text: //
  //  glMath.h
  //  glMath
  //
  //  Created by Mateusz Stompór on 22/02/2018.
  //  Copyright © 2018 Mateusz Stompór. All rights reserved.
  //
  
  #pragma once
  
  #include "internal/ray.h"
  #include "internal/common.h"
  #include "internal/matrix.h"
  #include "internal/vector.h"
  #include "internal/vector2f.h"
  #include "internal/vector3f.h"
  #include "internal/vector4f.h"
  #include "internal/matrix4f.h"
  #include "internal/matrix3f.h"
  #include "internal/projections.h"
  #include "internal/definitions.h"
  #include "internal/transformations.h"
  #include "internal/spherical_coordinates_radians.h"
  
  #include "geometry/size.h"
  #include "geometry/plane.h"
  #include "geometry/sphere.h"
  #include "geometry/bounding_box.h"
  #include "geometry/frustum_viewport.h"
  #include "geometry/orthographic_viewport.h"
  #include "geometry/triangle/vertex_normal.h"
  #include "geometry/triangle/surface_normal.h"
  