text: #ifndef HUD_H
  #define HUD_H
  
  #include <Button.hpp>
  #include <CanvasLayer.hpp>
  #include <Godot.hpp>
  #include <Label.hpp>
  #include <Timer.hpp>
  
  class HUD : public godot::CanvasLayer {
  	GODOT_CLASS(HUD, godot::CanvasLayer)
  
  	godot::Label *_score_label;
  	godot::Label *_message_label;
  	godot::Timer *_start_message_timer;
  	godot::Timer *_get_ready_message_timer;
  	godot::Button *_start_button;
  	godot::Timer *_start_button_timer;
  
  public:
  	void _init() {}
  	void _ready();
  	void show_get_ready();
  	void show_game_over();
  	void update_score(const int score);
  	void _on_StartButton_pressed();
  	void _on_StartMessageTimer_timeout();
  	void _on_GetReadyMessageTimer_timeout();
  
  	static void _register_methods();
  };
  
  #endif // HUD_H
  