text: // Copyright 2014 The Chromium Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #include "config.h"
  #include "core/paint/ReplicaPainter.h"
  
  #include "core/rendering/GraphicsContextAnnotator.h"
  #include "core/rendering/PaintInfo.h"
  #include "core/rendering/RenderLayer.h"
  #include "core/rendering/RenderReplica.h"
  
  namespace blink {
  
  void ReplicaPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
  {
      ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_renderReplica);
  
      if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseMask)
          return;
  
      LayoutPoint adjustedPaintOffset = paintOffset + m_renderReplica.location();
  
      if (paintInfo.phase == PaintPhaseForeground) {
          // Turn around and paint the parent layer. Use temporary clipRects, so that the layer doesn't end up caching clip rects
          // computing using the wrong rootLayer
          RenderLayer* rootPaintingLayer = m_renderReplica.layer()->transform() ? m_renderReplica.layer()->parent() : m_renderReplica.layer()->enclosingTransformedAncestor();
          LayerPaintingInfo paintingInfo(rootPaintingLayer, paintInfo.rect, PaintBehaviorNormal, LayoutSize(), 0);
          PaintLayerFlags flags = PaintLayerHaveTransparency | PaintLayerAppliedTransform | PaintLayerUncachedClipRects | PaintLayerPaintingReflection;
          m_renderReplica.layer()->parent()->paintLayer(paintInfo.context, paintingInfo, flags);
      } else if (paintInfo.phase == PaintPhaseMask) {
          m_renderReplica.paintMask(paintInfo, adjustedPaintOffset);
      }
  }
  
  } // namespace blink
  