text: /*
  * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
  * its licensors.
  *
  * For complete copyright and license terms please see the LICENSE at the root of this
  * distribution (the "License"). All use of this software is governed by the License,
  * or, if provided, by the license below or the license accompanying this file. Do not
  * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  *
  */
  #pragma once
  
  #include "EditorVisibilityBus.h"
  #include "EditorComponentBase.h"
  
  namespace AzToolsFramework
  {
      namespace Components
      {
          //! Controls whether an Entity is shown or hidden in the Editor.
          class EditorVisibilityComponent
              : public AzToolsFramework::Components::EditorComponentBase
              , public EditorVisibilityRequestBus::Handler
          {
          public:
              AZ_COMPONENT(EditorVisibilityComponent, "{88E08E78-5C2F-4943-9F73-C115E6FFAB43}", EditorComponentBase);
              static void Reflect(AZ::ReflectContext* context);
              static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
              static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
  
              ~EditorVisibilityComponent();
  
              // EditorVisibilityRequestBus ...
              void SetVisibilityFlag(bool flag) override;
              bool GetVisibilityFlag() override;
  
          private:
              // AZ::Entity ...
              void Init() override;
  
              bool m_visibilityFlag = true; //!< Whether this entity is individually set to be shown.
          };
      } // namespace Components
  } // namespace AzToolsFramework
  