text: import {
    Matrix4,
    Mesh,
    SkinnedMesh as BaseSkinnedMesh
  } from 'three'
  
  import { inherit } from '../utils/ctor'
  
  export function SkinnedMesh (geometry, material) {
    Mesh.call(this, geometry, material)
  
    this.type = 'SkinnedMesh'
  
    this.bindMode = 'attached'
    this.bindMatrix = new Matrix4()
    this.bindMatrixInverse = new Matrix4()
  
    this.normalizeSkinWeights()
    this.updateMatrixWorld(true)
  }
  
  inherit(Mesh, SkinnedMesh, BaseSkinnedMesh.prototype)
  