text: /////////////////////////////////////////////////////////////////////////////
  // Name:        wx/msw/wince/setup.h
  // Purpose:     Configuration for the library
  // Author:      Julian Smart
  // Modified by:
  // Created:     01/02/97
  // Copyright:   (c) Julian Smart
  // Licence:     wxWindows licence
  /////////////////////////////////////////////////////////////////////////////
  
  #ifndef _WX_SETUP_H_
  #define _WX_SETUP_H_
  
  /* --- start common options --- */
  // ----------------------------------------------------------------------------
  // global settings
  // ----------------------------------------------------------------------------
  
  // define this to 0 when building wxBase library - this can also be done from
  // makefile/project file overriding the value here
  #ifndef wxUSE_GUI
      #define wxUSE_GUI            1
  #endif // wxUSE_GUI
  
  // ----------------------------------------------------------------------------
  // compatibility settings
  // ----------------------------------------------------------------------------
  
  // This setting determines the compatibility with 2.6 API: set it to 0 to
  // flag all cases of using deprecated functions.
  //
  // Default is 1 but please try building your code with 0 as the default will
  // change to 0 in the next version and the deprecated functions will disappear
  // in the version after it completely.
  //
  // Recommended setting: 0 (please update your code)
  #define WXWIN_COMPATIBILITY_2_6 0
  
  // This setting determines the compatibility with 2.8 API: set it to 0 to
  // flag all cases of using deprecated functions.
  //
  // Default is 1 but please try building your code with 0 as the default will
  // change to 0 in the next version and the deprecated functions will disappear
  // in the version after it completely.
  //
  // Recommended setting: 0 (please update your code)
  #define WXWIN_COMPATIBILITY_2_8 1
  
  // MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when
  // default system font is used for wxWindow::GetCharWidth/Height() instead of
  // the current font.
  //
  // Default is 0
  //
  // Recommended setting: 0
  #define wxDIALOG_UNIT_COMPATIBILITY   0
  
  // ----------------------------------------------------------------------------
  // debugging settings
  // ----------------------------------------------------------------------------
  
  // wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no
  // need to define it here. You may do it for two reasons: either completely
  // disable/compile out the asserts in release version (then do it inside #ifdef
  // NDEBUG) or, on the contrary, enable more asserts, including the usually
  // disabled ones, in the debug build (then do it inside #ifndef NDEBUG)
  //
  // #ifdef NDEBUG
  //  #define wxDEBUG_LEVEL 0
  // #else
  //  #define wxDEBUG_LEVEL 2
  // #endif
  
  // wxHandleFatalExceptions() may be used to catch the program faults at run
  // time and, instead of terminating the program with a usual GPF message box,
  // call the user-defined wxApp::OnFatalException() function. If you set
  // wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
  //
  // This setting is for Win32 only and can only be enabled if your compiler
  // supports Win32 structured exception handling (currently only VC++ does)
  //
  // Default is 1
  //
  // Recommended setting: 1 if your compiler supports it.
  #define wxUSE_ON_FATAL_EXCEPTION 1
  
  // Set this to 1 to be able to generate a human-readable (unlike
  // machine-readable minidump created by wxCrashReport::Generate()) stack back
  // trace when your program crashes using wxStackWalker
  //
  // Default is 1 if supported by the compiler.
  //
  // Recommended setting: 1, set to 0 if your programs never crash
  #define wxUSE_STACKWALKER 1
  
  // Set this to 1 to compile in wxDebugReport class which allows you to create
  // and optionally upload to your web site a debug report consisting of back
  // trace of the crash (if wxUSE_STACKWALKER == 1) and other information.
  //
  // Default is 1 if supported by the compiler.
  //
  // Recommended setting: 1, it is compiled into a separate library so there
  //                         is no overhead if you don't use it
  #define wxUSE_DEBUGREPORT 1
  
  // Generic comment about debugging settings: they are very useful if you don't
  // use any other memory leak detection tools such as Purify/BoundsChecker, but
  // are probably redundant otherwise. Also, Visual C++ CRT has the same features
  // as wxWidgets memory debugging subsystem built in since version 5.0 and you
  // may prefer to use it instead of built in memory debugging code because it is
  // faster and more fool proof.
  //
  // Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG
  // is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
  // and if __NO_VC_CRTDBG__ is not defined.
  
  // The rest of the options in this section are obsolete and not supported,
  // enable them at your own risk.
  
  // If 1, enables wxDebugContext, for writing error messages to file, etc. If
  // __WXDEBUG__ is not defined, will still use the normal memory operators.
  //
  // Default is 0
  //
  // Recommended setting: 0
  #define wxUSE_DEBUG_CONTEXT 0
  
  // If 1, enables debugging versions of wxObject::new and wxObject::delete *IF*
  // __WXDEBUG__ is also defined.
  //
  // WARNING: this code may not work with all architectures, especially if
  // alignment is an issue. This switch is currently ignored for mingw / cygwin
  //
  // Default is 0
  //
  // Recommended setting: 1 if you are not using a memory debugging tool, else 0
  #define wxUSE_MEMORY_TRACING 0
  
  // In debug mode, cause new and delete to be redefined globally.
  // If this causes problems (e.g. link errors which is a common problem
  // especially if you use another library which also redefines the global new
  // and delete), set this to 0.
  // This switch is currently ignored for mingw / cygwin
  //
  // Default is 0
  //
  // Recommended setting: 0
  #define wxUSE_GLOBAL_MEMORY_OPERATORS 0
  
  // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
  // this causes problems (e.g. link errors), set this to 0. You may need to set
  // this to 0 if using templates (at least for VC++). This switch is currently
  // ignored for MinGW/Cygwin.
  //
  // Default is 0
  //
  // Recommended setting: 0
  #define wxUSE_DEBUG_NEW_ALWAYS 0
  
  
  // ----------------------------------------------------------------------------
  // Unicode support
  // ----------------------------------------------------------------------------
  
  // These settings are obsolete: the library is always built in Unicode mode
  // now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if
  // absolutely necessary -- updating it is strongly recommended as the ANSI mode
  // will disappear completely in future wxWidgets releases.
  #ifndef wxUSE_UNICODE
      #define wxUSE_UNICODE 1
  #endif
  
  // wxUSE_WCHAR_T is required by wxWidgets now, don't change.
  #define wxUSE_WCHAR_T 1
  
  // ----------------------------------------------------------------------------
  // global features
  // ----------------------------------------------------------------------------
  
