text: /*
  **  ClanLib SDK
  **  Copyright (c) 1997-2016 The ClanLib Team
  **
  **  This software is provided 'as-is', without any express or implied
  **  warranty.  In no event will the authors be held liable for any damages
  **  arising from the use of this software.
  **
  **  Permission is granted to anyone to use this software for any purpose,
  **  including commercial applications, and to alter it and redistribute it
  **  freely, subject to the following restrictions:
  **
  **  1. The origin of this software must not be misrepresented; you must not
  **     claim that you wrote the original software. If you use this software
  **     in a product, an acknowledgment in the product documentation would be
  **     appreciated but is not required.
  **  2. Altered source versions must be plainly marked as such, and must not be
  **     misrepresented as being the original software.
  **  3. This notice may not be removed or altered from any source distribution.
  **
  **  Note: Some of the libraries ClanLib may link to may have additional
  **  requirements or restrictions.
  **
  **  File Author(s):
  **
  **    Magnus Norddahl
  **    Mark Page
  */
  
  #pragma once
  
  #include "API/Sound/Resources/sound_cache.h"
  #include "API/XML/Resources/xml_resource_document.h"
  
  namespace clan
  {
  	class XMLSoundCache : public SoundCache
  	{
  	public:
  		XMLSoundCache(const XMLResourceDocument &doc);
  		~XMLSoundCache();
  
  		Resource<SoundBuffer> get_sound(const std::string &id) override;
  		static void add_cache_factory(ResourceManager &manager, const XMLResourceDocument &doc);
  
  	private:
  		XMLResourceDocument doc;
  
  
  		std::map<std::string, Resource<SoundBuffer> > sounds;
  	};
  }
  