text: 
  #pragma once
  
  #include "Effect.h"
  #include "NNAnimation.h"
  #include "Player.h"
  
  class AttackEffect : public IEffect
  {
  public:
  	AttackEffect(CPlayer* follower);
  	virtual ~AttackEffect();
  
  	void Render();
  	void Update( float dTime );
  
  private:
  	NNAnimation *mAnimation;
  	float mDirection;
  	CPlayer* mFollower;
  };