text: /***************************************************************************
  
  Ashita no Joe (Success Joe) [Wave]
  
  driver by David Haywood and bits from Pierpaolo Prazzoli
  
  todo:
  - sound
  - frequencies
  - 1 unused rom
  
  there is an english logo in the roms, needs different program roms?
  
  Tow sub-boards:
  
  Upper:
  
   Program
    ROMS 1 to 8 (ST M27512)
    Standard Motorola MC68000P8
    8.0000 MHz osc.
    PALs W9011A (AMD PALCE16V8H) + W9011B (MMI PAL 16L88CN)
  
   Sound
    ROM 9 (ST M27256)
    Standard Zilog Z80 (Z0840004PSC)
    Yamaha YM2203C
  
   GFX?
    Mask ROMs 401, 402 & 403 (Hitachi HN62414 Mask ROMs)
  
  Lower:
  
   GFX?
    Mask ROMs 404, 405, 406, 407, 408 & 409 (Hitachi HN62414 Mask ROMs)
    PAL W90120R2 (MMI PAL 16L88CN)
    EPL (Ricoh EPL16P8BP, not dumped)
    13.3330 MHz osc.
  
  Dips:
  
   Two banks (* = default)
    A
                                      1   2   3   4   5   6   7   8
     Game Style      * Table          ON                      OFF OFF
                     Upright          OFF                     OFF OFF
     Secreen Reverse * Usual              OFF                 OFF OFF
                     Reverse              ON                  OFF OFF
     Test Mode       * Game mode              OFF             OFF OFF
                     Test Mode                ON              OFF OFF
     Demo Sound      * Yes                        OFF         OFF OFF
                     No                           ON          OFF OFF
     Play Fee - Coin * 1 Coin 1 Play                  OFF OFF OFF OFF
                     1 Coin 2 Play                    ON  OFF OFF OFF
                     2 Coin 1 Play                    OFF ON  OFF OFF
                     2 Coin 3 Play                    ON  ON  OFF OFF
  
    B
                                      1   2   3   4   5   6   7   8
     Difficulty      * Rank B         OFF OFF OFF OFF OFF OFF OFF OFF
                     Rank A           ON  OFF OFF OFF OFF OFF OFF OFF
                     Rank C           OFF ON  OFF OFF OFF OFF OFF OFF
                     Rank D           ON  ON  OFF OFF OFF OFF OFF OFF
  
     Easy (A) -> Difficult (D)
  
  Game is controled with 4-direction lever and two buttons
  Coin B is not used
  
  *************************************************************************/
  
  #include "driver.h"
  
  extern data16_t *ashnojoetileram16, *ashnojoetileram16_2, *ashnojoetileram16_3, *ashnojoetileram16_4, *ashnojoetileram16_5, *ashnojoetileram16_6, *ashnojoetileram16_7;
  extern data16_t *ashnojoe_tilemap_reg;
  
  extern WRITE16_HANDLER( ashnojoe_tileram_w );
  extern WRITE16_HANDLER( ashnojoe_tileram2_w );
  extern WRITE16_HANDLER( ashnojoe_tileram3_w );
  extern WRITE16_HANDLER( ashnojoe_tileram4_w );
  extern WRITE16_HANDLER( ashnojoe_tileram5_w );
  extern WRITE16_HANDLER( ashnojoe_tileram6_w );
  extern WRITE16_HANDLER( ashnojoe_tileram7_w );
  extern WRITE16_HANDLER( joe_tilemaps_xscroll_w );
  extern WRITE16_HANDLER( joe_tilemaps_yscroll_w );
  
  extern VIDEO_START( ashnojoe );
  extern VIDEO_UPDATE( ashnojoe );
  
  static READ16_HANDLER(fake_4a00a_r)
  {
  	/*if it returns 1 there's no sound. is it used to sync the game and sound?*/
  	/*or just a debug enable/disble register?*/
  	return 0;
  	return 1;
  }
  
