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  /***/ "../../node_modules/tslib/tslib.es6.js":
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  /*! *****************************************************************************
  Copyright (c) Microsoft Corporation. All rights reserved.
  Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  this file except in compliance with the License. You may obtain a copy of the
  License at http://www.apache.org/licenses/LICENSE-2.0
  
  THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  MERCHANTABLITY OR NON-INFRINGEMENT.
  
  See the Apache Version 2.0 License for specific language governing permissions
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  /***/ "./brick/brickProceduralTexture.fragment.ts":
  /*!**************************************************!*\
    !*** ./brick/brickProceduralTexture.fragment.ts ***!
    \**************************************************/
  /*! exports provided: brickProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "brickProceduralTexturePixelShader", function() { return brickProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'brickProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float numberOfBricksHeight;\nuniform float numberOfBricksWidth;\nuniform vec3 brickColor;\nuniform vec3 jointColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nfloat roundF(float number){\nreturn sign(number)*floor(abs(number)+0.5);\n}\nvoid main(void)\n{\nfloat brickW=1.0/numberOfBricksWidth;\nfloat brickH=1.0/numberOfBricksHeight;\nfloat jointWPercentage=0.01;\nfloat jointHPercentage=0.05;\nvec3 color=brickColor;\nfloat yi=vUV.y/brickH;\nfloat nyi=roundF(yi);\nfloat xi=vUV.x/brickW;\nif (mod(floor(yi),2.0) == 0.0){\nxi=xi-0.5;\n}\nfloat nxi=roundF(xi);\nvec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);\nif (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){\ncolor=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);\n}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){\ncolor=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);\n}\nelse {\nfloat brickColorSwitch=mod(floor(yi)+floor(xi),3.0);\nif (brickColorSwitch == 0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);\nelse if (brickColorSwitch == 2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);\n}\ngl_FragColor=vec4(color,1.0);\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var brickProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./brick/brickProceduralTexture.ts":
  /*!*****************************************!*\
    !*** ./brick/brickProceduralTexture.ts ***!
    \*****************************************/
  /*! exports provided: BrickProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "BrickProceduralTexture", function() { return BrickProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _brickProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./brickProceduralTexture.fragment */ "./brick/brickProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var BrickProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(BrickProceduralTexture, _super);
      function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "brickProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._numberOfBricksHeight = 15;
          _this._numberOfBricksWidth = 5;
          _this._jointColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.72, 0.72, 0.72);
          _this._brickColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.77, 0.47, 0.40);
          _this.updateShaderUniforms();
          return _this;
      }
      BrickProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
          this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
          this.setColor3("brickColor", this._brickColor);
          this.setColor3("jointColor", this._jointColor);
      };
      Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", {
          get: function () {
              return this._numberOfBricksHeight;
          },
          set: function (value) {
              this._numberOfBricksHeight = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", {
          get: function () {
              return this._numberOfBricksWidth;
          },
          set: function (value) {
              this._numberOfBricksWidth = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", {
          get: function () {
              return this._jointColor;
          },
          set: function (value) {
              this._jointColor = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", {
          get: function () {
              return this._brickColor;
          },
          set: function (value) {
              this._brickColor = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      /**
       * Serializes this brick procedural texture
       * @returns a serialized brick procedural texture object
       */
      BrickProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.BrickProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Brick Procedural Texture from parsed brick procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing brick procedural texture information
       * @returns a parsed Brick Procedural Texture
       */
      BrickProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], BrickProceduralTexture.prototype, "numberOfBricksHeight", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], BrickProceduralTexture.prototype, "numberOfBricksWidth", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], BrickProceduralTexture.prototype, "jointColor", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], BrickProceduralTexture.prototype, "brickColor", null);
      return BrickProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.BrickProceduralTexture"] = BrickProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./brick/index.ts":
  /*!************************!*\
    !*** ./brick/index.ts ***!
    \************************/
  /*! exports provided: BrickProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _brickProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./brickProceduralTexture */ "./brick/brickProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "BrickProceduralTexture", function() { return _brickProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["BrickProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./cloud/cloudProceduralTexture.fragment.ts":
  /*!**************************************************!*\
    !*** ./cloud/cloudProceduralTexture.fragment.ts ***!
    \**************************************************/
  /*! exports provided: cloudProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cloudProceduralTexturePixelShader", function() { return cloudProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'cloudProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 skyColor;\nuniform vec4 cloudColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*12.0;\nvec4 c=mix(skyColor,cloudColor,fbm(p));\ngl_FragColor=c;\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var cloudProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./cloud/cloudProceduralTexture.ts":
  /*!*****************************************!*\
    !*** ./cloud/cloudProceduralTexture.ts ***!
    \*****************************************/
  /*! exports provided: CloudProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CloudProceduralTexture", function() { return CloudProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _cloudProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cloudProceduralTexture.fragment */ "./cloud/cloudProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var CloudProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CloudProceduralTexture, _super);
      function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "cloudProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._skyColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color4"](0.15, 0.68, 1.0, 1.0);
