text: # Build Godot.NET.Sdk solution
  
  import os
  
  from SCons.Script import Dir
  
  
  def build_godot_net_sdk(source, target, env):
      # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
  
      module_dir = env["module_dir"]
  
      solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
      build_config = "Release"
  
      from .solution_builder import build_solution
  
      extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
  
      build_solution(env, solution_path, build_config, extra_msbuild_args)
      # No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
  
  
  def build(env_mono):
      assert env_mono["tools"]
  
      output_dir = Dir("#bin").abspath
      editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
      nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs")
  
      module_dir = os.getcwd()
  
      package_version_file = os.path.join(
          module_dir, "editor", "Godot.NET.Sdk", "Godot.NET.Sdk", "Godot.NET.Sdk_PackageVersion.txt"
      )
  
      with open(package_version_file, mode="r") as f:
          version = f.read().strip()
  
      target_filenames = ["Godot.NET.Sdk.%s.nupkg" % version]
  
      targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
  
      cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir)
      env_mono.AlwaysBuild(cmd)
  