text: /**
   * @author arodic / https://github.com/arodic
   */
   /*jshint sub:true*/
  
  ( function () {
  
  	'use strict';
  
  
  	var GizmoMaterial = function ( parameters ) {
  
  		THREE.MeshBasicMaterial.call( this );
  
  		this.depthTest = false;
  		this.depthWrite = false;
  		this.side = THREE.FrontSide;
  		this.transparent = true;
  
  		this.setValues( parameters );
  
  		this.oldColor = this.color.clone();
  		this.oldOpacity = this.opacity;
  
  		this.highlight = function( highlighted ) {
  
  			if ( highlighted ) {
  
  				this.color.setRGB( 1, 1, 0 );
  				this.opacity = 1;
  
  			} else {
  
  				this.color.copy( this.oldColor );
  				this.opacity = this.oldOpacity;
  
  			}
  
  		};
  
  	};
  
  	GizmoMaterial.prototype = Object.create( THREE.MeshBasicMaterial.prototype );
  	GizmoMaterial.prototype.constructor = GizmoMaterial;
  
  
  	var GizmoLineMaterial = function ( parameters ) {
  
  		THREE.LineBasicMaterial.call( this );
  
  		this.depthTest = false;
  		this.depthWrite = false;
  		this.transparent = true;
  		this.linewidth = 1;
  
  		this.setValues( parameters );
  
  		this.oldColor = this.color.clone();
  		this.oldOpacity = this.opacity;
  
  		this.highlight = function( highlighted ) {
  
  			if ( highlighted ) {
  
  				this.color.setRGB( 1, 1, 0 );
  				this.opacity = 1;
  
  			} else {
  
  				this.color.copy( this.oldColor );
  				this.opacity = this.oldOpacity;
  
  			}
  
  		};
  
  	};
  
  	GizmoLineMaterial.prototype = Object.create( THREE.LineBasicMaterial.prototype );
  	GizmoLineMaterial.prototype.constructor = GizmoLineMaterial;
  
  
  	var pickerMaterial = new GizmoMaterial( { visible: false, transparent: false } );
  
  
  	THREE.TransformGizmo = function () {
  
  		var scope = this;
  
  		this.init = function () {
  
  			THREE.Object3D.call( this );
  
  			this.handles = new THREE.Object3D();
  			this.pickers = new THREE.Object3D();
  			this.planes = new THREE.Object3D();
  
  			this.add( this.handles );
  			this.add( this.pickers );
  			this.add( this.planes );
  
  			//// PLANES
  
  			var planeGeometry = new THREE.PlaneBufferGeometry( 50, 50, 2, 2 );
  			var planeMaterial = new THREE.MeshBasicMaterial( { visible: false, side: THREE.DoubleSide } );
  
  			var planes = {
  				"XY":   new THREE.Mesh( planeGeometry, planeMaterial ),
  				"YZ":   new THREE.Mesh( planeGeometry, planeMaterial ),
  				"XZ":   new THREE.Mesh( planeGeometry, planeMaterial ),
  				"XYZE": new THREE.Mesh( planeGeometry, planeMaterial )
  			};
  
  			this.activePlane = planes[ "XYZE" ];
  
  			planes[ "YZ" ].rotation.set( 0, Math.PI / 2, 0 );
  			planes[ "XZ" ].rotation.set( - Math.PI / 2, 0, 0 );
  
  			for ( var i in planes ) {
  
  				planes[ i ].name = i;
  				this.planes.add( planes[ i ] );
  				this.planes[ i ] = planes[ i ];
  
  			}
  
  			//// HANDLES AND PICKERS
  
  			var setupGizmos = function( gizmoMap, parent ) {
  
  				for ( var name in gizmoMap ) {
  
  					for ( i = gizmoMap[ name ].length; i --; ) {
  
  						var object = gizmoMap[ name ][ i ][ 0 ];
  						var position = gizmoMap[ name ][ i ][ 1 ];
  						var rotation = gizmoMap[ name ][ i ][ 2 ];
  
  						object.name = name;
  
  						if ( position ) object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
  						if ( rotation ) object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
  
  						parent.add( object );
  
  					}
  
  				}
  
  			};
  
  			setupGizmos( this.handleGizmos, this.handles );
  			setupGizmos( this.pickerGizmos, this.pickers );
  
