text: #ifndef _TEXTURES_H_
  #define _TEXTURES_H_
  
  #include "../Settings.h"
  #include "../Utils/Renderer.h"
  
  #define LAYER_COUNT 5
  
  typedef struct Textures_s
  {
      SDL_Texture *m_body;
      SDL_Texture *m_spring;
      SDL_Texture *m_springInactive;
      SDL_Texture *m_ground;
      SDL_Texture *m_layers[LAYER_COUNT];
  } Textures;
  
  Textures *Textures_New(Renderer *renderer);
  void Textures_Free(Textures *tex);
  
  #endif
  