text: // File created with /daemon/persistent_room_d.c
  #include <std.h>
  
  inherit "/cmds/avatar/avatar_room.c";
  
  void create()
  {
      ::create();
      set_name("DT_Cavern1");
      set_property("indoors",1);
      set_property("light",0);
      set_property("no teleport",1);
      set_terrain("nat cave");
      set_travel("rubble");
      set_climate("desert");
  
      set_short("%^YELLOW%^C%^RESET%^%^ORANGE%^avern %^BOLD%^T%^RESET%^%^ORANGE%^unnel%^RESET%^");
  
      set_long("%^RESET%^%^ORANGE%^This tunnel continues off to the east in a meandering fashion. Long stalactites hang from the cave ceiling, mirrored by the stalagmites reaching up to meet them. The occasional drip"
  	" of milky water breaks the quiet atmosphere.%^RESET%^"
  	);
  
      set_smell("default","
  The air is stale and stagnant.");
      set_listen("default","A few stonefalls echo in the distance.");
  
  
      set_exits(([ 
  		"east" : "/d/av_rooms/beshaba/DT_CavernChamber",
  	]));
  
  }