text: /*************************************************************************/
  /*  editor_feature_profile.h                                             */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef EDITOR_FEATURE_PROFILE_H
  #define EDITOR_FEATURE_PROFILE_H
  
  #include "core/object/reference.h"
  #include "core/os/file_access.h"
  #include "editor/editor_file_dialog.h"
  #include "scene/gui/dialogs.h"
  #include "scene/gui/option_button.h"
  #include "scene/gui/separator.h"
  #include "scene/gui/split_container.h"
  #include "scene/gui/tree.h"
  
  class EditorFeatureProfile : public Reference {
  	GDCLASS(EditorFeatureProfile, Reference);
  
  public:
  	enum Feature {
  		FEATURE_3D,
  		FEATURE_SCRIPT,
  		FEATURE_ASSET_LIB,
  		FEATURE_SCENE_TREE,
  		FEATURE_NODE_DOCK,
  		FEATURE_FILESYSTEM_DOCK,
  		FEATURE_IMPORT_DOCK,
  		FEATURE_MAX
  	};
  
  private:
  	Set<StringName> disabled_classes;
  	Set<StringName> disabled_editors;
  	Map<StringName, Set<StringName>> disabled_properties;
  
  	bool features_disabled[FEATURE_MAX];
  	static const char *feature_names[FEATURE_MAX];
  	static const char *feature_identifiers[FEATURE_MAX];
  
  	String _get_feature_name(Feature p_feature) { return get_feature_name(p_feature); }
  
  protected:
  	static void _bind_methods();
  
  public:
  	void set_disable_class(const StringName &p_class, bool p_disabled);
  	bool is_class_disabled(const StringName &p_class) const;
  
  	void set_disable_class_editor(const StringName &p_class, bool p_disabled);
  	bool is_class_editor_disabled(const StringName &p_class) const;
  
  	void set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled);
  	bool is_class_property_disabled(const StringName &p_class, const StringName &p_property) const;
  	bool has_class_properties_disabled(const StringName &p_class) const;
  
  	void set_disable_feature(Feature p_feature, bool p_disable);
  	bool is_feature_disabled(Feature p_feature) const;
  
  	Error save_to_file(const String &p_path);
  	Error load_from_file(const String &p_path);
  
  	static String get_feature_name(Feature p_feature);
  
  	EditorFeatureProfile();
  };
  
  VARIANT_ENUM_CAST(EditorFeatureProfile::Feature)
  
  class EditorFeatureProfileManager : public AcceptDialog {
  	GDCLASS(EditorFeatureProfileManager, AcceptDialog);
  
  	enum Action {
  		PROFILE_CLEAR,
  		PROFILE_SET,
  		PROFILE_IMPORT,
  		PROFILE_EXPORT,
  		PROFILE_NEW,
  		PROFILE_ERASE,
  		PROFILE_MAX
  	};
  
  	enum ClassOptions {
  		CLASS_OPTION_DISABLE_EDITOR
  	};
  
  	ConfirmationDialog *erase_profile_dialog;
  	ConfirmationDialog *new_profile_dialog;
  	LineEdit *new_profile_name;
  
  	LineEdit *current_profile_name;
  	OptionButton *profile_list;
  	Button *profile_actions[PROFILE_MAX];
  
  	HSplitContainer *h_split;
  
  	VBoxContainer *class_list_vbc;
  	Tree *class_list;
  	VBoxContainer *property_list_vbc;
  	Tree *property_list;
  	Label *no_profile_selected_help;
  
  	EditorFileDialog *import_profiles;
  	EditorFileDialog *export_profile;
  
  	void _profile_action(int p_action);
  	void _profile_selected(int p_what);
  
  	String current_profile;
  	void _update_profile_list(const String &p_select_profile = String());
  	void _update_selected_profile();
  	void _fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected);
  
  	Ref<EditorFeatureProfile> current;
  	Ref<EditorFeatureProfile> edited;
  
  	void _erase_selected_profile();
  	void _create_new_profile();
  	String _get_selected_profile();
  
  	void _import_profiles(const Vector<String> &p_paths);
  	void _export_profile(const String &p_path);
  
  	bool updating_features;
  
  	void _class_list_item_selected();
  	void _class_list_item_edited();
  	void _property_item_edited();
  	void _save_and_update();
  
  	Timer *update_timer;
  	void _emit_current_profile_changed();
  
  	static EditorFeatureProfileManager *singleton;
  
  protected:
  	static void _bind_methods();
  	void _notification(int p_what);
  
  public:
  	Ref<EditorFeatureProfile> get_current_profile();
  	void notify_changed();
  
  	static EditorFeatureProfileManager *get_singleton() { return singleton; }
  	EditorFeatureProfileManager();
  };
  
  #endif // EDITOR_FEATURE_PROFILE_H
  