text: #pragma once
  
  #include <GameEngine/Interfaces/WindWorldModule.h>
  
  class EZ_GAMEENGINE_DLL ezSimpleWindWorldModule : public ezWindWorldModuleInterface
  {
    EZ_DECLARE_WORLD_MODULE();
    EZ_ADD_DYNAMIC_REFLECTION(ezSimpleWindWorldModule, ezWindWorldModuleInterface);
  
  public:
    ezSimpleWindWorldModule(ezWorld* pWorld);
    ~ezSimpleWindWorldModule();
  
    virtual ezVec3 GetWindAt(const ezVec3& vPosition) override;
  
    void SetFallbackWind(const ezVec3& vWind);
  
  private:
    ezVec3 m_vFallbackWind;
  };
  