text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  var Group = require('./Group');
  var GameObjectFactory = require('../GameObjectFactory');
  
  /**
   * Creates a new Group Game Object and adds it to the Scene.
   *
   * Note: This method will only be available if the Group Game Object has been built into Phaser.
   *
   * @method Phaser.GameObjects.GameObjectFactory#group
   * @since 3.0.0
   *
   * @param {(Phaser.GameObjects.GameObject[]|Phaser.Types.GameObjects.Group.GroupConfig|Phaser.Types.GameObjects.Group.GroupConfig[])} [children] - Game Objects to add to this Group; or the `config` argument.
   * @param {Phaser.Types.GameObjects.Group.GroupConfig|Phaser.Types.GameObjects.Group.GroupCreateConfig} [config] - A Group Configuration object.
   *
   * @return {Phaser.GameObjects.Group} The Game Object that was created.
   */
  GameObjectFactory.register('group', function (children, config)
  {
      return this.updateList.add(new Group(this.scene, children, config));
  });
  