text: #pragma once
  
  #include "il2cpp.h"
  
  void System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord____ctor (System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord__o __this, System_Collections_Generic_Queue_T__o* q, const MethodInfo* method_info);
  void System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord___Dispose (System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord__o __this, const MethodInfo* method_info);
  bool System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord___MoveNext (System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord__o __this, const MethodInfo* method_info);
  UnityEngine_UIElements_EventDispatcher_EventRecord_o System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord___get_Current (System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord__o __this, const MethodInfo* method_info);
  void System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord___ThrowEnumerationNotStartedOrEnded (System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord__o __this, const MethodInfo* method_info);
  Il2CppObject* System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord___System_Collections_IEnumerator_get_Current (System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord__o __this, const MethodInfo* method_info);
  void System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord___System_Collections_IEnumerator_Reset (System_Collections_Generic_Queue_Enumerator_EventDispatcher_EventRecord__o __this, const MethodInfo* method_info);
  