text: #pragma once
  
  #include "Base/PlatformBaseManager/SdlBaseManager.h"
  
  namespace MyGUI
  {
  	class DirectXPlatform;
  }
  
  struct IDirect3D9;
  struct IDirect3DDevice9;
  
  struct HWND__;
  typedef HWND__* HWND;
  struct HINSTANCE__;
  typedef HINSTANCE__* HINSTANCE;
  
  namespace base
  {
  
  	class BaseManager :
  		public SdlBaseManager
  	{
  	public:
  		bool createRender(int _width, int _height, bool _windowed) override;
  		void destroyRender() override;
  		void drawOneFrame() override;
  		void resizeRender(int _width, int _height) override;
  		void addResourceLocation(const std::string& _name, bool _recursive = false) override;
  		void createGuiPlatform() override;
  		void destroyGuiPlatform() override;
  
  	private:
  		MyGUI::DirectXPlatform* mPlatform = nullptr;
  
  		IDirect3D9* mD3d = nullptr;
  		IDirect3DDevice9* mDevice = nullptr;
  		bool mIsDeviceLost = false;
  	};
  
  }
  