text: #pragma once
  
  // ARKSurvivalEvolved (329.9) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "ARKSurvivalEvolved_Stego_AnimBlueprint_Impaling_structs.hpp"
  
  namespace sdk
  {
  //---------------------------------------------------------------------------
  //Classes
  //---------------------------------------------------------------------------
  
  // AnimBlueprintGeneratedClass Stego_AnimBlueprint_Impaling.Stego_AnimBlueprint_Impaling_C
  // 0x12EA (0x162A - 0x0340)
  class UStego_AnimBlueprint_Impaling_C : public UAnimInstance
  {
  public:
  	struct FAnimNode_Root                              AnimGraphNode_Root_141EAB2040AE84C28DB0E695F6AD00C9;      // 0x0340(0x0028)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_A001B48546C8107129B500BB35A802D4;// 0x0368(0x0030)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_36DB2A444C51855BD055CAA5EB3D9F84;// 0x0398(0x0060)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_71936EC74505E04FAD7229A2D7F08982;// 0x03F8(0x0030)
  	struct FAnimNode_ConvertLocalToComponentSpace      AnimGraphNode_LocalToComponentSpace_76B1960346FD36513D65CCBE13DDF5BA;// 0x0428(0x0028)
  	struct FAnimNode_ModifyBone                        AnimGraphNode_ModifyBone_D8DB1B0F43494E5F20447FA678AC5B70;// 0x0450(0x00B0)
  	struct FAnimNode_ConvertComponentToLocalSpace      AnimGraphNode_ComponentToLocalSpace_3FB69E354DDCEF232CD2218937879D8A;// 0x0500(0x0028)
  	struct FAnimNode_Slot                              AnimGraphNode_Slot_9D9FE77D43CDD4B123D02A8232BE0B35;      // 0x0528(0x0038)
  	struct FAnimNode_Slot                              AnimGraphNode_Slot_564F6E13420151BB6EAD018582611DFD;      // 0x0560(0x0038)
  	struct FAnimNode_Slot                              AnimGraphNode_Slot_91CDF7D44CB32B37E88A6098BF6974E9;      // 0x0598(0x0038)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_EC411B67465074807EB4768A9FE292FA;// 0x05D0(0x0060)
  	struct FAnimNode_SaveCachedPose                    AnimGraphNode_SaveCachedPose_4C64C84846FC848ADA67A4AE7A394654;// 0x0630(0x0040)
  	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_0379308243E2DD17D59506BE7B6DD2C3;// 0x0670(0x0028)
  	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_0E60229541F1ED14CD5D85BF5F41E671;// 0x0698(0x0028)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_17E9DCCB4ABCADFFD635ED8CA4454378;// 0x06C0(0x0060)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_DE51A4584AAB9B69F4C2FEAB0357670C;// 0x0720(0x0060)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_AFCD3319465FC6FAD61758B3373520F3;// 0x0780(0x0060)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_1B7D81A84543794AC9AC42BEDDF0320C;// 0x07E0(0x0030)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_603DD97F447940B283CA79A52FDE6352;// 0x0810(0x0030)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_EF5B7EB84F94183CD0427BAFD3648655;// 0x0840(0x0060)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_A22AC3414AF305F8BF477ABA97F6758F;// 0x08A0(0x0060)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_5A7662834BC5025BBDE5B89BBC3F5233;// 0x0900(0x0030)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_3014968A41384800473B55888C61C59A;// 0x0930(0x0030)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_41BF20E546B1973F095EAFAB58A95DCC;// 0x0960(0x0030)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_E0F47AAD4DF48863DEB399B4F5BE590D;// 0x0990(0x0030)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_47307ED54B518F7315254290B338034D;// 0x09C0(0x0060)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_F4B36F43468657B18A92319CE579F243;// 0x0A20(0x0060)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_846C043B41FA4E33E4CE5BB3B7E094C6;// 0x0A80(0x0030)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_F0FBC0BD4E6F715019869482325920E9;// 0x0AB0(0x0030)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_E8D876E24222D2D0F8819CBB048EFBBD;// 0x0AE0(0x0060)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_84E46B55479D8106BCA320908D7CBBB0;// 0x0B40(0x0060)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_346F7CFB49E9AB86F8D4E890DCA6A57D;// 0x0BA0(0x0030)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_4B0C5DE84E7AD57E314812B82014F2AF;// 0x0BD0(0x0060)
  	struct FAnimNode_ConvertComponentToLocalSpace      AnimGraphNode_ComponentToLocalSpace_019B70AF4107D0D00C944AAA6CEDF9EA;// 0x0C30(0x0028)
  	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_8BCF244542D0F1CDC44FBEABB5A5AB38;// 0x0C58(0x0028)
  	struct FAnimNode_ConvertLocalToComponentSpace      AnimGraphNode_LocalToComponentSpace_0B7A59B2441681793852AFA07B92E724;// 0x0C80(0x0028)
  	unsigned char                                      UnknownData00[0x8];                                       // 0x0CA8(0x0008) MISSED OFFSET
  	struct FAnimNode_ModifyBone                        AnimGraphNode_ModifyBone_98AD17E64DB87469E1D8A0962E334CCE;// 0x0CB0(0x00B0)
  	struct FAnimNode_MultiFabrik_Dinos                 AnimGraphNode_MultiFabrik_Dinos_BA482B554D6362097D720F844868A93E;// 0x0D60(0x0058)
  	struct FAnimNode_ApplyAdditive                     AnimGraphNode_ApplyAdditive_B66FEAE542E4F15B3AE297BFE25F4633;// 0x0DB8(0x0050)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_97B7819046216806D571EF91653117A6;// 0x0E08(0x0030)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_155238774AA2441E108303998B81B341;// 0x0E38(0x0060)
  	struct FAnimNode_Slot                              AnimGraphNode_Slot_A1723A224EB60A1137371E840EB09268;      // 0x0E98(0x0038)
  	struct FAnimNode_Slot                              AnimGraphNode_Slot_FC017BC442CE89A892CD67B87C3CB519;      // 0x0ED0(0x0038)
  	struct FAnimNode_Slot                              AnimGraphNode_Slot_5ABBDE9945D12D5F57261BBB6A95EF44;      // 0x0F08(0x0038)
  	struct FAnimNode_BlendListByBool                   AnimGraphNode_BlendListByBool_58974835474AA32590C81D901D99C1E3;// 0x0F40(0x0060)
  	struct FAnimNode_SaveCachedPose                    AnimGraphNode_SaveCachedPose_589C1AD34D7F1EA6CBC6F18CAD5D2D00;// 0x0FA0(0x0040)
