text: [{"Owner":"erixon","Date":"2018-08-24T14:14:18Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHello!\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIs it easy to mix current rendered screen with last to get a motion effect_co_ for example like if you draw a screen with 80% alpha_co_ you will get small trails from earlier ones.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tKind regards_lt_br /_gt_\n\tTomas\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2018-08-24T15:56:18Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tMotion blur is already supported out of the box_dd_ _lt_a href_eq__qt_http_dd_//doc.babylonjs.com/how_to/using_standard_rendering_pipeline#setting-up-the-motion-blur_qt_ ipsnoembed_eq__qt_true_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//doc.babylonjs.com/how_to/using_standard_rendering_pipeline#setting-up-the-motion-blur_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tRegarding the overall question_co_ you can use custom render target to render the scene to a texture and then use it as you wish (combining it with other frames_co_ etc...)\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tHere is a demo about render targets_dd_ _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#CJWDJR#0_qt_ ipsnoembed_eq__qt_false_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#CJWDJR#0_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"NasimiAsl","Date":"2018-08-25T07:44:49Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\thi _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/12807-erixon/?do_eq_hovercard_qt_ data-mentionid_eq__qt_12807_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/12807-erixon/_qt_ rel_eq__qt__qt__gt_@erixon_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#40Y6CY%2323_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#40Y6CY#23_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#40Y6CY%2324_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#40Y6CY#24_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tless quality for mobile\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#40Y6CY%2327_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#40Y6CY#27_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"QuintusHegie","Date":"2018-08-26T21:14:30Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHmm.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI_t_ve been experimenting with the Motion Blur postprocess myself too.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI pasted the code from the docs _lt_a href_eq__qt_http_dd_//doc.babylonjs.com/how_to/using_standard_rendering_pipeline#setting-up-the-motion-blur_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//doc.babylonjs.com/how_to/using_standard_rendering_pipeline#setting-up-the-motion-blur_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tFor some reason changing\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_pipeline.MotionBlurEnabled _eq_ _lt_span_gt_true_lt_/span_gt__sm__lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\twhile running doesn_t_t have any effect?!?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWhen I set it back to false then still I get a postprocessed final image_dd_ with less _t_motion blur_t__co_ but still a postprocess (color distorted) image that differs from the original unprocessed rendered image.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI_t_m trying to increase motion blur effect when first person player gets more groggy/sedated_sm_ and decrease when player heals and feels well again. When player is healed then no motion blur at all needed any more.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tQ\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"erixon","Date":"2018-08-27T14:34:10Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tThanks for the answers.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI_t_m not sure I get the effect I wanted with motion-blur-feature_co_ when camera follow an object it still get motion-blur_co_ and hard to control_co_ increased motion blur look unnatural.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tSo I guess I have to learn about render targets then.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2018-08-27T16:04:48Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tPinging _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/11802-luaacro/?do_eq_hovercard_qt_ data-mentionid_eq__qt_11802_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/11802-luaacro/_qt_ rel_eq__qt__qt__gt_@Luaacro_lt_/a_gt_ for the motionBlurEnabled question\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Luaacro","Date":"2018-08-27T17:13:36Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/12807-erixon/?do_eq_hovercard_qt_ data-mentionid_eq__qt_12807_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/12807-erixon/_qt_ rel_eq__qt__qt__gt_@erixon_lt_/a_gt_ can you share a playground for _lt_span style_eq__qt_background-color_dd_#23241f_sm_color_dd_#f8f8f2_sm_font-size_dd_14px_sm__qt__gt_MotionBlurEnabled _lt_/span_gt__lt_span style_eq__qt_background-color_dd_#ffffff_sm_color_dd_#353c41_sm_font-size_dd_14px_sm__qt__gt_? I cannot reproduce the bug_co_ it works here _lt_img alt_eq__qt__dd_(_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_sad.