text: #include <SFML/Graphics.hpp>
  #include "AssetManager.h"
  
  namespace Dominik
  {
  	void AssetManager::LoadTexture(std::string name, std::string fileName)
  	{
  		sf::Texture tex;
  
  		if (tex.loadFromFile(fileName))
  		{
  			this->_textures[name] = tex;
  		}
  	}
  
  	sf::Texture &AssetManager::GetTexture(std::string name)
  	{
  		return this->_textures.at(name);
  	}
  
  	void AssetManager::LoadFont(std::string name, std::string fileName)
  	{
  		sf::Font font;
  
  		if (font.loadFromFile(fileName))
  		{
  			this->_fonts[name] = font;
  		}
  	}
  
  	sf::Font &AssetManager::GetFont(std::string name)
  	{
  		return this->_fonts.at(name);
  	}
  }