text: // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
  /*===========================================================================
  	Generated code exported from UnrealHeaderTool.
  	DO NOT modify this manually! Edit the corresponding .h files instead!
  ===========================================================================*/
  
  #include "UObject/GeneratedCppIncludes.h"
  #include "AdvancedSessions/Classes/GetUserPrivilegeCallbackProxy.h"
  #ifdef _MSC_VER
  #pragma warning (push)
  #pragma warning (disable : 4883)
  #endif
  PRAGMA_DISABLE_DEPRECATION_WARNINGS
  void EmptyLinkFunctionForGeneratedCodeGetUserPrivilegeCallbackProxy() {}
  // Cross Module References
  	ADVANCEDSESSIONS_API UFunction* Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature();
  	UPackage* Z_Construct_UPackage__Script_AdvancedSessions();
  	ADVANCEDSESSIONS_API UEnum* Z_Construct_UEnum_AdvancedSessions_EBPUserPrivileges();
  	ADVANCEDSESSIONS_API UClass* Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_NoRegister();
  	ADVANCEDSESSIONS_API UClass* Z_Construct_UClass_UGetUserPrivilegeCallbackProxy();
  	ENGINE_API UClass* Z_Construct_UClass_UOnlineBlueprintCallProxyBase();
  	ADVANCEDSESSIONS_API UFunction* Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege();
  	ADVANCEDSESSIONS_API UScriptStruct* Z_Construct_UScriptStruct_FBPUniqueNetId();
  	COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
  	ENGINE_API UFunction* Z_Construct_UDelegateFunction_Engine_EmptyOnlineDelegate__DelegateSignature();
  // End Cross Module References
  	struct Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics
  	{
  		struct _Script_AdvancedSessions_eventBlueprintGetUserPrivilegeDelegate_Parms
  		{
  			EBPUserPrivileges QueriedPrivilege;
  			bool HadPrivilege;
  		};
  		static void NewProp_HadPrivilege_SetBit(void* Obj);
  		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_HadPrivilege;
  		static const UE4CodeGen_Private::FEnumPropertyParams NewProp_QueriedPrivilege;
  		static const UE4CodeGen_Private::FBytePropertyParams NewProp_QueriedPrivilege_Underlying;
  		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
  #endif
  		static const UE4CodeGen_Private::FFunctionParams FuncParams;
  	};
  	void Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::NewProp_HadPrivilege_SetBit(void* Obj)
  	{
  		((_Script_AdvancedSessions_eventBlueprintGetUserPrivilegeDelegate_Parms*)Obj)->HadPrivilege = 1;
  	}
  	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::NewProp_HadPrivilege = { "HadPrivilege", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(_Script_AdvancedSessions_eventBlueprintGetUserPrivilegeDelegate_Parms), &Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::NewProp_HadPrivilege_SetBit, METADATA_PARAMS(nullptr, 0) };
  	const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::NewProp_QueriedPrivilege = { "QueriedPrivilege", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(_Script_AdvancedSessions_eventBlueprintGetUserPrivilegeDelegate_Parms, QueriedPrivilege), Z_Construct_UEnum_AdvancedSessions_EBPUserPrivileges, METADATA_PARAMS(nullptr, 0) };
  	const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::NewProp_QueriedPrivilege_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
  	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::PropPointers[] = {
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::NewProp_HadPrivilege,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::NewProp_QueriedPrivilege,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::NewProp_QueriedPrivilege_Underlying,
  	};
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::Function_MetaDataParams[] = {
  		{ "ModuleRelativePath", "Classes/GetUserPrivilegeCallbackProxy.h" },
  		{ "ToolTip", "const &FBPUniqueNetId, PlayerID," },
  	};
  #endif
  	const UE4CodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_AdvancedSessions, nullptr, "BlueprintGetUserPrivilegeDelegate__DelegateSignature", sizeof(_Script_AdvancedSessions_eventBlueprintGetUserPrivilegeDelegate_Parms), Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::PropPointers, ARRAY_COUNT(Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::Function_MetaDataParams, ARRAY_COUNT(Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::Function_MetaDataParams)) };
  	UFunction* Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature()
  	{
  		static UFunction* ReturnFunction = nullptr;
  		if (!ReturnFunction)
  		{
  			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature_Statics::FuncParams);
  		}
  		return ReturnFunction;
  	}
  	void UGetUserPrivilegeCallbackProxy::StaticRegisterNativesUGetUserPrivilegeCallbackProxy()
  	{
  		UClass* Class = UGetUserPrivilegeCallbackProxy::StaticClass();
