text: 
  var SCENESTYLES = {};
  //new THREE.Mesh(new THREE.PlaneGeometry(300,300), new THREE.MeshNormalMaterial());
  
  
  SCENESTYLES.gridSize = 20;
  
  
  SCENESTYLES.GRID = function(){
  var geo = new THREE.Geometry();
  var material = new THREE.LineBasicMaterial({color: 'white'});
  	
  
  	var step = 1;
  	for(var i = -SCENESTYLES.gridSize; i<= SCENESTYLES.gridSize; i+=step){
  	geo.vertices.push(new THREE.Vector3(-SCENESTYLES.gridSize, -0.04, i));
  	geo.vertices.push(new THREE.Vector3(SCENESTYLES.gridSize, -0.04, i));
  	geo.vertices.push(new THREE.Vector3(i, -0.04, -SCENESTYLES.gridSize));
  	geo.vertices.push(new THREE.Vector3(i, -0.04, SCENESTYLES.gridSize));
  	}
  
  
  	var line = new THREE.Line(geo, material, THREE.LinePieces);
  	return line;
  }