text: // BlueprintGeneratedClass AnimNotify_PlayPlayerLandsWindEffect.AnimNotify_PlayPlayerLandsWindEffect_C
  // Size: 0x38 (Inherited: 0x38)
  struct UAnimNotify_PlayPlayerLandsWindEffect_C : UAnimNotify {
  
  	bool Received_Notify(struct USkeletalMeshComponent* MeshComp, struct UAnimSequenceBase* Animation); // Function AnimNotify_PlayPlayerLandsWindEffect.AnimNotify_PlayPlayerLandsWindEffect_C.Received_Notify // (Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const) // @ game+0xda7c34
  };
  
  