text: #include "Base.h"
  #include "ScriptController.h"
  #include "lua_PhysicsCollisionShape.h"
  #include "Base.h"
  #include "FileSystem.h"
  #include "Game.h"
  #include "HeightField.h"
  #include "Image.h"
  #include "Node.h"
  #include "PhysicsCollisionShape.h"
  #include "Properties.h"
  #include "Ref.h"
  #include "lua_PhysicsCollisionShapeType.h"
  
  namespace gameplay
  {
  
  void luaRegister_PhysicsCollisionShape()
  {
      const luaL_Reg lua_members[] = 
      {
          {"addRef", lua_PhysicsCollisionShape_addRef},
          {"getRefCount", lua_PhysicsCollisionShape_getRefCount},
          {"getType", lua_PhysicsCollisionShape_getType},
          {"release", lua_PhysicsCollisionShape_release},
          {NULL, NULL}
      };
      const luaL_Reg lua_statics[] = 
      {
          {"box", lua_PhysicsCollisionShape_static_box},
          {"capsule", lua_PhysicsCollisionShape_static_capsule},
          {"heightfield", lua_PhysicsCollisionShape_static_heightfield},
          {"mesh", lua_PhysicsCollisionShape_static_mesh},
          {"sphere", lua_PhysicsCollisionShape_static_sphere},
          {NULL, NULL}
      };
      std::vector<std::string> scopePath;
  
      ScriptUtil::registerClass("PhysicsCollisionShape", lua_members, NULL, lua_PhysicsCollisionShape__gc, lua_statics, scopePath);
  }
  
  static PhysicsCollisionShape* getInstance(lua_State* state)
  {
      void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionShape");
      luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionShape' expected.");
      return (PhysicsCollisionShape*)((ScriptUtil::LuaObject*)userdata)->instance;
  }
  
  int lua_PhysicsCollisionShape__gc(lua_State* state)
  {
      // Get the number of parameters.
      int paramCount = lua_gettop(state);
  
      // Attempt to match the parameters to a valid binding.
      switch (paramCount)
      {
          case 1:
          {
              if ((lua_type(state, 1) == LUA_TUSERDATA))
              {
                  void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionShape");
                  luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionShape' expected.");
                  ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
                  if (object->owns)
                  {
                      PhysicsCollisionShape* instance = (PhysicsCollisionShape*)object->instance;
                      SAFE_RELEASE(instance);
                  }
                  
                  return 0;
              }
  
              lua_pushstring(state, "lua_PhysicsCollisionShape__gc - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          default:
          {
              lua_pushstring(state, "Invalid number of parameters (expected 1).");
              lua_error(state);
              break;
          }
      }
      return 0;
  }
  
  int lua_PhysicsCollisionShape_addRef(lua_State* state)
  {
      // Get the number of parameters.
      int paramCount = lua_gettop(state);
  
      // Attempt to match the parameters to a valid binding.
      switch (paramCount)
      {
          case 1:
          {
              if ((lua_type(state, 1) == LUA_TUSERDATA))
              {
                  PhysicsCollisionShape* instance = getInstance(state);
                  instance->addRef();
                  
                  return 0;
              }
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_addRef - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          default:
          {
              lua_pushstring(state, "Invalid number of parameters (expected 1).");
              lua_error(state);
              break;
          }
      }
      return 0;
  }
  
  int lua_PhysicsCollisionShape_getRefCount(lua_State* state)
  {
      // Get the number of parameters.
      int paramCount = lua_gettop(state);
  
      // Attempt to match the parameters to a valid binding.
      switch (paramCount)
      {
          case 1:
          {
              if ((lua_type(state, 1) == LUA_TUSERDATA))
              {
                  PhysicsCollisionShape* instance = getInstance(state);
                  unsigned int result = instance->getRefCount();
  
                  // Push the return value onto the stack.
                  lua_pushunsigned(state, result);
  
                  return 1;
              }
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_getRefCount - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          default:
          {
              lua_pushstring(state, "Invalid number of parameters (expected 1).");
              lua_error(state);
              break;
          }
      }
      return 0;
  }
  
  int lua_PhysicsCollisionShape_getType(lua_State* state)
  {
      // Get the number of parameters.
      int paramCount = lua_gettop(state);
  
      // Attempt to match the parameters to a valid binding.
      switch (paramCount)
      {
          case 1:
          {
              if ((lua_type(state, 1) == LUA_TUSERDATA))
              {
                  PhysicsCollisionShape* instance = getInstance(state);
                  PhysicsCollisionShape::Type result = instance->getType();
  
