text: #pragma once
  
  #include "Player.h"
  
  #include <enet/enet.h>
  
  #include <deque>
  
  class ServerPlayer : public Player
  {
  public:
  	ServerPlayer();
  	ServerPlayer(ENetPeer* peer, uint32_t time);
  
  	void send(ENetPacket* packet);
  
  	void onInput(uint32_t time, const AABB& bounds, const Ship::Input& input, const std::deque<Ship::Move>& importantMoves);
  
  	ENetPeer* peer;
  };
  