text: #pragma once
  
  #ifndef WINDOW_HPP
  #define WINDOW_HPP
  
  #include <GL/glut.h>
  #include <gl/GL.h>
  
  namespace Window
  {
  	struct Screen
  	{
  		static const GLint width;
  		static const GLint height;
  
  		static const GLint x;
  		static const GLint y;
  
  		static const char* title;
  	};
  
  	constexpr GLint Screen::width = 700;
  	constexpr GLint Screen::height = 500;
  
  	constexpr GLint Screen::x = 80;
  	constexpr GLint Screen::y = 80;
  
  	const char* Screen::title = "3D Shapes Animation";
  }
  
  #endif