text: /****************************************************************************************************************************************************
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  #include <FslDemoApp/OpenGLES3/Setup/RegisterDemoApp.hpp>
  #include <EGL/egl.h>
  #include "E3_0_InstancingSimple.hpp"
  #include <array>
  
  namespace Fsl
  {
    namespace
    {
      // Custom EGL config (these will per default overwrite the custom settings. However a exact EGL config can be used)
      const std::array<EGLint, (7 * 2) + 1> g_eglConfigAttribs = {
        EGL_SAMPLES,    0,  EGL_RED_SIZE,     8,
        EGL_GREEN_SIZE, 8,  EGL_BLUE_SIZE,    8,
        EGL_ALPHA_SIZE, 0,    // buffers with the smallest alpha component size are preferred
        EGL_DEPTH_SIZE, 24, EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
        EGL_NONE,
      };
    }
  
    // Configure the demo environment to run this demo app in a OpenGLES3 host environment
    void ConfigureDemoAppEnvironment(HostDemoAppSetup& rSetup)
    {
      DemoAppHostConfigEGL config(g_eglConfigAttribs.data());
  
      DemoAppRegister::GLES3::Register<E3_0_InstancingSimple>(rSetup, "GLES3.E3_0_InstancingSimple", config);
    }
  }
  