text: /* =========================================================================
      Unity Project - A Test Framework for C
      Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
      [Released under MIT License. Please refer to license.txt for details]
  ============================================================================ */
  
  #define UNITY_INCLUDE_SETUP_STUBS
  #include "unity.h"
  #include <stddef.h>
  
  /* If omitted from header, declare overrideable prototypes here so they're ready for use */
  #ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
  void UNITY_OUTPUT_CHAR(int);
  #endif
  
  /* Helpful macros for us to use here in Assert functions */
  #define UNITY_FAIL_AND_BAIL   { Unity.CurrentTestFailed  = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
  #define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
  #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return
  
  struct UNITY_STORAGE_T Unity;
  
  #ifdef UNITY_OUTPUT_COLOR
  static const char UnityStrOk[]                     = "\033[42mOK\033[00m";
  static const char UnityStrPass[]                   = "\033[42mPASS\033[00m";
  static const char UnityStrFail[]                   = "\033[41mFAIL\033[00m";
  static const char UnityStrIgnore[]                 = "\033[43mIGNORE\033[00m";
  #else
  static const char UnityStrOk[]                     = "OK";
  static const char UnityStrPass[]                   = "PASS";
  static const char UnityStrFail[]                   = "FAIL";
  static const char UnityStrIgnore[]                 = "IGNORE";
  #endif
  static const char UnityStrNull[]                   = "NULL";
  static const char UnityStrSpacer[]                 = ". ";
  static const char UnityStrExpected[]               = " Expected ";
  static const char UnityStrWas[]                    = " Was ";
  static const char UnityStrGt[]                     = " to be greater than ";
  static const char UnityStrLt[]                     = " to be less than ";
  static const char UnityStrOrEqual[]                = "or equal to ";
  static const char UnityStrElement[]                = " Element ";
  static const char UnityStrByte[]                   = " Byte ";
  static const char UnityStrMemory[]                 = " Memory Mismatch.";
  static const char UnityStrDelta[]                  = " Values Not Within Delta ";
  static const char UnityStrPointless[]              = " You Asked Me To Compare Nothing, Which Was Pointless.";
  static const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
  static const char UnityStrNullPointerForActual[]   = " Actual pointer was NULL";
  #ifndef UNITY_EXCLUDE_FLOAT
  static const char UnityStrNot[]                    = "Not ";
  static const char UnityStrInf[]                    = "Infinity";
  static const char UnityStrNegInf[]                 = "Negative Infinity";
  static const char UnityStrNaN[]                    = "NaN";
  static const char UnityStrDet[]                    = "Determinate";
  static const char UnityStrInvalidFloatTrait[]      = "Invalid Float Trait";
  #endif
  const char UnityStrErrFloat[]                      = "Unity Floating Point Disabled";
  const char UnityStrErrDouble[]                     = "Unity Double Precision Disabled";
  const char UnityStrErr64[]                         = "Unity 64-bit Support Disabled";
  static const char UnityStrBreaker[]                = "-----------------------";
  static const char UnityStrResultsTests[]           = " Tests ";
  static const char UnityStrResultsFailures[]        = " Failures ";
  static const char UnityStrResultsIgnored[]         = " Ignored ";
  static const char UnityStrDetail1Name[]            = UNITY_DETAIL1_NAME " ";
  static const char UnityStrDetail2Name[]            = " " UNITY_DETAIL2_NAME " ";
  
  /*-----------------------------------------------
   * Pretty Printers & Test Result Output Handlers
   *-----------------------------------------------*/
  
  /*-----------------------------------------------*/
  void UnityPrint(const char* string)
  {
      const char* pch = string;
  
      if (pch != NULL)
      {
          while (*pch)
          {
              /* printable characters plus CR & LF are printed */
              if ((*pch <= 126) && (*pch >= 32))
              {
                  UNITY_OUTPUT_CHAR(*pch);
              }
              /* write escaped carriage returns */
              else if (*pch == 13)
              {
                  UNITY_OUTPUT_CHAR('\\');
                  UNITY_OUTPUT_CHAR('r');
              }
              /* write escaped line feeds */
              else if (*pch == 10)
              {
                  UNITY_OUTPUT_CHAR('\\');
                  UNITY_OUTPUT_CHAR('n');
              }
  #ifdef UNITY_OUTPUT_COLOR
              /* print ANSI escape code */
              else if (*pch == 27 && *(pch + 1) == '[')
              {
                  while (*pch && *pch != 'm')
                  {
                      UNITY_OUTPUT_CHAR(*pch);
                      pch++;
                  }
                  UNITY_OUTPUT_CHAR('m');
              }
  #endif
              /* unprintable characters are shown as codes */
              else
              {
                  UNITY_OUTPUT_CHAR('\\');
                  UNITY_OUTPUT_CHAR('x');
                  UnityPrintNumberHex((UNITY_UINT)*pch, 2);
              }
              pch++;
          }
      }
  }
  
  /*-----------------------------------------------*/
  void UnityPrintLen(const char* string, const UNITY_UINT32 length)
  {
      const char* pch = string;
  
      if (pch != NULL)
      {
          while (*pch && (UNITY_UINT32)(pch - string) < length)
          {
              /* printable characters plus CR & LF are printed */
              if ((*pch <= 126) && (*pch >= 32))
              {
                  UNITY_OUTPUT_CHAR(*pch);
              }
              /* write escaped carriage returns */
              else if (*pch == 13)
              {
                  UNITY_OUTPUT_CHAR('\\');
                  UNITY_OUTPUT_CHAR('r');
              }
              /* write escaped line feeds */
              else if (*pch == 10)
              {
                  UNITY_OUTPUT_CHAR('\\');
                  UNITY_OUTPUT_CHAR('n');
              }
              /* unprintable characters are shown as codes */
              else
              {
                  UNITY_OUTPUT_CHAR('\\');
                  UNITY_OUTPUT_CHAR('x');
                  UnityPrintNumberHex((UNITY_UINT)*pch, 2);
              }
              pch++;
          }
      }
  }
  
