text: (function webpack_inject() {
  
  	window.isset = function (v) {
  		return typeof v !== "undefined" && v !== null && v !== "" ? true : false;
  	}
  
  	window.obfuscate = {
  	    "mainModule": "Or",
  	    "init": "o",
  	    "free": "n",
  	    "update": "m",
  	    "render": "br",
  	    "sendMessage": "Cr",
  	    "processGameUpdate": "Sr",
  	    "EmoteManager": "ir",
  	    "camera": "De",
  	    "targetZoom": "O",
  	    "activePlayer": "dr",
  	    "input": "bt",
  	    "mousePosition": "Ue",
  	    "keyPressed": "We",
  	    "mousePressed": "Ge",
  	    "mouseDown": "Ke",
  	    "map": "Et",
  	    "obstaclePool": "Ve",
  	    "buildingPool": "nr",
  	    "pool": "mt",
  	    "weapons": "tt",
  	    "curWeapIdx": "rt",
  	    "playerBarn": "Rt",
  	    "playerPool": "$e",
  	    "playerInfo": "Rr",
  	    "layer": "pe",
  	    "dead": "he",
  	    "downed": "ue",
  	    "sodaBar": "qr",
  	    "activeId": "pr",
  	    "objectCreator": "mr",
  	    "netData": "Le",
  	    "pieTimer": "ar",
  	    "lootBarn": "Yt",
  	    "closestLoot": "Dr",
  	    "lootPool": "sr",
  	    "localData": "Re",
  	    "cheatVersion": "0.30.0"
  	};
  
  	window.webpackJsonp([0], {
  		"webpack_inject": function (wrapper, exports, getModule) {
  
  			var mainModule = getModule("9b5f96fd")[obfuscate.mainModule];
  			// console.log(mainModule);
  
  			// init
  			var gameInitBase = mainModule.prototype[obfuscate.init];
  			mainModule.prototype[obfuscate.init] = function () {
  				gameInitBase.apply(this, arguments);
  				window.gameFunctions.gameInit.call(this);
  			};
  
  			// free
  			var gameFreeBase = mainModule.prototype[obfuscate.free];
  			// console.log(gameFreeBase);
  			mainModule.prototype[obfuscate.free] = function () {
  				gameFreeBase.apply(this, arguments);
  				window.gameFunctions.gameFree.call(this);
  			};
  
  			// update and override
  			var gameUpdateBase = mainModule.prototype[obfuscate.update];
  			mainModule.prototype[obfuscate.update] = function () {
  				if (!this.override)
  					window.gameFunctions.gameOverride.call(this);
  				gameUpdateBase.apply(this, arguments);
  				window.gameFunctions.gameUpdate.call(this);
  			};
  
  			// render
  			// var gameRenderBase = mainModule.prototype[obfuscate.render];
  			// mainModule.prototype[obfuscate.render] = function () {
  			// 	gameRenderBase.apply(this, arguments);
  			// 	window.gameFunctions.gameRender.call(this);
  			// };
  
  			// sendMessage
  			// var gameSendMessageBase = mainModule.prototype[obfuscate.sendMessage];
  			// mainModule.prototype[obfuscate.sendMessage] = function () {
  			// 	gameSendMessageBase.apply(this, arguments);
  			// 	window.gameFunctions.gameSendMessage.apply(this, arguments);
  			// };
  
  			// processGameUpdate
  			var gameSrocessGameUpdateBase = mainModule.prototype[obfuscate.processGameUpdate];
  			mainModule.prototype[obfuscate.processGameUpdate] = function () {
  				gameSrocessGameUpdateBase.apply(this, arguments);
  				window.gameFunctions.gameSrocessGameUpdate.apply(this, arguments);
  			};
  
  			// PING
  			var emoteModule = getModule("e5d16b4d");
  			
  			// console.log(emoteModule);
  
  			// var someModule = getModule("c99e6613");
  			// console.log(someModule);
  
  			// var anotherModule = getModule('61fc98e9');
  			// console.log(anotherModule.prototype.connect);
  
  
  			// override
  			var emoteManagerUpdateBase = emoteModule[obfuscate.EmoteManager].prototype[obfuscate.update]; //emoteModule.EmoteManager.prototype.update
  			// console.log(emoteManagerUpdateBase);
  			emoteModule[obfuscate.EmoteManager].prototype[obfuscate.update] = function () {
  				if (!this.override)
  					window.gameFunctions.pingOverride.call(this);
  
  				emoteManagerUpdateBase.apply(this, arguments);
  			};
  
  			// DATA
  			window.gameVars.Game.GameData = getModule("989ad62a");
  			window.gameVars.Game.model = getModule("10899aea");
  
  			window.gameVars.Game.BulletBarn = getModule("beeed8a4");
  			window.gameVars.Game.GunBarn = getModule("ad1c4e70");
  			window.gameVars.Game.GunTypes = getModule("ccb6ad93");
  			window.gameVars.Game.Perks = getModule("590afbba")
  
  
  			// window.setInterval(function() { window.gameVars.Game.updateTeamTab = true; }, 1000);
  		}
  	}, ["webpack_inject"]);
  
  })();
  