text: #ifndef ROTATION_HANDLER_H
  #define ROTATION_HANDLER_H
  
  #include "../../../../../common/src/main/packets/packet.h"
  #include "../audio/game_sound.h"
  #include "../map/map.h"
  #include "packet_handler.h"
  
  class RotationHandler : public PacketHandler {
   private:
   public:
    RotationHandler();
    ~RotationHandler();
  
    /* Returns if game should continue or not */
    bool handle(Packet& packet, Map& map, GameSound& sound) override;
  };
  
  #endif