text: #pragma once
  
  #include "f4se/GameRTTI.h"  // RTTI_BSScript__Internal__IFuncCallQuery
  
  #include "RE/BSIntrusiveRefCounted.h"  // BSIntrusiveRefCounted
  
  
  namespace RE
  {
  	namespace BSScript
  	{
  		namespace Internal
  		{
  			class IFuncCallQuery : public BSIntrusiveRefCounted
  			{
  			public:
  				inline static const void* RTTI = RTTI_BSScript__Internal__IFuncCallQuery;
  
  
  				virtual ~IFuncCallQuery();		// 00
  
  				// add
  				virtual void Unk_01(void) = 0;	// 01
  
  
  				// members
  				UInt32 pad0C;	// 0C
  			};
  			STATIC_ASSERT(sizeof(IFuncCallQuery) == 0x10);
  		}
  	}
  }
  