text: # ##### BEGIN GPL LICENSE BLOCK #####
  #
  #  This program is free software; you can redistribute it and/or
  #  modify it under the terms of the GNU General Public License
  #  as published by the Free Software Foundation; either version 2
  #  of the License, or (at your option) any later version.
  #
  #  This program is distributed in the hope that it will be useful,
  #  but WITHOUT ANY WARRANTY; without even the implied warranty of
  #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  #  GNU General Public License for more details.
  #
  #  You should have received a copy of the GNU General Public License
  #  along with this program; if not, write to the Free Software Foundation,
  #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  #
  # ##### END GPL LICENSE BLOCK #####
  
  # <pep8 compliant>
  
  ###############################################################################
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  #--------1---------2---------3---------4---------5---------6---------7---------
  
  
  # ##### BEGIN COPYRIGHT BLOCK #####
  #
  # initial script copyright (c)2011-2013 Alexander Nussbaumer
  #
  # ##### END COPYRIGHT BLOCK #####
  SEE_MS3D_DOC = "see MilkShape 3D documentation"
  
  ms3d_str = {
          'lang': "en-US",
          'RUNTIME_KEY': "Human friendly presentation",
  
          ###############################
          # blender key names
          'OBJECT_LAYER_EXTRA': "ms3d_extra_layer",
          'OBJECT_LAYER_GROUP': "ms3d_group_layer",
          'OBJECT_LAYER_SMOOTHING_GROUP': "ms3d_smoothing_group_layer",
          'OBJECT_MODIFIER_SMOOTHING_GROUP': "ms3d_smoothing_groups",
          # for some reason after bm.to_mesh(..)
          # the names of 'bm.loops.layers.uv' becomes to 'bm.faces.layers.tex'
          # to bypass this issue, i give both the same name.
          # 'OBJECT_LAYER_TEXTURE': "ms3d_texture_layer",
          'OBJECT_LAYER_TEXTURE': "ms3d_uv_layer",
          'OBJECT_LAYER_UV': "ms3d_uv_layer",
  
          ###############################
          # strings to be used with 'str().format()'
          'STRING_FORMAT_GROUP': "Group.{:03d}",
          'WARNING_IMPORT_SKIP_FACE_DOUBLE': "skipped face #{}:"\
                  " contains double faces with same vertices!",
          'WARNING_IMPORT_SKIP_LESS_VERTICES': "skipped face #{}:"\
                  " contains faces too less vertices!",
          'WARNING_IMPORT_SKIP_VERTEX_DOUBLE': "skipped face #{}:"\
                  " contains faces with double vertices!",
          'WARNING_IMPORT_EXTRA_VERTEX_NORMAL': "created extra vertex"\
                  " because of different normals #{} -> {}.",
          'SUMMARY_IMPORT': "elapsed time: {0:.4}s (media io:"\
                  " ~{1:.4}s, converter: ~{2:.4}s)",
          'SUMMARY_EXPORT': "elapsed time: {0:.4}s (converter:"\
                  " ~{1:.4}s, media io: ~{2:.4}s)",
          'WARNING_EXPORT_SKIP_WEIGHT' : "skipped weight (ms3d can handle 3 weighs max.,"\
                  " the less weighty weight was skipped)",
          'WARNING_EXPORT_SKIP_WEIGHT_EX' : "skipped weight:"\
                  " limit exceeded (ms3d can handle 3 weighs max., the less weighty"\
                  " weights were skipped)",
  
