text: class Game {
    constructor() {}
  
    getState() {
      var gameStateRef = database.ref("gameState");
      gameStateRef.on("value", function(data) {
        gameState = data.val();
      });
    }
    
    update(state){
      database.ref("/").update({
        gameState : state
      })
    }
    
  
    start() {
      player = new Player();
      playerCount = player.getCount();
  
  
      form = new Form();
      form.display();
  
      car1 = createSprite(width/2-50, height-100);
      car1.addImage("car1", car1_img);
      car1.scale = 0.07;
  
      car2 = createSprite(width/2+100, height-100);
      car2.addImage("car2", car2_img);
      car2.scale = 0.07;
  
      cars= [car1, car2];
    }
  
    handleElements() {
      form.hide();
      form.titleImg.position(40, 50);
      form.titleImg.class("gameTitleAfterEffect");
    }
  
    play() {
      this.handleElements()
      Player.getPlayersInfo()
      if (allPlayers!==undefined){
        image(track, 0, -height*5, width, height*6);
        drawSprites();
      }
    }
  }
  