text: /* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return"other";return n==1&&v0?"one":"other"}},messages:{"% of parent":"\u0627\u0648\u067E\u0631\u0648\u0627\u0644\u06D2 \u06A9\u0627 \u0641\u06CC\u0635\u062F","% of total":"\u0633\u0627\u0631\u06D2 \u06A9\u0627 \u0641\u06CC\u0635\u062F","(Events)":"(\u0648\u0627\u0642\u0639\u0627\u062A)","(Extension)":"\u062A\u0648\u0633\u06CC\u0639 (Extension)","(already added to this object)":"(already added to this object)","(already installed)":"(\u067E\u06C1\u0644\u06D2 \u0633\u06D2 \u0646\u0635\u0628)","(auto)":"(\u062E\u0648\u062F \u06C1\u06CC)","(on the desktop app only)":"(\u0635\u0631\u0641 \u0688\u06CC\u0633\u06A9 \u0679\u0627\u067E \u0627\u06CC\u067E \u067E\u0631)","(or paste actions)":"(\u06CC\u0627 \u0639\u0645\u0644 \u0686\u0633\u067E\u0627\u06BA \u06A9\u0631\u06CC\u06BA)","(or paste conditions)":"(\u06CC\u0627 \u062D\u0627\u0644\u0627\u062A \u0686\u0633\u067E\u0627\u06BA \u06A9\u0631\u06CC\u06BA)","(yet!)":"(yet!)","* (multiply by)":"* (\u0627\u062A\u0646\u06CC \u062F\u0641\u0639\u06C1)","+ (add)":"+(\u0627\u0636\u0627\u0641\u06C1)",", objects /*{parameterObjects}*/":function(a){return[", objects /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (\u06A9\u0645\u06CC)","/ (divide by)":"/ (\u062A\u0642\u0633\u06CC\u0645)","/* Click here to choose objects to pass to JavaScript */":"\u062C\u0646 \u0627\u0634\u06CC\u0627\u0621 \u06A9\u0648\u062C\u0627\u0648\u0627 \u0627\u0633\u06A9\u0631\u067E\u0679 \u0645\u06CC\u06BA \u0645\u0646\u062A\u0642\u0644 \u06A9\u0631\u0646\u0627 \u06C1\u06D2 \u0627\u0646 \u06A9\u0648 \u0645\u0646\u062A\u062E\u0628 \u06A9\u0631\u0646\u06D2 \u06A9\u06D2 \u0644\u06CC\u06D2 \u06CC\u06C1\u0627\u06BA \u06A9\u0644\u06A9 \u06A9\u0631\u06CC\u06BA\u06D4","0,date":"0,date","0,date,date0":"0,date,date0","1st secondary editor":"\u067E\u06C1\u0644\u0627 \u062B\u0627\u0646\u0648\u06CC (secondary) \u0627\u06CC\u0688\u06CC\u0679\u0631\u06D4","2nd secondary editor":"\u062F\u0648\u0633\u0631\u0627 \u062B\u0627\u0646\u0648\u06CC (secondary) \u0627\u06CC\u0688\u06CC\u0679\u0631\u06D4","3rd secondary editor":"\u062A\u06CC\u0633\u0631\u0627 \u062B\u0627\u0646\u0648\u06CC (secondary) \u0627\u06CC\u0688\u06CC\u0679\u0631\u06D4","< (less than)":"> (\u0633\u06D2 \u06A9\u0645)","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>For every child in<1><2/>",a("0"),"</1>, store the child in variable<3><4/>",a("1"),"</3>, the child name in<5><6/>",a("2"),"</5>and do:</0>"]},"<Create a New Extension>":"<\u0627\u06CC\u06A9 \u0646\u0626\u06CC \u062A\u0648\u0633\u06CC\u0639 \u0628\u0646\u0627\u0626\u06CC\u06BA>","<Enter comment>":"<\u062A\u0628\u0635\u0631\u06C1 \u062F\u0631\u062C \u06A9\u0631\u06CC\u06BA>","<Enter group name>":"\u06AF\u0631\u0648\u067E \u06A9\u0627 \u0646\u0627\u0645 \u062F\u0631\u062C \u06A9\u0631\u06CC\u06BA","<Enter the name of external events>":"<Enter the name of external events>","<Select a variable>":"<\u0627\u06CC\u06A9 \u0648\u06CC\u0631\u06CC\u06CC \u0627\u06CC\u0628\u0644 \u0633\u06CC\u0644\u06CC\u06A9\u0679 \u06A9\u0631\u06CC\u06BA>","<Select a variable> (optional)":"<Select a variable> (optional)","= (equal to)":"= (\u0645\u0633\u0627\u0648\u06CC)","= (set to)":"= (\u0627\u0633\u06D2 \u0628\u0631\u0627\u0628\u0631 \u06A9\u0631\u06CC\u06BA)","> (greater than)":"< (\u0633\u06D2\u0632\u06CC\u0627\u062F\u06C1)","A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...":"A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"\u0627\u0628 \u0637\u0628\u06CC\u0639\u06CC\u0627\u062A \u06A9\u0627 \u0627\u06CC\u06A9 \u0646\u06CC\u0627 \u0627\u0646\u062C\u0646 (\u0641\u0632\u06A9\u0633 \u0627\u0646\u062C\u0646 2.0) \u062F\u0633\u062A\u06CC\u0627\u0628 \u06C1\u06D2\u06D4 \u0622\u067E \u06A9\u0648 \u0627\u0633\u06D2 \u0646\u0626\u06D2 \u06A9\u06BE\u06CC\u0644 \u06A9\u06D2 \u0644 using \u0627\u0633\u062A\u0639\u0645\u0627\u0644 \u06A9\u0631\u0646\u06D2 \u06A9\u0648 \u062A\u0631\u062C\u06CC\u062D \u062F\u06CC\u0646\u06CC \u0686\u0627\u06C1\u0626\u06D2\u06D4 \u0645\u0648\u062C\u0648\u062F\u06C1 \u06A9\u06BE\u06CC\u0644\u0648\u06BA \u06A9\u06D2 \u0644 note \u060C \u0646\u0648\u0679 \u06A9\u0631\u06CC\u06BA \u06A9\u06C1 \u062F\u0648\u0646\u0648\u06BA \u06A9\u06D2 \u0637\u0631\u0632 \u0639\u0645\u0644 \u0645\u0637\u0627\u0628\u0642\u062A \u0646\u06C1\u06CC\u06BA \u0631\u06A9\u06BE\u062A\u06D2 \u06C1\u06CC\u06BA \u060C \u0644\u06C1\u0630\u0627 \u0622\u067E \u06A9\u0648 \u0627\u0646 \u0645\u06CC\u06BA \u0633\u06D2 \u0635\u0631\u0641 \u0627\u06CC\u06A9 \u06A9\u0648 \u0627\u067E\u0646\u06CC \u0627\u0634\u06CC\u0627\u0621 \u06A9\u06D2 \u0633\u0627\u062A\u06BE \u0627\u0633\u062A\u0639\u0645\u0627\u0644 \u06A9\u0631\u0646\u0627 \u0686\u0627\u06C1\u0626\u06D2\u06D4","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.","A temporary image to help you visualize the shape/polygon":"\u0634\u06A9\u0644 / \u06A9\u062B\u06CC\u0631\u0627\u0644\u0627\u0636\u062D\u06CC \u06A9\u0648 \u062F\u06CC\u06A9\u06BE\u0646\u06D2 \u0645\u06CC\u06BA \u0645\u062F\u062F \u06A9\u0631\u0646\u06D2 \u06A9\u06CC\u0644\u0626\u06D2 \u0627\u06CC\u06A9 \u0639\u0627\u0631\u0636\u06CC \u062A\u0635\u0648\u06CC\u0631","APK (for testing on device or sharing outside Google Play)":"APK (for testing on device or sharing outside Google Play)","Abandon":"Abandon","About GDevelop":"\u062C\u06CC \u0688\u06CC\u0648\u06CC\u0644\u067E \u06A9\u06D2 \u0628\u0627\u0631\u06D2 \u0645\u06CC\u06BA","Access public profile":"Access public profile","Action":"\u0639\u0645\u0644","Actions":"\u0639\u0645\u0644","Add":"Add","Add New Event Below":"Add New Event Below","Add New External Events":"Add New External Events","Add Other":"Add Other","Add Sub Event":"Add Sub Event","Add a Long Description":"Add a Long Description","Add a New Extension":"Add a New Extension","Add a New External Layout":"Add a New External Layout","Add a New Scene":"Add a New Scene","Add a behavior":"Add a behavior","Add a comment":"Add a comment","Add a layer":"Add a layer","Add a new behavior":"Add a new behavior","Add a new behavior to the object":"\u0627\u067E\u0646\u06CC \u06A9\u06BE\u06CC\u0644 \u06A9\u06D2 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effect":"Add an effect","Add an event":"Add an event","Add an object from the store":"Add an object from the store","Add child variable":"Add child variable","Add collision mask":"Add collision mask","Add condition":"Add condition","Add instance to the scene":"Add instance to the scene","Add lighting layer":"Add lighting layer","Add to the game":"Add to the game","Add your first animation":"Add your first animation","Add your first behavior":"Add your first behavior","Add your first effect":"Add your first effect","Add your first event":"Add your first event","Add your first global variable":"Add your first global variable","Add your first instance variable":"Add your first instance variable","Add your first object variable":"Add your first object variable","Add your first scene variable":"Add your first scene variable","Add...":"Add...","Add/update {0} tag(s)":function(a){return["Add/update ",a("0")," tag(s)"]},"Additive rendering":"Additive rendering","Advanced":"\u0645\u0627\u06C1\u0631\u0627\u0646\u06C1","Advanced options":"Advanced options","Advanced preview options (debugger, network preview...)":"Advanced preview options (debugger, network preview...)","Adventure":"Adventure","All":"All","All assets":"All assets","All behaviors being directly referenced in the events:":"All behaviors being directly referenced in the events:","All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.":"All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.","All entries":"All entries","All entries are displayed.":"All entries are displayed.","All games":"All games","All objects potentially used in events: {0}":function(a){return["All objects potentially used in events: ",a("0")]},"All tutorials":"All tutorials","Already have an account?":"Already have an account?","Always display the preview window on top of the editor":"Always display the preview window on top of the editor","Ambient light color":"Ambient light color","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...","An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...":"An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...","An autosave file (backup made automatically by GDevelop) that is newer than the project file exists. Would you like to load it instead?":"An autosave file (backup made automatically by GDevelop) that is newer than the project file exists. Would you like to load it instead?","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop","An error has occured during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"An error has occured during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.","An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.","An error occurred when deleting the entry, please try again.":"An error occurred when deleting the entry, please try again.","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"An error occurred when deleting the leaderboard, please close the dialog, come back and try again.","An error occurred when fetching the entries of the leaderboard, please try again.":"An error occurred when fetching the entries of the leaderboard, please try again.","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"An error occurred when fetching the leaderboards, please close the dialog and reopen it.","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"An error occurred when resetting the leaderboard, please close the dialog, come back and try again.","An error occurred when retrieving leaderboards, please try again later.":"An error occurred when retrieving leaderboards, please try again later.","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.","An error ocurred while loading examples.":"An error ocurred while loading examples.","An error ocurred while loading showcased games.":"An error ocurred while loading showcased games.","An error ocurred while loading tutorials.":"An error ocurred while loading tutorials.","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"An expression that can be used in formulas. Can either return a number or a string, and take some parameters.","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.","An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?":"An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?","An internet connection is required to administrate your game's leaderboards.":"An internet connection is required to administrate your game's leaderboards.","Analytics":"Analytics","Analyze Objects Used in this Event":"Analyze Objects Used in this Event","And {remainingResultsCount} more results.":function(a){return["And ",a("remainingResultsCount")," more results."]},"Android (& iOS coming soon)":"Android (& iOS coming soon)","Android App Bundle (for publishing on Google Play)":"Android App Bundle (for publishing on Google Play)","Android Build":"Android Build","Android icons:":"Android icons:","Angle":"\u0632\u0627\u0648\u06CC\u06C1","Animation":"\u0645\u062A\u062D\u0631\u06A9\u0627\u062A","Animation #{i} {0}":function(a){return["Animation #",a("i")," ",a("0")]},"Animations are a sequence of images.":"Animations are a sequence of images.","Another extension with this name already exists (or you used a reserved extension name). Please choose another name.":"Another extension with this name already exists (or you used a reserved extension name). Please choose another name.","Another external layout with this name already exists.":"\u0627\u0633\u06CC \u0646\u0627\u0645 \u0633\u06D2 \u0627\u06CC\u06A9 \u0628\u06CC\u0631\u0648\u0646\u06CC \u0644\u06D2 \u0627\u0653\u0648\u0679 \u067E\u06C1\u0644\u06D2 \u0633\u06D2 \u0645\u0648\u062C\u0648\u062F \u06C1\u06D2\u06D4.","Another scene with this name already exists.":"\u0627\u0633\u06CC \u0646\u0627\u0645 \u0633\u06D2 \u06A9\u0648\u0626\u06CC \u0627\u0648\u0631\u0645\u0646\u0638\u0631 \u067E\u06C1\u0644\u06D2 \u0633\u06D2 \u0645\u0648\u062C\u0648\u062F \u06C1\u06D2\u06D4.","Any additional properties will appear here if you add behaviors to objects, like Physics behavior.":"Any additional properties will appear here if you add behaviors to objects, like Physics behavior.","Any object":"Any object","Any unsaved changes in the project will be lost.":"Any unsaved changes in the project will be lost.","Anyone can access it.":"Anyone can access it.","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"Anyone with the link can see it, but it is not listed in your game's leaderboards.","Appearance":"Appearance","Apply":"Apply","Apply a filter":"Apply a filter","Apply changes":"Apply changes","Apply changes to preview":"Apply changes to preview","Apply changes to the running preview":"Apply changes to the running preview","Apply changes to the running preview, right click for more":"Apply changes to the running preview, right click for more","Are you sure you want to cancel your subscription?":"Are you sure you want to cancel your subscription?","Are you sure you want to delete this entry? This can't be undone.":"Are you sure you want to delete this entry? This can't be undone.","Are you sure you want to delete this leaderboard and all of its entries? This can't be undone.":"Are you sure you want to delete this leaderboard and all of its entries? This can't be undone.","Are you sure you want to quit GDevelop?":"Are you sure you want to quit GDevelop?","Are you sure you want to remove these external events? This can't be undone.":"Are you sure you want to remove these external events? This can't be undone.","Are you sure you want to remove this extension? This can't be undone.":"Are you sure you want to remove this extension? This can't be undone.","Are you sure you want to remove this external layout? This can't be undone.":"Are you sure you want to remove this external layout? This can't be undone.","Are you sure you want to remove this object? This can't be undone.":"Are you sure you want to remove this object? This can't be undone.","Are you sure you want to remove this scene? This can't be undone.":"Are you sure you want to remove this scene? This can't be undone.","Are you sure you want to reset all shortcuts to their default values?":"Are you sure you want to reset all shortcuts to their default values?","Are you sure you want to subscribe to this new plan?":"Are you sure you want to subscribe to this new plan?","Array":"Array","As a percent of the game width.":"As a percent of the game width.","Assets (coming soon!)":"Assets (coming soon!)","Audio":"Audio","Audio resource":"Audio resource","Authors":"Authors","Authors:":"Authors:","Auto download and install updates (recommended)":"Auto download and install updates (recommended)","Auto-save project on Preview":"Auto-save project on Preview","Automatic creation of lighting layer":"Automatic creation of lighting layer","Automatically follow the base layer.":"Automatically follow the base layer.","Automatically re-open the project edited during last session":"Automatically re-open the project edited during last session","Back":"Back","Background":"Background","Background color":"Background color","Background color:":"Background color:","Background fade in duration (in seconds)":"Background fade in duration (in seconds)","Background image":"Background image","Base layer":"Base layer","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.","Behavior":"Behavior","Behavior (for the previous object)":"Behavior (for the previous object)","Behavior functions":"Behavior functions","Behavior name":"Behavior name","Behavior type":"Behavior type","Behaviors":"Behaviors","Behaviors add features to objects in a matter of clicks.":"Behaviors add features to objects in a matter of clicks.","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Behaviors of ",a("objectOrGroupName"),": ",a("0")," ;"]},"Bio":"Bio","Bitmap Font":"Bitmap Font","Bitmap font resource":"Bitmap font resource","Bold":"Bold","Boolean (checkbox)":"Boolean (checkbox)","Bottom margin":"Bottom margin","Box":"Box","Browse all":"Browse all","Browse the documentation":"Browse the documentation","Build and download":"Build and download","Build could not start or errored. Please check your internet connection or try again later.":"Build could not start or errored. Please check your internet connection or try again later.","Build is starting...":"Build is starting...","Build manually":"Build manually","Building":"Building","Builds":"Builds","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop-app.com/legal/terms-and-conditions). Having an account allows you to export your game on Android or as a Desktop app and it unlocks other services for your project!":"By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop-app.com/legal/terms-and-conditions). Having an account allows you to export your game on Android or as a Desktop app and it unlocks other services for your project!","By:":"By:","Can't check if the game is registered online.":"Can't check if the game is registered online.","Can't load the example. Verify your internet connection or try again later.":"Can't load the example. Verify your internet connection or try again later.","Can't load the extension registry. Verify your internet connection or try again later.":"Can't load the extension registry. Verify your internet connection or try again later.","Can't load the games. Verify your internet connection or retry later.":"Can't load the games. Verify your internet connection or retry later.","Can't load the results. Verify your internet connection or retry later.":"Can't load the results. Verify your internet connection or retry later.","Can't properly export the game.":"Can't properly export the game.","Can't upload your game to the build service.":"Can't upload your game to the build service.","Cancel":"Cancel","Cancel and close":"Cancel and close","Cancel changes":"Cancel changes","Cancel your subscription":"Cancel your subscription","Case insensitive":"Case insensitive","Categories":"Categories","Category (shown in the editor)":"Category (shown in the editor)","Cell height (in pixels)":"Cell height (in pixels)","Cell width (in pixels)":"Cell width (in pixels)","Center":"Center","Center View":"Center View","Change color {propertyName} of _PARAM0_ to _PARAM2_":function(a){return["Change color ",a("propertyName")," of _PARAM0_ to _PARAM2_"]},"Change editor zoom":"Change editor zoom","Change height to fit the screen or window size":"Change height to fit the screen or window size","Change my email":"Change my email","Change sort direction":"Change sort direction","Change the content of {propertyLabel}":function(a){return["Change the content of ",a("propertyLabel")]},"Change the value of {propertyLabel}":function(a){return["Change the value of ",a("propertyLabel")]},"Change variable type":"Change variable type","Change width to fit the screen or window size":"Change width to fit the screen or window size","Change your email":"Change your email","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorizations to open it.":"Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorizations to open it.","Check that the path/URL is correct, that you selected a file that is a game file created with GDevelop and that is was not removed.":"Check that the path/URL is correct, that you selected a file that is a game file created with GDevelop and that is was not removed.","Check that you don't have any blocked popup (if so, allow them and retry) and that you have the authorizations for reading the file you're trying to access.":"Check that you don't have any blocked popup (if so, allow them and retry) and that you have the authorizations for reading the file you're trying to access.","Check the color {propertyLabel}":function(a){return["Check the color ",a("propertyLabel")]},"Check the logs to see if there is an explanation about what went wrong, or try again later.":"Check the logs to see if there is an explanation about what went wrong, or try again later.","Check the value of {propertyLabel}":function(a){return["Check the value of ",a("propertyLabel")]},"Check your inbox and click the link to verify your email address - and come back here when it's done.":"Check your inbox and click the link to verify your email address - and come back here when it's done.","Choose":"Choose","Choose GDevelop language":"Choose GDevelop language","Choose a category to display filters":"Choose a category to display filters","Choose a condition (or an object then a condition) on the left":"Choose a condition (or an object then a condition) on the left","Choose a file":"Choose a file","Choose a file or folder":"Choose a file or folder","Choose a folder for the new game":"Choose a folder for the new game","Choose a font":"Choose a font","Choose a function, or a function of a behavior, to edit its events.":"Choose a function, or a function of a behavior, to edit its events.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"Choose a function, or a function of a behavior, to set the parameters that it accepts.","Choose a key":"Choose a key","Choose a leaderboard":"Choose a leaderboard","Choose a leaderboard (optional)":"Choose a leaderboard (optional)","Choose a mouse button":"Choose a mouse button","Choose a new behavior function (\"method\")":"Choose a new behavior function (\"method\")","Choose a new extension function":"Choose a new extension function","Choose a subscription":"Choose a subscription","Choose an action (or an object then an action) on the left":"Choose an action (or an object then an action) on the left","Choose an animation and frame to edit the collision masks":"Choose an animation and frame to edit the collision masks","Choose an animation and frame to edit the points":"Choose an animation and frame to edit the points","Choose an element to inspect in the list":"Choose an element to inspect in the list","Choose an export folder":"Choose an export folder","Choose an icon for the extension":"Choose an icon for the extension","Choose an object":"Choose an object","Choose an object to add to the group":"Choose an object to add to the group","Choose an operator":"Choose an operator","Choose an option":"Choose an option","Choose and add an event":"Choose and add an event","Choose and add an event...":"Choose and add an event...","Choose folder":"Choose folder","Choose from asset store":"Choose from asset store","Choose the associated scene:":"Choose the associated scene:","Choose the audio file to use":"Choose the audio file to use","Choose the bitmap font file (.fnt, .xml) to use":"Choose the bitmap font file (.fnt, .xml) to use","Choose the effect to apply":"Choose the effect to apply","Choose the font file to use":"Choose the font file to use","Choose the image file to use":"Choose the image file to use","Choose the json file to use":"Choose the json file to use","Choose the scene":"Choose the scene","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.","Choose the video file to use":"Choose the video file to use","Choose this plan":"Choose this plan","Choose where to create the game":"Choose where to create the game","Choose where to export the game":"Choose where to export the game","Choose where to load the project from":"Choose where to load the project from","Choose where to save the project to":"Choose where to save the project to","Choose...":"Choose...","Circle":"Circle","Clear the rendered image between each frame":"Clear the rendered image between each frame","Click here to test the link.":"Click here to test the link.","Click on an instance in the scene to display its properties":"Click on an instance in the scene to display its properties","Click to add a scene":"Click to add a scene","Click to add an external layout":"Click to add an external layout","Click to add external events":"Click to add external events","Click to add functions and behaviors":"Click to add functions and behaviors","Click to choose for which objects this event will be repeated":"Click to choose for which objects this event will be repeated","Click to choose how many times will be repeated":"Click to choose how many times will be repeated","Click to connect":"Click to connect","Close":"Close","Close GDevelop":"Close GDevelop","Close Project":"Close Project","Close all":"Close all","Close and launch a new preview":"Close and launch a new preview","Close others":"Close others","Close project":"Close project","Close the project? Any changes that have not been saved will be lost.":"Close the project? Any changes that have not been saved will be lost.","Code editor Theme":"Code editor Theme","Collapse all":"Collapse all","Collisions handling with the Physics engine":"Collisions handling with the Physics engine","Color":"Color","Color (text)":"Color (text)","Color {propertyName}":function(a){return["Color ",a("propertyName")]},"Color:":"Color:","Column title":"Column title","Command palette keyboard shortcut":"Command palette keyboard shortcut","Community Discord Chat":"Community Discord Chat","Community Forums":"Community Forums","Community forum":"Community forum","Compare the content of {propertyLabel}":function(a){return["Compare the content of ",a("propertyLabel")]},"Compare the value of {propertyLabel}":function(a){return["Compare the value of ",a("propertyLabel")]},"Compressing before upload...":"Compressing before upload...","Condition":"Condition","Conditions":"Conditions","Configuration":"Configuration","Configure the external events":"Configure the external events","Configure the external layout":"Configure the external layout","Confirm the opening":"Confirm the opening","Congratulations, your new subscription is now active!  nYou can now use the services unlocked with this plan.":"Congratulations, your new subscription is now active!  nYou can now use the services unlocked with this plan.","Console":"Console","Consolidated metrics":"Consolidated metrics","Continue anyway":"Continue anyway","Contribute to GDevelop":"Contribute to GDevelop","Contributions":"Contributions","Contributors":"Contributors","Contributors, in no particular order:":"Contributors, in no particular order:","Convert the variable to a collection before adding children":"Convert the variable to a collection before adding children","Convert to array":"Convert to array","Convert to boolean":"Convert to boolean","Convert to number":"Convert to number","Convert to string":"Convert to string","Convert to structure":"Convert to structure","Copied to clipboard!":"Copied to clipboard!","Copy":"Copy","Copy File Path":"Copy File Path","Cordova":"Cordova","Could not launch the preview":"Could not launch the preview","Create":"Create","Create Extensions for GDevelop":"Create Extensions for GDevelop","Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click builds:":"Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click builds:","Create a New Project...":"Create a New Project...","Create a blank project":"Create a blank project","Create a leaderboard":"Create a leaderboard","Create a new GDevelop account":"Create a new GDevelop account","Create a new instance on the scene (will be at position 0;0):":"Create a new instance on the scene (will be at position 0;0):","Create a new project":"Create a new project","Create an account or login first to publish your game.":"Create an account or login first to publish your game.","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","Create my account":"Create my account","Create project":"Create project","Create your game's first leaderboard":"Create your game's first leaderboard","Create your own behavior":"Create your own behavior","Created on {0}":function(a){return["Created on ",a("0")]},"Currently edited":"Currently edited","Custom display":"Custom display","Custom size":"Custom size","Custom upload key (not available yet)":"Custom upload key (not available yet)","Cut":"Cut","Daily metrics":"Daily metrics","Dark (colored)":"Dark (colored)","Dark (plain)":"Dark (plain)","Dashboard":"Dashboard","Date":"Date","Date from which entries are taken into account: {0}":function(a){return["Date from which entries are taken into account: ",a("0")]},"Day":"Day","Day {dayIndex} retained players":function(a){return["Day ",a("dayIndex")," retained players"]},"Debugger":"Debugger","Debugger is starting...":"Debugger is starting...","Default height (in pixels)":"Default height (in pixels)","Default value":"Default value","Default width (in pixels)":"Default width (in pixels)","Delete":"Delete","Delete collision mask":"Delete collision mask","Delete option":"Delete option","Delete selection":"Delete selection","Delete the layer":"Delete the layer","Delete the selected event(s)":"Delete the selected event(s)","Delete the selected instances from the scene":"Delete the selected instances from the scene","Delete the selected resource":"Delete the selected resource","Delete when out of particles":"Delete when out of particles","Dependencies":"Dependencies","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.","Dependency type":"Dependency type","Description":"Description","Description (markdown supported)":"Description (markdown supported)","Description, displayed in editor":"Description, displayed in editor","Desktop":"Desktop","Desktop (Windows, macOS and Linux) icon:":"Desktop (Windows, macOS and Linux) icon:","Details":"Details","Device orientation (for mobile)":"Device orientation (for mobile)","Dialog backdrop click behavior":"Dialog backdrop click behavior","Dialogs":"Dialogs","Different objects":"Different objects","Direction":"Direction","Direction #{i}":function(a){return["Direction #",a("i")]},"Disable GDevelop splash at startup":"Disable GDevelop splash at startup","Discoverable on Liluo.io":"Discoverable on Liluo.io","Display GDevelop logo at startup (in exported game)":"Display GDevelop logo at startup (in exported game)","Display What's New when a new version is launched (recommended)":"Display What's New when a new version is launched (recommended)","Display as time":"Display as time","Display assignment operators in Events Sheets":"Display assignment operators in Events Sheets","Display object thumbnails in Events Sheets":"Display object thumbnails in Events Sheets","Displayed score":"Displayed score","Do nothing":"Do nothing","Do you want to remove all references to this object in groups and events (actions and conditions using the object)?":"Do you want to remove all references to this object in groups and events (actions and conditions using the object)?","Don't have an account yet?":"Don't have an account yet?","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"Don't play the animation when the object is far from the camera or hidden (recommended for performance)","Done":"Done","Done!":"Done!","Double click on a condition or action to edit it.":"Double click on a condition or action to edit it.","Double tap a condition or action to edit it. Long press to show more options.":"Double tap a condition or action to edit it. Long press to show more options.","Download":"Download","Download (APK)":"Download (APK)","Download (Android App Bundle)":"Download (Android App Bundle)","Download GDevelop desktop version":"Download GDevelop desktop version","Download GDevelop desktop version to generate the Android and iOS icons of your game.":"Download GDevelop desktop version to generate the Android and iOS icons of your game.","Download GDevelop to use images from your computer":"Download GDevelop to use images from your computer","Download a copy":"Download a copy","Download game file":"Download game file","Download the Instant Game archive":"Download the Instant Game archive","Download the exported game":"Download the exported game","Download the full desktop version":"Download the full desktop version","Downloading game resources...":"Downloading game resources...","Drag and Drop the object icon to the scene or long press to show options to edit the object.":"Drag and Drop the object icon to the scene or long press to show options to edit the object.","Drag and Drop the object to the scene or use the right click menu to add an instance of it.":"Drag and Drop the object to the scene or use the right click menu to add an instance of it.","Draw the shapes relative to the object position on the scene":"Draw the shapes relative to the object position on the scene","Dropbox (coming soon)":"Dropbox (coming soon)","Duplicate":"Duplicate","Duplicate selection":"Duplicate selection","Duration":"Duration","Dynamic":"Dynamic","Edge":"Edge","Edit":"Edit","Edit Grid Options":"Edit Grid Options","Edit Layer Properties":"Edit Layer Properties","Edit Object Variables":"Edit Object Variables","Edit Scene Properties":"Edit Scene Properties","Edit Scene Variables":"Edit Scene Variables","Edit behavior properties":"Edit behavior properties","Edit behaviors":"Edit behaviors","Edit behaviors ({eventsBasedBehaviorsCount})":function(a){return["Edit behaviors (",a("eventsBasedBehaviorsCount"),")"]},"Edit collision masks":"Edit collision masks","Edit effects":"Edit effects","Edit effects ({effectsCount})":function(a){return["Edit effects (",a("effectsCount"),")"]},"Edit extension options":"Edit extension options","Edit functions (not attached to behaviors) ({eventsFunctionsCount})":function(a){return["Edit functions (not attached to behaviors) (",a("eventsFunctionsCount"),")"]},"Edit game details":"Edit game details","Edit global variables":"Edit global variables","Edit group":"Edit group","Edit layer effects...":"Edit layer effects...","Edit layer...":"Edit layer...","Edit lighting properties":"Edit lighting properties","Edit loading screen":"Edit loading screen","Edit my profile":"Edit my profile","Edit object":"Edit object","Edit object behaviors...":"Edit object behaviors...","Edit object effects...":"Edit object effects...","Edit object group...":"Edit object group...","Edit object variables":"Edit object variables","Edit object variables...":"Edit object variables...","Edit object {0}":function(a){return["Edit object ",a("0")]},"Edit object...":"Edit object...","Edit points":"Edit points","Edit properties":"Edit properties","Edit scene variables":"Edit scene variables","Edit shortcut":"Edit shortcut","Edit the behavior":"Edit the behavior","Edit the event text":"Edit the event text","Edit your GDevelop profile":"Edit your GDevelop profile","Edit your profile to pick a username!":"Edit your profile to pick a username!","Editor without transitions":"Editor without transitions","Effect name:":"Effect name:","Effects":"Effects","Effects create visual changes to the object.":"Effects create visual changes to the object.","Email":"Email","Email sent!":"Email sent!","Embedded help and tutorials":"Embedded help and tutorials","End opacity (0-255)":"End opacity (0-255)","Enter the effect name":"Enter the effect name","Enter the expression parameters":"Enter the expression parameters","Enter the leaderboard id as a text or an expression":"Enter the leaderboard id as a text or an expression","Enter the name of an object.":"Enter the name of an object.","Enter the name of the object":"Enter the name of the object","Enter the parameter name (mandatory)":"Enter the parameter name (mandatory)","Enter the property name":"Enter the property name","Enter the sentence that will be displayed in the events sheet":"Enter the sentence that will be displayed in the events sheet","Enter the text to be displayed":"Enter the text to be displayed","Enter the text to be displayed by the object":"Enter the text to be displayed by the object","Error retrieving the examples":"Error retrieving the examples","Error retrieving the extensions":"Error retrieving the extensions","Error while loading the asset. Verify your internet connection or try again later.":"Error while loading the asset. Verify your internet connection or try again later.","Escape key behavior when editing an parameter inline":"Escape key behavior when editing an parameter inline","Events":"Events","Events Sheet":"Events Sheet","Events define the rules of a game.":"Events define the rules of a game.","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.","Events that will be run once when a scene is paused (another scene is run on top of it).":"Events that will be run once when a scene is paused (another scene is run on top of it).","Events that will be run once when a scene is resumed (after it was previously paused).":"Events that will be run once when a scene is resumed (after it was previously paused).","Events that will be run once when a scene of the game is loaded, before the scene events.":"Events that will be run once when a scene of the game is loaded, before the scene events.","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).","Events that will be run once when the first scene of the game is loaded, before any other events.":"Events that will be run once when the first scene of the game is loaded, before any other events.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.","Events that will be run once, when an object is created with this behavior being attached to it.":"Events that will be run once, when an object is created with this behavior being attached to it.","Ex: $":"Ex: $","Ex: coins":"Ex: coins","Example: Check if the object is flashing.":"Example: Check if the object is flashing.","Example: Equipped shield name":"Example: Equipped shield name","Example: Flash the object":"Example: Flash the object","Example: Is flashing?":"Example: Is flashing?","Example: Life remaining":"Example: Life remaining","Example: Life remaining for the player.":"Example: Life remaining for the player.","Example: Make the object flash for 5 seconds.":"Example: Make the object flash for 5 seconds.","Example: Name of the shield equipped by the player.":"Example: Name of the shield equipped by the player.","Examples":"Examples","Examples ({0})":function(a){return["Examples (",a("0"),")"]},"Examples:":"Examples:","Exit GDevelop":"Exit GDevelop","Expand all to level":"Expand all to level","Explanation after an object is installed from the store":"Explanation after an object is installed from the store","Export":"Export","Export (web, iOS, Android)...":"Export (web, iOS, Android)...","Export and publish on other platforms":"Export and publish on other platforms","Export as a HTML5 game":"Export as a HTML5 game","Export extension":"Export extension","Export game":"Export game","Export in progress...":"Export in progress...","Export name":"Export name","Export the game (Web, Android, iOS...)":"Export the game (Web, Android, iOS...)","Export to a file":"Export to a file","Export to other platforms":"Export to other platforms","Export your game to mobile, desktop and web platforms.":"Export your game to mobile, desktop and web platforms.","Expression":"Expression","Extension (storing the function)":"Extension (storing the function)","Extensions ({0})":function(a){return["Extensions (",a("0"),")"]},"Extensions can provide functions (which can be actions, conditions or expressions) or new behaviors.":"Extensions can provide functions (which can be actions, conditions or expressions) or new behaviors.","External events":"External events","External layouts":"External layouts","Extract Events to a Function":"Extract Events to a Function","Extract the events in a function":"Extract the events in a function","FPS:":"FPS:","Facebook Instant Games":"Facebook Instant Games","False":"False","False (not checked)":"False (not checked)","File":"File","Fill color":"Fill color","Fill opacity (0-255)":"Fill opacity (0-255)","Filter the logs by group":"Filter the logs by group","Filters":"Filters","First editor":"First editor","Flow of particles (particles/seconds)":"Flow of particles (particles/seconds)","Font":"Font","Font resource":"Font resource","Font:":"Font:","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.","For example: player, spaceship, inventory...":"For example: player, spaceship, inventory...","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.","Frame":"Frame","Frame #{i}":function(a){return["Frame #",a("i")]},"Free":"Free","Full name displayed in editor":"Full name displayed in editor","Function Configuration":"Function Configuration","Function name":"Function name","Function type":"Function type","Functions":"Functions","Functions/Behaviors":"Functions/Behaviors","GDevelop 5":"GDevelop 5","GDevelop Website":"GDevelop Website","GDevelop logo style":"GDevelop logo style","GDevelop on Discord":"GDevelop on Discord","GDevelop on Facebook":"GDevelop on Facebook","GDevelop on Reddit":"GDevelop on Reddit","GDevelop on Twitter":"GDevelop on Twitter","GDevelop was created by Florian \"4ian\" Rival.":"GDevelop was created by Florian \"4ian\" Rival.","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop was upgraded to a new version! Check out the changes.","GDevelop website":"GDevelop website","GDevelop {0} based on GDevelop.js {1}":function(a){return["GDevelop ",a("0")," based on GDevelop.js ",a("1")]},"Game Info":"Game Info","Game description":"Game description","Game export":"Game export","Game info":"Game info","Game name":"Game name","Game name in the game URL":"Game name in the game URL","Game preview #{id}":function(a){return["Game preview #",a("id")]},"Game resolution height":"Game resolution height","Game resolution resize mode (fullscreen or window)":"Game resolution resize mode (fullscreen or window)","Game resolution width":"Game resolution width","Game settings":"Game settings","Games Dashboard":"Games Dashboard","Games made by the community":"Games made by the community","Games showcase":"Games showcase","General":"General","General:":"General:","Generate a unique link, playable from any computer or mobile phone's browser.":"Generate a unique link, playable from any computer or mobile phone's browser.","Generate icons from a file":"Generate icons from a file","Generate link":"Generate link","Genres":"Genres","Genres:":"Genres:","Get a subscription":"Get a subscription","Get a subscription or login":"Get a subscription or login","Get a subscription to gain more one-click exports, remove the GDevelop splashscreen and messages asking you to get a subscription. With a subscription, you're also supporting the development of GDevelop, which is an open-source software maintained by volunteers in their free time.":"Get a subscription to gain more one-click exports, remove the GDevelop splashscreen and messages asking you to get a subscription. With a subscription, you're also supporting the development of GDevelop, which is an open-source software maintained by volunteers in their free time.","Get a subscription to gain more one-click exports, remove the GDevelop splashscreen, this message asking you to get a subscription.":"Get a subscription to gain more one-click exports, remove the GDevelop splashscreen, this message asking you to get a subscription.","Get game stats":"Get game stats","Get stats about your game every week!":"Get stats about your game every week!","Global Variables":"Global Variables","Global variable":"Global variable","Global variables":"Global variables","Go to first page":"Go to first page","Google Drive":"Google Drive","Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.":"Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.","Google Drive folder or existing file to overwrite":"Google Drive folder or existing file to overwrite","Got it":"Got it","Gravity on particles on X axis":"Gravity on particles on X axis","Gravity on particles on Y axis":"Gravity on particles on Y axis","Group name":"Group name","Group: {0}":function(a){return["Group: ",a("0")]},"Height":"Height","Help":"Help","Help and documentation":"Help and documentation","Help for this action":"Help for this action","Help for this condition":"Help for this condition","Help page URL":"Help page URL","Help to Translate GDevelop":"Help to Translate GDevelop","Help to translate GD in your language":"Help to translate GD in your language","Help!":"Help!","Hidden":"Hidden","Hide":"Hide","Hide details":"Hide details","Hide layer":"Hide layer","Hide lifecycle functions (advanced)":"Hide lifecycle functions (advanced)","Hide other lifecycle functions (advanced)":"Hide other lifecycle functions (advanced)","Hide the layer":"Hide the layer","Hide the leaderboard":"Hide the leaderboard","Hide the menu bar in the preview window":"Hide the menu bar in the preview window","Higher is better":"Higher is better","Horror":"Horror","How to edit instructions":"How to edit instructions","I forgot my password":"I forgot my password","I want to receive weekly stats about my games":"I want to receive weekly stats about my games","IDE":"IDE","Icon URL":"Icon URL","Icons and thumbnail":"Icons and thumbnail","Ideal for advanced game makers":"Ideal for advanced game makers","Ideal for beginners":"Ideal for beginners","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"If no previous condition or action used the specified object(s), the picked instances count will be 0.","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.","If you don't have a subscription, consider getting one now. Accounts allow you to access all of the online services. With just one click, you can build your game for Android, Windows, macOS and Linux!":"If you don't have a subscription, consider getting one now. Accounts allow you to access all of the online services. With just one click, you can build your game for Android, Windows, macOS and Linux!","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.","Image":"Image","Image resource":"Image resource","Immerse your players by removing GDevelop logo when the game loads":"Immerse your players by removing GDevelop logo when the game loads","Immerse your players by removing GDevelop logo when the game loads.":"Immerse your players by removing GDevelop logo when the game loads.","Import extension":"Import extension","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.","In order to update these details you have to open the game's project.":"In order to update these details you have to open the game's project.","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene","In pixels. 0 to ignore.":"In pixels. 0 to ignore.","Include events from":"Include events from","Initial text to display":"Initial text to display","Insert new...":"Insert new...","Inspectors":"Inspectors","Install in project":"Install in project","Installed Behaviors":"Installed Behaviors","Instance":"Instance","Instance Variables":"Instance Variables","Instance variables overwrite the default values of the variables of the object.":"Instance variables overwrite the default values of the variables of the object.","Instance variables:":"Instance variables:","Instances list":"Instances list","Instances panel is already opened. You can search instances in the scene and click one to move the view to it.":"Instances panel is already opened. You can search instances in the scene and click one to move the view to it.","Instant":"Instant","Instant Games":"Instant Games","Instant or permanent force":"Instant or permanent force","Internal Name":"Internal Name","Invert Condition":"Invert Condition","Invert condition":"Invert condition","Isometric":"Isometric","It is recommended to use your own custom broker server. Read the wiki page for more info.":"It is recommended to use your own custom broker server. Read the wiki page for more info.","It looks like the build has timed out, please try again.":"It looks like the build has timed out, please try again.","It looks like your email is not verified. Click on the link received by email to verify your account. Didn't receive it?":"It looks like your email is not verified. Click on the link received by email to verify your account. Didn't receive it?","It seems you entered a name with a quote. Variable names should not be quoted.":"It seems you entered a name with a quote. Variable names should not be quoted.","Italic":"Italic","JSON resource":"JSON resource","Json":"Json","Just a few seconds while we generate the link...":"Just a few seconds while we generate the link...","Keyboard Key (text)":"Keyboard Key (text)","Keyboard Shortcuts":"Keyboard Shortcuts","Keyboard key":"Keyboard key","Kinematic":"Kinematic","Label":"Label","Label, shown in the editor":"Label, shown in the editor","Landscape":"Landscape","Language":"Language","Last run collected on {0} frames.":function(a){return["Last run collected on ",a("0")," frames."]