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/sad@2x.png 2x_qt_ title_eq__qt__dd_(_qt_ width_eq__qt_20_qt_ /_gt__lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_span style_eq__qt_background-color_dd_#ffffff_sm_color_dd_#353c41_sm_font-size_dd_14px_sm__qt__gt_Anyway_co_ it looks like you are more interested by an object-based motion blur which is not yet supported_lt_/span_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Luaacro","Date":"2018-08-27T17:14:45Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tIn this demo _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#X3XD2C%231_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#X3XD2C#1_lt_/a_gt_ everything works well\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Pryme8","Date":"2018-08-27T17:38:41Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_226317_qt_ data-ipsquote-contentid_eq__qt_39613_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1535390085_qt_ data-ipsquote-userid_eq__qt_11802_qt_ data-ipsquote-username_eq__qt_Luaacro_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\t23 minutes ago_co_ Luaacro said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tIn this demo _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#X3XD2C%231_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#X3XD2C#1_lt_/a_gt_ everything works well\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tIm on chrome and I see no motion blur even with everything cranked to the max.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Luaacro","Date":"2018-08-27T17:42:40Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tSame for this one with motion blur set to the max value ? _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#X3XD2C%234_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#X3XD2C#4_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Pryme8","Date":"2018-08-27T17:48:26Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tThat one did it.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Luaacro","Date":"2018-08-27T17:49:39Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tWeird_co_ can you share your screen resolution when it doesn_t_t work ?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Pryme8","Date":"2018-08-27T17:57:50Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t1280 by 1040. What were the changes?_lt_br /_gt_\n\tI went back to the first one and it seems to work now when I crank it to max but very very minimal_co_ I might have missed it the first time looking._lt_br /_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Luaacro","Date":"2018-08-27T18:04:24Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_div style_eq__qt_background-color_dd_#ffffff_sm_color_dd_#212121_sm_font-size_dd_0px_sm_text-align_dd_left_sm__qt__gt_\n\t_lt_pre dir_eq__qt_ltr_qt_ style_eq__qt_background-color_dd_transparent_sm_border_dd_none_sm_color_dd_#212121_sm_font-size_dd_29px_sm_padding_dd_0px .14em 0px 0px_sm_text-align_dd_left_sm__qt__gt_\n_lt_span style_eq__qt_font-size_dd_12px_sm__qt__gt_\n You reassure me ^^_lt_/span_gt_\n_lt_/pre_gt_\n_lt_/div_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"erixon","Date":"2018-08-28T16:44:52Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tLate conclusions_lt_br /_gt_\n\t_lt_br /_gt_\n\tMotion blur can be annoying and dizzy_co_ so often skip it\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBuiltin motion-blur seems to be useful only for camera movements or maybe single object moving\n_lt_/p_gt_\n\n_lt_p_gt_\n\tMy case where the camera chase a car_co_ I don_t_t get the wanted speed effect with motion blur on environment and not the car_lt_br /_gt_\n\t_lt_br /_gt_\n\tI achieved the effect partly with not clear buffer and alpha on objects_co_ but maybe annoying also...so have to think about it..