text: [{"Owner":"RaananW","Date":"2016-02-23T09:13:13Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tSo!\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI don_t_t know how many of you have noticed the commit from yesterday_co_ but Babylon_t_s physics engine has a new architecture.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThere is now a physics impostor class that will be your one-stop-shop for all physics needs. Applying impulse_co_ force_co_ changing velocity_co_ everything is there. There is also a way to register callbacks to be called before and after the physics step and when the mesh collides against other meshes.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThose API might change a bit until 2.4 is officially out_co_ but get used to the new architecture!\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWhat_t_s new? A lot!\n_lt_/p_gt_\n\n_lt_p_gt_\n\tA short list (before I finish writing the full documentation and tutorials)_dd_\n_lt_/p_gt_\n\n_lt_ul_gt__lt_li_gt_\n\t\tDedicated PhysicsImpostor for each mesh_co_ dedicated PhysicsJoint for each joint/constraint\n\t_lt_/li_gt_\n\t_lt_li_gt_\n\t\tNew Joint-System - Is is now possible to add many kinds of links (depends on the underlying physics plugin) - A Distance Joint_co_ A Hinge_co_ a Ball-And-Socket and more. Documentation is being written _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt_ But just to get people interested - _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/?do_eq_hovercard_qt_ data-mentionid_eq__qt_5733_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/_qt__gt_@Wingnut_lt_/a_gt__co_ you might find this a lot of fun - _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1ND6TH_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1ND6TH_lt_/a_gt_ \n\t_lt_/li_gt_\n\t_lt_li_gt_\n\t\tPhysics plugin is mainly transparent - changing from cannon to oimo (and soon to the new energy engine) should simply work. Try it in the last playground example. \n\t_lt_/li_gt_\n\t_lt_li_gt_\n\t\tHaving said that - there is a way to execute native cannon/oimo code in a very simple way\n\t_lt_/li_gt_\n\t_lt_li_gt_\n\t\tNew callback mechanism for before and after the physics step AND when an impostor collides against a specific impostor.\n\t_lt_/li_gt_\n\t_lt_li_gt_\n\t\tTwo-Way transformation update - No need to execute updatePhysicsBody[Position]() - physics rotation and position is automatically updated.\n\t_lt_/li_gt_\n\t_lt_li_gt_\n\t\tA way to recreate the body_co_ in case parameters like the scale has changed.\n\t_lt_/li_gt_\n\t_lt_li_gt_\n\t\tPhysics Plugins rebuilt with performance adjustments. \n\t_lt_/li_gt_\n\t_lt_li_gt_\n\t\tSet Velocity\n\t_lt_/li_gt_\n\t_lt_li_gt_\n\t\tApply Force\n\t_lt_/li_gt_\n\t_lt_li_gt_\n\t\tAnd many many other little things\n\t_lt_/li_gt_\n_lt_/ul_gt__lt_p_gt_\n\tFor those who want to see what was done under the hood_co_ the PR is here - _lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/pull/983_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Babylon.js/pull/983_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tFell free to ask questions_co_ and please wait patiently for the documentation that will arrive soon. (Or _qt_sooner or later_qt_).\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThere are a lot of things on my TODO list to add to this engine (Spring objects_co_ Physics-Particle-System_co_ further joints and constraints and more)_co_ but this is step 1. And it is finally done _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_/p_gt_\n\n_lt_p_gt_\n\tEnjoy physics!\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"jerome","Date":"2016-02-23T10:15:31Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHugissimo !!!\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dal","Date":"2016-02-23T10:20:12Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tThis is awesome! I was just having some issues with the old system_co_ so this is a breath of fresh air for me _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2016-02-23T12:26:18Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\thuge working on this new system. thank you.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2016-02-23T18:01:10Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tDid you say documentation??\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Grag","Date":"2016-02-23T18:37:31Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_span style_eq__qt_font-size_dd_10px_sm__qt__gt__qt_Long time lurker. finally signed up_qt_ _lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tOh my -  Babylonjs Just keeps to amaze me. This is great news! _lt_img alt_eq__qt_B)_qt_ data-emoticon_eq__qt_true_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_cool.png_qt_ title_eq__qt_B)_qt__gt__lt_/p_gt_\n\n_lt_p_gt_\n\tAll respect to cannon/oimo.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tCant wait to get some energy tetherball going. _lt_img alt_eq__qt__dd_wub_dd__qt_ data-emoticon_eq__qt_true_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wub.png_qt_ title_eq__qt__dd_wub_dd__qt__gt_ \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2016-02-23T18:56:00Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tDocumentation? I don_t_t recall saying that. I never use such words.