text: 
  /**************************
  *	Project:	Snatch
  *	Name:		Luke Harper
  *	Program:	wallObject
  *	Date:		feb. 22/14
  **************************/
  
  #ifndef WALLOBJECT_H
  #define WALLOBJECT_H
  
  #include "gameobject.h"
  #include "worldDefs.h"
  #include "quadTexturedModel.h"
  #include "cubeTexturedModel.h"
  
  class WallObject: public GameObject
  {
  public:
  	WallObject();
  	WallObject(float, float);
  	WallObject(float, float, WCHAR**, float width=10.0f, float height=15.0f, float depth=10.0f);
  	~WallObject();
  
  	/*********** 
  	*	Function:	Do Action
  	*	Purpose:	To do the appropriate action when the player uses an action on the wall
  	*	Additionally:	Implementation will call either light, door, or lock functions.
  	*************/
  	virtual bool doAction();
  };
  #endif