text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/SimpleTypes.hpp>
  #include <RED4ext/Types/generated/EComparisonType.hpp>
  
  namespace RED4ext
  {
  namespace scn { 
  struct CheckPlayerTargetNodeDistanceReturnConditionParams
  {
      static constexpr const char* NAME = "scnCheckPlayerTargetNodeDistanceReturnConditionParams";
      static constexpr const char* ALIAS = NAME;
  
      float distance; // 00
      uint8_t unk04[0x8 - 0x4]; // 4
      NodeRef targetNode; // 08
      EComparisonType comparisonType; // 10
      uint8_t unk14[0x18 - 0x14]; // 14
  };
  RED4EXT_ASSERT_SIZE(CheckPlayerTargetNodeDistanceReturnConditionParams, 0x18);
  } // namespace scn
  } // namespace RED4ext
  