text: let canvas;
  let background_image;
  
  let input;
  let wordbox;
  
  function setup() {
  	canvas = createCanvas(windowWidth, windowHeight);
  	canvas.id("canvas");
  
  	background_image = loadImage("lib/images/background.jpg");
  
  	createInputField();
  	createWordBox();
  }
  
  function draw() {
  	updateCanvas();
  	updateInputField();
  	updateWordBox();
  }
  