text: /*
   * (c) Copyright 1993, Silicon Graphics, Inc.
   * ALL RIGHTS RESERVED 
   * Permission to use, copy, modify, and distribute this software for 
   * any purpose and without fee is hereby granted, provided that the above
   * copyright notice appear in all copies and that both the copyright notice
   * and this permission notice appear in supporting documentation, and that 
   * the name of Silicon Graphics, Inc. not be used in advertising
   * or publicity pertaining to distribution of the software without specific,
   * written prior permission. 
   *
   * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
   * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
   * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
   * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
   * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
   * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
   * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
   * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
   * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
   * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
   * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
   * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
   * 
   * US Government Users Restricted Rights 
   * Use, duplication, or disclosure by the Government is subject to
   * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
   * (c)(1)(ii) of the Rights in Technical Data and Computer Software
   * clause at DFARS 252.227-7013 and/or in similar or successor
   * clauses in the FAR or the DOD or NASA FAR Supplement.
   * Unpublished-- rights reserved under the copyright laws of the
   * United States.  Contractor/manufacturer is Silicon Graphics,
   * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
   *
   * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
   */
  #include <GL/glut.h>
  
  float m_data[][2] = {
  	{0.590769, 9.449335},
  	{2.116923, 9.842375},
  	{1.362051, 9.383828},
  	{2.527179, 9.825998},
  	{1.591795, 9.072672},
  	{2.789744, 9.514841},
  	{1.690256, 8.663255},
  	{2.658462, 8.335722},
  	{1.575385, 7.222108},
  	{2.067692, 6.255886},
  	{0.918974, 4.028659},
  	{1.050256, 3.013306},
  	{0.705641, 3.013306},
  
  	{2.018461, 6.386899},
  	{1.788718, 5.617196},
  	{2.921026, 7.991812},
  	{3.167180, 8.008188},
  	{3.544615, 8.827022},
  	{3.872821, 8.843398},
  	{4.414359, 9.547595},
  	{4.447179, 9.056294},
  	{5.120000, 9.891504},
  	{4.841026, 8.843398},
  	{5.825641, 9.809621},
  	{5.005128, 8.040941},
  	{5.989744, 8.761515},
  	{4.906667, 6.714432},
  	{5.595897, 7.123848},
  	{3.987692, 2.996929},
  	{4.348718, 2.996929},
  
  	{5.218462, 5.977482},
  	{5.251282, 6.354146},
  	{6.449231, 7.893552},
  	{6.400000, 8.221085},
  	{7.302564, 8.843398},
  	{7.351795, 9.334698},
  	{7.827693, 9.154554},
  	{8.008205, 9.842375},
  	{8.139487, 9.121801},
  	{8.795897, 9.973388},
  	{8.402051, 8.728762},
  	{9.337436, 9.531218},
  	{8.402051, 8.040941},
  	{9.288205, 8.433982},
  	{7.745641, 5.813715},
  	{8.320000, 5.928352},
  	{7.286154, 4.012282},
  	{7.991795, 4.126919},
  	{7.499487, 3.357216},
  	{8.533334, 3.766633},
  	{8.123077, 3.062436},
  	{8.927179, 3.832139},
  	{8.910769, 3.340839},
  	{9.550769, 4.126919},
  
  };
  
  void draw_m(void) {
  
      glBegin(GL_LINE_STRIP);
  	glVertex2fv(m_data[0]);
  	glVertex2fv(m_data[2]);
  	glVertex2fv(m_data[4]);
  	glVertex2fv(m_data[6]);
  	glVertex2fv(m_data[8]);
  	glVertex2fv(m_data[10]);
  	glVertex2fv(m_data[12]);
  	glVertex2fv(m_data[11]);
  	glVertex2fv(m_data[9]);
  	glVertex2fv(m_data[7]);
  	glVertex2fv(m_data[5]);
  	glVertex2fv(m_data[3]);
  	glVertex2fv(m_data[1]);
      glEnd();
  
