text: 'use strict';
  
  const assert = require('./../../assert');
  const common = require('./../../common');
  
  let battle;
  
  describe('Wish', function () {
  	afterEach(function () {
  		battle.destroy();
  	});
  
  	it(`should heal the Pokemon in the user's slot by 1/2 of the user's max HP 1 turn after use`, function () {
  		battle = common.createBattle({gameType: 'doubles'});
  		battle.setPlayer('p1', {team: [
  			{species: "Chansey", moves: ['wish']},
  			{species: "Chansey", moves: ['wish']},
  			{species: "Donphan", ability: 'sturdy', moves: ['sleeptalk']},
  			{species: "Guzzlord", item: 'focussash', moves: ['sleeptalk']},
  		]});
  		battle.setPlayer('p2', {team: [
  			{species: "Kyurem", moves: ['icebeam']},
  			{species: "Diancie", moves: ['moonblast']},
  		]});
  		battle.makeChoices('move wish, move wish', 'move icebeam 1, move moonblast 2');
  		battle.makeChoices('switch 3, switch 4', 'move icebeam 1, move moonblast 2');
  		assert.fullHP(battle.p1.active[0]);
  		assert.strictEqual(battle.p1.active[1].hp, 321);
  	});
  
  	it('should progress its duration whether or not the Pokemon in its slot is fainted', function () {
  		battle = common.createBattle();
  		battle.setPlayer('p1', {team: [
  			{species: "Pichu", ability: 'prankster', moves: ['wish']},
  			{species: "Parasect", ability: 'effectspore', moves: ['sleeptalk']},
  		]});
  		battle.setPlayer('p2', {team: [
  			{species: "Zygarde", ability: 'aurabreak', moves: ['thousandarrows']},
  		]});
  		battle.makeChoices('move wish', 'move thousandarrows');
  		battle.makeChoices('switch 2');
  		battle.makeChoices('auto', 'move thousandarrows');
  		assert.fullHP(battle.p1.active[0]);
  	});
  });
  