text: /*
  YUI 3.8.0pr1 (build 140)
  Copyright 2012 Yahoo! Inc. All rights reserved.
  Licensed under the BSD License.
  http://yuilibrary.com/license/
  */
  YUI.add('graphics', function (Y, NAME) {
  
  /**
   * 
   * <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across 
   * a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>. 
   * Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>, 
   * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a> 
   * to render its graphical elements.</p>
   *
   * <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes. 
   * Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill 
   * and stroke properties.</p>  
   *
   * <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share
   * interfaces. Each alias class points to an appropriate implementation class dependent on the browser's 
   * capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p>
   *
   * <p>Below is a list of available classes. 
   *     <ul>
   *         <li><a href="../classes/Graphic.html">`Graphic`</a>
   *         <li><a href="../classes/Shape.html">`Shape`</a>
   *         <li><a href="../classes/Circle.html">`Circle`</a>
   *         <li><a href="../classes/Ellipse.html">`Ellipse`</a>
   *         <li><a href="../classes/Rect.html">`Rect`</a>
   *         <li><a href="../classes/Path.html">`Path`</a>
   *     </ul>
   * You can also extend the `Shape` class to create your own custom shape classes.</p>
   * @module graphics
   * @main graphics
   */
  var SETTER = "setter",
  	PluginHost = Y.Plugin.Host,
      VALUE = "value",
      VALUEFN = "valueFn",
      READONLY = "readOnly",
      Y_LANG = Y.Lang,
      STR = "string",
      WRITE_ONCE = "writeOnce",
      GraphicBase,
      AttributeLite;
      
      /**
  	 * AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module. It provides a get/set API without the event infastructure.
       * This class is temporary and a work in progress.
  	 *
  	 * @class AttributeLite
  	 * @constructor
  	 */
      AttributeLite = function()
      {
          var host = this; // help compression
          
          // Perf tweak - avoid creating event literals if not required.
          host._ATTR_E_FACADE = {};
          
          Y.EventTarget.call(this, {emitFacade:true});
          host._state = {};
          host.prototype = Y.mix(AttributeLite.prototype, host.prototype);
      };
  
      AttributeLite.prototype = {
  		/**
  		 * Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host, 
  		 * the initial values will be overwritten.
  		 *
  		 * @method addAttrs
  		 * @param {Object} cfg Optional object containing attributes key value pairs to be set.
  		 */
  		addAttrs: function(cfg)
  		{
  			var host = this,
  				attrConfig = this.constructor.ATTRS, 
  				attr,
  				i,
  				fn,
  				state = host._state;
  			for(i in attrConfig)
  			{
  				if(attrConfig.hasOwnProperty(i))
  				{
  					attr = attrConfig[i];
  					if(attr.hasOwnProperty(VALUE))
  					{
  						state[i] = attr.value;
  					}
  					else if(attr.hasOwnProperty(VALUEFN))
  					{
  						fn = attr.valueFn;
  						if(Y_LANG.isString(fn))
  						{
  							state[i] = host[fn].apply(host);
  						}
  						else
  						{
  							state[i] = fn.apply(host);
  						}
  					}
  			    }
              }
  			host._state = state;
              for(i in attrConfig)
  			{
  				if(attrConfig.hasOwnProperty(i))
  				{
  					attr = attrConfig[i];
                      if(attr.hasOwnProperty(READONLY) && attr.readOnly)
  					{
  						continue;
  					}
  
  					if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce)
  					{
  						attr.readOnly = true;
  					}
  
  					if(cfg && cfg.hasOwnProperty(i))
  					{
  						if(attr.hasOwnProperty(SETTER))
  						{
  							host._state[i] = attr.setter.apply(host, [cfg[i]]);
  						}
  						else
  						{
  							host._state[i] = cfg[i];
  						}
  					}
  				}
  			}
  		},
  
