text: // See 'LICENSE_PHANTASY_ENGINE' for copyright and contributors.
  
  #pragma once
  
  #include <sfz/containers/DynArray.hpp>
  #include <sfz/memory/SmartPointers.hpp>
  
  #include <phantasy_engine/rendering/BaseRenderer.hpp>
  
  using sfz::DynArray;
  using sfz::SharedPtr;
  using phe::BaseRenderer;
  
  struct RendererAndStatus final {
  	SharedPtr<BaseRenderer> renderer;
  	bool baked;
  };
  
  DynArray<RendererAndStatus> createRenderers(uint32_t& indexSelected) noexcept;
  