text: """
  The MIT License (MIT)
  
  Copyright (c) 2015-present Rapptz
  
  Permission is hereby granted, free of charge, to any person obtaining a
  copy of this software and associated documentation files (the "Software"),
  to deal in the Software without restriction, including without limitation
  the rights to use, copy, modify, merge, publish, distribute, sublicense,
  and/or sell copies of the Software, and to permit persons to whom the
  Software is furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  DEALINGS IN THE SOFTWARE.
  """
  
  from __future__ import annotations
  
  from typing import Any, ClassVar, Dict, List, Optional, TYPE_CHECKING, Tuple, Type, TypeVar, Union
  from .enums import try_enum, ComponentType, ButtonStyle
  from .utils import get_slots, MISSING
  from .partial_emoji import PartialEmoji, _EmojiTag
  
  if TYPE_CHECKING:
      from .types.components import (
          Component as ComponentPayload,
          ButtonComponent as ButtonComponentPayload,
          SelectMenu as SelectMenuPayload,
          SelectOption as SelectOptionPayload,
          ActionRow as ActionRowPayload,
      )
      from .emoji import Emoji
  
  
  __all__ = (
      'Component',
      'ActionRow',
      'Button',
      'SelectMenu',
      'SelectOption',
  )
  
  C = TypeVar('C', bound='Component')
  
  
  class Component:
      """Represents a Discord Bot UI Kit Component.
  
      Currently, the only components supported by Discord are:
  
      - :class:`ActionRow`
      - :class:`Button`
      - :class:`SelectMenu`
  
      This class is abstract and cannot be instantiated.
  
      .. versionadded:: 2.0
  
      Attributes
      ------------
      type: :class:`ComponentType`
          The type of component.
      """
  
      __slots__: Tuple[str, ...] = ('type',)
  
      __repr_info__: ClassVar[Tuple[str, ...]]
      type: ComponentType
  
      def __repr__(self) -> str:
          attrs = ' '.join(f'{key}={getattr(self, key)!r}' for key in self.__repr_info__)
          return f'<{self.__class__.__name__} {attrs}>'
  
      @classmethod
      def _raw_construct(cls: Type[C], **kwargs) -> C:
          self: C = cls.__new__(cls)
          for slot in get_slots(cls):
              try:
                  value = kwargs[slot]
              except KeyError:
                  pass
              else:
                  setattr(self, slot, value)
          return self
  
      def to_dict(self) -> Dict[str, Any]:
          raise NotImplementedError
  
  
  class ActionRow(Component):
      """Represents a Discord Bot UI Kit Action Row.
  
      This is a component that holds up to 5 children components in a row.
  
      This inherits from :class:`Component`.
  
      .. versionadded:: 2.0
  
      Attributes
      ------------
      type: :class:`ComponentType`
          The type of component.
      children: List[:class:`Component`]
          The children components that this holds, if any.
      """
  
      __slots__: Tuple[str, ...] = ('children',)
  
      __repr_info__: ClassVar[Tuple[str, ...]] = __slots__
  
      def __init__(self, data: ComponentPayload):
          self.type: ComponentType = try_enum(ComponentType, data['type'])
          self.children: List[Component] = [_component_factory(d) for d in data.get('components', [])]
  
      def to_dict(self) -> ActionRowPayload:
          return {
              'type': int(self.type),
              'components': [child.to_dict() for child in self.children],
          }  # type: ignore
  
  
  class Button(Component):
      """Represents a button from the Discord Bot UI Kit.
  
      This inherits from :class:`Component`.
  
      .. note::
  
          The user constructible and usable type to create a button is :class:`discord.ui.Button`
          not this one.
  
      .. versionadded:: 2.0
  
      Attributes
      -----------
      style: :class:`.ButtonStyle`
          The style of the button.
      custom_id: Optional[:class:`str`]
          The ID of the button that gets received during an interaction.
          If this button is for a URL, it does not have a custom ID.
      url: Optional[:class:`str`]
          The URL this button sends you to.
      disabled: :class:`bool`
          Whether the button is disabled or not.
      label: Optional[:class:`str`]
          The label of the button, if any.
      emoji: Optional[:class:`PartialEmoji`]
          The emoji of the button, if available.
      """
  
      __slots__: Tuple[str, ...] = (
          'style',
          'custom_id',
          'url',
          'disabled',
          'label',
          'emoji',
      )
  
      __repr_info__: ClassVar[Tuple[str, ...]] = __slots__
  
      def __init__(self, data: ButtonComponentPayload):
          self.type: ComponentType = try_enum(ComponentType, data['type'])
          self.style: ButtonStyle = try_enum(ButtonStyle, data['style'])
          self.custom_id: Optional[str] = data.get('custom_id')
          self.url: Optional[str] = data.get('url')
          self.disabled: bool = data.get('disabled', False)
          self.label: Optional[str] = data.get('label')
          self.emoji: Optional[PartialEmoji]
          try:
              self.emoji = PartialEmoji.from_dict(data['emoji'])
          except KeyError:
              self.emoji = None
  
      def to_dict(self) -> ButtonComponentPayload:
          payload = {
              'type': 2,
              'style': int(self.style),
              'label': self.label,
              'disabled': self.disabled,
          }
          if self.custom_id:
              payload['custom_id'] = self.custom_id
  
          if self.url:
              payload['url'] = self.url
  
          if self.emoji:
              payload['emoji'] = self.emoji.to_dict()
  
          return payload  # type: ignore
  
  
  class SelectMenu(Component):
      """Represents a select menu from the Discord Bot UI Kit.
  
