text: /**
   * @file quests.cpp
   *
   * Interface of functionality for handling quests.
   */
  #ifndef __QUESTS_H__
  #define __QUESTS_H__
  
  extern int qtopline;
  extern BOOL questlog;
  extern BYTE *pQLogCel;
  extern QuestStruct quests[MAXQUESTS];
  extern int qline;
  extern int qlist[MAXQUESTS];
  extern int numqlines;
  extern int WaterDone;
  extern int ReturnLvlX;
  extern int ReturnLvlY;
  extern int ReturnLvlT;
  extern int ALLQUESTS;
  extern int ReturnLvl;
  
  void InitQuests();
  void CheckQuests();
  BOOL ForceQuests();
  BOOL QuestStatus(int i);
  void CheckQuestKill(int m, BOOL sendmsg);
  void DrawButcher();
  void DrawSkelKing(int q, int x, int y);
  void DrawWarLord(int x, int y);
  void DrawSChamber(int q, int x, int y);
  void DrawLTBanner(int x, int y);
  void DrawBlind(int x, int y);
  void DrawBlood(int x, int y);
  void DRLG_CheckQuests(int x, int y);
  void SetReturnLvlPos();
  void GetReturnLvlPos();
  void ResyncMPQuests();
  void ResyncQuests();
  void PrintQLString(int x, int y, BOOL cjustflag, char *str, int col);
  void DrawQuestLog();
  void StartQuestlog();
  void QuestlogUp();
  void QuestlogDown();
  void QuestlogEnter();
  void QuestlogESC();
  void SetMultiQuest(int q, int s, int l, int v1);
  
  /* rdata */
  extern QuestData questlist[MAXQUESTS];
  extern char questxoff[7];
  extern char questyoff[7];
  extern char *questtrigstr[5];
  extern int QuestGroup1[3];
  extern int QuestGroup2[3];
  extern int QuestGroup3[3];
  extern int QuestGroup4[2];
  
  #endif /* __QUESTS_H__ */
  