text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/game/EffectObjectSingleFilter.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct EffectObjectSingleFilter_Scripted : game::EffectObjectSingleFilter
  {
      static constexpr const char* NAME = "gameEffectObjectSingleFilter_Scripted";
      static constexpr const char* ALIAS = "EffectObjectSingleFilter_Scripted";
  
  };
  RED4EXT_ASSERT_SIZE(EffectObjectSingleFilter_Scripted, 0x40);
  } // namespace game
  using EffectObjectSingleFilter_Scripted = game::EffectObjectSingleFilter_Scripted;
  } // namespace RED4ext
  