text: /**
   * Los diversos tipos de objetos.
   */
  var OBJECT_PLAYER = 1,
      OBJECT_BEER = 2,
      OBJECT_CLIENT = 4,
      OBJECT_DEADZONE = 8;
  
  var startGame = function() {
      Game.activateBoard(7);
  };
  
  var level1 = [
      // Start,   End, Gap,  Type,   Override
      [0, 4000, 500, 'step'],
      [6000, 13000, 800, 'ltr'],
      [10000, 16000, 400, 'circle'],
      [17800, 20000, 500, 'straight', { x: 50 }],
      [18200, 20000, 500, 'straight', { x: 90 }],
      [18200, 20000, 500, 'straight', { x: 10 }],
      [22000, 25000, 400, 'wiggle', { x: 150 }],
      [22000, 25000, 400, 'wiggle', { x: 100 }]
  ];
  
  var playGame = function() {
      GameManager.initialize();
  };
  
  var Enemy = function(blueprint, override) {
      this.merge(this.baseParameters);
      this.setup(blueprint.sprite, blueprint);
      this.merge(override);
  };
  
  window.addEventListener("load", function() {
      Game.initialize("game", sprites, startGame);
  });