text: #include "drop.h"
  
  Drop::Drop(sf::Vector2f position)
  {
  setPosition(position);
  }
  /*void Drop::setSpeed(int speed)
  {
      speed_y_ = speed;
  }*/
  void Drop::animate(const sf::Time &elapsed)
  {
      move(0,speed_y_*elapsed.asSeconds());
  }
  void Drop::setdrop_number(int s)
  {
      drop_number_ = s;
  }
  
  int Drop::getdrop_number()
  {
      return drop_number_;
  }
  