text: #pragma once
  
  #include "RE/PlayerInputHandler.h"
  
  
  namespace RE
  {
  	struct SneakHandler : public PlayerInputHandler
  	{
  	public:
  		inline static const void* RTTI = RTTI_SneakHandler;
  
  
  		virtual ~SneakHandler();																	// 00
  
  		// override (PlayerInputHandler)
  		virtual	bool	CanProcess(InputEvent* a_event) override;									// 01
  		virtual	void	ProcessButton(ButtonEvent* a_event, MovementData* a_movementData) override;	// 04
  	};
  	static_assert(sizeof(SneakHandler) == 0x10);
  }
  