text: import { GLSL3, NoBlending, RawShaderMaterial, Uniform } from 'three';
  
  import vertexShader from '../shaders/VideoGlitchPass.vert.js';
  import fragmentShader from '../shaders/VideoGlitchPass.frag.js';
  
  export class VideoGlitchMaterial extends RawShaderMaterial {
      constructor() {
          super({
              glslVersion: GLSL3,
              uniforms: {
                  tMap: new Uniform(null),
                  uTime: new Uniform(0)
              },
              vertexShader,
              fragmentShader,
              blending: NoBlending,
              depthWrite: false,
              depthTest: false
          });
      }
  }
  