text: #include <stdio.h>
  #include <stdlib.h>
  #include <string.h>
  #include <glad/gl.h>
  
  #ifndef GLAD_IMPL_UTIL_C_
  #define GLAD_IMPL_UTIL_C_
  
  #ifdef _MSC_VER
  #define GLAD_IMPL_UTIL_SSCANF sscanf_s
  #else
  #define GLAD_IMPL_UTIL_SSCANF sscanf
  #endif
  
  #endif /* GLAD_IMPL_UTIL_C_ */
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  
  
  int GLAD_GL_VERSION_1_0 = 0;
  int GLAD_GL_VERSION_1_1 = 0;
  int GLAD_GL_VERSION_1_2 = 0;
  int GLAD_GL_VERSION_1_3 = 0;
  int GLAD_GL_VERSION_1_4 = 0;
  int GLAD_GL_VERSION_1_5 = 0;
  int GLAD_GL_VERSION_2_0 = 0;
  int GLAD_GL_VERSION_2_1 = 0;
  int GLAD_GL_VERSION_3_0 = 0;
  int GLAD_GL_ARB_debug_output = 0;
  int GLAD_GL_ARB_fragment_shader = 0;
  int GLAD_GL_ARB_framebuffer_object = 0;
  int GLAD_GL_ARB_shader_objects = 0;
  int GLAD_GL_ARB_vertex_shader = 0;
  
  
  
