text: #pragma once
  
  #include "GLM.hpp"
  
  namespace ck
  {
  struct Transform
  {
  public:
    glm::vec3 location = glm::vec3(0.0f, 0.0f, 0.0f);
    glm::vec3 rotation = glm::vec3(0.0f, 0.0f, 0.0f);
    glm::vec3 scale = glm::vec3(1.0f, 1.0f, 1.0f);
  };
  }