text: #pragma once
  
  #include <glm/glm.hpp>
  
  #include "Chromaria/Renderer/VertexArray.h"
  
  namespace Chromaria {
  
  	class RendererAPI
  	{
  	public:
  		enum class API
  		{
  			None = 0, OpenGL = 1
  		};
  	public:
  		virtual void Init() = 0;
  		virtual void SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) = 0;
  		virtual void SetClearColor(const glm::vec4& color) = 0;
  		virtual void Clear() = 0;
  
  		virtual void DrawIndexed(const Ref<VertexArray>& vertexArray) = 0;
  
  		inline static API GetAPI() { return s_API; }
  		static Scope<RendererAPI> Create();
  	private:
  		static API s_API;
  	};
  
  }