text: 
  /*class TextureConverter {
  public:
      GLuint fb;
      GLuint indexBufferId, vertexBufferId;
      GLuint program;
      GLuint matrixST;
  
      TextureConverter();
      ~TextureConverter();
  
      int convert(GLuint texId, int width, int height, float* transform);
  
  };*/
  
  
  
  class CameraFrameAndroid : public CameraFrame {
  public:
      ~CameraFrameAndroid();
      sp<Bitmap> _bitmap;
      float _transform[16];
      jbyteArray _jbytes;
  
  
      virtual Bitmap* asBitmap() override;
  };
  
  