text: #pragma once
  
  #include <Square.h>
  
  class HealthBar : public Square::GameObject
  {
  private:
  	int mLastRemainingHitpoints;
  	int mLastHitpoints;
  
  	std::vector<Square::Sprite*> mHealthBar;
  
  public:
  	HealthBar();
  	~HealthBar();
  
  	void Update(int remainingHitpoints, int hitpoints);
  	void Render();
  };