text: #include "basicsquarecollider.hpp"
  
  BasicSquareCollider::BasicSquareCollider(const Vector2D & size): m_size(size) 
  {}
  
  void BasicSquareCollider::update(GameObject & user) {
  
  }
  
  std::vector<std::weak_ptr<GameObject>> get_colliding_objects() {
  
  }