text: """
  st7789 tft driver in MicroPython based on devbis' st7789py_mpy module from
  https://github.com/devbis/st7789py_mpy.
  
  I added support for display rotation, scrolling and drawing text using 8 and 16
  bit wide bitmap fonts with heights that are multiples of 8.  Included are 12
  bitmap fonts derived from classic pc text mode fonts.
  """
  
  import time
  from micropython import const
  import ustruct as struct
  
  # commands
  ST7789_NOP = const(0x00)
  ST7789_SWRESET = const(0x01)
  ST7789_RDDID = const(0x04)
  ST7789_RDDST = const(0x09)
  
  ST7789_SLPIN = const(0x10)
  ST7789_SLPOUT = const(0x11)
  ST7789_PTLON = const(0x12)
  ST7789_NORON = const(0x13)
  
  ST7789_INVOFF = const(0x20)
  ST7789_INVON = const(0x21)
  ST7789_DISPOFF = const(0x28)
  ST7789_DISPON = const(0x29)
  ST7789_CASET = const(0x2A)
  ST7789_RASET = const(0x2B)
  ST7789_RAMWR = const(0x2C)
  ST7789_RAMRD = const(0x2E)
  
  ST7789_PTLAR = const(0x30)
  ST7789_VSCRDEF = const(0x33)
  ST7789_COLMOD = const(0x3A)
  ST7789_MADCTL = const(0x36)
  ST7789_VSCSAD = const(0x37)
  
  ST7789_MADCTL_MY = const(0x80)
  ST7789_MADCTL_MX = const(0x40)
  ST7789_MADCTL_MV = const(0x20)
  ST7789_MADCTL_ML = const(0x10)
  ST7789_MADCTL_BGR = const(0x08)
  ST7789_MADCTL_MH = const(0x04)
  ST7789_MADCTL_RGB = const(0x00)
  
  ST7789_RDID1 = const(0xDA)
  ST7789_RDID2 = const(0xDB)
  ST7789_RDID3 = const(0xDC)
  ST7789_RDID4 = const(0xDD)
  
  COLOR_MODE_65K = const(0x50)
  COLOR_MODE_262K = const(0x60)
  COLOR_MODE_12BIT = const(0x03)
  COLOR_MODE_16BIT = const(0x05)
  COLOR_MODE_18BIT = const(0x06)
  COLOR_MODE_16M = const(0x07)
  
  # Color definitions
  BLACK = const(0x0000)
  BLUE = const(0x001F)
  RED = const(0xF800)
  GREEN = const(0x07E0)
  CYAN = const(0x07FF)
  MAGENTA = const(0xF81F)
  YELLOW = const(0xFFE0)
  WHITE = const(0xFFFF)
  
  _ENCODE_PIXEL = ">H"
  _ENCODE_POS = ">HH"
  _DECODE_PIXEL = ">BBB"
  
  _BUFFER_SIZE = const(256)
  
  _BIT7 = const(0x80)
  _BIT6 = const(0x40)
  _BIT5 = const(0x20)
  _BIT4 = const(0x10)
  _BIT3 = const(0x08)
  _BIT2 = const(0x04)
  _BIT1 = const(0x02)
  _BIT0 = const(0x01)
  
  def color565(red, green=0, blue=0):
      """
      Convert red, green and blue values (0-255) into a 16-bit 565 encoding.
      """
      try:
          red, green, blue = red  # see if the first var is a tuple/list
      except TypeError:
          pass
      return (red & 0xf8) << 8 | (green & 0xfc) << 3 | blue >> 3
  
  def _encode_pos(x, y):
      """Encode a postion into bytes."""
      return struct.pack(_ENCODE_POS, x, y)
  
  def _encode_pixel(color):
      """Encode a pixel color into bytes."""
      return struct.pack(_ENCODE_PIXEL, color)
  
  class ST7789():
      """
      ST7789 driver class
  
      Args:
          spi (spi): spi object
          width (int): display width
          height (int): display height
          reset (pin): reset pin
          dc (pin): dc pin
          cs (pin): cs pin
          backlight(pin): backlight pin
          xstart (int): display xstart offset
          ystart (int): display ystart offset
          rotation (int): display rotation
      """
      def __init__(self, spi, width, height, reset, dc, cs=None, backlight=None,
                   xstart=-1, ystart=-1, rotation=0):
          """
          Initialize display.
          """
          if (width, height) != (240, 240) and (width, height) != (135, 240):
              raise ValueError(
                  "Unsupported display. Only 240x240 and 135x240 are supported."
              )
  
