text: #ifndef CAMERACONTROLLER_H
  #define CAMERACONTROLLER_H
  
  
  namespace cameracontroller
  {
      glm::mat4& getpvmatrix();
      void movecamera(glm::vec3 movement);
      void rotatecamera(glm::vec2 deltarotation);
      void changezoom(float change);
      void initialize();
  
      void rendercentervao();
      void render();
  
      void setfreelook(bool freelook);
      void togglecameramode();
      void changeshowcenter(bool onoff);
      bool& getshowcenter();
      void updateprojection();
  
      void resetcamera();
  
      glm::vec3 getcampos();
  };
  
  #endif // CAMERACONTROLLER_H
  