text: /*Outland*/
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-3529.57','2322.49','84.0236','1.56916','0','0','0.706527','0.707686','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-3598','2249.64','78.9563','4.07379','0','0','0.893328','-0.449405','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-3711.22','2070.35','81.7616','4.62514','0','0','0.737271','-0.675597','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-3749.48','1917.4','101.459','5.17413','0','0','0.52654','-0.85015','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-3762.72','1768.13','91.7491','3.23263','0','0','0.998964','-0.0455022','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-3859.11','1635.59','82.2851','4.60629','0','0','0.743606','-0.668618','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-3999.84','1442.89','93.7617','4.88432','0','0','0.643783','-0.765208','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-3857.26','1001.09','26.7947','0.671443','0','0','0.32945','0.944173','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-4041.48','678.504','8.70318','3.84838','0','0','0.938204','-0.346082','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-4217.28','686.705','31.5339','1.94379','0','0','0.825954','0.563737','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-3818.21','770.523','14.4139','6.27604','0','0','0.00357213','-0.999994','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-3503.15','680.196','-0.593866','6.06555','0','0','0.108601','-0.994085','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181280','530','1','1','-3144.47','818.419','-19.2399','1.68618','0','0','0.7467','0.665161','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-300.777','2109.43','93.7819','4.5698','0','0','0.755682','-0.654939','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-452.084','2133.28','88.1263','3.26211','0','0','0.998185','-0.0602216','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-713.874','1910.33','56.3306','5.52798','0','0','0.368693','-0.929551','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-778.571','2008.38','37.4224','1.42035','0','0','0.651965','0.758249','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-871.005','2227.1','7.5665','2.69269','0','0','0.974917','0.22257','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1189.29','2367.53','41.2321','3.33672','0','0','0.995245','-0.0974086','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1117.82','2576.77','37.3774','2.66128','0','0','0.9713','0.237856','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1130.09','2866.74','-7.55988','1.27505','0','0','0.595208','0.803572','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-985.122','3026.94','14.2655','0.839153','0','0','0.407374','0.913262','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-814.482','3082.85','8.75532','0.246177','0','0','0.122778','0.992434','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-547.434','3094.67','1.77853','2.36283','0','0','0.925143','0.379618','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-80.2542','2784.38','52.4205','0.124441','0','0','0.0621804','0.998065','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','75.7546','2457.66','54.1368','5.23345','0','0','0.501096','-0.865391','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','56.8198','2282.78','74.0072','4.6287','0','0','0.736069','-0.676907','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','149.385','2093.13','62.3513','4.36951','0','0','0.817373','-0.57611','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-412.898','2614.5','53.3909','1.86802','0','0','0.804011','0.594614','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-444.875','3232.87','-6.39514','1.43998','0','0','0.659377','0.751812','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-455.375','3400.46','28.3377','1.87195','0','0','0.805178','0.593034','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-121.716','3528.87','52.111','0.360058','0','0','0.179058','0.983838','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','232.873','3765.56','184.451','0.890202','0','0','0.430549','0.902567','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','334.845','3933.33','133.259','2.62986','0','0','0.967444','0.253084','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','81.5088','4025.17','72.3355','2.64949','0','0','0.969882','0.243574','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','29.7722','4224.53','81.4022','1.89551','0','0','0.812108','0.583507','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-95.9399','4316.74','79.4762','1.93871','0','0','0.824521','0.565832','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-265.445','4392.41','60.5885','3.31316','0','0','0.996323','-0.0856766','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-331.577','4531.21','50.2554','2.83406','0','0','0.988201','0.15316','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-282.226','4637','23.765','3.1443','0','0','0.999999','-0.0013514','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-156.948','4718.98','22.0795','5.70469','0','0','0.28523','-0.958459','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-30.1344','4659.19','41.2309','0.756684','0','0','0.36938','0.929278','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','36.5386','4521.62','67.2757','5.25702','0','0','0.490867','-0.871235','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-355.359','4258.4','85.8204','3.70585','0','0','0.960464','-0.278403','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-458.974','4297.66','55.6019','2.66127','0','0','0.9713','0.237857','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-542.974','4311.4','44.5563','2.38246','0','0','0.928825','0.370519','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-633.334','4257.12','48.3801','2.96758','0','0','0.996217','0.0868966','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-730.713','4343.23','58.1758','1.73058','0','0','0.761283','0.64842','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-811.373','4200.4','45.6127','4.12212','0','0','0.88221','-0.470857','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-921.526','4252.33','40.5144','4.09855','0','0','0.887696','-0.460431','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-944.883','4107.89','35.2579','4.02001','0','0','0.905088','-0.425223','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1034.9','4022.3','80.5787','3.14429','0','0','0.999999','-0.00134866','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-969.171','3948.38','104.446','4.72687','0','0','0.701968','-0.712208','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1140.97','4001.71','91.6777','3.6548','0','0','0.967257','-0.253798','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1262.21','4075.01','82.6449','2.77123','0','0','0.982903','0.184125','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1205.82','4152.85','52.983','4.66011','0','0','0.725347','-0.688384','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-397.584','4741.92','22.8877','2.32748','0','0','0.91829','0.395909','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-414.695','4951.67','40.0866','1.92692','0','0','0.821172','0.570681','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-315.811','5034.45','65.9654','1.34966','0','0','0.624763','0.780814','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-162.381','4916.16','55.3509','0.0458932','0','0','0.0229446','0.999737','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-115.003','4457.78','56.9355','0.144074','0','0','0.0719748','0.997406','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-572.419','3824.3','28.9953','0.890194','0','0','0.430545','0.902569','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-475.463','3664.73','47.2814','4.98997','0','0','0.602481','-0.798133','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-96.9377','3307.76','25.7738','5.61829','0','0','0.326356','-0.945247','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','4.50686','3299.36','40.9501','2.88118','0','0','0.991535','0.129838','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','15.8412','3049.29','-0.559272','3.41133','0','0','0.990919','-0.134459','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-13.4632','2871.97','42.2492','5.74003','0','0','0.268251','-0.963349','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2.49219','2800.58','61.5158','4.85253','0','0','0.655864','-0.754879','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-68.5693','2656.15','58.478','4.98212','0','0','0.605609','-0.795762','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','291.026','2421.2','85.6137','5.84606','0','0','0.216827','-0.97621','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-393.63','1656.71','51.3807','4.76221','0','0','0.689274','-0.724501','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-742.877','1618.69','56.6642','2.622','0','0','0.966443','0.256882','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-875.067','1556.28','55.5891','3.50165','0','0','0.983839','-0.179057','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1027.06','1484.21','34.4972','1.80126','0','0','0.783719','0.621116','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1184.5','1439.27','33.0989','3.12073','0','0','0.999946','0.0104308','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-977.229','1990.88','68.6147','1.47925','0','0','0.674012','0.73872','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-977.229','1990.88','68.6147','1.47925','0','0','0.674012','0.73872','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1102.99','2212.41','30.489','2.17826','0','0','0.886224','0.463258','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1300.5','2246.44','75.483','3.87079','0','0','0.934267','-0.356574','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1028.9','2479.26','13.0882','1.22792','0','0','0.57611','0.817372','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-971.636','2678.58','16.1263','0.61924','0','0','0.304697','0.95245','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-918.79','2819.83','7.38956','1.0787','0','0','0.513577','0.858043','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-814.564','2911.41','12.2502','0.74883','0','0','0.365728','0.930722','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1844.07','4934.3','-20.2239','3.65088','0','0','0.967753','-0.251901','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1995.99','4818.23','5.54485','3.27389','0','0','0.997813','-0.0660999','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2078.6','4671.23','-8.07332','5.30807','0','0','0.468471','-0.883479','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2270.55','4644.8','1.48659','2.43351','0','0','0.937979','0.346691','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2242.85','4457.92','1.41092','4.22815','0','0','0.856019','-0.516944','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2389.89','4266.16','1.42375','5.86177','0','0','0.20915','-0.977884','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2156.72','4203.7','7.37767','5.53191','0','0','0.366868','-0.930273','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2028.26','3923.58','0.341604','5.42588','0','0','0.415647','-0.909526','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2189.8','3820.89','2.26931','2.72411','0','0','0.978292','0.207231','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2363.68','3924.47','2.77001','2.97151','0','0','0.996386','0.0849404','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2540.41','3818.24','5.81228','3.58804','0','0','0.975188','-0.221377','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2733.82','3767.06','-1.4222','2.73981','0','0','0.97989','0.199541','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2741.12','3632.15','0.313918','5.01747','0','0','0.591453','-0.806339','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2711.14','3425.88','-3.98993','4.47947','0','0','0.784482','-0.620152','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2666','3243.04','0.189343','4.79755','0','0','0.676365','-0.736567','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2996.42','4111.06','4.96457','3.19142','0','0','0.99969','-0.024909','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3265','4289.67','-16.4553','2.8694','0','0','0.990753','0.135675','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3424.07','4374.98','-13.013','2.49241','0','0','0.947781','0.318921','