text: typedef struct targets
  {
  	short type;
  	int film;
  	float x;
  	float y;
  	float speed;
  	struct targets* node;
  }target;
  
  typedef struct scores
  {
  	long score;
  	char time[17];
  	char name[10];
  }scoreset;
  int menu(int input,int x,int y,bool click,bool gameon);
  int scorelist(int input,int x,int y,bool click);
  int options(int input,int x,int y,bool click,bool* mouse,bool* sound,char* name);
  int recoder(scoreset* score);
  void deleterecord(void);
  scoreset reader(int number);