text: #pragma once
  
  #include "Liquid.h"
  
  class Liquid_Instance : public SceneNode3D
  {
  public:
  	Liquid_Instance();
  	virtual ~Liquid_Instance();
  
      void Initialize(std::shared_ptr<CLiquid> _liquidObject, vec3 _position);
  
  	// SceneNode3D
  	bool Accept(IVisitor& visitor) override;
  
  private:
  	const CGroupQuality& m_QualitySettings;
  };