text: #include <iostream>
  #include <string>
  #include <irrlicht/irrlicht.h>
  #include <sfml/SFML/Window.hpp>
  
  #include <signal.h>
  #include <stdlib.h>
  #include <stdio.h>
  #include <unistd.h>
  #include <chrono>
  #include <ctime>
  
  #include <TowerDefenseEngine.h>
  #include <random>
  #include <sfml/SFML/Main.hpp>
  #include <sfml/SFML/Audio.hpp>
  
  using namespace std;
  using namespace chrono;
  using namespace irr;
  using namespace core;
  using namespace scene;
  using namespace video;
  using namespace io;
  using namespace gui;
  using namespace sf;
  
  void runGame() {
  	Game::game.init();
  	Game::game.run();
  	Game::game.dispose();
  	
  	cout << "Game Exited" << endl;
  }
  
  int main() {
  	
  	runGame();
  	
  	return 0;
  }
  
  
  
  
  
  
  
  