text: // Animation names
  #define BONEMAN_ANIM_DEFAULT_ANIMATION 0
  #define BONEMAN_ANIM_ATTACKCLOSELOOP 1
  #define BONEMAN_ANIM_ATTACKFAR 2
  #define BONEMAN_ANIM_DEATHTOBACK 3
  #define BONEMAN_ANIM_DEATHTOFRONT 4
  #define BONEMAN_ANIM_FALL01 5
  #define BONEMAN_ANIM_FALL02 6
  #define BONEMAN_ANIM_RUNLOOP 7
  #define BONEMAN_ANIM_STANDLOOP 8
  #define BONEMAN_ANIM_WALKLOOP 9
  #define BONEMAN_ANIM_WOUNDCRITICAL01 10
  #define BONEMAN_ANIM_WOUNDCRITICAL02 11
  #define BONEMAN_ANIM_WOUNDCRITICAL03 12
  #define BONEMAN_ANIM_JUMPTOWALL 13
  #define BONEMAN_ANIM_WALKCOMPUTER 14
  
  // Color names
  
  // Patch names
  
  // Names of collision boxes
  #define BONEMAN_COLLISION_BOX_DEFAULT 0
  #define BONEMAN_COLLISION_BOX_DEATH 1
  
  // Attaching position names
  
  // Sound names
  