text: /*
   * $Id: KX_IpoConvert.h 39792 2011-08-30 09:15:55Z nexyon $
   *
   * ***** BEGIN GPL LICENSE BLOCK *****
   *
   * This program is free software; you can redistribute it and/or
   * modify it under the terms of the GNU General Public License
   * as published by the Free Software Foundation; either version 2
   * of the License, or (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software Foundation,
   * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
   *
   * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
   * All rights reserved.
   *
   * The Original Code is: all of this file.
   *
   * Contributor(s): none yet.
   *
   * ***** END GPL LICENSE BLOCK *****
   */
  
  /** \file KX_IpoConvert.h
   *  \ingroup bgeconv
   */
  
  #ifndef __KX_IPOCONVERT_H
  #define __KX_IPOCONVERT_H
  
  struct Object;
  
  class SG_Controller *BL_CreateIPO(struct bAction *action,
  	class KX_GameObject* gameobj,
  	class KX_BlenderSceneConverter *converter);
  
  void BL_ConvertIpos(struct Object* blenderobject,
  	class KX_GameObject* gameobj, 
  	class KX_BlenderSceneConverter *converter);
  
  class SG_Controller *BL_CreateLampIPO(struct bAction *action,
  	class KX_GameObject* lightobj,
  	class KX_BlenderSceneConverter *converter);
  
  void BL_ConvertLampIpos(struct Lamp* blenderlight,
  	class KX_GameObject* lightobj, 
  	class KX_BlenderSceneConverter *converter);
  
  void BL_ConvertWorldIpos(struct World* blenderworld, 
  	class KX_BlenderSceneConverter *converter);
  
  class SG_Controller *BL_CreateCameraIPO(struct bAction *action,
  	class KX_GameObject* cameraobj,
  	class KX_BlenderSceneConverter *converter);
  
  void BL_ConvertCameraIpos(struct Camera* blendercamera,
  	class KX_GameObject* cameraobj, 
  	class KX_BlenderSceneConverter *converter);
  
  void BL_ConvertMaterialIpos(struct Object* blenderobject,
  	class KX_GameObject* materialobj, 
  	class KX_BlenderSceneConverter *converter);
  
  
  #endif //__KX_IPOCONVERT_H
  
  