text: #include "Common.RNG.h"
  #include "Common.Utility.h"
  #include <SDL.h>
  #include "Game.Achievements.h"
  namespace common::Application
  {
  	int Run(const std::string&, const std::vector<std::string>&);
  }
  int main(int argc, char** argv)
  {
  	if (game::Achievements::ShouldRestartApp())
  	{
  		return 0;
  	}
  	const std::string APPLICATION = "config/ui/application.json";
  	common::RNG::Seed();
  	auto arguments = common::Utility::ParseCommandLine(argc, argv);
  	return common::Application::Run(APPLICATION, arguments);
  }
  
  