text: #pragma once
  #include <string>
  #include "glm.hpp"
  #include "EntityTypeEnum.h"
  #include "Shader.h"
  
  namespace Atlas
  {
  	class EntityCreateInfo
  	{
  	public:
  		EntityCreateInfo();
  
  		EntityTypeEnum type;
  		glm::vec3 pos;
  		glm::vec3 colour;
  		Shader* shader;
  		bool visible;
  
  		float uniformScale;
  		int quality;
  		float lifetimeMs;
  
  		unsigned int texCount;
  		unsigned int textureID[6];
  		unsigned int texRepeat;
  		std::string id;
  		int numID;
  
  		// Physics properties
  		bool enablePhysics;
  		float mass;
  	};
  }