text: // Classic Shell (c) 2009-2016, Ivo Beltchev
  // Confidential information of Ivo Beltchev. Not for disclosure or distribution without prior written consent from the author
  
  #include <stdafx.h>
  #include "SettingsParser.h"
  
  static CSettingsParser g_Translations;
  static CSettingsParser g_TranslationOverrides;
  static bool g_bRTL;
  
  // Parses the settings from an ini file. Supports UTF16, UTF8 or ANSI files
  // Use forceLang for force a specific language
  void ParseTranslations( const wchar_t *fname, const wchar_t *forceLang )
  {
  	g_Translations.Reset();
  
  	if (fname)
  	{
  		if (!g_Translations.LoadText(fname)) return;
  		g_Translations.ParseText();
  	}
  
  	wchar_t languages[100]={0};
  	if (forceLang && *forceLang)
  	{
  		int len=(int)wcslen(forceLang);
  		if (len>50) len=50;
  		memcpy(languages,forceLang,len*2);
  		memcpy(languages+len+1,L"default\0en-US\0",30);
  	}
  	else
  	{
  		ULONG size=0;
  		ULONG len=_countof(languages);
  		GetUserPreferredUILanguages(MUI_LANGUAGE_NAME,&size,languages,&len);
  		if (len>50) len=50;
  		if (len<1) len=1;
  		memcpy(languages+len-1,L"default\0en-US\0",30);
  	}
  
  	g_Translations.FilterLanguages(languages);
  
  	// Checks for right-to-left languages
  	g_bRTL=false;
  	LOCALESIGNATURE localesig;
  	LANGID language=GetUserDefaultUILanguage();
  	if (forceLang && *forceLang)
  	{
  		if (GetLocaleInfoEx(forceLang,LOCALE_FONTSIGNATURE,(LPWSTR)&localesig,(sizeof(localesig)/sizeof(wchar_t))) && (localesig.lsUsb[3]&0x08000000))
  			g_bRTL=true;
  	}
  	else
  	{
  		if (GetLocaleInfoW(language,LOCALE_FONTSIGNATURE,(LPWSTR)&localesig,(sizeof(localesig)/sizeof(wchar_t))) && (localesig.lsUsb[3]&0x08000000))
  			g_bRTL=true;
  	}
  }
  
  // Loads text overrides from the given module. They must be in a "L10N" resource with ID=1
  void LoadTranslationOverrides( HMODULE hModule )
  {
  	HRSRC hResInfo=FindResource(hModule,MAKEINTRESOURCE(1),L"L10N");
  	if (hResInfo)
  	{
  		g_TranslationOverrides.LoadText(hModule,hResInfo);
  		g_TranslationOverrides.ParseText();
  	}
  }
  
  // Returns a setting with the given name. If no setting is found, returns def
  const wchar_t *FindTranslation( const wchar_t *name, const wchar_t *def )
  {
  	const wchar_t *str=g_TranslationOverrides.FindSetting(name);
  	if (str) return str;
  	return g_Translations.FindSetting(name,def);
  }
  
  // Checks for right-to-left languages
  bool IsLanguageRTL( void )
  {
  	return g_bRTL;
  }
  