text: #pragma once
  #include "BulletBase.h"
  
  class CYamadaOrb : public CBulletBase
  {
  private:
  
  	 static const int m_AttackCount = 10;
  	 static const int m_DirectionCount = 5;
  
  	 int m_DirChenge = 4;
  	 int m_DirChengeCount;
  
  	 float m_Attack[m_AttackCount] = { 1,5,10,15,20,25,30,50,80,120 };
  	 float m_Direction[m_DirectionCount] = { 30, 15, 0, 345, 330 };
  
  	float m_Len;
  
  public:
  	CYamadaOrb();
  	~CYamadaOrb();
  
  	void Initialize(int playerno, int posno);
  	void Generation(CCircle player, CCircle enemy);
  	void Update(CCircle player, CCircle enemy);
  	void Render();
  	void Release();
  };
  
  