text: /**
   * @license
   * Video.js 5.0.0-rc.9 <http://videojs.com/>
   * Copyright Brightcove, Inc. <https://www.brightcove.com/>
   * Available under Apache License Version 2.0
   * <https://github.com/videojs/video.js/blob/master/LICENSE>
   *
   * Includes vtt.js <https://github.com/mozilla/vtt.js>
   * Available under Apache License Version 2.0
   * <https://github.com/mozilla/vtt.js/blob/master/LICENSE>
   */
  (function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.videojs = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){
  (function (global){
  var topLevel = typeof global !== 'undefined' ? global :
      typeof window !== 'undefined' ? window : {}
  var minDoc = _dereq_('min-document');
  
  if (typeof document !== 'undefined') {
      module.exports = document;
  } else {
      var doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'];
  
      if (!doccy) {
          doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc;
      }
  
      module.exports = doccy;
  }
  
  }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
  
  },{"min-document":3}],2:[function(_dereq_,module,exports){
  (function (global){
  if (typeof window !== "undefined") {
      module.exports = window;
  } else if (typeof global !== "undefined") {
      module.exports = global;
  } else if (typeof self !== "undefined"){
      module.exports = self;
  } else {
      module.exports = {};
  }
  
  }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
  
  },{}],3:[function(_dereq_,module,exports){
  
  },{}],4:[function(_dereq_,module,exports){
  /** Used as the `TypeError` message for "Functions" methods. */
  var FUNC_ERROR_TEXT = 'Expected a function';
  
  /* Native method references for those with the same name as other `lodash` methods. */
  var nativeMax = Math.max;
  
  /**
   * Creates a function that invokes `func` with the `this` binding of the
   * created function and arguments from `start` and beyond provided as an array.
   *
   * **Note:** This method is based on the [rest parameter](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/rest_parameters).
   *
   * @static
   * @memberOf _
   * @category Function
   * @param {Function} func The function to apply a rest parameter to.
   * @param {number} [start=func.length-1] The start position of the rest parameter.
   * @returns {Function} Returns the new function.
   * @example
   *
   * var say = _.restParam(function(what, names) {
   *   return what + ' ' + _.initial(names).join(', ') +
   *     (_.size(names) > 1 ? ', & ' : '') + _.last(names);
   * });
   *
   * say('hello', 'fred', 'barney', 'pebbles');
   * // => 'hello fred, barney, & pebbles'
   */
  function restParam(func, start) {
    if (typeof func != 'function') {
      throw new TypeError(FUNC_ERROR_TEXT);
    }
    start = nativeMax(start === undefined ? (func.length - 1) : (+start || 0), 0);
    return function() {
      var args = arguments,
          index = -1,
          length = nativeMax(args.length - start, 0),
          rest = Array(length);
  
      while (++index < length) {
        rest[index] = args[start + index];
      }
      switch (start) {
        case 0: return func.call(this, rest);
        case 1: return func.call(this, args[0], rest);
        case 2: return func.call(this, args[0], args[1], rest);
      }
      var otherArgs = Array(start + 1);
      index = -1;
      while (++index < start) {
        otherArgs[index] = args[index];
      }
      otherArgs[start] = rest;
      return func.apply(this, otherArgs);
    };
  }
  
  module.exports = restParam;
  
  },{}],5:[function(_dereq_,module,exports){
  /**
   * Copies the values of `source` to `array`.
   *
   * @private
   * @param {Array} source The array to copy values from.
   * @param {Array} [array=[]] The array to copy values to.
   * @returns {Array} Returns `array`.
   */
  function arrayCopy(source, array) {
    var index = -1,
        length = source.length;
  
    array || (array = Array(length));
    while (++index < length) {
      array[index] = source[index];
    }
    return array;
  }
  
  module.exports = arrayCopy;
  
  },{}],6:[function(_dereq_,module,exports){
  /**
   * A specialized version of `_.forEach` for arrays without support for callback
   * shorthands and `this` binding.
   *
   * @private
   * @param {Array} array The array to iterate over.
   * @param {Function} iteratee The function invoked per iteration.
   * @returns {Array} Returns `array`.
   */
  function arrayEach(array, iteratee) {
    var index = -1,
        length = array.length;
  
    while (++index < length) {
      if (iteratee(array[index], index, array) === false) {
        break;
      }
    }
    return array;
  }
  
  module.exports = arrayEach;
  
  },{}],7:[function(_dereq_,module,exports){
  /**
   * Copies properties of `source` to `object`.
   *
   * @private
   * @param {Object} source The object to copy properties from.
   * @param {Array} props The property names to copy.
   * @param {Object} [object={}] The object to copy properties to.
   * @returns {Object} Returns `object`.
   */
  function baseCopy(source, props, object) {
    object || (object = {});
  
    var index = -1,
        length = props.length;
  
    while (++index < length) {
      var key = props[index];
      object[key] = source[key];
    }
    return object;
  }
  
  module.exports = baseCopy;
  
  },{}],8:[function(_dereq_,module,exports){
  var createBaseFor = _dereq_('./createBaseFor');
  
  /**
   * The base implementation of `baseForIn` and `baseForOwn` which iterates
   * over `object` properties returned by `keysFunc` invoking `iteratee` for
   * each property. Iteratee functions may exit iteration early by explicitly
   * returning `false`.
   *
   * @private
   * @param {Object} object The object to iterate over.
   * @param {Function} iteratee The function invoked per iteration.
   * @param {Function} keysFunc The function to get the keys of `object`.
   * @returns {Object} Returns `object`.
   */
  var baseFor = createBaseFor();
  
  module.exports = baseFor;
  
  },{"./createBaseFor":17}],9:[function(_dereq_,module,exports){
  var baseFor = _dereq_('./baseFor'),
      keysIn = _dereq_('../object/keysIn');
  
  /**
   * The base implementation of `_.forIn` without support for callback
   * shorthands and `this` binding.
   *
   * @private
   * @param {Object} object The object to iterate over.
   * @param {Function} iteratee The function invoked per iteration.
   * @returns {Object} Returns `object`.
   */
  function baseForIn(object, iteratee) {
    return baseFor(object, iteratee, keysIn);
  }
  
  module.exports = baseForIn;
  
  },{"../object/keysIn":39,"./baseFor":8}],10:[function(_dereq_,module,exports){
  /**
   * The base implementation of `_.isFunction` without support for environments
   * with incorrect `typeof` results.
   *
   * @private
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
   */
  function baseIsFunction(value) {
    // Avoid a Chakra JIT bug in compatibility modes of IE 11.
    // See https://github.com/jashkenas/underscore/issues/1621 for more details.
    return typeof value == 'function' || false;
  }
  
  module.exports = baseIsFunction;
  
  },{}],11:[function(_dereq_,module,exports){
  var arrayEach = _dereq_('./arrayEach'),
      baseMergeDeep = _dereq_('./baseMergeDeep'),
      isArray = _dereq_('../lang/isArray'),
      isArrayLike = _dereq_('./isArrayLike'),
      isObject = _dereq_('../lang/isObject'),
      isObjectLike = _dereq_('./isObjectLike'),
      isTypedArray = _dereq_('../lang/isTypedArray'),
      keys = _dereq_('../object/keys');
  
  /**
   * The base implementation of `_.merge` without support for argument juggling,
   * multiple sources, and `this` binding `customizer` functions.
   *
   * @private
   * @param {Object} object The destination object.
   * @param {Object} source The source object.
   * @param {Function} [customizer] The function to customize merging properties.
   * @param {Array} [stackA=[]] Tracks traversed source objects.
   * @param {Array} [stackB=[]] Associates values with source counterparts.
   * @returns {Object} Returns `object`.
   */
  function baseMerge(object, source, customizer, stackA, stackB) {
    if (!isObject(object)) {
      return object;
    }
    var isSrcArr = isArrayLike(source) && (isArray(source) || isTypedArray(source)),
        props = isSrcArr ? null : keys(source);
  
    arrayEach(props || source, function(srcValue, key) {
      if (props) {
        key = srcValue;
        srcValue = source[key];
      }
      if (isObjectLike(srcValue)) {
        stackA || (stackA = []);
        stackB || (stackB = []);
        baseMergeDeep(object, source, key, baseMerge, customizer, stackA, stackB);
      }
      else {
        var value = object[key],
            result = customizer ? customizer(value, srcValue, key, object, source) : undefined,
            isCommon = result === undefined;
  
        if (isCommon) {
          result = srcValue;
        }
        if ((result !== undefined || (isSrcArr && !(key in object))) &&
            (isCommon || (result === result ? (result !== value) : (value === value)))) {
          object[key] = result;
        }
      }
    });
    return object;
  }
  
  module.exports = baseMerge;
  
  },{"../lang/isArray":30,"../lang/isObject":33,"../lang/isTypedArray":36,"../object/keys":38,"./arrayEach":6,"./baseMergeDeep":12,"./isArrayLike":20,"./isObjectLike":25}],12:[function(_dereq_,module,exports){
  var arrayCopy = _dereq_('./arrayCopy'),
      isArguments = _dereq_('../lang/isArguments'),
      isArray = _dereq_('../lang/isArray'),
      isArrayLike = _dereq_('./isArrayLike'),
      isPlainObject = _dereq_('../lang/isPlainObject'),
      isTypedArray = _dereq_('../lang/isTypedArray'),
      toPlainObject = _dereq_('../lang/toPlainObject');
  
  /**
   * A specialized version of `baseMerge` for arrays and objects which performs
   * deep merges and tracks traversed objects enabling objects with circular
   * references to be merged.
   *
   * @private
   * @param {Object} object The destination object.
   * @param {Object} source The source object.
   * @param {string} key The key of the value to merge.
   * @param {Function} mergeFunc The function to merge values.
   * @param {Function} [customizer] The function to customize merging properties.
   * @param {Array} [stackA=[]] Tracks traversed source objects.
   * @param {Array} [stackB=[]] Associates values with source counterparts.
   * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.
   */
  function baseMergeDeep(object, source, key, mergeFunc, customizer, stackA, stackB) {
    var length = stackA.length,
        srcValue = source[key];
  
    while (length--) {
      if (stackA[length] == srcValue) {
        object[key] = stackB[length];
        return;
      }
    }
    var value = object[key],
        result = customizer ? customizer(value, srcValue, key, object, source) : undefined,
        isCommon = result === undefined;
  
    if (isCommon) {
      result = srcValue;
      if (isArrayLike(srcValue) && (isArray(srcValue) || isTypedArray(srcValue))) {
        result = isArray(value)
          ? value
          : (isArrayLike(value) ? arrayCopy(value) : []);
      }
      else if (isPlainObject(srcValue) || isArguments(srcValue)) {
        result = isArguments(value)
          ? toPlainObject(value)
          : (isPlainObject(value) ? value : {});
      }
      else {
        isCommon = false;
      }
    }
    // Add the source value to the stack of traversed objects and associate
    // it with its merged value.
    stackA.push(srcValue);
    stackB.push(result);
  
    if (isCommon) {
      // Recursively merge objects and arrays (susceptible to call stack limits).
      object[key] = mergeFunc(result, srcValue, customizer, stackA, stackB);
    } else if (result === result ? (result !== value) : (value === value)) {
      object[key] = result;
    }
  }
  
  module.exports = baseMergeDeep;
  
  },{"../lang/isArguments":29,"../lang/isArray":30,"../lang/isPlainObject":34,"../lang/isTypedArray":36,"../lang/toPlainObject":37,"./arrayCopy":5,"./isArrayLike":20}],13:[function(_dereq_,module,exports){
  var toObject = _dereq_('./toObject');
  
  /**
   * The base implementation of `_.property` without support for deep paths.
   *
   * @private
   * @param {string} key The key of the property to get.
   * @returns {Function} Returns the new function.
   */
  function baseProperty(key) {
    return function(object) {
      return object == null ? undefined : toObject(object)[key];
    };
  }
  
  module.exports = baseProperty;
  
  },{"./toObject":28}],14:[function(_dereq_,module,exports){
  /**
   * Converts `value` to a string if it's not one. An empty string is returned
   * for `null` or `undefined` values.
   *
   * @private
   * @param {*} value The value to process.
   * @returns {string} Returns the string.
   */
  function baseToString(value) {
    if (typeof value == 'string') {
      return value;
    }
    return value == null ? '' : (value + '');
  }
  
  module.exports = baseToString;
  
  },{}],15:[function(_dereq_,module,exports){
  var identity = _dereq_('../utility/identity');
  
  /**
   * A specialized version of `baseCallback` which only supports `this` binding
   * and specifying the number of arguments to provide to `func`.
   *
   * @private
   * @param {Function} func The function to bind.
   * @param {*} thisArg The `this` binding of `func`.
   * @param {number} [argCount] The number of arguments to provide to `func`.
   * @returns {Function} Returns the callback.
   */
  function bindCallback(func, thisArg, argCount) {
    if (typeof func != 'function') {
      return identity;
    }
    if (thisArg === undefined) {
      return func;
    }
    switch (argCount) {
      case 1: return function(value) {
        return func.call(thisArg, value);
      };
      case 3: return function(value, index, collection) {
        return func.call(thisArg, value, index, collection);
      };
      case 4: return function(accumulator, value, index, collection) {
        return func.call(thisArg, accumulator, value, index, collection);
      };
      case 5: return function(value, other, key, object, source) {
        return func.call(thisArg, value, other, key, object, source);
      };
    }
    return function() {
      return func.apply(thisArg, arguments);
    };
  }
  
  module.exports = bindCallback;
  
  },{"../utility/identity":43}],16:[function(_dereq_,module,exports){
  var bindCallback = _dereq_('./bindCallback'),
      isIterateeCall = _dereq_('./isIterateeCall'),
      restParam = _dereq_('../function/restParam');
  
  /**
   * Creates a function that assigns properties of source object(s) to a given
   * destination object.
   *
   * **Note:** This function is used to create `_.assign`, `_.defaults`, and `_.merge`.
   *
   * @private
   * @param {Function} assigner The function to assign values.
   * @returns {Function} Returns the new assigner function.
   */
  function createAssigner(assigner) {
    return restParam(function(object, sources) {
      var index = -1,
          length = object == null ? 0 : sources.length,
          customizer = length > 2 ? sources[length - 2] : undefined,
          guard = length > 2 ? sources[2] : undefined,
          thisArg = length > 1 ? sources[length - 1] : undefined;
  
      if (typeof customizer == 'function') {
        customizer = bindCallback(customizer, thisArg, 5);
        length -= 2;
      } else {
        customizer = typeof thisArg == 'function' ? thisArg : undefined;
        length -= (customizer ? 1 : 0);
      }
      if (guard && isIterateeCall(sources[0], sources[1], guard)) {
        customizer = length < 3 ? undefined : customizer;
        length = 1;
      }
      while (++index < length) {
        var source = sources[index];
        if (source) {
          assigner(object, source, customizer);
        }
      }
      return object;
    });
  }
  
  module.exports = createAssigner;
  
  },{"../function/restParam":4,"./bindCallback":15,"./isIterateeCall":23}],17:[function(_dereq_,module,exports){
  var toObject = _dereq_('./toObject');
  
  /**
   * Creates a base function for `_.forIn` or `_.forInRight`.
   *
   * @private
   * @param {boolean} [fromRight] Specify iterating from right to left.
   * @returns {Function} Returns the new base function.
   */
  function createBaseFor(fromRight) {
    return function(object, iteratee, keysFunc) {
      var iterable = toObject(object),
          props = keysFunc(object),
          length = props.length,
          index = fromRight ? length : -1;
  
      while ((fromRight ? index-- : ++index < length)) {
        var key = props[index];
        if (iteratee(iterable[key], key, iterable) === false) {
          break;
        }
      }
      return object;
    };
  }
  
  module.exports = createBaseFor;
  
  },{"./toObject":28}],18:[function(_dereq_,module,exports){
  var baseProperty = _dereq_('./baseProperty');
  
  /**
   * Gets the "length" property value of `object`.
   *
   * **Note:** This function is used to avoid a [JIT bug](https://bugs.webkit.org/show_bug.cgi?id=142792)
   * that affects Safari on at least iOS 8.1-8.3 ARM64.
   *
   * @private
   * @param {Object} object The object to query.
   * @returns {*} Returns the "length" value.
   */
  var getLength = baseProperty('length');
  
  module.exports = getLength;
  
  },{"./baseProperty":13}],19:[function(_dereq_,module,exports){
  var isNative = _dereq_('../lang/isNative');
  
  /**
   * Gets the native function at `key` of `object`.
   *
   * @private
   * @param {Object} object The object to query.
   * @param {string} key The key of the method to get.
   * @returns {*} Returns the function if it's native, else `undefined`.
   */
  function getNative(object, key) {
    var value = object == null ? undefined : object[key];
    return isNative(value) ? value : undefined;
  }
  
  module.exports = getNative;
  
  },{"../lang/isNative":32}],20:[function(_dereq_,module,exports){
  var getLength = _dereq_('./getLength'),
      isLength = _dereq_('./isLength');
  
  /**
   * Checks if `value` is array-like.
   *
   * @private
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is array-like, else `false`.
   */
  function isArrayLike(value) {
    return value != null && isLength(getLength(value));
  }
  
  module.exports = isArrayLike;
  
  },{"./getLength":18,"./isLength":24}],21:[function(_dereq_,module,exports){
  /**
   * Checks if `value` is a host object in IE < 9.
   *
   * @private
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is a host object, else `false`.
   */
  var isHostObject = (function() {
    try {
      Object({ 'toString': 0 } + '');
    } catch(e) {
      return function() { return false; };
    }
    return function(value) {
      // IE < 9 presents many host objects as `Object` objects that can coerce
      // to strings despite having improperly defined `toString` methods.
      return typeof value.toString != 'function' && typeof (value + '') == 'string';
    };
  }());
  
  module.exports = isHostObject;
  
  },{}],22:[function(_dereq_,module,exports){
  /** Used to detect unsigned integer values. */
  var reIsUint = /^\d+$/;
  
  /**
   * Used as the [maximum length](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-number.max_safe_integer)
   * of an array-like value.
   */
  var MAX_SAFE_INTEGER = 9007199254740991;
  
  /**
   * Checks if `value` is a valid array-like index.
   *
   * @private
   * @param {*} value The value to check.
   * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.
   * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.
   */
  function isIndex(value, length) {
    value = (typeof value == 'number' || reIsUint.test(value)) ? +value : -1;
    length = length == null ? MAX_SAFE_INTEGER : length;
    return value > -1 && value % 1 == 0 && value < length;
  }
  
  module.exports = isIndex;
  
  },{}],23:[function(_dereq_,module,exports){
  var isArrayLike = _dereq_('./isArrayLike'),
      isIndex = _dereq_('./isIndex'),
      isObject = _dereq_('../lang/isObject');
  
  /**
   * Checks if the provided arguments are from an iteratee call.
   *
   * @private
   * @param {*} value The potential iteratee value argument.
   * @param {*} index The potential iteratee index or key argument.
   * @param {*} object The potential iteratee object argument.
   * @returns {boolean} Returns `true` if the arguments are from an iteratee call, else `false`.
   */
  function isIterateeCall(value, index, object) {
    if (!isObject(object)) {
      return false;
    }
    var type = typeof index;
    if (type == 'number'
        ? (isArrayLike(object) && isIndex(index, object.length))
        : (type == 'string' && index in object)) {
      var other = object[index];
      return value === value ? (value === other) : (other !== other);
    }
    return false;
  }
  
  module.exports = isIterateeCall;
  
  },{"../lang/isObject":33,"./isArrayLike":20,"./isIndex":22}],24:[function(_dereq_,module,exports){
  /**
   * Used as the [maximum length](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-number.max_safe_integer)
   * of an array-like value.
   */
  var MAX_SAFE_INTEGER = 9007199254740991;
  
  /**
   * Checks if `value` is a valid array-like length.
   *
   * **Note:** This function is based on [`ToLength`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength).
   *
   * @private
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.
   */
  function isLength(value) {
    return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;
  }
  
  module.exports = isLength;
  
  },{}],25:[function(_dereq_,module,exports){
  /**
   * Checks if `value` is object-like.
   *
   * @private
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is object-like, else `false`.
   */
  function isObjectLike(value) {
    return !!value && typeof value == 'object';
  }
  
  module.exports = isObjectLike;
  
  },{}],26:[function(_dereq_,module,exports){
  var baseForIn = _dereq_('./baseForIn'),
      isArguments = _dereq_('../lang/isArguments'),
      isHostObject = _dereq_('./isHostObject'),
      isObjectLike = _dereq_('./isObjectLike'),
      support = _dereq_('../support');
  
  /** `Object#toString` result references. */
  var objectTag = '[object Object]';
  
  /** Used for native method references. */
  var objectProto = Object.prototype;
  
  /** Used to check objects for own properties. */
  var hasOwnProperty = objectProto.hasOwnProperty;
  
  /**
   * Used to resolve the [`toStringTag`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.prototype.tostring)
   * of values.
   */
  var objToString = objectProto.toString;
  
  /**
   * A fallback implementation of `_.isPlainObject` which checks if `value`
   * is an object created by the `Object` constructor or has a `[[Prototype]]`
   * of `null`.
   *
   * @private
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.
   */
  function shimIsPlainObject(value) {
    var Ctor;
  
    // Exit early for non `Object` objects.
    if (!(isObjectLike(value) && objToString.call(value) == objectTag && !isHostObject(value)) ||
        (!hasOwnProperty.call(value, 'constructor') &&
          (Ctor = value.constructor, typeof Ctor == 'function' && !(Ctor instanceof Ctor))) ||
        (!support.argsTag && isArguments(value))) {
      return false;
    }
    // IE < 9 iterates inherited properties before own properties. If the first
    // iterated property is an object's own property then there are no inherited
    // enumerable properties.
    var result;
    if (support.ownLast) {
      baseForIn(value, function(subValue, key, object) {
        result = hasOwnProperty.call(object, key);
        return false;
      });
      return result !== false;
    }
    // In most environments an object's own properties are iterated before
    // its inherited properties. If the last iterated property is an object's
    // own property then there are no inherited enumerable properties.
    baseForIn(value, function(subValue, key) {
      result = key;
    });
    return result === undefined || hasOwnProperty.call(value, result);
  }
  
  module.exports = shimIsPlainObject;
  
  },{"../lang/isArguments":29,"../support":42,"./baseForIn":9,"./isHostObject":21,"./isObjectLike":25}],27:[function(_dereq_,module,exports){
  var isArguments = _dereq_('../lang/isArguments'),
      isArray = _dereq_('../lang/isArray'),
      isIndex = _dereq_('./isIndex'),
      isLength = _dereq_('./isLength'),
      isString = _dereq_('../lang/isString'),
      keysIn = _dereq_('../object/keysIn');
  
  /** Used for native method references. */
  var objectProto = Object.prototype;
  
  /** Used to check objects for own properties. */
  var hasOwnProperty = objectProto.hasOwnProperty;
  
  /**
   * A fallback implementation of `Object.keys` which creates an array of the
   * own enumerable property names of `object`.
   *
   * @private
   * @param {Object} object The object to query.
   * @returns {Array} Returns the array of property names.
   */
  function shimKeys(object) {
    var props = keysIn(object),
        propsLength = props.length,
        length = propsLength && object.length;
  
    var allowIndexes = !!length && isLength(length) &&
      (isArray(object) || isArguments(object) || isString(object));
  
    var index = -1,
        result = [];
  
    while (++index < propsLength) {
      var key = props[index];
      if ((allowIndexes && isIndex(key, length)) || hasOwnProperty.call(object, key)) {
        result.push(key);
      }
    }
    return result;
  }
  
  module.exports = shimKeys;
  
  },{"../lang/isArguments":29,"../lang/isArray":30,"../lang/isString":35,"../object/keysIn":39,"./isIndex":22,"./isLength":24}],28:[function(_dereq_,module,exports){
  var isObject = _dereq_('../lang/isObject'),
      isString = _dereq_('../lang/isString'),
      support = _dereq_('../support');
  
  /**
   * Converts `value` to an object if it's not one.
   *
   * @private
   * @param {*} value The value to process.
   * @returns {Object} Returns the object.
   */
  function toObject(value) {
    if (support.unindexedChars && isString(value)) {
      var index = -1,
          length = value.length,
          result = Object(value);
  
      while (++index < length) {
        result[index] = value.charAt(index);
      }
      return result;
    }
    return isObject(value) ? value : Object(value);
  }
  
  module.exports = toObject;
  
  },{"../lang/isObject":33,"../lang/isString":35,"../support":42}],29:[function(_dereq_,module,exports){
  var isArrayLike = _dereq_('../internal/isArrayLike'),
      isObjectLike = _dereq_('../internal/isObjectLike'),
      support = _dereq_('../support');
  
  /** `Object#toString` result references. */
  var argsTag = '[object Arguments]';
  
  /** Used for native method references. */
  var objectProto = Object.prototype;
  
  /** Used to check objects for own properties. */
  var hasOwnProperty = objectProto.hasOwnProperty;
  
  /**
   * Used to resolve the [`toStringTag`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.prototype.tostring)
   * of values.
   */
  var objToString = objectProto.toString;
  
  /** Native method references. */
  var propertyIsEnumerable = objectProto.propertyIsEnumerable;
  
  /**
   * Checks if `value` is classified as an `arguments` object.
   *
   * @static
   * @memberOf _
   * @category Lang
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
   * @example
   *
   * _.isArguments(function() { return arguments; }());
   * // => true
   *
   * _.isArguments([1, 2, 3]);
   * // => false
   */
  function isArguments(value) {
    return isObjectLike(value) && isArrayLike(value) && objToString.call(value) == argsTag;
  }
  // Fallback for environments without a `toStringTag` for `arguments` objects.
  if (!support.argsTag) {
    isArguments = function(value) {
      return isObjectLike(value) && isArrayLike(value) &&
        hasOwnProperty.call(value, 'callee') && !propertyIsEnumerable.call(value, 'callee');
    };
  }
  
  module.exports = isArguments;
  
  },{"../internal/isArrayLike":20,"../internal/isObjectLike":25,"../support":42}],30:[function(_dereq_,module,exports){
  var getNative = _dereq_('../internal/getNative'),
      isLength = _dereq_('../internal/isLength'),
      isObjectLike = _dereq_('../internal/isObjectLike');
  
  /** `Object#toString` result references. */
  var arrayTag = '[object Array]';
  
  /** Used for native method references. */
  var objectProto = Object.prototype;
  
  /**
   * Used to resolve the [`toStringTag`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.prototype.tostring)
   * of values.
   */
  var objToString = objectProto.toString;
  
  /* Native method references for those with the same name as other `lodash` methods. */
  var nativeIsArray = getNative(Array, 'isArray');
  
  /**
   * Checks if `value` is classified as an `Array` object.
   *
   * @static
   * @memberOf _
   * @category Lang
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
   * @example
   *
   * _.isArray([1, 2, 3]);
   * // => true
   *
   * _.isArray(function() { return arguments; }());
   * // => false
   */
  var isArray = nativeIsArray || function(value) {
    return isObjectLike(value) && isLength(value.length) && objToString.call(value) == arrayTag;
  };
  
  module.exports = isArray;
  
  },{"../internal/getNative":19,"../internal/isLength":24,"../internal/isObjectLike":25}],31:[function(_dereq_,module,exports){
  (function (global){
  var baseIsFunction = _dereq_('../internal/baseIsFunction'),
      getNative = _dereq_('../internal/getNative');
  
  /** `Object#toString` result references. */
  var funcTag = '[object Function]';
  
  /** Used for native method references. */
  var objectProto = Object.prototype;
  
  /**
   * Used to resolve the [`toStringTag`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.prototype.tostring)
   * of values.
   */
  var objToString = objectProto.toString;
  
  /** Native method references. */
  var Uint8Array = getNative(global, 'Uint8Array');
  
  /**
   * Checks if `value` is classified as a `Function` object.
   *
   * @static
   * @memberOf _
   * @category Lang
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
   * @example
   *
   * _.isFunction(_);
   * // => true
   *
   * _.isFunction(/abc/);
   * // => false
   */
  var isFunction = !(baseIsFunction(/x/) || (Uint8Array && !baseIsFunction(Uint8Array))) ? baseIsFunction : function(value) {
    // The use of `Object#toString` avoids issues with the `typeof` operator
    // in older versions of Chrome and Safari which return 'function' for regexes
    // and Safari 8 equivalents which return 'object' for typed array constructors.
    return objToString.call(value) == funcTag;
  };
  
  module.exports = isFunction;
  
  }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
  
  },{"../internal/baseIsFunction":10,"../internal/getNative":19}],32:[function(_dereq_,module,exports){
  var escapeRegExp = _dereq_('../string/escapeRegExp'),
      isHostObject = _dereq_('../internal/isHostObject'),
      isObjectLike = _dereq_('../internal/isObjectLike');
  
  /** `Object#toString` result references. */
  var funcTag = '[object Function]';
  
  /** Used to detect host constructors (Safari > 5). */
  var reIsHostCtor = /^\[object .+?Constructor\]$/;
  
  /** Used for native method references. */
  var objectProto = Object.prototype;
  
  /** Used to resolve the decompiled source of functions. */
  var fnToString = Function.prototype.toString;
  
  /** Used to check objects for own properties. */
  var hasOwnProperty = objectProto.hasOwnProperty;
  
  /**
   * Used to resolve the [`toStringTag`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.prototype.tostring)
   * of values.
   */
  var objToString = objectProto.toString;
  
  /** Used to detect if a method is native. */
  var reIsNative = RegExp('^' +
    escapeRegExp(fnToString.call(hasOwnProperty))
    .replace(/hasOwnProperty|(function).*?(?=\\\()| for .+?(?=\\\])/g, '$1.*?') + '$'
  );
  
  /**
   * Checks if `value` is a native function.
   *
   * @static
   * @memberOf _
   * @category Lang
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is a native function, else `false`.
   * @example
   *
   * _.isNative(Array.prototype.push);
   * // => true
   *
   * _.isNative(_);
   * // => false
   */
  function isNative(value) {
    if (value == null) {
      return false;
    }
    if (objToString.call(value) == funcTag) {
      return reIsNative.test(fnToString.call(value));
    }
    return isObjectLike(value) && (isHostObject(value) ? reIsNative : reIsHostCtor).test(value);
  }
  
  module.exports = isNative;
  
  },{"../internal/isHostObject":21,"../internal/isObjectLike":25,"../string/escapeRegExp":41}],33:[function(_dereq_,module,exports){
  /**
   * Checks if `value` is the [language type](https://es5.github.io/#x8) of `Object`.
   * (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
   *
   * @static
   * @memberOf _
   * @category Lang
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is an object, else `false`.
   * @example
   *
   * _.isObject({});
   * // => true
   *
   * _.isObject([1, 2, 3]);
   * // => true
   *
   * _.isObject(1);
   * // => false
   */
  function isObject(value) {
    // Avoid a V8 JIT bug in Chrome 19-20.
    // See https://code.google.com/p/v8/issues/detail?id=2291 for more details.
    var type = typeof value;
    return !!value && (type == 'object' || type == 'function');
  }
  
  module.exports = isObject;
  
  },{}],34:[function(_dereq_,module,exports){
  var getNative = _dereq_('../internal/getNative'),
      isArguments = _dereq_('./isArguments'),
      shimIsPlainObject = _dereq_('../internal/shimIsPlainObject'),
      support = _dereq_('../support');
  
  /** `Object#toString` result references. */
  var objectTag = '[object Object]';
  
  /** Used for native method references. */
  var objectProto = Object.prototype;
  
  /**
   * Used to resolve the [`toStringTag`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.prototype.tostring)
   * of values.
   */
  var objToString = objectProto.toString;
  
  /** Native method references. */
  var getPrototypeOf = getNative(Object, 'getPrototypeOf');
  
  /**
   * Checks if `value` is a plain object, that is, an object created by the
   * `Object` constructor or one with a `[[Prototype]]` of `null`.
   *
   * **Note:** This method assumes objects created by the `Object` constructor
   * have no inherited enumerable properties.
   *
   * @static
   * @memberOf _
   * @category Lang
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.
   * @example
   *
   * function Foo() {
   *   this.a = 1;
   * }
   *
   * _.isPlainObject(new Foo);
   * // => false
   *
   * _.isPlainObject([1, 2, 3]);
   * // => false
   *
   * _.isPlainObject({ 'x': 0, 'y': 0 });
   * // => true
   *
   * _.isPlainObject(Object.create(null));
   * // => true
   */
  var isPlainObject = !getPrototypeOf ? shimIsPlainObject : function(value) {
    if (!(value && objToString.call(value) == objectTag) || (!support.argsTag && isArguments(value))) {
      return false;
    }
    var valueOf = getNative(value, 'valueOf'),
        objProto = valueOf && (objProto = getPrototypeOf(valueOf)) && getPrototypeOf(objProto);
  
    return objProto
      ? (value == objProto || getPrototypeOf(value) == objProto)
      : shimIsPlainObject(value);
  };
  
  module.exports = isPlainObject;
  
  },{"../internal/getNative":19,"../internal/shimIsPlainObject":26,"../support":42,"./isArguments":29}],35:[function(_dereq_,module,exports){
  var isObjectLike = _dereq_('../internal/isObjectLike');
  
  /** `Object#toString` result references. */
  var stringTag = '[object String]';
  
  /** Used for native method references. */
  var objectProto = Object.prototype;
  
  /**
   * Used to resolve the [`toStringTag`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.prototype.tostring)
   * of values.
   */
  var objToString = objectProto.toString;
  
  /**
   * Checks if `value` is classified as a `String` primitive or object.
   *
   * @static
   * @memberOf _
   * @category Lang
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
   * @example
   *
   * _.isString('abc');
   * // => true
   *
   * _.isString(1);
   * // => false
   */
  function isString(value) {
    return typeof value == 'string' || (isObjectLike(value) && objToString.call(value) == stringTag);
  }
  
  module.exports = isString;
  
  },{"../internal/isObjectLike":25}],36:[function(_dereq_,module,exports){
  var isLength = _dereq_('../internal/isLength'),
      isObjectLike = _dereq_('../internal/isObjectLike');
  
  /** `Object#toString` result references. */
  var argsTag = '[object Arguments]',
      arrayTag = '[object Array]',
      boolTag = '[object Boolean]',
      dateTag = '[object Date]',
      errorTag = '[object Error]',
      funcTag = '[object Function]',
      mapTag = '[object Map]',
      numberTag = '[object Number]',
      objectTag = '[object Object]',
      regexpTag = '[object RegExp]',
      setTag = '[object Set]',
      stringTag = '[object String]',
      weakMapTag = '[object WeakMap]';
  
  var arrayBufferTag = '[object ArrayBuffer]',
      float32Tag = '[object Float32Array]',
      float64Tag = '[object Float64Array]',
      int8Tag = '[object Int8Array]',
      int16Tag = '[object Int16Array]',
      int32Tag = '[object Int32Array]',
      uint8Tag = '[object Uint8Array]',
      uint8ClampedTag = '[object Uint8ClampedArray]',
      uint16Tag = '[object Uint16Array]',
      uint32Tag = '[object Uint32Array]';
  
  /** Used to identify `toStringTag` values of typed arrays. */
  var typedArrayTags = {};
  typedArrayTags[float32Tag] = typedArrayTags[float64Tag] =
  typedArrayTags[int8Tag] = typedArrayTags[int16Tag] =
  typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =
  typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =
  typedArrayTags[uint32Tag] = true;
  typedArrayTags[argsTag] = typedArrayTags[arrayTag] =
  typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =
  typedArrayTags[dateTag] = typedArrayTags[errorTag] =
  typedArrayTags[funcTag] = typedArrayTags[mapTag] =
  typedArrayTags[numberTag] = typedArrayTags[objectTag] =
  typedArrayTags[regexpTag] = typedArrayTags[setTag] =
  typedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false;
  
  /** Used for native method references. */
  var objectProto = Object.prototype;
  
  /**
   * Used to resolve the [`toStringTag`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.prototype.tostring)
   * of values.
   */
  var objToString = objectProto.toString;
  
  /**
   * Checks if `value` is classified as a typed array.
   *
   * @static
   * @memberOf _
   * @category Lang
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
   * @example
   *
   * _.isTypedArray(new Uint8Array);
   * // => true
   *
   * _.isTypedArray([]);
   * // => false
   */
  function isTypedArray(value) {
    return isObjectLike(value) && isLength(value.length) && !!typedArrayTags[objToString.call(value)];
  }
  
  module.exports = isTypedArray;
  
  },{"../internal/isLength":24,"../internal/isObjectLike":25}],37:[function(_dereq_,module,exports){
  var baseCopy = _dereq_('../internal/baseCopy'),
      keysIn = _dereq_('../object/keysIn');
  
  /**
   * Converts `value` to a plain object flattening inherited enumerable
   * properties of `value` to own properties of the plain object.
   *
   * @static
   * @memberOf _
   * @category Lang
   * @param {*} value The value to convert.
   * @returns {Object} Returns the converted plain object.
   * @example
   *
   * function Foo() {
   *   this.b = 2;
   * }
   *
   * Foo.prototype.c = 3;
   *
   * _.assign({ 'a': 1 }, new Foo);
   * // => { 'a': 1, 'b': 2 }
   *
   * _.assign({ 'a': 1 }, _.toPlainObject(new Foo));
   * // => { 'a': 1, 'b': 2, 'c': 3 }
   */
  function toPlainObject(value) {
    return baseCopy(value, keysIn(value));
  }
  
  module.exports = toPlainObject;
  
  },{"../internal/baseCopy":7,"../object/keysIn":39}],38:[function(_dereq_,module,exports){
  var getNative = _dereq_('../internal/getNative'),
      isArrayLike = _dereq_('../internal/isArrayLike'),
      isObject = _dereq_('../lang/isObject'),
      shimKeys = _dereq_('../internal/shimKeys'),
      support = _dereq_('../support');
  
  /* Native method references for those with the same name as other `lodash` methods. */
  var nativeKeys = getNative(Object, 'keys');
  
  /**
   * Creates an array of the own enumerable property names of `object`.
   *
   * **Note:** Non-object values are coerced to objects. See the
   * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.keys)
   * for more details.
   *
   * @static
   * @memberOf _
   * @category Object
   * @param {Object} object The object to query.
   * @returns {Array} Returns the array of property names.
   * @example
   *
   * function Foo() {
   *   this.a = 1;
   *   this.b = 2;
   * }
   *
   * Foo.prototype.c = 3;
   *
   * _.keys(new Foo);
   * // => ['a', 'b'] (iteration order is not guaranteed)
   *
   * _.keys('hi');
   * // => ['0', '1']
   */
  var keys = !nativeKeys ? shimKeys : function(object) {
    var Ctor = object == null ? null : object.constructor;
    if ((typeof Ctor == 'function' && Ctor.prototype === object) ||
        (typeof object == 'function' ? support.enumPrototypes : isArrayLike(object))) {
      return shimKeys(object);
    }
    return isObject(object) ? nativeKeys(object) : [];
  };
  
  module.exports = keys;
  
  },{"../internal/getNative":19,"../internal/isArrayLike":20,"../internal/shimKeys":27,"../lang/isObject":33,"../support":42}],39:[function(_dereq_,module,exports){
  var arrayEach = _dereq_('../internal/arrayEach'),
      isArguments = _dereq_('../lang/isArguments'),
      isArray = _dereq_('../lang/isArray'),
      isFunction = _dereq_('../lang/isFunction'),
      isIndex = _dereq_('../internal/isIndex'),
      isLength = _dereq_('../internal/isLength'),
      isObject = _dereq_('../lang/isObject'),
      isString = _dereq_('../lang/isString'),
      support = _dereq_('../support');
  
  /** `Object#toString` result references. */
  var arrayTag = '[object Array]',
      boolTag = '[object Boolean]',
      dateTag = '[object Date]',
      errorTag = '[object Error]',
      funcTag = '[object Function]',
      numberTag = '[object Number]',
      objectTag = '[object Object]',
      regexpTag = '[object RegExp]',
      stringTag = '[object String]';
  
  /** Used to fix the JScript `[[DontEnum]]` bug. */
  var shadowProps = [
    'constructor', 'hasOwnProperty', 'isPrototypeOf', 'propertyIsEnumerable',
    'toLocaleString', 'toString', 'valueOf'
  ];
  
  /** Used for native method references. */
  var errorProto = Error.prototype,
      objectProto = Object.prototype,
      stringProto = String.prototype;
  
  /** Used to check objects for own properties. */
  var hasOwnProperty = objectProto.hasOwnProperty;
  
  /**
   * Used to resolve the [`toStringTag`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.prototype.tostring)
   * of values.
   */
  var objToString = objectProto.toString;
  
  /** Used to avoid iterating over non-enumerable properties in IE < 9. */
  var nonEnumProps = {};
  nonEnumProps[arrayTag] = nonEnumProps[dateTag] = nonEnumProps[numberTag] = { 'constructor': true, 'toLocaleString': true, 'toString': true, 'valueOf': true };
  nonEnumProps[boolTag] = nonEnumProps[stringTag] = { 'constructor': true, 'toString': true, 'valueOf': true };
  nonEnumProps[errorTag] = nonEnumProps[funcTag] = nonEnumProps[regexpTag] = { 'constructor': true, 'toString': true };
  nonEnumProps[objectTag] = { 'constructor': true };
  
  arrayEach(shadowProps, function(key) {
    for (var tag in nonEnumProps) {
      if (hasOwnProperty.call(nonEnumProps, tag)) {
        var props = nonEnumProps[tag];
        props[key] = hasOwnProperty.call(props, key);
      }
    }
  });
  
  /**
   * Creates an array of the own and inherited enumerable property names of `object`.
   *
   * **Note:** Non-object values are coerced to objects.
   *
   * @static
   * @memberOf _
   * @category Object
   * @param {Object} object The object to query.
   * @returns {Array} Returns the array of property names.
   * @example
   *
   * function Foo() {
   *   this.a = 1;
   *   this.b = 2;
   * }
   *
   * Foo.prototype.c = 3;
   *
   * _.keysIn(new Foo);
   * // => ['a', 'b', 'c'] (iteration order is not guaranteed)
   */
  function keysIn(object) {
    if (object == null) {
      return [];
    }
    if (!isObject(object)) {
      object = Object(object);
    }
    var length = object.length;
  
    length = (length && isLength(length) &&
      (isArray(object) || isArguments(object) || isString(object)) && length) || 0;
  
    var Ctor = object.constructor,
        index = -1,
        proto = (isFunction(Ctor) && Ctor.prototype) || objectProto,
        isProto = proto === object,
        result = Array(length),
        skipIndexes = length > 0,
        skipErrorProps = support.enumErrorProps && (object === errorProto || object instanceof Error),
        skipProto = support.enumPrototypes && isFunction(object);
  
    while (++index < length) {
      result[index] = (index + '');
    }
    // lodash skips the `constructor` property when it infers it is iterating
    // over a `prototype` object because IE < 9 can't set the `[[Enumerable]]`
    // attribute of an existing property and the `constructor` property of a
    // prototype defaults to non-enumerable.
    for (var key in object) {
      if (!(skipProto && key == 'prototype') &&
          !(skipErrorProps && (key == 'message' || key == 'name')) &&
          !(skipIndexes && isIndex(key, length)) &&
          !(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {
        result.push(key);
      }
    }
    if (support.nonEnumShadows && object !== objectProto) {
      var tag = object === stringProto ? stringTag : (object === errorProto ? errorTag : objToString.call(object)),
          nonEnums = nonEnumProps[tag] || nonEnumProps[objectTag];
  
      if (tag == objectTag) {
        proto = objectProto;
      }
      length = shadowProps.length;
      while (length--) {
        key = shadowProps[length];
        var nonEnum = nonEnums[key];
        if (!(isProto && nonEnum) &&
            (nonEnum ? hasOwnProperty.call(object, key) : object[key] !== proto[key])) {
          result.push(key);
        }
      }
    }
    return result;
  }
  
  module.exports = keysIn;
  
  },{"../internal/arrayEach":6,"../internal/isIndex":22,"../internal/isLength":24,"../lang/isArguments":29,"../lang/isArray":30,"../lang/isFunction":31,"../lang/isObject":33,"../lang/isString":35,"../support":42}],40:[function(_dereq_,module,exports){
  var baseMerge = _dereq_('../internal/baseMerge'),
      createAssigner = _dereq_('../internal/createAssigner');
  
  /**
   * Recursively merges own enumerable properties of the source object(s), that
   * don't resolve to `undefined` into the destination object. Subsequent sources
   * overwrite property assignments of previous sources. If `customizer` is
   * provided it is invoked to produce the merged values of the destination and
   * source properties. If `customizer` returns `undefined` merging is handled
   * by the method instead. The `customizer` is bound to `thisArg` and invoked
   * with five arguments: (objectValue, sourceValue, key, object, source).
   *
   * @static
   * @memberOf _
   * @category Object
   * @param {Object} object The destination object.
   * @param {...Object} [sources] The source objects.
   * @param {Function} [customizer] The function to customize assigned values.
   * @param {*} [thisArg] The `this` binding of `customizer`.
   * @returns {Object} Returns `object`.
   * @example
   *
   * var users = {
   *   'data': [{ 'user': 'barney' }, { 'user': 'fred' }]
   * };
   *
   * var ages = {
   *   'data': [{ 'age': 36 }, { 'age': 40 }]
   * };
   *
   * _.merge(users, ages);
   * // => { 'data': [{ 'user': 'barney', 'age': 36 }, { 'user': 'fred', 'age': 40 }] }
   *
   * // using a customizer callback
   * var object = {
   *   'fruits': ['apple'],
   *   'vegetables': ['beet']
   * };
   *
   * var other = {
   *   'fruits': ['banana'],
   *   'vegetables': ['carrot']
   * };
   *
   * _.merge(object, other, function(a, b) {
   *   if (_.isArray(a)) {
   *     return a.concat(b);
   *   }
   * });
   * // => { 'fruits': ['apple', 'banana'], 'vegetables': ['beet', 'carrot'] }
   */
  var merge = createAssigner(baseMerge);
  
  module.exports = merge;
  
  },{"../internal/baseMerge":11,"../internal/createAssigner":16}],41:[function(_dereq_,module,exports){
  var baseToString = _dereq_('../internal/baseToString');
  
  /**
   * Used to match `RegExp` [special characters](http://www.regular-expressions.info/characters.html#special).
   * In addition to special characters the forward slash is escaped to allow for
   * easier `eval` use and `Function` compilation.
   */
  var reRegExpChars = /[.*+?^${}()|[\]\/\\]/g,
      reHasRegExpChars = RegExp(reRegExpChars.source);
  
  /**
   * Escapes the `RegExp` special characters "\", "/", "^", "$", ".", "|", "?",
   * "*", "+", "(", ")", "[", "]", "{" and "}" in `string`.
   *
   * @static
   * @memberOf _
   * @category String
   * @param {string} [string=''] The string to escape.
   * @returns {string} Returns the escaped string.
   * @example
   *
   * _.escapeRegExp('[lodash](https://lodash.com/)');
   * // => '\[lodash\]\(https:\/\/lodash\.com\/\)'
   */
  function escapeRegExp(string) {
    string = baseToString(string);
    return (string && reHasRegExpChars.test(string))
      ? string.replace(reRegExpChars, '\\$&')
      : string;
  }
  
  module.exports = escapeRegExp;
  
  },{"../internal/baseToString":14}],42:[function(_dereq_,module,exports){
  (function (global){
  /** `Object#toString` result references. */
  var argsTag = '[object Arguments]',
      objectTag = '[object Object]';
  
  /** Used for native method references. */
  var arrayProto = Array.prototype,
      errorProto = Error.prototype,
      objectProto = Object.prototype;
  
  /** Used to detect DOM support. */
  var document = (document = global.window) ? document.document : null;
  
  /**
   * Used to resolve the [`toStringTag`](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.prototype.tostring)
   * of values.
   */
  var objToString = objectProto.toString;
  
  /** Native method references. */
  var propertyIsEnumerable = objectProto.propertyIsEnumerable,
      splice = arrayProto.splice;
  
  /**
   * An object environment feature flags.
   *
   * @static
   * @memberOf _
   * @type Object
   */
  var support = {};
  
  (function(x) {
    var Ctor = function() { this.x = x; },
        object = { '0': x, 'length': x },
        props = [];
  
    Ctor.prototype = { 'valueOf': x, 'y': x };
    for (var key in new Ctor) { props.push(key); }
  
    /**
     * Detect if the `toStringTag` of `arguments` objects is resolvable
     * (all but Firefox < 4, IE < 9).
     *
     * @memberOf _.support
     * @type boolean
     */
    support.argsTag = objToString.call(arguments) == argsTag;
  
    /**
     * Detect if `name` or `message` properties of `Error.prototype` are
     * enumerable by default (IE < 9, Safari < 5.1).
     *
     * @memberOf _.support
     * @type boolean
     */
    support.enumErrorProps = propertyIsEnumerable.call(errorProto, 'message') ||
      propertyIsEnumerable.call(errorProto, 'name');
  
    /**
     * Detect if `prototype` properties are enumerable by default.
     *
     * Firefox < 3.6, Opera > 9.50 - Opera < 11.60, and Safari < 5.1
     * (if the prototype or a property on the prototype has been set)
     * incorrectly set the `[[Enumerable]]` value of a function's `prototype`
     * property to `true`.
     *
     * @memberOf _.support
     * @type boolean
     */
    support.enumPrototypes = propertyIsEnumerable.call(Ctor, 'prototype');
  
    /**
     * Detect if the `toStringTag` of DOM nodes is resolvable (all but IE < 9).
     *
     * @memberOf _.support
     * @type boolean
     */
    support.nodeTag = objToString.call(document) != objectTag;
  
    /**
     * Detect if properties shadowing those on `Object.prototype` are non-enumerable.
     *
     * In IE < 9 an object's own properties, shadowing non-enumerable ones,
     * are made non-enumerable as well (a.k.a the JScript `[[DontEnum]]` bug).
     *
     * @memberOf _.support
     * @type boolean
     */
    support.nonEnumShadows = !/valueOf/.test(props);
  
    /**
     * Detect if own properties are iterated after inherited properties (IE < 9).
     *
     * @memberOf _.support
     * @type boolean
     */
    support.ownLast = props[0] != 'x';
  
    /**
     * Detect if `Array#shift` and `Array#splice` augment array-like objects
     * correctly.
     *
     * Firefox < 10, compatibility modes of IE 8, and IE < 9 have buggy Array
     * `shift()` and `splice()` functions that fail to remove the last element,
     * `value[0]`, of array-like objects even though the "length" property is
     * set to `0`. The `shift()` method is buggy in compatibility modes of IE 8,
     * while `splice()` is buggy regardless of mode in IE < 9.
     *
     * @memberOf _.support
     * @type boolean
     */
    support.spliceObjects = (splice.call(object, 0, 1), !object[0]);
  
    /**
     * Detect lack of support for accessing string characters by index.
     *
     * IE < 8 can't access characters by index. IE 8 can only access characters
     * by index on string literals, not string objects.
     *
     * @memberOf _.support
     * @type boolean
     */
    support.unindexedChars = ('x'[0] + Object('x')[0]) != 'xx';
  
    /**
     * Detect if the DOM is supported.
     *
     * @memberOf _.support
     * @type boolean
     */
    try {
      support.dom = document.createDocumentFragment().nodeType === 11;
    } catch(e) {
      support.dom = false;
    }
  }(1, 0));
  
  module.exports = support;
  
  }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
  
  },{}],43:[function(_dereq_,module,exports){
  /**
   * This method returns the first argument provided to it.
   *
   * @static
   * @memberOf _
   * @category Utility
   * @param {*} value Any value.
   * @returns {*} Returns `value`.
   * @example
   *
   * var object = { 'user': 'fred' };
   *
   * _.identity(object) === object;
   * // => true
   */
  function identity(value) {
    return value;
  }
  
  module.exports = identity;
  
  },{}],44:[function(_dereq_,module,exports){
  'use strict';
  
  // modified from https://github.com/es-shims/es6-shim
  var keys = _dereq_('object-keys');
  var canBeObject = function (obj) {
  	return typeof obj !== 'undefined' && obj !== null;
  };
  var hasSymbols = typeof Symbol === 'function' && typeof Symbol() === 'symbol';
  var defineProperties = _dereq_('define-properties');
  var propIsEnumerable = Object.prototype.propertyIsEnumerable;
  var isEnumerableOn = function (obj) {
  	return function isEnumerable(prop) {
  		return propIsEnumerable.call(obj, prop);
  	};
  };
  
  var assignShim = function assign(target, source1) {
  	if (!canBeObject(target)) { throw new TypeError('target must be an object'); }
  	var objTarget = Object(target);
  	var s, source, i, props;
  	for (s = 1; s < arguments.length; ++s) {
  		source = Object(arguments[s]);
  		props = keys(source);
  		if (hasSymbols && Object.getOwnPropertySymbols) {
  			props.push.apply(props, Object.getOwnPropertySymbols(source).filter(isEnumerableOn(source)));
  		}
  		for (i = 0; i < props.length; ++i) {
  			objTarget[props[i]] = source[props[i]];
  		}
  	}
  	return objTarget;
  };
  
  assignShim.shim = function shimObjectAssign() {
  	if (Object.assign && Object.preventExtensions) {
  		var assignHasPendingExceptions = (function () {
  			// Firefox 37 still has "pending exception" logic in its Object.assign implementation,
  			// which is 72% slower than our shim, and Firefox 40's native implementation.
  			var thrower = Object.preventExtensions({ 1: 2 });
  			try {
  				Object.assign(thrower, 'xy');
  			} catch (e) {
  				return thrower[1] === 'y';
  			}
  		}());
  		if (assignHasPendingExceptions) {
  			delete Object.assign;
  		}
  	}
  	if (!Object.assign) {
  		defineProperties(Object, {
  			assign: assignShim
  		});
  	}
  	return Object.assign || assignShim;
  };
  
  module.exports = assignShim;
  
  
  },{"define-properties":45,"object-keys":47}],45:[function(_dereq_,module,exports){
  'use strict';
  
  var keys = _dereq_('object-keys');
  var foreach = _dereq_('foreach');
  
  var toStr = Object.prototype.toString;
  
  var isFunction = function (fn) {
  	return typeof fn === 'function' && toStr.call(fn) === '[object Function]';
  };
  
  var arePropertyDescriptorsSupported = function () {
  	var obj = {};
  	try {
  		Object.defineProperty(obj, 'x', { value: obj });
  		return obj.x === obj;
  	} catch (e) { /* this is IE 8. */
  		return false;
  	}
  };
  var supportsDescriptors = Object.defineProperty && arePropertyDescriptorsSupported();
  
  var defineProperty = function (object, name, value, predicate) {
  	if (name in object && (!isFunction(predicate) || !predicate())) {
  		return;
  	}
  	if (supportsDescriptors) {
  		Object.defineProperty(object, name, {
  			configurable: true,
  			enumerable: false,
  			writable: true,
  			value: value
  		});
  	} else {
  		object[name] = value;
  	}
  };
  
  var defineProperties = function (object, map) {
  	var predicates = arguments.length > 2 ? arguments[2] : {};
  	foreach(keys(map), function (name) {
  		defineProperty(object, name, map[name], predicates[name]);
  	});
  };
  
  defineProperties.supportsDescriptors = !!supportsDescriptors;
  
  module.exports = defineProperties;
  
  },{"foreach":46,"object-keys":47}],46:[function(_dereq_,module,exports){
  
  var hasOwn = Object.prototype.hasOwnProperty;
  var toString = Object.prototype.toString;
  
  module.exports = function forEach (obj, fn, ctx) {
      if (toString.call(fn) !== '[object Function]') {
          throw new TypeError('iterator must be a function');
      }
      var l = obj.length;
      if (l === +l) {
          for (var i = 0; i < l; i++) {
              fn.call(ctx, obj[i], i, obj);
          }
      } else {
          for (var k in obj) {
              if (hasOwn.call(obj, k)) {
                  fn.call(ctx, obj[k], k, obj);
              }
          }
      }
  };
  
  
  },{}],47:[function(_dereq_,module,exports){
  'use strict';
  
  // modified from https://github.com/es-shims/es5-shim
  var has = Object.prototype.hasOwnProperty;
  var toStr = Object.prototype.toString;
  var isArgs = _dereq_('./isArguments');
  var hasDontEnumBug = !({ 'toString': null }).propertyIsEnumerable('toString');
  var hasProtoEnumBug = function () {}.propertyIsEnumerable('prototype');
  var dontEnums = [
  	'toString',
  	'toLocaleString',
  	'valueOf',
  	'hasOwnProperty',
  	'isPrototypeOf',
  	'propertyIsEnumerable',
  	'constructor'
  ];
  
  var keysShim = function keys(object) {
  	var isObject = object !== null && typeof object === 'object';
  	var isFunction = toStr.call(object) === '[object Function]';
  	var isArguments = isArgs(object);
  	var isString = isObject && toStr.call(object) === '[object String]';
  	var theKeys = [];
  
  	if (!isObject && !isFunction && !isArguments) {
  		throw new TypeError('Object.keys called on a non-object');
  	}
  
  	var skipProto = hasProtoEnumBug && isFunction;
  	if (isString && object.length > 0 && !has.call(object, 0)) {
  		for (var i = 0; i < object.length; ++i) {
  			theKeys.push(String(i));
  		}
  	}
  
  	if (isArguments && object.length > 0) {
  		for (var j = 0; j < object.length; ++j) {
  			theKeys.push(String(j));
  		}
  	} else {
  		for (var name in object) {
  			if (!(skipProto && name === 'prototype') && has.call(object, name)) {
  				theKeys.push(String(name));
  			}
  		}
  	}
  
  	if (hasDontEnumBug) {
  		var ctor = object.constructor;
  		var skipConstructor = ctor && ctor.prototype === object;
  
  		for (var k = 0; k < dontEnums.length; ++k) {
  			if (!(skipConstructor && dontEnums[k] === 'constructor') && has.call(object, dontEnums[k])) {
  				theKeys.push(dontEnums[k]);
  			}
  		}
  	}
  	return theKeys;
  };
  
  keysShim.shim = function shimObjectKeys() {
  	if (!Object.keys) {
  		Object.keys = keysShim;
  	}
  	return Object.keys || keysShim;
  };
  
  module.exports = keysShim;
  
  },{"./isArguments":48}],48:[function(_dereq_,module,exports){
  'use strict';
  
  var toStr = Object.prototype.toString;
  
  module.exports = function isArguments(value) {
  	var str = toStr.call(value);
  	var isArgs = str === '[object Arguments]';
  	if (!isArgs) {
  		isArgs = str !== '[object Array]'
  			&& value !== null
  			&& typeof value === 'object'
  			&& typeof value.length === 'number'
  			&& value.length >= 0
  			&& toStr.call(value.callee) === '[object Function]';
  	}
  	return isArgs;
  };
  
  },{}],49:[function(_dereq_,module,exports){
  module.exports = SafeParseTuple
  
  function SafeParseTuple(obj, reviver) {
      var json
      var error = null
  
      try {
          json = JSON.parse(obj, reviver)
      } catch (err) {
          error = err
      }
  
      return [error, json]
  }
  
  },{}],50:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file big-play-button.js
   */
  
  var _Button2 = _dereq_('./button.js');
  
  var _Button3 = _interopRequireWildcard(_Button2);
  
  var _Component = _dereq_('./component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  /**
   * Initial play button. Shows before the video has played. The hiding of the
   * big play button is done via CSS and player states.
   *
   * @param {Object} player  Main Player
   * @param {Object=} options Object of option names and values
   * @extends Button
   * @class BigPlayButton
   */
  
  var BigPlayButton = (function (_Button) {
    function BigPlayButton(player, options) {
      _classCallCheck(this, BigPlayButton);
  
      _Button.call(this, player, options);
    }
  
    _inherits(BigPlayButton, _Button);
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    BigPlayButton.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-big-play-button';
    };
  
    /**
     * Handles click for play
     *
     * @method handleClick
     */
  
    BigPlayButton.prototype.handleClick = function handleClick() {
      this.player_.play();
    };
  
    return BigPlayButton;
  })(_Button3['default']);
  
  BigPlayButton.prototype.controlText_ = 'Play Video';
  
  _Component2['default'].registerComponent('BigPlayButton', BigPlayButton);
  exports['default'] = BigPlayButton;
  module.exports = exports['default'];
  
  },{"./button.js":51,"./component.js":52}],51:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file button.js
   */
  
  var _Component2 = _dereq_('./component');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _import = _dereq_('./utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('./utils/events.js');
  
  var Events = _interopRequireWildcard(_import2);
  
  var _import3 = _dereq_('./utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import3);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  var _assign = _dereq_('object.assign');
  
  var _assign2 = _interopRequireWildcard(_assign);
  
  /**
   * Base class for all buttons
   *
   * @param {Object} player  Main Player
   * @param {Object=} options Object of option names and values
   * @extends Component
   * @class Button
   */
  
  var Button = (function (_Component) {
    function Button(player, options) {
      _classCallCheck(this, Button);
  
      _Component.call(this, player, options);
  
      this.emitTapEvents();
  
      this.on('tap', this.handleClick);
      this.on('click', this.handleClick);
      this.on('focus', this.handleFocus);
      this.on('blur', this.handleBlur);
    }
  
    _inherits(Button, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @param {String=} type Element's node type. e.g. 'div'
     * @param {Object=} props An object of element attributes that should be set on the element Tag name
     * @return {Element}
     * @method createEl
     */
  
    Button.prototype.createEl = function createEl() {
      var type = arguments[0] === undefined ? 'button' : arguments[0];
      var props = arguments[1] === undefined ? {} : arguments[1];
  
      // Add standard Aria and Tabindex info
      props = _assign2['default']({
        className: this.buildCSSClass(),
        role: 'button',
        'aria-live': 'polite', // let the screen reader user know that the text of the button may change
        tabIndex: 0
      }, props);
  
      var el = _Component.prototype.createEl.call(this, type, props);
  
      this.controlTextEl_ = Dom.createEl('span', {
        className: 'vjs-control-text'
      });
  
      el.appendChild(this.controlTextEl_);
  
      this.controlText(this.controlText_);
  
      return el;
    };
  
    /**
     * Controls text - both request and localize
     *
     * @param {String} text Text for button
     * @return {String}
     * @method controlText
     */
  
    Button.prototype.controlText = function controlText(text) {
      if (!text) {
        return this.controlText_ || 'Need Text';
      }this.controlText_ = text;
      this.controlTextEl_.innerHTML = this.localize(this.controlText_);
  
      return this;
    };
  
    /**
     * Allows sub components to stack CSS class names
     *
     * @return {String}
     * @method buildCSSClass
     */
  
    Button.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this);
    };
  
    /**
     * Handle Click - Override with specific functionality for button
     *
     * @method handleClick
     */
  
    Button.prototype.handleClick = function handleClick() {};
  
