text: var game = new Phaser.Game(900, 600, Phaser.Auto, 'gameDiv');
  
  game.global = {
      user: 'anonymous',
      levels: [],
      index: 0
  }
  
  game.state.add('boot', bootState);
  game.state.add('load', loadState);
  game.state.add('menu', menuState);
  game.state.add('testMap', testMap);
  game.state.add('playAll', playAll);
  game.state.add('createMap', createMap);
  
  game.state.start('boot');