text: /* eslint-disable */
  import * as THREE from 'three';
  /**
   * @author mrdoob / http://mrdoob.com/
   * @author Mugen87 / https://github.com/Mugen87
   */
  
  const PointerLockControls = function ( camera, domElement ) {
  
  	var scope = this;
  
  	this.domElement = domElement || document.body;
  	this.isLocked = false;
  
  	camera.rotation.set( 0, 0, 0 );
  
  	var pitchObject = new THREE.Object3D();
  	pitchObject.add( camera );
  
  	var yawObject = new THREE.Object3D();
  	yawObject.position.y = 10;
  	yawObject.add( pitchObject );
  
  	var PI_2 = Math.PI / 2;
  
  	function onMouseMove( event ) {
  
  		if ( scope.isLocked === false ) return;
  
  		var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  		var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  
  		yawObject.rotation.y -= movementX * 0.002;
  		pitchObject.rotation.x -= movementY * 0.002;
  
  		pitchObject.rotation.x = Math.max( - PI_2, Math.min( PI_2, pitchObject.rotation.x ) );
  
  	}
  
  	function onPointerlockChange() {
  
  		if ( document.pointerLockElement === scope.domElement ) {
  
  			scope.dispatchEvent( { type: 'lock' } );
  
  			scope.isLocked = true;
  
  		} else {
  
  			scope.dispatchEvent( { type: 'unlock' } );
  
  			scope.isLocked = false;
  
  		}
  
  	}
  
  	function onPointerlockError() {
  
  		console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  
  	}
  
  	this.connect = function () {
  
  		document.addEventListener( 'mousemove', onMouseMove, false );
  		document.addEventListener( 'pointerlockchange', onPointerlockChange, false );
  		document.addEventListener( 'pointerlockerror', onPointerlockError, false );
  
  	};
  
  	this.disconnect = function () {
  
  		document.removeEventListener( 'mousemove', onMouseMove, false );
  		document.removeEventListener( 'pointerlockchange', onPointerlockChange, false );
  		document.removeEventListener( 'pointerlockerror', onPointerlockError, false );
  
  	};
  
  	this.dispose = function () {
  		this.disconnect();
  	};
  
  	this.getObject = function () {
  		return yawObject;
  	};
  
  	this.getDirection = function () {
  		// assumes the camera itself is not rotated
  		var direction = new THREE.Vector3( 0, 0, - 1 );
  		var rotation = new THREE.Euler( 0, 0, 0, 'YXZ' );
  
  		return function ( v ) {
  			rotation.set( pitchObject.rotation.x, yawObject.rotation.y, 0 );
  			v.copy( direction ).applyEuler( rotation );
  			return v;
  		};
  
  	}();
  
  	this.lock = function () {
  		this.domElement.requestPointerLock();
  	};
  
  	this.unlock = function () {
  		document.exitPointerLock();
  	};
  
  	this.connect();
  
  };
  
  PointerLockControls.prototype = Object.create(THREE.EventDispatcher.prototype);
  export { PointerLockControls };
  