text: //
  // Created by furture on 2018/10/25.
  //
  
  #include "ScrollPhysics.h"
  
  namespace weexuikit {
      static int devicePixelRatio = 1;
  
  
      SpringDescription *ScrollPhysics::kDefaultSpring = SpringDescription::withDampingRatio(0.5,
                                                                                             100.0,
                                                                                             1.1);
  
      Tolerance *ScrollPhysics::kDefaultTolerance = new Tolerance(1.0 / devicePixelRatio, 0,
                                                                  1.0 / (0.050 * devicePixelRatio));
  
  
      ScrollPhysics::ScrollPhysics(ScrollPhysics *parent) {
          this->mParent = parent;
      }
  }