text: #ifndef CORE_MATH
  #define CORE_MATH
  	
  	#include <vector.hpp>
  	#include <matrix.hpp>
  	#include <transformation.hpp>
  
  		
  	using vec2 = MN::Math::Vector2<float>;
  	using vec3 = MN::Math::Vector3<float>;
  	using vec4 = MN::Math::Vector4<float>;
  
  	using mat4 = MN::Math::Matrix<float,4>;
  	using mat3 = MN::Math::Matrix<float,3>;
  
  
  	namespace transformation3D = MN::Math::Transformation3D;
  
  #endif