text: #include "hzpch.h"
  #include "Platform/OpenGL/OpenGLContext.h"
  
  #include <GLFW/glfw3.h>
  #include <glad/glad.h>
  #include <GL/GL.h>
  
  namespace Hazel {
  
  
  	OpenGLContext::OpenGLContext(GLFWwindow* windowHandle)
  		:m_WindowHandle(windowHandle)
  	{
  		HZ_CORE_ASSERT(windowHandle, "Window handle is null");
  	}
  
  	void OpenGLContext::Init()
  	{
  		glfwMakeContextCurrent(m_WindowHandle);
  		int status = gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
  		HZ_CORE_ASSERT(status, "Failed to initialize Glad!");
  
  		HZ_CORE_INFO("OpenGL Info: ");
  		HZ_CORE_INFO(" Vendor: {0}", glGetString(GL_VENDOR));
  		HZ_CORE_INFO(" Renderer: {0}", glGetString(GL_RENDERER));
  		HZ_CORE_INFO(" Version: {0}", glGetString(GL_VERSION));
  	}
  
  	void OpenGLContext::SwapBuffers()
  	{
  		
  
  		glfwSwapBuffers(m_WindowHandle);
  	}
  
  }