text: import { meta } from "utils";
  import { mat4 } from "math";
  
  
  @meta.type("Tw2Bone")
  export class Tw2Bone
  {
  
      @meta.struct("Tw2GeometryBone")
      boneRes = null;
  
      @meta.list("Tw2BoneBinding")
      bindingArrays = [];
  
      @meta.matrix4
      localTransform = mat4.create();
  
      @meta.matrix4
      worldTransform = mat4.create();
  
      @meta.matrix4
      offsetTransform = mat4.create();
  
  }
  