text: /**
   * \file list-equip-slots.h
   * \brief types of slot for equipment
   *
   * Fields:
   * slot - The index name of the slot
   * acid_v - whether equipment in the slot needs checking for acid damage
   * name - whether the actual item name is mentioned when things happen to it
   * mention - description for when the slot is mentioned briefly
   * heavy describe - description for when the slot item is too heavy
   * describe - description for when the slot is described at length
   */
  /* slot				acid_v	name	mention			heavy decribe	describe */
  EQUIP(NONE,			FALSE,	FALSE,	"",				"",				"")
  EQUIP(WEAPON,		FALSE,	FALSE,	"Wielding",		"just lifting",	"attacking monsters with")
  EQUIP(BOW,			FALSE,	FALSE,	"Shooting",		"just holding",	"shooting missiles with")
  EQUIP(RING,			FALSE,	TRUE,	"On %s",		"",				"wearing on your %s")
  EQUIP(AMULET,		FALSE,	TRUE,	"Around %s",	"",				"wearing around your %s")
  EQUIP(LIGHT,		FALSE,	FALSE,	"Light source",	"",				"using to light your way")
  EQUIP(BODY_ARMOR,	TRUE,	TRUE,	"On %s",		"",				"wearing on your %s")
  EQUIP(CLOAK,		TRUE,	TRUE,	"On %s",		"",				"wearing on your %s")
  EQUIP(SHIELD,		TRUE,	TRUE,	"On %s",		"",				"wearing on your %s")
  EQUIP(HAT,			TRUE,	TRUE,	"On %s",		"",				"wearing on your %s")
  EQUIP(GLOVES,		TRUE,	TRUE,	"On %s",		"",				"wearing on your %s")
  EQUIP(BOOTS,		TRUE,	TRUE,	"On %s",		"",				"wearing on your %s")
  