text: #ifndef MAIN_SCENE_H
  #define MAIN_SCENE_H
  
  #include "scene.h"
  
  #include "image.h"
  #include "texture.h"
  #include "sprite.h"
  #include "camera.h"
  
  class MainScene : public Scene {
  public:
  	void event(const SDL_Event &ev);
  	void update(float delta);
  	void render();
  
  	MainScene();
  	~MainScene();
  
  	Camera *_camera;
  	Image *_image;
  	Texture *_texture;
  	Sprite *_sprite;
  
      bool _up;
      bool _down;
      bool _left;
      bool _right;
  };
  
  #endif