text: // Generated by Haxe 4.2.2
  #ifndef INCLUDED_flixel_system_FlxSoundGroup
  #define INCLUDED_flixel_system_FlxSoundGroup
  
  #ifndef HXCPP_H
  #include <hxcpp.h>
  #endif
  
  HX_DECLARE_CLASS1(flixel,FlxBasic)
  HX_DECLARE_CLASS2(flixel,_hx_system,FlxSound)
  HX_DECLARE_CLASS2(flixel,_hx_system,FlxSoundGroup)
  HX_DECLARE_CLASS2(flixel,util,IFlxDestroyable)
  
  namespace flixel{
  namespace _hx_system{
  
  
  class HXCPP_CLASS_ATTRIBUTES FlxSoundGroup_obj : public ::hx::Object
  {
  	public:
  		typedef ::hx::Object super;
  		typedef FlxSoundGroup_obj OBJ_;
  		FlxSoundGroup_obj();
  
  	public:
  		enum { _hx_ClassId = 0x3c31b9b7 };
  
  		void __construct(::hx::Null< Float >  __o_volume);
  		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="flixel.system.FlxSoundGroup")
  			{ return ::hx::Object::operator new(inSize,inContainer,inName); }
  		inline void *operator new(size_t inSize, int extra)
  			{ return ::hx::Object::operator new(inSize+extra,true,"flixel.system.FlxSoundGroup"); }
  		static ::hx::ObjectPtr< FlxSoundGroup_obj > __new(::hx::Null< Float >  __o_volume);
  		static ::hx::ObjectPtr< FlxSoundGroup_obj > __alloc(::hx::Ctx *_hx_ctx,::hx::Null< Float >  __o_volume);
  		static void * _hx_vtable;
  		static Dynamic __CreateEmpty();
  		static Dynamic __Create(::hx::DynamicArray inArgs);
  		//~FlxSoundGroup_obj();
  
  		HX_DO_RTTI_ALL;
  		::hx::Val __Field(const ::String &inString, ::hx::PropertyAccess inCallProp);
  		::hx::Val __SetField(const ::String &inString,const ::hx::Val &inValue, ::hx::PropertyAccess inCallProp);
  		void __GetFields(Array< ::String> &outFields);
  		static void __register();
  		void __Mark(HX_MARK_PARAMS);
  		void __Visit(HX_VISIT_PARAMS);
  		bool _hx_isInstanceOf(int inClassId);
  		::String __ToString() const { return HX_("FlxSoundGroup",e2,a2,91,31); }
  
  		::Array< ::Dynamic> sounds;
  		Float volume;
  		bool add( ::flixel::_hx_system::FlxSound sound);
  		::Dynamic add_dyn();
  
  		bool remove( ::flixel::_hx_system::FlxSound sound);
  		::Dynamic remove_dyn();
  
  		void pause();
  		::Dynamic pause_dyn();
  
  		void resume();
  		::Dynamic resume_dyn();
  
  		Float set_volume(Float volume);
  		::Dynamic set_volume_dyn();
  
  };
  
  } // end namespace flixel
  } // end namespace system
  
  #endif /* INCLUDED_flixel_system_FlxSoundGroup */ 
  