text: ﻿/**
   * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
   * SPDX-License-Identifier: Apache-2.0.
   */
  
  #pragma once
  #include <aws/comprehendmedical/ComprehendMedical_EXPORTS.h>
  #include <aws/core/utils/memory/stl/AWSString.h>
  #include <aws/comprehendmedical/model/EntityType.h>
  #include <aws/comprehendmedical/model/EntitySubType.h>
  #include <aws/core/utils/memory/stl/AWSVector.h>
  #include <aws/comprehendmedical/model/Trait.h>
  #include <aws/comprehendmedical/model/Attribute.h>
  #include <utility>
  
  namespace Aws
  {
  namespace Utils
  {
  namespace Json
  {
    class JsonValue;
    class JsonView;
  } // namespace Json
  } // namespace Utils
  namespace ComprehendMedical
  {
  namespace Model
  {
  
    /**
     * <p> Provides information about an extracted medical entity.</p><p><h3>See
     * Also:</h3>   <a
     * href="http://docs.aws.amazon.com/goto/WebAPI/comprehendmedical-2018-10-30/Entity">AWS
     * API Reference</a></p>
     */
    class AWS_COMPREHENDMEDICAL_API Entity
    {
    public:
      Entity();
      Entity(Aws::Utils::Json::JsonView jsonValue);
      Entity& operator=(Aws::Utils::Json::JsonView jsonValue);
      Aws::Utils::Json::JsonValue Jsonize() const;
  
  
      /**
       * <p> The numeric identifier for the entity. This is a monotonically increasing id
       * unique within this response rather than a global unique identifier. </p>
       */
      inline int GetId() const{ return m_id; }
  
      /**
       * <p> The numeric identifier for the entity. This is a monotonically increasing id
       * unique within this response rather than a global unique identifier. </p>
       */
      inline bool IdHasBeenSet() const { return m_idHasBeenSet; }
  
      /**
       * <p> The numeric identifier for the entity. This is a monotonically increasing id
       * unique within this response rather than a global unique identifier. </p>
       */
      inline void SetId(int value) { m_idHasBeenSet = true; m_id = value; }
  
      /**
       * <p> The numeric identifier for the entity. This is a monotonically increasing id
       * unique within this response rather than a global unique identifier. </p>
       */
      inline Entity& WithId(int value) { SetId(value); return *this;}
  
  
      /**
       * <p> The 0-based character offset in the input text that shows where the entity
       * begins. The offset returns the UTF-8 code point in the string. </p>
       */
      inline int GetBeginOffset() const{ return m_beginOffset; }
  
      /**
       * <p> The 0-based character offset in the input text that shows where the entity
       * begins. The offset returns the UTF-8 code point in the string. </p>
       */
      inline bool BeginOffsetHasBeenSet() const { return m_beginOffsetHasBeenSet; }
  
      /**
       * <p> The 0-based character offset in the input text that shows where the entity
       * begins. The offset returns the UTF-8 code point in the string. </p>
       */
      inline void SetBeginOffset(int value) { m_beginOffsetHasBeenSet = true; m_beginOffset = value; }
  
      /**
       * <p> The 0-based character offset in the input text that shows where the entity
       * begins. The offset returns the UTF-8 code point in the string. </p>
       */
      inline Entity& WithBeginOffset(int value) { SetBeginOffset(value); return *this;}
  
  
      /**
       * <p> The 0-based character offset in the input text that shows where the entity
       * ends. The offset returns the UTF-8 code point in the string. </p>
       */
      inline int GetEndOffset() const{ return m_endOffset; }
  
      /**
       * <p> The 0-based character offset in the input text that shows where the entity
       * ends. The offset returns the UTF-8 code point in the string. </p>
       */
      inline bool EndOffsetHasBeenSet() const { return m_endOffsetHasBeenSet; }
  
      /**
       * <p> The 0-based character offset in the input text that shows where the entity
       * ends. The offset returns the UTF-8 code point in the string. </p>
       */
      inline void SetEndOffset(int value) { m_endOffsetHasBeenSet = true; m_endOffset = value; }
  
