text: //Coded by Bane//
  #include <std.h>
  inherit ROOM;
  void create(){
      ::create();
      set_terrain(VILLAGE);
      set_travel(BACK_ALLEY);
      set_name("Dirt road");
      set_short("A dirt road");
      set_long(
          "%^BOLD%^A dirt road%^RESET%^
  You are standing on one of the back roads of Systyquah.  The "+
          "street leads off to the northeast, northwest and southeast "+
          "here.  You can see a large wooden hut to the east side of the "+
          "road.  You can see numerous trolls and other creatures "+
          "walking through the roads in troop formation, obviously "+
  	"preparing for a huge battle."
      );
      set_property("indoors",0);
      set_property("light",2);
      set_smell("default","The breeze carries a rank, nauseating smell.");
      set_listen("default","You hear the shouts of bugbears and troll war parties.");
      set_exits( ([
          "southeast":"/d/laerad/parnelli/systyquah/sys062",
  	"northeast":"/d/laerad/parnelli/systyquah/sys060",
  	"northwest":"/d/laerad/parnelli/systyquah/sys057"
      ]) );
  }
  void reset(){
      ::reset();
      if(!present("guard")){
  	new("/d/laerad/mon/trollg2")->move(this_object());
      }
  }
  