text: [{"Owner":"hit2501","Date":"2015-03-03T22:00:19Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hello everyone. Im happy to belong to this community._lt_/p_gt__lt_p_gt_I wonder what features should have the ideal and perfect internet browser to play heavy and very detailed games made with Babylon.js._lt_/p_gt__lt_p_gt_What would be needed in a browser to increase speed of loading_co_ avoid incompatibilities or if a multiplayer game is possible and other stuff._lt_/p_gt__lt_p_gt_Thank you very much._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-03-03T23:59:24Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_It should have support for_dd__lt_/p_gt__lt_p_gt_-webgl_lt_/p_gt__lt_p_gt_-webaudio_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_But mainly this is more a matter of hardware here I_t_m afraid as all the major browsers now support these features_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"hit2501","Date":"2015-03-04T01:01:32Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_In that case what kind of hardware is recommended?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-03-04T01:29:12Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_A pretty recent gfx card like nvidia 960+_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"davrous","Date":"2015-03-04T08:39:32Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hello_co__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_ There is no perfect browser as Deltakosh said. Sometime Chrome is faster than IE11/Project Spartan_co_ sometime it_t_s the opposite. But globally now_co_ on the tests we_t_re doing_co_ both browsers are really identical performance wise. Firefox seems a bit behind in our tests except on engines using asm.js (which IE/Project Spartan will soon support)._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_ We_t_re benchmarking everything on a HD4000 GPU (integrated into Intel Core i5/i7) while building the engine and our demo scenes. We already have some pretty good result. But using nVidia or ATI modern GPU can help you pushing the limit if you_t_re GPU limited_co_ which is very rare using WebGL and JS. Indeed_co_ we_t_re often CPU limited due to the monothreading nature of JavaScript. So having a good CPU really helps to boost global performance for babylon.js._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_ At last_co_ I_t_ve got a double nVidia GTX980 at home and no browser are using it as no browser are supporting SLI/CrossFire configuration. But even with a single 980_co_ you can already push very far the limit of WebGL and babylon.js _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Bye_co__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_David_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"jerome","Date":"2015-03-04T09:00:50Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_For chrome users (as linux users can_t_t use IE)_co_ you should probably check these two flags in your URL navigation bar _dd__lt_/p_gt__lt_p_gt_chrome_dd_//flags/#ignore-gpu-blacklist_lt_/p_gt__lt_p_gt_This flag is to force Chrome to ignore its GPU driver internal white list _dd_ by default_co_ chrome will enable WebGL and hardware acceleration only for an embbeded list of video drivers. When using linux_co_ you would probably have up to date different driver version than the ones in this white list. Even for standard NVidia drivers ! So feel free to enable/disable this flag. If your driver is too unstable for chromium_co_ the browser would just crash on WebGL usage and you can then reset the default flag value._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_chrome_dd_//flags/#show-fps-counter_lt_/p_gt__lt_p_gt_This flag is quite useful _dd_ it displays in the right upper corner the current fps value. It_t_s different from the debug layer because this doesn_t_t use the BJS engine_co_ so doesn_t_t consume any of your code resources._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2015-03-04T09:56:14Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Oh_co_ and it must be added that whatever the browser to use heavy scene as you specify_co_ it will have recourse to all that is optimized scene (Low model LOD_co_ sceneOptimizer_co_ instance_co_ textures 512 * 512 max less 500 KB and anything that can increase performance or rather not the lowered.)_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"hit2501","Date":"2015-03-04T15:40:19Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_div_gt_Ok_co_ is good to know all that_co_ I will make tests._lt_/div_gt__lt_br_gt__lt_div_gt_One more question. Its posible and could be useful to have preloaded css and js files on cache or would not make much difference?_lt_/div_gt__lt_br_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2015-03-04T15:47:16Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_This shall not make no difference._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]