text: "use strict";
  
  {
  	C3.Behaviors.lunarray_LiteTween.Type = class lunarray_LiteTweenType extends C3.SDKBehaviorTypeBase
  	{
  		constructor(behaviorType)
  		{
  			super(behaviorType);
  		}
  		
  		Release()
  		{
  			super.Release();
  		}
  		
  		OnCreate()
  		{	
  		}
  	};
  }