text: #!/usr/bin/env python
  import vtk
  from vtk.test import Testing
  from vtk.util.misc import vtkGetDataRoot
  VTK_DATA_ROOT = vtkGetDataRoot()
  
  # Create the RenderWindow, Renderer and both Actors
  #
  ren1 = vtk.vtkRenderer()
  renWin = vtk.vtkRenderWindow()
  renWin.AddRenderer(ren1)
  iren = vtk.vtkRenderWindowInteractor()
  iren.SetRenderWindow(renWin)
  # create the piplinee, ball and spikes
  sphere = vtk.vtkSphereSource()
  sphere.SetThetaResolution(7)
  sphere.SetPhiResolution(7)
  sphereMapper = vtk.vtkPolyDataMapper()
  sphereMapper.SetInputConnection(sphere.GetOutputPort())
  sphereActor = vtk.vtkActor()
  sphereActor.SetMapper(sphereMapper)
  sphereActor2 = vtk.vtkActor()
  sphereActor2.SetMapper(sphereMapper)
  cone = vtk.vtkConeSource()
  cone.SetResolution(5)
  glyph = vtk.vtkGlyph3D()
  glyph.SetInputConnection(sphere.GetOutputPort())
  glyph.SetSourceConnection(cone.GetOutputPort())
  glyph.SetVectorModeToUseNormal()
  glyph.SetScaleModeToScaleByVector()
  glyph.SetScaleFactor(0.25)
  spikeMapper = vtk.vtkPolyDataMapper()
  spikeMapper.SetInputConnection(glyph.GetOutputPort())
  spikeActor = vtk.vtkActor()
  spikeActor.SetMapper(spikeMapper)
  spikeActor2 = vtk.vtkActor()
  spikeActor2.SetMapper(spikeMapper)
  # set the actors position and scale
  spikeActor.SetPosition(0,0.7,0)
  sphereActor.SetPosition(0,0.7,0)
  spikeActor2.SetPosition(0,-1,-10)
  sphereActor2.SetPosition(0,-1,-10)
  spikeActor2.SetScale(1.5,1.5,1.5)
  sphereActor2.SetScale(1.5,1.5,1.5)
  ren1.AddActor(sphereActor)
  ren1.AddActor(spikeActor)
  ren1.AddActor(sphereActor2)
  ren1.AddActor(spikeActor2)
  ren1.SetBackground(0.1,0.2,0.4)
  renWin.SetSize(200,200)
  # do the first render and then zoom in a little
  renWin.Render()
  ren1.GetActiveCamera().SetFocalPoint(0,0,0)
  ren1.GetActiveCamera().Zoom(1.8)
  ren1.GetActiveCamera().SetFocalDisk(0.05)
  renWin.SetFDFrames(11)
  renWin.Render()
  iren.Initialize()
  #renWin SetFileName CamBlur.tcl.ppm
  #renWin SaveImageAsPPM
  # prevent the tk window from showing up then start the event loop
  # --- end of script --
  