text: /*
   * PlayScreen.h
   *
   *  Created on: Jan 3, 2015
   *      Author: Dean
   */
  
  #ifndef SRC_ENGINE_GAMESCREENS_PLAYSCREEN_H_
  #define SRC_ENGINE_GAMESCREENS_PLAYSCREEN_H_
  
  #include "GameScreen.h"
  
  namespace enDJIN {
  
  class PlayScreen: public GameScreen {
  public:
  	PlayScreen(sf::RenderWindow *window, KeyMappings *keyMap, Json::Value *JV);
  	virtual ~PlayScreen();
  	virtual void Show();
  	static GameScreen* newGameScreen(sf::RenderWindow *window, KeyMappings *keyMap, Json::Value *JV);
  
  	void playerMoves(void *direction);
  	void playerDies(void *dummy);
  	void playerRises(void *dummy);
  };
  
  } /* namespace enDJIN */
  
  #endif /* SRC_ENGINE_GAMESCREENS_PLAYSCREEN_H_ */
  