text: #include "../../include/gui/AnimControlButton.h"
  
  AnimControlButton::AnimControlButton()
  :
  Button()
  {
      m_shape.setOutlineThickness(0);
  }
  
  AnimControlButton::AnimControlButton(const sf::Vector2f &pos)
  : 
  Button(pos, sf::Vector2f(40.f, 40.f) )
  {
      m_shape.setOutlineThickness(0);
  	m_texture.loadFromFile("../res/images/play_button.png");
  	m_sprite.setColor( sf::Color(250,250,250) );
  	m_sprite.setTexture(m_texture);
  	m_sprite.setPosition(pos);
  }
  
  
  void AnimControlButton::render(sf::RenderTarget *target) 
  {
  	Button::render(target);
  	target->draw(this->m_sprite);
  }	
  
  void AnimControlButton::update(sf::Vector2i mousePos, sf::Event &event) 
  {
  	Button::update(mousePos, event);
  }
  