text: #include "core.h"
  #include "wbpeself.h"
  #include "wbevent.h"
  
  WBPESelf::WBPESelf()
  {
  }
  
  WBPESelf::~WBPESelf()
  {
  }
  
  /*virtual*/ void WBPESelf::Evaluate( const WBParamEvaluator::SPEContext& Context, WBParamEvaluator::SEvaluatedParam& EvaluatedParam ) const
  {
  	Unused( Context );
  
  	if( Context.m_Entity )
  	{
  		EvaluatedParam.m_Type = WBParamEvaluator::EPT_Entity;
  		EvaluatedParam.m_Entity = Context.m_Entity;
  	}
  }