text: // ----------------------------------------------------------------------------
  // -                        Open3D: www.open3d.org                            -
  // ----------------------------------------------------------------------------
  // The MIT License (MIT)
  //
  // Copyright (c) 2018-2021 www.open3d.org
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  // IN THE SOFTWARE.
  // ----------------------------------------------------------------------------
  
  #pragma once
  
  #include <string>
  
  #include "open3d/io/TriangleMeshIO.h"
  #include "open3d/t/geometry/TriangleMesh.h"
  
  namespace open3d {
  namespace t {
  namespace io {
  
  /// Factory function to create a mesh from a file (TriangleMeshFactory.cpp)
  /// Return an empty mesh if fail to read the file.
  std::shared_ptr<geometry::TriangleMesh> CreateMeshFromFile(
          const std::string &filename, bool print_progress = false);
  
  /// The general entrance for reading a TriangleMesh from a file
  /// The function calls read functions based on the extension name of filename.
  /// \return return true if the read function is successful, false otherwise.
  bool ReadTriangleMesh(const std::string &filename,
                        geometry::TriangleMesh &mesh,
                        open3d::io::ReadTriangleMeshOptions params = {});
  
  /// The general entrance for writing a TriangleMesh to a file
  /// The function calls write functions based on the extension name of filename.
  /// If the write function supports binary encoding and compression, the later
  /// two parameters will be used. Otherwise they will be ignored.
  /// At current only .obj format supports uv coordinates (triangle_uvs) and
  /// textures.
  /// \return return true if the write function is successful, false otherwise.
  bool WriteTriangleMesh(const std::string &filename,
                         const geometry::TriangleMesh &mesh,
                         bool write_ascii = false,
                         bool compressed = false,
                         bool write_vertex_normals = true,
                         bool write_vertex_colors = true,
                         bool write_triangle_uvs = true,
                         bool print_progress = false);
  
  }  // namespace io
  }  // namespace t
  }  // namespace open3d
  