text: // Animation names
  #define TREE05_DEBRIS00_ANIM_SHAKE 0
  #define TREE05_DEBRIS00_ANIM_SHAKE 1
  #define TREE05_DEBRIS00_ANIM_WAVE01 2
  #define TREE05_DEBRIS00_ANIM_WAVE02 3
  #define TREE05_DEBRIS00_ANIM_WAVE03 4
  #define TREE05_DEBRIS00_ANIM_WAVE04 5
  #define TREE05_DEBRIS00_ANIM_WAVE05 6
  #define TREE05_DEBRIS00_ANIM_WAVE06 7
  
  // Color names
  
  // Patch names
  
  // Names of collision boxes
  #define TREE05_DEBRIS00_COLLISION_BOX_PART_NAME 0
  
  // Attaching position names
  
  // Sound names
  