text: #include "ResourceFormatLoaderCrypto.hpp"
  
  
  #include <core/GodotGlobal.hpp>
  #include <core/CoreTypes.hpp>
  #include <core/Ref.hpp>
  #include <core/Godot.hpp>
  
  #include "__icalls.hpp"
  
  
  
  
  namespace godot {
  
  
  ResourceFormatLoaderCrypto::___method_bindings ResourceFormatLoaderCrypto::___mb = {};
  
  void ResourceFormatLoaderCrypto::___init_method_bindings() {
  }
  
  }