text: /* ----------------------------------------------------------------- */
  /*           The Toolkit for Building Voice Interaction Systems      */
  /*           "MMDAgent" developed by MMDAgent Project Team           */
  /*           http://www.mmdagent.jp/                                 */
  /* ----------------------------------------------------------------- */
  /*                                                                   */
  /*  Copyright (c) 2009-2012  Nagoya Institute of Technology          */
  /*                           Department of Computer Science          */
  /*                                                                   */
  /* All rights reserved.                                              */
  /*                                                                   */
  /* Redistribution and use in source and binary forms, with or        */
  /* without modification, are permitted provided that the following   */
  /* conditions are met:                                               */
  /*                                                                   */
  /* - Redistributions of source code must retain the above copyright  */
  /*   notice, this list of conditions and the following disclaimer.   */
  /* - Redistributions in binary form must reproduce the above         */
  /*   copyright notice, this list of conditions and the following     */
  /*   disclaimer in the documentation and/or other materials provided */
  /*   with the distribution.                                          */
  /* - Neither the name of the MMDAgent project team nor the names of  */
  /*   its contributors may be used to endorse or promote products     */
  /*   derived from this software without specific prior written       */
  /*   permission.                                                     */
  /*                                                                   */
  /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND            */
  /* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,       */
  /* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF          */
  /* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE          */
  /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS */
  /* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,          */
  /* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED   */
  /* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,     */
  /* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
  /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,   */
  /* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY    */
  /* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE           */
  /* POSSIBILITY OF SUCH DAMAGE.                                       */
  /* ----------------------------------------------------------------- */
  
  #define SYSTEMTEXTURE_FILENAMES "toon0.bmp","toon01.bmp","toon02.bmp","toon03.bmp","toon04.bmp","toon05.bmp","toon06.bmp","toon07.bmp","toon08.bmp","toon09.bmp","toon10.bmp"
  #define SYSTEMTEXTURE_NUMFILES  11
  
  /* SystemTexture: system default texture */
  class SystemTexture
  {
  private:
  
     unsigned int m_toonTextureID[SYSTEMTEXTURE_NUMFILES];
     PMDTexture m_toonTexture[SYSTEMTEXTURE_NUMFILES];
  
     /* initialize: initialize SystemTexture */
     void initialize();
  
     /* clear: free SystemTexutre */
     void clear();
  
  public:
  
     /* SystemTexture: constructor */
     SystemTexture();
  
     /* ~SystemTexutre: destructor */
     ~SystemTexture();
  
     /* load: load system texture from current directory */
     bool load(const char *dir);
  
     /* getTextureID: get toon texture ID */
     unsigned int getTextureID(int i);
  
     /* release: free SystemTexture */
     void release();
  };
  