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3559.73','4514.58','-18.8854','1.01979','0','0','0.488085','0.872796','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3663.13','4637.25','-17.2561','2.43743','0','0','0.938658','0.344851','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3736.12','4862.79','-18.6871','6.27018','0','0','0.00650464','-0.999979','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3713.21','5035.67','-19.4889','2.49241','0','0','0.947781','0.318921','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3771.51','5129.03','-22.2669','2.53953','0','0','0.955032','0.296503','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3678.42','5217.64','-18.7761','0.870563','0','0','0.421666','0.906751','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3355.31','5695.89','4.91042','1.4282','0','0','0.654936','0.755684','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3399.11','5821.74','-3.37877','2.48456','0','0','0.946522','0.322641','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3576.61','5916','-26.1738','1.23577','0','0','0.579314','0.815105','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3523.47','6044.83','-20.6141','0.890198','0','0','0.430547','0.902568','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3388.74','6154.61','1.27917','2.05259','0','0','0.855385','0.517993','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3292.66','6010.36','-0.756644','5.4887','0','0','0.386878','-0.922131','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3153.38','5882.63','6.29066','5.8382','0','0','0.220662','-0.97535','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-3016.7','5932.64','6.55713','5.8971','0','0','0.191844','-0.981425','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2992.02','5722.94','2.3714','5.83427','0','0','0.222577','-0.974915','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2693.54','5456.24','8.84293','5.79107','0','0','0.243581','-0.96988','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2527.65','5405.37','0.0478603','0.799865','0','0','0.389356','0.921087','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2364.39','5369.94','0.112921','3.78438','0','0','0.948796','-0.315889','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2223.47','5258.99','-5.687','4.48731','0','0','0.782042','-0.623226','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2177.1','5052.56','-20.3588','5.43765','0','0','0.410288','-0.911956','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2075.43','4926.6','12.6177','6.0856','0','0','0.0986323','-0.995124','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1557.59','6315.52','49.8048','1.04334','0','0','0.49833','0.866987','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1686.22','6492.89','25.4245','5.1392','0','0','0.54131','-0.840823','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1612.04','6684.01','2.52863','0.705622','0','0','0.345537','0.938405','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1393.11','6897.3','20.9362','0.96873','0','0','0.465647','0.884971','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-789.559','7141.25','37.1191','0.477856','0','0','0.236661','0.971592','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-774.567','7337.82','46.4298','1.42819','0','0','0.654933','0.755687','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-815.059','7506.96','55.2347','1.23184','0','0','0.577709','0.816243','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1075.41','7592.99','29.2516','2.71231','0','0','0.977053','0.212995','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1328.42','7584.77','5.97505','3.23068','0','0','0.999008','-0.0445275','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1601.42','7604.23','-8.70533','3.73726','0','0','0.955975','-0.293448','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1763.2','7682.38','-13.0111','2.88903','0','0','0.992037','0.125948','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1960.22','7795.05','-48.2601','1.72271','0','0','0.758726','0.65141','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2075.14','7900.75','-16.9303','4.78576','0','0','0.680695','-0.732567','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2226.55','8195.11','-28.6055','1.98975','0','0','0.83869','0.54461','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2434.02','8173.17','-38.6825','3.22675','0','0','0.999094','-0.0425648','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2829.81','8016.58','-31.3081','3.321','0','0','0.995979','-0.0895813','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2916.27','8197.4','-32.9242','1.73449','0','0','0.76255','0.646929','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2785.74','8319.83','-41.4651','0.823429','0','0','0.400181','0.916436','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2686.2','8583.28','-32.1358','1.4596','0','0','0.666721','0.745307','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2436.39','8662.69','-18.6224','0.556393','0','0','0.274622','0.961552','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2171.16','8624.19','4.30254','6.25838','0','0','0.0124005','-0.999923','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2026.07','8793.07','17.1387','0.960873','0','0','0.462166','0.886793','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1980.19','8922.2','40.2638','1.74234','0','0','0.765084','0.64393','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1898.76','9088.53','53.2569','6.15628','0','0','0.0634089','-0.997988','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1718.48','9120.95','82.1671','1.73449','0','0','0.76255','0.646929','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1842.95','9076.01','55.0661','2.30391','0','0','0.91356','0.406704','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1887.22','8868.53','32.8309','6.16806','0','0','0.05753','-0.998344','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1690.98','8809.97','35.1736','6.06203','0','0','0.110351','-0.993893','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1383.43','8711.29','24.9663','5.70468','0','0','0.285236','-0.958457','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1207.6','8742.09','41.5149','0.226527','0','0','0.113022','0.993593','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1131.01','8610.2','41.0058','5.99527','0','0','0.143459','-0.989656','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1110.27','8483.98','34.4964','0.285432','0','0','0.142232','0.989833','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1058.78','8323.17','22.1318','4.32238','0','0','0.830722','-0.556688','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-860.892','8235.38','31.1009','6.05418','0','0','0.114252','-0.993452','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-671.228','8332.16','48.2152','0.894114','0','0','0.432314','0.901723','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-592.744','8318.81','62.3186','6.01491','0','0','0.133735','-0.991017','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-722.762','8149.94','52.7866','4.94284','0','0','0.621121','-0.783714','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-901.091','7959.16','33.8274','4.34987','0','0','0.822993','-0.568052','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-744.723','7935.35','60.608','4.49517','0','0','0.779589','-0.626291','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-894.413','7825.1','40.3338','2.81441','0','0','0.986649','0.162862','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1001.95','7861.84','48.2732','2.41778','0','0','0.935224','0.354055','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1110.27','7702.83','16.4184','5.75966','0','0','0.258785','-0.965935','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1439.43','7733.61','-13.5108','1.58919','0','0','0.71358','0.700574','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1733.55','7573.22','-9.2449','5.60257','0','0','0.333776','-0.942652','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1899.98','7407.87','-19.1404','3.1914','0','0','0.99969','-0.0249003','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1908.24','7338.73','-21.5745','4.96247','0','0','0.613399','-0.789773','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2004.9','7187.54','-109.435','4.05926','0','0','0.896569','-0.442904','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1917.17','7036.83','-88.3809','5.90102','0','0','0.189922','-0.981799','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1973.32','6855.59','-81.8825','4.77005','0','0','0.686431','-0.727195','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1872.3','6824','-38.6471','4.60511','0','0','0.743999','-0.66818','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1614.01','6615.3','19.9036','1.60096','0','0','0.717691','0.696362','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1534.15','6369.23','77.4044','0.556381','0','0','0.274616','0.961554','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-901.596','6656.21','187.777','5.25306','0','0','0.492587','-0.870263','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-814.145','6645.54','177.509','0.854831','0','0','0.41452','0.91004','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-720.933','6582.19','170.039','5.71644','0','0','0.279596','-0.960118','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-702.148','6540.62','171.564','5.43762','0','0','0.410301','-0.91195','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-639.13','6548.35','171.895','3.6312','0','0','0.970185','-0.242367','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-709.574','6451.37','174.017','5.33552','0','0','0.456302','-0.889825','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-789.321','6369.42','174.379','4.87606','0','0','0.64694','-0.762541','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-833.991','6392.65','175.228','1.96223','0','0','0.831118','0.556097','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-855.622','6484.19','177.749','2.63375','0','0','0.967934','0.251204','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1228.64','6973.19','37.2555','1.00012','0','0','0.479477','0.877554','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1195.2','7096.25','38.5612','3.25421','0','0','0.998415','-0.0562789','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-977.82','7394.34','34.2067','2.56699','0','0','0.959012','0.283366','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-975.507','7542.85','55.9687','0.576003','0','0','0.284037','0.958813','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1054.59','8008.88','18.4537','1.81693','0','0','0.788561','0.614956','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1135.55','8063.39','-82.8321','0.363946','0','0','0.18097','0.983489','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1157.58','8020.18','-80.113','3.68618','0','0','0.963157','-0.268941','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1224.25','7995.03','-90.1349','5.88137','0','0','0.199561','-0.979885','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1320.44','8011.5','-100.46','0.788056','0','0','0.383911','0.92337','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1327.67','7862.98','-90.8351','4.47942','0','0','0.784495','-0.620135','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1441.99','8401.45','-0.7237','3.211','0','0','0.999398','-0.0346987','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1354.65','8666.83','25.044','2.08396','0','0','0.863404','0.504513','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1258.13','8823.4','47.145','2.59447','0','0','0.962814','0.270164','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1214.96','9011.69','55.4098','2.83794','0','0','0.988497','0.151243','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-985.196','8932.47','104.364','3.45841','0','0','0.98748','-0.157746','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1057.34','9014.17','98.585','0.894084','0','0','0.4323','0.90173','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-865.242','8865.49','185.45','3.90609','0','0','0.927828','-0.373009','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-822.15','8823.89','182.984','4.00034','0','0','0.909227','-0.416302','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-799.278','8773.85','187.912','3.32097','0','0','0.995981','-0.089569','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-715.095','8681.63','159.119','4.27916','0','0','0.842557','-0.538606','