  // Compile library in exception-safe mode? If set to 1, the library will try to
  // behave correctly in presence of exceptions (even though it still will not
  // use the exceptions itself) and notify the user code about any unhandled
  // exceptions. If set to 0, propagation of the exceptions through the library
  // code will lead to undefined behaviour -- but the code itself will be
  // slightly smaller and faster.
  //
  // Note that like wxUSE_THREADS this option is automatically set to 0 if
  // wxNO_EXCEPTIONS is defined.
  //
  // Default is 1
  //
  // Recommended setting: depends on whether you intend to use C++ exceptions
  //                      in your own code (1 if you do, 0 if you don't)
  #define wxUSE_EXCEPTIONS    1
  
  // Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
  //
  // Default is 0
  //
  // Recommended setting: 0 (this is still work in progress...)
  #define wxUSE_EXTENDED_RTTI 0
  
  // Support for message/error logging. This includes wxLogXXX() functions and
  // wxLog and derived classes. Don't set this to 0 unless you really know what
  // you are doing.
  //
  // Default is 1
  //
  // Recommended setting: 1 (always)
  #define wxUSE_LOG 1
  
  // Recommended setting: 1
  #define wxUSE_LOGWINDOW 1
  
  // Recommended setting: 1
  #define wxUSE_LOGGUI 1
  
  // Recommended setting: 1
  #define wxUSE_LOG_DIALOG 1
  
  // Support for command line parsing using wxCmdLineParser class.
  //
  // Default is 1
  //
  // Recommended setting: 1 (can be set to 0 if you don't use the cmd line)
  #define wxUSE_CMDLINE_PARSER 1
  
  // Support for multithreaded applications: if 1, compile in thread classes
  // (thread.h) and make the library a bit more thread safe. Although thread
  // support is quite stable by now, you may still consider recompiling the
  // library without it if you have no use for it - this will result in a
  // somewhat smaller and faster operation.
  //
  // Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset
  // to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in
  // build/msw/config.* file this value will have no effect.
  //
  // Default is 1
  //
  // Recommended setting: 0 unless you do plan to develop MT applications
  #define wxUSE_THREADS 1
  
  // If enabled, compiles wxWidgets streams classes
  //
  // wx stream classes are used for image IO, process IO redirection, network
  // protocols implementation and much more and so disabling this results in a
  // lot of other functionality being lost.
  //
  // Default is 1
  //
  // Recommended setting: 1 as setting it to 0 disables many other things
  #define wxUSE_STREAMS       1
  
  // Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
  // Note that if the system's implementation does not support positional
  // parameters, setting this to 1 forces the use of the wxWidgets implementation
  // of wxVsnprintf. The standard vsnprintf() supports positional parameters on
  // many Unix systems but usually doesn't under Windows.
  //
  // Positional parameters are very useful when translating a program since using
  // them in formatting strings allow translators to correctly reorder the
  // translated sentences.
  //
  // Default is 1
  //
  // Recommended setting: 1 if you want to support multiple languages
  #define wxUSE_PRINTF_POS_PARAMS      1
  
  // Enable the use of compiler-specific thread local storage keyword, if any.
  // This is used for wxTLS_XXX() macros implementation and normally should use
  // the compiler-provided support as it's simpler and more efficient, but is
  // disabled under Windows in wx/msw/chkconf.h as it can't be used if wxWidgets
  // is used in a dynamically loaded Win32 DLL (i.e. using LoadLibrary()) under
  // XP as this triggers a bug in compiler TLS support that results in crashes
  // when any TLS variables are used.
  //
  // If you're absolutely sure that your build of wxWidgets is never going to be
  // used in such situation, either because it's not going to be linked from any
  // kind of plugin or because you only target Vista or later systems, you can
  // set this to 2 to force the use of compiler TLS even under MSW.
  //
  // Default is 1 meaning that compiler TLS is used only if it's 100% safe.
  //
  // Recommended setting: 2 if you want to have maximal performance and don't
  // care about the scenario described above.
  #define wxUSE_COMPILER_TLS 1
  
  // ----------------------------------------------------------------------------
  // Interoperability with the standard library.
  // ----------------------------------------------------------------------------
  
  // Set wxUSE_STL to 1 to enable maximal interoperability with the standard
  // library, even at the cost of backwards compatibility.
  //
  // Default is 0
  //
  // Recommended setting: 0 as the options below already provide a relatively
  // good level of interoperability and changing this option arguably isn't worth
  // diverging from the official builds of the library.
  #define wxUSE_STL 0
  
  // This is not a real option but is used as the default value for
  // wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS.
  //
  // Currently the Digital Mars and Watcom compilers come without standard C++
  // library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
  // them (e.g. from STLPort).
  //
  // VC++ 5.0 does include standard C++ library headers, however they produce
  // many warnings that can't be turned off when compiled at warning level 4.
  #if defined(__DMC__) || defined(__WATCOMC__) \
          || (defined(_MSC_VER) && _MSC_VER < 1200)
      #define wxUSE_STD_DEFAULT  0
  #else
      #define wxUSE_STD_DEFAULT  1
  #endif
  
  // Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<>
  // and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but
  // usually more limited) implementations are used which allows to avoid the
  // dependency on the C++ run-time library.
  //
  // Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't
  // support using standard containers and that VC6 needs non-default options for
  // such build to avoid getting "fatal error C1076: compiler limit : internal
  // heap limit reached; use /Zm to specify a higher limit" in its own standard
  // headers, so you need to ensure you do increase the heap size before enabling
  // this option for this compiler.
  //
  // Default is 0 for compatibility reasons.
  //
  // Recommended setting: 1 unless compatibility with the official wxWidgets
  // build and/or the existing code is a concern.
  #define wxUSE_STD_CONTAINERS 0
  
  // Use standard C++ streams if 1 instead of wx streams in some places. If
  // disabled, wx streams are used everywhere and wxWidgets doesn't depend on the
  // standard streams library.
  //
  // Notice that enabling this does not replace wx streams with std streams
  // everywhere, in a lot of places wx streams are used no matter what.
  //
  // Default is 1 if compiler supports it.
  //
  // Recommended setting: 1 if you use the standard streams anyhow and so
  //                      dependency on the standard streams library is not a
  //                      problem
  #define wxUSE_STD_IOSTREAM  wxUSE_STD_DEFAULT
  
  // Enable minimal interoperability with the standard C++ string class if 1.
  // "Minimal" means that wxString can be constructed from std::string or
  // std::wstring but can't be implicitly converted to them. You need to enable
  // the option below for the latter.
  //
  // Default is 1 for most compilers.
  //
  // Recommended setting: 1 unless you want to ensure your program doesn't use
  //                      the standard C++ library at all.
  #define wxUSE_STD_STRING  wxUSE_STD_DEFAULT
  
