text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/state/MachineActionParameterCName.hpp>
  
  namespace RED4ext
  {
  namespace game::state { 
  struct MachineConsumableParameterCName : game::state::MachineActionParameterCName
  {
      static constexpr const char* NAME = "gamestateMachineConsumableParameterCName";
      static constexpr const char* ALIAS = NAME;
  
      bool consumed; // 18
      uint8_t unk19[0x20 - 0x19]; // 19
  };
  RED4EXT_ASSERT_SIZE(MachineConsumableParameterCName, 0x20);
  } // namespace game::state
  } // namespace RED4ext
  