text: #pragma once
  
  #include "../DXFramework/DXF.h"
  
  using namespace DirectX;
  
  
  class ColourTriangle : public BaseMesh
  {
  public:
  	ColourTriangle(ID3D11Device* device, ID3D11DeviceContext* deviceContext);
  	~ColourTriangle();
  
  	virtual void sendData(ID3D11DeviceContext* deviceContext, D3D_PRIMITIVE_TOPOLOGY top = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
  protected:
  	void initBuffers(ID3D11Device* device);
  };
  
  