    /**
     * Handle Focus - Add keyboard functionality to element
     *
     * @method handleFocus
     */
  
    Button.prototype.handleFocus = function handleFocus() {
      Events.on(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress));
    };
  
    /**
     * Handle KeyPress (document level) - Trigger click when keys are pressed
     *
     * @method handleKeyPress
     */
  
    Button.prototype.handleKeyPress = function handleKeyPress(event) {
      // Check for space bar (32) or enter (13) keys
      if (event.which === 32 || event.which === 13) {
        event.preventDefault();
        this.handleClick();
      }
    };
  
    /**
     * Handle Blur - Remove keyboard triggers
     *
     * @method handleBlur
     */
  
    Button.prototype.handleBlur = function handleBlur() {
      Events.off(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress));
    };
  
    return Button;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('Button', Button);
  exports['default'] = Button;
  module.exports = exports['default'];
  
  },{"./component":52,"./utils/dom.js":110,"./utils/events.js":111,"./utils/fn.js":112,"global/document":1,"object.assign":44}],52:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  exports.__esModule = true;
  /**
   * @file component.js
   *
   * Player Component - Base class for all UI objects
   */
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var _import = _dereq_('./utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('./utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import2);
  
  var _import3 = _dereq_('./utils/guid.js');
  
  var Guid = _interopRequireWildcard(_import3);
  
  var _import4 = _dereq_('./utils/events.js');
  
  var Events = _interopRequireWildcard(_import4);
  
  var _log = _dereq_('./utils/log.js');
  
  var _log2 = _interopRequireWildcard(_log);
  
  var _toTitleCase = _dereq_('./utils/to-title-case.js');
  
  var _toTitleCase2 = _interopRequireWildcard(_toTitleCase);
  
  var _assign = _dereq_('object.assign');
  
  var _assign2 = _interopRequireWildcard(_assign);
  
  var _mergeOptions = _dereq_('./utils/merge-options.js');
  
  var _mergeOptions2 = _interopRequireWildcard(_mergeOptions);
  
  /**
   * Base UI Component class
   * Components are embeddable UI objects that are represented by both a
   * javascript object and an element in the DOM. They can be children of other
   * components, and can have many children themselves.
   * ```js
   *     // adding a button to the player
   *     var button = player.addChild('button');
   *     button.el(); // -> button element
   * ```
   * ```html
   *     <div class="video-js">
   *       <div class="vjs-button">Button</div>
   *     </div>
   * ```
   * Components are also event emitters.
   * ```js
   *     button.on('click', function(){
   *       console.log('Button Clicked!');
   *     });
   *     button.trigger('customevent');
   * ```
   *
   * @param {Object} player  Main Player
   * @param {Object=} options Object of option names and values
   * @param {Function=} ready    Ready callback function
   * @class Component
   */
  
  var Component = (function () {
    function Component(player, options, ready) {
      _classCallCheck(this, Component);
  
      // The component might be the player itself and we can't pass `this` to super
      if (!player && this.play) {
        this.player_ = player = this; // eslint-disable-line
      } else {
        this.player_ = player;
      }
  
      // Make a copy of prototype.options_ to protect against overriding defaults
      this.options_ = _mergeOptions2['default']({}, this.options_);
  
      // Updated options with supplied options
      options = this.options_ = _mergeOptions2['default'](this.options_, options);
  
      // Get ID from options or options element if one is supplied
      this.id_ = options.id || options.el && options.el.id;
  
      // If there was no ID from the options, generate one
      if (!this.id_) {
        // Don't require the player ID function in the case of mock players
        var id = player && player.id && player.id() || 'no_player';
  
        this.id_ = '' + id + '_component_' + Guid.newGUID();
      }
  
      this.name_ = options.name || null;
  
      // Create element if one wasn't provided in options
      if (options.el) {
        this.el_ = options.el;
      } else if (options.createEl !== false) {
        this.el_ = this.createEl();
      }
  
      this.children_ = [];
      this.childIndex_ = {};
      this.childNameIndex_ = {};
  
      // Add any child components in options
      if (options.initChildren !== false) {
        this.initChildren();
      }
  
      this.ready(ready);
      // Don't want to trigger ready here or it will before init is actually
      // finished for all children that run this constructor
  
      if (options.reportTouchActivity !== false) {
        this.enableTouchActivity();
      }
    }
  
    // Temp for ES6 class transition, remove before 5.0
  
    Component.prototype.init = function init() {
      // console.log('init called on Component');
      Component.apply(this, arguments);
    };
  
    /**
     * Dispose of the component and all child components
     *
     * @method dispose
     */
  
    Component.prototype.dispose = function dispose() {
      this.trigger({ type: 'dispose', bubbles: false });
  
      // Dispose all children.
      if (this.children_) {
        for (var i = this.children_.length - 1; i >= 0; i--) {
          if (this.children_[i].dispose) {
            this.children_[i].dispose();
          }
        }
      }
  
      // Delete child references
      this.children_ = null;
      this.childIndex_ = null;
      this.childNameIndex_ = null;
  
      // Remove all event listeners.
      this.off();
  
      // Remove element from DOM
      if (this.el_.parentNode) {
        this.el_.parentNode.removeChild(this.el_);
      }
  
      Dom.removeElData(this.el_);
      this.el_ = null;
    };
  
    /**
     * Return the component's player
     *
     * @return {Player}
     * @method player
     */
  
    Component.prototype.player = function player() {
      return this.player_;
    };
  
    /**
     * Deep merge of options objects
     * Whenever a property is an object on both options objects
     * the two properties will be merged using mergeOptions.
     * This is used for merging options for child components. We
     * want it to be easy to override individual options on a child
     * component without having to rewrite all the other default options.
     * ```js
     *     Parent.prototype.options_ = {
     *       children: {
     *         'childOne': { 'foo': 'bar', 'asdf': 'fdsa' },
     *         'childTwo': {},
     *         'childThree': {}
     *       }
     *     }
     *     newOptions = {
     *       children: {
     *         'childOne': { 'foo': 'baz', 'abc': '123' }
     *         'childTwo': null,
     *         'childFour': {}
     *       }
     *     }
     *
     *     this.options(newOptions);
     * ```
     * RESULT
     * ```js
     *     {
     *       children: {
     *         'childOne': { 'foo': 'baz', 'asdf': 'fdsa', 'abc': '123' },
     *         'childTwo': null, // Disabled. Won't be initialized.
     *         'childThree': {},
     *         'childFour': {}
     *       }
     *     }
     * ```
     *
     * @param  {Object} obj Object of new option values
     * @return {Object}     A NEW object of this.options_ and obj merged
     * @method options
     */
  
    Component.prototype.options = function options(obj) {
      _log2['default'].warn('this.options() has been deprecated and will be moved to the constructor in 6.0');
  
      if (!obj) {
        return this.options_;
      }
  
      this.options_ = _mergeOptions2['default'](this.options_, obj);
      return this.options_;
    };
  
    /**
     * Get the component's DOM element
     * ```js
     *     var domEl = myComponent.el();
     * ```
     *
     * @return {Element}
     * @method el
     */
  
    Component.prototype.el = function el() {
      return this.el_;
    };
  
    /**
     * Create the component's DOM element
     *
     * @param  {String=} tagName  Element's node type. e.g. 'div'
     * @param  {Object=} attributes An object of element attributes that should be set on the element
     * @return {Element}
     * @method createEl
     */
  
    Component.prototype.createEl = function createEl(tagName, attributes) {
      return Dom.createEl(tagName, attributes);
    };
  
    Component.prototype.localize = function localize(string) {
      var code = this.player_.language && this.player_.language();
      var languages = this.player_.languages && this.player_.languages();
  
      if (!code || !languages) {
        return string;
      }
  
      var language = languages[code];
  
      if (language && language[string]) {
        return language[string];
      }
  
      var primaryCode = code.split('-')[0];
      var primaryLang = languages[primaryCode];
  
      if (primaryLang && primaryLang[string]) {
        return primaryLang[string];
      }
  
      return string;
    };
  
    /**
     * Return the component's DOM element where children are inserted.
     * Will either be the same as el() or a new element defined in createEl().
     *
     * @return {Element}
     * @method contentEl
     */
  
    Component.prototype.contentEl = function contentEl() {
      return this.contentEl_ || this.el_;
    };
  
    /**
     * Get the component's ID
     * ```js
     *     var id = myComponent.id();
     * ```
     *
     * @return {String}
     * @method id
     */
  
    Component.prototype.id = function id() {
      return this.id_;
    };
  
    /**
     * Get the component's name. The name is often used to reference the component.
     * ```js
     *     var name = myComponent.name();
     * ```
     *
     * @return {String}
     * @method name
     */
  
    Component.prototype.name = function name() {
      return this.name_;
    };
  
    /**
     * Get an array of all child components
     * ```js
     *     var kids = myComponent.children();
     * ```
     *
     * @return {Array} The children
     * @method children
     */
  
    Component.prototype.children = function children() {
      return this.children_;
    };
  
    /**
     * Returns a child component with the provided ID
     *
     * @return {Component}
     * @method getChildById
     */
  
    Component.prototype.getChildById = function getChildById(id) {
      return this.childIndex_[id];
    };
  
    /**
     * Returns a child component with the provided name
     *
     * @return {Component}
     * @method getChild
     */
  
    Component.prototype.getChild = function getChild(name) {
      return this.childNameIndex_[name];
    };
  
    /**
     * Adds a child component inside this component
     * ```js
     *     myComponent.el();
     *     // -> <div class='my-component'></div>
     *     myComponent.children();
     *     // [empty array]
     *
     *     var myButton = myComponent.addChild('MyButton');
     *     // -> <div class='my-component'><div class="my-button">myButton<div></div>
     *     // -> myButton === myComonent.children()[0];
     * ```
     * Pass in options for child constructors and options for children of the child
     * ```js
     *     var myButton = myComponent.addChild('MyButton', {
     *       text: 'Press Me',
     *       children: {
     *         buttonChildExample: {
     *           buttonChildOption: true
     *         }
     *       }
     *     });
     * ```
     *
     * @param {String|Component} child The class name or instance of a child to add
     * @param {Object=} options Options, including options to be passed to children of the child.
     * @return {Component} The child component (created by this process if a string was used)
     * @method addChild
     */
  
    Component.prototype.addChild = function addChild(child) {
      var options = arguments[1] === undefined ? {} : arguments[1];
  
      var component = undefined;
      var componentName = undefined;
  
      // If child is a string, create nt with options
      if (typeof child === 'string') {
        componentName = child;
  
        // Options can also be specified as a boolean, so convert to an empty object if false.
        if (!options) {
          options = {};
        }
  
        // Same as above, but true is deprecated so show a warning.
        if (options === true) {
          _log2['default'].warn('Initializing a child component with `true` is deprecated. Children should be defined in an array when possible, but if necessary use an object instead of `true`.');
          options = {};
        }
  
        // If no componentClass in options, assume componentClass is the name lowercased
        // (e.g. playButton)
        var componentClassName = options.componentClass || _toTitleCase2['default'](componentName);
  
        // Set name through options
        options.name = componentName;
  
        // Create a new object & element for this controls set
        // If there's no .player_, this is a player
        var ComponentClass = Component.getComponent(componentClassName);
  
        component = new ComponentClass(this.player_ || this, options);
  
        // child is a component instance
      } else {
        component = child;
      }
  
      this.children_.push(component);
  
      if (typeof component.id === 'function') {
        this.childIndex_[component.id()] = component;
      }
  
      // If a name wasn't used to create the component, check if we can use the
      // name function of the component
      componentName = componentName || component.name && component.name();
  
      if (componentName) {
        this.childNameIndex_[componentName] = component;
      }
  
      // Add the UI object's element to the container div (box)
      // Having an element is not required
      if (typeof component.el === 'function' && component.el()) {
        this.contentEl().appendChild(component.el());
      }
  
      // Return so it can stored on parent object if desired.
      return component;
    };
  
    /**
     * Remove a child component from this component's list of children, and the
     * child component's element from this component's element
     *
     * @param  {Component} component Component to remove
     * @method removeChild
     */
  
    Component.prototype.removeChild = function removeChild(component) {
      if (typeof component === 'string') {
        component = this.getChild(component);
      }
  
      if (!component || !this.children_) {
        return;
      }
  
      var childFound = false;
  
      for (var i = this.children_.length - 1; i >= 0; i--) {
        if (this.children_[i] === component) {
          childFound = true;
          this.children_.splice(i, 1);
          break;
        }
      }
  
      if (!childFound) {
        return;
      }
  
      this.childIndex_[component.id()] = null;
      this.childNameIndex_[component.name()] = null;
  
      var compEl = component.el();
  
      if (compEl && compEl.parentNode === this.contentEl()) {
        this.contentEl().removeChild(component.el());
      }
    };
  
    /**
     * Add and initialize default child components from options
     * ```js
     *     // when an instance of MyComponent is created, all children in options
     *     // will be added to the instance by their name strings and options
     *     MyComponent.prototype.options_.children = {
     *       myChildComponent: {
     *         myChildOption: true
     *       }
     *     }
     * ```
     *     // Or when creating the component
     * ```js
     *     var myComp = new MyComponent(player, {
     *       children: {
     *         myChildComponent: {
     *           myChildOption: true
     *         }
     *       }
     *     });
     * ```
     * The children option can also be an Array of child names or
     * child options objects (that also include a 'name' key).
     * ```js
     *     var myComp = new MyComponent(player, {
     *       children: [
     *         'button',
     *         {
     *           name: 'button',
     *           someOtherOption: true
     *         }
     *       ]
     *     });
     * ```
     *
     * @method initChildren
     */
  
    Component.prototype.initChildren = function initChildren() {
      var _this = this;
  
      var children = this.options_.children;
  
      if (children) {
        (function () {
          // `this` is `parent`
          var parentOptions = _this.options_;
  
          var handleAdd = function handleAdd(name, opts) {
            // Allow options for children to be set at the parent options
            // e.g. videojs(id, { controlBar: false });
            // instead of videojs(id, { children: { controlBar: false });
            if (parentOptions[name] !== undefined) {
              opts = parentOptions[name];
            }
  
            // Allow for disabling default components
            // e.g. options['children']['posterImage'] = false
            if (opts === false) {
              return;
            }
  
            // We also want to pass the original player options to each component as well so they don't need to
            // reach back into the player for options later.
            opts.playerOptions = _this.options_.playerOptions;
  
            // Create and add the child component.
            // Add a direct reference to the child by name on the parent instance.
            // If two of the same component are used, different names should be supplied
            // for each
            _this[name] = _this.addChild(name, opts);
          };
  
          // Allow for an array of children details to passed in the options
          if (Array.isArray(children)) {
            for (var i = 0; i < children.length; i++) {
              var child = children[i];
              var _name = undefined;
              var opts = undefined;
  
              if (typeof child === 'string') {
                // ['myComponent']
                _name = child;
                opts = {};
              } else {
                // [{ name: 'myComponent', otherOption: true }]
                _name = child.name;
                opts = child;
              }
  
              handleAdd(_name, opts);
            }
          } else {
            Object.getOwnPropertyNames(children).forEach(function (name) {
              handleAdd(name, children[name]);
            });
          }
        })();
      }
    };
  
    /**
     * Allows sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    Component.prototype.buildCSSClass = function buildCSSClass() {
      // Child classes can include a function that does:
      // return 'CLASS NAME' + this._super();
      return '';
    };
  
    /**
     * Add an event listener to this component's element
     * ```js
     *     var myFunc = function(){
     *       var myComponent = this;
     *       // Do something when the event is fired
     *     };
     *
     *     myComponent.on('eventType', myFunc);
     * ```
     * The context of myFunc will be myComponent unless previously bound.
     * Alternatively, you can add a listener to another element or component.
     * ```js
     *     myComponent.on(otherElement, 'eventName', myFunc);
     *     myComponent.on(otherComponent, 'eventName', myFunc);
     * ```
     * The benefit of using this over `VjsEvents.on(otherElement, 'eventName', myFunc)`
     * and `otherComponent.on('eventName', myFunc)` is that this way the listeners
     * will be automatically cleaned up when either component is disposed.
     * It will also bind myComponent as the context of myFunc.
     * **NOTE**: When using this on elements in the page other than window
     * and document (both permanent), if you remove the element from the DOM
     * you need to call `myComponent.trigger(el, 'dispose')` on it to clean up
     * references to it and allow the browser to garbage collect it.
     *
     * @param  {String|Component} first   The event type or other component
     * @param  {Function|String}      second  The event handler or event type
     * @param  {Function}             third   The event handler
     * @return {Component} 
     * @method on
     */
  
    Component.prototype.on = function on(first, second, third) {
      var _this2 = this;
  
      if (typeof first === 'string' || Array.isArray(first)) {
        Events.on(this.el_, first, Fn.bind(this, second));
  
        // Targeting another component or element
      } else {
        (function () {
          var target = first;
          var type = second;
          var fn = Fn.bind(_this2, third);
  
          // When this component is disposed, remove the listener from the other component
          var removeOnDispose = function removeOnDispose() {
            return _this2.off(target, type, fn);
          };
  
          // Use the same function ID so we can remove it later it using the ID
          // of the original listener
          removeOnDispose.guid = fn.guid;
          _this2.on('dispose', removeOnDispose);
  
          // If the other component is disposed first we need to clean the reference
          // to the other component in this component's removeOnDispose listener
          // Otherwise we create a memory leak.
          var cleanRemover = function cleanRemover() {
            return _this2.off('dispose', removeOnDispose);
          };
  
          // Add the same function ID so we can easily remove it later
          cleanRemover.guid = fn.guid;
  
          // Check if this is a DOM node
          if (first.nodeName) {
            // Add the listener to the other element
            Events.on(target, type, fn);
            Events.on(target, 'dispose', cleanRemover);
  
            // Should be a component
            // Not using `instanceof Component` because it makes mock players difficult
          } else if (typeof first.on === 'function') {
            // Add the listener to the other component
            target.on(type, fn);
            target.on('dispose', cleanRemover);
          }
        })();
      }
  
      return this;
    };
  
    /**
     * Remove an event listener from this component's element
     * ```js
     *     myComponent.off('eventType', myFunc);
     * ```
     * If myFunc is excluded, ALL listeners for the event type will be removed.
     * If eventType is excluded, ALL listeners will be removed from the component.
     * Alternatively you can use `off` to remove listeners that were added to other
     * elements or components using `myComponent.on(otherComponent...`.
     * In this case both the event type and listener function are REQUIRED.
     * ```js
     *     myComponent.off(otherElement, 'eventType', myFunc);
     *     myComponent.off(otherComponent, 'eventType', myFunc);
     * ```
     *
     * @param  {String=|Component}  first  The event type or other component
     * @param  {Function=|String}       second The listener function or event type
     * @param  {Function=}              third  The listener for other component
     * @return {Component}
     * @method off
     */
  
    Component.prototype.off = function off(first, second, third) {
      if (!first || typeof first === 'string' || Array.isArray(first)) {
        Events.off(this.el_, first, second);
      } else {
        var target = first;
        var type = second;
        // Ensure there's at least a guid, even if the function hasn't been used
        var fn = Fn.bind(this, third);
  
        // Remove the dispose listener on this component,
        // which was given the same guid as the event listener
        this.off('dispose', fn);
  
        if (first.nodeName) {
          // Remove the listener
          Events.off(target, type, fn);
          // Remove the listener for cleaning the dispose listener
          Events.off(target, 'dispose', fn);
        } else {
          target.off(type, fn);
          target.off('dispose', fn);
        }
      }
  
      return this;
    };
  
    /**
     * Add an event listener to be triggered only once and then removed
     * ```js
     *     myComponent.one('eventName', myFunc);
     * ```
     * Alternatively you can add a listener to another element or component
     * that will be triggered only once.
     * ```js
     *     myComponent.one(otherElement, 'eventName', myFunc);
     *     myComponent.one(otherComponent, 'eventName', myFunc);
     * ```
     *
     * @param  {String|Component}  first   The event type or other component
     * @param  {Function|String}       second  The listener function or event type
     * @param  {Function=}             third   The listener function for other component
     * @return {Component}
     * @method one
     */
  
    Component.prototype.one = function one(first, second, third) {
      var _this3 = this;
  
      var _arguments = arguments;
  
      if (typeof first === 'string' || Array.isArray(first)) {
        Events.one(this.el_, first, Fn.bind(this, second));
      } else {
        (function () {
          var target = first;
          var type = second;
          var fn = Fn.bind(_this3, third);
  
          var newFunc = (function (_newFunc) {
            function newFunc() {
              return _newFunc.apply(this, arguments);
            }
  
            newFunc.toString = function () {
              return _newFunc.toString();
            };
  
            return newFunc;
          })(function () {
            _this3.off(target, type, newFunc);
            fn.apply(null, _arguments);
          });
  
          // Keep the same function ID so we can remove it later
          newFunc.guid = fn.guid;
  
          _this3.on(target, type, newFunc);
        })();
      }
  
      return this;
    };
  
    /**
     * Trigger an event on an element
     * ```js
     *     myComponent.trigger('eventName');
     *     myComponent.trigger({'type':'eventName'});
     *     myComponent.trigger('eventName', {data: 'some data'});
     *     myComponent.trigger({'type':'eventName'}, {data: 'some data'});
     * ```
     *
     * @param  {Event|Object|String} event  A string (the type) or an event object with a type attribute
     * @param  {Object} [hash] data hash to pass along with the event
     * @return {Component}       self
     * @method trigger
     */
  
    Component.prototype.trigger = function trigger(event, hash) {
      Events.trigger(this.el_, event, hash);
      return this;
    };
  
    /**
     * Bind a listener to the component's ready state.
     * Different from event listeners in that if the ready event has already happened
     * it will trigger the function immediately.
     *
     * @param  {Function} fn Ready listener
     * @return {Component}
     * @method ready
     */
  
    Component.prototype.ready = function ready(fn) {
      if (fn) {
        if (this.isReady_) {
          // Ensure function is always called asynchronously
          this.setTimeout(fn, 1);
        } else {
          this.readyQueue_ = this.readyQueue_ || [];
          this.readyQueue_.push(fn);
        }
      }
      return this;
    };
  
    /**
     * Trigger the ready listeners
     *
     * @return {Component}
     * @method triggerReady
     */
  
    Component.prototype.triggerReady = function triggerReady() {
      this.isReady_ = true;
  
      // Ensure ready is triggerd asynchronously
      this.setTimeout(function () {
        var readyQueue = this.readyQueue_;
  
        if (readyQueue && readyQueue.length > 0) {
          readyQueue.forEach(function (fn) {
            fn.call(this);
          }, this);
  
          // Reset Ready Queue
          this.readyQueue_ = [];
        }
  
        // Allow for using event listeners also
        this.trigger('ready');
      }, 1);
    };
  
    /**
     * Check if a component's element has a CSS class name
     *
     * @param {String} classToCheck Classname to check
     * @return {Component}
     * @method hasClass
     */
  
    Component.prototype.hasClass = function hasClass(classToCheck) {
      return Dom.hasElClass(this.el_, classToCheck);
    };
  
    /**
     * Add a CSS class name to the component's element
     *
     * @param {String} classToAdd Classname to add
     * @return {Component}
     * @method addClass
     */
  
    Component.prototype.addClass = function addClass(classToAdd) {
      Dom.addElClass(this.el_, classToAdd);
      return this;
    };
  
    /**
     * Remove and return a CSS class name from the component's element
     *
     * @param {String} classToRemove Classname to remove
     * @return {Component}
     * @method removeClass
     */
  
    Component.prototype.removeClass = function removeClass(classToRemove) {
      Dom.removeElClass(this.el_, classToRemove);
      return this;
    };
  
    /**
     * Show the component element if hidden
     *
     * @return {Component}
     * @method show
     */
  
    Component.prototype.show = function show() {
      this.removeClass('vjs-hidden');
      return this;
    };
  
    /**
     * Hide the component element if currently showing
     *
     * @return {Component}
     * @method hide
     */
  
    Component.prototype.hide = function hide() {
      this.addClass('vjs-hidden');
      return this;
    };
  
    /**
     * Lock an item in its visible state
     * To be used with fadeIn/fadeOut.
     *
     * @return {Component}
     * @private
     * @method lockShowing
     */
  
    Component.prototype.lockShowing = function lockShowing() {
      this.addClass('vjs-lock-showing');
      return this;
    };
  
    /**
     * Unlock an item to be hidden
     * To be used with fadeIn/fadeOut.
     *
     * @return {Component}
     * @private
     * @method unlockShowing
     */
  
    Component.prototype.unlockShowing = function unlockShowing() {
      this.removeClass('vjs-lock-showing');
      return this;
    };
  
    /**
     * Set or get the width of the component (CSS values)
     * Setting the video tag dimension values only works with values in pixels.
     * Percent values will not work.
     * Some percents can be used, but width()/height() will return the number + %,
     * not the actual computed width/height.
     *
     * @param  {Number|String=} num   Optional width number
     * @param  {Boolean} skipListeners Skip the 'resize' event trigger
     * @return {Component} This component, when setting the width
     * @return {Number|String} The width, when getting
     * @method width
     */
  
    Component.prototype.width = function width(num, skipListeners) {
      return this.dimension('width', num, skipListeners);
    };
  
    /**
     * Get or set the height of the component (CSS values)
     * Setting the video tag dimension values only works with values in pixels.
     * Percent values will not work.
     * Some percents can be used, but width()/height() will return the number + %,
     * not the actual computed width/height.
     *
     * @param  {Number|String=} num     New component height
     * @param  {Boolean=} skipListeners Skip the resize event trigger
     * @return {Component} This component, when setting the height
     * @return {Number|String} The height, when getting
     * @method height
     */
  
    Component.prototype.height = function height(num, skipListeners) {
      return this.dimension('height', num, skipListeners);
    };
  
    /**
     * Set both width and height at the same time
     *
     * @param  {Number|String} width Width of player
     * @param  {Number|String} height Height of player
     * @return {Component} The component
     * @method dimensions
     */
  
    Component.prototype.dimensions = function dimensions(width, height) {
      // Skip resize listeners on width for optimization
      return this.width(width, true).height(height);
    };
  
    /**
     * Get or set width or height
     * This is the shared code for the width() and height() methods.
     * All for an integer, integer + 'px' or integer + '%';
     * Known issue: Hidden elements officially have a width of 0. We're defaulting
     * to the style.width value and falling back to computedStyle which has the
     * hidden element issue. Info, but probably not an efficient fix:
     * http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/
     *
     * @param  {String} widthOrHeight  'width' or 'height'
     * @param  {Number|String=} num     New dimension
     * @param  {Boolean=} skipListeners Skip resize event trigger
     * @return {Component} The component if a dimension was set
     * @return {Number|String} The dimension if nothing was set
     * @private
     * @method dimension
     */
  
    Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) {
      if (num !== undefined) {
        // Set to zero if null or literally NaN (NaN !== NaN)
        if (num === null || num !== num) {
          num = 0;
        }
  
        // Check if using css width/height (% or px) and adjust
        if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
          this.el_.style[widthOrHeight] = num;
        } else if (num === 'auto') {
          this.el_.style[widthOrHeight] = '';
        } else {
          this.el_.style[widthOrHeight] = num + 'px';
        }
  
        // skipListeners allows us to avoid triggering the resize event when setting both width and height
        if (!skipListeners) {
          this.trigger('resize');
        }
  
        // Return component
        return this;
      }
  
      // Not setting a value, so getting it
      // Make sure element exists
      if (!this.el_) {
        return 0;
      }
  
      // Get dimension value from style
      var val = this.el_.style[widthOrHeight];
      var pxIndex = val.indexOf('px');
  
      if (pxIndex !== -1) {
        // Return the pixel value with no 'px'
        return parseInt(val.slice(0, pxIndex), 10);
      }
  
      // No px so using % or no style was set, so falling back to offsetWidth/height
      // If component has display:none, offset will return 0
      // TODO: handle display:none and no dimension style using px
      return parseInt(this.el_['offset' + _toTitleCase2['default'](widthOrHeight)], 10);
    };
  
    /**
     * Emit 'tap' events when touch events are supported
     * This is used to support toggling the controls through a tap on the video.
     * We're requiring them to be enabled because otherwise every component would
     * have this extra overhead unnecessarily, on mobile devices where extra
     * overhead is especially bad.
     *
     * @private
     * @method emitTapEvents
     */
  
    Component.prototype.emitTapEvents = function emitTapEvents() {
      // Track the start time so we can determine how long the touch lasted
      var touchStart = 0;
      var firstTouch = null;
  
      // Maximum movement allowed during a touch event to still be considered a tap
      // Other popular libs use anywhere from 2 (hammer.js) to 15, so 10 seems like a nice, round number.
      var tapMovementThreshold = 10;
  
      // The maximum length a touch can be while still being considered a tap
      var touchTimeThreshold = 200;
  
      var couldBeTap = undefined;
  
      this.on('touchstart', function (event) {
        // If more than one finger, don't consider treating this as a click
        if (event.touches.length === 1) {
          // Copy the touches object to prevent modifying the original
          firstTouch = _assign2['default']({}, event.touches[0]);
          // Record start time so we can detect a tap vs. "touch and hold"
          touchStart = new Date().getTime();
          // Reset couldBeTap tracking
          couldBeTap = true;
        }
      });
  
      this.on('touchmove', function (event) {
        // If more than one finger, don't consider treating this as a click
        if (event.touches.length > 1) {
          couldBeTap = false;
        } else if (firstTouch) {
          // Some devices will throw touchmoves for all but the slightest of taps.
          // So, if we moved only a small distance, this could still be a tap
          var xdiff = event.touches[0].pageX - firstTouch.pageX;
          var ydiff = event.touches[0].pageY - firstTouch.pageY;
          var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
  
          if (touchDistance > tapMovementThreshold) {
            couldBeTap = false;
          }
        }
      });
  
      var noTap = function noTap() {
        couldBeTap = false;
      };
  
      // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
      this.on('touchleave', noTap);
      this.on('touchcancel', noTap);
  
      // When the touch ends, measure how long it took and trigger the appropriate
      // event
      this.on('touchend', function (event) {
        firstTouch = null;
        // Proceed only if the touchmove/leave/cancel event didn't happen
        if (couldBeTap === true) {
          // Measure how long the touch lasted
          var touchTime = new Date().getTime() - touchStart;
  
          // Make sure the touch was less than the threshold to be considered a tap
          if (touchTime < touchTimeThreshold) {
            // Don't let browser turn this into a click
            event.preventDefault();
            this.trigger('tap');
            // It may be good to copy the touchend event object and change the
            // type to tap, if the other event properties aren't exact after
            // Events.fixEvent runs (e.g. event.target)
          }
        }
      });
    };
  
    /**
     * Report user touch activity when touch events occur
     * User activity is used to determine when controls should show/hide. It's
     * relatively simple when it comes to mouse events, because any mouse event
     * should show the controls. So we capture mouse events that bubble up to the
     * player and report activity when that happens.
     * With touch events it isn't as easy. We can't rely on touch events at the
     * player level, because a tap (touchstart + touchend) on the video itself on
     * mobile devices is meant to turn controls off (and on). User activity is
     * checked asynchronously, so what could happen is a tap event on the video
     * turns the controls off, then the touchend event bubbles up to the player,
     * which if it reported user activity, would turn the controls right back on.
     * (We also don't want to completely block touch events from bubbling up)
     * Also a touchmove, touch+hold, and anything other than a tap is not supposed
     * to turn the controls back on on a mobile device.
     * Here we're setting the default component behavior to report user activity
     * whenever touch events happen, and this can be turned off by components that
     * want touch events to act differently.
     *
     * @method enableTouchActivity
     */
  
    Component.prototype.enableTouchActivity = function enableTouchActivity() {
      // Don't continue if the root player doesn't support reporting user activity
      if (!this.player() || !this.player().reportUserActivity) {
        return;
      }
  
      // listener for reporting that the user is active
      var report = Fn.bind(this.player(), this.player().reportUserActivity);
  
      var touchHolding = undefined;
  
      this.on('touchstart', function () {
        report();
        // For as long as the they are touching the device or have their mouse down,
        // we consider them active even if they're not moving their finger or mouse.
        // So we want to continue to update that they are active
        this.clearInterval(touchHolding);
        // report at the same interval as activityCheck
        touchHolding = this.setInterval(report, 250);
      });
  
      var touchEnd = function touchEnd(event) {
        report();
        // stop the interval that maintains activity if the touch is holding
        this.clearInterval(touchHolding);
      };
  
      this.on('touchmove', report);
      this.on('touchend', touchEnd);
      this.on('touchcancel', touchEnd);
    };
  
    /**
     * Creates timeout and sets up disposal automatically.
     *
     * @param {Function} fn The function to run after the timeout.
     * @param {Number} timeout Number of ms to delay before executing specified function.
     * @return {Number} Returns the timeout ID
     * @method setTimeout
     */
  
    Component.prototype.setTimeout = function setTimeout(fn, timeout) {
      fn = Fn.bind(this, fn);
  
      // window.setTimeout would be preferable here, but due to some bizarre issue with Sinon and/or Phantomjs, we can't.
      var timeoutId = _window2['default'].setTimeout(fn, timeout);
  
      var disposeFn = function disposeFn() {
        this.clearTimeout(timeoutId);
      };
  
      disposeFn.guid = 'vjs-timeout-' + timeoutId;
  
      this.on('dispose', disposeFn);
  
      return timeoutId;
    };
  
    /**
     * Clears a timeout and removes the associated dispose listener
     *
     * @param {Number} timeoutId The id of the timeout to clear
     * @return {Number} Returns the timeout ID
     * @method clearTimeout
     */
  
    Component.prototype.clearTimeout = function clearTimeout(timeoutId) {
      _window2['default'].clearTimeout(timeoutId);
  
      var disposeFn = function disposeFn() {};
  
      disposeFn.guid = 'vjs-timeout-' + timeoutId;
  
      this.off('dispose', disposeFn);
  
      return timeoutId;
    };
  
    /**
     * Creates an interval and sets up disposal automatically.
     *
     * @param {Function} fn The function to run every N seconds.
     * @param {Number} interval Number of ms to delay before executing specified function.
     * @return {Number} Returns the interval ID
     * @method setInterval
     */
  
    Component.prototype.setInterval = function setInterval(fn, interval) {
      fn = Fn.bind(this, fn);
  
      var intervalId = _window2['default'].setInterval(fn, interval);
  
      var disposeFn = function disposeFn() {
        this.clearInterval(intervalId);
      };
  
      disposeFn.guid = 'vjs-interval-' + intervalId;
  
      this.on('dispose', disposeFn);
  
      return intervalId;
    };
  
    /**
     * Clears an interval and removes the associated dispose listener
     *
     * @param {Number} intervalId The id of the interval to clear
     * @return {Number} Returns the interval ID
     * @method clearInterval
     */
  
    Component.prototype.clearInterval = function clearInterval(intervalId) {
      _window2['default'].clearInterval(intervalId);
  
      var disposeFn = function disposeFn() {};
  
      disposeFn.guid = 'vjs-interval-' + intervalId;
  
      this.off('dispose', disposeFn);
  
      return intervalId;
    };
  
    /**
     * Registers a component
     *
     * @param {String} name Name of the component to register
     * @param {Object} comp The component to register  
     * @static
     * @method registerComponent
     */
  
    Component.registerComponent = function registerComponent(name, comp) {
      if (!Component.components_) {
        Component.components_ = {};
      }
  
      Component.components_[name] = comp;
      return comp;
    };
  
    /**
     * Gets a component by name
     *
     * @param {String} name Name of the component to get
     * @return {Component}
     * @static
     * @method getComponent
     */
  
    Component.getComponent = function getComponent(name) {
      if (Component.components_ && Component.components_[name]) {
        return Component.components_[name];
      }
  
      if (_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) {
        _log2['default'].warn('The ' + name + ' component was added to the videojs object when it should be registered using videojs.registerComponent(name, component)');
        return _window2['default'].videojs[name];
      }
    };
  
    /**
     * Sets up the constructor using the supplied init method
     * or uses the init of the parent object
     *
     * @param {Object} props An object of properties  
     * @static
     * @method extend
     */
  
    Component.extend = function extend(props) {
      props = props || {};
      // Set up the constructor using the supplied init method
      // or using the init of the parent object
      // Make sure to check the unobfuscated version for external libs
      var init = props.init || props.init || this.prototype.init || this.prototype.init || function () {};
      // In Resig's simple class inheritance (previously used) the constructor
      //  is a function that calls `this.init.apply(arguments)`
      // However that would prevent us from using `ParentObject.call(this);`
      //  in a Child constructor because the `this` in `this.init`
      //  would still refer to the Child and cause an infinite loop.
      // We would instead have to do
      //    `ParentObject.prototype.init.apply(this, arguments);`
      //  Bleh. We're not creating a _super() function, so it's good to keep
      //  the parent constructor reference simple.
      var subObj = function subObj() {
        init.apply(this, arguments);
      };
  
      // Inherit from this object's prototype
      subObj.prototype = Object.create(this.prototype);
      // Reset the constructor property for subObj otherwise
      // instances of subObj would have the constructor of the parent Object
      subObj.prototype.constructor = subObj;
  
      // Make the class extendable
      subObj.extend = Component.extend;
      // Make a function for creating instances
      // subObj.create = CoreObject.create;
  
      // Extend subObj's prototype with functions and other properties from props
      for (var _name2 in props) {
        if (props.hasOwnProperty(_name2)) {
          subObj.prototype[_name2] = props[_name2];
        }
      }
  
      return subObj;
    };
  
    return Component;
  })();
  
  Component.registerComponent('Component', Component);
  exports['default'] = Component;
  module.exports = exports['default'];
  
  },{"./utils/dom.js":110,"./utils/events.js":111,"./utils/fn.js":112,"./utils/guid.js":114,"./utils/log.js":115,"./utils/merge-options.js":116,"./utils/to-title-case.js":119,"global/window":2,"object.assign":44}],53:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file control-bar.js
   */
  
  var _Component2 = _dereq_('../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  // Required children
  
  var _PlayToggle = _dereq_('./play-toggle.js');
  
  var _PlayToggle2 = _interopRequireWildcard(_PlayToggle);
  
  var _CurrentTimeDisplay = _dereq_('./time-controls/current-time-display.js');
  
  var _CurrentTimeDisplay2 = _interopRequireWildcard(_CurrentTimeDisplay);
  
  var _DurationDisplay = _dereq_('./time-controls/duration-display.js');
  
  var _DurationDisplay2 = _interopRequireWildcard(_DurationDisplay);
  
  var _TimeDivider = _dereq_('./time-controls/time-divider.js');
  
  var _TimeDivider2 = _interopRequireWildcard(_TimeDivider);
  
  var _RemainingTimeDisplay = _dereq_('./time-controls/remaining-time-display.js');
  
  var _RemainingTimeDisplay2 = _interopRequireWildcard(_RemainingTimeDisplay);
  
  var _LiveDisplay = _dereq_('./live-display.js');
  
  var _LiveDisplay2 = _interopRequireWildcard(_LiveDisplay);
  
  var _ProgressControl = _dereq_('./progress-control/progress-control.js');
  
  var _ProgressControl2 = _interopRequireWildcard(_ProgressControl);
  
  var _FullscreenToggle = _dereq_('./fullscreen-toggle.js');
  
  var _FullscreenToggle2 = _interopRequireWildcard(_FullscreenToggle);
  
  var _VolumeControl = _dereq_('./volume-control/volume-control.js');
  
  var _VolumeControl2 = _interopRequireWildcard(_VolumeControl);
  
  var _VolumeMenuButton = _dereq_('./volume-menu-button.js');
  
  var _VolumeMenuButton2 = _interopRequireWildcard(_VolumeMenuButton);
  
  var _MuteToggle = _dereq_('./mute-toggle.js');
  
  var _MuteToggle2 = _interopRequireWildcard(_MuteToggle);
  
  var _ChaptersButton = _dereq_('./text-track-controls/chapters-button.js');
  
  var _ChaptersButton2 = _interopRequireWildcard(_ChaptersButton);
  
  var _SubtitlesButton = _dereq_('./text-track-controls/subtitles-button.js');
  
  var _SubtitlesButton2 = _interopRequireWildcard(_SubtitlesButton);
  
  var _CaptionsButton = _dereq_('./text-track-controls/captions-button.js');
  
  var _CaptionsButton2 = _interopRequireWildcard(_CaptionsButton);
  
  var _PlaybackRateMenuButton = _dereq_('./playback-rate-menu/playback-rate-menu-button.js');
  
  var _PlaybackRateMenuButton2 = _interopRequireWildcard(_PlaybackRateMenuButton);
  
  var _CustomControlSpacer = _dereq_('./spacer-controls/custom-control-spacer.js');
  
  var _CustomControlSpacer2 = _interopRequireWildcard(_CustomControlSpacer);
  
  /**
   * Container of main controls
   *
   * @extends Component
   * @class ControlBar
   */
  
  var ControlBar = (function (_Component) {
    function ControlBar() {
      _classCallCheck(this, ControlBar);
  
      if (_Component != null) {
        _Component.apply(this, arguments);
      }
    }
  
    _inherits(ControlBar, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    ControlBar.prototype.createEl = function createEl() {
      return _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-control-bar'
      });
    };
  
    return ControlBar;
  })(_Component3['default']);
  
  ControlBar.prototype.options_ = {
    loadEvent: 'play',
    children: ['playToggle', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'muteToggle', 'volumeControl', 'chaptersButton', 'subtitlesButton', 'captionsButton', 'volumeMenuButton', 'fullscreenToggle']
  };
  
  _Component3['default'].registerComponent('ControlBar', ControlBar);
  exports['default'] = ControlBar;
  module.exports = exports['default'];
  
  },{"../component.js":52,"./fullscreen-toggle.js":54,"./live-display.js":55,"./mute-toggle.js":56,"./play-toggle.js":57,"./playback-rate-menu/playback-rate-menu-button.js":58,"./progress-control/progress-control.js":62,"./spacer-controls/custom-control-spacer.js":64,"./text-track-controls/captions-button.js":67,"./text-track-controls/chapters-button.js":68,"./text-track-controls/subtitles-button.js":71,"./time-controls/current-time-display.js":74,"./time-controls/duration-display.js":75,"./time-controls/remaining-time-display.js":76,"./time-controls/time-divider.js":77,"./volume-control/volume-control.js":79,"./volume-menu-button.js":81}],54:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file fullscreen-toggle.js
   */
  
  var _Button2 = _dereq_('../button.js');
  
  var _Button3 = _interopRequireWildcard(_Button2);
  
  var _Component = _dereq_('../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  /**
   * Toggle fullscreen video
   *
   * @extends Button
   * @class FullscreenToggle
   */
  
  var FullscreenToggle = (function (_Button) {
    function FullscreenToggle() {
      _classCallCheck(this, FullscreenToggle);
  
      if (_Button != null) {
        _Button.apply(this, arguments);
      }
    }
  
    _inherits(FullscreenToggle, _Button);
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this);
    };
  
    /**
     * Handles click for full screen
     *
     * @method handleClick
     */
  
    FullscreenToggle.prototype.handleClick = function handleClick() {
      if (!this.player_.isFullscreen()) {
        this.player_.requestFullscreen();
        this.controlText('Non-Fullscreen');
      } else {
        this.player_.exitFullscreen();
        this.controlText('Fullscreen');
      }
    };
  
    return FullscreenToggle;
  })(_Button3['default']);
  
  FullscreenToggle.prototype.controlText_ = 'Fullscreen';
  
  _Component2['default'].registerComponent('FullscreenToggle', FullscreenToggle);
  exports['default'] = FullscreenToggle;
  module.exports = exports['default'];
  
  },{"../button.js":51,"../component.js":52}],55:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file live-display.js
   */
  
  var _Component2 = _dereq_('../component');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _import = _dereq_('../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  /**
   * Displays the live indicator
   * TODO - Future make it click to snap to live
   * 
   * @extends Component
   * @class LiveDisplay
   */
  
  var LiveDisplay = (function (_Component) {
    function LiveDisplay() {
      _classCallCheck(this, LiveDisplay);
  
      if (_Component != null) {
        _Component.apply(this, arguments);
      }
    }
  
    _inherits(LiveDisplay, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    LiveDisplay.prototype.createEl = function createEl() {
      var el = _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-live-control vjs-control'
      });
  
      this.contentEl_ = Dom.createEl('div', {
        className: 'vjs-live-display',
        innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '</span>' + this.localize('LIVE'),
        'aria-live': 'off'
      });
  
      el.appendChild(this.contentEl_);
  
      return el;
    };
  
    return LiveDisplay;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('LiveDisplay', LiveDisplay);
  exports['default'] = LiveDisplay;
  module.exports = exports['default'];
  
  },{"../component":52,"../utils/dom.js":110}],56:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file mute-toggle.js
   */
  
  var _Button2 = _dereq_('../button');
  
  var _Button3 = _interopRequireWildcard(_Button2);
  
  var _Component = _dereq_('../component');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _import = _dereq_('../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  /**
   * A button component for muting the audio 
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Button
   * @class MuteToggle
   */
  
  var MuteToggle = (function (_Button) {
    function MuteToggle(player, options) {
      _classCallCheck(this, MuteToggle);
  
      _Button.call(this, player, options);
  
      this.on(player, 'volumechange', this.update);
  
      // hide mute toggle if the current tech doesn't support volume control
      if (player.tech && player.tech.featuresVolumeControl === false) {
        this.addClass('vjs-hidden');
      }
  
      this.on(player, 'loadstart', function () {
        if (player.tech.featuresVolumeControl === false) {
          this.addClass('vjs-hidden');
        } else {
          this.removeClass('vjs-hidden');
        }
      });
    }
  
    _inherits(MuteToggle, _Button);
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    MuteToggle.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this);
    };
  
    /**
     * Handle click on mute
     *
     * @method handleClick
     */
  
    MuteToggle.prototype.handleClick = function handleClick() {
      this.player_.muted(this.player_.muted() ? false : true);
    };
  
    /**
     * Update volume
     *
     * @method update
     */
  
    MuteToggle.prototype.update = function update() {
      var vol = this.player_.volume(),
          level = 3;
  
      if (vol === 0 || this.player_.muted()) {
        level = 0;
      } else if (vol < 0.33) {
        level = 1;
      } else if (vol < 0.67) {
        level = 2;
      }
  
      // Don't rewrite the button text if the actual text doesn't change.
      // This causes unnecessary and confusing information for screen reader users.
      // This check is needed because this function gets called every time the volume level is changed.
      var toMute = this.player_.muted() ? 'Unmute' : 'Mute';
      var localizedMute = this.localize(toMute);
      if (this.controlText() !== localizedMute) {
        this.controlText(localizedMute);
      }
  
      /* TODO improve muted icon classes */
      for (var i = 0; i < 4; i++) {
        Dom.removeElClass(this.el_, 'vjs-vol-' + i);
      }
      Dom.addElClass(this.el_, 'vjs-vol-' + level);
    };
  
    return MuteToggle;
  })(_Button3['default']);
  
  MuteToggle.prototype.controlText_ = 'Mute';
  
  _Component2['default'].registerComponent('MuteToggle', MuteToggle);
  exports['default'] = MuteToggle;
  module.exports = exports['default'];
  
  },{"../button":51,"../component":52,"../utils/dom.js":110}],57:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file play-toggle.js
   */
  
  var _Button2 = _dereq_('../button.js');
  
  var _Button3 = _interopRequireWildcard(_Button2);
  
  var _Component = _dereq_('../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  /**
   * Button to toggle between play and pause
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Button
   * @class PlayToggle
   */
  
  var PlayToggle = (function (_Button) {
    function PlayToggle(player, options) {
      _classCallCheck(this, PlayToggle);
  
      _Button.call(this, player, options);
  
      this.on(player, 'play', this.handlePlay);
      this.on(player, 'pause', this.handlePause);
    }
  
    _inherits(PlayToggle, _Button);
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    PlayToggle.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this);
    };
  
    /**
     * Handle click to toggle between play and pause
     *
     * @method handleClick
     */
  
    PlayToggle.prototype.handleClick = function handleClick() {
      if (this.player_.paused()) {
        this.player_.play();
      } else {
        this.player_.pause();
      }
    };
  
    /**
     * Add the vjs-playing class to the element so it can change appearance
     *
     * @method handlePlay
     */
  
    PlayToggle.prototype.handlePlay = function handlePlay() {
      this.removeClass('vjs-paused');
      this.addClass('vjs-playing');
      this.controlText('Pause'); // change the button text to "Pause"
    };
  
    /**
     * Add the vjs-paused class to the element so it can change appearance
     *
     * @method handlePause
     */
  
    PlayToggle.prototype.handlePause = function handlePause() {
      this.removeClass('vjs-playing');
      this.addClass('vjs-paused');
      this.controlText('Play'); // change the button text to "Play"
    };
  
    return PlayToggle;
  })(_Button3['default']);
  
  PlayToggle.prototype.controlText_ = 'Play';
  
  _Component2['default'].registerComponent('PlayToggle', PlayToggle);
  exports['default'] = PlayToggle;
  module.exports = exports['default'];
  
  },{"../button.js":51,"../component.js":52}],58:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file playback-rate-menu-button.js
   */
  
  var _MenuButton2 = _dereq_('../../menu/menu-button.js');
  
  var _MenuButton3 = _interopRequireWildcard(_MenuButton2);
  
  var _Menu = _dereq_('../../menu/menu.js');
  
  var _Menu2 = _interopRequireWildcard(_Menu);
  
  var _PlaybackRateMenuItem = _dereq_('./playback-rate-menu-item.js');
  
  var _PlaybackRateMenuItem2 = _interopRequireWildcard(_PlaybackRateMenuItem);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _import = _dereq_('../../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  /**
   * The component for controlling the playback rate
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends MenuButton
   * @class PlaybackRateMenuButton
   */
  
  var PlaybackRateMenuButton = (function (_MenuButton) {
    function PlaybackRateMenuButton(player, options) {
      _classCallCheck(this, PlaybackRateMenuButton);
  
      _MenuButton.call(this, player, options);
  
      this.updateVisibility();
      this.updateLabel();
  
      this.on(player, 'loadstart', this.updateVisibility);
      this.on(player, 'ratechange', this.updateLabel);
    }
  
    _inherits(PlaybackRateMenuButton, _MenuButton);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    PlaybackRateMenuButton.prototype.createEl = function createEl() {
      var el = _MenuButton.prototype.createEl.call(this);
  
      this.labelEl_ = Dom.createEl('div', {
        className: 'vjs-playback-rate-value',
        innerHTML: 1
      });
  
      el.appendChild(this.labelEl_);
  
      return el;
    };
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this);
    };
  
    /**
     * Create the playback rate menu
     *
     * @return {Menu} Menu object populated with items
     * @method createMenu
     */
  
    PlaybackRateMenuButton.prototype.createMenu = function createMenu() {
      var menu = new _Menu2['default'](this.player());
      var rates = this.playbackRates();
  
      if (rates) {
        for (var i = rates.length - 1; i >= 0; i--) {
          menu.addChild(new _PlaybackRateMenuItem2['default'](this.player(), { rate: rates[i] + 'x' }));
        }
      }
  
      return menu;
    };
  
    /**
     * Updates ARIA accessibility attributes
     *
     * @method updateARIAAttributes
     */
  
    PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() {
      // Current playback rate
      this.el().setAttribute('aria-valuenow', this.player().playbackRate());
    };
  
    /**
     * Handle menu item click
     *
     * @method handleClick
     */
  
    PlaybackRateMenuButton.prototype.handleClick = function handleClick() {
      // select next rate option
      var currentRate = this.player().playbackRate();
      var rates = this.playbackRates();
  
      // this will select first one if the last one currently selected
      var newRate = rates[0];
      for (var i = 0; i < rates.length; i++) {
        if (rates[i] > currentRate) {
          newRate = rates[i];
          break;
        }
      }
      this.player().playbackRate(newRate);
    };
  
    /**
     * Get possible playback rates
     *
     * @return {Array} Possible playback rates
     * @method playbackRates
     */
  
    PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() {
      return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates;
    };
  
    /**
     * Get supported playback rates
     *
     * @return {Array} Supported playback rates
     * @method playbackRateSupported
     */
  
    PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() {
      return this.player().tech && this.player().tech.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
    };
  
    /**
     * Hide playback rate controls when they're no playback rate options to select
     *
     * @method updateVisibility
     */
  
    PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility() {
      if (this.playbackRateSupported()) {
        this.removeClass('vjs-hidden');
      } else {
        this.addClass('vjs-hidden');
      }
    };
  
    /**
     * Update button label when rate changed
     *
     * @method updateLabel
     */
  
    PlaybackRateMenuButton.prototype.updateLabel = function updateLabel() {
      if (this.playbackRateSupported()) {
        this.labelEl_.innerHTML = this.player().playbackRate() + 'x';
      }
    };
  
    return PlaybackRateMenuButton;
  })(_MenuButton3['default']);
  
  PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';
  
  _Component2['default'].registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
  exports['default'] = PlaybackRateMenuButton;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../menu/menu-button.js":89,"../../menu/menu.js":91,"../../utils/dom.js":110,"./playback-rate-menu-item.js":59}],59:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file playback-rate-menu-item.js
   */
  
  var _MenuItem2 = _dereq_('../../menu/menu-item.js');
  
  var _MenuItem3 = _interopRequireWildcard(_MenuItem2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  /**
   * The specific menu item type for selecting a playback rate
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends MenuItem
   * @class PlaybackRateMenuItem
   */
  
  var PlaybackRateMenuItem = (function (_MenuItem) {
    function PlaybackRateMenuItem(player, options) {
      _classCallCheck(this, PlaybackRateMenuItem);
  
      var label = options.rate;
      var rate = parseFloat(label, 10);
  
      // Modify options for parent MenuItem class's init.
      options.label = label;
      options.selected = rate === 1;
      _MenuItem.call(this, player, options);
  
      this.label = label;
      this.rate = rate;
  
      this.on(player, 'ratechange', this.update);
    }
  
    _inherits(PlaybackRateMenuItem, _MenuItem);
  
    /**
     * Handle click on menu item
     *
     * @method handleClick
     */
  
    PlaybackRateMenuItem.prototype.handleClick = function handleClick() {
      _MenuItem.prototype.handleClick.call(this);
      this.player().playbackRate(this.rate);
    };
  
    /**
     * Update playback rate with selected rate
     *
     * @method update
     */
  
    PlaybackRateMenuItem.prototype.update = function update() {
      this.selected(this.player().playbackRate() === this.rate);
    };
  
    return PlaybackRateMenuItem;
  })(_MenuItem3['default']);
  
  PlaybackRateMenuItem.prototype.contentElType = 'button';
  
  _Component2['default'].registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
  exports['default'] = PlaybackRateMenuItem;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../menu/menu-item.js":90}],60:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file load-progress-bar.js
   */
  
  var _Component2 = _dereq_('../../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _import = _dereq_('../../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  /**
   * Shows load progress
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Component
   * @class LoadProgressBar
   */
  
  var LoadProgressBar = (function (_Component) {
    function LoadProgressBar(player, options) {
      _classCallCheck(this, LoadProgressBar);
  
      _Component.call(this, player, options);
      this.on(player, 'progress', this.update);
    }
  
    _inherits(LoadProgressBar, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    LoadProgressBar.prototype.createEl = function createEl() {
      return _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-load-progress',
        innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>'
      });
    };
  
    /**
     * Update progress bar
     *
     * @method update
     */
  
    LoadProgressBar.prototype.update = function update() {
      var buffered = this.player_.buffered();
      var duration = this.player_.duration();
      var bufferedEnd = this.player_.bufferedEnd();
      var children = this.el_.children;
  
      // get the percent width of a time compared to the total end
      var percentify = function percentify(time, end) {
        var percent = time / end || 0; // no NaN
        return (percent >= 1 ? 1 : percent) * 100 + '%';
      };
  
      // update the width of the progress bar
      this.el_.style.width = percentify(bufferedEnd, duration);
  
      // add child elements to represent the individual buffered time ranges
      for (var i = 0; i < buffered.length; i++) {
        var start = buffered.start(i);
        var end = buffered.end(i);
        var part = children[i];
  
        if (!part) {
          part = this.el_.appendChild(Dom.createEl());
        }
  
        // set the percent based on the width of the progress bar (bufferedEnd)
        part.style.left = percentify(start, bufferedEnd);
        part.style.width = percentify(end - start, bufferedEnd);
      }
  
      // remove unused buffered range elements
      for (var i = children.length; i > buffered.length; i--) {
        this.el_.removeChild(children[i - 1]);
      }
    };
  
    return LoadProgressBar;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('LoadProgressBar', LoadProgressBar);
  exports['default'] = LoadProgressBar;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../utils/dom.js":110}],61:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file play-progress-bar.js
   */
  
  var _Component2 = _dereq_('../../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _import = _dereq_('../../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import);
  
  var _formatTime = _dereq_('../../utils/format-time.js');
  
  var _formatTime2 = _interopRequireWildcard(_formatTime);
  
  /**
   * Shows play progress
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Component
   * @class PlayProgressBar
   */
  
  var PlayProgressBar = (function (_Component) {
    function PlayProgressBar(player, options) {
      _classCallCheck(this, PlayProgressBar);
  
      _Component.call(this, player, options);
      this.on(player, 'timeupdate', this.updateDataAttr);
      player.ready(Fn.bind(this, this.updateDataAttr));
    }
  
    _inherits(PlayProgressBar, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    PlayProgressBar.prototype.createEl = function createEl() {
      return _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-play-progress',
        innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
      });
    };
  
    PlayProgressBar.prototype.updateDataAttr = function updateDataAttr() {
      var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
      this.el_.setAttribute('data-current-time', _formatTime2['default'](time, this.player_.duration()));
    };
  
    return PlayProgressBar;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('PlayProgressBar', PlayProgressBar);
  exports['default'] = PlayProgressBar;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../utils/fn.js":112,"../../utils/format-time.js":113}],62:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file progress-control.js
   */
  
  var _Component2 = _dereq_('../../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _SeekBar = _dereq_('./seek-bar.js');
  
  var _SeekBar2 = _interopRequireWildcard(_SeekBar);
  
  /**
   * The Progress Control component contains the seek bar, load progress,
   * and play progress
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Component
   * @class ProgressControl
   */
  
  var ProgressControl = (function (_Component) {
    function ProgressControl() {
      _classCallCheck(this, ProgressControl);
  
      if (_Component != null) {
        _Component.apply(this, arguments);
      }
    }
  
    _inherits(ProgressControl, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    ProgressControl.prototype.createEl = function createEl() {
      return _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-progress-control vjs-control'
      });
    };
  
    return ProgressControl;
  })(_Component3['default']);
  
  ProgressControl.prototype.options_ = {
    children: {
      seekBar: {}
    }
  };
  
  _Component3['default'].registerComponent('ProgressControl', ProgressControl);
  exports['default'] = ProgressControl;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"./seek-bar.js":63}],63:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file seek-bar.js
   */
  
  var _Slider2 = _dereq_('../../slider/slider.js');
  
  var _Slider3 = _interopRequireWildcard(_Slider2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _LoadProgressBar = _dereq_('./load-progress-bar.js');
  
  var _LoadProgressBar2 = _interopRequireWildcard(_LoadProgressBar);
  
  var _PlayProgressBar = _dereq_('./play-progress-bar.js');
  
  var _PlayProgressBar2 = _interopRequireWildcard(_PlayProgressBar);
  
  var _import = _dereq_('../../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import);
  
  var _formatTime = _dereq_('../../utils/format-time.js');
  
  var _formatTime2 = _interopRequireWildcard(_formatTime);
  
  var _roundFloat = _dereq_('../../utils/round-float.js');
  
  var _roundFloat2 = _interopRequireWildcard(_roundFloat);
  
  /**
   * Seek Bar and holder for the progress bars
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Slider
   * @class SeekBar
   */
  
  var SeekBar = (function (_Slider) {
    function SeekBar(player, options) {
      _classCallCheck(this, SeekBar);
  
      _Slider.call(this, player, options);
      this.on(player, 'timeupdate', this.updateARIAAttributes);
      player.ready(Fn.bind(this, this.updateARIAAttributes));
    }
  
    _inherits(SeekBar, _Slider);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    SeekBar.prototype.createEl = function createEl() {
      return _Slider.prototype.createEl.call(this, 'div', {
        className: 'vjs-progress-holder',
        'aria-label': 'video progress bar'
      });
    };
  
    /**
     * Update ARIA accessibility attributes
     *
     * @method updateARIAAttributes
     */
  
    SeekBar.prototype.updateARIAAttributes = function updateARIAAttributes() {
      // Allows for smooth scrubbing, when player can't keep up.
      var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
      this.el_.setAttribute('aria-valuenow', _roundFloat2['default'](this.getPercent() * 100, 2)); // machine readable value of progress bar (percentage complete)
      this.el_.setAttribute('aria-valuetext', _formatTime2['default'](time, this.player_.duration())); // human readable value of progress bar (time complete)
    };
  
    /**
     * Get percentage of video played
     *
     * @return {Number} Percentage played
     * @method getPercent
     */
  
    SeekBar.prototype.getPercent = function getPercent() {
      var percent = this.player_.currentTime() / this.player_.duration();
      return percent >= 1 ? 1 : percent;
    };
  
    /**
     * Handle mouse down on seek bar
     *
     * @method handleMouseDown
     */
  
    SeekBar.prototype.handleMouseDown = function handleMouseDown(event) {
      _Slider.prototype.handleMouseDown.call(this, event);
  
      this.player_.scrubbing(true);
  
      this.videoWasPlaying = !this.player_.paused();
      this.player_.pause();
    };
  
    /**
     * Handle mouse move on seek bar
     *
     * @method handleMouseMove
     */
  
    SeekBar.prototype.handleMouseMove = function handleMouseMove(event) {
      var newTime = this.calculateDistance(event) * this.player_.duration();
  
      // Don't let video end while scrubbing.
      if (newTime === this.player_.duration()) {
        newTime = newTime - 0.1;
      }
  
      // Set new time (tell player to seek to new time)
      this.player_.currentTime(newTime);
    };
  
    /**
     * Handle mouse up on seek bar
     *
     * @method handleMouseUp
     */
  
    SeekBar.prototype.handleMouseUp = function handleMouseUp(event) {
      _Slider.prototype.handleMouseUp.call(this, event);
  
      this.player_.scrubbing(false);
      if (this.videoWasPlaying) {
        this.player_.play();
      }
    };
  
    /**
     * Move more quickly fast forward for keyboard-only users
     *
     * @method stepForward
     */
  
    SeekBar.prototype.stepForward = function stepForward() {
      this.player_.currentTime(this.player_.currentTime() + 5); // more quickly fast forward for keyboard-only users
    };
  
    /**
     * Move more quickly rewind for keyboard-only users
     *
     * @method stepBack
     */
  
