text: /*
  ---------------------------------------------------------------------------
  Open Asset Import Library (assimp)
  ---------------------------------------------------------------------------
  
  Copyright (c) 2006-2017, assimp team
  
  
  All rights reserved.
  
  Redistribution and use of this software in source and binary forms,
  with or without modification, are permitted provided that the following
  conditions are met:
  
  * Redistributions of source code must retain the above
    copyright notice, this list of conditions and the
    following disclaimer.
  
  * Redistributions in binary form must reproduce the above
    copyright notice, this list of conditions and the
    following disclaimer in the documentation and/or other
    materials provided with the distribution.
  
  * Neither the name of the assimp team, nor the names of its
    contributors may be used to endorse or promote products
    derived from this software without specific prior
    written permission of the assimp team.
  
  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  ---------------------------------------------------------------------------
  */
  
  /** @file Bitmap.h
   *  @brief Defines bitmap format helper for textures
   *
   * Used for file formats which embed their textures into the model file.
   */
  
  #ifndef AI_BITMAP_H_INC
  #define AI_BITMAP_H_INC
  
  #include <stdint.h>
  #include <cstddef>
  
  struct aiTexture;
  
  namespace Assimp {
  
  class IOStream;
  
  class Bitmap {
  protected:
  
      struct Header {
          uint16_t type;
          uint32_t size;
          uint16_t reserved1;
          uint16_t reserved2;
          uint32_t offset;
  
          // We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
          // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
          static const std::size_t header_size =
              sizeof(uint16_t) + // type
              sizeof(uint32_t) + // size
              sizeof(uint16_t) + // reserved1
              sizeof(uint16_t) + // reserved2
              sizeof(uint32_t);  // offset
      };
  
      struct DIB {
          uint32_t size;
          int32_t width;
          int32_t height;
          uint16_t planes;
          uint16_t bits_per_pixel;
          uint32_t compression;
          uint32_t image_size;
          int32_t x_resolution;
          int32_t y_resolution;
          uint32_t nb_colors;
          uint32_t nb_important_colors;
  
          // We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
          // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
          static const std::size_t dib_size =
              sizeof(uint32_t) + // size
              sizeof(int32_t) +  // width
              sizeof(int32_t) +  // height
              sizeof(uint16_t) + // planes
              sizeof(uint16_t) + // bits_per_pixel
              sizeof(uint32_t) + // compression
              sizeof(uint32_t) + // image_size
              sizeof(int32_t) +  // x_resolution
              sizeof(int32_t) +  // y_resolution
              sizeof(uint32_t) + // nb_colors
              sizeof(uint32_t);  // nb_important_colors
      };
  
      static const std::size_t mBytesPerPixel = 4;
  
  public:
      static void Save(aiTexture* texture, IOStream* file);
  
  protected:
      static void WriteHeader(Header& header, IOStream* file);
      static void WriteDIB(DIB& dib, IOStream* file);
      static void WriteData(aiTexture* texture, IOStream* file);
  };
  
  }
  
  #endif // AI_BITMAP_H_INC
  