text: #ifndef __CFPSCLIENTSTRATEGY_H__
  #define __CFPSCLIENTSTRATEGY_H__
  
  #if defined(_WIN32)
  #include "RakNet/WindowsIncludes.h"
  #endif
  #include "INetworkStrategy.h"
  
  namespace RakNet
  {
  	struct Packet;
  }
  
  namespace Core
  {
  namespace Plugin
  {
  	class GameObject;
  
  	class CORE_EXPORT CFpsClientStrategy : public Core::Network::INetworkStrategy
  	{
  	public:
  		//possible actions
  		enum NetworkAction
  		{
  			CONNECT_TO_SERVER,
  			SYSTEM_MESSAGE,
  			DISCONNECT,
  			LOAD_MAP,
  			GET_OWN_PLAYER,
  			CREATE_OBJECT,
  			DELETE_OBJECT,
  		};
  
  		CFpsClientStrategy();
  		virtual ~CFpsClientStrategy();
  
  		void Initialize();
  		virtual void Update(RakNet::Packet* Packet);
  
  	private:
  		bool ReceiveDisconnect(RakNet::Packet* Packet);
  		bool ReceiveLoadMap(RakNet::Packet* Packet);
  		bool ReceiveCreatePlayer(RakNet::Packet* Packet);
  		bool ReceiveCreateObject(RakNet::Packet* Packet);
  		bool ReceiveDeleteObject(RakNet::Packet* Packet);
  		void SendCreateObject(const String &instanceName);
  		void SendAction(char action);
  		void SendString(char action, const String &str);
  		template <class T> void SendVar(char Action, const T &var)
  		{
  		}
  	};
  
  }
  }
  
  #endif // __CFPSCLIENTSTRATEGY_H__