text: export default class Audio {
    static load (game) {
      game.load.audio('music', './assets/audio/snd_music.wav')
  
      game.load.audio('bigHit', './assets/audio/snd_big_hit.wav')
      game.load.audio('crowDie', './assets/audio/snd_crow_die.wav')
      game.load.audio('expr', './assets/audio/snd_expr.wav')
      game.load.audio('hit', './assets/audio/snd_hit.wav')
      game.load.audio('hitTwo', './assets/audio/snd_hit_two.wav')
      game.load.audio('miss', './assets/audio/snd_miss.wav')
      game.load.audio('step', './assets/audio/snd_step.wav')
    }
  
    constructor (game) {
      this.game = game
  
      this.music = game.add.audio('music', 1, true)
      this.sfx = {
        bigHit: game.add.audio('bigHit'),
        crowDie: game.add.audio('crowDie'),
        expr: game.add.audio('expr'),
        hit: game.add.audio('hit'),
        hitTwo: game.add.audio('hitTwo'),
        miss: game.add.audio('miss'),
        step: game.add.audio('step')
      }
    }
  }
  