text: #include <RoboCatServerPCH.h>
  
  
  MouseServer::MouseServer()
  {
  }
  
  void MouseServer::HandleDying()
  {
  	NetworkManagerServer::sInstance->UnregisterGameObject( this );
  }
  
  
  bool MouseServer::HandleCollisionWithCat( RoboCat* inCat )
  {
  	//kill yourself!
  	SetDoesWantToDie( true );
  
  	ScoreBoardManager::sInstance->IncScore( inCat->GetPlayerId(), 1 );
  
  	return false;
  }
  
  
  