text: // Copyright (c) 2012 The Chromium Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #ifndef NET_SOCKET_SOCKET_TEST_UTIL_H_
  #define NET_SOCKET_SOCKET_TEST_UTIL_H_
  
  #include <stddef.h>
  #include <stdint.h>
  
  #include <cstring>
  #include <deque>
  #include <memory>
  #include <string>
  #include <vector>
  
  #include "base/callback.h"
  #include "base/logging.h"
  #include "base/macros.h"
  #include "base/memory/ptr_util.h"
  #include "base/memory/ref_counted.h"
  #include "base/memory/scoped_vector.h"
  #include "base/memory/weak_ptr.h"
  #include "base/strings/string16.h"
  #include "base/time/time.h"
  #include "net/base/address_list.h"
  #include "net/base/io_buffer.h"
  #include "net/base/net_errors.h"
  #include "net/base/test_completion_callback.h"
  #include "net/http/http_auth_controller.h"
  #include "net/http/http_proxy_client_socket_pool.h"
  #include "net/log/net_log_with_source.h"
  #include "net/socket/client_socket_factory.h"
  #include "net/socket/client_socket_handle.h"
  #include "net/socket/connection_attempts.h"
  #include "net/socket/datagram_client_socket.h"
  #include "net/socket/socket_performance_watcher.h"
  #include "net/socket/socks_client_socket_pool.h"
  #include "net/socket/ssl_client_socket.h"
  #include "net/socket/ssl_client_socket_pool.h"
  #include "net/socket/transport_client_socket_pool.h"
  #include "net/ssl/ssl_config_service.h"
  #include "testing/gtest/include/gtest/gtest.h"
  
  namespace base {
  class RunLoop;
  }
  
  namespace net {
  
  class NetLog;
  
  const NetworkChangeNotifier::NetworkHandle kDefaultNetworkForTests = 1;
  const NetworkChangeNotifier::NetworkHandle kNewNetworkForTests = 2;
  
  enum {
    // A private network error code used by the socket test utility classes.
    // If the |result| member of a MockRead is
    // ERR_TEST_PEER_CLOSE_AFTER_NEXT_MOCK_READ, that MockRead is just a
    // marker that indicates the peer will close the connection after the next
    // MockRead.  The other members of that MockRead are ignored.
    ERR_TEST_PEER_CLOSE_AFTER_NEXT_MOCK_READ = -10000,
  };
  
  class AsyncSocket;
  class ChannelIDService;
  class MockClientSocket;
  class SSLClientSocket;
  class StreamSocket;
  
  enum IoMode {
    ASYNC,
    SYNCHRONOUS
  };
  
  struct MockConnect {
    // Asynchronous connection success.
    // Creates a MockConnect with |mode| ASYC, |result| OK, and
    // |peer_addr| 192.0.2.33.
    MockConnect();
    // Creates a MockConnect with the specified mode and result, with
    // |peer_addr| 192.0.2.33.
    MockConnect(IoMode io_mode, int r);
    MockConnect(IoMode io_mode, int r, IPEndPoint addr);
    ~MockConnect();
  
    IoMode mode;
    int result;
    IPEndPoint peer_addr;
  };
  
  // MockRead and MockWrite shares the same interface and members, but we'd like
  // to have distinct types because we don't want to have them used
  // interchangably. To do this, a struct template is defined, and MockRead and
  // MockWrite are instantiated by using this template. Template parameter |type|
  // is not used in the struct definition (it purely exists for creating a new
  // type).
  //
  // |data| in MockRead and MockWrite has different meanings: |data| in MockRead
  // is the data returned from the socket when MockTCPClientSocket::Read() is
  // attempted, while |data| in MockWrite is the expected data that should be
  // given in MockTCPClientSocket::Write().
  enum MockReadWriteType {
    MOCK_READ,
    MOCK_WRITE
  };
  
  template <MockReadWriteType type>
  struct MockReadWrite {
    // Flag to indicate that the message loop should be terminated.
    enum {
      STOPLOOP = 1 << 31
    };
  
    // Default
    MockReadWrite()
        : mode(SYNCHRONOUS),
          result(0),
          data(NULL),
          data_len(0),
          sequence_number(0) {}
  
    // Read/write failure (no data).
    MockReadWrite(IoMode io_mode, int result)
        : mode(io_mode),
          result(result),
          data(NULL),
          data_len(0),
          sequence_number(0) {}
  
    // Read/write failure (no data), with sequence information.
    MockReadWrite(IoMode io_mode, int result, int seq)
        : mode(io_mode),
          result(result),
          data(NULL),
          data_len(0),
          sequence_number(seq) {}
  
