text: // GENERATED FILE - DO NOT EDIT.
  // Generated by generate_entry_points.py using data from gl.xml.
  //
  // Copyright 2018 The ANGLE Project Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  //
  // entry_points_gles_3_0_autogen.cpp:
  //   Defines the GLES 3.0 entry points.
  
  #include "libGLESv2/entry_points_gles_3_0_autogen.h"
  
  #include "libANGLE/Context.h"
  #include "libANGLE/validationES3.h"
  #include "libGLESv2/global_state.h"
  
  namespace gl
  {
  void GL_APIENTRY BeginQuery(GLenum target, GLuint id)
  {
      EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          QueryType targetPacked = FromGLenum<QueryType>(target);
          context->gatherParams<EntryPoint::BeginQuery>(targetPacked, id);
  
          if (context->skipValidation() || ValidateBeginQuery(context, targetPacked, id))
          {
              context->beginQuery(targetPacked, id);
          }
      }
  }
  
  void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode)
  {
      EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::BeginTransformFeedback>(primitiveMode);
  
          if (context->skipValidation() || ValidateBeginTransformFeedback(context, primitiveMode))
          {
              context->beginTransformFeedback(primitiveMode);
          }
      }
  }
  
  void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer)
  {
      EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)", target, index, buffer);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
          context->gatherParams<EntryPoint::BindBufferBase>(targetPacked, index, buffer);
  
          if (context->skipValidation() ||
              ValidateBindBufferBase(context, targetPacked, index, buffer))
          {
              context->bindBufferBase(targetPacked, index, buffer);
          }
      }
  }
  
  void GL_APIENTRY
  BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
  {
      EVENT(
          "(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, "
          "GLsizeiptr size = %d)",
          target, index, buffer, offset, size);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
          context->gatherParams<EntryPoint::BindBufferRange>(targetPacked, index, buffer, offset,
                                                             size);
  
          if (context->skipValidation() ||
              ValidateBindBufferRange(context, targetPacked, index, buffer, offset, size))
          {
              context->bindBufferRange(targetPacked, index, buffer, offset, size);
          }
      }
  }
  
  void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler)
  {
      EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::BindSampler>(unit, sampler);
  
          if (context->skipValidation() || ValidateBindSampler(context, unit, sampler))
          {
              context->bindSampler(unit, sampler);
          }
      }
  }
  
  void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id)
  {
      EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::BindTransformFeedback>(target, id);
  
          if (context->skipValidation() || ValidateBindTransformFeedback(context, target, id))
          {
              context->bindTransformFeedback(target, id);
          }
      }
  }
  
  void GL_APIENTRY BindVertexArray(GLuint array)
  {
      EVENT("(GLuint array = %u)", array);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::BindVertexArray>(array);
  
          if (context->skipValidation() || ValidateBindVertexArray(context, array))
          {
              context->bindVertexArray(array);
          }
      }
  }
  
  void GL_APIENTRY BlitFramebuffer(GLint srcX0,
                                   GLint srcY0,
                                   GLint srcX1,
                                   GLint srcY1,
                                   GLint dstX0,
                                   GLint dstY0,
                                   GLint dstX1,
                                   GLint dstY1,
                                   GLbitfield mask,
                                   GLenum filter)
  {
      EVENT(
          "(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = "
          "%d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum "
          "filter = 0x%X)",
          srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::BlitFramebuffer>(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
                                                             dstX1, dstY1, mask, filter);
  
          if (context->skipValidation() ||
              ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
                                      mask, filter))
          {
              context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
                                       filter);
          }
      }
  }
  
  void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
  {
      EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)",
            buffer, drawbuffer, depth, stencil);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::ClearBufferfi>(buffer, drawbuffer, depth, stencil);
  
          if (context->skipValidation() ||
              ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil))
          {
              context->clearBufferfi(buffer, drawbuffer, depth, stencil);
          }
      }
  }
  
  void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
  {
      EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = 0x%0.8p)", buffer,
            drawbuffer, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::ClearBufferfv>(buffer, drawbuffer, value);
  
          if (context->skipValidation() || ValidateClearBufferfv(context, buffer, drawbuffer, value))
          {
              context->clearBufferfv(buffer, drawbuffer, value);
          }
      }
  }
  
  void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
  {
      EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = 0x%0.8p)", buffer,
            drawbuffer, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::ClearBufferiv>(buffer, drawbuffer, value);
  
          if (context->skipValidation() || ValidateClearBufferiv(context, buffer, drawbuffer, value))
          {
              context->clearBufferiv(buffer, drawbuffer, value);
          }
      }
  }
  
  void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
  {
      EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = 0x%0.8p)", buffer,
            drawbuffer, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::ClearBufferuiv>(buffer, drawbuffer, value);
  
          if (context->skipValidation() || ValidateClearBufferuiv(context, buffer, drawbuffer, value))
          {
              context->clearBufferuiv(buffer, drawbuffer, value);
          }
      }
  }
  
  GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
  {
      EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags,
            timeout);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::ClientWaitSync>(sync, flags, timeout);
  
          if (context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout))
          {
              return context->clientWaitSync(sync, flags, timeout);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>();
  }
  
  void GL_APIENTRY CompressedTexImage3D(GLenum target,
                                        GLint level,
                                        GLenum internalformat,
                                        GLsizei width,
                                        GLsizei height,
                                        GLsizei depth,
                                        GLint border,
                                        GLsizei imageSize,
                                        const void *data)
  {
      EVENT(
          "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
          "%d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
          "const void *data = 0x%0.8p)",
          target, level, internalformat, width, height, depth, border, imageSize, data);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          TextureType targetPacked = FromGLenum<TextureType>(target);
          context->gatherParams<EntryPoint::CompressedTexImage3D>(
              targetPacked, level, internalformat, width, height, depth, border, imageSize, data);
  
          if (context->skipValidation() ||
              ValidateCompressedTexImage3D(context, targetPacked, level, internalformat, width,
                                           height, depth, border, imageSize, data))
          {
              context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth,
                                            border, imageSize, data);
          }
      }
  }
  
  void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
                                           GLint level,
                                           GLint xoffset,
                                           GLint yoffset,
                                           GLint zoffset,
                                           GLsizei width,
                                           GLsizei height,
                                           GLsizei depth,
                                           GLenum format,
                                           GLsizei imageSize,
                                           const void *data)
  {
      EVENT(
          "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
          "zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
          "= 0x%X, GLsizei imageSize = %d, const void *data = 0x%0.8p)",
          target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          TextureType targetPacked = FromGLenum<TextureType>(target);
          context->gatherParams<EntryPoint::CompressedTexSubImage3D>(targetPacked, level, xoffset,
                                                                     yoffset, zoffset, width, height,
                                                                     depth, format, imageSize, data);
  
          if (context->skipValidation() ||
              ValidateCompressedTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset,
                                              width, height, depth, format, imageSize, data))
          {
              context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width,
                                               height, depth, format, imageSize, data);
          }
      }
  }
  
  void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
                                     GLenum writeTarget,
                                     GLintptr readOffset,
                                     GLintptr writeOffset,
                                     GLsizeiptr size)
  {
      EVENT(
          "(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr "
          "writeOffset = %d, GLsizeiptr size = %d)",
          readTarget, writeTarget, readOffset, writeOffset, size);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          BufferBinding readTargetPacked  = FromGLenum<BufferBinding>(readTarget);
          BufferBinding writeTargetPacked = FromGLenum<BufferBinding>(writeTarget);
          context->gatherParams<EntryPoint::CopyBufferSubData>(readTargetPacked, writeTargetPacked,
                                                               readOffset, writeOffset, size);
  
          if (context->skipValidation() ||
              ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked, readOffset,
                                        writeOffset, size))
          {
              context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
                                         size);
          }
      }
  }
  
  void GL_APIENTRY CopyTexSubImage3D(GLenum target,
                                     GLint level,
                                     GLint xoffset,
                                     GLint yoffset,
                                     GLint zoffset,
                                     GLint x,
                                     GLint y,
                                     GLsizei width,
                                     GLsizei height)
  {
      EVENT(
          "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
          "zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
          target, level, xoffset, yoffset, zoffset, x, y, width, height);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          TextureType targetPacked = FromGLenum<TextureType>(target);
          context->gatherParams<EntryPoint::CopyTexSubImage3D>(targetPacked, level, xoffset, yoffset,
                                                               zoffset, x, y, width, height);
  
          if (context->skipValidation() ||
              ValidateCopyTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset, x, y,
                                        width, height))
          {
              context->copyTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, x, y, width,
                                         height);
          }
      }
  }
  
  void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids)
  {
      EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::DeleteQueries>(n, ids);
  
          if (context->skipValidation() || ValidateDeleteQueries(context, n, ids))
          {
              context->deleteQueries(n, ids);
          }
      }
  }
  
  void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers)
  {
      EVENT("(GLsizei count = %d, const GLuint *samplers = 0x%0.8p)", count, samplers);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::DeleteSamplers>(count, samplers);
  
          if (context->skipValidation() || ValidateDeleteSamplers(context, count, samplers))
          {
              context->deleteSamplers(count, samplers);
          }
      }
  }
  
  void GL_APIENTRY DeleteSync(GLsync sync)
  {
      EVENT("(GLsync sync = 0x%0.8p)", sync);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::DeleteSync>(sync);
  
          if (context->skipValidation() || ValidateDeleteSync(context, sync))
          {
              context->deleteSync(sync);
          }
      }
  }
  
  void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
  {
      EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::DeleteTransformFeedbacks>(n, ids);
  
          if (context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, ids))
          {
              context->deleteTransformFeedbacks(n, ids);
          }
      }
  }
  
  void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays)
  {
      EVENT("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::DeleteVertexArrays>(n, arrays);
  
          if (context->skipValidation() || ValidateDeleteVertexArrays(context, n, arrays))
          {
              context->deleteVertexArrays(n, arrays);
          }
      }
  }
  
  void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
  {
      EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instancecount = %d)",
            mode, first, count, instancecount);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::DrawArraysInstanced>(mode, first, count, instancecount);
  
          if (context->skipValidation() ||
              ValidateDrawArraysInstanced(context, mode, first, count, instancecount))
          {
              context->drawArraysInstanced(mode, first, count, instancecount);
          }
      }
  }
  
  void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs)
  {
      EVENT("(GLsizei n = %d, const GLenum *bufs = 0x%0.8p)", n, bufs);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::DrawBuffers>(n, bufs);
  
          if (context->skipValidation() || ValidateDrawBuffers(context, n, bufs))
          {
              context->drawBuffers(n, bufs);
          }
      }
  }
  
  void GL_APIENTRY DrawElementsInstanced(GLenum mode,
                                         GLsizei count,
                                         GLenum type,
                                         const void *indices,
                                         GLsizei instancecount)
  {
      EVENT(
          "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
          "0x%0.8p, GLsizei instancecount = %d)",
          mode, count, type, indices, instancecount);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::DrawElementsInstanced>(mode, count, type, indices,
                                                                   instancecount);
  
