text: 
  /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
  /*!40101 SET NAMES utf8 */;
  /*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
  /*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
  
  CREATE TABLE IF NOT EXISTS `creature` (
    `id` bigint(20) NOT NULL,
    `owner_id` bigint(20) DEFAULT NULL,
    `musician_id` bigint(20) DEFAULT NULL,
    `bank_credits` bigint(20) unsigned NOT NULL,
    `cash_credits` bigint(20) unsigned NOT NULL,
    `posture` bigint(20) unsigned NOT NULL,
    `faction_rank` smallint(6) unsigned NOT NULL,
    `scale` double NOT NULL,
    `battle_fatigue` bigint(20) NOT NULL,
    `state` bigint(20) NOT NULL,
    `acceleration_base` double NOT NULL,
    `acceleration_modifier` double NOT NULL,
    `speed_base` double NOT NULL,
    `speed_modifier` double NOT NULL,
    `run_speed` double NOT NULL,
    `slope_modifier_angle` double NOT NULL,
    `slope_modifier_percent` double NOT NULL,
    `turn_radius` double NOT NULL,
    `walking_speed` double NOT NULL,
    `water_modifier_percent` double NOT NULL,
    `combat_level` smallint(5) unsigned NOT NULL,
    `animation` varchar(255) NOT NULL,
    `group_id` bigint(20) unsigned DEFAULT NULL,
    `guild_id` int(10) unsigned DEFAULT NULL,
    `weapon_id` bigint(20) unsigned DEFAULT NULL,
    `mood_id` int(11) unsigned NOT NULL,
    `performance_id` int(10) unsigned NOT NULL,
    `disguise_template_id` int(10) unsigned DEFAULT NULL,
    `health_wounds` int(10) unsigned NOT NULL,
    `strength_wounds` int(10) unsigned NOT NULL,
    `constitution_wounds` int(10) unsigned NOT NULL,
    `action_wounds` int(10) unsigned NOT NULL,
    `quickness_wounds` int(10) unsigned NOT NULL,
    `stamina_wounds` int(10) unsigned NOT NULL,
    `mind_wounds` int(10) unsigned NOT NULL,
    `focus_wounds` int(10) unsigned NOT NULL,
    `willpower_wounds` int(10) unsigned NOT NULL,
    `health_encumberance` int(10) unsigned NOT NULL,
    `strength_encumberance` int(10) unsigned NOT NULL,
    `constitution_encumberance` int(10) unsigned NOT NULL,
    `action_encumberance` int(10) unsigned NOT NULL,
    `quickness_encumberance` int(10) unsigned NOT NULL,
    `stamina_encumberance` int(10) unsigned NOT NULL,
    `mind_encumberance` int(10) unsigned NOT NULL,
    `focus_encumberance` int(10) unsigned NOT NULL,
    `willpower_encumberance` int(10) unsigned NOT NULL,
    `current_health` int(10) unsigned NOT NULL,
    `current_strength` int(10) unsigned NOT NULL,
    `current_constitution` int(10) unsigned NOT NULL,
    `current_action` int(10) unsigned NOT NULL,
    `current_quickness` int(10) unsigned NOT NULL,
    `current_stamina` int(10) unsigned NOT NULL,
    `current_mind` int(10) unsigned NOT NULL,
    `current_focus` int(10) unsigned NOT NULL,
    `current_willpower` int(10) unsigned NOT NULL,
    `max_health` int(10) unsigned NOT NULL,
    `max_strength` int(10) unsigned NOT NULL,
    `max_constitution` int(10) unsigned NOT NULL,
    `max_action` int(10) unsigned NOT NULL,
    `max_quickness` int(10) unsigned NOT NULL,
    `max_stamina` int(10) unsigned NOT NULL,
    `max_mind` int(10) unsigned NOT NULL,
    `max_focus` int(10) unsigned NOT NULL,
    `max_willpower` int(10) unsigned NOT NULL,
    PRIMARY KEY (`id`),
    KEY `IDX_2A6C6AF47E3C61F9` (`owner_id`),
    KEY `IDX_2A6C6AF49523AA8A` (`musician_id`),
    KEY `FK_2A6C6AF49582386B` (`mood_id`),
    CONSTRAINT `FK_2A6C6AF47E3C61F9` FOREIGN KEY (`owner_id`) REFERENCES `creature` (`id`),
    CONSTRAINT `FK_2A6C6AF49523AA8A` FOREIGN KEY (`musician_id`) REFERENCES `creature` (`id`),
    CONSTRAINT `FK_2A6C6AF49582386B` FOREIGN KEY (`mood_id`) REFERENCES `mood` (`id`),
    CONSTRAINT `FK_A8ADABEC727AC32D` FOREIGN KEY (`disguise_template_id`) REFERENCES `iff_templates` (`id`),
    CONSTRAINT `FK_2A6C6AF4BF396750` FOREIGN KEY (`id`) REFERENCES `object` (`id`) ON DELETE CASCADE
  ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
  
  DELETE FROM `creature`;
      
  /*!40000 ALTER TABLE `creature` DISABLE KEYS */;
  INSERT INTO `creature` (`id`, `owner_id`, `musician_id`, `bank_credits`, `cash_credits`, `posture`, `faction_rank`, `scale`, `battle_fatigue`, `state`, `acceleration_base`, `acceleration_modifier`, `speed_base`, `speed_modifier`, `run_speed`, `slope_modifier_angle`, `slope_modifier_percent`, `walking_speed`, `water_modifier_percent`) VALUES
  (0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  /*!40000 ALTER TABLE `creature` ENABLE KEYS */;
  
  /*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
  /*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
  /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
  