text: /*
  OZCollide - Collision Detection Library
  Copyright (C) 2006-2014 by Igor Kravtchenko
  
  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either
  version 2.1 of the License, or (at your option) any later version.
  
  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Lesser General Public License for more details.
  
  You should have received a copy of the GNU Lesser General Public
  License along with this library; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
  
  Contact the author: igor@tsarevitch.org
  */
  
  #ifndef OZCOLLIDE_PCH
  #include <ozcollide/ozcollide.h>
  #endif
  
  #ifndef OZCOLLIDE_DIST_POINTLINE_H
  #define OZCOLLIDE_DIST_POINTLINE_H
  
  ENTER_NAMESPACE_OZCOLLIDE
  
  class Vec3f;
  
  OZCOLLIDE_API float sqrDistancePointToLine( const Vec3f &point,
                                              const Vec3f &pt0,
                                              const Vec3f &pt1,
                                              Vec3f *linePt = NULL);
  
  OZCOLLIDE_API float distancePointToLine(const Vec3f &point,
                                          const Vec3f &pt0,
                                          const Vec3f &pt1,
                                          Vec3f *linePt = NULL);
  
  LEAVE_NAMESPACE
  
  #endif
  