text: 
  #pragma once
  
  #include "LLGI.Base.h"
  
  namespace LLGI
  {
  
  class VertexBuffer : public ReferenceObject
  {
  private:
  public:
  	VertexBuffer() = default;
  	virtual ~VertexBuffer() = default;
  
  	/*[[deprecated("use CommandList::SetData.")]]*/ virtual void* Lock();
  
  	/*[[deprecated("use CommandList::SetData.")]]*/ virtual void* Lock(int32_t offset, int32_t size);
  
  	/*[[deprecated("use CommandList::SetData.")]]*/ virtual void Unlock();
  
  	virtual int32_t GetSize();
  };
  
  } // namespace LLGI