text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/Component.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct ScriptableComponent : game::Component
  {
      static constexpr const char* NAME = "gameScriptableComponent";
      static constexpr const char* ALIAS = "ScriptableComponent";
  
      uint8_t unkA8[0xB0 - 0xA8]; // A8
      uint32_t priority; // B0
      uint8_t unkB4[0xB8 - 0xB4]; // B4
  };
  RED4EXT_ASSERT_SIZE(ScriptableComponent, 0xB8);
  } // namespace game
  using ScriptableComponent = game::ScriptableComponent;
  } // namespace RED4ext
  