text: ﻿/*
  * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
  *
  * Licensed under the Apache License, Version 2.0 (the "License").
  * You may not use this file except in compliance with the License.
  * A copy of the License is located at
  *
  *  http://aws.amazon.com/apache2.0
  *
  * or in the "license" file accompanying this file. This file is distributed
  * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
  * express or implied. See the License for the specific language governing
  * permissions and limitations under the License.
  */
  
  #pragma once
  #include <aws/codebuild/CodeBuild_EXPORTS.h>
  #include <aws/core/utils/memory/stl/AWSString.h>
  #include <aws/codebuild/model/ProjectSource.h>
  #include <aws/core/utils/memory/stl/AWSVector.h>
  #include <aws/codebuild/model/ProjectArtifacts.h>
  #include <aws/codebuild/model/ProjectCache.h>
  #include <aws/codebuild/model/ProjectEnvironment.h>
  #include <aws/core/utils/DateTime.h>
  #include <aws/codebuild/model/Webhook.h>
  #include <aws/codebuild/model/VpcConfig.h>
  #include <aws/codebuild/model/ProjectBadge.h>
  #include <aws/codebuild/model/LogsConfig.h>
  #include <aws/codebuild/model/ProjectSourceVersion.h>
  #include <aws/codebuild/model/Tag.h>
  #include <utility>
  
  namespace Aws
  {
  namespace Utils
  {
  namespace Json
  {
    class JsonValue;
    class JsonView;
  } // namespace Json
  } // namespace Utils
  namespace CodeBuild
  {
  namespace Model
  {
  
    /**
     * <p>Information about a build project.</p><p><h3>See Also:</h3>   <a
     * href="http://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/Project">AWS
     * API Reference</a></p>
     */
    class AWS_CODEBUILD_API Project
    {
    public:
      Project();
      Project(Aws::Utils::Json::JsonView jsonValue);
      Project& operator=(Aws::Utils::Json::JsonView jsonValue);
      Aws::Utils::Json::JsonValue Jsonize() const;
  
  
      /**
       * <p>The name of the build project.</p>
       */
      inline const Aws::String& GetName() const{ return m_name; }
  
      /**
       * <p>The name of the build project.</p>
       */
      inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
  
      /**
       * <p>The name of the build project.</p>
       */
      inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
  
      /**
       * <p>The name of the build project.</p>
       */
      inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
  
      /**
       * <p>The name of the build project.</p>
       */
      inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
  
      /**
       * <p>The name of the build project.</p>
       */
      inline Project& WithName(const Aws::String& value) { SetName(value); return *this;}
  
      /**
       * <p>The name of the build project.</p>
       */
      inline Project& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
  
      /**
       * <p>The name of the build project.</p>
       */
      inline Project& WithName(const char* value) { SetName(value); return *this;}
  
  
      /**
       * <p>The Amazon Resource Name (ARN) of the build project.</p>
       */
      inline const Aws::String& GetArn() const{ return m_arn; }
  
      /**
       * <p>The Amazon Resource Name (ARN) of the build project.</p>
       */
      inline bool ArnHasBeenSet() const { return m_arnHasBeenSet; }
  
      /**
       * <p>The Amazon Resource Name (ARN) of the build project.</p>
       */
      inline void SetArn(const Aws::String& value) { m_arnHasBeenSet = true; m_arn = value; }
  
      /**
       * <p>The Amazon Resource Name (ARN) of the build project.</p>
       */
      inline void SetArn(Aws::String&& value) { m_arnHasBeenSet = true; m_arn = std::move(value); }
  
      /**
       * <p>The Amazon Resource Name (ARN) of the build project.</p>
       */
      inline void SetArn(const char* value) { m_arnHasBeenSet = true; m_arn.assign(value); }
  
      /**
       * <p>The Amazon Resource Name (ARN) of the build project.</p>
       */
      inline Project& WithArn(const Aws::String& value) { SetArn(value); return *this;}
  
      /**
       * <p>The Amazon Resource Name (ARN) of the build project.</p>
       */
      inline Project& WithArn(Aws::String&& value) { SetArn(std::move(value)); return *this;}
  
      /**
       * <p>The Amazon Resource Name (ARN) of the build project.</p>
       */
      inline Project& WithArn(const char* value) { SetArn(value); return *this;}
  
  
      /**
       * <p>A description that makes the build project easy to identify.</p>
       */
      inline const Aws::String& GetDescription() const{ return m_description; }
  
      /**
       * <p>A description that makes the build project easy to identify.</p>
       */
      inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
  
      /**
       * <p>A description that makes the build project easy to identify.</p>
       */
      inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
  
      /**
       * <p>A description that makes the build project easy to identify.</p>
       */
      inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
  
      /**
       * <p>A description that makes the build project easy to identify.</p>
       */
      inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
  
      /**
       * <p>A description that makes the build project easy to identify.</p>
       */
      inline Project& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
  
      /**
       * <p>A description that makes the build project easy to identify.</p>
       */
      inline Project& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
  
      /**
       * <p>A description that makes the build project easy to identify.</p>
       */
      inline Project& WithDescription(const char* value) { SetDescription(value); return *this;}
  
  
      /**
       * <p>Information about the build input source code for this build project.</p>
       */
      inline const ProjectSource& GetSource() const{ return m_source; }
  
      /**
       * <p>Information about the build input source code for this build project.</p>
       */
      inline bool SourceHasBeenSet() const { return m_sourceHasBeenSet; }
  
      /**
       * <p>Information about the build input source code for this build project.</p>
       */
      inline void SetSource(const ProjectSource& value) { m_sourceHasBeenSet = true; m_source = value; }
  
      /**
       * <p>Information about the build input source code for this build project.</p>
       */
      inline void SetSource(ProjectSource&& value) { m_sourceHasBeenSet = true; m_source = std::move(value); }
  
      /**
       * <p>Information about the build input source code for this build project.</p>
       */
      inline Project& WithSource(const ProjectSource& value) { SetSource(value); return *this;}
  
      /**
       * <p>Information about the build input source code for this build project.</p>
       */
      inline Project& WithSource(ProjectSource&& value) { SetSource(std::move(value)); return *this;}
  
