text: #pragma once
  
  #include "Fireworks/Core.h"
  #include "Fireworks/Core/Timestep.h"
  #include "Fireworks/Events/Event.h"
  
  namespace Fireworks {
  
  	class FIREWORKS_API Layer {
  	public:
  		Layer(const std::string& name = "Layer");
  		virtual ~Layer() = default;
  
  		virtual void OnAttach() {}
  		virtual void OnDetach() {}
  		virtual void OnUpdate(Timestep timestep) {}
  		virtual void OnImGuiRender() {}
  		virtual void OnEvent(Event& event) {}
  
  		inline const std::string& GetName() const { return m_DebugName; }
  	
  	protected:
  		std::string m_DebugName;
  	};
  }
  