text: /// <reference path="../../Phaser/Game.ts" />
  /// <reference path="../../Phaser/ui/Button.ts" />
  (function () {
      var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
      function preload() {
          game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
      }
      var button;
      var secondCam;
      function create() {
          button = game.add.button(200, 400, 'button', clickedIt, this, 2, 1, 0);
          button.origin.setTo(0.5, 0.5);
          game.camera.width = 400;
          game.camera.texture.opaque = true;
          game.camera.texture.backgroundColor = 'rgb(100,0,0)';
          secondCam = game.add.camera(400, 0, 400, 600);
          secondCam.texture.opaque = true;
          secondCam.texture.backgroundColor = 'rgb(0,100,0)';
      }
      function render() {
          Phaser.DebugUtils.renderInputInfo(32, 32);
          Phaser.DebugUtils.renderSpriteWorldView(button, 32, 200);
      }
      function clickedIt() {
          button.rotation += 10;
      }
  })();
  