text: #pragma bank 255
  
  // Scene: Cave
  // Sprites
  
  #include "gbs_types.h"
  #include "data/spritesheet_2.h"
  #include "data/spritesheet_3.h"
  #include "data/spritesheet_4.h"
  #include "data/spritesheet_5.h"
  
  const void __at(255) __bank_scene_0_sprites;
  
  const far_ptr_t scene_0_sprites[] = {
    TO_FAR_PTR_T(spritesheet_2),
    TO_FAR_PTR_T(spritesheet_3),
    TO_FAR_PTR_T(spritesheet_4),
    TO_FAR_PTR_T(spritesheet_5)
  };
  