text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.UI.HorizontalOrVerticalLayoutGroup
  #include "UnityEngine/UI/HorizontalOrVerticalLayoutGroup.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Type namespace: UnityEngine.UI
  namespace UnityEngine::UI {
    // Forward declaring type: HorizontalLayoutGroup
    class HorizontalLayoutGroup;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(UnityEngine::UI::HorizontalLayoutGroup);
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::UI::HorizontalLayoutGroup*, "UnityEngine.UI", "HorizontalLayoutGroup");
  // Type namespace: UnityEngine.UI
  namespace UnityEngine::UI {
    // Size: 0x62
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.UI.HorizontalLayoutGroup
    // [TokenAttribute] Offset: FFFFFFFF
    // [AddComponentMenu] Offset: EAAA48
    class HorizontalLayoutGroup : public UnityEngine::UI::HorizontalOrVerticalLayoutGroup {
      public:
      // protected System.Void .ctor()
      // Offset: 0x1AB2890
      // Implemented from: UnityEngine.UI.HorizontalOrVerticalLayoutGroup
      // Base method: System.Void HorizontalOrVerticalLayoutGroup::.ctor()
      // Base method: System.Void LayoutGroup::.ctor()
      // Base method: System.Void UIBehaviour::.ctor()
      // Base method: System.Void MonoBehaviour::.ctor()
      // Base method: System.Void Behaviour::.ctor()
      // Base method: System.Void Component::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static HorizontalLayoutGroup* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::UI::HorizontalLayoutGroup::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<HorizontalLayoutGroup*, creationType>()));
      }
      // public override System.Void CalculateLayoutInputHorizontal()
      // Offset: 0x1AB28B0
      // Implemented from: UnityEngine.UI.LayoutGroup
      // Base method: System.Void LayoutGroup::CalculateLayoutInputHorizontal()
      void CalculateLayoutInputHorizontal();
      // public override System.Void CalculateLayoutInputVertical()
      // Offset: 0x1AB2B78
      // Implemented from: UnityEngine.UI.LayoutGroup
      // Base method: System.Void LayoutGroup::CalculateLayoutInputVertical()
      void CalculateLayoutInputVertical();
      // public override System.Void SetLayoutHorizontal()
      // Offset: 0x1AB2B84
      // Implemented from: UnityEngine.UI.LayoutGroup
      // Base method: System.Void LayoutGroup::SetLayoutHorizontal()
      void SetLayoutHorizontal();
      // public override System.Void SetLayoutVertical()
      // Offset: 0x1AB315C
      // Implemented from: UnityEngine.UI.LayoutGroup
      // Base method: System.Void LayoutGroup::SetLayoutVertical()
      void SetLayoutVertical();
    }; // UnityEngine.UI.HorizontalLayoutGroup
    #pragma pack(pop)
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::UI::HorizontalLayoutGroup::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  // Writing MetadataGetter for method: UnityEngine::UI::HorizontalLayoutGroup::CalculateLayoutInputHorizontal
  // Il2CppName: CalculateLayoutInputHorizontal
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (UnityEngine::UI::HorizontalLayoutGroup::*)()>(&UnityEngine::UI::HorizontalLayoutGroup::CalculateLayoutInputHorizontal)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::HorizontalLayoutGroup*), "CalculateLayoutInputHorizontal", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::UI::HorizontalLayoutGroup::CalculateLayoutInputVertical
  // Il2CppName: CalculateLayoutInputVertical
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (UnityEngine::UI::HorizontalLayoutGroup::*)()>(&UnityEngine::UI::HorizontalLayoutGroup::CalculateLayoutInputVertical)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::HorizontalLayoutGroup*), "CalculateLayoutInputVertical", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::UI::HorizontalLayoutGroup::SetLayoutHorizontal
  // Il2CppName: SetLayoutHorizontal
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (UnityEngine::UI::HorizontalLayoutGroup::*)()>(&UnityEngine::UI::HorizontalLayoutGroup::SetLayoutHorizontal)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::HorizontalLayoutGroup*), "SetLayoutHorizontal", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::UI::HorizontalLayoutGroup::SetLayoutVertical
  // Il2CppName: SetLayoutVertical
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (UnityEngine::UI::HorizontalLayoutGroup::*)()>(&UnityEngine::UI::HorizontalLayoutGroup::SetLayoutVertical)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::HorizontalLayoutGroup*), "SetLayoutVertical", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  