text: #pragma bank 255
  
  // Scene: Scene 10
  // Actors
  
  #include "gbs_types.h"
  #include "data/spritesheet_0.h"
  #include "data/script_s2a0_interact.h"
  #include "data/script_s9a0_interact.h"
  
  const void __at(255) __bank_scene_9_actors;
  
  const struct actor_t scene_9_actors[] = {
    {
      // Actor 1,
      .pos = {
        .x = 102 * 16,
        .y = 124 * 16,
      },
      .dir = DIR_DOWN,
      .bounds = {
        .left = 0,
        .bottom = 7,
        .right = 15,
        .top = -8
      },
      .sprite = TO_FAR_PTR_T(spritesheet_0),
      .move_speed = 1,
      .anim_tick = 7,
      .frame = 0,
      .frame_start = 0,
      .frame_end = 0,
      .pinned = FALSE,
      .collision_group = COLLISION_GROUP_NONE,
      .collision_enabled = TRUE,
      .script = TO_FAR_PTR_T(script_s9a0_interact),
    }
  };
  