text: 
  // Server.cpp
  
  // Interfaces to the cServer class encapsulating the entire "server"
  
  #include "Globals.h"
  #include "Server.h"
  #include "Connection.h"
  #include "../../src/Logger.h"
  
  
  
  
  
  cServer::cServer(void)
  {
  }
  
  
  
  
  
  int cServer::Init(UInt16 a_ListenPort, UInt16 a_ConnectPort)
  {
  	m_ConnectPort = a_ConnectPort;
  
  	#ifdef _WIN32
  		WSAData wsa;
  		int res = WSAStartup(0x0202, &wsa);
  		if (res != 0)
  		{
  			LOGERROR("Cannot initialize WinSock: %d", res);
  			return res;
  		}
  	#endif  // _WIN32
  
  	m_ListenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
  	if (m_ListenSocket < 0)
  	{
  		#ifdef _WIN32
  			int err = WSAGetLastError();
  		#else
  			int err = errno;
  		#endif
  		LOGERROR("Failed to create listener socket: %d", err);
  		return err;
  	}
  	sockaddr_in local;
  	memset(&local, 0, sizeof(local));
  	local.sin_family = AF_INET;
  	local.sin_addr.s_addr = INADDR_ANY;  // All interfaces
  	local.sin_port = htons(a_ListenPort);
  	if (bind(m_ListenSocket, reinterpret_cast<const sockaddr *>(&local), sizeof(local)) != 0)
  	{
  		#ifdef _WIN32
  			int err = WSAGetLastError();
  		#else
  			int err = errno;
  		#endif
  		LOGERROR("Failed to bind listener socket: %d", err);
  		return err;
  	}
  	if (listen(m_ListenSocket, 1) != 0)
  	{
  		#ifdef _WIN32
  			int err = WSAGetLastError();
  		#else
  			int err = errno;
  		#endif
  		printf("Failed to listen on socket: %d\n", err);
  		return err;
  	}
  	LOGINFO("Listening for client connections on port %d, connecting to server at localhost:%d", a_ListenPort, a_ConnectPort);
  
  	LOGINFO("Generating protocol encryption keypair...");
  	m_PrivateKey.Generate();
  	m_PublicKeyDER = m_PrivateKey.GetPubKeyDER();
  
  	return 0;
  }
  
  
  
  
  
  void cServer::Run(void)
  {
  	LOGINFO("Server running.");
  	while (true)
  	{
  		sockaddr_in Addr;
  		memset(&Addr, 0, sizeof(Addr));
  		socklen_t AddrSize = sizeof(Addr);
  		SOCKET client = accept(m_ListenSocket, reinterpret_cast<sockaddr *>(&Addr), &AddrSize);
  		if (client == INVALID_SOCKET)
  		{
  			printf("accept returned an error: %d; bailing out.\n", SocketError);
  			return;
  		}
  		LOGINFO("Client connected, proxying...");
  		cConnection Connection(client, *this);
  		Connection.Run();
  		LOGINFO("Client disconnected. Ready for another connection.");
  	}
  }
  