text: export const gamelabLevelDefinition = {
    skin: 'gamelab',
    code_functions: {
      drawSprites: null,
      'var sprite = createSprite': null,
      setAnimation: null,
      fill: null,
      noFill: null,
      stroke: null,
      noStroke: null,
      rgb: null,
      ellipse: null,
      line: null,
      rect: null,
      randomNumber_min_max: null,
      background: null,
      text: null,
      textSize: null,
      declareAssign_x: null,
      comment_Drawing: null,
      comment_Math: null,
      comment_GameLab: null,
      comment_Sprites: null
    },
    show_d_pad: 'false',
    edit_code: true,
    embed: 'false',
    markdown_instructions:
      "# Resizing with Scale\r\n\r\nIn the _Sprites_ drawer of the toolbox you'll see a new block called `sprite.scale`. This command lets you change the size of a sprite in relation to its original size. `sprite.scale = 1` is the normal size. `sprite.scale = 0.5` would make your sprite half as big, while `sprite.scale = 2` would make it twice as big.\r\n\r\n# Do This\r\n\r\nAt this point the program should include your newly uploaded image, but it's probably not the _perfect_ size. Add a `sprite.scale` block to change the size of your `kite` sprite.\r\n\r\n_Hint: the order of your code matters! You need to add `sprite.scale` **after** you've created the sprite, but **before** you draw the sprite with `drawSprites()`. For clarity, try to keep all of your sprite code together at the top of your program._",
    is_k1: 'false',
    skip_instructions_popup: 'false',
    never_autoplay_video: 'false',
    disable_param_editing: 'true',
    disable_variable_editing: 'false',
    use_modal_function_editor: 'false',
    use_contract_editor: 'false',
    contract_highlight: 'false',
    contract_collapse: 'false',
    examples_highlight: 'false',
    examples_collapse: 'false',
    examples_required: 'false',
    definition_highlight: 'false',
    definition_collapse: 'false',
    disable_examples: 'false',
    droplet_tooltips_disabled: 'false',
    lock_zero_param_functions: 'false',
    free_play: 'true',
    text_mode_at_start: 'false',
    submittable: 'false',
    hide_view_data_button: 'false',
    debugger_disabled: 'false',
    project_template_level_name: 'CSD U3 kite template v2',
    instructions_important: 'false',
    hide_animation_mode: 'false',
    start_in_animation_tab: 'false',
    all_animations_single_frame: 'true',
    pause_animations_by_default: 'false',
    show_debug_watch: 'true',
    editCode: 'true'
  };
  