text: /*
  Open Asset Import Library (assimp)
  ----------------------------------------------------------------------
  
  Copyright (c) 2006-2018, assimp team
  
  
  All rights reserved.
  
  Redistribution and use of this software in source and binary forms,
  with or without modification, are permitted provided that the
  following conditions are met:
  
  * Redistributions of source code must retain the above
  copyright notice, this list of conditions and the
  following disclaimer.
  
  * Redistributions in binary form must reproduce the above
  copyright notice, this list of conditions and the
  following disclaimer in the documentation and/or other
  materials provided with the distribution.
  
  * Neither the name of the assimp team, nor the names of its
  contributors may be used to endorse or promote products
  derived from this software without specific prior
  written permission of the assimp team.
  
  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  
  ----------------------------------------------------------------------
  */
  #include <utility>
  #include "MMDPmxParser.h"
  #include <assimp/StringUtils.h>
  #include "../contrib/utf8cpp/source/utf8.h"
  #include <assimp/Exceptional.h>
  
  namespace pmx
  {
  	int ReadIndex(std::istream *stream, int size)
  	{
  		switch (size)
  		{
  		case 1:
  			uint8_t tmp8;
  			stream->read((char*) &tmp8, sizeof(uint8_t));
  			if (255 == tmp8)
  			{
  				return -1;
  			}
  			else {
  				return (int) tmp8;
  			}
  		case 2:
  			uint16_t tmp16;
  			stream->read((char*) &tmp16, sizeof(uint16_t));
  			if (65535 == tmp16)
  			{
  				return -1;
  			}
  			else {
  				return (int) tmp16;
  			}
  		case 4:
  			int tmp32;
  			stream->read((char*) &tmp32, sizeof(int));
  			return tmp32;
  		default:
  			return -1;
  		}
  	}
  
  	std::string ReadString(std::istream *stream, uint8_t encoding)
  	{
  		int size;
  		stream->read((char*) &size, sizeof(int));
  		std::vector<char> buffer;
  		if (size == 0)
  		{
  			return std::string("");
  		}
  		buffer.reserve(size);
  		stream->read((char*) buffer.data(), size);
  		if (encoding == 0)
  		{
  			// UTF16 to UTF8
  			std::string result;
  
  			const char* sourceStart = buffer.data();
  			const unsigned int targetSize = size * 3; // enough to encode
  			char* targetStart = new char[targetSize]();
  			const char* targetReserved = targetStart;
              utf8::utf16to8( sourceStart, sourceStart + size, targetStart );
  
  			result.assign(targetReserved, targetStart - targetReserved);
  			delete[] targetReserved;
  			return result;
  		}
  		else
  		{
  			// the name is already UTF8
  			return std::string((const char*)buffer.data(), size);
  		}
  	}
  
  	void PmxSetting::Read(std::istream *stream)
  	{
  		uint8_t count;
  		stream->read((char*) &count, sizeof(uint8_t));
  		if (count < 8)
  		{
  			throw DeadlyImportError("MMD: invalid size");
  		}
  		stream->read((char*) &encoding, sizeof(uint8_t));
  		stream->read((char*) &uv, sizeof(uint8_t));
  		stream->read((char*) &vertex_index_size, sizeof(uint8_t));
  		stream->read((char*) &texture_index_size, sizeof(uint8_t));
  		stream->read((char*) &material_index_size, sizeof(uint8_t));
  		stream->read((char*) &bone_index_size, sizeof(uint8_t));
  		stream->read((char*) &morph_index_size, sizeof(uint8_t));
  		stream->read((char*) &rigidbody_index_size, sizeof(uint8_t));
  		uint8_t temp;
  		for (int i = 8; i < count; i++)
  		{
  			stream->read((char*)&temp, sizeof(uint8_t));
  		}
  	}
  
  	void PmxVertexSkinningBDEF1::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->bone_index = ReadIndex(stream, setting->bone_index_size);
  	}
  
