text: #include "hzpch.h"
  #include "Hazel/Renderer/RendererAPI.h"
  
  #include "Platform/OpenGL/OpenGLRendererAPI.h"
  
  namespace Hazel {
  	RendererAPI::API RendererAPI::s_API = RendererAPI::API::OpenGL;
  
  	Scope<RendererAPI> RendererAPI::Create()
  	{
  		switch (s_API)
  		{
  		case RendererAPI::API::None:    HZ_CORE_ASSERT(false, "RendererAPI::None is currently not supported!"); return nullptr;
  		case RendererAPI::API::OpenGL:  return CreateScope<OpenGLRendererAPI>();
  		}
  
  		HZ_CORE_ASSERT(false, "Unknown RendererAPI!");
  		return nullptr;
  	}
  
  
  }