text: #pragma once
  
  #include "Utils.h"
  #include "Vector.h"
  
  class matrix3x4;
  
  struct Model {
      void* handle;
      char name[260];
      int	loadFlags;
      int	serverCount;
      int	type;
      int	flags;
      Vector mins, maxs;
  };
  
  struct ModelRenderInfo {
      Vector origin;
      Vector angles;
      char pad[4];
      void* renderable;
      const Model* model;
      const matrix3x4* modelToWorld;
      const matrix3x4* lightingOffset;
      const Vector* lightingOrigin;
      int flags;
      int entityIndex;
  };
  