    SeekBar.prototype.stepBack = function stepBack() {
      this.player_.currentTime(this.player_.currentTime() - 5); // more quickly rewind for keyboard-only users
    };
  
    return SeekBar;
  })(_Slider3['default']);
  
  SeekBar.prototype.options_ = {
    children: {
      loadProgressBar: {},
      playProgressBar: {}
    },
    barName: 'playProgressBar'
  };
  
  SeekBar.prototype.playerEvent = 'timeupdate';
  
  _Component2['default'].registerComponent('SeekBar', SeekBar);
  exports['default'] = SeekBar;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../slider/slider.js":96,"../../utils/fn.js":112,"../../utils/format-time.js":113,"../../utils/round-float.js":117,"./load-progress-bar.js":60,"./play-progress-bar.js":61}],64:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file custom-control-spacer.js
   */
  
  var _Spacer2 = _dereq_('./spacer.js');
  
  var _Spacer3 = _interopRequireWildcard(_Spacer2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  /**
   * Spacer specifically meant to be used as an insertion point for new plugins, etc.
   *
   * @extends Spacer
   * @class CustomControlSpacer
   */
  
  var CustomControlSpacer = (function (_Spacer) {
    function CustomControlSpacer() {
      _classCallCheck(this, CustomControlSpacer);
  
      if (_Spacer != null) {
        _Spacer.apply(this, arguments);
      }
    }
  
    _inherits(CustomControlSpacer, _Spacer);
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this);
    };
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    CustomControlSpacer.prototype.createEl = function createEl() {
      return _Spacer.prototype.createEl.call(this, {
        className: this.buildCSSClass()
      });
    };
  
    return CustomControlSpacer;
  })(_Spacer3['default']);
  
  _Component2['default'].registerComponent('CustomControlSpacer', CustomControlSpacer);
  exports['default'] = CustomControlSpacer;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"./spacer.js":65}],65:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file spacer.js
   */
  
  var _Component2 = _dereq_('../../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  /**
   * Just an empty spacer element that can be used as an append point for plugins, etc.
   * Also can be used to create space between elements when necessary.
   *
   * @extends Component
   * @class Spacer
   */
  
  var Spacer = (function (_Component) {
    function Spacer() {
      _classCallCheck(this, Spacer);
  
      if (_Component != null) {
        _Component.apply(this, arguments);
      }
    }
  
    _inherits(Spacer, _Component);
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    Spacer.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this);
    };
  
    /**
     * Create the component's DOM element
     *
     * @param {Object} props An object of properties  
     * @return {Element}
     * @method createEl
     */
  
    Spacer.prototype.createEl = function createEl(props) {
      return _Component.prototype.createEl.call(this, 'div', {
        className: this.buildCSSClass()
      });
    };
  
    return Spacer;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('Spacer', Spacer);
  
  exports['default'] = Spacer;
  module.exports = exports['default'];
  
  },{"../../component.js":52}],66:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file caption-settings-menu-item.js
   */
  
  var _TextTrackMenuItem2 = _dereq_('./text-track-menu-item.js');
  
  var _TextTrackMenuItem3 = _interopRequireWildcard(_TextTrackMenuItem2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  /**
   * The menu item for caption track settings menu
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends TextTrackMenuItem
   * @class CaptionSettingsMenuItem
   */
  
  var CaptionSettingsMenuItem = (function (_TextTrackMenuItem) {
    function CaptionSettingsMenuItem(player, options) {
      _classCallCheck(this, CaptionSettingsMenuItem);
  
      options.track = {
        kind: options.kind,
        player: player,
        label: options.kind + ' settings',
        'default': false,
        mode: 'disabled'
      };
  
      _TextTrackMenuItem.call(this, player, options);
      this.addClass('vjs-texttrack-settings');
    }
  
    _inherits(CaptionSettingsMenuItem, _TextTrackMenuItem);
  
    /**
     * Handle click on menu item
     *
     * @method handleClick
     */
  
    CaptionSettingsMenuItem.prototype.handleClick = function handleClick() {
      this.player().getChild('textTrackSettings').show();
    };
  
    return CaptionSettingsMenuItem;
  })(_TextTrackMenuItem3['default']);
  
  _Component2['default'].registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
  exports['default'] = CaptionSettingsMenuItem;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"./text-track-menu-item.js":73}],67:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file captions-button.js
   */
  
  var _TextTrackButton2 = _dereq_('./text-track-button.js');
  
  var _TextTrackButton3 = _interopRequireWildcard(_TextTrackButton2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _CaptionSettingsMenuItem = _dereq_('./caption-settings-menu-item.js');
  
  var _CaptionSettingsMenuItem2 = _interopRequireWildcard(_CaptionSettingsMenuItem);
  
  /**
   * The button component for toggling and selecting captions
   *
   * @param {Object} player  Player object
   * @param {Object=} options Object of option names and values
   * @param {Function=} ready    Ready callback function
   * @extends TextTrackButton
   * @class CaptionsButton
   */
  
  var CaptionsButton = (function (_TextTrackButton) {
    function CaptionsButton(player, options, ready) {
      _classCallCheck(this, CaptionsButton);
  
      _TextTrackButton.call(this, player, options, ready);
      this.el_.setAttribute('aria-label', 'Captions Menu');
    }
  
    _inherits(CaptionsButton, _TextTrackButton);
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    CaptionsButton.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
    };
  
    /**
     * Update caption menu items
     *
     * @method update
     */
  
    CaptionsButton.prototype.update = function update() {
      var threshold = 2;
      _TextTrackButton.prototype.update.call(this);
  
      // if native, then threshold is 1 because no settings button
      if (this.player().tech && this.player().tech.featuresNativeTextTracks) {
        threshold = 1;
      }
  
      if (this.items && this.items.length > threshold) {
        this.show();
      } else {
        this.hide();
      }
    };
  
    /**
     * Create caption menu items
     *
     * @return {Array} Array of menu items
     * @method createItems
     */
  
    CaptionsButton.prototype.createItems = function createItems() {
      var items = [];
  
      if (!(this.player().tech && this.player().tech.featuresNativeTextTracks)) {
        items.push(new _CaptionSettingsMenuItem2['default'](this.player_, { kind: this.kind_ }));
      }
  
      return _TextTrackButton.prototype.createItems.call(this, items);
    };
  
    return CaptionsButton;
  })(_TextTrackButton3['default']);
  
  CaptionsButton.prototype.kind_ = 'captions';
  CaptionsButton.prototype.controlText_ = 'Captions';
  
  _Component2['default'].registerComponent('CaptionsButton', CaptionsButton);
  exports['default'] = CaptionsButton;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"./caption-settings-menu-item.js":66,"./text-track-button.js":72}],68:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file chapters-button.js
   */
  
  var _TextTrackButton2 = _dereq_('./text-track-button.js');
  
  var _TextTrackButton3 = _interopRequireWildcard(_TextTrackButton2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _TextTrackMenuItem = _dereq_('./text-track-menu-item.js');
  
  var _TextTrackMenuItem2 = _interopRequireWildcard(_TextTrackMenuItem);
  
  var _ChaptersTrackMenuItem = _dereq_('./chapters-track-menu-item.js');
  
  var _ChaptersTrackMenuItem2 = _interopRequireWildcard(_ChaptersTrackMenuItem);
  
  var _Menu = _dereq_('../../menu/menu.js');
  
  var _Menu2 = _interopRequireWildcard(_Menu);
  
  var _import = _dereq_('../../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('../../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import2);
  
  var _toTitleCase = _dereq_('../../utils/to-title-case.js');
  
  var _toTitleCase2 = _interopRequireWildcard(_toTitleCase);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  /**
   * The button component for toggling and selecting chapters
   * Chapters act much differently than other text tracks
   * Cues are navigation vs. other tracks of alternative languages
   *
   * @param {Object} player  Player object
   * @param {Object=} options Object of option names and values
   * @param {Function=} ready    Ready callback function
   * @extends TextTrackButton
   * @class ChaptersButton
   */
  
  var ChaptersButton = (function (_TextTrackButton) {
    function ChaptersButton(player, options, ready) {
      _classCallCheck(this, ChaptersButton);
  
      _TextTrackButton.call(this, player, options, ready);
      this.el_.setAttribute('aria-label', 'Chapters Menu');
    }
  
    _inherits(ChaptersButton, _TextTrackButton);
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    ChaptersButton.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
    };
  
    /**
     * Create a menu item for each text track
     *
     * @return {Array} Array of menu items
     * @method createItems
     */
  
    ChaptersButton.prototype.createItems = function createItems() {
      var items = [];
  
      var tracks = this.player_.textTracks();
  
      if (!tracks) {
        return items;
      }
  
      for (var i = 0; i < tracks.length; i++) {
        var track = tracks[i];
        if (track.kind === this.kind_) {
          items.push(new _TextTrackMenuItem2['default'](this.player_, {
            track: track
          }));
        }
      }
  
      return items;
    };
  
    /**
     * Create menu from chapter buttons
     *
     * @return {Menu} Menu of chapter buttons
     * @method createMenu
     */
  
    ChaptersButton.prototype.createMenu = function createMenu() {
      var tracks = this.player_.textTracks() || [];
      var chaptersTrack = undefined;
      var items = this.items = [];
  
      for (var i = 0, l = tracks.length; i < l; i++) {
        var track = tracks[i];
        if (track.kind === this.kind_) {
          if (!track.cues) {
            track.mode = 'hidden';
            /* jshint loopfunc:true */
            // TODO see if we can figure out a better way of doing this https://github.com/videojs/video.js/issues/1864
            _window2['default'].setTimeout(Fn.bind(this, function () {
              this.createMenu();
            }), 100);
            /* jshint loopfunc:false */
          } else {
            chaptersTrack = track;
            break;
          }
        }
      }
  
      var menu = this.menu;
      if (menu === undefined) {
        menu = new _Menu2['default'](this.player_);
        menu.contentEl().appendChild(Dom.createEl('li', {
          className: 'vjs-menu-title',
          innerHTML: _toTitleCase2['default'](this.kind_),
          tabIndex: -1
        }));
      }
  
      if (chaptersTrack) {
        var cues = chaptersTrack.cues,
            cue = undefined;
  
        for (var i = 0, l = cues.length; i < l; i++) {
          cue = cues[i];
  
          var mi = new _ChaptersTrackMenuItem2['default'](this.player_, {
            track: chaptersTrack,
            cue: cue
          });
  
          items.push(mi);
  
          menu.addChild(mi);
        }
        this.addChild(menu);
      }
  
      if (this.items.length > 0) {
        this.show();
      }
  
      return menu;
    };
  
    return ChaptersButton;
  })(_TextTrackButton3['default']);
  
  ChaptersButton.prototype.kind_ = 'chapters';
  ChaptersButton.prototype.controlText_ = 'Chapters';
  
  _Component2['default'].registerComponent('ChaptersButton', ChaptersButton);
  exports['default'] = ChaptersButton;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../menu/menu.js":91,"../../utils/dom.js":110,"../../utils/fn.js":112,"../../utils/to-title-case.js":119,"./chapters-track-menu-item.js":69,"./text-track-button.js":72,"./text-track-menu-item.js":73,"global/window":2}],69:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file chapters-track-menu-item.js
   */
  
  var _MenuItem2 = _dereq_('../../menu/menu-item.js');
  
  var _MenuItem3 = _interopRequireWildcard(_MenuItem2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _import = _dereq_('../../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import);
  
  /**
   * The chapter track menu item
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends MenuItem
   * @class ChaptersTrackMenuItem
   */
  
  var ChaptersTrackMenuItem = (function (_MenuItem) {
    function ChaptersTrackMenuItem(player, options) {
      _classCallCheck(this, ChaptersTrackMenuItem);
  
      var track = options.track;
      var cue = options.cue;
      var currentTime = player.currentTime();
  
      // Modify options for parent MenuItem class's init.
      options.label = cue.text;
      options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;
      _MenuItem.call(this, player, options);
  
      this.track = track;
      this.cue = cue;
      track.addEventListener('cuechange', Fn.bind(this, this.update));
    }
  
    _inherits(ChaptersTrackMenuItem, _MenuItem);
  
    /**
     * Handle click on menu item
     *
     * @method handleClick
     */
  
    ChaptersTrackMenuItem.prototype.handleClick = function handleClick() {
      _MenuItem.prototype.handleClick.call(this);
      this.player_.currentTime(this.cue.startTime);
      this.update(this.cue.startTime);
    };
  
    /**
     * Update chapter menu item
     *
     * @method update
     */
  
    ChaptersTrackMenuItem.prototype.update = function update() {
      var cue = this.cue;
      var currentTime = this.player_.currentTime();
  
      // vjs.log(currentTime, cue.startTime);
      this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);
    };
  
    return ChaptersTrackMenuItem;
  })(_MenuItem3['default']);
  
  _Component2['default'].registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
  exports['default'] = ChaptersTrackMenuItem;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../menu/menu-item.js":90,"../../utils/fn.js":112}],70:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file off-text-track-menu-item.js
   */
  
  var _TextTrackMenuItem2 = _dereq_('./text-track-menu-item.js');
  
  var _TextTrackMenuItem3 = _interopRequireWildcard(_TextTrackMenuItem2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  /**
   * A special menu item for turning of a specific type of text track
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends TextTrackMenuItem
   * @class OffTextTrackMenuItem
   */
  
  var OffTextTrackMenuItem = (function (_TextTrackMenuItem) {
    function OffTextTrackMenuItem(player, options) {
      _classCallCheck(this, OffTextTrackMenuItem);
  
      // Create pseudo track info
      // Requires options['kind']
      options.track = {
        kind: options.kind,
        player: player,
        label: options.kind + ' off',
        'default': false,
        mode: 'disabled'
      };
  
      _TextTrackMenuItem.call(this, player, options);
      this.selected(true);
    }
  
    _inherits(OffTextTrackMenuItem, _TextTrackMenuItem);
  
    /**
     * Handle text track change
     *
     * @param {Object} event Event object
     * @method handleTracksChange
     */
  
    OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
      var tracks = this.player().textTracks();
      var selected = true;
  
      for (var i = 0, l = tracks.length; i < l; i++) {
        var track = tracks[i];
        if (track.kind === this.track.kind && track.mode === 'showing') {
          selected = false;
          break;
        }
      }
  
      this.selected(selected);
    };
  
    return OffTextTrackMenuItem;
  })(_TextTrackMenuItem3['default']);
  
  _Component2['default'].registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
  exports['default'] = OffTextTrackMenuItem;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"./text-track-menu-item.js":73}],71:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file subtitles-button.js
   */
  
  var _TextTrackButton2 = _dereq_('./text-track-button.js');
  
  var _TextTrackButton3 = _interopRequireWildcard(_TextTrackButton2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  /**
   * The button component for toggling and selecting subtitles
   *
   * @param {Object} player  Player object
   * @param {Object=} options Object of option names and values
   * @param {Function=} ready    Ready callback function
   * @extends TextTrackButton
   * @class SubtitlesButton
   */
  
  var SubtitlesButton = (function (_TextTrackButton) {
    function SubtitlesButton(player, options, ready) {
      _classCallCheck(this, SubtitlesButton);
  
      _TextTrackButton.call(this, player, options, ready);
      this.el_.setAttribute('aria-label', 'Subtitles Menu');
    }
  
    _inherits(SubtitlesButton, _TextTrackButton);
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
    };
  
    return SubtitlesButton;
  })(_TextTrackButton3['default']);
  
  SubtitlesButton.prototype.kind_ = 'subtitles';
  SubtitlesButton.prototype.controlText_ = 'Subtitles';
  
  _Component2['default'].registerComponent('SubtitlesButton', SubtitlesButton);
  exports['default'] = SubtitlesButton;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"./text-track-button.js":72}],72:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file text-track-button.js
   */
  
  var _MenuButton2 = _dereq_('../../menu/menu-button.js');
  
  var _MenuButton3 = _interopRequireWildcard(_MenuButton2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _import = _dereq_('../../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import);
  
  var _TextTrackMenuItem = _dereq_('./text-track-menu-item.js');
  
  var _TextTrackMenuItem2 = _interopRequireWildcard(_TextTrackMenuItem);
  
  var _OffTextTrackMenuItem = _dereq_('./off-text-track-menu-item.js');
  
  var _OffTextTrackMenuItem2 = _interopRequireWildcard(_OffTextTrackMenuItem);
  
  /**
   * The base class for buttons that toggle specific text track types (e.g. subtitles)
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends MenuButton
   * @class TextTrackButton
   */
  
  var TextTrackButton = (function (_MenuButton) {
    function TextTrackButton(player, options) {
      _classCallCheck(this, TextTrackButton);
  
      _MenuButton.call(this, player, options);
  
      var tracks = this.player_.textTracks();
  
      if (this.items.length <= 1) {
        this.hide();
      }
  
      if (!tracks) {
        return;
      }
  
      var updateHandler = Fn.bind(this, this.update);
      tracks.addEventListener('removetrack', updateHandler);
      tracks.addEventListener('addtrack', updateHandler);
  
      this.player_.on('dispose', function () {
        tracks.removeEventListener('removetrack', updateHandler);
        tracks.removeEventListener('addtrack', updateHandler);
      });
    }
  
    _inherits(TextTrackButton, _MenuButton);
  
    // Create a menu item for each text track
  
    TextTrackButton.prototype.createItems = function createItems() {
      var items = arguments[0] === undefined ? [] : arguments[0];
  
      // Add an OFF menu item to turn all tracks off
      items.push(new _OffTextTrackMenuItem2['default'](this.player_, { kind: this.kind_ }));
  
      var tracks = this.player_.textTracks();
  
      if (!tracks) {
        return items;
      }
  
      for (var i = 0; i < tracks.length; i++) {
        var track = tracks[i];
  
        // only add tracks that are of the appropriate kind and have a label
        if (track.kind === this.kind_) {
          items.push(new _TextTrackMenuItem2['default'](this.player_, {
            track: track
          }));
        }
      }
  
      return items;
    };
  
    return TextTrackButton;
  })(_MenuButton3['default']);
  
  _Component2['default'].registerComponent('TextTrackButton', TextTrackButton);
  exports['default'] = TextTrackButton;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../menu/menu-button.js":89,"../../utils/fn.js":112,"./off-text-track-menu-item.js":70,"./text-track-menu-item.js":73}],73:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file text-track-menu-item.js
   */
  
  var _MenuItem2 = _dereq_('../../menu/menu-item.js');
  
  var _MenuItem3 = _interopRequireWildcard(_MenuItem2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _import = _dereq_('../../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  /**
   * The specific menu item type for selecting a language within a text track kind
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends MenuItem
   * @class TextTrackMenuItem
   */
  
  var TextTrackMenuItem = (function (_MenuItem) {
    function TextTrackMenuItem(player, options) {
      var _this = this;
  
      _classCallCheck(this, TextTrackMenuItem);
  
      var track = options.track;
      var tracks = player.textTracks();
  
      // Modify options for parent MenuItem class's init.
      options.label = track.label || track.language || 'Unknown';
      options.selected = track['default'] || track.mode === 'showing';
      _MenuItem.call(this, player, options);
  
      this.track = track;
  
      if (tracks) {
        (function () {
          var changeHandler = Fn.bind(_this, _this.handleTracksChange);
  
          tracks.addEventListener('change', changeHandler);
          _this.on('dispose', function () {
            tracks.removeEventListener('change', changeHandler);
          });
        })();
      }
  
      // iOS7 doesn't dispatch change events to TextTrackLists when an
      // associated track's mode changes. Without something like
      // Object.observe() (also not present on iOS7), it's not
      // possible to detect changes to the mode attribute and polyfill
      // the change event. As a poor substitute, we manually dispatch
      // change events whenever the controls modify the mode.
      if (tracks && tracks.onchange === undefined) {
        (function () {
          var event = undefined;
  
          _this.on(['tap', 'click'], function () {
            if (typeof _window2['default'].Event !== 'object') {
              // Android 2.3 throws an Illegal Constructor error for window.Event
              try {
                event = new _window2['default'].Event('change');
              } catch (err) {}
            }
  
            if (!event) {
              event = _document2['default'].createEvent('Event');
              event.initEvent('change', true, true);
            }
  
            tracks.dispatchEvent(event);
          });
        })();
      }
    }
  
    _inherits(TextTrackMenuItem, _MenuItem);
  
    /**
     * Handle click on text track
     *
     * @method handleClick
     */
  
    TextTrackMenuItem.prototype.handleClick = function handleClick(event) {
      var kind = this.track.kind;
      var tracks = this.player_.textTracks();
  
      _MenuItem.prototype.handleClick.call(this, event);
  
      if (!tracks) {
        return;
      }for (var i = 0; i < tracks.length; i++) {
        var track = tracks[i];
  
        if (track.kind !== kind) {
          continue;
        }
  
        if (track === this.track) {
          track.mode = 'showing';
        } else {
          track.mode = 'disabled';
        }
      }
    };
  
    /**
     * Handle text track change
     *
     * @method handleTracksChange
     */
  
    TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
      this.selected(this.track.mode === 'showing');
    };
  
    return TextTrackMenuItem;
  })(_MenuItem3['default']);
  
  _Component2['default'].registerComponent('TextTrackMenuItem', TextTrackMenuItem);
  exports['default'] = TextTrackMenuItem;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../menu/menu-item.js":90,"../../utils/fn.js":112,"global/document":1,"global/window":2}],74:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file current-time-display.js
   */
  
  var _Component2 = _dereq_('../../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _import = _dereq_('../../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _formatTime = _dereq_('../../utils/format-time.js');
  
  var _formatTime2 = _interopRequireWildcard(_formatTime);
  
  /**
   * Displays the current time
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Component
   * @class CurrentTimeDisplay
   */
  
  var CurrentTimeDisplay = (function (_Component) {
    function CurrentTimeDisplay(player, options) {
      _classCallCheck(this, CurrentTimeDisplay);
  
      _Component.call(this, player, options);
  
      this.on(player, 'timeupdate', this.updateContent);
    }
  
    _inherits(CurrentTimeDisplay, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    CurrentTimeDisplay.prototype.createEl = function createEl() {
      var el = _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-current-time vjs-time-control vjs-control'
      });
  
      this.contentEl_ = Dom.createEl('div', {
        className: 'vjs-current-time-display',
        innerHTML: '<span class="vjs-control-text">Current Time </span>' + '0:00', // label the current time for screen reader users
        'aria-live': 'off' // tell screen readers not to automatically read the time as it changes
      });
  
      el.appendChild(this.contentEl_);
      return el;
    };
  
    /**
     * Update current time display 
     *
     * @method updateContent
     */
  
    CurrentTimeDisplay.prototype.updateContent = function updateContent() {
      // Allows for smooth scrubbing, when player can't keep up.
      var time = this.player_.scrubbing ? this.player_.getCache().currentTime : this.player_.currentTime();
      var localizedText = this.localize('Current Time');
      var formattedTime = _formatTime2['default'](time, this.player_.duration());
      this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime;
    };
  
    return CurrentTimeDisplay;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
  exports['default'] = CurrentTimeDisplay;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../utils/dom.js":110,"../../utils/format-time.js":113}],75:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file duration-display.js
   */
  
  var _Component2 = _dereq_('../../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _import = _dereq_('../../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _formatTime = _dereq_('../../utils/format-time.js');
  
  var _formatTime2 = _interopRequireWildcard(_formatTime);
  
  /**
   * Displays the duration
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Component
   * @class DurationDisplay
   */
  
  var DurationDisplay = (function (_Component) {
    function DurationDisplay(player, options) {
      _classCallCheck(this, DurationDisplay);
  
      _Component.call(this, player, options);
  
      // this might need to be changed to 'durationchange' instead of 'timeupdate' eventually,
      // however the durationchange event fires before this.player_.duration() is set,
      // so the value cannot be written out using this method.
      // Once the order of durationchange and this.player_.duration() being set is figured out,
      // this can be updated.
      this.on(player, 'timeupdate', this.updateContent);
      this.on(player, 'loadedmetadata', this.updateContent);
    }
  
    _inherits(DurationDisplay, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    DurationDisplay.prototype.createEl = function createEl() {
      var el = _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-duration vjs-time-control vjs-control'
      });
  
      this.contentEl_ = Dom.createEl('div', {
        className: 'vjs-duration-display',
        innerHTML: '<span class="vjs-control-text">' + this.localize('Duration Time') + '</span> 0:00', // label the duration time for screen reader users
        'aria-live': 'off' // tell screen readers not to automatically read the time as it changes
      });
  
      el.appendChild(this.contentEl_);
      return el;
    };
  
    /**
     * Update duration time display   
     *
     * @method updateContent
     */
  
    DurationDisplay.prototype.updateContent = function updateContent() {
      var duration = this.player_.duration();
      if (duration) {
        var localizedText = this.localize('Duration Time');
        var formattedTime = _formatTime2['default'](duration);
        this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime; // label the duration time for screen reader users
      }
    };
  
    return DurationDisplay;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('DurationDisplay', DurationDisplay);
  exports['default'] = DurationDisplay;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../utils/dom.js":110,"../../utils/format-time.js":113}],76:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file remaining-time-display.js
   */
  
  var _Component2 = _dereq_('../../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _import = _dereq_('../../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _formatTime = _dereq_('../../utils/format-time.js');
  
  var _formatTime2 = _interopRequireWildcard(_formatTime);
  
  /**
   * Displays the time left in the video
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Component
   * @class RemainingTimeDisplay
   */
  
  var RemainingTimeDisplay = (function (_Component) {
    function RemainingTimeDisplay(player, options) {
      _classCallCheck(this, RemainingTimeDisplay);
  
      _Component.call(this, player, options);
  
      this.on(player, 'timeupdate', this.updateContent);
    }
  
    _inherits(RemainingTimeDisplay, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    RemainingTimeDisplay.prototype.createEl = function createEl() {
      var el = _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-remaining-time vjs-time-control vjs-control'
      });
  
      this.contentEl_ = Dom.createEl('div', {
        className: 'vjs-remaining-time-display',
        innerHTML: '<span class="vjs-control-text">' + this.localize('Remaining Time') + '</span> -0:00', // label the remaining time for screen reader users
        'aria-live': 'off' // tell screen readers not to automatically read the time as it changes
      });
  
      el.appendChild(this.contentEl_);
      return el;
    };
  
    /**
     * Update remaining time display 
     *
     * @method updateContent
     */
  
    RemainingTimeDisplay.prototype.updateContent = function updateContent() {
      if (this.player_.duration()) {
        var localizedText = this.localize('Remaining Time');
        var formattedTime = _formatTime2['default'](this.player_.remainingTime());
        this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> -' + formattedTime;
      }
  
      // Allows for smooth scrubbing, when player can't keep up.
      // var time = (this.player_.scrubbing) ? this.player_.getCache().currentTime : this.player_.currentTime();
      // this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration());
    };
  
    return RemainingTimeDisplay;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
  exports['default'] = RemainingTimeDisplay;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../utils/dom.js":110,"../../utils/format-time.js":113}],77:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file time-divider.js
   */
  
  var _Component2 = _dereq_('../../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  /**
   * The separator between the current time and duration.
   * Can be hidden if it's not needed in the design.
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Component
   * @class TimeDivider
   */
  
  var TimeDivider = (function (_Component) {
    function TimeDivider() {
      _classCallCheck(this, TimeDivider);
  
      if (_Component != null) {
        _Component.apply(this, arguments);
      }
    }
  
    _inherits(TimeDivider, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    TimeDivider.prototype.createEl = function createEl() {
      return _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-time-control vjs-time-divider',
        innerHTML: '<div><span>/</span></div>'
      });
    };
  
    return TimeDivider;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('TimeDivider', TimeDivider);
  exports['default'] = TimeDivider;
  module.exports = exports['default'];
  
  },{"../../component.js":52}],78:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file volume-bar.js
   */
  
  var _Slider2 = _dereq_('../../slider/slider.js');
  
  var _Slider3 = _interopRequireWildcard(_Slider2);
  
  var _Component = _dereq_('../../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _import = _dereq_('../../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import);
  
  var _roundFloat = _dereq_('../../utils/round-float.js');
  
  var _roundFloat2 = _interopRequireWildcard(_roundFloat);
  
  // Required children
  
  var _VolumeLevel = _dereq_('./volume-level.js');
  
  var _VolumeLevel2 = _interopRequireWildcard(_VolumeLevel);
  
  /**
   * The bar that contains the volume level and can be clicked on to adjust the level
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Slider
   * @class VolumeBar
   */
  
  var VolumeBar = (function (_Slider) {
    function VolumeBar(player, options) {
      _classCallCheck(this, VolumeBar);
  
      _Slider.call(this, player, options);
      this.on(player, 'volumechange', this.updateARIAAttributes);
      player.ready(Fn.bind(this, this.updateARIAAttributes));
    }
  
    _inherits(VolumeBar, _Slider);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    VolumeBar.prototype.createEl = function createEl() {
      return _Slider.prototype.createEl.call(this, 'div', {
        className: 'vjs-volume-bar',
        'aria-label': 'volume level'
      });
    };
  
    /**
     * Handle mouse move on volume bar
     *
     * @method handleMouseMove
     */
  
    VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) {
      if (this.player_.muted()) {
        this.player_.muted(false);
      }
  
      this.player_.volume(this.calculateDistance(event));
    };
  
    /**
     * Get percent of volume level
     *
     * @retun {Number} Volume level percent
     * @method getPercent
     */
  
    VolumeBar.prototype.getPercent = function getPercent() {
      if (this.player_.muted()) {
        return 0;
      } else {
        return this.player_.volume();
      }
    };
  
    /**
     * Increase volume level for keyboard users
     *
     * @method stepForward
     */
  
    VolumeBar.prototype.stepForward = function stepForward() {
      this.player_.volume(this.player_.volume() + 0.1);
    };
  
    /**
     * Decrease volume level for keyboard users
     *
     * @method stepBack
     */
  
    VolumeBar.prototype.stepBack = function stepBack() {
      this.player_.volume(this.player_.volume() - 0.1);
    };
  
    /**
     * Update ARIA accessibility attributes
     *
     * @method updateARIAAttributes
     */
  
    VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes() {
      // Current value of volume bar as a percentage
      this.el_.setAttribute('aria-valuenow', _roundFloat2['default'](this.player_.volume() * 100, 2));
      this.el_.setAttribute('aria-valuetext', _roundFloat2['default'](this.player_.volume() * 100, 2) + '%');
    };
  
    return VolumeBar;
  })(_Slider3['default']);
  
  VolumeBar.prototype.options_ = {
    children: {
      volumeLevel: {}
    },
    barName: 'volumeLevel'
  };
  
  VolumeBar.prototype.playerEvent = 'volumechange';
  
  _Component2['default'].registerComponent('VolumeBar', VolumeBar);
  exports['default'] = VolumeBar;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"../../slider/slider.js":96,"../../utils/fn.js":112,"../../utils/round-float.js":117,"./volume-level.js":80}],79:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file volume-control.js
   */
  
  var _Component2 = _dereq_('../../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  // Required children
  
  var _VolumeBar = _dereq_('./volume-bar.js');
  
  var _VolumeBar2 = _interopRequireWildcard(_VolumeBar);
  
  /**
   * The component for controlling the volume level
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Component
   * @class VolumeControl
   */
  
  var VolumeControl = (function (_Component) {
    function VolumeControl(player, options) {
      _classCallCheck(this, VolumeControl);
  
      _Component.call(this, player, options);
  
      // hide volume controls when they're not supported by the current tech
      if (player.tech && player.tech.featuresVolumeControl === false) {
        this.addClass('vjs-hidden');
      }
      this.on(player, 'loadstart', function () {
        if (player.tech.featuresVolumeControl === false) {
          this.addClass('vjs-hidden');
        } else {
          this.removeClass('vjs-hidden');
        }
      });
    }
  
    _inherits(VolumeControl, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    VolumeControl.prototype.createEl = function createEl() {
      return _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-volume-control vjs-control'
      });
    };
  
    return VolumeControl;
  })(_Component3['default']);
  
  VolumeControl.prototype.options_ = {
    children: {
      volumeBar: {}
    }
  };
  
  _Component3['default'].registerComponent('VolumeControl', VolumeControl);
  exports['default'] = VolumeControl;
  module.exports = exports['default'];
  
  },{"../../component.js":52,"./volume-bar.js":78}],80:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file volume-level.js
   */
  
  var _Component2 = _dereq_('../../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  /**
   * Shows volume level
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Component
   * @class VolumeLevel
   */
  
  var VolumeLevel = (function (_Component) {
    function VolumeLevel() {
      _classCallCheck(this, VolumeLevel);
  
      if (_Component != null) {
        _Component.apply(this, arguments);
      }
    }
  
    _inherits(VolumeLevel, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    VolumeLevel.prototype.createEl = function createEl() {
      return _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-volume-level',
        innerHTML: '<span class="vjs-control-text"></span>'
      });
    };
  
    return VolumeLevel;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('VolumeLevel', VolumeLevel);
  exports['default'] = VolumeLevel;
  module.exports = exports['default'];
  
  },{"../../component.js":52}],81:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file volume-menu-button.js
   */
  
  var _Button = _dereq_('../button.js');
  
  var _Button2 = _interopRequireWildcard(_Button);
  
  var _Component = _dereq_('../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _Menu = _dereq_('../menu/menu.js');
  
  var _Menu2 = _interopRequireWildcard(_Menu);
  
  var _MenuButton2 = _dereq_('../menu/menu-button.js');
  
  var _MenuButton3 = _interopRequireWildcard(_MenuButton2);
  
  var _MuteToggle = _dereq_('./mute-toggle.js');
  
  var _MuteToggle2 = _interopRequireWildcard(_MuteToggle);
  
  var _VolumeBar = _dereq_('./volume-control/volume-bar.js');
  
  var _VolumeBar2 = _interopRequireWildcard(_VolumeBar);
  
  /**
   * Button for volume menu
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends MenuButton
   * @class VolumeMenuButton
   */
  
  var VolumeMenuButton = (function (_MenuButton) {
    function VolumeMenuButton(player, options) {
      _classCallCheck(this, VolumeMenuButton);
  
      _MenuButton.call(this, player, options);
  
      // Same listeners as MuteToggle
      this.on(player, 'volumechange', this.volumeUpdate);
  
      // hide mute toggle if the current tech doesn't support volume control
      if (player.tech && player.tech.featuresVolumeControl === false) {
        this.addClass('vjs-hidden');
      }
      this.on(player, 'loadstart', function () {
        if (player.tech.featuresVolumeControl === false) {
          this.addClass('vjs-hidden');
        } else {
          this.removeClass('vjs-hidden');
        }
      });
      this.addClass('vjs-menu-button');
    }
  
    _inherits(VolumeMenuButton, _MenuButton);
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    VolumeMenuButton.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-volume-menu-button ' + _MenuButton.prototype.buildCSSClass.call(this);
    };
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {Menu} The volume menu button
     * @method createMenu
     */
  
    VolumeMenuButton.prototype.createMenu = function createMenu() {
      var menu = new _Menu2['default'](this.player_, {
        contentElType: 'div'
      });
  
      // The volumeBar is vertical by default in the base theme when used with a VolumeMenuButton
      var options = this.options_.volumeBar || {};
      options.vertical = options.vertical || true;
  
      var vc = new _VolumeBar2['default'](this.player_, options);
  
      vc.on('focus', function () {
        menu.lockShowing();
      });
      vc.on('blur', function () {
        menu.unlockShowing();
      });
      menu.addChild(vc);
      return menu;
    };
  
    /**
     * Handle click on volume menu and calls super
     *
     * @method handleClick
     */
  
    VolumeMenuButton.prototype.handleClick = function handleClick() {
      _MuteToggle2['default'].prototype.handleClick.call(this);
      _MenuButton.prototype.handleClick.call(this);
    };
  
    return VolumeMenuButton;
  })(_MenuButton3['default']);
  
  VolumeMenuButton.prototype.volumeUpdate = _MuteToggle2['default'].prototype.update;
  VolumeMenuButton.prototype.controlText_ = 'Mute';
  
  _Component2['default'].registerComponent('VolumeMenuButton', VolumeMenuButton);
  exports['default'] = VolumeMenuButton;
  module.exports = exports['default'];
  
  },{"../button.js":51,"../component.js":52,"../menu/menu-button.js":89,"../menu/menu.js":91,"./mute-toggle.js":56,"./volume-control/volume-bar.js":78}],82:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file error-display.js
   */
  
  var _Component2 = _dereq_('./component');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _import = _dereq_('./utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  /**
   * Display that an error has occurred making the video unplayable
   *
   * @param {Object} player  Main Player
   * @param {Object=} options Object of option names and values
   * @extends Component
   * @class ErrorDisplay
   */
  
  var ErrorDisplay = (function (_Component) {
    function ErrorDisplay(player, options) {
      _classCallCheck(this, ErrorDisplay);
  
      _Component.call(this, player, options);
  
      this.update();
      this.on(player, 'error', this.update);
    }
  
    _inherits(ErrorDisplay, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    ErrorDisplay.prototype.createEl = function createEl() {
      var el = _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-error-display'
      });
  
      this.contentEl_ = Dom.createEl('div');
      el.appendChild(this.contentEl_);
  
      return el;
    };
  
    /**
     * Update the error message in localized language
     *
     * @method update
     */
  
    ErrorDisplay.prototype.update = function update() {
      if (this.player().error()) {
        this.contentEl_.innerHTML = this.localize(this.player().error().message);
      }
    };
  
    return ErrorDisplay;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('ErrorDisplay', ErrorDisplay);
  exports['default'] = ErrorDisplay;
  module.exports = exports['default'];
  
  },{"./component":52,"./utils/dom.js":110}],83:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file event-emitter.js
   */
  
  var _import = _dereq_('./utils/events.js');
  
  var Events = _interopRequireWildcard(_import);
  
  var EventEmitter = function EventEmitter() {};
  
  EventEmitter.prototype.allowedEvents_ = {};
  
  EventEmitter.prototype.on = function (type, fn) {
    // Remove the addEventListener alias before calling Events.on
    // so we don't get into an infinite type loop
    var ael = this.addEventListener;
    this.addEventListener = Function.prototype;
    Events.on(this, type, fn);
    this.addEventListener = ael;
  };
  EventEmitter.prototype.addEventListener = EventEmitter.prototype.on;
  
  EventEmitter.prototype.off = function (type, fn) {
    Events.off(this, type, fn);
  };
  EventEmitter.prototype.removeEventListener = EventEmitter.prototype.off;
  
  EventEmitter.prototype.one = function (type, fn) {
    Events.one(this, type, fn);
  };
  
  EventEmitter.prototype.trigger = function (event) {
    var type = event.type || event;
  
    if (typeof event === 'string') {
      event = {
        type: type
      };
    }
    event = Events.fixEvent(event);
  
    if (this.allowedEvents_[type] && this['on' + type]) {
      this['on' + type](event);
    }
  
    Events.trigger(this, event);
  };
  // The standard DOM EventTarget.dispatchEvent() is aliased to trigger()
  EventEmitter.prototype.dispatchEvent = EventEmitter.prototype.trigger;
  
  exports['default'] = EventEmitter;
  module.exports = exports['default'];
  
  },{"./utils/events.js":111}],84:[function(_dereq_,module,exports){
  'use strict';
  
  exports.__esModule = true;
  /*
   * @file extends.js
   *
   * A combination of node inherits and babel's inherits (after transpile).
   * Both work the same but node adds `super_` to the subClass
   * and Bable adds the superClass as __proto__. Both seem useful.
   */
  var _inherits = function _inherits(subClass, superClass) {
    if (typeof superClass !== 'function' && superClass !== null) {
      throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass);
    }
  
    subClass.prototype = Object.create(superClass && superClass.prototype, {
      constructor: {
        value: subClass,
        enumerable: false,
        writable: true,
        configurable: true
      }
    });
  
    if (superClass) {
      // node
      subClass.super_ = superClass;
    }
  };
  
  /*
   * Function for subclassing using the same inheritance that
   * videojs uses internally
   * ```js
   * var Button = videojs.getComponent('Button');
   * ```
   * ```js
   * var MyButton = videojs.extends(Button, {
   *   constructor: function(player, options) {
   *     Button.call(this, player, options);
   *   },
   *   onClick: function() {
   *     // doSomething
   *   }
   * });
   * ```
   */
  var extendsFn = function extendsFn(superClass) {
    var subClassMethods = arguments[1] === undefined ? {} : arguments[1];
  
    var subClass = function subClass() {
      superClass.apply(this, arguments);
    };
    var methods = {};
  
    if (subClassMethods.constructor !== Object.prototype.constructor) {
      subClass = subClassMethods.constructor;
      methods = subClassMethods;
    } else if (typeof subClassMethods === 'function') {
      subClass = subClassMethods;
    }
  
    _inherits(subClass, superClass);
  
    // Extend subObj's prototype with functions and other properties from props
    for (var name in methods) {
      if (methods.hasOwnProperty(name)) {
        subClass.prototype[name] = methods[name];
      }
    }
  
    return subClass;
  };
  
  exports['default'] = extendsFn;
  module.exports = exports['default'];
  
  },{}],85:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file fullscreen-api.js
   */
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  /*
   * Store the browser-specific methods for the fullscreen API
   * @type {Object|undefined}
   * @private
   */
  var FullscreenApi = {};
  
  // browser API methods
  // map approach from Screenful.js - https://github.com/sindresorhus/screenfull.js
  var apiMap = [
  // Spec: https://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html
  ['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'],
  // WebKit
  ['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'],
  // Old WebKit (Safari 5.1)
  ['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'],
  // Mozilla
  ['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'],
  // Microsoft
  ['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']];
  
  var specApi = apiMap[0];
  var browserApi = undefined;
  
  // determine the supported set of functions
  for (var i = 0; i < apiMap.length; i++) {
    // check for exitFullscreen function
    if (apiMap[i][1] in _document2['default']) {
      browserApi = apiMap[i];
      break;
    }
  }
  
  // map the browser API names to the spec API names
  if (browserApi) {
    for (var i = 0; i < browserApi.length; i++) {
      FullscreenApi[specApi[i]] = browserApi[i];
    }
  }
  
  exports['default'] = FullscreenApi;
  module.exports = exports['default'];
  
  },{"global/document":1}],86:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file global-options.js
   */
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var navigator = _window2['default'].navigator;
  
  /*
   * Global Player instance options, surfaced from Player.prototype.options_
   * options = Player.prototype.options_
   * All options should use string keys so they avoid
   * renaming by closure compiler
   *
   * @type {Object}
   */
  exports['default'] = {
    // Default order of fallback technology
    techOrder: ['html5', 'flash'],
    // techOrder: ['flash','html5'],
  
    html5: {},
    flash: {},
  
    // defaultVolume: 0.85,
    defaultVolume: 0, // The freakin seaguls are driving me crazy!
  
    // default inactivity timeout
    inactivityTimeout: 2000,
  
    // default playback rates
    playbackRates: [],
    // Add playback rate selection by adding rates
    // 'playbackRates': [0.5, 1, 1.5, 2],
  
    // Included control sets
    children: {
      mediaLoader: {},
      posterImage: {},
      textTrackDisplay: {},
      loadingSpinner: {},
      bigPlayButton: {},
      controlBar: {},
      errorDisplay: {},
      textTrackSettings: {}
    },
  
    language: _document2['default'].getElementsByTagName('html')[0].getAttribute('lang') || navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language || 'en',
  
    // locales and their language translations
    languages: {},
  
    // Default message to show when a video cannot be played.
    notSupportedMessage: 'No compatible source was found for this video.'
  };
  module.exports = exports['default'];
  
  },{"global/document":1,"global/window":2}],87:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file loading-spinner.js
   */
  
  var _Component2 = _dereq_('./component');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  /* Loading Spinner
  ================================================================================ */
  /**
   * Loading spinner for waiting events
   *
   * @extends Component
   * @class LoadingSpinner
   */
  
  var LoadingSpinner = (function (_Component) {
    function LoadingSpinner() {
      _classCallCheck(this, LoadingSpinner);
  
      if (_Component != null) {
        _Component.apply(this, arguments);
      }
    }
  
    _inherits(LoadingSpinner, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @method createEl
     */
  
    LoadingSpinner.prototype.createEl = function createEl() {
      return _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-loading-spinner'
      });
    };
  
    return LoadingSpinner;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('LoadingSpinner', LoadingSpinner);
  exports['default'] = LoadingSpinner;
  module.exports = exports['default'];
  
  },{"./component":52}],88:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file media-error.js
   */
  
  var _assign = _dereq_('object.assign');
  
  var _assign2 = _interopRequireWildcard(_assign);
  
  /*
   * Custom MediaError to mimic the HTML5 MediaError
   *
   * @param {Number} code The media error code
   */
  var MediaError = (function (_MediaError) {
    function MediaError(_x) {
      return _MediaError.apply(this, arguments);
    }
  
    MediaError.toString = function () {
      return _MediaError.toString();
    };
  
    return MediaError;
  })(function (code) {
    if (typeof code === 'number') {
      this.code = code;
    } else if (typeof code === 'string') {
      // default code is zero, so this is a custom error
      this.message = code;
    } else if (typeof code === 'object') {
      // object
      _assign2['default'](this, code);
    }
  
    if (!this.message) {
      this.message = MediaError.defaultMessages[this.code] || '';
    }
  });
  
  /*
   * The error code that refers two one of the defined
   * MediaError types
   *
   * @type {Number}
   */
  MediaError.prototype.code = 0;
  
  /*
   * An optional message to be shown with the error.
   * Message is not part of the HTML5 video spec
   * but allows for more informative custom errors.
   *
   * @type {String}
   */
  MediaError.prototype.message = '';
  
  /*
   * An optional status code that can be set by plugins
   * to allow even more detail about the error.
   * For example the HLS plugin might provide the specific
   * HTTP status code that was returned when the error
   * occurred, then allowing a custom error overlay
   * to display more information.
   *
   * @type {Array}
   */
  MediaError.prototype.status = null;
  
  MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', // = 0
  'MEDIA_ERR_ABORTED', // = 1
  'MEDIA_ERR_NETWORK', // = 2
  'MEDIA_ERR_DECODE', // = 3
  'MEDIA_ERR_SRC_NOT_SUPPORTED', // = 4
  'MEDIA_ERR_ENCRYPTED' // = 5
  ];
  
  MediaError.defaultMessages = {
    1: 'You aborted the video playback',
    2: 'A network error caused the video download to fail part-way.',
    3: 'The video playback was aborted due to a corruption problem or because the video used features your browser did not support.',
    4: 'The video could not be loaded, either because the server or network failed or because the format is not supported.',
    5: 'The video is encrypted and we do not have the keys to decrypt it.'
  };
  
  // Add types as properties on MediaError
  // e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
  for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
    MediaError[MediaError.errorTypes[errNum]] = errNum;
    // values should be accessible on both the class and instance
    MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
  }
  
  exports['default'] = MediaError;
  module.exports = exports['default'];
  
  },{"object.assign":44}],89:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file menu-button.js
   */
  
  var _Button2 = _dereq_('../button.js');
  
  var _Button3 = _interopRequireWildcard(_Button2);
  
  var _Component = _dereq_('../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _Menu = _dereq_('./menu.js');
  
  var _Menu2 = _interopRequireWildcard(_Menu);
  
  var _import = _dereq_('../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import2);
  
  var _toTitleCase = _dereq_('../utils/to-title-case.js');
  
  var _toTitleCase2 = _interopRequireWildcard(_toTitleCase);
  
  /**
   * A button class with a popup menu
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Button
   * @class MenuButton
   */
  
  var MenuButton = (function (_Button) {
    function MenuButton(player, options) {
      _classCallCheck(this, MenuButton);
  
      _Button.call(this, player, options);
  
      this.update();
  
      this.on('keydown', this.handleKeyPress);
      this.el_.setAttribute('aria-haspopup', true);
      this.el_.setAttribute('role', 'button');
    }
  
    _inherits(MenuButton, _Button);
  
    /**
     * Update menu
     *
     * @method update
     */
  
    MenuButton.prototype.update = function update() {
      var menu = this.createMenu();
  
      if (this.menu) {
        this.removeChild(this.menu);
      }
  
      this.menu = menu;
      this.addChild(menu);
  
      /**
       * Track the state of the menu button
       *
       * @type {Boolean}
       * @private
       */
      this.buttonPressed_ = false;
  
      if (this.items && this.items.length === 0) {
        this.hide();
      } else if (this.items && this.items.length > 1) {
        this.show();
      }
    };
  
    /**
     * Create menu
     *
     * @return {Menu} The constructed menu
     * @method createMenu
     */
  
    MenuButton.prototype.createMenu = function createMenu() {
      var menu = new _Menu2['default'](this.player_);
  
      // Add a title list item to the top
      if (this.options_.title) {
        menu.contentEl().appendChild(Dom.createEl('li', {
          className: 'vjs-menu-title',
          innerHTML: _toTitleCase2['default'](this.options_.title),
          tabIndex: -1
        }));
      }
  
      this.items = this.createItems();
  
      if (this.items) {
        // Add menu items to the menu
        for (var i = 0; i < this.items.length; i++) {
          menu.addItem(this.items[i]);
        }
      }
  
      return menu;
    };
  
    /**
     * Create the list of menu items. Specific to each subclass.
     *
     * @method createItems
     */
  
    MenuButton.prototype.createItems = function createItems() {};
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    MenuButton.prototype.createEl = function createEl() {
      return _Button.prototype.createEl.call(this, 'div', {
        className: this.buildCSSClass()
      });
    };
  
    /**
     * Allow sub components to stack CSS class names
     *
     * @return {String} The constructed class name
     * @method buildCSSClass
     */
  
    MenuButton.prototype.buildCSSClass = function buildCSSClass() {
      return 'vjs-menu-button ' + _Button.prototype.buildCSSClass.call(this);
    };
  
    /**
     * Focus - Add keyboard functionality to element
     * This function is not needed anymore. Instead, the 
     * keyboard functionality is handled by
     * treating the button as triggering a submenu. 
     * When the button is pressed, the submenu
     * appears. Pressing the button again makes 
     * the submenu disappear.
     *
     * @method handleFocus
     */
  
    MenuButton.prototype.handleFocus = function handleFocus() {};
  
    /**
     * Can't turn off list display that we turned
     * on with focus, because list would go away.
     *
     * @method handleBlur
     */
  
    MenuButton.prototype.handleBlur = function handleBlur() {};
  
    /**
     * When you click the button it adds focus, which 
     * will show the menu indefinitely.
     * So we'll remove focus when the mouse leaves the button.
     * Focus is needed for tab navigation.
     * Allow sub components to stack CSS class names
     *
     * @method handleClick
     */
  
    MenuButton.prototype.handleClick = function handleClick() {
      this.one('mouseout', Fn.bind(this, function () {
        this.menu.unlockShowing();
        this.el_.blur();
      }));
      if (this.buttonPressed_) {
        this.unpressButton();
      } else {
        this.pressButton();
      }
    };
  
    /**
     * Handle key press on menu
     *
     * @param {Object} Key press event
     * @method handleKeyPress
     */
  
    MenuButton.prototype.handleKeyPress = function handleKeyPress(event) {
  
      // Check for space bar (32) or enter (13) keys
      if (event.which === 32 || event.which === 13) {
        if (this.buttonPressed_) {
          this.unpressButton();
        } else {
          this.pressButton();
        }
        event.preventDefault();
        // Check for escape (27) key
      } else if (event.which === 27) {
        if (this.buttonPressed_) {
          this.unpressButton();
        }
        event.preventDefault();
      }
    };
  
    /**
     * Makes changes based on button pressed
     *
     * @method pressButton
     */
  
    MenuButton.prototype.pressButton = function pressButton() {
      this.buttonPressed_ = true;
      this.menu.lockShowing();
      this.el_.setAttribute('aria-pressed', true);
      if (this.items && this.items.length > 0) {
        this.items[0].el().focus(); // set the focus to the title of the submenu
      }
    };
  
    /**
     * Makes changes based on button unpressed
     *
     * @method unpressButton
     */
  
    MenuButton.prototype.unpressButton = function unpressButton() {
      this.buttonPressed_ = false;
      this.menu.unlockShowing();
      this.el_.setAttribute('aria-pressed', false);
    };
  
    return MenuButton;
  })(_Button3['default']);
  
  _Component2['default'].registerComponent('MenuButton', MenuButton);
  exports['default'] = MenuButton;
  module.exports = exports['default'];
  
  },{"../button.js":51,"../component.js":52,"../utils/dom.js":110,"../utils/fn.js":112,"../utils/to-title-case.js":119,"./menu.js":91}],90:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file menu-item.js
   */
  
  var _Button2 = _dereq_('../button.js');
  
  var _Button3 = _interopRequireWildcard(_Button2);
  
  var _Component = _dereq_('../component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _assign = _dereq_('object.assign');
  
  var _assign2 = _interopRequireWildcard(_assign);
  
  /**
   * The component for a menu item. `<li>`
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Button
   * @class MenuItem
   */
  
  var MenuItem = (function (_Button) {
    function MenuItem(player, options) {
      _classCallCheck(this, MenuItem);
  
      _Button.call(this, player, options);
      this.selected(options.selected);
    }
  
    _inherits(MenuItem, _Button);
  
    /**
     * Create the component's DOM element
     *
     * @param {String=} type Desc
     * @param {Object=} props Desc 
     * @return {Element}
     * @method createEl
     */
  
    MenuItem.prototype.createEl = function createEl(type, props) {
      return _Button.prototype.createEl.call(this, 'li', _assign2['default']({
        className: 'vjs-menu-item',
        innerHTML: this.localize(this.options_.label)
      }, props));
    };
  
    /**
     * Handle a click on the menu item, and set it to selected
     *
     * @method handleClick
     */
  
    MenuItem.prototype.handleClick = function handleClick() {
      this.selected(true);
    };
  
    /**
     * Set this menu item as selected or not
     *
     * @param  {Boolean} selected
     * @method selected
     */
  
    MenuItem.prototype.selected = (function (_selected) {
      function selected(_x) {
        return _selected.apply(this, arguments);
      }
  
      selected.toString = function () {
        return _selected.toString();
      };
  
      return selected;
    })(function (selected) {
      if (selected) {
        this.addClass('vjs-selected');
        this.el_.setAttribute('aria-selected', true);
      } else {
        this.removeClass('vjs-selected');
        this.el_.setAttribute('aria-selected', false);
      }
    });
  
    return MenuItem;
  })(_Button3['default']);
  
  _Component2['default'].registerComponent('MenuItem', MenuItem);
  exports['default'] = MenuItem;
  module.exports = exports['default'];
  
  },{"../button.js":51,"../component.js":52,"object.assign":44}],91:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file menu.js
   */
  
  var _Component2 = _dereq_('../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _import = _dereq_('../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import2);
  
  var _import3 = _dereq_('../utils/events.js');
  
  var Events = _interopRequireWildcard(_import3);
  
  /**
   * The Menu component is used to build pop up menus, including subtitle and
   * captions selection menus.
   *
   * @extends Component
   * @class Menu
   */
  
  var Menu = (function (_Component) {
    function Menu() {
      _classCallCheck(this, Menu);
  
      if (_Component != null) {
        _Component.apply(this, arguments);
      }
    }
  
    _inherits(Menu, _Component);
  
    /**
     * Add a menu item to the menu
     *
     * @param {Object|String} component Component or component type to add
     * @method addItem
     */
  
    Menu.prototype.addItem = function addItem(component) {
      this.addChild(component);
      component.on('click', Fn.bind(this, function () {
        this.unlockShowing();
      }));
    };
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    Menu.prototype.createEl = function createEl() {
      var contentElType = this.options_.contentElType || 'ul';
      this.contentEl_ = Dom.createEl(contentElType, {
        className: 'vjs-menu-content'
      });
      var el = _Component.prototype.createEl.call(this, 'div', {
        append: this.contentEl_,
        className: 'vjs-menu'
      });
      el.appendChild(this.contentEl_);
  
      // Prevent clicks from bubbling up. Needed for Menu Buttons,
      // where a click on the parent is significant
      Events.on(el, 'click', function (event) {
        event.preventDefault();
        event.stopImmediatePropagation();
      });
  
      return el;
    };
  
    return Menu;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('Menu', Menu);
  exports['default'] = Menu;
  module.exports = exports['default'];
  
  },{"../component.js":52,"../utils/dom.js":110,"../utils/events.js":111,"../utils/fn.js":112}],92:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file player.js
   */
  // Subclasses Component
  
  var _Component2 = _dereq_('./component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var _import = _dereq_('./utils/events.js');
  
  var Events = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('./utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import2);
  
  var _import3 = _dereq_('./utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import3);
  
  var _import4 = _dereq_('./utils/guid.js');
  
  var Guid = _interopRequireWildcard(_import4);
  
  var _import5 = _dereq_('./utils/browser.js');
  
  var browser = _interopRequireWildcard(_import5);
  
  var _log = _dereq_('./utils/log.js');
  
  var _log2 = _interopRequireWildcard(_log);
  
  var _toTitleCase = _dereq_('./utils/to-title-case.js');
  
  var _toTitleCase2 = _interopRequireWildcard(_toTitleCase);
  
  var _createTimeRange = _dereq_('./utils/time-ranges.js');
  
  var _bufferedPercent2 = _dereq_('./utils/buffer.js');
  
  var _FullscreenApi = _dereq_('./fullscreen-api.js');
  
  var _FullscreenApi2 = _interopRequireWildcard(_FullscreenApi);
  
  var _MediaError = _dereq_('./media-error.js');
  
  var _MediaError2 = _interopRequireWildcard(_MediaError);
  
  var _globalOptions = _dereq_('./global-options.js');
  
  var _globalOptions2 = _interopRequireWildcard(_globalOptions);
  
  var _safeParseTuple2 = _dereq_('safe-json-parse/tuple');
  
  var _safeParseTuple3 = _interopRequireWildcard(_safeParseTuple2);
  
  var _assign = _dereq_('object.assign');
  
  var _assign2 = _interopRequireWildcard(_assign);
  
  var _mergeOptions = _dereq_('./utils/merge-options.js');
  
  var _mergeOptions2 = _interopRequireWildcard(_mergeOptions);
  
  // Include required child components (importing also registers them)
  
  var _MediaLoader = _dereq_('./tech/loader.js');
  
  var _MediaLoader2 = _interopRequireWildcard(_MediaLoader);
  
  var _PosterImage = _dereq_('./poster-image.js');
  
  var _PosterImage2 = _interopRequireWildcard(_PosterImage);
  
  var _TextTrackDisplay = _dereq_('./tracks/text-track-display.js');
  
  var _TextTrackDisplay2 = _interopRequireWildcard(_TextTrackDisplay);
  
  var _LoadingSpinner = _dereq_('./loading-spinner.js');
  
  var _LoadingSpinner2 = _interopRequireWildcard(_LoadingSpinner);
  
  var _BigPlayButton = _dereq_('./big-play-button.js');
  
  var _BigPlayButton2 = _interopRequireWildcard(_BigPlayButton);
  
  var _ControlBar = _dereq_('./control-bar/control-bar.js');
  
  var _ControlBar2 = _interopRequireWildcard(_ControlBar);
  
  var _ErrorDisplay = _dereq_('./error-display.js');
  
  var _ErrorDisplay2 = _interopRequireWildcard(_ErrorDisplay);
  
  var _TextTrackSettings = _dereq_('./tracks/text-track-settings.js');
  
  var _TextTrackSettings2 = _interopRequireWildcard(_TextTrackSettings);
  
  // Require html5 tech, at least for disposing the original video tag
  
  var _Html5 = _dereq_('./tech/html5.js');
  
  var _Html52 = _interopRequireWildcard(_Html5);
  
  /**
   * An instance of the `Player` class is created when any of the Video.js setup methods are used to initialize a video.
   * ```js
   * var myPlayer = videojs('example_video_1');
   * ```
   * In the following example, the `data-setup` attribute tells the Video.js library to create a player instance when the library is ready.
   * ```html
   * <video id="example_video_1" data-setup='{}' controls>
   *   <source src="my-source.mp4" type="video/mp4">
   * </video>
   * ```
   * After an instance has been created it can be accessed globally using `Video('example_video_1')`.
   *
   * @param {Element} tag        The original video tag used for configuring options
   * @param {Object=} options    Object of option names and values
   * @param {Function=} ready    Ready callback function
   * @extends Component
   * @class Player
   */
  
  var Player = (function (_Component) {
  
    /**
     * player's constructor function
     *
     * @constructs
     * @method init
     * @param {Element} tag        The original video tag used for configuring options
     * @param {Object=} options    Player options
     * @param {Function=} ready    Ready callback function
     */
  
    function Player(tag, options, ready) {
      var _this = this;
  
      _classCallCheck(this, Player);
  
      // Make sure tag ID exists
      tag.id = tag.id || 'vjs_video_' + Guid.newGUID();
  
      // Set Options
      // The options argument overrides options set in the video tag
      // which overrides globally set options.
      // This latter part coincides with the load order
      // (tag must exist before Player)
      options = _assign2['default'](Player.getTagSettings(tag), options);
  
      // Delay the initialization of children because we need to set up
      // player properties first, and can't use `this` before `super()`
      options.initChildren = false;
  
      // Same with creating the element
      options.createEl = false;
  
      // we don't want the player to report touch activity on itself
      // see enableTouchActivity in Component
      options.reportTouchActivity = false;
  
      // Run base component initializing with new options
      _Component.call(this, null, options, ready);
  
      // if the global option object was accidentally blown away by
      // someone, bail early with an informative error
      if (!this.options_ || !this.options_.techOrder || !this.options_.techOrder.length) {
        throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');
      }
  
      this.tag = tag; // Store the original tag used to set options
  
      // Store the tag attributes used to restore html5 element
      this.tagAttributes = tag && Dom.getElAttributes(tag);
  
      // Update current language
      this.language(options.language || _globalOptions2['default'].language);
  
      // Update Supported Languages
      if (options.languages) {
        (function () {
          // Normalise player option languages to lowercase
          var languagesToLower = {};
  
          Object.getOwnPropertyNames(options.languages).forEach(function (name) {
            languagesToLower[name.toLowerCase()] = options.languages[name];
          });
          _this.languages_ = languagesToLower;
        })();
      } else {
        this.languages_ = _globalOptions2['default'].languages;
      }
  
      // Cache for video property values.
      this.cache_ = {};
  
      // Set poster
      this.poster_ = options.poster || '';
  
      // Set controls
      this.controls_ = !!options.controls;
      // Original tag settings stored in options
      // now remove immediately so native controls don't flash.
      // May be turned back on by HTML5 tech if nativeControlsForTouch is true
      tag.controls = false;
  
      /*
       * Store the internal state of scrubbing
       *
       * @private
       * @return {Boolean} True if the user is scrubbing
       */
      this.scrubbing_ = false;
  
      this.el_ = this.createEl();
  
      // We also want to pass the original player options to each component and plugin
      // as well so they don't need to reach back into the player for options later.
      // We also need to do another copy of this.options_ so we don't end up with
      // an infinite loop.
      var playerOptionsCopy = _mergeOptions2['default']({}, this.options_);
  
