text: //GENERATED: C++ Code
  #pragma once
  
  class UExpandableArea_
  {
  	static void SetIsExpanded_Animated(UExpandableArea* _this,int32 IsExpanded)
  	{
  		_this->SetIsExpanded_Animated(IsExpanded>0?true:false);
  		
  	}
  	static void SetIsExpanded(UExpandableArea* _this,int32 IsExpanded)
  	{
  		_this->SetIsExpanded(IsExpanded>0?true:false);
  		
  	}
  	static int32 GetIsExpanded(UExpandableArea* _this)
  	{
  		bool ___ret = _this->GetIsExpanded();
  		return ___ret?1:0;
  		
  	}
  	static UClass* _StaticClassForProxy(){return UExpandableArea::StaticClass();}
  	public:
  	static void BindFunctions()
  	{
  		mono_add_internal_call("UnrealEngine.UExpandableArea::SetIsExpanded_Animated",(const void*)SetIsExpanded_Animated);
  		mono_add_internal_call("UnrealEngine.UExpandableArea::SetIsExpanded",(const void*)SetIsExpanded);
  		mono_add_internal_call("UnrealEngine.UExpandableArea::GetIsExpanded",(const void*)GetIsExpanded);
  		mono_add_internal_call("UnrealEngine.UExpandableArea::StaticClass",(const void*)_StaticClassForProxy);
  		
  	}
  	
  }
  ;