text: /* ScoreKeeperNormal -  */
  
  #ifndef SCORE_KEEPER_NORMAL_H
  #define SCORE_KEEPER_NORMAL_H
  
  #include "ScoreKeeper.h"
  #include "Attack.h"
  #include "ScreenMessage.h"
  #include "ThemeMetric.h"
  class Steps;
  class Song;
  struct RadarValues;
  class TimingData;
  
  AutoScreenMessage( SM_PlayToasty );
  
  /** @brief The default ScoreKeeper implementation. */
  class ScoreKeeperNormal: public ScoreKeeper
  {
  	void AddScoreInternal( TapNoteScore score );
  	int CalcNextToastyAt(int level);
  
  	int	m_iScoreRemainder;
  	int	m_iMaxPossiblePoints;
  	int	m_iTapNotesHit;	// number of notes judged so far, needed by scoring
  
  	int	m_iNumTapsAndHolds;
  	int	m_iMaxScoreSoFar; // for nonstop scoring
  	int	m_iPointBonus; // the difference to award at the end
  	int m_cur_toasty_combo;
  	int m_cur_toasty_level;
  	int m_next_toasty_at;
  	bool	m_bIsLastSongInCourse;
  	bool	m_bIsBeginner;
  
  	int	m_iNumNotesHitThisRow;	// Used by Custom Scoring only
  
  	ThemeMetric<bool>		m_ComboIsPerRow;
  	ThemeMetric<bool>		m_MissComboIsPerRow;
  	ThemeMetric<TapNoteScore>	m_MinScoreToContinueCombo;
  	ThemeMetric<TapNoteScore>	m_MinScoreToMaintainCombo;
  	ThemeMetric<TapNoteScore>	m_MaxScoreToIncrementMissCombo;
  	ThemeMetric<bool>		m_MineHitIncrementsMissCombo;
  	ThemeMetric<bool>		m_AvoidMineIncrementsCombo;
  	ThemeMetric<bool>		m_UseInternalScoring;
  
  	ThemeMetric<TapNoteScore> m_toasty_min_tns;
  	ThemeMetric<LuaReference> m_toasty_trigger;
  
  	vector<Steps*>	m_apSteps;
  
  	virtual void AddTapScore( TapNoteScore tns );
  	virtual void AddHoldScore( HoldNoteScore hns );
  	virtual void AddTapRowScore( TapNoteScore tns, const NoteData &nd, int iRow );
  
  	/* Configuration: */
  	/* Score after each tap will be rounded to the nearest m_lroundTo; 1 to do nothing. */
  	int		m_lroundTo;
  	int		m_ComboBonusFactor[NUM_TapNoteScore];
  
  public:
  	ScoreKeeperNormal( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
  
  	void Load(
  		const vector<Song*>& apSongs,
  		const vector<Steps*>& apSteps,
  		const vector<AttackArray> &asModifiers );
  
  	// before a song plays (called multiple times if course)
  	void OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData );
  
  	void HandleTapScore( const TapNote &tn );
  	void HandleTapRowScore( const NoteData &nd, int iRow );
  	void HandleHoldScore( const TapNote &tn );
  	void HandleHoldActiveSeconds( float /* fMusicSecondsHeld */ ) {};
  	void HandleHoldCheckpointScore( const NoteData &nd, int iRow, int iNumHoldsHeldThisRow, int iNumHoldsMissedThisRow );
  	void HandleTapScoreNone();
  
  	// This must be calculated using only cached radar values so that we can 
  	// do it quickly.
  	static int GetPossibleDancePoints( NoteData* nd, const TimingData* td, float fSongSeconds );
  	static int GetPossibleDancePoints( NoteData* ndPre, NoteData* ndPost, const TimingData* td, float fSongSeconds );
  	static int GetPossibleGradePoints( NoteData* nd, const TimingData* td, float fSongSeconds );
  	static int GetPossibleGradePoints( NoteData* ndPre, NoteData* ndPost, const TimingData* td, float fSongSeconds );
  
  	int TapNoteScoreToDancePoints( TapNoteScore tns ) const;
  	int HoldNoteScoreToDancePoints( HoldNoteScore hns ) const;
  	int TapNoteScoreToGradePoints( TapNoteScore tns ) const;
  	int HoldNoteScoreToGradePoints( HoldNoteScore hns ) const;
  	static int TapNoteScoreToDancePoints( TapNoteScore tns, bool bBeginner );
  	static int HoldNoteScoreToDancePoints( HoldNoteScore hns, bool bBeginner );
  	static int TapNoteScoreToGradePoints( TapNoteScore tns, bool bBeginner );
  	static int HoldNoteScoreToGradePoints( HoldNoteScore hns, bool bBeginner );
  
  private:
  	/**
  	 * @brief Take care of some internal work with our scoring systems.
  	 * @param tns the Tap Note score earned.
  	 * @param maximum the best tap note score possible.
  	 * @param row the row the score was earned. Mainly for ComboSegment stuff. */
  	void HandleTapNoteScoreInternal( TapNoteScore tns, TapNoteScore maximum, int row );
  	void HandleComboInternal( int iNumHitContinueCombo, int iNumHitMaintainCombo, int iNumBreakCombo, int iRow = -1 );
  	void HandleRowComboInternal( TapNoteScore tns, int iNumTapsInRow, int iRow = -1 );
  	void GetRowCounts( const NoteData &nd, int iRow, int &iNumHitContinueCombo, int &iNumHitMaintainCombo, int &iNumBreakCombo );
  
  };
  
  #endif
  
  /*
   * (c) 2001-2004 Chris Danford, Glenn Maynard
   * All rights reserved.
   * 
   * Permission is hereby granted, free of charge, to any person obtaining a
   * copy of this software and associated documentation files (the
   * "Software"), to deal in the Software without restriction, including
   * without limitation the rights to use, copy, modify, merge, publish,
   * distribute, and/or sell copies of the Software, and to permit persons to
   * whom the Software is furnished to do so, provided that the above
   * copyright notice(s) and this permission notice appear in all copies of
   * the Software and that both the above copyright notice(s) and this
   * permission notice appear in supporting documentation.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
   * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
   * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
   * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
   * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
   * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
   * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
   * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
   * PERFORMANCE OF THIS SOFTWARE.
   */
  