  			// reset Transformations
  
  			this.traverse( function ( child ) {
  
  				if ( child instanceof THREE.Mesh ) {
  
  					child.updateMatrix();
  
  					var tempGeometry = child.geometry.clone();
  					tempGeometry.applyMatrix( child.matrix );
  					child.geometry = tempGeometry;
  
  					child.position.set( 0, 0, 0 );
  					child.rotation.set( 0, 0, 0 );
  					child.scale.set( 1, 1, 1 );
  
  				}
  
  			} );
  
  		};
  
  		this.highlight = function ( axis ) {
  
  			this.traverse( function( child ) {
  
  				if ( child.material && child.material.highlight ) {
  
  					if ( child.name === axis ) {
  
  						child.material.highlight( true );
  
  					} else {
  
  						child.material.highlight( false );
  
  					}
  
  				}
  
  			} );
  
  		};
  
  	};
  
  	THREE.TransformGizmo.prototype = Object.create( THREE.Object3D.prototype );
  	THREE.TransformGizmo.prototype.constructor = THREE.TransformGizmo;
  
  	THREE.TransformGizmo.prototype.update = function ( rotation, eye ) {
  
  		var vec1 = new THREE.Vector3( 0, 0, 0 );
  		var vec2 = new THREE.Vector3( 0, 1, 0 );
  		var lookAtMatrix = new THREE.Matrix4();
  
  		this.traverse( function( child ) {
  
  			if ( child.name.search( "E" ) !== - 1 ) {
  
  				child.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( eye, vec1, vec2 ) );
  
  			} else if ( child.name.search( "X" ) !== - 1 || child.name.search( "Y" ) !== - 1 || child.name.search( "Z" ) !== - 1 ) {
  
  				child.quaternion.setFromEuler( rotation );
  
  			}
  
  		} );
  
  	};
  
  	THREE.TransformGizmoTranslate = function () {
  
  		THREE.TransformGizmo.call( this );
  
  		var arrowGeometry = new THREE.Geometry();
  		var mesh = new THREE.Mesh( new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false ) );
  		mesh.position.y = 0.5;
  		mesh.updateMatrix();
  
  		arrowGeometry.merge( mesh.geometry, mesh.matrix );
  
  		var lineXGeometry = new THREE.BufferGeometry();
  		lineXGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0,  1, 0, 0 ], 3 ) );
  
  		var lineYGeometry = new THREE.BufferGeometry();
  		lineYGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0,  0, 1, 0 ], 3 ) );
  
  		var lineZGeometry = new THREE.BufferGeometry();
  		lineZGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0,  0, 0, 1 ], 3 ) );
  
  		this.handleGizmos = {
  
  			X: [
  				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ],
  				[ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
  			],
  
  			Y: [
  				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ],
  				[	new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
  			],
  
  			Z: [
  				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ],
  				[ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
  			],
  
  			XYZ: [
  				[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, 0, 0 ] ]
  			],
  
  			XY: [
  				[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ), [ 0.15, 0.15, 0 ] ]
  			],
  
  			YZ: [
  				[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0x00ffff, opacity: 0.25 } ) ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ] ]
  			],
  
  			XZ: [
  				[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xff00ff, opacity: 0.25 } ) ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ] ]
  			]
  
  		};
  
  		this.pickerGizmos = {
  
  			X: [
  				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0.6, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ]
  			],
  
  			Y: [
  				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0.6, 0 ] ]
  			],
  
  			Z: [
  				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ]
  			],
  
  			XYZ: [
  				[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), pickerMaterial ) ]
  			],
  
  			XY: [
  				[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), pickerMaterial ), [ 0.2, 0.2, 0 ] ]
  			],
  
  			YZ: [
  				[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), pickerMaterial ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ] ]
  			],
  
  			XZ: [
  				[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), pickerMaterial ), [ 0.2, 0, 0.2 ], [ - Math.PI / 2, 0, 0 ] ]
  			]
  
  		};
  
  		this.setActivePlane = function ( axis, eye ) {
  
  			var tempMatrix = new THREE.Matrix4();
  			eye.applyMatrix4( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) );
  
  			if ( axis === "X" ) {
  
  				this.activePlane = this.planes[ "XY" ];
  
  				if ( Math.abs( eye.y ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "XZ" ];
  
