text: /*************************************************************************/
  /*  dialogs.h                                                            */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef DIALOGS_H
  #define DIALOGS_H
  
  #include "box_container.h"
  #include "scene/gui/button.h"
  #include "scene/gui/label.h"
  #include "scene/gui/panel.h"
  #include "scene/gui/popup.h"
  #include "scene/gui/texture_button.h"
  
  class WindowDialog : public Popup {
  	GDCLASS(WindowDialog, Popup);
  
  	enum DRAG_TYPE {
  		DRAG_NONE = 0,
  		DRAG_MOVE = 1,
  		DRAG_RESIZE_TOP = 1 << 1,
  		DRAG_RESIZE_RIGHT = 1 << 2,
  		DRAG_RESIZE_BOTTOM = 1 << 3,
  		DRAG_RESIZE_LEFT = 1 << 4
  	};
  
  	TextureButton *close_button;
  	String title;
  	String xl_title;
  	int drag_type;
  	Point2 drag_offset;
  	Point2 drag_offset_far;
  	bool resizable;
  
  #ifdef TOOLS_ENABLED
  	bool was_editor_dimmed;
  #endif
  
  	void _gui_input(const Ref<InputEvent> &p_event);
  	void _closed();
  	int _drag_hit_test(const Point2 &pos) const;
  
  protected:
  	virtual void _post_popup();
  	virtual void _fix_size();
  	virtual void _close_pressed() {}
  	virtual bool has_point(const Point2 &p_point) const;
  	void _notification(int p_what);
  	static void _bind_methods();
  
  public:
  	TextureButton *get_close_button();
  
  	void set_title(const String &p_title);
  	String get_title() const;
  	void set_resizable(bool p_resizable);
  	bool get_resizable() const;
  
  	Size2 get_minimum_size() const;
  
  	WindowDialog();
  	~WindowDialog();
  };
  
  class PopupDialog : public Popup {
  	GDCLASS(PopupDialog, Popup);
  
  protected:
  	void _notification(int p_what);
  
  public:
  	PopupDialog();
  	~PopupDialog();
  };
  
  class LineEdit;
  
  class AcceptDialog : public WindowDialog {
  	GDCLASS(AcceptDialog, WindowDialog);
  
  	HBoxContainer *hbc;
  	Label *label;
  	Button *ok;
  	bool hide_on_ok;
  
  	void _custom_action(const String &p_action);
  	void _ok_pressed();
  	void _close_pressed();
  	void _builtin_text_entered(const String &p_text);
  	void _update_child_rects();
  
  	static bool swap_ok_cancel;
  
  protected:
  	virtual void _post_popup();
  	void _notification(int p_what);
  	static void _bind_methods();
  	virtual void ok_pressed() {}
  	virtual void cancel_pressed() {}
  	virtual void custom_action(const String &) {}
  
  public:
  	Size2 get_minimum_size() const;
  
  	Label *get_label() { return label; }
  	static void set_swap_ok_cancel(bool p_swap);
  
  	void register_text_enter(Node *p_line_edit);
  
  	Button *get_ok() { return ok; }
  	Button *add_button(const String &p_text, bool p_right = false, const String &p_action = "");
  	Button *add_cancel(const String &p_cancel = "");
  	void remove_button(Control *p_button);
  
  	void set_hide_on_ok(bool p_hide);
  	bool get_hide_on_ok() const;
  
  	void set_text(String p_text);
  	String get_text() const;
  
  	void set_autowrap(bool p_autowrap);
  	bool has_autowrap();
  
  	AcceptDialog();
  	~AcceptDialog();
  };
  
  class ConfirmationDialog : public AcceptDialog {
  	GDCLASS(ConfirmationDialog, AcceptDialog);
  	Button *cancel;
  
  protected:
  	static void _bind_methods();
  
  public:
  	Button *get_cancel();
  	ConfirmationDialog();
  };
  
  #endif
  