text: ﻿//========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: TF's custom CPlayerResource
  //
  // $NoKeywords: $
  //=============================================================================//
  
  #ifndef TF_PLAYER_RESOURCE_H
  #define TF_PLAYER_RESOURCE_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  #include "player_resource.h"
  
  class CTFPlayerResource : public CPlayerResource
  {
  	DECLARE_CLASS( CTFPlayerResource, CPlayerResource );
  public:
  	DECLARE_SERVERCLASS();
  
  	virtual void Spawn( void );
  	virtual void UpdatePlayerData( void );
  
  public:
  };
  
  #endif // TF_PLAYER_RESOURCE_H
  