text: #include "RenderBufferHandle.h"
  
  using namespace cz_mg_opengl;
  
  RenderbufferHandle::RenderbufferHandle()
  {
  	glGenRenderbuffers(1, &handle);
  	Opengl::checkError("Could not create render buffer.");
  }
  
  RenderbufferHandle::~RenderbufferHandle()
  {
  	glDeleteRenderbuffers(1, &handle);
  }
  