text: """
  The MIT License (MIT)
  
  Copyright (c) 2015-present Rapptz
  
  Permission is hereby granted, free of charge, to any person obtaining a
  copy of this software and associated documentation files (the "Software"),
  to deal in the Software without restriction, including without limitation
  the rights to use, copy, modify, merge, publish, distribute, sublicense,
  and/or sell copies of the Software, and to permit persons to whom the
  Software is furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  DEALINGS IN THE SOFTWARE.
  """
  
  from __future__ import annotations
  
  from typing import Any, Callable, ClassVar, Dict, Generic, Iterator, List, Optional, Tuple, Type, TypeVar, overload
  
  from .enums import UserFlags
  
  __all__ = (
      'SystemChannelFlags',
      'MessageFlags',
      'PublicUserFlags',
      'Intents',
      'MemberCacheFlags',
      'ApplicationFlags',
  )
  
  FV = TypeVar('FV', bound='flag_value')
  BF = TypeVar('BF', bound='BaseFlags')
  
  
  class flag_value:
      def __init__(self, func: Callable[[Any], int]):
          self.flag = func(None)
          self.__doc__ = func.__doc__
  
      @overload
      def __get__(self: FV, instance: None, owner: Type[BF]) -> FV:
          ...
  
      @overload
      def __get__(self, instance: BF, owner: Type[BF]) -> bool:
          ...
  
      def __get__(self, instance: Optional[BF], owner: Type[BF]) -> Any:
          if instance is None:
              return self
          return instance._has_flag(self.flag)
  
      def __set__(self, instance: BF, value: bool) -> None:
          instance._set_flag(self.flag, value)
  
      def __repr__(self):
          return f'<flag_value flag={self.flag!r}>'
  
  
  class alias_flag_value(flag_value):
      pass
  
  
  def fill_with_flags(*, inverted: bool = False):
      def decorator(cls: Type[BF]):
          # fmt: off
          cls.VALID_FLAGS = {
              name: value.flag
              for name, value in cls.__dict__.items()
              if isinstance(value, flag_value)
          }
          # fmt: on
  
          if inverted:
              max_bits = max(cls.VALID_FLAGS.values()).bit_length()
              cls.DEFAULT_VALUE = -1 + (2 ** max_bits)
          else:
              cls.DEFAULT_VALUE = 0
  
          return cls
  
      return decorator
  
  
  # n.b. flags must inherit from this and use the decorator above
  class BaseFlags:
      VALID_FLAGS: ClassVar[Dict[str, int]]
      DEFAULT_VALUE: ClassVar[int]
  
      value: int
  
      __slots__ = ('value',)
  
      def __init__(self, **kwargs: bool):
          self.value = self.DEFAULT_VALUE
          for key, value in kwargs.items():
              if key not in self.VALID_FLAGS:
                  raise TypeError(f'{key!r} is not a valid flag name.')
              setattr(self, key, value)
  
      @classmethod
      def _from_value(cls, value):
          self = cls.__new__(cls)
          self.value = value
          return self
  
      def __eq__(self, other: Any) -> bool:
          return isinstance(other, self.__class__) and self.value == other.value
  
      def __ne__(self, other: Any) -> bool:
          return not self.__eq__(other)
  
      def __hash__(self) -> int:
          return hash(self.value)
  
      def __repr__(self) -> str:
          return f'<{self.__class__.__name__} value={self.value}>'
  
      def __iter__(self) -> Iterator[Tuple[str, bool]]:
          for name, value in self.__class__.__dict__.items():
              if isinstance(value, alias_flag_value):
                  continue
  
              if isinstance(value, flag_value):
                  yield (name, self._has_flag(value.flag))
  
      def _has_flag(self, o: int) -> bool:
          return (self.value & o) == o
  
      def _set_flag(self, o: int, toggle: bool) -> None:
          if toggle is True:
              self.value |= o
          elif toggle is False:
              self.value &= ~o
          else:
              raise TypeError(f'Value to set for {self.__class__.__name__} must be a bool.')
  
