text: #pragma once
  #include <Utilities/Thread.h>
  #include "Player/Player.h"
  #include <glm/glm.hpp>
  #include <map>
  #include "World.h"
  #include "Chunks/ChunkColumn.h"
  #include <mclib/common/Vector.h>
  
  using namespace Stardust::Utilities;
  using namespace Minecraft::Server::Internal::Chunks;
  
  namespace Minecraft::Server::Internal {
  
  	class InternalServer {
  	public:
  		InternalServer();
  		~InternalServer();
  
  		void start();
  		void stop();
  
  		bool isOpen();
  
  
  		void tickUpdate();
  	private:
  		bool bopen;
  		
  	};
  
  	extern InternalServer* g_InternalServer;
  }