text: #pragma once
  
  // @see https://github.com/Kinnay/Nintendo-File-Formats/wiki/BFWAR-File-Format
  
  #include <pulsar/types.h>
  #include <pulsar/archive/archive_internal.h>
  
  #define _PLSR_BFWAR_MAGIC "FWAR"
  #define _PLSR_BFWAR_INFO_MAGIC "INFO"
  #define _PLSR_BFWAR_FILE_MAGIC "FILE"
  
  #define _PLSR_BFWAR_SECTION_IDENTIFIER_INFO 0x6800
  #define _PLSR_BFWAR_SECTION_IDENTIFIER_FILE 0x6801
  
  #define _PLSR_BFWAR_FILE_IDENTIFIER_BLOCK_ENTRY 0x1F00
  
  