text: /*
  yes
  */
  import UnityScript.Tests.CSharp;
  
  class Foo extends OperatorBoolProperties {
  
  	function foo() {
  		print("foo");
  		return false;
  	}
  	
  	function run() {
  
  		if (boolOperatorTestFalse && foo())
  			print ("Fail");
  		else
  			print ("yes");
  	}
  }
  
  new Foo().run();