text: from arm.logicnode.arm_nodes import *
  
  class ArrayAddNode(ArmLogicTreeNode):
      """Adds the given value to the given array.
  
      @input Array: the array to manipulate.
      @input Modify Original: if `false`, the input array is copied before adding the value.
      @input Unique Values: if `true`, values may occur only once in that array (only primitive data types are supported).
      """
      bl_idname = 'LNArrayAddNode'
      bl_label = 'Array Add'
      arm_version = 1
  
      def __init__(self):
          super(ArrayAddNode, self).__init__()
          array_nodes[str(id(self))] = self
  
      def init(self, context):
          super(ArrayAddNode, self).init(context)
          self.add_input('ArmNodeSocketAction', 'In')
          self.add_input('ArmNodeSocketArray', 'Array')
          self.add_input('NodeSocketBool', 'Modify Original', default_value=True)
          self.add_input('NodeSocketBool', 'Unique Values')
          self.add_input('NodeSocketShader', 'Value')
  
          self.add_output('ArmNodeSocketAction', 'Out')
          self.add_output('ArmNodeSocketArray', 'Array')
  
      def draw_buttons(self, context, layout):
          row = layout.row(align=True)
  
          op = row.operator('arm.node_add_input_value', text='Add Input', icon='PLUS', emboss=True)
          op.node_index = str(id(self))
          op.socket_type = 'NodeSocketShader'
          op2 = row.operator('arm.node_remove_input_value', text='', icon='X', emboss=True)
          op2.node_index = str(id(self))
  