text: /* eslint-disable */
  import THREE from 'three'
  
  /**
   * @author mrdoob / http://mrdoob.com/
   */
   console.log("IN OBJLOADER")
  
  export default function OBJLoader ( manager ) {
  
    this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  
    this.materials = null;
  
  };
  
  OBJLoader.prototype = {
  
    constructor: OBJLoader,
  
    load: function ( url, onLoad, onProgress, onError ) {
  
      var scope = this;
  
      var loader = new THREE.XHRLoader( scope.manager );
      loader.setPath( this.path );
      loader.load( url, function ( text ) {
  
        onLoad( scope.parse( text ) );
  
      }, onProgress, onError );
  
    },
  
    setPath: function ( value ) {
  
      this.path = value;
  
    },
  
    setMaterials: function ( materials ) {
  
      this.materials = materials;
  
    },
  
    parse: function ( text ) {
  
      console.time( 'OBJLoader' );
  
      var objects = [];
      var object;
      var foundObjects = false;
      var vertices = [];
      var normals = [];
      var uvs = [];
  
      function addObject( name ) {
  
        var geometry = {
          vertices: [],
          normals: [],
          uvs: []
        };
  
        var material = {
          name: '',
          smooth: true
        };
  
        object = {
          name: name,
          geometry: geometry,
          material: material
        };
  
        objects.push( object );
  
      }
  
      function parseVertexIndex( value ) {
  
        var index = parseInt( value );
  
        return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3;
  
      }
  
      function parseNormalIndex( value ) {
  
        var index = parseInt( value );
  
        return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3;
  
      }
  
      function parseUVIndex( value ) {
  
        var index = parseInt( value );
  
        return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2;
  
      }
  
      function addVertex( a, b, c ) {
  
        object.geometry.vertices.push(
          vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ],
          vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ],
          vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ]
        );
  
      }
  
      function addNormal( a, b, c ) {
  
        object.geometry.normals.push(
          normals[ a ], normals[ a + 1 ], normals[ a + 2 ],
          normals[ b ], normals[ b + 1 ], normals[ b + 2 ],
          normals[ c ], normals[ c + 1 ], normals[ c + 2 ]
        );
  
      }
  
      function addUV( a, b, c ) {
  
        object.geometry.uvs.push(
          uvs[ a ], uvs[ a + 1 ],
          uvs[ b ], uvs[ b + 1 ],
          uvs[ c ], uvs[ c + 1 ]
        );
  
      }
  
      function addFace( a, b, c, d,  ua, ub, uc, ud, na, nb, nc, nd ) {
  
        var ia = parseVertexIndex( a );
        var ib = parseVertexIndex( b );
        var ic = parseVertexIndex( c );
        var id;
  
        if ( d === undefined ) {
  
          addVertex( ia, ib, ic );
  
        } else {
  
          id = parseVertexIndex( d );
  
          addVertex( ia, ib, id );
          addVertex( ib, ic, id );
  
        }
  
        if ( ua !== undefined ) {
  
          ia = parseUVIndex( ua );
          ib = parseUVIndex( ub );
          ic = parseUVIndex( uc );
  
          if ( d === undefined ) {
  
            addUV( ia, ib, ic );
  
          } else {
  
            id = parseUVIndex( ud );
  
            addUV( ia, ib, id );
            addUV( ib, ic, id );
  
          }
  
        }
  
        if ( na !== undefined ) {
  
          ia = parseNormalIndex( na );
          ib = parseNormalIndex( nb );
          ic = parseNormalIndex( nc );
  
          if ( d === undefined ) {
  
            addNormal( ia, ib, ic );
  
          } else {
  
            id = parseNormalIndex( nd );
  
            addNormal( ia, ib, id );
            addNormal( ib, ic, id );
  
          }
  
        }
  
      }
  
      addObject( '' );
  
      // v float float float
      var vertex_pattern = /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/;
  
