text: // VSE (Vulkan Simple Engine) Library
  // Copyright (c) 2018-2019, Igor Barinov
  // Licensed under the MIT License
  #pragma once
  #include <string>
  #include "ShaderSettings.h"
  
  namespace SVE
  {
  
  struct ComputeSettings
  {
      std::string name;
  
      std::string computeShaderName;
      std::vector<uint8_t> data;
      size_t elementsCount;
  };
  
  } // namespace SVE