  
      /**
       * <p> An array of <code>ProjectSource</code> objects. </p>
       */
      inline const Aws::Vector<ProjectSource>& GetSecondarySources() const{ return m_secondarySources; }
  
      /**
       * <p> An array of <code>ProjectSource</code> objects. </p>
       */
      inline bool SecondarySourcesHasBeenSet() const { return m_secondarySourcesHasBeenSet; }
  
      /**
       * <p> An array of <code>ProjectSource</code> objects. </p>
       */
      inline void SetSecondarySources(const Aws::Vector<ProjectSource>& value) { m_secondarySourcesHasBeenSet = true; m_secondarySources = value; }
  
      /**
       * <p> An array of <code>ProjectSource</code> objects. </p>
       */
      inline void SetSecondarySources(Aws::Vector<ProjectSource>&& value) { m_secondarySourcesHasBeenSet = true; m_secondarySources = std::move(value); }
  
      /**
       * <p> An array of <code>ProjectSource</code> objects. </p>
       */
      inline Project& WithSecondarySources(const Aws::Vector<ProjectSource>& value) { SetSecondarySources(value); return *this;}
  
      /**
       * <p> An array of <code>ProjectSource</code> objects. </p>
       */
      inline Project& WithSecondarySources(Aws::Vector<ProjectSource>&& value) { SetSecondarySources(std::move(value)); return *this;}
  
      /**
       * <p> An array of <code>ProjectSource</code> objects. </p>
       */
      inline Project& AddSecondarySources(const ProjectSource& value) { m_secondarySourcesHasBeenSet = true; m_secondarySources.push_back(value); return *this; }
  
      /**
       * <p> An array of <code>ProjectSource</code> objects. </p>
       */
      inline Project& AddSecondarySources(ProjectSource&& value) { m_secondarySourcesHasBeenSet = true; m_secondarySources.push_back(std::move(value)); return *this; }
  
  
      /**
       * <p>A version of the build input to be built for this project. If not specified,
       * the latest version is used. If specified, it must be one of:</p> <ul> <li>
       * <p>For AWS CodeCommit: the commit ID, branch, or Git tag to use.</p> </li> <li>
       * <p>For GitHub: the commit ID, pull request ID, branch name, or tag name that
       * corresponds to the version of the source code you want to build. If a pull
       * request ID is specified, it must use the format <code>pr/pull-request-ID</code>
       * (for example <code>pr/25</code>). If a branch name is specified, the branch's
       * HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is
       * used.</p> </li> <li> <p>For Bitbucket: the commit ID, branch name, or tag name
       * that corresponds to the version of the source code you want to build. If a
       * branch name is specified, the branch's HEAD commit ID is used. If not specified,
       * the default branch's HEAD commit ID is used.</p> </li> <li> <p>For Amazon Simple
       * Storage Service (Amazon S3): the version ID of the object that represents the
       * build input ZIP file to use.</p> </li> </ul> <p> If <code>sourceVersion</code>
       * is specified at the build level, then that version takes precedence over this
       * <code>sourceVersion</code> (at the project level). </p> <p> For more
       * information, see <a
       * href="https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html">Source
       * Version Sample with CodeBuild</a> in the <i>AWS CodeBuild User Guide</i>. </p>
       */
      inline const Aws::String& GetSourceVersion() const{ return m_sourceVersion; }
  
      /**
       * <p>A version of the build input to be built for this project. If not specified,
       * the latest version is used. If specified, it must be one of:</p> <ul> <li>
       * <p>For AWS CodeCommit: the commit ID, branch, or Git tag to use.</p> </li> <li>
       * <p>For GitHub: the commit ID, pull request ID, branch name, or tag name that
       * corresponds to the version of the source code you want to build. If a pull
       * request ID is specified, it must use the format <code>pr/pull-request-ID</code>
       * (for example <code>pr/25</code>). If a branch name is specified, the branch's
       * HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is
       * used.</p> </li> <li> <p>For Bitbucket: the commit ID, branch name, or tag name
       * that corresponds to the version of the source code you want to build. If a
       * branch name is specified, the branch's HEAD commit ID is used. If not specified,
       * the default branch's HEAD commit ID is used.</p> </li> <li> <p>For Amazon Simple
       * Storage Service (Amazon S3): the version ID of the object that represents the
       * build input ZIP file to use.</p> </li> </ul> <p> If <code>sourceVersion</code>
       * is specified at the build level, then that version takes precedence over this
       * <code>sourceVersion</code> (at the project level). </p> <p> For more
       * information, see <a
       * href="https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html">Source
       * Version Sample with CodeBuild</a> in the <i>AWS CodeBuild User Guide</i>. </p>
       */
      inline bool SourceVersionHasBeenSet() const { return m_sourceVersionHasBeenSet; }
  
      /**
       * <p>A version of the build input to be built for this project. If not specified,
       * the latest version is used. If specified, it must be one of:</p> <ul> <li>
       * <p>For AWS CodeCommit: the commit ID, branch, or Git tag to use.</p> </li> <li>
       * <p>For GitHub: the commit ID, pull request ID, branch name, or tag name that
       * corresponds to the version of the source code you want to build. If a pull
       * request ID is specified, it must use the format <code>pr/pull-request-ID</code>
       * (for example <code>pr/25</code>). If a branch name is specified, the branch's
       * HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is
       * used.</p> </li> <li> <p>For Bitbucket: the commit ID, branch name, or tag name
       * that corresponds to the version of the source code you want to build. If a
       * branch name is specified, the branch's HEAD commit ID is used. If not specified,
       * the default branch's HEAD commit ID is used.</p> </li> <li> <p>For Amazon Simple
       * Storage Service (Amazon S3): the version ID of the object that represents the
       * build input ZIP file to use.</p> </li> </ul> <p> If <code>sourceVersion</code>
       * is specified at the build level, then that version takes precedence over this
       * <code>sourceVersion</code> (at the project level). </p> <p> For more
       * information, see <a
       * href="https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html">Source
       * Version Sample with CodeBuild</a> in the <i>AWS CodeBuild User Guide</i>. </p>
       */
      inline void SetSourceVersion(const Aws::String& value) { m_sourceVersionHasBeenSet = true; m_sourceVersion = value; }
  
