text: // This command is to modify/edit guild configuration. Perm Level 3 for admins
  // and owners only. Used for changing prefixes and role names and such.
  
  // Note that there's no "checks" in this basic version - no config "types" like
  // Role, String, Int, etc... It's basic, to be extended with your deft hands!
  
  // Note the **destructuring** here. instead of `args` we have :
  // [action, key, ...value]
  // This gives us the equivalent of either:
  // const action = args[0]; const key = args[1]; const value = args.slice(2);
  // OR the same as:
  // const [action, key, ...value] = args;
  const { codeBlock } = require("@discordjs/builders");
  const settings = require("../../modules/settings.js");
  const { awaitReply } = require("../../modules/functions.js");
  
  exports.run = async (client, message, [action, key, ...value], level) => { // eslint-disable-line no-unused-vars
  
    // Retrieve current guild settings (merged) and overrides only.
    const serverSettings = message.settings;
    const defaults = await settings.get("default");
    const overrides = await settings.get(message.guild.id);
    const replying = serverSettings.CommandReply;
    if (!await settings.has(message.guild.id)) await settings.set(message.guild.id, {});
    
    // Edit an existing key value
    if (action === "edit") {
      // User must specify a key.
      if (!key) return message.reply({ content: "Please specify a key to edit", allowedMentions: { repliedUser: (replying === "true") }});
      // User must specify a key that actually exists!
      if (!defaults[key]) return message.reply({ content: "This key does not exist in the settings", allowedMentions: { repliedUser: (replying === "true") }});
      const joinedValue = value.join(" ");
      // User must specify a value to change.
      if (joinedValue.length < 1) return message.reply({ content: "Please specify a new value", allowedMentions: { repliedUser: (replying === "true") }});
      // User must specify a different value than the current one.
      if (joinedValue === serverSettings[key]) return message.reply({ content: "This setting already has that value!", allowedMentions: { repliedUser: (replying === "true") }});
      
      // get the current settings for the guild
      const currentSettings = await settings.ensure(message.guild.id, defaults);
      // replace the value at the key
      console.log(key);
      console.log(joinedValue);
      currentSettings[key] = joinedValue;
      // set the new settings for the guild
      // console.log(JSON.stringify(currentSettings));
      await settings.set(message.guild.id, JSON.stringify(currentSettings));
  
      
  
      // Confirm everything is fine!
      message.reply({ content: `${key} successfully edited to ${joinedValue}`, allowedMentions: { repliedUser: (replying === "true") }});
    } else
    
    // Resets a key to the default value
    if (action === "del" || action === "reset") {
      if (!key) return message.reply({ content: "Please specify a key to reset.", allowedMentions: { repliedUser: (replying === "true") }});
      if (!defaults[key]) return message.reply({ content: "This key does not exist in the settings", allowedMentions: { repliedUser: (replying === "true") }});
      if (!overrides[key]) return message.reply({ content: "This key does not have an override and is already using defaults.", allowedMentions: { repliedUser: (replying === "true") }});
      
      // Good demonstration of the custom awaitReply method in `./modules/functions.js` !
      const response = await awaitReply(message, `Are you sure you want to reset ${key} to the default value?`);
  
      // If they respond with y or yes, continue.
      if (["y", "yes"].includes(response.toLowerCase())) {
        // We delete the `key` here.
        await settings.delete(message.guild.id, key);
        message.reply({ content: `${key} was successfully reset to default.`, allowedMentions: { repliedUser: (replying === "true") }});
      } else
      // If they respond with n or no, we inform them that the action has been cancelled.
      if (["n","no","cancel"].includes(response)) {
        message.reply({ content: `Your setting for \`${key}\` remains at \`${serverSettings[key]}\``, allowedMentions: { repliedUser: (replying === "true") }});
      }
    } else
    
    if (action === "get") {
      if (!key) return message.reply({ content: "Please specify a key to view", allowedMentions: { repliedUser: (replying === "true") }});
      if (!defaults[key]) return message.reply({ content: "This key does not exist in the settings", allowedMentions: { repliedUser: (replying === "true") }});
      const isDefault = !overrides[key] ? "\nThis is the default global default value." : "";
      message.reply({ content: `The value of ${key} is currently ${serverSettings[key]}${isDefault}`, allowedMentions: { repliedUser: (replying === "true") }});
    } else {
      // Otherwise, the default action is to return the whole configuration;
      const array = [];
      Object.entries(serverSettings).forEach(([key, value]) => {
        array.push(`${key}${" ".repeat(20 - key.length)}::  ${value}`); 
      });
      await message.channel.send(codeBlock("asciidoc", `= Current Guild Settings =
  ${array.join("\n")}`));    
    }
  };
  
  exports.conf = {
    enabled: true,
    guildOnly: true,
    aliases: [],
    permLevel: "Bot Admin"
  };
  
  exports.help = {
    name: "set",
    category: "System",
    description: "View or change settings for your server.",
    usage: "set <view/get/edit> <key> <value>"
  };
  