    // Asynchronous read/write success (inferred data length).
    explicit MockReadWrite(const char* data)
        : mode(ASYNC),
          result(0),
          data(data),
          data_len(strlen(data)),
          sequence_number(0) {}
  
    // Read/write success (inferred data length).
    MockReadWrite(IoMode io_mode, const char* data)
        : mode(io_mode),
          result(0),
          data(data),
          data_len(strlen(data)),
          sequence_number(0) {}
  
    // Read/write success.
    MockReadWrite(IoMode io_mode, const char* data, int data_len)
        : mode(io_mode),
          result(0),
          data(data),
          data_len(data_len),
          sequence_number(0) {}
  
    // Read/write success (inferred data length) with sequence information.
    MockReadWrite(IoMode io_mode, int seq, const char* data)
        : mode(io_mode),
          result(0),
          data(data),
          data_len(strlen(data)),
          sequence_number(seq) {}
  
    // Read/write success with sequence information.
    MockReadWrite(IoMode io_mode, const char* data, int data_len, int seq)
        : mode(io_mode),
          result(0),
          data(data),
          data_len(data_len),
          sequence_number(seq) {}
  
    IoMode mode;
    int result;
    const char* data;
    int data_len;
  
    // For data providers that only allows reads to occur in a particular
    // sequence.  If a read occurs before the given |sequence_number| is reached,
    // an ERR_IO_PENDING is returned.
    int sequence_number;    // The sequence number at which a read is allowed
                            // to occur.
  };
  
  typedef MockReadWrite<MOCK_READ> MockRead;
  typedef MockReadWrite<MOCK_WRITE> MockWrite;
  
  struct MockWriteResult {
    MockWriteResult(IoMode io_mode, int result) : mode(io_mode), result(result) {}
  
    IoMode mode;
    int result;
  };
  
  // The SocketDataProvider is an interface used by the MockClientSocket
  // for getting data about individual reads and writes on the socket.  Can be
  // used with at most one socket at a time.
  // TODO(mmenke):  Do these really need to be re-useable?
  class SocketDataProvider {
   public:
    SocketDataProvider();
    virtual ~SocketDataProvider();
  
    // Returns the buffer and result code for the next simulated read.
    // If the |MockRead.result| is ERR_IO_PENDING, it informs the caller
    // that it will be called via the AsyncSocket::OnReadComplete()
    // function at a later time.
    virtual MockRead OnRead() = 0;
    virtual MockWriteResult OnWrite(const std::string& data) = 0;
    virtual bool AllReadDataConsumed() const = 0;
    virtual bool AllWriteDataConsumed() const = 0;
  
    virtual void OnEnableTCPFastOpenIfSupported();
  
    // Returns true if the request should be considered idle, for the purposes of
    // IsConnectedAndIdle.
    virtual bool IsIdle() const;
  
    // Initializes the SocketDataProvider for use with |socket|.  Must be called
    // before use
    void Initialize(AsyncSocket* socket);
    // Detaches the socket associated with a SocketDataProvider.  Must be called
    // before |socket_| is destroyed, unless the SocketDataProvider has informed
    // |socket_| it was destroyed.  Must also be called before Initialize() may
    // be called again with a new socket.
    void DetachSocket();
  
    // Accessor for the socket which is using the SocketDataProvider.
    AsyncSocket* socket() { return socket_; }
  
    MockConnect connect_data() const { return connect_; }
    void set_connect_data(const MockConnect& connect) { connect_ = connect; }
  
   private:
    // Called to inform subclasses of initialization.
    virtual void Reset() = 0;
  
    MockConnect connect_;
    AsyncSocket* socket_;
  
    DISALLOW_COPY_AND_ASSIGN(SocketDataProvider);
  };
  
  // The AsyncSocket is an interface used by the SocketDataProvider to
  // complete the asynchronous read operation.
  class AsyncSocket {
   public:
    // If an async IO is pending because the SocketDataProvider returned
    // ERR_IO_PENDING, then the AsyncSocket waits until this OnReadComplete
    // is called to complete the asynchronous read operation.
    // data.async is ignored, and this read is completed synchronously as
    // part of this call.
    // TODO(rch): this should take a StringPiece since most of the fields
    // are ignored.
    virtual void OnReadComplete(const MockRead& data) = 0;
    // If an async IO is pending because the SocketDataProvider returned
    // ERR_IO_PENDING, then the AsyncSocket waits until this OnReadComplete
    // is called to complete the asynchronous read operation.
    virtual void OnWriteComplete(int rv) = 0;
    virtual void OnConnectComplete(const MockConnect& data) = 0;
  