  			}
  
  			if ( axis === "Y" ) {
  
  				this.activePlane = this.planes[ "XY" ];
  
  				if ( Math.abs( eye.x ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "YZ" ];
  
  			}
  
  			if ( axis === "Z" ) {
  
  				this.activePlane = this.planes[ "XZ" ];
  
  				if ( Math.abs( eye.x ) > Math.abs( eye.y ) ) this.activePlane = this.planes[ "YZ" ];
  
  			}
  
  			if ( axis === "XYZ" ) this.activePlane = this.planes[ "XYZE" ];
  
  			if ( axis === "XY" ) this.activePlane = this.planes[ "XY" ];
  
  			if ( axis === "YZ" ) this.activePlane = this.planes[ "YZ" ];
  
  			if ( axis === "XZ" ) this.activePlane = this.planes[ "XZ" ];
  
  		};
  
  		this.init();
  
  	};
  
  	THREE.TransformGizmoTranslate.prototype = Object.create( THREE.TransformGizmo.prototype );
  	THREE.TransformGizmoTranslate.prototype.constructor = THREE.TransformGizmoTranslate;
  
  	THREE.TransformGizmoRotate = function () {
  
  		THREE.TransformGizmo.call( this );
  
  		var CircleGeometry = function ( radius, facing, arc ) {
  
  			var geometry = new THREE.BufferGeometry();
  			var vertices = [];
  			arc = arc ? arc : 1;
  
  			for ( var i = 0; i <= 64 * arc; ++ i ) {
  
  				if ( facing === 'x' ) vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius );
  				if ( facing === 'y' ) vertices.push( Math.cos( i / 32 * Math.PI ) * radius, 0, Math.sin( i / 32 * Math.PI ) * radius );
  				if ( facing === 'z' ) vertices.push( Math.sin( i / 32 * Math.PI ) * radius, Math.cos( i / 32 * Math.PI ) * radius, 0 );
  
  			}
  
  			geometry.addAttribute( 'position', new THREE.Float32Attribute( vertices, 3 ) );
  			return geometry;
  
  		};
  
  		this.handleGizmos = {
  
  			X: [
  				[ new THREE.Line( new CircleGeometry( 1, 'x', 0.5 ), new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
  			],
  
  			Y: [
  				[ new THREE.Line( new CircleGeometry( 1, 'y', 0.5 ), new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
  			],
  
  			Z: [
  				[ new THREE.Line( new CircleGeometry( 1, 'z', 0.5 ), new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
  			],
  
  			E: [
  				[ new THREE.Line( new CircleGeometry( 1.25, 'z', 1 ), new GizmoLineMaterial( { color: 0xcccc00 } ) ) ]
  			],
  
  			XYZE: [
  				[ new THREE.Line( new CircleGeometry( 1, 'z', 1 ), new GizmoLineMaterial( { color: 0x787878 } ) ) ]
  			]
  
  		};
  
  		this.pickerGizmos = {
  
  			X: [
  				[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), pickerMaterial ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ] ]
  			],
  
  			Y: [
  				[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), pickerMaterial ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ] ]
  			],
  
  			Z: [
  				[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), pickerMaterial ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ]
  			],
  
  			E: [
  				[ new THREE.Mesh( new THREE.TorusGeometry( 1.25, 0.12, 2, 24 ), pickerMaterial ) ]
  			],
  
  			XYZE: [
  				[ new THREE.Mesh( new THREE.Geometry() ) ]// TODO
  			]
  
  		};
  
  		this.setActivePlane = function ( axis ) {
  
  			if ( axis === "E" ) this.activePlane = this.planes[ "XYZE" ];
  
  			if ( axis === "X" ) this.activePlane = this.planes[ "YZ" ];
  
  			if ( axis === "Y" ) this.activePlane = this.planes[ "XZ" ];
  
  			if ( axis === "Z" ) this.activePlane = this.planes[ "XY" ];
  
