text: #include "pch_script.h"
  #include "weapongroza.h"
  #include "WeaponHUD.h"
  
  CWeaponGroza::CWeaponGroza(void) : CWeaponMagazinedWGrenade("GROZA",SOUND_TYPE_WEAPON_SUBMACHINEGUN) {
  	m_weight = 1.5f;
  	m_slot = 2;
  }
  
  CWeaponGroza::~CWeaponGroza(void) 
  {
  }
  
  using namespace luabind;
  
  #pragma optimize("s",on)
  void CWeaponGroza::script_register	(lua_State *L)
  {
  	module(L)
  	[
  		class_<CWeaponGroza,CGameObject>("CWeaponGroza")
  			.def(constructor<>())
  	];
  }
  