  /*-----------------------------------------------*/
  void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style)
  {
      if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
      {
          UnityPrintNumber(number);
      }
      else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
      {
          UnityPrintNumberUnsigned((UNITY_UINT)number);
      }
      else
      {
          UNITY_OUTPUT_CHAR('0');
          UNITY_OUTPUT_CHAR('x');
          UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0xF) * 2));
      }
  }
  
  /*-----------------------------------------------*/
  void UnityPrintNumber(const UNITY_INT number_to_print)
  {
      UNITY_UINT number = (UNITY_UINT)number_to_print;
  
      if (number_to_print < 0)
      {
          /* A negative number, including MIN negative */
          UNITY_OUTPUT_CHAR('-');
          number = (UNITY_UINT)(-number_to_print);
      }
      UnityPrintNumberUnsigned(number);
  }
  
  /*-----------------------------------------------
   * basically do an itoa using as little ram as possible */
  void UnityPrintNumberUnsigned(const UNITY_UINT number)
  {
      UNITY_UINT divisor = 1;
  
      /* figure out initial divisor */
      while (number / divisor > 9)
      {
          divisor *= 10;
      }
  
      /* now mod and print, then divide divisor */
      do
      {
          UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
          divisor /= 10;
      } while (divisor > 0);
  }
  
  /*-----------------------------------------------*/
  void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print)
  {
      int nibble;
      char nibbles = nibbles_to_print;
      if ((unsigned)nibbles > (2 * sizeof(number)))
      {
          nibbles = 2 * sizeof(number);
      }
  
      while (nibbles > 0)
      {
          nibbles--;
          nibble = (int)(number >> (nibbles * 4)) & 0x0F;
          if (nibble <= 9)
          {
              UNITY_OUTPUT_CHAR((char)('0' + nibble));
          }
          else
          {
              UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
          }
      }
  }
  
  /*-----------------------------------------------*/
  void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number)
  {
      UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1);
      UNITY_INT32 i;
  
      for (i = 0; i < UNITY_INT_WIDTH; i++)
      {
          if (current_bit & mask)
          {
              if (current_bit & number)
              {
                  UNITY_OUTPUT_CHAR('1');
              }
              else
              {
                  UNITY_OUTPUT_CHAR('0');
              }
          }
          else
          {
              UNITY_OUTPUT_CHAR('X');
          }
          current_bit = current_bit >> 1;
      }
  }
  
  /*-----------------------------------------------*/
  #ifndef UNITY_EXCLUDE_FLOAT_PRINT
  /* This function prints a floating-point value in a format similar to
   * printf("%.6g").  It can work with either single- or double-precision,
   * but for simplicity, it prints only 6 significant digits in either case.
   * Printing more than 6 digits accurately is hard (at least in the single-
   * precision case) and isn't attempted here. */
  void UnityPrintFloat(const UNITY_DOUBLE input_number)
  {
      UNITY_DOUBLE number = input_number;
  
      /* print minus sign (including for negative zero) */
      if (number < 0.0f || (number == 0.0f && 1.0f / number < 0.0f))
      {
          UNITY_OUTPUT_CHAR('-');
          number = -number;
      }
  
      /* handle zero, NaN, and +/- infinity */
      if (number == 0.0f)
      {
          UnityPrint("0");
      }
      else if (isnan(number))
      {
          UnityPrint("nan");
      }
      else if (isinf(number))
      {
          UnityPrint("inf");
      }
      else
      {
          int exponent = 0;
          int decimals, digits;
          UNITY_INT32 n;
          char buf[16] = {0};
  
          /* scale up or down by powers of 10 */
          while (number < 100000.0f / 1e6f)  { number *= 1e6f; exponent -= 6; }
          while (number < 100000.0f)         { number *= 10.0f; exponent--; }
          while (number > 1000000.0f * 1e6f) { number /= 1e6f; exponent += 6; }
          while (number > 1000000.0f)        { number /= 10.0f; exponent++; }
  
          /* round to nearest integer */
          n = ((UNITY_INT32)(number + number) + 1) / 2;
          if (n > 999999)
          {
              n = 100000;
              exponent++;
          }
  
          /* determine where to place decimal point */
          decimals = (exponent <= 0 && exponent >= -9) ? -exponent : 5;
          exponent += decimals;
  
          /* truncate trailing zeroes after decimal point */
          while (decimals > 0 && n % 10 == 0)
          {
              n /= 10;
              decimals--;
          }
  
          /* build up buffer in reverse order */
          digits = 0;
          while (n != 0 || digits < decimals + 1)
          {
              buf[digits++] = (char)('0' + n % 10);
              n /= 10;
          }
          while (digits > 0)
          {
              if(digits == decimals) UNITY_OUTPUT_CHAR('.');
              UNITY_OUTPUT_CHAR(buf[--digits]);
          }
  
          /* print exponent if needed */
          if (exponent != 0)
          {
              UNITY_OUTPUT_CHAR('e');
  
              if(exponent < 0)
              {
                  UNITY_OUTPUT_CHAR('-');
                  exponent = -exponent;
              }
              else
              {
                  UNITY_OUTPUT_CHAR('+');
              }
  
              digits = 0;
              while (exponent != 0 || digits < 2)
              {
                  buf[digits++] = (char)('0' + exponent % 10);
                  exponent /= 10;
              }
              while (digits > 0)
              {
                  UNITY_OUTPUT_CHAR(buf[--digits]);
              }
          }
      }
  }
  #endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */
  
  /*-----------------------------------------------*/
  static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
  {
      UnityPrint(file);
      UNITY_OUTPUT_CHAR(':');
      UnityPrintNumber((UNITY_INT)line);
      UNITY_OUTPUT_CHAR(':');
      UnityPrint(Unity.CurrentTestName);
      UNITY_OUTPUT_CHAR(':');
  }
  
  /*-----------------------------------------------*/
  static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
  {
      UnityTestResultsBegin(Unity.TestFile, line);
      UnityPrint(UnityStrFail);
      UNITY_OUTPUT_CHAR(':');
  }
  
