text: #pragma once
  #include <cmath>
  #include "Vec2.h"
  #include "Vec3.h"
  
  namespace TLAC::Utilities
  {
  	float ToDegrees(float radians);
  	float ToRadians(float degrees);
  
  	Vec2 GetDirection(float degrees);
  	Vec2 PointFromAngle(float degrees, float distance);
  	float AngleFromPoints(Vec2 p0, Vec2 p1);
  	float ConvertRange(float originalStart, float originalEnd, float newStart, float newEnd, float value);
  }