text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * The Change Data Key Event.
   * 
   * This event is dispatched by a Data Manager when an item in the data store is changed.
   * 
   * Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for
   * the change of a specific data item from a Game Object you would use: `sprite.data.on('changedata-key', listener)`,
   * where `key` is the unique string key of the data item. For example, if you have a data item stored called `gold`
   * then you can listen for `sprite.data.on('changedata-gold')`.
   *
   * @event Phaser.Data.Events#CHANGE_DATA_KEY
   * @since 3.16.1
   * 
   * @param {any} parent - A reference to the object that owns the instance of the Data Manager responsible for this event.
   * @param {string} key - The unique key of the data item within the Data Manager.
   * @param {any} value - The item that was updated in the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance.
   * @param {any} previousValue - The previous item that was updated in the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance.
   */
  module.exports = 'changedata-';
  