  
  @fill_with_flags(inverted=True)
  class SystemChannelFlags(BaseFlags):
      r"""Wraps up a Discord system channel flag value.
  
      Similar to :class:`Permissions`\, the properties provided are two way.
      You can set and retrieve individual bits using the properties as if they
      were regular bools. This allows you to edit the system flags easily.
  
      To construct an object you can pass keyword arguments denoting the flags
      to enable or disable.
  
      .. container:: operations
  
          .. describe:: x == y
  
              Checks if two flags are equal.
          .. describe:: x != y
  
              Checks if two flags are not equal.
          .. describe:: hash(x)
  
                 Return the flag's hash.
          .. describe:: iter(x)
  
                 Returns an iterator of ``(name, value)`` pairs. This allows it
                 to be, for example, constructed as a dict or a list of pairs.
  
      Attributes
      -----------
      value: :class:`int`
          The raw value. This value is a bit array field of a 53-bit integer
          representing the currently available flags. You should query
          flags via the properties rather than using this raw value.
      """
  
      __slots__ = ()
  
      # For some reason the flags for system channels are "inverted"
      # ergo, if they're set then it means "suppress" (off in the GUI toggle)
      # Since this is counter-intuitive from an API perspective and annoying
      # these will be inverted automatically
  
      def _has_flag(self, o: int) -> bool:
          return (self.value & o) != o
  
      def _set_flag(self, o: int, toggle: bool) -> None:
          if toggle is True:
              self.value &= ~o
          elif toggle is False:
              self.value |= o
          else:
              raise TypeError('Value to set for SystemChannelFlags must be a bool.')
  
      @flag_value
      def join_notifications(self):
          """:class:`bool`: Returns ``True`` if the system channel is used for member join notifications."""
          return 1
  
      @flag_value
      def premium_subscriptions(self):
          """:class:`bool`: Returns ``True`` if the system channel is used for "Nitro boosting" notifications."""
          return 2
  
      @flag_value
      def guild_reminder_notifications(self):
          """:class:`bool`: Returns ``True`` if the system channel is used for server setup helpful tips notifications.
  
          .. versionadded:: 2.0
          """
          return 4
  
      @flag_value
      def join_notification_replies(self):
          """:class:`bool: Returns ``True`` if the system channel is used for member join sticker replies."""
          return 8
  
  @fill_with_flags()
  class MessageFlags(BaseFlags):
      r"""Wraps up a Discord Message flag value.
  
      See :class:`SystemChannelFlags`.
  
      .. container:: operations
  
          .. describe:: x == y
  
              Checks if two flags are equal.
          .. describe:: x != y
  
              Checks if two flags are not equal.
          .. describe:: hash(x)
  
                 Return the flag's hash.
          .. describe:: iter(x)
  
                 Returns an iterator of ``(name, value)`` pairs. This allows it
                 to be, for example, constructed as a dict or a list of pairs.
  
      .. versionadded:: 1.3
  
      Attributes
      -----------
      value: :class:`int`
          The raw value. This value is a bit array field of a 53-bit integer
          representing the currently available flags. You should query
          flags via the properties rather than using this raw value.
      """
  
      __slots__ = ()
  
      @flag_value
      def crossposted(self):
          """:class:`bool`: Returns ``True`` if the message is the original crossposted message."""
          return 1
  
      @flag_value
      def is_crossposted(self):
          """:class:`bool`: Returns ``True`` if the message was crossposted from another channel."""
          return 2
  
      @flag_value
      def suppress_embeds(self):
          """:class:`bool`: Returns ``True`` if the message's embeds have been suppressed."""
          return 4
  
      @flag_value
      def source_message_deleted(self):
          """:class:`bool`: Returns ``True`` if the source message for this crosspost has been deleted."""
          return 8
  
      @flag_value
      def urgent(self):
          """:class:`bool`: Returns ``True`` if the source message is an urgent message.
  