\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Luaacro","Date":"2018-08-28T17:18:50Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI still think that your solution is to have a motion blur which is object based. More the object moves_co_ more the blur is high for and only for the object moving\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI_t_ll try to implement one by using the multiple render targets and see the effect _lt_span_gt__lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/span_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"QuintusHegie","Date":"2018-08-29T19:11:26Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_226290_qt_ data-ipsquote-contentid_eq__qt_39613_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1535385888_qt_ data-ipsquote-userid_eq__qt_4442_qt_ data-ipsquote-username_eq__qt_Deltakosh_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\tOn 8/27/2018 at 6_dd_04 PM_co_ Deltakosh said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tPinging _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/11802-luaacro/?do_eq_hovercard_qt_ data-mentionid_eq__qt_11802_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/11802-luaacro/_qt_ rel_eq__qt__qt__gt_@Luaacro_lt_/a_gt_ for the motionBlurEnabled question\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt_ here_t_s what happens at my system (using GPU)_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tPicture #1 no pipeline at all (commented out)\n_lt_/p_gt_\n\n_lt_div style_eq__qt_color_dd_#d4d4d4_sm_background-color_dd_#1e1e1e_sm_font-family_dd_Consolas_co_ _t_Courier New_t__co_ monospace_sm_font-weight_dd_normal_sm_font-size_dd_14px_sm_line-height_dd_19px_sm_white-space_dd_pre_sm__qt__gt_\n\t_lt_div_gt_\n\t\t_lt_div style_eq__qt_color_dd_#d4d4d4_sm_background-color_dd_#1e1e1e_sm_font-family_dd_Consolas_co_ _t_Courier New_t__co_ monospace_sm_font-weight_dd_normal_sm_font-size_dd_14px_sm_line-height_dd_19px_sm_white-space_dd_pre_sm__qt__gt_\n\t\t\t_lt_div_gt_\n\t\t\t\t_lt_span style_eq__qt_color_dd_#6a9955_sm__qt__gt_/*          this.pipeline _eq_ new BABYLON.StandardRenderingPipeline(_qt_MotionBlur_qt__co_ scene_co_ 1.0_co_ null_co_ [cameras[1]])_sm__lt_/span_gt_\n\t\t\t_lt_/div_gt_\n\n\t\t\t_lt_div_gt_\n\t\t\t\t_lt_span style_eq__qt_color_dd_#6a9955_sm__qt__gt_            this.pipeline.MotionBlurEnabled _eq_ true_sm__lt_/span_gt_\n\t\t\t_lt_/div_gt_\n\n\t\t\t_lt_div_gt_\n\t\t\t\t_lt_span style_eq__qt_color_dd_#6a9955_sm__qt__gt_            this.pipeline.motionStrength _eq_ 1_sm__lt_/span_gt_\n\t\t\t_lt_/div_gt_\n\n\t\t\t_lt_div_gt_\n\t\t\t\t_lt_span style_eq__qt_color_dd_#6a9955_sm__qt__gt_            this.pipeline.motionBlurSamples _eq_ 32.0_sm_*/_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#6a9955_sm__qt__gt_// 64.0 default_lt_/span_gt_\n\t\t\t_lt_/div_gt_\n\t\t_lt_/div_gt_\n\t_lt_/div_gt_\n_lt_/div_gt_\n\n_lt_p_gt_\n\tResult _eq_ very nice default scene with antialiassing etc.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tPicture #2 pipeline but with motionBlurEnabled to false\n_lt_/p_gt_\n\n_lt_div style_eq__qt_color_dd_#d4d4d4_sm_background-color_dd_#1e1e1e_sm_font-family_dd_Consolas_co_ _t_Courier New_t__co_ monospace_sm_font-weight_dd_normal_sm_font-size_dd_14px_sm_line-height_dd_19px_sm_white-space_dd_pre_sm__qt__gt_\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_new_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#4ec9b0_sm__qt__gt_BABYLON_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#4ec9b0_sm__qt__gt_StandardRenderingPipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_(_lt_/span_gt__lt_span style_eq__qt_color_dd_#ce9178_sm__qt__gt__qt_MotionBlur_qt__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_scene_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_1.0_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_null_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ [_lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_cameras_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_[_lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_1_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_]])_sm__lt_/span_gt_\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_MotionBlurEnabled_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_false_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__sm__lt_/span_gt_\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_motionStrength_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_0_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__sm__lt_/span_gt_\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_motionBlurSamples_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_32.0_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__sm_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#6a9955_sm__qt__gt_// 64.0 default_lt_/span_gt_\n\t_lt_/div_gt_\n_lt_/div_gt_\n\n_lt_p_gt_\n\tResult _eq_ default scene colors_co_ poor to no antialiassing_co_ colors distorted even when not moving (see lower right grass brightness).