text: #pragma once
  
  // For use by Hazel applications
  // just testing.....
  
  #include "Hazel/Core/Base.h"
  
  #include "Hazel/Core/Application.h"
  #include "Hazel/Core/Layer.h"
  #include "Hazel/Core/Log.h"
  #include "Hazel/Core/Assert.h"
  
  #include "Hazel/Core/Timestep.h"
  
  #include "Hazel/Core/Input.h"
  #include "Hazel/Core/KeyCodes.h"
  #include "Hazel/Core/MouseCodes.h"
  #include "Hazel/Renderer/OrthographicCameraController.h"
  
  #include "Hazel/ImGui/ImGuiLayer.h"
  
  #include "Hazel/Scene/Scene.h"
  #include "Hazel/Scene/Entity.h"
  #include "Hazel/Scene/ScriptableEntity.h"
  #include "Hazel/Scene/Components.h"
  
  // ---Renderer------------------------
  #include "Hazel/Renderer/Renderer.h"
  #include "Hazel/Renderer/Renderer2D.h"
  #include "Hazel/Renderer/RenderCommand.h"
  
  #include "Hazel/Renderer/Buffer.h"
  #include "Hazel/Renderer/Shader.h"
  #include "Hazel/Renderer/Framebuffer.h"
  #include "Hazel/Renderer/Texture.h"
  #include "Hazel/Renderer/VertexArray.h"
  
  #include "Hazel/Renderer/OrthographicCamera.h"
  // -----------------------------------
  