text: #ifndef LUA_PHYSICSCOLLISIONSHAPE_H_
  #define LUA_PHYSICSCOLLISIONSHAPE_H_
  
  namespace gameplay
  {
  
  // Lua bindings for PhysicsCollisionShape.
  int lua_PhysicsCollisionShape__gc(lua_State* state);
  int lua_PhysicsCollisionShape_addRef(lua_State* state);
  int lua_PhysicsCollisionShape_getRefCount(lua_State* state);
  int lua_PhysicsCollisionShape_getType(lua_State* state);
  int lua_PhysicsCollisionShape_release(lua_State* state);
  int lua_PhysicsCollisionShape_static_box(lua_State* state);
  int lua_PhysicsCollisionShape_static_capsule(lua_State* state);
  int lua_PhysicsCollisionShape_static_heightfield(lua_State* state);
  int lua_PhysicsCollisionShape_static_mesh(lua_State* state);
  int lua_PhysicsCollisionShape_static_sphere(lua_State* state);
  
  void luaRegister_PhysicsCollisionShape();
  
  }
  
  #endif
  