text: #include <string>
  #include "Backend/Filesystem.h"
  #include "Filesystem.h"
  #include "GameConstants.h"
  #include "Error.h"
  #include "Log.h"
  
  std::string gBasePath;
  std::string gPrefPath;
  
  //Sub-system functions
  bool InitializePath()
  {
  	LOG(("Initializing paths... "));
  	if (Backend_GetPaths(&gBasePath, &gPrefPath))
  		return Error("Failed to initialize paths");
  	LOG(("Success!\n"));
  	return false;
  }
  
  void QuitPath()
  {
  	LOG(("Ending paths... "));
  	//...
  	LOG(("Success!\n"));
  }
  