          ###############################
          'TEXT_OPERATOR': "MilkShape 3D (.ms3d)",
          'FILE_EXT': ".ms3d",
          'FILE_FILTER': "*.ms3d",
          'BL_DESCRIPTION_EXPORTER': "Export to a MilkShape 3D file format (.ms3d)",
          'BL_DESCRIPTION_IMPORTER': "Import from a MilkShape 3D file format (.ms3d)",
          'BL_LABEL_EXPORTER': "Export MS3D",
          'BL_LABEL_GROUP_OPERATOR': "MS3D - Group Collection Operator",
          'BL_LABEL_IMPORTER': "Import MS3D",
          'BL_LABEL_PANEL_SMOOTHING_GROUP': "MS3D - Smoothing Group",
          'BL_LABEL_SMOOTHING_GROUP_OPERATOR': "MS3D Set Smoothing Group"\
                  " Operator",
          'BL_LABEL_MATERIAL_OPERATOR' : "MS3D - Copy Material Operator",
          'ENUM_ADD_GROUP_1': "Add",
          'ENUM_ADD_GROUP_2': "adds an item",
          'ENUM_ASSIGN_1': "Assign",
          'ENUM_ASSIGN_2_GROUP': "assign selected faces to selected group",
          'ENUM_ASSIGN_2_SMOOTHING_GROUP': "assign all selected faces to"\
                  " selected smoothing group",
          'ENUM_DESELECT_1': "Deselect",
          'ENUM_DESELECT_2_GROUP': "deselects faces of selected group",
          'ENUM_DESELECT_2_SMOOTHING_GROUP': "deselects all faces of selected"\
                  " smoothing group",
          'ENUM_FLAG_DIRTY_1': "Dirty",
          'ENUM_FLAG_DIRTY_2': SEE_MS3D_DOC,
          'ENUM_FLAG_HIDDEN_1': "Hidden",
          'ENUM_FLAG_HIDDEN_2': SEE_MS3D_DOC,
          'ENUM_FLAG_ISKEY_1': "Is Key",
          'ENUM_FLAG_ISKEY_2': SEE_MS3D_DOC,
          'ENUM_FLAG_MARKED_1': "Marked",
          'ENUM_FLAG_MARKED_2': SEE_MS3D_DOC,
          'ENUM_FLAG_NEWLYCREATED_1': "Newly Created",
          'ENUM_FLAG_NEWLYCREATED_2': SEE_MS3D_DOC,
          'ENUM_FLAG_NONE_1': "None",
          'ENUM_FLAG_NONE_2': SEE_MS3D_DOC,
          'ENUM_FLAG_SELECTED_1': "Selected",
          'ENUM_FLAG_SELECTED_2': SEE_MS3D_DOC,
          'ENUM_FLAG_SELECTED2_1': "Selected Ex.",
          'ENUM_FLAG_SELECTED2_2': SEE_MS3D_DOC,
          'ENUM_REMOVE_1': "Remove",
          'ENUM_REMOVE_2_GROUP': "remove selected faces from selected group",
          'ENUM_REMOVE_GROUP_1': "Remove",
          'ENUM_REMOVE_GROUP_2': "removes an item",
          'ENUM_SELECT_1': "Select",
          'ENUM_SELECT_2_GROUP': "selects faces of selected group",
          'ENUM_SELECT_2_SMOOTHING_GROUP': "selects all faces of selected"\
                  " smoothing group",
          'LABEL_NAME_ANIMATION': "Animation Processing:",
          'LABEL_NAME_OPTIONS': "Advanced Options:",
          'LABEL_NAME_PROCESSING': "Object Processing:",
          'LABEL_NAME_MODIFIER': "Modifier Processing:",
          'LABEL_PANEL_BUTTON_NONE': "None",
          'LABEL_PANEL_GROUPS': "MS3D - Groups",
          'LABEL_PANEL_JOINTS': "MS3D - Joint",
          'LABEL_PANEL_MATERIALS': "MS3D - Material",
          'LABEL_PANEL_MODEL': "MS3D - Model",
          'PROP_DESC_ALPHA_REF': "ms3d internal raw 'alpha_ref' of Model",
          'PROP_DESC_ALPHAMAP': "ms3d internal raw 'alphamap' file name of"\
                  " Material",
          'PROP_DESC_AMBIENT': "ms3d internal raw 'ambient' of Material",
          'PROP_DESC_USE_ANIMATION': "keyframes (rotations, positions)",
          'PROP_DESC_COLOR_JOINT': "ms3d internal raw 'color' of Joint",
          'PROP_DESC_COMMENT_GROUP': "ms3d internal raw 'comment' of Group",
          'PROP_DESC_COMMENT_JOINT': "ms3d internal raw 'comment' of Joint",
          'PROP_DESC_COMMENT_MATERIAL': "ms3d internal raw 'comment' of Material",
          'PROP_DESC_COMMENT_MODEL': "ms3d internal raw 'comment' of Model",
          'PROP_DESC_DIFFUSE': "ms3d internal raw 'diffuse' of Material",
