text: // Spine runtime version 3.6.39
  
  var __extends = (this && this.__extends) || (function () {
  	var extendStatics = Object.setPrototypeOf ||
  		({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  		function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  	return function (d, b) {
  		extendStatics(d, b);
  		function __() { this.constructor = d; }
  		d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  	};
  })();
  var spine;
  (function (spine) {
  	var Animation = (function () {
  		function Animation(name, timelines, duration) {
  			if (name == null)
  				throw new Error("name cannot be null.");
  			if (timelines == null)
  				throw new Error("timelines cannot be null.");
  			this.name = name;
  			this.timelines = timelines;
  			this.duration = duration;
  		}
  		Animation.prototype.apply = function (skeleton, lastTime, time, loop, events, alpha, pose, direction) {
  			if (skeleton == null)
  				throw new Error("skeleton cannot be null.");
  			if (loop && this.duration != 0) {
  				time %= this.duration;
  				if (lastTime > 0)
  					lastTime %= this.duration;
  			}
  			var timelines = this.timelines;
  			for (var i = 0, n = timelines.length; i < n; i++)
  				timelines[i].apply(skeleton, lastTime, time, events, alpha, pose, direction);
  		};
  		Animation.binarySearch = function (values, target, step) {
  			if (step === void 0) { step = 1; }
  			var low = 0;
  			var high = values.length / step - 2;
  			if (high == 0)
  				return step;
  			var current = high >>> 1;
  			while (true) {
  				if (values[(current + 1) * step] <= target)
  					low = current + 1;
  				else
  					high = current;
  				if (low == high)
  					return (low + 1) * step;
  				current = (low + high) >>> 1;
  			}
  		};
  		Animation.linearSearch = function (values, target, step) {
  			for (var i = 0, last = values.length - step; i <= last; i += step)
  				if (values[i] > target)
  					return i;
  			return -1;
  		};
  		return Animation;
  	}());
  	spine.Animation = Animation;
  	var MixPose;
  	(function (MixPose) {
  		MixPose[MixPose["setup"] = 0] = "setup";
  		MixPose[MixPose["current"] = 1] = "current";
  		MixPose[MixPose["currentLayered"] = 2] = "currentLayered";
  	})(MixPose = spine.MixPose || (spine.MixPose = {}));
  	var MixDirection;
  	(function (MixDirection) {
  		MixDirection[MixDirection["in"] = 0] = "in";
  		MixDirection[MixDirection["out"] = 1] = "out";
  	})(MixDirection = spine.MixDirection || (spine.MixDirection = {}));
  	var TimelineType;
  	(function (TimelineType) {
  		TimelineType[TimelineType["rotate"] = 0] = "rotate";
  		TimelineType[TimelineType["translate"] = 1] = "translate";
  		TimelineType[TimelineType["scale"] = 2] = "scale";
  		TimelineType[TimelineType["shear"] = 3] = "shear";
  		TimelineType[TimelineType["attachment"] = 4] = "attachment";
  		TimelineType[TimelineType["color"] = 5] = "color";
  		TimelineType[TimelineType["deform"] = 6] = "deform";
  		TimelineType[TimelineType["event"] = 7] = "event";
  		TimelineType[TimelineType["drawOrder"] = 8] = "drawOrder";
  		TimelineType[TimelineType["ikConstraint"] = 9] = "ikConstraint";
  		TimelineType[TimelineType["transformConstraint"] = 10] = "transformConstraint";
  		TimelineType[TimelineType["pathConstraintPosition"] = 11] = "pathConstraintPosition";
  		TimelineType[TimelineType["pathConstraintSpacing"] = 12] = "pathConstraintSpacing";
  		TimelineType[TimelineType["pathConstraintMix"] = 13] = "pathConstraintMix";
  		TimelineType[TimelineType["twoColor"] = 14] = "twoColor";
  	})(TimelineType = spine.TimelineType || (spine.TimelineType = {}));
  	var CurveTimeline = (function () {
  		function CurveTimeline(frameCount) {
  			if (frameCount <= 0)
  				throw new Error("frameCount must be > 0: " + frameCount);
  			this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
  		}
  		CurveTimeline.prototype.getFrameCount = function () {
  			return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
  		};
  		CurveTimeline.prototype.setLinear = function (frameIndex) {
  			this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
  		};
  		CurveTimeline.prototype.setStepped = function (frameIndex) {
  			this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
  		};
  		CurveTimeline.prototype.getCurveType = function (frameIndex) {
  			var index = frameIndex * CurveTimeline.BEZIER_SIZE;
  			if (index == this.curves.length)
  				return CurveTimeline.LINEAR;
  			var type = this.curves[index];
  			if (type == CurveTimeline.LINEAR)
  				return CurveTimeline.LINEAR;
  			if (type == CurveTimeline.STEPPED)
  				return CurveTimeline.STEPPED;
  			return CurveTimeline.BEZIER;
  		};
  		CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) {
  			var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
  			var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
  			var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
  			var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
  			var i = frameIndex * CurveTimeline.BEZIER_SIZE;
  			var curves = this.curves;
  			curves[i++] = CurveTimeline.BEZIER;
  			var x = dfx, y = dfy;
  			for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
  				curves[i] = x;
  				curves[i + 1] = y;
  				dfx += ddfx;
  				dfy += ddfy;
  				ddfx += dddfx;
  				ddfy += dddfy;
  				x += dfx;
  				y += dfy;
  			}
  		};
  		CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) {
  			percent = spine.MathUtils.clamp(percent, 0, 1);
  			var curves = this.curves;
  			var i = frameIndex * CurveTimeline.BEZIER_SIZE;
  			var type = curves[i];
  			if (type == CurveTimeline.LINEAR)
  				return percent;
  			if (type == CurveTimeline.STEPPED)
  				return 0;
  			i++;
  			var x = 0;
  			for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
  				x = curves[i];
  				if (x >= percent) {
  					var prevX = void 0, prevY = void 0;
  					if (i == start) {
  						prevX = 0;
  						prevY = 0;
  					}
  					else {
  						prevX = curves[i - 2];
  						prevY = curves[i - 1];
  					}
  					return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
  				}
  			}
  			var y = curves[i - 1];
  			return y + (1 - y) * (percent - x) / (1 - x);
  		};
  		return CurveTimeline;
  	}());
  	CurveTimeline.LINEAR = 0;
  	CurveTimeline.STEPPED = 1;
  	CurveTimeline.BEZIER = 2;
  	CurveTimeline.BEZIER_SIZE = 10 * 2 - 1;
  	spine.CurveTimeline = CurveTimeline;
  	var RotateTimeline = (function (_super) {
  		__extends(RotateTimeline, _super);
  		function RotateTimeline(frameCount) {
  			var _this = _super.call(this, frameCount) || this;
  			_this.frames = spine.Utils.newFloatArray(frameCount << 1);
  			return _this;
  		}
  		RotateTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.rotate << 24) + this.boneIndex;
  		};
  		RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) {
  			frameIndex <<= 1;
  			this.frames[frameIndex] = time;
  			this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
  		};
  		RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
  			var frames = this.frames;
  			var bone = skeleton.bones[this.boneIndex];
  			if (time < frames[0]) {
  				switch (pose) {
  					case MixPose.setup:
  						bone.rotation = bone.data.rotation;
  						return;
  					case MixPose.current:
  						var r_1 = bone.data.rotation - bone.rotation;
  						r_1 -= (16384 - ((16384.499999999996 - r_1 / 360) | 0)) * 360;
  						bone.rotation += r_1 * alpha;
  				}
  				return;
  			}
  			if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
  				if (pose == MixPose.setup)
  					bone.rotation = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION] * alpha;
  				else {
  					var r_2 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION] - bone.rotation;
  					r_2 -= (16384 - ((16384.499999999996 - r_2 / 360) | 0)) * 360;
  					bone.rotation += r_2 * alpha;
  				}
  				return;
  			}
  			var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
  			var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
  			var frameTime = frames[frame];
  			var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
  			var r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
  			r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
  			r = prevRotation + r * percent;
  			if (pose == MixPose.setup) {
  				r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
  				bone.rotation = bone.data.rotation + r * alpha;
  			}
  			else {
  				r = bone.data.rotation + r - bone.rotation;
  				r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
  				bone.rotation += r * alpha;
  			}
  		};
  		return RotateTimeline;
  	}(CurveTimeline));
  	RotateTimeline.ENTRIES = 2;
  	RotateTimeline.PREV_TIME = -2;
  	RotateTimeline.PREV_ROTATION = -1;
  	RotateTimeline.ROTATION = 1;
  	spine.RotateTimeline = RotateTimeline;
  	var TranslateTimeline = (function (_super) {
  		__extends(TranslateTimeline, _super);
  		function TranslateTimeline(frameCount) {
  			var _this = _super.call(this, frameCount) || this;
  			_this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
  			return _this;
  		}
  		TranslateTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.translate << 24) + this.boneIndex;
  		};
  		TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) {
  			frameIndex *= TranslateTimeline.ENTRIES;
  			this.frames[frameIndex] = time;
  			this.frames[frameIndex + TranslateTimeline.X] = x;
  			this.frames[frameIndex + TranslateTimeline.Y] = y;
  		};
  		TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
  			var frames = this.frames;
  			var bone = skeleton.bones[this.boneIndex];
  			if (time < frames[0]) {
  				switch (pose) {
  					case MixPose.setup:
  						bone.x = bone.data.x;
  						bone.y = bone.data.y;
  						return;
  					case MixPose.current:
  						bone.x += (bone.data.x - bone.x) * alpha;
  						bone.y += (bone.data.y - bone.y) * alpha;
  				}
  				return;
  			}
  			var x = 0, y = 0;
  			if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) {
  				x = frames[frames.length + TranslateTimeline.PREV_X];
  				y = frames[frames.length + TranslateTimeline.PREV_Y];
  			}
  			else {
  				var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
  				x = frames[frame + TranslateTimeline.PREV_X];
  				y = frames[frame + TranslateTimeline.PREV_Y];
  				var frameTime = frames[frame];
  				var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
  				x += (frames[frame + TranslateTimeline.X] - x) * percent;
  				y += (frames[frame + TranslateTimeline.Y] - y) * percent;
  			}
  			if (pose == MixPose.setup) {
  				bone.x = bone.data.x + x * alpha;
  				bone.y = bone.data.y + y * alpha;
  			}
  			else {
  				bone.x += (bone.data.x + x - bone.x) * alpha;
  				bone.y += (bone.data.y + y - bone.y) * alpha;
  			}
  		};
  		return TranslateTimeline;
  	}(CurveTimeline));
  	TranslateTimeline.ENTRIES = 3;
  	TranslateTimeline.PREV_TIME = -3;
  	TranslateTimeline.PREV_X = -2;
  	TranslateTimeline.PREV_Y = -1;
  	TranslateTimeline.X = 1;
  	TranslateTimeline.Y = 2;
  	spine.TranslateTimeline = TranslateTimeline;
  	var ScaleTimeline = (function (_super) {
  		__extends(ScaleTimeline, _super);
  		function ScaleTimeline(frameCount) {
  			return _super.call(this, frameCount) || this;
  		}
  		ScaleTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.scale << 24) + this.boneIndex;
  		};
  		ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
  			var frames = this.frames;
  			var bone = skeleton.bones[this.boneIndex];
  			if (time < frames[0]) {
  				switch (pose) {
  					case MixPose.setup:
  						bone.scaleX = bone.data.scaleX;
  						bone.scaleY = bone.data.scaleY;
  						return;
  					case MixPose.current:
  						bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
  						bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
  				}
  				return;
  			}
  			var x = 0, y = 0;
  			if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) {
  				x = frames[frames.length + ScaleTimeline.PREV_X] * bone.data.scaleX;
  				y = frames[frames.length + ScaleTimeline.PREV_Y] * bone.data.scaleY;
  			}
  			else {
  				var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
  				x = frames[frame + ScaleTimeline.PREV_X];
  				y = frames[frame + ScaleTimeline.PREV_Y];
  				var frameTime = frames[frame];
  				var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
  				x = (x + (frames[frame + ScaleTimeline.X] - x) * percent) * bone.data.scaleX;
  				y = (y + (frames[frame + ScaleTimeline.Y] - y) * percent) * bone.data.scaleY;
  			}
  			if (alpha == 1) {
  				bone.scaleX = x;
  				bone.scaleY = y;
  			}
  			else {
  				var bx = 0, by = 0;
  				if (pose == MixPose.setup) {
  					bx = bone.data.scaleX;
  					by = bone.data.scaleY;
  				}
  				else {
  					bx = bone.scaleX;
  					by = bone.scaleY;
  				}
  				if (direction == MixDirection.out) {
  					x = Math.abs(x) * spine.MathUtils.signum(bx);
  					y = Math.abs(y) * spine.MathUtils.signum(by);
  				}
  				else {
  					bx = Math.abs(bx) * spine.MathUtils.signum(x);
  					by = Math.abs(by) * spine.MathUtils.signum(y);
  				}
  				bone.scaleX = bx + (x - bx) * alpha;
  				bone.scaleY = by + (y - by) * alpha;
  			}
  		};
  		return ScaleTimeline;
  	}(TranslateTimeline));
  	spine.ScaleTimeline = ScaleTimeline;
  	var ShearTimeline = (function (_super) {
  		__extends(ShearTimeline, _super);
  		function ShearTimeline(frameCount) {
  			return _super.call(this, frameCount) || this;
  		}
  		ShearTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.shear << 24) + this.boneIndex;
  		};
  		ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
  			var frames = this.frames;
  			var bone = skeleton.bones[this.boneIndex];
  			if (time < frames[0]) {
  				switch (pose) {
  					case MixPose.setup:
  						bone.shearX = bone.data.shearX;
  						bone.shearY = bone.data.shearY;
  						return;
  					case MixPose.current:
  						bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
  						bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
  				}
  				return;
  			}
  			var x = 0, y = 0;
  			if (time >= frames[frames.length - ShearTimeline.ENTRIES]) {
  				x = frames[frames.length + ShearTimeline.PREV_X];
  				y = frames[frames.length + ShearTimeline.PREV_Y];
  			}
  			else {
  				var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
  				x = frames[frame + ShearTimeline.PREV_X];
  				y = frames[frame + ShearTimeline.PREV_Y];
  				var frameTime = frames[frame];
  				var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
  				x = x + (frames[frame + ShearTimeline.X] - x) * percent;
  				y = y + (frames[frame + ShearTimeline.Y] - y) * percent;
  			}
  			if (pose == MixPose.setup) {
  				bone.shearX = bone.data.shearX + x * alpha;
  				bone.shearY = bone.data.shearY + y * alpha;
  			}
  			else {
  				bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
  				bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
  			}
  		};
  		return ShearTimeline;
  	}(TranslateTimeline));
  	spine.ShearTimeline = ShearTimeline;
  	var ColorTimeline = (function (_super) {
  		__extends(ColorTimeline, _super);
  		function ColorTimeline(frameCount) {
  			var _this = _super.call(this, frameCount) || this;
  			_this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
  			return _this;
  		}
  		ColorTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.color << 24) + this.slotIndex;
  		};
  		ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) {
  			frameIndex *= ColorTimeline.ENTRIES;
  			this.frames[frameIndex] = time;
  			this.frames[frameIndex + ColorTimeline.R] = r;
  			this.frames[frameIndex + ColorTimeline.G] = g;
  			this.frames[frameIndex + ColorTimeline.B] = b;
  			this.frames[frameIndex + ColorTimeline.A] = a;
  		};
  		ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
  			var slot = skeleton.slots[this.slotIndex];
  			var frames = this.frames;
  			if (time < frames[0]) {
  				switch (pose) {
  					case MixPose.setup:
  						slot.color.setFromColor(slot.data.color);
  						return;
  					case MixPose.current:
  						var color = slot.color, setup = slot.data.color;
  						color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha);
  				}
  				return;
  			}
  			var r = 0, g = 0, b = 0, a = 0;
  			if (time >= frames[frames.length - ColorTimeline.ENTRIES]) {
  				var i = frames.length;
  				r = frames[i + ColorTimeline.PREV_R];
  				g = frames[i + ColorTimeline.PREV_G];
  				b = frames[i + ColorTimeline.PREV_B];
  				a = frames[i + ColorTimeline.PREV_A];
  			}
  			else {
  				var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
  				r = frames[frame + ColorTimeline.PREV_R];
  				g = frames[frame + ColorTimeline.PREV_G];
  				b = frames[frame + ColorTimeline.PREV_B];
  				a = frames[frame + ColorTimeline.PREV_A];
  				var frameTime = frames[frame];
  				var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
  				r += (frames[frame + ColorTimeline.R] - r) * percent;
  				g += (frames[frame + ColorTimeline.G] - g) * percent;
  				b += (frames[frame + ColorTimeline.B] - b) * percent;
  				a += (frames[frame + ColorTimeline.A] - a) * percent;
  			}
  			if (alpha == 1)
  				slot.color.set(r, g, b, a);
  			else {
  				var color = slot.color;
  				if (pose == MixPose.setup)
  					color.setFromColor(slot.data.color);
  				color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
  			}
  		};
  		return ColorTimeline;
  	}(CurveTimeline));
  	ColorTimeline.ENTRIES = 5;
  	ColorTimeline.PREV_TIME = -5;
  	ColorTimeline.PREV_R = -4;
  	ColorTimeline.PREV_G = -3;
  	ColorTimeline.PREV_B = -2;
  	ColorTimeline.PREV_A = -1;
  	ColorTimeline.R = 1;
  	ColorTimeline.G = 2;
  	ColorTimeline.B = 3;
  	ColorTimeline.A = 4;
  	spine.ColorTimeline = ColorTimeline;
  	var TwoColorTimeline = (function (_super) {
  		__extends(TwoColorTimeline, _super);
  		function TwoColorTimeline(frameCount) {
  			var _this = _super.call(this, frameCount) || this;
  			_this.frames = spine.Utils.newFloatArray(frameCount * TwoColorTimeline.ENTRIES);
  			return _this;
  		}
  		TwoColorTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.twoColor << 24) + this.slotIndex;
  		};
  		TwoColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a, r2, g2, b2) {
  			frameIndex *= TwoColorTimeline.ENTRIES;
  			this.frames[frameIndex] = time;
  			this.frames[frameIndex + TwoColorTimeline.R] = r;
  			this.frames[frameIndex + TwoColorTimeline.G] = g;
  			this.frames[frameIndex + TwoColorTimeline.B] = b;
  			this.frames[frameIndex + TwoColorTimeline.A] = a;
  			this.frames[frameIndex + TwoColorTimeline.R2] = r2;
  			this.frames[frameIndex + TwoColorTimeline.G2] = g2;
  			this.frames[frameIndex + TwoColorTimeline.B2] = b2;
  		};
  		TwoColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
  			var slot = skeleton.slots[this.slotIndex];
  			var frames = this.frames;
  			if (time < frames[0]) {
  				switch (pose) {
  					case MixPose.setup:
  						slot.color.setFromColor(slot.data.color);
  						slot.darkColor.setFromColor(slot.data.darkColor);
  						return;
  					case MixPose.current:
  						var light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
  						light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha);
  						dark.add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0);
  				}
  				return;
  			}
  			var r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
  			if (time >= frames[frames.length - TwoColorTimeline.ENTRIES]) {
  				var i = frames.length;
  				r = frames[i + TwoColorTimeline.PREV_R];
  				g = frames[i + TwoColorTimeline.PREV_G];
  				b = frames[i + TwoColorTimeline.PREV_B];
  				a = frames[i + TwoColorTimeline.PREV_A];
  				r2 = frames[i + TwoColorTimeline.PREV_R2];
  				g2 = frames[i + TwoColorTimeline.PREV_G2];
  				b2 = frames[i + TwoColorTimeline.PREV_B2];
  			}
  			else {
  				var frame = Animation.binarySearch(frames, time, TwoColorTimeline.ENTRIES);
  				r = frames[frame + TwoColorTimeline.PREV_R];
  				g = frames[frame + TwoColorTimeline.PREV_G];
  				b = frames[frame + TwoColorTimeline.PREV_B];
  				a = frames[frame + TwoColorTimeline.PREV_A];
  				r2 = frames[frame + TwoColorTimeline.PREV_R2];
  				g2 = frames[frame + TwoColorTimeline.PREV_G2];
  				b2 = frames[frame + TwoColorTimeline.PREV_B2];
  				var frameTime = frames[frame];
  				var percent = this.getCurvePercent(frame / TwoColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TwoColorTimeline.PREV_TIME] - frameTime));
  				r += (frames[frame + TwoColorTimeline.R] - r) * percent;
  				g += (frames[frame + TwoColorTimeline.G] - g) * percent;
  				b += (frames[frame + TwoColorTimeline.B] - b) * percent;
  				a += (frames[frame + TwoColorTimeline.A] - a) * percent;
  				r2 += (frames[frame + TwoColorTimeline.R2] - r2) * percent;
  				g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
  				b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
  			}
  			if (alpha == 1) {
  				slot.color.set(r, g, b, a);
  				slot.darkColor.set(r2, g2, b2, 1);
  			}
  			else {
  				var light = slot.color, dark = slot.darkColor;
  				if (pose == MixPose.setup) {
  					light.setFromColor(slot.data.color);
  					dark.setFromColor(slot.data.darkColor);
  				}
  				light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
  				dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
  			}
  		};
  		return TwoColorTimeline;
  	}(CurveTimeline));
  	TwoColorTimeline.ENTRIES = 8;
  	TwoColorTimeline.PREV_TIME = -8;
  	TwoColorTimeline.PREV_R = -7;
  	TwoColorTimeline.PREV_G = -6;
  	TwoColorTimeline.PREV_B = -5;
  	TwoColorTimeline.PREV_A = -4;
  	TwoColorTimeline.PREV_R2 = -3;
  	TwoColorTimeline.PREV_G2 = -2;
  	TwoColorTimeline.PREV_B2 = -1;
  	TwoColorTimeline.R = 1;
  	TwoColorTimeline.G = 2;
  	TwoColorTimeline.B = 3;
  	TwoColorTimeline.A = 4;
  	TwoColorTimeline.R2 = 5;
  	TwoColorTimeline.G2 = 6;
  	TwoColorTimeline.B2 = 7;
  	spine.TwoColorTimeline = TwoColorTimeline;
  	var AttachmentTimeline = (function () {
  		function AttachmentTimeline(frameCount) {
  			this.frames = spine.Utils.newFloatArray(frameCount);
  			this.attachmentNames = new Array(frameCount);
  		}
  		AttachmentTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.attachment << 24) + this.slotIndex;
  		};
  		AttachmentTimeline.prototype.getFrameCount = function () {
  			return this.frames.length;
  		};
  		AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) {
  			this.frames[frameIndex] = time;
  			this.attachmentNames[frameIndex] = attachmentName;
  		};
  		AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
  			var slot = skeleton.slots[this.slotIndex];
  			if (direction == MixDirection.out && pose == MixPose.setup) {
  				var attachmentName_1 = slot.data.attachmentName;
  				slot.setAttachment(attachmentName_1 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_1));
  				return;
  			}
  			var frames = this.frames;
  			if (time < frames[0]) {
  				if (pose == MixPose.setup) {
  					var attachmentName_2 = slot.data.attachmentName;
  					slot.setAttachment(attachmentName_2 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_2));
  				}
  				return;
  			}
  			var frameIndex = 0;
  			if (time >= frames[frames.length - 1])
  				frameIndex = frames.length - 1;
  			else
  				frameIndex = Animation.binarySearch(frames, time, 1) - 1;
  			var attachmentName = this.attachmentNames[frameIndex];
  			skeleton.slots[this.slotIndex]
  				.setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
  		};
  		return AttachmentTimeline;
  	}());
  	spine.AttachmentTimeline = AttachmentTimeline;
  	var zeros = null;
  	var DeformTimeline = (function (_super) {
  		__extends(DeformTimeline, _super);
  		function DeformTimeline(frameCount) {
  			var _this = _super.call(this, frameCount) || this;
  			_this.frames = spine.Utils.newFloatArray(frameCount);
  			_this.frameVertices = new Array(frameCount);
  			if (zeros == null)
  				zeros = spine.Utils.newFloatArray(64);
  			return _this;
  		}
  		DeformTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.deform << 27) + +this.attachment.id + this.slotIndex;
  		};
  		DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) {
  			this.frames[frameIndex] = time;
  			this.frameVertices[frameIndex] = vertices;
  		};
  		DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
  			var slot = skeleton.slots[this.slotIndex];
  			var slotAttachment = slot.getAttachment();
  			if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
  				return;
  			var verticesArray = slot.attachmentVertices;
  			var frameVertices = this.frameVertices;
  			var vertexCount = frameVertices[0].length;
  			var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
  			var frames = this.frames;
  			if (time < frames[0]) {
  				var vertexAttachment = slotAttachment;
  				switch (pose) {
  					case MixPose.setup:
  						var zeroVertices;
  						if (vertexAttachment.bones == null) {
  							zeroVertices = vertexAttachment.vertices;
  						}
  						else {
  							zeroVertices = zeros;
  							if (zeroVertices.length < vertexCount)
  								zeros = zeroVertices = spine.Utils.newFloatArray(vertexCount);
  						}
  						spine.Utils.arrayCopy(zeroVertices, 0, vertices, 0, vertexCount);
  						return;
  					case MixPose.current:
  						if (alpha == 1)
  							break;
  						if (vertexAttachment.bones == null) {
  							var setupVertices = vertexAttachment.vertices;
  							for (var i = 0; i < vertexCount; i++)
  								vertices[i] += (setupVertices[i] - vertices[i]) * alpha;
  						}
  						else {
  							alpha = 1 - alpha;
  							for (var i = 0; i < vertexCount; i++)
  								vertices[i] *= alpha;
  						}
  				}
  				return;
  			}
  			if (time >= frames[frames.length - 1]) {
  				var lastVertices = frameVertices[frames.length - 1];
  				if (alpha == 1) {
  					spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount);
  				}
  				else if (pose == MixPose.setup) {
  					var vertexAttachment = slotAttachment;
  					if (vertexAttachment.bones == null) {
  						var setupVertices_1 = vertexAttachment.vertices;
  						for (var i_1 = 0; i_1 < vertexCount; i_1++) {
  							var setup = setupVertices_1[i_1];
  							vertices[i_1] = setup + (lastVertices[i_1] - setup) * alpha;
  						}
  					}
  					else {
  						for (var i_2 = 0; i_2 < vertexCount; i_2++)
  							vertices[i_2] = lastVertices[i_2] * alpha;
  					}
  				}
  				else {
  					for (var i_3 = 0; i_3 < vertexCount; i_3++)
  						vertices[i_3] += (lastVertices[i_3] - vertices[i_3]) * alpha;
  				}
  				return;
  			}
  			var frame = Animation.binarySearch(frames, time);
  			var prevVertices = frameVertices[frame - 1];
  			var nextVertices = frameVertices[frame];
  			var frameTime = frames[frame];
  			var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
  			if (alpha == 1) {
  				for (var i_4 = 0; i_4 < vertexCount; i_4++) {
  					var prev = prevVertices[i_4];
  					vertices[i_4] = prev + (nextVertices[i_4] - prev) * percent;
  				}
  			}
  			else if (pose == MixPose.setup) {
  				var vertexAttachment = slotAttachment;
  				if (vertexAttachment.bones == null) {
  					var setupVertices_2 = vertexAttachment.vertices;
  					for (var i_5 = 0; i_5 < vertexCount; i_5++) {
  						var prev = prevVertices[i_5], setup = setupVertices_2[i_5];
  						vertices[i_5] = setup + (prev + (nextVertices[i_5] - prev) * percent - setup) * alpha;
  					}
  				}
  				else {
  					for (var i_6 = 0; i_6 < vertexCount; i_6++) {
  						var prev = prevVertices[i_6];
  						vertices[i_6] = (prev + (nextVertices[i_6] - prev) * percent) * alpha;
  					}
  				}
  			}
  			else {
  				for (var i_7 = 0; i_7 < vertexCount; i_7++) {
  					var prev = prevVertices[i_7];
  					vertices[i_7] += (prev + (nextVertices[i_7] - prev) * percent - vertices[i_7]) * alpha;
  				}
  			}
  		};
  		return DeformTimeline;
  	}(CurveTimeline));
  	spine.DeformTimeline = DeformTimeline;
  	var EventTimeline = (function () {
  		function EventTimeline(frameCount) {
  			this.frames = spine.Utils.newFloatArray(frameCount);
  			this.events = new Array(frameCount);
  		}
  		EventTimeline.prototype.getPropertyId = function () {
  			return TimelineType.event << 24;
  		};
  		EventTimeline.prototype.getFrameCount = function () {
  			return this.frames.length;
  		};
  		EventTimeline.prototype.setFrame = function (frameIndex, event) {
  			this.frames[frameIndex] = event.time;
  			this.events[frameIndex] = event;
  		};
  		EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
  			if (firedEvents == null)
  				return;
  			var frames = this.frames;
  			var frameCount = this.frames.length;
  			if (lastTime > time) {
  				this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha, pose, direction);
  				lastTime = -1;
  			}
  			else if (lastTime >= frames[frameCount - 1])
  				return;
  			if (time < frames[0])
  				return;
  			var frame = 0;
  			if (lastTime < frames[0])
  				frame = 0;
