text: 
  
  ! function($) {
  
  	"use strict";
  
  	var Typed = function(el, options) {
  
  		// chosen element to manipulate text
  		this.el = $(el);
  
  		// options
  		this.options = $.extend({}, $.fn.typed.defaults, options);
  
  		// attribute to type into
  		this.isInput = this.el.is('input');
  		this.attr = this.options.attr;
  
  		// show cursor
  		this.showCursor = this.isInput ? false : this.options.showCursor;
  
  		// text content of element
  		this.elContent = this.attr ? this.el.attr(this.attr) : this.el.text();
  
  		// html or plain text
  		this.contentType = this.options.contentType;
  
  		// typing speed
  		this.typeSpeed = this.options.typeSpeed;
  
  		// add a delay before typing starts
  		this.startDelay = this.options.startDelay;
  
  		// backspacing speed
  		this.backSpeed = this.options.backSpeed;
  
  		// amount of time to wait before backspacing
  		this.backDelay = this.options.backDelay;
  
  		// div containing strings
  		this.stringsElement = this.options.stringsElement;
  
  		// input strings of text
  		this.strings = this.options.strings;
  
  		// character number position of current string
  		this.strPos = 0;
  
  		// current array position
  		this.arrayPos = 0;
  
  		// number to stop backspacing on.
  		// default 0, can change depending on how many chars
  		// you want to remove at the time
  		this.stopNum = 0;
  
  		// Looping logic
  		this.loop = this.options.loop;
  		this.loopCount = this.options.loopCount;
  		this.curLoop = 0;
  
  		// for stopping
  		this.stop = false;
  
  		// custom cursor
  		this.cursorChar = this.options.cursorChar;
  
  		// shuffle the strings
  		this.shuffle = this.options.shuffle;
  		// the order of strings
  		this.sequence = [];
  
  		// All systems go!
  		this.build();
  	};
  
  	Typed.prototype = {
  
  		constructor: Typed,
  
  		init: function() {
  			// begin the loop w/ first current string (global self.strings)
  			// current string will be passed as an argument each time after this
  			var self = this;
  			self.timeout = setTimeout(function() {
  				for (var i=0;i<self.strings.length;++i) self.sequence[i]=i;
  
  				// shuffle the array if true
  				if(self.shuffle) self.sequence = self.shuffleArray(self.sequence);
  
  				// Start typing
  				self.typewrite(self.strings[self.sequence[self.arrayPos]], self.strPos);
  			}, self.startDelay);
  		},
  
  		build: function() {
  			var self = this;
  			// Insert cursor
  			if (this.showCursor === true) {
  				this.cursor = $("<span class=\"typed-cursor\">" + this.cursorChar + "</span>");
  				this.el.after(this.cursor);
  			}
  			if (this.stringsElement) {
  				this.strings = [];
  				this.stringsElement.hide();
  				console.log(this.stringsElement.children());
  				var strings = this.stringsElement.children();
  				$.each(strings, function(key, value){
  					self.strings.push($(value).html());
  				});
  			}
  			this.init();
  		},
  
  		// pass current string state to each function, types 1 char per call
  		typewrite: function(curString, curStrPos) {
  			// exit when stopped
  			if (this.stop === true) {
  				return;
  			}
  
  			// varying values for setTimeout during typing
  			// can't be global since number changes each time loop is executed
  			var humanize = Math.round(Math.random() * (100 - 30)) + this.typeSpeed;
  			var self = this;
  
  			// ------------- optional ------------- //
  			// backpaces a certain string faster
  			// ------------------------------------ //
  			// if (self.arrayPos == 1){
  			//  self.backDelay = 50;
  			// }
  			// else{ self.backDelay = 500; }
  
