text: import Image from 'tests/osg/Image';
  import BlendColor from 'tests/osg/BlendColor';
  import BoundingBox from 'tests/osg/BoundingBox';
  import BoundingSphere from 'tests/osg/BoundingSphere';
  import BufferArray from 'tests/osg/BufferArray';
  import BufferArrayProxy from 'tests/osg/BufferArrayProxy';
  import Camera from 'tests/osg/Camera';
  import ComputeBoundsVisitor from 'tests/osg/ComputeBoundsVisitor';
  import ComputeMatrixFromNodePath from 'tests/osg/ComputeMatrixFromNodePath';
  import CullFace from 'tests/osg/CullFace';
  import CullVisitor from 'tests/osg/CullVisitor';
  import Depth from 'tests/osg/Depth';
  import FrameBufferObject from 'tests/osg/FrameBufferObject';
  import KdTree from 'tests/osg/KdTree';
  import Light from 'tests/osg/Light';
  import Matrix from 'tests/osg/Matrix';
  import MatrixTransform from 'tests/osg/MatrixTransform';
  import Node from 'tests/osg/Node';
  import NodeVisitor from 'tests/osg/NodeVisitor';
  import PagedLOD from 'tests/osg/PagedLOD';
  import Plane from 'tests/osg/Plane';
  import Quat from 'tests/osg/Quat';
  import Shader from 'tests/osg/Shader';
  import State from 'tests/osg/State';
  import StateSet from 'tests/osg/StateSet';
  import Switch from 'tests/osg/Switch';
  import Texture from 'tests/osg/Texture';
  import TextureCubeMap from 'tests/osg/TextureCubeMap';
  import TextureManager from 'tests/osg/TextureManager';
  import UpdateVisitor from 'tests/osg/UpdateVisitor';
  import Uniform from 'tests/osg/Uniform';
  import Utils from 'tests/osg/Utils';
  import primitiveFunctor from 'tests/osg/primitiveFunctor';
  import WebGLCaps from 'tests/osg/WebGLCaps';
  
  export default function() {
      Image();
      BlendColor();
      BoundingBox();
      BoundingSphere();
      BufferArray();
      BufferArrayProxy();
      Camera();
      ComputeBoundsVisitor();
      ComputeMatrixFromNodePath();
      CullVisitor();
      CullFace();
      Depth();
      FrameBufferObject();
      KdTree();
      Light();
      Matrix();
      MatrixTransform();
      Node();
      NodeVisitor();
      Plane();
      PagedLOD();
      Quat();
      Shader();
      State();
      StateSet();
      Switch();
      Texture();
      TextureCubeMap();
      TextureManager();
      UpdateVisitor();
      Uniform();
      Utils();
      primitiveFunctor();
      WebGLCaps();
  }
  