    // Called when the SocketDataProvider associated with the socket is destroyed.
    // The socket may continue to be used after the data provider is destroyed,
    // so it should be sure not to dereference the provider after this is called.
    virtual void OnDataProviderDestroyed() = 0;
  };
  
  // StaticSocketDataHelper manages a list of reads and writes.
  class StaticSocketDataHelper {
   public:
    StaticSocketDataHelper(MockRead* reads,
                           size_t reads_count,
                           MockWrite* writes,
                           size_t writes_count);
    ~StaticSocketDataHelper();
  
    // These functions get access to the next available read and write data. They
    // CHECK fail if there is no data available.
    const MockRead& PeekRead() const;
    const MockWrite& PeekWrite() const;
  
    // Returns the current read or write, and then advances to the next one.
    const MockRead& AdvanceRead();
    const MockWrite& AdvanceWrite();
  
    // Resets the read and write indexes to 0.
    void Reset();
  
    // Returns true if |data| is valid data for the next write. In order
    // to support short writes, the next write may be longer than |data|
    // in which case this method will still return true.
    bool VerifyWriteData(const std::string& data);
  
    size_t read_index() const { return read_index_; }
    size_t write_index() const { return write_index_; }
    size_t read_count() const { return read_count_; }
    size_t write_count() const { return write_count_; }
  
    bool AllReadDataConsumed() const { return read_index_ >= read_count_; }
    bool AllWriteDataConsumed() const { return write_index_ >= write_count_; }
  
   private:
    // Returns the next available read or write that is not a pause event. CHECK
    // fails if no data is available.
    const MockWrite& PeekRealWrite() const;
  
    MockRead* reads_;
    size_t read_index_;
    size_t read_count_;
    MockWrite* writes_;
    size_t write_index_;
    size_t write_count_;
  
    DISALLOW_COPY_AND_ASSIGN(StaticSocketDataHelper);
  };
  
  // SocketDataProvider which responds based on static tables of mock reads and
  // writes.
  class StaticSocketDataProvider : public SocketDataProvider {
   public:
    StaticSocketDataProvider();
    StaticSocketDataProvider(MockRead* reads,
                             size_t reads_count,
                             MockWrite* writes,
                             size_t writes_count);
    ~StaticSocketDataProvider() override;
  
    virtual void CompleteRead() {}
  
    // From SocketDataProvider:
    MockRead OnRead() override;
    MockWriteResult OnWrite(const std::string& data) override;
    bool AllReadDataConsumed() const override;
    bool AllWriteDataConsumed() const override;
  
    size_t read_index() const { return helper_.read_index(); }
    size_t write_index() const { return helper_.write_index(); }
    size_t read_count() const { return helper_.read_count(); }
    size_t write_count() const { return helper_.write_count(); }
  
   private:
    // From SocketDataProvider:
    void Reset() override;
  
    StaticSocketDataHelper helper_;
  
    DISALLOW_COPY_AND_ASSIGN(StaticSocketDataProvider);
  };
  
  // SSLSocketDataProviders only need to keep track of the return code from calls
  // to Connect().
  struct SSLSocketDataProvider {
    SSLSocketDataProvider(IoMode mode, int result);
    SSLSocketDataProvider(const SSLSocketDataProvider& other);
    ~SSLSocketDataProvider();
  
    MockConnect connect;
    NextProto next_proto;
    NextProtoVector next_protos_expected_in_ssl_config;
    bool client_cert_sent;
    SSLCertRequestInfo* cert_request_info;
    scoped_refptr<X509Certificate> cert;
    bool channel_id_sent;
    ChannelIDService* channel_id_service;
    int connection_status;
    bool token_binding_negotiated;
    TokenBindingParam token_binding_key_param;
  };
  
  // Uses the sequence_number field in the mock reads and writes to
  // complete the operations in a specified order.
  class SequencedSocketData : public SocketDataProvider {
   public:
    // |reads| is the list of MockRead completions.
    // |writes| is the list of MockWrite completions.
    SequencedSocketData(MockRead* reads,
                        size_t reads_count,
                        MockWrite* writes,
                        size_t writes_count);
  
    // |connect| is the result for the connect phase.
    // |reads| is the list of MockRead completions.
    // |writes| is the list of MockWrite completions.
    SequencedSocketData(const MockConnect& connect,
                        MockRead* reads,
                        size_t reads_count,
                        MockWrite* writes,
                        size_t writes_count);
  
    ~SequencedSocketData() override;
  
