text: #ifndef TORCHAUDIO_SOX_EFFECTS_H
  #define TORCHAUDIO_SOX_EFFECTS_H
  
  #include <torch/script.h>
  #include <torchaudio/csrc/sox/utils.h>
  
  namespace torchaudio {
  namespace sox_effects {
  
  void initialize_sox_effects();
  
  void shutdown_sox_effects();
  
  std::tuple<torch::Tensor, int64_t> apply_effects_tensor(
      torch::Tensor waveform,
      int64_t sample_rate,
      std::vector<std::vector<std::string>> effects,
      bool channels_first);
  
  std::tuple<torch::Tensor, int64_t> apply_effects_file(
      const std::string path,
      std::vector<std::vector<std::string>> effects,
      c10::optional<bool> normalize,
      c10::optional<bool> channels_first,
      const c10::optional<std::string>& format);
  
  } // namespace sox_effects
  } // namespace torchaudio
  
  #endif
  