text: # coding=utf-8
  # *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. ***
  # *** Do not edit by hand unless you're certain you know what you are doing! ***
  
  import warnings
  import pulumi
  import pulumi.runtime
  from typing import Any, Dict, List, Mapping, Optional, Tuple, Union
  from .. import _utilities, _tables
  from . import outputs
  from ._inputs import *
  
  __all__ = ['GameSessionQueue']
  
  
  class GameSessionQueue(pulumi.CustomResource):
      def __init__(__self__,
                   resource_name: str,
                   opts: Optional[pulumi.ResourceOptions] = None,
                   destinations: Optional[pulumi.Input[List[pulumi.Input[str]]]] = None,
                   name: Optional[pulumi.Input[str]] = None,
                   player_latency_policies: Optional[pulumi.Input[List[pulumi.Input[pulumi.InputType['GameSessionQueuePlayerLatencyPolicyArgs']]]]] = None,
                   tags: Optional[pulumi.Input[Mapping[str, pulumi.Input[str]]]] = None,
                   timeout_in_seconds: Optional[pulumi.Input[float]] = None,
                   __props__=None,
                   __name__=None,
                   __opts__=None):
          """
          Provides an Gamelift Game Session Queue resource.
  
          ## Example Usage
  
          ```python
          import pulumi
          import pulumi_aws as aws
  
          test = aws.gamelift.GameSessionQueue("test",
              destinations=[
                  aws_gamelift_fleet["us_west_2_fleet"]["arn"],
                  aws_gamelift_fleet["eu_central_1_fleet"]["arn"],
              ],
              player_latency_policies=[
                  aws.gamelift.GameSessionQueuePlayerLatencyPolicyArgs(
                      maximum_individual_player_latency_milliseconds=100,
                      policy_duration_seconds=5,
                  ),
                  aws.gamelift.GameSessionQueuePlayerLatencyPolicyArgs(
                      maximum_individual_player_latency_milliseconds=200,
                  ),
              ],
              timeout_in_seconds=60)
          ```
  
          :param str resource_name: The name of the resource.
          :param pulumi.ResourceOptions opts: Options for the resource.
          :param pulumi.Input[List[pulumi.Input[str]]] destinations: List of fleet/alias ARNs used by session queue for placing game sessions.
          :param pulumi.Input[str] name: Name of the session queue.
          :param pulumi.Input[List[pulumi.Input[pulumi.InputType['GameSessionQueuePlayerLatencyPolicyArgs']]]] player_latency_policies: One or more policies used to choose fleet based on player latency. See below.
          :param pulumi.Input[Mapping[str, pulumi.Input[str]]] tags: Key-value map of resource tags
          :param pulumi.Input[float] timeout_in_seconds: Maximum time a game session request can remain in the queue.
          """
          if __name__ is not None:
              warnings.warn("explicit use of __name__ is deprecated", DeprecationWarning)
              resource_name = __name__
          if __opts__ is not None:
              warnings.warn("explicit use of __opts__ is deprecated, use 'opts' instead", DeprecationWarning)
              opts = __opts__
          if opts is None:
              opts = pulumi.ResourceOptions()
          if not isinstance(opts, pulumi.ResourceOptions):
              raise TypeError('Expected resource options to be a ResourceOptions instance')
          if opts.version is None:
              opts.version = _utilities.get_version()
          if opts.id is None:
              if __props__ is not None:
                  raise TypeError('__props__ is only valid when passed in combination with a valid opts.id to get an existing resource')
              __props__ = dict()
  
              __props__['destinations'] = destinations
              __props__['name'] = name
              __props__['player_latency_policies'] = player_latency_policies
              __props__['tags'] = tags
              __props__['timeout_in_seconds'] = timeout_in_seconds
              __props__['arn'] = None
          super(GameSessionQueue, __self__).__init__(
              'aws:gamelift/gameSessionQueue:GameSessionQueue',
              resource_name,
              __props__,
              opts)
  
