text: /*
  -----------------------------------------------------------------------------
  This source file is part of OGRE
  (Object-oriented Graphics Rendering Engine)
  For the latest info, see http://www.ogre3d.org/
  
  Copyright (c) 2000-2014 Torus Knot Software Ltd
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  -----------------------------------------------------------------------------
  */
  
  #ifndef __GL3PlusGpuProgram_H__
  #define __GL3PlusGpuProgram_H__
  
  #include "OgreGL3PlusPrerequisites.h"
  #include "OgreGpuProgram.h"
  #include "OgreHardwareVertexBuffer.h"
  
  namespace Ogre {
  
      /** Generalised low-level GL program, can be applied to multiple types (eg ARB and NV) */
      class _OgreGL3PlusExport GL3PlusGpuProgram : public GpuProgram
      {
      public:
          GL3PlusGpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
              const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
          virtual ~GL3PlusGpuProgram();
  
          /// Execute the binding functions for this program
          virtual void bindProgram(void) {}
          /// Execute the binding functions for this program
          virtual void unbindProgram(void) {}
  
          /// Execute the param binding functions for this program
  		virtual void bindProgramParameters(GpuProgramParametersSharedPtr params, uint16 mask) {}
  		/// Bind just the pass iteration parameters
  		virtual void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params) {}
  		/// Execute the shared param binding functions for this program
  		virtual void bindProgramSharedParameters(GpuProgramParametersSharedPtr params, uint16 mask) {}
  
          /// @copydoc Resource::calculateSize
          virtual size_t calculateSize(void) const;
  
          /// Get the assigned GL program id
          GLuint getProgramID(void) const
          { return mProgramID; }
  
      protected:
  		/** Overridden from GpuProgram, do nothing */
  		void loadFromSource(void) {}
          /// @copydoc Resource::unloadImpl
          void unloadImpl(void) {}
  
          GLuint mProgramID;
          GLenum mProgramType;
      };
  
  } // namespace Ogre
  
  #endif // __GL3PlusGpuProgram_H__
  