text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/Vector4.hpp>
  #include <RED4ext/Types/generated/red/Event.hpp>
  
  namespace RED4ext
  {
  namespace ent { 
  struct RagdollApplyImpulseEvent : red::Event
  {
      static constexpr const char* NAME = "entRagdollApplyImpulseEvent";
      static constexpr const char* ALIAS = "RagdollApplyImpulseEvent";
  
      Vector4 worldImpulsePos; // 40
      Vector4 worldImpulseValue; // 50
      float influenceRadius; // 60
      uint8_t unk64[0x70 - 0x64]; // 64
  };
  RED4EXT_ASSERT_SIZE(RagdollApplyImpulseEvent, 0x70);
  } // namespace ent
  using RagdollApplyImpulseEvent = ent::RagdollApplyImpulseEvent;
  } // namespace RED4ext
  