text: #include <stdio.h>
  #include <stdlib.h>
  #include "GLEStrace.h"
  
  
  #define glReleaseShaderCompiler_   \
      ((void (*)()) \
      GLES_ENTRY_PTR(glReleaseShaderCompiler_Idx))
  
  
  GL_APICALL void GL_APIENTRY
  glReleaseShaderCompiler (void)
  {
      prepare_gles_tracer ();
  
      glReleaseShaderCompiler_ ();
  
      fprintf (g_log_fp, "glReleaseShaderCompiler();\n");
  }
  