text: // SolarisGeneratedClass Assets_sound.sound
  // Size: 0xa0 (Inherited: 0xa0)
  struct Usound : Uclient_asset {
  
  	struct Usound* CreateAndLoad(struct FString __verse_0x5D4EDCE6_pathToAsset); // Function Assets_sound.sound.CreateAndLoad // (Static|Public|HasOutParms|BlueprintCallable) // @ game+0xda7c34
  	struct Usound* Create(struct FString __verse_0x5D4EDCE6_pathToAsset); // Function Assets_sound.sound.Create // (Static|Public|HasOutParms|BlueprintCallable) // @ game+0xda7c34
  	void $InitCDO(); // Function Assets_sound.sound.$InitCDO // (None) // @ game+0xda7c34
  };
  
  