text: #ifndef GVDYNPROXIMITY_H__
  #define GVDYNPROXIMITY_H__
  
  #include "gvbase.h"
  
  enum
  {
  	DYNAMICS_PROXIMITY_NODE_OBJECT = 10001,
  	DYNAMICS_PROXIMITY_NODE_MODE = 10002,
  	DYNAMICS_PROXIMITY_NODE_MODE_CENTER = 0,
  	DYNAMICS_PROXIMITY_NODE_MODE_BOUNDING_BOX = 1,
  	DYNAMICS_PROXIMITY_NODE_MODE_SHAPE = 2,
  	DYNAMICS_PROXIMITY_NODE_EXCLUDE_OBJECT = 10003,
  
  	DYNAMICS_PROXIMITY_NODE_INPUT_OBJECT = 10101,
  	DYNAMICS_PROXIMITY_NODE_INPUT_INDEX = 10102,
  	DYNAMICS_PROXIMITY_NODE_INPUT_EXCLUDE_OBJECT = 10103,
  	DYNAMICS_PROXIMITY_NODE_INPUT_EXCLUDE_INDEX = 10104,
  	DYNAMICS_PROXIMITY_NODE_INPUT_POINT = 10111,
  
  	DYNAMICS_PROXIMITY_NODE_OUTPUT_OBJECT = 10211,
  	DYNAMICS_PROXIMITY_NODE_OUTPUT_TAG = 10212,
  	DYNAMICS_PROXIMITY_NODE_OUTPUT_INDEX = 10213,
  	DYNAMICS_PROXIMITY_NODE_OUTPUT_DISTANCE = 10221,
  	DYNAMICS_PROXIMITY_NODE_OUTPUT_POSITION = 10222,
  	DYNAMICS_PROXIMITY_NODE_OUTPUT_LOCAL_POSITION = 10223,
  	DYNAMICS_PROXIMITY_NODE_OUTPUT_POINT_INDEX = 10224,
  };
  
  #endif // GVDYNPROXIMITY_H__
  