text: [{"Owner":"JCPalmer","Date":"2015-05-26T22:39:58Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Ok_co_ PR on the way.  Said automatic merge.  DK_co_ you of course may want to adjust after._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_We still need to decide what the setter code needs to do_co_ but I have my new hardware_co_ Sony XPERIA X3 compact by Friday.  Was more complicated_co_ since the only way to buy the 10_qt_ X2 that DB got was to get a Verizon 2 yr contract.  WiFi only is fine for me.  X3 is even a little faster.  In the end paid $22 extra for an Amazon vender who already has it in country. _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_With Mria-cast being so new_co_ I did not want to take any chances by mixing tablet-TV brands.  Am sure this is just my early timing._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"dbawel","Date":"2015-05-26T23:11:04Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_The X3?  I just got my Z2 and love it.  I woud love to go for the X3 phone_co_ but hate contracts - which is why I_t_m developing on the Z3 tablet.  I hardly power my laptop on now.  Building an interface natively on the tablet at 60fps is great.  I_t_m using bGUI_co_ and hope to post a demo tomorrow._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2015-05-27T00:01:00Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Right_co_ it is a Z3 compact Tablet_co_ 8_qt_.  Was right about Friday though. _lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-05-27T00:30:39Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_PR validated and integrated. I did some updates to get things working but right now I_t_m really happy with the result_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_can you please give it a try?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-05-27T00:46:52Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_@JCP_dd_ You may want to document this new powerful function in the camera doc_dd_ _lt_a href_eq__qt_http_dd_//doc.babylonjs.com/page.php?p_eq_22061_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//doc.babylonjs.com/page.php?p_eq_22061_lt_/a_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-05-27T01:01:31Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I_t_m wondering if camera.setSubCameraMode is clear enough?_lt_/p_gt__lt_p_gt_Community_dd_ Thoughts?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2015-05-27T17:35:39Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I have not republished_co_ but just tested now that it is part of the main repo.  Still works_co_ though the VR mode does not.  It never did with this scene._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_My current activities are to get the next Dialog extension update done.  This is needed for testing this_co_ since there is going to be a new button feature_co_ _lt_span style_eq__qt_color_dd_#0000ff_sm__qt__gt__lt_strong_gt_hideSystemOnClick_lt_/strong_gt__lt_/span_gt_(boolean).  The button will still have a callback_co_ but when clicked the entire dialog will disappear_co_ except for the orange outline of the button.  The outline should then blink twice_co_ then disable the entire Mesh heirarchy_co_ and remove dialog system camera from scene for maximum performance.  Once gone_co_ then the callback will fire._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Showing the blinking outline by itself is to convey to the customer that it is still there_co_ clicking will bring it back &amp_sm_ call the callback again.  In this scene_co_ this is going to be the _qt_Play-Pause_qt__co_ button.  Going to use a _lt_span_gt_scene_lt_/span_gt__lt_span_gt_._lt_/span_gt__lt_span_gt_onPointerDown when dialog disabled._lt_/span_gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_span_gt_Will update doc &amp_sm_ What_t_s New after the setters_co_ which also change _subCamHalfSpace_co_ are done.  Earliest that could be_co_  due to hardware_co_ is Friday.  I doubt I will be done play then_co_ though._lt_/span_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-05-27T18:45:46Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I did a huge round of texting on cameras and this should be ok from my point of view_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2015-05-28T06:28:16Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote data-ipsquote_eq__qt__qt_ class_eq__qt_ipsQuote_qt_ data-ipsquote-contentcommentid_eq__qt_84014_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentid_eq__qt_14576_qt_ data-ipsquote-username_eq__qt_Deltakosh_qt_ data-cite_eq__qt_Deltakosh_qt_ data-ipsquote-timestamp_eq__qt_1432688491_qt__gt__lt_div_gt__lt_div_gt__lt_p_gt_I_t_m wondering if camera.setSubCameraMode is clear enough?_lt_/p_gt__lt_p_gt_Community_dd_ Thoughts?_lt_/p_gt__lt_/div_gt__lt_/div_gt__lt_/blockquote_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I am always for enums and not fixed parameters in the class_co_ since the enum contains all of the options for this specific mode setting function. Camera enthält schon_dd__lt_/p_gt__lt_pre class_eq__qt_ipsCode prettyprint_qt__gt_        private static _PERSPECTIVE_CAMERA _eq_ 0_sm_        private static _ORTHOGRAPHIC_CAMERA _eq_ 1_sm_        private static _FOVMODE_VERTICAL_FIXED _eq_ 0_sm_        private static _FOVMODE_HORIZONTAL_FIXED _eq_ 1_sm_        private static _SUB_CAMERA_MODE_NONE _eq_ 0_sm_        private static _SUB_CAMERA_MODE_ANAGLYPH _eq_ 1_sm_ _lt_/pre_gt__lt_p_gt_It is a little confusing (especially for a newcomer) - can I use FOVMODE for Sub Camera? Technically yes _dd_-)_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_As it is not yet documented_co_ it is hard to say how easy it is to understand_co_ maybe it will be clearer if all otions were documented._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-05-28T14:26:29Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Enum generate strings in JS and this will be counter performant unfortunately. THis is why I did not use them in bjs (even if I would have love to for the reason you mentioned _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt_)_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2015-05-28T15:22:37Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_link again_dd__lt_/p_gt__lt_p_gt__lt_a href_eq__qt_https_dd_//googledrive.com/host/0B6-s6ZjHyEwUfkRGTUVVTUxaT01UZUlieGdCODF1blFZZHJFMnRJUHBpcG1KcnBjUVluYXc_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//googledrive.com/host/0B6-s6ZjHyEwUfkRGTUVVTUxaT01UZUlieGdCODF1blFZZHJFMnRJUHBpcG1KcnBjUVluYXc_lt_/a_gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_as text_dd__lt_/p_gt__lt_p_gt_googledrive.com/host/0B6-s6ZjHyEwUfkRGTUVVTUxaT01UZUlieGdCODF1blFZZHJFMnRJUHBpcG1KcnBjUVluYXc_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_sorry_co_ but broke clavicle.  