text: /******************************************************************************
  
    TTcards - Triple Triad remake
  
  Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
  All rights reserved.
  
  Redistribution and use in source and binary forms, with or without
  modification, are permitted provided that the following conditions are met:
  
  1. Redistributions of source code must retain the above copyright notice, this
     list of conditions and the following disclaimer.
  2. Redistributions in binary form must reproduce the above copyright notice,
     this list of conditions and the following disclaimer in the documentation
     and/or other materials provided with the distribution.
  
  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  
  ******************************************************************************/
  #ifndef GAMEAPP_PAUSE_STATE_HEADERS
  #define GAMEAPP_PAUSE_STATE_HEADERS
  
  #include <iostream>
  #include <string>
  #include <memory>
  
  #include <nomlib/gui.hpp>
  #include <nomlib/graphics.hpp>
  #include <nomlib/system.hpp>
  
  #include "config.hpp"
  #include "version.hpp"
  #include "resources.hpp"
  
  // Forward declarations
  class Game;
  
  class PauseState: public nom::IState
  {
    public:
      PauseState(nom::SDLApp* object);
      virtual ~PauseState();
  
    private:
      void on_init( nom::void_ptr data );
      void on_exit( nom::void_ptr data );
  
      void on_pause( nom::void_ptr data );
      void on_resume( nom::void_ptr data );
  
      /// \brief Injection of the GUI event loop.
      ///
      /// \note This is the current context's event loop (libRocket).
      bool on_event( const nom::Event& ev );
      void on_update( float delta_time );
      void on_draw( nom::RenderWindow& target );
  
      Game* game;
  
      nom::Timer blink_update;
      bool blink_text;
  };
  
  // Convenience declarations for changing state
  typedef std::unique_ptr<PauseState> PauseStatePtr;
  
  #endif // include guard defined
  