text: /* Load.js */
  var load = {
      preload : function() {
          console.log("Loading!");
  
          game.load.image('sky', 'assets/sky.png');
          game.load.image('ground', 'assets/platform.png');
          game.load.image('obstacle', 'assets/obstacle.png');
          game.load.atlas('player', 'assets/sprites/spriteatlas.png', 'assets/sprites/spriteatlas.json'); //Spriteatlas.    
      },
  
      create : function() {
          game.state.start('play');
      }
  };