},"Last week sessions count":"Last week sessions count","Last year sessions count":"Last year sessions count","Launch a preview of the external layout inside the scene, right click for more":"Launch a preview of the external layout inside the scene, right click for more","Launch a preview of the scene, right click for more":"Launch a preview of the scene, right click for more","Launch another preview in a new window":"Launch another preview in a new window","Launch network preview over WiFi/LAN":"Launch network preview over WiFi/LAN","Launch new preview":"Launch new preview","Launch preview with debugger and profiler":"Launch preview with debugger and profiler","Launch the preview":"Launch the preview","Layer":"Layer","Layer (text)":"Layer (text)","Layer effect name":"Layer effect name","Layer effect parameter name":"Layer effect parameter name","Layers":"Layers","Layers panel is already opened. You can add new layers and apply effects on them from this panel.":"Layers panel is already opened. You can add new layers and apply effects on them from this panel.","Layers:":"Layers:","Layouts":"Layouts","Leaderboard":"Leaderboard","Leaderboard appearance":"Leaderboard appearance","Leaderboard name":"Leaderboard name","Leaderboards":"Leaderboards","Leaderboards help retain your players":"Leaderboards help retain your players","Learn game making":"Learn game making","Learn more":"Learn more","Learn more about Instant Games publication":"Learn more about Instant Games publication","Learn more about publishing":"Learn more about publishing","Leave it empty to use the default group for this extension.":"Leave it empty to use the default group for this extension.","Leave it empty to use the default group.":"Leave it empty to use the default group.","Left (primary)":"Left (primary)","Left margin":"Left margin","Let the user select":"Let the user select","Let's go!":"Let's go!","Level {0}":function(a){return["Level ",a("0")]},"License: <0>{0}</0>":function(a){return["License: <0>",a("0"),"</0>"]},"Lifecycle functions (advanced)":"Lifecycle functions (advanced)","Lifecycle functions only included when extension used":"Lifecycle functions only included when extension used","Lifecycle methods":"Lifecycle methods","Light (colored)":"Light (colored)","Light (plain)":"Light (plain)","Light object automatically put in lighting layer":"Light object automatically put in lighting layer","Lighting settings":"Lighting settings","Liluo.io thumbnail:":"Liluo.io thumbnail:","Line":"\u0644\u0627\u0626\u0646","Line color":"Line color","Linear (antialiased rendering, good for most games)":"Linear (antialiased rendering, good for most games)","Lines length":"Lines length","Lines thickness":"Lines thickness","Links can't be used outside of a scene.":"Links can't be used outside of a scene.","Linux (AppImage)":"Linux (AppImage)","Live preview (apply changes to the running preview)":"Live preview (apply changes to the running preview)","Loading Screen":"Loading Screen","Loading...":"Loading...","Local file system":"Local file system","Locate File":"Locate File","Lock position/angle in the editor":"Lock position/angle in the editor","Login":"Login","Login to your GDevelop account":"Login to your GDevelop account","Logo":"Logo","Logo and progress fade in delay (in seconds)":"Logo and progress fade in delay (in seconds)","Logo and progress fade in duration (in seconds)":"Logo and progress fade in duration (in seconds)","Logout":"Logout","Long description":"Long description","Loop":"Loop","Lower is better":"Lower is better","Make private":"Make private","Make public":"Make public","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommened)?":"Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommened)?","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.","Make the leaderboard public":"Make the leaderboard public","Make your game discoverable on Liluo.io":"Make your game discoverable on Liluo.io","Manage game":"Manage game","Maximum FPS (0 for unlimited)":"Maximum FPS (0 for unlimited)","Maximum Fps is too low":"Maximum Fps is too low","Maximum emitter force applied on particles":"Maximum emitter force applied on particles","Maximum number of particles displayed":"Maximum number of particles displayed","Middle (Auxiliary button, usually the wheel button)":"Middle (Auxiliary button, usually the wheel button)","Minimize":"Minimize","Minimum FPS":"Minimum FPS","Minimum Fps is too low":"Minimum Fps is too low","Minimum duration of the screen (in seconds)":"Minimum duration of the screen (in seconds)","Minimum emitter force applied on particles":"Minimum emitter force applied on particles","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.","Mobile":"Mobile","More examples":"More examples","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.","Mouse button":"Mouse button","Mouse button (text)":"Mouse button (text)","Move Events into a Group":"Move Events into a Group","Move down":"Move down","Move objects":"Move objects","Move objects on layer {0} to:":function(a){return["Move objects on layer ",a("0")," to:"]},"Move up":"Move up","Multiplayer":"Multiplayer","Multiple files, saved in folder next to the main file":"Multiple files, saved in folder next to the main file","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.","My Profile":"My Profile","My profile":"My profile","NPM":"NPM","Name":"Name","Name displayed in editor":"Name displayed in editor","Name of the external layout":"Name of the external layout","Nearest (no antialiasing, good for pixel perfect games)":"Nearest (no antialiasing, good for pixel perfect games)","Need more power? You can upgrade to a new plan to increase the limit!":"Need more power? You can upgrade to a new plan to increase the limit!","New Project":"New Project","New color to set":"New color to set","New extension name":"New extension name","New file name":"New file name","New object from scratch":"New object from scratch","New players count":"New players count","New upload key (recommended)":"New upload key (recommended)","New value to set":"New value to set","Next page":"Next page","No":"No","No behavior found for your search. Try another search, or search for new behaviors to install.":"No behavior found for your search. Try another search, or search for new behaviors to install.","No bio defined.":"No bio defined.","No bio defined. Edit your profile to tell us what you are using GDevelop for!":"No bio defined. Edit your profile to tell us what you are using GDevelop for!","No changes to the game size":"No changes to the game size","No description set.":"No description set.","No entries":"No entries","No filters in this category.":"No filters in this category.","No inspector, choose another element in the list or toggle the raw data view.":"No inspector, choose another element in the list or toggle the raw data view.","No leaderboard chosen":"No leaderboard chosen","No leaderboards":"No leaderboards","No parameters for this function.":"No parameters for this function.","No preview running. Run a preview and you will be able to inspect it with the debugger":"No preview running. Run a preview and you will be able to inspect it with the debugger","No project opened recently":"No project opened recently","No properties for this behavior. Add one to store data inside this behavior (for example: health, ammo, speed, etc...)":"No properties for this behavior. Add one to store data inside this behavior (for example: health, ammo, speed, etc...)","No results":"No results","No results returned for your search. Try something else or typing at least 2 characters.":"No results returned for your search. Try something else or typing at least 2 characters.","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"No results returned for your search. Try something else, browse the categories or create your object from scratch!","No shortcut":"No shortcut","No tags - add a tag to an object first":"No tags - add a tag to an object first","No thanks, I'm good":"No thanks, I'm good","No thumbnail set":"No thumbnail set","No username":"No username","Not compatible":"Not compatible","Not now, thanks":"Not now, thanks","Not now, thanks!":"Not now, thanks!","Not visible":"Not visible","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds","Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.":"Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.","Nothing corresponding to your search. Try browsing the list instead.":"Nothing corresponding to your search. Try browsing the list instead.","Number":"Number","Number between 0 and 1":"Number between 0 and 1","Number of particles in tank (-1 for infinite)":"Number of particles in tank (-1 for infinite)","OK":"OK","Object":"\u06A9\u06BE\u06CC\u0644 \u06A9\u0627 \u06A9\u0631\u062F\u0627\u0631","Object Groups":"Object Groups","Object Name":"Object Name","Object Variables":"Object Variables","Object animation (text)":"Object animation (text)","Object animation name":"Object animation name","Object effect name":"Object effect name","Object effect parameter name":"Object effect parameter name","Object groups":"Object groups","Object name":"Object name","Object on which this behavior can be used":"Object on which this behavior can be used","Object point (text)":"Object point (text)","Object point name":"Object point name","Object tags":"Object tags","Object type":"Object type","Object variable":"Object variable","Objects":"Objects","Objects on {0}":function(a){return["Objects on ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Objects or groups being directly referenced in the events: ",a("0")]},"Objects panel is already opened: use it to add and edit objects.":"Objects panel is already opened: use it to add and edit objects.","Ok":"Ok","Old upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"Old upload key (only if you used to publish your game as an APK and already activated Play App Signing)","Once you're done, close this dialog and start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"Once you're done, close this dialog and start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.","One-click packaging for Windows, macOS and Linux up to 10 times a day (every 24 hours).":"One-click packaging for Windows, macOS and Linux up to 10 times a day (every 24 hours).","One-click packaging for Windows, macOS and Linux up to 70 times a day (every 24 hours).":"One-click packaging for Windows, macOS and Linux up to 70 times a day (every 24 hours).","OneDrive (coming soon)":"OneDrive (coming soon)","Only best entry":"Only best entry","Only player's best entries are displayed.":"Only player's best entries are displayed.","Open":"Open","Open Debugger":"Open Debugger","Open File":"Open File","Open My Games Dashboard":"Open My Games Dashboard","Open My Profile":"Open My Profile","Open Project Manager":"Open Project Manager","Open Recent":"Open Recent","Open a project":"Open a project","Open advanced settings":"Open advanced settings","Open command palette":"Open command palette","Open details":"Open details","Open extension settings":"Open extension settings","Open extension...":"Open extension...","Open external events...":"Open external events...","Open external layout...":"Open external layout...","Open folder":"Open folder","Open in a new tab":"Open in a new tab","Open in browser":"Open in browser","Open in editor":"Open in editor","Open in the web-app":"Open in the web-app","Open project":"Open project","Open project icons":"Open project icons","Open project manager":"Open project manager","Open project properties":"Open project properties","Open project resources":"Open project resources","Open recent project...":"Open recent project...","Open scene events":"Open scene events","Open scene properties":"Open scene properties","Open scene variables":"Open scene variables","Open scene...":"Open scene...","Open settings":"Open settings","Open the console":"Open the console","Open the exported game folder":"Open the exported game folder","Open the layers editor":"Open the layers editor","Open the list of instances":"Open the list of instances","Open the object groups editor":"Open the object groups editor","Open the objects editor":"Open the objects editor","Open the objects groups editor":"Open the objects groups editor","Open the performance profiler":"Open the performance profiler","Open the project":"Open the project","Open the project folder":"Open the project folder","Open the properties panel":"Open the properties panel","Open...":"Open...","Operator":"Operator","Optional animation name":"Optional animation name","Options":"\u0627\u062E\u062A\u06CC\u0627\u0631\u0627\u062A","Origin":"Origin","Other actions":"Other actions","Other conditions":"Other conditions","Other external events with this name already exist.":"Other external events with this name already exist.","Other lifecycle methods":"Other lifecycle methods","Outline color":"Outline color","Outline opacity (0-255)":"Outline opacity (0-255)","Outline size (in pixels)":"Outline size (in pixels)","Overriding the ID may have unwanted consequences. Do not use this feature unless you really know what you are doing.":"Overriding the ID may have unwanted consequences. Do not use this feature unless you really know what you are doing.","Owners":"Owners","Package":"Package","Package name (for iOS and Android)":"Package name (for iOS and Android)","Package your game for Android up to 10 times a day (every 24 hours).":"Package your game for Android up to 10 times a day (every 24 hours).","Package your game for Android up to 70 times a day (every 24 hours).":"Package your game for Android up to 70 times a day (every 24 hours).","Packaging":"Packaging","Packaging for Android":"Packaging for Android","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.","Parameter #{0}:":function(a){return["Parameter #",a("0"),":"]},"Parameter name":"Parameter name","Parameter name in events: `{parameterName}`":function(a){return["Parameter name in events: `",a("parameterName"),"`"]},"Parameters":"Parameters","Particle end size (in percents)":"Particle end size (in percents)","Particle maximum lifetime (in seconds)":"Particle maximum lifetime (in seconds)","Particle maximum rotation speed (degrees/second)":"Particle maximum rotation speed (degrees/second)","Particle minimum lifetime (in seconds)":"Particle minimum lifetime (in seconds)","Particle minimum rotation speed (degrees/second)":"Particle minimum rotation speed (degrees/second)","Particle start size (in percents)":"Particle start size (in percents)","Particle type":"Particle type","Particles end color":"Particles end color","Particles start color":"Particles start color","Particles start height":"Particles start height","Particles start width":"Particles start width","Password":"Password","Paste":"Paste","Paste action(s)":"Paste action(s)","Paste and Match Style":"Paste and Match Style","Paste condition(s)":"Paste condition(s)","Pause the game":"Pause the game","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game","Peer to peer broker server recommendation":"Peer to peer broker server recommendation","Permanent":"Permanent","Platform default":"Platform default","Platformer":"Platformer","Play":"Play","Play on Liluo.io":"Play on Liluo.io","Play or download":"Play or download","Play the game":"Play the game","Playable on mobile":"Playable on mobile","Playable with a gamepad":"Playable with a gamepad","Playable with a keyboard":"Playable with a keyboard","Player":"Player","Player best entry":"Player best entry","Players count":"Players count","Please check your internet connection or try again later.":"Please check your internet connection or try again later.","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.","Please enter a name for your project.":"Please enter a name for your project.","Please enter a name that is at least one character long and 50 at most.":"Please enter a name that is at least one character long and 50 at most.","Please get a subscription to keep GDevelop running.":"Please get a subscription to keep GDevelop running.","Please log out and log in again to verify your identify, then change your email.":"Please log out and log in again to verify your identify, then change your email.","Please note that your device should be connected on the same network as this computer.":"Please note that your device should be connected on the same network as this computer.","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.","Please wait...":"Please wait...","Polygon":"Polygon","Polygon is not convex!":"Polygon is not convex!","Portrait":"Portrait","Position":"Position","Preferences":"Preferences","Prefix":"Prefix","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.","Press a shortcut combination...":"Press a shortcut combination...","Preview":"Preview","Preview is overridden, right click for more":"Preview is overridden, right click for more","Preview over wifi":"Preview over wifi","Previous page":"Previous page","Profiler":"Profiler","Progress bar":"Progress bar","Progress bar color":"Progress bar color","Progress bar height":"Progress bar height","Progress bar maximum width":"Progress bar maximum width","Progress bar minimum width":"Progress bar minimum width","Progress bar width":"Progress bar width","Project":"Project","Project file type":"Project file type","Project files":"Project files","Project icons":"Project icons","Project manager":"Project manager","Project name":"Project name","Project package names should not begin with com.example":"Project package names should not begin with com.example","Project properly saved":"Project properly saved","Properties":"Properties","Properties panel is already opened. After selecting a resource, inspect and change its properties from this panel.":"Properties panel is already opened. After selecting a resource, inspect and change its properties from this panel.","Properties panel is already opened. After selecting an instance on the scene, inspect and change its properties from this panel.":"Properties panel is already opened. After selecting an instance on the scene, inspect and change its properties from this panel.","Property {propertyName} of _PARAM0_ is true":function(a){return["Property ",a("propertyName")," of _PARAM0_ is true"]},"Public":"Public","Publish":"Publish","Publish and share with friends on Liluo.io":"Publish and share with friends on Liluo.io","Publish this build on Liluo.io":"Publish this build on Liluo.io","Publish without saving project":"Publish without saving project","Publish your game":"Publish your game","Publish your game on CrazyGames.com":"Publish your game on CrazyGames.com","Publish your game on Game Jolt":"Publish your game on Game Jolt","Publish your game on Itch.io":"Publish your game on Itch.io","Publish your game on Kongregate":"Publish your game on Kongregate","Publish your game on Poki.com":"Publish your game on Poki.com","Published Games Dashboard":"Published Games Dashboard","Published on Liluo.io":"Published on Liluo.io","Publisher name":"Publisher name","Puzzle":"Puzzle","RPG":"RPG","Racing":"Racing","Radius of the emitter":"Radius of the emitter","Re-install":"Re-install","Read the doc":"Read the doc","Read the tutorial":"Read the tutorial","Read the wiki page for more info about the dataloss mode.":"Read the wiki page for more info about the dataloss mode.","Redo":"Redo","Redo the last changes":"Redo the last changes","Refine your search with more specific keyword to see them.":"Refine your search with more specific keyword to see them.","Refresh":"Refresh","Register the project":"Register the project","Relational operator":"Relational operator","Remove Resources with Invalid Path":"Remove Resources with Invalid Path","Remove all tags":"Remove all tags","Remove objects":"Remove objects","Remove shortcut":"Remove shortcut","Remove the Long Description":"Remove the Long Description","Remove unused...":"Remove unused...","Rename":"Rename","Repeat borders and center textures (instead of stretching them)":"Repeat borders and center textures (instead of stretching them)","Repeat for each instance of {objectName}:":function(a){return["Repeat for each instance of ",a("objectName"),":"]},"Repeat these:":"Repeat these:","Repeat {expression} times:":function(a){return["Repeat ",a("expression")," times:"]},"Replace":"Replace","Replay":"Replay","Report a wrong translation":"Report a wrong translation","Report the issue on GitHub":"Report the issue on GitHub","Required behavior":"Required behavior","Reset":"Reset","Reset Debugger layout":"Reset Debugger layout","Reset Extension Editor layout":"Reset Extension Editor layout","Reset Resource Editor layout":"Reset Resource Editor layout","Reset Scene Editor (small window) layout":"Reset Scene Editor (small window) layout","Reset Scene Editor layout":"Reset Scene Editor layout","Reset all shortcuts to default":"Reset all shortcuts to default","Reset hidden embedded explanations":"Reset hidden embedded explanations","Reset hidden embedded tutorials":"Reset hidden embedded tutorials","Reset leaderboard":"Reset leaderboard","Reset to default":"Reset to default","Reset your password":"Reset your password","Resolution and rendering":"Resolution and rendering","Resource URL":"Resource URL","Resource(s) URL(s) (one per line)":"Resource(s) URL(s) (one per line)","Resources":"Resources","Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.","Resources needed for the project are downloaded...":"Resources needed for the project are downloaded...","Restart":"Restart","Restarting the preview from scratch is required":"Restarting the preview from scratch is required","Restore original size":"Restore original size","Restore the default collision mask":"Restore the default collision mask","Retry":"Retry","Right (secondary)":"Right (secondary)","Right margin":"Right margin","Round pixels when rendering, useful for pixel perfect games.":"Round pixels when rendering, useful for pixel perfect games.","Round to X decimal point":"Round to X decimal point","Run a preview":"Run a preview","Run a preview (with loading screen)":"Run a preview (with loading screen)","Run a preview and you will be able to inspect it with the debugger.":"Run a preview and you will be able to inspect it with the debugger.","Run on this computer":"Run on this computer","Save":"Save","Save as...":"Save as...","Save on Google Drive":"Save on Google Drive","Save project":"Save project","Save project and publish":"Save project and publish","Save project as...":"Save project as...","Saving...":"Saving...","Scale mode (also called \"Sampling\")":"Scale mode (also called \"Sampling\")","Scan in the project folder for...":"Scan in the project folder for...","Scene":"Scene","Scene Variables":"Scene Variables","Scene background color":"Scene background color","Scene name":"Scene name","Scene name (text)":"Scene name (text)","Scene properties":"Scene properties","Scene variable":"Scene variable","Scenes":"Scenes","Score":"Score","Score column settings":"Score column settings","Score display":"Score display","Search":"Search","Search Asset Store":"Search Asset Store","Search New Behaviors":"Search New Behaviors","Search and replace in parameters":"Search and replace in parameters","Search for New Extensions":"Search for New Extensions","Search for new actions in extensions":"Search for new actions in extensions","Search for new conditions in extensions":"Search for new conditions in extensions","Search for new extensions":"Search for new extensions","Search in event sentences":"Search in event sentences","Search in events":"Search in events","Search in:":"Search in:","Search on the documentation.":"Search on the documentation.","Search {searchPlaceholderObjectName} actions":function(a){return["Search ",a("searchPlaceholderObjectName")," actions"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["Search ",a("searchPlaceholderObjectName")," conditions"]},"Search/import extensions":"Search/import extensions","Section name":"Section name","See all the releases notes":"See all the releases notes","See logs":"See logs","See the releases notes online":"See the releases notes online","See this game builds":"See this game builds","Select All":"Select All","Select a behavior to display the functions inside this behavior.":"Select a behavior to display the functions inside this behavior.","Select a genre":"Select a genre","Select an image":"Select an image","Select log groups to display":"Select log groups to display","Select the leaderboard from a list":"Select the leaderboard from a list","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.","Select up to 4 genres for the game to be visible on Liluo.io's categories pages!":"Select up to 4 genres for the game to be visible on Liluo.io's categories pages!","Send it again":"Send it again","Sentence in Events Sheet":"Sentence in Events Sheet","Service seems to be unavailable, please try again later.":"Service seems to be unavailable, please try again later.","Sessions count":"Sessions count","Set as global group":"Set as global group","Set as global object":"Set as global object","Set as start scene":"Set as start scene","Set property {propertyName} of _PARAM0_ to _PARAM2_":function(a){return["Set property ",a("propertyName")," of _PARAM0_ to _PARAM2_"]},"Set shortcut":"Set shortcut","Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.","Settings":"Settings","Setup grid":"Setup grid","Share":"Share","Share same collision masks for all animations":"Share same collision masks for all animations","Share same collision masks for all sprites of this animation":"Share same collision masks for all sprites of this animation","Share same points for all animations":"Share same points for all animations","Share same points for all sprites of this animation":"Share same points for all sprites of this animation","Share your game":"Share your game","Shooter":"Shooter","Short description":"Short description","Should finish soon.":"Should finish soon.","Show Home":"Show Home","Show Mask":"Show Mask","Show Parameter Names":"Show Parameter Names","Show Project Manager":"Show Project Manager","Show deprecated (old) behaviors":"Show deprecated (old) behaviors","Show details":"Show details","Show grid":"Show grid","Show internal":"Show internal","Show layer":"Show layer","Show lifecycle functions (advanced)":"Show lifecycle functions (advanced)","Show other lifecycle functions (advanced)":"Show other lifecycle functions (advanced)","Show progress bar":"Show progress bar","Showcase":"Showcase","Showing {0} of {resultsCount}":function(a){return["Showing ",a("0")," of ",a("resultsCount")]},"Signing options":"Signing options","Simulation":"Simulation","Single file (default)":"Single file (default)","Size":"Size","Size:":"Size:","Something wrong happened :(":"Something wrong happened :(","Speech":"Speech","Sport":"Sport","Spray cone angle (in degrees)":"Spray cone angle (in degrees)","Start Network Preview (Preview over WiFi/LAN)":"Start Network Preview (Preview over WiFi/LAN)","Start Preview with Debugger and Performance Profiler":"Start Preview with Debugger and Performance Profiler","Start all previews from external layout {0}":function(a){return["Start all previews from external layout ",a("0")]},"Start all previews from scene {0}":function(a){return["Start all previews from scene ",a("0")]},"Start from an example":"Start from an example","Start opacity (0-255)":"Start opacity (0-255)","Start profiling":"Start profiling","Start profiling and then stop it after a few seconds to see the results.":"Start profiling and then stop it after a few seconds to see the results.","Start typing a command...":"Start typing a command...","Start typing a username":"Start typing a username","Static":"Static","Stop music and sounds on startup":"Stop music and sounds on startup","Stop profiling":"Stop profiling","Story-Rich":"Story-Rich","Strategy":"Strategy","String":"String","String (text)":"String (text)","String Expression":"String Expression","String from a list of options (text)":"String from a list of options (text)","Structure":"Structure","Submit extension to the community":"Submit extension to the community","Submit your game to the showcase":"Submit your game to the showcase","Submit your project as an example":"Submit your project as an example","Subscriptions can be stopped at any time. GDevelop uses Stripe.com for secure payment. No credit card data is stored by GDevelop: everything is managed by Stripe secure infrastructure.":"Subscriptions can be stopped at any time. GDevelop uses Stripe.com for secure payment. No credit card data is stored by GDevelop: everything is managed by Stripe secure infrastructure.","Suffix":"Suffix","Suggest names of variables used in events but not declared in the list of variables":"Suggest names of variables used in events but not declared in the list of variables","Supported files":"Supported files","Survival":"Survival","Switch to create objects with the highest Z order of the layer":"Switch to create objects with the highest Z order of the layer","Tags":"Tags","Tags (comma separated)":"Tags (comma separated)","Take a quick tour?":"Take a quick tour?","Test value":"Test value","Test value (in second)":"Test value (in second)","Text color:":"Text color:","Text in the format R;G;B, like 100;200;180":"Text in the format R;G;B, like 100;200;180","Text to replace in parameters":"Text to replace in parameters","Text to search in event sentences":"Text to search in event sentences","Text to search in parameters":"Text to search in parameters","Texts":"Texts","Thanks for getting a subscription and supporting GDevelop!":"Thanks for getting a subscription and supporting GDevelop!","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.","Thanks!":"Thanks!","That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.","The behavior is not attached to this object. Please select another object or add this behavior.":"The behavior is not attached to this object. Please select another object or add this behavior.","The behavior was added to the project. You can now add it to your object.":"The behavior was added to the project. You can now add it to your object.","The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.","The description of the behavior should explain what the behavior is doing to the object, and, briefly, how to use it.":"The description of the behavior should explain what the behavior is doing to the object, and, briefly, how to use it.","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.","The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.","The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.","The light object was automatically placed on the Lighting layer.":"The light object was automatically placed on the Lighting layer.","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.","The name of a parameter can not be empty. Enter a name for the parameter or you won't be able to use it.":"The name of a parameter can not be empty. Enter a name for the parameter or you won't be able to use it.","The name of a property cannot be \"name\" or \"type\", as they are used by GDevelop internally.":"The name of a property cannot be \"name\" or \"type\", as they are used by GDevelop internally.","The name of a property cannot be empty.":"The name of a property cannot be empty.","The object does not exist or can't be used here.":"The object does not exist or can't be used here.","The object was added to the list of objects. You can now use it on the scene, in events, and customize it.":"The object was added to the list of objects. You can now use it on the scene, in events, and customize it.","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).","The password is invalid.":"The password is invalid.","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"The polygon is not convex. Ensure it is, otherwise the collision mask won't work.","The preview could not be launched because an error happened: {0}.":function(a){return["The preview could not be launched because an error happened: ",a("0"),"."]},"The preview could not be launched because you're offline.":"The preview could not be launched because you're offline.","The project file appears to be malformed, but an autosave file exists (backup made automatically by GDevelop). Would you like to try to load it instead?":"The project file appears to be malformed, but an autosave file exists (backup made automatically by GDevelop). Would you like to try to load it instead?","The sentence is probably missing this/these parameter(s):":"The sentence is probably missing this/these parameter(s):","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.","The user was disabled.":"The user was disabled.","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].","There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"There are currently no leaderboards created for this game. Open the leaderboards manager to create one.","There are no objects. Objects will appear if you add some as parameters.":"There are no objects. Objects will appear if you add some as parameters.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.","There is nothing to configure for this object. You can still use events to interact with the object.":"There is nothing to configure for this object. You can still use events to interact with the object.","There is nothing to configure.":"There is nothing to configure.","There was an error updating your game. Verify that your internet connection is working or try again later.":"There was an error updating your game. Verify that your internet connection is working or try again later.","There was an error verifying the URL(s). Please check they are correct.":"There was an error verifying the URL(s). Please check they are correct.","There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.","There was an issue getting the game analytics.":"There was an issue getting the game analytics.","There was an issue getting the game details.":"There was an issue getting the game details.","There were errors when fetching resources for the project.":"There were errors when fetching resources for the project.","There were no players or stored metrics for this day. Be sure to publish your game and get players to try it to see the collected anonymous analytics.":"There were no players or stored metrics for this day. Be sure to publish your game and get players to try it to see the collected anonymous analytics.","These variables hold additional information on a project.":"These variables hold additional information on a project.","These variables hold additional information on a scene.":"These variables hold additional information on a scene.","These variables hold additional information on an object.":"These variables hold additional information on an object.","Third editor":"Third editor","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.":"This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.","This build is old and the generated games can't be downloaded anymore.":"This build is old and the generated games can't be downloaded anymore.","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.","This email is invalid.":"This email is invalid.","This email was already used for another account.":"This email was already used for another account.","This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.","This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters. Only global objects can be used as the events will be run for all scenes in your game.":"This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters. Only global objects can be used as the events will be run for all scenes in your game.","This is a \"lifecycle method\". It will be called automatically by the game engine and has two parameters: \"Object\" (the object the behavior is acting on) and \"Behavior\" (the behavior itself).":"This is a \"lifecycle method\". It will be called automatically by the game engine and has two parameters: \"Object\" (the object the behavior is acting on) and \"Behavior\" (the behavior itself).","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.","This is a UI component dev environment for GDevelop.":"This is a UI component dev environment for GDevelop.","This is a relative path that will open in the GDevelop wiki.":"This is a relative path that will open in the GDevelop wiki.","This is link to a webpage.":"This is link to a webpage.","This is not a URL starting with \"http://\" or \"https://\".":"This is not a URL starting with \"http://\" or \"https://\".","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.","This is the list of builds that you've done for this game. Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"This is the list of builds that you've done for this game. Note that builds for mobile and desktop are available for 7 days, after which they are removed.","This is your current plan":"This is your current plan","This link is private so you can share it with friends and testers. When you're ready you can update your Liluo.io game page.":"This link is private so you can share it with friends and testers. When you're ready you can update your Liluo.io game page.","This name cannot be empty, please enter a new name.":"This name cannot be empty, please enter a new name.","This name is already taken":"This name is already taken","This name is already taken by another extension.":"This name is already taken by another extension.","This name is already taken by another function. Choose another name.":"This name is already taken by another function. Choose another name.","This name is already used by another property. Choose a unique name for each property.":"This name is already used by another property. Choose a unique name for each property.","This name is invalid. Only use alphanumeric characters (0-9, a-z) and underscores. Digits are not allowed as the first character.":"This name is invalid. Only use alphanumeric characters (0-9, a-z) and underscores. Digits are not allowed as the first character.","This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.":"This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.","This name is reserved for a lifecycle function of the extension. Choose another name for your function.":"This name is reserved for a lifecycle function of the extension. Choose another name for your function.","This name is reserved for a lifecycle method of the behavior. Choose another name for your custom function.":"This name is reserved for a lifecycle method of the behavior. Choose another name for your custom function.","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"This object does not have any specific configuration. Add it on the scene and use events to interact with it.","This object exists, but can't be used here.":"This object exists, but can't be used here.","This object has no behaviors: please add this behavior to the object first.":"This object has no behaviors: please add this behavior to the object first.","This object is experimental and not yet complete. It might have bugs or incomplete support in GDevelop, be sure to read the wiki by clicking on help button below.":"This object is experimental and not yet complete. It might have bugs or incomplete support in GDevelop, be sure to read the wiki by clicking on help button below.","This password is too weak: please use more letters and digits.":"This password is too weak: please use more letters and digits.","This project is not registered online. Register it now to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"This project is not registered online. Register it now to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","This project is registered online but you don't have access to it. Ask the original owner of the game to share it with you to get access to the game metrics.":"This project is registered online but you don't have access to it. Ask the original owner of the game to share it with you to get access to the game metrics.","This scene will be used as the start scene.":"This scene will be used as the start scene.","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.","This shortcut clashes with another action.":"This shortcut clashes with another action.","This should make the purpose of the property easy to understand":"This should make the purpose of the property easy to understand","This sprite uses the default collision mask, a rectangle that is as large as the sprite.":"This sprite uses the default collision mask, a rectangle that is as large as the sprite.","This user was not found: have you created your account?":"This user was not found: have you created your account?","This will be used when packaging and submitting your application to the stores.":"This will be used when packaging and submitting your application to the stores.","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?","Time (ms)":"Time (ms)","Time format":"Time format","Timestamp: {0}":function(a){return["Timestamp: ",a("0")]},"Title cannot be empty.":"Title cannot be empty.","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"To avoid flickering on objects followed by the camera, use sprites with even dimensions.","To begin, open or create a new project.":"To begin, open or create a new project.","To edit the external events, choose the scene in which it will be included:":"To edit the external events, choose the scene in which it will be included:","To edit the external layout, choose the scene in which it will be included:":"To edit the external layout, choose the scene in which it will be included:","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.","To skip this dialog and <0>directly open the preview next time</0>, please allow popups to be opened for this website in your browser.":"To skip this dialog and <0>directly open the preview next time</0>, please allow popups to be opened for this website in your browser.","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.","To update your thumbnail, go into your Game Settings > Icons and thumbnail, then create and publish a new build.":"To update your thumbnail, go into your Game Settings > Icons and thumbnail, then create and publish a new build.","To use this feature, we ask you to get a subscription to GDevelop.":"To use this feature, we ask you to get a subscription to GDevelop.","To use this formatting, you must send a score expressed in seconds":"To use this formatting, you must send a score expressed in seconds","Today (so far, in real time)":"Today (so far, in real time)","Toggle Developer Tools":"Toggle Developer Tools","Toggle Fullscreen":"Toggle Fullscreen","Toggle disabled":"Toggle disabled","Toggle disabled event":"Toggle disabled event","Toggle grid":"Toggle grid","Toggle mask":"Toggle mask","Toggle/edit grid":"Toggle/edit grid","Top margin":"Top margin","Top-Left":"Top-Left","Trailer":"Trailer","True":"True","True (checked)":"True (checked)","True or False":"True or False","True or False (boolean)":"True or False (boolean)","Tutorials":"Tutorials","Tutorials on YouTube":"Tutorials on YouTube","Type":"Type","Type:":"Type:","UI Theme":"UI Theme","URL":"URL","Unable to create the game in the specified folder. Check that you have permissions to write in this folder: {outputPath} or choose another folder.":function(a){return["Unable to create the game in the specified folder. Check that you have permissions to write in this folder: ",a("outputPath")," or choose another folder."]},"Unable to display your achievements for now.":"Unable to display your achievements for now.","Unable to download and install the extension. Verify that your internet connection is working or try again later.":"Unable to download and install the extension. Verify that your internet connection is working or try again later.","Unable to download the icon. Verify your internet connection or try again later.":"Unable to download the icon. Verify your internet connection or try again later.","Unable to fetch the example.":"Unable to fetch the example.","Unable to load the code editor":"Unable to load the code editor","Unable to load the example or save it on disk.":"Unable to load the example or save it on disk.","Unable to load the image":"Unable to load the image","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.","Unable to load the profile, please verify your internet connection or try again later.":"Unable to load the profile, please verify your internet connection or try again later.","Unable to open the preview! Be sure that popup are allowed for this website.":"Unable to open the preview! Be sure that popup are allowed for this website.","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["Unable to open the project because this provider is unknown: ",a("storageProviderName"),". Try to open the project again from another location."]},"Unable to open the project.":"Unable to open the project.","Unable to open this file.":"Unable to open this file.","Unable to save as the project! Please try again by choosing another location.":"Unable to save as the project! Please try again by choosing another location.","Unable to search in the documentation. Are you sure you are online and have a proper internet connection?":"Unable to search in the documentation. Are you sure you are online and have a proper internet connection?","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.","Unable to update the game details.":"Unable to update the game details.","Unable to update the game owners or authors. Have you removed yourself from the owners?":"Unable to update the game owners or authors. Have you removed yourself from the owners?","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.","Unable to verify URLs {0} . Please check they are correct.":function(a){return["Unable to verify URLs ",a("0")," . Please check they are correct."]},"Undo":"Undo","Undo the last changes":"Undo the last changes","Unexpected error":"Unexpected error","Unfortunately, this example requires a newer version of GDevelop to work. Update GDevelop to be able to open this example.":"Unfortunately, this example requires a newer version of GDevelop to work. Update GDevelop to be able to open this example.","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.","Unknown behavior":"Unknown behavior","Unknown status":"Unknown status","Unpublish from Liluo.io":"Unpublish from Liluo.io","Unpublish this build from Liluo.io":"Unpublish this build from Liluo.io","Unregister this game":"Unregister this game","Untitled external events":"Untitled external events","Untitled external layout":"Untitled external layout","Untitled scene":"Untitled scene","UntitledExtension":"UntitledExtension","Update":"Update","Update resolution during the game to fit the screen or window size":"Update resolution during the game to fit the screen or window size","Update the color of {propertyLabel}":function(a){return["Update the color of ",a("propertyLabel")]},"Update the value of {propertyLabel}":function(a){return["Update the value of ",a("propertyLabel")]},"Updates":"Updates","Upgrade my account":"Upgrade my account","Upgrade/change":"Upgrade/change","Upload to build service":"Upload to build service","Use a custom collision mask":"Use a custom collision mask","Use an URL":"Use an URL","Use the new action/condition editor":"Use the new action/condition editor","Use this external layout inside this scene to start all previews":"Use this external layout inside this scene to start all previews","Use this scene to start all previews":"Use this scene to start all previews","User name in the game URL":"User name in the game URL","Username":"Username","Usernames are required to choose a custom game URL.":"Usernames are required to choose a custom game URL.","Users can chose to see only players' best entries or not.":"Users can chose to see only players' best entries or not.","Using Nearest Scale Mode":"Using Nearest Scale Mode","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.","Using effects":"Using effects","Using empty events based behavior":"Using empty events based behavior","Using events based behavior":"Using events based behavior","Using function extractor":"Using function extractor","Using instance drag'n'drop":"Using instance drag'n'drop","Using lighting layer":"Using lighting layer","Using non smoothed textures":"Using non smoothed textures","Using pixel rounding":"Using pixel rounding","Using the instance properties panel":"Using the instance properties panel","Using the instances panel":"Using the instances panel","Using the layers panel":"Using the layers panel","Using the objects panel":"Using the objects panel","Using the resource properties panel":"Using the resource properties panel","Using too much effects":"Using too much effects","Validate these parameters":"Validate these parameters","Variables":"Variables","Verify and Publish to Liluo.io":"Verify and Publish to Liluo.io","Verify that you have the authorizations for reading the file you're trying to access.":"Verify that you have the authorizations for reading the file you're trying to access.","Verify your game info before publishing":"Verify your game info before publishing","Verify your internet connection or try again later.":"Verify your internet connection or try again later.","Version":"Version","Version number (X.Y.Z)":"Version number (X.Y.Z)","Version {0}":function(a){return["Version ",a("0")]},"Video":"Video","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).","Video resource":"Video resource","View":"View","Visible":"Visible","Visible in editor":"Visible in editor","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"Watch changes in game engine (GDJS) sources and auto import them (dev only)","Watch the tutorial":"Watch the tutorial","We need your support!":"We need your support!","Web":"Web","Web Build":"Web Build","What are you using GDevelop for?":"What are you using GDevelop for?","What's new in GDevelop?":"What's new in GDevelop?","What's new?":"What's new?","When checked, will only display the best score of each player (only for the display below).":"When checked, will only display the best score of each player (only for the display below).","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.","While these conditions are true:":"While these conditions are true:","Width":"Width","Window":"Window","Window title":"Window title","Windows (auto-installer file)":"Windows (auto-installer file)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip file)","Windows (zip)":"Windows (zip)","Windows/macOS/Linux":"Windows/macOS/Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (manual)","Windows/macOS/Linux Build":"Windows/macOS/Linux Build","X":"X","X offset (in pixels)":"X offset (in pixels)","Y":"Y","Y offset (in pixels)":"Y offset (in pixels)","Yes":"Yes","Yes or No":"Yes or No","Yes or No (boolean)":"Yes or No (boolean)","Yesterday":"Yesterday","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.","You are subscribed to {0}. Congratulations! You have access to more online services, including building your game for Android, Windows, macOS and Linux in one click!":function(a){return["You are subscribed to ",a("0"),". Congratulations! You have access to more online services, including building your game for Android, Windows, macOS and Linux in one click!"]},"You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!","You can contribute and create your own themes:":"You can contribute and create your own themes:","You can download the file of your game to continue working on it using the full GDevelop version:":"You can download the file of your game to continue working on it using the full GDevelop version:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.","You can now upload the game to a web hosting to play to the game.":"You can now upload the game to a web hosting to play to the game.","You can open the command palette by pressing":"You can open the command palette by pressing","You can use GDevelop for free! Online packaging for Android, Windows, macOS and Linux is limited to twice a day (every 24 hours) to avoid overloading the services.":"You can use GDevelop for free! Online packaging for Android, Windows, macOS and Linux is limited to twice a day (every 24 hours) to avoid overloading the services.","You cannot unregister a game that has active leaderboards. To delete them, go in the Leaderboards tab, and delete them one by one.":"You cannot unregister a game that has active leaderboards. To delete them, go in the Leaderboards tab, and delete them one by one.","You don't have a subscription. Get one to increase the limits!":"You don't have a subscription. Get one to increase the limits!","You don't have any builds for this game.":"You don't have any builds for this game.","You have {0} remaining builds for today (out of {1}).":function(a){return["You have ",a("0")," remaining builds for today (out of ",a("1"),")."]