text: ﻿#pragma once
  
  // Name: SeaOfThieves, Version: 2.0.23
  
  
  /*!!DEFINE!!*/
  
  /*!!HELPER_DEF!!*/
  
  /*!!HELPER_INC!!*/
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x01)
  #endif
  
  namespace CG
  {
  //---------------------------------------------------------------------------
  // Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass BP_PetPreview_Monkey.BP_PetPreview_Monkey_C
  // 0x0000 (FullSize[0x0510] - InheritedSize[0x0510])
  class ABP_PetPreview_Monkey_C : public ABP_PetPreview_Base_C
  {
  public:
  
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass BP_PetPreview_Monkey.BP_PetPreview_Monkey_C");
  		return ptr;
  	}
  
  
  
  	void AfterRead();
  	void BeforeDelete();
  
  };
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  