text: #include <std.h>
  #include "/d/ptalkin/ptalkin.h"
  inherit ROOM;
  
  void create()
  {
  :: create();
  set_property ("light", 2);
  set_property("indoors", 0);
  set_short("A pathway");
  set_long("%^GREEN%^The path ahead leads through grasslands, bushlands and forests, the latter not clearly visible as yet.  You can however, make out the shadowy canopies of the massive trees.");
  set_smell("default", "%^BOLD%^BLUE%^\nRain soaked grasses sends clouds of pollen into the air making you sneeze.");
  set_listen("default", "%^CYAN%^Crickets, mice and small birds make their presence heard.");
  set_exits (([
  "north" : PROOM+"room12.c",
  "south" : PROOM+"room10.c"
  ]));
  set_items(([
  "path" : "It is a long and winding roadway to something, to somewhere.",
  "grassland" : "The grassland holds many scrub trees, tall grasses, large wild flowers, making it difficult to see where you are going.",
  "forests" : "Lush green canopies of leaves cover the skyline"
  ]));
  if(!present("lizard"))
  new("/d/dagger/Elvanta/forest/mon/lizard")->move(TO);
  }
  