text: //
  // Created by pbialas on 05.08.2020.
  //
  
  
  #pragma once
  
  #include <string>
  
  #include "glad/glad.h"
  
  namespace xe {
      namespace utils {
  
          std::string load_file(const std::string &path);
  
          std::string get_gl_description(void);
  
          std::string shader_type(GLenum type);
  
      }
  
      GLuint create_shader_from_file(GLenum type, const std::string &path);
  
      GLuint link_program(GLuint program);
  
      GLuint create_program(const std::string &vs_path, const std::string &fs_path);
  
  
  
  }