      A select menu is functionally the same as a dropdown, however
      on mobile it renders a bit differently.
  
      .. note::
  
          The user constructible and usable type to create a select menu is
          :class:`discord.ui.Select` not this one.
  
      .. versionadded:: 2.0
  
      Attributes
      ------------
      custom_id: Optional[:class:`str`]
          The ID of the select menu that gets received during an interaction.
      placeholder: Optional[:class:`str`]
          The placeholder text that is shown if nothing is selected, if any.
      min_values: :class:`int`
          The minimum number of items that must be chosen for this select menu.
          Defaults to 1 and must be between 1 and 25.
      max_values: :class:`int`
          The maximum number of items that must be chosen for this select menu.
          Defaults to 1 and must be between 1 and 25.
      options: List[:class:`SelectOption`]
          A list of options that can be selected in this menu.
      disabled: :class:`bool`
          Whether the select is disabled or not.
      """
  
      __slots__: Tuple[str, ...] = (
          'custom_id',
          'placeholder',
          'min_values',
          'max_values',
          'options',
          'disabled',
      )
  
      __repr_info__: ClassVar[Tuple[str, ...]] = __slots__
  
      def __init__(self, data: SelectMenuPayload):
          self.type = ComponentType.select
          self.custom_id: str = data['custom_id']
          self.placeholder: Optional[str] = data.get('placeholder')
          self.min_values: int = data.get('min_values', 1)
          self.max_values: int = data.get('max_values', 1)
          self.options: List[SelectOption] = [SelectOption.from_dict(option) for option in data.get('options', [])]
          self.disabled: bool = data.get('disabled', False)
  
      def to_dict(self) -> SelectMenuPayload:
          payload: SelectMenuPayload = {
              'type': self.type.value,
              'custom_id': self.custom_id,
              'min_values': self.min_values,
              'max_values': self.max_values,
              'options': [op.to_dict() for op in self.options],
              'disabled': self.disabled,
          }
  
          if self.placeholder:
              payload['placeholder'] = self.placeholder
  
          return payload
  
  
  class SelectOption:
      """Represents a select menu's option.
  
      These can be created by users.
  
      .. versionadded:: 2.0
  
      Attributes
      -----------
      label: :class:`str`
          The label of the option. This is displayed to users.
          Can only be up to 100 characters.
      value: :class:`str`
          The value of the option. This is not displayed to users.
          If not provided when constructed then it defaults to the
          label. Can only be up to 100 characters.
      description: Optional[:class:`str`]
          An additional description of the option, if any.
          Can only be up to 100 characters.
      emoji: Optional[Union[:class:`str`, :class:`Emoji`, :class:`PartialEmoji`]]
          The emoji of the option, if available.
      default: :class:`bool`
          Whether this option is selected by default.
      """
  
      __slots__: Tuple[str, ...] = (
          'label',
          'value',
          'description',
          'emoji',
          'default',
      )
  
      def __init__(
          self,
          *,
          label: str,
          value: str = MISSING,
          description: Optional[str] = None,
          emoji: Optional[Union[str, Emoji, PartialEmoji]] = None,
          default: bool = False,
      ) -> None:
          self.label = label
          self.value = label if value is MISSING else value
          self.description = description
  
          if emoji is not None:
              if isinstance(emoji, str):
                  emoji = PartialEmoji.from_str(emoji)
              elif isinstance(emoji, _EmojiTag):
                  emoji = emoji._to_partial()
              else:
                  raise TypeError(f'expected emoji to be str, Emoji, or PartialEmoji not {emoji.__class__}')
  
          self.emoji = emoji
          self.default = default
  
      def __repr__(self) -> str:
          return (
              f'<SelectOption label={self.label!r} value={self.value!r} description={self.description!r} '
              f'emoji={self.emoji!r} default={self.default!r}>'
          )
  
      def __str__(self) -> str:
          base = f'{self.emoji} {self.label}' if self.emoji else self.label
          if self.description:
              return f'{base}\n{self.description}'
          return base
  
      @classmethod
      def from_dict(cls, data: SelectOptionPayload) -> SelectOption:
          try:
              emoji = PartialEmoji.from_dict(data['emoji'])
          except KeyError:
              emoji = None
  
          return cls(
              label=data['label'],
              value=data['value'],
              description=data.get('description'),
              emoji=emoji,
              default=data.get('default', False),
          )
  
      def to_dict(self) -> SelectOptionPayload:
          payload: SelectOptionPayload = {
              'label': self.label,
              'value': self.value,
              'default': self.default,
          }
  
          if self.emoji:
              payload['emoji'] = self.emoji.to_dict()  # type: ignore
  
          if self.description:
              payload['description'] = self.description
  
          return payload
  
  
  def _component_factory(data: ComponentPayload) -> Component:
      component_type = data['type']
      if component_type == 1:
          return ActionRow(data)
      elif component_type == 2:
          return Button(data)  # type: ignore
      elif component_type == 3:
          return SelectMenu(data)  # type: ignore
      else:
          as_enum = try_enum(ComponentType, component_type)
          return Component._raw_construct(type=as_enum)
  