text: // C:\diabpsx\PSXSRC\MONSVIEW.CPP
  
  #include "types.h"
  
  // address: 0x800A06A4
  // line start: 130
  // line end:   216
  void DisplayMonsterTypes__Fv() {
  	// address: 0xFFFFFED8
  	// size: 0x100
  	auto char Text[256];
  	// register: 17
  	// size: 0xE0
  	register struct CBlocks *MBlocks;
  	// register: 20
  	// size: 0x1C
  	register struct CMonster *MyCMonst;
  	// register: 18
  	// size: 0x3C
  	register struct MonsterData *MyMonst;
  	// register: 17
  	// size: 0x6C
  	register struct TextDat *CMonstGraphics;
  	// register: 19
  	// size: 0x6C
  	register struct TextDat *ObjGraphics;
  	// register: 16
  	// size: 0x28
  	register struct POLY_FT4 *Ft4;
  	// register: 21
  	register int NumMons;
  	// register: 16
  	register int PhysFrame;
  	// register: 16
  	register int Creature;
  	// register: 16
  	// size: 0x6C
  	register struct CPad *P;
  	{
  		{
  			{
  				{
  					// register: 2
  					register char transfile;
  				}
  			}
  		}
  	}
  }
  
  
  