text: """
  Practice DEFINING and CALLING
       FUNCTIONS
  
  Authors: David Mutchler, Vibha Alangar, Matt Boutell, Dave Fisher,
           Derek Whitley, their colleagues, and PUT_YOUR_NAME_HERE.
  """  # TODO: 1. PUT YOUR NAME IN THE ABOVE LINE.
  
  ###############################################################################
  # TODO: 2.
  #   Allow this module to use the  rosegraphics.py  module by marking the
  #     src
  #   folder in this project as a "Sources Root", as follows:
  #  _
  #     In the Project window (to the left), right click on the src  folder,
  #     then select  Mark Directory As  ~  Sources Root.
  ###############################################################################
  
  import rosegraphics as rg
  
  
  def main():
      """
      TESTS the functions that you will write below.
      You write the tests per the _TODO_s below.
      """
      window = rg.TurtleWindow()
      # Put your TESTS immediately below this line, as directed by _TODO_s below.
  
      window.close_on_mouse_click()
  
  
  ###############################################################################
  # TODO: 3a.  Define a function immediately below this _TODO_.
  #   It takes two arguments that denote, for a right triangle,
  #   the lengths of the two sides adjacent to its right angle,
  #   and it returns the length of the hypotenuse of that triangle.
  #     HINT: Apply the Pythagorean theorem.
  #  _
  #   You may name the function and its parameters whatever you wish,
  #   but choose DESCRIPTIVE (self-documenting) names.
  #
  # TODO: 3b.  In main, CALL your function TWICE (with different values
  #   for the arguments) and print the returned values,
  #   to test whether you defined the function correctly.
  ###############################################################################
  
  
  ###############################################################################
  # TODO: 4a.  Define a function immediately below this _TODO_.
  #   It takes two arguments:
  #     -- a string that represents a color (e.g. "red")
  #     -- a positive integer that represents the thickness of a Pen.
  #  _
  #   The function should do the following (in the order listed):
  #     a. Constructs two SimpleTurtle objects, where:
  #          - one has a Pen whose color is "green" and has the GIVEN thickness
  #        - - the other has a Pen whose color is the GIVEN color
  #              and whose thickness is 5
  #  _
  #        Note: the "GIVEN" color means the PARAMETER that represents a color.
  #        Likewise, the "GIVEN" thickness means the PARAMETER for thickness.
  #  _
  #     b. Makes the first (green) SimpleTurtle move FORWARD 100 pixels.
  #  _
  #     c. Makes the other (thickness 5) SimpleTurtle move BACKWARD 100 pixels.
  #  _
  #   You may name the function and its parameters whatever you wish,
  #   but choose DESCRIPTIVE (self-documenting) names.
  #
  # TODO: 4b.  In main, CALL your function at least TWICE (with different values
  #   for the arguments) to test whether you defined the function correctly.
  ###############################################################################
  
  ###############################################################################
  # TODO: 5.
  #   COMMIT-and-PUSH your work (after changing this _TODO_ to DONE).
  #  _
  #   As a reminder, here is how you should do so:
  #     1. Select   VCS   from the menu bar (above).
  #     2. Choose  Commit  from the pull-down menu that appears.
  #     3. In the  Commit Changes  window that pops up,
  #        press the   Commit and Push   button.
  #           Note: If you see only a Commit button:
  #              - HOVER over the  Commit  button
  #                  (in the lower-right corner of the window)
  #              - CLICK on  Commit and Push.
  #  _
  #   COMMIT adds the changed work to the version control on your computer.
  #   PUSH adds the changed work into your Github repository in the "cloud".
  #  _
  #   COMMIT-and-PUSH your work as often as you want, but at the least, commit
  #   and push after you have tested a module and believe that it is correct.
  ###############################################################################
  
  
  # -----------------------------------------------------------------------------
  # Calls  main  to start the ball rolling.
  # -----------------------------------------------------------------------------
  main()
  