text: #ifndef ASSETS_H
  #define ASSETS_H
  
  #include <SDL.h>
  
  #define ASSET_VERSIONS 2
  typedef enum {
  	ASSET_DEFAULT = 0,
  	ASSET_WHITE = 1
  } AssetVersion;
  
  typedef struct {
  	char* key;
  	SDL_Texture* textures[ASSET_VERSIONS];
  } Asset;
  
  //typedef struct {
  //	char* key;
  //	Mix_Chunk* sound;
  //} SoundAsset;
  
  extern void initAssets(void);
  extern SDL_Texture *getTexture(char *path);
  extern SDL_Texture *getTextureVersion(char *path, AssetVersion version);
  extern Asset getAsset(char *path);
  extern void shutdownAssets(void);
  //extern SoundAsset getSound(char *path);
  //extern void playOn(char* path, int channel);
  //extern void play(char* path);
  extern SDL_Texture *getTexture(char *path);
  
  #endif
  