text: #include "GameState/object_layer_attributes.h"
  
  void usage(char *name) {
    printf("Usgae:\n");
    printf("\t%s group order [state]\n", name);
    printf("OR\n");
    printf("\t%s group item [state]\n", name);
    exit(1);
  }
  
  int main(int ac, char *av[]) {
    if (ac < 3) {
      usage(av[0]);
    }
    TInt group = atoi(av[1]);
    TInt order = atoi(av[2]);
    TInt state = 0;
    if (ac > 3) {
      state = atoi(av[3]);
    }
    TUint16 attr = MAKE_OBJECT_ATTRIBUTE(group, order, state);
    printf("CODE %d ($%0x)\n", attr, attr);
    return 0;
  }
  