text: #pragma once
  //------------------------------------------------------------------------------
  /**
  @class Multiplayer::TimeStamp
  
      A TimeStamp will be same on each system.
      Therefore its platform depended implementation must synchronize its time value.
  
      (C) 2009 Radon Labs GmbH
      (C) 2013-2015 Individual contributors, see AUTHORS file
  */    
  #if __WIN32__ || __LINUX__
  #include "multiplayer/raknet/raknettimestamp.h"
  namespace Multiplayer
  {
      typedef RakNet::RakNetTimeStamp TimeStamp;
  }
  #else
  #error "TimeStamp class not implemented on this platform!"
  #endif
  //------------------------------------------------------------------------------
  