text: /*
   * MIT License
   *
   * Copyright (c) 2020 Robert Grupp
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in all
   * copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  
  #ifndef XREGRAYCASTDEPTHOCL_H_
  #define XREGRAYCASTDEPTHOCL_H_
  
  #include "xregRayCastBaseOCL.h"
  
  namespace xreg
  {
  
  class RayCasterDepthOCL : public RayCasterOCL, public RayCasterCollisionParamInterface
  {
  public:
    /// \brief Default constructor, chooses a default device, creates a new
    ///        context and command queue.
    RayCasterDepthOCL();
  
    /// \brief Constructor specifying a device to use, but creates a new context
    ///        and command queue.
    explicit RayCasterDepthOCL(const boost::compute::device& dev);
  
    /// \brief Constructor specifying a specific context and command queue to use
    RayCasterDepthOCL(const boost::compute::context& ctx,
                      const boost::compute::command_queue& queue);
  
    void compute(const size_type vol_idx = 0) override;
    
    /// \brief Allocate resources required for computing each ray cast.
    ///
    /// The memory buffers are allocated by the parent class, this class only
    /// needs to create the device kernel.
    void allocate_resources() override;
  
  private:
    boost::compute::kernel dev_kernel_;
  };
  
  }  // xreg
  
  #endif
  
  