text: #pragma once
  
  // Name: S, Version: b
  
  #include "../SDK.h"
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x01)
  #endif
  
  /*!!HELPER_DEF!!*/
  
  /*!!DEFINE!!*/
  
  namespace UFT
  {
  //---------------------------------------------------------------------------
  // Parameters
  //---------------------------------------------------------------------------
  
  // Function UMG_ScoreboardSquad.UMG_ScoreboardSquad_C.Sort Squad
  struct UUMG_ScoreboardSquad_C_Sort_Squad_Params
  {
  };
  
  // Function UMG_ScoreboardSquad.UMG_ScoreboardSquad_C.Construct
  struct UUMG_ScoreboardSquad_C_Construct_Params
  {
  };
  
  // Function UMG_ScoreboardSquad.UMG_ScoreboardSquad_C.BPInit
  struct UUMG_ScoreboardSquad_C_BPInit_Params
  {
  };
  
  // Function UMG_ScoreboardSquad.UMG_ScoreboardSquad_C.UpdateState
  struct UUMG_ScoreboardSquad_C_UpdateState_Params
  {
  };
  
  // Function UMG_ScoreboardSquad.UMG_ScoreboardSquad_C.ExecuteUbergraph_UMG_ScoreboardSquad
  struct UUMG_ScoreboardSquad_C_ExecuteUbergraph_UMG_ScoreboardSquad_Params
  {
  	int                                                EntryPoint;                                                // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
  };
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  