text: #pragma once
  
  #include <BWAPI.h>
  
  #include "BWTA.h"
  
  
  namespace BWTA
  {
    namespace MapData
    {
      extern std::set<BWAPI::Unit*> minerals;
      extern std::set<BWAPI::Unit*> rawMinerals;
      extern std::set<BWAPI::Unit*> geysers;
      extern RectangleArray<bool> walkability;
      extern RectangleArray<bool> rawWalkability;
      extern RectangleArray<bool> lowResWalkability;
      extern RectangleArray<bool> buildability;
      extern RectangleArray<BWAPI::TilePosition> tileParent;
      extern std::set<BWAPI::TilePosition> startLocations;
      extern std::string hash;
      extern int mapWidth;
      extern int mapHeight;
    }
  }