text: //***WEATHER CONDITIONS OPTIONS 1***
  
  //outifts1 = sunglasses, jacket, umbrella
  
  //if rainy and no umbrella = wet and sad
  //if sunny and no sunglasses = hands trying to block sun and sad
  //if snowy and no jacket = shivering
  
  
  var conditionsObject = {
    "Sunny": {
      "Sunglasses": ["Jacket", "Umbrella"],
      "Jacket": ["Sunglasses", "Umbrella"],
      "Umbrella": ["Sunglasses", "Jacket"]
    },
    "Rainy": {
      "Sunglasses": ["Jacket", "Umbrella"],
      "Jacket": ["Sunglasses", "Umbrella"],
      "Umbrella": ["Sunglasses", "Jacket"]
    },
    "Snowy": {
      "Sunglasses": ["Jacket", "Umbrella"],
      "Jacket": ["Sunglasses", "Umbrella"],
      "Umbrella": ["Sunglasses", "Jacket"]
    }
  };
  
  
  var weatherConditions1 = ["sunny", "rainy", "snowy"];
  
  window.onload = function() {
    var weatherSel = document.getElementById("weather1");
    var outfitSel = document.getElementById("outfit1");
    var elseOutfitSel = document.getElementById("else1");
    var submitBtn = document.getElementById("submit");
  
    for (var x in conditionsObject) {
      weatherSel.options[weatherSel.options.length] = new Option(x, x);
    }
    weatherSel.onchange = function() {
      outfitSel.length = 1;
      elseOutfitSel.length = 1;
      for (var y in conditionsObject[this.value]) {
        outfitSel.options[outfitSel.options.length] = new Option(y, y);
      }
    }
    outfitSel.onchange = function() {
      elseOutfitSel.length = 1;
      var z = conditionsObject[weatherSel.value][this.value];
      for (var i = 0; i < z.length; i++) {
        elseOutfitSel.options[elseOutfitSel.options.length] = new Option(z[i], z[i]);
      }
    }
  
    submitBtn.addEventListener("click", function(event) {
      event.preventDefault();
      var randomWeatherSelect = weatherConditions1[Math.floor(Math.random() * weatherConditions1.length)];
      document.getElementById("randomWeather").innerHTML = randomWeatherSelect;
    });
  
  };
  
  
  
  
  
  
  
  // let weatherConditions2a = [sunny, rainy, snowy];
  
  // let weatherConditions2b = [foggy, cold, hot, smoggy, windy];
  
  //sunny = [1, 2, 3, 4, 5], rainy = [0,1,2,3,4,5], snowy = [0,1,4,5]
  
  //outfits2 = sunglasses, jacket, umbrella, mask, flashlight, fan, hat, boots
  
  //only hold two things (umbrella, flashlight, fan)
  
  //if smoggy and no mask = coughing
  //if foggy and no flashlight = hand up to head, searching
  //if humid and no fan = tongue out, panting
  //if cold and no jacket = shivering
  //if hot and no fan = tongue out, panting
  //if windy and not jacket = shivering
  
  //if windy and hat/fan/mask = goodbye item
  //if snowy and cold and no jacket + hat = blue area
  //if foggy and sunglasses = bump into screen, hands in front, blind
  
  
  //easter egg = sunny/hot = beach day