text: /***
  *
  *	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
  *	
  *	This product contains software technology licensed from Id 
  *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
  *	All Rights Reserved.
  *
  *   Use, distribution, and modification of this source code and/or resulting
  *   object code is restricted to non-commercial enhancements to products from
  *   Valve LLC.  All other use, distribution, or modification is prohibited
  *   without written permission from Valve LLC.
  *
  ****/
  #if !defined( PARTICLEDEFH )
  #define PARTICLEDEFH
  #ifdef _WIN32
  #ifndef __MINGW32__
  #pragma once
  #endif /* not __MINGW32__ */
  #endif
  
  typedef enum {
  	pt_static, 
  	pt_grav,
  	pt_slowgrav,
  	pt_fire,
  	pt_explode,
  	pt_explode2,
  	pt_blob,
  	pt_blob2,
  	pt_vox_slowgrav,
  	pt_vox_grav,
  	pt_clientcustom   // Must have callback function specified
  } ptype_t;
  
  // !!! if this is changed, it must be changed in d_ifacea.h too !!!
  typedef struct particle_s
  {
  // driver-usable fields
  	vec3_t		org;
  	short		color;
  	short		packedColor;
  // drivers never touch the following fields
  	struct particle_s	*next;
  	vec3_t		vel;
  	float		ramp;
  	float		die;
  	ptype_t		type;
  	void		(*deathfunc)( struct particle_s *particle );
  
  	// for pt_clientcusttom, we'll call this function each frame
  	void		(*callback)( struct particle_s *particle, float frametime );
  	
  	// For deathfunc, etc.
  	unsigned char context;
  } particle_t;
  
  #endif
  