                  // Push the return value onto the stack.
                  lua_pushstring(state, lua_stringFromEnum_PhysicsCollisionShapeType(result));
  
                  return 1;
              }
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_getType - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          default:
          {
              lua_pushstring(state, "Invalid number of parameters (expected 1).");
              lua_error(state);
              break;
          }
      }
      return 0;
  }
  
  int lua_PhysicsCollisionShape_release(lua_State* state)
  {
      // Get the number of parameters.
      int paramCount = lua_gettop(state);
  
      // Attempt to match the parameters to a valid binding.
      switch (paramCount)
      {
          case 1:
          {
              if ((lua_type(state, 1) == LUA_TUSERDATA))
              {
                  PhysicsCollisionShape* instance = getInstance(state);
                  instance->release();
                  
                  return 0;
              }
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_release - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          default:
          {
              lua_pushstring(state, "Invalid number of parameters (expected 1).");
              lua_error(state);
              break;
          }
      }
      return 0;
  }
  
  int lua_PhysicsCollisionShape_static_box(lua_State* state)
  {
      // Get the number of parameters.
      int paramCount = lua_gettop(state);
  
      // Attempt to match the parameters to a valid binding.
      switch (paramCount)
      {
          case 0:
          {
              void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::box());
              if (returnPtr)
              {
                  ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                  object->instance = returnPtr;
                  object->owns = true;
                  luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                  lua_setmetatable(state, -2);
              }
              else
              {
                  lua_pushnil(state);
              }
  
              return 1;
              break;
          }
          case 1:
          {
              do
              {
                  if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
                  {
                      // Get parameter 1 off the stack.
                      bool param1Valid;
                      ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true, &param1Valid);
                      if (!param1Valid)
                          break;
  
                      void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::box(*param1));
                      if (returnPtr)
                      {
                          ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                          object->instance = returnPtr;
                          object->owns = true;
                          luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                          lua_setmetatable(state, -2);
                      }
                      else
                      {
                          lua_pushnil(state);
                      }
  
                      return 1;
                  }
              } while (0);
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_static_box - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          case 2:
          {
              do
              {
                  if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
                      (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
                  {
                      // Get parameter 1 off the stack.
                      bool param1Valid;
                      ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true, &param1Valid);
                      if (!param1Valid)
                          break;
  
                      // Get parameter 2 off the stack.
                      bool param2Valid;
                      ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true, &param2Valid);
                      if (!param2Valid)
                          break;
  
                      void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::box(*param1, *param2));
                      if (returnPtr)
                      {
                          ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                          object->instance = returnPtr;
                          object->owns = true;
                          luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                          lua_setmetatable(state, -2);
                      }
                      else
                      {
                          lua_pushnil(state);
                      }
  
                      return 1;
                  }
              } while (0);
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_static_box - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          case 3:
          {
              do
              {
                  if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
                      (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                      lua_type(state, 3) == LUA_TBOOLEAN)
                  {
                      // Get parameter 1 off the stack.
                      bool param1Valid;
                      ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true, &param1Valid);
                      if (!param1Valid)
                          break;
  
                      // Get parameter 2 off the stack.
                      bool param2Valid;
                      ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true, &param2Valid);
                      if (!param2Valid)
                          break;
  
                      // Get parameter 3 off the stack.
                      bool param3 = ScriptUtil::luaCheckBool(state, 3);
  
                      void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::box(*param1, *param2, param3));
                      if (returnPtr)
                      {
                          ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                          object->instance = returnPtr;
                          object->owns = true;
                          luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                          lua_setmetatable(state, -2);
                      }
                      else
                      {
                          lua_pushnil(state);
                      }
  
                      return 1;
                  }
              } while (0);
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_static_box - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          default:
          {
              lua_pushstring(state, "Invalid number of parameters (expected 0, 1, 2 or 3).");
              lua_error(state);
              break;
          }
      }
      return 0;
  }
  
  int lua_PhysicsCollisionShape_static_capsule(lua_State* state)
  {
      // Get the number of parameters.
      int paramCount = lua_gettop(state);
  
