text: // Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  
  #include "Editor/UnrealEdTypes.h"
  
  #include "DEditorTextureParameterValue.generated.h"
  
  UCLASS(hidecategories=Object, collapsecategories)
  class UNREALED_API UDEditorTextureParameterValue : public UDEditorParameterValue
  {
  	GENERATED_UCLASS_BODY()
  
  	UPROPERTY(EditAnywhere, Category=DEditorTextureParameterValue)
  	class UTexture* ParameterValue;
  
  };
  
  