      /**
       * <p>A version of the build input to be built for this project. If not specified,
       * the latest version is used. If specified, it must be one of:</p> <ul> <li>
       * <p>For AWS CodeCommit: the commit ID, branch, or Git tag to use.</p> </li> <li>
       * <p>For GitHub: the commit ID, pull request ID, branch name, or tag name that
       * corresponds to the version of the source code you want to build. If a pull
       * request ID is specified, it must use the format <code>pr/pull-request-ID</code>
       * (for example <code>pr/25</code>). If a branch name is specified, the branch's
       * HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is
       * used.</p> </li> <li> <p>For Bitbucket: the commit ID, branch name, or tag name
       * that corresponds to the version of the source code you want to build. If a
       * branch name is specified, the branch's HEAD commit ID is used. If not specified,
       * the default branch's HEAD commit ID is used.</p> </li> <li> <p>For Amazon Simple
       * Storage Service (Amazon S3): the version ID of the object that represents the
       * build input ZIP file to use.</p> </li> </ul> <p> If <code>sourceVersion</code>
       * is specified at the build level, then that version takes precedence over this
       * <code>sourceVersion</code> (at the project level). </p> <p> For more
       * information, see <a
       * href="https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html">Source
       * Version Sample with CodeBuild</a> in the <i>AWS CodeBuild User Guide</i>. </p>
       */
      inline void SetSourceVersion(Aws::String&& value) { m_sourceVersionHasBeenSet = true; m_sourceVersion = std::move(value); }
  
      /**
       * <p>A version of the build input to be built for this project. If not specified,
       * the latest version is used. If specified, it must be one of:</p> <ul> <li>
       * <p>For AWS CodeCommit: the commit ID, branch, or Git tag to use.</p> </li> <li>
       * <p>For GitHub: the commit ID, pull request ID, branch name, or tag name that
       * corresponds to the version of the source code you want to build. If a pull
       * request ID is specified, it must use the format <code>pr/pull-request-ID</code>
       * (for example <code>pr/25</code>). If a branch name is specified, the branch's
       * HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is
       * used.</p> </li> <li> <p>For Bitbucket: the commit ID, branch name, or tag name
       * that corresponds to the version of the source code you want to build. If a
       * branch name is specified, the branch's HEAD commit ID is used. If not specified,
       * the default branch's HEAD commit ID is used.</p> </li> <li> <p>For Amazon Simple
       * Storage Service (Amazon S3): the version ID of the object that represents the
       * build input ZIP file to use.</p> </li> </ul> <p> If <code>sourceVersion</code>
       * is specified at the build level, then that version takes precedence over this
       * <code>sourceVersion</code> (at the project level). </p> <p> For more
       * information, see <a
       * href="https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html">Source
       * Version Sample with CodeBuild</a> in the <i>AWS CodeBuild User Guide</i>. </p>
       */
      inline void SetSourceVersion(const char* value) { m_sourceVersionHasBeenSet = true; m_sourceVersion.assign(value); }
  
      /**
       * <p>A version of the build input to be built for this project. If not specified,
       * the latest version is used. If specified, it must be one of:</p> <ul> <li>
       * <p>For AWS CodeCommit: the commit ID, branch, or Git tag to use.</p> </li> <li>
       * <p>For GitHub: the commit ID, pull request ID, branch name, or tag name that
       * corresponds to the version of the source code you want to build. If a pull
       * request ID is specified, it must use the format <code>pr/pull-request-ID</code>
       * (for example <code>pr/25</code>). If a branch name is specified, the branch's
       * HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is
       * used.</p> </li> <li> <p>For Bitbucket: the commit ID, branch name, or tag name
       * that corresponds to the version of the source code you want to build. If a
       * branch name is specified, the branch's HEAD commit ID is used. If not specified,
       * the default branch's HEAD commit ID is used.</p> </li> <li> <p>For Amazon Simple
       * Storage Service (Amazon S3): the version ID of the object that represents the
       * build input ZIP file to use.</p> </li> </ul> <p> If <code>sourceVersion</code>
       * is specified at the build level, then that version takes precedence over this
       * <code>sourceVersion</code> (at the project level). </p> <p> For more
       * information, see <a
       * href="https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html">Source
       * Version Sample with CodeBuild</a> in the <i>AWS CodeBuild User Guide</i>. </p>
       */
      inline Project& WithSourceVersion(const Aws::String& value) { SetSourceVersion(value); return *this;}
  
      /**
       * <p>A version of the build input to be built for this project. If not specified,
       * the latest version is used. If specified, it must be one of:</p> <ul> <li>
       * <p>For AWS CodeCommit: the commit ID, branch, or Git tag to use.</p> </li> <li>
       * <p>For GitHub: the commit ID, pull request ID, branch name, or tag name that
       * corresponds to the version of the source code you want to build. If a pull
       * request ID is specified, it must use the format <code>pr/pull-request-ID</code>
       * (for example <code>pr/25</code>). If a branch name is specified, the branch's
       * HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is
       * used.</p> </li> <li> <p>For Bitbucket: the commit ID, branch name, or tag name
       * that corresponds to the version of the source code you want to build. If a
       * branch name is specified, the branch's HEAD commit ID is used. If not specified,
       * the default branch's HEAD commit ID is used.</p> </li> <li> <p>For Amazon Simple
       * Storage Service (Amazon S3): the version ID of the object that represents the
       * build input ZIP file to use.</p> </li> </ul> <p> If <code>sourceVersion</code>
       * is specified at the build level, then that version takes precedence over this
       * <code>sourceVersion</code> (at the project level). </p> <p> For more
       * information, see <a
       * href="https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html">Source
       * Version Sample with CodeBuild</a> in the <i>AWS CodeBuild User Guide</i>. </p>
       */
      inline Project& WithSourceVersion(Aws::String&& value) { SetSourceVersion(std::move(value)); return *this;}
  
