text: /**
   * @version 1.0.0.0
   * @author Jeferson Oliveira <contato@ceossoftworks.com.br>
   * @copyright Copyright(c) 2015, Jeferson Oliveira. Licensed under the Apache
   *     License, Version 2.0 (the "License"); you may not use this file except
   *     in compliance with the License. You may obtain a copy of the License at
   *     
   *     http://www.apache.org/licenses/LICENSE-2.0
   *     
   *     Unless required by applicable law or agreed to in writing, software
   *     distributed under the License is distributed on an "AS IS" BASIS,
   *     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   *     See the License for the specific language governing permissions and
   *     limitations under the License.
   */
  
  CEOS.Slider.Transitions.SlideRight = new CEOS.Slider.Transition({
  	title: "Slide right",
  	
  	init: function(el, dur, sender) {
  		new CEOS.Slider.Animation(
  			'ceos-trans-slideright-in',
  			[CEOS.Slider.getVendorCSSPrefix() + 'transform: translateX(-100%)'],
  			[CEOS.Slider.getVendorCSSPrefix() + 'transform: translateX(0%)']
  		);
  		
  		new CEOS.Slider.Animation(
  			'ceos-trans-slideright-hide',
  			null,
  			['opacity: 0']
  		);
  	},
  
  	transitionIn: function(el, dur, sender) {
  		el.style.zIndex = 1;
  		el.style.display = 'block';
  
  		var animation = CEOS.Slider.getVendorAnimationPrefix();
  
  		el.style[animation + 'Name'] 						= 'ceos-trans-slideright-in'
  		el.style[animation + 'Duration'] 				= dur / 1000 + 's';
  		el.style[animation + 'TimingFunction'] 	= 'ease';
  		el.style[animation + 'Delay'] 					= '0s';
  		el.style[animation + 'IterationCount'] 	= 1;
  		el.style[animation + 'Direction'] 			= 'both';
  		el.style[animation + 'PlayState'] 			= 'running';
  	},
  	
  	transitionOut: function(el, dur, sender) {	
  		el.style.zIndex = 0;
  
  		var animation = CEOS.Slider.getVendorAnimationPrefix();
  
  		el.style[animation + 'Name'] 						= 'ceos-trans-slideright-hide'
  		el.style[animation + 'Duration'] 				= dur / 1000 + 's';
  		el.style[animation + 'TimingFunction'] 	= 'ease';
  		el.style[animation + 'Delay'] 					= '0s';
  		el.style[animation + 'IterationCount'] 	= 1;
  		el.style[animation + 'Direction'] 			= 'both';
  		el.style[animation + 'PlayState'] 			= 'running';
  	}
  });