text: #ifndef VIEWCAMERA_H
  #define VIEWCAMERA_H
  
  #include "../../DivisionPCH.h"
  #include "Camera.h"
  
  class ViewCamera : public Camera
  {
  public:
  	ViewCamera();
  	~ViewCamera();
  
  	void SetPositionAndLookAt(const glm::vec3& pos_, const glm::vec3& lookAt_, const glm::vec3& up_);
  
  	void SetPosition(float x_, float y_, float z_);
  	void SetLookAt(float x_, float y_, float z_);
  
  private:
  	glm::vec3 lookAt;
  	glm::vec3 up;
  
  	void UpdateVector();
  };
  
  #endif // !VIEWCAMERA_H
  