text: #include "tap_dances.h"
  
  void td_parenthesis (qk_tap_dance_state_t *state, void *user_data) {
     if (state->count == 1) {
  //        SEND_STRING ("\(");
          tap_code(KC_QUOT);
          reset_tap_dance (state);
     }
     else if (state->count == 2) {
          SEND_STRING("()" SS_TAP(X_LEFT));
          reset_tap_dance (state);
     }
     else if (state->count == 3) {
          SEND_STRING("[]" SS_TAP(X_LEFT));
          reset_tap_dance (state);
     }
     else if (state->count == 4) {
          SEND_STRING("{}" SS_TAP(X_LEFT));
          reset_tap_dance (state);
     }
     else if (state->count >= 5) {
          SEND_STRING("<>" SS_TAP(X_LEFT));
          reset_tap_dance (state);
     }
  }
  
  void safe_reset(qk_tap_dance_state_t *state, void *user_data) {
    if (state->count >= 3) {
      // Reset the keyboard if you tap the key more than three times
      reset_keyboard();
      reset_tap_dance(state);
    }
  }
  
  qk_tap_dance_action_t tap_dance_actions[] = {
    [TD_RESET] = ACTION_TAP_DANCE_FN(safe_reset),
    [TD_NUM1] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_4),
    [TD_NUM2] = ACTION_TAP_DANCE_DOUBLE(KC_2, KC_5),
    [TD_NUM3] = ACTION_TAP_DANCE_DOUBLE(KC_3, KC_6),
    [TD_QT1] = ACTION_TAP_DANCE_DOUBLE(KC_QUOT, MC_QT1),
    [TD_QT2] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_QUOT), MC_QT2),
    [TD_QT3] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, MC_QT3),
  
    [TD_EOL] = ACTION_TAP_DANCE_DOUBLE(KC_E, MC_EOL), // end of line
    [TD_BOL] = ACTION_TAP_DANCE_DOUBLE(KC_A, MC_BOL), // beginning of line
    [TD_NW]  = ACTION_TAP_DANCE_DOUBLE(KC_F, MC_NW),  // next word
    [TD_PW]  = ACTION_TAP_DANCE_DOUBLE(KC_B, MC_PW),  // pevious word
    [TD_DW]  = ACTION_TAP_DANCE_DOUBLE(KC_W, MC_DW),  // pevious word
  
    [TD_SPC] = ACTION_TAP_DANCE_FN(td_parenthesis),           // \(, (), [], {}, <>
    [TD_PAR] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, MC_PAR),      // ()
    [TD_SQR] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, MC_SQR),      // []
    [TD_CUR] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_LCBR), MC_CUR),// {}
    [TD_ABR] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_COMM), MC_ABR),//
  };
  