  	void PmxVertexSkinningBDEF2::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->bone_index1 = ReadIndex(stream, setting->bone_index_size);
  		this->bone_index2 = ReadIndex(stream, setting->bone_index_size);
  		stream->read((char*) &this->bone_weight, sizeof(float));
  	}
  
  	void PmxVertexSkinningBDEF4::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->bone_index1 = ReadIndex(stream, setting->bone_index_size);
  		this->bone_index2 = ReadIndex(stream, setting->bone_index_size);
  		this->bone_index3 = ReadIndex(stream, setting->bone_index_size);
  		this->bone_index4 = ReadIndex(stream, setting->bone_index_size);
  		stream->read((char*) &this->bone_weight1, sizeof(float));
  		stream->read((char*) &this->bone_weight2, sizeof(float));
  		stream->read((char*) &this->bone_weight3, sizeof(float));
  		stream->read((char*) &this->bone_weight4, sizeof(float));
  	}
  
  	void PmxVertexSkinningSDEF::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->bone_index1 = ReadIndex(stream, setting->bone_index_size);
  		this->bone_index2 = ReadIndex(stream, setting->bone_index_size);
  		stream->read((char*) &this->bone_weight, sizeof(float));
  		stream->read((char*) this->sdef_c, sizeof(float) * 3);
  		stream->read((char*) this->sdef_r0, sizeof(float) * 3);
  		stream->read((char*) this->sdef_r1, sizeof(float) * 3);
  	}
  
  	void PmxVertexSkinningQDEF::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->bone_index1 = ReadIndex(stream, setting->bone_index_size);
  		this->bone_index2 = ReadIndex(stream, setting->bone_index_size);
  		this->bone_index3 = ReadIndex(stream, setting->bone_index_size);
  		this->bone_index4 = ReadIndex(stream, setting->bone_index_size);
  		stream->read((char*) &this->bone_weight1, sizeof(float));
  		stream->read((char*) &this->bone_weight2, sizeof(float));
  		stream->read((char*) &this->bone_weight3, sizeof(float));
  		stream->read((char*) &this->bone_weight4, sizeof(float));
  	}
  
  	void PmxVertex::Read(std::istream *stream, PmxSetting *setting)
  	{
  		stream->read((char*) this->position, sizeof(float) * 3);
  		stream->read((char*) this->normal, sizeof(float) * 3);
  		stream->read((char*) this->uv, sizeof(float) * 2);
  		for (int i = 0; i < setting->uv; ++i)
  		{
  			stream->read((char*) this->uva[i], sizeof(float) * 4);
  		}
  		stream->read((char*) &this->skinning_type, sizeof(PmxVertexSkinningType));
  		switch (this->skinning_type)
  		{
  		case PmxVertexSkinningType::BDEF1:
  			this->skinning = mmd::make_unique<PmxVertexSkinningBDEF1>();
  			break;
  		case PmxVertexSkinningType::BDEF2:
  			this->skinning = mmd::make_unique<PmxVertexSkinningBDEF2>();
  			break;
  		case PmxVertexSkinningType::BDEF4:
  			this->skinning = mmd::make_unique<PmxVertexSkinningBDEF4>();
  			break;
  		case PmxVertexSkinningType::SDEF:
  			this->skinning = mmd::make_unique<PmxVertexSkinningSDEF>();
  			break;
  		case PmxVertexSkinningType::QDEF:
  			this->skinning = mmd::make_unique<PmxVertexSkinningQDEF>();
  			break;
  		default:
  			throw "invalid skinning type";
  		}
  		this->skinning->Read(stream, setting);
  		stream->read((char*) &this->edge, sizeof(float));
  	}
  
