text: /*************************************************************************/
  /*  scene_string_names.cpp                                               */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #include "scene_string_names.h"
  
  SceneStringNames *SceneStringNames::singleton = NULL;
  
  SceneStringNames::SceneStringNames() {
  
  	_estimate_cost = StaticCString::create("_estimate_cost");
  	_compute_cost = StaticCString::create("_compute_cost");
  
  	resized = StaticCString::create("resized");
  	dot = StaticCString::create(".");
  	doubledot = StaticCString::create("..");
  	draw = StaticCString::create("draw");
  	_draw = StaticCString::create("_draw");
  	hide = StaticCString::create("hide");
  	visibility_changed = StaticCString::create("visibility_changed");
  	input_event = StaticCString::create("input_event");
  	shader = StaticCString::create("shader");
  	shader_unshaded = StaticCString::create("shader/unshaded");
  	shading_mode = StaticCString::create("shader/shading_mode");
  	tree_entered = StaticCString::create("tree_entered");
  	tree_exiting = StaticCString::create("tree_exiting");
  	tree_exited = StaticCString::create("tree_exited");
  	ready = StaticCString::create("ready");
  	item_rect_changed = StaticCString::create("item_rect_changed");
  	size_flags_changed = StaticCString::create("size_flags_changed");
  	minimum_size_changed = StaticCString::create("minimum_size_changed");
  	sleeping_state_changed = StaticCString::create("sleeping_state_changed");
  
  	finished = StaticCString::create("finished");
  	emission_finished = StaticCString::create("emission_finished");
  	animation_finished = StaticCString::create("animation_finished");
  	animation_changed = StaticCString::create("animation_changed");
  	animation_started = StaticCString::create("animation_started");
  
  	mouse_entered = StaticCString::create("mouse_entered");
  	mouse_exited = StaticCString::create("mouse_exited");
  
  	focus_entered = StaticCString::create("focus_entered");
  	focus_exited = StaticCString::create("focus_exited");
  
  	sort_children = StaticCString::create("sort_children");
  
  	body_shape_entered = StaticCString::create("body_shape_entered");
  	body_entered = StaticCString::create("body_entered");
  	body_shape_exited = StaticCString::create("body_shape_exited");
  	body_exited = StaticCString::create("body_exited");
  
  	area_shape_entered = StaticCString::create("area_shape_entered");
  	area_shape_exited = StaticCString::create("area_shape_exited");
  
  	_body_inout = StaticCString::create("_body_inout");
  	_area_inout = StaticCString::create("_area_inout");
  
  	idle = StaticCString::create("idle");
  	iteration = StaticCString::create("iteration");
  	update = StaticCString::create("update");
  	updated = StaticCString::create("updated");
  
  	_get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
  	_can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
  
  	_physics_process = StaticCString::create("_physics_process");
  	_process = StaticCString::create("_process");
  
  	_enter_tree = StaticCString::create("_enter_tree");
  	_exit_tree = StaticCString::create("_exit_tree");
  	_enter_world = StaticCString::create("_enter_world");
  	_exit_world = StaticCString::create("_exit_world");
  	_ready = StaticCString::create("_ready");
  
  	_update_scroll = StaticCString::create("_update_scroll");
  	_update_xform = StaticCString::create("_update_xform");
  
  	_proxgroup_add = StaticCString::create("_proxgroup_add");
  	_proxgroup_remove = StaticCString::create("_proxgroup_remove");
  
  	grouped = StaticCString::create("grouped");
  	ungrouped = StaticCString::create("ungrouped");
  
  	screen_entered = StaticCString::create("screen_entered");
  	screen_exited = StaticCString::create("screen_exited");
  
  	viewport_entered = StaticCString::create("viewport_entered");
  	viewport_exited = StaticCString::create("viewport_exited");
  
  	camera_entered = StaticCString::create("camera_entered");
  	camera_exited = StaticCString::create("camera_exited");
  
  	_body_enter_tree = StaticCString::create("_body_enter_tree");
  	_body_exit_tree = StaticCString::create("_body_exit_tree");
  
  	_area_enter_tree = StaticCString::create("_area_enter_tree");
  	_area_exit_tree = StaticCString::create("_area_exit_tree");
  
  	_input = StaticCString::create("_input");
  	_input_event = StaticCString::create("_input_event");
  
  	gui_input = StaticCString::create("gui_input");
  	_gui_input = StaticCString::create("_gui_input");
  
  	_unhandled_input = StaticCString::create("_unhandled_input");
  	_unhandled_key_input = StaticCString::create("_unhandled_key_input");
  
  	changed = StaticCString::create("changed");
  	_shader_changed = StaticCString::create("_shader_changed");
  
  	_spatial_editor_group = StaticCString::create("_spatial_editor_group");
  	_request_gizmo = StaticCString::create("_request_gizmo");
  
  	offset = StaticCString::create("offset");
  	unit_offset = StaticCString::create("unit_offset");
  	rotation_mode = StaticCString::create("rotation_mode");
  	rotate = StaticCString::create("rotate");
  	h_offset = StaticCString::create("h_offset");
  	v_offset = StaticCString::create("v_offset");
  
  	transform_pos = StaticCString::create("position");
  	transform_rot = StaticCString::create("rotation_degrees");
  	transform_scale = StaticCString::create("scale");
  
  	_update_remote = StaticCString::create("_update_remote");
  	_update_pairs = StaticCString::create("_update_pairs");
  
  	_get_minimum_size = StaticCString::create("_get_minimum_size");
  
  	area_entered = StaticCString::create("area_entered");
  	area_exited = StaticCString::create("area_exited");
  
  	has_point = StaticCString::create("has_point");
  
  	line_separation = StaticCString::create("line_separation");
  
  	get_drag_data = StaticCString::create("get_drag_data");
  	drop_data = StaticCString::create("drop_data");
  	can_drop_data = StaticCString::create("can_drop_data");
  
  	_im_update = StaticCString::create("_im_update");
  	_queue_update = StaticCString::create("_queue_update");
  
  	baked_light_changed = StaticCString::create("baked_light_changed");
  	_baked_light_changed = StaticCString::create("_baked_light_changed");
  
  	_mouse_enter = StaticCString::create("_mouse_enter");
  	_mouse_exit = StaticCString::create("_mouse_exit");
  
  	_pressed = StaticCString::create("_pressed");
  	_toggled = StaticCString::create("_toggled");
  
  	frame_changed = StaticCString::create("frame_changed");
  
  	playback_speed = StaticCString::create("playback/speed");
  	playback_active = StaticCString::create("playback/active");
  	autoplay = StaticCString::create("autoplay");
  	blend_times = StaticCString::create("blend_times");
  	speed = StaticCString::create("speed");
  
  	node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
  
  	path_pp = NodePath("..");
  
  	_default = StaticCString::create("default");
  
  	for (int i = 0; i < MAX_MATERIALS; i++) {
  
  		mesh_materials[i] = "material/" + itos(i);
  	}
  
  	_mesh_changed = StaticCString::create("_mesh_changed");
  }
  