text: /**
   * 正方体
   * @param {*} geometry 几何体
   * @param {*} material 材质
   */
  function Box(geometry = new THREE.BoxBufferGeometry(1, 1, 1), material = new THREE.MeshStandardMaterial()) {
      THREE.Mesh.call(this, geometry, material);
  
      this.name = '正方体';
      this.castShadow = true;
      this.receiveShadow = true;
  }
  
  Box.prototype = Object.create(THREE.Mesh.prototype);
  Box.prototype.constructor = Box;
  
  export default Box;