text: #import "PGPhotoProcessPass.h"
  
  typedef enum
  {
      PGBlurToolTypeNone,
      PGBlurToolTypeRadial,
      PGBlurToolTypeLinear
  } PGBlurToolType;
  
  @interface PGPhotoBlurPass : PGPhotoProcessPass
  
  @property (nonatomic, assign) PGBlurToolType type;
  @property (nonatomic, assign) CGFloat size;
  @property (nonatomic, assign) CGFloat falloff;
  @property (nonatomic, assign) CGPoint point;
  @property (nonatomic, assign) CGFloat angle;
  
  @end
  