          self._display_width = self.width = width
          self._display_height = self.height = height
          self.spi = spi
          self.reset = reset
          self.dc = dc
          self.cs = cs
          self.backlight = backlight
          self._rotation = rotation % 4
  
          self.hard_reset()
          self.soft_reset()
          self.sleep_mode(False)
  
          self._set_color_mode(COLOR_MODE_65K|COLOR_MODE_16BIT)
          time.sleep_ms(50)
          self.rotation(self._rotation)
          self.inversion_mode(True)
          time.sleep_ms(10)
          self.write(ST7789_NORON)
          time.sleep_ms(10)
          if backlight is not None:
              backlight.value(1)
          self.fill(0)
          self.write(ST7789_DISPON)
          time.sleep_ms(500)
  
      def write(self, command=None, data=None):
          """SPI write to the device: commands and data."""
          if self.cs:
              self.cs.off()
  
          if command is not None:
              self.dc.off()
              self.spi.write(bytes([command]))
          if data is not None:
              self.dc.on()
              self.spi.write(data)
  
          if self.cs:
              self.cs.on()
  
      def hard_reset(self):
          """
          Hard reset display.
          """
          if self.cs:
              self.cs.off()
  
          if self.reset:
              self.reset.on()
          time.sleep_ms(50)
          if self.reset:
              self.reset.off()
          time.sleep_ms(50)
          if self.reset:
              self.reset.on()
          time.sleep_ms(150)
  
          if self.cs:
              self.cs.on()
  
      def soft_reset(self):
          """
          Soft reset display.
          """
          self.write(ST7789_SWRESET)
          time.sleep_ms(150)
  
      def sleep_mode(self, value):
          """
          Enable or disable display sleep mode.
  
          Args:
              value (bool): if True enable sleep mode. if False disable sleep
              mode
          """
          if value:
              self.write(ST7789_SLPIN)
          else:
              self.write(ST7789_SLPOUT)
  
      def inversion_mode(self, value):
          """
          Enable or disable display inversion mode.
  
          Args:
              value (bool): if True enable inversion mode. if False disable
              inversion mode
          """
          if value:
              self.write(ST7789_INVON)
          else:
              self.write(ST7789_INVOFF)
  
      def _set_color_mode(self, mode):
          """
          Set display color mode.
  
          Args:
              mode (int): color mode
                  COLOR_MODE_65K, COLOR_MODE_262K, COLOR_MODE_12BIT,
                  COLOR_MODE_16BIT, COLOR_MODE_18BIT, COLOR_MODE_16M
          """
          self.write(ST7789_COLMOD, bytes([mode & 0x77]))
  
      def rotation(self, rotation):
          """
          Set display rotation.
  
          Args:
              rotation (int): 0-Portrait, 1-Landscape, 2-Inverted Portrait,
              3-Inverted Landscape
          """
          self._rotation = rotation % 4
          if self._rotation == 0:         # Portrait
              madctl = ST7789_MADCTL_RGB
              self.width = self._display_width
              self.height = self._display_height
              if self._display_width == 135:
                  self.xstart = 52
                  self.ystart = 40
  
          elif self._rotation == 1:       # Landscape
              madctl = ST7789_MADCTL_MX | ST7789_MADCTL_MV | ST7789_MADCTL_RGB
              self.width = self._display_height
              self.height = self._display_width
              if self._display_width == 135:
                  self.xstart = 40
                  self.ystart = 53
  
          elif self._rotation == 2:       # Inverted Portrait
              madctl = ST7789_MADCTL_MX | ST7789_MADCTL_MY | ST7789_MADCTL_RGB
              self.width = self._display_width
              self.height = self._display_height
              if self._display_width == 135:
                  self.xstart = 53
                  self.ystart = 40
          else:                           # Inverted Landscape
              madctl = ST7789_MADCTL_MV | ST7789_MADCTL_MY | ST7789_MADCTL_RGB
              self.width = self._display_height
              self.height = self._display_width
              if self._display_width == 135:
                  self.xstart = 40
                  self.ystart = 52
  
          self.write(ST7789_MADCTL, bytes([madctl]))
  
      def _set_columns(self, start, end):
          """
          Send CASET (column address set) command to display.
  
