text: #ifndef _GLSLShaderCmd_h_
  #define _GLSLShaderCmd_h_
  //-
  // ==========================================================================
  // Copyright 2015 Autodesk, Inc.  All rights reserved.
  //
  // Use of this software is subject to the terms of the Autodesk
  // license agreement provided at the time of installation or download,
  // or which otherwise accompanies this software in either electronic
  // or hard copy form.
  // ==========================================================================
  //+
  
  #include <maya/MPxCommand.h>
  #include <maya/MPxHardwareShader.h>
  
  class GLSLShaderCmd : MPxCommand
  {
  public:
  	GLSLShaderCmd();
  	virtual				~GLSLShaderCmd();
  
  	MStatus				doIt( const MArgList& );
  	bool				isUndoable() { return false; }
  
  	static MSyntax		newSyntax();
  	static void*		creator();
  };
  
  #endif /* _GLSLShaderCmd_h_ */