text: #include "Behaviour.h"
  #pragma once
  
  class EvadeBehaviour : public Behaviour
  {
  public:
  	EvadeBehaviour() {}
  	virtual ~EvadeBehaviour() {}
  
  	virtual void update(Agent* agent, float deltaTime);
  	void setTarget(Agent* agent) { m_target = agent; }
  private:
  	Agent* m_target = nullptr;
  };
  