},"You haven't contributed any examples":"You haven't contributed any examples","You haven't contributed any extensions":"You haven't contributed any extensions","You must be online and have a proper internet connection to export your game.":"You must be online and have a proper internet connection to export your game.","You must select a key.":"You must select a key.","You must select a valid key. \"{value}\" is not valid.":function(a){return["You must select a valid key. \"",a("value"),"\" is not valid."]},"You must select at least one user to be the owner of the game.":"You must select at least one user to be the owner of the game.","You need to login first to see your builds.":"You need to login first to see your builds.","You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.","You'll also have access to online packaging for iOS or other services when they are released.":"You'll also have access to online packaging for iOS or other services when they are released.","You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.","You're also supporting the development of GDevelop, an open-source software! In the future, more online services will be available for users with a subscription.":"You're also supporting the development of GDevelop, an open-source software! In the future, more online services will be available for users with a subscription.","You've made some changes here. Are you sure you want to discard them and open the function?":"You've made some changes here. Are you sure you want to discard them and open the function?","Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.":"Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.","Your browser will now open to enter your payment details (handled securely by Stripe.com).":"Your browser will now open to enter your payment details (handled securely by Stripe.com).","Your email is now verified!":"Your email is now verified!","Your game builds":"Your game builds","Your game is published! Share it with the community!":"Your game is published! Share it with the community!","Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.":"Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.","Your game won't work if you open index.html on your computer. You must upload it to a web hosting (Kongregate, Itch.io, etc...) or a web server to run it.":"Your game won't work if you open index.html on your computer. You must upload it to a web hosting (Kongregate, Itch.io, etc...) or a web server to run it.","Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.":"Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.","Your name":"Your name","Your new plan is now activated":"Your new plan is now activated","Your preview is ready! Click on the button to launch the preview.":"Your preview is ready! Click on the button to launch the preview.","Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:":"Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:","Your subscription could not be updated. Please try again later!":"Your subscription could not be updated. Please try again later!","Your subscription was properly cancelled. Sorry to see you go!":"Your subscription was properly cancelled. Sorry to see you go!","YourGame.json":"YourGame.json","Z Order":"Z Order","Z Order of objects created from events":"Z Order of objects created from events","Zoom In":"Zoom In","Zoom Out":"Zoom Out","Zoom in":"Zoom in","Zoom in (you can also use Ctrl + Mouse wheel)":"Zoom in (you can also use Ctrl + Mouse wheel)","Zoom out":"Zoom out","Zoom out (you can also use Ctrl + Mouse wheel)":"Zoom out (you can also use Ctrl + Mouse wheel)","a permanent":"a permanent","add":"add","an instant":"an instant","by {author}":function(a){return["by ",a("author")]},"divide by":"divide by","false":"false","iOS & Android (manual)":"iOS & Android (manual)","iOS (iPhone and iPad) icons:":"iOS (iPhone and iPad) icons:","macOS (zip file)":"macOS (zip file)","macOS (zip)":"macOS (zip)","multiply by":"multiply by","no":"no","or":"or","set to":"set to","subtract":"subtract","the property {propertyName}":function(a){return["the property ",a("propertyName")]},"true":"true","yes":"yes","{0} - {1}":function(a){return[a("0")," - ",a("1")]},"{0}/{1} achievements":function(a){return[a("0"),"/",a("1")," achievements"]},"{0}\u20AC/month":function(a){return[a("0"),"\u20AC/month"]},"{propertyName} property":function(a){return[a("propertyName")," property"]},"{resultsCount} results":function(a){return[a("resultsCount")," results"]},"~{0} minutes.":function(a){return["~",a("0")," minutes."]},"\u2260 (not equal to)":"\u2260 (not equal to)","\u2264 (less or equal to)":"\u2264 (less or equal to)","\u2265 (greater or equal to)":"\u2265 (greater or equal to)","Error during exporting! Unable to export source files:\n":"\n: \u0628\u0646\u06CC\u0627\u062F\u06CC \u0641\u0627\u0626\u0644\u0648\u06BA \u06A9\u0648\u0627\u06CC\u06A9\u0633\u067E\u0648\u0631\u0679 \u0646\u06C1\u06CC\u06BA \u06A9\u0631 \u0633\u06A9\u062A\u0627\u060C \u06A9\u0648\u0626\u06CC \u0645\u0633\u0626\u0644\u06C1 \u062F\u0631\u067E\u06CC\u0634 \u06C1\u0648\u0627 \u06C1\u06D2","Unable to write ":"\u0644\u06A9\u06BE\u06D2 \u0645\u06CC\u06BA \u0646\u0627\u06A9\u0627\u0645\u06CC ","Could not copy external file":"\u0628\u06CC\u0631\u0648\u0646\u06CC \u0641\u0627\u0626\u0644 \u06A9\u0627\u067E\u06CC \u0646\u06C1\u06CC\u06BA \u06A9\u0631 \u0633\u06A9\u062A\u06D2\u06D4","Error during exporting! Unable to export events:\n":"Error during exporting! Unable to export events:\n","Error during export:\n":"Error during export:\n","Consider objects touching each other, but not overlapping, as in collision (default: no)":"Consider objects touching each other, but not overlapping, as in collision (default: no)","Storage":"Storage","Javascript code":"Javascript code","Insert some Javascript code into events":"Insert some Javascript code into events","HTML5 (Web and Android games)":"HTML5 (Web and Android games)","HTML5 and javascript based games for web browsers.":"HTML5 and javascript based games for web browsers.","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.","Gravity on X axis (in m/s\xB2)":"Gravity on X axis (in m/s\xB2)","Gravity on Y axis (in m/s\xB2)":"Gravity on Y axis (in m/s\xB2)","X Scale: number of pixels for 1 meter":"X Scale: number of pixels for 1 meter","Y Scale: number of pixels for 1 meter":"Y Scale: number of pixels for 1 meter","X scale: number of pixels for 1 meter":"X scale: number of pixels for 1 meter","Y scale: number of pixels for 1 meter":"Y scale: number of pixels for 1 meter","Box (rectangle)":"Box (rectangle)","Custom polygon":"Custom polygon","Shape":"Shape","Dynamic object":"Dynamic object","Fixed rotation":"Fixed rotation","Consider as bullet (better collision handling)":"Consider as bullet (better collision handling)","Mass density":"Mass density","Friction":"Friction","Restitution (elasticity)":"Restitution (elasticity)","Linear Damping":"Linear Damping","Angular Damping":"Angular Damping","Physics Engine (deprecated)":"Physics Engine (deprecated)","Physics Engine":"Physics Engine","Physics":"Physics","Make objects move as if they are subject to the laws of physics. If you're creating a new game, prefer Physics Engine 2.0":"Make objects move as if they are subject to the laws of physics. If you're creating a new game, prefer Physics Engine 2.0","Make the object static":"Make the object static","Make the object immovable.":"Make the object immovable.","Make _PARAM0_ static":"Make _PARAM0_ static","Movement":"Movement","Make the object dynamic":"Make the object dynamic","Make the object dynamic ( affected by forces and other objects ).":"Make the object dynamic ( affected by forces and other objects ).","Make _PARAM0_ dynamic":"Make _PARAM0_ dynamic","The object is dynamic":"The object is dynamic","Test if an object is dynamic ( affected by forces and other objects ).":"Test if an object is dynamic ( affected by forces and other objects ).","_PARAM0_ is dynamic":"_PARAM0_ is dynamic","Fix rotation":"Fix rotation","Prevent the object from rotating":"Prevent the object from rotating","Fix rotation of _PARAM0_":"Fix rotation of _PARAM0_","Rotation":"Rotation","Add a hinge":"Add a hinge","Add a hinge that the object will rotate around.\nThe distance between the hinge and the object will remain identical.":"Add a hinge that the object will rotate around.\nThe distance between the hinge and the object will remain identical.","Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_":"Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_","Joints":"Joints","Hinge X position":"Hinge X position","Hinge Y position":"Hinge Y position","Add a hinge between two objects":"Add a hinge between two objects","Add a hinge that the object will rotate around.":"Add a hinge that the object will rotate around.","Add a hinge between _PARAM0_ and _PARAM2_":"Add a hinge between _PARAM0_ and _PARAM2_","X position of the hinge, from the first object mass center":"X position of the hinge, from the first object mass center","Y position of the hinge, from the first object mass center":"Y position of the hinge, from the first object mass center","Add a gear between two objects":"Add a gear between two objects","Add a virtual gear between two objects.":"Add a virtual gear between two objects.","Add a gear between _PARAM0_ and _PARAM2_":"Add a gear between _PARAM0_ and _PARAM2_","Ratio":"Ratio","Make object's rotation free":"Make object's rotation free","Allows the object to rotate.":"Allows the object to rotate.","Allow _PARAM0_ to rotate":"Allow _PARAM0_ to rotate","Test if the object's rotation is fixed.":"Test if the object's rotation is fixed.","The rotation of _PARAM0_ is fixed.":"The rotation of _PARAM0_ is fixed.","Treat object like a bullet.":"Treat object like a bullet.","Treat the object like a bullet, so it will have better collision handling.":"Treat the object like a bullet, so it will have better collision handling.","Consider _PARAM0_ as a bullet":"Consider _PARAM0_ as a bullet","Other":"\u062F\u06CC\u06AF\u0631","Do not treat object like a bullet":"Do not treat object like a bullet","Do not treat the object like a bullet, so it will use standard collision handling.":"Do not treat the object like a bullet, so it will use standard collision handling.","Do not consider _PARAM0_ as a bullet.":"Do not consider _PARAM0_ as a bullet.","Object is treated like a bullet":"Object is treated like a bullet","Test if the object is treated like a bullet":"Test if the object is treated like a bullet","_PARAM0_ is considered as a bullet":"_PARAM0_ is considered as a bullet","Apply an impulse":"Apply an impulse","Apply an impulse to the object.":"Apply an impulse to the object.","Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_":"Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_","Displacement":"Displacement","X component ( Newtons/Seconds )":"X component ( Newtons/Seconds )","Y component ( Newtons/Seconds )":"Y component ( Newtons/Seconds )","Apply an impulse (angle)":"Apply an impulse (angle)","Apply an impulse to an object, using an angle and a length as coordinates.":"Apply an impulse to an object, using an angle and a length as coordinates.","Apply to _PARAM0_ impulse _PARAM3_ with angle: _PARAM2_\xB0":"Apply to _PARAM0_ impulse _PARAM3_ with angle: _PARAM2_\xB0","Impulse value ( Newton/seconds )":"Impulse value ( Newton/seconds )","Apply an impulse toward a position":"Apply an impulse toward a position","Apply an impulse, directed toward a position, to the object.":"Apply an impulse, directed toward a position, to the object.","Apply to _PARAM0_ impulse _PARAM4_ toward position _PARAM2_;_PARAM3_":"Apply to _PARAM0_ impulse _PARAM4_ toward position _PARAM2_;_PARAM3_","X position":"X position","Y position":"Y position","Add a force":"Add a force","Add a force to the object":"Add a force to the object","Apply to _PARAM0_ force _PARAM2_;_PARAM3_":"Apply to _PARAM0_ force _PARAM2_;_PARAM3_","X component ( Newtons )":"X component ( Newtons )","Y component ( Newtons )":"Y component ( Newtons )","Apply a force ( angle )":"Apply a force ( angle )","Apply a force to an object, using an angle and a length as coordinates.":"Apply a force to an object, using an angle and a length as coordinates.","Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_":"Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_","Length of the force ( Newtons )":"Length of the force ( Newtons )","Apply a force toward a position":"Apply a force toward a position","Apply a force, directed toward a position, to the object.":"Apply a force, directed toward a position, to the object.","Add to _PARAM0_ force _PARAM4_ toward position _PARAM2_;_PARAM3_":"Add to _PARAM0_ force _PARAM4_ toward position _PARAM2_;_PARAM3_","Add a torque (a rotation)":"Add a torque (a rotation)","Add a torque (a rotation) to the object.":"Add a torque (a rotation) to the object.","Add to _PARAM0_ torque _PARAM2_":"Add to _PARAM0_ torque _PARAM2_","Torque value":"Torque value","Linear velocity":"Linear velocity","Modify the velocity of an object.":"Modify the velocity of an object.","Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_":"Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_","X Coordinate":"X Coordinate","Y Coordinate":"Y Coordinate","X component":"X component","Compare the linear velocity on the X axis of the object.":"Compare the linear velocity on the X axis of the object.","the linear velocity on X axis":"the linear velocity on X axis","Y component":"Y component","Compare the linear velocity on the Y axis of the object.":"Compare the linear velocity on the Y axis of the object.","the linear velocity on Y axis":"the linear velocity on Y axis","Linear speed":"Linear speed","Compare the linear velocity of the object.":"Compare the linear velocity of the object.","the linear velocity":"the linear velocity","Angular speed":"Angular speed","Modify the angular velocity of the object.":"Modify the angular velocity of the object.","Set angular speed of _PARAM0_ to _PARAM2_":"Set angular speed of _PARAM0_ to _PARAM2_","New value":"New value","Compare the angular speed of the object.":"Compare the angular speed of the object.","the angular speed":"the angular speed","Linear damping":"Linear damping","Compare the linear damping of the object.":"Compare the linear damping of the object.","the linear damping":"the linear damping","Collision":"Collision","Test if two objects are colliding.\nAttention! Only objects specified in the first parameter will be taken into account by the next actions and conditions, if they are colliding with the other objects.":"Test if two objects are colliding.\nAttention! Only objects specified in the first parameter will be taken into account by the next actions and conditions, if they are colliding with the other objects.","_PARAM0_ is in collision with a _PARAM2_":"_PARAM0_ is in collision with a _PARAM2_","Modify the linear damping of the object.":"Modify the linear damping of the object.","Set linear damping of _PARAM0_ to _PARAM2_":"Set linear damping of _PARAM0_ to _PARAM2_","Value":"Value","Angular damping":"Angular damping","Test the object's angular damping":"Test the object's angular damping","the angular damping":"the angular damping","Modify the angular damping of the object.":"Modify the angular damping of the object.","Set angular damping of _PARAM0_ to _PARAM2_":"Set angular damping of _PARAM0_ to _PARAM2_","Gravity":"Gravity","Modify the gravity":"Modify the gravity","Set gravity force to _PARAM2_;_PARAM3_":"Set gravity force to _PARAM2_;_PARAM3_","Global options":"Global options","Change the X scale of a collision polygon":"Change the X scale of a collision polygon","Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.","Change the X scale of the collision polygon of _PARAM0_ to _PARAM2_":"Change the X scale of the collision polygon of _PARAM0_ to _PARAM2_","Collision polygon":"Collision polygon","Scale":"Scale","Change the Y scale of a collision polygon":"Change the Y scale of a collision polygon","Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.","Change the Y scale of the collision polygon of _PARAM0_ Y to _PARAM2_":"Change the Y scale of the collision polygon of _PARAM0_ Y to _PARAM2_","Collision polygon X scale":"Collision polygon X scale","Test the value of the X scale of the collision polygon.":"Test the value of the X scale of the collision polygon.","the X scale of the collision polygon":"the X scale of the collision polygon","Collision polygon Y scale":"Collision polygon Y scale","Test the value of the Y scale of the collision polygon.":"Test the value of the Y scale of the collision polygon.","the Y scale of the collision polygon":"the Y scale of the collision polygon","Tiled Sprite Object":"Tiled Sprite Object","Tiled Sprite":"Tiled Sprite","Displays an image repeated over an area.":"Displays an image repeated over an area.","Opacity":"Opacity","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).","the opacity":"the opacity","Visibility":"Visibility","Change Tiled Sprite opacity":"Change Tiled Sprite opacity","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).","Tint color":"Tint color","Change the tint of a Tiled Sprite. The default color is white.":"Change the tint of a Tiled Sprite. The default color is white.","Change tint of _PARAM0_ to _PARAM1_":"Change tint of _PARAM0_ to _PARAM1_","Tint":"Tint","Modify the width of a Tiled Sprite.":"Modify the width of a Tiled Sprite.","the width":"the width","Test the width of a Tiled Sprite.":"Test the width of a Tiled Sprite.","Modify the height of a Tiled Sprite.":"Modify the height of a Tiled Sprite.","the height":"the height","Test the height of a Tiled Sprite.":"Test the height of a Tiled Sprite.","Modify the size of a Tiled Sprite.":"Modify the size of a Tiled Sprite.","Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_":"Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_","Modify the angle of a Tiled Sprite.":"Modify the angle of a Tiled Sprite.","the angle":"the angle","Image X Offset":"Image X Offset","Modify the offset used on the X axis when displaying the image.":"Modify the offset used on the X axis when displaying the image.","the X offset":"the X offset","Image offset":"Image offset","Test the offset used on the X axis when displaying the image.":"Test the offset used on the X axis when displaying the image.","Image Y Offset":"Image Y Offset","Modify the offset used on the Y axis when displaying the image.":"Modify the offset used on the Y axis when displaying the image.","the Y offset":"the Y offset","Test the offset used on the Y axis when displaying the image.":"Test the offset used on the Y axis when displaying the image.","Window left":"Window left","Window right":"Window right","Proportional":"Proportional","No anchor":"No anchor","Window top":"Window top","Window bottom":"Window bottom","relativeToOriginalWindowSize":"relativeToOriginalWindowSize","Anchor relatively to original window size":"Anchor relatively to original window size","otherwise, objects are anchored according to the window size when the object is created.":"otherwise, objects are anchored according to the window size when the object is created.","Left edge anchor":"Left edge anchor","Use this to anchor the object on X axis.":"Use this to anchor the object on X axis.","Right edge anchor":"Right edge anchor","Top edge anchor":"Top edge anchor","Use this to anchor the object on Y axis.":"Use this to anchor the object on Y axis.","Bottom edge anchor":"Bottom edge anchor","Anchor":"Anchor","Anchor objects to the window's bounds.":"Anchor objects to the window's bounds.","Panel Sprite (9-patch) Object":"Panel Sprite (9-patch) Object","Panel Sprite (\"9-patch\")":"Panel Sprite (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"An image with edges and corners that are stretched separately from the full image.","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).","Change Panel Sprite opacity":"Change Panel Sprite opacity","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).","Panel Sprite":"Panel Sprite","Change the tint of a Panel Sprite. The default color is white.":"Change the tint of a Panel Sprite. The default color is white.","Modify the width of a Panel Sprite.":"Modify the width of a Panel Sprite.","Size and angle":"Size and angle","Check the width of a Panel Sprite.":"Check the width of a Panel Sprite.","Modify the height of a Panel Sprite.":"Modify the height of a Panel Sprite.","Check the height of a Panel Sprite.":"Check the height of a Panel Sprite.","Image name":"Image name","Change the image of a Panel Sprite.":"Change the image of a Panel Sprite.","Set image _PARAM1_ on _PARAM0_":"Set image _PARAM1_ on _PARAM0_","Destroy Outside Screen Behavior":"Destroy Outside Screen Behavior","This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.":"This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.","Destroy when outside of the screen":"Destroy when outside of the screen","DestroyOutside":"DestroyOutside","Destroy objects automatically when they go outside of the screen's borders.":"Destroy objects automatically when they go outside of the screen's borders.","Additional border":"Additional border","Compare the additional border that the object must cross before being deleted.":"Compare the additional border that the object must cross before being deleted.","the additional border":"the additional border","Change the additional border that the object must cross before being deleted.":"Change the additional border that the object must cross before being deleted.","Margin before deleting the object, in pixels":"Margin before deleting the object, in pixels","Inventories":"Inventories","Provides actions and conditions to add an inventory to your game, with items in memory.":"Provides actions and conditions to add an inventory to your game, with items in memory.","Add an item":"Add an item","Add an item in an inventory.":"Add an item in an inventory.","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item":"Remove an item","Remove an item from an inventory.":"Remove an item from an inventory.","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","Item count":"Item count","Compare the number of an item in an inventory.":"Compare the number of an item in an inventory.","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Has an item":"Has an item","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","Set a maximum count for an item":"Set a maximum count for an item","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_","Maximum count":"Maximum count","Set unlimited count for an item":"Set unlimited count for an item","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Allow an unlimited amount?":"Allow an unlimited amount?","Item full":"Item full","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Equip an item":"Equip an item","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip?":"Equip?","Item equipped":"Item equipped","Check if an item is equipped.":"Check if an item is equipped.","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Get the number of an item in the inventory":"Get the number of an item in the inventory","Jump":"Jump","Jump speed":"Jump speed","Jump sustain time":"Jump sustain time","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.","Max. falling speed":"Max. falling speed","Ladder climbing speed":"Ladder climbing speed","Ladder":"Ladder","Acceleration":"Acceleration","Walk":"Walk","Deceleration":"Deceleration","Max. speed":"Max. speed","Default controls":"Default controls","Slope max. angle":"Slope max. angle","Can grab platform ledges":"Can grab platform ledges","Ledge":"Ledge","Automatically grab platform ledges without having to move horizontally":"Automatically grab platform ledges without having to move horizontally","Grab offset on Y axis":"Grab offset on Y axis","Grab tolerance on X axis":"Grab tolerance on X axis","Use frame rate dependent trajectories (deprecated, it's recommended to let this unchecked)":"Use frame rate dependent trajectories (deprecated, it's recommended to let this unchecked)","Deprecated options (advanced)":"Deprecated options (advanced)","Can go down from jumpthru platforms":"Can go down from jumpthru platforms","Platform":"Platform","Jumpthru platform":"Jumpthru platform","Ledges can be grabbed":"Ledges can be grabbed","Platform behavior":"Platform behavior","Platformer character":"Platformer character","Jump and run on platforms.":"Jump and run on platforms.","Is moving":"Is moving","Check if the object is moving (whether it is on the floor or in the air).":"Check if the object is moving (whether it is on the floor or in the air).","_PARAM0_ is moving":"_PARAM0_ is moving","Is on floor":"Is on floor","Check if the object is on a platform.":"Check if the object is on a platform.","_PARAM0_ is on floor":"_PARAM0_ is on floor","Is on ladder":"Is on ladder","Check if the object is on a ladder.":"Check if the object is on a ladder.","_PARAM0_ is on ladder":"_PARAM0_ is on ladder","Is jumping":"Is jumping","Check if the object is jumping.":"Check if the object is jumping.","_PARAM0_ is jumping":"_PARAM0_ is jumping","Is falling":"Is falling","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.","_PARAM0_ is falling":"_PARAM0_ is falling","Is grabbing platform ledge":"Is grabbing platform ledge","Check if the object is grabbing a platform ledge.":"Check if the object is grabbing a platform ledge.","_PARAM0_ is grabbing a platform ledge":"_PARAM0_ is grabbing a platform ledge","Compare the gravity applied on the object (in pixels per second per second).":"Compare the gravity applied on the object (in pixels per second per second).","the gravity":"the gravity","Change the gravity applied on an object (in pixels per second per second).":"Change the gravity applied on an object (in pixels per second per second).","Maximum falling speed":"Maximum falling speed","Compare the maximum falling speed of the object (in pixels per second).":"Compare the maximum falling speed of the object (in pixels per second).","the maximum falling speed":"the maximum falling speed","Change the maximum falling speed of an object (in pixels per second).":"Change the maximum falling speed of an object (in pixels per second).","If jumping, try to preserve the current speed in the air":"If jumping, try to preserve the current speed in the air","Compare the ladder climbing speed (in pixels per second).":"Compare the ladder climbing speed (in pixels per second).","the ladder climbing speed":"the ladder climbing speed","Change the ladder climbing speed (in pixels per second).":"Change the ladder climbing speed (in pixels per second).","Compare the horizontal acceleration of the object (in pixels per second per second).":"Compare the horizontal acceleration of the object (in pixels per second per second).","the horizontal acceleration":"the horizontal acceleration","Change the horizontal acceleration of an object (in pixels per second per second).":"Change the horizontal acceleration of an object (in pixels per second per second).","Compare the horizontal deceleration of the object (in pixels per second per second).":"Compare the horizontal deceleration of the object (in pixels per second per second).","the horizontal deceleration":"the horizontal deceleration","Change the horizontal deceleration of an object (in pixels per second per second).":"Change the horizontal deceleration of an object (in pixels per second per second).","Maximum horizontal speed":"Maximum horizontal speed","Compare the maximum horizontal speed of the object (in pixels per second).":"Compare the maximum horizontal speed of the object (in pixels per second).","the maximum horizontal speed":"the maximum horizontal speed","Change the maximum horizontal speed of an object (in pixels per second).":"Change the maximum horizontal speed of an object (in pixels per second).","Compare the jump speed of the object (in pixels per second).Its value is always positive.":"Compare the jump speed of the object (in pixels per second).Its value is always positive.","the jump speed":"the jump speed","Change the jump speed of an object (in pixels per second). Its value is always positive.":"Change the jump speed of an object (in pixels per second). Its value is always positive.","Compare the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Compare the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.","the jump sustain time":"the jump sustain time","Change the jump sustain time of an object (in seconds). This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Change the jump sustain time of an object (in seconds). This is the time during which keeping the jump button held allow the initial jump speed to be maintained.","Allow jumping again":"Allow jumping again","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).","Allow _PARAM0_ to jump again":"Allow _PARAM0_ to jump again","Forbid jumping again in the air":"Forbid jumping again in the air","This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.":"This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.","Forbid _PARAM0_ to air jump":"Forbid _PARAM0_ to air jump","Abort jump":"Abort jump","Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.":"Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.","Abort the current jump of _PARAM0_":"Abort the current jump of _PARAM0_","Can jump":"Can jump","Check if the object can jump.":"Check if the object can jump.","_PARAM0_ can jump":"_PARAM0_ can jump","Simulate left key press":"Simulate left key press","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate pressing Left for _PARAM0_":"Simulate pressing Left for _PARAM0_","Controls":"Controls","Simulate right key press":"Simulate right key press","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate pressing Right for _PARAM0_":"Simulate pressing Right for _PARAM0_","Simulate up key press":"Simulate up key press","Simulate a press of the up key (used when on a ladder).":"Simulate a press of the up key (used when on a ladder).","Simulate pressing Up for _PARAM0_":"Simulate pressing Up for _PARAM0_","Simulate down key press":"Simulate down key press","Simulate a press of the down key (used when on a ladder).":"Simulate a press of the down key (used when on a ladder).","Simulate pressing Down for _PARAM0_":"Simulate pressing Down for _PARAM0_","Simulate ladder key press":"Simulate ladder key press","Simulate a press of the ladder key (used to grab a ladder).":"Simulate a press of the ladder key (used to grab a ladder).","Simulate pressing Ladder key for _PARAM0_":"Simulate pressing Ladder key for _PARAM0_","Simulate release ladder key press":"Simulate release ladder key press","Simulate a press of the Release Ladder key (used to get off a ladder).":"Simulate a press of the Release Ladder key (used to get off a ladder).","Simulate pressing Release Ladder key for _PARAM0_":"Simulate pressing Release Ladder key for _PARAM0_","Simulate jump key press":"Simulate jump key press","Simulate a press of the jump key.":"Simulate a press of the jump key.","Simulate pressing Jump key for _PARAM0_":"Simulate pressing Jump key for _PARAM0_","Simulate release platform key press":"Simulate release platform key press","Simulate a press of the release platform key (used when grabbing a platform ledge).":"Simulate a press of the release platform key (used when grabbing a platform ledge).","Simulate pressing Release Platform key for _PARAM0_":"Simulate pressing Release Platform key for _PARAM0_","Simulate control":"Simulate control","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.":"Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.","Simulate pressing _PARAM2_ key for _PARAM0_":"Simulate pressing _PARAM2_ key for _PARAM0_","Key":"Key","Control pressed or simulated":"Control pressed or simulated","A control was applied from a default control or simulated by an action.":"A control was applied from a default control or simulated by an action.","_PARAM0_ has the _PARAM2_ key pressed or simulated":"_PARAM0_ has the _PARAM2_ key pressed or simulated","Ignore default controls":"Ignore default controls","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.","Ignore default controls for _PARAM0_: _PARAM2_":"Ignore default controls for _PARAM0_: _PARAM2_","Ignore controls":"Ignore controls","Platform grabbing":"Platform grabbing","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"Enable (or disable) the ability of the object to grab platforms when falling near to one.","Allow _PARAM0_ to grab platforms: _PARAM2_":"Allow _PARAM0_ to grab platforms: _PARAM2_","Can grab platforms":"Can grab platforms","Check if the object can grab the platforms.":"Check if the object can grab the platforms.","_PARAM0_ can grab the platforms":"_PARAM0_ can grab the platforms","Current falling speed":"Current falling speed","Change the current falling speed of the object (in pixels per second). This action doesn't have any effect when the character is not falling or is in the first phase of a jump.":"Change the current falling speed of the object (in pixels per second). This action doesn't have any effect when the character is not falling or is in the first phase of a jump.","the current falling speed":"the current falling speed","Compare the current falling speed of the object (in pixels per second). Its value is always positive.":"Compare the current falling speed of the object (in pixels per second). Its value is always positive.","Current jump speed":"Current jump speed","Compare the current jump speed of the object (in pixels per second). Its value is always positive.":"Compare the current jump speed of the object (in pixels per second). Its value is always positive.","the current jump speed":"the current jump speed","Current horizontal speed":"Current horizontal speed","Change the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"Change the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones","the current horizontal speed":"the current horizontal speed","Compare the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"Compare the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones","Return the gravity applied on the object (in pixels per second per second).":"Return the gravity applied on the object (in pixels per second per second).","Return the maximum falling speed of the object (in pixels per second).":"Return the maximum falling speed of the object (in pixels per second).","Return the ladder climbing speed of the object (in pixels per second).":"Return the ladder climbing speed of the object (in pixels per second).","Return the horizontal acceleration of the object (in pixels per second per second).":"Return the horizontal acceleration of the object (in pixels per second per second).","Return the horizontal deceleration of the object (in pixels per second per second).":"Return the horizontal deceleration of the object (in pixels per second per second).","Return the maximum horizontal speed of the object (in pixels per second).":"Return the maximum horizontal speed of the object (in pixels per second).","Return the jump speed of the object (in pixels per second). Its value is always positive.":"Return the jump speed of the object (in pixels per second). Its value is always positive.","Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.","Current fall speed":"Current fall speed","Return the current fall speed of the object (in pixels per second). Its value is always positive.":"Return the current fall speed of the object (in pixels per second). Its value is always positive.","Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones","Return the current jump speed of the object (in pixels per second). Its value is always positive.":"Return the current jump speed of the object (in pixels per second). Its value is always positive.","Flag objects as being platforms where characters can run on.":"Flag objects as being platforms where characters can run on.","Change platform type":"Change platform type","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"Change the platform type of the object: Platform, Jump-Through, or Ladder.","Set platform type of _PARAM0_ to _PARAM2_":"Set platform type of _PARAM0_ to _PARAM2_","Platform type (\"Platform\", \"Jumpthru\" or \"Ladder\")":"Platform type (\"Platform\", \"Jumpthru\" or \"Ladder\")","Is object on given floor":"Is object on given floor","Test if an object is on a given floor.":"Test if an object is on a given floor.","_PARAM0_ is on floor _PARAM2_":"_PARAM0_ is on floor _PARAM2_","Platforms":"Platforms","Shape painter":"Shape painter","This provides an object that can be used to draw arbitrary shapes on the screen using events.":"This provides an object that can be used to draw arbitrary shapes on the screen using events.","Allows you to draw simple shapes on the screen":"Allows you to draw simple shapes on the screen","Rectangle":"Rectangle","Draw a rectangle on screen":"Draw a rectangle on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_","Drawing":"Drawing","Shape Painter object":"Shape Painter object","Left X position":"Left X position","Top Y position":"Top Y position","Right X position":"Right X position","Bottom Y position":"Bottom Y position","Draw a circle on screen":"Draw a circle on screen","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_","X position of center":"X position of center","Y position of center":"Y position of center","Radius (in pixels)":"Radius (in pixels)","X position of start point":"X position of start point","Y position of start point":"Y position of start point","X position of end point":"X position of end point","Y position of end point":"Y position of end point","Thickness (in pixels)":"Thickness (in pixels)","Draw a line on screen":"Draw a line on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_","Ellipse":"Ellipse","Draw an ellipse on screen":"Draw an ellipse on screen","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_","The width of the ellipse":"The width of the ellipse","The height of the ellipse":"The height of the ellipse","Rounded rectangle":"Rounded rectangle","Draw a rounded rectangle on screen":"Draw a rounded rectangle on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_","Star":"Star","Draw a star on screen":"Draw a star on screen","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_","Number of points of the star (minimum: 2)":"Number of points of the star (minimum: 2)","Inner radius (in pixels, half radius by default)":"Inner radius (in pixels, half radius by default)","Rotation (in degrees)":"Rotation (in degrees)","Arc":"Arc","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_","Start angle of the arc (in degrees)":"Start angle of the arc (in degrees)","End angle of the arc (in degrees)":"End angle of the arc (in degrees)","Anticlockwise":"Anticlockwise","Close path":"Close path","Bezier curve":"Bezier curve","Draw a bezier curve on screen":"Draw a bezier curve on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_","First control point x":"First control point x","First control point y":"First control point y","Second Control point x":"Second Control point x","Second Control point y":"Second Control point y","Destination point x":"Destination point x","Destination point y":"Destination point y","Quadratic curve":"Quadratic curve","Draw a quadratic curve on screen":"Draw a quadratic curve on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_","Control point x":"Control point x","Control point y":"Control point y","Begin fill path":"Begin fill path","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.","Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)","Start drawing x":"Start drawing x","Start drawing y":"Start drawing y","End fill path":"End fill path","Finish the filling drawing in an advanced path":"Finish the filling drawing in an advanced path","Finish the filling drawing in an advanced path with _PARAM0_":"Finish the filling drawing in an advanced path with _PARAM0_","Move path drawing position":"Move path drawing position","Move the drawing position for the current path":"Move the drawing position for the current path","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_","Path line":"Path line","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_","Path bezier curve":"Path bezier curve","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_","Path arc":"Path arc","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_","Center x of circle":"Center x of circle","Center y of circle":"Center y of circle","Start angle":"Start angle","End angle":"End angle","Path quadratic curve":"Path quadratic curve","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_","Close Path":"Close Path","Close the path of the advanced shape. This closes the outline between the last and the first point.":"Close the path of the advanced shape. This closes the outline between the last and the first point.","Close the path with _PARAM0_":"Close the path with _PARAM0_","Clear shapes":"Clear shapes","Clear the rendered shape(s). Useful if not set to be done automatically.":"Clear the rendered shape(s). Useful if not set to be done automatically.","Clear the rendered image of _PARAM0_":"Clear the rendered image of _PARAM0_","Clear between frames":"Clear between frames","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"Clear the rendered image of _PARAM0_ between each frame: _PARAM1_","Setup":"Setup","Clear between each frame":"Clear between each frame","Check if the rendered image is cleared between frames.":"Check if the rendered image is cleared between frames.","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_ is clearing its rendered image between each frame","Change the color used when filling":"Change the color used when filling","Change fill color of _PARAM0_ to _PARAM1_":"Change fill color of _PARAM0_ to _PARAM1_","Filing color red component":"Filing color red component","Filing color green component":"Filing color green component","Filing color blue component":"Filing color blue component","Modify the color of the outline of future drawings.":"Modify the color of the outline of future drawings.","Change outline color of _PARAM0_ to _PARAM1_":"Change outline color of _PARAM0_ to _PARAM1_","Outline color red component":"Outline color red component","Outline color green component":"Outline color green component","Outline color blue component":"Outline color blue component","Outline size":"Outline size","Modify the size of the outline of future drawings.":"Modify the size of the outline of future drawings.","the size of the outline":"the size of the outline","Test the size of the outline.":"Test the size of the outline.","Fill opacity":"Fill opacity","Modify the opacity level used when filling future drawings.":"Modify the opacity level used when filling future drawings.","the opacity of filling":"the opacity of filling","Test the value of the opacity level used when filling.":"Test the value of the opacity level used when filling.","Filling opacity":"Filling opacity","Outline opacity":"Outline opacity","Modify the opacity of the outline of future drawings.":"Modify the opacity of the outline of future drawings.","the opacity of the outline":"the opacity of the outline","Test the opacity of the outline.":"Test the opacity of the outline.","Use relative coordinates":"Use relative coordinates","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.","Use relative coordinates for _PARAM0_: _PARAM1_":"Use relative coordinates for _PARAM0_: _PARAM1_","Use relative coordinates?":"Use relative coordinates?","Relative coordinates":"Relative coordinates","Check if the coordinates of the shape painter is relative.":"Check if the coordinates of the shape painter is relative.","_PARAM0_ is using relative coordinates":"_PARAM0_ is using relative coordinates","Modify the scale of the specified object.":"Modify the scale of the specified object.","the scale":"the scale","Scale on X axis":"Scale on X axis","the width's scale of an object":"the width's scale of an object","the width's scale":"the width's scale","Scale on Y axis":"Scale on Y axis","the height's scale of an object":"the height's scale of an object","the height's scale":"the height's scale","Flip the object horizontally":"Flip the object horizontally","Flip horizontally _PARAM0_: _PARAM1_":"Flip horizontally _PARAM0_: _PARAM1_","Activate flipping":"Activate flipping","Flip the object vertically":"Flip the object vertically","Flip vertically _PARAM0_: _PARAM1_":"Flip vertically _PARAM0_: _PARAM1_","Horizontally flipped":"Horizontally flipped","Check if the object is horizontally flipped":"Check if the object is horizontally flipped","_PARAM0_ is horizontally flipped":"_PARAM0_ is horizontally flipped","Vertically flipped":"Vertically flipped","Check if the object is vertically flipped":"Check if the object is vertically flipped","_PARAM0_ is vertically flipped":"_PARAM0_ is vertically flipped","Change the width of an object.":"Change the width of an object.","Change the height of an object.":"Change the height of an object.","Center of rotation":"Center of rotation","Change the center of rotation of an object relatively to the object origin.":"Change the center of rotation of an object relatively to the object origin.","Change the center of rotation of _PARAM0_: _PARAM1_; _PARAM2_":"Change the center of rotation of _PARAM0_: _PARAM1_; _PARAM2_","Collision Mask":"Collision Mask","Change the collision mask of an object to a rectangle relatively to the object origin.":"Change the collision mask of an object to a rectangle relatively to the object origin.","Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_":"Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_","X drawing coordinate of a point from the scene":"X drawing coordinate of a point from the scene","X scene position":"X scene position","Y scene position":"Y scene position","Y drawing coordinate of a point from the scene":"Y drawing coordinate of a point from the scene","X scene coordinate of a point from the drawing":"X scene coordinate of a point from the drawing","X drawing position":"X drawing position","Y drawing position":"Y drawing position","Y scene coordinate of a point from the drawing":"Y scene coordinate of a point from the drawing","System information":"System information","Get information about the system and device running the game.":"Get information about the system and device running the game.","Is a mobile device":"Is a mobile device","Check if the device running the game is a mobile device":"Check if the device running the game is a mobile device","The device is a mobile device":"The device is a mobile device","Is WebGL supported":"Is WebGL supported","Check if GPU accelerated WebGL is supported on the target device.":"Check if GPU accelerated WebGL is supported on the target device.","WebGL is available":"WebGL is available","Is the game running as a preview":"Is the game running as a preview","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.","The game is being previewed in the editor":"The game is being previewed in the editor","Device has a touchscreen":"Device has a touchscreen","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).","The device has a touchscreen":"The device has a touchscreen","Shopify":"Shopify","Interact with products and generate URLs for checkouts with your Shopify shop.":"Interact with products and generate URLs for checkouts with your Shopify shop.","Initialize a shop":"Initialize a shop","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)","Shop name":"Shop name","Domain (xxx.myshopify.com)":"Domain (xxx.myshopify.com)","App Id":"App Id","Access Token":"Access Token","Get the URL for buying a product":"Get the URL for buying a product","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)","Shop name (initialized with \"Initialize a shop\" action)":"Shop name (initialized with \"Initialize a shop\" action)","Product id":"Product id","Quantity":"Quantity","Variant (0 by default)":"Variant (0 by default)","Scene variable where the URL for checkout must be stored":"Scene variable where the URL for checkout must be stored","Scene variable containing the error (if any)":"Scene variable containing the error (if any)","Draggable Behavior":"Draggable Behavior","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.","Draggable object":"Draggable object","Draggable":"Draggable","Move objects by holding a mouse button (or touch).":"Move objects by holding a mouse button (or touch).","Being dragged":"Being dragged","Check if the object is being dragged":"Check if the object is being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Do a precision check against the object's collision mask":"Do a precision check against the object's collision mask","Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance":"Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance","Linked objects":"Linked objects","Link two objects":"Link two objects","Link two objects together, so as to be able to get one from the other.":"Link two objects together, so as to be able to get one from the other.","Link _PARAM1_ and _PARAM2_":"Link _PARAM1_ and _PARAM2_","Object 1":"Object 1","Object 2":"Object 2","Unlink two objects":"Unlink two objects","Unlink two objects.":"Unlink two objects.","Unlink _PARAM1_ and _PARAM2_":"Unlink _PARAM1_ and _PARAM2_","Unlink all objects from an object":"Unlink all objects from an object","Unlink all objects from an object.":"Unlink all objects from an object.","Unlink all objects from _PARAM1_":"Unlink all objects from _PARAM1_","Take into account linked objects":"Take into account linked objects","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.","Take into account all \"_PARAM1_\" linked to _PARAM2_":"Take into account all \"_PARAM1_\" linked to _PARAM2_","Pick these objects...":"Pick these objects...","...if they are linked to this object":"...if they are linked to this object","Take objects