text: #ifndef __World__
  #define __World__
  
  #include <vector>
  #include <string>
  #include <list>
  #include <time.h>
  
  #define timeLoop 0.0f
  
  class Entity;
  class Player;
  
  using namespace std;
  
  class World
  {
  private: //variables
  	Player* player;
  	list<Entity*> gameElements;
  	clock_t loopClock;
  
  public: //functions
  	World(); //constructor
  	virtual ~World(); //destructor
  	void executeCommand(vector<string>& playerQuery); //function that will execute the command prompted by the player
  	void updateStatusOfGameElements(); //fucntion called by executeCommand function that updates the status of all game elements
  };
  
  #endif