text: //  Phaser.GameObjects
  
  module.exports = {
  
      Components: require('./components'),
  
      BitmapText: require('./bitmaptext/static/BitmapText'),
      Blitter: require('./blitter/Blitter'),
      DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'),
      EffectLayer: require('./effectlayer/EffectLayer'),
      Graphics: require('./graphics/Graphics.js'),
      Group: require('./group/Group'),
      Image: require('./image/Image'),
      Mesh: require('./mesh/Mesh'),
      ObjectPool: require('./pool/ObjectPool.js'),
      Quad: require('./quad/Quad'),
      RenderPass: require('./renderpass/RenderPass.js'),
      Sprite: require('./sprite/Sprite'),
      StaticTilemap: require('./tilemap/static/StaticTilemap'),
      Text: require('./text/static/Text'),
      Tilemap: require('./tilemap/dynamic/Tilemap'),
      TileSprite: require('./tilesprite/TileSprite'),
      Zone: require('./zone/Zone')
  
  };
  