text: #include "CompCamera.h"
  
  CompCamera::CompCamera(GameObject * gameobject) : Component(CAMERA, gameobject)
  {
  	//frustum->NearPlaneDistance = 5;
  	//frustum->FarPlaneDistance = 250;
  	//frustum->Type = FrustumType::PerspectiveFrustum;
  }
  
  CompCamera::~CompCamera()
  {
  
  }
  
  void CompCamera::Update()
  {
  
  }
  
  void CompCamera::Draw()
  {
  
  }