text: #include <std.h>
  #include <objects.h>
  #include "kai.h"
  
  inherit ROOM;
  
  void create() {
      ::create();
     set_terrain(GRASSLANDS);
     set_travel(DIRT_ROAD);
      set_property("light",2);
      set_property("indoors",0);
      set_short("Along a dusty road");
      set_long(
  @KAYLA
  This is a long dusty road that is running straight through the main
  part of the village.  Destroyed houses border the road.  One building
  to the east looks less destroyed than the rest.
  KAYLA
      );
      set_exits(([
        "north" : "/d/koenig/village/dusty3",
         "south" : "/d/koenig/village/dusty7",
        "east" : "/d/koenig/village/genstore"
      ] ));
      set_items(([
         "houses" : "They are burned down and destroyed.",
         "house" : "It looks like it may be a general store."
      ] ));
  }
  
  void init() {
    ::init();
    do_random_encounters( ({
      MONDIR+"orc",
      MONDIR+"orcguard"
    }), 50,2);
  }
  