text: #ifndef __FONT_H__
  #define __FONT_H__
  
  #include "Defs.h"
  
  #include "SDL/include/SDL.h"
  #include"App.h"
  class Textures;
  
  class Font
  {
  public:
  
  	Font(App* App,const char* rtpFontFile, Textures* tex);
  
  	~Font();
  
  	SDL_Texture* GetTextureAtlas();
  	SDL_Rect GetCharRec(int value);
  
  	inline int GetBaseSize() { return baseSize; }
  
  	bool UnLoad(Textures* tex);
  
  private:
  	
  	bool fontLoaded;
  
  	SDL_Texture* texture;
  	int baseSize;
  	int charsCount;
  	SDL_Rect charsRecs[128];
  };
  
  #endif //__FONT_H__