  PFNGLACCUMPROC glad_glAccum = NULL;
  PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
  PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
  PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
  PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
  PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
  PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
  PFNGLBEGINPROC glad_glBegin = NULL;
  PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
  PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
  PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
  PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
  PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
  PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
  PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
  PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
  PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
  PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
  PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
  PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
  PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
  PFNGLBITMAPPROC glad_glBitmap = NULL;
  PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
  PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
  PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
  PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
  PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
  PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
  PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
  PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
  PFNGLCALLLISTPROC glad_glCallList = NULL;
  PFNGLCALLLISTSPROC glad_glCallLists = NULL;
  PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
  PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
  PFNGLCLEARPROC glad_glClear = NULL;
  PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
  PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
  PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
  PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
  PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
  PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
  PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
  PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
  PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
  PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
  PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
  PFNGLCOLOR3BPROC glad_glColor3b = NULL;
  PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
  PFNGLCOLOR3DPROC glad_glColor3d = NULL;
  PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
  PFNGLCOLOR3FPROC glad_glColor3f = NULL;
  PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
  PFNGLCOLOR3IPROC glad_glColor3i = NULL;
  PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
  PFNGLCOLOR3SPROC glad_glColor3s = NULL;
  PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
  PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
  PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
  PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
  PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
  PFNGLCOLOR3USPROC glad_glColor3us = NULL;
  PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
  PFNGLCOLOR4BPROC glad_glColor4b = NULL;
  PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
  PFNGLCOLOR4DPROC glad_glColor4d = NULL;
  PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
  PFNGLCOLOR4FPROC glad_glColor4f = NULL;
  PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
  PFNGLCOLOR4IPROC glad_glColor4i = NULL;
  PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
  PFNGLCOLOR4SPROC glad_glColor4s = NULL;
  PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
  PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
  PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
  PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
  PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
  PFNGLCOLOR4USPROC glad_glColor4us = NULL;
  PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
  PFNGLCOLORMASKPROC glad_glColorMask = NULL;
  PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
  PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
  PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
  PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
  PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
  PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
  PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
  PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
  PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
  PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
  PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
  PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
  PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
  PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
  PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
  PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
  PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
  PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
  PFNGLCULLFACEPROC glad_glCullFace = NULL;
  PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
  PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
  PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
  PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
  PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
  PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
  PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
  PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
  PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
  PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
  PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
  PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
  PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
  PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
  PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
  PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
  PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
  PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
  PFNGLDISABLEPROC glad_glDisable = NULL;
  PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
  PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
  PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
  PFNGLDISABLEIPROC glad_glDisablei = NULL;
  PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
  PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
  PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
  PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
  PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
  PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
  PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
  PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
  PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
  PFNGLENABLEPROC glad_glEnable = NULL;
  PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
  PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
  PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
  PFNGLENABLEIPROC glad_glEnablei = NULL;
  PFNGLENDPROC glad_glEnd = NULL;
  PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
  PFNGLENDLISTPROC glad_glEndList = NULL;
  PFNGLENDQUERYPROC glad_glEndQuery = NULL;
  PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
  PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
  PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
  PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
  PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
  PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
  PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
  PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
  PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
  PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
  PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
  PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
  PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
  PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
  PFNGLFINISHPROC glad_glFinish = NULL;
  PFNGLFLUSHPROC glad_glFlush = NULL;
  PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
  PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
  PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
  PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
  PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
  PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
  PFNGLFOGFPROC glad_glFogf = NULL;
  PFNGLFOGFVPROC glad_glFogfv = NULL;
  PFNGLFOGIPROC glad_glFogi = NULL;
  PFNGLFOGIVPROC glad_glFogiv = NULL;
  PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
  PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
  PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
  PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
  PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
  PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
  PFNGLFRUSTUMPROC glad_glFrustum = NULL;
  PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
  PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
  PFNGLGENLISTSPROC glad_glGenLists = NULL;
  PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
  PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
  PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
  PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
  PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
  PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
  PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
  PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
  PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
  PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
  PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
  PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
  PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
  PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
  PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
  PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
  PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
  PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
  PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
  PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
  PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
  PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
  PFNGLGETERRORPROC glad_glGetError = NULL;
  PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
  PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
  PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
  PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
  PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
  PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
  PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
  PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
  PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
  PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
  PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
  PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
  PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
  PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
  PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
  PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
  PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
  PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
  PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
  PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
  PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
  PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
  PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
  PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
  PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
  PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
  PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
  PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
  PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
  PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
  PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
  PFNGLGETSTRINGPROC glad_glGetString = NULL;
  PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
  PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
  PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
  PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
  PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
  PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
  PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
  PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
  PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
  PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
  PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
  PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
  PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
  PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
  PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
  PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
  PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
  PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
  PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
  PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
  PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
  PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
  PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
  PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
  PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
  PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
  PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
  PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
  PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
  PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
  PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
  PFNGLHINTPROC glad_glHint = NULL;
  PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
  PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
  PFNGLINDEXDPROC glad_glIndexd = NULL;
  PFNGLINDEXDVPROC glad_glIndexdv = NULL;
  PFNGLINDEXFPROC glad_glIndexf = NULL;
  PFNGLINDEXFVPROC glad_glIndexfv = NULL;
  PFNGLINDEXIPROC glad_glIndexi = NULL;
  PFNGLINDEXIVPROC glad_glIndexiv = NULL;
  PFNGLINDEXSPROC glad_glIndexs = NULL;
  PFNGLINDEXSVPROC glad_glIndexsv = NULL;
  PFNGLINDEXUBPROC glad_glIndexub = NULL;
  PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
  PFNGLINITNAMESPROC glad_glInitNames = NULL;
  PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
  PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
  PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
  PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
  PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
  PFNGLISLISTPROC glad_glIsList = NULL;
  PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
  PFNGLISQUERYPROC glad_glIsQuery = NULL;
  PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
  PFNGLISSHADERPROC glad_glIsShader = NULL;
  PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
  PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
  PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
  PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
  PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
  PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
  PFNGLLIGHTFPROC glad_glLightf = NULL;
  PFNGLLIGHTFVPROC glad_glLightfv = NULL;
  PFNGLLIGHTIPROC glad_glLighti = NULL;
  PFNGLLIGHTIVPROC glad_glLightiv = NULL;
  PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
  PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
  PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
  PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
  PFNGLLISTBASEPROC glad_glListBase = NULL;
  PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
  PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
  PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
  PFNGLLOADNAMEPROC glad_glLoadName = NULL;
  PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
  PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
  PFNGLLOGICOPPROC glad_glLogicOp = NULL;
  PFNGLMAP1DPROC glad_glMap1d = NULL;
  PFNGLMAP1FPROC glad_glMap1f = NULL;
  PFNGLMAP2DPROC glad_glMap2d = NULL;
  PFNGLMAP2FPROC glad_glMap2f = NULL;
  PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
  PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
  PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
  PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
  PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
  PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
  PFNGLMATERIALFPROC glad_glMaterialf = NULL;
  PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
  PFNGLMATERIALIPROC glad_glMateriali = NULL;
  PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
  PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
  PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
  PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
  PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
  PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
  PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
  PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
  PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
  PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
  PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
  PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
  PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
  PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
  PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
  PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
  PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
  PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
  PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
  PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
  PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
  PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
  PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
  PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
  PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
  PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
  PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
  PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
  PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
  PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
  PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
  PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
  PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
  PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
  PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
  PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
  PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
  PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
  PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
  PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
  PFNGLNEWLISTPROC glad_glNewList = NULL;
  PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
  PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
  PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
  PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
  PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
  PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
  PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
  PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
  PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
  PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
  PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
  PFNGLORTHOPROC glad_glOrtho = NULL;
  PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
  PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
  PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
  PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
  PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
  PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
  PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
  PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
  PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
  PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
  PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
  PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
  PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
  PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
  PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
  PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
  PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
  PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
  PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
  PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
  PFNGLPOPNAMEPROC glad_glPopName = NULL;
  PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
  PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
  PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
  PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
  PFNGLPUSHNAMEPROC glad_glPushName = NULL;
  PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
  PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
  PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
  PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
  PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
  PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
  PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
  PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
  PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
  PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
  PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
  PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
  PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
  PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
  PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
  PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
  PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
  PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
  PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
  PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
  PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
  PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
  PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
  PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
  PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
  PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
  PFNGLRECTDPROC glad_glRectd = NULL;
  PFNGLRECTDVPROC glad_glRectdv = NULL;
  PFNGLRECTFPROC glad_glRectf = NULL;
  PFNGLRECTFVPROC glad_glRectfv = NULL;
  PFNGLRECTIPROC glad_glRecti = NULL;
  PFNGLRECTIVPROC glad_glRectiv = NULL;
  PFNGLRECTSPROC glad_glRects = NULL;
  PFNGLRECTSVPROC glad_glRectsv = NULL;
  PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
  PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
  PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
  PFNGLROTATEDPROC glad_glRotated = NULL;
  PFNGLROTATEFPROC glad_glRotatef = NULL;
  PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
  PFNGLSCALEDPROC glad_glScaled = NULL;
  PFNGLSCALEFPROC glad_glScalef = NULL;
  PFNGLSCISSORPROC glad_glScissor = NULL;
  PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
  PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
  PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
  PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
  PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
  PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
  PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
  PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
  PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
  PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
  PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
  PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
  PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
  PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
  PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
  PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
  PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
  PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
  PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
  PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
  PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
  PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
  PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
  PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
  PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
  PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
  PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
  PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
  PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
  PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
  PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
  PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
  PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
  PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
  PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
  PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
  PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
  PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
  PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
  PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
  PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
  PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
  PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
  PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
  PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
  PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
  PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
  PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
  PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
  PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
  PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
  PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
  PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
  PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
  PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
  PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
  PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
  PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
  PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
  PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
  PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
  PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
  PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
  PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
  PFNGLTEXGENDPROC glad_glTexGend = NULL;
  PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
  PFNGLTEXGENFPROC glad_glTexGenf = NULL;
  PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
  PFNGLTEXGENIPROC glad_glTexGeni = NULL;
  PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
  PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
  PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
  PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
  PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
  PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
  PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
  PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
  PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
  PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
  PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
  PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
  PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
  PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
  PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
  PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
  PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
  PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
  PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
  PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
  PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
  PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
  PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
  PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
  PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
  PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
  PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
  PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
  PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
  PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
  PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
  PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
  PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
  PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
  PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
  PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
  PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
  PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
  PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
  PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
  PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
  PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
  PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
  PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
  PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
  PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
  PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
  PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
  PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
  PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
  PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
  PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
  PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
  PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
  PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
  PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
  PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
  PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
  PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
  PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
  PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
  PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
  PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
  PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
  PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
  PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
  PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
  PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
  PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
  PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
  PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
  PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
  PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
  PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
  PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
  PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
  PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
  PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
  PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
  PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
  PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
  PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
  PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
  PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
  PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
  PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
  PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
  PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
  PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
  PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
  PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
  PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
  PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
  PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
  PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
  PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
  PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
  PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
  PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
  PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
  PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
  PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
  PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
  PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
  PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
  PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
  PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
  PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
  PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
  PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
  PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
  PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
  PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
  PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
  PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
  PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
  PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
  PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
  PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
  PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
  PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
  PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
  PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
  PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
  PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
  PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
  PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
  PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
  PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
  PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
  PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
  PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
  PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
  PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
  PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
  PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
  PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
  PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
  PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
  PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
  PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
  PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
  PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
  PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
  PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
  PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
  PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
  PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
  PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
  PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
  PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
  PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
  PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
  PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
  PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
  PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
  PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
  PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
  PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
  PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
  PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
  PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
  PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
  PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
  PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
  PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
  PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
  PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
  PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
  PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
  PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
  PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
  PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
  PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
  PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
  PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
  PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
  PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
  PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
  PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
  PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
  PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
  PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
  PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
  PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
  PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
  PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
  PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
  PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
  PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
  PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
  PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
  PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
  PFNGLVIEWPORTPROC glad_glViewport = NULL;
  PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
  PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
  PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
  PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
  PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
  PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
  PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
  PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
  PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
  PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
  PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
  PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
  PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
  PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
  PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
  PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
  
