text: #ifndef DEF_SOUNDENGINE
  #define DEF_SOUNDENGINE
  
  #include <string>
  #include <vector>
  
  #include <SDL.h>
  #include "SDL_mixer.h"
  class GameEngine;
  
  class SoundEngine
  {
  
    public:
  	SoundEngine();
  	bool Init();
  	void Cleanup();
  
  	Mix_Music *LoadMusic(std::string path);
  	Mix_Chunk *LoadChunk(std::string path);
  
    private:
  	std::vector<Mix_Chunk *> ressourcesChunks_;
  	std::vector<Mix_Music *> ressourcesMusics_;
  };
  
  #endif