text: // pch.h: This is a precompiled header file.
  // Files listed below are compiled only once, improving build performance for future builds.
  // This also affects IntelliSense performance, including code completion and many code browsing features.
  // However, files listed here are ALL re-compiled if any one of them is updated between builds.
  // Do not add files here that you will be updating frequently as this negates the performance advantage.
  
  #ifndef PCH_H
  #define PCH_H
  
  // add headers that you want to pre-compile here
  #include "framework.h"
  
  #include <cstdint>
  #include <stdint.h>
  #include <stdlib.h>
  #include <malloc.h>
  #include <type_traits>
  #include <assert.h>
  #include <algorithm>
  #include <utility>
  #include <limits>
  
  #include <d3d12.h>
  #include <dxgi1_6.h>
  
  #include "salvation_core/Core/Defines.h"
  #include "salvation_rhi/Resources/ResourceHandles.h"
  #include "salvation_rhi/Dependencies/d3d12.h"
  
  #endif //PCH_H
  