text: #include <std.h>
  #include "forest.h"
  inherit ROOM;
  
  void create()
  {
     ::create();
     set_terrain(MEADOWLANDS);
     set_travel(DIRT_ROAD);
     set_property("light",2);
     set_property("indoors",0);
     set_short("Path through the Meadow Lands");
     set_long(
     "%^BOLD%^You are walking on a path on the edge of the meadow lands.%^RESET%^\n"+
     "The road stretches out to the north and south here, north leads"+
     " into the meadow lands and south leads further away from it back into"+
     " a light forest and brush lands.\n"
     );
     set_smell("default","You smell the fresh air.");
     set_listen("default","You can hear animals in the brush.");
     set_items(([
     "road" : "This is really just a glorified dirt path, but someone keeps"+
     " it in good shape.",
     "brush" : "Brush grows along the edges of the road here, slowly getting"+
     " higher. You can hear animals rustling around.",
     ]));
     set_exits(([
     "north" : FORESTDIR+"road39",
     "south" : FORESTDIR+"road41",
     ]));
  }
  