text: #include "Precompiled.h"
  #include "GLRenderDevice.h"
  
  namespace Lumos::Graphics
  {
      void GLRenderDevice::Init()
      {
          
      }
  
  	void GLRenderDevice::MakeDefault()
  	{
  		CreateFunc = CreateFuncGL;
  	}
  
  	RenderDevice* GLRenderDevice::CreateFuncGL()
  	{
  		return new GLRenderDevice();
  	}
  }
  