text: #pragma once
  
  #include <Tile.h>
  
  class TileEntity;
  
  // Size : 140
  class EntityTile : public Tile
  {
  public:
  	EntityTile(int, const Material *);
  	EntityTile(int, const std::string &, const Material *);
  	virtual ~EntityTile();
  	virtual void neighborChanged(TileSource *, int, int, int, int, int, int);
  	virtual void triggerEvent(TileSource *, int, int, int, int, int);
  	virtual TileEntity *newTileEntity(const TilePos &);
  };
  