text: /**
   * @file
   * @brief Player related functions.
  **/
  
  
  #pragma once
  
  #include "game-type.h"
  #include "god-type.h"
  #include "species.h"
  #ifdef USE_TILE
  #include "tiledoll.h"
  #endif
  
  struct player_save_info
  {
      player_save_info()
          : species(SP_UNKNOWN), job(JOB_UNKNOWN),
            experience_level(0), class_name("Ruminator"),
            religion(GOD_NO_GOD), wizard(false), saved_game_type(NUM_GAME_TYPE),
            species_name("Yak"), god_name("Marduk"),
            // non-header stuff
            save_loadable(true)
      { }
  
      // data from char chunk header
      string name;
      string prev_save_version;
      species_type species;
      job_type job;
      int experience_level;
      string class_name;
      god_type religion;
      string jiyva_second_name;
      bool wizard;
      game_type saved_game_type;
      string species_name;
      string god_name;
      string map;
      bool explore;
  
  #ifdef USE_TILE
      dolls_data doll; // not in header
  #endif
  
      bool save_loadable;
      string filename;
  
      player_save_info& operator=(const player& rhs);
      bool operator<(const player_save_info& rhs) const;
      string short_desc(bool use_qualifier=true) const;
      string really_short_desc() const;
  };
  