text: /*
  * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
  * its licensors.
  *
  * For complete copyright and license terms please see the LICENSE at the root of this
  * distribution (the "License"). All use of this software is governed by the License,
  * or, if provided, by the license below or the license accompanying this file. Do not
  * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  *
  */
  // Original file Copyright Crytek GMBH or its affiliates, used under license.
  
  #ifndef CRYINCLUDE_CRYANIMATION_DRAWHELPER_H
  #define CRYINCLUDE_CRYANIMATION_DRAWHELPER_H
  #pragma once
  
  namespace Skeleton {
      class CPoseData;
  }
  
  namespace DrawHelper {
      void DepthTest(bool bTest);
      void DepthWrite(bool bWrite);
  
      struct Segment
      {
          Vec3 positions[2];
          ColorB colors[2];
  
          Segment()
          {
              positions[0] = Vec3(0.0f);
              positions[1] = Vec3(0.0f);
  
              colors[0] = ColorB(0xff, 0xff, 0xff, 0xff);
              colors[1] = ColorB(0xff, 0xff, 0xff, 0xff);
          }
      };
      void Draw(const Segment& segment);
  
      struct Sphere
      {
          Vec3 position;
          float radius;
          ColorB color;
  
          Sphere()
              : position(0.0f)
              , radius(0.5f)
              , color(0xff, 0xff, 0xff, 0xff)
          {
          }
      };
      void Draw(const Sphere& sphere);
  
      struct Cylinder
      {
          Vec3 position;
          Vec3 direction;
          float radius;
          float height;
          ColorB color;
  
          Cylinder()
              : position(0.0f)
              , direction(0.0f, 0.0f, 1.0f)
              , radius(0.5f)
              , height(1.0f)
              , color(0xff, 0xff, 0xff, 0xff)
          {
          }
      };
      void Draw(const Cylinder& cylinder);
  
      struct Cone
      {
          Vec3 position;
          Vec3 direction;
          float radius;
          float height;
          ColorB color;
  
          Cone()
              : position(0.0f)
              , direction(0.0f, 0.0f, 1.0f)
              , radius(0.5f)
              , height(1.0f)
              , color(0xff, 0xff, 0xff, 0xff)
          {
          }
      };
      void Draw(const Cone& cylinder);
  
      void Frame(const Vec3& position, const Vec3& axisX, const Vec3& axisY, const Vec3& axisZ);
      void Frame(const Matrix34& location, const Vec3& scale);
      void Frame(const QuatT& location, const Vec3& scale);
  
      void Arrow(const QuatT& location, const Vec3& direction, float length, ColorB color);
  
      void CurvedArrow(const QuatT& location, float moveSpeed, float travelAngle, float turnSpeed, float slope, ColorB color);
  
      void Pose(const CDefaultSkeleton& rDefaultSkeleton, const Skeleton::CPoseData& poseData, const QuatT& location, ColorB color);
  } // namespace DrawHelper
  
  #endif // CRYINCLUDE_CRYANIMATION_DRAWHELPER_H
  