text: #pragma once
  
  #include "../[Lib]__EngineUI/Sources/UIGroup.h"
  
  class CGambleResultEvenBox : public CUIGroup
  {
  
  public:
  	CGambleResultEvenBox(void);
  	virtual ~CGambleResultEvenBox(void);
  
  public:
  	void	CreateSubControl ();
  	
  public:
  	virtual void Update ( int x, int y, BYTE LB, BYTE MB, BYTE RB, int nScroll, float fElapsedTime, BOOL bFirstControl );
  public:
  	void SetWinLose(BOOL bWin);
  
  private:
  	CUIControl * m_pControl;
  	float m_TotElapsedTime;
  	BOOL  m_bWinLose;
  };