text: #pragma once
  
  // Fortnite (1.8) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  namespace SDK
  {
  //---------------------------------------------------------------------------
  //Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass WoodHouse_DoorSide_NoTrim.WoodHouse_DoorSide_NoTrim_C
  // 0x0000 (0x10D8 - 0x10D8)
  class AWoodHouse_DoorSide_NoTrim_C : public AParent_BuildingWall_C
  {
  public:
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass WoodHouse_DoorSide_NoTrim.WoodHouse_DoorSide_NoTrim_C");
  		return ptr;
  	}
  
  };
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  