text: /*
   * cocos2d for iPhone: http://www.cocos2d-iphone.org
   *
   * Copyright (c) 2013 Apportable Inc.
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   */
  
  #import "CCNode.h"
  
  /**
   *  A layout will take control of its childrens' positions. Any node added as a child will be position according to the rules of the specific layout type. If you are using a layout you should not set the position of the children manually.
   
   ### Subclassing
   
   CCLayout is an abstract super class of all layouts. You should subclass this class and implement the layout method if you want to create your own layout.
   */
  @interface CCLayout : CCNode
  {
      BOOL _needsLayout;
  }
  
  /**
   *  Called whenever the node needs to layout its children again. Normally, there is no need to call this method directly.
   */
  - (void) needsLayout;
  
  /**
   *  The layout method layouts the children according to the rules of the specific layout.
   */
  - (void) layout;
  
  @end
  