text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/NativeTypes.hpp>
  #include <RED4ext/Scripting/Natives/Generated/CResource.hpp>
  
  namespace RED4ext
  {
  struct CIESDataResource : CResource
  {
      static constexpr const char* NAME = "CIESDataResource";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk40[0x44 - 0x40]; // 40
      NativeArray<uint8_t, 128> samples; // 44
      uint8_t unkC4[0xC8 - 0xC4]; // C4
  };
  RED4EXT_ASSERT_SIZE(CIESDataResource, 0xC8);
  } // namespace RED4ext
  