text: /*c4droid代码手册
  *勇者
  *作者未知
  *请使用GCC编译器
  */
  #include<stdlib.h>
  #include<stdio.h>
  #include<time.h>       //suiji        
  #include<string.h>
  #include<conio.h>          //SLEEP函数
  struct Player                        //玩家结构体，并初始化player
  {
      char name[21];
      int attack;
      int defense;
      int health;
      long int max_health;
      int level;
      int exp;
      int range_exp;
      long int max_exp;
  }player={"勇者",50,40,100,100,1,0,0,100};
  struct Enemy                         //怪的结构体,并初始化各种怪
  {
      char name[20];
      char wupin[12];
      int attack;
      int defense;
      int health;
      int money;
      long int exp;
      int wupin_sign;
      int wupinpro;
      int double_attack;
      int miss;
  }strongman={"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
  witch={"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
  xiyi={"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
  big_strongman={"森林巨人王","巨人之臂",40*5,50*5,350*5,200*5,100*5,4,4,2,0},
  lion={"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
  horse={"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
  bee={"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
  shitu={"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
  guai={"\0","\0",0,0,0,0,0,0,0,0,0};
      struct Place
      {
        int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
      }place={1,2,3,4,5,6,7,8};
  
      int max_exp=0;
      int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
      int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
      int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
      int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
      char gongname[20]="无",fangname[20]="无";
      char proof;
  
      void AddWupin(int);
      int AttackResult();
      void BattleAct();
      void ChooseWupin();
      void DisplayState();
      void OrdinaryAct();    
      int SuiJi();
      int SuiJi100();
      void WhetherLevelUp();
      void SlowDisplay(char *);    
  
  int main()
  {
      
  
      int i=0,j=0,k=0;
      char player_name[21];
  
        SlowDisplay("这是一个勇者的世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字:   (20个字符)\n\n\n");
          
          //    sndPlaySound("res\\F005.wav",SND_LOOP);
      scanf("%s",player_name);    
      strncpy(player.name,player_name,20);
      if(strcmp(player.name,"EVA初号机")==0)
      {
          SlowDisplay("封印多年的 EVA初号机 啊!你终于可以重见天日了!\n\n\n EVA初号机 重新启动...      随即...     暴走!!!\n\n\n");
          player.attack=999;
          player.defense=999;
          player.health=9999;
          player.max_health=9999;
      }    
      getchar();
  
      OrdinaryAct();
      return 0;
  }
  
      int SuiJi()
  {
      srand((unsigned)time(NULL));
      return rand()%10;
  }
  
  
      int SuiJi100()
  {
      srand((unsigned)time(NULL));
      return rand()%100;
  }
  
