text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.PlayerLoop.EarlyUpdate
  #include "UnityEngine/PlayerLoop/EarlyUpdate.hpp"
  // Including type: System.ValueType
  #include "System/ValueType.hpp"
  // Completed includes
  #include "beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(::UnityEngine::PlayerLoop::EarlyUpdate::UpdateCanvasRectTransform, "UnityEngine.PlayerLoop", "EarlyUpdate/UpdateCanvasRectTransform");
  // Type namespace: UnityEngine.PlayerLoop
  namespace UnityEngine::PlayerLoop {
    // Size: 0x0
    #pragma pack(push, 1)
    // WARNING Layout: Sequential may not be correctly taken into account!
    // Autogenerated type: UnityEngine.PlayerLoop.EarlyUpdate/UnityEngine.PlayerLoop.UpdateCanvasRectTransform
    // [TokenAttribute] Offset: FFFFFFFF
    // [RequiredByNativeCodeAttribute] Offset: 568320
    struct EarlyUpdate::UpdateCanvasRectTransform/*, public ::System::ValueType*/ {
      public:
      // Creating value type constructor for type: UpdateCanvasRectTransform
      constexpr UpdateCanvasRectTransform() noexcept {}
      // Creating interface conversion operator: operator ::System::ValueType
      operator ::System::ValueType() noexcept {
        return *reinterpret_cast<::System::ValueType*>(this);
      }
    }; // UnityEngine.PlayerLoop.EarlyUpdate/UnityEngine.PlayerLoop.UpdateCanvasRectTransform
    #pragma pack(pop)
  }
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  