text: // This file has been automatically generated by the Unreal Header Implementation tool
  
  #include "FGRailroadVehicleSoundComponent.h"
  
  UFGRailroadVehicleSoundComponent::UFGRailroadVehicleSoundComponent(){ }
  void UFGRailroadVehicleSoundComponent::OnRegister(){ Super::OnRegister(); }
  void UFGRailroadVehicleSoundComponent::OnUnregister(){ Super::OnUnregister(); }
  void UFGRailroadVehicleSoundComponent::TickComponent( float deltaTime, ELevelTick tickType, FActorComponentTickFunction* thisTickFunction){ }
  