text: /*************************************************************************/
  /*  godotsharp_editor.h                                                  */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef GODOTSHARP_EDITOR_H
  #define GODOTSHARP_EDITOR_H
  
  #include "godotsharp_builds.h"
  #include "monodevelop_instance.h"
  
  class GodotSharpEditor : public Node {
  	GDCLASS(GodotSharpEditor, Object)
  
  	EditorNode *editor;
  
  	MenuButton *menu_button;
  	PopupMenu *menu_popup;
  
  	AcceptDialog *error_dialog;
  	AcceptDialog *about_dialog;
  	CheckBox *about_dialog_checkbox;
  
  	ToolButton *bottom_panel_btn;
  
  	GodotSharpBuilds *godotsharp_builds;
  
  	MonoDevelopInstance *monodevel_instance;
  
  	bool _create_project_solution();
  
  	void _remove_create_sln_menu_option();
  	void _show_about_dialog();
  	void _toggle_about_dialog_on_start(bool p_enabled);
  
  	void _menu_option_pressed(int p_id);
  
  	static GodotSharpEditor *singleton;
  
  protected:
  	void _notification(int p_notification);
  	static void _bind_methods();
  
  public:
  	enum MenuOptions {
  		MENU_CREATE_SLN,
  		MENU_ABOUT_CSHARP,
  	};
  
  	enum ExternalEditor {
  		EDITOR_NONE,
  		EDITOR_MONODEVELOP,
  		EDITOR_CODE,
  	};
  
  	_FORCE_INLINE_ static GodotSharpEditor *get_singleton() { return singleton; }
  
  	void show_error_dialog(const String &p_message, const String &p_title = "Error");
  
  	Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
  	bool overrides_external_editor();
  
  	GodotSharpEditor(EditorNode *p_editor);
  	~GodotSharpEditor();
  };
  
  class MonoReloadNode : public Node {
  	GDCLASS(MonoReloadNode, Node)
  
  	Timer *reload_timer;
  
  	void _reload_timer_timeout();
  
  	static MonoReloadNode *singleton;
  
  protected:
  	static void _bind_methods();
  
  	void _notification(int p_what);
  
  public:
  	_FORCE_INLINE_ static MonoReloadNode *get_singleton() { return singleton; }
  
  	void restart_reload_timer();
  
  	MonoReloadNode();
  	~MonoReloadNode();
  };
  
  #endif // GODOTSHARP_EDITOR_H
  