text: //
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  // Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
  
  
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
  
  #pragma once
  
  #include "Factory.h"
  #include "Allocator.h"
  
  namespace nvidia
  {
  
  namespace cloth
  {
  
  class SwFabric;
  class SwCloth;
  template <typename>
  class ClothImpl;
  
  class SwFactory : public UserAllocated, public Factory
  {
    public:
  	typedef SwFabric FabricType;
  	typedef ClothImpl<SwCloth> ImplType;
  
  	SwFactory();
  	virtual ~SwFactory();
  
  	virtual Fabric* createFabric(uint32_t numParticles, Range<const uint32_t> phases, Range<const uint32_t> sets,
  	                             Range<const float> restvalues, Range<const uint32_t> indices,
  	                             Range<const uint32_t> anchors, Range<const float> tetherLengths);
  
  	virtual Cloth* createCloth(Range<const PxVec4> particles, Fabric& fabric);
  
  	virtual Solver* createSolver(profile::PxProfileZone*, PxTaskManager*);
  
  	virtual Cloth* clone(const Cloth& cloth);
  
  	virtual void extractFabricData(const Fabric& fabric, Range<uint32_t> phases, Range<uint32_t> sets,
  	                               Range<float> restvalues, Range<uint32_t> indices, Range<uint32_t> anchors,
  	                               Range<float> tetherLengths) const;
  
  	virtual void extractCollisionData(const Cloth& cloth, Range<PxVec4> spheres, Range<uint32_t> capsules,
  	                                  Range<PxVec4> planes, Range<uint32_t> convexes, Range<PxVec3> triangles) const;
  
  	virtual void extractMotionConstraints(const Cloth& cloth, Range<PxVec4> destConstraints) const;
  
  	virtual void extractSeparationConstraints(const Cloth& cloth, Range<PxVec4> destConstraints) const;
  
  	virtual void extractParticleAccelerations(const Cloth& cloth, Range<PxVec4> destAccelerations) const;
  
  	virtual void extractVirtualParticles(const Cloth& cloth, Range<uint32_t[4]> destIndices,
  	                                     Range<PxVec3> destWeights) const;
  
  	virtual void extractSelfCollisionIndices(const Cloth& cloth, Range<uint32_t> destIndices) const;
  
  	virtual void extractRestPositions(const Cloth& cloth, Range<PxVec4> destRestPositions) const;
  
    public:
  	Vector<SwFabric*>::Type mFabrics;
  };
  }
  }
  