text: // Copyright 2013 The Chromium Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #ifndef GPU_COMMAND_BUFFER_CLIENT_IMAGE_FACTORY_H_
  #define GPU_COMMAND_BUFFER_CLIENT_IMAGE_FACTORY_H_
  
  #include <GLES2/gl2.h>
  
  #include "base/memory/scoped_ptr.h"
  #include "gles2_impl_export.h"
  
  namespace gfx {
  class GpuMemoryBuffer;
  }
  
  namespace gpu {
  namespace gles2 {
  
  class GLES2_IMPL_EXPORT ImageFactory {
  
   public:
    virtual ~ImageFactory() {}
  
    // Create a GpuMemoryBuffer and makes it available to the
    // service side by inserting it to the ImageManager.
    virtual scoped_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBuffer(
        int width, int height, GLenum internalformat, unsigned* image_id) = 0;
    virtual void DeleteGpuMemoryBuffer(unsigned image_id) = 0;
  };
  
  }  // namespace gles2
  }  // namespace gpu
  
  #endif  // GPU_COMMAND_BUFFER_CLIENT_IMAGE_FACTORY_H_
  