text: //
  //  MD360Renderer.h
  //  MD360Player4IOS
  //
  //  Created by ashqal on 16/4/7.
  //  Copyright © 2016年 ashqal. All rights reserved.
  //
  
  #import <Foundation/Foundation.h>
  #import "MDGLRendererDelegate.h"
  #import "MDVRHeader.h"
  #import "MDDisplayStrategy.h"
  #import "MDProjectionStrategy.h"
  #import "MDAbsPlugin.h"
  #import "IMDTextureProcessor.h"
  
  @class MD360Renderer;
  @interface MD360RendererBuilder : NSObject
  - (void) setDisplayStrategyManager:(MDDisplayStrategyManager*) displayStrategyManager;
  - (void) setProjectionStrategyManager:(MDProjectionStrategyManager*) projectionStrategyManager;
  - (void) setPluginManager:(MDPluginManager*) pluginManager;
  - (void) setTextureProcessor:(id<IMDTextureProcessor>) textureProcessor;
  - (MD360Renderer*) build;
  @end
  
  @interface MD360Renderer : NSObject <MDGLRendererDelegate>
  + (MD360RendererBuilder*) builder;
  @end
  
  
  