text: /*
   * Copyright 2015 Facebook, Inc.
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *   http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  #pragma once
  
  #include <folly/Executor.h>
  
  namespace folly {
  
  /**
   * Runs inline like InlineExecutor, but with a queue so that any tasks added
   * to this executor by one of its own callbacks will be queued instead of
   * executed inline (nested). This is usually better behavior than Inline.
   */
  class QueuedImmediateExecutor : public Executor {
   public:
    /// There's really only one queue per thread, no matter how many
    /// QueuedImmediateExecutor objects you may have.
    static void addStatic(Func);
  
    void add(Func func) override {
      addStatic(std::move(func));
    }
  };
  
  } // folly
  