text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: Client side CNEOTeam class
  //
  // $NoKeywords: $
  //=============================================================================//
  
  #ifndef C_NEO_TEAM_H
  #define C_NEO_TEAM_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  #include "c_team.h"
  #include "shareddefs.h"
  
  class C_BaseEntity;
  class C_BaseObject;
  class CBaseTechnology;
  
  //-----------------------------------------------------------------------------
  // Purpose: TF's Team manager
  //-----------------------------------------------------------------------------
  class C_NEOTeam : public C_Team
  {
  	DECLARE_CLASS( C_NEOTeam, C_Team );
  	DECLARE_CLIENTCLASS();
  
  public:
  
  					C_NEOTeam();
  	virtual			~C_NEOTeam();
  };
  
  
  #endif // C_NEO_TEAM_H
  