text: import { rowsAir, tablePhysical } from "../../../utils";
  import { getAttribute } from "@util/attribute";
  
  
  const rowsA = [
      { key: "dmg1", chs: "普攻1段" },
      { key: "dmg2", chs: "普攻2段" },
      { key: "dmg3", chs: "普攻3段/2" },
      { key: "dmg4", chs: "普攻4段" },
  ];
  
  const rowsB = [
      { key: "bDmg1", chs: "重击伤害" },
  ]
  
  export default function (artifacts, configObject, enemy) {
      let c = configObject.character;
      let w = configObject.weapon;
      let attribute = getAttribute(artifacts, c, w, configObject.buffs, configObject.artifactsConfig);
  
      let a = tablePhysical(attribute, configObject, enemy, rowsA, "a");
      let b = tablePhysical(attribute, configObject, enemy, rowsB, "b");
      let air = tablePhysical(attribute, configObject, enemy, rowsAir, "air");
  
      return {
          a, b, air
      }
  }