text: /*
    -----------------------------------------------------------------------------
    This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
    For the latest info, see http://www.ogre3d.org/
  
  Copyright (c) 2000-2014 Torus Knot Software Ltd
  
    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:
  
    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.
  
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    THE SOFTWARE.
    -----------------------------------------------------------------------------
  */
  
  #ifndef __GL3PlusHardwarePixelBuffer_H__
  #define __GL3PlusHardwarePixelBuffer_H__
  
  #include "OgreGL3PlusPrerequisites.h"
  #include "OgreGLHardwarePixelBufferCommon.h"
  
  namespace Ogre {
      class _OgreGL3PlusExport GL3PlusHardwarePixelBuffer: public GLHardwarePixelBufferCommon
      {
      public:
          /// Should be called by HardwareBufferManager
          GL3PlusHardwarePixelBuffer(uint32 mWidth, uint32 mHeight, uint32 mDepth,
                                 PixelFormat mFormat,
                                 HardwareBuffer::Usage usage);
  
          /// @copydoc HardwarePixelBuffer::blitFromMemory
          void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);
  
          /// @copydoc HardwarePixelBuffer::blitToMemory
          void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);
      };
  
      /** Renderbuffer surface.  Needs FBO extension.
       */
      class _OgreGL3PlusExport GL3PlusRenderBuffer: public GL3PlusHardwarePixelBuffer
      {
      public:
              GL3PlusRenderBuffer(GLenum format, uint32 width, uint32 height, GLsizei numSamples);
          ~GL3PlusRenderBuffer();
  
          /// @copydoc GL3PlusHardwarePixelBuffer::bindToFramebuffer
              virtual void bindToFramebuffer(uint32 attachment, uint32 zoffset);
  
      protected:
          // In case this is a render buffer
          GLuint mRenderbufferID;
      };
  }
  
  #endif
  