text: /*
   * Copyright 2005 Antoine Chavasse (a.chavasse@gmail.com)
   * Copyright 2008, 2011, 2012-2014 Stefan Dösinger for CodeWeavers
   * Copyright 2011-2014 Henri Verbeet for CodeWeavers
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   */
  #define COBJMACROS
  
  #include "wine/test.h"
  #include <limits.h>
  #include <math.h>
  #include "d3d.h"
  
  static BOOL is_ddraw64 = sizeof(DWORD) != sizeof(DWORD *);
  static DEVMODEW registry_mode;
  
  static HRESULT (WINAPI *pDwmIsCompositionEnabled)(BOOL *);
  
  #ifndef ARRAY_SIZE
  #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
  #endif
  
  struct vec2
  {
      float x, y;
  };
  
  struct vec3
  {
      float x, y, z;
  };
  
  struct vec4
  {
      float x, y, z, w;
  };
  
  struct create_window_thread_param
  {
      HWND window;
      HANDLE window_created;
      HANDLE destroy_window;
      HANDLE thread;
  };
  
  static BOOL compare_float(float f, float g, unsigned int ulps)
  {
      int x = *(int *)&f;
      int y = *(int *)&g;
  
      if (x < 0)
          x = INT_MIN - x;
      if (y < 0)
          y = INT_MIN - y;
  
      if (abs(x - y) > ulps)
          return FALSE;
  
      return TRUE;
  }
  
  static BOOL compare_vec4(const struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps)
  {
      return compare_float(vec->x, x, ulps)
              && compare_float(vec->y, y, ulps)
              && compare_float(vec->z, z, ulps)
              && compare_float(vec->w, w, ulps);
  }
  
  static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
  {
      if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
      c1 >>= 8; c2 >>= 8;
      if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
      c1 >>= 8; c2 >>= 8;
      if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
      c1 >>= 8; c2 >>= 8;
      if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
      return TRUE;
  }
  
  static IDirectDrawSurface4 *create_overlay(IDirectDraw4 *ddraw,
          unsigned int width, unsigned int height, DWORD format)
  {
      IDirectDrawSurface4 *surface;
      DDSURFACEDESC2 desc;
  
      memset(&desc, 0, sizeof(desc));
      desc.dwSize = sizeof(desc);
      desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
      desc.dwWidth = width;
      desc.dwHeight = height;
      desc.ddsCaps.dwCaps = DDSCAPS_OVERLAY;
      U4(desc).ddpfPixelFormat.dwSize = sizeof(U4(desc).ddpfPixelFormat);
      U4(desc).ddpfPixelFormat.dwFlags = DDPF_FOURCC;
      U4(desc).ddpfPixelFormat.dwFourCC = format;
  
      if (FAILED(IDirectDraw4_CreateSurface(ddraw, &desc, &surface, NULL)))
          return NULL;
      return surface;
  }
  
  static DWORD WINAPI create_window_thread_proc(void *param)
  {
      struct create_window_thread_param *p = param;
      DWORD res;
      BOOL ret;
  
      p->window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ret = SetEvent(p->window_created);
      ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
  
      for (;;)
      {
          MSG msg;
  
          while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE))
              DispatchMessageA(&msg);
          res = WaitForSingleObject(p->destroy_window, 100);
          if (res == WAIT_OBJECT_0)
              break;
          if (res != WAIT_TIMEOUT)
          {
              ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
              break;
          }
      }
  
      DestroyWindow(p->window);
  
      return 0;
  }
  
  static void create_window_thread(struct create_window_thread_param *p)
  {
      DWORD res, tid;
  
      p->window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
      ok(!!p->window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
      p->destroy_window = CreateEventA(NULL, FALSE, FALSE, NULL);
      ok(!!p->destroy_window, "CreateEvent failed, last error %#x.\n", GetLastError());
      p->thread = CreateThread(NULL, 0, create_window_thread_proc, p, 0, &tid);
      ok(!!p->thread, "Failed to create thread, last error %#x.\n", GetLastError());
      res = WaitForSingleObject(p->window_created, INFINITE);
      ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
  }
  
  static void destroy_window_thread(struct create_window_thread_param *p)
  {
      SetEvent(p->destroy_window);
      WaitForSingleObject(p->thread, INFINITE);
      CloseHandle(p->destroy_window);
      CloseHandle(p->window_created);
      CloseHandle(p->thread);
  }
  
  static IDirectDrawSurface4 *get_depth_stencil(IDirect3DDevice3 *device)
  {
      IDirectDrawSurface4 *rt, *ret;
      DDSCAPS2 caps = {DDSCAPS_ZBUFFER, 0, 0, {0}};
      HRESULT hr;
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get the render target, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetAttachedSurface(rt, &caps, &ret);
      ok(SUCCEEDED(hr) || hr == DDERR_NOTFOUND, "Failed to get the z buffer, hr %#x.\n", hr);
      IDirectDrawSurface4_Release(rt);
      return ret;
  }
  
  static HRESULT set_display_mode(IDirectDraw4 *ddraw, DWORD width, DWORD height)
  {
      if (SUCCEEDED(IDirectDraw4_SetDisplayMode(ddraw, width, height, 32, 0, 0)))
          return DD_OK;
      return IDirectDraw4_SetDisplayMode(ddraw, width, height, 24, 0, 0);
  }
  
  static D3DCOLOR get_surface_color(IDirectDrawSurface4 *surface, UINT x, UINT y)
  {
      RECT rect = {x, y, x + 1, y + 1};
      DDSURFACEDESC2 surface_desc;
      D3DCOLOR color;
      HRESULT hr;
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
  
      hr = IDirectDrawSurface4_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
      ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
      if (FAILED(hr))
          return 0xdeadbeef;
  
      color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff;
  
      hr = IDirectDrawSurface4_Unlock(surface, &rect);
      ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
  
      return color;
  }
  
  static HRESULT CALLBACK enum_z_fmt(DDPIXELFORMAT *format, void *ctx)
  {
      DDPIXELFORMAT *z_fmt = ctx;
  
      if (U1(*format).dwZBufferBitDepth > U1(*z_fmt).dwZBufferBitDepth)
          *z_fmt = *format;
  
      return DDENUMRET_OK;
  }
  
  static IDirectDraw4 *create_ddraw(void)
  {
      IDirectDraw4 *ddraw4;
      IDirectDraw *ddraw1;
      HRESULT hr;
  
      if (FAILED(DirectDrawCreate(NULL, &ddraw1, NULL)))
          return NULL;
  
      hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw4, (void **)&ddraw4);
      IDirectDraw_Release(ddraw1);
      if (FAILED(hr))
          return NULL;
  
      return ddraw4;
  }
  
  static IDirect3DDevice3 *create_device(HWND window, DWORD coop_level)
  {
      IDirectDrawSurface4 *surface, *ds;
      IDirect3DDevice3 *device = NULL;
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw4;
      DDPIXELFORMAT z_fmt;
      IDirect3D3 *d3d3;
      HRESULT hr;
  
      if (!(ddraw4 = create_ddraw()))
          return NULL;
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, coop_level);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
      surface_desc.dwWidth = 640;
      surface_desc.dwHeight = 480;
  
      hr = IDirectDraw4_CreateSurface(ddraw4, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      if (coop_level & DDSCL_NORMAL)
      {
          IDirectDrawClipper *clipper;
  
          hr = IDirectDraw4_CreateClipper(ddraw4, 0, &clipper, NULL);
          ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
          hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
          ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
          hr = IDirectDrawSurface4_SetClipper(surface, clipper);
          ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr);
          IDirectDrawClipper_Release(clipper);
      }
  
      hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirect3D3, (void **)&d3d3);
      IDirectDraw4_Release(ddraw4);
      if (FAILED(hr))
      {
          IDirectDrawSurface4_Release(surface);
          return NULL;
      }
  
      memset(&z_fmt, 0, sizeof(z_fmt));
      hr = IDirect3D3_EnumZBufferFormats(d3d3, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
      if (FAILED(hr) || !z_fmt.dwSize)
      {
          IDirect3D3_Release(d3d3);
          IDirectDrawSurface4_Release(surface);
          return NULL;
      }
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
      U4(surface_desc).ddpfPixelFormat = z_fmt;
      surface_desc.dwWidth = 640;
      surface_desc.dwHeight = 480;
      hr = IDirectDraw4_CreateSurface(ddraw4, &surface_desc, &ds, NULL);
      ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
      if (FAILED(hr))
      {
          IDirect3D3_Release(d3d3);
          IDirectDrawSurface4_Release(surface);
          return NULL;
      }
  
      hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
      ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
      IDirectDrawSurface4_Release(ds);
      if (FAILED(hr))
      {
          IDirect3D3_Release(d3d3);
          IDirectDrawSurface4_Release(surface);
          return NULL;
      }
  
      hr = IDirect3D3_CreateDevice(d3d3, &IID_IDirect3DHALDevice, surface, &device, NULL);
      IDirect3D3_Release(d3d3);
      IDirectDrawSurface4_Release(surface);
      if (FAILED(hr))
          return NULL;
  
      return device;
  }
  
  static IDirect3DViewport3 *create_viewport(IDirect3DDevice3 *device, UINT x, UINT y, UINT w, UINT h)
  {
      IDirect3DViewport3 *viewport;
      D3DVIEWPORT2 vp;
      IDirect3D3 *d3d;
      HRESULT hr;
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL);
      ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_AddViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
      memset(&vp, 0, sizeof(vp));
      vp.dwSize = sizeof(vp);
      vp.dwX = x;
      vp.dwY = y;
      vp.dwWidth = w;
      vp.dwHeight = h;
      vp.dvClipX = -1.0f;
      vp.dvClipY =  1.0f;
      vp.dvClipWidth = 2.0f;
      vp.dvClipHeight = 2.0f;
      vp.dvMinZ = 0.0f;
      vp.dvMaxZ = 1.0f;
      hr = IDirect3DViewport3_SetViewport2(viewport, &vp);
      ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
  
      return viewport;
  }
  
  static void destroy_viewport(IDirect3DDevice3 *device, IDirect3DViewport3 *viewport)
  {
      HRESULT hr;
  
      hr = IDirect3DDevice3_DeleteViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
      IDirect3DViewport3_Release(viewport);
  }
  
  static IDirect3DMaterial3 *create_material(IDirect3DDevice3 *device, D3DMATERIAL *mat)
  {
      IDirect3DMaterial3 *material;
      IDirect3D3 *d3d;
      HRESULT hr;
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3D3_CreateMaterial(d3d, &material, NULL);
      ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
      hr = IDirect3DMaterial3_SetMaterial(material, mat);
      ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
  
      return material;
  }
  
  static IDirect3DMaterial3 *create_diffuse_material(IDirect3DDevice3 *device, float r, float g, float b, float a)
  {
      D3DMATERIAL mat;
  
      memset(&mat, 0, sizeof(mat));
      mat.dwSize = sizeof(mat);
      U1(U(mat).diffuse).r = r;
      U2(U(mat).diffuse).g = g;
      U3(U(mat).diffuse).b = b;
      U4(U(mat).diffuse).a = a;
  
      return create_material(device, &mat);
  }
  
  static IDirect3DMaterial3 *create_specular_material(IDirect3DDevice3 *device,
          float r, float g, float b, float a, float power)
  {
      D3DMATERIAL mat;
  
      memset(&mat, 0, sizeof(mat));
      mat.dwSize = sizeof(mat);
      U1(U2(mat).specular).r = r;
      U2(U2(mat).specular).g = g;
      U3(U2(mat).specular).b = b;
      U4(U2(mat).specular).a = a;
      U4(mat).power = power;
  
      return create_material(device, &mat);
  }
  
  static IDirect3DMaterial3 *create_emissive_material(IDirect3DDevice3 *device, float r, float g, float b, float a)
  {
      D3DMATERIAL mat;
  
      memset(&mat, 0, sizeof(mat));
      mat.dwSize = sizeof(mat);
      U1(U3(mat).emissive).r = r;
      U2(U3(mat).emissive).g = g;
      U3(U3(mat).emissive).b = b;
      U4(U3(mat).emissive).a = a;
  
      return create_material(device, &mat);
  }
  
  static void destroy_material(IDirect3DMaterial3 *material)
  {
      IDirect3DMaterial3_Release(material);
  }
  
  struct message
  {
      UINT message;
      BOOL check_wparam;
      WPARAM expect_wparam;
  };
  
  static const struct message *expect_messages;
  
  static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
  {
      if (expect_messages && message == expect_messages->message)
      {
          if (expect_messages->check_wparam)
              ok (wparam == expect_messages->expect_wparam,
                      "Got unexpected wparam %lx for message %x, expected %lx.\n",
                      wparam, message, expect_messages->expect_wparam);
  
          ++expect_messages;
      }
  
      return DefWindowProcA(hwnd, message, wparam, lparam);
  }
  
  /* Set the wndproc back to what ddraw expects it to be, and release the ddraw
   * interface. This prevents subsequent SetCooperativeLevel() calls on a
   * different window from failing with DDERR_HWNDALREADYSET. */
  static void fix_wndproc(HWND window, LONG_PTR proc)
  {
      IDirectDraw4 *ddraw;
      HRESULT hr;
  
      if (!(ddraw = create_ddraw()))
          return;
  
      SetWindowLongPtrA(window, GWLP_WNDPROC, proc);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      IDirectDraw4_Release(ddraw);
  }
  
  static void test_process_vertices(void)
  {
      IDirect3DVertexBuffer *src_vb, *dst_vb;
      IDirect3DViewport3 *viewport;
      D3DVERTEXBUFFERDESC vb_desc;
      IDirect3DDevice3 *device;
      struct vec3 *src_data;
      struct vec4 *dst_data;
      IDirect3D3 *d3d3;
      D3DVIEWPORT2 vp2;
      D3DVIEWPORT vp1;
      HWND window;
      HRESULT hr;
  
      static D3DMATRIX identity =
      {
          1.0f, 0.0f, 0.0f, 0.0f,
          0.0f, 1.0f, 0.0f, 0.0f,
          0.0f, 0.0f, 1.0f, 0.0f,
          0.0f, 0.0f, 0.0f, 1.0f,
      };
      static D3DMATRIX projection =
      {
          1.0f, 0.0f, 0.0f, 0.0f,
          0.0f, 1.0f, 0.0f, 0.0f,
          0.0f, 0.0f, 1.0f, 0.0f,
          6.0f, 7.0f, 8.0f, 1.0f,
      };
  
      window = CreateWindowA("static", "d3d7_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d3);
      ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
  
      memset(&vb_desc, 0, sizeof(vb_desc));
      vb_desc.dwSize = sizeof(vb_desc);
      vb_desc.dwFVF = D3DFVF_XYZ;
      vb_desc.dwNumVertices = 3;
      hr = IDirect3D3_CreateVertexBuffer(d3d3, &vb_desc, &src_vb, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to create source vertex buffer, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_Lock(src_vb, DDLOCK_WRITEONLY, (void **)&src_data, NULL);
      ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr);
      src_data[0].x = -1.0f;
      src_data[0].y = -1.0f;
      src_data[0].z = -1.0f;
      src_data[1].x = 0.0f;
      src_data[1].y = 0.0f;
      src_data[1].z = 0.0f;
      src_data[2].x = 1.0f;
      src_data[2].y = 1.0f;
      src_data[2].z = 1.0f;
      hr = IDirect3DVertexBuffer_Unlock(src_vb);
      ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr);
  
      memset(&vb_desc, 0, sizeof(vb_desc));
      vb_desc.dwSize = sizeof(vb_desc);
      vb_desc.dwFVF = D3DFVF_XYZRHW;
      vb_desc.dwNumVertices = 3;
      hr = IDirect3D3_CreateVertexBuffer(d3d3, &vb_desc, &dst_vb, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to create destination vertex buffer, hr %#x.\n", hr);
  
      hr = IDirect3D3_CreateViewport(d3d3, &viewport, NULL);
      ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_AddViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
      vp2.dwSize = sizeof(vp2);
      vp2.dwX = 10;
      vp2.dwY = 20;
      vp2.dwWidth = 100;
      vp2.dwHeight = 200;
      vp2.dvClipX = 2.0f;
      vp2.dvClipY = 3.0f;
      vp2.dvClipWidth = 4.0f;
      vp2.dvClipHeight = 5.0f;
      vp2.dvMinZ = -2.0f;
      vp2.dvMaxZ = 3.0f;
      hr = IDirect3DViewport3_SetViewport2(viewport, &vp2);
      ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &identity);
      ok(SUCCEEDED(hr), "Failed to set world transformation, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &identity);
      ok(SUCCEEDED(hr), "Failed to set view transformation, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &identity);
      ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
      ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
      ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
      ok(compare_vec4(&dst_data[0], -6.500e+1f, +1.800e+2f, +2.000e-1f, +1.000e+0f, 4096),
              "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
      ok(compare_vec4(&dst_data[1], -4.000e+1f, +1.400e+2f, +4.000e-1f, +1.000e+0f, 4096),
              "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
      ok(compare_vec4(&dst_data[2], -1.500e+1f, +1.000e+2f, +6.000e-1f, +1.000e+0f, 4096),
              "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
      hr = IDirect3DVertexBuffer_Unlock(dst_vb);
      ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_MultiplyTransform(device, D3DTRANSFORMSTATE_PROJECTION, &projection);
      ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
      ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
      ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
      ok(compare_vec4(&dst_data[0], +8.500e+1f, -1.000e+2f, +1.800e+0f, +1.000e+0f, 4096),
              "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
      ok(compare_vec4(&dst_data[1], +1.100e+2f, -1.400e+2f, +2.000e+0f, +1.000e+0f, 4096),
              "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
      ok(compare_vec4(&dst_data[2], +1.350e+2f, -1.800e+2f, +2.200e+0f, +1.000e+0f, 4096),
              "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
      hr = IDirect3DVertexBuffer_Unlock(dst_vb);
      ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
  
      vp2.dwSize = sizeof(vp2);
      vp2.dwX = 30;
      vp2.dwY = 40;
      vp2.dwWidth = 90;
      vp2.dwHeight = 80;
      vp2.dvClipX = 4.0f;
      vp2.dvClipY = 6.0f;
      vp2.dvClipWidth = 2.0f;
      vp2.dvClipHeight = 4.0f;
      vp2.dvMinZ = 3.0f;
      vp2.dvMaxZ = -2.0f;
      hr = IDirect3DViewport3_SetViewport2(viewport, &vp2);
      ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
      ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
      ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
      ok(compare_vec4(&dst_data[0], +7.500e+1f, +4.000e+1f, -8.000e-1f, +1.000e+0f, 4096),
              "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
      ok(compare_vec4(&dst_data[1], +1.200e+2f, +2.000e+1f, -1.000e+0f, +1.000e+0f, 4096),
              "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
      ok(compare_vec4(&dst_data[2], +1.650e+2f, +0.000e+0f, -1.200e+0f, +1.000e+0f, 4096),
              "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
      hr = IDirect3DVertexBuffer_Unlock(dst_vb);
      ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
  
      vp1.dwSize = sizeof(vp1);
      vp1.dwX = 30;
      vp1.dwY = 40;
      vp1.dwWidth = 90;
      vp1.dwHeight = 80;
      vp1.dvScaleX = 7.0f;
      vp1.dvScaleY = 2.0f;
      vp1.dvMaxX = 6.0f;
      vp1.dvMaxY = 10.0f;
      vp1.dvMinZ = -2.0f;
      vp1.dvMaxZ = 3.0f;
      hr = IDirect3DViewport3_SetViewport(viewport, &vp1);
      ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0);
      ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL);
      ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
      ok(compare_vec4(&dst_data[0], +1.100e+2f, +6.800e+1f, +7.000e+0f, +1.000e+0f, 4096),
              "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
      ok(compare_vec4(&dst_data[1], +1.170e+2f, +6.600e+1f, +8.000e+0f, +1.000e+0f, 4096),
              "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
      ok(compare_vec4(&dst_data[2], +1.240e+2f, +6.400e+1f, +9.000e+0f, +1.000e+0f, 4096),
              "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
              dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
      hr = IDirect3DVertexBuffer_Unlock(dst_vb);
      ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_DeleteViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
  
      IDirect3DVertexBuffer_Release(dst_vb);
      IDirect3DVertexBuffer_Release(src_vb);
      IDirect3DViewport3_Release(viewport);
      IDirect3D3_Release(d3d3);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static void test_coop_level_create_device_window(void)
  {
      HWND focus_window, device_window;
      IDirectDraw4 *ddraw;
      HRESULT hr;
  
      focus_window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL | DDSCL_FULLSCREEN);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr == DDERR_NOFOCUSWINDOW || broken(hr == DDERR_INVALIDPARAMS), "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
  
      /* Windows versions before 98 / NT5 don't support DDSCL_CREATEDEVICEWINDOW. */
      if (broken(hr == DDERR_INVALIDPARAMS))
      {
          win_skip("DDSCL_CREATEDEVICEWINDOW not supported, skipping test.\n");
          IDirectDraw4_Release(ddraw);
          DestroyWindow(focus_window);
          return;
      }
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_SETFOCUSWINDOW
              | DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr == DDERR_NOHWND, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!!device_window, "Device window not found.\n");
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW
              | DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!!device_window, "Device window not found.\n");
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr == DDERR_NOFOCUSWINDOW, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!device_window, "Unexpected device window found.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
      ok(!!device_window, "Device window not found.\n");
  
      IDirectDraw4_Release(ddraw);
      DestroyWindow(focus_window);
  }
  
  static void test_clipper_blt(void)
  {
      IDirectDrawSurface4 *src_surface, *dst_surface;
      RECT client_rect, src_rect;
      IDirectDrawClipper *clipper;
      DDSURFACEDESC2 surface_desc;
      unsigned int i, j, x, y;
      IDirectDraw4 *ddraw;
      RGNDATA *rgn_data;
      D3DCOLOR color;
      ULONG refcount;
      HRGN r1, r2;
      HWND window;
      DDBLTFX fx;
      HRESULT hr;
      DWORD *ptr;
      DWORD ret;
  
      static const DWORD src_data[] =
      {
          0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
          0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
          0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
      };
      static const D3DCOLOR expected1[] =
      {
          0x000000ff, 0x0000ff00, 0x00000000, 0x00000000,
          0x000000ff, 0x0000ff00, 0x00000000, 0x00000000,
          0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff,
          0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff,
      };
      /* Nvidia on Windows seems to have an off-by-one error
       * when processing source rectangles. Our left = 1 and
       * right = 5 input reads from x = {1, 2, 3}. x = 4 is
       * read as well, but only for the edge pixels on the
       * output image. The bug happens on the y axis as well,
       * but we only read one row there, and all source rows
       * contain the same data. This bug is not dependent on
       * the presence of a clipper. */
      static const D3DCOLOR expected1_broken[] =
      {
          0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
          0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
          0x00000000, 0x00000000, 0x00ff0000, 0x00ff0000,
          0x00000000, 0x00000000, 0x0000ff00, 0x00ff0000,
      };
      static const D3DCOLOR expected2[] =
      {
          0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
          0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
          0x00000000, 0x00000000, 0x000000ff, 0x000000ff,
          0x00000000, 0x00000000, 0x000000ff, 0x000000ff,
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              10, 10, 640, 480, 0, 0, 0, 0);
      ShowWindow(window, SW_SHOW);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      ret = GetClientRect(window, &client_rect);
      ok(ret, "Failed to get client rect.\n");
      ret = MapWindowPoints(window, NULL, (POINT *)&client_rect, 2);
      ok(ret, "Failed to map client rect.\n");
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      hr = IDirectDraw4_CreateClipper(ddraw, 0, &clipper, NULL);
      ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
      hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
      ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
      ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
      hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
      ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
      rgn_data = HeapAlloc(GetProcessHeap(), 0, ret);
      hr = IDirectDrawClipper_GetClipList(clipper, NULL, rgn_data, &ret);
      ok(SUCCEEDED(hr), "Failed to get clip list, hr %#x.\n", hr);
      ok(rgn_data->rdh.dwSize == sizeof(rgn_data->rdh), "Got unexpected structure size %#x.\n", rgn_data->rdh.dwSize);
      ok(rgn_data->rdh.iType == RDH_RECTANGLES, "Got unexpected type %#x.\n", rgn_data->rdh.iType);
      ok(rgn_data->rdh.nCount >= 1, "Got unexpected count %u.\n", rgn_data->rdh.nCount);
      ok(EqualRect(&rgn_data->rdh.rcBound, &client_rect),
              "Got unexpected bounding rect %s, expected %s.\n",
              wine_dbgstr_rect(&rgn_data->rdh.rcBound), wine_dbgstr_rect(&client_rect));
      HeapFree(GetProcessHeap(), 0, rgn_data);
  
      r1 = CreateRectRgn(0, 0, 320, 240);
      ok(!!r1, "Failed to create region.\n");
      r2 = CreateRectRgn(320, 240, 640, 480);
      ok(!!r2, "Failed to create region.\n");
      CombineRgn(r1, r1, r2, RGN_OR);
      ret = GetRegionData(r1, 0, NULL);
      rgn_data = HeapAlloc(GetProcessHeap(), 0, ret);
      ret = GetRegionData(r1, ret, rgn_data);
      ok(!!ret, "Failed to get region data.\n");
  
      DeleteObject(r2);
      DeleteObject(r1);
  
      hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0);
      ok(hr == DDERR_CLIPPERISUSINGHWND, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
      hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0);
      ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr);
  
      HeapFree(GetProcessHeap(), 0, rgn_data);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      surface_desc.dwWidth = 640;
      surface_desc.dwHeight = 480;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src_surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create source surface, hr %#x.\n", hr);
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
  
      memset(&fx, 0, sizeof(fx));
      fx.dwSize = sizeof(fx);
      hr = IDirectDrawSurface4_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_Lock(src_surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
      ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr);
      ok(U1(surface_desc).lPitch == 2560, "Got unexpected surface pitch %u.\n", U1(surface_desc).lPitch);
      ptr = surface_desc.lpSurface;
      memcpy(&ptr[   0], &src_data[ 0], 6 * sizeof(DWORD));
      memcpy(&ptr[ 640], &src_data[ 6], 6 * sizeof(DWORD));
      memcpy(&ptr[1280], &src_data[12], 6 * sizeof(DWORD));
      hr = IDirectDrawSurface4_Unlock(src_surface, NULL);
      ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_SetClipper(dst_surface, clipper);
      ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr);
  
      SetRect(&src_rect, 1, 1, 5, 2);
      hr = IDirectDrawSurface4_Blt(dst_surface, NULL, src_surface, &src_rect, DDBLT_WAIT, NULL);
      ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
      for (i = 0; i < 4; ++i)
      {
          for (j = 0; j < 4; ++j)
          {
              x = 80 * ((2 * j) + 1);
              y = 60 * ((2 * i) + 1);
              color = get_surface_color(dst_surface, x, y);
              ok(compare_color(color, expected1[i * 4 + j], 1)
                      || broken(compare_color(color, expected1_broken[i * 4 + j], 1)),
                      "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected1[i * 4 + j], x, y, color);
          }
      }
  
      U5(fx).dwFillColor = 0xff0000ff;
      hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
      for (i = 0; i < 4; ++i)
      {
          for (j = 0; j < 4; ++j)
          {
              x = 80 * ((2 * j) + 1);
              y = 60 * ((2 * i) + 1);
              color = get_surface_color(dst_surface, x, y);
              ok(compare_color(color, expected2[i * 4 + j], 1),
                      "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected2[i * 4 + j], x, y, color);
          }
      }
  
      hr = IDirectDrawSurface4_BltFast(dst_surface, 0, 0, src_surface, NULL, DDBLTFAST_WAIT);
      ok(hr == DDERR_BLTFASTCANTCLIP, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
      ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
      hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
      ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
      DestroyWindow(window);
      hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
      ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
      hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
      ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
      hr = IDirectDrawClipper_SetClipList(clipper, NULL, 0);
      ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr);
      hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
      ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
  
      IDirectDrawSurface4_Release(dst_surface);
      IDirectDrawSurface4_Release(src_surface);
      refcount = IDirectDrawClipper_Release(clipper);
      ok(!refcount, "Clipper has %u references left.\n", refcount);
      IDirectDraw4_Release(ddraw);
  }
  
  static void test_coop_level_d3d_state(void)
  {
      D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      IDirectDrawSurface4 *rt, *surface;
      IDirect3DViewport3 *viewport;
      IDirect3DDevice3 *device;
      IDirectDraw4 *ddraw;
      IDirect3D3 *d3d;
      D3DCOLOR color;
      DWORD value;
      HWND window;
      HRESULT hr;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      viewport = create_viewport(device, 0, 0, 640, 480);
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
      hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
      ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
      ok(!!value, "Got unexpected z-enable state %#x.\n", value);
      hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
      ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
      ok(!value, "Got unexpected alpha blend enable state %#x.\n", value);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
      ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      color = get_surface_color(rt, 320, 240);
      ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(rt);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_RestoreAllSurfaces(ddraw);
      ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
      IDirectDraw4_Release(ddraw);
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &surface);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
      ok(surface == rt, "Got unexpected surface %p.\n", surface);
      hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
      ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
      ok(!!value, "Got unexpected z-enable state %#x.\n", value);
      hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
      ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
      ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      color = get_surface_color(rt, 320, 240);
      ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
  
      destroy_viewport(device, viewport);
      IDirectDrawSurface4_Release(surface);
      IDirectDrawSurface4_Release(rt);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static void test_surface_interface_mismatch(void)
  {
      IDirectDraw4 *ddraw = NULL;
      IDirect3D3 *d3d = NULL;
      IDirectDrawSurface4 *surface = NULL, *ds;
      IDirectDrawSurface3 *surface3 = NULL;
      IDirect3DDevice3 *device = NULL;
      IDirect3DViewport3 *viewport = NULL;
      DDSURFACEDESC2 surface_desc;
      DDPIXELFORMAT z_fmt;
      ULONG refcount;
      HRESULT hr;
      D3DCOLOR color;
      HWND window;
      D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
      surface_desc.dwWidth = 640;
      surface_desc.dwHeight = 480;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3);
      ok(SUCCEEDED(hr), "Failed to QI IDirectDrawSurface3, hr %#x.\n", hr);
  
      if (FAILED(IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d)))
      {
          skip("D3D interface is not available, skipping test.\n");
          goto cleanup;
      }
  
      memset(&z_fmt, 0, sizeof(z_fmt));
      hr = IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
      if (FAILED(hr) || !z_fmt.dwSize)
      {
          skip("No depth buffer formats available, skipping test.\n");
          goto cleanup;
      }
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
      U4(surface_desc).ddpfPixelFormat = z_fmt;
      surface_desc.dwWidth = 640;
      surface_desc.dwHeight = 480;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &ds, NULL);
      ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
      if (FAILED(hr))
          goto cleanup;
  
      /* Using a different surface interface version still works */
      hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds);
      ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
      refcount = IDirectDrawSurface4_Release(ds);
      ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
      if (FAILED(hr))
          goto cleanup;
  
      /* Here too */
      hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, (IDirectDrawSurface4 *)surface3, &device, NULL);
      ok(SUCCEEDED(hr), "Failed to create d3d device.\n");
      if (FAILED(hr))
          goto cleanup;
  
      viewport = create_viewport(device, 0, 0, 640, 480);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      color = get_surface_color(surface, 320, 240);
      ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
  
  cleanup:
      if (viewport)
          destroy_viewport(device, viewport);
      if (surface3) IDirectDrawSurface3_Release(surface3);
      if (surface) IDirectDrawSurface4_Release(surface);
      if (device) IDirect3DDevice3_Release(device);
      if (d3d) IDirect3D3_Release(d3d);
      if (ddraw) IDirectDraw4_Release(ddraw);
      DestroyWindow(window);
  }
  
  static void test_coop_level_threaded(void)
  {
      struct create_window_thread_param p;
      IDirectDraw4 *ddraw;
      HRESULT hr;
  
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      create_window_thread(&p);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, p.window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      IDirectDraw4_Release(ddraw);
      destroy_window_thread(&p);
  }
  
  static void test_depth_blit(void)
  {
      static struct
      {
          float x, y, z;
          DWORD color;
      }
      quad1[] =
      {
          { -1.0,  1.0, 0.50f, 0xff00ff00},
          {  1.0,  1.0, 0.50f, 0xff00ff00},
          { -1.0, -1.0, 0.50f, 0xff00ff00},
          {  1.0, -1.0, 0.50f, 0xff00ff00},
      };
      static const D3DCOLOR expected_colors[4][4] =
      {
          {0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00},
          {0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00},
          {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
          {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
      };
      DDSURFACEDESC2 ddsd_new, ddsd_existing;
  
      IDirect3DDevice3 *device;
      IDirectDrawSurface4 *ds1, *ds2, *ds3, *rt;
      IDirect3DViewport3 *viewport;
      RECT src_rect, dst_rect;
      unsigned int i, j;
      D3DCOLOR color;
      HRESULT hr;
      IDirect3D3 *d3d;
      IDirectDraw4 *ddraw;
      DDBLTFX fx;
      HWND window;
      D3DRECT d3drect;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
  
      ds1 = get_depth_stencil(device);
  
      memset(&ddsd_new, 0, sizeof(ddsd_new));
      ddsd_new.dwSize = sizeof(ddsd_new);
      memset(&ddsd_existing, 0, sizeof(ddsd_existing));
      ddsd_existing.dwSize = sizeof(ddsd_existing);
      hr = IDirectDrawSurface4_GetSurfaceDesc(ds1, &ddsd_existing);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ddsd_new.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
      ddsd_new.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
      ddsd_new.dwWidth = ddsd_existing.dwWidth;
      ddsd_new.dwHeight = ddsd_existing.dwHeight;
      U4(ddsd_new).ddpfPixelFormat = U4(ddsd_existing).ddpfPixelFormat;
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd_new, &ds2, NULL);
      ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr);
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd_new, &ds3, NULL);
      ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr);
      IDirectDraw4_Release(ddraw);
  
      viewport = create_viewport(device, 0, 0, ddsd_existing.dwWidth, ddsd_existing.dwHeight);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
      ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
      ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr);
  
      U1(d3drect).x1 = U2(d3drect).y1 = 0;
      U3(d3drect).x2 = ddsd_existing.dwWidth; U4(d3drect).y2 = ddsd_existing.dwHeight;
      hr = IDirect3DViewport3_Clear2(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER, 0, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear the z buffer, hr %#x.\n", hr);
  
      /* Partial blit. */
      SetRect(&src_rect, 0, 0, 320, 240);
      SetRect(&dst_rect, 0, 0, 320, 240);
      hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      /* Different locations. */
      SetRect(&src_rect, 0, 0, 320, 240);
      SetRect(&dst_rect, 320, 240, 640, 480);
      hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      /* Streched. */
      SetRect(&src_rect, 0, 0, 320, 240);
      SetRect(&dst_rect, 0, 0, 640, 480);
      hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      /* Flipped. */
      SetRect(&src_rect, 0, 480, 640, 0);
      SetRect(&dst_rect, 0, 0, 640, 480);
      hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
      ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
      SetRect(&src_rect, 0, 0, 640, 480);
      SetRect(&dst_rect, 0, 480, 640, 0);
      hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
      ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
      /* Full, explicit. */
      SetRect(&src_rect, 0, 0, 640, 480);
      SetRect(&dst_rect, 0, 0, 640, 480);
      hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      /* Depth -> color blit: Succeeds on Win7 + Radeon HD 5700, fails on WinXP + Radeon X1600 */
  
      /* Depth blit inside a BeginScene / EndScene pair */
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr);
      /* From the current depth stencil */
      hr = IDirectDrawSurface4_Blt(ds2, NULL, ds1, NULL, DDBLT_WAIT, NULL);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      /* To the current depth stencil */
      hr = IDirectDrawSurface4_Blt(ds1, NULL, ds2, NULL, DDBLT_WAIT, NULL);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      /* Between unbound surfaces */
      hr = IDirectDrawSurface4_Blt(ds3, NULL, ds2, NULL, DDBLT_WAIT, NULL);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr);
  
      /* Avoid changing the depth stencil, it doesn't work properly on Windows.
       * Instead use DDBLT_DEPTHFILL to clear the depth stencil. Unfortunately
       * drivers disagree on the meaning of dwFillDepth. Only 0 seems to produce
       * a reliable result(z = 0.0) */
      memset(&fx, 0, sizeof(fx));
      fx.dwSize = sizeof(fx);
      hr = IDirectDrawSurface4_Blt(ds2, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Failed to clear the source z buffer, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear the color and z buffers, hr %#x.\n", hr);
      SetRect(&dst_rect, 0, 0, 320, 240);
      hr = IDirectDrawSurface4_Blt(ds1, &dst_rect, ds2, NULL, DDBLT_WAIT, NULL);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      IDirectDrawSurface4_Release(ds3);
      IDirectDrawSurface4_Release(ds2);
      IDirectDrawSurface4_Release(ds1);
  
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
              quad1, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
      for (i = 0; i < 4; ++i)
      {
          for (j = 0; j < 4; ++j)
          {
              unsigned int x = 80 * ((2 * j) + 1);
              unsigned int y = 60 * ((2 * i) + 1);
              color = get_surface_color(rt, x, y);
              ok(compare_color(color, expected_colors[i][j], 1),
                      "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color);
          }
      }
      IDirectDrawSurface4_Release(rt);
  
      destroy_viewport(device, viewport);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static void test_texture_load_ckey(void)
  {
      IDirectDraw4 *ddraw;
      IDirectDrawSurface4 *src;
      IDirectDrawSurface4 *dst;
      IDirect3DTexture2 *src_tex;
      IDirect3DTexture2 *dst_tex;
      DDSURFACEDESC2 ddsd;
      HRESULT hr;
      DDCOLORKEY ckey;
  
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
      ddsd.dwHeight = 128;
      ddsd.dwWidth = 128;
      ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &src, NULL);
      ok(SUCCEEDED(hr), "Failed to create source texture, hr %#x.\n", hr);
      ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &dst, NULL);
      ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_QueryInterface(src, &IID_IDirect3DTexture2, (void **)&src_tex);
      ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to get Direct3DTexture2 interface, hr %#x.\n", hr);
      if (FAILED(hr))
      {
          /* 64 bit ddraw does not support d3d */
          skip("Could not get Direct3DTexture2 interface, skipping texture::Load color keying tests.\n");
          IDirectDrawSurface4_Release(dst);
          IDirectDrawSurface4_Release(src);
          IDirectDraw4_Release(ddraw);
          return;
      }
      hr = IDirectDrawSurface4_QueryInterface(dst, &IID_IDirect3DTexture2, (void **)&dst_tex);
      ok(SUCCEEDED(hr), "Failed to get Direct3DTexture2 interface, hr %#x.\n", hr);
  
      /* No surface has a color key */
      hr = IDirect3DTexture2_Load(dst_tex, src_tex);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0xdeadbeef;
      hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
      ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
      ok(ckey.dwColorSpaceLowValue == 0xdeadbeef, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
      ok(ckey.dwColorSpaceHighValue == 0xdeadbeef, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
  
      /* Source surface has a color key */
      ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x0000ff00;
      hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
      ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
      hr = IDirect3DTexture2_Load(dst_tex, src_tex);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
      ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
  
      /* Both surfaces have a color key: Dest ckey is overwritten */
      ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x000000ff;
      hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_SRCBLT, &ckey);
      ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
      hr = IDirect3DTexture2_Load(dst_tex, src_tex);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
      ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
  
      /* Only the destination has a color key: It is not deleted */
      hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, NULL);
      ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey);
      ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DTexture2_Load(dst_tex, src_tex);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
      ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
  
      IDirect3DTexture2_Release(dst_tex);
      IDirect3DTexture2_Release(src_tex);
      IDirectDrawSurface4_Release(dst);
      IDirectDrawSurface4_Release(src);
      IDirectDraw4_Release(ddraw);
  }
  
  static ULONG get_refcount(IUnknown *test_iface)
  {
      IUnknown_AddRef(test_iface);
      return IUnknown_Release(test_iface);
  }
  
  static void test_viewport(void)
  {
      IDirectDraw4 *ddraw;
      IDirect3D3 *d3d;
      HRESULT hr, old_d3d_ref;
      ULONG ref;
      IDirect3DViewport *viewport;
      IDirect3DViewport2 *viewport2;
      IDirect3DViewport3 *viewport3, *another_vp, *test_vp;
      IDirectDrawGammaControl *gamma;
      IUnknown *unknown;
      HWND window;
      IDirect3DDevice3 *device;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
      old_d3d_ref = get_refcount((IUnknown *) d3d);
  
      hr = IDirect3D3_CreateViewport(d3d, &viewport3, NULL);
      ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
      ref = get_refcount((IUnknown *)viewport3);
      ok(ref == 1, "Initial IDirect3DViewport3 refcount is %u\n", ref);
      ref = get_refcount((IUnknown *)d3d);
      ok(ref == old_d3d_ref, "IDirect3D3 refcount is %u\n", ref);
  
      gamma = (IDirectDrawGammaControl *)0xdeadbeef;
      hr = IDirect3DViewport2_QueryInterface(viewport3, &IID_IDirectDrawGammaControl, (void **)&gamma);
      ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
      ok(gamma == NULL, "Interface not set to NULL by failed QI call: %p\n", gamma);
      if (SUCCEEDED(hr)) IDirectDrawGammaControl_Release(gamma);
      /* NULL iid: Segfaults */
  
      hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IDirect3DViewport, (void **)&viewport);
      ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport, hr %#x.\n", hr);
      if (viewport)
      {
          ref = get_refcount((IUnknown *)viewport);
          ok(ref == 2, "IDirect3DViewport refcount is %u\n", ref);
          ref = get_refcount((IUnknown *)viewport3);
          ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref);
          IDirect3DViewport_Release(viewport);
          viewport = NULL;
      }
  
      hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IDirect3DViewport3, (void **)&viewport2);
      ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport3, hr %#x.\n", hr);
      if (viewport2)
      {
          ref = get_refcount((IUnknown *)viewport2);
          ok(ref == 2, "IDirect3DViewport2 refcount is %u\n", ref);
          ref = get_refcount((IUnknown *)viewport3);
          ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref);
          IDirect3DViewport3_Release(viewport2);
      }
  
      hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IUnknown, (void **)&unknown);
      ok(SUCCEEDED(hr), "Failed to QI IUnknown, hr %#x.\n", hr);
      if (unknown)
      {
          ref = get_refcount((IUnknown *)viewport3);
          ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref);
          ref = get_refcount(unknown);
          ok(ref == 2, "IUnknown refcount is %u\n", ref);
          IUnknown_Release(unknown);
      }
  
      /* AddViewport(NULL): Segfault */
      hr = IDirect3DDevice3_DeleteViewport(device, NULL);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice3_GetCurrentViewport(device, NULL);
      ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3D3_CreateViewport(d3d, &another_vp, NULL);
      ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
  
      /* Setting a viewport not in the viewport list fails */
      hr = IDirect3DDevice3_SetCurrentViewport(device, another_vp);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_AddViewport(device, viewport3);
      ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr);
      ref = get_refcount((IUnknown *) viewport3);
      ok(ref == 2, "viewport3 refcount is %d\n", ref);
      hr = IDirect3DDevice3_AddViewport(device, another_vp);
      ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr);
      ref = get_refcount((IUnknown *) another_vp);
      ok(ref == 2, "another_vp refcount is %d\n", ref);
  
      test_vp = (IDirect3DViewport3 *) 0xbaadc0de;
      hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp);
      ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr);
      ok(test_vp == (IDirect3DViewport3 *) 0xbaadc0de, "Got unexpected pointer %p\n", test_vp);
  
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport3);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
      ref = get_refcount((IUnknown *) viewport3);
      ok(ref == 3, "viewport3 refcount is %d\n", ref);
      ref = get_refcount((IUnknown *) device);
      ok(ref == 1, "device refcount is %d\n", ref);
  
      test_vp = NULL;
      hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      ok(test_vp == viewport3, "Got unexpected viewport %p\n", test_vp);
      ref = get_refcount((IUnknown *) viewport3);
      ok(ref == 4, "viewport3 refcount is %d\n", ref);
      if(test_vp) IDirect3DViewport3_Release(test_vp);
  
      /* GetCurrentViewport with a viewport set and NULL input param: Segfault */
  
      /* Cannot set the viewport to NULL */
      hr = IDirect3DDevice3_SetCurrentViewport(device, NULL);
      ok(hr == DDERR_INVALIDPARAMS, "Failed to set viewport to NULL, hr %#x.\n", hr);
      test_vp = NULL;
      hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      ok(test_vp == viewport3, "Got unexpected viewport %p\n", test_vp);
      if(test_vp) IDirect3DViewport3_Release(test_vp);
  
