text: #include "texture_mapper.h"
  
  namespace Graphics {
      TextureMapper::TextureMapper() {
          mapper.insert(std::pair<char, std::string>('A', "../textures/container.jpg"));
          mapper.insert(std::pair<char, std::string>('B', "../textures/bricks2.jpg"));
      }
  
      std::string TextureMapper::map(const char texture_type) const  {
          //@TODO: Need to add error checking.
          
          for(auto& texture_data : mapper)
              if(texture_data.first == texture_type)
                  return texture_data.second;
      }
  }
  