text: #include <std.h>
  #include "../defs.h"
  inherit ROOM;
  
  void create()
  {
    ::create();
     set_terrain(VILLAGE);
     set_travel(FOOT_PATH);
    set_property("indoors",0);
    set_property("light",1);
    set_short("%^BOLD%^A Small Campsite%^RESET%^");
    set_long("The forest opens up a little bit here, allowing "+
  	"more sunlight to find its way to the ground.  Large "+
  	"sacks lay neatly along the outskirts, and a few large "+
  	"sleeping mats are rolled up and lean against nearby trees.  "+
  	"It seems to be rather peaceful in this section of the "+
  	"forest.  To the east you can see a large lake, while the "+
  	"forest closes in again a little ways to the west.");
    set("night long","The moonlight reveals a small clearing "+
  	"currently being used as a campsite.  Large mats lay "+
  	"rolled out under the stars, while sacks are stacked "+
  	"neatly out of the way.  To the east, you can hear the "+
  	"rhythmic sound of water caressing a shore.  A little "+
  	"ways to the west, the forest seems to return to its "+
  	"darkened state.");
    set_smell("default","The crisp, fresh scent of pine fills the air.");
    set_listen("default","The trees creak as they sway in the wind.");
    set_items(
      ([
      ({"tree","trees","pine","oak"}):"Huge, sprawling oak trees fight "+
  	"for space amongst the tall pine trees."
      ]) );
    set_exits(
      ([
      "east" : ROOMS+"c3",
      "west" : ROOMS+"c1",
      "north" : ROOMS+"c4",
      "south" : ROOMS+"f52"
      ]) );
  }
  
  void reset()
  {
    ::reset();
    if(!present("threndil")) 
    {
      new(MONS+"threndil")->move(this_object());
    }
  }
  