  	void PmxMaterial::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->material_name = ReadString(stream, setting->encoding);
  		this->material_english_name = ReadString(stream, setting->encoding);
  		stream->read((char*) this->diffuse, sizeof(float) * 4);
  		stream->read((char*) this->specular, sizeof(float) * 3);
  		stream->read((char*) &this->specularlity, sizeof(float));
  		stream->read((char*) this->ambient, sizeof(float) * 3);
  		stream->read((char*) &this->flag, sizeof(uint8_t));
  		stream->read((char*) this->edge_color, sizeof(float) * 4);
  		stream->read((char*) &this->edge_size, sizeof(float));
  		this->diffuse_texture_index = ReadIndex(stream, setting->texture_index_size);
  		this->sphere_texture_index = ReadIndex(stream, setting->texture_index_size);
  		stream->read((char*) &this->sphere_op_mode, sizeof(uint8_t));
  		stream->read((char*) &this->common_toon_flag, sizeof(uint8_t));
  		if (this->common_toon_flag)
  		{
  			stream->read((char*) &this->toon_texture_index, sizeof(uint8_t));
  		}
  		else {
  			this->toon_texture_index = ReadIndex(stream, setting->texture_index_size);
  		}
  		this->memo = ReadString(stream, setting->encoding);
  		stream->read((char*) &this->index_count, sizeof(int));
  	}
  
  	void PmxIkLink::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->link_target = ReadIndex(stream, setting->bone_index_size);
  		stream->read((char*) &this->angle_lock, sizeof(uint8_t));
  		if (angle_lock == 1)
  		{
  			stream->read((char*) this->max_radian, sizeof(float) * 3);
  			stream->read((char*) this->min_radian, sizeof(float) * 3);
  		}
  	}
  
  	void PmxBone::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->bone_name = ReadString(stream, setting->encoding);
  		this->bone_english_name = ReadString(stream, setting->encoding);
  		stream->read((char*) this->position, sizeof(float) * 3);
  		this->parent_index = ReadIndex(stream, setting->bone_index_size);
  		stream->read((char*) &this->level, sizeof(int));
  		stream->read((char*) &this->bone_flag, sizeof(uint16_t));
  		if (this->bone_flag & 0x0001) {
  			this->target_index = ReadIndex(stream, setting->bone_index_size);
  		}
  		else {
  			stream->read((char*)this->offset, sizeof(float) * 3);
  		}
  		if (this->bone_flag & (0x0100 | 0x0200)) {
  			this->grant_parent_index = ReadIndex(stream, setting->bone_index_size);
  			stream->read((char*) &this->grant_weight, sizeof(float));
  		}
  		if (this->bone_flag & 0x0400) {
  			stream->read((char*)this->lock_axis_orientation, sizeof(float) * 3);
  		}
  		if (this->bone_flag & 0x0800) {
  			stream->read((char*)this->local_axis_x_orientation, sizeof(float) * 3);
  			stream->read((char*)this->local_axis_y_orientation, sizeof(float) * 3);
  		}
  		if (this->bone_flag & 0x2000) {
  			stream->read((char*) &this->key, sizeof(int));
  		}
  		if (this->bone_flag & 0x0020) {
  			this->ik_target_bone_index = ReadIndex(stream, setting->bone_index_size);
  			stream->read((char*) &ik_loop, sizeof(int));
  			stream->read((char*) &ik_loop_angle_limit, sizeof(float));
  			stream->read((char*) &ik_link_count, sizeof(int));
  			this->ik_links = mmd::make_unique<PmxIkLink []>(ik_link_count);
  			for (int i = 0; i < ik_link_count; i++) {
  				ik_links[i].Read(stream, setting);
  			}
  		}
  	}
  
  	void PmxMorphVertexOffset::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->vertex_index = ReadIndex(stream, setting->vertex_index_size);
  		stream->read((char*)this->position_offset, sizeof(float) * 3);
  	}
  
  	void PmxMorphUVOffset::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->vertex_index = ReadIndex(stream, setting->vertex_index_size);
  		stream->read((char*)this->uv_offset, sizeof(float) * 4);
  	}
  
  	void PmxMorphBoneOffset::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->bone_index = ReadIndex(stream, setting->bone_index_size);
  		stream->read((char*)this->translation, sizeof(float) * 3);
  		stream->read((char*)this->rotation, sizeof(float) * 4);
  	}
  
