text: //-----------------------------------------------------------------------------
  // Copyright (c) 2013 GarageGames, LLC
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to
  // deal in the Software without restriction, including without limitation the
  // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  // sell copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  // IN THE SOFTWARE.
  //-----------------------------------------------------------------------------
  
  #ifndef _DECLARED_ASSETS_H_
  #define _DECLARED_ASSETS_H_
  
  #ifndef _SIM_H_
  #include "console/sim.h"
  #endif
  
  #ifndef _SIMOBJECT_H_
  #include "console/simObject.h"
  #endif
  
  #ifndef _CONSOLEOBJECT_H_
  #include "console/consoleObject.h"
  #endif
  
  //-----------------------------------------------------------------------------
  
  class DeclaredAssets : public SimObject
  {
      friend class AssetManager;
  
  private:
      typedef SimObject Parent;
  
      StringTableEntry    mPath;
      StringTableEntry    mExtension;
      bool                mRecurse;
  
  public:
      DeclaredAssets() :
          mPath( StringTable->EmptyString() ),
          mExtension(StringTable->EmptyString()),
          mRecurse( false )
          {}
      virtual ~DeclaredAssets() {}
  
      static void initPersistFields();
  
      inline void setPath( const char* pPath )            { mPath = StringTable->insert( pPath ); }
      inline StringTableEntry getPath( void ) const       { return mPath; }
      inline void setExtension( const char* pPath )       { mExtension = StringTable->insert( pPath ); }
      inline StringTableEntry getExtension( void ) const  { return mExtension; }
      inline void setRecurse( const bool recurse )        { mRecurse = recurse; }
      inline bool getRecurse( void ) const                { return mRecurse; }
  
      /// Declare Console Object.
      DECLARE_CONOBJECT( DeclaredAssets );
  };
  
  #endif // _DECLARED_ASSETS_H_
  
  