text: #ifndef __EVENTSTATE_HPP__
  #define __EVENTSTATE_HPP__
  
  #include "BaseState.hpp"
  
  #include <deque>
  
  class StateContext;
  
  class EventState : public BaseState
  {
  	public:
  		EventState(StateContext& stateContext);
  
  		void Enter(Ndk::StateMachine& fsm) override;
  
  	private:
  		void AddEvent(const Nz::WindowEvent& event);
  
  		void DrawMenu() override;
  
  		Nz::String ToString(const Nz::WindowEvent& event) const;
  
  		std::deque<Nz::String> m_events;
  		int m_count;
  		NazaraSlot(Nz::EventHandler, OnEvent, m_eventSlot);
  		NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
  };
  
  #endif // __EVENTSTATE_HPP__