text: export const itemAtlas =
  {
      /*
      tipos:
          weapon:
              -Damage
              -Cooldown
          proyectile:
              -Damage
          potion:
              -Health
          radar:
              -Area
          armor:
              -ExtraMaxHealth
          shield:
              -MaxHits
          boots:
              -Speed
      price:
      level:
      images:
          sprite: "SpriteName",
          icon:   "IconName"
      */
      Armor1:
      {
          Type: "Armor",
          ExtraMaxHealth: 2,
          Price: 20,
          Level: 1,
          Images:
          {
              Sprite: "Armor1",
              Icon: "",
          }
      },
      Armor2:
      {
          Type: "Armor2",
          ExtraMaxHealth: 4,
          Price: 40,
          Level: 2,
          Images:
          {
              Sprite: "Armor2",
              Icon: "",
              Tint: 0x7200B3
          }
      },
      Armor3:
      {
          Type: "Armor",
          ExtraMaxHealth: 6,
          Price: 80,
          Level: 3,
          Images:
          {
              Sprite: "Armor3",
              Icon: "",
              Tint: 0xFF00FF
          }
      },
      Arrow1:
      {
          Type: "Proyectile",
          Damage: 1,
          Price: 1,
          Level: 1,
          Images:
          {
              Sprite: "Arrow",
              Icon: "",
          }
      },
      Arrow2:
      {
          Type: "Proyectile",
          Damage: 2,
          Price: 3,
          Level: 2,
          Images:
          {
              Sprite: "Arrow",
              Icon: "",
          }
      },
      Bow1:
      {
          Type: "Weapon",
          Damage: 0,
          Distance: 4,
          Cooldown: 2000,
          Price: 15,
          Level: 1,
          Images:
          {
              Sprite: "Bow",
              Icon: "",
          }
      },
      Bow2:
      {
          Type: "Weapon",
          Damage: 0,
          Distance: 6,
          Cooldown: 1500,
          Price: 30,
          Level: 2,
          Images:
          {
              Sprite: "Bow",
              Icon: "",
          }
      },
      Bow3:
      {
          Type: "Weapon",
          Damage: 1,
          Distance: 8,
          Cooldown: 1000,
          Price: 60,
          Level: 3,
          Images:
          {
              Sprite: "Bow",
              Icon: "",
          }
      },
      Sword0:
      {
          Type: "Weapon",
          Damage: 1,
          Cooldown: 1000,
          Price: 0,
          Level: 0,
          Images:
          {
              Sprite: "Sword0",
              Icon: "",
          }
      },
      Sword1:
      {
          Type: "Weapon",
          Damage: 1,
          Cooldown: 800,
          Price: 15,
          Level: 1,
          Images:
          {
              Sprite: "Sword1",
              Icon: "",
          }
      },
      Sword2:
      {
          Type: "Weapon",
          Damage: 2,
          Cooldown: 500,
          Price: 30,
          Level: 2,
          Images:
          {
              Sprite: "Sword2",
              Icon: "",
          }
      },
      Sword3:
      {
          Type: "Weapon",
          Damage: 4,
          Cooldown: 300,
          Price: 60,
          Level: 3,
          Images:
          {
              Sprite: "Sword3",
              Icon: "",
          }
      },
      Shield1:
      {
          Type: "Shield",
          Damage:1,
          MaxHits: 2,
          Price: 20,
          Level: 1,
          Images:
          {
              Sprite: "Shield1",
              Icon: "",
          }
      },
      Shield2:
      {
          Type: "Shield",
          Damage:1,
          MaxHits: 4,
          Price: 40,
          Level: 2,
          Images:
          {
              Sprite: "Shield2",
              Icon: "",
          }
      },
      Shield3:
      {
          Type: "Shield",
          Damage:1,
          MaxHits: 6,
          Price: 80,
          Level: 3,
          Images:
          {
              Sprite: "Shield3",
              Icon: "",
          }
      },
      Potion:
      {
          Type: "Potion",
          Health: 3,
          Price: 15,
          Level: 1,
          Images:
          {
              Sprite: "Potion",
              Icon: "",
          }
  
      },
      Radar:
      {
          Type: "Radar",
          Area: 1,
          Price: 30,
          Level: 1,
          Images:
          {
              Sprite: "Radar",
              Icon: "",
          }
      },
      Grenade:
      {
          Type: "Proyectile",
          Damage: 3,
          Price: 20,
          Level: 1,
          Images:
          {
              Sprite: "Bomb",
              Icon: "",
          }
  
      },
      Boots:
      {
          Type: "Boots",
          Speed: 1.5,
          Price: 50,
          Level: 1,
          Images:
          {
              Sprite: "",
              Icon: "",
          }
      }
  }