text: [{"Owner":"Cris","Date":"2016-11-08T08:37:47Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_span style_eq__qt_color_dd_rgb(39_co_42_co_52)_sm_font-family_dd__t_Helvetica Neue_t__co_ Helvetica_co_ Arial_co_ sans-serif_sm_font-size_dd_14px_sm_font-style_dd_normal_sm_font-weight_dd_normal_sm_letter-spacing_dd_normal_sm_text-indent_dd_0px_sm_text-transform_dd_none_sm_white-space_dd_normal_sm_word-spacing_dd_0px_sm_background-color_dd_rgb(255_co_255_co_255)_sm_float_dd_none_sm__qt__gt_Hi_co_ I prepare simple playground _lt_/span_gt_ _dd_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#UP2O8%2333_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#UP2O8#33_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tYou can see I have registered a CollideObservable in sphere_co_ but when another box cross it_co_ it dosen_t_t execute callback function.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tCan anybody show me how to use onCollideObservable method?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2016-11-09T00:31:19Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHello\n_lt_/p_gt_\n\n_lt_p_gt_\n\tonCollideObservable is called when using collisions engine (with mesh.moveAndCollide)\n_lt_/p_gt_\n\n_lt_p_gt_\n\tYou can think about using action managers and use trigger like onIntersectionEnter? _lt_a href_eq__qt_http_dd_//doc.babylonjs.com/tutorials/How_to_use_Actions_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//doc.babylonjs.com/tutorials/How_to_use_Actions_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2016-11-09T00:37:40Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHi Cris.  I started some demented experiments.  _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#UP2O8%2334_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#UP2O8#34_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI get _lt_em_gt_some_lt_/em_gt_ collision observations (watch the console)... but the mesh gets stuck in collision_co_ and then its Y position gets messed-up.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI also changed to .moveWithCollisions.  (line 31)  and set .checkCollisions in lines 57-58. \n_lt_/p_gt_\n\n_lt_p_gt_\n\tIgnore the func in lines 37-52.  That_t_s just me_co_ troubleshooting things... like trying to determine why the mesh gets stuck.  No other progress. Havin_t_ fun_co_ testing things.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI like _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#UP2O8%2336_qt_ rel_eq__qt_external nofollow_qt__gt_Deltakosh_t_s idea_lt_/a_gt_... better.  It is easy.   But what the heck... playing with collide observers is fun_co_ too.  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tLet_t_s take Deltakosh_t_s idea further... _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#UP2O8%2337_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#UP2O8#37_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tNow we have orbiting_co_ and free-standing onEntry and onExit funcs_co_ thanks to actionManager_t_s cool ExecuteCodeAction.  Fun!\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWhat_t_s that?  Did somebody in the audience yell _qt_sparticles_qt_?  Ok fine.  _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#UP2O8%2338_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#UP2O8#38_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Cris","Date":"2016-11-10T14:30:46Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_150400_qt_ data-ipsquote-contentid_eq__qt_26259_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1478651479_qt_ data-ipsquote-userid_eq__qt_4442_qt_ data-ipsquote-username_eq__qt_Deltakosh_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\tOn 2016/11/9 at 8_dd_31 AM_co_ Deltakosh said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tHello\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tonCollideObservable is called when using collisions engine (with mesh.moveAndCollide)\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tYou can think about using action managers and use trigger like onIntersectionEnter? _lt_a href_eq__qt_http_dd_//doc.babylonjs.com/tutorials/How_to_use_Actions_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//doc.babylonjs.com/tutorials/How_to_use_Actions_lt_/a_gt_\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tThx for your help. Now I prepare to use moveWithCollision method_co_ but how to calculate ellipsoid and ellipsoid offset for different meshes?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThis problem is puzzling me for several days. I know it should be associated with boundingBox_co_ but I don_t_t know the arithmatic\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Cris","Date":"2016-11-10T14:34:46Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_150401_qt_ data-ipsquote-contentid_eq__qt_26259_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1478651860_qt_ data-ipsquote-userid_eq__qt_5733_qt_ data-ipsquote-username_eq__qt_Wingnut_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\tOn 2016/11/9 at 8_dd_37 AM_co_ Wingnut said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tHi Cris.  I started some demented experiments.  _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#UP2O8%2334_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#UP2O8#34_lt_/a_gt_\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tI get _lt_em_gt_some_lt_/em_gt_ collision observations (watch the console)... but the mesh gets stuck in collision_co_ and then its Y position gets messed-up.\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tI also changed to .moveWithCollisions.  (line 31)  and set .checkCollisions in lines 57-58. \n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tIgnore the func in lines 37-52.  That_t_s just me_co_ troubleshooting things... like trying to determine why the mesh gets stuck.  No other progress. Havin_t_ fun_co_ testing things.\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tI like _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#UP2O8%2336_qt_ rel_eq__qt_external nofollow_qt__gt_Deltakosh_t_s idea_lt_/a_gt_... better.  It is easy.   But what the heck... playing with collide observers is fun_co_ too.  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tLet_t_s take Deltakosh_t_s idea further... _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#UP2O8%2337_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#UP2O8#37_lt_/a_gt_\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tNow we have orbiting_co_ and free-standing onEntry and onExit funcs_co_ thanks to actionManager_t_s cool ExecuteCodeAction.  Fun!\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tWhat_t_s that?  Did somebody in the audience yell _qt_sparticles_qt_?  Ok fine.  _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#UP2O8%2338_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#UP2O8#38_lt_/a_gt_\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tYour demo is amazing! I hava resolved this problem by using moveWithCollision method_co_ thx  _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt_ !\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBut the new problem has occured_co_ how to calculate ellipsoid of ellipsoidOffset for different meshes?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2016-11-10T16:53:27Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHi again Cris_co_ and thanks for the nice words.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWhy do you wish to _qt_calculate_qt_ ellipsoids or ellipsoid offsets?  Ellipsoids and bounding areas somewhat automatically size and position themselves identically to the mesh.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tCamera ellipsoids are narrowed a small amount_co_ by default_co_ I believe.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAll in all_co_ I like to turn-on an _qt_ellipsoid viewer_qt_.  Know how to do that?  Create a dummy sphere_co_ possibly dummy.showBoundingBox_eq_true_co_ possibly dummy.material.wireframe_eq_true_co_ possibly dummy.visibility_eq_.4. \n_lt_/p_gt_\n\n_lt_p_gt_\n\tAnd then...  dummy.parent _eq_ somemesh_co_ and then... (wait for it...) ...in the renderloop...   dummy.scaling _eq_ dummy.parent.ellipsoid_sm_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tFrom there_co_ forward... you should see a wireframe sphere... sort of transparent... you know... a ghost!  Ellipsoid Viewer v1.0 ...by CrisCo Industries Inc.  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tThen_co_ have fun calc_t_ing and offsetting.  Calc_t_ing and offsetting is more fun... when you can SEE the bounding areas.  Ghosts!  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_   Hope this helps.  Good luck and keep us posted.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Cris","Date":"2016-11-11T07:17:52Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_span_gt__lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/?do_eq_hovercard_qt_ data-mentionid_eq__qt_5733_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/_qt_ rel_eq__qt__qt__gt_@Wingnut_lt_/a_gt_ I tried your method to make ellipsoid for my mesh_co_ but i found the result that dosen_t_t meet my expectation. _lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tHere is my pg_dd_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1LDA3W%230_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1LDA3W#0_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tYou can found the car still can through the wall\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2016-11-11T15:18:37Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHi Cris.  Actually_co_ you are doing fine_co_ and this is a NICE scene!  Well done! \n_lt_/p_gt_\n\n_lt_p_gt_\n\tGenerally_co_ I colored the dummy-sphere red_co_ and made it fatter. And I did some other little tweaks.  But_co_ you did _lt_u_gt_everything quite well_lt_/u_gt_... I am impressed!  I think you will be president of a software company_co_ soon.  _lt_img alt_eq__qt__dd_o_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_ohmy.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/ohmy@2x.png 2x_qt_ title_eq__qt__dd_o_qt_ width_eq__qt_20_qt_ /_gt_  (yech_co_ eh?)  heh.  Here_t_s a new version_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1LDA3W%236_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1LDA3W#6_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLet_t_s tour_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLines 5-16_dd_  A little tutorial on using arcRotateCamera.  (...in case you were new to those. )\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLine 20_dd_  Slow down the mouse wheel speed a bit... easier scene exploring.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLines 22-40_dd_  Some other cameras to use... as needed.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLine 45_dd_  set a carSpeed variable used in moveWithCollisions and wheel rotations... far below.  _lt_strong_gt_NOTE_dd_  _lt_/strong_gt_Higher car speeds cause collisions to fail.  Not sure why.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLines 64-69_dd_  Make sure _qt_Plane_qt_ has .checkCollisions set true.  It is the wall in front of the car_co_ as you know.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLines 73-74_dd_  Get a reference to the wheels.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLines 80-81_dd_  Adjusted ellipsoid size_co_ and did a LITTLE ellipsoidOffset for no reason.  At first_co_ I thought ground and ellipsoid were in constant collision_co_ but that was not a problem.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLines 89-90_dd_  Remove parenting of dummy to body.  We want to move dummy up/down with sphere.ellipsoidOffset_co_ and parenting to body was preventing that.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLine 93_dd_  Set camera target to body.  Some camera types need this_co_ some don_t_t.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLine 96-97_dd_  Render loop. Here is where we continuously set sphere.position to _qt_track_qt_ body.position + body.ellipsoidOffset.  Almost like parenting_co_ but not quite the same.  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tLines 101-110_dd_ Added backwards move (_t_A_t_ key) and wheel movements.  I used playground Debug layer _eq_&gt_sm_ clickable labels... to determine wheel names.  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tLines 118-136_dd_  I _qt_broke-out_qt_ the event handlers a little bit_co_ and set a scene.onDispose to remove listeners/handlers upon playground scene _qt_un-load_qt_.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tOkay_co_ this should help a little bit.  Still_co_ there is problems.  Increasing carSpeed  (in line 45) causes collisions to fail.  I don_t_t know why_co_ yet.  Maybe you can determine why_co_ and/or perhaps... others will help us.  Also_co_ collision is happening BEFORE dummy hits wall.  I am not sure why that is happening_co_ either.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_strong_gt_Update_dd_  _lt_/strong_gt__lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1LDA3W%237_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1LDA3W#7_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAbove_co_ I added much more carSpeed_co_ and nulled line 99  (the dive-under-wall preventer)  We now see that high carSpeed collision IS happening.  Line 99 anti-dive line... is causing some issues with the #6 playground_co_ it seems. \n_lt_/p_gt_\n\n_lt_p_gt_\n\tPossibly... we should NOT be using car body (with enlarged ellipsoid) for collision testing.  Perhaps_co_ we should have collision testing on car upper disk_co_ lower disk_co_ and both wheels.  Four _qt_separate_qt_ collision tests for car. \n_lt_/p_gt_\n\n_lt_p_gt_\n\tWhen I told you about dummy sphere in my previous post_co_ I did not know you were using a complex model.  Perhaps_co_ multiple car _qt_parts_qt_ should have collision testing.  Now I understand what you meant about _qt_calculating_qt_ ellipsoid sizes and offsets.  We might need MANY ellipsoid ghosts_co_ eh?  _lt_img alt_eq__qt__dd_o_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_ohmy.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/ohmy@2x.png 2x_qt_ title_eq__qt__dd_o_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tSorry_co_ sometimes I am not very intelligent_co_ and I have LOW experience with collision stuff.  I will keep thinking and testing.  Talk soon_co_ be well_co_ have fun.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Cris","Date":"2016-11-15T08:46:20Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/?do_eq_hovercard_qt_ data-mentionid_eq__qt_5733_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/_qt_ rel_eq__qt__qt__gt_@Wingnut_lt_/a_gt_ Thank for your hard work ! \n_lt_/p_gt_\n\n_lt_p_gt_\n\tI found if that body_t_s ellipsoid is set to BABYLON.Vector3(1.2_co_ 0.1_co_1)_co_ the moveWithCollision is work perfect ! But if there have two car _co_ the moveWithCollision will fail. You can see two car has overlay together.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_img class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ data-fileid_eq__qt_10275_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2016_11/582acac509a12_QQ20161115164327.jpg.e7062d677a87c48a5aa8f36c39f8c8ff.jpg_qt_ alt_eq__qt_QQ图片20161115164327.jpg_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tI am making a multiplayer game_co_ and that contains many kinds of car that user can choice_co_ I want to calculate appropriate ellipsoid for different character. But until now _co_ I don_t_t find a better way to set ellipsoid.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]