text: #include "BasicDemo.h"
  #include "OpenGLWindow/SimpleOpenGL3App.h"
  #include "btBulletDynamicsCommon.h"
  #include "LinearMath/btVector3.h"
  
  #include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h"
  
  
  
  
  #define ARRAY_SIZE_X 5
  #define ARRAY_SIZE_Y 5
  #define ARRAY_SIZE_Z 5
  
  static const float scaling=0.35f;
  
  BasicDemo::BasicDemo(CommonGraphicsApp* app, CommonPhysicsSetup* physicsSetup)
  :Bullet2RigidBodyDemo(app,physicsSetup)
  {
  }
  
  BasicDemo::~BasicDemo()
  {
  }
  
  void	BasicDemo::createGround(int cubeShapeId)
  {
  }
  
  
  
  