text: 
  #pragma once
  
  #include "CoreMinimal.h"
  #include "AssetEditorModeManager.h"
  
  
  class FUnLive2DAssetEditorModeManager : public FAssetEditorModeManager
  {
  public:
  	/** 
  	 * Get a camera target for when the user focuses the viewport
  	 * @param OutTarget		The target object bounds
  	 * @return true if the location is valid
  	 */
  	virtual bool GetCameraTarget(FSphere& OutTarget) const{ return false; };
  
  	/** 
  	 * Get debug info for any editor modes that are active
  	 * @param	OutDebugText	The text to draw
  	 */
  	virtual void GetOnScreenDebugInfo(TArray<FText>& OutDebugText) const {};
  };