text: #include "AppDelegate.h"
  #include "MainMenuScene.h"
  
  USING_NS_CC;
  
  static cocos2d::Size designResolutionSize = cocos2d::Size(960, 640);
  static cocos2d::Size smallResolutionSize = cocos2d::Size(960, 640);
  static cocos2d::Size mediumResolutionSize = cocos2d::Size(1024, 768);
  static cocos2d::Size largeResolutionSize = cocos2d::Size(2048, 1536);
  
  AppDelegate::AppDelegate() {
  
  }
  
  AppDelegate::~AppDelegate() 
  {
  }
  
  //if you want a different context,just modify the value of glContextAttrs
  //it will takes effect on all platforms
  void AppDelegate::initGLContextAttrs()
  {
      //set OpenGL context attributions,now can only set six attributions:
      //red,green,blue,alpha,depth,stencil
      GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
  
      GLView::setGLContextAttrs(glContextAttrs);
  }
  
  // If you want to use packages manager to install more packages, 
  // don't modify or remove this function
  static int register_all_packages()
  {
      return 0; //flag for packages manager
  }
  
  bool AppDelegate::applicationDidFinishLaunching() {
      // initialize director
      auto director = Director::getInstance();
      auto glview = director->getOpenGLView();
      if(!glview) {
  #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
          glview = GLViewImpl::createWithRect("Griddle", Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
  #else
          glview = GLViewImpl::create("Griddle");
  #endif
          director->setOpenGLView(glview);
      }
  
  	// Sets the search path for resources
  	FileUtils::getInstance()->addSearchPath("picross_images");
  	FileUtils::getInstance()->addSearchPath("picross_images/mini_pics");
  	FileUtils::getInstance()->addSearchPath("picross_images/mini_pics_unsolved");
  	FileUtils::getInstance()->addSearchPath("imagenes/Tutorial");
  	FileUtils::getInstance()->addSearchPath("fonts");
  	FileUtils::getInstance()->addSearchPath("imagenes/Fondos");
  	FileUtils::getInstance()->addSearchPath("imagenes/interfaz");
  	FileUtils::getInstance()->addSearchPath("imagenes/interfaz/Botonesnuevos");
  	FileUtils::getInstance()->addSearchPath("sonidos");
  	FileUtils::getInstance()->addSearchResolutionsOrder("picross_data");
  
      // turn on display FPS
      //director->setDisplayStats(true);
  
      // set FPS. the default value is 1.0/60 if you don't call this
      director->setAnimationInterval(1.0 / 60);
  
      // Set the design resolution
      glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
      Size frameSize = glview->getFrameSize();
      // if the frame's height is larger than the height of medium size.
      if (frameSize.height > mediumResolutionSize.height)
      {        
          director->setContentScaleFactor(MIN(largeResolutionSize.height/designResolutionSize.height, largeResolutionSize.width/designResolutionSize.width));
      }
      // if the frame's height is larger than the height of small size.
      else if (frameSize.height > smallResolutionSize.height)
      {        
          director->setContentScaleFactor(MIN(mediumResolutionSize.height/designResolutionSize.height, mediumResolutionSize.width/designResolutionSize.width));
      }
      // if the frame's height is smaller than the height of medium size.
      else
      {        
          director->setContentScaleFactor(MIN(smallResolutionSize.height/designResolutionSize.height, smallResolutionSize.width/designResolutionSize.width));
      }
  
      register_all_packages();
  
      // create a scene. it's an autorelease object
      auto scene = MainMenuScene::createScene();
  
      // run
      director->runWithScene(scene);
  
      return true;
  }
  
  // This function will be called when the app is inactive. When comes a phone call,it's be invoked too
  void AppDelegate::applicationDidEnterBackground() {
      Director::getInstance()->stopAnimation();
  
      // if you use SimpleAudioEngine, it must be pause
      // SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
  }
  
  // this function will be called when the app is active again
  void AppDelegate::applicationWillEnterForeground() {
      Director::getInstance()->startAnimation();
  
      // if you use SimpleAudioEngine, it must resume here
      // SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
  }
  