text: #ifndef LUA_LIGHTTYPE_H_
  #define LUA_LIGHTTYPE_H_
  
  #include "Light.h"
  
  namespace gameplay
  {
  
  // Lua bindings for enum conversion functions for Light::Type.
  Light::Type lua_enumFromString_LightType(const char* s);
  const char* lua_stringFromEnum_LightType(Light::Type e);
  
  }
  
  #endif
  