          /**
           * For a given item, returns the value of the property requested, or undefined if not found.
           *
           * @method get
           * @param name {String} The name of the item
           * @return {Any} The value of the supplied property.
           */
          get: function(attr)
          {
              var host = this,
                  getter,
                  attrConfig = host.constructor.ATTRS;
              if(attrConfig && attrConfig[attr])
              {
                  getter = attrConfig[attr].getter;
                  if(getter)
                  {
                      if(typeof getter == STR)
                      {
                          return host[getter].apply(host);
                      }
                      return attrConfig[attr].getter.apply(host);
                  }
  
                  return host._state[attr];
              }
              return null;
          },
      
          /**
           * Sets the value of an attribute.
           *
           * @method set
           * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can 
           * be passed in to set multiple attributes at once.
           * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as 
           * the name param.
           */
          set: function(attr, val)
          {
              var i;
              if(Y_LANG.isObject(attr))
              {
                  for(i in attr)
                  {
                      if(attr.hasOwnProperty(i))
                      {
                          this._set(i, attr[i]);
                      }
                  }
              }
              else
              {
                  this._set.apply(this, arguments);
              }
          },
  
  		/**
           * Provides setter logic. Used by `set`.
           *
           * @method _set
           * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can 
           * be passed in to set multiple attributes at once.
           * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as 
           * the name param.
  		 * @protected
  		 */
  		_set: function(attr, val)
  		{
  			var host = this,
  				setter,
  				args,
  				attrConfig = host.constructor.ATTRS;
  			if(attrConfig && attrConfig.hasOwnProperty(attr))
  			{
  				setter = attrConfig[attr].setter;
  				if(setter)
  				{
  					args = [val];
  					if(typeof setter == STR)
  					{
  						val = host[setter].apply(host, args);
  					}
  					else
                      {
  					    val = attrConfig[attr].setter.apply(host, args);
                      }
  				}
  				host._state[attr] = val;
  			}
  		}
  	};
      Y.mix(AttributeLite, Y.EventTarget, false, null, 1);
  	Y.AttributeLite = AttributeLite;
  
      /**
       * GraphicBase serves as the base class for the graphic layer. It serves the same purpose as
       * Base but uses a lightweight getter/setter class instead of Attribute.
       * This class is temporary and a work in progress.
       *
       * @class GraphicBase
       * @constructor
       * @param {Object} cfg Key value pairs for attributes
       */
      GraphicBase = function(cfg)
      {
          var host = this,
              PluginHost = Y.Plugin && Y.Plugin.Host;  
          if (host._initPlugins && PluginHost) {
              PluginHost.call(host);
          }
          
          host.name = host.constructor.NAME;
          host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME;
          AttributeLite.call(host);
          host.addAttrs(cfg);
          host.init.apply(this, arguments);
          if (host._initPlugins) {
              // Need to initPlugins manually, to handle constructor parsing, static Plug parsing
              host._initPlugins(cfg);
          }
          host.initialized = true;
      };
  
      GraphicBase.NAME = "baseGraphic";
  
      GraphicBase.prototype = {
          /**
           * Init method, invoked during construction.
           * Fires an init event after calling `initializer` on implementers.
           *
           * @method init
           * @protected 
           */
          init: function()
          {
              this.publish("init", {
                  fireOnce:true
              });
              this.initializer.apply(this, arguments);
              this.fire("init", {cfg: arguments[0]});
          },
  
          /**
           * Camel case concatanates two strings.
           *
           * @method _camelCaseConcat
           * @param {String} prefix The first string
           * @param {String} name The second string
           * @return String
           * @private
           */
          _camelCaseConcat: function(prefix, name)
          {
              return prefix + name.charAt(0).toUpperCase() + name.slice(1);
          }
      };
  //Straightup augment, no wrapper functions
  Y.mix(GraphicBase, Y.AttributeLite, false, null, 1);
  Y.mix(GraphicBase, PluginHost, false, null, 1);
  GraphicBase.prototype.constructor = GraphicBase;
  GraphicBase.plug = PluginHost.plug;
  GraphicBase.unplug = PluginHost.unplug;
  Y.GraphicBase = GraphicBase;
  
