text: #ifndef PAWN_H
  #define PAWN_H
  
  #include <iostream>
  #include <vector>
  #include "Square.h"
  #include "Pieces.h"
  
  class Pawn : public Pieces
  {
  public:
      Pawn(int);
      vector<Square> getMoves(Square cells[][8], int x, int y);
      sf::Texture blackPawn;
      sf::Texture whitePawn;
  
  protected:
  };
  
  #endif // PAWN_H
  