text: #include"ClimbingState.h"
  
  ClimbingState::ClimbingState(Ninja *ninja) {
  	this->ninja = ninja;
  }
  void ClimbingState::Idle()
  {
  
  }
  void ClimbingState::Attack()
  {
  
  }
  void ClimbingState::Walk()
  {
  
  }
  void ClimbingState::Throw()
  {
  
  }
  void ClimbingState::Jump()
  {
  	this->ninja->SetState(this->ninja->GetJumpingState());
  }
  void ClimbingState::Crouch()
  {
  
  }
  void ClimbingState::Update(DWORD dt)
  {
  	State::Update(dt);
  
  }
  void ClimbingState::Render() {
  	SpriteData spriteData;
  	spriteData.width = NINJA_SPRITE_WIDTH;
  	spriteData.height = NINJA_SPRITE_HEIGHT;
  	spriteData.x = ninja->GetPositionX();
  	spriteData.y = ninja->GetPositionY();
  	spriteData.scale = 1;
  	spriteData.angle = 0;
  	spriteData.isLeft = ninja->IsLeft();
  	spriteData.isFlipped = ninja->IsFlipped();
  	ninja->GetAnimationsList()[NINJA_ANI_CLIMBING]->Render(spriteData);
  }