text: var soundcooldown = 0;
  
  function loadAudio(){
      sounds.load([
          "Resources/BGM/unreal_superhero_3.mp3",
          "Resources/BGM/sushigroove2.wav",
          "Resources/BGM/dance_in_the_stars.wav",
          "Resources/BGM/7El.mp3",
          "Resources/SE/menu.mp3",
          "Resources/SE/hit.wav",
          "Resources/SE/blip.wav",
          "Resources/SE/titleintro.wav",
          "Resources/SE/Honk.wav"
      ]);
      sounds.whenLoaded = beginRenderSequence;
  }