text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Types/generated/WorldTransform.hpp>
  
  namespace RED4ext
  {
  namespace game { struct CompiledSmartObjectData; }
  
  namespace game { 
  struct CompiledSmartObjectNode
  {
      static constexpr const char* NAME = "gameCompiledSmartObjectNode";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk00[0x30 - 0x0]; // 0
      WorldTransform worldTransform; // 30
      Handle<game::CompiledSmartObjectData> compiledData; // 50
  };
  RED4EXT_ASSERT_SIZE(CompiledSmartObjectNode, 0x60);
  } // namespace game
  } // namespace RED4ext
  