text: //
  // Poly-modelled animating waterfalls.
  //
  
  #ifndef _FALL_
  #define _FALL_
  
  
  
  //
  // Initialises all the waterfalls.
  //
  
  void FALL_init(void);
  
  
  //
  // Creates a new waterfall. NULL => Couldn't create one.
  //
  
  UBYTE FALL_create(
  		float x1, float z1, float u, float v,
  		float x2, float z2, float u, float v,
  		float dx,
  		float dz,
  		float du,
  		float dv,
  		float top_y,
  		float bot_y);
  
  //
  // Destroys the given waterfall.
  //
  
  void FALL_destroy(void);
  
  //
  // Processes all the waterfalls.
  //
  
  void FALL_process(void);
  
  //
  // Draws them all.
  //
  
  void FALL_draw(void);
  
  
  
  #endif
  
  
  
  
  