text: #ifndef _GRAPHICS_H
  #define _GRAPHICS_H
  #include <SDL2/SDL.h>
  #include <SDL2/SDL_ttf.h>
  #include <SDL2/SDL_image.h>
  #include "structs.h"
  #include "lists.h"
  
  void InitEverything(int , int, int, int , TTF_Font **, SDL_Surface **, SDL_Window ** , SDL_Renderer **);
  void InitSDL();
  void InitFont();
  SDL_Window* CreateWindow(int , int, int, int);
  SDL_Renderer* CreateRenderer(int , int , SDL_Window *);
  void RenderTexture( SDL_Surface **, TTF_Font *, SDL_Renderer *);
  void filledCircleRGBA(SDL_Renderer *, int, int, int, int , int , int );
  int RenderText(int, int, char *, TTF_Font *, SDL_Color *, SDL_Renderer* );
  int RenderLogo(int, int, SDL_Surface *, SDL_Renderer *);
  
  void CoordToPixels(float, char, float, char, int *, int *, int, int);
  void ReadFromCityList(SDL_Renderer *, TTF_Font *,  int *, node_t_city **, node_t_city **, int[3][3], int, int, int, int);
  void HoverInfo(char *, TTF_Font *, SDL_Renderer *, int, int );
  
  #endif