text: import bpy
  from bpy.props import *
  from bpy.types import Node, NodeSocket
  from arm.logicnode.arm_nodes import *
  
  class ObjectArrayNode(Node, ArmLogicTreeNode):
      '''Object array node'''
      bl_idname = 'LNArrayObjectNode'
      bl_label = 'Array (Object)'
      bl_icon = 'GAME'
  
      def __init__(self):
          array_nodes[str(id(self))] = self
      
      def init(self, context):
          self.outputs.new('NodeSocketShader', 'Array')
          self.outputs.new('NodeSocketInt', 'Length')
  
      def draw_buttons(self, context, layout):
          row = layout.row(align=True)
  
          op = row.operator('arm.node_add_input', text='New', icon='PLUS', emboss=True)
          op.node_index = str(id(self))
          op.socket_type = 'ArmNodeSocketObject'
          op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True)
          op2.node_index = str(id(self))
  
  add_node(ObjectArrayNode, category='Array')
  