linked to the object into account for next actions.":"Take objects linked to the object into account for next actions.","Recreate particles":"Recreate particles","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"Destroy and recreate particles, so as to take changes made to setup of the emitter in account.","Recreate particles of _PARAM0_":"Recreate particles of _PARAM0_","Rendering first parameter":"Rendering first parameter","Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.","the rendering 1st parameter":"the rendering 1st parameter","Test the first parameter of rendering (Size/Length).":"Test the first parameter of rendering (Size/Length).","the 1st rendering parameter":"the 1st rendering parameter","Rendering second parameter":"Rendering second parameter","Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.","the rendering 2nd parameter":"the rendering 2nd parameter","Test the second parameter of rendering (Size/Length).":"Test the second parameter of rendering (Size/Length).","the 2nd rendering parameter":"the 2nd rendering parameter","Capacity":"Capacity","Change the capacity of the emitter.":"Change the capacity of the emitter.","the capacity":"the capacity","Common":"Common","Test the capacity of the emitter.":"Test the capacity of the emitter.","Flow":"Flow","Change the flow of the emitter.":"Change the flow of the emitter.","the flow":"the flow","Test the flow of the emitter.":"Test the flow of the emitter.","Change image (using an expression)":"Change image (using an expression)","Change the image of particles (if displayed).":"Change the image of particles (if displayed).","Change the image of particles of _PARAM0_ to _PARAM1_":"Change the image of particles of _PARAM0_ to _PARAM1_","Image to use":"Image to use","Change image":"Change image","Image file (or image resource name)":"Image file (or image resource name)","Test the name of the image displayed by particles.":"Test the name of the image displayed by particles.","the image displayed by particles":"the image displayed by particles","Particles image":"Particles image","Name of the image displayed by particles.":"Name of the image displayed by particles.","Particles":"Particles","Particles number":"Particles number","Particles count":"Particles count","Number of particles currently displayed.":"Number of particles currently displayed.","Capacity of the particle tank.":"Capacity of the particle tank.","Flow of the particles (particles/second).":"Flow of the particles (particles/second).","Emission minimal force":"Emission minimal force","The minimal emission force of the particles.":"The minimal emission force of the particles.","Emission maximal force":"Emission maximal force","The maximal emission force of the particles.":"The maximal emission force of the particles.","Emission angle":"Emission angle","Emission angle of the particles.":"Emission angle of the particles.","Emission angle A":"Emission angle A","Emission angle B":"Emission angle B","Radius of emission zone":"Radius of emission zone","The radius of the emission zone.":"The radius of the emission zone.","X gravity":"X gravity","Gravity of particles applied on X-axis.":"Gravity of particles applied on X-axis.","Y gravity":"Y gravity","Gravity of particles applied on Y-axis.":"Gravity of particles applied on Y-axis.","Gravity angle":"Gravity angle","Angle of gravity.":"Angle of gravity.","Value of gravity.":"Value of gravity.","Minimum lifetime of particles":"Minimum lifetime of particles","Minimum lifetime of the particles.":"Minimum lifetime of the particles.","Maximum lifetime of particles":"Maximum lifetime of particles","Maximum lifetime of the particles.":"Maximum lifetime of the particles.","Start color red component":"Start color red component","The start color red component of the particles.":"The start color red component of the particles.","End color red component":"End color red component","The end color red component of the particles.":"The end color red component of the particles.","Start color blue component":"Start color blue component","The start color blue component of the particles.":"The start color blue component of the particles.","End color blue component":"End color blue component","The end color blue component of the particles.":"The end color blue component of the particles.","Start color green component":"Start color green component","The start color green component of the particles.":"The start color green component of the particles.","End color green component":"End color green component","The end color green component of the particles.":"The end color green component of the particles.","Start opacity":"Start opacity","Start opacity of the particles.":"Start opacity of the particles.","End opacity":"End opacity","End opacity of the particles.":"End opacity of the particles.","Start size":"Start size","Start size of particles.":"Start size of particles.","End size":"End size","End size of particles.":"End size of particles.","Parameter 1 of angle":"Parameter 1 of angle","Parameter 2 of angle":"Parameter 2 of angle","Particle system":"Particle system","Particles emitter":"Particles emitter","Displays a large number of small particles to create visual effects.":"Displays a large number of small particles to create visual effects.","Modify minimal emission force of particles.":"Modify minimal emission force of particles.","the minimal emission force":"the minimal emission force","Modify maximal emission force of particles.":"Modify maximal emission force of particles.","the maximal emission force":"the maximal emission force","Modify emission angle.":"Modify emission angle.","the emission angle":"the emission angle","Test the value of emission angle of the emitter.":"Test the value of emission angle of the emitter.","Emission angle 1":"Emission angle 1","Change emission angle #1":"Change emission angle #1","the 1st emission angle":"the 1st emission angle","Test the value of emission 1st angle of the emitter":"Test the value of emission 1st angle of the emitter","Emission angle 2":"Emission angle 2","Change emission angle #2":"Change emission angle #2","the 2nd emission angle":"the 2nd emission angle","Test the emission angle #2 of the emitter.":"Test the emission angle #2 of the emitter.","Angle of the spray cone":"Angle of the spray cone","Modify the angle of the spray cone.":"Modify the angle of the spray cone.","the angle of the spray cone":"the angle of the spray cone","Test the angle of the spray cone of the emitter":"Test the angle of the spray cone of the emitter","Creation radius":"Creation radius","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.","the creation radius":"the creation radius","Test creation radius of particles.":"Test creation radius of particles.","Minimum lifetime":"Minimum lifetime","Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account.":"Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account.","the minimum lifetime of particles":"the minimum lifetime of particles","Test minimum lifetime of particles.":"Test minimum lifetime of particles.","Maximum lifetime":"Maximum lifetime","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.","the maximum lifetime of particles":"the maximum lifetime of particles","Test maximum lifetime of particles.":"Test maximum lifetime of particles.","Gravity value on X axis":"Gravity value on X axis","Change value of the gravity on X axis.":"Change value of the gravity on X axis.","the gravity on X axis":"the gravity on X axis","Compare value of the gravity on X axis.":"Compare value of the gravity on X axis.","Gravity value on Y axis":"Gravity value on Y axis","Change value of the gravity on Y axis.":"Change value of the gravity on Y axis.","the gravity on Y axis":"the gravity on Y axis","Compare value of the gravity on Y axis.":"Compare value of the gravity on Y axis.","Change gravity angle":"Change gravity angle","the gravity angle":"the gravity angle","Test the gravity angle of the emitter":"\u0627\u06CC\u0645\u06CC\u0679\u0631 \u06A9\u06D2 \u0646\u06CC\u0686\u06BE\u06D2 \u06AF\u0631\u0646\u06D2 \u06A9\u06D2 \u0632\u0627\u0648\u06CC\u06C1 \u06A9\u0648 \u062F\u06CC\u06A9\u06BE\u06CC\u06BA","Change the gravity of the emitter.":"Change the gravity of the emitter.","Test the gravity of the emitter.":"Test the gravity of the emitter.","Start emission":"Start emission","Refill tank (if not infinite) and start emission of the particles.":"Refill tank (if not infinite) and start emission of the particles.","Start emission of _PARAM0_":"Start emission of _PARAM0_","Stop emission":"Stop emission","Stop the emission of particles.":"Stop the emission of particles.","Stop emission of _PARAM0_":"Stop emission of _PARAM0_","Start color":"Start color","Modify start color of particles.":"Modify start color of particles.","Change particles start color of _PARAM0_ to _PARAM1_":"Change particles start color of _PARAM0_ to _PARAM1_","End color":"End color","Modify end color of particles.":"Modify end color of particles.","Change particles end color of _PARAM0_ to _PARAM1_":"Change particles end color of _PARAM0_ to _PARAM1_","Modify the start color red component.":"Modify the start color red component.","the start color red component":"the start color red component","Compare the start color red component.":"Compare the start color red component.","Modify the end color red component.":"Modify the end color red component.","the end color red component":"the end color red component","Compare the end color red component.":"Compare the end color red component.","Modify the start color blue component.":"Modify the start color blue component.","the start color blue component":"the start color blue component","Compare the start color blue component.":"Compare the start color blue component.","Modify the end color blue component.":"Modify the end color blue component.","the end color blue component":"the end color blue component","Compare the end color blue component.":"Compare the end color blue component.","Modify the start color green component.":"Modify the start color green component.","the start color green component":"the start color green component","Compare the start color green component.":"Compare the start color green component.","Modify the end color green component.":"Modify the end color green component.","the end color green component":"the end color green component","Compare the end color green component.":"Compare the end color green component.","Modify the particle start size.":"Modify the particle start size.","the start size":"the start size","Compare the particle start size.":"Compare the particle start size.","Modify the particle end size.":"Modify the particle end size.","the end size":"the end size","Compare the particle end size.":"Compare the particle end size.","Angle, parameter 1":"Angle, parameter 1","Modify parameter 1 of the angle of particles.":"Modify parameter 1 of the angle of particles.","the parameter 1 of angle":"the parameter 1 of angle","Compare parameter 1 of the angle of particles.":"Compare parameter 1 of the angle of particles.","Angle, parameter 2":"Angle, parameter 2","Modify parameter 2 of the angle of particles":"Modify parameter 2 of the angle of particles","the parameter 2 of angle":"the parameter 2 of angle","Compare parameter 2 of the angle of particles.":"Compare parameter 2 of the angle of particles.","Modify the start opacity of particles.":"Modify the start opacity of particles.","the start opacity":"the start opacity","Compare the start opacity of particles.":"Compare the start opacity of particles.","Modify the end opacity of particles.":"Modify the end opacity of particles.","the end opacity":"the end opacity","Compare the end opacity of particles.":"Compare the end opacity of particles.","No more particles":"No more particles","Check if the object does not emit particles any longer, so as to destroy it for example.":"Check if the object does not emit particles any longer, so as to destroy it for example.","_PARAM0_ does not emit any longer":"_PARAM0_ does not emit any longer","Allows diagonals":"Allows diagonals","Rotate speed":"Rotate speed","Rotate object":"Rotate object","Angle offset":"Angle offset","Viewpoint":"Viewpoint","Top-Down":"Top-Down","Isometry 2:1 (26.565\xB0)":"Isometry 2:1 (26.565\xB0)","True Isometry (30\xB0)":"True Isometry (30\xB0)","Custom Isometry":"Custom Isometry","Custom isometry angle":"Custom isometry angle","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.","Movement angle offset":"Movement angle offset","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.","Top-down movement":"Top-down movement","Allows to move objects in either 4 or 8 directions, with the keyboard or using events.":"Allows to move objects in either 4 or 8 directions, with the keyboard or using events.","Top-down movement (4 or 8 directions)":"Top-down movement (4 or 8 directions)","Move objects left, up, right, and down (and, optionally, diagonally).":"Move objects left, up, right, and down (and, optionally, diagonally).","Simulate a press of left key.":"Simulate a press of left key.","Simulate a press of right key.":"Simulate a press of right key.","Simulate a press of up key.":"Simulate a press of up key.","Simulate a press of down key.":"Simulate a press of down key.","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"Simulate a press of a key.\nValid keys are Left, Right, Up, Down.","Simulate stick control":"Simulate stick control","Simulate a stick control.":"Simulate a stick control.","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force","Stick angle (in degrees)":"Stick angle (in degrees)","Stick force (between 0 and 1)":"Stick force (between 0 and 1)","Stick angle":"Stick angle","Return the angle of the simulated stick input (in degrees)":"Return the angle of the simulated stick input (in degrees)","Check if the object is moving.":"Check if the object is moving.","Change the acceleration of the object":"Change the acceleration of the object","the acceleration":"the acceleration","Compare the acceleration of the object":"Compare the acceleration of the object","Change the deceleration of the object":"Change the deceleration of the object","the deceleration":"the deceleration","Compare the deceleration of the object":"Compare the deceleration of the object","Maximum speed":"Maximum speed","Change the maximum speed of the object":"Change the maximum speed of the object","the max. speed":"the max. speed","Compare the maximum speed of the object":"Compare the maximum speed of the object","Speed":"Speed","Compare the speed of the object":"Compare the speed of the object","the speed":"the speed","Angular maximum speed":"Angular maximum speed","Change the maximum angular speed of the object":"Change the maximum angular speed of the object","the max. angular speed":"the max. angular speed","Compare the maximum angular speed of the object":"Compare the maximum angular speed of the object","Rotation offset":"Rotation offset","Change the rotation offset applied when moving the object":"Change the rotation offset applied when moving the object","the rotation offset":"the rotation offset","Compare the rotation offset applied when moving the object":"Compare the rotation offset applied when moving the object","Angle of movement":"Angle of movement","Compare the angle of the top-down movement of the object.":"Compare the angle of the top-down movement of the object.","the angle of movement":"the angle of movement","Speed on X axis":"Speed on X axis","Compare the velocity of the top-down movement of the object on the X axis.":"Compare the velocity of the top-down movement of the object on the X axis.","the speed of movement on X axis":"the speed of movement on X axis","Speed on Y axis":"Speed on Y axis","Compare the velocity of the top-down movement of the object on the Y axis.":"Compare the velocity of the top-down movement of the object on the Y axis.","the speed of movement on Y axis":"the speed of movement on Y axis","Diagonal movement":"\u062A\u0631\u0686\u06BE\u06CC \u062D\u0631\u06A9\u062A","Allow or restrict diagonal movemment":"Allow or restrict diagonal movemment","Allow diagonal moves for _PARAM0_: _PARAM2_":"Allow diagonal moves for _PARAM0_: _PARAM2_","Allow?":"Allow?","Check if the object is allowed to move diagonally":"Check if the object is allowed to move diagonally","Allow diagonal moves for _PARAM0_":"Allow diagonal moves for _PARAM0_","Rotate the object":"Rotate the object","Enable or disable rotation of the object":"Enable or disable rotation of the object","Enable rotation of _PARAM0_: _PARAM2_":"Enable rotation of _PARAM0_: _PARAM2_","Rotate object?":"Rotate object?","Object rotated":"Object rotated","Check if the object is rotated while traveling on its path.":"Check if the object is rotated while traveling on its path.","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Acceleration of the object":"Acceleration of the object","Deceleration of the object":"Deceleration of the object","Maximum speed of the object":"Maximum speed of the object","Speed of the object":"Speed of the object","Angular maximum speed of the object":"Angular maximum speed of the object","Rotation offset applied to the object":"Rotation offset applied to the object","Angle of the movement":"Angle of the movement","Angle, in degrees, of the movement":"Angle, in degrees, of the movement","Speed on the X axis":"Speed on the X axis","Speed on the X axis of the movement":"Speed on the X axis of the movement","Speed on the Y axis":"Speed on the Y axis","Speed on the Y axis of the movement":"Speed on the Y axis of the movement","Change the speed on the X axis of the movement":"Change the speed on the X axis of the movement","the speed on the X axis of the movement":"the speed on the X axis of the movement","Change the speed on the Y axis of the movement":"Change the speed on the Y axis of the movement","the speed on the Y axis of the movement":"the speed on the Y axis of the movement","the movement angle offset":"the movement angle offset","Text entry object":"Text entry object","An object that can be used to capture the text entered with a keyboard by a player.":"An object that can be used to capture the text entered with a keyboard by a player.","Text entry":"Text entry","Invisible object used to get the text entered with the keyboard.":"Invisible object used to get the text entered with the keyboard.","Text in memory":"Text in memory","Modify text in memory of the object":"Modify text in memory of the object","the text in memory":"the text in memory","Test the text of a Text Entry object.":"Test the text of a Text Entry object.","the text":"the text","De/activate capturing text input":"De/activate capturing text input","Activate or deactivate the capture of text entered with keyboard.":"Activate or deactivate the capture of text entered with keyboard.","Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_":"Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_","Activate":"Activate","Text input":"Text input","Test if the object captured text entered with keyboard.":"Test if the object captured text entered with keyboard.","_PARAM0_ capture the text entered with keyboard":"_PARAM0_ capture the text entered with keyboard","Text entered with keyboard":"Text entered with keyboard","Impassable obstacle":"Impassable obstacle","Cost (if not impassable)":"Cost (if not impassable)","Pathfinding behavior":"Pathfinding behavior","Pathfinding":"Pathfinding","Move objects to a target while avoiding all objects that are flagged as obstacles.":"Move objects to a target while avoiding all objects that are flagged as obstacles.","Move to a position":"Move to a position","Move the object to a position":"Move the object to a position","Move _PARAM0_ to _PARAM3_;_PARAM4_":"Move _PARAM0_ to _PARAM3_;_PARAM4_","Movement on the path":"Movement on the path","Destination X position":"Destination X position","Destination Y position":"Destination Y position","Path found":"Path found","Check if a path has been found.":"Check if a path has been found.","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Destination reached":"Destination reached","Check if the destination was reached.":"Check if the destination was reached.","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Width of the cells":"Width of the cells","Change the width of the cells of the virtual grid.":"Change the width of the cells of the virtual grid.","the width of the virtual cells":"the width of the virtual cells","Virtual grid":"Virtual grid","Width of the virtual grid":"Width of the virtual grid","Compare the width of the cells of the virtual grid.":"Compare the width of the cells of the virtual grid.","Height of the cells":"Height of the cells","Change the height of the cells of the virtual grid.":"Change the height of the cells of the virtual grid.","the height of the virtual cells":"the height of the virtual cells","Height of the virtual grid":"Height of the virtual grid","Compare the height of the cells of the virtual grid.":"Compare the height of the cells of the virtual grid.","Change the acceleration when moving the object":"Change the acceleration when moving the object","the acceleration on the path":"the acceleration on the path","Pathfinding configuration":"Pathfinding configuration","Compare the acceleration when moving the object":"Compare the acceleration when moving the object","Change the maximum speed when moving the object":"Change the maximum speed when moving the object","the max. speed on the path":"the max. speed on the path","Compare the maximum speed when moving the object":"Compare the maximum speed when moving the object","Change the speed of the object on the path":"Change the speed of the object on the path","the speed on the path":"the speed on the path","Speed on its path":"Speed on its path","Compare the speed of the object on its path.":"Compare the speed of the object on its path.","Angle of movement on its path":"Angle of movement on its path","Compare the angle of movement of an object on its path.":"Compare the angle of movement of an object on its path.","Angle of movement of _PARAM0_ is _PARAM2_ (tolerance: _PARAM3_ degrees)":"Angle of movement of _PARAM0_ is _PARAM2_ (tolerance: _PARAM3_ degrees)","Angle, in degrees":"Angle, in degrees","Tolerance, in degrees":"Tolerance, in degrees","Change the maximum angular speed when moving the object":"Change the maximum angular speed when moving the object","the max. angular speed on the path":"the max. angular speed on the path","Compare the maximum angular speed when moving the object":"Compare the maximum angular speed when moving the object","the rotation offset on the path":"the rotation offset on the path","Compare the rotation offset when moving the object":"Compare the rotation offset when moving the object","Extra border":"Extra border","Change the size of the extra border applied to the object when planning a path":"Change the size of the extra border applied to the object when planning a path","the size of the extra border on the path":"the size of the extra border on the path","Compare the size of the extra border applied to the object when planning a path":"Compare the size of the extra border applied to the object when planning a path","Allow or restrict diagonal movement on the path":"Allow or restrict diagonal movement on the path","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"Allow diagonal movement for _PARAM0_ on the path: _PARAM2_","Check if the object is allowed to move diagonally on the path":"Check if the object is allowed to move diagonally on the path","Diagonal moves allowed for _PARAM0_":"Diagonal moves allowed for _PARAM0_","Enable or disable rotation of the object on the path":"Enable or disable rotation of the object on the path","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Get a waypoint X position":"Get a waypoint X position","Get next waypoint X position":"Get next waypoint X position","Node index (start at 0!)":"Node index (start at 0!)","Get a waypoint Y position":"Get a waypoint Y position","Get next waypoint Y position":"Get next waypoint Y position","Index of the next waypoint":"Index of the next waypoint","Get the index of the next waypoint to reach":"Get the index of the next waypoint to reach","Waypoint count":"Waypoint count","Get the number of waypoints on the path":"Get the number of waypoints on the path","Last waypoint X position":"Last waypoint X position","Last waypoint Y position":"Last waypoint Y position","Acceleration of the object on the path":"Acceleration of the object on the path","Maximum speed of the object on the path":"Maximum speed of the object on the path","Speed of the object on the path":"Speed of the object on the path","Angular maximum speed of the object on the path":"Angular maximum speed of the object on the path","Rotation offset applied the object on the path":"Rotation offset applied the object on the path","Extra border size":"Extra border size","Extra border applied the object on the path":"Extra border applied the object on the path","Width of a cell":"Width of a cell","Height of a cell":"Height of a cell","Grid X offset":"Grid X offset","X offset of the virtual grid":"X offset of the virtual grid","Grid Y offset":"Grid Y offset","Y offset of the virtual grid":"Y offset of the virtual grid","Obstacle for pathfinding":"Obstacle for pathfinding","Flag objects as being obstacles for pathfinding.":"Flag objects as being obstacles for pathfinding.","Cost":"Cost","Change the cost of going through the object.":"Change the cost of going through the object.","the cost":"the cost","Obstacles":"Obstacles","Compare the cost of going through the object":"Compare the cost of going through the object","Should object be impassable?":"Should object be impassable?","Decide if the object is an impassable obstacle":"Decide if the object is an impassable obstacle","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"Set _PARAM0_ as an impassable obstacle: _PARAM2_","Impassable?":"Impassable?","Is object impassable?":"Is object impassable?","Check if the obstacle is impassable":"Check if the obstacle is impassable","_PARAM0_ is impassable":"_PARAM0_ is impassable","Obstacle cost":"Obstacle cost","Virtual cell width":"Virtual cell width","Virtual Grid":"Virtual Grid","Virtual cell height":"Virtual cell height","Virtual grid X offset":"Virtual grid X offset","Virtual grid Y offset":"Virtual grid Y offset","Text object":"Text object","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...","Text":"Text","Displays a text on the screen.":"Displays a text on the screen.","Modify the text":"Modify the text","Modify the text of a Text object.":"Modify the text of a Text object.","Compare the text":"Compare the text","Compare the text of a Text object.":"Compare the text of a Text object.","Change the font of the text.":"Change the font of the text.","Change font of _PARAM0_ to _PARAM1_":"Change font of _PARAM0_ to _PARAM1_","Compare the scale of the text on the X axis":"Compare the scale of the text on the X axis","the scale on the X axis":"the scale on the X axis","Modify the scale of the text on the X axis (default scale is 1)":"Modify the scale of the text on the X axis (default scale is 1)","Compare the scale of the text on the Y axis":"Compare the scale of the text on the Y axis","the scale on the Y axis":"the scale on the Y axis","Modify the scale of the text on the Y axis (default scale is 1)":"Modify the scale of the text on the Y axis (default scale is 1)","Modify the scale of the specified object (default scale is 1)":"Modify the scale of the specified object (default scale is 1)","Change the color of the text. The color is white by default.":"Change the color of the text. The color is white by default.","Change color of _PARAM0_ to _PARAM1_":"Change color of _PARAM0_ to _PARAM1_","Gradient":"Gradient","Change the gradient of the text.":"Change the gradient of the text.","Change gradient of _PARAM0_ to colors _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ type _PARAM5_":"Change gradient of _PARAM0_ to colors _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ type _PARAM5_","Gradient type":"Gradient type","First Color":"First Color","Second Color":"Second Color","Third Color":"Third Color","Fourth Color":"Fourth Color","Outline":"Outline","Change the outline of the text. A thickness of 0 disables the outline.":"Change the outline of the text. A thickness of 0 disables the outline.","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_","Thickness":"Thickness","Change Shadow":"Change Shadow","Change the shadow of the text.":"Change the shadow of the text.","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_","Effects/Shadow":"Effects/Shadow","Distance":"Distance","Blur":"Blur","Show Shadow":"Show Shadow","Show the shadow of the text.":"Show the shadow of the text.","Show the shadow of _PARAM0_: _PARAM1_":"Show the shadow of _PARAM0_: _PARAM1_","Show the shadow":"Show the shadow","Change text opacity":"Change text opacity","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).","Smoothing":"Smoothing","Activate or deactivate text smoothing.":"Activate or deactivate text smoothing.","Smooth _PARAM0_: _PARAM1_":"Smooth _PARAM0_: _PARAM1_","Style":"Style","Smooth the text":"Smooth the text","Check if an object is smoothed":"Check if an object is smoothed","_PARAM0_ is smoothed":"_PARAM0_ is smoothed","De/activate bold":"De/activate bold","Set bold style of _PARAM0_ : _PARAM1_":"Set bold style of _PARAM0_ : _PARAM1_","Set bold style":"Set bold style","Check if the bold style is activated":"Check if the bold style is activated","_PARAM0_ bold style is set":"_PARAM0_ bold style is set","De/activate italic.":"De/activate italic.","Set italic style for _PARAM0_ : _PARAM1_":"Set italic style for _PARAM0_ : _PARAM1_","Set italic":"Set italic","Check if the italic style is activated":"Check if the italic style is activated","_PARAM0_ italic style is set":"_PARAM0_ italic style is set","Underlined":"Underlined","De/activate underlined style.":"De/activate underlined style.","Set underlined style of _PARAM0_: _PARAM1_":"Set underlined style of _PARAM0_: _PARAM1_","Underline":"Underline","Check if the underlined style of an object is set.":"Check if the underlined style of an object is set.","_PARAM0_ underlined style is activated":"_PARAM0_ underlined style is activated","Modify the angle of a Text object.":"Modify the angle of a Text object.","Compare the value of the angle of a Text object.":"Compare the value of the angle of a Text object.","Padding":"Padding","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.","the padding":"the padding","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.","Alignment":"Alignment","Set the text alignment of a multiline text object (does not work with single line texts).":"Set the text alignment of a multiline text object (does not work with single line texts).","Align _PARAM0_: _PARAM1_":"Align _PARAM0_: _PARAM1_","Compare the text alignment of a multiline text object.":"Compare the text alignment of a multiline text object.","the alignment":"the alignment","Wrapping":"Wrapping","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed","Activate wrapping style of _PARAM0_: _PARAM1_":"Activate wrapping style of _PARAM0_: _PARAM1_","Test if the word wrapping style of an object is set.":"Test if the word wrapping style of an object is set.","_PARAM0_ word wrapping style is activated":"_PARAM0_ word wrapping style is activated","Wrapping width":"Wrapping width","Modify the word wrapping width of a Text object.":"Modify the word wrapping width of a Text object.","the wrapping width":"the wrapping width","Test the word wrapping width of a Text object.":"Test the word wrapping width of a Text object.","X Scale of a Text object":"X Scale of a Text object","Y Scale of a Text object":"Y Scale of a Text object","Opacity of a Text object":"Opacity of a Text object","Font size":"Font size","the font size of a text object":"the font size of a text object","the font size":"the font size","File system":"File system","Access the filesystem of the operating system.":"Access the filesystem of the operating system.","File or directory exists":"File or directory exists","Check if the file or directory exists.":"Check if the file or directory exists.","The path _PARAM0_ exists":"The path _PARAM0_ exists","Windows, Linux, MacOS":"Windows, Linux, MacOS","Path to file or directory":"Path to file or directory","Create a directory":"Create a directory","Create a new directory at the specified path.":"Create a new directory at the specified path.","Create directory _PARAM0_":"Create directory _PARAM0_","Directory":"Directory","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occured.":"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occured.","Save a text into a file":"Save a text into a file","Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.","Save _PARAM0_ into file _PARAM1_":"Save _PARAM0_ into file _PARAM1_","Save path":"Save path","Save a text into a file (Async)":"Save a text into a file (Async)","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.","Windows, Linux, MacOS/Asynchronous":"Windows, Linux, MacOS/Asynchronous","Save a scene variable into a JSON file":"Save a scene variable into a JSON file","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.":"Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"Save scene variable _PARAM0_ into file _PARAM1_ as JSON","Save a scene variable into a JSON file (Async)":"Save a scene variable into a JSON file (Async)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.","Load a text from a file (Async)":"Load a text from a file (Async)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"Load text from _PARAM1_ into scene variable _PARAM0_ (Async)","Load path":"Load path","Load a text from a file":"Load a text from a file","Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.","Load text from _PARAM1_ into scene variable _PARAM0_":"Load text from _PARAM1_ into scene variable _PARAM0_","Load a scene variable from a JSON file":"Load a scene variable from a JSON file","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.","Load JSON from _PARAM1_ into scene variable _PARAM0_":"Load JSON from _PARAM1_ into scene variable _PARAM0_","Load a scene variable from a JSON file (Async)":"Load a scene variable from a JSON file (Async)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Delete a file":"Delete a file","Delete a file from the filesystem.":"Delete a file from the filesystem.","Delete the file _PARAM0_":"Delete the file _PARAM0_","File path":"File path","Delete a file (Async)":"Delete a file (Async)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.","Desktop folder":"Desktop folder","Get the path to the desktop folder.":"Get the path to the desktop folder.","Documents folder":"Documents folder","Get the path to the documents folder.":"Get the path to the documents folder.","Pictures folder":"Pictures folder","Get the path to the pictures folder.":"Get the path to the pictures folder.","Game executable file":"Game executable file","Get the path to this game executable file.":"Get the path to this game executable file.","Game executable folder":"Game executable folder","Get the path to this game executable folder.":"Get the path to this game executable folder.","Userdata folder (for application settings)":"Userdata folder (for application settings)","Get the path to userdata folder (for application settings).":"Get the path to userdata folder (for application settings).","User's Home folder":"User's Home folder","Get the path to the user home folder.":"Get the path to the user home folder.","Temp folder":"Temp folder","Get the path to temp folder.":"Get the path to temp folder.","Path delimiter":"Path delimiter","Get the operating system path delimiter.":"Get the operating system path delimiter.","Get directory name from a path":"Get directory name from a path","Returns the portion of the path that represents the directories, without the ending file name.":"Returns the portion of the path that represents the directories, without the ending file name.","File or folder path":"File or folder path","Get file name from a path":"Get file name from a path","Returns the name of the file with its extension, if any.":"Returns the name of the file with its extension, if any.","Get the extension from a file path":"Get the extension from a file path","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".","Video opacity (0-255)":"Video opacity (0-255)","Loop the video":"Loop the video","Playback settings":"Playback settings","Video volume (0-100)":"Video volume (0-100)","Displays a video.":"Displays a video.","Multimedia":"Multimedia","Play a video":"Play a video","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).","Play the video of _PARAM0_":"Play the video of _PARAM0_","Video object":"Video object","Pause a video":"Pause a video","Pause the specified video.":"Pause the specified video.","Pause video _PARAM0_":"Pause video _PARAM0_","Loop a video":"Loop a video","Loop the specified video.":"Loop the specified video.","Loop video of _PARAM0_: _PARAM1_":"Loop video of _PARAM0_: _PARAM1_","Activate loop":"Activate loop","Mute a video":"Mute a video","Mute, or unmute, the specified video.":"Mute, or unmute, the specified video.","Mute video of _PARAM0_: _PARAM1_":"Mute video of _PARAM0_: _PARAM1_","Activate mute":"Activate mute","Set time":"Set time","Set the time of the video object in seconds":"Set the time of the video object in seconds","the time":"\u0648\u0642\u062A","Set volume":"Set volume","Set the volume of the video object, between 0 (muted) and 100 (maximum).":"Set the volume of the video object, between 0 (muted) and 100 (maximum).","the volume":"the volume","Get the volume":"Get the volume","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"Get the volume of a video object, between 0 (muted) and 100 (maximum).","Is played":"Is played","Check if a video is played.":"Check if a video is played.","_PARAM0_ is played":"_PARAM0_ is played","Is paused":"Is paused","Check if the video is paused.":"Check if the video is paused.","_PARAM0_ is paused":"_PARAM0_ is paused","Is looped":"Is looped","Check if the video is looped.":"Check if the video is looped.","_PARAM0_ is looped":"_PARAM0_ is looped","Volume":"Volume","Compare the current volume of a video object.":"Compare the current volume of a video object.","Is muted":"Is muted","Check if a video is muted.":"Check if a video is muted.","_PARAM0_ is muted":"_PARAM0_ is muted","Get current time":"Get current time","Return the current time of a video object (in seconds).":"Return the current time of a video object (in seconds).","Get the duration":"Get the duration","Return the duration of a video object (in seconds).":"Return the duration of a video object (in seconds).","Compare the duration of a video object":"Compare the duration of a video object","the duration (in seconds)":"the duration (in seconds)","Current time":"Current time","Compare the current time of a video object":"Compare the current time of a video object","the current time (in seconds)":"the current time (in seconds)","Is ended":"Is ended","Check if a video is ended":"Check if a video is ended","_PARAM0_ is ended":"_PARAM0_ is ended","Set opacity":"Set opacity","Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).":"Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).","Compare the opacity of a video object":"Compare the opacity of a video object","Get current opacity":"Get current opacity","Return the opacity of a video object":"Return the opacity of a video object","Set playback speed":"Set playback speed","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).","the playback speed":"the playback speed","Playback speed ":"Playback speed ","Compare the playback speed of a video object":"Compare the playback speed of a video object","Get current playback speed":"Get current playback speed","Return the playback speed of a video object":"Return the playback speed of a video object","Dialogue Tree (experimental)":"Dialogue Tree (experimental)","Load dialogue Tree from a scene variable":"Load dialogue Tree from a scene variable","Load a dialogue data object - Yarn json format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn json format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from Scene variable _PARAM1_":"Load dialogue data from Scene variable _PARAM1_","Scene variable that holds the Yarn Json data":"Scene variable that holds the Yarn Json data","Load dialogue Tree from a Json File":"Load dialogue Tree from a Json File","Load a dialogue data object - Yarn json format, stored in a Json file. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn json format, stored in a Json file. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from json file _PARAM1_":"Load dialogue data from json file _PARAM1_","Json file that holds the Yarn Json data":"Json file that holds the Yarn Json data","Start dialogue from branch":"Start dialogue from branch","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"Start dialogue from branch. Use this to initiate the dialogue from a specified branch.","Start dialogue from branch _PARAM0_":"Start dialogue from branch _PARAM0_","Dialogue branch":"Dialogue branch","Stop running dialogue":"Stop running dialogue","Stop the running dialogue. Use this to interrupt dialogue parsing.":"Stop the running dialogue. Use this to interrupt dialogue parsing.","Go to the next dialogue line":"Go to the next dialogue line","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.","Confirm selected Option":"Confirm selected Option","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").","Select next Option":"Select next Option","Select next Option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select next Option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select previous Option":"Select previous Option","Select previous Option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select previous Option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option by number":"Select option by number","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option at index _PARAM0_":"Select option at index _PARAM0_","Option index number":"Option index number","Scroll clipped text":"Scroll clipped text","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.","Complete clipped text scrolling":"Complete clipped text scrolling","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.","Set dialogue state string variable":"Set dialogue state string variable","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state string variable. Use this to set a variable that the dialogue data is using.","Set dialogue state string variable _PARAM0_ to _PARAM1_":"Set dialogue state string variable _PARAM0_ to _PARAM1_","State Variable Name":"State Variable Name","Variable string value":"Variable string value","Set dialogue state number variable":"Set dialogue state number variable","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state number variable. Use this to set a variable that the dialogue data is using.","Set dialogue state number variable _PARAM0_ to _PARAM1_":"Set dialogue state number variable _PARAM0_ to _PARAM1_","Variable number value":"Variable number value","Set dialogue state boolean variable":"Set dialogue state boolean variable","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"Set dialogue state boolean variable _PARAM0_ to _PARAM1_","Variable boolean value":"Variable boolean value","Save dialogue state":"Save dialogue state","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.","Save dialogue state to _PARAM0_":"Save dialogue state to _PARAM0_","Global Variable":"Global Variable","Load dialogue state":"Load dialogue state","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.","Load dialogue state from _PARAM0_":"Load dialogue state from _PARAM0_","Clear dialogue state":"Clear dialogue state","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.","Get the current dialogue line text":"Get the current dialogue line text","Returns the current dialogue line text":"Returns the current dialogue line text","Get the number of options in an options line type":"Get the number of options in an options line type","Get the text of an option from an Options line type":"Get the text of an option from an Options line type","Get the text of an option from an Options line type, using the option's Number. The numbers start from 0.":"Get the text of an option from an Options line type, using the option's Number. The numbers start from 0.","Option Index Number":"Option Index Number","Get a Horizontal list of options from the Options line type":"Get a Horizontal list of options from the Options line type","Get the text of all available options from an Options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an Options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->","Options Selection Cursor":"Options Selection Cursor","Get a Vertical list of options from the Options line type":"Get a Vertical list of options from the Options line type","Get the text of all available options from an Options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an Options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->","Get the number of the currently selected option":"Get the number of the currently selected option","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.","Get dialogue line text clipped":"Get dialogue line text clipped","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.","Get the title of the current branch of the running dialogue":"Get the title of the current branch of the running dialogue","Get the tags of the current branch of the running dialogue":"Get the tags of the current branch of the running dialogue","Get a tag of the current branch of the running dialogue via its index":"Get a tag of the current branch of the running dialogue via its index","Tag Index Number":"Tag Index Number","Get the parameters of a command call":"Get the parameters of a command call","Get the parameters of a command call - <<command withParameter anotherParameter>>":"Get the parameters of a command call - <<command withParameter anotherParameter>>","parameter Index Number":"parameter Index Number","Get the number of parameters in the currently passed command":"Get the number of parameters in the currently passed command","Get parameter from a Tag found by the branch contains tag condition":"Get parameter from a Tag found by the branch contains tag condition","Get a list of all visited branches":"Get a list of all visited branches","Get the full raw text of the current branch":"Get the full raw text of the current branch","Get dialogue state value":"Get dialogue state value","Variable Name":"Variable Name","Command is called":"Command is called","Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.":"Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.","Command <<_PARAM0_>> is called":"Command <<_PARAM0_>> is called","Command String":"Command String","Dialogue line type":"Dialogue line type","Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.":"Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.","The dialogue line is _PARAM0_":"The dialogue line is _PARAM0_","type":"type","Dialogue is running":"Dialogue is running","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.","Dialogue has branch":"Dialogue has branch","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.","Dialogue has a branch named _PARAM0_":"Dialogue has a branch named _PARAM0_","Branch name":"Branch name","Has selected option changed":"Has selected option changed","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.","Selected option has changed":"Selected option has changed","Current dialogue branch title":"Current dialogue branch title","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.","The current dialogue branch title is _PARAM0_":"The current dialogue branch title is _PARAM0_","title name":"title name","Current dialogue branch contains a tag":"Current dialogue branch contains a tag","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.":"Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.","The current dialogue branch contains a _PARAM0_ tag":"The current dialogue branch contains a _PARAM0_ tag","tag name":"tag name","Branch title has been visited":"Branch title has been visited","Check if a branch has been visited":"Check if a branch has been visited","Branch title _PARAM0_ has been visited":"Branch title _PARAM0_ has been visited","branch title":"branch title","Compare dialogue state string variable":"Compare dialogue state string variable","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state string variable. Use this to trigger game events via dialogue variables.","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"Dialogue state string variable _PARAM0_ is equal to _PARAM1_","State variable":"State variable","Equal to":"Equal to","Compare dialogue state number variable":"Compare dialogue state number variable","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state number variable. Use this to trigger game events via dialogue variables.","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"Dialogue state number variable _PARAM0_ is equal to _PARAM1_","Compare dialogue state boolean variable":"Compare dialogue state boolean variable","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state variable. Use this to trigger game events via dialogue variables.","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_","Clipped text has completed scrolling":"Clipped text has completed scrolling","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.","Device vibration":"Device vibration","Vibrate":"Vibrate","Vibrate (Duration in ms).":"Vibrate (Duration in ms).","Start vibration for _PARAM0_ ms":"Start vibration for _PARAM0_ ms","Vibrate by pattern":"Vibrate by pattern","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.","Intervals (for example \"500,100,200\"":"Intervals (for example \"500,100,200\"","Stop vibration":"Stop vibration","Stop the vibration":"Stop the vibration","Device sensors":"Device sensors","Allow the game to access the sensors of a mobile device.":"Allow the game to access the sensors of a mobile device.","Sensor active":"Sensor active","The