          Args:
              start (int): column start address
              end (int): column end address
          """
          if start <= end <= self.width:
              self.write(ST7789_CASET, _encode_pos(
                  start+self.xstart, end + self.xstart))
  
      def _set_rows(self, start, end):
          """
          Send RASET (row address set) command to display.
  
          Args:
              start (int): row start address
              end (int): row end address
         """
          if start <= end <= self.height:
              self.write(ST7789_RASET, _encode_pos(
                  start+self.ystart, end+self.ystart))
  
      def set_window(self, x0, y0, x1, y1):
          """
          Set window to column and row address.
  
          Args:
              x0 (int): column start address
              y0 (int): row start address
              x1 (int): column end address
              y1 (int): row end address
          """
          self._set_columns(x0, x1)
          self._set_rows(y0, y1)
          self.write(ST7789_RAMWR)
  
      def vline(self, x, y, length, color):
          """
          Draw vertical line at the given location and color.
  
          Args:
              x (int): x coordinate
              Y (int): y coordinate
              length (int): length of line
              color (int): 565 encoded color
          """
          self.fill_rect(x, y, 1, length, color)
  
      def hline(self, x, y, length, color):
          """
          Draw horizontal line at the given location and color.
  
          Args:
              x (int): x coordinate
              Y (int): y coordinate
              length (int): length of line
              color (int): 565 encoded color
          """
          self.fill_rect(x, y, length, 1, color)
  
      def pixel(self, x, y, color):
          """
          Draw a pixel at the given location and color.
  
          Args:
              x (int): x coordinate
              Y (int): y coordinate
              color (int): 565 encoded color
          """
          self.set_window(x, y, x, y)
          self.write(None, _encode_pixel(color))
  
      def blit_buffer(self, buffer, x, y, width, height):
          """
          Copy buffer to display at the given location.
  
          Args:
              buffer (bytes): Data to copy to display
              x (int): Top left corner x coordinate
              Y (int): Top left corner y coordinate
              width (int): Width
              height (int): Height
          """
          self.set_window(x, y, x + width - 1, y + height - 1)
          self.write(None, buffer)
  
      def rect(self, x, y, w, h, color):
          """
          Draw a rectangle at the given location, size and color.
  
          Args:
              x (int): Top left corner x coordinate
              y (int): Top left corner y coordinate
              width (int): Width in pixels
              height (int): Height in pixels
              color (int): 565 encoded color
          """
          self.hline(x, y, w, color)
          self.vline(x, y, h, color)
          self.vline(x + w - 1, y, h, color)
          self.hline(x, y + h - 1, w, color)
  
      def fill_rect(self, x, y, width, height, color):
          """
          Draw a rectangle at the given location, size and filled with color.
  
          Args:
              x (int): Top left corner x coordinate
              y (int): Top left corner y coordinate
              width (int): Width in pixels
              height (int): Height in pixels
              color (int): 565 encoded color
          """
          self.set_window(x, y, x + width - 1, y + height - 1)
          chunks, rest = divmod(width * height, _BUFFER_SIZE)
          pixel = _encode_pixel(color)
          self.dc.on()
          if chunks:
              data = pixel * _BUFFER_SIZE
              for _ in range(chunks):
                  self.write(None, data)
          if rest:
              self.write(None, pixel * rest)
  
      def fill(self, color):
          """
          Fill the entire FrameBuffer with the specified color.
  
          Args:
              color (int): 565 encoded color
          """
          self.fill_rect(0, 0, self.width, self.height, color)
  
      def line(self, x0, y0, x1, y1, color):
          """
          Draw a single pixel wide line starting at x0, y0 and ending at x1, y1.
  
