text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/ISerializable.hpp>
  
  namespace RED4ext
  {
  namespace AI::behavior { struct ConditionDefinition; }
  
  namespace AI::behavior { 
  struct MonitorConditionDefinition : ISerializable
  {
      static constexpr const char* NAME = "AIbehaviorMonitorConditionDefinition";
      static constexpr const char* ALIAS = NAME;
  
      Handle<AI::behavior::ConditionDefinition> condition; // 30
      float timeout; // 40
      uint8_t unk44[0x48 - 0x44]; // 44
  };
  RED4EXT_ASSERT_SIZE(MonitorConditionDefinition, 0x48);
  } // namespace AI::behavior
  } // namespace RED4ext
  