text: let ChroniclePacket = invoke('GameServer/ChroniclePacket');
  
  function say(player, text, type) {
      let packet = new ChroniclePacket(say.name);
  
      packet
          .writeD(player.model.id)
          .writeD(type)
          .writeS(player.model.name)
          .writeS(text);
  
      return packet.fetchBuffer();
  }
  
  module.exports = say;
  