      /* SetCurrentViewport properly releases the old viewport's reference */
      hr = IDirect3DDevice3_SetCurrentViewport(device, another_vp);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
      ref = get_refcount((IUnknown *) viewport3);
      ok(ref == 2, "viewport3 refcount is %d\n", ref);
      ref = get_refcount((IUnknown *) another_vp);
      ok(ref == 3, "another_vp refcount is %d\n", ref);
  
      /* Unlike device2::DeleteViewport, device3::DeleteViewport releases the
       * reference held by SetCurrentViewport */
      hr = IDirect3DDevice3_DeleteViewport(device, another_vp);
      ok(SUCCEEDED(hr), "Failed to delete viewport from device, hr %#x.\n", hr);
      ref = get_refcount((IUnknown *) another_vp);
      ok(ref == 1, "another_vp refcount is %d\n", ref);
  
      /* GetCurrentViewport still fails */
      test_vp = NULL;
      hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp);
      ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr);
      ok(test_vp == NULL, "Got unexpected viewport %p\n", test_vp);
      if(test_vp) IDirect3DViewport3_Release(test_vp);
  
      /* Setting a different viewport doesn't have any surprises now */
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport3);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
      ref = get_refcount((IUnknown *) viewport3);
      ok(ref == 3, "viewport3 refcount is %d\n", ref);
      ref = get_refcount((IUnknown *) another_vp);
      ok(ref == 1, "another_vp refcount is %d\n", ref);
  
      /* Destroying the device removes the viewport and releases the reference */
      IDirect3DDevice3_Release(device);
      ref = get_refcount((IUnknown *) viewport3);
      ok(ref == 1, "viewport3 refcount is %d\n", ref);
  
      ref = IDirect3DViewport3_Release(another_vp);
      ok(ref == 0, "Got unexpected ref %d\n", ref);
      ref = IDirect3DViewport3_Release(viewport3);
      ok(ref == 0, "Got unexpected ref %d\n", ref);
      IDirect3D3_Release(d3d);
      DestroyWindow(window);
      IDirectDraw4_Release(ddraw);
  }
  
  static void test_zenable(void)
  {
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      static struct
      {
          struct vec4 position;
          D3DCOLOR diffuse;
      }
      tquad[] =
      {
          {{  0.0f, 480.0f, -0.5f, 1.0f}, 0xff00ff00},
          {{  0.0f,   0.0f, -0.5f, 1.0f}, 0xff00ff00},
          {{640.0f, 480.0f,  1.5f, 1.0f}, 0xff00ff00},
          {{640.0f,   0.0f,  1.5f, 1.0f}, 0xff00ff00},
      };
      IDirect3DViewport3 *viewport;
      IDirect3DDevice3 *device;
      IDirectDrawSurface4 *rt;
      D3DCOLOR color;
      HWND window;
      HRESULT hr;
      UINT x, y;
      UINT i, j;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
      ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, tquad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
      for (i = 0; i < 4; ++i)
      {
          for (j = 0; j < 4; ++j)
          {
              x = 80 * ((2 * j) + 1);
              y = 60 * ((2 * i) + 1);
              color = get_surface_color(rt, x, y);
              ok(compare_color(color, 0x0000ff00, 1),
                      "Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
          }
      }
      IDirectDrawSurface4_Release(rt);
  
      destroy_viewport(device, viewport);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static void test_ck_rgba(void)
  {
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      static struct
      {
          struct vec4 position;
          struct vec2 texcoord;
      }
      tquad[] =
      {
          {{  0.0f, 480.0f, 0.25f, 1.0f}, {0.0f, 0.0f}},
          {{  0.0f,   0.0f, 0.25f, 1.0f}, {0.0f, 1.0f}},
          {{640.0f, 480.0f, 0.25f, 1.0f}, {1.0f, 0.0f}},
          {{640.0f,   0.0f, 0.25f, 1.0f}, {1.0f, 1.0f}},
          {{  0.0f, 480.0f, 0.75f, 1.0f}, {0.0f, 0.0f}},
          {{  0.0f,   0.0f, 0.75f, 1.0f}, {0.0f, 1.0f}},
          {{640.0f, 480.0f, 0.75f, 1.0f}, {1.0f, 0.0f}},
          {{640.0f,   0.0f, 0.75f, 1.0f}, {1.0f, 1.0f}},
      };
      static const struct
      {
          D3DCOLOR fill_color;
          BOOL color_key;
          BOOL blend;
          D3DCOLOR result1, result1_broken;
          D3DCOLOR result2, result2_broken;
      }
      tests[] =
      {
          /* r200 on Windows doesn't check the alpha component when applying the color
           * key, so the key matches on every texel. */
          {0xff00ff00, TRUE,  TRUE,  0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
          {0xff00ff00, TRUE,  FALSE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
          {0xff00ff00, FALSE, TRUE,  0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
          {0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
          {0x7f00ff00, TRUE,  TRUE,  0x00807f00, 0x00ff0000, 0x00807f00, 0x000000ff},
          {0x7f00ff00, TRUE,  FALSE, 0x0000ff00, 0x00ff0000, 0x0000ff00, 0x000000ff},
          {0x7f00ff00, FALSE, TRUE,  0x00807f00, 0x00807f00, 0x00807f00, 0x00807f00},
          {0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
      };
  
      IDirectDrawSurface4 *surface;
      IDirect3DViewport3 *viewport;
      DDSURFACEDESC2 surface_desc;
      IDirect3DTexture2 *texture;
      IDirect3DDevice3 *device;
      IDirectDrawSurface4 *rt;
      IDirectDraw4 *ddraw;
      IDirect3D3 *d3d;
      D3DCOLOR color;
      HWND window;
      DDBLTFX fx;
      HRESULT hr;
      UINT i;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
      surface_desc.dwWidth = 256;
      surface_desc.dwHeight = 256;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
      surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
      surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
      ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetTexture(device, 0, texture);
      ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
      ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
      ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
      {
          hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
          ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
          hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
          ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
  
          memset(&fx, 0, sizeof(fx));
          fx.dwSize = sizeof(fx);
          U5(fx).dwFillColor = tests[i].fill_color;
          hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
  
          hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect,
                  D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
          ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
          hr = IDirect3DDevice3_BeginScene(device);
          ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
          hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
          ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
          hr = IDirect3DDevice3_EndScene(device);
          ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
          color = get_surface_color(rt, 320, 240);
          ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
                  "Expected color 0x%08x for test %u, got 0x%08x.\n",
                  tests[i].result1, i, color);
  
          U5(fx).dwFillColor = 0xff0000ff;
          hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_BeginScene(device);
          ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
          hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[4], 4, 0);
          ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
          hr = IDirect3DDevice3_EndScene(device);
          ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
          /* This tests that fragments that are masked out by the color key are
           * discarded, instead of just fully transparent. */
          color = get_surface_color(rt, 320, 240);
          ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
                  "Expected color 0x%08x for test %u, got 0x%08x.\n",
                  tests[i].result2, i, color);
      }
  
      IDirectDrawSurface4_Release(rt);
      IDirect3DTexture2_Release(texture);
      IDirectDrawSurface4_Release(surface);
      destroy_viewport(device, viewport);
      IDirectDraw4_Release(ddraw);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static void test_ck_default(void)
  {
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      static struct
      {
          struct vec4 position;
          struct vec2 texcoord;
      }
      tquad[] =
      {
          {{  0.0f, 480.0f, 0.0f, 1.0f}, {0.0f, 0.0f}},
          {{  0.0f,   0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}},
          {{640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
          {{640.0f,   0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
      };
      IDirectDrawSurface4 *surface, *rt;
      IDirect3DViewport3 *viewport;
      DDSURFACEDESC2 surface_desc;
      IDirect3DTexture2 *texture;
      IDirect3DDevice3 *device;
      IDirectDraw4 *ddraw;
      IDirect3D3 *d3d;
      D3DCOLOR color;
      DWORD value;
      HWND window;
      DDBLTFX fx;
      HRESULT hr;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
      surface_desc.dwWidth = 256;
      surface_desc.dwHeight = 256;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff;
      surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
      ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTexture(device, 0, texture);
      ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
  
      memset(&fx, 0, sizeof(fx));
      fx.dwSize = sizeof(fx);
      U5(fx).dwFillColor = 0x000000ff;
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
      ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
      ok(!value, "Got unexpected color keying state %#x.\n", value);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
      color = get_surface_color(rt, 320, 240);
      ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
      ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
      ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
      ok(!!value, "Got unexpected color keying state %#x.\n", value);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
      color = get_surface_color(rt, 320, 240);
      ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
  
      IDirect3DTexture_Release(texture);
      IDirectDrawSurface4_Release(surface);
      destroy_viewport(device, viewport);
      IDirectDrawSurface4_Release(rt);
      IDirect3DDevice3_Release(device);
      IDirectDraw4_Release(ddraw);
      DestroyWindow(window);
  }
  
  static void test_ck_complex(void)
  {
      IDirectDrawSurface4 *surface, *mipmap, *tmp;
      DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}};
      DDSURFACEDESC2 surface_desc;
      IDirect3DDevice3 *device;
      DDCOLORKEY color_key;
      IDirectDraw4 *ddraw;
      IDirect3D3 *d3d;
      unsigned int i;
      ULONG refcount;
      HWND window;
      HRESULT hr;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
      surface_desc.dwWidth = 128;
      surface_desc.dwHeight = 128;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
      ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
      color_key.dwColorSpaceLowValue = 0x0000ff00;
      color_key.dwColorSpaceHighValue = 0x0000ff00;
      hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &color_key);
      ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
      memset(&color_key, 0, sizeof(color_key));
      hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
      ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
      ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
              color_key.dwColorSpaceLowValue);
      ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
              color_key.dwColorSpaceHighValue);
  
      mipmap = surface;
      IDirectDrawSurface_AddRef(mipmap);
      for (i = 0; i < 7; ++i)
      {
          hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp);
          ok(SUCCEEDED(hr), "Failed to get attached surface, i %u, hr %#x.\n", i, hr);
  
          hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
          ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x, i %u.\n", hr, i);
          color_key.dwColorSpaceLowValue = 0x000000ff;
          color_key.dwColorSpaceHighValue = 0x000000ff;
          hr = IDirectDrawSurface4_SetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
          ok(SUCCEEDED(hr), "Failed to set color key, hr %#x, i %u.\n", hr, i);
          memset(&color_key, 0, sizeof(color_key));
          hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
          ok(SUCCEEDED(hr), "Failed to get color key, hr %#x, i %u.\n", hr, i);
          ok(color_key.dwColorSpaceLowValue == 0x000000ff, "Got unexpected value 0x%08x, i %u.\n",
                  color_key.dwColorSpaceLowValue, i);
          ok(color_key.dwColorSpaceHighValue == 0x000000ff, "Got unexpected value 0x%08x, i %u.\n",
                  color_key.dwColorSpaceHighValue, i);
  
          IDirectDrawSurface_Release(mipmap);
          mipmap = tmp;
      }
  
      memset(&color_key, 0, sizeof(color_key));
      hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
      ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
      ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
              color_key.dwColorSpaceLowValue);
      ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
              color_key.dwColorSpaceHighValue);
  
      hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp);
      ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
      IDirectDrawSurface_Release(mipmap);
      refcount = IDirectDrawSurface4_Release(surface);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
      U5(surface_desc).dwBackBufferCount = 1;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
      ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
      color_key.dwColorSpaceLowValue = 0x0000ff00;
      color_key.dwColorSpaceHighValue = 0x0000ff00;
      hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &color_key);
      ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
      memset(&color_key, 0, sizeof(color_key));
      hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &color_key);
      ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
      ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
              color_key.dwColorSpaceLowValue);
      ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
              color_key.dwColorSpaceHighValue);
  
      hr = IDirectDrawSurface4_GetAttachedSurface(surface, &caps, &tmp);
      ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
      ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x, i %u.\n", hr, i);
      color_key.dwColorSpaceLowValue = 0x0000ff00;
      color_key.dwColorSpaceHighValue = 0x0000ff00;
      hr = IDirectDrawSurface4_SetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
      ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
      memset(&color_key, 0, sizeof(color_key));
      hr = IDirectDrawSurface4_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key);
      ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
      ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
              color_key.dwColorSpaceLowValue);
      ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n",
              color_key.dwColorSpaceHighValue);
  
      IDirectDrawSurface_Release(tmp);
  
      refcount = IDirectDrawSurface4_Release(surface);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      IDirectDraw4_Release(ddraw);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  struct qi_test
  {
      REFIID iid;
      REFIID refcount_iid;
      HRESULT hr;
  };
  
  static void test_qi(const char *test_name, IUnknown *base_iface,
          REFIID refcount_iid, const struct qi_test *tests, UINT entry_count)
  {
      ULONG refcount, expected_refcount;
      IUnknown *iface1, *iface2;
      HRESULT hr;
      UINT i, j;
  
      for (i = 0; i < entry_count; ++i)
      {
          hr = IUnknown_QueryInterface(base_iface, tests[i].iid, (void **)&iface1);
          ok(hr == tests[i].hr, "Got hr %#x for test \"%s\" %u.\n", hr, test_name, i);
          if (SUCCEEDED(hr))
          {
              for (j = 0; j < entry_count; ++j)
              {
                  hr = IUnknown_QueryInterface(iface1, tests[j].iid, (void **)&iface2);
                  ok(hr == tests[j].hr, "Got hr %#x for test \"%s\" %u, %u.\n", hr, test_name, i, j);
                  if (SUCCEEDED(hr))
                  {
                      expected_refcount = 0;
                      if (IsEqualGUID(refcount_iid, tests[j].refcount_iid))
                          ++expected_refcount;
                      if (IsEqualGUID(tests[i].refcount_iid, tests[j].refcount_iid))
                          ++expected_refcount;
                      refcount = IUnknown_Release(iface2);
                      ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, %u, expected %u.\n",
                              refcount, test_name, i, j, expected_refcount);
                  }
              }
  
              expected_refcount = 0;
              if (IsEqualGUID(refcount_iid, tests[i].refcount_iid))
                  ++expected_refcount;
              refcount = IUnknown_Release(iface1);
              ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, expected %u.\n",
                      refcount, test_name, i, expected_refcount);
          }
      }
  }
  
  static void test_surface_qi(void)
  {
      static const struct qi_test tests[] =
      {
          {&IID_IDirect3DTexture2,        &IID_IDirectDrawSurface4,       S_OK         },
          {&IID_IDirect3DTexture,         &IID_IDirectDrawSurface4,       S_OK         },
          {&IID_IDirectDrawGammaControl,  &IID_IDirectDrawGammaControl,   S_OK         },
          {&IID_IDirectDrawColorControl,  NULL,                           E_NOINTERFACE},
          {&IID_IDirectDrawSurface7,      &IID_IDirectDrawSurface7,       S_OK         },
          {&IID_IDirectDrawSurface4,      &IID_IDirectDrawSurface4,       S_OK         },
          {&IID_IDirectDrawSurface3,      &IID_IDirectDrawSurface3,       S_OK         },
          {&IID_IDirectDrawSurface2,      &IID_IDirectDrawSurface2,       S_OK         },
          {&IID_IDirectDrawSurface,       &IID_IDirectDrawSurface,        S_OK         },
          {&IID_IDirect3DDevice7,         NULL,                           E_INVALIDARG },
          {&IID_IDirect3DDevice3,         NULL,                           E_INVALIDARG },
          {&IID_IDirect3DDevice2,         NULL,                           E_INVALIDARG },
          {&IID_IDirect3DDevice,          NULL,                           E_INVALIDARG },
          {&IID_IDirect3D7,               NULL,                           E_INVALIDARG },
          {&IID_IDirect3D3,               NULL,                           E_INVALIDARG },
          {&IID_IDirect3D2,               NULL,                           E_INVALIDARG },
          {&IID_IDirect3D,                NULL,                           E_INVALIDARG },
          {&IID_IDirectDraw7,             NULL,                           E_INVALIDARG },
          {&IID_IDirectDraw4,             NULL,                           E_INVALIDARG },
          {&IID_IDirectDraw3,             NULL,                           E_INVALIDARG },
          {&IID_IDirectDraw2,             NULL,                           E_INVALIDARG },
          {&IID_IDirectDraw,              NULL,                           E_INVALIDARG },
          {&IID_IDirect3DLight,           NULL,                           E_INVALIDARG },
          {&IID_IDirect3DMaterial,        NULL,                           E_INVALIDARG },
          {&IID_IDirect3DMaterial2,       NULL,                           E_INVALIDARG },
          {&IID_IDirect3DMaterial3,       NULL,                           E_INVALIDARG },
          {&IID_IDirect3DExecuteBuffer,   NULL,                           E_INVALIDARG },
          {&IID_IDirect3DViewport,        NULL,                           E_INVALIDARG },
          {&IID_IDirect3DViewport2,       NULL,                           E_INVALIDARG },
          {&IID_IDirect3DViewport3,       NULL,                           E_INVALIDARG },
          {&IID_IDirect3DVertexBuffer,    NULL,                           E_INVALIDARG },
          {&IID_IDirect3DVertexBuffer7,   NULL,                           E_INVALIDARG },
          {&IID_IDirectDrawPalette,       NULL,                           E_INVALIDARG },
          {&IID_IDirectDrawClipper,       NULL,                           E_INVALIDARG },
          {&IID_IUnknown,                 &IID_IDirectDrawSurface,        S_OK         },
      };
  
      IDirectDrawSurface4 *surface;
      DDSURFACEDESC2 surface_desc;
      IDirect3DDevice3 *device;
      IDirectDraw4 *ddraw;
      HWND window;
      HRESULT hr;
  
      if (!GetProcAddress(GetModuleHandleA("ddraw.dll"), "DirectDrawCreateEx"))
      {
          win_skip("DirectDrawCreateEx not available, skipping test.\n");
          return;
      }
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      /* Try to create a D3D device to see if the ddraw implementation supports
       * D3D. 64-bit ddraw in particular doesn't seem to support D3D, and
       * doesn't support e.g. the IDirect3DTexture interfaces. */
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
      IDirect3DDevice_Release(device);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
      surface_desc.dwWidth = 512;
      surface_desc.dwHeight = 512;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      test_qi("surface_qi", (IUnknown *)surface, &IID_IDirectDrawSurface4, tests, sizeof(tests) / sizeof(*tests));
  
      IDirectDrawSurface4_Release(surface);
      IDirectDraw4_Release(ddraw);
      DestroyWindow(window);
  }
  
  static void test_device_qi(void)
  {
      static const struct qi_test tests[] =
      {
          {&IID_IDirect3DTexture2,        NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DTexture,         NULL,                           E_NOINTERFACE},
          {&IID_IDirectDrawGammaControl,  NULL,                           E_NOINTERFACE},
          {&IID_IDirectDrawColorControl,  NULL,                           E_NOINTERFACE},
          {&IID_IDirectDrawSurface7,      NULL,                           E_NOINTERFACE},
          {&IID_IDirectDrawSurface4,      NULL,                           E_NOINTERFACE},
          {&IID_IDirectDrawSurface3,      NULL,                           E_NOINTERFACE},
          {&IID_IDirectDrawSurface2,      NULL,                           E_NOINTERFACE},
          {&IID_IDirectDrawSurface,       NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DDevice7,         NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DDevice3,         &IID_IDirect3DDevice3,          S_OK         },
          {&IID_IDirect3DDevice2,         &IID_IDirect3DDevice3,          S_OK         },
          {&IID_IDirect3DDevice,          &IID_IDirect3DDevice3,          S_OK         },
          {&IID_IDirect3DRampDevice,      NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DRGBDevice,       NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DHALDevice,       NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DMMXDevice,       NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DRefDevice,       NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DTnLHalDevice,    NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DNullDevice,      NULL,                           E_NOINTERFACE},
          {&IID_IDirect3D7,               NULL,                           E_NOINTERFACE},
          {&IID_IDirect3D3,               NULL,                           E_NOINTERFACE},
          {&IID_IDirect3D2,               NULL,                           E_NOINTERFACE},
          {&IID_IDirect3D,                NULL,                           E_NOINTERFACE},
          {&IID_IDirectDraw7,             NULL,                           E_NOINTERFACE},
          {&IID_IDirectDraw4,             NULL,                           E_NOINTERFACE},
          {&IID_IDirectDraw3,             NULL,                           E_NOINTERFACE},
          {&IID_IDirectDraw2,             NULL,                           E_NOINTERFACE},
          {&IID_IDirectDraw,              NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DLight,           NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DMaterial,        NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DMaterial2,       NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DMaterial3,       NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DExecuteBuffer,   NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DViewport,        NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DViewport2,       NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DViewport3,       NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DVertexBuffer,    NULL,                           E_NOINTERFACE},
          {&IID_IDirect3DVertexBuffer7,   NULL,                           E_NOINTERFACE},
          {&IID_IDirectDrawPalette,       NULL,                           E_NOINTERFACE},
          {&IID_IDirectDrawClipper,       NULL,                           E_NOINTERFACE},
          {&IID_IUnknown,                 &IID_IDirect3DDevice3,          S_OK         },
      };
  
      IDirect3DDevice3 *device;
      HWND window;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      test_qi("device_qi", (IUnknown *)device, &IID_IDirect3DDevice3, tests, sizeof(tests) / sizeof(*tests));
  
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static void test_wndproc(void)
  {
      LONG_PTR proc, ddraw_proc;
      IDirectDraw4 *ddraw;
      WNDCLASSA wc = {0};
      HWND window;
      HRESULT hr;
      ULONG ref;
  
      static struct message messages[] =
      {
          {WM_WINDOWPOSCHANGING,  FALSE,  0},
          {WM_MOVE,               FALSE,  0},
          {WM_SIZE,               FALSE,  0},
          {WM_WINDOWPOSCHANGING,  FALSE,  0},
          {WM_ACTIVATE,           FALSE,  0},
          {WM_SETFOCUS,           FALSE,  0},
          {0,                     FALSE,  0},
      };
  
      /* DDSCL_EXCLUSIVE replaces the window's window proc. */
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      wc.lpfnWndProc = test_proc;
      wc.lpszClassName = "ddraw_test_wndproc_wc";
      ok(RegisterClassA(&wc), "Failed to register window class.\n");
  
      window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test",
              WS_MAXIMIZE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
  
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
      expect_messages = messages;
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
      ref = IDirectDraw4_Release(ddraw);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      /* DDSCL_NORMAL doesn't. */
      ddraw = create_ddraw();
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
      ref = IDirectDraw4_Release(ddraw);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      /* The original window proc is only restored by ddraw if the current
       * window proc matches the one ddraw set. This also affects switching
       * from DDSCL_NORMAL to DDSCL_EXCLUSIVE. */
      ddraw = create_ddraw();
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
      ddraw_proc = proc;
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
      ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)DefWindowProcA, proc);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)ddraw_proc);
      ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)DefWindowProcA, proc);
      ref = IDirectDraw4_Release(ddraw);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      ddraw = create_ddraw();
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
      ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
      ref = IDirectDraw4_Release(ddraw);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)DefWindowProcA, proc);
  
      fix_wndproc(window, (LONG_PTR)test_proc);
      expect_messages = NULL;
      DestroyWindow(window);
      UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL));
  }
  
  static void test_window_style(void)
  {
      LONG style, exstyle, tmp, expected_style;
      RECT fullscreen_rect, r;
      IDirectDraw4 *ddraw;
      HWND window;
      HRESULT hr;
      ULONG ref;
      BOOL ret;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 100, 100, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      style = GetWindowLongA(window, GWL_STYLE);
      exstyle = GetWindowLongA(window, GWL_EXSTYLE);
      SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      tmp = GetWindowLongA(window, GWL_STYLE);
      todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp);
      tmp = GetWindowLongA(window, GWL_EXSTYLE);
      todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
              wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
      GetClientRect(window, &r);
      todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
  
      ret = SetForegroundWindow(GetDesktopWindow());
      ok(ret, "Failed to set foreground window.\n");
  
      tmp = GetWindowLongA(window, GWL_STYLE);
      todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp);
      tmp = GetWindowLongA(window, GWL_EXSTYLE);
      todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp);
  
      ret = SetForegroundWindow(window);
      ok(ret, "Failed to set foreground window.\n");
      /* Windows 7 (but not Vista and XP) shows the window when it receives focus. Hide it again,
       * the next tests expect this. */
      ShowWindow(window, SW_HIDE);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      tmp = GetWindowLongA(window, GWL_STYLE);
      todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp);
      tmp = GetWindowLongA(window, GWL_EXSTYLE);
      todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp);
  
      ShowWindow(window, SW_SHOW);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      tmp = GetWindowLongA(window, GWL_STYLE);
      expected_style = style | WS_VISIBLE;
      todo_wine ok(tmp == expected_style, "Expected window style %#x, got %#x.\n", expected_style, tmp);
      tmp = GetWindowLongA(window, GWL_EXSTYLE);
      expected_style = exstyle | WS_EX_TOPMOST;
      todo_wine ok(tmp == expected_style, "Expected window extended style %#x, got %#x.\n", expected_style, tmp);
  
      ret = SetForegroundWindow(GetDesktopWindow());
      ok(ret, "Failed to set foreground window.\n");
      tmp = GetWindowLongA(window, GWL_STYLE);
      expected_style = style | WS_VISIBLE | WS_MINIMIZE;
      todo_wine ok(tmp == expected_style, "Expected window style %#x, got %#x.\n", expected_style, tmp);
      tmp = GetWindowLongA(window, GWL_EXSTYLE);
      expected_style = exstyle | WS_EX_TOPMOST;
      todo_wine ok(tmp == expected_style, "Expected window extended style %#x, got %#x.\n", expected_style, tmp);
  
      ref = IDirectDraw4_Release(ddraw);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
  
      DestroyWindow(window);
  }
  
  static void test_redundant_mode_set(void)
  {
      DDSURFACEDESC2 surface_desc = {0};
      IDirectDraw4 *ddraw;
      HWND window;
      HRESULT hr;
      RECT r, s;
      ULONG ref;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 100, 100, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      surface_desc.dwSize = sizeof(surface_desc);
      hr = IDirectDraw4_GetDisplayMode(ddraw, &surface_desc);
      ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight,
              U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, 0, 0);
      ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr);
  
      GetWindowRect(window, &r);
      r.right /= 2;
      r.bottom /= 2;
      SetWindowPos(window, HWND_TOP, r.left, r.top, r.right, r.bottom, 0);
      GetWindowRect(window, &s);
      ok(EqualRect(&r, &s), "Expected %s, got %s.\n", wine_dbgstr_rect(&r), wine_dbgstr_rect(&s));
  
      hr = IDirectDraw4_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight,
              U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, 0, 0);
      ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr);
  
      GetWindowRect(window, &s);
      ok(EqualRect(&r, &s), "Expected %s, got %s.\n", wine_dbgstr_rect(&r), wine_dbgstr_rect(&s));
  
      ref = IDirectDraw4_Release(ddraw);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
  
      DestroyWindow(window);
  }
  
  static SIZE screen_size, screen_size2;
  
  static LRESULT CALLBACK mode_set_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
  {
      if (message == WM_SIZE)
      {
          screen_size.cx = GetSystemMetrics(SM_CXSCREEN);
          screen_size.cy = GetSystemMetrics(SM_CYSCREEN);
      }
  
      return test_proc(hwnd, message, wparam, lparam);
  }
  
  static LRESULT CALLBACK mode_set_proc2(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
  {
      if (message == WM_SIZE)
      {
          screen_size2.cx = GetSystemMetrics(SM_CXSCREEN);
          screen_size2.cy = GetSystemMetrics(SM_CYSCREEN);
      }
  
      return test_proc(hwnd, message, wparam, lparam);
  }
  
  struct test_coop_level_mode_set_enum_param
  {
      DWORD ddraw_width, ddraw_height, user32_width, user32_height;
  };
  
  static HRESULT CALLBACK test_coop_level_mode_set_enum_cb(DDSURFACEDESC2 *surface_desc, void *context)
  {
      struct test_coop_level_mode_set_enum_param *param = context;
  
      if (U1(U4(*surface_desc).ddpfPixelFormat).dwRGBBitCount != registry_mode.dmBitsPerPel)
          return DDENUMRET_OK;
      if (surface_desc->dwWidth == registry_mode.dmPelsWidth
              && surface_desc->dwHeight == registry_mode.dmPelsHeight)
          return DDENUMRET_OK;
  
      if (!param->ddraw_width)
      {
          param->ddraw_width = surface_desc->dwWidth;
          param->ddraw_height = surface_desc->dwHeight;
          return DDENUMRET_OK;
      }
      if (surface_desc->dwWidth == param->ddraw_width && surface_desc->dwHeight == param->ddraw_height)
          return DDENUMRET_OK;
  
      param->user32_width = surface_desc->dwWidth;
      param->user32_height = surface_desc->dwHeight;
      return DDENUMRET_CANCEL;
  }
  
  static void test_coop_level_mode_set(void)
  {
      IDirectDrawSurface4 *primary;
      RECT registry_rect, ddraw_rect, user32_rect, r;
      IDirectDraw4 *ddraw;
      DDSURFACEDESC2 ddsd;
      WNDCLASSA wc = {0};
      HWND window, window2;
      HRESULT hr;
      ULONG ref;
      MSG msg;
      struct test_coop_level_mode_set_enum_param param;
      DEVMODEW devmode;
      BOOL ret;
      LONG change_ret;
  
      static const struct message exclusive_messages[] =
      {
          {WM_WINDOWPOSCHANGING,  FALSE,  0},
          {WM_WINDOWPOSCHANGED,   FALSE,  0},
          {WM_SIZE,               FALSE,  0},
          {WM_DISPLAYCHANGE,      FALSE,  0},
          {0,                     FALSE,  0},
      };
      static const struct message exclusive_focus_loss_messages[] =
      {
          {WM_ACTIVATE,           TRUE,   WA_INACTIVE},
          {WM_DISPLAYCHANGE,      FALSE,  0},
          {WM_WINDOWPOSCHANGING,  FALSE,  0},
          /* Like d3d8 and d3d9 ddraw seems to use SW_SHOWMINIMIZED instead of
           * SW_MINIMIZED, causing a recursive window activation that does not
           * produce the same result in Wine yet. Ignore the difference for now.
           * {WM_ACTIVATE,           TRUE,   0x200000 | WA_ACTIVE}, */
          {WM_WINDOWPOSCHANGED,   FALSE,  0},
          {WM_MOVE,               FALSE,  0},
          {WM_SIZE,               TRUE,   SIZE_MINIMIZED},
          {WM_ACTIVATEAPP,        TRUE,   FALSE},
          {0,                     FALSE,  0},
      };
      static const struct message exclusive_focus_restore_messages[] =
      {
          {WM_WINDOWPOSCHANGING,  FALSE,  0}, /* From the ShowWindow(SW_RESTORE). */
          {WM_WINDOWPOSCHANGING,  FALSE,  0}, /* Generated by ddraw, matches d3d9 behavior. */
          {WM_WINDOWPOSCHANGED,   FALSE,  0}, /* Matching previous message. */
          {WM_SIZE,               FALSE,  0}, /* DefWindowProc. */
          {WM_DISPLAYCHANGE,      FALSE,  0}, /* Ddraw restores mode. */
          /* Native redundantly sets the window size here. */
          {WM_ACTIVATEAPP,        TRUE,   TRUE}, /* End of ddraw's hooks. */
          {WM_WINDOWPOSCHANGED,   FALSE,  0}, /* Matching the one from ShowWindow. */
          {WM_MOVE,               FALSE,  0}, /* DefWindowProc. */
          {WM_SIZE,               TRUE,   SIZE_RESTORED}, /* DefWindowProc. */
          {0,                     FALSE,  0},
      };
      static const struct message sc_restore_messages[] =
      {
          {WM_SYSCOMMAND,         TRUE,   SC_RESTORE},
          {WM_WINDOWPOSCHANGING,  FALSE,  0},
          {WM_WINDOWPOSCHANGED,   FALSE,  0},
          {WM_SIZE,               TRUE,   SIZE_RESTORED},
          {0,                     FALSE,  0},
      };
      static const struct message sc_minimize_messages[] =
      {
          {WM_SYSCOMMAND,         TRUE,   SC_MINIMIZE},
          {WM_WINDOWPOSCHANGING,  FALSE,  0},
          {WM_WINDOWPOSCHANGED,   FALSE,  0},
          {WM_SIZE,               TRUE,   SIZE_MINIMIZED},
          {0,                     FALSE,  0},
      };
      static const struct message sc_maximize_messages[] =
      {
          {WM_SYSCOMMAND,         TRUE,   SC_MAXIMIZE},
          {WM_WINDOWPOSCHANGING,  FALSE,  0},
          {WM_WINDOWPOSCHANGED,   FALSE,  0},
          {WM_SIZE,               TRUE,   SIZE_MAXIMIZED},
          {0,                     FALSE,  0},
      };
  
      static const struct message normal_messages[] =
      {
          {WM_DISPLAYCHANGE,      FALSE,  0},
          {0,                     FALSE,  0},
      };
  
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      memset(&param, 0, sizeof(param));
      hr = IDirectDraw4_EnumDisplayModes(ddraw, 0, NULL, &param, test_coop_level_mode_set_enum_cb);
      ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
      ref = IDirectDraw4_Release(ddraw);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
  
      if (!param.user32_height)
      {
          skip("Fewer than 3 different modes supported, skipping mode restore test.\n");
          return;
      }
  
      SetRect(&registry_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
      SetRect(&ddraw_rect, 0, 0, param.ddraw_width, param.ddraw_height);
      SetRect(&user32_rect, 0, 0, param.user32_width, param.user32_height);
  
      memset(&devmode, 0, sizeof(devmode));
      devmode.dmSize = sizeof(devmode);
      devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
      devmode.dmPelsWidth = param.user32_width;
      devmode.dmPelsHeight = param.user32_height;
      change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
      ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
  
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      wc.lpfnWndProc = mode_set_proc;
      wc.lpszClassName = "ddraw_test_wndproc_wc";
      ok(RegisterClassA(&wc), "Failed to register window class.\n");
      wc.lpfnWndProc = mode_set_proc2;
      wc.lpszClassName = "ddraw_test_wndproc_wc2";
      ok(RegisterClassA(&wc), "Failed to register window class.\n");
  
      window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 100, 100, 0, 0, 0, 0);
      window2 = CreateWindowA("ddraw_test_wndproc_wc2", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 100, 100, 0, 0, 0, 0);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect),
              wine_dbgstr_rect(&r));
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == param.user32_width, "Expected surface width %u, got %u.\n",
              param.user32_width, ddsd.dwWidth);
      ok(ddsd.dwHeight == param.user32_height, "Expected surface height %u, got %u.\n",
              param.user32_height, ddsd.dwHeight);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect),
              wine_dbgstr_rect(&r));
  
      PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
      expect_messages = exclusive_messages;
      screen_size.cx = 0;
      screen_size.cy = 0;
  
      hr = IDirectDrawSurface4_IsLost(primary);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(primary);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      ok(screen_size.cx == param.ddraw_width && screen_size.cy == param.ddraw_height,
              "Expected screen size %ux%u, got %ux%u.\n",
              param.ddraw_width, param.ddraw_height, screen_size.cx, screen_size.cy);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect),
              wine_dbgstr_rect(&r));
  
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == param.user32_width, "Expected surface width %u, got %u.\n",
              param.user32_width, ddsd.dwWidth);
      ok(ddsd.dwHeight == param.user32_height, "Expected surface height %u, got %u.\n",
              param.user32_height, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
              param.ddraw_width, ddsd.dwWidth);
      ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
              param.ddraw_height, ddsd.dwHeight);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect),
              wine_dbgstr_rect(&r));
  
      PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
      expect_messages = exclusive_messages;
      screen_size.cx = 0;
      screen_size.cy = 0;
  
      hr = IDirectDrawSurface4_IsLost(primary);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
      ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
      hr = IDirectDrawSurface4_IsLost(primary);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      ok(screen_size.cx == param.user32_width && screen_size.cy == param.user32_height,
              "Expected screen size %ux%u, got %ux%u.\n",
              param.user32_width, param.user32_height, screen_size.cx, screen_size.cy);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect),
              wine_dbgstr_rect(&r));
  
      expect_messages = exclusive_focus_loss_messages;
      ret = SetForegroundWindow(GetDesktopWindow());
      ok(ret, "Failed to set foreground window.\n");
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      memset(&devmode, 0, sizeof(devmode));
      devmode.dmSize = sizeof(devmode);
      ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
      ok(ret, "Failed to get display mode.\n");
      ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
              && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
              devmode.dmPelsWidth, devmode.dmPelsHeight);
  
      expect_messages = exclusive_focus_restore_messages;
      ShowWindow(window, SW_RESTORE);
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect),
              wine_dbgstr_rect(&r));
      ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
      ok(ret, "Failed to get display mode.\n");
      ok(devmode.dmPelsWidth == param.ddraw_width
              && devmode.dmPelsHeight == param.ddraw_height, "Got unexpect screen size %ux%u.\n",
              devmode.dmPelsWidth, devmode.dmPelsHeight);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      /* Normally the primary should be restored here. Unfortunately this causes the
       * GetSurfaceDesc call after the next display mode change to crash on the Windows 8
       * testbot. Another Restore call would presumably avoid the crash, but it also moots
       * the point of the GetSurfaceDesc call. */
  
      expect_messages = sc_minimize_messages;
      SendMessageA(window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
  
      expect_messages = sc_restore_messages;
      SendMessageA(window, WM_SYSCOMMAND, SC_RESTORE, 0);
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
  
      expect_messages = sc_maximize_messages;
      SendMessageA(window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
      expect_messages = exclusive_messages;
      screen_size.cx = 0;
      screen_size.cy = 0;
  
      hr = IDirectDrawSurface4_IsLost(primary);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_RestoreDisplayMode(ddraw);
      ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(primary);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      ok(screen_size.cx == registry_mode.dmPelsWidth
              && screen_size.cy == registry_mode.dmPelsHeight,
              "Expected screen size %ux%u, got %ux%u.\n",
              registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, screen_size.cx, screen_size.cy);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
              param.ddraw_width, ddsd.dwWidth);
      ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
              param.ddraw_height, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      /* For Wine. */
      change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
      ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
              registry_mode.dmPelsWidth, ddsd.dwWidth);
      ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
              registry_mode.dmPelsHeight, ddsd.dwHeight);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
              registry_mode.dmPelsWidth, ddsd.dwWidth);
      ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
              registry_mode.dmPelsHeight, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
              registry_mode.dmPelsWidth, ddsd.dwWidth);
      ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
              registry_mode.dmPelsHeight, ddsd.dwHeight);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
      expect_messages = normal_messages;
      screen_size.cx = 0;
      screen_size.cy = 0;
  
      hr = IDirectDrawSurface4_IsLost(primary);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
      devmode.dmPelsWidth = param.user32_width;
      devmode.dmPelsHeight = param.user32_height;
      change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
      ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
      hr = IDirectDrawSurface4_IsLost(primary);
      todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
      expect_messages = normal_messages;
      screen_size.cx = 0;
      screen_size.cy = 0;
  
      hr = IDirectDrawSurface4_Restore(primary);
      todo_wine ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr);
      hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Restore(primary);
      todo_wine ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(primary);
      todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
              registry_mode.dmPelsWidth, ddsd.dwWidth);
      ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
              registry_mode.dmPelsHeight, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
              param.ddraw_width, ddsd.dwWidth);
      ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
              param.ddraw_height, ddsd.dwHeight);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
      expect_messages = normal_messages;
      screen_size.cx = 0;
      screen_size.cy = 0;
  
      hr = IDirectDrawSurface4_IsLost(primary);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_RestoreDisplayMode(ddraw);
      ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(primary);
      todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
              param.ddraw_width, ddsd.dwWidth);
      ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
              param.ddraw_height, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
      ok(ret, "Failed to get display mode.\n");
      ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
              && devmode.dmPelsHeight == registry_mode.dmPelsHeight,
              "Expected resolution %ux%u, got %ux%u.\n",
              registry_mode.dmPelsWidth, registry_mode.dmPelsHeight,
              devmode.dmPelsWidth, devmode.dmPelsHeight);
      change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
      ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
              registry_mode.dmPelsWidth, ddsd.dwWidth);
      ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
              registry_mode.dmPelsHeight, ddsd.dwHeight);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      /* DDSCL_NORMAL | DDSCL_FULLSCREEN behaves the same as just DDSCL_NORMAL.
       * Resizing the window on mode changes is a property of DDSCL_EXCLUSIVE,
       * not DDSCL_FULLSCREEN. */
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
              registry_mode.dmPelsWidth, ddsd.dwWidth);
      ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
              registry_mode.dmPelsHeight, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
              registry_mode.dmPelsWidth, ddsd.dwWidth);
      ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
              registry_mode.dmPelsHeight, ddsd.dwHeight);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
      expect_messages = normal_messages;
      screen_size.cx = 0;
      screen_size.cy = 0;
  
      hr = IDirectDrawSurface4_IsLost(primary);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
      devmode.dmPelsWidth = param.user32_width;
      devmode.dmPelsHeight = param.user32_height;
      change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
      ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
      hr = IDirectDrawSurface4_IsLost(primary);
      todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
      expect_messages = normal_messages;
      screen_size.cx = 0;
      screen_size.cy = 0;
  
      hr = IDirectDrawSurface4_Restore(primary);
      todo_wine ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr);
      hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Restore(primary);
      todo_wine ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(primary);
      todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
              registry_mode.dmPelsWidth, ddsd.dwWidth);
      ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
              registry_mode.dmPelsHeight, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
              param.ddraw_width, ddsd.dwWidth);
      ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
              param.ddraw_height, ddsd.dwHeight);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
      expect_messages = normal_messages;
      screen_size.cx = 0;
      screen_size.cy = 0;
  
      hr = IDirectDrawSurface4_IsLost(primary);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_RestoreDisplayMode(ddraw);
      ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(primary);
      todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
              param.ddraw_width, ddsd.dwWidth);
      ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
              param.ddraw_height, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
      ok(ret, "Failed to get display mode.\n");
      ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
              && devmode.dmPelsHeight == registry_mode.dmPelsHeight,
              "Expected resolution %ux%u, got %ux%u.\n",
              registry_mode.dmPelsWidth, registry_mode.dmPelsHeight,
              devmode.dmPelsWidth, devmode.dmPelsHeight);
      change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
      ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
              registry_mode.dmPelsWidth, ddsd.dwWidth);
      ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
              registry_mode.dmPelsHeight, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      /* Changing the coop level from EXCLUSIVE to NORMAL restores the screen resolution */
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
  
      PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
      expect_messages = exclusive_messages;
      screen_size.cx = 0;
      screen_size.cy = 0;
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      ok(screen_size.cx == registry_mode.dmPelsWidth
              && screen_size.cy == registry_mode.dmPelsHeight,
              "Expected screen size %ux%u, got %ux%u.\n",
              registry_mode.dmPelsWidth, registry_mode.dmPelsHeight,
              screen_size.cx, screen_size.cy);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
              registry_mode.dmPelsWidth, ddsd.dwWidth);
      ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
              registry_mode.dmPelsHeight, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      /* The screen restore is a property of DDSCL_EXCLUSIVE  */
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n",
              param.ddraw_width, ddsd.dwWidth);
      ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n",
              param.ddraw_height, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      hr = IDirectDraw4_RestoreDisplayMode(ddraw);
      ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
  
      /* If the window is changed at the same time, messages are sent to the new window. */
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
  
      PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE);
      expect_messages = exclusive_messages;
      screen_size.cx = 0;
      screen_size.cy = 0;
      screen_size2.cx = 0;
      screen_size2.cy = 0;
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message);
      expect_messages = NULL;
      ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n",
              screen_size.cx, screen_size.cy);
      ok(screen_size2.cx == registry_mode.dmPelsWidth && screen_size2.cy == registry_mode.dmPelsHeight,
              "Expected screen size 2 %ux%u, got %ux%u.\n",
              registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, screen_size2.cx, screen_size2.cy);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect),
              wine_dbgstr_rect(&r));
      GetWindowRect(window2, &r);
      ok(EqualRect(&r, &registry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&registry_rect),
              wine_dbgstr_rect(&r));
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n",
              registry_mode.dmPelsWidth, ddsd.dwWidth);
      ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n",
              registry_mode.dmPelsHeight, ddsd.dwHeight);
      IDirectDrawSurface4_Release(primary);
  
      ref = IDirectDraw4_Release(ddraw);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
  
