text: #include "BaseLight.h"
  
  namespace tzw {
  
  BaseLight::BaseLight()
  {
      m_lightColor = vec3(1.0,1.0,1.0);
      m_intensity = 1.0f;
  }
  
  vec3 BaseLight::getLightColor() const
  {
      return m_lightColor;
  }
  
  void BaseLight::setLightColor(const vec3 &color)
  {
      m_lightColor = color;
  }
  
  float BaseLight::intensity() const
  {
      return m_intensity;
  }
  
  void BaseLight::setIntensity(const float &intensity)
  {
      m_intensity = intensity;
  }
  
  } // namespace tzw
  