text: /******************************************************************************
   * Spine Runtimes License Agreement
   * Last updated May 1, 2019. Replaces all prior versions.
   *
   * Copyright (c) 2013-2019, Esoteric Software LLC
   *
   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
   *
   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
   * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
   * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
   * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef Spine_AttachmentTimeline_h
  #define Spine_AttachmentTimeline_h
  
  #include "spine/Timeline.h"
  #include "spine/SpineObject.h"
  #include "spine/Vector.h"
  #include "spine/MixBlend.h"
  #include "spine/MixDirection.h"
  #include "spine/SpineString.h"
  
  namespace spine {
  
  	class Skeleton;
  	class Event;
  
  	class SP_API AttachmentTimeline : public Timeline {
  		friend class SkeletonBinary;
  		friend class SkeletonJson;
  
  		RTTI_DECL
  
  	public:
  		explicit AttachmentTimeline(int frameCount);
  
  		virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);
  
  		virtual int getPropertyId();
  
  		/// Sets the time and value of the specified keyframe.
  		void setFrame(int frameIndex, float time, const String& attachmentName);
  
  		size_t getSlotIndex();
  		void setSlotIndex(size_t inValue);
  		const Vector<float>& getFrames();
  		const Vector<String>& getAttachmentNames();
  		size_t getFrameCount();
  	private:
  		size_t _slotIndex;
  		Vector<float> _frames;
  		Vector<String> _attachmentNames;
  	};
  }
  
  #endif /* Spine_AttachmentTimeline_h */
  