text: /*
  **  ClanLib SDK
  **  Copyright (c) 1997-2020 The ClanLib Team
  **
  **  This software is provided 'as-is', without any express or implied
  **  warranty.  In no event will the authors be held liable for any damages
  **  arising from the use of this software.
  **
  **  Permission is granted to anyone to use this software for any purpose,
  **  including commercial applications, and to alter it and redistribute it
  **  freely, subject to the following restrictions:
  **
  **  1. The origin of this software must not be misrepresented; you must not
  **     claim that you wrote the original software. If you use this software
  **     in a product, an acknowledgment in the product documentation would be
  **     appreciated but is not required.
  **  2. Altered source versions must be plainly marked as such, and must not be
  **     misrepresented as being the original software.
  **  3. This notice may not be removed or altered from any source distribution.
  **
  **  Note: Some of the libraries ClanLib may link to may have additional
  **  requirements or restrictions.
  **
  **  File Author(s):
  **
  **    Mark Page
  */
  
  #pragma once
  
  #include "../../../ThemeAero/Sources/theme.h"
  
  enum FontClass
  {
  	font_ttf,
  	font_sprite
  };
  
  class App : public clan::Application
  {
  public:
  	App();
  	bool update() override;
  
  private:
  	void on_button_clicked_class_system();
  	void on_button_clicked_class_sprite();
  	void on_button_clicked_typeface_tahoma();
  	void on_button_clicked_typeface_sans();
  	void on_button_clicked_typeface_bitstream();
  	void on_checkbox_state_italic();
  	void on_checkbox_state_subpixel();
  	void on_checkbox_state_antialias();
  	void on_button_clicked_weight_light();
  	void on_button_clicked_weight_normal();
  	void on_button_clicked_weight_bold();
  	void on_button_clicked_size_16();
  	void on_button_clicked_size_32();
  	void on_button_clicked_size_64();
  
  	void on_input_up(const InputEvent &key);
  	void on_window_close();
  	void on_lineedit_changed();
  	void render(DisplayWindow &window, GameTime &game_time);
  	void select_font();
  	void draw_font_example();
  	void draw_font_info();
  
  private:
  	DisplayWindow window;
  	bool quit = false;
  	Canvas canvas;
  	std::string font_text;
  	FontMetrics font_metrics;
  	std::string font_typeface;
  	std::string font_filename;
  	FontDescription font_desc;
  	clan::SlotContainer slots;
  	clan::Canvas gui_canvas;
  	clan::Image gui_image;
  	clan::UIThread ui_thread;
  	std::shared_ptr<clan::TextureWindow> root;
  
  	Sizef font_size;
  	clan::Font small_font;
  	clan::Font selected_font;
  	FontClass selected_fontclass;
  	float last_fps;
  	ResourceManager resources;
  	GameTime game_time;
  
  	std::shared_ptr<clan::ButtonView> button_typeface_tahoma;
  	std::shared_ptr<clan::ButtonView> button_typeface_sans;
  	std::shared_ptr<clan::ButtonView> button_typeface_bitstream;
  	std::shared_ptr<clan::TextFieldView> lineedit_text;
  	std::shared_ptr<clan::CheckBoxView> checkbox_italic;
  	std::shared_ptr<clan::CheckBoxView> checkbox_antialias;
  	std::shared_ptr<clan::CheckBoxView> checkbox_subpixel;
  
  	clan::BlendState premultiply_src_blend;
  
  };
  
  
  
  
  