text: import { Material } from './Material.js';
  import { MultiplyOperation } from '../constants.js';
  import { Color } from '../math/Color.js';
  
  /**
   * parameters = {
   *  color: <hex>,
   *  opacity: <float>,
   *  map: new THREE.Texture( <Image> ),
   *
   *  lightMap: new THREE.Texture( <Image> ),
   *  lightMapIntensity: <float>
   *
   *  aoMap: new THREE.Texture( <Image> ),
   *  aoMapIntensity: <float>
   *
   *  specularMap: new THREE.Texture( <Image> ),
   *
   *  alphaMap: new THREE.Texture( <Image> ),
   *
   *  envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
   *  combine: THREE.Multiply,
   *  reflectivity: <float>,
   *  refractionRatio: <float>,
   *
   *  depthTest: <bool>,
   *  depthWrite: <bool>,
   *
   *  wireframe: <boolean>,
   *  wireframeLinewidth: <float>,
   *
   *  skinning: <bool>,
   *  morphTargets: <bool>
   * }
   */
  
  function MeshBasicMaterial( parameters ) {
  
  	Material.call( this );
  
  	this.type = 'MeshBasicMaterial';
  
  	this.color = new Color( 0xffffff ); // emissive
  
  	this.map = null;
  
  	this.lightMap = null;
  	this.lightMapIntensity = 1.0;
  
  	this.aoMap = null;
  	this.ssaoMap = null;
  	this.ssaoMapMatrix = null;
  	this.aoMapIntensity = 1.0;
  
  	this.specularMap = null;
  
  	this.alphaMap = null;
  
  	this.envMap = null;
  	this.combine = MultiplyOperation;
  	this.reflectivity = 1;
  	this.refractionRatio = 0.98;
  
  	this.wireframe = false;
  	this.wireframeLinewidth = 1;
  	this.wireframeLinecap = 'round';
  	this.wireframeLinejoin = 'round';
  
  	this.skinning = false;
  	this.morphTargets = false;
  
  	this.setValues( parameters );
  
  }
  
  MeshBasicMaterial.prototype = Object.create( Material.prototype );
  MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
  
  MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
  
  MeshBasicMaterial.prototype.copy = function ( source ) {
  
  	Material.prototype.copy.call( this, source );
  
  	this.color.copy( source.color );
  
  	this.map = source.map;
  
  	this.lightMap = source.lightMap;
  	this.lightMapIntensity = source.lightMapIntensity;
  
  	this.aoMap = source.aoMap;
  	this.aoMapIntensity = source.aoMapIntensity;
  
  	this.specularMap = source.specularMap;
  
  	this.alphaMap = source.alphaMap;
  
  	this.envMap = source.envMap;
  	this.combine = source.combine;
  	this.reflectivity = source.reflectivity;
  	this.refractionRatio = source.refractionRatio;
  
  	this.wireframe = source.wireframe;
  	this.wireframeLinewidth = source.wireframeLinewidth;
  	this.wireframeLinecap = source.wireframeLinecap;
  	this.wireframeLinejoin = source.wireframeLinejoin;
  
  	this.skinning = source.skinning;
  	this.morphTargets = source.morphTargets;
  
  	return this;
  
  };
  
  
  export { MeshBasicMaterial };
  