text: #pragma once
  
  class IndexBuffer {
  private:
      unsigned int m_RendererID;
      unsigned int m_Count;
  public:
      IndexBuffer(const unsigned int* data, unsigned int count);
      ~IndexBuffer();
  
      void Bind() const;
      void Unbind() const;
  
      inline unsigned int GetCount() const { return m_Count; }
  };