text: #ifndef _GAME_GAMEMESSAGEVSADDENEMY_H
  #define _GAME_GAMEMESSAGEVSADDENEMY_H
  
  /*
      __vt__Q24Game21GameMessageVsAddEnemy:
      .4byte 0
      .4byte 0
      .4byte actCommon__Q24Game11GameMessageFPQ24Game15BaseGameSection
      .4byte actSingle__Q24Game11GameMessageFPQ24Game17SingleGameSection
      .4byte actVs__Q24Game21GameMessageVsAddEnemyFPQ24Game13VsGameSection
  */
  
  namespace Game {
  struct GameMessage {
  	virtual void actCommon(BaseGameSection*);   // _00
  	virtual void actSingle(SingleGameSection*); // _04
  
  	// _00 VTBL
  };
  } // namespace Game
  
  namespace Game {
  struct GameMessageVsAddEnemy : public GameMessage {
  	virtual void actCommon(BaseGameSection*);   // _00
  	virtual void actSingle(SingleGameSection*); // _04
  	virtual void actVs(VsGameSection*);         // _08
  
  	// _00 VTBL
  };
  } // namespace Game
  
  #endif
  