text: /*************************************************************************
   *                                                                       *
   * Vega FEM Simulation Library Version 4.0                               *
   *                                                                       *
   * "sceneObject" library , Copyright (C) 2007 CMU, 2009 MIT, 2018 USC    *
   * All rights reserved.                                                  *
   *                                                                       *
   * Code authors: Jernej Barbic, Daniel Schroeder                         *
   * http://www.jernejbarbic.com/vega                                      *
   *                                                                       *
   * Research: Jernej Barbic, Hongyi Xu, Yijing Li,                        *
   *           Danyong Zhao, Bohan Wang,                                   *
   *           Fun Shing Sin, Daniel Schroeder,                            *
   *           Doug L. James, Jovan Popovic                                *
   *                                                                       *
   * Funding: National Science Foundation, Link Foundation,                *
   *          Singapore-MIT GAMBIT Game Lab,                               *
   *          Zumberge Research and Innovation Fund at USC,                *
   *          Sloan Foundation, Okawa Foundation,                          *
   *          USC Annenberg Foundation                                     *
   *                                                                       *
   * This library is free software; you can redistribute it and/or         *
   * modify it under the terms of the BSD-style license that is            *
   * included with this library in the file LICENSE.txt                    *
   *                                                                       *
   * This library is distributed in the hope that it will be useful,       *
   * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the file     *
   * LICENSE.TXT for more details.                                         *
   *                                                                       *
   *************************************************************************/
  
  /*
    A general deformable scene object, rendered on GPU via interpolation
    See also sceneObject.h . 
  */
  
  #ifndef _SCENEOBJECTDEFORMABLEGPU_H_
  #define _SCENEOBJECTDEFORMABLEGPU_H_
  
  #define GL_GLEXT_PROTOTYPES 1
  
  #include "lighting.h"
  #include "sceneObjectDeformable.h"
  #include "objMeshGPUDeformer_coarseToFine_fbo.h"
  
  class SceneObjectDeformableGPU : public virtual SceneObjectDeformable
  {
  public:
    SceneObjectDeformableGPU(const char * filenameOBJ);
    virtual ~SceneObjectDeformableGPU();
  
    void SetInterpolation(int numCoarseVertices, int numElementVertices, int * vertices, double * weights);
  
    void SetCoarseDeformations(double * u); 
  
    virtual void Render();
    virtual void RenderShadow(double ground[4], double light[4]);
    //virtual void RenderVertices();
    //virtual void RenderEdges();
  
    virtual void SetLighting(Lighting * lighting);
  
    virtual void Getu(double * u);
  
  protected:
    ObjMeshGPUDeformer_coarseToFine_fbo * render_coarseToFine;
  };
  
  #endif
  
  