          if (context->skipValidation() ||
              ValidateDrawElementsInstanced(context, mode, count, type, indices, instancecount))
          {
              context->drawElementsInstanced(mode, count, type, indices, instancecount);
          }
      }
  }
  
  void GL_APIENTRY DrawRangeElements(GLenum mode,
                                     GLuint start,
                                     GLuint end,
                                     GLsizei count,
                                     GLenum type,
                                     const void *indices)
  {
      EVENT(
          "(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type "
          "= 0x%X, const void *indices = 0x%0.8p)",
          mode, start, end, count, type, indices);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::DrawRangeElements>(mode, start, end, count, type,
                                                               indices);
  
          if (context->skipValidation() ||
              ValidateDrawRangeElements(context, mode, start, end, count, type, indices))
          {
              context->drawRangeElements(mode, start, end, count, type, indices);
          }
      }
  }
  
  void GL_APIENTRY EndQuery(GLenum target)
  {
      EVENT("(GLenum target = 0x%X)", target);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          QueryType targetPacked = FromGLenum<QueryType>(target);
          context->gatherParams<EntryPoint::EndQuery>(targetPacked);
  
          if (context->skipValidation() || ValidateEndQuery(context, targetPacked))
          {
              context->endQuery(targetPacked);
          }
      }
  }
  
  void GL_APIENTRY EndTransformFeedback()
  {
      EVENT("()");
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::EndTransformFeedback>();
  
          if (context->skipValidation() || ValidateEndTransformFeedback(context))
          {
              context->endTransformFeedback();
          }
      }
  }
  
  GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags)
  {
      EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::FenceSync>(condition, flags);
  
          if (context->skipValidation() || ValidateFenceSync(context, condition, flags))
          {
              return context->fenceSync(condition, flags);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>();
  }
  
  void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
  {
      EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset,
            length);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
          context->gatherParams<EntryPoint::FlushMappedBufferRange>(targetPacked, offset, length);
  
          if (context->skipValidation() ||
              ValidateFlushMappedBufferRange(context, targetPacked, offset, length))
          {
              context->flushMappedBufferRange(targetPacked, offset, length);
          }
      }
  }
  
  void GL_APIENTRY
  FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
  {
      EVENT(
          "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, "
          "GLint layer = %d)",
          target, attachment, texture, level, layer);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::FramebufferTextureLayer>(target, attachment, texture,
                                                                     level, layer);
  
          if (context->skipValidation() ||
              ValidateFramebufferTextureLayer(context, target, attachment, texture, level, layer))
          {
              context->framebufferTextureLayer(target, attachment, texture, level, layer);
          }
      }
  }
  
  void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids)
  {
      EVENT("(GLsizei n = %d, GLuint *ids = 0x%0.8p)", n, ids);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GenQueries>(n, ids);
  
          if (context->skipValidation() || ValidateGenQueries(context, n, ids))
          {
              context->genQueries(n, ids);
          }
      }
  }
  
  void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers)
  {
      EVENT("(GLsizei count = %d, GLuint *samplers = 0x%0.8p)", count, samplers);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GenSamplers>(count, samplers);
  
          if (context->skipValidation() || ValidateGenSamplers(context, count, samplers))
          {
              context->genSamplers(count, samplers);
          }
      }
  }
  
  void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids)
  {
      EVENT("(GLsizei n = %d, GLuint *ids = 0x%0.8p)", n, ids);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GenTransformFeedbacks>(n, ids);
  
          if (context->skipValidation() || ValidateGenTransformFeedbacks(context, n, ids))
          {
              context->genTransformFeedbacks(n, ids);
          }
      }
  }
  
  void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays)
  {
      EVENT("(GLsizei n = %d, GLuint *arrays = 0x%0.8p)", n, arrays);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GenVertexArrays>(n, arrays);
  
          if (context->skipValidation() || ValidateGenVertexArrays(context, n, arrays))
          {
              context->genVertexArrays(n, arrays);
          }
      }
  }
  
  void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
                                             GLuint uniformBlockIndex,
                                             GLsizei bufSize,
                                             GLsizei *length,
                                             GLchar *uniformBlockName)
  {
      EVENT(
          "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei "
          "*length = 0x%0.8p, GLchar *uniformBlockName = 0x%0.8p)",
          program, uniformBlockIndex, bufSize, length, uniformBlockName);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetActiveUniformBlockName>(
              program, uniformBlockIndex, bufSize, length, uniformBlockName);
  
          if (context->skipValidation() ||
              ValidateGetActiveUniformBlockName(context, program, uniformBlockIndex, bufSize, length,
                                                uniformBlockName))
          {
              context->getActiveUniformBlockName(program, uniformBlockIndex, bufSize, length,
                                                 uniformBlockName);
          }
      }
  }
  
  void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
                                           GLuint uniformBlockIndex,
                                           GLenum pname,
                                           GLint *params)
  {
      EVENT(
          "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint *params = "
          "0x%0.8p)",
          program, uniformBlockIndex, pname, params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetActiveUniformBlockiv>(program, uniformBlockIndex,
                                                                     pname, params);
  
          if (context->skipValidation() ||
              ValidateGetActiveUniformBlockiv(context, program, uniformBlockIndex, pname, params))
          {
              context->getActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
          }
      }
  }
  