    // From SocketDataProvider:
    MockRead OnRead() override;
    MockWriteResult OnWrite(const std::string& data) override;
    bool AllReadDataConsumed() const override;
    bool AllWriteDataConsumed() const override;
    void OnEnableTCPFastOpenIfSupported() override;
    bool IsIdle() const override;
  
    // An ASYNC read event with a return value of ERR_IO_PENDING will cause the
    // socket data to pause at that event, and advance no further, until Resume is
    // invoked.  At that point, the socket will continue at the next event in the
    // sequence.
    //
    // If a request just wants to simulate a connection that stays open and never
    // receives any more data, instead of pausing and then resuming a request, it
    // should use a SYNCHRONOUS event with a return value of ERR_IO_PENDING
    // instead.
    bool IsPaused() const;
    // Resumes events once |this| is in the paused state.  The next even will
    // occur synchronously with the call if it can.
    void Resume();
    void RunUntilPaused();
  
    bool IsUsingTCPFastOpen() const;
  
    // When true, IsConnectedAndIdle() will return false if the next event in the
    // sequence is a synchronous.  Otherwise, the socket claims to be idle as
    // long as it's connected.  Defaults to false.
    // TODO(mmenke):  See if this can be made the default behavior, and consider
    // removing this mehtod.  Need to make sure it doesn't change what code any
    // tests are targetted at testing.
    void set_busy_before_sync_reads(bool busy_before_sync_reads) {
      busy_before_sync_reads_ = busy_before_sync_reads;
    }
  
   private:
    // Defines the state for the read or write path.
    enum IoState {
      IDLE,        // No async operation is in progress.
      PENDING,     // An async operation in waiting for another opteration to
                   // complete.
      COMPLETING,  // A task has been posted to complete an async operation.
      PAUSED,      // IO is paused until Resume() is called.
    };
  
    // From SocketDataProvider:
    void Reset() override;
  
    void OnReadComplete();
    void OnWriteComplete();
  
    void MaybePostReadCompleteTask();
    void MaybePostWriteCompleteTask();
  
    StaticSocketDataHelper helper_;
    int sequence_number_;
    IoState read_state_;
    IoState write_state_;
  
    bool busy_before_sync_reads_;
    bool is_using_tcp_fast_open_;
  
    // Used by RunUntilPaused.  NULL at all other times.
    std::unique_ptr<base::RunLoop> run_until_paused_run_loop_;
  
    base::WeakPtrFactory<SequencedSocketData> weak_factory_;
  
    DISALLOW_COPY_AND_ASSIGN(SequencedSocketData);
  };
  
  // Holds an array of SocketDataProvider elements.  As Mock{TCP,SSL}StreamSocket
  // objects get instantiated, they take their data from the i'th element of this
  // array.
  template <typename T>
  class SocketDataProviderArray {
   public:
    SocketDataProviderArray() : next_index_(0) {}
  
    T* GetNext() {
      DCHECK_LT(next_index_, data_providers_.size());
      return data_providers_[next_index_++];
    }
  
    void Add(T* data_provider) {
      DCHECK(data_provider);
      data_providers_.push_back(data_provider);
    }
  
    size_t next_index() { return next_index_; }
  
    void ResetNextIndex() { next_index_ = 0; }
  
   private:
    // Index of the next |data_providers_| element to use. Not an iterator
    // because those are invalidated on vector reallocation.
    size_t next_index_;
  
    // SocketDataProviders to be returned.
    std::vector<T*> data_providers_;
  };
  
  class MockUDPClientSocket;
  class MockTCPClientSocket;
  class MockSSLClientSocket;
  
  // ClientSocketFactory which contains arrays of sockets of each type.
  // You should first fill the arrays using AddMock{SSL,}Socket. When the factory
  // is asked to create a socket, it takes next entry from appropriate array.
  // You can use ResetNextMockIndexes to reset that next entry index for all mock
  // socket types.
  class MockClientSocketFactory : public ClientSocketFactory {
   public:
    MockClientSocketFactory();
    ~MockClientSocketFactory() override;
  
    void AddSocketDataProvider(SocketDataProvider* socket);
    void AddSSLSocketDataProvider(SSLSocketDataProvider* socket);
    void ResetNextMockIndexes();
  
    SocketDataProviderArray<SocketDataProvider>& mock_data() {
      return mock_data_;
    }
  
