text: /**
   * Created by exodus4d
   * static signature types
   *
   * (*) marked fields are in-game verified and
   * proofed, signature names (copy & paste from scanning window)
   */
  
  define([], () => {
      'use strict';
  
      // signature sources
      // http://de.sistersprobe.wikia.com/wiki/EVE_Sister_Core_Scanner_Probe_Wiki
  
      // Combat sites ===================================================================================================
  
      let c1Combat = {
          1: 'Perimeter Ambush Point',
          2: 'Perimeter Camp',
          3: 'Phase Catalyst Node',
          4: 'The Line'
      };
  
      let c2Combat = {
          1: 'Perimeter Checkpoint',
          2: 'Perimeter Hangar',
          3: 'The Ruins of Enclave Cohort 27',
          4: 'Sleeper Data Sanctuary'
      };
  
      let c3Combat = {
          1: 'Fortification Frontier Stronghold',
          2: 'Outpost Frontier Stronghold',
          3: 'Solar Cell',
          4: 'The Oruze Construct'
      };
  
      let c4Combat = {
          1: 'Frontier Barracks',
          2: 'Frontier Command Post',
          3: 'Integrated Terminus',
          4: 'Sleeper Information Sanctum'
      };
  
      let c5Combat = {
          1: 'Core Garrison', //*
          2: 'Core Stronghold', //*
          3: 'Oruze Osobnyk', //*
          4: 'Quarantine Area'
      };
  
      let c6Combat = {
          1: 'Core Citadel', //*
          2: 'Core Bastion', //*
          3: 'Strange Energy Readings', //*
          4: 'The Mirror' //*
      };
  
      // Thera WH
      let c12Combat = {
          1: 'Epicenter',
          2: 'Expedition Command Outpost Wreck',
          3: 'Planetary Colonization Office Wreck',
          4: 'Testing Facilities'
      };
  
      // Drifter Sentinel WH
      let c14Combat = {
          1: 'Monolith',
          2: 'Wormhole in Rock Circle',
          3: 'Opposing Spatial Rifts',
          4: 'Sleeper Enclave Debris',
          5: 'Crystal Resource'
      };
  
      // Drifter Barbican WH
      let c15Combat = {
          1: 'Wrecked Ships',
          2: 'Unstable Wormhole',
          3: 'Spatial Rift',
          4: 'Heavily Guarded Spatial Rift',
          5: 'Crystals'
      };
  
      // Drifter Vidette WH
      let c16Combat = {
          1: 'Ship Graveyard',
          2: 'Sleeper Engineering Station',
          3: 'Spatial Rift',
          4: 'Sleeper Enclave in Coral Rock',
          5: 'Crystals and Stone Circle'
      };
  
      // Drifter Conflux WH
      let c17Combat = {
          1: 'Monolith',
          2: 'Caged Wormhole',
          3: 'Rock Formation and Wormhole',
          4: 'Particle Acceleration Array',
          5: 'Guarded Asteroid Station'
      };
  
      // Drifter Redoubt WH
      let c18Combat = {
          1: 'Ship Graveyard',
          2: 'Caged Wormhole',
          3: 'Spatial Rift Generator',
          4: 'Sleeper Enclave',
          5: 'Hollow Asteroid'
      };
  
      // Relic sites ====================================================================================================
  
      // NullSec Relic sites, which can also spawn in C1, C2, C3 wormholes
      let nullRelic = {
          10: 'Ruined Angel Crystal Quarry',
          11: 'Ruined Angel Monument Site',
          12: 'Ruined Angel Science Outpost',
          13: 'Ruined Angel Temple Site',
          14: 'Ruined Blood Raider Crystal Quarry',
          15: 'Ruined Blood Raider Monument Site',
          16: 'Ruined Blood Raider Science Outpost',
          17: 'Ruined Blood Raider Temple Site',
          18: 'Ruined Guristas Crystal Quarry',
          19: 'Ruined Guristas Monument Site',
          20: 'Ruined Guristas Science Outpost',
          21: 'Ruined Guristas Temple Site',
          22: 'Ruined Sansha Crystal Quarry',
          23: 'Ruined Sansha Monument Site',
          24: 'Ruined Sansha Science Outpost',
          25: 'Ruined Sansha Temple Site',
          26: 'Ruined Serpentis Crystal Quarry',
          27: 'Ruined Serpentis Monument Site',
          28: 'Ruined Serpentis Science Outpost',
          29: 'Ruined Serpentis Temple Site'
      };
  
