text: #pragma once
  
  namespace features
  {
  	bool aim_enabled_state = false;
  	bool team_aim_enabled_state = false;
  	float aim_fov = 0;
  
  	bool cav_enabled_state = false;
  	bool cav_disabled_state = false;
  
  	bool nr_enabled_state = false;
  	bool nr_disabled_state = false;
  	float recoil = 0;
  
  	bool ns_enabled_state = false;
  	bool ns_disabled_state = false;
  	float spread = 0;
  
  	bool pfov_enabled_state = false;
  	bool pfov_disabled_state = false;
  	float player_fov = 0;
  
  	bool gfov_enabled_state = false;
  	bool gfov_disabled_state = false;
  	float gun_fov = 0;
  
  	bool ras_enabled_state = false;
  	bool ras_disabled_state = false;
  
  	bool ladder_enabled_state = false;
  	bool ladder_disabled_state = false;
  
  	bool ua_state_enable = false;
  	bool ua_state_disable = false;
  
  	bool noclip_state_enable = false;
  	bool noclip_state_disable = false;
  
  	bool speed_state_enable = false;
  	bool speed_state_disable = false;
  	int player_speed = 0;
  
  	bool firemode_state_enable = false;
  
  	bool spectate_enabled_state = false;
  	bool spectate_disabled_state = false;
  
  	bool flash_enabled_state = false;
  
  	bool knife_enabled_state = false;
  	bool knife_disabled_state = false;
  	float knife_distance = 0;
  
  	bool ads_enabled_state = false;
  	bool ads_disabled_state = false;
  
  	bool patched_silent = false;
  	bool unpatched_silent = false;
  
  	bool knife_wall_enbaled = false;
  	bool knife_wall_disabled = false;
  
  	bool outlines_enabled_state = false;
  	bool outlines_disabled_state = false;
  	float outline_thickness = 0;
  	float RGB[3];
  
  	bool fullbright_enabled_state = false;
  
  	bool glow_enabled_state = false;
  	bool glow_disabled_state = false;
  	float glow_RGB[3];
  }