text: 
  
  #ifndef __mir9__AttackEnemyInfo__
  #define __mir9__AttackEnemyInfo__
  
  #include <iostream>
  #include "cocos2d.h"
  #include "cocos-ext.h"
  #include "ui/cocosgui.h";
  #include "cocostudio/CocoStudio.h"
  #include "Monomer.h"
  USING_NS_CC;
  USING_NS_CC_EXT;
  using namespace ui;
  using namespace cocostudio;
  class AttackEnemyInfo: public Layer {
      
      LoadingBar* m_bloodPro;
      
      TextAtlas* m_level;
      
      Text * m_nickName;
      
      Layout* m_widget;
  
  public:
      
      AttackEnemyInfo();
      
      virtual ~AttackEnemyInfo();
      
      CREATE_FUNC(AttackEnemyInfo);
      
      bool init();
      
      void hide();
      
      void showAttackInfo(Monomer* sender);
      
  protected:
      
      void updateAttackInfo(float delay);
  };
  
  #endif /* defined(__mir9__AttackEnemyInfo__) */
  