text: #pragma once
  #include "CoreMinimal.h"
  #include "Animation/AnimInstance.h"
  #include "BoltActionWeaponAnimInstance.generated.h"
  
  UCLASS(Blueprintable, NonTransient)
  class UBoltActionWeaponAnimInstance : public UAnimInstance {
      GENERATED_BODY()
  public:
      UBoltActionWeaponAnimInstance();
  };
  
  