text: ////////////////////////////////////////////////////////////////////////////////
  // SgBoneImpl.h
  
  #pragma once
  
  #include "SgBone.h"
  #include "BaFileData.h"
  #include "ErrorLog.h"
  
  class SgNodeImpl;
  
  // Class Declaration
  class SgBoneImpl : public SgBone
  {
  public:
  
  	void FixPointers( BtU8* pMemory );
  	const MtMatrix4& GetInverseBindPose() const;
  
  private:
  
  	friend class SgNodeImpl;
  	friend class SgAnimatorImpl;
  
  	SgNodeImpl* m_pNode;
  	BaSgBoneFileData* m_pFileData;
  };
  