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-831.28','8503.71','44.6546','0.481757','0','0','0.238556','0.971129','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-796.11','8513.02','41.8755','0.701668','0','0','0.343681','0.939086','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-767.466','8469.11','41.0255','4.09459','0','0','0.888606','-0.458671','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-947.971','8375.44','27.4022','4.89962','0','0','0.637911','-0.77011','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1013.19','8164.41','-1.77465','1.08258','0','0','0.515242','0.857045','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1481.92','8228.4','-15.2136','5.4062','0','0','0.424577','-0.905392','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1736.27','8197.51','-18.1344','2.48844','0','0','0.947147','0.320801','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1723.8','8127.6','-28.5751','4.98993','0','0','0.602497','-0.798121','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1863.67','8177.69','-22.1762','5.60647','0','0','0.331938','-0.943301','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1837.33','8171.24','-20.8592','2.2803','0','0','0.908697','0.417457','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2058.78','8165.23','-7.84632','1.92687','0','0','0.821158','0.570701','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2177.7','8335.29','-21.2401','2.1782','0','0','0.886211','0.463282','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2235.05','8269.79','-10.5728','3.10497','0','0','0.999832','0.0183097','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2401.67','8328.52','-37.2256','3.06963','0','0','0.999353','0.0359744','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2555.12','8480.74','-35.6051','3.40342','0','0','0.991443','-0.130541','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2792.52','8489.08','-33.4522','3.27776','0','0','0.997683','-0.0680305','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2908.49','8336.59','-30.6881','2.09966','0','0','0.867339','0.497718','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2697.62','8701.3','-27.7583','6.18373','0','0','0.0497052','-0.998764','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2365.86','8693.05','-11.0994','1.31426','0','0','0.610849','0.791748','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2230.77','8740.33','2.00658','3.54479','0','0','0.979747','-0.200238','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1768.66','8927.28','62.2403','5.64181','0','0','0.315219','-0.949019','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1553.32','9883.63','201.024','3.00287','0','0','0.997596','0.0693037','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1554.9','8411.62','-12.7958','1.24358','0','0','0.582493','0.812836','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1950.48','8301.59','8.34398','4.05531','0','0','0.897443','-0.441131','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2398.07','7862.01','12.3057','2.72406','0','0','0.978287','0.207254','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2462.27','7672.89','-11.7892','4.2438','0','0','0.851946','-0.52363','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2550.93','7200.25','-79.6025','0.85481','0','0','0.414511','0.910044','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2503.76','7121.77','-1.42948','5.04884','0','0','0.578731','-0.815519','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2509.06','6996.91','-2.12097','1.68341','0','0','0.74578','0.666192','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2390.48','6907.81','-1.30792','0.230423','0','0','0.114957','0.99337','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2354.57','6899.78','-1.41418','6.21516','0','0','0.0340076','-0.999422','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2298.9','6691.51','-1.74146','5.22163','0','0','0.506206','-0.862413','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2419.8','6544.82','7.08443','4.06709','0','0','0.894829','-0.446409','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-2610.32','6439.91','28.7209','3.78434','0','0','0.948802','-0.315873','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2718.62','6287.72','35.909','4.33412','0','0','0.827439','-0.561556','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','-1973.3','6460.88','25.9292','4.91532','0','0','0.631847','-0.775093','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1740.42','4811.91','23.8931','3.88644','0','0','0.931447','-0.363876','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1813.73','4754.09','23.5859','0.39535','0','0','0.19639','0.980526','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1661.59','4469.33','19.5629','1.9897','0','0','0.838679','0.544627','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1856.22','4306.56','8.75774','5.54363','0','0','0.361409','-0.932407','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1895.41','4088.71','2.39131','0.140082','0','0','0.0699835','0.997548','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2060.87','3695.96','-48.5404','3.68223','0','0','0.963686','-0.267036','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2637.71','3172.11','3.33444','3.82752','0','0','0.941762','-0.336279','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2804.17','3149.71','11.3297','3.27381','0','0','0.997815','-0.066062','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3341.63','3676.05','289.836','0.399255','0','0','0.198304','0.980141','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3447.8','3579.76','276.89','3.75683','0','0','0.953057','-0.302791','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3612','3456.52','291.386','3.98067','0','0','0.913276','-0.407341','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3852.32','3508.95','279.446','5.5711','0','0','0.348567','-0.937284','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4048.47','3629.29','297.151','2.78687','0','0','0.984312','0.176434','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3923.93','3725.87','296.875','2.2528','0','0','0.90287','0.429914','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3929.44','3819.35','303.02','1.45954','0','0','0.666699','0.745327','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3838.1','3813.32','287.459','0.894057','0','0','0.432288','0.901736','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3909.24','3322.15','286.42','4.51474','0','0','0.773422','-0.633892','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3976.8','3257.15','298.689','5.53183','0','0','0.366904','-0.930259','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4082.7','3235.88','304.265','3.08531','0','0','0.999604','0.0281355','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4143.42','3365.1','286.589','3.04212','0','0','0.998763','0.0497171','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4111.56','3407.68','295.927','1.03542','0','0','0.494893','0.868954','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2505.7','4310.7','16.4697','2.47271','0','0','0.944594','0.328242','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2608.18','4377.58','34.4071','4.92315','0','0','0.628807','-0.777561','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2360.31','4365.84','4.56885','0.917612','0','0','0.442878','0.896582','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2346.97','4028.26','-20.2166','4.2909','0','0','0.839382','-0.543543','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2451.29','3467.2','-19.4711','4.96633','0','0','0.611874','-0.790955','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2384.96','3283.95','0.881195','5.35118','0','0','0.44932','-0.893371','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2852.28','4712.77','-5.81815','1.73048','0','0','0.761253','0.648456','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2925.5','5156.06','-18.0967','1.64802','0','0','0.733875','0.679285','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3135.3','5464.08','-21.3817','1.91898','0','0','0.818899','0.573937','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3330.39','5818.72','-13.834','3.05781','0','0','0.999123','0.0418802','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3155.25','2988.93','123.664','4.78961','0','0','0.679284','-0.733876','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3076.8','2895.99','86.0166','2.6926','0','0','0.974906','0.222618','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3324.78','2613.29','61.9473','4.177','0','0','0.868959','-0.494885','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3408.94','2230.89','70.958','4.01599','0','0','0.905941','-0.423403','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3699.21','2074.42','79.7632','5.6771','0','0','0.298424','-0.954433','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4099.67','1818.5','114.311','3.08136','0','0','0.999547','0.0301115','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4299.49','1693.82','130.012','3.0146','0','0','0.997985','0.0634525','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4292.78','1372.93','145.462','6.05409','0','0','0.114296','-0.993447','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4266.11','1489.85','138.558','1.94253','0','0','0.825601','0.564254','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4104.82','1205.2','83.7879','0.277491','0','0','0.138301','0.99039','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4144.33','908.594','42.2819','3.82357','0','0','0.942425','-0.334417','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4068.22','565.439','24.3135','5.10376','0','0','0.556121','-0.831101','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4869.32','434.879','64.4446','2.55122','0','0','0.956748','0.29092','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-5208.14','513.697','74.0028','2.99889','0','0','0.997456','0.0712888','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-5178.78','-9.16699','76.6823','6.12871','0','0','0.0771629','-0.997019','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-5087.31','63.2185','81.6368','2.88501','0','0','0.991782','0.127939','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-5076.18','218.875','154.238','1.19641','0','0','0.563158','0.826349','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-5065.55','359.421','170.695','3.44265','0','0','0.988692','-0.149958','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-5156.65','713.429','74.8062','2.8693','0','0','0.990747','0.135724','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-4022.23','644.443','23.9643','0.34425','0','0','0.171276','0.985223','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3871.24','705.971','8.15064','2.52373','0','0','0.952659','0.30404','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3713.81','780.564','17.1677','0.469915','0','0','0.232802','0.972524','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3580.96','605.952','10.1652','5.48076','0','0','0.390536','-0.920588','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3363.94','693.541','-2.00952','5.52396','0','0','0.370563','-0.928807','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3017.9','680.814','4.46111','5.97556','0','0','0.153207','-0.988194','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3040.14','964.189','5.81908','1.66372','0','0','0.739186','0.673501','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3147.6','1149.9','43.4298','3.08922','0','0','0.999657','0.0261827','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2935.97','1415.2','15.3591','4.53043','0','0','0.768426','-0.639938','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2868.09','1409.04','7.17969','0.0222423','0','0','0.0111209','0.999938','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2703.3','1531.2','20.0529','4.19271','0','0','0.865044','-0.501696','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2735.08','1254.47','78.3581','5.6025','0','0','0.333809','-0.942641','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2722.15','1154.13','68.8776','5.83027','0','0','0.224526','-0.974468','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2543.7','1088.04','63.4841','0.0654448','0','0','0.0327166','0.999465','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-2547.84','1305.72','79.3571','1.11002','0','0','0.526954','0.849894','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3238.1','1674.15','75.0768','4.44404','0','0','0.795343','-0.60616','