          _this._cloudColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color4"](1, 1, 1, 1.0);
          _this.updateShaderUniforms();
          return _this;
      }
      CloudProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setColor4("skyColor", this._skyColor);
          this.setColor4("cloudColor", this._cloudColor);
      };
      Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
          get: function () {
              return this._skyColor;
          },
          set: function (value) {
              this._skyColor = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
          get: function () {
              return this._cloudColor;
          },
          set: function (value) {
              this._cloudColor = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      /**
       * Serializes this cloud procedural texture
       * @returns a serialized cloud procedural texture object
       */
      CloudProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.CloudProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing cloud procedural texture information
       * @returns a parsed Cloud Procedural Texture
       */
      CloudProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor4"])()
      ], CloudProceduralTexture.prototype, "skyColor", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor4"])()
      ], CloudProceduralTexture.prototype, "cloudColor", null);
      return CloudProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CloudProceduralTexture"] = CloudProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./cloud/index.ts":
  /*!************************!*\
    !*** ./cloud/index.ts ***!
    \************************/
  /*! exports provided: CloudProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _cloudProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cloudProceduralTexture */ "./cloud/cloudProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CloudProceduralTexture", function() { return _cloudProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["CloudProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./fire/fireProceduralTexture.fragment.ts":
  /*!************************************************!*\
    !*** ./fire/fireProceduralTexture.fragment.ts ***!
    \************************************************/
  /*! exports provided: fireProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireProceduralTexturePixelShader", function() { return fireProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'fireProceduralTexturePixelShader';
  var shader = "precision highp float;\nuniform float time;\nuniform vec3 c1;\nuniform vec3 c2;\nuniform vec3 c3;\nuniform vec3 c4;\nuniform vec3 c5;\nuniform vec3 c6;\nuniform vec2 speed;\nuniform float shift;\nuniform float alphaThreshold;\nvarying vec2 vUV;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*8.0;\nfloat q=fbm(p-time*0.1);\nvec2 r=vec2(fbm(p+q+time*speed.x-p.x-p.y),fbm(p+q-time*speed.y));\nvec3 c=mix(c1,c2,fbm(p+r))+mix(c3,c4,r.x)-mix(c5,c6,r.y);\nvec3 color=c*cos(shift*vUV.y);\nfloat luminance=dot(color.rgb,vec3(0.3,0.59,0.11));\ngl_FragColor=vec4(color,luminance*alphaThreshold+(1.0-alphaThreshold));\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var fireProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./fire/fireProceduralTexture.ts":
  /*!***************************************!*\
    !*** ./fire/fireProceduralTexture.ts ***!
    \***************************************/
  /*! exports provided: FireProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireProceduralTexture", function() { return FireProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _fireProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fireProceduralTexture.fragment */ "./fire/fireProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var FireProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireProceduralTexture, _super);
      function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "fireProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._time = 0.0;
          _this._speed = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0.5, 0.3);
          _this._autoGenerateTime = true;
          _this._alphaThreshold = 0.5;
          _this._fireColors = FireProceduralTexture.RedFireColors;
          _this.updateShaderUniforms();
          return _this;
      }
      FireProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("time", this._time);
          this.setVector2("speed", this._speed);
          this.setColor3("c1", this._fireColors[0]);
          this.setColor3("c2", this._fireColors[1]);
          this.setColor3("c3", this._fireColors[2]);
          this.setColor3("c4", this._fireColors[3]);
          this.setColor3("c5", this._fireColors[4]);
          this.setColor3("c6", this._fireColors[5]);
          this.setFloat("alphaThreshold", this._alphaThreshold);
      };
      FireProceduralTexture.prototype.render = function (useCameraPostProcess) {
          var scene = this.getScene();
          if (this._autoGenerateTime && scene) {
              this._time += scene.getAnimationRatio() * 0.03;
              this.updateShaderUniforms();
          }
          _super.prototype.render.call(this, useCameraPostProcess);
      };
      Object.defineProperty(FireProceduralTexture, "PurpleFireColors", {
          get: function () {
              return [
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 0.0, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.9, 0.0, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.0, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1.0, 0.9, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.9, 0.9, 1.0)
              ];
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture, "GreenFireColors", {
          get: function () {
              return [
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 1.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 1.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.3, 0.4, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 1.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 1.0, 0.0)
              ];
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture, "RedFireColors", {
          get: function () {
              return [
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 0.0, 0.1),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.9, 0.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.0, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1.0, 0.9, 0.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.1),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.9, 0.9, 0.9)
              ];
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture, "BlueFireColors", {
          get: function () {
              return [
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.0, 0.5),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.0, 0.0, 0.5),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.0, 0.2),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.0, 0.0, 1.0),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.2, 0.3),
                  new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.0, 0.2, 0.9)
              ];
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture.prototype, "autoGenerateTime", {
          get: function () {
              return this._autoGenerateTime;
          },
          set: function (value) {
              this._autoGenerateTime = value;
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture.prototype, "fireColors", {
          get: function () {
              return this._fireColors;
          },
          set: function (value) {
              this._fireColors = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture.prototype, "time", {
          get: function () {
              return this._time;
          },
          set: function (value) {
              this._time = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture.prototype, "speed", {
          get: function () {
              return this._speed;
