text: #ifndef MODEL_H
  #define MODEL_H
  
  #include "loadlib/loadlib.h"
  #include "vec3d.h"
  //#include "mpq.h"
  #include "modelheaders.h"
  #include <vector>
  
  class Model;
  class WMOInstance;
  class MPQFile;
  
  Vec3D fixCoordSystem(Vec3D v);
  
  class Model
  {
  public:
      ModelHeader header;
      uint32 offsBB_vertices, offsBB_indices;
      Vec3D *BB_vertices, *vertices;
      uint16 *BB_indices, *indices;
      size_t nIndices;
  
      bool open();
      bool ConvertToVMAPModel(char * outfilename);
  
      bool ok;
  
      Model(std::string &filename);
      ~Model();
  
  private:
      std::string filename;
      char outfilename;
  };
  
  class ModelInstance 
  {
  public:
      Model *model;
  
      uint32 id;
      Vec3D pos, rot;
      unsigned int d1, scale;
      float w,sc;
  
      ModelInstance() {}
      ModelInstance(MPQFile &f,const char* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE *pDirfile);
  
  };
  
  #endif
  