  static WRITE16_HANDLER( ashnojoe_soundlatch_w )
  {
  	if(ACCESSING_LSB)
  	{
  		soundlatch_w(0,data & 0xff);
  		/*needed?*/
  		cpu_set_irq_line(1,0,HOLD_LINE);
  	}
  }
  
  static MEMORY_READ16_START( ashnojoe_readmem )
  	{ 0x000000, 0x01ffff, MRA16_ROM },
  	{ 0x040000, 0x043fff, MRA16_RAM },
  	{ 0x044000, 0x048fff, MRA16_RAM },
  	{ 0x049000, 0x049fff, MRA16_RAM },
  	{ 0x04a000, 0x04a001, input_port_0_word_r }, /* p1 inputs, coins*/
  	{ 0x04a002, 0x04a003, input_port_1_word_r }, /* p2 inputs*/
  	{ 0x04a004, 0x04a005, input_port_2_word_r }, /* dipswitches*/
  	{ 0x04a00a, 0x04a00b, fake_4a00a_r }, /* ??*/
  	{ 0x04c000, 0x04ffff, MRA16_RAM },
  	{ 0x080000, 0x0bffff, MRA16_ROM },
  MEMORY_END
  
  static MEMORY_WRITE16_START( ashnojoe_writemem )
  	{ 0x000000, 0x01ffff, MWA16_ROM },
  	{ 0x040000, 0x041fff, ashnojoe_tileram3_w, &ashnojoetileram16_3 },
  	{ 0x042000, 0x043fff, ashnojoe_tileram4_w, &ashnojoetileram16_4 },
  	{ 0x044000, 0x044fff, ashnojoe_tileram5_w, &ashnojoetileram16_5 },
  	{ 0x045000, 0x045fff, ashnojoe_tileram2_w, &ashnojoetileram16_2 },
  	{ 0x046000, 0x046fff, ashnojoe_tileram6_w, &ashnojoetileram16_6 },
  	{ 0x047000, 0x047fff, ashnojoe_tileram7_w, &ashnojoetileram16_7 },
  	{ 0x048000, 0x048fff, ashnojoe_tileram_w,  &ashnojoetileram16 },
  	{ 0x049000, 0x049fff, paletteram16_xRRRRRGGGGGBBBBB_word_w, &paletteram16 },
  	{ 0x04a006, 0x04a007, MWA16_RAM, &ashnojoe_tilemap_reg },
  	{ 0x04a008, 0x04a009, ashnojoe_soundlatch_w },
  	{ 0x04a010, 0x04a019, joe_tilemaps_xscroll_w },
  	{ 0x04a020, 0x04a029, joe_tilemaps_yscroll_w },
  	{ 0x04c000, 0x04ffff, MWA16_RAM },
  	{ 0x080000, 0x0bffff, MWA16_ROM },
  MEMORY_END
  
  static READ_HANDLER(fake_6_r)
  {
  	/* if it returns 0 the cpu doesn't read from port $4 ?*/
  	int ret = 0;
  	ret ^= 1;
  	return ret;
  	return 1;
  	return 0;
  	return rand();
  }
  
  static WRITE_HANDLER( adpcm_data_w )
  {
  	MSM5205_data_w(0, data & 0xf);
  	MSM5205_data_w(0, data>>4);
  }
  
  static MEMORY_READ_START( sound_readmem )
  	{ 0x0000, 0x5fff, MRA_ROM },
  	{ 0x6000, 0x7fff, MRA_RAM },
  	{ 0x8000, 0xffff, MRA_BANK4 },
  MEMORY_END
  
  static MEMORY_WRITE_START( sound_writemem )
  	{ 0x0000, 0x5fff, MWA_ROM },
  	{ 0x6000, 0x7fff, MWA_RAM },
  	{ 0x8000, 0xffff, MWA_ROM },
  MEMORY_END
  
  static PORT_READ_START( sound_readport )
  	{ 0x00, 0x00, YM2203_status_port_0_r },
  	{ 0x01, 0x01, YM2203_read_port_0_r },
  	{ 0x04, 0x04, soundlatch_r }, /*PC: 15D -> cp $7f*/
  	{ 0x06, 0x06, fake_6_r/*soundlatch_r */}, /*PC: 14A -> and $1*/
  PORT_END
  
  static PORT_WRITE_START( sound_writeport )
  	{ 0x00, 0x00, YM2203_control_port_0_w },
  	{ 0x01, 0x01, YM2203_write_port_0_w },
  	{ 0x02, 0x02, adpcm_data_w },
  PORT_END
  
