text: /* Copyright (C) 2010-2020 The RetroArch team
   *
   * ---------------------------------------------------------------------------------------
   * The following license statement only applies to this libretro SDK code part (glsym).
   * ---------------------------------------------------------------------------------------
   *
   * Permission is hereby granted, free of charge,
   * to any person obtaining a copy of this software and associated documentation files (the "Software"),
   * to deal in the Software without restriction, including without limitation the rights to
   * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
   * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
   * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
   * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
   * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   */
  
  #include <stdint.h>
  #include <string.h>
  
  #include <glsym/rglgen.h>
  #include <glsym/glsym.h>
  
  void rglgen_resolve_symbols_custom(rglgen_proc_address_t proc,
        const struct rglgen_sym_map *map)
  {
     for (; map->sym; map++)
     {
        rglgen_func_t func = proc(map->sym);
        memcpy(map->ptr, &func, sizeof(func));
     }
  }
  
  void rglgen_resolve_symbols(rglgen_proc_address_t proc)
  {
     if (!proc)
        return;
  
     rglgen_resolve_symbols_custom(proc, rglgen_symbol_map);
  }
  