  
  static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_0) return;
      glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum");
      glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
      glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin");
      glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
      glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
      glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
      glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
      glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
      glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
      glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
      glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
      glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
      glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
      glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
      glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
      glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
      glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
      glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
      glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
      glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
      glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
      glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
      glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
      glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
      glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
      glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
      glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
      glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
      glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
      glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
      glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
      glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
      glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
      glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
      glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
      glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
      glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
      glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
      glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
      glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
      glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
      glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
      glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
      glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
      glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
      glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
      glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
      glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
      glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
      glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
      glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
      glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
      glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
      glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
      glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
      glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
      glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
      glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
      glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
      glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
      glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd");
      glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
      glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
      glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
      glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
      glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
      glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
      glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
      glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
      glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
      glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
      glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
      glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
      glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
      glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
      glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
      glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
      glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
      glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
      glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
      glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
      glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
      glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
      glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
      glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
      glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
      glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
      glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
      glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
      glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
      glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
      glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
      glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
      glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
      glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
      glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
      glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
      glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
      glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
      glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
      glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
      glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
      glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
      glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
      glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
      glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
      glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
      glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
      glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
      glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
      glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
      glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
      glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
      glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
      glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
      glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
      glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
      glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
      glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
      glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
      glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
      glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
      glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
      glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
      glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
      glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
      glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
      glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
      glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
      glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
      glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
      glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
      glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
      glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
      glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
      glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
      glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
      glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
      glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
      glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
      glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
      glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
      glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
      glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
      glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
      glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
      glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
      glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
      glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
      glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
      glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
      glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
      glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
      glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
      glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
      glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
      glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
      glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
      glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
      glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
      glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
      glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
      glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
      glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
      glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
      glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
      glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
      glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
      glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
      glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
      glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
      glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
      glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
      glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
      glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
      glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
      glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
      glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
      glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
      glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
      glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
      glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
      glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
      glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
      glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
      glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
      glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
      glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
      glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
      glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
      glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
      glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
      glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
      glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
      glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
      glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
      glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
      glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
      glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
      glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
      glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
      glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
      glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
      glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
      glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
      glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
      glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
      glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
      glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
      glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
      glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
      glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
      glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
      glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
      glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
      glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
      glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti");
      glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
      glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects");
      glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
      glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
      glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
      glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
      glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
      glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
      glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
      glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
      glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
      glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
      glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
      glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
      glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
      glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
      glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
      glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
      glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
      glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
      glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
      glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
      glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
      glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
      glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
      glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
      glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
      glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
      glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
      glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
      glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
      glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
      glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
      glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
      glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
      glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
      glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
      glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
      glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
      glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
      glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
      glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
      glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
      glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
      glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
      glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
      glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
      glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
      glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
      glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
      glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
      glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
      glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
      glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
      glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
      glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
      glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
      glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
      glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
      glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
      glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
      glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
      glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
      glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
      glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
      glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
      glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
      glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
      glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
      glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
      glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
      glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
      glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
      glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
      glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
      glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
      glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
      glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
      glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
      glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
      glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
      glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
      glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
      glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
      glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
      glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
      glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
      glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
      glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
  }
  static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_1) return;
      glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
      glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
      glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
      glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
      glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
      glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
      glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
      glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
      glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
      glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
      glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
      glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
      glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
      glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
      glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
      glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
      glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
      glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
      glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
      glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
      glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
      glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
      glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
      glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
      glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
      glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
      glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
      glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
      glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
      glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
  }
  static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_2) return;
      glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
      glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
      glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
      glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
  }
  static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_3) return;
      glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
      glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
      glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
      glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
      glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
      glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
      glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
      glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
      glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
      glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd");
      glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf");
      glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd");
      glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf");
      glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
      glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
      glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
      glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
      glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
      glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
      glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
      glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
      glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
      glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
      glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
      glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
      glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
      glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
      glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
      glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
      glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
      glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
      glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
      glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
      glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
      glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
      glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
      glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
      glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
      glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
      glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
      glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
      glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
      glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
      glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
      glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
      glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
  }
  static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_4) return;
      glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
      glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
      glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
      glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer");
      glad_glFogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd");
      glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv");
      glad_glFogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf");
      glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv");
      glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
      glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
      glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
      glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
      glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
      glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
      glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b");
      glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv");
      glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d");
      glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv");
      glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f");
      glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv");
      glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i");
      glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv");
      glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s");
      glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv");
      glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub");
      glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv");
      glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui");
      glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv");
      glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us");
      glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv");
      glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer");
      glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d");
      glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv");
      glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f");
      glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv");
      glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i");
      glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv");
      glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s");
      glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv");
      glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d");
      glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv");
      glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f");
      glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv");
      glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i");
      glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv");
      glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s");
      glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv");
  }
  static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_5) return;
      glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
      glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
      glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
      glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
      glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
      glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
      glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
      glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
      glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
      glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
      glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
      glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
      glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
      glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
      glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
      glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
      glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
      glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
      glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
  }
  static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_2_0) return;
      glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
      glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
      glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
      glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
      glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
      glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
      glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
      glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
      glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
      glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
      glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
      glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
      glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
      glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
      glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
      glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
      glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
      glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
      glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
      glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
      glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
      glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
      glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
      glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
      glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
      glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
      glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
      glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
      glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
      glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
      glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
      glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
      glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
      glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
      glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
      glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
      glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
      glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
      glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
      glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
      glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
      glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
      glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
      glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
      glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
      glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
      glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
      glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
      glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
      glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
      glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
      glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
      glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
      glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
      glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
      glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
      glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
      glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
      glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
      glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
      glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
      glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
      glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
      glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
      glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
      glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
      glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
      glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
      glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
      glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
      glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
      glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
      glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
      glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
      glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
      glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
      glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
      glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
      glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
      glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
      glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
      glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
      glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
      glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
      glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
      glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
      glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
      glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
      glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
      glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
      glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
      glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
      glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
  }
  static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_2_1) return;
      glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
      glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
      glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
      glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
      glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
      glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
  }
  static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_3_0) return;
      glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
      glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
      glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
      glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
      glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
      glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
      glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
      glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
      glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
      glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
      glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
      glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
      glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
      glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
      glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
      glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
      glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
      glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
      glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
      glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
      glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
      glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
      glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
      glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
      glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
      glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
      glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
      glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
      glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
      glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
      glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
      glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
      glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
      glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
      glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
      glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
      glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
      glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
      glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
      glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
      glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
      glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
      glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
      glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
      glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
      glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
      glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
      glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
      glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
      glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
      glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
      glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
      glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
      glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
      glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
      glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
      glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
      glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
      glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
      glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
      glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
      glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
      glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
      glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
      glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
      glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
      glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
      glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
      glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
      glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
      glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
      glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
      glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
      glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
      glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
      glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
      glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
      glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
      glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
      glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
      glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
      glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
      glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
      glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
  }
  static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_ARB_debug_output) return;
      glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB");
      glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) load(userptr, "glDebugMessageControlARB");
      glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) load(userptr, "glDebugMessageInsertARB");
      glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) load(userptr, "glGetDebugMessageLogARB");
  }
  static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_ARB_framebuffer_object) return;
      glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
      glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
      glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
      glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
      glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
      glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
      glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
      glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
      glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
      glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
      glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
      glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
      glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
      glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
      glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
      glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
      glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
      glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
      glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
      glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
  }
  static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_ARB_shader_objects) return;
      glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB");
      glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB");
      glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB");
      glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB");
      glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB");
      glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB");
      glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB");
      glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB");
      glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB");
      glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB");
      glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB");
      glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB");
      glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB");
      glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB");
      glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB");
      glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB");
      glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB");
      glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB");
      glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB");
      glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB");
      glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB");
      glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB");
      glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB");
      glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB");
      glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB");
      glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB");
      glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB");
      glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB");
      glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB");
      glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB");
      glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB");
      glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB");
      glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB");
      glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB");
      glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB");
      glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB");
      glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB");
      glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB");
      glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB");
  }
  static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_ARB_vertex_shader) return;
      glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB");
      glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
      glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
      glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB");
      glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB");
      glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
      glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
      glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
      glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
      glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
      glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
      glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
      glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
      glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
      glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
      glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
      glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
      glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
      glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
      glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
      glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
      glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
      glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
      glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
      glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
      glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
      glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
      glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
      glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
      glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
      glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
      glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
      glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
      glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
      glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
      glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
      glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
      glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
      glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
      glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
      glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
      glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
      glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
      glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
      glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
      glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
  }
  
