text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2018 Photon Storm Ltd.
   * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
   */
  
  var FileTypesManager = require('../FileTypesManager');
  var JSONFile = require('./JSONFile.js');
  
  /**
   * An Animation JSON File.
   *
   * @function Phaser.Loader.FileTypes.AnimationJSONFile
   * @since 3.0.0
   *
   * @param {string} key - The key of the file within the loader.
   * @param {string} url - The url to load the file from.
   * @param {string} path - The path of the file.
   * @param {XHRSettingsObject} [xhrSettings] - Optional file specific XHR settings.
   *
   * @return {Phaser.Loader.FileTypes.JSONFile} A File instance to be added to the Loader.
   */
  var AnimationJSONFile = function (loader, key, url, xhrSettings)
  {
      var json = new JSONFile(loader, key, url, xhrSettings);
  
      //  Override the File type
      json.type = 'animationJSON';
  
      return json;
  };
  
  /**
   * Adds an Animation JSON file to the current load queue.
   *
   * Note: This method will only be available if the Animation JSON File type has been built into Phaser.
   *
   * The file is **not** loaded immediately after calling this method.
   * Instead, the file is added to a queue within the Loader, which is processed automatically when the Loader starts.
   *
   * @method Phaser.Loader.LoaderPlugin#animation
   * @since 3.0.0
   *
   * @param {(string|array|object)} key - A unique string to be used as the key to reference this file from the Cache. Must be unique within this file type.
   * @param {string} [url] - URL of the file. If `undefined` or `null` the url will be set to `<key>.json`,
   * i.e. if `key` was "alien" then the URL will be "alien.json".
   * @param {XHRSettingsObject} [xhrSettings] - File specific XHR settings to be used during the load. These settings are merged with the global Loader XHR settings.
   *
   * @return {Phaser.Loader.LoaderPlugin} The Loader.
   */
  FileTypesManager.register('animation', function (key, url, xhrSettings)
  {
      if (Array.isArray(key))
      {
          for (var i = 0; i < key.length; i++)
          {
              //  If it's an array it has to be an array of Objects, so we get everything out of the 'key' object
              this.addFile(new AnimationJSONFile(this, key[i], url, xhrSettings));
          }
      }
      else
      {
          this.addFile(new AnimationJSONFile(this, key, url, xhrSettings));
      }
  
      //  For method chaining
      return this;
  });
  
  //  When registering a factory function 'this' refers to the Loader context.
  //
  //  There are several properties available to use:
  //
  //  this.scene - a reference to the Scene that owns the GameObjectFactory
  
  module.exports = AnimationJSONFile;
  