text: 
  struct State {
  };
  
  {{ GENERATED_CODE }}
  
  void evaluate(Context ctx) {
      // The node responds only if there is an input pulse
      if (!isInputDirty<input_UPD>(ctx))
          return;
  
      // Get a pointer to the `MAX30105` class instance
      auto sensor = getValue<input_DEV>(ctx);
  
      sensor->setPulseAmplitudeRed(getValue<input_AMP>(ctx));
      emitValue<output_DONE>(ctx,1);
  }
  