text: #include "Layer.h"
  namespace Oasis {
  	Layer::Layer(const std::string& name): m_debugName(name)
  	{
  	}
  	Layer::~Layer()
  	{
  	}
  	void Layer::onAttach()
  	{
  	}
  	void Layer::onDetach()
  	{
  	}
  	void Layer::onUpdate()
  	{
  	}
  	void Layer::onEvent(Event& e)
  	{
  	}
  }
  
  