text: #pragma once
  #include "d:\mybook\codes\chapter2\src\renderableobject.h"
  class CTexturedPlane :
  	public RenderableObject
  {
  public:
  	CTexturedPlane(const int width=1000, const int depth=1000);
  	virtual ~CTexturedPlane(void);
  	int GetTotalVertices();
  	int GetTotalIndices(); 
  	GLenum GetPrimitiveType();
  
  	void FillVertexBuffer( GLfloat* pBuffer);
  	void FillIndexBuffer( GLuint* pBuffer);
  	 
  private:
  	int width, depth;
  };
  
  