  void GL_APIENTRY GetActiveUniformsiv(GLuint program,
                                       GLsizei uniformCount,
                                       const GLuint *uniformIndices,
                                       GLenum pname,
                                       GLint *params)
  {
      EVENT(
          "(GLuint program = %u, GLsizei uniformCount = %d, const GLuint *uniformIndices = 0x%0.8p, "
          "GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
          program, uniformCount, uniformIndices, pname, params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetActiveUniformsiv>(program, uniformCount,
                                                                 uniformIndices, pname, params);
  
          if (context->skipValidation() || ValidateGetActiveUniformsiv(context, program, uniformCount,
                                                                       uniformIndices, pname, params))
          {
              context->getActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
          }
      }
  }
  
  void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
  {
      EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = 0x%0.8p)", target, pname,
            params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
          context->gatherParams<EntryPoint::GetBufferParameteri64v>(targetPacked, pname, params);
  
          if (context->skipValidation() ||
              ValidateGetBufferParameteri64v(context, targetPacked, pname, params))
          {
              context->getBufferParameteri64v(targetPacked, pname, params);
          }
      }
  }
  
  void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params)
  {
      EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, void **params = 0x%0.8p)", target, pname,
            params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
          context->gatherParams<EntryPoint::GetBufferPointerv>(targetPacked, pname, params);
  
          if (context->skipValidation() ||
              ValidateGetBufferPointerv(context, targetPacked, pname, params))
          {
              context->getBufferPointerv(targetPacked, pname, params);
          }
      }
  }
  
  GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name)
  {
      EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetFragDataLocation>(program, name);
  
          if (context->skipValidation() || ValidateGetFragDataLocation(context, program, name))
          {
              return context->getFragDataLocation(program, name);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>();
  }
  
  void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
  {
      EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64 *data = 0x%0.8p)", target, index,
            data);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetInteger64i_v>(target, index, data);
  
          if (context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data))
          {
              context->getInteger64i_v(target, index, data);
          }
      }
  }
  
  void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data)
  {
      EVENT("(GLenum pname = 0x%X, GLint64 *data = 0x%0.8p)", pname, data);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetInteger64v>(pname, data);
  
          if (context->skipValidation() || ValidateGetInteger64v(context, pname, data))
          {
              context->getInteger64v(pname, data);
          }
      }
  }
  
  void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data)
  {
      EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint *data = 0x%0.8p)", target, index, data);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetIntegeri_v>(target, index, data);
  
          if (context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data))
          {
              context->getIntegeri_v(target, index, data);
          }
      }
  }
  
  void GL_APIENTRY GetInternalformativ(GLenum target,
                                       GLenum internalformat,
                                       GLenum pname,
                                       GLsizei bufSize,
                                       GLint *params)
  {
      EVENT(
          "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize "
          "= %d, GLint *params = 0x%0.8p)",
          target, internalformat, pname, bufSize, params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetInternalformativ>(target, internalformat, pname,
                                                                 bufSize, params);
  
          if (context->skipValidation() ||
              ValidateGetInternalformativ(context, target, internalformat, pname, bufSize, params))
          {
              context->getInternalformativ(target, internalformat, pname, bufSize, params);
          }
      }
  }
  
  void GL_APIENTRY GetProgramBinary(GLuint program,
                                    GLsizei bufSize,
                                    GLsizei *length,
                                    GLenum *binaryFormat,
                                    void *binary)
  {
      EVENT(
          "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLenum "
          "*binaryFormat = 0x%0.8p, void *binary = 0x%0.8p)",
          program, bufSize, length, binaryFormat, binary);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetProgramBinary>(program, bufSize, length, binaryFormat,
                                                              binary);
  
          if (context->skipValidation() ||
              ValidateGetProgramBinary(context, program, bufSize, length, binaryFormat, binary))
          {
              context->getProgramBinary(program, bufSize, length, binaryFormat, binary);
          }
      }
  }
  
  void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
  {
      EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetQueryObjectuiv>(id, pname, params);
  
          if (context->skipValidation() || ValidateGetQueryObjectuiv(context, id, pname, params))
          {
              context->getQueryObjectuiv(id, pname, params);
          }
      }
  }
  
  void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params)
  {
      EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
            params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          QueryType targetPacked = FromGLenum<QueryType>(target);
          context->gatherParams<EntryPoint::GetQueryiv>(targetPacked, pname, params);
  
          if (context->skipValidation() || ValidateGetQueryiv(context, targetPacked, pname, params))
          {
              context->getQueryiv(targetPacked, pname, params);
          }
      }
  }
  
  void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
  {
      EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", sampler, pname,
            params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetSamplerParameterfv>(sampler, pname, params);
  
          if (context->skipValidation() ||
              ValidateGetSamplerParameterfv(context, sampler, pname, params))
          {
              context->getSamplerParameterfv(sampler, pname, params);
          }
      }
  }
  
  void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
  {
      EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", sampler, pname,
            params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetSamplerParameteriv>(sampler, pname, params);
  
          if (context->skipValidation() ||
              ValidateGetSamplerParameteriv(context, sampler, pname, params))
          {
              context->getSamplerParameteriv(sampler, pname, params);
          }
      }
  }
  
  const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index)
  {
      EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetStringi>(name, index);
  
          if (context->skipValidation() || ValidateGetStringi(context, name, index))
          {
              return context->getStringi(name, index);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>();
  }
  
  void GL_APIENTRY
  GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
  {
      EVENT(
          "(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = "
          "0x%0.8p, GLint *values = 0x%0.8p)",
          sync, pname, bufSize, length, values);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetSynciv>(sync, pname, bufSize, length, values);
  
