text: #ifndef target_h
  #define target_h
  
  typedef struct target_t target_t;
  
  #include "rect.h"
  #include "game.h"
  #include "sprite.h"
  
  struct target_t{
  	uint8_t type;
  	rect_t *rect;
  	sprite_t *sprite;
  	uint32_t flags;
  };
  
  target_t *target_create(void);
  void target_delete(target_t *target);
  
  void target_activate(target_t *target, game_t *game);
  void target_set_rect_numbers(target_t *target, uint32_t x, uint32_t y, uint32_t w, uint32_t h);
  #endif
  