text: '''OpenGL extension NV.texture_rectangle
  
  This module customises the behaviour of the 
  OpenGL.raw.GL.NV.texture_rectangle to provide a more 
  Python-friendly API
  
  Overview (from the spec)
  	
  	OpenGL texturing is limited to images with power-of-two dimensions
  	and an optional 1-texel border.  NV_texture_rectangle extension
  	adds a new texture target that supports 2D textures without requiring
  	power-of-two dimensions.
  	
  	Non-power-of-two dimensioned textures are useful for storing
  	video images that do not have power-of-two dimensions.  Re-sampling
  	artifacts are avoided and less texture memory may be required by using
  	non-power-of-two dimensioned textures.  Non-power-of-two dimensioned
  	textures are also useful for shadow maps and window-space texturing.
  	
  	However, non-power-of-two dimensioned (NPOTD) textures have
  	limitations that do not apply to power-of-two dimensioned (POT)
  	textures.  NPOTD textures may not use mipmap filtering; POTD
  	textures support both mipmapped and non-mipmapped filtering.
  	NPOTD textures support only the GL_CLAMP, GL_CLAMP_TO_EDGE,
  	and GL_CLAMP_TO_BORDER_ARB wrap modes; POTD textures support
  	GL_CLAMP_TO_EDGE, GL_REPEAT, GL_CLAMP, GL_MIRRORED_REPEAT_IBM,
  	and GL_CLAMP_TO_BORDER.  NPOTD textures do not support an optional
  	1-texel border; POTD textures do support an optional 1-texel border.
  	
  	NPOTD textures are accessed by non-normalized texture coordinates.
  	So instead of thinking of the texture image lying in a [0..1]x[0..1]
  	range, the NPOTD texture image lies in a [0..w]x[0..h] range.
  	
  	This extension adds a new texture target and related state (proxy,
  	binding, max texture size).
  
  The official definition of this extension is available here:
  http://www.opengl.org/registry/specs/NV/texture_rectangle.txt
  '''
  from OpenGL import platform, constant, arrays
  from OpenGL import extensions, wrapper
  import ctypes
  from OpenGL.raw.GL import _types, _glgets
  from OpenGL.raw.GL.NV.texture_rectangle import *
  from OpenGL.raw.GL.NV.texture_rectangle import _EXTENSION_NAME
  
  def glInitTextureRectangleNV():
      '''Return boolean indicating whether this extension is available'''
      from OpenGL import extensions
      return extensions.hasGLExtension( _EXTENSION_NAME )
  
  
  ### END AUTOGENERATED SECTION