  	void PmxMorphMaterialOffset::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->material_index = ReadIndex(stream, setting->material_index_size);
  		stream->read((char*) &this->offset_operation, sizeof(uint8_t));
  		stream->read((char*)this->diffuse, sizeof(float) * 4);
  		stream->read((char*)this->specular, sizeof(float) * 3);
  		stream->read((char*) &this->specularity, sizeof(float));
  		stream->read((char*)this->ambient, sizeof(float) * 3);
  		stream->read((char*)this->edge_color, sizeof(float) * 4);
  		stream->read((char*) &this->edge_size, sizeof(float));
  		stream->read((char*)this->texture_argb, sizeof(float) * 4);
  		stream->read((char*)this->sphere_texture_argb, sizeof(float) * 4);
  		stream->read((char*)this->toon_texture_argb, sizeof(float) * 4);
  	}
  
  	void PmxMorphGroupOffset::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->morph_index = ReadIndex(stream, setting->morph_index_size);
  		stream->read((char*) &this->morph_weight, sizeof(float));
  	}
  
  	void PmxMorphFlipOffset::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->morph_index = ReadIndex(stream, setting->morph_index_size);
  		stream->read((char*) &this->morph_value, sizeof(float));
  	}
  
  	void PmxMorphImplusOffset::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->rigid_body_index = ReadIndex(stream, setting->rigidbody_index_size);
  		stream->read((char*) &this->is_local, sizeof(uint8_t));
  		stream->read((char*)this->velocity, sizeof(float) * 3);
  		stream->read((char*)this->angular_torque, sizeof(float) * 3);
  	}
  
  	void PmxMorph::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->morph_name = ReadString(stream, setting->encoding);
  		this->morph_english_name = ReadString(stream, setting->encoding);
  		stream->read((char*) &category, sizeof(MorphCategory));
  		stream->read((char*) &morph_type, sizeof(MorphType));
  		stream->read((char*) &this->offset_count, sizeof(int));
  		switch (this->morph_type)
  		{
  		case MorphType::Group:
  			group_offsets = mmd::make_unique<PmxMorphGroupOffset []>(this->offset_count);
  			for (int i = 0; i < offset_count; i++)
  			{
  				group_offsets[i].Read(stream, setting);
  			}
  			break;
  		case MorphType::Vertex:
  			vertex_offsets = mmd::make_unique<PmxMorphVertexOffset []>(this->offset_count);
  			for (int i = 0; i < offset_count; i++)
  			{
  				vertex_offsets[i].Read(stream, setting);
  			}
  			break;
  		case MorphType::Bone:
  			bone_offsets = mmd::make_unique<PmxMorphBoneOffset []>(this->offset_count);
  			for (int i = 0; i < offset_count; i++)
  			{
  				bone_offsets[i].Read(stream, setting);
  			}
  			break;
  		case MorphType::Matrial:
  			material_offsets = mmd::make_unique<PmxMorphMaterialOffset []>(this->offset_count);
  			for (int i = 0; i < offset_count; i++)
  			{
  				material_offsets[i].Read(stream, setting);
  			}
  			break;
  		case MorphType::UV:
  		case MorphType::AdditionalUV1:
  		case MorphType::AdditionalUV2:
  		case MorphType::AdditionalUV3:
  		case MorphType::AdditionalUV4:
  			uv_offsets = mmd::make_unique<PmxMorphUVOffset []>(this->offset_count);
  			for (int i = 0; i < offset_count; i++)
  			{
  				uv_offsets[i].Read(stream, setting);
  			}
  			break;
  		default:
              throw DeadlyImportError("MMD: unknown morth type");
  		}
  	}
  
  	void PmxFrameElement::Read(std::istream *stream, PmxSetting *setting)
  	{
  		stream->read((char*) &this->element_target, sizeof(uint8_t));
  		if (this->element_target == 0x00)
  		{
  			this->index = ReadIndex(stream, setting->bone_index_size);
  		}
  		else {
  			this->index = ReadIndex(stream, setting->morph_index_size);
  		}
  	}
  
