text: gfx.renderRoom = function(ctx, width, height) {
  	ctx.strokeStyle = "white";
  	ctx.strokeRect(0, 0, width, height);
  }
  
  gfx.renderArea = function(ctx, width, height) {
  	ctx.fillStyle = "black";
  	ctx.fillRect(0,0,width, height);
  }