  INPUT_PORTS_START( ashnojoe )
  	PORT_START	/* player 1 16-bit */
  	PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_4WAY | IPF_PLAYER1 )
  	PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_4WAY | IPF_PLAYER1 )
  	PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_4WAY | IPF_PLAYER1 )
  	PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER1 )
  	PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
  	PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
  	PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )  /* anything else and the controls don't work*/
  	PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  
  	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_SERVICE1 )
  	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  	PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  	PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN1 )
  	PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_COIN2 )
  	PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_START1 )
  	PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_START2 )
  	PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  
  	PORT_START	/* player 2 16-bit */
  	PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_4WAY | IPF_PLAYER2 )
  	PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_4WAY | IPF_PLAYER2 )
  	PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_4WAY | IPF_PLAYER2 )
  	PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER2 )
  	PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
  	PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
  	PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )  /* anything else and the controls don't work*/
  	PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  
  	/* unused ? */
  	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  	PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  	PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  	PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  	PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  	PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  	PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  
  	PORT_START	/* 16-bit */
  	PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Cabinet ) )
  	PORT_DIPSETTING(      0x0000, DEF_STR( Upright ) )
  	PORT_DIPSETTING(      0x0001, DEF_STR( Cocktail ) )
  	PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Flip_Screen ) )
  	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
  	PORT_DIPSETTING(      0x0002, DEF_STR( On ) )
  	PORT_SERVICE( 0x0004, IP_ACTIVE_HIGH )
  	PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) )
  	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
  	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Coinage ) )
  	PORT_DIPSETTING(      0x0020, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(      0x0030, DEF_STR( 2C_3C ) )
  	PORT_DIPSETTING(      0x0010, DEF_STR( 1C_2C ) )
  	PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ) )
  	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
  	PORT_DIPSETTING(      0x0040, DEF_STR( On ) )
  	PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unknown ) )
  	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
  	PORT_DIPSETTING(      0x0080, DEF_STR( On ) )
  	PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) )
  	PORT_DIPSETTING(      0x0100, "Easy" )
  	PORT_DIPSETTING(      0x0000, "Normal" )
  	PORT_DIPSETTING(      0x0200, "Medium" )
  	PORT_DIPSETTING(      0x0300, "Hard" )
  	PORT_DIPNAME( 0x0400, 0x0000, "Number of controller" )
  	PORT_DIPSETTING(      0x0000, "2" )
  	PORT_DIPSETTING(      0x0400, "1" )
  	PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Unknown ) )
  	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
  	PORT_DIPSETTING(      0x0800, DEF_STR( On ) )
  	PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) )
  	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
  	PORT_DIPSETTING(      0x1000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unknown ) )
  	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
  	PORT_DIPSETTING(      0x2000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unknown ) )
  	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
  	PORT_DIPSETTING(      0x4000, DEF_STR( On ) )
  	PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Unknown ) )
  	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
  	PORT_DIPSETTING(      0x8000, DEF_STR( On ) )
  INPUT_PORTS_END
  
  static struct GfxLayout tiles8x8_layout =
  {
  	8,8,
  	RGN_FRAC(1,1),
  	4,
  	{ 0, 1, 2, 3 },
  	{ 0, 4, 8, 12, 16, 20, 24, 28 },
  	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
  	32*8
  };
  
  static struct GfxLayout tiles16x16_layout =
  {
  	16,16,
  	RGN_FRAC(1,1),
  	4,
  	{ 0, 1, 2, 3 },
  	{ 0, 4, 8, 12, 16, 20, 24, 28,
  	 32,36,40, 44, 48, 52, 56, 60 },
  	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
  	  8*64, 9*64,10*64,11*64,12*64,13*64,14*64,15*64 },
  	16*64
  };
  
