text: #ifndef TEXTURE_H
  #define TEXTURE_H
  
  #include <string>
  #include <SFML/Graphics.hpp>
  #include "glad.h"
  
  class Texture{
  
      public:
          GLuint ID;
  
          int width, height;
  
  		Texture();
  		Texture(const std::string& filepath);
  
          void bind() const;
          void unbind() const;
          
  };
  
  #endif
  