text: #ifndef RAYCAST_H_
  #define RAYCAST_H_
  #include "Component.h"
  
  struct RayCast
  {
  public:
  	GameObject* go;
  	float3 h_point;
  	float distance;
  
  	RayCast() : go(nullptr), h_point(float3::zero), distance(0)
  	{};
  	RayCast(GameObject* go_) : go(go_), h_point(float3::zero), distance(0)
  	{};
  
  };
  
  
  
  
  
  #endif // !RAYCAST_H_