  	void PmxFrame::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->frame_name = ReadString(stream, setting->encoding);
  		this->frame_english_name = ReadString(stream, setting->encoding);
  		stream->read((char*) &this->frame_flag, sizeof(uint8_t));
  		stream->read((char*) &this->element_count, sizeof(int));
  		this->elements = mmd::make_unique<PmxFrameElement []>(this->element_count);
  		for (int i = 0; i < this->element_count; i++)
  		{
  			this->elements[i].Read(stream, setting);
  		}
  	}
  
  	void PmxRigidBody::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->girid_body_name = ReadString(stream, setting->encoding);
  		this->girid_body_english_name = ReadString(stream, setting->encoding);
  		this->target_bone = ReadIndex(stream, setting->bone_index_size);
  		stream->read((char*) &this->group, sizeof(uint8_t));
  		stream->read((char*) &this->mask, sizeof(uint16_t));
  		stream->read((char*) &this->shape, sizeof(uint8_t));
  		stream->read((char*) this->size, sizeof(float) * 3);
  		stream->read((char*) this->position, sizeof(float) * 3);
  		stream->read((char*) this->orientation, sizeof(float) * 3);
  		stream->read((char*) &this->mass, sizeof(float));
  		stream->read((char*) &this->move_attenuation, sizeof(float));
  		stream->read((char*) &this->rotation_attenuation, sizeof(float));
  		stream->read((char*) &this->repulsion, sizeof(float));
  		stream->read((char*) &this->friction, sizeof(float));
  		stream->read((char*) &this->physics_calc_type, sizeof(uint8_t));
  	}
  
  	void PmxJointParam::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->rigid_body1 = ReadIndex(stream, setting->rigidbody_index_size);
  		this->rigid_body2 = ReadIndex(stream, setting->rigidbody_index_size);
  		stream->read((char*) this->position, sizeof(float) * 3);
  		stream->read((char*) this->orientaiton, sizeof(float) * 3);
  		stream->read((char*) this->move_limitation_min, sizeof(float) * 3);
  		stream->read((char*) this->move_limitation_max, sizeof(float) * 3);
  		stream->read((char*) this->rotation_limitation_min, sizeof(float) * 3);
  		stream->read((char*) this->rotation_limitation_max, sizeof(float) * 3);
  		stream->read((char*) this->spring_move_coefficient, sizeof(float) * 3);
  		stream->read((char*) this->spring_rotation_coefficient, sizeof(float) * 3);
  	}
  
  	void PmxJoint::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->joint_name = ReadString(stream, setting->encoding);
  		this->joint_english_name = ReadString(stream, setting->encoding);
  		stream->read((char*) &this->joint_type, sizeof(uint8_t));
  		this->param.Read(stream, setting);
  	}
  
  	void PmxAncherRigidBody::Read(std::istream *stream, PmxSetting *setting)
  	{
  		this->related_rigid_body = ReadIndex(stream, setting->rigidbody_index_size);
  		this->related_vertex = ReadIndex(stream, setting->vertex_index_size);
  		stream->read((char*) &this->is_near, sizeof(uint8_t));
  	}
  
      void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
  	{
  		// 未実装
  		std::cerr << "Not Implemented Exception" << std::endl;
          throw DeadlyImportError("MMD: Not Implemented Exception");
      }
  
  	void PmxModel::Init()
  	{
  		this->version = 0.0f;
  		this->model_name.clear();
  		this->model_english_name.clear();
  		this->model_comment.clear();
  		this->model_english_comment.clear();
  		this->vertex_count = 0;
  		this->vertices = nullptr;
  		this->index_count = 0;
  		this->indices = nullptr;
  		this->texture_count = 0;
  		this->textures = nullptr;
  		this->material_count = 0;
  		this->materials = nullptr;
  		this->bone_count = 0;
  		this->bones = nullptr;
  		this->morph_count = 0;
  		this->morphs = nullptr;
  		this->frame_count = 0;
  		this->frames = nullptr;
  		this->rigid_body_count = 0;
  		this->rigid_bodies = nullptr;
  		this->joint_count = 0;
  		this->joints = nullptr;
  		this->soft_body_count = 0;
  		this->soft_bodies = nullptr;
  	}
  
