text: /*
   * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
   * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
   * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Library General Public
   * License as published by the Free Software Foundation; either
   * version 2 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Library General Public License for more details.
   *
   * You should have received a copy of the GNU Library General Public License
   * along with this library; see the file COPYING.LIB.  If not, write to
   * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
   * Boston, MA 02110-1301, USA.
   */
  
  #include "config.h"
  #include "FESpecularLighting.h"
  
  #include "LightSource.h"
  #include <wtf/text/TextStream.h>
  
  namespace WebCore {
  
  FESpecularLighting::FESpecularLighting(Filter& filter, const Color& lightingColor, float surfaceScale, float specularConstant, float specularExponent, float kernelUnitLengthX, float kernelUnitLengthY, Ref<LightSource>&& lightSource)
      : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, WTFMove(lightSource))
  {
  }
  
  Ref<FESpecularLighting> FESpecularLighting::create(Filter& filter, const Color& lightingColor, float surfaceScale, float specularConstant, float specularExponent, float kernelUnitLengthX, float kernelUnitLengthY, Ref<LightSource>&& lightSource)
  {
      return adoptRef(*new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, WTFMove(lightSource)));
  }
  
  FESpecularLighting::~FESpecularLighting()
  {
  }
  
  const Color& FESpecularLighting::lightingColor() const
  {
      return m_lightingColor;
  }
  
  bool FESpecularLighting::setLightingColor(const Color& lightingColor)
  {
      if (m_lightingColor == lightingColor)
          return false;
      m_lightingColor = lightingColor;
      return true;
  }
  
  float FESpecularLighting::surfaceScale() const
  {
      return m_surfaceScale;
  }
  
  bool FESpecularLighting::setSurfaceScale(float surfaceScale)
  {
      if (m_surfaceScale == surfaceScale)
          return false;
      m_surfaceScale = surfaceScale;
      return true;
  }
  
  float FESpecularLighting::specularConstant() const
  {
      return m_specularConstant;
  }
  
  bool FESpecularLighting::setSpecularConstant(float specularConstant)
  {
      if (m_specularConstant == specularConstant)
          return false;
      m_specularConstant = specularConstant;
      return true;
  }
  
  float FESpecularLighting::specularExponent() const
  {
      return m_specularExponent;
  }
  
  bool FESpecularLighting::setSpecularExponent(float specularExponent)
  {
      if (m_specularExponent == specularExponent)
          return false;
      m_specularExponent = specularExponent;
      return true;
  }
  
  float FESpecularLighting::kernelUnitLengthX() const
  {
      return m_kernelUnitLengthX;
  }
  
  bool FESpecularLighting::setKernelUnitLengthX(float kernelUnitLengthX)
  {
      if (m_kernelUnitLengthX == kernelUnitLengthX)
          return false;
      m_kernelUnitLengthX = kernelUnitLengthX;
      return true;
  }
  
  float FESpecularLighting::kernelUnitLengthY() const
  {
      return m_kernelUnitLengthY;
  }
  
  bool FESpecularLighting::setKernelUnitLengthY(float kernelUnitLengthY)
  {
      if (m_kernelUnitLengthY == kernelUnitLengthY)
          return false;
      m_kernelUnitLengthY = kernelUnitLengthY;
      return true;
  }
  
  const LightSource& FESpecularLighting::lightSource() const
  {
      return m_lightSource.get();
  }
  
  void FESpecularLighting::dump()
  {
  }
  
  TextStream& FESpecularLighting::externalRepresentation(TextStream& ts, int indent) const
  {
      writeIndent(ts, indent);
      ts << "[feSpecularLighting";
      FilterEffect::externalRepresentation(ts);
      ts << " surfaceScale=\"" << m_surfaceScale << "\" "
         << "specualConstant=\"" << m_specularConstant << "\" "
         << "specularExponent=\"" << m_specularExponent << "\"]\n";
      inputEffect(0)->externalRepresentation(ts, indent + 1);
      return ts;
  }
  
  } // namespace WebCore
  