text: #include "TilemapGameObject.h"
  
  TilemapGameObject::TilemapGameObject(Tileset* tileset, int width, int height) : GameObject(TILEMAP), width(width), height(height)
  {
  	this->tileset = tileset;
  }
  
  void TilemapGameObject::Initialize()
  {
  }
  
  void TilemapGameObject::Update(float delta_time)
  {
  }
  
  void TilemapGameObject::Draw(sf::RenderWindow& window, GameObject* camera)
  {
  	float scale = ((CameraGameObject*)camera)->getScale();
  
  	sf::Sprite* tile = this->tileset->getTile(0, 0);
  	tile->setPosition(0, 0);
  	tile->setScale(scale, scale);
  
  	window.draw(*tile);
  }
  
  void TilemapGameObject::Remove()
  {
  }