text: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". //
  //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  import { Color } from '../../math/Color.js'
  import { Vector2 } from '../../math/Vector2.js'
  import { Matrix3 } from '../../math/Matrix3.js'
  /**
   * Uniforms library for shared webgl shaders
   */
  
  var UniformsLib = {
  
  	common: {
  
  		diffuse: { value: new Color( 0xeeeeee ) },
  		opacity: { value: 1.0 },
  
  		map: { value: null },
  		uvTransform: { value: new Matrix3() },
  		uv2Transform: { value: new Matrix3() },
  
  		alphaMap: { value: null },
  
  	},
  
  	specularmap: {
  
  		specularMap: { value: null },
  
  	},
  
  	envmap: {
  
  		envMap: { value: null },
  		flipEnvMap: { value: - 1 },
  		reflectivity: { value: 1.0 },
  		refractionRatio: { value: 0.98 },
  		maxMipLevel: { value: 0 }
  
  	},
  
  	aomap: {
  
  		aoMap: { value: null },
  		aoMapIntensity: { value: 1 }
  
  	},
  
  	lightmap: {
  
  		lightMap: { value: null },
  		lightMapIntensity: { value: 1 }
  
  	},
  
  	emissivemap: {
  
  		emissiveMap: { value: null }
  
  	},
  
  	bumpmap: {
  
  		bumpMap: { value: null },
  		bumpScale: { value: 1 }
  
  	},
  
  	normalmap: {
  
  		normalMap: { value: null },
  		normalScale: { value: new Vector2( 1, 1 ) }
  
  	},
  
  	displacementmap: {
  
  		displacementMap: { value: null },
  		displacementScale: { value: 1 },
  		displacementBias: { value: 0 }
  
  	},
  
  	roughnessmap: {
  
  		roughnessMap: { value: null }
  
  	},
  
  	metalnessmap: {
  
  		metalnessMap: { value: null }
  
  	},
  
  	gradientmap: {
  
  		gradientMap: { value: null }
  
  	},
  
  	fog: {
  
  		fogDensity: { value: 0.00025 },
  		fogNear: { value: 1 },
  		fogFar: { value: 2000 },
  		fogColor: { value: new Color( 0xffffff ) }
  
  	},
  
  	lights: {
  
  		ambientLightColor: { value: [] },
  
  		lightProbe: { value: [] },
  
  		directionalLights: { value: [], properties: {
  			direction: {},
  			color: {},
  
  			shadow: {},
  			shadowBias: {},
  			shadowRadius: {},
  			shadowMapSize: {}
  		} },
  
  		directionalShadowMap: { value: [] },
  		directionalShadowMatrix: { value: [] },
  
  		spotLights: { value: [], properties: {
  			color: {},
  			position: {},
  			direction: {},
  			distance: {},
  			coneCos: {},
  			penumbraCos: {},
  			decay: {},
  
  			shadow: {},
  			shadowBias: {},
  			shadowRadius: {},
  			shadowMapSize: {}
  		} },
  
  		spotShadowMap: { value: [] },
  		spotShadowMatrix: { value: [] },
  
  		pointLights: { value: [], properties: {
  			color: {},
  			position: {},
  			decay: {},
  			distance: {},
  
  			shadow: {},
  			shadowBias: {},
  			shadowRadius: {},
  			shadowMapSize: {},
  			shadowCameraNear: {},
  			shadowCameraFar: {}
  		} },
  
  		pointShadowMap: { value: [] },
  		pointShadowMatrix: { value: [] },
  
  		hemisphereLights: { value: [], properties: {
  			direction: {},
  			skyColor: {},
  			groundColor: {}
  		} },
  
  		// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
  		rectAreaLights: { value: [], properties: {
  			color: {},
  			position: {},
  			width: {},
  			height: {}
  		} }
  
  	},
  
  	points: {
  
  		diffuse: { value: new Color( 0xeeeeee ) },
  		opacity: { value: 1.0 },
  		size: { value: 1.0 },
  		scale: { value: 1.0 },
  		map: { value: null },
  		alphaMap: { value: null },
  		uvTransform: { value: new Matrix3() }
  
  	},
  
  	sprite: {
  
  		diffuse: { value: new Color( 0xeeeeee ) },
  		opacity: { value: 1.0 },
  		center: { value: new Vector2( 0.5, 0.5 ) },
  		rotation: { value: 0.0 },
  		map: { value: null },
  		alphaMap: { value: null },
  		uvTransform: { value: new Matrix3() }
  
  	}
  
  };
  
  export { UniformsLib }
  