text: import gui.board
  from chess_a3c import ActorCritic
  import gym
  import gym_chess
  import chess
  import numpy as np
  
  
  
  if __name__ == '__main__':
      g = gui.board.Board()
      g.menu(g)
  
  def start_game(g):
      network = ActorCritic(7616, 4672)
      env = gym.make('ChessAlphaZero-v0')
      board = chess.Board()
      turn = 0
      observation = env.reset()
      done = False
      while not done:
          if (g.player_color == "Black" or turn > 0):
              actions = env.legal_actions
              action = network.choose_action(np.array(observation).flatten(), actions)
              board.push_uci(env.decode(action).uci())
              observation, _, done, _ = env.step(action)
          g.render_from_board(board)
          player_action = g.wait_for_input(board, env.legal_actions, env)
          observation, _, done, _ = env.step(player_action)
          g.render_from_board(board)
          turn += 1
          if not player_action:
              break
  