text: #pragma once
  
  enum class FrameStage;
  class GameEvent;
  struct ImDrawList;
  struct UserCmd;
  
  namespace Misc
  {
      void edgejump(UserCmd* cmd) noexcept;
      void slowwalk(UserCmd* cmd) noexcept;
      void inverseRagdollGravity() noexcept;
      void updateClanTag(bool = false) noexcept;
      void spectatorList() noexcept;
      void noscopeCrosshair(ImDrawList* drawlist) noexcept;
      void recoilCrosshair(ImDrawList* drawList) noexcept;
      void watermark() noexcept;
      void prepareRevolver(UserCmd*) noexcept;
      void fastPlant(UserCmd*) noexcept;
      void drawBombTimer() noexcept;
      void stealNames() noexcept;
      void disablePanoramablur() noexcept;
      void quickReload(UserCmd*) noexcept;
      bool changeName(bool, const char*, float) noexcept;
      void bunnyHop(UserCmd*) noexcept;
      void fakeBan(bool = false) noexcept;
      void nadePredict() noexcept;
      void quickHealthshot(UserCmd*) noexcept;
      void fixTabletSignal() noexcept;
      void fakePrime() noexcept;
      void killMessage(GameEvent& event) noexcept;
      void fixMovement(UserCmd* cmd, float yaw) noexcept;
      void antiAfkKick(UserCmd* cmd) noexcept;
      void fixAnimationLOD(FrameStage stage) noexcept;
      void autoPistol(UserCmd* cmd) noexcept;
      void chokePackets(bool& sendPacket) noexcept;
      void autoReload(UserCmd* cmd) noexcept;
      void revealRanks(UserCmd* cmd) noexcept;
      void autoStrafe(UserCmd* cmd) noexcept;
      void removeCrouchCooldown(UserCmd* cmd) noexcept;
      void moonwalk(UserCmd* cmd) noexcept;
      void playHitSound(GameEvent& event) noexcept;
      void killSound(GameEvent& event) noexcept;
      void purchaseList(GameEvent* event = nullptr) noexcept;
  }
  