text: /*
  				Copyright <SWGEmu>
  		See file COPYING for copying conditions.*/
  
  #ifndef GAMESCENECHANGEDMESSAGE_H_
  #define GAMESCENECHANGEDMESSAGE_H_
  
  #include "engine/service/proto/BaseMessage.h"
  
  class GameSceneChangedMessage : public BaseMessage {
  public:
  	GameSceneChangedMessage() : BaseMessage(8) {
  		insertShort(0x01);
  		insertInt(0xBBADAEB9);
  	}
  	
  };
  
  #endif /*GAMESCENECHANGEDMESSAGE_H_*/
  