text: #ifndef _CHROMA_NDCPLANE_
  #define _CHROMA_NDCPLANE_
  
  //common
  #include <common/PrecompiledHeader.h>
  
  #include <model/StaticMesh.h>
  
  
  class NDCPlanePrimitive
  {
  public:
  	// draw
  	void BindDrawVAO();
  
  	NDCPlanePrimitive();
  	~NDCPlanePrimitive();
  
  protected:
  	// quad data
  	float quadData[20] = {
  		// positions        // texture Coords
  		-1.0f,  1.0f, 0.0f, 0.0f, 1.0f,
  		-1.0f, -1.0f, 0.0f, 0.0f, 0.0f,
  		 1.0f,  1.0f, 0.0f, 1.0f, 1.0f,
  		 1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
  	};
  	// vertex array / vertex buffer
  	unsigned int VAO, VBO;
  
  	void SetupQuad();
  };
  
  #endif
  