text: /*
   * Copyright (C) 2005 - 2012 MaNGOS <http://www.getmangos.com/>
   *
   * Copyright (C) 2008 - 2012 Trinity <http://www.trinitycore.org/>
   *
   * Copyright (C) 2010 - 2012 ProjectSkyfire <http://www.projectskyfire.org/>
   * 
   * Copyright (C) 2011 - 2012 ArkCORE <http://www.arkania.net/>
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   */
  
  #ifndef ARKCORE_POINTMOVEMENTGENERATOR_H
  #define ARKCORE_POINTMOVEMENTGENERATOR_H
  
  #include "MovementGenerator.h"
  #include "DestinationHolder.h"
  #include "Traveller.h"
  #include "FollowerReference.h"
  
  template<class T>
  class PointMovementGenerator: public MovementGeneratorMedium<T,
  		PointMovementGenerator<T> > {
  public:
  	PointMovementGenerator(uint32 _id, float _x, float _y, float _z) :
  			id(_id), i_x(_x), i_y(_y), i_z(_z), i_nextMoveTime(0), arrived(
  					false) {
  	}
  
  	void Initialize(T &);
  	void Finalize(T &unit);
  	void Reset(T &unit) {
  		unit.StopMoving();
  	}
  	bool Update(T &, const uint32 &diff);
  
  	void MovementInform(T &);
  
  	MovementGeneratorType GetMovementGeneratorType() {
  		return POINT_MOTION_TYPE;
  	}
  
  	bool GetDestination(float& x, float& y, float& z) const {
  		x = i_x;
  		y = i_y;
  		z = i_z;
  		return true;
  	}
  private:
  	uint32 id;
  	float i_x, i_y, i_z;
  	TimeTracker i_nextMoveTime;
  	DestinationHolder<Traveller<T> > i_destinationHolder;
  	bool arrived;
  };
  
  class AssistanceMovementGenerator: public PointMovementGenerator<Creature> {
  public:
  	AssistanceMovementGenerator(float _x, float _y, float _z) :
  			PointMovementGenerator<Creature>(0, _x, _y, _z) {
  	}
  
  	MovementGeneratorType GetMovementGeneratorType() {
  		return ASSISTANCE_MOTION_TYPE;
  	}
  	void Finalize(Unit &);
  };
  
  #endif
  