  			else {
  				frame = Animation.binarySearch(frames, lastTime);
  				var frameTime = frames[frame];
  				while (frame > 0) {
  					if (frames[frame - 1] != frameTime)
  						break;
  					frame--;
  				}
  			}
  			for (; frame < frameCount && time >= frames[frame]; frame++)
  				firedEvents.push(this.events[frame]);
  		};
  		return EventTimeline;
  	}());
  	spine.EventTimeline = EventTimeline;
  	var DrawOrderTimeline = (function () {
  		function DrawOrderTimeline(frameCount) {
  			this.frames = spine.Utils.newFloatArray(frameCount);
  			this.drawOrders = new Array(frameCount);
  		}
  		DrawOrderTimeline.prototype.getPropertyId = function () {
  			return TimelineType.drawOrder << 24;
  		};
  		DrawOrderTimeline.prototype.getFrameCount = function () {
  			return this.frames.length;
  		};
  		DrawOrderTimeline.prototype.setFrame = function (frameIndex, time, drawOrder) {
  			this.frames[frameIndex] = time;
  			this.drawOrders[frameIndex] = drawOrder;
  		};
  		DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
  			var drawOrder = skeleton.drawOrder;
  			var slots = skeleton.slots;
  			if (direction == MixDirection.out && pose == MixPose.setup) {
  				spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
  				return;
  			}
  			var frames = this.frames;
  			if (time < frames[0]) {
  				if (pose == MixPose.setup)
  					spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
  				return;
  			}
  			var frame = 0;
  			if (time >= frames[frames.length - 1])
  				frame = frames.length - 1;
  			else
  				frame = Animation.binarySearch(frames, time) - 1;
  			var drawOrderToSetupIndex = this.drawOrders[frame];
  			if (drawOrderToSetupIndex == null)
  				spine.Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length);
  			else {
  				for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
  					drawOrder[i] = slots[drawOrderToSetupIndex[i]];
  			}
  		};
  		return DrawOrderTimeline;
  	}());
  	spine.DrawOrderTimeline = DrawOrderTimeline;
  	var IkConstraintTimeline = (function (_super) {
  		__extends(IkConstraintTimeline, _super);
  		function IkConstraintTimeline(frameCount) {
  			var _this = _super.call(this, frameCount) || this;
  			_this.frames = spine.Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES);
  			return _this;
  		}
  		IkConstraintTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.ikConstraint << 24) + this.ikConstraintIndex;
  		};
  		IkConstraintTimeline.prototype.setFrame = function (frameIndex, time, mix, bendDirection) {
  			frameIndex *= IkConstraintTimeline.ENTRIES;
  			this.frames[frameIndex] = time;
  			this.frames[frameIndex + IkConstraintTimeline.MIX] = mix;
  			this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection;
  		};
  		IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
  			var frames = this.frames;
  			var constraint = skeleton.ikConstraints[this.ikConstraintIndex];
  			if (time < frames[0]) {
  				switch (pose) {
  					case MixPose.setup:
  						constraint.mix = constraint.data.mix;
  						constraint.bendDirection = constraint.data.bendDirection;
  						return;
  					case MixPose.current:
  						constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
  						constraint.bendDirection = constraint.data.bendDirection;
  				}
  				return;
  			}
  			if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) {
  				if (pose == MixPose.setup) {
  					constraint.mix = constraint.data.mix + (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.data.mix) * alpha;
  					constraint.bendDirection = direction == MixDirection.out ? constraint.data.bendDirection
  						: frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
  				}
  				else {
  					constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha;
  					if (direction == MixDirection["in"])
  						constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
  				}
  				return;
  			}
  			var frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES);
  			var mix = frames[frame + IkConstraintTimeline.PREV_MIX];
  			var frameTime = frames[frame];
  			var percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime));
  			if (pose == MixPose.setup) {
  				constraint.mix = constraint.data.mix + (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.data.mix) * alpha;
  				constraint.bendDirection = direction == MixDirection.out ? constraint.data.bendDirection : frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
  			}
  			else {
  				constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha;
  				if (direction == MixDirection["in"])
  					constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
  			}
  		};
  		return IkConstraintTimeline;
  	}(CurveTimeline));
  	IkConstraintTimeline.ENTRIES = 3;
  	IkConstraintTimeline.PREV_TIME = -3;
  	IkConstraintTimeline.PREV_MIX = -2;
  	IkConstraintTimeline.PREV_BEND_DIRECTION = -1;
  	IkConstraintTimeline.MIX = 1;
  	IkConstraintTimeline.BEND_DIRECTION = 2;
  	spine.IkConstraintTimeline = IkConstraintTimeline;
  	var TransformConstraintTimeline = (function (_super) {
  		__extends(TransformConstraintTimeline, _super);
  		function TransformConstraintTimeline(frameCount) {
  			var _this = _super.call(this, frameCount) || this;
  			_this.frames = spine.Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES);
  			return _this;
  		}
  		TransformConstraintTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.transformConstraint << 24) + this.transformConstraintIndex;
  		};
  		TransformConstraintTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) {
  			frameIndex *= TransformConstraintTimeline.ENTRIES;
  			this.frames[frameIndex] = time;
  			this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix;
  			this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix;
  			this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix;
  			this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix;
  		};
  		TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
  			var frames = this.frames;
  			var constraint = skeleton.transformConstraints[this.transformConstraintIndex];
  			if (time < frames[0]) {
  				var data = constraint.data;
  				switch (pose) {
  					case MixPose.setup:
  						constraint.rotateMix = data.rotateMix;
  						constraint.translateMix = data.translateMix;
  						constraint.scaleMix = data.scaleMix;
  						constraint.shearMix = data.shearMix;
  						return;
  					case MixPose.current:
  						constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
  						constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
  						constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
  						constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
  				}
  				return;
  			}
  			var rotate = 0, translate = 0, scale = 0, shear = 0;
  			if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) {
  				var i = frames.length;
  				rotate = frames[i + TransformConstraintTimeline.PREV_ROTATE];
  				translate = frames[i + TransformConstraintTimeline.PREV_TRANSLATE];
  				scale = frames[i + TransformConstraintTimeline.PREV_SCALE];
  				shear = frames[i + TransformConstraintTimeline.PREV_SHEAR];
  			}
  			else {
  				var frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES);
  				rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE];
  				translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE];
  				scale = frames[frame + TransformConstraintTimeline.PREV_SCALE];
  				shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR];
  				var frameTime = frames[frame];
  				var percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime));
  				rotate += (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent;
  				translate += (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent;
  				scale += (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent;
  				shear += (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent;
  			}
  			if (pose == MixPose.setup) {
  				var data = constraint.data;
  				constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
  				constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
  				constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
  				constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
  			}
  			else {
  				constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
  				constraint.translateMix += (translate - constraint.translateMix) * alpha;
  				constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
  				constraint.shearMix += (shear - constraint.shearMix) * alpha;
  			}
  		};
  		return TransformConstraintTimeline;
  	}(CurveTimeline));
  	TransformConstraintTimeline.ENTRIES = 5;
  	TransformConstraintTimeline.PREV_TIME = -5;
  	TransformConstraintTimeline.PREV_ROTATE = -4;
  	TransformConstraintTimeline.PREV_TRANSLATE = -3;
  	TransformConstraintTimeline.PREV_SCALE = -2;
  	TransformConstraintTimeline.PREV_SHEAR = -1;
  	TransformConstraintTimeline.ROTATE = 1;
  	TransformConstraintTimeline.TRANSLATE = 2;
  	TransformConstraintTimeline.SCALE = 3;
  	TransformConstraintTimeline.SHEAR = 4;
  	spine.TransformConstraintTimeline = TransformConstraintTimeline;
  	var PathConstraintPositionTimeline = (function (_super) {
  		__extends(PathConstraintPositionTimeline, _super);
  		function PathConstraintPositionTimeline(frameCount) {
  			var _this = _super.call(this, frameCount) || this;
  			_this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES);
  			return _this;
  		}
  		PathConstraintPositionTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.pathConstraintPosition << 24) + this.pathConstraintIndex;
  		};
  		PathConstraintPositionTimeline.prototype.setFrame = function (frameIndex, time, value) {
  			frameIndex *= PathConstraintPositionTimeline.ENTRIES;
  			this.frames[frameIndex] = time;
  			this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value;
  		};
  		PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
  			var frames = this.frames;
  			var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
  			if (time < frames[0]) {
  				switch (pose) {
  					case MixPose.setup:
  						constraint.position = constraint.data.position;
  						return;
  					case MixPose.current:
  						constraint.position += (constraint.data.position - constraint.position) * alpha;
  				}
  				return;
  			}
  			var position = 0;
  			if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES])
  				position = frames[frames.length + PathConstraintPositionTimeline.PREV_VALUE];
  			else {
  				var frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES);
  				position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE];
  				var frameTime = frames[frame];
  				var percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime));
  				position += (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent;
  			}
  			if (pose == MixPose.setup)
  				constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
  			else
  				constraint.position += (position - constraint.position) * alpha;
  		};
  		return PathConstraintPositionTimeline;
  	}(CurveTimeline));
  	PathConstraintPositionTimeline.ENTRIES = 2;
  	PathConstraintPositionTimeline.PREV_TIME = -2;
  	PathConstraintPositionTimeline.PREV_VALUE = -1;
  	PathConstraintPositionTimeline.VALUE = 1;
  	spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline;
  	var PathConstraintSpacingTimeline = (function (_super) {
  		__extends(PathConstraintSpacingTimeline, _super);
  		function PathConstraintSpacingTimeline(frameCount) {
  			return _super.call(this, frameCount) || this;
  		}
  		PathConstraintSpacingTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.pathConstraintSpacing << 24) + this.pathConstraintIndex;
  		};
  		PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
  			var frames = this.frames;
  			var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
  			if (time < frames[0]) {
  				switch (pose) {
  					case MixPose.setup:
  						constraint.spacing = constraint.data.spacing;
  						return;
  					case MixPose.current:
  						constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
  				}
  				return;
  			}
  			var spacing = 0;
  			if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES])
  				spacing = frames[frames.length + PathConstraintSpacingTimeline.PREV_VALUE];
  			else {
  				var frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES);
  				spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE];
  				var frameTime = frames[frame];
  				var percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime));
  				spacing += (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent;
  			}
  			if (pose == MixPose.setup)
  				constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
  			else
  				constraint.spacing += (spacing - constraint.spacing) * alpha;
  		};
  		return PathConstraintSpacingTimeline;
  	}(PathConstraintPositionTimeline));
  	spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline;
  	var PathConstraintMixTimeline = (function (_super) {
  		__extends(PathConstraintMixTimeline, _super);
  		function PathConstraintMixTimeline(frameCount) {
  			var _this = _super.call(this, frameCount) || this;
  			_this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES);
  			return _this;
  		}
  		PathConstraintMixTimeline.prototype.getPropertyId = function () {
  			return (TimelineType.pathConstraintMix << 24) + this.pathConstraintIndex;
  		};
  		PathConstraintMixTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix) {
  			frameIndex *= PathConstraintMixTimeline.ENTRIES;
  			this.frames[frameIndex] = time;
  			this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix;
  			this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix;
  		};
  		PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
  			var frames = this.frames;
  			var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
  			if (time < frames[0]) {
  				switch (pose) {
  					case MixPose.setup:
  						constraint.rotateMix = constraint.data.rotateMix;
  						constraint.translateMix = constraint.data.translateMix;
  						return;
  					case MixPose.current:
  						constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
  						constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
  				}
  				return;
  			}
  			var rotate = 0, translate = 0;
  			if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) {
  				rotate = frames[frames.length + PathConstraintMixTimeline.PREV_ROTATE];
  				translate = frames[frames.length + PathConstraintMixTimeline.PREV_TRANSLATE];
  			}
  			else {
  				var frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES);
  				rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE];
  				translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE];
  				var frameTime = frames[frame];
  				var percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime));
  				rotate += (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent;
  				translate += (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent;
  			}
  			if (pose == MixPose.setup) {
  				constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
  				constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
  			}
  			else {
  				constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
  				constraint.translateMix += (translate - constraint.translateMix) * alpha;
  			}
  		};
  		return PathConstraintMixTimeline;
  	}(CurveTimeline));
  	PathConstraintMixTimeline.ENTRIES = 3;
  	PathConstraintMixTimeline.PREV_TIME = -3;
  	PathConstraintMixTimeline.PREV_ROTATE = -2;
  	PathConstraintMixTimeline.PREV_TRANSLATE = -1;
  	PathConstraintMixTimeline.ROTATE = 1;
  	PathConstraintMixTimeline.TRANSLATE = 2;
  	spine.PathConstraintMixTimeline = PathConstraintMixTimeline;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var AnimationState = (function () {
  		function AnimationState(data) {
  			this.tracks = new Array();
  			this.events = new Array();
  			this.listeners = new Array();
  			this.queue = new EventQueue(this);
  			this.propertyIDs = new spine.IntSet();
  			this.mixingTo = new Array();
  			this.animationsChanged = false;
  			this.timeScale = 1;
  			this.trackEntryPool = new spine.Pool(function () { return new TrackEntry(); });
  			this.data = data;
  		}
  		AnimationState.prototype.update = function (delta) {
  			delta *= this.timeScale;
  			var tracks = this.tracks;
  			for (var i = 0, n = tracks.length; i < n; i++) {
  				var current = tracks[i];
  				if (current == null)
  					continue;
  				current.animationLast = current.nextAnimationLast;
  				current.trackLast = current.nextTrackLast;
  				var currentDelta = delta * current.timeScale;
  				if (current.delay > 0) {
  					current.delay -= currentDelta;
  					if (current.delay > 0)
  						continue;
  					currentDelta = -current.delay;
  					current.delay = 0;
  				}
  				var next = current.next;
  				if (next != null) {
  					var nextTime = current.trackLast - next.delay;
  					if (nextTime >= 0) {
  						next.delay = 0;
  						next.trackTime = nextTime + delta * next.timeScale;
  						current.trackTime += currentDelta;
  						this.setCurrent(i, next, true);
  						while (next.mixingFrom != null) {
  							next.mixTime += currentDelta;
  							next = next.mixingFrom;
  						}
  						continue;
  					}
  				}
  				else if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
  					tracks[i] = null;
  					this.queue.end(current);
  					this.disposeNext(current);
  					continue;
  				}
  				if (current.mixingFrom != null && this.updateMixingFrom(current, delta)) {
  					var from = current.mixingFrom;
  					current.mixingFrom = null;
  					while (from != null) {
  						this.queue.end(from);
  						from = from.mixingFrom;
  					}
  				}
  				current.trackTime += currentDelta;
  			}
  			this.queue.drain();
  		};
  		AnimationState.prototype.updateMixingFrom = function (to, delta) {
  			var from = to.mixingFrom;
  			if (from == null)
  				return true;
  			var finished = this.updateMixingFrom(from, delta);
  			if (to.mixTime > 0 && (to.mixTime >= to.mixDuration || to.timeScale == 0)) {
  				if (from.totalAlpha == 0 || to.mixDuration == 0) {
  					to.mixingFrom = from.mixingFrom;
  					to.interruptAlpha = from.interruptAlpha;
  					this.queue.end(from);
  				}
  				return finished;
  			}
  			from.animationLast = from.nextAnimationLast;
  			from.trackLast = from.nextTrackLast;
  			from.trackTime += delta * from.timeScale;
  			to.mixTime += delta * to.timeScale;
  			return false;
  		};
  		AnimationState.prototype.apply = function (skeleton) {
  			if (skeleton == null)
  				throw new Error("skeleton cannot be null.");
  			if (this.animationsChanged)
  				this._animationsChanged();
  			var events = this.events;
  			var tracks = this.tracks;
  			var applied = false;
  			for (var i = 0, n = tracks.length; i < n; i++) {
  				var current = tracks[i];
  				if (current == null || current.delay > 0)
  					continue;
  				applied = true;
  				var currentPose = i == 0 ? spine.MixPose.current : spine.MixPose.currentLayered;
  				var mix = current.alpha;
  				if (current.mixingFrom != null)
  					mix *= this.applyMixingFrom(current, skeleton, currentPose);
  				else if (current.trackTime >= current.trackEnd && current.next == null)
  					mix = 0;
  				var animationLast = current.animationLast, animationTime = current.getAnimationTime();
  				var timelineCount = current.animation.timelines.length;
  				var timelines = current.animation.timelines;
  				if (mix == 1) {
  					for (var ii = 0; ii < timelineCount; ii++)
  						timelines[ii].apply(skeleton, animationLast, animationTime, events, 1, spine.MixPose.setup, spine.MixDirection["in"]);
  				}
  				else {
  					var timelineData = current.timelineData;
  					var firstFrame = current.timelinesRotation.length == 0;
  					if (firstFrame)
  						spine.Utils.setArraySize(current.timelinesRotation, timelineCount << 1, null);
  					var timelinesRotation = current.timelinesRotation;
  					for (var ii = 0; ii < timelineCount; ii++) {
  						var timeline = timelines[ii];
  						var pose = timelineData[ii] >= AnimationState.FIRST ? spine.MixPose.setup : currentPose;
  						if (timeline instanceof spine.RotateTimeline) {
  							this.applyRotateTimeline(timeline, skeleton, animationTime, mix, pose, timelinesRotation, ii << 1, firstFrame);
  						}
  						else
  							timeline.apply(skeleton, animationLast, animationTime, events, mix, pose, spine.MixDirection["in"]);
  					}
  				}
  				this.queueEvents(current, animationTime);
  				events.length = 0;
  				current.nextAnimationLast = animationTime;
  				current.nextTrackLast = current.trackTime;
  			}
  			this.queue.drain();
  			return applied;
  		};
  		AnimationState.prototype.applyMixingFrom = function (to, skeleton, currentPose) {
  			var from = to.mixingFrom;
  			if (from.mixingFrom != null)
  				this.applyMixingFrom(from, skeleton, currentPose);
  			var mix = 0;
  			if (to.mixDuration == 0)
  				mix = 1;
  			else {
  				mix = to.mixTime / to.mixDuration;
  				if (mix > 1)
  					mix = 1;
  			}
  			var events = mix < from.eventThreshold ? this.events : null;
  			var attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
  			var animationLast = from.animationLast, animationTime = from.getAnimationTime();
  			var timelineCount = from.animation.timelines.length;
  			var timelines = from.animation.timelines;
  			var timelineData = from.timelineData;
  			var timelineDipMix = from.timelineDipMix;
  			var firstFrame = from.timelinesRotation.length == 0;
  			if (firstFrame)
  				spine.Utils.setArraySize(from.timelinesRotation, timelineCount << 1, null);
  			var timelinesRotation = from.timelinesRotation;
  			var pose;
  			var alphaDip = from.alpha * to.interruptAlpha, alphaMix = alphaDip * (1 - mix), alpha = 0;
  			from.totalAlpha = 0;
  			for (var i = 0; i < timelineCount; i++) {
  				var timeline = timelines[i];
  				switch (timelineData[i]) {
  					case AnimationState.SUBSEQUENT:
  						if (!attachments && timeline instanceof spine.AttachmentTimeline)
  							continue;
  						if (!drawOrder && timeline instanceof spine.DrawOrderTimeline)
  							continue;
  						pose = currentPose;
  						alpha = alphaMix;
  						break;
  					case AnimationState.FIRST:
  						pose = spine.MixPose.setup;
  						alpha = alphaMix;
  						break;
  					case AnimationState.DIP:
  						pose = spine.MixPose.setup;
  						alpha = alphaDip;
  						break;
  					default:
  						pose = spine.MixPose.setup;
  						alpha = alphaDip;
  						var dipMix = timelineDipMix[i];
  						alpha *= Math.max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
  						break;
  				}
  				from.totalAlpha += alpha;
  				if (timeline instanceof spine.RotateTimeline)
  					this.applyRotateTimeline(timeline, skeleton, animationTime, alpha, pose, timelinesRotation, i << 1, firstFrame);
  				else {
  					timeline.apply(skeleton, animationLast, animationTime, events, alpha, pose, spine.MixDirection.out);
  				}
  			}
  			if (to.mixDuration > 0)
  				this.queueEvents(from, animationTime);
  			this.events.length = 0;
  			from.nextAnimationLast = animationTime;
  			from.nextTrackLast = from.trackTime;
  			return mix;
  		};
  		AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, pose, timelinesRotation, i, firstFrame) {
  			if (firstFrame)
  				timelinesRotation[i] = 0;
  			if (alpha == 1) {
  				timeline.apply(skeleton, 0, time, null, 1, pose, spine.MixDirection["in"]);
  				return;
  			}
  			var rotateTimeline = timeline;
  			var frames = rotateTimeline.frames;
  			var bone = skeleton.bones[rotateTimeline.boneIndex];
  			if (time < frames[0]) {
  				if (pose == spine.MixPose.setup)
  					bone.rotation = bone.data.rotation;
  				return;
  			}
  			var r2 = 0;
  			if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
  				r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
  			else {
  				var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
  				var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
  				var frameTime = frames[frame];
  				var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
  				r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
  				r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
  				r2 = prevRotation + r2 * percent + bone.data.rotation;
  				r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
  			}
  			var r1 = pose == spine.MixPose.setup ? bone.data.rotation : bone.rotation;
  			var total = 0, diff = r2 - r1;
  			if (diff == 0) {
  				total = timelinesRotation[i];
  			}
  			else {
  				diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
  				var lastTotal = 0, lastDiff = 0;
  				if (firstFrame) {
  					lastTotal = 0;
  					lastDiff = diff;
  				}
  				else {
  					lastTotal = timelinesRotation[i];
  					lastDiff = timelinesRotation[i + 1];
  				}
  				var current = diff > 0, dir = lastTotal >= 0;
  				if (spine.MathUtils.signum(lastDiff) != spine.MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) {
  					if (Math.abs(lastTotal) > 180)
  						lastTotal += 360 * spine.MathUtils.signum(lastTotal);
  					dir = current;
  				}
  				total = diff + lastTotal - lastTotal % 360;
  				if (dir != current)
  					total += 360 * spine.MathUtils.signum(lastTotal);
  				timelinesRotation[i] = total;
  			}
  			timelinesRotation[i + 1] = diff;
  			r1 += total * alpha;
  			bone.rotation = r1 - (16384 - ((16384.499999999996 - r1 / 360) | 0)) * 360;
  		};
  		AnimationState.prototype.queueEvents = function (entry, animationTime) {
  			var animationStart = entry.animationStart, animationEnd = entry.animationEnd;
  			var duration = animationEnd - animationStart;
  			var trackLastWrapped = entry.trackLast % duration;
  			var events = this.events;
  			var i = 0, n = events.length;
  			for (; i < n; i++) {
  				var event_1 = events[i];
  				if (event_1.time < trackLastWrapped)
  					break;
  				if (event_1.time > animationEnd)
  					continue;
  				this.queue.event(entry, event_1);
  			}
  			if (entry.loop ? (trackLastWrapped > entry.trackTime % duration)
  				: (animationTime >= animationEnd && entry.animationLast < animationEnd)) {
  				this.queue.complete(entry);
  			}
  			for (; i < n; i++) {
  				var event_2 = events[i];
  				if (event_2.time < animationStart)
  					continue;
  				this.queue.event(entry, events[i]);
  			}
  		};
  		AnimationState.prototype.clearTracks = function () {
  			var oldDrainDisabled = this.queue.drainDisabled;
  			this.queue.drainDisabled = true;
  			for (var i = 0, n = this.tracks.length; i < n; i++)
  				this.clearTrack(i);
  			this.tracks.length = 0;
  			this.queue.drainDisabled = oldDrainDisabled;
  			this.queue.drain();
  		};
  		AnimationState.prototype.clearTrack = function (trackIndex) {
  			if (trackIndex >= this.tracks.length)
  				return;
  			var current = this.tracks[trackIndex];
  			if (current == null)
  				return;
  			this.queue.end(current);
  			this.disposeNext(current);
  			var entry = current;
  			while (true) {
  				var from = entry.mixingFrom;
  				if (from == null)
  					break;
  				this.queue.end(from);
  				entry.mixingFrom = null;
  				entry = from;
  			}
  			this.tracks[current.trackIndex] = null;
  			this.queue.drain();
  		};
  		AnimationState.prototype.setCurrent = function (index, current, interrupt) {
  			var from = this.expandToIndex(index);
  			this.tracks[index] = current;
  			if (from != null) {
  				if (interrupt)
  					this.queue.interrupt(from);
  				current.mixingFrom = from;
  				current.mixTime = 0;
  				if (from.mixingFrom != null && from.mixDuration > 0)
  					current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration);
  				from.timelinesRotation.length = 0;
  			}
  			this.queue.start(current);
  		};
  		AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
  			var animation = this.data.skeletonData.findAnimation(animationName);
  			if (animation == null)
  				throw new Error("Animation not found: " + animationName);
  			return this.setAnimationWith(trackIndex, animation, loop);
  		};
  		AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
  			if (animation == null)
  				throw new Error("animation cannot be null.");
  			var interrupt = true;
  			var current = this.expandToIndex(trackIndex);
  			if (current != null) {
  				if (current.nextTrackLast == -1) {
  					this.tracks[trackIndex] = current.mixingFrom;
  					this.queue.interrupt(current);
  					this.queue.end(current);
  					this.disposeNext(current);
  					current = current.mixingFrom;
  					interrupt = false;
  				}
  				else
  					this.disposeNext(current);
  			}
  			var entry = this.trackEntry(trackIndex, animation, loop, current);
  			this.setCurrent(trackIndex, entry, interrupt);
  			this.queue.drain();
  			return entry;
  		};
  		AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