  
      void ChooseWupin()                         //选择物品 并使用
  {
      printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom);
      switch(scanf("%d",&choose_number),choose_number)
      {
      case 1:
          if(cao>0)
          {
              SlowDisplay("使用止血草,HP增加60\n\n\n");
              cao--;
              if(player.health+60>player.max_health)player.health=player.max_health;
              else player.health+=60;
          }
          else SlowDisplay("没有止血草了\n\n\n");
          break;
      case 2:
          if(jijiubao>0)
          {
              SlowDisplay("使用急救包,HP增加80\n\n\n");
              jijiubao--;
              if(player.health+80>player.max_health)player.health=player.max_health;
              else player.health+=80;
          }
          else SlowDisplay("没有急救包了\n\n\n");
          break;
      case 3:
          if(baiyao>0)
          {
              SlowDisplay("使用云南白药,HP增加120\n\n\n");
              baiyao--;
              if(player.health+120>player.max_health)player.health=player.max_health;
              else player.health+=120;
          }
          else SlowDisplay("没有云南白药了\n\n\n");
          break;
      case 4:
          if(superbaiyao>0)
          {
              SlowDisplay("使用超级云南白药,HP增加200\n\n\n");
              superbaiyao--;
              if(player.health+200>player.max_health)player.health=player.max_health;
              else player.health+=200;
          }
          else SlowDisplay("没有超级云南白药了\n\n\n");
          break;
      case 5:
          if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
          {
              if(boom>0)
              {
              SlowDisplay("使用手雷,敌人HP减少100\n\n\n");
              boom--;
              guai.health-=100;
              AttackResult();
              }
          }
          else SlowDisplay("非战斗状态,不能使用手雷!\n\n\n");
          break;
      case 6:
          if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
          {
              if(dubiao>0)
              {
              SlowDisplay("使用毒标,敌人HP减少200\n\n\n");
              dubiao--;
              guai.health-=200;
              AttackResult();
              }
          }
          else SlowDisplay("非战斗状态,不能使用毒标!\n\n\n");
          break;
      case 7:
          if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
          {
              if(atom_boom>0)
              {
              SlowDisplay("使用手抛式原子弹,敌人HP减少500\n\n\n");
              atom_boom--;
              guai.health-=500;
              AttackResult();
              }
          }
          else SlowDisplay("非战斗状态,不能使用手抛式原子弹!\n\n\n");
          break;
      case 0:break;
      default:printf("ChooseWupin error!\n\n\n");
      }
  }
      int AttackResult()                      //攻击结果:判断是否获胜 是否获得物品 和 是否升级
  {
      if(guai.health<=0)
      {
          battle=0;
          printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
          player.exp+=guai.exp;
          player.range_exp+=guai.exp;
          money+=guai.money;
          s=SuiJi();
          if(s<guai.wupinpro)
          {
              SlowDisplay("从敌人尸骸中发现");
              printf("%s\n\n\n",guai.wupin);
              AddWupin(guai.wupin_sign);
          }
          WhetherLevelUp();
          if(strcmp(guai.name,"使徒")==0)
          {
              puts("战斗胜利，救出公主！！！");
              getchar();
              getchar();
              exit(0);
          }
          return 1;                 //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
      }
      else 
      {
          int s=SuiJi();
          
          
          if((guai.attack+s-player.defense/3)<0)
          {
              player.health-=1;
              printf("%s反击,你的HP减少了 1\n\n",guai.name);
          }
          else
          {
              player.health-=guai.attack+s-player.defense/3;
              printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
          }
          if(player.health<0)
          {
              battle=0;
              printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
              money-=player.level*500;
              player.health=player.max_health/5;
              OrdinaryAct();//////////
              return 1;
          }
      }
      return 0;
  }
      void AddWupin(int wupin_sign)
      {
          
          switch(wupin_sign)
          {
          case 1:fang4n++;        break;
          case 2:fang3n++;        break;
          case 3:fang2n++;        break;
          case 4:strongman_arm=1;break;
          case 5:gong4n++;        break;
          case 6:gong3n++;        break;
          case 7:gong2n++;        break;
          default:printf("AddWupin error\n\n\n");
          }
        
      }
      void WhetherLevelUp()
      {
          int i=0,j=0;
          int l1=player.range_exp/100;
          int l2=player.range_exp/300;
          int l3=player.range_exp/600;
          if(player.level<=15&&l1>0)                     //15级以下,经验足够 都满足则升级
          {
              if(l1==1)
              {
                  printf("%s",player.name);
                  SlowDisplay("   升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                  player.attack+=3;
                  player.defense+=2;
                  player.max_health+=20;
                  player.health=player.max_health;
                  player.level++;
                  player.range_exp=0;
                  player.exp=player.max_exp;
                  player.max_exp+=100;
              }
              else
              {
                  printf("好厉害!连升%d级!",l1);
                  printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                  player.attack+=3*l1;
                  player.defense+=2*l1;
                  player.max_health+=20*l1;
                  player.health=player.max_health;
                  player.level+=l1;
                  player.range_exp=0;
                  player.exp=player.max_exp;
                  player.max_exp+=100*l1;
              }
          }
          else if(player.level<=40&&l2>0)
          {
              if(l2==1)
              {
                  printf("%s",player.name);
                  SlowDisplay("   升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                  player.attack+=3;
                  player.defense+=2;
                  player.max_health+=20;
                  player.health=player.max_health;
                  player.level++;
                  player.range_exp=0;
                  player.exp=player.max_exp;
                  player.max_exp+=300;
              }
              else
              {
                  printf("好厉害!连升%d级!",l1);
                  printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                  player.attack+=3*l2;
                  player.defense+=2*l2;
                  player.max_health+=20*l2;
                  player.health=player.max_health;
                  player.level+=l2;
                  player.range_exp=0;
                  player.exp=player.max_exp;
                  player.max_exp+=300*l2;
              }
          }
          else if(l3>0)
          {
              if(l3==1)
              {
                  printf("%s",player.name);
                  SlowDisplay("   升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                  player.attack+=3;
                  player.defense+=2;
                  player.max_health+=20;
                  player.health=player.max_health;
                  player.level++;
                  player.range_exp=0;
                  player.exp=player.max_exp;
                  player.max_exp+=600;
              }
              else
              {
                  printf("好厉害!连升%d级!",l1);
                  printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                  player.attack+=3*l3;
                  player.defense+=2*l3;
                  player.max_health+=20*l3;
                  player.health=player.max_health;
                  player.level+=l3;
                  player.range_exp=0;
                  player.exp=player.max_exp;
                  player.max_exp+=600*l3;
              }
          }
      }
      void OrdinaryAct()                    //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
      {
          
