text: /**
   * Copyright (c) 2015-present, Facebook, Inc.
   *
   * This source code is licensed under the MIT license found in the
   * LICENSE file in the root directory of this source tree.
   */
  
  #include "ABI35_0_0TouchEventEmitter.h"
  
  namespace facebook {
  namespace ReactABI35_0_0 {
  
  #pragma mark - Touches
  
  static jsi::Value touchPayload(jsi::Runtime &runtime, const Touch &touch) {
    auto object = jsi::Object(runtime);
    object.setProperty(runtime, "locationX", touch.offsetPoint.x);
    object.setProperty(runtime, "locationY", touch.offsetPoint.y);
    object.setProperty(runtime, "pageX", touch.pagePoint.x);
    object.setProperty(runtime, "pageY", touch.pagePoint.y);
    object.setProperty(runtime, "screenX", touch.screenPoint.x);
    object.setProperty(runtime, "screenY", touch.screenPoint.y);
    object.setProperty(runtime, "identifier", touch.identifier);
    object.setProperty(runtime, "target", touch.target);
    object.setProperty(runtime, "timestamp", touch.timestamp * 1000);
    object.setProperty(runtime, "force", touch.force);
    return object;
  }
  
  static jsi::Value touchesPayload(
      jsi::Runtime &runtime,
      const Touches &touches) {
    auto array = jsi::Array(runtime, touches.size());
    int i = 0;
    for (const auto &touch : touches) {
      array.setValueAtIndex(runtime, i++, touchPayload(runtime, touch));
    }
    return array;
  }
  
  static jsi::Value touchEventPayload(
      jsi::Runtime &runtime,
      const TouchEvent &event) {
    auto object = jsi::Object(runtime);
    object.setProperty(
        runtime, "touches", touchesPayload(runtime, event.touches));
    object.setProperty(
        runtime, "changedTouches", touchesPayload(runtime, event.changedTouches));
    object.setProperty(
        runtime, "targetTouches", touchesPayload(runtime, event.targetTouches));
    return object;
  }
  
  void TouchEventEmitter::dispatchTouchEvent(
      const std::string &type,
      const TouchEvent &event,
      const EventPriority &priority) const {
    dispatchEvent(
        type,
        [event](jsi::Runtime &runtime) {
          return touchEventPayload(runtime, event);
        },
        priority);
  }
  
  void TouchEventEmitter::onTouchStart(const TouchEvent &event) const {
    dispatchTouchEvent("touchStart", event, EventPriority::SynchronousUnbatched);
  }
  
  void TouchEventEmitter::onTouchMove(const TouchEvent &event) const {
    dispatchTouchEvent("touchMove", event, EventPriority::SynchronousBatched);
  }
  
  void TouchEventEmitter::onTouchEnd(const TouchEvent &event) const {
    dispatchTouchEvent("touchEnd", event, EventPriority::SynchronousBatched);
  }
  
  void TouchEventEmitter::onTouchCancel(const TouchEvent &event) const {
    dispatchTouchEvent("touchCancel", event, EventPriority::SynchronousBatched);
  }
  
  } // namespace ReactABI35_0_0
  } // namespace facebook
  