text: // 010.cpp : Defines the class behaviors for the application.
  //
  
  #include "stdafx.h"
  #include "010.h"
  #include "010Dlg.h"
  
  #ifdef _DEBUG
  #define new DEBUG_NEW
  #undef THIS_FILE
  static char THIS_FILE[] = __FILE__;
  #endif
  
  /////////////////////////////////////////////////////////////////////////////
  // CMy010App
  
  BEGIN_MESSAGE_MAP(CMy010App, CWinApp)
  	//{{AFX_MSG_MAP(CMy010App)
  		// NOTE - the ClassWizard will add and remove mapping macros here.
  		//    DO NOT EDIT what you see in these blocks of generated code!
  	//}}AFX_MSG
  	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
  END_MESSAGE_MAP()
  
  /////////////////////////////////////////////////////////////////////////////
  // CMy010App construction
  
  CMy010App::CMy010App()
  {
  	// TODO: add construction code here,
  	// Place all significant initialization in InitInstance
  }
  
  /////////////////////////////////////////////////////////////////////////////
  // The one and only CMy010App object
  
  CMy010App theApp;
  
  /////////////////////////////////////////////////////////////////////////////
  // CMy010App initialization
  
  BOOL CMy010App::InitInstance()
  {
  	// Standard initialization
  	// If you are not using these features and wish to reduce the size
  	//  of your final executable, you should remove from the following
  	//  the specific initialization routines you do not need.
  
  #ifdef _AFXDLL
  	Enable3dControls();			// Call this when using MFC in a shared DLL
  #else
  	Enable3dControlsStatic();	// Call this when linking to MFC statically
  #endif
  
  	CMy010Dlg dlg;
  	m_pMainWnd = &dlg;
  	int nResponse = dlg.DoModal();
  	if (nResponse == IDOK)
  	{
  		// TODO: Place code here to handle when the dialog is
  		//  dismissed with OK
  	}
  	else if (nResponse == IDCANCEL)
  	{
  		// TODO: Place code here to handle when the dialog is
  		//  dismissed with Cancel
  	}
  
  	// Since the dialog has been closed, return FALSE so that we exit the
  	//  application, rather than start the application's message pump.
  	return FALSE;
  }
  