text: #ifndef RENDERING_ENTITY_STEREO_ANAGLYPHRECTANGLEENTITY_H
  #define RENDERING_ENTITY_STEREO_ANAGLYPHRECTANGLEENTITY_H
  
  #include "rectangleentity.h"
  
  class AnaglyphRectangleEntity : public RectangleEntity {
   public:
    AnaglyphRectangleEntity();
    void addShaders() override;
  };
  
  #endif  // RENDERING_ENTITY_STEREO_ANAGLYPHRECTANGLEENTITY_H
  