text: ////////////////////////////////////////////////////////////
  //
  // SFML - Simple and Fast Multimedia Library
  // Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
  //
  // This software is provided 'as-is', without any express or implied warranty.
  // In no event will the authors be held liable for any damages arising from the use of this software.
  //
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it freely,
  // subject to the following restrictions:
  //
  // 1. The origin of this software must not be misrepresented;
  //    you must not claim that you wrote the original software.
  //    If you use this software in a product, an acknowledgment
  //    in the product documentation would be appreciated but is not required.
  //
  // 2. Altered source versions must be plainly marked as such,
  //    and must not be misrepresented as being the original software.
  //
  // 3. This notice may not be removed or altered from any source distribution.
  //
  ////////////////////////////////////////////////////////////
  
  #ifndef SFML_VERTEX_HPP
  #define SFML_VERTEX_HPP
  
  ////////////////////////////////////////////////////////////
  // Headers
  ////////////////////////////////////////////////////////////
  #include <SFML/Graphics/Export.hpp>
  #include <SFML/Graphics/Color.hpp>
  #include <SFML/System/Vector2.hpp>
  
  
  namespace sf
  {
  ////////////////////////////////////////////////////////////
  /// \brief Define a point with color and texture coordinates
  ///
  ////////////////////////////////////////////////////////////
  class SFML_GRAPHICS_API Vertex
  {
  public:
  
      ////////////////////////////////////////////////////////////
      /// \brief Default constructor
      ///
      ////////////////////////////////////////////////////////////
      Vertex();
  
      ////////////////////////////////////////////////////////////
      /// \brief Construct the vertex from its position
      ///
      /// The vertex color is white and texture coordinates are (0, 0).
      ///
      /// \param thePosition Vertex position
      ///
      ////////////////////////////////////////////////////////////
      Vertex(const Vector2f& thePosition);
  
      ////////////////////////////////////////////////////////////
      /// \brief Construct the vertex from its position and color
      ///
      /// The texture coordinates are (0, 0).
      ///
      /// \param thePosition Vertex position
      /// \param theColor    Vertex color
      ///
      ////////////////////////////////////////////////////////////
      Vertex(const Vector2f& thePosition, const Color& theColor);
  
      ////////////////////////////////////////////////////////////
      /// \brief Construct the vertex from its position and texture coordinates
      ///
      /// The vertex color is white.
      ///
      /// \param thePosition  Vertex position
      /// \param theTexCoords Vertex texture coordinates
      ///
      ////////////////////////////////////////////////////////////
      Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords);
  
      ////////////////////////////////////////////////////////////
      /// \brief Construct the vertex from its position, color and texture coordinates
      ///
      /// \param thePosition  Vertex position
      /// \param theColor     Vertex color
      /// \param theTexCoords Vertex texture coordinates
      ///
      ////////////////////////////////////////////////////////////
      Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords);
  
      ////////////////////////////////////////////////////////////
      // Member data
      ////////////////////////////////////////////////////////////
      Vector2f  position;  ///< 2D position of the vertex
      Color     color;     ///< Color of the vertex
      Vector2f  texCoords; ///< Coordinates of the texture's pixel to map to the vertex
  };
  
  } // namespace sf
  
  
  #endif // SFML_VERTEX_HPP
  
  
  ////////////////////////////////////////////////////////////
  /// \class sf::Vertex
  /// \ingroup graphics
  ///
  /// A vertex is an improved point. It has a position and other
  /// extra attributes that will be used for drawing: in SFML,
  /// vertices also have a color and a pair of texture coordinates.
  ///
  /// The vertex is the building block of drawing. Everything which
  /// is visible on screen is made of vertices. They are grouped
  /// as 2D primitives (triangles, quads, ...), and these primitives
  /// are grouped to create even more complex 2D entities such as
  /// sprites, texts, etc.
  ///
  /// If you use the graphical entities of SFML (sprite, text, shape)
  /// you won't have to deal with vertices directly. But if you want
  /// to define your own 2D entities, such as tiled maps or particle
  /// systems, using vertices will allow you to get maximum performances.
  ///
  /// Example:
  /// \code
  /// // define a 100x100 square, red, with a 10x10 texture mapped on it
  /// sf::Vertex vertices[] =
  /// {
  ///     sf::Vertex(sf::Vector2f(  0,   0), sf::Color::Red, sf::Vector2f( 0,  0)),
  ///     sf::Vertex(sf::Vector2f(  0, 100), sf::Color::Red, sf::Vector2f( 0, 10)),
  ///     sf::Vertex(sf::Vector2f(100, 100), sf::Color::Red, sf::Vector2f(10, 10)),
  ///     sf::Vertex(sf::Vector2f(100,   0), sf::Color::Red, sf::Vector2f(10,  0))
  /// };
  ///
  /// // draw it
  /// window.draw(vertices, 4, sf::Quads);
  /// \endcode
  ///
  /// Note: although texture coordinates are supposed to be an integer
  /// amount of pixels, their type is float because of some buggy graphics
  /// drivers that are not able to process integer coordinates correctly.
  ///
  /// \see sf::VertexArray
  ///
  ////////////////////////////////////////////////////////////
  