text: #pragma once
  #include <Logic/sge_logic.hpp>
  #include "IO/Key/sge_key.hpp"
  
  class DemoBot;
  
  class PlayerMove: public SGE::Logic
  {
  	float speed = 0;
  	const SGE::Key up;
  	const SGE::Key down;
  	const SGE::Key left;
  	const SGE::Key right;
  	DemoBot* object = nullptr;
  public:
  	PlayerMove(DemoBot* object, const float speed, const SGE::Key up, const SGE::Key down, const SGE::Key left, const SGE::Key right);
  	void performLogic() override;
  };
  