text: /*
   * Copyright (c) 2016-2019, NVIDIA CORPORATION.  All rights reserved.
   * 
   * Licensed under the Apache License, Version 2.0 (the "License")
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   * 
   *     http://www.apache.org/licenses/LICENSE-2.0
   * 
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  #ifndef ARBITER_TOP_H
  #define ARBITER_TOP_H
  
  #include <nvhls_int.h>
  #include <nvhls_types.h>
  #include <Arbiter.h>
  #include <hls_globals.h>
  
  #ifndef NUM_INPUTS
  #define NUM_INPUTS 5
  #endif
  
  #ifndef ARBITER_TYPE
  #define ARBITER_TYPE Roundrobin
  #endif
  
  typedef Arbiter<NUM_INPUTS, ARBITER_TYPE> arbiter_t;
  typedef arbiter_t::Mask     mask_t;
  
  void ArbiterTop(const mask_t& valid, mask_t& select);
  
  #endif
  