text: /* +---------------------------------------------------------------------------+
     |                     Mobile Robot Programming Toolkit (MRPT)               |
     |                          http://www.mrpt.org/                             |
     |                                                                           |
     | Copyright (c) 2005-2017, Individual contributors, see AUTHORS file        |
     | See: http://www.mrpt.org/Authors - All rights reserved.                   |
     | Released under BSD License. See details in http://www.mrpt.org/License    |
     +---------------------------------------------------------------------------+ */
  #ifndef INCLUDED_LIB3DS_FILE_H
  #define INCLUDED_LIB3DS_FILE_H
  /*
   * The 3D Studio File Format Library
   * Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
   * All rights reserved.
   *
   * This program is  free  software;  you can redistribute it and/or modify it
   * under the terms of the  GNU Lesser General Public License  as published by 
   * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
   * your option) any later version.
   *
   * This  program  is  distributed in  the  hope that it will  be useful,  but
   * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
   * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
   * License for more details.
   *
   * You should  have received  a copy of the GNU Lesser General Public License
   * along with  this program;  if not, write to the  Free Software Foundation,
   * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
   *
   * $Id: file.h,v 1.24 2007/06/20 17:04:08 jeh Exp $
   */
  
  #ifndef INCLUDED_LIB3DS_BACKGROUND_H
  #include <lib3ds/background.h>
  #endif
  #ifndef INCLUDED_LIB3DS_ATMOSPHERE_H
  #include <lib3ds/atmosphere.h>
  #endif
  #ifndef INCLUDED_LIB3DS_SHADOW_H
  #include <lib3ds/shadow.h>
  #endif
  #ifndef INCLUDED_LIB3DS_VIEWPORT_H
  #include <lib3ds/viewport.h>
  #endif
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  /**
   * 3DS file structure
   * \ingroup file
   */
  struct Lib3dsFile {
      Lib3dsDword mesh_version;
      Lib3dsWord keyf_revision;
      char name[12+1];
      Lib3dsFloat master_scale;
      Lib3dsVector construction_plane;
      Lib3dsRgb ambient;
      Lib3dsShadow shadow;
      Lib3dsBackground background;
      Lib3dsAtmosphere atmosphere;
      Lib3dsViewport viewport;
      Lib3dsViewport viewport_keyf;
      Lib3dsIntd frames;
      Lib3dsIntd segment_from;
      Lib3dsIntd segment_to;
      Lib3dsIntd current_frame;
      Lib3dsMaterial *materials;
      Lib3dsMesh *meshes;
      Lib3dsCamera *cameras;
      Lib3dsLight *lights;
      Lib3dsNode *nodes;
  }; 
  
  extern LIB3DSAPI Lib3dsFile* lib3ds_file_load(const char *filename);
  extern LIB3DSAPI Lib3dsBool lib3ds_file_save(Lib3dsFile *file, const char *filename);
  extern LIB3DSAPI Lib3dsFile* lib3ds_file_new();
  extern LIB3DSAPI void lib3ds_file_free(Lib3dsFile *file);
  extern LIB3DSAPI void lib3ds_file_eval(Lib3dsFile *file, Lib3dsFloat t);
  extern LIB3DSAPI Lib3dsBool lib3ds_file_read(Lib3dsFile *file, Lib3dsIo *io);
  extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, Lib3dsIo *io);
  extern LIB3DSAPI void lib3ds_file_insert_material(Lib3dsFile *file, Lib3dsMaterial *material);
  extern LIB3DSAPI void lib3ds_file_remove_material(Lib3dsFile *file, Lib3dsMaterial *material);
  extern LIB3DSAPI Lib3dsMaterial* lib3ds_file_material_by_name(Lib3dsFile *file, const char *name);
  extern LIB3DSAPI void lib3ds_file_dump_materials(Lib3dsFile *file);
  extern LIB3DSAPI void lib3ds_file_insert_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
  extern LIB3DSAPI void lib3ds_file_remove_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
  extern LIB3DSAPI Lib3dsMesh* lib3ds_file_mesh_by_name(Lib3dsFile *file, const char *name);
  extern LIB3DSAPI void lib3ds_file_dump_meshes(Lib3dsFile *file);
  extern LIB3DSAPI void lib3ds_file_dump_instances(Lib3dsFile *file);
  extern LIB3DSAPI void lib3ds_file_insert_camera(Lib3dsFile *file, Lib3dsCamera *camera);
  extern LIB3DSAPI void lib3ds_file_remove_camera(Lib3dsFile *file, Lib3dsCamera *camera);
  extern LIB3DSAPI Lib3dsCamera* lib3ds_file_camera_by_name(Lib3dsFile *file, const char *name);
  extern LIB3DSAPI void lib3ds_file_dump_cameras(Lib3dsFile *file);
  extern LIB3DSAPI void lib3ds_file_insert_light(Lib3dsFile *file, Lib3dsLight *light);
  extern LIB3DSAPI void lib3ds_file_remove_light(Lib3dsFile *file, Lib3dsLight *light);
  extern LIB3DSAPI Lib3dsLight* lib3ds_file_light_by_name(Lib3dsFile *file, const char *name);
  extern LIB3DSAPI void lib3ds_file_dump_lights(Lib3dsFile *file);
  extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_name(Lib3dsFile *file, const char* name, Lib3dsNodeTypes type);
  extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_id(Lib3dsFile *file, Lib3dsWord node_id);
  extern LIB3DSAPI void lib3ds_file_insert_node(Lib3dsFile *file, Lib3dsNode *node);
  extern LIB3DSAPI Lib3dsBool lib3ds_file_remove_node(Lib3dsFile *file, Lib3dsNode *node);
  extern LIB3DSAPI void lib3ds_file_bounding_box_of_objects(Lib3dsFile *file, Lib3dsBool include_meshes, Lib3dsBool include_cameras, Lib3dsBool include_lights, Lib3dsVector bmin, Lib3dsVector bmax);
  extern LIB3DSAPI void lib3ds_file_bounding_box_of_nodes(Lib3dsFile *file, Lib3dsBool include_meshes, Lib3dsBool include_cameras, Lib3dsBool include_lights, Lib3dsVector bmin, Lib3dsVector bmax);
  extern LIB3DSAPI void lib3ds_file_dump_nodes(Lib3dsFile *file);
  
  #ifdef __cplusplus
  }
  #endif
  #endif
  
  