text: /*
   * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
   *
   * SPDX-License-Identifier: BSD-2-Clause
   */
  
  #pragma once
  
  #include <AK/SIMDExtras.h>
  #include <LibGfx/Vector2.h>
  #include <LibGfx/Vector3.h>
  #include <LibGfx/Vector4.h>
  
  namespace SoftGPU {
  
  ALWAYS_INLINE static constexpr Vector2<AK::SIMD::f32x4> expand4(Vector2<float> const& v)
  {
      return Vector2<AK::SIMD::f32x4> {
          AK::SIMD::expand4(v.x()),
          AK::SIMD::expand4(v.y()),
      };
  }
  
  ALWAYS_INLINE static constexpr Vector3<AK::SIMD::f32x4> expand4(Vector3<float> const& v)
  {
      return Vector3<AK::SIMD::f32x4> {
          AK::SIMD::expand4(v.x()),
          AK::SIMD::expand4(v.y()),
          AK::SIMD::expand4(v.z()),
      };
  }
  
  ALWAYS_INLINE static constexpr Vector4<AK::SIMD::f32x4> expand4(Vector4<float> const& v)
  {
      return Vector4<AK::SIMD::f32x4> {
          AK::SIMD::expand4(v.x()),
          AK::SIMD::expand4(v.y()),
          AK::SIMD::expand4(v.z()),
          AK::SIMD::expand4(v.w()),
      };
  }
  
  ALWAYS_INLINE static constexpr Vector2<AK::SIMD::i32x4> expand4(Vector2<int> const& v)
  {
      return Vector2<AK::SIMD::i32x4> {
          AK::SIMD::expand4(v.x()),
          AK::SIMD::expand4(v.y()),
      };
  }
  
  ALWAYS_INLINE static constexpr Vector3<AK::SIMD::i32x4> expand4(Vector3<int> const& v)
  {
      return Vector3<AK::SIMD::i32x4> {
          AK::SIMD::expand4(v.x()),
          AK::SIMD::expand4(v.y()),
          AK::SIMD::expand4(v.z()),
      };
  }
  
  ALWAYS_INLINE static constexpr Vector4<AK::SIMD::i32x4> expand4(Vector4<int> const& v)
  {
      return Vector4<AK::SIMD::i32x4> {
          AK::SIMD::expand4(v.x()),
          AK::SIMD::expand4(v.y()),
          AK::SIMD::expand4(v.z()),
          AK::SIMD::expand4(v.w()),
      };
  }
  
  }
  