text: // Used to define the each class.
  
  class Server {
      constructor(server) {
          this.name = server.name,
          this.id = server.id,
          this.aLogChannel = "",
          this.trackedClanIDs = [],
          this.trackedUsers = []
      }
  }
  
  class simplePlayer {
      constructor(user) {
          this.name = user.name,
          this.clanCap = false,
          this.discordID = ''
          this.lastCheck = new Date()
      }
  }
  
  class Player {
      constructor(user) {
          this.name = user.name,
          this.questsCompleted = 0,
          this.totalXP = 0,
          this.combatLvl = 0,
          this.online = false,
          this.skills = {
              Attack : 0,
              Defence : 0,
              Strength : 0,
              Constitution : 0,
              Ranged : 0,
              Prayer : 0,
              Magic : 0,
              Cooking : 0,
              Woodcutting : 0,
              Fletching : 0,
              Fishing : 0,
              Firemaking : 0,
              Crafting : 0,
              Smithing : 0,
              Mining : 0,
              Herblore : 0,
              Agility : 0,
              Thieving : 0,
              Slayer : 0,
              Farming : 0,
              Runecrafting : 0,
              Hunter : 0,
              Construction : 0,
              Summoning : 0,
              Dungeoneering : 0,
              Divination : 0,
              Invention : 0
          },
          this.lastFetch = new Date()
      }
  }
  
  class Clan {
      constructor(cName, id, members, count) {
          this.name = cName,
          this.id = id,
          this.members = members,
          this.count = count,
          this.capdMembers = []
      }
  }
  
  module.exports = {
      Server,
      simplePlayer,
      Player,
      Clan
  }