text: #include "randerx.h"
  
  using namespace randerx;
  
  Layer::Layer(u4 id, ssr name)
  {
  	m_ID = 0;
  }
  
  Layer::~Layer()
  {
  }
  
  u4		Layer::GetID()
  {
  	return m_ID;
  }
  
  ssr		Layer::GetName()
  {
  	return m_Name;
  }
  
  u4		Layer::InsertSurface(ssr name, Surface* data)
  {
  	return false;
  }
  
  void	Layer::RemoveSurface(u4 id)
  {
  	SurfaceIDs::iterator it = m_SurfaceIDs.find(id);
  	if (it!=m_SurfaceIDs.end()) {
  	}
  }
  
  void	Layer::RemoveSurface(ssr name)
  {
  	SurfaceNames::iterator it = m_SurfaceNames.find(name);
  	if (it!=m_SurfaceNames.end()) {
  	}
  }
  
  bool	Layer::MoveTo(u4 id, s4 x, s4 y)
  {
  	return true;
  }
  	
  bool	Layer::MoveTo(ssr name, s4 x, s4 y)
  {
  	return true;
  }
  
  bool	Layer::ChangeZIndex(u4 id)
  {
  	return true;
  }
  
  bool	Layer::ChangeZIndex(ssr name)
  {
  	return true;
  }
  