text: var Tiles = {
    grass: {
      tileType: IsometricMap.tiles.Grain[0],
      load: function() {},
    },
  
    grain: {
      tileType: IsometricMap.tiles.Grain[0],
      los: 1,
      load: function() {},
    },
  
    farm: {
      tileType: IsometricMap.tiles.Farm,
      los: 3,
      load: function() {},
    },
  
    woodcutter: {
      tileType: IsometricMap.tiles.Woodcutter,
      los: 5,
      load: function() {},
    },
  
    tree: {
      tileType: IsometricMap.tiles.Trees[0],
      setTreeType: function(age) {
        this.tileType = IsometricMap.tiles.Trees[age];
      },
      load: function() {
        this.setTreeType(this.age);
      },
    },
  
    house: {
      tileType: IsometricMap.tiles.House,
      los: 2,
      load: function() {},
    },
  
    concrete: {
      tileType: IsometricMap.tiles.Concrete,
      load: function() {},
    },
  
  
  };
  