text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2022 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  var GetBottom = require('../../bounds/GetBottom');
  var GetLeft = require('../../bounds/GetLeft');
  var SetLeft = require('../../bounds/SetLeft');
  var SetTop = require('../../bounds/SetTop');
  
  /**
   * Takes given Game Object and aligns it so that it is positioned next to the bottom left position of the other.
   *
   * @function Phaser.Display.Align.To.BottomLeft
   * @since 3.0.0
   *
   * @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return]
   *
   * @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that will be positioned.
   * @param {Phaser.GameObjects.GameObject} alignTo - The Game Object to base the alignment position on.
   * @param {number} [offsetX=0] - Optional horizontal offset from the position.
   * @param {number} [offsetY=0] - Optional vertical offset from the position.
   *
   * @return {Phaser.GameObjects.GameObject} The Game Object that was aligned.
   */
  var BottomLeft = function (gameObject, alignTo, offsetX, offsetY)
  {
      if (offsetX === undefined) { offsetX = 0; }
      if (offsetY === undefined) { offsetY = 0; }
  
      SetLeft(gameObject, GetLeft(alignTo) - offsetX);
      SetTop(gameObject, GetBottom(alignTo) + offsetY);
  
      return gameObject;
  };
  
  module.exports = BottomLeft;
  