text: #include "Monkey.hpp"
  
  Monkey::Monkey(const sf::Vector2f& pos, const sf::Vector2f& size)
      : GameObj(pos, size)
      , Entity(pos, size)
      , Enemy(pos, size)
  {
      m_shape.setFillColor(sf::Color(250, 25, 25, 127));
  }
  
  
  void Monkey::update()
  {
      // Apply gravity
      PhysicsObj::update();
  
      // Apply basic AI
      Enemy::basicAI();
  
      // Move the enemy with the calculated speed
      move({ m_hspd, m_vspd });
  
      // TODO: Implement a more complicated AI
  }
  