text: ﻿/*
  * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
  *
  * Licensed under the Apache License, Version 2.0 (the "License").
  * You may not use this file except in compliance with the License.
  * A copy of the License is located at
  *
  *  http://aws.amazon.com/apache2.0
  *
  * or in the "license" file accompanying this file. This file is distributed
  * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
  * express or implied. See the License for the specific language governing
  * permissions and limitations under the License.
  */
  
  #pragma once
  #include <aws/opsworkscm/OpsWorksCM_EXPORTS.h>
  #include <aws/opsworkscm/OpsWorksCMRequest.h>
  #include <aws/core/utils/memory/stl/AWSString.h>
  #include <aws/core/utils/memory/stl/AWSVector.h>
  #include <aws/opsworkscm/model/EngineAttribute.h>
  #include <utility>
  
  namespace Aws
  {
  namespace OpsWorksCM
  {
  namespace Model
  {
  
    /**
     */
    class AWS_OPSWORKSCM_API DisassociateNodeRequest : public OpsWorksCMRequest
    {
    public:
      DisassociateNodeRequest();
  
      // Service request name is the Operation name which will send this request out,
      // each operation should has unique request name, so that we can get operation's name from this request.
      // Note: this is not true for response, multiple operations may have the same response name,
      // so we can not get operation's name from response.
      inline virtual const char* GetServiceRequestName() const override { return "DisassociateNode"; }
  
      Aws::String SerializePayload() const override;
  
      Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
  
  
      /**
       * <p>The name of the server from which to disassociate the node. </p>
       */
      inline const Aws::String& GetServerName() const{ return m_serverName; }
  
      /**
       * <p>The name of the server from which to disassociate the node. </p>
       */
      inline bool ServerNameHasBeenSet() const { return m_serverNameHasBeenSet; }
  
      /**
       * <p>The name of the server from which to disassociate the node. </p>
       */
      inline void SetServerName(const Aws::String& value) { m_serverNameHasBeenSet = true; m_serverName = value; }
  
      /**
       * <p>The name of the server from which to disassociate the node. </p>
       */
      inline void SetServerName(Aws::String&& value) { m_serverNameHasBeenSet = true; m_serverName = std::move(value); }
  
      /**
       * <p>The name of the server from which to disassociate the node. </p>
       */
      inline void SetServerName(const char* value) { m_serverNameHasBeenSet = true; m_serverName.assign(value); }
  
      /**
       * <p>The name of the server from which to disassociate the node. </p>
       */
      inline DisassociateNodeRequest& WithServerName(const Aws::String& value) { SetServerName(value); return *this;}
  
      /**
       * <p>The name of the server from which to disassociate the node. </p>
       */
      inline DisassociateNodeRequest& WithServerName(Aws::String&& value) { SetServerName(std::move(value)); return *this;}
  
      /**
       * <p>The name of the server from which to disassociate the node. </p>
       */
      inline DisassociateNodeRequest& WithServerName(const char* value) { SetServerName(value); return *this;}
  
  
      /**
       * <p>The name of the client node. </p>
       */
      inline const Aws::String& GetNodeName() const{ return m_nodeName; }
  
      /**
       * <p>The name of the client node. </p>
       */
      inline bool NodeNameHasBeenSet() const { return m_nodeNameHasBeenSet; }
  
      /**
       * <p>The name of the client node. </p>
       */
      inline void SetNodeName(const Aws::String& value) { m_nodeNameHasBeenSet = true; m_nodeName = value; }
  
      /**
       * <p>The name of the client node. </p>
       */
      inline void SetNodeName(Aws::String&& value) { m_nodeNameHasBeenSet = true; m_nodeName = std::move(value); }
  
      /**
       * <p>The name of the client node. </p>
       */
      inline void SetNodeName(const char* value) { m_nodeNameHasBeenSet = true; m_nodeName.assign(value); }
  
      /**
       * <p>The name of the client node. </p>
       */
      inline DisassociateNodeRequest& WithNodeName(const Aws::String& value) { SetNodeName(value); return *this;}
  
      /**
       * <p>The name of the client node. </p>
       */
      inline DisassociateNodeRequest& WithNodeName(Aws::String&& value) { SetNodeName(std::move(value)); return *this;}
  
      /**
       * <p>The name of the client node. </p>
       */
      inline DisassociateNodeRequest& WithNodeName(const char* value) { SetNodeName(value); return *this;}
  
  
      /**
       * <p>Engine attributes that are used for disassociating the node. No attributes
       * are required for Puppet. </p> <p class="title"> <b>Attributes required in a
       * DisassociateNode request for Chef</b> </p> <ul> <li> <p>
       * <code>CHEF_ORGANIZATION</code>: The Chef organization with which the node was
       * associated. By default only one organization named <code>default</code> can
       * exist. </p> </li> </ul>
       */
      inline const Aws::Vector<EngineAttribute>& GetEngineAttributes() const{ return m_engineAttributes; }
  
