text: //
  //  fraPlayer.h
  //  Frankenstein
  //
  //  Created by Trenton Maki on 5/20/14.
  //  Copyright (c) 2014 Trenton Maki. All rights reserved.
  //
  
  #import <SpriteKit/SpriteKit.h>
  @class Physics;
  
  @interface Player : SKSpriteNode
  @property (nonatomic, assign) CGPoint desiredPosition;
  @property (nonatomic, assign) BOOL onGround;
  @property (nonatomic, assign) CGPoint velocity;
  -(void)moveLeft;
  -(void)moveRight;
  -(void)stop;
  -(id)initPlayer;
  -(void)update:(NSTimeInterval)delta withPhysics:(Physics*)physics;
  -(CGRect)collisionBoundingBox;
  +(instancetype)createPlayer;
  +(instancetype)createPlayerWithNode:(SKSpriteNode*)node;
  
  @end
  