text: #ifndef GODOT_CPP_SKY_HPP
  #define GODOT_CPP_SKY_HPP
  
  
  #include <gdnative_api_struct.gen.h>
  #include <stdint.h>
  
  #include <core/CoreTypes.hpp>
  #include <core/Ref.hpp>
  #include "Sky.hpp"
  
  #include "Resource.hpp"
  namespace godot {
  
  
  class Sky : public Resource {
  	struct ___method_bindings {
  		godot_method_bind *mb_get_radiance_size;
  		godot_method_bind *mb_set_radiance_size;
  	};
  	static ___method_bindings ___mb;
  
  public:
  	static void ___init_method_bindings();
  
  	static inline const char *___get_class_name() { return (const char *) "Sky"; }
  	static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
  
  	// enums
  	enum RadianceSize {
  		RADIANCE_SIZE_32 = 0,
  		RADIANCE_SIZE_64 = 1,
  		RADIANCE_SIZE_128 = 2,
  		RADIANCE_SIZE_256 = 3,
  		RADIANCE_SIZE_512 = 4,
  		RADIANCE_SIZE_1024 = 5,
  		RADIANCE_SIZE_2048 = 6,
  		RADIANCE_SIZE_MAX = 7,
  	};
  
  	// constants
  
  	// methods
  	Sky::RadianceSize get_radiance_size() const;
  	void set_radiance_size(const int64_t size);
  
  };
  
  }
  
  #endif