text: class Component {
    constructor() {
      //this._gameObject - set in GameObject.addComponent()
    }
  
    get gameObject() {
      return this._gameObject;
    }
  
    get transform() {
      return this._gameObject.transform;
    }
  
    //TODO find a simple way to pass update/render functions in?
    //TODO handleInput()?
    update(deltaTime) {}
    render(context) {}
  
    onDestroy() {}
  }
  
  export { Component };
  