text: var Guns:GameObject;
  function Start () {
  
  }
  
  function Update () {
  	if(Input.GetMouseButtonDown(1)){
  		Guns.gameObject.GetComponent(Gun).Zoom();
  	}
  	
  	if(Input.GetMouseButtonDown(0)){
  		Guns.gameObject.GetComponent(Gun).Shoot();
  	}
  	
  
  }
  
  function SeeBulletRun(){
  	Guns.gameObject.GetComponent(Gun).DisableCamera();
  	
  }