text: 
  // -- user code here --
  
  /* --- start generated code --- */
  
  // Generated by  1.5.2 (Phaser v2.6.2)
  
  
  /**
   * hand_button_2_prefab.
   * @param {Phaser.Game} aGame A reference to the currently running game.
   * @param {Phaser.Group} aParent The parent Group (or other {@link DisplayObject}) that this group will be added to.
      If undefined/unspecified the Group will be added to the {@link Phaser.Game#world Game World}; if null the Group will not be added to any parent.
   * @param {string} aName A name for this group. Not used internally but useful for debugging.
   * @param {boolean} aAddToStage If true this group will be added directly to the Game.Stage instead of Game.World.
   * @param {boolean} aEnableBody If true all Sprites created with {@link #create} or {@link #createMulitple} will have a physics body created on them. Change the body type with {@link #physicsBodyType}.
   * @param {number} aPhysicsBodyType The physics body type to use when physics bodies are automatically added. See {@link #physicsBodyType} for values.
   */
  function hand_button_2_prefab(aGame, aParent, aName, aAddToStage, aEnableBody, aPhysicsBodyType) {
  	
  	Phaser.Group.call(this, aGame, aParent, aName, aAddToStage, aEnableBody, aPhysicsBodyType);
  	var _on = this.game.add.button(0.0, 0.0, 'ui1', this._onButtonPressed, this, 'game_button_hand_2_on_over', 'game_button_hand_2_on_norm', 'game_button_hand_2_on_over', 'game_button_hand_2_on_norm', this);
  	
  	var _off = this.game.add.button(0.0, 0.0, 'ui1', this._onButtonPressed, this, 'game_button_hand_2_off_over', 'game_button_hand_2_off_norm', 'game_button_hand_2_off_over', 'game_button_hand_2_off_norm', this);
  	
  	
  	
  	// fields
  	
  	this.fOn = _on;
  	this.fOff = _off;
  	
  	//user code
  	this.clickCallback = null;
  	
  }
  
  /** @type Phaser.Group */
  var hand_button_2_prefab_proto = Object.create(Phaser.Group.prototype);
  hand_button_2_prefab.prototype = hand_button_2_prefab_proto;
  hand_button_2_prefab.prototype.constructor = hand_button_2_prefab;
  
  /* --- end generated code --- */
  // -- user code here --
  
  //===========================================================================================
  //"private"
  //===========================================================================================
  
  //-------------------------------------------------------------------------------------------
  //_onButtonPressed
  //-------------------------------------------------------------------------------------------
  hand_button_2_prefab.prototype._onButtonPressed = function() {
    if (this.clickCallback !== null) {
      this.clickCallback.dispatch(this);
    }
  };