text: #ifndef CC_DRAWER_H
  #define CC_DRAWER_H
  #include "VertexStructs.h"
  #include "Vectors.h"
  /* Draws the vertices for a cuboid region.
     Copyright 2014-2019 ClassiCube | Licensed under BSD-3
  */
  
  CC_VAR extern struct _DrawerData {
  	/* Whether a colour tinting effect should be applied to all faces. */
  	bool Tinted;
  	/* The colour to multiply colour of faces by (tinting effect). */
  	PackedCol TintCol;
  	/* Minimum corner of base block bounding box. (For texture UV) */
  	Vec3 MinBB;
  	/* Maximum corner of base block bounding box. (For texture UV) */
  	Vec3 MaxBB;
  	/* Coordinate of minimum block bounding box corner in the world. */
  	float X1, Y1, Z1;
  	/* Coordinate of maximum block bounding box corner in the world. */
  	float X2, Y2, Z2;
  } Drawer;
  
  /* Draws minimum X face of the cuboid. (i.e. at X1) */
  CC_API void Drawer_XMin(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices);
  /* Draws maximum X face of the cuboid. (i.e. at X2) */
  CC_API void Drawer_XMax(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices);
  /* Draws minimum Z face of the cuboid. (i.e. at Z1) */
  CC_API void Drawer_ZMin(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices);
  /* Draws maximum Z face of the cuboid. (i.e. at Z2) */
  CC_API void Drawer_ZMax(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices);
  /* Draws minimum Y face of the cuboid. (i.e. at Y1) */
  CC_API void Drawer_YMin(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices);
  /* Draws maximum Y face of the cuboid. (i.e. at Y2) */
  CC_API void Drawer_YMax(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices);
  #endif
  