text: /*
   * Copyright 2009 Henri Verbeet for CodeWeavers
   * Copyright 2010 Rico Schüller
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   *
   */
  
  #include "d3d10_private.h"
  
  WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
  
  HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
          const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
          const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages)
  {
      /* Forward to d3dcompiler */
      return D3DCompile(data, data_size, filename, defines, include,
              entrypoint, profile, flags, 0, shader, error_messages);
  }
  
  HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
          BOOL color_code, const char *comments, ID3D10Blob **disassembly)
  {
      TRACE("data %p, data_size %#lx, color_code %#x, comments %p, disassembly %p.\n",
              data, data_size, color_code, comments, disassembly);
  
      return D3DDisassemble(data, data_size, color_code ? D3D_DISASM_ENABLE_COLOR_CODE : 0, comments, disassembly);
  }
  