text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
   */
  
  /**
   * The Sprite Animation Restart Event.
   * 
   * This event is dispatched by a Sprite when an animation restarts playing on it.
   * 
   * Listen for it on the Sprite using `sprite.on('animationrestart', listener)`
   * 
   * This same event is dispatched for all animations. To listen for a specific animation, use the `SPRITE_RESTART_KEY_ANIMATION_EVENT`.
   *
   * @event Phaser.Animations.Events#SPRITE_ANIMATION_RESTART
   * 
   * @param {Phaser.Animations.Animation} animation - A reference to the Animation that was restarted on the Sprite.
   * @param {Phaser.Animations.AnimationFrame} frame - The current Animation Frame that the Animation restarted with.
   * @param {Phaser.GameObjects.Sprite} gameObject - A reference to the Game Object on which the animation restarted playing.
   */
  module.exports = 'animationrestart';
  