text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "beatsaber-hook/shared/utils/typedefs.h"
  #include "beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.EventSystems.PointerEventData/UnityEngine.EventSystems.InputButton
  #include "UnityEngine/EventSystems/PointerEventData.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: VRUIControls
  namespace VRUIControls {
    // Forward declaring type: MouseButtonEventData
    class MouseButtonEventData;
  }
  // Completed forward declares
  // Type namespace: VRUIControls
  namespace VRUIControls {
    // Forward declaring type: ButtonState
    class ButtonState;
  }
  #include "beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(::VRUIControls::ButtonState);
  DEFINE_IL2CPP_ARG_TYPE(::VRUIControls::ButtonState*, "VRUIControls", "ButtonState");
  // Type namespace: VRUIControls
  namespace VRUIControls {
    // Size: 0x24
    #pragma pack(push, 1)
    // Autogenerated type: VRUIControls.ButtonState
    // [TokenAttribute] Offset: FFFFFFFF
    class ButtonState : public ::Il2CppObject {
      public:
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      #ifdef CODEGEN_FIELD_ACCESSIBILITY
      CODEGEN_FIELD_ACCESSIBILITY:
      #else
      protected:
      #endif
      #endif
      // private UnityEngine.EventSystems.PointerEventData/UnityEngine.EventSystems.InputButton _button
      // Size: 0x4
      // Offset: 0x10
      ::UnityEngine::EventSystems::PointerEventData::InputButton button;
      // Field size check
      static_assert(sizeof(::UnityEngine::EventSystems::PointerEventData::InputButton) == 0x4);
      // Padding between fields: button and: eventData
      char __padding0[0x4] = {};
      // private VRUIControls.MouseButtonEventData _eventData
      // Size: 0x8
      // Offset: 0x18
      ::VRUIControls::MouseButtonEventData* eventData;
      // Field size check
      static_assert(sizeof(::VRUIControls::MouseButtonEventData*) == 0x8);
      // private System.Single _pressedValue
      // Size: 0x4
      // Offset: 0x20
      float pressedValue;
      // Field size check
      static_assert(sizeof(float) == 0x4);
      public:
      // Get instance field reference: private UnityEngine.EventSystems.PointerEventData/UnityEngine.EventSystems.InputButton _button
      ::UnityEngine::EventSystems::PointerEventData::InputButton& dyn__button();
      // Get instance field reference: private VRUIControls.MouseButtonEventData _eventData
      ::VRUIControls::MouseButtonEventData*& dyn__eventData();
      // Get instance field reference: private System.Single _pressedValue
      float& dyn__pressedValue();
      // public VRUIControls.MouseButtonEventData get_eventData()
      // Offset: 0x2A03954
      ::VRUIControls::MouseButtonEventData* get_eventData();
      // public System.Void set_eventData(VRUIControls.MouseButtonEventData value)
      // Offset: 0x2A0395C
      void set_eventData(::VRUIControls::MouseButtonEventData* value);
      // public UnityEngine.EventSystems.PointerEventData/UnityEngine.EventSystems.InputButton get_button()
      // Offset: 0x2A03964
      ::UnityEngine::EventSystems::PointerEventData::InputButton get_button();
      // public System.Void set_button(UnityEngine.EventSystems.PointerEventData/UnityEngine.EventSystems.InputButton value)
      // Offset: 0x2A0396C
      void set_button(::UnityEngine::EventSystems::PointerEventData::InputButton value);
      // public System.Single get_pressedValue()
      // Offset: 0x2A03974
      float get_pressedValue();
      // public System.Void set_pressedValue(System.Single value)
      // Offset: 0x2A0397C
      void set_pressedValue(float value);
      // public System.Void .ctor()
      // Offset: 0x2A03984
      // Implemented from: System.Object
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static ButtonState* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("::VRUIControls::ButtonState::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<ButtonState*, creationType>()));
      }
    }; // VRUIControls.ButtonState
    #pragma pack(pop)
    static check_size<sizeof(ButtonState), 32 + sizeof(float)> __VRUIControls_ButtonStateSizeCheck;
    static_assert(sizeof(ButtonState) == 0x24);
  }
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: VRUIControls::ButtonState::get_eventData
  // Il2CppName: get_eventData
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<::VRUIControls::MouseButtonEventData* (VRUIControls::ButtonState::*)()>(&VRUIControls::ButtonState::get_eventData)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(VRUIControls::ButtonState*), "get_eventData", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: VRUIControls::ButtonState::set_eventData
  // Il2CppName: set_eventData
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (VRUIControls::ButtonState::*)(::VRUIControls::MouseButtonEventData*)>(&VRUIControls::ButtonState::set_eventData)> {
    static const MethodInfo* get() {
      static auto* value = &::il2cpp_utils::GetClassFromName("VRUIControls", "MouseButtonEventData")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(VRUIControls::ButtonState*), "set_eventData", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{value});
    }
  };
  // Writing MetadataGetter for method: VRUIControls::ButtonState::get_button
  // Il2CppName: get_button
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<::UnityEngine::EventSystems::PointerEventData::InputButton (VRUIControls::ButtonState::*)()>(&VRUIControls::ButtonState::get_button)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(VRUIControls::ButtonState*), "get_button", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: VRUIControls::ButtonState::set_button
  // Il2CppName: set_button
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (VRUIControls::ButtonState::*)(::UnityEngine::EventSystems::PointerEventData::InputButton)>(&VRUIControls::ButtonState::set_button)> {
    static const MethodInfo* get() {
      static auto* value = &::il2cpp_utils::GetClassFromName("UnityEngine.EventSystems", "PointerEventData/InputButton")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(VRUIControls::ButtonState*), "set_button", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{value});
    }
  };
  // Writing MetadataGetter for method: VRUIControls::ButtonState::get_pressedValue
  // Il2CppName: get_pressedValue
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<float (VRUIControls::ButtonState::*)()>(&VRUIControls::ButtonState::get_pressedValue)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(VRUIControls::ButtonState*), "get_pressedValue", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: VRUIControls::ButtonState::set_pressedValue
  // Il2CppName: set_pressedValue
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (VRUIControls::ButtonState::*)(float)>(&VRUIControls::ButtonState::set_pressedValue)> {
    static const MethodInfo* get() {
      static auto* value = &::il2cpp_utils::GetClassFromName("System", "Single")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(VRUIControls::ButtonState*), "set_pressedValue", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{value});
    }
  };
  // Writing MetadataGetter for method: VRUIControls::ButtonState::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  