text: /*
   * Direct3D wine internal public interface file
   *
   * Copyright 2002-2003 The wine-d3d team
   * Copyright 2002-2003 Raphael Junqueira
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
   */
  
  #ifndef __WINE_WINED3D_INTERFACE_H
  #define __WINE_WINED3D_INTERFACE_H
  
  #if !defined( __WINE_CONFIG_H )
  # error You must include config.h to use this header
  #endif
  
  #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
  # error You must include d3d8.h or d3d9.h header to use this header
  #endif
  
  /*****************************************************************
   * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES 
   * PLEASE USE wine/wined3d_gl.h INSTEAD
   */
  
  /*****************************************************************
   * Some defines
   */
  
  /* Device caps */
  #define MAX_PALETTES      256
  #define MAX_STREAMS       16
  #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
  #define MAX_LEVELS        256
  
  /* Other useful values */
  #define HIGHEST_RENDER_STATE 174
  #define HIGHEST_TEXTURE_STATE 29
  #define HIGHEST_TRANSFORMSTATE 512
  #define D3DSBT_RECORDED 0xfffffffe
  
  #define D3D_VSHADER_MAX_CONSTANTS 96
  #define D3D_PSHADER_MAX_CONSTANTS 32
  
  /*****************************************************************
   * Some includes
   */
  
  #include "wine/wined3d_gl.h"
  #include "wine/wined3d_types.h"
  
  #include <stdarg.h>
  #include <windef.h>
  #include <winbase.h>
  
  /*****************************************************************
   * Some defines
   */
  
  typedef struct IDirect3DImpl IDirect3DImpl;
  typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl;
  typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl;
  typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
  typedef struct IDirect3DTextureImpl IDirect3DTextureImpl;
  typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl;
  typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl;
  typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl;
  typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl;
  typedef struct IDirect3DResourceImpl IDirect3DResourceImpl;
  typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl;
  typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
  typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
  typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
  typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
  typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
  
  
  /*************************************************************
   * d3dcore interfaces defs
   */
  
  /** Vertex Shader API */
  extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
  extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
  extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL*  pConstantData, UINT BoolCount);
  extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT*   pConstantData, UINT Vector4iCount);
  extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
  extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL*  pConstantData, UINT BoolCount);
  extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT*   pConstantData, UINT Vector4iCount);
  extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
  /* internal Interfaces */
  extern DWORD   WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
  extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
  
  #ifdef __cplusplus
  extern "C" {
  #endif  /* defined(__cplusplus) */
  
  /* Define the main entrypoint as well */
  IDirect3DImpl* WINAPI WineDirect3DCreate(UINT SDKVersion);
  
  #ifdef __cplusplus
  } /* extern "C" */
  #endif /* defined(__cplusplus) */
  
  #endif
  