text: #include <Kore/Input/Mouse.h>
  #include <Kore/System.h>
  
  using namespace Kore;
  
  void Mouse::_lock(int windowId, bool truth) {}
  
  bool Mouse::canLock(int windowId) {
  	return true;
  }
  
  void Mouse::show(bool truth) {}
  
  void Mouse::setPosition(int windowId, int x, int y) {}
  
  void Mouse::getPosition(int windowId, int& x, int& y) {}
  