text: [{"Owner":"JCPalmer","Date":"2018-03-02T17:33:59Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tBlender exporter was updated.  Here is commit message_dd_\n_lt_/p_gt_\n\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\tQuote\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tEssentially_co_ this is an obsolete feature dump.  This in preparation for Blender 2.80 which could cause many changes.  Things removed_dd__lt_br /_gt_\n\t\t\t-  Remove the checking for_co_ and splitting up of meshes with more than 64k vertices._lt_br /_gt_\n\t\t\t-  Flat shading both for the mesh and the entire scene.  This can be replaced with a Split Edges modifier._lt_br /_gt_\n\t\t\t-  Generate ES6 instead of ES3 (Tower of Babel variant).\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tThere were a few additions_dd__lt_br /_gt_\n\t\t\t-  Separate scene level controls for the # of decimals of (Default)_dd__lt_br /_gt_\n\t\t\t       positions / shape keys (4)_lt_br /_gt_\n\t\t\t       normals (3)_lt_br /_gt_\n\t\t\t       UVS (3)_lt_br /_gt_\n\t\t\t      vertex colors (3)_lt_br /_gt_\n\t\t\t      matrix weights (2)_lt_br /_gt_\n\t\t\t-  Pickable property for meshes_lt_br /_gt_\n\t\t\t-  Redesign of checking for un-applied transforms on meshes with armatures\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tDue to arguments changes to some functions_co_ you will need to restart Blender if you had a prior version.\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2018-03-02T18:23:06Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tMan you keep making it better and better\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThanks a lot for your dedication!\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"shen","Date":"2018-04-20T17:46:34Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt_ I saw _lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/blob/master/Playground/scenes/dummy3.babylon_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Babylon.js/blob/master/Playground/scenes/dummy3.babylon_lt_/a_gt_ was exported from Unity. Is it because Blender exporter still have problem with armature scale/rotation?\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Exporters/issues/125_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Exporters/issues/125_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2018-04-23T15:20:13Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tThis is a closed issue.  To be clear the exporter NEVER had a problem with armature animation of a mesh with un-applied transforms.  Babylon.JS does.  This _qt_Error_qt_ is actually the exporter itself generating the exception to avoid the programmer having to try to figure out what is wrong with the mess that results.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWith this_co_ the check occasionally detected a false positive_co_ and aborted when it did not need to_co_ e_co_g_co_ the scale might be 0.999999994 instead of 1.000000000.  5.6 did _qt_ Redesign of checking for un-applied transforms on meshes with armatures_qt_ as shown above to make it more of a fuzzy logic feel.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2018-04-25T20:23:30Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/25623-shen/?do_eq_hovercard_qt_ data-mentionid_eq__qt_25623_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/25623-shen/_qt_ rel_eq__qt__qt__gt_@shen_lt_/a_gt_ the model was done by _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/24012-mackeyk24/?do_eq_hovercard_qt_ data-mentionid_eq__qt_24012_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/24012-mackeyk24/_qt_ rel_eq__qt__qt__gt_@MackeyK24_lt_/a_gt_ hence the Unity exporter _lt_img alt_eq__qt__sm_)_qt_ data-emoticon_eq__qt_1_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wink.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/wink@2x.png 2x_qt_ title_eq__qt__sm_)_qt_ width_eq__qt_20_qt__gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]