      // Load plugins
      if (options.plugins) {
        (function () {
          var plugins = options.plugins;
  
          Object.getOwnPropertyNames(plugins).forEach(function (name) {
            plugins[name].playerOptions = playerOptionsCopy;
            if (typeof this[name] === 'function') {
              this[name](plugins[name]);
            } else {
              _log2['default'].error('Unable to find plugin:', name);
            }
          }, _this);
        })();
      }
  
      this.options_.playerOptions = playerOptionsCopy;
  
      this.initChildren();
  
      // Set isAudio based on whether or not an audio tag was used
      this.isAudio(tag.nodeName.toLowerCase() === 'audio');
  
      // Update controls className. Can't do this when the controls are initially
      // set because the element doesn't exist yet.
      if (this.controls()) {
        this.addClass('vjs-controls-enabled');
      } else {
        this.addClass('vjs-controls-disabled');
      }
  
      if (this.isAudio()) {
        this.addClass('vjs-audio');
      }
  
      if (this.flexNotSupported_()) {
        this.addClass('vjs-no-flex');
      }
  
      // TODO: Make this smarter. Toggle user state between touching/mousing
      // using events, since devices can have both touch and mouse events.
      // if (browser.TOUCH_ENABLED) {
      //   this.addClass('vjs-touch-enabled');
      // }
  
      // Make player easily findable by ID
      Player.players[this.id_] = this;
  
      // When the player is first initialized, trigger activity so components
      // like the control bar show themselves if needed
      this.userActive_ = true;
      this.reportUserActivity();
      this.listenForUserActivity();
  
      this.on('fullscreenchange', this.handleFullscreenChange);
      this.on('stageclick', this.handleStageClick);
    }
  
    _inherits(Player, _Component);
  
    /**
     * Destroys the video player and does any necessary cleanup
     * ```js
     *     myPlayer.dispose();
     * ```
     * This is especially helpful if you are dynamically adding and removing videos
     * to/from the DOM.
     *
     * @method dispose
     */
  
    Player.prototype.dispose = function dispose() {
      this.trigger('dispose');
      // prevent dispose from being called twice
      this.off('dispose');
  
      // Kill reference to this player
      Player.players[this.id_] = null;
      if (this.tag && this.tag.player) {
        this.tag.player = null;
      }
      if (this.el_ && this.el_.player) {
        this.el_.player = null;
      }
  
      if (this.tech) {
        this.tech.dispose();
      }
  
      _Component.prototype.dispose.call(this);
    };
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    Player.prototype.createEl = function createEl() {
      var el = this.el_ = _Component.prototype.createEl.call(this, 'div');
      var tag = this.tag;
  
      // Remove width/height attrs from tag so CSS can make it 100% width/height
      tag.removeAttribute('width');
      tag.removeAttribute('height');
  
      // Copy over all the attributes from the tag, including ID and class
      // ID will now reference player box, not the video tag
      var attrs = Dom.getElAttributes(tag);
  
      Object.getOwnPropertyNames(attrs).forEach(function (attr) {
        // workaround so we don't totally break IE7
        // http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7
        if (attr === 'class') {
          el.className = attrs[attr];
        } else {
          el.setAttribute(attr, attrs[attr]);
        }
      });
  
      // Update tag id/class for use as HTML5 playback tech
      // Might think we should do this after embedding in container so .vjs-tech class
      // doesn't flash 100% width/height, but class only applies with .video-js parent
      tag.id += '_html5_api';
      tag.className = 'vjs-tech';
  
      // Make player findable on elements
      tag.player = el.player = this;
      // Default state of video is paused
      this.addClass('vjs-paused');
  
      // Add a style element in the player that we'll use to set the width/height
      // of the player in a way that's still overrideable by CSS, just like the
      // video element
      this.styleEl_ = _document2['default'].createElement('style');
      el.appendChild(this.styleEl_);
  
      // Pass in the width/height/aspectRatio options which will update the style el
      this.width(this.options_.width);
      this.height(this.options_.height);
      this.fluid(this.options_.fluid);
      this.aspectRatio(this.options_.aspectRatio);
  
      // insertElFirst seems to cause the networkState to flicker from 3 to 2, so
      // keep track of the original for later so we can know if the source originally failed
      tag.initNetworkState_ = tag.networkState;
  
      // Wrap video tag in div (el/box) container
      if (tag.parentNode) {
        tag.parentNode.insertBefore(el, tag);
      }
      Dom.insertElFirst(tag, el); // Breaks iPhone, fixed in HTML5 setup.
  
      this.el_ = el;
  
      return el;
    };
  
    /**
     * Get/set player width
     *
     * @param {Number=} value Value for width
     * @return {Number} Width when getting
     * @method width
     */
  
    Player.prototype.width = function width(value) {
      return this.dimension('width', value);
    };
  
    /**
     * Get/set player height
     *
     * @param {Number=} value Value for height
     * @return {Number} Height when getting
     * @method height
     */
  
    Player.prototype.height = function height(value) {
      return this.dimension('height', value);
    };
  
    /**
     * Get/set dimension for player
     *
     * @param {String} dimension Either width or height
     * @param {Number=} value Value for dimension
     * @return {Component}
     * @method dimension
     */
  
    Player.prototype.dimension = (function (_dimension) {
      function dimension(_x, _x2) {
        return _dimension.apply(this, arguments);
      }
  
      dimension.toString = function () {
        return _dimension.toString();
      };
  
      return dimension;
    })(function (dimension, value) {
      var privDimension = dimension + '_';
  
      if (value === undefined) {
        return this[privDimension] || 0;
      }
  
      if (value === '') {
        // If an empty string is given, reset the dimension to be automatic
        this[privDimension] = undefined;
      } else {
        var parsedVal = parseFloat(value);
  
        if (isNaN(parsedVal)) {
          _log2['default'].error('Improper value "' + value + '" supplied for for ' + dimension);
          return this;
        }
  
        this[privDimension] = parsedVal;
      }
  
      this.updateStyleEl_();
      return this;
    });
  
    /**
     * Add/remove the vjs-fluid class
     *
     * @param {Boolean} bool Value of true adds the class, value of false removes the class
     * @method fluid
     */
  
    Player.prototype.fluid = function fluid(bool) {
      if (bool === undefined) {
        return !!this.fluid_;
      }
  
      this.fluid_ = !!bool;
  
      if (bool) {
        this.addClass('vjs-fluid');
      } else {
        this.removeClass('vjs-fluid');
      }
    };
  
    /**
     * Get/Set the aspect ratio
     *
     * @param {String=} ratio Aspect ratio for player
     * @return aspectRatio
     * @method aspectRatio
     */
  
    Player.prototype.aspectRatio = function aspectRatio(ratio) {
      if (ratio === undefined) {
        return this.aspectRatio_;
      }
  
      // Check for width:height format
      if (!/^\d+\:\d+$/.test(ratio)) {
        throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');
      }
      this.aspectRatio_ = ratio;
  
      // We're assuming if you set an aspect ratio you want fluid mode,
      // because in fixed mode you could calculate width and height yourself.
      this.fluid(true);
  
      this.updateStyleEl_();
    };
  
    /**
     * Update styles of the player element (height, width and aspect ratio)
     *
     * @method updateStyleEl_
     */
  
    Player.prototype.updateStyleEl_ = function updateStyleEl_() {
      var width = undefined;
      var height = undefined;
      var aspectRatio = undefined;
  
      // The aspect ratio is either used directly or to calculate width and height.
      if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {
        // Use any aspectRatio that's been specifically set
        aspectRatio = this.aspectRatio_;
      } else if (this.videoWidth()) {
        // Otherwise try to get the aspect ratio from the video metadata
        aspectRatio = this.videoWidth() + ':' + this.videoHeight();
      } else {
        // Or use a default. The video element's is 2:1, but 16:9 is more common.
        aspectRatio = '16:9';
      }
  
      // Get the ratio as a decimal we can use to calculate dimensions
      var ratioParts = aspectRatio.split(':');
      var ratioMultiplier = ratioParts[1] / ratioParts[0];
  
      if (this.width_ !== undefined) {
        // Use any width that's been specifically set
        width = this.width_;
      } else if (this.height_ !== undefined) {
        // Or calulate the width from the aspect ratio if a height has been set
        width = this.height_ / ratioMultiplier;
      } else {
        // Or use the video's metadata, or use the video el's default of 300
        width = this.videoWidth() || 300;
      }
  
      if (this.height_ !== undefined) {
        // Use any height that's been specifically set
        height = this.height_;
      } else {
        // Otherwise calculate the height from the ratio and the width
        height = width * ratioMultiplier;
      }
  
      var idClass = this.id() + '-dimensions';
  
      // Ensure the right class is still on the player for the style element
      this.addClass(idClass);
  
      // Create the width/height CSS
      var css = '.' + idClass + ' { width: ' + width + 'px; height: ' + height + 'px; }';
      // Add the aspect ratio CSS for when using a fluid layout
      css += '.' + idClass + '.vjs-fluid { padding-top: ' + ratioMultiplier * 100 + '%; }';
  
      // Update the style el
      if (this.styleEl_.styleSheet) {
        this.styleEl_.styleSheet.cssText = css;
      } else {
        this.styleEl_.innerHTML = css;
      }
    };
  
    /**
     * Load the Media Playback Technology (tech)
     * Load/Create an instance of playback technology including element and API methods
     * And append playback element in player div.
     *
     * @param {String} techName Name of the playback technology
     * @param {String} source Video source
     * @method loadTech
     */
  
    Player.prototype.loadTech = function loadTech(techName, source) {
  
      // Pause and remove current playback technology
      if (this.tech) {
        this.unloadTech();
      }
  
      // get rid of the HTML5 video tag as soon as we are using another tech
      if (techName !== 'Html5' && this.tag) {
        _Component3['default'].getComponent('Html5').disposeMediaElement(this.tag);
        this.tag.player = null;
        this.tag = null;
      }
  
      this.techName = techName;
  
      // Turn off API access because we're loading a new tech that might load asynchronously
      this.isReady_ = false;
  
      var techReady = Fn.bind(this, function () {
        this.triggerReady();
      });
  
      // Grab tech-specific options from player options and add source and parent element to use.
      var techOptions = _assign2['default']({
        source: source,
        playerId: this.id(),
        techId: '' + this.id() + '_' + techName + '_api',
        textTracks: this.textTracks_,
        autoplay: this.options_.autoplay,
        preload: this.options_.preload,
        loop: this.options_.loop,
        muted: this.options_.muted
      }, this.options_[techName.toLowerCase()]);
  
      if (this.tag) {
        techOptions.tag = this.tag;
      }
  
      if (source) {
        this.currentType_ = source.type;
        if (source.src === this.cache_.src && this.cache_.currentTime > 0) {
          techOptions.startTime = this.cache_.currentTime;
        }
  
        this.cache_.src = source.src;
      }
  
      // Initialize tech instance
      var techComponent = _Component3['default'].getComponent(techName);
      this.tech = new techComponent(techOptions);
  
      this.on(this.tech, 'ready', this.handleTechReady);
      this.on(this.tech, 'usenativecontrols', this.handleTechUseNativeControls);
  
      // Listen to every HTML5 events and trigger them back on the player for the plugins
      this.on(this.tech, 'loadstart', this.handleTechLoadStart);
      this.on(this.tech, 'waiting', this.handleTechWaiting);
      this.on(this.tech, 'canplay', this.handleTechCanPlay);
      this.on(this.tech, 'canplaythrough', this.handleTechCanPlayThrough);
      this.on(this.tech, 'playing', this.handleTechPlaying);
      this.on(this.tech, 'ended', this.handleTechEnded);
      this.on(this.tech, 'seeking', this.handleTechSeeking);
      this.on(this.tech, 'seeked', this.handleTechSeeked);
      this.on(this.tech, 'play', this.handleTechPlay);
      this.on(this.tech, 'firstplay', this.handleTechFirstPlay);
      this.on(this.tech, 'pause', this.handleTechPause);
      this.on(this.tech, 'progress', this.handleTechProgress);
      this.on(this.tech, 'durationchange', this.handleTechDurationChange);
      this.on(this.tech, 'fullscreenchange', this.handleTechFullscreenChange);
      this.on(this.tech, 'error', this.handleTechError);
      this.on(this.tech, 'suspend', this.handleTechSuspend);
      this.on(this.tech, 'abort', this.handleTechAbort);
      this.on(this.tech, 'emptied', this.handleTechEmptied);
      this.on(this.tech, 'stalled', this.handleTechStalled);
      this.on(this.tech, 'loadedmetadata', this.handleTechLoadedMetaData);
      this.on(this.tech, 'loadeddata', this.handleTechLoadedData);
      this.on(this.tech, 'timeupdate', this.handleTechTimeUpdate);
      this.on(this.tech, 'ratechange', this.handleTechRateChange);
      this.on(this.tech, 'volumechange', this.handleTechVolumeChange);
      this.on(this.tech, 'texttrackchange', this.onTextTrackChange);
      this.on(this.tech, 'loadedmetadata', this.updateStyleEl_);
  
      if (this.controls() && !this.usingNativeControls()) {
        this.addTechControlsListeners();
      }
  
      // Add the tech element in the DOM if it was not already there
      // Make sure to not insert the original video element if using Html5
      if (this.tech.el().parentNode !== this.el() && (techName !== 'Html5' || !this.tag)) {
        Dom.insertElFirst(this.tech.el(), this.el());
      }
  
      // Get rid of the original video tag reference after the first tech is loaded
      if (this.tag) {
        this.tag.player = null;
        this.tag = null;
      }
  
      this.tech.ready(techReady);
    };
  
    /**
     * Unload playback technology
     *
     * @method unloadTech
     */
  
    Player.prototype.unloadTech = function unloadTech() {
      // Save the current text tracks so that we can reuse the same text tracks with the next tech
      this.textTracks_ = this.textTracks();
  
      this.isReady_ = false;
  
      this.tech.dispose();
  
      this.tech = false;
    };
  
    /**
     * Add playback technology listeners
    *
     * @method addTechControlsListeners
     */
  
    Player.prototype.addTechControlsListeners = function addTechControlsListeners() {
      // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do
      // trigger mousedown/up.
      // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object
      // Any touch events are set to block the mousedown event from happening
      this.on(this.tech, 'mousedown', this.handleTechClick);
  
      // If the controls were hidden we don't want that to change without a tap event
      // so we'll check if the controls were already showing before reporting user
      // activity
      this.on(this.tech, 'touchstart', this.handleTechTouchStart);
      this.on(this.tech, 'touchmove', this.handleTechTouchMove);
      this.on(this.tech, 'touchend', this.handleTechTouchEnd);
  
      // The tap listener needs to come after the touchend listener because the tap
      // listener cancels out any reportedUserActivity when setting userActive(false)
      this.on(this.tech, 'tap', this.handleTechTap);
    };
  
    /**
     * Remove the listeners used for click and tap controls. This is needed for
     * toggling to controls disabled, where a tap/touch should do nothing.
     *
     * @method removeTechControlsListeners
     */
  
    Player.prototype.removeTechControlsListeners = function removeTechControlsListeners() {
      // We don't want to just use `this.off()` because there might be other needed
      // listeners added by techs that extend this.
      this.off(this.tech, 'tap', this.handleTechTap);
      this.off(this.tech, 'touchstart', this.handleTechTouchStart);
      this.off(this.tech, 'touchmove', this.handleTechTouchMove);
      this.off(this.tech, 'touchend', this.handleTechTouchEnd);
      this.off(this.tech, 'mousedown', this.handleTechClick);
    };
  
    /**
     * Player waits for the tech to be ready
    *
     * @private
     * @method handleTechReady
     */
  
    Player.prototype.handleTechReady = function handleTechReady() {
      this.triggerReady();
  
      // Chrome and Safari both have issues with autoplay.
      // In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
      // In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
      // This fixes both issues. Need to wait for API, so it updates displays correctly
      if (this.tag && this.options_.autoplay && this.paused()) {
        delete this.tag.poster; // Chrome Fix. Fixed in Chrome v16.
        this.play();
      }
    };
  
    /**
     * Fired when the native controls are used
     *
     * @private
     * @method handleTechUseNativeControls
     */
  
    Player.prototype.handleTechUseNativeControls = function handleTechUseNativeControls() {
      this.usingNativeControls(true);
    };
  
    /**
     * Fired when the user agent begins looking for media data
     *
     * @event loadstart
     */
  
    Player.prototype.handleTechLoadStart = function handleTechLoadStart() {
      // TODO: Update to use `emptied` event instead. See #1277.
  
      this.removeClass('vjs-ended');
  
      // reset the error state
      this.error(null);
  
      // If it's already playing we want to trigger a firstplay event now.
      // The firstplay event relies on both the play and loadstart events
      // which can happen in any order for a new source
      if (!this.paused()) {
        this.trigger('loadstart');
        this.trigger('firstplay');
      } else {
        // reset the hasStarted state
        this.hasStarted(false);
        this.trigger('loadstart');
      }
    };
  
    /**
     * Add/remove the vjs-has-started class
     *
     * @param {Boolean} hasStarted The value of true adds the class the value of false remove the class
     * @return {Boolean} Boolean value if has started
     * @method hasStarted
     */
  
    Player.prototype.hasStarted = (function (_hasStarted) {
      function hasStarted(_x3) {
        return _hasStarted.apply(this, arguments);
      }
  
      hasStarted.toString = function () {
        return _hasStarted.toString();
      };
  
      return hasStarted;
    })(function (hasStarted) {
      if (hasStarted !== undefined) {
        // only update if this is a new value
        if (this.hasStarted_ !== hasStarted) {
          this.hasStarted_ = hasStarted;
          if (hasStarted) {
            this.addClass('vjs-has-started');
            // trigger the firstplay event if this newly has played
            this.trigger('firstplay');
          } else {
            this.removeClass('vjs-has-started');
          }
        }
        return this;
      }
      return !!this.hasStarted_;
    });
  
    /**
     * Fired whenever the media begins or resumes playback
     *
     * @event play
     */
  
    Player.prototype.handleTechPlay = function handleTechPlay() {
      this.removeClass('vjs-ended');
      this.removeClass('vjs-paused');
      this.addClass('vjs-playing');
  
      // hide the poster when the user hits play
      // https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play
      this.hasStarted(true);
  
      this.trigger('play');
    };
  
    /**
     * Fired whenever the media begins waiting
     *
     * @event waiting
     */
  
    Player.prototype.handleTechWaiting = function handleTechWaiting() {
      this.addClass('vjs-waiting');
      this.trigger('waiting');
    };
  
    /**
     * A handler for events that signal that waiting has ended
     * which is not consistent between browsers. See #1351
     *
     * @event canplay
     */
  
    Player.prototype.handleTechCanPlay = function handleTechCanPlay() {
      this.removeClass('vjs-waiting');
      this.trigger('canplay');
    };
  
    /**
     * A handler for events that signal that waiting has ended
     * which is not consistent between browsers. See #1351
     *
     * @event canplaythrough
     */
  
    Player.prototype.handleTechCanPlayThrough = function handleTechCanPlayThrough() {
      this.removeClass('vjs-waiting');
      this.trigger('canplaythrough');
    };
  
    /**
     * A handler for events that signal that waiting has ended
     * which is not consistent between browsers. See #1351
     *
     * @event playing
     */
  
    Player.prototype.handleTechPlaying = function handleTechPlaying() {
      this.removeClass('vjs-waiting');
      this.trigger('playing');
    };
  
    /**
     * Fired whenever the player is jumping to a new time
     *
     * @event seeking
     */
  
    Player.prototype.handleTechSeeking = function handleTechSeeking() {
      this.addClass('vjs-seeking');
      this.trigger('seeking');
    };
  
    /**
     * Fired when the player has finished jumping to a new time
     *
     * @event seeked
     */
  
    Player.prototype.handleTechSeeked = function handleTechSeeked() {
      this.removeClass('vjs-seeking');
      this.trigger('seeked');
    };
  
    /**
     * Fired the first time a video is played
     * Not part of the HLS spec, and we're not sure if this is the best
     * implementation yet, so use sparingly. If you don't have a reason to
     * prevent playback, use `myPlayer.one('play');` instead.
     *
     * @event firstplay
     */
  
    Player.prototype.handleTechFirstPlay = function handleTechFirstPlay() {
      //If the first starttime attribute is specified
      //then we will start at the given offset in seconds
      if (this.options_.starttime) {
        this.currentTime(this.options_.starttime);
      }
  
      this.addClass('vjs-has-started');
      this.trigger('firstplay');
    };
  
    /**
     * Fired whenever the media has been paused
     *
     * @event pause
     */
  
    Player.prototype.handleTechPause = function handleTechPause() {
      this.removeClass('vjs-playing');
      this.addClass('vjs-paused');
      this.trigger('pause');
    };
  
    /**
     * Fired while the user agent is downloading media data
     *
     * @event progress
     */
  
    Player.prototype.handleTechProgress = function handleTechProgress() {
      this.trigger('progress');
  
      // Add custom event for when source is finished downloading.
      if (this.bufferedPercent() === 1) {
        this.trigger('loadedalldata');
      }
    };
  
    /**
     * Fired when the end of the media resource is reached (currentTime == duration)
     *
     * @event ended
     */
  
    Player.prototype.handleTechEnded = function handleTechEnded() {
      this.addClass('vjs-ended');
      if (this.options_.loop) {
        this.currentTime(0);
        this.play();
      } else if (!this.paused()) {
        this.pause();
      }
  
      this.trigger('ended');
    };
  
    /**
     * Fired when the duration of the media resource is first known or changed
     *
     * @event durationchange
     */
  
    Player.prototype.handleTechDurationChange = function handleTechDurationChange() {
      this.updateDuration();
      this.trigger('durationchange');
    };
  
    /**
     * Handle a click on the media element to play/pause
     *
     * @param {Object=} event Event object
     * @method handleTechClick
     */
  
    Player.prototype.handleTechClick = function handleTechClick(event) {
      // We're using mousedown to detect clicks thanks to Flash, but mousedown
      // will also be triggered with right-clicks, so we need to prevent that
      if (event.button !== 0) {
        return;
      } // When controls are disabled a click should not toggle playback because
      // the click is considered a control
      if (this.controls()) {
        if (this.paused()) {
          this.play();
        } else {
          this.pause();
        }
      }
    };
  
    /**
     * Handle a tap on the media element. It will toggle the user
     * activity state, which hides and shows the controls.
     *
     * @method handleTechTap
     */
  
    Player.prototype.handleTechTap = function handleTechTap() {
      this.userActive(!this.userActive());
    };
  
    /**
     * Handle touch to start
     *
     * @method handleTechTouchStart
     */
  
    Player.prototype.handleTechTouchStart = function handleTechTouchStart() {
      this.userWasActive = this.userActive();
    };
  
    /**
     * Handle touch to move
     *
     * @method handleTechTouchMove
     */
  
    Player.prototype.handleTechTouchMove = function handleTechTouchMove() {
      if (this.userWasActive) {
        this.reportUserActivity();
      }
    };
  
    /**
     * Handle touch to end
     *
     * @method handleTechTouchEnd
     */
  
    Player.prototype.handleTechTouchEnd = function handleTechTouchEnd(event) {
      // Stop the mouse events from also happening
      event.preventDefault();
    };
  
    /**
     * Update the duration of the player using the tech
     *
     * @private
     * @method updateDuration
     */
  
    Player.prototype.updateDuration = function updateDuration() {
      // Allows for caching value instead of asking player each time.
      // We need to get the techGet response and check for a value so we don't
      // accidentally cause the stack to blow up.
      var duration = this.techGet('duration');
      if (duration) {
        if (duration < 0) {
          duration = Infinity;
        }
        this.duration(duration);
        // Determine if the stream is live and propagate styles down to UI.
        if (duration === Infinity) {
          this.addClass('vjs-live');
        } else {
          this.removeClass('vjs-live');
        }
      }
    };
  
    /**
     * Fired when the player switches in or out of fullscreen mode
     *
     * @event fullscreenchange
     */
  
    Player.prototype.handleFullscreenChange = function handleFullscreenChange() {
      if (this.isFullscreen()) {
        this.addClass('vjs-fullscreen');
      } else {
        this.removeClass('vjs-fullscreen');
      }
    };
  
    /**
     * native click events on the SWF aren't triggered on IE11, Win8.1RT
     * use stageclick events triggered from inside the SWF instead
     *
     * @private
     * @method handleStageClick
     */
  
    Player.prototype.handleStageClick = function handleStageClick() {
      this.reportUserActivity();
    };
  
    /**
     * Handle Tech Fullscreen Change
     *
     * @method handleTechFullscreenChange
     */
  
    Player.prototype.handleTechFullscreenChange = function handleTechFullscreenChange() {
      this.trigger('fullscreenchange');
    };
  
    /**
     * Fires when an error occurred during the loading of an audio/video
     *
     * @event error
     */
  
    Player.prototype.handleTechError = function handleTechError() {
      this.error(this.tech.error().code);
    };
  
    /**
     * Fires when the browser is intentionally not getting media data
     *
     * @event suspend
     */
  
    Player.prototype.handleTechSuspend = function handleTechSuspend() {
      this.trigger('suspend');
    };
  
    /**
     * Fires when the loading of an audio/video is aborted
     *
     * @event abort
     */
  
    Player.prototype.handleTechAbort = function handleTechAbort() {
      this.trigger('abort');
    };
  
    /**
     * Fires when the current playlist is empty
     *
     * @event emptied
     */
  
    Player.prototype.handleTechEmptied = function handleTechEmptied() {
      this.trigger('emptied');
    };
  
    /**
     * Fires when the browser is trying to get media data, but data is not available
     *
     * @event stalled
     */
  
    Player.prototype.handleTechStalled = function handleTechStalled() {
      this.trigger('stalled');
    };
  
    /**
     * Fires when the browser has loaded meta data for the audio/video
     *
     * @event loadedmetadata
     */
  
    Player.prototype.handleTechLoadedMetaData = function handleTechLoadedMetaData() {
      this.trigger('loadedmetadata');
    };
  
    /**
     * Fires when the browser has loaded the current frame of the audio/video
     *
     * @event loaddata
     */
  
    Player.prototype.handleTechLoadedData = function handleTechLoadedData() {
      this.trigger('loadeddata');
    };
  
    /**
     * Fires when the current playback position has changed
     *
     * @event timeupdate
     */
  
    Player.prototype.handleTechTimeUpdate = function handleTechTimeUpdate() {
      this.trigger('timeupdate');
    };
  
    /**
     * Fires when the playing speed of the audio/video is changed
     *
     * @event ratechange
     */
  
    Player.prototype.handleTechRateChange = function handleTechRateChange() {
      this.trigger('ratechange');
    };
  
    /**
     * Fires when the volume has been changed
     *
     * @event volumechange
     */
  
    Player.prototype.handleTechVolumeChange = function handleTechVolumeChange() {
      this.trigger('volumechange');
    };
  
    /**
     * Fires when the text track has been changed
     *
     * @event texttrackchange
     */
  
    Player.prototype.onTextTrackChange = function onTextTrackChange() {
      this.trigger('texttrackchange');
    };
  
    /**
     * Get object for cached values.
     *
     * @return {Object}
     * @method getCache
     */
  
    Player.prototype.getCache = function getCache() {
      return this.cache_;
    };
  
    /**
     * Pass values to the playback tech
     *
     * @param {String=} method Method
     * @param {Object=} arg Argument
     * @method techCall
     */
  
    Player.prototype.techCall = function techCall(method, arg) {
      // If it's not ready yet, call method when it is
      if (this.tech && !this.tech.isReady_) {
        this.tech.ready(function () {
          this[method](arg);
        });
  
        // Otherwise call method now
      } else {
        try {
          this.tech[method](arg);
        } catch (e) {
          _log2['default'](e);
          throw e;
        }
      }
    };
  
    /**
     * Get calls can't wait for the tech, and sometimes don't need to.
     *
     * @param {String} method Tech method
     * @return {Method}
     * @method techGet
     */
  
    Player.prototype.techGet = function techGet(method) {
      if (this.tech && this.tech.isReady_) {
  
        // Flash likes to die and reload when you hide or reposition it.
        // In these cases the object methods go away and we get errors.
        // When that happens we'll catch the errors and inform tech that it's not ready any more.
        try {
          return this.tech[method]();
        } catch (e) {
          // When building additional tech libs, an expected method may not be defined yet
          if (this.tech[method] === undefined) {
            _log2['default']('Video.js: ' + method + ' method not defined for ' + this.techName + ' playback technology.', e);
          } else {
            // When a method isn't available on the object it throws a TypeError
            if (e.name === 'TypeError') {
              _log2['default']('Video.js: ' + method + ' unavailable on ' + this.techName + ' playback technology element.', e);
              this.tech.isReady_ = false;
            } else {
              _log2['default'](e);
            }
          }
          throw e;
        }
      }
  
      return;
    };
  
    /**
     * start media playback
     * ```js
     *     myPlayer.play();
     * ```
     *
     * @return {Player} self
     * @method play
     */
  
    Player.prototype.play = function play() {
      this.techCall('play');
      return this;
    };
  
    /**
     * Pause the video playback
     * ```js
     *     myPlayer.pause();
     * ```
     *
     * @return {Player} self
     * @method pause
     */
  
    Player.prototype.pause = function pause() {
      this.techCall('pause');
      return this;
    };
  
    /**
     * Check if the player is paused
     * ```js
     *     var isPaused = myPlayer.paused();
     *     var isPlaying = !myPlayer.paused();
     * ```
     *
     * @return {Boolean} false if the media is currently playing, or true otherwise
     * @method paused
     */
  
    Player.prototype.paused = function paused() {
      // The initial state of paused should be true (in Safari it's actually false)
      return this.techGet('paused') === false ? false : true;
    };
  
    /**
     * Returns whether or not the user is "scrubbing". Scrubbing is when the user
     * has clicked the progress bar handle and is dragging it along the progress bar.
     *
     * @param  {Boolean} isScrubbing   True/false the user is scrubbing
     * @return {Boolean}               The scrubbing status when getting
     * @return {Object}                The player when setting
     * @method scrubbing
     */
  
    Player.prototype.scrubbing = function scrubbing(isScrubbing) {
      if (isScrubbing !== undefined) {
        this.scrubbing_ = !!isScrubbing;
  
        if (isScrubbing) {
          this.addClass('vjs-scrubbing');
        } else {
          this.removeClass('vjs-scrubbing');
        }
  
        return this;
      }
  
      return this.scrubbing_;
    };
  
    /**
     * Get or set the current time (in seconds)
     * ```js
     *     // get
     *     var whereYouAt = myPlayer.currentTime();
     *     // set
     *     myPlayer.currentTime(120); // 2 minutes into the video
     * ```
     *
     * @param  {Number|String=} seconds The time to seek to
     * @return {Number}        The time in seconds, when not setting
     * @return {Player}    self, when the current time is set
     * @method currentTime
     */
  
    Player.prototype.currentTime = function currentTime(seconds) {
      if (seconds !== undefined) {
  
        this.techCall('setCurrentTime', seconds);
  
        return this;
      }
  
      // cache last currentTime and return. default to 0 seconds
      //
      // Caching the currentTime is meant to prevent a massive amount of reads on the tech's
      // currentTime when scrubbing, but may not provide much performance benefit afterall.
      // Should be tested. Also something has to read the actual current time or the cache will
      // never get updated.
      return this.cache_.currentTime = this.techGet('currentTime') || 0;
    };
  
    /**
     * Get the length in time of the video in seconds
     * ```js
     *     var lengthOfVideo = myPlayer.duration();
     * ```
     * **NOTE**: The video must have started loading before the duration can be
     * known, and in the case of Flash, may not be known until the video starts
     * playing.
     *
     * @param {Number} seconds Duration when setting
     * @return {Number} The duration of the video in seconds when getting
     * @method duration
     */
  
    Player.prototype.duration = function duration(seconds) {
      if (seconds !== undefined) {
  
        // cache the last set value for optimized scrubbing (esp. Flash)
        this.cache_.duration = parseFloat(seconds);
  
        return this;
      }
  
      if (this.cache_.duration === undefined) {
        this.updateDuration();
      }
  
      return this.cache_.duration || 0;
    };
  
    /**
     * Calculates how much time is left.
     * ```js
     *     var timeLeft = myPlayer.remainingTime();
     * ```
     * Not a native video element function, but useful
     *
     * @return {Number} The time remaining in seconds
     * @method remainingTime
     */
  
    Player.prototype.remainingTime = function remainingTime() {
      return this.duration() - this.currentTime();
    };
  
    // http://dev.w3.org/html5/spec/video.html#dom-media-buffered
    // Buffered returns a timerange object.
    // Kind of like an array of portions of the video that have been downloaded.
  
    /**
     * Get a TimeRange object with the times of the video that have been downloaded
     * If you just want the percent of the video that's been downloaded,
     * use bufferedPercent.
     * ```js
     *     // Number of different ranges of time have been buffered. Usually 1.
     *     numberOfRanges = bufferedTimeRange.length,
     *     // Time in seconds when the first range starts. Usually 0.
     *     firstRangeStart = bufferedTimeRange.start(0),
     *     // Time in seconds when the first range ends
     *     firstRangeEnd = bufferedTimeRange.end(0),
     *     // Length in seconds of the first time range
     *     firstRangeLength = firstRangeEnd - firstRangeStart;
     * ```
     *
     * @return {Object} A mock TimeRange object (following HTML spec)
     * @method buffered
     */
  
    Player.prototype.buffered = (function (_buffered) {
      function buffered() {
        return _buffered.apply(this, arguments);
      }
  
      buffered.toString = function () {
        return _buffered.toString();
      };
  
      return buffered;
    })(function () {
      var buffered = this.techGet('buffered');
  
      if (!buffered || !buffered.length) {
        buffered = _createTimeRange.createTimeRange(0, 0);
      }
  
      return buffered;
    });
  
    /**
     * Get the percent (as a decimal) of the video that's been downloaded
     * ```js
     *     var howMuchIsDownloaded = myPlayer.bufferedPercent();
     * ```
     * 0 means none, 1 means all.
     * (This method isn't in the HTML5 spec, but it's very convenient)
     *
     * @return {Number} A decimal between 0 and 1 representing the percent
     * @method bufferedPercent
     */
  
    Player.prototype.bufferedPercent = (function (_bufferedPercent) {
      function bufferedPercent() {
        return _bufferedPercent.apply(this, arguments);
      }
  
      bufferedPercent.toString = function () {
        return _bufferedPercent.toString();
      };
  
      return bufferedPercent;
    })(function () {
      return _bufferedPercent2.bufferedPercent(this.buffered(), this.duration());
    });
  
    /**
     * Get the ending time of the last buffered time range
     * This is used in the progress bar to encapsulate all time ranges.
     *
     * @return {Number} The end of the last buffered time range
     * @method bufferedEnd
     */
  
    Player.prototype.bufferedEnd = function bufferedEnd() {
      var buffered = this.buffered(),
          duration = this.duration(),
          end = buffered.end(buffered.length - 1);
  
      if (end > duration) {
        end = duration;
      }
  
      return end;
    };
  
    /**
     * Get or set the current volume of the media
     * ```js
     *     // get
     *     var howLoudIsIt = myPlayer.volume();
     *     // set
     *     myPlayer.volume(0.5); // Set volume to half
     * ```
     * 0 is off (muted), 1.0 is all the way up, 0.5 is half way.
     *
     * @param  {Number} percentAsDecimal The new volume as a decimal percent
     * @return {Number}              The current volume when getting
     * @return {Player}              self when setting
     * @method volume
     */
  
    Player.prototype.volume = function volume(percentAsDecimal) {
      var vol = undefined;
  
      if (percentAsDecimal !== undefined) {
        vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); // Force value to between 0 and 1
        this.cache_.volume = vol;
        this.techCall('setVolume', vol);
  
        return this;
      }
  
      // Default to 1 when returning current volume.
      vol = parseFloat(this.techGet('volume'));
      return isNaN(vol) ? 1 : vol;
    };
  
    /**
     * Get the current muted state, or turn mute on or off
     * ```js
     *     // get
     *     var isVolumeMuted = myPlayer.muted();
     *     // set
     *     myPlayer.muted(true); // mute the volume
     * ```
     *
     * @param  {Boolean=} muted True to mute, false to unmute
     * @return {Boolean} True if mute is on, false if not when getting
     * @return {Player} self when setting mute
     * @method muted
     */
  
    Player.prototype.muted = (function (_muted) {
      function muted(_x4) {
        return _muted.apply(this, arguments);
      }
  
      muted.toString = function () {
        return _muted.toString();
      };
  
      return muted;
    })(function (muted) {
      if (muted !== undefined) {
        this.techCall('setMuted', muted);
        return this;
      }
      return this.techGet('muted') || false; // Default to false
    });
  
    // Check if current tech can support native fullscreen
    // (e.g. with built in controls like iOS, so not our flash swf)
    /**
     * Check to see if fullscreen is supported
     *
     * @return {Boolean}
     * @method supportsFullScreen
     */
  
    Player.prototype.supportsFullScreen = function supportsFullScreen() {
      return this.techGet('supportsFullScreen') || false;
    };
  
    /**
     * Check if the player is in fullscreen mode
     * ```js
     *     // get
     *     var fullscreenOrNot = myPlayer.isFullscreen();
     *     // set
     *     myPlayer.isFullscreen(true); // tell the player it's in fullscreen
     * ```
     * NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
     * property and instead document.fullscreenElement is used. But isFullscreen is
     * still a valuable property for internal player workings.
     *
     * @param  {Boolean=} isFS Update the player's fullscreen state
     * @return {Boolean} true if fullscreen false if not when getting
     * @return {Player} self when setting
     * @method isFullscreen
     */
  
    Player.prototype.isFullscreen = function isFullscreen(isFS) {
      if (isFS !== undefined) {
        this.isFullscreen_ = !!isFS;
        return this;
      }
      return !!this.isFullscreen_;
    };
  
    /**
     * Old naming for isFullscreen()
     *
     * @param  {Boolean=} isFS Update the player's fullscreen state
     * @return {Boolean} true if fullscreen false if not when getting
     * @return {Player} self when setting
     * @deprecated
     * @method isFullScreen
     */
  
    Player.prototype.isFullScreen = function isFullScreen(isFS) {
      _log2['default'].warn('player.isFullScreen() has been deprecated, use player.isFullscreen() with a lowercase "s")');
      return this.isFullscreen(isFS);
    };
  
    /**
     * Increase the size of the video to full screen
     * ```js
     *     myPlayer.requestFullscreen();
     * ```
     * In some browsers, full screen is not supported natively, so it enters
     * "full window mode", where the video fills the browser window.
     * In browsers and devices that support native full screen, sometimes the
     * browser's default controls will be shown, and not the Video.js custom skin.
     * This includes most mobile devices (iOS, Android) and older versions of
     * Safari.
     *
     * @return {Player} self
     * @method requestFullscreen
     */
  
    Player.prototype.requestFullscreen = function requestFullscreen() {
      var fsApi = _FullscreenApi2['default'];
  
      this.isFullscreen(true);
  
      if (fsApi.requestFullscreen) {
        // the browser supports going fullscreen at the element level so we can
        // take the controls fullscreen as well as the video
  
        // Trigger fullscreenchange event after change
        // We have to specifically add this each time, and remove
        // when canceling fullscreen. Otherwise if there's multiple
        // players on a page, they would all be reacting to the same fullscreen
        // events
        Events.on(_document2['default'], fsApi.fullscreenchange, Fn.bind(this, function documentFullscreenChange(e) {
          this.isFullscreen(_document2['default'][fsApi.fullscreenElement]);
  
          // If cancelling fullscreen, remove event listener.
          if (this.isFullscreen() === false) {
            Events.off(_document2['default'], fsApi.fullscreenchange, documentFullscreenChange);
          }
  
          this.trigger('fullscreenchange');
        }));
  
        this.el_[fsApi.requestFullscreen]();
      } else if (this.tech.supportsFullScreen()) {
        // we can't take the video.js controls fullscreen but we can go fullscreen
        // with native controls
        this.techCall('enterFullScreen');
      } else {
        // fullscreen isn't supported so we'll just stretch the video element to
        // fill the viewport
        this.enterFullWindow();
        this.trigger('fullscreenchange');
      }
  
      return this;
    };
  
    /**
     * Old naming for requestFullscreen
     *
     * @return {Boolean} true if fullscreen false if not when getting
     * @deprecated
     * @method requestFullScreen
     */
  
    Player.prototype.requestFullScreen = function requestFullScreen() {
      _log2['default'].warn('player.requestFullScreen() has been deprecated, use player.requestFullscreen() with a lowercase "s")');
      return this.requestFullscreen();
    };
  
    /**
     * Return the video to its normal size after having been in full screen mode
     * ```js
     *     myPlayer.exitFullscreen();
     * ```
     *
     * @return {Player} self
     * @method exitFullscreen
     */
  
    Player.prototype.exitFullscreen = function exitFullscreen() {
      var fsApi = _FullscreenApi2['default'];
      this.isFullscreen(false);
  
      // Check for browser element fullscreen support
      if (fsApi.requestFullscreen) {
        _document2['default'][fsApi.exitFullscreen]();
      } else if (this.tech.supportsFullScreen()) {
        this.techCall('exitFullScreen');
      } else {
        this.exitFullWindow();
        this.trigger('fullscreenchange');
      }
  
      return this;
    };
  
    /**
     * Old naming for exitFullscreen
     *
     * @return {Player} self
     * @deprecated
     * @method cancelFullScreen
     */
  
    Player.prototype.cancelFullScreen = function cancelFullScreen() {
      _log2['default'].warn('player.cancelFullScreen() has been deprecated, use player.exitFullscreen()');
      return this.exitFullscreen();
    };
  
    /**
     * When fullscreen isn't supported we can stretch the video container to as wide as the browser will let us.
     *
     * @method enterFullWindow
     */
  
    Player.prototype.enterFullWindow = function enterFullWindow() {
      this.isFullWindow = true;
  
      // Storing original doc overflow value to return to when fullscreen is off
      this.docOrigOverflow = _document2['default'].documentElement.style.overflow;
  
      // Add listener for esc key to exit fullscreen
      Events.on(_document2['default'], 'keydown', Fn.bind(this, this.fullWindowOnEscKey));
  
      // Hide any scroll bars
      _document2['default'].documentElement.style.overflow = 'hidden';
  
      // Apply fullscreen styles
      Dom.addElClass(_document2['default'].body, 'vjs-full-window');
  
      this.trigger('enterFullWindow');
    };
  
    /**
     * Check for call to either exit full window or full screen on ESC key
     *
     * @param {String} event Event to check for key press
     * @method fullWindowOnEscKey
     */
  
    Player.prototype.fullWindowOnEscKey = function fullWindowOnEscKey(event) {
      if (event.keyCode === 27) {
        if (this.isFullscreen() === true) {
          this.exitFullscreen();
        } else {
          this.exitFullWindow();
        }
      }
    };
  
    /**
     * Exit full window
     *
     * @method exitFullWindow
     */
  
    Player.prototype.exitFullWindow = function exitFullWindow() {
      this.isFullWindow = false;
      Events.off(_document2['default'], 'keydown', this.fullWindowOnEscKey);
  
      // Unhide scroll bars.
      _document2['default'].documentElement.style.overflow = this.docOrigOverflow;
  
      // Remove fullscreen styles
      Dom.removeElClass(_document2['default'].body, 'vjs-full-window');
  
      // Resize the box, controller, and poster to original sizes
      // this.positionAll();
      this.trigger('exitFullWindow');
    };
  
    /**
     * Select source based on tech order
     *
     * @param {Array} sources The sources for a media asset
     * @return {Object|Boolean} Object of source and tech order, otherwise false
     * @method selectSource
     */
  
    Player.prototype.selectSource = function selectSource(sources) {
      // Loop through each playback technology in the options order
      for (var i = 0, j = this.options_.techOrder; i < j.length; i++) {
        var techName = _toTitleCase2['default'](j[i]);
        var tech = _Component3['default'].getComponent(techName);
  
        // Check if the current tech is defined before continuing
        if (!tech) {
          _log2['default'].error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
          continue;
        }
  
        // Check if the browser supports this technology
        if (tech.isSupported()) {
          // Loop through each source object
          for (var a = 0, b = sources; a < b.length; a++) {
            var source = b[a];
  
            // Check if source can be played with this technology
            if (tech.canPlaySource(source)) {
              return { source: source, tech: techName };
            }
          }
        }
      }
  
      return false;
    };
  
    /**
     * The source function updates the video source
     * There are three types of variables you can pass as the argument.
     * **URL String**: A URL to the the video file. Use this method if you are sure
     * the current playback technology (HTML5/Flash) can support the source you
     * provide. Currently only MP4 files can be used in both HTML5 and Flash.
     * ```js
     *     myPlayer.src("http://www.example.com/path/to/video.mp4");
     * ```
     * **Source Object (or element):* * A javascript object containing information
     * about the source file. Use this method if you want the player to determine if
     * it can support the file using the type information.
     * ```js
     *     myPlayer.src({ type: "video/mp4", src: "http://www.example.com/path/to/video.mp4" });
     * ```
     * **Array of Source Objects:* * To provide multiple versions of the source so
     * that it can be played using HTML5 across browsers you can use an array of
     * source objects. Video.js will detect which version is supported and load that
     * file.
     * ```js
     *     myPlayer.src([
     *       { type: "video/mp4", src: "http://www.example.com/path/to/video.mp4" },
     *       { type: "video/webm", src: "http://www.example.com/path/to/video.webm" },
     *       { type: "video/ogg", src: "http://www.example.com/path/to/video.ogv" }
     *     ]);
     * ```
     *
     * @param  {String|Object|Array=} source The source URL, object, or array of sources
     * @return {String} The current video source when getting
     * @return {String} The player when setting
     * @method src
     */
  
    Player.prototype.src = function src(source) {
      if (source === undefined) {
        return this.techGet('src');
      }
  
      var currentTech = _Component3['default'].getComponent(this.techName);
  
      // case: Array of source objects to choose from and pick the best to play
      if (Array.isArray(source)) {
        this.sourceList_(source);
  
        // case: URL String (http://myvideo...)
      } else if (typeof source === 'string') {
        // create a source object from the string
        this.src({ src: source });
  
        // case: Source object { src: '', type: '' ... }
      } else if (source instanceof Object) {
        // check if the source has a type and the loaded tech cannot play the source
        // if there's no type we'll just try the current tech
        if (source.type && !currentTech.canPlaySource(source)) {
          // create a source list with the current source and send through
          // the tech loop to check for a compatible technology
          this.sourceList_([source]);
        } else {
          this.cache_.src = source.src;
          this.currentType_ = source.type || '';
  
          // wait until the tech is ready to set the source
          this.ready(function () {
  
            // The setSource tech method was added with source handlers
            // so older techs won't support it
            // We need to check the direct prototype for the case where subclasses
            // of the tech do not support source handlers
            if (currentTech.prototype.hasOwnProperty('setSource')) {
              this.techCall('setSource', source);
            } else {
              this.techCall('src', source.src);
            }
  
            if (this.options_.preload === 'auto') {
              this.load();
            }
  
            if (this.options_.autoplay) {
              this.play();
            }
          });
        }
      }
  
      return this;
    };
  
    /**
     * Handle an array of source objects
     *
     * @param  {Array} sources Array of source objects
     * @private
     * @method sourceList_
     */
  
    Player.prototype.sourceList_ = function sourceList_(sources) {
      var sourceTech = this.selectSource(sources);
  
      if (sourceTech) {
        if (sourceTech.tech === this.techName) {
          // if this technology is already loaded, set the source
          this.src(sourceTech.source);
        } else {
          // load this technology with the chosen source
          this.loadTech(sourceTech.tech, sourceTech.source);
        }
      } else {
        // We need to wrap this in a timeout to give folks a chance to add error event handlers
        this.setTimeout(function () {
          this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) });
        }, 0);
  
        // we could not find an appropriate tech, but let's still notify the delegate that this is it
        // this needs a better comment about why this is needed
        this.triggerReady();
      }
    };
  
    /**
     * Begin loading the src data.
     *
     * @return {Player} Returns the player
     * @method load
     */
  
    Player.prototype.load = function load() {
      this.techCall('load');
      return this;
    };
  
    /**
     * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
     * Can be used in conjuction with `currentType` to assist in rebuilding the current source object.
     *
     * @return {String} The current source
     * @method currentSrc
     */
  
    Player.prototype.currentSrc = function currentSrc() {
      return this.techGet('currentSrc') || this.cache_.src || '';
    };
  
    /**
     * Get the current source type e.g. video/mp4
     * This can allow you rebuild the current source object so that you could load the same
     * source and tech later
     *
     * @return {String} The source MIME type
     * @method currentType
     */
  
    Player.prototype.currentType = function currentType() {
      return this.currentType_ || '';
    };
  
    /**
     * Get or set the preload attribute
     *
     * @param {Boolean} value Boolean to determine if preload should be used
     * @return {String} The preload attribute value when getting
     * @return {Player} Returns the player when setting
     * @method preload
     */
  
    Player.prototype.preload = function preload(value) {
      if (value !== undefined) {
        this.techCall('setPreload', value);
        this.options_.preload = value;
        return this;
      }
      return this.techGet('preload');
    };
  
    /**
     * Get or set the autoplay attribute.
     *
     * @param {Boolean} value Boolean to determine if preload should be used
     * @return {String} The autoplay attribute value when getting
     * @return {Player} Returns the player when setting
     * @method autoplay
     */
  
    Player.prototype.autoplay = function autoplay(value) {
      if (value !== undefined) {
        this.techCall('setAutoplay', value);
        this.options_.autoplay = value;
        return this;
      }
      return this.techGet('autoplay', value);
    };
  
    /**
     * Get or set the loop attribute on the video element.
     *
     * @param {Boolean} value Boolean to determine if preload should be used
     * @return {String} The loop attribute value when getting
     * @return {Player} Returns the player when setting
     * @method loop
     */
  
    Player.prototype.loop = function loop(value) {
      if (value !== undefined) {
        this.techCall('setLoop', value);
        this.options_.loop = value;
        return this;
      }
      return this.techGet('loop');
    };
  
    /**
     * get or set the poster image source url
     * ##### EXAMPLE:
     * ```js
     *     // get
     *     var currentPoster = myPlayer.poster();
     *     // set
     *     myPlayer.poster('http://example.com/myImage.jpg');
     * ```
     *
     * @param  {String=} src Poster image source URL
     * @return {String} poster URL when getting
     * @return {Player} self when setting
     * @method poster
     */
  
    Player.prototype.poster = function poster(src) {
      if (src === undefined) {
        return this.poster_;
      }
  
      // The correct way to remove a poster is to set as an empty string
      // other falsey values will throw errors
      if (!src) {
        src = '';
      }
  
      // update the internal poster variable
      this.poster_ = src;
  
      // update the tech's poster
      this.techCall('setPoster', src);
  
      // alert components that the poster has been set
      this.trigger('posterchange');
  
      return this;
    };
  
    /**
     * Get or set whether or not the controls are showing.
     *
     * @param  {Boolean} bool Set controls to showing or not
     * @return {Boolean}    Controls are showing
     * @method controls
     */
  
    Player.prototype.controls = function controls(bool) {
      if (bool !== undefined) {
        bool = !!bool; // force boolean
        // Don't trigger a change event unless it actually changed
        if (this.controls_ !== bool) {
          this.controls_ = bool;
  
          if (this.usingNativeControls()) {
            this.techCall('setControls', bool);
          }
  
          if (bool) {
            this.removeClass('vjs-controls-disabled');
            this.addClass('vjs-controls-enabled');
            this.trigger('controlsenabled');
  
            if (!this.usingNativeControls()) {
              this.addTechControlsListeners();
            }
          } else {
            this.removeClass('vjs-controls-enabled');
            this.addClass('vjs-controls-disabled');
            this.trigger('controlsdisabled');
  
            if (!this.usingNativeControls()) {
              this.removeTechControlsListeners();
            }
          }
        }
        return this;
      }
      return !!this.controls_;
    };
  
    /**
     * Toggle native controls on/off. Native controls are the controls built into
     * devices (e.g. default iPhone controls), Flash, or other techs
     * (e.g. Vimeo Controls)
     * **This should only be set by the current tech, because only the tech knows
     * if it can support native controls**
     *
     * @param  {Boolean} bool    True signals that native controls are on
     * @return {Player}      Returns the player
     * @private
     * @method usingNativeControls
     */
  
    Player.prototype.usingNativeControls = function usingNativeControls(bool) {
      if (bool !== undefined) {
        bool = !!bool; // force boolean
        // Don't trigger a change event unless it actually changed
        if (this.usingNativeControls_ !== bool) {
          this.usingNativeControls_ = bool;
          if (bool) {
            this.addClass('vjs-using-native-controls');
  
            /**
              * player is using the native device controls
             *
              * @event usingnativecontrols
              * @memberof Player
              * @instance
              * @private
              */
            this.trigger('usingnativecontrols');
          } else {
            this.removeClass('vjs-using-native-controls');
  
            /**
              * player is using the custom HTML controls
             *
              * @event usingcustomcontrols
              * @memberof Player
              * @instance
              * @private
              */
            this.trigger('usingcustomcontrols');
          }
        }
        return this;
      }
      return !!this.usingNativeControls_;
    };
  
    /**
     * Set or get the current MediaError
     *
     * @param  {*} err A MediaError or a String/Number to be turned into a MediaError
     * @return {MediaError|null}     when getting
     * @return {Player}              when setting
     * @method error
     */
  
    Player.prototype.error = function error(err) {
      if (err === undefined) {
        return this.error_ || null;
      }
  
      // restoring to default
      if (err === null) {
        this.error_ = err;
        this.removeClass('vjs-error');
        return this;
      }
  
      // error instance
      if (err instanceof _MediaError2['default']) {
        this.error_ = err;
      } else {
        this.error_ = new _MediaError2['default'](err);
      }
  
      // fire an error event on the player
      this.trigger('error');
  
      // add the vjs-error classname to the player
      this.addClass('vjs-error');
  
      // log the name of the error type and any message
      // ie8 just logs "[object object]" if you just log the error object
      _log2['default'].error('(CODE:' + this.error_.code + ' ' + _MediaError2['default'].errorTypes[this.error_.code] + ')', this.error_.message, this.error_);
  
      return this;
    };
  
    /**
     * Returns whether or not the player is in the "ended" state.
     *
     * @return {Boolean} True if the player is in the ended state, false if not.
     * @method ended
     */
  
    Player.prototype.ended = function ended() {
      return this.techGet('ended');
    };
  
    /**
     * Returns whether or not the player is in the "seeking" state.
     *
     * @return {Boolean} True if the player is in the seeking state, false if not.
     * @method seeking
     */
  
    Player.prototype.seeking = function seeking() {
      return this.techGet('seeking');
    };
  
    /**
     * Returns the TimeRanges of the media that are currently available
     * for seeking to.
     *
     * @return {TimeRanges} the seekable intervals of the media timeline
     * @method seekable
     */
  
    Player.prototype.seekable = function seekable() {
      return this.techGet('seekable');
    };
  
    /**
     * Report user activity
     *
     * @param {Object} event Event object
     * @method reportUserActivity
     */
  
    Player.prototype.reportUserActivity = function reportUserActivity(event) {
      this.userActivity_ = true;
    };
  
    /**
     * Get/set if user is active
     *
     * @param {Boolean} bool Value when setting
     * @return {Boolean} Value if user is active user when getting
     * @method userActive
     */
  
    Player.prototype.userActive = function userActive(bool) {
      if (bool !== undefined) {
        bool = !!bool;
        if (bool !== this.userActive_) {
          this.userActive_ = bool;
          if (bool) {
            // If the user was inactive and is now active we want to reset the
            // inactivity timer
            this.userActivity_ = true;
            this.removeClass('vjs-user-inactive');
            this.addClass('vjs-user-active');
            this.trigger('useractive');
          } else {
            // We're switching the state to inactive manually, so erase any other
            // activity
            this.userActivity_ = false;
  
            // Chrome/Safari/IE have bugs where when you change the cursor it can
            // trigger a mousemove event. This causes an issue when you're hiding
            // the cursor when the user is inactive, and a mousemove signals user
            // activity. Making it impossible to go into inactive mode. Specifically
            // this happens in fullscreen when we really need to hide the cursor.
            //
            // When this gets resolved in ALL browsers it can be removed
            // https://code.google.com/p/chromium/issues/detail?id=103041
            if (this.tech) {
              this.tech.one('mousemove', function (e) {
                e.stopPropagation();
                e.preventDefault();
              });
            }
  
            this.removeClass('vjs-user-active');
            this.addClass('vjs-user-inactive');
            this.trigger('userinactive');
          }
        }
        return this;
      }
      return this.userActive_;
    };
  
    /**
     * Listen for user activity based on timeout value
     *
     * @method listenForUserActivity
     */
  
    Player.prototype.listenForUserActivity = function listenForUserActivity() {
      var mouseInProgress = undefined,
          lastMoveX = undefined,
          lastMoveY = undefined;
  
      var handleActivity = Fn.bind(this, this.reportUserActivity);
  
      var handleMouseMove = function handleMouseMove(e) {
        // #1068 - Prevent mousemove spamming
        // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
        if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {
          lastMoveX = e.screenX;
          lastMoveY = e.screenY;
          handleActivity();
        }
      };
  
      var handleMouseDown = function handleMouseDown() {
        handleActivity();
        // For as long as the they are touching the device or have their mouse down,
        // we consider them active even if they're not moving their finger or mouse.
        // So we want to continue to update that they are active
        this.clearInterval(mouseInProgress);
        // Setting userActivity=true now and setting the interval to the same time
        // as the activityCheck interval (250) should ensure we never miss the
        // next activityCheck
        mouseInProgress = this.setInterval(handleActivity, 250);
      };
  
      var handleMouseUp = function handleMouseUp(event) {
        handleActivity();
        // Stop the interval that maintains activity if the mouse/touch is down
        this.clearInterval(mouseInProgress);
      };
  
      // Any mouse movement will be considered user activity
      this.on('mousedown', handleMouseDown);
      this.on('mousemove', handleMouseMove);
      this.on('mouseup', handleMouseUp);
  
      // Listen for keyboard navigation
      // Shouldn't need to use inProgress interval because of key repeat
      this.on('keydown', handleActivity);
      this.on('keyup', handleActivity);
  
      // Run an interval every 250 milliseconds instead of stuffing everything into
      // the mousemove/touchmove function itself, to prevent performance degradation.
      // `this.reportUserActivity` simply sets this.userActivity_ to true, which
      // then gets picked up by this loop
      // http://ejohn.org/blog/learning-from-twitter/
      var inactivityTimeout = undefined;
      var activityCheck = this.setInterval(function () {
        // Check to see if mouse/touch activity has happened
        if (this.userActivity_) {
          // Reset the activity tracker
          this.userActivity_ = false;
  
          // If the user state was inactive, set the state to active
          this.userActive(true);
  
          // Clear any existing inactivity timeout to start the timer over
          this.clearTimeout(inactivityTimeout);
  
          var timeout = this.options_.inactivityTimeout;
          if (timeout > 0) {
            // In <timeout> milliseconds, if no more activity has occurred the
            // user will be considered inactive
            inactivityTimeout = this.setTimeout(function () {
              // Protect against the case where the inactivityTimeout can trigger just
              // before the next user activity is picked up by the activityCheck loop
              // causing a flicker
              if (!this.userActivity_) {
                this.userActive(false);
              }
            }, timeout);
          }
        }
      }, 250);
    };
  
    /**
     * Gets or sets the current playback rate.  A playback rate of
     * 1.0 represents normal speed and 0.5 would indicate half-speed
     * playback, for instance.
     * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
     *
     * @param  {Number} rate    New playback rate to set.
     * @return {Number}         Returns the new playback rate when setting
     * @return {Number}         Returns the current playback rate when getting
     * @method playbackRate
     */
  
    Player.prototype.playbackRate = function playbackRate(rate) {
      if (rate !== undefined) {
        this.techCall('setPlaybackRate', rate);
        return this;
      }
  
      if (this.tech && this.tech.featuresPlaybackRate) {
        return this.techGet('playbackRate');
      } else {
        return 1;
      }
    };
  
    /**
     * Gets or sets the audio flag
     *
     * @param  {Boolean} bool    True signals that this is an audio player.
     * @return {Boolean}         Returns true if player is audio, false if not when getting
     * @return {Player}      Returns the player if setting
     * @private
     * @method isAudio
     */
  
    Player.prototype.isAudio = function isAudio(bool) {
      if (bool !== undefined) {
        this.isAudio_ = !!bool;
        return this;
      }
  
      return !!this.isAudio_;
    };
  
    /**
     * Returns the current state of network activity for the element, from
     * the codes in the list below.
     * - NETWORK_EMPTY (numeric value 0)
     *   The element has not yet been initialised. All attributes are in
     *   their initial states.
     * - NETWORK_IDLE (numeric value 1)
     *   The element's resource selection algorithm is active and has
     *   selected a resource, but it is not actually using the network at
     *   this time.
     * - NETWORK_LOADING (numeric value 2)
     *   The user agent is actively trying to download data.
     * - NETWORK_NO_SOURCE (numeric value 3)
     *   The element's resource selection algorithm is active, but it has
     *   not yet found a resource to use.
     *
     * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
     * @return {Number} the current network activity state
     * @method networkState
     */
  
    Player.prototype.networkState = function networkState() {
      return this.techGet('networkState');
    };
  
    /**
     * Returns a value that expresses the current state of the element
     * with respect to rendering the current playback position, from the
     * codes in the list below.
     * - HAVE_NOTHING (numeric value 0)
     *   No information regarding the media resource is available.
     * - HAVE_METADATA (numeric value 1)
     *   Enough of the resource has been obtained that the duration of the
     *   resource is available.
     * - HAVE_CURRENT_DATA (numeric value 2)
     *   Data for the immediate current playback position is available.
     * - HAVE_FUTURE_DATA (numeric value 3)
     *   Data for the immediate current playback position is available, as
     *   well as enough data for the user agent to advance the current
     *   playback position in the direction of playback.
     * - HAVE_ENOUGH_DATA (numeric value 4)
     *   The user agent estimates that enough data is available for
     *   playback to proceed uninterrupted.
     *
     * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
     * @return {Number} the current playback rendering state
     * @method readyState
     */
  
    Player.prototype.readyState = function readyState() {
      return this.techGet('readyState');
    };
  
    /*
      * Text tracks are tracks of timed text events.
      * Captions - text displayed over the video for the hearing impaired
      * Subtitles - text displayed over the video for those who don't understand language in the video
      * Chapters - text displayed in a menu allowing the user to jump to particular points (chapters) in the video
      * Descriptions (not supported yet) - audio descriptions that are read back to the user by a screen reading device
      */
  
