text: #ifndef _FLAG_H_
  #define _FLAG_H_
  
  #include "Point.h"
  #include "Entity.h"
  #include "Animation.h"
  #include "Textures.h"
  
  struct SDL_Texture;
  struct Collider;
  
  class Flag : Entity
  {
  public:
  	Flag(Module* listener, fPoint position, SDL_Texture* texture, Type type);
  
  	bool Start();
  
  	bool Update(float dt);
  
  	bool Draw();
  
  	void Collision(Collider* colider);
  
  private:
  	Animation idleFlag;
  	Animation hittedFlag;
  	Animation* currentAnimation;
  
  	uint hittedFx = 0;
  };
  
  #endif // _GROUNDENEMY_H_