text: /*
  **  ClanLib SDK
  **  Copyright (c) 1997-2016 The ClanLib Team
  **
  **  This software is provided 'as-is', without any express or implied
  **  warranty.  In no event will the authors be held liable for any damages
  **  arising from the use of this software.
  **
  **  Permission is granted to anyone to use this software for any purpose,
  **  including commercial applications, and to alter it and redistribute it
  **  freely, subject to the following restrictions:
  **
  **  1. The origin of this software must not be misrepresented; you must not
  **     claim that you wrote the original software. If you use this software
  **     in a product, an acknowledgment in the product documentation would be
  **     appreciated but is not required.
  **  2. Altered source versions must be plainly marked as such, and must not be
  **     misrepresented as being the original software.
  **  3. This notice may not be removed or altered from any source distribution.
  **
  **  Note: Some of the libraries ClanLib may link to may have additional
  **  requirements or restrictions.
  **
  **  File Author(s):
  **
  **    Magnus Norddahl
  */
  
  #include "Core/precomp.h"
  #include "API/Core/Math/outline_triangulator.h"
  #include "outline_triangulator_generic.h"
  
  namespace clan
  {
  	OutlineTriangulator::OutlineTriangulator() : impl(std::make_shared<OutlineTriangulator_Impl>())
  	{
  	}
  
  	OutlineTriangulator::~OutlineTriangulator()
  	{
  	}
  
  	void OutlineTriangulator::next_contour()
  	{
  		if (impl->current_contour.vertices.empty()) return;
  		impl->current_polygon.contours.push_back(impl->current_contour);
  		impl->current_contour = OutlineTriangulator_Contour();
  	}
  
  	void OutlineTriangulator::next_polygon()
  	{
  		next_contour();
  		if (impl->current_polygon.contours.empty()) return;
  		impl->polygons.push_back(impl->current_polygon);
  		impl->current_polygon = OutlineTriangulator_Polygon();
  	}
  
  	void OutlineTriangulator::add_vertex(float x, float y, void *data)
  	{
  		OutlineTriangulator_Vertex vertex;
  		vertex.x = x;
  		vertex.y = y;
  		vertex.data = data;
  		impl->current_contour.vertices.push_back(vertex);
  	}
  
  	void OutlineTriangulator::generate()
  	{
  		next_polygon();
  		if (impl->polygons.empty()) return;
  		impl->triangulate();
  	}
  }
  