text: import '../minigame-adaptor-util'
  import '../minigame-adaptor-project'
  
  engine.decorators.serialize('Complete.GameManager')(Complete.GameManager.$ctorDefault)
  export default Complete.GameManager
  Object.defineProperty(Complete.GameManager.prototype, '__properties', {
      enumerable: false,
      configurable: false,
      writable: false,
      value: { ...Complete.GameManager.prototype.__properties }
  })
  Complete.GameManager.prototype.__properties.m_NumRoundsToWin = { type: 'number' }
  Complete.GameManager.prototype.__properties.m_StartDelay = { type: 'number' }
  Complete.GameManager.prototype.__properties.m_EndDelay = { type: 'number' }
  Complete.GameManager.prototype.__properties.m_CameraControl = { type: MiniGameAdaptor.UnityComponentWrapper("Complete.CameraControl") }
  Complete.GameManager.prototype.__properties.m_TankPrefab = { type: MiniGameAdaptor.UnityComponentWrapper("MiniGameAdaptor.GameObject") }
  import './Complete.TankManager.binding.js'
  Complete.GameManager.prototype.__properties.m_Tanks = { type: MiniGameAdaptor.ListFactory({ 'type': 'Complete.TankManager', 'isArray' : true }) }
  Complete.GameManager.prototype.__properties.m_PhyWorld = { type: MiniGameAdaptor.UnityComponentWrapper("MiniGameAdaptor.GameObject") }
  