  	struct FAnimNode_ConvertComponentToLocalSpace      AnimGraphNode_ComponentToLocalSpace_AAEB5B3A4C9D3AD490CCCC974449002E;// 0x0FE0(0x0028)
  	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_CA9D251F47A7C3FF0431AEA1DA466E05;// 0x1008(0x0028)
  	struct FAnimNode_UseCachedPose                     AnimGraphNode_UseCachedPose_41C9CF0245A407719645FAB78903A438;// 0x1030(0x0028)
  	struct FAnimNode_ConvertLocalToComponentSpace      AnimGraphNode_LocalToComponentSpace_A2CE66FD46F0C40BEEC76284EF6C7549;// 0x1058(0x0028)
  	struct FAnimNode_RotationOffsetBlendSpace          AnimGraphNode_RotationOffsetBlendSpace_E0D3BDD64E25BEA7C17DA99B66FD5C39;// 0x1080(0x00F8)
  	struct FAnimNode_ApplyAdditive                     AnimGraphNode_ApplyAdditive_A809D7D246C254DAE03E62BBDCC5B5BA;// 0x1178(0x0050)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_2D8252F24D796A9A129D60A1F7725630;// 0x11C8(0x0030)
  	struct FAnimNode_TransitionResult                  AnimGraphNode_TransitionResult_EDC7A4194726A9EBAE047489F7D045B7;// 0x11F8(0x0018)
  	struct FAnimNode_TransitionResult                  AnimGraphNode_TransitionResult_6122B61B4B6500EB825ED6ADE99231F1;// 0x1210(0x0018)
  	struct FAnimNode_TransitionResult                  AnimGraphNode_TransitionResult_2C50D559498A4208098788BF6DDB3261;// 0x1228(0x0018)
  	struct FAnimNode_TransitionResult                  AnimGraphNode_TransitionResult_D6ECEE674C0D9AC0F5751CBBEA656ACE;// 0x1240(0x0018)
  	struct FAnimNode_TransitionResult                  AnimGraphNode_TransitionResult_634C997A4C4F0AF8C50090BB73B18152;// 0x1258(0x0018)
  	struct FAnimNode_TransitionResult                  AnimGraphNode_TransitionResult_C2B26F1A401A7CFF226A7EBEF06E3226;// 0x1270(0x0018)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_24F332A440EEB7C2B10003AF7872FCB0;// 0x1288(0x0030)
  	struct FAnimNode_Root                              AnimGraphNode_StateResult_45F56813455800506860A3AE99308D4B;// 0x12B8(0x0028)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_228059384408F861F2AA18ABAE4536B1;// 0x12E0(0x0030)
  	struct FAnimNode_Root                              AnimGraphNode_StateResult_233642974DE6C8DC39C53EADA0F06660;// 0x1310(0x0028)
  	struct FAnimNode_SequencePlayer                    AnimGraphNode_SequencePlayer_1A17911145716FEDD15EEC9704047262;// 0x1338(0x0030)
  	struct FAnimNode_Root                              AnimGraphNode_StateResult_7CE3DC474E57436D70F8928044B58FF4;// 0x1368(0x0028)
  	struct FAnimNode_StateMachine                      AnimGraphNode_StateMachine_DD4283254819B5C52768218F0D0842EE;// 0x1390(0x0060)
  	struct FAnimNode_ApplyAdditive                     AnimGraphNode_ApplyAdditive_F6B1EB3B4EC126BED8E0D5ABE7B9A92F;// 0x13F0(0x0050)
  	bool                                               bIsMoving;                                                // 0x1440(0x0001) (Edit, BlueprintVisible, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData)
  	unsigned char                                      UnknownData01[0x3];                                       // 0x1441(0x0003) MISSED OFFSET
  	struct FRotator                                    RootRotationOffset;                                       // 0x1444(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              AimPitch;                                                 // 0x1450(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              AimYaw;                                                   // 0x1454(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	struct FVector                                     RootLocationOffset;                                       // 0x1458(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bUseAimOffset;                                            // 0x1464(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	unsigned char                                      UnknownData02[0x3];                                       // 0x1465(0x0003) MISSED OFFSET
  	float                                              MovementAnimRate;                                         // 0x1468(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bIsFalling;                                               // 0x146C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData)
  	unsigned char                                      UnknownData03[0x3];                                       // 0x146D(0x0003) MISSED OFFSET
  	float                                              MaxMovementAnimRate;                                      // 0x1470(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bUseFalling;                                              // 0x1474(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	unsigned char                                      UnknownData04[0x3];                                       // 0x1475(0x0003) MISSED OFFSET
  	float                                              MovingAnimSpeedTreshold;                                  // 0x1478(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              MinMovementAnimRate;                                      // 0x147C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bIsTurning;                                               // 0x1480(0x0001) (Edit, BlueprintVisible, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bUseTurning;                                              // 0x1481(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bTurningRight;                                            // 0x1482(0x0001) (Edit, BlueprintVisible, ZeroConstructor, Transient, DisableEditOnInstance, IsPlainOldData)
  	unsigned char                                      UnknownData05[0x1];                                       // 0x1483(0x0001) MISSED OFFSET
