text: #ifndef SQUAREORDIE_MISSILESCRIPT_H
  #define SQUAREORDIE_MISSILESCRIPT_H
  
  #include <Components/Script.h>
  
  class MissileScript : public Script {
  public:
    MissileScript(GameObject *owner);
  
    std::string GetComponentName() override;
  
  private:
    GameObject *m_chosen = nullptr;
  
  public:
    void FixedComponentUpdate() override;
    void Activate();
  
  private:
    void SelectTarget();
    void FollowTarget();
  
    int m_speed = 8;
  };
  
  #endif // SQUAREORDIE_MISSILESCRIPT_H
  