text: /*
   * Copyright (C) 2017 Apple Inc. All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions
   * are met:
   * 1. Redistributions of source code must retain the above copyright
   *    notice, this list of conditions and the following disclaimer.
   * 2. Redistributions in binary form must reproduce the above copyright
   *    notice, this list of conditions and the following disclaimer in the
   *    documentation and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
   * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
   * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
   * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
   * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  #include "config.h"
  #include "WebGPUDepthStencilState.h"
  
  #if ENABLE(WEBGPU)
  
  #include "GPUDepthStencilState.h"
  #include "WebGPUDepthStencilDescriptor.h"
  #include "WebGPURenderingContext.h"
  
  namespace WebCore {
  
  Ref<WebGPUDepthStencilState> WebGPUDepthStencilState::create(WebGPURenderingContext* context, WebGPUDepthStencilDescriptor* descriptor)
  {
      return adoptRef(*new WebGPUDepthStencilState(context, descriptor));
  }
  
  WebGPUDepthStencilState::WebGPUDepthStencilState(WebGPURenderingContext* context, WebGPUDepthStencilDescriptor* descriptor)
      : WebGPUObject(context)
  {
      if (!context || !descriptor)
          return;
      m_depthStencilState = GPUDepthStencilState::create(context->device().get(), descriptor->depthStencilDescriptor());
  }
  
  WebGPUDepthStencilState::~WebGPUDepthStencilState() = default;
  
  String WebGPUDepthStencilState::label() const
  {
      if (!m_depthStencilState)
          return emptyString();
  
      return m_depthStencilState->label();
  }
  
  void WebGPUDepthStencilState::setLabel(const String& label)
  {
      if (!m_depthStencilState)
          return;
  
      m_depthStencilState->setLabel(label);
  }
  
  } // namespace WebCore
  
  #endif
  