  	float                                              TurningEnabledBlendTime;                                  // 0x1484(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              TurningDisabledBlendTime;                                 // 0x1488(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              TurningDirectionBlendTime;                                // 0x148C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              MinTurnRateForTurnAnimation;                              // 0x1490(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bUseSwimming;                                             // 0x1494(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bIsSwimming;                                              // 0x1495(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	unsigned char                                      UnknownData06[0x2];                                       // 0x1496(0x0002) MISSED OFFSET
  	float                                              SwimmingMovingAnimSpeedThreshold;                         // 0x1498(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              FallingAnimPlayRate;                                      // 0x149C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              FallingBlendInTime;                                       // 0x14A0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              FallingBlendOutTime;                                      // 0x14A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              MovingBlendInTime;                                        // 0x14A8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              MovingBlendOutTime;                                       // 0x14AC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bIsRunning;                                               // 0x14B0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bUseRunning;                                              // 0x14B1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	bool                                               bUseSleepingAnim;                                         // 0x14B2(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	bool                                               bIsSleeping;                                              // 0x14B3(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	struct FVector                                     SleepingAnimTranslationOffset;                            // 0x14B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	float                                              MovementAnimRatePower;                                    // 0x14C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	float                                              BlinkBlend;                                               // 0x14C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bUseBlinking;                                             // 0x14C8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bSkipAnimGraph;                                           // 0x14C9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               bIsImpaling;                                              // 0x14CA(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	TEnumAsByte<E_StegoBackplateMode>                  PlateMode;                                                // 0x14CB(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
  	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue;                 // 0x14CC(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue2;                // 0x14CD(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue3;                // 0x14CE(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue4;                // 0x14CF(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue5;                // 0x14D0(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue6;                // 0x14D1(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData07[0x2];                                       // 0x14D2(0x0002) MISSED OFFSET
  	struct FVector                                     CallFunc_Add_VectorVector_ReturnValue;                    // 0x14D4(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              K2Node_Event_DeltaTimeX;                                  // 0x14E0(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_SelectFloat_ReturnValue;                         // 0x14E4(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	class APawn*                                       CallFunc_TryGetPawnOwner_ReturnValue;                     // 0x14E8(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	class APrimalDinoCharacter*                        K2Node_DynamicCast_AsPrimalDinoCharacter;                 // 0x14F0(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               K2Node_DynamicCast_CastSuccess;                           // 0x14F8(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData08[0x7];                                       // 0x14F9(0x0007) MISSED OFFSET
  	class AStego_Character_BP_C*                       K2Node_DynamicCast_AsStego_Character_BP_C;                // 0x1500(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               K2Node_DynamicCast2_CastSuccess;                          // 0x1508(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData09[0x3];                                       // 0x1509(0x0003) MISSED OFFSET
  	float                                              CallFunc_Lerp_ReturnValue;                                // 0x150C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	struct FRotator                                    CallFunc_K2_GetActorRotation_ReturnValue;                 // 0x1510(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	struct FVector                                     CallFunc_GetForwardVector_ReturnValue;                    // 0x151C(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_IsMeshGameplayRelevant_ReturnValue;              // 0x1528(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Not_PreBool_ReturnValue;                         // 0x1529(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_IsRunning_ReturnValue;                           // 0x152A(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData10[0x5];                                       // 0x152B(0x0005) MISSED OFFSET
