text: class GameAnimChara extends Game {
      constructor(player, firstID, firstChara){
          super(player);
          this.turnID = firstID;
          this.turnChara = firstChara;
      }
  
      answer(character, nextID, nextChara){
          this.bannedCharacter.push(character);
          this.changeTurn(nextID, nextChara);
      }
  
      changeTurn(nextID, nextChara){
          this.turnID = nextID;
          this.turnChara = nextChara;
      }
  
      thisTurnID(){
          return this.turnID;
      }
  
      thisTurnChara(){
          return this.turnChara;
      }
  
      banned(){
          return this.bannedCharacter;
      }
  }