text: 
  #ifndef INKBALL_SDLTEXTUREDELETER_H
  #define INKBALL_SDLTEXTUREDELETER_H
  
  
  #include <SDL2/SDL.h>
  
  namespace Where1::SDL_Utilities {
  	class SDLTextureDeleter {
  	public:
  		void operator()(SDL_Texture *texture);
  	};
  }
  
  #endif //INKBALL_SDLTEXTUREDELETER_H
  