text: /* This file is automatically rebuilt by the Cesium build process. */
  define(['exports', './Check-24cae389', './when-e6985d2a'], function (exports, Check, when) { 'use strict';
  
    /**
     * Fill an array or a portion of an array with a given value.
     *
     * @param {Array} array The array to fill.
     * @param {*} value The value to fill the array with.
     * @param {Number} [start=0] The index to start filling at.
     * @param {Number} [end=array.length] The index to end stop at.
     *
     * @returns {Array} The resulting array.
     * @private
     */
    function arrayFill(array, value, start, end) {
      //>>includeStart('debug', pragmas.debug);
      Check.Check.defined("array", array);
      Check.Check.defined("value", value);
      if (when.defined(start)) {
        Check.Check.typeOf.number("start", start);
      }
      if (when.defined(end)) {
        Check.Check.typeOf.number("end", end);
      }
      //>>includeEnd('debug');
  
      if (typeof array.fill === "function") {
        return array.fill(value, start, end);
      }
  
      var length = array.length >>> 0;
      var relativeStart = when.defaultValue(start, 0);
      // If negative, find wrap around position
      var k =
        relativeStart < 0
          ? Math.max(length + relativeStart, 0)
          : Math.min(relativeStart, length);
      var relativeEnd = when.defaultValue(end, length);
      // If negative, find wrap around position
      var last =
        relativeEnd < 0
          ? Math.max(length + relativeEnd, 0)
          : Math.min(relativeEnd, length);
  
      // Fill array accordingly
      while (k < last) {
        array[k] = value;
        k++;
      }
      return array;
    }
  
    /**
     * Represents which vertices should have a value of `true` for the `applyOffset` attribute
     * @private
     */
    var GeometryOffsetAttribute = {
      NONE: 0,
      TOP: 1,
      ALL: 2,
    };
    var GeometryOffsetAttribute$1 = Object.freeze(GeometryOffsetAttribute);
  
    exports.GeometryOffsetAttribute = GeometryOffsetAttribute$1;
    exports.arrayFill = arrayFill;
  
  });
  