text: #pragma once
  
  #include "skse64/GameRTTI.h"  // RTTI_bhkCharacterStateClimbing
  
  #include "RE/bhkCharacterState.h"  // bhkCharacterState
  
  
  namespace RE
  {
  	class bhkCharacterStateClimbing : public bhkCharacterState
  	{
  	public:
  		inline static const void* RTTI = RTTI_bhkCharacterStateClimbing;
  
  
  		virtual ~bhkCharacterStateClimbing();						// 00
  
  		// override (bhkCharacterState)
  		virtual hkpCharacterStateType	GetType() const override;	// 03 - { return kClimbing; }
  		virtual void					Unk_08(void) override;		// 08
  	};
  	STATIC_ASSERT(sizeof(bhkCharacterStateClimbing) == 0x10);
  }
  