text: #ifndef BULLET_H
  #define BULLET_H
  
  #include <glm\glm.hpp>
  #include <SpriteBatch.h>
  #include <ResourceManager.h>
  
  
  class Bullet {
  public:
  	Bullet(glm::vec2 position, glm::vec2 direction, float speed, int lifetime);
  	~Bullet();
  
  	void draw(Engine::SpriteBatch& spriteBatch);
  	bool update();
  
  private:
  	float m_speed;
  	glm::vec2 m_direction;
  	glm::vec2 m_position;
  	int m_lifetime;
  
  };
  
  #endif // !BULLET_H