text: # automatically generated by the FlatBuffers compiler, do not modify
  
  # namespace: MyGame
  
  import flatbuffers
  
  class InParentNamespace(object):
      __slots__ = ['_tab']
  
      @classmethod
      def GetRootAsInParentNamespace(cls, buf, offset):
          n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
          x = InParentNamespace()
          x.Init(buf, n + offset)
          return x
  
      @classmethod
      def InParentNamespaceBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
          return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x53", size_prefixed=size_prefixed)
  
      # InParentNamespace
      def Init(self, buf, pos):
          self._tab = flatbuffers.table.Table(buf, pos)
  
  def InParentNamespaceStart(builder): builder.StartObject(0)
  def InParentNamespaceEnd(builder): return builder.EndObject()
  