  	class UPawnMovementComponent*                      CallFunc_GetMovementComponent_ReturnValue;                // 0x1530(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_GetDefaultMovementSpeed_ReturnValue;             // 0x1538(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData11[0x4];                                       // 0x153C(0x0004) MISSED OFFSET
  	class UCharacterMovementComponent*                 K2Node_DynamicCast_AsCharacterMovementComponent;          // 0x1540(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               K2Node_DynamicCast3_CastSuccess;                          // 0x1548(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData12[0x3];                                       // 0x1549(0x0003) MISSED OFFSET
  	struct FRotator                                    CallFunc_GetAimOffsets_RootRotOffset;                     // 0x154C(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_GetAimOffsets_TheRootYawSpeed;                   // 0x1558(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	struct FVector                                     CallFunc_GetAimOffsets_RootLocOffset;                     // 0x155C(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	struct FRotator                                    CallFunc_GetAimOffsets_ReturnValue;                       // 0x1568(0x000C) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_BreakRot_Pitch;                                  // 0x1574(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_BreakRot_Yaw;                                    // 0x1578(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_BreakRot_Roll;                                   // 0x157C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue7;                // 0x1580(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData13[0x3];                                       // 0x1581(0x0003) MISSED OFFSET
  	float                                              CallFunc_Divide_FloatFloat_ReturnValue;                   // 0x1584(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_Divide_FloatFloat_ReturnValue2;                  // 0x1588(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_Multiply_FloatFloat_ReturnValue;                 // 0x158C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_Multiply_FloatFloat_ReturnValue2;                // 0x1590(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_Add_FloatFloat_ReturnValue;                      // 0x1594(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_Add_FloatFloat_ReturnValue2;                     // 0x1598(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue8;                // 0x159C(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue9;                // 0x159D(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Not_PreBool_ReturnValue2;                        // 0x159E(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_BooleanOR_ReturnValue;                           // 0x159F(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_EqualEqual_ByteByte_ReturnValue10;               // 0x15A0(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_BooleanOR_ReturnValue2;                          // 0x15A1(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Greater_FloatFloat_ReturnValue;                  // 0x15A2(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData14[0x1];                                       // 0x15A3(0x0001) MISSED OFFSET
  	float                                              CallFunc_Abs_ReturnValue;                                 // 0x15A4(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_Dot_VectorVector_ReturnValue;                    // 0x15A8(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Less_FloatFloat_ReturnValue;                     // 0x15AC(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData15[0x3];                                       // 0x15AD(0x0003) MISSED OFFSET
  	float                                              CallFunc_VSize_ReturnValue;                               // 0x15B0(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	struct FVector2D                                   CallFunc_Conv_VectorToVector2D_ReturnValue;               // 0x15B4(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_VSize2D_ReturnValue;                             // 0x15BC(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_Multiply_FloatFloat_ReturnValue3;                // 0x15C0(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_Divide_FloatFloat_ReturnValue3;                  // 0x15C4(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Greater_FloatFloat_ReturnValue2;                 // 0x15C8(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Greater_FloatFloat_ReturnValue3;                 // 0x15C9(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Greater_FloatFloat_ReturnValue4;                 // 0x15CA(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData16[0x1];                                       // 0x15CB(0x0001) MISSED OFFSET
  	float                                              CallFunc_FClamp_ReturnValue;                              // 0x15CC(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Greater_FloatFloat_ReturnValue5;                 // 0x15D0(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData17[0x3];                                       // 0x15D1(0x0003) MISSED OFFSET
  	float                                              CallFunc_Multiply_FloatFloat_ReturnValue4;                // 0x15D4(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Greater_FloatFloat_ReturnValue6;                 // 0x15D8(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Greater_FloatFloat_ReturnValue7;                 // 0x15D9(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData18[0x6];                                       // 0x15DA(0x0006) MISSED OFFSET