condition is true if the device orientation sensor is currently active":"The condition is true if the device orientation sensor is currently active","Orientation sensor is active":"Orientation sensor is active","Orientation":"Orientation","Compare the value of orientation alpha":"Compare the value of orientation alpha","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"Compare the value of orientation alpha. (Range: 0 to 360\xB0)","the orientation alpha":"the orientation alpha","Sign of the test":"Sign of the test","Compare the value of orientation beta":"Compare the value of orientation beta","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"Compare the value of orientation beta. (Range: -180 to 180\xB0)","the orientation beta":"the orientation beta","Compare the value of orientation gamma":"Compare the value of orientation gamma","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"Compare the value of orientation gamma. (Range: -90 to 90\xB0)","the orientation gamma":"the orientation gamma","Activate orientation sensor":"Activate orientation sensor","Activate the orientation sensor. (remember to turn it off again)":"Activate the orientation sensor. (remember to turn it off again)","Activate the orientation sensor.":"Activate the orientation sensor.","Deactivate orientation sensor":"Deactivate orientation sensor","Deactivate the orientation sensor.":"Deactivate the orientation sensor.","Is Absolute":"Is Absolute","Get if the devices orientation is absolute and not relative":"Get if the devices orientation is absolute and not relative","Alpha value":"Alpha value","Get the devices orientation Alpha (compass)":"Get the devices orientation Alpha (compass)","Beta value":"Beta value","Get the devices orientation Beta":"Get the devices orientation Beta","Gamma value":"Gamma value","Get the devices orientation Gamma value":"Get the devices orientation Gamma value","The condition is true if the device motion sensor is currently active":"The condition is true if the device motion sensor is currently active","Motion sensor is active":"Motion sensor is active","Motion":"Motion","Compare the value of rotation alpha":"Compare the value of rotation alpha","Compare the value of rotation alpha. (Note: few devices support this sensor)":"Compare the value of rotation alpha. (Note: few devices support this sensor)","the rotation alpha":"the rotation alpha","Value (m/s\xB2)":"Value (m/s\xB2)","Compare the value of rotation beta":"Compare the value of rotation beta","Compare the value of rotation beta. (Note: few devices support this sensor)":"Compare the value of rotation beta. (Note: few devices support this sensor)","the rotation beta":"the rotation beta","Compare the value of rotation gamma":"Compare the value of rotation gamma","Compare the value of rotation gamma. (Note: few devices support this sensor)":"Compare the value of rotation gamma. (Note: few devices support this sensor)","the rotation gamma":"the rotation gamma","Compare the value of acceleration on X-axis":"Compare the value of acceleration on X-axis","Compare the value of acceleration on the X-axis (m/s\xB2).":"Compare the value of acceleration on the X-axis (m/s\xB2).","the acceleration X":"the acceleration X","Compare the value of acceleration on Y-axis":"Compare the value of acceleration on Y-axis","Compare the value of acceleration on the Y-axis (m/s\xB2).":"Compare the value of acceleration on the Y-axis (m/s\xB2).","the acceleration Y":"the acceleration Y","Compare the value of acceleration on Z-axis":"Compare the value of acceleration on Z-axis","Compare the value of acceleration on the Z-axis (m/s\xB2).":"Compare the value of acceleration on the Z-axis (m/s\xB2).","the acceleration Z":"the acceleration Z","Activate motion sensor":"Activate motion sensor","Activate the motion sensor. (remember to turn it off again)":"Activate the motion sensor. (remember to turn it off again)","Activate the motion sensor.":"Activate the motion sensor.","Deactivate motion sensor":"Deactivate motion sensor","Deactivate the motion sensor.":"Deactivate the motion sensor.","Get the devices rotation Alpha":"Get the devices rotation Alpha","Get the devices rotation Beta":"Get the devices rotation Beta","Get the devices rotation Gamma":"Get the devices rotation Gamma","Acceleration X value":"Acceleration X value","Get the devices acceleration on the X-axis (m/s\xB2)":"Get the devices acceleration on the X-axis (m/s\xB2)","Acceleration Y value":"Acceleration Y value","Get the devices acceleration on the Y-axis (m/s\xB2)":"Get the devices acceleration on the Y-axis (m/s\xB2)","Acceleration Z value":"Acceleration Z value","Get the devices acceleration on the Z-axis (m/s\xB2)":"Get the devices acceleration on the Z-axis (m/s\xB2)","Bitmap Text":"Bitmap Text","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.","Opacity (0-255)":"Opacity (0-255)","Alignment, when multiple lines are displayed":"Alignment, when multiple lines are displayed","Bitmap atlas image":"Bitmap atlas image","Text scale":"Text scale","Font tint":"Font tint","Word wrapping":"Word wrapping","Bitmap text":"Bitmap text","the opacity, between 0 (fully transparent) and 255 (opaque)":"the opacity, between 0 (fully transparent) and 255 (opaque)","the font size, defined in the Bitmap Font":"the font size, defined in the Bitmap Font","the scale (1 by default)":"the scale (1 by default)","Font name":"Font name","the font name (defined in the Bitmap font)":"the font name (defined in the Bitmap font)","the font name":"the font name","Set the tint of the Bitmap Text object.":"Set the tint of the Bitmap Text object.","Set tint of _PARAM0_ to _PARAM1_":"Set tint of _PARAM0_ to _PARAM1_","Bitmap files resources":"Bitmap files resources","Change the Bitmap Font and/or the atlas image used by the object.":"Change the Bitmap Font and/or the atlas image used by the object.","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_","Bitmap font resource name":"Bitmap font resource name","Texture atlas resource name":"Texture atlas resource name","the text alignment":"the text alignment","Change the alignment of a Bitmap text object.":"Change the alignment of a Bitmap text object.","Set the alignment of _PARAM0_ to _PARAM1_":"Set the alignment of _PARAM0_ to _PARAM1_","Word wrap":"Word wrap","Check if word wrap is enabled.":"Check if word wrap is enabled.","_PARAM0_ word wrap is enabled":"_PARAM0_ word wrap is enabled","De/activate word wrapping.":"De/activate word wrapping.","Activate word wrap of _PARAM0_: _PARAM1_":"Activate word wrap of _PARAM0_: _PARAM1_","Activate word wrap":"Activate word wrap","the width, in pixels, after which the text is wrapped on next line":"the width, in pixels, after which the text is wrapped on next line","Text Input":"Text Input","A text field the player can type text into.":"A text field the player can type text into.","Initial value":"Initial value","Content":"Content","Placeholder":"Placeholder","Font size (px)":"Font size (px)","Input type":"Input type","By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.":"By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.","Read only":"Read only","Field appearance":"Field appearance","Disabled":"Disabled","Text color":"Text color","Border color":"Border color","Border opacity":"Border opacity","Border width":"Border width","Text input (experimental)":"Text input (experimental)","Form control":"Form control","the placeholder":"the placeholder","Set the font of the object.":"Set the font of the object.","Set the font of _PARAM0_ to _PARAM1_":"Set the font of _PARAM0_ to _PARAM1_","Font resource name":"Font resource name","the input type":"the input type","Set the text color of the object.":"Set the text color of the object.","Set the text color of _PARAM0_ to _PARAM1_":"Set the text color of _PARAM0_ to _PARAM1_","Set the fill color of the object.":"Set the fill color of the object.","Set the fill color of _PARAM0_ to _PARAM1_":"Set the fill color of _PARAM0_ to _PARAM1_","the fill opacity, between 0 (fully transparent) and 255 (opaque)":"the fill opacity, between 0 (fully transparent) and 255 (opaque)","the fill opacity":"the fill opacity","Set the border color of the object.":"Set the border color of the object.","Set the border color of _PARAM0_ to _PARAM1_":"Set the border color of _PARAM0_ to _PARAM1_","the border opacity, between 0 (fully transparent) and 255 (opaque)":"the border opacity, between 0 (fully transparent) and 255 (opaque)","the border opacity":"the border opacity","the border width":"the border width","Read-only":"Read-only","the text input is read-only":"the text input is read-only","read-only":"read-only","the text input is disabled":"the text input is disabled","disabled":"disabled","Focused":"Focused","Check if the text input is focused (the cursor is in the field and player can type text in).":"Check if the text input is focused (the cursor is in the field and player can type text in).","_PARAM0_ is focused":"_PARAM0_ is focused","Physics Engine 2.0":"Physics Engine 2.0","Simulate realistic object physics with gravity, forces, joints, etc.":"Simulate realistic object physics with gravity, forces, joints, etc.","World gravity on X axis":"World gravity on X axis","Compare the world gravity on X axis.":"Compare the world gravity on X axis.","the world gravity on X axis":"the world gravity on X axis","Global":"Global","World gravity on Y axis":"World gravity on Y axis","Compare the world gravity on Y axis.":"Compare the world gravity on Y axis.","the world gravity on Y axis":"the world gravity on Y axis","World gravity":"World gravity","Modify the world gravity.":"Modify the world gravity.","While an object is needed, this will apply to all objects using the behavior.":"While an object is needed, this will apply to all objects using the behavior.","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_","Gravity X":"Gravity X","Gravity Y":"Gravity Y","World time scale":"World time scale","Compare the world time scale.":"Compare the world time scale.","the world time scale":"the world time scale","Modify the world time scale.":"Modify the world time scale.","Set the world time scale of _PARAM0_ to _PARAM2_":"Set the world time scale of _PARAM0_ to _PARAM2_","Is dynamic":"Is dynamic","Test if an object is dynamic.":"Test if an object is dynamic.","Dynamics":"Dynamics","Set as dynamic":"Set as dynamic","Set an object as dynamic. Is affected by gravity, forces and velocities.":"Set an object as dynamic. Is affected by gravity, forces and velocities.","Set _PARAM0_ as dynamic":"Set _PARAM0_ as dynamic","Is static":"Is static","Test if an object is static.":"Test if an object is static.","_PARAM0_ is static":"_PARAM0_ is static","Set as static":"Set as static","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.","Set _PARAM0_ as static":"Set _PARAM0_ as static","Is kinematic":"Is kinematic","Test if an object is kinematic.":"Test if an object is kinematic.","_PARAM0_ is kinematic":"_PARAM0_ is kinematic","Set as kinematic":"Set as kinematic","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"Set an object as kinematic. Is like a static body but can be moved through its velocity.","Set _PARAM0_ as kinematic":"Set _PARAM0_ as kinematic","Is treat as bullet":"Is treat as bullet","Test if an object is being treat as a bullet.":"Test if an object is being treat as a bullet.","_PARAM0_ is bullet":"_PARAM0_ is bullet","Treat as bullet":"Treat as bullet","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.","Treat _PARAM0_ as bullet: _PARAM2_":"Treat _PARAM0_ as bullet: _PARAM2_","Treat as bullet?":"Treat as bullet?","Has fixed rotation":"Has fixed rotation","Test if an object has fixed rotation.":"Test if an object has fixed rotation.","_PARAM0_ has fixed rotation":"_PARAM0_ has fixed rotation","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.","Set _PARAM0_ fixed rotation: _PARAM2_":"Set _PARAM0_ fixed rotation: _PARAM2_","Fixed rotation?":"Fixed rotation?","Is sleeping allowed":"Is sleeping allowed","Test if an object can sleep.":"Test if an object can sleep.","_PARAM0_ can sleep":"_PARAM0_ can sleep","Sleeping allowed":"Sleeping allowed","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.","Allow _PARAM0_ to sleep: _PARAM2_":"Allow _PARAM0_ to sleep: _PARAM2_","Can sleep?":"Can sleep?","Is sleeping":"Is sleeping","Test if an object is sleeping.":"Test if an object is sleeping.","_PARAM0_ is sleeping":"_PARAM0_ is sleeping","Shape scale":"Shape scale","Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.":"Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.","the shape scale":"the shape scale","Body settings":"Body settings","Density":"Density","Test an object density.":"Test an object density.","the _PARAM0_ density":"the _PARAM0_ density","Modify an object density. The body's density and volume determine its mass.":"Modify an object density. The body's density and volume determine its mass.","the density":"the density","Density of the object":"Density of the object","Get the density of an object.":"Get the density of an object.","Test an object friction.":"Test an object friction.","the _PARAM0_ friction":"the _PARAM0_ friction","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.","the friction":"the friction","Friction of the object":"Friction of the object","Get the friction of an object.":"Get the friction of an object.","Restitution":"Restitution","Test an object restitution.":"Test an object restitution.","the _PARAM0_ restitution":"the _PARAM0_ restitution","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.","the restitution":"the restitution","Restitution of the object":"Restitution of the object","Get the restitution of an object.":"Get the restitution of an object.","Test an object linear damping.":"Test an object linear damping.","the _PARAM0_ linear damping":"the _PARAM0_ linear damping","Modify an object linear damping. How much movement speed is lost across the time.":"Modify an object linear damping. How much movement speed is lost across the time.","Linear damping of the object":"Linear damping of the object","Get the linear damping of an object.":"Get the linear damping of an object.","Test an object angular damping.":"Test an object angular damping.","the _PARAM0_ angular damping":"the _PARAM0_ angular damping","Modify an object angular damping. How much angular speed is lost across the time.":"Modify an object angular damping. How much angular speed is lost across the time.","Angular damping of the object":"Angular damping of the object","Get the angular damping of an object.":"Get the angular damping of an object.","Gravity scale":"Gravity scale","Test an object gravity scale.":"Test an object gravity scale.","the _PARAM0_ gravity scale":"the _PARAM0_ gravity scale","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.","the gravity scale":"the gravity scale","Gravity scale of the object":"Gravity scale of the object","Get the gravity scale of an object.":"Get the gravity scale of an object.","Layer enabled":"Layer enabled","Test if an object has a specific layer enabled.":"Test if an object has a specific layer enabled.","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ has layer _PARAM2_ enabled","Filtering":"Filtering","Layer (1 - 16)":"Layer (1 - 16)","Enable layer":"Enable layer","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"Enable layer _PARAM2_ for _PARAM0_: _PARAM3_","Enable?":"Enable?","Mask enabled":"Mask enabled","Test if an object has a specific mask enabled.":"Test if an object has a specific mask enabled.","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ has mask _PARAM2_ enabled","Mask (1 - 16)":"Mask (1 - 16)","Enable mask":"Enable mask","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"Enable mask _PARAM2_ for _PARAM0_: _PARAM3_","Linear velocity X":"Linear velocity X","Test an object linear velocity on X.":"Test an object linear velocity on X.","the linear velocity on X":"the linear velocity on X","Velocity":"Velocity","Modify an object linear velocity on X.":"Modify an object linear velocity on X.","Linear velocity on X axis":"Linear velocity on X axis","Get the linear velocity of an object on X axis.":"Get the linear velocity of an object on X axis.","Linear velocity Y":"Linear velocity Y","Test an object linear velocity on Y.":"Test an object linear velocity on Y.","the linear velocity on Y":"the linear velocity on Y","Modify an object linear velocity on Y.":"Modify an object linear velocity on Y.","Linear velocity on Y axis":"Linear velocity on Y axis","Get the linear velocity of an object on Y axis.":"Get the linear velocity of an object on Y axis.","Test an object linear velocity length.":"Test an object linear velocity length.","the linear velocity length":"the linear velocity length","Get the linear velocity of an object.":"Get the linear velocity of an object.","Angular velocity":"Angular velocity","Test an object angular velocity.":"Test an object angular velocity.","the angular velocity":"the angular velocity","Modify an object angular velocity.":"Modify an object angular velocity.","Get the angular velocity of an object.":"Get the angular velocity of an object.","Apply force":"Apply force","Apply a force to the object. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_","Forces & impulses":"Forces & impulses","X component (N)":"X component (N)","Y component (N)":"Y component (N)","Applying X position":"Applying X position","Applying Y position":"Applying Y position","Apply force (angle)":"Apply force (angle)","Apply a force to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_","Length (N)":"Length (N)","Apply force toward position":"Apply force toward position","Apply a force to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_","Apply impulse":"Apply impulse","Apply an impulse to the object. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_","X component (N.m)":"X component (N.m)","Y component (N.m)":"Y component (N.m)","Apply impulse (angle)":"Apply impulse (angle)","Apply an impulse to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)","Length (N.m)":"Length (N.m)","Apply impulse toward position":"Apply impulse toward position","Apply an impulse to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)","Apply torque (rotational force)":"Apply torque (rotational force)","Apply a torque (also called \"rotational force\") to the object. This will make the object rotate without moving it.":"Apply a torque (also called \"rotational force\") to the object. This will make the object rotate without moving it.","Apply to _PARAM0_ a torque of _PARAM2_":"Apply to _PARAM0_ a torque of _PARAM2_","Torque (N.m)":"Torque (N.m)","Apply angular impulse (rotational impulse)":"Apply angular impulse (rotational impulse)","Apply an angular impulse (also called a \"rotational impulse\") to the object. This will make the object rotate without moving it.":"Apply an angular impulse (also called a \"rotational impulse\") to the object. This will make the object rotate without moving it.","Apply to _PARAM0_ an angular impulse of _PARAM2_":"Apply to _PARAM0_ an angular impulse of _PARAM2_","Angular impulse (N.m.s":"Angular impulse (N.m.s","Mass center X":"Mass center X","Mass center Y":"Mass center Y","Joint first object":"Joint first object","Test if an object is the first object on a joint.":"Test if an object is the first object on a joint.","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ is the first object for joint _PARAM2_","Joint ID":"Joint ID","Joint second object":"Joint second object","Test if an object is the second object on a joint.":"Test if an object is the second object on a joint.","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_ is the second object for joint _PARAM2_","Joint first anchor X":"Joint first anchor X","Joint first anchor Y":"Joint first anchor Y","Joint second anchor X":"Joint second anchor X","Joint second anchor Y":"Joint second anchor Y","Joint reaction force":"Joint reaction force","Test a joint reaction force.":"Test a joint reaction force.","the joint _PARAM2_ reaction force":"the joint _PARAM2_ reaction force","Joint reaction torque":"Joint reaction torque","Test a joint reaction torque.":"Test a joint reaction torque.","the joint _PARAM2_ reaction torque":"the joint _PARAM2_ reaction torque","Remove joint":"Remove joint","Remove a joint from the scene.":"Remove a joint from the scene.","Remove joint _PARAM2_":"Remove joint _PARAM2_","Add distance joint":"Add distance joint","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.","Add a distance joint between _PARAM0_ and _PARAM4_":"Add a distance joint between _PARAM0_ and _PARAM4_","Joints/Distance":"Joints/Distance","First object":"First object","Anchor X on first body":"Anchor X on first body","Anchor Y on first body":"Anchor Y on first body","Second object":"Second object","Anchor X on second body":"Anchor X on second body","Anchor Y on second body":"Anchor Y on second body","Length (-1 to use current objects distance) (default: -1)":"Length (-1 to use current objects distance) (default: -1)","Frequency (Hz) (non-negative) (default: 0)":"Frequency (Hz) (non-negative) (default: 0)","Damping ratio (non-negative) (default: 1)":"Damping ratio (non-negative) (default: 1)","Allow collision between connected bodies? (default: no)":"Allow collision between connected bodies? (default: no)","Variable where to store the joint ID (default: none)":"Variable where to store the joint ID (default: none)","Distance joint length":"Distance joint length","Modify a distance joint length.":"Modify a distance joint length.","the length for distance joint _PARAM2_":"the length for distance joint _PARAM2_","Distance joint frequency":"Distance joint frequency","Modify a distance joint frequency.":"Modify a distance joint frequency.","the frequency for distance joint _PARAM2_":"the frequency for distance joint _PARAM2_","Distance joint damping ratio":"Distance joint damping ratio","Modify a distance joint damping ratio.":"Modify a distance joint damping ratio.","the damping ratio for distance joint _PARAM2_":"the damping ratio for distance joint _PARAM2_","Add revolute joint":"Add revolute joint","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_","Joints/Revolute":"Joints/Revolute","X anchor":"X anchor","Y anchor":"Y anchor","Enable angle limits? (default: no)":"Enable angle limits? (default: no)","Reference angle (default: 0)":"Reference angle (default: 0)","Minimum angle (default: 0)":"Minimum angle (default: 0)","Maximum angle (default: 0)":"Maximum angle (default: 0)","Enable motor? (default: no)":"Enable motor? (default: no)","Motor speed (default: 0)":"Motor speed (default: 0)","Motor maximum torque (default: 0)":"Motor maximum torque (default: 0)","Add revolute joint between two bodies":"Add revolute joint between two bodies","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.","Add a revolute joint between _PARAM0_ and _PARAM4_":"Add a revolute joint between _PARAM0_ and _PARAM4_","Revolute joint reference angle":"Revolute joint reference angle","Revolute joint current angle":"Revolute joint current angle","Revolute joint angular speed":"Revolute joint angular speed","Revolute joint limits enabled":"Revolute joint limits enabled","Test if a revolute joint limits are enabled.":"Test if a revolute joint limits are enabled.","Limits for revolute joint _PARAM2_ are enabled":"Limits for revolute joint _PARAM2_ are enabled","Enable revolute joint limits":"Enable revolute joint limits","Enable or disable a revolute joint angle limits.":"Enable or disable a revolute joint angle limits.","Enable limits for revolute joint _PARAM2_: _PARAM3_":"Enable limits for revolute joint _PARAM2_: _PARAM3_","Revolute joint limits":"Revolute joint limits","Modify a revolute joint angle limits.":"Modify a revolute joint angle limits.","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Revolute joint minimum angle":"Revolute joint minimum angle","Revolute joint maximum angle":"Revolute joint maximum angle","Revolute joint motor enabled":"Revolute joint motor enabled","Test if a revolute joint motor is enabled.":"Test if a revolute joint motor is enabled.","Motor of revolute joint _PARAM2_ is enabled":"Motor of revolute joint _PARAM2_ is enabled","Enable revolute joint motor":"Enable revolute joint motor","Enable or disable a revolute joint motor.":"Enable or disable a revolute joint motor.","Enable motor for revolute joint _PARAM2_: _PARAM3_":"Enable motor for revolute joint _PARAM2_: _PARAM3_","Revolute joint motor speed":"Revolute joint motor speed","Modify a revolute joint motor speed.":"Modify a revolute joint motor speed.","the motor speed for revolute joint _PARAM2_":"the motor speed for revolute joint _PARAM2_","Revolute joint max motor torque":"Revolute joint max motor torque","Modify a revolute joint maximum motor torque.":"Modify a revolute joint maximum motor torque.","the maximum motor torque for revolute joint _PARAM2_":"the maximum motor torque for revolute joint _PARAM2_","Revolute joint maximum motor torque":"Revolute joint maximum motor torque","Revolute joint motor torque":"Revolute joint motor torque","Add prismatic joint":"Add prismatic joint","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.","Add a prismatic joint between _PARAM0_ and _PARAM4_":"Add a prismatic joint between _PARAM0_ and _PARAM4_","Joints/Prismatic":"Joints/Prismatic","Axis angle":"Axis angle","Enable limits? (default: no)":"Enable limits? (default: no)","Minimum translation (default: 0)":"Minimum translation (default: 0)","Maximum translation (default: 0)":"Maximum translation (default: 0)","Motor maximum force (default: 0)":"Motor maximum force (default: 0)","Prismatic joint axis angle":"Prismatic joint axis angle","Prismatic joint reference angle":"Prismatic joint reference angle","Prismatic joint current translation":"Prismatic joint current translation","Prismatic joint current speed":"Prismatic joint current speed","Prismatic joint speed":"Prismatic joint speed","Prismatic joint limits enabled":"Prismatic joint limits enabled","Test if a prismatic joint limits are enabled.":"Test if a prismatic joint limits are enabled.","Limits for prismatic joint _PARAM2_ are enabled":"Limits for prismatic joint _PARAM2_ are enabled","Enable prismatic joint limits":"Enable prismatic joint limits","Enable or disable a prismatic joint limits.":"Enable or disable a prismatic joint limits.","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"Enable limits for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint limits":"Prismatic joint limits","Modify a prismatic joint limits.":"Modify a prismatic joint limits.","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_","Minimum translation":"Minimum translation","Maximum translation":"Maximum translation","Prismatic joint minimum translation":"Prismatic joint minimum translation","Prismatic joint maximum translation":"Prismatic joint maximum translation","Prismatic joint motor enabled":"Prismatic joint motor enabled","Test if a prismatic joint motor is enabled.":"Test if a prismatic joint motor is enabled.","Motor for prismatic joint _PARAM2_ is enabled":"Motor for prismatic joint _PARAM2_ is enabled","Enable prismatic joint motor":"Enable prismatic joint motor","Enable or disable a prismatic joint motor.":"Enable or disable a prismatic joint motor.","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"Enable motor for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint motor speed":"Prismatic joint motor speed","Modify a prismatic joint motor speed.":"Modify a prismatic joint motor speed.","the motor force for prismatic joint _PARAM2_":"the motor force for prismatic joint _PARAM2_","Prismatic joint max motor force":"Prismatic joint max motor force","Modify a prismatic joint maximum motor force.":"Modify a prismatic joint maximum motor force.","the maximum motor force for prismatic joint _PARAM2_":"the maximum motor force for prismatic joint _PARAM2_","Prismatic joint maximum motor force":"Prismatic joint maximum motor force","Prismatic joint motor force":"Prismatic joint motor force","Add pulley joint":"Add pulley joint","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.","Add a pulley joint between _PARAM0_ and _PARAM4_":"Add a pulley joint between _PARAM0_ and _PARAM4_","Joints/Pulley":"Joints/Pulley","Ground anchor X for first object":"Ground anchor X for first object","Ground anchor Y for first object":"Ground anchor Y for first object","Ground anchor X for second object":"Ground anchor X for second object","Ground anchor Y for second object":"Ground anchor Y for second object","Length for first object (-1 to use anchor positions) (default: -1)":"Length for first object (-1 to use anchor positions) (default: -1)","Length for second object (-1 to use anchor positions) (default: -1)":"Length for second object (-1 to use anchor positions) (default: -1)","Ratio (non-negative) (default: 1":"Ratio (non-negative) (default: 1","Pulley joint first ground anchor X":"Pulley joint first ground anchor X","Pulley joint first ground anchor Y":"Pulley joint first ground anchor Y","Pulley joint second ground anchor X":"Pulley joint second ground anchor X","Pulley joint second ground anchor Y":"Pulley joint second ground anchor Y","Pulley joint first length":"Pulley joint first length","Pulley joint second length":"Pulley joint second length","Pulley joint ratio":"Pulley joint ratio","Add gear joint":"Add gear joint","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.","Add a gear joint between joints _PARAM2_ and _PARAM3_":"Add a gear joint between joints _PARAM2_ and _PARAM3_","Joints/Gear":"Joints/Gear","First joint ID":"First joint ID","Second joint ID":"Second joint ID","Ratio (non-zero) (default: 1)":"Ratio (non-zero) (default: 1)","Gear joint first joint":"Gear joint first joint","Gear joint second joint":"Gear joint second joint","Gear joint ratio":"Gear joint ratio","Modify a Gear joint ratio.":"Modify a Gear joint ratio.","the ratio for gear joint _PARAM2_":"the ratio for gear joint _PARAM2_","Add mouse joint":"Add mouse joint","Add a mouse joint to an object (makes the object move towards a specific point).":"Add a mouse joint to an object (makes the object move towards a specific point).","Add a mouse joint to _PARAM0_":"Add a mouse joint to _PARAM0_","Joints/Mouse":"Joints/Mouse","Target X":"Target X","Target Y":"Target Y","Maximum force (N) (non-negative) (default: 500)":"Maximum force (N) (non-negative) (default: 500)","Frequency (Hz) (positive) (default: 10)":"Frequency (Hz) (positive) (default: 10)","Mouse joint target":"Mouse joint target","Set a mouse joint target.":"Set a mouse joint target.","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_","Mouse joint target X":"Mouse joint target X","Mouse joint target Y":"Mouse joint target Y","Mouse joint max force":"Mouse joint max force","Set a mouse joint maximum force.":"Set a mouse joint maximum force.","the maximum force for mouse joint _PARAM2_":"the maximum force for mouse joint _PARAM2_","Mouse joint maximum force":"Mouse joint maximum force","Mouse joint frequency":"Mouse joint frequency","Set a mouse joint frequency.":"Set a mouse joint frequency.","the frequency for mouse joint _PARAM2_":"the frequency for mouse joint _PARAM2_","Mouse joint damping ratio":"Mouse joint damping ratio","Set a mouse joint damping ratio.":"Set a mouse joint damping ratio.","the damping ratio for mouse joint _PARAM2_":"the damping ratio for mouse joint _PARAM2_","Add wheel joint":"Add wheel joint","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.","Add a wheel joint between _PARAM0_ and _PARAM4_":"Add a wheel joint between _PARAM0_ and _PARAM4_","Joints/Wheel":"Joints/Wheel","Frequency (Hz) (non-negative) (default: 10)":"Frequency (Hz) (non-negative) (default: 10)","Wheel joint axis angle":"Wheel joint axis angle","Wheel joint current translation":"Wheel joint current translation","Wheel joint current speed":"Wheel joint current speed","Wheel joint speed":"Wheel joint speed","Wheel joint motor enabled":"Wheel joint motor enabled","Test if a wheel joint motor is enabled.":"Test if a wheel joint motor is enabled.","Motor for wheel joint _PARAM2_ is enabled":"Motor for wheel joint _PARAM2_ is enabled","Enable wheel joint motor":"Enable wheel joint motor","Enable or disable a wheel joint motor.":"Enable or disable a wheel joint motor.","Enable motor for wheel joint _PARAM2_: _PARAM3_":"Enable motor for wheel joint _PARAM2_: _PARAM3_","Wheel joint motor speed":"Wheel joint motor speed","Modify a wheel joint motor speed.":"Modify a wheel joint motor speed.","the motor speed for wheel joint _PARAM2_":"the motor speed for wheel joint _PARAM2_","Wheel joint max motor torque":"Wheel joint max motor torque","Modify a wheel joint maximum motor torque.":"Modify a wheel joint maximum motor torque.","the maximum motor torque for wheel joint _PARAM2_":"the maximum motor torque for wheel joint _PARAM2_","Wheel joint maximum motor torque":"Wheel joint maximum motor torque","Wheel joint motor torque":"Wheel joint motor torque","Wheel joint frequency":"Wheel joint frequency","Modify a wheel joint frequency.":"Modify a wheel joint frequency.","the frequency for wheel joint _PARAM2_":"the frequency for wheel joint _PARAM2_","Wheel joint damping ratio":"Wheel joint damping ratio","Modify a wheel joint damping ratio.":"Modify a wheel joint damping ratio.","the damping ratio for wheel joint _PARAM2_":"the damping ratio for wheel joint _PARAM2_","Add weld joint":"Add weld joint","Add a weld joint between two objects.":"Add a weld joint between two objects.","Add a weld joint between _PARAM0_ and _PARAM4_":"Add a weld joint between _PARAM0_ and _PARAM4_","Joints/Weld":"Joints/Weld","Weld joint reference angle":"Weld joint reference angle","Weld joint frequency":"Weld joint frequency","Modify a weld joint frequency.":"Modify a weld joint frequency.","the frequency for weld joint _PARAM2_":"the frequency for weld joint _PARAM2_","Weld joint damping ratio":"Weld joint damping ratio","Modify a weld joint damping ratio.":"Modify a weld joint damping ratio.","the damping ratio for weld joint _PARAM2_":"the damping ratio for weld joint _PARAM2_","Add rope joint":"Add rope joint","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.","Add a rope joint between _PARAM0_ and _PARAM4_":"Add a rope joint between _PARAM0_ and _PARAM4_","Joints/Rope":"Joints/Rope","Maximum length (-1 to use current objects distance) (default: -1)":"Maximum length (-1 to use current objects distance) (default: -1)","Rope joint max length":"Rope joint max length","Modify a rope joint maximum length.":"Modify a rope joint maximum length.","the maximum length for rope joint _PARAM2_":"the maximum length for rope joint _PARAM2_","Rope joint maximum length":"Rope joint maximum length","Add friction joint":"Add friction joint","Add a friction joint between two objects.":"Add a friction joint between two objects.","Add a friction joint between _PARAM0_ and _PARAM4_":"Add a friction joint between _PARAM0_ and _PARAM4_","Joints/Friction":"Joints/Friction","Maximum force (non-negative)":"Maximum force (non-negative)","Maximum torque (non-negative)":"Maximum torque (non-negative)","Friction joint max force":"Friction joint max force","Modify a friction joint maximum force.":"Modify a friction joint maximum force.","the maximum force for friction joint _PARAM2_":"the maximum force for friction joint _PARAM2_","Friction joint maximum force":"Friction joint maximum force","Friction joint max torque":"Friction joint max torque","Modify a friction joint maximum torque.":"Modify a friction joint maximum torque.","the maximum torque for friction joint _PARAM2_":"the maximum torque for friction joint _PARAM2_","Friction joint maximum torque":"Friction joint maximum torque","Add motor joint":"Add motor joint","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"Add a motor joint between two objects. The position and angle offsets are relative to the first object.","Add a motor joint between _PARAM0_ and _PARAM2_":"Add a motor joint between _PARAM0_ and _PARAM2_","Joints/Motor":"Joints/Motor","Offset X position":"Offset X position","Offset Y position":"Offset Y position","Offset Angle":"Offset Angle","Correction factor (default: 1)":"Correction factor (default: 1)","Motor joint offset":"Motor joint offset","Modify a motor joint offset.":"Modify a motor joint offset.","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_","Offset X":"Offset X","Offset Y":"Offset Y","Motor joint offset X":"Motor joint offset X","Motor joint offset Y":"Motor joint offset Y","Motor joint angular offset":"Motor joint angular offset","Modify a motor joint angular offset.":"Modify a motor joint angular offset.","the angular offset for motor joint _PARAM2_":"the angular offset for motor joint _PARAM2_","Motor joint max force":"Motor joint max force","Modify a motor joint maximum force.":"Modify a motor joint maximum force.","the maximum force for motor joint _PARAM2_":"the maximum force for motor joint _PARAM2_","Motor joint maximum force":"Motor joint maximum force","Motor joint max torque":"Motor joint max torque","Modify a motor joint maximum torque.":"Modify a motor joint maximum torque.","the maximum torque for motor joint _PARAM2_":"the maximum torque for motor joint _PARAM2_","Motor joint maximum torque":"Motor joint maximum torque","Motor joint correction factor":"Motor joint correction factor","Modify a motor joint correction factor.":"Modify a motor joint correction factor.","the correction factor for motor joint _PARAM2_":"the correction factor for motor joint _PARAM2_","Test if two objects collide.":"Test if two objects collide.","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_ is colliding with _PARAM2_","Debugger Tools":"Debugger Tools","Allow to interact with the editor debugger from the game.":"Allow to interact with the editor debugger from the game.","Pause game execution":"Pause game execution","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.","Draw collisions hitboxes and points":"Draw collisions hitboxes and points","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)","Enable debug draw":"Enable debug draw","Show collisions for hidden objects":"Show collisions for hidden objects","Show points names":"Show points names","Show custom points":"Show custom points","Log a message to the console":"Log a message to the console","Logs a message to the debugger's console.":"Logs a message to the debugger's console.","Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_":"Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_","BBCode Text Object":"BBCode Text Object","BBCode text":"BBCode text","Base color":"Base color","Base size":"Base size","Base alignment":"Base alignment","Visible on start":"Visible on start","BBText":"BBText","Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).":"Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).","Compare the value of the BBCode text.":"Compare the value of the BBCode text.","the BBCode text":"the BBCode text","Set BBCode text":"Set BBCode text","Get BBCode text":"Get BBCode text","Set base color":"Set base color","Set base color of _PARAM0_ to _PARAM1_":"Set base color of _PARAM0_ to _PARAM1_","Compare the value of the base opacity of the text.":"Compare the value of the base opacity of the text.","the base opacity":"the base opacity","Set base opacity":"Set base opacity","Get the base opacity":"Get the base opacity","Compare the base font size of the text.":"Compare the base font size of the text.","the base font size":"the base font size","Set base font size":"Set base font size","Get the base font size":"Get the base font size","Font family":"Font family","Compare the value of font family":"Compare the value of font family","the base font family":"the base font family","Set font family":"Set font family","Get the base font family":"Get the base font family","Check the current text alignment.":"Check the current text alignment.","The text alignment of _PARAM0_ is _PARAM1_":"The text alignment of _PARAM0_ is _PARAM1_","Change the alignment of the text.":"Change the alignment of the text.","Set text alignment of _PARAM0_ to _PARAM1_":"Set text alignment of _PARAM0_ to _PARAM1_","Get the text alignment":"Get the text alignment","Word wrap is enabled":"Word wrap is enabled","Set word wrap":"Set word wrap","Activate word wrap for _PARAM0_: _PARAM1_":"Activate word wrap for _PARAM0_: _PARAM1_","Compare the width, in pixels, after which the text is wrapped on next line.":"Compare the width, in pixels, after which the text is wrapped on next line.","Change the width, in pixels, after which the text is wrapped on next line.":"Change the width, in pixels, after which the text is wrapped on next line.","Get the wrapping width":"Get the wrapping width","P2P (experimental)":"P2P (experimental)","Event triggered by peer":"Event triggered by peer","Triggers once when a connected client sends the event":"Triggers once when a connected client sends the event","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"Event _PARAM0_ received from other client (data loss: _PARAM1_)","Event name":"Event name","Data loss allowed?":"Data loss allowed?","Is P2P ready":"Is P2P ready","True if the peer-to-peer extension initialized and is ready to use.":"True if the peer-to-peer extension initialized and is ready to use.","Is P2P ready?":"Is P2P ready?","An error occurred":"An error occurred","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.","P2P error occurred":"P2P error occurred","Peer disconnected":"Peer disconnected","Triggers once when a peer disconnects.":"Triggers once when a peer disconnects.","P2P peer disconnected":"P2P peer disconnected","Peer Connected":"Peer Connected","Triggers once when a remote peer initiates a connection.":"Triggers once when a remote peer initiates a connection.","P2P peer connected":"P2P peer connected","Connect to another client":"Connect to another client","Connects the current client to another client using its id.":"Connects the current client to another client using its id.","Connect to P2P client _PARAM0_":"Connect to P2P client _PARAM0_","ID of the other client":"ID of the other client","Connect to a broker server":"Connect to a broker server","Connects the extension to a broker server.":"Connects the extension to a broker server.","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"Connect to the broker server at http://_PARAM0_:_PARAM1_/","Host":"Host","Port":"Port","Path":"Path","SSl enabled?":"SSl enabled?","Use a custom ICE server":"Use a custom ICE server","Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.":"Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.","Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)":"Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)","URL to the ICE server":"URL to the ICE server","(Optional) Username":"(Optional) Username","(Optional) Password":"(Optional) Password","Connect to the default broker server":"Connect to the default broker server","Connects to the default broker server.":"Connects to the default broker server.","Override the client ID":"Override the client ID","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.","Override the client ID with _PARAM0_":"Override the client ID with _PARAM0_","ID":"ID","Trigger event on all connected clients":"Trigger event on all connected clients","Triggers an event on all connected clients":"Triggers an event on all connected clients","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)","Extra data (optional)":"Extra data (optional)","Trigger event on a specific client":"Trigger event on a specific client","Triggers an event on a specific connected client":"Triggers an event on a specific connected client","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)","Trigger event on all connected clients (variable)":"Trigger event on all connected clients (variable)","Variable containing the extra data":"Variable containing the extra data","Trigger event on a specific client (variable)":"Trigger event on a specific client (variable)","Get event data (variable)":"Get event data (variable)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_","Variable where to store the received data":"Variable where to store the received data","Disconnect from a peer":"Disconnect from a peer","Disconnects this client from another client.":"Disconnects this client from another client.","Disconnect from client _PARAM0_":"Disconnect from client _PARAM0_","Disconnect from all peers":"Disconnect from all peers","Disconnects this client from all other clients.":"Disconnects this client from all other clients.","Disconnect from all clients":"Disconnect from all clients","Disconnect from broker":"Disconnect from broker","Disconnects the client from the broker server.":"Disconnects the client from the broker server.","Disconnect the client from the broker":"Disconnect the client from the broker","Disconnect from all":"Disconnect from all","Disconnects the client from the broker server and all other clients.":"Disconnects the client from the broker server and all other clients.","Disconnect the client from the broker and other clients":"Disconnect the client from the broker and other clients","Get event data":"Get event data","Returns the data received when the specified event was last triggered":"Returns the data received when the specified event was last triggered","Get event sender":"Get event sender","Returns the id of the peer that triggered the event":"Returns the id of the peer that triggered the event","Get client ID":"Get client ID","Gets the client ID of the current game instance":"Gets the client ID of the current game instance","Get last error":"Get last error","Gets the description of the last P2P error":"Gets the description of the last P2P error","Get last disconnected peer":"Get last disconnected peer","Gets the ID of the latest peer that has disconnected.":"Gets the ID of the latest peer that has disconnected.","Get ID of the connected peer":"Get ID of the connected peer","Gets the ID of the newly connected peer.":"Gets the ID of the newly connected peer.","Adjustment":"Adjustment","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.","Gamma (between 0 and 5)":"Gamma (between 0 and 5)","Saturation (between 0 and 5)":"Saturation (between 0 and 5)","Contrast (between 0 and 5)":"Contrast (between 0 and 5)","Brightness (between 0 and 5)":"Brightness (between 0 and 5)","Red (between 0 and 5)":"Red (between 0 and 5)","Green (between 0 and 5)":"Green (between 0 and 5)","Blue (between 0 and 5)":"Blue (between 0 and 5)","Alpha (between 0 and 1, 0 is transparent)":"Alpha (between 0 and 1, 0 is transparent)","Advanced bloom":"Advanced bloom","Applies a bloom effect.":"Applies a bloom effect.","Threshold (between 0 and 1)":"Threshold (between 0 and 1)","Bloom Scale (between 0 and 2)":"Bloom Scale (between 0 and 2)","Brightness (between 0 and 2)":"Brightness (between 0 and 2)","Blur (between 0 and 20)":"Blur (between 0 and 20)","Quality (between 0 and 20)":"Quality (between 0 and 20)","Padding for the visual effect area":"Padding for the visual effect area","ASCII":"ASCII","Render the image with ASCII characters only.":"Render the image with ASCII characters only.","Size (between 2 and 20)":"Size (between 2 and 20)","Beveled edges":"Beveled edges","Add beveled edges around the rendered image.":"Add beveled edges around the rendered image.","Rotation (between 0 and 360)":"Rotation (between 0 and 360)","Outer strength (between 0 and 5)":"Outer strength (between 0 and 5)","Distance (between 10 and 20)":"Distance (between 10 and 20)","Light alpha (between 0 and 1)":"Light alpha (between 0 and 1)","Light color (color of the outline)":"Light color (color of the outline)","Shadow color (color of the outline)":"Shadow color (color of the outline)","Shadow alpha (between 0 and 1)":"Shadow alpha (between 0 and 1)","Black and White":"Black and White","Alter the colors to make the image black and white":"Alter the colors to make the image black and white","Opacity (between 0 and 1)":"Opacity (between 0 and 1)","Blending mode":"Blending mode","Alter the rendered image with the specified blend mode.":"Alter the rendered image with the specified blend mode.","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)","Blur (Gaussian, slow - prefer to use Kawase blur)":"Blur (Gaussian, slow - prefer to use Kawase blur)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.","Blur intensity":"Blur intensity","Number of render passes. An high value will cause lags/poor performance.":"Number of render passes. An high value will cause lags/poor performance.","Resolution":"Resolution","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"Kernel size (one of these values: 5, 7, 9, 11, 13, 15)","Brightness":"Brightness","Make the image brighter.":"Make the image brighter.","Brightness (between 0 and 1)":"Brightness (between 0 and 1)","Bulge Pinch":"Bulge Pinch","Bulges or pinches the image in a circle.":"Bulges or pinches the image in a circle.","Center X (between 0 and 1, 0.5 is image middle)":"Center X (between 0 and 1, 0.5 is image middle)","Center Y (between 0 and 1, 0.5 is image middle)":"Center Y (between 0 and 1, 0.5 is image middle)","Radius":"Radius","strength (between -1 and 1)":"strength (between -1 and 1)","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1 is strong pinch, 0 is no effect, 1 is strong bulge","Color Map":"Color Map","Change the color rendered on screen.":"Change the color rendered on screen.","Color map texture for the effect":"Color map texture for the effect","You can change colors of pixels by modifing a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).":"You can change colors of pixels by modifing a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).","Disable anti-aliasing (\"nearest\" pixel rounding)":"Disable anti-aliasing (\"nearest\" pixel rounding)","Mix":"Mix","Mix value of the effect on the layer (in percent)":"Mix value of the effect on the layer (in percent)","Color Replace":"Color Replace","Effect replacing a color (or similar) by another.":"Effect replacing a color (or similar) by another.","Original Color":"Original Color","New Color":"New Color","Epsilon (between 0 and 1)":"Epsilon (between 0 and 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"Apply an effect resembling old CRT monitors.","Line width (between 0 and 5)":"Line