text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/NativeTypes.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct TelemetryTrackedQuest
  {
      static constexpr const char* NAME = "gameTelemetryTrackedQuest";
      static constexpr const char* ALIAS = NAME;
  
      CString name; // 00
      CString objectiveName; // 20
      CString type; // 40
      float distance; // 60
      uint8_t unk64[0x68 - 0x64]; // 64
      CString questName; // 68
      CString questType; // 88
  };
  RED4EXT_ASSERT_SIZE(TelemetryTrackedQuest, 0xA8);
  } // namespace game
  } // namespace RED4ext
  