text: /*
   * Copyright 2011-2015 Blender Foundation
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   * http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  #ifndef __UTIL_ALIGNED_MALLOC_H__
  #define __UTIL_ALIGNED_MALLOC_H__
  
  #include "util/util_types.h"
  
  CCL_NAMESPACE_BEGIN
  
  /* Minimum alignment needed by all CPU native data types (SSE, AVX). */
  #define MIN_ALIGNMENT_CPU_DATA_TYPES 16
  
  /* Allocate block of size bytes at least aligned to a given value. */
  void *util_aligned_malloc(size_t size, int alignment);
  
  /* Free memory allocated by util_aligned_malloc. */
  void util_aligned_free(void *ptr);
  
  CCL_NAMESPACE_END
  
  #endif  /* __UTIL_ALIGNED_MALLOC_H__ */
  