text: /*
   * This program is free software; you can redistribute it and/or
   * modify it under the terms of the GNU General Public License
   * as published by the Free Software Foundation; either version 2
   * of the License, or (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software Foundation,
   * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
   *
   * Copyright 2011, Blender Foundation.
   */
  
  #include "COM_InvertNode.h"
  #include "COM_InvertOperation.h"
  #include "COM_ExecutionSystem.h"
  #include "BKE_node.h"
  
  InvertNode::InvertNode(bNode *editorNode) : Node(editorNode)
  {
    /* pass */
  }
  
  void InvertNode::convertToOperations(NodeConverter &converter,
                                       const CompositorContext & /*context*/) const
  {
    InvertOperation *operation = new InvertOperation();
    bNode *node = this->getbNode();
    operation->setColor(node->custom1 & CMP_CHAN_RGB);
    operation->setAlpha(node->custom1 & CMP_CHAN_A);
    converter.addOperation(operation);
  
    converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
    converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
    converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
  }
  