      /**
       * <p>A version of the build input to be built for this project. If not specified,
       * the latest version is used. If specified, it must be one of:</p> <ul> <li>
       * <p>For AWS CodeCommit: the commit ID, branch, or Git tag to use.</p> </li> <li>
       * <p>For GitHub: the commit ID, pull request ID, branch name, or tag name that
       * corresponds to the version of the source code you want to build. If a pull
       * request ID is specified, it must use the format <code>pr/pull-request-ID</code>
       * (for example <code>pr/25</code>). If a branch name is specified, the branch's
       * HEAD commit ID is used. If not specified, the default branch's HEAD commit ID is
       * used.</p> </li> <li> <p>For Bitbucket: the commit ID, branch name, or tag name
       * that corresponds to the version of the source code you want to build. If a
       * branch name is specified, the branch's HEAD commit ID is used. If not specified,
       * the default branch's HEAD commit ID is used.</p> </li> <li> <p>For Amazon Simple
       * Storage Service (Amazon S3): the version ID of the object that represents the
       * build input ZIP file to use.</p> </li> </ul> <p> If <code>sourceVersion</code>
       * is specified at the build level, then that version takes precedence over this
       * <code>sourceVersion</code> (at the project level). </p> <p> For more
       * information, see <a
       * href="https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html">Source
       * Version Sample with CodeBuild</a> in the <i>AWS CodeBuild User Guide</i>. </p>
       */
      inline Project& WithSourceVersion(const char* value) { SetSourceVersion(value); return *this;}
  
  
      /**
       * <p> An array of <code>ProjectSourceVersion</code> objects. If
       * <code>secondarySourceVersions</code> is specified at the build level, then they
       * take over these <code>secondarySourceVersions</code> (at the project level).
       * </p>
       */
      inline const Aws::Vector<ProjectSourceVersion>& GetSecondarySourceVersions() const{ return m_secondarySourceVersions; }
  
      /**
       * <p> An array of <code>ProjectSourceVersion</code> objects. If
       * <code>secondarySourceVersions</code> is specified at the build level, then they
       * take over these <code>secondarySourceVersions</code> (at the project level).
       * </p>
       */
      inline bool SecondarySourceVersionsHasBeenSet() const { return m_secondarySourceVersionsHasBeenSet; }
  
      /**
       * <p> An array of <code>ProjectSourceVersion</code> objects. If
       * <code>secondarySourceVersions</code> is specified at the build level, then they
       * take over these <code>secondarySourceVersions</code> (at the project level).
       * </p>
       */
      inline void SetSecondarySourceVersions(const Aws::Vector<ProjectSourceVersion>& value) { m_secondarySourceVersionsHasBeenSet = true; m_secondarySourceVersions = value; }
  
      /**
       * <p> An array of <code>ProjectSourceVersion</code> objects. If
       * <code>secondarySourceVersions</code> is specified at the build level, then they
       * take over these <code>secondarySourceVersions</code> (at the project level).
       * </p>
       */
      inline void SetSecondarySourceVersions(Aws::Vector<ProjectSourceVersion>&& value) { m_secondarySourceVersionsHasBeenSet = true; m_secondarySourceVersions = std::move(value); }
  
      /**
       * <p> An array of <code>ProjectSourceVersion</code> objects. If
       * <code>secondarySourceVersions</code> is specified at the build level, then they
       * take over these <code>secondarySourceVersions</code> (at the project level).
       * </p>
       */
      inline Project& WithSecondarySourceVersions(const Aws::Vector<ProjectSourceVersion>& value) { SetSecondarySourceVersions(value); return *this;}
  
      /**
       * <p> An array of <code>ProjectSourceVersion</code> objects. If
       * <code>secondarySourceVersions</code> is specified at the build level, then they
       * take over these <code>secondarySourceVersions</code> (at the project level).
       * </p>
       */
      inline Project& WithSecondarySourceVersions(Aws::Vector<ProjectSourceVersion>&& value) { SetSecondarySourceVersions(std::move(value)); return *this;}
  
      /**
       * <p> An array of <code>ProjectSourceVersion</code> objects. If
       * <code>secondarySourceVersions</code> is specified at the build level, then they
       * take over these <code>secondarySourceVersions</code> (at the project level).
       * </p>
       */
      inline Project& AddSecondarySourceVersions(const ProjectSourceVersion& value) { m_secondarySourceVersionsHasBeenSet = true; m_secondarySourceVersions.push_back(value); return *this; }
  
      /**
       * <p> An array of <code>ProjectSourceVersion</code> objects. If
       * <code>secondarySourceVersions</code> is specified at the build level, then they
       * take over these <code>secondarySourceVersions</code> (at the project level).
       * </p>
       */
      inline Project& AddSecondarySourceVersions(ProjectSourceVersion&& value) { m_secondarySourceVersionsHasBeenSet = true; m_secondarySourceVersions.push_back(std::move(value)); return *this; }
  
  
      /**
       * <p>Information about the build output artifacts for the build project.</p>
       */
      inline const ProjectArtifacts& GetArtifacts() const{ return m_artifacts; }
  
      /**
       * <p>Information about the build output artifacts for the build project.</p>
       */
      inline bool ArtifactsHasBeenSet() const { return m_artifactsHasBeenSet; }
  
      /**
       * <p>Information about the build output artifacts for the build project.</p>
       */
      inline void SetArtifacts(const ProjectArtifacts& value) { m_artifactsHasBeenSet = true; m_artifacts = value; }
  
      /**
       * <p>Information about the build output artifacts for the build project.</p>
       */
      inline void SetArtifacts(ProjectArtifacts&& value) { m_artifactsHasBeenSet = true; m_artifacts = std::move(value); }
  
      /**
       * <p>Information about the build output artifacts for the build project.</p>
       */
      inline Project& WithArtifacts(const ProjectArtifacts& value) { SetArtifacts(value); return *this;}
  
      /**
       * <p>Information about the build output artifacts for the build project.</p>
       */
      inline Project& WithArtifacts(ProjectArtifacts&& value) { SetArtifacts(std::move(value)); return *this;}
  
  
      /**
       * <p> An array of <code>ProjectArtifacts</code> objects. </p>
       */
      inline const Aws::Vector<ProjectArtifacts>& GetSecondaryArtifacts() const{ return m_secondaryArtifacts; }
  
      /**
       * <p> An array of <code>ProjectArtifacts</code> objects. </p>
       */
      inline bool SecondaryArtifactsHasBeenSet() const { return m_secondaryArtifactsHasBeenSet; }
  
      /**
       * <p> An array of <code>ProjectArtifacts</code> objects. </p>
       */
      inline void SetSecondaryArtifacts(const Aws::Vector<ProjectArtifacts>& value) { m_secondaryArtifactsHasBeenSet = true; m_secondaryArtifacts = value; }
  
