text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  // This code is modified from that in the Mesa3D Graphics library available at
  // http://mesa3d.org/
  // The license for the original code follows:
  
  /*
   * Copyright © 2010 Intel Corporation
   *
   * Permission is hereby granted, free of charge, to any person obtaining a
   * copy of this software and associated documentation files (the "Software"),
   * to deal in the Software without restriction, including without limitation
   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   * and/or sell copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice (including the next
   * paragraph) shall be included in all copies or substantial portions of the
   * Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
   * DEALINGS IN THE SOFTWARE.
   */
  
  
  /**
   * \file ir_expression_flattening.h
   *
   * Takes the leaves of expression trees and makes them dereferences of
   * assignments of the leaves to temporaries, according to a predicate.
   *
   * This is used for automatic function inlining, where we want to take
   * an expression containing a call and move the call out to its own
   * assignment so that we can inline it at the appropriate place in the
   * instruction stream.
   */
  
  void do_expression_flattening(exec_list *instructions,
  			      bool (*predicate)(ir_instruction *ir));
  