  /*-----------------------------------------------*/
  void UnityConcludeTest(void)
  {
      if (Unity.CurrentTestIgnored)
      {
          Unity.TestIgnores++;
      }
      else if (!Unity.CurrentTestFailed)
      {
          UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
          UnityPrint(UnityStrPass);
      }
      else
      {
          Unity.TestFailures++;
      }
  
      Unity.CurrentTestFailed = 0;
      Unity.CurrentTestIgnored = 0;
      UNITY_EXEC_TIME_RESET();
      UNITY_PRINT_EOL();
      UNITY_FLUSH_CALL();
  }
  
  /*-----------------------------------------------*/
  static void UnityAddMsgIfSpecified(const char* msg)
  {
      if (msg)
      {
          UnityPrint(UnityStrSpacer);
  #ifndef UNITY_EXCLUDE_DETAILS
          if (Unity.CurrentDetail1)
          {
              UnityPrint(UnityStrDetail1Name);
              UnityPrint(Unity.CurrentDetail1);
              if (Unity.CurrentDetail2)
              {
                  UnityPrint(UnityStrDetail2Name);
                  UnityPrint(Unity.CurrentDetail2);
              }
              UnityPrint(UnityStrSpacer);
          }
  #endif
          UnityPrint(msg);
      }
  }
  
  /*-----------------------------------------------*/
  static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
  {
      UnityPrint(UnityStrExpected);
      if (expected != NULL)
      {
          UNITY_OUTPUT_CHAR('\'');
          UnityPrint(expected);
          UNITY_OUTPUT_CHAR('\'');
      }
      else
      {
          UnityPrint(UnityStrNull);
      }
      UnityPrint(UnityStrWas);
      if (actual != NULL)
      {
          UNITY_OUTPUT_CHAR('\'');
          UnityPrint(actual);
          UNITY_OUTPUT_CHAR('\'');
      }
      else
      {
          UnityPrint(UnityStrNull);
      }
  }
  
  /*-----------------------------------------------*/
  static void UnityPrintExpectedAndActualStringsLen(const char* expected,
                                                    const char* actual,
                                                    const UNITY_UINT32 length)
  {
      UnityPrint(UnityStrExpected);
      if (expected != NULL)
      {
          UNITY_OUTPUT_CHAR('\'');
          UnityPrintLen(expected, length);
          UNITY_OUTPUT_CHAR('\'');
      }
      else
      {
          UnityPrint(UnityStrNull);
      }
      UnityPrint(UnityStrWas);
      if (actual != NULL)
      {
          UNITY_OUTPUT_CHAR('\'');
          UnityPrintLen(actual, length);
          UNITY_OUTPUT_CHAR('\'');
      }
      else
      {
          UnityPrint(UnityStrNull);
      }
  }
  
  /*-----------------------------------------------
   * Assertion & Control Helpers
   *-----------------------------------------------*/
  
  /*-----------------------------------------------*/
  static int UnityIsOneArrayNull(UNITY_INTERNAL_PTR expected,
                                 UNITY_INTERNAL_PTR actual,
                                 const UNITY_LINE_TYPE lineNumber,
                                 const char* msg)
  {
      if (expected == actual) return 0; /* Both are NULL or same pointer */
  
      /* print and return true if just expected is NULL */
      if (expected == NULL)
      {
          UnityTestResultsFailBegin(lineNumber);
          UnityPrint(UnityStrNullPointerForExpected);
          UnityAddMsgIfSpecified(msg);
          return 1;
      }
  
      /* print and return true if just actual is NULL */
      if (actual == NULL)
      {
          UnityTestResultsFailBegin(lineNumber);
          UnityPrint(UnityStrNullPointerForActual);
          UnityAddMsgIfSpecified(msg);
          return 1;
      }
  
      return 0; /* return false if neither is NULL */
  }
  
  /*-----------------------------------------------
   * Assertion Functions
   *-----------------------------------------------*/
  
  /*-----------------------------------------------*/
  void UnityAssertBits(const UNITY_INT mask,
                       const UNITY_INT expected,
                       const UNITY_INT actual,
                       const char* msg,
                       const UNITY_LINE_TYPE lineNumber)
  {
      RETURN_IF_FAIL_OR_IGNORE;
  
      if ((mask & expected) != (mask & actual))
      {
          UnityTestResultsFailBegin(lineNumber);
          UnityPrint(UnityStrExpected);
          UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)expected);
          UnityPrint(UnityStrWas);
          UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)actual);
          UnityAddMsgIfSpecified(msg);
          UNITY_FAIL_AND_BAIL;
      }
  }
  
  /*-----------------------------------------------*/
  void UnityAssertEqualNumber(const UNITY_INT expected,
                              const UNITY_INT actual,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_DISPLAY_STYLE_T style)
  {
      RETURN_IF_FAIL_OR_IGNORE;
  
      if (expected != actual)
      {
          UnityTestResultsFailBegin(lineNumber);
          UnityPrint(UnityStrExpected);
          UnityPrintNumberByStyle(expected, style);
          UnityPrint(UnityStrWas);
          UnityPrintNumberByStyle(actual, style);
          UnityAddMsgIfSpecified(msg);
          UNITY_FAIL_AND_BAIL;
      }
  }
  
  /*-----------------------------------------------*/
  void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold,
                                             const UNITY_INT actual,
                                             const UNITY_COMPARISON_T compare,
                                             const char *msg,
                                             const UNITY_LINE_TYPE lineNumber,
                                             const UNITY_DISPLAY_STYLE_T style)
  {
      int failed = 0;
      RETURN_IF_FAIL_OR_IGNORE;
  
      if (threshold == actual && compare & UNITY_EQUAL_TO) return;
      if (threshold == actual) failed = 1;
  
      if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
      {
          if (actual > threshold && compare & UNITY_SMALLER_THAN) failed = 1;
          if (actual < threshold && compare & UNITY_GREATER_THAN) failed = 1;
      }
      else /* UINT or HEX */
      {
          if ((UNITY_UINT)actual > (UNITY_UINT)threshold && compare & UNITY_SMALLER_THAN) failed = 1;
          if ((UNITY_UINT)actual < (UNITY_UINT)threshold && compare & UNITY_GREATER_THAN) failed = 1;
      }
  
      if (failed)
      {
          UnityTestResultsFailBegin(lineNumber);
          UnityPrint(UnityStrExpected);
          UnityPrintNumberByStyle(actual, style);
          if (compare & UNITY_GREATER_THAN) UnityPrint(UnityStrGt);
          if (compare & UNITY_SMALLER_THAN) UnityPrint(UnityStrLt);
          if (compare & UNITY_EQUAL_TO)     UnityPrint(UnityStrOrEqual);
          UnityPrintNumberByStyle(threshold, style);
          UnityAddMsgIfSpecified(msg);
          UNITY_FAIL_AND_BAIL;
      }
  }
  
