text: typedef struct object
  {
    const char *description;
    const char *tag;
    struct object *location;
    struct object *destination;
  } OBJECT;
  
  extern OBJECT objs[];
  
  #define field (objs + 0)
  #define cave (objs + 1)
  #define silver (objs + 2)
  #define gold (objs + 3)
  #define guard (objs + 4)
  #define player (objs + 5)
  #define intoCave (objs + 6)
  #define exitCave (objs + 7)
  
  #define endOfObjs (objs + 8)
  