  
  /**
   * `Drawing` provides a set of drawing methods used by `Path` and custom shape classes. 
   * `Drawing` has the following implementations based on browser capability.
   *  <ul>
   *      <li><a href="SVGDrawing.html">`SVGDrawing`</a></li>
   *      <li><a href="VMLDrawing.html">`VMLDrawing`</a></li>
   *      <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li>
   *  </ul>
   *
   * @class Drawing
   * @constructor
   */
      /**
       * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
       * 
       * @method lineTo
       * @param {Number} point1 x-coordinate for the end point.
       * @param {Number} point2 y-coordinate for the end point.
       */
      /**
       * Moves the current drawing position to specified x and y coordinates.
       *
       * @method moveTo
       * @param {Number} x x-coordinate for the end point.
       * @param {Number} y y-coordinate for the end point.
       */
      /**
       * Draws a bezier curve.
       *
       * @method curveTo
       * @param {Number} cp1x x-coordinate for the first control point.
       * @param {Number} cp1y y-coordinate for the first control point.
       * @param {Number} cp2x x-coordinate for the second control point.
       * @param {Number} cp2y y-coordinate for the second control point.
       * @param {Number} x x-coordinate for the end point.
       * @param {Number} y y-coordinate for the end point.
       */
      /**
       * Draws a quadratic bezier curve.
       *
       * @method quadraticCurveTo
       * @param {Number} cpx x-coordinate for the control point.
       * @param {Number} cpy y-coordinate for the control point.
       * @param {Number} x x-coordinate for the end point.
       * @param {Number} y y-coordinate for the end point.
       */
      /**
       * Draws a rectangle.
       *
       * @method drawRect
       * @param {Number} x x-coordinate
       * @param {Number} y y-coordinate
       * @param {Number} w width
       * @param {Number} h height
       */
      /**
       * Draws a rectangle with rounded corners.
       * 
       * @method drawRoundRect
       * @param {Number} x x-coordinate
       * @param {Number} y y-coordinate
       * @param {Number} w width
       * @param {Number} h height
       * @param {Number} ew width of the ellipse used to draw the rounded corners
       * @param {Number} eh height of the ellipse used to draw the rounded corners
       */
      /**
       * Completes a drawing operation. 
       *
       * @method end
       */
      /**
       * Clears the path.
       *
       * @method clear
       */
  /**
   *  <p>Base class for creating shapes.</p>
   *  <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend
   *  `Shape`.
   *
   *  <ul>
   *      <li><a href="Circle.html">`Circle`</a></li>
   *      <li><a href="Ellipse.html">`Ellipse`</a></li>
   *      <li><a href="Rect.html">`Rect`</a></li>
   *      <li><a href="Path.html">`Path`</a></li>
   *  </ul>
   *
   * `Shape` can also be extended to create custom shape classes.</p>
   *
   * `Shape` has the following implementations based on browser capability.
   *  <ul>
   *      <li><a href="SVGShape.html">`SVGShape`</a></li>
   *      <li><a href="VMLShape.html">`VMLShape`</a></li>
   *      <li><a href="CanvasShape.html">`CanvasShape`</a></li>
   *  </ul>
   *
   * It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p>
   *
   * @class Shape
   * @constructor
   * @param {Object} cfg (optional) Attribute configs
   */
      /**
       * Init method, invoked during construction.
       * Calls `initializer` method.
       *
       * @method init
       * @protected
       */
  	/**
  	 * Initializes the shape
  	 *
  	 * @private
  	 * @method initializer
  	 */
  	/**
  	 * Add a class name to each node.
  	 *
  	 * @method addClass
  	 * @param {String} className the class name to add to the node's class attribute 
  	 */
  	/**
  	 * Removes a class name from each node.
  	 *
  	 * @method removeClass
  	 * @param {String} className the class name to remove from the node's class attribute
  	 */
  	/**
  	 * Gets the current position of the node in page coordinates.
  	 *
  	 * @method getXY
  	 * @return Array The XY position of the shape.
  	 */
  	/**
  	 * Set the position of the shape in page coordinates, regardless of how the node is positioned.
  	 *
