text: // Autogenerated by gameplay-luagen
  #ifndef LUA_AUDIOBUFFER_H_
  #define LUA_AUDIOBUFFER_H_
  
  namespace gameplay
  {
  
  // Lua bindings for AudioBuffer.
  int lua_AudioBuffer__gc(lua_State* state);
  int lua_AudioBuffer_addRef(lua_State* state);
  int lua_AudioBuffer_getRefCount(lua_State* state);
  int lua_AudioBuffer_release(lua_State* state);
  
  void luaRegister_AudioBuffer();
  
  }
  
  #endif
  