text: //
  // Copyright (C) 
  // 
  // File: 
  //
  // Dependency Graph Node: 
  //
  // Author: Maya Plug-in Wizard 2.0
  //
  #pragma once
  
  //- Include Maya necessary headers for our class
  #include <maya/MPxNode.h>
  #include <maya/MString.h> 
  #include <maya/MTypeId.h> 
  #include <maya/MPlug.h>
  
  #include <maya/MFnNumericAttribute.h>
  #include <maya/MFnCompoundAttribute.h>
  #include <maya/MFnTypedAttribute.h>
  
  #include <maya/MDataBlock.h>
  #include <maya/MDataHandle.h>
  
  #include <string.h>
  #include <maya/MIOStream.h>
  #include <math.h>
  
  //- Derive a new class from the default Maya node proxy class.
  class transCircle : public MPxNode
  {
  public:
  	transCircle() {}
  	virtual	~transCircle() {}
  
  	virtual MStatus		compute( const MPlug& plug, MDataBlock& data );
  
  	static  MStatus		initialize();
  	static  void*		creator() {
  		return new transCircle();
  	}
  
  public:
  	// There needs to be a MObject handle declared for each attribute that
  	// the node will have.  These handles are needed for getting and setting
  	// the values later.
  	//
  	static  MObject		input;            // The input value.
  
  	//- Compound attributes in Maya are build from several individual attributes. In
  	//- our example the input compound attribute is made of inputTranslateX,
  	//- inputTranslateY and inputTranslateZ. 
  	static  MObject		inputTranslateX;  // The translate X value.  (input)
  	static  MObject		inputTranslateY;  // The translate Y value.  (input)
  	static  MObject		inputTranslateZ;  // The translate Z value.  (input)
  	static  MObject		inputTranslate;
  
  	static  MObject		outputTranslateX; // The translate X value.  (output)
  	static  MObject		outputTranslateY; // The translate Y value.  (output)
  	static  MObject		outputTranslateZ; // The translate Z value.  (output)
  	static  MObject		outputTranslate;
  
  	static  MObject		frames;           // Number of frames for one circle.
  	static  MObject		scale;            // Radius of circle.
  
  	//- This is a unique node ID for your new node class. It is declared
  	//- static because it is common to all instance of that class.
  	//-
  	//- The typeid is a unique 32bit identifier that describes this node.
  	//- It is used to save and retrieve nodes of this type from the binary
  	//- file format. If it is not unique, it will cause file IO problems.
  	static  MTypeId		id;
  };
  