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-3408.63','2039.4','79.7118','2.16246','0','0','0.882537','0.470244','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1236.25','3346.02','118.442','0.717324','0','0','0.351022','0.936367','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-864.354','3199.07','7.56163','1.35742','0','0','0.627788','0.778384','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-641.475','3206.87','-3.69999','1.77368','0','0','0.775079','0.631865','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-446.567','3335.69','14.2843','1.1807','0','0','0.556653','0.830745','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-203.003','3480.59','33.7701','0.568093','0','0','0.280242','0.959929','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','126.854','3146.8','28.3496','6.0973','0','0','0.092811','-0.995684','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','252.132','2974.22','19.4674','0.143976','0','0','0.0719258','0.99741','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-173.42','2687.63','40.8288','4.16522','0','0','0.871858','-0.489759','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-326.836','2616.33','41.3829','2.48447','0','0','0.946507','0.322684','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1033.25','2686.5','2.7682','2.98712','0','0','0.997019','0.0771594','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1181.24','2818.17','-19.1771','3.48192','0','0','0.985557','-0.169344','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1338.55','2898.12','-15.3458','3.5958','0','0','0.974322','-0.225158','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1456.09','2823.39','-62.6859','5.3276','0','0','0.459819','-0.888013','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1503.95','2653.55','-53.7595','4.29088','0','0','0.839387','-0.543534','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1144.02','2482.27','41.7491','0.359955','0','0','0.179007','0.983848','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-999.298','3481.13','126.323','2.20171','0','0','0.891596','0.452833','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-801.135','3701.67','118.999','0.736945','0','0','0.360191','0.932879','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-753.925','4093.8','46.0766','3.58009','0','0','0.976061','-0.217495','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-434.409','4441.51','54.3067','6.16405','0','0','0.0595333','-0.998226','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-204.469','4765.25','19.5861','2.25276','0','0','0.902863','0.429929','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-312.781','5061.99','74.1984','1.91504','0','0','0.817768','0.575549','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','60.0824','4833.94','76.9655','6.14048','0','0','0.0712911','-0.997456','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-78.5836','4564.23','44.8031','4.37726','0','0','0.815134','-0.579272','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-162.121','4278.65','85.0345','4.14557','0','0','0.876627','-0.48117','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','260.478','3932.97','73.2159','5.49645','0','0','0.383301','-0.923623','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','82.8514','3009.59','12.6348','5.64959','0','0','0.311523','-0.950239','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','80.9599','2179.5','88.2262','5.79882','0','0','0.239822','-0.970817','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','174.235','1772.09','32.2342','3.37587','0','0','0.993147','-0.11687','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','74.0733','1885.94','23.6996','2.14279','0','0','0.87787','0.478899','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-437.441','1177.39','53.1736','3.30126','0','0','0.996815','-0.0797469','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-886.792','1595.81','71.0539','1.40059','0','0','0.644444','0.764652','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-1117.25','1424.47','24.5802','3.85889','0','0','0.936372','-0.351009','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-831.495','1458.77','23.4494','0.0771937','0','0','0.0385873','0.999255','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-505.297','1722.12','61.9185','0.780125','0','0','0.380246','0.924885','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-573.538','1939.79','96.7382','2.18206','0','0','0.887103','0.461572','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','-920.577','2162.68','13.1535','1.99749','0','0','0.840793','0.541357','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-1086.67','2547.42','19.9812','1.23958','0','0','0.580866','0.813999','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-1072.05','2640.91','17.0691','3.96492','0','0','0.916457','-0.400134','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-910.824','2971.68','10.6073','2.41768','0','0','0.935206','0.354105','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-1005.54','3094.58','25.1522','3.59971','0','0','0.973881','-0.22706','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-1181.55','3186.25','76.6203','3.24628','0','0','0.99863','-0.0523209','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-1184.06','3212.3','67.9602','1.33776','0','0','0.620109','0.784515','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-1367.81','3196.68','34.2244','2.40591','0','0','0.933105','0.359604','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-1355.79','2985.94','-5.30766','4.6168','0','0','0.740082','-0.672517','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-1414.47','2891.8','-40.4901','4.31835','0','0','0.831842','-0.555013','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-1275.5','2831.52','-19.7057','5.8106','0','0','0.234098','-0.972213','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-787.396','3189.99','10.8518','1.78936','0','0','0.78001','0.625767','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-209.065','3699.93','53.1169','2.49622','0','0','0.948388','0.317113','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-121.465','3842','85.973','0.66232','0','0','0.32514','0.945666','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','228.378','2499.31','96.7549','0.120381','0','0','0.0601541','0.998189','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','317.586','2538.81','125.874','5.75169','0','0','0.262632','-0.964896','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','509.167','2513.53','182.354','6.219','0','0','0.0320896','-0.999485','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','491.791','2635.54','200.268','4.59322','0','0','0.747958','-0.663746','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','512.877','2738.99','210.016','0.674086','0','0','0.330698','0.943737','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','875.834','2330.51','299.275','6.1012','0','0','0.090868','-0.995863','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','640.397','2118.37','201.852','3.8903','0','0','0.930744','-0.365671','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','633.674','1874.54','131.345','5.90875','0','0','0.186124','-0.982526','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','693.714','1798','123.372','0.752616','0','0','0.367489','0.930028','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','955.241','1834.15','129.016','0.799739','0','0','0.389298','0.921112','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','14.1666','1786.11','57.0662','2.49227','0','0','0.947759','0.318987','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-110.94','1798.07','69.3289','3.20698','0','0','0.999466','-0.0326902','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-342.457','1735.24','59.4777','4.18873','0','0','0.86604','-0.499974','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-581.494','1743.24','57.0426','4.80134','0','0','0.674971','-0.737845','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-650.867','1597.33','35.5116','4.55393','0','0','0.760853','-0.648924','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-590.137','1116.1','79.1848','5.25294','0','0','0.492642','-0.870232','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-447.326','1237.78','32.5468','2.63364','0','0','0.967921','0.251256','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-641.77','1228.61','26.8731','4.10626','0','0','0.885916','-0.463847','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-762.908','1171.12','32.4141','4.44791','0','0','0.794169','-0.607697','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-754.953','1134.62','43.517','5.18618','0','0','0.52141','-0.853306','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-818.117','1027.27','45.3177','4.86024','0','0','0.65295','-0.757401','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-801.793','988.573','64.5526','5.71632','0','0','0.279652','-0.960101','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-888.265','918.29','32.5232','4.8838','0','0','0.643983','-0.76504','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-814.128','860.669','42.6175','0.332413','0','0','0.165442','0.986219','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-752.46','881.958','59.4916','0.332413','0','0','0.165442','0.986219','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-672.786','888.246','74.1488','0.579814','0','0','0.285863','0.95827','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-601.902','773.437','32.872','5.97942','0','0','0.151299','-0.988488','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-574.117','897.718','62.2648','1.78147','0','0','0.777533','0.628842','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-84.6257','1491.9','28.8307','2.32339','0','0','0.917479','0.397784','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-304.33','1597.04','50.8355','4.83666','0','0','0.661832','-0.749652','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-167.814','1752.8','72.4154','1.25132','0','0','0.585633','0.810577','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-133.081','1876.37','84.0691','1.77754','0','0','0.776296','0.630368','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-133.614','2150.1','92.0418','1.7579','0','0','0.77007','0.63796','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-20.53','2437.53','52.6239','2.37444','0','0','0.927332','0.37424','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-419.527','2481.15','42.1114','5.92837','0','0','0.17648','-0.984304','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-305.288','2336.47','51.1058','5.787','0','0','0.245556','-0.969382','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-37.502','3102.93','-2.02229','1.02749','0','0','0.49144','0.870911','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-11.491','3407.22','67.6457','0.870407','0','0','0.421595','0.906784','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','141.201','3591.82','69.6722','1.08246','0','0','0.515193','0.857074','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','275.438','3507.66','65.1866','5.71239','0','0','0.28154','-0.959549','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','380.237','3536.75','72.2717','0.65835','0','0','0.323263','0.946309','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','376.873','3449.36','63.2744','3.53683','0','0','0.980536','-0.196337','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','432.728','3764.46','186.471','1.38092','0','0','0.63689','0.770954','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','140.185','3935.18','83.0149','4.55785','0','0','0.759581','-0.650413','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-205.493','3964.87','103.332','2.38622','0','0','0.929521','0.368769','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','-308.345','4065.35','113.529','2.7907','0','0','0.984649','0.174546','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-251.501','4326.52','77.8855','3.62323','0','0','0.971143','-0.238496','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-492.074','4623.02','54.2622','3.65464','0','0','0.967277','-0.253721','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','135.145','4653.93','66.5712','6.0344','0','0','0.124073','-0.992273','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176584','530','1','1','195.394','4631.56','89.8734','5.94408','0','0','0.168742','-0.98566','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','-403.353','4323.16','61.9987','5.17438','0','0','0.526