text: #ifndef _ACTION_MOVE_TO_TARGET_H_
  #define _ACTION_MOVE_TO_TARGET_H_
  
  #include "behaviour.h"
  
  class CActionMoveToTarget: public CBehaviour {
  public:
  	CActionMoveToTarget(Character * owner);
  
  	virtual void Reset();
  protected:
  	virtual EBehaviourStatus Update(float deltaTime);
  
  	virtual void OnEnter();
  	virtual void OnExit();
  private:
  
  };
  
  #endif//!_ACTION_MOVE_TO_TARGET_H_