      GetWindowRect(window, &r);
      ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect),
              wine_dbgstr_rect(&r));
  
      expect_messages = NULL;
      DestroyWindow(window);
      DestroyWindow(window2);
      UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL));
      UnregisterClassA("ddraw_test_wndproc_wc2", GetModuleHandleA(NULL));
  }
  
  static void test_coop_level_mode_set_multi(void)
  {
      IDirectDraw4 *ddraw1, *ddraw2;
      UINT w, h;
      HWND window;
      HRESULT hr;
      ULONG ref;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 100, 100, 0, 0, 0, 0);
      ddraw1 = create_ddraw();
      ok(!!ddraw1, "Failed to create a ddraw object.\n");
  
      /* With just a single ddraw object, the display mode is restored on
       * release. */
      hr = set_display_mode(ddraw1, 800, 600);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == 800, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == 600, "Got unexpected screen height %u.\n", h);
  
      ref = IDirectDraw4_Release(ddraw1);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
  
      /* When there are multiple ddraw objects, the display mode is restored to
       * the initial mode, before the first SetDisplayMode() call. */
      ddraw1 = create_ddraw();
      hr = set_display_mode(ddraw1, 800, 600);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == 800, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == 600, "Got unexpected screen height %u.\n", h);
  
      ddraw2 = create_ddraw();
      hr = set_display_mode(ddraw2, 640, 480);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == 640, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == 480, "Got unexpected screen height %u.\n", h);
  
      ref = IDirectDraw4_Release(ddraw2);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
  
      ref = IDirectDraw4_Release(ddraw1);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
  
      /* Regardless of release ordering. */
      ddraw1 = create_ddraw();
      hr = set_display_mode(ddraw1, 800, 600);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == 800, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == 600, "Got unexpected screen height %u.\n", h);
  
      ddraw2 = create_ddraw();
      hr = set_display_mode(ddraw2, 640, 480);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == 640, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == 480, "Got unexpected screen height %u.\n", h);
  
      ref = IDirectDraw4_Release(ddraw1);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
  
      ref = IDirectDraw4_Release(ddraw2);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
  
      /* But only for ddraw objects that called SetDisplayMode(). */
      ddraw1 = create_ddraw();
      ddraw2 = create_ddraw();
      hr = set_display_mode(ddraw2, 640, 480);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == 640, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == 480, "Got unexpected screen height %u.\n", h);
  
      ref = IDirectDraw4_Release(ddraw1);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == 640, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == 480, "Got unexpected screen height %u.\n", h);
  
      ref = IDirectDraw4_Release(ddraw2);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
  
      /* If there's a ddraw object that's currently in exclusive mode, it blocks
       * restoring the display mode. */
      ddraw1 = create_ddraw();
      hr = set_display_mode(ddraw1, 800, 600);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == 800, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == 600, "Got unexpected screen height %u.\n", h);
  
      ddraw2 = create_ddraw();
      hr = set_display_mode(ddraw2, 640, 480);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == 640, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == 480, "Got unexpected screen height %u.\n", h);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw2, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      ref = IDirectDraw4_Release(ddraw1);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == 640, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == 480, "Got unexpected screen height %u.\n", h);
  
      ref = IDirectDraw4_Release(ddraw2);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
  
      /* Exclusive mode blocks mode setting on other ddraw objects in general. */
      ddraw1 = create_ddraw();
      hr = set_display_mode(ddraw1, 800, 600);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == 800, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == 600, "Got unexpected screen height %u.\n", h);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      ddraw2 = create_ddraw();
      hr = set_display_mode(ddraw2, 640, 480);
      ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
  
      ref = IDirectDraw4_Release(ddraw1);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
  
      ref = IDirectDraw4_Release(ddraw2);
      ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref);
      w = GetSystemMetrics(SM_CXSCREEN);
      ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w);
      h = GetSystemMetrics(SM_CYSCREEN);
      ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h);
  
      DestroyWindow(window);
  }
  
  static void test_initialize(void)
  {
      IDirectDraw4 *ddraw;
      HRESULT hr;
  
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      hr = IDirectDraw4_Initialize(ddraw, NULL);
      ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x.\n", hr);
      IDirectDraw4_Release(ddraw);
  
      CoInitialize(NULL);
      hr = CoCreateInstance(&CLSID_DirectDraw, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to create IDirectDraw4 instance, hr %#x.\n", hr);
      hr = IDirectDraw4_Initialize(ddraw, NULL);
      ok(hr == DD_OK, "Initialize returned hr %#x, expected DD_OK.\n", hr);
      hr = IDirectDraw4_Initialize(ddraw, NULL);
      ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x, expected DDERR_ALREADYINITIALIZED.\n", hr);
      IDirectDraw4_Release(ddraw);
      CoUninitialize();
  }
  
  static void test_coop_level_surf_create(void)
  {
      IDirectDrawSurface4 *surface;
      IDirectDraw4 *ddraw;
      DDSURFACEDESC2 ddsd;
      HRESULT hr;
  
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
      ok(hr == DDERR_NOCOOPERATIVELEVELSET, "Surface creation returned hr %#x.\n", hr);
  
      IDirectDraw4_Release(ddraw);
  }
  
  static void test_vb_discard(void)
  {
      static const struct vec4 quad[] =
      {
          {  0.0f, 480.0f, 0.0f, 1.0f},
          {  0.0f,   0.0f, 0.0f, 1.0f},
          {640.0f, 480.0f, 0.0f, 1.0f},
          {640.0f,   0.0f, 0.0f, 1.0f},
      };
  
      IDirect3DDevice3 *device;
      IDirect3D3 *d3d;
      IDirect3DVertexBuffer *buffer;
      HWND window;
      HRESULT hr;
      D3DVERTEXBUFFERDESC desc;
      BYTE *data;
      static const unsigned int vbsize = 16;
      unsigned int i;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
  
      memset(&desc, 0, sizeof(desc));
      desc.dwSize = sizeof(desc);
      desc.dwCaps = D3DVBCAPS_WRITEONLY;
      desc.dwFVF = D3DFVF_XYZRHW;
      desc.dwNumVertices = vbsize;
      hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &buffer, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
      ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
      memcpy(data, quad, sizeof(quad));
      hr = IDirect3DVertexBuffer_Unlock(buffer);
      ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
      ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
      memset(data, 0xaa, sizeof(struct vec4) * vbsize);
      hr = IDirect3DVertexBuffer_Unlock(buffer);
      ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL);
      ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
      for (i = 0; i < sizeof(struct vec4) * vbsize; i++)
      {
          if (data[i] != 0xaa)
          {
              ok(FALSE, "Vertex buffer data byte %u is 0x%02x, expected 0xaa\n", i, data[i]);
              break;
          }
      }
      hr = IDirect3DVertexBuffer_Unlock(buffer);
      ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
  
      IDirect3DVertexBuffer_Release(buffer);
      IDirect3D3_Release(d3d);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static void test_coop_level_multi_window(void)
  {
      HWND window1, window2;
      IDirectDraw4 *ddraw;
      HRESULT hr;
  
      window1 = CreateWindowA("static", "ddraw_test1", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      window2 = CreateWindowA("static", "ddraw_test2", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      ok(IsWindow(window1), "Window 1 was destroyed.\n");
      ok(IsWindow(window2), "Window 2 was destroyed.\n");
  
      IDirectDraw4_Release(ddraw);
      DestroyWindow(window2);
      DestroyWindow(window1);
  }
  
  static void test_draw_strided(void)
  {
      static struct vec3 position[] =
      {
          {-1.0,   -1.0,   0.0},
          {-1.0,    1.0,   0.0},
          { 1.0,    1.0,   0.0},
          { 1.0,   -1.0,   0.0},
      };
      static DWORD diffuse[] =
      {
          0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00,
      };
      static WORD indices[] =
      {
          0, 1, 2, 2, 3, 0
      };
  
      IDirectDrawSurface4 *rt;
      IDirect3DDevice3 *device;
      D3DCOLOR color;
      HWND window;
      HRESULT hr;
      D3DDRAWPRIMITIVESTRIDEDDATA strided;
      IDirect3DViewport3 *viewport;
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
  
      memset(&strided, 0x55, sizeof(strided));
      strided.position.lpvData = position;
      strided.position.dwStride = sizeof(*position);
      strided.diffuse.lpvData = diffuse;
      strided.diffuse.dwStride = sizeof(*diffuse);
      hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE,
              &strided, 4, indices, 6, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      color = get_surface_color(rt, 320, 240);
      ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
  
      IDirect3DViewport3_Release(viewport);
      IDirectDrawSurface4_Release(rt);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static void test_lighting(void)
  {
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      static D3DMATRIX mat =
      {
          1.0f, 0.0f, 0.0f, 0.0f,
          0.0f, 1.0f, 0.0f, 0.0f,
          0.0f, 0.0f, 1.0f, 0.0f,
          0.0f, 0.0f, 0.0f, 1.0f,
      },
      mat_singular =
      {
          1.0f, 0.0f, 1.0f, 0.0f,
          0.0f, 1.0f, 0.0f, 0.0f,
          1.0f, 0.0f, 1.0f, 0.0f,
          0.0f, 0.0f, 0.5f, 1.0f,
      },
      mat_transf =
      {
           0.0f,  0.0f,  1.0f, 0.0f,
           0.0f,  1.0f,  0.0f, 0.0f,
          -1.0f,  0.0f,  0.0f, 0.0f,
           10.f, 10.0f, 10.0f, 1.0f,
      },
      mat_nonaffine =
      {
          1.0f,  0.0f,  0.0f,  0.0f,
          0.0f,  1.0f,  0.0f,  0.0f,
          0.0f,  0.0f,  1.0f, -1.0f,
          10.f, 10.0f, 10.0f,  0.0f,
      };
      static struct
      {
          struct vec3 position;
          DWORD diffuse;
      }
      unlitquad[] =
      {
          {{-1.0f, -1.0f, 0.1f}, 0xffff0000},
          {{-1.0f,  0.0f, 0.1f}, 0xffff0000},
          {{ 0.0f,  0.0f, 0.1f}, 0xffff0000},
          {{ 0.0f, -1.0f, 0.1f}, 0xffff0000},
      },
      litquad[] =
      {
          {{-1.0f,  0.0f, 0.1f}, 0xff00ff00},
          {{-1.0f,  1.0f, 0.1f}, 0xff00ff00},
          {{ 0.0f,  1.0f, 0.1f}, 0xff00ff00},
          {{ 0.0f,  0.0f, 0.1f}, 0xff00ff00},
      };
      static struct
      {
          struct vec3 position;
          struct vec3 normal;
          DWORD diffuse;
      }
      unlitnquad[] =
      {
          {{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
          {{0.0f,  0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
          {{1.0f,  0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
          {{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
      },
      litnquad[] =
      {
          {{0.0f,  0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
          {{0.0f,  1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
          {{1.0f,  1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
          {{1.0f,  0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
      },
      nquad[] =
      {
          {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
          {{-1.0f,  1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
          {{ 1.0f,  1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
          {{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
      },
      rotatedquad[] =
      {
          {{-10.0f, -11.0f,  11.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff},
          {{-10.0f,  -9.0f,  11.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff},
          {{-10.0f,  -9.0f,   9.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff},
          {{-10.0f, -11.0f,   9.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff},
      },
      translatedquad[] =
      {
          {{-11.0f, -11.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
          {{-11.0f,  -9.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
          {{ -9.0f,  -9.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
          {{ -9.0f, -11.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
      };
      static WORD indices[] = {0, 1, 2, 2, 3, 0};
      static const struct
      {
          D3DMATRIX *world_matrix;
          void *quad;
          DWORD expected;
          const char *message;
      }
      tests[] =
      {
          {&mat, nquad, 0x000000ff, "Lit quad with light"},
          {&mat_singular, nquad, 0x000000b4, "Lit quad with singular world matrix"},
          {&mat_transf, rotatedquad, 0x000000ff, "Lit quad with transformation matrix"},
          {&mat_nonaffine, translatedquad, 0x000000ff, "Lit quad with non-affine matrix"},
      };
  
      HWND window;
      IDirect3D3 *d3d;
      IDirect3DDevice3 *device;
      IDirectDrawSurface4 *rt;
      IDirect3DViewport3 *viewport;
      IDirect3DMaterial3 *material;
      IDirect3DLight *light;
      D3DMATERIALHANDLE mat_handle;
      D3DLIGHT2 light_desc;
      HRESULT hr;
      DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
      DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
      D3DCOLOR color;
      ULONG refcount;
      unsigned int i;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
      ok(SUCCEEDED(hr), "Failed to set world transformation, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
      ok(SUCCEEDED(hr), "Failed to set view transformation, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
      ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable zbuffer, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable stencil buffer, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
      ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
  
      /* There is no D3DRENDERSTATE_LIGHTING on ddraw < 7. */
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4,
              indices, 6, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
      ok(SUCCEEDED(hr), "Failed to enable lighting, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4,
              indices, 6, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4,
              indices, 6, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
      ok(SUCCEEDED(hr), "Failed to enable lighting, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4,
              indices, 6, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      color = get_surface_color(rt, 160, 360);
      ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x.\n", color);
      color = get_surface_color(rt, 160, 120);
      ok(color == 0x0000ff00, "Lit quad without normals has color 0x%08x.\n", color);
      color = get_surface_color(rt, 480, 360);
      ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x.\n", color);
      color = get_surface_color(rt, 480, 120);
      ok(color == 0x00ffff00, "Lit quad with normals has color 0x%08x.\n", color);
  
      material = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 0.0f);
      hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle);
      ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
      ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
  
      hr = IDirect3D3_CreateLight(d3d, &light, NULL);
      ok(SUCCEEDED(hr), "Failed to create a light object, hr %#x.\n", hr);
      memset(&light_desc, 0, sizeof(light_desc));
      light_desc.dwSize = sizeof(light_desc);
      light_desc.dltType = D3DLIGHT_DIRECTIONAL;
      U1(light_desc.dcvColor).r = 1.0f;
      U2(light_desc.dcvColor).g = 1.0f;
      U3(light_desc.dcvColor).b = 1.0f;
      U4(light_desc.dcvColor).a = 1.0f;
      U3(light_desc.dvDirection).z = 1.0f;
      hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc);
      ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
      hr = IDirect3DViewport3_AddLight(viewport, light);
      ok(SUCCEEDED(hr), "Failed to add a light to the viewport, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, nquad,
              4, indices, 6, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      color = get_surface_color(rt, 320, 240);
      ok(color == 0x00000000, "Lit quad with no light has color 0x%08x.\n", color);
  
      light_desc.dwFlags = D3DLIGHT_ACTIVE;
      hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc);
      ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
  
      for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
      {
          hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, tests[i].world_matrix);
          ok(SUCCEEDED(hr), "Failed to set world transformation, hr %#x.\n", hr);
  
          hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
          ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_BeginScene(device);
          ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, tests[i].quad,
                  4, indices, 6, 0);
          ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_EndScene(device);
          ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
          color = get_surface_color(rt, 320, 240);
          ok(color == tests[i].expected, "%s has color 0x%08x.\n", tests[i].message, color);
      }
  
      hr = IDirect3DViewport3_DeleteLight(viewport, light);
      ok(SUCCEEDED(hr), "Failed to remove a light from the viewport, hr %#x.\n", hr);
      IDirect3DLight_Release(light);
      destroy_material(material);
      IDirect3DViewport3_Release(viewport);
      IDirectDrawSurface4_Release(rt);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      IDirect3D3_Release(d3d);
      DestroyWindow(window);
  }
  
  static void test_specular_lighting(void)
  {
      static const unsigned int vertices_side = 5;
      const unsigned int indices_count = (vertices_side - 1) * (vertices_side - 1) * 2 * 3;
      static const DWORD fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      static D3DMATRIX mat =
      {
          1.0f, 0.0f, 0.0f, 0.0f,
          0.0f, 1.0f, 0.0f, 0.0f,
          0.0f, 0.0f, 1.0f, 0.0f,
          0.0f, 0.0f, 0.0f, 1.0f,
      };
      static D3DLIGHT2 directional =
      {
          sizeof(D3DLIGHT2),
          D3DLIGHT_DIRECTIONAL,
          {{1.0f}, {1.0f}, {1.0f}, {0.0f}},
          {{0.0f}, {0.0f}, {0.0f}},
          {{0.0f}, {0.0f}, {1.0f}},
      },
      point =
      {
          sizeof(D3DLIGHT2),
          D3DLIGHT_POINT,
          {{1.0f}, {1.0f}, {1.0f}, {0.0f}},
          {{0.0f}, {0.0f}, {0.0f}},
          {{0.0f}, {0.0f}, {0.0f}},
          100.0f,
          0.0f,
          0.0f, 0.0f, 1.0f,
      },
      spot =
      {
          sizeof(D3DLIGHT2),
          D3DLIGHT_SPOT,
          {{1.0f}, {1.0f}, {1.0f}, {0.0f}},
          {{0.0f}, {0.0f}, {0.0f}},
          {{0.0f}, {0.0f}, {1.0f}},
          100.0f,
          1.0f,
          0.0f, 0.0f, 1.0f,
          M_PI / 12.0f, M_PI / 3.0f
      },
      parallelpoint =
      {
          sizeof(D3DLIGHT2),
          D3DLIGHT_PARALLELPOINT,
          {{1.0f}, {1.0f}, {1.0f}, {0.0f}},
          {{0.5f}, {0.0f}, {-1.0f}},
          {{0.0f}, {0.0f}, {0.0f}},
      };
      static const struct expected_color
      {
          unsigned int x, y;
          D3DCOLOR color;
      }
      expected_directional[] =
      {
          {160, 120, 0x003c3c3c},
          {320, 120, 0x00717171},
          {480, 120, 0x003c3c3c},
          {160, 240, 0x00717171},
          {320, 240, 0x00ffffff},
          {480, 240, 0x00717171},
          {160, 360, 0x003c3c3c},
          {320, 360, 0x00717171},
          {480, 360, 0x003c3c3c},
      },
      expected_point[] =
      {
          {160, 120, 0x00000000},
          {320, 120, 0x00090909},
          {480, 120, 0x00000000},
          {160, 240, 0x00090909},
          {320, 240, 0x00fafafa},
          {480, 240, 0x00090909},
          {160, 360, 0x00000000},
          {320, 360, 0x00090909},
          {480, 360, 0x00000000},
      },
      expected_spot[] =
      {
          {160, 120, 0x00000000},
          {320, 120, 0x00020202},
          {480, 120, 0x00000000},
          {160, 240, 0x00020202},
          {320, 240, 0x00fafafa},
          {480, 240, 0x00020202},
          {160, 360, 0x00000000},
          {320, 360, 0x00020202},
          {480, 360, 0x00000000},
      },
      expected_parallelpoint[] =
      {
          {160, 120, 0x00050505},
          {320, 120, 0x002c2c2c},
          {480, 120, 0x006e6e6e},
          {160, 240, 0x00090909},
          {320, 240, 0x00717171},
          {480, 240, 0x00ffffff},
          {160, 360, 0x00050505},
          {320, 360, 0x002c2c2c},
          {480, 360, 0x006e6e6e},
      };
      static const struct
      {
          D3DLIGHT2 *light;
          BOOL local_viewer;
          const struct expected_color *expected;
          unsigned int expected_count;
      }
      tests[] =
      {
          /* D3DRENDERSTATE_LOCALVIEWER does not exist in D3D < 7 (the behavior is
           * the one you get on newer D3D versions with it set as TRUE). */
          {&directional, FALSE, expected_directional,
                  sizeof(expected_directional) / sizeof(expected_directional[0])},
          {&directional, TRUE, expected_directional,
                  sizeof(expected_directional) / sizeof(expected_directional[0])},
          {&point, TRUE, expected_point,
                  sizeof(expected_point) / sizeof(expected_point[0])},
          {&spot, TRUE, expected_spot,
                  sizeof(expected_spot) / sizeof(expected_spot[0])},
          {&parallelpoint, TRUE, expected_parallelpoint,
                  sizeof(expected_parallelpoint) / sizeof(expected_parallelpoint[0])},
      };
      IDirect3D3 *d3d;
      IDirect3DDevice3 *device;
      IDirectDrawSurface4 *rt;
      IDirect3DViewport3 *viewport;
      IDirect3DMaterial3 *material;
      IDirect3DLight *light;
      D3DMATERIALHANDLE mat_handle;
      D3DCOLOR color;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      unsigned int i, j, x, y;
      struct
      {
          struct vec3 position;
          struct vec3 normal;
      } *quad;
      WORD *indices;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      quad = HeapAlloc(GetProcessHeap(), 0, vertices_side * vertices_side * sizeof(*quad));
      indices = HeapAlloc(GetProcessHeap(), 0, indices_count * sizeof(*indices));
      for (i = 0, y = 0; y < vertices_side; ++y)
      {
          for (x = 0; x < vertices_side; ++x)
          {
              quad[i].position.x = x * 2.0f / (vertices_side - 1) - 1.0f;
              quad[i].position.y = y * 2.0f / (vertices_side - 1) - 1.0f;
              quad[i].position.z = 1.0f;
              quad[i].normal.x = 0.0f;
              quad[i].normal.y = 0.0f;
              quad[i++].normal.z = -1.0f;
          }
      }
      for (i = 0, y = 0; y < (vertices_side - 1); ++y)
      {
          for (x = 0; x < (vertices_side - 1); ++x)
          {
              indices[i++] = y * vertices_side + x + 1;
              indices[i++] = y * vertices_side + x;
              indices[i++] = (y + 1) * vertices_side + x;
              indices[i++] = y * vertices_side + x + 1;
              indices[i++] = (y + 1) * vertices_side + x;
              indices[i++] = (y + 1) * vertices_side + x + 1;
          }
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
      ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
      ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
      ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr);
  
      material = create_specular_material(device, 1.0f, 1.0f, 1.0f, 1.0f, 30.0f);
      hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle);
      ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
      ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
  
      hr = IDirect3D3_CreateLight(d3d, &light, NULL);
      ok(SUCCEEDED(hr), "Failed to create a light object, hr %#x.\n", hr);
      hr = IDirect3DViewport3_AddLight(viewport, light);
      ok(SUCCEEDED(hr), "Failed to add a light to the viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, TRUE);
      ok(SUCCEEDED(hr), "Failed to enable specular lighting, hr %#x.\n", hr);
  
      for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
      {
          tests[i].light->dwFlags = D3DLIGHT_ACTIVE;
          hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)tests[i].light);
          ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LOCALVIEWER, tests[i].local_viewer);
          ok(SUCCEEDED(hr), "Failed to set local viewer state, hr %#x.\n", hr);
  
          hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
          ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_BeginScene(device);
          ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, quad,
                  vertices_side * vertices_side, indices, indices_count, 0);
          ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_EndScene(device);
          ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
          for (j = 0; j < tests[i].expected_count; ++j)
          {
              color = get_surface_color(rt, tests[i].expected[j].x, tests[i].expected[j].y);
              ok(compare_color(color, tests[i].expected[j].color, 1),
                      "Expected color 0x%08x at location (%u, %u), got 0x%08x, case %u.\n",
                      tests[i].expected[j].color, tests[i].expected[j].x,
                      tests[i].expected[j].y, color, i);
          }
      }
  
      hr = IDirect3DViewport3_DeleteLight(viewport, light);
      ok(SUCCEEDED(hr), "Failed to remove a light from the viewport, hr %#x.\n", hr);
      IDirect3DLight_Release(light);
      destroy_material(material);
      IDirect3DViewport3_Release(viewport);
      IDirectDrawSurface4_Release(rt);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      IDirect3D3_Release(d3d);
      DestroyWindow(window);
      HeapFree(GetProcessHeap(), 0, indices);
      HeapFree(GetProcessHeap(), 0, quad);
  }
  
  static void test_clear_rect_count(void)
  {
      IDirectDrawSurface4 *rt;
      IDirect3DDevice3 *device;
      D3DCOLOR color;
      HWND window;
      HRESULT hr;
      IDirect3DViewport3 *viewport;
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00ffffff, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
      hr = IDirect3DViewport3_Clear2(viewport, 0, &clear_rect, D3DCLEAR_TARGET, 0x00ff0000, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
      hr = IDirect3DViewport3_Clear2(viewport, 0, NULL, D3DCLEAR_TARGET, 0x0000ff00, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
      hr = IDirect3DViewport3_Clear2(viewport, 1, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
  
      color = get_surface_color(rt, 320, 240);
      ok(compare_color(color, 0x00ffffff, 1) || broken(compare_color(color, 0x000000ff, 1)),
              "Got unexpected color 0x%08x.\n", color);
  
      IDirect3DViewport3_Release(viewport);
      IDirectDrawSurface4_Release(rt);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static BOOL test_mode_restored(IDirectDraw4 *ddraw, HWND window)
  {
      DDSURFACEDESC2 ddsd1, ddsd2;
      HRESULT hr;
  
      memset(&ddsd1, 0, sizeof(ddsd1));
      ddsd1.dwSize = sizeof(ddsd1);
      hr = IDirectDraw4_GetDisplayMode(ddraw, &ddsd1);
      ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      hr = set_display_mode(ddraw, 640, 480);
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      memset(&ddsd2, 0, sizeof(ddsd2));
      ddsd2.dwSize = sizeof(ddsd2);
      hr = IDirectDraw4_GetDisplayMode(ddraw, &ddsd2);
      ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr);
      hr = IDirectDraw4_RestoreDisplayMode(ddraw);
      ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
  
      return ddsd1.dwWidth == ddsd2.dwWidth && ddsd1.dwHeight == ddsd2.dwHeight;
  }
  
  static void test_coop_level_versions(void)
  {
      HWND window;
      IDirectDraw *ddraw;
      HRESULT hr;
      BOOL restored;
      IDirectDrawSurface *surface;
      IDirectDraw4 *ddraw4;
      DDSURFACEDESC ddsd;
  
      window = CreateWindowA("static", "ddraw_test1", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      ddraw4 = create_ddraw();
      ok(!!ddraw4, "Failed to create a ddraw object.\n");
      /* Newly created ddraw objects restore the mode on ddraw2+::SetCooperativeLevel(NORMAL) */
      restored = test_mode_restored(ddraw4, window);
      ok(restored, "Display mode not restored in new ddraw object\n");
  
      /* A failing ddraw1::SetCooperativeLevel call does not have an effect */
      hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw);
      ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr);
  
      hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE);
      ok(FAILED(hr), "SetCooperativeLevel returned %#x, expected failure.\n", hr);
      restored = test_mode_restored(ddraw4, window);
      ok(restored, "Display mode not restored after bad ddraw1::SetCooperativeLevel call\n");
  
      /* A successful one does */
      hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      restored = test_mode_restored(ddraw4, window);
      ok(!restored, "Display mode restored after good ddraw1::SetCooperativeLevel call\n");
  
      IDirectDraw_Release(ddraw);
      IDirectDraw4_Release(ddraw4);
  
      ddraw4 = create_ddraw();
      ok(!!ddraw4, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw);
      ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr);
  
      hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_SETFOCUSWINDOW);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      restored = test_mode_restored(ddraw4, window);
      ok(!restored, "Display mode restored after ddraw1::SetCooperativeLevel(SETFOCUSWINDOW) call\n");
  
      IDirectDraw_Release(ddraw);
      IDirectDraw4_Release(ddraw4);
  
      /* A failing call does not restore the ddraw2+ behavior */
      ddraw4 = create_ddraw();
      ok(!!ddraw4, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw);
      ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr);
  
      hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE);
      ok(FAILED(hr), "SetCooperativeLevel returned %#x, expected failure.\n", hr);
      restored = test_mode_restored(ddraw4, window);
      ok(!restored, "Display mode restored after good-bad ddraw1::SetCooperativeLevel() call sequence\n");
  
      IDirectDraw_Release(ddraw);
      IDirectDraw4_Release(ddraw4);
  
      /* Neither does a sequence of successful calls with the new interface */
      ddraw4 = create_ddraw();
      ok(!!ddraw4, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw);
      ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr);
  
      hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      restored = test_mode_restored(ddraw4, window);
      ok(!restored, "Display mode restored after ddraw1-ddraw4 SetCooperativeLevel() call sequence\n");
      IDirectDraw_Release(ddraw);
      IDirectDraw4_Release(ddraw4);
  
      /* ddraw1::CreateSurface does not triger the ddraw1 behavior */
      ddraw4 = create_ddraw();
      ok(!!ddraw4, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw);
      ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      ddsd.dwWidth = ddsd.dwHeight = 8;
      hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
      ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
      IDirectDrawSurface_Release(surface);
      restored = test_mode_restored(ddraw4, window);
      ok(restored, "Display mode not restored after ddraw1::CreateSurface() call\n");
  
      IDirectDraw_Release(ddraw);
      IDirectDraw4_Release(ddraw4);
      DestroyWindow(window);
  }
  
  static void test_lighting_interface_versions(void)
  {
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      IDirect3DMaterial3 *emissive;
      IDirect3DViewport3 *viewport;
      IDirect3DDevice3 *device;
      IDirectDrawSurface4 *rt;
      D3DCOLOR color;
      HWND window;
      HRESULT hr;
      D3DMATERIALHANDLE mat_handle;
      DWORD rs;
      unsigned int i;
      ULONG ref;
      static D3DVERTEX quad[] =
      {
          {{-1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
          {{ 1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
          {{-1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
          {{ 1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
      };
  
  #define FVF_COLORVERTEX (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR)
      static struct
      {
          struct vec3 position;
          struct vec3 normal;
          DWORD diffuse, specular;
      }
      quad2[] =
      {
          {{-1.0f,  1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
          {{ 1.0f,  1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
          {{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
          {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
      };
  
      static D3DLVERTEX lquad[] =
      {
          {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
          {{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
          {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
          {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
      };
  
  #define FVF_LVERTEX2 (D3DFVF_LVERTEX & ~D3DFVF_RESERVED1)
      static struct
      {
          struct vec3 position;
          DWORD diffuse, specular;
          struct vec2 texcoord;
      }
      lquad2[] =
      {
          {{-1.0f,  1.0f, 0.0f}, 0xffff0000, 0xff808080},
          {{ 1.0f,  1.0f, 0.0f}, 0xffff0000, 0xff808080},
          {{-1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080},
          {{ 1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080},
      };
  
      static D3DTLVERTEX tlquad[] =
      {
          {{   0.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
          {{   0.0f}, {   0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
          {{ 640.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
          {{ 640.0f}, {   0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
      };
  
      static const struct
      {
          DWORD vertextype;
          void *data;
          DWORD d3drs_lighting, d3drs_specular;
          DWORD draw_flags;
          D3DCOLOR color;
      }
      tests[] =
      {
          /* Lighting is enabled when all of these conditions are met:
           * 1) No pretransformed position(D3DFVF_XYZRHW)
           * 2) Normals are available (D3DFVF_NORMAL)
           * 3) D3DDP_DONOTLIGHT is not set.
           *
           * D3DRENDERSTATE_LIGHTING is ignored, it is not defined
           * in this d3d version */
  
          /* 0 */
          { D3DFVF_VERTEX,    quad,       FALSE,  FALSE,  0,                  0x0000ff00},
          { D3DFVF_VERTEX,    quad,       TRUE,   FALSE,  0,                  0x0000ff00},
          { D3DFVF_VERTEX,    quad,       FALSE,  FALSE,  D3DDP_DONOTLIGHT,   0x00ffffff},
          { D3DFVF_VERTEX,    quad,       TRUE,   FALSE,  D3DDP_DONOTLIGHT,   0x00ffffff},
          { D3DFVF_VERTEX,    quad,       FALSE,  TRUE,   0,                  0x0000ff00},
          { D3DFVF_VERTEX,    quad,       TRUE,   TRUE,   0,                  0x0000ff00},
          { D3DFVF_VERTEX,    quad,       FALSE,  TRUE,   D3DDP_DONOTLIGHT,   0x00ffffff},
          { D3DFVF_VERTEX,    quad,       TRUE,   TRUE,   D3DDP_DONOTLIGHT,   0x00ffffff},
  
          /* 8 */
          { FVF_COLORVERTEX,  quad2,      FALSE,  FALSE,  0,                  0x0000ff00},
          { FVF_COLORVERTEX,  quad2,      TRUE,   FALSE,  0,                  0x0000ff00},
          { FVF_COLORVERTEX,  quad2,      FALSE,  FALSE,  D3DDP_DONOTLIGHT,   0x00ff0000},
          { FVF_COLORVERTEX,  quad2,      TRUE,   FALSE,  D3DDP_DONOTLIGHT,   0x00ff0000},
          /* The specular color in the vertex is ignored because
           * D3DRENDERSTATE_COLORVERTEX is not enabled */
          { FVF_COLORVERTEX,  quad2,      FALSE,  TRUE,   0,                  0x0000ff00},
          { FVF_COLORVERTEX,  quad2,      TRUE,   TRUE,   0,                  0x0000ff00},
          { FVF_COLORVERTEX,  quad2,      FALSE,  TRUE,   D3DDP_DONOTLIGHT,   0x00ff8080},
          { FVF_COLORVERTEX,  quad2,      TRUE,   TRUE,   D3DDP_DONOTLIGHT,   0x00ff8080},
  
          /* 16 */
          { D3DFVF_LVERTEX,   lquad,      FALSE,  FALSE,  0,                  0x00ff0000},
          { D3DFVF_LVERTEX,   lquad,      TRUE,   FALSE,  0,                  0x00ff0000},
          { D3DFVF_LVERTEX,   lquad,      FALSE,  FALSE,  D3DDP_DONOTLIGHT,   0x00ff0000},
          { D3DFVF_LVERTEX,   lquad,      TRUE,   FALSE,  D3DDP_DONOTLIGHT,   0x00ff0000},
          { D3DFVF_LVERTEX,   lquad,      FALSE,  TRUE,   0,                  0x00ff8080},
          { D3DFVF_LVERTEX,   lquad,      TRUE,   TRUE,   0,                  0x00ff8080},
          { D3DFVF_LVERTEX,   lquad,      FALSE,  TRUE,   D3DDP_DONOTLIGHT,   0x00ff8080},
          { D3DFVF_LVERTEX,   lquad,      TRUE,   TRUE,   D3DDP_DONOTLIGHT,   0x00ff8080},
  
          /* 24 */
          { FVF_LVERTEX2,     lquad2,     FALSE,  FALSE,  0,                  0x00ff0000},
          { FVF_LVERTEX2,     lquad2,     TRUE,   FALSE,  0,                  0x00ff0000},
          { FVF_LVERTEX2,     lquad2,     FALSE,  FALSE,  D3DDP_DONOTLIGHT,   0x00ff0000},
          { FVF_LVERTEX2,     lquad2,     TRUE,   FALSE,  D3DDP_DONOTLIGHT,   0x00ff0000},
          { FVF_LVERTEX2,     lquad2,     FALSE,  TRUE,   0,                  0x00ff8080},
          { FVF_LVERTEX2,     lquad2,     TRUE,   TRUE,   0,                  0x00ff8080},
          { FVF_LVERTEX2,     lquad2,     FALSE,  TRUE,   D3DDP_DONOTLIGHT,   0x00ff8080},
          { FVF_LVERTEX2,     lquad2,     TRUE,   TRUE,   D3DDP_DONOTLIGHT,   0x00ff8080},
  
          /* 32 */
          { D3DFVF_TLVERTEX,  tlquad,     FALSE,  FALSE,  0,                  0x000000ff},
          { D3DFVF_TLVERTEX,  tlquad,     TRUE,   FALSE,  0,                  0x000000ff},
          { D3DFVF_TLVERTEX,  tlquad,     FALSE,  FALSE,  D3DDP_DONOTLIGHT,   0x000000ff},
          { D3DFVF_TLVERTEX,  tlquad,     TRUE,   FALSE,  D3DDP_DONOTLIGHT,   0x000000ff},
          { D3DFVF_TLVERTEX,  tlquad,     FALSE,  TRUE,   0,                  0x008080ff},
          { D3DFVF_TLVERTEX,  tlquad,     TRUE,   TRUE,   0,                  0x008080ff},
          { D3DFVF_TLVERTEX,  tlquad,     FALSE,  TRUE,   D3DDP_DONOTLIGHT,   0x008080ff},
          { D3DFVF_TLVERTEX,  tlquad,     TRUE,   TRUE,   D3DDP_DONOTLIGHT,   0x008080ff},
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
  
      emissive = create_emissive_material(device, 0.0f, 1.0f, 0.0f, 0.0f);
      hr = IDirect3DMaterial3_GetHandle(emissive, device, &mat_handle);
      ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
      ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
      ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, &rs);
      ok(SUCCEEDED(hr), "Failed to get specularenable render state, hr %#x.\n", hr);
      ok(rs == FALSE, "Initial D3DRENDERSTATE_SPECULARENABLE is %#x, expected FALSE.\n", rs);
  
      for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
      {
          hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff202020, 0.0f, 0);
          ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, tests[i].d3drs_lighting);
          ok(SUCCEEDED(hr), "Failed to set lighting render state, hr %#x.\n", hr);
          hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE,
                  tests[i].d3drs_specular);
          ok(SUCCEEDED(hr), "Failed to set specularenable render state, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_BeginScene(device);
          ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
          hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
                  tests[i].vertextype, tests[i].data, 4, tests[i].draw_flags | D3DDP_WAIT);
          ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
          hr = IDirect3DDevice3_EndScene(device);
          ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
          color = get_surface_color(rt, 320, 240);
          ok(compare_color(color, tests[i].color, 1),
                  "Got unexpected color 0x%08x, expected 0x%08x, test %u.\n",
                  color, tests[i].color, i);
      }
  
      destroy_material(emissive);
      IDirectDrawSurface4_Release(rt);
      ref = IDirect3DDevice3_Release(device);
      ok(ref == 0, "Device not properly released, refcount %u.\n", ref);
      DestroyWindow(window);
  }
  
  static struct
  {
      BOOL received;
      IDirectDraw4 *ddraw;
      HWND window;
      DWORD coop_level;
  } activateapp_testdata;
  
  static LRESULT CALLBACK activateapp_test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
  {
      if (message == WM_ACTIVATEAPP)
      {
          if (activateapp_testdata.ddraw)
          {
              HRESULT hr;
              activateapp_testdata.received = FALSE;
              hr = IDirectDraw4_SetCooperativeLevel(activateapp_testdata.ddraw,
                      activateapp_testdata.window, activateapp_testdata.coop_level);
              ok(SUCCEEDED(hr), "Recursive SetCooperativeLevel call failed, hr %#x.\n", hr);
              ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP during recursive SetCooperativeLevel call.\n");
          }
          activateapp_testdata.received = TRUE;
      }
  
      return DefWindowProcA(hwnd, message, wparam, lparam);
  }
  
  static void test_coop_level_activateapp(void)
  {
      IDirectDraw4 *ddraw;
      HRESULT hr;
      HWND window;
      WNDCLASSA wc = {0};
      DDSURFACEDESC2 ddsd;
      IDirectDrawSurface4 *surface;
  
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      wc.lpfnWndProc = activateapp_test_proc;
      wc.lpszClassName = "ddraw_test_wndproc_wc";
      ok(RegisterClassA(&wc), "Failed to register window class.\n");
  
      window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test",
              WS_MAXIMIZE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
  
      /* Exclusive with window already active. */
      SetForegroundWindow(window);
      activateapp_testdata.received = FALSE;
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP although window was already active.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      /* Exclusive with window not active. */
      SetForegroundWindow(GetDesktopWindow());
      activateapp_testdata.received = FALSE;
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      /* Normal with window not active, then exclusive with the same window. */
      SetForegroundWindow(GetDesktopWindow());
      activateapp_testdata.received = FALSE;
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP when setting DDSCL_NORMAL.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      /* Recursive set of DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN. */
      SetForegroundWindow(GetDesktopWindow());
      activateapp_testdata.received = FALSE;
      activateapp_testdata.ddraw = ddraw;
      activateapp_testdata.window = window;
      activateapp_testdata.coop_level = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN;
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      /* The recursive call seems to have some bad effect on native ddraw, despite (apparently)
       * succeeding. Another switch to exclusive and back to normal is needed to release the
       * window properly. Without doing this, SetCooperativeLevel(EXCLUSIVE) will not send
       * WM_ACTIVATEAPP messages. */
      activateapp_testdata.ddraw = NULL;
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      /* Setting DDSCL_NORMAL with recursive invocation. */
      SetForegroundWindow(GetDesktopWindow());
      activateapp_testdata.received = FALSE;
      activateapp_testdata.ddraw = ddraw;
      activateapp_testdata.window = window;
      activateapp_testdata.coop_level = DDSCL_NORMAL;
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n");
  
      /* DDraw is in exlusive mode now. */
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
      U5(ddsd).dwBackBufferCount = 1;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      IDirectDrawSurface4_Release(surface);
  
      /* Recover again, just to be sure. */
      activateapp_testdata.ddraw = NULL;
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      DestroyWindow(window);
      UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL));
      IDirectDraw4_Release(ddraw);
  }
  
  static void test_texturemanage(void)
  {
      IDirectDraw4 *ddraw;
      HRESULT hr;
      DDSURFACEDESC2 ddsd;
      IDirectDrawSurface4 *surface;
      unsigned int i;
      DDCAPS hal_caps, hel_caps;
      DWORD needed_caps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;
      static const struct
      {
          DWORD caps_in, caps2_in;
          HRESULT hr;
          DWORD caps_out, caps2_out;
      }
      tests[] =
      {
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS,
                  ~0U, ~0U},
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS,
                  ~0U, ~0U},
          {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS,
                  ~0U, ~0U},
          {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS,
                  ~0U, ~0U},
          {DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, DD_OK,
                  DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE},
          {DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, DD_OK,
                  DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE},
          {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, 0, DD_OK,
                  DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE | DDSCAPS_LOCALVIDMEM, 0},
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, 0, DD_OK,
                  DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, 0},
  
          {0, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS,
                  ~0U, ~0U},
          {0, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS,
                  ~0U, ~0U},
          {DDSCAPS_SYSTEMMEMORY, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS,
                  ~0U, ~0U},
          {DDSCAPS_SYSTEMMEMORY, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS,
                  ~0U, ~0U},
          {DDSCAPS_VIDEOMEMORY, DDSCAPS2_TEXTUREMANAGE, DDERR_INVALIDCAPS,
                  ~0U, ~0U},
          {DDSCAPS_VIDEOMEMORY, DDSCAPS2_D3DTEXTUREMANAGE, DDERR_INVALIDCAPS,
                  ~0U, ~0U},
          {DDSCAPS_VIDEOMEMORY, 0, DD_OK,
                  DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY, 0},
          {DDSCAPS_SYSTEMMEMORY, 0, DD_OK,
                  DDSCAPS_SYSTEMMEMORY, 0},
      };
  
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&hal_caps, 0, sizeof(hal_caps));
      hal_caps.dwSize = sizeof(hal_caps);
      memset(&hel_caps, 0, sizeof(hel_caps));
      hel_caps.dwSize = sizeof(hel_caps);
      hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, &hel_caps);
      ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
      if ((hal_caps.ddsCaps.dwCaps & needed_caps) != needed_caps)
      {
          skip("Managed textures not supported, skipping managed texture test.\n");
          IDirectDraw4_Release(ddraw);
          return;
      }
  
      for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
      {
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
          ddsd.ddsCaps.dwCaps = tests[i].caps_in;
          ddsd.ddsCaps.dwCaps2 = tests[i].caps2_in;
          ddsd.dwWidth = 4;
          ddsd.dwHeight = 4;
  
          hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
          ok(hr == tests[i].hr, "Got unexpected, hr %#x, case %u.\n", hr, i);
          if (FAILED(hr))
              continue;
  
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
          ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
  
          ok(ddsd.ddsCaps.dwCaps == tests[i].caps_out,
                  "Input caps %#x, %#x, expected output caps %#x, got %#x, case %u.\n",
                  tests[i].caps_in, tests[i].caps2_in, tests[i].caps_out, ddsd.ddsCaps.dwCaps, i);
          ok(ddsd.ddsCaps.dwCaps2 == tests[i].caps2_out,
                  "Input caps %#x, %#x, expected output caps %#x, got %#x, case %u.\n",
                  tests[i].caps_in, tests[i].caps2_in, tests[i].caps2_out, ddsd.ddsCaps.dwCaps2, i);
  