          An urgent message is one sent by Discord Trust and Safety.
          """
          return 16
  
      @flag_value
      def has_thread(self):
          """:class:`bool`: Returns ``True`` if the source message is associated with a thread.
  
          .. versionadded:: 2.0
          """
          return 32
  
      @flag_value
      def ephemeral(self):
          """:class:`bool`: Returns ``True`` if the source message is ephemeral.
  
          .. versionadded:: 2.0
          """
          return 64
  
  
  @fill_with_flags()
  class PublicUserFlags(BaseFlags):
      r"""Wraps up the Discord User Public flags.
  
      .. container:: operations
  
          .. describe:: x == y
  
              Checks if two PublicUserFlags are equal.
          .. describe:: x != y
  
              Checks if two PublicUserFlags are not equal.
          .. describe:: hash(x)
  
              Return the flag's hash.
          .. describe:: iter(x)
  
              Returns an iterator of ``(name, value)`` pairs. This allows it
              to be, for example, constructed as a dict or a list of pairs.
              Note that aliases are not shown.
  
      .. versionadded:: 1.4
  
      Attributes
      -----------
      value: :class:`int`
          The raw value. This value is a bit array field of a 53-bit integer
          representing the currently available flags. You should query
          flags via the properties rather than using this raw value.
      """
  
      __slots__ = ()
  
      @flag_value
      def staff(self):
          """:class:`bool`: Returns ``True`` if the user is a Discord Employee."""
          return UserFlags.staff.value
  
      @flag_value
      def partner(self):
          """:class:`bool`: Returns ``True`` if the user is a Discord Partner."""
          return UserFlags.partner.value
  
      @flag_value
      def hypesquad(self):
          """:class:`bool`: Returns ``True`` if the user is a HypeSquad Events member."""
          return UserFlags.hypesquad.value
  
      @flag_value
      def bug_hunter(self):
          """:class:`bool`: Returns ``True`` if the user is a Bug Hunter"""
          return UserFlags.bug_hunter.value
  
      @flag_value
      def hypesquad_bravery(self):
          """:class:`bool`: Returns ``True`` if the user is a HypeSquad Bravery member."""
          return UserFlags.hypesquad_bravery.value
  
      @flag_value
      def hypesquad_brilliance(self):
          """:class:`bool`: Returns ``True`` if the user is a HypeSquad Brilliance member."""
          return UserFlags.hypesquad_brilliance.value
  
      @flag_value
      def hypesquad_balance(self):
          """:class:`bool`: Returns ``True`` if the user is a HypeSquad Balance member."""
          return UserFlags.hypesquad_balance.value
  
      @flag_value
      def early_supporter(self):
          """:class:`bool`: Returns ``True`` if the user is an Early Supporter."""
          return UserFlags.early_supporter.value
  
      @flag_value
      def team_user(self):
          """:class:`bool`: Returns ``True`` if the user is a Team User."""
          return UserFlags.team_user.value
  
      @flag_value
      def system(self):
          """:class:`bool`: Returns ``True`` if the user is a system user (i.e. represents Discord officially)."""
          return UserFlags.system.value
  
      @flag_value
      def bug_hunter_level_2(self):
          """:class:`bool`: Returns ``True`` if the user is a Bug Hunter Level 2"""
          return UserFlags.bug_hunter_level_2.value
  
      @flag_value
      def verified_bot(self):
          """:class:`bool`: Returns ``True`` if the user is a Verified Bot."""
          return UserFlags.verified_bot.value
  
      @flag_value
      def verified_bot_developer(self):
          """:class:`bool`: Returns ``True`` if the user is an Early Verified Bot Developer."""
          return UserFlags.verified_bot_developer.value
  
      @alias_flag_value
      def early_verified_bot_developer(self):
          """:class:`bool`: An alias for :attr:`verified_bot_developer`.
  
          .. versionadded:: 1.5
          """
          return UserFlags.verified_bot_developer.value
  
      @flag_value
      def discord_certified_moderator(self):
          """:class:`bool`: Returns ``True`` if the user is a Discord Certified Moderator.
  