          },
          set: function (value) {
              this._speed = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", {
          get: function () {
              return this._alphaThreshold;
          },
          set: function (value) {
              this._alphaThreshold = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      /**
       * Serializes this fire procedural texture
       * @returns a serialized fire procedural texture object
       */
      FireProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.FireProceduralTexture";
          serializationObject.fireColors = [];
          for (var i = 0; i < this._fireColors.length; i++) {
              serializationObject.fireColors.push(this._fireColors[i].asArray());
          }
          return serializationObject;
      };
      /**
       * Creates a Fire Procedural Texture from parsed fire procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing fire procedural texture information
       * @returns a parsed Fire Procedural Texture
       */
      FireProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          var colors = [];
          for (var i = 0; i < parsedTexture.fireColors.length; i++) {
              colors.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(parsedTexture.fireColors[i]));
          }
          texture.fireColors = colors;
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FireProceduralTexture.prototype, "autoGenerateTime", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FireProceduralTexture.prototype, "time", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
      ], FireProceduralTexture.prototype, "speed", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FireProceduralTexture.prototype, "alphaThreshold", null);
      return FireProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireProceduralTexture"] = FireProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./fire/index.ts":
  /*!***********************!*\
    !*** ./fire/index.ts ***!
    \***********************/
  /*! exports provided: FireProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _fireProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireProceduralTexture */ "./fire/fireProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireProceduralTexture", function() { return _fireProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["FireProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./grass/grassProceduralTexture.fragment.ts":
  /*!**************************************************!*\
    !*** ./grass/grassProceduralTexture.fragment.ts ***!
    \**************************************************/
  /*! exports provided: grassProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "grassProceduralTexturePixelShader", function() { return grassProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'grassProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform vec3 herb1Color;\nuniform vec3 herb2Color;\nuniform vec3 herb3Color;\nuniform vec3 groundColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main(void) {\nvec3 color=mix(groundColor,herb1Color,rand(gl_FragCoord.xy*4.0));\ncolor=mix(color,herb2Color,rand(gl_FragCoord.xy*8.0));\ncolor=mix(color,herb3Color,rand(gl_FragCoord.xy));\ncolor=mix(color,herb1Color,fbm(gl_FragCoord.xy*16.0));\ngl_FragColor=vec4(color,1.0);\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var grassProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./grass/grassProceduralTexture.ts":
  /*!*****************************************!*\
    !*** ./grass/grassProceduralTexture.ts ***!
    \*****************************************/
  /*! exports provided: GrassProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GrassProceduralTexture", function() { return GrassProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _grassProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grassProceduralTexture.fragment */ "./grass/grassProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var GrassProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GrassProceduralTexture, _super);
      function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "grassProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._groundColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this._grassColors = [
              new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.29, 0.38, 0.02),
              new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.36, 0.49, 0.09),
              new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.51, 0.6, 0.28)
          ];
          _this.updateShaderUniforms();
          return _this;
      }
      GrassProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setColor3("herb1Color", this._grassColors[0]);
          this.setColor3("herb2Color", this._grassColors[1]);
          this.setColor3("herb3Color", this._grassColors[2]);
          this.setColor3("groundColor", this._groundColor);
      };
      Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", {
          get: function () {
              return this._grassColors;
          },
          set: function (value) {
              this._grassColors = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", {
          get: function () {
              return this._groundColor;
          },
          set: function (value) {
              this._groundColor = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      /**
       * Serializes this grass procedural texture
       * @returns a serialized grass procedural texture object
       */
      GrassProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.GrassProceduralTexture";
          serializationObject.grassColors = [];
          for (var i = 0; i < this._grassColors.length; i++) {
              serializationObject.grassColors.push(this._grassColors[i].asArray());
          }
          return serializationObject;
      };
      /**
       * Creates a Grass Procedural Texture from parsed grass procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing grass procedural texture information
       * @returns a parsed Grass Procedural Texture
       */
      GrassProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GrassProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          var colors = [];
          for (var i = 0; i < parsedTexture.grassColors.length; i++) {
              colors.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(parsedTexture.grassColors[i]));
          }
          texture.grassColors = colors;
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], GrassProceduralTexture.prototype, "groundColor", null);
      return GrassProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GrassProceduralTexture"] = GrassProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./grass/index.ts":
  /*!************************!*\
    !*** ./grass/index.ts ***!
    \************************/
  /*! exports provided: GrassProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _grassProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./grassProceduralTexture */ "./grass/grassProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GrassProceduralTexture", function() { return _grassProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["GrassProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./index.ts":
  /*!******************!*\
    !*** ./index.ts ***!
    \******************/
  /*! exports provided: BrickProceduralTexture, CloudProceduralTexture, FireProceduralTexture, GrassProceduralTexture, MarbleProceduralTexture, NormalMapProceduralTexture, PerlinNoiseProceduralTexture, RoadProceduralTexture, StarfieldProceduralTexture, WoodProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _brick__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./brick */ "./brick/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "BrickProceduralTexture", function() { return _brick__WEBPACK_IMPORTED_MODULE_0__["BrickProceduralTexture"]; });
  
