text: #ifndef NephilimRazerComponentTransform2D_h__
  #define NephilimRazerComponentTransform2D_h__
  
  #include <Nephilim/Platform.h>
  #include <Nephilim/Razer/Component.h>
  
  NEPHILIM_NS_BEGIN
  namespace rzr
  {
  
  /**
  	\class ComponentTransform
  	\brief 3D transform for a entity, scale + rotation + translation
  */
  class NEPHILIM_API ComponentTransform2D : public Component
  {
  public:
  	float x, y;
  	float rotation;
  	float scale_x;
  	float scale_y;
  };
  
  };
  NEPHILIM_NS_END
  
  #endif // NephilimRazerComponentTransform2D_h__
  