text: #pragma once
  
  #include "OrthographicCamera.h"
  
  namespace Library
  {
  	class FirstPersonOrthographicCamera final : public OrthographicCamera
  	{
  	public:
  		FirstPersonOrthographicCamera(Game& game, float viewWidth = DefaultViewWidth, float viewHeight = DefaultViewHeight, float nearPlaneDistance = DefaultNearPlaneDistance, float farPlaneDistance = DefaultFarPlaneDistance);
  		OrthographicCamera(const OrthographicCamera&) = delete;
  		OrthographicCamera(OrthographicCamera&&) = delete;
  		OrthographicCamera& operator=(const OrthographicCamera&) = delete;
  		OrthographicCamera& operator=(OrthographicCamera&&) = default;
  		~FirstPersonOrthographicCamera() = default;
  	};
  }