text: /* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
   * 
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   * 
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  
  #import <Foundation/Foundation.h>
  
  #if __has_feature(objc_arc)
  	#define CP_DATA_POINTER_TYPE __unsafe_unretained id
  	#define CP_GROUP_TYPE __unsafe_unretained id
  	#define CP_COLLISION_TYPE_TYPE __unsafe_unretained id
  #else
  	#define CP_DATA_POINTER_TYPE id
  	#define CP_GROUP_TYPE id
  	#define CP_COLLISION_TYPE_TYPE id
  #endif
  
  #ifdef CP_ALLOW_PRIVATE_ACCESS
  	#undef CP_ALLOW_PRIVATE_ACCESS
  	#import "chipmunk_private.h"
  #else
  	#import "chipmunk.h"
  #endif
  
  /**
  	Allows you to add composite objects to a space in a single method call.
  	The easiest way to implement the ChipmunkObject protocol is to add a @c chipmunkObjects instance variable with a type of @c NSArray* to your class,
  	create a synthesized property for it, and initialize it with the ChipmunkObjectFlatten() function.
  */
  @protocol ChipmunkObject
  
  /// Returns a list of ChipmunkBaseObject objects.
  - (id <NSFastEnumeration>)chipmunkObjects;
  
  @end
  
  
  /// A category to have NSArray implement the ChipmunkObject protocol.
  /// They make for very easy containers.
  @interface NSArray(ChipmunkObject) <ChipmunkObject>
  @end
  
  
  @class ChipmunkSpace;
  
  /**
  	This protocol is implemented by objects that know how to add themselves to a space.
  	It's used internally as part of the ChipmunkObject protocol. You should never need to implement it yourself.
  */
  @protocol ChipmunkBaseObject <ChipmunkObject>
  
  - (void)addToSpace:(ChipmunkSpace *)space;
  - (void)removeFromSpace:(ChipmunkSpace *)space;
  
  @end
  
  #import "ChipmunkBody.h"
  #import "ChipmunkShape.h"
  #import "ChipmunkConstraint.h"
  #import "ChipmunkSpace.h"
  #import "ChipmunkMultiGrab.h"
  