text: game.MiniMap = me.Entity.extend({//launches and shows the minimap on the website
  	init: function(x, y, settings) {
  		this._super(me.Entity, 'init', [x, y, {
  			image: "minimap",
  			width: 639,
  			height: 162,
  			spritewidth: "639",
  			spriteheight: "162",
  			getShape: function(){
  				return (new me.Rect(0, 0, 639, 162)).toPolygon();
  			}
  			}]);
  			this.floating = true;
  
  	}
  });