text: #pragma once
  
  // PUBG FULL SDK - Generated By Respecter (5.3.4.11 [06/03/2019]) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "PUBG_WeaponEquipmentWidget_Gamepad_classes.hpp"
  
  namespace SDK
  {
  //---------------------------------------------------------------------------
  //Parameters
  //---------------------------------------------------------------------------
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.IsFocusable
  struct UWeaponEquipmentWidget_Gamepad_C_IsFocusable_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.Down
  struct UWeaponEquipmentWidget_Gamepad_C_Down_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetDownWidget
  struct UWeaponEquipmentWidget_Gamepad_C_GetDownWidget_Params
  {
  	class UUserWidget*                                 ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetFocusingChildWidget
  struct UWeaponEquipmentWidget_Gamepad_C_GetFocusingChildWidget_Params
  {
  	class UUserWidget*                                 ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetLeftWidget
  struct UWeaponEquipmentWidget_Gamepad_C_GetLeftWidget_Params
  {
  	class UUserWidget*                                 ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetRightWidget
  struct UWeaponEquipmentWidget_Gamepad_C_GetRightWidget_Params
  {
  	class UUserWidget*                                 ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetUpWidget
  struct UWeaponEquipmentWidget_Gamepad_C_GetUpWidget_Params
  {
  	class UUserWidget*                                 ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.InputA
  struct UWeaponEquipmentWidget_Gamepad_C_InputA_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.InputB
  struct UWeaponEquipmentWidget_Gamepad_C_InputB_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.InputLB
  struct UWeaponEquipmentWidget_Gamepad_C_InputLB_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.InputLT
  struct UWeaponEquipmentWidget_Gamepad_C_InputLT_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.InputRB
  struct UWeaponEquipmentWidget_Gamepad_C_InputRB_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.InputRT
  struct UWeaponEquipmentWidget_Gamepad_C_InputRT_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.InputX
  struct UWeaponEquipmentWidget_Gamepad_C_InputX_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.InputY
  struct UWeaponEquipmentWidget_Gamepad_C_InputY_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.IsFocus
  struct UWeaponEquipmentWidget_Gamepad_C_IsFocus_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.Left
  struct UWeaponEquipmentWidget_Gamepad_C_Left_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.Right
  struct UWeaponEquipmentWidget_Gamepad_C_Right_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.SetFocus
  struct UWeaponEquipmentWidget_Gamepad_C_SetFocus_Params
  {
  	bool*                                              NewFocus;                                                 // (Parm, ZeroConstructor, IsPlainOldData)
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.Up
  struct UWeaponEquipmentWidget_Gamepad_C_Up_Params
  {
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.OnPrepass_1
  struct UWeaponEquipmentWidget_Gamepad_C_OnPrepass_1_Params
  {
  	class UWidget**                                    BoundWidget;                                              // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetInventoryGamePad
  struct UWeaponEquipmentWidget_Gamepad_C_GetInventoryGamePad_Params
  {
  	class UInventoryWidget_Gamepad_C*                  Gamepad;                                                  // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.IsSelfPutMode
  struct UWeaponEquipmentWidget_Gamepad_C_IsSelfPutMode_Params
  {
  	bool                                               IsSelfPutMode;                                            // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.OnMoveDownPressed
  struct UWeaponEquipmentWidget_Gamepad_C_OnMoveDownPressed_Params
  {
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.OnMoveUpPressed
  struct UWeaponEquipmentWidget_Gamepad_C_OnMoveUpPressed_Params
  {
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.OnChildSlotRefreshFocus
  struct UWeaponEquipmentWidget_Gamepad_C_OnChildSlotRefreshFocus_Params
  {
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.FindFirtFocusableWidgetIndex
  struct UWeaponEquipmentWidget_Gamepad_C_FindFirtFocusableWidgetIndex_Params
  {
  	int                                                Index;                                                    // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetFocusableDownChildIndex
  struct UWeaponEquipmentWidget_Gamepad_C_GetFocusableDownChildIndex_Params
  {
  	int                                                Index;                                                    // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetFocusableUpChildIndex
  struct UWeaponEquipmentWidget_Gamepad_C_GetFocusableUpChildIndex_Params
  {
