text: #ifndef __A_HEXENGLOBAL_H__
  #define __A_HEXENGLOBAL_H__
  
  #include "d_player.h"
  
  class AHolySpirit : public AActor
  {
  	DECLARE_CLASS (AHolySpirit, AActor)
  public:
  	bool Slam (AActor *thing);
  	bool SpecialBlastHandling (AActor *source, fixed_t strength);
  };
  
  class AFighterWeapon : public AWeapon
  {
  	DECLARE_CLASS (AFighterWeapon, AWeapon);
  public:
  };
  
  class AClericWeapon : public AWeapon
  {
  	DECLARE_CLASS (AClericWeapon, AWeapon);
  public:
  };
  
  class AMageWeapon : public AWeapon
  {
  	DECLARE_CLASS (AMageWeapon, AWeapon);
  public:
  };
  
  #endif //__A_HEXENGLOBAL_H__
  