      let c1Relic = Object.assign({}, nullRelic, {
          1: 'Forgotten Perimeter Coronation Platform', //*
          2: 'Forgotten Perimeter Power Array' //*
      });
  
      let c2Relic = Object.assign({}, nullRelic, {
          1: 'Forgotten Perimeter Gateway', //*
          2: 'Forgotten Perimeter Habitation Coils' //*
      });
  
      let c3Relic = Object.assign({}, nullRelic, {
          1: 'Forgotten Frontier Quarantine Outpost', //*
          2: 'Forgotten Frontier Recursive Depot' //*
      });
  
      let c4Relic = {
          1: 'Forgotten Frontier Conversion Module',
          2: 'Forgotten Frontier Evacuation Center'
      };
  
      let c5Relic = {
          1: 'Forgotten Core Data Field',
          2: 'Forgotten Core Information Pen'
      };
  
      let c6Relic = {
          1: 'Forgotten Core Assembly Hall', //*
          2: 'Forgotten Core Circuitry Disassembler' //*
      };
  
      // Data sites =====================================================================================================
  
      // NulSec Data sites, which can also spawn in C1, C2, C3 wormholes
      let nullData = {
          10: 'Abandoned Research Complex DA005',
          11: 'Abandoned Research Complex DA015',
          12: 'Abandoned Research Complex DC007',
          13: 'Abandoned Research Complex DC021',
          14: 'Abandoned Research Complex DC035',
          15: 'Abandoned Research Complex DG003',
          16: 'Central Angel Command Center',
          17: 'Central Angel Data Mining Site',
          18: 'Central Angel Sparking Transmitter',
          19: 'Central Angel Survey Site',
          20: 'Central Blood Raider Command Center',
          21: 'Central Blood Raider Data Mining Site',
          22: 'Central Blood Raider Sparking Transmitter',
          23: 'Central Blood Raider Survey Site',
          24: 'Central Guristas Command Center',
          25: 'Central Guristas Data Mining Site',
          26: 'Central Guristas Sparking Transmitter',
          27: 'Central Guristas Survey Site',
          28: 'Central Sansha Command Center',
          29: 'Central Sansha Data Mining Site',
          30: 'Central Sansha Sparking Transmitter',
          31: 'Central Sansha Survey Site',
          32: 'Central Serpentis Command Center',
          33: 'Central Serpentis Data Mining Site',
          34: 'Central Serpentis Sparking Transmitter',
          35: 'Central Serpentis Survey Site'
      };
  
      let c1Data = Object.assign({}, nullData, {
          1: 'Unsecured Perimeter Amplifier', //*
          2: 'Unsecured Perimeter Information Center' //*
      });
  
      let c2Data = Object.assign({}, nullData, {
          1: 'Unsecured Perimeter Comms Relay', //*
          2: 'Unsecured Perimeter Transponder Farm' //*
      });
  
      let c3Data = Object.assign({}, nullData, {
          1: 'Unsecured Frontier Database', //*
          2: 'Unsecured Frontier Receiver' //*
      });
  
      let c4Data = {
          1: 'Unsecured Frontier Digital Nexus',
          2: 'Unsecured Frontier Trinary Hub'
      };
  
      let c5Data = {
          1: 'Unsecured Frontier Enclave Relay',
          2: 'Unsecured Frontier Server Bank'
      };
  
      let c6Data = {
          1: 'Unsecured Core Backup Array', //*
          2: 'Unsecured Core Emergence' //*
      };
  
