text: webpackHotUpdate("app",{
  
  /***/ "./src/scenes/index.ts":
  /*!*****************************!*\
    !*** ./src/scenes/index.ts ***!
    \*****************************/
  /*! no static exports found */
  /***/ (function(module, exports, __webpack_require__) {
  
  "use strict";
  eval("\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar main_menu_scene_1 = __webpack_require__(/*! ./main-menu-scene */ \"./src/scenes/main-menu-scene.ts\");\nvar boot_scene_1 = __webpack_require__(/*! ./boot-scene */ \"./src/scenes/boot-scene.ts\");\nvar game_scene_1 = __webpack_require__(/*! ./game-scene */ \"./src/scenes/game-scene.ts\");\nvar level_editor_scene_1 = __webpack_require__(/*! ./level-editor-scene */ \"./src/scenes/level-editor-scene.ts\");\nexports.default = [boot_scene_1.BootScene, main_menu_scene_1.MainMenuScene, game_scene_1.GameScene, level_editor_scene_1.LevelEditor];\n\n\n//# sourceURL=webpack:///./src/scenes/index.ts?");
  
  /***/ }),
  
  /***/ "./src/scenes/level-editor-scene.ts":
  /*!******************************************!*\
    !*** ./src/scenes/level-editor-scene.ts ***!
    \******************************************/
  /*! no static exports found */
  /***/ (function(module, exports, __webpack_require__) {
  
  "use strict";
  eval("\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.LevelEditor = void 0;\nvar sceneConfig = {\n    active: false,\n    visible: false,\n    key: 'LevelEditor',\n};\nvar world_bound_width = 1200;\nvar world_bound_height = 600;\nvar LevelEditor = /** @class */ (function (_super) {\n    __extends(LevelEditor, _super);\n    function LevelEditor() {\n        var _this = _super.call(this, sceneConfig) || this;\n        _this.speed = 200;\n        return _this;\n    }\n    LevelEditor.prototype.preload = function () {\n        this.load.image('background', 'assets/backgrounds/TutorialBackground1.png');\n        this.load.image('ground', 'assets/squares/platform.png');\n        this.load.image('house', 'assets/squares/house.png');\n        this.load.image('dirtTile', 'assets/squares/dirtTile.png');\n        this.load.image('steelTile', 'assets/squares/steelTile.png');\n        this.load.image('lavaTile', 'assets/squares/lavaTile.png');\n        this.load.spritesheet('fireball', 'assets/fireball.png', { frameWidth: 38, frameHeight: 19 });\n        this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 });\n        this.load.spritesheet('lizard', 'assets/monsters/lizard.png', { frameWidth: 70, frameHeight: 50 });\n        this.load.spritesheet('spider', 'assets/monsters/spider.png', { frameWidth: 77, frameHeight: 61 });\n        this.load.spritesheet('spiderArmored', 'assets/monsters/spiderArmored.png', { frameWidth: 77, frameHeight: 61 });\n        this.load.spritesheet('crate', 'assets/squares/crate.png', { frameWidth: 79, frameHeight: 80 });\n        this.load.spritesheet('squareFire', 'assets/squares/squareFire.png', { frameWidth: 79, frameHeight: 80 });\n        this.load.spritesheet('fireDisappear', 'assets/squares/fireDisappear.png', { frameWidth: 84, frameHeight: 133 });\n    };\n    LevelEditor.prototype.create = function () {\n        this.add.image(400, 300, 'background');\n        this.matter.world.setBounds(0, 0, world_bound_width, world_bound_height, 32, true, true, false, true);\n        this.cameras.main.setBounds(0, 0, world_bound_width, world_bound_height).setName('main');\n    };\n    LevelEditor.prototype.update = function () {\n        console.log('asfd');\n    };\n    return LevelEditor;\n}(Phaser.Scene));\nexports.LevelEditor = LevelEditor;\n\n\n//# sourceURL=webpack:///./src/scenes/level-editor-scene.ts?");
  
  /***/ })
  
  })