text: //Coded by Bane//
  #include <std.h>
  
  //inherit CROOM;
  #include "/d/laerad/laerad.h"
  
  inherit ASGARD;
  
  void create(){
  //    set_monsters( ({"/d/laerad/mon/commando"}),({1}) );
      ::create();
  /*
      set_repop(50);
     set_terrain(CITY);
     set_travel(PAVED_ROAD);
      set_name("City of Asgard");
      set_short("Asgard's Gate");
      set_long(
     "You stand before Asgard's massive city gates.  The walls surrounding "+
  	"the city look to be at least 20 feet tall.  Towers line the walls, every "+
  	"now and then someone pokes their head out scoping the terrain and forest "+
  	"outside the city.  The gates to the city are cracked open, perhaps "+
  	"bidding you welcome, or perhaps trouble."
      );
      set_property("indoors",0);
      set_property("light",2);
      set_smell("default","A clean, fresh wind blows about.");
      set_listen("default","You can hear the rustle of the city inside the gates.");
  */
      set_long(::query_long()+"\nEerily, the gates here stand largely untouched, "
         "though there is little left for them to guard.\n");
      set_exits( ([
  	"east":"/d/laerad/parnelli/forest/for070",
  	"west":"/d/laerad/parnelli/asgard/as58"
      ]) );
  //    set_pre_exit_functions( ({"west"}),({"go_west"}) );
  }
  /*
  int go_west(){
      tell_object(TP,"You walk through the cities gates.");
      tell_room(ETO,""+TPQCN+" walks through the city gates.",TP);
      return 1;
  }
  */
  