text: #pragma once
  #include "Component.h"
  #include <vector>
  #include <RBT/graphics/Vertex.h>
  #include <RBT/graphics/Mesh.h>
  namespace RBT
  {
  	struct MeshComponent : Component
  	{
  		MeshComponent(Mesh* mesh)
  		{
  			this->mesh = mesh;
  		}
  		Mesh* mesh;
  	};
  }