text: /*********************************************************************
  *                 SEGGER Software GmbH                               *
  *        Solutions for real time microcontroller applications        *
  **********************************************************************
  *                                                                    *
  *        (c) 1996 - 2018  SEGGER Microcontroller GmbH                *
  *                                                                    *
  *        Internet: www.segger.com    Support:  support@segger.com    *
  *                                                                    *
  **********************************************************************
  
  ** emWin V5.48 - Graphical user interface for embedded applications **
  All  Intellectual Property rights in the Software belongs to  SEGGER.
  emWin is protected by  international copyright laws.  Knowledge of the
  source code may not be used to write a similar product. This file may
  only be used in accordance with the following terms:
  
  The  software has  been licensed by SEGGER Software GmbH to Nuvoton Technology Corporationat the address: No. 4, Creation Rd. III, Hsinchu Science Park, Taiwan
  for the purposes  of  creating  libraries  for its 
  Arm Cortex-M and  Arm9 32-bit microcontrollers, commercialized and distributed by Nuvoton Technology Corporation
  under  the terms and conditions  of  an  End  User  
  License  Agreement  supplied  with  the libraries.
  Full source code is available at: www.segger.com
  
  We appreciate your understanding and fairness.
  ----------------------------------------------------------------------
  Licensing information
  Licensor:                 SEGGER Software GmbH
  Licensed to:              Nuvoton Technology Corporation, No. 4, Creation Rd. III, Hsinchu Science Park, 30077 Hsinchu City, Taiwan
  Licensed SEGGER software: emWin
  License number:           GUI-00735
  License model:            emWin License Agreement, signed February 27, 2018
  Licensed platform:        Cortex-M and ARM9 32-bit series microcontroller designed and manufactured by or for Nuvoton Technology Corporation
  ----------------------------------------------------------------------
  Support and Update Agreement (SUA)
  SUA period:               2018-03-26 - 2019-03-27
  Contact to extend SUA:    sales@segger.com
  ----------------------------------------------------------------------
  File        : FRAMEWIN_Private.h
  Purpose     : FRAMEWIN private header file
  --------------------END-OF-HEADER-------------------------------------
  */
  
  #ifndef FRAMEWIN_PRIVATE_H
  #define FRAMEWIN_PRIVATE_H
  
  #include "WM.h"
  #include "FRAMEWIN.h"
  #include "WIDGET.h"
  #include "GUI_HOOK.h"
  
  #if GUI_WINSUPPORT
  
  /******************************************************************
  *
  *       Config defaults
  *
  *******************************************************************
  */
  //
  //Support for 3D effects
  //
  #ifndef FRAMEWIN_CLIENTCOLOR_DEFAULT
    #if WIDGET_USE_FLEX_SKIN
      #define FRAMEWIN_CLIENTCOLOR_DEFAULT GUI_WHITE
    #else
      #define FRAMEWIN_CLIENTCOLOR_DEFAULT GUI_GRAY_C0
    #endif
  #endif
  
  //
  // Default for top frame size
  //
  #ifndef FRAMEWIN_TITLEHEIGHT_DEFAULT
    #define FRAMEWIN_TITLEHEIGHT_DEFAULT 0
  #endif
  
  //
  // Default for left/right/top/bottom frame size
  //
  #ifndef FRAMEWIN_BORDER_DEFAULT
    #define FRAMEWIN_BORDER_DEFAULT 3
  #endif
  
  //
  // Default for inner frame size
  //
  #ifndef FRAMEWIN_IBORDER_DEFAULT
    #define FRAMEWIN_IBORDER_DEFAULT 1
  #endif
  
  //
  // Default font
  //
  #ifndef FRAMEWIN_DEFAULT_FONT
    #if WIDGET_USE_FLEX_SKIN
      #if   WIDGET_USE_SCHEME_SMALL
        #define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1
      #elif WIDGET_USE_SCHEME_MEDIUM
        #define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1
      #elif WIDGET_USE_SCHEME_LARGE
        #define FRAMEWIN_DEFAULT_FONT &GUI_Font24_1
      #endif
    #else
      #if   WIDGET_USE_SCHEME_SMALL
        #define FRAMEWIN_DEFAULT_FONT &GUI_Font8_1
      #elif WIDGET_USE_SCHEME_MEDIUM
        #define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1
      #elif WIDGET_USE_SCHEME_LARGE
        #define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1
      #endif
    #endif
  #endif
  
  //
  // Default bar color when framewin is active
  //
  #ifndef FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT
    #define FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT GUI_BLUE
  #endif
  
  //
  // Default bar color when framewin is inactive
  //
  #ifndef FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT
    #define FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT GUI_DARKGRAY
  #endif
  