\n_lt_/p_gt_\n\n_lt_p_gt_\n\tPicture #3 pipeline with motionBlurEnabled first set to true and then set to false thereafter\n_lt_/p_gt_\n\n_lt_div style_eq__qt_color_dd_#d4d4d4_sm_background-color_dd_#1e1e1e_sm_font-family_dd_Consolas_co_ _t_Courier New_t__co_ monospace_sm_font-weight_dd_normal_sm_font-size_dd_14px_sm_line-height_dd_19px_sm_white-space_dd_pre_sm__qt__gt_\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_new_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#4ec9b0_sm__qt__gt_BABYLON_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#4ec9b0_sm__qt__gt_StandardRenderingPipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_(_lt_/span_gt__lt_span style_eq__qt_color_dd_#ce9178_sm__qt__gt__qt_MotionBlur_qt__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_scene_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_1.0_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_null_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ [_lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_cameras_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_[_lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_1_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_]])_sm__lt_/span_gt_\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_MotionBlurEnabled_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_true_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__sm__lt_/span_gt_\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_motionStrength_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_1_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__sm__lt_/span_gt_\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_motionBlurSamples_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_32.0_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__sm_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#6a9955_sm__qt__gt_// 64.0 default_lt_/span_gt_\n\t_lt_/div_gt_\n_lt_/div_gt_\n\n_lt_p_gt_\n\t...drive around... and then...\n_lt_/p_gt_\n\n_lt_div style_eq__qt_color_dd_#d4d4d4_sm_background-color_dd_#1e1e1e_sm_font-family_dd_Consolas_co_ _t_Courier New_t__co_ monospace_sm_font-weight_dd_normal_sm_font-size_dd_14px_sm_line-height_dd_19px_sm_white-space_dd_pre_sm__qt__gt_\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_                    this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_MotionBlurEnabled_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_false_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__sm__lt_/span_gt_\n\t_lt_/div_gt_\n_lt_/div_gt_\n\n_lt_p_gt_\n\tResult _eq_ wierd _qt_dirt marks_qt_ start to show up on the camera (see lower right bright circles)\n_lt_/p_gt_\n\n_lt_p_gt_\n\tPicture #4 pipeline with motionBlurEnabled set to true\n_lt_/p_gt_\n\n_lt_div style_eq__qt_color_dd_#d4d4d4_sm_background-color_dd_#1e1e1e_sm_font-family_dd_Consolas_co_ _t_Courier New_t__co_ monospace_sm_font-weight_dd_normal_sm_font-size_dd_14px_sm_line-height_dd_19px_sm_white-space_dd_pre_sm__qt__gt_\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_new_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#4ec9b0_sm__qt__gt_BABYLON_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#4ec9b0_sm__qt__gt_StandardRenderingPipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_(_lt_/span_gt__lt_span style_eq__qt_color_dd_#ce9178_sm__qt__gt__qt_MotionBlur_qt__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_scene_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_1.0_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_null_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__co_ [_lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_cameras_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_[_lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_1_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_]])_sm__lt_/span_gt_\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_MotionBlurEnabled_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_true_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__sm__lt_/span_gt_\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_motionStrength_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_1_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__sm__lt_/span_gt_\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t_lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_            _lt_/span_gt__lt_span style_eq__qt_color_dd_#569cd6_sm__qt__gt_this_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_pipeline_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_._lt_/span_gt__lt_span style_eq__qt_color_dd_#9cdcfe_sm__qt__gt_motionBlurSamples_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__eq__lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#b5cea8_sm__qt__gt_32.0_lt_/span_gt__lt_span style_eq__qt_color_dd_#d4d4d4_sm__qt__gt__sm_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#6a9955_sm__qt__gt_// 64.0 default_lt_/span_gt_\n\t_lt_/div_gt_\n_lt_/div_gt_\n\n_lt_p_gt_\n\tResult _eq_ motion blur in effect (but still i have the idea that some colors become too bright)\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThese are the only changes I make in the default scene (picture 1).