text: #include "Component.h"
  
  Component::Component()
  {
  	m_owner = nullptr;
  	m_name = nullptr;
  	m_started = false;
  }
  
  void Component::assignOwner(Actor* owner)
  {
  	if (getOwner())
  		return;
  
  	m_owner = owner;
  }
  
  Component::Component(const char* name)
  {
  	m_name = name;
  }
  