  //
  // Default frame color
  //
  #ifndef FRAMEWIN_FRAMECOLOR_DEFAULT
    #define FRAMEWIN_FRAMECOLOR_DEFAULT GUI_GRAY_AA
  #endif
  
  //
  // Default text color when framewin is active
  //
  #ifndef FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT
    #if WIDGET_USE_FLEX_SKIN
      #define FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT GUI_BLACK
    #else
      #define FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT GUI_WHITE
    #endif
  #endif
  
  //
  // Default text color when framewin is inactive
  //
  #ifndef FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT
    #if WIDGET_USE_FLEX_SKIN
      #define FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT GUI_BLACK
    #else
      #define FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT GUI_WHITE
    #endif
  #endif
  
  //
  // Default text alignment
  //
  #ifndef FRAMEWIN_TEXTALIGN_DEFAULT
    #define FRAMEWIN_TEXTALIGN_DEFAULT GUI_TA_LEFT
  #endif
  
  /*********************************************************************
  *
  *       Object definition
  *
  **********************************************************************
  */
  typedef struct {
    unsigned              (* pfGetBordersize)(FRAMEWIN_Handle hObj, unsigned Index);
    WIDGET_DRAW_ITEM_FUNC  * pfDrawSkin;
  } FRAMEWIN_SKIN_PRIVATE;
  
  typedef struct {
    const GUI_FONT      * pFont;
    GUI_COLOR             aBarColor[2];
    GUI_COLOR             aTextColor[2];
    GUI_COLOR             ClientColor;
    FRAMEWIN_SKIN_PRIVATE SkinPrivate;
    I16                   TitleHeight;
    I16                   BorderSize;
    I16                   IBorderSize;
    I16                   TextAlign;
  } FRAMEWIN_PROPS;
  
  typedef struct {
    WIDGET                  Widget;
    FRAMEWIN_PROPS          Props;
    WIDGET_SKIN const     * pWidgetSkin;
    WIDGET_DRAW_ITEM_FUNC * pfDrawItem;      // Only for drawing the title bar...
    WM_CALLBACK           * cb;
    WM_HWIN                 hClient;
    WM_HWIN                 hMenu;
    WM_HWIN                 hText;
    GUI_RECT                rRestore;
    U16                     Flags;
    WM_HWIN                 hFocusedChild;   // Handle to focused child .. default none (0)
    WM_DIALOG_STATUS      * pDialogStatus;
    GUI_HOOK              * pFirstHook;
  } FRAMEWIN_Obj;
  
  typedef struct {
    I16      TitleHeight;
    I16      MenuHeight;
    GUI_RECT rClient;
    GUI_RECT rTitleText;
  } FRAMEWIN_POSITIONS;
  
  /*********************************************************************
  *
  *       Macros for internal use
  *
  **********************************************************************
  */
  #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
    #define FRAMEWIN_INIT_ID(p) (p->Widget.DebugId = FRAMEWIN_ID)
  #else
    #define FRAMEWIN_INIT_ID(p)
  #endif
  
  #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
    FRAMEWIN_Obj * FRAMEWIN_LockH(FRAMEWIN_Handle h);
    #define FRAMEWIN_LOCK_H(h)   FRAMEWIN_LockH(h)
  #else
    #define FRAMEWIN_LOCK_H(h)   (FRAMEWIN_Obj *)GUI_LOCK_H(h)
  #endif
  
  /*********************************************************************
  *
  *       Public data (internal defaults)
  *
  **********************************************************************
  */
  extern FRAMEWIN_PROPS      FRAMEWIN__DefaultProps;
  
  extern const WIDGET_SKIN   FRAMEWIN__SkinClassic;
  extern       WIDGET_SKIN   FRAMEWIN__Skin;
  
  extern const WIDGET_SKIN * FRAMEWIN__pSkinDefault;
  
  /*********************************************************************
  *
  *       Private functions
  *
  **********************************************************************
  */
  void     FRAMEWIN__CalcPositions  (FRAMEWIN_Handle hObj, FRAMEWIN_POSITIONS * pPos);
  int      FRAMEWIN__CalcTitleHeight(FRAMEWIN_Obj * pObj);
  void     FRAMEWIN__UpdatePositions(FRAMEWIN_Handle hObj);
  void     FRAMEWIN__UpdateButtons  (FRAMEWIN_Handle hObj, int OldHeight, int OldBorderSizeL, int OldBorderSizeR, int OldBorderSizeT);
  void     FRAMEWIN__GetTitleLimits (FRAMEWIN_Handle hObj, int * pxMin, int * pxMax);
  unsigned FRAMEWIN__GetBorderSize  (FRAMEWIN_Handle hObj, unsigned Index);
  
  #endif   // GUI_WINSUPPORT
  #endif   // FRAMEWIN_PRIVATE_H
  
  /*************************** End of file ****************************/
  