text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/quest/IJournal_NodeType.hpp>
  
  namespace RED4ext
  {
  namespace quest { 
  struct JournalEntry_NodeType : quest::IJournal_NodeType
  {
      static constexpr const char* NAME = "questJournalEntry_NodeType";
      static constexpr const char* ALIAS = NAME;
  
      bool sendNotification; // 48
      uint8_t unk49[0x50 - 0x49]; // 49
  };
  RED4EXT_ASSERT_SIZE(JournalEntry_NodeType, 0x50);
  } // namespace quest
  } // namespace RED4ext
  