text: import '../minigame-adaptor-util'
  import '../minigame-adaptor-project'
  
  engine.decorators.serialize('PhyWorld')(PhyWorld.$ctorDefault)
  export default PhyWorld
  Object.defineProperty(PhyWorld.prototype, '__properties', {
      enumerable: false,
      configurable: false,
      writable: false,
      value: { ...PhyWorld.prototype.__properties }
  })
  PhyWorld.prototype.__properties.StaticWorld = { type: MiniGameAdaptor.UnityComponentWrapper("MiniGameAdaptor.GameObject") }
  PhyWorld.prototype.__properties.player1 = { type: MiniGameAdaptor.UnityComponentWrapper("MiniGameAdaptor.GameObject") }
  PhyWorld.prototype.__properties.player2 = { type: MiniGameAdaptor.UnityComponentWrapper("MiniGameAdaptor.GameObject") }
  