text: "use strict";
  var __extends = (this && this.__extends) || (function () {
      var extendStatics = function (d, b) {
          extendStatics = Object.setPrototypeOf ||
              ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
              function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
          return extendStatics(d, b);
      };
      return function (d, b) {
          if (typeof b !== "function" && b !== null)
              throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
          extendStatics(d, b);
          function __() { this.constructor = d; }
          d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
      };
  })();
  var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
      var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
      if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
      else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
      return c > 3 && r && Object.defineProperty(target, key, r), r;
  };
  function classDecorator(constructor) {
      return /** @class */ (function (_super) {
          __extends(class_1, _super);
          function class_1() {
              var _this = _super !== null && _super.apply(this, arguments) || this;
              _this.newProperty = "new property";
              _this.hello = "override";
              return _this;
          }
          return class_1;
      }(constructor));
  }
  var Greeter = /** @class */ (function () {
      function Greeter(m) {
          this.property = "property";
          this.hello = m;
      }
      Greeter = __decorate([
          classDecorator
      ], Greeter);
      return Greeter;
  }());
  console.log(new Greeter("world"));
  