text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.ValueType
  #include "System/ValueType.hpp"
  // Including type: UnityEngine.SceneManagement.LoadSceneMode
  #include "UnityEngine/SceneManagement/LoadSceneMode.hpp"
  // Including type: UnityEngine.SceneManagement.LocalPhysicsMode
  #include "UnityEngine/SceneManagement/LocalPhysicsMode.hpp"
  // Completed includes
  // Type namespace: UnityEngine.SceneManagement
  namespace UnityEngine::SceneManagement {
    // Forward declaring type: LoadSceneParameters
    struct LoadSceneParameters;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::SceneManagement::LoadSceneParameters, "UnityEngine.SceneManagement", "LoadSceneParameters");
  // Type namespace: UnityEngine.SceneManagement
  namespace UnityEngine::SceneManagement {
    // Size: 0x8
    #pragma pack(push, 1)
    // WARNING Layout: Sequential may not be correctly taken into account!
    // Autogenerated type: UnityEngine.SceneManagement.LoadSceneParameters
    // [TokenAttribute] Offset: FFFFFFFF
    struct LoadSceneParameters/*, public System::ValueType*/ {
      public:
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      protected:
      #endif
      // private UnityEngine.SceneManagement.LoadSceneMode m_LoadSceneMode
      // Size: 0x4
      // Offset: 0x0
      UnityEngine::SceneManagement::LoadSceneMode m_LoadSceneMode;
      // Field size check
      static_assert(sizeof(UnityEngine::SceneManagement::LoadSceneMode) == 0x4);
      // private UnityEngine.SceneManagement.LocalPhysicsMode m_LocalPhysicsMode
      // Size: 0x4
      // Offset: 0x4
      UnityEngine::SceneManagement::LocalPhysicsMode m_LocalPhysicsMode;
      // Field size check
      static_assert(sizeof(UnityEngine::SceneManagement::LocalPhysicsMode) == 0x4);
      public:
      // Creating value type constructor for type: LoadSceneParameters
      constexpr LoadSceneParameters(UnityEngine::SceneManagement::LoadSceneMode m_LoadSceneMode_ = {}, UnityEngine::SceneManagement::LocalPhysicsMode m_LocalPhysicsMode_ = {}) noexcept : m_LoadSceneMode{m_LoadSceneMode_}, m_LocalPhysicsMode{m_LocalPhysicsMode_} {}
      // Creating interface conversion operator: operator System::ValueType
      operator System::ValueType() noexcept {
        return *reinterpret_cast<System::ValueType*>(this);
      }
      // Get instance field reference: private UnityEngine.SceneManagement.LoadSceneMode m_LoadSceneMode
      UnityEngine::SceneManagement::LoadSceneMode& dyn_m_LoadSceneMode();
      // Get instance field reference: private UnityEngine.SceneManagement.LocalPhysicsMode m_LocalPhysicsMode
      UnityEngine::SceneManagement::LocalPhysicsMode& dyn_m_LocalPhysicsMode();
      // public System.Void set_loadSceneMode(UnityEngine.SceneManagement.LoadSceneMode value)
      // Offset: 0x1DF260C
      void set_loadSceneMode(UnityEngine::SceneManagement::LoadSceneMode value);
      // public System.Void .ctor(UnityEngine.SceneManagement.LoadSceneMode mode)
      // Offset: 0x1DF2614
      LoadSceneParameters(UnityEngine::SceneManagement::LoadSceneMode mode);
    }; // UnityEngine.SceneManagement.LoadSceneParameters
    #pragma pack(pop)
    static check_size<sizeof(LoadSceneParameters), 4 + sizeof(UnityEngine::SceneManagement::LocalPhysicsMode)> __UnityEngine_SceneManagement_LoadSceneParametersSizeCheck;
    static_assert(sizeof(LoadSceneParameters) == 0x8);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::SceneManagement::LoadSceneParameters::set_loadSceneMode
  // Il2CppName: set_loadSceneMode
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (UnityEngine::SceneManagement::LoadSceneParameters::*)(UnityEngine::SceneManagement::LoadSceneMode)>(&UnityEngine::SceneManagement::LoadSceneParameters::set_loadSceneMode)> {
    static const MethodInfo* get() {
      static auto* value = &::il2cpp_utils::GetClassFromName("UnityEngine.SceneManagement", "LoadSceneMode")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::SceneManagement::LoadSceneParameters), "set_loadSceneMode", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{value});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::SceneManagement::LoadSceneParameters::LoadSceneParameters
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  