  #define UnityPrintPointlessAndBail()       \
  {                                          \
      UnityTestResultsFailBegin(lineNumber); \
      UnityPrint(UnityStrPointless);         \
      UnityAddMsgIfSpecified(msg);           \
      UNITY_FAIL_AND_BAIL; }
  
  /*-----------------------------------------------*/
  void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
                                UNITY_INTERNAL_PTR actual,
                                const UNITY_UINT32 num_elements,
                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber,
                                const UNITY_DISPLAY_STYLE_T style,
                                const UNITY_FLAGS_T flags)
  {
      UNITY_UINT32 elements = num_elements;
      unsigned int length   = style & 0xF;
  
      RETURN_IF_FAIL_OR_IGNORE;
  
      if (num_elements == 0)
      {
          UnityPrintPointlessAndBail();
      }
  
      if (expected == actual)
      {
          return; /* Both are NULL or same pointer */
      }
  
      if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
      {
          UNITY_FAIL_AND_BAIL;
      }
  
      while ((elements > 0) && elements--)
      {
          UNITY_INT expect_val;
          UNITY_INT actual_val;
          switch (length)
          {
              case 1:
                  expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
                  actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
                  break;
              case 2:
                  expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
                  actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
                  break;
  #ifdef UNITY_SUPPORT_64
              case 8:
                  expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
                  actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
                  break;
  #endif
              default: /* length 4 bytes */
                  expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
                  actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
                  length = 4;
                  break;
          }
  
          if (expect_val != actual_val)
          {
              if (style & UNITY_DISPLAY_RANGE_UINT && length < sizeof(expect_val))
              {   /* For UINT, remove sign extension (padding 1's) from signed type casts above */
                  UNITY_INT mask = 1;
                  mask = (mask << 8 * length) - 1;
                  expect_val &= mask;
                  actual_val &= mask;
              }
              UnityTestResultsFailBegin(lineNumber);
              UnityPrint(UnityStrElement);
              UnityPrintNumberUnsigned(num_elements - elements - 1);
              UnityPrint(UnityStrExpected);
              UnityPrintNumberByStyle(expect_val, style);
              UnityPrint(UnityStrWas);
              UnityPrintNumberByStyle(actual_val, style);
              UnityAddMsgIfSpecified(msg);
              UNITY_FAIL_AND_BAIL;
          }
          if (flags == UNITY_ARRAY_TO_ARRAY)
          {
              expected = (UNITY_INTERNAL_PTR)(length + (const char*)expected);
          }
          actual   = (UNITY_INTERNAL_PTR)(length + (const char*)actual);
      }
  }
  
  /*-----------------------------------------------*/
  #ifndef UNITY_EXCLUDE_FLOAT
  /* Wrap this define in a function with variable types as float or double */
  #define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff)                           \
      if (isinf(expected) && isinf(actual) && (((expected) < 0) == ((actual) < 0))) return 1;   \
      if (UNITY_NAN_CHECK) return 1;                                                            \
      (diff) = (actual) - (expected);                                                           \
      if ((diff) < 0) (diff) = -(diff);                                                         \
      if ((delta) < 0) (delta) = -(delta);                                                      \
      return !(isnan(diff) || isinf(diff) || ((diff) > (delta)))
      /* This first part of this condition will catch any NaN or Infinite values */
  #ifndef UNITY_NAN_NOT_EQUAL_NAN
    #define UNITY_NAN_CHECK isnan(expected) && isnan(actual)
  #else
    #define UNITY_NAN_CHECK 0
  #endif
  
  #ifndef UNITY_EXCLUDE_FLOAT_PRINT
    #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
    {                                                               \
      UnityPrint(UnityStrExpected);                                 \
      UnityPrintFloat(expected);                                    \
      UnityPrint(UnityStrWas);                                      \
      UnityPrintFloat(actual); }
  #else
    #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
      UnityPrint(UnityStrDelta)
  #endif /* UNITY_EXCLUDE_FLOAT_PRINT */
  
  /*-----------------------------------------------*/
  static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
  {
      UNITY_FLOAT diff;
      UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
  }
  
  /*-----------------------------------------------*/
  void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
                                  UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
                                  const UNITY_UINT32 num_elements,
                                  const char* msg,
                                  const UNITY_LINE_TYPE lineNumber,
                                  const UNITY_FLAGS_T flags)
  {
      UNITY_UINT32 elements = num_elements;
      UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
      UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
  
      RETURN_IF_FAIL_OR_IGNORE;
  
      if (elements == 0)
      {
          UnityPrintPointlessAndBail();
      }
  
      if (expected == actual)
      {
          return; /* Both are NULL or same pointer */
      }
  
      if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
      {
          UNITY_FAIL_AND_BAIL;
      }
  
      while (elements--)
      {
          if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
          {
              UnityTestResultsFailBegin(lineNumber);
              UnityPrint(UnityStrElement);
              UnityPrintNumberUnsigned(num_elements - elements - 1);
              UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual);
              UnityAddMsgIfSpecified(msg);
              UNITY_FAIL_AND_BAIL;
          }
          if (flags == UNITY_ARRAY_TO_ARRAY)
          {
              ptr_expected++;
          }
          ptr_actual++;
      }
  }
  
