text: 'use strict'
  
  
  /**
   * The drawing primitive that connects vertices when rendering a geometry element, used by the primitiveType property to specify how SceneKit interprets the geometry element’s data.
   * @typedef {Object} SCNGeometryPrimitiveType
   * @property {number} triangles - The geometry element’s data is a sequence of triangles, with each triangle described by three new vertices.
   * @property {number} triangleStrip - The geometry element’s data is a sequence of triangles, with each triangle described by one new vertex and two vertices from the previous triangle. 
   * @property {number} line - The geometry element’s data is a sequence of line segments, with each line segment described by two new vertices. 
   * @property {number} point - The geometry element’s data is a sequence of unconnected points.
   * @property {number} polygon - 
   * @see https://developer.apple.com/documentation/scenekit/scngeometryprimitivetype
   */
  const SCNGeometryPrimitiveType = {
    triangles: 0,
    triangleStrip: 1,
    line: 2,
    point: 3,
    polygon: 4
  }
  
  export default SCNGeometryPrimitiveType
  