text: //*********************************************************
  //
  // Copyright (c) Microsoft. All rights reserved.
  // This code is licensed under the MIT License (MIT).
  // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
  // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
  // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
  // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
  //
  //*********************************************************
  
  #include "stdafx.h"
  #include "D3D12HelloConstBuffers.h"
  
  _Use_decl_annotations_
  int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int nCmdShow)
  {
  	D3D12HelloConstBuffers sample(1280, 720, L"D3D12 Hello Constant Buffers");
  	return sample.Run(hInstance, nCmdShow);
  }
  