text: #pragma once
  
  namespace itd
  {
  	class Window;
  
  	class Gui
  	{
  	public:
  
  		static void Initialize( std::unique_ptr<Window>& window );
  		static void Destroy( );
  
  		static void Begin( );
  		static void End( std::unique_ptr<Window>& window );
  	};
  }