text: from pandac.PandaModules import *
  from direct.interval.IntervalGlobal import *
  from EffectController import EffectController
  from PooledEffect import PooledEffect
  import random
  
  class JRSpiritEffect(PooledEffect, EffectController):
  
      def __init__(self):
          PooledEffect.__init__(self)
          EffectController.__init__(self)
          self.effectModel = loader.loadModel('models/effects/deathsoul')
          self.effectModel2 = loader.loadModel('models/effects/deathsoul')
          self.effectModel2.reparentTo(self.effectModel)
          self.effectModel.node().setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
          self.effectModel.setDepthWrite(0)
          self.effectModel.setColorScaleOff()
          self.effectModel.setLightOff()
          self.effectModel.reparentTo(self)
          texture = self.effectModel.findAllTextures()[0]
          texture.setBorderColor(VBase4(0.0, 0.0, 0.0, 0.0))
          texture.setWrapU(Texture.WMBorderColor)
          texture.setWrapV(Texture.WMBorderColor)
  
      def createTrack(self):
          textureStage = self.effectModel.findAllTextureStages()[0]
          duration = 3.5
          fadeIn = LerpColorInterval(self, 0.75, Vec4(1.0, 1.0, 1.0, 1.0), startColor=Vec4(1.0, 1.0, 1.0, 0.0))
          fadeOut = LerpColorInterval(self, 1.5, Vec4(1.0, 1.0, 1.0, 0.0), startColor=Vec4(1.0, 1.0, 1.0, 1.0), blendType='easeIn')
          posIval = LerpPosInterval(self.effectModel, duration / 2.5, Vec3(0.0, 0.0, 2.0), startPos=Vec3(0.0, 0.0, 0.0))
          scaleIval = LerpScaleInterval(self, duration, Vec3(1.5, 1.0, 4.0), startScale=Vec3(0.4, 1.0, 0.75))
          uvScrollA = LerpFunctionInterval(self.setNewUVs, duration / 2.5, toData=-2.6, fromData=0.0, extraArgs=[self.effectModel, textureStage])
          uvScrollB = LerpFunctionInterval(self.setNewUVs, duration / 4.5, toData=-6.5, fromData=-2.6, extraArgs=[self.effectModel, textureStage])
          self.startEffect = Parallel(fadeIn, Sequence(Wait(0.5), fadeOut), posIval, scaleIval, Sequence(uvScrollA, uvScrollB))
          self.endEffect = Sequence(Func(self.cleanUpEffect))
          self.track = Sequence(self.startEffect, Wait(duration), self.endEffect)
  
      def setNewUVs(self, offset, part, ts):
          part.setTexOffset(ts, 0.0, offset)
  
      def cleanUpEffect(self):
          EffectController.cleanUpEffect(self)
          self.checkInEffect(self)
  
      def destroy(self):
          self.stop()
          if self.track:
              self.track = None
          self.removeNode()
          EffectController.destroy(self)
          PooledEffect.destroy(self)
          return