\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAny idea where I can look for the cause of these weird visual artifacts when using a pipeline? _lt_span_gt__lt_span class_eq__qt_ipsEmoji_qt__gt_🙂_lt_/span_gt_ _lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tQ\n_lt_/p_gt_\n\n_lt_p_gt_\n\tP.S. My scene uses multiple camera_t_s. When I switch to another camera while in-game then the visuals restore completely (luckily). So the visual artifacts only happen for the camera I set the pipeline for.\n_lt_/p_gt_\n\n_lt_p_gt__lt_a href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2018_08/babylonsj-model-train-simulator-no-pipeline.jpg.30689d319b39d014998d15750fd77484.jpg_qt_ class_eq__qt_ipsAttachLink ipsAttachLink_image_qt__gt__lt_img data-fileid_eq__qt_19825_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2018_08/babylonsj-model-train-simulator-no-pipeline.thumb.jpg.0c62553b47dbc230896dc4e3ee4760de.jpg_qt_ class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ alt_eq__qt_babylonsj-model-train-simulator-no-pipeline.jpg_qt__gt__lt_/a_gt__lt_/p_gt_\n_lt_p_gt__lt_a href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2018_08/babylonsj-model-train-simulator-pipeline-motionblur-false.jpg.437479ea631e9b0ca452ad3ac30a80ff.jpg_qt_ class_eq__qt_ipsAttachLink ipsAttachLink_image_qt__gt__lt_img data-fileid_eq__qt_19826_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2018_08/babylonsj-model-train-simulator-pipeline-motionblur-false.thumb.jpg.f57d2782138fc20f69657cdb4d8284d1.jpg_qt_ class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ alt_eq__qt_babylonsj-model-train-simulator-pipeline-motionblur-false.jpg_qt__gt__lt_/a_gt__lt_/p_gt_\n_lt_p_gt__lt_a href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2018_08/babylonsj-model-train-simulator-pipeline-motionblur-false-after-true.jpg.f033c3a58195114d0de38b9095d23323.jpg_qt_ class_eq__qt_ipsAttachLink ipsAttachLink_image_qt__gt__lt_img data-fileid_eq__qt_19827_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2018_08/babylonsj-model-train-simulator-pipeline-motionblur-false-after-true.thumb.jpg.24df875620427c3c07c40c3fba6f7528.jpg_qt_ class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ alt_eq__qt_babylonsj-model-train-simulator-pipeline-motionblur-false-after-true.jpg_qt__gt__lt_/a_gt__lt_/p_gt_\n_lt_p_gt__lt_a href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2018_08/babylonsj-model-train-simulator-pipeline-motionblur-true.jpg.b1972df19af1b15af8552643fefccc9e.jpg_qt_ class_eq__qt_ipsAttachLink ipsAttachLink_image_qt__gt__lt_img data-fileid_eq__qt_19828_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2018_08/babylonsj-model-train-simulator-pipeline-motionblur-true.thumb.jpg.51b5ed7ee10d2ebd3c2981548d98d988.jpg_qt_ class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ alt_eq__qt_babylonsj-model-train-simulator-pipeline-motionblur-true.jpg_qt__gt__lt_/a_gt__lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2018-08-29T19:56:11Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/11802-luaacro/?do_eq_hovercard_qt_ data-mentionid_eq__qt_11802_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/11802-luaacro/_qt_ rel_eq__qt__qt__gt_@Luaacro_lt_/a_gt_ any thoughts?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Luaacro","Date":"2018-08-29T22:41:12Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tGood catch for the third image! Will fix that even if I don_t_t reproduce for instance in this example _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#X3XD2C%234_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#X3XD2C#4_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIf I understand_co_ you would like to have only motion blur enabled. By default_co_ the bloom is enabled so you have to _qt_this.pipeline.BloomEnabled _eq_ false_qt_. Is that ok for you ?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Pryme8","Date":"2018-08-29T22:48:06Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_div class_eq__qt_ipsEmbeddedVideo_qt__gt_\n\t_lt_div_gt_\n\t\t_lt_iframe allowfullscreen_eq__qt_true_qt_ frameborder_eq__qt_0_qt_ height_eq__qt_270_qt_ src_eq__qt_https_dd_//www.youtube.com/embed/BNN3B_WDo9Q?feature_eq_oembed_qt_ width_eq__qt_480_qt__gt__lt_/iframe_gt_\n\t_lt_/div_gt_\n_lt_/div_gt_\n\n_lt_p_gt_\n\tAre you looking for Object Based Motion Blur?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"TomaszFurca","Date":"2018-08-30T15:39:03Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHow to enabled object based motion blur? I want to see motion blur on objects with move without camera move.