text: #ifndef DEMO_H
  #define DEMO_H
  
  #include <time.h>
  #include <stdio.h>
  
  #include "level.h"
  #include "fs.h"
  
  /*---------------------------------------------------------------------------*/
  
  struct demo
  {
      char   path[MAXSTR];                /* Demo path                         */
      char   name[PATHMAX];               /* Demo basename                     */
  
      char   player[MAXSTR];
      time_t date;
  
      int    timer;
      int    coins;
      int    status;
      int    mode;
  
      char   shot[PATHMAX];               /* Image filename                    */
      char   file[PATHMAX];               /* Level filename                    */
  
      int    time;                        /* Time limit                        */
      int    goal;                        /* Coin limit                        */
      int    score;                       /* Total coins                       */
      int    balls;                       /* Number of balls                   */
      int    times;                       /* Total time                        */
  
  };
  
  /*---------------------------------------------------------------------------*/
  
  int  demo_load(struct demo *, const char *);
  void demo_free(struct demo *);
  
  int demo_exists(const char *);
  
  const char *demo_format_name(const char *fmt,
                               const char *set,
                               const char *level);
  
  /*---------------------------------------------------------------------------*/
  
  int  demo_play_init(const char *, const struct level *, int, int, int, int);
  void demo_play_step(void);
  void demo_play_stat(int, int, int);
  void demo_play_stop(int);
  
  int  demo_saved (void);
  void demo_rename(const char *);
  
  void demo_rename_player(const char *name, const char *player);
  
  /*---------------------------------------------------------------------------*/
  
  int  demo_replay_init(const char *, int *, int *, int *, int *, int *);
  int  demo_replay_step(float);
  void demo_replay_stop(int);
  float demo_replay_blend(void);
  
  const char *curr_demo(void);
  
  void demo_replay_speed(int);
  
  /*---------------------------------------------------------------------------*/
  
  extern fs_file demo_fp;
  
  /*---------------------------------------------------------------------------*/
  
  #endif
  