text: var Vec3 =       require("../src/math/Vec3")
  ,   Quaternion = require("../src/math/Quaternion")
  ,   Box =        require('../src/shapes/Box')
  
  module.exports = {
      forEachWOrldCorner : function(test){
          var box = new Box(new Vec3(1,1,1));
          var pos = new Vec3();
          var quat = new Quaternion();
          quat.setFromAxisAngle(new Vec3(0,0,1),Math.PI*0.25);
          var numCorners = 0;
          var unique = [];
          box.forEachWorldCorner(pos,quat,function(x,y,z){
              var corner = new Vec3(x,y,z);
              for(var i=0; i<unique.length; i++){
                  test.ok(!corner.almostEquals(unique[i]),"Corners "+i+" and "+numCorners+" are almost equal: ("+unique[i].toString()+") == ("+corner.toString()+")");
              }
              unique.push(corner);
              numCorners++;
          });
          test.equal(numCorners,8);
          test.done();
      },
  
      calculateWorldAABB : function(test){
          var box = new Box(new Vec3(1,1,1));
          var min = new Vec3();
          var max = new Vec3();
          box.calculateWorldAABB(new Vec3(3,0,0),
                                 new Quaternion(0,0,0,1),
                                 min,
                                 max);
          test.equal(min.x,2);
          test.equal(max.x,4);
          test.equal(min.y,-1);
          test.equal(max.y, 1);
          test.done();
      }
  };
  