text: //Texture
  //A simple class to load a dds texture and use it as ID3D11ShaderResourceView*.
  
  #ifndef _TEXTURE_H_
  #define _TEXTURE_H_
  
  
  //Include
  
  #include <d3d11.h>
  #include "DDSUtil\DDSTextureLoader\DDSTextureLoader.h"
  
  
  //Class name: Texture
  
  class Texture
  {
  public:
  	Texture();
  	Texture(const Texture&);
  	~Texture();
  
  	bool Initialize(ID3D11Device*, WCHAR*);
  	void Shutdown();
  
  	ID3D11ShaderResourceView* GetTexture();
  	void SetTexture(ID3D11ShaderResourceView*);
  
  private:
  	ID3D11ShaderResourceView* m_texture;
  };
  
  #endif