text: class Game {
    constructor() {}
  
    getState() {
      var gameStateRef = database.ref("gameState");
      gameStateRef.on("value", function(data) {
        gameState = data.val();
      });
    }
    update(state) {
      database.ref("/").update({
        gameState: state
      });
    }
  
    start() {
      player = new Player();
      playerCount = player.getCount();
  
      form = new Form();
      form.display();
      car1=createSprite(width/2-50,height-100)
      car1.addImage("car1",car1_img)
      car1.scale=0.07
  
      car2=createSprite(width/2+100,height-100)
      car2.addImage("car2",car2_img)
      car2.scale=0.07
  
      cars=[car1,car2]
  
    }
  
    handleElements() {
      form.hide();
      form.titleImg.position(40, 50);
      form.titleImg.class("gameTitleAfterEffect");
    }
  
    play() {
      this.handleElements()
      Player.getPlayersInfo()
      if (allPlayers!==undefined){
        image(track,0,-height*5,width,height*6)
        drawSprites()
      }
    }
  
  }
  