text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Types/SimpleTypes.hpp>
  #include <RED4ext/Types/generated/AI/SignalFlags.hpp>
  
  namespace RED4ext
  {
  namespace AI { 
  struct GateSignal
  {
      static constexpr const char* NAME = "AIGateSignal";
      static constexpr const char* ALIAS = NAME;
  
      alignas(8) StaticArray<CName, 4> tags; // 00
      AI::SignalFlags flags; // 28
      float priority; // 2C
      float lifeTime; // 30
      uint8_t unk34[0x38 - 0x34]; // 34
  };
  RED4EXT_ASSERT_SIZE(GateSignal, 0x38);
  } // namespace AI
  } // namespace RED4ext
  