text: /***
  *
  *	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
  *	
  *	This product contains software technology licensed from Id 
  *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
  *	All Rights Reserved.
  *
  *   Use, distribution, and modification of this source code and/or resulting
  *   object code is restricted to non-commercial enhancements to products from
  *   Valve LLC.  All other use, distribution, or modification is prohibited
  *   without written permission from Valve LLC.
  *
  ****/
  /*
  
  ===== globals.cpp ========================================================
  
    DLL-wide global variable definitions.
    They're all defined here, for convenient centralization.
    Source files that need them should "extern ..." declare each
    variable, to better document what globals they care about.
  
  */
  
  #include "extdll.h"
  #include "util.h"
  #include "cbase.h"
  #include "soundent.h"
  
  DLL_GLOBAL ULONG		g_ulFrameCount;
  DLL_GLOBAL ULONG		g_ulModelIndexEyes;
  DLL_GLOBAL ULONG		g_ulModelIndexPlayer;
  DLL_GLOBAL Vector		g_vecAttackDir;
  DLL_GLOBAL int			g_iSkillLevel;
  DLL_GLOBAL int			gDisplayTitle;
  DLL_GLOBAL BOOL			g_fGameOver;
  DLL_GLOBAL const Vector	g_vecZero = Vector(0,0,0);
  DLL_GLOBAL int			g_Language;
  