          if (context->skipValidation() ||
              ValidateGetSynciv(context, sync, pname, bufSize, length, values))
          {
              context->getSynciv(sync, pname, bufSize, length, values);
          }
      }
  }
  
  void GL_APIENTRY GetTransformFeedbackVarying(GLuint program,
                                               GLuint index,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLsizei *size,
                                               GLenum *type,
                                               GLchar *name)
  {
      EVENT(
          "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, "
          "GLsizei *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
          program, index, bufSize, length, size, type, name);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetTransformFeedbackVarying>(program, index, bufSize,
                                                                         length, size, type, name);
  
          if (context->skipValidation() ||
              ValidateGetTransformFeedbackVarying(context, program, index, bufSize, length, size,
                                                  type, name))
          {
              context->getTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
          }
      }
  }
  
  GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
  {
      EVENT("(GLuint program = %u, const GLchar *uniformBlockName = 0x%0.8p)", program,
            uniformBlockName);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetUniformBlockIndex>(program, uniformBlockName);
  
          if (context->skipValidation() ||
              ValidateGetUniformBlockIndex(context, program, uniformBlockName))
          {
              return context->getUniformBlockIndex(program, uniformBlockName);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
  }
  
  void GL_APIENTRY GetUniformIndices(GLuint program,
                                     GLsizei uniformCount,
                                     const GLchar *const *uniformNames,
                                     GLuint *uniformIndices)
  {
      EVENT(
          "(GLuint program = %u, GLsizei uniformCount = %d, const GLchar *const*uniformNames = "
          "0x%0.8p, GLuint *uniformIndices = 0x%0.8p)",
          program, uniformCount, uniformNames, uniformIndices);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetUniformIndices>(program, uniformCount, uniformNames,
                                                               uniformIndices);
  
          if (context->skipValidation() ||
              ValidateGetUniformIndices(context, program, uniformCount, uniformNames, uniformIndices))
          {
              context->getUniformIndices(program, uniformCount, uniformNames, uniformIndices);
          }
      }
  }
  
  void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params)
  {
      EVENT("(GLuint program = %u, GLint location = %d, GLuint *params = 0x%0.8p)", program, location,
            params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetUniformuiv>(program, location, params);
  
          if (context->skipValidation() || ValidateGetUniformuiv(context, program, location, params))
          {
              context->getUniformuiv(program, location, params);
          }
      }
  }
  
  void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
  {
      EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname,
            params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetVertexAttribIiv>(index, pname, params);
  
          if (context->skipValidation() || ValidateGetVertexAttribIiv(context, index, pname, params))
          {
              context->getVertexAttribIiv(index, pname, params);
          }
      }
  }
  
  void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
  {
      EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", index, pname,
            params);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::GetVertexAttribIuiv>(index, pname, params);
  
          if (context->skipValidation() || ValidateGetVertexAttribIuiv(context, index, pname, params))
          {
              context->getVertexAttribIuiv(index, pname, params);
          }
      }
  }
  
  void GL_APIENTRY InvalidateFramebuffer(GLenum target,
                                         GLsizei numAttachments,
                                         const GLenum *attachments)
  {
      EVENT(
          "(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p)",
          target, numAttachments, attachments);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::InvalidateFramebuffer>(target, numAttachments,
                                                                   attachments);
  
          if (context->skipValidation() ||
              ValidateInvalidateFramebuffer(context, target, numAttachments, attachments))
          {
              context->invalidateFramebuffer(target, numAttachments, attachments);
          }
      }
  }
  
  void GL_APIENTRY InvalidateSubFramebuffer(GLenum target,
                                            GLsizei numAttachments,
                                            const GLenum *attachments,
                                            GLint x,
                                            GLint y,
                                            GLsizei width,
                                            GLsizei height)
  {
      EVENT(
          "(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p, "
          "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
          target, numAttachments, attachments, x, y, width, height);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::InvalidateSubFramebuffer>(
              target, numAttachments, attachments, x, y, width, height);
  
          if (context->skipValidation() ||
              ValidateInvalidateSubFramebuffer(context, target, numAttachments, attachments, x, y,
                                               width, height))
          {
              context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width,
                                                height);
          }
      }
  }
  
  GLboolean GL_APIENTRY IsQuery(GLuint id)
  {
      EVENT("(GLuint id = %u)", id);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::IsQuery>(id);
  
          if (context->skipValidation() || ValidateIsQuery(context, id))
          {
              return context->isQuery(id);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>();
  }
  
  GLboolean GL_APIENTRY IsSampler(GLuint sampler)
  {
      EVENT("(GLuint sampler = %u)", sampler);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::IsSampler>(sampler);
  
          if (context->skipValidation() || ValidateIsSampler(context, sampler))
          {
              return context->isSampler(sampler);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>();
  }
  
  GLboolean GL_APIENTRY IsSync(GLsync sync)
  {
      EVENT("(GLsync sync = 0x%0.8p)", sync);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::IsSync>(sync);
  
          if (context->skipValidation() || ValidateIsSync(context, sync))
          {
              return context->isSync(sync);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>();
  }
  
  GLboolean GL_APIENTRY IsTransformFeedback(GLuint id)
  {
      EVENT("(GLuint id = %u)", id);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::IsTransformFeedback>(id);
  
          if (context->skipValidation() || ValidateIsTransformFeedback(context, id))
          {
              return context->isTransformFeedback(id);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>();
  }
  
