text: #pragma once
  
  // ARKSurvivalEvolved (329.9) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "ARKSurvivalEvolved_Gate_Large_Tek_structs.hpp"
  
  namespace sdk
  {
  //---------------------------------------------------------------------------
  //Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass Gate_Large_Tek.Gate_Large_Tek_C
  // 0x0023 (0x0D80 - 0x0D5D)
  class AGate_Large_Tek_C : public ADoor_Tek_Base_C
  {
  public:
  	unsigned char                                      UnknownData00[0x3];                                       // 0x0D5D(0x0003) MISSED OFFSET
  	class USphereComponent*                            Sphere1;                                                  // 0x0D60(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UStaticMeshComponent*                        StaticMesh1;                                              // 0x0D68(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UStaticMeshComponent*                        SecondDoor;                                               // 0x0D70(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class USceneComponent*                             SecondDoorTransform;                                      // 0x0D78(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass Gate_Large_Tek.Gate_Large_Tek_C");
  		return ptr;
  	}
  
  
  	void UserConstructionScript();
  	void ExecuteUbergraph_Gate_Large_Tek(int EntryPoint);
  };
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  