      /**
       * <p> An array of <code>ProjectArtifacts</code> objects. </p>
       */
      inline void SetSecondaryArtifacts(Aws::Vector<ProjectArtifacts>&& value) { m_secondaryArtifactsHasBeenSet = true; m_secondaryArtifacts = std::move(value); }
  
      /**
       * <p> An array of <code>ProjectArtifacts</code> objects. </p>
       */
      inline Project& WithSecondaryArtifacts(const Aws::Vector<ProjectArtifacts>& value) { SetSecondaryArtifacts(value); return *this;}
  
      /**
       * <p> An array of <code>ProjectArtifacts</code> objects. </p>
       */
      inline Project& WithSecondaryArtifacts(Aws::Vector<ProjectArtifacts>&& value) { SetSecondaryArtifacts(std::move(value)); return *this;}
  
      /**
       * <p> An array of <code>ProjectArtifacts</code> objects. </p>
       */
      inline Project& AddSecondaryArtifacts(const ProjectArtifacts& value) { m_secondaryArtifactsHasBeenSet = true; m_secondaryArtifacts.push_back(value); return *this; }
  
      /**
       * <p> An array of <code>ProjectArtifacts</code> objects. </p>
       */
      inline Project& AddSecondaryArtifacts(ProjectArtifacts&& value) { m_secondaryArtifactsHasBeenSet = true; m_secondaryArtifacts.push_back(std::move(value)); return *this; }
  
  
      /**
       * <p>Information about the cache for the build project.</p>
       */
      inline const ProjectCache& GetCache() const{ return m_cache; }
  
      /**
       * <p>Information about the cache for the build project.</p>
       */
      inline bool CacheHasBeenSet() const { return m_cacheHasBeenSet; }
  
      /**
       * <p>Information about the cache for the build project.</p>
       */
      inline void SetCache(const ProjectCache& value) { m_cacheHasBeenSet = true; m_cache = value; }
  
      /**
       * <p>Information about the cache for the build project.</p>
       */
      inline void SetCache(ProjectCache&& value) { m_cacheHasBeenSet = true; m_cache = std::move(value); }
  
      /**
       * <p>Information about the cache for the build project.</p>
       */
      inline Project& WithCache(const ProjectCache& value) { SetCache(value); return *this;}
  
      /**
       * <p>Information about the cache for the build project.</p>
       */
      inline Project& WithCache(ProjectCache&& value) { SetCache(std::move(value)); return *this;}
  
  
      /**
       * <p>Information about the build environment for this build project.</p>
       */
      inline const ProjectEnvironment& GetEnvironment() const{ return m_environment; }
  
      /**
       * <p>Information about the build environment for this build project.</p>
       */
      inline bool EnvironmentHasBeenSet() const { return m_environmentHasBeenSet; }
  
      /**
       * <p>Information about the build environment for this build project.</p>
       */
      inline void SetEnvironment(const ProjectEnvironment& value) { m_environmentHasBeenSet = true; m_environment = value; }
  
      /**
       * <p>Information about the build environment for this build project.</p>
       */
      inline void SetEnvironment(ProjectEnvironment&& value) { m_environmentHasBeenSet = true; m_environment = std::move(value); }
  
      /**
       * <p>Information about the build environment for this build project.</p>
       */
      inline Project& WithEnvironment(const ProjectEnvironment& value) { SetEnvironment(value); return *this;}
  
      /**
       * <p>Information about the build environment for this build project.</p>
       */
      inline Project& WithEnvironment(ProjectEnvironment&& value) { SetEnvironment(std::move(value)); return *this;}
  
  
      /**
       * <p>The ARN of the AWS Identity and Access Management (IAM) role that enables AWS
       * CodeBuild to interact with dependent AWS services on behalf of the AWS
       * account.</p>
       */
      inline const Aws::String& GetServiceRole() const{ return m_serviceRole; }
  
      /**
       * <p>The ARN of the AWS Identity and Access Management (IAM) role that enables AWS
       * CodeBuild to interact with dependent AWS services on behalf of the AWS
       * account.</p>
       */
      inline bool ServiceRoleHasBeenSet() const { return m_serviceRoleHasBeenSet; }
  
      /**
       * <p>The ARN of the AWS Identity and Access Management (IAM) role that enables AWS
       * CodeBuild to interact with dependent AWS services on behalf of the AWS
       * account.</p>
       */
      inline void SetServiceRole(const Aws::String& value) { m_serviceRoleHasBeenSet = true; m_serviceRole = value; }
  
      /**
       * <p>The ARN of the AWS Identity and Access Management (IAM) role that enables AWS
       * CodeBuild to interact with dependent AWS services on behalf of the AWS
       * account.</p>
       */
      inline void SetServiceRole(Aws::String&& value) { m_serviceRoleHasBeenSet = true; m_serviceRole = std::move(value); }
  
      /**
       * <p>The ARN of the AWS Identity and Access Management (IAM) role that enables AWS
       * CodeBuild to interact with dependent AWS services on behalf of the AWS
       * account.</p>
       */
      inline void SetServiceRole(const char* value) { m_serviceRoleHasBeenSet = true; m_serviceRole.assign(value); }
  
      /**
       * <p>The ARN of the AWS Identity and Access Management (IAM) role that enables AWS
       * CodeBuild to interact with dependent AWS services on behalf of the AWS
       * account.</p>
       */
      inline Project& WithServiceRole(const Aws::String& value) { SetServiceRole(value); return *this;}
  
      /**
       * <p>The ARN of the AWS Identity and Access Management (IAM) role that enables AWS
       * CodeBuild to interact with dependent AWS services on behalf of the AWS
       * account.</p>
       */
      inline Project& WithServiceRole(Aws::String&& value) { SetServiceRole(std::move(value)); return *this;}
  
      /**
       * <p>The ARN of the AWS Identity and Access Management (IAM) role that enables AWS
       * CodeBuild to interact with dependent AWS services on behalf of the AWS
       * account.</p>
       */
      inline Project& WithServiceRole(const char* value) { SetServiceRole(value); return *this;}
  
  
      /**
       * <p>How long, in minutes, from 5 to 480 (8 hours), for AWS CodeBuild to wait
       * before timing out any related build that did not get marked as completed. The
       * default is 60 minutes.</p>
       */
      inline int GetTimeoutInMinutes() const{ return m_timeoutInMinutes; }
  
