text: /****************************************************************************
  **
  ** Copyright (C) 2018 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the QtQuick module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
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  **
  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
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  ** packaging of this file. Please review the following information to
  ** ensure the GNU Lesser General Public License version 3 requirements
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  **
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  ** Alternatively, this file may be used under the terms of the GNU
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  ****************************************************************************/
  
  #ifndef QQUICKHANDLERPOINT_H
  #define QQUICKHANDLERPOINT_H
  
  //
  //  W A R N I N G
  //  -------------
  //
  // This file is not part of the Qt API.  It exists purely as an
  // implementation detail.  This header file may change from version to
  // version without notice, or even be removed.
  //
  // We mean it.
  //
  
  #include "qquickpointerdevicehandler_p.h"
  
  QT_BEGIN_NAMESPACE
  
  class QQuickMultiPointHandler;
  class QQuickSinglePointHandler;
  
  class Q_QUICK_PRIVATE_EXPORT QQuickHandlerPoint {
      Q_GADGET
      Q_PROPERTY(int id READ id)
      Q_PROPERTY(QPointingDeviceUniqueId uniqueId READ uniqueId)
      Q_PROPERTY(QPointF position READ position)
      Q_PROPERTY(QPointF scenePosition READ scenePosition)
      Q_PROPERTY(QPointF pressPosition READ pressPosition)
      Q_PROPERTY(QPointF scenePressPosition READ scenePressPosition)
      Q_PROPERTY(QPointF sceneGrabPosition READ sceneGrabPosition)
      Q_PROPERTY(Qt::MouseButtons pressedButtons READ pressedButtons)
      Q_PROPERTY(Qt::KeyboardModifiers modifiers READ modifiers)
      Q_PROPERTY(QVector2D velocity READ velocity)
      Q_PROPERTY(qreal rotation READ rotation)
      Q_PROPERTY(qreal pressure READ pressure)
      Q_PROPERTY(QSizeF ellipseDiameters READ ellipseDiameters)
  
  public:
      QQuickHandlerPoint();
  
      int id() const { return m_id; }
      Qt::MouseButtons pressedButtons() const { return m_pressedButtons; }
      Qt::KeyboardModifiers modifiers() const { return m_pressedModifiers; }
      QPointF pressPosition() const { return m_pressPosition; }
      QPointF scenePressPosition() const { return m_scenePressPosition; }
      QPointF sceneGrabPosition() const { return m_sceneGrabPosition; }
      QPointF position() const { return m_position; }
      QPointF scenePosition() const { return m_scenePosition; }
      QVector2D velocity() const { return m_velocity; }
      qreal rotation() const { return m_rotation; }
      qreal pressure() const { return m_pressure; }
      QSizeF ellipseDiameters() const { return m_ellipseDiameters; }
      QPointingDeviceUniqueId uniqueId() const { return m_uniqueId; }
      void localize(QQuickItem *item);
  
      void reset();
      void reset(const QQuickEventPoint *point);
      void reset(const QVector<QQuickHandlerPoint> &points);
  
  private:
      int m_id = 0;
      QPointingDeviceUniqueId m_uniqueId;
      Qt::MouseButtons m_pressedButtons = Qt::NoButton;
      Qt::KeyboardModifiers m_pressedModifiers = Qt::NoModifier;
      QPointF m_position;
      QPointF m_scenePosition;
      QPointF m_pressPosition;
      QPointF m_scenePressPosition;
      QPointF m_sceneGrabPosition;
      QVector2D m_velocity;
      qreal m_rotation = 0;
      qreal m_pressure = 0;
      QSizeF m_ellipseDiameters;
      friend class QQuickMultiPointHandler;
      friend class QQuickSinglePointHandler;
  };
  
  QT_END_NAMESPACE
  
  QML_DECLARE_TYPE(QQuickHandlerPoint)
  
  #endif // QQUICKHANDLERPOINT_H
  