text: // This file is part of the COLLADA PLUGIN for V-REP
  // 
  // Copyright 2006-2015 Coppelia Robotics GmbH. All rights reserved. 
  // marc@coppeliarobotics.com
  // www.coppeliarobotics.com
  // 
  // The COLLADA PLUGIN is licensed under the terms of GNU GPL:
  // 
  // -------------------------------------------------------------------
  // The COLLADA PLUGIN is free software: you can redistribute it and/or modify
  // it under the terms of the GNU General Public License as published by
  // the Free Software Foundation, either version 3 of the License, or
  // (at your option) any later version.
  // 
  // THE COLLADA PLUGIN IS DISTRIBUTED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
  // WARRANTY. THE USER WILL USE IT AT HIS/HER OWN RISK. THE ORIGINAL
  // AUTHORS AND COPPELIA ROBOTICS GMBH WILL NOT BE LIABLE FOR DATA LOSS,
  // DAMAGES, LOSS OF PROFITS OR ANY OTHER KIND OF LOSS WHILE USING OR
  // MISUSING THIS SOFTWARE.
  //  
  // See the GNU General Public License for more details.
  // 
  // You should have received a copy of the GNU General Public License
  // along with the COLLADA PLUGIN.  If not, see <http://www.gnu.org/licenses/>.
  // -------------------------------------------------------------------
  //
  // This file was automatically created for V-REP release V3.2.3 rev4 on December 21st 2015
  
  // Written by Alex Doumanoglou on behalf of Dr. Marc Freese
  
  #pragma once
  
  #include <vector>
  #include <string>
  #include "vec3.h"
  class TriangleGroup
  {
  private:	
  	
  	std::vector<vec3> m_Normals;
  	std::vector<int> m_TriangleIndices;	
  	std::vector<int> m_NormalIndices;
  	std::string m_MaterialSymbol;
  public:	
  	std::vector<int>& getTriangleIndices();
  	const std::vector<int>& getTriangleIndices() const;
  	std::vector<vec3>& getNormals();
  	const std::vector<vec3>& getNormals() const;
  	std::vector<int>& getNormalIndices();
  	const std::vector<int>& getNormalIndices() const;
  	std::string getMaterialSymbol() const;
  	void setMaterialSymbol(const std::string& MaterialSymbol);
  };
  