text: // WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
  
  #ifndef WINRT_Windows_Graphics_DirectX_Direct3D11_2_H
  #define WINRT_Windows_Graphics_DirectX_Direct3D11_2_H
  #include "winrt/impl/Windows.Graphics.DirectX.2.h"
  #include "winrt/impl/Windows.Graphics.DirectX.Direct3D11.1.h"
  WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX::Direct3D11
  {
      struct Direct3DMultisampleDescription
      {
          int32_t Count;
          int32_t Quality;
      };
      inline bool operator==(Direct3DMultisampleDescription const& left, Direct3DMultisampleDescription const& right) noexcept
      {
          return left.Count == right.Count && left.Quality == right.Quality;
      }
      inline bool operator!=(Direct3DMultisampleDescription const& left, Direct3DMultisampleDescription const& right) noexcept
      {
          return !(left == right);
      }
      struct Direct3DSurfaceDescription
      {
          int32_t Width;
          int32_t Height;
          winrt::Windows::Graphics::DirectX::DirectXPixelFormat Format;
          winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DMultisampleDescription MultisampleDescription;
      };
      inline bool operator==(Direct3DSurfaceDescription const& left, Direct3DSurfaceDescription const& right) noexcept
      {
          return left.Width == right.Width && left.Height == right.Height && left.Format == right.Format && left.MultisampleDescription == right.MultisampleDescription;
      }
      inline bool operator!=(Direct3DSurfaceDescription const& left, Direct3DSurfaceDescription const& right) noexcept
      {
          return !(left == right);
      }
  }
  #endif
  