text: #!/usr/bin/python
  # coding:utf-8
  
  # ***************************************************
  # This is our GFX example for the Adafruit ILI9341 Breakout and Shield
  # ----> http://www.adafruit.com/products/1651
  #
  # Check out the links above for our tutorials and wiring diagrams
  # These displays use SPI to communicate, 4 or 5 pins are required to
  # interface (RST is optional)
  # Adafruit invests time and resources providing this open source code,
  # please support Adafruit and open-source hardware by purchasing
  # products from Adafruit!
  #
  # Written by Limor Fried/Ladyada for Adafruit Industries.
  # MIT license, all text above must be included in any redistribution
  # ****************************************************/
  
  # For STM32_sGPU Project
  # Created: 12.08.2017
  # Last edit: 24.10.2019
  #
  # author: Antonov Alexandr (Bismuth208)
  #
  # Tested on:
  #  Python 2.7.15 and PySerial 3.4
  #  Python 3.6.4 and PySerial 3.2.1
  
  import time
  from collections import OrderedDict
  from STMsGPU import *
  
  gpu = SoftGPU()
  
  # --------------------------------------------------------- #
  # this is need to load textures from *.tle file
  # located on SD card - correctly
  MAX_TILES = 5  #
  RAM_BASE = 0
  TLE_START = 0
  TILE_SET_W = 5  # this is width of tileSet in tiles ( one tile width == 8 pixels)
  
  
  # --------------------------------------------------------- #
  def main():
      # different speeds can be found in module STMsGPU.py
      # On Posix use '/dev/tty.X' or 'COMX' on Windows
      # BAUD_SPEED_1M = 1,000,000 bod/s
      # BAUD_SPEED_57600 = 57,600 bod/s
      gpu.begin('/dev/tty.SLAB_USBtoUART', gpu.BAUD_SPEED_57600)
      # gpu.begin('/dev/tty.TP2_BT-DevB', gpu.BAUD_SPEED_57600)
  
      gpu.loadTileSet16x16("w00L00t", TILE_SET_W, RAM_BASE, TLE_START, MAX_TILES)
      # gpu.loadTileMap("w00L00m"); # future feature
  
      # say to gpu: "render single frame"
      # force render, otherwise user will see something only after moving sticks
      gpu.fillScreen(gpu.COLOR_DARKGREY)  # make borders around render window
      gpu.renderFrame()
  
  
  if __name__ == "__main__":
      main()
  