  /* harmony import */ var _cloud__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./cloud */ "./cloud/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CloudProceduralTexture", function() { return _cloud__WEBPACK_IMPORTED_MODULE_1__["CloudProceduralTexture"]; });
  
  /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireProceduralTexture", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireProceduralTexture"]; });
  
  /* harmony import */ var _grass__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grass */ "./grass/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GrassProceduralTexture", function() { return _grass__WEBPACK_IMPORTED_MODULE_3__["GrassProceduralTexture"]; });
  
  /* harmony import */ var _marble__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./marble */ "./marble/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MarbleProceduralTexture", function() { return _marble__WEBPACK_IMPORTED_MODULE_4__["MarbleProceduralTexture"]; });
  
  /* harmony import */ var _normalMap__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./normalMap */ "./normalMap/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMapProceduralTexture", function() { return _normalMap__WEBPACK_IMPORTED_MODULE_5__["NormalMapProceduralTexture"]; });
  
  /* harmony import */ var _perlinNoise__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./perlinNoise */ "./perlinNoise/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PerlinNoiseProceduralTexture", function() { return _perlinNoise__WEBPACK_IMPORTED_MODULE_6__["PerlinNoiseProceduralTexture"]; });
  
  /* harmony import */ var _road__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./road */ "./road/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "RoadProceduralTexture", function() { return _road__WEBPACK_IMPORTED_MODULE_7__["RoadProceduralTexture"]; });
  
  /* harmony import */ var _starfield__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./starfield */ "./starfield/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "StarfieldProceduralTexture", function() { return _starfield__WEBPACK_IMPORTED_MODULE_8__["StarfieldProceduralTexture"]; });
  
  /* harmony import */ var _wood__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./wood */ "./wood/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WoodProceduralTexture", function() { return _wood__WEBPACK_IMPORTED_MODULE_9__["WoodProceduralTexture"]; });
  
  
  
  
  
  
  
  
  
  
  
  
  
  /***/ }),
  
  /***/ "./legacy/legacy.ts":
  /*!**************************!*\
    !*** ./legacy/legacy.ts ***!
    \**************************/
  /*! exports provided: BrickProceduralTexture, CloudProceduralTexture, FireProceduralTexture, GrassProceduralTexture, MarbleProceduralTexture, NormalMapProceduralTexture, PerlinNoiseProceduralTexture, RoadProceduralTexture, StarfieldProceduralTexture, WoodProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "BrickProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["BrickProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CloudProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CloudProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GrassProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GrassProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MarbleProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MarbleProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMapProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMapProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PerlinNoiseProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PerlinNoiseProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "RoadProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["RoadProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "StarfieldProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["StarfieldProceduralTexture"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WoodProceduralTexture", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WoodProceduralTexture"]; });
  
  
  /**
   * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
   *
   * This is the entry point for the UMD module.
   * The entry point for a future ESM package should be index.ts
   */
  var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  if (typeof globalObject !== "undefined") {
      globalObject.BABYLON = globalObject.BABYLON || {};
      for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
          globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
      }
  }
  
