text: // WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
  
  #pragma once
  #ifndef WINRT_Windows_UI_Composition_Effects_1_H
  #define WINRT_Windows_UI_Composition_Effects_1_H
  #include "winrt/impl/Windows.UI.Composition.Effects.0.h"
  WINRT_EXPORT namespace winrt::Windows::UI::Composition::Effects
  {
      struct __declspec(empty_bases) ISceneLightingEffect :
          winrt::Windows::Foundation::IInspectable,
          impl::consume_t<ISceneLightingEffect>
      {
          ISceneLightingEffect(std::nullptr_t = nullptr) noexcept {}
          ISceneLightingEffect(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
      };
      struct __declspec(empty_bases) ISceneLightingEffect2 :
          winrt::Windows::Foundation::IInspectable,
          impl::consume_t<ISceneLightingEffect2>
      {
          ISceneLightingEffect2(std::nullptr_t = nullptr) noexcept {}
          ISceneLightingEffect2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
      };
  }
  #endif
  