text: #include "ApplicationManager.h"
  
  
  int main()
  {
  
  	ActionType ActType;
  	//Create an object of ApplicationManager
  	ApplicationManager AppManager;
  
  	/*do
  	{
  		//Read user action
  		ActType = AppManager.GetUserAction();
  
  		//Exexute the action
  		AppManager.ExecuteAction(ActType);
  
  		//Update the interface
  		if(ActType !=TO_PLAY)
  		AppManager.UpdateInterface();
  
  
  	}while(ActType != EXIT);*/
  	while(true)
  	{
  		//Read user action
  		ActType = AppManager.GetUserAction();
  
  		//Exexute the action
  		AppManager.ExecuteAction(ActType);
  
  		//Update the interface
  		AppManager.UpdateInterface();
  	}
  	
  
  	
  	return 0;
  }
  
  