text: #pragma bank 255
  // SpriteSheet: torch
    
  #include "gbs_types.h"
  #include "data/tileset_13.h"
  
  BANKREF(spritesheet_7)
  
  #define SPRITE_7_STATE_DEFAULT 0
  
  const metasprite_t spritesheet_7_metasprite_0[]  = {
      { 0, 8, 0, 0 }, { 0, -8, 2, 0 },
      {metasprite_end}
  };
  
  const metasprite_t * const spritesheet_7_metasprites[] = {
      spritesheet_7_metasprite_0
  };
  
  const struct animation_t spritesheet_7_animations[] = {
      {
          .start = 0,
          .end = 0
      },
      {
          .start = 0,
          .end = 0
      },
      {
          .start = 0,
          .end = 0
      },
      {
          .start = 0,
          .end = 0
      },
      {
          .start = 0,
          .end = 0
      },
      {
          .start = 0,
          .end = 0
      },
      {
          .start = 0,
          .end = 0
      },
      {
          .start = 0,
          .end = 0
      }
  };
  
  const UWORD spritesheet_7_animations_lookup[] = {
      SPRITE_7_STATE_DEFAULT
  };
  
  const struct spritesheet_t spritesheet_7 = {
      .n_metasprites = 1,
      .emote_origin = {
          .x = 0,
          .y = -16
      },
      .metasprites = spritesheet_7_metasprites,
      .animations = spritesheet_7_animations,
      .animations_lookup = spritesheet_7_animations_lookup,
      .bounds = {
          .left = 0,
          .bottom = 7,
          .right = 15,
          .top = -8
      },
      .tileset = TO_FAR_PTR_T(tileset_13),
      .cgb_tileset = { NULL, NULL }
  };
  