text: #Copy the contents from http://arcade.academy/examples/move_mouse.html#move-mouse and see if you can figure out what is going on. Add comments to any uncommented lines
  """
  This simple animation example shows how to move an item with the mouse, and
  handle mouse clicks.
  
  If Python and Arcade are installed, this example can be run from the command line with:
  python -m arcade.examples.move_mouse
  """
  
  import arcade
  
  SCREEN_WIDTH = 640
  SCREEN_HEIGHT = 480
  SCREEN_TITLE = "Move Mouse Example"
  
  
  class Ball:
      def __init__(self, position_x, position_y, radius, color):
  
          # Take the parameters of the init function above, and create instance variables out of them.
          self.position_x = position_x
          self.position_y = position_y
          self.radius = radius
          self.color = color
  
      def draw(self):
          """ Draw the balls with the instance variables we have. """
          arcade.draw_circle_filled(self.position_x, self.position_y, self.radius, self.color)
  
  
  class MyGame(arcade.Window):
  
      def __init__(self, width, height, title):
  
          # Call the parent class's init function
          super().__init__(width, height, title)
  
          # Make the mouse disappear when it is over the window.
          # So we just see our object, not the pointer.
          self.set_mouse_visible(False)
  
          arcade.set_background_color(arcade.color.ASH_GREY) # sets background color for the game
  
          # Create our ball
          self.ball = Ball(50, 50, 15, arcade.color.AUBURN)
  
      def on_draw(self):
          """ Called whenever we need to draw the window. """
          arcade.start_render()
          self.ball.draw()
  
      def on_mouse_motion(self, x, y, dx, dy):
          """ Called to update our objects. Happens approximately 60 times per second."""
          self.ball.position_x = x
          self.ball.position_y = y 
      
  
      def on_mouse_press(self, x, y, button, modifiers):
          """
          Called when the user presses a mouse button.
          """
          print(f"You clicked button number: {button}") 
          if button == arcade.MOUSE_BUTTON_LEFT:
              self.ball.color = arcade.color.BLACK # when you click down on the mouse the color changes
  
      def on_mouse_release(self, x, y, button, modifiers):
          """
          Called when a user releases a mouse button.
          """
          if button == arcade.MOUSE_BUTTON_LEFT:
              self.ball.color = arcade.color.AUBURN #same thing here with when you release, this is what the object will usually be.
  
  
  def main():
      window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) #loads above variables into the game
      arcade.run()
  
  
  if __name__ == "__main__":
      main()