text: #pragma once
  #include "TalentBase.h"
  class TalentPeaceLoving :
  	public TalentBase
  {
  private:
  	int language;
  	sf::String string_information[2];
  	float bonus_initial_value = 0.4;
  	float bonus_increase = 0.4;
  public:
  	TalentPeaceLoving(int current_language);
  	~TalentPeaceLoving();
  
  	virtual int GetNumberStringSkillInformation();
  	virtual sf::String GetStringSkillInformation(int number_string);
  	virtual float GetTalentBonus(int talent_level);
  	virtual int GetTypeTreeTalent() { return 2; }
  	virtual int GetMaxLevelTalent() { return 5; }
  	virtual int GetTierTalent() { return 3; }
  };
  
  