text: // File created with /daemon/persistent_room_d.c
  #include <std.h>
  
  inherit "/cmds/avatar/avatar_room.c";
  
  void create()
  {
      ::create();
      set_name("dekumage_t1");
      set_property("indoors",1);
      set_property("light",-1);
      set_property("no teleport",1);
      set_terrain("nat tunnel");
      set_travel("rubble");
      set_climate("tropical");
  
      set_short("%^RESET%^%^ORANGE%^An Unfinished Tunnel%^RESET%^");
  
      set_long("%^BOLD%^%^BLACK%^This tight crawl space is barely big enough for a person to crawl through.  Clearly dug by claws, the walls, floor and ceiling are raw and unfished.  %^RESET%^%^ORANGE%^Dust%^BOLD%^%^"
  	"BLACK%^ and the occasional %^RESET%^rock %^BOLD%^%^BLACK%^sift from the ceiling making moving through this area difficult and stuffy. %^RESET%^"
  	);
  
      set_smell("default","
  The air is heavy with the smell of dirt and something wet.");
      set_listen("default","You can hear the earth shifting all around you.");
  
      
  set_items(([ 
  	({ "rock", "rocks", "dirt", "earth" }) : "%^BOLD%^%^BLACK%^Thankfully all that keeps falling are tiny %^RESET%^pebbles%^BOLD%^%^BLACK%^ and a fine mist of dust.%^RESET%^",
  	"pebbles" : "%^BOLD%^%^WHITE%^Tiny little pebbles litter the crawlspace, making your hands and knees hurt as you crawl along.%^RESET%^",
  	]));
  
      set_exits(([ 
  		"west" : "/d/av_rooms/lurue/dekumage_t2",
  		"north" : "/d/av_rooms/lurue/dekumage_t15",
  		"east" : "/d/deku/forest/koboldshrine",
  	]));
  
  }