text: #include "player_contrast_effect.h"
  
  #define LOG_TAG "PlayerContrastEffect"
  
  PlayerContrastEffect::PlayerContrastEffect() {
  	mVertexShader = VERTEX_SHADER_FILTER;
  	mFragmentShader = PLAYER_CONTRAST_EFFECT_FRAGMENT_SHADER;
  }
  
  PlayerContrastEffect::~PlayerContrastEffect() {
  }
  