          Args:
              x0 (int): Start point x coordinate
              y0 (int): Start point y coordinate
              x1 (int): End point x coordinate
              y1 (int): End point y coordinate
              color (int): 565 encoded color
          """
          steep = abs(y1 - y0) > abs(x1 - x0)
          if steep:
              x0, y0 = y0, x0
              x1, y1 = y1, x1
          if x0 > x1:
              x0, x1 = x1, x0
              y0, y1 = y1, y0
          dx = x1 - x0
          dy = abs(y1 - y0)
          err = dx // 2
          if y0 < y1:
              ystep = 1
          else:
              ystep = -1
          while x0 <= x1:
              if steep:
                  self.pixel(y0, x0, color)
              else:
                  self.pixel(x0, y0, color)
              err -= dy
              if err < 0:
                  y0 += ystep
                  err += dx
              x0 += 1
  
      def vscrdef(self, tfa, vsa, bfa):
          """
          Set Vertical Scrolling Definition.
  
          To scroll a 135x240 display these values should be 40, 240, 40.
          There are 40 lines above the display that are not shown followed by
          240 lines that are shown followed by 40 more lines that are not shown.
          You could write to these areas off display and scroll them into view by
          changing the TFA, VSA and BFA values.
  
          Args:
              tfa (int): Top Fixed Area
              vsa (int): Vertical Scrolling Area
              bfa (int): Bottom Fixed Area
          """
          struct.pack(">HHH", tfa, vsa, bfa)
          self.write(ST7789_VSCRDEF, struct.pack(">HHH", tfa, vsa, bfa))
  
      def vscsad(self, vssa):
          """
          Set Vertical Scroll Start Address of RAM.
  
          Defines which line in the Frame Memory will be written as the first
          line after the last line of the Top Fixed Area on the display
  
          Example:
  
              for line in range(40, 280, 1):
                  tft.vscsad(line)
                  utime.sleep(0.01)
  
          Args:
              vssa (int): Vertical Scrolling Start Address
  
          """
          self.write(ST7789_VSCSAD, struct.pack(">H", vssa))
  
      def _text8(self, font, text, x0, y0, color=WHITE, background=BLACK):
          """
          Internal method to write characters with width of 8 and
          heights of 8 or 16.
  
          Args:
              font (module): font module to use
              text (str): text to write
              x0 (int): column to start drawing at
              y0 (int): row to start drawing at
              color (int): 565 encoded color to use for characters
              background (int): 565 encoded color to use for background
          """
          for char in text:
              ch = ord(char)
              if (font.FIRST <= ch < font.LAST
                      and x0+font.WIDTH <= self.width
                      and y0+font.HEIGHT <= self.height):
  
                  if font.HEIGHT == 8:
                      passes = 1
                      size = 8
                      each = 0
                  else:
                      passes = 2
                      size = 16
                      each = 8
  