          IDirectDrawSurface4_Release(surface);
      }
  
      IDirectDraw4_Release(ddraw);
  }
  
  #define SUPPORT_DXT1    0x01
  #define SUPPORT_DXT2    0x02
  #define SUPPORT_DXT3    0x04
  #define SUPPORT_DXT4    0x08
  #define SUPPORT_DXT5    0x10
  #define SUPPORT_YUY2    0x20
  #define SUPPORT_UYVY    0x40
  
  static HRESULT WINAPI test_block_formats_creation_cb(DDPIXELFORMAT *fmt, void *ctx)
  {
      DWORD *supported_fmts = ctx;
  
      if (!(fmt->dwFlags & DDPF_FOURCC))
          return DDENUMRET_OK;
  
      switch (fmt->dwFourCC)
      {
          case MAKEFOURCC('D','X','T','1'):
              *supported_fmts |= SUPPORT_DXT1;
              break;
          case MAKEFOURCC('D','X','T','2'):
              *supported_fmts |= SUPPORT_DXT2;
              break;
          case MAKEFOURCC('D','X','T','3'):
              *supported_fmts |= SUPPORT_DXT3;
              break;
          case MAKEFOURCC('D','X','T','4'):
              *supported_fmts |= SUPPORT_DXT4;
              break;
          case MAKEFOURCC('D','X','T','5'):
              *supported_fmts |= SUPPORT_DXT5;
              break;
          case MAKEFOURCC('Y','U','Y','2'):
              *supported_fmts |= SUPPORT_YUY2;
              break;
          case MAKEFOURCC('U','Y','V','Y'):
              *supported_fmts |= SUPPORT_UYVY;
              break;
          default:
              break;
      }
  
      return DDENUMRET_OK;
  }
  
  static void test_block_formats_creation(void)
  {
      HRESULT hr, expect_hr;
      unsigned int i, j, w, h;
      HWND window;
      IDirectDraw4 *ddraw;
      IDirect3D3 *d3d;
      IDirect3DDevice3 *device;
      IDirectDrawSurface4 *surface;
      DWORD supported_fmts = 0, supported_overlay_fmts = 0;
      DWORD num_fourcc_codes = 0, *fourcc_codes;
      DDSURFACEDESC2 ddsd;
      DDCAPS hal_caps;
      void *mem;
  
      static const struct
      {
          DWORD fourcc;
          const char *name;
          DWORD support_flag;
          unsigned int block_width;
          unsigned int block_height;
          unsigned int block_size;
          BOOL create_size_checked, overlay;
      }
      formats[] =
      {
          {MAKEFOURCC('D','X','T','1'), "D3DFMT_DXT1", SUPPORT_DXT1, 4, 4, 8,  TRUE,  FALSE},
          {MAKEFOURCC('D','X','T','2'), "D3DFMT_DXT2", SUPPORT_DXT2, 4, 4, 16, TRUE,  FALSE},
          {MAKEFOURCC('D','X','T','3'), "D3DFMT_DXT3", SUPPORT_DXT3, 4, 4, 16, TRUE,  FALSE},
          {MAKEFOURCC('D','X','T','4'), "D3DFMT_DXT4", SUPPORT_DXT4, 4, 4, 16, TRUE,  FALSE},
          {MAKEFOURCC('D','X','T','5'), "D3DFMT_DXT5", SUPPORT_DXT5, 4, 4, 16, TRUE,  FALSE},
          {MAKEFOURCC('Y','U','Y','2'), "D3DFMT_YUY2", SUPPORT_YUY2, 2, 1, 4,  FALSE, TRUE },
          {MAKEFOURCC('U','Y','V','Y'), "D3DFMT_UYVY", SUPPORT_UYVY, 2, 1, 4,  FALSE, TRUE },
      };
      static const struct
      {
          DWORD caps, caps2;
          const char *name;
          BOOL overlay;
      }
      types[] =
      {
          /* DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY fails to create any fourcc
           * surface with DDERR_INVALIDPIXELFORMAT. Don't care about it for now.
           *
           * Nvidia returns E_FAIL on DXTN DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY.
           * Other hw / drivers successfully create those surfaces. Ignore them, this
           * suggests that no game uses this, otherwise Nvidia would support it. */
          {
              DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE, 0,
              "videomemory texture", FALSE
          },
          {
              DDSCAPS_VIDEOMEMORY | DDSCAPS_OVERLAY, 0,
              "videomemory overlay", TRUE
          },
          {
              DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE, 0,
              "systemmemory texture", FALSE
          },
          {
              DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE,
              "managed texture", FALSE
          }
      };
      enum size_type
      {
          SIZE_TYPE_ZERO,
          SIZE_TYPE_PITCH,
          SIZE_TYPE_SIZE,
      };
      static const struct
      {
          DWORD flags;
          enum size_type size_type;
          int rel_size;
          HRESULT hr;
      }
      user_mem_tests[] =
      {
          {DDSD_LINEARSIZE,                               SIZE_TYPE_ZERO,   0, DD_OK},
          {DDSD_LINEARSIZE,                               SIZE_TYPE_SIZE,   0, DD_OK},
          {DDSD_PITCH,                                    SIZE_TYPE_ZERO,   0, DD_OK},
          {DDSD_PITCH,                                    SIZE_TYPE_PITCH,  0, DD_OK},
          {DDSD_LPSURFACE,                                SIZE_TYPE_ZERO,   0, DDERR_INVALIDPARAMS},
          {DDSD_LPSURFACE | DDSD_LINEARSIZE,              SIZE_TYPE_ZERO,   0, DDERR_INVALIDPARAMS},
          {DDSD_LPSURFACE | DDSD_LINEARSIZE,              SIZE_TYPE_PITCH,  0, DDERR_INVALIDPARAMS},
          {DDSD_LPSURFACE | DDSD_LINEARSIZE,              SIZE_TYPE_SIZE,   0, DD_OK},
          {DDSD_LPSURFACE | DDSD_LINEARSIZE,              SIZE_TYPE_SIZE,   1, DD_OK},
          {DDSD_LPSURFACE | DDSD_LINEARSIZE,              SIZE_TYPE_SIZE,  -1, DDERR_INVALIDPARAMS},
          {DDSD_LPSURFACE | DDSD_PITCH,                   SIZE_TYPE_ZERO,   0, DD_OK},
          {DDSD_LPSURFACE | DDSD_PITCH,                   SIZE_TYPE_PITCH,  0, DD_OK},
          {DDSD_LPSURFACE | DDSD_PITCH,                   SIZE_TYPE_SIZE,   0, DD_OK},
          {DDSD_LPSURFACE | DDSD_PITCH | DDSD_LINEARSIZE, SIZE_TYPE_SIZE,   0, DD_OK},
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **) &ddraw);
      ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
  
      hr = IDirect3DDevice3_EnumTextureFormats(device, test_block_formats_creation_cb,
              &supported_fmts);
      ok(SUCCEEDED(hr), "Failed to enumerate texture formats %#x.\n", hr);
  
      hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, NULL);
      ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr);
      fourcc_codes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
              num_fourcc_codes * sizeof(*fourcc_codes));
      if (!fourcc_codes)
          goto cleanup;
      hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, fourcc_codes);
      ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr);
      for (i = 0; i < num_fourcc_codes; i++)
      {
          for (j = 0; j < sizeof(formats) / sizeof(*formats); j++)
          {
              if (fourcc_codes[i] == formats[j].fourcc)
                  supported_overlay_fmts |= formats[j].support_flag;
          }
      }
      HeapFree(GetProcessHeap(), 0, fourcc_codes);
  
      memset(&hal_caps, 0, sizeof(hal_caps));
      hal_caps.dwSize = sizeof(hal_caps);
      hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL);
      ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
  
      mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 2 * 2 * 16 + 1);
  
      for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
      {
          for (j = 0; j < sizeof(types) / sizeof(*types); j++)
          {
              BOOL support;
  
              if (formats[i].overlay != types[j].overlay
                      || (types[j].overlay && !(hal_caps.dwCaps & DDCAPS_OVERLAY)))
                  continue;
  
              if (formats[i].overlay)
                  support = supported_overlay_fmts & formats[i].support_flag;
              else
                  support = supported_fmts & formats[i].support_flag;
  
              for (w = 1; w <= 8; w++)
              {
                  for (h = 1; h <= 8; h++)
                  {
                      BOOL block_aligned = TRUE;
                      BOOL todo = FALSE;
  
                      if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
                          block_aligned = FALSE;
  
                      memset(&ddsd, 0, sizeof(ddsd));
                      ddsd.dwSize = sizeof(ddsd);
                      ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
                      ddsd.ddsCaps.dwCaps = types[j].caps;
                      ddsd.ddsCaps.dwCaps2 = types[j].caps2;
                      U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
                      U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_FOURCC;
                      U4(ddsd).ddpfPixelFormat.dwFourCC = formats[i].fourcc;
                      ddsd.dwWidth = w;
                      ddsd.dwHeight = h;
  
                      /* TODO: Handle power of two limitations. I cannot test the pow2
                       * behavior on windows because I have no hardware that doesn't at
                       * least support np2_conditional. There's probably no HW that
                       * supports DXTN textures but no conditional np2 textures. */
                      if (!support && !(types[j].caps & DDSCAPS_SYSTEMMEMORY))
                          expect_hr = DDERR_INVALIDPARAMS;
                      else if (formats[i].create_size_checked && !block_aligned)
                      {
                          expect_hr = DDERR_INVALIDPARAMS;
                          if (!(types[j].caps & DDSCAPS_TEXTURE))
                              todo = TRUE;
                      }
                      else
                          expect_hr = D3D_OK;
  
                      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
                      todo_wine_if (todo)
                          ok(hr == expect_hr,
                                  "Got unexpected hr %#x for format %s, resource type %s, size %ux%u, expected %#x.\n",
                                  hr, formats[i].name, types[j].name, w, h, expect_hr);
  
                      if (SUCCEEDED(hr))
                          IDirectDrawSurface4_Release(surface);
                  }
              }
          }
  
          if (formats[i].overlay)
              continue;
  
          for (j = 0; j < sizeof(user_mem_tests) / sizeof(*user_mem_tests); ++j)
          {
              memset(&ddsd, 0, sizeof(ddsd));
              ddsd.dwSize = sizeof(ddsd);
              ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | user_mem_tests[j].flags;
              ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE;
  
              switch (user_mem_tests[j].size_type)
              {
                  case SIZE_TYPE_ZERO:
                      U1(ddsd).dwLinearSize = 0;
                      break;
  
                  case SIZE_TYPE_PITCH:
                      U1(ddsd).dwLinearSize = 2 * formats[i].block_size;
                      break;
  
                  case SIZE_TYPE_SIZE:
                      U1(ddsd).dwLinearSize = 2 * 2 * formats[i].block_size;
                      break;
              }
              U1(ddsd).dwLinearSize += user_mem_tests[j].rel_size;
  
              ddsd.lpSurface = mem;
              U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
              U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_FOURCC;
              U4(ddsd).ddpfPixelFormat.dwFourCC = formats[i].fourcc;
              ddsd.dwWidth = 8;
              ddsd.dwHeight = 8;
  
              hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
              ok(hr == user_mem_tests[j].hr, "Test %u: Got unexpected hr %#x, format %s.\n", j, hr, formats[i].name);
  
              if (FAILED(hr))
                  continue;
  
              memset(&ddsd, 0, sizeof(ddsd));
              ddsd.dwSize = sizeof(ddsd);
              hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
              ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", j, hr);
              ok(ddsd.dwFlags == (DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_LINEARSIZE),
                      "Test %u: Got unexpected flags %#x.\n", j, ddsd.dwFlags);
              if (user_mem_tests[j].flags & DDSD_LPSURFACE)
                  ok(U1(ddsd).dwLinearSize == ~0u, "Test %u: Got unexpected linear size %#x.\n",
                          j, U1(ddsd).dwLinearSize);
              else
                  ok(U1(ddsd).dwLinearSize == 2 * 2 * formats[i].block_size,
                          "Test %u: Got unexpected linear size %#x, expected %#x.\n",
                          j, U1(ddsd).dwLinearSize, 2 * 2 * formats[i].block_size);
              IDirectDrawSurface4_Release(surface);
          }
      }
  
      HeapFree(GetProcessHeap(), 0, mem);
  cleanup:
      IDirectDraw4_Release(ddraw);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  struct format_support_check
  {
      const DDPIXELFORMAT *format;
      BOOL supported;
  };
  
  static HRESULT WINAPI test_unsupported_formats_cb(DDPIXELFORMAT *fmt, void *ctx)
  {
      struct format_support_check *format = ctx;
  
      if (!memcmp(format->format, fmt, sizeof(*fmt)))
      {
          format->supported = TRUE;
          return DDENUMRET_CANCEL;
      }
  
      return DDENUMRET_OK;
  }
  
  static void test_unsupported_formats(void)
  {
      HRESULT hr;
      BOOL expect_success;
      HWND window;
      IDirectDraw4 *ddraw;
      IDirect3D3 *d3d;
      IDirect3DDevice3 *device;
      IDirectDrawSurface4 *surface;
      DDSURFACEDESC2 ddsd;
      unsigned int i, j;
      DWORD expected_caps;
      static const struct
      {
          const char *name;
          DDPIXELFORMAT fmt;
      }
      formats[] =
      {
          {
              "D3DFMT_A8R8G8B8",
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
                  {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
              }
          },
          {
              "D3DFMT_P8",
              {
                  sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0,
                  {8 }, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}
              }
          },
      };
      static const DWORD caps[] = {0, DDSCAPS_SYSTEMMEMORY, DDSCAPS_VIDEOMEMORY};
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **) &ddraw);
      ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
  
      for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
      {
          struct format_support_check check = {&formats[i].fmt, FALSE};
          hr = IDirect3DDevice3_EnumTextureFormats(device, test_unsupported_formats_cb, &check);
          ok(SUCCEEDED(hr), "Failed to enumerate texture formats %#x.\n", hr);
  
          for (j = 0; j < sizeof(caps) / sizeof(*caps); j++)
          {
              memset(&ddsd, 0, sizeof(ddsd));
              ddsd.dwSize = sizeof(ddsd);
              ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
              U4(ddsd).ddpfPixelFormat = formats[i].fmt;
              ddsd.dwWidth = 4;
              ddsd.dwHeight = 4;
              ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | caps[j];
  
              if (caps[j] & DDSCAPS_VIDEOMEMORY && !check.supported)
                  expect_success = FALSE;
              else
                  expect_success = TRUE;
  
              hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
              ok(SUCCEEDED(hr) == expect_success,
                      "Got unexpected hr %#x for format %s, caps %#x, expected %s.\n",
                      hr, formats[i].name, caps[j], expect_success ? "success" : "failure");
              if (FAILED(hr))
                  continue;
  
              memset(&ddsd, 0, sizeof(ddsd));
              ddsd.dwSize = sizeof(ddsd);
              hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
              ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
  
              if (caps[j] & DDSCAPS_VIDEOMEMORY)
                  expected_caps = DDSCAPS_VIDEOMEMORY;
              else if (caps[j] & DDSCAPS_SYSTEMMEMORY)
                  expected_caps = DDSCAPS_SYSTEMMEMORY;
              else if (check.supported)
                  expected_caps = DDSCAPS_VIDEOMEMORY;
              else
                  expected_caps = DDSCAPS_SYSTEMMEMORY;
  
              ok(ddsd.ddsCaps.dwCaps & expected_caps,
                      "Expected capability %#x, format %s, input cap %#x.\n",
                      expected_caps, formats[i].name, caps[j]);
  
              IDirectDrawSurface4_Release(surface);
          }
      }
  
      IDirectDraw4_Release(ddraw);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static void test_rt_caps(void)
  {
      PALETTEENTRY palette_entries[256];
      IDirectDrawPalette *palette;
      IDirectDraw4 *ddraw;
      DDPIXELFORMAT z_fmt;
      IDirect3D3 *d3d;
      unsigned int i;
      ULONG refcount;
      HWND window;
      HRESULT hr;
  
      static const DDPIXELFORMAT p8_fmt =
      {
          sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0,
          {8}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000},
      };
  
      const struct
      {
          const DDPIXELFORMAT *pf;
          DWORD caps_in;
          DWORD caps_out;
          HRESULT create_device_hr;
          HRESULT set_rt_hr, alternative_set_rt_hr;
      }
      test_data[] =
      {
          {
              NULL,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
              D3D_OK,
              D3D_OK,
              D3D_OK,
          },
          {
              NULL,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
              D3D_OK,
              D3D_OK,
              D3D_OK,
          },
          {
              NULL,
              DDSCAPS_OFFSCREENPLAIN,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
          },
          {
              NULL,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
              D3DERR_SURFACENOTINVIDMEM,
              D3D_OK,
              D3D_OK,
          },
          {
              NULL,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
          },
          {
              NULL,
              DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY,
              DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
              D3D_OK,
              D3D_OK,
              D3D_OK,
          },
          {
              NULL,
              DDSCAPS_3DDEVICE,
              DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
              D3D_OK,
              D3D_OK,
              D3D_OK,
          },
          {
              NULL,
              0,
              DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
          },
          {
              NULL,
              DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
              DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
              D3DERR_SURFACENOTINVIDMEM,
              D3D_OK,
              D3D_OK,
          },
          {
              NULL,
              DDSCAPS_SYSTEMMEMORY,
              DDSCAPS_SYSTEMMEMORY,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
          },
          {
              &p8_fmt,
              0,
              DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
          },
          {
              &p8_fmt,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE,
              ~0U /* AMD r200 */,
              DDERR_NOPALETTEATTACHED,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
          },
          {
              &p8_fmt,
              DDSCAPS_OFFSCREENPLAIN,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
          },
          {
              &p8_fmt,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE,
              DDERR_NOPALETTEATTACHED,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
          },
          {
              &p8_fmt,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
          },
          {
              &z_fmt,
              DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER,
              DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER | DDSCAPS_LOCALVIDMEM,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDPIXELFORMAT,
              D3D_OK /* r200 */,
          },
          {
              &z_fmt,
              DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER,
              DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER | DDSCAPS_LOCALVIDMEM,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDPIXELFORMAT,
              D3D_OK /* r200 */,
          },
          {
              &z_fmt,
              DDSCAPS_ZBUFFER,
              DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER | DDSCAPS_LOCALVIDMEM,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
          },
          {
              &z_fmt,
              DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER,
              DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDPIXELFORMAT,
              D3D_OK /* r200 */,
          },
          {
              &z_fmt,
              DDSCAPS_SYSTEMMEMORY | DDSCAPS_ZBUFFER,
              DDSCAPS_SYSTEMMEMORY | DDSCAPS_ZBUFFER,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
              DDERR_INVALIDCAPS,
          },
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      if (FAILED(IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d)))
      {
          skip("D3D interface is not available, skipping test.\n");
          goto done;
      }
  
      memset(&z_fmt, 0, sizeof(z_fmt));
      hr = IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
      if (FAILED(hr) || !z_fmt.dwSize)
      {
          skip("No depth buffer formats available, skipping test.\n");
          IDirect3D3_Release(d3d);
          goto done;
      }
  
      memset(palette_entries, 0, sizeof(palette_entries));
      hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, palette_entries, &palette, NULL);
      ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
  
      for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
      {
          IDirectDrawSurface4 *surface, *rt, *expected_rt, *tmp;
          DDSURFACEDESC2 surface_desc;
          IDirect3DDevice3 *device;
  
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
          surface_desc.ddsCaps.dwCaps = test_data[i].caps_in;
          if (test_data[i].pf)
          {
              surface_desc.dwFlags |= DDSD_PIXELFORMAT;
              U4(surface_desc).ddpfPixelFormat = *test_data[i].pf;
          }
          surface_desc.dwWidth = 640;
          surface_desc.dwHeight = 480;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
          ok(SUCCEEDED(hr), "Test %u: Failed to create surface with caps %#x, hr %#x.\n",
                  i, test_data[i].caps_in, hr);
  
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
          ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr);
          ok(test_data[i].caps_out == ~0U || surface_desc.ddsCaps.dwCaps == test_data[i].caps_out,
                  "Test %u: Got unexpected caps %#x, expected %#x.\n",
                  i, surface_desc.ddsCaps.dwCaps, test_data[i].caps_out);
  
          hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device, NULL);
          ok(hr == test_data[i].create_device_hr, "Test %u: Got unexpected hr %#x, expected %#x.\n",
                  i, hr, test_data[i].create_device_hr);
          if (FAILED(hr))
          {
              if (hr == DDERR_NOPALETTEATTACHED)
              {
                  hr = IDirectDrawSurface4_SetPalette(surface, palette);
                  ok(SUCCEEDED(hr), "Test %u: Failed to set palette, hr %#x.\n", i, hr);
                  hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device, NULL);
                  if (surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
                      ok(hr == DDERR_INVALIDPIXELFORMAT, "Test %u: Got unexpected hr %#x.\n", i, hr);
                  else
                      ok(hr == D3DERR_SURFACENOTINVIDMEM, "Test %u: Got unexpected hr %#x.\n", i, hr);
              }
              IDirectDrawSurface4_Release(surface);
  
              memset(&surface_desc, 0, sizeof(surface_desc));
              surface_desc.dwSize = sizeof(surface_desc);
              surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
              surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
              surface_desc.dwWidth = 640;
              surface_desc.dwHeight = 480;
              hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
              ok(SUCCEEDED(hr), "Test %u: Failed to create surface, hr %#x.\n", i, hr);
  
              hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device, NULL);
              ok(SUCCEEDED(hr), "Test %u: Failed to create device, hr %#x.\n", i, hr);
          }
  
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
          surface_desc.ddsCaps.dwCaps = test_data[i].caps_in;
          if (test_data[i].pf)
          {
              surface_desc.dwFlags |= DDSD_PIXELFORMAT;
              U4(surface_desc).ddpfPixelFormat = *test_data[i].pf;
          }
          surface_desc.dwWidth = 640;
          surface_desc.dwHeight = 480;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &rt, NULL);
          ok(SUCCEEDED(hr), "Test %u: Failed to create surface with caps %#x, hr %#x.\n",
                  i, test_data[i].caps_in, hr);
  
          hr = IDirect3DDevice3_SetRenderTarget(device, rt, 0);
          ok(hr == test_data[i].set_rt_hr || broken(hr == test_data[i].alternative_set_rt_hr),
                  "Test %u: Got unexpected hr %#x, expected %#x.\n",
                  i, hr, test_data[i].set_rt_hr);
          if (SUCCEEDED(hr) || hr == DDERR_INVALIDPIXELFORMAT)
              expected_rt = rt;
          else
              expected_rt = surface;
  
          hr = IDirect3DDevice3_GetRenderTarget(device, &tmp);
          ok(SUCCEEDED(hr), "Test %u: Failed to get render target, hr %#x.\n", i, hr);
          ok(tmp == expected_rt, "Test %u: Got unexpected rt %p.\n", i, tmp);
  
          IDirectDrawSurface4_Release(tmp);
          IDirectDrawSurface4_Release(rt);
          refcount = IDirect3DDevice3_Release(device);
          ok(refcount == 0, "Test %u: The device was not properly freed, refcount %u.\n", i, refcount);
          refcount = IDirectDrawSurface4_Release(surface);
          ok(refcount == 0, "Test %u: The surface was not properly freed, refcount %u.\n", i, refcount);
      }
  
      IDirectDrawPalette_Release(palette);
      IDirect3D3_Release(d3d);
  
  done:
      refcount = IDirectDraw4_Release(ddraw);
      ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_primary_caps(void)
  {
      const DWORD placement = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
      IDirectDrawSurface4 *surface;
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw;
      unsigned int i;
      ULONG refcount;
      HWND window;
      HRESULT hr;
  
      static const struct
      {
          DWORD coop_level;
          DWORD caps_in;
          DWORD back_buffer_count;
          HRESULT hr;
          DWORD caps_out;
      }
      test_data[] =
      {
          {
              DDSCL_NORMAL,
              DDSCAPS_PRIMARYSURFACE,
              ~0u,
              DD_OK,
              DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE,
          },
          {
              DDSCL_NORMAL,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE,
              ~0u,
              DDERR_INVALIDCAPS,
              ~0u,
          },
          {
              DDSCL_NORMAL,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER,
              ~0u,
              DDERR_INVALIDCAPS,
              ~0u,
          },
          {
              DDSCL_NORMAL,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER,
              ~0u,
              DDERR_INVALIDCAPS,
              ~0u,
          },
          {
              DDSCL_NORMAL,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP,
              ~0u,
              DDERR_INVALIDCAPS,
              ~0u,
          },
          {
              DDSCL_NORMAL,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX,
              ~0u,
              DDERR_INVALIDCAPS,
              ~0u,
          },
          {
              DDSCL_NORMAL,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
              ~0u,
              DDERR_INVALIDCAPS,
              ~0u,
          },
          {
              DDSCL_NORMAL,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
              0,
              DDERR_INVALIDCAPS,
              ~0u,
          },
          {
              DDSCL_NORMAL,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
              1,
              DDERR_NOEXCLUSIVEMODE,
              ~0u,
          },
          {
              DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
              0,
              DDERR_INVALIDCAPS,
              ~0u,
          },
          {
              DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP,
              1,
              DD_OK,
              DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER | DDSCAPS_FLIP | DDSCAPS_COMPLEX,
          },
          {
              DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER,
              1,
              DDERR_INVALIDCAPS,
              ~0u,
          },
          {
              DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN,
              DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_BACKBUFFER,
              1,
              DDERR_INVALIDCAPS,
              ~0u,
          },
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
      {
          hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, test_data[i].coop_level);
          ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS;
          if (test_data[i].back_buffer_count != ~0u)
              surface_desc.dwFlags |= DDSD_BACKBUFFERCOUNT;
          surface_desc.ddsCaps.dwCaps = test_data[i].caps_in;
          U5(surface_desc).dwBackBufferCount = test_data[i].back_buffer_count;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
          ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
          if (FAILED(hr))
              continue;
  
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
          ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr);
          ok((surface_desc.ddsCaps.dwCaps & ~placement) == test_data[i].caps_out,
                  "Test %u: Got unexpected caps %#x, expected %#x.\n",
                  i, surface_desc.ddsCaps.dwCaps, test_data[i].caps_out);
  
          IDirectDrawSurface4_Release(surface);
      }
  
      refcount = IDirectDraw4_Release(ddraw);
      ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_surface_lock(void)
  {
      IDirectDraw4 *ddraw;
      IDirect3D3 *d3d = NULL;
      IDirectDrawSurface4 *surface;
      HRESULT hr;
      HWND window;
      unsigned int i;
      DDSURFACEDESC2 ddsd;
      ULONG refcount;
      DDPIXELFORMAT z_fmt;
      static const struct
      {
          DWORD caps;
          DWORD caps2;
          const char *name;
      }
      tests[] =
      {
          {
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY,
              0,
              "videomemory offscreenplain"
          },
          {
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY,
              0,
              "systemmemory offscreenplain"
          },
          {
              DDSCAPS_PRIMARYSURFACE,
              0,
              "primary"
          },
          {
              DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY,
              0,
              "videomemory texture"
          },
          {
              DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY,
              DDSCAPS2_OPAQUE,
              "opaque videomemory texture"
          },
          {
              DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY,
              0,
              "systemmemory texture"
          },
          {
              DDSCAPS_TEXTURE,
              DDSCAPS2_TEXTUREMANAGE,
              "managed texture"
          },
          {
              DDSCAPS_TEXTURE,
              DDSCAPS2_D3DTEXTUREMANAGE,
              "managed texture"
          },
          {
              DDSCAPS_TEXTURE,
              DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_OPAQUE,
              "opaque managed texture"
          },
          {
              DDSCAPS_TEXTURE,
              DDSCAPS2_D3DTEXTUREMANAGE | DDSCAPS2_OPAQUE,
              "opaque managed texture"
          },
          {
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE,
              0,
              "render target"
          },
          {
              DDSCAPS_ZBUFFER,
              0,
              "Z buffer"
          },
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      if (FAILED(IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d)))
      {
          skip("D3D interface is not available, skipping test.\n");
          goto done;
      }
  
      memset(&z_fmt, 0, sizeof(z_fmt));
      hr = IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
      if (FAILED(hr) || !z_fmt.dwSize)
      {
          skip("No depth buffer formats available, skipping test.\n");
          goto done;
      }
  
      for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
      {
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          ddsd.dwFlags = DDSD_CAPS;
          if (!(tests[i].caps & DDSCAPS_PRIMARYSURFACE))
          {
              ddsd.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
              ddsd.dwWidth = 64;
              ddsd.dwHeight = 64;
          }
          if (tests[i].caps & DDSCAPS_ZBUFFER)
          {
              ddsd.dwFlags |= DDSD_PIXELFORMAT;
              U4(ddsd).ddpfPixelFormat = z_fmt;
          }
          ddsd.ddsCaps.dwCaps = tests[i].caps;
          ddsd.ddsCaps.dwCaps2 = tests[i].caps2;
  
          hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
          ok(SUCCEEDED(hr), "Failed to create surface, type %s, hr %#x.\n", tests[i].name, hr);
  
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Failed to lock surface, type %s, hr %#x.\n", tests[i].name, hr);
          if (SUCCEEDED(hr))
          {
              hr = IDirectDrawSurface4_Unlock(surface, NULL);
              ok(SUCCEEDED(hr), "Failed to unlock surface, type %s, hr %#x.\n", tests[i].name, hr);
          }
  
          IDirectDrawSurface4_Release(surface);
      }
  
  done:
      if (d3d)
          IDirect3D3_Release(d3d);
      refcount = IDirectDraw4_Release(ddraw);
      ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_surface_discard(void)
  {
      IDirect3DDevice3 *device;
      IDirect3D3 *d3d;
      IDirectDraw4 *ddraw;
      HRESULT hr;
      HWND window;
      DDSURFACEDESC2 ddsd;
      IDirectDrawSurface4 *surface, *target;
      void *addr;
      static const struct
      {
          DWORD caps, caps2;
          BOOL discard;
      }
      tests[] =
      {
          {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0, TRUE},
          {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0, FALSE},
          {DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0, TRUE},
          {DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, FALSE},
          {DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, FALSE},
          {DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_HINTDYNAMIC, FALSE},
          {DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, FALSE},
          {DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE | DDSCAPS2_HINTDYNAMIC, FALSE},
      };
      unsigned int i;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
      hr = IDirect3DDevice3_GetRenderTarget(device, &target);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
      {
          BOOL discarded;
  
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
          ddsd.ddsCaps.dwCaps = tests[i].caps;
          ddsd.ddsCaps.dwCaps2 = tests[i].caps2;
          ddsd.dwWidth = 64;
          ddsd.dwHeight = 64;
          hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
          ok(SUCCEEDED(hr), "Failed to create offscreen surface, hr %#x, case %u.\n", hr, i);
  
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, 0, NULL);
          ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
          addr = ddsd.lpSurface;
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
  
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, DDLOCK_DISCARDCONTENTS, NULL);
          ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
          discarded = ddsd.lpSurface != addr;
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
  
          hr = IDirectDrawSurface4_Blt(target, NULL, surface, NULL, DDBLT_WAIT, NULL);
          ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
  
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, DDLOCK_DISCARDCONTENTS, NULL);
          ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
          discarded |= ddsd.lpSurface != addr;
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
  
          IDirectDrawSurface4_Release(surface);
  
          /* Windows 7 reliably changes the address of surfaces that are discardable (Nvidia Kepler,
           * AMD r500, evergreen). Windows XP, at least on AMD r200, does not. */
          ok(!discarded || tests[i].discard, "Expected surface not to be discarded, case %u\n", i);
      }
  
      IDirectDrawSurface4_Release(target);
      IDirectDraw4_Release(ddraw);
      IDirect3D3_Release(d3d);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static void test_flip(void)
  {
      const DWORD placement = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
      IDirectDrawSurface4 *frontbuffer, *backbuffer1, *backbuffer2, *backbuffer3, *surface;
      DDSCAPS2 caps = {DDSCAPS_FLIP, 0, 0, {0}};
      DDSURFACEDESC2 surface_desc;
      BOOL sysmem_primary;
      IDirectDraw4 *ddraw;
      DWORD expected_caps;
      unsigned int i;
      D3DCOLOR color;
      ULONG refcount;
      HWND window;
      DDBLTFX fx;
      HRESULT hr;
  
      static const struct
      {
          const char *name;
          DWORD caps;
      }
      test_data[] =
      {
          {"PRIMARYSURFACE", DDSCAPS_PRIMARYSURFACE},
          {"OFFSCREENPLAIN", DDSCAPS_OFFSCREENPLAIN},
          {"TEXTURE",        DDSCAPS_TEXTURE},
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
      {
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS;
          if (!(test_data[i].caps & DDSCAPS_PRIMARYSURFACE))
              surface_desc.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
          surface_desc.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | test_data[i].caps;
          surface_desc.dwWidth = 512;
          surface_desc.dwHeight = 512;
          U5(surface_desc).dwBackBufferCount = 3;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL);
          ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
  
          surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_FLIP;
          surface_desc.dwFlags |= DDSD_BACKBUFFERCOUNT;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL);
          ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
  
          surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_COMPLEX;
          surface_desc.ddsCaps.dwCaps |= DDSCAPS_FLIP;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL);
          ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
  
          surface_desc.ddsCaps.dwCaps |= DDSCAPS_COMPLEX;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL);
          todo_wine_if(test_data[i].caps & DDSCAPS_TEXTURE)
              ok(SUCCEEDED(hr), "%s: Failed to create surface, hr %#x.\n", test_data[i].name, hr);
          if (FAILED(hr))
              continue;
  
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          hr = IDirectDrawSurface4_GetSurfaceDesc(frontbuffer, &surface_desc);
          ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr);
          expected_caps = DDSCAPS_FRONTBUFFER | DDSCAPS_COMPLEX | DDSCAPS_FLIP | test_data[i].caps;
          if (test_data[i].caps & DDSCAPS_PRIMARYSURFACE)
              expected_caps |= DDSCAPS_VISIBLE;
          ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps,
                  "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps);
          sysmem_primary = surface_desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
  
          hr = IDirectDrawSurface4_GetAttachedSurface(frontbuffer, &caps, &backbuffer1);
          ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr);
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          hr = IDirectDrawSurface4_GetSurfaceDesc(backbuffer1, &surface_desc);
          ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr);
          ok(!U5(surface_desc).dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n",
                  test_data[i].name, U5(surface_desc).dwBackBufferCount);
          expected_caps &= ~(DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER);
          expected_caps |= DDSCAPS_BACKBUFFER;
          ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps,
                  "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps);
  
          hr = IDirectDrawSurface4_GetAttachedSurface(backbuffer1, &caps, &backbuffer2);
          ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr);
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          hr = IDirectDrawSurface4_GetSurfaceDesc(backbuffer2, &surface_desc);
          ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr);
          ok(!U5(surface_desc).dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n",
                  test_data[i].name, U5(surface_desc).dwBackBufferCount);
          expected_caps &= ~DDSCAPS_BACKBUFFER;
          ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps,
                  "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps);
  
          hr = IDirectDrawSurface4_GetAttachedSurface(backbuffer2, &caps, &backbuffer3);
          ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr);
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          hr = IDirectDrawSurface4_GetSurfaceDesc(backbuffer3, &surface_desc);
          ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr);
          ok(!U5(surface_desc).dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n",
                  test_data[i].name, U5(surface_desc).dwBackBufferCount);
          ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps,
                  "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps);
  
          hr = IDirectDrawSurface4_GetAttachedSurface(backbuffer3, &caps, &surface);
          ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr);
          ok(surface == frontbuffer, "%s: Got unexpected surface %p, expected %p.\n",
                  test_data[i].name, surface, frontbuffer);
          IDirectDrawSurface4_Release(surface);
  
          hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN);
          ok(SUCCEEDED(hr), "%s: Failed to set cooperative level, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_IsLost(frontbuffer);
          ok(hr == DD_OK, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT);
          if (test_data[i].caps & DDSCAPS_PRIMARYSURFACE)
              ok(hr == DDERR_NOEXCLUSIVEMODE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
          else
              ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
          ok(SUCCEEDED(hr), "%s: Failed to set cooperative level, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_IsLost(frontbuffer);
          todo_wine ok(hr == DDERR_SURFACELOST, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDraw4_RestoreAllSurfaces(ddraw);
          ok(SUCCEEDED(hr), "%s: Failed to restore surfaces, hr %#x.\n", test_data[i].name, hr);
  
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
          surface_desc.ddsCaps.dwCaps = 0;
          surface_desc.dwWidth = 640;
          surface_desc.dwHeight = 480;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
          ok(SUCCEEDED(hr), "%s: Failed to create surface, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Flip(frontbuffer, surface, DDFLIP_WAIT);
          ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
          IDirectDrawSurface4_Release(surface);
  
          hr = IDirectDrawSurface4_Flip(frontbuffer, frontbuffer, DDFLIP_WAIT);
          ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Flip(backbuffer1, NULL, DDFLIP_WAIT);
          ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Flip(backbuffer2, NULL, DDFLIP_WAIT);
          ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Flip(backbuffer3, NULL, DDFLIP_WAIT);
          ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr);
  
          memset(&fx, 0, sizeof(fx));
          fx.dwSize = sizeof(fx);
          U5(fx).dwFillColor = 0xffff0000;
          hr = IDirectDrawSurface4_Blt(backbuffer1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr);
          U5(fx).dwFillColor = 0xff00ff00;
          hr = IDirectDrawSurface4_Blt(backbuffer2, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr);
          U5(fx).dwFillColor = 0xff0000ff;
          hr = IDirectDrawSurface4_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT);
          ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
          color = get_surface_color(backbuffer1, 320, 240);
          /* The testbot seems to just copy the contents of one surface to all the
           * others, instead of properly flipping. */
          ok(compare_color(color, 0x0000ff00, 1) || broken(sysmem_primary && compare_color(color, 0x000000ff, 1)),
                  "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
          color = get_surface_color(backbuffer2, 320, 240);
          ok(compare_color(color, 0x000000ff, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
          U5(fx).dwFillColor = 0xffff0000;
          hr = IDirectDrawSurface4_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT);
          ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
          color = get_surface_color(backbuffer1, 320, 240);
          ok(compare_color(color, 0x000000ff, 1) || broken(sysmem_primary && compare_color(color, 0x00ff0000, 1)),
                  "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
          color = get_surface_color(backbuffer2, 320, 240);
          ok(compare_color(color, 0x00ff0000, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
          U5(fx).dwFillColor = 0xff00ff00;
          hr = IDirectDrawSurface4_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_Flip(frontbuffer, NULL, DDFLIP_WAIT);
          ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
          color = get_surface_color(backbuffer1, 320, 240);
          ok(compare_color(color, 0x00ff0000, 1) || broken(sysmem_primary && compare_color(color, 0x0000ff00, 1)),
                  "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
          color = get_surface_color(backbuffer2, 320, 240);
          ok(compare_color(color, 0x0000ff00, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
          U5(fx).dwFillColor = 0xff0000ff;
          hr = IDirectDrawSurface4_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_Flip(frontbuffer, backbuffer1, DDFLIP_WAIT);
          ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
          color = get_surface_color(backbuffer2, 320, 240);
          ok(compare_color(color, 0x0000ff00, 1) || broken(sysmem_primary && compare_color(color, 0x000000ff, 1)),
                  "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
          color = get_surface_color(backbuffer3, 320, 240);
          ok(compare_color(color, 0x000000ff, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
          U5(fx).dwFillColor = 0xffff0000;
          hr = IDirectDrawSurface4_Blt(backbuffer1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_Flip(frontbuffer, backbuffer2, DDFLIP_WAIT);
          ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
          color = get_surface_color(backbuffer1, 320, 240);
          ok(compare_color(color, 0x00ff0000, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
          color = get_surface_color(backbuffer3, 320, 240);
          ok(compare_color(color, 0x000000ff, 1) || broken(sysmem_primary && compare_color(color, 0x00ff0000, 1)),
                  "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
          U5(fx).dwFillColor = 0xff00ff00;
          hr = IDirectDrawSurface4_Blt(backbuffer2, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_Flip(frontbuffer, backbuffer3, DDFLIP_WAIT);
          ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr);
          color = get_surface_color(backbuffer1, 320, 240);
          ok(compare_color(color, 0x00ff0000, 1) || broken(sysmem_primary && compare_color(color, 0x0000ff00, 1)),
                  "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
          color = get_surface_color(backbuffer2, 320, 240);
          ok(compare_color(color, 0x0000ff00, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color);
  
          IDirectDrawSurface4_Release(backbuffer3);
          IDirectDrawSurface4_Release(backbuffer2);
          IDirectDrawSurface4_Release(backbuffer1);
          IDirectDrawSurface4_Release(frontbuffer);
      }
  
      refcount = IDirectDraw4_Release(ddraw);
      ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void reset_ddsd(DDSURFACEDESC2 *ddsd)
  {
      memset(ddsd, 0, sizeof(*ddsd));
      ddsd->dwSize = sizeof(*ddsd);
  }
  
  static void test_set_surface_desc(void)
  {
      IDirectDraw4 *ddraw;
      HWND window;
      HRESULT hr;
      DDSURFACEDESC2 ddsd;
      IDirectDrawSurface4 *surface;
      BYTE data[16*16*4];
      ULONG ref;
      unsigned int i;
      static const struct
      {
          DWORD caps, caps2;
          BOOL supported;
          const char *name;
      }
      invalid_caps_tests[] =
      {
          {DDSCAPS_VIDEOMEMORY, 0, FALSE, "videomemory plain"},
          {DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, TRUE, "systemmemory texture"},
          {DDSCAPS_TEXTURE, DDSCAPS2_D3DTEXTUREMANAGE, FALSE, "managed texture"},
          {DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, FALSE, "managed texture"},
          {DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY, 0, FALSE, "systemmemory primary"},
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      reset_ddsd(&ddsd);
      ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
      ddsd.dwWidth = 8;
      ddsd.dwHeight = 8;
      U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
      U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      reset_ddsd(&ddsd);
      ddsd.dwFlags = DDSD_LPSURFACE;
      ddsd.lpSurface = data;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
  
      /* Redundantly setting the same lpSurface is not an error. */
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(!(ddsd.dwFlags & DDSD_LPSURFACE), "DDSD_LPSURFACE is set.\n");
      ok(ddsd.lpSurface == NULL, "lpSurface is %p, expected NULL.\n", ddsd.lpSurface);
  
      hr = IDirectDrawSurface4_Lock(surface, NULL, &ddsd, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
      ok(!(ddsd.dwFlags & DDSD_LPSURFACE), "DDSD_LPSURFACE is set.\n");
      ok(ddsd.lpSurface == data, "lpSurface is %p, expected %p.\n", data, data);
      hr = IDirectDrawSurface4_Unlock(surface, NULL);
      ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
  
      reset_ddsd(&ddsd);
      ddsd.dwFlags = DDSD_LPSURFACE;
      ddsd.lpSurface = data;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 1);
      ok(hr == DDERR_INVALIDPARAMS, "SetSurfaceDesc with flags=1 returned %#x.\n", hr);
  
      ddsd.lpSurface = NULL;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting lpSurface=NULL returned %#x.\n", hr);
  
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, NULL, 0);
      ok(hr == DDERR_INVALIDPARAMS, "SetSurfaceDesc with NULL desc returned %#x.\n", hr);
  
      hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.ddsCaps.dwCaps == (DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN),
              "Got unexpected caps %#x.\n", ddsd.ddsCaps.dwCaps);
      ok(ddsd.ddsCaps.dwCaps2 == 0, "Got unexpected caps2 %#x.\n", 0);
  
      /* Setting the caps is an error. This also means the original description cannot be reapplied. */
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting the original desc returned %#x.\n", hr);
  
      ddsd.dwFlags = DDSD_CAPS;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting DDSD_CAPS returned %#x.\n", hr);
  
      /* dwCaps = 0 is allowed, but ignored. Caps2 can be anything and is ignored too. */
      ddsd.dwFlags = DDSD_CAPS | DDSD_LPSURFACE;
      ddsd.lpSurface = data;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDCAPS, "Setting DDSD_CAPS returned %#x.\n", hr);
      ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDCAPS, "Setting DDSD_CAPS returned %#x.\n", hr);
      ddsd.ddsCaps.dwCaps = 0;
      ddsd.ddsCaps.dwCaps2 = 0xdeadbeef;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.ddsCaps.dwCaps == (DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN),
              "Got unexpected caps %#x.\n", ddsd.ddsCaps.dwCaps);
      ok(ddsd.ddsCaps.dwCaps2 == 0, "Got unexpected caps2 %#x.\n", 0);
  