      // Gas sites ======================================================================================================
  
      let c1Gas = {
          1: 'Barren Perimeter Reservoir', //*
          2: 'Token Perimeter Reservoir', //*
          3: 'Minor Perimeter Reservoir', //*
          4: 'Sizeable Perimeter Reservoir', //*
          5: 'Ordinary Perimeter Reservoir' //*
      };
  
      let c2Gas = {
          1: 'Barren Perimeter Reservoir', //*
          2: 'Token Perimeter Reservoir', //*
          3: 'Minor Perimeter Reservoir', //*
          4: 'Sizeable Perimeter Reservoir', //*
          5: 'Ordinary Perimeter Reservoir' //*
      };
  
      let c3Gas = {
          1: 'Barren Perimeter Reservoir', //*
          2: 'Token Perimeter Reservoir', //*
          3: 'Minor Perimeter Reservoir', //*
          4: 'Sizeable Perimeter Reservoir', //*
          5: 'Ordinary Perimeter Reservoir', //*
          6: 'Bountiful Frontier Reservoir', //*
          7: 'Vast Frontier Reservoir' //*
      };
  
      let c4Gas = {
          1: 'Barren Perimeter Reservoir', //*
          2: 'Token Perimeter Reservoir', //*
          3: 'Minor Perimeter Reservoir', //*
          4: 'Sizeable Perimeter Reservoir', //*
          5: 'Ordinary Perimeter Reservoir', //*
          6: 'Vast Frontier Reservoir', //*
          7: 'Bountiful Frontier Reservoir' //*
      };
  
      let c5Gas = {
          1: 'Barren Perimeter Reservoir', //*
          2: 'Minor Perimeter Reservoir', //*
          3: 'Ordinary Perimeter Reservoir', //*
          4: 'Sizeable Perimeter Reservoir', //*
          5: 'Token Perimeter Reservoir', //*
          6: 'Bountiful Frontier Reservoir', //*
          7: 'Vast Frontier Reservoir', //*
          8: 'Instrumental Core Reservoir', //*
          9: 'Vital Core Reservoir' //*
      };
  
      let c6Gas = {
          1: 'Barren Perimeter Reservoir', //*
          2: 'Minor Perimeter Reservoir', //*
          3: 'Ordinary Perimeter Reservoir', //*
          4: 'Sizeable Perimeter Reservoir', //*
          5: 'Token Perimeter Reservoir', //*
          6: 'Bountiful Frontier Reservoir', //*
          7: 'Vast Frontier Reservoir', //*
          8: 'Instrumental Core Reservoir', //*
          9: 'Vital Core Reservoir' //*
      };
      
      // Ore sites ======================================================================================================
  
      let c1Ore = {
          1: 'Ordinary Perimeter Deposit', //*
          2: 'Common Perimeter Deposit', //*
          3: 'Unexceptional Frontier Deposit', //*
          4: 'Average Frontier Deposit', //*
          5: 'Isolated Core Deposit', //*
          6: 'Uncommon Core Deposit' //*
      };
  
      let c2Ore = {
          1: 'Ordinary Perimeter Deposit', //*
          2: 'Common Perimeter Deposit', //*
          3: 'Unexceptional Frontier Deposit', //*
          4: 'Average Frontier Deposit', //*
          5: 'Isolated Core Deposit', //*
          6: 'Uncommon Core Deposit' //*
      };
  
      let c3Ore = {
          1: 'Ordinary Perimeter Deposit', //*
          2: 'Common Perimeter Deposit', //*
          3: 'Unexceptional Frontier Deposit', //*
          4: 'Average Frontier Deposit', //*
          5: 'Infrequent Core Deposit', //*
          6: 'Unusual Core Deposit' //*
      };
  
      let c4Ore = {
          1: 'Ordinary Perimeter Deposit', //*
          2: 'Common Perimeter Deposit', //*
          3: 'Unexceptional Frontier Deposit', //*
          4: 'Average Frontier Deposit', //*
          5: 'Unusual Core Deposit', //*
          6: 'Infrequent Core Deposit' //*
      };
  
