text: #ifndef __GTEXTINPUT_H__
  #define __GTEXTINPUT_H__
  
  #include "cocos2d.h"
  #include "FairyGUIMacros.h"
  #include "GTextField.h"
  #include "display/FUIInput.h"
  
  NS_FGUI_BEGIN
  
  class GTextInput : public GTextField, cocos2d::ui::EditBoxDelegate
  {
  public:
      GTextInput();
      virtual ~GTextInput();
  
      CREATE_FUNC(GTextInput);
  
      virtual bool isSingleLine() const override;
      virtual void setSingleLine(bool value) override;
  
      virtual TextFormat* getTextFormat() const override { return _input->getTextFormat(); }
      virtual void applyTextFormat() override;
  
      void setPrompt(const std::string& value);
      void setPassword(bool value);
      void setKeyboardType(int value);
      void setMaxLength(int value);
      void setRestrict(const std::string& value);
  
  protected:
      virtual void handleInit() override;
      virtual void handleSizeChanged() override;
      virtual void setup_beforeAdd(ByteBuffer* buffer, int beginPos) override;
  
      virtual void setTextFieldText() override;
  
      virtual void editBoxReturn(cocos2d::ui::EditBox* editBox);
      virtual void editBoxTextChanged(cocos2d::ui::EditBox* editBox, const std::string& text);
  
  private:
      FUIInput* _input;
  };
  
  NS_FGUI_END
  
  #endif
  