          'PROP_DESC_EMISSIVE': "ms3d internal raw 'emissive' of Material",
          'PROP_DESC_FLAGS_GROUP': "ms3d internal raw 'flags' of Group",
          'PROP_DESC_FLAGS_JOINT': "ms3d internal raw 'flags' of Joint",
          'PROP_DESC_GROUP_NAME': "ms3d internal raw 'name' of Group",
          'PROP_DESC_JOINT_SIZE': "ms3d internal raw 'joint_size' of Model",
          'PROP_DESC_MODE_TEXTURE': "ms3d internal raw 'mode' of Material",
          'PROP_DESC_NAME_ARMATURE': "ms3d internal raw 'name' of Model (not used"\
                  " for export)",
          'PROP_DESC_NAME_JOINT': "ms3d internal raw 'name' of Joint",
          'PROP_DESC_NAME_MATERIAL': "ms3d internal raw 'name' of Material",
          'PROP_DESC_NAME_MODEL': "ms3d internal raw 'name' of Model (not used for export)",
          'PROP_DESC_SHININESS': "ms3d internal raw 'shininess' of Material",
          'PROP_DESC_SPECULAR': "ms3d internal raw 'specular' of Material",
          'PROP_DESC_TEXTURE': "ms3d internal raw 'texture' file name of"\
                  " Material",
          'PROP_DESC_TRANSPARENCY': "ms3d internal raw 'transparency' of"\
                  " Material",
          'PROP_DESC_TRANSPARENCY_MODE': "ms3d internal raw 'transparency_mode'"\
                  " of Model",
          'PROP_DESC_VERBOSE': "Run the converter in debug mode."\
                  " Check the console for output (Warning, may be very slow)",
          'PROP_FLAG_TEXTURE_COMBINE_ALPHA_1': "Combine Alpha",
          'PROP_FLAG_TEXTURE_COMBINE_ALPHA_2': SEE_MS3D_DOC,
          'PROP_FLAG_TEXTURE_HAS_ALPHA_1': "Has Alpha",
          'PROP_FLAG_TEXTURE_HAS_ALPHA_2': SEE_MS3D_DOC,
          'PROP_FLAG_TEXTURE_SPHERE_MAP_1': "Sphere Map",
          'PROP_FLAG_TEXTURE_SPHERE_MAP_2': SEE_MS3D_DOC,
          'PROP_MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF_1': "Depth"\
                  " Buffered with Alpha Ref",
          'PROP_MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF_2': SEE_MS3D_DOC,
          'PROP_MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES_1': "Depth Sorted"\
                  " Triangles",
          'PROP_MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES_2': SEE_MS3D_DOC,
          'PROP_MODE_TRANSPARENCY_SIMPLE_1': "Simple",
          'PROP_MODE_TRANSPARENCY_SIMPLE_2': SEE_MS3D_DOC,
          'PROP_NAME_ALPHA_REF': "Alpha Ref.",
          'PROP_NAME_ALPHAMAP': "Alphamap",
          'PROP_NAME_AMBIENT': "Ambient",
          'PROP_NAME_USE_ANIMATION': "Animation",
          'PROP_NAME_COLOR': "Color",
          'PROP_NAME_COMMENT': "Comment",
          'PROP_NAME_DIFFUSE': "Diffuse",
          'PROP_NAME_EMISSIVE': "Emissive",
          'PROP_NAME_FLAGS': "Flags",
          'PROP_NAME_JOINT_SIZE': "Joint Size",
          'PROP_NAME_MODE': "Mode",
          'PROP_NAME_NAME': "Name",
          'PROP_NAME_ACTIVE': "Active Mesh:",
          'PROP_NAME_SHININESS': "Shininess",
          'PROP_NAME_SPECULAR': "Specular",
          'PROP_NAME_TEXTURE': "Texture",
          'PROP_NAME_TRANSPARENCY': "Transparency",
          'PROP_NAME_TRANSPARENCY_MODE': "Transp. Mode",
          'PROP_NAME_VERBOSE': "Verbose",
          'ENUM_VERBOSE_NONE_1': "None",
          'ENUM_VERBOSE_NONE_2': "",
          'ENUM_VERBOSE_NORMAL_1': "Normal",
          'ENUM_VERBOSE_NORMAL_2': "",
          'ENUM_VERBOSE_MAXIMALIMAL_1': "Maximal",
          'ENUM_VERBOSE_MAXIMALIMAL_2': "",
          'PROP_SMOOTHING_GROUP_INDEX': "Smoothing group id",
          'PROP_NAME_ROTATION_MODE' : "Bone Rotation Mode",
          'PROP_DESC_ROTATION_MODE' : "set the preferred rotation mode of bones",
          'PROP_ITEM_ROTATION_MODE_EULER_1' : "Euler",
