text: 
  var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
  
  function preload() {
  
      game.load.image('backdrop', 'assets/pics/remember-me.jpg');
      game.load.image('mushroom', 'assets/sprites/mushroom2.png');
  	game.load.image('coke', 'assets/sprites/cokecan.png');
      game.load.bitmapFont('desyrel', 'assets/fonts/bitmapFonts/desyrel.png', 'assets/fonts/bitmapFonts/desyrel.xml', null, 0, -32);
  
  }
  
  var cursors;
  var mushroom;
  
  function create() {
  
      game.world.setBounds(0, 0, 1920, 1200);
      game.add.image(0, 0, 'backdrop');
  
      mushroom = game.add.sprite(400, 400, 'mushroom');
  
      //  Test Fixing an Image to the Camera
      var fixie = game.add.image(100, 100, 'coke');
      fixie.fixedToCamera = true;
  
      //  And tween it
      game.add.tween(fixie.cameraOffset).to({ y: 500 }, 2000, Phaser.Easing.Bounce.Out, true, 0, 1000, true);
  
      //  Test Fixing a Sprite to the Camera
      var fixie2 = game.add.sprite(600, 100, 'coke');
      fixie2.fixedToCamera = true;
      fixie2.inputEnabled = true;
      fixie2.input.enableDrag();
  
      //  Test Fixing a Text to the Camera
      var text = game.add.text(300, 32, 'arrows to move\ndrag the can ->');
      text.fixedToCamera = true;
  
      //  Test fixing a BitmapText to the Camera
      var text2 = game.add.bitmapText(270, 520, 'desyrel', 'Fixed to Camera!', 32);
      text2.fixedToCamera = true;
  
      game.camera.follow(mushroom);
  
      cursors = game.input.keyboard.createCursorKeys();
  
  }
  
  function update() {
  
      if (cursors.left.isDown)
      {
      	mushroom.x -= 8;
      }
      else if (cursors.right.isDown)
      {
      	mushroom.x += 8;
      }
  
      if (cursors.up.isDown)
      {
      	mushroom.y -= 8;
      }
      else if (cursors.down.isDown)
      {
      	mushroom.y += 8;
      }
  
  }
  