text: #pragma once
  #include "CoreMinimal.h"
  #include "EHUDVisibilityMode.h"
  #include "HUDElementData.generated.h"
  
  USTRUCT(BlueprintType)
  struct FHUDElementData {
      GENERATED_BODY()
  public:
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      EHUDVisibilityMode Mode;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      int32 Version;
      
      FSD_API FHUDElementData();
  };
  
  