    /**
     * Get an array of associated text tracks. captions, subtitles, chapters, descriptions
     * http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
     *
     * @return {Array}           Array of track objects
     * @method textTracks
     */
  
    Player.prototype.textTracks = function textTracks() {
      // cannot use techGet directly because it checks to see whether the tech is ready.
      // Flash is unlikely to be ready in time but textTracks should still work.
      return this.tech && this.tech.textTracks();
    };
  
    /**
     * Get an array of remote text tracks
     *
     * @return {Array}
     * @method remoteTextTracks
     */
  
    Player.prototype.remoteTextTracks = function remoteTextTracks() {
      return this.tech && this.tech.remoteTextTracks();
    };
  
    /**
     * Add a text track
     * In addition to the W3C settings we allow adding additional info through options.
     * http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
     *
     * @param {String}  kind        Captions, subtitles, chapters, descriptions, or metadata
     * @param {String=} label       Optional label
     * @param {String=} language    Optional language
     * @method addTextTrack
     */
  
    Player.prototype.addTextTrack = function addTextTrack(kind, label, language) {
      return this.tech && this.tech.addTextTrack(kind, label, language);
    };
  
    /**
     * Add a remote text track
     *
     * @param {Object} options    Options for remote text track
     * @method addRemoteTextTrack
     */
  
    Player.prototype.addRemoteTextTrack = function addRemoteTextTrack(options) {
      return this.tech && this.tech.addRemoteTextTrack(options);
    };
  
    /**
     * Remove a remote text track
     *
     * @param {Object} track    Remote text track to remove
     * @method removeRemoteTextTrack
     */
  
    Player.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
      this.tech && this.tech.removeRemoteTextTrack(track);
    };
  
    /**
     * Get video width
     *
     * @return {Number} Video width
     * @method videoWidth
     */
  
    Player.prototype.videoWidth = function videoWidth() {
      return this.tech && this.tech.videoWidth && this.tech.videoWidth() || 0;
    };
  
    /**
     * Get video height
     *
     * @return {Number} Video height
     * @method videoHeight
     */
  
    Player.prototype.videoHeight = function videoHeight() {
      return this.tech && this.tech.videoHeight && this.tech.videoHeight() || 0;
    };
  
    // Methods to add support for
    // initialTime: function(){ return this.techCall('initialTime'); },
    // startOffsetTime: function(){ return this.techCall('startOffsetTime'); },
    // played: function(){ return this.techCall('played'); },
    // seekable: function(){ return this.techCall('seekable'); },
    // videoTracks: function(){ return this.techCall('videoTracks'); },
    // audioTracks: function(){ return this.techCall('audioTracks'); },
    // defaultPlaybackRate: function(){ return this.techCall('defaultPlaybackRate'); },
    // mediaGroup: function(){ return this.techCall('mediaGroup'); },
    // controller: function(){ return this.techCall('controller'); },
    // defaultMuted: function(){ return this.techCall('defaultMuted'); }
  
    // TODO
    // currentSrcList: the array of sources including other formats and bitrates
    // playList: array of source lists in order of playback
  
    /**
     * The player's language code
     * NOTE: The language should be set in the player options if you want the
     * the controls to be built with a specific language. Changing the lanugage
     * later will not update controls text.
     *
     * @param {String} code  The locale string
     * @return {String}      The locale string when getting
     * @return {Player}      self when setting
     * @method language
     */
  
    Player.prototype.language = function language(code) {
      if (code === undefined) {
        return this.language_;
      }
  
      this.language_ = ('' + code).toLowerCase();
      return this;
    };
  
    /**
     * Get the player's language dictionary
     * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
     * Languages specified directly in the player options have precedence
     *
     * @return {Array} Array of languages
     * @method languages
     */
  
    Player.prototype.languages = function languages() {
      return _mergeOptions2['default'](_globalOptions2['default'].languages, this.languages_);
    };
  
    /**
     * Converts track info to JSON
     *
     * @return {Object} JSON object of options
     * @method toJSON
     */
  
    Player.prototype.toJSON = function toJSON() {
      var options = _mergeOptions2['default'](this.options_);
      var tracks = options.tracks;
  
      options.tracks = [];
  
      for (var i = 0; i < tracks.length; i++) {
        var track = tracks[i];
  
        // deep merge tracks and null out player so no circular references
        track = _mergeOptions2['default'](track);
        track.player = undefined;
        options.tracks[i] = track;
      }
  
      return options;
    };
  
    /**
     * Gets tag settings
     *
     * @param {Element} tag The player tag
     * @return {Array} An array of sources and track objects
     * @static
     * @method getTagSettings
     */
  
    Player.getTagSettings = function getTagSettings(tag) {
      var baseOptions = {
        sources: [],
        tracks: []
      };
  
      var tagOptions = Dom.getElAttributes(tag);
      var dataSetup = tagOptions['data-setup'];
  
      // Check if data-setup attr exists.
      if (dataSetup !== null) {
        // Parse options JSON
        // If empty string, make it a parsable json object.
  
        var _safeParseTuple = _safeParseTuple3['default'](dataSetup || '{}');
  
        var err = _safeParseTuple[0];
        var data = _safeParseTuple[1];
  
        if (err) {
          _log2['default'].error(err);
        }
        _assign2['default'](tagOptions, data);
      }
  
      _assign2['default'](baseOptions, tagOptions);
  
      // Get tag children settings
      if (tag.hasChildNodes()) {
        var children = tag.childNodes;
  
        for (var i = 0, j = children.length; i < j; i++) {
          var child = children[i];
          // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
          var childName = child.nodeName.toLowerCase();
          if (childName === 'source') {
            baseOptions.sources.push(Dom.getElAttributes(child));
          } else if (childName === 'track') {
            baseOptions.tracks.push(Dom.getElAttributes(child));
          }
        }
      }
  
      return baseOptions;
    };
  
    return Player;
  })(_Component3['default']);
  
  /*
   * Global player list
   *
   * @type {Object}
   */
  Player.players = {};
  
  /*
   * Player instance options, surfaced using options
   * options = Player.prototype.options_
   * Make changes in options, not here.
   * All options should use string keys so they avoid
   * renaming by closure compiler
   *
   * @type {Object}
   * @private
   */
  Player.prototype.options_ = _globalOptions2['default'];
  
  /**
   * Fired when the player has initial duration and dimension information
   *
   * @event loadedmetadata
   */
  Player.prototype.handleLoadedMetaData;
  
  /**
   * Fired when the player has downloaded data at the current playback position
   *
   * @event loadeddata
   */
  Player.prototype.handleLoadedData;
  
  /**
   * Fired when the player has finished downloading the source data
   *
   * @event loadedalldata
   */
  Player.prototype.handleLoadedAllData;
  
  /**
   * Fired when the user is active, e.g. moves the mouse over the player
   *
   * @event useractive
   */
  Player.prototype.handleUserActive;
  
  /**
   * Fired when the user is inactive, e.g. a short delay after the last mouse move or control interaction
   *
   * @event userinactive
   */
  Player.prototype.handleUserInactive;
  
  /**
   * Fired when the current playback position has changed *
   * During playback this is fired every 15-250 milliseconds, depending on the
   * playback technology in use.
   *
   * @event timeupdate
   */
  Player.prototype.handleTimeUpdate;
  
  /**
   * Fired when the volume changes
   *
   * @event volumechange
   */
  Player.prototype.handleVolumeChange;
  
  /**
   * Fired when an error occurs
   *
   * @event error
   */
  Player.prototype.handleError;
  
  Player.prototype.flexNotSupported_ = function () {
    var elem = _document2['default'].createElement('i');
  
    // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more
    // common flex features that we can rely on when checking for flex support.
    return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style || 'msFlexOrder' in elem.style /* IE10-specific (2012 flex spec)  */);
  };
  
  _Component3['default'].registerComponent('Player', Player);
  exports['default'] = Player;
  module.exports = exports['default'];
  
  },{"./big-play-button.js":50,"./component.js":52,"./control-bar/control-bar.js":53,"./error-display.js":82,"./fullscreen-api.js":85,"./global-options.js":86,"./loading-spinner.js":87,"./media-error.js":88,"./poster-image.js":94,"./tech/html5.js":99,"./tech/loader.js":100,"./tracks/text-track-display.js":103,"./tracks/text-track-settings.js":106,"./utils/browser.js":108,"./utils/buffer.js":109,"./utils/dom.js":110,"./utils/events.js":111,"./utils/fn.js":112,"./utils/guid.js":114,"./utils/log.js":115,"./utils/merge-options.js":116,"./utils/time-ranges.js":118,"./utils/to-title-case.js":119,"global/document":1,"global/window":2,"object.assign":44,"safe-json-parse/tuple":49}],93:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file plugins.js
   */
  
  var _Player = _dereq_('./player.js');
  
  var _Player2 = _interopRequireWildcard(_Player);
  
  /**
   * The method for registering a video.js plugin
   *
   * @param  {String} name The name of the plugin
   * @param  {Function} init The function that is run when the player inits
   * @method plugin
   */
  var plugin = function plugin(name, init) {
    _Player2['default'].prototype[name] = init;
  };
  
  exports['default'] = plugin;
  module.exports = exports['default'];
  
  },{"./player.js":92}],94:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file poster-image.js
   */
  
  var _Button2 = _dereq_('./button.js');
  
  var _Button3 = _interopRequireWildcard(_Button2);
  
  var _Component = _dereq_('./component.js');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _import = _dereq_('./utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('./utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import2);
  
  var _import3 = _dereq_('./utils/browser.js');
  
  var browser = _interopRequireWildcard(_import3);
  
  /**
   * The component that handles showing the poster image.
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Button
   * @class PosterImage
   */
  
  var PosterImage = (function (_Button) {
    function PosterImage(player, options) {
      _classCallCheck(this, PosterImage);
  
      _Button.call(this, player, options);
  
      this.update();
      player.on('posterchange', Fn.bind(this, this.update));
    }
  
    _inherits(PosterImage, _Button);
  
    /**
     * Clean up the poster image
     *
     * @method dispose
     */
  
    PosterImage.prototype.dispose = function dispose() {
      this.player().off('posterchange', this.update);
      _Button.prototype.dispose.call(this);
    };
  
    /**
     * Create the poster's image element
     *
     * @return {Element}
     * @method createEl
     */
  
    PosterImage.prototype.createEl = function createEl() {
      var el = Dom.createEl('div', {
        className: 'vjs-poster',
  
        // Don't want poster to be tabbable.
        tabIndex: -1
      });
  
      // To ensure the poster image resizes while maintaining its original aspect
      // ratio, use a div with `background-size` when available. For browsers that
      // do not support `background-size` (e.g. IE8), fall back on using a regular
      // img element.
      if (!browser.BACKGROUND_SIZE_SUPPORTED) {
        this.fallbackImg_ = Dom.createEl('img');
        el.appendChild(this.fallbackImg_);
      }
  
      return el;
    };
  
    /**
     * Event handler for updates to the player's poster source
     *
     * @method update
     */
  
    PosterImage.prototype.update = function update() {
      var url = this.player().poster();
  
      this.setSrc(url);
  
      // If there's no poster source we should display:none on this component
      // so it's not still clickable or right-clickable
      if (url) {
        this.show();
      } else {
        this.hide();
      }
    };
  
    /**
     * Set the poster source depending on the display method
     *
     * @param {String} url The URL to the poster source
     * @method setSrc
     */
  
    PosterImage.prototype.setSrc = function setSrc(url) {
      if (this.fallbackImg_) {
        this.fallbackImg_.src = url;
      } else {
        var backgroundImage = '';
        // Any falsey values should stay as an empty string, otherwise
        // this will throw an extra error
        if (url) {
          backgroundImage = 'url("' + url + '")';
        }
  
        this.el_.style.backgroundImage = backgroundImage;
      }
    };
  
    /**
     * Event handler for clicks on the poster image
     *
     * @method handleClick
     */
  
    PosterImage.prototype.handleClick = function handleClick() {
      // We don't want a click to trigger playback when controls are disabled
      // but CSS should be hiding the poster to prevent that from happening
      if (this.player_.paused()) {
        this.player_.play();
      } else {
        this.player_.pause();
      }
    };
  
    return PosterImage;
  })(_Button3['default']);
  
  _Component2['default'].registerComponent('PosterImage', PosterImage);
  exports['default'] = PosterImage;
  module.exports = exports['default'];
  
  },{"./button.js":51,"./component.js":52,"./utils/browser.js":108,"./utils/dom.js":110,"./utils/fn.js":112}],95:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file setup.js
   *
   * Functions for automatically setting up a player
   * based on the data-setup attribute of the video tag
   */
  
  var _import = _dereq_('./utils/events.js');
  
  var Events = _interopRequireWildcard(_import);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var _windowLoaded = false;
  var videojs = undefined;
  
  // Automatically set up any tags that have a data-setup attribute
  var autoSetup = function autoSetup() {
    // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*
    // var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
    // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
    // var mediaEls = vids.concat(audios);
  
    // Because IE8 doesn't support calling slice on a node list, we need to loop through each list of elements
    // to build up a new, combined list of elements.
    var vids = _document2['default'].getElementsByTagName('video');
    var audios = _document2['default'].getElementsByTagName('audio');
    var mediaEls = [];
    if (vids && vids.length > 0) {
      for (var i = 0, e = vids.length; i < e; i++) {
        mediaEls.push(vids[i]);
      }
    }
    if (audios && audios.length > 0) {
      for (var i = 0, e = audios.length; i < e; i++) {
        mediaEls.push(audios[i]);
      }
    }
  
    // Check if any media elements exist
    if (mediaEls && mediaEls.length > 0) {
  
      for (var i = 0, e = mediaEls.length; i < e; i++) {
        var mediaEl = mediaEls[i];
  
        // Check if element exists, has getAttribute func.
        // IE seems to consider typeof el.getAttribute == 'object' instead of 'function' like expected, at least when loading the player immediately.
        if (mediaEl && mediaEl.getAttribute) {
  
          // Make sure this player hasn't already been set up.
          if (mediaEl.player === undefined) {
            var options = mediaEl.getAttribute('data-setup');
  
            // Check if data-setup attr exists.
            // We only auto-setup if they've added the data-setup attr.
            if (options !== null) {
              // Create new video.js instance.
              var player = videojs(mediaEl);
            }
          }
  
          // If getAttribute isn't defined, we need to wait for the DOM.
        } else {
          autoSetupTimeout(1);
          break;
        }
      }
  
      // No videos were found, so keep looping unless page is finished loading.
    } else if (!_windowLoaded) {
      autoSetupTimeout(1);
    }
  };
  
  // Pause to let the DOM keep processing
  var autoSetupTimeout = function autoSetupTimeout(wait, vjs) {
    videojs = vjs;
    setTimeout(autoSetup, wait);
  };
  
  if (_document2['default'].readyState === 'complete') {
    _windowLoaded = true;
  } else {
    Events.one(_window2['default'], 'load', function () {
      _windowLoaded = true;
    });
  }
  
  var hasLoaded = function hasLoaded() {
    return _windowLoaded;
  };
  
  exports.autoSetup = autoSetup;
  exports.autoSetupTimeout = autoSetupTimeout;
  exports.hasLoaded = hasLoaded;
  
  },{"./utils/events.js":111,"global/document":1,"global/window":2}],96:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file slider.js
   */
  
  var _Component2 = _dereq_('../component.js');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _import = _dereq_('../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _roundFloat = _dereq_('../utils/round-float.js');
  
  var _roundFloat2 = _interopRequireWildcard(_roundFloat);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  var _assign = _dereq_('object.assign');
  
  var _assign2 = _interopRequireWildcard(_assign);
  
  /**
   * The base functionality for sliders like the volume bar and seek bar
   *
   * @param {Player|Object} player
   * @param {Object=} options
   * @extends Component
   * @class Slider
   */
  
  var Slider = (function (_Component) {
    function Slider(player, options) {
      _classCallCheck(this, Slider);
  
      _Component.call(this, player, options);
  
      // Set property names to bar and handle to match with the child Slider class is looking for
      this.bar = this.getChild(this.options_.barName);
      this.handle = this.getChild(this.options_.handleName);
  
      // Set a horizontal or vertical class on the slider depending on the slider type
      this.vertical(!!this.options_.vertical);
  
      this.on('mousedown', this.handleMouseDown);
      this.on('touchstart', this.handleMouseDown);
      this.on('focus', this.handleFocus);
      this.on('blur', this.handleBlur);
      this.on('click', this.handleClick);
  
      this.on(player, 'controlsvisible', this.update);
      this.on(player, this.playerEvent, this.update);
    }
  
    _inherits(Slider, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @param {String} type Type of element to create
     * @param {Object=} props List of properties in Object form 
     * @return {Element}
     * @method createEl
     */
  
    Slider.prototype.createEl = function createEl(type) {
      var props = arguments[1] === undefined ? {} : arguments[1];
  
      // Add the slider element class to all sub classes
      props.className = props.className + ' vjs-slider';
      props = _assign2['default']({
        role: 'slider',
        'aria-valuenow': 0,
        'aria-valuemin': 0,
        'aria-valuemax': 100,
        tabIndex: 0
      }, props);
  
      return _Component.prototype.createEl.call(this, type, props);
    };
  
    /**
     * Handle mouse down on slider
     *
     * @param {Object} event Mouse down event object
     * @method handleMouseDown
     */
  
    Slider.prototype.handleMouseDown = function handleMouseDown(event) {
      event.preventDefault();
      Dom.blockTextSelection();
      this.addClass('vjs-sliding');
  
      this.on(_document2['default'], 'mousemove', this.handleMouseMove);
      this.on(_document2['default'], 'mouseup', this.handleMouseUp);
      this.on(_document2['default'], 'touchmove', this.handleMouseMove);
      this.on(_document2['default'], 'touchend', this.handleMouseUp);
  
      this.handleMouseMove(event);
    };
  
    /**
     * To be overridden by a subclass
     *
     * @method handleMouseMove
     */
  
    Slider.prototype.handleMouseMove = function handleMouseMove() {};
  
    /**
     * Handle mouse up on Slider 
     *
     * @method handleMouseUp
     */
  
    Slider.prototype.handleMouseUp = function handleMouseUp() {
      Dom.unblockTextSelection();
      this.removeClass('vjs-sliding');
  
      this.off(_document2['default'], 'mousemove', this.handleMouseMove);
      this.off(_document2['default'], 'mouseup', this.handleMouseUp);
      this.off(_document2['default'], 'touchmove', this.handleMouseMove);
      this.off(_document2['default'], 'touchend', this.handleMouseUp);
  
      this.update();
    };
  
    /**
     * Update slider
     *
     * @method update
     */
  
    Slider.prototype.update = function update() {
      // In VolumeBar init we have a setTimeout for update that pops and update to the end of the
      // execution stack. The player is destroyed before then update will cause an error
      if (!this.el_) {
        return;
      } // If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.
      // On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.
      // var progress =  (this.player_.scrubbing) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
      var progress = this.getPercent();
      var bar = this.bar;
  
      // If there's no bar...
      if (!bar) {
        return;
      } // Protect against no duration and other division issues
      if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {
        progress = 0;
      }
  
      // Convert to a percentage for setting
      var percentage = _roundFloat2['default'](progress * 100, 2) + '%';
  
      // Set the new bar width or height
      if (this.vertical()) {
        bar.el().style.height = percentage;
      } else {
        bar.el().style.width = percentage;
      }
    };
  
    /**
     * Calculate distance for slider
     *
     * @param {Object} event Event object
     * @method calculateDistance
     */
  
    Slider.prototype.calculateDistance = function calculateDistance(event) {
      var el = this.el_;
      var box = Dom.findElPosition(el);
      var boxW = el.offsetWidth;
      var boxH = el.offsetHeight;
      var handle = this.handle;
  
      if (this.options_.vertical) {
        var boxY = box.top;
  
        var pageY = undefined;
        if (event.changedTouches) {
          pageY = event.changedTouches[0].pageY;
        } else {
          pageY = event.pageY;
        }
  
        if (handle) {
          var handleH = handle.el().offsetHeight;
          // Adjusted X and Width, so handle doesn't go outside the bar
          boxY = boxY + handleH / 2;
          boxH = boxH - handleH;
        }
  
        // Percent that the click is through the adjusted area
        return Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH));
      } else {
        var boxX = box.left;
  
        var pageX = undefined;
        if (event.changedTouches) {
          pageX = event.changedTouches[0].pageX;
        } else {
          pageX = event.pageX;
        }
  
        if (handle) {
          var handleW = handle.el().offsetWidth;
  
          // Adjusted X and Width, so handle doesn't go outside the bar
          boxX = boxX + handleW / 2;
          boxW = boxW - handleW;
        }
  
        // Percent that the click is through the adjusted area
        return Math.max(0, Math.min(1, (pageX - boxX) / boxW));
      }
    };
  
    /**
     * Handle on focus for slider
     *
     * @method handleFocus
     */
  
    Slider.prototype.handleFocus = function handleFocus() {
      this.on(_document2['default'], 'keydown', this.handleKeyPress);
    };
  
    /**
     * Handle key press for slider
     *
     * @param {Object} event Event object
     * @method handleKeyPress
     */
  
    Slider.prototype.handleKeyPress = function handleKeyPress(event) {
      if (event.which === 37 || event.which === 40) {
        // Left and Down Arrows
        event.preventDefault();
        this.stepBack();
      } else if (event.which === 38 || event.which === 39) {
        // Up and Right Arrows
        event.preventDefault();
        this.stepForward();
      }
    };
  
    /**
     * Handle on blur for slider
     *
     * @method handleBlur
     */
  
    Slider.prototype.handleBlur = function handleBlur() {
      this.off(_document2['default'], 'keydown', this.handleKeyPress);
    };
  
    /**
     * Listener for click events on slider, used to prevent clicks
     *   from bubbling up to parent elements like button menus.
     *
     * @param {Object} event Event object
     * @method handleClick
     */
  
    Slider.prototype.handleClick = function handleClick(event) {
      event.stopImmediatePropagation();
      event.preventDefault();
    };
  
    /**
     * Get/set if slider is horizontal for vertical
     *
     * @param {Boolean} bool True if slider is vertical, false is horizontal
     * @return {Boolean} True if slider is vertical, false is horizontal
     * @method vertical
     */
  
    Slider.prototype.vertical = function vertical(bool) {
      if (bool === undefined) {
        return this.vertical_ || false;
      }
  
      this.vertical_ = !!bool;
  
      if (this.vertical_) {
        this.addClass('vjs-slider-vertical');
      } else {
        this.addClass('vjs-slider-horizontal');
      }
  
      return this;
    };
  
    return Slider;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('Slider', Slider);
  exports['default'] = Slider;
  module.exports = exports['default'];
  
  },{"../component.js":52,"../utils/dom.js":110,"../utils/round-float.js":117,"global/document":1,"object.assign":44}],97:[function(_dereq_,module,exports){
  'use strict';
  
  exports.__esModule = true;
  /**
   * @file flash-rtmp.js
   */
  function FlashRtmpDecorator(Flash) {
    Flash.streamingFormats = {
      'rtmp/mp4': 'MP4',
      'rtmp/flv': 'FLV'
    };
  
    Flash.streamFromParts = function (connection, stream) {
      return connection + '&' + stream;
    };
  
    Flash.streamToParts = function (src) {
      var parts = {
        connection: '',
        stream: ''
      };
  
      if (!src) return parts;
  
      // Look for the normal URL separator we expect, '&'.
      // If found, we split the URL into two pieces around the
      // first '&'.
      var connEnd = src.indexOf('&');
      var streamBegin = undefined;
      if (connEnd !== -1) {
        streamBegin = connEnd + 1;
      } else {
        // If there's not a '&', we use the last '/' as the delimiter.
        connEnd = streamBegin = src.lastIndexOf('/') + 1;
        if (connEnd === 0) {
          // really, there's not a '/'?
          connEnd = streamBegin = src.length;
        }
      }
      parts.connection = src.substring(0, connEnd);
      parts.stream = src.substring(streamBegin, src.length);
  
      return parts;
    };
  
    Flash.isStreamingType = function (srcType) {
      return srcType in Flash.streamingFormats;
    };
  
    // RTMP has four variations, any string starting
    // with one of these protocols should be valid
    Flash.RTMP_RE = /^rtmp[set]?:\/\//i;
  
    Flash.isStreamingSrc = function (src) {
      return Flash.RTMP_RE.test(src);
    };
  
    /**
     * A source handler for RTMP urls
     * @type {Object}
     */
    Flash.rtmpSourceHandler = {};
  
    /**
     * Check Flash can handle the source natively
     * @param  {Object} source  The source object
     * @return {String}         'probably', 'maybe', or '' (empty string)
     */
    Flash.rtmpSourceHandler.canHandleSource = function (source) {
      if (Flash.isStreamingType(source.type) || Flash.isStreamingSrc(source.src)) {
        return 'maybe';
      }
  
      return '';
    };
  
    /**
     * Pass the source to the flash object
     * Adaptive source handlers will have more complicated workflows before passing
     * video data to the video element
     * @param  {Object} source    The source object
     * @param  {Flash} tech   The instance of the Flash tech
     */
    Flash.rtmpSourceHandler.handleSource = function (source, tech) {
      var srcParts = Flash.streamToParts(source.src);
  
      tech.setRtmpConnection(srcParts.connection);
      tech.setRtmpStream(srcParts.stream);
    };
  
    // Register the native source handler
    Flash.registerSourceHandler(Flash.rtmpSourceHandler);
  
    return Flash;
  }
  
  exports['default'] = FlashRtmpDecorator;
  module.exports = exports['default'];
  
  },{}],98:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file flash.js 
   * VideoJS-SWF - Custom Flash Player with HTML5-ish API
   * https://github.com/zencoder/video-js-swf
   * Not using setupTriggers. Using global onEvent func to distribute events
   */
  
  var _Tech2 = _dereq_('./tech');
  
  var _Tech3 = _interopRequireWildcard(_Tech2);
  
  var _import = _dereq_('../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('../utils/url.js');
  
  var Url = _interopRequireWildcard(_import2);
  
  var _createTimeRange = _dereq_('../utils/time-ranges.js');
  
  var _FlashRtmpDecorator = _dereq_('./flash-rtmp');
  
  var _FlashRtmpDecorator2 = _interopRequireWildcard(_FlashRtmpDecorator);
  
  var _Component = _dereq_('../component');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var _assign = _dereq_('object.assign');
  
  var _assign2 = _interopRequireWildcard(_assign);
  
  var navigator = _window2['default'].navigator;
  /**
   * Flash Media Controller - Wrapper for fallback SWF API
   *
   * @param {Object=} options Object of option names and values
   * @param {Function=} ready Ready callback function
   * @extends Tech
   * @class Flash
   */
  
  var Flash = (function (_Tech) {
    function Flash(options, ready) {
      _classCallCheck(this, Flash);
  
      _Tech.call(this, options, ready);
  
      // If source was supplied pass as a flash var.
      if (options.source) {
        this.ready(function () {
          this.setSource(options.source);
        });
      }
  
      // Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers
      // This allows resetting the playhead when we catch the reload
      if (options.startTime) {
        this.ready(function () {
          this.load();
          this.play();
          this.currentTime(options.startTime);
        });
      }
  
      // Add global window functions that the swf expects
      // A 4.x workflow we weren't able to solve for in 5.0
      // because of the need to hard code these functions
      // into the swf for security reasons
      _window2['default'].videojs = _window2['default'].videojs || {};
      _window2['default'].videojs.Flash = _window2['default'].videojs.Flash || {};
      _window2['default'].videojs.Flash.onReady = Flash.onReady;
      _window2['default'].videojs.Flash.onEvent = Flash.onEvent;
      _window2['default'].videojs.Flash.onError = Flash.onError;
    }
  
    _inherits(Flash, _Tech);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    Flash.prototype.createEl = function createEl() {
      var options = this.options_;
  
      // Generate ID for swf object
      var objId = options.techId;
  
      // Merge default flashvars with ones passed in to init
      var flashVars = _assign2['default']({
  
        // SWF Callback Functions
        readyFunction: 'videojs.Flash.onReady',
        eventProxyFunction: 'videojs.Flash.onEvent',
        errorEventProxyFunction: 'videojs.Flash.onError',
  
        // Player Settings
        autoplay: options.autoplay,
        preload: options.preload,
        loop: options.loop,
        muted: options.muted
  
      }, options.flashVars);
  
      // Merge default parames with ones passed in
      var params = _assign2['default']({
        wmode: 'opaque', // Opaque is needed to overlay controls, but can affect playback performance
        bgcolor: '#000000' // Using bgcolor prevents a white flash when the object is loading
      }, options.params);
  
      // Merge default attributes with ones passed in
      var attributes = _assign2['default']({
        id: objId,
        name: objId, // Both ID and Name needed or swf to identify itself
        'class': 'vjs-tech'
      }, options.attributes);
  
      this.el_ = Flash.embed(options.swf, flashVars, params, attributes);
      this.el_.tech = this;
  
      return this.el_;
    };
  
    /**
     * Play for flash tech
     *
     * @method play
     */
  
    Flash.prototype.play = function play() {
      this.el_.vjs_play();
    };
  
    /**
     * Pause for flash tech
     *
     * @method pause
     */
  
    Flash.prototype.pause = function pause() {
      this.el_.vjs_pause();
    };
  
    /**
     * Get/set video
     *
     * @param {Object=} src Source object 
     * @return {Object} 
     * @method src
     */
  
    Flash.prototype.src = (function (_src) {
      function src(_x) {
        return _src.apply(this, arguments);
      }
  
      src.toString = function () {
        return _src.toString();
      };
  
      return src;
    })(function (src) {
      if (src === undefined) {
        return this.currentSrc();
      }
  
      // Setting src through `src` not `setSrc` will be deprecated
      return this.setSrc(src);
    });
  
    /**
     * Set video
     *
     * @param {Object=} src Source object 
     * @deprecated
     * @method setSrc
     */
  
    Flash.prototype.setSrc = function setSrc(src) {
      // Make sure source URL is absolute.
      src = Url.getAbsoluteURL(src);
      this.el_.vjs_src(src);
  
      // Currently the SWF doesn't autoplay if you load a source later.
      // e.g. Load player w/ no source, wait 2s, set src.
      if (this.autoplay()) {
        var tech = this;
        this.setTimeout(function () {
          tech.play();
        }, 0);
      }
    };
  
    /**
     * Set current time
     *
     * @param {Number} time Current time of video 
     * @method setCurrentTime
     */
  
    Flash.prototype.setCurrentTime = function setCurrentTime(time) {
      this.lastSeekTarget_ = time;
      this.el_.vjs_setProperty('currentTime', time);
      _Tech.prototype.setCurrentTime.call(this);
    };
  
    /**
     * Get current time
     *
     * @param {Number=} time Current time of video 
     * @return {Number} Current time
     * @method currentTime
     */
  
    Flash.prototype.currentTime = function currentTime(time) {
      // when seeking make the reported time keep up with the requested time
      // by reading the time we're seeking to
      if (this.seeking()) {
        return this.lastSeekTarget_ || 0;
      }
      return this.el_.vjs_getProperty('currentTime');
    };
  
    /**
     * Get current source
     *
     * @method currentSrc
     */
  
    Flash.prototype.currentSrc = function currentSrc() {
      if (this.currentSource_) {
        return this.currentSource_.src;
      } else {
        return this.el_.vjs_getProperty('currentSrc');
      }
    };
  
    /**
     * Load media into player
     *
     * @method load
     */
  
    Flash.prototype.load = function load() {
      this.el_.vjs_load();
    };
  
    /**
     * Get poster
     *
     * @method poster
     */
  
    Flash.prototype.poster = function poster() {
      this.el_.vjs_getProperty('poster');
    };
  
    /**
     * Poster images are not handled by the Flash tech so make this a no-op
     *
     * @method setPoster
     */
  
    Flash.prototype.setPoster = function setPoster() {};
  
    /**
     * Determine if can seek in media
     *
     * @return {TimeRangeObject}
     * @method seekable
     */
  
    Flash.prototype.seekable = function seekable() {
      var duration = this.duration();
      if (duration === 0) {
        return _createTimeRange.createTimeRange();
      }
      return _createTimeRange.createTimeRange(0, duration);
    };
  
    /**
     * Get buffered time range
     *
     * @return {TimeRangeObject} 
     * @method buffered
     */
  
    Flash.prototype.buffered = function buffered() {
      return _createTimeRange.createTimeRange(0, this.el_.vjs_getProperty('buffered'));
    };
  
    /**
     * Get fullscreen support - 
     * Flash does not allow fullscreen through javascript
     * so always returns false
     *
     * @return {Boolean} false 
     * @method supportsFullScreen
     */
  
    Flash.prototype.supportsFullScreen = function supportsFullScreen() {
      return false; // Flash does not allow fullscreen through javascript
    };
  
    /**
     * Request to enter fullscreen
     * Flash does not allow fullscreen through javascript
     * so always returns false
     *
     * @return {Boolean} false 
     * @method enterFullScreen
     */
  
    Flash.prototype.enterFullScreen = function enterFullScreen() {
      return false;
    };
  
    return Flash;
  })(_Tech3['default']);
  
  // Create setters and getters for attributes
  var _api = Flash.prototype;
  var _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(',');
  var _readOnly = 'error,networkState,readyState,seeking,initialTime,duration,startOffsetTime,paused,played,ended,videoTracks,audioTracks,videoWidth,videoHeight'.split(',');
  
  function _createSetter(attr) {
    var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);
    _api['set' + attrUpper] = function (val) {
      return this.el_.vjs_setProperty(attr, val);
    };
  }
  function _createGetter(attr) {
    _api[attr] = function () {
      return this.el_.vjs_getProperty(attr);
    };
  }
  
  // Create getter and setters for all read/write attributes
  for (var i = 0; i < _readWrite.length; i++) {
    _createGetter(_readWrite[i]);
    _createSetter(_readWrite[i]);
  }
  
  // Create getters for read-only attributes
  for (var i = 0; i < _readOnly.length; i++) {
    _createGetter(_readOnly[i]);
  }
  
  /* Flash Support Testing -------------------------------------------------------- */
  
  Flash.isSupported = function () {
    return Flash.version()[0] >= 10;
    // return swfobject.hasFlashPlayerVersion('10');
  };
  
  // Add Source Handler pattern functions to this tech
  _Tech3['default'].withSourceHandlers(Flash);
  
  /*
   * The default native source handler.
   * This simply passes the source to the video element. Nothing fancy.
   *
   * @param  {Object} source   The source object
   * @param  {Flash} tech  The instance of the Flash tech
   */
  Flash.nativeSourceHandler = {};
  
  /*
   * Check Flash can handle the source natively
   *
   * @param  {Object} source  The source object
   * @return {String}         'probably', 'maybe', or '' (empty string)
   */
  Flash.nativeSourceHandler.canHandleSource = function (source) {
    var type;
  
    function guessMimeType(src) {
      var ext = Url.getFileExtension(src);
      if (ext) {
        return 'video/' + ext;
      }
      return '';
    }
  
    if (!source.type) {
      type = guessMimeType(source.src);
    } else {
      // Strip code information from the type because we don't get that specific
      type = source.type.replace(/;.*/, '').toLowerCase();
    }
  
    if (type in Flash.formats) {
      return 'maybe';
    }
  
    return '';
  };
  
  /*
   * Pass the source to the flash object
   * Adaptive source handlers will have more complicated workflows before passing
   * video data to the video element
   *
   * @param  {Object} source    The source object
   * @param  {Flash} tech   The instance of the Flash tech
   */
  Flash.nativeSourceHandler.handleSource = function (source, tech) {
    tech.setSrc(source.src);
  };
  
  /*
   * Clean up the source handler when disposing the player or switching sources..
   * (no cleanup is needed when supporting the format natively)
   */
  Flash.nativeSourceHandler.dispose = function () {};
  
  // Register the native source handler
  Flash.registerSourceHandler(Flash.nativeSourceHandler);
  
  Flash.formats = {
    'video/flv': 'FLV',
    'video/x-flv': 'FLV',
    'video/mp4': 'MP4',
    'video/m4v': 'MP4'
  };
  
  Flash.onReady = function (currSwf) {
    var el = Dom.getEl(currSwf);
    var tech = el && el.tech;
  
    // if there is no el then the tech has been disposed
    // and the tech element was removed from the player div
    if (tech && tech.el()) {
      // check that the flash object is really ready
      Flash.checkReady(tech);
    }
  };
  
  // The SWF isn't always ready when it says it is. Sometimes the API functions still need to be added to the object.
  // If it's not ready, we set a timeout to check again shortly.
  Flash.checkReady = function (tech) {
    // stop worrying if the tech has been disposed
    if (!tech.el()) {
      return;
    }
  
    // check if API property exists
    if (tech.el().vjs_getProperty) {
      // tell tech it's ready
      tech.triggerReady();
    } else {
      // wait longer
      this.setTimeout(function () {
        Flash.checkReady(tech);
      }, 50);
    }
  };
  
  // Trigger events from the swf on the player
  Flash.onEvent = function (swfID, eventName) {
    var tech = Dom.getEl(swfID).tech;
    tech.trigger(eventName);
  };
  
  // Log errors from the swf
  Flash.onError = function (swfID, err) {
    var tech = Dom.getEl(swfID).tech;
    var msg = 'FLASH: ' + err;
  
    if (err === 'srcnotfound') {
      tech.trigger('error', { code: 4, message: msg });
  
      // errors we haven't categorized into the media errors
    } else {
      tech.trigger('error', msg);
    }
  };
  
  // Flash Version Check
  Flash.version = function () {
    var version = '0,0,0';
  
    // IE
    try {
      version = new _window2['default'].ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
  
      // other browsers
    } catch (e) {
      try {
        if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin) {
          version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
        }
      } catch (err) {}
    }
    return version.split(',');
  };
  
  // Flash embedding method. Only used in non-iframe mode
  Flash.embed = function (swf, flashVars, params, attributes) {
    var code = Flash.getEmbedCode(swf, flashVars, params, attributes);
  
    // Get element by embedding code and retrieving created element
    var obj = Dom.createEl('div', { innerHTML: code }).childNodes[0];
  
    return obj;
  };
  
  Flash.getEmbedCode = function (swf, flashVars, params, attributes) {
    var objTag = '<object type="application/x-shockwave-flash" ';
    var flashVarsString = '';
    var paramsString = '';
    var attrsString = '';
  
    // Convert flash vars to string
    if (flashVars) {
      Object.getOwnPropertyNames(flashVars).forEach(function (key) {
        flashVarsString += '' + key + '=' + flashVars[key] + '&amp;';
      });
    }
  
    // Add swf, flashVars, and other default params
    params = _assign2['default']({
      movie: swf,
      flashvars: flashVarsString,
      allowScriptAccess: 'always', // Required to talk to swf
      allowNetworking: 'all' // All should be default, but having security issues.
    }, params);
  
    // Create param tags string
    Object.getOwnPropertyNames(params).forEach(function (key) {
      paramsString += '<param name="' + key + '" value="' + params[key] + '" />';
    });
  
    attributes = _assign2['default']({
      // Add swf to attributes (need both for IE and Others to work)
      data: swf,
  
      // Default to 100% width/height
      width: '100%',
      height: '100%'
  
    }, attributes);
  
    // Create Attributes string
    Object.getOwnPropertyNames(attributes).forEach(function (key) {
      attrsString += '' + key + '="' + attributes[key] + '" ';
    });
  
    return '' + objTag + '' + attrsString + '>' + paramsString + '</object>';
  };
  
  // Run Flash through the RTMP decorator
  _FlashRtmpDecorator2['default'](Flash);
  
  _Component2['default'].registerComponent('Flash', Flash);
  exports['default'] = Flash;
  module.exports = exports['default'];
  
  },{"../component":52,"../utils/dom.js":110,"../utils/time-ranges.js":118,"../utils/url.js":120,"./flash-rtmp":97,"./tech":101,"global/window":2,"object.assign":44}],99:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file html5.js 
   * HTML5 Media Controller - Wrapper for HTML5 Media API
   */
  
  var _Tech2 = _dereq_('./tech.js');
  
  var _Tech3 = _interopRequireWildcard(_Tech2);
  
  var _Component = _dereq_('../component');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _import = _dereq_('../utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('../utils/url.js');
  
  var Url = _interopRequireWildcard(_import2);
  
  var _import3 = _dereq_('../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import3);
  
  var _log = _dereq_('../utils/log.js');
  
  var _log2 = _interopRequireWildcard(_log);
  
  var _import4 = _dereq_('../utils/browser.js');
  
  var browser = _interopRequireWildcard(_import4);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var _assign = _dereq_('object.assign');
  
  var _assign2 = _interopRequireWildcard(_assign);
  
  var _mergeOptions = _dereq_('../utils/merge-options.js');
  
  var _mergeOptions2 = _interopRequireWildcard(_mergeOptions);
  
  /**
   * HTML5 Media Controller - Wrapper for HTML5 Media API
   *
   * @param {Object=} options Object of option names and values
   * @param {Function=} ready Ready callback function
   * @extends Tech
   * @class Html5
   */
  
  var Html5 = (function (_Tech) {
    function Html5(options, ready) {
      _classCallCheck(this, Html5);
  
      _Tech.call(this, options, ready);
  
      var source = options.source;
  
      // Set the source if one is provided
      // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
      // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
      // anyway so the error gets fired.
      if (source && (this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
        this.setSource(source);
      }
  
      if (this.el_.hasChildNodes()) {
  
        var nodes = this.el_.childNodes;
        var nodesLength = nodes.length;
        var removeNodes = [];
  
        while (nodesLength--) {
          var node = nodes[nodesLength];
          var nodeName = node.nodeName.toLowerCase();
          if (nodeName === 'track') {
            if (!this.featuresNativeTextTracks) {
              // Empty video tag tracks so the built-in player doesn't use them also.
              // This may not be fast enough to stop HTML5 browsers from reading the tags
              // so we'll need to turn off any default tracks if we're manually doing
              // captions and subtitles. videoElement.textTracks
              removeNodes.push(node);
            } else {
              this.remoteTextTracks().addTrack_(node.track);
            }
          }
        }
  
        for (var i = 0; i < removeNodes.length; i++) {
          this.el_.removeChild(removeNodes[i]);
        }
      }
  
      if (this.featuresNativeTextTracks) {
        this.on('loadstart', Fn.bind(this, this.hideCaptions));
      }
  
      // Determine if native controls should be used
      // Our goal should be to get the custom controls on mobile solid everywhere
      // so we can remove this all together. Right now this will block custom
      // controls on touch enabled laptops like the Chrome Pixel
      if (browser.TOUCH_ENABLED && options.nativeControlsForTouch === true) {
        this.trigger('usenativecontrols');
      }
  
      this.triggerReady();
    }
  
    _inherits(Html5, _Tech);
  
    /**
     * Dispose of html5 media element
     *
     * @method dispose
     */
  
    Html5.prototype.dispose = function dispose() {
      Html5.disposeMediaElement(this.el_);
      _Tech.prototype.dispose.call(this);
    };
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    Html5.prototype.createEl = function createEl() {
      var el = this.options_.tag;
  
      // Check if this browser supports moving the element into the box.
      // On the iPhone video will break if you move the element,
      // So we have to create a brand new element.
      if (!el || this.movingMediaElementInDOM === false) {
  
        // If the original tag is still there, clone and remove it.
        if (el) {
          var clone = el.cloneNode(false);
          Html5.disposeMediaElement(el);
          el = clone;
        } else {
          el = _document2['default'].createElement('video');
  
          // determine if native controls should be used
          var tagAttributes = this.options_.tag && Dom.getElAttributes(this.options_.tag);
          var attributes = _mergeOptions2['default']({}, tagAttributes);
          if (!browser.TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
            delete attributes.controls;
          }
  
          Dom.setElAttributes(el, _assign2['default'](attributes, {
            id: this.options_.techId,
            'class': 'vjs-tech'
          }));
        }
  
        if (this.options_.tracks) {
          for (var i = 0; i < this.options_.tracks.length; i++) {
            var _track = this.options_.tracks[i];
            var trackEl = _document2['default'].createElement('track');
            trackEl.kind = _track.kind;
            trackEl.label = _track.label;
            trackEl.srclang = _track.srclang;
            trackEl.src = _track.src;
            if ('default' in _track) {
              trackEl.setAttribute('default', 'default');
            }
            el.appendChild(trackEl);
          }
        }
      }
  
      // Update specific tag settings, in case they were overridden
      var settingsAttrs = ['autoplay', 'preload', 'loop', 'muted'];
      for (var i = settingsAttrs.length - 1; i >= 0; i--) {
        var attr = settingsAttrs[i];
        var overwriteAttrs = {};
        if (typeof this.options_[attr] !== 'undefined') {
          overwriteAttrs[attr] = this.options_[attr];
        }
        Dom.setElAttributes(el, overwriteAttrs);
      }
  
      return el;
      // jenniisawesome = true;
    };
  
    /**
     * Hide captions from text track
     *
     * @method hideCaptions
     */
  
    Html5.prototype.hideCaptions = function hideCaptions() {
      var tracks = this.el_.querySelectorAll('track');
      var i = tracks.length;
      var kinds = {
        captions: 1,
        subtitles: 1
      };
  
      while (i--) {
        var _track2 = tracks[i].track;
        if (_track2 && _track2.kind in kinds && !tracks[i]['default']) {
          _track2.mode = 'disabled';
        }
      }
    };
  
    /**
     * Play for html5 tech
     *
     * @method play
     */
  
    Html5.prototype.play = function play() {
      this.el_.play();
    };
  
    /**
     * Pause for html5 tech
     *
     * @method pause
     */
  
    Html5.prototype.pause = function pause() {
      this.el_.pause();
    };
  
    /**
     * Paused for html5 tech
     *
     * @return {Boolean} 
     * @method paused
     */
  
    Html5.prototype.paused = function paused() {
      return this.el_.paused;
    };
  
    /**
     * Get current time
     *
     * @return {Number} 
     * @method currentTime
     */
  
    Html5.prototype.currentTime = function currentTime() {
      return this.el_.currentTime;
    };
  
    /**
     * Set current time
     *
     * @param {Number} seconds Current time of video 
     * @method setCurrentTime
     */
  
    Html5.prototype.setCurrentTime = function setCurrentTime(seconds) {
      try {
        this.el_.currentTime = seconds;
      } catch (e) {
        _log2['default'](e, 'Video is not ready. (Video.js)');
        // this.warning(VideoJS.warnings.videoNotReady);
      }
    };
  
    /**
     * Get duration
     *
     * @return {Number}
     * @method duration
     */
  
    Html5.prototype.duration = function duration() {
      return this.el_.duration || 0;
    };
  
    /**
     * Get a TimeRange object that represents the intersection
     * of the time ranges for which the user agent has all
     * relevant media
     *
     * @return {TimeRangeObject}
     * @method buffered
     */
  
    Html5.prototype.buffered = function buffered() {
      return this.el_.buffered;
    };
  
    /**
     * Get volume level 
     *
     * @return {Number}
     * @method volume
     */
  
    Html5.prototype.volume = function volume() {
      return this.el_.volume;
    };
  
    /**
     * Set volume level 
     *
     * @param {Number} percentAsDecimal Volume percent as a decimal
     * @method setVolume
     */
  
    Html5.prototype.setVolume = function setVolume(percentAsDecimal) {
      this.el_.volume = percentAsDecimal;
    };
  
    /**
     * Get if muted 
     *
     * @return {Boolean}
     * @method muted
     */
  
    Html5.prototype.muted = function muted() {
      return this.el_.muted;
    };
  
    /**
     * Set muted 
     *
     * @param {Boolean} If player is to be muted or note
     * @method setMuted
     */
  
    Html5.prototype.setMuted = function setMuted(muted) {
      this.el_.muted = muted;
    };
  
    /**
     * Get player width 
     *
     * @return {Number}
     * @method width
     */
  
    Html5.prototype.width = function width() {
      return this.el_.offsetWidth;
    };
  
    /**
     * Get player height 
     *
     * @return {Number}
     * @method height
     */
  
    Html5.prototype.height = function height() {
      return this.el_.offsetHeight;
    };
  
    /**
     * Get if there is fullscreen support 
     *
     * @return {Boolean} 
     * @method supportsFullScreen
     */
  
    Html5.prototype.supportsFullScreen = function supportsFullScreen() {
      if (typeof this.el_.webkitEnterFullScreen === 'function') {
        var userAgent = _window2['default'].navigator.userAgent;
        // Seems to be broken in Chromium/Chrome && Safari in Leopard
        if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {
          return true;
        }
      }
      return false;
    };
  
    /**
     * Request to enter fullscreen
     *
     * @method enterFullScreen
     */
  
    Html5.prototype.enterFullScreen = function enterFullScreen() {
      var video = this.el_;
  
      if ('webkitDisplayingFullscreen' in video) {
        this.one('webkitbeginfullscreen', function () {
          this.one('webkitendfullscreen', function () {
            this.trigger('fullscreenchange');
          });
  
          this.trigger('fullscreenchange');
        });
      }
  
      if (video.paused && video.networkState <= video.HAVE_METADATA) {
        // attempt to prime the video element for programmatic access
        // this isn't necessary on the desktop but shouldn't hurt
        this.el_.play();
  
        // playing and pausing synchronously during the transition to fullscreen
        // can get iOS ~6.1 devices into a play/pause loop
        this.setTimeout(function () {
          video.pause();
          video.webkitEnterFullScreen();
        }, 0);
      } else {
        video.webkitEnterFullScreen();
      }
    };
  
    /**
     * Request to exit fullscreen
     *
     * @method exitFullScreen
     */
  
    Html5.prototype.exitFullScreen = function exitFullScreen() {
      this.el_.webkitExitFullScreen();
    };
  
    /**
     * Get/set video
     *
     * @param {Object=} src Source object 
     * @return {Object} 
     * @method src
     */
  
    Html5.prototype.src = (function (_src) {
      function src(_x) {
        return _src.apply(this, arguments);
      }
  
      src.toString = function () {
        return _src.toString();
      };
  
      return src;
    })(function (src) {
      if (src === undefined) {
        return this.el_.src;
      } else {
        // Setting src through `src` instead of `setSrc` will be deprecated
        this.setSrc(src);
      }
    });
  
    /**
     * Set video
     *
     * @param {Object} src Source object 
     * @deprecated
     * @method setSrc
     */
  
    Html5.prototype.setSrc = function setSrc(src) {
      this.el_.src = src;
    };
  
    /**
     * Load media into player
     *
     * @method load
     */
  
    Html5.prototype.load = function load() {
      this.el_.load();
    };
  
    /**
     * Get current source 
     *
     * @return {Object} 
     * @method currentSrc
     */
  
    Html5.prototype.currentSrc = function currentSrc() {
      return this.el_.currentSrc;
    };
  
    /**
     * Get poster 
     *
     * @return {String} 
     * @method poster
     */
  
    Html5.prototype.poster = function poster() {
      return this.el_.poster;
    };
  
    /**
     * Set poster 
     *
     * @param {String} val URL to poster image
     * @method 
     */
  
    Html5.prototype.setPoster = function setPoster(val) {
      this.el_.poster = val;
    };
  
    /**
     * Get preload attribute 
     *
     * @return {String} 
     * @method preload
     */
  
    Html5.prototype.preload = function preload() {
      return this.el_.preload;
    };
  
    /**
     * Set preload attribute 
     *
     * @param {String} val Value for preload attribute 
     * @method setPreload
     */
  
    Html5.prototype.setPreload = function setPreload(val) {
      this.el_.preload = val;
    };
  
    /**
     * Get autoplay attribute 
     *
     * @return {String} 
     * @method autoplay
     */
  
    Html5.prototype.autoplay = function autoplay() {
      return this.el_.autoplay;
    };
  
    /**
     * Set autoplay attribute 
     *
     * @param {String} val Value for preload attribute 
     * @method setAutoplay
     */
  
    Html5.prototype.setAutoplay = function setAutoplay(val) {
      this.el_.autoplay = val;
    };
  
    /**
     * Get controls attribute 
     *
     * @return {String} 
     * @method controls
     */
  
    Html5.prototype.controls = function controls() {
      return this.el_.controls;
    };
  
    /**
     * Set controls attribute 
     *
     * @param {String} val Value for controls attribute 
     * @method setControls
     */
  
    Html5.prototype.setControls = function setControls(val) {
      this.el_.controls = !!val;
    };
  
    /**
     * Get loop attribute 
     *
     * @return {String} 
     * @method loop
     */
  
    Html5.prototype.loop = function loop() {
      return this.el_.loop;
    };
  
    /**
     * Set loop attribute 
     *
     * @param {String} val Value for loop attribute 
     * @method setLoop
     */
  
    Html5.prototype.setLoop = function setLoop(val) {
      this.el_.loop = val;
    };
  
    /**
     * Get error value 
     *
     * @return {String} 
     * @method error
     */
  
    Html5.prototype.error = function error() {
      return this.el_.error;
    };
  
    /**
     * Get whether or not the player is in the "seeking" state
     *
     * @return {Boolean} 
     * @method seeking
     */
  
    Html5.prototype.seeking = function seeking() {
      return this.el_.seeking;
    };
  
    /**
     * Get a TimeRanges object that represents the 
     * ranges of the media resource to which it is possible 
     * for the user agent to seek. 
     *
     * @return {TimeRangeObject} 
     * @method seekable
     */
  
    Html5.prototype.seekable = function seekable() {
      return this.el_.seekable;
    };
  
    /**
     * Get if video ended 
     *
     * @return {Boolean} 
     * @method ended
     */
  
    Html5.prototype.ended = function ended() {
      return this.el_.ended;
    };
  
    /**
     * Get the value of the muted content attribute
     * This attribute has no dynamic effect, it only 
     * controls the default state of the element
     *
     * @return {Boolean} 
     * @method defaultMuted
     */
  
    Html5.prototype.defaultMuted = function defaultMuted() {
      return this.el_.defaultMuted;
    };
  
    /**
     * Get desired speed at which the media resource is to play 
     *
     * @return {Number}
     * @method playbackRate
     */
  
    Html5.prototype.playbackRate = function playbackRate() {
      return this.el_.playbackRate;
    };
  
    /**
     * Set desired speed at which the media resource is to play 
     *
     * @param {Number} val Speed at which the media resource is to play
     * @method setPlaybackRate
     */
  
    Html5.prototype.setPlaybackRate = function setPlaybackRate(val) {
      this.el_.playbackRate = val;
    };
  
    /**
     * Get the current state of network activity for the element, from
     * the list below
     * NETWORK_EMPTY (numeric value 0)
     * NETWORK_IDLE (numeric value 1)
     * NETWORK_LOADING (numeric value 2)
     * NETWORK_NO_SOURCE (numeric value 3)
     *
     * @return {Number}
     * @method networkState
     */
  
    Html5.prototype.networkState = function networkState() {
      return this.el_.networkState;
    };
  
    /**
     * Get a value that expresses the current state of the element 
     * with respect to rendering the current playback position, from 
     * the codes in the list below
     * HAVE_NOTHING (numeric value 0)
     * HAVE_METADATA (numeric value 1)
     * HAVE_CURRENT_DATA (numeric value 2)
     * HAVE_FUTURE_DATA (numeric value 3)
     * HAVE_ENOUGH_DATA (numeric value 4)
     * 
     * @return {Number}
     * @method readyState
     */
  
    Html5.prototype.readyState = function readyState() {
      return this.el_.readyState;
    };
  
    /**
     * Get width of video 
     *
     * @return {Number}
     * @method videoWidth
     */
  
    Html5.prototype.videoWidth = function videoWidth() {
      return this.el_.videoWidth;
    };
  
    /**
     * Get height of video 
     *
     * @return {Number}
     * @method videoHeight
     */
  
    Html5.prototype.videoHeight = function videoHeight() {
      return this.el_.videoHeight;
    };
  
    /**
     * Get text tracks 
     *
     * @return {TextTrackList} 
     * @method textTracks
     */
  
    Html5.prototype.textTracks = function textTracks() {
      if (!this.featuresNativeTextTracks) {
        return _Tech.prototype.textTracks.call(this);
      }
  
      return this.el_.textTracks;
    };
  
    /**
     * Creates and returns a text track object 
     *
     * @param {String} kind Text track kind (subtitles, captions, descriptions
     *                                       chapters and metadata)
     * @param {String=} label Label to identify the text track
     * @param {String=} language Two letter language abbreviation
     * @return {TextTrackObject}
     * @method addTextTrack
     */
  
    Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) {
      if (!this.featuresNativeTextTracks) {
        return _Tech.prototype.addTextTrack.call(this, kind, label, language);
      }
  
      return this.el_.addTextTrack(kind, label, language);
    };
  
    /**
     * Creates and returns a remote text track object 
     *
     * @param {Object} options The object should contain values for
     * kind, language, label and src (location of the WebVTT file)
     * @return {TextTrackObject}
     * @method addRemoteTextTrack
     */
  
    Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack() {
      var options = arguments[0] === undefined ? {} : arguments[0];
  
      if (!this.featuresNativeTextTracks) {
        return _Tech.prototype.addRemoteTextTrack.call(this, options);
      }
  
      var track = _document2['default'].createElement('track');
  
      if (options.kind) {
        track.kind = options.kind;
      }
      if (options.label) {
        track.label = options.label;
      }
      if (options.language || options.srclang) {
        track.srclang = options.language || options.srclang;
      }
      if (options['default']) {
        track['default'] = options['default'];
      }
      if (options.id) {
        track.id = options.id;
      }
      if (options.src) {
        track.src = options.src;
      }
  
      this.el().appendChild(track);
  
      if (track.track.kind === 'metadata') {
        track.track.mode = 'hidden';
      } else {
        track.track.mode = 'disabled';
      }
  
      track.onload = function () {
        var tt = track.track;
        if (track.readyState >= 2) {
          if (tt.kind === 'metadata' && tt.mode !== 'hidden') {
            tt.mode = 'hidden';
          } else if (tt.kind !== 'metadata' && tt.mode !== 'disabled') {
            tt.mode = 'disabled';
          }
          track.onload = null;
        }
      };
  
      this.remoteTextTracks().addTrack_(track.track);
  
      return track;
    };
  
    /**
     * Remove remote text track from TextTrackList object 
     *
     * @param {TextTrackObject} track Texttrack object to remove
     * @method removeRemoteTextTrack
     */
  
    Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
      if (!this.featuresNativeTextTracks) {
        return _Tech.prototype.removeRemoteTextTrack.call(this, track);
      }
  
      var tracks, i;
  
      this.remoteTextTracks().removeTrack_(track);
  
      tracks = this.el().querySelectorAll('track');
  
      for (i = 0; i < tracks.length; i++) {
        if (tracks[i] === track || tracks[i].track === track) {
          tracks[i].parentNode.removeChild(tracks[i]);
          break;
        }
      }
    };
  
    return Html5;
  })(_Tech3['default']);
  
  /* HTML5 Support Testing ---------------------------------------------------- */
  
  /*
  * Element for testing browser HTML5 video capabilities
  *
  * @type {Element}
  * @constant
  * @private
  */
  Html5.TEST_VID = _document2['default'].createElement('video');
  var track = _document2['default'].createElement('track');
  track.kind = 'captions';
  track.srclang = 'en';
  track.label = 'English';
  Html5.TEST_VID.appendChild(track);
  
  /*
   * Check if HTML5 video is supported by this browser/device
   *
   * @return {Boolean}
   */
  Html5.isSupported = function () {
    // IE9 with no Media Player is a LIAR! (#984)
    try {
      Html5.TEST_VID.volume = 0.5;
    } catch (e) {
      return false;
    }
  
    return !!Html5.TEST_VID.canPlayType;
  };
  
  // Add Source Handler pattern functions to this tech
  _Tech3['default'].withSourceHandlers(Html5);
  
  /*
   * The default native source handler.
   * This simply passes the source to the video element. Nothing fancy.
   *
   * @param  {Object} source   The source object
   * @param  {Html5} tech  The instance of the HTML5 tech
   */
  Html5.nativeSourceHandler = {};
  
  /*
   * Check if the video element can handle the source natively
   *
   * @param  {Object} source  The source object
   * @return {String}         'probably', 'maybe', or '' (empty string)
   */
  Html5.nativeSourceHandler.canHandleSource = function (source) {
    var match, ext;
  
    function canPlayType(type) {
      // IE9 on Windows 7 without MediaPlayer throws an error here
      // https://github.com/videojs/video.js/issues/519
      try {
        return Html5.TEST_VID.canPlayType(type);
      } catch (e) {
        return '';
      }
    }
  
    // If a type was provided we should rely on that
    if (source.type) {
      return canPlayType(source.type);
    } else if (source.src) {
      // If no type, fall back to checking 'video/[EXTENSION]'
      ext = Url.getFileExtension(source.src);
  
      return canPlayType('video/' + ext);
    }
  
    return '';
  };
  
  /*
   * Pass the source to the video element
   * Adaptive source handlers will have more complicated workflows before passing
   * video data to the video element
   *
   * @param  {Object} source    The source object
   * @param  {Html5} tech   The instance of the Html5 tech
   */
  Html5.nativeSourceHandler.handleSource = function (source, tech) {
    tech.setSrc(source.src);
  };
  
  /*
  * Clean up the source handler when disposing the player or switching sources..
  * (no cleanup is needed when supporting the format natively)
  */
  Html5.nativeSourceHandler.dispose = function () {};
  
  // Register the native source handler
  Html5.registerSourceHandler(Html5.nativeSourceHandler);
  
  /*
   * Check if the volume can be changed in this browser/device.
   * Volume cannot be changed in a lot of mobile devices.
   * Specifically, it can't be changed from 1 on iOS.
   *
   * @return {Boolean}
   */
  Html5.canControlVolume = function () {
    var volume = Html5.TEST_VID.volume;
    Html5.TEST_VID.volume = volume / 2 + 0.1;
    return volume !== Html5.TEST_VID.volume;
  };
  
  /*
   * Check if playbackRate is supported in this browser/device.
   *
   * @return {Number} [description]
   */
  Html5.canControlPlaybackRate = function () {
    var playbackRate = Html5.TEST_VID.playbackRate;
    Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
    return playbackRate !== Html5.TEST_VID.playbackRate;
  };
  
  /*
   * Check to see if native text tracks are supported by this browser/device
   *
   * @return {Boolean}
   */
  Html5.supportsNativeTextTracks = function () {
    var supportsTextTracks;
  
    // Figure out native text track support
    // If mode is a number, we cannot change it because it'll disappear from view.
    // Browsers with numeric modes include IE10 and older (<=2013) samsung android models.
    // Firefox isn't playing nice either with modifying the mode
    // TODO: Investigate firefox: https://github.com/videojs/video.js/issues/1862
    supportsTextTracks = !!Html5.TEST_VID.textTracks;
    if (supportsTextTracks && Html5.TEST_VID.textTracks.length > 0) {
      supportsTextTracks = typeof Html5.TEST_VID.textTracks[0].mode !== 'number';
    }
    if (supportsTextTracks && browser.IS_FIREFOX) {
      supportsTextTracks = false;
    }
  
    return supportsTextTracks;
  };
  
