text: /* ============================================================================
  * Copyright (c) 2009-2016 BlueQuartz Software, LLC
  *
  * Redistribution and use in source and binary forms, with or without modification,
  * are permitted provided that the following conditions are met:
  *
  * Redistributions of source code must retain the above copyright notice, this
  * list of conditions and the following disclaimer.
  *
  * Redistributions in binary form must reproduce the above copyright notice, this
  * list of conditions and the following disclaimer in the documentation and/or
  * other materials provided with the distribution.
  *
  * Neither the name of BlueQuartz Software, the US Air Force, nor the names of its
  * contributors may be used to endorse or promote products derived from this software
  * without specific prior written permission.
  *
  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
  * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *
  * The code contained herein was partially funded by the followig contracts:
  *    United States Air Force Prime Contract FA8650-07-D-5800
  *    United States Air Force Prime Contract FA8650-10-D-5210
  *    United States Prime Contract Navy N00173-07-C-2068
  *
  * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
  
  
  #pragma once
  
  #include <memory>
  #include <vector>
  
  #include <QtCore/QString>
  
  #include "EbsdLib/Core/EbsdLibConstants.h"
  #include "EbsdLib/EbsdLib.h"
  
  /**
   * @brief The TexturePreset class
   */
  class EbsdLib_EXPORT TexturePreset
  {
    public:
      using Self = TexturePreset;
      using Pointer = std::shared_ptr<Self>;
      using ConstPointer = std::shared_ptr<const Self>;
      using WeakPointer = std::weak_ptr<Self>;
      using ConstWeakPointer = std::weak_ptr<const Self>;
      static Pointer NullPointer();
  
      using Container = std::vector<Pointer>;
  
      static Pointer New();
  
      /**
       * @brief Returns the name of the class for TexturePreset
       */
      virtual QString getNameOfClass() const;
      /**
       * @brief Returns the name of the class for TexturePreset
       */
      static QString ClassName();
  
      static Pointer New(unsigned int xtal,
                         const QString& name,
                         double e1, double e2, double e3)
      {
        Pointer p (new TexturePreset);
        p->setCrystalStructure(xtal);
        p->setName(name);
        p->setEuler1(e1);
        p->setEuler2(e2);
        p->setEuler3(e3);
        return p;
      }
  
      virtual ~TexturePreset();
  
      /**
       * @brief Setter property for CrystalStructure
       */
      void setCrystalStructure(unsigned int value);
      /**
       * @brief Getter property for CrystalStructure
       * @return Value of CrystalStructure
       */
      unsigned int getCrystalStructure() const;
  
      /**
       * @brief Setter property for Name
       */
      void setName(const QString& value);
      /**
       * @brief Getter property for Name
       * @return Value of Name
       */
      QString getName() const;
  
      /**
       * @brief Setter property for Euler1
       */
      void setEuler1(double value);
      /**
       * @brief Getter property for Euler1
       * @return Value of Euler1
       */
      double getEuler1() const;
  
      /**
       * @brief Setter property for Euler2
       */
      void setEuler2(double value);
      /**
       * @brief Getter property for Euler2
       * @return Value of Euler2
       */
      double getEuler2() const;
  
      /**
       * @brief Setter property for Euler3
       */
      void setEuler3(double value);
      /**
       * @brief Getter property for Euler3
       * @return Value of Euler3
       */
      double getEuler3() const;
  
    protected:
      TexturePreset();
  
    public:
      TexturePreset(const TexturePreset&) = delete;  // Copy Constructor Not Implemented
      TexturePreset(TexturePreset&&) = delete;       // Move Constructor Not Implemented
      TexturePreset& operator=(const TexturePreset&) = delete; // Copy Assignment Not Implemented
      TexturePreset& operator=(TexturePreset&&) = delete;      // Move Assignment Not Implemented
  
    private:
      unsigned int m_CrystalStructure = {};
      QString m_Name = {};
      double m_Euler1 = {};
      double m_Euler2 = {};
      double m_Euler3 = {};
  };
  
  
  /**
   * @brief The CubicTexturePresets class
   */
  class EbsdLib_EXPORT CubicTexturePresets
  {
    public:
      virtual ~CubicTexturePresets();
      static TexturePreset::Container getTextures();
  
    protected:
      CubicTexturePresets();
  
    public:
      CubicTexturePresets(const CubicTexturePresets&) = delete;            // Copy Constructor Not Implemented
      CubicTexturePresets(CubicTexturePresets&&) = delete;                 // Move Constructor Not Implemented
      CubicTexturePresets& operator=(const CubicTexturePresets&) = delete; // Copy Assignment Not Implemented
      CubicTexturePresets& operator=(CubicTexturePresets&&) = delete;      // Move Assignment Not Implemented
  };
  
  /**
   * @brief The HexTexturePresets class
   */
  class EbsdLib_EXPORT HexTexturePresets
  {
    public:
      virtual ~HexTexturePresets();
      static TexturePreset::Container getTextures();
  
    protected:
      HexTexturePresets();
  
    public:
      HexTexturePresets(const HexTexturePresets&) = delete;            // Copy Constructor Not Implemented
      HexTexturePresets(HexTexturePresets&&) = delete;                 // Move Constructor Not Implemented
      HexTexturePresets& operator=(const HexTexturePresets&) = delete; // Copy Assignment Not Implemented
      HexTexturePresets& operator=(HexTexturePresets&&) = delete;      // Move Assignment Not Implemented
  };
  