text: /*
  
   FORE.H
  
   Include File.
  
   Info:
    Form                 : All tiles as one unit.
    Format               : Gameboy 4 color.
    Compression          : None.
    Counter              : None.
    Tile size            : 8 x 8
    Tiles                : 0 to 127
  
    Palette colors       : Included.
    SGB Palette          : None.
    CGB Palette          : 1 Byte per entry.
  
    Convert to metatiles : No.
  
   This file was generated by GBTD v1.6
  
  */
  
  
  /* Bank of tiles. */
  #define foreBank 0
  
  /* Super Gameboy palette 0 */
  #define foreSGBPal0c0 0
  #define foreSGBPal0c1 0
  #define foreSGBPal0c2 0
  #define foreSGBPal0c3 18
  
  /* Super Gameboy palette 1 */
  #define foreSGBPal1c0 6108
  #define foreSGBPal1c1 8935
  #define foreSGBPal1c2 6596
  #define foreSGBPal1c3 6368
  
  /* Super Gameboy palette 2 */
  #define foreSGBPal2c0 6108
  #define foreSGBPal2c1 8935
  #define foreSGBPal2c2 6596
  #define foreSGBPal2c3 6368
  
  /* Super Gameboy palette 3 */
  #define foreSGBPal3c0 6108
  #define foreSGBPal3c1 8935
  #define foreSGBPal3c2 6596
  #define foreSGBPal3c3 6368
  
  /* Gameboy Color palette 0 */
  #define foreCGBPal0c0 32767
  #define foreCGBPal0c1 25368
  #define foreCGBPal0c2 19026
  #define foreCGBPal0c3 0
  
  /* Gameboy Color palette 1 */
  #define foreCGBPal1c0 32344
  #define foreCGBPal1c1 31
  #define foreCGBPal1c2 0
  #define foreCGBPal1c3 32767
  
  /* Gameboy Color palette 2 */
  #define foreCGBPal2c0 32344
  #define foreCGBPal2c1 31
  #define foreCGBPal2c2 25368
  #define foreCGBPal2c3 32767
  
  /* Gameboy Color palette 3 */
  #define foreCGBPal3c0 32344
  #define foreCGBPal3c1 32767
  #define foreCGBPal3c2 992
  #define foreCGBPal3c3 1023
  
  /* Gameboy Color palette 4 */
  #define foreCGBPal4c0 32344
  #define foreCGBPal4c1 32767
  #define foreCGBPal4c2 31744
  #define foreCGBPal4c3 31
  
  /* Gameboy Color palette 5 */
  #define foreCGBPal5c0 32344
  #define foreCGBPal5c1 31
  #define foreCGBPal5c2 0
  #define foreCGBPal5c3 31744
  
  /* Gameboy Color palette 6 */
  #define foreCGBPal6c0 32767
  #define foreCGBPal6c1 25368
  #define foreCGBPal6c2 19026
  #define foreCGBPal6c3 0
  
  /* Gameboy Color palette 7 */
  #define foreCGBPal7c0 32767
  #define foreCGBPal7c1 25368
  #define foreCGBPal7c2 19026
  #define foreCGBPal7c3 0
  /* CGBpalette entries. */
  extern const unsigned char foreCGB[];
  /* Start of tile array. */
  extern const unsigned char fore[];
  
  /* End of FORE.H */
  