text: [{"Owner":"bnolan","Date":"2018-09-16T23:49:41Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI just found that cryptovoxels has been rendering the scene twice per frame for the past 3 months. Removed that double render and now it_t_s buttery smooth on the Oculus Go and iPhone.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI AM AN EXPERT GRAPHICS PROGRAMMER.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2018-09-17T15:51:01Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tLOOOOL.. Good catch _lt_span_gt__lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_span_gt_We should mention that in the doc _lt_span_gt__lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_/span_gt__lt_/span_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]