text: 
  	this.__preload = function ( ) {
  
  		this.__load = this.load;
  		this.__sound = this.sound;
  		this.__music = __music;
  
  		this.sfx = new sfx ( );
  
  		this.sfx.__loadAudio ({
  			load : this.__load, 
  			music : this.__music, 
  		});
  
  		this.__container = document.createElement ( 'div' );
  		document.body.appendChild ( this.__container );
  
  		this.__stats = new Stats ( );
  		this.__stats.domElement.style.position = 'absolute';
  		this.__stats.domElement.style.top = '75px';
  		this.__container.appendChild ( this.__stats.domElement );
  
  	}
  
  	this.__create = function ( ) {
  
  		/*
  
  		// This plays the track without switching to another track
  
  		this.sfx.__playAudio ({
  			scene : this, 
  			sound : this.sound, 
  			record : __sfx [ 0 ], 
  		});
  
  		*/
  
  		// This switches from track to new track
  
  		this.sfx.__switchAudio({ 
  			scene : this, 
  			sound : this.sound, 
  			record : __music [ 0 ], 
  		});
  
  		// This switches from track to new track
  
  		this.sfx.__switchAudio({ 
  			scene : this, 
  			sound : this.sound, 
  			record : __music [ 2 ], 
  		});
  
  	}
  
  	this.__update = function ( ) {
  
  		this.__stats.update ( );
  
  		/*
  
  		for ( let __i = 0; __i <= ( this.arrayLength ( this.__buttonText ) - 1 ); __i++ ) {
  
  			this.__button [ __i ].UpdateButton (
  
  				this.__fadeInMenu ( ).__buttonAlpha [ __i ], 
  				this.__fadeInMenu ( ).__buttonAlphaLevel [ __i ], 
  				this.__fadeInMenu ( ).__buttonAlphaDuration [ __i ]
  
  			);
  
  		}
  
  		*/
  
  	}
  
  	this.__game = new Phaser.Game ({
  
  		scene : {
  
  			preload : this.__preload, 
  			create : this.__create, 
  			update : this.__update
  
  		}
  
  	});
  
  
  