text: #pragma once
  #include "SpecialAttackScript.h"
  
  class BombScript : public SpecialAttackScript
  {
  public:
  	void OnStart() override;
  	void Explode();
  	void Load(nlohmann::json& input) override;
  	ScriptBase* Clone() const override;
  private:
  	GameObj* _prefab = nullptr;
  
  	REGISTER_START(BombScript);
  };
  
  