text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  var RemoveTileAt = require('./RemoveTileAt');
  var WorldToTileX = require('./WorldToTileX');
  var WorldToTileY = require('./WorldToTileY');
  
  /**
   * Removes the tile at the given world coordinates in the specified layer and updates the layer's
   * collision information.
   *
   * @function Phaser.Tilemaps.Components.RemoveTileAtWorldXY
   * @private
   * @since 3.0.0
   *
   * @param {number} worldX - The x coordinate, in pixels.
   * @param {number} worldY - The y coordinate, in pixels.
   * @param {boolean} [replaceWithNull=true] - If true, this will replace the tile at the specified location with null instead of a Tile with an index of -1.
   * @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
   * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
   * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
   *
   * @return {Phaser.Tilemaps.Tile} The Tile object that was removed.
   */
  var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer)
  {
      var tileX = WorldToTileX(worldX, true, camera, layer);
      var tileY = WorldToTileY(worldY, true, camera, layer);
      return RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, layer);
  };
  
  module.exports = RemoveTileAtWorldXY;
  