text: #if 0
  //
  // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
  //
  //   fxc /Zpc /Tps_2_0 /EPS /Fh
  //    Shader/EffekseerRenderer.ModelRenderer.Shader_PS.h
  //    Shader/model_renderer_PS.fx
  //
      ps_2_0
      def c0, -1, -0, 0, 0
      dcl v0
      cmp r0, -v0.w, c0.x, c0.y
      texkill r0
      mov r0, v0
      mov oC0, r0
  
  // approximately 4 instruction slots used
  #endif
  
  const BYTE g_ps20_PS[] =
  {
        0,   2, 255, 255, 254, 255, 
       22,   0,  67,  84,  65,  66, 
       28,   0,   0,   0,  35,   0, 
        0,   0,   0,   2, 255, 255, 
        0,   0,   0,   0,   0,   0, 
        0,   0,  16,   1,   0,   0, 
       28,   0,   0,   0, 112, 115, 
       95,  50,  95,  48,   0,  77, 
      105,  99, 114, 111, 115, 111, 
      102, 116,  32,  40,  82,  41, 
       32,  72,  76,  83,  76,  32, 
       83, 104,  97, 100, 101, 114, 
       32,  67, 111, 109, 112, 105, 
      108, 101, 114,  32,  57,  46, 
       50,  57,  46,  57,  53,  50, 
       46,  51,  49,  49,  49,   0, 
       81,   0,   0,   5,   0,   0, 
       15, 160,   0,   0, 128, 191, 
        0,   0,   0, 128,   0,   0, 
        0,   0,   0,   0,   0,   0, 
       31,   0,   0,   2,   0,   0, 
        0, 128,   0,   0,  15, 144, 
       88,   0,   0,   4,   0,   0, 
       15, 128,   0,   0, 255, 145, 
        0,   0,   0, 160,   0,   0, 
       85, 160,  65,   0,   0,   1, 
        0,   0,  15, 128,   1,   0, 
        0,   2,   0,   0,  15, 128, 
        0,   0, 228, 144,   1,   0, 
        0,   2,   0,   8,  15, 128, 
        0,   0, 228, 128, 255, 255, 
        0,   0
  };
  