text: /**********************************************************************************************
  *
  *   raylib - Advance Game template
  *
  *   Ending Screen Functions Definitions (Init, Update, Draw, Unload)
  *
  *   Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
  *
  *   This software is provided "as-is", without any express or implied warranty. In no event
  *   will the authors be held liable for any damages arising from the use of this software.
  *
  *   Permission is granted to anyone to use this software for any purpose, including commercial
  *   applications, and to alter it and redistribute it freely, subject to the following restrictions:
  *
  *     1. The origin of this software must not be misrepresented; you must not claim that you
  *     wrote the original software. If you use this software in a product, an acknowledgment
  *     in the product documentation would be appreciated but is not required.
  *
  *     2. Altered source versions must be plainly marked as such, and must not be misrepresented
  *     as being the original software.
  *
  *     3. This notice may not be removed or altered from any source distribution.
  *
  **********************************************************************************************/
  
  #include "raylib.h"
  #include "screens.h"
  
  //----------------------------------------------------------------------------------
  // Global Variables Definition (local to this module)
  //----------------------------------------------------------------------------------
  
  // Ending screen global variables
  static int framesCounter;
  static int finishScreen;
  
  //----------------------------------------------------------------------------------
  // Ending Screen Functions Definition
  //----------------------------------------------------------------------------------
  
  // Ending Screen Initialization logic
  void InitEndingScreen(void)
  {
      // TODO: Initialize ENDING screen variables here!
      framesCounter = 0;
      finishScreen = 0;
  }
  
  // Ending Screen Update logic
  void UpdateEndingScreen(void)
  {
      // TODO: Update ENDING screen variables here!
  
      // Press enter or tap to return to TITLE screen
      if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
      {
          finishScreen = 1;
          PlaySound(fxCoin);
      }
  }
  
  // Ending Screen Draw logic
  void DrawEndingScreen(void)
  {
      // TODO: Draw ENDING screen here!
      DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
      DrawTextEx(font, "ENDING SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, DARKBLUE);
      DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE);
  }
  
  // Ending Screen Unload logic
  void UnloadEndingScreen(void)
  {
      // TODO: Unload ENDING screen variables here!
  }
  
  // Ending Screen should finish?
  int FinishEndingScreen(void)
  {
      return finishScreen;
  }