text: #pragma once
  //#include "../Core/stdafx.h"
  #include "singleton.hpp"
  #include "valve_sdk\csgostructs.hpp"
  
  #define NUM_OF_TICKS 12
  
  struct StoredData
  {
  	float simtime;
  	Vector hitboxPos;
  };
  
  class BackTrack : public Singleton<BackTrack>
  {
  	int nLatestTick;
  	StoredData TimeWarpData[64][NUM_OF_TICKS];
  public:
  	//void CreateMove(CUserCmd* cmd);
  	void OnCreateMove(CUserCmd* cmd);
  };
  