text: #pragma once
  #include "Bindable.h"
  
  class Texture : public Bindable
  {
  public:
  	Texture(Graphics& gfx, const class Surface& s);
  	void Bind(Graphics& gfx) override;
  protected:
  	Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> pTextureView;
  };
  