text: /*
   * Copyright (c) 2010-2020 OTClient <https://github.com/edubart/otclient>
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   */
  
  #include "uiprogressrect.h"
  #include <framework/graphics/fontmanager.h>
  #include <framework/graphics/graphics.h>
  #include <framework/otml/otml.h>
  
  UIProgressRect::UIProgressRect()
  {
      m_percent = 0;
  }
  
  void UIProgressRect::drawSelf(Fw::DrawPane drawPane)
  {
      if((drawPane & Fw::ForegroundPane) == 0)
          return;
  
      // todo: check +1 to right/bottom
      // todo: add smooth
      const Rect drawRect = getPaddingRect();
  
      // 0% - 12.5% (12.5)
      // triangle from top center, to top right (var x)
      if(m_percent < 12.5) {
          const Point var = Point(std::max<int>(m_percent - 0.0, 0.0) * (drawRect.right() - drawRect.horizontalCenter()) / 12.5, 0);
          g_drawPool.addFilledTriangle(drawRect.center(), drawRect.topRight() + Point(1, 0), drawRect.topCenter() + var, m_backgroundColor);
      }
  
      // 12.5% - 37.5% (25)
      // triangle from top right to bottom right (var y)
      if(m_percent < 37.5) {
          const Point var = Point(0, std::max<int>(m_percent - 12.5, 0.0) * (drawRect.bottom() - drawRect.top()) / 25.0);
          g_drawPool.addFilledTriangle(drawRect.center(), drawRect.bottomRight() + Point(1), drawRect.topRight() + var + Point(1, 0), m_backgroundColor);
      }
  
      // 37.5% - 62.5% (25)
      // triangle from bottom right to bottom left (var x)
      if(m_percent < 62.5) {
          const Point var = Point(std::max<int>(m_percent - 37.5, 0.0) * (drawRect.right() - drawRect.left()) / 25.0, 0);
          g_drawPool.addFilledTriangle(drawRect.center(), drawRect.bottomLeft() + Point(0, 1), drawRect.bottomRight() - var + Point(1), m_backgroundColor);
      }
  
      // 62.5% - 87.5% (25)
      // triangle from bottom left to top left
      if(m_percent < 87.5) {
          const Point var = Point(0, std::max<int>(m_percent - 62.5, 0.0) * (drawRect.bottom() - drawRect.top()) / 25.0);
          g_drawPool.addFilledTriangle(drawRect.center(), drawRect.topLeft(), drawRect.bottomLeft() - var + Point(0, 1), m_backgroundColor);
      }
  
      // 87.5% - 100% (12.5)
      // triangle from top left to top center
      if(m_percent < 100) {
          const Point var = Point(std::max<int>(m_percent - 87.5, 0.0) * (drawRect.horizontalCenter() - drawRect.left()) / 12.5, 0);
          g_drawPool.addFilledTriangle(drawRect.center(), drawRect.topCenter(), drawRect.topLeft() + var, m_backgroundColor);
      }
  
      drawImage(m_rect);
      drawBorder(m_rect);
      drawIcon(m_rect);
      drawText(m_rect);
  }
  
  void UIProgressRect::setPercent(float percent)
  {
      m_percent = stdext::clamp<float>(static_cast<double>(percent), 0.0, 100.0);
  }
  
  void UIProgressRect::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
  {
      UIWidget::onStyleApply(styleName, styleNode);
  
      for(const OTMLNodePtr& node : styleNode->children()) {
          if(node->tag() == "percent")
              setPercent(node->value<float>());
      }
  }
  