text: # .................................................................................................................
  level_dict["escape"] = {   
                          "scheme":   "metal_scheme",
                          "size":     (7,9,7),    
                          "intro":    "escape", 
                          "help":     ( 
                                          "$scale(1.5)mission:\ntry to escape!\n\n" + \
                                          "to escape,\nactivate the exit\n\n" + \
                                          "to activate the exit,\nshoot the switch\n\n" + \
                                          "to be able to\nshoot the switch,\nmove the stones",
                                      ),
                          "player":   {   "position":         (0,0,0),
                                          "orientation":      rotx180,
                                      },
                          "exits":    [
                                          {
                                              "name":         "exit",
                                              "active":       0,
                                              "position":     (0,-3,0),
                                          },
                                      ],
                          "create":
  """
  s = world.getSize()
  
  exit_switch = KikiSwitch()
  exit_switch.getEventWithName ("switched").addAction (continuous (lambda : world.toggle("exit")))
  world.addObjectAtPos (exit_switch, world.decenter ( 0, -2, 0))
  
  world.addObjectAtPos (KikiStone(), world.decenter ( 0, s.y/2, 0))
  world.addObjectAtPos (KikiStone(), world.decenter ( 1, s.y/2, 0))
  world.addObjectAtPos (KikiStone(), world.decenter ( 0, s.y/2, 1))
  world.addObjectAtPos (KikiStone(), world.decenter ( 0, s.y/2,-1))
  world.addObjectAtPos (KikiStone(), world.decenter (-1, s.y/2, 0))
  
  world.addObjectLine (KikiStone, world.decenter (-2, s.y/2,-2), world.decenter ( 2, s.y/2,-2))
  world.addObjectLine (KikiStone, world.decenter ( 2, s.y/2,-2), world.decenter ( 2, s.y/2, 2))
  world.addObjectLine (KikiStone, world.decenter ( 2, s.y/2, 2), world.decenter (-2, s.y/2, 2))
  world.addObjectLine (KikiStone, world.decenter (-2, s.y/2, 2), world.decenter (-2, s.y/2,-2))
  
  world.addObjectAtPos (KikiWall(), world.decenter ( 1, 0, 0))
  world.addObjectAtPos (KikiWall(), world.decenter ( 0, 0, 1))
  world.addObjectAtPos (KikiWall(), world.decenter (-1, 0, 0))
  world.addObjectAtPos (KikiWall(), world.decenter ( 0, 0,-1))
  
  world.addObjectAtPos (KikiWall(), world.decenter ( 1,-1, 0))
  world.addObjectAtPos (KikiWall(), world.decenter ( 0,-1, 1))
  world.addObjectAtPos (KikiWall(), world.decenter (-1,-1, 0))
  world.addObjectAtPos (KikiWall(), world.decenter ( 0,-1,-1))
  world.addObjectAtPos (KikiWall(), world.decenter ( 1,-1, 1))
  world.addObjectAtPos (KikiWall(), world.decenter (-1,-1, 1))
  world.addObjectAtPos (KikiWall(), world.decenter (-1,-1,-1))
  world.addObjectAtPos (KikiWall(), world.decenter ( 1,-1,-1))
  
  world.addObjectAtPos (KikiWall(), world.decenter ( 1,-2, 0))
  world.addObjectAtPos (KikiWall(), world.decenter ( 0,-2, 1))
  world.addObjectAtPos (KikiWall(), world.decenter (-1,-2, 0))
  world.addObjectAtPos (KikiWall(), world.decenter ( 0,-2,-1))
  """,                                 
  }
  