text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  namespace RED4ext
  {
  namespace rend::dim { 
  enum class EPreset : uint32_t
  {
      _228x128 = 0, // 228x128
      _456x256 = 1, // 456x256
      _480x270 = 2, // 480x270
      _640x480 = 3, // 640x480
      _960x540 = 4, // 960x540
      _1280x720 = 5, // 1280x720
      _1600x900 = 6, // 1600x900
      Console_Base = 7,
      _2560x1080 = 8, // 2560x1080
      Console_Pro_Prospero_Lockhart = 9,
      Console_Anaconda = 10,
      _3440x1440 = 11, // 3440x1440
      _3840x1600 = 12, // 3840x1600
      Console_Scorpio = 13,
  };
  } // namespace rend::dim
  } // namespace RED4ext
  