text: #pragma once
  
  class MBL_CLASS_RBUMP3D
  {
  public:
  
  	MBL_CLASS_RBUMP3D(char cXorKey, int iNumOfChars, char *cString);
  	MBL_CLASS_RBUMP3D(wchar_t wcXorKey, int iNumOfChars, wchar_t *wcString);
  	~MBL_CLASS_RBUMP3D(void);
  
  protected:
  	char *cStringPointer;
  	int iCStringPointerLen;
  	wchar_t *wcStringPointer;
  	int iWStringPointerLen;
  
  };
  