text: #include "ClearPlotCommand.hpp"
  #include <vizkit3d_debug_drawings/DrawingManager.hpp>
  
  namespace vizkit3dDebugDrawings
  {
      
  ClearPlotCommand* ClearPlotCommand::clone() const
  {
      return new ClearPlotCommand(*this);
  }
  
  void ClearPlotCommand::execute(DrawingManager* drawingManager) const
  {
      drawingManager->clearPlot(getDrawingChannel());
  }
  
  ClearPlotCommand::ClearPlotCommand(const std::string& drawingChannel) :
          Command(drawingChannel)
  {
      
  }
  
  ClearPlotCommand::ClearPlotCommand() : Command("default")
  {}
  
  ClearPlotCommand::~ClearPlotCommand()
  {}
      
  }
  