text: // This code contains NVIDIA Confidential Information and is disclosed to you
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  //
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  // proprietary rights in and to this software and related documentation and
  // any modifications thereto. Any use, reproduction, disclosure, or
  // distribution of this software and related documentation without an express
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  // This code supersedes and replaces all information previously supplied.
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  // NVIDIA Corporation.
  //
  // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
  
  #include "RenderBaseObject.h"
  #include <string.h>
  
  RenderBaseObject::RenderBaseObject()
  	: mActive(true)
  	, mUserData	(NULL)
  {
  	mName[0] = 0;
  }
  
  RenderBaseObject::RenderBaseObject(const RenderBaseObject& src)
  {
  	strcpy(mName, src.mName);
  }
  
  RenderBaseObject::~RenderBaseObject()
  {
  }
  
  void RenderBaseObject::release()
  {
  	delete this;
  }
  