text: var DEBUG = false;
  var TITLE = "Drop";
  
  var Drop = function(game) {};
  
  function runGame() {
      var game = new Phaser.Game(window.innerWidth, window.innerHeight, Phaser.AUTO, 'container');
  
      game.state.add('Main', Drop.Main);
      game.state.add('Menu', Drop.Menu);
      game.state.add('GameEnd', Drop.GameEnd);
  
      game.state.start('Menu', true, false, 
                  TITLE, "Click to begin.\nAllow your browser to capture the mouse.");
      
  }