text: game.LoadProfile = me.ScreenObject.extend({
      
  	/**	
  	 *  action to perform on state change
  	 */
  	onResetEvent: function() {	
  		me.game.world.addChild(new me.Sprite(0, 0, me.loader.getImage('load-screen')), -10); //TODO
                  
                  me.input.unbindKey(me.input.KEY.B);
                  me.input.unbindKey(me.input.KEY.Q);
                  me.input.unbindKey(me.input.KEY.E);
                  me.input.unbindKey(me.input.KEY.W);
                  me.input.unbindKey(me.input.KEY.A);
              
                  me.game.world.addChild(new (me.Renderable.extend({
                      init: function(){
                          this._super(me.Renderable, 'init', [10, 300, 300, 300]);
                          this.font = new me.Font("Arial", 26, "white");
                          
                      },
                      
                      draw: function(renderer){
                          this.font.draw(renderer.getContext(), "ENTER YOUR USERNAME AND PASSWORD", this.pos.x, this.pos.y);
                     }
                  })));
                 
          },
  	
  	
  	/**	
  	 *  action to perform when leaving this screen (state change)
  	 */
  	onDestroyEvent: function() {
              
          }
  });
  