text: #ifndef _SCENESELECTDIFFICULTY_
  #define _SCENESELECTDIFFICULTY_
  
  #include "sceneBase.h"
  #include "IsetDifficulty.h"
  #include "backEffectManage.h"
  #include "igetGameClearData.h"
  
  class SceneSelectDifficulty : public SceneBase{
  private:
  	int selecting_type;
  	int selectNum_difficulty,selectNum_mode;
  	ISetDifficulty* setDifficulty;
  	BackEffectManage* backEffectManager;
  	IGetGameClearData* igetGameClearData;
  
  	int bfCount;
  
  	Selection difficulty[3], mode[3];
  
  public:
  	SceneSelectDifficulty(ISetNextScene* changer, ISetDifficulty* setDifficulty, IGetGameClearData* igetGameClearData);
  	void initialize() override;
  	void update() override;
  	void draw() override;
  	void finalize() override;
  };
  
  #endif