text: /// <reference path="../../Phaser/Game.ts" />
  (function () {
      var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update);
      function preload() {
          game.load.image('backdrop', 'assets/pics/remember-me.jpg');
      }
      function create() {
          game.world.setSize(1920, 1200);
          game.add.sprite(0, 0, 'backdrop');
          //  Apply a 250% contrast filter to the entire game (this value can be tweened, modified in-game, etc)
          game.stage.css3.contrast = 250;
      }
      function update() {
          if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
              game.camera.x -= 4;
          } else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
              game.camera.x += 4;
          }
          if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
              game.camera.y -= 4;
          } else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
              game.camera.y += 4;
          }
      }
  })();
  