text: #pragma once
  #include "AI.h"
  #include <map>
  
  
  class AImap :
  	public AI
  {
  public:
  	AImap();
  	~AImap();
  	virtual void getCommand(vector<aruco::Marker>* TheMarkers, int* steering, int* throttle, int width);
  private:
  	struct element {
  		aruco::Marker marker;
  		int lastTimeSeen;
  	};
  	int frame;
  	map<int, struct element> elements;
  	bool processing;
  	bool following;
  	int processing_frame_remaining = 0;
  	int last_marker = -1;
  
  };
  
  