text: #pragma once
  
  
  typedef struct control_packet {
  
  	double pitch; // rad/s
  	double roll; // rad/s
  	double yaw; // rad/s
  	double thrust; // m/s^2 (acceleration), though we might change this to the bias value as the design progresses
  
  				   // these are ENGINEERNG units (i.e., they have already been processed by the host server from joystick units to physical units)
  
  } control_packet;
  