  	 * @method setXY
  	 * @param {Array} Contains x & y values for new position (coordinates are page-based)
  	 */
  	/**
  	 * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy. 
  	 *
  	 * @method contains
  	 * @param {Shape | HTMLElement} needle The possible node or descendent
  	 * @return Boolean Whether or not this shape is the needle or its ancestor.
  	 */
  	/**
  	 * Compares nodes to determine if they match.
  	 * Node instances can be compared to each other and/or HTMLElements.
  	 * @method compareTo
  	 * @param {HTMLElement | Node} refNode The reference node to compare to the node.
  	 * @return {Boolean} True if the nodes match, false if they do not.
  	 */
  	/**
  	 * Test if the supplied node matches the supplied selector.
  	 *
  	 * @method test
  	 * @param {String} selector The CSS selector to test against.
  	 * @return Boolean Wheter or not the shape matches the selector.
  	 */
      /**
       * Sets the value of an attribute.
       *
       * @method set
       * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can 
       * be passed in to set multiple attributes at once.
       * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as 
       * the name param.
       */
  	/**
  	 * Specifies a 2d translation.
  	 *
  	 * @method translate
  	 * @param {Number} x The value to transate on the x-axis.
  	 * @param {Number} y The value to translate on the y-axis.
  	 */
  	/**
  	 * Translates the shape along the x-axis. When translating x and y coordinates,
  	 * use the `translate` method.
  	 *
  	 * @method translateX
  	 * @param {Number} x The value to translate.
  	 */
  	/**
  	 * Translates the shape along the y-axis. When translating x and y coordinates,
  	 * use the `translate` method.
  	 *
  	 * @method translateY
  	 * @param {Number} y The value to translate.
  	 */
      /**
       * Skews the shape around the x-axis and y-axis.
       *
       * @method skew
       * @param {Number} x The value to skew on the x-axis.
       * @param {Number} y The value to skew on the y-axis.
       */
  	/**
  	 * Skews the shape around the x-axis.
  	 *
  	 * @method skewX
  	 * @param {Number} x x-coordinate
  	 */
  	/**
  	 * Skews the shape around the y-axis.
  	 *
  	 * @method skewY
  	 * @param {Number} y y-coordinate
  	 */
  	/**
  	 * Rotates the shape clockwise around it transformOrigin.
  	 *
  	 * @method rotate
  	 * @param {Number} deg The degree of the rotation.
  	 */
  	/**
  	 * Specifies a 2d scaling operation.
  	 *
  	 * @method scale
  	 * @param {Number} val
  	 */
  	/**
  	 * Returns the bounds for a shape.
  	 *
       * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
       * The calculated bounding box is used by the graphic instance to calculate its viewBox. 
       *
  	 * @method getBounds
  	 * @return Object
  	 */
      /**
       * Destroys the instance.
       *
       * @method destroy
       */
  	/**
  	 * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a 
  	 * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
  	 *
  	 * @config transformOrigin
  	 * @type Array
  	 */
      /**
       * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
       *     
       *    <dl>
       *        <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
       *        <dt>translate</dt><dd>Specifies a 2d translation.</dd>
       *        <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
       *        <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
       *        <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
       *        <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
       *        <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
       *        <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
       *    </dl>
       * </p>
       * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains corresponding methods for each transform
       * that will apply the transform to the current matrix. The below code illustrates how you might use the `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
              var myRect = new Y.Rect({
                  type:"rect",
                  width: 50,
                  height: 40,
                  transform: "rotate(45)"
              };
       * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
      
