text: '''OpenGL extension ARB.shadow
  
  Overview (from the spec)
  	
  	This extension clarifies the GL_SGIX_shadow extension.
  	
  	This extension supports comparing the texture R coordinate to a depth
  	texture value in order to produce a boolean texture value.	This can
  	be used to implement shadow maps.
  	
  	The extension is written in generic terms such that other texture
  	comparison modes can be accomodated in the future.
  
  The official definition of this extension is available here:
  	http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt
  
  Automatically generated by the get_gl_extensions script, do not edit!
  '''
  from OpenGL import platform, constants, constant, arrays
  from OpenGL import extensions
  from OpenGL.GL import glget
  import ctypes
  EXTENSION_NAME = 'GL_ARB_shadow'
  GL_TEXTURE_COMPARE_MODE_ARB = constant.Constant( 'GL_TEXTURE_COMPARE_MODE_ARB', 0x884C )
  GL_TEXTURE_COMPARE_FUNC_ARB = constant.Constant( 'GL_TEXTURE_COMPARE_FUNC_ARB', 0x884D )
  GL_COMPARE_R_TO_TEXTURE_ARB = constant.Constant( 'GL_COMPARE_R_TO_TEXTURE_ARB', 0x884E )
  
  
  def glInitShadowARB():
  	'''Return boolean indicating whether this extension is available'''
  	return extensions.hasGLExtension( EXTENSION_NAME )
  