434','-0.850216','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-89.8063','5401.7','20.6527','0.5209','0','0','0.257515','0.966274','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','26.5898','5370.48','23.0967','5.72023','0','0','0.277773','-0.960647','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','114.608','5305.25','23.0505','6.14827','0','0','0.067405','-0.997726','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','180.595','5315.59','23.722','0.120342','0','0','0.0601347','0.99819','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','224.819','5296.06','21.8489','6.09722','0','0','0.0928473','-0.99568','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','238.369','5349.39','20.1038','1.322','0','0','0.613907','0.789378','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','205.826','5478.58','21.7654','0.556238','0','0','0.274548','0.961574','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','265.171','5496.65','22.8924','1.25524','0','0','0.587221','0.809427','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','243.931','5554.47','22.8319','1.23168','0','0','0.577645','0.816288','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','241.868','5623.18','23.7837','0.375597','0','0','0.186697','0.982418','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','289.714','5627.26','23.3877','6.13649','0','0','0.0732803','-0.997311','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','312.011','5680.47','22.7628','2.27626','0','0','0.907851','0.419293','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','297.09','5677.85','23.4263','2.14667','0','0','0.878797','0.477197','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','230.269','5740.43','20.9431','5.15082','0','0','0.536415','-0.843955','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','300.313','5740.48','23.6265','6.14042','0','0','0.0713218','-0.997453','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','338.192','5717.72','23.119','5.27256','0','0','0.484083','-0.875022','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','401.709','5745.12','19.8013','0.304912','0','0','0.151866','0.988401','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','480.288','5756.24','23.3057','4.48716','0','0','0.782091','-0.623165','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','556.61','5742.76','23.8065','1.5694','0','0','0.706614','0.707599','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','558.841','5820','23.9535','1.25524','0','0','0.587222','0.809426','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','596.069','5877.58','23.802','1.06675','0','0','0.508442','0.861096','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','569.092','5966.94','22.4177','2.2959','0','0','0.911924','0.410359','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','546.742','5994.92','22.5799','2.24485','0','0','0.901153','0.4335','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('176583','530','1','1','489.489','6072.79','23.0628','2.46868','0','0','0.943931','0.330143','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','489.489','6072.79','23.0628','2.46868','0','0','0.943931','0.330143','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','438.544','6111.29','22.5122','0.336328','0','0','0.167372','0.985894','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','429.995','6153.7','23.3794','1.93854','0','0','0.824473','0.565902','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','482.573','6204.12','20.6315','0.76437','0','0','0.372949','0.927852','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','570.569','6237.7','22.1113','1.27095','0','0','0.593561','0.804789','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','588.768','6284.96','22.5053','2.1506','0','0','0.879732','0.475469','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','587.662','6344.64','23.5775','2.01315','0','0','0.845006','0.534757','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','500.185','6387.71','22.2852','2.88887','0','0','0.992027','0.126024','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','422.417','6414.5','22.8261','2.95563','0','0','0.99568','0.0928468','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','326.067','6444.79','22.8657','2.62969','0','0','0.967423','0.253165','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','239.867','6561.36','23.2741','4.4793','0','0','0.784532','-0.620089','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','145.093','6580.02','23.3702','3.50541','0','0','0.9835','-0.180907','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','126.048','6662.26','22.0394','2.69645','0','0','0.975333','0.220738','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','50.1536','6733.62','21.4528','1.7579','0','0','0.770069','0.63796','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','50.1536','6733.62','21.4528','1.7579','0','0','0.770069','0.63796','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','22.4624','6799.96','21.3869','2.50403','0','0','0.949618','0.313411','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','63.201','6894.13','22.2359','1.26703','0','0','0.59198','0.805953','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-24.5921','6931.02','21.6328','2.38622','0','0','0.92952','0.368772','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','-39.8973','7000.15','22.7075','1.95818','0','0','0.829989','0.557779','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','-94.952','6980.28','20.3363','4.06305','0','0','0.89573','-0.444599','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-184.75','6910.16','23.5896','4.89164','0','0','0.64098','-0.767558','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-221.403','6861.13','23.8037','4.73456','0','0','0.699226','-0.714901','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','-292.144','6807.69','21.7062','4.83666','0','0','0.661833','-0.749651','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-273.978','6883.88','23.8028','2.8339','0','0','0.988189','0.153242','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-317.275','6952.36','25.2759','2.40978','0','0','0.9338','0.357795','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','-215.378','7110.6','22.0738','1.29452','0','0','0.603002','0.79774','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-199.329','7294.89','23.5786','2.18594','0','0','0.887998','0.459848','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','-107.825','7297.58','23.2712','5.45713','0','0','0.401384','-0.91591','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-32.7872','7364.39','23.0801','1.27096','0','0','0.593563','0.804788','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','45.4193','7364.91','21.5457','0.167473','0','0','0.0836385','0.996496','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','101.08','7438.11','22.472','1.86786','0','0','0.803963','0.594679','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','140.649','7540.26','23.3077','0.202816','0','0','0.101234','0.994863','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','411.913','7603.4','21.094','1.36128','0','0','0.629291','0.77717','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','481.942','7619.04','21.1719','6.06582','0','0','0.108471','-0.9941','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','530.577','7601.44','22.0608','0.175332','0','0','0.0875539','0.99616','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','707.966','7594.77','23.7453','0.450218','0','0','0.223213','0.97477','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','814.403','7592.47','22.1067','0.0025425','0','0','0.00127125','0.999999','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','730.86','7467.14','22.0429','4.01593','0','0','0.905954','-0.423377','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','734.182','7309.82','20.5792','4.67566','0','0','0.719972','-0.694004','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','734.182','7309.82','20.5792','4.67566','0','0','0.719972','-0.694004','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','743.08','7239.78','21.5791','5.03694','0','0','0.583572','-0.812061','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','895.92','7063.52','21.8843','0.320618','0','0','0.159623','0.987178','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','905.288','7527.66','23.2491','1.66365','0','0','0.739163','0.673527','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','987.832','7621.39','22.2284','1.05497','0','0','0.503363','0.864075','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-223.258','6698.01','21.8879','4.25154','0','0','0.849913','-0.526922','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','-243.379','6651.49','22.4243','1.80895','0','0','0.786102','0.618096','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-367.942','6474.52','22.4003','3.87455','0','0','0.933595','-0.358331','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','-414.87','6407.97','23.0975','4.3615','0','0','0.819675','-0.572828','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','-377.402','6315.88','21.2944','0.139978','0','0','0.0699319','0.997552','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','-439.661','6249.52','22.1105','3.52112','0','0','0.982049','-0.188626','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-397.83','6188.6','23.2252','5.44142','0','0','0.408568','-0.912728','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','-397.83','6188.6','23.2252','5.44142','0','0','0.408568','-0.912728','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-405.402','6068.47','21.4011','4.82095','0','0','0.667702','-0.744429','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181276','530','1','1','-503.403','6005.76','23.9903','3.8392','0','0','0.939782','-0.341776','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','-518.992','5932.29','23.6265','4.55784','0','0','0.759583','-0.65041','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3973.74','3442.47','142.026','0.316935','0','0','0.157805','0.98747','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4056.15','3511.64','137.952','6.07391','0','0','0.104449','-0.99453','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4317.19','3413.86','156.723','1.91129','0','0','0.816685','0.577083','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4383.33','3416.23','167.139','4.93114','0','0','0.625694','-0.780068','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4599.07','3286.78','161.792','0.305146','0','0','0.151982','0.988383','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4735.08','3355.95','200.623','0.501496','0','0','0.248129','0.968727','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4673.67','3223.22','165.087','2.84199','0','0','0.9888','0.149244','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4796.53','3034.29','131.003','5.62622','0','0','0.322607','-0.946533','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4679.84','2817.77','119.186','3.82373','0','0','0.942397','-0.334496','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4582.86','2792.65','152.074','5.33955','0','0','0.454507','-0.890743','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','4723.4','2440.82','241.484','5.20997','0','0','0.511223','-0.859448','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4494.42','2498.79','122.98','6.13674','0','0','0.0731583','-0.99732','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4484.93','2422.51','128.887','6.02678','0','0','0.127851','-0.991793','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4264.18','2241.41','132.537','4.46384','0','0','0.789304','-0.614003','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4212.98','2128.87','155.512','4.29105','0','0','0.83934','-0.543606','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','4197.66','2023.53','185.092','4.49917','0','0','0.778333','-0.627852','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4057.71','2083.98','255.468','2.42179','0','0','0.935932','0.35218','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','4082.54','1873.63','230.887','2.61422','0','0','0.965435','0.260642','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3965.61','1791.76','230.104','3.91013','0','0','0.927074','-0.374879','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3926.81','1638.31','124.421','3.10902','0','0','0.999867','0.0162867','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4079.33','1434.39','-120.283','0.258016','0','0','0.128651','0.99169','