text: 
  
  /**************************************************************************************************
   *** This file was autogenerated from GrChildProcessorSampleMatrixSingleInUniform.fp; do not modify.
   **************************************************************************************************/
  #include "GrChildProcessorSampleMatrixSingleInUniform.h"
  
  #include "src/core/SkUtils.h"
  #include "src/gpu/GrTexture.h"
  #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
  #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
  #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
  #include "src/sksl/SkSLCPP.h"
  #include "src/sksl/SkSLUtil.h"
  class GrGLSLChildProcessorSampleMatrixSingleInUniform : public GrGLSLFragmentProcessor {
  public:
      GrGLSLChildProcessorSampleMatrixSingleInUniform() {}
      void emitCode(EmitArgs& args) override {
          GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
          const GrChildProcessorSampleMatrixSingleInUniform& _outer = args.fFp.cast<GrChildProcessorSampleMatrixSingleInUniform>();
          (void) _outer;
          auto matrix = _outer.matrix;
          (void) matrix;
          matrixVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrix");
          SkString _sample0 = this->invokeChildWithMatrix(0, args);
          fragBuilder->codeAppendf(
  R"SkSL(return %s;
  )SkSL"
  , _sample0.c_str());
      }
  private:
      void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
          const GrChildProcessorSampleMatrixSingleInUniform& _outer = _proc.cast<GrChildProcessorSampleMatrixSingleInUniform>();
          {
          static_assert(1 == 1); pdman.setSkMatrix(matrixVar, (_outer.matrix));
          }
      }
      UniformHandle matrixVar;
  };
  std::unique_ptr<GrGLSLFragmentProcessor> GrChildProcessorSampleMatrixSingleInUniform::onMakeProgramImpl() const {
      return std::make_unique<GrGLSLChildProcessorSampleMatrixSingleInUniform>();
  }
  void GrChildProcessorSampleMatrixSingleInUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
  }
  bool GrChildProcessorSampleMatrixSingleInUniform::onIsEqual(const GrFragmentProcessor& other) const {
      const GrChildProcessorSampleMatrixSingleInUniform& that = other.cast<GrChildProcessorSampleMatrixSingleInUniform>();
      (void) that;
      if (matrix != that.matrix) return false;
      return true;
  }
  GrChildProcessorSampleMatrixSingleInUniform::GrChildProcessorSampleMatrixSingleInUniform(const GrChildProcessorSampleMatrixSingleInUniform& src)
  : INHERITED(kGrChildProcessorSampleMatrixSingleInUniform_ClassID, src.optimizationFlags())
  , matrix(src.matrix) {
          this->cloneAndRegisterAllChildProcessors(src);
  }
  std::unique_ptr<GrFragmentProcessor> GrChildProcessorSampleMatrixSingleInUniform::clone() const {
      return std::make_unique<GrChildProcessorSampleMatrixSingleInUniform>(*this);
  }
  #if GR_TEST_UTILS
  SkString GrChildProcessorSampleMatrixSingleInUniform::onDumpInfo() const {
      return SkStringPrintf("(matrix=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f))", matrix.rc(0, 0), matrix.rc(1, 0), matrix.rc(2, 0), matrix.rc(0, 1), matrix.rc(1, 1), matrix.rc(2, 1), matrix.rc(0, 2), matrix.rc(1, 2), matrix.rc(2, 2));
  }
  #endif
  