text: module.exports = class Player {
  
      // setPlayerID()
      // getPlayerID()
      // getUsername()
      // isAlive()
      // getKilled()
      // getSaved()
      // getVote()
      // setVote(votee_id)
      // getSide()
      // setSide(side)
      // getCharacter() 
      // getAbility()
      // setCharacter(char) 
      // setAbility(ability) {
  
      constructor(username) {
  		this.username = username;
  		this.alive = true;
  		this.side = 0;
  		this.character = 'not started';
  		this.ability = null;
          this.player_id = 1;
      }
  
      reset() {
  		this.alive = true;
  		this.side = 0;
  		this.character = 'not started';
  		this.ability = null;
      }
  
      setPlayerID(id) {
          this.player_id = id;
      }
  
      getPlayerID() {
          return this.player_id;
      }
      
      getUsername() {
          return this.username;
      }
  
      isAlive() {
          return this.alive;
      }
  
      getKilled() {
          this.alive = false;
      }
  
      getSaved() {
          this.alive = true;
      }
  
      getVote() {
          return this.vote;
      }
  
      setVote(votee_id) {
          this.vote = votee_id;
      }
  
      getSide() {
          return this.side;
      }
  
      setSide(side) {
          this.side = side;
      }
  
      getCharacter() {
          return this.character;
      }
  
      getAbility() {
          return this.ability;
      }
  
      setCharacter(char) {
          this.character = char.name;
          this.ability = char.ability;
          this.side = char.side;
      }
  
      setAbility(ability) {
          this.ability = ability;
      }
  
  }