text: inherit "room/room";
  string str;
  object monster;
  int i;
  
  reset(arg) {
          i = random(20);
  
          str = "";
          switch(i) {
          case 0: str = "/wizards/rag/elf/monsters/hare"; break;
          case 1..2: str = "/wizards/rag/elf/monsters/snake"; break;
          case 3..5: str = "/wizards/rag/elf/monsters/fox"; break;
          case 6..7: str = "/wizards/rag/elf/monsters/deer"; break;
          case 8..11: str = "/wizards/rag/elf/monsters/wolf"; break;
          case 12..14: str = "/wizards/rag/elf/monsters/bear"; break;
          }
  
          if(!monster && str != "") {
           monster = clone_object(str);
           move_object(monster, this_object());
          }
          if(arg) return;
  
          add_exit("northwest","/wizards/rag/elf/e_e6");
          add_exit("north","/wizards/rag/elf/e_e7");
          add_exit("northeast","/wizards/rag/elf/e_e8");
          add_exit("west","/wizards/rag/elf/e_f6");
  
          short_desc = "By a pond";
          long_desc = "The forest seems to get a bit darker. The birds have stopped\n"+
                          "singing and you can hear something growling in the bushes.\n"+
                          "The trees are covered with moss and gnarls. Only a little light\n"+
                          "is getting past the old trees. There aren't any signs of hunters\n"+
                          "or other living beings. There is a shimmering pond to the northwest.\n";
  
          items = allocate(4);
          items[0] = "trees";
          items[1] = "You see sturdy lookings oaks and dark spruces";
          items[2] = "bushes";
          items[3] = "You see bushes full of berries";
  }
  