text: 
  module.exports = {
      guild: true,
      run: async(client, message, args) => {
          const player = client.manager.players.get(message.guild.id);
          if (!player) return message.reply(client.embed("Error", "Im not playing any music."));
        await  player.setEQ([
              { band: 0, gain: 0.3 }
          ])
          message.reply(client.embed("Music System", `Set boost. Enjoy!`))
          
      }}