text: #pragma once
  #include "CoreMinimal.h"
  #include "Engine/DataAsset.h"
  #include "LegacySettings.generated.h"
  
  class USkeletalMesh;
  
  UCLASS()
  class FSD_API ULegacySettings : public UDataAsset {
      GENERATED_BODY()
  public:
      UPROPERTY(EditAnywhere)
      TArray<TSoftObjectPtr<USkeletalMesh>> ArmorMeshes;
      
      ULegacySettings();
  };
  
  