  	int                                                Index;                                                    // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetFocusableRightChildIndex
  struct UWeaponEquipmentWidget_Gamepad_C_GetFocusableRightChildIndex_Params
  {
  	int                                                Index;                                                    // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetFocusableLeftChildIdnex
  struct UWeaponEquipmentWidget_Gamepad_C_GetFocusableLeftChildIdnex_Params
  {
  	int                                                Index;                                                    // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetEquipment
  struct UWeaponEquipmentWidget_Gamepad_C_GetEquipment_Params
  {
  	class AEquipment*                                  Equipment;                                                // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.InitializeWeaponEquipment
  struct UWeaponEquipmentWidget_Gamepad_C_InitializeWeaponEquipment_Params
  {
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.GetWeaponItemByTabIndex
  struct UWeaponEquipmentWidget_Gamepad_C_GetWeaponItemByTabIndex_Params
  {
  	int*                                               Index;                                                    // (Parm, ZeroConstructor, IsPlainOldData)
  	class UWeaponItem*                                 WeaponItem;                                               // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.Construct
  struct UWeaponEquipmentWidget_Gamepad_C_Construct_Params
  {
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.SetInventoryWidget
  struct UWeaponEquipmentWidget_Gamepad_C_SetInventoryWidget_Params
  {
  	class UInventoryWidget_C**                         Inventory;                                                // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_001_K2Node_ComponentBoundEvent_0_RefreshFocus__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_001_K2Node_ComponentBoundEvent_0_RefreshFocus__DelegateSignature_Params
  {
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_002_K2Node_ComponentBoundEvent_1_RefreshFocus__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_002_K2Node_ComponentBoundEvent_1_RefreshFocus__DelegateSignature_Params
  {
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_003_K2Node_ComponentBoundEvent_2_RefreshFocus__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_003_K2Node_ComponentBoundEvent_2_RefreshFocus__DelegateSignature_Params
  {
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_004_K2Node_ComponentBoundEvent_3_RefreshFocus__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_004_K2Node_ComponentBoundEvent_3_RefreshFocus__DelegateSignature_Params
  {
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_005_K2Node_ComponentBoundEvent_4_RefreshFocus__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_005_K2Node_ComponentBoundEvent_4_RefreshFocus__DelegateSignature_Params
  {
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_001_K2Node_ComponentBoundEvent_5_OnWeaponEquipmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_001_K2Node_ComponentBoundEvent_5_OnWeaponEquipmentFocused__DelegateSignature_Params
  {
  	EEquipSlotID*                                      EquipSlotID;                                              // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_002_K2Node_ComponentBoundEvent_6_OnWeaponEquipmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_002_K2Node_ComponentBoundEvent_6_OnWeaponEquipmentFocused__DelegateSignature_Params
  {
  	EEquipSlotID*                                      EquipSlotID;                                              // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_003_K2Node_ComponentBoundEvent_7_OnWeaponEquipmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_003_K2Node_ComponentBoundEvent_7_OnWeaponEquipmentFocused__DelegateSignature_Params
  {
  	EEquipSlotID*                                      EquipSlotID;                                              // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_004_K2Node_ComponentBoundEvent_8_OnWeaponEquipmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_004_K2Node_ComponentBoundEvent_8_OnWeaponEquipmentFocused__DelegateSignature_Params
  {
  	EEquipSlotID*                                      EquipSlotID;                                              // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_005_K2Node_ComponentBoundEvent_9_OnWeaponEquipmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_005_K2Node_ComponentBoundEvent_9_OnWeaponEquipmentFocused__DelegateSignature_Params
  {
  	EEquipSlotID*                                      EquipSlotID;                                              // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_001_K2Node_ComponentBoundEvent_10_OnAttachmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_001_K2Node_ComponentBoundEvent_10_OnAttachmentFocused__DelegateSignature_Params
  {
