text: var vertexHeight = 15000;
  var planeDefinition = 100;
  var planeSize = 1245000;
  var totalObjects = 50000;
  var frame = 0;
  
  var container = document.createElement('div');
  document.body.appendChild( container );
  
  var camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight,1, 400000)
  camera.position.z = 550000;
  camera.position.y =10000;
  camera.lookAt( new THREE.Vector3(0,6000,0) );
  
  
  var scene = new THREE.Scene();
  scene.fog = new THREE.Fog( 0x23233f, 1, 300000 );
  
  var uniforms = 
      {
        time: { type: "f", value: 0.0 }
      };
  
  
  	var material = new THREE.ShaderMaterial( {
              uniforms: uniforms,
  					vertexShader: document.getElementById( 'vertexShader' ).textContent,	
              fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
              wireframe: true,
      fog: false
  				} );
  
  
  
  var	plane = new THREE.Mesh( new THREE.PlaneGeometry( planeSize, planeSize, planeDefinition, planeDefinition ), material );
  plane.rotation.x -=Math.PI*.5;
  
  scene.add( plane );
  
  var geometry = new THREE.Geometry();
  
  for (i = 0; i < totalObjects; i ++) 
  { 
    var vertex = new THREE.Vector3();
    vertex.x = Math.random()*planeSize-(planeSize*.5);
    vertex.y = (Math.random()*100000)+10000;
    vertex.z = Math.random()*planeSize-(planeSize*.5);
    geometry.vertices.push( vertex );
  }
  
  var material = new THREE.ParticleBasicMaterial( { size: 200 });
  var particles = new THREE.ParticleSystem( geometry, material );
  	 
  scene.add( particles ); 
  
  var renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  container.appendChild( renderer.domElement );
  
  
  render();
  
  			function render() {
          requestAnimationFrame( render );
          camera.position.z -= 150;
             uniforms.time.value = frame;
          frame += .04;
         //  dateVerts();
          renderer.render( scene, camera );
  			}