text: #ifndef LOOT_DATA_CONTAINER_H
  #define LOOT_DATA_CONTAINER_H
  
  #include "loot_data_base.h"
  #include "core/vector.h"
  
  class LootDataContainter : public LootDataBase {
  	GDCLASS(LootDataContainter, LootDataBase);
  
  public:
  	int get_num_entries() const;
  
  	Ref<LootDataBase> get_entry(const int index) const;
  	void set_entry(const int index, const Ref<LootDataBase> ldb);
  
  	void _get_loot(Array into);
  
  	Vector<Variant> get_entries();
  	void set_entries(const Vector<Variant> &auras);
  
  	LootDataContainter();
  	~LootDataContainter();
  
  protected:
  	static void _bind_methods();
  
  private:
  	Vector<Ref<LootDataBase> > _entries;
  };
  
  #endif
  