text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "UObject/ObjectMacros.h"
  #include "AnimGraphNode_RefPoseBase.h"
  #include "AnimGraphNode_IdentityPose.generated.h"
  
  UCLASS(MinimalAPI)
  class UAnimGraphNode_IdentityPose : public UAnimGraphNode_RefPoseBase
  {
  	GENERATED_UCLASS_BODY()
  
  	// UEdGraphNode interface
  	virtual FText GetTooltipText() const override;
  	virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
  	// End of UEdGraphNode interface
  };
  