text: // Copyright 2017-2019 Closed Sum Games, LLC. All Rights Reserved.
  #include "DetailCustomizations/EnumStruct/AI/ECsAIStateCustomization.h"
  
  #include "AI/CsTypes_AI.h"
  
  #define LOCTEXT_NAMESPACE "ECsAIStateCustomization"
  
  
  FECsAIStateCustomization::FECsAIStateCustomization()
  {
  	Init<EMCsAIState, FECsAIState>();
  }
  
  TSharedRef<IPropertyTypeCustomization> FECsAIStateCustomization::MakeInstance()
  {
  	return MakeShareable(new FECsAIStateCustomization);
  }
  
  void FECsAIStateCustomization::SetPropertyHandles(TSharedRef<IPropertyHandle> StructPropertyHandle)
  {
  	SetPropertyHandles_Internal<FECsAIState>(StructPropertyHandle);
  }
  
  void FECsAIStateCustomization::SetEnumWithDisplayName(const FString& DisplayName)
  {
  	SetEnumWithDisplayName_Internal<EMCsAIState, FECsAIState>(DisplayName);
  }
  
  #undef LOCTEXT_NAMESPACE
  