text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Engine/GameInstance.h"
  #include "PuzzlePlatformsGameInstance.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class PUZZLEPLATFORMS_API UPuzzlePlatformsGameInstance : public UGameInstance
  {
  	GENERATED_BODY()
  
  public:
    UPuzzlePlatformsGameInstance(const FObjectInitializer &ObjectInitializer);
    virtual void Init();
  
    UFUNCTION(Exec)
    void Host();
  
    UFUNCTION(Exec)
    void Join(const FString& Address);
  	
  };
  