  /*
   * Set the tech's volume control support status
   *
   * @type {Boolean}
   */
  Html5.prototype.featuresVolumeControl = Html5.canControlVolume();
  
  /*
   * Set the tech's playbackRate support status
   *
   * @type {Boolean}
   */
  Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate();
  
  /*
   * Set the tech's status on moving the video element.
   * In iOS, if you move a video element in the DOM, it breaks video playback.
   *
   * @type {Boolean}
   */
  Html5.prototype.movingMediaElementInDOM = !browser.IS_IOS;
  
  /*
   * Set the the tech's fullscreen resize support status.
   * HTML video is able to automatically resize when going to fullscreen.
   * (No longer appears to be used. Can probably be removed.)
   */
  Html5.prototype.featuresFullscreenResize = true;
  
  /*
   * Set the tech's progress event support status
   * (this disables the manual progress events of the Tech)
   */
  Html5.prototype.featuresProgressEvents = true;
  
  /*
   * Sets the tech's status on native text track support
   *
   * @type {Boolean}
   */
  Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks();
  
  // HTML5 Feature detection and Device Fixes --------------------------------- //
  var canPlayType = undefined;
  var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i;
  var mp4RE = /^video\/mp4/i;
  
  Html5.patchCanPlayType = function () {
    // Android 4.0 and above can play HLS to some extent but it reports being unable to do so
    if (browser.ANDROID_VERSION >= 4) {
      if (!canPlayType) {
        canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;
      }
  
      Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
        if (type && mpegurlRE.test(type)) {
          return 'maybe';
        }
        return canPlayType.call(this, type);
      };
    }
  
    // Override Android 2.2 and less canPlayType method which is broken
    if (browser.IS_OLD_ANDROID) {
      if (!canPlayType) {
        canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;
      }
  
      Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
        if (type && mp4RE.test(type)) {
          return 'maybe';
        }
        return canPlayType.call(this, type);
      };
    }
  };
  
  Html5.unpatchCanPlayType = function () {
    var r = Html5.TEST_VID.constructor.prototype.canPlayType;
    Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;
    canPlayType = null;
    return r;
  };
  
  // by default, patch the video element
  Html5.patchCanPlayType();
  
  Html5.disposeMediaElement = function (el) {
    if (!el) {
      return;
    }
  
    if (el.parentNode) {
      el.parentNode.removeChild(el);
    }
  
    // remove any child track or source nodes to prevent their loading
    while (el.hasChildNodes()) {
      el.removeChild(el.firstChild);
    }
  
    // remove any src reference. not setting `src=''` because that causes a warning
    // in firefox
    el.removeAttribute('src');
  
    // force the media element to update its loading state by calling load()
    // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
    if (typeof el.load === 'function') {
      // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
      (function () {
        try {
          el.load();
        } catch (e) {}
      })();
    }
  };
  
  _Component2['default'].registerComponent('Html5', Html5);
  exports['default'] = Html5;
  module.exports = exports['default'];
  
  // not supported
  
  },{"../component":52,"../utils/browser.js":108,"../utils/dom.js":110,"../utils/fn.js":112,"../utils/log.js":115,"../utils/merge-options.js":116,"../utils/url.js":120,"./tech.js":101,"global/document":1,"global/window":2,"object.assign":44}],100:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file loader.js
   */
  
  var _Component2 = _dereq_('../component');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var _toTitleCase = _dereq_('../utils/to-title-case.js');
  
  var _toTitleCase2 = _interopRequireWildcard(_toTitleCase);
  
  /**
   * The Media Loader is the component that decides which playback technology to load
   * when the player is initialized.
   *
   * @param {Object} player  Main Player
   * @param {Object=} options Object of option names and values
   * @param {Function=} ready    Ready callback function
   * @extends Component
   * @class MediaLoader
   */
  
  var MediaLoader = (function (_Component) {
    function MediaLoader(player, options, ready) {
      _classCallCheck(this, MediaLoader);
  
      _Component.call(this, player, options, ready);
  
      // If there are no sources when the player is initialized,
      // load the first supported playback technology.
  
      if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
        for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
          var techName = _toTitleCase2['default'](j[i]);
          var tech = _Component3['default'].getComponent(techName);
  
          // Check if the browser supports this technology
          if (tech && tech.isSupported()) {
            player.loadTech(techName);
            break;
          }
        }
      } else {
        // // Loop through playback technologies (HTML5, Flash) and check for support.
        // // Then load the best source.
        // // A few assumptions here:
        // //   All playback technologies respect preload false.
        player.src(options.playerOptions.sources);
      }
    }
  
    _inherits(MediaLoader, _Component);
  
    return MediaLoader;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('MediaLoader', MediaLoader);
  exports['default'] = MediaLoader;
  module.exports = exports['default'];
  
  },{"../component":52,"../utils/to-title-case.js":119,"global/window":2}],101:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file tech.js
   * Media Technology Controller - Base class for media playback
   * technology controllers like Flash and HTML5
   */
  
  var _Component2 = _dereq_('../component');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _TextTrack = _dereq_('../tracks/text-track');
  
  var _TextTrack2 = _interopRequireWildcard(_TextTrack);
  
  var _TextTrackList = _dereq_('../tracks/text-track-list');
  
  var _TextTrackList2 = _interopRequireWildcard(_TextTrackList);
  
  var _import = _dereq_('../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import);
  
  var _log = _dereq_('../utils/log.js');
  
  var _log2 = _interopRequireWildcard(_log);
  
  var _createTimeRange = _dereq_('../utils/time-ranges.js');
  
  var _bufferedPercent2 = _dereq_('../utils/buffer.js');
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  /**
   * Base class for media (HTML5 Video, Flash) controllers
   *
   * @param {Object=} options Options object
   * @param {Function=} ready Ready callback function
   * @extends Component
   * @class Tech
   */
  
  var Tech = (function (_Component) {
    function Tech() {
      var options = arguments[0] === undefined ? {} : arguments[0];
      var ready = arguments[1] === undefined ? function () {} : arguments[1];
  
      _classCallCheck(this, Tech);
  
      // we don't want the tech to report user activity automatically.
      // This is done manually in addControlsListeners
      options.reportTouchActivity = false;
      _Component.call(this, null, options, ready);
  
      this.textTracks_ = options.textTracks;
  
      // Manually track progress in cases where the browser/flash player doesn't report it.
      if (!this.featuresProgressEvents) {
        this.manualProgressOn();
      }
  
      // Manually track timeupdates in cases where the browser/flash player doesn't report it.
      if (!this.featuresTimeupdateEvents) {
        this.manualTimeUpdatesOn();
      }
  
      this.initControlsListeners();
  
      if (options.nativeCaptions === false || options.nativeTextTracks === false) {
        this.featuresNativeTextTracks = false;
      }
  
      if (!this.featuresNativeTextTracks) {
        this.emulateTextTracks();
      }
  
      this.initTextTrackListeners();
  
      // Turn on component tap events
      this.emitTapEvents();
    }
  
    _inherits(Tech, _Component);
  
    /**
     * Set up click and touch listeners for the playback element
     * On desktops, a click on the video itself will toggle playback,
     * on a mobile device a click on the video toggles controls.
     * (toggling controls is done by toggling the user state between active and
     * inactive)
     * A tap can signal that a user has become active, or has become inactive
     * e.g. a quick tap on an iPhone movie should reveal the controls. Another
     * quick tap should hide them again (signaling the user is in an inactive
     * viewing state)
     * In addition to this, we still want the user to be considered inactive after
     * a few seconds of inactivity.
     * Note: the only part of iOS interaction we can't mimic with this setup
     * is a touch and hold on the video element counting as activity in order to
     * keep the controls showing, but that shouldn't be an issue. A touch and hold on
     * any controls will still keep the user active
     *
     * @method initControlsListeners
     */
  
    Tech.prototype.initControlsListeners = function initControlsListeners() {
      // if we're loading the playback object after it has started loading or playing the
      // video (often with autoplay on) then the loadstart event has already fired and we
      // need to fire it manually because many things rely on it.
      // Long term we might consider how we would do this for other events like 'canplay'
      // that may also have fired.
      this.ready(function () {
        if (this.networkState && this.networkState() > 0) {
          this.trigger('loadstart');
        }
      });
    };
  
    /* Fallbacks for unsupported event types
    ================================================================================ */
    // Manually trigger progress events based on changes to the buffered amount
    // Many flash players and older HTML5 browsers don't send progress or progress-like events
    /**
     * Turn on progress events 
     *
     * @method manualProgressOn
     */
  
    Tech.prototype.manualProgressOn = function manualProgressOn() {
      this.on('durationchange', this.onDurationChange);
  
      this.manualProgress = true;
  
      // Trigger progress watching when a source begins loading
      this.trackProgress();
    };
  
    /**
     * Turn off progress events 
     *
     * @method manualProgressOff
     */
  
    Tech.prototype.manualProgressOff = function manualProgressOff() {
      this.manualProgress = false;
      this.stopTrackingProgress();
  
      this.off('durationchange', this.onDurationChange);
    };
  
    /**
     * Track progress 
     *
     * @method trackProgress
     */
  
    Tech.prototype.trackProgress = function trackProgress() {
      this.progressInterval = this.setInterval(Fn.bind(this, function () {
        // Don't trigger unless buffered amount is greater than last time
  
        var numBufferedPercent = this.bufferedPercent();
  
        if (this.bufferedPercent_ !== numBufferedPercent) {
          this.trigger('progress');
        }
  
        this.bufferedPercent_ = numBufferedPercent;
  
        if (numBufferedPercent === 1) {
          this.stopTrackingProgress();
        }
      }), 500);
    };
  
    /**
     * Update duration 
     *
     * @method onDurationChange
     */
  
    Tech.prototype.onDurationChange = function onDurationChange() {
      this.duration_ = this.duration();
    };
  
    /**
     * Create and get TimeRange object for buffering 
     *
     * @return {TimeRangeObject}
     * @method buffered
     */
  
    Tech.prototype.buffered = function buffered() {
      return _createTimeRange.createTimeRange(0, 0);
    };
  
    /**
     * Get buffered percent
     *
     * @return {Number}
     * @method bufferedPercent
     */
  
    Tech.prototype.bufferedPercent = (function (_bufferedPercent) {
      function bufferedPercent() {
        return _bufferedPercent.apply(this, arguments);
      }
  
      bufferedPercent.toString = function () {
        return _bufferedPercent.toString();
      };
  
      return bufferedPercent;
    })(function () {
      return _bufferedPercent2.bufferedPercent(this.buffered(), this.duration_);
    });
  
    /**
     * Stops tracking progress by clearing progress interval 
     *
     * @method stopTrackingProgress
     */
  
    Tech.prototype.stopTrackingProgress = function stopTrackingProgress() {
      this.clearInterval(this.progressInterval);
    };
  
    /*! Time Tracking -------------------------------------------------------------- */
    /**
     * Set event listeners for on play and pause and tracking current time
     *
     * @method manualTimeUpdatesOn
     */
  
    Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
      this.manualTimeUpdates = true;
  
      this.on('play', this.trackCurrentTime);
      this.on('pause', this.stopTrackingCurrentTime);
    };
  
    /**
     * Remove event listeners for on play and pause and tracking current time
     *
     * @method manualTimeUpdatesOff
     */
  
    Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
      this.manualTimeUpdates = false;
      this.stopTrackingCurrentTime();
      this.off('play', this.trackCurrentTime);
      this.off('pause', this.stopTrackingCurrentTime);
    };
  
    /**
     * Tracks current time
     *
     * @method trackCurrentTime
     */
  
    Tech.prototype.trackCurrentTime = function trackCurrentTime() {
      if (this.currentTimeInterval) {
        this.stopTrackingCurrentTime();
      }
      this.currentTimeInterval = this.setInterval(function () {
        this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
      }, 250); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
    };
  
    /**
     * Turn off play progress tracking (when paused or dragging)
     *
     * @method stopTrackingCurrentTime
     */
  
    Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
      this.clearInterval(this.currentTimeInterval);
  
      // #1002 - if the video ends right before the next timeupdate would happen,
      // the progress bar won't make it all the way to the end
      this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
    };
  
    /**
     * Turn off any manual progress or timeupdate tracking
     *
     * @method dispose
     */
  
    Tech.prototype.dispose = function dispose() {
      // Turn off any manual progress or timeupdate tracking
      if (this.manualProgress) {
        this.manualProgressOff();
      }
  
      if (this.manualTimeUpdates) {
        this.manualTimeUpdatesOff();
      }
  
      _Component.prototype.dispose.call(this);
    };
  
    /**
     * Set current time 
     *
     * @method setCurrentTime
     */
  
    Tech.prototype.setCurrentTime = function setCurrentTime() {
      // improve the accuracy of manual timeupdates
      if (this.manualTimeUpdates) {
        this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
      }
    };
  
    /**
     * Initialize texttrack listeners 
     *
     * @method initTextTrackListeners
     */
  
    Tech.prototype.initTextTrackListeners = function initTextTrackListeners() {
      var textTrackListChanges = Fn.bind(this, function () {
        this.trigger('texttrackchange');
      });
  
      var tracks = this.textTracks();
  
      if (!tracks) {
        return;
      }tracks.addEventListener('removetrack', textTrackListChanges);
      tracks.addEventListener('addtrack', textTrackListChanges);
  
      this.on('dispose', Fn.bind(this, function () {
        tracks.removeEventListener('removetrack', textTrackListChanges);
        tracks.removeEventListener('addtrack', textTrackListChanges);
      }));
    };
  
    /**
     * Emulate texttracks 
     *
     * @method emulateTextTracks
     */
  
    Tech.prototype.emulateTextTracks = function emulateTextTracks() {
      if (!_window2['default'].WebVTT && this.el().parentNode != null) {
        var script = _document2['default'].createElement('script');
        script.src = this.options_['vtt.js'] || '../node_modules/vtt.js/dist/vtt.js';
        this.el().parentNode.appendChild(script);
        _window2['default'].WebVTT = true;
      }
  
      var tracks = this.textTracks();
      if (!tracks) {
        return;
      }
  
      var textTracksChanges = Fn.bind(this, function () {
        var _this = this;
  
        var updateDisplay = function updateDisplay() {
          return _this.trigger('texttrackchange');
        };
  
        updateDisplay();
  
        for (var i = 0; i < tracks.length; i++) {
          var track = tracks[i];
          track.removeEventListener('cuechange', updateDisplay);
          if (track.mode === 'showing') {
            track.addEventListener('cuechange', updateDisplay);
          }
        }
      });
  
      tracks.addEventListener('change', textTracksChanges);
  
      this.on('dispose', function () {
        tracks.removeEventListener('change', textTracksChanges);
      });
    };
  
    /*
     * Provide default methods for text tracks.
     *
     * Html5 tech overrides these.
     */
  
    /**
     * Get texttracks 
     *
     * @returns {TextTrackList}
     * @method textTracks
     */
  
    Tech.prototype.textTracks = function textTracks() {
      this.textTracks_ = this.textTracks_ || new _TextTrackList2['default']();
      return this.textTracks_;
    };
  
    /**
     * Get remote texttracks 
     *
     * @returns {TextTrackList}
     * @method remoteTextTracks
     */
  
    Tech.prototype.remoteTextTracks = function remoteTextTracks() {
      this.remoteTextTracks_ = this.remoteTextTracks_ || new _TextTrackList2['default']();
      return this.remoteTextTracks_;
    };
  
    /**
     * Creates and returns a remote text track object 
     *
     * @param {String} kind Text track kind (subtitles, captions, descriptions
     *                                       chapters and metadata)
     * @param {String=} label Label to identify the text track
     * @param {String=} language Two letter language abbreviation
     * @return {TextTrackObject}
     * @method addTextTrack
     */
  
    Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) {
      if (!kind) {
        throw new Error('TextTrack kind is required but was not provided');
      }
  
      return createTrackHelper(this, kind, label, language);
    };
  
    /**
     * Creates and returns a remote text track object 
     *
     * @param {Object} options The object should contain values for
     * kind, language, label and src (location of the WebVTT file)
     * @return {TextTrackObject}
     * @method addRemoteTextTrack
     */
  
    Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack(options) {
      var track = createTrackHelper(this, options.kind, options.label, options.language, options);
      this.remoteTextTracks().addTrack_(track);
      return {
        track: track
      };
    };
  
    /**
     * Remove remote texttrack 
     *
     * @param {TextTrackObject} track Texttrack to remove
     * @method removeRemoteTextTrack
     */
  
    Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
      this.textTracks().removeTrack_(track);
      this.remoteTextTracks().removeTrack_(track);
    };
  
    /**
     * Provide a default setPoster method for techs
     * Poster support for techs should be optional, so we don't want techs to
     * break if they don't have a way to set a poster.
     *
     * @method setPoster
     */
  
    Tech.prototype.setPoster = function setPoster() {};
  
    return Tech;
  })(_Component3['default']);
  
  /*
   * List of associated text tracks
   *
   * @type {Array}
   * @private
   */
  Tech.prototype.textTracks_;
  
  var createTrackHelper = function createTrackHelper(self, kind, label, language) {
    var options = arguments[4] === undefined ? {} : arguments[4];
  
    var tracks = self.textTracks();
  
    options.kind = kind;
  
    if (label) {
      options.label = label;
    }
    if (language) {
      options.language = language;
    }
    options.tech = self;
  
    var track = new _TextTrack2['default'](options);
    tracks.addTrack_(track);
  
    return track;
  };
  
  Tech.prototype.featuresVolumeControl = true;
  
  // Resizing plugins using request fullscreen reloads the plugin
  Tech.prototype.featuresFullscreenResize = false;
  Tech.prototype.featuresPlaybackRate = false;
  
  // Optional events that we can manually mimic with timers
  // currently not triggered by video-js-swf
  Tech.prototype.featuresProgressEvents = false;
  Tech.prototype.featuresTimeupdateEvents = false;
  
  Tech.prototype.featuresNativeTextTracks = false;
  
  /*
   * A functional mixin for techs that want to use the Source Handler pattern. 
   *
   * ##### EXAMPLE:
   *
   *   Tech.withSourceHandlers.call(MyTech);
   *
   */
  Tech.withSourceHandlers = function (_Tech) {
    /*
     * Register a source handler
     * Source handlers are scripts for handling specific formats.
     * The source handler pattern is used for adaptive formats (HLS, DASH) that
     * manually load video data and feed it into a Source Buffer (Media Source Extensions)
     * @param  {Function} handler  The source handler
     * @param  {Boolean}  first    Register it before any existing handlers
     */
    _Tech.registerSourceHandler = function (handler, index) {
      var handlers = _Tech.sourceHandlers;
  
      if (!handlers) {
        handlers = _Tech.sourceHandlers = [];
      }
  
      if (index === undefined) {
        // add to the end of the list
        index = handlers.length;
      }
  
      handlers.splice(index, 0, handler);
    };
  
    /*
     * Return the first source handler that supports the source
     * TODO: Answer question: should 'probably' be prioritized over 'maybe'
     * @param  {Object} source The source object
     * @returns {Object}       The first source handler that supports the source
     * @returns {null}         Null if no source handler is found
     */
    _Tech.selectSourceHandler = function (source) {
      var handlers = _Tech.sourceHandlers || [];
      var can = undefined;
  
      for (var i = 0; i < handlers.length; i++) {
        can = handlers[i].canHandleSource(source);
  
        if (can) {
          return handlers[i];
        }
      }
  
      return null;
    };
  
    /*
     * Check if the tech can support the given source
     * @param  {Object} srcObj  The source object
     * @return {String}         'probably', 'maybe', or '' (empty string)
     */
    _Tech.canPlaySource = function (srcObj) {
      var sh = _Tech.selectSourceHandler(srcObj);
  
      if (sh) {
        return sh.canHandleSource(srcObj);
      }
  
      return '';
    };
  
    /*
     * Create a function for setting the source using a source object
     * and source handlers.
     * Should never be called unless a source handler was found.
     * @param {Object} source  A source object with src and type keys
     * @return {Tech} self
     */
    _Tech.prototype.setSource = function (source) {
      var sh = _Tech.selectSourceHandler(source);
  
      if (!sh) {
        // Fall back to a native source hander when unsupported sources are
        // deliberately set
        if (_Tech.nativeSourceHandler) {
          sh = _Tech.nativeSourceHandler;
        } else {
          _log2['default'].error('No source hander found for the current source.');
        }
      }
  
      // Dispose any existing source handler
      this.disposeSourceHandler();
      this.off('dispose', this.disposeSourceHandler);
  
      this.currentSource_ = source;
      this.sourceHandler_ = sh.handleSource(source, this);
      this.on('dispose', this.disposeSourceHandler);
  
      return this;
    };
  
    /*
     * Clean up any existing source handler
     */
    _Tech.prototype.disposeSourceHandler = function () {
      if (this.sourceHandler_ && this.sourceHandler_.dispose) {
        this.sourceHandler_.dispose();
      }
    };
  };
  
  _Component3['default'].registerComponent('Tech', Tech);
  // Old name for Tech
  _Component3['default'].registerComponent('MediaTechController', Tech);
  exports['default'] = Tech;
  module.exports = exports['default'];
  
  },{"../component":52,"../tracks/text-track":107,"../tracks/text-track-list":105,"../utils/buffer.js":109,"../utils/fn.js":112,"../utils/log.js":115,"../utils/time-ranges.js":118,"global/document":1,"global/window":2}],102:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file text-track-cue-list.js
   */
  
  var _import = _dereq_('../utils/browser.js');
  
  var browser = _interopRequireWildcard(_import);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  /*
   * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist
   *
   * interface TextTrackCueList {
   *   readonly attribute unsigned long length;
   *   getter TextTrackCue (unsigned long index);
   *   TextTrackCue? getCueById(DOMString id);
   * };
   */
  
  var TextTrackCueList = (function (_TextTrackCueList) {
    function TextTrackCueList(_x) {
      return _TextTrackCueList.apply(this, arguments);
    }
  
    TextTrackCueList.toString = function () {
      return _TextTrackCueList.toString();
    };
  
    return TextTrackCueList;
  })(function (cues) {
    var list = this;
  
    if (browser.IS_IE8) {
      list = _document2['default'].createElement('custom');
  
      for (var prop in TextTrackCueList.prototype) {
        list[prop] = TextTrackCueList.prototype[prop];
      }
    }
  
    TextTrackCueList.prototype.setCues_.call(list, cues);
  
    Object.defineProperty(list, 'length', {
      get: function get() {
        return this.length_;
      }
    });
  
    if (browser.IS_IE8) {
      return list;
    }
  });
  
  TextTrackCueList.prototype.setCues_ = function (cues) {
    var oldLength = this.length || 0;
    var i = 0;
    var l = cues.length;
  
    this.cues_ = cues;
    this.length_ = cues.length;
  
    var defineProp = function defineProp(i) {
      if (!('' + i in this)) {
        Object.defineProperty(this, '' + i, {
          get: function get() {
            return this.cues_[i];
          }
        });
      }
    };
  
    if (oldLength < l) {
      i = oldLength;
  
      for (; i < l; i++) {
        defineProp.call(this, i);
      }
    }
  };
  
  TextTrackCueList.prototype.getCueById = function (id) {
    var result = null;
    for (var i = 0, l = this.length; i < l; i++) {
      var cue = this[i];
      if (cue.id === id) {
        result = cue;
        break;
      }
    }
  
    return result;
  };
  
  exports['default'] = TextTrackCueList;
  module.exports = exports['default'];
  
  },{"../utils/browser.js":108,"global/document":1}],103:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file text-track-display.js
   */
  
  var _Component2 = _dereq_('../component');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _Menu = _dereq_('../menu/menu.js');
  
  var _Menu2 = _interopRequireWildcard(_Menu);
  
  var _MenuItem = _dereq_('../menu/menu-item.js');
  
  var _MenuItem2 = _interopRequireWildcard(_MenuItem);
  
  var _MenuButton = _dereq_('../menu/menu-button.js');
  
  var _MenuButton2 = _interopRequireWildcard(_MenuButton);
  
  var _import = _dereq_('../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var darkGray = '#222';
  var lightGray = '#ccc';
  var fontMap = {
    monospace: 'monospace',
    sansSerif: 'sans-serif',
    serif: 'serif',
    monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
    monospaceSerif: '"Courier New", monospace',
    proportionalSansSerif: 'sans-serif',
    proportionalSerif: 'serif',
    casual: '"Comic Sans MS", Impact, fantasy',
    script: '"Monotype Corsiva", cursive',
    smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
  };
  
  /**
   * The component for displaying text track cues
   *
   * @param {Object} player  Main Player
   * @param {Object=} options Object of option names and values
   * @param {Function=} ready    Ready callback function
   * @extends Component
   * @class TextTrackDisplay
   */
  
  var TextTrackDisplay = (function (_Component) {
    function TextTrackDisplay(player, options, ready) {
      _classCallCheck(this, TextTrackDisplay);
  
      _Component.call(this, player, options, ready);
  
      player.on('loadstart', Fn.bind(this, this.toggleDisplay));
      player.on('texttrackchange', Fn.bind(this, this.updateDisplay));
  
      // This used to be called during player init, but was causing an error
      // if a track should show by default and the display hadn't loaded yet.
      // Should probably be moved to an external track loader when we support
      // tracks that don't need a display.
      player.ready(Fn.bind(this, function () {
        if (player.tech && player.tech.featuresNativeTextTracks) {
          this.hide();
          return;
        }
  
        player.on('fullscreenchange', Fn.bind(this, this.updateDisplay));
  
        var tracks = this.options_.playerOptions.tracks || [];
        for (var i = 0; i < tracks.length; i++) {
          var track = tracks[i];
          this.player_.addRemoteTextTrack(track);
        }
      }));
    }
  
    _inherits(TextTrackDisplay, _Component);
  
    /**
     * Toggle display texttracks 
     *
     * @method toggleDisplay
     */
  
    TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() {
      if (this.player_.tech && this.player_.tech.featuresNativeTextTracks) {
        this.hide();
      } else {
        this.show();
      }
    };
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    TextTrackDisplay.prototype.createEl = function createEl() {
      return _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-text-track-display'
      });
    };
  
    /**
     * Clear display texttracks 
     *
     * @method clearDisplay
     */
  
    TextTrackDisplay.prototype.clearDisplay = function clearDisplay() {
      if (typeof _window2['default'].WebVTT === 'function') {
        _window2['default'].WebVTT.processCues(_window2['default'], [], this.el_);
      }
    };
  
    /**
     * Update display texttracks 
     *
     * @method updateDisplay
     */
  
    TextTrackDisplay.prototype.updateDisplay = function updateDisplay() {
      var tracks = this.player_.textTracks();
  
      this.clearDisplay();
  
      if (!tracks) {
        return;
      }
  
      for (var i = 0; i < tracks.length; i++) {
        var track = tracks[i];
        if (track.mode === 'showing') {
          this.updateForTrack(track);
        }
      }
    };
  
    /**
     * Add texttrack to texttrack list 
     *
     * @param {TextTrackObject} track Texttrack object to be added to list
     * @method updateForTrack
     */
  
    TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) {
      if (typeof _window2['default'].WebVTT !== 'function' || !track.activeCues) {
        return;
      }
  
      var overrides = this.player_.textTrackSettings.getValues();
  
      var cues = [];
      for (var _i = 0; _i < track.activeCues.length; _i++) {
        cues.push(track.activeCues[_i]);
      }
  
      _window2['default'].WebVTT.processCues(_window2['default'], track.activeCues, this.el_);
  
      var i = cues.length;
      while (i--) {
        var cueDiv = cues[i].displayState;
        if (overrides.color) {
          cueDiv.firstChild.style.color = overrides.color;
        }
        if (overrides.textOpacity) {
          tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
        }
        if (overrides.backgroundColor) {
          cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
        }
        if (overrides.backgroundOpacity) {
          tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
        }
        if (overrides.windowColor) {
          if (overrides.windowOpacity) {
            tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
          } else {
            cueDiv.style.backgroundColor = overrides.windowColor;
          }
        }
        if (overrides.edgeStyle) {
          if (overrides.edgeStyle === 'dropshadow') {
            cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray;
          } else if (overrides.edgeStyle === 'raised') {
            cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray;
          } else if (overrides.edgeStyle === 'depressed') {
            cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray;
          } else if (overrides.edgeStyle === 'uniform') {
            cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray;
          }
        }
        if (overrides.fontPercent && overrides.fontPercent !== 1) {
          var fontSize = _window2['default'].parseFloat(cueDiv.style.fontSize);
          cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
          cueDiv.style.height = 'auto';
          cueDiv.style.top = 'auto';
          cueDiv.style.bottom = '2px';
        }
        if (overrides.fontFamily && overrides.fontFamily !== 'default') {
          if (overrides.fontFamily === 'small-caps') {
            cueDiv.firstChild.style.fontVariant = 'small-caps';
          } else {
            cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
          }
        }
      }
    };
  
    return TextTrackDisplay;
  })(_Component3['default']);
  
  /**
  * Add cue HTML to display
  *
  * @param {Number} color Hex number for color, like #f0e
  * @param {Number} opacity Value for opacity,0.0 - 1.0
  * @return {RGBAColor} In the form 'rgba(255, 0, 0, 0.3)'
  * @method constructColor
  */
  function constructColor(color, opacity) {
    return 'rgba(' +
    // color looks like "#f0e"
    parseInt(color[1] + color[1], 16) + ',' + parseInt(color[2] + color[2], 16) + ',' + parseInt(color[3] + color[3], 16) + ',' + opacity + ')';
  }
  
  /**
   * Try to update style
   * Some style changes will throw an error, particularly in IE8. Those should be noops.
   *
   * @param {Element} el The element to be styles
   * @param {CSSProperty} style The CSS property to be styled
   * @param {CSSStyle} rule The actual style to be applied to the property
   * @method tryUpdateStyle
   */
  function tryUpdateStyle(el, style, rule) {
    //
    try {
      el.style[style] = rule;
    } catch (e) {}
  }
  
  _Component3['default'].registerComponent('TextTrackDisplay', TextTrackDisplay);
  exports['default'] = TextTrackDisplay;
  module.exports = exports['default'];
  
  },{"../component":52,"../menu/menu-button.js":89,"../menu/menu-item.js":90,"../menu/menu.js":91,"../utils/fn.js":112,"global/document":1,"global/window":2}],104:[function(_dereq_,module,exports){
  'use strict';
  
  exports.__esModule = true;
  /**
   * @file text-track-enums.js
   *
   * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
   *
   * enum TextTrackMode { "disabled",  "hidden",  "showing" };
   */
  var TextTrackMode = {
    disabled: 'disabled',
    hidden: 'hidden',
    showing: 'showing'
  };
  
  /*
   * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackkind
   *
   * enum TextTrackKind { "subtitles",  "captions",  "descriptions",  "chapters",  "metadata" };
   */
  var TextTrackKind = {
    subtitles: 'subtitles',
    captions: 'captions',
    descriptions: 'descriptions',
    chapters: 'chapters',
    metadata: 'metadata'
  };
  
  exports.TextTrackMode = TextTrackMode;
  exports.TextTrackKind = TextTrackKind;
  
  },{}],105:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file text-track-list.js
   */
  
  var _EventEmitter = _dereq_('../event-emitter');
  
  var _EventEmitter2 = _interopRequireWildcard(_EventEmitter);
  
  var _import = _dereq_('../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('../utils/browser.js');
  
  var browser = _interopRequireWildcard(_import2);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  /*
   * https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist
   *
   * interface TextTrackList : EventTarget {
   *   readonly attribute unsigned long length;
   *   getter TextTrack (unsigned long index);
   *   TextTrack? getTrackById(DOMString id);
   *
   *   attribute EventHandler onchange;
   *   attribute EventHandler onaddtrack;
   *   attribute EventHandler onremovetrack;
   * };
   */
  var TextTrackList = (function (_TextTrackList) {
    function TextTrackList(_x) {
      return _TextTrackList.apply(this, arguments);
    }
  
    TextTrackList.toString = function () {
      return _TextTrackList.toString();
    };
  
    return TextTrackList;
  })(function (tracks) {
    var list = this;
  
    if (browser.IS_IE8) {
      list = _document2['default'].createElement('custom');
  
      for (var prop in TextTrackList.prototype) {
        list[prop] = TextTrackList.prototype[prop];
      }
    }
  
    tracks = tracks || [];
    list.tracks_ = [];
  
    Object.defineProperty(list, 'length', {
      get: function get() {
        return this.tracks_.length;
      }
    });
  
    for (var i = 0; i < tracks.length; i++) {
      list.addTrack_(tracks[i]);
    }
  
    if (browser.IS_IE8) {
      return list;
    }
  });
  
  TextTrackList.prototype = Object.create(_EventEmitter2['default'].prototype);
  TextTrackList.prototype.constructor = TextTrackList;
  
  /*
   * change - One or more tracks in the track list have been enabled or disabled.
   * addtrack - A track has been added to the track list.
   * removetrack - A track has been removed from the track list.
   */
  TextTrackList.prototype.allowedEvents_ = {
    change: 'change',
    addtrack: 'addtrack',
    removetrack: 'removetrack'
  };
  
  // emulate attribute EventHandler support to allow for feature detection
  for (var _event in TextTrackList.prototype.allowedEvents_) {
    TextTrackList.prototype['on' + _event] = null;
  }
  
  TextTrackList.prototype.addTrack_ = function (track) {
    var index = this.tracks_.length;
    if (!('' + index in this)) {
      Object.defineProperty(this, index, {
        get: function get() {
          return this.tracks_[index];
        }
      });
    }
  
    track.addEventListener('modechange', Fn.bind(this, function () {
      this.trigger('change');
    }));
    this.tracks_.push(track);
  
    this.trigger({
      type: 'addtrack',
      track: track
    });
  };
  
  TextTrackList.prototype.removeTrack_ = function (rtrack) {
    var result = null;
    var track = undefined;
  
    for (var i = 0, l = this.length; i < l; i++) {
      track = this[i];
      if (track === rtrack) {
        this.tracks_.splice(i, 1);
        break;
      }
    }
  
    this.trigger({
      type: 'removetrack',
      track: track
    });
  };
  
  TextTrackList.prototype.getTrackById = function (id) {
    var result = null;
  
    for (var i = 0, l = this.length; i < l; i++) {
      var track = this[i];
      if (track.id === id) {
        result = track;
        break;
      }
    }
  
    return result;
  };
  
  exports['default'] = TextTrackList;
  module.exports = exports['default'];
  
  },{"../event-emitter":83,"../utils/browser.js":108,"../utils/fn.js":112,"global/document":1}],106:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } };
  
  var _inherits = function (subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; };
  
  exports.__esModule = true;
  /**
   * @file text-track-settings.js
   */
  
  var _Component2 = _dereq_('../component');
  
  var _Component3 = _interopRequireWildcard(_Component2);
  
  var _import = _dereq_('../utils/events.js');
  
  var Events = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import2);
  
  var _log = _dereq_('../utils/log.js');
  
  var _log2 = _interopRequireWildcard(_log);
  
  var _safeParseTuple2 = _dereq_('safe-json-parse/tuple');
  
  var _safeParseTuple3 = _interopRequireWildcard(_safeParseTuple2);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  /**
   * Manipulate settings of texttracks
   *
   * @param {Object} player  Main Player
   * @param {Object=} options Object of option names and values
   * @extends Component
   * @class TextTrackSettings
   */
  
  var TextTrackSettings = (function (_Component) {
    function TextTrackSettings(player, options) {
      _classCallCheck(this, TextTrackSettings);
  
      _Component.call(this, player, options);
      this.hide();
  
      // Grab `persistTextTrackSettings` from the player options if not passed in child options
      if (options.persistTextTrackSettings === undefined) {
        this.options_.persistTextTrackSettings = this.options_.playerOptions.persistTextTrackSettings;
      }
  
      Events.on(this.el().querySelector('.vjs-done-button'), 'click', Fn.bind(this, function () {
        this.saveSettings();
        this.hide();
      }));
  
      Events.on(this.el().querySelector('.vjs-default-button'), 'click', Fn.bind(this, function () {
        this.el().querySelector('.vjs-fg-color > select').selectedIndex = 0;
        this.el().querySelector('.vjs-bg-color > select').selectedIndex = 0;
        this.el().querySelector('.window-color > select').selectedIndex = 0;
        this.el().querySelector('.vjs-text-opacity > select').selectedIndex = 0;
        this.el().querySelector('.vjs-bg-opacity > select').selectedIndex = 0;
        this.el().querySelector('.vjs-window-opacity > select').selectedIndex = 0;
        this.el().querySelector('.vjs-edge-style select').selectedIndex = 0;
        this.el().querySelector('.vjs-font-family select').selectedIndex = 0;
        this.el().querySelector('.vjs-font-percent select').selectedIndex = 2;
        this.updateDisplay();
      }));
  
      Events.on(this.el().querySelector('.vjs-fg-color > select'), 'change', Fn.bind(this, this.updateDisplay));
      Events.on(this.el().querySelector('.vjs-bg-color > select'), 'change', Fn.bind(this, this.updateDisplay));
      Events.on(this.el().querySelector('.window-color > select'), 'change', Fn.bind(this, this.updateDisplay));
      Events.on(this.el().querySelector('.vjs-text-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));
      Events.on(this.el().querySelector('.vjs-bg-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));
      Events.on(this.el().querySelector('.vjs-window-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));
      Events.on(this.el().querySelector('.vjs-font-percent select'), 'change', Fn.bind(this, this.updateDisplay));
      Events.on(this.el().querySelector('.vjs-edge-style select'), 'change', Fn.bind(this, this.updateDisplay));
      Events.on(this.el().querySelector('.vjs-font-family select'), 'change', Fn.bind(this, this.updateDisplay));
  
      if (this.options_.persistTextTrackSettings) {
        this.restoreSettings();
      }
    }
  
    _inherits(TextTrackSettings, _Component);
  
    /**
     * Create the component's DOM element
     *
     * @return {Element}
     * @method createEl
     */
  
    TextTrackSettings.prototype.createEl = function createEl() {
      return _Component.prototype.createEl.call(this, 'div', {
        className: 'vjs-caption-settings vjs-modal-overlay',
        innerHTML: captionOptionsMenuTemplate()
      });
    };
  
    /**
     * Get texttrack settings 
     * Settings are
     * .vjs-edge-style
     * .vjs-font-family
     * .vjs-fg-color
     * .vjs-text-opacity
     * .vjs-bg-color
     * .vjs-bg-opacity
     * .window-color
     * .vjs-window-opacity 
     *
     * @return {Object} 
     * @method getValues
     */
  
    TextTrackSettings.prototype.getValues = function getValues() {
      var el = this.el();
  
      var textEdge = getSelectedOptionValue(el.querySelector('.vjs-edge-style select'));
      var fontFamily = getSelectedOptionValue(el.querySelector('.vjs-font-family select'));
      var fgColor = getSelectedOptionValue(el.querySelector('.vjs-fg-color > select'));
      var textOpacity = getSelectedOptionValue(el.querySelector('.vjs-text-opacity > select'));
      var bgColor = getSelectedOptionValue(el.querySelector('.vjs-bg-color > select'));
      var bgOpacity = getSelectedOptionValue(el.querySelector('.vjs-bg-opacity > select'));
      var windowColor = getSelectedOptionValue(el.querySelector('.window-color > select'));
      var windowOpacity = getSelectedOptionValue(el.querySelector('.vjs-window-opacity > select'));
      var fontPercent = _window2['default'].parseFloat(getSelectedOptionValue(el.querySelector('.vjs-font-percent > select')));
  
      var result = {
        backgroundOpacity: bgOpacity,
        textOpacity: textOpacity,
        windowOpacity: windowOpacity,
        edgeStyle: textEdge,
        fontFamily: fontFamily,
        color: fgColor,
        backgroundColor: bgColor,
        windowColor: windowColor,
        fontPercent: fontPercent
      };
      for (var _name in result) {
        if (result[_name] === '' || result[_name] === 'none' || _name === 'fontPercent' && result[_name] === 1) {
          delete result[_name];
        }
      }
      return result;
    };
  
    /**
     * Set texttrack settings 
     * Settings are
     * .vjs-edge-style
     * .vjs-font-family
     * .vjs-fg-color
     * .vjs-text-opacity
     * .vjs-bg-color
     * .vjs-bg-opacity
     * .window-color
     * .vjs-window-opacity 
     *
     * @param {Object} values Object with texttrack setting values
     * @method setValues
     */
  
    TextTrackSettings.prototype.setValues = function setValues(values) {
      var el = this.el();
  
      setSelectedOption(el.querySelector('.vjs-edge-style select'), values.edgeStyle);
      setSelectedOption(el.querySelector('.vjs-font-family select'), values.fontFamily);
      setSelectedOption(el.querySelector('.vjs-fg-color > select'), values.color);
      setSelectedOption(el.querySelector('.vjs-text-opacity > select'), values.textOpacity);
      setSelectedOption(el.querySelector('.vjs-bg-color > select'), values.backgroundColor);
      setSelectedOption(el.querySelector('.vjs-bg-opacity > select'), values.backgroundOpacity);
      setSelectedOption(el.querySelector('.window-color > select'), values.windowColor);
      setSelectedOption(el.querySelector('.vjs-window-opacity > select'), values.windowOpacity);
  
      var fontPercent = values.fontPercent;
  
      if (fontPercent) {
        fontPercent = fontPercent.toFixed(2);
      }
  
      setSelectedOption(el.querySelector('.vjs-font-percent > select'), fontPercent);
    };
  
    /**
     * Restore texttrack settings 
     *
     * @method restoreSettings
     */
  
    TextTrackSettings.prototype.restoreSettings = function restoreSettings() {
      var _safeParseTuple = _safeParseTuple3['default'](_window2['default'].localStorage.getItem('vjs-text-track-settings'));
  
      var err = _safeParseTuple[0];
      var values = _safeParseTuple[1];
  
      if (err) {
        _log2['default'].error(err);
      }
  
      if (values) {
        this.setValues(values);
      }
    };
  
    /**
     * Save texttrack settings to local storage 
     *
     * @method saveSettings
     */
  
    TextTrackSettings.prototype.saveSettings = function saveSettings() {
      if (!this.options_.persistTextTrackSettings) {
        return;
      }
  
      var values = this.getValues();
      try {
        if (Object.getOwnPropertyNames(values).length > 0) {
          _window2['default'].localStorage.setItem('vjs-text-track-settings', JSON.stringify(values));
        } else {
          _window2['default'].localStorage.removeItem('vjs-text-track-settings');
        }
      } catch (e) {}
    };
  
    /**
     * Update display of texttrack settings  
     *
     * @method updateDisplay
     */
  
    TextTrackSettings.prototype.updateDisplay = function updateDisplay() {
      var ttDisplay = this.player_.getChild('textTrackDisplay');
      if (ttDisplay) {
        ttDisplay.updateDisplay();
      }
    };
  
    return TextTrackSettings;
  })(_Component3['default']);
  
  _Component3['default'].registerComponent('TextTrackSettings', TextTrackSettings);
  
  function getSelectedOptionValue(target) {
    var selectedOption = undefined;
    // not all browsers support selectedOptions, so, fallback to options
    if (target.selectedOptions) {
      selectedOption = target.selectedOptions[0];
    } else if (target.options) {
      selectedOption = target.options[target.options.selectedIndex];
    }
  
    return selectedOption.value;
  }
  
  function setSelectedOption(target, value) {
    if (!value) {
      return;
    }
  
    var i = undefined;
    for (i = 0; i < target.options.length; i++) {
      var option = target.options[i];
      if (option.value === value) {
        break;
      }
    }
  
    target.selectedIndex = i;
  }
  
  function captionOptionsMenuTemplate() {
    var template = '<div class="vjs-tracksettings">\n      <div class="vjs-tracksettings-colors">\n        <div class="vjs-fg-color vjs-tracksetting">\n            <label class="vjs-label">Foreground</label>\n            <select>\n              <option value="">---</option>\n              <option value="#FFF">White</option>\n              <option value="#000">Black</option>\n              <option value="#F00">Red</option>\n              <option value="#0F0">Green</option>\n              <option value="#00F">Blue</option>\n              <option value="#FF0">Yellow</option>\n              <option value="#F0F">Magenta</option>\n              <option value="#0FF">Cyan</option>\n            </select>\n            <span class="vjs-text-opacity vjs-opacity">\n              <select>\n                <option value="">---</option>\n                <option value="1">Opaque</option>\n                <option value="0.5">Semi-Opaque</option>\n              </select>\n            </span>\n        </div> <!-- vjs-fg-color -->\n        <div class="vjs-bg-color vjs-tracksetting">\n            <label class="vjs-label">Background</label>\n            <select>\n              <option value="">---</option>\n              <option value="#FFF">White</option>\n              <option value="#000">Black</option>\n              <option value="#F00">Red</option>\n              <option value="#0F0">Green</option>\n              <option value="#00F">Blue</option>\n              <option value="#FF0">Yellow</option>\n              <option value="#F0F">Magenta</option>\n              <option value="#0FF">Cyan</option>\n            </select>\n            <span class="vjs-bg-opacity vjs-opacity">\n                <select>\n                  <option value="">---</option>\n                  <option value="1">Opaque</option>\n                  <option value="0.5">Semi-Transparent</option>\n                  <option value="0">Transparent</option>\n                </select>\n            </span>\n        </div> <!-- vjs-bg-color -->\n        <div class="window-color vjs-tracksetting">\n            <label class="vjs-label">Window</label>\n            <select>\n              <option value="">---</option>\n              <option value="#FFF">White</option>\n              <option value="#000">Black</option>\n              <option value="#F00">Red</option>\n              <option value="#0F0">Green</option>\n              <option value="#00F">Blue</option>\n              <option value="#FF0">Yellow</option>\n              <option value="#F0F">Magenta</option>\n              <option value="#0FF">Cyan</option>\n            </select>\n            <span class="vjs-window-opacity vjs-opacity">\n                <select>\n                  <option value="">---</option>\n                  <option value="1">Opaque</option>\n                  <option value="0.5">Semi-Transparent</option>\n                  <option value="0">Transparent</option>\n                </select>\n            </span>\n        </div> <!-- vjs-window-color -->\n      </div> <!-- vjs-tracksettings -->\n      <div class="vjs-tracksettings-font">\n        <div class="vjs-font-percent vjs-tracksetting">\n          <label class="vjs-label">Font Size</label>\n          <select>\n            <option value="0.50">50%</option>\n            <option value="0.75">75%</option>\n            <option value="1.00" selected>100%</option>\n            <option value="1.25">125%</option>\n            <option value="1.50">150%</option>\n            <option value="1.75">175%</option>\n            <option value="2.00">200%</option>\n            <option value="3.00">300%</option>\n            <option value="4.00">400%</option>\n          </select>\n        </div> <!-- vjs-font-percent -->\n        <div class="vjs-edge-style vjs-tracksetting">\n          <label class="vjs-label">Text Edge Style</label>\n          <select>\n            <option value="none">None</option>\n            <option value="raised">Raised</option>\n            <option value="depressed">Depressed</option>\n            <option value="uniform">Uniform</option>\n            <option value="dropshadow">Dropshadow</option>\n          </select>\n        </div> <!-- vjs-edge-style -->\n        <div class="vjs-font-family vjs-tracksetting">\n          <label class="vjs-label">Font Family</label>\n          <select>\n            <option value="">Default</option>\n            <option value="monospaceSerif">Monospace Serif</option>\n            <option value="proportionalSerif">Proportional Serif</option>\n            <option value="monospaceSansSerif">Monospace Sans-Serif</option>\n            <option value="proportionalSansSerif">Proportional Sans-Serif</option>\n            <option value="casual">Casual</option>\n            <option value="script">Script</option>\n            <option value="small-caps">Small Caps</option>\n          </select>\n        </div> <!-- vjs-font-family -->\n      </div>\n    </div>\n    <div class="vjs-tracksettings-controls">\n      <button class="vjs-default-button">Defaults</button>\n      <button class="vjs-done-button">Done</button>\n    </div>';
  
    return template;
  }
  
  exports['default'] = TextTrackSettings;
  module.exports = exports['default'];
  
  },{"../component":52,"../utils/events.js":111,"../utils/fn.js":112,"../utils/log.js":115,"global/window":2,"safe-json-parse/tuple":49}],107:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file text-track.js
   */
  
  var _TextTrackCueList = _dereq_('./text-track-cue-list');
  
  var _TextTrackCueList2 = _interopRequireWildcard(_TextTrackCueList);
  
  var _import = _dereq_('../utils/fn.js');
  
  var Fn = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('../utils/guid.js');
  
  var Guid = _interopRequireWildcard(_import2);
  
  var _import3 = _dereq_('../utils/browser.js');
  
  var browser = _interopRequireWildcard(_import3);
  
  var _import4 = _dereq_('./text-track-enums');
  
  var TextTrackEnum = _interopRequireWildcard(_import4);
  
  var _log = _dereq_('../utils/log.js');
  
  var _log2 = _interopRequireWildcard(_log);
  
  var _EventEmitter = _dereq_('../event-emitter');
  
  var _EventEmitter2 = _interopRequireWildcard(_EventEmitter);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var _XHR = _dereq_('../xhr.js');
  
  var _XHR2 = _interopRequireWildcard(_XHR);
  
  /*
   * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack
   *
   * interface TextTrack : EventTarget {
   *   readonly attribute TextTrackKind kind;
   *   readonly attribute DOMString label;
   *   readonly attribute DOMString language;
   *
   *   readonly attribute DOMString id;
   *   readonly attribute DOMString inBandMetadataTrackDispatchType;
   *
   *   attribute TextTrackMode mode;
   *
   *   readonly attribute TextTrackCueList? cues;
   *   readonly attribute TextTrackCueList? activeCues;
   *
   *   void addCue(TextTrackCue cue);
   *   void removeCue(TextTrackCue cue);
   *
   *   attribute EventHandler oncuechange;
   * };
   */
  var TextTrack = (function (_TextTrack) {
    function TextTrack() {
      return _TextTrack.apply(this, arguments);
    }
  
    TextTrack.toString = function () {
      return _TextTrack.toString();
    };
  
    return TextTrack;
  })(function () {
    var options = arguments[0] === undefined ? {} : arguments[0];
  
    if (!options.tech) {
      throw new Error('A tech was not provided.');
    }
  
    var tt = this;
    if (browser.IS_IE8) {
      tt = _document2['default'].createElement('custom');
  
      for (var prop in TextTrack.prototype) {
        tt[prop] = TextTrack.prototype[prop];
      }
    }
  
    tt.tech_ = options.tech;
  
    var mode = TextTrackEnum.TextTrackMode[options.mode] || 'disabled';
    var kind = TextTrackEnum.TextTrackKind[options.kind] || 'subtitles';
    var label = options.label || '';
    var language = options.language || options.srclang || '';
    var id = options.id || 'vjs_text_track_' + Guid.newGUID();
  
    if (kind === 'metadata' || kind === 'chapters') {
      mode = 'hidden';
    }
  
    tt.cues_ = [];
    tt.activeCues_ = [];
  
    var cues = new _TextTrackCueList2['default'](tt.cues_);
    var activeCues = new _TextTrackCueList2['default'](tt.activeCues_);
  
    var changed = false;
    var timeupdateHandler = Fn.bind(tt, function () {
      this.activeCues;
      if (changed) {
        this.trigger('cuechange');
        changed = false;
      }
    });
    if (mode !== 'disabled') {
      tt.tech_.on('timeupdate', timeupdateHandler);
    }
  
    Object.defineProperty(tt, 'kind', {
      get: function get() {
        return kind;
      },
      set: Function.prototype
    });
  
    Object.defineProperty(tt, 'label', {
      get: function get() {
        return label;
      },
      set: Function.prototype
    });
  
    Object.defineProperty(tt, 'language', {
      get: function get() {
        return language;
      },
      set: Function.prototype
    });
  
    Object.defineProperty(tt, 'id', {
      get: function get() {
        return id;
      },
      set: Function.prototype
    });
  
    Object.defineProperty(tt, 'mode', {
      get: function get() {
        return mode;
      },
      set: function set(newMode) {
        if (!TextTrackEnum.TextTrackMode[newMode]) {
          return;
        }
        mode = newMode;
        if (mode === 'showing') {
          this.tech_.on('timeupdate', timeupdateHandler);
        }
        this.trigger('modechange');
      }
    });
  
    Object.defineProperty(tt, 'cues', {
      get: function get() {
        if (!this.loaded_) {
          return null;
        }
  
        return cues;
      },
      set: Function.prototype
    });
  
    Object.defineProperty(tt, 'activeCues', {
      get: function get() {
        if (!this.loaded_) {
          return null;
        }
  
        if (this.cues.length === 0) {
          return activeCues; // nothing to do
        }
  
        var ct = this.tech_.currentTime();
        var active = [];
  
        for (var i = 0, l = this.cues.length; i < l; i++) {
          var cue = this.cues[i];
          if (cue.startTime <= ct && cue.endTime >= ct) {
            active.push(cue);
          } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {
            active.push(cue);
          }
        }
  
        changed = false;
  
        if (active.length !== this.activeCues_.length) {
          changed = true;
        } else {
          for (var i = 0; i < active.length; i++) {
            if (indexOf.call(this.activeCues_, active[i]) === -1) {
              changed = true;
            }
          }
        }
  
        this.activeCues_ = active;
        activeCues.setCues_(this.activeCues_);
  
        return activeCues;
      },
      set: Function.prototype
    });
  
    if (options.src) {
      loadTrack(options.src, tt);
    } else {
      tt.loaded_ = true;
    }
  
    if (browser.IS_IE8) {
      return tt;
    }
  });
  
  TextTrack.prototype = Object.create(_EventEmitter2['default'].prototype);
  TextTrack.prototype.constructor = TextTrack;
  
  /*
   * cuechange - One or more cues in the track have become active or stopped being active.
   */
  TextTrack.prototype.allowedEvents_ = {
    cuechange: 'cuechange'
  };
  
  TextTrack.prototype.addCue = function (cue) {
    var tracks = this.tech_.textTracks();
  
    if (tracks) {
      for (var i = 0; i < tracks.length; i++) {
        if (tracks[i] !== this) {
          tracks[i].removeCue(cue);
        }
      }
    }
  
    this.cues_.push(cue);
    this.cues.setCues_(this.cues_);
  };
  
  TextTrack.prototype.removeCue = function (removeCue) {
    var removed = false;
  
    for (var i = 0, l = this.cues_.length; i < l; i++) {
      var cue = this.cues_[i];
      if (cue === removeCue) {
        this.cues_.splice(i, 1);
        removed = true;
      }
    }
  
    if (removed) {
      this.cues.setCues_(this.cues_);
    }
  };
  
  /*
  * Downloading stuff happens below this point
  */
  var parseCues = (function (_parseCues) {
    function parseCues(_x, _x2) {
      return _parseCues.apply(this, arguments);
    }
  
    parseCues.toString = function () {
      return _parseCues.toString();
    };
  
    return parseCues;
  })(function (srcContent, track) {
    if (typeof _window2['default'].WebVTT !== 'function') {
      //try again a bit later
      return _window2['default'].setTimeout(function () {
        parseCues(srcContent, track);
      }, 25);
    }
  
    var parser = new _window2['default'].WebVTT.Parser(_window2['default'], _window2['default'].vttjs, _window2['default'].WebVTT.StringDecoder());
  
    parser.oncue = function (cue) {
      track.addCue(cue);
    };
    parser.onparsingerror = function (error) {
      _log2['default'].error(error);
    };
  
    parser.parse(srcContent);
    parser.flush();
  });
  
  var loadTrack = function loadTrack(src, track) {
    _XHR2['default'](src, Fn.bind(this, function (err, response, responseBody) {
      if (err) {
        return _log2['default'].error(err);
      }
  
      track.loaded_ = true;
      parseCues(responseBody, track);
    }));
  };
  
  var indexOf = function indexOf(searchElement, fromIndex) {
    if (this == null) {
      throw new TypeError('"this" is null or not defined');
    }
  
    var O = Object(this);
  
    var len = O.length >>> 0;
  
    if (len === 0) {
      return -1;
    }
  
    var n = +fromIndex || 0;
  
    if (Math.abs(n) === Infinity) {
      n = 0;
    }
  
    if (n >= len) {
      return -1;
    }
  
    var k = Math.max(n >= 0 ? n : len - Math.abs(n), 0);
  
    while (k < len) {
      if (k in O && O[k] === searchElement) {
        return k;
      }
      k++;
    }
    return -1;
  };
  
  exports['default'] = TextTrack;
  module.exports = exports['default'];
  
  },{"../event-emitter":83,"../utils/browser.js":108,"../utils/fn.js":112,"../utils/guid.js":114,"../utils/log.js":115,"../xhr.js":122,"./text-track-cue-list":102,"./text-track-enums":104,"global/document":1,"global/window":2}],108:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file browser.js
   */
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var USER_AGENT = _window2['default'].navigator.userAgent;
  
  /*
   * Device is an iPhone
   *
   * @type {Boolean}
   * @constant
   * @private
   */
  var IS_IPHONE = /iPhone/i.test(USER_AGENT);
  exports.IS_IPHONE = IS_IPHONE;
  var IS_IPAD = /iPad/i.test(USER_AGENT);
  exports.IS_IPAD = IS_IPAD;
  var IS_IPOD = /iPod/i.test(USER_AGENT);
  exports.IS_IPOD = IS_IPOD;
  var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;
  
  exports.IS_IOS = IS_IOS;
  var IOS_VERSION = (function () {
    var match = USER_AGENT.match(/OS (\d+)_/i);
    if (match && match[1]) {
      return match[1];
    }
  })();
  
  exports.IOS_VERSION = IOS_VERSION;
  var IS_ANDROID = /Android/i.test(USER_AGENT);
  exports.IS_ANDROID = IS_ANDROID;
  var ANDROID_VERSION = (function () {
    // This matches Android Major.Minor.Patch versions
    // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
    var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i),
        major,
        minor;
  
    if (!match) {
      return null;
    }
  
    major = match[1] && parseFloat(match[1]);
    minor = match[2] && parseFloat(match[2]);
  
    if (major && minor) {
      return parseFloat(match[1] + '.' + match[2]);
    } else if (major) {
      return major;
    } else {
      return null;
    }
  })();
  exports.ANDROID_VERSION = ANDROID_VERSION;
  // Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser
  var IS_OLD_ANDROID = IS_ANDROID && /webkit/i.test(USER_AGENT) && ANDROID_VERSION < 2.3;
  
  exports.IS_OLD_ANDROID = IS_OLD_ANDROID;
  var IS_FIREFOX = /Firefox/i.test(USER_AGENT);
  exports.IS_FIREFOX = IS_FIREFOX;
  var IS_CHROME = /Chrome/i.test(USER_AGENT);
  exports.IS_CHROME = IS_CHROME;
  var IS_IE8 = /MSIE\s8\.0/.test(USER_AGENT);
  
  exports.IS_IE8 = IS_IE8;
  var TOUCH_ENABLED = !!('ontouchstart' in _window2['default'] || _window2['default'].DocumentTouch && _document2['default'] instanceof _window2['default'].DocumentTouch);
  exports.TOUCH_ENABLED = TOUCH_ENABLED;
  var BACKGROUND_SIZE_SUPPORTED = ('backgroundSize' in _document2['default'].createElement('video').style);
  exports.BACKGROUND_SIZE_SUPPORTED = BACKGROUND_SIZE_SUPPORTED;
  
  },{"global/document":1,"global/window":2}],109:[function(_dereq_,module,exports){
  'use strict';
  
  exports.__esModule = true;
  
  /**
   * Compute how much your video has been buffered
   *
   * @param  {Object} Buffered object
   * @param  {Number} Total duration
   * @return {Number} Percent buffered of the total duration
   * @private
   * @function bufferedPercent
   */
  exports.bufferedPercent = bufferedPercent;
  /**
   * @file buffer.js
   */
  
  var _createTimeRange = _dereq_('./time-ranges.js');
  
  function bufferedPercent(buffered, duration) {
    var bufferedDuration = 0,
        start,
        end;
  
    if (!duration) {
      return 0;
    }
  
    if (!buffered || !buffered.length) {
      buffered = _createTimeRange.createTimeRange(0, 0);
    }
  
    for (var i = 0; i < buffered.length; i++) {
      start = buffered.start(i);
      end = buffered.end(i);
  
      // buffered end can be bigger than duration by a very small fraction
      if (end > duration) {
        end = duration;
      }
  
      bufferedDuration += end - start;
    }
  
    return bufferedDuration / duration;
  }
  
  },{"./time-ranges.js":118}],110:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  
  /**
   * Shorthand for document.getElementById()
   * Also allows for CSS (jQuery) ID syntax. But nothing other than IDs.
   *
   * @param  {String} id  Element ID
   * @return {Element}    Element with supplied ID
   * @function getEl
   */
  exports.getEl = getEl;
  
  /**
   * Creates an element and applies properties.
   *
   * @param  {String=} tagName    Name of tag to be created.
   * @param  {Object=} properties Element properties to be applied.
   * @return {Element}
   * @function createEl
   */
  exports.createEl = createEl;
  
  /**
   * Insert an element as the first child node of another
   * 
   * @param  {Element} child   Element to insert
   * @param  {Element} parent Element to insert child into
   * @private
   * @function insertElFirst
   */
  exports.insertElFirst = insertElFirst;
  
  /**
   * Returns the cache object where data for an element is stored
   *
   * @param  {Element} el Element to store data for.
   * @return {Object}
   * @function getElData
   */
  exports.getElData = getElData;
  
  /**
   * Returns whether or not an element has cached data
   *
   * @param  {Element} el A dom element
   * @return {Boolean}
   * @private
   * @function hasElData
   */
  exports.hasElData = hasElData;
  
  /**
   * Delete data for the element from the cache and the guid attr from getElementById
   *
   * @param  {Element} el Remove data for an element
   * @private
   * @function removeElData
   */
  exports.removeElData = removeElData;
  
  /**
   * Check if an element has a CSS class
   *
   * @param {Element} element Element to check
   * @param {String} classToCheck Classname to check
   * @function hasElClass
   */
  exports.hasElClass = hasElClass;
  
  /**
   * Add a CSS class name to an element
   *
   * @param {Element} element    Element to add class name to
   * @param {String} classToAdd Classname to add
   * @function addElClass
   */
  exports.addElClass = addElClass;
  
  /**
   * Remove a CSS class name from an element
   *
   * @param {Element} element    Element to remove from class name
   * @param {String} classToRemove Classname to remove
   * @function removeElClass
   */
  exports.removeElClass = removeElClass;
  
  /**
   * Apply attributes to an HTML element.
   *
   * @param  {Element} el         Target element.
   * @param  {Object=} attributes Element attributes to be applied.
   * @private
   * @function setElAttributes
   */
  exports.setElAttributes = setElAttributes;
  
