text: /*
   * Copyright (C) 2009 Apple Inc. All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions
   * are met:
   * 1. Redistributions of source code must retain the above copyright
   *    notice, this list of conditions and the following disclaimer.
   * 2. Redistributions in binary form must reproduce the above copyright
   *    notice, this list of conditions and the following disclaimer in the
   *    documentation and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
   * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
   * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
   * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
   * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  #include "modules/webgl/WebGLBuffer.h"
  
  #include "modules/webgl/WebGLRenderingContextBase.h"
  
  namespace blink {
  
  WebGLBuffer* WebGLBuffer::create(WebGLRenderingContextBase* ctx)
  {
      return new WebGLBuffer(ctx);
  }
  
  WebGLBuffer::WebGLBuffer(WebGLRenderingContextBase* ctx)
      : WebGLSharedPlatform3DObject(ctx)
      , m_initialTarget(0)
      , m_size(0)
  {
      setObject(ctx->webContext()->createBuffer());
  }
  
  WebGLBuffer::~WebGLBuffer()
  {
      // See the comment in WebGLObject::detachAndDeleteObject().
      detachAndDeleteObject();
  }
  
  void WebGLBuffer::deleteObjectImpl(WebGraphicsContext3D* context3d)
  {
      context3d->deleteBuffer(m_object);
      m_object = 0;
  }
  
  void WebGLBuffer::setInitialTarget(GLenum target)
  {
      // WebGL restricts the ability to bind buffers to multiple targets based on
      // it's initial bind point.
      ASSERT(!m_initialTarget);
      m_initialTarget = target;
  }
  
  } // namespace blink
  