  GLboolean GL_APIENTRY IsVertexArray(GLuint array)
  {
      EVENT("(GLuint array = %u)", array);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::IsVertexArray>(array);
  
          if (context->skipValidation() || ValidateIsVertexArray(context, array))
          {
              return context->isVertexArray(array);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>();
  }
  
  void *GL_APIENTRY MapBufferRange(GLenum target,
                                   GLintptr offset,
                                   GLsizeiptr length,
                                   GLbitfield access)
  {
      EVENT(
          "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = "
          "0x%X)",
          target, offset, length, access);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
          context->gatherParams<EntryPoint::MapBufferRange>(targetPacked, offset, length, access);
  
          if (context->skipValidation() ||
              ValidateMapBufferRange(context, targetPacked, offset, length, access))
          {
              return context->mapBufferRange(targetPacked, offset, length, access);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>();
  }
  
  void GL_APIENTRY PauseTransformFeedback()
  {
      EVENT("()");
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::PauseTransformFeedback>();
  
          if (context->skipValidation() || ValidatePauseTransformFeedback(context))
          {
              context->pauseTransformFeedback();
          }
      }
  }
  
  void GL_APIENTRY ProgramBinary(GLuint program,
                                 GLenum binaryFormat,
                                 const void *binary,
                                 GLsizei length)
  {
      EVENT(
          "(GLuint program = %u, GLenum binaryFormat = 0x%X, const void *binary = 0x%0.8p, GLsizei "
          "length = %d)",
          program, binaryFormat, binary, length);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::ProgramBinary>(program, binaryFormat, binary, length);
  
          if (context->skipValidation() ||
              ValidateProgramBinary(context, program, binaryFormat, binary, length))
          {
              context->programBinary(program, binaryFormat, binary, length);
          }
      }
  }
  
  void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value)
  {
      EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)", program, pname, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::ProgramParameteri>(program, pname, value);
  
          if (context->skipValidation() || ValidateProgramParameteri(context, program, pname, value))
          {
              context->programParameteri(program, pname, value);
          }
      }
  }
  
  void GL_APIENTRY ReadBuffer(GLenum src)
  {
      EVENT("(GLenum src = 0x%X)", src);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::ReadBuffer>(src);
  
          if (context->skipValidation() || ValidateReadBuffer(context, src))
          {
              context->readBuffer(src);
          }
      }
  }
  
  void GL_APIENTRY RenderbufferStorageMultisample(GLenum target,
                                                  GLsizei samples,
                                                  GLenum internalformat,
                                                  GLsizei width,
                                                  GLsizei height)
  {
      EVENT(
          "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width "
          "= %d, GLsizei height = %d)",
          target, samples, internalformat, width, height);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::RenderbufferStorageMultisample>(
              target, samples, internalformat, width, height);
  
          if (context->skipValidation() ||
              ValidateRenderbufferStorageMultisample(context, target, samples, internalformat, width,
                                                     height))
          {
              context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
          }
      }
  }
  
  void GL_APIENTRY ResumeTransformFeedback()
  {
      EVENT("()");
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::ResumeTransformFeedback>();
  
          if (context->skipValidation() || ValidateResumeTransformFeedback(context))
          {
              context->resumeTransformFeedback();
          }
      }
  }
  
  void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
  {
      EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %f)", sampler, pname, param);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::SamplerParameterf>(sampler, pname, param);
  
          if (context->skipValidation() || ValidateSamplerParameterf(context, sampler, pname, param))
          {
              context->samplerParameterf(sampler, pname, param);
          }
      }
  }
  
  void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
  {
      EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat *param = 0x%0.8p)", sampler,
            pname, param);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::SamplerParameterfv>(sampler, pname, param);
  
          if (context->skipValidation() || ValidateSamplerParameterfv(context, sampler, pname, param))
          {
              context->samplerParameterfv(sampler, pname, param);
          }
      }
  }
  
  void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
  {
      EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::SamplerParameteri>(sampler, pname, param);
  
          if (context->skipValidation() || ValidateSamplerParameteri(context, sampler, pname, param))
          {
              context->samplerParameteri(sampler, pname, param);
          }
      }
  }
  
  void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
  {
      EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint *param = 0x%0.8p)", sampler,
            pname, param);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::SamplerParameteriv>(sampler, pname, param);
  
          if (context->skipValidation() || ValidateSamplerParameteriv(context, sampler, pname, param))
          {
              context->samplerParameteriv(sampler, pname, param);
          }
      }
  }
  
  void GL_APIENTRY TexImage3D(GLenum target,
                              GLint level,
                              GLint internalformat,
                              GLsizei width,
                              GLsizei height,
                              GLsizei depth,
                              GLint border,
                              GLenum format,
                              GLenum type,
                              const void *pixels)
  {
      EVENT(
          "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
          "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, GLenum "
          "type = 0x%X, const void *pixels = 0x%0.8p)",
          target, level, internalformat, width, height, depth, border, format, type, pixels);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          TextureType targetPacked = FromGLenum<TextureType>(target);
          context->gatherParams<EntryPoint::TexImage3D>(targetPacked, level, internalformat, width,
                                                        height, depth, border, format, type, pixels);
  
          if (context->skipValidation() ||
              ValidateTexImage3D(context, targetPacked, level, internalformat, width, height, depth,
                                 border, format, type, pixels))
          {
              context->texImage3D(targetPacked, level, internalformat, width, height, depth, border,
                                  format, type, pixels);
          }
      }
  }
  
