text: #import <MetalTools/MTLDebugResourceAccessTracker.h>
  #import <MetalTools/MTLToolsBlitCommandEncoder.h>
  #import <MetalTools/MTLToolsFence.h>
  #import <MetalTools/MTLToolsBuffer.h>
  #import <MetalTools/MTLToolsCommandBuffer.h>
  #import <MetalTools/MTLToolsCommandEncoder.h>
  #import <MetalTools/MTLToolsCommandQueue.h>
  #import <MetalTools/MTLToolsHeap.h>
  #import <MetalTools/MTLToolsComputeCommandEncoder.h>
  #import <MetalTools/MTLToolsComputePipelineState.h>
  #import <MetalTools/MTLToolsDepthStencilState.h>
  #import <MetalTools/MTLToolsDevice.h>
  #import <MetalTools/MTLToolsFragmentRenderCommandEncoder.h>
  #import <MetalTools/MTLToolsFunction.h>
  #import <MetalTools/MTLToolsLibrary.h>
  #import <MetalTools/MTLToolsObject.h>
  #import <MetalTools/MTLToolsParallelRenderCommandEncoder.h>
  #import <MetalTools/MTLToolsRenderCommandEncoder.h>
  #import <MetalTools/MTLToolsRenderPipelineState.h>
  #import <MetalTools/MTLToolsResource.h>
  #import <MetalTools/MTLToolsSamplerState.h>
  #import <MetalTools/MTLToolsTexture.h>
  #import <MetalTools/MTLToolsTextureLayout.h>
  #import <MetalTools/MTLToolsPointerArray.h>
  #import <MetalTools/MTLDebugBlitCommandEncoder.h>
  #import <MetalTools/MTLDebugBufferMarker.h>
  #import <MetalTools/MTLDebugBuffer.h>
  #import <MetalTools/MTLDebugCommandBuffer.h>
  #import <MetalTools/MTLDebugCommandQueue.h>
  #import <MetalTools/MTLDebugComputeCommandEncoder.h>
  #import <MetalTools/MTLDebugComputePipelineState.h>
  #import <MetalTools/MTLDebugDevice.h>
  #import <MetalTools/MTLDebugDepthStencilState.h>
  #import <MetalTools/MTLDebugFragmentRenderCommandEncoder.h>
  #import <MetalTools/MTLDebugFunction.h>
  #import <MetalTools/MTLDebugLibrary.h>
  #import <MetalTools/MTLDebugParallelRenderCommandEncoder.h>
  #import <MetalTools/MTLDebugRenderCommandEncoder.h>
  #import <MetalTools/MTLDebugResource.h>
  #import <MetalTools/MTLDebugRenderPipelineState.h>
  #import <MetalTools/MTLDebugSamplerState.h>
  #import <MetalTools/MTLDebugHeap.h>
  #import <MetalTools/MTLDebugTexture.h>
  #import <MetalTools/MTLDebugTextureLayout.h>
  