text: 
  #include <std.h>
  inherit ROOM;
  void create(){
  object ob;
  :: create();
  set_light(2);
  set_property("indoors", 0);
  set_climate("desert");
  set_short("
  %^ORANGE%^You are wandering in a desert.%^RESET%^
  ");
  set_long(
  @ZERINA
  %^ORANGE%^You are wandering in a desert.%^RESET%^
  The wind is beginning to feel rather cool now as it gently caresses your skin. You can see rocks protruding from the sand covered ground. You walk carefully onward.
  
  ZERINA
  );
  
  set_items(([
  
  ]));
  
  set_exits(([
  "northwest" : "/d/attaya/crafters/desert/des239",
  "northeast" : "/d/attaya/crafters/desert/des240",
  "southwest" : "/d/attaya/crafters/desert/des285.c",
  "southeast" : "/d/attaya/crafters/desert/des286.c",
  
  ]));
  
  set_smell("default", "You can smell nothing.");
  set_listen("default", "You can hear the wind as it blows the sand.");
  
  }
  