text: /////////////////////////////////////////////////////////////////////////////
  // Name:        icon.h
  // Purpose:     wxIcon class
  // Author:      Julian Smart
  // Modified by:
  // Created:     17/09/98
  // RCS-ID:      $Id: icon.h,v 1.22 2005/02/09 15:01:47 JJ Exp $
  // Copyright:   (c) Julian Smart
  // Licence:   	wxWindows licence
  /////////////////////////////////////////////////////////////////////////////
  
  #ifndef _WX_ICON_H_
  #define _WX_ICON_H_
  
  #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
  #pragma interface "icon.h"
  #endif
  
  #include "wx/bitmap.h"
  
  // Icon
  class WXDLLEXPORT wxIcon : public wxBitmap
  {
  public:
      wxIcon();
      
      // Copy constructors
      inline wxIcon(const wxIcon& icon) { Ref(icon); }
      
      // Initialize with XBM data
      wxIcon(const char bits[], int width, int height);
      
      // Initialize with XPM data
      wxIcon(const char **data);
      wxIcon(char **data);
      
      wxIcon(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM,
             int desiredWidth = -1, int desiredHeight = -1)
      {
          LoadFile(name, type, desiredWidth, desiredHeight);
      }
  
      wxIcon(const wxIconLocation& loc)
      {
          LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ANY);
      }
  
      ~wxIcon();
      
      bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM,
                    int desiredWidth = -1, int desiredHeight = -1);
  
      // create from bitmap (which should have a mask unless it's monochrome):
      // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
      // ctors, assignment operators...), but it's ok to have such function
      void CopyFromBitmap(const wxBitmap& bmp);
      
      wxIcon& operator = (const wxIcon& icon)
          { if (this != &icon) Ref(icon); return *this; }
      bool operator == (const wxIcon& icon) const
          { return m_refData == icon.m_refData; }
      bool operator != (const wxIcon& icon) const
          { return !(*this == icon); }
  
  
      DECLARE_DYNAMIC_CLASS(wxIcon)
  };
  
  #endif // _WX_ICON_H_
  