text: 
  /**
  *
  *	gamepad_data_class_data.hpp
  *
  *	GamepadDataClass is an internal header which defines GamepadDataClass::Data
  *   (A P-data pattern)
  *
  **/
  
  #if !defined(AAB_INPUT_GAMEPAD_DATA_CLASS_DATA)
  #define AAB_INPUT_GAMEPAD_DATA_CLASS_DATA
  #include"gamepad_data.hpp"
  #include<sdl.H>
  namespace aab	{
  namespace input	{
  
  struct GamepadDataClass::Data
  {
  	SDL_Joystick *joystick;
  	int index;
  };
  
  }		//	input
  }		//	aab
  #endif	//	AAB_INPUT_GAMEPAD_DATA_CLASS_DATA
  
  
  
  
  