text: 
  class Display extends Phaser.Scene {
  
  	constructor () {
  		super({ key: "Display"});
  
  		this.p = {h: 5, v: 8};
  	}
  
  	create() {
  		let mainScene = this.scene.get("Main");
  
  		["health", "fury"].forEach((item, i) => {
  			let text = [item, mainScene.player.getData(item)].join(": ");
  
  			this[item] = this.add.text(this.p.h, this.p.v * i, text, {fontSize: "10px"});
  
  			mainScene.events.on(item, function (actor) {
  				let text = [item, actor[item]].join(": ");
  				
  				this[item].setText(text);
  			}, this);
  		});
  
  		this.input.keyboard.enabled = false;
  	}
  }
  
  export default Display;
  