          .. versionadded:: 2.0
          """
          return UserFlags.discord_certified_moderator.value
  
      def all(self) -> List[UserFlags]:
          """List[:class:`UserFlags`]: Returns all public flags the user has."""
          return [public_flag for public_flag in UserFlags if self._has_flag(public_flag.value)]
  
  
  @fill_with_flags()
  class Intents(BaseFlags):
      r"""Wraps up a Discord gateway intent flag.
  
      Similar to :class:`Permissions`\, the properties provided are two way.
      You can set and retrieve individual bits using the properties as if they
      were regular bools.
  
      To construct an object you can pass keyword arguments denoting the flags
      to enable or disable.
  
      This is used to disable certain gateway features that are unnecessary to
      run your bot. To make use of this, it is passed to the ``intents`` keyword
      argument of :class:`Client`.
  
      .. versionadded:: 1.5
  
      .. container:: operations
  
          .. describe:: x == y
  
              Checks if two flags are equal.
          .. describe:: x != y
  
              Checks if two flags are not equal.
          .. describe:: hash(x)
  
                 Return the flag's hash.
          .. describe:: iter(x)
  
                 Returns an iterator of ``(name, value)`` pairs. This allows it
                 to be, for example, constructed as a dict or a list of pairs.
  
      Attributes
      -----------
      value: :class:`int`
          The raw value. You should query flags via the properties
          rather than using this raw value.
      """
  
      __slots__ = ()
  
      def __init__(self, **kwargs: bool):
          self.value = self.DEFAULT_VALUE
          for key, value in kwargs.items():
              if key not in self.VALID_FLAGS:
                  raise TypeError(f'{key!r} is not a valid flag name.')
              setattr(self, key, value)
  
      @classmethod
      def all(cls: Type[Intents]) -> Intents:
          """A factory method that creates a :class:`Intents` with everything enabled."""
          bits = max(cls.VALID_FLAGS.values()).bit_length()
          value = (1 << bits) - 1
          self = cls.__new__(cls)
          self.value = value
          return self
  
      @classmethod
      def none(cls: Type[Intents]) -> Intents:
          """A factory method that creates a :class:`Intents` with everything disabled."""
          self = cls.__new__(cls)
          self.value = self.DEFAULT_VALUE
          return self
  
      @classmethod
      def default(cls: Type[Intents]) -> Intents:
          """A factory method that creates a :class:`Intents` with everything enabled
          except :attr:`presences` and :attr:`members`.
          """
          self = cls.all()
          self.presences = False
          self.members = False
          return self
  
      @flag_value
      def guilds(self):
          """:class:`bool`: Whether guild related events are enabled.
  
          This corresponds to the following events:
  
          - :func:`on_guild_join`
          - :func:`on_guild_remove`
          - :func:`on_guild_available`
          - :func:`on_guild_unavailable`
          - :func:`on_guild_channel_update`
          - :func:`on_guild_channel_create`
          - :func:`on_guild_channel_delete`
          - :func:`on_guild_channel_pins_update`
  
          This also corresponds to the following attributes and classes in terms of cache:
  
          - :attr:`Client.guilds`
          - :class:`Guild` and all its attributes.
          - :meth:`Client.get_channel`
          - :meth:`Client.get_all_channels`
  
          It is highly advisable to leave this intent enabled for your bot to function.
          """
          return 1 << 0
  
      @flag_value
      def members(self):
          """:class:`bool`: Whether guild member related events are enabled.
  
          This corresponds to the following events:
  
          - :func:`on_member_join`
          - :func:`on_member_remove`
          - :func:`on_member_update`
          - :func:`on_user_update`
  
          This also corresponds to the following attributes and classes in terms of cache:
  
          - :meth:`Client.get_all_members`
          - :meth:`Client.get_user`
          - :meth:`Guild.chunk`
          - :meth:`Guild.fetch_members`
          - :meth:`Guild.get_member`
          - :attr:`Guild.members`
          - :attr:`Member.roles`
          - :attr:`Member.nick`
          - :attr:`Member.premium_since`
          - :attr:`User.name`
          - :attr:`User.avatar`
          - :attr:`User.discriminator`
  
          For more information go to the :ref:`member intent documentation <need_members_intent>`.
  
