text: //
  //  SplitAlgorithm.h
  //  3DSplit
  //
  //  Created by kaoji on 2022/1/24.
  //
  
  #import <Foundation/Foundation.h>
  #import <Scenekit/Scenekit.h>
  
  typedef void (^MeshCutBlock)(NSString *partA, NSString *partB);
  
  NS_ASSUME_NONNULL_BEGIN
  
  @interface SplitAlgorithm : NSObject
  
  ///@param path 3D模型路径
  ///@param center 平面中心
  ///@param normal 法线方向
  ///@param complete  回调错误或者切割后模型输出路径
  -(void)splitWithPath:(NSString *)path
                  Center:(SCNVector3)center
                  Normal:(SCNVector3)normal
                  Completed:(MeshCutBlock)complete;
  
  @end
  
  NS_ASSUME_NONNULL_END
  