text: /*************************************************************************/
  /*  gdscript_functions.h                                                 */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef GDSCRIPT_FUNCTIONS_H
  #define GDSCRIPT_FUNCTIONS_H
  
  #include "variant.h"
  
  class GDScriptFunctions {
  public:
  	enum Function {
  		MATH_SIN,
  		MATH_COS,
  		MATH_TAN,
  		MATH_SINH,
  		MATH_COSH,
  		MATH_TANH,
  		MATH_ASIN,
  		MATH_ACOS,
  		MATH_ATAN,
  		MATH_ATAN2,
  		MATH_SQRT,
  		MATH_FMOD,
  		MATH_FPOSMOD,
  		MATH_FLOOR,
  		MATH_CEIL,
  		MATH_ROUND,
  		MATH_ABS,
  		MATH_SIGN,
  		MATH_POW,
  		MATH_LOG,
  		MATH_EXP,
  		MATH_ISNAN,
  		MATH_ISINF,
  		MATH_EASE,
  		MATH_DECIMALS,
  		MATH_STEPIFY,
  		MATH_LERP,
  		MATH_INVERSE_LERP,
  		MATH_RANGE_LERP,
  		MATH_DECTIME,
  		MATH_RANDOMIZE,
  		MATH_RAND,
  		MATH_RANDF,
  		MATH_RANDOM,
  		MATH_SEED,
  		MATH_RANDSEED,
  		MATH_DEG2RAD,
  		MATH_RAD2DEG,
  		MATH_LINEAR2DB,
  		MATH_DB2LINEAR,
  		MATH_POLAR2CARTESIAN,
  		MATH_CARTESIAN2POLAR,
  		MATH_WRAP,
  		MATH_WRAPF,
  		LOGIC_MAX,
  		LOGIC_MIN,
  		LOGIC_CLAMP,
  		LOGIC_NEAREST_PO2,
  		OBJ_WEAKREF,
  		FUNC_FUNCREF,
  		TYPE_CONVERT,
  		TYPE_OF,
  		TYPE_EXISTS,
  		TEXT_CHAR,
  		TEXT_STR,
  		TEXT_PRINT,
  		TEXT_PRINT_TABBED,
  		TEXT_PRINT_SPACED,
  		TEXT_PRINTERR,
  		TEXT_PRINTRAW,
  		VAR_TO_STR,
  		STR_TO_VAR,
  		VAR_TO_BYTES,
  		BYTES_TO_VAR,
  		GEN_RANGE,
  		RESOURCE_LOAD,
  		INST2DICT,
  		DICT2INST,
  		VALIDATE_JSON,
  		PARSE_JSON,
  		TO_JSON,
  		HASH,
  		COLOR8,
  		COLORN,
  		PRINT_STACK,
  		INSTANCE_FROM_ID,
  		LEN,
  		FUNC_MAX
  
  	};
  
  	static const char *get_func_name(Function p_func);
  	static void call(Function p_func, const Variant **p_args, int p_arg_count, Variant &r_ret, Variant::CallError &r_error);
  	static bool is_deterministic(Function p_func);
  	static MethodInfo get_info(Function p_func);
  };
  
  #endif // GDSCRIPT_FUNCTIONS_H
  