text: /**
   * @file lv_conf.h
   * Configuration file for LVGL v7.2.0
   */
  
  /*
   * COPY THIS FILE AS `lv_conf.h` NEXT TO the `lvgl` FOLDER
   */
  
  #if 1 /*Set it to "1" to enable content*/
  
  #ifndef LV_CONF_H
  #define LV_CONF_H
  /* clang-format off */
  
  #include <stdint.h>
  
  /*====================
     Graphical settings
   *====================*/
  
  /* Maximal horizontal and vertical resolution to support by the library.*/
  
  #ifdef LV_USE_DEMO_PRINTER
  #define LV_HOR_RES_MAX          (800)
  #define LV_VER_RES_MAX          (480)
  #else
  #define LV_HOR_RES_MAX          (480)
  #define LV_VER_RES_MAX          (320)
  #endif //LV_USE_DEMO_PRINTER
  /* Color depth:
   * - 1:  1 byte per pixel
   * - 8:  RGB332
   * - 16: RGB565
   * - 32: ARGB8888
   */
  #define LV_COLOR_DEPTH     16
  
  /* Swap the 2 bytes of RGB565 color.
   * Useful if the display has a 8 bit interface (e.g. SPI)*/
  #define LV_COLOR_16_SWAP   0
  
  /* 1: Enable screen transparency.
   * Useful for OSD or other overlapping GUIs.
   * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/
  #define LV_COLOR_SCREEN_TRANSP    0
  
  /*Images pixels with this color will not be drawn (with chroma keying)*/
  #define LV_COLOR_TRANSP    LV_COLOR_LIME         /*LV_COLOR_LIME: pure green*/
  
  /* Enable anti-aliasing (lines, and radiuses will be smoothed) */
  #define LV_ANTIALIAS        1
  
  /* Default display refresh period.
   * Can be changed in the display driver (`lv_disp_drv_t`).*/
  #define LV_DISP_DEF_REFR_PERIOD      30      /*[ms]*/
  
  /* Dot Per Inch: used to initialize default sizes.
   * E.g. a button with width = LV_DPI / 2 -> half inch wide
   * (Not so important, you can adjust it to modify default sizes and spaces)*/
  #define LV_DPI              130     /*[px]*/
  
  /* The the real width of the display changes some default values:
   * default object sizes, layout of examples, etc.
   * According to the width of the display (hor. res. / dpi)
   * the displays fall in 4 categories.
   * The 4th is extra large which has no upper limit so not listed here
   * The upper limit of the categories are set below in 0.1 inch unit.
   */
  #define LV_DISP_SMALL_LIMIT  30
  #define LV_DISP_MEDIUM_LIMIT 50
  #define LV_DISP_LARGE_LIMIT  70
  
  /* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */
  typedef int16_t lv_coord_t;
  
  /*=========================
     Memory manager settings
   *=========================*/
  
  /* LittelvGL's internal memory manager's settings.
   * The graphical objects and other related data are stored here. */
  
  /* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */
  #define LV_MEM_CUSTOM      0
  #if LV_MEM_CUSTOM == 0
  /* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
  #  define LV_MEM_SIZE    (32U * 1024U)
  
  /* Complier prefix for a big array declaration */
  #  define LV_MEM_ATTR
  
  /* Set an address for the memory pool instead of allocating it as an array.
   * Can be in external SRAM too. */
  #  define LV_MEM_ADR          0
  
  /* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */
  #  define LV_MEM_AUTO_DEFRAG  1
  #else       /*LV_MEM_CUSTOM*/
  #  define LV_MEM_CUSTOM_INCLUDE <stdlib.h>   /*Header for the dynamic memory function*/
  #  define LV_MEM_CUSTOM_ALLOC   malloc       /*Wrapper to malloc*/
  #  define LV_MEM_CUSTOM_FREE    free         /*Wrapper to free*/
  #endif     /*LV_MEM_CUSTOM*/
  
