text: /*
                         * This header is generated by classdump-dyld 1.5
                         * on Wednesday, April 28, 2021 at 9:04:16 PM Mountain Standard Time
                         * Operating System: Version 14.5 (Build 18L204)
                         * Image Source: /System/Library/Frameworks/GLKit.framework/GLKit
                         * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos. Updated by Kevin Bradley.
                         */
  
  #import <GLKit/GLKit-Structs.h>
  #import <GLKit/GLKEffectProperty.h>
  
  @interface GLKEffectPropertyMaterial : GLKEffectProperty {
  
  	GLKVector4 _ambientColor;
  	GLKVector4 _diffuseColor;
  	GLKVector4 _specularColor;
  	GLKVector4 _emissiveColor;
  	float _shininess;
  	int _ambientColorLoc;
  	int _diffuseColorLoc;
  	int _specularColorLoc;
  	int _emissiveColorLoc;
  	int _shininessLoc;
  	unsigned long long* _effectDirtyUniforms;
  	GLKBigInt_s _colorMaterialEnabledMask;
  
  }
  
  @property (assign,nonatomic) int _ambientColorLoc;                                 //@synthesize ambientColorLoc=_ambientColorLoc - In the implementation block
  @property (assign,nonatomic) int _diffuseColorLoc;                                 //@synthesize diffuseColorLoc=_diffuseColorLoc - In the implementation block
  @property (assign,nonatomic) int _specularColorLoc;                                //@synthesize specularColorLoc=_specularColorLoc - In the implementation block
  @property (assign,nonatomic) int _emissiveColorLoc;                                //@synthesize emissiveColorLoc=_emissiveColorLoc - In the implementation block
  @property (assign,nonatomic) int _shininessLoc;                                    //@synthesize shininessLoc=_shininessLoc - In the implementation block
  @property (assign,nonatomic) unsigned long long* effectDirtyUniforms;              //@synthesize effectDirtyUniforms=_effectDirtyUniforms - In the implementation block
  @property (assign,nonatomic) GLKBigInt_s _colorMaterialEnabledMask;                //@synthesize colorMaterialEnabledMask=_colorMaterialEnabledMask - In the implementation block
  @property (assign,nonatomic) _GLKVector4 ambientColor;                             //@synthesize ambientColor=_ambientColor - In the implementation block
  @property (assign,nonatomic) _GLKVector4 diffuseColor;                             //@synthesize diffuseColor=_diffuseColor - In the implementation block
  @property (assign,nonatomic) _GLKVector4 specularColor;                            //@synthesize specularColor=_specularColor - In the implementation block
  @property (assign,nonatomic) _GLKVector4 emissiveColor;                            //@synthesize emissiveColor=_emissiveColor - In the implementation block
  @property (assign,nonatomic) float shininess;                                      //@synthesize shininess=_shininess - In the implementation block
  +(void)setStaticMasksWithVshRoot:(id)arg1 fshRoot:(id)arg2 ;
  -(id)description;
  -(id)init;
  -(void)dealloc;
  -(void)bind;
  -(void)dirtyAllUniforms;
  -(void)setEffectDirtyUniforms:(unsigned long long*)arg1 ;
  -(BOOL)includeVshShaderTextForRootNode:(id)arg1 ;
  -(BOOL)includeFshShaderTextForRootNode:(id)arg1 ;
  -(void)initializeMasks;
  -(void)setShaderBindings;
  -(_GLKVector4)ambientColor;
  -(_GLKVector4)emissiveColor;
  -(void)setAmbientColor:(_GLKVector4)arg1 ;
  -(void)setDiffuseColor:(_GLKVector4)arg1 ;
  -(void)setSpecularColor:(_GLKVector4)arg1 ;
  -(_GLKVector4)diffuseColor;
  -(_GLKVector4)specularColor;
  -(unsigned long long*)effectDirtyUniforms;
  -(void)setEmissiveColor:(_GLKVector4)arg1 ;
  -(void)setShininess:(float)arg1 ;
  -(float)shininess;
  -(int)_ambientColorLoc;
  -(void)set_ambientColorLoc:(int)arg1 ;
  -(int)_diffuseColorLoc;
  -(void)set_diffuseColorLoc:(int)arg1 ;
  -(int)_specularColorLoc;
  -(void)set_specularColorLoc:(int)arg1 ;
  -(int)_emissiveColorLoc;
  -(void)set_emissiveColorLoc:(int)arg1 ;
  -(int)_shininessLoc;
  -(void)set_shininessLoc:(int)arg1 ;
  -(GLKBigInt_s)_colorMaterialEnabledMask;
  -(void)set_colorMaterialEnabledMask:(GLKBigInt_s)arg1 ;
  @end
  
  