  			var animation = this.data.skeletonData.findAnimation(animationName);
  			if (animation == null)
  				throw new Error("Animation not found: " + animationName);
  			return this.addAnimationWith(trackIndex, animation, loop, delay);
  		};
  		AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
  			if (animation == null)
  				throw new Error("animation cannot be null.");
  			var last = this.expandToIndex(trackIndex);
  			if (last != null) {
  				while (last.next != null)
  					last = last.next;
  			}
  			var entry = this.trackEntry(trackIndex, animation, loop, last);
  			if (last == null) {
  				this.setCurrent(trackIndex, entry, true);
  				this.queue.drain();
  			}
  			else {
  				last.next = entry;
  				if (delay <= 0) {
  					var duration = last.animationEnd - last.animationStart;
  					if (duration != 0)
  						delay += duration * (1 + ((last.trackTime / duration) | 0)) - this.data.getMix(last.animation, animation);
  					else
  						delay = 0;
  				}
  			}
  			entry.delay = delay;
  			return entry;
  		};
  		AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
  			var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation, false);
  			entry.mixDuration = mixDuration;
  			entry.trackEnd = mixDuration;
  			return entry;
  		};
  		AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
  			if (delay <= 0)
  				delay -= mixDuration;
  			var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation, false, delay);
  			entry.mixDuration = mixDuration;
  			entry.trackEnd = mixDuration;
  			return entry;
  		};
  		AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
  			var oldDrainDisabled = this.queue.drainDisabled;
  			this.queue.drainDisabled = true;
  			for (var i = 0, n = this.tracks.length; i < n; i++) {
  				var current = this.tracks[i];
  				if (current != null)
  					this.setEmptyAnimation(current.trackIndex, mixDuration);
  			}
  			this.queue.drainDisabled = oldDrainDisabled;
  			this.queue.drain();
  		};
  		AnimationState.prototype.expandToIndex = function (index) {
  			if (index < this.tracks.length)
  				return this.tracks[index];
  			spine.Utils.ensureArrayCapacity(this.tracks, index - this.tracks.length + 1, null);
  			this.tracks.length = index + 1;
  			return null;
  		};
  		AnimationState.prototype.trackEntry = function (trackIndex, animation, loop, last) {
  			var entry = this.trackEntryPool.obtain();
  			entry.trackIndex = trackIndex;
  			entry.animation = animation;
  			entry.loop = loop;
  			entry.eventThreshold = 0;
  			entry.attachmentThreshold = 0;
  			entry.drawOrderThreshold = 0;
  			entry.animationStart = 0;
  			entry.animationEnd = animation.duration;
  			entry.animationLast = -1;
  			entry.nextAnimationLast = -1;
  			entry.delay = 0;
  			entry.trackTime = 0;
  			entry.trackLast = -1;
  			entry.nextTrackLast = -1;
  			entry.trackEnd = Number.MAX_VALUE;
  			entry.timeScale = 1;
  			entry.alpha = 1;
  			entry.interruptAlpha = 1;
  			entry.mixTime = 0;
  			entry.mixDuration = last == null ? 0 : this.data.getMix(last.animation, animation);
  			return entry;
  		};
  		AnimationState.prototype.disposeNext = function (entry) {
  			var next = entry.next;
  			while (next != null) {
  				this.queue.dispose(next);
  				next = next.next;
  			}
  			entry.next = null;
  		};
  		AnimationState.prototype._animationsChanged = function () {
  			this.animationsChanged = false;
  			var propertyIDs = this.propertyIDs;
  			propertyIDs.clear();
  			var mixingTo = this.mixingTo;
  			for (var i = 0, n = this.tracks.length; i < n; i++) {
  				var entry = this.tracks[i];
  				if (entry != null)
  					entry.setTimelineData(null, mixingTo, propertyIDs);
  			}
  		};
  		AnimationState.prototype.getCurrent = function (trackIndex) {
  			if (trackIndex >= this.tracks.length)
  				return null;
  			return this.tracks[trackIndex];
  		};
  		AnimationState.prototype.addListener = function (listener) {
  			if (listener == null)
  				throw new Error("listener cannot be null.");
  			this.listeners.push(listener);
  		};
  		AnimationState.prototype.removeListener = function (listener) {
  			var index = this.listeners.indexOf(listener);
  			if (index >= 0)
  				this.listeners.splice(index, 1);
  		};
  		AnimationState.prototype.clearListeners = function () {
  			this.listeners.length = 0;
  		};
  		AnimationState.prototype.clearListenerNotifications = function () {
  			this.queue.clear();
  		};
  		return AnimationState;
  	}());
  	AnimationState.emptyAnimation = new spine.Animation("<empty>", [], 0);
  	AnimationState.SUBSEQUENT = 0;
  	AnimationState.FIRST = 1;
  	AnimationState.DIP = 2;
  	AnimationState.DIP_MIX = 3;
  	spine.AnimationState = AnimationState;
  	var TrackEntry = (function () {
  		function TrackEntry() {
  			this.timelineData = new Array();
  			this.timelineDipMix = new Array();
  			this.timelinesRotation = new Array();
  		}
  		TrackEntry.prototype.reset = function () {
  			this.next = null;
  			this.mixingFrom = null;
  			this.animation = null;
  			this.listener = null;
  			this.timelineData.length = 0;
  			this.timelineDipMix.length = 0;
  			this.timelinesRotation.length = 0;
  		};
  		TrackEntry.prototype.setTimelineData = function (to, mixingToArray, propertyIDs) {
  			if (to != null)
  				mixingToArray.push(to);
  			var lastEntry = this.mixingFrom != null ? this.mixingFrom.setTimelineData(this, mixingToArray, propertyIDs) : this;
  			if (to != null)
  				mixingToArray.pop();
  			var mixingTo = mixingToArray;
  			var mixingToLast = mixingToArray.length - 1;
  			var timelines = this.animation.timelines;
  			var timelinesCount = this.animation.timelines.length;
  			var timelineData = spine.Utils.setArraySize(this.timelineData, timelinesCount);
  			this.timelineDipMix.length = 0;
  			var timelineDipMix = spine.Utils.setArraySize(this.timelineDipMix, timelinesCount);
  			outer: for (var i = 0; i < timelinesCount; i++) {
  				var id = timelines[i].getPropertyId();
  				if (!propertyIDs.add(id))
  					timelineData[i] = AnimationState.SUBSEQUENT;
  				else if (to == null || !to.hasTimeline(id))
  					timelineData[i] = AnimationState.FIRST;
  				else {
  					for (var ii = mixingToLast; ii >= 0; ii--) {
  						var entry = mixingTo[ii];
  						if (!entry.hasTimeline(id)) {
  							if (entry.mixDuration > 0) {
  								timelineData[i] = AnimationState.DIP_MIX;
  								timelineDipMix[i] = entry;
  								continue outer;
  							}
  						}
  					}
  					timelineData[i] = AnimationState.DIP;
  				}
  			}
  			return lastEntry;
  		};
  		TrackEntry.prototype.hasTimeline = function (id) {
  			var timelines = this.animation.timelines;
  			for (var i = 0, n = timelines.length; i < n; i++)
  				if (timelines[i].getPropertyId() == id)
  					return true;
  			return false;
  		};
  		TrackEntry.prototype.getAnimationTime = function () {
  			if (this.loop) {
  				var duration = this.animationEnd - this.animationStart;
  				if (duration == 0)
  					return this.animationStart;
  				return (this.trackTime % duration) + this.animationStart;
  			}
  			return Math.min(this.trackTime + this.animationStart, this.animationEnd);
  		};
  		TrackEntry.prototype.setAnimationLast = function (animationLast) {
  			this.animationLast = animationLast;
  			this.nextAnimationLast = animationLast;
  		};
  		TrackEntry.prototype.isComplete = function () {
  			return this.trackTime >= this.animationEnd - this.animationStart;
  		};
  		TrackEntry.prototype.resetRotationDirections = function () {
  			this.timelinesRotation.length = 0;
  		};
  		return TrackEntry;
  	}());
  	spine.TrackEntry = TrackEntry;
  	var EventQueue = (function () {
  		function EventQueue(animState) {
  			this.objects = [];
  			this.drainDisabled = false;
  			this.animState = animState;
  		}
  		EventQueue.prototype.start = function (entry) {
  			this.objects.push(EventType.start);
  			this.objects.push(entry);
  			this.animState.animationsChanged = true;
  		};
  		EventQueue.prototype.interrupt = function (entry) {
  			this.objects.push(EventType.interrupt);
  			this.objects.push(entry);
  		};
  		EventQueue.prototype.end = function (entry) {
  			this.objects.push(EventType.end);
  			this.objects.push(entry);
  			this.animState.animationsChanged = true;
  		};
  		EventQueue.prototype.dispose = function (entry) {
  			this.objects.push(EventType.dispose);
  			this.objects.push(entry);
  		};
  		EventQueue.prototype.complete = function (entry) {
  			this.objects.push(EventType.complete);
  			this.objects.push(entry);
  		};
  		EventQueue.prototype.event = function (entry, event) {
  			this.objects.push(EventType.event);
  			this.objects.push(entry);
  			this.objects.push(event);
  		};
  		EventQueue.prototype.drain = function () {
  			if (this.drainDisabled)
  				return;
  			this.drainDisabled = true;
  			var objects = this.objects;
  			var listeners = this.animState.listeners;
  			for (var i = 0; i < objects.length; i += 2) {
  				var type = objects[i];
  				var entry = objects[i + 1];
  				switch (type) {
  					case EventType.start:
  						if (entry.listener != null && entry.listener.start)
  							entry.listener.start(entry);
  						for (var ii = 0; ii < listeners.length; ii++)
  							if (listeners[ii].start)
  								listeners[ii].start(entry);
  						break;
  					case EventType.interrupt:
  						if (entry.listener != null && entry.listener.interrupt)
  							entry.listener.interrupt(entry);
  						for (var ii = 0; ii < listeners.length; ii++)
  							if (listeners[ii].interrupt)
  								listeners[ii].interrupt(entry);
  						break;
  					case EventType.end:
  						if (entry.listener != null && entry.listener.end)
  							entry.listener.end(entry);
  						for (var ii = 0; ii < listeners.length; ii++)
  							if (listeners[ii].end)
  								listeners[ii].end(entry);
  					case EventType.dispose:
  						if (entry.listener != null && entry.listener.dispose)
  							entry.listener.dispose(entry);
  						for (var ii = 0; ii < listeners.length; ii++)
  							if (listeners[ii].dispose)
  								listeners[ii].dispose(entry);
  						this.animState.trackEntryPool.free(entry);
  						break;
  					case EventType.complete:
  						if (entry.listener != null && entry.listener.complete)
  							entry.listener.complete(entry);
  						for (var ii = 0; ii < listeners.length; ii++)
  							if (listeners[ii].complete)
  								listeners[ii].complete(entry);
  						break;
  					case EventType.event:
  						var event_3 = objects[i++ + 2];
  						if (entry.listener != null && entry.listener.event)
  							entry.listener.event(entry, event_3);
  						for (var ii = 0; ii < listeners.length; ii++)
  							if (listeners[ii].event)
  								listeners[ii].event(entry, event_3);
  						break;
  				}
  			}
  			this.clear();
  			this.drainDisabled = false;
  		};
  		EventQueue.prototype.clear = function () {
  			this.objects.length = 0;
  		};
  		return EventQueue;
  	}());
  	spine.EventQueue = EventQueue;
  	var EventType;
  	(function (EventType) {
  		EventType[EventType["start"] = 0] = "start";
  		EventType[EventType["interrupt"] = 1] = "interrupt";
  		EventType[EventType["end"] = 2] = "end";
  		EventType[EventType["dispose"] = 3] = "dispose";
  		EventType[EventType["complete"] = 4] = "complete";
  		EventType[EventType["event"] = 5] = "event";
  	})(EventType = spine.EventType || (spine.EventType = {}));
  	var AnimationStateAdapter2 = (function () {
  		function AnimationStateAdapter2() {
  		}
  		AnimationStateAdapter2.prototype.start = function (entry) {
  		};
  		AnimationStateAdapter2.prototype.interrupt = function (entry) {
  		};
  		AnimationStateAdapter2.prototype.end = function (entry) {
  		};
  		AnimationStateAdapter2.prototype.dispose = function (entry) {
  		};
  		AnimationStateAdapter2.prototype.complete = function (entry) {
  		};
  		AnimationStateAdapter2.prototype.event = function (entry, event) {
  		};
  		return AnimationStateAdapter2;
  	}());
  	spine.AnimationStateAdapter2 = AnimationStateAdapter2;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var AnimationStateData = (function () {
  		function AnimationStateData(skeletonData) {
  			this.animationToMixTime = {};
  			this.defaultMix = 0;
  			if (skeletonData == null)
  				throw new Error("skeletonData cannot be null.");
  			this.skeletonData = skeletonData;
  		}
  		AnimationStateData.prototype.setMix = function (fromName, toName, duration) {
  			var from = this.skeletonData.findAnimation(fromName);
  			if (from == null)
  				throw new Error("Animation not found: " + fromName);
  			var to = this.skeletonData.findAnimation(toName);
  			if (to == null)
  				throw new Error("Animation not found: " + toName);
  			this.setMixWith(from, to, duration);
  		};
  		AnimationStateData.prototype.setMixWith = function (from, to, duration) {
  			if (from == null)
  				throw new Error("from cannot be null.");
  			if (to == null)
  				throw new Error("to cannot be null.");
  			var key = from.name + to.name;
  			this.animationToMixTime[key] = duration;
  		};
  		AnimationStateData.prototype.getMix = function (from, to) {
  			var key = from.name + to.name;
  			var value = this.animationToMixTime[key];
  			return value === undefined ? this.defaultMix : value;
  		};
  		return AnimationStateData;
  	}());
  	spine.AnimationStateData = AnimationStateData;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var AssetManager = (function () {
  		function AssetManager(textureLoader, pathPrefix) {
  			if (pathPrefix === void 0) { pathPrefix = ""; }
  			this.assets = {};
  			this.errors = {};
  			this.toLoad = 0;
  			this.loaded = 0;
  			this.textureLoader = textureLoader;
  			this.pathPrefix = pathPrefix;
  		}
  		AssetManager.prototype.loadText = function (path, success, error) {
  			var _this = this;
  			if (success === void 0) { success = null; }
  			if (error === void 0) { error = null; }
  			path = this.pathPrefix + path;
  			this.toLoad++;
  			var request = new XMLHttpRequest();
  			request.onreadystatechange = function () {
  				if (request.readyState == XMLHttpRequest.DONE) {
  					if (request.status >= 200 && request.status < 300) {
  						_this.assets[path] = request.responseText;
  						if (success)
  							success(path, request.responseText);
  					}
  					else {
  						_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
  						if (error)
  							error(path, "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText);
  					}
  					_this.toLoad--;
  					_this.loaded++;
  				}
  			};
  			request.open("GET", path, true);
  			request.send();
  		};
  		AssetManager.prototype.loadTexture = function (path, success, error) {
  			var _this = this;
  			if (success === void 0) { success = null; }
  			if (error === void 0) { error = null; }
  			path = this.pathPrefix + path;
  			this.toLoad++;
  			var img = new Image();
  			img.crossOrigin = "anonymous";
  			img.onload = function (ev) {
  				var texture = _this.textureLoader(img);
  				_this.assets[path] = texture;
  				_this.toLoad--;
  				_this.loaded++;
  				if (success)
  					success(path, img);
  			};
  			img.onerror = function (ev) {
  				_this.errors[path] = "Couldn't load image " + path;
  				_this.toLoad--;
  				_this.loaded++;
  				if (error)
  					error(path, "Couldn't load image " + path);
  			};
  			img.src = path;
  		};
  		AssetManager.prototype.loadTextureData = function (path, data, success, error) {
  			var _this = this;
  			if (success === void 0) { success = null; }
  			if (error === void 0) { error = null; }
  			path = this.pathPrefix + path;
  			this.toLoad++;
  			var img = new Image();
  			img.onload = function (ev) {
  				var texture = _this.textureLoader(img);
  				_this.assets[path] = texture;
  				_this.toLoad--;
  				_this.loaded++;
  				if (success)
  					success(path, img);
  			};
  			img.onerror = function (ev) {
  				_this.errors[path] = "Couldn't load image " + path;
  				_this.toLoad--;
  				_this.loaded++;
  				if (error)
  					error(path, "Couldn't load image " + path);
  			};
  			img.src = data;
  		};
  		AssetManager.prototype.get = function (path) {
  			path = this.pathPrefix + path;
  			return this.assets[path];
  		};
  		AssetManager.prototype.remove = function (path) {
  			path = this.pathPrefix + path;
  			var asset = this.assets[path];
  			if (asset.dispose)
  				asset.dispose();
  			this.assets[path] = null;
  		};
  		AssetManager.prototype.removeAll = function () {
  			for (var key in this.assets) {
  				var asset = this.assets[key];
  				if (asset.dispose)
  					asset.dispose();
  			}
  			this.assets = {};
  		};
  		AssetManager.prototype.isLoadingComplete = function () {
  			return this.toLoad == 0;
  		};
  		AssetManager.prototype.getToLoad = function () {
  			return this.toLoad;
  		};
  		AssetManager.prototype.getLoaded = function () {
  			return this.loaded;
  		};
  		AssetManager.prototype.dispose = function () {
  			this.removeAll();
  		};
  		AssetManager.prototype.hasErrors = function () {
  			return Object.keys(this.errors).length > 0;
  		};
  		AssetManager.prototype.getErrors = function () {
  			return this.errors;
  		};
  		return AssetManager;
  	}());
  	spine.AssetManager = AssetManager;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var AtlasAttachmentLoader = (function () {
  		function AtlasAttachmentLoader(atlas) {
  			this.atlas = atlas;
  		}
  		AtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) {
  			var region = this.atlas.findRegion(path);
  			if (region == null)
  				throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
  			region.renderObject = region;
  			var attachment = new spine.RegionAttachment(name);
  			attachment.setRegion(region);
  			return attachment;
  		};
  		AtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) {
  			var region = this.atlas.findRegion(path);
  			if (region == null)
  				throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
  			region.renderObject = region;
  			var attachment = new spine.MeshAttachment(name);
  			attachment.region = region;
  			return attachment;
  		};
  		AtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) {
  			return new spine.BoundingBoxAttachment(name);
  		};
  		AtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) {
  			return new spine.PathAttachment(name);
  		};
  		AtlasAttachmentLoader.prototype.newPointAttachment = function (skin, name) {
  			return new spine.PointAttachment(name);
  		};
  		AtlasAttachmentLoader.prototype.newClippingAttachment = function (skin, name) {
  			return new spine.ClippingAttachment(name);
  		};
  		return AtlasAttachmentLoader;
  	}());
  	spine.AtlasAttachmentLoader = AtlasAttachmentLoader;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var BlendMode;
  	(function (BlendMode) {
  		BlendMode[BlendMode["Normal"] = 0] = "Normal";
  		BlendMode[BlendMode["Additive"] = 1] = "Additive";
  		BlendMode[BlendMode["Multiply"] = 2] = "Multiply";
  		BlendMode[BlendMode["Screen"] = 3] = "Screen";
  	})(BlendMode = spine.BlendMode || (spine.BlendMode = {}));
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var Bone = (function () {
  		function Bone(data, skeleton, parent) {
  			this.children = new Array();
  			this.x = 0;
  			this.y = 0;
  			this.rotation = 0;
  			this.scaleX = 0;
  			this.scaleY = 0;
  			this.shearX = 0;
  			this.shearY = 0;
  			this.ax = 0;
  			this.ay = 0;
  			this.arotation = 0;
  			this.ascaleX = 0;
  			this.ascaleY = 0;
  			this.ashearX = 0;
  			this.ashearY = 0;
  			this.appliedValid = false;
  			this.a = 0;
  			this.b = 0;
  			this.worldX = 0;
  			this.c = 0;
  			this.d = 0;
  			this.worldY = 0;
  			this.sorted = false;
  			if (data == null)
  				throw new Error("data cannot be null.");
  			if (skeleton == null)
  				throw new Error("skeleton cannot be null.");
  			this.data = data;
  			this.skeleton = skeleton;
  			this.parent = parent;
  			this.setToSetupPose();
  		}
  		Bone.prototype.update = function () {
  			this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
  		};
  		Bone.prototype.updateWorldTransform = function () {
  			this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
  		};
  		Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) {
  			this.ax = x;
  			this.ay = y;
  			this.arotation = rotation;
  			this.ascaleX = scaleX;
  			this.ascaleY = scaleY;
  			this.ashearX = shearX;
  			this.ashearY = shearY;
  			this.appliedValid = true;
  			var parent = this.parent;
  			if (parent == null) {
  				var rotationY = rotation + 90 + shearY;
  				var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
  				var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
  				var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
  				var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
  				var skeleton = this.skeleton;
  				if (skeleton.flipX) {
  					x = -x;
  					la = -la;
  					lb = -lb;
  				}
  				if (skeleton.flipY) {
  					y = -y;
  					lc = -lc;
  					ld = -ld;
  				}
  				this.a = la;
  				this.b = lb;
  				this.c = lc;
  				this.d = ld;
  				this.worldX = x + skeleton.x;
  				this.worldY = y + skeleton.y;
  				return;
  			}
  			var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
  			this.worldX = pa * x + pb * y + parent.worldX;
  			this.worldY = pc * x + pd * y + parent.worldY;
  			switch (this.data.transformMode) {
  				case spine.TransformMode.Normal: {
  					var rotationY = rotation + 90 + shearY;
  					var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
  					var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
  					var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
  					var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
  					this.a = pa * la + pb * lc;
  					this.b = pa * lb + pb * ld;
  					this.c = pc * la + pd * lc;
  					this.d = pc * lb + pd * ld;
  					return;
  				}
  				case spine.TransformMode.OnlyTranslation: {
  					var rotationY = rotation + 90 + shearY;
  					this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
  					this.b = spine.MathUtils.cosDeg(rotationY) * scaleY;
  					this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
  					this.d = spine.MathUtils.sinDeg(rotationY) * scaleY;
  					break;
  				}
  				case spine.TransformMode.NoRotationOrReflection: {
  					var s = pa * pa + pc * pc;
  					var prx = 0;
  					if (s > 0.0001) {
  						s = Math.abs(pa * pd - pb * pc) / s;
  						pb = pc * s;
  						pd = pa * s;
  						prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
  					}
  					else {
  						pa = 0;
  						pc = 0;
  						prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
  					}
  					var rx = rotation + shearX - prx;
  					var ry = rotation + shearY - prx + 90;
  					var la = spine.MathUtils.cosDeg(rx) * scaleX;
  					var lb = spine.MathUtils.cosDeg(ry) * scaleY;
  					var lc = spine.MathUtils.sinDeg(rx) * scaleX;
  					var ld = spine.MathUtils.sinDeg(ry) * scaleY;
  					this.a = pa * la - pb * lc;
  					this.b = pa * lb - pb * ld;
  					this.c = pc * la + pd * lc;
  					this.d = pc * lb + pd * ld;
  					break;
  				}
  				case spine.TransformMode.NoScale:
  				case spine.TransformMode.NoScaleOrReflection: {
  					var cos = spine.MathUtils.cosDeg(rotation);
  					var sin = spine.MathUtils.sinDeg(rotation);
  					var za = pa * cos + pb * sin;
  					var zc = pc * cos + pd * sin;
  					var s = Math.sqrt(za * za + zc * zc);
  					if (s > 0.00001)
  						s = 1 / s;
  					za *= s;
  					zc *= s;
  					s = Math.sqrt(za * za + zc * zc);
  					var r = Math.PI / 2 + Math.atan2(zc, za);
  					var zb = Math.cos(r) * s;
  					var zd = Math.sin(r) * s;
  					var la = spine.MathUtils.cosDeg(shearX) * scaleX;
  					var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
  					var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
  					var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
  					if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
  						zb = -zb;
  						zd = -zd;
  					}
  					this.a = za * la + zb * lc;
  					this.b = za * lb + zb * ld;
  					this.c = zc * la + zd * lc;
  					this.d = zc * lb + zd * ld;
  					return;
  				}
  			}
  			if (this.skeleton.flipX) {
  				this.a = -this.a;
  				this.b = -this.b;
  			}
  			if (this.skeleton.flipY) {
  				this.c = -this.c;
  				this.d = -this.d;
  			}
  		};
  		Bone.prototype.setToSetupPose = function () {
  			var data = this.data;
  			this.x = data.x;
  			this.y = data.y;
  			this.rotation = data.rotation;
  			this.scaleX = data.scaleX;
  			this.scaleY = data.scaleY;
  			this.shearX = data.shearX;
  			this.shearY = data.shearY;
  		};
  		Bone.prototype.getWorldRotationX = function () {
  			return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
  		};
  		Bone.prototype.getWorldRotationY = function () {
  			return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg;
  		};
  		Bone.prototype.getWorldScaleX = function () {
  			return Math.sqrt(this.a * this.a + this.c * this.c);
  		};
  		Bone.prototype.getWorldScaleY = function () {
  			return Math.sqrt(this.b * this.b + this.d * this.d);
  		};
  		Bone.prototype.updateAppliedTransform = function () {
  			this.appliedValid = true;
  			var parent = this.parent;
  			if (parent == null) {
  				this.ax = this.worldX;
  				this.ay = this.worldY;
  				this.arotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
  				this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
  				this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
  				this.ashearX = 0;
  				this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * spine.MathUtils.radDeg;
  				return;
  			}
  			var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
  			var pid = 1 / (pa * pd - pb * pc);
  			var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY;
  			this.ax = (dx * pd * pid - dy * pb * pid);
  			this.ay = (dy * pa * pid - dx * pc * pid);
  			var ia = pid * pd;
  			var id = pid * pa;
  			var ib = pid * pb;
  			var ic = pid * pc;
  			var ra = ia * this.a - ib * this.c;
  			var rb = ia * this.b - ib * this.d;
  			var rc = id * this.c - ic * this.a;
  			var rd = id * this.d - ic * this.b;
  			this.ashearX = 0;
  			this.ascaleX = Math.sqrt(ra * ra + rc * rc);
  			if (this.ascaleX > 0.0001) {
  				var det = ra * rd - rb * rc;
  				this.ascaleY = det / this.ascaleX;
  				this.ashearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg;
  				this.arotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg;
  			}
  			else {
  				this.ascaleX = 0;
  				this.ascaleY = Math.sqrt(rb * rb + rd * rd);
  				this.ashearY = 0;
  				this.arotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg;
  			}
  		};
  		Bone.prototype.worldToLocal = function (world) {
  			var a = this.a, b = this.b, c = this.c, d = this.d;
  			var invDet = 1 / (a * d - b * c);
  			var x = world.x - this.worldX, y = world.y - this.worldY;
  			world.x = (x * d * invDet - y * b * invDet);
  			world.y = (y * a * invDet - x * c * invDet);
  			return world;
  		};
  		Bone.prototype.localToWorld = function (local) {
  			var x = local.x, y = local.y;
  			local.x = x * this.a + y * this.b + this.worldX;
  			local.y = x * this.c + y * this.d + this.worldY;
  			return local;
  		};
  		Bone.prototype.worldToLocalRotation = function (worldRotation) {
  			var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
  			return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg;
  		};
  		Bone.prototype.localToWorldRotation = function (localRotation) {
  			var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
  			return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
  		};
  		Bone.prototype.rotateWorld = function (degrees) {
  			var a = this.a, b = this.b, c = this.c, d = this.d;
  			var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees);
  			this.a = cos * a - sin * c;
  			this.b = cos * b - sin * d;
  			this.c = sin * a + cos * c;
  			this.d = sin * b + cos * d;
  			this.appliedValid = false;
  		};
  		return Bone;
  	}());
  	spine.Bone = Bone;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var BoneData = (function () {
  		function BoneData(index, name, parent) {
  			this.x = 0;
  			this.y = 0;
  			this.rotation = 0;
  			this.scaleX = 1;
  			this.scaleY = 1;
  			this.shearX = 0;
  			this.shearY = 0;
  			this.transformMode = TransformMode.Normal;
  			if (index < 0)
  				throw new Error("index must be >= 0.");
  			if (name == null)
  				throw new Error("name cannot be null.");
  			this.index = index;
  			this.name = name;
  			this.parent = parent;
  		}
  		return BoneData;
  	}());
  	spine.BoneData = BoneData;
  	var TransformMode;
  	(function (TransformMode) {
  		TransformMode[TransformMode["Normal"] = 0] = "Normal";
  		TransformMode[TransformMode["OnlyTranslation"] = 1] = "OnlyTranslation";
  		TransformMode[TransformMode["NoRotationOrReflection"] = 2] = "NoRotationOrReflection";
