text: /// @ref gtx_transform2
  /// @file glm/gtx/transform2.hpp
  ///
  /// @see core (dependence)
  /// @see gtx_transform (dependence)
  ///
  /// @defgroup gtx_transform2 GLM_GTX_transform2
  /// @ingroup gtx
  ///
  /// Include <glm/gtx/transform2.hpp> to use the features of this extension.
  ///
  /// Add extra transformation matrices
  
  #pragma once
  
  // Dependency:
  #include "../glm.hpp"
  #include "transform.hpp"
  
  #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
  #	ifndef GLM_ENABLE_EXPERIMENTAL
  #		pragma message("GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
  #	else
  #		pragma message("GLM: GLM_GTX_transform2 extension included")
  #	endif
  #endif
  
  namespace glm
  {
  	/// @addtogroup gtx_transform2
  	/// @{
  
  	//! Transforms a matrix with a shearing on X axis.
  	//! From GLM_GTX_transform2 extension.
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y);
  
  	//! Transforms a matrix with a shearing on Y axis.
  	//! From GLM_GTX_transform2 extension.
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x);
  
  	//! Transforms a matrix with a shearing on X axis
  	//! From GLM_GTX_transform2 extension.
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z);
  
  	//! Transforms a matrix with a shearing on Y axis.
  	//! From GLM_GTX_transform2 extension.
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z);
  
  	//! Transforms a matrix with a shearing on Z axis.
  	//! From GLM_GTX_transform2 extension.
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y);
  
  	//template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle)
  	// Identity + tan(angle) * cross(Normal, OnPlaneVector)     0
  	// - dot(PointOnPlane, normal) * OnPlaneVector              1
  
  	// Reflect functions seem to don't work
  	//template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);}									//!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
  	//template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);}									//!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
  
  	//! Build planar projection matrix along normal axis.
  	//! From GLM_GTX_transform2 extension.
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal);
  
  	//! Build planar projection matrix along normal axis.
  	//! From GLM_GTX_transform2 extension.
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal);
  
  	//! Build a scale bias matrix.
  	//! From GLM_GTX_transform2 extension.
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias);
  
  	//! Build a scale bias matrix.
  	//! From GLM_GTX_transform2 extension.
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias);
  
  	/// @}
  }// namespace glm
  
  #include "transform2.inl"
  