text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/CName.hpp>
  
  namespace RED4ext
  {
  namespace game::ui { 
  struct RoachRaceObstacle
  {
      static constexpr const char* NAME = "gameuiRoachRaceObstacle";
      static constexpr const char* ALIAS = "RoachRaceObstacle";
  
      float interval; // 00
      uint8_t unk04[0x8 - 0x4]; // 4
      CName dynObjectType; // 08
  };
  RED4EXT_ASSERT_SIZE(RoachRaceObstacle, 0x10);
  } // namespace game::ui
  using RoachRaceObstacle = game::ui::RoachRaceObstacle;
  } // namespace RED4ext
  