                  for line in range(passes):
                      idx = (ch-font.FIRST)*size+(each*line)
                      buffer = struct.pack('>64H',
                          color if font.FONT[idx] & _BIT7 else background,
                          color if font.FONT[idx] & _BIT6 else background,
                          color if font.FONT[idx] & _BIT5 else background,
                          color if font.FONT[idx] & _BIT4 else background,
                          color if font.FONT[idx] & _BIT3 else background,
                          color if font.FONT[idx] & _BIT2 else background,
                          color if font.FONT[idx] & _BIT1 else background,
                          color if font.FONT[idx] & _BIT0 else background,
                          color if font.FONT[idx+1] & _BIT7 else background,
                          color if font.FONT[idx+1] & _BIT6 else background,
                          color if font.FONT[idx+1] & _BIT5 else background,
                          color if font.FONT[idx+1] & _BIT4 else background,
                          color if font.FONT[idx+1] & _BIT3 else background,
                          color if font.FONT[idx+1] & _BIT2 else background,
                          color if font.FONT[idx+1] & _BIT1 else background,
                          color if font.FONT[idx+1] & _BIT0 else background,
                          color if font.FONT[idx+2] & _BIT7 else background,
                          color if font.FONT[idx+2] & _BIT6 else background,
                          color if font.FONT[idx+2] & _BIT5 else background,
                          color if font.FONT[idx+2] & _BIT4 else background,
                          color if font.FONT[idx+2] & _BIT3 else background,
                          color if font.FONT[idx+2] & _BIT2 else background,
                          color if font.FONT[idx+2] & _BIT1 else background,
                          color if font.FONT[idx+2] & _BIT0 else background,
                          color if font.FONT[idx+3] & _BIT7 else background,
                          color if font.FONT[idx+3] & _BIT6 else background,
                          color if font.FONT[idx+3] & _BIT5 else background,
                          color if font.FONT[idx+3] & _BIT4 else background,
                          color if font.FONT[idx+3] & _BIT3 else background,
                          color if font.FONT[idx+3] & _BIT2 else background,
                          color if font.FONT[idx+3] & _BIT1 else background,
                          color if font.FONT[idx+3] & _BIT0 else background,
                          color if font.FONT[idx+4] & _BIT7 else background,
                          color if font.FONT[idx+4] & _BIT6 else background,
                          color if font.FONT[idx+4] & _BIT5 else background,
                          color if font.FONT[idx+4] & _BIT4 else background,
                          color if font.FONT[idx+4] & _BIT3 else background,
                          color if font.FONT[idx+4] & _BIT2 else background,
                          color if font.FONT[idx+4] & _BIT1 else background,
                          color if font.FONT[idx+4] & _BIT0 else background,
                          color if font.FONT[idx+5] & _BIT7 else background,
                          color if font.FONT[idx+5] & _BIT6 else background,
                          color if font.FONT[idx+5] & _BIT5 else background,
                          color if font.FONT[idx+5] & _BIT4 else background,
                          color if font.FONT[idx+5] & _BIT3 else background,
                          color if font.FONT[idx+5] & _BIT2 else background,
                          color if font.FONT[idx+5] & _BIT1 else background,
                          color if font.FONT[idx+5] & _BIT0 else background,
                          color if font.FONT[idx+6] & _BIT7 else background,
                          color if font.FONT[idx+6] & _BIT6 else background,
                          color if font.FONT[idx+6] & _BIT5 else background,
                          color if font.FONT[idx+6] & _BIT4 else background,
                          color if font.FONT[idx+6] & _BIT3 else background,
                          color if font.FONT[idx+6] & _BIT2 else background,
                          color if font.FONT[idx+6] & _BIT1 else background,
                          color if font.FONT[idx+6] & _BIT0 else background,
                          color if font.FONT[idx+7] & _BIT7 else background,
                          color if font.FONT[idx+7] & _BIT6 else background,
                          color if font.FONT[idx+7] & _BIT5 else background,
                          color if font.FONT[idx+7] & _BIT4 else background,
                          color if font.FONT[idx+7] & _BIT3 else background,
                          color if font.FONT[idx+7] & _BIT2 else background,
                          color if font.FONT[idx+7] & _BIT1 else background,
                          color if font.FONT[idx+7] & _BIT0 else background
                      )
                      self.blit_buffer(buffer, x0, y0+8*line, 8, 8)
  
                  x0 += 8
  
      def _text16(self, font, text, x0, y0, color=WHITE, background=BLACK):
          """
          Internal method to draw characters with width of 16 and heights of 16
          or 32.
  
          Args:
              font (module): font module to use
              text (str): text to write
              x0 (int): column to start drawing at
              y0 (int): row to start drawing at
              color (int): 565 encoded color to use for characters
              background (int): 565 encoded color to use for background
          """
          for char in text:
              ch = ord(char)
              if (font.FIRST <= ch < font.LAST
                      and x0+font.WIDTH <= self.width
                      and y0+font.HEIGHT <= self.height):
  
                  if font.HEIGHT == 16:
                      passes = 2
                      size = 32
                      each = 16
                  else:
                      passes = 4
                      size = 64
                      each = 16
  
