text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
   */
  
  var GameObjectCreator = require('../GameObjectCreator');
  var Group = require('./Group');
  
  /**
   * Creates a new Group Game Object and returns it.
   *
   * Note: This method will only be available if the Group Game Object has been built into Phaser.
   *
   * @method Phaser.GameObjects.GameObjectCreator#group
   * @since 3.0.0
   *
   * @param {GroupConfig|GroupCreateConfig} config - The configuration object this Game Object will use to create itself.
   *
   * @return {Phaser.GameObjects.Group} The Game Object that was created.
   */
  GameObjectCreator.register('group', function (config)
  {
      return new Group(this.scene, null, config);
  });
  
  //  When registering a factory function 'this' refers to the GameObjectCreator context.
  