text: /**
   * Created by junsik on 7/6/15.
   */
  
  function Sera(game, lane) {
  	Character.call(this, game, "Sera", lane);
  
  	this.baseSpeed = 2;
  	this.speed = this.baseSpeed;
  	this.skill = new Transform(this);
  	this.skillRatio = 0.2;
  
  	var sprite = this.sprite;
  
  	this.readyAnim = sprite.animations.add("ready", ["Sera_f01.png"], 1, true);
  
  	this.runAnim = sprite.animations.add("run", [
  		"sera_f01.png",
  		"sera_f02.png",
  		"sera_f03.png",
  		"sera_f04.png",
  		"sera_f05.png",
  		"sera_f06.png",
  		"sera_f07.png",
  		"sera_f08.png"
  	], 16, true);
  
  	sprite.animations.play("ready");
  }
  
  Sera.prototype = Object.create(Character.prototype);
  