  /* Garbage Collector settings
   * Used if lvgl is binded to higher level language and the memory is managed by that language */
  #define LV_ENABLE_GC 0
  #if LV_ENABLE_GC != 0
  #  define LV_GC_INCLUDE "gc.h"                           /*Include Garbage Collector related things*/
  #  define LV_MEM_CUSTOM_REALLOC   your_realloc           /*Wrapper to realloc*/
  #  define LV_MEM_CUSTOM_GET_SIZE  your_mem_get_size      /*Wrapper to lv_mem_get_size*/
  #endif /* LV_ENABLE_GC */
  
  /*=======================
     Input device settings
   *=======================*/
  
  /* Input device default settings.
   * Can be changed in the Input device driver (`lv_indev_drv_t`)*/
  
  /* Input device read period in milliseconds */
  #define LV_INDEV_DEF_READ_PERIOD          30
  
  /* Drag threshold in pixels */
  #define LV_INDEV_DEF_DRAG_LIMIT           10
  
  /* Drag throw slow-down in [%]. Greater value -> faster slow-down */
  #define LV_INDEV_DEF_DRAG_THROW           10
  
  /* Long press time in milliseconds.
   * Time to send `LV_EVENT_LONG_PRESSSED`) */
  #define LV_INDEV_DEF_LONG_PRESS_TIME      400
  
  /* Repeated trigger period in long press [ms]
   * Time between `LV_EVENT_LONG_PRESSED_REPEAT */
  #define LV_INDEV_DEF_LONG_PRESS_REP_TIME  100
  
  
  /* Gesture threshold in pixels */
  #define LV_INDEV_DEF_GESTURE_LIMIT        50
  
  /* Gesture min velocity at release before swipe (pixels)*/
  #define LV_INDEV_DEF_GESTURE_MIN_VELOCITY 3
  
  /*==================
   * Feature usage
   *==================*/
  
  /*1: Enable the Animations */
  #define LV_USE_ANIMATION        1
  #if LV_USE_ANIMATION
  
  /*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
  typedef void * lv_anim_user_data_t;
  
  #endif
  
  /* 1: Enable shadow drawing*/
  #define LV_USE_SHADOW           1
  #if LV_USE_SHADOW
  /* Allow buffering some shadow calculation
   * LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer,
   * where shadow size is `shadow_width + radius`
   * Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
  #define LV_SHADOW_CACHE_SIZE    0
  #endif
  
  /* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/
  #define LV_USE_BLEND_MODES      1
  
  /* 1: Use the `opa_scale` style property to set the opacity of an object and its children at once*/
  #define LV_USE_OPA_SCALE        1
  
  /* 1: Use image zoom and rotation*/
  #define LV_USE_IMG_TRANSFORM    1
  
  /* 1: Enable object groups (for keyboard/encoder navigation) */
  #define LV_USE_GROUP            1
  #if LV_USE_GROUP
  typedef void * lv_group_user_data_t;
  #endif  /*LV_USE_GROUP*/
  
  /* 1: Enable GPU interface*/
  #define LV_USE_GPU              1   /*Only enables `gpu_fill_cb` and `gpu_blend_cb` in the disp. drv- */
  #define LV_USE_GPU_STM32_DMA2D  0
  /*If enabling LV_USE_GPU_STM32_DMA2D, LV_GPU_DMA2D_CMSIS_INCLUDE must be defined to include path of CMSIS header of target processor
  e.g. "stm32f769xx.h" or "stm32f429xx.h" */
  #define LV_GPU_DMA2D_CMSIS_INCLUDE
  
  /* 1: Enable file system (might be required for images */
  #define LV_USE_FILESYSTEM       1
  #if LV_USE_FILESYSTEM
  /*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/
  typedef void * lv_fs_drv_user_data_t;
  #endif
  
  /*1: Add a `user_data` to drivers and objects*/
  #define LV_USE_USER_DATA        0
  
  /*1: Show CPU usage and FPS count in the right bottom corner*/
  #define LV_USE_PERF_MONITOR     0
  
  /*1: Use the functions and types from the older API if possible */
  #define LV_USE_API_EXTENSION_V6  1
  #define LV_USE_API_EXTENSION_V7  1
  
  /*========================
   * Image decoder and cache
   *========================*/
  
