text: #pragma once
  #include <Game/Orbs/LightOrb.h>
  #include <Event/EventListener.h>
  #include <list>
  
  /*
   * Class GameObject
   */
  class OrbCollection : public EventListener
  {
  	public:
  		OrbCollection();
  		~OrbCollection();
  
  		void AddOrb(glm::vec3 position);
  		void Collect(LightOrb *orb);
  		void OnEvent(EventType Event, Object *data);
  
  	public:
  		list<LightOrb*> lightOrbs;
  		int collected;
  		int toCollect;
  };
  