text: function Sprite(config){
  
  	var self = this;
  	self.config = config;
  
  	// Properties...
  	self.x = 0;
  	self.y = 0;
  	self.pivotX = 0;
  	self.pivotY = 0;
  	self.scale = null;
  	self.scaleX = 1;
  	self.scaleY = 1;
  	self.rotation = 0; // radians
  
  	// Frames
  	self.currentFrame = 0;
  	self.totalFrames = config.frames;
  	self.nextFrame = function(){
  		self.currentFrame = (self.currentFrame+1)%self.totalFrames;
  	};
  	self.gotoFrame = function(frame){
  		self.currentFrame = frame;
  	};
  
  	// Draw
  	self.draw = function(ctx){
  		
  		var sw = config.sw;
  		var sh = config.sh;
  		var sx = self.currentFrame*sw;
  		var sy = 0;
  
  		ctx.save();
  		ctx.translate(self.x, self.y);
  		ctx.rotate(self.rotation);
  		if(self.scale){
  			ctx.scale(self.scale, self.scale);
  		}else{
  			ctx.scale(self.scaleX, self.scaleY);
  		}
  		ctx.translate(-self.pivotX, -self.pivotY);
  		var image = IMAGES[config.img];
  		ctx.drawImage(image, sx, sy, sw, sh, 0, 0, sw, sh);
  		ctx.restore();
  
  	};
  
  }