text: #pragma once
  #ifndef LAYER_MANAGER_H
  #define LAYER_MANAGER_H
  
  #include "../../lib/olcPixelGameEngine.h"
  
  enum class LAYER_MASK : uint8_t
  {
  	WORLD = 2,
  	CHARACTER = 1,
  	UI = 0,
  };
  
  class LayerManager
  {
  public:
  	static uint8_t GetLayer(LAYER_MASK m);
  	static void GenerateLayers(olc::PixelGameEngine* pge);
  };
  
  #endif