text: // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  // Please see LICENSE.md in repository root for license information
  // https://github.com/AtomicGameEngine/AtomicGameEngine
  
  #include "AtomicEditor.h"
  
  #include <TurboBadger/tb_window.h>
  #include <TurboBadger/tb_select.h>
  #include <TurboBadger/tb_editfield.h>
  
  #include <Atomic/Core/Context.h>
  #include <Atomic/UI/UI.h>
  
  #include "Resources/AEResourceOps.h"
  #include "AEPreferences.h"
  
  #include "AEEditor.h"
  #include "AEEvents.h"
  #include "Project/AEProject.h"
  #include "Project/ProjectUtils.h"
  #include "License/AELicenseSystem.h"
  
  #include "UIInfoModule3D.h"
  
  namespace AtomicEditor
  {
  
  // UIBuildSettings------------------------------------------------
  
  InfoModule3D::InfoModule3D(Context* context,const String &exampleFolder, const String &exampleScreenshot):
      UIModalOpWindow(context)
      , exampleFolder_(exampleFolder)
      , exampleScreenshot_(exampleScreenshot)
  {
      Editor* editor = GetSubsystem<Editor>();
      Project* project = editor->GetProject();
  
      UI* tbui = GetSubsystem<UI>();
      window_->SetSettings(WINDOW_SETTINGS_DEFAULT & ~WINDOW_SETTINGS_CLOSE_BUTTON);
      window_->SetText("Atomic Game Engine Pro Required");
  
      tbui->LoadResourceFile(window_->GetContentRoot(), "AtomicEditor/editor/ui/infomodule3d.tb.txt");
  
      window_->ResizeToFitContent();
      Center();
  
  }
  
  InfoModule3D::~InfoModule3D()
  {
  }
  
  bool InfoModule3D::OnEvent(const TBWidgetEvent &ev)
  {
      if (ev.type == EVENT_TYPE_CLICK)
      {
          UIModalOps* ops = GetSubsystem<UIModalOps>();
          if (ev.target->GetID() == TBIDC("ok"))
          {
              SharedPtr<InfoModule3D> keepAlive(this);
              ops->Hide();
  
              if (exampleFolder_.Length())
              {
                  ops->ShowCreateProject(exampleFolder_, exampleScreenshot_);
              }
  
              return true;
          }
          if (ev.target->GetID() == TBIDC("purchase"))
          {
  
              //Editor* editor = GetSubsystem<Editor>();
              FileSystem* fs = GetSubsystem<FileSystem>();
              fs->SystemOpen("https://store.atomicgameengine.com/site");
              ops->Hide();
  
              return true;
          }
  
      }
  
      return false;
  }
  
  }
  