text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  
  namespace RED4ext
  {
  namespace scn { 
  struct NodeId
  {
      static constexpr const char* NAME = "scnNodeId";
      static constexpr const char* ALIAS = NAME;
  
      uint32_t id; // 00
  };
  RED4EXT_ASSERT_SIZE(NodeId, 0x4);
  } // namespace scn
  } // namespace RED4ext
  