text: #ifndef __ENEMY_ENEMYBOSSCORE_H__
  #define __ENEMY_ENEMYBOSSCORE_H__
  
  #include "Enemy.h"
  
  
  class Enemy_Boss_Core : public Enemy
  {
  public:
  
  	// Constructor (x y coordinates in the world)
  	// Creates animation data and the collider
  	Enemy_Boss_Core(int x, int y);
  
  	// The enemy is going to perform a sinusoidal movement
  	void Update() override;
  
  private:
  	// The enemy animation
  	Animation ship;
  };
  
  #endif 
  