text: /*
   * ==================== sceneLoop.cpp =======================
   *                          -- tpr --
   *                                        CREATE -- 2019.04.29
   *                                        MODIFY -- 
   * ----------------------------------------------------------
   */
  #include "pch.h"
  //-------------------- Engine --------------------//
  #include "sceneLoop.h"
  #include "sceneLoopInn.h"
  
  
  void switch_sceneLoop( SceneLoopType type_ ){
  
      switch (type_){
          
          /*
          case SceneLoopType::FirstPlayInputSet:
              sceneLogicLoopFunc = std::bind( sceneLogicLoop_firstPlayInputSet );
              sceneRenderLoopFunc = std::bind( sceneRenderLoop_firstPlayInputSet );
              break;
          */
  
          case SceneLoopType::Begin:
              sceneLogicLoopFunc = std::bind( sceneLogicLoop_begin );
              sceneRenderLoopFunc = std::bind( sceneRenderLoop_begin );
              break;
  
          case SceneLoopType::World:
              sceneLogicLoopFunc = std::bind( sceneLogicLoop_world );
              sceneRenderLoopFunc = std::bind( sceneRenderLoop_world );
              break;
          
          default:
              tprAssert(0);
              break;
      }
  
  }
  
  