text:     var angle = 0;
      var offset = 250;
      var scalar = 0;
      var speed = 0.25;
      
      function setup() {
        var canvas = createCanvas(500, 500);
        canvas.parent('sketch');
        colorMode(HSB, 260, 100, 100, 100);
        background (120, 25, 70, 100);
        stroke(255);
      }
      function draw() {
        var x = offset + cos(angle) * scalar;
        var y = offset + sin(angle) * scalar;
        var a = 90;
        ellipse(x, y, 6, 6);
        line(width/2, height/2, x, y);
        angle += speed;
        scalar += speed;
      }
  