text: #pragma once
  
  #include "WMO_Headers.h"
  
  #include "WMO_Group.h"
  
  class CWMO_Liquid_Instance : public Liquid_Instance
  {
  public:
  	CWMO_Liquid_Instance(SceneNode* _parent, Liquid* _liquidObject, vec3 _position, const WMO_Group* _group);
  	~CWMO_Liquid_Instance();
  
  	// ISceneNode
  	string getObjectInfo() const override { return "@WMO_LIQ@"; }
  
  	// IRenderable3D
  	bool PreRender3D() override;
  
  private:
  	const WMO_Group*	m_Group;					// used for visibility
  };