          while(1)
          {
  //            \(1000);
  //            system("cls");
              puts("====================================");
              printf("要做什么?\n\n\n   1,移动  2,道具  3,对话  4,查看状态  5,装备  0,退出游戏\n\n\n");
              puts("===================================");
          switch(scanf("%d",&choose_number),choose_number)
          { 
          case 1:                                    //显示移动菜单
              SlowDisplay("要去哪里?\n\n\n");
              printf("1,酒吧 2,旅馆 3,森林一层 4,森林二层 5,森林三层 6,草原一层 7,草原二层 8,草原三层\n\n\n");
              switch(scanf("%d",&choose_number),choose_number)
              {
              case 1:place_sign=place.bar;                        //记录目前位置-酒吧
          //           OrdinaryAct();
                     break;
              case 2:place_sign=place.hotel;                      //进入旅店
                     SlowDisplay("要住店吗? 200个金币 1,是  0,否\n\n\n");
                     choose_number=1;
                     switch(scanf("%d",&choose_number),choose_number)
                     {
                     case 1:if(money-200<0)                       //判断钱是否够
                              {
                                  SlowDisplay("Sorry,你的钱不够~\n\n\n");        
                              }
                              else 
                              {
                                  SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n");
                                  money-=200;                         //花费200住店费
                                  player.health=player.max_health;    //体力满
                              }
                              break;
                     case 0:SlowDisplay("下次再来!\n\n\n");break;
                     default:printf("hotel talk error!\n\n\n");
                     }
                     place_sign=0;
                     break;
              case 3:
                  place_sign=place.forest1;
                  s=SuiJi();    
                  if(s<7)
                  {
                      battle=1;
                      guai=xiyi;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                  }
                  else if(s<9)
                  {
                      battle=1;
                      guai=witch;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                  }
                  else
                  {
                      SlowDisplay("这里安全\n\n\n");
                      //不用调用OAct函数,会自动执行OAct函数;
                  }
                  break;
              case 4:
                  place_sign=place.forest2;
                  s=SuiJi();    
                  if(s<7)
                  {
                      battle=1;
                      guai=witch;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                  }
                  else if(s<9)
                  {
                      battle=1;
                      guai=strongman;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                  }
                  else
                  {
                      SlowDisplay("这里安全\n\n\n");
                  }
                  break;
              case 5:
                  place_sign=place.forest3;
                  s=SuiJi();    
                  if(s<7)
                  {
                      battle=1;
                      guai=strongman;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                  }
                  else if(s<9)
                  {
                      battle=1;
                      guai=big_strongman;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                  }
                  else
                  {
                      SlowDisplay("这里安全\n\n\n");
                  }
                  break;
              case 6:
                  place_sign=place.grass1;
                  s=SuiJi();    
                  if(s<7)
                  {
                      battle=1;
                      guai=bee;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                  }
                  else if(s<9)
                  {
                      battle=1;
                      guai=horse;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                  }
                  else
                  {
                      SlowDisplay("这里安全\n\n\n");
                  }
                  break;
              case 7:
                  place_sign=place.grass2;
                  s=SuiJi();    
                  if(s<7)
                  {
                      battle=1;
                      guai=horse;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                  }
                  else if(s<9)
                  {
                      battle=1;
                      guai=lion;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                  }
                  else
                  {
                      SlowDisplay("这里安全\n\n\n");
                  }
                  break;
              case 8:
                  place_sign=place.grass3;
                  s=SuiJi();    
                  if(s<7)
                  {
                      battle=1;
                      guai=lion;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                  }
                  else if(s<9)
                  {
                      battle=1;                    
                      if(strongman_arm)
