text: #pragma once
  #define GLEW_STATIC
  #include <GL\glew.h>
  
  #include <string>
  #include <iostream>
  
  class Shader
  {
  public:
  	Shader();
  	Shader(char* vertexShader, char* fragmentShader);
  	~Shader();
  
  	void use();
  
  	char* vertexSource;
  	char* fragmentSource;
  
  	GLuint shaderProgram;
  
  	GLuint vertexShader;
  	GLuint fragmentShader;
  
  };
  
  