text: #pragma once
  #ifndef THREAD_H
  #define THREAD_H
  #define WIN32_LEAN_AND_MEAN
  
  #include <windows.h>
  #include <TlHelp32.h>
  #include <vector>
  #include <napi.h>
  
  namespace Thread {
    std::vector<THREADENTRY32> getWindowsThreads(int processId, Napi::Env env);
    Napi::Value convertThreadEntryArray(Napi::Env env, const std::vector<THREADENTRY32> &threadEntries);
  };
  #endif
  #pragma once
  