text: #pragma once
  
  
  #include "Rimfrost\Graphics\Engine1.hpp"
  #include "Rimfrost\EntCom\rfEntity.hpp"
  namespace Rimfrost
  {
  	class EntityEditGUI
  	{
  
  
  	public:
  		EntityEditGUI();
  		void view();
  		[[nodiscard]] bool trySelectEntityFromNode(NodeID id);
  		void selectEntity(std::shared_ptr<Entity> ent);
  		void deSelectEntity();
  
  	private:
  		std::shared_ptr<Entity> m_selectedEntity;
  
  		void removeEntity();
  
  	};
  }
  
  