text: "use strict";
  
  Object.defineProperty(exports, "__esModule", {
      value: true
  });
  exports.Navigate = undefined;
  
  var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
  
  var _react = require("react");
  
  var _react2 = _interopRequireDefault(_react);
  
  var _propTypes = require("prop-types");
  
  var _propTypes2 = _interopRequireDefault(_propTypes);
  
  var _constants = require("../js/constants");
  
  function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
  
  function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
  
  function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
  
  function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  *  Copyright (c) 2018, The Regents of the University of California,
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  *  through Lawrence Berkeley National Laboratory (subject to receipt
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  *  of any required approvals from the U.S. Dept. of Energy).
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  *  All rights reserved.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  *
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  *  This source code is licensed under the BSD-style license found in the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  *  LICENSE file in the root directory of this source tree.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  */
  
  /**
   * Draws a navigation triangle used to navigate back up to the parent. This is
   * probably overblown at this point. This is only really used now to navigate
   * back up to the parent circuit, but could be expanded if we want more
   * complicated navigation in the future.
   */
  var Navigate = exports.Navigate = function (_React$Component) {
      _inherits(Navigate, _React$Component);
  
      function Navigate(props) {
          _classCallCheck(this, Navigate);
  
          var _this = _possibleConstructorReturn(this, (Navigate.__proto__ || Object.getPrototypeOf(Navigate)).call(this, props));
  
          _this.state = {
              hover: false
          };
          _this.handleMouseClick = _this.handleMouseClick.bind(_this);
          _this.handleMouseOut = _this.handleMouseOut.bind(_this);
          _this.handleMouseOver = _this.handleMouseOver.bind(_this);
          return _this;
      }
  
      /**
       * User hovers over the navigational arrow
       */
  
  
      _createClass(Navigate, [{
          key: "handleMouseOver",
          value: function handleMouseOver() {
              this.setState({ hover: true });
          }
  
          /**
           * User stops hovering over navigational arrow
           */
  
      }, {
          key: "handleMouseOut",
          value: function handleMouseOut() {
              this.setState({ hover: false });
          }
      }, {
          key: "handleMouseClick",
          value: function handleMouseClick() {
              if (this.props.id) {
                  this.props.onSelectionChange(this.props.direction, this.props.id);
              }
          }
      }, {
          key: "render",
          value: function render() {
              var x = this.props.xpos >= 0 ? this.props.xpos : this.props.width / 2;
              var y = this.props.ypos >= 0 ? this.props.ypos : this.props.height - 25;
              var dx = 5;
              var dy = 10;
  
              var yflip = void 0;
              if (this.props.direction === _constants.Directions.NORTH) {
                  yflip = 1;
              } else if (this.props.direction === _constants.Directions.SOUTH) {
                  yflip = -1;
              }
  
              // Arrow points
              var path = "";
              path += "M" + x + "," + y;
              path += " L " + (x + dx) + "," + (y + yflip * dy);
              path += " L " + (x - dx) + "," + (y + yflip * dy);
              path += " L " + x + "," + y;
  
              var style = {
                  normal: {
                      fill: "#4EC1E0",
                      opacity: 0.65
                  },
                  highlighted: {
                      cursor: "pointer",
                      fill: "#4EC1E0",
                      opacity: 0.95
                  }
              };
  
              var hitStyle = {
                  cursor: "pointer",
                  fillOpacity: 0
              };
  
              var navStyle = style.normal;
  
              if (this.state.hover) {
                  navStyle = style.highlighted;
              }
  
              // Hit area
              var hitRect = void 0;
              if (this.props.direction === _constants.Directions.NORTH) {
                  hitRect = _react2.default.createElement("rect", {
                      className: "circuit-hitrect",
                      style: hitStyle,
                      x: x - dx * 2,
                      y: y - dy / 2,
                      width: dx * 4,
                      height: dy * 2,
                      onMouseOver: this.handleMouseOver,
                      onMouseOut: this.handleMouseOut,
                      onClick: this.handleMouseClick
                  });
              } else if (this.props.direction === _constants.Directions.SOUTH) {
                  hitRect = _react2.default.createElement("rect", {
                      className: "circuit-hitrect",
                      style: hitStyle,
                      x: x - dx * 2,
                      y: y - dy / 2 * 3,
                      width: dx * 4,
                      height: dy * 2,
                      onMouseOver: this.handleMouseOver,
                      onMouseOut: this.handleMouseOut,
                      onClick: this.handleMouseClick
                  });
              }
  
              if (this.props.id) {
                  return _react2.default.createElement(
                      "g",
                      { key: "navigation-group" },
                      _react2.default.createElement("path", { d: path, className: "circuit-navigate", style: navStyle }),
                      hitRect
                  );
              } else {
                  return null;
              }
          }
      }]);
  
      return Navigate;
  }(_react2.default.Component);
  
  Navigate.propTypes = {
      navTo: _propTypes2.default.oneOfType([
      // Value passed down to the click
      _propTypes2.default.string, // handler at the lowest level primitive.
      _propTypes2.default.number // Will return to the onSelectionChange
      ]),
      direction: _propTypes2.default.oneOf([
      // Should the navigation go at the top or
      _constants.Directions.NORTH, // bottom of the container
      _constants.Directions.SOUTH]),
      margin: _propTypes2.default.number, // How far to inset the navigation
      width: _propTypes2.default.number, // Height and width of the container to
      height: _propTypes2.default.number, // guide positioning of the navigation
      onSelectionChange: _propTypes2.default.func // Callback for when the navigation is pressed
  };
  
  Navigate.defaultProps = {
      direction: _constants.Directions.SOUTH,
      margin: 50,
      width: 851,
      height: 200
  };