          .. note::
  
              Currently, this requires opting in explicitly via the developer portal as well.
              Bots in over 100 guilds will need to apply to Discord for verification.
          """
          return 1 << 1
  
      @flag_value
      def bans(self):
          """:class:`bool`: Whether guild ban related events are enabled.
  
          This corresponds to the following events:
  
          - :func:`on_member_ban`
          - :func:`on_member_unban`
  
          This does not correspond to any attributes or classes in the library in terms of cache.
          """
          return 1 << 2
  
      @flag_value
      def emojis(self):
          """:class:`bool`: Alias of :attr:`.emojis_and_stickers`.
  
          .. versionchanged:: 2.0
              Changed to an alias.
          """
          return 1 << 3
  
      @alias_flag_value
      def emojis_and_stickers(self):
          """:class:`bool`: Whether guild emoji and sticker related events are enabled.
  
          .. versionadded:: 2.0
  
          This corresponds to the following events:
  
          - :func:`on_guild_emojis_update`
          - :func:`on_guild_stickers_update`
  
          This also corresponds to the following attributes and classes in terms of cache:
  
          - :class:`Emoji`
          - :class:`GuildSticker`
          - :meth:`Client.get_emoji`
          - :meth:`Client.get_sticker`
          - :meth:`Client.emojis`
          - :meth:`Client.stickers`
          - :attr:`Guild.emojis`
          - :attr:`Guild.stickers`
          """
          return 1 << 3
  
      @flag_value
      def integrations(self):
          """:class:`bool`: Whether guild integration related events are enabled.
  
          This corresponds to the following events:
  
          - :func:`on_guild_integrations_update`
          - :func:`on_integration_create`
          - :func:`on_integration_update`
          - :func:`on_raw_integration_delete`
  
          This does not correspond to any attributes or classes in the library in terms of cache.
          """
          return 1 << 4
  
      @flag_value
      def webhooks(self):
          """:class:`bool`: Whether guild webhook related events are enabled.
  
          This corresponds to the following events:
  
          - :func:`on_webhooks_update`
  
          This does not correspond to any attributes or classes in the library in terms of cache.
          """
          return 1 << 5
  
      @flag_value
      def invites(self):
          """:class:`bool`: Whether guild invite related events are enabled.
  
          This corresponds to the following events:
  
          - :func:`on_invite_create`
          - :func:`on_invite_delete`
  
          This does not correspond to any attributes or classes in the library in terms of cache.
          """
          return 1 << 6
  
      @flag_value
      def voice_states(self):
          """:class:`bool`: Whether guild voice state related events are enabled.
  
          This corresponds to the following events:
  
          - :func:`on_voice_state_update`
  
          This also corresponds to the following attributes and classes in terms of cache:
  
          - :attr:`VoiceChannel.members`
          - :attr:`VoiceChannel.voice_states`
          - :attr:`Member.voice`
  
          .. note::
  
              This intent is required to connect to voice.
          """
          return 1 << 7
  
      @flag_value
      def presences(self):
          """:class:`bool`: Whether guild presence related events are enabled.
  
          This corresponds to the following events:
  
          - :func:`on_presence_update`
  
          This also corresponds to the following attributes and classes in terms of cache:
  
          - :attr:`Member.activities`
          - :attr:`Member.status`
          - :attr:`Member.raw_status`
  
          For more information go to the :ref:`presence intent documentation <need_presence_intent>`.
  
          .. note::
  
              Currently, this requires opting in explicitly via the developer portal as well.
              Bots in over 100 guilds will need to apply to Discord for verification.
          """
          return 1 << 8
  
      @alias_flag_value
      def messages(self):
          """:class:`bool`: Whether guild and direct message related events are enabled.
  
          This is a shortcut to set or get both :attr:`guild_messages` and :attr:`dm_messages`.
  
