text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/SimpleTypes.hpp>
  #include <RED4ext/Types/generated/Color.hpp>
  
  namespace RED4ext
  {
  namespace world { 
  struct NameColorPair
  {
      static constexpr const char* NAME = "worldNameColorPair";
      static constexpr const char* ALIAS = NAME;
  
      CString name; // 00
      Color color; // 20
      uint8_t unk24[0x28 - 0x24]; // 24
  };
  RED4EXT_ASSERT_SIZE(NameColorPair, 0x28);
  } // namespace world
  } // namespace RED4ext
  