text: #ifndef OGFONT_H
  #define OGFONT_H
  
  #include "objgfx.h"
  
  enum 
    ogTextAlign { 
      leftText,
      bottomText = leftText, 
      centerText,
      rightText,
      topText = rightText
    }; // textAlign
  
  class 
    ogBitFont {
     protected:
       uInt32   fontDataIdx[256];
       uInt32   charWidthTable[256];
       uInt32   charHeightTable[256];
       uInt8  * fontData;
       uInt32   fontDataSize;
       ogRGBA8  BGColour;
       ogRGBA8  FGColour;
       uInt16   numOfChars;
       uInt8    width, height;
       uInt8    startingChar;
     public:
       ogBitFont();
       void     CenterTextX(ogSurface&, int32, const char *);
       uInt32   GetWidth(void) const { return width; }
       uInt32   GetHeight(void) const { return height; }
       void     JustifyText(ogSurface&, ogTextAlign, ogTextAlign, const char *);
       bool     Load(const char *, uInt32);
       void     PutChar(ogSurface&, int32, int32, const char);
       void     PutString(ogSurface&, int32, int32, const char *);
  //     bool     Save(const char *);
       void     SetBGColor(uInt32, uInt32, uInt32, uInt32);
       void     SetFGColor(uInt32, uInt32, uInt32, uInt32);
       uInt32   TextHeight(const char *);
       uInt32   TextWidth(const char *);
       ~ogBitFont();
  }; // ogBitFont
  
  #endif
  