text: /*
  -----------------------------------------------------------------------------
  This source file is part of OGRE-Next
      (Object-oriented Graphics Rendering Engine)
  For the latest info, see http://www.ogre3d.org/
  
  Copyright (c) 2000-2014 Torus Knot Software Ltd
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  -----------------------------------------------------------------------------
  */
  
  #ifndef __GLES2HardwarePixelBuffer_H__
  #define __GLES2HardwarePixelBuffer_H__
  
  #include "OgreGLES2Prerequisites.h"
  #include "OgreHardwarePixelBuffer.h"
  
  namespace Ogre {
  namespace v1 {
      class _OgreGLES2Export GLES2HardwarePixelBuffer: public HardwarePixelBuffer
      {
          protected:
              /// Lock a box
              PixelBox lockImpl(const Box &lockBox,  LockOptions options);
  
              /// Unlock a box
              void unlockImpl();
  
              // Internal buffer; either on-card or in system memory, freed/allocated on demand
              // depending on buffer usage
              PixelBox mBuffer;
              GLenum mGLInternalFormat; // GL internal format
              LockOptions mCurrentLockOptions;
  
              // Buffer allocation/freeage
              void allocateBuffer();
  
              void freeBuffer();
  
              // Upload a box of pixels to this buffer on the card
              virtual void upload(const PixelBox &data, const Box &dest);
  
              // Download a box of pixels from the card
              virtual void download(const PixelBox &data);
          
          public:
              /// Should be called by HardwareBufferManager
              GLES2HardwarePixelBuffer(uint32 mWidth, uint32 mHeight, uint32 mDepth,
                                    PixelFormat mFormat, bool hwGamma,
                                    HardwareBuffer::Usage usage);
  
              /// @copydoc HardwarePixelBuffer::blitFromMemory
              void blitFromMemory(const PixelBox &src, const Box &dstBox);
  
              /// @copydoc HardwarePixelBuffer::blitToMemory
              void blitToMemory(const Box &srcBox, const PixelBox &dst);
  
              virtual ~GLES2HardwarePixelBuffer();
  
              /** Bind surface to frame buffer. Needs FBO extension.
              */
              virtual void bindToFramebuffer(GLenum attachment, uint32 zoffset);
              GLenum getGLFormat() { return mGLInternalFormat; }
      };
  
       /** Renderbuffer surface.  Needs FBO extension.
       */
      class _OgreGLES2Export GLES2RenderBuffer: public GLES2HardwarePixelBuffer
      {
          public:
              GLES2RenderBuffer(GLenum format, uint32 width, uint32 height, GLsizei numSamples);
              virtual ~GLES2RenderBuffer();
  
              /// @copydoc GLES2HardwarePixelBuffer::bindToFramebuffer
              virtual void bindToFramebuffer(GLenum attachment, uint32 zoffset);
  
          protected:
              // In case this is a render buffer
              GLuint mRenderbufferID;
              GLsizei mNumSamples;
      };
  }
  }
  
  #endif
  