text: #pragma once
  #include <cstdint>
  
  namespace ke
  {
  
  using EntityComponentID = std::uint64_t;
  
  /** \class EntityComponentID
      An ID that is statically unique.
      Each EntityComponent type should have an unique ID, declared at compile time.
  */
  static const EntityComponentID Invalid_EntityComponentID = 0;
  
  }
  