text: /********************************************************************************
  * ReactPhysics3D physics library, http://www.reactphysics3d.com                 *
  * Copyright (c) 2010-2019 Daniel Chappuis                                       *
  *********************************************************************************
  *                                                                               *
  * This software is provided 'as-is', without any express or implied warranty.   *
  * In no event will the authors be held liable for any damages arising from the  *
  * use of this software.                                                         *
  *                                                                               *
  * Permission is granted to anyone to use this software for any purpose,         *
  * including commercial applications, and to alter it and redistribute it        *
  * freely, subject to the following restrictions:                                *
  *                                                                               *
  * 1. The origin of this software must not be misrepresented; you must not claim *
  *    that you wrote the original software. If you use this software in a        *
  *    product, an acknowledgment in the product documentation would be           *
  *    appreciated but is not required.                                           *
  *                                                                               *
  * 2. Altered source versions must be plainly marked as such, and must not be    *
  *    misrepresented as being the original software.                             *
  *                                                                               *
  * 3. This notice may not be removed or altered from any source distribution.    *
  *                                                                               *
  ********************************************************************************/
  
  // Libraries
  #include "Body.h"
  #include "collision/shapes/CollisionShape.h"
  #include "utils/Logger.h"
  
  // We want to use the ReactPhysics3D namespace
  using namespace reactphysics3d;
  
  // Constructor
  /**
   * @param id ID of the new body
   */
  Body::Body(bodyindex id)
       : mID(id), mIsAlreadyInIsland(false), mIsAllowedToSleep(true), mIsActive(true),
         mIsSleeping(false), mSleepTime(0), mUserData(nullptr) {
  
  #ifdef IS_LOGGING_ACTIVE
          mLogger = nullptr;
  #endif
  
  }
  
  // Set whether or not the body is active
  /**
   * @param isActive True if you want to activate the body
   */
  void Body::setIsActive(bool isActive) {
      mIsActive = isActive;
  
      RP3D_LOG(mLogger, Logger::Level::Information, Logger::Category::Body,
               "Body " + std::to_string(mID) + ": Set isActive=" +
               (mIsActive ? "true" : "false"));
  }
  
  // Set the variable to know whether or not the body is sleeping
  void Body::setIsSleeping(bool isSleeping) {
  
      if (isSleeping) {
          mSleepTime = decimal(0.0);
      }
      else {
          if (mIsSleeping) {
              mSleepTime = decimal(0.0);
          }
      }
  
      if (mIsSleeping != isSleeping) {
  
          mIsSleeping = isSleeping;
  
          RP3D_LOG(mLogger, Logger::Level::Information, Logger::Category::Body,
               "Body " + std::to_string(mID) + ": Set isSleeping=" +
               (mIsSleeping ? "true" : "false"));
      }
  }
  
  // Set whether or not the body is allowed to go to sleep
  /**
   * @param isAllowedToSleep True if the body is allowed to sleep
   */
  void Body::setIsAllowedToSleep(bool isAllowedToSleep) {
      mIsAllowedToSleep = isAllowedToSleep;
  
      if (!mIsAllowedToSleep) setIsSleeping(false);
  
      RP3D_LOG(mLogger, Logger::Level::Information, Logger::Category::Body,
               "Body " + std::to_string(mID) + ": Set isAllowedToSleep=" +
               (mIsAllowedToSleep ? "true" : "false"));
  }
  
  