text: script "Dakka_Unloading" unloading
  {
      for (int i = 0; i < PLAYERMAX; i++)
      {
          if (PlayerInGame(i))
          {
              Score_SetScore_Unloading(i, Score_GetScore(i));
              Score_SetDisplayScore_Unloading(i, Score_GetDisplayScore(i));
          }
      }
  }