text: 
  #ifndef _DX9_ENGINE_SETTINGS_
  #define _DX9_ENGINE_SETTINGS_
  
  #include <cstdint>
  
  ////////////////////////////////////////////////////////////////////////////////////////////////////
  // Class is basically just a data container for storing additional engine settings
  // for use in the DX9 version of the game.
  // Could write accessors etc. but doesn't seem a lot of point.
  ////////////////////////////////////////////////////////////////////////////////////////////////////
  class CDX9EngineSettings
  {
  public:
  	CDX9EngineSettings()
  	{
  		m_bVSync = false; //Spunky #265 backing out //Imago 7/10
  		m_dwAA = 0;
  		m_iMaxTextureSize = 0;
  		m_bAutoGenMipmaps = false;
  		m_bDither = false;
  		m_refreshrate = 60;
  		m_dwAAQual = 0;
  	}
  	int				m_refreshrate;
  	int 			m_iMaxTextureSize; //Imago 7/18/09
  	bool 			m_bAutoGenMipmaps; //Imago 7/18/09
  	bool		    m_bDither; //Imago 7/18/09
  	bool		    m_bVSync; //Imago 7/18/09
      uint32_t	    m_dwAA; //Imago 7/18/09
      uint32_t		m_dwAAQual; //Imago 7/18/09
  };
  
  extern CDX9EngineSettings g_DX9Settings;
  
  #endif // _DX9_ENGINE_SETTINGS_
  