text: /****************************************************************************
   Copyright (c) 2013-2016 Chukong Technologies Inc.
  
   http://www.cocos.com
  
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated engine source code (the "Software"), a limited,
    worldwide, royalty-free, non-assignable, revocable and  non-exclusive license
   to use Cocos Creator solely to develop games on your target platforms. You shall
    not use Cocos Creator software for developing other software or tools that's
    used for developing games. You are not granted to publish, distribute,
    sublicense, and/or sell copies of Cocos Creator.
  
   The software or tools in this License Agreement are licensed, not sold.
   Chukong Aipu reserves all rights not expressly granted to you.
  
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  
  /**
   * !#en Box Collider.
   * !#zh 包围盒碰撞组件
   * @class BoxCollider
   * @extends Component
   */
  var BoxCollider = cc.Class({
      name: 'cc.BoxCollider',
      extends: cc.Collider,
  
      editor: CC_EDITOR && {
          menu: 'i18n:MAIN_MENU.component.collider/Box Collider',
      },
  
      properties: {
          _offset: cc.v2(0, 0),
          _size: cc.size(100, 100),
  
          /**
           * !#en Position offset
           * !#zh 位置偏移量
           * @property offset
           * @type {Vec2}
           */
          offset: {
              get: function () {
                  return this._offset;
              },
              set: function (value) {
                  this._offset = value;
              },
              type: cc.Vec2
          },
  
          /**
           * !#en Box size
           * !#zh 包围盒大小
           * @property size
           * @type {Size}
           */
          size: {
              get: function () {
                  return this._size;
              },
              set: function (value) {
                  this._size.width = value.width < 0 ? 0 : value.width;
                  this._size.height = value.height < 0 ? 0 : value.height;
              },
              type: cc.Size
          }
      }
  });
  
  cc.BoxCollider = module.exports = BoxCollider;
  