  // Make wxString as much interchangeable with std::[w]string as possible, in
  // particular allow implicit conversion of wxString to either of these classes.
  // This comes at a price (or a benefit, depending on your point of view) of not
  // allowing implicit conversion to "const char *" and "const wchar_t *".
  //
  // Because a lot of existing code relies on these conversions, this option is
  // disabled by default but can be enabled for your build if you don't care
  // about compatibility.
  //
  // Default is 0 if wxUSE_STL has its default value or 1 if it is enabled.
  //
  // Recommended setting: 0 to remain compatible with the official builds of
  // wxWidgets.
  #define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
  
  // VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
  // them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
  //
  // Note that newer compilers (including VC++ 7.1 and later) don't support
  // wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
  //
  // Default is 0.
  //
  // Recommended setting: 0, only set to 1 if you use a really old compiler
  #define wxUSE_IOSTREAMH     0
  
  
  // ----------------------------------------------------------------------------
  // non GUI features selection
  // ----------------------------------------------------------------------------
  
  // Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit
  // integer which is implemented in terms of native 64 bit integers if any or
  // uses emulation otherwise.
  //
  // This class is required by wxDateTime and so you should enable it if you want
  // to use wxDateTime. For most modern platforms, it will use the native 64 bit
  // integers in which case (almost) all of its functions are inline and it
  // almost does not take any space, so there should be no reason to switch it
  // off.
  //
  // Recommended setting: 1
  #define wxUSE_LONGLONG      1
  
  // Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for
  // storing binary data in wxConfig on most platforms.
  //
  // Default is 1.
  //
  // Recommended setting: 1 (but can be safely disabled if you don't use it)
  #define wxUSE_BASE64        1
  
  // Set this to 1 to be able to use wxEventLoop even in console applications
  // (i.e. using base library only, without GUI). This is mostly useful for
  // processing socket events but is also necessary to use timers in console
  // applications
  //
  // Default is 1.
  //
  // Recommended setting: 1 (but can be safely disabled if you don't use it)
  #define wxUSE_CONSOLE_EVENTLOOP 1
  
  // Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level
  // POSIX functions for file access, wxFFile uses ANSI C stdio.h functions.
  //
  // Default is 1
  //
  // Recommended setting: 1 (wxFile is highly recommended as it is required by
  // i18n code, wxFileConfig and others)
  #define wxUSE_FILE          1
  #define wxUSE_FFILE         1
  
  // Use wxFSVolume class providing access to the configured/active mount points
  //
  // Default is 1
  //
  // Recommended setting: 1 (but may be safely disabled if you don't use it)
  #define wxUSE_FSVOLUME      1
  
  // Use wxStandardPaths class which allows to retrieve some standard locations
  // in the file system
  //
  // Default is 1
  //
  // Recommended setting: 1 (may be disabled to save space, but not much)
  #define wxUSE_STDPATHS      1
  
  // use wxTextBuffer class: required by wxTextFile
  #define wxUSE_TEXTBUFFER    1
  
  // use wxTextFile class: requires wxFile and wxTextBuffer, required by
  // wxFileConfig
  #define wxUSE_TEXTFILE      1
  
  // i18n support: _() macro, wxLocale class. Requires wxTextFile.
  #define wxUSE_INTL          1
  
  // Provide wxFoo_l() functions similar to standard foo() functions but taking
  // an extra locale parameter.
  //
  // Notice that this is fully implemented only for the systems providing POSIX
  // xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary
  // almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will
  // only work for the current user locale and "C" locale. You can use
  // wxHAS_XLOCALE_SUPPORT to test whether the full support is available.
  //
  // Default is 1
  //
  // Recommended setting: 1 but may be disabled if you are writing programs
  // running only in C locale anyhow
  #define wxUSE_XLOCALE       1
  
  // Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which
  // allow to manipulate dates, times and time intervals. wxDateTime replaces the
  // old wxTime and wxDate classes which are still provided for backwards
  // compatibility (and implemented in terms of wxDateTime).
  //
  // Note that this class is relatively new and is still officially in alpha
  // stage because some features are not yet (fully) implemented. It is already
  // quite useful though and should only be disabled if you are aiming at
  // absolutely minimal version of the library.
  //
  // Requires: wxUSE_LONGLONG
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_DATETIME      1
  
  // Set wxUSE_TIMER to 1 to compile wxTimer class
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_TIMER         1
  
  // Use wxStopWatch clas.
  //
  // Default is 1
  //
  // Recommended setting: 1 (needed by wxSocket)
  #define wxUSE_STOPWATCH     1
  
  // Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_FSWATCHER     1
  
  // Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes
  // which allow the application to store its settings in the persistent
  // storage. Setting this to 1 will also enable on-demand creation of the
  // global config object in wxApp.
  //
  // See also wxUSE_CONFIG_NATIVE below.
  //
  // Recommended setting: 1
  #define wxUSE_CONFIG        1
  
  // If wxUSE_CONFIG is 1, you may choose to use either the native config
  // classes under Windows (using .INI files under Win16 and the registry under
  // Win32) or the portable text file format used by the config classes under
  // Unix.
  //
  // Default is 1 to use native classes. Note that you may still use
  // wxFileConfig even if you set this to 1 - just the config object created by
  // default for the applications needs will be a wxRegConfig or wxIniConfig and
  // not wxFileConfig.
  //
  // Recommended setting: 1
  #define wxUSE_CONFIG_NATIVE   1
  
  // If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows
  // to connect/disconnect from the network and be notified whenever the dial-up
  // network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER.
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_DIALUP_MANAGER   1
  
  // Compile in classes for run-time DLL loading and function calling.
  // Required by wxUSE_DIALUP_MANAGER.
  //
  // This setting is for Win32 only
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_DYNLIB_CLASS    1
  
  // experimental, don't use for now
  #define wxUSE_DYNAMIC_LOADER  1
  
  // Set to 1 to use socket classes
  #define wxUSE_SOCKETS       1
  
  // Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS)
  //
  // Notice that currently setting this option under Windows will result in
  // programs which can only run on recent OS versions (with ws2_32.dll
  // installed) which is why it is disabled by default.
  //
  // Default is 1.
  //
  // Recommended setting: 1 if you need IPv6 support
  #define wxUSE_IPV6          0
  
  // Set to 1 to enable virtual file systems (required by wxHTML)
  #define wxUSE_FILESYSTEM    1
  
  // Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
  #define wxUSE_FS_ZIP        1
  
  // Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM)
  #define wxUSE_FS_ARCHIVE    1
  
  // Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
  #define wxUSE_FS_INET       1
  
  // wxArchive classes for accessing archives such as zip and tar
  #define wxUSE_ARCHIVE_STREAMS     1
  
  // Set to 1 to compile wxZipInput/OutputStream classes.
  #define wxUSE_ZIPSTREAM     1
  
  // Set to 1 to compile wxTarInput/OutputStream classes.
  #define wxUSE_TARSTREAM     1
  
  // Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
  // wxUSE_LIBPNG
  #define wxUSE_ZLIB          1
  
  // If enabled, the code written by Apple will be used to write, in a portable
  // way, float on the disk. See extended.c for the license which is different
  // from wxWidgets one.
  //
  // Default is 1.
  //
  // Recommended setting: 1 unless you don't like the license terms (unlikely)
  #define wxUSE_APPLE_IEEE          1
  
  // Joystick support class
  #define wxUSE_JOYSTICK            1
  
  // wxFontEnumerator class
  #define wxUSE_FONTENUM 1
  
  // wxFontMapper class
  #define wxUSE_FONTMAP 1
  
  // wxMimeTypesManager class
  #define wxUSE_MIMETYPE 1
  
  // wxProtocol and related classes: if you want to use either of wxFTP, wxHTTP
  // or wxURL you need to set this to 1.
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_PROTOCOL 1
  
  // The settings for the individual URL schemes
  #define wxUSE_PROTOCOL_FILE 1
  #define wxUSE_PROTOCOL_FTP 1
  #define wxUSE_PROTOCOL_HTTP 1
  
  // Define this to use wxURL class.
  #define wxUSE_URL 1
  
  // Define this to use native platform url and protocol support.
  // Currently valid only for MS-Windows.
  // Note: if you set this to 1, you can open ftp/http/gopher sites
  // and obtain a valid input stream for these sites
  // even when you set wxUSE_PROTOCOL_FTP/HTTP to 0.
  // Doing so reduces the code size.
  //
  // This code is experimental and subject to change.
  #define wxUSE_URL_NATIVE 0
  
  // Support for wxVariant class used in several places throughout the library,
  // notably in wxDataViewCtrl API.
  //
  // Default is 1.
  //
  // Recommended setting: 1 unless you want to reduce the library size as much as
  // possible in which case setting this to 0 can gain up to 100KB.
  #define wxUSE_VARIANT 1
  
  // Support for wxAny class, the successor for wxVariant.
  //
  // Default is 1.
  //
  // Recommended setting: 1 unless you want to reduce the library size by a small amount,
  // or your compiler cannot for some reason cope with complexity of templates used.
  #define wxUSE_ANY 1
  
  // Support for regular expression matching via wxRegEx class: enable this to
  // use POSIX regular expressions in your code. You need to compile regex
  // library from src/regex to use it under Windows.
  //
  // Default is 0
  //
  // Recommended setting: 1 if your compiler supports it, if it doesn't please
  // contribute us a makefile for src/regex for it
  #define wxUSE_REGEX       1
  
  // wxSystemOptions class
  #define wxUSE_SYSTEM_OPTIONS 1
  
  // wxSound class
  #define wxUSE_SOUND      1
  
  // Use wxMediaCtrl
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_MEDIACTRL     1
  
  // Use wxWidget's XRC XML-based resource system.  Recommended.
  //
  // Default is 1
  //
  // Recommended setting: 1 (requires wxUSE_XML)
  #define wxUSE_XRC       1
  
  // XML parsing classes. Note that their API will change in the future, so
  // using wxXmlDocument and wxXmlNode in your app is not recommended.
  //
  // Default is the same as wxUSE_XRC, i.e. 1 by default.
  //
  // Recommended setting: 1 (required by XRC)
  #define wxUSE_XML       wxUSE_XRC
  
  // Use wxWidget's AUI docking system
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_AUI       1
  
  // Use wxWidget's Ribbon classes for interfaces
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_RIBBON    1
  
  // Use wxPropertyGrid.
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_PROPGRID  1
  
  // Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_STC 1
  
  // Use wxWidget's web viewing classes
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_WEBVIEW 1
  
  // Use the IE wxWebView backend
  //
  // Default is 1 on MSW
  //
  // Recommended setting: 1
  #ifdef __WXMSW__
  #define wxUSE_WEBVIEW_IE 1
  #else
  #define wxUSE_WEBVIEW_IE 0
  #endif
  
  // Use the WebKit wxWebView backend
  //
  // Default is 1 on GTK and OSX
  //
  // Recommended setting: 1
  #if defined(__WXGTK__) || defined(__WXOSX__)
  #define wxUSE_WEBVIEW_WEBKIT 1
  #else
  #define wxUSE_WEBVIEW_WEBKIT 0
  #endif
  
  // Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
  // 2D drawing API.  (Still somewhat experimental)
  //
  // Please note that on Windows gdiplus.dll is loaded dynamically which means
  // that nothing special needs to be done as long as you don't use
  // wxGraphicsContext at all or only use it on XP and later systems but you
  // still do need to distribute it yourself for an application using
  // wxGraphicsContext to be runnable on pre-XP systems.
  //
  // Default is 1 except if you're using a non-Microsoft compiler under Windows
  // as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g.
  // mingw32) you may need to install the headers (and just the headers)
  // yourself. If you do, change the setting below manually.
  //
  // Recommended setting: 1 if supported by the compilation environment
  
  // notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is
  // included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined
  #ifdef _MSC_VER
  #   if _MSC_VER >= 1310
          // MSVC7.1+ comes with new enough Platform SDK, enable
          // wxGraphicsContext support for it
  #       define wxUSE_GRAPHICS_CONTEXT 1
  #   else
          // MSVC 6 didn't include GDI+ headers so disable by default, enable it
          // here if you use MSVC 6 with a newer SDK
  #       define wxUSE_GRAPHICS_CONTEXT 0
  #   endif
  #else
      // Disable support for other Windows compilers, enable it if your compiler
      // comes with new enough SDK or you installed the headers manually.
      //
      // Notice that this will be set by configure under non-Windows platforms
      // anyhow so the value there is not important.
  #   define wxUSE_GRAPHICS_CONTEXT 0
  #endif
  
  // Enable wxGraphicsContext implementation using Cairo library.
  //
  // This is not needed under Windows and detected automatically by configure
  // under other systems, however you may set this to 1 manually if you installed
  // Cairo under Windows yourself and prefer to use it instead the native GDI+
  // implementation.
  //
  // Default is 0
  //
  // Recommended setting: 0
  #define wxUSE_CAIRO 0
  
