text: #include "powerup.h"
  
  void powerup::update()
  {
  }
  
  void powerup::draw()
  {
  	graphics::Brush br;
  	br.outline_opacity = 0.0f;
  	if (type == 0) br.texture = std::string(ASSET_PATH) + "shield.png";
  	else if (type == 1) br.texture = std::string(ASSET_PATH) + "multishot.png";
  	else if (type == 2) br.texture = std::string(ASSET_PATH) + "pierce.png";
  	else if (type == 3) br.texture = std::string(ASSET_PATH) + "heartPowerup.png";
  	graphics::drawRect(posX,posY,size,size,br);
  	br.texture = "";
  	br.fill_opacity = 0.0f;
  	graphics::drawDisk(posX, posY, radius, br);
  }
  
  void powerup::init()
  {
  }
  
  powerup::powerup()
  {
  }
  
  powerup::~powerup()
  {
  }
  