text: /*
    ==============================================================================
  
      This file contains the basic framework code for a JUCE plugin editor.
  
    ==============================================================================
  */
  
  #include "PluginProcessor.h"
  #include "PluginEditor.h"
  
  //==============================================================================
  OpenchannelAudioProcessorEditor::OpenchannelAudioProcessorEditor (OpenchannelAudioProcessor& p)
      : AudioProcessorEditor (&p), audioProcessor (p)
  {
      // Make sure that before the constructor has finished, you've set the
      // editor's size to whatever you need it to be.
      setSize (400, 300);
  }
  
  OpenchannelAudioProcessorEditor::~OpenchannelAudioProcessorEditor()
  {
  }
  
  //==============================================================================
  void OpenchannelAudioProcessorEditor::paint (juce::Graphics& g)
  {
      // (Our component is opaque, so we must completely fill the background with a solid colour)
      g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
  
      g.setColour (juce::Colours::white);
      g.setFont (15.0f);
      g.drawFittedText ("Hello World!", getLocalBounds(), juce::Justification::centred, 1);
  }
  
  void OpenchannelAudioProcessorEditor::resized()
  {
      // This is generally where you'll want to lay out the positions of any
      // subcomponents in your editor..
  }
  