text: ﻿/**
   * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
   * SPDX-License-Identifier: Apache-2.0.
   */
  
  #pragma once
  #include <aws/gamelift/GameLift_EXPORTS.h>
  #include <aws/gamelift/GameLiftRequest.h>
  #include <aws/core/utils/memory/stl/AWSString.h>
  #include <aws/core/utils/memory/stl/AWSVector.h>
  #include <utility>
  
  namespace Aws
  {
  namespace GameLift
  {
  namespace Model
  {
  
    /**
     * <p>Represents the input for a request operation.</p><p><h3>See Also:</h3>   <a
     * href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleetLocationsInput">AWS
     * API Reference</a></p>
     */
    class AWS_GAMELIFT_API DeleteFleetLocationsRequest : public GameLiftRequest
    {
    public:
      DeleteFleetLocationsRequest();
  
      // Service request name is the Operation name which will send this request out,
      // each operation should has unique request name, so that we can get operation's name from this request.
      // Note: this is not true for response, multiple operations may have the same response name,
      // so we can not get operation's name from response.
      inline virtual const char* GetServiceRequestName() const override { return "DeleteFleetLocations"; }
  
      Aws::String SerializePayload() const override;
  
      Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
  
  
      /**
       * <p>A unique identifier for the fleet to delete locations for. You can use either
       * the fleet ID or ARN value.</p>
       */
      inline const Aws::String& GetFleetId() const{ return m_fleetId; }
  
      /**
       * <p>A unique identifier for the fleet to delete locations for. You can use either
       * the fleet ID or ARN value.</p>
       */
      inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
  
      /**
       * <p>A unique identifier for the fleet to delete locations for. You can use either
       * the fleet ID or ARN value.</p>
       */
      inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; }
  
      /**
       * <p>A unique identifier for the fleet to delete locations for. You can use either
       * the fleet ID or ARN value.</p>
       */
      inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); }
  
      /**
       * <p>A unique identifier for the fleet to delete locations for. You can use either
       * the fleet ID or ARN value.</p>
       */
      inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); }
  
      /**
       * <p>A unique identifier for the fleet to delete locations for. You can use either
       * the fleet ID or ARN value.</p>
       */
      inline DeleteFleetLocationsRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
  
      /**
       * <p>A unique identifier for the fleet to delete locations for. You can use either
       * the fleet ID or ARN value.</p>
       */
      inline DeleteFleetLocationsRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
  
      /**
       * <p>A unique identifier for the fleet to delete locations for. You can use either
       * the fleet ID or ARN value.</p>
       */
      inline DeleteFleetLocationsRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;}
  
  
      /**
       * <p>The list of fleet locations to delete. Specify locations in the form of an
       * AWS Region code, such as <code>us-west-2</code>.</p>
       */
      inline const Aws::Vector<Aws::String>& GetLocations() const{ return m_locations; }
  
      /**
       * <p>The list of fleet locations to delete. Specify locations in the form of an
       * AWS Region code, such as <code>us-west-2</code>.</p>
       */
      inline bool LocationsHasBeenSet() const { return m_locationsHasBeenSet; }
  
      /**
       * <p>The list of fleet locations to delete. Specify locations in the form of an
       * AWS Region code, such as <code>us-west-2</code>.</p>
       */
      inline void SetLocations(const Aws::Vector<Aws::String>& value) { m_locationsHasBeenSet = true; m_locations = value; }
  
      /**
       * <p>The list of fleet locations to delete. Specify locations in the form of an
       * AWS Region code, such as <code>us-west-2</code>.</p>
       */
      inline void SetLocations(Aws::Vector<Aws::String>&& value) { m_locationsHasBeenSet = true; m_locations = std::move(value); }
  
      /**
       * <p>The list of fleet locations to delete. Specify locations in the form of an
       * AWS Region code, such as <code>us-west-2</code>.</p>
       */
      inline DeleteFleetLocationsRequest& WithLocations(const Aws::Vector<Aws::String>& value) { SetLocations(value); return *this;}
  
      /**
       * <p>The list of fleet locations to delete. Specify locations in the form of an
       * AWS Region code, such as <code>us-west-2</code>.</p>
       */
      inline DeleteFleetLocationsRequest& WithLocations(Aws::Vector<Aws::String>&& value) { SetLocations(std::move(value)); return *this;}
  
      /**
       * <p>The list of fleet locations to delete. Specify locations in the form of an
       * AWS Region code, such as <code>us-west-2</code>.</p>
       */
      inline DeleteFleetLocationsRequest& AddLocations(const Aws::String& value) { m_locationsHasBeenSet = true; m_locations.push_back(value); return *this; }
  
      /**
       * <p>The list of fleet locations to delete. Specify locations in the form of an
       * AWS Region code, such as <code>us-west-2</code>.</p>
       */
      inline DeleteFleetLocationsRequest& AddLocations(Aws::String&& value) { m_locationsHasBeenSet = true; m_locations.push_back(std::move(value)); return *this; }
  
      /**
       * <p>The list of fleet locations to delete. Specify locations in the form of an
       * AWS Region code, such as <code>us-west-2</code>.</p>
       */
      inline DeleteFleetLocationsRequest& AddLocations(const char* value) { m_locationsHasBeenSet = true; m_locations.push_back(value); return *this; }
  
    private:
  
      Aws::String m_fleetId;
      bool m_fleetIdHasBeenSet;
  
      Aws::Vector<Aws::String> m_locations;
      bool m_locationsHasBeenSet;
    };
  
  } // namespace Model
  } // namespace GameLift
  } // namespace Aws
  