text: ////////////////////////////////////////////////////////////
  //
  // SFML - Simple and Fast Multimedia Library
  // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
  //
  // This software is provided 'as-is', without any express or implied warranty.
  // In no event will the authors be held liable for any damages arising from the use of this software.
  //
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it freely,
  // subject to the following restrictions:
  //
  // 1. The origin of this software must not be misrepresented;
  //    you must not claim that you wrote the original software.
  //    If you use this software in a product, an acknowledgment
  //    in the product documentation would be appreciated but is not required.
  //
  // 2. Altered source versions must be plainly marked as such,
  //    and must not be misrepresented as being the original software.
  //
  // 3. This notice may not be removed or altered from any source distribution.
  //
  ////////////////////////////////////////////////////////////
  
  ////////////////////////////////////////////////////////////
  // Headers
  ////////////////////////////////////////////////////////////
  #include <SFML/Window/JoystickManager.hpp>
  
  
  namespace sf
  {
  namespace priv
  {
  ////////////////////////////////////////////////////////////
  JoystickManager& JoystickManager::getInstance()
  {
      static JoystickManager instance;
      return instance;
  }
  
  
  ////////////////////////////////////////////////////////////
  const JoystickCaps& JoystickManager::getCapabilities(unsigned int joystick) const
  {
      return m_joysticks[joystick].capabilities;
  }
  
  
  ////////////////////////////////////////////////////////////
  const JoystickState& JoystickManager::getState(unsigned int joystick) const
  {
      return m_joysticks[joystick].state;
  }
  
  
  ////////////////////////////////////////////////////////////
  void JoystickManager::update()
  {
      for (int i = 0; i < Joystick::Count; ++i)
      {
          Item& item = m_joysticks[i];
  
          if (item.state.connected)
          {
              // Get the current state of the joystick
              item.state = item.joystick.update();
  
              // Check if it's still connected
              if (!item.state.connected)
              {
                  item.joystick.close();
                  item.capabilities = JoystickCaps();
                  item.state = JoystickState();
              }
          }
          else
          {
              // Check if the joystick was connected since last update
              if (JoystickImpl::isConnected(i))
              {
                  if (item.joystick.open(i))
                  {
                      item.capabilities = item.joystick.getCapabilities();
                      item.state = item.joystick.update();
                  }
              }
          }
      }
  }
  
  
  ////////////////////////////////////////////////////////////
  JoystickManager::JoystickManager()
  {
      JoystickImpl::initialize();
  }
  
  
  ////////////////////////////////////////////////////////////
  JoystickManager::~JoystickManager()
  {
      for (int i = 0; i < Joystick::Count; ++i)
      {
          if (m_joysticks[i].state.connected)
              m_joysticks[i].joystick.close();
      }
  
      JoystickImpl::cleanup();
  }
  
  } // namespace priv
  
  } // namespace sf
  