text: var title = "The Ultimate Smoothie, part 3";
  var desc = "It needs a little sweetening. Grab these last ingredients, <a href=\"event:item|honey\">honey<\/a> and <a href=\"event:item|camphor\">camphor<\/a>, and we'll be golden.";
  var offer = "Tasty! But still not quite there. I think I know what it's missing.";
  var completion = "BAM! Mix in the Camphor and it'll be perfect...\r\n<split butt_txt=\"Ok\" \/>\r\nUrgh. This is actually pretty gross. I'll give you some currants if you keep quiet and pretend this never happened.";
  
  
  var auto_complete = 0;
  var familiar_turnin = 1;
  var is_tracked = 0;
  var show_alert = 0;
  var silent_complete = 0;
  var is_emergency = 1;
  var progress = [
  ];
  var giver_progress = [
  ];
  var no_progress = "null";
  var prereq_quests = ["ultimate_smoothie_2"];
  var prerequisites = [];
  var end_npcs = [];
  var locations = {};
  var requirements = {
  	"r377"	: {
  		"type"		: "item",
  		"class_id"	: "honey",
  		"num"		: 1,
  		"remove"	: 1,
  		"desc"		: "Collect some Honey"
  	},
  	"r378"	: {
  		"type"		: "item",
  		"class_id"	: "camphor",
  		"num"		: 16,
  		"remove"	: 1,
  		"desc"		: "Collect 16 Camphor"
  	}
  };
  
  function onComplete(pc){ // generated from rewards
  	var xp=0;
  	var currants=0;
  	var mood=0;
  	var energy=0;
  	var favor=0;
  	var multiplier = pc.buffs_has('gift_of_gab') ? 1.2 : pc.buffs_has('silvertongue') ? 1.05 : 1.0;
  	multiplier += pc.imagination_get_quest_modifier();
  	xp = pc.stats_add_xp(round_to_5(10 * multiplier), true, {type: 'quest_complete', quest: this.class_tsid});
  	currants = pc.stats_add_currants(round_to_5(10 * multiplier), {type: 'quest_complete', quest: this.class_tsid});
  	apiLogAction('QUEST_REWARDS', 'pc='+pc.tsid, 'quest='+this.class_tsid, 'xp='+intval(xp), 'mood='+intval(mood), 'energy='+intval(energy), 'currants='+intval(currants), 'favor='+intval(favor));
  	if(pc.buffs_has('gift_of_gab')) {
  		pc.buffs_remove('gift_of_gab');
  	}
  	else if(pc.buffs_has('silvertongue')) {
  		pc.buffs_remove('silvertongue');
  	}
  }
  var rewards = {
  	"xp"		: 10,
  	"currants"	: 10
  };
  
  // generated ok (NO DATE)
  