text: #pragma once
  
  enum class AAKeyEvent {
  	KEY_LEFT,
  	KEY_RIGHT,
  	KEY_QUIT,
  	KEY_GAME_A,
  	KEY_GAME_B,
  	KEY_NONE
  };
  
  enum class LimbPosition {
  	LEFT = 0,
  	CENTER = 1,
  	RIGHT = 2,
  	NONE
  };
  
  enum class BallType {
  	OUTER = 0,
  	CENTER = 1,
  	INNER = 2
  };
  
  enum class BallDirection {
  	LEFT,
  	RIGHT
  };
  
  enum class CrashSide {
  	LEFT,
  	RIGHT
  };
  
  enum class GameType {
  	GAME_A,
  	GAME_B,
  	NONE
  };
  
  