  /* 1: Enable indexed (palette) images */
  #define LV_IMG_CF_INDEXED       1
  
  /* 1: Enable alpha indexed images */
  #define LV_IMG_CF_ALPHA         1
  
  /* Default image cache size. Image caching keeps the images opened.
   * If only the built-in image formats are used there is no real advantage of caching.
   * (I.e. no new image decoder is added)
   * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
   * However the opened images might consume additional RAM.
   * LV_IMG_CACHE_DEF_SIZE must be >= 1 */
  #define LV_IMG_CACHE_DEF_SIZE       1
  
  /*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/
  typedef void * lv_img_decoder_user_data_t;
  
  /*=====================
   *  Compiler settings
   *====================*/
  
  /* For big endian systems set to 1 */
  #define LV_BIG_ENDIAN_SYSTEM    0
  
  /* Define a custom attribute to `lv_tick_inc` function */
  #define LV_ATTRIBUTE_TICK_INC
  
  /* Define a custom attribute to `lv_task_handler` function */
  #define LV_ATTRIBUTE_TASK_HANDLER
  
  /* Define a custom attribute to `lv_disp_flush_ready` function */
  #define LV_ATTRIBUTE_FLUSH_READY
  
  /* With size optimization (-Os) the compiler might not align data to
   * 4 or 8 byte boundary. This alignment will be explicitly applied where needed.
   * E.g. __attribute__((aligned(4))) */
  #define LV_ATTRIBUTE_MEM_ALIGN
  
  /* Attribute to mark large constant arrays for example
   * font's bitmaps */
  #define LV_ATTRIBUTE_LARGE_CONST
  
  /* Prefix performance critical functions to place them into a faster memory (e.g RAM)
   * Uses 15-20 kB extra memory */
  #define LV_ATTRIBUTE_FAST_MEM
  
  /* Export integer constant to binding.
   * This macro is used with constants in the form of LV_<CONST> that
   * should also appear on lvgl binding API such as Micropython
   *
   * The default value just prevents a GCC warning.
   */
  #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning
  
  /* Prefix variables that are used in GPU accelerated operations, often these need to be
   * placed in RAM sections that are DMA accessible */
  #define LV_ATTRIBUTE_DMA
  
  /*===================
   *  HAL settings
   *==================*/
  
  /* 1: use a custom tick source.
   * It removes the need to manually update the tick with `lv_tick_inc`) */
  #define LV_TICK_CUSTOM     0
  #if LV_TICK_CUSTOM == 1
  #define LV_TICK_CUSTOM_INCLUDE  "Arduino.h"         /*Header for the system time function*/
  #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())     /*Expression evaluating to current system time in ms*/
  #endif   /*LV_TICK_CUSTOM*/
  
  typedef void * lv_disp_drv_user_data_t;             /*Type of user data in the display driver*/
  typedef void * lv_indev_drv_user_data_t;            /*Type of user data in the input device driver*/
  
  /*================
   * Log settings
   *===============*/
  
  /*1: Enable the log module*/
  #define LV_USE_LOG      0
  #if LV_USE_LOG
  /* How important log should be added:
   * LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
   * LV_LOG_LEVEL_INFO        Log important events
   * LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
   * LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
   * LV_LOG_LEVEL_NONE        Do not log anything
   */
  #  define LV_LOG_LEVEL    LV_LOG_LEVEL_WARN
  
  /* 1: Print the log with 'printf';
   * 0: user need to register a callback with `lv_log_register_print_cb`*/
  #  define LV_LOG_PRINTF   0
  #endif  /*LV_USE_LOG*/
  
  /*=================
   * Debug settings
   *================*/
  
  /* If Debug is enabled LittelvGL validates the parameters of the functions.
   * If an invalid parameter is found an error log message is printed and
   * the MCU halts at the error. (`LV_USE_LOG` should be enabled)
   * If you are debugging the MCU you can pause
   * the debugger to see exactly where  the issue is.
   *
   * The behavior of asserts can be overwritten by redefining them here.
   * E.g. #define LV_ASSERT_MEM(p)  <my_assert_code>
   */
  #define LV_USE_DEBUG        1
  #if LV_USE_DEBUG
  
