text: 
  function autoSave() {
      save();
      setTimeout(autoSave, 60000);
  }
  
  var isSaving = false;
  
  function save() {
  	isSaving = true;
      var saveString = JSON.stringify(game);
      var saveGame = JSON.parse(saveString);
  	isSaving = false;
    //delete anything from game that doesnt need to be saved to save space
    
    
    //compress whats left to save more space
    saveString = LZString.compressToBase64(JSON.stringify(saveGame));
    
    	try
      {
  		  localStorage.setItem("WOTN",saveString);
  		  if (localStorage.getItem("WOTN") == saveString)
        {
  			//Game Saved
  		  }
  		  else 
        {
  			//bad save attempt
  		  }
  	 }
  	catch(e)
    {
  		if(e.name == "NS_ERROR_FILE_CORRUPTED") 
      {
          //need to clear browser cache
  		}
  		else
  		//not saving for some other reason
    }
  } //end save
    
    function load()
    {
      var savedata;
      try 
      {
        
        var loadsave = localStorage.getItem("WOTN");
      }
      catch(e) {}
      
      if (loadsave !== null) savedata = JSON.parse(LZString.decompressFromBase64(loadsave));
      
      //update game with loaded values
    }
    
    
    var game = 
      {
      cookies: 3,
      cursors: 7,
      prestige: 5
      }
  