text: #ifndef BABYLON_MISC_OPTIMIZATION_SCENE_OPTIMIZATION_H
  #define BABYLON_MISC_OPTIMIZATION_SCENE_OPTIMIZATION_H
  
  #include <babylon/babylon_api.h>
  
  namespace BABYLON {
  
  class Scene;
  
  class BABYLON_SHARED_EXPORT SceneOptimization {
  
  public:
    SceneOptimization(int priority = 0);
    virtual ~SceneOptimization(); // = default
  
    virtual bool apply(Scene* scene);
  
  public:
    int priority;
  
  }; // end of class SceneOptimization
  
  } // end of namespace BABYLON
  
  #endif // end of BABYLON_MISC_OPTIMIZATION_SCENE_OPTIMIZATION_H
  