  
  /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  
  /***/ }),
  
  /***/ "./marble/index.ts":
  /*!*************************!*\
    !*** ./marble/index.ts ***!
    \*************************/
  /*! exports provided: MarbleProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _marbleProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./marbleProceduralTexture */ "./marble/marbleProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MarbleProceduralTexture", function() { return _marbleProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["MarbleProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./marble/marbleProceduralTexture.fragment.ts":
  /*!****************************************************!*\
    !*** ./marble/marbleProceduralTexture.fragment.ts ***!
    \****************************************************/
  /*! exports provided: marbleProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "marbleProceduralTexturePixelShader", function() { return marbleProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'marbleProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float numberOfTilesHeight;\nuniform float numberOfTilesWidth;\nuniform float amplitude;\nuniform vec3 marbleColor;\nuniform vec3 jointColor;\nconst vec3 tileSize=vec3(1.1,1.0,1.1);\nconst vec3 tilePct=vec3(0.98,1.0,0.98);\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat turbulence(vec2 P)\n{\nfloat val=0.0;\nfloat freq=1.0;\nfor (int i=0; i<4; i++)\n{\nval+=abs(noise(P*freq)/freq);\nfreq*=2.07;\n}\nreturn val;\n}\nfloat roundF(float number){\nreturn sign(number)*floor(abs(number)+0.5);\n}\nvec3 marble_color(float x)\n{\nvec3 col;\nx=0.5*(x+1.);\nx=sqrt(x);\nx=sqrt(x);\nx=sqrt(x);\ncol=vec3(.2+.75*x);\ncol.b*=0.95;\nreturn col;\n}\nvoid main()\n{\nfloat brickW=1.0/numberOfTilesWidth;\nfloat brickH=1.0/numberOfTilesHeight;\nfloat jointWPercentage=0.01;\nfloat jointHPercentage=0.01;\nvec3 color=marbleColor;\nfloat yi=vUV.y/brickH;\nfloat nyi=roundF(yi);\nfloat xi=vUV.x/brickW;\nif (mod(floor(yi),2.0) == 0.0){\nxi=xi-0.5;\n}\nfloat nxi=roundF(xi);\nvec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);\nif (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){\ncolor=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);\n}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){\ncolor=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);\n}\nelse {\nfloat t=6.28*brickvUV.x/(tileSize.x+noise(vec2(vUV)*6.0));\nt+=amplitude*turbulence(brickvUV.xy);\nt=sin(t);\ncolor=marble_color(t);\n}\ngl_FragColor=vec4(color,0.0);\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var marbleProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./marble/marbleProceduralTexture.ts":
  /*!*******************************************!*\
    !*** ./marble/marbleProceduralTexture.ts ***!
    \*******************************************/
  /*! exports provided: MarbleProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MarbleProceduralTexture", function() { return MarbleProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _marbleProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./marbleProceduralTexture.fragment */ "./marble/marbleProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var MarbleProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MarbleProceduralTexture, _super);
      function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "marbleProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._numberOfTilesHeight = 3;
          _this._numberOfTilesWidth = 3;
          _this._amplitude = 9.0;
          _this._jointColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.72, 0.72, 0.72);
          _this.updateShaderUniforms();
          return _this;
      }
      MarbleProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight);
          this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth);
          this.setFloat("amplitude", this._amplitude);
          this.setColor3("jointColor", this._jointColor);
      };
      Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", {
          get: function () {
              return this._numberOfTilesHeight;
          },
          set: function (value) {
              this._numberOfTilesHeight = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(MarbleProceduralTexture.prototype, "amplitude", {
          get: function () {
              return this._amplitude;
          },
          set: function (value) {
              this._amplitude = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", {
          get: function () {
              return this._numberOfTilesWidth;
          },
          set: function (value) {
              this._numberOfTilesWidth = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", {
          get: function () {
              return this._jointColor;
          },
          set: function (value) {
              this._jointColor = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      /**
       * Serializes this marble procedural texture
       * @returns a serialized marble procedural texture object
       */
      MarbleProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.MarbleProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Marble Procedural Texture from parsed marble procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing marble procedural texture information
       * @returns a parsed Marble Procedural Texture
       */
      MarbleProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MarbleProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], MarbleProceduralTexture.prototype, "numberOfTilesHeight", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], MarbleProceduralTexture.prototype, "amplitude", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], MarbleProceduralTexture.prototype, "numberOfTilesWidth", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], MarbleProceduralTexture.prototype, "jointColor", null);
      return MarbleProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MarbleProceduralTexture"] = MarbleProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./normalMap/index.ts":
  /*!****************************!*\
    !*** ./normalMap/index.ts ***!
    \****************************/
  /*! exports provided: NormalMapProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _normalMapProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMapProceduralTexture */ "./normalMap/normalMapProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMapProceduralTexture", function() { return _normalMapProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["NormalMapProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./normalMap/normalMapProceduralTexture.fragment.ts":
  /*!**********************************************************!*\
    !*** ./normalMap/normalMapProceduralTexture.fragment.ts ***!
    \**********************************************************/
  /*! exports provided: normalMapProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalMapProceduralTexturePixelShader", function() { return normalMapProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'normalMapProceduralTexturePixelShader';
  var shader = "precision highp float;\n\nuniform sampler2D baseSampler;\nuniform float size;\n\nvarying vec2 vUV;\n\nconst vec3 LUMA_COEFFICIENT=vec3(0.2126,0.7152,0.0722);\nfloat lumaAtCoord(vec2 coord)\n{\nvec3 pixel=texture2D(baseSampler,coord).rgb;\nfloat luma=dot(pixel,LUMA_COEFFICIENT);\nreturn luma;\n}\nvoid main()\n{\nfloat lumaU0=lumaAtCoord(vUV+vec2(-1.0,0.0)/size);\nfloat lumaU1=lumaAtCoord(vUV+vec2( 1.0,0.0)/size);\nfloat lumaV0=lumaAtCoord(vUV+vec2( 0.0,-1.0)/size);\nfloat lumaV1=lumaAtCoord(vUV+vec2( 0.0,1.0)/size);\nvec2 slope=(vec2(lumaU0-lumaU1,lumaV0-lumaV1)+1.0)*0.5;\ngl_FragColor=vec4(slope,1.0,1.0);\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var normalMapProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./normalMap/normalMapProceduralTexture.ts":
  /*!*************************************************!*\
    !*** ./normalMap/normalMapProceduralTexture.ts ***!
    \*************************************************/
  /*! exports provided: NormalMapProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMapProceduralTexture", function() { return NormalMapProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _normalMapProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normalMapProceduralTexture.fragment */ "./normalMap/normalMapProceduralTexture.fragment.ts");
  
  
  
  
  
