text: /*global State, Config, Phaser*/
  
  State.HowToPlayDesktop = function (game) {
  	"use strict";
  	this.game = game;
  };
  State.HowToPlayDesktop.prototype = {
  	create: function () {
  		"use strict";
  		var background = this.game.add.sprite(Config.howToPlayDesktop.x, Config.howToPlayDesktop.y, 'how-to-play-desktop');
  		background.inputEnabled = true;
  		background.events.onInputDown.add(this.onClick, this);
  	},
  	update: function () {
  		"use strict";
  		Config.global.screen.resize(this.game);
  		if (this.game.input.keyboard.isDown(Config.global.key.nextScreen)) {
  			this.game.state.start('HowToPlayMobile');
  		}
  	},
  	onClick: function () {
  		"use strict";
  		this.game.state.start('HowToPlayMobile');
  	}
  };