text: /*
  * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * freely, subject to the following restrictions:
  * 1. The origin of this software must not be misrepresented; you must not
  * claim that you wrote the original software. If you use this software
  * in a product, an acknowledgment in the product documentation would be
  * appreciated but is not required.
  * 2. Altered source versions must be plainly marked as such, and must not be
  * misrepresented as being the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  */
  
  #ifndef B3_GARMENT_MESH_H
  #define B3_GARMENT_MESH_H
  
  #include <bounce/common/math/vec2.h>
  #include <bounce/common/math/vec3.h>
  
  struct b3Garment;
  
  struct b3SewingPatternMeshTriangle
  {
  	u32 v1, v2, v3;
  };
  
  struct b3SewingPatternMesh
  {
  	u32 vertexCount;
  	b3Vec2* vertices;
  	u32 triangleCount;
  	b3SewingPatternMeshTriangle* triangles;
  };
  
  struct b3GarmentMeshSewingLine
  {
  	u32 s1, s2;
  	u32 v1, v2;
  };
  
  // A garment mesh is a triangulated version of a garment.
  struct b3GarmentMesh
  {
  	u32 meshCount; 
  	b3SewingPatternMesh* meshes; 
  
  	u32 sewingCount;
  	b3GarmentMeshSewingLine* sewingLines;
  	
  	b3Garment* garment;
  
  	b3GarmentMesh();
  	~b3GarmentMesh();
  
  	void Set(b3Garment* garment, float32 desiredArea);
  };
  
  #endif