text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.Enum
  #include "System/Enum.hpp"
  // Completed includes
  // Type namespace: UnityEngine
  namespace UnityEngine {
    // Size: 0x4
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.HorizontalWrapMode
    // [TokenAttribute] Offset: FFFFFFFF
    struct HorizontalWrapMode/*, public System::Enum*/ {
      public:
      // public System.Int32 value__
      // Size: 0x4
      // Offset: 0x0
      int value;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // Creating value type constructor for type: HorizontalWrapMode
      constexpr HorizontalWrapMode(int value_ = {}) noexcept : value{value_} {}
      // Creating interface conversion operator: operator System::Enum
      operator System::Enum() noexcept {
        return *reinterpret_cast<System::Enum*>(this);
      }
      // Creating conversion operator: operator int
      constexpr operator int() const noexcept {
        return value;
      }
      // static field const value: static public UnityEngine.HorizontalWrapMode Wrap
      static constexpr const int Wrap = 0;
      // Get static field: static public UnityEngine.HorizontalWrapMode Wrap
      static UnityEngine::HorizontalWrapMode _get_Wrap();
      // Set static field: static public UnityEngine.HorizontalWrapMode Wrap
      static void _set_Wrap(UnityEngine::HorizontalWrapMode value);
      // static field const value: static public UnityEngine.HorizontalWrapMode Overflow
      static constexpr const int Overflow = 1;
      // Get static field: static public UnityEngine.HorizontalWrapMode Overflow
      static UnityEngine::HorizontalWrapMode _get_Overflow();
      // Set static field: static public UnityEngine.HorizontalWrapMode Overflow
      static void _set_Overflow(UnityEngine::HorizontalWrapMode value);
      // Get instance field reference: public System.Int32 value__
      int& dyn_value__();
    }; // UnityEngine.HorizontalWrapMode
    #pragma pack(pop)
    static check_size<sizeof(HorizontalWrapMode), 0 + sizeof(int)> __UnityEngine_HorizontalWrapModeSizeCheck;
    static_assert(sizeof(HorizontalWrapMode) == 0x4);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::HorizontalWrapMode, "UnityEngine", "HorizontalWrapMode");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  