text: /*
  
  #ifndef __ENEMY_H__
  #define __ENEMY_H__
  
  #include "p2Point.h"
  #include "Animation.h"
  
  struct SDL_Texture;
  struct Collider;
  
  class Enemy
  {
  protected:
  	Animation* animation = nullptr;
  	Collider* collider = nullptr;
  
  public:
  	iPoint position;
  
  public:
  	Enemy(int x, int y);
  	virtual ~Enemy();
  
  	const Collider* GetCollider() const;
  
  	virtual void Move() {};
  	virtual void Draw(SDL_Texture* sprites);
  	virtual void OnCollision(Collider* collider);
  };
  
  #endif // __ENEMY_H__
  
  */