text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/NativeTypes.hpp>
  #include <RED4ext/Scripting/IScriptable.hpp>
  
  namespace RED4ext
  {
  namespace game::interactions::vis { 
  struct BluelinePart : IScriptable
  {
      static constexpr const char* NAME = "gameinteractionsvisBluelinePart";
      static constexpr const char* ALIAS = NAME;
  
      bool passed; // 40
      uint8_t unk41[0x44 - 0x41]; // 41
      TweakDBID captionIconRecordId; // 44
      uint8_t unk4C[0x50 - 0x4C]; // 4C
  };
  RED4EXT_ASSERT_SIZE(BluelinePart, 0x50);
  } // namespace game::interactions::vis
  } // namespace RED4ext
  