text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "UObject/ObjectMacros.h"
  #include "GameplayEffectUIData.h"
  #include "GameplayEffectUIData_TextOnly.generated.h"
  
  /**
   * UI data that contains only text. This is mostly used as an example of a subclass of UGameplayEffectUIData.
   * If your game needs only text, this is a reasonable class to use. To include more data, make a custom subclass of UGameplayEffectUIData.
   */
  UCLASS()
  class GAMEPLAYABILITIES_API UGameplayEffectUIData_TextOnly : public UGameplayEffectUIData
  {
  	GENERATED_UCLASS_BODY()
  
  	UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = Data, meta = (MultiLine = "true"))
  	FText Description;
  };
  