text: /*
  * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * freely, subject to the following restrictions:
  * 1. The origin of this software must not be misrepresented; you must not
  * claim that you wrote the original software. If you use this software
  * in a product, an acknowledgment in the product documentation would be
  * appreciated but is not required.
  * 2. Altered source versions must be plainly marked as such, and must not be
  * misrepresented as being the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  */
  
  #ifndef BOX2D_H
  #define BOX2D_H
  
  /**
  \mainpage Box2D API Documentation
  
  \section intro_sec Getting Started
  
  For tutorials please see http://www.box2d.org/manual.html
  
  For discussion please visit http://www.box2d.org/forum
  */
  
  // These include files constitute the main Box2D API
  
  #include "./Common/b2Settings.h"
  
  #include "./Collision/Shapes/b2CircleShape.h"
  #include "./Collision/Shapes/b2PolygonShape.h"
  #include "./Collision/b2BroadPhase.h"
  #include "./Dynamics/b2Body.h"
  #include "./Dynamics/b2WorldCallbacks.h"
  #include "./Dynamics/b2World.h"
  
  #include "./Dynamics/Contacts/b2Contact.h"
  
  #include "./Dynamics/Joints/b2DistanceJoint.h"
  #include "./Dynamics/Joints/b2GearJoint.h"
  #include "./Dynamics/Joints/b2MouseJoint.h"
  #include "./Dynamics/Joints/b2PrismaticJoint.h"
  #include "./Dynamics/Joints/b2PulleyJoint.h"
  #include "./Dynamics/Joints/b2RevoluteJoint.h"
  
  
  
  #endif
  