text: /*
   * Copyright (C) 2010 Apple Inc. All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions
   * are met:
   * 1. Redistributions of source code must retain the above copyright
   *    notice, this list of conditions and the following disclaimer.
   * 2. Redistributions in binary form must reproduce the above copyright
   *    notice, this list of conditions and the following disclaimer in the
   *    documentation and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
   * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
   * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
   * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
   * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
   * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
   * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
   * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
   * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
   * THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  #ifndef ResourceLoadPriority_h
  #define ResourceLoadPriority_h
  
  #include "wtf/Allocator.h"
  
  namespace blink {
  
  enum ResourceLoadPriority {
      // The unresolved priority is here for the convenience of the clients. It
      // should not be passed to the ResourceLoadScheduler.
      ResourceLoadPriorityUnresolved = -1,
      ResourceLoadPriorityVeryLow = 0,
      ResourceLoadPriorityLow,
      ResourceLoadPriorityMedium,
      ResourceLoadPriorityHigh,
      ResourceLoadPriorityVeryHigh,
      ResourceLoadPriorityLowest = ResourceLoadPriorityVeryLow,
      ResourceLoadPriorityHighest = ResourceLoadPriorityVeryHigh,
  };
  
  struct ResourcePriority final {
      STACK_ALLOCATED();
  public:
      enum VisibilityStatus {
          NotVisible,
          Visible,
      };
  
      ResourcePriority() : ResourcePriority(NotVisible, 0) { }
      ResourcePriority(VisibilityStatus status, int intraValue)
          : visibility(status)
          , intraPriorityValue(intraValue)
      {
      }
  
      VisibilityStatus visibility;
      int intraPriorityValue;
  };
  
  }
  
  #endif
  
  