width (between 0 and 5)","Line contrast (between 0 and 1)":"Line contrast (between 0 and 1)","Noise (between 0 and 1)":"Noise (between 0 and 1)","Curvature (between 0 and 10)":"Curvature (between 0 and 10)","Show vertical lines":"Show vertical lines","Noise size (between 0 and 10)":"Noise size (between 0 and 10)","Vignetting (between 0 and 1)":"Vignetting (between 0 and 1)","Vignetting alpha (between 0 and 1)":"Vignetting alpha (between 0 and 1)","Vignetting blur (between 0 and 1)":"Vignetting blur (between 0 and 1)","Interlaced Lines Speed":"Interlaced Lines Speed","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...","Noise Frequency":"Noise Frequency","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.","Displacement map texture":"Displacement map texture","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).":"Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).","Dot":"Dot","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.","Scale (between 0.3 and 1)":"Scale (between 0.3 and 1)","Angle (between 0 and 5)":"Angle (between 0 and 5)","Drop shadow":"Drop shadow","Add a shadow around the rendered image.":"Add a shadow around the rendered image.","Quality (between 1 and 20)":"Quality (between 1 and 20)","Alpha (between 0 and 1)":"Alpha (between 0 and 1)","Distance (between 0 and 50)":"Distance (between 0 and 50)","Color of the shadow":"Color of the shadow","Shadow only (shows only the shadow when enabled)":"Shadow only (shows only the shadow when enabled)","Glitch":"Glitch","Applies a glitch effect to an object.":"Applies a glitch effect to an object.","Slices (between 2 and infinite)":"Slices (between 2 and infinite)","Offset (between -400 and 400)":"Offset (between -400 and 400)","Direction (between -180 and 180)":"Direction (between -180 and 180)","Fill Mode (between 0 and 4)":"Fill Mode (between 0 and 4)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)","Average":"Average","Min Size":"Min Size","Sample Size":"Sample Size","Animation Frequency":"Animation Frequency","Red X offset (between -50 and 50)":"Red X offset (between -50 and 50)","Red Y offset (between -50 and 50)":"Red Y offset (between -50 and 50)","Green X offset (between -50 and 50)":"Green X offset (between -50 and 50)","Green Y offset (between -50 and 50)":"Green Y offset (between -50 and 50)","Blue X offset (between -50 and 50)":"Blue X offset (between -50 and 50)","Blue Y offset (between -50 and 50)":"Blue Y offset (between -50 and 50)","Glow":"Glow","Add a glow effect around the rendered image.":"Add a glow effect around the rendered image.","Inner strength (between 0 and 20)":"Inner strength (between 0 and 20)","Outer strength (between 0 and 20)":"Outer strength (between 0 and 20)","Color (color of the outline)":"Color (color of the outline)","Godray":"Godray","Apply and animate atmospheric light rays.":"Apply and animate atmospheric light rays.","Parallel (parallel rays)":"Parallel (parallel rays)","Animation Speed":"Animation Speed","Lacunarity (between 0 and 5)":"Lacunarity (between 0 and 5)","Angle (between -60 and 60)":"Angle (between -60 and 60)","Gain (between 0 and 1)":"Gain (between 0 and 1)","Light (between 0 and 60)":"Light (between 0 and 60)","Center X (between 100 and 1000)":"Center X (between 100 and 1000)","Center Y (between -1000 and 100)":"Center Y (between -1000 and 100)","Blur (Kawase, fast)":"Blur (Kawase, fast)","Blur the rendered image, with much better performance than Gaussian blur.":"Blur the rendered image, with much better performance than Gaussian blur.","Pixelize X (between 0 and 10)":"Pixelize X (between 0 and 10)","Pixelize Y (between 0 and 10)":"Pixelize Y (between 0 and 10)","Light Night":"Light Night","Alter the colors to simulate night.":"Alter the colors to simulate night.","Dark Night":"Dark Night","Alter the colors to simulate a dark night.":"Alter the colors to simulate a dark night.","Intensity (between 0 and 1)":"Intensity (between 0 and 1)","Noise":"Noise","Add some noise on the rendered image.":"Add some noise on the rendered image.","Noise intensity (between 0 and 1)":"Noise intensity (between 0 and 1)","Old Film":"Old Film","Add a Old film effect around the rendered image.":"Add a Old film effect around the rendered image.","Sepia (between 0 and 1)":"Sepia (between 0 and 1)","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect","Noise Size (between 0 and 10)":"Noise Size (between 0 and 10)","Scratch (between -1 and 1)":"Scratch (between -1 and 1)","Scratch Density (between 0 and 1)":"Scratch Density (between 0 and 1)","Scratch Width (between 1 and 20)":"Scratch Width (between 1 and 20)","Vignetting Alpha (between 0 and 1)":"Vignetting Alpha (between 0 and 1)","Vignetting Blur (between 0 and 1)":"Vignetting Blur (between 0 and 1)","Draws an outline around the rendered image.":"Draws an outline around the rendered image.","Thickness (between 0 and 20)":"Thickness (between 0 and 20)","Color of the outline":"Color of the outline","Pixelate":"Pixelate","Applies a pixelate effect, making display objects appear 'blocky'.":"Applies a pixelate effect, making display objects appear 'blocky'.","Size of the pixels (10 pixels by default)":"Size of the pixels (10 pixels by default)","Radial Blur":"Radial Blur","Applies a Motion blur to an object.":"Applies a Motion blur to an object.","The maximum size of the blur radius, -1 is infinite":"The maximum size of the blur radius, -1 is infinite","Angle (between -180 and 180)":"Angle (between -180 and 180)","The angle in degree of the motion for blur effect":"The angle in degree of the motion for blur effect","Kernel Size (between 3 and 25)":"Kernel Size (between 3 and 25)","The kernel size of the blur filter (Odd number)":"The kernel size of the blur filter (Odd number)","Reflection":"Reflection","Applies a reflection effect to simulate the reflection on water with waves.":"Applies a reflection effect to simulate the reflection on water with waves.","Reflect the image on the waves":"Reflect the image on the waves","Vertical position of the reflection point":"Vertical position of the reflection point","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.","Amplitude start":"Amplitude start","Starting amplitude of waves (0 by default)":"Starting amplitude of waves (0 by default)","Amplitude ending":"Amplitude ending","Ending amplitude of waves (20 by default)":"Ending amplitude of waves (20 by default)","Wave length start":"Wave length start","Starting wave length (30 by default)":"Starting wave length (30 by default)","Wave length ending":"Wave length ending","Ending wave length (100 by default)":"Ending wave length (100 by default)","Alpha start":"Alpha start","Starting alpha (1 by default)":"Starting alpha (1 by default)","Alpha ending":"Alpha ending","Ending alpha (1 by default)":"Ending alpha (1 by default)","RGB split (chromatic aberration)":"RGB split (chromatic aberration)","Applies a RGB split effect also known as chromatic aberration.":"Applies a RGB split effect also known as chromatic aberration.","Red X offset (between -20 and 20)":"Red X offset (between -20 and 20)","Red Y offset (between -20 and 20)":"Red Y offset (between -20 and 20)","Green X offset (between -20 and 20)":"Green X offset (between -20 and 20)","Green Y offset (between -20 and 20)":"Green Y offset (between -20 and 20)","Blue X offset (between -20 and 20)":"Blue X offset (between -20 and 20)","Blue Y offset (between -20 and 20)":"Blue Y offset (between -20 and 20)","Sepia":"Sepia","Alter the colors to sepia.":"Alter the colors to sepia.","Tilt shift":"Tilt shift","Render a tilt-shift-like camera effect.":"Render a tilt-shift-like camera effect.","Blur (between 0 and 200)":"Blur (between 0 and 200)","Gradient blur (between 0 and 2000)":"Gradient blur (between 0 and 2000)","Twist":"Twist","Applies a twist effect making objects appear twisted in the given direction.":"Applies a twist effect making objects appear twisted in the given direction.","The radius of the twist":"The radius of the twist","Angle (between -10 and 10)":"Angle (between -10 and 10)","The angle in degree of the twist":"The angle in degree of the twist","Offset X (between 0 and 1, 0.5 is image middle)":"Offset X (between 0 and 1, 0.5 is image middle)","Offset Y (between 0 and 1, 0.5 is image middle)":"Offset Y (between 0 and 1, 0.5 is image middle)","Zoom blur":"Zoom blur","Applies a Zoom blur.":"Applies a Zoom blur.","Inner radius":"Inner radius","strength (between 0 and 5)":"strength (between 0 and 5)","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"Use Google Firebase services (database, functions, storage...) in your game.","Firebase configuration string":"Firebase configuration string","Enable analytics":"Enable analytics","Enables Analytics for that project.":"Enables Analytics for that project.","Log an Event":"Log an Event","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics","Trigger Event _PARAM0_ with argument _PARAM1_":"Trigger Event _PARAM0_ with argument _PARAM1_","Event Name":"Event Name","Additional Data":"Additional Data","Change user UID":"Change user UID","Changes the current user's analytics identifier. This is what let Analytics differienciate user, so it should always be unique for each user. For advanced usage only.":"Changes the current user's analytics identifier. This is what let Analytics differienciate user, so it should always be unique for each user. For advanced usage only.","Set current user's ID to _PARAM0_":"Set current user's ID to _PARAM0_","New Unique ID":"New Unique ID","Set a user's property":"Set a user's property","Sets an user's properties.Can be used to classify user in Analytics.":"Sets an user's properties.Can be used to classify user in Analytics.","Set property _PARAM0_ of the current user to _PARAM1_":"Set property _PARAM0_ of the current user to _PARAM1_","Property Name":"Property Name","Property Data":"Property Data","Get Remote setting as String":"Get Remote setting as String","Get a setting from Firebase Remote Config as a string.":"Get a setting from Firebase Remote Config as a string.","Remote Config":"Remote Config","Setting Name":"Setting Name","Get Remote setting as Number":"Get Remote setting as Number","Get a setting from Firebase Remote Config as Number.":"Get a setting from Firebase Remote Config as Number.","Set Remote Config Auto Update Inteval":"Set Remote Config Auto Update Inteval","Sets Remote Config Auto Update Inteval.":"Sets Remote Config Auto Update Inteval.","Set Remote Config Auto Update Inteval to _PARAM0_":"Set Remote Config Auto Update Inteval to _PARAM0_","Update Interval in ms":"Update Interval in ms","Set the default configuration":"Set the default configuration","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.","Set default config to _PARAM0_":"Set default config to _PARAM0_","Structure with defaults":"Structure with defaults","Force sync the configuration":"Force sync the configuration","Use this to sync the Remote Config with the client at any time.":"Use this to sync the Remote Config with the client at any time.","Synchronize Remote Config":"Synchronize Remote Config","Create account with email":"Create account with email","Create an account with email and password as credentials.":"Create an account with email and password as credentials.","Create account with email _PARAM0_ and password _PARAM1_":"Create account with email _PARAM0_ and password _PARAM1_","Authentication":"Authentication","Callback variable with state (ok or error)":"Callback variable with state (ok or error)","Sign into an account with email":"Sign into an account with email","Sign into an account with email and password as credentials. ":"Sign into an account with email and password as credentials. ","Connect to account with email _PARAM0_ and password _PARAM1_":"Connect to account with email _PARAM0_ and password _PARAM1_","Log out of the account":"Log out of the account","Logs out of the current account. ":"Logs out of the current account. ","Log out from the account":"Log out from the account","Sign into an account with auth from provider":"Sign into an account with auth from provider","Sign into an account via an external provider. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"Sign into an account via an external provider. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.","Connect to account with Provider _PARAM0_":"Connect to account with Provider _PARAM0_","Provider":"Provider","Sign In as an anonymous guest":"Sign In as an anonymous guest","Sign into a temporary anonymous account.":"Sign into a temporary anonymous account.","Authenticate anonymously":"Authenticate anonymously","Is the user signed in?":"Is the user signed in?","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"Checks if the user is signed in. \nYou should always use this before actions requiring authentications.","Check for authentication":"Check for authentication","Get the user authentififcation token":"Get the user authentififcation token","Get the user authentififcation token. The token is the proof of authentication.":"Get the user authentififcation token. The token is the proof of authentication.","Is the user email address verified":"Is the user email address verified","Checks if the email address of the user got verified.":"Checks if the email address of the user got verified.","The email of the user is verified":"The email of the user is verified","Authentication/User Management":"Authentication/User Management","Get the user email address":"Get the user email address","Gets the user email address.":"Gets the user email address.","Get the accounts creation time":"Get the accounts creation time","Gets the accounts creation time.":"Gets the accounts creation time.","Get the user last login time":"Get the user last login time","Gets the user last login time.":"Gets the user last login time.","Get the user display name":"Get the user display name","Gets the user display name.":"Gets the user display name.","Get the user phone number":"Get the user phone number","Gets the user phone number.":"Gets the user phone number.","Get the user UID":"Get the user UID","Gets the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"Gets the user Unique IDentifier. Use that to link data to an user instead of the name or email.","Get the user tenant ID":"Get the user tenant ID","Gets the user tenant ID. For advanced usage only.":"Gets the user tenant ID. For advanced usage only.","Get the user refresh token":"Get the user refresh token","Gets the user refresh token. For advanced usage only.":"Gets the user refresh token. For advanced usage only.","Get the user profile picture URL":"Get the user profile picture URL","Gets an URL to the user profile picture.":"Gets an URL to the user profile picture.","Send a verification email":"Send a verification email","Send a link per email to verify the user email.":"Send a link per email to verify the user email.","Send verification email":"Send verification email","Set display name":"Set display name","Sets the user display name.":"Sets the user display name.","Set the user's display name to _PARAM0_":"Set the user's display name to _PARAM0_","New display name":"New display name","Set the user profile picture":"Set the user profile picture","Sets the user profile picture URL to a new one.":"Sets the user profile picture URL to a new one.","Set the user's profile picture URL to _PARAM0_":"Set the user's profile picture URL to _PARAM0_","New profile picture URL":"New profile picture URL","Change the user email":"Change the user email","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Authentication/User Management/Advanced":"Authentication/User Management/Advanced","Old email":"Old email","New email":"New email","Send a verification email before doing the change?":"Send a verification email before doing the change?","Change the user email (Provider)":"Change the user email (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","Change the user password":"Change the user password","This action is dangerous so it requires reauthentication.\nChanges the user password.":"This action is dangerous so it requires reauthentication.\nChanges the user password.","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Old password":"Old password","New password":"New password","Change the user password (Provider)":"Change the user password (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","New Password":"New Password","Delete the user account":"Delete the user account","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.","Delete the user account and store result in _PARAM2_":"Delete the user account and store result in _PARAM2_","Delete the user account (Provider)":"Delete the user account (Provider)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.","Delete the user account and store result in _PARAM0_":"Delete the user account and store result in _PARAM0_","Enable performance measuring":"Enable performance measuring","Enables performance measuring.":"Enables performance measuring.","Performance Measuring":"Performance Measuring","Create a custom performance tracker":"Create a custom performance tracker","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.","Create performance tracker: _PARAM0_":"Create performance tracker: _PARAM0_","Tracker Name":"Tracker Name","Start a tracer":"Start a tracer","Start measuring performance for that tracer":"Start measuring performance for that tracer","Start performance measuring on tracer _PARAM0_":"Start performance measuring on tracer _PARAM0_","Stop a tracer":"Stop a tracer","Stop measuring performance for that tracer":"Stop measuring performance for that tracer","Stop performance measuring on tracer _PARAM0_":"Stop performance measuring on tracer _PARAM0_","Record performance":"Record performance","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)","Delay before measuring start (in ms)":"Delay before measuring start (in ms)","Measuring duration (in ms)":"Measuring duration (in ms)","Call a HTTP function":"Call a HTTP function","Calls a HTTP function by name, and store the result in a variable.":"Calls a HTTP function by name, and store the result in a variable.","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)","HTTP Function Name":"HTTP Function Name","Parameter(s) as JSON or string.":"Parameter(s) as JSON or string.","Callback variable with returned value":"Callback variable with returned value","Get server timestamp":"Get server timestamp","Set a field to the timstamp on the server when the request arrives there":"Set a field to the timstamp on the server when the request arrives there","Cloud Firestore":"Cloud Firestore","Start a query":"Start a query","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.","Create a query named _PARAM0_ for collection _PARAM1_":"Create a query named _PARAM0_ for collection _PARAM1_","Cloud Firestore/Queries/Initialize":"Cloud Firestore/Queries/Initialize","Query name":"Query name","Collection":"Collection","Start a query from another query":"Start a query from another query","Start a query with the same collection and filters as another one.":"Start a query with the same collection and filters as another one.","Create a query named _PARAM0_ from query _PARAM1_":"Create a query named _PARAM0_ from query _PARAM1_","Source query name":"Source query name","Filter by field value":"Filter by field value","Only match the documents that have a field passing a check.":"Only match the documents that have a field passing a check.","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_","Cloud Firestore/Queries/Filters":"Cloud Firestore/Queries/Filters","Field to check":"Field to check","Check type":"Check type","Value to check":"Value to check","Filter by field text":"Filter by field text","Text to check":"Text to check","Order by field value":"Order by field value","Orders all documents in the query by a the value of a field.":"Orders all documents in the query by a the value of a field.","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)","Field to order by":"Field to order by","Direction (ascending or descending)":"Direction (ascending or descending)","Limit amount of documents":"Limit amount of documents","Limits the amount of documents returned by the query. Can only be used after an order filter.":"Limits the amount of documents returned by the query. Can only be used after an order filter.","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)","Amount to limit by":"Amount to limit by","Begin from the end":"Begin from the end","Skip some documents":"Skip some documents","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)","The value of the field ordered by to skip after":"The value of the field ordered by to skip after","Skip documents before?":"Skip documents before?","Include documents which field value equals the value to skip after?":"Include documents which field value equals the value to skip after?","Execute a query":"Execute a query","Execute the query and store results in a scene variable.":"Execute the query and store results in a scene variable.","Execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"Execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)","Cloud Firestore/Queries/Execute":"Cloud Firestore/Queries/Execute","Callback variable where to load the results":"Callback variable where to load the results","Callback variable with state (ok or error message)":"Callback variable with state (ok or error message)","Watch a query":"Watch a query","Executes the query every time a new documents starts or stops matching the query, or a document that matches the query has been changed.":"Executes the query every time a new documents starts or stops matching the query, or a document that matches the query has been changed.","Watch and automatically execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"Watch and automatically execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)","Enable persistence":"Enable persistence","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.","Disable persistence":"Disable persistence","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.","Re-enable network":"Re-enable network","Re-enables the connection to the database after disabling it.":"Re-enables the connection to the database after disabling it.","Disable network":"Disable network","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.","Write a document to firestore":"Write a document to firestore","Writes a document (variable) to cloud firestore.":"Writes a document (variable) to cloud firestore.","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)","Cloud Firestore/Documents":"Cloud Firestore/Documents","Document":"Document","Variable to write":"Variable to write","Add a document to firestore":"Add a document to firestore","Adds a document (variable) to cloud firestore with a unique name.":"Adds a document (variable) to cloud firestore with a unique name.","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)","Write a field in firestore":"Write a field in firestore","Writes a field of a firestore document.":"Writes a field of a firestore document.","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, Merge: _PARAM5_)":"Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, Merge: _PARAM5_)","Cloud Firestore/Fields":"Cloud Firestore/Fields","Field to write":"Field to write","Value to write":"Value to write","Merge Document?":"Merge Document?","Update a document in firestore":"Update a document in firestore","Updates a firestore document (variable).":"Updates a firestore document (variable).","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Variable to update with":"Variable to update with","Update a field of a document":"Update a field of a document","Updates a field of a firestore document.":"Updates a field of a firestore document.","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)","Field to update":"Field to update","Delete a document in firestore":"Delete a document in firestore","Deletes a firestore document (variable).":"Deletes a firestore document (variable).","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)","Delete a field of a document":"Delete a field of a document","Deletes a field of a firestore document.":"Deletes a field of a firestore document.","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)","Field to delete":"Field to delete","Get a document from firestore":"Get a document from firestore","Gets a firestore document and store it in a variable.":"Gets a firestore document and store it in a variable.","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Callback variable where to load the document":"Callback variable where to load the document","Get a field of a document":"Get a field of a document","Gets the value of a field in a firestore document.":"Gets the value of a field in a firestore document.","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)","Field to get":"Field to get","Callback variable where to store the field's value":"Callback variable where to store the field's value","Check for a document's existence":"Check for a document's existence","Checks for the existence of a document. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a document. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","Callback variable where to store the result":"Callback variable where to store the result","Check for existence of a document's field":"Check for existence of a document's field","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)","Callback Variable where to store the result":"Callback Variable where to store the result","List all documents of a collection":"List all documents of a collection","Generates a list of all document names in a collection, and stores it as a structure.":"Generates a list of all document names in a collection, and stores it as a structure.","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Upload a file":"Upload a file","Upload a file to firebase Storage.":"Upload a file to firebase Storage.","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)","Upload ID":"Upload ID","File content":"File content","Storage path":"Storage path","File content format":"File content format","Callback variable with the url to the uploaded file":"Callback variable with the url to the uploaded file","Get Download URL":"Get Download URL","Get a unique download URL for a file.":"Get a unique download URL for a file.","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)","Storage path to the file":"Storage path to the file","Write a variable to Database":"Write a variable to Database","Writes a variable to Database.":"Writes a variable to Database.","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)","Realtime Database":"Realtime Database","Write a field in Database":"Write a field in Database","Writes a field of a Database document.":"Writes a field of a Database document.","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)","Update a document in Database":"Update a document in Database","Updates a variable on the database.":"Updates a variable on the database.","Update varable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"Update varable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)","Updates a field of a Database document.":"Updates a field of a Database document.","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Delete a database variable":"Delete a database variable","Deletes a variable from the database.":"Deletes a variable from the database.","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"Delete variable _PARAM0_ from database (store result state in _PARAM1_)","Delete a field of a variable":"Delete a field of a variable","Deletes a field of a variable on the database.":"Deletes a field of a variable on the database.","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)","Get a variable from the database":"Get a variable from the database","Gets a variable from the database and store it in a Scene variable.":"Gets a variable from the database and store it in a Scene variable.","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)","Callback variable where to store the data":"Callback variable where to store the data","Get a field of a variable":"Get a field of a variable","Gets the value of a field in a variable from the database and store it in a scene variable.":"Gets the value of a field in a variable from the database and store it in a scene variable.","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Check for a variable's existence":"Check for a variable's existence","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Check for existence of a variable's field":"Check for existence of a variable's field","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","storage":"storage","Screenshot":"Screenshot","Take screenshot":"Take screenshot","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).","Take a screenshot and save at _PARAM1_":"Take a screenshot and save at _PARAM1_","Allow your game to send scores and interact with the Facebook Instant Games platform.":"Allow your game to send scores and interact with the Facebook Instant Games platform.","Save player data":"Save player data","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)","Player data":"Player data","Variable where to store the success message (optional)":"Variable where to store the success message (optional)","Variable where to store the error message (optional, if an error occurs)":"Variable where to store the error message (optional, if an error occurs)","Load player data":"Load player data","Load the player data with the given key in a variable":"Load the player data with the given key in a variable","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)","Data key name (e.g: \"Lives\")":"Data key name (e.g: \"Lives\")","Variable where to store loaded data":"Variable where to store loaded data","Save player score":"Save player score","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"Save the score, and optionally the content of the given variable in the player score, for the given metadata.","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)","Optional variable with metadata to save":"Optional variable with metadata to save","Load player entry":"Load player entry","Load the player entry in the given leaderboard":"Load the player entry in the given leaderboard","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)","Leaderboard name (e.g: \"PlayersBestTimes\")":"Leaderboard name (e.g: \"PlayersBestTimes\")","Variable where to store the player rank (of -1 if not ranked)":"Variable where to store the player rank (of -1 if not ranked)","Variable where to store the player score (of -1 if no score)":"Variable where to store the player score (of -1 if no score)","Variable where to store extra data (if any)":"Variable where to store extra data (if any)","Check if ads are supported":"Check if ads are supported","Check if showing ads is supported on this device (only mobile phones can show ads)":"Check if showing ads is supported on this device (only mobile phones can show ads)","Ads can be shown on this device":"Ads can be shown on this device","Ads":"Ads","Is the interstitial ad ready":"Is the interstitial ad ready","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"Check if the interstitial ad requested from Facebook is loaded and ready to be shown.","The interstitial ad is loaded and ready to be shown":"The interstitial ad is loaded and ready to be shown","Load and prepare an interstitial ad":"Load and prepare an interstitial ad","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"Request and load an interstitial ad from Facebook, so that it is ready to be shown.","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"The Ad Placement id (can be found while setting up the ad on Facebook)","Show the loaded interstitial ad":"Show the loaded interstitial ad","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)","Is the rewarded video ready":"Is the rewarded video ready","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"Check if the rewarded video requested from Facebook is loaded and ready to be shown.","The rewarded video is loaded and ready to be shown":"The rewarded video is loaded and ready to be shown","Load and prepare a rewarded video":"Load and prepare a rewarded video","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"Request and load a rewarded video from Facebook, so that it is ready to be shown.","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)","Show the loaded rewarded video":"Show the loaded rewarded video","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)","Player identifier":"Player identifier","Get the player unique identifier":"Get the player unique identifier","Player name":"Player name","Get the player name":"Get the player name","Advanced window management":"Advanced window management","Provides advanced features related to the game window positioning and interaction with the operating system.":"Provides advanced features related to the game window positioning and interaction with the operating system.","Change focus of the window":"Change focus of the window","Make the window gain or lose focus.":"Make the window gain or lose focus.","Focus the window: _PARAM0_":"Focus the window: _PARAM0_","Windows, Linux, macOS":"Windows, Linux, macOS","Focus the window?":"Focus the window?","Window focused":"Window focused","Checks if the window is focused.":"Checks if the window is focused.","The window is focused":"The window is focused","Change visibility of the window":"Change visibility of the window","Make the window visible or invisible.":"Make the window visible or invisible.","Window visible: _PARAM0_":"Window visible: _PARAM0_","Show window?":"Show window?","Window visible":"Window visible","Checks if the window is visible.":"Checks if the window is visible.","The window is visible":"The window is visible","Maximize the window":"Maximize the window","Maximize or unmaximize the window.":"Maximize or unmaximize the window.","Maximize window: _PARAM0_":"Maximize window: _PARAM0_","Maximize window?":"Maximize window?","Window maximized":"Window maximized","Checks if the window is maximized.":"Checks if the window is maximized.","The window is maximized":"The window is maximized","Minimize the window":"Minimize the window","Minimize or unminimize the window.":"Minimize or unminimize the window.","Minimize window: _PARAM0_":"Minimize window: _PARAM0_","Minimize window?":"Minimize window?","Window minimized":"Window minimized","Checks if the window is minimized.":"Checks if the window is minimized.","The window is minimized":"The window is minimized","Enable the window":"Enable the window","Enables or disables the window.":"Enables or disables the window.","Enable window: _PARAM0_":"Enable window: _PARAM0_","Enable window?":"Enable window?","Window enabled":"Window enabled","Checks if the window is enabled.":"Checks if the window is enabled.","The window is enabled":"The window is enabled","Allow resizing":"Allow resizing","Enables or disables resizing of the window by the user.":"Enables or disables resizing of the window by the user.","Enable window resizing: _PARAM0_":"Enable window resizing: _PARAM0_","Allow resizing?":"Allow resizing?","Window resizable":"Window resizable","Checks if the window can be resized.":"Checks if the window can be resized.","The window can be resized":"The window can be resized","Allow moving":"Allow moving","Enables or disables moving of the window by the user.":"Enables or disables moving of the window by the user.","Enable window moving: _PARAM0_":"Enable window moving: _PARAM0_","Allow moving?":"Allow moving?","Window movable":"Window movable","Checks if the window can be moved.":"Checks if the window can be moved.","The window can be moved":"The window can be moved","Allow maximizing":"Allow maximizing","Enables or disables maximizing of the window by the user.":"Enables or disables maximizing of the window by the user.","Enable window maximizing: _PARAM0_":"Enable window maximizing: _PARAM0_","Allow maximizing?":"Allow maximizing?","Window maximizable":"Window maximizable","Checks if the window can be maximized.":"Checks if the window can be maximized.","The window can be maximized":"The window can be maximized","Allow minimizing":"Allow minimizing","Enables or disables minimizing of the window by the user.":"Enables or disables minimizing of the window by the user.","Enable window minimizing: _PARAM0_":"Enable window minimizing: _PARAM0_","Allow minimizing?":"Allow minimizing?","Window minimizable":"Window minimizable","Checks if the window can be minimized.":"Checks if the window can be minimized.","The window can be minimized":"The window can be minimized","Allow full-screening":"Allow full-screening","Enables or disables full-screening of the window by the user.":"Enables or disables full-screening of the window by the user.","Enable window full-screening: _PARAM0_":"Enable window full-screening: _PARAM0_","Allow full-screening?":"Allow full-screening?","Window full-screenable":"Window full-screenable","Checks if the window can be full-screened.":"Checks if the window can be full-screened.","The window can be set in fullscreen":"The window can be set in fullscreen","Allow closing":"Allow closing","Enables or disables closing of the window by the user.":"Enables or disables closing of the window by the user.","Enable window closing: _PARAM0_":"Enable window closing: _PARAM0_","Allow closing?":"Allow closing?","Window closable":"Window closable","Checks if the window can be closed.":"Checks if the window can be closed.","The window can be closed":"The window can be closed","Make the windows always on top":"Make the windows always on top","Puts the window constantly above all other windows.":"Puts the window constantly above all other windows.","Make window always on top: _PARAM0_, level: _PARAM1_":"Make window always on top: _PARAM0_, level: _PARAM1_","Enable always on top?":"Enable always on top?","Level":"Level","Window always on top":"Window always on top","Checks if the window is always on top.":"Checks if the window is always on top.","The window is always on top":"The window is always on top","Enable kiosk mode":"Enable kiosk mode","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"Puts the window in kiosk mode. This prevents the user from exiting fullscreen.","Enable kiosk mode: _PARAM0_":"Enable kiosk mode: _PARAM0_","Enable kiosk mode?":"Enable kiosk mode?","Kiosk mode":"Kiosk mode","Checks if the window is currently in kiosk mode.":"Checks if the window is currently in kiosk mode.","The window is in kiosk mode":"The window is in kiosk mode","Enable window shadow":"Enable window shadow","Enables or disables the window shadow.":"Enables or disables the window shadow.","Enable window shadow: _PARAM0_":"Enable window shadow: _PARAM0_","Enable shadow?":"Enable shadow?","Shadow enabled":"Shadow enabled","Checks if the window currently has it's shadow enabled.":"Checks if the window currently has it's shadow enabled.","The window has a shadow":"The window has a shadow","Enable content protection":"Enable content protection","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.","Enable content protection: _PARAM0_":"Enable content protection: _PARAM0_","Enable content protection?":"Enable content protection?","Allow focusing":"Allow focusing","Allow or disallow the user to focus the window.":"Allow or disallow the user to focus the window.","Allow to focus the window: _PARAM0_":"Allow to focus the window: _PARAM0_","Allow focus?":"Allow focus?","Flash the window":"Flash the window","Make the window flash or end flashing.":"Make the window flash or end flashing.","Make the window flash: _PARAM0_":"Make the window flash: _PARAM0_","Flash the window?":"Flash the window?","Set window opacity":"Set window opacity","Changes the window opacity.":"Changes the window opacity.","Set the window opacity to _PARAM0_":"Set the window opacity to _PARAM0_","New opacity":"New opacity","Set window position":"Set window position","Changes the window position.":"Changes the window position.","Set the window position to _PARAM0_;_PARAM1_":"Set the window position to _PARAM0_;_PARAM1_","Window X position":"Window X position","Returns the current window X position.":"Returns the current window X position.","Window Y position":"Window Y position","Returns the current window Y position.":"Returns the current window Y position.","Window opacity":"Window opacity","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).","Leaderboards (experimental)":"Leaderboards (experimental)","Allow your game to send scores to your leaderboards.":"Allow your game to send scores to your leaderboards.","Save the player's score to the given leaderboard.":"Save the player's score to the given leaderboard.","Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_.":"Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_.","Save score":"Save score","Score to register for the player":"Score to register for the player","Name to register for the player":"Name to register for the player","Last score save has errored":"Last score save has errored","Check if the last attempt to save a score has errored.":"Check if the last attempt to save a score has errored.","Last score save in leaderboard _PARAM0_ has errored":"Last score save in leaderboard _PARAM0_ has errored","If no leaderboard is specified, will return the value related to the last leaderboard save action.":"If no leaderboard is specified, will return the value related to the last leaderboard save action.","Last score save has succeeded":"Last score save has succeeded","Check if the last attempt to save a score has succeeded.":"Check if the last attempt to save a score has succeeded.","Last score save in leaderboard _PARAM0_ has succeeded":"Last score save in leaderboard _PARAM0_ has succeeded","If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.":"If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.","Score is saving":"Score is saving","Check if a score is currently being saved in leaderboard.":"Check if a score is currently being saved in leaderboard.","Score is saving in leaderboard _PARAM0_":"Score is saving in leaderboard _PARAM0_","Error of last save attempt":"Error of last save attempt","Get the error of the last save attempt.":"Get the error of the last save attempt.","Error of last save attempt in leaderboard _PARAM0_":"Error of last save attempt in leaderboard _PARAM0_","Leaderboard display has errored":"Leaderboard display has errored","Check if the display of the leaderboard errored.":"Check if the display of the leaderboard errored.","Display leaderboard":"Display leaderboard","Leaderboard display has loaded":"Leaderboard display has loaded","Check if the display of the leaderboard has finished loading and been displayed on screen.":"Check if the display of the leaderboard has finished loading and been displayed on screen.","Leaderboard display has loaded and is displayed on screen":"Leaderboard display has loaded and is displayed on screen","Leaderboard display is loading":"Leaderboard display is loading","Check if the display of the leaderboard is loading.":"Check if the display of the leaderboard is loading.","Format player name":"Format player name","Formats a name so that it can be submitted to a leaderboard.":"Formats a name so that it can be submitted to a leaderboard.","Raw player name":"Raw player name","Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.":"Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.","Display leaderboard _PARAM1_ (display a loader: _PARAM2_)":"Display leaderboard _PARAM1_ (display a loader: _PARAM2_)","Display loader while leaderboard is loading":"Display loader while leaderboard is loading","Close current leaderboard":"Close current leaderboard","Close the leaderboard currently displayed on top of the game.":"Close the leaderboard currently displayed on top of the game.","Close current leaderboard displayed on top of the game":"Close current leaderboard displayed on top of the game","Lights":"Lights","Light Obstacle Behavior":"Light Obstacle Behavior","Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.":"Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.","Debug mode":"Debug mode","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.","Light texture (optional)":"Light texture (optional)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.","Light":"Light","Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.","Set the radius of light object":"Set the radius of light object","Set the radius of _PARAM0_ to: _PARAM1_":"Set the radius of _PARAM0_ to: _PARAM1_","Set the color of light object":"Set the color of light object","Set the color of light object in format \"R;G;B\" string.":"Set the color of light object in format \"R;G;B\" string.","Set the color of _PARAM0_ to: _PARAM1_":"Set the color of _PARAM0_ to: _PARAM1_","AdMob":"AdMob","Allow to display AdMob banners, interstitials and reward video ads.":"Allow to display AdMob banners, interstitials and reward video ads.","AdMob Android App ID":"AdMob Android App ID","AdMob iOS App ID":"AdMob iOS App ID","Enable test mode":"Enable test mode","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.","Enable test mode (serving test ads, for development): _PARAM0_":"Enable test mode (serving test ads, for development): _PARAM0_","Enable test mode?":"Enable test mode?","Banner loading":"Banner loading","Check if a banner is currently loading. It will be shown automatically when loaded.":"Check if a banner is currently loading. It will be shown automatically when loaded.","Banner is loading":"Banner is loading","Banner showing":"Banner showing","Check if there is a banner being displayed.":"Check if there is a banner being displayed.","Banner is showing":"Banner is showing","Banner had an error":"Banner had an error","Check if there was a error while displaying a banner.":"Check if there was a error while displaying a banner.","Banner ad had an error":"Banner ad had an error","Configure the banner":"Configure the banner","Configure a banner, which can then be displayed.\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"Configure a banner, which can then be displayed.\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_","Android banner ID":"Android banner ID","iOS banner ID":"iOS banner ID","Display at top? (bottom otherwise)":"Display at top? (bottom otherwise)","Show banner":"Show banner","Show the banner that was previously set up.":"Show the banner that was previously set up.","Hide banner":"Hide banner","Hide the banner. You can show it again with the corresponding action.":"Hide the banner. You can show it again with the corresponding action.","Interstitial loading":"Interstitial loading","Check if an interstitial is currently loading.":"Check if an interstitial is currently loading.","Interstitial is loading":"Interstitial is loading","Interstitial ready":"Interstitial ready","Check if an interstitial is ready to be displayed.":"Check if an interstitial is ready to be displayed.","Interstitial is ready":"Interstitial is ready","Interstitial showing":"Interstitial showing","Check if there is an interstitial being displayed.":"Check if there is an interstitial being displayed.","Interstitial is showing":"Interstitial is showing","Interstitial had an error":"Interstitial had an error","Check if there was a error while loading the interstitial.":"Check if there was a error while loading the interstitial.","Interstitial ad had an error":"Interstitial ad had an error","Load interstitial":"Load interstitial","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)","Android interstitial ID":"Android interstitial ID","iOS interstitial ID":"iOS interstitial ID","Displayed automatically when loading is finished?":"Displayed automatically when loading is finished?","Show interstitial":"Show interstitial","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.","Show the loaded interstitial":"Show the loaded interstitial","Video loading":"Video loading","Check if a reward video is currently loading.":"Check if a reward video is currently loading.","Reward video is loading":"Reward video is loading","Video ready":"Video ready","Check if a reward video is ready to be displayed.":"Check if a reward video is ready to be displayed.","Reward video is ready":"Reward video is ready","Video showing":"Video showing","Check if there is a reward video being displayed.":"Check if there is a reward video being displayed.","Reward video is showing":"Reward video is showing","Video had an error":"Video had an error","Check if there was a error while loading the rewarded video.":"Check if there was a error while loading the rewarded video.","Video ad had an error":"Video ad had an error","Video reward received":"Video reward received","Check if the reward of the video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another reward video.":"Check if the reward of the video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another reward video.","User got the reward of the video (and clear this reward: _PARAM0_)":"User got the reward of the video (and clear this reward: _PARAM0_)","Clear the reward (needed to show another video)":"Clear the reward (needed to show another video)","Load video":"Load video","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)","Android reward video ID":"Android reward video ID","iOS reward video ID":"iOS reward video ID","Show video":"Show video","Show the reward video that was loaded. Will work only when the video is fully loaded.":"Show the reward video that was loaded. Will work only when the video is fully loaded.","Show the loaded reward video":"Show the loaded reward video","Mark the reward of the video as claimed":"Mark the reward of the video as claimed","Mark the video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Mark the video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.","Tweening":"Tweening","Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.":"Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.","Ease":"Ease","Tween between 2 values according to an easing function.":"Tween between 2 values according to an easing function.","Easing":"Easing","From value":"From value","To value":"To value","Weighting":"Weighting","From 0 to 1.":"From 0 to 1.","Tween":"Tween","Smoothly animate position, angle, scale and other properties of objects.":"Smoothly animate position, angle, scale and other properties of objects.","Add object variable tween":"Add object variable tween","Add a tween animation for an object variable.":"Add a tween animation for an object variable.","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_","Tween Identifier":"Tween Identifier","Destroy this object when tween finishes":"Destroy this object when tween finishes","Add object position tween":"Add object position tween","Add a tween animation for the object position.":"Add a tween animation for the object position.","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To X":"To X","To Y":"To Y","Add object position X tween":"Add object position X tween","Add a tween animation for the object X position.":"Add a tween animation for the object X position.","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object width tween":"Add object width tween","Add a tween animation for the object width.":"Add a tween animation for the object width.","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To width":"To width","Add object height tween":"Add object height tween","Add a tween animation for the object height.":"Add a tween animation for the object height.","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To height":"To height","Add object position Y tween":"Add object position Y tween","Add a tween animation for the object Y position.":"Add a tween animation for the object Y position.","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object angle tween":"Add object angle tween","Add a tween animation for the object angle.":"Add a tween animation for the object angle.","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To angle (in degrees)":"To angle (in degrees)","Add object scale tween":"Add object scale tween","Add a tween animation for the object scale (Note: the scale can never be less than 0).":"Add a tween animation for the object scale (Note: the scale can never be less than 0).