text: ////////////////////////////////////////////////////////////
  //
  // SFML - Simple and Fast Multimedia Library
  // Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
  //
  // This software is provided 'as-is', without any express or implied warranty.
  // In no event will the authors be held liable for any damages arising from the use of this software.
  //
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it freely,
  // subject to the following restrictions:
  //
  // 1. The origin of this software must not be misrepresented;
  //    you must not claim that you wrote the original software.
  //    If you use this software in a product, an acknowledgment
  //    in the product documentation would be appreciated but is not required.
  //
  // 2. Altered source versions must be plainly marked as such,
  //    and must not be misrepresented as being the original software.
  //
  // 3. This notice may not be removed or altered from any source distribution.
  //
  ////////////////////////////////////////////////////////////
  
  #ifndef SFML_JOYSTICKIMPLANDROID_HPP
  #define SFML_JOYSTICKIMPLANDROID_HPP
  
  
  namespace sf
  {
  namespace priv
  {
  ////////////////////////////////////////////////////////////
  /// \brief Android implementation of joysticks
  ///
  ////////////////////////////////////////////////////////////
  class JoystickImpl
  {
  public :
  
      ////////////////////////////////////////////////////////////
      /// \brief Perform the global initialization of the joystick module
      ///
      ////////////////////////////////////////////////////////////
      static void initialize();
  
      ////////////////////////////////////////////////////////////
      /// \brief Perform the global cleanup of the joystick module
      ///
      ////////////////////////////////////////////////////////////
      static void cleanup();
  
      ////////////////////////////////////////////////////////////
      /// \brief Check if a joystick is currently connected
      ///
      /// \param index Index of the joystick to check
      ///
      /// \return True if the joystick is connected, false otherwise
      ///
      ////////////////////////////////////////////////////////////
      static bool isConnected(unsigned int index);
  
      ////////////////////////////////////////////////////////////
      /// \brief Open the joystick
      ///
      /// \param index Index assigned to the joystick
      ///
      /// \return True on success, false on failure
      ///
      ////////////////////////////////////////////////////////////
      bool open(unsigned int index);
  
      ////////////////////////////////////////////////////////////
      /// \brief Close the joystick
      ///
      ////////////////////////////////////////////////////////////
      void close();
  
      ////////////////////////////////////////////////////////////
      /// \brief Get the joystick capabilities
      ///
      /// \return Joystick capabilities
      ///
      ////////////////////////////////////////////////////////////
      JoystickCaps getCapabilities() const;
  
      ////////////////////////////////////////////////////////////
      /// \brief Get the joystick identification
      ///
      /// \return Joystick identification
      ///
      ////////////////////////////////////////////////////////////
      Joystick::Identification getIdentification() const;
  
      ////////////////////////////////////////////////////////////
      /// \brief Update the joystick and get its new state
      ///
      /// \return Joystick state
      ///
      ////////////////////////////////////////////////////////////
      JoystickState update();
  
  private :
  
      ////////////////////////////////////////////////////////////
      // Member data
      ////////////////////////////////////////////////////////////
      int m_index;                               ///< Index of the joystick
      Joystick::Identification m_identification; ///< Joystick identification
  };
  
  } // namespace priv
  
  } // namespace sf
  
  
  #endif // SFML_JOYSTICKIMPLANDROID_HPP
  