text: // WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
  
  #pragma once
  #ifndef WINRT_Windows_Gaming_Input_Preview_H
  #define WINRT_Windows_Gaming_Input_Preview_H
  #include "winrt/base.h"
  static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.220531.1"), "Mismatched C++/WinRT headers.");
  #define CPPWINRT_VERSION "2.0.220531.1"
  #include "winrt/Windows.Gaming.Input.h"
  #include "winrt/impl/Windows.Gaming.Input.Custom.2.h"
  #include "winrt/impl/Windows.Gaming.Input.Preview.2.h"
  namespace winrt::impl
  {
      template <typename D> auto consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>::GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const
      {
          void* value{};
          check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics)->GetParentProviderId(*(void**)(&provider), &value));
          return hstring{ value, take_ownership_from_abi };
      }
      template <typename D> auto consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>::GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const
      {
          void* value{};
          check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics)->GetProviderId(*(void**)(&provider), &value));
          return hstring{ value, take_ownership_from_abi };
      }
  #ifndef WINRT_LEAN_AND_MEAN
      template <typename D>
      struct produce<D, winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> : produce_base<D, winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
      {
          int32_t __stdcall GetParentProviderId(void* provider, void** value) noexcept final try
          {
              clear_abi(value);
              typename D::abi_guard guard(this->shim());
              *value = detach_from<hstring>(this->shim().GetParentProviderId(*reinterpret_cast<winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const*>(&provider)));
              return 0;
          }
          catch (...) { return to_hresult(); }
          int32_t __stdcall GetProviderId(void* provider, void** value) noexcept final try
          {
              clear_abi(value);
              typename D::abi_guard guard(this->shim());
              *value = detach_from<hstring>(this->shim().GetProviderId(*reinterpret_cast<winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const*>(&provider)));
              return 0;
          }
          catch (...) { return to_hresult(); }
      };
  #endif
  }
  WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview
  {
      inline auto GameControllerProviderInfo::GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider)
      {
          return impl::call_factory<GameControllerProviderInfo, IGameControllerProviderInfoStatics>([&](IGameControllerProviderInfoStatics const& f) { return f.GetParentProviderId(provider); });
      }
      inline auto GameControllerProviderInfo::GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider)
      {
          return impl::call_factory<GameControllerProviderInfo, IGameControllerProviderInfoStatics>([&](IGameControllerProviderInfoStatics const& f) { return f.GetProviderId(provider); });
      }
  }
  namespace std
  {
  #ifndef WINRT_LEAN_AND_MEAN
      template<> struct hash<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> : winrt::impl::hash_base {};
      template<> struct hash<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo> : winrt::impl::hash_base {};
  #endif
  #ifdef __cpp_lib_format
  #endif
  }
  #endif
  