text: #ifndef GOL_WINDOW
  #define GOL_WINDOW
  
  #include <SDL.h>
  #include <vector>
  #include "renderer/Renderer.h"
  #include "widgets/BaseWindowWidget.h"
  
  namespace visual{
  
  	class Window{
  		SDL_Window *window;
  		Renderer* renderer;
  		std::vector<WindowWidget*> windowWidgets;
  	public:
  		void addWidget(WindowWidget*);
  		void render();
  		void handleClick(int x, int y);		
  	public:
  		Window();
  		~Window();
  	};
  }
  
  #endif
  