text: #pragma once
  #include "Core/Renderer/RendererContext.h"
  
  #include <GLFW/glfw3.h>
  
  namespace DuskEngine
  {
  	class OpenGLContext : public RendererContext
  	{
  	public:
  		OpenGLContext(GLFWwindow* windowHandle);
  		~OpenGLContext();
  
  		virtual void Init() override;
  		virtual void Shutdown() override;
  		virtual void SwapBuffers() override;
  	private:
  		GLFWwindow* m_WindowHandle;
  	};
  }