text: ﻿#pragma once
  
  #include "il2cpp-config.h"
  
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  #include <stdint.h>
  
  #include "mscorlib_System_ValueType3507792607.h"
  #include "UnityEngine_UnityEngine_Vector32243707580.h"
  
  
  
  
  
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.Ray
  struct  Ray_t2469606224 
  {
  public:
  	// UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  	Vector3_t2243707580  ___m_Origin_0;
  	// UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  	Vector3_t2243707580  ___m_Direction_1;
  
  public:
  	inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2469606224, ___m_Origin_0)); }
  	inline Vector3_t2243707580  get_m_Origin_0() const { return ___m_Origin_0; }
  	inline Vector3_t2243707580 * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  	inline void set_m_Origin_0(Vector3_t2243707580  value)
  	{
  		___m_Origin_0 = value;
  	}
  
  	inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2469606224, ___m_Direction_1)); }
  	inline Vector3_t2243707580  get_m_Direction_1() const { return ___m_Direction_1; }
  	inline Vector3_t2243707580 * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  	inline void set_m_Direction_1(Vector3_t2243707580  value)
  	{
  		___m_Direction_1 = value;
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  