text: #pragma once
  
  namespace app
  {
      namespace xgame
      {
          class MsgPopCameraController : public fnd::Message
          {
          public:
              Camera::CCameraController* CameraController = NULL;
              float field_1C{};
              bool field_20{};
              INSERT_PADDING(3);
              int field_24;
              bool field_28;
              INSERT_PADDING(3);
  
              MsgPopCameraController(Camera::CCameraController* controller, int a2, int a3, int a4, float a5) : Message()
              {
                  Type = fnd::PROC_MSG_POP_CAMERA_CONTROLLER;
  
                  CameraController = controller;
                  field_20 = a2;
                  field_24 = a3;
                  field_28 = a4;
                  field_1C = a5;
              }
          };
      }
  
  }