text: /**
   * @author dforrer / https://github.com/dforrer
   * Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
   */
  
  import { Command } from '../Command.js';
  
  /**
   * @param editor Editor
   * @param object THREE.Object3D
   * @param newUuid string
   * @constructor
   */
  function SetUuidCommand( editor, object, newUuid ) {
  
  	Command.call( this, editor );
  
  	this.type = 'SetUuidCommand';
  	this.name = 'Update UUID';
  
  	this.object = object;
  
  	this.oldUuid = ( object !== undefined ) ? object.uuid : undefined;
  	this.newUuid = newUuid;
  
  }
  
  SetUuidCommand.prototype = {
  
  	execute: function () {
  
  		this.object.uuid = this.newUuid;
  		this.editor.signals.objectChanged.dispatch( this.object );
  		this.editor.signals.sceneGraphChanged.dispatch();
  
  	},
  
  	undo: function () {
  
  		this.object.uuid = this.oldUuid;
  		this.editor.signals.objectChanged.dispatch( this.object );
  		this.editor.signals.sceneGraphChanged.dispatch();
  
  	},
  
  	toJSON: function () {
  
  		var output = Command.prototype.toJSON.call( this );
  
  		output.oldUuid = this.oldUuid;
  		output.newUuid = this.newUuid;
  
  		return output;
  
  	},
  
  	fromJSON: function ( json ) {
  
  		Command.prototype.fromJSON.call( this, json );
  
  		this.oldUuid = json.oldUuid;
  		this.newUuid = json.newUuid;
  		this.object = this.editor.objectByUuid( json.oldUuid );
  
  		if ( this.object === undefined ) {
  
  			this.object = this.editor.objectByUuid( json.newUuid );
  
  		}
  
  	}
  
  };
  
  export { SetUuidCommand };
  