text: from module import time_utils
  
  
  class Game(object):
  
      # Class constructor
      def __init__(self, x, y, x2, y2, strategy, game_name, state=1):
          self.x = x  # game window frame
          self.y = y  # game window frame
          self.x2 = x2  # game window frame
          self.y2 = y2  # game window frame
          self.game_name = game_name
          self.strategy = strategy  # game strategy
          self.state = state
          self.paused = False
          self.sleep_millis = 0
  
      def print_game(self):
          print(self.x, self.y, self.x2, self.y2, self.strategy)
  
      def is_none(self):
          return self.x is None
  
      def get_x(self):
          return self.x
  
      def get_y(self):
          return self.y
  
      def get_x2(self):
          return self.x2
  
      def get_y2(self):
          return self.y2
  
      def get_state(self):
          return self.state
  
      def __setstate__(self, state):
          self.state = state
  
      def get_game_name(self):
          return self.game_name
  
      def set_paused(self, paused):
          self.paused = paused
  
      def get_paused(self):
          return self.paused
  
      def reset_state(self):
          self.state = 1
  
      def is_sleeping(self):
          current = time_utils.current_millis_time()
          if self.sleep_millis is not 0 and current > self.sleep_millis:
              self.sleep_millis = 0
          return self.sleep_millis is not 0
  
      def set_sleep(self, seconds):
          m = time_utils.current_millis_time()
          self.sleep_millis = m + (seconds * 1000)
  
      def get_sleep_millis(self):
          return self.sleep_millis
  