                  for line in range(passes):
                      idx = (ch-font.FIRST)*size+(each*line)
                      buffer = struct.pack('>128H',
                          color if font.FONT[idx] & _BIT7 else background,
                          color if font.FONT[idx] & _BIT6 else background,
                          color if font.FONT[idx] & _BIT5 else background,
                          color if font.FONT[idx] & _BIT4 else background,
                          color if font.FONT[idx] & _BIT3 else background,
                          color if font.FONT[idx] & _BIT2 else background,
                          color if font.FONT[idx] & _BIT1 else background,
                          color if font.FONT[idx] & _BIT0 else background,
                          color if font.FONT[idx+1] & _BIT7 else background,
                          color if font.FONT[idx+1] & _BIT6 else background,
                          color if font.FONT[idx+1] & _BIT5 else background,
                          color if font.FONT[idx+1] & _BIT4 else background,
                          color if font.FONT[idx+1] & _BIT3 else background,
                          color if font.FONT[idx+1] & _BIT2 else background,
                          color if font.FONT[idx+1] & _BIT1 else background,
                          color if font.FONT[idx+1] & _BIT0 else background,
                          color if font.FONT[idx+2] & _BIT7 else background,
                          color if font.FONT[idx+2] & _BIT6 else background,
                          color if font.FONT[idx+2] & _BIT5 else background,
                          color if font.FONT[idx+2] & _BIT4 else background,
                          color if font.FONT[idx+2] & _BIT3 else background,
                          color if font.FONT[idx+2] & _BIT2 else background,
                          color if font.FONT[idx+2] & _BIT1 else background,
                          color if font.FONT[idx+2] & _BIT0 else background,
                          color if font.FONT[idx+3] & _BIT7 else background,
                          color if font.FONT[idx+3] & _BIT6 else background,
                          color if font.FONT[idx+3] & _BIT5 else background,
                          color if font.FONT[idx+3] & _BIT4 else background,
                          color if font.FONT[idx+3] & _BIT3 else background,
                          color if font.FONT[idx+3] & _BIT2 else background,
                          color if font.FONT[idx+3] & _BIT1 else background,
                          color if font.FONT[idx+3] & _BIT0 else background,
                          color if font.FONT[idx+4] & _BIT7 else background,
                          color if font.FONT[idx+4] & _BIT6 else background,
                          color if font.FONT[idx+4] & _BIT5 else background,
                          color if font.FONT[idx+4] & _BIT4 else background,
                          color if font.FONT[idx+4] & _BIT3 else background,
                          color if font.FONT[idx+4] & _BIT2 else background,
                          color if font.FONT[idx+4] & _BIT1 else background,
                          color if font.FONT[idx+4] & _BIT0 else background,
                          color if font.FONT[idx+5] & _BIT7 else background,
                          color if font.FONT[idx+5] & _BIT6 else background,
                          color if font.FONT[idx+5] & _BIT5 else background,
                          color if font.FONT[idx+5] & _BIT4 else background,
                          color if font.FONT[idx+5] & _BIT3 else background,
                          color if font.FONT[idx+5] & _BIT2 else background,
                          color if font.FONT[idx+5] & _BIT1 else background,
                          color if font.FONT[idx+5] & _BIT0 else background,
                          color if font.FONT[idx+6] & _BIT7 else background,
                          color if font.FONT[idx+6] & _BIT6 else background,
                          color if font.FONT[idx+6] & _BIT5 else background,
                          color if font.FONT[idx+6] & _BIT4 else background,
                          color if font.FONT[idx+6] & _BIT3 else background,
                          color if font.FONT[idx+6] & _BIT2 else background,
                          color if font.FONT[idx+6] & _BIT1 else background,
                          color if font.FONT[idx+6] & _BIT0 else background,
                          color if font.FONT[idx+7] & _BIT7 else background,
                          color if font.FONT[idx+7] & _BIT6 else background,
                          color if font.FONT[idx+7] & _BIT5 else background,
                          color if font.FONT[idx+7] & _BIT4 else background,
                          color if font.FONT[idx+7] & _BIT3 else background,
                          color if font.FONT[idx+7] & _BIT2 else background,
                          color if font.FONT[idx+7] & _BIT1 else background,
                          color if font.FONT[idx+7] & _BIT0 else background,
                          color if font.FONT[idx+8] & _BIT7 else background,
                          color if font.FONT[idx+8] & _BIT6 else background,
                          color if font.FONT[idx+8] & _BIT5 else background,
                          color if font.FONT[idx+8] & _BIT4 else background,
                          color if font.FONT[idx+8] & _BIT3 else background,
