text: gdjs.TextRuntimeObjectCocosRenderer = function(runtimeObject, runtimeScene)
  {
      this._object = runtimeObject;
      this._fontManager = runtimeScene.getGame().getFontManager();
  
      this._text = new cc.LabelTTF(" ", "Arial", 38);
      this._text.disableStroke();
  
      var renderer = runtimeScene.getLayer("").getRenderer();
      renderer.addRendererObject(this._text, runtimeObject.getZOrder());
      this._convertYPosition = renderer.convertYPosition;
  
      this.updateString();
      this.updateStyle();
      this.updatePosition();
  };
  
  gdjs.TextRuntimeObjectRenderer = gdjs.TextRuntimeObjectCocosRenderer; //Register the class to let the engine use it.
  
  gdjs.TextRuntimeObjectCocosRenderer.prototype.getRendererObject = function() {
      return this._text;
  };
  
  gdjs.TextRuntimeObjectCocosRenderer.prototype.ensureUpToDate = function() {
  };
  
  gdjs.TextRuntimeObjectCocosRenderer.prototype.updateStyle = function() {
      this._text.setFontSize(this._object._characterSize);
      this._text.setFontFillColor(cc.color(this._object._color[0],
          this._object._color[1], this._object._color[2]));
      this._text._setBoundingWidth(this._object._wrapping ? this._object._wrappingWidth : 0);
  
      var fontName = !this._object._fontName ? 
          'Arial' : 
          (
              gdjs.CocosTools.isHTML5() ?
              this._fontManager.getFontFamily(this._object._fontName) :
              'res/' + this._fontManager.getFontFile(this._object._fontName)
          );
      this._text.setFontName(fontName);
  };
  
  gdjs.TextRuntimeObjectCocosRenderer.prototype.updatePosition = function() {
      this._text.setPositionX(this._object.x+this._text.width/2);
      this._text.setPositionY(this._convertYPosition(this._object.y+this._text.height/2));
  };
  
  gdjs.TextRuntimeObjectCocosRenderer.prototype.updateAngle = function() {
      this._text.setRotation(this._object.getAngle());
  };
  
  gdjs.TextRuntimeObjectCocosRenderer.prototype.updateOpacity = function() {
      this._text.setOpacity(this._object.opacity);
  };
  
  gdjs.TextRuntimeObjectCocosRenderer.prototype.updateString = function() {
      this._text.setString(this._object._str);
  };
  
  gdjs.TextRuntimeObjectCocosRenderer.prototype.getWidth = function() {
      return this._text.width;
  };
  
  gdjs.TextRuntimeObjectCocosRenderer.prototype.getHeight = function() {
      return this._text.height;
  };
  