  		};
  
  		this.update = function ( rotation, eye2 ) {
  
  			THREE.TransformGizmo.prototype.update.apply( this, arguments );
  
  			var group = {
  
  				handles: this[ "handles" ],
  				pickers: this[ "pickers" ],
  
  			};
  
  			var tempMatrix = new THREE.Matrix4();
  			var worldRotation = new THREE.Euler( 0, 0, 1 );
  			var tempQuaternion = new THREE.Quaternion();
  			var unitX = new THREE.Vector3( 1, 0, 0 );
  			var unitY = new THREE.Vector3( 0, 1, 0 );
  			var unitZ = new THREE.Vector3( 0, 0, 1 );
  			var quaternionX = new THREE.Quaternion();
  			var quaternionY = new THREE.Quaternion();
  			var quaternionZ = new THREE.Quaternion();
  			var eye = eye2.clone();
  
  			worldRotation.copy( this.planes[ "XY" ].rotation );
  			tempQuaternion.setFromEuler( worldRotation );
  
  			tempMatrix.makeRotationFromQuaternion( tempQuaternion ).getInverse( tempMatrix );
  			eye.applyMatrix4( tempMatrix );
  
  			this.traverse( function( child ) {
  
  				tempQuaternion.setFromEuler( worldRotation );
  
  				if ( child.name === "X" ) {
  
  					quaternionX.setFromAxisAngle( unitX, Math.atan2( - eye.y, eye.z ) );
  					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
  					child.quaternion.copy( tempQuaternion );
  
  				}
  
  				if ( child.name === "Y" ) {
  
  					quaternionY.setFromAxisAngle( unitY, Math.atan2( eye.x, eye.z ) );
  					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY );
  					child.quaternion.copy( tempQuaternion );
  
  				}
  
  				if ( child.name === "Z" ) {
  
  					quaternionZ.setFromAxisAngle( unitZ, Math.atan2( eye.y, eye.x ) );
  					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ );
  					child.quaternion.copy( tempQuaternion );
  
  				}
  
  			} );
  
  		};
  
  		this.init();
  
  	};
  
  	THREE.TransformGizmoRotate.prototype = Object.create( THREE.TransformGizmo.prototype );
  	THREE.TransformGizmoRotate.prototype.constructor = THREE.TransformGizmoRotate;
  
  	THREE.TransformGizmoScale = function () {
  
  		THREE.TransformGizmo.call( this );
  
  		var arrowGeometry = new THREE.Geometry();
  		var mesh = new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ) );
  		mesh.position.y = 0.5;
  		mesh.updateMatrix();
  
  		arrowGeometry.merge( mesh.geometry, mesh.matrix );
  
  		var lineXGeometry = new THREE.BufferGeometry();
  		lineXGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0,  1, 0, 0 ], 3 ) );
  
  		var lineYGeometry = new THREE.BufferGeometry();
  		lineYGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0,  0, 1, 0 ], 3 ) );
  
  		var lineZGeometry = new THREE.BufferGeometry();
  		lineZGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0,  0, 0, 1 ], 3 ) );
  
  		this.handleGizmos = {
  
  			X: [
  				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ],
  				[ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
  			],
  
  			Y: [
  				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ],
  				[ new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
  			],
  
  			Z: [
  				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ],
  				[ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
  			],
  
  			XYZ: [
  				[ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ]
  			]
  
  		};
  
  		this.pickerGizmos = {
  
  			X: [
  				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0.6, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ]
  			],
  
  			Y: [
  				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0.6, 0 ] ]
  			],
  
  			Z: [
  				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ]
  			],
  
  			XYZ: [
  				[ new THREE.Mesh( new THREE.BoxGeometry( 0.4, 0.4, 0.4 ), pickerMaterial ) ]
  			]
  
  		};
  
  		this.setActivePlane = function ( axis, eye ) {
  
  			var tempMatrix = new THREE.Matrix4();
  			eye.applyMatrix4( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) );
  
  			if ( axis === "X" ) {
  
  				this.activePlane = this.planes[ "XY" ];
  				if ( Math.abs( eye.y ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "XZ" ];
  
  			}
  
  			if ( axis === "Y" ) {
  
  				this.activePlane = this.planes[ "XY" ];
  				if ( Math.abs( eye.x ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "YZ" ];
  
  			}
  
  			if ( axis === "Z" ) {
  
  				this.activePlane = this.planes[ "XZ" ];
  				if ( Math.abs( eye.x ) > Math.abs( eye.y ) ) this.activePlane = this.planes[ "YZ" ];
  
  			}
  
  			if ( axis === "XYZ" ) this.activePlane = this.planes[ "XYZE" ];
  
  		};
  
  		this.init();
  
  	};
  