      /**
       * <p> The 0-based character offset in the input text that shows where the entity
       * ends. The offset returns the UTF-8 code point in the string. </p>
       */
      inline Entity& WithEndOffset(int value) { SetEndOffset(value); return *this;}
  
  
      /**
       * <p>The level of confidence that Comprehend Medical; has in the accuracy of the
       * detection.</p>
       */
      inline double GetScore() const{ return m_score; }
  
      /**
       * <p>The level of confidence that Comprehend Medical; has in the accuracy of the
       * detection.</p>
       */
      inline bool ScoreHasBeenSet() const { return m_scoreHasBeenSet; }
  
      /**
       * <p>The level of confidence that Comprehend Medical; has in the accuracy of the
       * detection.</p>
       */
      inline void SetScore(double value) { m_scoreHasBeenSet = true; m_score = value; }
  
      /**
       * <p>The level of confidence that Comprehend Medical; has in the accuracy of the
       * detection.</p>
       */
      inline Entity& WithScore(double value) { SetScore(value); return *this;}
  
  
      /**
       * <p> The segment of input text extracted as this entity.</p>
       */
      inline const Aws::String& GetText() const{ return m_text; }
  
      /**
       * <p> The segment of input text extracted as this entity.</p>
       */
      inline bool TextHasBeenSet() const { return m_textHasBeenSet; }
  
      /**
       * <p> The segment of input text extracted as this entity.</p>
       */
      inline void SetText(const Aws::String& value) { m_textHasBeenSet = true; m_text = value; }
  
      /**
       * <p> The segment of input text extracted as this entity.</p>
       */
      inline void SetText(Aws::String&& value) { m_textHasBeenSet = true; m_text = std::move(value); }
  
      /**
       * <p> The segment of input text extracted as this entity.</p>
       */
      inline void SetText(const char* value) { m_textHasBeenSet = true; m_text.assign(value); }
  
      /**
       * <p> The segment of input text extracted as this entity.</p>
       */
      inline Entity& WithText(const Aws::String& value) { SetText(value); return *this;}
  
      /**
       * <p> The segment of input text extracted as this entity.</p>
       */
      inline Entity& WithText(Aws::String&& value) { SetText(std::move(value)); return *this;}
  
      /**
       * <p> The segment of input text extracted as this entity.</p>
       */
      inline Entity& WithText(const char* value) { SetText(value); return *this;}
  
  
      /**
       * <p> The category of the entity.</p>
       */
      inline const EntityType& GetCategory() const{ return m_category; }
  
      /**
       * <p> The category of the entity.</p>
       */
      inline bool CategoryHasBeenSet() const { return m_categoryHasBeenSet; }
  
      /**
       * <p> The category of the entity.</p>
       */
      inline void SetCategory(const EntityType& value) { m_categoryHasBeenSet = true; m_category = value; }
  
      /**
       * <p> The category of the entity.</p>
       */
      inline void SetCategory(EntityType&& value) { m_categoryHasBeenSet = true; m_category = std::move(value); }
  
      /**
       * <p> The category of the entity.</p>
       */
      inline Entity& WithCategory(const EntityType& value) { SetCategory(value); return *this;}
  
      /**
       * <p> The category of the entity.</p>
       */
      inline Entity& WithCategory(EntityType&& value) { SetCategory(std::move(value)); return *this;}
  
  
      /**
       * <p> Describes the specific type of entity with category of entities.</p>
       */
      inline const EntitySubType& GetType() const{ return m_type; }
  
      /**
       * <p> Describes the specific type of entity with category of entities.</p>
       */
      inline bool TypeHasBeenSet() const { return m_typeHasBeenSet; }
  
      /**
       * <p> Describes the specific type of entity with category of entities.</p>
       */
      inline void SetType(const EntitySubType& value) { m_typeHasBeenSet = true; m_type = value; }
  
      /**
       * <p> Describes the specific type of entity with category of entities.</p>
       */
      inline void SetType(EntitySubType&& value) { m_typeHasBeenSet = true; m_type = std::move(value); }
  
      /**
       * <p> Describes the specific type of entity with category of entities.</p>
       */
      inline Entity& WithType(const EntitySubType& value) { SetType(value); return *this;}
  
