text: // Generated by Haxe 4.1.5
  #ifndef INCLUDED_lime_ui_Gamepad
  #define INCLUDED_lime_ui_Gamepad
  
  #ifndef HXCPP_H
  #include <hxcpp.h>
  #endif
  
  HX_DECLARE_CLASS1(haxe,IMap)
  HX_DECLARE_CLASS2(haxe,ds,IntMap)
  HX_DECLARE_CLASS2(lime,app,_Event_Void_Void)
  HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_GamepadAxis_Float_Void)
  HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_GamepadButton_Void)
  HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_Gamepad_Void)
  HX_DECLARE_CLASS2(lime,ui,Gamepad)
  
  namespace lime{
  namespace ui{
  
  
  class HXCPP_CLASS_ATTRIBUTES Gamepad_obj : public ::hx::Object
  {
  	public:
  		typedef ::hx::Object super;
  		typedef Gamepad_obj OBJ_;
  		Gamepad_obj();
  
  	public:
  		enum { _hx_ClassId = 0x0ce13738 };
  
  		void __construct(int id);
  		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="lime.ui.Gamepad")
  			{ return ::hx::Object::operator new(inSize,inContainer,inName); }
  		inline void *operator new(size_t inSize, int extra)
  			{ return ::hx::Object::operator new(inSize+extra,true,"lime.ui.Gamepad"); }
  		static ::hx::ObjectPtr< Gamepad_obj > __new(int id);
  		static ::hx::ObjectPtr< Gamepad_obj > __alloc(::hx::Ctx *_hx_ctx,int id);
  		static void * _hx_vtable;
  		static Dynamic __CreateEmpty();
  		static Dynamic __Create(::hx::DynamicArray inArgs);
  		//~Gamepad_obj();
  
  		HX_DO_RTTI_ALL;
  		::hx::Val __Field(const ::String &inString, ::hx::PropertyAccess inCallProp);
  		static bool __GetStatic(const ::String &inString, Dynamic &outValue, ::hx::PropertyAccess inCallProp);
  		::hx::Val __SetField(const ::String &inString,const ::hx::Val &inValue, ::hx::PropertyAccess inCallProp);
  		static bool __SetStatic(const ::String &inString, Dynamic &ioValue, ::hx::PropertyAccess inCallProp);
  		void __GetFields(Array< ::String> &outFields);
  		static void __register();
  		void __Mark(HX_MARK_PARAMS);
  		void __Visit(HX_VISIT_PARAMS);
  		bool _hx_isInstanceOf(int inClassId);
  		::String __ToString() const { return HX_("Gamepad",81,08,d7,56); }
  
  		static void __boot();
  		static  ::haxe::ds::IntMap devices;
  		static  ::lime::app::_Event_lime_ui_Gamepad_Void onConnect;
  		static void addMappings(::Array< ::String > mappings);
  		static ::Dynamic addMappings_dyn();
  
  		static void _hx___connect(int id);
  		static ::Dynamic _hx___connect_dyn();
  
  		static void _hx___disconnect(int id);
  		static ::Dynamic _hx___disconnect_dyn();
  
  		bool connected;
  		int id;
  		 ::lime::app::_Event_lime_ui_GamepadAxis_Float_Void onAxisMove;
  		 ::lime::app::_Event_lime_ui_GamepadButton_Void onButtonDown;
  		 ::lime::app::_Event_lime_ui_GamepadButton_Void onButtonUp;
  		 ::lime::app::_Event_Void_Void onDisconnect;
  };
  
  } // end namespace lime
  } // end namespace ui
  
  #endif /* INCLUDED_lime_ui_Gamepad */ 
  