text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/ink/LanguageId.hpp>
  #include <RED4ext/Types/generated/ink/UserData.hpp>
  
  namespace RED4ext
  {
  namespace ink { 
  struct LanguageOverrideProvider : ink::UserData
  {
      static constexpr const char* NAME = "inkLanguageOverrideProvider";
      static constexpr const char* ALIAS = NAME;
  
      ink::LanguageId languageId; // 40
      uint8_t unk44[0x48 - 0x44]; // 44
  };
  RED4EXT_ASSERT_SIZE(LanguageOverrideProvider, 0x48);
  } // namespace ink
  } // namespace RED4ext
  