text: var Mesh = require('./Mesh');
  var GameObjectFactory = require('../../scene/plugins/GameObjectFactory');
  
  //  When registering a factory function 'this' refers to the GameObjectFactory context.
  //  
  //  There are several properties available to use:
  //  
  //  this.scene - a reference to the Scene that owns the GameObjectFactory
  //  this.displayList - a reference to the Display List the Scene owns
  //  this.updateList - a reference to the Update List the Scene owns
  
  if (WEBGL_RENDERER)
  {
      GameObjectFactory.register('mesh', function (x, y, vertices, uv, key, frame)
      {
          return this.displayList.add(new Mesh(this.scene, x, y, vertices, uv, key, frame));
      });
  }
  