text: # Date Created: 3/10/20
  # Date last modified: 3/12/20
  # Name: Aydyn Baily
  # Description: Dictionaries that contain locations, items, and stats
  
  
  # Dictionary that contains locations in the game
  locations = {
      'floor 1': 'skeletons and goblins',
      'floor 2': 'orcs and knights',
      'floor 3': 'dragons and demons',
  }
  
  # Individual floors printed out
  print("The game consists of three locations:")
  for location in locations:
      print(location.title())
  print("\n")
  
  # Prints floors and the monsters that are in each floor
  for floor, monsters in locations.items():
      print(f"{floor.title()} contains {monsters.title()}")
  print("\n")
  
  
  # Dictionary of main characters base stats
  character = {
      'health': '100HP',
      'attack': '3 ATK',
      'defense': '3 DEF',
      'max carry': '5 items',
  }
  
  # Individual stat names printed out without values
  print("The game has 4 main stats:")
  for stats in character:
      print(stats.title())
  print("\n")
  
  # Prints stats along with their base values
  for stat, value in character.items():
      print(f" Your {stat.title()} stat has a base value of {value.title()}")
  print("\n")
  
  
  # Nested dictionary that contains starting items and their stats
  starting_items = {1: {'Shortsword': '3 ATK'},
                    2: {'Health Potion': '25 HP'},
                    3: {'Leather Armor': '2 DEF'}}
  
  # Prints out the dictionary of starting items
  for weapon, value in starting_items.items():
      print(value)
  print("\n")
  
  # Prints out a sentence describing the stats of each starting item
  print(f"The shortsword has a base stat of {starting_items[1]['Shortsword']}")
  print(f"Health potions heal {starting_items[2]['Health Potion']}")
  print(f"Leather armor has a base stat of {starting_items[3]['Leather Armor']}")
  