text: ﻿/**
   *	@file	context_fwd.hpp
   *
   *	@brief	Context クラスの前方宣言
   *
   *	@author	myoukaku
   */
  
  #ifndef BKSGE_CORE_RENDER_GL_DETAIL_FWD_CONTEXT_FWD_HPP
  #define BKSGE_CORE_RENDER_GL_DETAIL_FWD_CONTEXT_FWD_HPP
  
  #include <bksge/fnd/memory/unique_ptr.hpp>
  
  namespace bksge
  {
  
  namespace render
  {
  
  namespace gl
  {
  
  class Context;
  using ContextUnique = bksge::unique_ptr<Context>;
  
  }	// namespace gl
  
  }	// namespace render
  
  }	// namespace bksge
  
  #endif // BKSGE_CORE_RENDER_GL_DETAIL_FWD_CONTEXT_FWD_HPP
  