text: /*
  * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
  * its licensors.
  *
  * For complete copyright and license terms please see the LICENSE at the root of this
  * distribution (the "License"). All use of this software is governed by the License,
  * or, if provided, by the license below or the license accompanying this file. Do not
  * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  *
  */
  
  #include "precompiled.h"
  #include "Log.h"
  
  namespace ScriptCanvas
  {
      namespace Nodes
      {
          namespace Debug
          {
              void Log::OnInputSignal(const SlotId& slotId)
              {
                  static const int textSlotIndex = 0;
                  const Datum* input = GetInput(textSlotIndex);
  
                  AZStd::string text;
                  if (input && !input->Empty())
                  {
                      input->ToString(text);
                  }
  
                  if (!text.empty())
                  {
                      AZ_TracePrintf("Script Canvas", "%s\n", text.c_str());
                      LogNotificationBus::Event(GetGraphId(), &LogNotifications::LogMessage, text);
                  }
  
                  SignalOutput(GetSlotId("Out"));
              }
          }
      }
  }
  
  #include <Source/Log.generated.cpp>
  