text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/AI/SquadScriptInterface.hpp>
  
  namespace RED4ext
  {
  namespace AI { 
  struct CombatSquadScriptInterface : AI::SquadScriptInterface
  {
      static constexpr const char* NAME = "AICombatSquadScriptInterface";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk58[0x60 - 0x58]; // 58
  };
  RED4EXT_ASSERT_SIZE(CombatSquadScriptInterface, 0x60);
  } // namespace AI
  } // namespace RED4ext
  