  void GL_APIENTRY
  TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
  {
      EVENT(
          "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
          "%d, GLsizei height = %d)",
          target, levels, internalformat, width, height);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          TextureType targetPacked = FromGLenum<TextureType>(target);
          context->gatherParams<EntryPoint::TexStorage2D>(targetPacked, levels, internalformat, width,
                                                          height);
  
          if (context->skipValidation() ||
              ValidateTexStorage2D(context, targetPacked, levels, internalformat, width, height))
          {
              context->texStorage2D(targetPacked, levels, internalformat, width, height);
          }
      }
  }
  
  void GL_APIENTRY TexStorage3D(GLenum target,
                                GLsizei levels,
                                GLenum internalformat,
                                GLsizei width,
                                GLsizei height,
                                GLsizei depth)
  {
      EVENT(
          "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
          "%d, GLsizei height = %d, GLsizei depth = %d)",
          target, levels, internalformat, width, height, depth);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          TextureType targetPacked = FromGLenum<TextureType>(target);
          context->gatherParams<EntryPoint::TexStorage3D>(targetPacked, levels, internalformat, width,
                                                          height, depth);
  
          if (context->skipValidation() || ValidateTexStorage3D(context, targetPacked, levels,
                                                                internalformat, width, height, depth))
          {
              context->texStorage3D(targetPacked, levels, internalformat, width, height, depth);
          }
      }
  }
  
  void GL_APIENTRY TexSubImage3D(GLenum target,
                                 GLint level,
                                 GLint xoffset,
                                 GLint yoffset,
                                 GLint zoffset,
                                 GLsizei width,
                                 GLsizei height,
                                 GLsizei depth,
                                 GLenum format,
                                 GLenum type,
                                 const void *pixels)
  {
      EVENT(
          "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
          "zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
          "= 0x%X, GLenum type = 0x%X, const void *pixels = 0x%0.8p)",
          target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          TextureType targetPacked = FromGLenum<TextureType>(target);
          context->gatherParams<EntryPoint::TexSubImage3D>(targetPacked, level, xoffset, yoffset,
                                                           zoffset, width, height, depth, format,
                                                           type, pixels);
  
          if (context->skipValidation() ||
              ValidateTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset, width,
                                    height, depth, format, type, pixels))
          {
              context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height,
                                     depth, format, type, pixels);
          }
      }
  }
  
  void GL_APIENTRY TransformFeedbackVaryings(GLuint program,
                                             GLsizei count,
                                             const GLchar *const *varyings,
                                             GLenum bufferMode)
  {
      EVENT(
          "(GLuint program = %u, GLsizei count = %d, const GLchar *const*varyings = 0x%0.8p, GLenum "
          "bufferMode = 0x%X)",
          program, count, varyings, bufferMode);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::TransformFeedbackVaryings>(program, count, varyings,
                                                                       bufferMode);
  
          if (context->skipValidation() ||
              ValidateTransformFeedbackVaryings(context, program, count, varyings, bufferMode))
          {
              context->transformFeedbackVaryings(program, count, varyings, bufferMode);
          }
      }
  }
  
  void GL_APIENTRY Uniform1ui(GLint location, GLuint v0)
  {
      EVENT("(GLint location = %d, GLuint v0 = %u)", location, v0);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::Uniform1ui>(location, v0);
  
          if (context->skipValidation() || ValidateUniform1ui(context, location, v0))
          {
              context->uniform1ui(location, v0);
          }
      }
  }
  
  void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
  {
      EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
            count, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::Uniform1uiv>(location, count, value);
  
          if (context->skipValidation() || ValidateUniform1uiv(context, location, count, value))
          {
              context->uniform1uiv(location, count, value);
          }
      }
  }
  
  void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1)
  {
      EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", location, v0, v1);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::Uniform2ui>(location, v0, v1);
  
          if (context->skipValidation() || ValidateUniform2ui(context, location, v0, v1))
          {
              context->uniform2ui(location, v0, v1);
          }
      }
  }
  
  void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
  {
      EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
            count, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::Uniform2uiv>(location, count, value);
  
          if (context->skipValidation() || ValidateUniform2uiv(context, location, count, value))
          {
              context->uniform2uiv(location, count, value);
          }
      }
  }
  
  void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
  {
      EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)", location, v0, v1,
            v2);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::Uniform3ui>(location, v0, v1, v2);
  
          if (context->skipValidation() || ValidateUniform3ui(context, location, v0, v1, v2))
          {
              context->uniform3ui(location, v0, v1, v2);
          }
      }
  }
  
  void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
  {
      EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
            count, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::Uniform3uiv>(location, count, value);
  
          if (context->skipValidation() || ValidateUniform3uiv(context, location, count, value))
          {
              context->uniform3uiv(location, count, value);
          }
      }
  }
  
  void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
  {
      EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)",
            location, v0, v1, v2, v3);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::Uniform4ui>(location, v0, v1, v2, v3);
  
          if (context->skipValidation() || ValidateUniform4ui(context, location, v0, v1, v2, v3))
          {
              context->uniform4ui(location, v0, v1, v2, v3);
          }
      }
  }
  
  void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
  {
      EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
            count, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::Uniform4uiv>(location, count, value);
  
          if (context->skipValidation() || ValidateUniform4uiv(context, location, count, value))
          {
              context->uniform4uiv(location, count, value);
          }
      }
  }
  
  void GL_APIENTRY UniformBlockBinding(GLuint program,
                                       GLuint uniformBlockIndex,
                                       GLuint uniformBlockBinding)
  {
      EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
            program, uniformBlockIndex, uniformBlockBinding);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::UniformBlockBinding>(program, uniformBlockIndex,
                                                                 uniformBlockBinding);
  
