text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "beatsaber-hook/shared/utils/typedefs.h"
  #include "beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.Enum
  #include "System/Enum.hpp"
  // Completed includes
  // Type namespace: HoudiniEngineUnity
  namespace HoudiniEngineUnity {
    // Forward declaring type: HAPI_NodeType
    struct HAPI_NodeType;
  }
  #include "beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(::HoudiniEngineUnity::HAPI_NodeType, "HoudiniEngineUnity", "HAPI_NodeType");
  // Type namespace: HoudiniEngineUnity
  namespace HoudiniEngineUnity {
    // Size: 0x4
    #pragma pack(push, 1)
    // Autogenerated type: HoudiniEngineUnity.HAPI_NodeType
    // [TokenAttribute] Offset: FFFFFFFF
    // [FlagsAttribute] Offset: FFFFFFFF
    struct HAPI_NodeType/*, public ::System::Enum*/ {
      public:
      public:
      // public System.Int32 value__
      // Size: 0x4
      // Offset: 0x0
      int value;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      public:
      // Creating value type constructor for type: HAPI_NodeType
      constexpr HAPI_NodeType(int value_ = {}) noexcept : value{value_} {}
      // Creating interface conversion operator: operator ::System::Enum
      operator ::System::Enum() noexcept {
        return *reinterpret_cast<::System::Enum*>(this);
      }
      // Creating conversion operator: operator int
      constexpr operator int() const noexcept {
        return value;
      }
      // static field const value: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_ANY
      static constexpr const int HAPI_NODETYPE_ANY = -1;
      // Get static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_ANY
      static ::HoudiniEngineUnity::HAPI_NodeType _get_HAPI_NODETYPE_ANY();
      // Set static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_ANY
      static void _set_HAPI_NODETYPE_ANY(::HoudiniEngineUnity::HAPI_NodeType value);
      // static field const value: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_NONE
      static constexpr const int HAPI_NODETYPE_NONE = 0;
      // Get static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_NONE
      static ::HoudiniEngineUnity::HAPI_NodeType _get_HAPI_NODETYPE_NONE();
      // Set static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_NONE
      static void _set_HAPI_NODETYPE_NONE(::HoudiniEngineUnity::HAPI_NodeType value);
      // static field const value: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_OBJ
      static constexpr const int HAPI_NODETYPE_OBJ = 1;
      // Get static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_OBJ
      static ::HoudiniEngineUnity::HAPI_NodeType _get_HAPI_NODETYPE_OBJ();
      // Set static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_OBJ
      static void _set_HAPI_NODETYPE_OBJ(::HoudiniEngineUnity::HAPI_NodeType value);
      // static field const value: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_SOP
      static constexpr const int HAPI_NODETYPE_SOP = 2;
      // Get static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_SOP
      static ::HoudiniEngineUnity::HAPI_NodeType _get_HAPI_NODETYPE_SOP();
      // Set static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_SOP
      static void _set_HAPI_NODETYPE_SOP(::HoudiniEngineUnity::HAPI_NodeType value);
      // static field const value: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_CHOP
      static constexpr const int HAPI_NODETYPE_CHOP = 4;
      // Get static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_CHOP
      static ::HoudiniEngineUnity::HAPI_NodeType _get_HAPI_NODETYPE_CHOP();
      // Set static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_CHOP
      static void _set_HAPI_NODETYPE_CHOP(::HoudiniEngineUnity::HAPI_NodeType value);
      // static field const value: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_ROP
      static constexpr const int HAPI_NODETYPE_ROP = 8;
      // Get static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_ROP
      static ::HoudiniEngineUnity::HAPI_NodeType _get_HAPI_NODETYPE_ROP();
      // Set static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_ROP
      static void _set_HAPI_NODETYPE_ROP(::HoudiniEngineUnity::HAPI_NodeType value);
      // static field const value: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_SHOP
      static constexpr const int HAPI_NODETYPE_SHOP = 16;
      // Get static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_SHOP
      static ::HoudiniEngineUnity::HAPI_NodeType _get_HAPI_NODETYPE_SHOP();
      // Set static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_SHOP
      static void _set_HAPI_NODETYPE_SHOP(::HoudiniEngineUnity::HAPI_NodeType value);
      // static field const value: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_COP
      static constexpr const int HAPI_NODETYPE_COP = 32;
      // Get static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_COP
      static ::HoudiniEngineUnity::HAPI_NodeType _get_HAPI_NODETYPE_COP();
      // Set static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_COP
      static void _set_HAPI_NODETYPE_COP(::HoudiniEngineUnity::HAPI_NodeType value);
      // static field const value: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_VOP
      static constexpr const int HAPI_NODETYPE_VOP = 64;
      // Get static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_VOP
      static ::HoudiniEngineUnity::HAPI_NodeType _get_HAPI_NODETYPE_VOP();
      // Set static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_VOP
      static void _set_HAPI_NODETYPE_VOP(::HoudiniEngineUnity::HAPI_NodeType value);
      // static field const value: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_DOP
      static constexpr const int HAPI_NODETYPE_DOP = 128;
      // Get static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_DOP
      static ::HoudiniEngineUnity::HAPI_NodeType _get_HAPI_NODETYPE_DOP();
      // Set static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_DOP
      static void _set_HAPI_NODETYPE_DOP(::HoudiniEngineUnity::HAPI_NodeType value);
      // static field const value: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_TOP
      static constexpr const int HAPI_NODETYPE_TOP = 256;
      // Get static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_TOP
      static ::HoudiniEngineUnity::HAPI_NodeType _get_HAPI_NODETYPE_TOP();
      // Set static field: static public HoudiniEngineUnity.HAPI_NodeType HAPI_NODETYPE_TOP
      static void _set_HAPI_NODETYPE_TOP(::HoudiniEngineUnity::HAPI_NodeType value);
      // Get instance field reference: public System.Int32 value__
      int& dyn_value__();
    }; // HoudiniEngineUnity.HAPI_NodeType
    #pragma pack(pop)
    static check_size<sizeof(HAPI_NodeType), 0 + sizeof(int)> __HoudiniEngineUnity_HAPI_NodeTypeSizeCheck;
    static_assert(sizeof(HAPI_NodeType) == 0x4);
  }
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  