text: /*
   * The MIT License (MIT)
   *
   * Copyright (c) 2019 Davide Di Carlo
   *
   * Permission is hereby granted, free of charge, to any person
   * obtaining a copy of this software and associated documentation
   * files (the "Software"), to deal in the Software without
   * restriction, including without limitation the rights to use,
   * copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following
   * conditions:
   *
   * The above copyright notice and this permission notice shall be
   * included in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
   * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
   * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
   * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
   * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
   * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
   * OTHER DEALINGS IN THE SOFTWARE.
   */
  
  #pragma once
  
  #include <map>
  #include <SpriteSheet.hpp>
  #include <assets/TexturesManager.hpp>
  
  namespace nongravitar::assets {
      enum class SpriteSheetId : std::size_t {
          SpaceShip = 0,
          Bullet,
          Bunker,
          Terrain,
          Supply,
      };
  
      class SpriteSheetsManager final {
      public:
          SpriteSheetsManager() = default; // default-constructible
  
          SpriteSheetsManager(const SpriteSheetsManager &) = delete; // no copy-constructible
          SpriteSheetsManager &operator=(const SpriteSheetsManager &) = delete; // no copy-assignable
  
          SpriteSheetsManager(SpriteSheetsManager &&) = delete; // no move-constructible
          SpriteSheetsManager &operator=(SpriteSheetsManager &&) = delete; // no move-assignable
  
          [[nodiscard]] const SpriteSheet &get(SpriteSheetId id) const noexcept;
  
          /**
           * Initialize assets loading them into memory.
           *
           * @warning
           *  This method should be called exactly once in the life-cycle of this object, any usage of this object
           *  without proper initialization will result in a error.
           *
           *  Calling this method with a `TextureManager` not properly initialized will result in an error.
           */
          void initialize(const TexturesManager &textureManager);
  
      private:
          std::map<SpriteSheetId, SpriteSheet> mSpriteSheets;
      };
  }
  