text: ﻿/*
  * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
  *
  * Licensed under the Apache License, Version 2.0 (the "License").
  * You may not use this file except in compliance with the License.
  * A copy of the License is located at
  *
  *  http://aws.amazon.com/apache2.0
  *
  * or in the "license" file accompanying this file. This file is distributed
  * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
  * express or implied. See the License for the specific language governing
  * permissions and limitations under the License.
  */
  
  #pragma once
  #include <aws/medialive/MediaLive_EXPORTS.h>
  #include <aws/core/utils/memory/stl/AWSVector.h>
  #include <aws/medialive/model/AudioChannelMapping.h>
  #include <utility>
  
  namespace Aws
  {
  namespace Utils
  {
  namespace Json
  {
    class JsonValue;
    class JsonView;
  } // namespace Json
  } // namespace Utils
  namespace MediaLive
  {
  namespace Model
  {
  
    /**
     * Placeholder documentation for RemixSettings<p><h3>See Also:</h3>   <a
     * href="http://docs.aws.amazon.com/goto/WebAPI/medialive-2017-10-14/RemixSettings">AWS
     * API Reference</a></p>
     */
    class AWS_MEDIALIVE_API RemixSettings
    {
    public:
      RemixSettings();
      RemixSettings(Aws::Utils::Json::JsonView jsonValue);
      RemixSettings& operator=(Aws::Utils::Json::JsonView jsonValue);
      Aws::Utils::Json::JsonValue Jsonize() const;
  
  
      /**
       * Mapping of input channels to output channels, with appropriate gain adjustments.
       */
      inline const Aws::Vector<AudioChannelMapping>& GetChannelMappings() const{ return m_channelMappings; }
  
      /**
       * Mapping of input channels to output channels, with appropriate gain adjustments.
       */
      inline bool ChannelMappingsHasBeenSet() const { return m_channelMappingsHasBeenSet; }
  
      /**
       * Mapping of input channels to output channels, with appropriate gain adjustments.
       */
      inline void SetChannelMappings(const Aws::Vector<AudioChannelMapping>& value) { m_channelMappingsHasBeenSet = true; m_channelMappings = value; }
  
      /**
       * Mapping of input channels to output channels, with appropriate gain adjustments.
       */
      inline void SetChannelMappings(Aws::Vector<AudioChannelMapping>&& value) { m_channelMappingsHasBeenSet = true; m_channelMappings = std::move(value); }
  
      /**
       * Mapping of input channels to output channels, with appropriate gain adjustments.
       */
      inline RemixSettings& WithChannelMappings(const Aws::Vector<AudioChannelMapping>& value) { SetChannelMappings(value); return *this;}
  
      /**
       * Mapping of input channels to output channels, with appropriate gain adjustments.
       */
      inline RemixSettings& WithChannelMappings(Aws::Vector<AudioChannelMapping>&& value) { SetChannelMappings(std::move(value)); return *this;}
  
      /**
       * Mapping of input channels to output channels, with appropriate gain adjustments.
       */
      inline RemixSettings& AddChannelMappings(const AudioChannelMapping& value) { m_channelMappingsHasBeenSet = true; m_channelMappings.push_back(value); return *this; }
  
      /**
       * Mapping of input channels to output channels, with appropriate gain adjustments.
       */
      inline RemixSettings& AddChannelMappings(AudioChannelMapping&& value) { m_channelMappingsHasBeenSet = true; m_channelMappings.push_back(std::move(value)); return *this; }
  
  
      /**
       * Number of input channels to be used.
       */
      inline int GetChannelsIn() const{ return m_channelsIn; }
  
      /**
       * Number of input channels to be used.
       */
      inline bool ChannelsInHasBeenSet() const { return m_channelsInHasBeenSet; }
  
      /**
       * Number of input channels to be used.
       */
      inline void SetChannelsIn(int value) { m_channelsInHasBeenSet = true; m_channelsIn = value; }
  
      /**
       * Number of input channels to be used.
       */
      inline RemixSettings& WithChannelsIn(int value) { SetChannelsIn(value); return *this;}
  
  
      /**
       * Number of output channels to be produced.
  Valid values: 1, 2, 4, 6, 8
       */
      inline int GetChannelsOut() const{ return m_channelsOut; }
  
      /**
       * Number of output channels to be produced.
  Valid values: 1, 2, 4, 6, 8
       */
      inline bool ChannelsOutHasBeenSet() const { return m_channelsOutHasBeenSet; }
  
      /**
       * Number of output channels to be produced.
  Valid values: 1, 2, 4, 6, 8
       */
      inline void SetChannelsOut(int value) { m_channelsOutHasBeenSet = true; m_channelsOut = value; }
  
      /**
       * Number of output channels to be produced.
  Valid values: 1, 2, 4, 6, 8
       */
      inline RemixSettings& WithChannelsOut(int value) { SetChannelsOut(value); return *this;}
  
    private:
  
      Aws::Vector<AudioChannelMapping> m_channelMappings;
      bool m_channelMappingsHasBeenSet;
  
      int m_channelsIn;
      bool m_channelsInHasBeenSet;
  
      int m_channelsOut;
      bool m_channelsOutHasBeenSet;
    };
  
  } // namespace Model
  } // namespace MediaLive
  } // namespace Aws
  