text: /*
  * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * freely, subject to the following restrictions:
  * 1. The origin of this software must not be misrepresented; you must not
  * claim that you wrote the original software. If you use this software
  * in a product, an acknowledgment in the product documentation would be
  * appreciated but is not required.
  * 2. Altered source versions must be plainly marked as such, and must not be
  * misrepresented as being the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  */
  
  #ifndef BOX2D_H
  #define BOX2D_H
  
  /**
  \mainpage Box2D API Documentation
  
  \section intro_sec Getting Started
  
  For documentation please see http://box2d.org/documentation.html
  
  For discussion please visit http://box2d.org/forum
  */
  
  // These include files constitute the main Box2D API
  
  #include <Box2D/Common/b2Settings.h>
  #include <Box2D/Common/b2Draw.h>
  #include <Box2D/Common/b2Timer.h>
  
  #include <Box2D/Collision/Shapes/b2CircleShape.h>
  #include <Box2D/Collision/Shapes/b2EdgeShape.h>
  #include <Box2D/Collision/Shapes/b2ChainShape.h>
  #include <Box2D/Collision/Shapes/b2PolygonShape.h>
  
  #include <Box2D/Collision/b2BroadPhase.h>
  #include <Box2D/Collision/b2Distance.h>
  #include <Box2D/Collision/b2DynamicTree.h>
  #include <Box2D/Collision/b2TimeOfImpact.h>
  
  #include <Box2D/Dynamics/b2Body.h>
  #include <Box2D/Dynamics/b2Fixture.h>
  #include <Box2D/Dynamics/b2WorldCallbacks.h>
  #include <Box2D/Dynamics/b2TimeStep.h>
  #include <Box2D/Dynamics/b2World.h>
  
  #include <Box2D/Dynamics/Contacts/b2Contact.h>
  
  #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
  #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
  #include <Box2D/Dynamics/Joints/b2GearJoint.h>
  #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
  #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
  #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
  #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
  #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
  #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
  #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
  
  #endif
  