  	THREE.TransformGizmoScale.prototype = Object.create( THREE.TransformGizmo.prototype );
  	THREE.TransformGizmoScale.prototype.constructor = THREE.TransformGizmoScale;
  
  	THREE.TransformControls = function ( camera, domElement ) {
  
  		// TODO: Make non-uniform scale and rotate play nice in hierarchies
  		// TODO: ADD RXYZ contol
  
  		THREE.Object3D.call( this );
  
  		domElement = ( domElement !== undefined ) ? domElement : document;
  
  		this.object = undefined;
  		this.visible = false;
  		this.translationSnap = null;
  		this.rotationSnap = null;
  		this.space = "world";
  		this.size = 1;
  		this.axis = null;
  
  		var scope = this;
  
  		var _mode = "translate";
  		var _dragging = false;
  		var _plane = "XY";
  		var _gizmo = {
  
  			"translate": new THREE.TransformGizmoTranslate(),
  			"rotate": new THREE.TransformGizmoRotate(),
  			"scale": new THREE.TransformGizmoScale()
  		};
  
  		for ( var type in _gizmo ) {
  
  			var gizmoObj = _gizmo[ type ];
  
  			gizmoObj.visible = ( type === _mode );
  			this.add( gizmoObj );
  
  		}
  
  		var changeEvent = { type: "change" };
  		var mouseDownEvent = { type: "mouseDown" };
  		var mouseUpEvent = { type: "mouseUp", mode: _mode };
  		var objectChangeEvent = { type: "objectChange" };
  
  		var ray = new THREE.Raycaster();
  		var pointerVector = new THREE.Vector2();
  
  		var point = new THREE.Vector3();
  		var offset = new THREE.Vector3();
  
  		var rotation = new THREE.Vector3();
  		var offsetRotation = new THREE.Vector3();
  		var scale = 1;
  
  		var lookAtMatrix = new THREE.Matrix4();
  		var eye = new THREE.Vector3();
  
  		var tempMatrix = new THREE.Matrix4();
  		var tempVector = new THREE.Vector3();
  		var tempQuaternion = new THREE.Quaternion();
  		var unitX = new THREE.Vector3( 1, 0, 0 );
  		var unitY = new THREE.Vector3( 0, 1, 0 );
  		var unitZ = new THREE.Vector3( 0, 0, 1 );
  
  		var quaternionXYZ = new THREE.Quaternion();
  		var quaternionX = new THREE.Quaternion();
  		var quaternionY = new THREE.Quaternion();
  		var quaternionZ = new THREE.Quaternion();
  		var quaternionE = new THREE.Quaternion();
  
  		var oldPosition = new THREE.Vector3();
  		var oldScale = new THREE.Vector3();
  		var oldRotationMatrix = new THREE.Matrix4();
  
  		var parentRotationMatrix  = new THREE.Matrix4();
  		var parentScale = new THREE.Vector3();
  
  		var worldPosition = new THREE.Vector3();
  		var worldRotation = new THREE.Euler();
  		var worldRotationMatrix  = new THREE.Matrix4();
  		var camPosition = new THREE.Vector3();
  		var camRotation = new THREE.Euler();
  
  		domElement.addEventListener( "mousedown", onPointerDown, false );
  		domElement.addEventListener( "touchstart", onPointerDown, false );
  
  		domElement.addEventListener( "mousemove", onPointerHover, false );
  		domElement.addEventListener( "touchmove", onPointerHover, false );
  
  		domElement.addEventListener( "mousemove", onPointerMove, false );
  		domElement.addEventListener( "touchmove", onPointerMove, false );
  
  		domElement.addEventListener( "mouseup", onPointerUp, false );
  		domElement.addEventListener( "mouseout", onPointerUp, false );
  		domElement.addEventListener( "touchend", onPointerUp, false );
  		domElement.addEventListener( "touchcancel", onPointerUp, false );
  		domElement.addEventListener( "touchleave", onPointerUp, false );
  
  		this.dispose = function () {
  
  			domElement.removeEventListener( "mousedown", onPointerDown );
  			domElement.removeEventListener( "touchstart", onPointerDown );
  
  			domElement.removeEventListener( "mousemove", onPointerHover );
  			domElement.removeEventListener( "touchmove", onPointerHover );
  
  			domElement.removeEventListener( "mousemove", onPointerMove );
  			domElement.removeEventListener( "touchmove", onPointerMove );
  
  			domElement.removeEventListener( "mouseup", onPointerUp );
  			domElement.removeEventListener( "mouseout", onPointerUp );
  			domElement.removeEventListener( "touchend", onPointerUp );
  			domElement.removeEventListener( "touchcancel", onPointerUp );
  			domElement.removeEventListener( "touchleave", onPointerUp );
  
