text: /*
   * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
   */
  #ifndef __BATTLEGROUNDAA_H
  #define __BATTLEGROUNDAA_H
  
  class BattleGround;
  
  class BattleGroundAAScore : public BattleGroundScore
  {
      public:
          BattleGroundAAScore() {};
          virtual ~BattleGroundAAScore() {};
          //TODO fix me
  };
  
  class BattleGroundAA : public BattleGround
  {
      friend class BattleGroundMgr;
  
      public:
          BattleGroundAA();
          ~BattleGroundAA();
          void Update(uint32 diff);
  
          /* inherited from BattlegroundClass */
          virtual void AddPlayer(Player *plr);
          virtual void StartingEventCloseDoors();
          virtual void StartingEventOpenDoors();
  
          void RemovePlayer(Player *plr, uint64 guid);
          void HandleAreaTrigger(Player *Source, uint32 Trigger);
          bool SetupBattleGround();
          void HandleKillPlayer(Player* player, Player *killer);
  };
  #endif
  