text: #pragma once
  #include "imgui.h"
  #include "backends/imgui_impl_glfw.h"
  #include "backends/imgui_impl_opengl3.h"
  #include "renderData.h"
  
  namespace png {
    class GUI {
    private :
      bool show_another_window = false;
      bool show_demo_window = true;
      ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
      GLFWwindow* window_ = nullptr;
      RenderData& renderData;
  
      void Init(RenderData& pram_renderData);
  
  
    public :
      GUI(RenderData& pram_renderData);
      ~GUI();
      void Update();
      bool IsClose();
  };
  }
  