text: #pragma once
  
  namespace EffectType {
  	enum EffectType {
  		MELON_BROKEN = 0x0,
  		WINTER_MELON_BROKEN = 0x1,
  		LOT_PUFF = 0x2,
  		COB_CANNON_EXPLODE = 0x3,
  		CHERRY_BOMB_EXPLODE = 0x4,
  		JACK_BOX_EXPLODE = 0x5,
  		ZOMBIE_HEAD = 0x6,
  		ZOMBIE_ARM = 0x7,
  		ZOMBIE_CONE = 0x8,
  		ZOMBIE_BUCKET = 0x9,
  		ZOMBIE_FOOTBALL_HELMET = 0xA,
  		ZOMBIE_FLAG = 0xB,
  		ZOMBIE_SCREENDOOR = 0xC,
  		ZOMBIE_NEWSPAPER = 0xD,
  		ZOMBIE_MINER_HELMET = 0xE,
  		HAMMER = 0xF,
  		ZOMBIE_POGO = 0x10,
  		ZOMBIE_POGO_HEAD = 0x11,
  		ZOMBIE_BALLON_HEAD = 0x12,
  		DIRT = 0x13,
  		DIRT2 = 0x14,
  		DIRT3 = 0x15,
  		SPLASH = 0x16,
  		DIRT4 = 0x17,
  		CRAVE_BUSTER_EATING = 0x18,
  		DIRT5 = 0x19,
  		SPLASH2 = 0x1A,
  		POOL_SHINE = 0x1B,
  		CARD_SHINE = 0x1C,
  		STAR = 0x1D,
  		DOOM_SHROOM_EXPLODE = 0x1E,
  		DIRT6 = 0x1F,
  		DIRT7 = 0x20,
  		DIRT8 = 0x21,
  		LOT_POOL_SHINE = 0x22,
  		DEW_DIRT_SPRAY = 0x23,
  		WALL_NUT_PECIES = 0x24,
  		PEA_SHOOTED = 0x25,
  		PEA_SHOOTED2 = 0x26,
  		PEA_SHOOTED3 = 0x27,
  		PUFF_SHOOTED = 0x28,
  		KERNEL_SHOOTED = 0x29,
  		ICY_SHROON_EXPLODE = 0x2A,
  		LITTLE_WATER_SPRAY = 0x2B,
  		LITTLE_WATER_SPRAY2 = 0x2C,
  		UNKNOW1 = 0x2D,
  		LIGHT_LIGHT = 0x2E,
  		WIN_LIGHT = 0x2F,
  		POTATO_MINE_EXPLODE = 0x30,
  		POTATO_MINE_SPROUT = 0x31,
  		PUFF_SPRAY = 0x32,
  		PUFF_SPRAY_QUICKLY = 0x33,
  		CARD_SLOT_RESTORE = 0x34,
  		DIRT9 = 0x35,
  		ZOMBIE_LADDER = 0x36,
  		ZOMBIE_BASKETBALL = 0x37,
  		ARROW = 0x38,
  		ICY_SHROON_PECIES = 0x39,
  		ZOMBOIN_EXPLODE = 0x40,
  		ZOMBIE_BASKBALL_EXPLODE = 0x41,
  		UNKNOW2 = 0x42,
  		ZOMBOIN_EXHAUST = 0x43,
  		COB_CANNON_EXPLODE2 = 0x44,
  		ARROW2 = 0x45,
  		STAR_SPRAY = 0x46,
  		IMITATER_TRANSFORM = 0x47,
  		ZOMBIE_HEAD2 = 0x48,
  		ZOMBIE_ARM2 = 0x49,
  		ZOMBIE_HEAD3 = 0x4A,
  		ZOMBIE_BOSS_SHOOT_FIREBALL = 0x4B,
  		LOT_OF_FIRE = 0x4C,
  		LOT_OF_SNOW = 0x4D,
  		ICE_BALL_FOOTPRINT = 0x4E,
  		LITTLE_SHINE = 0x4F,
  		_
  	};
  }