  		static const FNameNativePtrPair Funcs[] = {
  			{ "GetUserPrivilege", &UGetUserPrivilegeCallbackProxy::execGetUserPrivilege },
  		};
  		FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
  	}
  	struct Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics
  	{
  		struct GetUserPrivilegeCallbackProxy_eventGetUserPrivilege_Parms
  		{
  			UObject* WorldContextObject;
  			EBPUserPrivileges PrivilegeToCheck;
  			FBPUniqueNetId PlayerUniqueNetID;
  			UGetUserPrivilegeCallbackProxy* ReturnValue;
  		};
  		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_PlayerUniqueNetID_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FStructPropertyParams NewProp_PlayerUniqueNetID;
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_PrivilegeToCheck_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FEnumPropertyParams NewProp_PrivilegeToCheck;
  		static const UE4CodeGen_Private::FBytePropertyParams NewProp_PrivilegeToCheck_Underlying;
  		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
  		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
  #endif
  		static const UE4CodeGen_Private::FFunctionParams FuncParams;
  	};
  	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(GetUserPrivilegeCallbackProxy_eventGetUserPrivilege_Parms, ReturnValue), Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_NoRegister, METADATA_PARAMS(nullptr, 0) };
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PlayerUniqueNetID_MetaData[] = {
  		{ "NativeConst", "" },
  	};
  #endif
  	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PlayerUniqueNetID = { "PlayerUniqueNetID", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(GetUserPrivilegeCallbackProxy_eventGetUserPrivilege_Parms, PlayerUniqueNetID), Z_Construct_UScriptStruct_FBPUniqueNetId, METADATA_PARAMS(Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PlayerUniqueNetID_MetaData, ARRAY_COUNT(Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PlayerUniqueNetID_MetaData)) };
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PrivilegeToCheck_MetaData[] = {
  		{ "NativeConst", "" },
  	};
  #endif
  	const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PrivilegeToCheck = { "PrivilegeToCheck", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(GetUserPrivilegeCallbackProxy_eventGetUserPrivilege_Parms, PrivilegeToCheck), Z_Construct_UEnum_AdvancedSessions_EBPUserPrivileges, METADATA_PARAMS(Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PrivilegeToCheck_MetaData, ARRAY_COUNT(Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PrivilegeToCheck_MetaData)) };
  	const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PrivilegeToCheck_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
  	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(GetUserPrivilegeCallbackProxy_eventGetUserPrivilege_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
  	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::PropPointers[] = {
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_ReturnValue,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PlayerUniqueNetID,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PrivilegeToCheck,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_PrivilegeToCheck_Underlying,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::NewProp_WorldContextObject,
  	};
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::Function_MetaDataParams[] = {
  		{ "BlueprintInternalUseOnly", "true" },
  		{ "Category", "Online|AdvancedIdentity" },
  		{ "ModuleRelativePath", "Classes/GetUserPrivilegeCallbackProxy.h" },
  		{ "ToolTip", "Gets the privilage of the user" },
  		{ "WorldContext", "WorldContextObject" },
  	};
  #endif
  	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UGetUserPrivilegeCallbackProxy, nullptr, "GetUserPrivilege", sizeof(GetUserPrivilegeCallbackProxy_eventGetUserPrivilege_Parms), Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::PropPointers, ARRAY_COUNT(Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::Function_MetaDataParams, ARRAY_COUNT(Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::Function_MetaDataParams)) };
  	UFunction* Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege()
  	{
  		static UFunction* ReturnFunction = nullptr;
  		if (!ReturnFunction)
  		{
  			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege_Statics::FuncParams);
  		}
  		return ReturnFunction;
  	}
  	UClass* Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_NoRegister()
  	{
  		return UGetUserPrivilegeCallbackProxy::StaticClass();
  	}
  	struct Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics
  	{
  		static UObject* (*const DependentSingletons[])();
  		static const FClassFunctionLinkInfo FuncInfo[];
