text: /*************************************************************************/
  /*  random_number_generator.h                                            */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef RANDOM_NUMBER_GENERATOR_H
  #define RANDOM_NUMBER_GENERATOR_H
  
  #include "core/math/random_pcg.h"
  #include "core/reference.h"
  
  class RandomNumberGenerator : public Reference {
  	GDCLASS(RandomNumberGenerator, Reference);
  
  	RandomPCG randbase;
  
  protected:
  	static void _bind_methods();
  
  public:
  	_FORCE_INLINE_ void set_seed(uint64_t seed) { randbase.seed(seed); }
  
  	_FORCE_INLINE_ uint64_t get_seed() { return randbase.get_seed(); }
  
  	_FORCE_INLINE_ void randomize() { return randbase.randomize(); }
  
  	_FORCE_INLINE_ uint32_t randi() { return randbase.rand(); }
  
  	_FORCE_INLINE_ real_t randf() { return randbase.randf(); }
  
  	_FORCE_INLINE_ real_t randf_range(real_t from, real_t to) { return randbase.random(from, to); }
  
  	_FORCE_INLINE_ int randi_range(int from, int to) {
  		unsigned int ret = randbase.rand();
  		return ret % (to - from + 1) + from;
  	}
  
  	RandomNumberGenerator();
  };
  
  #endif // RANDOM_NUMBER_GENERATOR_H
  