text: ///
  /// ScenePanel.hpp
  /// supercluster
  ///
  /// Refer to LICENSE.txt for more details.
  ///
  
  #ifndef SUPERCLUSTER_EDITOR_PANELS_SCENEPANEL_HPP_
  #define SUPERCLUSTER_EDITOR_PANELS_SCENEPANEL_HPP_
  
  #include <galaxy/core/SceneStack.hpp>
  
  #include "editor/GLOperation.hpp"
  
  using namespace galaxy;
  
  namespace sc
  {
  	namespace panel
  	{
  		class ScenePanel final
  		{
  		public:
  			ScenePanel() noexcept  = default;
  			~ScenePanel() noexcept = default;
  
  			void render(core::SceneStack& scene_stack);
  
  		private:
  			std::string m_selected;
  		};
  	} // namespace panel
  } // namespace sc
  
  #endif