text: // This file is a part of the OpenSurgSim project.
  // Copyright 2013, SimQuest Solutions Inc.
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  //     http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  
  #ifndef SURGSIM_PARTICLES_RANDOMPOINTGENERATOR_H
  #define SURGSIM_PARTICLES_RANDOMPOINTGENERATOR_H
  
  #include <array>
  #include <memory>
  
  #include "SurgSim/Math/Shape.h"
  #include "SurgSim/Math/Vector.h"
  #include "SurgSim/Particles/PointGenerator.h"
  
  namespace SurgSim
  {
  
  namespace Particles
  {
  /// RandomPointGenerator will generate points based on the shape passed.
  /// Internally, this class maintains a list of PointGenerators for each supported shape.
  /// The list gets populated when RandomPointGenerator is constructed.
  /// \sa PointGenerator
  class RandomPointGenerator : public PointGenerator
  {
  public:
  	/// Constructor
  	RandomPointGenerator();
  
  	SurgSim::Math::Vector3d pointInShape(std::shared_ptr<SurgSim::Math::Shape> shape) override;
  	SurgSim::Math::Vector3d pointOnShape(std::shared_ptr<SurgSim::Math::Shape> shape) override;
  
  private:
  	/// List of point generators.
  	/// Will be populated by constructor.
  	std::array<std::unique_ptr<PointGenerator>, SurgSim::Math::SHAPE_TYPE_COUNT> m_pointGenerators;
  };
  
  }; // namespace Particles
  }; // namespace SurgSim
  
  #endif // SURGSIM_PARTICLES_RANDOMPOINTGENERATOR_H
  