text: /*-*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
  
  /*  Monkey HTTP Server
   *  ==================
   *  Copyright 2001-2017 Eduardo Silva <eduardo@monkey.io>
   *
   *  Licensed under the Apache License, Version 2.0 (the "License");
   *  you may not use this file except in compliance with the License.
   *  You may obtain a copy of the License at
   *
   *      http://www.apache.org/licenses/LICENSE-2.0
   *
   *  Unless required by applicable law or agreed to in writing, software
   *  distributed under the License is distributed on an "AS IS" BASIS,
   *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   *  See the License for the specific language governing permissions and
   *  limitations under the License.
   */
  
  #ifndef MK_SLEEP_H
  #define MK_SLEEP_H
  
  #include <mk_core/mk_core_info.h>
  
  #ifdef __GNUC__      /* Heaven */
  #include <time.h>
  #include <unistd.h>
  #elif _WIN32        /* Not Heaven */
  
  /* WIN32 conversion */
  #define sleep(x)         _sleep(x * 1000)
  
  #define _WINSOCKAPI_
  #include <windows.h>	/* WinAPI */
  
  /* Windows sleep in 100ns units */
  static inline BOOLEAN nanosleep(LONGLONG ns){
  	/* Declarations */
  	HANDLE timer;	/* Timer handle */
  	LARGE_INTEGER li;	/* Time defintion */
  	/* Create timer */
  	if(!(timer = CreateWaitableTimer(NULL, TRUE, NULL)))
  		return FALSE;
  	/* Set timer properties */
  	li.QuadPart = -ns;
  	if(!SetWaitableTimer(timer, &li, 0, NULL, NULL, FALSE)){
  		CloseHandle(timer);
  		return FALSE;
  	}
  	/* Start & wait for timer */
  	WaitForSingleObject(timer, INFINITE);
  	/* Clean resources */
  	CloseHandle(timer);
  	/* Slept without problems */
  	return TRUE;
  }
  #endif
  
  #endif
  