text: #pragma once
  #include "CoreMinimal.h"
  #include "UObject/NoExportTypes.h"
  #include "Rotator_NoQuantize.h"
  #include "RoomBox.generated.h"
  
  class UFloodFillSettings;
  
  USTRUCT(BlueprintType)
  struct FRoomBox {
      GENERATED_BODY()
  public:
      UPROPERTY(VisibleAnywhere)
      FVector Position;
      
      UPROPERTY(VisibleAnywhere)
      FRotator_NoQuantize Rotation;
      
      UPROPERTY(VisibleAnywhere)
      FVector Extends;
      
      UPROPERTY(VisibleAnywhere)
      float NoiseRange;
      
      UPROPERTY(VisibleAnywhere)
      UFloodFillSettings* Noise;
      
      FSD_API FRoomBox();
  };
  
  