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  /***/ "../../node_modules/tslib/tslib.es6.js":
  /*!***********************************************************!*\
    !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
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  /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
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  /*! *****************************************************************************
  Copyright (c) Microsoft Corporation. All rights reserved.
  Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  this file except in compliance with the License. You may obtain a copy of the
  License at http://www.apache.org/licenses/LICENSE-2.0
  
  THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  MERCHANTABLITY OR NON-INFRINGEMENT.
  
  See the Apache Version 2.0 License for specific language governing permissions
  and limitations under the License.
  ***************************************************************************** */
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  /***/ }),
  
  /***/ "../../node_modules/webpack/buildin/global.js":
  /*!***********************************!*\
    !*** (webpack)/buildin/global.js ***!
    \***********************************/
  /*! no static exports found */
  /***/ (function(module, exports) {
  
  var g;
  
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  module.exports = g;
  
  
  /***/ }),
  
  /***/ "./grass/grassProceduralTexture.fragment.ts":
  /*!**************************************************!*\
    !*** ./grass/grassProceduralTexture.fragment.ts ***!
    \**************************************************/
  /*! exports provided: grassProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "grassProceduralTexturePixelShader", function() { return grassProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'grassProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform vec3 herb1Color;\nuniform vec3 herb2Color;\nuniform vec3 herb3Color;\nuniform vec3 groundColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main(void) {\nvec3 color=mix(groundColor,herb1Color,rand(gl_FragCoord.xy*4.0));\ncolor=mix(color,herb2Color,rand(gl_FragCoord.xy*8.0));\ncolor=mix(color,herb3Color,rand(gl_FragCoord.xy));\ncolor=mix(color,herb1Color,fbm(gl_FragCoord.xy*16.0));\ngl_FragColor=vec4(color,1.0);\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var grassProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./grass/grassProceduralTexture.ts":
  /*!*****************************************!*\
    !*** ./grass/grassProceduralTexture.ts ***!
    \*****************************************/
  /*! exports provided: GrassProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GrassProceduralTexture", function() { return GrassProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _grassProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grassProceduralTexture.fragment */ "./grass/grassProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var GrassProceduralTexture = /** @class */ (function (_super) {
      tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GrassProceduralTexture, _super);
      function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "grassProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._groundColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this._grassColors = [
              new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.29, 0.38, 0.02),
              new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.36, 0.49, 0.09),
              new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.51, 0.6, 0.28)
          ];
          _this.updateShaderUniforms();
          return _this;
      }
      GrassProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setColor3("herb1Color", this._grassColors[0]);
          this.setColor3("herb2Color", this._grassColors[1]);
          this.setColor3("herb3Color", this._grassColors[2]);
          this.setColor3("groundColor", this._groundColor);
      };
      Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", {
          get: function () {
              return this._grassColors;
          },
          set: function (value) {
              this._grassColors = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", {
          get: function () {
              return this._groundColor;
          },
          set: function (value) {
              this._groundColor = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      /**
       * Serializes this grass procedural texture
       * @returns a serialized grass procedural texture object
       */
      GrassProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.GrassProceduralTexture";
          serializationObject.grassColors = [];
          for (var i = 0; i < this._grassColors.length; i++) {
              serializationObject.grassColors.push(this._grassColors[i].asArray());
          }
          return serializationObject;
      };
      /**
       * Creates a Grass Procedural Texture from parsed grass procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing grass procedural texture information
       * @returns a parsed Grass Procedural Texture
       */
      GrassProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GrassProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          var colors = [];
          for (var i = 0; i < parsedTexture.grassColors.length; i++) {
              colors.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(parsedTexture.grassColors[i]));
          }
          texture.grassColors = colors;
          return texture;
      };
      tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], GrassProceduralTexture.prototype, "groundColor", null);
      return GrassProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GrassProceduralTexture"] = GrassProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./grass/index.ts":
  /*!************************!*\
    !*** ./grass/index.ts ***!
    \************************/
  /*! exports provided: GrassProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _grassProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./grassProceduralTexture */ "./grass/grassProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GrassProceduralTexture", function() { return _grassProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["GrassProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./legacy/legacy-grass.ts":
  /*!********************************!*\
    !*** ./legacy/legacy-grass.ts ***!
    \********************************/
  /*! exports provided: GrassProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _grass__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../grass */ "./grass/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GrassProceduralTexture", function() { return _grass__WEBPACK_IMPORTED_MODULE_0__["GrassProceduralTexture"]; });
  
  
  /**
   * This is the entry point for the UMD module.
   * The entry point for a future ESM package should be index.ts
   */
  var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  if (typeof globalObject !== "undefined") {
      for (var key in _grass__WEBPACK_IMPORTED_MODULE_0__) {
          globalObject.BABYLON[key] = _grass__WEBPACK_IMPORTED_MODULE_0__[key];
      }
  }
  
  
  /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  
  /***/ }),
  
  /***/ "babylonjs/Misc/decorators":
  /*!****************************************************************************************************!*\
    !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
    \****************************************************************************************************/
  /*! no static exports found */
  /***/ (function(module, exports) {
  
  module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  
  /***/ })
  
  /******/ });
  });
  //# sourceMappingURL=babylon.grassProceduralTexture.js.map