text: var game = new PhaserNano.Game(800, 600, 'canvas', '', { preload: preload, create: create, update: update, render: render });
  
  function preload () {
  
      game.load.image('sky', 'assets/deepblue.png');
      game.load.image('snowflake', 'assets/snowflake.png');
  
  }
  
  var pool = [];
  
  function create() {
  
      game.add.sprite(0, 0, 'sky');
  
      var sprite;
  
      for (var i = 0; i < 300; i++)
      {
          var x = Math.random() * game.width;
          var y = Math.random() * game.height;
          sprite = game.add.sprite(x, y, 'snowflake');
          sprite.blendMode = 1;
          sprite.anchor.x = 0.5;
          sprite.anchor.y = 0.5;
          var scale = 0.1 + Math.random();
          sprite.scale.x = scale;
          sprite.scale.y = scale;
          pool.push( { s: sprite, tx: Math.random() * 4, ty: 2 + Math.random() * 6 });
      }
  
  }
  
  function update() {
  
      var s;
  
      for (var i = 0; i < pool.length; i++)
      {
          s = pool[i].s;
  
          s.rotation += 0.01;
  
          s.x += pool[i].tx;
          s.y += pool[i].ty;
  
          if (s.x > 860)
          {
              s.x = -100;
          }
  
          if (s.y > 864)
          {
              s.y = -124;
          }
      }
  
  }
  
  function render() {
  
  }
  