text: /// @ref gtx_matrix_decompose
  /// @file glm/gtx/matrix_decompose.hpp
  ///
  /// @see core (dependence)
  ///
  /// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
  /// @ingroup gtx
  ///
  /// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
  ///
  /// Decomposes a model matrix to translations, rotation and scale components
  
  #pragma once
  
  // Dependencies
  #include "../mat4x4.hpp"
  #include "../vec3.hpp"
  #include "../vec4.hpp"
  #include "../geometric.hpp"
  #include "../gtc/quaternion.hpp"
  #include "../gtc/matrix_transform.hpp"
  
  #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
  #	ifndef GLM_ENABLE_EXPERIMENTAL
  #		pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
  #	elif
  #		pragma message("GLM: GLM_GTX_matrix_decompose extension included")
  #	endif
  #endif
  
  namespace glm
  {
  	/// @addtogroup gtx_matrix_decompose
  	/// @{
  
  	/// Decomposes a model matrix to translations, rotation and scale components
  	/// @see gtx_matrix_decompose
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL bool decompose(
  		mat<4, 4, T, Q> const& modelMatrix,
  		vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
  
  	/// @}
  }//namespace glm
  
  #include "matrix_decompose.inl"
  