text: /**
   * @Author: Caven
   * @Date: 2021-02-27 23:22:38
   */
  
  const { Cesium } = DC.Namespace
  
  const RadarLineMaterial = require('../shader/radar/RadarLineMaterial.glsl')
  const RadarSweepMaterial = require('../shader/radar/RadarSweepMaterial.glsl')
  const RadarWaveMaterial = require('../shader/radar/RadarWaveMaterial.glsl')
  
  /**
   * RadarLine
   * @type {string}
   */
  Cesium.Material.RadarLineType = 'RadarLine'
  Cesium.Material._materialCache.addMaterial(Cesium.Material.RadarLineType, {
    fabric: {
      type: Cesium.Material.RadarLineType,
      uniforms: {
        color: new Cesium.Color(1.0, 0.0, 0.0, 0.7),
        speed: 3.0
      },
      source: RadarLineMaterial
    },
    translucent: function(material) {
      return true
    }
  })
  
  /**
   * RadarSweep
   * @type {string}
   */
  Cesium.Material.RadarSweepType = 'RadarSweep'
  Cesium.Material._materialCache.addMaterial(Cesium.Material.RadarSweepType, {
    fabric: {
      type: Cesium.Material.RadarSweepType,
      uniforms: {
        color: new Cesium.Color(1.0, 0.0, 0.0, 0.7),
        speed: 3.0
      },
      source: RadarSweepMaterial
    },
    translucent: function(material) {
      return true
    }
  })
  
  /**
   * RadarWave
   * @type {string}
   */
  Cesium.Material.RadarWaveType = 'RadarWave'
  Cesium.Material._materialCache.addMaterial(Cesium.Material.RadarWaveType, {
    fabric: {
      type: Cesium.Material.RadarWaveType,
      uniforms: {
        color: new Cesium.Color(1.0, 0.0, 0.0, 0.7),
        speed: 3.0
      },
      source: RadarWaveMaterial
    },
    translucent: function(material) {
      return true
    }
  })
  