          myRect.set("transform", "translate(40, 50) rotate(45)");
  	 * @config transform
       * @type String  
  	 */
  	/**
  	 * Unique id for class instance.
  	 *
  	 * @config id
  	 * @type String
  	 */
  	/**
  	 * Indicates the x position of shape.
  	 *
  	 * @config x
  	 * @type Number
  	 */
  	/**
  	 * Indicates the y position of shape.
  	 *
  	 * @config y
  	 * @type Number
  	 */
  	/**
  	 * Indicates the width of the shape
  	 *
  	 * @config width
  	 * @type Number
  	 */
  	/**
  	 * Indicates the height of the shape
  	 * 
  	 * @config height
  	 * @type Number
  	 */
  	/**
  	 * Indicates whether the shape is visible.
  	 *
  	 * @config visible
  	 * @type Boolean
  	 */
  	/**
  	 * Contains information about the fill of the shape. 
       *  <dl>
       *      <dt>color</dt><dd>The color of the fill.</dd>
       *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
       *      <dt>type</dt><dd>Type of fill.
       *          <dl>
       *              <dt>solid</dt><dd>Solid single color fill. (default)</dd>
       *              <dt>linear</dt><dd>Linear gradient fill.</dd>
       *              <dt>radial</dt><dd>Radial gradient fill.</dd>
       *          </dl>
       *      </dd>
       *  </dl>
       *  <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
       *  <dl>
       *      <dt>stops</dt><dd>An array of objects containing the following properties:
       *          <dl>
       *              <dt>color</dt><dd>The color of the stop.</dd>
       *              <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. Note: No effect for IE 6 - 8</dd>
       *              <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd> 
       *          </dl>
       *      </dd>
       *      <p>Linear gradients also have the following property:</p>
       *      <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
       *      <p>Radial gradients have the following additional properties:</p>
       *      <dt>r</dt><dd>Radius of the gradient circle.</dd>
       *      <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
       *      <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
       *      <dt>cx</dt><dd>
       *          <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
       *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape` classes which are used on Android or IE 6 - 8.</p>
       *      </dd>
       *      <dt>cy</dt><dd>
       *          <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
       *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape` classes which are used on Android or IE 6 - 8.</p>
       *      </dd>
       *  </dl>
  	 *
  	 * @config fill
  	 * @type Object 
  	 */
  	/**
  	 * Contains information about the stroke of the shape.
       *  <dl>
       *      <dt>color</dt><dd>The color of the stroke.</dd>
       *      <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
       *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
       *      <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
       *  length of the dash. The second index indicates the length of gap.
       *      <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
       *          <dl>
       *              <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
       *              <dt>square</dt><dd>Specifies a sqare linecap.</dd>
       *              <dt>round</dt><dd>Specifies a round linecap.</dd>
       *          </dl>
       *      </dd>
       *      <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
       *          <dl>
       *              <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
       *              <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
       *              <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin of miter, you simply specify the limit as opposed to having
       *  separate miter and miter limit values.</dd>
       *          </dl>
       *      </dd>
       *  </dl>
  	 *
  	 * @config stroke
  	 * @type Object
  	 */
  	/**
  	 * Dom node for the shape.
  	 *
  	 * @config node
  	 * @type HTMLElement
  	 * @readOnly
  	 */
      /**
       * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all implementations. Note that when using VML or SVG 
       * implementations, part of this content will be added to the DOM using respective VML/SVG attributes. If your content comes from an untrusted source, you will need 
       * to ensure that no malicious code is included in that content. 
       *
       * @config data
       * @type String
       */
  	/**
  	 * Reference to the parent graphic instance
  	 *
  	 * @config graphic
  	 * @type Graphic
  	 * @readOnly
  	 */
  