  			// contain typing function in a timeout humanize'd delay
  			self.timeout = setTimeout(function() {
  				// check for an escape character before a pause value
  				// format: \^\d+ .. eg: ^1000 .. should be able to print the ^ too using ^^
  				// single ^ are removed from string
  				var charPause = 0;
  				var substr = curString.substr(curStrPos);
  				if (substr.charAt(0) === '^') {
  					var skip = 1; // skip atleast 1
  					if (/^\^\d+/.test(substr)) {
  						substr = /\d+/.exec(substr)[0];
  						skip += substr.length;
  						charPause = parseInt(substr);
  					}
  
  					// strip out the escape character and pause value so they're not printed
  					curString = curString.substring(0, curStrPos) + curString.substring(curStrPos + skip);
  				}
  
  				if (self.contentType === 'html') {
  					// skip over html tags while typing
  					var curChar = curString.substr(curStrPos).charAt(0)
  					if (curChar === '<' || curChar === '&') {
  						var tag = '';
  						var endTag = '';
  						if (curChar === '<') {
  							endTag = '>'
  						}
  						else {
  							endTag = ';'
  						}
  						while (curString.substr(curStrPos + 1).charAt(0) !== endTag) {
  							tag += curString.substr(curStrPos).charAt(0);
  							curStrPos++;
  							if (curStrPos + 1 > curString.length) { break; }
  						}
  						curStrPos++;
  						tag += endTag;
  					}
  				}
  
  				// timeout for any pause after a character
  				self.timeout = setTimeout(function() {
  					if (curStrPos === curString.length) {
  						// fires callback function
  						self.options.onStringTyped(self.arrayPos);
  
  						// is this the final string
  						if (self.arrayPos === self.strings.length - 1) {
  							// animation that occurs on the last typed string
  							self.options.callback();
  
  							self.curLoop++;
  
  							// quit if we wont loop back
  							if (self.loop === false || self.curLoop === self.loopCount)
  								return;
  						}
  
  						self.timeout = setTimeout(function() {
  							self.backspace(curString, curStrPos);
  						}, self.backDelay);
  
  					} else {
  
  						/* call before functions if applicable */
  						if (curStrPos === 0) {
  							self.options.preStringTyped(self.arrayPos);
  						}
  
  						// start typing each new char into existing string
  						// curString: arg, self.el.html: original text inside element
  						var nextString = curString.substr(0, curStrPos + 1);
  						if (self.attr) {
  							self.el.attr(self.attr, nextString);
  						} else {
  							if (self.isInput) {
  								self.el.val(nextString);
  							} else if (self.contentType === 'html') {
  								self.el.html(nextString);
  							} else {
  								self.el.text(nextString);
  							}
  						}
  
  						// add characters one by one
  						curStrPos++;
  						// loop the function
  						self.typewrite(curString, curStrPos);
  					}
  					// end of character pause
  				}, charPause);
  
  				// humanized value for typing
  			}, humanize);
  
  		},
  
  		backspace: function(curString, curStrPos) {
  			// exit when stopped
  			if (this.stop === true) {
  				return;
  			}
  
  			// varying values for setTimeout during typing
  			// can't be global since number changes each time loop is executed
  			var humanize = Math.round(Math.random() * (100 - 30)) + this.backSpeed;
  			var self = this;
  
  			self.timeout = setTimeout(function() {
  
  				// ----- this part is optional ----- //
  				// check string array position
  				// on the first string, only delete one word
  				// the stopNum actually represents the amount of chars to
  				// keep in the current string. In my case it's 14.
  				// if (self.arrayPos == 1){
  				//  self.stopNum = 14;
  				// }
  				//every other time, delete the whole typed string
  				// else{
  				//  self.stopNum = 0;
  				// }
  
  				if (self.contentType === 'html') {
  					// skip over html tags while backspacing
  					if (curString.substr(curStrPos).charAt(0) === '>') {
  						var tag = '';
  						while (curString.substr(curStrPos - 1).charAt(0) !== '<') {
  							tag -= curString.substr(curStrPos).charAt(0);
  							curStrPos--;
  							if (curStrPos < 0) { break; }
  						}
  						curStrPos--;
  						tag += '<';
  					}
  				}
  
