text: #ifndef _LAYER_TEST_H_
  #define _LAYER_TEST_H_
  
  ////----#include "cocos2d.h"
  #include "../testBasic.h"
  
  class LayerTest : public CCLayer
  {
  protected:
  	std::string	m_strTitle;
  
  public:
  	LayerTest(void);
  	~LayerTest(void);
  
  	virtual std::string title();
  	virtual std::string subtitle();
  	virtual void onEnter();
  
  	void restartCallback(CCObject* pSender);
  	void nextCallback(CCObject* pSender);
  	void backCallback(CCObject* pSender);
  };
  
  class LayerTest1 : public LayerTest
  {
  public:
  	virtual void onEnter();
  	virtual std::string title();
  
  	void registerWithTouchDispatcher();
  	void updateSize(CCTouch*touch);
  
  	virtual bool ccTouchBegan(CCTouch* touche, CCEvent* event);
  	virtual void ccTouchMoved(CCTouch* touche, CCEvent* event);
  	virtual void ccTouchEnded(CCTouch* touche, CCEvent* event);
  };
  
  class LayerTest2 : public LayerTest
  {
  public:
  	virtual void onEnter();
  	virtual std::string title();
  };
  
  
  class LayerTestBlend : public LayerTest
  {
  public:
  	LayerTestBlend();
  	void newBlend(ccTime dt);
  	virtual std::string title();
  };
  
  class LayerGradient : public LayerTest
  {
  public:
      LayerGradient();
      virtual void ccTouchesMoved(CCSet * touches, CCEvent *event);
      virtual std::string title();
  	virtual std::string subtitle();
  	void toggleItem(cocos2d::CCObject *sender);
  };
  
  class LayerTestScene : public TestScene
  {
  public:
      virtual void runThisTest();
  };
  
  #endif
  