          This corresponds to the following events:
  
          - :func:`on_message` (both guilds and DMs)
          - :func:`on_message_edit` (both guilds and DMs)
          - :func:`on_message_delete` (both guilds and DMs)
          - :func:`on_raw_message_delete` (both guilds and DMs)
          - :func:`on_raw_message_edit` (both guilds and DMs)
  
          This also corresponds to the following attributes and classes in terms of cache:
  
          - :class:`Message`
          - :attr:`Client.cached_messages`
  
          Note that due to an implicit relationship this also corresponds to the following events:
  
          - :func:`on_reaction_add` (both guilds and DMs)
          - :func:`on_reaction_remove` (both guilds and DMs)
          - :func:`on_reaction_clear` (both guilds and DMs)
          """
          return (1 << 9) | (1 << 12)
  
      @flag_value
      def guild_messages(self):
          """:class:`bool`: Whether guild message related events are enabled.
  
          See also :attr:`dm_messages` for DMs or :attr:`messages` for both.
  
          This corresponds to the following events:
  
          - :func:`on_message` (only for guilds)
          - :func:`on_message_edit` (only for guilds)
          - :func:`on_message_delete` (only for guilds)
          - :func:`on_raw_message_delete` (only for guilds)
          - :func:`on_raw_message_edit` (only for guilds)
  
          This also corresponds to the following attributes and classes in terms of cache:
  
          - :class:`Message`
          - :attr:`Client.cached_messages` (only for guilds)
  
          Note that due to an implicit relationship this also corresponds to the following events:
  
          - :func:`on_reaction_add` (only for guilds)
          - :func:`on_reaction_remove` (only for guilds)
          - :func:`on_reaction_clear` (only for guilds)
          """
          return 1 << 9
  
      @flag_value
      def dm_messages(self):
          """:class:`bool`: Whether direct message related events are enabled.
  
          See also :attr:`guild_messages` for guilds or :attr:`messages` for both.
  
          This corresponds to the following events:
  
          - :func:`on_message` (only for DMs)
          - :func:`on_message_edit` (only for DMs)
          - :func:`on_message_delete` (only for DMs)
          - :func:`on_raw_message_delete` (only for DMs)
          - :func:`on_raw_message_edit` (only for DMs)
  
          This also corresponds to the following attributes and classes in terms of cache:
  
          - :class:`Message`
          - :attr:`Client.cached_messages` (only for DMs)
  
          Note that due to an implicit relationship this also corresponds to the following events:
  
          - :func:`on_reaction_add` (only for DMs)
          - :func:`on_reaction_remove` (only for DMs)
          - :func:`on_reaction_clear` (only for DMs)
          """
          return 1 << 12
  
      @alias_flag_value
      def reactions(self):
          """:class:`bool`: Whether guild and direct message reaction related events are enabled.
  
          This is a shortcut to set or get both :attr:`guild_reactions` and :attr:`dm_reactions`.
  
          This corresponds to the following events:
  
          - :func:`on_reaction_add` (both guilds and DMs)
          - :func:`on_reaction_remove` (both guilds and DMs)
          - :func:`on_reaction_clear` (both guilds and DMs)
          - :func:`on_raw_reaction_add` (both guilds and DMs)
          - :func:`on_raw_reaction_remove` (both guilds and DMs)
          - :func:`on_raw_reaction_clear` (both guilds and DMs)
  
          This also corresponds to the following attributes and classes in terms of cache:
  
          - :attr:`Message.reactions` (both guild and DM messages)
          """
          return (1 << 10) | (1 << 13)
  
      @flag_value
      def guild_reactions(self):
          """:class:`bool`: Whether guild message reaction related events are enabled.
  
          See also :attr:`dm_reactions` for DMs or :attr:`reactions` for both.
  
