text: const soundPlayer = require("../utils/soundplayer.js");
  const AwaitRejoin = require("../utils/awaitrejoin.js");
  const { random } = require("../utils/misc.js");
  
  module.exports = async (client, cluster, ipc, member, oldChannel) => {
    const connection = soundPlayer.players.get(oldChannel.guild.id);
    if (connection && connection.type === "music" && oldChannel.id === connection.voiceChannel.id) {
      if (oldChannel.voiceMembers.filter((i) => i.id !== client.user.id).length === 0) {
        const waitMessage = await client.createMessage(connection.originalChannel.id, "🔊 Waiting 10 seconds for someone to return...");
        const awaitRejoin = new AwaitRejoin(oldChannel, true);
        awaitRejoin.on("end", (rejoined, member) => {
          if (rejoined) {
            soundPlayer.players.set(connection.voiceChannel.guild.id, { player: connection.player, type: connection.type, host: member.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel });
            waitMessage.edit(`🔊 ${member.mention} is the new voice channel host.`);
          } else {
            if (waitMessage.channel.messages.get(waitMessage.id)) waitMessage.delete();
            connection.player.stop(connection.originalChannel.guild.id);
            soundPlayer.manager.leave(connection.originalChannel.guild.id);
            connection.player.destroy();
            soundPlayer.players.delete(connection.originalChannel.guild.id);
            soundPlayer.queues.delete(connection.originalChannel.guild.id);
            client.createMessage(connection.originalChannel.id, "🔊 The current voice channel session has ended.");
          }
        });
      } else if (member.id === connection.host) {
        const waitMessage = await client.createMessage(connection.originalChannel.id, "🔊 Waiting 10 seconds for the host to return...");
        const awaitRejoin = new AwaitRejoin(oldChannel, false, member.id);
        awaitRejoin.on("end", (rejoined) => {
          if (rejoined) {
            if (waitMessage.channel.messages.get(waitMessage.id)) waitMessage.delete();
          } else {
            const members = oldChannel.voiceMembers.filter((i) => i.id !== client.user.id);
            if (members.length === 0) {
              if (waitMessage.channel.messages.get(waitMessage.id)) waitMessage.delete();
              connection.player.stop(connection.originalChannel.guild.id);
              soundPlayer.manager.leave(connection.originalChannel.guild.id);
              connection.player.destroy();
              soundPlayer.players.delete(connection.originalChannel.guild.id);
              soundPlayer.queues.delete(connection.originalChannel.guild.id);
              client.createMessage(connection.originalChannel.id, "🔊 The current voice channel session has ended.");
            } else {
              const randomMember = random(members);
              soundPlayer.players.set(connection.voiceChannel.guild.id, { player: connection.player, type: connection.type, host: randomMember.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel });
              waitMessage.edit(`🔊 ${randomMember.mention} is the new voice channel host.`);
            }
          }
        });
      } else if (member.id === client.user.id) {
        connection.player.stop(connection.originalChannel.guild.id);
        soundPlayer.manager.leave(connection.originalChannel.guild.id);
        connection.player.destroy();
        soundPlayer.players.delete(connection.originalChannel.guild.id);
        soundPlayer.queues.delete(connection.originalChannel.guild.id);
        await client.createMessage(connection.originalChannel.id, "🔊 The current voice channel session has ended.");
      }
    }
  };