      // Attempt to match the parameters to a valid binding.
      switch (paramCount)
      {
          case 0:
          {
              void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::capsule());
              if (returnPtr)
              {
                  ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                  object->instance = returnPtr;
                  object->owns = true;
                  luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                  lua_setmetatable(state, -2);
              }
              else
              {
                  lua_pushnil(state);
              }
  
              return 1;
              break;
          }
          case 2:
          {
              do
              {
                  if (lua_type(state, 1) == LUA_TNUMBER &&
                      lua_type(state, 2) == LUA_TNUMBER)
                  {
                      // Get parameter 1 off the stack.
                      float param1 = (float)luaL_checknumber(state, 1);
  
                      // Get parameter 2 off the stack.
                      float param2 = (float)luaL_checknumber(state, 2);
  
                      void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::capsule(param1, param2));
                      if (returnPtr)
                      {
                          ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                          object->instance = returnPtr;
                          object->owns = true;
                          luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                          lua_setmetatable(state, -2);
                      }
                      else
                      {
                          lua_pushnil(state);
                      }
  
                      return 1;
                  }
              } while (0);
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_static_capsule - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          case 3:
          {
              do
              {
                  if (lua_type(state, 1) == LUA_TNUMBER &&
                      lua_type(state, 2) == LUA_TNUMBER &&
                      (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
                  {
                      // Get parameter 1 off the stack.
                      float param1 = (float)luaL_checknumber(state, 1);
  
                      // Get parameter 2 off the stack.
                      float param2 = (float)luaL_checknumber(state, 2);
  
                      // Get parameter 3 off the stack.
                      bool param3Valid;
                      ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true, &param3Valid);
                      if (!param3Valid)
                          break;
  
                      void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::capsule(param1, param2, *param3));
                      if (returnPtr)
                      {
                          ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                          object->instance = returnPtr;
                          object->owns = true;
                          luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                          lua_setmetatable(state, -2);
                      }
                      else
                      {
                          lua_pushnil(state);
                      }
  
                      return 1;
                  }
              } while (0);
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_static_capsule - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          case 4:
          {
              do
              {
                  if (lua_type(state, 1) == LUA_TNUMBER &&
                      lua_type(state, 2) == LUA_TNUMBER &&
                      (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
                      lua_type(state, 4) == LUA_TBOOLEAN)
                  {
                      // Get parameter 1 off the stack.
                      float param1 = (float)luaL_checknumber(state, 1);
  
                      // Get parameter 2 off the stack.
                      float param2 = (float)luaL_checknumber(state, 2);
  
                      // Get parameter 3 off the stack.
                      bool param3Valid;
                      ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true, &param3Valid);
                      if (!param3Valid)
                          break;
  
                      // Get parameter 4 off the stack.
                      bool param4 = ScriptUtil::luaCheckBool(state, 4);
  
                      void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::capsule(param1, param2, *param3, param4));
                      if (returnPtr)
                      {
                          ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                          object->instance = returnPtr;
                          object->owns = true;
                          luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                          lua_setmetatable(state, -2);
                      }
                      else
                      {
                          lua_pushnil(state);
                      }
  
                      return 1;
                  }
              } while (0);
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_static_capsule - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          default:
          {
              lua_pushstring(state, "Invalid number of parameters (expected 0, 2, 3 or 4).");
              lua_error(state);
              break;
          }
      }
      return 0;
  }
  
  int lua_PhysicsCollisionShape_static_heightfield(lua_State* state)
  {
      // Get the number of parameters.
      int paramCount = lua_gettop(state);
  
      // Attempt to match the parameters to a valid binding.
      switch (paramCount)
      {
          case 0:
          {
              void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::heightfield());
              if (returnPtr)
              {
                  ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                  object->instance = returnPtr;
                  object->owns = true;
                  luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                  lua_setmetatable(state, -2);
              }
              else
              {
                  lua_pushnil(state);
              }
  
              return 1;
              break;
          }
          case 1:
          {
              do
              {
                  if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL))
                  {
                      // Get parameter 1 off the stack.
                      bool param1Valid;
                      ScriptUtil::LuaArray<HeightField> param1 = ScriptUtil::getObjectPointer<HeightField>(1, "HeightField", false, &param1Valid);
                      if (!param1Valid)
                          break;
  
                      void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::heightfield(param1));
                      if (returnPtr)
                      {
                          ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                          object->instance = returnPtr;
                          object->owns = true;
                          luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                          lua_setmetatable(state, -2);
                      }
                      else
                      {
                          lua_pushnil(state);
                      }
  
                      return 1;
                  }
              } while (0);
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_static_heightfield - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          default:
          {
              lua_pushstring(state, "Invalid number of parameters (expected 0 or 1).");
              lua_error(state);
              break;
          }
      }
      return 0;
  }
  
  int lua_PhysicsCollisionShape_static_mesh(lua_State* state)
  {
      // Get the number of parameters.
      int paramCount = lua_gettop(state);
  
