text: // Released under the MIT License. See LICENSE for details.
  
  #ifndef BALLISTICA_CORE_LOGGING_H_
  #define BALLISTICA_CORE_LOGGING_H_
  
  #include <string>
  
  namespace ballistica {
  
  class Logging {
   public:
    /// Print a string directly to stdout as well as the in-game console
    /// and any connected telnet consoles.
    static auto PrintStdout(const std::string& s, bool flush = false) -> void;
  
    /// Print a string directly to stderr as well as the in-game console
    /// and any connected telnet consoles.
    static auto PrintStderr(const std::string& s, bool flush = false) -> void;
  
    /// Write a string to the debug log.
    /// This will go to stdout, windows debug log, android log, etc. depending
    /// on the platform.
    static auto Log(const std::string& msg, bool to_stdout = true,
                    bool to_server = true) -> void;
  };
  
  }  // namespace ballistica
  
  #endif  // BALLISTICA_CORE_LOGGING_H_
  