text: import EnemyEntity from "../Enemy";
  
  export default class Skull extends EnemyEntity {
      constructor(scene, x, y, texture, frame) {
          super(scene, x, y, texture, frame);
          this.setTexture('skull');
          this.maxHealth = 8;
          this.str = 2;
          this.reward = 600;
      }
  }
  