text: #pragma once
  //#include "D:\Progetti\vcpkg\installed\x86-windows\include\bullet\LinearMath\btIDebugDraw.h"
  //#include "btBulletDynamicsCommon.h"
  #include "irrlicht.h"
  using namespace irr;
  using namespace core;
  using namespace scene;
  using namespace video;
  using namespace io;
  using namespace gui;
  using namespace std;
  class Graphics
  {
  public:
  	// Costruttore 
  	IrrlichtDevice* m_device = 0;
  	IVideoDriver* m_driver = 0;
  	ISceneManager* m_smgr = 0;
  	IGUIEnvironment* m_gui = 0;
  	Graphics(IrrlichtDevice* device);
  	void drawLine(const vector3df& from, const vector3df& to, const SColorf& fromColor, const SColorf& tocolor);
  	IVideoDriver* getVideoDriver();
  	ISceneManager* getSceneManager();
  	IGUIEnvironment* getGUIEnvironment();
  
  };
  
  