text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2020 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * @typedef {object} Phaser.Physics.Matter.Events.CollisionEndEvent
   *
   * @property {Phaser.Types.Physics.Matter.MatterCollisionData[]} pairs - A list of all affected pairs in the collision.
   * @property {number} timestamp - The Matter Engine `timing.timestamp` value for the event.
   * @property {any} source - The source object of the event.
   * @property {string} name - The name of the event.
   */
  
  /**
   * The Matter Physics Collision End Event.
   * 
   * This event is dispatched by a Matter Physics World instance after the engine has updated.
   * It provides a list of all pairs that have finished colliding in the current tick (if any).
   * 
   * Listen to it from a Scene using: `this.matter.world.on('collisionend', listener)`.
   *
   * @event Phaser.Physics.Matter.Events#COLLISION_END
   * @since 3.0.0
   * 
   * @param {Phaser.Physics.Matter.Events.CollisionEndEvent} event - The Collision Event object.
   * @param {MatterJS.BodyType} bodyA - The first body of the first colliding pair. The `event.pairs` array may contain more colliding bodies.
   * @param {MatterJS.BodyType} bodyB - The second body of the first colliding pair. The `event.pairs` array may contain more colliding bodies.
   */
  module.exports = 'collisionend';
  