text: # -*- coding: utf-8 -*-
  """
  Created on Mon Dec  7 00:03:58 2020
  
  @author: dd394
  """
  import pygame
  import os
  import button
  
  cover =pygame.image.load("startinterface.png")
  cover_rect = cover.get_rect()
  screen= pygame.display.set_mode((1060,546))  
  def StartInterface(screen):
      screen.blit(cover,cover_rect)
      button1=button.BUTTON((350,200),"      Start")
      button2=button.BUTTON((350,300),"       Exit")
      button1.draw(screen)
      button2.draw(screen)
      while True:
          for event in pygame.event.get():
              if event.type == pygame.QUIT:
                  pygame.quit()
                  os._exit(0)
              elif event.type == pygame.MOUSEBUTTONDOWN:
                  x,y = pygame.mouse.get_pos()
                  if button1.rect.collidepoint(pygame.mouse.get_pos()):
                      return
                  if button2.rect.collidepoint(pygame.mouse.get_pos()):
                      pygame.quit()
                      os._exit(0)    
              pygame.display.flip()
  #StartInterface(screen)
  
  
  
  """       
  back = pygame.image.load(r'startinterface.png')
  back_rect = back.get_rect()
  screen= pygame.display.set_mode((1060,546))    
  screen.blit(back,back_rect)
  button1 = button.BUTTON(screen,(350,200),"      Start")
  button2 = button.BUTTON(screen,(350,300),"       Exit")
  
  while True:
      for event in pygame.event.get():          
          if event.type == pygame.QUIT:
              pygame.quit()
      pygame.display.flip()
  """