text: 
  var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
  
  var sprite,
      bmd,
      x,
      y,
      d,
      simplexNoise,
      perlinNoise,
      simplexImageData,
      perlinImageData,
      step = 4;
  
  
  
  function preload() {
  
  }
  
  function create() {
    var alphaMax = 0;
    var alphaMin = 1;
    bmd = game.make.bitmapData(game.width, game.height);
    ctx = bmd.ctx;
    simplexImageData = ctx.createImageData(1,1);
    perlinImageData = ctx.createImageData(1, 1);
    sprite = game.add.sprite(0,0,bmd);
  }
  
  function update() {
  
    bmd.fill(0,0,0,1);
  
    for(x = 0; x < game.width; x+=step) {
      simplexNoise = (game.noise.simplex(x * 0.005, game.time.now * 0.00025) + 1.0) * 0.5;
      perlinNoise = (game.noise.perlin(x * 0.005, game.time.now * 0.00025) + 1.0) * 0.5;
      d = simplexImageData.data;
      d[0] = 0;
      d[1] = 255;
      d[2] = simplexNoise * 128 + 128;
      d[3] = 255;
      ctx.putImageData(simplexImageData, x, simplexNoise * game.height);
  
      d = perlinImageData.data;
      d[0] = 255;
      d[1] = 0;
      d[2] = perlinNoise * 128 + 128;;
      d[3] = 255;
      ctx.putImageData(perlinImageData, x, perlinNoise * game.height);
    }
  
  }
  
  function render() {
    d = simplexImageData.data;
    game.debug.text('Simplex Noise Line', 32, 32, 'rgb(' + d[0] + ',' + d[1] + ',' + d[2] + ')');
    d = perlinImageData.data;
    game.debug.text('Perlin Noise Line', 32, 64, 'rgb(' + d[0] + ',' + d[1] + ',' + d[2] + ')');
  }
  