  		TransformMode[TransformMode["NoScale"] = 3] = "NoScale";
  		TransformMode[TransformMode["NoScaleOrReflection"] = 4] = "NoScaleOrReflection";
  	})(TransformMode = spine.TransformMode || (spine.TransformMode = {}));
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var Event = (function () {
  		function Event(time, data) {
  			if (data == null)
  				throw new Error("data cannot be null.");
  			this.time = time;
  			this.data = data;
  		}
  		return Event;
  	}());
  	spine.Event = Event;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var EventData = (function () {
  		function EventData(name) {
  			this.name = name;
  		}
  		return EventData;
  	}());
  	spine.EventData = EventData;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var IkConstraint = (function () {
  		function IkConstraint(data, skeleton) {
  			this.mix = 1;
  			this.bendDirection = 0;
  			if (data == null)
  				throw new Error("data cannot be null.");
  			if (skeleton == null)
  				throw new Error("skeleton cannot be null.");
  			this.data = data;
  			this.mix = data.mix;
  			this.bendDirection = data.bendDirection;
  			this.bones = new Array();
  			for (var i = 0; i < data.bones.length; i++)
  				this.bones.push(skeleton.findBone(data.bones[i].name));
  			this.target = skeleton.findBone(data.target.name);
  		}
  		IkConstraint.prototype.getOrder = function () {
  			return this.data.order;
  		};
  		IkConstraint.prototype.apply = function () {
  			this.update();
  		};
  		IkConstraint.prototype.update = function () {
  			var target = this.target;
  			var bones = this.bones;
  			switch (bones.length) {
  				case 1:
  					this.apply1(bones[0], target.worldX, target.worldY, this.mix);
  					break;
  				case 2:
  					this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.mix);
  					break;
  			}
  		};
  		IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
  			if (!bone.appliedValid)
  				bone.updateAppliedTransform();
  			var p = bone.parent;
  			var id = 1 / (p.a * p.d - p.b * p.c);
  			var x = targetX - p.worldX, y = targetY - p.worldY;
  			var tx = (x * p.d - y * p.b) * id - bone.ax, ty = (y * p.a - x * p.c) * id - bone.ay;
  			var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.ashearX - bone.arotation;
  			if (bone.ascaleX < 0)
  				rotationIK += 180;
  			if (rotationIK > 180)
  				rotationIK -= 360;
  			else if (rotationIK < -180)
  				rotationIK += 360;
  			bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, bone.ascaleX, bone.ascaleY, bone.ashearX, bone.ashearY);
  		};
  		IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, alpha) {
  			if (alpha == 0) {
  				child.updateWorldTransform();
  				return;
  			}
  			if (!parent.appliedValid)
  				parent.updateAppliedTransform();
  			if (!child.appliedValid)
  				child.updateAppliedTransform();
  			var px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, csx = child.ascaleX;
  			var os1 = 0, os2 = 0, s2 = 0;
  			if (psx < 0) {
  				psx = -psx;
  				os1 = 180;
  				s2 = -1;
  			}
  			else {
  				os1 = 0;
  				s2 = 1;
  			}
  			if (psy < 0) {
  				psy = -psy;
  				s2 = -s2;
  			}
  			if (csx < 0) {
  				csx = -csx;
  				os2 = 180;
  			}
  			else
  				os2 = 0;
  			var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
  			var u = Math.abs(psx - psy) <= 0.0001;
  			if (!u) {
  				cy = 0;
  				cwx = a * cx + parent.worldX;
  				cwy = c * cx + parent.worldY;
  			}
  			else {
  				cy = child.ay;
  				cwx = a * cx + b * cy + parent.worldX;
  				cwy = c * cx + d * cy + parent.worldY;
  			}
  			var pp = parent.parent;
  			a = pp.a;
  			b = pp.b;
  			c = pp.c;
  			d = pp.d;
  			var id = 1 / (a * d - b * c), x = targetX - pp.worldX, y = targetY - pp.worldY;
  			var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
  			x = cwx - pp.worldX;
  			y = cwy - pp.worldY;
  			var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
  			var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1 = 0, a2 = 0;
  			outer: if (u) {
  				l2 *= psx;
  				var cos = (tx * tx + ty * ty - l1 * l1 - l2 * l2) / (2 * l1 * l2);
  				if (cos < -1)
  					cos = -1;
  				else if (cos > 1)
  					cos = 1;
  				a2 = Math.acos(cos) * bendDir;
  				a = l1 + l2 * cos;
  				b = l2 * Math.sin(a2);
  				a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b);
  			}
  			else {
  				a = psx * l2;
  				b = psy * l2;
  				var aa = a * a, bb = b * b, dd = tx * tx + ty * ty, ta = Math.atan2(ty, tx);
  				c = bb * l1 * l1 + aa * dd - aa * bb;
  				var c1 = -2 * bb * l1, c2 = bb - aa;
  				d = c1 * c1 - 4 * c2 * c;
  				if (d >= 0) {
  					var q = Math.sqrt(d);
  					if (c1 < 0)
  						q = -q;
  					q = -(c1 + q) / 2;
  					var r0 = q / c2, r1 = c / q;
  					var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
  					if (r * r <= dd) {
  						y = Math.sqrt(dd - r * r) * bendDir;
  						a1 = ta - Math.atan2(y, r);
  						a2 = Math.atan2(y / psy, (r - l1) / psx);
  						break outer;
  					}
  				}
  				var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
  				var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
  				c = -a * l1 / (aa - bb);
  				if (c >= -1 && c <= 1) {
  					c = Math.acos(c);
  					x = a * Math.cos(c) + l1;
  					y = b * Math.sin(c);
  					d = x * x + y * y;
  					if (d < minDist) {
  						minAngle = c;
  						minDist = d;
  						minX = x;
  						minY = y;
  					}
  					if (d > maxDist) {
  						maxAngle = c;
  						maxDist = d;
  						maxX = x;
  						maxY = y;
  					}
  				}
  				if (dd <= (minDist + maxDist) / 2) {
  					a1 = ta - Math.atan2(minY * bendDir, minX);
  					a2 = minAngle * bendDir;
  				}
  				else {
  					a1 = ta - Math.atan2(maxY * bendDir, maxX);
  					a2 = maxAngle * bendDir;
  				}
  			}
  			var os = Math.atan2(cy, cx) * s2;
  			var rotation = parent.arotation;
  			a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation;
  			if (a1 > 180)
  				a1 -= 360;
  			else if (a1 < -180)
  				a1 += 360;
  			parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, parent.ascaleX, parent.ascaleY, 0, 0);
  			rotation = child.arotation;
  			a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
  			if (a2 > 180)
  				a2 -= 360;
  			else if (a2 < -180)
  				a2 += 360;
  			child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
  		};
  		return IkConstraint;
  	}());
  	spine.IkConstraint = IkConstraint;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var IkConstraintData = (function () {
  		function IkConstraintData(name) {
  			this.order = 0;
  			this.bones = new Array();
  			this.bendDirection = 1;
  			this.mix = 1;
  			this.name = name;
  		}
  		return IkConstraintData;
  	}());
  	spine.IkConstraintData = IkConstraintData;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var PathConstraint = (function () {
  		function PathConstraint(data, skeleton) {
  			this.position = 0;
  			this.spacing = 0;
  			this.rotateMix = 0;
  			this.translateMix = 0;
  			this.spaces = new Array();
  			this.positions = new Array();
  			this.world = new Array();
  			this.curves = new Array();
  			this.lengths = new Array();
  			this.segments = new Array();
  			if (data == null)
  				throw new Error("data cannot be null.");
  			if (skeleton == null)
  				throw new Error("skeleton cannot be null.");
  			this.data = data;
  			this.bones = new Array();
  			for (var i = 0, n = data.bones.length; i < n; i++)
  				this.bones.push(skeleton.findBone(data.bones[i].name));
  			this.target = skeleton.findSlot(data.target.name);
  			this.position = data.position;
  			this.spacing = data.spacing;
  			this.rotateMix = data.rotateMix;
  			this.translateMix = data.translateMix;
  		}
  		PathConstraint.prototype.apply = function () {
  			this.update();
  		};
  		PathConstraint.prototype.update = function () {
  			var attachment = this.target.getAttachment();
  			if (!(attachment instanceof spine.PathAttachment))
  				return;
  			var rotateMix = this.rotateMix, translateMix = this.translateMix;
  			var translate = translateMix > 0, rotate = rotateMix > 0;
  			if (!translate && !rotate)
  				return;
  			var data = this.data;
  			var spacingMode = data.spacingMode;
  			var lengthSpacing = spacingMode == spine.SpacingMode.Length;
  			var rotateMode = data.rotateMode;
  			var tangents = rotateMode == spine.RotateMode.Tangent, scale = rotateMode == spine.RotateMode.ChainScale;
  			var boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
  			var bones = this.bones;
  			var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = null;
  			var spacing = this.spacing;
  			if (scale || lengthSpacing) {
  				if (scale)
  					lengths = spine.Utils.setArraySize(this.lengths, boneCount);
  				for (var i = 0, n = spacesCount - 1; i < n;) {
  					var bone = bones[i];
  					var setupLength = bone.data.length;
  					if (setupLength == 0)
  						setupLength = 0.0000001;
  					var x = setupLength * bone.a, y = setupLength * bone.c;
  					var length_1 = Math.sqrt(x * x + y * y);
  					if (scale)
  						lengths[i] = length_1;
  					spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
  				}
  			}
  			else {
  				for (var i = 1; i < spacesCount; i++)
  					spaces[i] = spacing;
  			}
  			var positions = this.computeWorldPositions(attachment, spacesCount, tangents, data.positionMode == spine.PositionMode.Percent, spacingMode == spine.SpacingMode.Percent);
  			var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
  			var tip = false;
  			if (offsetRotation == 0)
  				tip = rotateMode == spine.RotateMode.Chain;
  			else {
  				tip = false;
  				var p = this.target.bone;
  				offsetRotation *= p.a * p.d - p.b * p.c > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
  			}
  			for (var i = 0, p = 3; i < boneCount; i++, p += 3) {
  				var bone = bones[i];
  				bone.worldX += (boneX - bone.worldX) * translateMix;
  				bone.worldY += (boneY - bone.worldY) * translateMix;
  				var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
  				if (scale) {
  					var length_2 = lengths[i];
  					if (length_2 != 0) {
  						var s = (Math.sqrt(dx * dx + dy * dy) / length_2 - 1) * rotateMix + 1;
  						bone.a *= s;
  						bone.c *= s;
  					}
  				}
  				boneX = x;
  				boneY = y;
  				if (rotate) {
  					var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
  					if (tangents)
  						r = positions[p - 1];
  					else if (spaces[i + 1] == 0)
  						r = positions[p + 2];
  					else
  						r = Math.atan2(dy, dx);
  					r -= Math.atan2(c, a);
  					if (tip) {
  						cos = Math.cos(r);
  						sin = Math.sin(r);
  						var length_3 = bone.data.length;
  						boneX += (length_3 * (cos * a - sin * c) - dx) * rotateMix;
  						boneY += (length_3 * (sin * a + cos * c) - dy) * rotateMix;
  					}
  					else {
  						r += offsetRotation;
  					}
  					if (r > spine.MathUtils.PI)
  						r -= spine.MathUtils.PI2;
  					else if (r < -spine.MathUtils.PI)
  						r += spine.MathUtils.PI2;
  					r *= rotateMix;
  					cos = Math.cos(r);
  					sin = Math.sin(r);
  					bone.a = cos * a - sin * c;
  					bone.b = cos * b - sin * d;
  					bone.c = sin * a + cos * c;
  					bone.d = sin * b + cos * d;
  				}
  				bone.appliedValid = false;
  			}
  		};
  		PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents, percentPosition, percentSpacing) {
  			var target = this.target;
  			var position = this.position;
  			var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null;
  			var closed = path.closed;
  			var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
  			if (!path.constantSpeed) {
  				var lengths = path.lengths;
  				curveCount -= closed ? 1 : 2;
  				var pathLength_1 = lengths[curveCount];
  				if (percentPosition)
  					position *= pathLength_1;
  				if (percentSpacing) {
  					for (var i = 0; i < spacesCount; i++)
  						spaces[i] *= pathLength_1;
  				}
  				world = spine.Utils.setArraySize(this.world, 8);
  				for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
  					var space = spaces[i];
  					position += space;
  					var p = position;
  					if (closed) {
  						p %= pathLength_1;
  						if (p < 0)
  							p += pathLength_1;
  						curve = 0;
  					}
  					else if (p < 0) {
  						if (prevCurve != PathConstraint.BEFORE) {
  							prevCurve = PathConstraint.BEFORE;
  							path.computeWorldVertices(target, 2, 4, world, 0, 2);
  						}
  						this.addBeforePosition(p, world, 0, out, o);
  						continue;
  					}
  					else if (p > pathLength_1) {
  						if (prevCurve != PathConstraint.AFTER) {
  							prevCurve = PathConstraint.AFTER;
  							path.computeWorldVertices(target, verticesLength - 6, 4, world, 0, 2);
  						}
  						this.addAfterPosition(p - pathLength_1, world, 0, out, o);
  						continue;
  					}
  					for (;; curve++) {
  						var length_4 = lengths[curve];
  						if (p > length_4)
  							continue;
  						if (curve == 0)
  							p /= length_4;
  						else {
  							var prev = lengths[curve - 1];
  							p = (p - prev) / (length_4 - prev);
  						}
  						break;
  					}
  					if (curve != prevCurve) {
  						prevCurve = curve;
  						if (closed && curve == curveCount) {
  							path.computeWorldVertices(target, verticesLength - 4, 4, world, 0, 2);
  							path.computeWorldVertices(target, 0, 4, world, 4, 2);
  						}
  						else
  							path.computeWorldVertices(target, curve * 6 + 2, 8, world, 0, 2);
  					}
  					this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0));
  				}
  				return out;
  			}
  			if (closed) {
  				verticesLength += 2;
  				world = spine.Utils.setArraySize(this.world, verticesLength);
  				path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
  				path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
  				world[verticesLength - 2] = world[0];
  				world[verticesLength - 1] = world[1];
  			}
  			else {
  				curveCount--;
  				verticesLength -= 4;
  				world = spine.Utils.setArraySize(this.world, verticesLength);
  				path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
  			}
  			var curves = spine.Utils.setArraySize(this.curves, curveCount);
  			var pathLength = 0;
  			var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
  			var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
  			for (var i = 0, w = 2; i < curveCount; i++, w += 6) {
  				cx1 = world[w];
  				cy1 = world[w + 1];
  				cx2 = world[w + 2];
  				cy2 = world[w + 3];
  				x2 = world[w + 4];
  				y2 = world[w + 5];
  				tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
  				tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
  				dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
  				dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
  				ddfx = tmpx * 2 + dddfx;
  				ddfy = tmpy * 2 + dddfy;
  				dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
  				dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
  				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
  				dfx += ddfx;
  				dfy += ddfy;
  				ddfx += dddfx;
  				ddfy += dddfy;
  				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
  				dfx += ddfx;
  				dfy += ddfy;
  				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
  				dfx += ddfx + dddfx;
  				dfy += ddfy + dddfy;
  				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
  				curves[i] = pathLength;
  				x1 = x2;
  				y1 = y2;
  			}
  			if (percentPosition)
  				position *= pathLength;
  			if (percentSpacing) {
  				for (var i = 0; i < spacesCount; i++)
  					spaces[i] *= pathLength;
  			}
  			var segments = this.segments;
  			var curveLength = 0;
  			for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
  				var space = spaces[i];
  				position += space;
  				var p = position;
  				if (closed) {
  					p %= pathLength;
  					if (p < 0)
  						p += pathLength;
  					curve = 0;
  				}
  				else if (p < 0) {
  					this.addBeforePosition(p, world, 0, out, o);
  					continue;
  				}
  				else if (p > pathLength) {
  					this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
  					continue;
  				}
  				for (;; curve++) {
  					var length_5 = curves[curve];
  					if (p > length_5)
  						continue;
  					if (curve == 0)
  						p /= length_5;
  					else {
  						var prev = curves[curve - 1];
  						p = (p - prev) / (length_5 - prev);
  					}
  					break;
  				}
  				if (curve != prevCurve) {
  					prevCurve = curve;
  					var ii = curve * 6;
  					x1 = world[ii];
  					y1 = world[ii + 1];
  					cx1 = world[ii + 2];
  					cy1 = world[ii + 3];
  					cx2 = world[ii + 4];
  					cy2 = world[ii + 5];
  					x2 = world[ii + 6];
  					y2 = world[ii + 7];
  					tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
  					tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
  					dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
  					dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
  					ddfx = tmpx * 2 + dddfx;
  					ddfy = tmpy * 2 + dddfy;
  					dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
  					dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
  					curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
  					segments[0] = curveLength;
  					for (ii = 1; ii < 8; ii++) {
  						dfx += ddfx;
  						dfy += ddfy;
  						ddfx += dddfx;
  						ddfy += dddfy;
  						curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
  						segments[ii] = curveLength;
  					}
  					dfx += ddfx;
  					dfy += ddfy;
  					curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
  					segments[8] = curveLength;
  					dfx += ddfx + dddfx;
  					dfy += ddfy + dddfy;
  					curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
  					segments[9] = curveLength;
  					segment = 0;
  				}
  				p *= curveLength;
  				for (;; segment++) {
  					var length_6 = segments[segment];
  					if (p > length_6)
  						continue;
  					if (segment == 0)
  						p /= length_6;
  					else {
  						var prev = segments[segment - 1];
  						p = segment + (p - prev) / (length_6 - prev);
  					}
  					break;
  				}
  				this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
  			}
  			return out;
  		};
  		PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) {
  			var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
  			out[o] = x1 + p * Math.cos(r);
  			out[o + 1] = y1 + p * Math.sin(r);
  			out[o + 2] = r;
  		};
  		PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) {
  			var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
  			out[o] = x1 + p * Math.cos(r);
  			out[o + 1] = y1 + p * Math.sin(r);
  			out[o + 2] = r;
  		};
  		PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
  			if (p == 0 || isNaN(p))
  				p = 0.0001;
  			var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
  			var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
  			var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
  			out[o] = x;
  			out[o + 1] = y;
  			if (tangents)
  				out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
  		};
  		PathConstraint.prototype.getOrder = function () {
  			return this.data.order;
  		};
  		return PathConstraint;
  	}());
  	PathConstraint.NONE = -1;
  	PathConstraint.BEFORE = -2;
  	PathConstraint.AFTER = -3;
  	spine.PathConstraint = PathConstraint;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var PathConstraintData = (function () {
  		function PathConstraintData(name) {
  			this.order = 0;
  			this.bones = new Array();
  			this.name = name;
  		}
  		return PathConstraintData;
  	}());
  	spine.PathConstraintData = PathConstraintData;
  	var PositionMode;
  	(function (PositionMode) {
  		PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
  		PositionMode[PositionMode["Percent"] = 1] = "Percent";
  	})(PositionMode = spine.PositionMode || (spine.PositionMode = {}));
  	var SpacingMode;
  	(function (SpacingMode) {
  		SpacingMode[SpacingMode["Length"] = 0] = "Length";
  		SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
  		SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
  	})(SpacingMode = spine.SpacingMode || (spine.SpacingMode = {}));
  	var RotateMode;
  	(function (RotateMode) {
  		RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
  		RotateMode[RotateMode["Chain"] = 1] = "Chain";
  		RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
  	})(RotateMode = spine.RotateMode || (spine.RotateMode = {}));
  })(spine || (spine = {}));
  (function () {
  	if (!Math.fround) {
  		Math.fround = (function (array) {
  			return function (x) {
  				return array[0] = x, array[0];
  			};
  		})(new Float32Array(1));
  	}
  })();
  var spine;
  (function (spine) {
  	var Assets = (function () {
  		function Assets(clientId) {
  			this.toLoad = new Array();
  			this.assets = {};
  			this.clientId = clientId;
  		}
  		Assets.prototype.loaded = function () {
  			var i = 0;
  			for (var v in this.assets)
  				i++;
  			return i;
  		};
  		return Assets;
  	}());
  	var SharedAssetManager = (function () {
  		function SharedAssetManager(pathPrefix) {
  			if (pathPrefix === void 0) { pathPrefix = ""; }
  			this.clientAssets = {};
  			this.queuedAssets = {};
  			this.rawAssets = {};
  			this.errors = {};
  			this.pathPrefix = pathPrefix;
  		}
  		SharedAssetManager.prototype.queueAsset = function (clientId, textureLoader, path) {
  			var clientAssets = this.clientAssets[clientId];
  			if (clientAssets === null || clientAssets === undefined) {
  				clientAssets = new Assets(clientId);
  				this.clientAssets[clientId] = clientAssets;
  			}
  			if (textureLoader !== null)
  				clientAssets.textureLoader = textureLoader;
  			clientAssets.toLoad.push(path);
  			if (this.queuedAssets[path] === path) {
  				return false;
  			}
  			else {
  				this.queuedAssets[path] = path;
  				return true;
  			}
  		};
  		SharedAssetManager.prototype.loadText = function (clientId, path) {
  			var _this = this;
  			path = this.pathPrefix + path;
  			if (!this.queueAsset(clientId, null, path))
  				return;
  			var request = new XMLHttpRequest();
  			request.onreadystatechange = function () {
  				if (request.readyState == XMLHttpRequest.DONE) {
  					if (request.status >= 200 && request.status < 300) {
  						_this.rawAssets[path] = request.responseText;
  					}
  					else {
  						_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
  					}
  				}
  			};
  			request.open("GET", path, true);
  			request.send();
  		};
  		SharedAssetManager.prototype.loadJson = function (clientId, path) {
  			var _this = this;
  			path = this.pathPrefix + path;
  			if (!this.queueAsset(clientId, null, path))
  				return;
  			var request = new XMLHttpRequest();
  			request.onreadystatechange = function () {
  				if (request.readyState == XMLHttpRequest.DONE) {
  					if (request.status >= 200 && request.status < 300) {
  						_this.rawAssets[path] = JSON.parse(request.responseText);
  					}
  					else {
  						_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
  					}
  				}
  			};
  			request.open("GET", path, true);
  			request.send();
  		};
  		SharedAssetManager.prototype.loadTexture = function (clientId, textureLoader, path) {
  			var _this = this;
  			path = this.pathPrefix + path;
  			if (!this.queueAsset(clientId, textureLoader, path))
  				return;
  			var img = new Image();
  			img.src = path;
  			img.crossOrigin = "anonymous";
  			img.onload = function (ev) {
  				_this.rawAssets[path] = img;
  			};
  			img.onerror = function (ev) {
  				_this.errors[path] = "Couldn't load image " + path;
  			};
  		};
  		SharedAssetManager.prototype.get = function (clientId, path) {
  			path = this.pathPrefix + path;
  			var clientAssets = this.clientAssets[clientId];
  			if (clientAssets === null || clientAssets === undefined)
  				return true;
  			return clientAssets.assets[path];
  		};
  		SharedAssetManager.prototype.updateClientAssets = function (clientAssets) {
  			for (var i = 0; i < clientAssets.toLoad.length; i++) {
  				var path = clientAssets.toLoad[i];
  				var asset = clientAssets.assets[path];
  				if (asset === null || asset === undefined) {
  					var rawAsset = this.rawAssets[path];
  					if (rawAsset === null || rawAsset === undefined)
  						continue;
  					if (rawAsset instanceof HTMLImageElement) {
  						clientAssets.assets[path] = clientAssets.textureLoader(rawAsset);
  					}
  					else {
  						clientAssets.assets[path] = rawAsset;
  					}
  				}
  			}
  		};
  		SharedAssetManager.prototype.isLoadingComplete = function (clientId) {
  			var clientAssets = this.clientAssets[clientId];
  			if (clientAssets === null || clientAssets === undefined)
  				return true;
  			this.updateClientAssets(clientAssets);
  			return clientAssets.toLoad.length == clientAssets.loaded();
  		};
  		SharedAssetManager.prototype.dispose = function () {
  		};
  		SharedAssetManager.prototype.hasErrors = function () {
  			return Object.keys(this.errors).length > 0;
  		};
  		SharedAssetManager.prototype.getErrors = function () {
  			return this.errors;
  		};
  		return SharedAssetManager;
  	}());
  	spine.SharedAssetManager = SharedAssetManager;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var Skeleton = (function () {
  		function Skeleton(data) {
  			this._updateCache = new Array();
  			this.updateCacheReset = new Array();
  			this.time = 0;
  			this.flipX = false;
  			this.flipY = false;
  			this.x = 0;
  			this.y = 0;
  			if (data == null)
  				throw new Error("data cannot be null.");
  			this.data = data;
  			this.bones = new Array();
  			for (var i = 0; i < data.bones.length; i++) {
  				var boneData = data.bones[i];
  				var bone = void 0;
  				if (boneData.parent == null)
  					bone = new spine.Bone(boneData, this, null);
  				else {
  					var parent_1 = this.bones[boneData.parent.index];
  					bone = new spine.Bone(boneData, this, parent_1);
  					parent_1.children.push(bone);
  				}
  				this.bones.push(bone);
  			}
  			this.slots = new Array();
  			this.drawOrder = new Array();
  			for (var i = 0; i < data.slots.length; i++) {
  				var slotData = data.slots[i];
  				var bone = this.bones[slotData.boneData.index];
  				var slot = new spine.Slot(slotData, bone);
  				this.slots.push(slot);
  				this.drawOrder.push(slot);
  			}
  			this.ikConstraints = new Array();
  			for (var i = 0; i < data.ikConstraints.length; i++) {
  				var ikConstraintData = data.ikConstraints[i];
  				this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this));
  			}
  			this.transformConstraints = new Array();
  			for (var i = 0; i < data.transformConstraints.length; i++) {
  				var transformConstraintData = data.transformConstraints[i];
  				this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this));
  			}
  			this.pathConstraints = new Array();
  			for (var i = 0; i < data.pathConstraints.length; i++) {
  				var pathConstraintData = data.pathConstraints[i];
  				this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this));
  			}
  			this.color = new spine.Color(1, 1, 1, 1);
  			this.updateCache();
  		}
  		Skeleton.prototype.updateCache = function () {
  			var updateCache = this._updateCache;
  			updateCache.length = 0;
  			this.updateCacheReset.length = 0;
  			var bones = this.bones;
  			for (var i = 0, n = bones.length; i < n; i++)
  				bones[i].sorted = false;
  			var ikConstraints = this.ikConstraints;
  			var transformConstraints = this.transformConstraints;
  			var pathConstraints = this.pathConstraints;
  			var ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
  			var constraintCount = ikCount + transformCount + pathCount;
  			outer: for (var i = 0; i < constraintCount; i++) {
  				for (var ii = 0; ii < ikCount; ii++) {
  					var constraint = ikConstraints[ii];
  					if (constraint.data.order == i) {
  						this.sortIkConstraint(constraint);
  						continue outer;
  					}
  				}
  				for (var ii = 0; ii < transformCount; ii++) {
  					var constraint = transformConstraints[ii];
  					if (constraint.data.order == i) {
  						this.sortTransformConstraint(constraint);
  						continue outer;
  					}
  				}
  				for (var ii = 0; ii < pathCount; ii++) {
  					var constraint = pathConstraints[ii];
  					if (constraint.data.order == i) {
  						this.sortPathConstraint(constraint);
  						continue outer;
  					}
  				}
  			}
  			for (var i = 0, n = bones.length; i < n; i++)
  				this.sortBone(bones[i]);
  		};
  		Skeleton.prototype.sortIkConstraint = function (constraint) {
  			var target = constraint.target;
  			this.sortBone(target);
  			var constrained = constraint.bones;
  			var parent = constrained[0];
  			this.sortBone(parent);
  			if (constrained.length > 1) {
  				var child = constrained[constrained.length - 1];
  				if (!(this._updateCache.indexOf(child) > -1))
  					this.updateCacheReset.push(child);
  			}
  			this._updateCache.push(constraint);
  			this.sortReset(parent.children);
