text: #include "Entity.h"
  #include "Helpers/EntityManager.h"
  
  Engine::Entity::Entity(String draw)
    : draw(draw)
  {}
  
  void Engine::Entity::update(int x, int y) {
    this->pos.x = x;
    this->pos.y = y;
  }
  
  void Engine::Entity::set_id(int id) {
    this->id = id;
  }
  
  void Engine::Entity::set_alias(String alias) {
    this->alias = alias;
  }
  