text: #pragma once
  
  #include "imgui/imgui.h"
  #include "imgui/imgui_impl_sdl.h"
  #include "imgui/imgui_impl_opengl3.h"
  #include <render/renderer.h>
  #include <application/application.h>
  #include <logging/log.h>
  #include <window/window.h>
  #include <scene/camera.h>
  #include <model/material.h>
  #include <model/texture.h>
  #include <model/model.h>
  #include <terrain/terrain.h>
  #include <math/maths.h>
  
  class Sandbox : public bs::Application {
  
  private:
  	bs::Window* w = nullptr;
  
  public:
  	Sandbox() {}
  	~Sandbox() {}
  
  	void init();
  	void run();
  
  };
  