text: #pragma once
  
  // PUBG FULL SDK - Generated By Respecter (5.3.4.11 [06/03/2019]) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "PUBG_M_DBNOPostProcessEffect_structs.hpp"
  
  namespace SDK
  {
  //---------------------------------------------------------------------------
  //Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass M_DBNOPostProcessEffect.M_DBNOPostProcessEffect_C
  // 0x0008 (0x0458 - 0x0450)
  class AM_DBNOPostProcessEffect_C : public ATslPostProcessEffect
  {
  public:
  	class USceneComponent*                             DefaultSceneRoot;                                         // 0x0450(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass M_DBNOPostProcessEffect.M_DBNOPostProcessEffect_C");
  		return ptr;
  	}
  
  };
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  