text: /*  Starshatter OpenSource Distribution
       Copyright (c) 1997-2004, Destroyer Studios LLC.
       All Rights Reserved.
  
       Redistribution and use in source and binary forms, with or without
       modification, are permitted provided that the following conditions are met:
  
       * Redistributions of source code must retain the above copyright notice,
          this list of conditions and the following disclaimer.
       * Redistributions in binary form must reproduce the above copyright notice,
          this list of conditions and the following disclaimer in the documentation
          and/or other materials provided with the distribution.
       * Neither the name "Destroyer Studios" nor the names of its contributors
          may be used to endorse or promote products derived from this software
          without specific prior written permission.
  
       THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
       AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
       ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
       LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
       CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
       SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
       INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
       CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
       ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
       POSSIBILITY OF SUCH DAMAGE.
  
       SUBSYSTEM:    NetEx.lib
       FILE:         NetLayer.h
       AUTHOR:       John DiCamillo
  
  
       OVERVIEW
       ========
       Wrapper for WinSock Library
  */
  
  #ifndef NetLayer_h
  #define NetLayer_h
  
  #include <windows.h>
  #include "Text.h"
  
  // +-------------------------------------------------------------------+
  
  class NetLayer
  {
  public:
      static const char* TYPENAME() { return "NetLayer"; }
  
      NetLayer();
      ~NetLayer();
  
      bool           OK()           const;
      const char*    Description()  const;
  
      static int     GetLastError();
      static DWORD   GetTime();
      static long    GetUTC();
      static Text    GetHostName();
  
  private:
      WSADATA  info;
      bool     fail;
  };
  
  
  #endif NetLayer_h