  			constrained[constrained.length - 1].sorted = true;
  		};
  		Skeleton.prototype.sortPathConstraint = function (constraint) {
  			var slot = constraint.target;
  			var slotIndex = slot.data.index;
  			var slotBone = slot.bone;
  			if (this.skin != null)
  				this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone);
  			if (this.data.defaultSkin != null && this.data.defaultSkin != this.skin)
  				this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone);
  			for (var i = 0, n = this.data.skins.length; i < n; i++)
  				this.sortPathConstraintAttachment(this.data.skins[i], slotIndex, slotBone);
  			var attachment = slot.getAttachment();
  			if (attachment instanceof spine.PathAttachment)
  				this.sortPathConstraintAttachmentWith(attachment, slotBone);
  			var constrained = constraint.bones;
  			var boneCount = constrained.length;
  			for (var i = 0; i < boneCount; i++)
  				this.sortBone(constrained[i]);
  			this._updateCache.push(constraint);
  			for (var i = 0; i < boneCount; i++)
  				this.sortReset(constrained[i].children);
  			for (var i = 0; i < boneCount; i++)
  				constrained[i].sorted = true;
  		};
  		Skeleton.prototype.sortTransformConstraint = function (constraint) {
  			this.sortBone(constraint.target);
  			var constrained = constraint.bones;
  			var boneCount = constrained.length;
  			if (constraint.data.local) {
  				for (var i = 0; i < boneCount; i++) {
  					var child = constrained[i];
  					this.sortBone(child.parent);
  					if (!(this._updateCache.indexOf(child) > -1))
  						this.updateCacheReset.push(child);
  				}
  			}
  			else {
  				for (var i = 0; i < boneCount; i++) {
  					this.sortBone(constrained[i]);
  				}
  			}
  			this._updateCache.push(constraint);
  			for (var ii = 0; ii < boneCount; ii++)
  				this.sortReset(constrained[ii].children);
  			for (var ii = 0; ii < boneCount; ii++)
  				constrained[ii].sorted = true;
  		};
  		Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) {
  			var attachments = skin.attachments[slotIndex];
  			if (!attachments)
  				return;
  			for (var key in attachments) {
  				this.sortPathConstraintAttachmentWith(attachments[key], slotBone);
  			}
  		};
  		Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) {
  			if (!(attachment instanceof spine.PathAttachment))
  				return;
  			var pathBones = attachment.bones;
  			if (pathBones == null)
  				this.sortBone(slotBone);
  			else {
  				var bones = this.bones;
  				var i = 0;
  				while (i < pathBones.length) {
  					var boneCount = pathBones[i++];
  					for (var n = i + boneCount; i < n; i++) {
  						var boneIndex = pathBones[i];
  						this.sortBone(bones[boneIndex]);
  					}
  				}
  			}
  		};
  		Skeleton.prototype.sortBone = function (bone) {
  			if (bone.sorted)
  				return;
  			var parent = bone.parent;
  			if (parent != null)
  				this.sortBone(parent);
  			bone.sorted = true;
  			this._updateCache.push(bone);
  		};
  		Skeleton.prototype.sortReset = function (bones) {
  			for (var i = 0, n = bones.length; i < n; i++) {
  				var bone = bones[i];
  				if (bone.sorted)
  					this.sortReset(bone.children);
  				bone.sorted = false;
  			}
  		};
  		Skeleton.prototype.updateWorldTransform = function () {
  			var updateCacheReset = this.updateCacheReset;
  			for (var i = 0, n = updateCacheReset.length; i < n; i++) {
  				var bone = updateCacheReset[i];
  				bone.ax = bone.x;
  				bone.ay = bone.y;
  				bone.arotation = bone.rotation;
  				bone.ascaleX = bone.scaleX;
  				bone.ascaleY = bone.scaleY;
  				bone.ashearX = bone.shearX;
  				bone.ashearY = bone.shearY;
  				bone.appliedValid = true;
  			}
  			var updateCache = this._updateCache;
  			for (var i = 0, n = updateCache.length; i < n; i++)
  				updateCache[i].update();
  		};
  		Skeleton.prototype.setToSetupPose = function () {
  			this.setBonesToSetupPose();
  			this.setSlotsToSetupPose();
  		};
  		Skeleton.prototype.setBonesToSetupPose = function () {
  			var bones = this.bones;
  			for (var i = 0, n = bones.length; i < n; i++)
  				bones[i].setToSetupPose();
  			var ikConstraints = this.ikConstraints;
  			for (var i = 0, n = ikConstraints.length; i < n; i++) {
  				var constraint = ikConstraints[i];
  				constraint.bendDirection = constraint.data.bendDirection;
  				constraint.mix = constraint.data.mix;
  			}
  			var transformConstraints = this.transformConstraints;
  			for (var i = 0, n = transformConstraints.length; i < n; i++) {
  				var constraint = transformConstraints[i];
  				var data = constraint.data;
  				constraint.rotateMix = data.rotateMix;
  				constraint.translateMix = data.translateMix;
  				constraint.scaleMix = data.scaleMix;
  				constraint.shearMix = data.shearMix;
  			}
  			var pathConstraints = this.pathConstraints;
  			for (var i = 0, n = pathConstraints.length; i < n; i++) {
  				var constraint = pathConstraints[i];
  				var data = constraint.data;
  				constraint.position = data.position;
  				constraint.spacing = data.spacing;
  				constraint.rotateMix = data.rotateMix;
  				constraint.translateMix = data.translateMix;
  			}
  		};
  		Skeleton.prototype.setSlotsToSetupPose = function () {
  			var slots = this.slots;
  			spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
  			for (var i = 0, n = slots.length; i < n; i++)
  				slots[i].setToSetupPose();
  		};
  		Skeleton.prototype.getRootBone = function () {
  			if (this.bones.length == 0)
  				return null;
  			return this.bones[0];
  		};
  		Skeleton.prototype.findBone = function (boneName) {
  			if (boneName == null)
  				throw new Error("boneName cannot be null.");
  			var bones = this.bones;
  			for (var i = 0, n = bones.length; i < n; i++) {
  				var bone = bones[i];
  				if (bone.data.name == boneName)
  					return bone;
  			}
  			return null;
  		};
  		Skeleton.prototype.findBoneIndex = function (boneName) {
  			if (boneName == null)
  				throw new Error("boneName cannot be null.");
  			var bones = this.bones;
  			for (var i = 0, n = bones.length; i < n; i++)
  				if (bones[i].data.name == boneName)
  					return i;
  			return -1;
  		};
  		Skeleton.prototype.findSlot = function (slotName) {
  			if (slotName == null)
  				throw new Error("slotName cannot be null.");
  			var slots = this.slots;
  			for (var i = 0, n = slots.length; i < n; i++) {
  				var slot = slots[i];
  				if (slot.data.name == slotName)
  					return slot;
  			}
  			return null;
  		};
  		Skeleton.prototype.findSlotIndex = function (slotName) {
  			if (slotName == null)
  				throw new Error("slotName cannot be null.");
  			var slots = this.slots;
  			for (var i = 0, n = slots.length; i < n; i++)
  				if (slots[i].data.name == slotName)
  					return i;
  			return -1;
  		};
  		Skeleton.prototype.setSkinByName = function (skinName) {
  			var skin = this.data.findSkin(skinName);
  			if (skin == null)
  				throw new Error("Skin not found: " + skinName);
  			this.setSkin(skin);
  		};
  		Skeleton.prototype.setSkin = function (newSkin) {
  			if (newSkin != null) {
  				if (this.skin != null)
  					newSkin.attachAll(this, this.skin);
  				else {
  					var slots = this.slots;
  					for (var i = 0, n = slots.length; i < n; i++) {
  						var slot = slots[i];
  						var name_1 = slot.data.attachmentName;
  						if (name_1 != null) {
  							var attachment = newSkin.getAttachment(i, name_1);
  							if (attachment != null)
  								slot.setAttachment(attachment);
  						}
  					}
  				}
  			}
  			this.skin = newSkin;
  		};
  		Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) {
  			return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
  		};
  		Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) {
  			if (attachmentName == null)
  				throw new Error("attachmentName cannot be null.");
  			if (this.skin != null) {
  				var attachment = this.skin.getAttachment(slotIndex, attachmentName);
  				if (attachment != null)
  					return attachment;
  			}
  			if (this.data.defaultSkin != null)
  				return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
  			return null;
  		};
  		Skeleton.prototype.setAttachment = function (slotName, attachmentName) {
  			if (slotName == null)
  				throw new Error("slotName cannot be null.");
  			var slots = this.slots;
  			for (var i = 0, n = slots.length; i < n; i++) {
  				var slot = slots[i];
  				if (slot.data.name == slotName) {
  					var attachment = null;
  					if (attachmentName != null) {
  						attachment = this.getAttachment(i, attachmentName);
  						if (attachment == null)
  							throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName);
  					}
  					slot.setAttachment(attachment);
  					return;
  				}
  			}
  			throw new Error("Slot not found: " + slotName);
  		};
  		Skeleton.prototype.findIkConstraint = function (constraintName) {
  			if (constraintName == null)
  				throw new Error("constraintName cannot be null.");
  			var ikConstraints = this.ikConstraints;
  			for (var i = 0, n = ikConstraints.length; i < n; i++) {
  				var ikConstraint = ikConstraints[i];
  				if (ikConstraint.data.name == constraintName)
  					return ikConstraint;
  			}
  			return null;
  		};
  		Skeleton.prototype.findTransformConstraint = function (constraintName) {
  			if (constraintName == null)
  				throw new Error("constraintName cannot be null.");
  			var transformConstraints = this.transformConstraints;
  			for (var i = 0, n = transformConstraints.length; i < n; i++) {
  				var constraint = transformConstraints[i];
  				if (constraint.data.name == constraintName)
  					return constraint;
  			}
  			return null;
  		};
  		Skeleton.prototype.findPathConstraint = function (constraintName) {
  			if (constraintName == null)
  				throw new Error("constraintName cannot be null.");
  			var pathConstraints = this.pathConstraints;
  			for (var i = 0, n = pathConstraints.length; i < n; i++) {
  				var constraint = pathConstraints[i];
  				if (constraint.data.name == constraintName)
  					return constraint;
  			}
  			return null;
  		};
  		Skeleton.prototype.getBounds = function (offset, size, temp) {
  			if (offset == null)
  				throw new Error("offset cannot be null.");
  			if (size == null)
  				throw new Error("size cannot be null.");
  			var drawOrder = this.drawOrder;
  			var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
  			for (var i = 0, n = drawOrder.length; i < n; i++) {
  				var slot = drawOrder[i];
  				var verticesLength = 0;
  				var vertices = null;
  				var attachment = slot.getAttachment();
  				if (attachment instanceof spine.RegionAttachment) {
  					verticesLength = 8;
  					vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
  					attachment.computeWorldVertices(slot.bone, vertices, 0, 2);
  				}
  				else if (attachment instanceof spine.MeshAttachment) {
  					var mesh = attachment;
  					verticesLength = mesh.worldVerticesLength;
  					vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
  					mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
  				}
  				if (vertices != null) {
  					for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
  						var x = vertices[ii], y = vertices[ii + 1];
  						minX = Math.min(minX, x);
  						minY = Math.min(minY, y);
  						maxX = Math.max(maxX, x);
  						maxY = Math.max(maxY, y);
  					}
  				}
  			}
  			offset.set(minX, minY);
  			size.set(maxX - minX, maxY - minY);
  		};
  		Skeleton.prototype.update = function (delta) {
  			this.time += delta;
  		};
  		return Skeleton;
  	}());
  	spine.Skeleton = Skeleton;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var SkeletonBounds = (function () {
  		function SkeletonBounds() {
  			this.minX = 0;
  			this.minY = 0;
  			this.maxX = 0;
  			this.maxY = 0;
  			this.boundingBoxes = new Array();
  			this.polygons = new Array();
  			this.polygonPool = new spine.Pool(function () {
  				return spine.Utils.newFloatArray(16);
  			});
  		}
  		SkeletonBounds.prototype.update = function (skeleton, updateAabb) {
  			if (skeleton == null)
  				throw new Error("skeleton cannot be null.");
  			var boundingBoxes = this.boundingBoxes;
  			var polygons = this.polygons;
  			var polygonPool = this.polygonPool;
  			var slots = skeleton.slots;
  			var slotCount = slots.length;
  			boundingBoxes.length = 0;
  			polygonPool.freeAll(polygons);
  			polygons.length = 0;
  			for (var i = 0; i < slotCount; i++) {
  				var slot = slots[i];
  				var attachment = slot.getAttachment();
  				if (attachment instanceof spine.BoundingBoxAttachment) {
  					var boundingBox = attachment;
  					boundingBoxes.push(boundingBox);
  					var polygon = polygonPool.obtain();
  					if (polygon.length != boundingBox.worldVerticesLength) {
  						polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength);
  					}
  					polygons.push(polygon);
  					boundingBox.computeWorldVertices(slot, 0, boundingBox.worldVerticesLength, polygon, 0, 2);
  				}
  			}
  			if (updateAabb) {
  				this.aabbCompute();
  			}
  			else {
  				this.minX = Number.POSITIVE_INFINITY;
  				this.minY = Number.POSITIVE_INFINITY;
  				this.maxX = Number.NEGATIVE_INFINITY;
  				this.maxY = Number.NEGATIVE_INFINITY;
  			}
  		};
  		SkeletonBounds.prototype.aabbCompute = function () {
  			var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
  			var polygons = this.polygons;
  			for (var i = 0, n = polygons.length; i < n; i++) {
  				var polygon = polygons[i];
  				var vertices = polygon;
  				for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) {
  					var x = vertices[ii];
  					var y = vertices[ii + 1];
  					minX = Math.min(minX, x);
  					minY = Math.min(minY, y);
  					maxX = Math.max(maxX, x);
  					maxY = Math.max(maxY, y);
  				}
  			}
  			this.minX = minX;
  			this.minY = minY;
  			this.maxX = maxX;
  			this.maxY = maxY;
  		};
  		SkeletonBounds.prototype.aabbContainsPoint = function (x, y) {
  			return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
  		};
  		SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) {
  			var minX = this.minX;
  			var minY = this.minY;
  			var maxX = this.maxX;
  			var maxY = this.maxY;
  			if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
  				return false;
  			var m = (y2 - y1) / (x2 - x1);
  			var y = m * (minX - x1) + y1;
  			if (y > minY && y < maxY)
  				return true;
  			y = m * (maxX - x1) + y1;
  			if (y > minY && y < maxY)
  				return true;
  			var x = (minY - y1) / m + x1;
  			if (x > minX && x < maxX)
  				return true;
  			x = (maxY - y1) / m + x1;
  			if (x > minX && x < maxX)
  				return true;
  			return false;
  		};
  		SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) {
  			return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
  		};
  		SkeletonBounds.prototype.containsPoint = function (x, y) {
  			var polygons = this.polygons;
  			for (var i = 0, n = polygons.length; i < n; i++)
  				if (this.containsPointPolygon(polygons[i], x, y))
  					return this.boundingBoxes[i];
  			return null;
  		};
  		SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) {
  			var vertices = polygon;
  			var nn = polygon.length;
  			var prevIndex = nn - 2;
  			var inside = false;
  			for (var ii = 0; ii < nn; ii += 2) {
  				var vertexY = vertices[ii + 1];
  				var prevY = vertices[prevIndex + 1];
  				if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
  					var vertexX = vertices[ii];
  					if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
  						inside = !inside;
  				}
  				prevIndex = ii;
  			}
  			return inside;
  		};
  		SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) {
  			var polygons = this.polygons;
  			for (var i = 0, n = polygons.length; i < n; i++)
  				if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2))
  					return this.boundingBoxes[i];
  			return null;
  		};
  		SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) {
  			var vertices = polygon;
  			var nn = polygon.length;
  			var width12 = x1 - x2, height12 = y1 - y2;
  			var det1 = x1 * y2 - y1 * x2;
  			var x3 = vertices[nn - 2], y3 = vertices[nn - 1];
  			for (var ii = 0; ii < nn; ii += 2) {
  				var x4 = vertices[ii], y4 = vertices[ii + 1];
  				var det2 = x3 * y4 - y3 * x4;
  				var width34 = x3 - x4, height34 = y3 - y4;
  				var det3 = width12 * height34 - height12 * width34;
  				var x = (det1 * width34 - width12 * det2) / det3;
  				if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
  					var y = (det1 * height34 - height12 * det2) / det3;
  					if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
  						return true;
  				}
  				x3 = x4;
  				y3 = y4;
  			}
  			return false;
  		};
  		SkeletonBounds.prototype.getPolygon = function (boundingBox) {
  			if (boundingBox == null)
  				throw new Error("boundingBox cannot be null.");
  			var index = this.boundingBoxes.indexOf(boundingBox);
  			return index == -1 ? null : this.polygons[index];
  		};
  		SkeletonBounds.prototype.getWidth = function () {
  			return this.maxX - this.minX;
  		};
  		SkeletonBounds.prototype.getHeight = function () {
  			return this.maxY - this.minY;
  		};
  		return SkeletonBounds;
  	}());
  	spine.SkeletonBounds = SkeletonBounds;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var SkeletonClipping = (function () {
  		function SkeletonClipping() {
  			this.triangulator = new spine.Triangulator();
  			this.clippingPolygon = new Array();
  			this.clipOutput = new Array();
  			this.clippedVertices = new Array();
  			this.clippedTriangles = new Array();
  			this.scratch = new Array();
  		}
  		SkeletonClipping.prototype.clipStart = function (slot, clip) {
  			if (this.clipAttachment != null)
  				return 0;
  			this.clipAttachment = clip;
  			var n = clip.worldVerticesLength;
  			var vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
  			clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
  			var clippingPolygon = this.clippingPolygon;
  			SkeletonClipping.makeClockwise(clippingPolygon);
  			var clippingPolygons = this.clippingPolygons = this.triangulator.decompose(clippingPolygon, this.triangulator.triangulate(clippingPolygon));
  			for (var i = 0, n_1 = clippingPolygons.length; i < n_1; i++) {
  				var polygon = clippingPolygons[i];
  				SkeletonClipping.makeClockwise(polygon);
  				polygon.push(polygon[0]);
  				polygon.push(polygon[1]);
  			}
  			return clippingPolygons.length;
  		};
  		SkeletonClipping.prototype.clipEndWithSlot = function (slot) {
  			if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data)
  				this.clipEnd();
  		};
  		SkeletonClipping.prototype.clipEnd = function () {
  			if (this.clipAttachment == null)
  				return;
  			this.clipAttachment = null;
  			this.clippingPolygons = null;
  			this.clippedVertices.length = 0;
  			this.clippedTriangles.length = 0;
  			this.clippingPolygon.length = 0;
  		};
  		SkeletonClipping.prototype.isClipping = function () {
  			return this.clipAttachment != null;
  		};
  		SkeletonClipping.prototype.clipTriangles = function (vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) {
  			var clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
  			var clippedTriangles = this.clippedTriangles;
  			var polygons = this.clippingPolygons;
  			var polygonsCount = this.clippingPolygons.length;
  			var vertexSize = twoColor ? 12 : 8;
  			var index = 0;
  			clippedVertices.length = 0;
  			clippedTriangles.length = 0;
  			outer: for (var i = 0; i < trianglesLength; i += 3) {
  				var vertexOffset = triangles[i] << 1;
  				var x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
  				var u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
  				vertexOffset = triangles[i + 1] << 1;
  				var x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
  				var u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
  				vertexOffset = triangles[i + 2] << 1;
  				var x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
  				var u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
  				for (var p = 0; p < polygonsCount; p++) {
  					var s = clippedVertices.length;
  					if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
  						var clipOutputLength = clipOutput.length;
  						if (clipOutputLength == 0)
  							continue;
  						var d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
  						var d = 1 / (d0 * d2 + d1 * (y1 - y3));
  						var clipOutputCount = clipOutputLength >> 1;
  						var clipOutputItems = this.clipOutput;
  						var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
  						for (var ii = 0; ii < clipOutputLength; ii += 2) {
  							var x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
  							clippedVerticesItems[s] = x;
  							clippedVerticesItems[s + 1] = y;
  							clippedVerticesItems[s + 2] = light.r;
  							clippedVerticesItems[s + 3] = light.g;
  							clippedVerticesItems[s + 4] = light.b;
  							clippedVerticesItems[s + 5] = light.a;
  							var c0 = x - x3, c1 = y - y3;
  							var a = (d0 * c0 + d1 * c1) * d;
  							var b = (d4 * c0 + d2 * c1) * d;
  							var c = 1 - a - b;
  							clippedVerticesItems[s + 6] = u1 * a + u2 * b + u3 * c;
  							clippedVerticesItems[s + 7] = v1 * a + v2 * b + v3 * c;
  							if (twoColor) {
  								clippedVerticesItems[s + 8] = dark.r;
  								clippedVerticesItems[s + 9] = dark.g;
  								clippedVerticesItems[s + 10] = dark.b;
  								clippedVerticesItems[s + 11] = dark.a;
  							}
  							s += vertexSize;
  						}
  						s = clippedTriangles.length;
  						var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
  						clipOutputCount--;
  						for (var ii = 1; ii < clipOutputCount; ii++) {
  							clippedTrianglesItems[s] = index;
  							clippedTrianglesItems[s + 1] = (index + ii);
  							clippedTrianglesItems[s + 2] = (index + ii + 1);
  							s += 3;
  						}
  						index += clipOutputCount + 1;
  					}
  					else {
  						var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
  						clippedVerticesItems[s] = x1;
  						clippedVerticesItems[s + 1] = y1;
  						clippedVerticesItems[s + 2] = light.r;
  						clippedVerticesItems[s + 3] = light.g;
  						clippedVerticesItems[s + 4] = light.b;
  						clippedVerticesItems[s + 5] = light.a;
  						if (!twoColor) {
  							clippedVerticesItems[s + 6] = u1;
  							clippedVerticesItems[s + 7] = v1;
  							clippedVerticesItems[s + 8] = x2;
  							clippedVerticesItems[s + 9] = y2;
  							clippedVerticesItems[s + 10] = light.r;
  							clippedVerticesItems[s + 11] = light.g;
  							clippedVerticesItems[s + 12] = light.b;
  							clippedVerticesItems[s + 13] = light.a;
  							clippedVerticesItems[s + 14] = u2;
  							clippedVerticesItems[s + 15] = v2;
  							clippedVerticesItems[s + 16] = x3;
  							clippedVerticesItems[s + 17] = y3;
  							clippedVerticesItems[s + 18] = light.r;
  							clippedVerticesItems[s + 19] = light.g;
  							clippedVerticesItems[s + 20] = light.b;
  							clippedVerticesItems[s + 21] = light.a;
  							clippedVerticesItems[s + 22] = u3;
  							clippedVerticesItems[s + 23] = v3;
  						}
  						else {
  							clippedVerticesItems[s + 6] = u1;
  							clippedVerticesItems[s + 7] = v1;
  							clippedVerticesItems[s + 8] = dark.r;
  							clippedVerticesItems[s + 9] = dark.g;
  							clippedVerticesItems[s + 10] = dark.b;
  							clippedVerticesItems[s + 11] = dark.a;
  							clippedVerticesItems[s + 12] = x2;
  							clippedVerticesItems[s + 13] = y2;
  							clippedVerticesItems[s + 14] = light.r;
  							clippedVerticesItems[s + 15] = light.g;
  							clippedVerticesItems[s + 16] = light.b;
  							clippedVerticesItems[s + 17] = light.a;
  							clippedVerticesItems[s + 18] = u2;
  							clippedVerticesItems[s + 19] = v2;
  							clippedVerticesItems[s + 20] = dark.r;
  							clippedVerticesItems[s + 21] = dark.g;
  							clippedVerticesItems[s + 22] = dark.b;
  							clippedVerticesItems[s + 23] = dark.a;
  							clippedVerticesItems[s + 24] = x3;
  							clippedVerticesItems[s + 25] = y3;
  							clippedVerticesItems[s + 26] = light.r;
  							clippedVerticesItems[s + 27] = light.g;
  							clippedVerticesItems[s + 28] = light.b;
  							clippedVerticesItems[s + 29] = light.a;
  							clippedVerticesItems[s + 30] = u3;
  							clippedVerticesItems[s + 31] = v3;
  							clippedVerticesItems[s + 32] = dark.r;
  							clippedVerticesItems[s + 33] = dark.g;
  							clippedVerticesItems[s + 34] = dark.b;
  							clippedVerticesItems[s + 35] = dark.a;
  						}
  						s = clippedTriangles.length;
  						var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
  						clippedTrianglesItems[s] = index;
  						clippedTrianglesItems[s + 1] = (index + 1);
  						clippedTrianglesItems[s + 2] = (index + 2);
  						index += 3;
  						continue outer;
  					}
  				}
  			}
  		};
  		SkeletonClipping.prototype.clip = function (x1, y1, x2, y2, x3, y3, clippingArea, output) {
  			var originalOutput = output;
  			var clipped = false;
  			var input = null;
  			if (clippingArea.length % 4 >= 2) {
  				input = output;
  				output = this.scratch;
  			}
  			else
  				input = this.scratch;
  			input.length = 0;
  			input.push(x1);
  			input.push(y1);
  			input.push(x2);
  			input.push(y2);
  			input.push(x3);
  			input.push(y3);
  			input.push(x1);
  			input.push(y1);
  			output.length = 0;
  			var clippingVertices = clippingArea;
  			var clippingVerticesLast = clippingArea.length - 4;
  			for (var i = 0;; i += 2) {
  				var edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
  				var edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
  				var deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
  				var inputVertices = input;
  				var inputVerticesLength = input.length - 2, outputStart = output.length;
  				for (var ii = 0; ii < inputVerticesLength; ii += 2) {
  					var inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
  					var inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
  					var side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
  					if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
  						if (side2) {
  							output.push(inputX2);
  							output.push(inputY2);
  							continue;
  						}
  						var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
  						var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
  						output.push(edgeX + (edgeX2 - edgeX) * ua);
  						output.push(edgeY + (edgeY2 - edgeY) * ua);
  					}
  					else if (side2) {
  						var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
  						var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
  						output.push(edgeX + (edgeX2 - edgeX) * ua);
  						output.push(edgeY + (edgeY2 - edgeY) * ua);
  						output.push(inputX2);
  						output.push(inputY2);
  					}
  					clipped = true;
  				}
  				if (outputStart == output.length) {
  					originalOutput.length = 0;
  					return true;
  				}
  				output.push(output[0]);
  				output.push(output[1]);
  				if (i == clippingVerticesLast)
  					break;
  				var temp = output;
  				output = input;
  				output.length = 0;
  				input = temp;
  			}
  			if (originalOutput != output) {
  				originalOutput.length = 0;
  				for (var i = 0, n = output.length - 2; i < n; i++)
  					originalOutput[i] = output[i];
  			}
  			else
  				originalOutput.length = originalOutput.length - 2;
  			return clipped;
  		};
  		SkeletonClipping.makeClockwise = function (polygon) {
  			var vertices = polygon;
  			var verticeslength = polygon.length;
  			var area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
  			for (var i = 0, n = verticeslength - 3; i < n; i += 2) {
  				p1x = vertices[i];
  				p1y = vertices[i + 1];
  				p2x = vertices[i + 2];
  				p2y = vertices[i + 3];
  				area += p1x * p2y - p2x * p1y;
  			}
  			if (area < 0)
  				return;
  			for (var i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
  				var x = vertices[i], y = vertices[i + 1];
  				var other = lastX - i;
  				vertices[i] = vertices[other];
  				vertices[i + 1] = vertices[other + 1];
  				vertices[other] = x;
  				vertices[other + 1] = y;
  			}
  		};
  		return SkeletonClipping;
  	}());
  	spine.SkeletonClipping = SkeletonClipping;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var SkeletonData = (function () {
  		function SkeletonData() {
  			this.bones = new Array();
  			this.slots = new Array();
  			this.skins = new Array();
  			this.events = new Array();
  			this.animations = new Array();
  			this.ikConstraints = new Array();
  			this.transformConstraints = new Array();
  			this.pathConstraints = new Array();
  			this.fps = 0;
  		}
  		SkeletonData.prototype.findBone = function (boneName) {
  			if (boneName == null)
  				throw new Error("boneName cannot be null.");
  			var bones = this.bones;
  			for (var i = 0, n = bones.length; i < n; i++) {
  				var bone = bones[i];
  				if (bone.name == boneName)
  					return bone;
  			}
