text: /******************************************************************************
   * Spine Runtimes License Agreement
   * Last updated January 1, 2020. Replaces all prior versions.
   *
   * Copyright (c) 2013-2020, Esoteric Software LLC
   *
   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
   *
   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
   * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
   * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
   * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef Spine_Property_h
  #define Spine_Property_h
  
  namespace spine {
  	typedef long long PropertyId;
  	enum Property {
  		Property_Rotate = 1 << 0,
  		Property_X = 1 << 1,
  		Property_Y = 1 << 2,
  		Property_ScaleX = 1 << 3,
  		Property_ScaleY = 1 << 4,
  		Property_ShearX = 1 << 5,
  		Property_ShearY = 1 << 6,
  		Property_Rgb = 1 << 7,
  		Property_Alpha = 1 << 8,
  		Property_Rgb2 = 1 << 9,
  		Property_Attachment = 1 << 10,
  		Property_Deform = 1 << 11,
  		Property_Event = 1 << 12,
  		Property_DrawOrder = 1 << 13,
  		Property_IkConstraint = 1 << 14,
  		Property_TransformConstraint = 1 << 15,
  		Property_PathConstraintPosition = 1 << 16,
  		Property_PathConstraintSpacing = 1 << 17,
  		Property_PathConstraintMix = 1 << 18
  	};
  }
  
  #endif /* Spine_Property_h */
  