text: (function () {
      var canvas = document.getElementById('canvas'),
          ctx = canvas.getContext('2d');
      canvas.width = window.innerWidth;
      canvas.height = window.innerHeight;
      ctx.lineWidth = .3;
      ctx.strokeStyle = (new Color(150)).style;
  
      var mousePosition = {
          x: 30 * canvas.width / 100,
          y: 30 * canvas.height / 100
      };
  
      var dots = {
          nb: 150,
          distance: 50,
          d_radius: 100,
          array: []
      };
  
      function colorValue(min) {
          return Math.floor(Math.random() * 255 + min);
      }
  
      function createColorStyle(r, g, b) {
          return 'rgba(' + r + ',' + g + ',' + b + ', 0.8)';
      }
  
      function mixComponents(comp1, weight1, comp2, weight2) {
          return (comp1 * weight1 + comp2 * weight2) / (weight1 + weight2);
      }
  
      function averageColorStyles(dot1, dot2) {
          var color1 = dot1.color,
              color2 = dot2.color;
  
          var r = mixComponents(color1.r, dot1.radius, color2.r, dot2.radius),
              g = mixComponents(color1.g, dot1.radius, color2.g, dot2.radius),
              b = mixComponents(color1.b, dot1.radius, color2.b, dot2.radius);
          return createColorStyle(Math.floor(r), Math.floor(g), Math.floor(b));
      }
  
      function Color(min) {
          min = min || 0;
          this.r = colorValue(min);
          this.g = colorValue(min);
          this.b = colorValue(min);
          this.style = createColorStyle(this.r, this.g, this.b);
      }
  
      function Dot() {
          this.x = Math.random() * canvas.width;
          this.y = Math.random() * canvas.height;
  
          this.vx = -.5 + Math.random();
          this.vy = -.5 + Math.random();
  
          this.radius = Math.random() * 2;
  
          this.color = new Color();
          //console.log(this);
      }
  
      Dot.prototype = {
          draw: function () {
              ctx.beginPath();
              ctx.fillStyle = this.color.style;
              ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
              ctx.fill();
          }
      };
  
      function createDots() {
          for (i = 0; i < dots.nb; i++) {
              dots.array.push(new Dot());
          }
      }
  
      function moveDots() {
          for (i = 0; i < dots.nb; i++) {
  
              var dot = dots.array[i];
  
              if (dot.y < 0 || dot.y > canvas.height) {
                  //dot.vx = dot.vx;
                  dot.vy = -dot.vy;
              }
              else if (dot.x < 0 || dot.x > canvas.width) {
                  dot.vx = -dot.vx;
                  //dot.vy = dot.vy;
              }
              dot.x += dot.vx;
              dot.y += dot.vy;
          }
      }
  
      function connectDots() {
          for (var i = 0; i < dots.nb; i++) {
              for (var j = 0; j < dots.nb; j++) {
                  var i_dot = dots.array[i];
                  var j_dot = dots.array[j];
  
                  if ((i_dot.x - j_dot.x) < dots.distance && (i_dot.y - j_dot.y) < dots.distance && (i_dot.x - j_dot.x) > -dots.distance && (i_dot.y - j_dot.y) > -dots.distance) {
                      if ((i_dot.x - mousePosition.x) < dots.d_radius && (i_dot.y - mousePosition.y) < dots.d_radius && (i_dot.x - mousePosition.x) > -dots.d_radius && (i_dot.y - mousePosition.y) > -dots.d_radius) {
                          ctx.beginPath();
                          ctx.strokeStyle = averageColorStyles(i_dot, j_dot);
                          ctx.moveTo(i_dot.x, i_dot.y);
                          ctx.lineTo(j_dot.x, j_dot.y);
                          ctx.stroke();
                          ctx.closePath();
                      }
                  }
              }
          }
      }
  
      function drawDots() {
          for (i = 0; i < dots.nb; i++) {
              var dot = dots.array[i];
              dot.draw();
          }
      }
  
      function animateDots() {
          ctx.clearRect(0, 0, canvas.width, canvas.height);
          moveDots();
          connectDots();
          drawDots();
  
          requestAnimationFrame(animateDots);
      }
  
      canvas.addEventListener("mousemove", function (e) {
          mousePosition.x = e.pageX;
          mousePosition.y = e.pageY;
      });
  
      canvas.addEventListener("mouseout", function (e) {
          mousePosition.x = canvas.width / 2;
          mousePosition.y = canvas.height / 2;
      });
  
      createDots();
      requestAnimationFrame(animateDots);
  })();