text: #include <std.h>
  #include "/d/ptalkin/ptalkin.h"
  inherit ROOM;
  
  void create()
  {
  :: create();
  set_property ("light", 2);
  set_property("indoors", 0);
  set_short("A pathway");
  set_long("%^GREEN%^It is an awesome sight, you cannot help but feel the undeniable presence of a life force in these woods so incredibly ancient that it commands a deep grudging respect, if only for its years within this realm.");
  set_smell("default", "%^BOLD%^BLUE%^Damp earth and scrubby bushes, both join to fill your senses.");
  set_listen("default", "%^CYAN%^Within the forest, the mingled sound of insect life and animal life whisper.");
  set_exits (([
  "north" : PMID+"room130.c",
  "east" : PMID+"room128.c",
  "northeast" : PMID+"room131.c"
  ]));
  set_items(([
  "woods" : "Larger than life, trees loom about you, rising 200 - 300 feet overhead, their tops hidden within the skies.",
  "trees" : "Large oaks, elms, chestnut and pine trees appear ahead.",
  "bushes" : "The bushes are mostly carrigana, holly and everbright.  Greens, yellows and reds meet the eye.",
  "path" : "The pathway now begins to become softer, easier on your feet as evergreen needles accumulate.",
  "grassland" : "The grassland holds many scrub trees, tall grasses, large wild flowers, making it difficult to see where you are placing your feet.",
  "forest" : "Lush green canopies of leaves cover the horizon.",
  "foliage" : "Small plants, creeping ivies and wild flowers make up the foliage under the trees"
  ]));
  }
  void reset(){
  ::reset();
  if(!present("babydragon"));
  new("/realms/general/mon/babydragon")->move(TO);
  }
  