text: from .droppedKey import DroppedKey
  
  
  class Instrument(DroppedKey):
      # Thanks to patches, an instrument is just a dropped key as far as the randomizer is concerned.
  
      def configure(self, options):
          if not options.instruments and not options.goal == "seashells":
              self.OPTIONS = ["INSTRUMENT%d" % (self._location.dungeon)]
  