  static struct GfxDecodeInfo ashnojoe_gfxdecodeinfo[] =
  {
  	{ REGION_GFX1, 0, &tiles8x8_layout, 0, 0x100 },
  	{ REGION_GFX2, 0, &tiles8x8_layout, 0, 0x100 },
  	{ REGION_GFX3, 0, &tiles8x8_layout, 0, 0x100 },
  	{ REGION_GFX4, 0, &tiles16x16_layout, 0, 0x100 },
  	{ REGION_GFX5, 0, &tiles16x16_layout, 0, 0x100 },
  	{ -1 }
  };
  
  static void irqhandler(int irq)
  {
  	cpu_set_irq_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
  }
  
  static WRITE_HANDLER(writeA)
  {
  	if (data == 0xff) return;	/* this gets called at 8910 startup with 0xff before the 5205 exists, causing a crash*/
  
  	MSM5205_reset_w(0, !(data & 0x01));
  }
  
  static WRITE_HANDLER(writeB)
  {
  	cpu_setbank(4, memory_region(REGION_SOUND1) + ((data & 0xf) * 0x8000));
  }
  
  static void ashnojoe_adpcm_int (int data)
  {
  	cpu_set_nmi_line(1, PULSE_LINE);
  }
  
  static struct MSM5205interface msm5205_interface =
  {
  	1,			/* 1 chip */
  	384000, 		/* 384KHz */
  	{ ashnojoe_adpcm_int},	/* interrupt function */
  	{ MSM5205_S48_4B},	/* 4KHz 4-bit */
  	{ 50 }			/* volume */
  };
  
  static struct YM2203interface ym2203_interface =
  {
  	1,
  	3000000,					/* ?? */
  	{ YM2203_VOL(100,100) },
  	{ 0 },
  	{ 0 },
  	{ writeA },
  	{ writeB },
  	{ irqhandler }
  };
  
  static DRIVER_INIT( ashnojoe )
  {
  	cpu_setbank(4, memory_region(REGION_SOUND1));
  }
  
  static MACHINE_DRIVER_START( ashnojoe )
  
  	/* basic machine hardware */
  	MDRV_CPU_ADD(M68000, 8000000)	/* 8 MHz? */
  	MDRV_CPU_MEMORY(ashnojoe_readmem,ashnojoe_writemem)
  	MDRV_CPU_VBLANK_INT(irq1_line_hold,1)
  
  	MDRV_CPU_ADD(Z80, 4000000)	/* 4 MHz ??? */
  	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)
  	MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
  	MDRV_CPU_PORTS(sound_readport,sound_writeport)
  
  	MDRV_FRAMES_PER_SECOND(60)
  	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
  
  	/* video hardware */
  	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
  	MDRV_SCREEN_SIZE(512, 512)
  	MDRV_VISIBLE_AREA(14*8, 50*8-1, 3*8, 29*8-1)
  
  	MDRV_GFXDECODE(ashnojoe_gfxdecodeinfo)
  	MDRV_PALETTE_LENGTH(0x1000/2)
  
  	MDRV_VIDEO_START(ashnojoe)
  	MDRV_VIDEO_UPDATE(ashnojoe)
  
  	/* sound hardware */
  	MDRV_SOUND_ADD(YM2203, ym2203_interface)
  	MDRV_SOUND_ADD(MSM5205, msm5205_interface)
  MACHINE_DRIVER_END
  
  ROM_START( ashnojoe )
  	ROM_REGION( 0xc0000, REGION_CPU1, 0 )     /* 68000 code */
  	ROM_LOAD16_BYTE( "5.bin", 0x00000, 0x10000, CRC(c61e1569) SHA1(422c18f5810539b5a9e3a9bd4e3b4d70bde8d1d5) )
  	ROM_LOAD16_BYTE( "6.bin", 0x00001, 0x10000, CRC(c0a16338) SHA1(fb127b9d38f2c9807b6e23ff71935fc8a22a2e8f) )
  	ROM_LOAD16_WORD_SWAP( "sj201-nw.bin", 0x80000, 0x40000, CRC(5a64ca42) SHA1(660b8bca21ef3c2230adce7cb7e7d1f018714f23) )
  
