text: //=============================================================================
  //
  // Adventure Game Studio (AGS)
  //
  // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
  // The full list of copyright holders can be found in the Copyright.txt
  // file, which is part of this source code distribution.
  //
  // The AGS source code is provided under the Artistic License 2.0.
  // A copy of this license can be found in the file License.txt and at
  // http://www.opensource.org/licenses/artistic-license-2.0.php
  //
  //=============================================================================
  //
  //
  //
  //=============================================================================
  #ifndef __AGS_EE_AC__REGION_H
  #define __AGS_EE_AC__REGION_H
  
  #include "ac/dynobj/scriptregion.h"
  
  ScriptRegion *GetRegionAtRoom(int xx, int yy);
  void    Region_SetLightLevel(ScriptRegion *ssr, int brightness);
  int     Region_GetLightLevel(ScriptRegion *ssr);
  int     Region_GetTintEnabled(ScriptRegion *srr);
  int     Region_GetTintRed(ScriptRegion *srr);
  int     Region_GetTintGreen(ScriptRegion *srr);
  int     Region_GetTintBlue(ScriptRegion *srr);
  int     Region_GetTintSaturation(ScriptRegion *srr);
  int     Region_GetTintLuminance(ScriptRegion *srr);
  void    Region_Tint(ScriptRegion *srr, int red, int green, int blue, int amount, int luminance);
  void    Region_SetEnabled(ScriptRegion *ssr, int enable);
  int     Region_GetEnabled(ScriptRegion *ssr);
  int     Region_GetID(ScriptRegion *ssr);
  void	Region_RunInteraction(ScriptRegion *ssr, int mood);
  
  void    generate_light_table();
  
  #endif // __AGS_EE_AC__REGION_H
  