text: #pragma once
  
  #include "Types.h"
  
  class CameraController
  {
  public:
  	CameraController();
  	~CameraController();
  
  	void Update(float DeltaTime);
  
  private :
  	float m_currMoveSpeed;
  	float m_moveSpeed;
  	float m_moveSpeedFast;
  	float m_moveSpeedSlow;
  	glm::vec2 m_lastMousePos;
  };