text: #!BPY
  """
  Name: 'GameLogic Module'
  Blender: 249
  Group: 'ScriptTemplate'
  Tooltip: 'Basic template for new game logic modules'
  """
  
  from Blender import Window
  import bpy
  
  script_data = \
  '''
  # This module can be accessed by a python controller with
  # its execution method set to 'Module'
  # * Set the module string to "gamelogic_module.main" (without quotes)
  # * When renaming the script it MUST have a .py extension
  # * External text modules are supported as long as they are at
  #   the same location as the blendfile or one of its libraries.
  
  import GameLogic
  
  # variables defined here will only be set once when the
  # module is first imported. Set object spesific vars
  # inside the function if you intend to use the module
  # with multiple objects.
  
  def main(cont):
  	own = cont.owner
  	
  	sens = cont.sensors['mySensor']
  	actu = cont.actuators['myActuator']
  	
  	if sens.positive:
  		cont.activate(actu)
  	else:
  		cont.deactivate(actu)
  
  # dont call main(GameLogic.getCurrentController()), the py controller will
  '''
  
  new_text = bpy.data.texts.new('gamelogic_module.py')
  new_text.write(script_data)
  bpy.data.texts.active = new_text
  Window.RedrawAll()
  