text: #pragma once
  #include "hedron/renderer/Texture2D.h"
  
  namespace hedron
  {
  	class FontSheet
  	{
  	public:
  		FontSheet(uint32_t width, uint32_t height, TextureInternalColorFormat format = TextureInternalColorFormat::RGBA8);
  	private:
  		ref<Texture2D> m_font_sheet;
  	};
  }