text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Handle.hpp>
  
  namespace RED4ext
  {
  struct IScriptable;
  
  namespace game::state { 
  struct MachineActionParameterIScriptable
  {
      static constexpr const char* NAME = "gamestateMachineActionParameterIScriptable";
      static constexpr const char* ALIAS = "ActionParameterIScriptable";
  
      uint8_t unk00[0x8 - 0x0]; // 0
      CName name; // 08
      Handle<IScriptable> value; // 10
  };
  RED4EXT_ASSERT_SIZE(MachineActionParameterIScriptable, 0x20);
  } // namespace game::state
  using ActionParameterIScriptable = game::state::MachineActionParameterIScriptable;
  } // namespace RED4ext
  