text: /************************************************************************/
  /** CPlusPlus Stat Calculator
  /** Xenimus Open Source Group
  /**
  /** Additons to this file:
  /** -[insert name]
  /** --[insert additions descriptions]
  /**
  /** -Halloween (10/16/05)
  /** --Adjusted +bases to account for Xenimus 1.83 update
  /**
  /** -Halloween (08/25/05)
  /** --Reset the saveIn input
  /**
  /** Original copy by:
  /** Halloween (06/15/05)
  /**
  /** All previous names must stay included when making additions.
  /************************************************************************/
  
  #include "stdafx.h"
  #include "calc.h"
  #include "calcDlg.h"
  
  
  #ifdef _DEBUG
  #define new DEBUG_NEW
  #undef THIS_FILE
  static char THIS_FILE[] = __FILE__;
  #endif
  
  
  //-------------------------------------------------------
  // CLEAR / RESET
  //-------------------------------------------------------
  void CCalcDlg::Onreset() 
  {
  	//unckeck all regular shrines
  	m_strengthShrine.SetCheck( FALSE );
  	m_agilityShrine.SetCheck( FALSE );
  	m_constitutionShrine.SetCheck( FALSE );
  	m_intelligenceShrine.SetCheck( FALSE );
  	m_wisdomShrine.SetCheck( FALSE );
  	m_ghShrine.SetCheck( FALSE );
  	
  	//unckeck all jeloc shrines
  	m_sixthJeloc.SetCheck( FALSE );;
  	m_strengthJeloc.SetCheck( FALSE );
  	m_agilityJeloc.SetCheck( FALSE );
  	m_constitutionJeloc.SetCheck( FALSE );
  	m_intelligenceJeloc.SetCheck( FALSE );
  	m_wisdomJeloc.SetCheck( FALSE );
  	
  	//disable all jeloc shrines
  	m_sixthJeloc.EnableWindow( FALSE );
  	m_strengthJeloc.EnableWindow( FALSE );
  	m_agilityJeloc.EnableWindow( FALSE );
  	m_constitutionJeloc.EnableWindow( FALSE );
  	m_intelligenceJeloc.EnableWindow( FALSE );
  	m_wisdomJeloc.EnableWindow( FALSE );
  	
  	selectAllShrines = FALSE;
  	JELOC = FALSE;
  	selectAllJeloc = FALSE;
  	
  	//reset everything to its initial values
  	classNumber = 0;
  	lvl = 1;
  
  	statArray[0] = 10;  shrineArray[0] = 0;  // Str
  	statArray[1] = 10;  shrineArray[1] = 0;  // Agil
  	statArray[2] = 10;  shrineArray[2] = 0;  // Cons
  	statArray[3] = 10;  shrineArray[3] = 0;  // Intel
  	statArray[4] = 10;  shrineArray[4] = 0;  // Wis
  	
  	hpBaseArray[0] = 8;  mpBaseArray[0] = 8;  // Helm
  	hpBaseArray[1] = 0;  mpBaseArray[1] = 0;  // Armor
  	hpBaseArray[2] = 0;  mpBaseArray[2] = 0;  // Glove
  	hpBaseArray[3] = 8;  mpBaseArray[3] = 8;  // Weap
  	hpBaseArray[4] = 36;  mpBaseArray[4] = 30;  // Ring
  	hpBaseArray[5] = 0;  mpBaseArray[5] = 0;  // human
  
  	m_hphuman.SetCheck( 0 );
  	m_mphuman.SetCheck( 0 );
  	
  	m_neutralButton.SetCheck( TRUE );
  	m_fullButton.SetCheck( FALSE );
  	
  	m_saveIn.SetWindowText( "Character Name" );
  	
  	CCalcDlg::redo();
  }
  