text: #ifndef FIGHT_DUDE_WORLD_H
  #define FIGHT_DUDE_WORLD_H
  
  #include <string>
  #include "Vector2.h"
  #include "Entity.h"
  #include "GameEntity.h"
  #include "EntityManager.h"
  
  namespace fightdude {
  /**
   * World class.
   *
   * @author Daniel Peters
   * @version 1.0
   */
  class World : public GameEntity {
   public:
    World(
        std::string id,
        std::string fileName,
        std::string name,
        std::int32_t width,
        std::int32_t height
    );
    ~World() override;
  
   private:
    Vector2<std::int32_t> size;
    std::string name;
  };
  } //namespace fightdude
  
  #endif //FIGHT_DUDE_WORLD_H
  