text: /*
      SDL - Simple DirectMedia Layer
      Copyright (C) 1997-2009 Sam Lantinga
  
      This library is free software; you can redistribute it and/or
      modify it under the terms of the GNU Lesser General Public
      License as published by the Free Software Foundation; either
      version 2.1 of the License, or (at your option) any later version.
  
      This library is distributed in the hope that it will be useful,
      but WITHOUT ANY WARRANTY; without even the implied warranty of
      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      Lesser General Public License for more details.
  
      You should have received a copy of the GNU Lesser General Public
      License along with this library; if not, write to the Free Software
      Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
  
      Sam Lantinga
      slouken@libsdl.org
  */
  
  #ifndef _SDL_main_h
  #define _SDL_main_h
  
  #include "SDL_stdinc.h"
  
  /** @file SDL_main.h
   *  Redefine main() on Win32 and MacOS so that it is called by winmain.c
   */
  
  #if defined(__WIN32__) || \
      (defined(__MWERKS__) && !defined(__BEOS__)) || \
      defined(__MACOS__) || defined(__MACOSX__) || \
      defined(__SYMBIAN32__) || defined(QWS)
  
  #ifdef __cplusplus
  #define C_LINKAGE	"C"
  #else
  #define C_LINKAGE
  #endif /* __cplusplus */
  
  /** The application's main() function must be called with C linkage,
   *  and should be declared like this:
   *      @code
   *      #ifdef __cplusplus
   *      extern "C"
   *      #endif
   *	int main(int argc, char *argv[])
   *	{
   *	}
   *      @endcode
   */
  #define main	SDL_main
  
  /** The prototype for the application's main() function */
  extern C_LINKAGE int SDL_main(int argc, char *argv[]);
  
  
  /** @name From the SDL library code -- needed for registering the app on Win32 */
  /*@{*/
  #ifdef __WIN32__
  
  #include "begin_code.h"
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  /** This should be called from your WinMain() function, if any */
  extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
  /** This can also be called, but is no longer necessary */
  extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
  /** This can also be called, but is no longer necessary (SDL_Quit calls it) */
  extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
  #ifdef __cplusplus
  }
  #endif
  #include "close_code.h"
  #endif
  /*@}*/
  
  /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
  /*@{*/
  #if defined(__MACOS__)
  
  #include "begin_code.h"
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  /** Forward declaration so we don't need to include QuickDraw.h */
  struct QDGlobals;
  
  /** This should be called from your main() function, if any */
  extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
  
  #ifdef __cplusplus
  }
  #endif
  #include "close_code.h"
  #endif
  /*@}*/
  
  #endif /* Need to redefine main()? */
  
  #endif /* _SDL_main_h */
  