text: #pragma once
  
  #include <stdint.h>
  #include "vector3.h"
  
  #define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
  
  struct Mesh
  {
      uint8_t verticiesSize;
      const Vector3* verticies;
      uint8_t edgesSize;
      const uint8_t* edges;
  
      Mesh(uint8_t verticiesSize, const Vector3* verticies, uint8_t edgesSize, const uint8_t* edges) :
          verticiesSize(verticiesSize),
          verticies(verticies),
          edgesSize(edgesSize),
          edges(edges)
      {
      }
  };