  /**
   * <p>Creates circle shape with editable attributes.</p> 
   * <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a> class. 
   * The method's `cfg` argument contains a `type` attribute. Assigning "circle" or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes
   * for instantiating a `Circle` are `type` and `radius`. Optional attributes include:
   *  <ul>
   *      <li><a href="#attr_fill">fill</a></li>
   *      <li><a href="#attr_id">id</a></li>
   *      <li><a href="#attr_stroke">stroke</a></li>
   *      <li><a href="#attr_transform">transform</a></li>
   *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
   *      <li><a href="#attr_visible">visible</a></li>
   *      <li><a href="#attr_x">x</a></li>
   *      <li><a href="#attr_y">y</a></li>
   *  </ul>
   * 
   * The below code creates a circle by defining the `type` attribute as "circle":</p>
  
          var myCircle = myGraphic.addShape({
              type: "circle",
              radius: 10,
              fill: {
                  color: "#9aa"
              },
              stroke: {
                  weight: 1,
                  color: "#000"
              }
          });
  
   * Below, this same circle is created by defining the `type` attribute with a class reference:
   *
          var myCircle = myGraphic.addShape({
              type: Y.Circle,
              radius: 10,
              fill: {
                  color: "#9aa"
              },
              stroke: {
                  weight: 1,
                  color: "#000"
              }
          });
   * 
   * <p>`Circle` has the following implementations based on browser capability.
   *  <ul>
   *      <li><a href="SVGCircle.html">`SVGCircle`</a></li>
   *      <li><a href="VMLCircle.html">`VMLCircle`</a></li>
   *      <li><a href="CanvasCircle.html">`CanvasCircle`</a></li>
   *  </ul>
   *
   * It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p>
   *
   * @class Circle
   * @extends Shape
   * @constructor
   */
      /**
       * Radius of the circle
       *
       * @config radius
       * @type Number
       */
  /**
   * <p>Creates an ellipse shape with editable attributes.</p>
   * <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a> class. 
   * The method's `cfg` argument contains a `type` attribute. Assigning "ellipse" or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes
   * for instantiating a `Ellipse` are `type`, `width` and `height`. Optional attributes include:
   *  <ul>
   *      <li><a href="#attr_fill">fill</a></li>
   *      <li><a href="#attr_id">id</a></li>
   *      <li><a href="#attr_stroke">stroke</a></li>
   *      <li><a href="#attr_transform">transform</a></li>
   *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
   *      <li><a href="#attr_visible">visible</a></li>
   *      <li><a href="#attr_x">x</a></li>
   *      <li><a href="#attr_y">y</a></li>
   *  </ul>
   * 
   * The below code creates an ellipse by defining the `type` attribute as "ellipse":</p>
  
          var myEllipse = myGraphic.addShape({
              type: "ellipse",
              width: 20,
              height: 10,
              fill: {
                  color: "#9aa"
              },
              stroke: {
                  weight: 1,
                  color: "#000"
              }
          });
  
   * Below, the same ellipse is created by defining the `type` attribute with a class reference:
   *
          var myEllipse = myGraphic.addShape({
              type: Y.Ellipse,
              width: 20,
              height: 10,
              fill: {
                  color: "#9aa"
              },
              stroke: {
                  weight: 1,
                  color: "#000"
              }
          });
   * 
   * <p>`Ellipse` has the following implementations based on browser capability.
   *  <ul>
   *      <li><a href="SVGEllipse.html">`SVGEllipse`</a></li>
   *      <li><a href="VMLEllipse.html">`VMLEllipse`</a></li>
   *      <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li>
   *  </ul>
   *
   * It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p>
   *
   * @class Ellipse
   * @extends Shape
   * @constructor
   */
  /**
   * <p>Creates an rectangle shape with editable attributes.</p>
   * <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a> 
   * class. The method's `cfg` argument contains a `type` attribute. Assigning "rect" or `Y.Rect` to this attribute will create a `Rect` instance. 
   * Required attributes for instantiating a `Rect` are `type`, `width` and `height`. Optional attributes include:
   *  <ul>
   *      <li><a href="#attr_fill">fill</a></li>
   *      <li><a href="#attr_id">id</a></li>
   *      <li><a href="#attr_stroke">stroke</a></li>
   *      <li><a href="#attr_transform">transform</a></li>
   *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
   *      <li><a href="#attr_visible">visible</a></li>
   *      <li><a href="#attr_x">x</a></li>
   *      <li><a href="#attr_y">y</a></li>
   *  </ul>
   *
   * The below code creates a rectangle by defining the `type` attribute as "rect":</p>
  
          var myRect = myGraphic.addShape({
              type: "rect",
              width: 20,
              height: 10,
              fill: {
                  color: "#9aa"
              },
              stroke: {
                  weight: 1,
                  color: "#000"
              }
          });
  
