text: #pragma once
  #include "Components.h"
  
  class RotateInCircle : public Component
  {
  	GF_COMPONENT(RotateInCircle);
  public:
  	float mTParam; // Position on circumference of circle
  	float mAngle; // Angular rotation around itself
  	float mRotationFactor;
  	float mRadius;
  	float mSpeed;
  
  	void Update() override;
  
  	void Serialize(rapidjson::Value::Object data) override;
  };
  