  /**
   * Get an element's attribute values, as defined on the HTML tag
   * Attributes are not the same as properties. They're defined on the tag
   * or with setAttribute (which shouldn't be used with HTML)
   * This will return true or false for boolean attributes.
   *
   * @param  {Element} tag Element from which to get tag attributes
   * @return {Object}
   * @private
   * @function getElAttributes
   */
  exports.getElAttributes = getElAttributes;
  
  /**
   * Attempt to block the ability to select text while dragging controls
   *
   * @return {Boolean} 
   * @method blockTextSelection
   */
  exports.blockTextSelection = blockTextSelection;
  
  /**
   * Turn off text selection blocking
   *
   * @return {Boolean} 
   * @method unblockTextSelection
   */
  exports.unblockTextSelection = unblockTextSelection;
  
  /**
   * Offset Left
   * getBoundingClientRect technique from 
   * John Resig http://ejohn.org/blog/getboundingclientrect-is-awesome/
   *
   * @param {Element} el Element from which to get offset
   * @return {Object=} 
   * @method findElPosition
   */
  exports.findElPosition = findElPosition;
  /**
   * @file dom.js
   */
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var _import = _dereq_('./guid.js');
  
  var Guid = _interopRequireWildcard(_import);
  
  var _roundFloat = _dereq_('./round-float.js');
  
  var _roundFloat2 = _interopRequireWildcard(_roundFloat);
  
  function getEl(id) {
    if (id.indexOf('#') === 0) {
      id = id.slice(1);
    }
  
    return _document2['default'].getElementById(id);
  }
  
  function createEl() {
    var tagName = arguments[0] === undefined ? 'div' : arguments[0];
    var properties = arguments[1] === undefined ? {} : arguments[1];
  
    var el = _document2['default'].createElement(tagName);
  
    Object.getOwnPropertyNames(properties).forEach(function (propName) {
      var val = properties[propName];
  
      // Not remembering why we were checking for dash
      // but using setAttribute means you have to use getAttribute
  
      // The check for dash checks for the aria- * attributes, like aria-label, aria-valuemin.
      // The additional check for "role" is because the default method for adding attributes does not
      // add the attribute "role". My guess is because it's not a valid attribute in some namespaces, although
      // browsers handle the attribute just fine. The W3C allows for aria- * attributes to be used in pre-HTML5 docs.
      // http://www.w3.org/TR/wai-aria-primer/#ariahtml. Using setAttribute gets around this problem.
      if (propName.indexOf('aria-') !== -1 || propName === 'role') {
        el.setAttribute(propName, val);
      } else {
        el[propName] = val;
      }
    });
  
    return el;
  }
  
  function insertElFirst(child, parent) {
    if (parent.firstChild) {
      parent.insertBefore(child, parent.firstChild);
    } else {
      parent.appendChild(child);
    }
  }
  
  /**
   * Element Data Store. Allows for binding data to an element without putting it directly on the element.
   * Ex. Event listeners are stored here.
   * (also from jsninja.com, slightly modified and updated for closure compiler)
   *
   * @type {Object}
   * @private
   */
  var elData = {};
  
  /*
   * Unique attribute name to store an element's guid in
   *
   * @type {String}
   * @constant
   * @private
   */
  var elIdAttr = 'vdata' + new Date().getTime();
  function getElData(el) {
    var id = el[elIdAttr];
  
    if (!id) {
      id = el[elIdAttr] = Guid.newGUID();
    }
  
    if (!elData[id]) {
      elData[id] = {};
    }
  
    return elData[id];
  }
  
  function hasElData(el) {
    var id = el[elIdAttr];
  
    if (!id) {
      return false;
    }
  
    return !!Object.getOwnPropertyNames(elData[id]).length;
  }
  
  function removeElData(el) {
    var id = el[elIdAttr];
  
    if (!id) {
      return;
    }
  
    // Remove all stored data
    delete elData[id];
  
    // Remove the elIdAttr property from the DOM node
    try {
      delete el[elIdAttr];
    } catch (e) {
      if (el.removeAttribute) {
        el.removeAttribute(elIdAttr);
      } else {
        // IE doesn't appear to support removeAttribute on the document element
        el[elIdAttr] = null;
      }
    }
  }
  
  function hasElClass(element, classToCheck) {
    return (' ' + element.className + ' ').indexOf(' ' + classToCheck + ' ') !== -1;
  }
  
  function addElClass(element, classToAdd) {
    if (!hasElClass(element, classToAdd)) {
      element.className = element.className === '' ? classToAdd : element.className + ' ' + classToAdd;
    }
  }
  
  function removeElClass(element, classToRemove) {
    if (!hasElClass(element, classToRemove)) {
      return;
    }
  
    var classNames = element.className.split(' ');
  
    // no arr.indexOf in ie8, and we don't want to add a big shim
    for (var i = classNames.length - 1; i >= 0; i--) {
      if (classNames[i] === classToRemove) {
        classNames.splice(i, 1);
      }
    }
  
    element.className = classNames.join(' ');
  }
  
  function setElAttributes(el, attributes) {
    Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
      var attrValue = attributes[attrName];
  
      if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
        el.removeAttribute(attrName);
      } else {
        el.setAttribute(attrName, attrValue === true ? '' : attrValue);
      }
    });
  }
  
  function getElAttributes(tag) {
    var obj, knownBooleans, attrs, attrName, attrVal;
  
    obj = {};
  
    // known boolean attributes
    // we can check for matching boolean properties, but older browsers
    // won't know about HTML5 boolean attributes that we still read from
    knownBooleans = ',' + 'autoplay,controls,loop,muted,default' + ',';
  
    if (tag && tag.attributes && tag.attributes.length > 0) {
      attrs = tag.attributes;
  
      for (var i = attrs.length - 1; i >= 0; i--) {
        attrName = attrs[i].name;
        attrVal = attrs[i].value;
  
        // check for known booleans
        // the matching element property will return a value for typeof
        if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {
          // the value of an included boolean attribute is typically an empty
          // string ('') which would equal false if we just check for a false value.
          // we also don't want support bad code like autoplay='false'
          attrVal = attrVal !== null ? true : false;
        }
  
        obj[attrName] = attrVal;
      }
    }
  
    return obj;
  }
  
  function blockTextSelection() {
    _document2['default'].body.focus();
    _document2['default'].onselectstart = function () {
      return false;
    };
  }
  
  function unblockTextSelection() {
    _document2['default'].onselectstart = function () {
      return true;
    };
  }
  
  function findElPosition(el) {
    var box = undefined;
  
    if (el.getBoundingClientRect && el.parentNode) {
      box = el.getBoundingClientRect();
    }
  
    if (!box) {
      return {
        left: 0,
        top: 0
      };
    }
  
    var docEl = _document2['default'].documentElement;
    var body = _document2['default'].body;
  
    var clientLeft = docEl.clientLeft || body.clientLeft || 0;
    var scrollLeft = _window2['default'].pageXOffset || body.scrollLeft;
    var left = box.left + scrollLeft - clientLeft;
  
    var clientTop = docEl.clientTop || body.clientTop || 0;
    var scrollTop = _window2['default'].pageYOffset || body.scrollTop;
    var top = box.top + scrollTop - clientTop;
  
    // Android sometimes returns slightly off decimal values, so need to round
    return {
      left: _roundFloat2['default'](left),
      top: _roundFloat2['default'](top)
    };
  }
  
  },{"./guid.js":114,"./round-float.js":117,"global/document":1,"global/window":2}],111:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  
  /**
   * Add an event listener to element
   * It stores the handler function in a separate cache object
   * and adds a generic handler to the element's event,
   * along with a unique id (guid) to the element.
   * 
   * @param  {Element|Object}   elem Element or object to bind listeners to
   * @param  {String|Array}   type Type of event to bind to.
   * @param  {Function} fn   Event listener.
   * @method on
   */
  exports.on = on;
  
  /**
   * Removes event listeners from an element
   *
   * @param  {Element|Object}   elem Object to remove listeners from
   * @param  {String|Array=}   type Type of listener to remove. Don't include to remove all events from element.
   * @param  {Function} fn   Specific listener to remove. Don't include to remove listeners for an event type.
   * @method off
   */
  exports.off = off;
  
  /**
   * Trigger an event for an element
   *
   * @param  {Element|Object}      elem  Element to trigger an event on
   * @param  {Event|Object|String} event A string (the type) or an event object with a type attribute
   * @param  {Object} [hash] data hash to pass along with the event
   * @return {Boolean=} Returned only if default was prevented
   * @method trigger
   */
  exports.trigger = trigger;
  
  /**
   * Trigger a listener only once for an event
   *
   * @param  {Element|Object}   elem Element or object to
   * @param  {String|Array}   type Name/type of event
   * @param  {Function} fn Event handler function
   * @method one
   */
  exports.one = one;
  
  /**
   * Fix a native event to have standard property values
   * 
   * @param  {Object} event Event object to fix
   * @return {Object}
   * @private
   * @method fixEvent
   */
  exports.fixEvent = fixEvent;
  /**
   * @file events.js
   *
   * Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
   * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
   * This should work very similarly to jQuery's events, however it's based off the book version which isn't as
   * robust as jquery's, so there's probably some differences.
   */
  
  var _import = _dereq_('./dom.js');
  
  var Dom = _interopRequireWildcard(_import);
  
  var _import2 = _dereq_('./guid.js');
  
  var Guid = _interopRequireWildcard(_import2);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  function on(elem, type, fn) {
    if (Array.isArray(type)) {
      return _handleMultipleEvents(on, elem, type, fn);
    }
  
    var data = Dom.getElData(elem);
  
    // We need a place to store all our handler data
    if (!data.handlers) data.handlers = {};
  
    if (!data.handlers[type]) data.handlers[type] = [];
  
    if (!fn.guid) fn.guid = Guid.newGUID();
  
    data.handlers[type].push(fn);
  
    if (!data.dispatcher) {
      data.disabled = false;
  
      data.dispatcher = function (event, hash) {
  
        if (data.disabled) return;
        event = fixEvent(event);
  
        var handlers = data.handlers[event.type];
  
        if (handlers) {
          // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
          var handlersCopy = handlers.slice(0);
  
          for (var m = 0, n = handlersCopy.length; m < n; m++) {
            if (event.isImmediatePropagationStopped()) {
              break;
            } else {
              handlersCopy[m].call(elem, event, hash);
            }
          }
        }
      };
    }
  
    if (data.handlers[type].length === 1) {
      if (elem.addEventListener) {
        elem.addEventListener(type, data.dispatcher, false);
      } else if (elem.attachEvent) {
        elem.attachEvent('on' + type, data.dispatcher);
      }
    }
  }
  
  function off(elem, type, fn) {
    // Don't want to add a cache object through getElData if not needed
    if (!Dom.hasElData(elem)) {
      return;
    }var data = Dom.getElData(elem);
  
    // If no events exist, nothing to unbind
    if (!data.handlers) {
      return;
    }
  
    if (Array.isArray(type)) {
      return _handleMultipleEvents(off, elem, type, fn);
    }
  
    // Utility function
    var removeType = function removeType(t) {
      data.handlers[t] = [];
      _cleanUpEvents(elem, t);
    };
  
    // Are we removing all bound events?
    if (!type) {
      for (var t in data.handlers) {
        removeType(t);
      }return;
    }
  
    var handlers = data.handlers[type];
  
    // If no handlers exist, nothing to unbind
    if (!handlers) {
      return;
    } // If no listener was provided, remove all listeners for type
    if (!fn) {
      removeType(type);
      return;
    }
  
    // We're only removing a single handler
    if (fn.guid) {
      for (var n = 0; n < handlers.length; n++) {
        if (handlers[n].guid === fn.guid) {
          handlers.splice(n--, 1);
        }
      }
    }
  
    _cleanUpEvents(elem, type);
  }
  
  function trigger(elem, event, hash) {
    // Fetches element data and a reference to the parent (for bubbling).
    // Don't want to add a data object to cache for every parent,
    // so checking hasElData first.
    var elemData = Dom.hasElData(elem) ? Dom.getElData(elem) : {};
    var parent = elem.parentNode || elem.ownerDocument;
    // type = event.type || event,
    // handler;
  
    // If an event name was passed as a string, creates an event out of it
    if (typeof event === 'string') {
      event = { type: event, target: elem };
    }
    // Normalizes the event properties.
    event = fixEvent(event);
  
    // If the passed element has a dispatcher, executes the established handlers.
    if (elemData.dispatcher) {
      elemData.dispatcher.call(elem, event, hash);
    }
  
    // Unless explicitly stopped or the event does not bubble (e.g. media events)
    // recursively calls this function to bubble the event up the DOM.
    if (parent && !event.isPropagationStopped() && event.bubbles !== false) {
      trigger.call(null, parent, event, hash);
  
      // If at the top of the DOM, triggers the default action unless disabled.
    } else if (!parent && !event.defaultPrevented) {
      var targetData = Dom.getElData(event.target);
  
      // Checks if the target has a default action for this event.
      if (event.target[event.type]) {
        // Temporarily disables event dispatching on the target as we have already executed the handler.
        targetData.disabled = true;
        // Executes the default action.
        if (typeof event.target[event.type] === 'function') {
          event.target[event.type]();
        }
        // Re-enables event dispatching.
        targetData.disabled = false;
      }
    }
  
    // Inform the triggerer if the default was prevented by returning false
    return !event.defaultPrevented;
  }
  
  function one(elem, type, fn) {
    if (Array.isArray(type)) {
      return _handleMultipleEvents(one, elem, type, fn);
    }
    var func = (function (_func) {
      function func() {
        return _func.apply(this, arguments);
      }
  
      func.toString = function () {
        return _func.toString();
      };
  
      return func;
    })(function () {
      off(elem, type, func);
      fn.apply(this, arguments);
    });
    // copy the guid to the new function so it can removed using the original function's ID
    func.guid = fn.guid = fn.guid || Guid.newGUID();
    on(elem, type, func);
  }
  
  function fixEvent(event) {
  
    function returnTrue() {
      return true;
    }
    function returnFalse() {
      return false;
    }
  
    // Test if fixing up is needed
    // Used to check if !event.stopPropagation instead of isPropagationStopped
    // But native events return true for stopPropagation, but don't have
    // other expected methods like isPropagationStopped. Seems to be a problem
    // with the Javascript Ninja code. So we're just overriding all events now.
    if (!event || !event.isPropagationStopped) {
      var old = event || _window2['default'].event;
  
      event = {};
      // Clone the old object so that we can modify the values event = {};
      // IE8 Doesn't like when you mess with native event properties
      // Firefox returns false for event.hasOwnProperty('type') and other props
      //  which makes copying more difficult.
      // TODO: Probably best to create a whitelist of event props
      for (var key in old) {
        // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
        // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
        if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation') {
          // Chrome 32+ warns if you try to copy deprecated returnValue, but
          // we still want to if preventDefault isn't supported (IE8).
          if (!(key === 'returnValue' && old.preventDefault)) {
            event[key] = old[key];
          }
        }
      }
  
      // The event occurred on this element
      if (!event.target) {
        event.target = event.srcElement || _document2['default'];
      }
  
      // Handle which other element the event is related to
      if (!event.relatedTarget) {
        event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
      }
  
      // Stop the default browser action
      event.preventDefault = function () {
        if (old.preventDefault) {
          old.preventDefault();
        }
        event.returnValue = false;
        event.defaultPrevented = true;
      };
  
      event.defaultPrevented = false;
  
      // Stop the event from bubbling
      event.stopPropagation = function () {
        if (old.stopPropagation) {
          old.stopPropagation();
        }
        event.cancelBubble = true;
        event.isPropagationStopped = returnTrue;
      };
  
      event.isPropagationStopped = returnFalse;
  
      // Stop the event from bubbling and executing other handlers
      event.stopImmediatePropagation = function () {
        if (old.stopImmediatePropagation) {
          old.stopImmediatePropagation();
        }
        event.isImmediatePropagationStopped = returnTrue;
        event.stopPropagation();
      };
  
      event.isImmediatePropagationStopped = returnFalse;
  
      // Handle mouse position
      if (event.clientX != null) {
        var doc = _document2['default'].documentElement,
            body = _document2['default'].body;
  
        event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
        event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
      }
  
      // Handle key presses
      event.which = event.charCode || event.keyCode;
  
      // Fix button for mouse clicks:
      // 0 == left; 1 == middle; 2 == right
      if (event.button != null) {
        event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
      }
    }
  
    // Returns fixed-up instance
    return event;
  }
  
  /**
   * Clean up the listener cache and dispatchers
  *
   * @param  {Element|Object} elem Element to clean up
   * @param  {String} type Type of event to clean up
   * @private
   * @method _cleanUpEvents
   */
  function _cleanUpEvents(elem, type) {
    var data = Dom.getElData(elem);
  
    // Remove the events of a particular type if there are none left
    if (data.handlers[type].length === 0) {
      delete data.handlers[type];
      // data.handlers[type] = null;
      // Setting to null was causing an error with data.handlers
  
      // Remove the meta-handler from the element
      if (elem.removeEventListener) {
        elem.removeEventListener(type, data.dispatcher, false);
      } else if (elem.detachEvent) {
        elem.detachEvent('on' + type, data.dispatcher);
      }
    }
  
    // Remove the events object if there are no types left
    if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
      delete data.handlers;
      delete data.dispatcher;
      delete data.disabled;
    }
  
    // Finally remove the element data if there is no data left
    if (Object.getOwnPropertyNames(data).length === 0) {
      Dom.removeElData(elem);
    }
  }
  
  /**
   * Loops through an array of event types and calls the requested method for each type.
   *
   * @param  {Function} fn   The event method we want to use.
   * @param  {Element|Object} elem Element or object to bind listeners to
   * @param  {String}   type Type of event to bind to.
   * @param  {Function} callback   Event listener.
   * @private
   * @function _handleMultipleEvents
   */
  function _handleMultipleEvents(fn, elem, types, callback) {
    types.forEach(function (type) {
      //Call the event method for each one of the types
      fn(elem, type, callback);
    });
  }
  
  },{"./dom.js":110,"./guid.js":114,"global/document":1,"global/window":2}],112:[function(_dereq_,module,exports){
  'use strict';
  
  exports.__esModule = true;
  /**
   * @file fn.js
   */
  
  var _newGUID = _dereq_('./guid.js');
  
  /**
   * Bind (a.k.a proxy or Context). A simple method for changing the context of a function
   * It also stores a unique id on the function so it can be easily removed from events
   *
   * @param  {*}   context The object to bind as scope
   * @param  {Function} fn      The function to be bound to a scope
   * @param  {Number=}   uid     An optional unique ID for the function to be set
   * @return {Function}
   * @private
   * @method bind
   */
  var bind = function bind(context, fn, uid) {
    // Make sure the function has a unique ID
    if (!fn.guid) {
      fn.guid = _newGUID.newGUID();
    }
  
    // Create the new function that changes the context
    var ret = function ret() {
      return fn.apply(context, arguments);
    };
  
    // Allow for the ability to individualize this function
    // Needed in the case where multiple objects might share the same prototype
    // IF both items add an event listener with the same function, then you try to remove just one
    // it will remove both because they both have the same guid.
    // when using this, you need to use the bind method when you remove the listener as well.
    // currently used in text tracks
    ret.guid = uid ? uid + '_' + fn.guid : fn.guid;
  
    return ret;
  };
  exports.bind = bind;
  
  },{"./guid.js":114}],113:[function(_dereq_,module,exports){
  'use strict';
  
  exports.__esModule = true;
  /**
   * @file format-time.js
   *
   * Format seconds as a time string, H:MM:SS or M:SS
   * Supplying a guide (in seconds) will force a number of leading zeros
   * to cover the length of the guide
   *
   * @param  {Number} seconds Number of seconds to be turned into a string
   * @param  {Number} guide   Number (in seconds) to model the string after
   * @return {String}         Time formatted as H:MM:SS or M:SS
   * @private
   * @function formatTime
   */
  function formatTime(seconds) {
    var guide = arguments[1] === undefined ? seconds : arguments[1];
    return (function () {
      var s = Math.floor(seconds % 60);
      var m = Math.floor(seconds / 60 % 60);
      var h = Math.floor(seconds / 3600);
      var gm = Math.floor(guide / 60 % 60);
      var gh = Math.floor(guide / 3600);
  
      // handle invalid times
      if (isNaN(seconds) || seconds === Infinity) {
        // '-' is false for all relational operators (e.g. <, >=) so this setting
        // will add the minimum number of fields specified by the guide
        h = m = s = '-';
      }
  
      // Check if we need to show hours
      h = h > 0 || gh > 0 ? h + ':' : '';
  
      // If hours are showing, we may need to add a leading zero.
      // Always show at least one digit of minutes.
      m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':';
  
      // Check if leading zero is need for seconds
      s = s < 10 ? '0' + s : s;
  
      return h + m + s;
    })();
  }
  
  exports['default'] = formatTime;
  module.exports = exports['default'];
  
  },{}],114:[function(_dereq_,module,exports){
  "use strict";
  
  exports.__esModule = true;
  
  /**
   * Get the next unique ID
   *
   * @return {String} 
   * @function newGUID
   */
  exports.newGUID = newGUID;
  /**
   * @file guid.js
   *
   * Unique ID for an element or function
   * @type {Number}
   * @private
   */
  var _guid = 1;
  function newGUID() {
    return _guid++;
  }
  
  },{}],115:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file log.js
   */
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  /**
   * Log plain debug messages
   */
  var log = function log() {
    _logType(null, arguments);
  };
  
  /**
   * Keep a history of log messages
   * @type {Array}
   */
  log.history = [];
  
  /**
   * Log error messages
   */
  log.error = function () {
    _logType('error', arguments);
  };
  
  /**
   * Log warning messages
   */
  log.warn = function () {
    _logType('warn', arguments);
  };
  
  /**
   * Log messages to the console and history based on the type of message
   *
   * @param  {String} type The type of message, or `null` for `log`
   * @param  {Object} args The args to be passed to the log
   * @private
   * @method _logType
   */
  function _logType(type, args) {
    // convert args to an array to get array functions
    var argsArray = Array.prototype.slice.call(args);
    // if there's no console then don't try to output messages
    // they will still be stored in log.history
    // Was setting these once outside of this function, but containing them
    // in the function makes it easier to test cases where console doesn't exist
    var noop = function noop() {};
  
    var console = _window2['default'].console || {
      log: noop,
      warn: noop,
      error: noop
    };
  
    if (type) {
      // add the type to the front of the message
      argsArray.unshift(type.toUpperCase() + ':');
    } else {
      // default to log with no prefix
      type = 'log';
    }
  
    // add to history
    log.history.push(argsArray);
  
    // add console prefix after adding to history
    argsArray.unshift('VIDEOJS:');
  
    // call appropriate log function
    if (console[type].apply) {
      console[type].apply(console, argsArray);
    } else {
      // ie8 doesn't allow error.apply, but it will just join() the array anyway
      console[type](argsArray.join(' '));
    }
  }
  
  exports['default'] = log;
  module.exports = exports['default'];
  
  },{"global/window":2}],116:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  
  /**
   * Merge two options objects, recursively merging **only* * plain object
   * properties.  Previously `deepMerge`.
   *
   * @param  {Object} object    The destination object
   * @param  {...Object} source One or more objects to merge into the first
   * @returns {Object}          The updated first object
   * @function mergeOptions
   */
  exports['default'] = mergeOptions;
  /**
   * @file merge-options.js
   */
  
  var _merge = _dereq_('lodash-compat/object/merge');
  
  var _merge2 = _interopRequireWildcard(_merge);
  
  function isPlain(obj) {
    return !!obj && typeof obj === 'object' && obj.toString() === '[object Object]' && obj.constructor === Object;
  }
  function mergeOptions() {
    var object = arguments[0] === undefined ? {} : arguments[0];
  
    // Allow for infinite additional object args to merge
    Array.prototype.slice.call(arguments, 1).forEach(function (source) {
  
      // Recursively merge only plain objects
      // All other values will be directly copied
      _merge2['default'](object, source, function (a, b) {
  
        // If we're not working with a plain object, copy the value as is
        if (!isPlain(b)) {
          return b;
        }
  
        // If the new value is a plain object but the first object value is not
        // we need to create a new object for the first object to merge with.
        // This makes it consistent with how merge() works by default
        // and also protects from later changes the to first object affecting
        // the second object's values.
        if (!isPlain(a)) {
          return mergeOptions({}, b);
        }
      });
    });
  
    return object;
  }
  
  module.exports = exports['default'];
  
  },{"lodash-compat/object/merge":40}],117:[function(_dereq_,module,exports){
  "use strict";
  
  exports.__esModule = true;
  /**
   * @file round-float.js
   *
   * Should round off a number to a decimal place
   *
   * @param  {Number} num Number to round
   * @param  {Number} dec Number of decimal places to round to
   * @return {Number}     Rounded number
   * @private
   * @method roundFloat
   */
  var roundFloat = function roundFloat(num) {
    var dec = arguments[1] === undefined ? 0 : arguments[1];
  
    return Math.round(num * Math.pow(10, dec)) / Math.pow(10, dec);
  };
  
  exports["default"] = roundFloat;
  module.exports = exports["default"];
  
  },{}],118:[function(_dereq_,module,exports){
  'use strict';
  
  exports.__esModule = true;
  /**
   * @file time-ranges.js
   *
   * Should create a fake TimeRange object
   * Mimics an HTML5 time range instance, which has functions that
   * return the start and end times for a range
   * TimeRanges are returned by the buffered() method
   *
   * @param  {Number} start Start time in seconds
   * @param  {Number} end   End time in seconds
   * @return {Object}       Fake TimeRange object
   * @private
   * @method createTimeRange
   */
  exports.createTimeRange = createTimeRange;
  
  function createTimeRange(start, end) {
    if (start === undefined && end === undefined) {
      return {
        length: 0,
        start: function start() {
          throw new Error('This TimeRanges object is empty');
        },
        end: function end() {
          throw new Error('This TimeRanges object is empty');
        }
      };
    }
    return {
      length: 1,
      start: (function (_start) {
        function start() {
          return _start.apply(this, arguments);
        }
  
        start.toString = function () {
          return _start.toString();
        };
  
        return start;
      })(function () {
        return start;
      }),
      end: (function (_end) {
        function end() {
          return _end.apply(this, arguments);
        }
  
        end.toString = function () {
          return _end.toString();
        };
  
        return end;
      })(function () {
        return end;
      })
    };
  }
  
  },{}],119:[function(_dereq_,module,exports){
  "use strict";
  
  exports.__esModule = true;
  /**
   * @file to-title-case.js
   *
   * Uppercase the first letter of a string
   *
   * @param  {String} string String to be uppercased
   * @return {String}
   * @private
   * @method toTitleCase
   */
  function toTitleCase(string) {
    return string.charAt(0).toUpperCase() + string.slice(1);
  }
  
  exports["default"] = toTitleCase;
  module.exports = exports["default"];
  
  },{}],120:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file url.js
   */
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  /**
   * Resolve and parse the elements of a URL
   *
   * @param  {String} url The url to parse
   * @return {Object}     An object of url details
   * @method parseUrl
   */
  var parseUrl = function parseUrl(url) {
    var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];
  
    // add the url to an anchor and let the browser parse the URL
    var a = _document2['default'].createElement('a');
    a.href = url;
  
    // IE8 (and 9?) Fix
    // ie8 doesn't parse the URL correctly until the anchor is actually
    // added to the body, and an innerHTML is needed to trigger the parsing
    var addToBody = a.host === '' && a.protocol !== 'file:';
    var div = undefined;
    if (addToBody) {
      div = _document2['default'].createElement('div');
      div.innerHTML = '<a href="' + url + '"></a>';
      a = div.firstChild;
      // prevent the div from affecting layout
      div.setAttribute('style', 'display:none; position:absolute;');
      _document2['default'].body.appendChild(div);
    }
  
    // Copy the specific URL properties to a new object
    // This is also needed for IE8 because the anchor loses its
    // properties when it's removed from the dom
    var details = {};
    for (var i = 0; i < props.length; i++) {
      details[props[i]] = a[props[i]];
    }
  
    // IE9 adds the port to the host property unlike everyone else. If
    // a port identifier is added for standard ports, strip it.
    if (details.protocol === 'http:') {
      details.host = details.host.replace(/:80$/, '');
    }
    if (details.protocol === 'https:') {
      details.host = details.host.replace(/:443$/, '');
    }
  
    if (addToBody) {
      _document2['default'].body.removeChild(div);
    }
  
    return details;
  };
  
  exports.parseUrl = parseUrl;
  /**
   * Get absolute version of relative URL. Used to tell flash correct URL.
   * http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
   *
   * @param  {String} url URL to make absolute
   * @return {String}     Absolute URL
   * @private
   * @method getAbsoluteURL
   */
  var getAbsoluteURL = function getAbsoluteURL(url) {
    // Check if absolute URL
    if (!url.match(/^https?:\/\//)) {
      // Convert to absolute URL. Flash hosted off-site needs an absolute URL.
      var div = _document2['default'].createElement('div');
      div.innerHTML = '<a href="' + url + '">x</a>';
      url = div.firstChild.href;
    }
  
    return url;
  };
  
  exports.getAbsoluteURL = getAbsoluteURL;
  /**
   * Returns the extension of the passed file name. It will return an empty string if you pass an invalid path
   *
   * @param {String}    path    The fileName path like '/path/to/file.mp4'
   * @returns {String}          The extension in lower case or an empty string if no extension could be found.
   * @method getFileExtension
   */
  var getFileExtension = function getFileExtension(path) {
    if (typeof path === 'string') {
      var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/i;
      var pathParts = splitPathRe.exec(path);
  
      if (pathParts) {
        return pathParts.pop().toLowerCase();
      }
    }
  
    return '';
  };
  exports.getFileExtension = getFileExtension;
  
  },{"global/document":1}],121:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file video.js
   */
  
  var _document = _dereq_('global/document');
  
  var _document2 = _interopRequireWildcard(_document);
  
  var _import = _dereq_('./setup');
  
  var setup = _interopRequireWildcard(_import);
  
  var _Component = _dereq_('./component');
  
  var _Component2 = _interopRequireWildcard(_Component);
  
  var _globalOptions = _dereq_('./global-options.js');
  
  var _globalOptions2 = _interopRequireWildcard(_globalOptions);
  
  var _Player = _dereq_('./player');
  
  var _Player2 = _interopRequireWildcard(_Player);
  
  var _plugin = _dereq_('./plugins.js');
  
  var _plugin2 = _interopRequireWildcard(_plugin);
  
  var _mergeOptions = _dereq_('../../src/js/utils/merge-options.js');
  
  var _mergeOptions2 = _interopRequireWildcard(_mergeOptions);
  
  var _assign = _dereq_('object.assign');
  
  var _assign2 = _interopRequireWildcard(_assign);
  
  var _log = _dereq_('./utils/log.js');
  
  var _log2 = _interopRequireWildcard(_log);
  
  var _import2 = _dereq_('./utils/dom.js');
  
  var Dom = _interopRequireWildcard(_import2);
  
  var _import3 = _dereq_('./utils/browser.js');
  
  var browser = _interopRequireWildcard(_import3);
  
  var _extendsFn = _dereq_('./extends.js');
  
  var _extendsFn2 = _interopRequireWildcard(_extendsFn);
  
  var _merge2 = _dereq_('lodash-compat/object/merge');
  
  var _merge3 = _interopRequireWildcard(_merge2);
  
  // Include the built-in techs
  
  var _Html5 = _dereq_('./tech/html5.js');
  
  var _Html52 = _interopRequireWildcard(_Html5);
  
  var _Flash = _dereq_('./tech/flash.js');
  
  var _Flash2 = _interopRequireWildcard(_Flash);
  
  // HTML5 Element Shim for IE8
  if (typeof HTMLVideoElement === 'undefined') {
    _document2['default'].createElement('video');
    _document2['default'].createElement('audio');
    _document2['default'].createElement('track');
  }
  
  /**
   * Doubles as the main function for users to create a player instance and also
   * the main library object.
   * The `videojs` function can be used to initialize or retrieve a player.
   * ```js
   *     var myPlayer = videojs('my_video_id');
   * ```
   *
   * @param  {String|Element} id      Video element or video element ID
   * @param  {Object=} options        Optional options object for config/settings
   * @param  {Function=} ready        Optional ready callback
   * @return {Player}                 A player instance
   * @mixes videojs
   * @method videojs
   */
  var videojs = function videojs(id, options, ready) {
    var tag; // Element of ID
  
    // Allow for element or ID to be passed in
    // String ID
    if (typeof id === 'string') {
  
      // Adjust for jQuery ID syntax
      if (id.indexOf('#') === 0) {
        id = id.slice(1);
      }
  
      // If a player instance has already been created for this ID return it.
      if (_Player2['default'].players[id]) {
  
        // If options or ready funtion are passed, warn
        if (options) {
          _log2['default'].warn('Player "' + id + '" is already initialised. Options will not be applied.');
        }
  
        if (ready) {
          _Player2['default'].players[id].ready(ready);
        }
  
        return _Player2['default'].players[id];
  
        // Otherwise get element for ID
      } else {
        tag = Dom.getEl(id);
      }
  
      // ID is a media element
    } else {
      tag = id;
    }
  
    // Check for a useable element
    if (!tag || !tag.nodeName) {
      // re: nodeName, could be a box div also
      throw new TypeError('The element or ID supplied is not valid. (videojs)'); // Returns
    }
  
    // Element may have a player attr referring to an already created player instance.
    // If not, set up a new player and return the instance.
    return tag.player || new _Player2['default'](tag, options, ready);
  };
  
  // Run Auto-load players
  // You have to wait at least once in case this script is loaded after your video in the DOM (weird behavior only with minified version)
  setup.autoSetupTimeout(1, videojs);
  
  /*
   * Current software version (semver)
   *
   * @type {String}
   */
  videojs.VERSION = '5.0.0-rc.9';
  
  /**
   * Get the global options object
   *
   * @return {Object} The global options object
   * @mixes videojs
   * @method getGlobalOptions
   */
  videojs.getGlobalOptions = function () {
    return _globalOptions2['default'];
  };
  
  /**
   * Set options that will apply to every player
   * ```js
   *     videojs.setGlobalOptions({
   *       autoplay: true
   *     });
   *     // -> all players will autoplay by default
   * ```
   * NOTE: This will do a deep merge with the new options,
   * not overwrite the entire global options object.
   *
   * @return {Object} The updated global options object
   * @mixes videojs
   * @method setGlobalOptions
   */
  videojs.setGlobalOptions = function (newOptions) {
    return _mergeOptions2['default'](_globalOptions2['default'], newOptions);
  };
  
  /**
   * Get an object with the currently created players, keyed by player ID
   *
   * @return {Object} The created players
   * @mixes videojs
   * @method getPlayers
   */
  videojs.getPlayers = function () {
    return _Player2['default'].players;
  };
  
  /**
   * Get a component class object by name
   * ```js
   *     var VjsButton = videojs.getComponent('Button');
   *     // Create a new instance of the component
   *     var myButton = new VjsButton(myPlayer);
   * ```
   *
   * @return {Component} Component identified by name
   * @mixes videojs
   * @method getComponent
   */
  videojs.getComponent = _Component2['default'].getComponent;
  
  /**
   * Register a component so it can referred to by name
   * Used when adding to other
   * components, either through addChild
   * `component.addChild('myComponent')`
   * or through default children options
   * `{ children: ['myComponent'] }`.
   * ```js
   *     // Get a component to subclass
   *     var VjsButton = videojs.getComponent('Button');
   *     // Subclass the component (see 'extends' doc for more info)
   *     var MySpecialButton = videojs.extends(VjsButton, {});
   *     // Register the new component
   *     VjsButton.registerComponent('MySepcialButton', MySepcialButton);
   *     // (optionally) add the new component as a default player child
   *     myPlayer.addChild('MySepcialButton');
   * ```
   * NOTE: You could also just initialize the component before adding.
   * `component.addChild(new MyComponent());`
   *
   * @param {String} The class name of the component
   * @param {Component} The component class
   * @return {Component} The newly registered component
   * @mixes videojs
   * @method registerComponent
   */
  videojs.registerComponent = _Component2['default'].registerComponent;
  
  /*
   * A suite of browser and device tests
   *
   * @type {Object}
   */
  videojs.browser = browser;
  
  /**
   * Subclass an existing class
   * Mimics ES6 subclassing with the `extends` keyword
   * ```js
   *     // Create a basic javascript 'class'
   *     function MyClass(name){
   *       // Set a property at initialization
   *       this.myName = name;
   *     }
   *     // Create an instance method
   *     MyClass.prototype.sayMyName = function(){
   *       alert(this.myName);
   *     };
   *     // Subclass the exisitng class and change the name
   *     // when initializing
   *     var MySubClass = videojs.extends(MyClass, {
   *       constructor: function(name) {
   *         // Call the super class constructor for the subclass
   *         MyClass.call(this, name)
   *       }
   *     });
   *     // Create an instance of the new sub class
   *     var myInstance = new MySubClass('John');
   *     myInstance.sayMyName(); // -> should alert "John"
   * ```
   *
   * @param {Function} The Class to subclass
   * @param {Object} An object including instace methods for the new class
   *                   Optionally including a `constructor` function
   * @return {Function} The newly created subclass
   * @mixes videojs
   * @method extends
   */
  videojs['extends'] = _extendsFn2['default'];
  
  /**
   * Merge two options objects recursively
   * Performs a deep merge like lodash.merge but **only merges plain objects**
   * (not arrays, elements, anything else)
   * Other values will be copied directly from the second object.
   * ```js
   *     var defaultOptions = {
   *       foo: true,
   *       bar: {
   *         a: true,
   *         b: [1,2,3]
   *       }
   *     };
   *     var newOptions = {
   *       foo: false,
   *       bar: {
   *         b: [4,5,6]
   *       }
   *     };
   *     var result = videojs.mergeOptions(defaultOptions, newOptions);
   *     // result.foo = false;
   *     // result.bar.a = true;
   *     // result.bar.b = [4,5,6];
   * ```
   *
   * @param {Object} The options object whose values will be overriden
   * @param {Object} The options object with values to override the first
   * @param {Object} Any number of additional options objects
   *
   * @return {Object} a new object with the merged values
   * @mixes videojs
   * @method mergeOptions
   */
  videojs.mergeOptions = _mergeOptions2['default'];
  
  /**
   * Create a Video.js player plugin
   * Plugins are only initialized when options for the plugin are included
   * in the player options, or the plugin function on the player instance is
   * called.
   * **See the plugin guide in the docs for a more detailed example**
   * ```js
   *     // Make a plugin that alerts when the player plays
   *     videojs.plugin('myPlugin', function(myPluginOptions) {
   *       myPluginOptions = myPluginOptions || {};
   *
   *       var player = this;
   *       var alertText = myPluginOptions.text || 'Player is playing!'
   *
   *       player.on('play', function(){
   *         alert(alertText);
   *       });
   *     });
   *     // USAGE EXAMPLES
   *     // EXAMPLE 1: New player with plugin options, call plugin immediately
   *     var player1 = videojs('idOne', {
   *       myPlugin: {
   *         text: 'Custom text!'
   *       }
   *     });
   *     // Click play
   *     // --> Should alert 'Custom text!'
   *     // EXAMPLE 3: New player, initialize plugin later
   *     var player3 = videojs('idThree');
   *     // Click play
   *     // --> NO ALERT
   *     // Click pause
   *     // Initialize plugin using the plugin function on the player instance
   *     player3.myPlugin({
   *       text: 'Plugin added later!'
   *     });
   *     // Click play
   *     // --> Should alert 'Plugin added later!'
   * ```
   *
   * @param {String} The plugin name
   * @param {Function} The plugin function that will be called with options
   * @mixes videojs
   * @method plugin
   */
  videojs.plugin = _plugin2['default'];
  
  /**
   * Adding languages so that they're available to all players.
   * ```js
   *     videojs.addLanguage('es', { 'Hello': 'Hola' });
   * ```
   *
   * @param  {String} code The language code or dictionary property
   * @param  {Object} data The data values to be translated
   * @return {Object} The resulting language dictionary object
   * @mixes videojs
   * @method addLanguage
   */
  videojs.addLanguage = function (code, data) {
    var _merge;
  
    code = ('' + code).toLowerCase();
    return _merge3['default'](_globalOptions2['default'].languages, (_merge = {}, _merge[code] = data, _merge))[code];
  };
  
  // REMOVING: We probably should add this to the migration plugin
  // // Expose but deprecate the window[componentName] method for accessing components
  // Object.getOwnPropertyNames(Component.components).forEach(function(name){
  //   let component = Component.components[name];
  //
  //   // A deprecation warning as the constuctor
  //   module.exports[name] = function(player, options, ready){
  //     log.warn('Using videojs.'+name+' to access the '+name+' component has been deprecated. Please use videojs.getComponent("componentName")');
  //
  //     return new Component(player, options, ready);
  //   };
  //
  //   // Allow the prototype and class methods to be accessible still this way
  //   // Though anything that attempts to override class methods will no longer work
  //   assign(module.exports[name], component);
  // });
  
  /*
   * Custom Universal Module Definition (UMD)
   *
   * Video.js will never be a non-browser lib so we can simplify UMD a bunch and
   * still support requirejs and browserify. This also needs to be closure
   * compiler compatible, so string keys are used.
   */
  if (typeof define === 'function' && define.amd) {
    define('videojs', [], function () {
      return videojs;
    });
  
    // checking that module is an object too because of umdjs/umd#35
  } else if (typeof exports === 'object' && typeof module === 'object') {
    module.exports = videojs;
  }
  
  exports['default'] = videojs;
  module.exports = exports['default'];
  
  },{"../../src/js/utils/merge-options.js":116,"./component":52,"./extends.js":84,"./global-options.js":86,"./player":92,"./plugins.js":93,"./setup":95,"./tech/flash.js":98,"./tech/html5.js":99,"./utils/browser.js":108,"./utils/dom.js":110,"./utils/log.js":115,"global/document":1,"lodash-compat/object/merge":40,"object.assign":44}],122:[function(_dereq_,module,exports){
  'use strict';
  
  var _interopRequireWildcard = function (obj) { return obj && obj.__esModule ? obj : { 'default': obj }; };
  
  exports.__esModule = true;
  /**
   * @file xhr.js
   */
  
  var _import = _dereq_('./utils/url.js');
  
  var Url = _interopRequireWildcard(_import);
  
  var _log = _dereq_('./utils/log.js');
  
  var _log2 = _interopRequireWildcard(_log);
  
  var _mergeOptions = _dereq_('./utils/merge-options.js');
  
  var _mergeOptions2 = _interopRequireWildcard(_mergeOptions);
  
  var _window = _dereq_('global/window');
  
  var _window2 = _interopRequireWildcard(_window);
  
  /*
   * Simple http request for retrieving external files (e.g. text tracks)
   * ##### Example
   *     // using url string
   *     videojs.xhr('http://example.com/myfile.vtt', function(error, response, responseBody){});
   *
   *     // or options block
   *     videojs.xhr({
   *       uri: 'http://example.com/myfile.vtt',
   *       method: 'GET',
   *       responseType: 'text'
   *     }, function(error, response, responseBody){
   *       if (error) {
   *         // log the error
   *       } else {
   *         // successful, do something with the response
   *       }
   *     });
   * /////////////
   * API is modeled after the Raynos/xhr, which we hope to use after
   * getting browserify implemented.
   * https://github.com/Raynos/xhr/blob/master/index.js
   *
   * @param  {Object|String}  options   Options block or URL string
   * @param  {Function}       callback  The callback function
   * @return {Object}                  The request
   * @method xhr
   */
  var xhr = function xhr(options, callback) {
    var abortTimeout = undefined;
  
    // If options is a string it's the url
    if (typeof options === 'string') {
      options = {
        uri: options
      };
    }
  
    // Merge with default options
    _mergeOptions2['default']({
      method: 'GET',
      timeout: 45 * 1000
    }, options);
  
    callback = callback || function () {};
  
    var XHR = _window2['default'].XMLHttpRequest;
  
    if (typeof XHR === 'undefined') {
      // Shim XMLHttpRequest for older IEs
      XHR = function () {
        try {
          return new _window2['default'].ActiveXObject('Msxml2.XMLHTTP.6.0');
        } catch (e) {}
        try {
          return new _window2['default'].ActiveXObject('Msxml2.XMLHTTP.3.0');
        } catch (f) {}
        try {
          return new _window2['default'].ActiveXObject('Msxml2.XMLHTTP');
        } catch (g) {}
        throw new Error('This browser does not support XMLHttpRequest.');
      };
    }
  
    var request = new XHR();
    // Store a reference to the url on the request instance
    request.uri = options.uri;
  
    var urlInfo = Url.parseUrl(options.uri);
    var winLoc = _window2['default'].location;
  
    var successHandler = function successHandler() {
      _window2['default'].clearTimeout(abortTimeout);
      callback(null, request, request.response || request.responseText);
    };
  
    var errorHandler = function errorHandler(err) {
      _window2['default'].clearTimeout(abortTimeout);
  
      if (!err || typeof err === 'string') {
        err = new Error(err);
      }
  
      callback(err, request);
    };
  
    // Check if url is for another domain/origin
    // IE8 doesn't know location.origin, so we won't rely on it here
    var crossOrigin = urlInfo.protocol + urlInfo.host !== winLoc.protocol + winLoc.host;
  
    // XDomainRequest -- Use for IE if XMLHTTPRequest2 isn't available
    // 'withCredentials' is only available in XMLHTTPRequest2
    // Also XDomainRequest has a lot of gotchas, so only use if cross domain
    if (crossOrigin && _window2['default'].XDomainRequest && !('withCredentials' in request)) {
      request = new _window2['default'].XDomainRequest();
      request.onload = successHandler;
      request.onerror = errorHandler;
      // These blank handlers need to be set to fix ie9
      // http://cypressnorth.com/programming/internet-explorer-aborting-ajax-requests-fixed/
      request.onprogress = function () {};
      request.ontimeout = function () {};
  
      // XMLHTTPRequest
    } else {
      (function () {
        var fileUrl = urlInfo.protocol === 'file:' || winLoc.protocol === 'file:';
  
        request.onreadystatechange = function () {
          if (request.readyState === 4) {
            if (request.timedout) {
              return errorHandler('timeout');
            }
  
            if (request.status === 200 || fileUrl && request.status === 0) {
              successHandler();
            } else {
              errorHandler();
            }
          }
        };
  
        if (options.timeout) {
          abortTimeout = _window2['default'].setTimeout(function () {
            if (request.readyState !== 4) {
              request.timedout = true;
              request.abort();
            }
          }, options.timeout);
        }
      })();
    }
  
    // open the connection
    try {
      // Third arg is async, or ignored by XDomainRequest
      request.open(options.method || 'GET', options.uri, true);
    } catch (err) {
      return errorHandler(err);
    }
  
    // withCredentials only supported by XMLHttpRequest2
    if (options.withCredentials) {
      request.withCredentials = true;
    }
  
    if (options.responseType) {
      request.responseType = options.responseType;
    }
  
    // send the request
    try {
      request.send();
    } catch (err) {
      return errorHandler(err);
    }
  
    return request;
  };
  
  exports['default'] = xhr;
  module.exports = exports['default'];
  
  },{"./utils/log.js":115,"./utils/merge-options.js":116,"./utils/url.js":120,"global/window":2}]},{},[121])(121)
  });
  
  
  /* vtt.js - v0.11.11 (https://github.com/mozilla/vtt.js) built on 22-01-2015 */
  
  (function(root) {
    var vttjs = root.vttjs = {};
    var cueShim = vttjs.VTTCue;
    var regionShim = vttjs.VTTRegion;
    var oldVTTCue = root.VTTCue;
    var oldVTTRegion = root.VTTRegion;
  
    vttjs.shim = function() {
      vttjs.VTTCue = cueShim;
      vttjs.VTTRegion = regionShim;
    };
  
    vttjs.restore = function() {
      vttjs.VTTCue = oldVTTCue;
      vttjs.VTTRegion = oldVTTRegion;
    };
  }(this));
  
  /**
   * Copyright 2013 vtt.js Contributors
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *   http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  (function(root, vttjs) {
  
    var autoKeyword = "auto";
    var directionSetting = {
      "": true,
      "lr": true,
      "rl": true
    };
    var alignSetting = {
      "start": true,
      "middle": true,
      "end": true,
      "left": true,
      "right": true
    };
  
    function findDirectionSetting(value) {
      if (typeof value !== "string") {
        return false;
      }
      var dir = directionSetting[value.toLowerCase()];
      return dir ? value.toLowerCase() : false;
    }
  
    function findAlignSetting(value) {
      if (typeof value !== "string") {
        return false;
      }
      var align = alignSetting[value.toLowerCase()];
      return align ? value.toLowerCase() : false;
    }
  
    function extend(obj) {
      var i = 1;
      for (; i < arguments.length; i++) {
        var cobj = arguments[i];
        for (var p in cobj) {
          obj[p] = cobj[p];
        }
      }
  
      return obj;
    }
  
    function VTTCue(startTime, endTime, text) {
      var cue = this;
      var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
      var baseObj = {};
  
      if (isIE8) {
        cue = document.createElement('custom');
      } else {
        baseObj.enumerable = true;
      }
  
      /**
       * Shim implementation specific properties. These properties are not in
       * the spec.
       */
  
      // Lets us know when the VTTCue's data has changed in such a way that we need
      // to recompute its display state. This lets us compute its display state
      // lazily.
      cue.hasBeenReset = false;
  
      /**
       * VTTCue and TextTrackCue properties
       * http://dev.w3.org/html5/webvtt/#vttcue-interface
       */
  
      var _id = "";
      var _pauseOnExit = false;
      var _startTime = startTime;
      var _endTime = endTime;
      var _text = text;
      var _region = null;
      var _vertical = "";
      var _snapToLines = true;
      var _line = "auto";
      var _lineAlign = "start";
      var _position = 50;
      var _positionAlign = "middle";
      var _size = 50;
      var _align = "middle";
  
      Object.defineProperty(cue,
        "id", extend({}, baseObj, {
          get: function() {
            return _id;
          },
          set: function(value) {
            _id = "" + value;
          }
        }));
  
      Object.defineProperty(cue,
        "pauseOnExit", extend({}, baseObj, {
          get: function() {
            return _pauseOnExit;
          },
          set: function(value) {
            _pauseOnExit = !!value;
          }
        }));
  
      Object.defineProperty(cue,
        "startTime", extend({}, baseObj, {
          get: function() {
            return _startTime;
          },
          set: function(value) {
            if (typeof value !== "number") {
              throw new TypeError("Start time must be set to a number.");
            }
            _startTime = value;
            this.hasBeenReset = true;
          }
        }));
  
      Object.defineProperty(cue,
        "endTime", extend({}, baseObj, {
          get: function() {
            return _endTime;
          },
          set: function(value) {
            if (typeof value !== "number") {
              throw new TypeError("End time must be set to a number.");
            }
            _endTime = value;
            this.hasBeenReset = true;
          }
        }));
  
      Object.defineProperty(cue,
        "text", extend({}, baseObj, {
          get: function() {
            return _text;
          },
          set: function(value) {
            _text = "" + value;
            this.hasBeenReset = true;
          }
        }));
  
      Object.defineProperty(cue,
        "region", extend({}, baseObj, {
          get: function() {
            return _region;
          },
          set: function(value) {
            _region = value;
            this.hasBeenReset = true;
          }
        }));
  
      Object.defineProperty(cue,
        "vertical", extend({}, baseObj, {
          get: function() {
            return _vertical;
          },
          set: function(value) {
            var setting = findDirectionSetting(value);
            // Have to check for false because the setting an be an empty string.
            if (setting === false) {
              throw new SyntaxError("An invalid or illegal string was specified.");
            }
            _vertical = setting;
            this.hasBeenReset = true;
          }
        }));
  
      Object.defineProperty(cue,
        "snapToLines", extend({}, baseObj, {
          get: function() {
            return _snapToLines;
          },
          set: function(value) {
            _snapToLines = !!value;
            this.hasBeenReset = true;
          }
        }));
  
      Object.defineProperty(cue,
        "line", extend({}, baseObj, {
          get: function() {
            return _line;
          },
          set: function(value) {
            if (typeof value !== "number" && value !== autoKeyword) {
              throw new SyntaxError("An invalid number or illegal string was specified.");
            }
            _line = value;
            this.hasBeenReset = true;
          }
        }));
  
      Object.defineProperty(cue,
        "lineAlign", extend({}, baseObj, {
          get: function() {
            return _lineAlign;
          },
          set: function(value) {
            var setting = findAlignSetting(value);
            if (!setting) {
              throw new SyntaxError("An invalid or illegal string was specified.");
            }
            _lineAlign = setting;
            this.hasBeenReset = true;
          }
        }));
  
      Object.defineProperty(cue,
        "position", extend({}, baseObj, {
          get: function() {
            return _position;
          },
          set: function(value) {
            if (value < 0 || value > 100) {
              throw new Error("Position must be between 0 and 100.");
            }
            _position = value;
            this.hasBeenReset = true;
          }
        }));
  
      Object.defineProperty(cue,
        "positionAlign", extend({}, baseObj, {
          get: function() {
            return _positionAlign;
          },
          set: function(value) {
            var setting = findAlignSetting(value);
            if (!setting) {
              throw new SyntaxError("An invalid or illegal string was specified.");
            }
            _positionAlign = setting;
            this.hasBeenReset = true;
          }
        }));
  
      Object.defineProperty(cue,
        "size", extend({}, baseObj, {
          get: function() {
            return _size;
          },
          set: function(value) {
            if (value < 0 || value > 100) {
              throw new Error("Size must be between 0 and 100.");
            }
            _size = value;
            this.hasBeenReset = true;
          }
        }));
  
      Object.defineProperty(cue,
        "align", extend({}, baseObj, {
          get: function() {
            return _align;
          },
          set: function(value) {
            var setting = findAlignSetting(value);
            if (!setting) {
              throw new SyntaxError("An invalid or illegal string was specified.");
            }
            _align = setting;
            this.hasBeenReset = true;
          }
        }));
  
      /**
       * Other <track> spec defined properties
       */
  
      // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state
      cue.displayState = undefined;
  
      if (isIE8) {
        return cue;
      }
    }
  
    /**
     * VTTCue methods
     */
  
    VTTCue.prototype.getCueAsHTML = function() {
      // Assume WebVTT.convertCueToDOMTree is on the global.
      return WebVTT.convertCueToDOMTree(window, this.text);
    };
  
    root.VTTCue = root.VTTCue || VTTCue;
    vttjs.VTTCue = VTTCue;
  }(this, (this.vttjs || {})));
  
  /**
   * Copyright 2013 vtt.js Contributors
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *   http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  (function(root, vttjs) {
  
    var scrollSetting = {
      "": true,
      "up": true,
    };
  
    function findScrollSetting(value) {
      if (typeof value !== "string") {
        return false;
      }
      var scroll = scrollSetting[value.toLowerCase()];
      return scroll ? value.toLowerCase() : false;
    }
  
    function isValidPercentValue(value) {
      return typeof value === "number" && (value >= 0 && value <= 100);
    }
  
    // VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface
    function VTTRegion() {
      var _width = 100;
      var _lines = 3;
      var _regionAnchorX = 0;
      var _regionAnchorY = 100;
      var _viewportAnchorX = 0;
      var _viewportAnchorY = 100;
      var _scroll = "";
  
      Object.defineProperties(this, {
        "width": {
          enumerable: true,
          get: function() {
            return _width;
          },
          set: function(value) {
            if (!isValidPercentValue(value)) {
              throw new Error("Width must be between 0 and 100.");
            }
            _width = value;
          }
        },
        "lines": {
          enumerable: true,
          get: function() {
            return _lines;
          },
          set: function(value) {
            if (typeof value !== "number") {
              throw new TypeError("Lines must be set to a number.");
            }
            _lines = value;
          }
        },
        "regionAnchorY": {
          enumerable: true,
          get: function() {
            return _regionAnchorY;
          },
          set: function(value) {
            if (!isValidPercentValue(value)) {
              throw new Error("RegionAnchorX must be between 0 and 100.");
            }
            _regionAnchorY = value;
          }
        },
        "regionAnchorX": {
          enumerable: true,
          get: function() {
            return _regionAnchorX;
          },
          set: function(value) {
            if(!isValidPercentValue(value)) {
              throw new Error("RegionAnchorY must be between 0 and 100.");
            }
            _regionAnchorX = value;
          }
        },
        "viewportAnchorY": {
          enumerable: true,
          get: function() {
            return _viewportAnchorY;
          },
          set: function(value) {
            if (!isValidPercentValue(value)) {
              throw new Error("ViewportAnchorY must be between 0 and 100.");
            }
            _viewportAnchorY = value;
          }
        },
        "viewportAnchorX": {
          enumerable: true,
          get: function() {
            return _viewportAnchorX;
          },
          set: function(value) {
            if (!isValidPercentValue(value)) {
              throw new Error("ViewportAnchorX must be between 0 and 100.");
            }
            _viewportAnchorX = value;
          }
        },
        "scroll": {
          enumerable: true,
          get: function() {
            return _scroll;
          },
          set: function(value) {
            var setting = findScrollSetting(value);
            // Have to check for false as an empty string is a legal value.
            if (setting === false) {
              throw new SyntaxError("An invalid or illegal string was specified.");
            }
            _scroll = setting;
          }
        }
      });
    }
  
    root.VTTRegion = root.VTTRegion || VTTRegion;
    vttjs.VTTRegion = VTTRegion;
  }(this, (this.vttjs || {})));
  
  /**
   * Copyright 2013 vtt.js Contributors
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *   http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  /* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
  /* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
  
  (function(global) {
  
    var _objCreate = Object.create || (function() {
      function F() {}
      return function(o) {
        if (arguments.length !== 1) {
          throw new Error('Object.create shim only accepts one parameter.');
        }
        F.prototype = o;
        return new F();
      };
    })();
  
    // Creates a new ParserError object from an errorData object. The errorData
    // object should have default code and message properties. The default message
    // property can be overriden by passing in a message parameter.
    // See ParsingError.Errors below for acceptable errors.
    function ParsingError(errorData, message) {
      this.name = "ParsingError";
      this.code = errorData.code;
      this.message = message || errorData.message;
    }
    ParsingError.prototype = _objCreate(Error.prototype);
    ParsingError.prototype.constructor = ParsingError;
  
    // ParsingError metadata for acceptable ParsingErrors.
    ParsingError.Errors = {
      BadSignature: {
        code: 0,
        message: "Malformed WebVTT signature."
      },
      BadTimeStamp: {
        code: 1,
        message: "Malformed time stamp."
      }
    };
  
    // Try to parse input as a time stamp.
    function parseTimeStamp(input) {
  
      function computeSeconds(h, m, s, f) {
        return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;
      }
  
      var m = input.match(/^(\d+):(\d{2})(:\d{2})?\.(\d{3})/);
      if (!m) {
        return null;
      }
  
      if (m[3]) {
        // Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds]
        return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]);
      } else if (m[1] > 59) {
        // Timestamp takes the form of [hours]:[minutes].[milliseconds]
        // First position is hours as it's over 59.
        return computeSeconds(m[1], m[2], 0,  m[4]);
      } else {
        // Timestamp takes the form of [minutes]:[seconds].[milliseconds]
        return computeSeconds(0, m[1], m[2], m[4]);
      }
    }
  
    // A settings object holds key/value pairs and will ignore anything but the first
    // assignment to a specific key.
    function Settings() {
      this.values = _objCreate(null);
    }
  
    Settings.prototype = {
      // Only accept the first assignment to any key.
      set: function(k, v) {
        if (!this.get(k) && v !== "") {
          this.values[k] = v;
        }
      },
      // Return the value for a key, or a default value.
      // If 'defaultKey' is passed then 'dflt' is assumed to be an object with
      // a number of possible default values as properties where 'defaultKey' is
      // the key of the property that will be chosen; otherwise it's assumed to be
      // a single value.
      get: function(k, dflt, defaultKey) {
        if (defaultKey) {
          return this.has(k) ? this.values[k] : dflt[defaultKey];
        }
        return this.has(k) ? this.values[k] : dflt;
      },
      // Check whether we have a value for a key.
      has: function(k) {
        return k in this.values;
      },
      // Accept a setting if its one of the given alternatives.
      alt: function(k, v, a) {
        for (var n = 0; n < a.length; ++n) {
          if (v === a[n]) {
            this.set(k, v);
            break;
          }
        }
      },
      // Accept a setting if its a valid (signed) integer.
      integer: function(k, v) {
        if (/^-?\d+$/.test(v)) { // integer
          this.set(k, parseInt(v, 10));
        }
      },
      // Accept a setting if its a valid percentage.
      percent: function(k, v) {
        var m;
        if ((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) {
          v = parseFloat(v);
          if (v >= 0 && v <= 100) {
            this.set(k, v);
            return true;
          }
        }
        return false;
      }
    };
  
    // Helper function to parse input into groups separated by 'groupDelim', and
    // interprete each group as a key/value pair separated by 'keyValueDelim'.
    function parseOptions(input, callback, keyValueDelim, groupDelim) {
      var groups = groupDelim ? input.split(groupDelim) : [input];
      for (var i in groups) {
        if (typeof groups[i] !== "string") {
          continue;
        }
        var kv = groups[i].split(keyValueDelim);
        if (kv.length !== 2) {
          continue;
        }
        var k = kv[0];
        var v = kv[1];
        callback(k, v);
      }
    }
  
    function parseCue(input, cue, regionList) {
      // Remember the original input if we need to throw an error.
      var oInput = input;
      // 4.1 WebVTT timestamp
      function consumeTimeStamp() {
        var ts = parseTimeStamp(input);
        if (ts === null) {
          throw new ParsingError(ParsingError.Errors.BadTimeStamp,
                                "Malformed timestamp: " + oInput);
        }
        // Remove time stamp from input.
        input = input.replace(/^[^\sa-zA-Z-]+/, "");
        return ts;
      }
  
      // 4.4.2 WebVTT cue settings
      function consumeCueSettings(input, cue) {
        var settings = new Settings();
  
        parseOptions(input, function (k, v) {
          switch (k) {
          case "region":
            // Find the last region we parsed with the same region id.
            for (var i = regionList.length - 1; i >= 0; i--) {
              if (regionList[i].id === v) {
                settings.set(k, regionList[i].region);
                break;
              }
            }
            break;
          case "vertical":
            settings.alt(k, v, ["rl", "lr"]);
            break;
          case "line":
            var vals = v.split(","),
                vals0 = vals[0];
            settings.integer(k, vals0);
            settings.percent(k, vals0) ? settings.set("snapToLines", false) : null;
            settings.alt(k, vals0, ["auto"]);
            if (vals.length === 2) {
              settings.alt("lineAlign", vals[1], ["start", "middle", "end"]);
            }
            break;
          case "position":
            vals = v.split(",");
            settings.percent(k, vals[0]);
            if (vals.length === 2) {
              settings.alt("positionAlign", vals[1], ["start", "middle", "end"]);
            }
            break;
          case "size":
            settings.percent(k, v);
            break;
          case "align":
            settings.alt(k, v, ["start", "middle", "end", "left", "right"]);
            break;
          }
        }, /:/, /\s/);
  
