text: #pragma once
  #include<string>
  #include<ios>
  #include<fstream>
  #include "Structures.h"
  
  /**
   * @brief loads a file from a given directory
   * Used with coxl files as this is what it is set up to do
   * 
   */
  class D3DENGINE_API BinaryModelLoader
  {
  public:
  	 BinaryModelLoader(const char* filePath, bool hasAnimations);
  	~BinaryModelLoader();
  	std::shared_ptr<Structures::VerticesIndicesFromBin> GetFinalData() const { return m_finalData; };
  private:
  	std::shared_ptr<Structures::VerticesIndicesFromBin> m_finalData; /// The final data that can be retrieved
  };
  
  