  	ROM_REGION( 0x10000, REGION_CPU2, 0 )     /* 32k for Z80 code */
  	ROM_LOAD( "9.bin", 0x0000, 0x8000, CRC(8767e212) SHA1(13bf927febedff9d7d164fbf0da7fb3a588c2a94) )
  
  	ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
  	ROM_LOAD( "8.bin", 0x00000, 0x10000, CRC(9bcb160e) SHA1(1677048e5ce26562ff7ba36fcc2d0ed5a652b91e) )
  	ROM_LOAD( "7.bin", 0x10000, 0x10000, CRC(7e1efc42) SHA1(e3c282072fdaa0b98c2a1bf25fd02c680d9ca4d7) )
  
  	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
  	ROM_LOAD( "4.bin", 0x00000, 0x10000, CRC(aa6336d3) SHA1(43f70cc3223f11d7929dd44b0edf0a31f5fe41c3) )
  	ROM_LOAD( "3.bin", 0x10000, 0x10000, CRC(7e2d86b5) SHA1(8b8d1b9240a700e29afc109eddf6e58a0a7666a4) )
  
  	ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE )
  	ROM_LOAD( "2.bin", 0x00000, 0x10000, CRC(c3254938) SHA1(fd57163f740cd4fdecca94cced91314c289741ae) )
  	ROM_LOAD( "1.bin", 0x10000, 0x10000, CRC(1bf585f0) SHA1(4003941636e7fded95e880109c3c9dd1d8f28b07) )
  
  	ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE )
  	ROM_LOAD16_WORD_SWAP( "sj402-nw.bin", 0x000000, 0x80000, CRC(b6d33d06) SHA1(688ccf467a5112ec522811894e2626ab5f155903) )
  	ROM_LOAD16_WORD_SWAP( "sj403-nw.bin", 0x080000, 0x80000, CRC(07143f56) SHA1(1b953c8826d3993a486eed6b9d94d37145fd2e79) )
  
  	ROM_REGION( 0x300000, REGION_GFX5, ROMREGION_DISPOSE )
  	ROM_LOAD16_WORD_SWAP( "sj404-nw.bin", 0x000000, 0x80000, CRC(8f134128) SHA1(026a6076d54cd5f1d06b29c51031cb79a6b2c11d) )
  	ROM_LOAD16_WORD_SWAP( "sj405-nw.bin", 0x080000, 0x80000, CRC(6fd81699) SHA1(8a4f9e47dd39b4b0213c3682da2221ca53bba658) )
  	ROM_LOAD16_WORD_SWAP( "sj406-nw.bin", 0x100000, 0x80000, CRC(634e33e6) SHA1(1d6a72a4ca80cd1c1fd6ce9359c304b45091cdfe) )
  	ROM_LOAD16_WORD_SWAP( "sj407-nw.bin", 0x180000, 0x80000, CRC(5c66ff06) SHA1(9923ba00679e1b47b5da63c1a13e0f8dd4c78bb5) )
  	ROM_LOAD16_WORD_SWAP( "sj408-nw.bin", 0x200000, 0x80000, CRC(6a3b1ea1) SHA1(e39a6e52d930f291bf237cf9db3d4b3d2fad53e0) )
  	ROM_LOAD16_WORD_SWAP( "sj409-nw.bin", 0x280000, 0x80000, CRC(d8764213) SHA1(89eadefb956863216c8e3d0380394aba35e8c856) )
  
  	ROM_REGION( 0x80000, REGION_SOUND1, 0 )   /* samples? */
  	ROM_LOAD( "sj401-nw.bin", 0x00000, 0x80000, CRC(25dfab59) SHA1(7d50159204ba05323a2442778f35192e66117dda) )
  ROM_END
  
  GAMEX( 1990, ashnojoe, 0, ashnojoe, ashnojoe, ashnojoe, ROT0, "WAVE / Taito Corporation", "Ashita no Joe (Japan)", GAME_IMPERFECT_SOUND )
  