text: /*
  -----------------------------------------------------------------------------
  This source file is part of OGRE
  (Object-oriented Graphics Rendering Engine)
  For the latest info, see http://www.ogre3d.org/
  
  Copyright (c) 2000-2009 Torus Knot Software Ltd
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  -----------------------------------------------------------------------------
  */
  #ifndef WORKSPACE_H
  #define WORKSPACE_H
  
  #include <list>
  
  #include "OgreSingleton.h"
  
  #include "EventContainer.h"
  
  class EventArgs;
  class Project;
  class Workspace;
  
  typedef std::list<Project*> ProjectList;
  
  using Ogre::String;
  
  class Workspace : public Ogre::Singleton<Workspace>, public EventContainer
  {
  public:
  	enum WorkspaceEvent
  	{
  		ProjectAdded,
  		ProjectRemoved
  	};
  
  	Workspace();
  	virtual ~Workspace();
  
  	void addProject(Project* project);
  	void removeProject(Project* project);
  	void removeProject(const String& name);
  
  	Project* getProject(const Ogre::String& name);
  	const ProjectList* getProjects() const;
  
  
  	/** Override standard Singleton retrieval.
  	@remarks
  	Why do we do this? Well, it's because the Singleton
  	implementation is in a .h file, which means it gets compiled
  	into anybody who includes it. This is needed for the
  	Singleton template to work, but we actually only want it
  	compiled into the implementation of the class based on the
  	Singleton, not all of them. If we don't change this, we get
  	link errors when trying to use the Singleton-based class from
  	an outside dll.
  	@par
  	This method just delegates to the template version anyway,
  	but the implementation stays in this single compilation unit,
  	preventing link errors.
  	*/
  	static Workspace& getSingleton(void);
  
  	/** Override standard Singleton retrieval.
  	@remarks
  	Why do we do this? Well, it's because the Singleton
  	implementation is in a .h file, which means it gets compiled
  	into anybody who includes it. This is needed for the
  	Singleton template to work, but we actually only want it
  	compiled into the implementation of the class based on the
  	Singleton, not all of them. If we don't change this, we get
  	link errors when trying to use the Singleton-based class from
  	an outside dll.
  	@par
  	This method just delegates to the template version anyway,
  	but the implementation stays in this single compilation unit,
  	preventing link errors.
  	*/
  	static Workspace* getSingletonPtr(void);
  
  protected:
  	void registerEvents();
  
  	ProjectList mProjects;
  };
  
  #endif // WORKSPACE_H