text: //
  //  IBar.h
  //  FlameDragon
  //
  //  Created by sui toney on 11-12-4.
  //  Copyright 2011 ms. All rights reserved.
  //
  
  #import "cocos2d.h"
  #import "FDSprite.h"
  
  @interface IBar : NSObject {
  
  	FDSprite *baseSprite;
  }
  
  -(void) show:(CCLayer *)layer;
  -(void) close;
  -(void) hide;
  -(void) appear;
  
  -(void) takeTick:(int)synchronizedTick;
  
  -(BOOL) isClicked:(CGPoint)loc;
  
  -(void) clickedOn:(CGPoint)location;
  -(void) setLocation:(CGPoint)location;
  -(CGPoint) getInnerLocation:(CGPoint)location;
  
  
  
  @end
  