text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.Playables.PlayableAsset
  #include "UnityEngine/Playables/PlayableAsset.hpp"
  // Including type: UnityEngine.Timeline.ITimelineClipAsset
  #include "UnityEngine/Timeline/ITimelineClipAsset.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: GlobalNamespace
  namespace GlobalNamespace {
    // Forward declaring type: TubeLightBehaviour
    class TubeLightBehaviour;
  }
  // Forward declaring namespace: UnityEngine::Timeline
  namespace UnityEngine::Timeline {
    // Forward declaring type: ClipCaps
    struct ClipCaps;
  }
  // Forward declaring namespace: UnityEngine::Playables
  namespace UnityEngine::Playables {
    // Forward declaring type: Playable
    struct Playable;
    // Forward declaring type: PlayableGraph
    struct PlayableGraph;
  }
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: GameObject
    class GameObject;
  }
  // Completed forward declares
  // Type namespace: 
  namespace GlobalNamespace {
    // Forward declaring type: TubeLightAsset
    class TubeLightAsset;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(GlobalNamespace::TubeLightAsset);
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::TubeLightAsset*, "", "TubeLightAsset");
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x20
    #pragma pack(push, 1)
    // Autogenerated type: TubeLightAsset
    // [TokenAttribute] Offset: FFFFFFFF
    class TubeLightAsset : public UnityEngine::Playables::PlayableAsset/*, public UnityEngine::Timeline::ITimelineClipAsset*/ {
      public:
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      protected:
      #endif
      // public TubeLightBehaviour _template
      // Size: 0x8
      // Offset: 0x18
      GlobalNamespace::TubeLightBehaviour* _template;
      // Field size check
      static_assert(sizeof(GlobalNamespace::TubeLightBehaviour*) == 0x8);
      public:
      // Creating interface conversion operator: operator UnityEngine::Timeline::ITimelineClipAsset
      operator UnityEngine::Timeline::ITimelineClipAsset() noexcept {
        return *reinterpret_cast<UnityEngine::Timeline::ITimelineClipAsset*>(this);
      }
      // Deleting conversion operator: operator System::IntPtr
      constexpr operator System::IntPtr() const noexcept = delete;
      // Get instance field reference: public TubeLightBehaviour _template
      GlobalNamespace::TubeLightBehaviour*& dyn__template();
      // public UnityEngine.Timeline.ClipCaps get_clipCaps()
      // Offset: 0x115FFC4
      UnityEngine::Timeline::ClipCaps get_clipCaps();
      // public System.Void .ctor()
      // Offset: 0x116006C
      // Implemented from: UnityEngine.Playables.PlayableAsset
      // Base method: System.Void PlayableAsset::.ctor()
      // Base method: System.Void ScriptableObject::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static TubeLightAsset* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("GlobalNamespace::TubeLightAsset::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<TubeLightAsset*, creationType>()));
      }
      // public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go)
      // Offset: 0x115FFCC
      // Implemented from: UnityEngine.Playables.PlayableAsset
      // Base method: UnityEngine.Playables.Playable PlayableAsset::CreatePlayable(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go)
      UnityEngine::Playables::Playable CreatePlayable(UnityEngine::Playables::PlayableGraph graph, UnityEngine::GameObject* go);
    }; // TubeLightAsset
    #pragma pack(pop)
    static check_size<sizeof(TubeLightAsset), 24 + sizeof(GlobalNamespace::TubeLightBehaviour*)> __GlobalNamespace_TubeLightAssetSizeCheck;
    static_assert(sizeof(TubeLightAsset) == 0x20);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::TubeLightAsset::get_clipCaps
  // Il2CppName: get_clipCaps
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<UnityEngine::Timeline::ClipCaps (GlobalNamespace::TubeLightAsset::*)()>(&GlobalNamespace::TubeLightAsset::get_clipCaps)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::TubeLightAsset*), "get_clipCaps", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::TubeLightAsset::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  // Writing MetadataGetter for method: GlobalNamespace::TubeLightAsset::CreatePlayable
  // Il2CppName: CreatePlayable
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<UnityEngine::Playables::Playable (GlobalNamespace::TubeLightAsset::*)(UnityEngine::Playables::PlayableGraph, UnityEngine::GameObject*)>(&GlobalNamespace::TubeLightAsset::CreatePlayable)> {
    static const MethodInfo* get() {
      static auto* graph = &::il2cpp_utils::GetClassFromName("UnityEngine.Playables", "PlayableGraph")->byval_arg;
      static auto* go = &::il2cpp_utils::GetClassFromName("UnityEngine", "GameObject")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::TubeLightAsset*), "CreatePlayable", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{graph, go});
    }
  };
  