text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Types/SimpleTypes.hpp>
  
  namespace RED4ext
  {
  struct C2dArray;
  namespace anim { struct GenericAnimDatabase; }
  
  namespace anim { 
  struct AnimDatabaseCollectionEntry
  {
      static constexpr const char* NAME = "animAnimDatabaseCollectionEntry";
      static constexpr const char* ALIAS = NAME;
  
      CName name; // 00
      Ref<C2dArray> animDatabase; // 08
      Ref<anim::GenericAnimDatabase> overrideAnimDatabase; // 20
      uint8_t unk38[0x60 - 0x38]; // 38
  };
  RED4EXT_ASSERT_SIZE(AnimDatabaseCollectionEntry, 0x60);
  } // namespace anim
  } // namespace RED4ext
  