text: #pragma once
  #include "common.hpp"
  #include <ecs/ecs.hpp>
  
  class AnimationSystem : public ecs::System
  {
  public:
  	AnimationSystem();
  	~AnimationSystem();
  	void reset();
  	void update(ecs::Entities& entities, float dt);
  
  	void play(ecs::Entity entity);
  	void pause(ecs::Entity entity);
  	void stop(ecs::Entity entity);
  };
  