text: //
  // Copyright (c) 2008-2016 the Urho3D project.
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  //
  
  #include "../Precompiled.h"
  
  #include "../AngelScript/APITemplates.h"
  #include "../Engine/Console.h"
  #include "../Engine/DebugHud.h"
  #include "../Engine/Engine.h"
  
  namespace Urho3D
  {
  
  static Console* GetConsole()
  {
      return GetScriptContext()->GetSubsystem<Console>();
  }
  
  static void RegisterConsole(asIScriptEngine* engine)
  {
      RegisterObject<Console>(engine, "Console");
      engine->RegisterObjectMethod("Console", "void Toggle()", asMETHOD(Console, Toggle), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "void UpdateElements()", asMETHOD(Console, UpdateElements), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "void CopySelectedRows() const", asMETHOD(Console, CopySelectedRows), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "void set_defaultStyle(XMLFile@+)", asMETHOD(Console, SetDefaultStyle), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "XMLFile@+ get_defaultStyle() const", asMETHOD(Console, GetDefaultStyle), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "void set_visible(bool)", asMETHOD(Console, SetVisible), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "bool get_visible() const", asMETHOD(Console, IsVisible), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "void set_autoVisibleOnError(bool)", asMETHOD(Console, SetAutoVisibleOnError), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "bool get_autoVisibleOnError() const", asMETHOD(Console, IsAutoVisibleOnError), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "void set_commandInterpreter(const String&in)", asMETHOD(Console, SetCommandInterpreter), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "const String& get_commandInterpreter() const", asMETHOD(Console, GetCommandInterpreter), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "void set_numBufferedRows(uint)", asMETHOD(Console, SetNumBufferedRows), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "uint get_numBufferedRows() const", asMETHOD(Console, GetNumBufferedRows), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "void set_numRows(uint)", asMETHOD(Console, SetNumRows), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "uint get_numRows() const", asMETHOD(Console, GetNumRows), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "void set_numHistoryRows(uint)", asMETHOD(Console, SetNumHistoryRows), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "uint get_numHistoryRows() const", asMETHOD(Console, GetNumHistoryRows), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "void set_focusOnShow(bool)", asMETHOD(Console, SetFocusOnShow), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "bool get_focusOnShow() const", asMETHOD(Console, GetFocusOnShow), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "uint get_historyPosition() const", asMETHOD(Console, GetHistoryPosition), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "const String& get_historyRow(uint) const", asMETHOD(Console, GetHistoryRow), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "BorderImage@+ get_background() const", asMETHOD(Console, GetBackground), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "LineEdit@+ get_lineEdit() const", asMETHOD(Console, GetLineEdit), asCALL_THISCALL);
      engine->RegisterObjectMethod("Console", "Button@+ get_closeButton() const", asMETHOD(Console, GetCloseButton), asCALL_THISCALL);
      engine->RegisterGlobalFunction("Console@+ get_console()", asFUNCTION(GetConsole), asCALL_CDECL);
  }
  
  static DebugHud* GetDebugHud()
  {
      return GetScriptContext()->GetSubsystem<DebugHud>();
  }
  
  static void RegisterDebugHud(asIScriptEngine* engine)
  {
      engine->RegisterGlobalProperty("const uint DEBUGHUD_SHOW_NONE", (void*)&DEBUGHUD_SHOW_NONE);
      engine->RegisterGlobalProperty("const uint DEBUGHUD_SHOW_STATS", (void*)&DEBUGHUD_SHOW_STATS);
      engine->RegisterGlobalProperty("const uint DEBUGHUD_SHOW_MODE", (void*)&DEBUGHUD_SHOW_MODE);
      engine->RegisterGlobalProperty("const uint DEBUGHUD_SHOW_PROFILER", (void*)&DEBUGHUD_SHOW_PROFILER);
      engine->RegisterGlobalProperty("const uint DEBUGHUD_SHOW_MEMORY", (void*)&DEBUGHUD_SHOW_MEMORY);
      engine->RegisterGlobalProperty("const uint DEBUGHUD_SHOW_ALL", (void*)&DEBUGHUD_SHOW_ALL);
      engine->RegisterGlobalProperty("const uint DEBUGHUD_SHOW_ALL_MEMORY", (void*)&DEBUGHUD_SHOW_ALL_MEMORY);
  
