text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Scripting/Natives/Generated/ent/ReplicatedItem.hpp>
  
  namespace RED4ext
  {
  namespace anim { struct AnimFeature; }
  
  namespace ent { 
  struct ReplicatedAnimFeature : ent::ReplicatedItem
  {
      static constexpr const char* NAME = "entReplicatedAnimFeature";
      static constexpr const char* ALIAS = NAME;
  
      CName name; // 20
      Handle<anim::AnimFeature> value; // 28
      bool invokeCallback; // 38
      uint8_t unk39[0x40 - 0x39]; // 39
  };
  RED4EXT_ASSERT_SIZE(ReplicatedAnimFeature, 0x40);
  } // namespace ent
  } // namespace RED4ext
  