  /*-----------------------------------------------*/
  void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
                               const UNITY_FLOAT expected,
                               const UNITY_FLOAT actual,
                               const char* msg,
                               const UNITY_LINE_TYPE lineNumber)
  {
      RETURN_IF_FAIL_OR_IGNORE;
  
  
      if (!UnityFloatsWithin(delta, expected, actual))
      {
          UnityTestResultsFailBegin(lineNumber);
          UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual);
          UnityAddMsgIfSpecified(msg);
          UNITY_FAIL_AND_BAIL;
      }
  }
  
  /*-----------------------------------------------*/
  void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
                               const char* msg,
                               const UNITY_LINE_TYPE lineNumber,
                               const UNITY_FLOAT_TRAIT_T style)
  {
      const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
      UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
      UNITY_INT is_trait        = !should_be_trait;
      UNITY_INT trait_index     = (UNITY_INT)(style >> 1);
  
      RETURN_IF_FAIL_OR_IGNORE;
  
      switch (style)
      {
          case UNITY_FLOAT_IS_INF:
          case UNITY_FLOAT_IS_NOT_INF:
              is_trait = isinf(actual) && (actual > 0);
              break;
          case UNITY_FLOAT_IS_NEG_INF:
          case UNITY_FLOAT_IS_NOT_NEG_INF:
              is_trait = isinf(actual) && (actual < 0);
              break;
  
          case UNITY_FLOAT_IS_NAN:
          case UNITY_FLOAT_IS_NOT_NAN:
              is_trait = isnan(actual) ? 1 : 0;
              break;
  
          case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
          case UNITY_FLOAT_IS_NOT_DET:
              is_trait = !isinf(actual) && !isnan(actual);
              break;
  
          default:
              trait_index = 0;
              trait_names[0] = UnityStrInvalidFloatTrait;
              break;
      }
  
      if (is_trait != should_be_trait)
      {
          UnityTestResultsFailBegin(lineNumber);
          UnityPrint(UnityStrExpected);
          if (!should_be_trait)
          {
              UnityPrint(UnityStrNot);
          }
          UnityPrint(trait_names[trait_index]);
          UnityPrint(UnityStrWas);
  #ifndef UNITY_EXCLUDE_FLOAT_PRINT
          UnityPrintFloat((UNITY_DOUBLE)actual);
  #else
          if (should_be_trait)
          {
              UnityPrint(UnityStrNot);
          }
          UnityPrint(trait_names[trait_index]);
  #endif
          UnityAddMsgIfSpecified(msg);
          UNITY_FAIL_AND_BAIL;
      }
  }
  
  #endif /* not UNITY_EXCLUDE_FLOAT */
  
  /*-----------------------------------------------*/
  #ifndef UNITY_EXCLUDE_DOUBLE
  static int UnityDoublesWithin(UNITY_DOUBLE delta, UNITY_DOUBLE expected, UNITY_DOUBLE actual)
  {
      UNITY_DOUBLE diff;
      UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
  }
  
  /*-----------------------------------------------*/
  void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
                                   UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
                                   const UNITY_UINT32 num_elements,
                                   const char* msg,
                                   const UNITY_LINE_TYPE lineNumber,
                                   const UNITY_FLAGS_T flags)
  {
      UNITY_UINT32 elements = num_elements;
      UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
      UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
  
      RETURN_IF_FAIL_OR_IGNORE;
  
      if (elements == 0)
      {
          UnityPrintPointlessAndBail();
      }
  
      if (expected == actual)
      {
          return; /* Both are NULL or same pointer */
      }
  
      if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
      {
          UNITY_FAIL_AND_BAIL;
      }
  
      while (elements--)
      {
          if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
          {
              UnityTestResultsFailBegin(lineNumber);
              UnityPrint(UnityStrElement);
              UnityPrintNumberUnsigned(num_elements - elements - 1);
              UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
              UnityAddMsgIfSpecified(msg);
              UNITY_FAIL_AND_BAIL;
          }
          if (flags == UNITY_ARRAY_TO_ARRAY)
          {
              ptr_expected++;
          }
          ptr_actual++;
      }
  }
  
  /*-----------------------------------------------*/
  void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
                                const UNITY_DOUBLE expected,
                                const UNITY_DOUBLE actual,
                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber)
  {
      RETURN_IF_FAIL_OR_IGNORE;
  
      if (!UnityDoublesWithin(delta, expected, actual))
      {
          UnityTestResultsFailBegin(lineNumber);
          UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
          UnityAddMsgIfSpecified(msg);
          UNITY_FAIL_AND_BAIL;
      }
  }
  
  /*-----------------------------------------------*/
  void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber,
                                const UNITY_FLOAT_TRAIT_T style)
  {
      const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
      UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
      UNITY_INT is_trait        = !should_be_trait;
      UNITY_INT trait_index     = (UNITY_INT)(style >> 1);
  
      RETURN_IF_FAIL_OR_IGNORE;
  
      switch (style)
      {
          case UNITY_FLOAT_IS_INF:
          case UNITY_FLOAT_IS_NOT_INF:
              is_trait = isinf(actual) && (actual > 0);
              break;
          case UNITY_FLOAT_IS_NEG_INF:
          case UNITY_FLOAT_IS_NOT_NEG_INF:
              is_trait = isinf(actual) && (actual < 0);
              break;
  
          case UNITY_FLOAT_IS_NAN:
          case UNITY_FLOAT_IS_NOT_NAN:
              is_trait = isnan(actual) ? 1 : 0;
              break;
  
          case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
          case UNITY_FLOAT_IS_NOT_DET:
              is_trait = !isinf(actual) && !isnan(actual);
              break;
  
          default:
              trait_index = 0;
              trait_names[0] = UnityStrInvalidFloatTrait;
              break;
      }
  
      if (is_trait != should_be_trait)
      {
          UnityTestResultsFailBegin(lineNumber);
          UnityPrint(UnityStrExpected);
          if (!should_be_trait)
          {
              UnityPrint(UnityStrNot);
          }
          UnityPrint(trait_names[trait_index]);
          UnityPrint(UnityStrWas);
  #ifndef UNITY_EXCLUDE_FLOAT_PRINT
          UnityPrintFloat(actual);
  #else
          if (should_be_trait)
          {
              UnityPrint(UnityStrNot);
          }
          UnityPrint(trait_names[trait_index]);
  #endif
          UnityAddMsgIfSpecified(msg);
          UNITY_FAIL_AND_BAIL;
      }
  }
  