      /**
       * <p>How long, in minutes, from 5 to 480 (8 hours), for AWS CodeBuild to wait
       * before timing out any related build that did not get marked as completed. The
       * default is 60 minutes.</p>
       */
      inline bool TimeoutInMinutesHasBeenSet() const { return m_timeoutInMinutesHasBeenSet; }
  
      /**
       * <p>How long, in minutes, from 5 to 480 (8 hours), for AWS CodeBuild to wait
       * before timing out any related build that did not get marked as completed. The
       * default is 60 minutes.</p>
       */
      inline void SetTimeoutInMinutes(int value) { m_timeoutInMinutesHasBeenSet = true; m_timeoutInMinutes = value; }
  
      /**
       * <p>How long, in minutes, from 5 to 480 (8 hours), for AWS CodeBuild to wait
       * before timing out any related build that did not get marked as completed. The
       * default is 60 minutes.</p>
       */
      inline Project& WithTimeoutInMinutes(int value) { SetTimeoutInMinutes(value); return *this;}
  
  
      /**
       * <p> The number of minutes a build is allowed to be queued before it times out.
       * </p>
       */
      inline int GetQueuedTimeoutInMinutes() const{ return m_queuedTimeoutInMinutes; }
  
      /**
       * <p> The number of minutes a build is allowed to be queued before it times out.
       * </p>
       */
      inline bool QueuedTimeoutInMinutesHasBeenSet() const { return m_queuedTimeoutInMinutesHasBeenSet; }
  
      /**
       * <p> The number of minutes a build is allowed to be queued before it times out.
       * </p>
       */
      inline void SetQueuedTimeoutInMinutes(int value) { m_queuedTimeoutInMinutesHasBeenSet = true; m_queuedTimeoutInMinutes = value; }
  
      /**
       * <p> The number of minutes a build is allowed to be queued before it times out.
       * </p>
       */
      inline Project& WithQueuedTimeoutInMinutes(int value) { SetQueuedTimeoutInMinutes(value); return *this;}
  
  
      /**
       * <p>The AWS Key Management Service (AWS KMS) customer master key (CMK) to be used
       * for encrypting the build output artifacts.</p> <note> <p> You can use a
       * cross-account KMS key to encrypt the build output artifacts if your service role
       * has permission to that key. </p> </note> <p>You can specify either the Amazon
       * Resource Name (ARN) of the CMK or, if available, the CMK's alias (using the
       * format <code>alias/<i>alias-name</i> </code>).</p>
       */
      inline const Aws::String& GetEncryptionKey() const{ return m_encryptionKey; }
  
      /**
       * <p>The AWS Key Management Service (AWS KMS) customer master key (CMK) to be used
       * for encrypting the build output artifacts.</p> <note> <p> You can use a
       * cross-account KMS key to encrypt the build output artifacts if your service role
       * has permission to that key. </p> </note> <p>You can specify either the Amazon
       * Resource Name (ARN) of the CMK or, if available, the CMK's alias (using the
       * format <code>alias/<i>alias-name</i> </code>).</p>
       */
      inline bool EncryptionKeyHasBeenSet() const { return m_encryptionKeyHasBeenSet; }
  
      /**
       * <p>The AWS Key Management Service (AWS KMS) customer master key (CMK) to be used
       * for encrypting the build output artifacts.</p> <note> <p> You can use a
       * cross-account KMS key to encrypt the build output artifacts if your service role
       * has permission to that key. </p> </note> <p>You can specify either the Amazon
       * Resource Name (ARN) of the CMK or, if available, the CMK's alias (using the
       * format <code>alias/<i>alias-name</i> </code>).</p>
       */
      inline void SetEncryptionKey(const Aws::String& value) { m_encryptionKeyHasBeenSet = true; m_encryptionKey = value; }
  
      /**
       * <p>The AWS Key Management Service (AWS KMS) customer master key (CMK) to be used
       * for encrypting the build output artifacts.</p> <note> <p> You can use a
       * cross-account KMS key to encrypt the build output artifacts if your service role
       * has permission to that key. </p> </note> <p>You can specify either the Amazon
       * Resource Name (ARN) of the CMK or, if available, the CMK's alias (using the
       * format <code>alias/<i>alias-name</i> </code>).</p>
       */
      inline void SetEncryptionKey(Aws::String&& value) { m_encryptionKeyHasBeenSet = true; m_encryptionKey = std::move(value); }
  
      /**
       * <p>The AWS Key Management Service (AWS KMS) customer master key (CMK) to be used
       * for encrypting the build output artifacts.</p> <note> <p> You can use a
       * cross-account KMS key to encrypt the build output artifacts if your service role
       * has permission to that key. </p> </note> <p>You can specify either the Amazon
       * Resource Name (ARN) of the CMK or, if available, the CMK's alias (using the
       * format <code>alias/<i>alias-name</i> </code>).</p>
       */
      inline void SetEncryptionKey(const char* value) { m_encryptionKeyHasBeenSet = true; m_encryptionKey.assign(value); }
  
      /**
       * <p>The AWS Key Management Service (AWS KMS) customer master key (CMK) to be used
       * for encrypting the build output artifacts.</p> <note> <p> You can use a
       * cross-account KMS key to encrypt the build output artifacts if your service role
       * has permission to that key. </p> </note> <p>You can specify either the Amazon
       * Resource Name (ARN) of the CMK or, if available, the CMK's alias (using the
       * format <code>alias/<i>alias-name</i> </code>).</p>
       */
      inline Project& WithEncryptionKey(const Aws::String& value) { SetEncryptionKey(value); return *this;}
  
      /**
       * <p>The AWS Key Management Service (AWS KMS) customer master key (CMK) to be used
       * for encrypting the build output artifacts.</p> <note> <p> You can use a
       * cross-account KMS key to encrypt the build output artifacts if your service role
       * has permission to that key. </p> </note> <p>You can specify either the Amazon
       * Resource Name (ARN) of the CMK or, if available, the CMK's alias (using the
       * format <code>alias/<i>alias-name</i> </code>).</p>
       */
      inline Project& WithEncryptionKey(Aws::String&& value) { SetEncryptionKey(std::move(value)); return *this;}
  
