text: #define GLI_INCLUDE_GL_NV_FRAMEBUFFER_BLIT
  
  enum Main {
  
    //GL_READ_FRAMEBUFFER_NV               = 0x8CA8,
    //GL_DRAW_FRAMEBUFFER_NV               = 0x8CA9,
    //GL_DRAW_FRAMEBUFFER_BINDING_NV       = 0x8CA6,
    //GL_READ_FRAMEBUFFER_BINDING_NV       = 0x8CAA,
  
  };
  
  void glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum[Main] filter);
  