  /*Check if the parameter is NULL. (Quite fast) */
  #define LV_USE_ASSERT_NULL      1
  
  /*Checks is the memory is successfully allocated or no. (Quite fast)*/
  #define LV_USE_ASSERT_MEM       1
  
  /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
  #define LV_USE_ASSERT_MEM_INTEGRITY       0
  
  /* Check the strings.
   * Search for NULL, very long strings, invalid characters, and unnatural repetitions. (Slow)
   * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
  #define LV_USE_ASSERT_STR       0
  
  /* Check NULL, the object's type and existence (e.g. not deleted). (Quite slow)
   * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
  #define LV_USE_ASSERT_OBJ       0
  
  /*Check if the styles are properly initialized. (Fast)*/
  #define LV_USE_ASSERT_STYLE     0
  
  #endif /*LV_USE_DEBUG*/
  
  /*==================
   *    FONT USAGE
   *===================*/
  
  /* The built-in fonts contains the ASCII range and some Symbols with  4 bit-per-pixel.
   * The symbols are available via `LV_SYMBOL_...` defines
   * More info about fonts: https://docs.lvgl.io/v7/en/html/overview/font.html
   * To create a new font go to: https://lvgl.com/ttf-font-to-c-array
   */
  
  /* Montserrat fonts with bpp = 4
   * https://fonts.google.com/specimen/Montserrat  */
  #define LV_FONT_MONTSERRAT_12    0
  #define LV_FONT_MONTSERRAT_14    1
  #define LV_FONT_MONTSERRAT_16    0
  #define LV_FONT_MONTSERRAT_18    0
  #define LV_FONT_MONTSERRAT_20    0
  #define LV_FONT_MONTSERRAT_22    1
  #define LV_FONT_MONTSERRAT_24    0
  #define LV_FONT_MONTSERRAT_26    0
  #define LV_FONT_MONTSERRAT_28    1
  #define LV_FONT_MONTSERRAT_30    0
  #define LV_FONT_MONTSERRAT_32    1
  #define LV_FONT_MONTSERRAT_34    0
  #define LV_FONT_MONTSERRAT_36    0
  #define LV_FONT_MONTSERRAT_38    0
  #define LV_FONT_MONTSERRAT_40    0
  #define LV_FONT_MONTSERRAT_42    0
  #define LV_FONT_MONTSERRAT_44    0
  #define LV_FONT_MONTSERRAT_46    0
  #define LV_FONT_MONTSERRAT_48    0
  
  /* Demonstrate special features */
  #define LV_FONT_MONTSERRAT_12_SUBPX      0
  #define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /*bpp = 3*/
  #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /*Hebrew, Arabic, PErisan letters and all their forms*/
  #define LV_FONT_SIMSUN_16_CJK            0  /*1000 most common CJK radicals*/
  
  /*Pixel perfect monospace font
   * http://pelulamu.net/unscii/ */
  #define LV_FONT_UNSCII_8     0
  
  /* Optionally declare your custom fonts here.
   * You can use these fonts as default font too
   * and they will be available globally. E.g.
   * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
   *                                LV_FONT_DECLARE(my_font_2)
   */
  #define LV_FONT_CUSTOM_DECLARE
  
  /* Enable it if you have fonts with a lot of characters.
   * The limit depends on the font size, font face and bpp
   * but with > 10,000 characters if you see issues probably you need to enable it.*/
  #define LV_FONT_FMT_TXT_LARGE   0
  
  /* Set the pixel order of the display.
   * Important only if "subpx fonts" are used.
   * With "normal" font it doesn't matter.
   */
  #define LV_FONT_SUBPX_BGR    0
  
  /*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/
  typedef void * lv_font_user_data_t;
  
  /*================
   *  THEME USAGE
   *================*/
  
  /*Always enable at least on theme*/
  
  /* No theme, you can apply your styles as you need
   * No flags. Set LV_THEME_DEFAULT_FLAG 0 */
   #define LV_USE_THEME_EMPTY       1
  