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To scale X":"To scale X","To scale Y":"To scale Y","Scale from center of object":"Scale from center of object","Add object X-scale tween":"Add object X-scale tween","Add a tween animation for the object X-scale (Note: the scale can never be less than 0).":"Add a tween animation for the object X-scale (Note: the scale can never be less than 0).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object Y-scale tween":"Add object Y-scale tween","Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).":"Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add text size tween":"Add text size tween","Add a tween animation for the text object character size (Note: the size can never be less than 1).":"Add a tween animation for the text object character size (Note: the size can never be less than 1).","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To character size":"To character size","Add object opacity tween":"Add object opacity tween","Add a tween animation for the object opacity (Value between 0 and 255).":"Add a tween animation for the object opacity (Value between 0 and 255).","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To opacity":"To opacity","Add object color tween":"Add object color tween","Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To color":"To color","Tween on the Hue/Saturation/Lightness (HSL)":"Tween on the Hue/Saturation/Lightness (HSL)","Useful to have a more natural change between colors.":"Useful to have a more natural change between colors.","Add object HSL color tween":"Add object HSL color tween","Add a tween animation for the object color using Hue/Saturation/Lightness. Hue can be any number, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"Add a tween animation for the object color using Hue/Saturation/Lightness. Hue can be any number, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_","To Hue":"To Hue","Animate Hue":"Animate Hue","To Saturation (-1 to ignore)":"To Saturation (-1 to ignore)","To Lightness (-1 to ignore)":"To Lightness (-1 to ignore)","Tween exists":"Tween exists","Check if the tween animation exists.":"Check if the tween animation exists.","Tween _PARAM2_ on _PARAM0_ exists":"Tween _PARAM2_ on _PARAM0_ exists","Tween is playing":"Tween is playing","Check if the tween animation is currently playing.":"Check if the tween animation is currently playing.","Tween _PARAM2_ on _PARAM0_ is playing":"Tween _PARAM2_ on _PARAM0_ is playing","Tween finished playing":"Tween finished playing","Check if the tween animation has finished playing.":"Check if the tween animation has finished playing.","Tween _PARAM2_ on _PARAM0_ has finished playing":"Tween _PARAM2_ on _PARAM0_ has finished playing","Pause a tween":"Pause a tween","Pause the running tween animation.":"Pause the running tween animation.","Pause the tween _PARAM2_ on _PARAM0_":"Pause the tween _PARAM2_ on _PARAM0_","Stop a tween":"Stop a tween","Stop the running tween animation.":"Stop the running tween animation.","Stop the tween _PARAM2_ on _PARAM0_":"Stop the tween _PARAM2_ on _PARAM0_","Jump to end":"Jump to end","Resume a tween":"Resume a tween","Resume the tween animation.":"Resume the tween animation.","Resume the tween _PARAM2_ on _PARAM0_":"Resume the tween _PARAM2_ on _PARAM0_","Remove a tween":"Remove a tween","Remove the tween animation from the object.":"Remove the tween animation from the object.","Remove the tween _PARAM2_ from _PARAM0_":"Remove the tween _PARAM2_ from _PARAM0_","Progress of a tween":"Progress of a tween","Progress of a tween (between 0.0 and 1.0)":"Progress of a tween (between 0.0 and 1.0)","Tilemap":"Tilemap","Tilemap JSON file":"Tilemap JSON file","This is the JSON file that was saved or exported from Tiled.":"This is the JSON file that was saved or exported from Tiled.","Tilemap and tileset":"Tilemap and tileset","Tileset JSON file (optional)":"Tileset JSON file (optional)","Optional, don't specify it if you've not saved the tileset in a different file.":"Optional, don't specify it if you've not saved the tileset in a different file.","Atlas image":"Atlas image","Display mode":"Display mode","Layer index to display":"Layer index to display","If \"index\" is selected as the display mode, this is the index of the layer to display.":"If \"index\" is selected as the display mode, this is the index of the layer to display.","Animation speed scale":"Animation speed scale","Animation FPS":"Animation FPS","Displays a tiled-based map, made with the Tiled editor (download it separately on https://www.mapeditor.org/).":"Displays a tiled-based map, made with the Tiled editor (download it separately on https://www.mapeditor.org/).","Check the Tilemap JSON file being used.":"Check the Tilemap JSON file being used.","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"The Tilemap JSON file of _PARAM0_ is _PARAM1_","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"Set the Tilemap JSON file of _PARAM0_ to _PARAM1_","Tileset JSON file":"Tileset JSON file","Check the tileset JSON file being used.":"Check the tileset JSON file being used.","The tileset JSON file of _PARAM0_ is _PARAM1_":"The tileset JSON file of _PARAM0_ is _PARAM1_","Set the JSON file with the tileset data (sometimes that is embeded in the Tilemap, so not needed)":"Set the JSON file with the tileset data (sometimes that is embeded in the Tilemap, so not needed)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"Set the tileset JSON file of _PARAM0_ to _PARAM1_","Compare the value of the display mode.":"Compare the value of the display mode.","The display mode of _PARAM0_ is _PARAM1_":"The display mode of _PARAM0_ is _PARAM1_","Set the display mode":"Set the display mode","Set the display mode of _PARAM0_ to _PARAM1_":"Set the display mode of _PARAM0_ to _PARAM1_","Layer index":"Layer index","Compare the value of the layer index.":"Compare the value of the layer index.","the layer index":"the layer index","Set the layer index of the Tilemap.":"Set the layer index of the Tilemap.","Get the layer index being displayed":"Get the layer index being displayed","Compare the animation speed scale.":"Compare the animation speed scale.","the animation speed scale":"the animation speed scale","Set the animation speed scale of the Tilemap (1 by default).":"Set the animation speed scale of the Tilemap (1 by default).","Get the Animation speed scale":"Get the Animation speed scale","Animation speed (FPS)":"Animation speed (FPS)","Compare the animation speed (in frames per second).":"Compare the animation speed (in frames per second).","the animation speed (FPS)":"the animation speed (FPS)","Set the animation speed (in frames per second) of the Tilemap.":"Set the animation speed (in frames per second) of the Tilemap.","Get the animation speed (in frames per second)":"Get the animation speed (in frames per second)","Spatial sound":"Spatial sound","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.","Set position of sound":"Set position of sound","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_","Channel":"Channel","Z position":"Z position","Set position of the listener":"Set position of the listener","Sets the spatial position of the listener/player.":"Sets the spatial position of the listener/player.","Set the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"Set the listener position to _PARAM0_, _PARAM1_, _PARAM2_","Smooth the image":"Smooth the image","Always loaded in memory":"Always loaded in memory","Preload as sound":"Preload as sound","Preload as music":"Preload as music","Disable preloading at game startup":"Disable preloading at game startup","Unable to copy \"":"Unable to copy \"","\" to \"":"\" to \"","\".":"\".","Cannot find an expression with this name: ":"Cannot find an expression with this name: ","Double check that you've not made any typo in the name.":"Double check that you've not made any typo in the name.","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.","You tried to use an expression that returns a number, but another type is expected:":"You tried to use an expression that returns a number, but another type is expected:","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.","You tried to use an expression that returns a string, but another type is expected:":"You tried to use an expression that returns a string, but another type is expected:","You tried to use an expression with the wrong return type:":"You tried to use an expression with the wrong return type:","The number of parameters must be exactly ":"The number of parameters must be exactly ","The number of parameters must be: ":"The number of parameters must be: ","A text must start with a double quote (\").":"A text must start with a double quote (\").","A text must end with a double quote (\"). Add a double quote to terminate the text.":"A text must end with a double quote (\"). Add a double quote to terminate the text.","A number was expected. You must enter a number here.":"A number was expected. You must enter a number here.","Return <subject>.":"Return <subject>.","Compare <subject>.":"Compare <subject>.","Check if <subject>.":"Check if <subject>.","Set (or unset) if <subject>.":"Set (or unset) if <subject>.","Change <subject>.":"Change <subject>.","Set _PARAM0_ as <subject>: <value>":"Set _PARAM0_ as <subject>: <value>","Change <subject>: <value>":"Change <subject>: <value>","Modification's sign":"Modification's sign","Change <subject> of _PARAM0_: <operator> <value>":"Change <subject> of _PARAM0_: <operator> <value>","Change <subject>: <operator> <value>":"Change <subject>: <operator> <value>","_PARAM0_ is <subject>":"_PARAM0_ is <subject>","<subject>":"<subject>","Value to compare":"Value to compare","<subject> of _PARAM0_ <operator> <value>":"<subject> of _PARAM0_ <operator> <value>","<subject> <operator> <value>":"<subject> <operator> <value>","Value of a scene variable":"Value of a scene variable","Compare the value of a scene variable.":"Compare the value of a scene variable.","the scene variable _PARAM0_":"the scene variable _PARAM0_","Scene variables":"Scene variables","Variable":"Variable","Text of a scene variable":"Text of a scene variable","Compare the text of a scene variable.":"Compare the text of a scene variable.","the text of scene variable _PARAM0_":"the text of scene variable _PARAM0_","Boolean value of a scene variable":"Boolean value of a scene variable","Compare the boolean value of a scene variable.":"Compare the boolean value of a scene variable.","The boolean value of scene variable _PARAM0_ is _PARAM1_":"The boolean value of scene variable _PARAM0_ is _PARAM1_","Check if the value is":"Check if the value is","Child existence":"Child existence","Check if the specified child of the scene variable exists.":"Check if the specified child of the scene variable exists.","Child _PARAM1_ of scene variable _PARAM0_ exists":"Child _PARAM1_ of scene variable _PARAM0_ exists","Scene variables/Collections/Structures":"Scene variables/Collections/Structures","Name of the child":"Name of the child","Check if the specified child of the global variable exists.":"Check if the specified child of the global variable exists.","Child _PARAM1_ of global variable _PARAM0_ exists":"Child _PARAM1_ of global variable _PARAM0_ exists","Global variables/Collections/Structures":"Global variables/Collections/Structures","Value of a global variable":"Value of a global variable","Compare the value of a global variable.":"Compare the value of a global variable.","the global variable _PARAM0_":"the global variable _PARAM0_","Text of a global variable":"Text of a global variable","Compare the text of a global variable.":"Compare the text of a global variable.","the text of the global variable _PARAM0_":"the text of the global variable _PARAM0_","Boolean value of a global variable":"Boolean value of a global variable","Compare the boolean value of a global variable.":"Compare the boolean value of a global variable.","The boolean value of global variable _PARAM0_ is _PARAM1_":"The boolean value of global variable _PARAM0_ is _PARAM1_","Change the value of a scene variable.":"Change the value of a scene variable.","String of a scene variable":"String of a scene variable","Modify the text of a scene variable.":"Modify the text of a scene variable.","Modify the boolean value of a scene variable.":"Modify the boolean value of a scene variable.","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"Set the boolean value of scene variable _PARAM0_ to _PARAM1_","New Value:":"New Value:","Toggle boolean value of a scene variable":"Toggle boolean value of a scene variable","Toggle the boolean value of a scene variable.":"Toggle the boolean value of a scene variable.","If it was true, it will become false, and if it was false it will become true.":"If it was true, it will become false, and if it was false it will become true.","Toggle the boolean value of scene variable _PARAM0_":"Toggle the boolean value of scene variable _PARAM0_","Change the value of a global variable":"Change the value of a global variable","String of a global variable":"String of a global variable","Modify the text of a global variable.":"Modify the text of a global variable.","the text of global variable _PARAM0_":"the text of global variable _PARAM0_","Modify the boolean value of a global variable.":"Modify the boolean value of a global variable.","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"Set the boolean value of global variable _PARAM0_ to _PARAM1_","Toggle boolean value of a global variable":"Toggle boolean value of a global variable","Toggle the boolean value of a global variable.":"Toggle the boolean value of a global variable.","Toggle the boolean value of global variable _PARAM0_":"Toggle the boolean value of global variable _PARAM0_","Remove a child":"Remove a child","Remove a child from a scene variable.":"Remove a child from a scene variable.","Remove child _PARAM1_ from scene variable _PARAM0_":"Remove child _PARAM1_ from scene variable _PARAM0_","Child's name":"Child's name","Remove a child from a global variable.":"Remove a child from a global variable.","Remove child _PARAM1_ from global variable _PARAM0_":"Remove child _PARAM1_ from global variable _PARAM0_","Clear scene variable":"Clear scene variable","Remove all the children from the scene variable.":"Remove all the children from the scene variable.","Clear children from scene variable _PARAM0_":"Clear children from scene variable _PARAM0_","Scene variables/Collections":"Scene variables/Collections","Clear global variable":"Clear global variable","Remove all the children from the global variable.":"Remove all the children from the global variable.","Clear children from global variable _PARAM0_":"Clear children from global variable _PARAM0_","Global variables/Collections":"Global variables/Collections","Append variable to a scene array":"Append variable to a scene array","Appends a variable at the end of a scene array variable.":"Appends a variable at the end of a scene array variable.","Append variable _PARAM1_ to array variable _PARAM0_":"Append variable _PARAM1_ to array variable _PARAM0_","Scene variables/Collections/Arrays":"Scene variables/Collections/Arrays","Array variable":"Array variable","Scene variable with the content to append":"Scene variable with the content to append","The content of the variable will *be copied* and appended at the end of the array.":"The content of the variable will *be copied* and appended at the end of the array.","Append a string to a scene array":"Append a string to a scene array","Appends a string at the end of a scene array variable.":"Appends a string at the end of a scene array variable.","Append string _PARAM1_ to array variable _PARAM0_":"Append string _PARAM1_ to array variable _PARAM0_","String to append":"String to append","Append a number to a scene array":"Append a number to a scene array","Appends a number at the end of a scene array variable.":"Appends a number at the end of a scene array variable.","Append number _PARAM1_ to array variable _PARAM0_":"Append number _PARAM1_ to array variable _PARAM0_","Number to append":"Number to append","Append a boolean to a scene array":"Append a boolean to a scene array","Appends a boolean at the end of a scene array variable.":"Appends a boolean at the end of a scene array variable.","Append boolean _PARAM1_ to array variable _PARAM0_":"Append boolean _PARAM1_ to array variable _PARAM0_","Boolean to append":"Boolean to append","Remove variable from a scene array (by index)":"Remove variable from a scene array (by index)","Removes a variable at the specified index of a scene array variable.":"Removes a variable at the specified index of a scene array variable.","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"Remove variable at index _PARAM1_ from scene array variable _PARAM0_","Index to remove":"Index to remove","Append variable to a global array":"Append variable to a global array","Appends a variable at the end of a global array variable.":"Appends a variable at the end of a global array variable.","Global variables/Collections/Arrays":"Global variables/Collections/Arrays","Remove variable from a global array (by index)":"Remove variable from a global array (by index)","Removes a variable at the specified index of a global array variable.":"Removes a variable at the specified index of a global array variable.","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"Remove variable at index _PARAM1_ from global array variable _PARAM0_","Append a string to a global array":"Append a string to a global array","Appends a string at the end of a global array variable.":"Appends a string at the end of a global array variable.","Append a number to a global array":"Append a number to a global array","Appends a number at the end of a global array variable.":"Appends a number at the end of a global array variable.","Append a boolean to a global array":"Append a boolean to a global array","Appends a boolean at the end of a global array variable.":"Appends a boolean at the end of a global array variable.","Number of children of a global variable":"Number of children of a global variable","Number of children of a scene variable":"Number of children of a scene variable","Name of the global variable":"Name of the global variable","Event functions":"Event functions","Advanced control features for functions made with events.":"Advanced control features for functions made with events.","Set number return value":"Set number return value","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"Set the return value of the events function to the specified number (to be used with \"Expression\" functions).","Set return value to number _PARAM0_":"Set return value to number _PARAM0_","Set text return value":"Set text return value","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).","Set return value to text _PARAM0_":"Set return value to text _PARAM0_","Set condition return value":"Set condition return value","Set the return value of the Condition events function to either true (condition will pass) or false.":"Set the return value of the Condition events function to either true (condition will pass) or false.","Set return value of the condition to _PARAM0_":"Set return value of the condition to _PARAM0_","Check if a function parameter is set to true (or yes)":"Check if a function parameter is set to true (or yes)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".","Parameter _PARAM0_ is true":"Parameter _PARAM0_ is true","Get function parameter value":"Get function parameter value","Get function parameter (also called \"argument\") value":"Get function parameter (also called \"argument\") value","Get function parameter text":"Get function parameter text","Get function parameter (also called \"argument\") text ":"Get function parameter (also called \"argument\") text ","Layers and cameras":"Layers and cameras","Camera center X position":"Camera center X position","the X position of the center of a camera":"the X position of the center of a camera","the X position of camera _PARAM4_ (layer: _PARAM3_)":"the X position of camera _PARAM4_ (layer: _PARAM3_)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera number (default : 0)":"Camera number (default : 0)","Camera center Y position":"Camera center Y position","the Y position of the center of a camera":"the Y position of the center of a camera","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"the Y position of camera _PARAM4_ (layer: _PARAM3_)","Width of a camera":"Width of a camera","the width of a camera of a layer":"the width of a camera of a layer","the width of camera _PARAM2_ of layer _PARAM1_":"the width of camera _PARAM2_ of layer _PARAM1_","Camera number":"Camera number","Height of a camera":"Height of a camera","the height of a camera of a layer":"the height of a camera of a layer","the height of camera _PARAM2_ of layer _PARAM1_":"the height of camera _PARAM2_ of layer _PARAM1_","Angle of a camera of a layer":"Angle of a camera of a layer","the angle of rotation of a camera":"the angle of rotation of a camera","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"the angle of camera (layer: _PARAM3_, camera: _PARAM4_)","Add a camera to a layer":"Add a camera to a layer","This action adds a camera to a layer":"This action adds a camera to a layer","Add a camera to layer _PARAM1_":"Add a camera to layer _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"Render zone: Top left side: X Position (between 0 and 1)","Render zone: Top left side: Y Position (between 0 and 1)":"Render zone: Top left side: Y Position (between 0 and 1)","Render zone: Bottom right side: X Position (between 0 and 1)":"Render zone: Bottom right side: X Position (between 0 and 1)","Render zone: Bottom right side: Y Position (between 0 and 1)":"Render zone: Bottom right side: Y Position (between 0 and 1)","Delete a camera of a layer":"Delete a camera of a layer","Remove the specified camera from a layer":"Remove the specified camera from a layer","Delete camera _PARAM2_ from layer _PARAM1_":"Delete camera _PARAM2_ from layer _PARAM1_","Modify the size of a camera":"Modify the size of a camera","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"This action modifies the size of a camera of the specified layer. The zoom will be reset.","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_","Modify the render zone of a camera":"Modify the render zone of a camera","This action modifies the render zone of a camera of the specified layer.":"This action modifies the render zone of a camera of the specified layer.","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Change camera zoom":"Change camera zoom","Change camera zoom.":"Change camera zoom.","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)","Center the camera on an object within limits":"Center the camera on an object within limits","Center the camera on the specified object, without leaving the specified limits.":"Center the camera on the specified object, without leaving the specified limits.","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)","Top left side of the boundary: X Position":"Top left side of the boundary: X Position","Top left side of the boundary: Y Position":"Top left side of the boundary: Y Position","Bottom right side of the boundary: X Position":"Bottom right side of the boundary: X Position","Bottom right side of the boundary: Y Position":"Bottom right side of the boundary: Y Position","Anticipate the movement of the object (yes by default)":"Anticipate the movement of the object (yes by default)","Enforce camera boundaries":"Enforce camera boundaries","Enforce camera boundaries by moving the camera back inside specified boundaries.":"Enforce camera boundaries by moving the camera back inside specified boundaries.","Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)":"Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)","Left bound X Position":"Left bound X Position","Top bound Y Position":"Top bound Y Position","Right bound X Position":"Right bound X Position","Bottom bound Y Position":"Bottom bound Y Position","Center the camera on an object":"Center the camera on an object","Center the camera on the specified object.":"Center the camera on the specified object.","Center camera on _PARAM1_ (layer: _PARAM3_)":"Center camera on _PARAM1_ (layer: _PARAM3_)","Show a layer":"Show a layer","Show a layer.":"Show a layer.","Show layer _PARAM1_":"Show layer _PARAM1_","Hide a layer":"Hide a layer","Hide a layer.":"Hide a layer.","Hide layer _PARAM1_":"Hide layer _PARAM1_","Visibility of a layer":"Visibility of a layer","Test if a layer is set as visible.":"Test if a layer is set as visible.","Layer _PARAM1_ is visible":"Layer _PARAM1_ is visible","Effect parameter (number)":"Effect parameter (number)","Change the value of a parameter of an effect.":"Change the value of a parameter of an effect.","You can find the parameter names (and change the effect names) in the effects window.":"You can find the parameter names (and change the effect names) in the effects window.","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_","Effect name":"Effect name","Effect parameter (string)":"Effect parameter (string)","Change the value (string) of a parameter of an effect.":"Change the value (string) of a parameter of an effect.","Effect parameter (enable or disable)":"Effect parameter (enable or disable)","Enable or disable a parameter of an effect.":"Enable or disable a parameter of an effect.","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_","Enable this parameter":"Enable this parameter","Layer effect is enabled":"Layer effect is enabled","The effect on a layer is enabled":"The effect on a layer is enabled","Effect _PARAM2_ on layer _PARAM1_ is enabled":"Effect _PARAM2_ on layer _PARAM1_ is enabled","Enable layer effect":"Enable layer effect","Enable an effect on a layer":"Enable an effect on a layer","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_","Enable":"Enable","Layer time scale":"Layer time scale","Compare the time scale applied to the objects of the layer.":"Compare the time scale applied to the objects of the layer.","the time scale of layer _PARAM1_":"the time scale of layer _PARAM1_","Change layer time scale":"Change layer time scale","Change the time scale applied to the objects of the layer.":"Change the time scale applied to the objects of the layer.","Set the time scale of layer _PARAM1_ to _PARAM2_":"Set the time scale of layer _PARAM1_ to _PARAM2_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)","Layer default Z order":"Layer default Z order","Compare the default Z order set to objects when they are created on a layer.":"Compare the default Z order set to objects when they are created on a layer.","the default Z order of objects created on _PARAM1_":"the default Z order of objects created on _PARAM1_","Change layer default Z order":"Change layer default Z order","Change the default Z order set to objects when they are created on a layer.":"Change the default Z order set to objects when they are created on a layer.","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"Set the default Z order of objects created on _PARAM1_ to _PARAM2_","New default Z order":"New default Z order","Set the ambient light color":"Set the ambient light color","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"Set the ambient light color of the lighting layer in format \"R;G;B\" string.","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_","Lighting":"Lighting","X position of the top left side point of a render zone":"X position of the top left side point of a render zone","Y position of the top left side point of a render zone":"Y position of the top left side point of a render zone","X position of the bottom right side point of a render zone":"X position of the bottom right side point of a render zone","Y position of the bottom right side point of a render zone":"Y position of the bottom right side point of a render zone","Zoom of a camera of a layer":"Zoom of a camera of a layer","Returns the time scale of the specified layer.":"Returns the time scale of the specified layer.","Default Z Order for a layer":"Default Z Order for a layer","Sounds and musics":"Sounds and musics","GDevelop provides several conditions and actions to play audio files. They can be either long musics or short sound effects.":"GDevelop provides several conditions and actions to play audio files. They can be either long musics or short sound effects.","Play a sound on a channel":"Play a sound on a channel","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Sounds on channels":"Sounds on channels","Audio file (or audio resource name)":"Audio file (or audio resource name)","Channel identifier":"Channel identifier","Repeat the sound":"Repeat the sound","From 0 to 100, 100 by default.":"From 0 to 100, 100 by default.","Pitch (speed)":"Pitch (speed)","1 by default.":"1 by default.","Stop the sound of a channel":"Stop the sound of a channel","Stop the sound on the specified channel.":"Stop the sound on the specified channel.","Stop the sound of channel _PARAM1_":"Stop the sound of channel _PARAM1_","Pause the sound of a channel":"Pause the sound of a channel","Pause the sound played on the specified channel.":"Pause the sound played on the specified channel.","Pause the sound of channel _PARAM1_":"Pause the sound of channel _PARAM1_","Play the sound of a channel":"Play the sound of a channel","Play the sound of the channel.":"Play the sound of the channel.","Play the sound of channel _PARAM1_":"Play the sound of channel _PARAM1_","Play a music file on a channel":"Play a music file on a channel","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"Play a music file on a specific channel,\nso you'll be able to interact with it later.","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Music on channels":"Music on channels","Stop the music on a channel":"Stop the music on a channel","Stop the music on the specified channel":"Stop the music on the specified channel","Stop the music of channel _PARAM1_":"Stop the music of channel _PARAM1_","Pause the music of a channel":"Pause the music of a channel","Pause the music on the specified channel.":"Pause the music on the specified channel.","Pause the music of channel _PARAM1_":"Pause the music of channel _PARAM1_","Play the music of a channel":"Play the music of a channel","Play the music of the channel.":"Play the music of the channel.","Play the music of channel _PARAM1_":"Play the music of channel _PARAM1_","Volume of the sound on a channel":"Volume of the sound on a channel","This action modifies the volume of the sound on the specified channel. The volume is between 0 and 100.":"This action modifies the volume of the sound on the specified channel. The volume is between 0 and 100.","the volume of the sound on channel _PARAM1_":"the volume of the sound on channel _PARAM1_","Volume of the music on a channel":"Volume of the music on a channel","This action modifies the volume of the music on the specified channel. The volume is between 0 and 100.":"This action modifies the volume of the music on the specified channel. The volume is between 0 and 100.","the volume of the music on channel _PARAM1_":"the volume of the music on channel _PARAM1_","Game global volume":"Game global volume","This action modifies the global volume of the game. The volume is between 0 and 100.":"This action modifies the global volume of the game. The volume is between 0 and 100.","the global sound level":"the global sound level","Pitch of the sound of a channel":"Pitch of the sound of a channel","This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch.":"This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch.","the pitch of the sound on channel _PARAM1_":"the pitch of the sound on channel _PARAM1_","Pitch of the music on a channel":"Pitch of the music on a channel","This action modifies the pitch of the music on the specified channel. 1 is the default pitch":"This action modifies the pitch of the music on the specified channel. 1 is the default pitch","the pitch of the music on channel _PARAM1_":"the pitch of the music on channel _PARAM1_","Playing offset of the sound on a channel":"Playing offset of the sound on a channel","This action modifies the playing offset of the sound on a channel":"This action modifies the playing offset of the sound on a channel","the playing offset of the sound on channel _PARAM1_":"the playing offset of the sound on channel _PARAM1_","Playing offset of the music on a channel":"Playing offset of the music on a channel","This action modifies the playing offset of the music on the specified channel":"This action modifies the playing offset of the music on the specified channel","the playing offset of the music on channel _PARAM1_":"the playing offset of the music on channel _PARAM1_","Play a sound":"Play a sound","Play a sound.":"Play a sound.","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Play a music file":"Play a music file","Play a music file.":"Play a music file.","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Preload a music file":"Preload a music file","Preload a music file in memory.":"Preload a music file in memory.","Preload the music file _PARAM1_":"Preload the music file _PARAM1_","Loading":"Loading","Preload a sound file":"Preload a sound file","Preload a sound file in memory.":"Preload a sound file in memory.","Preload the sound file _PARAM1_":"Preload the sound file _PARAM1_","Sound file (or sound resource name)":"Sound file (or sound resource name)","Unload a music file":"Unload a music file","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"Unload a music file from memory. Unloading a music file will cause any music playing it to stop.","Unload the music file _PARAM1_":"Unload the music file _PARAM1_","Unload a sound file":"Unload a sound file","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.","Unload the sound file _PARAM1_":"Unload the sound file _PARAM1_","Unload all audio":"Unload all audio","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"Unload all the audio in memory. This will cause every sound and music of the game to stop.","Unload all audio files":"Unload all audio files","A music file is being played":"A music file is being played","Test if the music on a channel is being played":"Test if the music on a channel is being played","Music on channel _PARAM1_ is being played":"Music on channel _PARAM1_ is being played","A music file is paused":"A music file is paused","Test if the music on the specified channel is paused.":"Test if the music on the specified channel is paused.","Music on channel _PARAM1_ is paused":"Music on channel _PARAM1_ is paused","A music file is stopped":"A music file is stopped","Test if the music on the specified channel is stopped.":"Test if the music on the specified channel is stopped.","Music on channel _PARAM1_ is stopped":"Music on channel _PARAM1_ is stopped","A sound is being played":"A sound is being played","Test if the sound on a channel is being played.":"Test if the sound on a channel is being played.","Sound on channel _PARAM1_ is being played":"Sound on channel _PARAM1_ is being played","A sound is paused":"A sound is paused","Test if the sound on the specified channel is paused.":"Test if the sound on the specified channel is paused.","Sound on channel _PARAM1_ is paused":"Sound on channel _PARAM1_ is paused","A sound is stopped":"A sound is stopped","Test if the sound on the specified channel is stopped.":"Test if the sound on the specified channel is stopped.","Sound on channel _PARAM1_ is stopped":"Sound on channel _PARAM1_ is stopped","Test the volume of the sound on the specified channel. The volume is between 0 and 100.":"Test the volume of the sound on the specified channel. The volume is between 0 and 100.","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"Test the volume of the music on a specified channel. The volume is between 0 and 100.","Global volume":"Global volume","Test the global sound level. The volume is between 0 and 100.":"Test the global sound level. The volume is between 0 and 100.","the global game volume":"the global game volume","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"Test the pitch of the sound on the specified channel. 1 is the default pitch.","Test the pitch (speed) of the music on a specified channel. 1 is the default pitch.":"Test the pitch (speed) of the music on a specified channel. 1 is the default pitch.","Test the playing offset of the sound on the specified channel.":"Test the playing offset of the sound on the specified channel.","Test the playing offset of the music on the specified channel.":"Test the playing offset of the music on the specified channel.","Sound playing offset":"Sound playing offset","Sounds":"Sounds","Music playing offset":"Music playing offset","Music":"Music","Sound volume":"Sound volume","Music volume":"Music volume","Sound's pitch":"Sound's pitch","Music's pitch":"Music's pitch","Global volume value":"Global volume value","Sound level":"Sound level","Sprite":"Sprite","Sprite are animated object which can be used for most elements of a game.":"Sprite are animated object which can be used for most elements of a game.","Animated object which can be used for most elements of a game":"Animated object which can be used for most elements of a game","Change sprite opacity":"Change sprite opacity","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).","Change the animation":"Change the animation","Change the animation of the object, using the animation number in the animations list.":"Change the animation of the object, using the animation number in the animations list.","the number of the animation":"the number of the animation","Animations and images":"Animations and images","Change the animation (by name)":"Change the animation (by name)","Change the animation of the object, using the name of the animation.":"Change the animation of the object, using the name of the animation.","Set animation of _PARAM0_ to _PARAM1_":"Set animation of _PARAM0_ to _PARAM1_","Animation name":"Animation name","Change the direction":"Change the direction","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7","the direction":"the direction","Current frame":"Current frame","Modify the current frame of the object":"Modify the current frame of the object","the animation frame":"the animation frame","Pause the animation":"Pause the animation","Pause the animation of the object":"Pause the animation of the object","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Play the animation":"Play the animation","Play the animation of the object":"Play the animation of the object","Play the animation of _PARAM0_":"Play the animation of _PARAM0_","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).","Object to be rotated":"Object to be rotated","Angular speed (degrees per second)":"Angular speed (degrees per second)","Modify the scale of the width of an object.":"Modify the scale of the width of an object.","Modify the scale of the height of an object.":"Modify the scale of the height of an object.","Change the width of a Sprite object.":"Change the width of a Sprite object.","Compare the width of a Sprite object.":"Compare the width of a Sprite object.","Change the height of a Sprite object.":"Change the height of a Sprite object.","Compare the height of a Sprite object.":"Compare the height of a Sprite object.","Change the size of an object.":"Change the size of an object.","Current animation":"Current animation","Compare the number of the animation played by the object.":"Compare the number of the animation played by the object.","Current animation name":"Current animation name","Check the animation by played by the object.":"Check the animation by played by the object.","The animation of _PARAM0_ is _PARAM1_":"The animation of _PARAM0_ is _PARAM1_","Current direction":"Current direction","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.","Animation paused":"Animation paused","Check if the animation of an object is paused.":"Check if the animation of an object is paused.","The animation of _PARAM0_ is paused":"The animation of _PARAM0_ is paused","Animation finished":"Animation finished","Check if the animation being played by the Sprite object is finished.":"Check if the animation being played by the Sprite object is finished.","The animation of _PARAM0_ is finished":"The animation of _PARAM0_ is finished","Compare the scale of the width of an object.":"Compare the scale of the width of an object.","Compare the scale of the height of an object.":"Compare the scale of the height of an object.","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).","Blend mode":"Blend mode","Compare the number of the blend mode currently used by an object":"Compare the number of the blend mode currently used by an object","the number of the current blend mode":"the number of the current blend mode","Change the tint of an object. The default color is white.":"Change the tint of an object. The default color is white.","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).","Change Blend mode of _PARAM0_ to _PARAM1_":"Change Blend mode of _PARAM0_ to _PARAM1_","X position of a point":"X position of a point","Name of the point":"Name of the point","Y position of a point":"Y position of a point","Direction of the object":"Direction of the object","Animation of the object":"Animation of the object","Name of the animation of the object":"Name of the animation of the object","Animation frame of the object":"Animation frame of the object","Scale of the width of an object":"Scale of the width of an object","Scale of the height of an object":"Scale of the height of an object","Collision (Pixel perfect)":"Collision (Pixel perfect)","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ is in collision with _PARAM1_ (pixel perfect)","Animate even if hidden or far from the screen":"Animate even if hidden or far from the screen","Keyboard":"Keyboard","Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.":"Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.","Key pressed":"Key pressed","Check if a key is pressed":"Check if a key is pressed","_PARAM1_ key is pressed":"_PARAM1_ key is pressed","Key released":"Key released","Check if a key was just released":"Check if a key was just released","_PARAM1_ key is released":"_PARAM1_ key is released","Key pressed (text expression)":"Key pressed (text expression)","Check if a key, retrieved from the result of the expression, is pressed":"Check if a key, retrieved from the result of the expression, is pressed","Expression generating the key to check":"Expression generating the key to check","Key released (text expression)":"Key released (text expression)","Check if a key, retrieved from the result of the expression, was just released":"Check if a key, retrieved from the result of the expression, was just released","Any key pressed":"Any key pressed","Check if any key is pressed":"Check if any key is pressed","Any key is pressed":"Any key is pressed","Any key released":"Any key released","Check if any key is released":"Check if any key is released","Any key is released":"Any key is released","Last pressed key":"Last pressed key","Get the name of the latest key pressed on the keyboard":"Get the name of the latest key pressed on the keyboard","Text manipulation":"Text manipulation","Insert a new line":"Insert a new line","Get character from code point":"Get character from code point","Code point":"Code point","Uppercase a text":"Uppercase a text","Lowercase a text":"Lowercase a text","Get a portion of a text":"Get a portion of a text","Start position of the portion (the first letter is at position 0)":"Start position of the portion (the first letter is at position 0)","Length of the portion":"Length of the portion","Get a character from a text":"Get a character from a text","Position of the character (the first letter is at position 0)":"Position of the character (the first letter is at position 0)","Repeat a text":"Repeat a text","Text to repeat":"Text to repeat","Repetition count":"Repetition count","Length of a text":"Length of a text","Search in a text":"Search in a text","Search in a text (return the position of the result or -1 if not found)":"Search in a text (return the position of the result or -1 if not found)","Text to search for":"Text to search for","Search the last occurence in a text":"Search the last occurence in a text","Search the last occurence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"Search the last occurence in a string (return the position of the result, from the beginning of the string, or -1 if not found)","Search in a text, starting from a position":"Search in a text, starting from a position","Search in a text, starting from a position (return the position of the result or -1 if not found)":"Search in a text, starting from a position (return the position of the result or -1 if not found)","Position of the first character in the string to be considered in the search":"Position of the first character in the string to be considered in the search","Search the last occurence in a text, starting from a position":"Search the last occurence in a text, starting from a position","Search in a text the last occurence, starting from a position (return  the position of the result, from the beginning of the string, or -1 if not found)":"Search in a text the last occurence, starting from a position (return  the position of the result, from the beginning of the string, or -1 if not found)","Position of the last character in the string to be considered in the search":"Position of the last character in the string to be considered in the search","Conversion":"Conversion","Text > Number":"Text > Number","Convert the text to a number":"Convert the text to a number","Text to convert to a number":"Text to convert to a number","Number > Text":"Number > Text","Convert the result of the expression to text":"Convert the result of the expression to text","Expression to be converted to text":"Expression to be converted to text","Number > Text ( without scientific notation )":"Number > Text ( without scientific notation )","Convert the result of the expression to text, without using the scientific notation":"Convert the result of the expression to text, without using the scientific notation","Degrees > Radians":"Degrees > Radians","Converts the angle, expressed in degrees, into radians":"Converts the angle, expressed in degrees, into radians","Radians > Degrees":"Radians > Degrees","Converts the angle, expressed in radians, into degrees":"Converts the angle, expressed in radians, into degrees","Angle, in radians":"Angle, in radians","Convert scene variable to JSON":"Convert scene variable to JSON","Convert a scene variable to JSON":"Convert a scene variable to JSON","JSON":"JSON","Scene variable to be stringified":"Scene variable to be stringified","Convert global variable to JSON":"Convert global variable to JSON","Convert a global variable to JSON":"Convert a global variable to JSON","The global variable to be stringified":"The global variable to be stringified","Convert object variable to JSON":"Convert object variable to JSON","Convert an object variable to JSON":"Convert an object variable to JSON","The object with the variable":"The object with the variable","The object variable to be stringified":"The object variable to be stringified","Convert JSON to a scene variable":"Convert JSON to a scene variable","Parse a JSON object and store it into a scene variable":"Parse a JSON object and store it into a scene variable","Parse JSON string _PARAM0_ and store it into variable _PARAM1_":"Parse JSON string _PARAM0_ and store it into variable _PARAM1_","JSON string":"JSON string","Variable where store the JSON object":"Variable where store the JSON object","Convert JSON to global variable":"Convert JSON to global variable","Parse a JSON object and store it into a global variable":"Parse a JSON object and store it into a global variable","Parse JSON string _PARAM0_ and store it into global variable _PARAM1_":"Parse JSON string _PARAM0_ and store it into global variable _PARAM1_","Global variable where store the JSON object":"Global variable where store the JSON object","Convert JSON to object variable":"Convert JSON to object