text: // DepthResolvePass.h
  // DepthResolveFS Pass
  // PaintDream (paintdream@paintdream.com)
  //
  
  #pragma once
  #include "../../../../General/Misc/PassBase.h"
  #include "../Shaders/ScreenTransformVS.h"
  #include "../Shaders/DepthResolveFS.h"
  
  namespace PaintsNow {
  	class DepthResolvePass : public TReflected<DepthResolvePass, PassBase> {
  	public:
  		DepthResolvePass();
  		TObject<IReflect>& operator () (IReflect& reflect) override;
  
  	public:
  		// Vertex shaders
  		ScreenTransformVS transform;
  
  		// Fragment shaders
  		DepthResolveFS resolve;
  	};
  }
  