text: #ifndef __TURNING_STATE_H__
  #define __TURNING_STATE_H__
  
  #include "chell_state.h"
  
  class Chell;
  
  class TurningState: public ChellState {
  private:
      const unsigned int MAX_STEPS = 8 * FPS_FACTOR;
      const float FALLING_VELOCITY = -0.5;
  
  public:
      TurningState(Chell *chell);
      virtual void applyStateAction() override;
      virtual void pressUp() override;
  };
  
  #endif
  