  	EWeaponAttachmentSlotID*                           AttachmentSlotID;                                         // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_002_K2Node_ComponentBoundEvent_11_OnAttachmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_002_K2Node_ComponentBoundEvent_11_OnAttachmentFocused__DelegateSignature_Params
  {
  	EWeaponAttachmentSlotID*                           AttachmentSlotID;                                         // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_003_K2Node_ComponentBoundEvent_12_OnAttachmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_003_K2Node_ComponentBoundEvent_12_OnAttachmentFocused__DelegateSignature_Params
  {
  	EWeaponAttachmentSlotID*                           AttachmentSlotID;                                         // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_004_K2Node_ComponentBoundEvent_13_OnAttachmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_004_K2Node_ComponentBoundEvent_13_OnAttachmentFocused__DelegateSignature_Params
  {
  	EWeaponAttachmentSlotID*                           AttachmentSlotID;                                         // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_005_K2Node_ComponentBoundEvent_14_OnAttachmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_005_K2Node_ComponentBoundEvent_14_OnAttachmentFocused__DelegateSignature_Params
  {
  	EWeaponAttachmentSlotID*                           AttachmentSlotID;                                         // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_001_K2Node_ComponentBoundEvent_388_OnAttachmentChanged__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_001_K2Node_ComponentBoundEvent_388_OnAttachmentChanged__DelegateSignature_Params
  {
  	EWeaponAttachmentSlotID*                           AttchmentSlotId;                                          // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_002_K2Node_ComponentBoundEvent_417_OnAttachmentChanged__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_002_K2Node_ComponentBoundEvent_417_OnAttachmentChanged__DelegateSignature_Params
  {
  	EWeaponAttachmentSlotID*                           AttchmentSlotId;                                          // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_003_K2Node_ComponentBoundEvent_467_OnAttachmentChanged__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_003_K2Node_ComponentBoundEvent_467_OnAttachmentChanged__DelegateSignature_Params
  {
  	EWeaponAttachmentSlotID*                           AttchmentSlotId;                                          // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_004_K2Node_ComponentBoundEvent_518_OnAttachmentChanged__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_004_K2Node_ComponentBoundEvent_518_OnAttachmentChanged__DelegateSignature_Params
  {
  	EWeaponAttachmentSlotID*                           AttchmentSlotId;                                          // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.BndEvt__Weapon_005_K2Node_ComponentBoundEvent_570_OnAttachmentChanged__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_BndEvt__Weapon_005_K2Node_ComponentBoundEvent_570_OnAttachmentChanged__DelegateSignature_Params
  {
  	EWeaponAttachmentSlotID*                           AttchmentSlotId;                                          // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.ExecuteUbergraph_WeaponEquipmentWidget_Gamepad
  struct UWeaponEquipmentWidget_Gamepad_C_ExecuteUbergraph_WeaponEquipmentWidget_Gamepad_Params
  {
  	int*                                               EntryPoint;                                               // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.OnAttachmentChanged__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_OnAttachmentChanged__DelegateSignature_Params
  {
  	int*                                               WeaponSlotId;                                             // (Parm, ZeroConstructor, IsPlainOldData)
  	EWeaponAttachmentSlotID*                           AttachmentSlotID;                                         // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.OnWeaponEquipmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_OnWeaponEquipmentFocused__DelegateSignature_Params
  {
  	EEquipSlotID*                                      EquipSlotID;                                              // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function WeaponEquipmentWidget_Gamepad.WeaponEquipmentWidget_Gamepad_C.OnAttachmentFocused__DelegateSignature
  struct UWeaponEquipmentWidget_Gamepad_C_OnAttachmentFocused__DelegateSignature_Params
  {
  	EWeaponAttachmentSlotID*                           AttachmentSlotID;                                         // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotInterface>*            SlotInterface;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  	TScriptInterface<class USlotContainerInterface>*   SlotContainerInterface;                                   // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  