text: /*This file is part of the FEBio Studio source code and is licensed under the MIT license
  listed below.
  
  See Copyright-FEBio-Studio.txt for details.
  
  Copyright (c) 2020 University of Utah, The Trustees of Columbia University in 
  the City of New York, and others.
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in all
  copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  SOFTWARE.*/
  
  #pragma once
  #include <QWidget>
  
  class QFormLayout;
  class CPropertyList;
  class CProperty;
  class QLineEdit;
  class QPushButton;
  class GItem;
  class QListWidget;
  class QVBoxLayout;
  
  //-----------------------------------------------------------------------------
  // builds a Ui for editing properties using a form view
  class CPropertyListForm : public QWidget
  {
  	Q_OBJECT
  
  public:
  	CPropertyListForm(QWidget* parent = 0);
  
  	// set the property list
  	void setPropertyList(CPropertyList* pl);
  
  	// get the property list
  	CPropertyList* getPropertyList();
  
  	// update data
  	void updateData();
  
  private:
  	// clear the property list
  	void clear();
  
  	// create an editor for a property
  	QWidget* createPropertyEditor(CProperty& p, QVariant v);
  
  private slots:
  	// catch-all slot for when a widget gets changed
  	void onDataChanged();
  	void onCheckStateChanged(int n);
  
  signals:
  	// send when a widget is changed
  	void dataChanged(bool itemModified);
  
  private:
  	QVBoxLayout*	ui;
  	CPropertyList*	m_list;
  	QList<QWidget*>	m_widget;
  };
  