text: #pragma once
  
  #include "skse64/GameRTTI.h"  // RTTI_ExtraTresPassPackage
  
  #include "RE/BSExtraData.h"  // BSExtraData
  #include "RE/ExtraDataTypes.h"  // ExtraDataType
  
  
  namespace RE
  {
  	class TESForm;
  
  
  	class ExtraTresPassPackage : public BSExtraData
  	{
  	public:
  		inline static const void* RTTI = RTTI_ExtraTresPassPackage;
  
  
  		enum { kExtraTypeID = ExtraDataType::kTresPassPackage };
  
  
  		virtual ~ExtraTresPassPackage();				// 00
  
  		// override (BSExtraData)
  		virtual ExtraDataType GetType() const override;	// 01 - { return kTresPassPackage; }
  
  
  		// members
  		TESForm*	unk10;	// 10
  		UInt64		unk18;	// 18
  	};
  	STATIC_ASSERT(sizeof(ExtraTresPassPackage) == 0x20);
  }
  