      /**
       * <p>The AWS Key Management Service (AWS KMS) customer master key (CMK) to be used
       * for encrypting the build output artifacts.</p> <note> <p> You can use a
       * cross-account KMS key to encrypt the build output artifacts if your service role
       * has permission to that key. </p> </note> <p>You can specify either the Amazon
       * Resource Name (ARN) of the CMK or, if available, the CMK's alias (using the
       * format <code>alias/<i>alias-name</i> </code>).</p>
       */
      inline Project& WithEncryptionKey(const char* value) { SetEncryptionKey(value); return *this;}
  
  
      /**
       * <p>The tags for this build project.</p> <p>These tags are available for use by
       * AWS services that support AWS CodeBuild build project tags.</p>
       */
      inline const Aws::Vector<Tag>& GetTags() const{ return m_tags; }
  
      /**
       * <p>The tags for this build project.</p> <p>These tags are available for use by
       * AWS services that support AWS CodeBuild build project tags.</p>
       */
      inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; }
  
      /**
       * <p>The tags for this build project.</p> <p>These tags are available for use by
       * AWS services that support AWS CodeBuild build project tags.</p>
       */
      inline void SetTags(const Aws::Vector<Tag>& value) { m_tagsHasBeenSet = true; m_tags = value; }
  
      /**
       * <p>The tags for this build project.</p> <p>These tags are available for use by
       * AWS services that support AWS CodeBuild build project tags.</p>
       */
      inline void SetTags(Aws::Vector<Tag>&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); }
  
      /**
       * <p>The tags for this build project.</p> <p>These tags are available for use by
       * AWS services that support AWS CodeBuild build project tags.</p>
       */
      inline Project& WithTags(const Aws::Vector<Tag>& value) { SetTags(value); return *this;}
  
      /**
       * <p>The tags for this build project.</p> <p>These tags are available for use by
       * AWS services that support AWS CodeBuild build project tags.</p>
       */
      inline Project& WithTags(Aws::Vector<Tag>&& value) { SetTags(std::move(value)); return *this;}
  
      /**
       * <p>The tags for this build project.</p> <p>These tags are available for use by
       * AWS services that support AWS CodeBuild build project tags.</p>
       */
      inline Project& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; }
  
      /**
       * <p>The tags for this build project.</p> <p>These tags are available for use by
       * AWS services that support AWS CodeBuild build project tags.</p>
       */
      inline Project& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; }
  
  
      /**
       * <p>When the build project was created, expressed in Unix time format.</p>
       */
      inline const Aws::Utils::DateTime& GetCreated() const{ return m_created; }
  
      /**
       * <p>When the build project was created, expressed in Unix time format.</p>
       */
      inline bool CreatedHasBeenSet() const { return m_createdHasBeenSet; }
  
      /**
       * <p>When the build project was created, expressed in Unix time format.</p>
       */
      inline void SetCreated(const Aws::Utils::DateTime& value) { m_createdHasBeenSet = true; m_created = value; }
  
      /**
       * <p>When the build project was created, expressed in Unix time format.</p>
       */
      inline void SetCreated(Aws::Utils::DateTime&& value) { m_createdHasBeenSet = true; m_created = std::move(value); }
  
      /**
       * <p>When the build project was created, expressed in Unix time format.</p>
       */
      inline Project& WithCreated(const Aws::Utils::DateTime& value) { SetCreated(value); return *this;}
  
      /**
       * <p>When the build project was created, expressed in Unix time format.</p>
       */
      inline Project& WithCreated(Aws::Utils::DateTime&& value) { SetCreated(std::move(value)); return *this;}
  
  
      /**
       * <p>When the build project's settings were last modified, expressed in Unix time
       * format.</p>
       */
      inline const Aws::Utils::DateTime& GetLastModified() const{ return m_lastModified; }
  
      /**
       * <p>When the build project's settings were last modified, expressed in Unix time
       * format.</p>
       */
      inline bool LastModifiedHasBeenSet() const { return m_lastModifiedHasBeenSet; }
  
      /**
       * <p>When the build project's settings were last modified, expressed in Unix time
       * format.</p>
       */
      inline void SetLastModified(const Aws::Utils::DateTime& value) { m_lastModifiedHasBeenSet = true; m_lastModified = value; }
  
      /**
       * <p>When the build project's settings were last modified, expressed in Unix time
       * format.</p>
       */
      inline void SetLastModified(Aws::Utils::DateTime&& value) { m_lastModifiedHasBeenSet = true; m_lastModified = std::move(value); }
  
      /**
       * <p>When the build project's settings were last modified, expressed in Unix time
       * format.</p>
       */
      inline Project& WithLastModified(const Aws::Utils::DateTime& value) { SetLastModified(value); return *this;}
  
      /**
       * <p>When the build project's settings were last modified, expressed in Unix time
       * format.</p>
       */
      inline Project& WithLastModified(Aws::Utils::DateTime&& value) { SetLastModified(std::move(value)); return *this;}
  
  
      /**
       * <p>Information about a webhook that connects repository events to a build
       * project in AWS CodeBuild.</p>
       */
      inline const Webhook& GetWebhook() const{ return m_webhook; }
  
      /**
       * <p>Information about a webhook that connects repository events to a build
       * project in AWS CodeBuild.</p>
       */
      inline bool WebhookHasBeenSet() const { return m_webhookHasBeenSet; }
  
      /**
       * <p>Information about a webhook that connects repository events to a build
       * project in AWS CodeBuild.</p>
       */
      inline void SetWebhook(const Webhook& value) { m_webhookHasBeenSet = true; m_webhook = value; }
  
      /**
       * <p>Information about a webhook that connects repository events to a build
       * project in AWS CodeBuild.</p>
       */
      inline void SetWebhook(Webhook&& value) { m_webhookHasBeenSet = true; m_webhook = std::move(value); }
  
      /**
       * <p>Information about a webhook that connects repository events to a build
       * project in AWS CodeBuild.</p>
       */
      inline Project& WithWebhook(const Webhook& value) { SetWebhook(value); return *this;}
  
      /**
       * <p>Information about a webhook that connects repository events to a build
       * project in AWS CodeBuild.</p>
       */
      inline Project& WithWebhook(Webhook&& value) { SetWebhook(std::move(value)); return *this;}
  
