text: #ifndef SCREEN_ALIGNED_QUAD_H
  #define SCREEN_ALIGNED_QUAD_H
  
  #include <glad/glad.h>
  #include <glm/gtc/type_ptr.hpp>
  
  class ScreenAlignedQuad 
  {
  
  private:
  
  	GLuint					quadVertexArrayObj;
  
  	GLuint					quadVertexBuffer;
  	GLuint					quadTextureCoordBuffer;
  
  public:
  
  	ScreenAlignedQuad();
  	~ScreenAlignedQuad();
  
  	void render();
  };
  
  #endif