text: 
  #pragma once
  #include <SDL2/SDL.h>
  #include <SDL2/SDL2_gfxPrimitives.h>
  #include <SDL2/SDL_image.h>
  #include <SDL2/SDL_mixer.h>
  #include <pu/sdl2/ttf_SDL_ttf.h>
  
  namespace pu::sdl2
  {
      using Texture = SDL_Texture*;
      using Window = SDL_Window*;
      using Renderer = SDL_Renderer*;
      using Font = TTF_Font*;
      using Surface = SDL_Surface*;
  }