text: /*
   * GDevelop JS Platform
   * Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
   * reserved. This project is released under the MIT License.
   */
  #ifndef GDJS_BEHAVIORCODEGENERATOR_H
  #define GDJS_BEHAVIORCODEGENERATOR_H
  #include <map>
  #include <set>
  #include <string>
  #include <vector>
  
  #include "GDCore/Project/EventsBasedBehavior.h"
  namespace gd {
  class NamedPropertyDescriptor;
  }
  
  namespace gdjs {
  
  /**
   * \brief The class being responsible for generating JavaScript code for
   * EventsBasedBhavior.
   *
   * See also gd::EventsCodeGenerator.
   */
  class BehaviorCodeGenerator {
   public:
    BehaviorCodeGenerator(gd::Project& project_) : project(project_){};
  
    /**
     * \brief Generate the complete JS class (`gdjs.RuntimeBehavior`) for the
     * behavior.
     */
    gd::String GenerateRuntimeBehaviorCompleteCode(
        const gd::String& extensionName,
        const gd::EventsBasedBehavior& eventsBasedBehavior,
        const gd::String& codeNamespace,
        const std::map<gd::String, gd::String>& behaviorMethodMangledNames,
        std::set<gd::String>& includeFiles,
        bool compilationForRuntime = false);
  
    /**
     * \brief Generate the name of the method to get the value of the property
     * of a behavior.
     */
    static gd::String GetBehaviorPropertyGetterName(
        const gd::String& propertyName) {
      return "_get" + propertyName;
    }
  
    /**
     * \brief Generate the name of the method to set the value of the property
     * of a behavior.
     */
    static gd::String GetBehaviorPropertySetterName(
        const gd::String& propertyName) {
      return "_set" + propertyName;
    }
  
   private:
    gd::String GenerateRuntimeBehaviorTemplateCode(
        const gd::String& extensionName,
        const gd::EventsBasedBehavior& eventsBasedBehavior,
        const gd::String& codeNamespace,
        std::function<gd::String()> generateInitializePropertiesCode,
        std::function<gd::String()> generateMethodsCode,
        std::function<gd::String()> generatePropertiesCode,
        std::function<gd::String()> generateUpdateFromBehaviorDataCode);
    gd::String GenerateRuntimeBehaviorPropertyTemplateCode(
        const gd::EventsBasedBehavior& eventsBasedBehavior,
        const gd::String& codeNamespace,
        const gd::NamedPropertyDescriptor& property);
    gd::String GenerateInitializePropertyFromDataCode(
        const gd::NamedPropertyDescriptor& property);
    gd::String GenerateInitializePropertyFromDefaultValueCode(
        const gd::NamedPropertyDescriptor& property);
    gd::String GeneratePropertyValueCode(const gd::PropertyDescriptor& property);
    gd::String GenerateUpdatePropertyFromBehaviorDataCode(
        const gd::EventsBasedBehavior& eventsBasedBehavior,
        const gd::String& codeNamespace,
        const gd::NamedPropertyDescriptor& property);
    gd::String GenerateBehaviorOnDestroyToDeprecatedOnOwnerRemovedFromScene(
        const gd::EventsBasedBehavior& eventsBasedBehavior,
        const gd::String& codeNamespace);
    gd::String GenerateDefaultDoStepPreEventsFunctionCode(
        const gd::EventsBasedBehavior& eventsBasedBehavior,
        const gd::String& codeNamespace);
    gd::String GenerateDoStepPreEventsPreludeCode();
  
    gd::Project& project;
  
    static gd::String doStepPreEventsFunctionName;
  };
  
  }  // namespace gdjs
  #endif  // GDJS_BEHAVIORCODEGENERATOR_H
  