text: //
  //  ZEE5PlayerSDK.h
  //  ZEE5PlayerSDK
  //
  //  Created by admin on 04/12/18.
  //  Copyright © 2018 ZEE5. All rights reserved.
  //
  
  #import <UIKit/UIKit.h>
  
  //! Project version number for ZEE5PlayerSDK.
  FOUNDATION_EXPORT double ZEE5PlayerSDKVersionNumber;
  
  //! Project version string for ZEE5PlayerSDK.
  FOUNDATION_EXPORT const unsigned char ZEE5PlayerSDKVersionString[];
  
  // In this header, you should import all the public headers of your framework using statements like
  
  typedef enum devEnvironment
  {
      development,
      production
  } DevelopmentEnvironment;
  
  
  #import <ZEE5PlayerSDK/ZEE5SdkError.h>
  #import <ZEE5PlayerSDK/ZEE5PlyerManager.h>
  #import <ZEE5PlayerSDK/ZEE5PlayerConfig.h>
  #import <ZEE5PlayerSDK/ZEE5PlayerDelegate.h>
  #import <ZEE5PlayerSDK/ZEE5AudioTrack.h>
  #import <ZEE5PlayerSDK/ZEE5Subtitle.h>
  #import <ZEE5PlayerSDK/ZEE5LangaugeModel.h>
  #import <ZEE5PlayerSDK/CurrentItem.h>
  #import <ZEE5PlayerSDK/Genres.h>
  #import <ZEE5PlayerSDK/RelatedVideos.h>
  
  
  typedef void(^SuccessHandler)(id result);
  typedef void(^FailureHandler)(ZEE5SdkError *error);
  
  @interface ZEE5PlayerSDK : NSObject
  + (void)initializeWithApplicationId:(NSString *)appId userId:(NSString *)userId andSDK_Key:(NSString*)key devEnvironment:(DevelopmentEnvironment)environment withCompletionHandler:(SuccessHandler)success failureBlock:(FailureHandler)failure;
  + (NSString *)getUserId;
  + (NSString *)getAppId;
  + (NSString *)getSDK_key;
  + (DevelopmentEnvironment)getDevEnvironment;
  + (void)logoutUser;
  + (NSString *)getSDKVersion;
  @end
  