  var NormalMapProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMapProceduralTexture, _super);
      function NormalMapProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "normalMapProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this.updateShaderUniforms();
          return _this;
      }
      NormalMapProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setTexture("baseSampler", this._baseTexture);
          this.setFloat("size", this.getRenderSize());
      };
      NormalMapProceduralTexture.prototype.render = function (useCameraPostProcess) {
          _super.prototype.render.call(this, useCameraPostProcess);
      };
      NormalMapProceduralTexture.prototype.resize = function (size, generateMipMaps) {
          _super.prototype.resize.call(this, size, generateMipMaps);
          // We need to update the "size" uniform
          this.updateShaderUniforms();
      };
      Object.defineProperty(NormalMapProceduralTexture.prototype, "baseTexture", {
          get: function () {
              return this._baseTexture;
          },
          set: function (texture) {
              this._baseTexture = texture;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      /**
       * Serializes this normal map procedural texture
       * @returns a serialized normal map procedural texture object
       */
      NormalMapProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.NormalMapProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing normal map procedural texture information
       * @returns a parsed Normal Map Procedural Texture
       */
      NormalMapProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMapProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
      ], NormalMapProceduralTexture.prototype, "baseTexture", null);
      return NormalMapProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMapProceduralTexture"] = NormalMapProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./perlinNoise/index.ts":
  /*!******************************!*\
    !*** ./perlinNoise/index.ts ***!
    \******************************/
  /*! exports provided: PerlinNoiseProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _perlinNoiseProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./perlinNoiseProceduralTexture */ "./perlinNoise/perlinNoiseProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PerlinNoiseProceduralTexture", function() { return _perlinNoiseProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["PerlinNoiseProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./perlinNoise/perlinNoiseProceduralTexture.fragment.ts":
  /*!**************************************************************!*\
    !*** ./perlinNoise/perlinNoiseProceduralTexture.fragment.ts ***!
    \**************************************************************/
  /*! exports provided: perlinNoiseProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "perlinNoiseProceduralTexturePixelShader", function() { return perlinNoiseProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'perlinNoiseProceduralTexturePixelShader';
  var shader = "\nprecision highp float;\n\nuniform float size;\nuniform float time;\nuniform float translationSpeed;\n\nvarying vec2 vUV;\n\nfloat r(float n)\n{\nreturn fract(cos(n*89.42)*343.42);\n}\nvec2 r(vec2 n)\n{\nreturn vec2(r(n.x*23.62-300.0+n.y*34.35),r(n.x*45.13+256.0+n.y*38.89));\n}\nfloat worley(vec2 n,float s)\n{\nfloat dis=1.0;\nfor(int x=-1; x<=1; x++)\n{\nfor(int y=-1; y<=1; y++)\n{\nvec2 p=floor(n/s)+vec2(x,y);\nfloat d=length(r(p)+vec2(x,y)-fract(n/s));\nif (dis>d)\ndis=d;\n}\n}\nreturn 1.0-dis;\n}\nvec3 hash33(vec3 p3)\n{\np3=fract(p3*vec3(0.1031,0.11369,0.13787));\np3+=dot(p3,p3.yxz+19.19);\nreturn -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));\n}\nfloat perlinNoise(vec3 p)\n{\nvec3 pi=floor(p);\nvec3 pf=p-pi;\nvec3 w=pf*pf*(3.0-2.0*pf);\nreturn mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),\nw.x\n),\nmix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),\nw.x\n),\nw.z\n),\nmix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),\nw.x\n),\nmix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),\nw.x\n),\nw.z\n),\nw.y\n);\n}\n\nvoid main(void)\n{\nvec2 uv=gl_FragCoord.xy+translationSpeed;\nfloat dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n*(1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);\ngl_FragColor=vec4(vec3(dis/4.0),1.0);\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var perlinNoiseProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./perlinNoise/perlinNoiseProceduralTexture.ts":
  /*!*****************************************************!*\
    !*** ./perlinNoise/perlinNoiseProceduralTexture.ts ***!
    \*****************************************************/
  /*! exports provided: PerlinNoiseProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PerlinNoiseProceduralTexture", function() { return PerlinNoiseProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _perlinNoiseProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./perlinNoiseProceduralTexture.fragment */ "./perlinNoise/perlinNoiseProceduralTexture.fragment.ts");
  
  
  
  
  