  #endif /* not UNITY_EXCLUDE_DOUBLE */
  
  /*-----------------------------------------------*/
  void UnityAssertNumbersWithin(const UNITY_UINT delta,
                                const UNITY_INT expected,
                                const UNITY_INT actual,
                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber,
                                const UNITY_DISPLAY_STYLE_T style)
  {
      RETURN_IF_FAIL_OR_IGNORE;
  
      if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
      {
          if (actual > expected)
          {
              Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta);
          }
          else
          {
              Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(expected - actual) > delta);
          }
      }
      else
      {
          if ((UNITY_UINT)actual > (UNITY_UINT)expected)
          {
              Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta);
          }
          else
          {
              Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(expected - actual) > delta);
          }
      }
  
      if (Unity.CurrentTestFailed)
      {
          UnityTestResultsFailBegin(lineNumber);
          UnityPrint(UnityStrDelta);
          UnityPrintNumberByStyle((UNITY_INT)delta, style);
          UnityPrint(UnityStrExpected);
          UnityPrintNumberByStyle(expected, style);
          UnityPrint(UnityStrWas);
          UnityPrintNumberByStyle(actual, style);
          UnityAddMsgIfSpecified(msg);
          UNITY_FAIL_AND_BAIL;
      }
  }
  
  /*-----------------------------------------------*/
  void UnityAssertEqualString(const char* expected,
                              const char* actual,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber)
  {
      UNITY_UINT32 i;
  
      RETURN_IF_FAIL_OR_IGNORE;
  
      /* if both pointers not null compare the strings */
      if (expected && actual)
      {
          for (i = 0; expected[i] || actual[i]; i++)
          {
              if (expected[i] != actual[i])
              {
                  Unity.CurrentTestFailed = 1;
                  break;
              }
          }
      }
      else
      { /* handle case of one pointers being null (if both null, test should pass) */
          if (expected != actual)
          {
              Unity.CurrentTestFailed = 1;
          }
      }
  
      if (Unity.CurrentTestFailed)
      {
          UnityTestResultsFailBegin(lineNumber);
          UnityPrintExpectedAndActualStrings(expected, actual);
          UnityAddMsgIfSpecified(msg);
          UNITY_FAIL_AND_BAIL;
      }
  }
  
  /*-----------------------------------------------*/
  void UnityAssertEqualStringLen(const char* expected,
                                 const char* actual,
                                 const UNITY_UINT32 length,
                                 const char* msg,
                                 const UNITY_LINE_TYPE lineNumber)
  {
      UNITY_UINT32 i;
  
      RETURN_IF_FAIL_OR_IGNORE;
  
      /* if both pointers not null compare the strings */
      if (expected && actual)
      {
          for (i = 0; (i < length) && (expected[i] || actual[i]); i++)
          {
              if (expected[i] != actual[i])
              {
                  Unity.CurrentTestFailed = 1;
                  break;
              }
          }
      }
      else
      { /* handle case of one pointers being null (if both null, test should pass) */
          if (expected != actual)
          {
              Unity.CurrentTestFailed = 1;
          }
      }
  
      if (Unity.CurrentTestFailed)
      {
          UnityTestResultsFailBegin(lineNumber);
          UnityPrintExpectedAndActualStringsLen(expected, actual, length);
          UnityAddMsgIfSpecified(msg);
          UNITY_FAIL_AND_BAIL;
      }
  }
  
  /*-----------------------------------------------*/
  void UnityAssertEqualStringArray(UNITY_INTERNAL_PTR expected,
                                   const char** actual,
                                   const UNITY_UINT32 num_elements,
                                   const char* msg,
                                   const UNITY_LINE_TYPE lineNumber,
                                   const UNITY_FLAGS_T flags)
  {
      UNITY_UINT32 i = 0;
      UNITY_UINT32 j = 0;
      const char* expd = NULL;
      const char* act = NULL;
  
      RETURN_IF_FAIL_OR_IGNORE;
  
      /* if no elements, it's an error */
      if (num_elements == 0)
      {
          UnityPrintPointlessAndBail();
      }
  
      if ((const void*)expected == (const void*)actual)
      {
          return; /* Both are NULL or same pointer */
      }
  
      if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
      {
          UNITY_FAIL_AND_BAIL;
      }
  
      if (flags != UNITY_ARRAY_TO_ARRAY)
      {
          expd = (const char*)expected;
      }
  
      do
      {
          act = actual[j];
          if (flags == UNITY_ARRAY_TO_ARRAY)
          {
              expd = ((const char* const*)expected)[j];
          }
  
          /* if both pointers not null compare the strings */
          if (expd && act)
          {
              for (i = 0; expd[i] || act[i]; i++)
              {
                  if (expd[i] != act[i])
                  {
                      Unity.CurrentTestFailed = 1;
                      break;
                  }
              }
          }
          else
          { /* handle case of one pointers being null (if both null, test should pass) */
              if (expd != act)
              {
                  Unity.CurrentTestFailed = 1;
              }
          }
  
          if (Unity.CurrentTestFailed)
          {
              UnityTestResultsFailBegin(lineNumber);
              if (num_elements > 1)
              {
                  UnityPrint(UnityStrElement);
                  UnityPrintNumberUnsigned(j);
              }
              UnityPrintExpectedAndActualStrings(expd, act);
              UnityAddMsgIfSpecified(msg);
              UNITY_FAIL_AND_BAIL;
          }
      } while (++j < num_elements);
  }
  
  /*-----------------------------------------------*/
  void UnityAssertEqualMemory(UNITY_INTERNAL_PTR expected,
                              UNITY_INTERNAL_PTR actual,
                              const UNITY_UINT32 length,
                              const UNITY_UINT32 num_elements,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_FLAGS_T flags)
  {
      UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
      UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
      UNITY_UINT32 elements = num_elements;
      UNITY_UINT32 bytes;
  
