text: #pragma once
  
  // ARKSurvivalEvolved (329.9) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "ARKSurvivalEvolved_SK_gliderPack_wings_AnimBlueprint_FPV_classes.hpp"
  
  namespace sdk
  {
  //---------------------------------------------------------------------------
  //Parameters
  //---------------------------------------------------------------------------
  
  // Function SK_gliderPack_wings_AnimBlueprint_FPV.SK_gliderPack_wings_AnimBlueprint_FPV_C.UpdateWingOffsets
  struct USK_gliderPack_wings_AnimBlueprint_FPV_C_UpdateWingOffsets_Params
  {
  	class AShooterCharacter**                          ShooterCharacter;                                         // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function SK_gliderPack_wings_AnimBlueprint_FPV.SK_gliderPack_wings_AnimBlueprint_FPV_C.BlueprintUpdateAnimation
  struct USK_gliderPack_wings_AnimBlueprint_FPV_C_BlueprintUpdateAnimation_Params
  {
  	float*                                             DeltaTimeX;                                               // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function SK_gliderPack_wings_AnimBlueprint_FPV.SK_gliderPack_wings_AnimBlueprint_FPV_C.ExecuteUbergraph_SK_gliderPack_wings_AnimBlueprint_FPV
  struct USK_gliderPack_wings_AnimBlueprint_FPV_C_ExecuteUbergraph_SK_gliderPack_wings_AnimBlueprint_FPV_Params
  {
  	int                                                EntryPoint;                                               // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  