  
  
  #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
  #define GLAD_GL_IS_SOME_NEW_VERSION 1
  #else
  #define GLAD_GL_IS_SOME_NEW_VERSION 0
  #endif
  
  static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
  #if GLAD_GL_IS_SOME_NEW_VERSION
      if(GLAD_VERSION_MAJOR(version) < 3) {
  #else
      (void) version;
      (void) out_num_exts_i;
      (void) out_exts_i;
  #endif
          if (glad_glGetString == NULL) {
              return 0;
          }
          *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
  #if GLAD_GL_IS_SOME_NEW_VERSION
      } else {
          unsigned int index = 0;
          unsigned int num_exts_i = 0;
          char **exts_i = NULL;
          if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
              return 0;
          }
          glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
          if (num_exts_i > 0) {
              exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
          }
          if (exts_i == NULL) {
              return 0;
          }
          for(index = 0; index < num_exts_i; index++) {
              const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
              size_t len = strlen(gl_str_tmp) + 1;
  
              char *local_str = (char*) malloc(len * sizeof(char));
              if(local_str != NULL) {
                  memcpy(local_str, gl_str_tmp, len * sizeof(char));
              }
  
              exts_i[index] = local_str;
          }
  
          *out_num_exts_i = num_exts_i;
          *out_exts_i = exts_i;
      }
  #endif
      return 1;
  }
  static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
      if (exts_i != NULL) {
          unsigned int index;
          for(index = 0; index < num_exts_i; index++) {
              free((void *) (exts_i[index]));
          }
          free((void *)exts_i);
          exts_i = NULL;
      }
  }
  static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
      if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
          const char *extensions;
          const char *loc;
          const char *terminator;
          extensions = exts;
          if(extensions == NULL || ext == NULL) {
              return 0;
          }
          while(1) {
              loc = strstr(extensions, ext);
              if(loc == NULL) {
                  return 0;
              }
              terminator = loc + strlen(ext);
              if((loc == extensions || *(loc - 1) == ' ') &&
                  (*terminator == ' ' || *terminator == '\0')) {
                  return 1;
              }
              extensions = terminator;
          }
      } else {
          unsigned int index;
          for(index = 0; index < num_exts_i; index++) {
              const char *e = exts_i[index];
              if(strcmp(e, ext) == 0) {
                  return 1;
              }
          }
      }
      return 0;
  }
  
  static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
      return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
  }
  
  static int glad_gl_find_extensions_gl( int version) {
      const char *exts = NULL;
      unsigned int num_exts_i = 0;
      char **exts_i = NULL;
      if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
  
      GLAD_GL_ARB_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_debug_output");
      GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader");
      GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object");
      GLAD_GL_ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects");
      GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader");
  
      glad_gl_free_extensions(exts_i, num_exts_i);
  
      return 1;
  }
  
  static int glad_gl_find_core_gl(void) {
      int i;
      const char* version;
      const char* prefixes[] = {
          "OpenGL ES-CM ",
          "OpenGL ES-CL ",
          "OpenGL ES ",
          "OpenGL SC ",
          NULL
      };
      int major = 0;
      int minor = 0;
      version = (const char*) glad_glGetString(GL_VERSION);
      if (!version) return 0;
      for (i = 0;  prefixes[i];  i++) {
          const size_t length = strlen(prefixes[i]);
          if (strncmp(version, prefixes[i], length) == 0) {
              version += length;
              break;
          }
      }
  
      GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
  
      GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
      GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
      GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
      GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
      GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
      GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
      GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
      GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
      GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
  
      return GLAD_MAKE_VERSION(major, minor);
  }
  
  int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
      int version;
  
      glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
      if(glad_glGetString == NULL) return 0;
      if(glad_glGetString(GL_VERSION) == NULL) return 0;
      version = glad_gl_find_core_gl();
  
      glad_gl_load_GL_VERSION_1_0(load, userptr);
      glad_gl_load_GL_VERSION_1_1(load, userptr);
      glad_gl_load_GL_VERSION_1_2(load, userptr);
      glad_gl_load_GL_VERSION_1_3(load, userptr);
      glad_gl_load_GL_VERSION_1_4(load, userptr);
      glad_gl_load_GL_VERSION_1_5(load, userptr);
      glad_gl_load_GL_VERSION_2_0(load, userptr);
      glad_gl_load_GL_VERSION_2_1(load, userptr);
      glad_gl_load_GL_VERSION_3_0(load, userptr);
  
      if (!glad_gl_find_extensions_gl(version)) return 0;
      glad_gl_load_GL_ARB_debug_output(load, userptr);
      glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
      glad_gl_load_GL_ARB_shader_objects(load, userptr);
      glad_gl_load_GL_ARB_vertex_shader(load, userptr);
  
  
  
      return version;
  }
  
  
  int gladLoadGL( GLADloadfunc load) {
      return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
  }
  
  
  
   
  
  
  #ifdef __cplusplus
  }
  #endif
  