text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  // Including type: UnityEngine.Playables.PlayableAsset
  #include "UnityEngine/Playables/PlayableAsset.hpp"
  // Including type: UnityEngine.Timeline.ITimelineClipAsset
  #include "UnityEngine/Timeline/ITimelineClipAsset.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine::Timeline
  namespace UnityEngine::Timeline {
    // Forward declaring type: ClipCaps
    struct ClipCaps;
  }
  // Forward declaring namespace: UnityEngine::Playables
  namespace UnityEngine::Playables {
    // Forward declaring type: Playable
    struct Playable;
    // Forward declaring type: PlayableGraph
    struct PlayableGraph;
  }
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: GameObject
    class GameObject;
  }
  // Completed forward declares
  // Type namespace: UnityEngine.Timeline
  namespace UnityEngine::Timeline {
    // Size: 0x18
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.Timeline.ActivationPlayableAsset
    class ActivationPlayableAsset : public UnityEngine::Playables::PlayableAsset/*, public UnityEngine::Timeline::ITimelineClipAsset*/ {
      public:
      // Creating value type constructor for type: ActivationPlayableAsset
      ActivationPlayableAsset() noexcept {}
      // Creating interface conversion operator: operator UnityEngine::Timeline::ITimelineClipAsset
      operator UnityEngine::Timeline::ITimelineClipAsset() noexcept {
        return *reinterpret_cast<UnityEngine::Timeline::ITimelineClipAsset*>(this);
      }
      // public UnityEngine.Timeline.ClipCaps get_clipCaps()
      // Offset: 0x17BCE00
      UnityEngine::Timeline::ClipCaps get_clipCaps();
      // public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go)
      // Offset: 0x17BCE08
      // Implemented from: UnityEngine.Playables.PlayableAsset
      // Base method: UnityEngine.Playables.Playable PlayableAsset::CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go)
      UnityEngine::Playables::Playable CreatePlayable(UnityEngine::Playables::PlayableGraph graph, UnityEngine::GameObject* go);
      // public System.Void .ctor()
      // Offset: 0x17BCE84
      // Implemented from: UnityEngine.Playables.PlayableAsset
      // Base method: System.Void PlayableAsset::.ctor()
      // Base method: System.Void ScriptableObject::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static ActivationPlayableAsset* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::Timeline::ActivationPlayableAsset::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<ActivationPlayableAsset*, creationType>()));
      }
    }; // UnityEngine.Timeline.ActivationPlayableAsset
    #pragma pack(pop)
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::Timeline::ActivationPlayableAsset*, "UnityEngine.Timeline", "ActivationPlayableAsset");
  