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2016-02-24T11:01:32Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tThanks Raanan! \n_lt_/p_gt_\n\n_lt_p_gt_\n\tMan_co_ is it _lt_u_gt_fast_lt_/u_gt_ (with Cannon).  Much slower with Oimo_co_ for me.  Did anyone else test the demo with Oimo?  Please report_co_ thx.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tRaanan_co_ will you be attempting backwards-compat?\n_lt_/p_gt_\n\n_lt_p_gt_\n\t(Wingy notices a tiny water puddle under a frozen API)  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt_  Global warming?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2016-02-24T16:59:17Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tit should be backward compatible actually. Did you find a scene which is no more working?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2016-02-24T19:07:27Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/?do_eq_hovercard_qt_ data-mentionid_eq__qt_5733_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/_qt__gt_@Wingnut_lt_/a_gt_ - I did my best to keep everything backwards-compatible. If something is not working i would love to know in order to fix it.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tOimo was not changed_co_ Cannon didn_t_t either. The only thing that changed was the Babylon architecture. A bit of performance issues were fixed_co_ but nothing that will really be noticeable on a normal computer. \n_lt_/p_gt_\n\n_lt_p_gt_\n\tHaving said that - My new favorite is Cannon.js for implementing complex physics scenes. The newest version is wonderful. Oimo_t_s newest version is not working correctly for some reason. When I find out why I will upgrade to the newest Oimo as well. \n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"webGLmmk","Date":"2016-03-05T01:05:56Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_117921_qt_ data-ipsquote-contentid_eq__qt_20723_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1456253760_qt_ data-ipsquote-userid_eq__qt_10310_qt_ data-ipsquote-username_eq__qt_RaananW_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\tOn 2/23/2016 at 10_dd_56 AM_co_ RaananW said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tDocumentation? I don_t_t recall saying that. I never use such words.\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tPLEASSSEEE??????\n_lt_/p_gt_\n\n_lt_p_gt_\n\twith emphasis spanning the length of the universe\n_lt_/p_gt_\n\n_lt_p_gt_\n\tplease do documentation.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2016-03-05T01:25:23Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tWe will for sure _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2016-03-05T11:24:17Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tSorry again ☺ I_t_ll work on it as soon as possible. I just keep on adding new features...\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Pryme8","Date":"2016-03-10T00:32:37Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_117800_qt_ data-ipsquote-contentid_eq__qt_20723_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1456218793_qt_ data-ipsquote-userid_eq__qt_10310_qt_ data-ipsquote-username_eq__qt_RaananW_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\tOn 2/23/2016 at 1_dd_13 AM_co_ RaananW said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tand more. Documentation is being written _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt_ But just to get people interested - _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/?do_eq_hovercard_qt_ data-mentionid_eq__qt_5733_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/_qt__gt_@Wingnut_lt_/a_gt__co_ you might find this a lot of fun - _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1ND6TH_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1ND6TH_lt_/a_gt_\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tThis playground seems to not work_co_ I get an error of n is not a function. I would really like to see a working example of this so I can do a fully deployed vehicle demo_co_ which I will include comments on for others to be able to do the same.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2016-03-10T10:29:44Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/19199-pryme8/?do_eq_hovercard_qt_ data-mentionid_eq__qt_19199_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/19199-pryme8/_qt__gt_@Pryme8_lt_/a_gt_ this is still the getDescendants bug_co_ I will make sure the playground is updated as soon as possible.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2016-03-10T23:34:50Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tshould be good\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Pryme8","Date":"2016-03-10T23:40:55Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tAm I mistaken but can I dig through the methods available in my physics plugin by console.log(new BABYLON.CannonJSPlugin()) or Oimo depending on which I wanna dig through and checking what that objects prototypes are and locating what ever methods I need for rigging a vehicle?