text: // Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
  
  #include "VoxelGridsPCH.h"
  
  
  class FVoxelGrids : public IVoxelGrids
  {
  	/** IModuleInterface implementation */
  	virtual void StartupModule() override;
  	virtual void ShutdownModule() override;
  };
  
  IMPLEMENT_MODULE( FVoxelGrids, VoxelGrids )
  
  
  
  void FVoxelGrids::StartupModule()
  {
  	// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
  }
  
  
  void FVoxelGrids::ShutdownModule()
  {
  	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
  	// we call this function before unloading the module.
  }
  
  
  
  