text: // Copyright (c) 2015-2016, Tammo Beil - All Rights Reserved.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Weapons/TacticalProjectile.h"
  #include "TacticalBulletProjectile.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class TACTICALFPS_API ATacticalBulletProjectile : public ATacticalProjectile
  {
  	GENERATED_BODY()
  public:
  	ATacticalBulletProjectile();
  	
  	virtual void BeginPlay() override;
  	UFUNCTION()
  	virtual void OnImpact(const FHitResult& Hit);
  
  
  	TSubclassOf<class UTacticalAmmoType> AmmoType;
  
  	UFUNCTION(NetMulticast, Unreliable)
  	void OnSimulateHit(const FHitResult& Hit);
  	virtual void OnSimulateHit_Implementation(const FHitResult& Hit);
  };
  