text: #include "PhysicsBridge.h"
  using namespace Core;
  
  void PhysicsBridge::Initialize(int priority)
  {
    int id = std::this_thread::get_id();
  
    if (Threads.find(id) == Threads.end())
    {
      PhysicsThreadInfo info = {};
      info.Priority = priority;
  
      Threads.insert(id, info);
    }
    else
    {
      PhysicsThreadInfo& info = Threads[id];
      info.Priority = priority;
    }
  }
  
  void PhysicsBridge::Push (PhysicsUpdate& update)
  {
    
  }
  