text: /*
   * Copyright (c) 2002-present, H. Hernan Saez
   * All rights reserved.
   * 
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *     * Redistributions of source code must retain the above copyright
   *       notice, this list of conditions and the following disclaimer.
   *     * Redistributions in binary form must reproduce the above copyright
   *       notice, this list of conditions and the following disclaimer in the
   *       documentation and/or other materials provided with the distribution.
   *     * Neither the name of the <organization> nor the
   *       names of its contributors may be used to endorse or promote products
   *       derived from this software without specific prior written permission.
   * 
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
   * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  #ifndef CRIMILD_RENDERING_SHADER_GRAPH_NODES_CONVERT_
  #define CRIMILD_RENDERING_SHADER_GRAPH_NODES_CONVERT_
  
  #include "Rendering/ShaderGraph/Expression.hpp"
  #include "Rendering/ShaderGraph/Variable.hpp"
  
  namespace crimild {
  
  	namespace shadergraph {
  
  		class Convert : public Expression {
  			CRIMILD_IMPLEMENT_RTTI( crimild::shadergraph::Convert )
  			
  		public:
  			Convert( ShaderGraph *graph, Variable *input, Variable::Type type );
  			virtual ~Convert( void );
  
  			Variable *getInput( void ) { return _input; }
  			Variable *getResult( void ) { return _result; }
  			
  		private:
  			Variable *_input = nullptr;
  			Variable *_result = nullptr;
  			
  		public:
  			virtual void setup( ShaderGraph *graph ) override;
  		};
  
  	}
  
  }
  
  #endif
  
  