text: ﻿/**
   * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
   * SPDX-License-Identifier: Apache-2.0.
   */
  
  #pragma once
  #include <aws/waf-regional/WAFRegional_EXPORTS.h>
  #include <aws/waf-regional/WAFRegionalRequest.h>
  #include <aws/core/utils/memory/stl/AWSString.h>
  #include <aws/core/utils/memory/stl/AWSVector.h>
  #include <aws/waf-regional/model/GeoMatchSetUpdate.h>
  #include <utility>
  
  namespace Aws
  {
  namespace WAFRegional
  {
  namespace Model
  {
  
    /**
     */
    class AWS_WAFREGIONAL_API UpdateGeoMatchSetRequest : public WAFRegionalRequest
    {
    public:
      UpdateGeoMatchSetRequest();
  
      // Service request name is the Operation name which will send this request out,
      // each operation should has unique request name, so that we can get operation's name from this request.
      // Note: this is not true for response, multiple operations may have the same response name,
      // so we can not get operation's name from response.
      inline virtual const char* GetServiceRequestName() const override { return "UpdateGeoMatchSet"; }
  
      Aws::String SerializePayload() const override;
  
      Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
  
  
      /**
       * <p>The <code>GeoMatchSetId</code> of the <a>GeoMatchSet</a> that you want to
       * update. <code>GeoMatchSetId</code> is returned by <a>CreateGeoMatchSet</a> and
       * by <a>ListGeoMatchSets</a>.</p>
       */
      inline const Aws::String& GetGeoMatchSetId() const{ return m_geoMatchSetId; }
  
      /**
       * <p>The <code>GeoMatchSetId</code> of the <a>GeoMatchSet</a> that you want to
       * update. <code>GeoMatchSetId</code> is returned by <a>CreateGeoMatchSet</a> and
       * by <a>ListGeoMatchSets</a>.</p>
       */
      inline bool GeoMatchSetIdHasBeenSet() const { return m_geoMatchSetIdHasBeenSet; }
  
      /**
       * <p>The <code>GeoMatchSetId</code> of the <a>GeoMatchSet</a> that you want to
       * update. <code>GeoMatchSetId</code> is returned by <a>CreateGeoMatchSet</a> and
       * by <a>ListGeoMatchSets</a>.</p>
       */
      inline void SetGeoMatchSetId(const Aws::String& value) { m_geoMatchSetIdHasBeenSet = true; m_geoMatchSetId = value; }
  
      /**
       * <p>The <code>GeoMatchSetId</code> of the <a>GeoMatchSet</a> that you want to
       * update. <code>GeoMatchSetId</code> is returned by <a>CreateGeoMatchSet</a> and
       * by <a>ListGeoMatchSets</a>.</p>
       */
      inline void SetGeoMatchSetId(Aws::String&& value) { m_geoMatchSetIdHasBeenSet = true; m_geoMatchSetId = std::move(value); }
  
      /**
       * <p>The <code>GeoMatchSetId</code> of the <a>GeoMatchSet</a> that you want to
       * update. <code>GeoMatchSetId</code> is returned by <a>CreateGeoMatchSet</a> and
       * by <a>ListGeoMatchSets</a>.</p>
       */
      inline void SetGeoMatchSetId(const char* value) { m_geoMatchSetIdHasBeenSet = true; m_geoMatchSetId.assign(value); }
  
      /**
       * <p>The <code>GeoMatchSetId</code> of the <a>GeoMatchSet</a> that you want to
       * update. <code>GeoMatchSetId</code> is returned by <a>CreateGeoMatchSet</a> and
       * by <a>ListGeoMatchSets</a>.</p>
       */
      inline UpdateGeoMatchSetRequest& WithGeoMatchSetId(const Aws::String& value) { SetGeoMatchSetId(value); return *this;}
  
      /**
       * <p>The <code>GeoMatchSetId</code> of the <a>GeoMatchSet</a> that you want to
       * update. <code>GeoMatchSetId</code> is returned by <a>CreateGeoMatchSet</a> and
       * by <a>ListGeoMatchSets</a>.</p>
       */
      inline UpdateGeoMatchSetRequest& WithGeoMatchSetId(Aws::String&& value) { SetGeoMatchSetId(std::move(value)); return *this;}
  
      /**
       * <p>The <code>GeoMatchSetId</code> of the <a>GeoMatchSet</a> that you want to
       * update. <code>GeoMatchSetId</code> is returned by <a>CreateGeoMatchSet</a> and
       * by <a>ListGeoMatchSets</a>.</p>
       */
      inline UpdateGeoMatchSetRequest& WithGeoMatchSetId(const char* value) { SetGeoMatchSetId(value); return *this;}
  
