text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:23 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  // Including type: UnityEngine.Events.UnityEvent`1
  #include "UnityEngine/Events/UnityEvent_1.hpp"
  // Including type: TMPro.TMP_InputField
  #include "TMPro/TMP_InputField.hpp"
  // Including type: UnityEngine.TouchScreenKeyboard/Status
  #include "UnityEngine/TouchScreenKeyboard_Status.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Completed forward declares
  // Type namespace: TMPro
  namespace TMPro {
    // Autogenerated type: TMPro.TMP_InputField/TouchScreenKeyboardEvent
    class TMP_InputField::TouchScreenKeyboardEvent : public UnityEngine::Events::UnityEvent_1<UnityEngine::TouchScreenKeyboard::Status> {
      public:
      // public System.Void .ctor()
      // Offset: 0xB976B4
      // Implemented from: UnityEngine.Events.UnityEvent`1
      // Base method: System.Void UnityEvent`1::.ctor()
      // Base method: System.Void UnityEventBase::.ctor()
      // Base method: System.Void Object::.ctor()
      static TMP_InputField::TouchScreenKeyboardEvent* New_ctor();
    }; // TMPro.TMP_InputField/TouchScreenKeyboardEvent
  }
  DEFINE_IL2CPP_ARG_TYPE(TMPro::TMP_InputField::TouchScreenKeyboardEvent*, "TMPro", "TMP_InputField/TouchScreenKeyboardEvent");
  #pragma pack(pop)
  