text: #ifndef __PORTAL2D_LEVEL_RENDERER_H__
  #define __PORTAL2D_LEVEL_RENDERER_H__
  
  #include "LevelBuilder.h"
  #include <SFML/Graphics/RenderTarget.hpp>
  
  class LevelRenderer
  {
  public:
  	// get the list of obstacles from LevelBuilder
      void Create(LevelBuilder& builder);
  
  	// render all the obstacles
      void Render(sf::RenderTarget& tgt);
  
  private:
      std::vector<Obstacle> m_obs;
  };
  
  #endif //__PORTAL2D_LEVEL_RENDERER_H__