  		};
  
  		this.attach = function ( object ) {
  
  			this.object = object;
  			this.visible = true;
  			this.update();
  
  		};
  
  		this.detach = function () {
  
  			this.object = undefined;
  			this.visible = false;
  			this.axis = null;
  
  		};
  
  		this.getMode = function () {
  
  			return _mode;
  
  		};
  
  		this.setMode = function ( mode ) {
  
  			_mode = mode ? mode : _mode;
  
  			if ( _mode === "scale" ) scope.space = "local";
  
  			for ( var type in _gizmo ) _gizmo[ type ].visible = ( type === _mode );
  
  			this.update();
  			scope.dispatchEvent( changeEvent );
  
  		};
  
  		this.setTranslationSnap = function ( translationSnap ) {
  
  			scope.translationSnap = translationSnap;
  
  		};
  
  		this.setRotationSnap = function ( rotationSnap ) {
  
  			scope.rotationSnap = rotationSnap;
  
  		};
  
  		this.setSize = function ( size ) {
  
  			scope.size = size;
  			this.update();
  			scope.dispatchEvent( changeEvent );
  
  		};
  
  		this.setSpace = function ( space ) {
  
  			scope.space = space;
  			this.update();
  			scope.dispatchEvent( changeEvent );
  
  		};
  
  		this.update = function () {
  
  			if ( scope.object === undefined ) return;
  
  			scope.object.updateMatrixWorld();
  			worldPosition.setFromMatrixPosition( scope.object.matrixWorld );
  			worldRotation.setFromRotationMatrix( tempMatrix.extractRotation( scope.object.matrixWorld ) );
  
  			camera.updateMatrixWorld();
  			camPosition.setFromMatrixPosition( camera.matrixWorld );
  			camRotation.setFromRotationMatrix( tempMatrix.extractRotation( camera.matrixWorld ) );
  
  			scale = worldPosition.distanceTo( camPosition ) / 6 * scope.size;
  			this.position.copy( worldPosition );
  			this.scale.set( scale, scale, scale );
  
  			eye.copy( camPosition ).sub( worldPosition ).normalize();
  
  			if ( scope.space === "local" ) {
  
  				_gizmo[ _mode ].update( worldRotation, eye );
  
  			} else if ( scope.space === "world" ) {
  
  				_gizmo[ _mode ].update( new THREE.Euler(), eye );
  
  			}
  
  			_gizmo[ _mode ].highlight( scope.axis );
  
  		};
  
  		function onPointerHover( event ) {
  
  			if ( scope.object === undefined || _dragging === true || ( event.button !== undefined && event.button !== 0 ) ) return;
  
  			var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
  
  			var intersect = intersectObjects( pointer, _gizmo[ _mode ].pickers.children );
  
  			var axis = null;
  
  			if ( intersect ) {
  
  				axis = intersect.object.name;
  
  				event.preventDefault();
  
  			}
  
  			if ( scope.axis !== axis ) {
  
  				scope.axis = axis;
  				scope.update();
  				scope.dispatchEvent( changeEvent );
  
  			}
  
  		}
  
  		function onPointerDown( event ) {
  
  			if ( scope.object === undefined || _dragging === true || ( event.button !== undefined && event.button !== 0 ) ) return;
  
  			var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
  
  			if ( pointer.button === 0 || pointer.button === undefined ) {
  
  				var intersect = intersectObjects( pointer, _gizmo[ _mode ].pickers.children );
  
  				if ( intersect ) {
  
  					event.preventDefault();
  					event.stopPropagation();
  
  					scope.dispatchEvent( mouseDownEvent );
  
  					scope.axis = intersect.object.name;
  
  					scope.update();
  
  					eye.copy( camPosition ).sub( worldPosition ).normalize();
  
