text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Scripting/Natives/Generated/ink/WidgetLogicController.hpp>
  
  namespace RED4ext
  {
  namespace game::data { struct MiniGame_Trap_Record; }
  
  namespace game::ui { 
  struct TrapTooltipDisplayer : ink::WidgetLogicController
  {
      static constexpr const char* NAME = "gameuiTrapTooltipDisplayer";
      static constexpr const char* ALIAS = "TrapTooltipDisplayer";
  
      WeakHandle<game::data::MiniGame_Trap_Record> trap; // 68
  };
  RED4EXT_ASSERT_SIZE(TrapTooltipDisplayer, 0x78);
  } // namespace game::ui
  using TrapTooltipDisplayer = game::ui::TrapTooltipDisplayer;
  } // namespace RED4ext
  