text: #include <std.h>
  inherit ROOM;
  
  void create()
  {
    ::create();
     set_terrain(WOOD_BUILDING);
     set_travel(PAVED_ROAD);
    set_property("light", 0);
    set_property("indoors", 1);
    set_short("A Bare Room");
    set_long("%^BOLD%^%^WHITE%^Going this way you may not have to fight, and perhaps "
             "there is no chance of discovery. The walls still "
             "remain %^RESET%^bare%^BOLD%^%^WHITE%^ and the floors still look well travelled. But you are "
             "beginning to have the creeping sensation that you are being %^RESET%^watched%^BOLD%^%^WHITE%^.");
    set_smell("default", "You can only smell those strange yet pleasing smells from above.%^RESET%^\n");
    set_listen("default", "The noise from above fades as you travel away from the stairs.");
    set_exits( ([
       "east" : "/d/koenig/town/tower8",
       "west" : "/d/koenig/town/tower6"
  ]) );
  }
  