  var PerlinNoiseProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(PerlinNoiseProceduralTexture, _super);
      function PerlinNoiseProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "perlinNoiseProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this.time = 0.0;
          _this.timeScale = 1.0;
          _this.translationSpeed = 1.0;
          _this._currentTranslation = 0;
          _this.updateShaderUniforms();
          return _this;
      }
      PerlinNoiseProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("size", this.getRenderSize());
          var scene = this.getScene();
          if (!scene) {
              return;
          }
          var deltaTime = scene.getEngine().getDeltaTime();
          this.time += deltaTime;
          this.setFloat("time", this.time * this.timeScale / 1000);
          this._currentTranslation += deltaTime * this.translationSpeed / 1000.0;
          this.setFloat("translationSpeed", this._currentTranslation);
      };
      PerlinNoiseProceduralTexture.prototype.render = function (useCameraPostProcess) {
          this.updateShaderUniforms();
          _super.prototype.render.call(this, useCameraPostProcess);
      };
      PerlinNoiseProceduralTexture.prototype.resize = function (size, generateMipMaps) {
          _super.prototype.resize.call(this, size, generateMipMaps);
      };
      /**
       * Serializes this perlin noise procedural texture
       * @returns a serialized perlin noise procedural texture object
       */
      PerlinNoiseProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.PerlinNoiseProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing perlin noise procedural texture information
       * @returns a parsed Perlin Noise Procedural Texture
       */
      PerlinNoiseProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new PerlinNoiseProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], PerlinNoiseProceduralTexture.prototype, "time", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], PerlinNoiseProceduralTexture.prototype, "timeScale", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], PerlinNoiseProceduralTexture.prototype, "translationSpeed", void 0);
      return PerlinNoiseProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PerlinNoiseProceduralTexture"] = PerlinNoiseProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./road/index.ts":
  /*!***********************!*\
    !*** ./road/index.ts ***!
    \***********************/
  /*! exports provided: RoadProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _roadProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./roadProceduralTexture */ "./road/roadProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "RoadProceduralTexture", function() { return _roadProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["RoadProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./road/roadProceduralTexture.fragment.ts":
  /*!************************************************!*\
    !*** ./road/roadProceduralTexture.fragment.ts ***!
    \************************************************/
  /*! exports provided: roadProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "roadProceduralTexturePixelShader", function() { return roadProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'roadProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vUV;\nuniform vec3 roadColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main(void) {\nfloat ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));\nvec3 color=roadColor*ratioy;\ngl_FragColor=vec4(color,1.0);\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var roadProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./road/roadProceduralTexture.ts":
  /*!***************************************!*\
    !*** ./road/roadProceduralTexture.ts ***!
    \***************************************/
  /*! exports provided: RoadProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "RoadProceduralTexture", function() { return RoadProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _roadProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./roadProceduralTexture.fragment */ "./road/roadProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var RoadProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(RoadProceduralTexture, _super);
      function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "roadProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._roadColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.53, 0.53, 0.53);
          _this.updateShaderUniforms();
          return _this;
      }
      RoadProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setColor3("roadColor", this._roadColor);
      };
      Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", {
          get: function () {
              return this._roadColor;
          },
          set: function (value) {
              this._roadColor = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      /**
       * Serializes this road procedural texture
       * @returns a serialized road procedural texture object
       */
      RoadProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.RoadProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Road Procedural Texture from parsed road procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing road procedural texture information
       * @returns a parsed Road Procedural Texture
       */
      RoadProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], RoadProceduralTexture.prototype, "roadColor", null);
      return RoadProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.RoadProceduralTexture"] = RoadProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./starfield/index.ts":
  /*!****************************!*\
    !*** ./starfield/index.ts ***!
    \****************************/
  /*! exports provided: StarfieldProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _starfieldProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./starfieldProceduralTexture */ "./starfield/starfieldProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "StarfieldProceduralTexture", function() { return _starfieldProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["StarfieldProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./starfield/starfieldProceduralTexture.fragment.ts":
  /*!**********************************************************!*\
    !*** ./starfield/starfieldProceduralTexture.fragment.ts ***!
    \**********************************************************/
  /*! exports provided: starfieldProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "starfieldProceduralTexturePixelShader", function() { return starfieldProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'starfieldProceduralTexturePixelShader';
  var shader = "precision highp float;\n\n#define volsteps 20\n#define iterations 15\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float time;\nuniform float alpha;\nuniform float beta;\nuniform float zoom;\nuniform float formuparam;\nuniform float stepsize;\nuniform float tile;\nuniform float brightness;\nuniform float darkmatter;\nuniform float distfading;\nuniform float saturation;\nvoid main()\n{\nvec3 dir=vec3(vUV*zoom,1.);\nfloat localTime=time*0.0001;\n\nmat2 rot1=mat2(cos(alpha),sin(alpha),-sin(alpha),cos(alpha));\nmat2 rot2=mat2(cos(beta),sin(beta),-sin(beta),cos(beta));\ndir.xz*=rot1;\ndir.xy*=rot2;\nvec3 from=vec3(1.,.5,0.5);\nfrom+=vec3(-2.,localTime*2.,localTime);\nfrom.xz*=rot1;\nfrom.xy*=rot2;\n\nfloat s=0.1,fade=1.;\nvec3 v=vec3(0.);\nfor (int r=0; r<volsteps; r++) {\nvec3 p=from+s*dir*.5;\np=abs(vec3(tile)-mod(p,vec3(tile*2.)));\nfloat pa,a=pa=0.;\nfor (int i=0; i<iterations; i++) {\np=abs(p)/dot(p,p)-formuparam;\na+=abs(length(p)-pa);\npa=length(p);\n}\nfloat dm=max(0.,darkmatter-a*a*.001);\na*=a*a;\nif (r>6) fade*=1.-dm;\n\nv+=fade;\nv+=vec3(s,s*s,s*s*s*s)*a*brightness*fade;\nfade*=distfading;\ns+=stepsize;\n}\nv=mix(vec3(length(v)),v,saturation);\ngl_FragColor=vec4(v*.01,1.);\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var starfieldProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./starfield/starfieldProceduralTexture.ts":
  /*!*************************************************!*\
    !*** ./starfield/starfieldProceduralTexture.ts ***!
    \*************************************************/
  /*! exports provided: StarfieldProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "StarfieldProceduralTexture", function() { return StarfieldProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _starfieldProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./starfieldProceduralTexture.fragment */ "./starfield/starfieldProceduralTexture.fragment.ts");
  
  
  
  
  