      @staticmethod
      def get(resource_name: str,
              id: pulumi.Input[str],
              opts: Optional[pulumi.ResourceOptions] = None,
              arn: Optional[pulumi.Input[str]] = None,
              destinations: Optional[pulumi.Input[List[pulumi.Input[str]]]] = None,
              name: Optional[pulumi.Input[str]] = None,
              player_latency_policies: Optional[pulumi.Input[List[pulumi.Input[pulumi.InputType['GameSessionQueuePlayerLatencyPolicyArgs']]]]] = None,
              tags: Optional[pulumi.Input[Mapping[str, pulumi.Input[str]]]] = None,
              timeout_in_seconds: Optional[pulumi.Input[float]] = None) -> 'GameSessionQueue':
          """
          Get an existing GameSessionQueue resource's state with the given name, id, and optional extra
          properties used to qualify the lookup.
  
          :param str resource_name: The unique name of the resulting resource.
          :param pulumi.Input[str] id: The unique provider ID of the resource to lookup.
          :param pulumi.ResourceOptions opts: Options for the resource.
          :param pulumi.Input[str] arn: Game Session Queue ARN.
          :param pulumi.Input[List[pulumi.Input[str]]] destinations: List of fleet/alias ARNs used by session queue for placing game sessions.
          :param pulumi.Input[str] name: Name of the session queue.
          :param pulumi.Input[List[pulumi.Input[pulumi.InputType['GameSessionQueuePlayerLatencyPolicyArgs']]]] player_latency_policies: One or more policies used to choose fleet based on player latency. See below.
          :param pulumi.Input[Mapping[str, pulumi.Input[str]]] tags: Key-value map of resource tags
          :param pulumi.Input[float] timeout_in_seconds: Maximum time a game session request can remain in the queue.
          """
          opts = pulumi.ResourceOptions.merge(opts, pulumi.ResourceOptions(id=id))
  
          __props__ = dict()
  
          __props__["arn"] = arn
          __props__["destinations"] = destinations
          __props__["name"] = name
          __props__["player_latency_policies"] = player_latency_policies
          __props__["tags"] = tags
          __props__["timeout_in_seconds"] = timeout_in_seconds
          return GameSessionQueue(resource_name, opts=opts, __props__=__props__)
  
      @property
      @pulumi.getter
      def arn(self) -> pulumi.Output[str]:
          """
          Game Session Queue ARN.
          """
          return pulumi.get(self, "arn")
  
      @property
      @pulumi.getter
      def destinations(self) -> pulumi.Output[Optional[List[str]]]:
          """
          List of fleet/alias ARNs used by session queue for placing game sessions.
          """
          return pulumi.get(self, "destinations")
  
      @property
      @pulumi.getter
      def name(self) -> pulumi.Output[str]:
          """
          Name of the session queue.
          """
          return pulumi.get(self, "name")
  
      @property
      @pulumi.getter(name="playerLatencyPolicies")
      def player_latency_policies(self) -> pulumi.Output[Optional[List['outputs.GameSessionQueuePlayerLatencyPolicy']]]:
          """
          One or more policies used to choose fleet based on player latency. See below.
          """
          return pulumi.get(self, "player_latency_policies")
  
      @property
      @pulumi.getter
      def tags(self) -> pulumi.Output[Optional[Mapping[str, str]]]:
          """
          Key-value map of resource tags
          """
          return pulumi.get(self, "tags")
  
      @property
      @pulumi.getter(name="timeoutInSeconds")
      def timeout_in_seconds(self) -> pulumi.Output[Optional[float]]:
          """
          Maximum time a game session request can remain in the queue.
          """
          return pulumi.get(self, "timeout_in_seconds")
  
      def translate_output_property(self, prop):
          return _tables.CAMEL_TO_SNAKE_CASE_TABLE.get(prop) or prop
  
      def translate_input_property(self, prop):
          return _tables.SNAKE_TO_CAMEL_CASE_TABLE.get(prop) or prop
  
  