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4066.69','1508.82','-117.219','2.29612','0','0','0.911971','0.410255','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3984.87','1466.09','-120.699','4.12218','0','0','0.882196','-0.470883','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4036.97','1404.52','-124.899','4.16145','0','0','0.87278','-0.488114','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4105.6','1388.29','-117.669','5.95215','0','0','0.164761','-0.986333','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','4169.17','1373.48','-139.521','2.17439','0','0','0.885325','0.464972','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4178.64','1427.28','-122.291','2.07228','0','0','0.860445','0.509544','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4163.73','1473.37','-119.97','1.88379','0','0','0.808674','0.588257','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4127.61','1526.94','-99.8204','3.10508','0','0','0.999833','0.0182538','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4127.61','1526.94','-99.8204','3.10508','0','0','0.999833','0.0182538','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4127.61','1526.94','-99.8204','3.10508','0','0','0.999833','0.0182538','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','4177.65','1782.42','137.24','1.8563','0','0','0.800512','0.599316','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4231.9','1926.72','143.979','1.09839','0','0','0.522001','0.852945','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4332.13','1956.42','120.759','0.953092','0','0','0.458713','0.888585','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','4064.6','2316.6','111.902','2.75558','0','0','0.981432','0.191809','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3982.85','2335.61','114.041','3.56062','0','0','0.978133','-0.207982','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3632.78','2689.24','129.799','2.96764','0','0','0.99622','0.0868665','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3613.88','2857.41','159.542','3.23075','0','0','0.999007','-0.0445638','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3431.9','2921.27','144.018','2.92444','0','0','0.994112','0.108361','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3354.62','3005.18','142.463','1.67959','0','0','0.744506','0.667616','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3311.24','2941.65','140.333','4.71123','0','0','0.707518','-0.706696','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3393.26','2847.74','143.952','4.61305','0','0','0.741341','-0.671129','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3170.06','2418.71','130.583','2.49248','0','0','0.947793','0.318887','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3107.23','2358.29','139.363','3.07761','0','0','0.999488','0.0319856','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3124.56','2206.29','151.827','3.52921','0','0','0.981278','-0.192598','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3000.09','2310.93','161.76','3.39176','0','0','0.992187','-0.124759','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2912.8','2255.36','159.547','0.0930883','0','0','0.0465274','0.998917','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2913.09','2399.25','124.771','1.27119','0','0','0.593655','0.80472','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2906.93','2455','117.138','6.27025','0','0','0.00647007','-0.999979','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2942.51','2505.36','131.37','0.831363','0','0','0.403813','0.914841','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2975.03','2702.52','114.747','1.29082','0','0','0.601526','0.798853','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2827.29','2921.66','110.808','2.65741','0','0','0.970839','0.239731','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2866.33','3081','132.239','1.4047','0','0','0.646015','0.763325','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2807.28','3227.57','147.517','1.72279','0','0','0.758752','0.65138','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2848.7','3425.22','142.833','0.603597','0','0','0.297238','0.954803','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2979.67','3548.05','145.443','0.670356','0','0','0.328937','0.944352','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2912.02','3774.83','152.624','2.11156','0','0','0.870285','0.492548','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2973.11','3906.01','144.594','1.27119','0','0','0.593655','0.80472','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2828.44','3945.45','148.195','2.94801','0','0','0.995319','0.0966396','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2818.51','3876.66','165.477','4.71123','0','0','0.707517','-0.706696','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2694','3969.3','151.472','2.44928','0','0','0.940684','0.339284','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2723.6','4031.03','146.3','1.43219','0','0','0.656444','0.754375','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2711.04','4085.32','193.511','2.16654','0','0','0.883494','0.468443','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2668.16','4175.48','159.73','1.19657','0','0','0.563227','0.826302','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2573.63','3895.79','137.785','3.55276','0','0','0.978942','-0.204141','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2643.16','3803.91','140.948','5.13534','0','0','0.542931','-0.839777','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2607.35','3732.63','144.262','4.05935','0','0','0.896551','-0.442941','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2672.52','3589.97','157.72','3.8787','0','0','0.932849','-0.360266','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3240.89','3698.98','127.337','0.39938','0','0','0.198366','0.980128','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3346.54','3640.83','142.858','5.99927','0','0','0.141484','-0.989941','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3453.68','3716.84','145.004','5.40236','0','0','0.426312','-0.904576','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3497.84','3873.63','136.881','1.04733','0','0','0.500056','0.865993','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3410.3','3826.85','143.62','4.20855','0','0','0.861043','-0.508533','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3410.3','3826.85','143.62','4.20855','0','0','0.861043','-0.508533','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3372.65','3934.89','201.995','0.921661','0','0','0.444692','0.895684','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3169.63','4074.94','127.897','3.36818','0','0','0.993589','-0.11305','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3125.87','4049.74','141.859','2.55136','0','0','0.956769','0.29085','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3078.98','3981.1','166.716','4.3617','0','0','0.819617','-0.572912','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2589.12','2719.76','106.791','4.29101','0','0','0.839349','-0.543592','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2564.85','2610.29','129.816','5.09604','0','0','0.559324','-0.828949','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2483.28','2532.46','141.858','4.29101','0','0','0.839349','-0.543592','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2465.58','2440.26','139.963','4.30279','0','0','0.836133','-0.548526','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2431.12','2360.95','142.41','5.22171','0','0','0.50617','-0.862434','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2162.38','2320.5','79.2502','2.57099','0','0','0.959577','0.281445','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2316.26','2198.37','96.9737','5.72436','0','0','0.275791','-0.961218','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2878.94','2018.02','115.074','0.403292','0','0','0.200282','0.979738','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2905.56','1986.09','127.338','5.00965','0','0','0.594598','-0.804023','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2925.06','1914.99','127.488','4.69157','0','0','0.71443','-0.699707','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','2929.52','1851.29','129.074','5.29632','0','0','0.473652','-0.880712','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2916.36','1797','115.407','5.04499','0','0','0.5803','-0.814403','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3050.45','1735.31','138.45','0.509315','0','0','0.251914','0.96775','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3138.01','1728.01','144.697','0.634979','0','0','0.312182','0.950022','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3012.78','1889.5','144.445','1.97801','0','0','0.83548','0.549521','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3151.56','2026.45','143.167','6.01496','0','0','0.133712','-0.99102','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3222.87','2048.68','138.719','1.06302','0','0','0.506836','0.862042','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4761.89','3773.05','208.785','0.697807','0','0','0.341868','0.939748','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4822.46','3848.08','221.522','1.33791','0','0','0.620165','0.784471','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4822.46','3848.08','221.522','1.33791','0','0','0.620165','0.784471','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4906.39','3895.19','209.009','0.462188','0','0','0.229043','0.973416','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4979.37','3884.07','204.065','6.27806','0','0','0.00256315','-0.999997','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4990.65','3773.5','209.462','4.80151','0','0','0.674905','-0.737905','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','4779.91','3754.09','210.147','2.94797','0','0','0.995318','0.0966589','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','4845.96','3698.67','196.621','5.90107','0','0','0.189897','-0.981804','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','4962.87','3686.2','194.919','0.246201','0','0','0.12279','0.992433','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','4750.63','3861.63','218.462','5.79897','0','0','0.239751','-0.970834','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4179','3927.05','121.535','3.02651','0','0','0.998345','0.0575085','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','4202.19','4117.36','117.301','2.51993','0','0','0.95208','0.30585','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','4045.64','4154.28','193.784','2.46495','0','0','0.943314','0.331903','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181279','530','1','1','3853.55','3780.96','119.763','2.55135','0','0','0.956766','0.290858','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','3655.56','4741.39','240.89','6.01102','0','0','0.135661','-0.990755','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','3670.2','4971.25','267.104','1.71882','0','0','0.757458','0.652884','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','3598.12','5534.07','0.276165','0.371864','0','0','0.184863','0.982764','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','3379.03','5750.63','-10.2586','1.82878','0','0','0.79219','0.610275','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3165.88','5939.72','1.56879','2.53956','0','0','0.955036','0.296489','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3030.12','5903.4','3.9402','3.29355','0','0','0.997115','-0.0759036','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2834.74','6164.37','4.61771','4.291','0','0','0.839353','-0.543586','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2748.82','6301.27','2.53919','3.90616','0','0','0.927816','-0.373038','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2587.36','6404.17','-8.85518','2.30394','0','0','0.913567','0.406687','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2334.59','6448.08','8.94429','3.12076','0','0','0.999946','0.0104176','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2251.88','6306.53','6.51507','4.21639','0','0','0.859043','-0.511903','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2645.8','6972.75','364.593','1.35754','0','0','0.627836','0.778346','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2624.31','7282.93','364.753','2.46495','0','0','0.943313','0.331903','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2440.17','7268.3','371.844','3.16396','0','0','0.999937