text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Blueprint/UserWidget.h"
  #include "ChessUserWidget.generated.h"
  
  UCLASS()
  class GCE_API UChessUserWidget : public UUserWidget
  {
  	GENERATED_BODY()
  public:
  	virtual void NativeConstruct() override;
  	virtual void NativeDestruct() override;
  
  	UFUNCTION(BlueprintPure)
  		bool IsActivating() const;
  
  private:
  	bool bActivated;
  };
  