text: #ifndef PLAYER_H
  #define PLAYER_H
  
  #include <SFML/Network.hpp>
  
  #include "Deck.h"
  #include "HandDeck.h"
  #include "PlayingStack.h"
  
  class Game;
  
  class Player
  {
      public:
          Player();
          virtual ~Player();
  
          void getFromDeck( Deck&, int );
          bool getRequest( std::string, std::string& );
          bool hasMakao();
  
  
          sf::IpAddress address;
          sf::TcpSocket* socket;
  
          friend Game;
  
      protected:
          HandDeck handDeck;
          bool hasMakao_;
          int toSkip_ = 0;
  };
  
  #endif // PLAYER_H
  