text: // Magic Software, Inc.
  // http://www.magic-software.com
  // http://www.wild-magic.com
  // Copyright (c) 2004.  All Rights Reserved
  //
  // The Wild Magic Library (WML) source code is supplied under the terms of
  // the license agreement http://www.magic-software.com/License/WildMagic.pdf
  // and may not be copied or disclosed except in accordance with the terms of
  // that agreement.
  
  #ifndef WMLSPHERE3_H
  #define WMLSPHERE3_H
  
  #include "WmlVector3.h"
  
  namespace Wml
  {
  
  template <class Real>
  class WML_ITEM Sphere3
  {
  public:
      Sphere3 ();
  
      Vector3<Real>& Center ();
      const Vector3<Real>& Center () const;
  
      Real& Radius ();
      const Real& Radius () const;
  
  protected:
      Vector3<Real> m_kCenter;
      Real m_fRadius;
  };
  
  typedef Sphere3<float> Sphere3f;
  typedef Sphere3<double> Sphere3d;
  
  }
  
  #endif
  