text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Scripting/Natives/Generated/AI/AIEvent.hpp>
  
  namespace RED4ext
  {
  namespace ent { struct Entity; }
  
  namespace AI { 
  struct ThreatValid : AI::AIEvent
  {
      static constexpr const char* NAME = "AIThreatValid";
      static constexpr const char* ALIAS = "ThreatValid";
  
      WeakHandle<ent::Entity> owner; // 50
      WeakHandle<ent::Entity> threat; // 60
      bool isHostile; // 70
      bool isEnemy; // 71
      uint8_t unk72[0x78 - 0x72]; // 72
  };
  RED4EXT_ASSERT_SIZE(ThreatValid, 0x78);
  } // namespace AI
  using ThreatValid = AI::ThreatValid;
  } // namespace RED4ext
  