text: import gameWorld from 'Lib/gameWorld'
  
  const TOP_LIMIT = 0
  
  const collision = {
    getTopLimit: () =>  TOP_LIMIT,
    getBottomLimit: () =>  gameWorld.height,
    outOfBoundsTop: (posY) => posY <= TOP_LIMIT ? true : false,
    outOfBoundsBottom: (posY, objectHeight) => {
      return posY >= (gameWorld.height - objectHeight) ? true : false
    },
  }
  
  export default collision
  