text: import pygame
  import client.UIConstants as UIC
  
  
  class ClickableImage:
      """This class draws an image which can be used as a button to initiate actions.
  
      Edited code for class button found on-line at
      https://www.youtube.com/watch?v=4_9twnEduFA
      to create this.
      """
      def __init__(self, image, x, y, width, height, outline_index):
          self.image = image
          self.x = x
          self.y = y
          self.width = width
          self.height = height
          self.outline_index = outline_index
          self.outline_color = UIC.outline_colors[outline_index]
  
      def draw(self, display, loc_xy, outline_choice):
          # Call this method to draw the ClickableImage on the screen
          if not outline_choice[0] == -1:
              pygame.draw.rect(display, outline_choice,
                               (self.x - UIC.outline_width, self.y - UIC.outline_width,
                                self.width + 2 * UIC.outline_width, self.height + 2 * UIC.outline_width), 0)
          self.x = loc_xy[0]
          self.y = loc_xy[1]
          display.blit(self.image, (self.x, self.y))
  
      def changeOutline(self, outline_idx):
          self.outline_index = outline_idx
          self.outline_color = UIC.outline_colors[outline_idx]
  
      def isOver(self, pos):
          # pos is the mouse position or a tuple of (x,y) coordinates
          if pos[0] > self.x and pos[0] < self.x + self.width:
              if pos[1] > self.y and pos[1] < self.y + self.height:
                  return True
          return False
  