text: #ifndef CONNECT4_GG_H
  #define CONNECT4_GG_H
  
  #include "connect4_gamestate.h"
  
  class connect4_gg : public tiny_state {
  public:
    void Initialize(sf::RenderWindow *window);
    void Update(sf::RenderWindow *window);
    void Render(sf::RenderWindow *window);
    void Destroy(sf::RenderWindow *window);
  
  private:
    sf::Text *gameOverText;
    bool enterKey;
  };
  
  #endif /* ifndef CONNECT4_GG_H */
  