text: #pragma once
  #include <SFML/Graphics/Shader.hpp>
  #include <memory>
  #include "GameTime.h"
  #include "Shader.h"
  
  class MindBend : public Shader
  {
  public:
  	MindBend() : Shader("", "..\\Assets\\Shaders\\Mindbend.frag")
  	{
  		pShader->setParameter("tex0", sf::Shader::CurrentTexture);
  		pShader->setParameter("resolution", sf::Vector2f(512, 512));
  		pShader->setParameter("time", ShaderTimer);
  	}
  
  	void Update()
  	{
  		ShaderTimer += GameTime::DeltaTime * 1.5F;
  		pShader->setParameter("time", ShaderTimer);
  	}
  };
  