text: // please no
  module['exports'] = function zalgo(text, options) {
      text = text || "   he is here   ";
      var soul = {
              "up": [
                  '̍', '̎', '̄', '̅',
                  '̿', '̑', '̆', '̐',
                  '͒', '͗', '͑', '̇',
                  '̈', '̊', '͂', '̓',
                  '̈', '͊', '͋', '͌',
                  '̃', '̂', '̌', '͐',
                  '̀', '́', '̋', '̏',
                  '̒', '̓', '̔', '̽',
                  '̉', 'ͣ', 'ͤ', 'ͥ',
                  'ͦ', 'ͧ', 'ͨ', 'ͩ',
                  'ͪ', 'ͫ', 'ͬ', 'ͭ',
                  'ͮ', 'ͯ', '̾', '͛',
                  '͆', '̚'
              ],
              "down": [
                  '̖', '̗', '̘', '̙',
                  '̜', '̝', '̞', '̟',
                  '̠', '̤', '̥', '̦',
                  '̩', '̪', '̫', '̬',
                  '̭', '̮', '̯', '̰',
                  '̱', '̲', '̳', '̹',
                  '̺', '̻', '̼', 'ͅ',
                  '͇', '͈', '͉', '͍',
                  '͎', '͓', '͔', '͕',
                  '͖', '͙', '͚', '̣'
              ],
              "mid": [
                  '̕', '̛', '̀', '́',
                  '͘', '̡', '̢', '̧',
                  '̨', '̴', '̵', '̶',
                  '͜', '͝', '͞',
                  '͟', '͠', '͢', '̸',
                  '̷', '͡', ' ҉'
              ]
          },
          all = [].concat(soul.up, soul.down, soul.mid),
          zalgo = {};
  
      function randomNumber(range) {
          var r = Math.floor(Math.random() * range);
          return r;
      }
  
      function is_char(character) {
          var bool = false;
          all.filter(function (i) {
              bool = (i === character);
          });
          return bool;
      }
  
  
      function heComes(text, options) {
          var result = '', counts, l;
          options = options || {};
          options["up"] = options["up"] || true;
          options["mid"] = options["mid"] || true;
          options["down"] = options["down"] || true;
          options["size"] = options["size"] || "maxi";
          text = text.split('');
          for (l in text) {
              if (is_char(l)) {
                  continue;
              }
              result = result + text[l];
              counts = {"up": 0, "down": 0, "mid": 0};
              switch (options.size) {
                  case 'mini':
                      counts.up = randomNumber(8);
                      counts.min = randomNumber(2);
                      counts.down = randomNumber(8);
                      break;
                  case 'maxi':
                      counts.up = randomNumber(16) + 3;
                      counts.min = randomNumber(4) + 1;
                      counts.down = randomNumber(64) + 3;
                      break;
                  default:
                      counts.up = randomNumber(8) + 1;
                      counts.mid = randomNumber(6) / 2;
                      counts.down = randomNumber(8) + 1;
                      break;
              }
  
              var arr = ["up", "mid", "down"];
              for (var d in arr) {
                  var index = arr[d];
                  for (var i = 0; i <= counts[index]; i++) {
                      if (options[index]) {
                          result = result + soul[index][randomNumber(soul[index].length)];
                      }
                  }
              }
          }
          return result;
      }
  
      // don't summon him
      return heComes(text);
  }
  