text: 
  #ifndef _RND_MEMORY_H
  #define _RND_MEMORY_H
  
  #include <utility/tagitem.h>
  #include <exec/memory.h>
  
  typedef struct RenderMemHandler
  {
  	APTR (*alloc)(struct RenderMemHandler *object, LONG size);
  	void (*free)(struct RenderMemHandler *object, APTR mem, LONG size);
  	struct MemHeader mh;
  	struct SignalSemaphore lock;
  	APTR object;
  	ULONG type;
  	ULONG memflags;
  
  } RNDMH;
  
  LIBAPI void memfill8(UBYTE *d, ULONG len, UBYTE fill);
  LIBAPI void memfill32(ULONG *d, ULONG len, ULONG fill);
  LIBAPI void TurboFillMem(APTR dst, ULONG len, ULONG val);
  LIBAPI void TurboCopyMem(APTR src, APTR dst, ULONG len);
  LIBAPI RNDMH *CreateRMHandlerA(struct TagItem *tags);
  LIBAPI void DeleteRMHandler(RNDMH *RNDMH);
  LIBAPI APTR AllocRenderMem(RNDMH *RNDMH, ULONG size);
  LIBAPI void FreeRenderMem(RNDMH *RNDMH, APTR mem, ULONG size);
  LIBAPI APTR AllocRenderVec(RNDMH *RNDMH, ULONG size);
  LIBAPI void FreeRenderVec(ULONG *mem);
  LIBAPI APTR AllocRenderVecClear(APTR mem, ULONG size);
  
  #endif
  