text: #pragma once
  //#include "RPG.h"
  #include "RPGAttributeStructs.generated.h"
  
  USTRUCT(BlueprintType, Blueprintable)
  struct FAttributeBase
  {
  	GENERATED_USTRUCT_BODY()
  
  	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Base Attributes")
  	float Health;
  
  	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Base Attributes")
  	float Energy;
  
  	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Base Attributes")
  	float Stamina;
  };