      let c5Ore = {
          1: 'Average Frontier Deposit', //*
          2: 'Unexceptional Frontier Deposit', //*
          3: 'Uncommon Core Deposit', //*
          4: 'Ordinary Perimeter Deposit', //*
          5: 'Common Perimeter Deposit', //*
          6: 'Exceptional Core Deposit', //*
          7: 'Infrequent Core Deposit', //*
          8: 'Unusual Core Deposit', //*
          9: 'Rarified Core Deposit', //*
          10: 'Isolated Core Deposit' //*
      };
  
      let c6Ore = {
          1: 'Ordinary Perimeter Deposit', //*
          2: 'Common Perimeter Deposit', //*
          3: 'Unexceptional Frontier Deposit', //*
          4: 'Average Frontier Deposit', //*
          5: 'Rarified Core Deposit' //*
      };
  
      let c13Ore = {
          1: 'Shattered Debris Field',
          2: 'Shattered Ice Field'
      };
  
      // Wormholes ======================================================================================================
  
      // all k-space exits are static or K162
      let c1WH = {
          1:  'H121 - C1',
          2:  'C125 - C2',
          3:  'O883 - C3',
          4:  'M609 - C4',
          5:  'L614 - C5',
          6:  'S804 - C6',
          7:  'N110 - H',
          8:  'J244 - L',
          9:  'Z060 - 0.0',
          10: 'F353 - C12 Thera'
      };
  
      // all w-space -> w-space are statics or K162
      let c2WH = {
          1:  'Z647 - C1',
          2:  'D382 - C2',
          3:  'O477 - C3',
          4:  'Y683 - C4',
          5:  'N062 - C5',
          6:  'R474 - C6',
          7:  'B274 - H',
          8:  'A239 - L',
          9:  'E545 - 0.0',
          10: 'F135 - C12 Thera'
      };
  
      // all k-space exits are static or K162
      let c3WH = {
          1:  'V301 - C1',
          2:  'I182 - C2',
          3:  'N968 - C3',
          4:  'T405 - C4',
          5:  'N770 - C5',
          6:  'A982 - C6',
          7:  'D845 - H',
          8:  'U210 - L',
          9:  'K346 - 0.0',
          10: 'F135 - C12 Thera'
      };
  
      // no *wandering* w-space -> w-space
      // all holes are statics or K162
      let c4WH = {
          1:  'P060 - C1',
          2:  'N766 - C2',
          3:  'C247 - C3',
          4:  'X877 - C4',
          5:  'H900 - C5',
          6:  'U574 - C6',
          7:  'S047 - H',
          8:  'N290 - L',
          9:  'K329 - 0.0'
      };
  
      let c5WH = {
          1:  'Y790 - C1',
          2:  'D364 - C2',
          3:  'M267 - C3',
          4:  'E175 - C4',
          5:  'H296 - C5',
          6:  'V753 - C6',
          7:  'D792 - H',
          8:  'C140 - L',
          9:  'Z142 - 0.0'
      };
  
      let c6WH = {
          1:  'Q317 - C1',
          2:  'G024 - C2',
          3:  'L477 - C3',
          4:  'Z457 - C4',
          5:  'V911 - C5',
          6:  'W237 - C6',
          7:  'B520 - H',
          8:  'D792 - H',
          9:  'C140 - L',
          10: 'C391 - L',
          11: 'C248 - 0.0',
          12: 'Z142 - 0.0'
      };
  
