text: /*
   * FireBallProjectile.h
   *
   *  Created on: May 21, 2013
   *      Author: planke
   */
  
  #ifndef FIREBALLPROJECTILE_H_
  #define FIREBALLPROJECTILE_H_
  
  #include "../../Units/Unit.h"
  #include "Projectile.h"
  
  class FireBallProjectile: public Projectile {
  public:
  	FireBallProjectile();
  	virtual ~FireBallProjectile();
  	virtual Projectile* cloneWithDamage(float dmg);
  protected:
  	FireBallProjectile(std::string image, float height, float damage, DamageType damageType, float flightSpeed, std::string info);
  	void virtual onHit(Unit* target);
  	virtual void fillMoveAnimationPictures();
  };
  
  #endif /* FIREBALLPROJECTILE_H_ */
  