text: #pragma once
  
  #include "render_command.hpp"
  
  #include "moci_core/core/memory.hpp"
  
  namespace moci
  {
  
  class Renderer
  {
  public:
      static void Init();
      static void OnWindowResize(uint32_t width, uint32_t height);
  
      // static void BeginScene(OrthographicCamera& camera);
      // static void EndScene();
  
      // static void Submit(const Ref<Shader>& shader, const Ref<VertexArray>& vertexArray,
      //                    const glm::mat4& transform = glm::mat4(1.0f));
  
      inline static auto GetAPI() -> RendererAPI::API { return RendererAPI::GetAPI(); }
  
  private:
      // struct SceneData
      // {
      //     glm::mat4 ViewProjectionMatrix;
      // };
  
      // static Scope<SceneData> s_SceneData;
  };
  }  // namespace moci
  