text: #include "lua.hpp"
  #include "sol.hpp"
  #include "Scripting/LuaBindings.h"
  #include "Utils/StringHash.h"
  #include "Application/Input.h"
  
  using namespace FireCube;
  
  void LuaBindings::InitUtils(sol::state &luaState)
  {
  	luaState.new_usertype<StringHash>("StringHash",
  		sol::constructors<StringHash(const std::string &)>());
  	
  	luaState.new_usertype<MappedInput>("MappedInput",
  		"IsStateOn", &MappedInput::IsStateOn,
  		"IsActionTriggered", &MappedInput::IsActionTriggered,
  		"GetValue", &MappedInput::GetValue);
  }