','-0.0111815','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2210.22','7285.32','371.577','2.87729','0','0','0.99128','0.131769','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1836.35','7107.34','363.063','4.19283','0','0','0.865014','-0.501747','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1682.55','7307.27','363.921','2.46888','0','0','0.943963','0.330051','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1500.85','7154.12','369.658','3.97292','0','0','0.914849','-0.403795','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1385.79','7298.53','364.118','2.37463','0','0','0.927368','0.374151','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1959.46','6482.5','2.09345','0.752772','0','0','0.367562','0.929999','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1984.8','6308.1','5.50003','5.75575','0','0','0.260672','-0.965427','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2059.34','6335.48','2.89067','1.02765','0','0','0.491513','0.87087','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2189.67','6337.14','6.2539','0.662444','0','0','0.325199','0.945646','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2348.53','6434.25','-1.86266','2.06438','0','0','0.858425','0.51294','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2565.69','6357.46','-9.90736','5.2531','0','0','0.492572','-0.870272','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2666.31','6174.16','7.64327','5.68507','0','0','0.29462','-0.955614','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2629.17','6151.88','15.2855','4.80935','0','0','0.672008','-0.740544','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2623.05','6031.75','15.3483','3.98469','0','0','0.912457','-0.409173','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2720.75','5883.91','-11.2701','4.44414','0','0','0.795312','-0.606201','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2622.07','5656.08','2.72544','5.84215','0','0','0.218737','-0.975784','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2540.27','5406.59','266.811','4.35382','0','0','0.821869','-0.569676','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2545.41','5365.67','273.259','5.34734','0','0','0.451032','-0.892508','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2430.86','5381.66','266.17','2.18611','0','0','0.888037','0.459773','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2317.22','5270.5','266.711','2.72019','0','0','0.977884','0.209148','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2286.5','5104.15','272.494','4.23208','0','0','0.855002','-0.518625','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2065.42','5137.76','271.281','5.65365','0','0','0.309596','-0.950868','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2046.4','5239.05','266.603','1.33788','0','0','0.620157','0.784478','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2104.56','5205.96','265.591','1.34574','0','0','0.623232','0.782037','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1844.85','5185.14','265.571','2.84978','0','0','0.989374','0.145391','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1712.65','5081.1','268.283','5.67328','0','0','0.300247','-0.953861','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1712.46','5211.29','266.795','2.39817','0','0','0.931707','0.36321','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1622.55','5295.44','268.866','0.862718','0','0','0.418105','0.908399','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1584.16','5366.69','266.615','1.90337','0','0','0.814395','0.580312','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1666.61','5404.01','265.692','5.77931','0','0','0.24928','-0.968431','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1611.33','5501.3','270.697','1.10619','0','0','0.525324','0.850902','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1710.33','5536.37','269.916','0.336502','0','0','0.167458','0.985879','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1705.56','5659.1','267.704','1.54994','0','0','0.699695','0.714441','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1855.02','5581.2','259.379','5.41017','0','0','0.422775','-0.906235','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1886.4','5624.64','255.165','0.945185','0','0','0.455196','0.890391','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2012.48','5712.69','269.803','1.01587','0','0','0.486374','0.87375','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2129.29','5620.44','265.23','5.61831','0','0','0.32635','-0.945249','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2209.07','5686.67','269.416','0.548559','0','0','0.270854','0.962621','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2330.17','5694.04','266.84','0.00663544','0','0','0.00331771','0.999995','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2345.9','5562.93','268.516','4.58158','0','0','0.751811','-0.659379','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2459.38','5636.69','264.712','1.40465','0','0','0.645993','0.763343','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2199.75','5975.6','137.202','5.67721','0','0','0.298373','-0.954449','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2096.43','6042.3','141.59','1.43999','0','0','0.65938','0.75181','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1922.74','6015.71','142.028','3.27389','0','0','0.997813','-0.066101','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1825.73','6301.39','1.81114','2.36675','0','0','0.925887','0.3778','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1915.61','6358.06','3.05202','0.638879','0','0','0.314034','0.949412','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1751.21','6436.48','-4.87538','3.16393','0','0','0.999938','-0.0111706','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1666.07','6607.73','36.0033','1.98976','0','0','0.838695','0.544602','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1559.49','6589.76','9.76924','1.75022','0','0','0.767614','0.640912','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1623.3','6493.41','3.45304','5.69684','0','0','0.288992','-0.957332','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2590.86','6639','18.2927','1.54994','0','0','0.699694','0.714443','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2354.17','6669.47','16.0427','2.37461','0','0','0.927363','0.374162','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2979.36','6095.95','9.53984','4.53838','0','0','0.765875','-0.642989','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3088.74','6026.92','1.07582','0.689924','0','0','0.338161','0.941088','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3062.08','5890.2','1.1417','5.31984','0','0','0.46326','-0.886222','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3221.47','5831.82','-3.61703','5.69684','0','0','0.288993','-0.957331','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3365.84','5666.65','0.322527','5.42195','0','0','0.417433','-0.908708','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3595.67','5699.68','-7.07257','6.06205','0','0','0.110344','-0.993893','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3585.54','5494.77','-2.29888','5.01354','0','0','0.593034','-0.805177','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3602.86','5284.13','-20.603','4.46769','0','0','0.788119','-0.615522','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','3630.27','5209.57','-17.3926','5.11564','0','0','0.551176','-0.834389','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3367.74','6964.36','165.392','4.00086','0','0','0.909118','-0.416538','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3405.04','6909.47','172.529','0.812138','0','0','0.395001','0.918681','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3577.16','6831.56','142.742','1.33443','0','0','0.618801','0.785548','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3618.92','6900.03','149.522','0.376245','0','0','0.187015','0.982357','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3571.41','7085.64','154.808','0.411591','0','0','0.204346','0.978899','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3760.81','7097.74','149.826','0.250581','0','0','0.124963','0.992161','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3511.95','7262.28','142.582','2.73244','0','0','0.979147','0.203153','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3370.69','7228.65','154.512','2.88166','0','0','0.991566','0.129599','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','3065.9','7003.64','365.432','5.81905','0','0','0.229991','-0.973193','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2806.06','6901.28','364.595','4.03619','0','0','0.901618','-0.432534','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2928.89','6860.53','364.322','3.01518','0','0','0.998003','0.063166','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','2900.7','7137.86','366.387','1.41296','0','0','0.649162','0.76065','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','3014.32','6754.41','364.553','3.98907','0','0','0.911558','-0.411172','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','1538.31','7305.4','364.015','4.06368','0','0','0.895588','-0.444885','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','1607.34','7177.03','369.395','5.07685','0','0','0.567255','-0.823542','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1902.04','6684.4','144.937','2.6107','0','0','0.964975','0.262341','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1907.29','6137.28','142.105','5.83476','0','0','0.222338','-0.97497','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1975.91','6035.74','146.88','4.41319','0','0','0.804596','-0.593822','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1900.72','5935.57','140.621','3.05445','0','0','0.999051','0.0435551','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1830.37','5976.06','139.913','2.80705','0','0','0.986043','0.166491','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1665.22','4851.45','149.96','0.04637','0','0','0.0231829','0.999731','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1728.82','4714.08','144.743','5.09648','0','0','0.559143','-0.829072','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1791.18','4631.62','146.081','4.99045','0','0','0.60229','-0.798277','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1838.38','4673.12','140.089','5.9133','0','0','0.183892','-0.982947','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1969.66','4720.01','144.098','3.23116','0','0','0.998997','-0.0447703','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2058.66','4807.48','144.834','1.13415','0','0','0.537167','0.843476','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','2003.91','4884.19','141.799','2.12375','0','0','0.873271','0.487235','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181270','530','1','1','1821.16','4875.33','171.317','3.27043','0','0','0.997926','-0.0643746','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1760.29','4796.13','159.854','0.619707','0','0','0.304919','0.952378','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1662.23','4744.12','141.421','2.83453','0','0','0.988237','0.152927','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1909.59','4825.97','147.634','1.83315','0','0','0.793522','0.608541','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1862.78','6814','143.925','1.57004','0','0','0.706841','0.707373','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','2116.36','6669.5','149.076','4.86871','0','0','0.649737','-0.760159','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181271','530','1','1','1739.29','6835.62','138.084','2.93663','0','0','0.994753','0.102302','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','1152.19','7854.48','25.1494','1.51899','0','0','0.688554','0.725185','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','1021.57','7877.81','23.4705','3.95765','0','0','0.917905','-0.3968','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','946.211','8023.81','20.0706','1.9431','0','0','0.825761','0.56402','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181275','530','1','1','958.139','8181.29','23.1736','1.86456','0','0','0.802981','0.596005','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2075.7','5036.5','16.8368','0.0729922','0','0','0.036488','0.999334','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2235.7','4992.28','-4.08453','3.98427','0','0','0.912542','-0.408984','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