text: #ifndef SDL_H
  #define SDL_H
  
  #include <SDL2/SDL.h>
  #include <SDL2/SDL_image.h>
  
  #include "ship.hpp"
  #include "list.hpp"
  
  class Sdl {
  	public:
  		Sdl(const char *title, const char *path, 
  				const int width, const int height);
  		~Sdl();
  		void delay(int duration);
  		SDL_Texture* createTexture(const char *path);
  		void render(Ship &player, List<Ship>& enemies);
  	private:
  		SDL_Window *_win;
  		SDL_Renderer *_renderer;
  		SDL_Texture *_bcg;
  		SDL_Rect *_bcg_size;
  };
  
  #endif
  