text: 
  var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
  
  var text = '';
  
  function preload() {
  
      game.load.image('beball', 'assets/sprites/beball1.png');
      game.load.image('bikkuriman', 'assets/sprites/bikkuriman.png');
  
  }
  
  function create() {
  
      var group = game.add.group();
  
      //  This will automatically inputEnable all children added to the Group
      group.inputEnableChildren = true;
  
      for (var i = 0; i < 10; i++)
      {
          var sprite = group.create(64 + (64 * i), 400, 'beball');
  
          sprite.name = 'child' + i;
  
          sprite.events.onInputDown.add(clickedSprite, this);
      }
  
  }
  
  function clickedSprite (sprite) {
  
      text = sprite.name;
  
      sprite.y -= 16;
  
  }
  
  function render() {
  
      if (text === '')
      {
          game.debug.text("Click the Sprites", 32, 32);
      }
      else
      {
          game.debug.text("You clicked: " + text, 32, 32);
      }
  
  }
  