2335.77','5096.33','-0.516334','2.71193','0','0','0.977012','0.213183','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2484.18','5191.21','2.37712','3.95286','0','0','0.918853','-0.394599','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2553.54','5310.71','1.93387','3.93715','0','0','0.921924','-0.38737','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2572.6','5393.26','0.0583984','2.89649','0','0','0.9925','0.122242','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2417.6','5413.62','2.07537','4.98172','0','0','0.605768','-0.795641','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2222.26','5187.54','-11.7401','5.72392','0','0','0.276002','-0.961157','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2216.98','4857.16','0.987693','2.68051','0','0','0.973542','0.228507','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2105.65','4737.86','-6.54042','5.29587','0','0','0.473849','-0.880606','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2003.36','4580.9','5.70148','3.32059','0','0','0.995997','-0.0893814','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2120.22','4491.06','1.09145','3.3795','0','0','0.992933','-0.118673','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2120.22','4491.06','1.09145','3.3795','0','0','0.992933','-0.118673','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-1961.51','4384.64','1.1072','3.33238','0','0','0.995454','-0.0952471','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-1831.49','4372.17','1.06382','5.88492','0','0','0.19782','-0.980238','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-1794.65','4486.32','-0.283832','2.67264','0','0','0.972636','0.232333','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-1754.55','4609.67','10.6737','1.34924','0','0','0.624602','0.780943','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-1583.5','4705.36','-0.828601','0.79161','0','0','0.385551','0.922686','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-1596.7','4594.38','9.78747','3.33237','0','0','0.995454','-0.0952455','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-1593.07','4493.33','23.8639','5.06025','0','0','0.574072','-0.818805','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2241.22','4315.41','4.31961','3.49731','0','0','0.984225','-0.176923','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2292.66','4222.68','2.57712','3.36772','0','0','0.993615','-0.112823','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2292.41','4138.25','-15.2323','3.74864','0','0','0.954289','-0.298884','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2300.02','4061.21','-27.0721','4.47905','0','0','0.784609','-0.619991','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2456.96','4071.71','1.07379','1.50632','0','0','0.683947','0.729532','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2478.64','3932.59','8.75495','4.79714','0','0','0.676519','-0.736425','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2204.92','3740.77','-22.7522','0.830877','0','0','0.403591','0.91494','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2191.89','3632.07','-36.4834','3.66224','0','0','0.966307','-0.257394','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2181.86','3440.7','-35.9811','4.4869','0','0','0.78217','-0.623065','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2180.61','3325.84','-31.8593','2.52734','0','0','0.953206','0.302323','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2300.01','3466','-25.9312','4.32982','0','0','0.828644','-0.559776','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2482.77','3604.96','3.22456','2.10322','0','0','0.868223','0.496173','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2482.77','3604.96','3.22456','2.10322','0','0','0.868223','0.496173','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2574.49','3726.74','1.21023','5.28801','0','0','0.477306','-0.878737','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2620.64','3829.52','-14.5108','3.92142','0','0','0.924941','-0.380109','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2751.57','3871.85','-17.6514','4.31412','0','0','0.833014','-0.553253','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2663.33','4015.82','4.60788','1.53774','0','0','0.695322','0.718699','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2831.73','3677.33','-11.8912','3.31274','0','0','0.996341','-0.0854691','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2780.34','3626.39','-12.2848','6.24227','0','0','0.020456','-0.999791','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2885.37','3606.64','-14.8629','3.90178','0','0','0.928629','-0.371009','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2885.37','3606.64','-14.8629','3.90178','0','0','0.928629','-0.371009','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2907.09','3548.51','-9.04657','2.0561','0','0','0.856293','0.516491','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2833.53','3392.14','-37.9783','5.55112','0','0','0.357914','-0.933755','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2927.29','3352.48','-3.04128','0.375338','0','0','0.186569','0.982442','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2884.54','3304.08','-3.01027','3.71328','0','0','0.959424','-0.281968','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2702.22','3312.58','1.74015','5.0249','0','0','0.588453','-0.808531','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-2560.04','3220.87','1.60456','2.43701','0','0','0.938584','0.345051','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3358.31','3598.2','277.178','1.98933','0','0','0.838576','0.544784','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3471.93','3505.58','274.44','1.48869','0','0','0.677489','0.735533','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3589.83','3525.65','277.004','3.1498','0','0','0.999992','-0.00410524','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3635.25','3446.69','281.758','2.65107','0','0','0.970074','0.242808','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3670.75','3340.75','285.394','3.95876','0','0','0.917684','-0.397312','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3764.77','3304.93','296.049','3.60533','0','0','0.973238','-0.229798','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3820.74','3324.81','275.253','2.8435','0','0','0.988913','0.148498','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3820.74','3324.81','275.253','2.8435','0','0','0.988913','0.148498','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3873.22','3209.13','311.43','5.49029','0','0','0.386146','-0.922438','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3993.43','3175.45','314.268','3.02414','0','0','0.998276','0.0586945','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3978.01','3096.61','338.129','5.15257','0','0','0.535677','-0.844423','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-4084.31','3087.1','318.821','5.20362','0','0','0.513951','-0.857819','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-4080.32','3041.85','317.135','4.33182','0','0','0.828084','-0.560604','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-4176.27','3045.51','314.607','2.6118','0','0','0.96512','0.261808','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-4148.05','3142.12','319.682','1.76357','0','0','0.771876','0.635773','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','-4142.83','3214.87','320.37','1.42192','0','0','0.652563','0.757735','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-4140.64','3238.61','299.286','1.48083','0','0','0.674594','0.738189','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-4120.68','3286.4','292.742','1.62613','0','0','0.726396','0.687277','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-4211.76','3315.06','283.63','3.01235','0','0','0.997913','0.0645741','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-4081.86','3439.93','294.645','1.93636','0','0','0.823856','0.566799','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-4079.69','3484.09','288.732','1.70467','0','0','0.752819','0.658228','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','-4088.72','3574.87','305.35','2.09737','0','0','0.866768','0.498712','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3983.89','3673.88','287.011','1.40622','0','0','0.646592','0.762836','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3965.74','3742.3','296.5','1.77928','0','0','0.776846','0.629691','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3826.45','3789.56','277.977','5.1722','0','0','0.527363','-0.84964','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3643.56','3736.54','282.262','3.64067','0','0','0.969026','-0.246959','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','-3655.23','3740.53','281.324','2.81208','0','0','0.986458','0.164013','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3527.39','4225.74','-5.95437','1.83818','0','0','0.795051','0.606542','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3563.23','4607.92','-23.0547','1.95992','0','0','0.830475','0.557055','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3771.81','4769.89','-20.1791','0.212411','0','0','0.106006','0.994366','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3822.66','5415.46','-6.85876','0.0749669','0','0','0.0374747','0.999298','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3816.59','5492.01','-7.92016','1.55152','0','0','0.700257','0.713891','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3851.15','5507.87','-10.3679','6.04399','0','0','0.119312','-0.992857','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3762.34','5758.4','-2.52636','1.46512','0','0','0.668776','0.743464','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3699.62','5818.59','0.527607','1.79813','0','0','0.782746','0.622341','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3752.17','5956.62','-1.40293','0.914558','0','0','0.441508','0.897257','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3484.65','6019.98','-16.9496','1.2994','0','0','0.604949','0.796264','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3485.05','6018.53','-17.3178','1.2994','0','0','0.604949','0.796264','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3451.55','5879.53','-24.8056','5.24995','0','0','0.493941','-0.869496','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3431.38','6009.39','-17.9718','1.51538','0','0','0.687247','0.726424','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3368.89','5965.24','-4.0761','2.54033','0','0','0.95515','0.296123','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3368.89','5965.24','-4.0761','2.54033','0','0','0.95515','0.296123','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3616.03','6130.04','0.832091','2.63065','0','0','0.967544','0.252701','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3699.9','6131.63','1.90965','1.53895','0','0','0.695757','0.718277','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3766.24','6078.34','1.35654','4.03259','0','0','0.902397','-0.430906','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-3900.28','6104.06','-32.1011','2.289','0','0','0.910504','0.4135','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-1499.11','5048.9','-10.9775','0.231255','0','0','0.11537','0.993323','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181277','530','1','1','-1499.11','5048.9','-10.9775','0.231255','0','0','0.11537','0.993323','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','-1314.51','5720.5','186.856','3.19221','0','0','0.99968','-0.0253048','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','-1344.46','5785.38','186.582','2.15941','0','0','0.881818','0.471589','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','-1355.16','5857.54','186.995','1.66068','0','0','0.738161','0.674625','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','-1412.23','5915.82','193.133','1.02451','0','0','0.490143','0.871642','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','-1514.7','5903.84','197.305','4.40565','0','0','0.806832','-0.590781','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','-1505.07','5853.53','202.393','3.33358','0','0','0.995396','-0.0958449','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','-1444.59','5863.21','203.873','0.180203','0','0','0.0899799','0.995944','300','0','1');
  insert into `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) values('181281','530','1','1','-1385.9','5825.91','187.316','1.58607','0','0','0.712485','0.701688','300','0','1');