text: #pragma once
  
  #include <iostream>
  #include <algorithm>
  #include <memory>
  #define NOMINMAX  //for directx
  
  // SDL Headers
  #include "SDL.h"
  #include "SDL_syswm.h"
  #include "SDL_surface.h"
  
  // DirectX Headers
  #include <dxgi.h>
  #include <d3d11.h>
  #include <d3dcompiler.h>
  #include <d3dx11effect.h>
  
  //Elite headers
  #include "EMath.h"
  #include "ERGBColor.h"
  
  