text: #pragma once
  
  #include "Node.h"
  
  namespace w4::core {
  
  enum class LightDecayRate : uint32_t
  {
      None,
      Linear,
      Quadratic,
      Cubic
  };
  
  class DataNode : public Node
  {
      W4_NODE(DataNode, Node);
  
      explicit DataNode(const std::string& src);
      DataNode(NodeCloning, const DataNode&);
      virtual ~DataNode() noexcept = default;
  };
  
  } //namespaces
  