text: #include "Renderbuffer.hpp"
  #include "GL.hpp"
  
  Renderbuffer::Renderbuffer(Format p_format, int p_width, int p_height)
  {
  	GL::CreateRenderbuffers(1, &m_renderbuffer);
  	GL::NamedRenderbufferStorage(m_renderbuffer, p_format, p_width, p_height);
  }
  
  Renderbuffer::~Renderbuffer()
  {
  	GL::DeleteRenderbuffers(1, &m_renderbuffer);
  }