text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * Returns the amount the Game Object is visually offset from its y coordinate.
   * This is the same as `width * origin.y`.
   * This value will only be > 0 if `origin.y` is not equal to zero.
   *
   * @function Phaser.Display.Bounds.GetOffsetY
   * @since 3.0.0
   *
   * @param {Phaser.GameObjects.GameObject} gameObject - The Game Object to get the bounds value from.
   *
   * @return {number} The vertical offset of the Game Object.
   */
  var GetOffsetY = function (gameObject)
  {
      return gameObject.height * gameObject.originY;
  };
  
  module.exports = GetOffsetY;
  