text: #pragma once
  
  // Global Include
  #include "Utility.h"
  
  // Forward Declare
  struct STransform;
  class CCamera;
  
  class CSprite
  {
  public:
  	CSprite();
  	~CSprite();
  
  	void CreateSprite(const char* _filePath /*, GLuint _programID*/);
  	void RenderSprite(STransform _transform, CCamera* _camera, GLuint _programID);
  
  private:
  	int m_iWidth;
  	int m_iHeight;
  
  	GLuint m_vao; // Vertex Array Obj
  	GLuint m_tex; // Texture Obj
  };