          if (context->skipValidation() ||
              ValidateUniformBlockBinding(context, program, uniformBlockIndex, uniformBlockBinding))
          {
              context->uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
          }
      }
  }
  
  void GL_APIENTRY UniformMatrix2x3fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
  {
      EVENT(
          "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
          "= 0x%0.8p)",
          location, count, transpose, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::UniformMatrix2x3fv>(location, count, transpose, value);
  
          if (context->skipValidation() ||
              ValidateUniformMatrix2x3fv(context, location, count, transpose, value))
          {
              context->uniformMatrix2x3fv(location, count, transpose, value);
          }
      }
  }
  
  void GL_APIENTRY UniformMatrix2x4fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
  {
      EVENT(
          "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
          "= 0x%0.8p)",
          location, count, transpose, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::UniformMatrix2x4fv>(location, count, transpose, value);
  
          if (context->skipValidation() ||
              ValidateUniformMatrix2x4fv(context, location, count, transpose, value))
          {
              context->uniformMatrix2x4fv(location, count, transpose, value);
          }
      }
  }
  
  void GL_APIENTRY UniformMatrix3x2fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
  {
      EVENT(
          "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
          "= 0x%0.8p)",
          location, count, transpose, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::UniformMatrix3x2fv>(location, count, transpose, value);
  
          if (context->skipValidation() ||
              ValidateUniformMatrix3x2fv(context, location, count, transpose, value))
          {
              context->uniformMatrix3x2fv(location, count, transpose, value);
          }
      }
  }
  
  void GL_APIENTRY UniformMatrix3x4fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
  {
      EVENT(
          "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
          "= 0x%0.8p)",
          location, count, transpose, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::UniformMatrix3x4fv>(location, count, transpose, value);
  
          if (context->skipValidation() ||
              ValidateUniformMatrix3x4fv(context, location, count, transpose, value))
          {
              context->uniformMatrix3x4fv(location, count, transpose, value);
          }
      }
  }
  
  void GL_APIENTRY UniformMatrix4x2fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
  {
      EVENT(
          "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
          "= 0x%0.8p)",
          location, count, transpose, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::UniformMatrix4x2fv>(location, count, transpose, value);
  
          if (context->skipValidation() ||
              ValidateUniformMatrix4x2fv(context, location, count, transpose, value))
          {
              context->uniformMatrix4x2fv(location, count, transpose, value);
          }
      }
  }
  
  void GL_APIENTRY UniformMatrix4x3fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
  {
      EVENT(
          "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
          "= 0x%0.8p)",
          location, count, transpose, value);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::UniformMatrix4x3fv>(location, count, transpose, value);
  
          if (context->skipValidation() ||
              ValidateUniformMatrix4x3fv(context, location, count, transpose, value))
          {
              context->uniformMatrix4x3fv(location, count, transpose, value);
          }
      }
  }
  
  GLboolean GL_APIENTRY UnmapBuffer(GLenum target)
  {
      EVENT("(GLenum target = 0x%X)", target);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
          context->gatherParams<EntryPoint::UnmapBuffer>(targetPacked);
  
          if (context->skipValidation() || ValidateUnmapBuffer(context, targetPacked))
          {
              return context->unmapBuffer(targetPacked);
          }
      }
  
      return GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>();
  }
  
  void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor)
  {
      EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::VertexAttribDivisor>(index, divisor);
  
          if (context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor))
          {
              context->vertexAttribDivisor(index, divisor);
          }
      }
  }
  
  void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
  {
      EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", index, x,
            y, z, w);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::VertexAttribI4i>(index, x, y, z, w);
  
          if (context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w))
          {
              context->vertexAttribI4i(index, x, y, z, w);
          }
      }
  }
  
  void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v)
  {
      EVENT("(GLuint index = %u, const GLint *v = 0x%0.8p)", index, v);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::VertexAttribI4iv>(index, v);
  
          if (context->skipValidation() || ValidateVertexAttribI4iv(context, index, v))
          {
              context->vertexAttribI4iv(index, v);
          }
      }
  }
  
  void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
  {
      EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)", index,
            x, y, z, w);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::VertexAttribI4ui>(index, x, y, z, w);
  
          if (context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w))
          {
              context->vertexAttribI4ui(index, x, y, z, w);
          }
      }
  }
  
  void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v)
  {
      EVENT("(GLuint index = %u, const GLuint *v = 0x%0.8p)", index, v);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::VertexAttribI4uiv>(index, v);
  
          if (context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v))
          {
              context->vertexAttribI4uiv(index, v);
          }
      }
  }
  
  void GL_APIENTRY
  VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
  {
      EVENT(
          "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const void "
          "*pointer = 0x%0.8p)",
          index, size, type, stride, pointer);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::VertexAttribIPointer>(index, size, type, stride, pointer);
  
          if (context->skipValidation() ||
              ValidateVertexAttribIPointer(context, index, size, type, stride, pointer))
          {
              context->vertexAttribIPointer(index, size, type, stride, pointer);
          }
      }
  }
  
  void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
  {
      EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags,
            timeout);
  
      Context *context = GetValidGlobalContext();
      if (context)
      {
          context->gatherParams<EntryPoint::WaitSync>(sync, flags, timeout);
  
          if (context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout))
          {
              context->waitSync(sync, flags, timeout);
          }
      }
  }
  }  // namespace gl
  