  
      /**
       * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
       */
      inline const Aws::String& GetChangeToken() const{ return m_changeToken; }
  
      /**
       * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
       */
      inline bool ChangeTokenHasBeenSet() const { return m_changeTokenHasBeenSet; }
  
      /**
       * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
       */
      inline void SetChangeToken(const Aws::String& value) { m_changeTokenHasBeenSet = true; m_changeToken = value; }
  
      /**
       * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
       */
      inline void SetChangeToken(Aws::String&& value) { m_changeTokenHasBeenSet = true; m_changeToken = std::move(value); }
  
      /**
       * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
       */
      inline void SetChangeToken(const char* value) { m_changeTokenHasBeenSet = true; m_changeToken.assign(value); }
  
      /**
       * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
       */
      inline UpdateGeoMatchSetRequest& WithChangeToken(const Aws::String& value) { SetChangeToken(value); return *this;}
  
      /**
       * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
       */
      inline UpdateGeoMatchSetRequest& WithChangeToken(Aws::String&& value) { SetChangeToken(std::move(value)); return *this;}
  
      /**
       * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p>
       */
      inline UpdateGeoMatchSetRequest& WithChangeToken(const char* value) { SetChangeToken(value); return *this;}
  
  
      /**
       * <p>An array of <code>GeoMatchSetUpdate</code> objects that you want to insert
       * into or delete from an <a>GeoMatchSet</a>. For more information, see the
       * applicable data types:</p> <ul> <li> <p> <a>GeoMatchSetUpdate</a>: Contains
       * <code>Action</code> and <code>GeoMatchConstraint</code> </p> </li> <li> <p>
       * <a>GeoMatchConstraint</a>: Contains <code>Type</code> and <code>Value</code>
       * </p> <p>You can have only one <code>Type</code> and <code>Value</code> per
       * <code>GeoMatchConstraint</code>. To add multiple countries, include multiple
       * <code>GeoMatchSetUpdate</code> objects in your request.</p> </li> </ul>
       */
      inline const Aws::Vector<GeoMatchSetUpdate>& GetUpdates() const{ return m_updates; }
  
      /**
       * <p>An array of <code>GeoMatchSetUpdate</code> objects that you want to insert
       * into or delete from an <a>GeoMatchSet</a>. For more information, see the
       * applicable data types:</p> <ul> <li> <p> <a>GeoMatchSetUpdate</a>: Contains
       * <code>Action</code> and <code>GeoMatchConstraint</code> </p> </li> <li> <p>
       * <a>GeoMatchConstraint</a>: Contains <code>Type</code> and <code>Value</code>
       * </p> <p>You can have only one <code>Type</code> and <code>Value</code> per
       * <code>GeoMatchConstraint</code>. To add multiple countries, include multiple
       * <code>GeoMatchSetUpdate</code> objects in your request.</p> </li> </ul>
       */
      inline bool UpdatesHasBeenSet() const { return m_updatesHasBeenSet; }
  
      /**
       * <p>An array of <code>GeoMatchSetUpdate</code> objects that you want to insert
       * into or delete from an <a>GeoMatchSet</a>. For more information, see the
       * applicable data types:</p> <ul> <li> <p> <a>GeoMatchSetUpdate</a>: Contains
       * <code>Action</code> and <code>GeoMatchConstraint</code> </p> </li> <li> <p>
       * <a>GeoMatchConstraint</a>: Contains <code>Type</code> and <code>Value</code>
       * </p> <p>You can have only one <code>Type</code> and <code>Value</code> per
       * <code>GeoMatchConstraint</code>. To add multiple countries, include multiple
       * <code>GeoMatchSetUpdate</code> objects in your request.</p> </li> </ul>
       */
      inline void SetUpdates(const Aws::Vector<GeoMatchSetUpdate>& value) { m_updatesHasBeenSet = true; m_updates = value; }
  
      /**
       * <p>An array of <code>GeoMatchSetUpdate</code> objects that you want to insert
       * into or delete from an <a>GeoMatchSet</a>. For more information, see the
       * applicable data types:</p> <ul> <li> <p> <a>GeoMatchSetUpdate</a>: Contains
       * <code>Action</code> and <code>GeoMatchConstraint</code> </p> </li> <li> <p>
       * <a>GeoMatchConstraint</a>: Contains <code>Type</code> and <code>Value</code>
       * </p> <p>You can have only one <code>Type</code> and <code>Value</code> per
       * <code>GeoMatchConstraint</code>. To add multiple countries, include multiple
       * <code>GeoMatchSetUpdate</code> objects in your request.</p> </li> </ul>
       */
      inline void SetUpdates(Aws::Vector<GeoMatchSetUpdate>&& value) { m_updatesHasBeenSet = true; m_updates = std::move(value); }
  
