text: /*
   * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
   *
   * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
   *
   * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
   *
   * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
   *
   * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   */
  
  /* ScriptData
   SDName: Boss_Herod
   SD%Complete: 95
   SDComment: Should in addition spawn Myrmidons in the hallway outside
   SDCategory: Scarlet Monastery
   EndScriptData */
  
  #include "ScriptPCH.h"
  #include "ScriptedEscortAI.h"
  
  #define SAY_AGGRO                   -1189000
  #define SAY_WHIRLWIND               -1189001
  #define SAY_ENRAGE                  -1189002
  #define SAY_KILL                    -1189003
  #define EMOTE_ENRAGE                -1189004
  
  #define SPELL_RUSHINGCHARGE         8260
  #define SPELL_CLEAVE                15496
  #define SPELL_WHIRLWIND             8989
  #define SPELL_FRENZY                8269
  
  #define ENTRY_SCARLET_TRAINEE       6575
  #define ENTRY_SCARLET_MYRMIDON      4295
  
  class boss_herod: public CreatureScript {
  public:
      boss_herod() :
              CreatureScript("boss_herod") {
      }
  
      CreatureAI* GetAI(Creature* pCreature) const {
          return new boss_herodAI(pCreature);
      }
  
      struct boss_herodAI: public ScriptedAI {
          boss_herodAI(Creature *c) :
                  ScriptedAI(c) {
          }
  
          bool Enrage;
  
          uint32 Cleave_Timer;
          uint32 Whirlwind_Timer;
  
          void Reset() {
              Enrage = false;
              Cleave_Timer = 12000;
              Whirlwind_Timer = 60000;
          }
  
          void EnterCombat(Unit * /*who*/) {
              DoScriptText(SAY_AGGRO, me);
              DoCast(me, SPELL_RUSHINGCHARGE);
          }
  
          void KilledUnit(Unit * /*victim*/) {
              DoScriptText(SAY_KILL, me);
          }
  
          void JustDied(Unit* /*killer*/) {
              for (uint8 i = 0; i < 20; ++i)
                  me->SummonCreature(ENTRY_SCARLET_TRAINEE, 1939.18f, -431.58f,
                          17.09f, 6.22f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,
                          600000);
          }
  
          void UpdateAI(const uint32 diff) {
              if (!UpdateVictim())
                  return;
  
              //If we are <30% hp goes Enraged
              if (!Enrage && !HealthAbovePct(30)
                      && !me->IsNonMeleeSpellCasted(false)) {
                  DoScriptText(EMOTE_ENRAGE, me);
                  DoScriptText(SAY_ENRAGE, me);
                  DoCast(me, SPELL_FRENZY);
                  Enrage = true;
              }
  
              //Cleave_Timer
              if (Cleave_Timer <= diff) {
                  DoCast(me->getVictim(), SPELL_CLEAVE);
                  Cleave_Timer = 12000;
              } else
                  Cleave_Timer -= diff;
  
              // Whirlwind_Timer
              if (Whirlwind_Timer <= diff) {
                  DoScriptText(SAY_WHIRLWIND, me);
                  DoCast(me->getVictim(), SPELL_WHIRLWIND);
                  Whirlwind_Timer = 30000;
              } else
                  Whirlwind_Timer -= diff;
  
              DoMeleeAttackIfReady();
          }
      };
  };
  
  class mob_scarlet_trainee: public CreatureScript {
  public:
      mob_scarlet_trainee() :
              CreatureScript("mob_scarlet_trainee") {
      }
  
      CreatureAI* GetAI(Creature* pCreature) const {
          return new mob_scarlet_traineeAI(pCreature);
      }
  
      struct mob_scarlet_traineeAI: public npc_escortAI {
          mob_scarlet_traineeAI(Creature *c) :
                  npc_escortAI(c) {
              Start_Timer = urand(1000, 6000);
          }
  
          uint32 Start_Timer;
  
          void Reset() {
          }
          void WaypointReached(uint32 /*uiPoint*/) {
          }
          void EnterCombat(Unit* /*who*/) {
          }
  
          void UpdateAI(const uint32 diff) {
              if (Start_Timer) {
                  if (Start_Timer <= diff) {
                      Start(true, true);
                      Start_Timer = 0;
                  } else
                      Start_Timer -= diff;
              }
  
              npc_escortAI::UpdateAI(diff);
          }
      };
  };
  
  void AddSC_boss_herod() {
      new boss_herod();
      new mob_scarlet_trainee();
  }
  