text: import UI
  import sys
  import pygame
  from pygame.locals import *
  
  pygame.font.init()
  
  arial = pygame.font.Font(pygame.font.match_font('arial'), 14)
  arialBlack = pygame.font.Font(pygame.font.match_font('arialblack'), 14)
  calibri = pygame.font.Font(pygame.font.match_font('calibri'), 14)
  cambria = pygame.font.Font(pygame.font.match_font('cambria'), 14)
  courierNew = pygame.font.Font(pygame.font.match_font('couriernew'), 14)
  gentiumBookBasic = pygame.font.Font(pygame.font.match_font('gentiumbookbasic'), 14)
  segoeUI = pygame.font.Font(pygame.font.match_font('segoeui'), 14)
  timesNewRoman = pygame.font.Font(pygame.font.match_font('timesnewroman'), 14)
  verdana = pygame.font.Font(pygame.font.match_font('verdana'), 14)
  vrinda = pygame.font.Font(pygame.font.match_font('vrinda'), 14)
  
  
  def test():
      pygame.init()
      screen = pygame.display.set_mode((600, 450), 0, 32)
      pygame.display.set_caption('Testing different UI elements')
  
      background = pygame.Surface(screen.get_size())
      background.convert()
      background_color = (80, 150, 80)
      background.fill(background_color)
  
      # I would use arial, calibri, gentiumBookBasic, segoeUI, and timesNewRoman
      text1 = UI.Text(rect=pygame.Rect(30, 30, 60, 30), text='1. Hello', font=arial)
      # text2 = UI.Text(rect = pygame.Rect(30,60,60,30), text = '2. Hello',font = arialBlack)
      text3 = UI.Text(rect=pygame.Rect(30, 60, 60, 30), text='3. Hello', font=calibri)
      # text4 = UI.Text(rect = pygame.Rect(30,120,60,30), text = '4. Hello',font = cambria)
      # text5 = UI.Text(rect = pygame.Rect(30,150,60,30), text = '5. Hello',font = courierNew)
      text6 = UI.Text(rect=pygame.Rect(30, 90, 60, 30), text='6. Hello', font=gentiumBookBasic)
      text7 = UI.Text(rect=pygame.Rect(30, 120, 60, 30), text='7. Hello', font=segoeUI)
      text8 = UI.Text(rect=pygame.Rect(30, 150, 60, 30), text='8. Hello', font=timesNewRoman)
      # text9 = UI.Text(rect = pygame.Rect(30,270,60,30), text = '9. Hello',font = verdana)
      # text10 = UI.Text(rect = pygame.Rect(30,180,60,30), text = '10. Hello',font = vrinda)
  
      pygame.display.flip()
      while True:
          for event in pygame.event.get():
              if event.type == QUIT:
                  pygame.quit()
                  sys.exit()
                  return
  
          screen.blit(background, (0, 0))
          text1.render(screen)
          # text2.render(screen)
          text3.render(screen)
          # text4.render(screen)
          # text5.render(screen)
          text6.render(screen)
          text7.render(screen)
          text8.render(screen)
          # text9.render(screen)
          # text10.render(screen)
  
          pygame.display.flip()
  
          pygame.time.delay(20)
  