  			return null;
  		};
  		SkeletonData.prototype.findBoneIndex = function (boneName) {
  			if (boneName == null)
  				throw new Error("boneName cannot be null.");
  			var bones = this.bones;
  			for (var i = 0, n = bones.length; i < n; i++)
  				if (bones[i].name == boneName)
  					return i;
  			return -1;
  		};
  		SkeletonData.prototype.findSlot = function (slotName) {
  			if (slotName == null)
  				throw new Error("slotName cannot be null.");
  			var slots = this.slots;
  			for (var i = 0, n = slots.length; i < n; i++) {
  				var slot = slots[i];
  				if (slot.name == slotName)
  					return slot;
  			}
  			return null;
  		};
  		SkeletonData.prototype.findSlotIndex = function (slotName) {
  			if (slotName == null)
  				throw new Error("slotName cannot be null.");
  			var slots = this.slots;
  			for (var i = 0, n = slots.length; i < n; i++)
  				if (slots[i].name == slotName)
  					return i;
  			return -1;
  		};
  		SkeletonData.prototype.findSkin = function (skinName) {
  			if (skinName == null)
  				throw new Error("skinName cannot be null.");
  			var skins = this.skins;
  			for (var i = 0, n = skins.length; i < n; i++) {
  				var skin = skins[i];
  				if (skin.name == skinName)
  					return skin;
  			}
  			return null;
  		};
  		SkeletonData.prototype.findEvent = function (eventDataName) {
  			if (eventDataName == null)
  				throw new Error("eventDataName cannot be null.");
  			var events = this.events;
  			for (var i = 0, n = events.length; i < n; i++) {
  				var event_4 = events[i];
  				if (event_4.name == eventDataName)
  					return event_4;
  			}
  			return null;
  		};
  		SkeletonData.prototype.findAnimation = function (animationName) {
  			if (animationName == null)
  				throw new Error("animationName cannot be null.");
  			var animations = this.animations;
  			for (var i = 0, n = animations.length; i < n; i++) {
  				var animation = animations[i];
  				if (animation.name == animationName)
  					return animation;
  			}
  			return null;
  		};
  		SkeletonData.prototype.findIkConstraint = function (constraintName) {
  			if (constraintName == null)
  				throw new Error("constraintName cannot be null.");
  			var ikConstraints = this.ikConstraints;
  			for (var i = 0, n = ikConstraints.length; i < n; i++) {
  				var constraint = ikConstraints[i];
  				if (constraint.name == constraintName)
  					return constraint;
  			}
  			return null;
  		};
  		SkeletonData.prototype.findTransformConstraint = function (constraintName) {
  			if (constraintName == null)
  				throw new Error("constraintName cannot be null.");
  			var transformConstraints = this.transformConstraints;
  			for (var i = 0, n = transformConstraints.length; i < n; i++) {
  				var constraint = transformConstraints[i];
  				if (constraint.name == constraintName)
  					return constraint;
  			}
  			return null;
  		};
  		SkeletonData.prototype.findPathConstraint = function (constraintName) {
  			if (constraintName == null)
  				throw new Error("constraintName cannot be null.");
  			var pathConstraints = this.pathConstraints;
  			for (var i = 0, n = pathConstraints.length; i < n; i++) {
  				var constraint = pathConstraints[i];
  				if (constraint.name == constraintName)
  					return constraint;
  			}
  			return null;
  		};
  		SkeletonData.prototype.findPathConstraintIndex = function (pathConstraintName) {
  			if (pathConstraintName == null)
  				throw new Error("pathConstraintName cannot be null.");
  			var pathConstraints = this.pathConstraints;
  			for (var i = 0, n = pathConstraints.length; i < n; i++)
  				if (pathConstraints[i].name == pathConstraintName)
  					return i;
  			return -1;
  		};
  		return SkeletonData;
  	}());
  	spine.SkeletonData = SkeletonData;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var SkeletonJson = (function () {
  		function SkeletonJson(attachmentLoader) {
  			this.scale = 1;
  			this.linkedMeshes = new Array();
  			this.attachmentLoader = attachmentLoader;
  		}
  		SkeletonJson.prototype.readSkeletonData = function (json) {
  			var scale = this.scale;
  			var skeletonData = new spine.SkeletonData();
  			var root = typeof (json) === "string" ? JSON.parse(json) : json;
  			var skeletonMap = root.skeleton;
  			if (skeletonMap != null) {
  				skeletonData.hash = skeletonMap.hash;
  				skeletonData.version = skeletonMap.spine;
  				skeletonData.width = skeletonMap.width;
  				skeletonData.height = skeletonMap.height;
  				skeletonData.fps = skeletonMap.fps;
  				skeletonData.imagesPath = skeletonMap.images;
  			}
  			if (root.bones) {
  				for (var i = 0; i < root.bones.length; i++) {
  					var boneMap = root.bones[i];
  					var parent_2 = null;
  					var parentName = this.getValue(boneMap, "parent", null);
  					if (parentName != null) {
  						parent_2 = skeletonData.findBone(parentName);
  						if (parent_2 == null)
  							throw new Error("Parent bone not found: " + parentName);
  					}
  					var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_2);
  					data.length = this.getValue(boneMap, "length", 0) * scale;
  					data.x = this.getValue(boneMap, "x", 0) * scale;
  					data.y = this.getValue(boneMap, "y", 0) * scale;
  					data.rotation = this.getValue(boneMap, "rotation", 0);
  					data.scaleX = this.getValue(boneMap, "scaleX", 1);
  					data.scaleY = this.getValue(boneMap, "scaleY", 1);
  					data.shearX = this.getValue(boneMap, "shearX", 0);
  					data.shearY = this.getValue(boneMap, "shearY", 0);
  					data.transformMode = SkeletonJson.transformModeFromString(this.getValue(boneMap, "transform", "normal"));
  					skeletonData.bones.push(data);
  				}
  			}
  			if (root.slots) {
  				for (var i = 0; i < root.slots.length; i++) {
  					var slotMap = root.slots[i];
  					var slotName = slotMap.name;
  					var boneName = slotMap.bone;
  					var boneData = skeletonData.findBone(boneName);
  					if (boneData == null)
  						throw new Error("Slot bone not found: " + boneName);
  					var data = new spine.SlotData(skeletonData.slots.length, slotName, boneData);
  					var color = this.getValue(slotMap, "color", null);
  					if (color != null)
  						data.color.setFromString(color);
  					var dark = this.getValue(slotMap, "dark", null);
  					if (dark != null) {
  						data.darkColor = new spine.Color(1, 1, 1, 1);
  						data.darkColor.setFromString(dark);
  					}
  					data.attachmentName = this.getValue(slotMap, "attachment", null);
  					data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal"));
  					skeletonData.slots.push(data);
  				}
  			}
  			if (root.ik) {
  				for (var i = 0; i < root.ik.length; i++) {
  					var constraintMap = root.ik[i];
  					var data = new spine.IkConstraintData(constraintMap.name);
  					data.order = this.getValue(constraintMap, "order", 0);
  					for (var j = 0; j < constraintMap.bones.length; j++) {
  						var boneName = constraintMap.bones[j];
  						var bone = skeletonData.findBone(boneName);
  						if (bone == null)
  							throw new Error("IK bone not found: " + boneName);
  						data.bones.push(bone);
  					}
  					var targetName = constraintMap.target;
  					data.target = skeletonData.findBone(targetName);
  					if (data.target == null)
  						throw new Error("IK target bone not found: " + targetName);
  					data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1;
  					data.mix = this.getValue(constraintMap, "mix", 1);
  					skeletonData.ikConstraints.push(data);
  				}
  			}
  			if (root.transform) {
  				for (var i = 0; i < root.transform.length; i++) {
  					var constraintMap = root.transform[i];
  					var data = new spine.TransformConstraintData(constraintMap.name);
  					data.order = this.getValue(constraintMap, "order", 0);
  					for (var j = 0; j < constraintMap.bones.length; j++) {
  						var boneName = constraintMap.bones[j];
  						var bone = skeletonData.findBone(boneName);
  						if (bone == null)
  							throw new Error("Transform constraint bone not found: " + boneName);
  						data.bones.push(bone);
  					}
  					var targetName = constraintMap.target;
  					data.target = skeletonData.findBone(targetName);
  					if (data.target == null)
  						throw new Error("Transform constraint target bone not found: " + targetName);
  					data.local = this.getValue(constraintMap, "local", false);
  					data.relative = this.getValue(constraintMap, "relative", false);
  					data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
  					data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
  					data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
  					data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0);
  					data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0);
  					data.offsetShearY = this.getValue(constraintMap, "shearY", 0);
  					data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
  					data.translateMix = this.getValue(constraintMap, "translateMix", 1);
  					data.scaleMix = this.getValue(constraintMap, "scaleMix", 1);
  					data.shearMix = this.getValue(constraintMap, "shearMix", 1);
  					skeletonData.transformConstraints.push(data);
  				}
  			}
  			if (root.path) {
  				for (var i = 0; i < root.path.length; i++) {
  					var constraintMap = root.path[i];
  					var data = new spine.PathConstraintData(constraintMap.name);
  					data.order = this.getValue(constraintMap, "order", 0);
  					for (var j = 0; j < constraintMap.bones.length; j++) {
  						var boneName = constraintMap.bones[j];
  						var bone = skeletonData.findBone(boneName);
  						if (bone == null)
  							throw new Error("Transform constraint bone not found: " + boneName);
  						data.bones.push(bone);
  					}
  					var targetName = constraintMap.target;
  					data.target = skeletonData.findSlot(targetName);
  					if (data.target == null)
  						throw new Error("Path target slot not found: " + targetName);
  					data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent"));
  					data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length"));
  					data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent"));
  					data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
  					data.position = this.getValue(constraintMap, "position", 0);
  					if (data.positionMode == spine.PositionMode.Fixed)
  						data.position *= scale;
  					data.spacing = this.getValue(constraintMap, "spacing", 0);
  					if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
  						data.spacing *= scale;
  					data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
  					data.translateMix = this.getValue(constraintMap, "translateMix", 1);
  					skeletonData.pathConstraints.push(data);
  				}
  			}
  			if (root.skins) {
  				for (var skinName in root.skins) {
  					var skinMap = root.skins[skinName];
  					var skin = new spine.Skin(skinName);
  					for (var slotName in skinMap) {
  						var slotIndex = skeletonData.findSlotIndex(slotName);
  						if (slotIndex == -1)
  							throw new Error("Slot not found: " + slotName);
  						var slotMap = skinMap[slotName];
  						for (var entryName in slotMap) {
  							var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
  							if (attachment != null)
  								skin.addAttachment(slotIndex, entryName, attachment);
  						}
  					}
  					skeletonData.skins.push(skin);
  					if (skin.name == "default")
  						skeletonData.defaultSkin = skin;
  				}
  			}
  			for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
  				var linkedMesh = this.linkedMeshes[i];
  				var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
  				if (skin == null)
  					throw new Error("Skin not found: " + linkedMesh.skin);
  				var parent_3 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
  				if (parent_3 == null)
  					throw new Error("Parent mesh not found: " + linkedMesh.parent);
  				linkedMesh.mesh.setParentMesh(parent_3);
  				linkedMesh.mesh.updateUVs();
  			}
  			this.linkedMeshes.length = 0;
  			if (root.events) {
  				for (var eventName in root.events) {
  					var eventMap = root.events[eventName];
  					var data = new spine.EventData(eventName);
  					data.intValue = this.getValue(eventMap, "int", 0);
  					data.floatValue = this.getValue(eventMap, "float", 0);
  					data.stringValue = this.getValue(eventMap, "string", "");
  					skeletonData.events.push(data);
  				}
  			}
  			if (root.animations) {
  				for (var animationName in root.animations) {
  					var animationMap = root.animations[animationName];
  					this.readAnimation(animationMap, animationName, skeletonData);
  				}
  			}
  			return skeletonData;
  		};
  		SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name, skeletonData) {
  			var scale = this.scale;
  			name = this.getValue(map, "name", name);
  			var type = this.getValue(map, "type", "region");
  			switch (type) {
  				case "region": {
  					var path = this.getValue(map, "path", name);
  					var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
  					if (region == null)
  						return null;
  					region.path = path;
  					region.x = this.getValue(map, "x", 0) * scale;
  					region.y = this.getValue(map, "y", 0) * scale;
  					region.scaleX = this.getValue(map, "scaleX", 1);
  					region.scaleY = this.getValue(map, "scaleY", 1);
  					region.rotation = this.getValue(map, "rotation", 0);
  					region.width = map.width * scale;
  					region.height = map.height * scale;
  					var color = this.getValue(map, "color", null);
  					if (color != null)
  						region.color.setFromString(color);
  					region.updateOffset();
  					return region;
  				}
  				case "boundingbox": {
  					var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
  					if (box == null)
  						return null;
  					this.readVertices(map, box, map.vertexCount << 1);
  					var color = this.getValue(map, "color", null);
  					if (color != null)
  						box.color.setFromString(color);
  					return box;
  				}
  				case "mesh":
  				case "linkedmesh": {
  					var path = this.getValue(map, "path", name);
  					var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
  					if (mesh == null)
  						return null;
  					mesh.path = path;
  					var color = this.getValue(map, "color", null);
  					if (color != null)
  						mesh.color.setFromString(color);
  					var parent_4 = this.getValue(map, "parent", null);
  					if (parent_4 != null) {
  						mesh.inheritDeform = this.getValue(map, "deform", true);
  						this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent_4));
  						return mesh;
  					}
  					var uvs = map.uvs;
  					this.readVertices(map, mesh, uvs.length);
  					mesh.triangles = map.triangles;
  					mesh.regionUVs = uvs;
  					mesh.updateUVs();
  					mesh.hullLength = this.getValue(map, "hull", 0) * 2;
  					return mesh;
  				}
  				case "path": {
  					var path = this.attachmentLoader.newPathAttachment(skin, name);
  					if (path == null)
  						return null;
  					path.closed = this.getValue(map, "closed", false);
  					path.constantSpeed = this.getValue(map, "constantSpeed", true);
  					var vertexCount = map.vertexCount;
  					this.readVertices(map, path, vertexCount << 1);
  					var lengths = spine.Utils.newArray(vertexCount / 3, 0);
  					for (var i = 0; i < map.lengths.length; i++)
  						lengths[i] = map.lengths[i] * scale;
  					path.lengths = lengths;
  					var color = this.getValue(map, "color", null);
  					if (color != null)
  						path.color.setFromString(color);
  					return path;
  				}
  				case "point": {
  					var point = this.attachmentLoader.newPointAttachment(skin, name);
  					if (point == null)
  						return null;
  					point.x = this.getValue(map, "x", 0) * scale;
  					point.y = this.getValue(map, "y", 0) * scale;
  					point.rotation = this.getValue(map, "rotation", 0);
  					var color = this.getValue(map, "color", null);
  					if (color != null)
  						point.color.setFromString(color);
  					return point;
  				}
  				case "clipping": {
  					var clip = this.attachmentLoader.newClippingAttachment(skin, name);
  					if (clip == null)
  						return null;
  					var end = this.getValue(map, "end", null);
  					if (end != null) {
  						var slot = skeletonData.findSlot(end);
  						if (slot == null)
  							throw new Error("Clipping end slot not found: " + end);
  						clip.endSlot = slot;
  					}
  					var vertexCount = map.vertexCount;
  					this.readVertices(map, clip, vertexCount << 1);
  					var color = this.getValue(map, "color", null);
  					if (color != null)
  						clip.color.setFromString(color);
  					return clip;
  				}
  			}
  			return null;
  		};
  		SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) {
  			var scale = this.scale;
  			attachment.worldVerticesLength = verticesLength;
  			var vertices = map.vertices;
  			if (verticesLength == vertices.length) {
  				var scaledVertices = spine.Utils.toFloatArray(vertices);
  				if (scale != 1) {
  					for (var i = 0, n = vertices.length; i < n; i++)
  						scaledVertices[i] *= scale;
  				}
  				attachment.vertices = scaledVertices;
  				return;
  			}
  			var weights = new Array();
  			var bones = new Array();
  			for (var i = 0, n = vertices.length; i < n;) {
  				var boneCount = vertices[i++];
  				bones.push(boneCount);
  				for (var nn = i + boneCount * 4; i < nn; i += 4) {
  					bones.push(vertices[i]);
  					weights.push(vertices[i + 1] * scale);
  					weights.push(vertices[i + 2] * scale);
  					weights.push(vertices[i + 3]);
  				}
  			}
  			attachment.bones = bones;
  			attachment.vertices = spine.Utils.toFloatArray(weights);
  		};
  		SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) {
  			var scale = this.scale;
  			var timelines = new Array();
  			var duration = 0;
  			if (map.slots) {
  				for (var slotName in map.slots) {
  					var slotMap = map.slots[slotName];
  					var slotIndex = skeletonData.findSlotIndex(slotName);
  					if (slotIndex == -1)
  						throw new Error("Slot not found: " + slotName);
  					for (var timelineName in slotMap) {
  						var timelineMap = slotMap[timelineName];
  						if (timelineName == "attachment") {
  							var timeline = new spine.AttachmentTimeline(timelineMap.length);
  							timeline.slotIndex = slotIndex;
  							var frameIndex = 0;
  							for (var i = 0; i < timelineMap.length; i++) {
  								var valueMap = timelineMap[i];
  								timeline.setFrame(frameIndex++, valueMap.time, valueMap.name);
  							}
  							timelines.push(timeline);
  							duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
  						}
  						else if (timelineName == "color") {
  							var timeline = new spine.ColorTimeline(timelineMap.length);
  							timeline.slotIndex = slotIndex;
  							var frameIndex = 0;
  							for (var i = 0; i < timelineMap.length; i++) {
  								var valueMap = timelineMap[i];
  								var color = new spine.Color();
  								color.setFromString(valueMap.color);
  								timeline.setFrame(frameIndex, valueMap.time, color.r, color.g, color.b, color.a);
  								this.readCurve(valueMap, timeline, frameIndex);
  								frameIndex++;
  							}
  							timelines.push(timeline);
  							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]);
  						}
  						else if (timelineName == "twoColor") {
  							var timeline = new spine.TwoColorTimeline(timelineMap.length);
  							timeline.slotIndex = slotIndex;
  							var frameIndex = 0;
  							for (var i = 0; i < timelineMap.length; i++) {
  								var valueMap = timelineMap[i];
  								var light = new spine.Color();
  								var dark = new spine.Color();
  								light.setFromString(valueMap.light);
  								dark.setFromString(valueMap.dark);
  								timeline.setFrame(frameIndex, valueMap.time, light.r, light.g, light.b, light.a, dark.r, dark.g, dark.b);
  								this.readCurve(valueMap, timeline, frameIndex);
  								frameIndex++;
  							}
  							timelines.push(timeline);
  							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TwoColorTimeline.ENTRIES]);
  						}
  						else
  							throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
  					}
  				}
  			}
  			if (map.bones) {
  				for (var boneName in map.bones) {
  					var boneMap = map.bones[boneName];
  					var boneIndex = skeletonData.findBoneIndex(boneName);
  					if (boneIndex == -1)
  						throw new Error("Bone not found: " + boneName);
  					for (var timelineName in boneMap) {
  						var timelineMap = boneMap[timelineName];
  						if (timelineName === "rotate") {
  							var timeline = new spine.RotateTimeline(timelineMap.length);
  							timeline.boneIndex = boneIndex;
  							var frameIndex = 0;
  							for (var i = 0; i < timelineMap.length; i++) {
  								var valueMap = timelineMap[i];
  								timeline.setFrame(frameIndex, valueMap.time, valueMap.angle);
  								this.readCurve(valueMap, timeline, frameIndex);
  								frameIndex++;
  							}
  							timelines.push(timeline);
  							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]);
  						}
  						else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") {
  							var timeline = null;
  							var timelineScale = 1;
  							if (timelineName === "scale")
  								timeline = new spine.ScaleTimeline(timelineMap.length);
  							else if (timelineName === "shear")
  								timeline = new spine.ShearTimeline(timelineMap.length);
  							else {
  								timeline = new spine.TranslateTimeline(timelineMap.length);
  								timelineScale = scale;
  							}
  							timeline.boneIndex = boneIndex;
  							var frameIndex = 0;
  							for (var i = 0; i < timelineMap.length; i++) {
  								var valueMap = timelineMap[i];
  								var x = this.getValue(valueMap, "x", 0), y = this.getValue(valueMap, "y", 0);
  								timeline.setFrame(frameIndex, valueMap.time, x * timelineScale, y * timelineScale);
  								this.readCurve(valueMap, timeline, frameIndex);
  								frameIndex++;
  							}
  							timelines.push(timeline);
  							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]);
  						}
  						else
  							throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
  					}
  				}
  			}
  			if (map.ik) {
  				for (var constraintName in map.ik) {
  					var constraintMap = map.ik[constraintName];
  					var constraint = skeletonData.findIkConstraint(constraintName);
  					var timeline = new spine.IkConstraintTimeline(constraintMap.length);
  					timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint);
  					var frameIndex = 0;
  					for (var i = 0; i < constraintMap.length; i++) {
  						var valueMap = constraintMap[i];
  						timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "bendPositive", true) ? 1 : -1);
  						this.readCurve(valueMap, timeline, frameIndex);
  						frameIndex++;
  					}
  					timelines.push(timeline);
  					duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]);
  				}
  			}
  			if (map.transform) {
  				for (var constraintName in map.transform) {
  					var constraintMap = map.transform[constraintName];
  					var constraint = skeletonData.findTransformConstraint(constraintName);
  					var timeline = new spine.TransformConstraintTimeline(constraintMap.length);
  					timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint);
  					var frameIndex = 0;
  					for (var i = 0; i < constraintMap.length; i++) {
  						var valueMap = constraintMap[i];
  						timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1));
  						this.readCurve(valueMap, timeline, frameIndex);
  						frameIndex++;
  					}
  					timelines.push(timeline);
  					duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]);
  				}
  			}
  			if (map.paths) {
  				for (var constraintName in map.paths) {
  					var constraintMap = map.paths[constraintName];
  					var index = skeletonData.findPathConstraintIndex(constraintName);
  					if (index == -1)
  						throw new Error("Path constraint not found: " + constraintName);
  					var data = skeletonData.pathConstraints[index];
  					for (var timelineName in constraintMap) {
  						var timelineMap = constraintMap[timelineName];
  						if (timelineName === "position" || timelineName === "spacing") {
  							var timeline = null;
  							var timelineScale = 1;
  							if (timelineName === "spacing") {
  								timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length);
  								if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
  									timelineScale = scale;
  							}
  							else {
  								timeline = new spine.PathConstraintPositionTimeline(timelineMap.length);
  								if (data.positionMode == spine.PositionMode.Fixed)
  									timelineScale = scale;
  							}
  							timeline.pathConstraintIndex = index;
  							var frameIndex = 0;
  							for (var i = 0; i < timelineMap.length; i++) {
  								var valueMap = timelineMap[i];
  								timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, timelineName, 0) * timelineScale);
  								this.readCurve(valueMap, timeline, frameIndex);
  								frameIndex++;
  							}
  							timelines.push(timeline);
  							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
  						}
  						else if (timelineName === "mix") {
  							var timeline = new spine.PathConstraintMixTimeline(timelineMap.length);
  							timeline.pathConstraintIndex = index;
  							var frameIndex = 0;
  							for (var i = 0; i < timelineMap.length; i++) {
  								var valueMap = timelineMap[i];
  								timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1));
  								this.readCurve(valueMap, timeline, frameIndex);
  								frameIndex++;
  							}
  							timelines.push(timeline);
  							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
  						}
  					}
  				}
  			}
  			if (map.deform) {
  				for (var deformName in map.deform) {
  					var deformMap = map.deform[deformName];
  					var skin = skeletonData.findSkin(deformName);
  					if (skin == null)
  						throw new Error("Skin not found: " + deformName);
  					for (var slotName in deformMap) {
  						var slotMap = deformMap[slotName];
  						var slotIndex = skeletonData.findSlotIndex(slotName);
  						if (slotIndex == -1)
  							throw new Error("Slot not found: " + slotMap.name);
  						for (var timelineName in slotMap) {
  							var timelineMap = slotMap[timelineName];
  							var attachment = skin.getAttachment(slotIndex, timelineName);
  							if (attachment == null)
  								throw new Error("Deform attachment not found: " + timelineMap.name);
  							var weighted = attachment.bones != null;
  							var vertices = attachment.vertices;
  							var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
  							var timeline = new spine.DeformTimeline(timelineMap.length);
  							timeline.slotIndex = slotIndex;
  							timeline.attachment = attachment;
  							var frameIndex = 0;
  							for (var j = 0; j < timelineMap.length; j++) {
  								var valueMap = timelineMap[j];
  								var deform = void 0;
  								var verticesValue = this.getValue(valueMap, "vertices", null);
  								if (verticesValue == null)
  									deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
  								else {
  									deform = spine.Utils.newFloatArray(deformLength);
  									var start = this.getValue(valueMap, "offset", 0);
  									spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
  									if (scale != 1) {
  										for (var i = start, n = i + verticesValue.length; i < n; i++)
  											deform[i] *= scale;
  									}
  									if (!weighted) {
  										for (var i = 0; i < deformLength; i++)
  											deform[i] += vertices[i];
  									}
  								}
  								timeline.setFrame(frameIndex, valueMap.time, deform);
  								this.readCurve(valueMap, timeline, frameIndex);
  								frameIndex++;
  							}
  							timelines.push(timeline);
  							duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
  						}
  					}
  				}
  			}
  			var drawOrderNode = map.drawOrder;
  			if (drawOrderNode == null)
  				drawOrderNode = map.draworder;
  			if (drawOrderNode != null) {
  				var timeline = new spine.DrawOrderTimeline(drawOrderNode.length);
  				var slotCount = skeletonData.slots.length;
  				var frameIndex = 0;
  				for (var j = 0; j < drawOrderNode.length; j++) {
  					var drawOrderMap = drawOrderNode[j];
  					var drawOrder = null;
  					var offsets = this.getValue(drawOrderMap, "offsets", null);
  					if (offsets != null) {
  						drawOrder = spine.Utils.newArray(slotCount, -1);
  						var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0);
  						var originalIndex = 0, unchangedIndex = 0;
  						for (var i = 0; i < offsets.length; i++) {
  							var offsetMap = offsets[i];
  							var slotIndex = skeletonData.findSlotIndex(offsetMap.slot);
  							if (slotIndex == -1)
  								throw new Error("Slot not found: " + offsetMap.slot);
  							while (originalIndex != slotIndex)
  								unchanged[unchangedIndex++] = originalIndex++;
