text: #pragma once
  #include "CoreMinimal.h"
  #include "DebrisCellNoiseParameters.generated.h"
  
  class UDebrisCellNoise;
  
  USTRUCT(BlueprintType)
  struct FDebrisCellNoiseParameters {
      GENERATED_BODY()
  public:
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      UDebrisCellNoise* Noise;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      int32 MinCellValue;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      int32 MaxCellValue;
      
      FSD_API FDebrisCellNoiseParameters();
  };
  
  