   * Below, the same rectangle is created by defining the `type` attribute with a class reference:
   *
          var myRect = myGraphic.addShape({
              type: Y.Rect,
              width: 20,
              height: 10,
              fill: {
                  color: "#9aa"
              },
              stroke: {
                  weight: 1,
                  color: "#000"
              }
          });
   *
   * <p>`Rect` has the following implementations based on browser capability.
   *  <ul>
   *      <li><a href="SVGRect.html">`SVGRect`</a></li>
   *      <li><a href="VMLRect.html">`VMLRect`</a></li>
   *      <li><a href="CanvasRect.html">`CanvasRect`</a></li>
   *  </ul>
   *
   * It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p>
   *
   * @class Rect
   * @extends Shape
   * @constructor
   */
  /**
   * <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p>
   *  <ul>
   *      <li><a href="#method_clear">`clear`</a></li>
   *      <li><a href="#method_curveTo">`curveTo`</a></li>
   *      <li><a href="#method_drawRect">`drawRect`</a></li>
   *      <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li>
   *      <li><a href="#method_end">`end`</a></li>
   *      <li><a href="#method_lineTo">`lineTo`</a></li>
   *      <li><a href="#method_moveTo">`moveTo`</a></li>
   *      <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li>
   *  </ul>
   *
   *  <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a> 
   *  class. The method's `cfg` argument contains a `type` attribute. Assigning "path" or `Y.Path` to this attribute will create a `Path` instance.
   *  After instantiation, a series of drawing operations must be performed in order to render a shape. The below code instantiates a path element by defining the `type` 
   *  attribute as "path":</p>
  
          var myPath = myGraphic.addShape({
              type: "path",
              fill: {
                  color: "#9aa"
              },
              stroke: {
                  weight: 1,
                  color: "#000"
              }
          });
  
   * Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference:
   *
          var myPath = myGraphic.addShape({
              type: Y.Path,
              fill: {
                  color: "#9aa"
              },
              stroke: {
                  weight: 1,
                  color: "#000"
              }
          });
  
   * After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed, the <a href="#method_end">`end`</a>
   * method will render the shape. The code below will draw a triangle:
   
          myPath.moveTo(35, 5);
          myPath.lineTo(65, 65);
          myPath.lineTo(5, 65);
          myPath.lineTo(35, 5);
          myPath.end();
   *
   * <p>`Path` has the following implementations based on browser capability.
   *  <ul>
   *      <li><a href="SVGPath.html">`SVGPath`</a></li>
   *      <li><a href="VMLPath.html">`VMLPath`</a></li>
   *      <li><a href="CanvasPath.html">`CanvasPath`</a></li>
   *  </ul> 
   * It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p>
   *
   * @class Path
   * @extends Shape
   * @uses Drawing
   * @constructor
   */
  	/**
  	 * Indicates the path used for the node.
  	 *
  	 * @config path
  	 * @type String
       * @readOnly
  	 */
  /**
   * `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application. 
   * <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p>
      
          var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"});
  
   * <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p>
          var myGraphic = new Y.Graphic();
          myGraphic.render("#mygraphiccontainer");
  
