text: 
  #include "TestEntityBasic.h"
  
  using namespace M04;
  
  DECLARE_OBJECT_REGISTRAR(test_entity_basic,M04::TestEntityBasic);
  
  TestEntityBasic::TestEntityBasic ( void )
  	: CGameBehavior(), Engine2D::SpriteContainer( &position )
  {
  	;
  }
  
  TestEntityBasic::~TestEntityBasic ( void )
  {
  
  }
  
  void TestEntityBasic::Update ( void )
  {
  	; // Nothing.
  }