text: #include "platform.hpp"
  #include <vector>
  #include "constants.hpp"
  #include "string.hpp"
  
  using namespace std;
  
  namespace util
  {
  
  std::string platformInfo()
  {
      vector<string> vec;
  #ifdef _PLATFORM_UNIX_
      vec.push_back(kPlatformUnix);
  #ifdef  __APPLE__
      vec.push_back(kPlatformMacOS);
  #endif
  #endif
  
  #ifdef _PLATFORM_WINDOWS_
      vec.push_back(kPlatformWindows);
  #endif
      return strJoin(vec, ",");
  }
  
  }
  