text: /*************************************************************************
  
  	Atari Triple Hunt hardware
  
  *************************************************************************/
  
  /* Discrete Sound Input Nodes */
  #define TRIPLHNT_BEAR_ROAR_DATA	NODE_01
  #define TRIPLHNT_BEAR_EN		NODE_02
  #define TRIPLHNT_SHOT_DATA		NODE_03
  #define TRIPLHNT_SCREECH_EN		NODE_04
  #define TRIPLHNT_LAMP_EN		NODE_05
  
  
  /*----------- defined in drivers/triplhnt.c -----------*/
  
  extern void triplhnt_hit_callback(int);
  
  
  /*----------- defined in sndhrdw/triplhnt.c -----------*/
  
  extern struct discrete_sound_block triplhnt_discrete_interface[];
  extern struct Samplesinterface triplhnt_samples_interface;
  
  
  /*----------- defined in vidhrdw/triplhnt_vidhrdw.c -----------*/
  
  VIDEO_START( triplhnt );
  VIDEO_UPDATE( triplhnt );
  
  extern UINT8* triplhnt_playfield_ram;
  extern UINT8* triplhnt_vpos_ram;
  extern UINT8* triplhnt_hpos_ram;
  extern UINT8* triplhnt_code_ram;
  extern UINT8* triplhnt_orga_ram;
  
  extern int triplhnt_sprite_zoom;
  extern int triplhnt_sprite_bank;
  