text: //
  // Copyright (c) 2008-2019 the Urho3D project.
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  //
  
  #pragma once
  
  #include "../Urho2D/CollisionShape2D.h"
  
  namespace Urho3D
  {
  
  /// 2D box collision component.
  class URHO3D_API CollisionBox2D : public CollisionShape2D
  {
      URHO3D_OBJECT(CollisionBox2D, CollisionShape2D);
  
  public:
      /// Construct.
      explicit CollisionBox2D(Context* context);
      /// Destruct.
      ~CollisionBox2D() override;
      /// Register object factory.
      static void RegisterObject(Context* context);
  
      /// Set size.
      void SetSize(const Vector2& size);
      /// Set size.
      void SetSize(float width, float height);
      /// Set center.
      void SetCenter(const Vector2& center);
      /// Set center.
      void SetCenter(float x, float y);
      /// Set angle.
      void SetAngle(float angle);
  
      /// Return size.
      const Vector2& GetSize() const { return size_; }
  
      /// Return center.
      const Vector2& GetCenter() const { return center_; }
  
      /// Return angle.
      float GetAngle() const { return angle_; }
  
  private:
      /// Apply node world scale.
      void ApplyNodeWorldScale() override;
      /// Recreate fixture.
      void RecreateFixture();
  
      /// Box shape.
      b2PolygonShape boxShape_;
      /// Size.
      Vector2 size_;
      /// Center
      Vector2 center_;
      /// Angle.
      float angle_;
  };
  
  }
  