text: define([
          'Renderer/Pass',
          'Scene/FrustumCommands'
      ], function(
          Pass,
          FrustumCommands) {
          'use strict';
  
  describe('Renderer/Pass', function() {
  
      it('constructs without arguments', function() {
          var frustum = new FrustumCommands();
          expect(frustum.near).toEqual(0.0);
          expect(frustum.far).toEqual(0.0);
          expect(frustum.commands).toBeDefined();
          expect(frustum.commands.length).toEqual(Pass.NUMBER_OF_PASSES);
          expect(frustum.indices).toBeDefined();
          expect(frustum.indices.length).toEqual(Pass.NUMBER_OF_PASSES);
      });
  
      it('constructs with arguments', function() {
          var near = 1.0;
          var far = 2.0;
          var frustum = new FrustumCommands(near, far);
          expect(frustum.near).toEqual(near);
          expect(frustum.far).toEqual(far);
          expect(frustum.commands).toBeDefined();
          expect(frustum.commands.length).toEqual(Pass.NUMBER_OF_PASSES);
          expect(frustum.indices).toBeDefined();
          expect(frustum.indices.length).toEqual(Pass.NUMBER_OF_PASSES);
      });
  });
  });
  