text: #pragma once
  
  //-----------------------------------------------------------------------------
  // mvUtilities
  //
  //     - This file contains typically platform specific functions. May need
  //       to rename to a more appropriate name.
  //     
  //-----------------------------------------------------------------------------
  
  #include <vector>
  #include <string>
  #include "mvTextureStorage.h"
  
  namespace Marvel {
  
  	bool        UnloadTexture      (const std::string& filename);
  	bool        LoadTextureFromFile(const char* filename, mvTexture& storage);
  	void        FreeTexture        (mvTexture& storage);
  
  }