text: /**
   * @file
   * @brief Functions for using some of the wackier inventory items.
  **/
  
  #pragma once
  
  #include <vector>
  
  using std::vector;
  
  int manual_slot_for_skill(skill_type skill);
  int get_all_manual_charges_for_skill(skill_type skill);
  bool skill_has_manual(skill_type skill);
  void finish_manual(int slot);
  void get_all_manual_charges(vector<int> &charges);
  void set_all_manual_charges(const vector<int> &charges);
  string manual_skill_names(bool short_text=false);
  
  void wind_blast(actor* agent, int pow, coord_def target, bool card = false);
  
  bool evoke_check(int slot, bool quiet = false);
  bool evoke_item(int slot = -1);
  int wand_mp_cost();
  void zap_wand(int slot = -1);
  
  void black_drac_breath();
  