text: #pragma once
  #include "Material.h"
  
  class Metal : public Material
  {
  public:
  	Vector3D albedo;
  	float fuzz;
  
  	Metal(const Vector3D& a, float f) : albedo(a), fuzz(f < 1 ? f : 1){}
  
  	virtual bool scatter(const Ray& r, const hit_record& rec, Vector3D& attenuation, Ray& scattered) const override;
  };
  
  