  	double                                             CallFunc_GetGameTimeInSeconds_ReturnValue;                // 0x15E0(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_MultiplyMultiply_FloatFloat_ReturnValue;         // 0x15E8(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData19[0x4];                                       // 0x15EC(0x0004) MISSED OFFSET
  	double                                             CallFunc_Subtract_DoubleDouble_ReturnValue;               // 0x15F0(0x0008) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_FClamp_ReturnValue2;                             // 0x15F8(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_Conv_DoubleToFloat_ReturnValue;                  // 0x15FC(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Less_FloatFloat_ReturnValue2;                    // 0x1600(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_BooleanAND_ReturnValue;                          // 0x1601(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_IsDedicatedServer_ReturnValue;                   // 0x1602(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Not_PreBool_ReturnValue3;                        // 0x1603(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_FClamp_ReturnValue3;                             // 0x1604(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_BooleanAND_ReturnValue2;                         // 0x1608(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData20[0x3];                                       // 0x1609(0x0003) MISSED OFFSET
  	float                                              CallFunc_GetWorldDeltaSeconds_ReturnValue;                // 0x160C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_Multiply_FloatFloat_ReturnValue5;                // 0x1610(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_IsDedicatedServer_ReturnValue2;                  // 0x1614(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData21[0x3];                                       // 0x1615(0x0003) MISSED OFFSET
  	float                                              CallFunc_Subtract_FloatFloat_ReturnValue;                 // 0x1618(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_BooleanAND_ReturnValue3;                         // 0x161C(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	unsigned char                                      UnknownData22[0x3];                                       // 0x161D(0x0003) MISSED OFFSET
  	float                                              CallFunc_Add_FloatFloat_ReturnValue3;                     // 0x1620(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	float                                              CallFunc_Multiply_FloatFloat_ReturnValue6;                // 0x1624(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_Not_PreBool_ReturnValue4;                        // 0x1628(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  	bool                                               CallFunc_BooleanAND_ReturnValue4;                         // 0x1629(0x0001) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("AnimBlueprintGeneratedClass Stego_AnimBlueprint_Impaling.Stego_AnimBlueprint_Impaling_C");
  		return ptr;
  	}
  
  
  	void BlueprintPlayAnimationEvent(class UAnimMontage** AnimationMontage, float* PlayRate, float* playedAnimLength);
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3558();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_SequencePlayer_4910();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_ModifyBone_750();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3557();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3556();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3555();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3554();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_SequencePlayer_4909();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_SequencePlayer_4908();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3553();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3552();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_SequencePlayer_4905();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_SequencePlayer_4904();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3551();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3550();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_SequencePlayer_4903();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_SequencePlayer_4902();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3549();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3548();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3547();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_ModifyBone_749();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_ApplyAdditive_390();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3546();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_BlendListByBool_3545();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_RotationOffsetBlendSpace_222();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_ApplyAdditive_389();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_TransitionResult_2700();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_TransitionResult_2699();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_TransitionResult_2698();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_TransitionResult_2697();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_TransitionResult_2696();
  	void EvaluateGraphExposedInputs_ExecuteUbergraph_Stego_AnimBlueprint_Impaling_AnimGraphNode_TransitionResult_2695();
  	void BlueprintUpdateAnimation(float* DeltaTimeX);
  	void ExecuteUbergraph_Stego_AnimBlueprint_Impaling(int EntryPoint);
  };
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  