text: //Variables for setup
  
  let container;
  let camera;
  let renderer;
  let scene;
  let house;
  
  function init() {
    container = document.querySelector(".scene");
  
    //Create scene
    scene = new THREE.Scene();
  
    const fov = 35;
    const aspect = container.clientWidth / container.clientHeight;
    const near = 0.1;
    const far = 500;
  
    //Camera setup
    camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
    camera.position.set(0, 20, 150);
  
    const ambient = new THREE.AmbientLight(0x404040, 2);
    scene.add(ambient);
  
    const light = new THREE.DirectionalLight(0xffffff, 2);
    light.position.set(50, 50, 100);
    scene.add(light);
    
    //Renderer
    renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
    renderer.setSize(container.clientWidth, container.clientHeight);
    renderer.setPixelRatio(window.devicePixelRatio);
  
    container.appendChild(renderer.domElement);
  
    //Load Model
    let loader = new THREE.GLTFLoader();
    loader.load("./house/2.glb", function(gltf) {
      scene.add(gltf.scene);
      renderer.render(scene, camera);
    });
  }
   
  init();
  