      RETURN_IF_FAIL_OR_IGNORE;
  
      if ((elements == 0) || (length == 0))
      {
          UnityPrintPointlessAndBail();
      }
  
      if (expected == actual)
      {
          return; /* Both are NULL or same pointer */
      }
  
      if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
      {
          UNITY_FAIL_AND_BAIL;
      }
  
      while (elements--)
      {
          bytes = length;
          while (bytes--)
          {
              if (*ptr_exp != *ptr_act)
              {
                  UnityTestResultsFailBegin(lineNumber);
                  UnityPrint(UnityStrMemory);
                  if (num_elements > 1)
                  {
                      UnityPrint(UnityStrElement);
                      UnityPrintNumberUnsigned(num_elements - elements - 1);
                  }
                  UnityPrint(UnityStrByte);
                  UnityPrintNumberUnsigned(length - bytes - 1);
                  UnityPrint(UnityStrExpected);
                  UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8);
                  UnityPrint(UnityStrWas);
                  UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8);
                  UnityAddMsgIfSpecified(msg);
                  UNITY_FAIL_AND_BAIL;
              }
              ptr_exp++;
              ptr_act++;
          }
          if (flags == UNITY_ARRAY_TO_VAL)
          {
              ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
          }
      }
  }
  
  /*-----------------------------------------------*/
  
  static union
  {
      UNITY_INT8 i8;
      UNITY_INT16 i16;
      UNITY_INT32 i32;
  #ifdef UNITY_SUPPORT_64
      UNITY_INT64 i64;
  #endif
  #ifndef UNITY_EXCLUDE_FLOAT
      float f;
  #endif
  #ifndef UNITY_EXCLUDE_DOUBLE
      double d;
  #endif
  } UnityQuickCompare;
  
  UNITY_INTERNAL_PTR UnityNumToPtr(const UNITY_INT num, const UNITY_UINT8 size)
  {
      switch(size)
      {
          case 1:
            UnityQuickCompare.i8 = (UNITY_INT8)num;
            return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i8);
  
          case 2:
            UnityQuickCompare.i16 = (UNITY_INT16)num;
            return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i16);
  
  #ifdef UNITY_SUPPORT_64
          case 8:
            UnityQuickCompare.i64 = (UNITY_INT64)num;
            return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i64);
  #endif
          default: /* 4 bytes */
            UnityQuickCompare.i32 = (UNITY_INT32)num;
            return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i32);
      }
  }
  
  #ifndef UNITY_EXCLUDE_FLOAT
  /*-----------------------------------------------*/
  UNITY_INTERNAL_PTR UnityFloatToPtr(const float num)
  {
      UnityQuickCompare.f = num;
      return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.f);
  }
  #endif
  
  #ifndef UNITY_EXCLUDE_DOUBLE
  /*-----------------------------------------------*/
  UNITY_INTERNAL_PTR UnityDoubleToPtr(const double num)
  {
      UnityQuickCompare.d = num;
      return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.d);
  }
  #endif
  
  /*-----------------------------------------------
   * Control Functions
   *-----------------------------------------------*/
  
  /*-----------------------------------------------*/
  void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
  {
      RETURN_IF_FAIL_OR_IGNORE;
  
      UnityTestResultsBegin(Unity.TestFile, line);
      UnityPrint(UnityStrFail);
      if (msg != NULL)
      {
          UNITY_OUTPUT_CHAR(':');
  
  #ifndef UNITY_EXCLUDE_DETAILS
          if (Unity.CurrentDetail1)
          {
              UnityPrint(UnityStrDetail1Name);
              UnityPrint(Unity.CurrentDetail1);
              if (Unity.CurrentDetail2)
              {
                  UnityPrint(UnityStrDetail2Name);
                  UnityPrint(Unity.CurrentDetail2);
              }
              UnityPrint(UnityStrSpacer);
          }
  #endif
          if (msg[0] != ' ')
          {
              UNITY_OUTPUT_CHAR(' ');
          }
          UnityPrint(msg);
      }
  
      UNITY_FAIL_AND_BAIL;
  }
  
  /*-----------------------------------------------*/
  void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
  {
      RETURN_IF_FAIL_OR_IGNORE;
  
      UnityTestResultsBegin(Unity.TestFile, line);
      UnityPrint(UnityStrIgnore);
      if (msg != NULL)
      {
          UNITY_OUTPUT_CHAR(':');
          UNITY_OUTPUT_CHAR(' ');
          UnityPrint(msg);
      }
      UNITY_IGNORE_AND_BAIL;
  }
  
  /*-----------------------------------------------*/
  void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
  {
      Unity.CurrentTestName = FuncName;
      Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum;
      Unity.NumberOfTests++;
      UNITY_CLR_DETAILS();
      if (TEST_PROTECT())
      {
          setUp();
          Func();
      }
      if (TEST_PROTECT())
      {
          tearDown();
      }
      UnityConcludeTest();
  }
  
  /*-----------------------------------------------*/
  void UnityBegin(const char* filename)
  {
      Unity.TestFile = filename;
      Unity.CurrentTestName = NULL;
      Unity.CurrentTestLineNumber = 0;
      Unity.NumberOfTests = 0;
      Unity.TestFailures = 0;
      Unity.TestIgnores = 0;
      Unity.CurrentTestFailed = 0;
      Unity.CurrentTestIgnored = 0;
      UNITY_EXEC_TIME_RESET();
  
