text: /* DataToC output of file <gpu_shader_point_varying_color_frag_glsl> */
  
  extern int datatoc_gpu_shader_point_varying_color_frag_glsl_size;
  extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
  
  int datatoc_gpu_shader_point_varying_color_frag_glsl_size = 302;
  char datatoc_gpu_shader_point_varying_color_frag_glsl[] = {
   13, 10,105,110, 32,118,101, 99, 52, 32,102,105,110, 97,108, 67,111,108,111,114, 59, 13, 10,111,117,116, 32,118,101, 99, 52, 32,102,114, 97,103, 67,111,108,111,114, 59, 13, 10, 13, 10,118,111,105,100, 32,109, 97,105,110, 40, 41, 13, 10,123, 13, 10,  9,118,101, 99, 50, 32, 99,101,110,116,101,114,101,100, 32, 61, 32,103,108, 95, 80,111,105,110,116, 67,111,111,114,100, 32, 45, 32,118,101, 99, 50, 40, 48, 46, 53, 41, 59, 13, 10,  9,102,108,111, 97,116, 32,100,105,115,116, 95,115,113,117, 97,114,101,100, 32, 61, 32,100,111,116, 40, 99,101,110,116,101,114,101,100, 44, 32, 99,101,110,116,101,114,101,100, 41, 59, 13, 10,  9, 99,111,110,115,116, 32,102,108,111, 97,116, 32,114, 97,100, 95,115,113,117, 97,114,101,100, 32, 61, 32, 48, 46, 50, 53, 59, 13, 10, 13, 10,  9, 47, 47, 32,114,111,117,110,100, 32,112,111,105,110,116, 32,119,105,116,104, 32,106, 97,103,103,121, 32,101,100,103,101,115, 13, 10,  9,105,102, 32, 40,100,105,115,116, 95,115,113,117, 97,114,101,100, 32, 62, 32,114, 97,100, 95,115,113,117, 97,114,101,100, 41, 13, 10,  9,  9,100,105,115, 99, 97,114,100, 59, 13, 10, 13, 10,  9,102,114, 97,103, 67,111,108,111,114, 32, 61, 32,102,105,110, 97,108, 67,111,108,111,114, 59, 13, 10,125, 13, 10,0
  };
  
  