text: #pragma once
  
  #include "../state.h"
  
  template<typename _Object>
  class CStateMonsterFindEnemyLook : public CState<_Object> {
  	typedef CState<_Object>		inherited;
  	typedef CState<_Object>*	state_ptr;
  
  	bool		look_right_side;
  	u8			current_stage;
  	Fvector		target_point;
  
  	Fvector		current_dir;
  	Fvector		start_position;
  
  	enum {
  		eMoveToPoint = u32(0),
  		eLookAround,
  		eTurnToPoint
  	} ;
  
  public:
  						CStateMonsterFindEnemyLook	(_Object *obj);
  	virtual				~CStateMonsterFindEnemyLook	();
  
  	virtual	void		initialize					();	
  	virtual	void		reselect_state				();
  	virtual bool		check_completion			();
  
  	virtual void		setup_substates				();
  };
  
  #include "monster_state_find_enemy_look_inline.h"
  