  var StarfieldProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(StarfieldProceduralTexture, _super);
      function StarfieldProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "starfieldProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._time = 1;
          _this._alpha = 0.5;
          _this._beta = 0.8;
          _this._zoom = 0.8;
          _this._formuparam = 0.53;
          _this._stepsize = 0.1;
          _this._tile = 0.850;
          _this._brightness = 0.0015;
          _this._darkmatter = 0.400;
          _this._distfading = 0.730;
          _this._saturation = 0.850;
          _this.updateShaderUniforms();
          return _this;
      }
      StarfieldProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("time", this._time);
          this.setFloat("alpha", this._alpha);
          this.setFloat("beta", this._beta);
          this.setFloat("zoom", this._zoom);
          this.setFloat("formuparam", this._formuparam);
          this.setFloat("stepsize", this._stepsize);
          this.setFloat("tile", this._tile);
          this.setFloat("brightness", this._brightness);
          this.setFloat("darkmatter", this._darkmatter);
          this.setFloat("distfading", this._distfading);
          this.setFloat("saturation", this._saturation);
      };
      Object.defineProperty(StarfieldProceduralTexture.prototype, "time", {
          get: function () {
              return this._time;
          },
          set: function (value) {
              this._time = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "alpha", {
          get: function () {
              return this._alpha;
          },
          set: function (value) {
              this._alpha = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "beta", {
          get: function () {
              return this._beta;
          },
          set: function (value) {
              this._beta = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "formuparam", {
          get: function () {
              return this._formuparam;
          },
          set: function (value) {
              this._formuparam = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "stepsize", {
          get: function () {
              return this._stepsize;
          },
          set: function (value) {
              this._stepsize = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "zoom", {
          get: function () {
              return this._zoom;
          },
          set: function (value) {
              this._zoom = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "tile", {
          get: function () {
              return this._tile;
          },
          set: function (value) {
              this._tile = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "brightness", {
          get: function () {
              return this._brightness;
          },
          set: function (value) {
              this._brightness = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "darkmatter", {
          get: function () {
              return this._darkmatter;
          },
          set: function (value) {
              this._darkmatter = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "distfading", {
          get: function () {
              return this._distfading;
          },
          set: function (value) {
              this._distfading = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(StarfieldProceduralTexture.prototype, "saturation", {
          get: function () {
              return this._saturation;
          },
          set: function (value) {
              this._saturation = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      /**
       * Serializes this starfield procedural texture
       * @returns a serialized starfield procedural texture object
       */
      StarfieldProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.StarfieldProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Starfield Procedural Texture from parsed startfield procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing startfield procedural texture information
       * @returns a parsed Starfield Procedural Texture
       */
      StarfieldProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new StarfieldProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "time", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "alpha", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "beta", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "formuparam", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "stepsize", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "zoom", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "tile", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "brightness", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "darkmatter", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "distfading", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], StarfieldProceduralTexture.prototype, "saturation", null);
      return StarfieldProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.StarfieldProceduralTexture"] = StarfieldProceduralTexture;
  
  
  /***/ }),
  
  /***/ "./wood/index.ts":
  /*!***********************!*\
    !*** ./wood/index.ts ***!
    \***********************/
  /*! exports provided: WoodProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _woodProceduralTexture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./woodProceduralTexture */ "./wood/woodProceduralTexture.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WoodProceduralTexture", function() { return _woodProceduralTexture__WEBPACK_IMPORTED_MODULE_0__["WoodProceduralTexture"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./wood/woodProceduralTexture.fragment.ts":
  /*!************************************************!*\
    !*** ./wood/woodProceduralTexture.fragment.ts ***!
    \************************************************/
  /*! exports provided: woodProceduralTexturePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "woodProceduralTexturePixelShader", function() { return woodProceduralTexturePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  var name = 'woodProceduralTexturePixelShader';
  var shader = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float ampScale;\nuniform vec3 woodColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main(void) {\nfloat ratioy=mod(vUV.x*ampScale,2.0+fbm(vUV*0.8));\nvec3 wood=woodColor*ratioy;\ngl_FragColor=vec4(wood,1.0);\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var woodProceduralTexturePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./wood/woodProceduralTexture.ts":
  /*!***************************************!*\
    !*** ./wood/woodProceduralTexture.ts ***!
    \***************************************/
  /*! exports provided: WoodProceduralTexture */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WoodProceduralTexture", function() { return WoodProceduralTexture; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _woodProceduralTexture_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./woodProceduralTexture.fragment */ "./wood/woodProceduralTexture.fragment.ts");
  
  
  
  
  
  
  var WoodProceduralTexture = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WoodProceduralTexture, _super);
      function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
          var _this = _super.call(this, name, size, "woodProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
          _this._ampScale = 100.0;
          _this._woodColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.32, 0.17, 0.09);
          _this.updateShaderUniforms();
          return _this;
      }
      WoodProceduralTexture.prototype.updateShaderUniforms = function () {
          this.setFloat("ampScale", this._ampScale);
          this.setColor3("woodColor", this._woodColor);
      };
      Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", {
          get: function () {
              return this._ampScale;
          },
          set: function (value) {
              this._ampScale = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", {
          get: function () {
              return this._woodColor;
          },
          set: function (value) {
              this._woodColor = value;
              this.updateShaderUniforms();
          },
          enumerable: true,
          configurable: true
      });
      /**
       * Serializes this wood procedural texture
       * @returns a serialized wood procedural texture object
       */
      WoodProceduralTexture.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this, _super.prototype.serialize.call(this));
          serializationObject.customType = "BABYLON.WoodProceduralTexture";
          return serializationObject;
      };
      /**
       * Creates a Wood Procedural Texture from parsed wood procedural texture data
       * @param parsedTexture defines parsed texture data
       * @param scene defines the current scene
       * @param rootUrl defines the root URL containing wood procedural texture information
       * @returns a parsed Wood Procedural Texture
       */
      WoodProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
          var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
          return texture;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WoodProceduralTexture.prototype, "ampScale", null);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], WoodProceduralTexture.prototype, "woodColor", null);
      return WoodProceduralTexture;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ProceduralTexture"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WoodProceduralTexture"] = WoodProceduralTexture;
  
  
  /***/ }),
  
  /***/ "babylonjs/Misc/decorators":
  /*!****************************************************************************************************!*\
    !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
    \****************************************************************************************************/
  /*! no static exports found */
  /***/ (function(module, exports) {
  
  module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  
  /***/ })
  
  /******/ });
  });
  //# sourceMappingURL=babylonjs.proceduralTextures.js.map