text: #pragma once
  
  #include <Engine/Game.hpp>
  #include <Inputs/ButtonKeyboard.hpp>
  #include "Configs/ConfigManager.hpp"
  
  using namespace acid;
  
  namespace test
  {
  class MainGame :
  	public Game
  {
  public:
  	MainGame();
  
  	~MainGame();
  
  	void Update() override;
  
  private:
  	std::unique_ptr<ConfigManager> m_configs;
  
  	ButtonKeyboard m_buttonFullscreen;
  	ButtonKeyboard m_buttonScreenshot;
  	ButtonKeyboard m_buttonExit;
  };
  }
  