text: #ifndef PARALLAX_H
  #define PARALLAX_H
  #include "core.h"
  
  struct layer_proto
  {
      const char *texture;
      const float speed;
      const Color tint;
      const float y_offset;
  };
  
  void parallax_init(int n, const struct layer_proto *layers, int scale);
  void parallax_update(void);
  void parallax_render(void);
  void parallax_cleanup(void);
  
  #endif // PARALLAX_H
  