text: /* 
  
  */
  
  #include <string>
  #include "unit_test.h"
  #include "single_progress.h"
  #include "App.h"
  #include "PlayerMgr.h"
  #include "game_util/publish_subscribe.h"
  
  
  
  using namespace su;
  using namespace std;
  int main(int argc, char* argv[])
  {
  	FireEvent<AE_CFG_INI>(1);
  	FireEvent<AE_INI_NET>(1);
  	PlayerMgr::Ins().Login();
  
  
  	UNIT_ASSERT(CfgMgr::Ins().m_isInit);
  	UNIT_ASSERT(CfgMgr::Ins().m_isNetInit);
  	printf("---end----\n");
  	while (1)
  	{
  	}
  	return 0;
  }
  
  