      /* Setting the height is allowed, but it cannot be set to 0, and only if LPSURFACE is set too. */
      reset_ddsd(&ddsd);
      ddsd.dwFlags = DDSD_HEIGHT;
      ddsd.dwHeight = 16;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting height without lpSurface returned %#x.\n", hr);
  
      ddsd.lpSurface = data;
      ddsd.dwFlags = DDSD_HEIGHT | DDSD_LPSURFACE;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
  
      ddsd.dwHeight = 0;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting height=0 returned %#x.\n", hr);
  
      reset_ddsd(&ddsd);
      hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
      ok(SUCCEEDED(hr), "GetSurfaceDesc failed, hr %#x.\n", hr);
      ok(ddsd.dwWidth == 8, "SetSurfaceDesc: Expected width 8, got %u.\n", ddsd.dwWidth);
      ok(ddsd.dwHeight == 16, "SetSurfaceDesc: Expected height 16, got %u.\n", ddsd.dwHeight);
  
      /* Pitch and width can be set, but only together, and only with LPSURFACE. They must not be 0 */
      reset_ddsd(&ddsd);
      ddsd.dwFlags = DDSD_PITCH;
      U1(ddsd).lPitch = 8 * 4;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting pitch without lpSurface or width returned %#x.\n", hr);
  
      ddsd.dwFlags = DDSD_WIDTH;
      ddsd.dwWidth = 16;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting width without lpSurface or pitch returned %#x.\n", hr);
  
      ddsd.dwFlags = DDSD_PITCH | DDSD_LPSURFACE;
      ddsd.lpSurface = data;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting pitch and lpSurface without width returned %#x.\n", hr);
  
      ddsd.dwFlags = DDSD_WIDTH | DDSD_LPSURFACE;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting width and lpSurface without pitch returned %#x.\n", hr);
  
      ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE;
      U1(ddsd).lPitch = 16 * 4;
      ddsd.dwWidth = 16;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
  
      reset_ddsd(&ddsd);
      hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &ddsd);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(ddsd.dwWidth == 16, "SetSurfaceDesc: Expected width 8, got %u.\n", ddsd.dwWidth);
      ok(ddsd.dwHeight == 16, "SetSurfaceDesc: Expected height 16, got %u.\n", ddsd.dwHeight);
      ok(U1(ddsd).lPitch == 16 * 4, "SetSurfaceDesc: Expected pitch 64, got %u.\n", U1(ddsd).lPitch);
  
      /* The pitch must be 32 bit aligned and > 0, but is not verified for sanity otherwise.
       *
       * VMware rejects those calls, but all real drivers accept it. Mark the VMware behavior broken. */
      ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE;
      U1(ddsd).lPitch = 4 * 4;
      ddsd.lpSurface = data;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDPARAMS), "Failed to set surface desc, hr %#x.\n", hr);
  
      U1(ddsd).lPitch = 4;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDPARAMS), "Failed to set surface desc, hr %#x.\n", hr);
  
      U1(ddsd).lPitch = 16 * 4 + 1;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting misaligned pitch returned %#x.\n", hr);
  
      U1(ddsd).lPitch = 16 * 4 + 3;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting misaligned pitch returned %#x.\n", hr);
  
      U1(ddsd).lPitch = -4;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting negative pitch returned %#x.\n", hr);
  
      U1(ddsd).lPitch = 16 * 4;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
  
      reset_ddsd(&ddsd);
      ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE;
      U1(ddsd).lPitch = 0;
      ddsd.dwWidth = 16;
      ddsd.lpSurface = data;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting zero pitch returned %#x.\n", hr);
  
      ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE;
      U1(ddsd).lPitch = 16 * 4;
      ddsd.dwWidth = 0;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting zero width returned %#x.\n", hr);
  
      /* Setting the pixelformat without LPSURFACE is an error, but with LPSURFACE it works. */
      ddsd.dwFlags = DDSD_PIXELFORMAT;
      U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
      U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting the pixel format returned %#x.\n", hr);
  
      ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_LPSURFACE;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
  
      /* Can't set color keys. */
      reset_ddsd(&ddsd);
      ddsd.dwFlags = DDSD_CKSRCBLT;
      ddsd.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00ff0000;
      ddsd.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00ff0000;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting ddckCKSrcBlt returned %#x.\n", hr);
  
      ddsd.dwFlags = DDSD_CKSRCBLT | DDSD_LPSURFACE;
      ddsd.lpSurface = data;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Setting ddckCKSrcBlt returned %#x.\n", hr);
  
      IDirectDrawSurface4_Release(surface);
  
      /* SetSurfaceDesc needs systemmemory surfaces.
       *
       * As a sidenote, fourcc surfaces aren't allowed in sysmem, thus testing DDSD_LINEARSIZE is moot. */
      for (i = 0; i < sizeof(invalid_caps_tests) / sizeof(*invalid_caps_tests); i++)
      {
          reset_ddsd(&ddsd);
          ddsd.dwFlags = DDSD_CAPS;
          ddsd.ddsCaps.dwCaps = invalid_caps_tests[i].caps;
          ddsd.ddsCaps.dwCaps2 = invalid_caps_tests[i].caps2;
          if (!(invalid_caps_tests[i].caps & DDSCAPS_PRIMARYSURFACE))
          {
              ddsd.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
              ddsd.dwWidth = 8;
              ddsd.dwHeight = 8;
              U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
              U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
              U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
              U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
              U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
              U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
          }
  
          hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
          ok(SUCCEEDED(hr) || hr == DDERR_NODIRECTDRAWHW, "Failed to create surface, hr %#x.\n", hr);
          if (FAILED(hr))
          {
              skip("Cannot create a %s surface, skipping vidmem SetSurfaceDesc test.\n",
                      invalid_caps_tests[i].name);
              goto done;
          }
  
          reset_ddsd(&ddsd);
          ddsd.dwFlags = DDSD_LPSURFACE;
          ddsd.lpSurface = data;
          hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
          if (invalid_caps_tests[i].supported)
          {
              ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
          }
          else
          {
              ok(hr == DDERR_INVALIDSURFACETYPE, "SetSurfaceDesc on a %s surface returned %#x.\n",
                      invalid_caps_tests[i].name, hr);
  
              /* Check priority of error conditions. */
              ddsd.dwFlags = DDSD_WIDTH;
              hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
              ok(hr == DDERR_INVALIDSURFACETYPE, "SetSurfaceDesc on a %s surface returned %#x.\n",
                      invalid_caps_tests[i].name, hr);
          }
  
          IDirectDrawSurface4_Release(surface);
      }
  
  done:
      ref = IDirectDraw4_Release(ddraw);
      ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
      DestroyWindow(window);
  }
  
  static void test_user_memory_getdc(void)
  {
      IDirectDraw4 *ddraw;
      HWND window;
      HRESULT hr;
      DDSURFACEDESC2 ddsd;
      IDirectDrawSurface4 *surface;
      DWORD data[16][16];
      HBITMAP bitmap;
      DIBSECTION dib;
      ULONG ref;
      int size;
      HDC dc;
      unsigned int x, y;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      reset_ddsd(&ddsd);
      ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
      ddsd.dwWidth = 16;
      ddsd.dwHeight = 16;
      U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
      U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      memset(data, 0xaa, sizeof(data));
      reset_ddsd(&ddsd);
      ddsd.dwFlags = DDSD_LPSURFACE;
      ddsd.lpSurface = data;
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_GetDC(surface, &dc);
      ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
      bitmap = GetCurrentObject(dc, OBJ_BITMAP);
      ok(!!bitmap, "Failed to get bitmap.\n");
      size = GetObjectA(bitmap, sizeof(dib), &dib);
      ok(size == sizeof(dib), "Got unexpected size %d.\n", size);
      ok(dib.dsBm.bmBits == data, "Got unexpected bits %p, expected %p.\n", dib.dsBm.bmBits, data);
      BitBlt(dc, 0, 0, 16, 8, NULL, 0, 0, WHITENESS);
      BitBlt(dc, 0, 8, 16, 8, NULL, 0, 0, BLACKNESS);
      hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
      ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
  
      ok(data[0][0] == 0xffffffff, "Expected color 0xffffffff, got %#x.\n", data[0][0]);
      ok(data[15][15] == 0x00000000, "Expected color 0x00000000, got %#x.\n", data[15][15]);
  
      ddsd.dwFlags = DDSD_LPSURFACE | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PITCH;
      ddsd.lpSurface = data;
      ddsd.dwWidth = 4;
      ddsd.dwHeight = 8;
      U1(ddsd).lPitch = sizeof(*data);
      hr = IDirectDrawSurface4_SetSurfaceDesc(surface, &ddsd, 0);
      ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr);
  
      memset(data, 0xaa, sizeof(data));
      hr = IDirectDrawSurface4_GetDC(surface, &dc);
      ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
      BitBlt(dc, 0, 0, 4, 8, NULL, 0, 0, BLACKNESS);
      BitBlt(dc, 1, 1, 2, 2, NULL, 0, 0, WHITENESS);
      hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
      ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
  
      for (y = 0; y < 4; y++)
      {
          for (x = 0; x < 4; x++)
          {
              if ((x == 1 || x == 2) && (y == 1 || y == 2))
                  ok(data[y][x] == 0xffffffff, "Expected color 0xffffffff on position %ux%u, got %#x.\n",
                          x, y, data[y][x]);
              else
                  ok(data[y][x] == 0x00000000, "Expected color 0x00000000 on position %ux%u, got %#x.\n",
                          x, y, data[y][x]);
          }
      }
      ok(data[0][5] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 5x0, got %#x.\n",
              data[0][5]);
      ok(data[7][3] == 0x00000000, "Expected color 0x00000000 on position 3x7, got %#x.\n",
              data[7][3]);
      ok(data[7][4] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 4x7, got %#x.\n",
              data[7][4]);
      ok(data[8][0] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 0x8, got %#x.\n",
              data[8][0]);
  
      IDirectDrawSurface4_Release(surface);
      ref = IDirectDraw4_Release(ddraw);
      ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
      DestroyWindow(window);
  }
  
  static void test_sysmem_overlay(void)
  {
      IDirectDraw4 *ddraw;
      HWND window;
      HRESULT hr;
      DDSURFACEDESC2 ddsd;
      IDirectDrawSurface4 *surface;
      ULONG ref;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      reset_ddsd(&ddsd);
      ddsd.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
      ddsd.dwWidth = 16;
      ddsd.dwHeight = 16;
      ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OVERLAY;
      U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
      U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
      ok(hr == DDERR_NOOVERLAYHW, "Got unexpected hr %#x.\n", hr);
  
      ref = IDirectDraw4_Release(ddraw);
      ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
      DestroyWindow(window);
  }
  
  static void test_primary_palette(void)
  {
      DDSCAPS2 surface_caps = {DDSCAPS_FLIP, 0, 0, {0}};
      IDirectDrawSurface4 *primary, *backbuffer;
      PALETTEENTRY palette_entries[256];
      IDirectDrawPalette *palette, *tmp;
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw;
      DWORD palette_caps;
      ULONG refcount;
      HWND window;
      HRESULT hr;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      if (FAILED(IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 8, 0, 0)))
      {
          win_skip("Failed to set 8 bpp display mode, skipping test.\n");
          IDirectDraw4_Release(ddraw);
          DestroyWindow(window);
          return;
      }
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
      U5(surface_desc).dwBackBufferCount = 1;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetAttachedSurface(primary, &surface_caps, &backbuffer);
      ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
  
      memset(palette_entries, 0, sizeof(palette_entries));
      hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette, NULL);
      ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
      refcount = get_refcount((IUnknown *)palette);
      ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
  
      hr = IDirectDrawPalette_GetCaps(palette, &palette_caps);
      ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr);
      ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps);
  
      hr = IDirectDrawSurface4_SetPalette(primary, palette);
      ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
  
      /* The Windows 8 testbot attaches the palette to the backbuffer as well,
       * and is generally somewhat broken with respect to 8 bpp / palette
       * handling. */
      if (SUCCEEDED(IDirectDrawSurface4_GetPalette(backbuffer, &tmp)))
      {
          win_skip("Broken palette handling detected, skipping tests.\n");
          IDirectDrawPalette_Release(tmp);
          IDirectDrawPalette_Release(palette);
          /* The Windows 8 testbot keeps extra references to the primary and
           * backbuffer while in 8 bpp mode. */
          hr = IDirectDraw4_RestoreDisplayMode(ddraw);
          ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr);
          goto done;
      }
  
      refcount = get_refcount((IUnknown *)palette);
      ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
  
      hr = IDirectDrawPalette_GetCaps(palette, &palette_caps);
      ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr);
      ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE | DDPCAPS_ALLOW256),
              "Got unexpected palette caps %#x.\n", palette_caps);
  
      hr = IDirectDrawSurface4_SetPalette(primary, NULL);
      ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
      refcount = get_refcount((IUnknown *)palette);
      ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
  
      hr = IDirectDrawPalette_GetCaps(palette, &palette_caps);
      ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr);
      ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps);
  
      hr = IDirectDrawSurface4_SetPalette(primary, palette);
      ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
      refcount = get_refcount((IUnknown *)palette);
      ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
  
      hr = IDirectDrawSurface4_GetPalette(primary, &tmp);
      ok(SUCCEEDED(hr), "Failed to get palette, hr %#x.\n", hr);
      ok(tmp == palette, "Got unexpected palette %p, expected %p.\n", tmp, palette);
      IDirectDrawPalette_Release(tmp);
      hr = IDirectDrawSurface4_GetPalette(backbuffer, &tmp);
      ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr);
  
      refcount = IDirectDrawPalette_Release(palette);
      ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDrawPalette_Release(palette);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
  
      /* Note that this only seems to work when the palette is attached to the
       * primary surface. When attached to a regular surface, attempting to get
       * the palette here will cause an access violation. */
      hr = IDirectDrawSurface4_GetPalette(primary, &tmp);
      ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr);
  
  done:
      refcount = IDirectDrawSurface4_Release(backbuffer);
      ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDrawSurface4_Release(primary);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static HRESULT WINAPI surface_counter(IDirectDrawSurface4 *surface, DDSURFACEDESC2 *desc, void *context)
  {
      UINT *surface_count = context;
  
      ++(*surface_count);
      IDirectDrawSurface_Release(surface);
  
      return DDENUMRET_OK;
  }
  
  static void test_surface_attachment(void)
  {
      IDirectDrawSurface4 *surface1, *surface2, *surface3, *surface4;
      IDirectDrawSurface *surface1v1, *surface2v1;
      DDSCAPS2 caps = {DDSCAPS_TEXTURE, 0, 0, {0}};
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw;
      UINT surface_count;
      ULONG refcount;
      HWND window;
      HRESULT hr;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_MIPMAPCOUNT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
      U2(surface_desc).dwMipMapCount = 3;
      surface_desc.dwWidth = 128;
      surface_desc.dwHeight = 128;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_GetAttachedSurface(surface1, &caps, &surface2);
      ok(SUCCEEDED(hr), "Failed to get mip level, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetAttachedSurface(surface2, &caps, &surface3);
      ok(SUCCEEDED(hr), "Failed to get mip level, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetAttachedSurface(surface3, &caps, &surface4);
      ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
  
      surface_count = 0;
      IDirectDrawSurface4_EnumAttachedSurfaces(surface1, &surface_count, surface_counter);
      ok(surface_count == 1, "Got unexpected surface_count %u.\n", surface_count);
      surface_count = 0;
      IDirectDrawSurface4_EnumAttachedSurfaces(surface2, &surface_count, surface_counter);
      ok(surface_count == 1, "Got unexpected surface_count %u.\n", surface_count);
      surface_count = 0;
      IDirectDrawSurface4_EnumAttachedSurfaces(surface3, &surface_count, surface_counter);
      ok(!surface_count, "Got unexpected surface_count %u.\n", surface_count);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
      surface_desc.dwWidth = 16;
      surface_desc.dwHeight = 16;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface4);
      ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface1);
      ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_AddAttachedSurface(surface3, surface4);
      ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface3);
      ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface4);
      ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface2);
      ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
  
      IDirectDrawSurface4_Release(surface4);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
      surface_desc.dwWidth = 16;
      surface_desc.dwHeight = 16;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      if (SUCCEEDED(hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface4)))
      {
          skip("Running on refrast, skipping some tests.\n");
          hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface4);
          ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
      }
      else
      {
          ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
          hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface1);
          ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
          hr = IDirectDrawSurface4_AddAttachedSurface(surface3, surface4);
          ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
          hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface3);
          ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
          hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface4);
          ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
          hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface2);
          ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
      }
  
      IDirectDrawSurface4_Release(surface4);
      IDirectDrawSurface4_Release(surface3);
      IDirectDrawSurface4_Release(surface2);
      IDirectDrawSurface4_Release(surface1);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      /* Try a single primary and two offscreen plain surfaces. */
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      surface_desc.dwWidth = registry_mode.dmPelsWidth;
      surface_desc.dwHeight = registry_mode.dmPelsHeight;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      surface_desc.dwWidth = registry_mode.dmPelsWidth;
      surface_desc.dwHeight = registry_mode.dmPelsHeight;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface3, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      /* This one has a different size. */
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      surface_desc.dwWidth = 128;
      surface_desc.dwHeight = 128;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface4, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface2);
      ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
      /* Try the reverse without detaching first. */
      hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface1);
      ok(hr == DDERR_SURFACEALREADYATTACHED, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2);
      ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface1);
      ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
      /* Try to detach reversed. */
      hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2);
      ok(hr == DDERR_CANNOTDETACHSURFACE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_DeleteAttachedSurface(surface2, 0, surface1);
      ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_AddAttachedSurface(surface2, surface3);
      ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_DeleteAttachedSurface(surface2, 0, surface3);
      ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface4);
      ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_AddAttachedSurface(surface4, surface1);
      ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
  
      IDirectDrawSurface4_Release(surface4);
      IDirectDrawSurface4_Release(surface3);
      IDirectDrawSurface4_Release(surface2);
      IDirectDrawSurface4_Release(surface1);
  
      /* Test DeleteAttachedSurface() and automatic detachment of attached surfaces on release. */
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
      surface_desc.dwWidth = 64;
      surface_desc.dwHeight = 64;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; /* D3DFMT_R5G6B5 */
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16;
      U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xf800;
      U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x07e0;
      U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x001f;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface3, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
      U1(U4(surface_desc).ddpfPixelFormat).dwZBufferBitDepth = 16;
      U3(U4(surface_desc).ddpfPixelFormat).dwZBitMask = 0x0000ffff;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_QueryInterface(surface1, &IID_IDirectDrawSurface, (void **)&surface1v1);
      ok(SUCCEEDED(hr), "Failed to get interface, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_QueryInterface(surface2, &IID_IDirectDrawSurface, (void **)&surface2v1);
      ok(SUCCEEDED(hr), "Failed to get interface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface2);
      ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
      refcount = get_refcount((IUnknown *)surface2);
      ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
      refcount = get_refcount((IUnknown *)surface2v1);
      ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
      hr = IDirectDrawSurface4_AddAttachedSurface(surface1, surface2);
      ok(hr == DDERR_SURFACEALREADYATTACHED, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface_AddAttachedSurface(surface1v1, surface2v1);
      todo_wine ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface_DeleteAttachedSurface(surface1v1, 0, surface2v1);
      ok(hr == DDERR_SURFACENOTATTACHED, "Got unexpected hr %#x.\n", hr);
  
      /* Attaching while already attached to other surface. */
      hr = IDirectDrawSurface4_AddAttachedSurface(surface3, surface2);
      todo_wine ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_DeleteAttachedSurface(surface3, 0, surface2);
      todo_wine ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
      IDirectDrawSurface4_Release(surface3);
  
      hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2);
      ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
      refcount = get_refcount((IUnknown *)surface2);
      ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
      refcount = get_refcount((IUnknown *)surface2v1);
      ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
  
      /* DeleteAttachedSurface() when attaching via IDirectDrawSurface. */
      hr = IDirectDrawSurface_AddAttachedSurface(surface1v1, surface2v1);
      ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_DeleteAttachedSurface(surface1, 0, surface2);
      ok(hr == DDERR_SURFACENOTATTACHED, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface_DeleteAttachedSurface(surface1v1, 0, surface2v1);
      ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr);
      refcount = IDirectDrawSurface4_Release(surface2);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDrawSurface4_Release(surface1);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
  
      /* Automatic detachment on release. */
      hr = IDirectDrawSurface_AddAttachedSurface(surface1v1, surface2v1);
      ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr);
      refcount = get_refcount((IUnknown *)surface2v1);
      ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDrawSurface_Release(surface1v1);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDrawSurface_Release(surface2v1);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_private_data(void)
  {
      IDirectDraw4 *ddraw;
      IDirectDrawSurface4 *surface, *surface2;
      DDSURFACEDESC2 surface_desc;
      ULONG refcount, refcount2, refcount3;
      IUnknown *ptr;
      DWORD size = sizeof(ptr);
      HRESULT hr;
      HWND window;
      DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}};
      DWORD data[] = {1, 2, 3, 4};
      DDCAPS hal_caps;
      static const GUID ddraw_private_data_test_guid =
      {
          0xfdb37466,
          0x428f,
          0x4edf,
          {0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc}
      };
      static const GUID ddraw_private_data_test_guid2 =
      {
          0x2e5afac2,
          0x87b5,
          0x4c10,
          {0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b}
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      reset_ddsd(&surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
      surface_desc.ddsCaps.dwCaps |= DDSCAPS_OFFSCREENPLAIN;
      surface_desc.dwHeight = 4;
      surface_desc.dwWidth = 4;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      /* NULL pointers are not valid, but don't cause a crash. */
      hr = IDirectDrawSurface7_SetPrivateData(surface, &ddraw_private_data_test_guid, NULL,
              sizeof(IUnknown *), DDSPD_IUNKNOWNPOINTER);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface7_SetPrivateData(surface, &ddraw_private_data_test_guid, NULL, 0, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface7_SetPrivateData(surface, &ddraw_private_data_test_guid, NULL, 1, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      /* DDSPD_IUNKNOWNPOINTER needs sizeof(IUnknown *) bytes of data. */
      hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
              0, DDSPD_IUNKNOWNPOINTER);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
              5, DDSPD_IUNKNOWNPOINTER);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
              sizeof(ddraw) * 2, DDSPD_IUNKNOWNPOINTER);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      /* Note that with a size != 0 and size != sizeof(IUnknown *) and
       * DDSPD_IUNKNOWNPOINTER set SetPrivateData in ddraw4 and ddraw7
       * erases the old content and returns an error. This behavior has
       * been fixed in d3d8 and d3d9. Unless an application is found
       * that depends on this we don't care about this behavior. */
      hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
              sizeof(ddraw), DDSPD_IUNKNOWNPOINTER);
      ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
              0, DDSPD_IUNKNOWNPOINTER);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      size = sizeof(ptr);
      hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, &ptr, &size);
      ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_FreePrivateData(surface, &ddraw_private_data_test_guid);
      ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
  
      refcount = get_refcount((IUnknown *)ddraw);
      hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
              sizeof(ddraw), DDSPD_IUNKNOWNPOINTER);
      ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
      refcount2 = get_refcount((IUnknown *)ddraw);
      ok(refcount2 == refcount + 1, "Got unexpected refcount %u.\n", refcount2);
  
      hr = IDirectDrawSurface4_FreePrivateData(surface, &ddraw_private_data_test_guid);
      ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
      refcount2 = get_refcount((IUnknown *)ddraw);
      ok(refcount2 == refcount, "Got unexpected refcount %u.\n", refcount2);
  
      hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
              sizeof(ddraw), DDSPD_IUNKNOWNPOINTER);
      ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, surface,
              sizeof(surface), DDSPD_IUNKNOWNPOINTER);
      ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
      refcount2 = get_refcount((IUnknown *)ddraw);
      ok(refcount2 == refcount, "Got unexpected refcount %u.\n", refcount2);
  
      hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, ddraw,
              sizeof(ddraw), DDSPD_IUNKNOWNPOINTER);
      ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
      size = 2 * sizeof(ptr);
      hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, &ptr, &size);
      ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
      ok(size == sizeof(ddraw), "Got unexpected size %u.\n", size);
      refcount2 = get_refcount(ptr);
      /* Object is NOT addref'ed by the getter. */
      ok(ptr == (IUnknown *)ddraw, "Returned interface pointer is %p, expected %p.\n", ptr, ddraw);
      ok(refcount2 == refcount + 1, "Got unexpected refcount %u.\n", refcount2);
  
      ptr = (IUnknown *)0xdeadbeef;
      size = 1;
      hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, NULL, &size);
      ok(hr == DDERR_MOREDATA, "Got unexpected hr %#x.\n", hr);
      ok(size == sizeof(ddraw), "Got unexpected size %u.\n", size);
      size = 2 * sizeof(ptr);
      hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, NULL, &size);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      ok(size == 2 * sizeof(ptr), "Got unexpected size %u.\n", size);
      size = 1;
      hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, &ptr, &size);
      ok(hr == DDERR_MOREDATA, "Got unexpected hr %#x.\n", hr);
      ok(size == sizeof(ddraw), "Got unexpected size %u.\n", size);
      ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
      hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid2, NULL, NULL);
      ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
      size = 0xdeadbabe;
      hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid2, &ptr, &size);
      ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
      ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
      ok(size == 0xdeadbabe, "Got unexpected size %u.\n", size);
      hr = IDirectDrawSurface4_GetPrivateData(surface, &ddraw_private_data_test_guid, NULL, NULL);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      refcount3 = IDirectDrawSurface4_Release(surface);
      ok(!refcount3, "Got unexpected refcount %u.\n", refcount3);
  
      /* Destroying the surface frees the reference held on the private data. It also frees
       * the reference the surface is holding on its creating object. */
      refcount2 = get_refcount((IUnknown *)ddraw);
      ok(refcount2 == refcount - 1, "Got unexpected refcount %u.\n", refcount2);
  
      memset(&hal_caps, 0, sizeof(hal_caps));
      hal_caps.dwSize = sizeof(hal_caps);
      hr = IDirectDraw7_GetCaps(ddraw, &hal_caps, NULL);
      ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
      if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) == (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP))
      {
          reset_ddsd(&surface_desc);
          surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_MIPMAPCOUNT;
          surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
          surface_desc.dwHeight = 4;
          surface_desc.dwWidth = 4;
          U2(surface_desc).dwMipMapCount = 2;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
          ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
          hr = IDirectDrawSurface4_GetAttachedSurface(surface, &caps, &surface2);
          ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr);
  
          hr = IDirectDrawSurface4_SetPrivateData(surface, &ddraw_private_data_test_guid, data, sizeof(data), 0);
          ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
          hr = IDirectDrawSurface4_GetPrivateData(surface2, &ddraw_private_data_test_guid, NULL, NULL);
          ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
  
          IDirectDrawSurface4_Release(surface2);
          IDirectDrawSurface4_Release(surface);
      }
      else
          skip("Mipmapped textures not supported, skipping mipmap private data test.\n");
  
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_pixel_format(void)
  {
      HWND window, window2 = NULL;
      HDC hdc, hdc2 = NULL;
      HMODULE gl = NULL;
      int format, test_format;
      PIXELFORMATDESCRIPTOR pfd;
      IDirectDraw4 *ddraw = NULL;
      IDirectDrawClipper *clipper = NULL;
      DDSURFACEDESC2 ddsd;
      IDirectDrawSurface4 *primary = NULL;
      DDBLTFX fx;
      HRESULT hr;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
              100, 100, 160, 160, NULL, NULL, NULL, NULL);
      if (!window)
      {
          skip("Failed to create window\n");
          return;
      }
  
      window2 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
              100, 100, 160, 160, NULL, NULL, NULL, NULL);
  
      hdc = GetDC(window);
      if (!hdc)
      {
          skip("Failed to get DC\n");
          goto cleanup;
      }
  
      if (window2)
          hdc2 = GetDC(window2);
  
      gl = LoadLibraryA("opengl32.dll");
      ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
  
      format = GetPixelFormat(hdc);
      ok(format == 0, "new window has pixel format %d\n", format);
  
      ZeroMemory(&pfd, sizeof(pfd));
      pfd.nSize = sizeof(pfd);
      pfd.nVersion = 1;
      pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
      pfd.iPixelType = PFD_TYPE_RGBA;
      pfd.iLayerType = PFD_MAIN_PLANE;
      format = ChoosePixelFormat(hdc, &pfd);
      if (format <= 0)
      {
          skip("no pixel format available\n");
          goto cleanup;
      }
  
      if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format)
      {
          skip("failed to set pixel format\n");
          goto cleanup;
      }
  
      if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format)
      {
          skip("failed to set pixel format on second window\n");
          if (hdc2)
          {
              ReleaseDC(window2, hdc2);
              hdc2 = NULL;
          }
      }
  
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
  
      test_format = GetPixelFormat(hdc);
      ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      if (FAILED(hr))
      {
          skip("Failed to set cooperative level, hr %#x.\n", hr);
          goto cleanup;
      }
  
      test_format = GetPixelFormat(hdc);
      ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
  
      if (hdc2)
      {
          hr = IDirectDraw4_CreateClipper(ddraw, 0, &clipper, NULL);
          ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
          hr = IDirectDrawClipper_SetHWnd(clipper, 0, window2);
          ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
  
          test_format = GetPixelFormat(hdc);
          ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
  
          test_format = GetPixelFormat(hdc2);
          ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
      }
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
  
      hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
  
      test_format = GetPixelFormat(hdc);
      ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
  
      if (hdc2)
      {
          test_format = GetPixelFormat(hdc2);
          ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
      }
  
      if (clipper)
      {
          hr = IDirectDrawSurface4_SetClipper(primary, clipper);
          ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr);
  
          test_format = GetPixelFormat(hdc);
          ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
  
          test_format = GetPixelFormat(hdc2);
          ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
      }
  
      memset(&fx, 0, sizeof(fx));
      fx.dwSize = sizeof(fx);
      hr = IDirectDrawSurface4_Blt(primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr);
  
      test_format = GetPixelFormat(hdc);
      ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
  
      if (hdc2)
      {
          test_format = GetPixelFormat(hdc2);
          ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
      }
  
  cleanup:
      if (primary) IDirectDrawSurface4_Release(primary);
      if (clipper) IDirectDrawClipper_Release(clipper);
      if (ddraw) IDirectDraw4_Release(ddraw);
      if (gl) FreeLibrary(gl);
      if (hdc) ReleaseDC(window, hdc);
      if (hdc2) ReleaseDC(window2, hdc2);
      if (window) DestroyWindow(window);
      if (window2) DestroyWindow(window2);
  }
  
  static void test_create_surface_pitch(void)
  {
      IDirectDrawSurface4 *surface;
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw;
      unsigned int i;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      void *mem;
  
      static const struct
      {
          DWORD caps;
          DWORD flags_in;
          DWORD pitch_in;
          HRESULT hr;
          DWORD flags_out;
          DWORD pitch_out32;
          DWORD pitch_out64;
      }
      test_data[] =
      {
          /* 0 */
          {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  0,                                              0,      DD_OK,
                  DDSD_PITCH,                                     0x100,  0x100},
          {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_PITCH,                                     0x104,  DD_OK,
                  DDSD_PITCH,                                     0x100,  0x100},
          {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_PITCH,                                     0x0f8,  DD_OK,
                  DDSD_PITCH,                                     0x100,  0x100},
          {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_LPSURFACE | DDSD_PITCH,                    0x100,  DDERR_INVALIDCAPS,
                  0,                                              0,      0    },
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  0,                                              0,      DD_OK,
                  DDSD_PITCH,                                     0x100,  0x0fc},
          /* 5 */
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_PITCH,                                     0x104,  DD_OK,
                  DDSD_PITCH,                                     0x100,  0x0fc},
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_PITCH,                                     0x0f8,  DD_OK,
                  DDSD_PITCH,                                     0x100,  0x0fc},
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_PITCH | DDSD_LINEARSIZE,                   0,      DD_OK,
                  DDSD_PITCH,                                     0x100,  0x0fc},
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_LPSURFACE,                                 0,      DDERR_INVALIDPARAMS,
                  0,                                              0,      0    },
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_LPSURFACE | DDSD_PITCH,                    0x100,  DD_OK,
                  DDSD_PITCH,                                     0x100,  0x100},
          /* 10 */
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_LPSURFACE | DDSD_PITCH,                    0x0fe,  DDERR_INVALIDPARAMS,
                  0,                                              0,      0    },
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_LPSURFACE | DDSD_PITCH,                    0x0fc,  DD_OK,
                  DDSD_PITCH,                                     0x0fc,  0x0fc},
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_LPSURFACE | DDSD_PITCH,                    0x0f8,  DDERR_INVALIDPARAMS,
                  0,                                              0,      0    },
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_LPSURFACE | DDSD_LINEARSIZE,               0x100,  DDERR_INVALIDPARAMS,
                  0,                                              0,      0    },
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_LPSURFACE | DDSD_LINEARSIZE,               0x3f00, DDERR_INVALIDPARAMS,
                  0,                                              0,      0    },
          /* 15 */
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN,
                  DDSD_LPSURFACE | DDSD_PITCH | DDSD_LINEARSIZE,  0x100,  DD_OK,
                  DDSD_PITCH,                                     0x100,  0x100},
          {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN | DDSCAPS_ALLOCONLOAD,
                  0,                                              0,      DDERR_INVALIDCAPS,
                  0,                                              0,      0    },
          {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD,
                  0,                                              0,      DD_OK,
                  DDSD_PITCH,                                     0x100,  0    },
          {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD,
                  DDSD_LPSURFACE | DDSD_PITCH,                    0x100,  DDERR_INVALIDCAPS,
                  0,                                              0,      0    },
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN | DDSCAPS_ALLOCONLOAD,
                  0,                                              0,      DDERR_INVALIDCAPS,
                  0,                                              0,      0    },
          /* 20 */
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD,
                  0,                                              0,      DD_OK,
                  DDSD_PITCH,                                     0x100,  0    },
          {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD,
                  DDSD_LPSURFACE | DDSD_PITCH,                    0x100,  DD_OK,
                  DDSD_PITCH,                                     0x100,  0    },
      };
      DWORD flags_mask = DDSD_PITCH | DDSD_LPSURFACE | DDSD_LINEARSIZE;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, ((63 * 4) + 8) * 63);
  
      for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
      {
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | test_data[i].flags_in;
          surface_desc.ddsCaps.dwCaps = test_data[i].caps;
          surface_desc.dwWidth = 63;
          surface_desc.dwHeight = 63;
          U1(surface_desc).lPitch = test_data[i].pitch_in;
          U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
          U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
          U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
          U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
          U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
          U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
          if (test_data[i].flags_in & DDSD_LPSURFACE)
          {
              HRESULT expected_hr = SUCCEEDED(test_data[i].hr) ? DDERR_INVALIDPARAMS : test_data[i].hr;
              ok(hr == expected_hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, expected_hr);
              surface_desc.lpSurface = mem;
              hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
          }
          if ((test_data[i].caps & DDSCAPS_VIDEOMEMORY) && hr == DDERR_NODIRECTDRAWHW)
              continue;
          ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
          if (FAILED(hr))
              continue;
  
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
          ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr);
          ok((surface_desc.dwFlags & flags_mask) == test_data[i].flags_out,
                  "Test %u: Got unexpected flags %#x, expected %#x.\n",
                  i, surface_desc.dwFlags & flags_mask, test_data[i].flags_out);
          /* The pitch for textures seems to be implementation specific. */
          if (!(test_data[i].caps & DDSCAPS_TEXTURE))
          {
              if (is_ddraw64 && test_data[i].pitch_out32 != test_data[i].pitch_out64)
                  todo_wine ok(U1(surface_desc).lPitch == test_data[i].pitch_out64,
                          "Test %u: Got unexpected pitch %u, expected %u.\n",
                          i, U1(surface_desc).lPitch, test_data[i].pitch_out64);
              else
                  ok(U1(surface_desc).lPitch == test_data[i].pitch_out32,
                          "Test %u: Got unexpected pitch %u, expected %u.\n",
                          i, U1(surface_desc).lPitch, test_data[i].pitch_out32);
          }
          ok(!surface_desc.lpSurface, "Test %u: Got unexpected lpSurface %p.\n", i, surface_desc.lpSurface);
  
          IDirectDrawSurface4_Release(surface);
      }
  
      HeapFree(GetProcessHeap(), 0, mem);
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_mipmap(void)
  {
      IDirectDrawSurface4 *surface, *surface2;
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw;
      unsigned int i;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}};
      DDCAPS hal_caps;
  
      static const struct
      {
          DWORD flags;
          DWORD caps;
          DWORD width;
          DWORD height;
          DWORD mipmap_count_in;
          HRESULT hr;
          DWORD mipmap_count_out;
      }
      tests[] =
      {
          {DDSD_MIPMAPCOUNT, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 3, DD_OK,               3},
          {DDSD_MIPMAPCOUNT, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 0, DDERR_INVALIDPARAMS, 0},
          {0,                DDSCAPS_TEXTURE | DDSCAPS_MIPMAP,                   128, 32, 0, DD_OK,               1},
          {0,                DDSCAPS_MIPMAP,                                     128, 32, 0, DDERR_INVALIDCAPS,   0},
          {0,                DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 0, DD_OK,               6},
          {0,                DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 32,  64, 0, DD_OK,               6},
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&hal_caps, 0, sizeof(hal_caps));
      hal_caps.dwSize = sizeof(hal_caps);
      hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL);
      ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
      if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) != (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP))
      {
          skip("Mipmapped textures not supported, skipping tests.\n");
          IDirectDraw4_Release(ddraw);
          DestroyWindow(window);
          return;
      }
  
      for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
      {
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | tests[i].flags;
          surface_desc.ddsCaps.dwCaps = tests[i].caps;
          surface_desc.dwWidth = tests[i].width;
          surface_desc.dwHeight = tests[i].height;
          if (tests[i].flags & DDSD_MIPMAPCOUNT)
              U2(surface_desc).dwMipMapCount = tests[i].mipmap_count_in;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
          ok(hr == tests[i].hr, "Test %u: Got unexpected hr %#x.\n", i, hr);
          if (FAILED(hr))
              continue;
  
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
          ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr);
          ok(surface_desc.dwFlags & DDSD_MIPMAPCOUNT,
                  "Test %u: Got unexpected flags %#x.\n", i, surface_desc.dwFlags);
          ok(U2(surface_desc).dwMipMapCount == tests[i].mipmap_count_out,
                  "Test %u: Got unexpected mipmap count %u.\n", i, U2(surface_desc).dwMipMapCount);
  
          if (U2(surface_desc).dwMipMapCount > 1)
          {
              hr = IDirectDrawSurface4_GetAttachedSurface(surface, &caps, &surface2);
              ok(SUCCEEDED(hr), "Test %u: Failed to get attached surface, hr %#x.\n", i, hr);
  
              memset(&surface_desc, 0, sizeof(surface_desc));
              surface_desc.dwSize = sizeof(surface_desc);
              hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, 0, NULL);
              ok(SUCCEEDED(hr), "Test %u: Failed to lock surface, hr %#x.\n", i, hr);
              memset(&surface_desc, 0, sizeof(surface_desc));
              surface_desc.dwSize = sizeof(surface_desc);
              hr = IDirectDrawSurface4_Lock(surface2, NULL, &surface_desc, 0, NULL);
              ok(SUCCEEDED(hr), "Test %u: Failed to lock surface, hr %#x.\n", i, hr);
              IDirectDrawSurface4_Unlock(surface2, NULL);
              IDirectDrawSurface4_Unlock(surface, NULL);
  
              IDirectDrawSurface4_Release(surface2);
          }
  
          IDirectDrawSurface4_Release(surface);
      }
  
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_palette_complex(void)
  {
      IDirectDrawSurface4 *surface, *mipmap, *tmp;
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw;
      IDirectDrawPalette *palette, *palette2, *palette_mipmap;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}};
      DDCAPS hal_caps;
      PALETTEENTRY palette_entries[256];
      unsigned int i;
      HDC dc;
      RGBQUAD rgbquad;
      UINT count;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&hal_caps, 0, sizeof(hal_caps));
      hal_caps.dwSize = sizeof(hal_caps);
      hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL);
      ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
      if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) != (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP))
      {
          skip("Mipmapped textures not supported, skipping mipmap palette test.\n");
          IDirectDraw4_Release(ddraw);
          DestroyWindow(window);
          return;
      }
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
      surface_desc.dwWidth = 128;
      surface_desc.dwHeight = 128;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 8;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      memset(palette_entries, 0, sizeof(palette_entries));
      hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
              palette_entries, &palette, NULL);
      ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
  
      memset(palette_entries, 0, sizeof(palette_entries));
      palette_entries[1].peRed = 0xff;
      palette_entries[1].peGreen = 0x80;
      hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
              palette_entries, &palette_mipmap, NULL);
      ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
  
      palette2 = (void *)0xdeadbeef;
      hr = IDirectDrawSurface4_GetPalette(surface, &palette2);
      ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr);
      ok(!palette2, "Got unexpected palette %p.\n", palette2);
      hr = IDirectDrawSurface4_SetPalette(surface, palette);
      ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetPalette(surface, &palette2);
      ok(SUCCEEDED(hr), "Failed to get palette, hr %#x.\n", hr);
      ok(palette == palette2, "Got unexpected palette %p.\n", palette2);
      IDirectDrawPalette_Release(palette2);
  
      mipmap = surface;
      IDirectDrawSurface4_AddRef(mipmap);
      for (i = 0; i < 7; ++i)
      {
          hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp);
          ok(SUCCEEDED(hr), "Failed to get attached surface, i %u, hr %#x.\n", i, hr);
          palette2 = (void *)0xdeadbeef;
          hr = IDirectDrawSurface4_GetPalette(tmp, &palette2);
          ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x, i %u.\n", hr, i);
          ok(!palette2, "Got unexpected palette %p, i %u.\n", palette2, i);
  
          hr = IDirectDrawSurface4_SetPalette(tmp, palette_mipmap);
          ok(SUCCEEDED(hr), "Failed to set palette, i %u, hr %#x.\n", i, hr);
  
          hr = IDirectDrawSurface4_GetPalette(tmp, &palette2);
          ok(SUCCEEDED(hr), "Failed to get palette, i %u, hr %#x.\n", i, hr);
          ok(palette_mipmap == palette2, "Got unexpected palette %p.\n", palette2);
          IDirectDrawPalette_Release(palette2);
  
          hr = IDirectDrawSurface4_GetDC(tmp, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC, i %u, hr %#x.\n", i, hr);
          count = GetDIBColorTable(dc, 1, 1, &rgbquad);
          ok(count == 1, "Expected count 1, got %u.\n", count);
          ok(rgbquad.rgbRed == 0xff, "Expected rgbRed = 0xff, got %#x.\n", rgbquad.rgbRed);
          ok(rgbquad.rgbGreen == 0x80, "Expected rgbGreen = 0x80, got %#x.\n", rgbquad.rgbGreen);
          ok(rgbquad.rgbBlue == 0x0, "Expected rgbBlue = 0x0, got %#x.\n", rgbquad.rgbBlue);
          hr = IDirectDrawSurface4_ReleaseDC(tmp, dc);
          ok(SUCCEEDED(hr), "Failed to release DC, i %u, hr %#x.\n", i, hr);
  
          IDirectDrawSurface4_Release(mipmap);
          mipmap = tmp;
      }
  
      hr = IDirectDrawSurface4_GetAttachedSurface(mipmap, &caps, &tmp);
      ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
      IDirectDrawSurface4_Release(mipmap);
      refcount = IDirectDrawSurface4_Release(surface);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDrawPalette_Release(palette_mipmap);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDrawPalette_Release(palette);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
  