                      {
                          SlowDisplay("神秘老人:\n\n\n    哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人之臂我要了,公主你也别想带走!\n\n\n");
                          guai=shitu;
                      printf("%s扑了过来!\n\n\n",guai.name);
                      BattleAct();
                      }
                      else SlowDisplay("神秘老人:\n\n\n    年轻人,你好啊.如果你有巨人之臂,我可以告诉你公主的下落哦~\n\n\n");
                  }
                  else
                  {
                      SlowDisplay("这里安全\n\n\n");
                  }
                  break;
              default:printf("choose map error!\n\n\n");
              }
              break;
          case 2:   ChooseWupin();break;              //显示道具,并可以使用.
          case 3:                                               //对话选项
              if(place_sign==place.bar) 
              {
                  SlowDisplay("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板\n\n\n");     //显示对话人物
                 switch(scanf("%d",&choose_number),choose_number)
                 {
                 case 1:
                     SlowDisplay("红发女郎:\n\n\n    吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
                     break;
                 case 2:
                     if(fang1n<1&&gong1n<1)
                     {
                         SlowDisplay("赏金猎人:\n\n\n    你要救公主啊!好胆量!\n\n\n    不过外面的丛林和草原很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
                         printf("%s心想:(哇,这位大叔人真好啊!\n\n\n)",player.name);
                         gong1n++;
                         fang1n++;
                     }
                     else SlowDisplay("赏金猎人:\n\n\n    加油吧,年轻人!\n\n\n    不要被外面丛林和草原所吓倒!\n\n\n");
                     break;
                 case 3:
                     printf("要喝点什么?\n\n\n    1,二锅头25金币 HP+20  2,XO酒80金币 HP+50  3,人头马面150金币 HP+100  0,返回\n\n\n");
                     choose_number=1;
                     while(choose_number)
                     {
                          switch(scanf("%d",&choose_number),choose_number)
                          {
                          case 1:if(money<25)
                                 {
                                   SlowDisplay("钱不够!");                              
                                 }
                                 else
                                 {
                                   if(player.health+20<=player.max_health)
                                   {
                                       SlowDisplay("HP+20.");
                                       money-=25;
                                       player.health+=20;
                                   }
                                   else
                                   {
                                       SlowDisplay("HP满了");                                    
                                       player.health=player.max_health;
                                   }
                                 }
                                 break;
                          case 2:if(money<80)
                                 {
                                   SlowDisplay("钱不够!");                              
                                 }
                                 else
                                 {
                                   if(player.health+50<=player.max_health)
                                   {
                                       SlowDisplay("HP+50.");
                                       money-=80;
                                       player.health+=50;
                                   }
                                   else
                                   {
                                       SlowDisplay("HP满了");                                    
                                       player.health=player.max_health;
                                   }
                                 }
                                 break;
                          case 3:if(money<150)
                                 {
                                   SlowDisplay("钱不够!");                              
                                 }
                                 else
                                 {
                                   if(player.health+100<=player.max_health)
                                   {
                                       SlowDisplay("HP+100.");
                                       money-=150;
                                       player.health+=100;
                                   }
                                   else
                                   {
                                       SlowDisplay("HP满了");                                    
                                       player.health=player.max_health;
                                   }
                                 }
                                 break;
                          case 0:SlowDisplay("下次在来!\n");break;
                          default:SlowDisplay("输入错误\n\n\n");
                          }
                     }
                 }
              }
              else if(place_sign==place.hotel)
                      SlowDisplay("“老板娘!我...”\n\n\n“我忙着呢，没空理你~”\n\n\n");
              else SlowDisplay("这里好像没人可以聊天\n\n\n");
              break;