   * `Graphic` has the following implementations based on browser capability.
   *  <ul>
   *      <li><a href="SVGGraphic.html">`SVGGraphic`</a></li>
   *      <li><a href="VMLGraphic.html">`VMLGraphic`</a></li>
   *      <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li>
   *  </ul>
   *
   * It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p>
   *
   * @class Graphic
   * @constructor
   */
      /**
       * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node instance or a CSS selector string.
       * 
       * @config render
       * @type Node | String 
       */
      /**
  	 * Unique id for class instance.
  	 *
  	 * @config id
  	 * @type String
  	 */
      /**
       * Key value pairs in which a shape instance is associated with its id.
       *
       *  @config shapes
       *  @type Object
       *  @readOnly
       */
      /**
       *  Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
       *
       *  @config contentBounds
       *  @type Object 
       *  @readOnly
       */
      /**
       *  The html element that represents to coordinate system of the Graphic instance.
       *
       *  @config node
       *  @type HTMLElement
       *  @readOnly
       */
  	/**
  	 * Indicates the width of the `Graphic`. 
  	 *
  	 * @config width
  	 * @type Number
  	 */
  	/**
  	 * Indicates the height of the `Graphic`. 
  	 *
  	 * @config height 
  	 * @type Number
  	 */
      /**
       *  Determines the sizing of the Graphic. 
       *
       *  <dl>
       *      <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code> and <code>height</code>
       *      attributes or are determined by the dimensions of the parent element. The content contained in the Graphic will be sized to fit with in the Graphic instance's 
       *      dimensions. When using this setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
       *      <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the size and positioning of the content.</dd>
       *      <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code> and <code>height</code>
       *      attributes or are determined by the dimensions of the parent element. The contents of the Graphic instance are not affected by this setting.</dd>
       *  </dl>
       *
       *
       *  @config autoSize
       *  @type Boolean | String
       *  @default false
       */
      /**
       * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
       *
       *  <dl>
       *      <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary 
       *      such that the element's bounding box exactly matches the viewport rectangle.</dd>
       *      <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
       *      <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
       *      <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
       *      <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
       *      <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
       *      <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
       *      <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
       *      <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
       *      <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
       *  </dl>
       * 
       * @config preserveAspectRatio
       * @type String
       * @default xMidYMid
       */
      /**
       * The contentBounds will resize to greater values but not to smaller values. (for performance)
       * When resizing the contentBounds down is desirable, set the resizeDown value to true.
       *
       * @config resizeDown 
       * @type Boolean
       */
  	/**
  	 * Indicates the x-coordinate for the instance.
  	 *
  	 * @config x
  	 * @type Number
  	 */
  	/**
  	 * Indicates the y-coordinate for the instance.
  	 *
  	 * @config y
  	 * @type Number
  	 */
      /**
       * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
       * This property will get set to false when batching operations.
       *
       * @config autoDraw
       * @type Boolean
       * @default true
       * @private
       */
  	/**
  	 * Indicates whether the `Graphic` and its children are visible.
  	 *
  	 * @config visible
  	 * @type Boolean
  	 */
      /**
       * Gets the current position of the graphic instance in page coordinates.
       *
       * @method getXY
       * @return Array The XY position of the shape.
       */
      /**
       * Adds the graphics node to the dom.
       * 
       * @method render
       * @param {Node|String} parentNode node in which to render the graphics node into.
       */
      /**
       * Removes all nodes.
       *
       * @method destroy
       */
      /**
       * <p>Generates a shape instance by type. The method accepts an object that contain's the shape's
       * type and attributes to be customized. For example, the code below would create a rectangle:</p>
       *
              var myRect = myGraphic.addShape({
                  type: "rect",
                  width: 40,
                  height: 30,
                  fill: {
                      color: "#9aa"
                  },
                  stroke: {
                      weight: 1,
                      color: "#000"
                  }
              });
       *
       * <p>The `Graphics` module includes a few basic shapes. More information on their creation 
       * can be found in each shape's documentation:
       *
       *  <ul>
       *      <li><a href="Circle.html">`Circle`</a></li>
       *      <li><a href="Ellipse.html">`Ellipse`</a></li>
       *      <li><a href="Rect.html">`Rect`</a></li>
       *      <li><a href="Path.html">`Path`</a></li>
       *  </ul>
       *
       *  The `Graphics` module also allows for the creation of custom shapes. If a custom shape
       *  has been created, it can be instantiated with the `addShape` method as well. The attributes,
       *  required and optional, would need to be defined in the custom shape.
       *
              var myCustomShape = myGraphic.addShape({
                  type: Y.MyCustomShape,
                  width: 50,
                  height: 50,
                  fill: {
                      color: "#9aa"
                  },
                  stroke: {
                      weight: 1,
                      color: "#000"
                  }
              });
       *
       * @method addShape
       * @param {Object} cfg Object containing the shape's type and attributes. 
       * @return Shape
       */
      /**
       * Removes a shape instance from from the graphic instance.
       *
       * @method removeShape
       * @param {Shape|String} shape The instance or id of the shape to be removed.
       */
      /**
       * Removes all shape instances from the dom.
       *
       * @method removeAllShapes
       */
      /**
       * Returns a shape based on the id of its dom node.
       *
       * @method getShapeById
       * @param {String} id Dom id of the shape's node attribute.
       * @return Shape
       */
  	/**
  	 * Allows for creating multiple shapes in order to batch appending and redraw operations.
  	 *
  	 * @method batch
  	 * @param {Function} method Method to execute.
  	 */
  
  
  }, '3.8.0pr1', {"requires": ["node", "event-custom", "pluginhost", "matrix", "classnamemanager"]});
  