text: let equippedItem = "";
  let myBrawler = {
      health: 100,
      magic: 25,
      abilities: ["Slash", "Block", "Charge"],
      items: equippedItem
  }
  
  let myRogue = {
      health: 50,
      magic: 50,
      abilities: ["Stab", "Dodge", "Vanish"],
      items: equippedItem
  }
  
  let myWizard = {
      health: 25,
      magic: 100,
      abilities: ["Fireball", "Icebolt", "Lightning"],
      items: equippedItem
  }
  
  // code for BRAWLER
  
  let myHealth = myBrawler.health;
  let myMagic = myBrawler.magic;
  let myStats = "HP: " + myHealth + " / MP: " + myMagic;
  let myAbility1 = myBrawler.abilities[0];
  let myAbility2 = myBrawler.abilities[1];
  let myAbility3 = myBrawler.abilities[2];
  
  // code for ROGUE
  
  // let myHealth = myRogue.health;
  // let myMagic = myRogue.magic;
  // let myStats = "HP: " + myHealth + " / MP: " + myMagic;
  // let myAbility1 = myRogue.abilities[0];
  // let myAbility2 = myRogue.abilities[1];
  // let myAbility3 = myRogue.abilities[2];
  
  // code for WIZARD
  
  // let myHealth = myWizard.health;
  // let myMagic = myWizard.magic;
  // let myStats = "HP: " + myHealth + " / MP: " + myMagic;
  // let myAbility1 = myWizard.abilities[0];
  // let myAbility2 = myWizard.abilities[1];
  // let myAbility3 = myWizard.abilities[2];
  
  // let myCharacter = prompt("What is your characters name?");
  let myCharacter = localStorage.getItem("myCharacter");
  
  let charnameEl = document.getElementById("charname-el");
  let characterEl = document.getElementById("character-el");
  let weaponEl = document.getElementById("weapon-el");
  let armourEl = document.getElementById("armour-el");
  let itemEl = document.getElementById("item-el");
  let hpmpEl = document.getElementById("hpmp-el");
  let ability1El = document.getElementById("ability1-el");
  let ability2El = document.getElementById("ability2-el");
  let ability3El = document.getElementById("ability3-el");
  
  charnameEl.textContent = myCharacter.toUpperCase() + " the Brawler";
  hpmpEl.textContent = myStats;
  ability1El.textContent = myAbility1;
  ability2El.textContent = myAbility2;
  ability3El.textContent = myAbility3;
  
  