variable","Parse a JSON object and store it into an object variable":"Parse a JSON object and store it into an object variable","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_","Object variable where store the JSON object":"Object variable where store the JSON object","Existence of a group":"Existence of a group","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ exists in storage _PARAM0_","Storage name":"Storage name","Group":"Group","Load a storage in memory":"Load a storage in memory","This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.":"This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.","Load storage _PARAM0_ in memory":"Load storage _PARAM0_ in memory","Close a storage":"Close a storage","This action closes the structured data previously loaded in memory, saving all changes made.":"This action closes the structured data previously loaded in memory, saving all changes made.","Close structured data _PARAM0_":"Close structured data _PARAM0_","Write a value":"Write a value","Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Write _PARAM2_ in _PARAM1_ of storage _PARAM0_":"Write _PARAM2_ in _PARAM1_ of storage _PARAM0_","Write a text":"Write a text","Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read a value":"Read a value","Read the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_","Read a text":"Read a text","Read the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_","Delete an element":"Delete an element","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Delete _PARAM1_ from storage _PARAM0_":"Delete _PARAM1_ from storage _PARAM0_","Clear a storage":"Clear a storage","Clear the specified storage, removing all data saved in it.":"Clear the specified storage, removing all data saved in it.","Delete storage _PARAM0_":"Delete storage _PARAM0_","A storage exists":"A storage exists","Test if the specified storage exists.":"Test if the specified storage exists.","Storage _PARAM0_ exists":"Storage _PARAM0_ exists","Execute a command":"Execute a command","This action executes the specified command.":"This action executes the specified command.","Execute _PARAM0_":"Execute _PARAM0_","Network":"Network","Command":"Command","Timers and time":"Timers and time","Value of a scene timer":"Value of a scene timer","Test the elapsed time of a scene timer.":"Test the elapsed time of a scene timer.","The timer _PARAM2_ is greater than _PARAM1_ seconds":"The timer _PARAM2_ is greater than _PARAM1_ seconds","Time in seconds":"Time in seconds","Timer's name":"Timer's name","Compare the elapsed time of a scene timer. This condition doesn't start the timer.":"Compare the elapsed time of a scene timer. This condition doesn't start the timer.","The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds":"The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds","Time scale":"Time scale","Compare the time scale of the scene.":"Compare the time scale of the scene.","the time scale of the scene":"the time scale of the scene","Scene timer paused":"Scene timer paused","Test if the specified scene timer is paused.":"Test if the specified scene timer is paused.","The timer _PARAM1_ is paused":"The timer _PARAM1_ is paused","Start (or reset) a scene timer":"Start (or reset) a scene timer","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"Reset the specified scene timer, if the timer doesn't exist it's created and started.","Start (or reset) the timer _PARAM1_":"Start (or reset) the timer _PARAM1_","Pause a scene timer":"Pause a scene timer","Pause a scene timer.":"Pause a scene timer.","Pause timer _PARAM1_":"Pause timer _PARAM1_","Unpause a scene timer":"Unpause a scene timer","Unpause a scene timer.":"Unpause a scene timer.","Unpause timer _PARAM1_":"Unpause timer _PARAM1_","Delete a scene timer":"Delete a scene timer","Delete a scene timer from memory.":"Delete a scene timer from memory.","Delete timer _PARAM1_ from memory":"Delete timer _PARAM1_ from memory","Change time scale":"Change time scale","Change the time scale of the scene.":"Change the time scale of the scene.","Set the time scale of the scene to _PARAM1_":"Set the time scale of the scene to _PARAM1_","Time elapsed since the last frame":"Time elapsed since the last frame","Time elapsed since the last frame rendered on screen":"Time elapsed since the last frame rendered on screen","Scene timer value":"Scene timer value","Time elapsed since the beginning of the scene":"Time elapsed since the beginning of the scene","Returns the time scale of the scene.":"Returns the time scale of the scene.","Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"":"Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"","Actions and conditions to manipulate the scenes during the game.":"Actions and conditions to manipulate the scenes during the game.","Current scene name":"Current scene name","Name of the current scene":"Name of the current scene","At the beginning of the scene":"At the beginning of the scene","Is true only when scene just begins.":"Is true only when scene just begins.","Scene just resumed":"Scene just resumed","The scene has just resumed after being paused.":"The scene has just resumed after being paused.","Change the scene":"Change the scene","Stop this scene and start the specified one instead.":"Stop this scene and start the specified one instead.","Change to scene _PARAM1_":"Change to scene _PARAM1_","Name of the new scene":"Name of the new scene","Stop any other paused scenes?":"Stop any other paused scenes?","Pause and start a new scene":"Pause and start a new scene","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.","Pause the scene and start _PARAM1_":"Pause the scene and start _PARAM1_","Stop and go back to previous scene":"Stop and go back to previous scene","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.","Stop the scene and go back to the previous paused one":"Stop the scene and go back to the previous paused one","Quit the game":"Quit the game","Change background color":"Change background color","Change the background color of the scene.":"Change the background color of the scene.","Set background color to _PARAM1_":"Set background color to _PARAM1_","Disable input when focus is lost":"Disable input when focus is lost","mouse buttons must be taken into account even\nif the window is not active.":"mouse buttons must be taken into account even\nif the window is not active.","Disable input when focus is lost: _PARAM1_":"Disable input when focus is lost: _PARAM1_","Deactivate input when focus is lost":"Deactivate input when focus is lost","Mouse and touch":"Mouse and touch","The mouse wheel is scrolling up":"The mouse wheel is scrolling up","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","The mouse wheel is scrolling down":"The mouse wheel is scrolling down","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","De/activate moving the mouse cursor with touches":"De/activate moving the mouse cursor with touches","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.","Move mouse cursor when touching screen: _PARAM1_":"Move mouse cursor when touching screen: _PARAM1_","Activate (yes by default when game is launched)":"Activate (yes by default when game is launched)","Center cursor horizontally":"Center cursor horizontally","Put the cursor in the middle of the screen horizontally.":"Put the cursor in the middle of the screen horizontally.","Center cursor vertically":"Center cursor vertically","Put the cursor in the middle of the screen vertically.":"Put the cursor in the middle of the screen vertically.","Hide the cursor":"Hide the cursor","Hide the cursor.":"Hide the cursor.","Show the cursor":"Show the cursor","Show the cursor.":"Show the cursor.","Position the cursor of the mouse":"Position the cursor of the mouse","Position the cursor at the given coordinates.":"Position the cursor at the given coordinates.","Position cursor at _PARAM1_;_PARAM2_":"Position cursor at _PARAM1_;_PARAM2_","Center the cursor":"Center the cursor","Center the cursor on the screen.":"Center the cursor on the screen.","Cursor X position":"Cursor X position","the X position of the cursor or of a touch":"the X position of the cursor or of a touch","the cursor (or touch) X position":"the cursor (or touch) X position","Cursor Y position":"Cursor Y position","the Y position of the cursor or of a touch":"the Y position of the cursor or of a touch","the cursor (or touch) Y position":"the cursor (or touch) Y position","Mouse cursor is inside the window":"Mouse cursor is inside the window","Check if the mouse cursor is inside the window.":"Check if the mouse cursor is inside the window.","The mouse cursor is inside the window":"The mouse cursor is inside the window","Mouse button pressed or touch held":"Mouse button pressed or touch held","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"Check if the specified mouse button is pressed or if a touch is in contact with the screen.","Touch or _PARAM1_ mouse button is down":"Touch or _PARAM1_ mouse button is down","Button to check":"Button to check","Mouse button released":"Mouse button released","Check if the specified mouse button was released.":"Check if the specified mouse button was released.","_PARAM1_ mouse button was released":"_PARAM1_ mouse button was released","Mouse button pressed or touch held (text expression)":"Mouse button pressed or touch held (text expression)","Check if a mouse button, retrieved from the result of the expression, is pressed.":"Check if a mouse button, retrieved from the result of the expression, is pressed.","_PARAM1_ mouse button is pressed":"_PARAM1_ mouse button is pressed","Expression generating the mouse button to check":"Expression generating the mouse button to check","Possible values are Left, Right and Middle.":"Possible values are Left, Right and Middle.","Mouse button released (text expression)":"Mouse button released (text expression)","Check if a mouse button, retrieved from the result of the expression, was just released.":"Check if a mouse button, retrieved from the result of the expression, was just released.","_PARAM1_ mouse button is released":"_PARAM1_ mouse button is released","Touch X position":"Touch X position","the X position of a specific touch":"the X position of a specific touch","the touch #_PARAM1_ X position":"the touch #_PARAM1_ X position","Multitouch":"Multitouch","Touch identifier":"Touch identifier","Touch Y position":"Touch Y position","the Y position of a specific touch":"the Y position of a specific touch","the touch #_PARAM1_ Y position":"the touch #_PARAM1_ Y position","A new touch has started":"A new touch has started","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.","A touch has ended":"A touch has ended","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.","Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().":"Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().","Started touch count":"Started touch count","The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().":"The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().","Started touch identifier":"Started touch identifier","The identifier of the touch that has just started on this frame. The touch number of touches can be accessed using StartedTouchCount().":"The identifier of the touch that has just started on this frame. The touch number of touches can be accessed using StartedTouchCount().","Touch index":"Touch index","Check if a touch has ended.":"Check if a touch has ended.","The touch with identifier _PARAM1_ has ended":"The touch with identifier _PARAM1_ has ended","Mouse wheel: Displacement":"Mouse wheel: Displacement","Mouse wheel displacement":"Mouse wheel displacement","Identifier of the last touch":"Identifier of the last touch","Identifier of the last ended touch":"Identifier of the last ended touch","Game window and resolution":"Game window and resolution","De/activate fullscreen":"De/activate fullscreen","This action activates or deactivates fullscreen.":"This action activates or deactivates fullscreen.","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)","Activate fullscreen":"Activate fullscreen","Keep aspect ratio (HTML5 games only, yes by default)":"Keep aspect ratio (HTML5 games only, yes by default)","Fullscreen activated?":"Fullscreen activated?","Check if the game is currently in fullscreen.":"Check if the game is currently in fullscreen.","The game is in fullscreen":"The game is in fullscreen","Change the window's margins":"Change the window's margins","This action changes the margins, in pixels, between the game frame and the window borders.":"This action changes the margins, in pixels, between the game frame and the window borders.","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_","Top":"Top","Right":"Right","Bottom":"Bottom","Left":"Left","Change the resolution of the game":"Change the resolution of the game","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.","Set game resolution to _PARAM1_x_PARAM2_":"Set game resolution to _PARAM1_x_PARAM2_","Change the size of the game window":"Change the size of the game window","This action changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"This action changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.","Center the game window on the screen":"Center the game window on the screen","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).","Center the game window":"Center the game window","Change the game resolution resize mode":"Change the game resolution resize mode","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.","Set game resolution resize mode to _PARAM1_":"Set game resolution resize mode to _PARAM1_","Resize mode":"Resize mode","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.","Automatically adapt the game resolution":"Automatically adapt the game resolution","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.","Automatically adapt the game resolution: _PARAM1_":"Automatically adapt the game resolution: _PARAM1_","Update resolution during the game to fit the screen or window size?":"Update resolution during the game to fit the screen or window size?","Change the window's icon":"Change the window's icon","This action changes the icon of the game's window.":"This action changes the icon of the game's window.","Use _PARAM1_ as the icon for the game's window.":"Use _PARAM1_ as the icon for the game's window.","Name of the image to be used as the icon":"Name of the image to be used as the icon","Change the window's title":"Change the window's title","This action changes the title of the game's window.":"This action changes the title of the game's window.","Change window title to _PARAM1_":"Change window title to _PARAM1_","New title":"New title","Width of the scene window":"Width of the scene window","Width of the scene window (or scene canvas for HTML5 games)":"Width of the scene window (or scene canvas for HTML5 games)","Height of the scene window":"Height of the scene window","Height of the scene window (or scene canvas for HTML5 games)":"Height of the scene window (or scene canvas for HTML5 games)","Width of the screen/page":"Width of the screen/page","Width of the screen (or the page for HTML5 games in browser)":"Width of the screen (or the page for HTML5 games in browser)","Height of the screen/page":"Height of the screen/page","Height of the screen (or the page for HTML5 games in browser)":"Height of the screen (or the page for HTML5 games in browser)","Color depth":"Color depth","Window's title":"Window's title","Events and control flow":"Events and control flow","Always":"Always","This condition always returns true (or always false, if the condition is inverted).":"This condition always returns true (or always false, if the condition is inverted).","Or":"Or","Check if one of the sub conditions is true":"Check if one of the sub conditions is true","If one of these conditions is true:":"If one of these conditions is true:","And":"And","Check if all sub conditions are true":"Check if all sub conditions are true","If all of these conditions are true:":"If all of these conditions are true:","Not":"Not","Return the contrary of the result of the sub conditions":"Return the contrary of the result of the sub conditions","Invert the logical result of these conditions:":"Invert the logical result of these conditions:","Trigger once while true":"Trigger once while true","Run actions only once, for each time the conditions have been met.":"Run actions only once, for each time the conditions have been met.","Trigger once":"Trigger once","Compare two numbers":"Compare two numbers","Compare the two numbers.":"Compare the two numbers.","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","First expression":"First expression","Second expression":"Second expression","Compare two strings":"Compare two strings","Compare the two strings.":"Compare the two strings.","First string expression":"First string expression","Second string expression":"Second string expression","Standard event":"Standard event","Standard event: Actions are run if conditions are fulfilled.":"Standard event: Actions are run if conditions are fulfilled.","Link external events":"Link external events","Link to external events.":"Link to external events.","Comment":"Comment","Event displaying a text in the events editor.":"Event displaying a text in the events editor.","While":"While","Repeat the event while the conditions are true.":"Repeat the event while the conditions are true.","Repeat":"Repeat","Repeat the event for a specified number of times.":"Repeat the event for a specified number of times.","For each object":"For each object","Repeat the event for each specified object.":"Repeat the event for each specified object.","For each child variable (of a structure or array)":"For each child variable (of a structure or array)","Repeat the event for each child variable of a structure or array.":"Repeat the event for each child variable of a structure or array.","Event group":"Event group","Group containing events.":"Group containing events.","Features to send web requests, communicate with external \"APIs\" and other network related tasks.":"Features to send web requests, communicate with external \"APIs\" and other network related tasks.","Send a request to a web page":"Send a request to a web page","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)","URL (API or web-page address)":"URL (API or web-page address)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"Example: \"https://example.com/user/123\". Using *https* is highly recommended.","Request body content":"Request body content","Request method":"Request method","If empty, \"GET\" will be used.":"If empty, \"GET\" will be used.","Content type":"Content type","If empty, \"application/x-www-form-urlencoded\" will be used.":"If empty, \"application/x-www-form-urlencoded\" will be used.","Variable where to store the response":"Variable where to store the response","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.","Variable where to store the error message":"Variable where to store the error message","Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".":"Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".","Open a URL (web page) or a file":"Open a URL (web page) or a file","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).","Open URL _PARAM0_ in a browser (or new tab)":"Open URL _PARAM0_ in a browser (or new tab)","URL (or filename)":"URL (or filename)","Download a file":"Download a file","Download a file from a web site":"Download a file from a web site","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_","Host (for example : http://www.website.com)":"Host (for example : http://www.website.com)","Path to file (for example : /folder/file.txt)":"Path to file (for example : /folder/file.txt)","Save as":"Save as","Enable (or disable) metrics collection":"Enable (or disable) metrics collection","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.","Enable analytics metrics: _PARAM1_":"Enable analytics metrics: _PARAM1_","Enable the metrics?":"Enable the metrics?","Create objects from an external layout":"Create objects from an external layout","Create objects from an external layout.":"Create objects from an external layout.","Create objects from the external layout named _PARAM1_":"Create objects from the external layout named _PARAM1_","X position of the origin":"X position of the origin","Y position of the origin":"Y position of the origin","Mathematical tools":"Mathematical tools","Random integer":"Random integer","Maximum value":"Maximum value","Random integer in range":"Random integer in range","Minimum value":"Minimum value","Random float":"Random float","Random float in range":"Random float in range","Random value in steps":"Random value in steps","Step":"Step","Normalize a value between `min` and `max` to a value between 0 and 1.":"Normalize a value between `min` and `max` to a value between 0 and 1.","Remap a value between 0 and 1.":"Remap a value between 0 and 1.","Min":"Min","Max":"Max","Clamp (restrict a value to a given range)":"Clamp (restrict a value to a given range)","Restrict a value to a given range":"Restrict a value to a given range","Difference between two angles":"Difference between two angles","First angle":"First angle","Second angle":"Second angle","Angle between two positions":"Angle between two positions","Compute the angle between two positions.":"Compute the angle between two positions.","First point X position":"First point X position","First point Y position":"First point Y position","Second point X position":"Second point X position","Second point Y position":"Second point Y position","Distance between two positions":"Distance between two positions","Compute the distance between two positions.":"Compute the distance between two positions.","Modulo":"Modulo","x mod y":"x mod y","x (as in x mod y)":"x (as in x mod y)","y (as in x mod y)":"y (as in x mod y)","Minimum of two numbers":"Minimum of two numbers","Maximum of two numbers":"Maximum of two numbers","Absolute value":"Absolute value","Arccosine":"Arccosine","Hyperbolic arccosine":"Hyperbolic arccosine","Arcsine":"Arcsine","Arctangent":"Arctangent","2 argument arctangent":"2 argument arctangent","2 argument arctangent (atan2)":"2 argument arctangent (atan2)","Hyperbolic arctangent":"Hyperbolic arctangent","Cube root":"Cube root","Ceil (round up)":"Ceil (round up)","Round number up to an integer":"Round number up to an integer","Ceil (round up) to a decimal point":"Ceil (round up) to a decimal point","Round number up to the Nth decimal place":"Round number up to the Nth decimal place","Floor (round down)":"Floor (round down)","Round number down to an integer":"Round number down to an integer","Floor (round down) to a decimal point":"Floor (round down) to a decimal point","Round number down to the Nth decimal place":"Round number down to the Nth decimal place","Cosine":"Cosine","Cosine of a number":"Cosine of a number","Hyperbolic cosine":"Hyperbolic cosine","Cotangent":"Cotangent","Cotangent of a number":"Cotangent of a number","Cosecant":"Cosecant","Cosecant of a number":"Cosecant of a number","Round":"Round","Round a number":"Round a number","Round to a decimal point":"Round to a decimal point","Round a number to the Nth decimal place":"Round a number to the Nth decimal place","Exponential":"Exponential","Exponential of a number":"Exponential of a number","Logarithm":"Logarithm","Base-2 logarithm":"Base-2 logarithm","Base 2 Logarithm":"Base 2 Logarithm","Base-10 logarithm":"Base-10 logarithm","Nth root":"Nth root","Nth root of a number":"Nth root of a number","N":"N","Power":"Power","Raise a number to power n":"Raise a number to power n","The exponent (n in x^n)":"The exponent (n in x^n)","Secant":"Secant","Sign of a number":"Sign of a number","Return the sign of a number (1,-1 or 0)":"Return the sign of a number (1,-1 or 0)","Sine":"Sine","Sine of a number":"Sine of a number","Hyperbolic sine":"Hyperbolic sine","Square root":"Square root","Square root of a number":"Square root of a number","Tangent":"Tangent","Tangent of a number":"Tangent of a number","Hyperbolic tangent":"Hyperbolic tangent","Truncation":"Truncation","Truncate a number":"Truncate a number","Lerp (Linear interpolation)":"Lerp (Linear interpolation)","Linearly interpolate a to b by x":"Linearly interpolate a to b by x","a (in a+(b-a)*x)":"a (in a+(b-a)*x)","b (in a+(b-a)*x)":"b (in a+(b-a)*x)","x (in a+(b-a)*x)":"x (in a+(b-a)*x)","X position from angle and distance":"X position from angle and distance","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Y position from angle and distance":"Y position from angle and distance","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Common features that can be used for all objects in GDevelop.":"Common features that can be used for all objects in GDevelop.","Movement using forces":"Movement using forces","Base object":"Base object","Compare the X position of the object.":"Compare the X position of the object.","the X position":"the X position","Change the X position of an object.":"Change the X position of an object.","Compare the Y position of an object.":"Compare the Y position of an object.","the Y position":"the Y position","Change the Y position of an object.":"Change the Y position of an object.","Change the position of an object.":"Change the position of an object.","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)","Center position":"Center position","Change the position of an object, using its center.":"Change the position of an object, using its center.","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)","Position/Center":"Position/Center","Center X position":"Center X position","the X position of the center of rotation":"the X position of the center of rotation","the X position of the center":"the X position of the center","Center Y position":"Center Y position","the Y position of the center of rotation":"the Y position of the center of rotation","the Y position of the center":"the Y position of the center","Bounding box left position":"Bounding box left position","the bounding box (the area encapsulating the object) left position":"the bounding box (the area encapsulating the object) left position","the bounding box left position":"the bounding box left position","Position/Bounding Box":"Position/Bounding Box","Bounding box top position":"Bounding box top position","the bounding box (the area encapsulating the object) top position":"the bounding box (the area encapsulating the object) top position","the bounding box top position":"the bounding box top position","Bounding box right position":"Bounding box right position","the bounding box (the area encapsulating the object) right position":"the bounding box (the area encapsulating the object) right position","the bounding box right position":"the bounding box right position","Bounding box bottom position":"Bounding box bottom position","the bounding box (the area encapsulating the object) bottom position":"the bounding box (the area encapsulating the object) bottom position","the bounding box bottom position":"the bounding box bottom position","Bounding box center X position":"Bounding box center X position","the bounding box (the area encapsulating the object) center X position":"the bounding box (the area encapsulating the object) center X position","the bounding box center X position":"the bounding box center X position","Bounding box center Y position":"Bounding box center Y position","the bounding box (the area encapsulating the object) center Y position":"the bounding box (the area encapsulating the object) center Y position","the bounding box center Y position":"the bounding box center Y position","Put around a position":"Put around a position","Position the center of the given object around a position, using the specified angle and distance.":"Position the center of the given object around a position, using the specified angle and distance.","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.","Change the angle of rotation of an object.":"Change the angle of rotation of an object.","Rotate":"Rotate","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.":"Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.","Rotate _PARAM0_ at speed _PARAM1_ deg/second":"Rotate _PARAM0_ at speed _PARAM1_ deg/second","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Rotate toward angle":"Rotate toward angle","Rotate an object towards an angle with the specified speed.":"Rotate an object towards an angle with the specified speed.","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second":"Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second","Angle to rotate towards (in degrees)":"Angle to rotate towards (in degrees)","Enter 0 for an immediate rotation.":"Enter 0 for an immediate rotation.","Rotate toward position":"Rotate toward position","Rotate an object towards a position, with the specified speed.":"Rotate an object towards a position, with the specified speed.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second":"Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second","Add a force to an object. The object will move according to all of the forces it has.":"Add a force to an object. The object will move according to all of the forces it has.","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis","Speed on X axis (in pixels per second)":"Speed on X axis (in pixels per second)","Speed on Y axis (in pixels per second)":"Speed on Y axis (in pixels per second)","Force multiplier":"Force multiplier","Add a force (angle)":"Add a force (angle)","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels","Speed (in pixels per second)":"Speed (in pixels per second)","Add a force to move toward a position":"Add a force to move toward a position","Add a force to an object to make it move toward a position.":"Add a force to an object to make it move toward a position.","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels","Stop the object":"Stop the object","Stop the object by deleting all of its forces.":"Stop the object by deleting all of its forces.","Stop _PARAM0_ (remove all forces)":"Stop _PARAM0_ (remove all forces)","Delete the object":"Delete the object","Delete the specified object.":"Delete the specified object.","Delete _PARAM0_":"Delete _PARAM0_","Z order":"Z order","Modify the Z-order of an object":"Modify the Z-order of an object","the z-order":"the z-order","Move the object to a different layer.":"Move the object to a different layer.","Put _PARAM0_ on the layer _PARAM1_":"Put _PARAM0_ on the layer _PARAM1_","Move it to this layer (base layer if empty)":"Move it to this layer (base layer if empty)","Value of an object variable":"Value of an object variable","Change the value of an object variable.":"Change the value of an object variable.","the variable _PARAM1_":"the variable _PARAM1_","Text of an object variable":"Text of an object variable","Change the text of an object variable.":"Change the text of an object variable.","the text of variable _PARAM1_":"the text of variable _PARAM1_","Boolean value of an object variable":"Boolean value of an object variable","Change the boolean value of an object variable.":"Change the boolean value of an object variable.","Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_":"Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_","Toggle the boolean value of an object variable":"Toggle the boolean value of an object variable","Toggles the boolean value of an object variable.":"Toggles the boolean value of an object variable.","Toggle the boolean value of variable _PARAM1_ of _PARAM0_":"Toggle the boolean value of variable _PARAM1_ of _PARAM0_","Check if the specified child of the variable exists.":"Check if the specified child of the variable exists.","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists","Variables/Collections/Structures":"Variables/Collections/Structures","Remove a child from an object variable.":"Remove a child from an object variable.","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_","Clear variable":"Clear variable","Remove all the children from the object variable.":"Remove all the children from the object variable.","Clear children from variable _PARAM1_ of _PARAM0_":"Clear children from variable _PARAM1_ of _PARAM0_","Variables/Collections":"Variables/Collections","Hide the specified object.":"Hide the specified object.","Hide _PARAM0_":"Hide _PARAM0_","Show":"Show","Show the specified object.":"Show the specified object.","Show _PARAM0_":"Show _PARAM0_","Compare the angle of the specified object.":"Compare the angle of the specified object.","the angle (in degrees)":"the angle (in degrees)","Z-order":"Z-order","Compare the Z-order of the specified object.":"Compare the Z-order of the specified object.","the Z-order":"the Z-order","Current layer":"Current layer","Check if the object is on the specified layer.":"Check if the object is on the specified layer.","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ is on layer _PARAM1_","Check if an object is visible.":"Check if an object is visible.","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ is visible (not marked as hidden)","Object is stopped (no forces applied on it)":"Object is stopped (no forces applied on it)","Check if an object is not moving":"Check if an object is not moving","_PARAM0_ is stopped":"_PARAM0_ is stopped","Speed (from forces)":"Speed (from forces)","Compare the overall speed of an object":"Compare the overall speed of an object","the overall speed":"the overall speed","Angle of movement (using forces)":"Angle of movement (using forces)","Compare the angle of movement of an object according to the forces applied on it.":"Compare the angle of movement of an object according to the forces applied on it.","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)","Compare the value of an object variable.":"Compare the value of an object variable.","Compare the text of an object variable.":"Compare the text of an object variable.","Compare the boolean value of an object variable.":"Compare the boolean value of an object variable.","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_","Append variable to an object array":"Append variable to an object array","Appends a variable to the end of an object array variable.":"Appends a variable to the end of an object array variable.","Append variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Variables/Collections/Arrays":"Variables/Collections/Arrays","Append a string to an object array":"Append a string to an object array","Appends a string to the end of an object array variable.":"Appends a string to the end of an object array variable.","Append string _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append string _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Append a number to an object array":"Append a number to an object array","Appends a number to the end of an object array variable.":"Appends a number to the end of an object array variable.","Append number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append number _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Append a boolean to an object array":"Append a boolean to an object array","Appends a boolean to the end of an object array variable.":"Appends a boolean to the end of an object array variable.","Append boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Remove variable from an object array (by index)":"Remove variable from an object array (by index)","Removes a variable at the specified index of an object array variable.":"Removes a variable at the specified index of an object array variable.","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_","Behavior activated":"Behavior activated","Check if the behavior is activated for the object.":"Check if the behavior is activated for the object.","Behavior _PARAM1_ of _PARAM0_ is activated":"Behavior _PARAM1_ of _PARAM0_ is activated","De/activate a behavior":"De/activate a behavior","De/activate the behavior for the object.":"De/activate the behavior for the object.","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_","Activate?":"Activate?","Add a force to move toward an object":"Add a force to move toward an object","Add a force to an object to make it move toward another.":"Add a force to an object to make it move toward another.","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels","Target Object":"Target Object","Add a force to move around an object":"Add a force to move around an object","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away","Rotate around this object":"Rotate around this object","Speed (in degrees per second)":"Speed (in degrees per second)","Distance (in pixels)":"Distance (in pixels)","Put the object around another":"Put the object around another","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.","\"Center\" Object":"\"Center\" Object","Separate objects":"Separate objects","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)","Objects (won't move)":"Objects (won't move)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"Ignore objects that are touching each other on their edges, but are not overlapping (default: no)","Point inside object":"Point inside object","Test if a point is inside the object collision masks.":"Test if a point is inside the object collision masks.","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_;_PARAM2_ is inside _PARAM0_","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The cursor/touch is on an object":"The cursor/touch is on an object","Test if the cursor is over an object, or if the object is being touched.":"Test if the cursor is over an object, or if the object is being touched.","The cursor/touch is on _PARAM0_":"The cursor/touch is on _PARAM0_","Accurate test (yes by default)":"Accurate test (yes by default)","Value of an object timer":"Value of an object timer","Test the elapsed time of an object timer.":"Test the elapsed time of an object timer.","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds","Timers":"Timers","Compare the elapsed time of an object timer. This condition doesn't start the timer.":"Compare the elapsed time of an object timer. This condition doesn't start the timer.","The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds":"The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds","Object timer paused":"Object timer paused","Test if specified object timer is paused.":"Test if specified object timer is paused.","The timer _PARAM1_ of _PARAM0_ is paused":"The timer _PARAM1_ of _PARAM0_ is paused","Start (or reset) an object timer":"Start (or reset) an object timer","Reset the specified object timer, if the timer doesn't exist it's created and started.":"Reset the specified object timer, if the timer doesn't exist it's created and started.","Start (or reset) the timer _PARAM1_ of _PARAM0_":"Start (or reset) the timer _PARAM1_ of _PARAM0_","Pause an object timer":"Pause an object timer","Pause an object timer.":"Pause an object timer.","Pause timer _PARAM1_ of _PARAM0_":"Pause timer _PARAM1_ of _PARAM0_","Unpause an object timer":"Unpause an object timer","Unpause an object timer.":"Unpause an object timer.","Unpause timer _PARAM1_ of _PARAM0_":"Unpause timer _PARAM1_ of _PARAM0_","Delete an object timer":"Delete an object timer","Delete an object timer from memory.":"Delete an object timer from memory.","Delete timer _PARAM1_ of _PARAM0_ from memory":"Delete timer _PARAM1_ of _PARAM0_ from memory","X position of the object":"X position of the object","Y position of the object":"Y position of the object","Current angle, in degrees, of the object":"Current angle, in degrees, of the object","X coordinate of the sum of forces":"X coordinate of the sum of forces","Y coordinate of the sum of forces":"Y coordinate of the sum of forces","Angle of the sum of forces":"Angle of the sum of forces","Length of the sum of forces":"Length of the sum of forces","Width of the object":"Width of the object","Height of the object":"Height of the object","Z-order of an object":"Z-order of an object","Distance between two objects":"Distance between two objects","Square distance between two objects":"Square distance between two objects","Distance between an object and a position":"Distance between an object and a position","Target X position":"Target X position","Target Y position":"Target Y position","Square distance between an object and a position":"Square distance between an object and a position","Number of children of an object variable":"Number of children of an object variable","Object timer value":"Object timer value","Object timers":"Object timers","Angle between two objects":"Angle between two objects","Compute the angle between two objects. If you need the angle to an arbitrary position, use AngleToPosition.":"Compute the angle between two objects. If you need the angle to an arbitrary position, use AngleToPosition.","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Angle between an object and a position":"Angle between an object and a position","Compute the angle between the object center and a \"target\" position. If you need the angle between two objects, use AngleToObject.":"Compute the angle between the object center and a \"target\" position. If you need the angle between two objects, use AngleToObject.","Enable an object effect":"Enable an object effect","Enable an effect on the object":"Enable an effect on the object","Enable effect _PARAM1_ on _PARAM0_: _PARAM2_":"Enable effect _PARAM1_ on _PARAM0_: _PARAM2_","Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_":"Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_","Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_":"Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_","Effect is enabled":"Effect is enabled","Check if the effect on an object is enabled.":"Check if the effect on an object is enabled.","Effect _PARAM1_ of _PARAM0_ is enabled":"Effect _PARAM1_ of _PARAM0_ is enabled","Create an object":"Create an object","Create an object at specified position":"Create an object at specified position","Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)":"Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)","Object to create":"Object to create","Create an object from its name":"Create an object from its name","Among the objects of the specified group, this action will create the object with the specified name.":"Among the objects of the specified group, this action will create the object with the specified name.","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)":"Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)","Group of potential objects":"Group of potential objects","Group containing objects that can be created by the action.":"Group containing objects that can be created by the action.","Name of the object to create":"Name of the object to create","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.","Pick all instances":"Pick all instances","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.","Pick all instances of _PARAM1_":"Pick all instances of _PARAM1_","Pick a random object":"Pick a random object","Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.":"Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.","Pick a random _PARAM1_":"Pick a random _PARAM1_","Apply movement to all objects":"Apply movement to all objects","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.","An object is moving toward another (using forces)":"An object is moving toward another (using forces)","Check if an object moves toward another.\nThe first object must move.":"Check if an object moves toward another.\nThe first object must move.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ is moving toward _PARAM1_","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels","Pick all objects":"Pick all objects","Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.":"Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.","Pick all _PARAM1_ objects":"Pick all _PARAM1_ objects","Pick nearest object":"Pick nearest object","Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.":"Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_","Number of objects":"Number of objects","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.","the number of _PARAM0_ objects":"the number of _PARAM0_ objects","Number of object instances on the scene":"Number of object instances on the scene","the number of instances of the specified objects living on the scene":"the number of instances of the specified objects living on the scene","the number of _PARAM1_ living on the scene":"the number of _PARAM1_ living on the scene","Number of object instances currently picked":"Number of object instances currently picked","the number of instances picked by the previous conditions (or actions)":"the number of instances picked by the previous conditions (or actions)","the number of _PARAM0_ currently picked":"the number of _PARAM0_ currently picked","Test the collision between two objects using their collision masks.":"Test the collision between two objects using their collision masks.","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ is in collision with _PARAM1_","An object is turned toward another":"An object is turned toward another","Check if an object is turned toward another":"Check if an object is turned toward another","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ is rotated towards _PARAM1_","Name of the object":"Name of the object","Name of the second object":"Name of the second object","Angle of tolerance, in degrees (0: minimum tolerance)":"Angle of tolerance, in degrees (0: minimum tolerance)","Raycast":"Raycast","Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_","Objects to test against the ray":"Objects to test against the ray","Ray source X position":"Ray source X position","Ray source Y position":"Ray source Y position","Ray angle (in degrees)":"Ray angle (in degrees)","Ray maximum distance (in pixels)":"Ray maximum distance (in pixels)","Result X position scene variable":"Result X position scene variable","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.","Result Y position scene variable":"Result Y position scene variable","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.","Raycast to position":"Raycast to position","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Cast a ray from from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Cast a ray from from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_","Ray target X position":"Ray target X position","Ray target Y position":"Ray target Y position","Count the number of the specified objects being currently picked in the event":"Count the number of the specified objects being currently picked in the event","Return the name of the object":"Return the name of the object","Object layer":"Object layer","Return the name of the layer the object is on":"Return the name of the layer the object is on","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"The expression has extra character at the end that should be removed (or completed if your expression is not finished).","You entered a text, but a number was expected.":"You entered a text, but a number was expected.","You entered a text, but this type was expected:":"You entered a text, but this type was expected:","You entered a number, but a text was expected (in quotes).":"You entered a number, but a text was expected (in quotes).","You entered a number, but this type was expected:":"You entered a number, but this type was expected:","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.","You must wrap your text inside double quotes (example: \"Hello world\").":"You must wrap your text inside double quotes (example: \"Hello world\").","You must enter a number.":"You must enter a number.","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\").":"You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\").","You've entered a name, but this type was expected:":"You've entered a name, but this type was expected:","Missing a closing bracket. Add a closing bracket for each opening bracket.":"Missing a closing bracket. Add a closing bracket for each opening bracket.","This expression exists, but it can't be used on this object.":"This expression exists, but it can't be used on this object.","An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).":"An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).","An opening parenthesis was expected here to call a function.":"An opening parenthesis was expected here to call a function.","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"An object name was expected but something else was written. Enter just the name of the object for this parameter.","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"The list of parameters is not terminated. Add a closing parenthesis to end the parameters.","You've used an operator that is not supported. Operator should be either +, -, / or *.":"You've used an operator that is not supported. Operator should be either +, -, / or *.","You've used an operator that is not supported. Only + can be used to concatenate texts.":"You've used an operator that is not supported. Only + can be used to concatenate texts.","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"Operators (+, -, /, *) can't be used with an object name. Remove the operator.","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"You've used an \"unary\" operator that is not supported. Operator should be either + or -.","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).","Operators (+, -) can't be used with an object name. Remove the operator.":"Operators (+, -) can't be used with an object name. Remove the operator.","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -) can't be used in variable names. Remove the operator from the variable name.","You must enter a number or a valid expression call.":"You must enter a number or a valid expression call.","You must enter a text (between quotes) or a valid expression call.":"You must enter a text (between quotes) or a valid expression call.","You must enter a variable name.":"You must enter a variable name.","You must enter a valid object name.":"You must enter a valid object name.","You must enter a valid expression.":"You must enter a valid expression."}};