      // Attempt to match the parameters to a valid binding.
      switch (paramCount)
      {
          case 1:
          {
              if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL))
              {
                  // Get parameter 1 off the stack.
                  bool param1Valid;
                  ScriptUtil::LuaArray<Mesh> param1 = ScriptUtil::getObjectPointer<Mesh>(1, "Mesh", false, &param1Valid);
                  if (!param1Valid)
                  {
                      lua_pushstring(state, "Failed to convert parameter 1 to type 'Mesh'.");
                      lua_error(state);
                  }
  
                  void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::mesh(param1));
                  if (returnPtr)
                  {
                      ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                      object->instance = returnPtr;
                      object->owns = true;
                      luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                      lua_setmetatable(state, -2);
                  }
                  else
                  {
                      lua_pushnil(state);
                  }
  
                  return 1;
              }
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_static_mesh - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          default:
          {
              lua_pushstring(state, "Invalid number of parameters (expected 1).");
              lua_error(state);
              break;
          }
      }
      return 0;
  }
  
  int lua_PhysicsCollisionShape_static_sphere(lua_State* state)
  {
      // Get the number of parameters.
      int paramCount = lua_gettop(state);
  
      // Attempt to match the parameters to a valid binding.
      switch (paramCount)
      {
          case 0:
          {
              void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::sphere());
              if (returnPtr)
              {
                  ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                  object->instance = returnPtr;
                  object->owns = true;
                  luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                  lua_setmetatable(state, -2);
              }
              else
              {
                  lua_pushnil(state);
              }
  
              return 1;
              break;
          }
          case 1:
          {
              do
              {
                  if (lua_type(state, 1) == LUA_TNUMBER)
                  {
                      // Get parameter 1 off the stack.
                      float param1 = (float)luaL_checknumber(state, 1);
  
                      void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::sphere(param1));
                      if (returnPtr)
                      {
                          ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                          object->instance = returnPtr;
                          object->owns = true;
                          luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                          lua_setmetatable(state, -2);
                      }
                      else
                      {
                          lua_pushnil(state);
                      }
  
                      return 1;
                  }
              } while (0);
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_static_sphere - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          case 2:
          {
              do
              {
                  if (lua_type(state, 1) == LUA_TNUMBER &&
                      (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
                  {
                      // Get parameter 1 off the stack.
                      float param1 = (float)luaL_checknumber(state, 1);
  
                      // Get parameter 2 off the stack.
                      bool param2Valid;
                      ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true, &param2Valid);
                      if (!param2Valid)
                          break;
  
                      void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::sphere(param1, *param2));
                      if (returnPtr)
                      {
                          ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                          object->instance = returnPtr;
                          object->owns = true;
                          luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                          lua_setmetatable(state, -2);
                      }
                      else
                      {
                          lua_pushnil(state);
                      }
  
                      return 1;
                  }
              } while (0);
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_static_sphere - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          case 3:
          {
              do
              {
                  if (lua_type(state, 1) == LUA_TNUMBER &&
                      (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
                      lua_type(state, 3) == LUA_TBOOLEAN)
                  {
                      // Get parameter 1 off the stack.
                      float param1 = (float)luaL_checknumber(state, 1);
  
                      // Get parameter 2 off the stack.
                      bool param2Valid;
                      ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true, &param2Valid);
                      if (!param2Valid)
                          break;
  
                      // Get parameter 3 off the stack.
                      bool param3 = ScriptUtil::luaCheckBool(state, 3);
  
                      void* returnPtr = (void*)new PhysicsCollisionShape::Definition(PhysicsCollisionShape::sphere(param1, *param2, param3));
                      if (returnPtr)
                      {
                          ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                          object->instance = returnPtr;
                          object->owns = true;
                          luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
                          lua_setmetatable(state, -2);
                      }
                      else
                      {
                          lua_pushnil(state);
                      }
  
                      return 1;
                  }
              } while (0);
  
              lua_pushstring(state, "lua_PhysicsCollisionShape_static_sphere - Failed to match the given parameters to a valid function signature.");
              lua_error(state);
              break;
          }
          default:
          {
              lua_pushstring(state, "Invalid number of parameters (expected 0, 1, 2 or 3).");
              lua_error(state);
              break;
          }
      }
      return 0;
  }
  
  }
  