text: /*
  * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
  * its licensors.
  *
  * For complete copyright and license terms please see the LICENSE at the root of this
  * distribution (the "License"). All use of this software is governed by the License,
  * or, if provided, by the license below or the license accompanying this file. Do not
  * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  *
  */
  // Original file Copyright Crytek GMBH or its affiliates, used under license.
  
  #ifndef CRYINCLUDE_CRYACTION_NETWORK_NETWORKSTALLTICKER_H
  #define CRYINCLUDE_CRYACTION_NETWORK_NETWORKSTALLTICKER_H
  #pragma once
  
  
  //--------------------------------------------------------------------------
  // a special ticker thread to run during load and unload of levels
  
  #ifdef USE_NETWORK_STALL_TICKER_THREAD
  
  
  #include <ISystem.h>
  #include <ICmdLine.h>
  
  #include "IGameFramework.h"
  
  
  class CNetworkStallTickerThread
      : public CrySimpleThread<>                              //in multiplayer mode
  {
  public:
      CNetworkStallTickerThread()
      {
          m_threadRunning = true;
      }
  
      virtual void Run();
  
      void FlagStop()
      {
          m_threadRunning = false;
      }
  
      void Cancel()
      {
      }
  
  private:
      bool m_threadRunning;
  };
  
  
  #endif // #ifdef USE_NETWORK_STALL_TICKER_THREAD
  //--------------------------------------------------------------------------
  
  #endif // CRYINCLUDE_CRYACTION_NETWORK_NETWORKSTALLTICKER_H
  