      UNITY_CLR_DETAILS();
      UNITY_OUTPUT_START();
  }
  
  /*-----------------------------------------------*/
  int UnityEnd(void)
  {
      UNITY_PRINT_EOL();
      UnityPrint(UnityStrBreaker);
      UNITY_PRINT_EOL();
      UnityPrintNumber((UNITY_INT)(Unity.NumberOfTests));
      UnityPrint(UnityStrResultsTests);
      UnityPrintNumber((UNITY_INT)(Unity.TestFailures));
      UnityPrint(UnityStrResultsFailures);
      UnityPrintNumber((UNITY_INT)(Unity.TestIgnores));
      UnityPrint(UnityStrResultsIgnored);
      UNITY_PRINT_EOL();
      if (Unity.TestFailures == 0U)
      {
          UnityPrint(UnityStrOk);
      }
      else
      {
          UnityPrint(UnityStrFail);
  #ifdef UNITY_DIFFERENTIATE_FINAL_FAIL
          UNITY_OUTPUT_CHAR('E'); UNITY_OUTPUT_CHAR('D');
  #endif
      }
      UNITY_PRINT_EOL();
      UNITY_FLUSH_CALL();
      UNITY_OUTPUT_COMPLETE();
      return (int)(Unity.TestFailures);
  }
  
  /*-----------------------------------------------
   * Command Line Argument Support
   *-----------------------------------------------*/
  #ifdef UNITY_USE_COMMAND_LINE_ARGS
  
  char* UnityOptionIncludeNamed = NULL;
  char* UnityOptionExcludeNamed = NULL;
  int UnityVerbosity            = 1;
  
  /*-----------------------------------------------*/
  int UnityParseOptions(int argc, char** argv)
  {
      UnityOptionIncludeNamed = NULL;
      UnityOptionExcludeNamed = NULL;
  
      for (int i = 1; i < argc; i++)
      {
          if (argv[i][0] == '-')
          {
              switch (argv[i][1])
              {
                  case 'l': /* list tests */
                      return -1;
                  case 'n': /* include tests with name including this string */
                  case 'f': /* an alias for -n */
                      if (argv[i][2] == '=')
                      {
                          UnityOptionIncludeNamed = &argv[i][3];
                      }
                      else if (++i < argc)
                      {
                          UnityOptionIncludeNamed = argv[i];
                      }
                      else
                      {
                          UnityPrint("ERROR: No Test String to Include Matches For");
                          UNITY_PRINT_EOL();
                          return 1;
                      }
                      break;
                  case 'q': /* quiet */
                      UnityVerbosity = 0;
                      break;
                  case 'v': /* verbose */
                      UnityVerbosity = 2;
                      break;
                  case 'x': /* exclude tests with name including this string */
                      if (argv[i][2] == '=')
                      {
                          UnityOptionExcludeNamed = &argv[i][3];
                      }
                      else if (++i < argc)
                      {
                          UnityOptionExcludeNamed = argv[i];
                      }
                      else
                      {
                          UnityPrint("ERROR: No Test String to Exclude Matches For");
                          UNITY_PRINT_EOL();
                          return 1;
                      }
                      break;
                  default:
                      UnityPrint("ERROR: Unknown Option ");
                      UNITY_OUTPUT_CHAR(argv[i][1]);
                      UNITY_PRINT_EOL();
                      return 1;
              }
          }
      }
  
      return 0;
  }
  
  /*-----------------------------------------------*/
  int IsStringInBiggerString(const char* longstring, const char* shortstring)
  {
      const char* lptr = longstring;
      const char* sptr = shortstring;
      const char* lnext = lptr;
  
      if (*sptr == '*')
      {
          return 1;
      }
  
      while (*lptr)
      {
          lnext = lptr + 1;
  
          /* If they current bytes match, go on to the next bytes */
          while (*lptr && *sptr && (*lptr == *sptr))
          {
              lptr++;
              sptr++;
  
              /* We're done if we match the entire string or up to a wildcard */
              if (*sptr == '*')
                  return 1;
              if (*sptr == ',')
                  return 1;
              if (*sptr == '"')
                  return 1;
              if (*sptr == '\'')
                  return 1;
              if (*sptr == ':')
                  return 2;
              if (*sptr == 0)
                  return 1;
          }
  
          /* Otherwise we start in the long pointer 1 character further and try again */
          lptr = lnext;
          sptr = shortstring;
      }
  
      return 0;
  }
  
  /*-----------------------------------------------*/
  int UnityStringArgumentMatches(const char* str)
  {
      int retval;
      const char* ptr1;
      const char* ptr2;
      const char* ptrf;
  
      /* Go through the options and get the substrings for matching one at a time */
      ptr1 = str;
      while (ptr1[0] != 0)
      {
          if ((ptr1[0] == '"') || (ptr1[0] == '\''))
          {
              ptr1++;
          }
  
          /* look for the start of the next partial */
          ptr2 = ptr1;
          ptrf = 0;
          do
          {
              ptr2++;
              if ((ptr2[0] == ':') && (ptr2[1] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','))
              {
                  ptrf = &ptr2[1];
              }
          } while ((ptr2[0] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','));
  
          while ((ptr2[0] != 0) && ((ptr2[0] == ':') || (ptr2[0] == '\'') || (ptr2[0] == '"') || (ptr2[0] == ',')))
          {
              ptr2++;
          }
  
          /* done if complete filename match */
          retval = IsStringInBiggerString(Unity.TestFile, ptr1);
          if (retval == 1)
          {
              return retval;
          }
  
          /* done if testname match after filename partial match */
          if ((retval == 2) && (ptrf != 0))
          {
              if (IsStringInBiggerString(Unity.CurrentTestName, ptrf))
              {
                  return 1;
              }
          }
  
          /* done if complete testname match */
          if (IsStringInBiggerString(Unity.CurrentTestName, ptr1) == 1)
          {
              return 1;
          }
  
          ptr1 = ptr2;
      }
  
      /* we couldn't find a match for any substrings */
      return 0;
  }
  
  /*-----------------------------------------------*/
  int UnityTestMatches(void)
  {
      /* Check if this test name matches the included test pattern */
      int retval;
      if (UnityOptionIncludeNamed)
      {
          retval = UnityStringArgumentMatches(UnityOptionIncludeNamed);
      }
      else
      {
          retval = 1;
      }
  
      /* Check if this test name matches the excluded test pattern */
      if (UnityOptionExcludeNamed)
      {
          if (UnityStringArgumentMatches(UnityOptionExcludeNamed))
          {
              retval = 0;
          }
      }
  
      return retval;
  }
  
  #endif /* UNITY_USE_COMMAND_LINE_ARGS */
  /*-----------------------------------------------*/
  