text: //
  //  MapLoader.h
  //  SDL Game Programming Book
  //
  //  Created by shaun mitchell on 09/03/2013.
  //  Copyright (c) 2013 shaun mitchell. All rights reserved.
  //
  
  #ifndef __SDL_Game_Programming_Book__MapLoader__
  #define __SDL_Game_Programming_Book__MapLoader__
  
  #include <iostream>
  //#include "Map.h"
  #include "tinyxml.h"
  
  class MapLoader
  {
  public:
      
      //Map* loadMap(const char* mapFile);
      
  private:
      
      //void parseTextures(TiXmlElement* pTilesetRoot, Map::Tilesets *pTextureIDs);
      //void parseLayer(std::vector<int> layerData, Map::GridIDs *pLayers);
      
  };
  
  #endif /* defined(__SDL_Game_Programming_Book__MapLoader__) */
  