text: // xiaoxiao.c 江湖宵小
  
  #include <ansi.h>
  inherit NPC;
  
  void create()
  {
          set_name("江湖宵小", ({ "jianghu  xiaoxiao"}));
          set("long","一個功夫不是很好，但是已經開始作惡江湖的小輩。\n神態齷齪，讓人討厭。\n");
          set("gender", "男性");
          set("age", random(10) + 25);
          set("attitude", "peaceful");
          set("str", 25);
          set("int", 20);
          set("con", 25);
          set("dex", 27);
  
          set("max_qi", 1500);
          set("max_jing", 400);
          set("neili", 700);
          set("max_neili", 700);
          set("jiali", 10);
          set("combat_exp", 75000 + random(40000));
          set_skill("force", 60);
          set_skill("xuantian-wuji", 70);
          set_skill("dodge", 60);
          set_skill("kunlun-shenfa", 90 + random(50));
          set_skill("strike", 60 + random(50));
          set_skill("parry", 60 + random(50));
          set_skill("kunlun-strike", 90 + random(50));
          set_skill("literate", 20);
          map_skill("force", "xuantian-wuji");
          map_skill("dodge", "kunlun-shenfa");
          map_skill("strike", "kunlun-strike");
            map_skill("parry", "kunlun-strike");
            prepare_skill("strike", "kunlun-strike");
  
          setup();
          carry_object("/clone/misc/cloth")->wear();
            add_money("silver", 50);
  }
  #include "npc.h"
  