text: #ifndef MATERIAL_H
  #define MATERIAL_H
  
  #include "Color.h"
  
  struct Material
  {
  	Material() {
  		this->baseColor = this->specularColor = Color(1.f, 1.f, 1.f);
  		this->shininess = 0.5f;
  	}
  
  	Color baseColor;
  	float shininess;
  	Color specularColor; 
  };
  
  #endif