text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.IDisposable
  #include "System/IDisposable.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: GlobalNamespace
  namespace GlobalNamespace {
    // Forward declaring type: IMultiplayerSessionManager
    class IMultiplayerSessionManager;
    // Forward declaring type: PoseSerializable
    struct PoseSerializable;
    // Forward declaring type: NodePoseSyncStateNetSerializable
    class NodePoseSyncStateNetSerializable;
    // Forward declaring type: IConnectedPlayer
    class IConnectedPlayer;
  }
  // Completed forward declares
  // Type namespace: 
  namespace GlobalNamespace {
    // Forward declaring type: MockNodePoseSyncStateSender
    class MockNodePoseSyncStateSender;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(GlobalNamespace::MockNodePoseSyncStateSender);
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::MockNodePoseSyncStateSender*, "", "MockNodePoseSyncStateSender");
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x18
    #pragma pack(push, 1)
    // Autogenerated type: MockNodePoseSyncStateSender
    // [TokenAttribute] Offset: FFFFFFFF
    class MockNodePoseSyncStateSender : public ::Il2CppObject/*, public System::IDisposable*/ {
      public:
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      protected:
      #endif
      // private readonly IMultiplayerSessionManager _multiplayerSessionManager
      // Size: 0x8
      // Offset: 0x10
      GlobalNamespace::IMultiplayerSessionManager* multiplayerSessionManager;
      // Field size check
      static_assert(sizeof(GlobalNamespace::IMultiplayerSessionManager*) == 0x8);
      public:
      // Creating interface conversion operator: operator System::IDisposable
      operator System::IDisposable() noexcept {
        return *reinterpret_cast<System::IDisposable*>(this);
      }
      // Creating conversion operator: operator GlobalNamespace::IMultiplayerSessionManager*
      constexpr operator GlobalNamespace::IMultiplayerSessionManager*() const noexcept {
        return multiplayerSessionManager;
      }
      // Get instance field reference: private readonly IMultiplayerSessionManager _multiplayerSessionManager
      GlobalNamespace::IMultiplayerSessionManager*& dyn__multiplayerSessionManager();
      // public System.Void .ctor(IMultiplayerSessionManager msm)
      // Offset: 0x25C97C8
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static MockNodePoseSyncStateSender* New_ctor(GlobalNamespace::IMultiplayerSessionManager* msm) {
        static auto ___internal__logger = ::Logger::get().WithContext("GlobalNamespace::MockNodePoseSyncStateSender::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<MockNodePoseSyncStateSender*, creationType>(msm)));
      }
      // public System.Void Dispose()
      // Offset: 0x25C992C
      void Dispose();
      // public System.Void SendPose(PoseSerializable headPose, PoseSerializable leftHandPose, PoseSerializable rightHandPose)
      // Offset: 0x25C99F8
      void SendPose(GlobalNamespace::PoseSerializable headPose, GlobalNamespace::PoseSerializable leftHandPose, GlobalNamespace::PoseSerializable rightHandPose);
      // private System.Void HandleNodePoseSyncStateUpdate(NodePoseSyncStateNetSerializable nodePose, IConnectedPlayer connectedPlayer)
      // Offset: 0x25C9C24
      void HandleNodePoseSyncStateUpdate(GlobalNamespace::NodePoseSyncStateNetSerializable* nodePose, GlobalNamespace::IConnectedPlayer* connectedPlayer);
    }; // MockNodePoseSyncStateSender
    #pragma pack(pop)
    static check_size<sizeof(MockNodePoseSyncStateSender), 16 + sizeof(GlobalNamespace::IMultiplayerSessionManager*)> __GlobalNamespace_MockNodePoseSyncStateSenderSizeCheck;
    static_assert(sizeof(MockNodePoseSyncStateSender) == 0x18);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::MockNodePoseSyncStateSender::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  // Writing MetadataGetter for method: GlobalNamespace::MockNodePoseSyncStateSender::Dispose
  // Il2CppName: Dispose
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::MockNodePoseSyncStateSender::*)()>(&GlobalNamespace::MockNodePoseSyncStateSender::Dispose)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::MockNodePoseSyncStateSender*), "Dispose", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::MockNodePoseSyncStateSender::SendPose
  // Il2CppName: SendPose
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::MockNodePoseSyncStateSender::*)(GlobalNamespace::PoseSerializable, GlobalNamespace::PoseSerializable, GlobalNamespace::PoseSerializable)>(&GlobalNamespace::MockNodePoseSyncStateSender::SendPose)> {
    static const MethodInfo* get() {
      static auto* headPose = &::il2cpp_utils::GetClassFromName("", "PoseSerializable")->byval_arg;
      static auto* leftHandPose = &::il2cpp_utils::GetClassFromName("", "PoseSerializable")->byval_arg;
      static auto* rightHandPose = &::il2cpp_utils::GetClassFromName("", "PoseSerializable")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::MockNodePoseSyncStateSender*), "SendPose", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{headPose, leftHandPose, rightHandPose});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::MockNodePoseSyncStateSender::HandleNodePoseSyncStateUpdate
  // Il2CppName: HandleNodePoseSyncStateUpdate
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::MockNodePoseSyncStateSender::*)(GlobalNamespace::NodePoseSyncStateNetSerializable*, GlobalNamespace::IConnectedPlayer*)>(&GlobalNamespace::MockNodePoseSyncStateSender::HandleNodePoseSyncStateUpdate)> {
    static const MethodInfo* get() {
      static auto* nodePose = &::il2cpp_utils::GetClassFromName("", "NodePoseSyncStateNetSerializable")->byval_arg;
      static auto* connectedPlayer = &::il2cpp_utils::GetClassFromName("", "IConnectedPlayer")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::MockNodePoseSyncStateSender*), "HandleNodePoseSyncStateUpdate", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{nodePose, connectedPlayer});
    }
  };
  