text: #ifndef SPRITE_H
  #define SPRITE_H
  
  #include <iostream>
  #include <string>
  #include <SDL.h>
  #include <SDL_image.h>
  #include "error.h"
  
  class Sprite {
  
  public:
    std::string Type;
    int Id;
  
    Sprite(SDL_Texture *tex);
    ~Sprite();
    void Move(int x, int y = 0, int z = 0);
  
  private:
    int x, y, w, h;
  };
  
  #endif
  