text: #pragma once
  #include "GameObject.h"
  
  #include "PxPhysicsAPI.forward.h"
  
  namespace PM3D
  {
    class TurtleGo final : public GameObject
    {
    public:
      TurtleGo();
      void OnSpawn(const physx::PxTransform& pose) override;
  
      physx::PxTransform pose_spawn_start_;
    private:
      physx::unique_ptr<physx::PxMaterial> physx_material_;
    };
  }