          'PROP_ITEM_ROTATION_MODE_EULER_2' : "use Euler bone rotation"\
                  " (gimbal-lock can be fixed by using "\
                  "'Graph Editor -> Key -> Discontinuity (Euler) Filter')",
          'PROP_ITEM_ROTATION_MODE_QUATERNION_1' : "Quaternion",
          'PROP_ITEM_ROTATION_MODE_QUATERNION_2' : "use quaternion bone rotation"\
                  " (no gimbal-lock filter available!)",
          'PROP_NAME_USE_JOINT_SIZE': "Override Joint Size",
          'PROP_DESC_USE_JOINT_SIZE': "use value of 'Joint Size', the value of the"\
                  " ms3d file is ignored for representation",
          'PROP_NAME_IMPORT_JOINT_SIZE': "Joint Size",
          'PROP_DESC_IMPORT_JOINT_SIZE': "size of the joint representation in"\
                  " blender",
          'PROP_NAME_NORMALIZE_WEIGHTS' : "Normalize Weights",
          'PROP_DESC_NORMALIZE_WEIGHTS' : "normalize all weights to 100%,",
          'PROP_NAME_SHRINK_TO_KEYS' : "Shrink To Keys",
          'PROP_DESC_SHRINK_TO_KEYS' : "shrinks the animation to region from"\
                  " first keyframe to last keyframe",
          'PROP_NAME_BAKE_EACH_FRAME' : "Bake Each Frame As Key",
          'PROP_DESC_BAKE_EACH_FRAME' : "if enabled, to each frame there will be"\
                  " a key baked",
          'LABEL_NAME_JOINT_TO_BONES' : "use only for bones created in blender",
          'PROP_NAME_JOINT_TO_BONES' : "Joints To Bones",
          'PROP_DESC_JOINT_TO_BONES' : "changes the length of the bones",
          'PROP_NAME_USE_BLENDER_NAMES' : "Use Blender Names Only",
          'PROP_DESC_USE_BLENDER_NAMES' : "use only blender names, ignores ms3d"\
                  " names (bone names will always be taken from blender)",
          'PROP_NAME_USE_BLENDER_MATERIALS' : "Use Blender Materials",
          'PROP_DESC_USE_BLENDER_MATERIALS' : "ignores ms3d material definition"\
                  " (you loose some information by choosing this option)",
          'ENUM_FROM_BLENDER_1' : "Copy From Blender",
          'ENUM_FROM_BLENDER_2' : "takes and copies all available values from"\
                  " blender",
          'ENUM_TO_BLENDER_1' : "Copy To Blender",
          'ENUM_TO_BLENDER_2' : "copies and puts all available values to blender",
          'PROP_NAME_EXTENDED_NORMAL_HANDLING': "Extended Normal Handling",
          'PROP_DESC_EXTENDED_NORMAL_HANDLING': "adds extra vertices if normals"\
                  " are different",
          'PROP_NAME_APPLY_TRANSFORM': "Apply Transform",
          'PROP_DESC_APPLY_TRANSFORM': "applies location, rotation and scale on"\
                  " export",
          'PROP_NAME_APPLY_MODIFIERS': "Apply Modifiers",
          'PROP_DESC_APPLY_MODIFIERS': "applies modifiers on export that are"\
                  " enabled (except of armature modifiers)",
          'PROP_NAME_APPLY_MODIFIERS_MODE': "Apply Mode",
          'PROP_DESC_APPLY_MODIFIERS_MODE': "apply modifier, if enabled in its"\
                  " mode",
          'PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW_1': "View",
          'PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW_2': "apply modifiers that are"\
                  " enabled in viewport",
          'PROP_ITEM_APPLY_MODIFIERS_MODE_RENDER_1': "Render",
          'PROP_ITEM_APPLY_MODIFIERS_MODE_RENDER_2': "apply modifiers that are"\
                  " enabled in renderer",
  
          'PROP_NAME_': "Name",
          'PROP_DESC_': "Description",
          # ms3d_str['']
          }
  
  
  ###############################################################################
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  # ##### END OF FILE #####
  