text: #ifndef _AI_DROID_DATA_H_
  #define _AI_DROID_DATA_H_
  
  #define SCALEX 0.10f
  #define SCALEY 0.10f
  #define SCALEZ 0.10f
  
  static GLfloat vertices[] = {
    1.0f * SCALEX,  1.0f * SCALEY,  1.0f * SCALEZ,
    1.0f * SCALEX,  1.0f * SCALEY, -1.0f * SCALEZ,
    1.0f * SCALEX, -1.0f * SCALEY,  1.0f * SCALEZ,
    1.0f * SCALEX, -1.0f * SCALEY, -1.0f * SCALEZ,
   -1.0f * SCALEX,  1.0f * SCALEY,  1.0f * SCALEZ,
   -1.0f * SCALEX,  1.0f * SCALEY, -1.0f * SCALEZ,
   -1.0f * SCALEX, -1.0f * SCALEY,  1.0f * SCALEZ,
   -1.0f * SCALEX, -1.0f * SCALEY, -1.0f * SCALEZ,
  };
  static int num_vertices = 8;
  
  static GLfloat normals[] = {
    0.5774f, 0.5774f, 0.5774f,
    0.5774f, 0.5774f, -0.5774f,
    0.5774f, -0.5774f, 0.5774f,
    0.5774f, -0.5774f, -0.5774f,
    -0.5774f, 0.5774f, 0.5774f,
    -0.5774f, 0.5774f, -0.5774f,
    -0.5774f, -0.5774f, 0.5774f,
    -0.5774f, -0.5774f, -0.5774f,
  };
  
  static GLushort line_indices[] = {
    0, 2,
    2, 6,
    6, 4,
    4, 0,
    1, 3,
    3, 7,
    7, 5,
    5, 1,
    0, 1,
    2, 3,
    4, 5,
    6, 7,
  };
  static int num_line_indices = 12 * 2;
  
  /* Colours to fade between. */
  static GLfloat fade_colours[] = {
    0.20f, 0.20f, 0.70f,
    0.60f, 0.10f, 0.70f,
    0.70f, 0.60f, 0.10f,
    0.70f, 0.70f, 0.20f,
    0.20f, 0.70f, 0.20f,
    0.20f, 0.70f, 0.70f,
    0.20f, 0.20f, 0.70f,
  };
  static int num_fade_colours = 6;
  
  #endif /* _AI_DROID_DATA_H_ */
  