text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.Single
  #include "System/Single.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: Vector2
    struct Vector2;
    // Forward declaring type: Vector3
    struct Vector3;
    // Forward declaring type: Vector4
    struct Vector4;
  }
  // Completed forward declares
  // Type namespace: UnityEngine.ProBuilder
  namespace UnityEngine::ProBuilder {
    // Size: 0x10
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.ProBuilder.VectorHash
    // [TokenAttribute] Offset: FFFFFFFF
    class VectorHash : public ::Il2CppObject {
      public:
      // Creating value type constructor for type: VectorHash
      VectorHash() noexcept {}
      // static field const value: static public System.Single FltCompareResolution
      static constexpr const float FltCompareResolution = 1000;
      // Get static field: static public System.Single FltCompareResolution
      static float _get_FltCompareResolution();
      // Set static field: static public System.Single FltCompareResolution
      static void _set_FltCompareResolution(float value);
      // static private System.Int32 HashFloat(System.Single f)
      // Offset: 0x1D7E9C8
      static int HashFloat(float f);
      // static public System.Int32 GetHashCode(UnityEngine.Vector2 v)
      // Offset: 0x1D7EA08
      static int GetHashCode(UnityEngine::Vector2 v);
      // static public System.Int32 GetHashCode(UnityEngine.Vector3 v)
      // Offset: 0x1D7EA84
      static int GetHashCode(UnityEngine::Vector3 v);
      // static public System.Int32 GetHashCode(UnityEngine.Vector4 v)
      // Offset: 0x1D7EB34
      static int GetHashCode(UnityEngine::Vector4 v);
    }; // UnityEngine.ProBuilder.VectorHash
    #pragma pack(pop)
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::ProBuilder::VectorHash*, "UnityEngine.ProBuilder", "VectorHash");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::VectorHash::HashFloat
  // Il2CppName: HashFloat
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<int (*)(float)>(&UnityEngine::ProBuilder::VectorHash::HashFloat)> {
    static const MethodInfo* get() {
      static auto* f = &::il2cpp_utils::GetClassFromName("System", "Single")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::VectorHash*), "HashFloat", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{f});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::VectorHash::GetHashCode
  // Il2CppName: GetHashCode
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<int (*)(UnityEngine::Vector2)>(&UnityEngine::ProBuilder::VectorHash::GetHashCode)> {
    static const MethodInfo* get() {
      static auto* v = &::il2cpp_utils::GetClassFromName("UnityEngine", "Vector2")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::VectorHash*), "GetHashCode", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{v});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::VectorHash::GetHashCode
  // Il2CppName: GetHashCode
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<int (*)(UnityEngine::Vector3)>(&UnityEngine::ProBuilder::VectorHash::GetHashCode)> {
    static const MethodInfo* get() {
      static auto* v = &::il2cpp_utils::GetClassFromName("UnityEngine", "Vector3")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::VectorHash*), "GetHashCode", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{v});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::VectorHash::GetHashCode
  // Il2CppName: GetHashCode
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<int (*)(UnityEngine::Vector4)>(&UnityEngine::ProBuilder::VectorHash::GetHashCode)> {
    static const MethodInfo* get() {
      static auto* v = &::il2cpp_utils::GetClassFromName("UnityEngine", "Vector4")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::VectorHash*), "GetHashCode", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{v});
    }
  };
  