text: /*************************************************************************/
  /*  os_server.cpp                                                        */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #include "os_server.h"
  #include "print_string.h"
  #include "servers/physics/physics_server_sw.h"
  #include "servers/visual/rasterizer_dummy.h"
  #include "servers/visual/visual_server_raster.h"
  #include <stdio.h>
  #include <stdlib.h>
  
  #include "main/main.h"
  
  #include <unistd.h>
  
  int OS_Server::get_video_driver_count() const {
  
  	return 1;
  }
  const char *OS_Server::get_video_driver_name(int p_driver) const {
  
  	return "Dummy";
  }
  OS::VideoMode OS_Server::get_default_video_mode() const {
  
  	return OS::VideoMode(800, 600, false);
  }
  
  void OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  
  	args = OS::get_singleton()->get_cmdline_args();
  	current_videomode = p_desired;
  	main_loop = NULL;
  
  	rasterizer = memnew(RasterizerDummy);
  
  	visual_server = memnew(VisualServerRaster(rasterizer));
  
  	AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
  
  	if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) {
  
  		ERR_PRINT("Initializing audio failed.");
  	}
  
  	sample_manager = memnew(SampleManagerMallocSW);
  	audio_server = memnew(AudioServerSW(sample_manager));
  	audio_server->init();
  	spatial_sound_server = memnew(SpatialSoundServerSW);
  	spatial_sound_server->init();
  	spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
  	spatial_sound_2d_server->init();
  
  	ERR_FAIL_COND(!visual_server);
  
  	visual_server->init();
  	//
  	physics_server = memnew(PhysicsServerSW);
  	physics_server->init();
  	physics_2d_server = memnew(Physics2DServerSW);
  	physics_2d_server->init();
  
  	input = memnew(InputDefault);
  
  	_ensure_data_dir();
  }
  void OS_Server::finalize() {
  
  	if (main_loop)
  		memdelete(main_loop);
  	main_loop = NULL;
  
  	spatial_sound_server->finish();
  	memdelete(spatial_sound_server);
  	spatial_sound_2d_server->finish();
  	memdelete(spatial_sound_2d_server);
  
  	//if (debugger_connection_console) {
  	//		memdelete(debugger_connection_console);
  	//}
  
  	memdelete(sample_manager);
  
  	audio_server->finish();
  	memdelete(audio_server);
  
  	visual_server->finish();
  	memdelete(visual_server);
  	memdelete(rasterizer);
  
  	physics_server->finish();
  	memdelete(physics_server);
  
  	physics_2d_server->finish();
  	memdelete(physics_2d_server);
  
  	memdelete(input);
  
  	args.clear();
  }
  
  void OS_Server::set_mouse_show(bool p_show) {
  }
  void OS_Server::set_mouse_grab(bool p_grab) {
  
  	grab = p_grab;
  }
  bool OS_Server::is_mouse_grab_enabled() const {
  
  	return grab;
  }
  
  int OS_Server::get_mouse_button_state() const {
  
  	return 0;
  }
  
  Point2 OS_Server::get_mouse_pos() const {
  
  	return Point2();
  }
  
  void OS_Server::set_window_title(const String &p_title) {
  }
  
  void OS_Server::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  }
  OS::VideoMode OS_Server::get_video_mode(int p_screen) const {
  
  	return current_videomode;
  }
  
  Size2 OS_Server::get_window_size() const {
  
  	return Vector2(current_videomode.width, current_videomode.height);
  }
  
  void OS_Server::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  }
  
  MainLoop *OS_Server::get_main_loop() const {
  
  	return main_loop;
  }
  
  void OS_Server::delete_main_loop() {
  
  	if (main_loop)
  		memdelete(main_loop);
  	main_loop = NULL;
  }
  
  void OS_Server::set_main_loop(MainLoop *p_main_loop) {
  
  	main_loop = p_main_loop;
  	input->set_main_loop(p_main_loop);
  }
  
  bool OS_Server::can_draw() const {
  
  	return false; //can never draw
  };
  
  String OS_Server::get_name() {
  
  	return "Server";
  }
  
  void OS_Server::move_window_to_foreground() {
  }
  
  void OS_Server::set_cursor_shape(CursorShape p_shape) {
  }
  
  void OS_Server::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  }
  
  void OS_Server::run() {
  
  	force_quit = false;
  
  	if (!main_loop)
  		return;
  
  	main_loop->init();
  
  	while (!force_quit) {
  
  		if (Main::iteration() == true)
  			break;
  	};
  
  	main_loop->finish();
  }
  
  OS_Server::OS_Server() {
  
  	AudioDriverManagerSW::add_driver(&driver_dummy);
  	//adriver here
  	grab = false;
  };
  