text: #ifndef PLAYER_H_INCLUDED
  #define PLAYER_H_INCLUDED
  
  #include <SFML/Graphics.hpp>
  
  #include "../Entity.h"
  
  class Player : public Entity
  {
      public:
          Player();
  
          void handleInput(const sf::RenderWindow& window);
  
          void update(float dt);
  
      private:
          void keyboardInput();
          void mouseInput(const sf::RenderWindow& window);
  
          glm::vec3 m_velocity;
  };
  
  
  
  #endif // PLAYER_H_INCLUDED
  