text: #pragma once
  #include "../monster_state_manager.h"
  
  class CZombie;
  
  class CStateManagerZombie : public CMonsterStateManager<CZombie> {
      typedef CMonsterStateManager<CZombie> inherited;
  
  public:
      CStateManagerZombie(CZombie* obj);
      virtual ~CStateManagerZombie();
  
      virtual void execute();
      virtual void remove_links(CObject* object) { inherited::remove_links(object); }
  };
  