text: #pragma once
  #include "Engine/GameEngine.h"
  
  class Meteor : public GameObject
  {
  public :
  	Meteor(sf::Vector2f pos);
  
  	void draw();
  	void update(sf::Time& Elapsed);
  	sf::FloatRect getCollisionsRect();
  	sf::FloatRect getCollisionRect();
  	void handleCollision(GameObject& otherGameObject);
  
  private:
  	sf::Sprite sprite_;
  
  };
  
  typedef std::shared_ptr<Meteor> MeteorPtr;
  
  
  
  
  
  
  
  
  
  