text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/red/Event.hpp>
  
  namespace RED4ext
  {
  namespace game::audio::events { 
  struct PreFireEvent : red::Event
  {
      static constexpr const char* NAME = "gameaudioeventsPreFireEvent";
      static constexpr const char* ALIAS = NAME;
  
  };
  RED4EXT_ASSERT_SIZE(PreFireEvent, 0x40);
  } // namespace game::audio::events
  } // namespace RED4ext
  