_lt_br_gt__lt_br_gt_\n\tIve never done this before but I was just thinking that this might work_co_ then I could stop bugging you guys for methods.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2016-03-11T10:24:58Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI think it would be better to simply look at the code _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/blob/master/src/Physics/babylon.physicsEngine.ts_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Babylon.js/blob/master/src/Physics/babylon.physicsEngine.ts_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBut it is a bit more complex than this - you will have to understand the PhysicsImpostor class and the PhysicsJoint class. I take the blame_co_ but I am working on it _lt_img alt_eq__qt__sm_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wink.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/wink@2x.png 2x_qt_ title_eq__qt__sm_)_qt_ width_eq__qt_20_qt__gt_ \n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Pryme8","Date":"2016-03-11T17:40:27Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tWow I_t_m a dummy... Yea this is the stuff I needed to look at the whole time.  I will be able to make it happen now thank you._lt_br_gt__lt_br_gt__lt_br_gt_\n\t**EDIT**_lt_br_gt__lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#TX01V%230_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#TX01V#0_lt_/a_gt__lt_br_gt__lt_br_gt_\n\tIm about to add controls and joints but I think I am going in the right direction?_lt_br_gt__lt_br_gt_\n\t*** ANOTHER EDIT ***_lt_br_gt_\n\tSo I am trying to connect one tire at this point could someone help me figure out whats going on here?  Im not dropping any errors_co_ but adding the joint effectively does nothing?_lt_br_gt__lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#TX01V%234_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#TX01V#4_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2016-03-22T17:28:09Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tIs the documentation of the new architecture of the phisics available?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI saw that on the mesh class had access to _lt_strong_gt_get_lt_/strong_gt_PhysicMass() but no _lt_strong_gt_set_lt_/strong_gt_PhysicsMass() function. But observing the new architecture_co_ I saw that there was a setter getPhysicsImpostor()._lt_strong_gt_setParam_lt_/strong_gt_(_qt_mass_qt__co_ 0) for changing the mass for example. I almost add the missing functions in the class AbstracMesh but this is not helpful with the new architecture. But the documentation would be cool  and seParam is cool too. _lt_img alt_eq__qt__dd_D_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_biggrin.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/biggrin@2x.png 2x_qt_ title_eq__qt__dd_D_qt_ width_eq__qt_20_qt__gt__lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2016-03-22T23:08:51Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tso!\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBasic usage (without getting too much into more advanced features) is documented here - _lt_a href_eq__qt_http_dd_//doc.babylonjs.com/overviews/Using_The_Physics_Engine_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//doc.babylonjs.com/overviews/Using_The_Physics_Engine_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tTo your question - physics and mesh are now totally separated. The old functions are there for legacy reasons_co_ but from now on changing the physics mass_co_ friction_co_ or anything else will be done in the impostor.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI will document the more advanced features (like real-time mass changing and its consequences) in the next tutorial. \n_lt_/p_gt_\n\n_lt_p_gt_\n\tI am planning at least two more tutorials - advanced usage and deeper understanding of joints. This might take some time_co_ let me know if you have any questions to the basic usage. And the code is always there _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2016-03-22T23:31:41Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tOk_co_ thanks Raanan\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2016-03-23T00:37:27Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tVery nice documentation on physical Raanan. is well detailed_co_ well explained ... if documentation of advanced physics is like that_co_ it_t_s really great. The physics of Babylon really starts to please me. _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"jerome","Date":"2016-03-23T08:17:59Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\thuge doc ... !!! _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tTo everyone who never tried to write a full doc so far_co_ what is a long and painful work_co_ I can assure that this Raanan_t_s production is really impressive _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"satguru","Date":"2016-03-23T21:59:27Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tAgree_co_ a very well written document! Thanks\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]