text: #pragma once
  #include "Enemy.h"
  
  class Boss : public  Enemy
  {
  public:
  	Boss();
  	void Spawn();
  	void Activate();
  	void DoCollision(unsigned char collisionType)override;
  	void TimedUpdate(float deltaTime) override;
  	void Despawn();
  	~Boss();
  
  private:
  	static const float skXStartingOffset;
  	static const float skYStartingOffset;
  	static const int skScoreValue;
  	static const int skBossSpriteSheetIndex;
  };
  
  