text: #ifndef __TEXT_H
  #define __TEXT_H
  
  void 
  text_drawText8Blitter(__REG("a0", frame_buffer_t frameBuffer), __REG("a1", char* string), __REG("d0", int32_t x), __REG("d1", int32_t y));
  void 
  text_drawMaskedText8Blitter(__REG("a0", frame_buffer_t frameBuffer), __REG("a1", char* string), __REG("d0", int32_t x), __REG("d1", int32_t y));
  char*
  text_intToAscii(__REG("d0", uint32_t number), __REG("d2", uint32_t numChars));
  #ifdef INLINE_EVERYTHING
  #include "text_inlines.h"
  #else
  void
  text_drawScoreBoard(char* string, int32_t x);
  void
  text_drawCharScoreBoard(char c, int16_t x);
  void
  text_drawText8(frame_buffer_t frameBuffer, char* string, int32_t x, int32_t y);
  #endif
  
  #endif
  