text: function a(x, y) {
   x = SIMD_Int32x4_check(x);
   y = SIMD_Float32x4_check(y);
   var z = SIMD_Float32x4(0, 0, 0, 0);
   work(z);
  }
  function b(i, j) {
   i = i | 0;
   j = j | 0;
   var I = SIMD_Int32x4(0, 0, 0, 0);
   I = SIMD_Int32x4_add(SIMD_Int32x4_splat(Math_fround(0)), SIMD_Int32x4(0, 1, 2, 3));
   SIMD_Int32x4_store(HEAPU8, i + (j << 2) | 0, I);
  }
  
  