text: 
  function ResChief(thisRoom_) {
      this.thisRoom = thisRoom_;
  
      this.specialPhase = undefined;
  
      this.role = "Resistance Chief";
      this.alliance = "Resistance";
  
      this.playerShot = "";
  
      this.see = function () {
          /* TODO: What the role sees (e.g. Percival sees Merlin and Morgana as "Merlin?") */
      }
  };
  
  
  ResChief.prototype.checkSpecialMove = function (socket, data) {
      /* TODO: Check if we need to go to a special phase */
  };
  ResChief.prototype.getPublicGameData = function () {
      /* TODO: (Can delete this function. Not absolutely necessary)
      Public data to show the user(s) e.g. assassin bullet */
  }
  
  
  module.exports = ResChief;