text: /*
   * Copyright (c) 2011-2021, The DART development contributors
   * All rights reserved.
   *
   * The list of contributors can be found at:
   *   https://github.com/dartsim/dart/blob/master/LICENSE
   *
   * This file is provided under the following "BSD-style" License:
   *   Redistribution and use in source and binary forms, with or
   *   without modification, are permitted provided that the following
   *   conditions are met:
   *   * Redistributions of source code must retain the above copyright
   *     notice, this list of conditions and the following disclaimer.
   *   * Redistributions in binary form must reproduce the above
   *     copyright notice, this list of conditions and the following
   *     disclaimer in the documentation and/or other materials provided
   *     with the distribution.
   *   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
   *   CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
   *   INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   *   MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   *   DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
   *   CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   *   SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
   *   LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
   *   USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
   *   AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   *   LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
   *   ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   *   POSSIBILITY OF SUCH DAMAGE.
   */
  
  #ifndef DART_DYNAMICS_DETAIL_ENTITYNODEASPECT_HPP_
  #define DART_DYNAMICS_DETAIL_ENTITYNODEASPECT_HPP_
  
  #include "dart/dynamics/Node.hpp"
  
  namespace dart {
  namespace dynamics {
  
  template <class Base>
  class EntityNode;
  
  namespace detail {
  
  //==============================================================================
  struct EntityNodeProperties
  {
    /// Name of the Entity/Node
    std::string mName;
  
    /// Default constructor
    EntityNodeProperties(const std::string& name = "");
  
    /// Implicit conversion to a string
    operator const std::string&() const;
  };
  
  //==============================================================================
  template <class Base>
  using EntityNodeAspectBase
      = common::EmbedProperties<EntityNode<Base>, EntityNodeProperties>;
  
  //==============================================================================
  template <class Base, bool isCompositeBase>
  class EntityNodeBase : public Base, public EntityNodeAspectBase<Base>
  {
  public:
    /// Forwarding constructor
    template <typename... Args>
    EntityNodeBase(Args&&... args) : Base(std::forward<Args>(args)...)
    {
      // Do nothing
    }
  
    virtual ~EntityNodeBase() = default;
  };
  
  //==============================================================================
  template <class Base>
  class EntityNodeBase<Base, true>
    : public common::CompositeJoiner<EntityNodeAspectBase<Base>, Base>
  {
  public:
    /// Forwarding constructor
    template <typename... Args>
    EntityNodeBase(Args&&... args)
      : common::CompositeJoiner<Base, EntityNodeAspectBase<Base>>(
          common::NoArg, std::forward<Args>(args)...)
    {
      // Do nothing
    }
  
    virtual ~EntityNodeBase() = default;
  };
  
  } // namespace detail
  } // namespace dynamics
  } // namespace dart
  
  #endif // DART_DYNAMICS_DETAIL_ENTITYNODEASPECT_HPP_
  