text: #pragma once
  
  #include "Runtime/Math/Transform.h"
  
  namespace Durna
  {
  	class Component;
  	class SceneComponent;
  
  	class Actor
  	{
  	public:
  		Actor();
  		virtual ~Actor();
  
  		virtual void Tick(float DeltaTime);
  
  		void AddComponent(Component* InComp);
  		void AddComponent(SceneComponent* InComp);
  
  	protected:
  		virtual void BeginPlay();
  
  		SceneComponent* RootComp;
  	};
  
  
  }