text: //
  // Created by Dawid Drozd aka Gelldur on 26/01/17.
  //
  #pragma once
  
  #include <string>
  
  class GameState
  {
  public:
  	enum class State
  	{
  		PICK_PLAYER, PLAY, END_GAME
  	};
  
  	void playerPicked();
  	void gameEnd();
  	void reset();
  
  	State getState() const;
  
  	//For debug
  	std::string toString() const;
  
  private:
  	State _state = State::PICK_PLAYER;
  };
  
  
  