text: /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
  /* If you are missing that file, acquire a complete release at teeworlds.com.                */
  #include <game/server/gamecontext.h>
  #include "flag.h"
  
  CFlag::CFlag(CGameWorld *pGameWorld, int Team)
  : CEntity(pGameWorld, CGameWorld::ENTTYPE_FLAG)
  {
  	m_Team = Team;
  	m_ProximityRadius = ms_PhysSize;
  	m_pCarryingCharacter = NULL;
  	m_GrabTick = 0;
  
  	Reset();
  }
  
  void CFlag::Reset()
  {
  	m_pCarryingCharacter = NULL;
  	m_AtStand = 1;
  	m_Pos = m_StandPos;
  	m_Vel = vec2(0,0);
  	m_GrabTick = 0;
  }
  
  void CFlag::Snap(int SnappingClient)
  {
  	if(NetworkClipped(SnappingClient))
  		return;
  
  	CNetObj_Flag *pFlag = (CNetObj_Flag *)Server()->SnapNewItem(NETOBJTYPE_FLAG, m_Team, sizeof(CNetObj_Flag));
  	if(!pFlag)
  		return;
  
  	pFlag->m_X = (int)m_Pos.x;
  	pFlag->m_Y = (int)m_Pos.y;
  	pFlag->m_Team = m_Team;
  }
  