text: 
  #pragma once
  
  #include "ItemHandler.h"
  
  
  
  
  
  class cItemRedstoneDustHandler:
  	public cItemHandler
  {
  	using Super = cItemHandler;
  
  public:
  
  	cItemRedstoneDustHandler(int a_ItemType):
  		Super(a_ItemType)
  	{
  	}
  
  
  
  
  
  	virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
  	{
  		return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_REDSTONE_WIRE, 0);
  	}
  
  
  
  
  
  	virtual bool IsPlaceable(void) override
  	{
  		return true;
  	}
  } ;
  
  
  
  
  