text: '''OpenGL extension NV.vertex_buffer_unified_memory
  
  This module customises the behaviour of the 
  OpenGL.raw.GL.NV.vertex_buffer_unified_memory to provide a more 
  Python-friendly API
  
  Overview (from the spec)
  	
  	This extension provides a mechanism to specify vertex attrib and
  	element array locations using GPU addresses.
  	
  	Binding vertex buffers is one of the most frequent and expensive
  	operations in many GL applications, due to the cost of chasing 
  	pointers and binding objects described in the Overview of 
  	NV_shader_buffer_load. The intent of this extension is to enable a 
  	way for the application to specify vertex attrib state that alleviates
  	the overhead of object binds and driver memory management.
  
  The official definition of this extension is available here:
  http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt
  '''
  from OpenGL import platform, constant, arrays
  from OpenGL import extensions, wrapper
  import ctypes
  from OpenGL.raw.GL import _types, _glgets
  from OpenGL.raw.GL.NV.vertex_buffer_unified_memory import *
  from OpenGL.raw.GL.NV.vertex_buffer_unified_memory import _EXTENSION_NAME
  
  def glInitVertexBufferUnifiedMemoryNV():
      '''Return boolean indicating whether this extension is available'''
      from OpenGL import extensions
      return extensions.hasGLExtension( _EXTENSION_NAME )
  
  glGetIntegerui64i_vNV=wrapper.wrapper(glGetIntegerui64i_vNV).setOutput(
      'result',size=_glgets._glget_size_mapping,pnameArg='value',orPassIn=True
  )
  ### END AUTOGENERATED SECTION