text: #include <Engine/Engine.h>
  #include <Engine/ECS.h>
  #include <Engine/World.h>
  #include <thread>
  
  using namespace Explosion;
  
  int main()
  {
      Engine* engine = Engine::GetInstance();
  
      Engine::StartInfo info = {"RHIVulkan"};
      engine->Start(info);
  
      World* world = engine->CreateWorld();
  
      for (int i = 0; i < 10; ++i) {
          std::this_thread::sleep_for(std::chrono::milliseconds(1000));
          engine->Tick();
      }
  
      engine->DestroyWorld(world);
  
      engine->Stop();
      return 0;
  }