text: ﻿/*
  * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
  *
  * Licensed under the Apache License, Version 2.0 (the "License").
  * You may not use this file except in compliance with the License.
  * A copy of the License is located at
  *
  *  http://aws.amazon.com/apache2.0
  *
  * or in the "license" file accompanying this file. This file is distributed
  * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
  * express or implied. See the License for the specific language governing
  * permissions and limitations under the License.
  */
  
  #pragma once
  #include <aws/waf-regional/WAFRegional_EXPORTS.h>
  #include <aws/core/utils/memory/stl/AWSString.h>
  #include <utility>
  
  namespace Aws
  {
  namespace Utils
  {
  namespace Json
  {
    class JsonValue;
  } // namespace Json
  } // namespace Utils
  namespace WAFRegional
  {
  namespace Model
  {
  
    /**
     * <p>Returned by <a>ListByteMatchSets</a>. Each <code>ByteMatchSetSummary</code>
     * object includes the <code>Name</code> and <code>ByteMatchSetId</code> for one
     * <a>ByteMatchSet</a>.</p><p><h3>See Also:</h3>   <a
     * href="http://docs.aws.amazon.com/goto/WebAPI/waf-regional-2016-11-28/ByteMatchSetSummary">AWS
     * API Reference</a></p>
     */
    class AWS_WAFREGIONAL_API ByteMatchSetSummary
    {
    public:
      ByteMatchSetSummary();
      ByteMatchSetSummary(const Aws::Utils::Json::JsonValue& jsonValue);
      ByteMatchSetSummary& operator=(const Aws::Utils::Json::JsonValue& jsonValue);
      Aws::Utils::Json::JsonValue Jsonize() const;
  
  
      /**
       * <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
       * <code>ByteMatchSetId</code> to get information about a
       * <code>ByteMatchSet</code>, update a <code>ByteMatchSet</code>, remove a
       * <code>ByteMatchSet</code> from a <code>Rule</code>, and delete a
       * <code>ByteMatchSet</code> from AWS WAF.</p> <p> <code>ByteMatchSetId</code> is
       * returned by <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
       */
      inline const Aws::String& GetByteMatchSetId() const{ return m_byteMatchSetId; }
  
      /**
       * <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
       * <code>ByteMatchSetId</code> to get information about a
       * <code>ByteMatchSet</code>, update a <code>ByteMatchSet</code>, remove a
       * <code>ByteMatchSet</code> from a <code>Rule</code>, and delete a
       * <code>ByteMatchSet</code> from AWS WAF.</p> <p> <code>ByteMatchSetId</code> is
       * returned by <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
       */
      inline void SetByteMatchSetId(const Aws::String& value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId = value; }
  
      /**
       * <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
       * <code>ByteMatchSetId</code> to get information about a
       * <code>ByteMatchSet</code>, update a <code>ByteMatchSet</code>, remove a
       * <code>ByteMatchSet</code> from a <code>Rule</code>, and delete a
       * <code>ByteMatchSet</code> from AWS WAF.</p> <p> <code>ByteMatchSetId</code> is
       * returned by <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
       */
      inline void SetByteMatchSetId(Aws::String&& value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId = std::move(value); }
  
      /**
       * <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
       * <code>ByteMatchSetId</code> to get information about a
       * <code>ByteMatchSet</code>, update a <code>ByteMatchSet</code>, remove a
       * <code>ByteMatchSet</code> from a <code>Rule</code>, and delete a
       * <code>ByteMatchSet</code> from AWS WAF.</p> <p> <code>ByteMatchSetId</code> is
       * returned by <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
       */
      inline void SetByteMatchSetId(const char* value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId.assign(value); }
  
      /**
       * <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
       * <code>ByteMatchSetId</code> to get information about a
       * <code>ByteMatchSet</code>, update a <code>ByteMatchSet</code>, remove a
       * <code>ByteMatchSet</code> from a <code>Rule</code>, and delete a
       * <code>ByteMatchSet</code> from AWS WAF.</p> <p> <code>ByteMatchSetId</code> is
       * returned by <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
       */
      inline ByteMatchSetSummary& WithByteMatchSetId(const Aws::String& value) { SetByteMatchSetId(value); return *this;}
  
      /**
       * <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
       * <code>ByteMatchSetId</code> to get information about a
       * <code>ByteMatchSet</code>, update a <code>ByteMatchSet</code>, remove a
       * <code>ByteMatchSet</code> from a <code>Rule</code>, and delete a
       * <code>ByteMatchSet</code> from AWS WAF.</p> <p> <code>ByteMatchSetId</code> is
       * returned by <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
       */
      inline ByteMatchSetSummary& WithByteMatchSetId(Aws::String&& value) { SetByteMatchSetId(std::move(value)); return *this;}
  
      /**
       * <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
       * <code>ByteMatchSetId</code> to get information about a
       * <code>ByteMatchSet</code>, update a <code>ByteMatchSet</code>, remove a
       * <code>ByteMatchSet</code> from a <code>Rule</code>, and delete a
       * <code>ByteMatchSet</code> from AWS WAF.</p> <p> <code>ByteMatchSetId</code> is
       * returned by <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
       */
      inline ByteMatchSetSummary& WithByteMatchSetId(const char* value) { SetByteMatchSetId(value); return *this;}
  
  
      /**
       * <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
       * <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
       */
      inline const Aws::String& GetName() const{ return m_name; }
  
      /**
       * <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
       * <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
       */
      inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
  
      /**
       * <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
       * <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
       */
      inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
  
      /**
       * <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
       * <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
       */
      inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
  
      /**
       * <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
       * <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
       */
      inline ByteMatchSetSummary& WithName(const Aws::String& value) { SetName(value); return *this;}
  
      /**
       * <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
       * <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
       */
      inline ByteMatchSetSummary& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
  
      /**
       * <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
       * <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
       */
      inline ByteMatchSetSummary& WithName(const char* value) { SetName(value); return *this;}
  
    private:
  
      Aws::String m_byteMatchSetId;
      bool m_byteMatchSetIdHasBeenSet;
  
      Aws::String m_name;
      bool m_nameHasBeenSet;
    };
  
  } // namespace Model
  } // namespace WAFRegional
  } // namespace Aws
  