text: #include "../include/SceneMngr.hpp"
  #include "../include/Game.hpp"
  #include "../include/Debug.hpp"
  
  /*void SceneMngr::setup(int number_of_scenes)
  {
      sceneVector = new Scene*[number_of_scenes];
  }*/
  void SceneMngr::setScene(int index_of_the_scene)
  {
      Game::LoadScene(sceneVector[index_of_the_scene]);
  }
  void SceneMngr::insertScene(Scene *scene)
  {
      sceneVector.push_back(scene);
      iterator++;
  }
  Scene *SceneMngr::GetScene(int index_of_the_scene)
  {
      if(index_of_the_scene > (int)sceneVector.size() || (int)sceneVector.size() == 0)
      {
          Debug::log("index out of bound — GetScene(int)!", Debug::Level::ERROR);
          return nullptr;
      }
      return sceneVector[index_of_the_scene];
  }