text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  
  namespace RED4ext
  {
  namespace rend { 
  struct RenderTextureBlobMemoryLayout
  {
      static constexpr const char* NAME = "rendRenderTextureBlobMemoryLayout";
      static constexpr const char* ALIAS = NAME;
  
      uint32_t rowPitch; // 00
      uint32_t slicePitch; // 04
  };
  RED4EXT_ASSERT_SIZE(RenderTextureBlobMemoryLayout, 0x8);
  } // namespace rend
  } // namespace RED4ext
  