text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/ui/PanzerBonus.hpp>
  
  namespace RED4ext
  {
  namespace game::ui { 
  struct PanzerScoreBonus : game::ui::PanzerBonus
  {
      static constexpr const char* NAME = "gameuiPanzerScoreBonus";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unkD8[0xE0 - 0xD8]; // D8
  };
  RED4EXT_ASSERT_SIZE(PanzerScoreBonus, 0xE0);
  } // namespace game::ui
  } // namespace RED4ext
  