    // ClientSocketFactory
    std::unique_ptr<DatagramClientSocket> CreateDatagramClientSocket(
        DatagramSocket::BindType bind_type,
        const RandIntCallback& rand_int_cb,
        NetLog* net_log,
        const NetLogSource& source) override;
    std::unique_ptr<StreamSocket> CreateTransportClientSocket(
        const AddressList& addresses,
        std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
        NetLog* net_log,
        const NetLogSource& source) override;
    std::unique_ptr<SSLClientSocket> CreateSSLClientSocket(
        std::unique_ptr<ClientSocketHandle> transport_socket,
        const HostPortPair& host_and_port,
        const SSLConfig& ssl_config,
        const SSLClientSocketContext& context) override;
    void ClearSSLSessionCache() override;
  
    const std::vector<uint16_t>& udp_client_socket_ports() const {
      return udp_client_socket_ports_;
    }
  
   private:
    SocketDataProviderArray<SocketDataProvider> mock_data_;
    SocketDataProviderArray<SSLSocketDataProvider> mock_ssl_data_;
    std::vector<uint16_t> udp_client_socket_ports_;
  
    DISALLOW_COPY_AND_ASSIGN(MockClientSocketFactory);
  };
  
  class MockClientSocket : public SSLClientSocket {
   public:
    // The NetLogWithSource is needed to test LoadTimingInfo, which uses NetLog
    // IDs as
    // unique socket IDs.
    explicit MockClientSocket(const NetLogWithSource& net_log);
  
    // Socket implementation.
    int Read(IOBuffer* buf,
             int buf_len,
             const CompletionCallback& callback) override = 0;
    int Write(IOBuffer* buf,
              int buf_len,
              const CompletionCallback& callback) override = 0;
    int SetReceiveBufferSize(int32_t size) override;
    int SetSendBufferSize(int32_t size) override;
  
    // StreamSocket implementation.
    int Connect(const CompletionCallback& callback) override = 0;
    void Disconnect() override;
    bool IsConnected() const override;
    bool IsConnectedAndIdle() const override;
    int GetPeerAddress(IPEndPoint* address) const override;
    int GetLocalAddress(IPEndPoint* address) const override;
    const NetLogWithSource& NetLog() const override;
    void SetSubresourceSpeculation() override {}
    void SetOmniboxSpeculation() override {}
    bool WasNpnNegotiated() const override;
    NextProto GetNegotiatedProtocol() const override;
    void GetConnectionAttempts(ConnectionAttempts* out) const override;
    void ClearConnectionAttempts() override {}
    void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
    int64_t GetTotalReceivedBytes() const override;
  
    // SSLClientSocket implementation.
    void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) override;
    int ExportKeyingMaterial(const base::StringPiece& label,
                             bool has_context,
                             const base::StringPiece& context,
                             unsigned char* out,
                             unsigned int outlen) override;
    ChannelIDService* GetChannelIDService() const override;
    Error GetTokenBindingSignature(crypto::ECPrivateKey* key,
                                   TokenBindingType tb_type,
                                   std::vector<uint8_t>* out) override;
    crypto::ECPrivateKey* GetChannelIDKey() const override;
  
   protected:
    ~MockClientSocket() override;
    void RunCallbackAsync(const CompletionCallback& callback, int result);
    void RunCallback(const CompletionCallback& callback, int result);
  
    // True if Connect completed successfully and Disconnect hasn't been called.
    bool connected_;
  
    // Address of the "remote" peer we're connected to.
    IPEndPoint peer_addr_;
  
    NetLogWithSource net_log_;
  
   private:
    base::WeakPtrFactory<MockClientSocket> weak_factory_;
  
    DISALLOW_COPY_AND_ASSIGN(MockClientSocket);
  };
  
  class MockTCPClientSocket : public MockClientSocket, public AsyncSocket {
   public:
    MockTCPClientSocket(const AddressList& addresses,
                        net::NetLog* net_log,
                        SocketDataProvider* socket);
    ~MockTCPClientSocket() override;
  
    const AddressList& addresses() const { return addresses_; }
  
    // Socket implementation.
    int Read(IOBuffer* buf,
             int buf_len,
             const CompletionCallback& callback) override;
    int Write(IOBuffer* buf,
              int buf_len,
              const CompletionCallback& callback) override;
  
    // StreamSocket implementation.
    int Connect(const CompletionCallback& callback) override;
    void Disconnect() override;
    bool IsConnected() const override;
    bool IsConnectedAndIdle() const override;
    int GetPeerAddress(IPEndPoint* address) const override;
    bool WasEverUsed() const override;
    void EnableTCPFastOpenIfSupported() override;
    bool GetSSLInfo(SSLInfo* ssl_info) override;
    void GetConnectionAttempts(ConnectionAttempts* out) const override;
    void ClearConnectionAttempts() override;
    void AddConnectionAttempts(const ConnectionAttempts& attempts) override;
  