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Pryme8","Date":"2018-08-30T16:00:19Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tIs Julien Moreau-Mathis on the forum?_lt_br /_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2018-08-30T16:26:29Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tYes_dd_ _lt_span_gt__lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/11802-luaacro/?do_eq_hovercard_qt_ data-mentionid_eq__qt_11802_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/11802-luaacro/_qt_ rel_eq__qt__qt__gt_@Luaacro_lt_/a_gt__lt_/span_gt_ is Julien\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Luaacro","Date":"2018-08-30T16:59:22Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tYeah I did a try ! But modified the geometry buffer renderer to get a velocity map_co_ so only webgl 2 compatible\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWill consider the object based motion blur And try to find an elegant solution to work webgl 1 and webgl 2 _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"QuintusHegie","Date":"2018-08-30T17:31:42Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_226668_qt_ data-ipsquote-contentid_eq__qt_39613_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1535582472_qt_ data-ipsquote-userid_eq__qt_11802_qt_ data-ipsquote-username_eq__qt_Luaacro_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\t18 hours ago_co_ Luaacro said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tGood catch for the third image! Will fix that even if I don_t_t reproduce for instance in this example _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#X3XD2C%234_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#X3XD2C#4_lt_/a_gt_\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tIf I understand_co_ you would like to have only motion blur enabled. By default_co_ the bloom is enabled so you have to _qt_this.pipeline.BloomEnabled _eq_ false_lt_span_gt_﻿_lt_/span_gt__qt_. Is that ok for you ?\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tYes_co_ setting the BloomEnabled to false worked. Whoohoo!\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIt_t_s no problem for me to set this to false. It_t_s just that the documentation didn_t_t mention some effects would be set to ON by default so how could I know. _lt_span_gt__lt_span class_eq__qt_ipsEmoji_qt__gt_🙂_lt_/span_gt_ _lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tTalking about default pipeline setting... although the bloom effect is gone now_co_ I_t_m missing the anti-aliassing thingee when setting the standard pipeline.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tCheck the ugly cropped snapshot_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_img class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ data-fileid_eq__qt_19840_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2018_08/anti-alias-gone.jpg.e6f20783d800e16402598b20c3bff56b.jpg_qt_ alt_eq__qt_anti-alias-gone.jpg.e6f20783d800e16402598b20c3bff56b.jpg_qt_ /_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tNormally the transition between plane colours is more smoothly instead of solid pure pixel. E.g. when looking through the window of the blue locomotive object the white-to-blue edge would be somewhat light-blueish gradient.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIt would be nice (for me at least) if the standard rendering pipeline initially had all settings as if you didn_t_t use a pipeline. That would make more sense_co_ since it is called StandardRenderingPipeline probably for a reason?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIf you know the effects/setting of the default one (when not using the pipeline) then I can set those settings temporarily for now...\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAs for the question of Object Based Motion Blur. Sure I_t_m interested _lt_span class_eq__qt_ipsEmoji_qt__gt_🙂_lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAs I have different cameras in the same scene (world view_co_ driver_t_s eye view_co_ train follow view etc.)_co_ one type of motion blur special effect fits one camera better over the other.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tSome of these effects I_t_ll be using temporarily in the game_sm_ e.g. when the player picks-up a speed-boost item or something similar. The current locomotive player then gets the full screen motion effect_co_ while another observing player sees the temporarily boosted locomotive only in motion blur etc.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tQ\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]