  							drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
  						}
  						while (originalIndex < slotCount)
  							unchanged[unchangedIndex++] = originalIndex++;
  						for (var i = slotCount - 1; i >= 0; i--)
  							if (drawOrder[i] == -1)
  								drawOrder[i] = unchanged[--unchangedIndex];
  					}
  					timeline.setFrame(frameIndex++, drawOrderMap.time, drawOrder);
  				}
  				timelines.push(timeline);
  				duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
  			}
  			if (map.events) {
  				var timeline = new spine.EventTimeline(map.events.length);
  				var frameIndex = 0;
  				for (var i = 0; i < map.events.length; i++) {
  					var eventMap = map.events[i];
  					var eventData = skeletonData.findEvent(eventMap.name);
  					if (eventData == null)
  						throw new Error("Event not found: " + eventMap.name);
  					var event_5 = new spine.Event(spine.Utils.toSinglePrecision(eventMap.time), eventData);
  					event_5.intValue = this.getValue(eventMap, "int", eventData.intValue);
  					event_5.floatValue = this.getValue(eventMap, "float", eventData.floatValue);
  					event_5.stringValue = this.getValue(eventMap, "string", eventData.stringValue);
  					timeline.setFrame(frameIndex++, event_5);
  				}
  				timelines.push(timeline);
  				duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
  			}
  			if (isNaN(duration)) {
  				throw new Error("Error while parsing animation, duration is NaN");
  			}
  			skeletonData.animations.push(new spine.Animation(name, timelines, duration));
  		};
  		SkeletonJson.prototype.readCurve = function (map, timeline, frameIndex) {
  			if (!map.curve)
  				return;
  			if (map.curve === "stepped")
  				timeline.setStepped(frameIndex);
  			else if (Object.prototype.toString.call(map.curve) === '[object Array]') {
  				var curve = map.curve;
  				timeline.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
  			}
  		};
  		SkeletonJson.prototype.getValue = function (map, prop, defaultValue) {
  			return map[prop] !== undefined ? map[prop] : defaultValue;
  		};
  		SkeletonJson.blendModeFromString = function (str) {
  			str = str.toLowerCase();
  			if (str == "normal")
  				return spine.BlendMode.Normal;
  			if (str == "additive")
  				return spine.BlendMode.Additive;
  			if (str == "multiply")
  				return spine.BlendMode.Multiply;
  			if (str == "screen")
  				return spine.BlendMode.Screen;
  			throw new Error("Unknown blend mode: " + str);
  		};
  		SkeletonJson.positionModeFromString = function (str) {
  			str = str.toLowerCase();
  			if (str == "fixed")
  				return spine.PositionMode.Fixed;
  			if (str == "percent")
  				return spine.PositionMode.Percent;
  			throw new Error("Unknown position mode: " + str);
  		};
  		SkeletonJson.spacingModeFromString = function (str) {
  			str = str.toLowerCase();
  			if (str == "length")
  				return spine.SpacingMode.Length;
  			if (str == "fixed")
  				return spine.SpacingMode.Fixed;
  			if (str == "percent")
  				return spine.SpacingMode.Percent;
  			throw new Error("Unknown position mode: " + str);
  		};
  		SkeletonJson.rotateModeFromString = function (str) {
  			str = str.toLowerCase();
  			if (str == "tangent")
  				return spine.RotateMode.Tangent;
  			if (str == "chain")
  				return spine.RotateMode.Chain;
  			if (str == "chainscale")
  				return spine.RotateMode.ChainScale;
  			throw new Error("Unknown rotate mode: " + str);
  		};
  		SkeletonJson.transformModeFromString = function (str) {
  			str = str.toLowerCase();
  			if (str == "normal")
  				return spine.TransformMode.Normal;
  			if (str == "onlytranslation")
  				return spine.TransformMode.OnlyTranslation;
  			if (str == "norotationorreflection")
  				return spine.TransformMode.NoRotationOrReflection;
  			if (str == "noscale")
  				return spine.TransformMode.NoScale;
  			if (str == "noscaleorreflection")
  				return spine.TransformMode.NoScaleOrReflection;
  			throw new Error("Unknown transform mode: " + str);
  		};
  		return SkeletonJson;
  	}());
  	spine.SkeletonJson = SkeletonJson;
  	var LinkedMesh = (function () {
  		function LinkedMesh(mesh, skin, slotIndex, parent) {
  			this.mesh = mesh;
  			this.skin = skin;
  			this.slotIndex = slotIndex;
  			this.parent = parent;
  		}
  		return LinkedMesh;
  	}());
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var Skin = (function () {
  		function Skin(name) {
  			this.attachments = new Array();
  			if (name == null)
  				throw new Error("name cannot be null.");
  			this.name = name;
  		}
  		Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
  			if (attachment == null)
  				throw new Error("attachment cannot be null.");
  			var attachments = this.attachments;
  			if (slotIndex >= attachments.length)
  				attachments.length = slotIndex + 1;
  			if (!attachments[slotIndex])
  				attachments[slotIndex] = {};
  			attachments[slotIndex][name] = attachment;
  		};
  		Skin.prototype.getAttachment = function (slotIndex, name) {
  			var dictionary = this.attachments[slotIndex];
  			return dictionary ? dictionary[name] : null;
  		};
  		Skin.prototype.attachAll = function (skeleton, oldSkin) {
  			var slotIndex = 0;
  			for (var i = 0; i < skeleton.slots.length; i++) {
  				var slot = skeleton.slots[i];
  				var slotAttachment = slot.getAttachment();
  				if (slotAttachment && slotIndex < oldSkin.attachments.length) {
  					var dictionary = oldSkin.attachments[slotIndex];
  					for (var key in dictionary) {
  						var skinAttachment = dictionary[key];
  						if (slotAttachment == skinAttachment) {
  							var attachment = this.getAttachment(slotIndex, key);
  							if (attachment != null)
  								slot.setAttachment(attachment);
  							break;
  						}
  					}
  				}
  				slotIndex++;
  			}
  		};
  		return Skin;
  	}());
  	spine.Skin = Skin;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var Slot = (function () {
  		function Slot(data, bone) {
  			this.attachmentVertices = new Array();
  			if (data == null)
  				throw new Error("data cannot be null.");
  			if (bone == null)
  				throw new Error("bone cannot be null.");
  			this.data = data;
  			this.bone = bone;
  			this.color = new spine.Color();
  			this.darkColor = data.darkColor == null ? null : new spine.Color();
  			this.setToSetupPose();
  		}
  		Slot.prototype.getAttachment = function () {
  			return this.attachment;
  		};
  		Slot.prototype.setAttachment = function (attachment) {
  			if (this.attachment == attachment)
  				return;
  			this.attachment = attachment;
  			this.attachmentTime = this.bone.skeleton.time;
  			this.attachmentVertices.length = 0;
  		};
  		Slot.prototype.setAttachmentTime = function (time) {
  			this.attachmentTime = this.bone.skeleton.time - time;
  		};
  		Slot.prototype.getAttachmentTime = function () {
  			return this.bone.skeleton.time - this.attachmentTime;
  		};
  		Slot.prototype.setToSetupPose = function () {
  			this.color.setFromColor(this.data.color);
  			if (this.darkColor != null)
  				this.darkColor.setFromColor(this.data.darkColor);
  			if (this.data.attachmentName == null)
  				this.attachment = null;
  			else {
  				this.attachment = null;
  				this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
  			}
  		};
  		return Slot;
  	}());
  	spine.Slot = Slot;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var SlotData = (function () {
  		function SlotData(index, name, boneData) {
  			this.color = new spine.Color(1, 1, 1, 1);
  			if (index < 0)
  				throw new Error("index must be >= 0.");
  			if (name == null)
  				throw new Error("name cannot be null.");
  			if (boneData == null)
  				throw new Error("boneData cannot be null.");
  			this.index = index;
  			this.name = name;
  			this.boneData = boneData;
  		}
  		return SlotData;
  	}());
  	spine.SlotData = SlotData;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var Texture = (function () {
  		function Texture(image) {
  			this._image = image;
  		}
  		Texture.prototype.getImage = function () {
  			return this._image;
  		};
  		Texture.filterFromString = function (text) {
  			switch (text.toLowerCase()) {
  				case "nearest": return TextureFilter.Nearest;
  				case "linear": return TextureFilter.Linear;
  				case "mipmap": return TextureFilter.MipMap;
  				case "mipmapnearestnearest": return TextureFilter.MipMapNearestNearest;
  				case "mipmaplinearnearest": return TextureFilter.MipMapLinearNearest;
  				case "mipmapnearestlinear": return TextureFilter.MipMapNearestLinear;
  				case "mipmaplinearlinear": return TextureFilter.MipMapLinearLinear;
  				default: throw new Error("Unknown texture filter " + text);
  			}
  		};
  		Texture.wrapFromString = function (text) {
  			switch (text.toLowerCase()) {
  				case "mirroredtepeat": return TextureWrap.MirroredRepeat;
  				case "clamptoedge": return TextureWrap.ClampToEdge;
  				case "repeat": return TextureWrap.Repeat;
  				default: throw new Error("Unknown texture wrap " + text);
  			}
  		};
  		return Texture;
  	}());
  	spine.Texture = Texture;
  	var TextureFilter;
  	(function (TextureFilter) {
  		TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest";
  		TextureFilter[TextureFilter["Linear"] = 9729] = "Linear";
  		TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap";
  		TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest";
  		TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest";
  		TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear";
  		TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear";
  	})(TextureFilter = spine.TextureFilter || (spine.TextureFilter = {}));
  	var TextureWrap;
  	(function (TextureWrap) {
  		TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat";
  		TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge";
  		TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat";
  	})(TextureWrap = spine.TextureWrap || (spine.TextureWrap = {}));
  	var TextureRegion = (function () {
  		function TextureRegion() {
  			this.u = 0;
  			this.v = 0;
  			this.u2 = 0;
  			this.v2 = 0;
  			this.width = 0;
  			this.height = 0;
  			this.rotate = false;
  			this.offsetX = 0;
  			this.offsetY = 0;
  			this.originalWidth = 0;
  			this.originalHeight = 0;
  		}
  		return TextureRegion;
  	}());
  	spine.TextureRegion = TextureRegion;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var TextureAtlas = (function () {
  		function TextureAtlas(atlasText, textureLoader) {
  			this.pages = new Array();
  			this.regions = new Array();
  			this.load(atlasText, textureLoader);
  		}
  		TextureAtlas.prototype.load = function (atlasText, textureLoader) {
  			if (textureLoader == null)
  				throw new Error("textureLoader cannot be null.");
  			var reader = new TextureAtlasReader(atlasText);
  			var tuple = new Array(4);
  			var page = null;
  			while (true) {
  				var line = reader.readLine();
  				if (line == null)
  					break;
  				line = line.trim();
  				if (line.length == 0)
  					page = null;
  				else if (!page) {
  					page = new TextureAtlasPage();
  					page.name = line;
  					if (reader.readTuple(tuple) == 2) {
  						page.width = parseInt(tuple[0]);
  						page.height = parseInt(tuple[1]);
  						reader.readTuple(tuple);
  					}
  					reader.readTuple(tuple);
  					page.minFilter = spine.Texture.filterFromString(tuple[0]);
  					page.magFilter = spine.Texture.filterFromString(tuple[1]);
  					var direction = reader.readValue();
  					page.uWrap = spine.TextureWrap.ClampToEdge;
  					page.vWrap = spine.TextureWrap.ClampToEdge;
  					if (direction == "x")
  						page.uWrap = spine.TextureWrap.Repeat;
  					else if (direction == "y")
  						page.vWrap = spine.TextureWrap.Repeat;
  					else if (direction == "xy")
  						page.uWrap = page.vWrap = spine.TextureWrap.Repeat;
  					page.texture = textureLoader(line);
  					page.texture.setFilters(page.minFilter, page.magFilter);
  					page.texture.setWraps(page.uWrap, page.vWrap);
  					page.width = page.texture.getImage().width;
  					page.height = page.texture.getImage().height;
  					this.pages.push(page);
  				}
  				else {
  					var region = new TextureAtlasRegion();
  					region.name = line;
  					region.page = page;
  					region.rotate = reader.readValue() == "true";
  					reader.readTuple(tuple);
  					var x = parseInt(tuple[0]);
  					var y = parseInt(tuple[1]);
  					reader.readTuple(tuple);
  					var width = parseInt(tuple[0]);
  					var height = parseInt(tuple[1]);
  					region.u = x / page.width;
  					region.v = y / page.height;
  					if (region.rotate) {
  						region.u2 = (x + height) / page.width;
  						region.v2 = (y + width) / page.height;
  					}
  					else {
  						region.u2 = (x + width) / page.width;
  						region.v2 = (y + height) / page.height;
  					}
  					region.x = x;
  					region.y = y;
  					region.width = Math.abs(width);
  					region.height = Math.abs(height);
  					if (reader.readTuple(tuple) == 4) {
  						if (reader.readTuple(tuple) == 4) {
  							reader.readTuple(tuple);
  						}
  					}
  					region.originalWidth = parseInt(tuple[0]);
  					region.originalHeight = parseInt(tuple[1]);
  					reader.readTuple(tuple);
  					region.offsetX = parseInt(tuple[0]);
  					region.offsetY = parseInt(tuple[1]);
  					region.index = parseInt(reader.readValue());
  					region.texture = page.texture;
  					this.regions.push(region);
  				}
  			}
  		};
  		TextureAtlas.prototype.findRegion = function (name) {
  			for (var i = 0; i < this.regions.length; i++) {
  				if (this.regions[i].name == name) {
  					return this.regions[i];
  				}
  			}
  			return null;
  		};
  		TextureAtlas.prototype.dispose = function () {
  			for (var i = 0; i < this.pages.length; i++) {
  				this.pages[i].texture.dispose();
  			}
  		};
  		return TextureAtlas;
  	}());
  	spine.TextureAtlas = TextureAtlas;
  	var TextureAtlasReader = (function () {
  		function TextureAtlasReader(text) {
  			this.index = 0;
  			this.lines = text.split(/\r\n|\r|\n/);
  		}
  		TextureAtlasReader.prototype.readLine = function () {
  			if (this.index >= this.lines.length)
  				return null;
  			return this.lines[this.index++];
  		};
  		TextureAtlasReader.prototype.readValue = function () {
  			var line = this.readLine();
  			var colon = line.indexOf(":");
  			if (colon == -1)
  				throw new Error("Invalid line: " + line);
  			return line.substring(colon + 1).trim();
  		};
  		TextureAtlasReader.prototype.readTuple = function (tuple) {
  			var line = this.readLine();
  			var colon = line.indexOf(":");
  			if (colon == -1)
  				throw new Error("Invalid line: " + line);
  			var i = 0, lastMatch = colon + 1;
  			for (; i < 3; i++) {
  				var comma = line.indexOf(",", lastMatch);
  				if (comma == -1)
  					break;
  				tuple[i] = line.substr(lastMatch, comma - lastMatch).trim();
  				lastMatch = comma + 1;
  			}
  			tuple[i] = line.substring(lastMatch).trim();
  			return i + 1;
  		};
  		return TextureAtlasReader;
  	}());
  	var TextureAtlasPage = (function () {
  		function TextureAtlasPage() {
  		}
  		return TextureAtlasPage;
  	}());
  	spine.TextureAtlasPage = TextureAtlasPage;
  	var TextureAtlasRegion = (function (_super) {
  		__extends(TextureAtlasRegion, _super);
  		function TextureAtlasRegion() {
  			return _super !== null && _super.apply(this, arguments) || this;
  		}
  		return TextureAtlasRegion;
  	}(spine.TextureRegion));
  	spine.TextureAtlasRegion = TextureAtlasRegion;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var TransformConstraint = (function () {
  		function TransformConstraint(data, skeleton) {
  			this.rotateMix = 0;
  			this.translateMix = 0;
  			this.scaleMix = 0;
  			this.shearMix = 0;
  			this.temp = new spine.Vector2();
  			if (data == null)
  				throw new Error("data cannot be null.");
  			if (skeleton == null)
  				throw new Error("skeleton cannot be null.");
  			this.data = data;
  			this.rotateMix = data.rotateMix;
  			this.translateMix = data.translateMix;
  			this.scaleMix = data.scaleMix;
  			this.shearMix = data.shearMix;
  			this.bones = new Array();
  			for (var i = 0; i < data.bones.length; i++)
  				this.bones.push(skeleton.findBone(data.bones[i].name));
  			this.target = skeleton.findBone(data.target.name);
  		}
  		TransformConstraint.prototype.apply = function () {
  			this.update();
  		};
  		TransformConstraint.prototype.update = function () {
  			if (this.data.local) {
  				if (this.data.relative)
  					this.applyRelativeLocal();
  				else
  					this.applyAbsoluteLocal();
  			}
  			else {
  				if (this.data.relative)
  					this.applyRelativeWorld();
  				else
  					this.applyAbsoluteWorld();
  			}
  		};
  		TransformConstraint.prototype.applyAbsoluteWorld = function () {
  			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
  			var target = this.target;
  			var ta = target.a, tb = target.b, tc = target.c, td = target.d;
  			var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
  			var offsetRotation = this.data.offsetRotation * degRadReflect;
  			var offsetShearY = this.data.offsetShearY * degRadReflect;
  			var bones = this.bones;
  			for (var i = 0, n = bones.length; i < n; i++) {
  				var bone = bones[i];
  				var modified = false;
  				if (rotateMix != 0) {
  					var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
  					var r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation;
  					if (r > spine.MathUtils.PI)
  						r -= spine.MathUtils.PI2;
  					else if (r < -spine.MathUtils.PI)
  						r += spine.MathUtils.PI2;
  					r *= rotateMix;
  					var cos = Math.cos(r), sin = Math.sin(r);
  					bone.a = cos * a - sin * c;
  					bone.b = cos * b - sin * d;
  					bone.c = sin * a + cos * c;
  					bone.d = sin * b + cos * d;
  					modified = true;
  				}
  				if (translateMix != 0) {
  					var temp = this.temp;
  					target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
  					bone.worldX += (temp.x - bone.worldX) * translateMix;
  					bone.worldY += (temp.y - bone.worldY) * translateMix;
  					modified = true;
  				}
  				if (scaleMix > 0) {
  					var s = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
  					var ts = Math.sqrt(ta * ta + tc * tc);
  					if (s > 0.00001)
  						s = (s + (ts - s + this.data.offsetScaleX) * scaleMix) / s;
  					bone.a *= s;
  					bone.c *= s;
  					s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
  					ts = Math.sqrt(tb * tb + td * td);
  					if (s > 0.00001)
  						s = (s + (ts - s + this.data.offsetScaleY) * scaleMix) / s;
  					bone.b *= s;
  					bone.d *= s;
  					modified = true;
  				}
  				if (shearMix > 0) {
  					var b = bone.b, d = bone.d;
  					var by = Math.atan2(d, b);
  					var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
  					if (r > spine.MathUtils.PI)
  						r -= spine.MathUtils.PI2;
  					else if (r < -spine.MathUtils.PI)
  						r += spine.MathUtils.PI2;
  					r = by + (r + offsetShearY) * shearMix;
  					var s = Math.sqrt(b * b + d * d);
  					bone.b = Math.cos(r) * s;
  					bone.d = Math.sin(r) * s;
  					modified = true;
  				}
  				if (modified)
  					bone.appliedValid = false;
  			}
  		};
  		TransformConstraint.prototype.applyRelativeWorld = function () {
  			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
  			var target = this.target;
  			var ta = target.a, tb = target.b, tc = target.c, td = target.d;
  			var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
  			var offsetRotation = this.data.offsetRotation * degRadReflect, offsetShearY = this.data.offsetShearY * degRadReflect;
  			var bones = this.bones;
  			for (var i = 0, n = bones.length; i < n; i++) {
  				var bone = bones[i];
  				var modified = false;
  				if (rotateMix != 0) {
  					var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
  					var r = Math.atan2(tc, ta) + offsetRotation;
  					if (r > spine.MathUtils.PI)
  						r -= spine.MathUtils.PI2;
  					else if (r < -spine.MathUtils.PI)
  						r += spine.MathUtils.PI2;
  					r *= rotateMix;
  					var cos = Math.cos(r), sin = Math.sin(r);
  					bone.a = cos * a - sin * c;
  					bone.b = cos * b - sin * d;
  					bone.c = sin * a + cos * c;
  					bone.d = sin * b + cos * d;
  					modified = true;
  				}
  				if (translateMix != 0) {
  					var temp = this.temp;
  					target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
  					bone.worldX += temp.x * translateMix;
  					bone.worldY += temp.y * translateMix;
  					modified = true;
  				}
  				if (scaleMix > 0) {
  					var s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * scaleMix + 1;
  					bone.a *= s;
  					bone.c *= s;
  					s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * scaleMix + 1;
  					bone.b *= s;
  					bone.d *= s;
  					modified = true;
  				}
  				if (shearMix > 0) {
  					var r = Math.atan2(td, tb) - Math.atan2(tc, ta);
  					if (r > spine.MathUtils.PI)
  						r -= spine.MathUtils.PI2;
  					else if (r < -spine.MathUtils.PI)
  						r += spine.MathUtils.PI2;
  					var b = bone.b, d = bone.d;
  					r = Math.atan2(d, b) + (r - spine.MathUtils.PI / 2 + offsetShearY) * shearMix;
  					var s = Math.sqrt(b * b + d * d);
  					bone.b = Math.cos(r) * s;
  					bone.d = Math.sin(r) * s;
  					modified = true;
  				}
  				if (modified)
  					bone.appliedValid = false;
  			}
  		};
  		TransformConstraint.prototype.applyAbsoluteLocal = function () {
  			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
  			var target = this.target;
  			if (!target.appliedValid)
  				target.updateAppliedTransform();
  			var bones = this.bones;
  			for (var i = 0, n = bones.length; i < n; i++) {
  				var bone = bones[i];
  				if (!bone.appliedValid)
  					bone.updateAppliedTransform();
  				var rotation = bone.arotation;
  				if (rotateMix != 0) {
  					var r = target.arotation - rotation + this.data.offsetRotation;
  					r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
  					rotation += r * rotateMix;
  				}
  				var x = bone.ax, y = bone.ay;
  				if (translateMix != 0) {
  					x += (target.ax - x + this.data.offsetX) * translateMix;
  					y += (target.ay - y + this.data.offsetY) * translateMix;
  				}
  				var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
  				if (scaleMix > 0) {
  					if (scaleX > 0.00001)
  						scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * scaleMix) / scaleX;
  					if (scaleY > 0.00001)
  						scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * scaleMix) / scaleY;
  				}
  				var shearY = bone.ashearY;
  				if (shearMix > 0) {
  					var r = target.ashearY - shearY + this.data.offsetShearY;
  					r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
  					bone.shearY += r * shearMix;
  				}
  				bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
  			}
  		};
  		TransformConstraint.prototype.applyRelativeLocal = function () {
  			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
  			var target = this.target;
  			if (!target.appliedValid)
  				target.updateAppliedTransform();
  			var bones = this.bones;
  			for (var i = 0, n = bones.length; i < n; i++) {
  				var bone = bones[i];
  				if (!bone.appliedValid)
  					bone.updateAppliedTransform();
  				var rotation = bone.arotation;
  				if (rotateMix != 0)
  					rotation += (target.arotation + this.data.offsetRotation) * rotateMix;
  				var x = bone.ax, y = bone.ay;
  				if (translateMix != 0) {
  					x += (target.ax + this.data.offsetX) * translateMix;
  					y += (target.ay + this.data.offsetY) * translateMix;
  				}
  				var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
  				if (scaleMix > 0) {
  					if (scaleX > 0.00001)
  						scaleX *= ((target.ascaleX - 1 + this.data.offsetScaleX) * scaleMix) + 1;
  					if (scaleY > 0.00001)
  						scaleY *= ((target.ascaleY - 1 + this.data.offsetScaleY) * scaleMix) + 1;
  				}
  				var shearY = bone.ashearY;
  				if (shearMix > 0)
  					shearY += (target.ashearY + this.data.offsetShearY) * shearMix;
  				bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
  			}
  		};
  		TransformConstraint.prototype.getOrder = function () {
  			return this.data.order;
  		};
  		return TransformConstraint;
  	}());
  	spine.TransformConstraint = TransformConstraint;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var TransformConstraintData = (function () {
  		function TransformConstraintData(name) {
  			this.order = 0;
  			this.bones = new Array();
  			this.rotateMix = 0;
  			this.translateMix = 0;
  			this.scaleMix = 0;
  			this.shearMix = 0;
  			this.offsetRotation = 0;
  			this.offsetX = 0;
  			this.offsetY = 0;
  			this.offsetScaleX = 0;
  			this.offsetScaleY = 0;
  			this.offsetShearY = 0;
  			this.relative = false;
  			this.local = false;
  			if (name == null)
  				throw new Error("name cannot be null.");
  			this.name = name;
  		}
  		return TransformConstraintData;
  	}());
  	spine.TransformConstraintData = TransformConstraintData;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var Triangulator = (function () {
  		function Triangulator() {
  			this.convexPolygons = new Array();
  			this.convexPolygonsIndices = new Array();
  			this.indicesArray = new Array();
  			this.isConcaveArray = new Array();
  			this.triangles = new Array();
  			this.polygonPool = new spine.Pool(function () {
  				return new Array();
  			});
  			this.polygonIndicesPool = new spine.Pool(function () {
  				return new Array();
  			});
  		}
  		Triangulator.prototype.triangulate = function (verticesArray) {
  			var vertices = verticesArray;
  			var vertexCount = verticesArray.length >> 1;
  			var indices = this.indicesArray;
  			indices.length = 0;
  			for (var i = 0; i < vertexCount; i++)
  				indices[i] = i;
  			var isConcave = this.isConcaveArray;
  			isConcave.length = 0;
  			for (var i = 0, n = vertexCount; i < n; ++i)
  				isConcave[i] = Triangulator.isConcave(i, vertexCount, vertices, indices);
  			var triangles = this.triangles;
  			triangles.length = 0;
  			while (vertexCount > 3) {
  				var previous = vertexCount - 1, i = 0, next = 1;
  				while (true) {
  					outer: if (!isConcave[i]) {
  						var p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
  						var p1x = vertices[p1], p1y = vertices[p1 + 1];
  						var p2x = vertices[p2], p2y = vertices[p2 + 1];
  						var p3x = vertices[p3], p3y = vertices[p3 + 1];
  						for (var ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
  							if (!isConcave[ii])
  								continue;
  							var v = indices[ii] << 1;
  							var vx = vertices[v], vy = vertices[v + 1];
  							if (Triangulator.positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
  								if (Triangulator.positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
  									if (Triangulator.positiveArea(p2x, p2y, p3x, p3y, vx, vy))
  										break outer;
  								}
  							}
  						}
  						break;
  					}
  					if (next == 0) {
  						do {
  							if (!isConcave[i])
  								break;
  							i--;
  						} while (i > 0);
  						break;
  					}
  					previous = i;
  					i = next;
  					next = (next + 1) % vertexCount;
  				}
  				triangles.push(indices[(vertexCount + i - 1) % vertexCount]);
  				triangles.push(indices[i]);
  				triangles.push(indices[(i + 1) % vertexCount]);
  				indices.splice(i, 1);
  				isConcave.splice(i, 1);
  				vertexCount--;
  				var previousIndex = (vertexCount + i - 1) % vertexCount;
  				var nextIndex = i == vertexCount ? 0 : i;
  				isConcave[previousIndex] = Triangulator.isConcave(previousIndex, vertexCount, vertices, indices);
  				isConcave[nextIndex] = Triangulator.isConcave(nextIndex, vertexCount, vertices, indices);
  			}
  			if (vertexCount == 3) {
  				triangles.push(indices[2]);
  				triangles.push(indices[0]);
  				triangles.push(indices[1]);
  			}
  			return triangles;
  		};
  		Triangulator.prototype.decompose = function (verticesArray, triangles) {
  			var vertices = verticesArray;
  			var convexPolygons = this.convexPolygons;
  			this.polygonPool.freeAll(convexPolygons);
  			convexPolygons.length = 0;
  			var convexPolygonsIndices = this.convexPolygonsIndices;
  			this.polygonIndicesPool.freeAll(convexPolygonsIndices);
  			convexPolygonsIndices.length = 0;
  			var polygonIndices = this.polygonIndicesPool.obtain();
  			polygonIndices.length = 0;
  			var polygon = this.polygonPool.obtain();
  			polygon.length = 0;
  			var fanBaseIndex = -1, lastWinding = 0;
  			for (var i = 0, n = triangles.length; i < n; i += 3) {
  				var t1 = triangles[i] << 1, t2 = triangles[i + 1] << 1, t3 = triangles[i + 2] << 1;
  				var x1 = vertices[t1], y1 = vertices[t1 + 1];
  				var x2 = vertices[t2], y2 = vertices[t2 + 1];
  				var x3 = vertices[t3], y3 = vertices[t3 + 1];
  				var merged = false;
  				if (fanBaseIndex == t1) {
  					var o = polygon.length - 4;
  					var winding1 = Triangulator.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3);
