text: #ifndef __MESH_RESOURCE
  #define __MESH_RESOURCE
  
  #include "Resource.h"
  class Mesh;
  class ResourceMesh :
  	public Resource {
  public:
  	ResourceMesh(resource_deff deff);
  	~ResourceMesh();
  	void LoadToMemory();
  	void UnloadFromMemory();
  public:
  	Mesh* mesh = nullptr;
  	std::string Parent3dObject;
  };
  
  #endif