text: #ifndef	__PLAYER_HH__
  #define	__PLAYER_HH__
  
  #include "Character.hh"
  #include "Comparator.hh"
  #include "TimeManager.hh"
  #include <iostream>
  
  #include	<SFML/Graphics.hpp>
  
  class Player: public Character
  {
  	private:
  		std::string _jumpImage;
  		Comparator _cmp;
  		sf::Sprite _sprite;
  		
  	public:
  		Player();
  		Player(double, double, int, double);
  		~Player();
  		virtual void Update() override;
  		std::string &Serialize() override;
  		std::string getJumpImage();
  		sf::Sprite getSprite();
  		void setComparator(Comparator);
  		Comparator getComparator();
  		void setSprite(sf::Sprite);
  		void syncSprite();
  		void jump();
  		void move(double);
  		int fall();
  		void changeOrientation(int);
  
  	
  };
  #endif /* !__PLAYER_HH__ */
  
  