text: ﻿#pragma once
  
  #include "il2cpp-config.h"
  
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  #include <stdint.h>
  #include <assert.h>
  #include <exception>
  
  // UnityEngine.GUILayer
  struct GUILayer_t999894339;
  // UnityEngine.GUIElement
  struct GUIElement_t4113441198;
  
  #include "codegen/il2cpp-codegen.h"
  #include "UnityEngine_UnityEngine_Vector33525329789.h"
  #include "UnityEngine_UnityEngine_GUILayer999894339.h"
  
  // UnityEngine.GUIElement UnityEngine.GUILayer::HitTest(UnityEngine.Vector3)
  extern "C"  GUIElement_t4113441198 * GUILayer_HitTest_m3356120918 (GUILayer_t999894339 * __this, Vector3_t3525329789  ___screenPosition0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // UnityEngine.GUIElement UnityEngine.GUILayer::INTERNAL_CALL_HitTest(UnityEngine.GUILayer,UnityEngine.Vector3&)
  extern "C"  GUIElement_t4113441198 * GUILayer_INTERNAL_CALL_HitTest_m4210766818 (Il2CppObject * __this /* static, unused */, GUILayer_t999894339 * ___self0, Vector3_t3525329789 * ___screenPosition1, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  