text: ﻿#pragma once
  
  #include "il2cpp-config.h"
  
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  #include <stdint.h>
  #include <assert.h>
  #include <exception>
  
  // System.String
  struct String_t;
  // UnityEngine.Touch[]
  struct TouchU5BU5D_t3635654872;
  
  #include "codegen/il2cpp-codegen.h"
  #include "mscorlib_System_String7231557.h"
  #include "UnityEngine_UnityEngine_Vector34282066566.h"
  #include "UnityEngine_UnityEngine_Vector24282066565.h"
  #include "UnityEngine_UnityEngine_Touch4210255029.h"
  #include "UnityEngine_UnityEngine_IMECompositionMode3300198960.h"
  
  // System.Void UnityEngine.Input::.cctor()
  extern "C"  void Input__cctor_m1327041086 (Il2CppObject * __this /* static, unused */, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Boolean UnityEngine.Input::GetKeyString(System.String)
  extern "C"  bool Input_GetKeyString_m2056656281 (Il2CppObject * __this /* static, unused */, String_t* ___name0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Single UnityEngine.Input::GetAxis(System.String)
  extern "C"  float Input_GetAxis_m2027668530 (Il2CppObject * __this /* static, unused */, String_t* ___axisName0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Single UnityEngine.Input::GetAxisRaw(System.String)
  extern "C"  float Input_GetAxisRaw_m1900207208 (Il2CppObject * __this /* static, unused */, String_t* ___axisName0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Boolean UnityEngine.Input::GetButton(System.String)
  extern "C"  bool Input_GetButton_m4226175975 (Il2CppObject * __this /* static, unused */, String_t* ___buttonName0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Boolean UnityEngine.Input::GetButtonDown(System.String)
  extern "C"  bool Input_GetButtonDown_m1879002085 (Il2CppObject * __this /* static, unused */, String_t* ___buttonName0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Boolean UnityEngine.Input::GetButtonUp(System.String)
  extern "C"  bool Input_GetButtonUp_m2712347212 (Il2CppObject * __this /* static, unused */, String_t* ___buttonName0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Boolean UnityEngine.Input::GetKey(System.String)
  extern "C"  bool Input_GetKey_m3403617450 (Il2CppObject * __this /* static, unused */, String_t* ___name0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  extern "C"  bool Input_GetMouseButton_m4080958081 (Il2CppObject * __this /* static, unused */, int32_t ___button0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  extern "C"  bool Input_GetMouseButtonDown_m2031691843 (Il2CppObject * __this /* static, unused */, int32_t ___button0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  extern "C"  bool Input_GetMouseButtonUp_m2588144188 (Il2CppObject * __this /* static, unused */, int32_t ___button0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition()
  extern "C"  Vector3_t4282066566  Input_get_mousePosition_m4020233228 (Il2CppObject * __this /* static, unused */, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Void UnityEngine.Input::INTERNAL_get_mousePosition(UnityEngine.Vector3&)
  extern "C"  void Input_INTERNAL_get_mousePosition_m4008828427 (Il2CppObject * __this /* static, unused */, Vector3_t4282066566 * ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // UnityEngine.Vector2 UnityEngine.Input::get_mouseScrollDelta()
  extern "C"  Vector2_t4282066565  Input_get_mouseScrollDelta_m3050122505 (Il2CppObject * __this /* static, unused */, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Void UnityEngine.Input::INTERNAL_get_mouseScrollDelta(UnityEngine.Vector2&)
  extern "C"  void Input_INTERNAL_get_mouseScrollDelta_m2726147504 (Il2CppObject * __this /* static, unused */, Vector2_t4282066565 * ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Boolean UnityEngine.Input::get_mousePresent()
  extern "C"  bool Input_get_mousePresent_m3235491246 (Il2CppObject * __this /* static, unused */, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // UnityEngine.Vector3 UnityEngine.Input::get_acceleration()
  extern "C"  Vector3_t4282066566  Input_get_acceleration_m3697865796 (Il2CppObject * __this /* static, unused */, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Void UnityEngine.Input::INTERNAL_get_acceleration(UnityEngine.Vector3&)
  extern "C"  void Input_INTERNAL_get_acceleration_m3372612331 (Il2CppObject * __this /* static, unused */, Vector3_t4282066566 * ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // UnityEngine.Touch[] UnityEngine.Input::get_touches()
  extern "C"  TouchU5BU5D_t3635654872* Input_get_touches_m300368858 (Il2CppObject * __this /* static, unused */, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // UnityEngine.Touch UnityEngine.Input::GetTouch(System.Int32)
  extern "C"  Touch_t4210255029  Input_GetTouch_m2282421092 (Il2CppObject * __this /* static, unused */, int32_t ___index0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Void UnityEngine.Input::INTERNAL_CALL_GetTouch(System.Int32,UnityEngine.Touch&)
  extern "C"  void Input_INTERNAL_CALL_GetTouch_m1845826650 (Il2CppObject * __this /* static, unused */, int32_t ___index0, Touch_t4210255029 * ___value1, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Int32 UnityEngine.Input::get_touchCount()
  extern "C"  int32_t Input_get_touchCount_m1430909390 (Il2CppObject * __this /* static, unused */, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Boolean UnityEngine.Input::get_touchSupported()
  extern "C"  bool Input_get_touchSupported_m634162567 (Il2CppObject * __this /* static, unused */, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
  extern "C"  void Input_set_imeCompositionMode_m1719849947 (Il2CppObject * __this /* static, unused */, int32_t ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.String UnityEngine.Input::get_compositionString()
  extern "C"  String_t* Input_get_compositionString_m1541052002 (Il2CppObject * __this /* static, unused */, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Void UnityEngine.Input::set_compositionCursorPos(UnityEngine.Vector2)
  extern "C"  void Input_set_compositionCursorPos_m3225375732 (Il2CppObject * __this /* static, unused */, Vector2_t4282066565  ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  // System.Void UnityEngine.Input::INTERNAL_set_compositionCursorPos(UnityEngine.Vector2&)
  extern "C"  void Input_INTERNAL_set_compositionCursorPos_m1084763314 (Il2CppObject * __this /* static, unused */, Vector2_t4282066565 * ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
  