text: /***************************************************************************
   * Copyright 1998-2020 by authors (see AUTHORS.txt)                        *
   *                                                                         *
   *   This file is part of LuxCoreRender.                                   *
   *                                                                         *
   * Licensed under the Apache License, Version 2.0 (the "License");         *
   * you may not use this file except in compliance with the License.        *
   * You may obtain a copy of the License at                                 *
   *                                                                         *
   *     http://www.apache.org/licenses/LICENSE-2.0                          *
   *                                                                         *
   * Unless required by applicable law or agreed to in writing, software     *
   * distributed under the License is distributed on an "AS IS" BASIS,       *
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
   * See the License for the specific language governing permissions and     *
   * limitations under the License.                                          *
   ***************************************************************************/
  
  #ifndef _SLG_CAMERAPROJUV_H
  #define	_SLG_CAMERAPROJUV_H
  
  #include <string>
  
  #include "slg/shapes/shape.h"
  
  namespace slg {
  
  class CameraProjUVShape : public Shape {
  public:
  	CameraProjUVShape(luxrays::ExtTriangleMesh *mesh, const u_int uvIndex);
  	virtual ~CameraProjUVShape();
  
  	virtual ShapeType GetType() const { return CAMERAPROJUV; }
  	
  protected:
  	virtual luxrays::ExtTriangleMesh *RefineImpl(const Scene *scene);
  
  	const u_int uvIndex;
  	luxrays::ExtTriangleMesh *mesh;
  };
  
  }
  
  #endif	/* _SLG_MESHSHAPE_H */
  