text: Game.addToManifest({
  	happy_weirdo: "sprites/peeps/happy_weirdo.json"
  });
  
  /****
  
  FRAMES:
  00-00: happy still
  01-02: blink to greet murderer
  03-05: shock.
  
  ****/
  
  function HappyWeirdoPeep(scene){
  
  	var self = this;
  	Peep.apply(self, [scene]);
  	self._CLASS_ = "HappyWeirdoPeep";
  
  	// position
  	self.x = 115;
  	self.y = 170;
  
  	// MAD SPRITE
  	var g = self.graphics;
  	self.bodyMC = self.addMovieClip("happy_weirdo");
  	self.bodyMC.anchor.x = 0.35; // not quite
  
  	// MODE o' ANIMATION
  	var MODE = -1;
  	MODE_SMILE = 1;
  	MODE_FROWN = 2;
  	self.smile = function(){
  		MODE = MODE_SMILE;
  	};
  	self.frown = function(){
  		MODE = MODE_FROWN;
  	};
  	var doubles = 0;
  
  	// WANDERING
  	self.wander = 0;
  	self.changeWander = function(){
  		self.wander = Math.random()*0.1-0.05;
  	};
  	self.callbacks.update = function(){
  
  		// Wander around
  		self.direction += self.wander;
  		if(Math.random()<0.05) self.changeWander();
  
  		// STAY WITHIN GAME FRAME
  		self.stayWithinRect({
  			l:100, r:860, t:100, b:480
  		},0.15);
  
  		// Animation! on quadtriples.
  		doubles = (doubles+1)%4;
  		var body = self.bodyMC;
  		var frame = body.currentFrame;
  		if(doubles==0){
  			switch(MODE){
  				case MODE_SMILE:
  					if(frame<2) body.gotoAndStop(frame+1);
  					break;
  				case MODE_FROWN:
  					if(frame<5) body.gotoAndStop(frame+1);
  					break;
  			}
  		}
  
  	};
  	self.callbacks.startWalking = function(){
  		self.speed = 2;
  	};
  	self.callbacks.startWalking();
  
  	// WEIRD WALK
  	self.hop = 0;
  	self._lastHop = 0.99;
  	self.direction = 1;
  	self.walkAnim = function(){
  
  		// Hop & flip
  		self.hop += self.speed/50;
  		if(self.hop>1) self.hop--;
  		self.flip = (self.vel.x<0) ? -1 : 1;
  
  		// Hop up & down
  		var t = self.hop*Math.PI;
  		g.pivot.y = Math.abs(Math.sin(t))*20;
  		g.rotation = 0;
  
  		// Squash at the bottom of your cycle
  		if(self._lastHop>0.9 && self.hop<=0.1) self.bounce=1.2;
  
  	};
  
  	// WOBBLE IN PLACE
  	self.standAnim = function(){
  
  		// Hop & flip
  		self.hop += self.speed/150;
  		if(self.hop>1) self.hop--;
  		self.flip = (self.vel.x<0) ? -1 : 1;
  
  		// Wobble!
  		if(MODE!=MODE_FROWN){
  			var t = self.hop*Math.TAU;
  			g.rotation = Math.sin(t)*0.1;
  			g.pivot.y = 0;
  		}
  
  	};
  
  	// Prepare to get murdered
  	self.prepareForMurder = function(){
  
  		// Wobble in place
  		self.stopWalking();
  		self.x = 540;
  		self.y = 470;
  		self.vel.x = -1;
  		self.vel.y = 0;
  		self.flip = -1;
  
  		// AVOID SPOT. BAD STUFF GON' HAPPEN.
  		var spot = {
  			x: 480,
  			y: 430,
  			radius: 150
  		};
  		scene.avoidSpots.push(spot);
  
  	};
  
  	// GET MURDERED
  
  }
  