text: /*
   * Copyright (c) 2011-2021, The DART development contributors
   * All rights reserved.
   *
   * The list of contributors can be found at:
   *   https://github.com/dartsim/dart/blob/main/LICENSE
   *
   * This file is provided under the following "BSD-style" License:
   *   Redistribution and use in source and binary forms, with or
   *   without modification, are permitted provided that the following
   *   conditions are met:
   *   * Redistributions of source code must retain the above copyright
   *     notice, this list of conditions and the following disclaimer.
   *   * Redistributions in binary form must reproduce the above
   *     copyright notice, this list of conditions and the following
   *     disclaimer in the documentation and/or other materials provided
   *     with the distribution.
   *   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
   *   CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
   *   INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   *   MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   *   DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
   *   CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   *   SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
   *   LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
   *   USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
   *   AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   *   LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
   *   ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   *   POSSIBILITY OF SUCH DAMAGE.
   */
  
  #ifndef DART_GUI_OSG_RENDER_MESHSHAPENODE_HPP_
  #define DART_GUI_OSG_RENDER_MESHSHAPENODE_HPP_
  
  #include <map>
  
  #include <osg/Material>
  #include <osg/MatrixTransform>
  
  #include "dart/gui/osg/render/ShapeNode.hpp"
  
  struct aiNode;
  
  namespace dart {
  
  namespace dynamics {
  class MeshShape;
  } // namespace dynamics
  
  namespace gui {
  namespace osg {
  namespace render {
  
  class osgAiNode;
  class MeshShapeGeode;
  class MeshShapeGeometry;
  
  class MeshShapeNode : public ShapeNode, public ::osg::MatrixTransform
  {
  public:
    MeshShapeNode(
        std::shared_ptr<dart::dynamics::MeshShape> shape,
        ShapeFrameNode* parentNode);
  
    void refresh();
    void extractData(bool firstTime);
  
    ::osg::Material* getMaterial(std::size_t index) const;
    std::vector<std::string> getTextureImagePaths(std::size_t index) const;
  
  protected:
    virtual ~MeshShapeNode();
  
    std::shared_ptr<dart::dynamics::MeshShape> mMeshShape;
    osgAiNode* mRootAiNode;
    std::vector<::osg::ref_ptr<::osg::Material>> mMaterials;
    std::vector<std::vector<std::string>> mTextureImageArrays;
  };
  
  } // namespace render
  } // namespace osg
  } // namespace gui
  } // namespace dart
  
  #endif // DART_GUI_OSG_RENDER_MESHSHAPENODE_HPP_
  