text: #pragma once
  #include "../monster_state_manager.h"
  
  class CSnork;
  
  class CStateManagerSnork : public CMonsterStateManager<CSnork> 
  {
  private:
  	typedef				CMonsterStateManager<CSnork>	inherited;
  
  public:
  						CStateManagerSnork		(CSnork *obj);
  	virtual				~CStateManagerSnork		();
  
  	virtual	void		execute					();
  	virtual void		remove_links			(CObject* object) { inherited::remove_links(object);}
  };
  