text: from enum import Enum
  
  class Align(Enum):
      """
      Alignment of an image on the display.
      """
      BOTTOM_LEFT = ...
      BOTTOM = ...
      BOTTOM_RIGHT = ...
      LEFT = ...
      CENTER = ...
      RIGHT = ...
      TOP_LEFT = ...
      TOP = ...
      TOP_RIGHT = ...
  
  
  class Button(Enum):
      """
      Buttons on a brick or remote.
      """
      LEFT_DOWN = ...
      DOWN = ...
      RIGHT_DOWN = ...
      LEFT = ...
      CENTER = ...
      RIGHT = ...
      LEFT_UP = ...
      UP = ...
      BEACON = ...
      RIGHT_UP = ...
  
  
  class Color(Enum):
      """
      Light or surface color.
      """
      BLACK = ...
      BLUE = ...
      GREEN = ...
      YELLOW = ...
      RED = ...
      WHITE = ...
      BROWN = ...
      ORANGE = ...
      PURPLE = ...
  
  
  class Port(Enum):
      """
      Port on the EV3 Programmable Brick.
  
      ----------
      Motor Ports: A, B, C, D
  
      Sensor Ports: S1, S2, S3, S4
      """
      A = ...
      B = ...
      C = ...
      D = ...
      S1 = ...
      S2 = ...
      S3 = ...
      S4 = ...
  
  
  class Direction(Enum):
      """
      Rotational direction for positive speed values: clockwise or counterclockwise.
      For all motors, this is defined when looking at the shaft, just like looking at a clock.
      For NXT or EV3 motors, make sure to look at the motor with the red/orange shaft to the lower right.
  
      ----------
      CLOCKWISE: A positive speed value should make the motor move clockwise.
  
      COUNTERCLOCKWISE: A positive speed value should make the motor move counterclockwise.
      """
      CLOCKWISE = ...
      COUNTERCLOCKWISE = ...
  
  
  class Stop(Enum):
      """
      Action after the motor stops: coast, brake, or hold.
  
      ----------
      COAST: Let the motor move freely.
  
      BRAKE: Passively resist small external forces.
  
      HOLD: Keep controlling the motor to hold it at the commanded angle. This is only available on motors with encoders.
      """
      COAST = ...
      BRAKE = ...
      HOLD = ...
  
  
  class ImageFile(Enum):
      """
      Paths to standard EV3 images.
  
      ----------
      Information: RIGHT, FORWARD, ACCEPT, QUESTION_MARK, STOP_1, LEFT, DECLINE, THUMBS_DOWN, BACKWARD, NO_GO, WARNING, STOP_2, THUMBS_UP
  
      LEGO&reg;: EV3, EV3_ICON
  
      Objects: TARGET
  
      Eyes: BOTTOM_RIGHT, BOTTOM_LEFT, EVIL, CRAZY_2, KNOCKED_OUT, PINCHED_RIGHT, WINKING, DIZZY, DOWN, TIRED_MIDDLE, MIDDLE_RIGHT, SLEEPING, MIDDLE_LEFT, TIRED_RIGHT, PINCHED_LEFT, PINCHED_MIDDLE, CRAZY_1, NEUTRAL, AWAKE, UP, TIRED_LEFT, ANGRY
      """
      RIGHT = ...
      FORWARD = ...
      ACCEPT = ...
      QUESTION_MARK = ...
      STOP_1 = ...
      LEFT = ...
      DECLINE = ...
      THUMBS_DOWN = ...
      BACKWARD = ...
      NO_GO = ...
      WARNING = ...
      STOP_2 = ...
      THUMBS_UP = ...
      EV3 = ...
      EV3_ICON = ...
      TARGET = ...
      BOTTOM_RIGHT = ...
      BOTTOM_LEFT = ...
      EVIL = ...
      CRAZY_2 = ...
      KNOCKED_OUT = ...
      PINCHED_RIGHT = ...
      WINKING = ...
      DIZZY = ...
      DOWN = ...
      TIRED_MIDDLE = ...
      MIDDLE_RIGHT = ...
      SLEEPING = ...
      MIDDLE_LEFT = ...
      TIRED_RIGHT = ...
      PINCHED_LEFT = ...
      PINCHED_MIDDLE = ...
      CRAZY_1 = ...
      NEUTRAL = ...
      AWAKE = ...
      UP = ...
      TIRED_LEFT = ...
      ANGRY = ...
  
  
  class SoundFile(Enum):
      """
      Paths to standard EV3 sounds.
  
