text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/ISerializable.hpp>
  
  namespace RED4ext
  {
  namespace effect { 
  struct TrackItemPlayData : ISerializable
  {
      static constexpr const char* NAME = "effectTrackItemPlayData";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk30[0x38 - 0x30]; // 30
  };
  RED4EXT_ASSERT_SIZE(TrackItemPlayData, 0x38);
  } // namespace effect
  } // namespace RED4ext
  