  
  // ----------------------------------------------------------------------------
  // Individual GUI controls
  // ----------------------------------------------------------------------------
  
  // You must set wxUSE_CONTROLS to 1 if you are using any controls at all
  // (without it, wxControl class is not compiled)
  //
  // Default is 1
  //
  // Recommended setting: 1 (don't change except for very special programs)
  #define wxUSE_CONTROLS     1
  
  // Support markup in control labels, i.e. provide wxControl::SetLabelMarkup().
  // Currently markup is supported only by a few controls and only some ports but
  // their number will increase with time.
  //
  // Default is 1
  //
  // Recommended setting: 1 (may be set to 0 if you want to save on code size)
  #define wxUSE_MARKUP       1
  
  // wxPopupWindow class is a top level transient window. It is currently used
  // to implement wxTipWindow
  //
  // Default is 1
  //
  // Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW)
  #define wxUSE_POPUPWIN     1
  
  // wxTipWindow allows to implement the custom tooltips, it is used by the
  // context help classes. Requires wxUSE_POPUPWIN.
  //
  // Default is 1
  //
  // Recommended setting: 1 (may be set to 0)
  #define wxUSE_TIPWINDOW    1
  
  // Each of the settings below corresponds to one wxWidgets control. They are
  // all switched on by default but may be disabled if you are sure that your
  // program (including any standard dialogs it can show!) doesn't need them and
  // if you desperately want to save some space. If you use any of these you must
  // set wxUSE_CONTROLS as well.
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_ANIMATIONCTRL 1   // wxAnimationCtrl
  #define wxUSE_BANNERWINDOW  1   // wxBannerWindow
  #define wxUSE_BUTTON        1   // wxButton
  #define wxUSE_BMPBUTTON     1   // wxBitmapButton
  #define wxUSE_CALENDARCTRL  1   // wxCalendarCtrl
  #define wxUSE_CHECKBOX      1   // wxCheckBox
  #define wxUSE_CHECKLISTBOX  1   // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
  #define wxUSE_CHOICE        1   // wxChoice
  #define wxUSE_COLLPANE      1   // wxCollapsiblePane
  #define wxUSE_COLOURPICKERCTRL 1    // wxColourPickerCtrl
  #define wxUSE_COMBOBOX      1   // wxComboBox
  #define wxUSE_COMMANDLINKBUTTON 1   // wxCommandLinkButton
  #define wxUSE_DATAVIEWCTRL  1   // wxDataViewCtrl
  #define wxUSE_DATEPICKCTRL  1   // wxDatePickerCtrl
  #define wxUSE_DIRPICKERCTRL 1   // wxDirPickerCtrl
  #define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox
  #define wxUSE_FILECTRL      1   // wxFileCtrl
  #define wxUSE_FILEPICKERCTRL 1  // wxFilePickerCtrl
  #define wxUSE_FONTPICKERCTRL 1  // wxFontPickerCtrl
  #define wxUSE_GAUGE         1   // wxGauge
  #define wxUSE_HEADERCTRL    1   // wxHeaderCtrl
  #define wxUSE_HYPERLINKCTRL 1   // wxHyperlinkCtrl
  #define wxUSE_LISTBOX       1   // wxListBox
  #define wxUSE_LISTCTRL      1   // wxListCtrl
  #define wxUSE_RADIOBOX      1   // wxRadioBox
  #define wxUSE_RADIOBTN      1   // wxRadioButton
  #define wxUSE_RICHMSGDLG    1   // wxRichMessageDialog
  #define wxUSE_SCROLLBAR     1   // wxScrollBar
  #define wxUSE_SEARCHCTRL    1   // wxSearchCtrl
  #define wxUSE_SLIDER        1   // wxSlider
  #define wxUSE_SPINBTN       1   // wxSpinButton
  #define wxUSE_SPINCTRL      1   // wxSpinCtrl
  #define wxUSE_STATBOX       1   // wxStaticBox
  #define wxUSE_STATLINE      1   // wxStaticLine
  #define wxUSE_STATTEXT      1   // wxStaticText
  #define wxUSE_STATBMP       1   // wxStaticBitmap
  #define wxUSE_TEXTCTRL      1   // wxTextCtrl
  #define wxUSE_TIMEPICKCTRL  1   // wxTimePickerCtrl
  #define wxUSE_TOGGLEBTN     1   // requires wxButton
  #define wxUSE_TREECTRL      1   // wxTreeCtrl
  #define wxUSE_TREELISTCTRL  1   // wxTreeListCtrl
  
  // Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
  // below either wxStatusBar95 or a generic wxStatusBar will be used.
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_STATUSBAR    1
  
  // Two status bar implementations are available under Win32: the generic one
  // or the wrapper around native control. For native look and feel the native
  // version should be used.
  //
  // Default is 1 for the platforms where native status bar is supported.
  //
  // Recommended setting: 1 (there is no advantage in using the generic one)
  #define wxUSE_NATIVE_STATUSBAR        1
  
  // wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
  // classes at all. Otherwise, use the native toolbar class unless
  // wxUSE_TOOLBAR_NATIVE is 0.
  //
  // Default is 1 for all settings.
  //
  // Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE.
  #define wxUSE_TOOLBAR 1
  #define wxUSE_TOOLBAR_NATIVE 1
  
  // wxNotebook is a control with several "tabs" located on one of its sides. It
  // may be used to logically organise the data presented to the user instead of
  // putting everything in one huge dialog. It replaces wxTabControl and related
  // classes of wxWin 1.6x.
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_NOTEBOOK 1
  
  // wxListbook control is similar to wxNotebook but uses wxListCtrl instead of
  // the tabs
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_LISTBOOK 1
  
  // wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
  // the tabs
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_CHOICEBOOK 1
  
  // wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of
  // the tabs
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_TREEBOOK 1
  
  // wxToolbook control is similar to wxNotebook but uses wxToolBar instead of
  // tabs
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_TOOLBOOK 1
  
  // wxTaskBarIcon is a small notification icon shown in the system toolbar or
  // dock.
  //
  // Default is 1.
  //
  // Recommended setting: 1 (but can be set to 0 if you don't need it)
  #define wxUSE_TASKBARICON 1
  
  // wxGrid class
  //
  // Default is 1, set to 0 to cut down compilation time and binaries size if you
  // don't use it.
  //
  // Recommended setting: 1
  //
  #define wxUSE_GRID         1
  
