text: #pragma once
  #include <windows.h>
  #include "..\TI_Engine\IGraphics.h"
  
  namespace Indecisive
  {
  	class GameManager
  	{
  	private:
  		// Graphics interface pointer. Assigned after constructor.
  		IGraphics* _pGraphics = nullptr;
  
  	public:
  		GameManager(HINSTANCE hInstance, int nCmdShow);
  		void Draw() const; // Wrap call to graphics interface
  		void Update(); // Wrap call to graphics interface
  		void SetTimer(); // Allocate timer class
  	};
  }
  