text: /*=========================================================================
  
    Program:   Visualization Toolkit
    Module:    vtkActorNode.h
  
    Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
    All rights reserved.
    See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
  
       This software is distributed WITHOUT ANY WARRANTY; without even
       the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
       PURPOSE.  See the above copyright notice for more information.
  
  =========================================================================*/
  /**
   * @class   vtkActorNode
   * @brief   vtkViewNode specialized for vtkActors
   *
   * State storage and graph traversal for vtkActor/Mapper and Property
   * Made a choice to merge actor, mapper and property together. If there
   * is a compelling reason to separate them we can.
   */
  
  #ifndef vtkActorNode_h
  #define vtkActorNode_h
  
  #include "vtkRenderingSceneGraphModule.h" // For export macro
  #include "vtkViewNode.h"
  
  class VTKRENDERINGSCENEGRAPH_EXPORT vtkActorNode : public vtkViewNode
  {
  public:
    static vtkActorNode* New();
    vtkTypeMacro(vtkActorNode, vtkViewNode);
    void PrintSelf(ostream& os, vtkIndent indent) override;
  
    /**
     * Build containers for our child nodes.
     */
    void Build(bool prepass) override;
  
  protected:
    vtkActorNode();
    ~vtkActorNode() override;
  
  private:
    vtkActorNode(const vtkActorNode&) = delete;
    void operator=(const vtkActorNode&) = delete;
  };
  
  #endif
  