text: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". //
  //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  export default `
  uniform float size;
  uniform float scale;
  
  #include <common>
  #include <color_pars_vertex>
  #include <fog_pars_vertex>
  #include <morphtarget_pars_vertex>
  #include <logdepthbuf_pars_vertex>
  #include <clipping_planes_pars_vertex>
  
  void main() {
  
  	#include <color_vertex>
  	#include <begin_vertex>
  	#include <morphtarget_vertex>
  	#include <project_vertex>
  
  	gl_PointSize = size;
  
  	#ifdef USE_SIZEATTENUATION
  
  		bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  
  		if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
  
  	#endif
  
  	#include <logdepthbuf_vertex>
  	#include <clipping_planes_vertex>
  	#include <worldpos_vertex>
  	#include <fog_vertex>
  
  }
  `;
  