  // wxMiniFrame class: a frame with narrow title bar
  //
  // Default is 1.
  //
  // Recommended setting: 1 (it doesn't cost almost anything)
  #define wxUSE_MINIFRAME 1
  
  // wxComboCtrl and related classes: combobox with custom popup window and
  // not necessarily a listbox.
  //
  // Default is 1.
  //
  // Recommended setting: 1 but can be safely set to 0 except for wxUniv where it
  //                      it used by wxComboBox
  #define wxUSE_COMBOCTRL 1
  
  // wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox
  // items.
  //
  // Default is 1.
  //
  // Recommended setting: 1 but can be safely set to 0, except where it is
  //                      needed as a base class for generic wxBitmapComboBox.
  #define wxUSE_ODCOMBOBOX 1
  
  // wxBitmapComboBox is a combobox that can have images in front of text items.
  //
  // Default is 1.
  //
  // Recommended setting: 1 but can be safely set to 0
  #define wxUSE_BITMAPCOMBOBOX 1
  
  // wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items
  // up and down in it. It is also used as part of wxRearrangeDialog.
  //
  // Default is 1.
  //
  // Recommended setting: 1 but can be safely set to 0 (currently used only by
  // wxHeaderCtrl)
  #define wxUSE_REARRANGECTRL 1
  
  // ----------------------------------------------------------------------------
  // Miscellaneous GUI stuff
  // ----------------------------------------------------------------------------
  
  // wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
  #define wxUSE_ACCEL 1
  
  // Use the standard art provider. The icons returned by this provider are
  // embedded into the library as XPMs so disabling it reduces the library size
  // somewhat but this should only be done if you use your own custom art
  // provider returning the icons or never use any icons not provided by the
  // native art provider (which might not be implemented at all for some
  // platforms) or by the Tango icons provider (if it's not itself disabled
  // below).
  //
  // Default is 1.
  //
  // Recommended setting: 1 unless you use your own custom art provider.
  #define wxUSE_ARTPROVIDER_STD 1
  
  // Use art provider providing Tango icons: this art provider has higher quality
  // icons than the default ones using smaller size XPM icons without
  // transparency but the embedded PNG icons add to the library size.
  //
  // Default is 1 under non-GTK ports. Under wxGTK the native art provider using
  // the GTK+ stock icons replaces it so it is normally not necessary.
  //
  // Recommended setting: 1 but can be turned off to reduce the library size.
  #define wxUSE_ARTPROVIDER_TANGO 1
  
  // Hotkey support (currently Windows only)
  #define wxUSE_HOTKEY 1
  
  // Use wxCaret: a class implementing a "cursor" in a text control (called caret
  // under Windows).
  //
  // Default is 1.
  //
  // Recommended setting: 1 (can be safely set to 0, not used by the library)
  #define wxUSE_CARET         1
  
  // Use wxDisplay class: it allows enumerating all displays on a system and
  // their geometries as well as finding the display on which the given point or
  // window lies.
  //
  // Default is 1.
  //
  // Recommended setting: 1 if you need it, can be safely set to 0 otherwise
  #define wxUSE_DISPLAY       1
  
  // Miscellaneous geometry code: needed for Canvas library
  #define wxUSE_GEOMETRY            1
  
  // Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and
  // wxListCtrl.
  //
  // Default is 1.
  //
  // Recommended setting: 1 (set it to 0 if you don't use any of the controls
  // enumerated above, then this class is mostly useless too)
  #define wxUSE_IMAGLIST      1
  
  // Use wxInfoBar class.
  //
  // Default is 1.
  //
  // Recommended setting: 1 (but can be disabled without problems as nothing
  // depends on it)
  #define wxUSE_INFOBAR       1
  
  // Use wxMenu, wxMenuBar, wxMenuItem.
  //
  // Default is 1.
  //
  // Recommended setting: 1 (can't be disabled under MSW)
  #define wxUSE_MENUS         1
  
  // Use wxNotificationMessage.
  //
  // wxNotificationMessage allows to show non-intrusive messages to the user
  // using balloons, banners, popups or whatever is the appropriate method for
  // the current platform.
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_NOTIFICATION_MESSAGE 1
  
  // wxPreferencesEditor provides a common API for different ways of presenting
  // the standard "Preferences" or "Properties" dialog under different platforms
  // (e.g. some use modal dialogs, some use modeless ones; some apply the changes
  // immediately while others require an explicit "Apply" button).
  //
  // Default is 1.
  //
  // Recommended setting: 1 (but can be safely disabled if you don't use it)
  #define wxUSE_PREFERENCES_EDITOR 1
  
  // wxRichToolTip is a customizable tooltip class which has more functionality
  // than the stock (but native, unlike this class) wxToolTip.
  //
  // Default is 1.
  //
  // Recommended setting: 1 (but can be safely set to 0 if you don't need it)
  #define wxUSE_RICHTOOLTIP 1
  
  // Use wxSashWindow class.
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_SASH          1
  
  // Use wxSplitterWindow class.
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_SPLITTER      1
  
  // Use wxToolTip and wxWindow::Set/GetToolTip() methods.
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_TOOLTIPS      1
  
  // wxValidator class and related methods
  #define wxUSE_VALIDATORS 1
  
  // Use reference counted ID management: this means that wxWidgets will track
  // the automatically allocated ids (those used when you use wxID_ANY when
  // creating a window, menu or toolbar item &c) instead of just supposing that
  // the program never runs out of them. This is mostly useful only under wxMSW
  // where the total ids range is limited to SHRT_MIN..SHRT_MAX and where
  // long-running programs can run into problems with ids reuse without this. On
  // the other platforms, where the ids have the full int range, this shouldn't
  // be necessary.
  #ifdef __WXMSW__
  #define wxUSE_AUTOID_MANAGEMENT 1
  #else
  #define wxUSE_AUTOID_MANAGEMENT 0
  #endif
  
  // ----------------------------------------------------------------------------
  // common dialogs
  // ----------------------------------------------------------------------------
  
  // On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
  // file selector, printer dialog). Switching this off also switches off the
  // printing architecture and interactive wxPrinterDC.
  //
  // Default is 1
  //
  // Recommended setting: 1 (unless it really doesn't work)
  #define wxUSE_COMMON_DIALOGS 1
  
  // wxBusyInfo displays window with message when app is busy. Works in same way
  // as wxBusyCursor
  #define wxUSE_BUSYINFO      1
  
  // Use single/multiple choice dialogs.
  //
  // Default is 1
  //
  // Recommended setting: 1 (used in the library itself)
  #define wxUSE_CHOICEDLG     1
  
