text: #pragma once
  
  #include "il2cpp.h"
  
  void Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0___ctor (Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0_o* __this, const MethodInfo* method_info);
  void Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0___Setup_b__0 (Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0_o* __this, UnityEngine_Sprite_o* sprite, const MethodInfo* method_info);
  void Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0___Setup_b__1 (Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0_o* __this, const MethodInfo* method_info);
  void Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0___Setup_b__2 (Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0_o* __this, const MethodInfo* method_info);
  void Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0___Setup_b__3 (Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0_o* __this, UnityEngine_Sprite_o* sprite, const MethodInfo* method_info);
  void Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0___Setup_b__5 (Dpr_UI_ShopExchangeItemItem___c__DisplayClass6_0_o* __this, const MethodInfo* method_info);
  