text: #ifndef MENU_H_INCLUDED
  #define MENU_H_INCLUDED
  
  
  
  void realMenu(SDL_Surface* screen);
  
  enum {jouerVies, jouerTemps, commentJouer, stats, credits, first};
  enum {stage1, stage2, stage3, stage4, stage5, stage6};
  enum {null, droid, kit, tux, wilber};
  enum {menuMain, stageSelect, chrSelect, comment, statistiques, cred};
  
  #endif // MENU_H_INCLUDED
  