text: 
  #ifndef SFML_MENU_H
  #define SFML_MENU_H
  #include "SFML/Graphics.hpp"
  #include "SFML/Graphics/Font.hpp"
  #include <iostream>      
  
  #define MAX_NUMBER_OF_ITEMS 2
  
  
  class Menu {
  
  public:
      Menu(float width, float height);
      ~Menu();
  
      void draw(sf::RenderWindow& Window);
      void MoveUp();
      void MoveDown();
      int GetPressedItem() { return selectedItemIndex; }
      sf::Texture texture;
      sf::Sprite sprite;
  
  private:
      int selectedItemIndex;
      sf::Font font;
      sf::Text menu[MAX_NUMBER_OF_ITEMS];
  
  };
  
  #endif //SFML_MENU_H
  