text: /**
   * @file fsfloatervolumecontrols.cpp
   * @brief Class for the standalone volume controls floater in Firestorm
   *
   * $LicenseInfo:firstyear=2012&license=viewerlgpl$
   * Phoenix Firestorm Viewer Source Code
   * Copyright (c) 2013 Ansariel Hiller @ Second Life
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation;
   * version 2.1 of the License only.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
   * 
   * The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
   * http://www.firestormviewer.org
   * $/LicenseInfo$
   */
  
  #include "llviewerprecompiledheaders.h"
  
  #include "fsfloatervolumecontrols.h"
  
  #include "llcheckboxctrl.h"
  #include "llpanel.h"
  
  #include "utilitybar.h"
  #include "llviewercontrol.h"
  
  FSFloaterVolumeControls::FSFloaterVolumeControls(const LLSD& key)
  :	LLFloater(key)
  {
  }
  
  FSFloaterVolumeControls::~FSFloaterVolumeControls()
  {
  }
  
  BOOL FSFloaterVolumeControls::postBuild()
  {
  	// <FS:PP> FIRE-9856: Mute sound effects disable plays sound from collisions and plays sound from gestures checkbox not disable after restart/relog
  	bool mute_sound_effects = gSavedSettings.getBOOL("MuteSounds");
  	bool mute_all_sounds = gSavedSettings.getBOOL("MuteAudio");
  	getChild<LLCheckBoxCtrl>("gesture_audio_play_btn")->setEnabled(!(mute_sound_effects || mute_all_sounds));
  	getChild<LLCheckBoxCtrl>("collisions_audio_play_btn")->setEnabled(!(mute_sound_effects || mute_all_sounds));
  	// </FS:PP>
  	return TRUE;
  }
  
  // virtual
  void FSFloaterVolumeControls::onVisibilityChange(BOOL new_visibility)
  {
  	UtilityBar::instance().setVolumeControlsButtonExpanded(new_visibility);
  	LLFloater::onVisibilityChange(new_visibility);
  }
  