text: class LoadMap():
  
      def __init__(self, map_file):
          pass
  
  
  class Navigation():
  
      def __init__(self, current_loc):
          pass
  
      def move(self, direction):
          pass
  
  
  class Boundary():
  
      def __init__(self, coordinate):
          pass
  
      def find_boundary(self):
          pass
  
  
  class Item():
  
      def __init__(self, coordinate):
          pass
  
      def find_item(self):
          pass
  
  
  class Lighting():
  
      def __init__(self, torch):
          pass
  
      def torch_check(self):
          pass
  
  
  class Battle():
  
      def __init__(self, health, armor, attack):
          pass
  
  
  class Scene():
  
      def enter(self):
          pass
  
  
  class Entrance(Scene):
  
      def enter(self):
          pass
  
  
  class Death(Scene):
  
      def enter(self):
          pass
  
  
  class Minotaur(Scene):
  
      def enter(scene):
          pass
  
  
  class Manticore(Scene):
  
      def enter(self):
          pass
  
  
  class WayOut(Scene):
  
      def enter(self):
          pass
  
  
  class HiddenDoor(Scene):
  
      def enter(self):
          pass
  
  
  class Progress():
  
      def bar(self, secs, prefix):
          pass
  