text: #ifndef __SCENELOSE_H__
  #define __SCENELOSE_H__
  
  #include "Scene.h"
  
  struct SDL_Texture;
  class Textures;
  class Window;
  class Audio;
  
  class SceneLose : public Scene
  {
  public:
  
  	SceneLose(Render* render, Textures* tex, Window* win, Audio* audio);
  	virtual ~SceneLose();
  
  	bool Load(Textures* tex);
  
  	bool Update(Input* input, float dt);
  
  	bool Draw(Render* render);
  
  	bool Unload();
  
  private:
  
  	SDL_Texture* sceneLose;
  	SDL_Rect rectLose;
  
  	Render* render;
  	Textures* tex;
  	Window* win;
  	Audio* audio;
  };
  
  #endif // __SCENELOSE_H__