text: "use strict";
  exports.__esModule = true;
  var electron_1 = require("electron");
  var path = require("path");
  var url = require("url");
  var win, serve;
  var args = process.argv.slice(1);
  serve = args.some(function (val) { return val === '--serve'; });
  function createWindow() {
      var electronScreen = electron_1.screen;
      var size = electronScreen.getPrimaryDisplay().workAreaSize;
      // Create the browser window.
      win = new electron_1.BrowserWindow({
          x: 0,
          y: 0,
          width: size.width,
          height: size.height
      });
      if (serve) {
          require('electron-reload')(__dirname, {
              electron: require(__dirname + "/node_modules/electron")
          });
          win.loadURL('http://localhost:4200');
      }
      else {
          win.loadURL(url.format({
              pathname: path.join(__dirname, 'dist/index.html'),
              protocol: 'file:',
              slashes: true
          }));
      }
      win.webContents.openDevTools();
      // Emitted when the window is closed.
      win.on('closed', function () {
          // Dereference the window object, usually you would store window
          // in an array if your app supports multi windows, this is the time
          // when you should delete the corresponding element.
          win = null;
      });
  }
  try {
      // This method will be called when Electron has finished
      // initialization and is ready to create browser windows.
      // Some APIs can only be used after this event occurs.
      electron_1.app.on('ready', createWindow);
      // Quit when all windows are closed.
      electron_1.app.on('window-all-closed', function () {
          // On OS X it is common for applications and their menu bar
          // to stay active until the user quits explicitly with Cmd + Q
          if (process.platform !== 'darwin') {
              electron_1.app.quit();
          }
      });
      electron_1.app.on('activate', function () {
          // On OS X it's common to re-create a window in the app when the
          // dock icon is clicked and there are no other windows open.
          if (win === null) {
              createWindow();
          }
      });
  }
  catch (e) {
      // Catch Error
      // throw e;
  }
  