text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/ISerializable.hpp>
  #include <RED4ext/Scripting/Natives/Generated/scn/ActorId.hpp>
  #include <RED4ext/Scripting/Natives/Generated/scn/SceneTime.hpp>
  
  namespace RED4ext
  {
  namespace scn { 
  struct ChoiceNodeNsActorReminderParams : ISerializable
  {
      static constexpr const char* NAME = "scnChoiceNodeNsActorReminderParams";
      static constexpr const char* ALIAS = NAME;
  
      bool useCustomReminder; // 30
      uint8_t unk31[0x34 - 0x31]; // 31
      scn::ActorId reminderActor; // 34
      scn::SceneTime waitTimeForReminderA; // 38
      scn::SceneTime waitTimeForReminderB; // 3C
      scn::SceneTime waitTimeForReminderC; // 40
      scn::SceneTime waitTimeForLooping; // 44
  };
  RED4EXT_ASSERT_SIZE(ChoiceNodeNsActorReminderParams, 0x48);
  } // namespace scn
  } // namespace RED4ext
  