text: #include "Scene.h"
  
  #include "../application/Application.h"
  #include "entity/Entity.h"
  
  namespace stardust
  {
  	Scene::Scene(Application& application, const std::string& name)
  		: m_name(name), m_application(application), m_entityRegistry(application.GetEntityRegistry())
  	{ }
  
  	Entity Scene::CreateEntity()
  	{
  		return Entity(m_entityRegistry.create(), *this);
  	}
  }