      // vn float float float
      var normal_pattern = /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/;
  
      // vt float float
      var uv_pattern = /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/;
  
      // f vertex vertex vertex ...
      var face_pattern1 = /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/;
  
      // f vertex/uv vertex/uv vertex/uv ...
      var face_pattern2 = /^f\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)))?/;
  
      // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
      var face_pattern3 = /^f\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)\/(-?\d+)))?/;
  
      // f vertex//normal vertex//normal vertex//normal ...
      var face_pattern4 = /^f\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))(?:\s+((-?\d+)\/\/(-?\d+)))?/;
  
      var object_pattern = /^[og]\s*(.+)?/;
  
      var smoothing_pattern = /^s\s+(\d+|on|off)/;
  
      //
  
      var lines = text.split( '\n' );
  
      for ( var i = 0; i < lines.length; i ++ ) {
  
        var line = lines[ i ];
        line = line.trim();
  
        var result;
  
        if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  
          continue;
  
        } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  
          // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  
          vertices.push(
            parseFloat( result[ 1 ] ),
            parseFloat( result[ 2 ] ),
            parseFloat( result[ 3 ] )
          );
  
        } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  
          // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  
          normals.push(
            parseFloat( result[ 1 ] ),
            parseFloat( result[ 2 ] ),
            parseFloat( result[ 3 ] )
          );
  
        } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  
          // ["vt 0.1 0.2", "0.1", "0.2"]
  
          uvs.push(
            parseFloat( result[ 1 ] ),
            parseFloat( result[ 2 ] )
          );
  
        } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  
          // ["f 1 2 3", "1", "2", "3", undefined]
  
          addFace(
            result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
          );
  
        } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  
          // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  
          addFace(
            result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
            result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
          );
  
        } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  
          // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  
          addFace(
            result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ],
            result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ],
            result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ]
          );
  
        } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  
          // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  
          addFace(
            result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
            undefined, undefined, undefined, undefined,
            result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
          );
  
        } else if ( ( result = object_pattern.exec( line ) ) !== null ) {
  
          // o object_name
          // or
          // g group_name
  
          var name = result[ 0 ].substr( 1 ).trim();
  
          if ( foundObjects === false ) {
  
            foundObjects = true;
            object.name = name;
  
          } else {
  
            addObject( name );
  
          }
  
        } else if ( /^usemtl /.test( line ) ) {
  
          // material
  
          object.material.name = line.substring( 7 ).trim();
  
        } else if ( /^mtllib /.test( line ) ) {
  
          // mtl file
  
        } else if ( ( result = smoothing_pattern.exec( line ) ) !== null ) {
  
          // smooth shading
  
          object.material.smooth = result[ 1 ] === "1" || result[ 1 ] === "on";
  
        } else {
  
          throw new Error( "Unexpected line: " + line );
  
        }
  
      }
  
      var container = new THREE.Group();
  
      for ( var i = 0, l = objects.length; i < l; i ++ ) {
  
        object = objects[ i ];
        var geometry = object.geometry;
  
        var buffergeometry = new THREE.BufferGeometry();
  
        buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
  
        if ( geometry.normals.length > 0 ) {
  
          buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
  
        } else {
  
          buffergeometry.computeVertexNormals();
  
        }
  
        if ( geometry.uvs.length > 0 ) {
  
          buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
  
        }
  
        var material;
  
        if ( this.materials !== null ) {
  
          material = this.materials.create( object.material.name );
  
        }
  
        if ( !material ) {
  
          material = new THREE.MeshPhongMaterial();
          material.name = object.material.name;
  
        }
  
        material.shading = object.material.smooth ? THREE.SmoothShading : THREE.FlatShading;
  
        var mesh = new THREE.Mesh( buffergeometry, material );
        mesh.name = object.name;
  
        container.add( mesh );
  
      }
  
      console.timeEnd( 'OBJLoader' );
  
      return container;
  
    }
  
  };
  