text: #pragma once
  
  #include "KanjiScene.hpp"
  #include "UIComponent.hpp"
  
  namespace kanji {
  namespace seq {
  
  
  class ResultScene : public KanjiScene {
  public: // static_const/enum
  public: // static
  public: // public function
      void update() override;
      void draw() const override;
  private: // field
      dui::Button m_chara_select;
      dui::Button m_title;
      const std::shared_ptr<battle::BattleResultDesc>& m_battle_result_desc;
  private: // private function
  public: // ctor/dtor
      ResultScene(const InitData& init);
      ~ResultScene();
  };
      
      
  }
  }
  
  