text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/IParticleDrawer.hpp>
  
  namespace RED4ext
  {
  struct CParticleDrawerBillboard : IParticleDrawer
  {
      static constexpr const char* NAME = "CParticleDrawerBillboard";
      static constexpr const char* ALIAS = NAME;
  
      bool isGPUBased; // 38
      uint8_t unk39[0x40 - 0x39]; // 39
  };
  RED4EXT_ASSERT_SIZE(CParticleDrawerBillboard, 0x40);
  } // namespace RED4ext
  