text: ///////////////////////////////////////////////////////////////////////////
  //
  //  Copyright (C) 1999 Microsoft Corporation.  All Rights Reserved.
  //
  //  File:       d3dx8.h
  //  Content:    D3DX utility library
  //
  ///////////////////////////////////////////////////////////////////////////
  
  #ifndef __D3DX8_H__
  #define __D3DX8_H__
  
  #include <d3d8.h>
  #include <limits.h>
  
  #ifndef D3DXINLINE
  #ifdef __cplusplus
  #define D3DXINLINE inline
  #else
  #define D3DXINLINE _inline
  #endif
  #endif
  
  #define D3DX_DEFAULT ULONG_MAX
  #define D3DX_DEFAULT_FLOAT FLT_MAX
  
  #include "d3dx8math.h"
  #include "d3dx8core.h"
  #include "d3dx8tex.h"
  #include "d3dx8mesh.h"
  #include "d3dx8shape.h"
  #include "d3dx8effect.h"
  
  
  #endif //__D3DX8_H__
  
  