text: inherit "obj/weapon";
  
  start() {
    set_class(8);
    set_sub_type("two-edged axe");
    set_long("This indeed is a fine axe. It has some strange black coating\n"
            + "on its blades. It seems to be humming quietly.\n");
    set_stats("str" + 5);
  }
  
  hit() {
    if(random(5) != 0) return;
    tell_room(environment(wielded_by), "The spikes on axe sinks DEEP into opponents flesh!\n");
    wielded_by->query_attack()->hit_with_spell(random(70)+10,2);
    return 1;
  }
  
  