  /*Simple to the create your theme based on it
   * No flags. Set LV_THEME_DEFAULT_FLAG 0 */
   #define LV_USE_THEME_TEMPLATE    1
  
  /* A fast and impressive theme.
   * Flags:
   * LV_THEME_MATERIAL_FLAG_LIGHT: light theme
   * LV_THEME_MATERIAL_FLAG_DARK: dark theme
   * LV_THEME_MATERIAL_FLAG_NO_TRANSITION: disable transitions (state change animations)
   * LV_THEME_MATERIAL_FLAG_NO_FOCUS: disable indication of focused state)
   * */
   #define LV_USE_THEME_MATERIAL    1
  
  /* Mono-color theme for monochrome displays.
   * If LV_THEME_DEFAULT_COLOR_PRIMARY is LV_COLOR_BLACK the
   * texts and borders will be black and the background will be
   * white. Else the colors are inverted.
   * No flags. Set LV_THEME_DEFAULT_FLAG 0 */
   #define LV_USE_THEME_MONO        1
  
  #define LV_THEME_DEFAULT_INCLUDE            <stdint.h>      /*Include a header for the init. function*/
  #define LV_THEME_DEFAULT_INIT               lv_theme_material_init
  #define LV_THEME_DEFAULT_COLOR_PRIMARY      lv_color_hex(0x01a2b1)
  #define LV_THEME_DEFAULT_COLOR_SECONDARY    lv_color_hex(0x44d1b6)
  #define LV_THEME_DEFAULT_FLAG               LV_THEME_MATERIAL_FLAG_LIGHT
  #define LV_THEME_DEFAULT_FONT_SMALL         &lv_font_montserrat_14
  #define LV_THEME_DEFAULT_FONT_NORMAL        &lv_font_montserrat_14
  #define LV_THEME_DEFAULT_FONT_SUBTITLE      &lv_font_montserrat_14
  #define LV_THEME_DEFAULT_FONT_TITLE         &lv_font_montserrat_14
  
  /*=================
   *  Text settings
   *=================*/
  
  /* Select a character encoding for strings.
   * Your IDE or editor should have the same character encoding
   * - LV_TXT_ENC_UTF8
   * - LV_TXT_ENC_ASCII
   * */
  #define LV_TXT_ENC LV_TXT_ENC_UTF8
  
   /*Can break (wrap) texts on these chars*/
  #define LV_TXT_BREAK_CHARS                  " ,.;:-_"
  
  /* If a word is at least this long, will break wherever "prettiest"
   * To disable, set to a value <= 0 */
  #define LV_TXT_LINE_BREAK_LONG_LEN          0
  
  /* Minimum number of characters in a long word to put on a line before a break.
   * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
  #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN  3
  
  /* Minimum number of characters in a long word to put on a line after a break.
   * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
  #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
  
  /* The control character to use for signalling text recoloring. */
  #define LV_TXT_COLOR_CMD "#"
  
  /* Support bidirectional texts.
   * Allows mixing Left-to-Right and Right-to-Left texts.
   * The direction will be processed according to the Unicode Bidirectioanl Algorithm:
   * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
  #define LV_USE_BIDI     0
  #if LV_USE_BIDI
  /* Set the default direction. Supported values:
   * `LV_BIDI_DIR_LTR` Left-to-Right
   * `LV_BIDI_DIR_RTL` Right-to-Left
   * `LV_BIDI_DIR_AUTO` detect texts base direction */
  #define LV_BIDI_BASE_DIR_DEF  LV_BIDI_DIR_AUTO
  #endif
  
  /* Enable Arabic/Persian processing
   * In these languages characters should be replaced with
   * an other form based on their position in the text */
  #define LV_USE_ARABIC_PERSIAN_CHARS 0
  
  /*Change the built in (v)snprintf functions*/
  #define LV_SPRINTF_CUSTOM   0
  #if LV_SPRINTF_CUSTOM
  #  define LV_SPRINTF_INCLUDE <stdio.h>
  #  define lv_snprintf     snprintf
  #  define lv_vsnprintf    vsnprintf
  #else   /*!LV_SPRINTF_CUSTOM*/
  #  define LV_SPRINTF_DISABLE_FLOAT 1
  #endif  /*LV_SPRINTF_CUSTOM*/
  
