text: #include <std.h>
  inherit "/d/magic/symbols/holy_symbol.c";
  
  void create(){
     ::create();
     set_id(({"holy symbol","symbol","the_faceless_one_holy_symbol","ring","black ring","dark ring"}));
     set_name("holy symbol");
     set_short("holy symbol");
     set_long("This is a holy symbol.");
  }
  
  void init(){
     ::init();
     set_limbs(({"left hand","right hand"}));
     set_name("ring");
     set_short("%^RESET%^A ring set with a %^BOLD%^%^BLACK%^black stone%^RESET%^");
     set_long((:TO, "long_desc":)); 
  }
  
  
  string long_desc() {
     if(!objectp(ETO)) return("Borked!");
     if(TP == ETO) {
       return("%^RESET%^This is a %^BOLD%^%^WHITE%^platinum ring%^RESET%^ with a perfect %^BOLD%^%^BLACK%^black stone "
  "%^RESET%^set in its top.  The stone has glimmers of faint light dancing through it. It gives off a cold "
  "%^BOLD%^%^BLUE%^aura%^RESET%^ that chills you to the bone.  Upon its inner surface, hidden from all but the one "
  "that holds it, three %^RED%^bl%^BOLD%^%^RED%^oo%^RESET%^%^RED%^d-r%^BOLD%^%^RED%^e%^RESET%^%^RED%^d %^RESET%^teardrops "
  "have been marked in the bright metal.");
     }
     return("%^RESET%^This is a %^BOLD%^%^WHITE%^platinum ring%^RESET%^ with a perfect %^BOLD%^%^BLACK%^black stone "
  "%^RESET%^set in its top.  The stone has glimmers of faint light dancing through it. It gives off a cold "
  "%^BOLD%^%^BLUE%^aura%^RESET%^ that chills you to the bone.");
  }