  	void PmxModel::Read(std::istream *stream)
  	{
  		// マジック
  		char magic[4];
  		stream->read((char*) magic, sizeof(char) * 4);
  		if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
  		{
  			std::cerr << "invalid magic number." << std::endl;
              throw DeadlyImportError("MMD: invalid magic number.");
          }
  		// バージョン
  		stream->read((char*) &version, sizeof(float));
  		if (version != 2.0f && version != 2.1f)
  		{
  			std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
              throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but " + to_string(version));
          }
  		// ファイル設定
  		this->setting.Read(stream);
  
  		// モデル情報
  		this->model_name = ReadString(stream, setting.encoding);
  		this->model_english_name = ReadString(stream, setting.encoding);
  		this->model_comment = ReadString(stream, setting.encoding);
  		this->model_english_comment = ReadString(stream, setting.encoding);
  
  		// 頂点
  		stream->read((char*) &vertex_count, sizeof(int));
  		this->vertices = mmd::make_unique<PmxVertex []>(vertex_count);
  		for (int i = 0; i < vertex_count; i++)
  		{
  			vertices[i].Read(stream, &setting);
  		}
  
  		// 面
  		stream->read((char*) &index_count, sizeof(int));
  		this->indices = mmd::make_unique<int []>(index_count);
  		for (int i = 0; i < index_count; i++)
  		{
  			this->indices[i] = ReadIndex(stream, setting.vertex_index_size);
  		}
  
  		// テクスチャ
  		stream->read((char*) &texture_count, sizeof(int));
  		this->textures = mmd::make_unique<std::string []>(texture_count);
  		for (int i = 0; i < texture_count; i++)
  		{
  			this->textures[i] = ReadString(stream, setting.encoding);
  		}
  
  		// マテリアル
  		stream->read((char*) &material_count, sizeof(int));
  		this->materials = mmd::make_unique<PmxMaterial []>(material_count);
  		for (int i = 0; i < material_count; i++)
  		{
  			this->materials[i].Read(stream, &setting);
  		}
  
  		// ボーン
  		stream->read((char*) &this->bone_count, sizeof(int));
  		this->bones = mmd::make_unique<PmxBone []>(this->bone_count);
  		for (int i = 0; i < this->bone_count; i++)
  		{
  			this->bones[i].Read(stream, &setting);
  		}
  
  		// モーフ
  		stream->read((char*) &this->morph_count, sizeof(int));
  		this->morphs = mmd::make_unique<PmxMorph []>(this->morph_count);
  		for (int i = 0; i < this->morph_count; i++)
  		{
  			this->morphs[i].Read(stream, &setting);
  		}
  
  		// 表示枠
  		stream->read((char*) &this->frame_count, sizeof(int));
  		this->frames = mmd::make_unique<PmxFrame []>(this->frame_count);
  		for (int i = 0; i < this->frame_count; i++)
  		{
  			this->frames[i].Read(stream, &setting);
  		}
  
  		// 剛体
  		stream->read((char*) &this->rigid_body_count, sizeof(int));
  		this->rigid_bodies = mmd::make_unique<PmxRigidBody []>(this->rigid_body_count);
  		for (int i = 0; i < this->rigid_body_count; i++)
  		{
  			this->rigid_bodies[i].Read(stream, &setting);
  		}
  
  		// ジョイント
  		stream->read((char*) &this->joint_count, sizeof(int));
  		this->joints = mmd::make_unique<PmxJoint []>(this->joint_count);
  		for (int i = 0; i < this->joint_count; i++)
  		{
  			this->joints[i].Read(stream, &setting);
  		}
  	}
  }
  