text: // SIT255 Group Project Assignment
  
  
  #include "PlayerTankRotationComponent.h"
  
  UPlayerTankRotationComponent::UPlayerTankRotationComponent() {
      pitchVal = 0.f;
      yawVal = 0.f;
  }
  /*
  void UPlayerTankRotationComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
  {
      Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
  
      if (!UpdatedComponent || ShouldSkipUpdate(DeltaTime)) {
          return;
      }
  
      FRotator RotateValues = FRotator(pitchVal, yawVal, 0.f);
  
      FQuat QuatRotate = FQuat(RotateValues);
  
      rota
  
      AddActorLocalRotation(QuatRotate, false, 0, ETeleportType::None);
  
  
      if (!RotationThisFrame.IsNearlyZero()) {
          FHitResult Hit;
          SafeMoveUpdatedComponent(RotationThisFrame, UpdatedComponent->GetComponentRotation(), true, Hit);
      }
  }
  */