text: import {GameObjects} from 'phaser';
  
  import {tilesetName, towerFrame, towerMaxHealth} from '../settings';
  
  
  export class Tower extends GameObjects.Sprite {
    constructor(level, x, y) {
      super(level, x, y, tilesetName, towerFrame);
      this.health = this.maxHealth = towerMaxHealth;
    }
  }
  