text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/anim/AnimEvent.hpp>
  
  namespace RED4ext
  {
  namespace anim { 
  struct AnimEvent_Valued : anim::AnimEvent
  {
      static constexpr const char* NAME = "animAnimEvent_Valued";
      static constexpr const char* ALIAS = NAME;
  
      float value; // 40
      uint8_t unk44[0x48 - 0x44]; // 44
  };
  RED4EXT_ASSERT_SIZE(AnimEvent_Valued, 0x48);
  } // namespace anim
  } // namespace RED4ext
  