text: #include "SceneTutors.h"
  
  #include "Application.h"
  #include "ModuleTextures.h"
  #include "ModuleRender.h"
  #include "ModuleAudio.h"
  #include "ModuleInput.h"
  #include "ModuleFadeToBlack.h"
  
  SceneTutors::SceneTutors(bool startEnabled) : Module(startEnabled)
  {
  
  }
  
  SceneTutors::~SceneTutors()
  {
  
  }
  
  // Load assets
  bool SceneTutors::Start()
  {
  	LOG("Loading background assets");
  
  	bool ret = true;
  
  	bgTexture = App->textures->Load("Assets/Sprites/projectTutors.png");
  
  	App->render->camera.x = 0;
  	App->render->camera.y = 0;
  
  	return ret;
  }
  
  UpdateResult SceneTutors::Update()
  {
  	if (App->input->keys[SDL_SCANCODE_SPACE] == KeyState::KEY_DOWN || App->input->pads->a == true)
  	{
  		App->fade->FadeToBlack(this, (Module*)App->sceneIntro, 90);
  	}
  	else
  	{
  		App->fade->FadeToBlack(this, (Module*)App->sceneMembers, 500);
  	}
  
  	return UpdateResult::UPDATE_CONTINUE;
  }
  
  // Update: draw background
  UpdateResult SceneTutors::PostUpdate()
  {
  	// Draw everything --------------------------------------
  	App->render->DrawTexture(bgTexture, 0, 0, NULL);
  
  	return UpdateResult::UPDATE_CONTINUE;
  }