text: var max;
  
  function setup() {
    createCanvas(800, 800);
    background(50);
    fill(255);
    
    
    max = width; // also height becasue both values are the same
    
    
    var howManyTimes = 10;
    var interval = max/howManyTimes;
    
    for (var y = 0; y < howManyTimes; y++) {
      for (var x = 0; x < howManyTimes; x++) {
        
        var string = x + "," + y;
        text(string, 20 + x*interval, 30 + y*interval);
      }
    }
  }
  
  function draw() {
  
  }