  // Use colour picker dialog
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_COLOURDLG     1
  
  // wxDirDlg class for getting a directory name from user
  #define wxUSE_DIRDLG 1
  
  // TODO: setting to choose the generic or native one
  
  // Use file open/save dialogs.
  //
  // Default is 1
  //
  // Recommended setting: 1 (used in many places in the library itself)
  #define wxUSE_FILEDLG       1
  
  // Use find/replace dialogs.
  //
  // Default is 1
  //
  // Recommended setting: 1 (but may be safely set to 0)
  #define wxUSE_FINDREPLDLG       1
  
  // Use font picker dialog
  //
  // Default is 1
  //
  // Recommended setting: 1 (used in the library itself)
  #define wxUSE_FONTDLG       1
  
  // Use wxMessageDialog and wxMessageBox.
  //
  // Default is 1
  //
  // Recommended setting: 1 (used in the library itself)
  #define wxUSE_MSGDLG        1
  
  // progress dialog class for lengthy operations
  #define wxUSE_PROGRESSDLG 1
  
  // support for startup tips (wxShowTip &c)
  #define wxUSE_STARTUP_TIPS 1
  
  // text entry dialog and wxGetTextFromUser function
  #define wxUSE_TEXTDLG 1
  
  // number entry dialog
  #define wxUSE_NUMBERDLG 1
  
  // splash screen class
  #define wxUSE_SPLASH 1
  
  // wizards
  #define wxUSE_WIZARDDLG 1
  
  // Compile in wxAboutBox() function showing the standard "About" dialog.
  //
  // Default is 1
  //
  // Recommended setting: 1 but can be set to 0 to save some space if you don't
  //                      use this function
  #define wxUSE_ABOUTDLG 1
  
  // wxFileHistory class
  //
  // Default is 1
  //
  // Recommended setting: 1
  #define wxUSE_FILE_HISTORY 1
  
  // ----------------------------------------------------------------------------
  // Metafiles support
  // ----------------------------------------------------------------------------
  
  // Windows supports the graphics format known as metafile which is, though not
  // portable, is widely used under Windows and so is supported by wxWin (under
  // Windows only, of course). Win16 (Win3.1) used the so-called "Window
  // MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in
  // Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by
  // default, WMFs will be used under Win16 and EMFs under Win32. This may be
  // changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting
  // wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile
  // in any metafile related classes at all.
  //
  // Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
  //
  // Recommended setting: default or 0 for everything for portable programs.
  #define wxUSE_METAFILE              1
  #define wxUSE_ENH_METAFILE          1
  #define wxUSE_WIN_METAFILES_ALWAYS  0
  
  // ----------------------------------------------------------------------------
  // Big GUI components
  // ----------------------------------------------------------------------------
  
  // Set to 0 to disable MDI support.
  //
  // Requires wxUSE_NOTEBOOK under platforms other than MSW.
  //
  // Default is 1.
  //
  // Recommended setting: 1, can be safely set to 0.
  #define wxUSE_MDI 1
  
  // Set to 0 to disable document/view architecture
  #define wxUSE_DOC_VIEW_ARCHITECTURE 1
  
  // Set to 0 to disable MDI document/view architecture
  //
  // Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE
  #define wxUSE_MDI_ARCHITECTURE    1
  
  // Set to 0 to disable print/preview architecture code
  #define wxUSE_PRINTING_ARCHITECTURE  1
  
  // wxHTML sublibrary allows to display HTML in wxWindow programs and much,
  // much more.
  //
  // Default is 1.
  //
  // Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
  // smaller library.
  #define wxUSE_HTML          1
  
  // Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
  // headers and libraries to be able to compile the library with wxUSE_GLCANVAS
  // set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the
  // list of libraries used to link your application (although this is done
  // implicitly for Microsoft Visual C++ users).
  //
  // Default is 1 unless the compiler is known to ship without the necessary
  // headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE).
  //
  // Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0
  // otherwise.
  #define wxUSE_GLCANVAS       1
  
  // wxRichTextCtrl allows editing of styled text.
  //
  // Default is 1.
  //
  // Recommended setting: 1, set to 0 if you want compile a
  // smaller library.
  #define wxUSE_RICHTEXT       1
  
  // ----------------------------------------------------------------------------
  // Data transfer
  // ----------------------------------------------------------------------------
  
  // Use wxClipboard class for clipboard copy/paste.
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_CLIPBOARD     1
  
  // Use wxDataObject and related classes. Needed for clipboard and OLE drag and
  // drop
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_DATAOBJ       1
  
  // Use wxDropTarget and wxDropSource classes for drag and drop (this is
  // different from "built in" drag and drop in wxTreeCtrl which is always
  // available). Requires wxUSE_DATAOBJ.
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_DRAG_AND_DROP 1
  
  // Use wxAccessible for enhanced and customisable accessibility.
  // Depends on wxUSE_OLE.
  //
  // Default is 0.
  //
  // Recommended setting (at present): 0
  #define wxUSE_ACCESSIBILITY 0
  
  // ----------------------------------------------------------------------------
  // miscellaneous settings
  // ----------------------------------------------------------------------------
  
  // wxSingleInstanceChecker class allows to verify at startup if another program
  // instance is running.
  //
  // Default is 1
  //
  // Recommended setting: 1 (the class is tiny, disabling it won't save much
  // space)
  #define wxUSE_SNGLINST_CHECKER  1
  
  #define wxUSE_DRAGIMAGE 1
  
  #define wxUSE_IPC         1
                                  // 0 for no interprocess comms
  #define wxUSE_HELP        1
                                  // 0 for no help facility
  
  // Should we use MS HTML help for wxHelpController? If disabled, neither
  // wxCHMHelpController nor wxBestHelpController are available.
  //
  // Default is 1 under MSW, 0 is always used for the other platforms.
  //
  // Recommended setting: 1, only set to 0 if you have trouble compiling
  // wxCHMHelpController (could be a problem with really ancient compilers)
  #define wxUSE_MS_HTML_HELP 1
  
  
  // Use wxHTML-based help controller?
  #define wxUSE_WXHTML_HELP 1
  
  #define wxUSE_CONSTRAINTS 1
                                  // 0 for no window layout constraint system
  
  #define wxUSE_SPLINES     1
                                  // 0 for no splines
  
  #define wxUSE_MOUSEWHEEL        1
                                  // Include mouse wheel support
  
