text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  /**
   * Not yet implemented plane capture class
   */
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "UObject/ObjectMacros.h"
  #include "Engine/ReflectionCapture.h"
  #include "PlaneReflectionCapture.generated.h"
  
  UCLASS(abstract, hidecategories=(Collision, Attachment, Actor), MinimalAPI)
  class APlaneReflectionCapture : public AReflectionCapture
  {
  	GENERATED_UCLASS_BODY()
  
  public:
  
  #if WITH_EDITOR
  	//~ Begin AActor Interface.
  	virtual void EditorApplyScale(const FVector& DeltaScale, const FVector* PivotLocation, bool bAltDown, bool bShiftDown, bool bCtrlDown) override;
  	//~ End AActor Interface.
  #endif
  
  };
  
  
  
  