text: /*
     AngelCode Scripting Library
     Copyright (c) 2003-2014 Andreas Jonsson
  
     This software is provided 'as-is', without any express or implied 
     warranty. In no event will the authors be held liable for any 
     damages arising from the use of this software.
  
     Permission is granted to anyone to use this software for any 
     purpose, including commercial applications, and to alter it and 
     redistribute it freely, subject to the following restrictions:
  
     1. The origin of this software must not be misrepresented; you 
        must not claim that you wrote the original software. If you use
        this software in a product, an acknowledgment in the product 
        documentation would be appreciated but is not required.
  
     2. Altered source versions must be plainly marked as such, and 
        must not be misrepresented as being the original software.
  
     3. This notice may not be removed or altered from any source 
        distribution.
  
     The original version of this library can be located at:
     http://www.angelcode.com/angelscript/
  
     Andreas Jonsson
     andreas@angelcode.com
  */
  
  
  
  
  #include "as_config.h"
  #include "as_property.h"
  #include "as_scriptengine.h"
  
  BEGIN_AS_NAMESPACE
  
  asCGlobalProperty::asCGlobalProperty() 
  { 
  	memory          = &storage; 
  	memoryAllocated = false; 
  	realAddress     = 0; 
  	initFunc        = 0;
  	accessMask      = 0xFFFFFFFF;
  
  	refCount.set(1);
  }
  
  asCGlobalProperty::~asCGlobalProperty()
  { 
  #ifndef WIP_16BYTE_ALIGNED
  	if( memoryAllocated ) { asDELETEARRAY(memory); } 
  #else
  	if( memoryAllocated ) { asDELETEARRAYALIGNED(memory); } 
  #endif
  
  	if( initFunc )
  		initFunc->ReleaseInternal();
  }
  
  void asCGlobalProperty::AddRef()
  {
  	refCount.atomicInc();
  }
  
  void asCGlobalProperty::Release()
  {
  	if( refCount.atomicDec() == 0 )
  		asDELETE(this, asCGlobalProperty);
  }
  
  void asCGlobalProperty::DestroyInternal()
  {
  	if( initFunc )
  	{
  		initFunc->ReleaseInternal();
  		initFunc = 0;
  	}
  }
  
  void *asCGlobalProperty::GetAddressOfValue()
  { 
  	return memory;
  }
  
  // The global property structure is responsible for allocating the storage
  // method for script declared variables. Each allocation is independent of
  // other global properties, so that variables can be added and removed at
  // any time.
  void asCGlobalProperty::AllocateMemory() 
  { 
  	if( type.GetSizeOnStackDWords() > 2 ) 
  	{ 
  #ifndef WIP_16BYTE_ALIGNED
  		memory = asNEWARRAY(asDWORD, type.GetSizeOnStackDWords()); 
  #else
  		// _TODO: Avoid aligned allocation if not needed to reduce the waste of memory for the alignment
  		memory = asNEWARRAYALIGNED(asDWORD, type.GetSizeOnStackDWords(), type.GetAlignment()); 
  #endif
  		memoryAllocated = true; 
  	} 
  }
  
  void asCGlobalProperty::SetRegisteredAddress(void *p) 
  { 
  	realAddress = p;
  	if( type.IsObject() && !type.IsReference() && !type.IsObjectHandle() )
  	{
  		// The global property is a pointer to a pointer 
  		memory = &realAddress;
  	} 
  	else
  		memory = p; 
  }
  
  void *asCGlobalProperty::GetRegisteredAddress() const
  {
  	return realAddress;
  }
  
  void asCGlobalProperty::SetInitFunc(asCScriptFunction *initFunc)
  {
  	// This should only be done once
  	asASSERT( this->initFunc == 0 );
  
  	this->initFunc = initFunc;
  	this->initFunc->AddRefInternal();
  }
  
  asCScriptFunction *asCGlobalProperty::GetInitFunc()
  {
  	return initFunc;
  }
  
  END_AS_NAMESPACE
  