  // Compile wxUIActionSimulator class?
  #define wxUSE_UIACTIONSIMULATOR 1
  
  // ----------------------------------------------------------------------------
  // wxDC classes for various output formats
  // ----------------------------------------------------------------------------
  
  // Set to 1 for PostScript device context.
  #define wxUSE_POSTSCRIPT  0
  
  // Set to 1 to use font metric files in GetTextExtent
  #define wxUSE_AFM_FOR_POSTSCRIPT 1
  
  // Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows
  // to create files in SVG (Scalable Vector Graphics) format.
  #define wxUSE_SVG 1
  
  // Should wxDC provide SetTransformMatrix() and related methods?
  //
  // Default is 1 but can be set to 0 if this functionality is not used. Notice
  // that currently only wxMSW supports this so setting this to 0 doesn't change
  // much for non-MSW platforms (although it will still save a few bytes
  // probably).
  //
  // Recommended setting: 1.
  #define wxUSE_DC_TRANSFORM_MATRIX 1
  
  // ----------------------------------------------------------------------------
  // image format support
  // ----------------------------------------------------------------------------
  
  // wxImage supports many different image formats which can be configured at
  // compile-time. BMP is always supported, others are optional and can be safely
  // disabled if you don't plan to use images in such format sometimes saving
  // substantial amount of code in the final library.
  //
  // Some formats require an extra library which is included in wxWin sources
  // which is mentioned if it is the case.
  
  // Set to 1 for wxImage support (recommended).
  #define wxUSE_IMAGE         1
  
  // Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB.
  #define wxUSE_LIBPNG        1
  
  // Set to 1 for JPEG format support (requires libjpeg)
  #define wxUSE_LIBJPEG       1
  
  // Set to 1 for TIFF format support (requires libtiff)
  #define wxUSE_LIBTIFF       1
  
  // Set to 1 for TGA format support (loading only)
  #define wxUSE_TGA           1
  
  // Set to 1 for GIF format support
  #define wxUSE_GIF           1
  
  // Set to 1 for PNM format support
  #define wxUSE_PNM           1
  
  // Set to 1 for PCX format support
  #define wxUSE_PCX           1
  
  // Set to 1 for IFF format support (Amiga format)
  #define wxUSE_IFF           0
  
  // Set to 1 for XPM format support
  #define wxUSE_XPM           1
  
  // Set to 1 for MS Icons and Cursors format support
  #define wxUSE_ICO_CUR       1
  
  // Set to 1 to compile in wxPalette class
  #define wxUSE_PALETTE       1
  
  // ----------------------------------------------------------------------------
  // wxUniversal-only options
  // ----------------------------------------------------------------------------
  
  // Set to 1 to enable compilation of all themes, this is the default
  #define wxUSE_ALL_THEMES    1
  
  // Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES
  // is unset, if it is set these options are not used; notice that metal theme
  // uses Win32 one
  #define wxUSE_THEME_GTK     0
  #define wxUSE_THEME_METAL   0
  #define wxUSE_THEME_MONO    0
  #define wxUSE_THEME_WIN32   0
  
  
  /* --- end common options --- */
  
  // ----------------------------------------------------------------------------
  // general Windows-specific stuff
  // ----------------------------------------------------------------------------
  
  // Set this to 1 for generic OLE support: this is required for drag-and-drop,
  // clipboard, OLE Automation. Only set it to 0 if your compiler is very old and
  // can't compile/doesn't have the OLE headers.
  //
  // Default is 1.
  //
  // Recommended setting: 1
  #define wxUSE_OLE           1
  
  // Set this to 1 to enable wxDIB (don't change unless you have reason to)
  #define wxUSE_WXDIB 1
  
  // Set this to 1 to compile in wxRegKey class.
  //
  // Default is 1
  //
  // Recommended setting: 1, this is used internally by wx in a few places
  #define wxUSE_REGKEY 1
  
  // ----------------------------------------------------------------------------
  // Windows CE specific stuff
  // ----------------------------------------------------------------------------
  
  // list of things which don't make sense under Windows CE in alphabetical order
  // (please keep it!)
  //
  // NB: stuff which doesn't work at all under CE is forcefully disabled in
  //     wx/msw/wince/chkconf.h
  
  // Windows CE doesn't use RAS so wxDialUpManager doesn't work under it
  #undef wxUSE_DIALUP_MANAGER
  #define wxUSE_DIALUP_MANAGER 0
  
  #undef wxUSE_DRAG_AND_DROP
  #define wxUSE_DRAG_AND_DROP 0
  
  #undef wxUSE_FSVOLUME
  #define wxUSE_FSVOLUME 0
  
  // MDI is not supported under CE
  #undef wxUSE_MDI
  #define wxUSE_MDI 0
  
  #undef wxUSE_MDI_ARCHITECTURE
  #define wxUSE_MDI_ARCHITECTURE 0
  
  // there is no difference between frame and mini frame decorations under CE
  #undef wxUSE_MINIFRAME
  #define wxUSE_MINIFRAME 0
  
  // no CHM support under CE
  #undef wxUSE_MS_HTML_HELP
  #define wxUSE_MS_HTML_HELP 0
  
  // ???
  #undef wxUSE_OWNER_DRAWN
  #define wxUSE_OWNER_DRAWN 0
  
  // there is usually no printer attached to a PDA...
  #undef wxUSE_PRINTING_ARCHITECTURE
  #define wxUSE_PRINTING_ARCHITECTURE 0
  
  // doesn't make much sense in absence of mouse...
  #undef wxUSE_TOOLTIPS
  #define wxUSE_TOOLTIPS 0
  
  // Do use commdlg.h
  #undef wxUSE_COMMON_DIALOGS
  #define wxUSE_COMMON_DIALOGS 1
  
  // don't use wxRichTextCtrl on WinCE yet, it's not ready, plus it's
  // probably overkill for a WinCE environment.
  #undef wxUSE_RICHTEXT
  #define wxUSE_RICHTEXT 0
  
  // ----------------------------------------------------------------------------
  // Crash debugging helpers
  // ----------------------------------------------------------------------------
  
  // Set this to 1 to be able to use wxCrashReport::Generate() to create mini
  // dumps of your program when it crashes (or at any other moment)
  //
  // Default is 1 if supported by the compiler (VC++ and recent BC++ only).
  //
  // Recommended setting: 1, set to 0 if your programs never crash
  #define wxUSE_CRASHREPORT 0
  
  // ----------------------------------------------------------------------------
  // obsolete MSW settings, don't change
  // ----------------------------------------------------------------------------
  
  #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0
  
  #endif // _WX_SETUP_H_
  