text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2018 Photon Storm Ltd.
   * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
   */
  
  var FillStyleCanvas = require('../FillStyleCanvas');
  var LineStyleCanvas = require('../LineStyleCanvas');
  var SetTransform = require('../../../renderer/canvas/utils/SetTransform');
  
  /**
   * Renders this Game Object with the Canvas Renderer to the given Camera.
   * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
   * This method should not be called directly. It is a utility function of the Render module.
   *
   * @method Phaser.GameObjects.Triangle#renderCanvas
   * @since 3.13.0
   * @private
   *
   * @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
   * @param {Phaser.GameObjects.Triangle} src - The Game Object being rendered in this call.
   * @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
   * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
   * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
   */
  var TriangleCanvasRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix)
  {
      var ctx = renderer.currentContext;
  
      if (SetTransform(renderer, ctx, src, camera, parentMatrix))
      {
          var dx = src._displayOriginX;
          var dy = src._displayOriginY;
  
          var x1 = src.data.x1 - dx;
          var y1 = src.data.y1 - dy;
          var x2 = src.data.x2 - dx;
          var y2 = src.data.y2 - dy;
          var x3 = src.data.x3 - dx;
          var y3 = src.data.y3 - dy;
  
          ctx.beginPath();
  
          ctx.moveTo(x1, y1);
          ctx.lineTo(x2, y2);
          ctx.lineTo(x3, y3);
  
          ctx.closePath();
  
          if (src.isFilled)
          {
              FillStyleCanvas(ctx, src);
  
              ctx.fill();
          }
  
          if (src.isStroked)
          {
              LineStyleCanvas(ctx, src);
  
              ctx.stroke();
          }
      }
  };
  
  module.exports = TriangleCanvasRenderer;
  