text: #include "HelpLayer.h"
  #include "WelcomeScene.h"
  #include "GameDefine.h"
  
  Help::Help()
  {
  
  }
  
  Help::~Help()
  {
  
  
  }
  
  Scene* Help:: createScene()
  {
  	auto scene = Scene::create();
  	auto layer = Help::create();
  	scene->addChild(layer);
  
  
  	return scene;
  }
  
  bool Help:: init()
  {
  	if ( !Layer::init())
  	{
  	    return false;
  	}
  
  	auto Backsprite = Sprite::create("helpbg.png");
  	Backsprite->setPosition(Vec2(Game_SCREE_WIDTH/2,Game_SCREE_HEIGHT/2));
  	this->addChild(Backsprite);
  
  	auto callBack = MenuItemImage::create("btn_back02.png",
  		                                   "btn_back02.png",
  		                                   CC_CALLBACK_1(Help::bCallBack,this));
  	callBack->setPosition(Vec2(Game_SCREE_WIDTH/2,Game_SCREE_HEIGHT/2 - 300));
  	
  	auto menu = Menu::create(callBack,nullptr);
  	menu->setPosition(Vec2::ZERO);
  	this->addChild(menu);
      
  	return true;
  }
  
  void Help:: bCallBack(Ref*  pSender)
  {
  	auto scene = WelcomeScene::createScene();
  	Director::getInstance()->replaceScene(scene);
  
  }
  