text: /**
   * Copyright 2014 Google Inc. All rights reserved.
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *     http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  /**
   * @author jkadams
   */
  provide('Dance.Units.Gargoyle1');
  
  Dance.Units.BaseGargoyle = function(enemyId, position) {
    base(this, enemyId, position);
    this.isActive = false;
  };
  inherits(Dance.Units.BaseGargoyle, Dance.Units.BaseEnemy);
  
  Dance.Units.Gargoyle1 = function(position) {
    base(this, Dance.Units.Gargoyle1.ID, position);
  };
  inherits(Dance.Units.Gargoyle1, Dance.Units.BaseGargoyle);
  
  Dance.Units.Gargoyle2 = function(position) {
    base(this, Dance.Units.Gargoyle2.ID, position);
  };
  inherits(Dance.Units.Gargoyle2, Dance.Units.BaseGargoyle);
  
  Dance.Units.Gargoyle3 = function(position) {
    base(this, Dance.Units.Gargoyle3.ID, position);
  };
  inherits(Dance.Units.Gargoyle3, Dance.Units.BaseGargoyle);
  
  Dance.Units.Gargoyle4 = function(position) {
    base(this, Dance.Units.Gargoyle4.ID, position);
  };
  inherits(Dance.Units.Gargoyle4, Dance.Units.BaseGargoyle);
  
  Dance.Units.Gargoyle5 = function(position) {
    base(this, Dance.Units.Gargoyle5.ID, position);
  };
  inherits(Dance.Units.Gargoyle5, Dance.Units.BaseGargoyle);
  
  Dance.Units.Gargoyle1.ID = 322;
  Dance.Units.Gargoyle2.ID = 323;
  Dance.Units.Gargoyle3.ID = 324;
  Dance.Units.Gargoyle4.ID = 325;
  Dance.Units.Gargoyle5.ID = 326;
  
  Dance.Units.BaseGargoyle.prototype.getMovementDirection = function(game) {
    return Dance.Move.STAY;
  };