text: #include "Input.h"
  #include <Core/IO/InputSystem.h>
  
  namespace uut
  {
  	bool Input::IsMouseButton(int button)
  	{
  		return InputSystem::Instance()->IsMouseButton(button);
  	}
  
  	const uut::Vector2i& Input::GetMousePos()
  	{
  		return InputSystem::Instance()->GetMousePos();
  	}
  
  	float Input::GetMouseDelta()
  	{
  		return InputSystem::Instance()->GetMouseDelta();
  	}
  
  	bool Input::IsKey(Scancode key)
  	{
  		return InputSystem::Instance()->IsKey(key);
  	}
  
  	bool Input::IsKeyDown(Scancode key)
  	{
  		return InputSystem::Instance()->IsKeyDown(key);
  	}
  
  	bool Input::IsKeyUp(Scancode key)
  	{
  		return InputSystem::Instance()->IsKeyUp(key);
  	}
  }
  