text: #pragma once
  
  #include "il2cpp.h"
  
  void Dpr_Battle_View_Systems_BattleSequenceSystem___c__DisplayClass497_1___ctor (Dpr_Battle_View_Systems_BattleSequenceSystem___c__DisplayClass497_1_o* __this, const MethodInfo* method_info);
  bool Dpr_Battle_View_Systems_BattleSequenceSystem___c__DisplayClass497_1___PreloadGroundParticle_b__1 (Dpr_Battle_View_Systems_BattleSequenceSystem___c__DisplayClass497_1_o* __this, XLSXContent_EffectDatabase_SheetBattleEffectData_o* x, const MethodInfo* method_info);
  