text: /*
      Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
                    2004, 2005 Rob Buis <buis@kde.org>
                    2005 Eric Seidel <eric@webkit.org>
  
      This library is free software; you can redistribute it and/or
      modify it under the terms of the GNU Library General Public
      License as published by the Free Software Foundation; either
      version 2 of the License, or (at your option) any later version.
  
      This library is distributed in the hope that it will be useful,
      but WITHOUT ANY WARRANTY; without even the implied warranty of
      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      Library General Public License for more details.
  
      You should have received a copy of the GNU Library General Public License
      aint with this library; see the file COPYING.LIB.  If not, write to
      the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
      Boston, MA 02110-1301, USA.
  */
  
  #if ENABLE(SVG) && ENABLE(SVG_FILTERS)
  #include "SVGFESpecularLighting.h"
  #include "TextStream.h"
  
  namespace WebCore
  {
  
  SVGFESpecularLighting::SVGFESpecularLighting(SVGResourceFilter *filter)
      : SVGFilterEffect(filter)
      , m_lightingColor()
      , m_surfaceScale(0.0f)
      , m_specularConstant(0.0f)
      , m_specularExponent(0.0f)
      , m_kernelUnitLengthX(0.0f)
      , m_kernelUnitLengthY(0.0f)
      , m_lightSource(0)
  {
  }
  
  SVGFESpecularLighting::~SVGFESpecularLighting()
  {
      delete m_lightSource;
  }
  
  Color SVGFESpecularLighting::lightingColor() const
  {
      return m_lightingColor;
  }
  
  void SVGFESpecularLighting::setLightingColor(const Color &lightingColor)
  {
      m_lightingColor = lightingColor;
  }
  
  float SVGFESpecularLighting::surfaceScale() const
  {
      return m_surfaceScale;
  }
  
  void SVGFESpecularLighting::setSurfaceScale(float surfaceScale)
  {
      m_surfaceScale = surfaceScale;
  }
  
  float SVGFESpecularLighting::specularConstant() const
  {
      return m_specularConstant;
  }
  
  void SVGFESpecularLighting::setSpecularConstant(float specularConstant)
  {
      m_specularConstant = specularConstant;
  }
  
  float SVGFESpecularLighting::specularExponent() const
  {
      return m_specularExponent;
  }
  
  void SVGFESpecularLighting::setSpecularExponent(float specularExponent)
  {
      m_specularExponent = specularExponent;
  }
  
  float SVGFESpecularLighting::kernelUnitLengthX() const
  {
      return m_kernelUnitLengthX;
  }
  
  void SVGFESpecularLighting::setKernelUnitLengthX(float kernelUnitLengthX)
  {
      m_kernelUnitLengthX = kernelUnitLengthX;
  }
  
  float SVGFESpecularLighting::kernelUnitLengthY() const
  {
      return m_kernelUnitLengthY;
  }
  
  void SVGFESpecularLighting::setKernelUnitLengthY(float kernelUnitLengthY)
  {
      m_kernelUnitLengthY = kernelUnitLengthY;
  }
  
  const SVGLightSource *SVGFESpecularLighting::lightSource() const
  {
      return m_lightSource;
  }
  
  void SVGFESpecularLighting::setLightSource(SVGLightSource *lightSource)
  {
      if (m_lightSource != lightSource) {
          delete m_lightSource;
          m_lightSource = lightSource;
      }
  }
  
  TextStream &SVGFESpecularLighting::externalRepresentation(TextStream &ts) const
  {
      ts << "[type=SPECULAR-LIGHTING] ";
      SVGFilterEffect::externalRepresentation(ts);
      ts << " [surface scale=" << m_surfaceScale << "]"
         << " [specual constant=" << m_specularConstant << "]"
         << " [specular exponent=" << m_specularExponent << "]";
      return ts;
  }
  
  } // namespace WebCore
  
  #endif // ENABLE(SVG) && ENABLE(SVG_FILTERS)
  