go on without me.  did the best I could finishing tester.  Lcd scroller must click once to display.  Hopefully runs once tablet gets here._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-05-28T17:59:17Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_OMG sorry dude!_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"jerome","Date":"2015-05-28T18:21:55Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_wish you speedy recovery_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2015-05-30T15:03:19Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_tablet arrived.  after_lt_/p_gt__lt_ul_gt__lt_li_gt_getting out of japanese_lt_/li_gt__lt_li_gt_upgrading to lolypop_lt_/li_gt__lt_li_gt_getting on wifi_co_ exceeded # of devices_sm_ had to log into router to bump_lt_/li_gt__lt_/ul_gt__lt_p_gt_side-to-side viewed as 1 image with glasses_co_ ruined by tabs though._lt_/p_gt__lt_p_gt_big problem with up down_sm_ the tabs on browers too much space to deal with_lt_/p_gt__lt_p_gt_drugs &amp_sm_ all this got to me_co_ stopped._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_need full screen.  does chrome mobile obey script command?  if so_co_ can someone write line_co_ please?  coding wt mouse not to bad._lt_/p_gt__lt_p_gt_else need to install cocoon launcher_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_buttons also too small.  will make huge.  look stupid_co_ but dialog disapears._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2015-05-30T19:09:40Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Ok just went to a topic with a playground_co_ on tablet.  Hit full screen button.  It worked on chrome mobile.  Wish iPad/Safari did._lt_/p_gt__lt_p_gt_Enough to keep going. Search showed how.  When up to it_co_ make change_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Vousk-prod.","Date":"2015-06-01T21:56:24Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hmmm_co_ I_t_ve just installed 2.1.rc to test this new camera implementation but in my projects I cannot move ArcRotateCamera anymore (with mouse nor keyboard) if I set _lt_span style_eq__qt_font-family_dd__t_courier new_t__co_ courier_co_ monospace_sm__qt__gt_checkCollisions _lt_/span_gt_to true (and I need to set it _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt_)._lt_/p_gt__lt_p_gt_I had a look to the code to see what could have changed which gives me this bug but I didn_t_t pointed it for now._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Any idea people who had modified cameras in the last month ? (the previous 2.1-beta version I used is ok_co_ commited on 27 april)_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2015-06-02T14:07:03Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_sorry_co_ the clear separation of rendering from aiming / positioning_co_ over co mingling the 2 could clearly have this type of regression.  I am not much help_co_ typing with 1 finger_co_ sometimes 2._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I am using my limited capability &amp_sm_ 3D TV hardware to try to validate the stereo rendering.  Come to conclusion that browsers are just not going to cut it for games in tablet form factor.  Chrome appears to be full screen in Android_co_ but it is not at the bottom.  Switch to Cocoonjs in progress._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-06-02T16:10:14Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I_t_m working on it Vousk _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Vousk-prod.","Date":"2015-06-02T17:25:49Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Thanks DK. You manage to reproduce the issue on your side ?_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I_t_ve noticed and corrected some other little bugs while testing this release candidate inside more complex frameworks_co_ I_t_ll do a few PRs tomorrow evening if I have the time._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-06-02T17:32:12Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_This is fixed on my branch. I_t_ll commit it within  2 hours _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Vousk-prod.","Date":"2015-06-02T17:36:17Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Thank you very much mister !_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-06-02T18:11:14Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Done _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Vousk-prod.","Date":"2015-06-02T20:45:31Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hmm_co_ in fact their is now another strange thing _dd_ when camera collides with a mesh_co_ the onCollide function is being called without stopping_co_ even when collision doesn_t_t occur anymore._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-06-02T21:47:07Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_This may come for @ranaan recent changes_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2015-06-03T04:40:03Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt__lt_strike_gt_I_t_m on it_co_ PR coming soon._lt_/strike_gt__lt_/p_gt__lt_p_gt_Problem found_co_ I fixed it but there is still a small problem with the worker_t_s collision. Working on it._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]