text: #include "SFML/Graphics.hpp"
  #include <iostream>
  #include "player.h"
  
  int main(int argc, char ** argv) {
      //sf::VideoMode::getDesktopMode().width
      //sf::VideoMode::getDesktopMode().height
      //test this to use on renderWindow to start game at desktop size
  
      sf::RenderWindow renderWindow(sf::VideoMode(640,480), "Pong!");
  
      sf::Event event;
  
      sf::Clock clock;
  
      //do a class for this, so we can initialize everything inside it
      sf::CircleShape ball(15);
      ball.setFillColor(sf::Color::White);
      ball.setOrigin(ball.getRadius(), ball.getRadius());
      ball.setPosition(640/2, 480/2); //ball on middle of screen, change the values to screensize later
  
      //renderWindow.setKeyRepeatEnabled(false);
      //uncomment above to let spam when holding keys
      while(renderWindow.isOpen()){   //check for events of last frame
          while(renderWindow.pollEvent(event)){   //handle events
              
              if(event.type == sf::Event::EventType::Closed)
                  renderWindow.close(); //add some message to the player before closing
  
              if(event.type == sf::Event::EventType::KeyReleased){ //could use KeyPressed, but using released to prevent spam
                  if(event.key.code == sf::Keyboard::Up){
                      //move board up
                      //replicate for other directions
                  }
              }
  
          }
  
  
  
          std::cout << "Time since last frame(micro's): " <<
          clock.getElapsedTime().asMicroseconds() << std::endl;
          clock.restart();
  
          renderWindow.clear();
          renderWindow.draw(ball);
          renderWindow.display();
  
      }
  
  }