      /**
       * <p>An array of <code>GeoMatchSetUpdate</code> objects that you want to insert
       * into or delete from an <a>GeoMatchSet</a>. For more information, see the
       * applicable data types:</p> <ul> <li> <p> <a>GeoMatchSetUpdate</a>: Contains
       * <code>Action</code> and <code>GeoMatchConstraint</code> </p> </li> <li> <p>
       * <a>GeoMatchConstraint</a>: Contains <code>Type</code> and <code>Value</code>
       * </p> <p>You can have only one <code>Type</code> and <code>Value</code> per
       * <code>GeoMatchConstraint</code>. To add multiple countries, include multiple
       * <code>GeoMatchSetUpdate</code> objects in your request.</p> </li> </ul>
       */
      inline UpdateGeoMatchSetRequest& WithUpdates(const Aws::Vector<GeoMatchSetUpdate>& value) { SetUpdates(value); return *this;}
  
      /**
       * <p>An array of <code>GeoMatchSetUpdate</code> objects that you want to insert
       * into or delete from an <a>GeoMatchSet</a>. For more information, see the
       * applicable data types:</p> <ul> <li> <p> <a>GeoMatchSetUpdate</a>: Contains
       * <code>Action</code> and <code>GeoMatchConstraint</code> </p> </li> <li> <p>
       * <a>GeoMatchConstraint</a>: Contains <code>Type</code> and <code>Value</code>
       * </p> <p>You can have only one <code>Type</code> and <code>Value</code> per
       * <code>GeoMatchConstraint</code>. To add multiple countries, include multiple
       * <code>GeoMatchSetUpdate</code> objects in your request.</p> </li> </ul>
       */
      inline UpdateGeoMatchSetRequest& WithUpdates(Aws::Vector<GeoMatchSetUpdate>&& value) { SetUpdates(std::move(value)); return *this;}
  
      /**
       * <p>An array of <code>GeoMatchSetUpdate</code> objects that you want to insert
       * into or delete from an <a>GeoMatchSet</a>. For more information, see the
       * applicable data types:</p> <ul> <li> <p> <a>GeoMatchSetUpdate</a>: Contains
       * <code>Action</code> and <code>GeoMatchConstraint</code> </p> </li> <li> <p>
       * <a>GeoMatchConstraint</a>: Contains <code>Type</code> and <code>Value</code>
       * </p> <p>You can have only one <code>Type</code> and <code>Value</code> per
       * <code>GeoMatchConstraint</code>. To add multiple countries, include multiple
       * <code>GeoMatchSetUpdate</code> objects in your request.</p> </li> </ul>
       */
      inline UpdateGeoMatchSetRequest& AddUpdates(const GeoMatchSetUpdate& value) { m_updatesHasBeenSet = true; m_updates.push_back(value); return *this; }
  
      /**
       * <p>An array of <code>GeoMatchSetUpdate</code> objects that you want to insert
       * into or delete from an <a>GeoMatchSet</a>. For more information, see the
       * applicable data types:</p> <ul> <li> <p> <a>GeoMatchSetUpdate</a>: Contains
       * <code>Action</code> and <code>GeoMatchConstraint</code> </p> </li> <li> <p>
       * <a>GeoMatchConstraint</a>: Contains <code>Type</code> and <code>Value</code>
       * </p> <p>You can have only one <code>Type</code> and <code>Value</code> per
       * <code>GeoMatchConstraint</code>. To add multiple countries, include multiple
       * <code>GeoMatchSetUpdate</code> objects in your request.</p> </li> </ul>
       */
      inline UpdateGeoMatchSetRequest& AddUpdates(GeoMatchSetUpdate&& value) { m_updatesHasBeenSet = true; m_updates.push_back(std::move(value)); return *this; }
  
    private:
  
      Aws::String m_geoMatchSetId;
      bool m_geoMatchSetIdHasBeenSet;
  
      Aws::String m_changeToken;
      bool m_changeTokenHasBeenSet;
  
      Aws::Vector<GeoMatchSetUpdate> m_updates;
      bool m_updatesHasBeenSet;
    };
  
  } // namespace Model
  } // namespace WAFRegional
  } // namespace Aws
  