  
      /**
       * <p>Information about the VPC configuration that AWS CodeBuild accesses.</p>
       */
      inline const VpcConfig& GetVpcConfig() const{ return m_vpcConfig; }
  
      /**
       * <p>Information about the VPC configuration that AWS CodeBuild accesses.</p>
       */
      inline bool VpcConfigHasBeenSet() const { return m_vpcConfigHasBeenSet; }
  
      /**
       * <p>Information about the VPC configuration that AWS CodeBuild accesses.</p>
       */
      inline void SetVpcConfig(const VpcConfig& value) { m_vpcConfigHasBeenSet = true; m_vpcConfig = value; }
  
      /**
       * <p>Information about the VPC configuration that AWS CodeBuild accesses.</p>
       */
      inline void SetVpcConfig(VpcConfig&& value) { m_vpcConfigHasBeenSet = true; m_vpcConfig = std::move(value); }
  
      /**
       * <p>Information about the VPC configuration that AWS CodeBuild accesses.</p>
       */
      inline Project& WithVpcConfig(const VpcConfig& value) { SetVpcConfig(value); return *this;}
  
      /**
       * <p>Information about the VPC configuration that AWS CodeBuild accesses.</p>
       */
      inline Project& WithVpcConfig(VpcConfig&& value) { SetVpcConfig(std::move(value)); return *this;}
  
  
      /**
       * <p>Information about the build badge for the build project.</p>
       */
      inline const ProjectBadge& GetBadge() const{ return m_badge; }
  
      /**
       * <p>Information about the build badge for the build project.</p>
       */
      inline bool BadgeHasBeenSet() const { return m_badgeHasBeenSet; }
  
      /**
       * <p>Information about the build badge for the build project.</p>
       */
      inline void SetBadge(const ProjectBadge& value) { m_badgeHasBeenSet = true; m_badge = value; }
  
      /**
       * <p>Information about the build badge for the build project.</p>
       */
      inline void SetBadge(ProjectBadge&& value) { m_badgeHasBeenSet = true; m_badge = std::move(value); }
  
      /**
       * <p>Information about the build badge for the build project.</p>
       */
      inline Project& WithBadge(const ProjectBadge& value) { SetBadge(value); return *this;}
  
      /**
       * <p>Information about the build badge for the build project.</p>
       */
      inline Project& WithBadge(ProjectBadge&& value) { SetBadge(std::move(value)); return *this;}
  
  
      /**
       * <p> Information about logs for the build project. A project can create logs in
       * Amazon CloudWatch Logs, an S3 bucket, or both. </p>
       */
      inline const LogsConfig& GetLogsConfig() const{ return m_logsConfig; }
  
      /**
       * <p> Information about logs for the build project. A project can create logs in
       * Amazon CloudWatch Logs, an S3 bucket, or both. </p>
       */
      inline bool LogsConfigHasBeenSet() const { return m_logsConfigHasBeenSet; }
  
      /**
       * <p> Information about logs for the build project. A project can create logs in
       * Amazon CloudWatch Logs, an S3 bucket, or both. </p>
       */
      inline void SetLogsConfig(const LogsConfig& value) { m_logsConfigHasBeenSet = true; m_logsConfig = value; }
  
      /**
       * <p> Information about logs for the build project. A project can create logs in
       * Amazon CloudWatch Logs, an S3 bucket, or both. </p>
       */
      inline void SetLogsConfig(LogsConfig&& value) { m_logsConfigHasBeenSet = true; m_logsConfig = std::move(value); }
  
      /**
       * <p> Information about logs for the build project. A project can create logs in
       * Amazon CloudWatch Logs, an S3 bucket, or both. </p>
       */
      inline Project& WithLogsConfig(const LogsConfig& value) { SetLogsConfig(value); return *this;}
  
      /**
       * <p> Information about logs for the build project. A project can create logs in
       * Amazon CloudWatch Logs, an S3 bucket, or both. </p>
       */
      inline Project& WithLogsConfig(LogsConfig&& value) { SetLogsConfig(std::move(value)); return *this;}
  
    private:
  
      Aws::String m_name;
      bool m_nameHasBeenSet;
  
      Aws::String m_arn;
      bool m_arnHasBeenSet;
  
      Aws::String m_description;
      bool m_descriptionHasBeenSet;
  
      ProjectSource m_source;
      bool m_sourceHasBeenSet;
  
      Aws::Vector<ProjectSource> m_secondarySources;
      bool m_secondarySourcesHasBeenSet;
  
      Aws::String m_sourceVersion;
      bool m_sourceVersionHasBeenSet;
  
      Aws::Vector<ProjectSourceVersion> m_secondarySourceVersions;
      bool m_secondarySourceVersionsHasBeenSet;
  
      ProjectArtifacts m_artifacts;
      bool m_artifactsHasBeenSet;
  
      Aws::Vector<ProjectArtifacts> m_secondaryArtifacts;
      bool m_secondaryArtifactsHasBeenSet;
  
      ProjectCache m_cache;
      bool m_cacheHasBeenSet;
  
      ProjectEnvironment m_environment;
      bool m_environmentHasBeenSet;
  
      Aws::String m_serviceRole;
      bool m_serviceRoleHasBeenSet;
  
      int m_timeoutInMinutes;
      bool m_timeoutInMinutesHasBeenSet;
  
      int m_queuedTimeoutInMinutes;
      bool m_queuedTimeoutInMinutesHasBeenSet;
  
      Aws::String m_encryptionKey;
      bool m_encryptionKeyHasBeenSet;
  
      Aws::Vector<Tag> m_tags;
      bool m_tagsHasBeenSet;
  
      Aws::Utils::DateTime m_created;
      bool m_createdHasBeenSet;
  
      Aws::Utils::DateTime m_lastModified;
      bool m_lastModifiedHasBeenSet;
  
      Webhook m_webhook;
      bool m_webhookHasBeenSet;
  
      VpcConfig m_vpcConfig;
      bool m_vpcConfigHasBeenSet;
  
      ProjectBadge m_badge;
      bool m_badgeHasBeenSet;
  
      LogsConfig m_logsConfig;
      bool m_logsConfigHasBeenSet;
    };
  
  } // namespace Model
  } // namespace CodeBuild
  } // namespace Aws
  