      /**
       * <p>Engine attributes that are used for disassociating the node. No attributes
       * are required for Puppet. </p> <p class="title"> <b>Attributes required in a
       * DisassociateNode request for Chef</b> </p> <ul> <li> <p>
       * <code>CHEF_ORGANIZATION</code>: The Chef organization with which the node was
       * associated. By default only one organization named <code>default</code> can
       * exist. </p> </li> </ul>
       */
      inline bool EngineAttributesHasBeenSet() const { return m_engineAttributesHasBeenSet; }
  
      /**
       * <p>Engine attributes that are used for disassociating the node. No attributes
       * are required for Puppet. </p> <p class="title"> <b>Attributes required in a
       * DisassociateNode request for Chef</b> </p> <ul> <li> <p>
       * <code>CHEF_ORGANIZATION</code>: The Chef organization with which the node was
       * associated. By default only one organization named <code>default</code> can
       * exist. </p> </li> </ul>
       */
      inline void SetEngineAttributes(const Aws::Vector<EngineAttribute>& value) { m_engineAttributesHasBeenSet = true; m_engineAttributes = value; }
  
      /**
       * <p>Engine attributes that are used for disassociating the node. No attributes
       * are required for Puppet. </p> <p class="title"> <b>Attributes required in a
       * DisassociateNode request for Chef</b> </p> <ul> <li> <p>
       * <code>CHEF_ORGANIZATION</code>: The Chef organization with which the node was
       * associated. By default only one organization named <code>default</code> can
       * exist. </p> </li> </ul>
       */
      inline void SetEngineAttributes(Aws::Vector<EngineAttribute>&& value) { m_engineAttributesHasBeenSet = true; m_engineAttributes = std::move(value); }
  
      /**
       * <p>Engine attributes that are used for disassociating the node. No attributes
       * are required for Puppet. </p> <p class="title"> <b>Attributes required in a
       * DisassociateNode request for Chef</b> </p> <ul> <li> <p>
       * <code>CHEF_ORGANIZATION</code>: The Chef organization with which the node was
       * associated. By default only one organization named <code>default</code> can
       * exist. </p> </li> </ul>
       */
      inline DisassociateNodeRequest& WithEngineAttributes(const Aws::Vector<EngineAttribute>& value) { SetEngineAttributes(value); return *this;}
  
      /**
       * <p>Engine attributes that are used for disassociating the node. No attributes
       * are required for Puppet. </p> <p class="title"> <b>Attributes required in a
       * DisassociateNode request for Chef</b> </p> <ul> <li> <p>
       * <code>CHEF_ORGANIZATION</code>: The Chef organization with which the node was
       * associated. By default only one organization named <code>default</code> can
       * exist. </p> </li> </ul>
       */
      inline DisassociateNodeRequest& WithEngineAttributes(Aws::Vector<EngineAttribute>&& value) { SetEngineAttributes(std::move(value)); return *this;}
  
      /**
       * <p>Engine attributes that are used for disassociating the node. No attributes
       * are required for Puppet. </p> <p class="title"> <b>Attributes required in a
       * DisassociateNode request for Chef</b> </p> <ul> <li> <p>
       * <code>CHEF_ORGANIZATION</code>: The Chef organization with which the node was
       * associated. By default only one organization named <code>default</code> can
       * exist. </p> </li> </ul>
       */
      inline DisassociateNodeRequest& AddEngineAttributes(const EngineAttribute& value) { m_engineAttributesHasBeenSet = true; m_engineAttributes.push_back(value); return *this; }
  
      /**
       * <p>Engine attributes that are used for disassociating the node. No attributes
       * are required for Puppet. </p> <p class="title"> <b>Attributes required in a
       * DisassociateNode request for Chef</b> </p> <ul> <li> <p>
       * <code>CHEF_ORGANIZATION</code>: The Chef organization with which the node was
       * associated. By default only one organization named <code>default</code> can
       * exist. </p> </li> </ul>
       */
      inline DisassociateNodeRequest& AddEngineAttributes(EngineAttribute&& value) { m_engineAttributesHasBeenSet = true; m_engineAttributes.push_back(std::move(value)); return *this; }
  
    private:
  
      Aws::String m_serverName;
      bool m_serverNameHasBeenSet;
  
      Aws::String m_nodeName;
      bool m_nodeNameHasBeenSet;
  
      Aws::Vector<EngineAttribute> m_engineAttributes;
      bool m_engineAttributesHasBeenSet;
    };
  
  } // namespace Model
  } // namespace OpsWorksCM
  } // namespace Aws
  