text: var Color = require('./Color');
  var HueToComponent = require('./HueToComponent');
  
  /**
   * Converts HSL (hue, saturation and lightness) values to a Phaser Color object.
   *
   * @function Phaser.Display.Color.HSLToColor
   * @since 3.0.0
   *
   * @param {number} h - The hue value in the range 0 to 1.
   * @param {number} s - The saturation value in the range 0 to 1.
   * @param {number} l - The lightness value in the range 0 to 1.
   *
   * @return {Phaser.Display.Color} A Color object created from the results of the h, s and l values.
   */
  var HSLToColor = function (h, s, l)
  {
      // achromatic by default
      var r = l;
      var g = l;
      var b = l;
  
      if (s !== 0)
      {
          var q = (l < 0.5) ? l * (1 + s) : l + s - l * s;
          var p = 2 * l - q;
  
          r = HueToComponent(p, q, h + 1 / 3);
          g = HueToComponent(p, q, h);
          b = HueToComponent(p, q, h - 1 / 3);
      }
  
      var color = new Color();
  
      return color.setGLTo(r, g, b, 1);
  };
  
  module.exports = HSLToColor;
  