text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "beatsaber-hook/shared/utils/typedefs.h"
  #include "beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.Enum
  #include "System/Enum.hpp"
  // Completed includes
  // Type namespace: 
  namespace GlobalNamespace {
    // Forward declaring type: SessionType
    struct MultiplayerSessionManager_SessionType;
  }
  #include "beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(::GlobalNamespace::MultiplayerSessionManager_SessionType, "", "MultiplayerSessionManager/SessionType");
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x4
    #pragma pack(push, 1)
    // Autogenerated type: MultiplayerSessionManager/SessionType
    // [TokenAttribute] Offset: FFFFFFFF
    struct MultiplayerSessionManager_SessionType/*, public ::System::Enum*/ {
      public:
      public:
      // public System.Int32 value__
      // Size: 0x4
      // Offset: 0x0
      int value;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      public:
      // Creating value type constructor for type: MultiplayerSessionManager_SessionType
      constexpr MultiplayerSessionManager_SessionType(int value_ = {}) noexcept : value{value_} {}
      // Creating interface conversion operator: operator ::System::Enum
      operator ::System::Enum() noexcept {
        return *reinterpret_cast<::System::Enum*>(this);
      }
      // Creating conversion operator: operator int
      constexpr operator int() const noexcept {
        return value;
      }
      // static field const value: static public MultiplayerSessionManager/SessionType Player
      static constexpr const int Player = 0;
      // Get static field: static public MultiplayerSessionManager/SessionType Player
      static ::GlobalNamespace::MultiplayerSessionManager_SessionType _get_Player();
      // Set static field: static public MultiplayerSessionManager/SessionType Player
      static void _set_Player(::GlobalNamespace::MultiplayerSessionManager_SessionType value);
      // static field const value: static public MultiplayerSessionManager/SessionType Spectator
      static constexpr const int Spectator = 1;
      // Get static field: static public MultiplayerSessionManager/SessionType Spectator
      static ::GlobalNamespace::MultiplayerSessionManager_SessionType _get_Spectator();
      // Set static field: static public MultiplayerSessionManager/SessionType Spectator
      static void _set_Spectator(::GlobalNamespace::MultiplayerSessionManager_SessionType value);
      // static field const value: static public MultiplayerSessionManager/SessionType DedicatedServer
      static constexpr const int DedicatedServer = 2;
      // Get static field: static public MultiplayerSessionManager/SessionType DedicatedServer
      static ::GlobalNamespace::MultiplayerSessionManager_SessionType _get_DedicatedServer();
      // Set static field: static public MultiplayerSessionManager/SessionType DedicatedServer
      static void _set_DedicatedServer(::GlobalNamespace::MultiplayerSessionManager_SessionType value);
      // Get instance field reference: public System.Int32 value__
      int& dyn_value__();
    }; // MultiplayerSessionManager/SessionType
    #pragma pack(pop)
    static check_size<sizeof(MultiplayerSessionManager_SessionType), 0 + sizeof(int)> __GlobalNamespace_MultiplayerSessionManager_SessionTypeSizeCheck;
    static_assert(sizeof(MultiplayerSessionManager_SessionType) == 0x4);
  }
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  