text: function UnityProgress(gameInstance, progress) {
    if (!gameInstance.Module) return;
    if (!gameInstance.logo) {
      gameInstance.logo = document.createElement("div");
      gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
      gameInstance.container.appendChild(gameInstance.logo);
    }
    if (!gameInstance.progress) {
      gameInstance.progress = document.createElement("div");
      gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
      gameInstance.progress.empty = document.createElement("div");
      gameInstance.progress.empty.className = "empty";
      gameInstance.progress.appendChild(gameInstance.progress.empty);
      gameInstance.progress.full = document.createElement("div");
      gameInstance.progress.full.className = "full";
      gameInstance.progress.appendChild(gameInstance.progress.full);
      gameInstance.container.appendChild(gameInstance.progress);
    }
    gameInstance.progress.full.style.width = 100 * progress + "%";
    gameInstance.progress.empty.style.width = 100 * (1 - progress) + "%";
    if (progress == 1) gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
  }
  