text: // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  
  #include "Toolkits/IToolkit.h"
  #include "Toolkits/AssetEditorToolkit.h"
  
  
  /** EnvQuery Editor public interface */
  class IEnvironmentQueryEditor : public FAssetEditorToolkit
  {
  
  public:
  
  	virtual uint32 GetSelectedNodesCount() const = 0;
  };
  
  
  