text: // MIT License
  
  // Copyright (c) 2019 Erin Catto
  
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  
  // The above copyright notice and this permission notice shall be included in all
  // copies or substantial portions of the Software.
  
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  // SOFTWARE.
  
  #include "test.h"
  
  class JMScene: public Test
  {
  public:
  
  	JMScene()
  	{
  		float density = 100.0f;
  		m_world->SetGravity(b2Vec2(0.0f,-1.0f));
  		{
  			b2PolygonShape shape;
  			shape.SetAsBox(5.5f, 1.5f);
  			b2BodyDef bd;
  			bd.type = b2_staticBody;
  			bd.position.Set(0.0f,0.0f);
  			bd.bullet = true;
  			b2Body* body = m_world->CreateBody(&bd);
  			body->CreateFixture(&shape, density);
  		}
  
  		{
  			b2PolygonShape shape;
  			const b2Vec2 points[] = {b2Vec2(-1.0f, -1.0f), b2Vec2(1.0f, 1.0f), b2Vec2(-1.0f, 1.0f), b2Vec2(1.0f, -1.0f)};
  			shape.Set(points, 4);
  
  			for (int i = 0; i < 3; i++) {
  				b2BodyDef bd;
  				bd.type = b2_dynamicBody;
  				bd.position.Set(0.0f, (float)i * 2.5f + 3.0f);
  				bd.bullet = true;
  				b2Body* body = m_world->CreateBody(&bd);
  				body->CreateFixture(&shape, density);
  			}
  		}
  
  		{
  			b2PolygonShape shape;
  			float length_triangle = 2.0f;
  			const b2Vec2 points[] = {b2Vec2(-length_triangle / 2.0f, 0.0f), b2Vec2(length_triangle / 2.0f, 0.0f), b2Vec2(0.0f, length_triangle*0.866f)};
  			shape.Set(points, 3);
  
  			for (int i = 0; i < 3; i++) {
  				b2BodyDef bd;
  				bd.type = b2_dynamicBody;
  				bd.position.Set(0.0f, (float)i * 5.0f + 3.0f);
  				bd.bullet = true;
  				b2Body* body = m_world->CreateBody(&bd);
  				body->CreateFixture(&shape, density);
  			}
  		}
  
  	}
  
  	static Test* Create()
  	{
  		return new JMScene;
  	}
  };
  
  static int testIndex = RegisterTest("Benchmark", "JMScene", JMScene::Create);
  