text: const numberOfRays = 60;
  // 1m = 10px -> ratio = 10
  const pixelMeterRatio = 10;
  const maxChildren = 5
  
  const rayAngle = 2*Math.PI/numberOfRays;
  
  var rayAngles = new Array(numberOfRays);
  for(var i = 0; i<numberOfRays; i++){
    rayAngles[i] = rayAngle*i;
    console.log(rayAngles[i])
  }
  
  export {numberOfRays, rayAngle, rayAngles, pixelMeterRatio, maxChildren};