text: from item import Item
  
  class Weapon(Item):
      type = 'weapon'
      def __init__(self, damage: int, weapon_type: str, twohanded: bool, *args, **kwargs) -> None:
          super().__init__(*args, **kwargs)
          self.damage = damage
          self.weapon_type = weapon_type
          self.twohanded = twohanded
  