text: /*
   *
   * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
   * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
   * Product and Trade Secret source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2014 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
   *
   */
  
  #ifndef HK_COLLIDE2_GSKF_AGENT_H
  #define HK_COLLIDE2_GSKF_AGENT_H
  
  #include <Physics2012/Internal/Collide/Gjk/GskManifold/hkpGskManifold.h>
  #include <Physics2012/Collide/Agent/ConvexAgent/Gjk/hkpGskBaseAgent.h>
  #include <Physics2012/Collide/Dispatch/hkpCollisionDispatcher.h>
  
  class hkpCollisionDispatcher;
  struct hkpExtendedGskOut;
  
  	/// The hkpGskfAgent is an hkpGskBaseAgent agent which uses a highly optimized
  	/// feature based manifold. This manifold works really well for big triangles
  	/// and has no parameters to tune
  class hkpGskfAgent : public hkpGskBaseAgent
  {
  	public:
  	HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_BASE);
  		static void HK_CALL initAgentFunc(hkpCollisionDispatcher::AgentFuncs& f);
  
  			/// Registers the agent with the collision dispatcher.
  		static void HK_CALL registerAgent(hkpCollisionDispatcher* dispatcher);
  
  			// hkpCollisionAgent interface implementation.
  		virtual void processCollision(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpProcessCollisionInput& input, hkpProcessCollisionOutput& result);
  
  			// hkpCollisionAgent interface implementation.
  		virtual void cleanup( hkCollisionConstraintOwner& constraintOwner );
  
  			// hkpCollisionAgent interface implementation.
  		virtual void removePoint( hkContactPointId idToRemove );
  
  			// hkpCollisionAgent interface implementation.
  		virtual void commitPotential( hkContactPointId newId );
  
  			// hkpCollisionAgent interface implementation.
  		virtual void createZombie( hkContactPointId idTobecomeZombie );
  
  	protected:
  
  		friend class hkpConvexConvexWelderAgent;
  
  			//
  			// Note: to use the next two inline functions include the .inl file
  			//
  			/// Constructor, called by the createGskConvexConvexAgent() function.
  		hkpGskfAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, hkpContactMgr* mgr);
  
  		/// Destructor, called by cleanup().
  		~hkpGskfAgent(){}
  
  			// hkpCollisionAgent interface implementation.
  		void processCollisionNoTim(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpProcessCollisionInput& input, int explicitlyAllowNewPoint, hkpProcessCollisionOutput& result);
  
  	public:
  		/// Agent creation function used by the hkpCollisionDispatcher.
  		static hkpCollisionAgent* HK_CALL createGskfAgent(const 	hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
  
  	protected:
  	public:
  		hkpGskManifold m_manifold;
  
  };
  
  
  #endif // HK_COLLIDE2_GSKF_AGENT_H
  
  /*
   * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20140907)
   * 
   * Confidential Information of Havok.  (C) Copyright 1999-2014
   * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
   * Logo, and the Havok buzzsaw logo are trademarks of Havok.  Title, ownership
   * rights, and intellectual property rights in the Havok software remain in
   * Havok and/or its suppliers.
   * 
   * Use of this software for evaluation purposes is subject to and indicates
   * acceptance of the End User licence Agreement for this product. A copy of
   * the license is included with this software and is also available at www.havok.com/tryhavok.
   * 
   */
  