  					_gizmo[ _mode ].setActivePlane( scope.axis, eye );
  
  					var planeIntersect = intersectObjects( pointer, [ _gizmo[ _mode ].activePlane ] );
  
  					if ( planeIntersect ) {
  
  						oldPosition.copy( scope.object.position );
  						oldScale.copy( scope.object.scale );
  
  						oldRotationMatrix.extractRotation( scope.object.matrix );
  						worldRotationMatrix.extractRotation( scope.object.matrixWorld );
  
  						parentRotationMatrix.extractRotation( scope.object.parent.matrixWorld );
  						parentScale.setFromMatrixScale( tempMatrix.getInverse( scope.object.parent.matrixWorld ) );
  
  						offset.copy( planeIntersect.point );
  
  					}
  
  				}
  
  			}
  
  			_dragging = true;
  
  		}
  
  		function onPointerMove( event ) {
  
  			if ( scope.object === undefined || scope.axis === null || _dragging === false || ( event.button !== undefined && event.button !== 0 ) ) return;
  
  			var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
  
  			var planeIntersect = intersectObjects( pointer, [ _gizmo[ _mode ].activePlane ] );
  
  			if ( planeIntersect === false ) return;
  
  			event.preventDefault();
  			event.stopPropagation();
  
  			point.copy( planeIntersect.point );
  
  			if ( _mode === "translate" ) {
  
  				point.sub( offset );
  				point.multiply( parentScale );
  
  				if ( scope.space === "local" ) {
  
  					point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
  
  					if ( scope.axis.search( "X" ) === - 1 ) point.x = 0;
  					if ( scope.axis.search( "Y" ) === - 1 ) point.y = 0;
  					if ( scope.axis.search( "Z" ) === - 1 ) point.z = 0;
  
  					point.applyMatrix4( oldRotationMatrix );
  
  					scope.object.position.copy( oldPosition );
  					scope.object.position.add( point );
  
  				}
  
  				if ( scope.space === "world" || scope.axis.search( "XYZ" ) !== - 1 ) {
  
  					if ( scope.axis.search( "X" ) === - 1 ) point.x = 0;
  					if ( scope.axis.search( "Y" ) === - 1 ) point.y = 0;
  					if ( scope.axis.search( "Z" ) === - 1 ) point.z = 0;
  
  					point.applyMatrix4( tempMatrix.getInverse( parentRotationMatrix ) );
  
  					scope.object.position.copy( oldPosition );
  					scope.object.position.add( point );
  
  				}
  
  				if ( scope.translationSnap !== null ) {
  
  					if ( scope.space === "local" ) {
  
  						scope.object.position.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
  
  					}
  
  					if ( scope.axis.search( "X" ) !== - 1 ) scope.object.position.x = Math.round( scope.object.position.x / scope.translationSnap ) * scope.translationSnap;
  					if ( scope.axis.search( "Y" ) !== - 1 ) scope.object.position.y = Math.round( scope.object.position.y / scope.translationSnap ) * scope.translationSnap;
  					if ( scope.axis.search( "Z" ) !== - 1 ) scope.object.position.z = Math.round( scope.object.position.z / scope.translationSnap ) * scope.translationSnap;
  
  					if ( scope.space === "local" ) {
  
  						scope.object.position.applyMatrix4( worldRotationMatrix );
  
  					}
  
  				}
  
  			} else if ( _mode === "scale" ) {
  
  				point.sub( offset );
  				point.multiply( parentScale );
  
  				if ( scope.space === "local" ) {
  
  					if ( scope.axis === "XYZ" ) {
  
  						scale = 1 + ( ( point.y ) / 50 );
  
  						scope.object.scale.x = oldScale.x * scale;
  						scope.object.scale.y = oldScale.y * scale;
  						scope.object.scale.z = oldScale.z * scale;
  
  					} else {
  
  						point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
  
  						if ( scope.axis === "X" ) scope.object.scale.x = oldScale.x * ( 1 + point.x / 50 );
  						if ( scope.axis === "Y" ) scope.object.scale.y = oldScale.y * ( 1 + point.y / 50 );
  						if ( scope.axis === "Z" ) scope.object.scale.z = oldScale.z * ( 1 + point.z / 50 );
  
