text: ﻿// MIT License
  // Copyright (C) August 2016 Hotride
  
  #pragma once
  
  class CGameEffectMoving : public CGameEffectDrag
  {
  public:
      float Angle = 0.0f;
      int OffsetZ = 0;
  
      CGameEffectMoving();
      virtual ~CGameEffectMoving();
      virtual void Update(class CGameObject *parent);
  };
  