        // Apply default values for any missing fields.
        cue.region = settings.get("region", null);
        cue.vertical = settings.get("vertical", "");
        cue.line = settings.get("line", "auto");
        cue.lineAlign = settings.get("lineAlign", "start");
        cue.snapToLines = settings.get("snapToLines", true);
        cue.size = settings.get("size", 100);
        cue.align = settings.get("align", "middle");
        cue.position = settings.get("position", {
          start: 0,
          left: 0,
          middle: 50,
          end: 100,
          right: 100
        }, cue.align);
        cue.positionAlign = settings.get("positionAlign", {
          start: "start",
          left: "start",
          middle: "middle",
          end: "end",
          right: "end"
        }, cue.align);
      }
  
      function skipWhitespace() {
        input = input.replace(/^\s+/, "");
      }
  
      // 4.1 WebVTT cue timings.
      skipWhitespace();
      cue.startTime = consumeTimeStamp();   // (1) collect cue start time
      skipWhitespace();
      if (input.substr(0, 3) !== "-->") {     // (3) next characters must match "-->"
        throw new ParsingError(ParsingError.Errors.BadTimeStamp,
                               "Malformed time stamp (time stamps must be separated by '-->'): " +
                               oInput);
      }
      input = input.substr(3);
      skipWhitespace();
      cue.endTime = consumeTimeStamp();     // (5) collect cue end time
  
      // 4.1 WebVTT cue settings list.
      skipWhitespace();
      consumeCueSettings(input, cue);
    }
  
    var ESCAPE = {
      "&amp;": "&",
      "&lt;": "<",
      "&gt;": ">",
      "&lrm;": "\u200e",
      "&rlm;": "\u200f",
      "&nbsp;": "\u00a0"
    };
  
    var TAG_NAME = {
      c: "span",
      i: "i",
      b: "b",
      u: "u",
      ruby: "ruby",
      rt: "rt",
      v: "span",
      lang: "span"
    };
  
    var TAG_ANNOTATION = {
      v: "title",
      lang: "lang"
    };
  
    var NEEDS_PARENT = {
      rt: "ruby"
    };
  
    // Parse content into a document fragment.
    function parseContent(window, input) {
      function nextToken() {
        // Check for end-of-string.
        if (!input) {
          return null;
        }
  
        // Consume 'n' characters from the input.
        function consume(result) {
          input = input.substr(result.length);
          return result;
        }
  
        var m = input.match(/^([^<]*)(<[^>]+>?)?/);
        // If there is some text before the next tag, return it, otherwise return
        // the tag.
        return consume(m[1] ? m[1] : m[2]);
      }
  
      // Unescape a string 's'.
      function unescape1(e) {
        return ESCAPE[e];
      }
      function unescape(s) {
        while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) {
          s = s.replace(m[0], unescape1);
        }
        return s;
      }
  
      function shouldAdd(current, element) {
        return !NEEDS_PARENT[element.localName] ||
               NEEDS_PARENT[element.localName] === current.localName;
      }
  
      // Create an element for this tag.
      function createElement(type, annotation) {
        var tagName = TAG_NAME[type];
        if (!tagName) {
          return null;
        }
        var element = window.document.createElement(tagName);
        element.localName = tagName;
        var name = TAG_ANNOTATION[type];
        if (name && annotation) {
          element[name] = annotation.trim();
        }
        return element;
      }
  
      var rootDiv = window.document.createElement("div"),
          current = rootDiv,
          t,
          tagStack = [];
  
      while ((t = nextToken()) !== null) {
        if (t[0] === '<') {
          if (t[1] === "/") {
            // If the closing tag matches, move back up to the parent node.
            if (tagStack.length &&
                tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) {
              tagStack.pop();
              current = current.parentNode;
            }
            // Otherwise just ignore the end tag.
            continue;
          }
          var ts = parseTimeStamp(t.substr(1, t.length - 2));
          var node;
          if (ts) {
            // Timestamps are lead nodes as well.
            node = window.document.createProcessingInstruction("timestamp", ts);
            current.appendChild(node);
            continue;
          }
          var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/);
          // If we can't parse the tag, skip to the next tag.
          if (!m) {
            continue;
          }
          // Try to construct an element, and ignore the tag if we couldn't.
          node = createElement(m[1], m[3]);
          if (!node) {
            continue;
          }
          // Determine if the tag should be added based on the context of where it
          // is placed in the cuetext.
          if (!shouldAdd(current, node)) {
            continue;
          }
          // Set the class list (as a list of classes, separated by space).
          if (m[2]) {
            node.className = m[2].substr(1).replace('.', ' ');
          }
          // Append the node to the current node, and enter the scope of the new
          // node.
          tagStack.push(m[1]);
          current.appendChild(node);
          current = node;
          continue;
        }
  
        // Text nodes are leaf nodes.
        current.appendChild(window.document.createTextNode(unescape(t)));
      }
  
      return rootDiv;
    }
  
    // This is a list of all the Unicode characters that have a strong
    // right-to-left category. What this means is that these characters are
    // written right-to-left for sure. It was generated by pulling all the strong
    // right-to-left characters out of the Unicode data table. That table can
    // found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt
    var strongRTLChars = [0x05BE, 0x05C0, 0x05C3, 0x05C6, 0x05D0, 0x05D1,
        0x05D2, 0x05D3, 0x05D4, 0x05D5, 0x05D6, 0x05D7, 0x05D8, 0x05D9, 0x05DA,
        0x05DB, 0x05DC, 0x05DD, 0x05DE, 0x05DF, 0x05E0, 0x05E1, 0x05E2, 0x05E3,
        0x05E4, 0x05E5, 0x05E6, 0x05E7, 0x05E8, 0x05E9, 0x05EA, 0x05F0, 0x05F1,
        0x05F2, 0x05F3, 0x05F4, 0x0608, 0x060B, 0x060D, 0x061B, 0x061E, 0x061F,
        0x0620, 0x0621, 0x0622, 0x0623, 0x0624, 0x0625, 0x0626, 0x0627, 0x0628,
        0x0629, 0x062A, 0x062B, 0x062C, 0x062D, 0x062E, 0x062F, 0x0630, 0x0631,
        0x0632, 0x0633, 0x0634, 0x0635, 0x0636, 0x0637, 0x0638, 0x0639, 0x063A,
        0x063B, 0x063C, 0x063D, 0x063E, 0x063F, 0x0640, 0x0641, 0x0642, 0x0643,
        0x0644, 0x0645, 0x0646, 0x0647, 0x0648, 0x0649, 0x064A, 0x066D, 0x066E,
        0x066F, 0x0671, 0x0672, 0x0673, 0x0674, 0x0675, 0x0676, 0x0677, 0x0678,
        0x0679, 0x067A, 0x067B, 0x067C, 0x067D, 0x067E, 0x067F, 0x0680, 0x0681,
        0x0682, 0x0683, 0x0684, 0x0685, 0x0686, 0x0687, 0x0688, 0x0689, 0x068A,
        0x068B, 0x068C, 0x068D, 0x068E, 0x068F, 0x0690, 0x0691, 0x0692, 0x0693,
        0x0694, 0x0695, 0x0696, 0x0697, 0x0698, 0x0699, 0x069A, 0x069B, 0x069C,
        0x069D, 0x069E, 0x069F, 0x06A0, 0x06A1, 0x06A2, 0x06A3, 0x06A4, 0x06A5,
        0x06A6, 0x06A7, 0x06A8, 0x06A9, 0x06AA, 0x06AB, 0x06AC, 0x06AD, 0x06AE,
        0x06AF, 0x06B0, 0x06B1, 0x06B2, 0x06B3, 0x06B4, 0x06B5, 0x06B6, 0x06B7,
        0x06B8, 0x06B9, 0x06BA, 0x06BB, 0x06BC, 0x06BD, 0x06BE, 0x06BF, 0x06C0,
        0x06C1, 0x06C2, 0x06C3, 0x06C4, 0x06C5, 0x06C6, 0x06C7, 0x06C8, 0x06C9,
        0x06CA, 0x06CB, 0x06CC, 0x06CD, 0x06CE, 0x06CF, 0x06D0, 0x06D1, 0x06D2,
        0x06D3, 0x06D4, 0x06D5, 0x06E5, 0x06E6, 0x06EE, 0x06EF, 0x06FA, 0x06FB,
        0x06FC, 0x06FD, 0x06FE, 0x06FF, 0x0700, 0x0701, 0x0702, 0x0703, 0x0704,
        0x0705, 0x0706, 0x0707, 0x0708, 0x0709, 0x070A, 0x070B, 0x070C, 0x070D,
        0x070F, 0x0710, 0x0712, 0x0713, 0x0714, 0x0715, 0x0716, 0x0717, 0x0718,
        0x0719, 0x071A, 0x071B, 0x071C, 0x071D, 0x071E, 0x071F, 0x0720, 0x0721,
        0x0722, 0x0723, 0x0724, 0x0725, 0x0726, 0x0727, 0x0728, 0x0729, 0x072A,
        0x072B, 0x072C, 0x072D, 0x072E, 0x072F, 0x074D, 0x074E, 0x074F, 0x0750,
        0x0751, 0x0752, 0x0753, 0x0754, 0x0755, 0x0756, 0x0757, 0x0758, 0x0759,
        0x075A, 0x075B, 0x075C, 0x075D, 0x075E, 0x075F, 0x0760, 0x0761, 0x0762,
        0x0763, 0x0764, 0x0765, 0x0766, 0x0767, 0x0768, 0x0769, 0x076A, 0x076B,
        0x076C, 0x076D, 0x076E, 0x076F, 0x0770, 0x0771, 0x0772, 0x0773, 0x0774,
        0x0775, 0x0776, 0x0777, 0x0778, 0x0779, 0x077A, 0x077B, 0x077C, 0x077D,
        0x077E, 0x077F, 0x0780, 0x0781, 0x0782, 0x0783, 0x0784, 0x0785, 0x0786,
        0x0787, 0x0788, 0x0789, 0x078A, 0x078B, 0x078C, 0x078D, 0x078E, 0x078F,
        0x0790, 0x0791, 0x0792, 0x0793, 0x0794, 0x0795, 0x0796, 0x0797, 0x0798,
        0x0799, 0x079A, 0x079B, 0x079C, 0x079D, 0x079E, 0x079F, 0x07A0, 0x07A1,
        0x07A2, 0x07A3, 0x07A4, 0x07A5, 0x07B1, 0x07C0, 0x07C1, 0x07C2, 0x07C3,
        0x07C4, 0x07C5, 0x07C6, 0x07C7, 0x07C8, 0x07C9, 0x07CA, 0x07CB, 0x07CC,
        0x07CD, 0x07CE, 0x07CF, 0x07D0, 0x07D1, 0x07D2, 0x07D3, 0x07D4, 0x07D5,
        0x07D6, 0x07D7, 0x07D8, 0x07D9, 0x07DA, 0x07DB, 0x07DC, 0x07DD, 0x07DE,
        0x07DF, 0x07E0, 0x07E1, 0x07E2, 0x07E3, 0x07E4, 0x07E5, 0x07E6, 0x07E7,
        0x07E8, 0x07E9, 0x07EA, 0x07F4, 0x07F5, 0x07FA, 0x0800, 0x0801, 0x0802,
        0x0803, 0x0804, 0x0805, 0x0806, 0x0807, 0x0808, 0x0809, 0x080A, 0x080B,
        0x080C, 0x080D, 0x080E, 0x080F, 0x0810, 0x0811, 0x0812, 0x0813, 0x0814,
        0x0815, 0x081A, 0x0824, 0x0828, 0x0830, 0x0831, 0x0832, 0x0833, 0x0834,
        0x0835, 0x0836, 0x0837, 0x0838, 0x0839, 0x083A, 0x083B, 0x083C, 0x083D,
        0x083E, 0x0840, 0x0841, 0x0842, 0x0843, 0x0844, 0x0845, 0x0846, 0x0847,
        0x0848, 0x0849, 0x084A, 0x084B, 0x084C, 0x084D, 0x084E, 0x084F, 0x0850,
        0x0851, 0x0852, 0x0853, 0x0854, 0x0855, 0x0856, 0x0857, 0x0858, 0x085E,
        0x08A0, 0x08A2, 0x08A3, 0x08A4, 0x08A5, 0x08A6, 0x08A7, 0x08A8, 0x08A9,
        0x08AA, 0x08AB, 0x08AC, 0x200F, 0xFB1D, 0xFB1F, 0xFB20, 0xFB21, 0xFB22,
        0xFB23, 0xFB24, 0xFB25, 0xFB26, 0xFB27, 0xFB28, 0xFB2A, 0xFB2B, 0xFB2C,
        0xFB2D, 0xFB2E, 0xFB2F, 0xFB30, 0xFB31, 0xFB32, 0xFB33, 0xFB34, 0xFB35,
        0xFB36, 0xFB38, 0xFB39, 0xFB3A, 0xFB3B, 0xFB3C, 0xFB3E, 0xFB40, 0xFB41,
        0xFB43, 0xFB44, 0xFB46, 0xFB47, 0xFB48, 0xFB49, 0xFB4A, 0xFB4B, 0xFB4C,
        0xFB4D, 0xFB4E, 0xFB4F, 0xFB50, 0xFB51, 0xFB52, 0xFB53, 0xFB54, 0xFB55,
        0xFB56, 0xFB57, 0xFB58, 0xFB59, 0xFB5A, 0xFB5B, 0xFB5C, 0xFB5D, 0xFB5E,
        0xFB5F, 0xFB60, 0xFB61, 0xFB62, 0xFB63, 0xFB64, 0xFB65, 0xFB66, 0xFB67,
        0xFB68, 0xFB69, 0xFB6A, 0xFB6B, 0xFB6C, 0xFB6D, 0xFB6E, 0xFB6F, 0xFB70,
        0xFB71, 0xFB72, 0xFB73, 0xFB74, 0xFB75, 0xFB76, 0xFB77, 0xFB78, 0xFB79,
        0xFB7A, 0xFB7B, 0xFB7C, 0xFB7D, 0xFB7E, 0xFB7F, 0xFB80, 0xFB81, 0xFB82,
        0xFB83, 0xFB84, 0xFB85, 0xFB86, 0xFB87, 0xFB88, 0xFB89, 0xFB8A, 0xFB8B,
        0xFB8C, 0xFB8D, 0xFB8E, 0xFB8F, 0xFB90, 0xFB91, 0xFB92, 0xFB93, 0xFB94,
        0xFB95, 0xFB96, 0xFB97, 0xFB98, 0xFB99, 0xFB9A, 0xFB9B, 0xFB9C, 0xFB9D,
        0xFB9E, 0xFB9F, 0xFBA0, 0xFBA1, 0xFBA2, 0xFBA3, 0xFBA4, 0xFBA5, 0xFBA6,
        0xFBA7, 0xFBA8, 0xFBA9, 0xFBAA, 0xFBAB, 0xFBAC, 0xFBAD, 0xFBAE, 0xFBAF,
        0xFBB0, 0xFBB1, 0xFBB2, 0xFBB3, 0xFBB4, 0xFBB5, 0xFBB6, 0xFBB7, 0xFBB8,
        0xFBB9, 0xFBBA, 0xFBBB, 0xFBBC, 0xFBBD, 0xFBBE, 0xFBBF, 0xFBC0, 0xFBC1,
        0xFBD3, 0xFBD4, 0xFBD5, 0xFBD6, 0xFBD7, 0xFBD8, 0xFBD9, 0xFBDA, 0xFBDB,
        0xFBDC, 0xFBDD, 0xFBDE, 0xFBDF, 0xFBE0, 0xFBE1, 0xFBE2, 0xFBE3, 0xFBE4,
        0xFBE5, 0xFBE6, 0xFBE7, 0xFBE8, 0xFBE9, 0xFBEA, 0xFBEB, 0xFBEC, 0xFBED,
        0xFBEE, 0xFBEF, 0xFBF0, 0xFBF1, 0xFBF2, 0xFBF3, 0xFBF4, 0xFBF5, 0xFBF6,
        0xFBF7, 0xFBF8, 0xFBF9, 0xFBFA, 0xFBFB, 0xFBFC, 0xFBFD, 0xFBFE, 0xFBFF,
        0xFC00, 0xFC01, 0xFC02, 0xFC03, 0xFC04, 0xFC05, 0xFC06, 0xFC07, 0xFC08,
        0xFC09, 0xFC0A, 0xFC0B, 0xFC0C, 0xFC0D, 0xFC0E, 0xFC0F, 0xFC10, 0xFC11,
        0xFC12, 0xFC13, 0xFC14, 0xFC15, 0xFC16, 0xFC17, 0xFC18, 0xFC19, 0xFC1A,
        0xFC1B, 0xFC1C, 0xFC1D, 0xFC1E, 0xFC1F, 0xFC20, 0xFC21, 0xFC22, 0xFC23,
        0xFC24, 0xFC25, 0xFC26, 0xFC27, 0xFC28, 0xFC29, 0xFC2A, 0xFC2B, 0xFC2C,
        0xFC2D, 0xFC2E, 0xFC2F, 0xFC30, 0xFC31, 0xFC32, 0xFC33, 0xFC34, 0xFC35,
        0xFC36, 0xFC37, 0xFC38, 0xFC39, 0xFC3A, 0xFC3B, 0xFC3C, 0xFC3D, 0xFC3E,
        0xFC3F, 0xFC40, 0xFC41, 0xFC42, 0xFC43, 0xFC44, 0xFC45, 0xFC46, 0xFC47,
        0xFC48, 0xFC49, 0xFC4A, 0xFC4B, 0xFC4C, 0xFC4D, 0xFC4E, 0xFC4F, 0xFC50,
        0xFC51, 0xFC52, 0xFC53, 0xFC54, 0xFC55, 0xFC56, 0xFC57, 0xFC58, 0xFC59,
        0xFC5A, 0xFC5B, 0xFC5C, 0xFC5D, 0xFC5E, 0xFC5F, 0xFC60, 0xFC61, 0xFC62,
        0xFC63, 0xFC64, 0xFC65, 0xFC66, 0xFC67, 0xFC68, 0xFC69, 0xFC6A, 0xFC6B,
        0xFC6C, 0xFC6D, 0xFC6E, 0xFC6F, 0xFC70, 0xFC71, 0xFC72, 0xFC73, 0xFC74,
        0xFC75, 0xFC76, 0xFC77, 0xFC78, 0xFC79, 0xFC7A, 0xFC7B, 0xFC7C, 0xFC7D,
        0xFC7E, 0xFC7F, 0xFC80, 0xFC81, 0xFC82, 0xFC83, 0xFC84, 0xFC85, 0xFC86,
        0xFC87, 0xFC88, 0xFC89, 0xFC8A, 0xFC8B, 0xFC8C, 0xFC8D, 0xFC8E, 0xFC8F,
        0xFC90, 0xFC91, 0xFC92, 0xFC93, 0xFC94, 0xFC95, 0xFC96, 0xFC97, 0xFC98,
        0xFC99, 0xFC9A, 0xFC9B, 0xFC9C, 0xFC9D, 0xFC9E, 0xFC9F, 0xFCA0, 0xFCA1,
        0xFCA2, 0xFCA3, 0xFCA4, 0xFCA5, 0xFCA6, 0xFCA7, 0xFCA8, 0xFCA9, 0xFCAA,
        0xFCAB, 0xFCAC, 0xFCAD, 0xFCAE, 0xFCAF, 0xFCB0, 0xFCB1, 0xFCB2, 0xFCB3,
        0xFCB4, 0xFCB5, 0xFCB6, 0xFCB7, 0xFCB8, 0xFCB9, 0xFCBA, 0xFCBB, 0xFCBC,
        0xFCBD, 0xFCBE, 0xFCBF, 0xFCC0, 0xFCC1, 0xFCC2, 0xFCC3, 0xFCC4, 0xFCC5,
        0xFCC6, 0xFCC7, 0xFCC8, 0xFCC9, 0xFCCA, 0xFCCB, 0xFCCC, 0xFCCD, 0xFCCE,
        0xFCCF, 0xFCD0, 0xFCD1, 0xFCD2, 0xFCD3, 0xFCD4, 0xFCD5, 0xFCD6, 0xFCD7,
        0xFCD8, 0xFCD9, 0xFCDA, 0xFCDB, 0xFCDC, 0xFCDD, 0xFCDE, 0xFCDF, 0xFCE0,
        0xFCE1, 0xFCE2, 0xFCE3, 0xFCE4, 0xFCE5, 0xFCE6, 0xFCE7, 0xFCE8, 0xFCE9,
        0xFCEA, 0xFCEB, 0xFCEC, 0xFCED, 0xFCEE, 0xFCEF, 0xFCF0, 0xFCF1, 0xFCF2,
        0xFCF3, 0xFCF4, 0xFCF5, 0xFCF6, 0xFCF7, 0xFCF8, 0xFCF9, 0xFCFA, 0xFCFB,
        0xFCFC, 0xFCFD, 0xFCFE, 0xFCFF, 0xFD00, 0xFD01, 0xFD02, 0xFD03, 0xFD04,
        0xFD05, 0xFD06, 0xFD07, 0xFD08, 0xFD09, 0xFD0A, 0xFD0B, 0xFD0C, 0xFD0D,
        0xFD0E, 0xFD0F, 0xFD10, 0xFD11, 0xFD12, 0xFD13, 0xFD14, 0xFD15, 0xFD16,
        0xFD17, 0xFD18, 0xFD19, 0xFD1A, 0xFD1B, 0xFD1C, 0xFD1D, 0xFD1E, 0xFD1F,
        0xFD20, 0xFD21, 0xFD22, 0xFD23, 0xFD24, 0xFD25, 0xFD26, 0xFD27, 0xFD28,
        0xFD29, 0xFD2A, 0xFD2B, 0xFD2C, 0xFD2D, 0xFD2E, 0xFD2F, 0xFD30, 0xFD31,
        0xFD32, 0xFD33, 0xFD34, 0xFD35, 0xFD36, 0xFD37, 0xFD38, 0xFD39, 0xFD3A,
        0xFD3B, 0xFD3C, 0xFD3D, 0xFD50, 0xFD51, 0xFD52, 0xFD53, 0xFD54, 0xFD55,
        0xFD56, 0xFD57, 0xFD58, 0xFD59, 0xFD5A, 0xFD5B, 0xFD5C, 0xFD5D, 0xFD5E,
        0xFD5F, 0xFD60, 0xFD61, 0xFD62, 0xFD63, 0xFD64, 0xFD65, 0xFD66, 0xFD67,
        0xFD68, 0xFD69, 0xFD6A, 0xFD6B, 0xFD6C, 0xFD6D, 0xFD6E, 0xFD6F, 0xFD70,
        0xFD71, 0xFD72, 0xFD73, 0xFD74, 0xFD75, 0xFD76, 0xFD77, 0xFD78, 0xFD79,
        0xFD7A, 0xFD7B, 0xFD7C, 0xFD7D, 0xFD7E, 0xFD7F, 0xFD80, 0xFD81, 0xFD82,
        0xFD83, 0xFD84, 0xFD85, 0xFD86, 0xFD87, 0xFD88, 0xFD89, 0xFD8A, 0xFD8B,
        0xFD8C, 0xFD8D, 0xFD8E, 0xFD8F, 0xFD92, 0xFD93, 0xFD94, 0xFD95, 0xFD96,
        0xFD97, 0xFD98, 0xFD99, 0xFD9A, 0xFD9B, 0xFD9C, 0xFD9D, 0xFD9E, 0xFD9F,
        0xFDA0, 0xFDA1, 0xFDA2, 0xFDA3, 0xFDA4, 0xFDA5, 0xFDA6, 0xFDA7, 0xFDA8,
        0xFDA9, 0xFDAA, 0xFDAB, 0xFDAC, 0xFDAD, 0xFDAE, 0xFDAF, 0xFDB0, 0xFDB1,
        0xFDB2, 0xFDB3, 0xFDB4, 0xFDB5, 0xFDB6, 0xFDB7, 0xFDB8, 0xFDB9, 0xFDBA,
        0xFDBB, 0xFDBC, 0xFDBD, 0xFDBE, 0xFDBF, 0xFDC0, 0xFDC1, 0xFDC2, 0xFDC3,
        0xFDC4, 0xFDC5, 0xFDC6, 0xFDC7, 0xFDF0, 0xFDF1, 0xFDF2, 0xFDF3, 0xFDF4,
        0xFDF5, 0xFDF6, 0xFDF7, 0xFDF8, 0xFDF9, 0xFDFA, 0xFDFB, 0xFDFC, 0xFE70,
        0xFE71, 0xFE72, 0xFE73, 0xFE74, 0xFE76, 0xFE77, 0xFE78, 0xFE79, 0xFE7A,
        0xFE7B, 0xFE7C, 0xFE7D, 0xFE7E, 0xFE7F, 0xFE80, 0xFE81, 0xFE82, 0xFE83,
        0xFE84, 0xFE85, 0xFE86, 0xFE87, 0xFE88, 0xFE89, 0xFE8A, 0xFE8B, 0xFE8C,
        0xFE8D, 0xFE8E, 0xFE8F, 0xFE90, 0xFE91, 0xFE92, 0xFE93, 0xFE94, 0xFE95,
        0xFE96, 0xFE97, 0xFE98, 0xFE99, 0xFE9A, 0xFE9B, 0xFE9C, 0xFE9D, 0xFE9E,
        0xFE9F, 0xFEA0, 0xFEA1, 0xFEA2, 0xFEA3, 0xFEA4, 0xFEA5, 0xFEA6, 0xFEA7,
        0xFEA8, 0xFEA9, 0xFEAA, 0xFEAB, 0xFEAC, 0xFEAD, 0xFEAE, 0xFEAF, 0xFEB0,
        0xFEB1, 0xFEB2, 0xFEB3, 0xFEB4, 0xFEB5, 0xFEB6, 0xFEB7, 0xFEB8, 0xFEB9,
        0xFEBA, 0xFEBB, 0xFEBC, 0xFEBD, 0xFEBE, 0xFEBF, 0xFEC0, 0xFEC1, 0xFEC2,
        0xFEC3, 0xFEC4, 0xFEC5, 0xFEC6, 0xFEC7, 0xFEC8, 0xFEC9, 0xFECA, 0xFECB,
        0xFECC, 0xFECD, 0xFECE, 0xFECF, 0xFED0, 0xFED1, 0xFED2, 0xFED3, 0xFED4,
        0xFED5, 0xFED6, 0xFED7, 0xFED8, 0xFED9, 0xFEDA, 0xFEDB, 0xFEDC, 0xFEDD,
        0xFEDE, 0xFEDF, 0xFEE0, 0xFEE1, 0xFEE2, 0xFEE3, 0xFEE4, 0xFEE5, 0xFEE6,
        0xFEE7, 0xFEE8, 0xFEE9, 0xFEEA, 0xFEEB, 0xFEEC, 0xFEED, 0xFEEE, 0xFEEF,
        0xFEF0, 0xFEF1, 0xFEF2, 0xFEF3, 0xFEF4, 0xFEF5, 0xFEF6, 0xFEF7, 0xFEF8,
        0xFEF9, 0xFEFA, 0xFEFB, 0xFEFC, 0x10800, 0x10801, 0x10802, 0x10803,
        0x10804, 0x10805, 0x10808, 0x1080A, 0x1080B, 0x1080C, 0x1080D, 0x1080E,
        0x1080F, 0x10810, 0x10811, 0x10812, 0x10813, 0x10814, 0x10815, 0x10816,
        0x10817, 0x10818, 0x10819, 0x1081A, 0x1081B, 0x1081C, 0x1081D, 0x1081E,
        0x1081F, 0x10820, 0x10821, 0x10822, 0x10823, 0x10824, 0x10825, 0x10826,
        0x10827, 0x10828, 0x10829, 0x1082A, 0x1082B, 0x1082C, 0x1082D, 0x1082E,
        0x1082F, 0x10830, 0x10831, 0x10832, 0x10833, 0x10834, 0x10835, 0x10837,
        0x10838, 0x1083C, 0x1083F, 0x10840, 0x10841, 0x10842, 0x10843, 0x10844,
        0x10845, 0x10846, 0x10847, 0x10848, 0x10849, 0x1084A, 0x1084B, 0x1084C,
        0x1084D, 0x1084E, 0x1084F, 0x10850, 0x10851, 0x10852, 0x10853, 0x10854,
        0x10855, 0x10857, 0x10858, 0x10859, 0x1085A, 0x1085B, 0x1085C, 0x1085D,
        0x1085E, 0x1085F, 0x10900, 0x10901, 0x10902, 0x10903, 0x10904, 0x10905,
        0x10906, 0x10907, 0x10908, 0x10909, 0x1090A, 0x1090B, 0x1090C, 0x1090D,
        0x1090E, 0x1090F, 0x10910, 0x10911, 0x10912, 0x10913, 0x10914, 0x10915,
        0x10916, 0x10917, 0x10918, 0x10919, 0x1091A, 0x1091B, 0x10920, 0x10921,
        0x10922, 0x10923, 0x10924, 0x10925, 0x10926, 0x10927, 0x10928, 0x10929,
        0x1092A, 0x1092B, 0x1092C, 0x1092D, 0x1092E, 0x1092F, 0x10930, 0x10931,
        0x10932, 0x10933, 0x10934, 0x10935, 0x10936, 0x10937, 0x10938, 0x10939,
        0x1093F, 0x10980, 0x10981, 0x10982, 0x10983, 0x10984, 0x10985, 0x10986,
        0x10987, 0x10988, 0x10989, 0x1098A, 0x1098B, 0x1098C, 0x1098D, 0x1098E,
        0x1098F, 0x10990, 0x10991, 0x10992, 0x10993, 0x10994, 0x10995, 0x10996,
        0x10997, 0x10998, 0x10999, 0x1099A, 0x1099B, 0x1099C, 0x1099D, 0x1099E,
        0x1099F, 0x109A0, 0x109A1, 0x109A2, 0x109A3, 0x109A4, 0x109A5, 0x109A6,
        0x109A7, 0x109A8, 0x109A9, 0x109AA, 0x109AB, 0x109AC, 0x109AD, 0x109AE,
        0x109AF, 0x109B0, 0x109B1, 0x109B2, 0x109B3, 0x109B4, 0x109B5, 0x109B6,
        0x109B7, 0x109BE, 0x109BF, 0x10A00, 0x10A10, 0x10A11, 0x10A12, 0x10A13,
        0x10A15, 0x10A16, 0x10A17, 0x10A19, 0x10A1A, 0x10A1B, 0x10A1C, 0x10A1D,
        0x10A1E, 0x10A1F, 0x10A20, 0x10A21, 0x10A22, 0x10A23, 0x10A24, 0x10A25,
        0x10A26, 0x10A27, 0x10A28, 0x10A29, 0x10A2A, 0x10A2B, 0x10A2C, 0x10A2D,
        0x10A2E, 0x10A2F, 0x10A30, 0x10A31, 0x10A32, 0x10A33, 0x10A40, 0x10A41,
        0x10A42, 0x10A43, 0x10A44, 0x10A45, 0x10A46, 0x10A47, 0x10A50, 0x10A51,
        0x10A52, 0x10A53, 0x10A54, 0x10A55, 0x10A56, 0x10A57, 0x10A58, 0x10A60,
        0x10A61, 0x10A62, 0x10A63, 0x10A64, 0x10A65, 0x10A66, 0x10A67, 0x10A68,
        0x10A69, 0x10A6A, 0x10A6B, 0x10A6C, 0x10A6D, 0x10A6E, 0x10A6F, 0x10A70,
        0x10A71, 0x10A72, 0x10A73, 0x10A74, 0x10A75, 0x10A76, 0x10A77, 0x10A78,
        0x10A79, 0x10A7A, 0x10A7B, 0x10A7C, 0x10A7D, 0x10A7E, 0x10A7F, 0x10B00,
        0x10B01, 0x10B02, 0x10B03, 0x10B04, 0x10B05, 0x10B06, 0x10B07, 0x10B08,
        0x10B09, 0x10B0A, 0x10B0B, 0x10B0C, 0x10B0D, 0x10B0E, 0x10B0F, 0x10B10,
        0x10B11, 0x10B12, 0x10B13, 0x10B14, 0x10B15, 0x10B16, 0x10B17, 0x10B18,
        0x10B19, 0x10B1A, 0x10B1B, 0x10B1C, 0x10B1D, 0x10B1E, 0x10B1F, 0x10B20,
        0x10B21, 0x10B22, 0x10B23, 0x10B24, 0x10B25, 0x10B26, 0x10B27, 0x10B28,
        0x10B29, 0x10B2A, 0x10B2B, 0x10B2C, 0x10B2D, 0x10B2E, 0x10B2F, 0x10B30,
        0x10B31, 0x10B32, 0x10B33, 0x10B34, 0x10B35, 0x10B40, 0x10B41, 0x10B42,
        0x10B43, 0x10B44, 0x10B45, 0x10B46, 0x10B47, 0x10B48, 0x10B49, 0x10B4A,
        0x10B4B, 0x10B4C, 0x10B4D, 0x10B4E, 0x10B4F, 0x10B50, 0x10B51, 0x10B52,
        0x10B53, 0x10B54, 0x10B55, 0x10B58, 0x10B59, 0x10B5A, 0x10B5B, 0x10B5C,
        0x10B5D, 0x10B5E, 0x10B5F, 0x10B60, 0x10B61, 0x10B62, 0x10B63, 0x10B64,
        0x10B65, 0x10B66, 0x10B67, 0x10B68, 0x10B69, 0x10B6A, 0x10B6B, 0x10B6C,
        0x10B6D, 0x10B6E, 0x10B6F, 0x10B70, 0x10B71, 0x10B72, 0x10B78, 0x10B79,
        0x10B7A, 0x10B7B, 0x10B7C, 0x10B7D, 0x10B7E, 0x10B7F, 0x10C00, 0x10C01,
        0x10C02, 0x10C03, 0x10C04, 0x10C05, 0x10C06, 0x10C07, 0x10C08, 0x10C09,
        0x10C0A, 0x10C0B, 0x10C0C, 0x10C0D, 0x10C0E, 0x10C0F, 0x10C10, 0x10C11,
        0x10C12, 0x10C13, 0x10C14, 0x10C15, 0x10C16, 0x10C17, 0x10C18, 0x10C19,
        0x10C1A, 0x10C1B, 0x10C1C, 0x10C1D, 0x10C1E, 0x10C1F, 0x10C20, 0x10C21,
        0x10C22, 0x10C23, 0x10C24, 0x10C25, 0x10C26, 0x10C27, 0x10C28, 0x10C29,
        0x10C2A, 0x10C2B, 0x10C2C, 0x10C2D, 0x10C2E, 0x10C2F, 0x10C30, 0x10C31,
        0x10C32, 0x10C33, 0x10C34, 0x10C35, 0x10C36, 0x10C37, 0x10C38, 0x10C39,
        0x10C3A, 0x10C3B, 0x10C3C, 0x10C3D, 0x10C3E, 0x10C3F, 0x10C40, 0x10C41,
        0x10C42, 0x10C43, 0x10C44, 0x10C45, 0x10C46, 0x10C47, 0x10C48, 0x1EE00,
        0x1EE01, 0x1EE02, 0x1EE03, 0x1EE05, 0x1EE06, 0x1EE07, 0x1EE08, 0x1EE09,
        0x1EE0A, 0x1EE0B, 0x1EE0C, 0x1EE0D, 0x1EE0E, 0x1EE0F, 0x1EE10, 0x1EE11,
        0x1EE12, 0x1EE13, 0x1EE14, 0x1EE15, 0x1EE16, 0x1EE17, 0x1EE18, 0x1EE19,
        0x1EE1A, 0x1EE1B, 0x1EE1C, 0x1EE1D, 0x1EE1E, 0x1EE1F, 0x1EE21, 0x1EE22,
        0x1EE24, 0x1EE27, 0x1EE29, 0x1EE2A, 0x1EE2B, 0x1EE2C, 0x1EE2D, 0x1EE2E,
        0x1EE2F, 0x1EE30, 0x1EE31, 0x1EE32, 0x1EE34, 0x1EE35, 0x1EE36, 0x1EE37,
        0x1EE39, 0x1EE3B, 0x1EE42, 0x1EE47, 0x1EE49, 0x1EE4B, 0x1EE4D, 0x1EE4E,
        0x1EE4F, 0x1EE51, 0x1EE52, 0x1EE54, 0x1EE57, 0x1EE59, 0x1EE5B, 0x1EE5D,
        0x1EE5F, 0x1EE61, 0x1EE62, 0x1EE64, 0x1EE67, 0x1EE68, 0x1EE69, 0x1EE6A,
        0x1EE6C, 0x1EE6D, 0x1EE6E, 0x1EE6F, 0x1EE70, 0x1EE71, 0x1EE72, 0x1EE74,
        0x1EE75, 0x1EE76, 0x1EE77, 0x1EE79, 0x1EE7A, 0x1EE7B, 0x1EE7C, 0x1EE7E,
        0x1EE80, 0x1EE81, 0x1EE82, 0x1EE83, 0x1EE84, 0x1EE85, 0x1EE86, 0x1EE87,
        0x1EE88, 0x1EE89, 0x1EE8B, 0x1EE8C, 0x1EE8D, 0x1EE8E, 0x1EE8F, 0x1EE90,
        0x1EE91, 0x1EE92, 0x1EE93, 0x1EE94, 0x1EE95, 0x1EE96, 0x1EE97, 0x1EE98,
        0x1EE99, 0x1EE9A, 0x1EE9B, 0x1EEA1, 0x1EEA2, 0x1EEA3, 0x1EEA5, 0x1EEA6,
        0x1EEA7, 0x1EEA8, 0x1EEA9, 0x1EEAB, 0x1EEAC, 0x1EEAD, 0x1EEAE, 0x1EEAF,
        0x1EEB0, 0x1EEB1, 0x1EEB2, 0x1EEB3, 0x1EEB4, 0x1EEB5, 0x1EEB6, 0x1EEB7,
        0x1EEB8, 0x1EEB9, 0x1EEBA, 0x1EEBB, 0x10FFFD];
  
    function determineBidi(cueDiv) {
      var nodeStack = [],
          text = "",
          charCode;
  
      if (!cueDiv || !cueDiv.childNodes) {
        return "ltr";
      }
  
      function pushNodes(nodeStack, node) {
        for (var i = node.childNodes.length - 1; i >= 0; i--) {
          nodeStack.push(node.childNodes[i]);
        }
      }
  
      function nextTextNode(nodeStack) {
        if (!nodeStack || !nodeStack.length) {
          return null;
        }
  
        var node = nodeStack.pop(),
            text = node.textContent || node.innerText;
        if (text) {
          // TODO: This should match all unicode type B characters (paragraph
          // separator characters). See issue #115.
          var m = text.match(/^.*(\n|\r)/);
          if (m) {
            nodeStack.length = 0;
            return m[0];
          }
          return text;
        }
        if (node.tagName === "ruby") {
          return nextTextNode(nodeStack);
        }
        if (node.childNodes) {
          pushNodes(nodeStack, node);
          return nextTextNode(nodeStack);
        }
      }
  
      pushNodes(nodeStack, cueDiv);
      while ((text = nextTextNode(nodeStack))) {
        for (var i = 0; i < text.length; i++) {
          charCode = text.charCodeAt(i);
          for (var j = 0; j < strongRTLChars.length; j++) {
            if (strongRTLChars[j] === charCode) {
              return "rtl";
            }
          }
        }
      }
      return "ltr";
    }
  
    function computeLinePos(cue) {
      if (typeof cue.line === "number" &&
          (cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) {
        return cue.line;
      }
      if (!cue.track || !cue.track.textTrackList ||
          !cue.track.textTrackList.mediaElement) {
        return -1;
      }
      var track = cue.track,
          trackList = track.textTrackList,
          count = 0;
      for (var i = 0; i < trackList.length && trackList[i] !== track; i++) {
        if (trackList[i].mode === "showing") {
          count++;
        }
      }
      return ++count * -1;
    }
  
    function StyleBox() {
    }
  
    // Apply styles to a div. If there is no div passed then it defaults to the
    // div on 'this'.
    StyleBox.prototype.applyStyles = function(styles, div) {
      div = div || this.div;
      for (var prop in styles) {
        if (styles.hasOwnProperty(prop)) {
          div.style[prop] = styles[prop];
        }
      }
    };
  
    StyleBox.prototype.formatStyle = function(val, unit) {
      return val === 0 ? 0 : val + unit;
    };
  
    // Constructs the computed display state of the cue (a div). Places the div
    // into the overlay which should be a block level element (usually a div).
    function CueStyleBox(window, cue, styleOptions) {
      var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
      var color = "rgba(255, 255, 255, 1)";
      var backgroundColor = "rgba(0, 0, 0, 0.8)";
  
      if (isIE8) {
        color = "rgb(255, 255, 255)";
        backgroundColor = "rgb(0, 0, 0)";
      }
  
      StyleBox.call(this);
      this.cue = cue;
  
      // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will
      // have inline positioning and will function as the cue background box.
      this.cueDiv = parseContent(window, cue.text);
      var styles = {
        color: color,
        backgroundColor: backgroundColor,
        position: "relative",
        left: 0,
        right: 0,
        top: 0,
        bottom: 0,
        display: "inline"
      };
  
      if (!isIE8) {
        styles.writingMode = cue.vertical === "" ? "horizontal-tb"
                                                 : cue.vertical === "lr" ? "vertical-lr"
                                                                         : "vertical-rl";
        styles.unicodeBidi = "plaintext";
      }
      this.applyStyles(styles, this.cueDiv);
  
      // Create an absolutely positioned div that will be used to position the cue
      // div. Note, all WebVTT cue-setting alignments are equivalent to the CSS
      // mirrors of them except "middle" which is "center" in CSS.
      this.div = window.document.createElement("div");
      styles = {
        textAlign: cue.align === "middle" ? "center" : cue.align,
        font: styleOptions.font,
        whiteSpace: "pre-line",
        position: "absolute"
      };
  
      if (!isIE8) {
        styles.direction = determineBidi(this.cueDiv);
        styles.writingMode = cue.vertical === "" ? "horizontal-tb"
                                                 : cue.vertical === "lr" ? "vertical-lr"
                                                                         : "vertical-rl".
        stylesunicodeBidi =  "plaintext";
      }
  
      this.applyStyles(styles);
  
      this.div.appendChild(this.cueDiv);
  
      // Calculate the distance from the reference edge of the viewport to the text
      // position of the cue box. The reference edge will be resolved later when
      // the box orientation styles are applied.
      var textPos = 0;
      switch (cue.positionAlign) {
      case "start":
        textPos = cue.position;
        break;
      case "middle":
        textPos = cue.position - (cue.size / 2);
        break;
      case "end":
        textPos = cue.position - cue.size;
        break;
      }
  
      // Horizontal box orientation; textPos is the distance from the left edge of the
      // area to the left edge of the box and cue.size is the distance extending to
      // the right from there.
      if (cue.vertical === "") {
        this.applyStyles({
          left:  this.formatStyle(textPos, "%"),
          width: this.formatStyle(cue.size, "%"),
        });
      // Vertical box orientation; textPos is the distance from the top edge of the
      // area to the top edge of the box and cue.size is the height extending
      // downwards from there.
      } else {
        this.applyStyles({
          top: this.formatStyle(textPos, "%"),
          height: this.formatStyle(cue.size, "%")
        });
      }
  
      this.move = function(box) {
        this.applyStyles({
          top: this.formatStyle(box.top, "px"),
          bottom: this.formatStyle(box.bottom, "px"),
          left: this.formatStyle(box.left, "px"),
          right: this.formatStyle(box.right, "px"),
          height: this.formatStyle(box.height, "px"),
          width: this.formatStyle(box.width, "px"),
        });
      };
    }
    CueStyleBox.prototype = _objCreate(StyleBox.prototype);
    CueStyleBox.prototype.constructor = CueStyleBox;
  
    // Represents the co-ordinates of an Element in a way that we can easily
    // compute things with such as if it overlaps or intersects with another Element.
    // Can initialize it with either a StyleBox or another BoxPosition.
    function BoxPosition(obj) {
      var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
  
      // Either a BoxPosition was passed in and we need to copy it, or a StyleBox
      // was passed in and we need to copy the results of 'getBoundingClientRect'
      // as the object returned is readonly. All co-ordinate values are in reference
      // to the viewport origin (top left).
      var lh, height, width, top;
      if (obj.div) {
        height = obj.div.offsetHeight;
        width = obj.div.offsetWidth;
        top = obj.div.offsetTop;
  
        var rects = (rects = obj.div.childNodes) && (rects = rects[0]) &&
                    rects.getClientRects && rects.getClientRects();
        obj = obj.div.getBoundingClientRect();
        // In certain cases the outter div will be slightly larger then the sum of
        // the inner div's lines. This could be due to bold text, etc, on some platforms.
        // In this case we should get the average line height and use that. This will
        // result in the desired behaviour.
        lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length)
                   : 0;
  
      }
      this.left = obj.left;
      this.right = obj.right;
      this.top = obj.top || top;
      this.height = obj.height || height;
      this.bottom = obj.bottom || (top + (obj.height || height));
      this.width = obj.width || width;
      this.lineHeight = lh !== undefined ? lh : obj.lineHeight;
  
      if (isIE8 && !this.lineHeight) {
        this.lineHeight = 13;
      }
    }
  
    // Move the box along a particular axis. Optionally pass in an amount to move
    // the box. If no amount is passed then the default is the line height of the
    // box.
    BoxPosition.prototype.move = function(axis, toMove) {
      toMove = toMove !== undefined ? toMove : this.lineHeight;
      switch (axis) {
      case "+x":
        this.left += toMove;
        this.right += toMove;
        break;
      case "-x":
        this.left -= toMove;
        this.right -= toMove;
        break;
      case "+y":
        this.top += toMove;
        this.bottom += toMove;
        break;
      case "-y":
        this.top -= toMove;
        this.bottom -= toMove;
        break;
      }
    };
  
    // Check if this box overlaps another box, b2.
    BoxPosition.prototype.overlaps = function(b2) {
      return this.left < b2.right &&
             this.right > b2.left &&
             this.top < b2.bottom &&
             this.bottom > b2.top;
    };
  
    // Check if this box overlaps any other boxes in boxes.
    BoxPosition.prototype.overlapsAny = function(boxes) {
      for (var i = 0; i < boxes.length; i++) {
        if (this.overlaps(boxes[i])) {
          return true;
        }
      }
      return false;
    };
  
    // Check if this box is within another box.
    BoxPosition.prototype.within = function(container) {
      return this.top >= container.top &&
             this.bottom <= container.bottom &&
             this.left >= container.left &&
             this.right <= container.right;
    };
  
    // Check if this box is entirely within the container or it is overlapping
    // on the edge opposite of the axis direction passed. For example, if "+x" is
    // passed and the box is overlapping on the left edge of the container, then
    // return true.
    BoxPosition.prototype.overlapsOppositeAxis = function(container, axis) {
      switch (axis) {
      case "+x":
        return this.left < container.left;
      case "-x":
        return this.right > container.right;
      case "+y":
        return this.top < container.top;
      case "-y":
        return this.bottom > container.bottom;
      }
    };
  
    // Find the percentage of the area that this box is overlapping with another
    // box.
    BoxPosition.prototype.intersectPercentage = function(b2) {
      var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),
          y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),
          intersectArea = x * y;
      return intersectArea / (this.height * this.width);
    };
  
    // Convert the positions from this box to CSS compatible positions using
    // the reference container's positions. This has to be done because this
    // box's positions are in reference to the viewport origin, whereas, CSS
    // values are in referecne to their respective edges.
    BoxPosition.prototype.toCSSCompatValues = function(reference) {
      return {
        top: this.top - reference.top,
        bottom: reference.bottom - this.bottom,
        left: this.left - reference.left,
        right: reference.right - this.right,
        height: this.height,
        width: this.width
      };
    };
  
    // Get an object that represents the box's position without anything extra.
    // Can pass a StyleBox, HTMLElement, or another BoxPositon.
    BoxPosition.getSimpleBoxPosition = function(obj) {
      var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0;
      var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0;
      var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0;
  
      obj = obj.div ? obj.div.getBoundingClientRect() :
                    obj.tagName ? obj.getBoundingClientRect() : obj;
      var ret = {
        left: obj.left,
        right: obj.right,
        top: obj.top || top,
        height: obj.height || height,
        bottom: obj.bottom || (top + (obj.height || height)),
        width: obj.width || width
      };
      return ret;
    };
  
    // Move a StyleBox to its specified, or next best, position. The containerBox
    // is the box that contains the StyleBox, such as a div. boxPositions are
    // a list of other boxes that the styleBox can't overlap with.
    function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) {
  
      // Find the best position for a cue box, b, on the video. The axis parameter
      // is a list of axis, the order of which, it will move the box along. For example:
      // Passing ["+x", "-x"] will move the box first along the x axis in the positive
      // direction. If it doesn't find a good position for it there it will then move
      // it along the x axis in the negative direction.
      function findBestPosition(b, axis) {
        var bestPosition,
            specifiedPosition = new BoxPosition(b),
            percentage = 1; // Highest possible so the first thing we get is better.
  
        for (var i = 0; i < axis.length; i++) {
          while (b.overlapsOppositeAxis(containerBox, axis[i]) ||
                 (b.within(containerBox) && b.overlapsAny(boxPositions))) {
            b.move(axis[i]);
          }
          // We found a spot where we aren't overlapping anything. This is our
          // best position.
          if (b.within(containerBox)) {
            return b;
          }
          var p = b.intersectPercentage(containerBox);
          // If we're outside the container box less then we were on our last try
          // then remember this position as the best position.
          if (percentage > p) {
            bestPosition = new BoxPosition(b);
            percentage = p;
          }
          // Reset the box position to the specified position.
          b = new BoxPosition(specifiedPosition);
        }
        return bestPosition || specifiedPosition;
      }
  
      var boxPosition = new BoxPosition(styleBox),
          cue = styleBox.cue,
          linePos = computeLinePos(cue),
          axis = [];
  
      // If we have a line number to align the cue to.
      if (cue.snapToLines) {
        var size;
        switch (cue.vertical) {
        case "":
          axis = [ "+y", "-y" ];
          size = "height";
          break;
        case "rl":
          axis = [ "+x", "-x" ];
          size = "width";
          break;
        case "lr":
          axis = [ "-x", "+x" ];
          size = "width";
          break;
        }
  
        var step = boxPosition.lineHeight,
            position = step * Math.round(linePos),
            maxPosition = containerBox[size] + step,
            initialAxis = axis[0];
  
        // If the specified intial position is greater then the max position then
        // clamp the box to the amount of steps it would take for the box to
        // reach the max position.
        if (Math.abs(position) > maxPosition) {
          position = position < 0 ? -1 : 1;
          position *= Math.ceil(maxPosition / step) * step;
        }
  
        // If computed line position returns negative then line numbers are
        // relative to the bottom of the video instead of the top. Therefore, we
        // need to increase our initial position by the length or width of the
        // video, depending on the writing direction, and reverse our axis directions.
        if (linePos < 0) {
          position += cue.vertical === "" ? containerBox.height : containerBox.width;
          axis = axis.reverse();
        }
  
        // Move the box to the specified position. This may not be its best
        // position.
        boxPosition.move(initialAxis, position);
  
      } else {
        // If we have a percentage line value for the cue.
        var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100;
  
        switch (cue.lineAlign) {
        case "middle":
          linePos -= (calculatedPercentage / 2);
          break;
        case "end":
          linePos -= calculatedPercentage;
          break;
        }
  
        // Apply initial line position to the cue box.
        switch (cue.vertical) {
        case "":
          styleBox.applyStyles({
            top: styleBox.formatStyle(linePos, "%")
          });
          break;
        case "rl":
          styleBox.applyStyles({
            left: styleBox.formatStyle(linePos, "%")
          });
          break;
        case "lr":
          styleBox.applyStyles({
            right: styleBox.formatStyle(linePos, "%")
          });
          break;
        }
  
        axis = [ "+y", "-x", "+x", "-y" ];
  
        // Get the box position again after we've applied the specified positioning
        // to it.
        boxPosition = new BoxPosition(styleBox);
      }
  
      var bestPosition = findBestPosition(boxPosition, axis);
      styleBox.move(bestPosition.toCSSCompatValues(containerBox));
    }
  
    function WebVTT() {
      // Nothing
    }
  
    // Helper to allow strings to be decoded instead of the default binary utf8 data.
    WebVTT.StringDecoder = function() {
      return {
        decode: function(data) {
          if (!data) {
            return "";
          }
          if (typeof data !== "string") {
            throw new Error("Error - expected string data.");
          }
          return decodeURIComponent(encodeURIComponent(data));
        }
      };
    };
  
    WebVTT.convertCueToDOMTree = function(window, cuetext) {
      if (!window || !cuetext) {
        return null;
      }
      return parseContent(window, cuetext);
    };
  
    var FONT_SIZE_PERCENT = 0.05;
    var FONT_STYLE = "sans-serif";
    var CUE_BACKGROUND_PADDING = "1.5%";
  
    // Runs the processing model over the cues and regions passed to it.
    // @param overlay A block level element (usually a div) that the computed cues
    //                and regions will be placed into.
    WebVTT.processCues = function(window, cues, overlay) {
      if (!window || !cues || !overlay) {
        return null;
      }
  
      // Remove all previous children.
      while (overlay.firstChild) {
        overlay.removeChild(overlay.firstChild);
      }
  
      var paddedOverlay = window.document.createElement("div");
      paddedOverlay.style.position = "absolute";
      paddedOverlay.style.left = "0";
      paddedOverlay.style.right = "0";
      paddedOverlay.style.top = "0";
      paddedOverlay.style.bottom = "0";
      paddedOverlay.style.margin = CUE_BACKGROUND_PADDING;
      overlay.appendChild(paddedOverlay);
  
      // Determine if we need to compute the display states of the cues. This could
      // be the case if a cue's state has been changed since the last computation or
      // if it has not been computed yet.
      function shouldCompute(cues) {
        for (var i = 0; i < cues.length; i++) {
          if (cues[i].hasBeenReset || !cues[i].displayState) {
            return true;
          }
        }
        return false;
      }
  
      // We don't need to recompute the cues' display states. Just reuse them.
      if (!shouldCompute(cues)) {
        for (var i = 0; i < cues.length; i++) {
          paddedOverlay.appendChild(cues[i].displayState);
        }
        return;
      }
  
      var boxPositions = [],
          containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay),
          fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;
      var styleOptions = {
        font: fontSize + "px " + FONT_STYLE
      };
  
      (function() {
        var styleBox, cue;
  
        for (var i = 0; i < cues.length; i++) {
          cue = cues[i];
  
          // Compute the intial position and styles of the cue div.
          styleBox = new CueStyleBox(window, cue, styleOptions);
          paddedOverlay.appendChild(styleBox.div);
  
          // Move the cue div to it's correct line position.
          moveBoxToLinePosition(window, styleBox, containerBox, boxPositions);
  
          // Remember the computed div so that we don't have to recompute it later
          // if we don't have too.
          cue.displayState = styleBox.div;
  
          boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox));
        }
      })();
    };
  
    WebVTT.Parser = function(window, vttjs, decoder) {
      if (!decoder) {
        decoder = vttjs;
        vttjs = {};
      }
      if (!vttjs) {
        vttjs = {};
      }
  
      this.window = window;
      this.vttjs = vttjs;
      this.state = "INITIAL";
      this.buffer = "";
      this.decoder = decoder || new TextDecoder("utf8");
      this.regionList = [];
    };
  
    WebVTT.Parser.prototype = {
      // If the error is a ParsingError then report it to the consumer if
      // possible. If it's not a ParsingError then throw it like normal.
      reportOrThrowError: function(e) {
        if (e instanceof ParsingError) {
          this.onparsingerror && this.onparsingerror(e);
        } else {
          throw e;
        }
      },
      parse: function (data) {
        var self = this;
  
        // If there is no data then we won't decode it, but will just try to parse
        // whatever is in buffer already. This may occur in circumstances, for
        // example when flush() is called.
        if (data) {
          // Try to decode the data that we received.
          self.buffer += self.decoder.decode(data, {stream: true});
        }
  
        function collectNextLine() {
          var buffer = self.buffer;
          var pos = 0;
          while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') {
            ++pos;
          }
          var line = buffer.substr(0, pos);
          // Advance the buffer early in case we fail below.
          if (buffer[pos] === '\r') {
            ++pos;
          }
          if (buffer[pos] === '\n') {
            ++pos;
          }
          self.buffer = buffer.substr(pos);
          return line;
        }
  
        // 3.4 WebVTT region and WebVTT region settings syntax
        function parseRegion(input) {
          var settings = new Settings();
  
          parseOptions(input, function (k, v) {
            switch (k) {
            case "id":
              settings.set(k, v);
              break;
            case "width":
              settings.percent(k, v);
              break;
            case "lines":
              settings.integer(k, v);
              break;
            case "regionanchor":
            case "viewportanchor":
              var xy = v.split(',');
              if (xy.length !== 2) {
                break;
              }
              // We have to make sure both x and y parse, so use a temporary
              // settings object here.
              var anchor = new Settings();
              anchor.percent("x", xy[0]);
              anchor.percent("y", xy[1]);
              if (!anchor.has("x") || !anchor.has("y")) {
                break;
              }
              settings.set(k + "X", anchor.get("x"));
              settings.set(k + "Y", anchor.get("y"));
              break;
            case "scroll":
              settings.alt(k, v, ["up"]);
              break;
            }
          }, /=/, /\s/);
  
          // Create the region, using default values for any values that were not
          // specified.
          if (settings.has("id")) {
            var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)();
            region.width = settings.get("width", 100);
            region.lines = settings.get("lines", 3);
            region.regionAnchorX = settings.get("regionanchorX", 0);
            region.regionAnchorY = settings.get("regionanchorY", 100);
            region.viewportAnchorX = settings.get("viewportanchorX", 0);
            region.viewportAnchorY = settings.get("viewportanchorY", 100);
            region.scroll = settings.get("scroll", "");
            // Register the region.
            self.onregion && self.onregion(region);
            // Remember the VTTRegion for later in case we parse any VTTCues that
            // reference it.
            self.regionList.push({
              id: settings.get("id"),
              region: region
            });
          }
        }
  
        // 3.2 WebVTT metadata header syntax
        function parseHeader(input) {
          parseOptions(input, function (k, v) {
            switch (k) {
            case "Region":
              // 3.3 WebVTT region metadata header syntax
              parseRegion(v);
              break;
            }
          }, /:/);
        }
  
        // 5.1 WebVTT file parsing.
        try {
          var line;
          if (self.state === "INITIAL") {
            // We can't start parsing until we have the first line.
            if (!/\r\n|\n/.test(self.buffer)) {
              return this;
            }
  
            line = collectNextLine();
  
            var m = line.match(/^WEBVTT([ \t].*)?$/);
            if (!m || !m[0]) {
              throw new ParsingError(ParsingError.Errors.BadSignature);
            }
  
            self.state = "HEADER";
          }
  
          var alreadyCollectedLine = false;
          while (self.buffer) {
            // We can't parse a line until we have the full line.
            if (!/\r\n|\n/.test(self.buffer)) {
              return this;
            }
  
            if (!alreadyCollectedLine) {
              line = collectNextLine();
            } else {
              alreadyCollectedLine = false;
            }
  
            switch (self.state) {
            case "HEADER":
              // 13-18 - Allow a header (metadata) under the WEBVTT line.
              if (/:/.test(line)) {
                parseHeader(line);
              } else if (!line) {
                // An empty line terminates the header and starts the body (cues).
                self.state = "ID";
              }
              continue;
            case "NOTE":
              // Ignore NOTE blocks.
              if (!line) {
                self.state = "ID";
              }
              continue;
            case "ID":
              // Check for the start of NOTE blocks.
              if (/^NOTE($|[ \t])/.test(line)) {
                self.state = "NOTE";
                break;
              }
              // 19-29 - Allow any number of line terminators, then initialize new cue values.
              if (!line) {
                continue;
              }
              self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, "");
              self.state = "CUE";
              // 30-39 - Check if self line contains an optional identifier or timing data.
              if (line.indexOf("-->") === -1) {
                self.cue.id = line;
                continue;
              }
              // Process line as start of a cue.
              /*falls through*/
            case "CUE":
              // 40 - Collect cue timings and settings.
              try {
                parseCue(line, self.cue, self.regionList);
              } catch (e) {
                self.reportOrThrowError(e);
                // In case of an error ignore rest of the cue.
                self.cue = null;
                self.state = "BADCUE";
                continue;
              }
              self.state = "CUETEXT";
              continue;
            case "CUETEXT":
              var hasSubstring = line.indexOf("-->") !== -1;
              // 34 - If we have an empty line then report the cue.
              // 35 - If we have the special substring '-->' then report the cue,
              // but do not collect the line as we need to process the current
              // one as a new cue.
              if (!line || hasSubstring && (alreadyCollectedLine = true)) {
                // We are done parsing self cue.
                self.oncue && self.oncue(self.cue);
                self.cue = null;
                self.state = "ID";
                continue;
              }
              if (self.cue.text) {
                self.cue.text += "\n";
              }
              self.cue.text += line;
              continue;
            case "BADCUE": // BADCUE
              // 54-62 - Collect and discard the remaining cue.
              if (!line) {
                self.state = "ID";
              }
              continue;
            }
          }
        } catch (e) {
          self.reportOrThrowError(e);
  
          // If we are currently parsing a cue, report what we have.
          if (self.state === "CUETEXT" && self.cue && self.oncue) {
            self.oncue(self.cue);
          }
          self.cue = null;
          // Enter BADWEBVTT state if header was not parsed correctly otherwise
          // another exception occurred so enter BADCUE state.
          self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE";
        }
        return this;
      },
      flush: function () {
        var self = this;
        try {
          // Finish decoding the stream.
          self.buffer += self.decoder.decode();
          // Synthesize the end of the current cue or region.
          if (self.cue || self.state === "HEADER") {
            self.buffer += "\n\n";
            self.parse();
          }
          // If we've flushed, parsed, and we're still on the INITIAL state then
          // that means we don't have enough of the stream to parse the first
          // line.
          if (self.state === "INITIAL") {
            throw new ParsingError(ParsingError.Errors.BadSignature);
          }
        } catch(e) {
          self.reportOrThrowError(e);
        }
        self.onflush && self.onflush();
        return this;
      }
    };
  
    global.WebVTT = WebVTT;
  
  }(this, (this.vttjs || {})));
  
  //# sourceMappingURL=video.js.map