text: /*
   * Tests for the D3DX9 volume functions
   *
   * Copyright 2012 Józef Kucia
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   */
  
  #define COBJMACROS
  #include "wine/test.h"
  #include "d3dx9tex.h"
  
  /* 4x4x2 volume map dds, 2 mipmaps */
  static const unsigned char dds_volume_map[] =
  {
      0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x8a,0x00,0x04,0x00,0x00,0x00,
      0x04,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,
      0x04,0x00,0x00,0x00,0x44,0x58,0x54,0x33,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x40,0x00,
      0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50,
      0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50,
      0xff,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x2f,0x7e,0xcf,0x79,0x01,0x54,0x5c,0x5c,
      0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x84,0xef,0x7b,0xaa,0xab,0xab,0xab
  };
  
  #define check_pixel_4bpp(box, x, y, z, color) _check_pixel_4bpp(__LINE__, box, x, y, z, color)
  static inline void _check_pixel_4bpp(unsigned int line, const D3DLOCKED_BOX *box, int x, int y, int z, DWORD expected_color)
  {
     DWORD color = ((DWORD *)box->pBits)[x + (y * box->RowPitch + z * box->SlicePitch) / 4];
     ok_(__FILE__, line)(color == expected_color, "Got color 0x%08x, expected 0x%08x\n", color, expected_color);
  }
  
  static inline void set_box(D3DBOX *box, UINT left, UINT top, UINT right, UINT bottom, UINT front, UINT back)
  {
      box->Left = left;
      box->Top = top;
      box->Right = right;
      box->Bottom = bottom;
      box->Front = front;
      box->Back = back;
  }
  
  static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device)
  {
      int i, x, y, z;
      HRESULT hr;
      D3DBOX src_box, dst_box;
      D3DLOCKED_BOX locked_box;
      IDirect3DVolume9 *volume;
      IDirect3DVolumeTexture9 *volume_texture;
      const DWORD pixels[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6,
                               0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
                               0x00000000, 0x00000000, 0x00000000, 0xffffffff,
                               0xffffffff, 0x00000000, 0xffffffff, 0x00000000 };
  
      hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
              &volume_texture, NULL);
      if (FAILED(hr))
      {
          skip("Failed to create volume texture\n");
          return;
      }
  
      IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
  
      set_box(&src_box, 0, 0, 4, 1, 0, 4);
      set_box(&dst_box, 0, 0, 4, 1, 0, 4);
  
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
  
      IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
      for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, 0, i / 4, pixels[i]);
      IDirect3DVolume9_UnlockBox(volume);
  
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_UNKNOWN, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL);
  
      hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
  
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, NULL, D3DX_DEFAULT, 0);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      set_box(&src_box, 0, 0, 4, 4, 0, 1);
      set_box(&dst_box, 0, 0, 4, 4, 0, 1);
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
  
      IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
      for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]);
      IDirect3DVolume9_UnlockBox(volume);
  
      hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_FILTER_NONE, 0);
      ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
  
      IDirect3DVolume9_LockBox(volume, &locked_box, NULL, D3DLOCK_READONLY);
      for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]);
      for (z = 0; z < 4; z++)
      {
          for (y = 0; y < 256; y++)
          {
              for (x = 0; x < 256; x++)
                  if (z != 0 || y >= 4 || x >= 4) check_pixel_4bpp(&locked_box, x, y, z, 0);
          }
      }
      IDirect3DVolume9_UnlockBox(volume);
  
      set_box(&src_box, 0, 0, 2, 2, 1, 2);
      set_box(&dst_box, 0, 0, 2, 2, 0, 1);
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
  
      IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
      for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 4]);
      IDirect3DVolume9_UnlockBox(volume);
  
      set_box(&src_box, 0, 0, 2, 2, 2, 3);
      set_box(&dst_box, 0, 0, 2, 2, 1, 2);
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
  
      IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
      for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 8]);
      IDirect3DVolume9_UnlockBox(volume);
  
      set_box(&src_box, 0, 0, 4, 1, 0, 4);
  
      set_box(&dst_box, -1, -1, 3, 0, 0, 4);
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      set_box(&dst_box, 254, 254, 258, 255, 0, 4);
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      set_box(&dst_box, 4, 1, 0, 0, 0, 4);
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      set_box(&dst_box, 0, 0, 0, 0, 0, 0);
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      set_box(&dst_box, 0, 0, 0, 0, 0, 1);
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      set_box(&dst_box, 300, 300, 300, 300, 0, 0);
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      IDirect3DVolume9_Release(volume);
      IDirect3DVolumeTexture9_Release(volume_texture);
  
      hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL);
      if (FAILED(hr))
      {
          skip("Failed to create volume texture\n");
          return;
      }
  
      IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
  
      set_box(&src_box, 0, 0, 4, 1, 0, 4);
      set_box(&dst_box, 0, 0, 4, 1, 0, 4);
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
      todo_wine ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      IDirect3DVolume9_Release(volume);
      IDirect3DVolumeTexture9_Release(volume_texture);
  
      hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 8, 1, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, &volume_texture, NULL);
      if (FAILED(hr))
      {
          skip("Failed to create volume texture\n");
          return;
      }
  
      IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
  
      set_box(&src_box, 1, 1, 7, 7, 0, 1);
      set_box(&dst_box, 1, 1, 7, 7, 0, 1);
      hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 32, NULL, &src_box, D3DX_DEFAULT, 0);
      todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
  
      IDirect3DVolume9_Release(volume);
      IDirect3DVolumeTexture9_Release(volume_texture);
  }
  
  static void test_D3DXLoadVolumeFromFileInMemory(IDirect3DDevice9 *device)
  {
      HRESULT hr;
      D3DBOX src_box;
      IDirect3DVolume9 *volume;
      IDirect3DVolumeTexture9 *volume_texture;
  
      hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 2, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT3, D3DPOOL_DEFAULT,
              &volume_texture, NULL);
      if (FAILED(hr))
      {
          skip("Failed to create volume texture\n");
          return;
      }
  
      IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
  
      hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL);
      ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
  
      hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, 0, NULL, D3DX_DEFAULT, 0, NULL);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, 0, NULL, D3DX_DEFAULT, 0, NULL);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      hr = D3DXLoadVolumeFromFileInMemory(NULL, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      set_box(&src_box, 0, 0, 4, 4, 0, 2);
      hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
      ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
  
      set_box(&src_box, 0, 0, 0, 0, 0, 0);
      hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
      ok(hr == E_FAIL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, E_FAIL);
  
      set_box(&src_box, 0, 0, 5, 4, 0, 2);
      hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      set_box(&src_box, 0, 0, 4, 4, 0, 3);
      hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
      ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
  
      IDirect3DVolume9_Release(volume);
      IDirect3DVolumeTexture9_Release(volume_texture);
  }
  
  START_TEST(volume)
  {
      HWND wnd;
      IDirect3D9 *d3d;
      IDirect3DDevice9 *device;
      D3DPRESENT_PARAMETERS d3dpp;
      HRESULT hr;
  
      wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
      if (!wnd)
      {
          skip("Couldn't create application window\n");
          return;
      }
      d3d = Direct3DCreate9(D3D_SDK_VERSION);
      if (!d3d)
      {
          skip("Couldn't create IDirect3D9 object\n");
          DestroyWindow(wnd);
          return;
      }
  
      ZeroMemory(&d3dpp, sizeof(d3dpp));
      d3dpp.Windowed   = TRUE;
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
      if(FAILED(hr))
      {
          skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
          IDirect3D9_Release(d3d);
          DestroyWindow(wnd);
          return;
      }
  
      test_D3DXLoadVolumeFromMemory(device);
      test_D3DXLoadVolumeFromFileInMemory(device);
  
      IDirect3DDevice9_Release(device);
      IDirect3D9_Release(d3d);
      DestroyWindow(wnd);
  }
  