text: import Command from './Command';
  
  /**
   * 设置几何体值命令
   * @author dforrer / https://github.com/dforrer
   * Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch)
   * @param object THREE.Object3D
   * @param attributeName string
   * @param newValue number, string, boolean or object
   * @constructor
   */
  function SetGeometryValueCommand(object, attributeName, newValue) {
  	Command.call(this);
  
  	this.type = 'SetGeometryValueCommand';
  	this.name = L_SET_GEOMETRY + '.' + attributeName;
  
  	this.object = object;
  	this.attributeName = attributeName;
  	this.oldValue = (object !== undefined) ? object.geometry[attributeName] : undefined;
  	this.newValue = newValue;
  };
  
  SetGeometryValueCommand.prototype = Object.create(Command.prototype);
  
  Object.assign(SetGeometryValueCommand.prototype, {
  	constructor: SetGeometryValueCommand,
  
  	execute: function () {
  		this.object.geometry[this.attributeName] = this.newValue;
  		this.editor.app.call('objectChanged', this, this.object);
  		this.editor.app.call('geometryChanged', this);
  		this.editor.app.call('sceneGraphChanged', this);
  	},
  
  	undo: function () {
  		this.object.geometry[this.attributeName] = this.oldValue;
  		this.editor.app.call('objectChanged', this, this.object);
  		this.editor.app.call('geometryChanged', this);
  		this.editor.app.call('sceneGraphChanged', this);
  	},
  
  	toJSON: function () {
  		var output = Command.prototype.toJSON.call(this);
  
  		output.objectUuid = this.object.uuid;
  		output.attributeName = this.attributeName;
  		output.oldValue = this.oldValue;
  		output.newValue = this.newValue;
  
  		return output;
  	},
  
  	fromJSON: function (json) {
  		Command.prototype.fromJSON.call(this, json);
  
  		this.object = this.editor.objectByUuid(json.objectUuid);
  		this.attributeName = json.attributeName;
  		this.oldValue = json.oldValue;
  		this.newValue = json.newValue;
  	}
  });
  
  export default SetGeometryValueCommand;