text: Project.controlsState = function(game) {
  
  }
  
  Project.controlsState.prototype = {
  
      preload: function() {
          
      },
  
      create: function() {
  
      var s = game.add.tileSprite(0, 0, 800,600, 'background');
      //s.scale.setTo(1.5,1);
  
      var volver=game.add.sprite(20, 540, 'volver');
      volver.scale.setTo(0.4,0.4);
      volver.inputEnabled=true;
      volver.events.onInputDown.add(this.listener, this);
  
      var objetivo = game.add.sprite(20, 20, 'objetivo');
      objetivo.scale.setTo(0.9,0.9);
      var controles = game.add.sprite(170, 300, 'controles');
      controles.scale.setTo(0.9,0.9);
  
  },
  
      update: function() {
  
      },
      
  
      listener: function(){
          this.state.start('menuState');
      }
      
  
  
      
  }
  