  					var winding2 = Triangulator.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]);
  					if (winding1 == lastWinding && winding2 == lastWinding) {
  						polygon.push(x3);
  						polygon.push(y3);
  						polygonIndices.push(t3);
  						merged = true;
  					}
  				}
  				if (!merged) {
  					if (polygon.length > 0) {
  						convexPolygons.push(polygon);
  						convexPolygonsIndices.push(polygonIndices);
  					}
  					else {
  						this.polygonPool.free(polygon);
  						this.polygonIndicesPool.free(polygonIndices);
  					}
  					polygon = this.polygonPool.obtain();
  					polygon.length = 0;
  					polygon.push(x1);
  					polygon.push(y1);
  					polygon.push(x2);
  					polygon.push(y2);
  					polygon.push(x3);
  					polygon.push(y3);
  					polygonIndices = this.polygonIndicesPool.obtain();
  					polygonIndices.length = 0;
  					polygonIndices.push(t1);
  					polygonIndices.push(t2);
  					polygonIndices.push(t3);
  					lastWinding = Triangulator.winding(x1, y1, x2, y2, x3, y3);
  					fanBaseIndex = t1;
  				}
  			}
  			if (polygon.length > 0) {
  				convexPolygons.push(polygon);
  				convexPolygonsIndices.push(polygonIndices);
  			}
  			for (var i = 0, n = convexPolygons.length; i < n; i++) {
  				polygonIndices = convexPolygonsIndices[i];
  				if (polygonIndices.length == 0)
  					continue;
  				var firstIndex = polygonIndices[0];
  				var lastIndex = polygonIndices[polygonIndices.length - 1];
  				polygon = convexPolygons[i];
  				var o = polygon.length - 4;
  				var prevPrevX = polygon[o], prevPrevY = polygon[o + 1];
  				var prevX = polygon[o + 2], prevY = polygon[o + 3];
  				var firstX = polygon[0], firstY = polygon[1];
  				var secondX = polygon[2], secondY = polygon[3];
  				var winding = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
  				for (var ii = 0; ii < n; ii++) {
  					if (ii == i)
  						continue;
  					var otherIndices = convexPolygonsIndices[ii];
  					if (otherIndices.length != 3)
  						continue;
  					var otherFirstIndex = otherIndices[0];
  					var otherSecondIndex = otherIndices[1];
  					var otherLastIndex = otherIndices[2];
  					var otherPoly = convexPolygons[ii];
  					var x3 = otherPoly[otherPoly.length - 2], y3 = otherPoly[otherPoly.length - 1];
  					if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex)
  						continue;
  					var winding1 = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
  					var winding2 = Triangulator.winding(x3, y3, firstX, firstY, secondX, secondY);
  					if (winding1 == winding && winding2 == winding) {
  						otherPoly.length = 0;
  						otherIndices.length = 0;
  						polygon.push(x3);
  						polygon.push(y3);
  						polygonIndices.push(otherLastIndex);
  						prevPrevX = prevX;
  						prevPrevY = prevY;
  						prevX = x3;
  						prevY = y3;
  						ii = 0;
  					}
  				}
  			}
  			for (var i = convexPolygons.length - 1; i >= 0; i--) {
  				polygon = convexPolygons[i];
  				if (polygon.length == 0) {
  					convexPolygons.splice(i, 1);
  					this.polygonPool.free(polygon);
  					polygonIndices = convexPolygonsIndices[i];
  					convexPolygonsIndices.splice(i, 1);
  					this.polygonIndicesPool.free(polygonIndices);
  				}
  			}
  			return convexPolygons;
  		};
  		Triangulator.isConcave = function (index, vertexCount, vertices, indices) {
  			var previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
  			var current = indices[index] << 1;
  			var next = indices[(index + 1) % vertexCount] << 1;
  			return !this.positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]);
  		};
  		Triangulator.positiveArea = function (p1x, p1y, p2x, p2y, p3x, p3y) {
  			return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
  		};
  		Triangulator.winding = function (p1x, p1y, p2x, p2y, p3x, p3y) {
  			var px = p2x - p1x, py = p2y - p1y;
  			return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
  		};
  		return Triangulator;
  	}());
  	spine.Triangulator = Triangulator;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var IntSet = (function () {
  		function IntSet() {
  			this.array = new Array();
  		}
  		IntSet.prototype.add = function (value) {
  			var contains = this.contains(value);
  			this.array[value | 0] = value | 0;
  			return !contains;
  		};
  		IntSet.prototype.contains = function (value) {
  			return this.array[value | 0] != undefined;
  		};
  		IntSet.prototype.remove = function (value) {
  			this.array[value | 0] = undefined;
  		};
  		IntSet.prototype.clear = function () {
  			this.array.length = 0;
  		};
  		return IntSet;
  	}());
  	spine.IntSet = IntSet;
  	var Color = (function () {
  		function Color(r, g, b, a) {
  			if (r === void 0) { r = 0; }
  			if (g === void 0) { g = 0; }
  			if (b === void 0) { b = 0; }
  			if (a === void 0) { a = 0; }
  			this.r = r;
  			this.g = g;
  			this.b = b;
  			this.a = a;
  		}
  		Color.prototype.set = function (r, g, b, a) {
  			this.r = r;
  			this.g = g;
  			this.b = b;
  			this.a = a;
  			this.clamp();
  			return this;
  		};
  		Color.prototype.setFromColor = function (c) {
  			this.r = c.r;
  			this.g = c.g;
  			this.b = c.b;
  			this.a = c.a;
  			return this;
  		};
  		Color.prototype.setFromString = function (hex) {
  			hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
  			this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
  			this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
  			this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
  			this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
  			return this;
  		};
  		Color.prototype.add = function (r, g, b, a) {
  			this.r += r;
  			this.g += g;
  			this.b += b;
  			this.a += a;
  			this.clamp();
  			return this;
  		};
  		Color.prototype.clamp = function () {
  			if (this.r < 0)
  				this.r = 0;
  			else if (this.r > 1)
  				this.r = 1;
  			if (this.g < 0)
  				this.g = 0;
  			else if (this.g > 1)
  				this.g = 1;
  			if (this.b < 0)
  				this.b = 0;
  			else if (this.b > 1)
  				this.b = 1;
  			if (this.a < 0)
  				this.a = 0;
  			else if (this.a > 1)
  				this.a = 1;
  			return this;
  		};
  		return Color;
  	}());
  	Color.WHITE = new Color(1, 1, 1, 1);
  	Color.RED = new Color(1, 0, 0, 1);
  	Color.GREEN = new Color(0, 1, 0, 1);
  	Color.BLUE = new Color(0, 0, 1, 1);
  	Color.MAGENTA = new Color(1, 0, 1, 1);
  	spine.Color = Color;
  	var MathUtils = (function () {
  		function MathUtils() {
  		}
  		MathUtils.clamp = function (value, min, max) {
  			if (value < min)
  				return min;
  			if (value > max)
  				return max;
  			return value;
  		};
  		MathUtils.cosDeg = function (degrees) {
  			return Math.cos(degrees * MathUtils.degRad);
  		};
  		MathUtils.sinDeg = function (degrees) {
  			return Math.sin(degrees * MathUtils.degRad);
  		};
  		MathUtils.signum = function (value) {
  			return value > 0 ? 1 : value < 0 ? -1 : 0;
  		};
  		MathUtils.toInt = function (x) {
  			return x > 0 ? Math.floor(x) : Math.ceil(x);
  		};
  		MathUtils.cbrt = function (x) {
  			var y = Math.pow(Math.abs(x), 1 / 3);
  			return x < 0 ? -y : y;
  		};
  		MathUtils.randomTriangular = function (min, max) {
  			return MathUtils.randomTriangularWith(min, max, (min + max) * 0.5);
  		};
  		MathUtils.randomTriangularWith = function (min, max, mode) {
  			var u = Math.random();
  			var d = max - min;
  			if (u <= (mode - min) / d)
  				return min + Math.sqrt(u * d * (mode - min));
  			return max - Math.sqrt((1 - u) * d * (max - mode));
  		};
  		return MathUtils;
  	}());
  	MathUtils.PI = 3.1415927;
  	MathUtils.PI2 = MathUtils.PI * 2;
  	MathUtils.radiansToDegrees = 180 / MathUtils.PI;
  	MathUtils.radDeg = MathUtils.radiansToDegrees;
  	MathUtils.degreesToRadians = MathUtils.PI / 180;
  	MathUtils.degRad = MathUtils.degreesToRadians;
  	spine.MathUtils = MathUtils;
  	var Interpolation = (function () {
  		function Interpolation() {
  		}
  		Interpolation.prototype.apply = function (start, end, a) {
  			return start + (end - start) * this.applyInternal(a);
  		};
  		return Interpolation;
  	}());
  	spine.Interpolation = Interpolation;
  	var Pow = (function (_super) {
  		__extends(Pow, _super);
  		function Pow(power) {
  			var _this = _super.call(this) || this;
  			_this.power = 2;
  			_this.power = power;
  			return _this;
  		}
  		Pow.prototype.applyInternal = function (a) {
  			if (a <= 0.5)
  				return Math.pow(a * 2, this.power) / 2;
  			return Math.pow((a - 1) * 2, this.power) / (this.power % 2 == 0 ? -2 : 2) + 1;
  		};
  		return Pow;
  	}(Interpolation));
  	spine.Pow = Pow;
  	var PowOut = (function (_super) {
  		__extends(PowOut, _super);
  		function PowOut(power) {
  			return _super.call(this, power) || this;
  		}
  		PowOut.prototype.applyInternal = function (a) {
  			return Math.pow(a - 1, this.power) * (this.power % 2 == 0 ? -1 : 1) + 1;
  		};
  		return PowOut;
  	}(Pow));
  	spine.PowOut = PowOut;
  	var Utils = (function () {
  		function Utils() {
  		}
  		Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) {
  			for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
  				dest[j] = source[i];
  			}
  		};
  		Utils.setArraySize = function (array, size, value) {
  			if (value === void 0) { value = 0; }
  			var oldSize = array.length;
  			if (oldSize == size)
  				return array;
  			array.length = size;
  			if (oldSize < size) {
  				for (var i = oldSize; i < size; i++)
  					array[i] = value;
  			}
  			return array;
  		};
  		Utils.ensureArrayCapacity = function (array, size, value) {
  			if (value === void 0) { value = 0; }
  			if (array.length >= size)
  				return array;
  			return Utils.setArraySize(array, size, value);
  		};
  		Utils.newArray = function (size, defaultValue) {
  			var array = new Array(size);
  			for (var i = 0; i < size; i++)
  				array[i] = defaultValue;
  			return array;
  		};
  		Utils.newFloatArray = function (size) {
  			if (Utils.SUPPORTS_TYPED_ARRAYS) {
  				return new Float32Array(size);
  			}
  			else {
  				var array = new Array(size);
  				for (var i = 0; i < array.length; i++)
  					array[i] = 0;
  				return array;
  			}
  		};
  		Utils.newShortArray = function (size) {
  			if (Utils.SUPPORTS_TYPED_ARRAYS) {
  				return new Int16Array(size);
  			}
  			else {
  				var array = new Array(size);
  				for (var i = 0; i < array.length; i++)
  					array[i] = 0;
  				return array;
  			}
  		};
  		Utils.toFloatArray = function (array) {
  			return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
  		};
  		Utils.toSinglePrecision = function (value) {
  			return Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value;
  		};
  		return Utils;
  	}());
  	Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
  	spine.Utils = Utils;
  	var DebugUtils = (function () {
  		function DebugUtils() {
  		}
  		DebugUtils.logBones = function (skeleton) {
  			for (var i = 0; i < skeleton.bones.length; i++) {
  				var bone = skeleton.bones[i];
  				console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
  			}
  		};
  		return DebugUtils;
  	}());
  	spine.DebugUtils = DebugUtils;
  	var Pool = (function () {
  		function Pool(instantiator) {
  			this.items = new Array();
  			this.instantiator = instantiator;
  		}
  		Pool.prototype.obtain = function () {
  			return this.items.length > 0 ? this.items.pop() : this.instantiator();
  		};
  		Pool.prototype.free = function (item) {
  			if (item.reset)
  				item.reset();
  			this.items.push(item);
  		};
  		Pool.prototype.freeAll = function (items) {
  			for (var i = 0; i < items.length; i++) {
  				if (items[i].reset)
  					items[i].reset();
  				this.items[i] = items[i];
  			}
  		};
  		Pool.prototype.clear = function () {
  			this.items.length = 0;
  		};
  		return Pool;
  	}());
  	spine.Pool = Pool;
  	var Vector2 = (function () {
  		function Vector2(x, y) {
  			if (x === void 0) { x = 0; }
  			if (y === void 0) { y = 0; }
  			this.x = x;
  			this.y = y;
  		}
  		Vector2.prototype.set = function (x, y) {
  			this.x = x;
  			this.y = y;
  			return this;
  		};
  		Vector2.prototype.length = function () {
  			var x = this.x;
  			var y = this.y;
  			return Math.sqrt(x * x + y * y);
  		};
  		Vector2.prototype.normalize = function () {
  			var len = this.length();
  			if (len != 0) {
  				this.x /= len;
  				this.y /= len;
  			}
  			return this;
  		};
  		return Vector2;
  	}());
  	spine.Vector2 = Vector2;
  	var TimeKeeper = (function () {
  		function TimeKeeper() {
  			this.maxDelta = 0.064;
  			this.framesPerSecond = 0;
  			this.delta = 0;
  			this.totalTime = 0;
  			this.lastTime = Date.now() / 1000;
  			this.frameCount = 0;
  			this.frameTime = 0;
  		}
  		TimeKeeper.prototype.update = function () {
  			var now = Date.now() / 1000;
  			this.delta = now - this.lastTime;
  			this.frameTime += this.delta;
  			this.totalTime += this.delta;
  			if (this.delta > this.maxDelta)
  				this.delta = this.maxDelta;
  			this.lastTime = now;
  			this.frameCount++;
  			if (this.frameTime > 1) {
  				this.framesPerSecond = this.frameCount / this.frameTime;
  				this.frameTime = 0;
  				this.frameCount = 0;
  			}
  		};
  		return TimeKeeper;
  	}());
  	spine.TimeKeeper = TimeKeeper;
  	var WindowedMean = (function () {
  		function WindowedMean(windowSize) {
  			if (windowSize === void 0) { windowSize = 32; }
  			this.addedValues = 0;
  			this.lastValue = 0;
  			this.mean = 0;
  			this.dirty = true;
  			this.values = new Array(windowSize);
  		}
  		WindowedMean.prototype.hasEnoughData = function () {
  			return this.addedValues >= this.values.length;
  		};
  		WindowedMean.prototype.addValue = function (value) {
  			if (this.addedValues < this.values.length)
  				this.addedValues++;
  			this.values[this.lastValue++] = value;
  			if (this.lastValue > this.values.length - 1)
  				this.lastValue = 0;
  			this.dirty = true;
  		};
  		WindowedMean.prototype.getMean = function () {
  			if (this.hasEnoughData()) {
  				if (this.dirty) {
  					var mean = 0;
  					for (var i = 0; i < this.values.length; i++) {
  						mean += this.values[i];
  					}
  					this.mean = mean / this.values.length;
  					this.dirty = false;
  				}
  				return this.mean;
  			}
  			else {
  				return 0;
  			}
  		};
  		return WindowedMean;
  	}());
  	spine.WindowedMean = WindowedMean;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var Attachment = (function () {
  		function Attachment(name) {
  			if (name == null)
  				throw new Error("name cannot be null.");
  			this.name = name;
  		}
  		return Attachment;
  	}());
  	spine.Attachment = Attachment;
  	var VertexAttachment = (function (_super) {
  		__extends(VertexAttachment, _super);
  		function VertexAttachment(name) {
  			var _this = _super.call(this, name) || this;
  			_this.id = (VertexAttachment.nextID++ & 65535) << 11;
  			_this.worldVerticesLength = 0;
  			return _this;
  		}
  		VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
  			count = offset + (count >> 1) * stride;
  			var skeleton = slot.bone.skeleton;
  			var deformArray = slot.attachmentVertices;
  			var vertices = this.vertices;
  			var bones = this.bones;
  			if (bones == null) {
  				if (deformArray.length > 0)
  					vertices = deformArray;
  				var bone = slot.bone;
  				var x = bone.worldX;
  				var y = bone.worldY;
  				var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
  				for (var v_1 = start, w = offset; w < count; v_1 += 2, w += stride) {
  					var vx = vertices[v_1], vy = vertices[v_1 + 1];
  					worldVertices[w] = vx * a + vy * b + x;
  					worldVertices[w + 1] = vx * c + vy * d + y;
  				}
  				return;
  			}
  			var v = 0, skip = 0;
  			for (var i = 0; i < start; i += 2) {
  				var n = bones[v];
  				v += n + 1;
  				skip += n;
  			}
  			var skeletonBones = skeleton.bones;
  			if (deformArray.length == 0) {
  				for (var w = offset, b = skip * 3; w < count; w += stride) {
  					var wx = 0, wy = 0;
  					var n = bones[v++];
  					n += v;
  					for (; v < n; v++, b += 3) {
  						var bone = skeletonBones[bones[v]];
  						var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
  						wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
  						wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
  					}
  					worldVertices[w] = wx;
  					worldVertices[w + 1] = wy;
  				}
  			}
  			else {
  				var deform = deformArray;
  				for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) {
  					var wx = 0, wy = 0;
  					var n = bones[v++];
  					n += v;
  					for (; v < n; v++, b += 3, f += 2) {
  						var bone = skeletonBones[bones[v]];
  						var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
  						wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
  						wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
  					}
  					worldVertices[w] = wx;
  					worldVertices[w + 1] = wy;
  				}
  			}
  		};
  		VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
  			return this == sourceAttachment;
  		};
  		return VertexAttachment;
  	}(Attachment));
  	VertexAttachment.nextID = 0;
  	spine.VertexAttachment = VertexAttachment;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var AttachmentType;
  	(function (AttachmentType) {
  		AttachmentType[AttachmentType["Region"] = 0] = "Region";
  		AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox";
  		AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh";
  		AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh";
  		AttachmentType[AttachmentType["Path"] = 4] = "Path";
  		AttachmentType[AttachmentType["Point"] = 5] = "Point";
  	})(AttachmentType = spine.AttachmentType || (spine.AttachmentType = {}));
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var BoundingBoxAttachment = (function (_super) {
  		__extends(BoundingBoxAttachment, _super);
  		function BoundingBoxAttachment(name) {
  			var _this = _super.call(this, name) || this;
  			_this.color = new spine.Color(1, 1, 1, 1);
  			return _this;
  		}
  		return BoundingBoxAttachment;
  	}(spine.VertexAttachment));
  	spine.BoundingBoxAttachment = BoundingBoxAttachment;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var ClippingAttachment = (function (_super) {
  		__extends(ClippingAttachment, _super);
  		function ClippingAttachment(name) {
  			var _this = _super.call(this, name) || this;
  			_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
  			return _this;
  		}
  		return ClippingAttachment;
  	}(spine.VertexAttachment));
  	spine.ClippingAttachment = ClippingAttachment;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var MeshAttachment = (function (_super) {
  		__extends(MeshAttachment, _super);
  		function MeshAttachment(name) {
  			var _this = _super.call(this, name) || this;
  			_this.color = new spine.Color(1, 1, 1, 1);
  			_this.inheritDeform = false;
  			_this.tempColor = new spine.Color(0, 0, 0, 0);
  			return _this;
  		}
  		MeshAttachment.prototype.updateUVs = function () {
  			var u = 0, v = 0, width = 0, height = 0;
  			if (this.region == null) {
  				u = v = 0;
  				width = height = 1;
  			}
  			else {
  				u = this.region.u;
  				v = this.region.v;
  				width = this.region.u2 - u;
  				height = this.region.v2 - v;
  			}
  			var regionUVs = this.regionUVs;
  			if (this.uvs == null || this.uvs.length != regionUVs.length)
  				this.uvs = spine.Utils.newFloatArray(regionUVs.length);
  			var uvs = this.uvs;
  			if (this.region.rotate) {
  				for (var i = 0, n = uvs.length; i < n; i += 2) {
  					uvs[i] = u + regionUVs[i + 1] * width;
  					uvs[i + 1] = v + height - regionUVs[i] * height;
  				}
  			}
  			else {
  				for (var i = 0, n = uvs.length; i < n; i += 2) {
  					uvs[i] = u + regionUVs[i] * width;
  					uvs[i + 1] = v + regionUVs[i + 1] * height;
  				}
  			}
  		};
  		MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
  			return this == sourceAttachment || (this.inheritDeform && this.parentMesh == sourceAttachment);
  		};
  		MeshAttachment.prototype.getParentMesh = function () {
  			return this.parentMesh;
  		};
  		MeshAttachment.prototype.setParentMesh = function (parentMesh) {
  			this.parentMesh = parentMesh;
  			if (parentMesh != null) {
  				this.bones = parentMesh.bones;
  				this.vertices = parentMesh.vertices;
  				this.worldVerticesLength = parentMesh.worldVerticesLength;
  				this.regionUVs = parentMesh.regionUVs;
  				this.triangles = parentMesh.triangles;
  				this.hullLength = parentMesh.hullLength;
  				this.worldVerticesLength = parentMesh.worldVerticesLength;
  			}
  		};
  		return MeshAttachment;
  	}(spine.VertexAttachment));
  	spine.MeshAttachment = MeshAttachment;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var PathAttachment = (function (_super) {
  		__extends(PathAttachment, _super);
  		function PathAttachment(name) {
  			var _this = _super.call(this, name) || this;
  			_this.closed = false;
  			_this.constantSpeed = false;
  			_this.color = new spine.Color(1, 1, 1, 1);
  			return _this;
  		}
  		return PathAttachment;
  	}(spine.VertexAttachment));
  	spine.PathAttachment = PathAttachment;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var PointAttachment = (function (_super) {
  		__extends(PointAttachment, _super);
  		function PointAttachment(name) {
  			var _this = _super.call(this, name) || this;
  			_this.color = new spine.Color(0.38, 0.94, 0, 1);
  			return _this;
  		}
  		PointAttachment.prototype.computeWorldPosition = function (bone, point) {
  			point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
  			point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
  			return point;
  		};
  		PointAttachment.prototype.computeWorldRotation = function (bone) {
  			var cos = spine.MathUtils.cosDeg(this.rotation), sin = spine.MathUtils.sinDeg(this.rotation);
  			var x = cos * bone.a + sin * bone.b;
  			var y = cos * bone.c + sin * bone.d;
  			return Math.atan2(y, x) * spine.MathUtils.radDeg;
  		};
  		return PointAttachment;
  	}(spine.VertexAttachment));
  	spine.PointAttachment = PointAttachment;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var RegionAttachment = (function (_super) {
  		__extends(RegionAttachment, _super);
  		function RegionAttachment(name) {
  			var _this = _super.call(this, name) || this;
  			_this.x = 0;
  			_this.y = 0;
  			_this.scaleX = 1;
  			_this.scaleY = 1;
  			_this.rotation = 0;
  			_this.width = 0;
  			_this.height = 0;
  			_this.color = new spine.Color(1, 1, 1, 1);
  			_this.offset = spine.Utils.newFloatArray(8);
  			_this.uvs = spine.Utils.newFloatArray(8);
  			_this.tempColor = new spine.Color(1, 1, 1, 1);
  			return _this;
  		}
  		RegionAttachment.prototype.updateOffset = function () {
  			var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
  			var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
  			var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
  			var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
  			var localX2 = localX + this.region.width * regionScaleX;
  			var localY2 = localY + this.region.height * regionScaleY;
  			var radians = this.rotation * Math.PI / 180;
  			var cos = Math.cos(radians);
  			var sin = Math.sin(radians);
  			var localXCos = localX * cos + this.x;
  			var localXSin = localX * sin;
  			var localYCos = localY * cos + this.y;
  			var localYSin = localY * sin;
  			var localX2Cos = localX2 * cos + this.x;
  			var localX2Sin = localX2 * sin;
  			var localY2Cos = localY2 * cos + this.y;
  			var localY2Sin = localY2 * sin;
  			var offset = this.offset;
  			offset[RegionAttachment.OX1] = localXCos - localYSin;
  			offset[RegionAttachment.OY1] = localYCos + localXSin;
  			offset[RegionAttachment.OX2] = localXCos - localY2Sin;
  			offset[RegionAttachment.OY2] = localY2Cos + localXSin;
  			offset[RegionAttachment.OX3] = localX2Cos - localY2Sin;
  			offset[RegionAttachment.OY3] = localY2Cos + localX2Sin;
  			offset[RegionAttachment.OX4] = localX2Cos - localYSin;
  			offset[RegionAttachment.OY4] = localYCos + localX2Sin;
  		};
  		RegionAttachment.prototype.setRegion = function (region) {
  			this.region = region;
  			var uvs = this.uvs;
  			if (region.rotate) {
  				uvs[2] = region.u;
  				uvs[3] = region.v2;
  				uvs[4] = region.u;
  				uvs[5] = region.v;
  				uvs[6] = region.u2;
  				uvs[7] = region.v;
  				uvs[0] = region.u2;
  				uvs[1] = region.v2;
  			}
  			else {
  				uvs[0] = region.u;
  				uvs[1] = region.v2;
  				uvs[2] = region.u;
  				uvs[3] = region.v;
  				uvs[4] = region.u2;
  				uvs[5] = region.v;
  				uvs[6] = region.u2;
  				uvs[7] = region.v2;
  			}
  		};
  		RegionAttachment.prototype.computeWorldVertices = function (bone, worldVertices, offset, stride) {
  			var vertexOffset = this.offset;
  			var x = bone.worldX, y = bone.worldY;
  			var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
  			var offsetX = 0, offsetY = 0;
  			offsetX = vertexOffset[RegionAttachment.OX1];
  			offsetY = vertexOffset[RegionAttachment.OY1];
  			worldVertices[offset] = offsetX * a + offsetY * b + x;
  			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
  			offset += stride;
  			offsetX = vertexOffset[RegionAttachment.OX2];
  			offsetY = vertexOffset[RegionAttachment.OY2];
  			worldVertices[offset] = offsetX * a + offsetY * b + x;
  			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
  			offset += stride;
  			offsetX = vertexOffset[RegionAttachment.OX3];
  			offsetY = vertexOffset[RegionAttachment.OY3];
  			worldVertices[offset] = offsetX * a + offsetY * b + x;
  			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
  			offset += stride;
  			offsetX = vertexOffset[RegionAttachment.OX4];
  			offsetY = vertexOffset[RegionAttachment.OY4];
  			worldVertices[offset] = offsetX * a + offsetY * b + x;
  			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
  		};
  		return RegionAttachment;
  	}(spine.Attachment));
  	RegionAttachment.OX1 = 0;
  	RegionAttachment.OY1 = 1;
  	RegionAttachment.OX2 = 2;
  	RegionAttachment.OY2 = 3;
  	RegionAttachment.OX3 = 4;
  	RegionAttachment.OY3 = 5;
  	RegionAttachment.OX4 = 6;
  	RegionAttachment.OY4 = 7;
  	RegionAttachment.X1 = 0;
  	RegionAttachment.Y1 = 1;
  	RegionAttachment.C1R = 2;
  	RegionAttachment.C1G = 3;
  	RegionAttachment.C1B = 4;
  	RegionAttachment.C1A = 5;
  	RegionAttachment.U1 = 6;
  	RegionAttachment.V1 = 7;
  	RegionAttachment.X2 = 8;
  	RegionAttachment.Y2 = 9;
  	RegionAttachment.C2R = 10;
  	RegionAttachment.C2G = 11;
  	RegionAttachment.C2B = 12;
  	RegionAttachment.C2A = 13;
  	RegionAttachment.U2 = 14;
  	RegionAttachment.V2 = 15;
  	RegionAttachment.X3 = 16;
  	RegionAttachment.Y3 = 17;
  	RegionAttachment.C3R = 18;
  	RegionAttachment.C3G = 19;
  	RegionAttachment.C3B = 20;
  	RegionAttachment.C3A = 21;
  	RegionAttachment.U3 = 22;
  	RegionAttachment.V3 = 23;
  	RegionAttachment.X4 = 24;
  	RegionAttachment.Y4 = 25;
  	RegionAttachment.C4R = 26;
  	RegionAttachment.C4G = 27;
  	RegionAttachment.C4B = 28;
  	RegionAttachment.C4A = 29;
  	RegionAttachment.U4 = 30;
  	RegionAttachment.V4 = 31;
  	spine.RegionAttachment = RegionAttachment;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var JitterEffect = (function () {
  		function JitterEffect(jitterX, jitterY) {
  			this.jitterX = 0;
  			this.jitterY = 0;
  			this.jitterX = jitterX;
  			this.jitterY = jitterY;
  		}
  		JitterEffect.prototype.begin = function (skeleton) {
  		};
  		JitterEffect.prototype.transform = function (position, uv, light, dark) {
  			position.x += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
  			position.y += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
  		};
  		JitterEffect.prototype.end = function () {
  		};
  		return JitterEffect;
  	}());
  	spine.JitterEffect = JitterEffect;
  })(spine || (spine = {}));
  var spine;
  (function (spine) {
  	var SwirlEffect = (function () {
  		function SwirlEffect(radius) {
  			this.centerX = 0;
  			this.centerY = 0;
  			this.radius = 0;
  			this.angle = 0;
  			this.worldX = 0;
  			this.worldY = 0;
  			this.radius = radius;
  		}
  		SwirlEffect.prototype.begin = function (skeleton) {
  			this.worldX = skeleton.x + this.centerX;
  			this.worldY = skeleton.y + this.centerY;
  		};
  		SwirlEffect.prototype.transform = function (position, uv, light, dark) {
  			var radAngle = this.angle * spine.MathUtils.degreesToRadians;
  			var x = position.x - this.worldX;
  			var y = position.y - this.worldY;
  			var dist = Math.sqrt(x * x + y * y);
  			if (dist < this.radius) {
  				var theta = SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius);
  				var cos = Math.cos(theta);
  				var sin = Math.sin(theta);
  				position.x = cos * x - sin * y + this.worldX;
  				position.y = sin * x + cos * y + this.worldY;
  			}
  		};
  		SwirlEffect.prototype.end = function () {
  		};
  		return SwirlEffect;
  	}());
  	SwirlEffect.interpolation = new spine.PowOut(2);
  	spine.SwirlEffect = SwirlEffect;
  })(spine || (spine = {}));
  
  var sp = sp || {};
  sp.spine = spine;
  