  /*===================
   *  LV_OBJ SETTINGS
   *==================*/
  
  #if LV_USE_USER_DATA
  /*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/
  typedef void * lv_obj_user_data_t;
  /*Provide a function to free user data*/
  #define LV_USE_USER_DATA_FREE 0
  #if LV_USE_USER_DATA_FREE
  #  define LV_USER_DATA_FREE_INCLUDE  "something.h"  /*Header for user data free function*/
  /* Function prototype : void user_data_free(lv_obj_t * obj); */
  #  define LV_USER_DATA_FREE  (user_data_free)       /*Invoking for user data free function*/
  #endif
  #endif
  
  /*1: enable `lv_obj_realign()` based on `lv_obj_align()` parameters*/
  #define LV_USE_OBJ_REALIGN          1
  
  /* Enable to make the object clickable on a larger area.
   * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature
   * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px)
   * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px)
   */
  #define LV_USE_EXT_CLICK_AREA  LV_EXT_CLICK_AREA_TINY
  
  /*==================
   *  LV OBJ X USAGE
   *================*/
  /*
   * Documentation of the object types: https://docs.lvgl.com/#Object-types
   */
  
  /*Arc (dependencies: -)*/
  #define LV_USE_ARC      1
  
  /*Bar (dependencies: -)*/
  #define LV_USE_BAR      1
  
  /*Button (dependencies: lv_cont*/
  #define LV_USE_BTN      1
  
  /*Button matrix (dependencies: -)*/
  #define LV_USE_BTNMATRIX     1
  
  /*Calendar (dependencies: -)*/
  #define LV_USE_CALENDAR 1
  #if LV_USE_CALENDAR
  #  define LV_CALENDAR_WEEK_STARTS_MONDAY    0
  #endif
  
  /*Canvas (dependencies: lv_img)*/
  #define LV_USE_CANVAS   1
  
  /*Check box (dependencies: lv_btn, lv_label)*/
  #define LV_USE_CHECKBOX       1
  
  /*Chart (dependencies: -)*/
  #define LV_USE_CHART    1
  #if LV_USE_CHART
  #  define LV_CHART_AXIS_TICK_LABEL_MAX_LEN    256
  #endif
  
  /*Container (dependencies: -*/
  #define LV_USE_CONT     1
  
  /*Color picker (dependencies: -*/
  #define LV_USE_CPICKER   1
  
  /*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
  #define LV_USE_DROPDOWN    1
  #if LV_USE_DROPDOWN != 0
  /*Open and close default animation time [ms] (0: no animation)*/
  #  define LV_DROPDOWN_DEF_ANIM_TIME     200
  #endif
  
  /*Gauge (dependencies:lv_bar, lv_linemeter)*/
  #define LV_USE_GAUGE    1
  
  /*Image (dependencies: lv_label*/
  #define LV_USE_IMG      1
  
  /*Image Button (dependencies: lv_btn*/
  #define LV_USE_IMGBTN   1
  #if LV_USE_IMGBTN
  /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
  #  define LV_IMGBTN_TILED 0
  #endif
  
  /*Keyboard (dependencies: lv_btnm)*/
  #define LV_USE_KEYBOARD       1
  
  /*Label (dependencies: -*/
  #define LV_USE_LABEL    1
  #if LV_USE_LABEL != 0
  /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/
  #  define LV_LABEL_DEF_SCROLL_SPEED       25
  
  /* Waiting period at beginning/end of animation cycle */
  #  define LV_LABEL_WAIT_CHAR_COUNT        3
  
  /*Enable selecting text of the label */
  #  define LV_LABEL_TEXT_SEL               0
  
  /*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/
  #  define LV_LABEL_LONG_TXT_HINT          0
  #endif
  
  /*LED (dependencies: -)*/
  #define LV_USE_LED      1
  #if LV_USE_LED
  #  define LV_LED_BRIGHT_MIN  120      /*Minimal brightness*/
  #  define LV_LED_BRIGHT_MAX  255     /*Maximal brightness*/
  #endif
  