    // AsyncSocket:
    void OnReadComplete(const MockRead& data) override;
    void OnWriteComplete(int rv) override;
    void OnConnectComplete(const MockConnect& data) override;
    void OnDataProviderDestroyed() override;
  
   private:
    int CompleteRead();
  
    AddressList addresses_;
  
    SocketDataProvider* data_;
    int read_offset_;
    MockRead read_data_;
    bool need_read_data_;
  
    // True if the peer has closed the connection.  This allows us to simulate
    // the recv(..., MSG_PEEK) call in the IsConnectedAndIdle method of the real
    // TCPClientSocket.
    bool peer_closed_connection_;
  
    // While an asynchronous read is pending, we save our user-buffer state.
    scoped_refptr<IOBuffer> pending_read_buf_;
    int pending_read_buf_len_;
    CompletionCallback pending_connect_callback_;
    CompletionCallback pending_read_callback_;
    CompletionCallback pending_write_callback_;
    bool was_used_to_convey_data_;
  
    ConnectionAttempts connection_attempts_;
  
    DISALLOW_COPY_AND_ASSIGN(MockTCPClientSocket);
  };
  
  class MockSSLClientSocket : public MockClientSocket, public AsyncSocket {
   public:
    MockSSLClientSocket(std::unique_ptr<ClientSocketHandle> transport_socket,
                        const HostPortPair& host_and_port,
                        const SSLConfig& ssl_config,
                        SSLSocketDataProvider* socket);
    ~MockSSLClientSocket() override;
  
    // Socket implementation.
    int Read(IOBuffer* buf,
             int buf_len,
             const CompletionCallback& callback) override;
    int Write(IOBuffer* buf,
              int buf_len,
              const CompletionCallback& callback) override;
  
    // StreamSocket implementation.
    int Connect(const CompletionCallback& callback) override;
    void Disconnect() override;
    bool IsConnected() const override;
    bool IsConnectedAndIdle() const override;
    bool WasEverUsed() const override;
    int GetPeerAddress(IPEndPoint* address) const override;
    bool WasNpnNegotiated() const override;
    NextProto GetNegotiatedProtocol() const override;
    bool GetSSLInfo(SSLInfo* ssl_info) override;
  
    // SSLClientSocket implementation.
    void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) override;
    Error GetTokenBindingSignature(crypto::ECPrivateKey* key,
                                   TokenBindingType tb_type,
                                   std::vector<uint8_t>* out) override;
    // This MockSocket does not implement the manual async IO feature.
    void OnReadComplete(const MockRead& data) override;
    void OnWriteComplete(int rv) override;
    void OnConnectComplete(const MockConnect& data) override;
    // SSL sockets don't need magic to deal with destruction of their data
    // provider.
    // TODO(mmenke):  Probably a good idea to support it, anyways.
    void OnDataProviderDestroyed() override {}
  
    ChannelIDService* GetChannelIDService() const override;
  
   private:
    static void ConnectCallback(MockSSLClientSocket* ssl_client_socket,
                                const CompletionCallback& callback,
                                int rv);
  
    std::unique_ptr<ClientSocketHandle> transport_;
    SSLSocketDataProvider* data_;
  
    DISALLOW_COPY_AND_ASSIGN(MockSSLClientSocket);
  };
  
  class MockUDPClientSocket : public DatagramClientSocket, public AsyncSocket {
   public:
    MockUDPClientSocket(SocketDataProvider* data, net::NetLog* net_log);
    ~MockUDPClientSocket() override;
  
    // Socket implementation.
    int Read(IOBuffer* buf,
             int buf_len,
             const CompletionCallback& callback) override;
    int Write(IOBuffer* buf,
              int buf_len,
              const CompletionCallback& callback) override;
    int SetReceiveBufferSize(int32_t size) override;
    int SetSendBufferSize(int32_t size) override;
    int SetDoNotFragment() override;
  
    // DatagramSocket implementation.
    void Close() override;
    int GetPeerAddress(IPEndPoint* address) const override;
    int GetLocalAddress(IPEndPoint* address) const override;
    void UseNonBlockingIO() override;
    const NetLogWithSource& NetLog() const override;
  
    // DatagramClientSocket implementation.
    int Connect(const IPEndPoint& address) override;
    int ConnectUsingNetwork(NetworkChangeNotifier::NetworkHandle network,
                            const IPEndPoint& address) override;
    int ConnectUsingDefaultNetwork(const IPEndPoint& address) override;
    NetworkChangeNotifier::NetworkHandle GetBoundNetwork() const override;
  