  				// ----- continue important stuff ----- //
  				// replace text with base text + typed characters
  				var nextString = curString.substr(0, curStrPos);
  				if (self.attr) {
  					self.el.attr(self.attr, nextString);
  				} else {
  					if (self.isInput) {
  						self.el.val(nextString);
  					} else if (self.contentType === 'html') {
  						self.el.html(nextString);
  					} else {
  						self.el.text(nextString);
  					}
  				}
  
  				// if the number (id of character in current string) is
  				// less than the stop number, keep going
  				if (curStrPos > self.stopNum) {
  					// subtract characters one by one
  					curStrPos--;
  					// loop the function
  					self.backspace(curString, curStrPos);
  				}
  				// if the stop number has been reached, increase
  				// array position to next string
  				else if (curStrPos <= self.stopNum) {
  					self.arrayPos++;
  
  					if (self.arrayPos === self.strings.length) {
  						self.arrayPos = 0;
  
  						// Shuffle sequence again
  						if(self.shuffle) self.sequence = self.shuffleArray(self.sequence);
  
  						self.init();
  					} else
  						self.typewrite(self.strings[self.sequence[self.arrayPos]], curStrPos);
  				}
  
  				// humanized value for typing
  			}, humanize);
  
  		},
  		/**
  		 * Shuffles the numbers in the given array.
  		 * @param {Array} array
  		 * @returns {Array}
  		 */
  		shuffleArray: function(array) {
  			var tmp, current, top = array.length;
  			if(top) while(--top) {
  				current = Math.floor(Math.random() * (top + 1));
  				tmp = array[current];
  				array[current] = array[top];
  				array[top] = tmp;
  			}
  			return array;
  		},
  
  		// Start & Stop currently not working
  
  		// , stop: function() {
  		//     var self = this;
  
  		//     self.stop = true;
  		//     clearInterval(self.timeout);
  		// }
  
  		// , start: function() {
  		//     var self = this;
  		//     if(self.stop === false)
  		//        return;
  
  		//     this.stop = false;
  		//     this.init();
  		// }
  
  		// Reset and rebuild the element
  		reset: function() {
  			var self = this;
  			clearInterval(self.timeout);
  			var id = this.el.attr('id');
  			this.el.empty();
  			if (typeof this.cursor !== 'undefined') {
          this.cursor.remove();
        }
  			this.strPos = 0;
  			this.arrayPos = 0;
  			this.curLoop = 0;
  			// Send the callback
  			this.options.resetCallback();
  		}
  
  	};
  
  	$.fn.typed = function(option) {
  		return this.each(function() {
  			var $this = $(this),
  				data = $this.data('typed'),
  				options = typeof option == 'object' && option;
  			if (data) { data.reset(); }
  			$this.data('typed', (data = new Typed(this, options)));
  			if (typeof option == 'string') data[option]();
  		});
  	};
  
  	$.fn.typed.defaults = {
  		strings: ["These are the default values...", "You know what you should do?", "Use your own!", "Have a great day!"],
  		stringsElement: null,
  		// typing speed
  		typeSpeed: 0,
  		// time before typing starts
  		startDelay: 0,
  		// backspacing speed
  		backSpeed: 0,
  		// shuffle the strings
  		shuffle: false,
  		// time before backspacing
  		backDelay: 500,
  		// loop
  		loop: false,
  		// false = infinite
  		loopCount: false,
  		// show cursor
  		showCursor: true,
  		// character for cursor
  		cursorChar: "|",
  		// attribute to type (null == text)
  		attr: null,
  		// either html or text
  		contentType: 'html',
  		// call when done callback function
  		callback: function() {},
  		// starting callback function before each string
  		preStringTyped: function() {},
  		//callback for every typed string
  		onStringTyped: function() {},
  		// callback for reset
  		resetCallback: function() {}
  	};
  
  
  }(window.jQuery);
  