text: ﻿#include "pch-c.h"
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  
  #include "codegen/il2cpp-codegen-metadata.h"
  
  
  
  
  
  extern const CustomAttributesCacheGenerator g_Unity_RenderPipeline_Universal_ShaderLibrary_AttributeGenerators[];
  IL2CPP_EXTERN_C const Il2CppCodeGenModule g_Unity_RenderPipeline_Universal_ShaderLibrary_CodeGenModule;
  const Il2CppCodeGenModule g_Unity_RenderPipeline_Universal_ShaderLibrary_CodeGenModule = 
  {
  	"Unity.RenderPipeline.Universal.ShaderLibrary.dll",
  	0,
  	NULL,
  	NULL,
  	0,
  	NULL,
  	0,
  	NULL,
  	0,
  	NULL,
  	NULL,
  	g_Unity_RenderPipeline_Universal_ShaderLibrary_AttributeGenerators,
  	NULL, // module initializer,
  	NULL,
  	NULL,
  	NULL,
  };
  