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
  #endif
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnFailure_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnFailure;
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnSuccess_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnSuccess;
  		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
  		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
  		static const UE4CodeGen_Private::FClassParams ClassParams;
  	};
  	UObject* (*const Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::DependentSingletons[])() = {
  		(UObject* (*)())Z_Construct_UClass_UOnlineBlueprintCallProxyBase,
  		(UObject* (*)())Z_Construct_UPackage__Script_AdvancedSessions,
  	};
  	const FClassFunctionLinkInfo Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::FuncInfo[] = {
  		{ &Z_Construct_UFunction_UGetUserPrivilegeCallbackProxy_GetUserPrivilege, "GetUserPrivilege" }, // 1471543702
  	};
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::Class_MetaDataParams[] = {
  		{ "IncludePath", "GetUserPrivilegeCallbackProxy.h" },
  		{ "ModuleRelativePath", "Classes/GetUserPrivilegeCallbackProxy.h" },
  	};
  #endif
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::NewProp_OnFailure_MetaData[] = {
  		{ "ModuleRelativePath", "Classes/GetUserPrivilegeCallbackProxy.h" },
  		{ "ToolTip", "Called when there is an unsuccessful destroy" },
  	};
  #endif
  	const UE4CodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::NewProp_OnFailure = { "OnFailure", nullptr, (EPropertyFlags)0x0010000010080000, UE4CodeGen_Private::EPropertyGenFlags::MulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGetUserPrivilegeCallbackProxy, OnFailure), Z_Construct_UDelegateFunction_Engine_EmptyOnlineDelegate__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::NewProp_OnFailure_MetaData, ARRAY_COUNT(Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::NewProp_OnFailure_MetaData)) };
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::NewProp_OnSuccess_MetaData[] = {
  		{ "ModuleRelativePath", "Classes/GetUserPrivilegeCallbackProxy.h" },
  		{ "ToolTip", "Called when there is a successful destroy" },
  	};
  #endif
  	const UE4CodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::NewProp_OnSuccess = { "OnSuccess", nullptr, (EPropertyFlags)0x0010000010080000, UE4CodeGen_Private::EPropertyGenFlags::MulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGetUserPrivilegeCallbackProxy, OnSuccess), Z_Construct_UDelegateFunction_AdvancedSessions_BlueprintGetUserPrivilegeDelegate__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::NewProp_OnSuccess_MetaData, ARRAY_COUNT(Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::NewProp_OnSuccess_MetaData)) };
  	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::PropPointers[] = {
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::NewProp_OnFailure,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::NewProp_OnSuccess,
  	};
  	const FCppClassTypeInfoStatic Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::StaticCppClassTypeInfo = {
  		TCppClassTypeTraits<UGetUserPrivilegeCallbackProxy>::IsAbstract,
  	};
  	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::ClassParams = {
  		&UGetUserPrivilegeCallbackProxy::StaticClass,
  		nullptr,
  		&StaticCppClassTypeInfo,
  		DependentSingletons,
  		FuncInfo,
  		Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::PropPointers,
  		nullptr,
  		ARRAY_COUNT(DependentSingletons),
  		ARRAY_COUNT(FuncInfo),
  		ARRAY_COUNT(Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::PropPointers),
  		0,
  		0x008800A0u,
  		METADATA_PARAMS(Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::Class_MetaDataParams, ARRAY_COUNT(Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::Class_MetaDataParams))
  	};
  	UClass* Z_Construct_UClass_UGetUserPrivilegeCallbackProxy()
  	{
  		static UClass* OuterClass = nullptr;
  		if (!OuterClass)
  		{
  			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UGetUserPrivilegeCallbackProxy_Statics::ClassParams);
  		}
  		return OuterClass;
  	}
  	IMPLEMENT_CLASS(UGetUserPrivilegeCallbackProxy, 2476474481);
  	template<> ADVANCEDSESSIONS_API UClass* StaticClass<UGetUserPrivilegeCallbackProxy>()
  	{
  		return UGetUserPrivilegeCallbackProxy::StaticClass();
  	}
  	static FCompiledInDefer Z_CompiledInDefer_UClass_UGetUserPrivilegeCallbackProxy(Z_Construct_UClass_UGetUserPrivilegeCallbackProxy, &UGetUserPrivilegeCallbackProxy::StaticClass, TEXT("/Script/AdvancedSessions"), TEXT("UGetUserPrivilegeCallbackProxy"), false, nullptr, nullptr, nullptr);
  	DEFINE_VTABLE_PTR_HELPER_CTOR(UGetUserPrivilegeCallbackProxy);
  PRAGMA_ENABLE_DEPRECATION_WARNINGS
  #ifdef _MSC_VER
  #pragma warning (pop)
  #endif
  