          This corresponds to the following events:
  
          - :func:`on_reaction_add` (only for guilds)
          - :func:`on_reaction_remove` (only for guilds)
          - :func:`on_reaction_clear` (only for guilds)
          - :func:`on_raw_reaction_add` (only for guilds)
          - :func:`on_raw_reaction_remove` (only for guilds)
          - :func:`on_raw_reaction_clear` (only for guilds)
  
          This also corresponds to the following attributes and classes in terms of cache:
  
          - :attr:`Message.reactions` (only for guild messages)
          """
          return 1 << 10
  
      @flag_value
      def dm_reactions(self):
          """:class:`bool`: Whether direct message reaction related events are enabled.
  
          See also :attr:`guild_reactions` for guilds or :attr:`reactions` for both.
  
          This corresponds to the following events:
  
          - :func:`on_reaction_add` (only for DMs)
          - :func:`on_reaction_remove` (only for DMs)
          - :func:`on_reaction_clear` (only for DMs)
          - :func:`on_raw_reaction_add` (only for DMs)
          - :func:`on_raw_reaction_remove` (only for DMs)
          - :func:`on_raw_reaction_clear` (only for DMs)
  
          This also corresponds to the following attributes and classes in terms of cache:
  
          - :attr:`Message.reactions` (only for DM messages)
          """
          return 1 << 13
  
      @alias_flag_value
      def typing(self):
          """:class:`bool`: Whether guild and direct message typing related events are enabled.
  
          This is a shortcut to set or get both :attr:`guild_typing` and :attr:`dm_typing`.
  
          This corresponds to the following events:
  
          - :func:`on_typing` (both guilds and DMs)
  
          This does not correspond to any attributes or classes in the library in terms of cache.
          """
          return (1 << 11) | (1 << 14)
  
      @flag_value
      def guild_typing(self):
          """:class:`bool`: Whether guild and direct message typing related events are enabled.
  
          See also :attr:`dm_typing` for DMs or :attr:`typing` for both.
  
          This corresponds to the following events:
  
          - :func:`on_typing` (only for guilds)
  
          This does not correspond to any attributes or classes in the library in terms of cache.
          """
          return 1 << 11
  
      @flag_value
      def dm_typing(self):
          """:class:`bool`: Whether guild and direct message typing related events are enabled.
  
          See also :attr:`guild_typing` for guilds or :attr:`typing` for both.
  
          This corresponds to the following events:
  
          - :func:`on_typing` (only for DMs)
  
          This does not correspond to any attributes or classes in the library in terms of cache.
          """
          return 1 << 14
  
  
  @fill_with_flags()
  class MemberCacheFlags(BaseFlags):
      """Controls the library's cache policy when it comes to members.
  
      This allows for finer grained control over what members are cached.
      Note that the bot's own member is always cached. This class is passed
      to the ``member_cache_flags`` parameter in :class:`Client`.
  
      Due to a quirk in how Discord works, in order to ensure proper cleanup
      of cache resources it is recommended to have :attr:`Intents.members`
      enabled. Otherwise the library cannot know when a member leaves a guild and
      is thus unable to cleanup after itself.
  
      To construct an object you can pass keyword arguments denoting the flags
      to enable or disable.
  
      The default value is all flags enabled.
  
      .. versionadded:: 1.5
  
      .. container:: operations
  
          .. describe:: x == y
  
              Checks if two flags are equal.
          .. describe:: x != y
  
              Checks if two flags are not equal.
          .. describe:: hash(x)
  
                 Return the flag's hash.
          .. describe:: iter(x)
  
                 Returns an iterator of ``(name, value)`` pairs. This allows it
                 to be, for example, constructed as a dict or a list of pairs.
  
