text: #pragma once
  #include "CoreMinimal.h"
  #include "Components/ActorComponent.h"
  #include "SoundMixManagerItem.h"
  #include "SoundMixManagerComponent.generated.h"
  
  UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
  class USoundMixManagerComponent : public UActorComponent {
      GENERATED_BODY()
  public:
  protected:
      UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
      TArray<FSoundMixManagerItem> SoundMixes;
      
  public:
      USoundMixManagerComponent();
  };
  
  