text: !function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-materials"]=t(require("babylonjs")):e.MATERIALS=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(function(e){return function(e){var t={};function i(r){if(t[r])return t[r].exports;var n=t[r]={i:r,l:!1,exports:{}};return e[r].call(n.exports,n,n.exports,i),n.l=!0,n.exports}return i.m=e,i.c=t,i.d=function(e,t,r){i.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:r})},i.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},i.t=function(e,t){if(1&t&&(e=i(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var r=Object.create(null);if(i.r(r),Object.defineProperty(r,"default",{enumerable:!0,value:e}),2&t&&"string"!=typeof e)for(var n in e)i.d(r,n,function(t){return e[t]}.bind(null,n));return r},i.n=function(e){var t=e&&e.__esModule?function(){return e.default}:function(){return e};return i.d(t,"a",t),t},i.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},i.p="",i(i.s=22)}({0:function(t,i){t.exports=e},1:function(e,t,i){"use strict";i.d(t,"b",(function(){return n})),i.d(t,"a",(function(){return o}));
  /*! *****************************************************************************
  Copyright (c) Microsoft Corporation.
  
  Permission to use, copy, modify, and/or distribute this software for any
  purpose with or without fee is hereby granted.
  
  THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
  REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
  AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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  LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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  ***************************************************************************** */
  var r=function(e,t){return(r=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var i in t)Object.prototype.hasOwnProperty.call(t,i)&&(e[i]=t[i])})(e,t)};function n(e,t){if("function"!=typeof t&&null!==t)throw new TypeError("Class extends value "+String(t)+" is not a constructor or null");function i(){this.constructor=e}r(e,t),e.prototype=null===t?Object.create(t):(i.prototype=t.prototype,new i)}function o(e,t,i,r){var n,o=arguments.length,s=o<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,i):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,i,r);else for(var a=e.length-1;a>=0;a--)(n=e[a])&&(s=(o<3?n(s):o>3?n(t,i,s):n(t,i))||s);return o>3&&s&&Object.defineProperty(t,i,s),s}Object.create;Object.create},2:function(e,t){var i;i=function(){return this}();try{i=i||new Function("return this")()}catch(e){"object"==typeof window&&(i=window)}e.exports=i},22:function(e,t,i){"use strict";i.r(t),function(e){var r=i(4);i.d(t,"FireMaterial",(function(){return r.FireMaterial}));var n=void 0!==e?e:"undefined"!=typeof window?window:void 0;if(void 0!==n)for(var o in r)n.BABYLON[o]=r[o]}.call(this,i(2))},4:function(e,t,i){"use strict";i.r(t),i.d(t,"FireMaterial",(function(){return f}));var r=i(1),n=i(0),o="precision highp float;\n\nuniform vec4 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";n.Effect.ShadersStore.firePixelShader=o;var s="precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";n.Effect.ShadersStore.fireVertexShader=s;var a=function(e){function t(){var t=e.call(this)||this;return t.DIFFUSE=!1,t.CLIPPLANE=!1,t.CLIPPLANE2=!1,t.CLIPPLANE3=!1,t.CLIPPLANE4=!1,t.CLIPPLANE5=!1,t.CLIPPLANE6=!1,t.ALPHATEST=!1,t.DEPTHPREPASS=!1,t.POINTSIZE=!1,t.FOG=!1,t.UV1=!1,t.VERTEXCOLOR=!1,t.VERTEXALPHA=!1,t.BonesPerMesh=0,t.NUM_BONE_INFLUENCERS=0,t.INSTANCES=!1,t.IMAGEPROCESSINGPOSTPROCESS=!1,t.rebuild(),t}return Object(r.b)(t,e),t}(n.MaterialDefines),f=function(e){function t(t,i){var r=e.call(this,t,i)||this;return r.diffuseColor=new n.Color3(1,1,1),r.speed=1,r._scaledDiffuse=new n.Color3,r._lastTime=0,r}return Object(r.b)(t,e),t.prototype.needAlphaBlending=function(){return!1},t.prototype.needAlphaTesting=function(){return!0},t.prototype.getAlphaTestTexture=function(){return null},t.prototype.isReadyForSubMesh=function(e,t,i){if(this.isFrozen&&t.effect&&t.effect._wasPreviouslyReady)return!0;t._materialDefines||(t.materialDefines=new a);var r=t._materialDefines,o=this.getScene();if(this._isReadyForSubMesh(t))return!0;var s=o.getEngine();if(r._areTexturesDirty&&(r._needUVs=!1,this._diffuseTexture&&n.MaterialFlags.DiffuseTextureEnabled)){if(!this._diffuseTexture.isReady())return!1;r._needUVs=!0,r.DIFFUSE=!0}if(r.ALPHATEST=!!this._opacityTexture,r._areMiscDirty&&(r.POINTSIZE=this.pointsCloud||o.forcePointsCloud,r.FOG=o.fogEnabled&&e.applyFog&&o.fogMode!