      ----------
      Expressions: SHOUTING, CHEERING, CRYING, OUCH, LAUGHING_2, SNEEZING, SMACK, BOING, BOO, UH_OH, SNORING, KUNG_FU, FANFARE, CRUNCHING, MAGIC_WAND, LAUGHING_1
  
      Information: LEFT, BACKWARDS, RIGHT, OBJECT, COLOR, FLASHING, ERROR, ERROR_ALARM, DOWN, FORWARD, ACTIVATE, SEARCHING, TOUCH, UP, ANALYZE, STOP, DETECTED, TURN, START
  
      Communication: MORNING, EV3, GO, GOOD_JOB, OKEY_DOKEY, GOOD, NO, THANK_YOU, YES, GAME_OVER, OKAY, SORRY, BRAVO, GOODBYE, HI, HELLO, MINDSTORMS, LEGO, FANTASTIC
  
      Movements: SPEED_IDLE, SPEED_DOWN, SPEED_UP
  
      Color: BROWN, GREEN, BLACK, WHITE, RED, BLUE, YELLOW
  
      Mechanical: TICK_TACK, HORN_1, BACKING_ALERT, MOTOR_IDLE, AIR_RELEASE, AIR, BRAKE, RATCHET, MOTOR_STOP, HORN_2, LASER, SONAR, MOTOR_START
  
      Animals: INSECT_BUZZ_2, ELEPHANT_CALL, SNAKE_HISS, DOG_BARK_2, DOG_WHINE, INSECT_BUZZ_1, DOG_SNIFF, T_REX_ROAR, INSECT_CHIRP, DOG_GROWL, SNAKE_RATTLE, DOG_BARK_1, CAT_PURR
  
      Numbers: ZERO, ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN
  
      System: READY, CONFIRM, GENERAL_ALERT, CLICK, OVERPOWER
      """
      SHOUTING = ...
      CHEERING = ...
      CRYING = ...
      OUCH = ...
      LAUGHING_2 = ...
      SNEEZING = ...
      SMACK = ...
      BOING = ...
      BOO = ...
      UH_OH = ...
      SNORING = ...
      KUNG_FU = ...
      FANFARE = ...
      CRUNCHING = ...
      MAGIC_WAND = ...
      LAUGHING_1 = ...
      LEFT = ...
      BACKWARDS = ...
      RIGHT = ...
      OBJECT = ...
      COLOR = ...
      FLASHING = ...
      ERROR = ...
      ERROR_ALARM = ...
      DOWN = ...
      FORWARD = ...
      ACTIVATE = ...
      SEARCHING = ...
      TOUCH = ...
      UP = ...
      ANALYZE = ...
      STOP = ...
      DETECTED = ...
      TURN = ...
      START = ...
      MORNING = ...
      EV3 = ...
      GO = ...
      GOOD_JOB = ...
      OKEY_DOKEY = ...
      GOOD = ...
      NO = ...
      THANK_YOU = ...
      YES = ...
      GAME_OVER = ...
      OKAY = ...
      SORRY = ...
      BRAVO = ...
      GOODBYE = ...
      HI = ...
      HELLO = ...
      MINDSTORMS = ...
      LEGO = ...
      FANTASTIC = ...
      SPEED_IDLE = ...
      SPEED_DOWN = ...
      SPEED_UP = ...
      BROWN = ...
      GREEN = ...
      BLACK = ...
      WHITE = ...
      RED = ...
      BLUE = ...
      YELLOW = ...
      TICK_TACK = ...
      HORN_1 = ...
      BACKING_ALERT = ...
      MOTOR_IDLE = ...
      AIR_RELEASE = ...
      AIR = ...
      BRAKE = ...
      RATCHET = ...
      MOTOR_STOP = ...
      HORN_2 = ...
      LASER = ...
      SONAR = ...
      MOTOR_START = ...
      INSECT_BUZZ_2 = ...
      ELEPHANT_CALL = ...
      SNAKE_HISS = ...
      DOG_BARK_2 = ...
      DOG_WHINE = ...
      INSECT_BUZZ_1 = ...
      DOG_SNIFF = ...
      T_REX_ROAR = ...
      INSECT_CHIRP = ...
      DOG_GROWL = ...
      SNAKE_RATTLE = ...
      DOG_BARK_1 = ...
      CAT_PURR = ...
      ZERO = ...
      ONE = ...
      TWO = ...
      THREE = ...
      FOUR = ...
      FIVE = ...
      SIX = ...
      SEVEN = ...
      EIGHT = ...
      NINE = ...
      TEN = ...
      READY = ...
      CONFIRM = ...
      GENERAL_ALERT = ...
      CLICK = ...
      OVERPOWER = ...
  