text: #include "State.h"
  
  /**************************************************************************************************************/
  
  /*Constructs the state object*/
  State::State(StateManager * stateManager, SDL_Window* window, int screenWidth, int screenHeight)
  {
  	/*sets the pointer to the state manager*/
  	this->stateManager = stateManager;
  	/*sets the pointer to the window*/
  	this->window = window;
  	/*load the screen dimensions*/
  	this->screenWidth = screenWidth;
  	this->screenHeight = screenHeight;
  
  }
  
  /**************************************************************************************************************/
  
  /*Destructs the state object*/
  State::~State() 
  {
  }
  
  
  /**************************************************************************************************************/
  
  /*Returns the states window*/
  SDL_Window* State::getWindow()
  {
  	/*return the window*/
  	return window;
  }