==n.Scene.FOGMODE_NONE&&this.fogEnabled),n.MaterialHelper.PrepareDefinesForFrameBoundValues(o,s,r,!!i),n.MaterialHelper.PrepareDefinesForAttributes(e,r,!1,!0),r.isDirty){r.markAsProcessed(),o.resetCachedMaterial();var f=new n.EffectFallbacks;r.FOG&&f.addFallback(1,"FOG"),r.NUM_BONE_INFLUENCERS>0&&f.addCPUSkinningFallback(0,e),r.IMAGEPROCESSINGPOSTPROCESS=o.imageProcessingConfiguration.applyByPostProcess;var u=[n.VertexBuffer.PositionKind];r.UV1&&u.push(n.VertexBuffer.UVKind),r.VERTEXCOLOR&&u.push(n.VertexBuffer.ColorKind),n.MaterialHelper.PrepareAttributesForBones(u,e,r,f),n.MaterialHelper.PrepareAttributesForInstances(u,r);var l=r.toString();t.setEffect(o.getEngine().createEffect("fire",{attributes:u,uniformsNames:["world","view","viewProjection","vEyePosition","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","vClipPlane","vClipPlane2","vClipPlane3","vClipPlane4","vClipPlane5","vClipPlane6","diffuseMatrix","time","speed"],uniformBuffersNames:[],samplers:["diffuseSampler","distortionSampler","opacitySampler"],defines:l,fallbacks:f,onCompiled:this.onCompiled,onError:this.onError,indexParameters:null,maxSimultaneousLights:4,transformFeedbackVaryings:null},s),r,this._materialContext)}return!(!t.effect||!t.effect.isReady())&&(r._renderId=o.getRenderId(),t.effect._wasPreviouslyReady=!0,!0)},t.prototype.bindForSubMesh=function(e,t,i){var r=this.getScene();if(i._materialDefines){var o=i.effect;o&&(this._activeEffect=o,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",r.getTransformMatrix()),n.MaterialHelper.BindBonesParameters(t,this._activeEffect),this._mustRebind(r,o)&&(this._diffuseTexture&&n.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix()),this._activeEffect.setTexture("distortionSampler",this._distortionTexture),this._activeEffect.setTexture("opacitySampler",this._opacityTexture)),n.MaterialHelper.BindClipPlane(this._activeEffect,r),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),n.MaterialHelper.BindEyePosition(o,r)),this._activeEffect.setColor4("vDiffuseColor",this._scaledDiffuse,this.alpha*t.visibility),r.fogEnabled&&t.applyFog&&r.fogMode!==n.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",r.getViewMatrix()),n.MaterialHelper.BindFogParameters(r,t,this._activeEffect),this._lastTime+=r.getEngine().getDeltaTime(),this._activeEffect.setFloat("time",this._lastTime),this._activeEffect.setFloat("speed",this.speed),this._afterBind(t,this._activeEffect))}},t.prototype.getAnimatables=function(){var e=[];return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),this._distortionTexture&&this._distortionTexture.animations&&this._distortionTexture.animations.length>0&&e.push(this._distortionTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),e},t.prototype.getActiveTextures=function(){var t=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&t.push(this._diffuseTexture),this._distortionTexture&&t.push(this._distortionTexture),this._opacityTexture&&t.push(this._opacityTexture),t},t.prototype.hasTexture=function(t){return!!e.prototype.hasTexture.call(this,t)||(this._diffuseTexture===t||(this._distortionTexture===t||this._opacityTexture===t))},t.prototype.getClassName=function(){return"FireMaterial"},t.prototype.dispose=function(t){this._diffuseTexture&&this._diffuseTexture.dispose(),this._distortionTexture&&this._distortionTexture.dispose(),e.prototype.dispose.call(this,t)},t.prototype.clone=function(e){var i=this;return n.SerializationHelper.Clone((function(){return new t(e,i.getScene())}),this)},t.prototype.serialize=function(){var t=e.prototype.serialize.call(this);return t.customType="BABYLON.FireMaterial",t.diffuseColor=this.diffuseColor.asArray(),t.speed=this.speed,this._diffuseTexture&&(t._diffuseTexture=this._diffuseTexture.serialize()),this._distortionTexture&&(t._distortionTexture=this._distortionTexture.serialize()),this._opacityTexture&&(t._opacityTexture=this._opacityTexture.serialize()),t},t.Parse=function(e,i,r){var o=new t(e.name,i);return o.diffuseColor=n.Color3.FromArray(e.diffuseColor),o.speed=e.speed,o.alpha=e.alpha,o.id=e.id,n.Tags.AddTagsTo(o,e.tags),o.backFaceCulling=e.backFaceCulling,o.wireframe=e.wireframe,e._diffuseTexture&&(o._diffuseTexture=n.Texture.Parse(e._diffuseTexture,i,r)),e._distortionTexture&&(o._distortionTexture=n.Texture.Parse(e._distortionTexture,i,r)),e._opacityTexture&&(o._opacityTexture=n.Texture.Parse(e._opacityTexture,i,r)),o},Object(r.a)([Object(n.serializeAsTexture)("diffuseTexture")],t.prototype,"_diffuseTexture",void 0),Object(r.a)([Object(n.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],t.prototype,"diffuseTexture",void 0),Object(r.a)([Object(n.serializeAsTexture)("distortionTexture")],t.prototype,"_distortionTexture",void 0),Object(r.a)([Object(n.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],t.prototype,"distortionTexture",void 0),Object(r.a)([Object(n.serializeAsTexture)("opacityTexture")],t.prototype,"_opacityTexture",void 0),Object(r.a)([Object(n.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],t.prototype,"opacityTexture",void 0),Object(r.a)([Object(n.serializeAsColor3)("diffuse")],t.prototype,"diffuseColor",void 0),Object(r.a)([Object(n.serialize)()],t.prototype,"speed",void 0),t}(n.PushMaterial);n._TypeStore.RegisteredTypes["BABYLON.FireMaterial"]=f}})}));