    // AsyncSocket implementation.
    void OnReadComplete(const MockRead& data) override;
    void OnWriteComplete(int rv) override;
    void OnConnectComplete(const MockConnect& data) override;
    void OnDataProviderDestroyed() override;
  
    void set_source_port(uint16_t port) { source_port_ = port; }
    uint16_t source_port() const { return source_port_; }
  
   private:
    int CompleteRead();
  
    void RunCallbackAsync(const CompletionCallback& callback, int result);
    void RunCallback(const CompletionCallback& callback, int result);
  
    bool connected_;
    SocketDataProvider* data_;
    int read_offset_;
    MockRead read_data_;
    bool need_read_data_;
    uint16_t source_port_;  // Ephemeral source port.
  
    // Address of the "remote" peer we're connected to.
    IPEndPoint peer_addr_;
  
    // Network that the socket is bound to.
    NetworkChangeNotifier::NetworkHandle network_;
  
    // While an asynchronous IO is pending, we save our user-buffer state.
    scoped_refptr<IOBuffer> pending_read_buf_;
    int pending_read_buf_len_;
    CompletionCallback pending_read_callback_;
    CompletionCallback pending_write_callback_;
  
    NetLogWithSource net_log_;
  
    base::WeakPtrFactory<MockUDPClientSocket> weak_factory_;
  
    DISALLOW_COPY_AND_ASSIGN(MockUDPClientSocket);
  };
  
  class TestSocketRequest : public TestCompletionCallbackBase {
   public:
    TestSocketRequest(std::vector<TestSocketRequest*>* request_order,
                      size_t* completion_count);
    ~TestSocketRequest() override;
  
    ClientSocketHandle* handle() { return &handle_; }
  
    const CompletionCallback& callback() const { return callback_; }
  
   private:
    void OnComplete(int result);
  
    ClientSocketHandle handle_;
    std::vector<TestSocketRequest*>* request_order_;
    size_t* completion_count_;
    CompletionCallback callback_;
  
    DISALLOW_COPY_AND_ASSIGN(TestSocketRequest);
  };
  
  class ClientSocketPoolTest {
   public:
    enum KeepAlive {
      KEEP_ALIVE,
  
      // A socket will be disconnected in addition to handle being reset.
      NO_KEEP_ALIVE,
    };
  
    static const int kIndexOutOfBounds;
    static const int kRequestNotFound;
  
    ClientSocketPoolTest();
    ~ClientSocketPoolTest();
  
    template <typename PoolType>
    int StartRequestUsingPool(
        PoolType* socket_pool,
        const std::string& group_name,
        RequestPriority priority,
        ClientSocketPool::RespectLimits respect_limits,
        const scoped_refptr<typename PoolType::SocketParams>& socket_params) {
      DCHECK(socket_pool);
      TestSocketRequest* request(
          new TestSocketRequest(&request_order_, &completion_count_));
      requests_.push_back(base::WrapUnique(request));
      int rv = request->handle()->Init(group_name, socket_params, priority,
                                       respect_limits, request->callback(),
                                       socket_pool, NetLogWithSource());
      if (rv != ERR_IO_PENDING)
        request_order_.push_back(request);
      return rv;
    }
  
    // Provided there were n requests started, takes |index| in range 1..n
    // and returns order in which that request completed, in range 1..n,
    // or kIndexOutOfBounds if |index| is out of bounds, or kRequestNotFound
    // if that request did not complete (for example was canceled).
    int GetOrderOfRequest(size_t index) const;
  
    // Resets first initialized socket handle from |requests_|. If found such
    // a handle, returns true.
    bool ReleaseOneConnection(KeepAlive keep_alive);
  
    // Releases connections until there is nothing to release.
    void ReleaseAllConnections(KeepAlive keep_alive);
  
    // Note that this uses 0-based indices, while GetOrderOfRequest takes and
    // returns 0-based indices.
    TestSocketRequest* request(int i) { return requests_[i].get(); }
  
    size_t requests_size() const { return requests_.size(); }
    std::vector<std::unique_ptr<TestSocketRequest>>* requests() {
      return &requests_;
    }
    size_t completion_count() const { return completion_count_; }
  
   private:
    std::vector<std::unique_ptr<TestSocketRequest>> requests_;
    std::vector<TestSocketRequest*> request_order_;
    size_t completion_count_;
  
    DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolTest);
  };
  
  class MockTransportSocketParams
      : public base::RefCounted<MockTransportSocketParams> {
   private:
    friend class base::RefCounted<MockTransportSocketParams>;
    ~MockTransportSocketParams() {}
  