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static BOOL ddraw_is_warp(IDirectDraw4 *ddraw)
  {
      DDDEVICEIDENTIFIER identifier;
      HRESULT hr;
  
      if (!strcmp(winetest_platform, "wine"))
          return FALSE;
  
      hr = IDirectDraw4_GetDeviceIdentifier(ddraw, &identifier, 0);
      ok(SUCCEEDED(hr), "Failed to get device identifier, hr %#x.\n", hr);
      return !!strstr(identifier.szDriver, "warp");
  }
  
  static void test_p8_blit(void)
  {
      IDirectDrawSurface4 *src, *dst, *dst_p8;
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw;
      IDirectDrawPalette *palette, *palette2;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      PALETTEENTRY palette_entries[256];
      unsigned int x;
      DDBLTFX fx;
      BOOL is_warp;
      static const BYTE src_data[] = {0x10, 0x1, 0x2, 0x3, 0x4, 0x5, 0xff, 0x80};
      static const BYTE src_data2[] = {0x10, 0x5, 0x4, 0x3, 0x2, 0x1, 0xff, 0x80};
      static const BYTE expected_p8[] = {0x10, 0x1, 0x4, 0x3, 0x4, 0x5, 0xff, 0x80};
      static const D3DCOLOR expected[] =
      {
          0x00101010, 0x00010101, 0x00020202, 0x00030303,
          0x00040404, 0x00050505, 0x00ffffff, 0x00808080,
      };
      D3DCOLOR color;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      is_warp = ddraw_is_warp(ddraw);
  
      memset(palette_entries, 0, sizeof(palette_entries));
      palette_entries[1].peGreen = 0xff;
      palette_entries[2].peBlue = 0xff;
      palette_entries[3].peFlags = 0xff;
      palette_entries[4].peRed = 0xff;
      hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
              palette_entries, &palette, NULL);
      ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
      palette_entries[1].peBlue = 0xff;
      palette_entries[2].peGreen = 0xff;
      palette_entries[3].peRed = 0xff;
      palette_entries[4].peFlags = 0x0;
      hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
              palette_entries, &palette2, NULL);
      ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
      surface_desc.dwWidth = 8;
      surface_desc.dwHeight = 1;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 8;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst_p8, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_SetPalette(dst_p8, palette2);
      ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
      surface_desc.dwWidth = 8;
      surface_desc.dwHeight = 1;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      hr = IDirectDrawSurface4_Lock(src, NULL, &surface_desc, DDLOCK_WAIT, NULL);
      ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr);
      memcpy(surface_desc.lpSurface, src_data, sizeof(src_data));
      hr = IDirectDrawSurface4_Unlock(src, NULL);
      ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_Lock(dst_p8, NULL, &surface_desc, DDLOCK_WAIT, NULL);
      ok(SUCCEEDED(hr), "Failed to lock destination surface, hr %#x.\n", hr);
      memcpy(surface_desc.lpSurface, src_data2, sizeof(src_data2));
      hr = IDirectDrawSurface4_Unlock(dst_p8, NULL);
      ok(SUCCEEDED(hr), "Failed to unlock destination surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_SetPalette(src, palette);
      ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_WAIT, NULL);
      /* The r500 Windows 7 driver returns E_NOTIMPL. r200 on Windows XP works.
       * The Geforce 7 driver on Windows Vista returns E_FAIL. Newer Nvidia GPUs work. */
      ok(SUCCEEDED(hr) || broken(hr == E_NOTIMPL) || broken(hr == E_FAIL),
              "Failed to blit, hr %#x.\n", hr);
  
      if (SUCCEEDED(hr))
      {
          for (x = 0; x < sizeof(expected) / sizeof(*expected); x++)
          {
              color = get_surface_color(dst, x, 0);
              todo_wine ok(compare_color(color, expected[x], 0),
                      "Pixel %u: Got color %#x, expected %#x.\n",
                      x, color, expected[x]);
          }
      }
  
      memset(&fx, 0, sizeof(fx));
      fx.dwSize = sizeof(fx);
      fx.ddckSrcColorkey.dwColorSpaceHighValue = 0x2;
      fx.ddckSrcColorkey.dwColorSpaceLowValue = 0x2;
      hr = IDirectDrawSurface4_Blt(dst_p8, NULL, src, NULL, DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &fx);
      ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_Lock(dst_p8, NULL, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
      ok(SUCCEEDED(hr), "Failed to lock destination surface, hr %#x.\n", hr);
      /* A color keyed P8 blit doesn't do anything on WARP - it just leaves the data in the destination
       * surface untouched. P8 blits without color keys work. Error checking (DDBLT_KEYSRC without a key
       * for example) also works as expected.
       *
       * Using DDBLT_KEYSRC instead of DDBLT_KEYSRCOVERRIDE doesn't change this. Doing this blit with
       * the display mode set to P8 doesn't help either. */
      ok(!memcmp(surface_desc.lpSurface, expected_p8, sizeof(expected_p8))
              || broken(is_warp && !memcmp(surface_desc.lpSurface, src_data2, sizeof(src_data2))),
              "Got unexpected P8 color key blit result.\n");
      hr = IDirectDrawSurface4_Unlock(dst_p8, NULL);
      ok(SUCCEEDED(hr), "Failed to unlock destination surface, hr %#x.\n", hr);
  
      IDirectDrawSurface4_Release(src);
      IDirectDrawSurface4_Release(dst);
      IDirectDrawSurface4_Release(dst_p8);
      IDirectDrawPalette_Release(palette);
      IDirectDrawPalette_Release(palette2);
  
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_material(void)
  {
      D3DMATERIALHANDLE mat_handle, tmp;
      IDirect3DMaterial3 *material;
      IDirect3DViewport3 *viewport;
      IDirect3DDevice3 *device;
      IDirectDrawSurface4 *rt;
      D3DCOLOR color;
      ULONG refcount;
      unsigned int i;
      HWND window;
      HRESULT hr;
      BOOL valid;
  
      static struct
      {
          struct vec3 position;
          struct vec3 normal;
          D3DCOLOR diffuse;
      }
      quad1[] =
      {
          {{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff},
          {{-1.0f,  1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff},
          {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff},
          {{ 1.0f,  1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffffffff},
      },
      quad2[] =
      {
          {{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000},
          {{-1.0f,  1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000},
          {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000},
          {{ 1.0f,  1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000},
      };
      static const struct
      {
          void *data;
          BOOL material;
          D3DCOLOR expected_color;
      }
      test_data[] =
      {
          {quad1, TRUE,  0x0000ff00},
          {quad2, TRUE,  0x0000ff00},
          {quad1, FALSE, 0x00ffffff},
          {quad2, FALSE, 0x00ff0000},
      };
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
  
      material = create_emissive_material(device, 0.0f, 1.0f, 0.0f, 0.0f);
      hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle);
      ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp);
      ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr);
      ok(!tmp, "Got unexpected material handle %#x.\n", tmp);
      hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
      ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
      hr = IDirect3DDevice3_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp);
      ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr);
      ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle);
      hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, 0);
      ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
      hr = IDirect3DDevice3_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp);
      ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr);
      ok(!tmp, "Got unexpected material handle %#x.\n", tmp);
  
      for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
      {
          hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect,
                  D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
          ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, test_data[i].material ? mat_handle : 0);
          ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_BeginScene(device);
          ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
          hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
                  D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE, test_data[i].data, 4, 0);
          ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
          hr = IDirect3DDevice3_EndScene(device);
          ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
          color = get_surface_color(rt, 320, 240);
          ok(compare_color(color, test_data[i].expected_color, 1),
                  "Got unexpected color 0x%08x, test %u.\n", color, i);
      }
  
      destroy_material(material);
      material = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
      hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle);
      ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_SetBackground(viewport, mat_handle);
      ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
      hr = IDirect3DViewport3_GetBackground(viewport, &tmp, &valid);
      ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr);
      ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle);
      ok(valid, "Got unexpected valid %#x.\n", valid);
      hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      color = get_surface_color(rt, 320, 240);
      ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
  
      hr = IDirect3DViewport3_SetBackground(viewport, 0);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DViewport3_GetBackground(viewport, &tmp, &valid);
      ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr);
      ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle);
      ok(valid, "Got unexpected valid %#x.\n", valid);
      hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      color = get_surface_color(rt, 320, 240);
      ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
  
      destroy_viewport(device, viewport);
      viewport = create_viewport(device, 0, 0, 640, 480);
  
      hr = IDirect3DViewport3_GetBackground(viewport, &tmp, &valid);
      ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr);
      ok(!tmp, "Got unexpected material handle %#x.\n", tmp);
      ok(!valid, "Got unexpected valid %#x.\n", valid);
      hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      color = get_surface_color(rt, 320, 240);
      ok(compare_color(color, 0x00000000, 1), "Got unexpected color 0x%08x.\n", color);
  
      destroy_viewport(device, viewport);
      destroy_material(material);
      IDirectDrawSurface4_Release(rt);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_palette_gdi(void)
  {
      IDirectDrawSurface4 *surface, *primary;
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw;
      IDirectDrawPalette *palette, *palette2;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      PALETTEENTRY palette_entries[256];
      UINT i;
      HDC dc;
      DDBLTFX fx;
      RECT r;
      COLORREF color;
      /* On the Windows 8 testbot palette index 0 of the onscreen palette is forced to
       * r = 0, g = 0, b = 0. Do not attempt to set it to something else as this is
       * not the point of this test. */
      static const RGBQUAD expected1[] =
      {
          {0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0x00}, {0x00, 0x02, 0x00, 0x00},
          {0x03, 0x00, 0x00, 0x00}, {0x15, 0x14, 0x13, 0x00},
      };
      static const RGBQUAD expected2[] =
      {
          {0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0x00}, {0x00, 0x02, 0x00, 0x00},
          {0x03, 0x00, 0x00, 0x00}, {0x25, 0x24, 0x23, 0x00},
      };
      static const RGBQUAD expected3[] =
      {
          {0x00, 0x00, 0x00, 0x00}, {0x40, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x40, 0x00},
          {0x00, 0x40, 0x00, 0x00}, {0x56, 0x34, 0x12, 0x00},
      };
      HPALETTE ddraw_palette_handle;
      /* Similar to index 0, index 255 is r = 0xff, g = 0xff, b = 0xff on the Win8 VMs. */
      RGBQUAD rgbquad[255];
      static const RGBQUAD rgb_zero = {0, 0, 0, 0};
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
      surface_desc.dwWidth = 16;
      surface_desc.dwHeight = 16;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 8;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      /* Avoid colors from the Windows default palette. */
      memset(palette_entries, 0, sizeof(palette_entries));
      palette_entries[1].peRed = 0x01;
      palette_entries[2].peGreen = 0x02;
      palette_entries[3].peBlue = 0x03;
      palette_entries[4].peRed = 0x13;
      palette_entries[4].peGreen = 0x14;
      palette_entries[4].peBlue = 0x15;
      hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
              palette_entries, &palette, NULL);
      ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
  
      /* If there is no palette assigned and the display mode is not 8 bpp, some
       * drivers refuse to create a DC while others allow it. If a DC is created,
       * the DIB color table is uninitialized and contains random colors. No error
       * is generated when trying to read pixels and random garbage is returned.
       *
       * The most likely explanation is that if the driver creates a DC, it (or
       * the higher-level runtime) uses GetSystemPaletteEntries to find the
       * palette, but GetSystemPaletteEntries fails when bpp > 8 and the palette
       * contains uninitialized garbage. See comments below for the P8 case. */
  
      hr = IDirectDrawSurface4_SetPalette(surface, palette);
      ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetDC(surface, &dc);
      ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
      ddraw_palette_handle = SelectPalette(dc, GetStockObject(DEFAULT_PALETTE), FALSE);
      ok(ddraw_palette_handle == GetStockObject(DEFAULT_PALETTE),
              "Got unexpected palette %p, expected %p.\n",
              ddraw_palette_handle, GetStockObject(DEFAULT_PALETTE));
  
      i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
      ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
      for (i = 0; i < sizeof(expected1) / sizeof(*expected1); i++)
      {
          ok(!memcmp(&rgbquad[i], &expected1[i], sizeof(rgbquad[i])),
                  "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
                  i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
                  expected1[i].rgbRed, expected1[i].rgbGreen, expected1[i].rgbBlue);
      }
      for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
      {
          ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
                  "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
                  i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
      }
  
      /* Update the palette while the DC is in use. This does not modify the DC. */
      palette_entries[4].peRed = 0x23;
      palette_entries[4].peGreen = 0x24;
      palette_entries[4].peBlue = 0x25;
      hr = IDirectDrawPalette_SetEntries(palette, 0, 4, 1, &palette_entries[4]);
      ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
  
      i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
      ok(i == 1, "Expected count 1, got %u.\n", i);
      ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
              "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
              i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
              expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);
  
      /* Neither does re-setting the palette. */
      hr = IDirectDrawSurface4_SetPalette(surface, NULL);
      ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_SetPalette(surface, palette);
      ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
  
      i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]);
      ok(i == 1, "Expected count 1, got %u.\n", i);
      ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])),
              "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
              i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue,
              expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue);
  
      hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
      ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
  
      /* Refresh the DC. This updates the palette. */
      hr = IDirectDrawSurface4_GetDC(surface, &dc);
      ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
      i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
      ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
      for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
      {
          ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
                  "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
                  i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
                  expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
      }
      for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
      {
          ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
                  "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
                  i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
      }
      hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
      ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
  
      refcount = IDirectDrawSurface4_Release(surface);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
      if (FAILED(IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 8, 0, 0)))
      {
          win_skip("Failed to set 8 bpp display mode, skipping test.\n");
          IDirectDrawPalette_Release(palette);
          IDirectDraw4_Release(ddraw);
          DestroyWindow(window);
          return;
      }
      ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      memset(&fx, 0, sizeof(fx));
      fx.dwSize = sizeof(fx);
      fx.dwFillColor = 3;
      SetRect(&r, 0, 0, 319, 479);
      hr = IDirectDrawSurface4_Blt(primary, &r, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Failed to clear surface, hr %#x.\n", hr);
      SetRect(&r, 320, 0, 639, 479);
      fx.dwFillColor = 4;
      hr = IDirectDrawSurface4_Blt(primary, &r, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Failed to clear surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_SetPalette(primary, palette);
      ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_GetDC(primary, &dc);
      ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
  
      color = GetPixel(dc, 160, 240);
      ok(color == 0x00030000, "Clear index 3: Got unexpected color 0x%08x.\n", color);
      color = GetPixel(dc, 480, 240);
      ok(color == 0x00252423, "Clear index 4: Got unexpected color 0x%08x.\n", color);
  
      ddraw_palette_handle = SelectPalette(dc, GetStockObject(DEFAULT_PALETTE), FALSE);
      /* Windows 2000 on the testbot assigns a different palette to the primary. Refrast? */
      ok(ddraw_palette_handle == GetStockObject(DEFAULT_PALETTE) || broken(TRUE),
              "Got unexpected palette %p, expected %p.\n",
              ddraw_palette_handle, GetStockObject(DEFAULT_PALETTE));
      SelectPalette(dc, ddraw_palette_handle, FALSE);
  
      /* The primary uses the system palette. In exclusive mode, the system palette matches
       * the ddraw palette attached to the primary, so the result is what you would expect
       * from a regular surface. Tests for the interaction between the ddraw palette and
       * the system palette are not included pending an application that depends on this.
       * The relation between those causes problems on Windows Vista and newer for games
       * like Age of Empires or StarCraft. Don't emulate it without a real need. */
      i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
      ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
      for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
      {
          ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
                  "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
                  i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
                  expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
      }
      for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
      {
          ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
                  "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
                  i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
      }
      hr = IDirectDrawSurface4_ReleaseDC(primary, dc);
      ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.dwWidth = 16;
      surface_desc.dwHeight = 16;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      /* Here the offscreen surface appears to use the primary's palette,
       * but in all likelihood it is actually the system palette. */
      hr = IDirectDrawSurface4_GetDC(surface, &dc);
      ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
      i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
      ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
      for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
      {
          ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
                  "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
                  i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
                  expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
      }
      for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
      {
          ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
                  "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
                  i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
      }
      hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
      ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
  
      /* On real hardware a change to the primary surface's palette applies immediately,
       * even on device contexts from offscreen surfaces that do not have their own
       * palette. On the testbot VMs this is not the case. Don't test this until we
       * know of an application that depends on this. */
  
      memset(palette_entries, 0, sizeof(palette_entries));
      palette_entries[1].peBlue = 0x40;
      palette_entries[2].peRed = 0x40;
      palette_entries[3].peGreen = 0x40;
      palette_entries[4].peRed = 0x12;
      palette_entries[4].peGreen = 0x34;
      palette_entries[4].peBlue = 0x56;
      hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256,
              palette_entries, &palette2, NULL);
      ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_SetPalette(surface, palette2);
      ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr);
  
      /* A palette assigned to the offscreen surface overrides the primary / system
       * palette. */
      hr = IDirectDrawSurface4_GetDC(surface, &dc);
      ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
      i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
      ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
      for (i = 0; i < sizeof(expected3) / sizeof(*expected3); i++)
      {
          ok(!memcmp(&rgbquad[i], &expected3[i], sizeof(rgbquad[i])),
                  "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
                  i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
                  expected3[i].rgbRed, expected3[i].rgbGreen, expected3[i].rgbBlue);
      }
      for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
      {
          ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
                  "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
                  i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue);
      }
      hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
      ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
  
      refcount = IDirectDrawSurface4_Release(surface);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
  
      /* The Windows 8 testbot keeps extra references to the primary and
       * backbuffer while in 8 bpp mode. */
      hr = IDirectDraw4_RestoreDisplayMode(ddraw);
      ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr);
  
      refcount = IDirectDrawSurface4_Release(primary);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDrawPalette_Release(palette2);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDrawPalette_Release(palette);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_palette_alpha(void)
  {
      IDirectDrawSurface4 *surface;
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw;
      IDirectDrawPalette *palette;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      PALETTEENTRY palette_entries[256];
      unsigned int i;
      static const struct
      {
          DWORD caps, flags;
          BOOL attach_allowed;
          const char *name;
      }
      test_data[] =
      {
          {DDSCAPS_OFFSCREENPLAIN, DDSD_WIDTH | DDSD_HEIGHT, FALSE, "offscreenplain"},
          {DDSCAPS_TEXTURE, DDSD_WIDTH | DDSD_HEIGHT, TRUE, "texture"},
          {DDSCAPS_PRIMARYSURFACE, 0, FALSE, "primary"}
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      if (FAILED(IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 8, 0, 0)))
      {
          win_skip("Failed to set 8 bpp display mode, skipping test.\n");
          IDirectDraw4_Release(ddraw);
          DestroyWindow(window);
          return;
      }
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(palette_entries, 0, sizeof(palette_entries));
      palette_entries[1].peFlags = 0x42;
      palette_entries[2].peFlags = 0xff;
      palette_entries[3].peFlags = 0x80;
      hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, palette_entries, &palette, NULL);
      ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
  
      memset(palette_entries, 0x66, sizeof(palette_entries));
      hr = IDirectDrawPalette_GetEntries(palette, 0, 1, 4, palette_entries);
      ok(SUCCEEDED(hr), "Failed to get palette entries, hr %#x.\n", hr);
      ok(palette_entries[0].peFlags == 0x42, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
              palette_entries[0].peFlags);
      ok(palette_entries[1].peFlags == 0xff, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
              palette_entries[1].peFlags);
      ok(palette_entries[2].peFlags == 0x80, "Got unexpected peFlags 0x%02x, expected 0x80.\n",
              palette_entries[2].peFlags);
      ok(palette_entries[3].peFlags == 0x00, "Got unexpected peFlags 0x%02x, expected 0x00.\n",
              palette_entries[3].peFlags);
  
      IDirectDrawPalette_Release(palette);
  
      memset(palette_entries, 0, sizeof(palette_entries));
      palette_entries[1].peFlags = 0x42;
      palette_entries[1].peRed   = 0xff;
      palette_entries[2].peFlags = 0xff;
      palette_entries[3].peFlags = 0x80;
      hr = IDirectDraw4_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT | DDPCAPS_ALPHA,
              palette_entries, &palette, NULL);
      ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
  
      memset(palette_entries, 0x66, sizeof(palette_entries));
      hr = IDirectDrawPalette_GetEntries(palette, 0, 1, 4, palette_entries);
      ok(SUCCEEDED(hr), "Failed to get palette entries, hr %#x.\n", hr);
      ok(palette_entries[0].peFlags == 0x42, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
              palette_entries[0].peFlags);
      ok(palette_entries[1].peFlags == 0xff, "Got unexpected peFlags 0x%02x, expected 0xff.\n",
              palette_entries[1].peFlags);
      ok(palette_entries[2].peFlags == 0x80, "Got unexpected peFlags 0x%02x, expected 0x80.\n",
              palette_entries[2].peFlags);
      ok(palette_entries[3].peFlags == 0x00, "Got unexpected peFlags 0x%02x, expected 0x00.\n",
              palette_entries[3].peFlags);
  
      for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++)
      {
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS | test_data[i].flags;
          surface_desc.dwWidth = 128;
          surface_desc.dwHeight = 128;
          surface_desc.ddsCaps.dwCaps = test_data[i].caps;
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
          ok(SUCCEEDED(hr), "Failed to create %s surface, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_SetPalette(surface, palette);
          if (test_data[i].attach_allowed)
              ok(SUCCEEDED(hr), "Failed to attach palette to %s surface, hr %#x.\n", test_data[i].name, hr);
          else
              ok(hr == DDERR_INVALIDSURFACETYPE, "Got unexpected hr %#x, %s surface.\n", hr, test_data[i].name);
  
          if (SUCCEEDED(hr))
          {
              HDC dc;
              RGBQUAD rgbquad;
              UINT retval;
  
              hr = IDirectDrawSurface4_GetDC(surface, &dc);
              ok(SUCCEEDED(hr), "Failed to get DC, hr %#x, %s surface.\n", hr, test_data[i].name);
              retval = GetDIBColorTable(dc, 1, 1, &rgbquad);
              ok(retval == 1, "GetDIBColorTable returned unexpected result %u.\n", retval);
              ok(rgbquad.rgbRed == 0xff, "Expected rgbRed = 0xff, got %#x, %s surface.\n",
                      rgbquad.rgbRed, test_data[i].name);
              ok(rgbquad.rgbGreen == 0, "Expected rgbGreen = 0, got %#x, %s surface.\n",
                      rgbquad.rgbGreen, test_data[i].name);
              ok(rgbquad.rgbBlue == 0, "Expected rgbBlue = 0, got %#x, %s surface.\n",
                      rgbquad.rgbBlue, test_data[i].name);
              todo_wine ok(rgbquad.rgbReserved == 0, "Expected rgbReserved = 0, got %u, %s surface.\n",
                      rgbquad.rgbReserved, test_data[i].name);
              hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
              ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
          }
          IDirectDrawSurface4_Release(surface);
      }
  
      /* Test INVALIDSURFACETYPE vs INVALIDPIXELFORMAT. */
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
      surface_desc.dwWidth = 128;
      surface_desc.dwHeight = 128;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_SetPalette(surface, palette);
      ok(hr == DDERR_INVALIDSURFACETYPE, "Got unexpected hr %#x.\n", hr);
      IDirectDrawSurface4_Release(surface);
  
      /* The Windows 8 testbot keeps extra references to the primary
       * while in 8 bpp mode. */
      hr = IDirectDraw4_RestoreDisplayMode(ddraw);
      ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr);
  
      refcount = IDirectDrawPalette_Release(palette);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_vb_writeonly(void)
  {
      IDirect3DDevice3 *device;
      IDirect3D3 *d3d;
      IDirect3DVertexBuffer *buffer;
      HWND window;
      HRESULT hr;
      D3DVERTEXBUFFERDESC desc;
      void *ptr;
      static const struct vec4 quad[] =
      {
          {  0.0f, 480.0f, 0.0f, 1.0f},
          {  0.0f,   0.0f, 0.0f, 1.0f},
          {640.0f, 480.0f, 0.0f, 1.0f},
          {640.0f,   0.0f, 0.0f, 1.0f},
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
  
      memset(&desc, 0, sizeof(desc));
      desc.dwSize = sizeof(desc);
      desc.dwCaps = D3DVBCAPS_WRITEONLY;
      desc.dwFVF = D3DFVF_XYZRHW;
      desc.dwNumVertices = sizeof(quad) / sizeof(*quad);
      hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &buffer, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, &ptr, NULL);
      ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
      memcpy(ptr, quad, sizeof(quad));
      hr = IDirect3DVertexBuffer_Unlock(buffer);
      ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_Lock(buffer, 0, &ptr, NULL);
      ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
      ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
      hr = IDirect3DVertexBuffer_Unlock(buffer);
      ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
  
      hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_READONLY, &ptr, NULL);
      ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
      ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
      hr = IDirect3DVertexBuffer_Unlock(buffer);
      ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
  
      IDirect3DVertexBuffer_Release(buffer);
      IDirect3D3_Release(d3d);
      IDirect3DDevice3_Release(device);
      DestroyWindow(window);
  }
  
  static void test_lost_device(void)
  {
      IDirectDrawSurface4 *surface;
      DDSURFACEDESC2 surface_desc;
      HWND window1, window2;
      IDirectDraw4 *ddraw;
      ULONG refcount;
      HRESULT hr;
      BOOL ret;
  
      window1 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      window2 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
      U5(surface_desc).dwBackBufferCount = 1;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
  
      ret = SetForegroundWindow(GetDesktopWindow());
      ok(ret, "Failed to set foreground window.\n");
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      ret = SetForegroundWindow(window1);
      ok(ret, "Failed to set foreground window.\n");
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirectDraw4_RestoreAllSurfaces(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
      todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      /* Trying to restore the primary will crash, probably because flippable
       * surfaces can't exist in DDSCL_NORMAL. */
      IDirectDrawSurface4_Release(surface);
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
  
      ret = SetForegroundWindow(GetDesktopWindow());
      ok(ret, "Failed to set foreground window.\n");
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
  
      ret = SetForegroundWindow(window1);
      ok(ret, "Failed to set foreground window.\n");
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirectDraw4_RestoreAllSurfaces(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
  
      IDirectDrawSurface4_Release(surface);
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
      U5(surface_desc).dwBackBufferCount = 1;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL | DDSCL_FULLSCREEN);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
      ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
      ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
      ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL | DDSCL_FULLSCREEN);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
      ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDraw4_TestCooperativeLevel(ddraw);
      ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_IsLost(surface);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Flip(surface, NULL, DDFLIP_WAIT);
      ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
  
      IDirectDrawSurface4_Release(surface);
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window2);
      DestroyWindow(window1);
  }
  
  static void test_surface_desc_lock(void)
  {
      IDirectDrawSurface4 *surface;
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw;
      ULONG refcount;
      HWND window;
      HRESULT hr;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
      surface_desc.dwWidth = 16;
      surface_desc.dwHeight = 16;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      memset(&surface_desc, 0xaa, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
  
      memset(&surface_desc, 0xaa, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
      ok(surface_desc.lpSurface != NULL, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
      memset(&surface_desc, 0xaa, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
      hr = IDirectDrawSurface4_Unlock(surface, NULL);
      ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
  
      memset(&surface_desc, 0xaa, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      hr = IDirectDrawSurface4_GetSurfaceDesc(surface, &surface_desc);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
  
      IDirectDrawSurface4_Release(surface);
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_signed_formats(void)
  {
      HRESULT hr;
      IDirect3DDevice3 *device;
      IDirect3D3 *d3d;
      IDirectDraw4 *ddraw;
      IDirectDrawSurface4 *surface, *rt;
      IDirect3DTexture2 *texture;
      IDirect3DViewport3 *viewport;
      DDSURFACEDESC2 surface_desc;
      ULONG refcount;
      HWND window;
      D3DCOLOR color, expected_color;
      D3DRECT clear_rect;
      static struct
      {
          struct vec3 position;
          struct vec2 texcoord;
      }
      quad[] =
      {
          {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}},
          {{-1.0f,  1.0f, 0.0f}, {0.0f, 0.0f}},
          {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}},
          {{ 1.0f,  1.0f, 0.0f}, {1.0f, 0.0f}},
      };
      /* See test_signed_formats() in dlls/d3d9/tests/visual.c for an explanation
       * of these values. */
      static const USHORT content_v8u8[4][4] =
      {
          {0x0000, 0x7f7f, 0x8880, 0x0000},
          {0x0080, 0x8000, 0x7f00, 0x007f},
          {0x193b, 0xe8c8, 0x0808, 0xf8f8},
          {0x4444, 0xc0c0, 0xa066, 0x22e0},
      };
      static const DWORD content_x8l8v8u8[4][4] =
      {
          {0x00000000, 0x00ff7f7f, 0x00008880, 0x00ff0000},
          {0x00000080, 0x00008000, 0x00007f00, 0x0000007f},
          {0x0041193b, 0x0051e8c8, 0x00040808, 0x00fff8f8},
          {0x00824444, 0x0000c0c0, 0x00c2a066, 0x009222e0},
      };
      static const USHORT content_l6v5u5[4][4] =
      {
          {0x0000, 0xfdef, 0x0230, 0xfc00},
          {0x0010, 0x0200, 0x01e0, 0x000f},
          {0x4067, 0x53b9, 0x0421, 0xffff},
          {0x8108, 0x0318, 0xc28c, 0x909c},
      };
      static const struct
      {
          const char *name;
          const void *content;
          SIZE_T pixel_size;
          BOOL blue;
          unsigned int slop, slop_broken;
          DDPIXELFORMAT format;
      }
      formats[] =
      {
          {
              "D3DFMT_V8U8",     content_v8u8,     sizeof(WORD),  FALSE, 1, 0,
              {
                  sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV, 0,
                  {16}, {0x000000ff}, {0x0000ff00}, {0x00000000}, {0x00000000}
              }
          },
          {
              "D3DFMT_X8L8V8U8", content_x8l8v8u8, sizeof(DWORD), TRUE,  1, 0,
              {
                  sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE, 0,
                  {32}, {0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0x00000000}
              }
          },
          {
              "D3DFMT_L6V5U5",   content_l6v5u5,   sizeof(WORD),  TRUE,  4, 7,
              {
                  sizeof(DDPIXELFORMAT), DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE, 0,
                  {16}, {0x0000001f}, {0x000003e0}, {0x0000fc00}, {0x00000000}
              }
  
          },
          /* No V16U16 or Q8W8V8U8 support in ddraw. */
      };
      static const D3DCOLOR expected_colors[4][4] =
      {
          {0x00808080, 0x00fefeff, 0x00010780, 0x008080ff},
          {0x00018080, 0x00800180, 0x0080fe80, 0x00fe8080},
          {0x00ba98a0, 0x004767a8, 0x00888881, 0x007878ff},
          {0x00c3c3c0, 0x003f3f80, 0x00e51fe1, 0x005fa2c8},
      };
      unsigned int i, width, x, y;
      D3DDEVICEDESC device_desc, hel_desc;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      memset(&device_desc, 0, sizeof(device_desc));
      device_desc.dwSize = sizeof(device_desc);
      memset(&hel_desc, 0, sizeof(hel_desc));
      hel_desc.dwSize = sizeof(hel_desc);
      hr = IDirect3DDevice3_GetCaps(device, &device_desc, &hel_desc);
      ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
      if (!(device_desc.dwTextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA))
      {
          skip("D3DTOP_BLENDFACTORALPHA not supported, skipping bumpmap format tests.\n");
          goto done;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      hr = IDirectDrawSurface4_GetSurfaceDesc(rt, &surface_desc);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      viewport = create_viewport(device, 0, 0, surface_desc.dwWidth, surface_desc.dwHeight);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
      U1(clear_rect).x1 = 0;
      U2(clear_rect).y1 = 0;
      U3(clear_rect).x2 = surface_desc.dwWidth;
      U4(clear_rect).y2 = surface_desc.dwHeight;
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
      ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
  
      /* dst = tex * 0.5 + 1.0 * (1.0 - 0.5) = tex * 0.5 + 0.5 */
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0x80ffffff);
      ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_BLENDFACTORALPHA);
      ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
      ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
      ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
  
      for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
      {
          for (width = 1; width < 5; width += 3)
          {
              hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
              ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
  
              memset(&surface_desc, 0, sizeof(surface_desc));
              surface_desc.dwSize = sizeof(surface_desc);
              surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
              surface_desc.dwWidth = width;
              surface_desc.dwHeight = 4;
              U4(surface_desc).ddpfPixelFormat = formats[i].format;
              surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;
              hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
              if (FAILED(hr))
              {
                  skip("%s textures not supported, skipping.\n", formats[i].name);
                  continue;
              }
              ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, format %s.\n", hr, formats[i].name);
  
              hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
              ok(SUCCEEDED(hr), "Failed to get Direct3DTexture2 interface, hr %#x, format %s.\n",
                      hr, formats[i].name);
              hr = IDirect3DDevice3_SetTexture(device, 0, texture);
              ok(SUCCEEDED(hr), "Failed to set texture, hr %#x, format %s.\n", hr, formats[i].name);
              IDirect3DTexture2_Release(texture);
  
              memset(&surface_desc, 0, sizeof(surface_desc));
              surface_desc.dwSize = sizeof(surface_desc);
              hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, 0, NULL);
              ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, format %s.\n", hr, formats[i].name);
              for (y = 0; y < 4; y++)
              {
                  memcpy((char *)surface_desc.lpSurface + y * U1(surface_desc).lPitch,
                          (char *)formats[i].content + y * 4 * formats[i].pixel_size,
                          width * formats[i].pixel_size);
              }
              hr = IDirectDrawSurface4_Unlock(surface, NULL);
              ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, format %s.\n", hr, formats[i].name);
  
              hr = IDirect3DDevice3_BeginScene(device);
              ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
              hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
                      D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
              ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
              hr = IDirect3DDevice3_EndScene(device);
              ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
              for (y = 0; y < 4; y++)
              {
                  for (x = 0; x < width; x++)
                  {
                      expected_color = expected_colors[y][x];
                      if (!formats[i].blue)
                          expected_color |= 0x000000ff;
  
                      color = get_surface_color(rt, 80 + 160 * x, 60 + 120 * y);
                      ok(compare_color(color, expected_color, formats[i].slop)
                              || broken(compare_color(color, expected_color, formats[i].slop_broken)),
                              "Expected color 0x%08x, got 0x%08x, format %s, location %ux%u.\n",
                              expected_color, color, formats[i].name, x, y);
                  }
              }
  
              IDirectDrawSurface4_Release(surface);
          }
      }
  
      destroy_viewport(device, viewport);
      IDirectDrawSurface4_Release(rt);
      IDirectDraw4_Release(ddraw);
      IDirect3D3_Release(d3d);
  
  done:
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_color_fill(void)
  {
      HRESULT hr;
      IDirect3DDevice3 *device;
      IDirect3D3 *d3d;
      IDirectDraw4 *ddraw;
      IDirectDrawSurface4 *surface, *surface2;
      DDSURFACEDESC2 surface_desc;
      DDPIXELFORMAT z_fmt;
      ULONG refcount;
      HWND window;
      unsigned int i;
      DDBLTFX fx;
      RECT rect = {5, 5, 7, 7};
      DWORD *color;
      DWORD supported_fmts = 0, num_fourcc_codes, *fourcc_codes;
      DDCAPS hal_caps;
      static const struct
      {
          DWORD caps, caps2;
          HRESULT colorfill_hr, depthfill_hr;
          BOOL rop_success;
          const char *name;
          DWORD result;
          BOOL check_result;
          DDPIXELFORMAT format;
      }
      tests[] =
      {
          {
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0,
              DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem offscreenplain RGB", 0xdeadbeef, TRUE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
                  {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
              }
          },
          {
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0,
              DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem offscreenplain RGB", 0xdeadbeef, TRUE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
                  {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
              }
          },
          {
              DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0,
              DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem texture RGB", 0xdeadbeef, TRUE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
                  {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
              }
          },
          {
              DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0,
              DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem texture RGB", 0xdeadbeef, TRUE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
                  {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
              }
          },
          {
              DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE,
              DD_OK, DDERR_INVALIDPARAMS, TRUE, "managed texture RGB", 0xdeadbeef, TRUE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
                  {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
              }
          },
          {
              DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY, 0,
              DDERR_INVALIDPARAMS, DD_OK, TRUE, "vidmem zbuffer", 0, FALSE,
              {0, 0, 0, {0}, {0}, {0}, {0}, {0}}
          },
          {
              DDSCAPS_ZBUFFER | DDSCAPS_SYSTEMMEMORY, 0,
              DDERR_INVALIDPARAMS, DD_OK, TRUE, "sysmem zbuffer", 0, FALSE,
              {0, 0, 0, {0}, {0}, {0}, {0}, {0}}
          },
          {
              /* Colorfill on YUV surfaces always returns DD_OK, but the content is
               * different afterwards. DX9+ GPUs set one of the two luminance values
               * in each block, but AMD and Nvidia GPUs disagree on which luminance
               * value they set. r200 (dx8) just sets the entire block to the clear
               * value. */
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0,
              DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem offscreenplain YUY2", 0, FALSE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'U', 'Y', '2'),
                  {0}, {0}, {0}, {0}, {0}
              }
          },
          {
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0,
              DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem offscreenplain UYVY", 0, FALSE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('U', 'Y', 'V', 'Y'),
                  {0}, {0}, {0}, {0}, {0}
              }
          },
          {
              DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY, 0,
              DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem overlay YUY2", 0, FALSE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'U', 'Y', '2'),
                  {0}, {0}, {0}, {0}, {0}
              }
          },
          {
              DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY, 0,
              DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem overlay UYVY", 0, FALSE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('U', 'Y', 'V', 'Y'),
                  {0}, {0}, {0}, {0}, {0}
              }
          },
          {
              DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0,
              E_NOTIMPL, DDERR_INVALIDPARAMS, FALSE, "vidmem texture DXT1", 0, FALSE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('D', 'X', 'T', '1'),
                  {0}, {0}, {0}, {0}, {0}
              }
          },
          {
              DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0,
              E_NOTIMPL, DDERR_INVALIDPARAMS, FALSE, "sysmem texture DXT1", 0, FALSE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('D', 'X', 'T', '1'),
                  {0}, {0}, {0}, {0}, {0}
              }
          },
          {
              /* The testbot fills this with 0x00 instead of the blue channel. The sysmem
               * surface works, presumably because it is handled by the runtime instead of
               * the driver. */
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0,
              DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem offscreenplain P8", 0xefefefef, FALSE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_PALETTEINDEXED8, 0,
                  {8}, {0}, {0}, {0}, {0}
              }
          },
          {
              DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0,
              DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem offscreenplain P8", 0xefefefef, TRUE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_PALETTEINDEXED8, 0,
                  {8}, {0}, {0}, {0}, {0}
              }
          },
      };
      static const struct
      {
          DWORD rop;
          const char *name;
          HRESULT hr;
      }
      rops[] =
      {
          {SRCCOPY,       "SRCCOPY",      DD_OK},
          {SRCPAINT,      "SRCPAINT",     DDERR_NORASTEROPHW},
          {SRCAND,        "SRCAND",       DDERR_NORASTEROPHW},
          {SRCINVERT,     "SRCINVERT",    DDERR_NORASTEROPHW},
          {SRCERASE,      "SRCERASE",     DDERR_NORASTEROPHW},
          {NOTSRCCOPY,    "NOTSRCCOPY",   DDERR_NORASTEROPHW},
          {NOTSRCERASE,   "NOTSRCERASE",  DDERR_NORASTEROPHW},
          {MERGECOPY,     "MERGECOPY",    DDERR_NORASTEROPHW},
          {MERGEPAINT,    "MERGEPAINT",   DDERR_NORASTEROPHW},
          {PATCOPY,       "PATCOPY",      DDERR_NORASTEROPHW},
          {PATPAINT,      "PATPAINT",     DDERR_NORASTEROPHW},
          {PATINVERT,     "PATINVERT",    DDERR_NORASTEROPHW},
          {DSTINVERT,     "DSTINVERT",    DDERR_NORASTEROPHW},
          {BLACKNESS,     "BLACKNESS",    DD_OK},
          {WHITENESS,     "WHITENESS",    DD_OK},
          {0xaa0029,      "0xaa0029",     DDERR_NORASTEROPHW} /* noop */
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
  
      memset(&z_fmt, 0, sizeof(z_fmt));
      IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
      if (!z_fmt.dwSize)
          skip("No Z buffer formats supported, skipping Z buffer colorfill test.\n");
  
      IDirect3DDevice3_EnumTextureFormats(device, test_block_formats_creation_cb, &supported_fmts);
      if (!(supported_fmts & SUPPORT_DXT1))
          skip("DXT1 textures not supported, skipping DXT1 colorfill test.\n");
  
      IDirect3D3_Release(d3d);
  
      hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, NULL);
      ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr);
      fourcc_codes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
              num_fourcc_codes * sizeof(*fourcc_codes));
      if (!fourcc_codes)
          goto done;
      hr = IDirectDraw4_GetFourCCCodes(ddraw, &num_fourcc_codes, fourcc_codes);
      ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr);
      for (i = 0; i < num_fourcc_codes; i++)
      {
          if (fourcc_codes[i] == MAKEFOURCC('Y', 'U', 'Y', '2'))
              supported_fmts |= SUPPORT_YUY2;
          else if (fourcc_codes[i] == MAKEFOURCC('U', 'Y', 'V', 'Y'))
              supported_fmts |= SUPPORT_UYVY;
      }
      HeapFree(GetProcessHeap(), 0, fourcc_codes);
  
      memset(&hal_caps, 0, sizeof(hal_caps));
      hal_caps.dwSize = sizeof(hal_caps);
      hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL);
      ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
  
      if (!(supported_fmts & (SUPPORT_YUY2 | SUPPORT_UYVY)) || !(hal_caps.dwCaps & DDCAPS_OVERLAY))
          skip("Overlays or some YUV formats not supported, skipping YUV colorfill tests.\n");
  
      for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
      {
          /* Some Windows drivers modify dwFillColor when it is used on P8 or FourCC formats. */
          memset(&fx, 0, sizeof(fx));
          fx.dwSize = sizeof(fx);
          U5(fx).dwFillColor = 0xdeadbeef;
  
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
          surface_desc.dwWidth = 64;
          surface_desc.dwHeight = 64;
          U4(surface_desc).ddpfPixelFormat = tests[i].format;
          surface_desc.ddsCaps.dwCaps = tests[i].caps;
          surface_desc.ddsCaps.dwCaps2 = tests[i].caps2;
  
          if (tests[i].format.dwFourCC == MAKEFOURCC('D','X','T','1') && !(supported_fmts & SUPPORT_DXT1))
              continue;
          if (tests[i].format.dwFourCC == MAKEFOURCC('Y','U','Y','2') && !(supported_fmts & SUPPORT_YUY2))
              continue;
          if (tests[i].format.dwFourCC == MAKEFOURCC('U','Y','V','Y') && !(supported_fmts & SUPPORT_UYVY))
              continue;
          if (tests[i].caps & DDSCAPS_OVERLAY && !(hal_caps.dwCaps & DDCAPS_OVERLAY))
              continue;
  
          if (tests[i].caps & DDSCAPS_ZBUFFER)
          {
              if (!z_fmt.dwSize)
                  continue;
  
              U4(surface_desc).ddpfPixelFormat = z_fmt;
          }
  
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
          ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, surface %s.\n", hr, tests[i].name);
  
          hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          todo_wine_if (tests[i].format.dwFourCC)
              ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
                      hr, tests[i].colorfill_hr, tests[i].name);
  
          hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
          todo_wine_if (tests[i].format.dwFourCC)
              ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
                      hr, tests[i].colorfill_hr, tests[i].name);
  
          if (SUCCEEDED(hr) && tests[i].check_result)
          {
              memset(&surface_desc, 0, sizeof(surface_desc));
              surface_desc.dwSize = sizeof(surface_desc);
              hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0);
              ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name);
              color = surface_desc.lpSurface;
              ok(*color == tests[i].result, "Got clear result 0x%08x, expected 0x%08x, surface %s.\n",
                      *color, tests[i].result, tests[i].name);
              hr = IDirectDrawSurface4_Unlock(surface, NULL);
              ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name);
          }
  
          hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
          ok(hr == tests[i].depthfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
                  hr, tests[i].depthfill_hr, tests[i].name);
          hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
          ok(hr == tests[i].depthfill_hr, "Blt returned %#x, expected %#x, surface %s.\n",
                  hr, tests[i].depthfill_hr, tests[i].name);
  
          U5(fx).dwFillColor = 0xdeadbeef;
          fx.dwROP = BLACKNESS;
          hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
          ok(FAILED(hr) == !tests[i].rop_success, "Blt returned %#x, expected %s, surface %s.\n",
                  hr, tests[i].rop_success ? "success" : "failure", tests[i].name);
          ok(U5(fx).dwFillColor == 0xdeadbeef, "dwFillColor was set to 0x%08x, surface %s\n",
                  U5(fx).dwFillColor, tests[i].name);
  
          if (SUCCEEDED(hr) && tests[i].check_result)
          {
              memset(&surface_desc, 0, sizeof(surface_desc));
              surface_desc.dwSize = sizeof(surface_desc);
              hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0);
              ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name);
              color = surface_desc.lpSurface;
              ok(*color == 0, "Got clear result 0x%08x, expected 0x00000000, surface %s.\n",
                      *color, tests[i].name);
              hr = IDirectDrawSurface4_Unlock(surface, NULL);
              ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name);
          }
  
          fx.dwROP = WHITENESS;
          hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
          ok(FAILED(hr) == !tests[i].rop_success, "Blt returned %#x, expected %s, surface %s.\n",
                  hr, tests[i].rop_success ? "success" : "failure", tests[i].name);
          ok(U5(fx).dwFillColor == 0xdeadbeef, "dwFillColor was set to 0x%08x, surface %s\n",
                  U5(fx).dwFillColor, tests[i].name);
  
          if (SUCCEEDED(hr) && tests[i].check_result)
          {
              memset(&surface_desc, 0, sizeof(surface_desc));
              surface_desc.dwSize = sizeof(surface_desc);
              hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0);
              ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name);
              color = surface_desc.lpSurface;
              /* WHITENESS sets the alpha channel to 0x00. Ignore this for now. */
              ok((*color & 0x00ffffff) == 0x00ffffff, "Got clear result 0x%08x, expected 0xffffffff, surface %s.\n",
                      *color, tests[i].name);
              hr = IDirectDrawSurface4_Unlock(surface, NULL);
              ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name);
          }
  
