text:   var aaron = {
      sayMyName: function(){
        return 'I am Aaron';
      },
      name: 'Aaron',
      hairColour: 'brown',
      eyeColour: 'red',
      bodyBuild: 'Athletic',
      mood: 'Sleepy',
      hopOnBike: function(type){
        typeFixed = type.toLocaleLowerCase;
        if(typeFixed == 'road bike'){
          return 'you go fast'
        }else{
          return 'slow poke'
        }
  
      },
      musicAbility: true,
      changeName: function(newName){
        this.name = newName;
        if(typeof(newName)=='string'){
          return 'Name has been changed to: '+newName;
        }else{
          return 'That name is not a valid string';
        }
      },
      buildAboutMe: function(){
        return this.name+ " has "+ this.hairColour + ", "+this.eyeColour+', and is '+this.mood+'. However, '+this.name+' is '+this.bodyBuild+' and is a '+
               this.hopOnBike('false')+'.';
             }
    }
  
    var err = {
      name: 'Error',
      sayMyName: function(){
        return 'I\'m '+this.name;
      },
      makeFunOfGreenClothes: function(){
        return "Your clothes look silly sir."
      }
    }
  
    err.sayMyName();
    aaron.sayMyName();
    //aaron.hopOnBike('road bike');
  aaron.quirk = function(qrk){
    return "YOU "+qrk+"!!!!!!!!!????????";
  }
  aaron.drinking = function(drinking){
    if (drinking == true){
      return 'share some of that lean yo'
    }else{
      return 'next time maybe?'
    }
  }
  
  aaron.sayMyNameAgain = function(times){
    for(i=0; i < times; i++){
      //return "Say my name, Say my name";
      if(i=1){
        return 'if no one is around you';
      }else if(i=2){
        return "say baby I love you";
      }
    }
  }
  
  aaron.quirk('box[][][]');
  aaron.drinking(true);
  aaron.sayMyNameAgain(2);
  err.sayMyName();
  aaron.hopOnBike(false);
  aaron.buildAboutMe();
  
  
  
  
  
  
  var dante = {
    name: 'Dante',
    ghostType: 'Ghastly Ghost',
    nationality: 'Italian',
    inHell: 'Not currently',
    circleLevel: 9,
    location: 'hell',
    friendly: true,
  
    travelling: function(onTheRun){
      onTheRun === true;
      if(onTheRun == true){
        return ' is escaping the ' +circleLevel+ ' of ' +location+'!!!';
      }else{
        return 'Dante is resting.'
      }
    },
    tellStory: function(){
      return this.name+' is on the run! ' +'The '+this.ghostType+' '+this.name+this.travelling();
    }
  }
  dante.tellStory();
  