text: inherit NPC;
  
  void create()
  {
  	set_name("康府侍卫", ({ "shi wei", "shi", "wei" }));
  	set("age", 22);
  	set("gender", "男性");
  	set("long", "一个身材彪旱的官兵，提着刀守卫着康亲王府。\n");
  	set("attitude", "peaceful");
  
  	set("str", 25);
  	set("dex", 20);
  	set("combat_exp", 20000);
  	set("shen_type", 1);
  
  	set_skill("unarmed", 40);
  	set_skill("dodge", 40);
  	set_skill("parry", 40);
  	set_skill("blade", 40);
  	set_skill("force", 40);
  	set_temp("apply/attack", 20);
  	set_temp("apply/defense", 20);
  	set_temp("apply/damage", 10);
  	set_temp("apply/armor", 20);
  
  	setup();
  	carry_object("/d/beijing/npc/obj/blade1")->wield();
         carry_object("/d/beijing/npc/obj/guanfu6")->wear();
  }
  