text: #pragma once
  #include <SFML/Graphics.hpp>
  #include "TextureLoader.h"
  
  
  class CEButton
  {
  public:
  	CEButton(int id, float x, float y, std::string location);
  
  	void handleClick(sf::RenderWindow& mWindow, float& output, bool& aused, bool& bused, float& a, float& b);
  	void show(sf::RenderWindow& mWindow);
  
  private:
  	TextureLoader textures;
  	sf::Sprite sprite;
  
  };