          IDirectDrawSurface4_Release(surface);
      }
  
      memset(&fx, 0, sizeof(fx));
      fx.dwSize = sizeof(fx);
      U5(fx).dwFillColor = 0xdeadbeef;
      fx.dwROP = WHITENESS;
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
      surface_desc.dwWidth = 64;
      surface_desc.dwHeight = 64;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      /* No DDBLTFX. */
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, NULL);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_ROP | DDBLT_WAIT, NULL);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      /* Unused source rectangle. */
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
  
      /* Unused source surface. */
      hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
  
      /* Inverted destination or source rectangle. */
      SetRect(&rect, 5, 7, 7, 5);
      hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
  
      /* Negative rectangle. */
      SetRect(&rect, -1, -1, 5, 5);
      hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
  
      /* Out of bounds rectangle. */
      SetRect(&rect, 0, 0, 65, 65);
      hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
  
      /* Combine multiple flags. */
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_ROP | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_ROP | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      for (i = 0; i < sizeof(rops) / sizeof(*rops); i++)
      {
          fx.dwROP = rops[i].rop;
          hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
          ok(hr == rops[i].hr, "Got unexpected hr %#x for rop %s.\n", hr, rops[i].name);
      }
  
      IDirectDrawSurface4_Release(surface2);
      IDirectDrawSurface4_Release(surface);
  
      if (!z_fmt.dwSize)
          goto done;
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
      surface_desc.dwWidth = 64;
      surface_desc.dwHeight = 64;
      U4(surface_desc).ddpfPixelFormat = z_fmt;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      /* No DDBLTFX. */
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, NULL);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      /* Unused source rectangle. */
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
  
      /* Unused source surface. */
      hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      /* Inverted destination or source rectangle. */
      SetRect(&rect, 5, 7, 7, 5);
      hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      /* Negative rectangle. */
      SetRect(&rect, -1, -1, 5, 5);
      hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_Blt(surface, &rect, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      /* Out of bounds rectangle. */
      SetRect(&rect, 0, 0, 65, 65);
      hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
  
      /* Combine multiple flags. */
      hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      IDirectDrawSurface4_Release(surface2);
      IDirectDrawSurface4_Release(surface);
  
  done:
      IDirectDraw4_Release(ddraw);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_texcoordindex(void)
  {
      static struct
      {
          struct vec3 pos;
          struct vec2 texcoord1;
          struct vec2 texcoord2;
          struct vec2 texcoord3;
      }
      quad[] =
      {
          {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 1.0f}},
          {{-1.0f,  1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f}},
          {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}, {0.0f, 1.0f}},
          {{ 1.0f,  1.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f}},
      };
      static const DWORD fvf = D3DFVF_XYZ | D3DFVF_TEX3;
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      IDirect3DDevice3 *device;
      IDirect3D3 *d3d;
      IDirectDraw4 *ddraw;
      IDirectDrawSurface4 *rt;
      IDirect3DViewport3 *viewport;
      HWND window;
      HRESULT hr;
      IDirectDrawSurface4 *surface1, *surface2;
      IDirect3DTexture2 *texture1, *texture2;
      DDSURFACEDESC2 surface_desc;
      ULONG refcount;
      D3DCOLOR color;
      DWORD *ptr;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
      surface_desc.dwWidth = 2;
      surface_desc.dwHeight = 2;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface1, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface2, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      hr = IDirectDrawSurface4_Lock(surface1, 0, &surface_desc, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
      ptr = surface_desc.lpSurface;
      ptr[0] = 0xff000000;
      ptr[1] = 0xff00ff00;
      ptr += surface_desc.lPitch / sizeof(*ptr);
      ptr[0] = 0xff0000ff;
      ptr[1] = 0xff00ffff;
      hr = IDirectDrawSurface4_Unlock(surface1, NULL);
      ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      hr = IDirectDrawSurface4_Lock(surface2, 0, &surface_desc, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
      ptr = surface_desc.lpSurface;
      ptr[0] = 0xff000000;
      ptr[1] = 0xff0000ff;
      ptr += surface_desc.lPitch / sizeof(*ptr);
      ptr[0] = 0xffff0000;
      ptr[1] = 0xffff00ff;
      hr = IDirectDrawSurface4_Unlock(surface2, 0);
      ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_QueryInterface(surface1, &IID_IDirect3DTexture2, (void **)&texture1);
      ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_QueryInterface(surface2, &IID_IDirect3DTexture2, (void **)&texture2);
      ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTexture(device, 0, texture1);
      ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTexture(device, 1, texture2);
      ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
      ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
      ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
      ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_ADD);
      ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
      ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT);
      ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
      ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, 1);
      ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_TEXCOORDINDEX, 0);
      ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, fvf, quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      color = get_surface_color(rt, 160, 120);
      ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 480, 120);
      ok(compare_color(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 160, 360);
      ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 480, 360);
      ok(compare_color(color, 0x00ffffff, 2), "Got unexpected color 0x%08x.\n", color);
  
      /* D3DTSS_TEXTURETRANSFORMFLAGS was introduced in D3D7, can't test it here. */
  
      hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_TEXCOORDINDEX, 2);
      ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, fvf, quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      color = get_surface_color(rt, 160, 120);
      ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 480, 120);
      ok(compare_color(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 160, 360);
      ok(compare_color(color, 0x00ff00ff, 2), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 480, 360);
      ok(compare_color(color, 0x00ffff00, 2), "Got unexpected color 0x%08x.\n", color);
  
      IDirect3DTexture2_Release(texture2);
      IDirect3DTexture2_Release(texture1);
      IDirectDrawSurface4_Release(surface2);
      IDirectDrawSurface4_Release(surface1);
  
      destroy_viewport(device, viewport);
  
      IDirectDrawSurface4_Release(rt);
      IDirectDraw_Release(ddraw);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static BOOL ddraw_is_nvidia(IDirectDraw4 *ddraw)
  {
      DDDEVICEIDENTIFIER identifier;
      HRESULT hr;
  
      if (!strcmp(winetest_platform, "wine"))
          return FALSE;
  
      hr = IDirectDraw4_GetDeviceIdentifier(ddraw, &identifier, 0);
      ok(SUCCEEDED(hr), "Failed to get device identifier, hr %#x.\n", hr);
      return identifier.dwVendorId == 0x10de;
  }
  
  static void test_colorkey_precision(void)
  {
      static struct
      {
          struct vec3 pos;
          struct vec2 texcoord;
      }
      quad[] =
      {
          {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}},
          {{-1.0f,  1.0f, 0.0f}, {0.0f, 0.0f}},
          {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}},
          {{ 1.0f,  1.0f, 0.0f}, {1.0f, 0.0f}},
      };
      IDirect3DDevice3 *device;
      IDirect3D3 *d3d;
      IDirectDraw4 *ddraw;
      IDirectDrawSurface4 *rt;
      IDirect3DViewport3 *viewport;
      HWND window;
      HRESULT hr;
      IDirectDrawSurface4 *src, *dst, *texture;
      IDirect3DTexture2 *d3d_texture;
      DDSURFACEDESC2 surface_desc, lock_desc;
      ULONG refcount;
      D3DCOLOR color;
      unsigned int t, c;
      DDCOLORKEY ckey;
      DDBLTFX fx;
      DWORD data[4] = {0}, color_mask;
      D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      BOOL is_nvidia, is_warp;
      static const struct
      {
          unsigned int max, shift, bpp, clear;
          const char *name;
          BOOL skip_nv;
          DDPIXELFORMAT fmt;
      }
      tests[] =
      {
          {
              255, 0, 4, 0x00345678, "D3DFMT_X8R8G8B8", FALSE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB, 0,
                  {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0x00000000}
              }
  
          },
          {
              63, 5, 2, 0x5678, "D3DFMT_R5G6B5, G channel", FALSE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB, 0,
                  {16}, {0xf800}, {0x07e0}, {0x001f}, {0x0000}
              }
  
          },
          {
              31, 0, 2, 0x5678, "D3DFMT_R5G6B5, B channel", FALSE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB, 0,
                  {16}, {0xf800}, {0x07e0}, {0x001f}, {0x0000}
              }
  
          },
          {
              15, 0, 2, 0x0678, "D3DFMT_A4R4G4B4", TRUE,
              {
                  sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
                  {16}, {0x0f00}, {0x00f0}, {0x000f}, {0xf000}
              }
          },
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      is_nvidia = ddraw_is_nvidia(ddraw);
      /* The Windows 8 WARP driver has plenty of false negatives in X8R8G8B8
       * (color key doesn't match although the values are equal), and a false
       * positive when the color key is 0 and the texture contains the value 1.
       * I don't want to mark this broken unconditionally since this would
       * essentially disable the test on Windows. Also on random occasions
       * 254 == 255 and 255 != 255.*/
      is_warp = ddraw_is_warp(ddraw);
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
      ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
      ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
      /* Multiply the texture read result with 0, that way the result color if the key doesn't
       * match is constant. In theory color keying works without reading the texture result
       * (meaning we could just op=arg1, arg1=tfactor), but the Geforce7 Windows driver begs
       * to differ. */
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
      ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
      ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
      ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0x00000000);
      ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
  
      memset(&fx, 0, sizeof(fx));
      fx.dwSize = sizeof(fx);
      memset(&lock_desc, 0, sizeof(lock_desc));
      lock_desc.dwSize = sizeof(lock_desc);
  
      for (t = 0; t < sizeof(tests) / sizeof(*tests); ++t)
      {
          if (is_nvidia && tests[t].skip_nv)
          {
              win_skip("Skipping test %s on Nvidia Windows drivers.\n", tests[t].name);
              continue;
          }
  
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
          surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
          surface_desc.dwWidth = 4;
          surface_desc.dwHeight = 1;
          U4(surface_desc).ddpfPixelFormat = tests[t].fmt;
          /* Windows XP (at least with the r200 driver, other drivers untested) produces
           * garbage when doing color keyed texture->texture blits. */
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src, NULL);
          ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst, NULL);
          ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
          fx.dwFillColor = tests[t].clear;
          /* On the w8 testbot (WARP driver) the blit result has different values in the
           * X channel. */
          color_mask = U2(tests[t].fmt).dwRBitMask
                  | U3(tests[t].fmt).dwGBitMask
                  | U4(tests[t].fmt).dwBBitMask;
  
          for (c = 0; c <= tests[t].max; ++c)
          {
              /* The idiotic Nvidia Windows driver can't change the color key on a d3d
               * texture after it has been set once... */
              surface_desc.dwFlags |= DDSD_CKSRCBLT;
              surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
              surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = c << tests[t].shift;
              surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = c << tests[t].shift;
              hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &texture, NULL);
              ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
              hr = IDirectDrawSurface4_QueryInterface(texture, &IID_IDirect3DTexture2, (void **)&d3d_texture);
              ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
              hr = IDirect3DDevice3_SetTexture(device, 0, d3d_texture);
              ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
  
              hr = IDirectDrawSurface4_Blt(dst, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
              ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
  
              hr = IDirectDrawSurface4_Lock(src, NULL, &lock_desc, DDLOCK_WAIT, NULL);
              ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
              switch (tests[t].bpp)
              {
                  case 4:
                      ((DWORD *)lock_desc.lpSurface)[0] = (c ? c - 1 : 0) << tests[t].shift;
                      ((DWORD *)lock_desc.lpSurface)[1] = c << tests[t].shift;
                      ((DWORD *)lock_desc.lpSurface)[2] = min(c + 1, tests[t].max) << tests[t].shift;
                      ((DWORD *)lock_desc.lpSurface)[3] = 0xffffffff;
                      break;
  
                  case 2:
                      ((WORD *)lock_desc.lpSurface)[0] = (c ? c - 1 : 0) << tests[t].shift;
                      ((WORD *)lock_desc.lpSurface)[1] = c << tests[t].shift;
                      ((WORD *)lock_desc.lpSurface)[2] = min(c + 1, tests[t].max) << tests[t].shift;
                      ((WORD *)lock_desc.lpSurface)[3] = 0xffff;
                      break;
              }
              hr = IDirectDrawSurface4_Unlock(src, 0);
              ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
              hr = IDirectDrawSurface4_Blt(texture, NULL, src, NULL, DDBLT_WAIT, NULL);
              ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
  
              ckey.dwColorSpaceLowValue = c << tests[t].shift;
              ckey.dwColorSpaceHighValue = c << tests[t].shift;
              hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
              ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
  
              hr = IDirectDrawSurface4_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC | DDBLT_WAIT, NULL);
              ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
  
              /* Don't make this read only, it somehow breaks the detection of the Nvidia bug below. */
              hr = IDirectDrawSurface4_Lock(dst, NULL, &lock_desc, DDLOCK_WAIT, NULL);
              ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
              switch (tests[t].bpp)
              {
                  case 4:
                      data[0] = ((DWORD *)lock_desc.lpSurface)[0] & color_mask;
                      data[1] = ((DWORD *)lock_desc.lpSurface)[1] & color_mask;
                      data[2] = ((DWORD *)lock_desc.lpSurface)[2] & color_mask;
                      data[3] = ((DWORD *)lock_desc.lpSurface)[3] & color_mask;
                      break;
  
                  case 2:
                      data[0] = ((WORD *)lock_desc.lpSurface)[0] & color_mask;
                      data[1] = ((WORD *)lock_desc.lpSurface)[1] & color_mask;
                      data[2] = ((WORD *)lock_desc.lpSurface)[2] & color_mask;
                      data[3] = ((WORD *)lock_desc.lpSurface)[3] & color_mask;
                      break;
              }
              hr = IDirectDrawSurface4_Unlock(dst, 0);
              ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
  
              if (!c)
              {
                  ok(data[0] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
                          tests[t].clear, data[0], tests[t].name, c);
  
                  if (data[3] == tests[t].clear)
                  {
                      /* My Geforce GTX 460 on Windows 7 misbehaves when A4R4G4B4 is blitted with color
                       * keying: The blit takes ~0.5 seconds, and subsequent color keying draws are broken,
                       * even when a different surface is used. The blit itself doesn't draw anything,
                       * so we can detect the bug by looking at the otherwise unused 4th texel. It should
                       * never be masked out by the key.
                       *
                       * On Windows 10 the problem is worse, Blt just hangs. For this reason the ARGB4444
                       * test is disabled entirely.
                       *
                       * Also appears to affect the testbot in some way with R5G6B5. Color keying is
                       * terrible on WARP. */
                      skip("Nvidia A4R4G4B4 color keying blit bug detected, skipping.\n");
                      IDirect3DTexture2_Release(d3d_texture);
                      IDirectDrawSurface4_Release(texture);
                      IDirectDrawSurface4_Release(src);
                      IDirectDrawSurface4_Release(dst);
                      goto done;
                  }
              }
              else
                  ok(data[0] == (c - 1) << tests[t].shift, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
                          (c - 1) << tests[t].shift, data[0], tests[t].name, c);
  
              ok(data[1] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
                      tests[t].clear, data[1], tests[t].name, c);
  
              if (c == tests[t].max)
                  ok(data[2] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
                          tests[t].clear, data[2], tests[t].name, c);
              else
                  ok(data[2] == (c + 1) << tests[t].shift, "Expected surface content %#x, got %#x, format %s, c=%u.\n",
                          (c + 1) << tests[t].shift, data[2], tests[t].name, c);
  
              hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x0000ff00, 1.0f, 0);
              ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
  
              hr = IDirect3DDevice3_BeginScene(device);
              ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
              hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
              ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
              hr = IDirect3DDevice3_EndScene(device);
              ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
              color = get_surface_color(rt, 80, 240);
              if (!c)
                  ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)),
                          "Got unexpected color 0x%08x, format %s, c=%u.\n",
                          color, tests[t].name, c);
              else
                  ok(compare_color(color, 0x00000000, 1) || broken(is_warp && compare_color(color, 0x0000ff00, 1)),
                          "Got unexpected color 0x%08x, format %s, c=%u.\n",
                          color, tests[t].name, c);
  
              color = get_surface_color(rt, 240, 240);
              ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)),
                      "Got unexpected color 0x%08x, format %s, c=%u.\n",
                      color, tests[t].name, c);
  
              color = get_surface_color(rt, 400, 240);
              if (c == tests[t].max)
                  ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)),
                          "Got unexpected color 0x%08x, format %s, c=%u.\n",
                          color, tests[t].name, c);
              else
                  ok(compare_color(color, 0x00000000, 1) || broken(is_warp && compare_color(color, 0x0000ff00, 1)),
                          "Got unexpected color 0x%08x, format %s, c=%u.\n",
                          color, tests[t].name, c);
  
              IDirect3DTexture2_Release(d3d_texture);
              IDirectDrawSurface4_Release(texture);
          }
          IDirectDrawSurface4_Release(src);
          IDirectDrawSurface4_Release(dst);
      }
      done:
  
      destroy_viewport(device, viewport);
      IDirectDrawSurface4_Release(rt);
      IDirectDraw4_Release(ddraw);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_range_colorkey(void)
  {
      IDirectDraw4 *ddraw;
      HWND window;
      HRESULT hr;
      IDirectDrawSurface4 *surface;
      DDSURFACEDESC2 surface_desc;
      ULONG refcount;
      DDCOLORKEY ckey;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
      surface_desc.dwWidth = 1;
      surface_desc.dwHeight = 1;
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0x00000000;
  
      /* Creating a surface with a range color key fails with DDERR_NOCOLORKEY. */
      surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000;
      surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000001;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
  
      surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000001;
      surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
  
      /* Same for DDSCAPS_OFFSCREENPLAIN. */
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000;
      surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000001;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
  
      surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000001;
      surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
  
      surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000;
      surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      /* Setting a range color key without DDCKEY_COLORSPACE collapses the key. */
      ckey.dwColorSpaceLowValue = 0x00000000;
      ckey.dwColorSpaceHighValue = 0x00000001;
      hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
      ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &ckey);
      ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
      ok(!ckey.dwColorSpaceLowValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue);
      ok(!ckey.dwColorSpaceHighValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue);
  
      ckey.dwColorSpaceLowValue = 0x00000001;
      ckey.dwColorSpaceHighValue = 0x00000000;
      hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
      ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &ckey);
      ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
      ok(ckey.dwColorSpaceLowValue == 0x00000001, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue);
      ok(ckey.dwColorSpaceHighValue == 0x00000001, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue);
  
      /* DDCKEY_COLORSPACE is ignored if the key is a single value. */
      ckey.dwColorSpaceLowValue = 0x00000000;
      ckey.dwColorSpaceHighValue = 0x00000000;
      hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
      ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
  
      /* Using it with a range key results in DDERR_NOCOLORKEYHW. */
      ckey.dwColorSpaceLowValue = 0x00000001;
      ckey.dwColorSpaceHighValue = 0x00000000;
      hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
      ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
      ckey.dwColorSpaceLowValue = 0x00000000;
      ckey.dwColorSpaceHighValue = 0x00000001;
      hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
      ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
      /* Range destination keys don't work either. */
      hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_DESTBLT | DDCKEY_COLORSPACE, &ckey);
      ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
  
      /* Just to show it's not because of A, R, and G having equal values. */
      ckey.dwColorSpaceLowValue = 0x00000000;
      ckey.dwColorSpaceHighValue = 0x01010101;
      hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey);
      ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr);
  
      /* None of these operations modified the key. */
      hr = IDirectDrawSurface4_GetColorKey(surface, DDCKEY_SRCBLT, &ckey);
      ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr);
      ok(!ckey.dwColorSpaceLowValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue);
      ok(!ckey.dwColorSpaceHighValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue);
  
      IDirectDrawSurface4_Release(surface),
      refcount = IDirectDraw4_Release(ddraw);
      ok(!refcount, "Got unexpected refcount %u.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_shademode(void)
  {
      IDirect3DVertexBuffer *vb_strip, *vb_list, *buffer;
      IDirect3DViewport3 *viewport;
      IDirect3DDevice3 *device;
      D3DVERTEXBUFFERDESC desc;
      IDirectDrawSurface4 *rt;
      DWORD color0, color1;
      void *data = NULL;
      IDirect3D3 *d3d;
      ULONG refcount;
      UINT i, count;
      HWND window;
      HRESULT hr;
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      static const struct
      {
          struct vec3 position;
          DWORD diffuse;
      }
      quad_strip[] =
      {
          {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
          {{-1.0f,  1.0f, 0.0f}, 0xff00ff00},
          {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
          {{ 1.0f,  1.0f, 0.0f}, 0xffffffff},
      },
      quad_list[] =
      {
          {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
          {{-1.0f,  1.0f, 0.0f}, 0xff00ff00},
          {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
  
          {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
          {{-1.0f,  1.0f, 0.0f}, 0xff00ff00},
          {{ 1.0f,  1.0f, 0.0f}, 0xffffffff},
      };
      static const struct
      {
          DWORD primtype;
          DWORD shademode;
          DWORD color0, color1;
      }
      tests[] =
      {
          {D3DPT_TRIANGLESTRIP, D3DSHADE_FLAT,    0x00ff0000, 0x0000ff00},
          {D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG,   0x000dca28, 0x000d45c7},
          {D3DPT_TRIANGLESTRIP, D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7},
          {D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG,   0x000dca28, 0x000d45c7},
          {D3DPT_TRIANGLELIST,  D3DSHADE_FLAT,    0x00ff0000, 0x000000ff},
          {D3DPT_TRIANGLELIST,  D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7},
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr);
  
      memset(&desc, 0, sizeof(desc));
      desc.dwSize = sizeof(desc);
      desc.dwCaps = D3DVBCAPS_WRITEONLY;
      desc.dwFVF = D3DFVF_XYZ | D3DFVF_DIFFUSE;
      desc.dwNumVertices = sizeof(quad_strip) / sizeof(*quad_strip);
      hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &vb_strip, 0, NULL);
      ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr);
      hr = IDirect3DVertexBuffer_Lock(vb_strip, 0, &data, NULL);
      ok(hr == D3D_OK, "Failed to lock vertex buffer, hr %#x.\n", hr);
      memcpy(data, quad_strip, sizeof(quad_strip));
      hr = IDirect3DVertexBuffer_Unlock(vb_strip);
      ok(hr == D3D_OK, "Failed to unlock vertex buffer, hr %#x.\n", hr);
  
      desc.dwNumVertices = sizeof(quad_list) / sizeof(*quad_list);
      hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &vb_list, 0, NULL);
      ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr);
      hr = IDirect3DVertexBuffer_Lock(vb_list, 0, &data, NULL);
      ok(hr == D3D_OK, "Failed to lock vertex buffer, hr %#x.\n", hr);
      memcpy(data, quad_list, sizeof(quad_list));
      hr = IDirect3DVertexBuffer_Unlock(vb_list);
      ok(hr == D3D_OK, "Failed to unlock vertex buffer, hr %#x.\n", hr);
  
      /* Try it first with a TRIANGLESTRIP.  Do it with different geometry because
       * the color fixups we have to do for FLAT shading will be dependent on that. */
  
      for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
      {
          hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
          ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SHADEMODE, tests[i].shademode);
          ok(hr == D3D_OK, "Failed to set shade mode, hr %#x.\n", hr);
  
          hr = IDirect3DDevice3_BeginScene(device);
          ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
          buffer = tests[i].primtype == D3DPT_TRIANGLESTRIP ? vb_strip : vb_list;
          count = tests[i].primtype == D3DPT_TRIANGLESTRIP ? 4 : 6;
          hr = IDirect3DDevice3_DrawPrimitiveVB(device, tests[i].primtype, buffer, 0, count, 0);
          ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
          hr = IDirect3DDevice3_EndScene(device);
          ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
          color0 = get_surface_color(rt, 100, 100); /* Inside first triangle */
          color1 = get_surface_color(rt, 500, 350); /* Inside second triangle */
  
          /* For D3DSHADE_FLAT it should take the color of the first vertex of
           * each triangle. This requires EXT_provoking_vertex or similar
           * functionality being available. */
          /* PHONG should be the same as GOURAUD, since no hardware implements
           * this. */
          ok(compare_color(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n",
                  i, color0, tests[i].color0);
          ok(compare_color(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n",
                  i, color1, tests[i].color1);
      }
  
      IDirect3DVertexBuffer_Release(vb_strip);
      IDirect3DVertexBuffer_Release(vb_list);
      destroy_viewport(device, viewport);
      IDirectDrawSurface4_Release(rt);
      IDirect3D3_Release(d3d);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_lockrect_invalid(void)
  {
      unsigned int i, r;
      IDirectDraw4 *ddraw;
      IDirectDrawSurface4 *surface;
      HWND window;
      HRESULT hr;
      DDSURFACEDESC2 surface_desc;
      DDCAPS hal_caps;
      DWORD needed_caps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY;
      static RECT valid[] =
      {
          {60, 60, 68, 68},
          {60, 60, 60, 68},
          {60, 60, 68, 60},
          {120, 60, 128, 68},
          {60, 120, 68, 128},
      };
      static RECT invalid[] =
      {
          {68, 60, 60, 68},       /* left > right */
          {60, 68, 68, 60},       /* top > bottom */
          {-8, 60,  0, 68},       /* left < surface */
          {60, -8, 68,  0},       /* top < surface */
          {-16, 60, -8, 68},      /* right < surface */
          {60, -16, 68, -8},      /* bottom < surface */
          {60, 60, 136, 68},      /* right > surface */
          {60, 60, 68, 136},      /* bottom > surface */
          {136, 60, 144, 68},     /* left > surface */
          {60, 136, 68, 144},     /* top > surface */
      };
      static const struct
      {
          DWORD caps, caps2;
          const char *name;
          HRESULT hr;
      }
      resources[] =
      {
          {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, 0, "sysmem offscreenplain", DDERR_INVALIDPARAMS},
          {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, 0, "vidmem offscreenplain", DDERR_INVALIDPARAMS},
          {DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, 0, "sysmem texture", DDERR_INVALIDPARAMS},
          {DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, 0, "vidmem texture", DDERR_INVALIDPARAMS},
          {DDSCAPS_TEXTURE, DDSCAPS2_TEXTUREMANAGE, "managed texture", DDERR_INVALIDPARAMS},
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      memset(&hal_caps, 0, sizeof(hal_caps));
      hal_caps.dwSize = sizeof(hal_caps);
      hr = IDirectDraw4_GetCaps(ddraw, &hal_caps, NULL);
      ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
      if ((hal_caps.ddsCaps.dwCaps & needed_caps) != needed_caps
              || !(hal_caps.ddsCaps.dwCaps & DDSCAPS2_TEXTUREMANAGE))
      {
          skip("Required surface types not supported, skipping test.\n");
          goto done;
      }
  
      for (r = 0; r < sizeof(resources) / sizeof(*resources); ++r)
      {
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
          surface_desc.ddsCaps.dwCaps = resources[r].caps;
          surface_desc.ddsCaps.dwCaps2 = resources[r].caps2;
          surface_desc.dwWidth = 128;
          surface_desc.dwHeight = 128;
          U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
          U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
          U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
          U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xff0000;
          U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x00ff00;
          U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x0000ff;
  
          hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
          ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, type %s.\n", hr, resources[r].name);
  
          hr = IDirectDrawSurface4_Lock(surface, NULL, NULL, DDLOCK_WAIT, NULL);
          ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
  
          for (i = 0; i < sizeof(valid) / sizeof(*valid); ++i)
          {
              RECT *rect = &valid[i];
  
              memset(&surface_desc, 0, sizeof(surface_desc));
              surface_desc.dwSize = sizeof(surface_desc);
  
              hr = IDirectDrawSurface4_Lock(surface, rect, &surface_desc, DDLOCK_WAIT, NULL);
              ok(SUCCEEDED(hr), "Lock failed (%#x) for rect %s, type %s.\n",
                      hr, wine_dbgstr_rect(rect), resources[r].name);
  
              hr = IDirectDrawSurface4_Unlock(surface, NULL);
              ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
          }
  
          for (i = 0; i < sizeof(invalid) / sizeof(*invalid); ++i)
          {
              RECT *rect = &invalid[i];
  
              memset(&surface_desc, 1, sizeof(surface_desc));
              surface_desc.dwSize = sizeof(surface_desc);
  
              hr = IDirectDrawSurface4_Lock(surface, rect, &surface_desc, DDLOCK_WAIT, NULL);
              ok(hr == resources[r].hr, "Lock returned %#x for rect %s, type %s.\n",
                      hr, wine_dbgstr_rect(rect), resources[r].name);
              if (SUCCEEDED(hr))
              {
                  hr = IDirectDrawSurface4_Unlock(surface, NULL);
                  ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
              }
              else
                  ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface);
          }
  
          hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Lock(rect = NULL) failed, hr %#x, type %s.\n",
                  hr, resources[r].name);
          hr = IDirectDrawSurface4_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
          ok(hr == DDERR_SURFACEBUSY, "Double lock(rect = NULL) returned %#x, type %s.\n",
                  hr, resources[r].name);
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
  
          hr = IDirectDrawSurface4_Lock(surface, &valid[0], &surface_desc, DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Lock(rect = %s) failed (%#x).\n", wine_dbgstr_rect(&valid[0]), hr);
          hr = IDirectDrawSurface4_Lock(surface, &valid[0], &surface_desc, DDLOCK_WAIT, NULL);
          ok(hr == DDERR_SURFACEBUSY, "Double lock(rect = %s) failed (%#x).\n",
                  wine_dbgstr_rect(&valid[0]), hr);
  
          /* Locking a different rectangle returns DD_OK, but it seems to break the surface.
           * Afterwards unlocking the surface fails(NULL rectangle or both locked rectangles) */
  
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
  
          IDirectDrawSurface4_Release(surface);
      }
  
  done:
      IDirectDraw4_Release(ddraw);
      DestroyWindow(window);
  }
  
  static void test_yv12_overlay(void)
  {
      IDirectDrawSurface4 *src_surface, *dst_surface;
      RECT rect = {13, 17, 14, 18};
      unsigned int offset, y;
      DDSURFACEDESC2 desc;
      unsigned char *base;
      IDirectDraw4 *ddraw;
      HWND window;
      HRESULT hr;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      if (!(src_surface = create_overlay(ddraw, 256, 256, MAKEFOURCC('Y','V','1','2'))))
      {
          skip("Failed to create a YV12 overlay, skipping test.\n");
          goto done;
      }
  
      memset(&desc, 0, sizeof(desc));
      desc.dwSize = sizeof(desc);
      hr = IDirectDrawSurface4_Lock(src_surface, NULL, &desc, DDLOCK_WAIT, NULL);
      ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
  
      ok(desc.dwFlags == (DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_PITCH),
              "Got unexpected flags %#x.\n", desc.dwFlags);
      ok(desc.ddsCaps.dwCaps == (DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM | DDSCAPS_HWCODEC)
              || desc.ddsCaps.dwCaps == (DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM),
              "Got unexpected caps %#x.\n", desc.ddsCaps.dwCaps);
      ok(desc.dwWidth == 256, "Got unexpected width %u.\n", desc.dwWidth);
      ok(desc.dwHeight == 256, "Got unexpected height %u.\n", desc.dwHeight);
      /* The overlay pitch seems to have 256 byte alignment. */
      ok(!(U1(desc).lPitch & 0xff), "Got unexpected pitch %u.\n", U1(desc).lPitch);
  
      /* Fill the surface with some data for the blit test. */
      base = desc.lpSurface;
      /* Luminance */
      for (y = 0; y < desc.dwHeight; ++y)
      {
          memset(base + U1(desc).lPitch * y, 0x10, desc.dwWidth);
      }
      /* V */
      for (; y < desc.dwHeight + desc.dwHeight / 4; ++y)
      {
          memset(base + U1(desc).lPitch * y, 0x20, desc.dwWidth);
      }
      /* U */
      for (; y < desc.dwHeight + desc.dwHeight / 2; ++y)
      {
          memset(base + U1(desc).lPitch * y, 0x30, desc.dwWidth);
      }
  
      hr = IDirectDrawSurface4_Unlock(src_surface, NULL);
      ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
  
      /* YV12 uses 2x2 blocks with 6 bytes per block (4*Y, 1*U, 1*V). Unlike
       * other block-based formats like DXT the entire Y channel is stored in
       * one big chunk of memory, followed by the chroma channels. So partial
       * locks do not really make sense. Show that they are allowed nevertheless
       * and the offset points into the luminance data. */
      hr = IDirectDrawSurface4_Lock(src_surface, &rect, &desc, DDLOCK_WAIT, NULL);
      ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
      offset = ((const unsigned char *)desc.lpSurface - base);
      ok(offset == rect.top * U1(desc).lPitch + rect.left, "Got unexpected offset %u, expected %u.\n",
              offset, rect.top * U1(desc).lPitch + rect.left);
      hr = IDirectDrawSurface4_Unlock(src_surface, NULL);
      ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
  
      if (!(dst_surface = create_overlay(ddraw, 256, 256, MAKEFOURCC('Y','V','1','2'))))
      {
          /* Windows XP with a Radeon X1600 GPU refuses to create a second
           * overlay surface, DDERR_NOOVERLAYHW, making the blit tests moot. */
          skip("Failed to create a second YV12 surface, skipping blit test.\n");
          IDirectDrawSurface4_Release(src_surface);
          goto done;
      }
  
      hr = IDirectDrawSurface4_Blt(dst_surface, NULL, src_surface, NULL, DDBLT_WAIT, NULL);
      /* VMware rejects YV12 blits. This behavior has not been seen on real
       * hardware yet, so mark it broken. */
      ok(SUCCEEDED(hr) || broken(hr == E_NOTIMPL), "Failed to blit, hr %#x.\n", hr);
  
      if (SUCCEEDED(hr))
      {
          memset(&desc, 0, sizeof(desc));
          desc.dwSize = sizeof(desc);
          hr = IDirectDrawSurface4_Lock(dst_surface, NULL, &desc, DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
  
          base = desc.lpSurface;
          ok(base[0] == 0x10, "Got unexpected Y data 0x%02x.\n", base[0]);
          base += desc.dwHeight * U1(desc).lPitch;
          todo_wine ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]);
          base += desc.dwHeight / 4 * U1(desc).lPitch;
          todo_wine ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]);
  
          hr = IDirectDrawSurface4_Unlock(dst_surface, NULL);
          ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
      }
  
      IDirectDrawSurface4_Release(dst_surface);
      IDirectDrawSurface4_Release(src_surface);
  done:
      IDirectDraw4_Release(ddraw);
      DestroyWindow(window);
  }
  
  static BOOL dwm_enabled(void)
  {
      BOOL ret = FALSE;
  
      if (!strcmp(winetest_platform, "wine"))
          return FALSE;
      if (!pDwmIsCompositionEnabled)
          return FALSE;
      if (FAILED(pDwmIsCompositionEnabled(&ret)))
          return FALSE;
      return ret;
  }
  
  static void test_offscreen_overlay(void)
  {
      IDirectDrawSurface4 *overlay, *offscreen, *primary;
      DDSURFACEDESC2 surface_desc;
      IDirectDraw4 *ddraw;
      HWND window;
      HRESULT hr;
      HDC dc;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      if (!(overlay = create_overlay(ddraw, 64, 64, MAKEFOURCC('U','Y','V','Y'))))
      {
          skip("Failed to create a UYVY overlay, skipping test.\n");
          goto done;
      }
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
  
      /* On Windows 7, and probably Vista, UpdateOverlay() will return
       * DDERR_OUTOFCAPS if the dwm is active. Calling GetDC() on the primary
       * surface prevents this by disabling the dwm. */
      hr = IDirectDrawSurface4_GetDC(primary, &dc);
      ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_ReleaseDC(primary, dc);
      ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
  
      /* Try to overlay a NULL surface. */
      hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, NULL, NULL, DDOVER_SHOW, NULL);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, NULL, NULL, DDOVER_HIDE, NULL);
      ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      /* Try to overlay an offscreen surface. */
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
      surface_desc.dwWidth = 64;
      surface_desc.dwHeight = 64;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
      U4(surface_desc).ddpfPixelFormat.dwFourCC = 0;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16;
      U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xf800;
      U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x07e0;
      U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x001f;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &offscreen, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
  
      hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, offscreen, NULL, DDOVER_SHOW, NULL);
      ok(SUCCEEDED(hr) || broken(hr == DDERR_OUTOFCAPS && dwm_enabled()),
              "Failed to update overlay, hr %#x.\n", hr);
  
      /* Try to overlay the primary with a non-overlay surface. */
      hr = IDirectDrawSurface4_UpdateOverlay(offscreen, NULL, primary, NULL, DDOVER_SHOW, NULL);
      ok(hr == DDERR_NOTAOVERLAYSURFACE, "Got unexpected hr %#x.\n", hr);
      hr = IDirectDrawSurface4_UpdateOverlay(offscreen, NULL, primary, NULL, DDOVER_HIDE, NULL);
      ok(hr == DDERR_NOTAOVERLAYSURFACE, "Got unexpected hr %#x.\n", hr);
  
      IDirectDrawSurface4_Release(offscreen);
      IDirectDrawSurface4_Release(primary);
      IDirectDrawSurface4_Release(overlay);
  done:
      IDirectDraw4_Release(ddraw);
      DestroyWindow(window);
  }
  
  static void test_overlay_rect(void)
  {
      IDirectDrawSurface4 *overlay, *primary = NULL;
      DDSURFACEDESC2 surface_desc;
      RECT rect = {0, 0, 64, 64};
      IDirectDraw4 *ddraw;
      LONG pos_x, pos_y;
      HRESULT hr, hr2;
      HWND window;
      HDC dc;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      if (!(overlay = create_overlay(ddraw, 64, 64, MAKEFOURCC('U','Y','V','Y'))))
      {
          skip("Failed to create a UYVY overlay, skipping test.\n");
          goto done;
      }
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_CAPS;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &primary, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr);
  
      /* On Windows 7, and probably Vista, UpdateOverlay() will return
       * DDERR_OUTOFCAPS if the dwm is active. Calling GetDC() on the primary
       * surface prevents this by disabling the dwm. */
      hr = IDirectDrawSurface4_GetDC(primary, &dc);
      ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_ReleaseDC(primary, dc);
      ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
  
      /* On Windows 8 and newer DWM can't be turned off, making overlays unusable. */
      if (dwm_enabled())
      {
          win_skip("Cannot disable DWM, skipping overlay test.\n");
          goto done;
      }
  
      /* The dx sdk sort of implies that rect must be set when DDOVER_SHOW is
       * used. This is not true in Windows Vista and earlier, but changed in
       * Windows 7. */
      hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_SHOW, NULL);
      ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, NULL, DDOVER_HIDE, NULL);
      ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr);
      hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, NULL, DDOVER_SHOW, NULL);
      ok(hr == DD_OK || hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
  
      /* Show that the overlay position is the (top, left) coordinate of the
       * destination rectangle. */
      OffsetRect(&rect, 32, 16);
      hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_SHOW, NULL);
      ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr);
      pos_x = -1; pos_y = -1;
      hr = IDirectDrawSurface4_GetOverlayPosition(overlay, &pos_x, &pos_y);
      ok(SUCCEEDED(hr), "Failed to get overlay position, hr %#x.\n", hr);
      ok(pos_x == rect.left, "Got unexpected pos_x %d, expected %d.\n", pos_x, rect.left);
      ok(pos_y == rect.top, "Got unexpected pos_y %d, expected %d.\n", pos_y, rect.top);
  
      /* Passing a NULL dest rect sets the position to 0/0. Visually it can be
       * seen that the overlay overlays the whole primary(==screen). */
      hr2 = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, NULL, 0, NULL);
      ok(hr2 == DD_OK || hr2 == DDERR_INVALIDPARAMS || hr2 == DDERR_OUTOFCAPS, "Got unexpected hr %#x.\n", hr2);
      hr = IDirectDrawSurface4_GetOverlayPosition(overlay, &pos_x, &pos_y);
      ok(SUCCEEDED(hr), "Failed to get overlay position, hr %#x.\n", hr);
      if (SUCCEEDED(hr2))
      {
          ok(!pos_x, "Got unexpected pos_x %d.\n", pos_x);
          ok(!pos_y, "Got unexpected pos_y %d.\n", pos_y);
      }
      else
      {
          ok(pos_x == 32, "Got unexpected pos_x %d.\n", pos_x);
          ok(pos_y == 16, "Got unexpected pos_y %d.\n", pos_y);
      }
  
      /* The position cannot be retrieved when the overlay is not shown. */
      hr = IDirectDrawSurface4_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_HIDE, NULL);
      ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr);
      pos_x = -1; pos_y = -1;
      hr = IDirectDrawSurface4_GetOverlayPosition(overlay, &pos_x, &pos_y);
      ok(hr == DDERR_OVERLAYNOTVISIBLE, "Got unexpected hr %#x.\n", hr);
      ok(!pos_x, "Got unexpected pos_x %d.\n", pos_x);
      ok(!pos_y, "Got unexpected pos_y %d.\n", pos_y);
  
      IDirectDrawSurface4_Release(overlay);
  done:
      if (primary)
          IDirectDrawSurface4_Release(primary);
      IDirectDraw4_Release(ddraw);
      DestroyWindow(window);
  }
  
  static void test_blt(void)
  {
      IDirectDrawSurface4 *surface, *rt;
      DDSURFACEDESC2 surface_desc;
      IDirect3DDevice3 *device;
      IDirectDraw4 *ddraw;
      IDirect3D3 *d3d;
      unsigned int i;
      ULONG refcount;
      HWND window;
      HRESULT hr;
  
      static struct
      {
          RECT src_rect;
          RECT dst_rect;
          HRESULT hr;
      }
      test_data[] =
      {
          {{160,   0, 640, 480}, {  0,   0, 480, 480}, DD_OK},             /* Overlapped blit. */
          {{160, 480, 640,   0}, {  0,   0, 480, 480}, DDERR_INVALIDRECT}, /* Overlapped blit, flipped source. */
          {{640,   0, 160, 480}, {  0,   0, 480, 480}, DDERR_INVALIDRECT}, /* Overlapped blit, mirrored source. */
          {{160,   0, 480, 480}, {  0,   0, 480, 480}, DD_OK},             /* Overlapped blit, stretched x. */
          {{160, 160, 640, 480}, {  0,   0, 480, 480}, DD_OK},             /* Overlapped blit, stretched y. */
          {{  0,   0, 640, 480}, {  0,   0, 640, 480}, DD_OK},             /* Full surface blit. */
          {{  0,   0, 640, 480}, {  0, 480, 640,   0}, DDERR_INVALIDRECT}, /* Full surface, flipped destination. */
          {{  0,   0, 640, 480}, {640,   0,   0, 480}, DDERR_INVALIDRECT}, /* Full surface, mirrored destination. */
          {{  0, 480, 640,   0}, {  0,   0, 640, 480}, DDERR_INVALIDRECT}, /* Full surface, flipped source. */
          {{640,   0,   0, 480}, {  0,   0, 640, 480}, DDERR_INVALIDRECT}, /* Full surface, mirrored source. */
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
      surface_desc.dwWidth = 640;
      surface_desc.dwHeight = 480;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface_Blt(surface, NULL, surface, NULL, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
  
      hr = IDirectDrawSurface_Blt(surface, NULL, rt, NULL, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
  
      for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
      {
          hr = IDirectDrawSurface_Blt(surface, &test_data[i].dst_rect,
                  surface, &test_data[i].src_rect, DDBLT_WAIT, NULL);
          ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
  
          hr = IDirectDrawSurface_Blt(surface, &test_data[i].dst_rect,
                  rt, &test_data[i].src_rect, DDBLT_WAIT, NULL);
          ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
      }
  
