text: /*************************************************************************/
  /*  texture_loader_dummy.cpp                                             */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #include "texture_loader_dummy.h"
  
  #include "core/os/file_access.h"
  #include "core/print_string.h"
  
  #include <string.h>
  
  RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
  	unsigned int width = 8;
  	unsigned int height = 8;
  
  	//We just use some format
  	Image::Format fmt = Image::FORMAT_RGB8;
  	int rowsize = 3 * width;
  
  	PoolVector<uint8_t> dstbuff;
  
  	dstbuff.resize(rowsize * height);
  
  	uint8_t **row_p = memnew_arr(uint8_t *, height);
  
  	for (unsigned int i = 0; i < height; i++) {
  		row_p[i] = 0; //No colors any more, I want them to turn black
  	}
  
  	memdelete_arr(row_p);
  
  	Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff));
  
  	Ref<ImageTexture> texture = memnew(ImageTexture);
  	texture->create_from_image(img);
  
  	if (r_error)
  		*r_error = OK;
  
  	return texture;
  }
  
  void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const {
  	p_extensions->push_back("png");
  	p_extensions->push_back("hdr");
  	p_extensions->push_back("jpg");
  	p_extensions->push_back("tga");
  }
  
  bool ResourceFormatDummyTexture::handles_type(const String &p_type) const {
  	return ClassDB::is_parent_class(p_type, "Texture");
  }
  
  String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const {
  	String extension = p_path.get_extension().to_lower();
  	if (extension == "png" || extension == "hdr" || extension == "jpg" || extension == "tga")
  		return "ImageTexture";
  	return "";
  }
  