    DISALLOW_COPY_AND_ASSIGN(MockTransportSocketParams);
  };
  
  class MockTransportClientSocketPool : public TransportClientSocketPool {
   public:
    typedef MockTransportSocketParams SocketParams;
  
    class MockConnectJob {
     public:
      MockConnectJob(std::unique_ptr<StreamSocket> socket,
                     ClientSocketHandle* handle,
                     const CompletionCallback& callback);
      ~MockConnectJob();
  
      int Connect();
      bool CancelHandle(const ClientSocketHandle* handle);
  
     private:
      void OnConnect(int rv);
  
      std::unique_ptr<StreamSocket> socket_;
      ClientSocketHandle* handle_;
      CompletionCallback user_callback_;
  
      DISALLOW_COPY_AND_ASSIGN(MockConnectJob);
    };
  
    MockTransportClientSocketPool(int max_sockets,
                                  int max_sockets_per_group,
                                  ClientSocketFactory* socket_factory);
  
    ~MockTransportClientSocketPool() override;
  
    RequestPriority last_request_priority() const {
      return last_request_priority_;
    }
    int release_count() const { return release_count_; }
    int cancel_count() const { return cancel_count_; }
  
    // TransportClientSocketPool implementation.
    int RequestSocket(const std::string& group_name,
                      const void* socket_params,
                      RequestPriority priority,
                      RespectLimits respect_limits,
                      ClientSocketHandle* handle,
                      const CompletionCallback& callback,
                      const NetLogWithSource& net_log) override;
  
    void CancelRequest(const std::string& group_name,
                       ClientSocketHandle* handle) override;
    void ReleaseSocket(const std::string& group_name,
                       std::unique_ptr<StreamSocket> socket,
                       int id) override;
  
   private:
    ClientSocketFactory* client_socket_factory_;
    std::vector<std::unique_ptr<MockConnectJob>> job_list_;
    RequestPriority last_request_priority_;
    int release_count_;
    int cancel_count_;
  
    DISALLOW_COPY_AND_ASSIGN(MockTransportClientSocketPool);
  };
  
  class MockSOCKSClientSocketPool : public SOCKSClientSocketPool {
   public:
    MockSOCKSClientSocketPool(int max_sockets,
                              int max_sockets_per_group,
                              TransportClientSocketPool* transport_pool);
  
    ~MockSOCKSClientSocketPool() override;
  
    // SOCKSClientSocketPool implementation.
    int RequestSocket(const std::string& group_name,
                      const void* socket_params,
                      RequestPriority priority,
                      RespectLimits respect_limits,
                      ClientSocketHandle* handle,
                      const CompletionCallback& callback,
                      const NetLogWithSource& net_log) override;
  
    void CancelRequest(const std::string& group_name,
                       ClientSocketHandle* handle) override;
    void ReleaseSocket(const std::string& group_name,
                       std::unique_ptr<StreamSocket> socket,
                       int id) override;
  
   private:
    TransportClientSocketPool* const transport_pool_;
  
    DISALLOW_COPY_AND_ASSIGN(MockSOCKSClientSocketPool);
  };
  
  // Convenience class to temporarily set the WebSocketEndpointLockManager unlock
  // delay to zero for testing purposes. Automatically restores the original value
  // when destroyed.
  class ScopedWebSocketEndpointZeroUnlockDelay {
   public:
    ScopedWebSocketEndpointZeroUnlockDelay();
    ~ScopedWebSocketEndpointZeroUnlockDelay();
  
   private:
    base::TimeDelta old_delay_;
  };
  
  // Constants for a successful SOCKS v5 handshake.
  extern const char kSOCKS5GreetRequest[];
  extern const int kSOCKS5GreetRequestLength;
  
  extern const char kSOCKS5GreetResponse[];
  extern const int kSOCKS5GreetResponseLength;
  
  extern const char kSOCKS5OkRequest[];
  extern const int kSOCKS5OkRequestLength;
  
  extern const char kSOCKS5OkResponse[];
  extern const int kSOCKS5OkResponseLength;
  
  // Helper function to get the total data size of the MockReads in |reads|.
  int64_t CountReadBytes(const MockRead reads[], size_t reads_size);
  
  // Helper function to get the total data size of the MockWrites in |writes|.
  int64_t CountWriteBytes(const MockWrite writes[], size_t writes_size);
  
  }  // namespace net
  
  #endif  // NET_SOCKET_SOCKET_TEST_UTIL_H_
  