text: #pragma once
  #include "../../Button.h"
  
  #include "../../../Logic/Game.h"
  #include "../../States/PlayingState.h"
  
  class Continue : public Button
  {
  public:
  	Continue(int x, int y, double w, double h, Game* game) :Button(game, w, h, x, y) {
  		setTexture(button_Continue);
  	};
  	~Continue() {};
  	inline void onCursorCollision() override { ChangeToLastState(); };
  };