          case 4:   DisplayState(); break;             //显示状态
          case 5:                                 //装备
              printf("攻装: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
              printf("防装: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个   8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
              SlowDisplay("选择要装备的武器或防具:\n\n\n");
              switch(scanf("%d",&choose_number),choose_number)
              {
              case 1:if(gong1n>=1)
                     {
                         SlowDisplay("拿起了匕首\n\n\n");
                         gong=gong1;
                         strcpy(gongname,"匕首");
                     }
                     else SlowDisplay("你没有匕首可以装备\n\n\n");
                     break;
              case 2:if(gong2n>=1)
                     {
                         SlowDisplay("拿起了长剑\n\n\n");
                         gong=gong2;
                         strcpy(gongname,"长剑");
                     }
                     else SlowDisplay("你没有长剑可以装备\n\n\n");
                     break;
              case 3:if(gong3n>=1)
                     {
                         SlowDisplay("拿起了碧血剑\n\n\n");
                         gong=gong3;
                         strcpy(gongname,"碧血剑");
                     }
                     else SlowDisplay("你没有碧血剑可以装备\n\n\n");
                     break;
              case 4:if(gong4n>=1)
                     {
                         SlowDisplay("拿起了绝世好剑\n\n\n");
                         gong=gong4;
                         strcpy(gongname,"绝世好剑");
                     }
                     else SlowDisplay("你没有绝世好剑可以装备\n\n\n");
                     break;
              case 5:if(fang1n>=1)
                     {
                         SlowDisplay("穿上了布衣\n\n\n");
                         fang=fang1;
                         strcpy(fangname,"布衣");
                     }
                     else SlowDisplay("你没有布衣可以装备\n\n\n");
                     break;
              case 6:if(fang2>=1)
                     {
                         SlowDisplay("穿上了铁甲\n\n\n");
                         fang=fang2;
                         strcpy(fangname,"铁甲");
                     }
                     else SlowDisplay("你没有铁甲可以装备\n\n\n");
                     break;
              case 7:if(fang3n>=1)
                     {
                         SlowDisplay("穿上了银甲\n\n\n");
                         fang=fang3;
                         strcpy(fangname,"银甲");
                     }
                     else SlowDisplay("你没有银甲可以装备\n\n\n");
                     break;
              case 8:if(fang4n>=1)
                     {
                         SlowDisplay("穿上了黄金圣衣\n\n\n");
                         fang=fang4;
                         strcpy(fangname,"黄金圣衣");
                     }
                     else SlowDisplay("你没有黄金圣衣可以装备\n\n\n");
                     break;
              case 0:SlowDisplay("未更换装备\n\n\n");break;
              default:printf("change error!");
              }
              break;
          case 0: 
              SlowDisplay("确定推出游戏?(Y/N)\n\n\n");
              getchar();
              proof=getchar();
              if(proof=='y'||proof=='Y')
              {
                  SlowDisplay("数据存储中...");
                  //向文件中更新数据;
                  getchar();
                  SlowDisplay("按回车退出");
                  getchar();
                  return;
              }
              else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
              else SlowDisplay("继续!\n\n\n");
              break;
          default:SlowDisplay("输入错误!\n\n\n");
          }
      }
      }
      void DisplayState()
      {
          printf("%s 攻击力:%d+%d=%d  防御力:%d+%d=%d  HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
          printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
          printf("等级:%d  经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
      }
      void BattleAct()
      {
          while(1)
          {
              puts("=======================================");
              printf("要怎么办?\n\n\n    1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
              switch(scanf("%d",&choose_number),choose_number)
              {
              case 1:
                  s=SuiJi();
                  printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
                  guai.health-=player.attack+s+gong-guai.defense/3;
                  if(AttackResult())return;            //如果攻击有结果(敌人或玩家战死)退出函数
                  else continue; 
              case 2: ChooseWupin();break;             //选择物品,可以使用,战斗中允许使用攻击性物品
              case 3:DisplayState();break;             //显示状态
              case 4:
                  s=SuiJi();
                  if(s<4)                               //40%的概率可以逃跑
                  {
                      printf("%s逃跑了~\n\n\n",player.name);
                      battle=0;
                      return;
                  }
                  else printf("%s逃跑失败!\n\n\n",player.name);
                  break;
              default:SlowDisplay("输入错误,重新输入!\n\n\n");
              }
          }
      }
      void SlowDisplay(char *p)
      {
          while(1)
          {
              if(*p!=0)
                  printf("%c",*p++);
              else 
                  break;
              usleep(30000);
          }
      }
  