text: #include "32blit.hpp"
  
  using namespace blit;
  
  #include "../game/parameter.hpp"
  #include "island_buffer.hpp"
  #include "../game/mine.hpp"
  
  namespace Game
  {
      class Mines
      {
      private:
          std::list<std::unique_ptr<Mine>> mines;
  
      public:
          Mines() = default;
  
          void update(uint32_t time, IslandBuffer& buffer);
  
          void addMine(std::unique_ptr<Mine> mine);
  
          void render();
      };
  
  } // namespace Game