text: //Its the Minimap's function and it has its width and height 
  //The minimap has the image of the map I made in Tiled
  ame.MiniMap = me.Entity.extend({
      init: function(x, y, settings) {
          this._super(me.Entity, "init", [x, y, {
                  image: "minimap",
                  width: 809,
                  height: 208,
                  spritewidth: "809",
                  spriteheight: "208",
                  getShape: function(){
                      return (new me.Rect(0, 0, 809, 208)).toPolygon();
                  }
              }]);
          
      this.floating = true;
      
      }
  });