      glBegin(GL_LINE_STRIP);
  	glVertex2fv(m_data[14]);
  	glVertex2fv(m_data[16]);
  	glVertex2fv(m_data[18]);
  	glVertex2fv(m_data[20]);
  	glVertex2fv(m_data[22]);
  	glVertex2fv(m_data[24]);
  	glVertex2fv(m_data[26]);
  	glVertex2fv(m_data[28]);
  	glVertex2fv(m_data[29]);
  	glVertex2fv(m_data[27]);
  	glVertex2fv(m_data[25]);
  	glVertex2fv(m_data[23]);
  	glVertex2fv(m_data[21]);
  	glVertex2fv(m_data[19]);
  	glVertex2fv(m_data[17]);
  	glVertex2fv(m_data[15]);
  	glVertex2fv(m_data[13]);
      glEnd();
  
      glBegin(GL_LINE_STRIP);
  	glVertex2fv(m_data[30]);
  	glVertex2fv(m_data[32]);
  	glVertex2fv(m_data[34]);
  	glVertex2fv(m_data[36]);
  	glVertex2fv(m_data[38]);
  	glVertex2fv(m_data[40]);
  	glVertex2fv(m_data[42]);
  	glVertex2fv(m_data[44]);
  	glVertex2fv(m_data[46]);
  	glVertex2fv(m_data[48]);
  	glVertex2fv(m_data[50]);
  	glVertex2fv(m_data[52]);
  	glVertex2fv(m_data[53]);
  	glVertex2fv(m_data[51]);
  	glVertex2fv(m_data[49]);
  	glVertex2fv(m_data[47]);
  	glVertex2fv(m_data[45]);
  	glVertex2fv(m_data[43]);
  	glVertex2fv(m_data[41]);
  	glVertex2fv(m_data[39]);
  	glVertex2fv(m_data[37]);
  	glVertex2fv(m_data[35]);
  	glVertex2fv(m_data[33]);
  	glVertex2fv(m_data[31]);
      glEnd();
  
      glBegin(GL_TRIANGLE_STRIP);
  	glVertex2fv(m_data[0]);
  	glVertex2fv(m_data[1]);
  	glVertex2fv(m_data[2]);
  	glVertex2fv(m_data[3]);
  	glVertex2fv(m_data[4]);
  	glVertex2fv(m_data[5]);
  	glVertex2fv(m_data[6]);
  	glVertex2fv(m_data[7]);
  	glVertex2fv(m_data[8]);
  	glVertex2fv(m_data[9]);
  	glVertex2fv(m_data[10]);
  	glVertex2fv(m_data[11]);
  	glVertex2fv(m_data[12]);
      glEnd();
  
      glBegin(GL_TRIANGLE_STRIP);
  	glVertex2fv(m_data[13]);
  	glVertex2fv(m_data[14]);
  	glVertex2fv(m_data[15]);
  	glVertex2fv(m_data[16]);
  	glVertex2fv(m_data[17]);
  	glVertex2fv(m_data[18]);
  	glVertex2fv(m_data[19]);
  	glVertex2fv(m_data[20]);
  	glVertex2fv(m_data[21]);
  	glVertex2fv(m_data[22]);
  	glVertex2fv(m_data[23]);
  	glVertex2fv(m_data[24]);
  	glVertex2fv(m_data[25]);
  	glVertex2fv(m_data[26]);
  	glVertex2fv(m_data[27]);
  	glVertex2fv(m_data[28]);
  	glVertex2fv(m_data[29]);
      glEnd();
  
      glBegin(GL_TRIANGLE_STRIP);
  	glVertex2fv(m_data[30]);
  	glVertex2fv(m_data[31]);
  	glVertex2fv(m_data[32]);
  	glVertex2fv(m_data[33]);
  	glVertex2fv(m_data[34]);
  	glVertex2fv(m_data[35]);
  	glVertex2fv(m_data[36]);
  	glVertex2fv(m_data[37]);
  	glVertex2fv(m_data[38]);
  	glVertex2fv(m_data[39]);
  	glVertex2fv(m_data[40]);
  	glVertex2fv(m_data[41]);
  	glVertex2fv(m_data[42]);
  	glVertex2fv(m_data[43]);
  	glVertex2fv(m_data[44]);
  	glVertex2fv(m_data[45]);
  	glVertex2fv(m_data[46]);
  	glVertex2fv(m_data[47]);
  	glVertex2fv(m_data[48]);
  	glVertex2fv(m_data[49]);
  	glVertex2fv(m_data[50]);
  	glVertex2fv(m_data[51]);
  	glVertex2fv(m_data[52]);
  	glVertex2fv(m_data[53]);
      glEnd();
  
  }
  
  