text: #include "Helpers/PlayerPTR.hpp"
  #include "Helpers/Player.hpp"
  
  namespace CTRPluginFramework {
  //get player pointer
  	u32 PlayerPTR::Pointer(u32 set) {	
  		return Player::GetSaveOffset(4) != 0 ? Player::GetSaveOffset(4) + set : 0;
  	}
  //Write 32	
  	bool PlayerPTR::Write32(u32 lenght, u32 value) {
  		return Process::Write32(PlayerPTR::Pointer(lenght), value);
  	}
  //Write 16
  	bool PlayerPTR::Write16(u32 lenght, u16 value) {
  		return Process::Write16(PlayerPTR::Pointer(lenght), value);
  	}
  //Write 8	
  	bool PlayerPTR::Write8(u32 lenght, u8 value) {
  		return Process::Write8(PlayerPTR::Pointer(lenght), value);
  	}
  //Write String
  	bool PlayerPTR::WriteString(u32 lenght, const std::string &input, StringFormat outFmt) {
  		return Process::WriteString(PlayerPTR::Pointer(lenght), input, outFmt);
  	}
  }
  