      /**
       * <p> Describes the specific type of entity with category of entities.</p>
       */
      inline Entity& WithType(EntitySubType&& value) { SetType(std::move(value)); return *this;}
  
  
      /**
       * <p>Contextual information for the entity.</p>
       */
      inline const Aws::Vector<Trait>& GetTraits() const{ return m_traits; }
  
      /**
       * <p>Contextual information for the entity.</p>
       */
      inline bool TraitsHasBeenSet() const { return m_traitsHasBeenSet; }
  
      /**
       * <p>Contextual information for the entity.</p>
       */
      inline void SetTraits(const Aws::Vector<Trait>& value) { m_traitsHasBeenSet = true; m_traits = value; }
  
      /**
       * <p>Contextual information for the entity.</p>
       */
      inline void SetTraits(Aws::Vector<Trait>&& value) { m_traitsHasBeenSet = true; m_traits = std::move(value); }
  
      /**
       * <p>Contextual information for the entity.</p>
       */
      inline Entity& WithTraits(const Aws::Vector<Trait>& value) { SetTraits(value); return *this;}
  
      /**
       * <p>Contextual information for the entity.</p>
       */
      inline Entity& WithTraits(Aws::Vector<Trait>&& value) { SetTraits(std::move(value)); return *this;}
  
      /**
       * <p>Contextual information for the entity.</p>
       */
      inline Entity& AddTraits(const Trait& value) { m_traitsHasBeenSet = true; m_traits.push_back(value); return *this; }
  
      /**
       * <p>Contextual information for the entity.</p>
       */
      inline Entity& AddTraits(Trait&& value) { m_traitsHasBeenSet = true; m_traits.push_back(std::move(value)); return *this; }
  
  
      /**
       * <p> The extracted attributes that relate to this entity.</p>
       */
      inline const Aws::Vector<Attribute>& GetAttributes() const{ return m_attributes; }
  
      /**
       * <p> The extracted attributes that relate to this entity.</p>
       */
      inline bool AttributesHasBeenSet() const { return m_attributesHasBeenSet; }
  
      /**
       * <p> The extracted attributes that relate to this entity.</p>
       */
      inline void SetAttributes(const Aws::Vector<Attribute>& value) { m_attributesHasBeenSet = true; m_attributes = value; }
  
      /**
       * <p> The extracted attributes that relate to this entity.</p>
       */
      inline void SetAttributes(Aws::Vector<Attribute>&& value) { m_attributesHasBeenSet = true; m_attributes = std::move(value); }
  
      /**
       * <p> The extracted attributes that relate to this entity.</p>
       */
      inline Entity& WithAttributes(const Aws::Vector<Attribute>& value) { SetAttributes(value); return *this;}
  
      /**
       * <p> The extracted attributes that relate to this entity.</p>
       */
      inline Entity& WithAttributes(Aws::Vector<Attribute>&& value) { SetAttributes(std::move(value)); return *this;}
  
      /**
       * <p> The extracted attributes that relate to this entity.</p>
       */
      inline Entity& AddAttributes(const Attribute& value) { m_attributesHasBeenSet = true; m_attributes.push_back(value); return *this; }
  
      /**
       * <p> The extracted attributes that relate to this entity.</p>
       */
      inline Entity& AddAttributes(Attribute&& value) { m_attributesHasBeenSet = true; m_attributes.push_back(std::move(value)); return *this; }
  
    private:
  
      int m_id;
      bool m_idHasBeenSet;
  
      int m_beginOffset;
      bool m_beginOffsetHasBeenSet;
  
      int m_endOffset;
      bool m_endOffsetHasBeenSet;
  
      double m_score;
      bool m_scoreHasBeenSet;
  
      Aws::String m_text;
      bool m_textHasBeenSet;
  
      EntityType m_category;
      bool m_categoryHasBeenSet;
  
      EntitySubType m_type;
      bool m_typeHasBeenSet;
  
      Aws::Vector<Trait> m_traits;
      bool m_traitsHasBeenSet;
  
      Aws::Vector<Attribute> m_attributes;
      bool m_attributesHasBeenSet;
    };
  
  } // namespace Model
  } // namespace ComprehendMedical
  } // namespace Aws
  