text: var config = {
      type: Phaser.AUTO,
      parent: 'phaser-example',
      width: 800,
      height: 600,
      scene: {
          preload: preload,
          create: create
      }
  };
  
  var game = new Phaser.Game(config);
  
  function preload ()
  {
      this.load.image('pic', 'assets/pics/a-new-link-to-the-past-by-ptimm.jpg');
      this.load.image('logo', 'assets/sprites/phaser3-logo.png');
  }
  
  function create ()
  {
      this.add.image(400, 300, 'pic');
  
      var logo = this.add.image(400, 200, 'logo').setVisible(false);
  
      //  Let's show the logo when the camera shakes, and hide it when it completes
  
      this.cameras.main.on('camerafadeoutstart', function () {
  
          logo.setVisible(true);
  
      });
  
      this.cameras.main.on('camerafadeoutcomplete', function () {
  
          logo.setVisible(false);
  
      });
  
      //  Every time you click, fade the camera
  
      this.input.on('pointerdown', function () {
  
          //  Get a random color
          var red = Phaser.Math.Between(50, 255);
          var green = Phaser.Math.Between(50, 255);
          var blue = Phaser.Math.Between(50, 255);
  
          this.cameras.main.fade(2000, red, green, blue);
  
      }, this);
  }
  