text: #pragma once
  
  /*
   * The MIT License (MIT)
   *
   * Copyright (c) 2018 Filip Wasil and Fillwave community members
   *
   * Permission is hereby granted, free of charge, to any person
   * obtaining a copy of this software and associated documentation files (the "Software"),
   * to deal in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
   * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included
   * in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
   * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
   * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
   * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   */
  #include <flw/flc/texturing/Texture.h>
  #include <flw/cmn/TextureConfigs.h>
  
  namespace flw {
  namespace flc {
  
  /*! \class Texture3D
   * \brief Single GLSL 3D Texture object.
   * It consists of six 2D images.
   */
  
  class Texture3D final {
  private:
    void sendData(TextureConfig* file, GLubyte* customData = nullptr);
  
  public:
    Texture mTexture;
  
    pu<TextureConfig> mRight; /* Positive X*/
    pu<TextureConfig> mLeft; /* Negative X*/
    pu<TextureConfig> mCeil; /* Positive Y*/
    pu<TextureConfig> mFloor; /* Negative Y*/
    pu<TextureConfig> mFront; /* Positive Z*/
    pu<TextureConfig> mBack; /* Negative Z*/
  
    ParameterList mParameters;
  
    Texture3D(
      TextureConfig* right
      , TextureConfig* left
      , TextureConfig* ceil
      , TextureConfig* floor
      , TextureConfig* front
      , TextureConfig* back
      , ParameterList& param);
  
    ~Texture3D() = default;
  
    void sendData();
  
    void bind(GLuint idx = 0);
  
    void bind(GLint textureUnit, GLuint idx = 0);
  
    void unbind();
  
    void setParameter(GLenum parameter, GLenum value);
  
    void setParameters(ParameterList parameters);
  
    void log();
  
    void reload();
  
    static void unbindCubemapTexture(GLint textureUnit);
  
    static void unbindCubemapTextures();
  
    void sendData(GLubyte* xp, GLubyte* xn, GLubyte* yp, GLubyte* yn, GLubyte* zp, GLubyte* zn);
  };
  
  } /* flc */
  } /* flw */
  