      Attributes
      -----------
      value: :class:`int`
          The raw value. You should query flags via the properties
          rather than using this raw value.
      """
  
      __slots__ = ()
  
      def __init__(self, **kwargs: bool):
          bits = max(self.VALID_FLAGS.values()).bit_length()
          self.value = (1 << bits) - 1
          for key, value in kwargs.items():
              if key not in self.VALID_FLAGS:
                  raise TypeError(f'{key!r} is not a valid flag name.')
              setattr(self, key, value)
  
      @classmethod
      def all(cls: Type[MemberCacheFlags]) -> MemberCacheFlags:
          """A factory method that creates a :class:`MemberCacheFlags` with everything enabled."""
          bits = max(cls.VALID_FLAGS.values()).bit_length()
          value = (1 << bits) - 1
          self = cls.__new__(cls)
          self.value = value
          return self
  
      @classmethod
      def none(cls: Type[MemberCacheFlags]) -> MemberCacheFlags:
          """A factory method that creates a :class:`MemberCacheFlags` with everything disabled."""
          self = cls.__new__(cls)
          self.value = self.DEFAULT_VALUE
          return self
  
      @property
      def _empty(self):
          return self.value == self.DEFAULT_VALUE
  
      @flag_value
      def voice(self):
          """:class:`bool`: Whether to cache members that are in voice.
  
          This requires :attr:`Intents.voice_states`.
  
          Members that leave voice are no longer cached.
          """
          return 1
  
      @flag_value
      def joined(self):
          """:class:`bool`: Whether to cache members that joined the guild
          or are chunked as part of the initial log in flow.
  
          This requires :attr:`Intents.members`.
  
          Members that leave the guild are no longer cached.
          """
          return 2
  
      @classmethod
      def from_intents(cls: Type[MemberCacheFlags], intents: Intents) -> MemberCacheFlags:
          """A factory method that creates a :class:`MemberCacheFlags` based on
          the currently selected :class:`Intents`.
  
          Parameters
          ------------
          intents: :class:`Intents`
              The intents to select from.
  
          Returns
          ---------
          :class:`MemberCacheFlags`
              The resulting member cache flags.
          """
  
          self = cls.none()
          if intents.members:
              self.joined = True
          if intents.voice_states:
              self.voice = True
  
          return self
  
      def _verify_intents(self, intents: Intents):
          if self.voice and not intents.voice_states:
              raise ValueError('MemberCacheFlags.voice requires Intents.voice_states')
  
          if self.joined and not intents.members:
              raise ValueError('MemberCacheFlags.joined requires Intents.members')
  
      @property
      def _voice_only(self):
          return self.value == 1
  
  
  @fill_with_flags()
  class ApplicationFlags(BaseFlags):
      r"""Wraps up the Discord Application flags.
  
      .. container:: operations
  
          .. describe:: x == y
  
              Checks if two ApplicationFlags are equal.
          .. describe:: x != y
  
              Checks if two ApplicationFlags are not equal.
          .. describe:: hash(x)
  
              Return the flag's hash.
          .. describe:: iter(x)
  
              Returns an iterator of ``(name, value)`` pairs. This allows it
              to be, for example, constructed as a dict or a list of pairs.
              Note that aliases are not shown.
  
      .. versionadded:: 2.0
  
      Attributes
      -----------
      value: :class:`int`
          The raw value. You should query flags via the properties
          rather than using this raw value.
      """
  
      @flag_value
      def gateway_presence(self):
          """:class:`bool`: Returns ``True`` if the application is verified and is allowed to
          receive presence information over the gateway.
          """
          return 1 << 12
  
      @flag_value
      def gateway_presence_limited(self):
          """:class:`bool`: Returns ``True`` if the application is allowed to receive limited
          presence information over the gateway.
          """
          return 1 << 13
  
      @flag_value
      def gateway_guild_members(self):
          """:class:`bool`: Returns ``True`` if the application is verified and is allowed to
          receive guild members information over the gateway.
          """
          return 1 << 14
  
      @flag_value
      def gateway_guild_members_limited(self):
          """:class:`bool`: Returns ``True`` if the application is allowed to receive limited
          guild members information over the gateway.
          """
          return 1 << 15
  
      @flag_value
      def verification_pending_guild_limit(self):
          """:class:`bool`: Returns ``True`` if the application is currently pending verification
          and has hit the guild limit.
          """
          return 1 << 16
  
      @flag_value
      def embedded(self):
          """:class:`bool`: Returns ``True`` if the application is embedded within the Discord client."""
          return 1 << 17
  