      RegisterObject<Console>(engine, "DebugHud");
      engine->RegisterObjectMethod("DebugHud", "void Update()", asMETHOD(DebugHud, Update), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "void Toggle(uint)", asMETHOD(DebugHud, Toggle), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "void ToggleAll()", asMETHOD(DebugHud, ToggleAll), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "void set_defaultStyle(XMLFile@+)", asMETHOD(DebugHud, SetDefaultStyle), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "XMLFile@+ get_defaultStyle() const", asMETHOD(DebugHud, GetDefaultStyle), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "void set_mode(uint)", asMETHOD(DebugHud, SetMode), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "uint get_mode() const", asMETHOD(DebugHud, GetMode), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "void set_profilerMaxDepth(uint)", asMETHOD(DebugHud, SetProfilerMaxDepth), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "uint get_profilerMaxDepth() const", asMETHOD(DebugHud, GetProfilerMaxDepth), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "void set_profilerInterval(float)", asMETHOD(DebugHud, SetProfilerInterval), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "float get_profilerInterval() const", asMETHOD(DebugHud, GetProfilerInterval), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "void set_useRendererStats(bool)", asMETHOD(DebugHud, SetUseRendererStats), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "bool get_useRendererStats() const", asMETHOD(DebugHud, GetUseRendererStats), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "Text@+ get_statsText() const", asMETHOD(DebugHud, GetStatsText), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "Text@+ get_modeText() const", asMETHOD(DebugHud, GetModeText), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "Text@+ get_profilerText() const", asMETHOD(DebugHud, GetProfilerText), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "Text@+ get_memoryText() const", asMETHOD(DebugHud, GetMemoryText), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "void SetAppStats(const String&in, const Variant&in)", asMETHODPR(DebugHud, SetAppStats, (const String&, const Variant&), void), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "void SetAppStats(const String&in, const String&in)", asMETHODPR(DebugHud, SetAppStats, (const String&, const String&), void), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "void ResetAppStats(const String&in)", asMETHOD(DebugHud, ResetAppStats), asCALL_THISCALL);
      engine->RegisterObjectMethod("DebugHud", "void ClearAppStats()", asMETHOD(DebugHud, ClearAppStats), asCALL_THISCALL);
      engine->RegisterGlobalFunction("DebugHud@+ get_debugHud()", asFUNCTION(GetDebugHud), asCALL_CDECL);
  }
  
  static Engine* GetEngine()
  {
      return GetScriptContext()->GetSubsystem<Engine>();
  }
  
  static void RegisterEngine(asIScriptEngine* engine)
  {
      RegisterObject<Engine>(engine, "Engine");
      engine->RegisterObjectMethod("Engine", "void RunFrame()", asMETHOD(Engine, RunFrame), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "void Exit()", asMETHOD(Engine, Exit), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "void DumpProfiler()", asMETHOD(Engine, DumpProfiler), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "void DumpResources(bool=false)", asMETHOD(Engine, DumpResources), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "void DumpMemory()", asMETHOD(Engine, DumpMemory), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "Console@+ CreateConsole()", asMETHOD(Engine, CreateConsole), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "DebugHud@+ CreateDebugHud()", asMETHOD(Engine, CreateDebugHud), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "void set_minFps(int)", asMETHOD(Engine, SetMinFps), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "int get_minFps() const", asMETHOD(Engine, GetMinFps), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "void set_maxFps(int)", asMETHOD(Engine, SetMaxFps), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "int get_maxFps() const", asMETHOD(Engine, GetMaxFps), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "void set_timeStepSmoothing(int)", asMETHOD(Engine, SetTimeStepSmoothing), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "int get_timeStepSmoothing() const", asMETHOD(Engine, GetTimeStepSmoothing), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "void set_maxInactiveFps(int)", asMETHOD(Engine, SetMaxInactiveFps), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "int get_maxInactiveFps() const", asMETHOD(Engine, GetMaxInactiveFps), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "void set_pauseMinimized(bool)", asMETHOD(Engine, SetPauseMinimized), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "bool get_pauseMinimized() const", asMETHOD(Engine, GetPauseMinimized), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "void set_autoExit(bool)", asMETHOD(Engine, SetAutoExit), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "bool get_autoExit() const", asMETHOD(Engine, GetAutoExit), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "bool get_initialized() const", asMETHOD(Engine, IsInitialized), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "bool get_exiting() const", asMETHOD(Engine, IsExiting), asCALL_THISCALL);
      engine->RegisterObjectMethod("Engine", "bool get_headless() const", asMETHOD(Engine, IsHeadless), asCALL_THISCALL);
      engine->RegisterGlobalFunction("Engine@+ get_engine()", asFUNCTION(GetEngine), asCALL_CDECL);
  }
  
  void RegisterEngineAPI(asIScriptEngine* engine)
  {
      RegisterConsole(engine);
      RegisterDebugHud(engine);
      RegisterEngine(engine);
  }
  
  }
  