text: #pragma once
  #define USE_PIX
  #include <pix3.h>
  
  #include "optix_world.h"
  #include "stdafx.h"
  #include <windows.h>
  #include <dxgi1_4.h>
  #include <cstdint>
  #include <stdexcept>
  #include <fstream>
  #include <sstream>
  #include <iostream>
  #include <array>
  #include <chrono>
  #include "DXRHelpers.h"
  #include "Externals/GLM/glm/glm.hpp"
  #include <DDSTextureLoader.h>
  #include "DirectXHelpers.h"
  
  //int WIDTH = 640;
  //int HEIGHT = 480; //480p res
  
  //Custom Res
  //const int WIDTH = 760;
  //const int HEIGHT = 520; //480p res
  
  const int WIDTH = 1280;
  const int HEIGHT = 720; //720p res
  
  //const int WIDTH = 1920;
  //const int HEIGHT = 1080; //1080p res
  
  //const int WIDTH = 3840;
  //const int HEIGHT = 2160; //4K res
  
  using namespace Microsoft::WRL;
  
  enum Scene
  {
  	SPONZA,
  	CORNELL,
  	MINECRAFT,
  	RUNGHOLT,
  	MIGUEL,
  };