  					}
  
  				}
  
  			} else if ( _mode === "rotate" ) {
  
  				point.sub( worldPosition );
  				point.multiply( parentScale );
  				tempVector.copy( offset ).sub( worldPosition );
  				tempVector.multiply( parentScale );
  
  				if ( scope.axis === "E" ) {
  
  					point.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) );
  					tempVector.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) );
  
  					rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
  					offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
  
  					tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
  
  					quaternionE.setFromAxisAngle( eye, rotation.z - offsetRotation.z );
  					quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
  
  					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionE );
  					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
  
  					scope.object.quaternion.copy( tempQuaternion );
  
  				} else if ( scope.axis === "XYZE" ) {
  
  					quaternionE.setFromEuler( point.clone().cross( tempVector ).normalize() ); // rotation axis
  
  					tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
  					quaternionX.setFromAxisAngle( quaternionE, - point.clone().angleTo( tempVector ) );
  					quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
  
  					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
  					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
  
  					scope.object.quaternion.copy( tempQuaternion );
  
  				} else if ( scope.space === "local" ) {
  
  					point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
  
  					tempVector.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
  
  					rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
  					offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
  
  					quaternionXYZ.setFromRotationMatrix( oldRotationMatrix );
  
  					if ( scope.rotationSnap !== null ) {
  
  						quaternionX.setFromAxisAngle( unitX, Math.round( ( rotation.x - offsetRotation.x ) / scope.rotationSnap ) * scope.rotationSnap );
  						quaternionY.setFromAxisAngle( unitY, Math.round( ( rotation.y - offsetRotation.y ) / scope.rotationSnap ) * scope.rotationSnap );
  						quaternionZ.setFromAxisAngle( unitZ, Math.round( ( rotation.z - offsetRotation.z ) / scope.rotationSnap ) * scope.rotationSnap );
  
  					} else {
  
  						quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x );
  						quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y );
  						quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z );
  
  					}
  
  					if ( scope.axis === "X" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionX );
  					if ( scope.axis === "Y" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionY );
  					if ( scope.axis === "Z" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionZ );
  
  					scope.object.quaternion.copy( quaternionXYZ );
  
  				} else if ( scope.space === "world" ) {
  
  					rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
  					offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
  
  					tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
  
  					if ( scope.rotationSnap !== null ) {
  
  						quaternionX.setFromAxisAngle( unitX, Math.round( ( rotation.x - offsetRotation.x ) / scope.rotationSnap ) * scope.rotationSnap );
  						quaternionY.setFromAxisAngle( unitY, Math.round( ( rotation.y - offsetRotation.y ) / scope.rotationSnap ) * scope.rotationSnap );
  						quaternionZ.setFromAxisAngle( unitZ, Math.round( ( rotation.z - offsetRotation.z ) / scope.rotationSnap ) * scope.rotationSnap );
  
  					} else {
  
  						quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x );
  						quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y );
  						quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z );
  
  					}
  
  					quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
  
  					if ( scope.axis === "X" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
  					if ( scope.axis === "Y" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY );
  					if ( scope.axis === "Z" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ );
  
  					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
  
  					scope.object.quaternion.copy( tempQuaternion );
  
  				}
  
  			}
  
  			scope.update();
  			scope.dispatchEvent( changeEvent );
  			scope.dispatchEvent( objectChangeEvent );
  
  		}
  
  		function onPointerUp( event ) {
  
  			if ( event.button !== undefined && event.button !== 0 ) return;
  
  			if ( _dragging && ( scope.axis !== null ) ) {
  
  				mouseUpEvent.mode = _mode;
  				scope.dispatchEvent( mouseUpEvent )
  
  			}
  
  			_dragging = false;
  			onPointerHover( event );
  
  		}
  
  		function intersectObjects( pointer, objects ) {
  
  			var rect = domElement.getBoundingClientRect();
  			var x = ( pointer.clientX - rect.left ) / rect.width;
  			var y = ( pointer.clientY - rect.top ) / rect.height;
  
  			pointerVector.set( ( x * 2 ) - 1, - ( y * 2 ) + 1 );
  			ray.setFromCamera( pointerVector, camera );
  
  			var intersections = ray.intersectObjects( objects, true );
  			return intersections[ 0 ] ? intersections[ 0 ] : false;
  
  		}
  
  	};
  
  	THREE.TransformControls.prototype = Object.create( THREE.Object3D.prototype );
  	THREE.TransformControls.prototype.constructor = THREE.TransformControls;
  
  }() );
  