text: function World(game){
      return {
          physics: game.physics,
          scenario: Scenario(game),
          characters: Characters(game),
          player: Player(game),
          zone: Zone(game),
          init: function(){
  
              this.physics.world.setBounds(0, 0, 1655, 720);
              this.physics.world.setBoundsCollision(true, true, true, true);
  
              this.scenario.init();
              this.zone.init();
              this.characters.init();
              this.player.init();
              this.scenario.front_init();
          }
      }
  }