text: #include "State.h"
  
  
  State::State(void)
  {
  }
  
  
  State::~State(void)
  {
  }
  bool State::isGameOver(){
  	return false;
  }
  double State::evaluate(){
  	return 0;
  }
  
  std::vector<State> State::getNexts(){
  	std::vector<State> nexts;
  	return nexts;
  }
  
  void State::next(){
  	//move state to next state
  }
  
  std::string State::toString(){
  	return "";
  }