text: [{"Owner":"tranlong021988","Date":"2017-03-27T15:30:43Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHi everyone_co_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tFirst word_co_ sorry for no PG for this issue since Dropbox do not allow hosting files for runtime request anymore_co_ and this issue come from 3DMax exporter_co_ I do not code anything_co_ just simple click _qt_export and run_qt_.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tPlease check it out_dd_ _lt_a href_eq__qt_http_dd_//appsbymekong.com/flashdemo/junk/_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//appsbymekong.com/flashdemo/junk/_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIt_t_s a simple scene with camera moving around a player football with light source above. You can notice that some black dot pixels appear_co_ and glitter on player_co_ ball and ground. It happen when I turn shadows on from 3DMax. \n_lt_/p_gt_\n\n_lt_p_gt_\n\tVery grateful for any helps.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-03-27T18:35:45Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHello \n_lt_/p_gt_\n\n_lt_p_gt_\n\tthis is definitely an issue with shadows _dd_). Do you need realtime shadows in your scene? If so I suggest being sure to only add the minimum amount of objects in the list of affected meshes that your light can reach.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tYou can also control the bias of the shadows by right-clicking on a light and going to _qt_babylonjs properties_qt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tA suggest read to better understand dynamic shadows_dd_ _lt_a href_eq__qt_http_dd_//doc.babylonjs.com/tutorials/shadows_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//doc.babylonjs.com/tutorials/shadows_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"tranlong021988","Date":"2017-03-30T18:17:25Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\thi_co_ after setting bias to relevant value then I have it work_co_ but only on PC_dd_ _lt_a href_eq__qt_http_dd_//appsbymekong.com/flashdemo/kplus/_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//appsbymekong.com/flashdemo/kplus/_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tOn Mobile (my Nexus 7)_co_ the circle light on the ground not display. \n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt__lt_a href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_03/issue.jpg.682bf52c8ce8a3d85ee1092c53700702.jpg_qt_ class_eq__qt_ipsAttachLink ipsAttachLink_image_qt__gt__lt_img data-fileid_eq__qt_12270_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_03/issue.thumb.jpg.85be0972db2a2c2dce16c24fa5c236aa.jpg_qt_ class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ alt_eq__qt_issue.jpg_qt__gt__lt_/a_gt__lt_/p_gt_\n_lt_p_gt__lt_a href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_03/Screenshot_20170331-010226.png.a4f938195606eaea78710f5c75ee0c2e.png_qt_ class_eq__qt_ipsAttachLink ipsAttachLink_image_qt__gt__lt_img data-fileid_eq__qt_12271_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_03/Screenshot_20170331-010226.thumb.png.9671249b2c1368a980e8ab2c88516793.png_qt_ class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ alt_eq__qt_Screenshot_20170331-010226.png_qt__gt__lt_/a_gt__lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-03-31T23:20:18Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\ti guess this is because of precision. On PC we can use float shadows.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tCan you make sure that the ground is not casting shadows but just receiving it?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]