text: /*
   * Copyright © 2012-2015, Intel Corporation. All rights reserved.
   * Please see the included README.md file for license terms and conditions.
   */
  
  
  /*jslint browser:true, devel:true, white:true, vars:true */
  /*global $:false, intel:false, app:false, dev:false */
  /*global myEventHandler:false, cordova:false, device:false */
  
  
  
  window.app = window.app || {} ;         // there should only be one of these...
  
  
  
  // Set to "true" if you want the console.log messages to appear.
  
  app.LOG = app.LOG || false ;
  
  app.consoleLog = function() {           // only emits console.log messages if app.LOG != false
      if( app.LOG ) {
          var args = Array.prototype.slice.call(arguments, 0) ;
          console.log.apply(console, args) ;
      }
  } ;
  
  
  
  // App init point (runs on custom app.Ready event from init-dev.js).
  // Runs after underlying device native code and webview/browser is ready.
  // Where you should "kick off" your application by initializing app events, etc.
  
  // NOTE: Customize this function to initialize your application, as needed.
  
  app.initEvents = function() {
      "use strict" ;
      var fName = "app.initEvents():" ;
      app.consoleLog(fName, "entry") ;
  
      // NOTE: initialize your third-party libraries and event handlers
  
      // initThirdPartyLibraryNumberOne() ;
      // initThirdPartyLibraryNumberTwo() ;
      // initThirdPartyLibraryNumberEtc() ;
  
      // NOTE: initialize your application code
  
      // initMyAppCodeNumberOne() ;
      // initMyAppCodeNumberTwo() ;
      // initMyAppCodeNumberEtc() ;
  
      // NOTE: initialize your app event handlers, see app.js for a simple event handler example
  
      // TODO: configure following to work with both touch and click events (mouse + touch)
      // see http://msopentech.com/blog/2013/09/16/add-pinch-pointer-events-apache-cordova-phonegap-app/
  
      var el, evt ;
  
      if( navigator.msPointerEnabled || !('ontouchend' in window))    // if on Win 8 machine or no touch
          evt = "click" ;                                             // let touch become a click event
      else                                                            // else, assume touch events available
          evt = "touchend" ;                                          // not optimum, but works
  
      el = document.getElementById("id_btnHello") ;
      el.addEventListener(evt, myEventHandler, false) ;
  
      // NOTE: ...you can put other miscellaneous init stuff in this function...
      // NOTE: ...and add whatever else you want to do now that the app has started...
      // NOTE: ...or create your own init handlers outside of this file that trigger off the "app.Ready" event...
  
      app.initDebug() ;           // just for debug, not required; keep it if you want it or get rid of it
      app.hideSplashScreen() ;    // after init is good time to remove splash screen; using a splash screen is optional
  
      // app initialization is done
      // app event handlers are ready
      // exit to idle state and wait for app events...
  
      app.consoleLog(fName, "exit") ;
  } ;
  document.addEventListener("app.Ready", app.initEvents, false) ;
  
  
  
  // Just a bunch of useful debug console.log() messages.
  // Runs after underlying device native code and webview/browser is ready.
  // The following is just for debug, not required; keep it if you want or get rid of it.
  
  app.initDebug = function() {
      "use strict" ;
      var fName = "app.initDebug():" ;
      app.consoleLog(fName, "entry") ;
  
      if( window.device && device.cordova ) {                     // old Cordova 2.x version detection
          app.consoleLog("device.version: " + device.cordova) ;   // print the cordova version string...
          app.consoleLog("device.model: " + device.model) ;
          app.consoleLog("device.platform: " + device.platform) ;
          app.consoleLog("device.version: " + device.version) ;
      }
  
      if( window.cordova && cordova.version ) {                   // only works in Cordova 3.x
          app.consoleLog("cordova.version: " + cordova.version) ; // print new Cordova 3.x version string...
  
          if( cordova.require ) {                                 // print included cordova plugins
              app.consoleLog(JSON.stringify(cordova.require('cordova/plugin_list').metadata, null, 1)) ;
          }
      }
  
      app.consoleLog(fName, "exit") ;
  } ;
  
  
  
  // Using a splash screen is optional. This function will not fail if none is present.
  // This is also a simple study in the art of multi-platform device API detection.
  
  app.hideSplashScreen = function() {
      "use strict" ;
      var fName = "app.hideSplashScreen():" ;
      app.consoleLog(fName, "entry") ;
  
      // see https://github.com/01org/appframework/blob/master/documentation/detail/%24.ui.launch.md
      // Do the following if you disabled App Framework autolaunch (in index.html, for example)
      // $.ui.launch() ;
  
      if( navigator.splashscreen && navigator.splashscreen.hide ) {   // Cordova API detected
          navigator.splashscreen.hide() ;
      }
      if( window.intel && intel.xdk && intel.xdk.device ) {           // Intel XDK device API detected, but...
          if( intel.xdk.device.hideSplashScreen )                     // ...hideSplashScreen() is inside the base plugin
              intel.xdk.device.hideSplashScreen() ;
      }
  
      app.consoleLog(fName, "exit") ;
  } ;
  