text: /* Copyright 2020 Danny Nguyen <danny@keeb.io>
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <http://www.gnu.org/licenses/>.
   */
  #pragma once
  
  #include "bdn9.h"
  #include "quantum.h"
  
  /* This a shortcut to help you visually see your layout.
   *
   * The first section contains all of the arguments representing the physical
   * layout of the board and position of the keys.
   *
   * The second converts the arguments into a two-dimensional array which
   * represents the switch matrix.
   */
  #define LAYOUT( \
      KA1, KA2, KA3, \
      KB1, KB2, KB3, \
      KC1, KC2, KC3 \
  ) \
  { \
      { KA1, KA2, KA3 }, \
      { KB1, KB2, KB3 }, \
      { KC1, KC2, KC3 } \
  }
  