text: [{"Owner":"eboo","Date":"2016-04-24T21:43:50Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\ti_t_m trying to _qt_optimize_qt_ my loading system.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tmy current script_co_ place a _qt_temp_qt_ box mesh. load the mesh. dispose _qt_temp_qt_ and clone the loaded mesh to the expected position.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tis there a way to work on the _qt_clone_qt_ origine (here a simple sphere)?\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1FGIGL%230_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1FGIGL#0_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tin this (not working) example_co_ i d like to have 3 boxes _lt_img alt_eq__qt__dd_P_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_tongue.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/tongue@2x.png 2x_qt_ title_eq__qt__dd_P_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2016-04-25T15:36:00Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tHello...can you elaborate more_co_ I_t_m not sure to understand what you want to achieve with your PG _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"adam","Date":"2016-04-25T15:56:04Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tIs this what you are trying to do?\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#PVXBF_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#PVXBF_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"eboo","Date":"2016-04-25T18:45:30Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tyes _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4289-adam/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4289_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4289-adam/_qt_ rel_eq__qt__qt__gt_@adam_lt_/a_gt_ that_t_s the way i actualy use.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBut i have a looot of clones (for exemple trees).\n_lt_/p_gt_\n\n_lt_p_gt_\n\tMaybe there is an _qt_elegant_qt_ way to switch a mesh with an other and _qt_re_qt_clone.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tclear answer try_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIs there a way to _qt_copy_qt_ a mesh and attach to the original mesh. (maybe instances_co_ i_t_ve not doc about it)\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tFrench try ^^_dd_ je cherche un moyen de lier les clone et la source. Ainsi si je charge un modéle et remplace la source_co_ les _qt_copies_qt_ seraient automatiquement remplacées.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tExemple je copie une boite  a la place des mes arbres. Pendant ce temps_co_ l_t_arbre se charge. Une fois chargé_co_ cela remplacerai _qt_automatiquement_qt_ mes arbres.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tGoogle is my friend_dd_ _lt_span lang_eq__qt_en_qt_ xml_dd_lang_eq__qt_en_qt__gt_ I look for a way to link the clone and the source. So if I load a model and replaces the source_co_ the _qt_copies_qt_ will be automatically replaced. _lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_span lang_eq__qt_en_qt_ xml_dd_lang_eq__qt_en_qt__gt_Example I copy a box in place of my trees . Meanwhile_co_ the shaft load. Once loaded_co_ it will restore to _qt_automatically_qt_ my tree_lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"adam","Date":"2016-04-26T00:27:04Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#PVXBF%231_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#PVXBF#1_lt_/a_gt_\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"eboo","Date":"2016-04-26T03:10:16Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tgreat!\n_lt_/p_gt_\n\n_lt_p_gt_\n\tthanks a lot _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]