text: #include "../../PrecompiledHeaders/stdafx.h"
  #include "MouseEvent.h"
  
  namespace dx11
  {
  // Constructors and Destructor:
  
  	MouseEvent::MouseEvent() noexcept
  		: type( Type::Invalid ),
  		  b_LeftIsPressed(  false ),
  		  b_RightIsPressed( false ),
  		  x( 0 ),
  		  y( 0 )
  	{
  	}
  
  	MouseEvent::MouseEvent(Type type, const IMouse& parent) noexcept
  		: type( type ),
  		  b_LeftIsPressed(  parent.LeftIsPressed()  ),
  		  b_RightIsPressed( parent.RightIsPressed() ),
  		  x( parent.GetX() ),
  		  y( parent.GetY() )
  	{
  	}
  
  	MouseEvent::~MouseEvent()
  	{
  	}
  
  }