text: /******************************************************************************
   * Spine Runtimes Software License v2.5
   *
   * Copyright (c) 2013-2016, Esoteric Software
   * All rights reserved.
   *
   * You are granted a perpetual, non-exclusive, non-sublicensable, and
   * non-transferable license to use, install, execute, and perform the Spine
   * Runtimes software and derivative works solely for personal or internal
   * use. Without the written permission of Esoteric Software (see Section 2 of
   * the Spine Software License Agreement), you may not (a) modify, translate,
   * adapt, or develop new applications using the Spine Runtimes or otherwise
   * create derivative works or improvements of the Spine Runtimes or (b) remove,
   * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
   * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
   * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  #ifndef SPINE_COLOR_H
  #define SPINE_COLOR_H
  
  #include <spine/MathUtil.h>
  
  namespace spine {
  class SP_API Color : public SpineObject {
  public:
  	Color() : r(0), g(0), b(0), a(0) {
  	}
  
  	Color(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) {
  		clamp();
  	}
  
  	inline Color &set(float _r, float _g, float _b, float _a) {
  		this->r = _r;
  		this->g = _g;
  		this->b = _b;
  		this->a = _a;
  		clamp();
  		return *this;
  	}
  
  	inline Color &set(const Color &other) {
  		r = other.r;
  		g = other.g;
  		b = other.b;
  		a = other.a;
  		clamp();
  		return *this;
  	}
  
  	inline Color &add(float _r, float _g, float _b, float _a) {
  		this->r += _r;
  		this->g += _g;
  		this->b += _b;
  		this->a += _a;
  		clamp();
  		return *this;
  	}
  
  	inline Color &add(const Color &other) {
  		r += other.r;
  		g += other.g;
  		b += other.b;
  		a += other.a;
  		clamp();
  		return *this;
  	}
  
  	inline Color &clamp() {
  		r = MathUtil::clamp(this->r, 0, 1);
  		g = MathUtil::clamp(this->g, 0, 1);
  		b = MathUtil::clamp(this->b, 0, 1);
  		a = MathUtil::clamp(this->a, 0, 1);
  		return *this;
  	}
  
  	float r, g, b, a;
  };
  }
  
  
  #endif //SPINE_COLOR_H
  