text: [{"Owner":"HenryPeng","Date":"2016-07-29T13:09:51Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHera is an example_co_   _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1BKDEO%2343_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1BKDEO#43_lt_/a_gt_ \n_lt_/p_gt_\n\n_lt_p_gt_\n\tI created two worldspacecanvas named canv1 and canv2_co_ In the beginning_co_ canv2 is over can1_co_ but canv2  will be under canv1 when canv2.position is reset.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIt happens on using FreeCamera_co_ AcrRotateCamera is no problem.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIs it a bug ? _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/18979-nockawa/?do_eq_hovercard_qt_ data-mentionid_eq__qt_18979_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/18979-nockawa/_qt_ rel_eq__qt__qt__gt_@Nockawa_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_div_gt_\n\t_lt_div_gt_\n\t\t_lt_div_gt_\n\t\t\t_lt_div dir_eq__qt_ltr_qt_ style_eq__qt_padding-bottom_dd_0px_sm__qt__gt_\n\t\t\t\t_lt_p_gt_\n\t\t\t\t\t \n\t\t\t\t_lt_/p_gt_\n\t\t\t_lt_/div_gt_\n\t\t_lt_/div_gt_\n\t_lt_/div_gt_\n_lt_/div_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Nockawa","Date":"2016-07-29T17:11:43Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_138006_qt_ data-ipsquote-contentid_eq__qt_24153_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1469797791_qt_ data-ipsquote-userid_eq__qt_22996_qt_ data-ipsquote-username_eq__qt_HenryPeng_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\t3 hours ago_co_ HenryPeng said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tHera is an example_co_   _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1BKDEO%2343_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1BKDEO#43_lt_/a_gt_ \n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tI created two worldspacecanvas named canv1 and canv2_co_ In the beginning_co_ canv2 is over can1_co_ but canv2  will be under canv1 when canv2.position is reset.\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tIt happens on using FreeCamera_co_ AcrRotateCamera is no problem.\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tIs it a bug ? _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/18979-nockawa/?do_eq_hovercard_qt_ data-mentionid_eq__qt_18979_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/18979-nockawa/_qt_ rel_eq__qt__qt__gt_@Nockawa_lt_/a_gt_\n\t\t_lt_/p_gt_\n\n\t\t_lt_div_gt_\n\t\t\t_lt_div_gt_\n\t\t\t\t_lt_div_gt_\n\t\t\t\t\t_lt_div dir_eq__qt_ltr_qt_ style_eq__qt_padding-bottom_dd_0px_sm__qt__gt_\n\t\t\t\t\t\t_lt_p_gt_\n\t\t\t\t\t\t\t \n\t\t\t\t\t\t_lt_/p_gt_\n\t\t\t\t\t_lt_/div_gt_\n\t\t\t\t_lt_/div_gt_\n\t\t\t_lt_/div_gt_\n\t\t_lt_/div_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tA WorldSpaceCanvas (WSC) is in reality a Mesh (a Plane)_co_ positioned in the Scene_co_ that displays the canvas_t_ content. Whether canv1 is other the top of canv2 or the opposite depend on the Z value of the node. Per default if you change nothing both canv1/2 have the same Z_co_ so we have a case of Z-fighting issue.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI_t_ve tried to change the canv2.position.z but looks like it doesn_t_t change the order both Canvas are drawn. I think it_t_s more related to the Orthographic camera mode.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tTry to do the exact same thing by creating two Planes instead of a WSC and if the behavior is the same then you have to escalate this of the 3D people of bjs.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"HenryPeng","Date":"2016-07-30T05:03:23Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI_t_ve tried it_co_ I created just two Planes_co_ and they worked well when I used Orthographic camera mode .\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI think it is a bug for WSC. Here is my example _dd_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1BKDEO%2344_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1BKDEO#44_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/18979-nockawa/?do_eq_hovercard_qt_ data-mentionid_eq__qt_18979_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/18979-nockawa/_qt_ rel_eq__qt__qt__gt_@Nockawa_lt_/a_gt_  _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Nockawa","Date":"2016-07-30T07:21:38Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_138088_qt_ data-ipsquote-contentid_eq__qt_24153_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1469855003_qt_ data-ipsquote-userid_eq__qt_22996_qt_ data-ipsquote-username_eq__qt_HenryPeng_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\t2 hours ago_co_ HenryPeng said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tI_t_ve tried it_co_ I created just two Planes_co_ and they worked well when I used Orthographic camera mode .\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tI think it is a bug for WSC. Here is my example _dd_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1BKDEO%2344_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1BKDEO#44_lt_/a_gt_\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/18979-nockawa/?do_eq_hovercard_qt_ data-mentionid_eq__qt_18979_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/18979-nockawa/_qt_ rel_eq__qt__qt__gt_@Nockawa_lt_/a_gt_  _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt_\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tOk_co_ I can see your issue now_co_ I understand it. But I don_t_t know why suddenly it switch places and go underneath the canv1_co_ I_t_m investigating right now. thanks for reporting!\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Nockawa","Date":"2016-07-30T09:29:25Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI need the help of _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt_ on this one_co_ DK_co_ I_t_ve made a simpler BG_sm_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1BKDEO%2389_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1BKDEO#89_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI don_t_t understand why but the scrolling canvas is suddenly switching to the bottom_co_ I_t_ve logged the z position value of each canvas but they don_t_t change.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWhat I don_t_t understand is that regarding to the 3D Scene_co_ a WSC is just a Mesh built from a plane and I never do anything else...So a bit of help would be appreciated. Both Canvas have a different position.z_co_ their value is not changing and still at some point it_t_s changing Z position....\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]