text: #pragma once
  
  UENGINE_CLASS(Projectile)
  {
  public:
  	GameObject* parent = nullptr;
  	Vector2 velocity = Vector2();
  	float timer = 10;
  
  private:
  	virtual void Update() override;
  	virtual void OnTriggerEnter(Physics2D::Collider * other) override;
  };
  
  