      // Shattered WH (some of them are static)
      let c13WH = {
          1: 'P060 - C1',
          2: 'Z647 - C1',
          3: 'D382 - C2',
          4: 'L005 - C2',
          5: 'N766 - C2',
          6: 'C247 - C3',
          7: 'M267 - C3',
          8: 'O477 - C3',
          9: 'X877 - C4',
          10: 'Y683 - C4',
          11: 'H296 - C5',
          12: 'H900 - C5',
          13: 'H296 - C5',
          14: 'N062 - C5',    // ??
          15: 'V911 - C5',
          16: 'U574 - C6',
          17: 'V753 - C6',
          18: 'W237 - C6',
          19: 'B274 - H',
          20: 'D792 - H',
          21: 'D845 - H',
          22: 'N110 - H',
          23: 'A239 - L',
          24: 'C391 - L',
          25: 'J244 - L',
          26: 'U201 - L',    // ??
          27: 'U210 - L',
          28: 'C248 - 0.0',
          29: 'E545 - 0.0',
          30: 'K346 - 0.0',
          31: 'Z060 - 0.0'
      };
  
      let hsWH = {
          1: 'Z971 - C1',
          2: 'R943 - C2',
          3: 'X702 - C3',
          4: 'O128 - C4',
          5: 'M555 - C5',
          6: 'B041 - C6',
          7: 'A641 - H',
          8: 'R051 - L',
          9: 'V283 - 0.0',
          10: 'T458 - C12 Thera'
      };
  
      let lsWH = {
          1: 'Z971 - C1',
          2: 'R943 - C2',
          3: 'X702 - C3',
          4: 'O128 - C4',
          5: 'N432 - C5',
          6: 'U319 - C6',
          7: 'B449 - H',
          8: 'N944 - L',
          9: 'S199 - 0.0',
          10: 'M164 - C12 Thera'
      };
  
      let nullWH = {
          1: 'Z971 - C1',
          2: 'R943 - C2',
          3: 'X702 - C3',
          4: 'O128 - C4',
          5: 'N432 - C5',
          6: 'U319 - C6',
          7: 'B449 - H',
          8: 'N944 - L',
          9: 'S199 - 0.0',
          10: 'L031 - C12 Thera'
      };
  
      // ================================================================================================================
      //  Signature types
      // ================================================================================================================
      
      // signature types
      return {
          1: { // system type (wh)
              1: {    // C1 (area id)
                  1: c1Combat,
                  2: c1Relic,
                  3: c1Data,
                  4: c1Gas,
                  5: c1WH,
                  6: c1Ore,
                  7: {}    // Ghost
              },
              2: {    // C2
                  1: c2Combat,
                  2: c2Relic,
                  3: c2Data,
                  4: c2Gas,
                  5: c2WH,
                  6: c2Ore,
                  7: {}    // Ghost
              },
              3: {    // C3
                  1: c3Combat,
                  2: c3Relic,
                  3: c3Data,
                  4: c3Gas,
                  5: c3WH,
                  6: c3Ore,
                  7: {}    // Ghost
              },
              4: {    // C4
                  1: c4Combat,
                  2: c4Relic,
                  3: c4Data,
                  4: c4Gas,
                  5: c4WH,
                  6: c4Ore,
                  7: {}    // Ghost
              },
              5: {    // C5
                  1: c5Combat,
                  2: c5Relic,
                  3: c5Data,
                  4: c5Gas,
                  5: c5WH,
                  6: c5Ore,
                  7: {}    // Ghost
              },
              6: {    // C6
                  1: c6Combat,
                  2: c6Relic,
                  3: c6Data,
                  4: c6Gas,
                  5: c6WH,
                  6: c6Ore,
                  7: {    // Ghost
                      1: 'Superior Blood Raider Covert Research Facility' //*
                  }
              },
              12: {   // Thera WH
                  1: c12Combat
              },
              13: {   // Shattered WH
                  5: c13WH,
                  6: c13Ore
              },
              14: {   // Drifter Sentinel WH
                  1: c14Combat
              },
              15: {   // Drifter Barbican WH
                  1: c15Combat
              },
              16: {   // Drifter Vidette WH
                  1: c16Combat
              },
              17: {   // Drifter Conflux WH
                  1: c17Combat
              },
              18: {   // Drifter Redoubt WH
                  1: c18Combat
              }
          }, // system type (k-space)
          2: {
              30: {   // High Sec
                  5: hsWH
              },
              31: {   // Low Sec
                  5: lsWH
              },
              32: {   // 0.0
                  5: nullWH
              }
          }
      };
  });
  