text: #ifndef GL_DEBUG_DRAWER_H
  #define GL_DEBUG_DRAWER_H
  
  #include "LinearMath/btIDebugDraw.h"
  
  
  
  class GLDebugDrawer : public btIDebugDraw
  {
  	int m_debugMode;
  
  public:
  
  	GLDebugDrawer();
  	virtual ~GLDebugDrawer(); 
  
  	virtual void	drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor);
  
  	virtual void	drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
  
  	virtual void	drawSphere (const btVector3& p, btScalar radius, const btVector3& color);
  
  	virtual void	drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha);
  	
  	virtual void	drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);
  
  	virtual void	reportErrorWarning(const char* warningString);
  
  	virtual void	draw3dText(const btVector3& location,const char* textString);
  
  	virtual void	setDebugMode(int debugMode);
  
  	virtual int		getDebugMode() const { return m_debugMode;}
  
  };
  
  #endif//GL_DEBUG_DRAWER_H
  