text: /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
  /* If you are missing that file, acquire a complete release at teeworlds.com.                */
  //const char *itob(char *input);
  //void chat_command(CNetMsg_Cl_Say *msg, CPlayer *p, CGameContext *game);
  //void BuyItem(int *AccItem, char ItemName[128], int Price, int Money);
  #ifndef GAME_SERVER_CMD_H
  #define GAME_SERVER_CMD_H
  #include "game/server/gamecontext.h"
  
  class CCmd
  {
  public:
  	CCmd(CPlayer *pPlayer, CGameContext *pGameServer);
  	void ChatCmd(CNetMsg_Cl_Say *Msg);
  
  private:
  	char aBufe[64];
  	char aBufc[64];
  	CPlayer *m_pPlayer;
  	CGameContext *m_pGameServer;
  	CGameContext *GameServer() const { return m_pGameServer; }
  
  	void LastChat();
  };
  
  #endif