text: #import <Athena/GameStates/IGameState.h>
  
  
  class MainGameState: public Athena::GameStates::IGameState
  {
          //_____ Construction / Destruction __________
  public:
      MainGameState();
      virtual ~MainGameState();
  
  
      //_____ Methods to be overriden by each state __________
  public:
      virtual void enter();
      virtual void exit();
      virtual void pause();
      virtual void resume();
  
      virtual void process();
  
  
      //_____ Attributes __________
  private:
      Athena::Entities::Scene*    m_pScene;
      Athena::Entities::Entity*   m_pCameraEntity;
      Athena::Entities::Entity*   m_pEntity;
  };
  