text: #ifndef __START_SCENE_H__
  #define __START_SCENE_H__
  
  #include "cocos2d.h"
  USING_NS_CC;
  
  class StartScene : public cocos2d::Layer
  {
  public:
      // there's no 'id' in cpp, so we recommend returning the class instance pointer
      static cocos2d::Scene* createScene();
  
      // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
      virtual bool init();
      CREATE_FUNC(StartScene);
  	bool onTouchBegan(cocos2d::Touch*touch, cocos2d::Event*event);
  	void addLogin();
  	cocos2d::TextFieldTTF * id;
  	void dengluCallback(cocos2d::Ref* pSender);
  	
  private:
  	Sprite* backGround;
  	Sprite* frog;
  };
  
  #endif // __HELLOWORLD_SCENE_H__
  