  /*Line (dependencies: -*/
  #define LV_USE_LINE     1
  
  /*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
  #define LV_USE_LIST     1
  #if LV_USE_LIST != 0
  /*Default animation time of focusing to a list element [ms] (0: no animation)  */
  #  define LV_LIST_DEF_ANIM_TIME  100
  #endif
  
  /*Line meter (dependencies: *;)*/
  #define LV_USE_LINEMETER   1
  #if LV_USE_LINEMETER
  /* Draw line more precisely at cost of performance.
   * Useful if there are lot of lines any minor are visible
   * 0: No extra precision
   * 1: Some extra precision
   * 2: Best precision
   */
  #  define LV_LINEMETER_PRECISE    0
  #endif
  
  /*Mask (dependencies: -)*/
  #define LV_USE_OBJMASK  1
  
  /*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
  #define LV_USE_MSGBOX     1
  
  /*Page (dependencies: lv_cont)*/
  #define LV_USE_PAGE     1
  #if LV_USE_PAGE != 0
  /*Focus default animation time [ms] (0: no animation)*/
  #  define LV_PAGE_DEF_ANIM_TIME     400
  #endif
  
  /*Preload (dependencies: lv_arc, lv_anim)*/
  #define LV_USE_SPINNER      1
  #if LV_USE_SPINNER != 0
  #  define LV_SPINNER_DEF_ARC_LENGTH   60      /*[deg]*/
  #  define LV_SPINNER_DEF_SPIN_TIME    1000    /*[ms]*/
  #  define LV_SPINNER_DEF_ANIM         LV_SPINNER_TYPE_SPINNING_ARC
  #endif
  
  /*Roller (dependencies: lv_ddlist)*/
  #define LV_USE_ROLLER    1
  #if LV_USE_ROLLER != 0
  /*Focus animation time [ms] (0: no animation)*/
  #  define LV_ROLLER_DEF_ANIM_TIME     200
  
  /*Number of extra "pages" when the roller is infinite*/
  #  define LV_ROLLER_INF_PAGES         7
  #endif
  
  /*Slider (dependencies: lv_bar)*/
  #define LV_USE_SLIDER    1
  
  /*Spinbox (dependencies: lv_ta)*/
  #define LV_USE_SPINBOX       1
  
  /*Switch (dependencies: lv_slider)*/
  #define LV_USE_SWITCH       1
  
  /*Text area (dependencies: lv_label, lv_page)*/
  #define LV_USE_TEXTAREA       1
  #if LV_USE_TEXTAREA != 0
  #  define LV_TEXTAREA_DEF_CURSOR_BLINK_TIME 400     /*ms*/
  #  define LV_TEXTAREA_DEF_PWD_SHOW_TIME     1500    /*ms*/
  #endif
  
  /*Table (dependencies: lv_label)*/
  #define LV_USE_TABLE    1
  #if LV_USE_TABLE
  #  define LV_TABLE_COL_MAX    12
  #endif
  
  /*Tab (dependencies: lv_page, lv_btnm)*/
  #define LV_USE_TABVIEW      1
  #  if LV_USE_TABVIEW != 0
  /*Time of slide animation [ms] (0: no animation)*/
  #  define LV_TABVIEW_DEF_ANIM_TIME    300
  #endif
  
  /*Tileview (dependencies: lv_page) */
  #define LV_USE_TILEVIEW     1
  #if LV_USE_TILEVIEW
  /*Time of slide animation [ms] (0: no animation)*/
  #  define LV_TILEVIEW_DEF_ANIM_TIME   300
  #endif
  
  /*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
  #define LV_USE_WIN      1
  
  /*==================
   * Non-user section
   *==================*/
  
  #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)    /* Disable warnings for Visual Studio*/
  #  define _CRT_SECURE_NO_WARNINGS
  #endif
  
  /*--END OF LV_CONF_H--*/
  
  #endif /*LV_CONF_H*/
  
  #endif /*End of "Content enable"*/
  