      IDirectDrawSurface4_Release(surface);
      IDirectDrawSurface4_Release(rt);
      IDirectDraw4_Release(ddraw);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_color_clamping(void)
  {
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      static D3DMATRIX mat =
      {
          1.0f, 0.0f, 0.0f, 0.0f,
          0.0f, 1.0f, 0.0f, 0.0f,
          0.0f, 0.0f, 1.0f, 0.0f,
          0.0f, 0.0f, 0.0f, 1.0f,
      };
      static struct vec3 quad[] =
      {
          {-1.0f, -1.0f, 0.1f},
          {-1.0f,  1.0f, 0.1f},
          { 1.0f, -1.0f, 0.1f},
          { 1.0f,  1.0f, 0.1f},
      };
      IDirect3DViewport3 *viewport;
      IDirect3DDevice3 *device;
      IDirectDrawSurface4 *rt;
      ULONG refcount;
      D3DCOLOR color;
      HWND window;
      HRESULT hr;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, NULL, NULL, NULL, NULL);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
      ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
      ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
      ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
      ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0xff404040);
      ok(SUCCEEDED(hr), "Failed to set texture factor, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD);
      ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
      ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_SPECULAR);
      ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_MODULATE);
      ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TFACTOR);
      ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT);
      ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      color = get_surface_color(rt, 320, 240);
      ok(compare_color(color, 0x00404040, 1), "Got unexpected color 0x%08x.\n", color);
  
      destroy_viewport(device, viewport);
      IDirectDrawSurface4_Release(rt);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_getdc(void)
  {
      DDSCAPS2 caps = {DDSCAPS_COMPLEX, 0, 0, {0}};
      IDirectDrawSurface4 *surface, *surface2, *tmp;
      DDSURFACEDESC2 surface_desc, map_desc;
      IDirectDraw4 *ddraw;
      unsigned int i;
      HWND window;
      HDC dc, dc2;
      HRESULT hr;
  
      static const struct
      {
          const char *name;
          DDPIXELFORMAT format;
          BOOL getdc_supported;
          HRESULT alt_result;
      }
      test_data[] =
      {
          {"D3DFMT_A8R8G8B8",    {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32},
                  {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}}, TRUE},
          {"D3DFMT_X8R8G8B8",    {sizeof(test_data->format), DDPF_RGB, 0, {32},
                  {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0x00000000}}, TRUE},
          {"D3DFMT_R5G6B5",      {sizeof(test_data->format), DDPF_RGB, 0, {16},
                  {0x0000f800}, {0x000007e0}, {0x0000001f}, {0x00000000}}, TRUE},
          {"D3DFMT_X1R5G5B5",    {sizeof(test_data->format), DDPF_RGB, 0, {16},
                  {0x00007c00}, {0x000003e0}, {0x0000001f}, {0x00000000}}, TRUE},
          {"D3DFMT_A1R5G5B5",    {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {16},
                  {0x00007c00}, {0x000003e0}, {0x0000001f}, {0x00008000}}, TRUE},
          {"D3DFMT_A4R4G4B4",    {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {16},
                  {0x00000f00}, {0x000000f0}, {0x0000000f}, {0x0000f000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */},
          {"D3DFMT_X4R4G4B4",    {sizeof(test_data->format), DDPF_RGB, 0, {16},
                  {0x00000f00}, {0x000000f0}, {0x0000000f}, {0x00000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */},
          {"D3DFMT_A2R10G10B10", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32},
                  {0xc0000000}, {0x3ff00000}, {0x000ffc00}, {0x000003ff}}, TRUE},
          {"D3DFMT_A8B8G8R8",    {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32},
                  {0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0xff000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */},
          {"D3DFMT_X8B8G8R8",    {sizeof(test_data->format), DDPF_RGB, 0, {32},
                  {0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0x00000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */},
          {"D3DFMT_R3G3B2",      {sizeof(test_data->format), DDPF_RGB, 0, {8},
                  {0x000000e0}, {0x0000001c}, {0x00000003}, {0x00000000}}, FALSE},
          /* GetDC() on a P8 surface fails unless the display mode is 8 bpp.
           * This is not implemented in wine yet, so disable the test for now.
           * Succeeding P8 GetDC() calls are tested in the ddraw:visual test.
          {"D3DFMT_P8", {sizeof(test_data->format), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0, {8 },
                  {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
           */
          {"D3DFMT_L8",          {sizeof(test_data->format), DDPF_LUMINANCE, 0, {8},
                  {0x000000ff}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
          {"D3DFMT_A8L8",        {sizeof(test_data->format), DDPF_ALPHAPIXELS | DDPF_LUMINANCE, 0, {16},
                  {0x000000ff}, {0x00000000}, {0x00000000}, {0x0000ff00}}, FALSE},
          {"D3DFMT_DXT1",        {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','1'), {0},
                  {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
          {"D3DFMT_DXT2",        {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','2'), {0},
                  {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
          {"D3DFMT_DXT3",        {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','3'), {0},
                  {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
          {"D3DFMT_DXT4",        {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','4'), {0},
                  {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
          {"D3DFMT_DXT5",        {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','5'), {0},
                  {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE},
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      ddraw = create_ddraw();
      ok(!!ddraw, "Failed to create a ddraw object.\n");
      hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
      ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
  
      for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
      {
          memset(&surface_desc, 0, sizeof(surface_desc));
          surface_desc.dwSize = sizeof(surface_desc);
          surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
          surface_desc.dwWidth = 64;
          surface_desc.dwHeight = 64;
          U4(surface_desc).ddpfPixelFormat = test_data[i].format;
          surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
  
          if (FAILED(IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL)))
          {
              surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
              surface_desc.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE;
              if (FAILED(hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL)))
              {
                  skip("Failed to create surface for format %s (hr %#x), skipping tests.\n", test_data[i].name, hr);
                  continue;
              }
          }
  
          dc = (void *)0x1234;
          hr = IDirectDrawSurface4_GetDC(surface, &dc);
          if (test_data[i].getdc_supported)
              ok(SUCCEEDED(hr) || (test_data[i].alt_result && hr == test_data[i].alt_result),
                      "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
          else
              ok(FAILED(hr), "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
  
          if (SUCCEEDED(hr))
          {
              unsigned int width_bytes;
              DIBSECTION dib;
              HBITMAP bitmap;
              DWORD type;
              int size;
  
              type = GetObjectType(dc);
              ok(type == OBJ_MEMDC, "Got unexpected object type %#x for format %s.\n", type, test_data[i].name);
              bitmap = GetCurrentObject(dc, OBJ_BITMAP);
              type = GetObjectType(bitmap);
              ok(type == OBJ_BITMAP, "Got unexpected object type %#x for format %s.\n", type, test_data[i].name);
  
              size = GetObjectA(bitmap, sizeof(dib), &dib);
              ok(size == sizeof(dib), "Got unexpected size %d for format %s.\n", size, test_data[i].name);
              ok(!dib.dsBm.bmType, "Got unexpected type %#x for format %s.\n",
                      dib.dsBm.bmType, test_data[i].name);
              ok(dib.dsBm.bmWidth == surface_desc.dwWidth, "Got unexpected width %d for format %s.\n",
                      dib.dsBm.bmWidth, test_data[i].name);
              ok(dib.dsBm.bmHeight == surface_desc.dwHeight, "Got unexpected height %d for format %s.\n",
                      dib.dsBm.bmHeight, test_data[i].name);
              width_bytes = ((dib.dsBm.bmWidth * U1(test_data[i].format).dwRGBBitCount + 31) >> 3) & ~3;
              ok(dib.dsBm.bmWidthBytes == width_bytes, "Got unexpected width bytes %d for format %s.\n",
                      dib.dsBm.bmWidthBytes, test_data[i].name);
              ok(dib.dsBm.bmPlanes == 1, "Got unexpected plane count %d for format %s.\n",
                      dib.dsBm.bmPlanes, test_data[i].name);
              ok(dib.dsBm.bmBitsPixel == U1(test_data[i].format).dwRGBBitCount,
                      "Got unexpected bit count %d for format %s.\n",
                      dib.dsBm.bmBitsPixel, test_data[i].name);
              ok(!!dib.dsBm.bmBits, "Got unexpected bits %p for format %s.\n",
                      dib.dsBm.bmBits, test_data[i].name);
  
              ok(dib.dsBmih.biSize == sizeof(dib.dsBmih), "Got unexpected size %u for format %s.\n",
                      dib.dsBmih.biSize, test_data[i].name);
              ok(dib.dsBmih.biWidth == surface_desc.dwWidth, "Got unexpected width %d for format %s.\n",
                      dib.dsBmih.biHeight, test_data[i].name);
              ok(dib.dsBmih.biHeight == surface_desc.dwHeight, "Got unexpected height %d for format %s.\n",
                      dib.dsBmih.biHeight, test_data[i].name);
              ok(dib.dsBmih.biPlanes == 1, "Got unexpected plane count %u for format %s.\n",
                      dib.dsBmih.biPlanes, test_data[i].name);
              ok(dib.dsBmih.biBitCount == U1(test_data[i].format).dwRGBBitCount,
                      "Got unexpected bit count %u for format %s.\n",
                      dib.dsBmih.biBitCount, test_data[i].name);
              ok(dib.dsBmih.biCompression == (U1(test_data[i].format).dwRGBBitCount == 16 ? BI_BITFIELDS : BI_RGB)
                      || broken(U2(test_data[i].format).dwRGBBitCount == 32 && dib.dsBmih.biCompression == BI_BITFIELDS),
                      "Got unexpected compression %#x for format %s.\n",
                      dib.dsBmih.biCompression, test_data[i].name);
              ok(!dib.dsBmih.biSizeImage, "Got unexpected image size %u for format %s.\n",
                      dib.dsBmih.biSizeImage, test_data[i].name);
              ok(!dib.dsBmih.biXPelsPerMeter, "Got unexpected horizontal resolution %d for format %s.\n",
                      dib.dsBmih.biXPelsPerMeter, test_data[i].name);
              ok(!dib.dsBmih.biYPelsPerMeter, "Got unexpected vertical resolution %d for format %s.\n",
                      dib.dsBmih.biYPelsPerMeter, test_data[i].name);
              ok(!dib.dsBmih.biClrUsed, "Got unexpected used colour count %u for format %s.\n",
                      dib.dsBmih.biClrUsed, test_data[i].name);
              ok(!dib.dsBmih.biClrImportant, "Got unexpected important colour count %u for format %s.\n",
                      dib.dsBmih.biClrImportant, test_data[i].name);
  
              if (dib.dsBmih.biCompression == BI_BITFIELDS)
              {
                  ok((dib.dsBitfields[0] == U2(test_data[i].format).dwRBitMask
                          && dib.dsBitfields[1] == U3(test_data[i].format).dwGBitMask
                          && dib.dsBitfields[2] == U4(test_data[i].format).dwBBitMask)
                          || broken(!dib.dsBitfields[0] && !dib.dsBitfields[1] && !dib.dsBitfields[2]),
                          "Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n",
                          dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], test_data[i].name);
              }
              else
              {
                  ok(!dib.dsBitfields[0] && !dib.dsBitfields[1] && !dib.dsBitfields[2],
                          "Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n",
                          dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], test_data[i].name);
              }
              ok(!dib.dshSection, "Got unexpected section %p for format %s.\n", dib.dshSection, test_data[i].name);
              ok(!dib.dsOffset, "Got unexpected offset %u for format %s.\n", dib.dsOffset, test_data[i].name);
  
              hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
              ok(hr == DD_OK, "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
          }
          else
          {
              ok(!dc, "Got unexpected dc %p for format %s.\n", dc, test_data[i].name);
          }
  
          IDirectDrawSurface4_Release(surface);
  
          if (FAILED(hr))
              continue;
  
          surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
          surface_desc.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE;
          if (FAILED(hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL)))
          {
              skip("Failed to create mip-mapped texture for format %s (hr %#x), skipping tests.\n",
                      test_data[i].name, hr);
              continue;
          }
  
          hr = IDirectDrawSurface4_GetAttachedSurface(surface, &caps, &tmp);
          ok(SUCCEEDED(hr), "Failed to get attached surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_GetAttachedSurface(tmp, &caps, &surface2);
          ok(SUCCEEDED(hr), "Failed to get attached surface for format %s, hr %#x.\n", test_data[i].name, hr);
          IDirectDrawSurface4_Release(tmp);
  
          hr = IDirectDrawSurface4_GetDC(surface, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_GetDC(surface2, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface2, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_GetDC(surface, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          dc2 = (void *)0x1234;
          hr = IDirectDrawSurface4_GetDC(surface, &dc2);
          ok(hr == DDERR_DCALREADYCREATED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
          ok(dc2 == (void *)0x1234, "Got unexpected dc %p for format %s.\n", dc, test_data[i].name);
          hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
          ok(hr == DDERR_NODC, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
  
          map_desc.dwSize = sizeof(map_desc);
          hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
          ok(hr == DDERR_SURFACEBUSY, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
  
          hr = IDirectDrawSurface4_GetDC(surface, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
          ok(hr == DDERR_SURFACEBUSY, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
          hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_GetDC(surface, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_GetDC(surface, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_GetDC(surface2, &dc2);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface2, dc2);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_GetDC(surface2, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_GetDC(surface, &dc2);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface, dc2);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface2, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface2, NULL);
          ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_GetDC(surface, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_GetDC(surface, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface2, NULL);
          ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_GetDC(surface, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface2, NULL);
          ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_GetDC(surface2, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
          ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_ReleaseDC(surface2, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
  
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
          hr = IDirectDrawSurface4_GetDC(surface2, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
          hr = IDirectDrawSurface4_ReleaseDC(surface2, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface, NULL);
          ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
  
          hr = IDirectDrawSurface4_Unlock(surface2, NULL);
          ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
          hr = IDirectDrawSurface4_GetDC(surface, &dc);
          ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface2, NULL);
          ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
          hr = IDirectDrawSurface4_ReleaseDC(surface, dc);
          ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr);
          hr = IDirectDrawSurface4_Unlock(surface2, NULL);
          ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name);
  
          IDirectDrawSurface4_Release(surface2);
          IDirectDrawSurface4_Release(surface);
      }
  
      IDirectDraw4_Release(ddraw);
      DestroyWindow(window);
  }
  
  static void test_draw_primitive(void)
  {
      static WORD indices[] = {0, 1, 2, 3};
      static struct vec3 quad[] =
      {
          {-1.0f, -1.0f, 0.0f},
          {-1.0f,  1.0f, 0.0f},
          { 1.0f, -1.0f, 0.0f},
          { 1.0f,  1.0f, 0.0f},
      };
      D3DDRAWPRIMITIVESTRIDEDDATA strided;
      IDirect3DViewport3 *viewport;
      D3DVERTEXBUFFERDESC vb_desc;
      IDirect3DVertexBuffer *vb;
      IDirect3DDevice3 *device;
      IDirect3D3 *d3d;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      void *data;
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, NULL, NULL, NULL, NULL);
  
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
  
      memset(&vb_desc, 0, sizeof(vb_desc));
      vb_desc.dwSize = sizeof(vb_desc);
      vb_desc.dwFVF = D3DFVF_XYZ;
      vb_desc.dwNumVertices = 4;
      hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &vb, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
  
      IDirect3D3_Release(d3d);
  
      memset(&strided, 0, sizeof(strided));
  
      hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, NULL, 0, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
              D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, NULL, 0, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, NULL, 0, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, indices, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
              D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, indices, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, indices, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
      strided.position.lpvData = quad;
      strided.position.dwStride = sizeof(*quad);
      hr = IDirect3DVertexBuffer_Lock(vb, 0, &data, NULL);
      ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
      memcpy(data, quad, sizeof(quad));
      hr = IDirect3DVertexBuffer_Unlock(vb);
      ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, NULL, 0, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
              D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, NULL, 0, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, NULL, 0, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, indices, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
              D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, indices, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, indices, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
  
      IDirect3DVertexBuffer_Release(vb);
      destroy_viewport(device, viewport);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_edge_antialiasing_blending(void)
  {
      D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
      IDirectDrawSurface4 *offscreen, *ds;
      D3DDEVICEDESC hal_desc, hel_desc;
      IDirect3DViewport3 *viewport;
      DDSURFACEDESC2 surface_desc;
      IDirect3DDevice3 *device;
      IDirectDraw4 *ddraw;
      IDirect3D3 *d3d;
      ULONG refcount;
      D3DCOLOR color;
      HWND window;
      HRESULT hr;
  
      static D3DMATRIX mat =
      {
          1.0f, 0.0f, 0.0f, 0.0f,
          0.0f, 1.0f, 0.0f, 0.0f,
          0.0f, 0.0f, 1.0f, 0.0f,
          0.0f, 0.0f, 0.0f, 1.0f,
      };
      static struct
      {
          struct vec3 position;
          DWORD diffuse;
      }
      green_quad[] =
      {
          {{-1.0f, -1.0f, 0.1f}, 0x7f00ff00},
          {{-1.0f,  1.0f, 0.1f}, 0x7f00ff00},
          {{ 1.0f, -1.0f, 0.1f}, 0x7f00ff00},
          {{ 1.0f,  1.0f, 0.1f}, 0x7f00ff00},
      };
      static struct
      {
          struct vec3 position;
          DWORD diffuse;
      }
      red_quad[] =
      {
          {{-1.0f, -1.0f, 0.1f}, 0xccff0000},
          {{-1.0f,  1.0f, 0.1f}, 0xccff0000},
          {{ 1.0f, -1.0f, 0.1f}, 0xccff0000},
          {{ 1.0f,  1.0f, 0.1f}, 0xccff0000},
      };
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, NULL, NULL, NULL, NULL);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device.\n");
          DestroyWindow(window);
          return;
      }
  
      memset(&hal_desc, 0, sizeof(hal_desc));
      hal_desc.dwSize = sizeof(hal_desc);
      memset(&hel_desc, 0, sizeof(hel_desc));
      hel_desc.dwSize = sizeof(hel_desc);
      hr = IDirect3DDevice3_GetCaps(device, &hal_desc, &hel_desc);
      ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
      trace("HAL line edge antialiasing support: %#x.\n",
              hal_desc.dpcLineCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES);
      trace("HAL triangle edge antialiasing support: %#x.\n",
              hal_desc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES);
      trace("HEL line edge antialiasing support: %#x.\n",
              hel_desc.dpcLineCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES);
      trace("HEL triangle edge antialiasing support: %#x.\n",
              hel_desc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES);
  
      hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
      hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
      ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr);
      IDirect3D3_Release(d3d);
  
      memset(&surface_desc, 0, sizeof(surface_desc));
      surface_desc.dwSize = sizeof(surface_desc);
      surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
      surface_desc.dwWidth = 640;
      surface_desc.dwHeight = 480;
      surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
      U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
      U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
      U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
      U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
      U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
      hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &offscreen, NULL);
      ok(hr == D3D_OK, "Creating the offscreen render target failed, hr %#x.\n", hr);
  
      ds = get_depth_stencil(device);
      hr = IDirectDrawSurface_AddAttachedSurface(offscreen, ds);
      todo_wine ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
      IDirectDrawSurface_Release(ds);
  
      hr = IDirect3DDevice3_SetRenderTarget(device, offscreen, 0);
      ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
  
      viewport = create_viewport(device, 0, 0, 640, 480);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
      ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
      ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
      ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
      ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
      ok(SUCCEEDED(hr), "Failed to enable blending, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
      ok(SUCCEEDED(hr), "Failed to set src blend, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_DESTALPHA);
      ok(SUCCEEDED(hr), "Failed to set dest blend, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
      ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
      ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
      ok(SUCCEEDED(hr), "Failed to set alpha op, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
      ok(SUCCEEDED(hr), "Failed to set alpha arg, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
              green_quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
      color = get_surface_color(offscreen, 320, 240);
      ok(compare_color(color, 0x00cc7f00, 1), "Got unexpected color 0x%08x.\n", color);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
              red_quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
      color = get_surface_color(offscreen, 320, 240);
      ok(compare_color(color, 0x00cc7f00, 1), "Got unexpected color 0x%08x.\n", color);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable blending, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
              green_quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
      color = get_surface_color(offscreen, 320, 240);
      ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
              red_quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
      color = get_surface_color(offscreen, 320, 240);
      ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
  
      hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_EDGEANTIALIAS, TRUE);
      ok(SUCCEEDED(hr), "Failed to enable edge antialiasing, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xccff0000, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
              green_quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
      color = get_surface_color(offscreen, 320, 240);
      ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x7f00ff00, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
              red_quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
      color = get_surface_color(offscreen, 320, 240);
      ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
  
      IDirectDrawSurface4_Release(offscreen);
      IDirectDraw3_Release(ddraw);
      destroy_viewport(device, viewport);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  /* TransformVertices always writes 32 bytes regardless of the input / output stride.
   * The stride is honored for navigating to the next vertex. 3 floats input position
   * are read, and 16 bytes extra vertex data are copied around. */
  struct transform_input
  {
      float x, y, z, unused1; /* Position data, transformed. */
      DWORD v1, v2, v3, v4; /* Extra data, e.g. color and texture coords, copied. */
      DWORD unused2;
  };
  
  struct transform_output
  {
      float x, y, z, w;
      DWORD v1, v2, v3, v4;
      DWORD unused3, unused4;
  };
  
  static void test_transform_vertices(void)
  {
      IDirect3DDevice3 *device;
      IDirectDrawSurface4 *rt;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      D3DCOLOR color;
      IDirect3DViewport3 *viewport;
      static struct transform_input position_tests[] =
      {
          { 0.0f,  0.0f,  0.0f, 0.0f,   1,   2,   3,   4,   5},
          { 1.0f,  1.0f,  1.0f, 8.0f,   6,   7,   8,   9,  10},
          {-1.0f, -1.0f, -1.0f, 4.0f,  11,  12,  13,  14,  15},
          { 0.5f,  0.5f,  0.5f, 2.0f,  16,  17,  18,  19,  20},
          {-0.5f, -0.5f, -0.5f, 1.0f, ~1U, ~2U, ~3U, ~4U, ~5U},
          {-0.5f, -0.5f,  0.0f, 0.0f, ~6U, ~7U, ~8U, ~9U, ~0U},
      };
      static struct transform_input cliptest[] =
      {
          { 25.59f,  25.59f,  1.0f,  0.0f, 1, 2, 3, 4, 5},
          { 25.61f,  25.61f,  1.01f, 0.0f, 1, 2, 3, 4, 5},
          {-25.59f, -25.59f,  0.0f,  0.0f, 1, 2, 3, 4, 5},
          {-25.61f, -25.61f, -0.01f, 0.0f, 1, 2, 3, 4, 5},
      };
      static struct transform_input offscreentest[] =
      {
          {128.1f, 0.0f, 0.0f, 0.0f, 1, 2, 3, 4, 5},
      };
      struct transform_output out[ARRAY_SIZE(position_tests)];
      D3DHVERTEX out_h[ARRAY_SIZE(position_tests)];
      D3DTRANSFORMDATA transformdata;
      static const D3DVIEWPORT vp_template =
      {
          sizeof(vp_template), 0, 0, 256, 256, 5.0f, 5.0f, 256.0f, 256.0f, -25.0f, 60.0f
      };
      D3DVIEWPORT vp_data =
      {
          sizeof(vp_data), 0, 0, 256, 256, 1.0f, 1.0f, 256.0f, 256.0f, 0.0f, 1.0f
      };
      D3DVIEWPORT2 vp2_data;
      unsigned int i;
      DWORD offscreen;
      static D3DMATRIX mat_scale =
      {
          2.0f, 0.0f, 0.0f, 0.0f,
          0.0f, 2.0f, 0.0f, 0.0f,
          0.0f, 0.0f, 2.0f, 0.0f,
          0.0f, 0.0f, 0.0f, 1.0f,
      },
      mat_translate1 =
      {
          1.0f, 0.0f, 0.0f, 0.0f,
          0.0f, 1.0f, 0.0f, 0.0f,
          0.0f, 0.0f, 1.0f, 0.0f,
          1.0f, 0.0f, 0.0f, 1.0f,
      },
      mat_translate2 =
      {
          1.0f, 0.0f, 0.0f, 0.0f,
          0.0f, 1.0f, 0.0f, 0.0f,
          0.0f, 0.0f, 1.0f, 0.0f,
          0.0f, 1.0f, 0.0f, 1.0f,
      },
      mat_transform3 =
      {
          1.0f,  0.0f, 0.0f, 0.0f,
          0.0f,  1.0f, 0.0f, 0.0f,
          0.0f,  0.0f, 1.0f, 0.0f,
          0.0f, 19.2f, 0.0f, 2.0f,
      },
      mat_identity =
      {
          1.0f, 0.0f, 0.0f, 0.0f,
          0.0f, 1.0f, 0.0f, 0.0f,
          0.0f, 0.0f, 1.0f, 0.0f,
          0.0f, 0.0f, 0.0f, 1.0f,
      };
      static struct
      {
          struct vec3 position;
          DWORD color;
      }
      quad[] =
      {
          {{-0.75f, -0.5f , 0.0f}, 0xffff0000},
          {{-0.75f,  0.25f, 0.0f}, 0xffff0000},
          {{ 0.5f,  -0.5f , 0.0f}, 0xffff0000},
          {{ 0.5f,   0.25f, 0.0f}, 0xffff0000},
      };
      static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
  
      for (i = 0; i < ARRAY_SIZE(out); ++i)
      {
          out[i].unused3 = 0xdeadbeef;
          out[i].unused4 = 0xcafecafe;
      }
  
      window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, NULL, NULL, NULL, NULL);
      if (!(device = create_device(window, DDSCL_NORMAL)))
      {
          skip("Failed to create a 3D device.\n");
          DestroyWindow(window);
          return;
      }
      hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
      ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
  
      viewport = create_viewport(device, 0, 0, 256, 256);
      hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
  
      memset(&transformdata, 0, sizeof(transformdata));
      transformdata.dwSize = sizeof(transformdata);
      transformdata.lpIn = position_tests;
      transformdata.dwInSize = sizeof(position_tests[0]);
      transformdata.lpOut = out;
      transformdata.dwOutSize = sizeof(out[0]);
      transformdata.lpHOut = NULL;
  
      hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
              &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
  
      for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
      {
          static const struct vec4 cmp[] =
          {
              {128.0f, 128.0f, 0.0f, 1.0f}, {129.0f, 127.0f,  1.0f, 1.0f}, {127.0f, 129.0f, -1.0f, 1.0f},
              {128.5f, 127.5f, 0.5f, 1.0f}, {127.5f, 128.5f, -0.5f, 1.0f}, {127.5f, 128.5f,  0.0f, 1.0f}
          };
  
          ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
                  "Vertex %u differs. Got %f %f %f %f.\n", i,
                  out[i].x, out[i].y, out[i].z, out[i].w);
          ok(out[i].v1 == position_tests[i].v1 && out[i].v2 == position_tests[i].v2
                  && out[i].v3 == position_tests[i].v3 && out[i].v4 == position_tests[i].v4,
                  "Vertex %u payload is %u %u %u %u.\n", i, out[i].v1, out[i].v2, out[i].v3, out[i].v4);
          ok(out[i].unused3 == 0xdeadbeef && out[i].unused4 == 0xcafecafe,
                  "Vertex %u unused data is %#x, %#x.\n", i, out[i].unused3, out[i].unused4);
      }
  
      vp_data = vp_template;
      hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
              &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
  
      for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
      {
          static const struct vec4 cmp[] =
          {
              {128.0f, 128.0f, 0.0f, 1.0f}, {133.0f, 123.0f,  1.0f, 1.0f}, {123.0f, 133.0f, -1.0f, 1.0f},
              {130.5f, 125.5f, 0.5f, 1.0f}, {125.5f, 130.5f, -0.5f, 1.0f}, {125.5f, 130.5f,  0.0f, 1.0f}
          };
          ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
                  "Vertex %u differs. Got %f %f %f %f.\n", i,
                  out[i].x, out[i].y, out[i].z, out[i].w);
      }
  
      vp_data.dwX = 10;
      vp_data.dwY = 20;
      hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
              &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
      for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
      {
          static const struct vec4 cmp[] =
          {
              {138.0f, 148.0f, 0.0f, 1.0f}, {143.0f, 143.0f,  1.0f, 1.0f}, {133.0f, 153.0f, -1.0f, 1.0f},
              {140.5f, 145.5f, 0.5f, 1.0f}, {135.5f, 150.5f, -0.5f, 1.0f}, {135.5f, 150.5f,  0.0f, 1.0f}
          };
          ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
                  "Vertex %u differs. Got %f %f %f %f.\n", i,
                  out[i].x, out[i].y, out[i].z, out[i].w);
      }
  
      transformdata.lpHOut = out_h;
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
      for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
      {
          static const D3DHVERTEX cmp_h[] =
          {
              {0,             { 0.0f}, { 0.0f}, { 0.0f}}, {0, { 1.0f}, { 1.0f}, {1.0f}},
              {D3DCLIP_FRONT, {-1.0f}, {-1.0f}, {-1.0f}}, {0, { 0.5f}, { 0.5f}, {0.5f}},
              {D3DCLIP_FRONT, {-0.5f}, {-0.5f}, {-0.5f}}, {0, {-0.5f}, {-0.5f}, {0.0f}}
          };
          ok(compare_float(U1(cmp_h[i]).hx, U1(out_h[i]).hx, 4096)
                  && compare_float(U1(cmp_h[i]).hy, U1(out_h[i]).hy, 4096)
                  && compare_float(U1(cmp_h[i]).hz, U1(out_h[i]).hz, 4096)
                  && cmp_h[i].dwFlags == out_h[i].dwFlags,
                  "HVertex %u differs. Got %#x %f %f %f.\n", i,
                  out_h[i].dwFlags, U1(out_h[i]).hx, U2(out_h[i]).hy, U3(out_h[i]).hz);
  
          /* No scheme has been found behind those return values. It seems to be
           * whatever data windows has when throwing the vertex away. Modify the
           * input test vertices to test this more. Depending on the input data
           * it can happen that the z coord gets written into y, or similar things. */
          if (0)
          {
              static const struct vec4 cmp[] =
              {
                  {138.0f, 148.0f, 0.0f, 1.0f}, {143.0f, 143.0f,  1.0f, 1.0f}, { -1.0f,  -1.0f, 0.5f, 1.0f},
                  {140.5f, 145.5f, 0.5f, 1.0f}, { -0.5f,  -0.5f, -0.5f, 1.0f}, {135.5f, 150.5f, 0.0f, 1.0f}
              };
              ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
                      "Vertex %u differs. Got %f %f %f %f.\n", i,
                      out[i].x, out[i].y, out[i].z, out[i].w);
          }
      }
  
      transformdata.lpIn = cliptest;
      transformdata.dwInSize = sizeof(cliptest[0]);
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest),
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
      for (i = 0; i < ARRAY_SIZE(cliptest); ++i)
      {
          static const DWORD flags[] =
          {
              0,
              D3DCLIP_RIGHT | D3DCLIP_BACK   | D3DCLIP_TOP,
              0,
              D3DCLIP_LEFT  | D3DCLIP_BOTTOM | D3DCLIP_FRONT,
          };
          ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags);
      }
  
      vp_data = vp_template;
      vp_data.dwWidth = 10;
      vp_data.dwHeight = 480;
      hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest),
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
      for (i = 0; i < ARRAY_SIZE(cliptest); ++i)
      {
          static const DWORD flags[] =
          {
              D3DCLIP_RIGHT,
              D3DCLIP_RIGHT | D3DCLIP_BACK,
              D3DCLIP_LEFT,
              D3DCLIP_LEFT  | D3DCLIP_FRONT,
          };
          ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags);
      }
  
      vp_data = vp_template;
      vp_data.dwWidth = 256;
      vp_data.dwHeight = 256;
      vp_data.dvScaleX = 1;
      vp_data.dvScaleY = 1;
      hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
      hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest),
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
      for (i = 0; i < ARRAY_SIZE(cliptest); ++i)
      {
          static const DWORD flags[] =
          {
              0,
              D3DCLIP_BACK,
              0,
              D3DCLIP_FRONT,
          };
          ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags);
      }
  
      /* Finally try to figure out how the DWORD dwOffscreen works.
       * It is a logical AND of the vertices' dwFlags members. */
      vp_data = vp_template;
      vp_data.dwWidth = 5;
      vp_data.dwHeight = 5;
      vp_data.dvScaleX = 10000.0f;
      vp_data.dvScaleY = 10000.0f;
      hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
      transformdata.lpIn = cliptest;
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, 1,
              &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
  
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, 1,
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(offscreen == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen);
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, 2,
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(offscreen == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen);
      hr = IDirect3DViewport2_TransformVertices(viewport, 3,
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
  
      transformdata.lpIn = cliptest + 1;
      hr = IDirect3DViewport2_TransformVertices(viewport, 1,
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(offscreen == (D3DCLIP_BACK | D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen);
  
      transformdata.lpIn = cliptest + 2;
      hr = IDirect3DViewport2_TransformVertices(viewport, 1,
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(offscreen == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen);
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, 2,
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(offscreen == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen);
  
      transformdata.lpIn = cliptest + 3;
      hr = IDirect3DViewport2_TransformVertices(viewport, 1,
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(offscreen == (D3DCLIP_FRONT | D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen);
  
      transformdata.lpIn = offscreentest;
      transformdata.dwInSize = sizeof(offscreentest[0]);
      vp_data = vp_template;
      vp_data.dwWidth = 257;
      vp_data.dwHeight = 257;
      vp_data.dvScaleX = 1.0f;
      vp_data.dvScaleY = 1.0f;
      hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, 1,
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
  
      vp_data.dwWidth = 256;
      vp_data.dwHeight = 256;
      hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
      hr = IDirect3DViewport2_TransformVertices(viewport, 1,
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(offscreen == D3DCLIP_RIGHT, "Offscreen is %x.\n", offscreen);
  
      /* Test the effect of Matrices.
       *
       * Basically the x coodinate ends up as ((x + 1) * 2 + 0) * 5 and
       * y as ((y + 0) * 2 + 1) * 5. The 5 comes from dvScaleX/Y, 2 from
       * the view matrix and the +1's from the world and projection matrix. */
      vp_data.dwX = 0;
      vp_data.dwX = 0;
      vp_data.dwWidth = 256;
      vp_data.dwHeight = 256;
      vp_data.dvScaleX = 5.0f;
      vp_data.dvScaleY = 5.0f;
      vp_data.dvMinZ = 0.0f;
      vp_data.dvMaxZ = 1.0f;
      hr = IDirect3DViewport2_SetViewport(viewport, &vp_data);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat_translate1);
      ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat_scale);
      ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat_translate2);
      ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
  
      transformdata.lpIn = position_tests;
      transformdata.dwInSize = sizeof(position_tests[0]);
      hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
              &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
  
      for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
      {
          static const struct vec4 cmp[] =
          {
              {138.0f, 123.0f, 0.0f, 1.0f}, {148.0f, 113.0f,  2.0f, 1.0f}, {128.0f, 133.0f, -2.0f, 1.0f},
              {143.0f, 118.0f, 1.0f, 1.0f}, {133.0f, 128.0f, -1.0f, 1.0f}, {133.0f, 128.0f,  0.0f, 1.0f}
          };
  
          ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
                  "Vertex %u differs. Got %f %f %f %f.\n", i,
                  out[i].x, out[i].y, out[i].z, out[i].w);
      }
  
      /* Invalid flags. */
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests),
              &transformdata, 0, &offscreen);
      ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
      ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen);
  
      /* NULL transform data. */
      hr = IDirect3DViewport2_TransformVertices(viewport, 1,
              NULL, D3DTRANSFORM_UNCLIPPED, &offscreen);
      ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
      ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen);
      hr = IDirect3DViewport2_TransformVertices(viewport, 0,
              NULL, D3DTRANSFORM_UNCLIPPED, &offscreen);
      ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
      ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen);
  
      /* NULL transform data and NULL dwOffscreen.
       *
       * Valid transform data + NULL dwOffscreen -> crash. */
      hr = IDirect3DViewport2_TransformVertices(viewport, 1,
              NULL, D3DTRANSFORM_UNCLIPPED, NULL);
      ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
  
      /* No vertices. */
      hr = IDirect3DViewport2_TransformVertices(viewport, 0,
              &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
      hr = IDirect3DViewport2_TransformVertices(viewport, 0,
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(offscreen == ~0U, "Offscreen is %x.\n", offscreen);
  
      /* Invalid sizes. */
      offscreen = 0xdeadbeef;
      transformdata.dwSize = sizeof(transformdata) - 1;
      hr = IDirect3DViewport2_TransformVertices(viewport, 1,
              &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
      ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
      ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen);
      transformdata.dwSize = sizeof(transformdata) + 1;
      hr = IDirect3DViewport2_TransformVertices(viewport, 1,
              &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
      ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr);
      ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen);
  
      /* NULL lpIn or lpOut -> crash, except when transforming 0 vertices. */
      transformdata.dwSize = sizeof(transformdata);
      transformdata.lpIn = NULL;
      transformdata.lpOut = NULL;
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport2_TransformVertices(viewport, 0,
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(offscreen == ~0U, "Offscreen is %x.\n", offscreen);
  
      /* Test how vertices are transformed during draws. */
      vp_data.dwX = 20;
      vp_data.dwY = 20;
      vp_data.dwWidth = 200;
      vp_data.dwHeight = 400;
      vp_data.dvScaleX = 20.0f;
      vp_data.dvScaleY = 50.0f;
      vp_data.dvMinZ = 0.0f;
      vp_data.dvMaxZ = 1.0f;
      hr = IDirect3DViewport3_SetViewport(viewport, &vp_data);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
      ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
              quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      color = get_surface_color(rt, 128, 143);
      ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 132, 143);
      ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 128, 147);
      ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 132, 147);
      ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
  
      color = get_surface_color(rt, 177, 217);
      ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 181, 217);
      ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 177, 221);
      ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 181, 221);
      ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
  
      /* Test D3DVIEWPORT2 behavior. */
      vp2_data.dwSize = sizeof(vp2_data);
      vp2_data.dwX = 20;
      vp2_data.dwY = 20;
      vp2_data.dwWidth = 200;
      vp2_data.dwHeight = 400;
      vp2_data.dvClipX = -0.5f;
      vp2_data.dvClipY = 4.0f;
      vp2_data.dvClipWidth = 5.0f;
      vp2_data.dvClipHeight = 10.0f;
      vp2_data.dvMinZ = 0.0f;
      vp2_data.dvMaxZ = 2.0f;
      hr = IDirect3DViewport3_SetViewport2(viewport, &vp2_data);
      ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
      transformdata.lpIn = position_tests;
      transformdata.lpOut = out;
      hr = IDirect3DViewport3_TransformVertices(viewport, ARRAY_SIZE(position_tests),
              &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      for (i = 0; i < ARRAY_SIZE(position_tests); ++i)
      {
          static const struct vec4 cmp[] =
          {
              {120.0f, 140.0f, 0.0f, 1.0f}, {200.0f,  60.0f,  1.0f, 1.0f}, {40.0f, 220.0f, -1.0f, 1.0f},
              {160.0f, 100.0f, 0.5f, 1.0f}, { 80.0f, 180.0f, -0.5f, 1.0f}, {80.0f, 180.0f,  0.0f, 1.0f}
          };
  
          ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
                  "Vertex %u differs. Got %f %f %f %f.\n", i,
                  out[i].x, out[i].y, out[i].z, out[i].w);
      }
  
      hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x0000ff00, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
  
      hr = IDirect3DDevice3_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE,
              quad, 4, 0);
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice3_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      color = get_surface_color(rt, 58, 118);
      ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 62, 118);
      ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 58, 122);
      ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 62, 122);
      ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
  
      color = get_surface_color(rt, 157, 177);
      ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 161, 177);
      ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 157, 181);
      ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
      color = get_surface_color(rt, 161, 181);
      ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
  
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat_identity);
      ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat_identity);
      ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
      hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat_transform3);
      ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
  
      vp2_data.dwX = 0.0;
      vp2_data.dwY = 0.0;
      vp2_data.dwWidth = 1;
      vp2_data.dwHeight = 1;
      vp2_data.dvClipX = -12.8f;
      vp2_data.dvClipY = 12.8f + mat_transform3._42 / mat_transform3._44;
      vp2_data.dvClipWidth = 25.6f;
      vp2_data.dvClipHeight = 25.6f;
      vp2_data.dvMinZ = 0.0f;
      vp2_data.dvMaxZ = 0.5f;
      hr = IDirect3DViewport3_SetViewport2(viewport, &vp2_data);
      ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
      transformdata.lpIn = cliptest;
      transformdata.dwInSize = sizeof(cliptest[0]);
      offscreen = 0xdeadbeef;
      hr = IDirect3DViewport3_TransformVertices(viewport, ARRAY_SIZE(cliptest),
              &transformdata, D3DTRANSFORM_CLIPPED, &offscreen);
      ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr);
      ok(!offscreen, "Offscreen is %x.\n", offscreen);
      for (i = 0; i < ARRAY_SIZE(cliptest); ++i)
      {
          static const D3DHVERTEX cmp_h[] =
          {
              {0,                                            { 25.59f}, { 44.79f}, { 1.0f }},
              {D3DCLIP_RIGHT | D3DCLIP_TOP | D3DCLIP_BACK,   { 25.61f}, { 44.81f}, { 1.01f}},
              {0,                                            {-25.59f}, {-6.39f }, { 0.0f }},
              {D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT,{-25.61f}, {-6.41f }, {-0.01f}},
          };
          ok(compare_float(U1(cmp_h[i]).hx, U1(out_h[i]).hx, 4096)
                  && compare_float(U1(cmp_h[i]).hy, U1(out_h[i]).hy, 4096)
                  && compare_float(U1(cmp_h[i]).hz, U1(out_h[i]).hz, 4096)
                  && cmp_h[i].dwFlags == out_h[i].dwFlags,
                  "HVertex %u differs. Got %#x %f %f %f.\n", i,
                  out_h[i].dwFlags, U1(out_h[i]).hx, U2(out_h[i]).hy, U3(out_h[i]).hz);
      }
  
      destroy_viewport(device, viewport);
      IDirectDrawSurface4_Release(rt);
      refcount = IDirect3DDevice3_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  START_TEST(ddraw4)
  {
      IDirectDraw4 *ddraw;
      DEVMODEW current_mode;
      HMODULE dwmapi;
  
      if (!(ddraw = create_ddraw()))
      {
          skip("Failed to create a ddraw object, skipping tests.\n");
          return;
      }
      IDirectDraw4_Release(ddraw);
  
      memset(&current_mode, 0, sizeof(current_mode));
      current_mode.dmSize = sizeof(current_mode);
      ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &current_mode), "Failed to get display mode.\n");
      registry_mode.dmSize = sizeof(registry_mode);
      ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, &registry_mode), "Failed to get display mode.\n");
      if (registry_mode.dmPelsWidth != current_mode.dmPelsWidth
              || registry_mode.dmPelsHeight != current_mode.dmPelsHeight)
      {
          skip("Current mode does not match registry mode, skipping test.\n");
          return;
      }
  
      if ((dwmapi = LoadLibraryA("dwmapi.dll")))
          pDwmIsCompositionEnabled = (void *)GetProcAddress(dwmapi, "DwmIsCompositionEnabled");
  
      test_process_vertices();
      test_coop_level_create_device_window();
      test_clipper_blt();
      test_coop_level_d3d_state();
      test_surface_interface_mismatch();
      test_coop_level_threaded();
      test_depth_blit();
      test_texture_load_ckey();
      test_viewport();
      test_zenable();
      test_ck_rgba();
      test_ck_default();
      test_ck_complex();
      test_surface_qi();
      test_device_qi();
      test_wndproc();
      test_window_style();
      test_redundant_mode_set();
      test_coop_level_mode_set();
      test_coop_level_mode_set_multi();
      test_initialize();
      test_coop_level_surf_create();
      test_vb_discard();
      test_coop_level_multi_window();
      test_draw_strided();
      test_lighting();
      test_specular_lighting();
      test_clear_rect_count();
      test_coop_level_versions();
      test_lighting_interface_versions();
      test_coop_level_activateapp();
      test_texturemanage();
      test_block_formats_creation();
      test_unsupported_formats();
      test_rt_caps();
      test_primary_caps();
      test_surface_lock();
      test_surface_discard();
      test_flip();
      test_set_surface_desc();
      test_user_memory_getdc();
      test_sysmem_overlay();
      test_primary_palette();
      test_surface_attachment();
      test_private_data();
      test_pixel_format();
      test_create_surface_pitch();
      test_mipmap();
      test_palette_complex();
      test_p8_blit();
      test_material();
      test_palette_gdi();
      test_palette_alpha();
      test_vb_writeonly();
      test_lost_device();
      test_surface_desc_lock();
      test_signed_formats();
      test_color_fill();
      test_texcoordindex();
      test_colorkey_precision();
      test_range_colorkey();
      test_shademode();
      test_lockrect_invalid();
      test_yv12_overlay();
      test_offscreen_overlay();
      test_overlay_rect();
      test_blt();
      test_color_clamping();
      test_getdc();
      test_draw_primitive();
      test_edge_antialiasing_blending();
      test_transform_vertices();
  }
  