text: 
  #pragma once
  
  #include "Framework.h"
  #include "Resources.h"
  #include "Networking.h"
  #include "Ball.h"
  #include "Player.h"
  #include "Hud.h"
  
  class OnlinePlayerMap : public Scene
  {
      Texture background;
      Player player1;
      Player player2;
      Display hud;
  
      std::string player_name;
      Client client;
      Server server;
      Music* click;
      Ball* ball;
      Bank* bank;
  
  public:
      OnlinePlayerMap(Bank *);
      ~OnlinePlayerMap();
  
      void handleClientMessages(std::string);
      void handleServerMessages(std::string);
      void giveDetails(std::string, std::string);
      void onEvent(SceneManager&, SDL_Event *);
      void onUpdate(SceneManager&, Renderer&);
      void onLoad(SceneManager&, Renderer&);
      void onRender(Renderer&);
      void onEnter();
      void onExit();
  };
  