text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2022 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * Internal function to process the separation of a physics body from a tile.
   *
   * @function Phaser.Physics.Arcade.Tilemap.ProcessTileSeparationY
   * @since 3.0.0
   *
   * @param {Phaser.Physics.Arcade.Body} body - The Body object to separate.
   * @param {number} y - The y separation amount.
   */
  var ProcessTileSeparationY = function (body, y)
  {
      if (y < 0)
      {
          body.blocked.none = false;
          body.blocked.up = true;
      }
      else if (y > 0)
      {
          body.blocked.none = false;
          body.blocked.down = true;
      }
  
      body.position.y -= y;
      body.updateCenter();
  
      if (body.bounce.y === 0)
      {
          body.velocity.y = 0;
      }
      else
      {
          body.velocity.y = -body.velocity.y * body.bounce.y;
      }
  };
  
  module.exports = ProcessTileSeparationY;
  