text: 
  var ImageWebGLRenderer = function (renderer, src, interpolationPercentage)
  {
      var frame = src.frame;
      var alpha = src.color.worldAlpha * 255 << 24;
  
      //  Skip rendering?
  
      if (src.skipRender || !src.visible || alpha === 0 || !frame.cutWidth || !frame.cutHeight)
      {
          return;
      }
  
      var verts = src.transform.getVertexData(interpolationPercentage, renderer);
      var index = src.frame.source.glTextureIndex;
      var tint = src.color._glTint;
      var bg = src.color._glBg;
  
      renderer.batch.add(frame.source, src.blendMode, verts, frame.uvs, index, alpha, tint, bg);
  };
  
  module.exports = ImageWebGLRenderer;
  