text: #include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
  
  #include "GhastFireballEntity.h"
  #include "../World.h"
  
  
  
  
  
  cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
  	super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
  {
  	SetSpeed(a_Speed);
  	SetGravity(0);
  	SetAirDrag(0);
  }
  
  
  
  
  
  void cGhastFireballEntity::Explode(Vector3i a_Block)
  {
  	m_World->DoExplosionAt(1, a_Block.x, a_Block.y, a_Block.z, true, esGhastFireball, this);
  }
  
  
  
  
  
  void cGhastFireballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
  {
  	Destroy();
  	Explode(a_HitPos.Floor());
  }
  
  
  
  
  
  void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
  {
  	Destroy();
  	Explode(a_HitPos.Floor());
  }
  