                          color if font.FONT[idx+8] & _BIT2 else background,
                          color if font.FONT[idx+8] & _BIT1 else background,
                          color if font.FONT[idx+8] & _BIT0 else background,
                          color if font.FONT[idx+9] & _BIT7 else background,
                          color if font.FONT[idx+9] & _BIT6 else background,
                          color if font.FONT[idx+9] & _BIT5 else background,
                          color if font.FONT[idx+9] & _BIT4 else background,
                          color if font.FONT[idx+9] & _BIT3 else background,
                          color if font.FONT[idx+9] & _BIT2 else background,
                          color if font.FONT[idx+9] & _BIT1 else background,
                          color if font.FONT[idx+9] & _BIT0 else background,
                          color if font.FONT[idx+10] & _BIT7 else background,
                          color if font.FONT[idx+10] & _BIT6 else background,
                          color if font.FONT[idx+10] & _BIT5 else background,
                          color if font.FONT[idx+10] & _BIT4 else background,
                          color if font.FONT[idx+10] & _BIT3 else background,
                          color if font.FONT[idx+10] & _BIT2 else background,
                          color if font.FONT[idx+10] & _BIT1 else background,
                          color if font.FONT[idx+10] & _BIT0 else background,
                          color if font.FONT[idx+11] & _BIT7 else background,
                          color if font.FONT[idx+11] & _BIT6 else background,
                          color if font.FONT[idx+11] & _BIT5 else background,
                          color if font.FONT[idx+11] & _BIT4 else background,
                          color if font.FONT[idx+11] & _BIT3 else background,
                          color if font.FONT[idx+11] & _BIT2 else background,
                          color if font.FONT[idx+11] & _BIT1 else background,
                          color if font.FONT[idx+11] & _BIT0 else background,
                          color if font.FONT[idx+12] & _BIT7 else background,
                          color if font.FONT[idx+12] & _BIT6 else background,
                          color if font.FONT[idx+12] & _BIT5 else background,
                          color if font.FONT[idx+12] & _BIT4 else background,
                          color if font.FONT[idx+12] & _BIT3 else background,
                          color if font.FONT[idx+12] & _BIT2 else background,
                          color if font.FONT[idx+12] & _BIT1 else background,
                          color if font.FONT[idx+12] & _BIT0 else background,
                          color if font.FONT[idx+13] & _BIT7 else background,
                          color if font.FONT[idx+13] & _BIT6 else background,
                          color if font.FONT[idx+13] & _BIT5 else background,
                          color if font.FONT[idx+13] & _BIT4 else background,
                          color if font.FONT[idx+13] & _BIT3 else background,
                          color if font.FONT[idx+13] & _BIT2 else background,
                          color if font.FONT[idx+13] & _BIT1 else background,
                          color if font.FONT[idx+13] & _BIT0 else background,
                          color if font.FONT[idx+14] & _BIT7 else background,
                          color if font.FONT[idx+14] & _BIT6 else background,
                          color if font.FONT[idx+14] & _BIT5 else background,
                          color if font.FONT[idx+14] & _BIT4 else background,
                          color if font.FONT[idx+14] & _BIT3 else background,
                          color if font.FONT[idx+14] & _BIT2 else background,
                          color if font.FONT[idx+14] & _BIT1 else background,
                          color if font.FONT[idx+14] & _BIT0 else background,
                          color if font.FONT[idx+15] & _BIT7 else background,
                          color if font.FONT[idx+15] & _BIT6 else background,
                          color if font.FONT[idx+15] & _BIT5 else background,
                          color if font.FONT[idx+15] & _BIT4 else background,
                          color if font.FONT[idx+15] & _BIT3 else background,
                          color if font.FONT[idx+15] & _BIT2 else background,
                          color if font.FONT[idx+15] & _BIT1 else background,
                          color if font.FONT[idx+15] & _BIT0 else background
                      )
                      self.blit_buffer(buffer, x0, y0+8*line, 16, 8)
              x0 += font.WIDTH
  
      def text(self, font, text, x0, y0, color=WHITE, background=BLACK):
          """
          Draw text on display in specified font and colors. 8 and 16 bit wide
          fonts are supported.
  
          Args:
              font (module): font module to use.
              text (str): text to write
              x0 (int): column to start drawing at
              y0 (int): row to start drawing at
              color (int): 565 encoded color to use for characters
              background (int): 565 encoded color to use for background
          """
          if font.WIDTH == 8:
              self._text8(font, text, x0, y0, color, background)
          else:
              self._text16(font, text, x0, y0, color, background)
  