text: #include <std.h>
  inherit "/std/armour";
  
  void create()
  {
     ::create();
        set_name("%^BOLD%^%^WHITE%^Windblown%^RESET%^");
        set_short("%^BOLD%^%^WHITE%^A flowing white gown%^RESET%^");
        set_id(({"gown","wind gown","flowing gown","dress", "long gown","long dress"}));
        set_long("%^BOLD%^%^WHITE%^While very clearly highlighting the females figure nicely, this long flowing"
  " gown manages to have an almost tangible %^CYAN%^a%^WHITE%^u%^CYAN%^ra %^WHITE%^of freedom surrounding it."
  "  Worn off the right shoulder, it loosely hugs the wearers torso and hips until it seperates into many small"
  " whispy trails of tr%^RESET%^a%^BOLD%^%^WHITE%^nsl%^RESET%^u%^BOLD%^%^WHITE%^cent fabric that flow freely in"
  " the wind.\n");
        set_weight(6);
  	set_value(0);
        set_ac(0);
        set_type("clothing");
        set_limbs(({"torso"}));
        set_size(-1);
     while ((int)TO->query_property("enchantment") != 1) {
       TO->remove_property("enchantment");
       TO->set_property("enchantment",1);
     }
        set_wear((:this_object(),"wearme":));
        set_remove((:this_object(),"unwearme":));
     set_overallStatus(220);
  }
  int wearme(string str){
     tell_room(environment(ETO),"%^BOLD%^%^WHITE%^The whispy fabric of "+ETOQCN+"'s dress blows softly in the wind.%^RESET%^",ETO);
     tell_object(ETO,"%^BOLD%^%^WHITE%^The whispy fabric of the dress blows softly in the wind, leaving you with the refreshing feeling of freedom.%^RESET%^");
     return 1;
  }
  int unwearme(string str){
     tell_object(ETO,"%^BOLD%^%^WHITE%^The thin fabric of the dress slips easily away from you.%^RESET%^");
     return 1;
  }