text: /****************************************************************************
  Copyright (c) 2009      Sindesso Pty Ltd http://www.sindesso.com/
  Copyright (c) 2010-2012 cocos2d-x.org
  CopyRight (c) 2013-2014 Chukong Technologies Inc.
   
  http://www.cocos2d-x.org
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  ****************************************************************************/
  #ifndef __ACTION_CCPAGETURN3D_ACTION_H__
  #define __ACTION_CCPAGETURN3D_ACTION_H__
  
  #include "2d/CCActionGrid3D.h"
  
  NS_CC_BEGIN
  
  /**
   * @addtogroup actions
   * @{
   */
  
  /**
   @brief This action simulates a page turn from the bottom right hand corner of the screen.
   It's not much use by itself but is used by the PageTurnTransition.
   
   Based on an original paper by L Hong et al.
   http://www.parc.com/publication/1638/turning-pages-of-3d-electronic-books.html
    
   @since v0.8.2
   */
  class CC_DLL PageTurn3D : public Grid3DAction
  {
  public:
      /** create the action */
      static PageTurn3D* create(float duration, const Size& gridSize);
  
      // Overrides
  	virtual PageTurn3D* clone() const override;
      virtual void update(float time) override;
  };
  
  // end of actions group
  /// @}
  
  NS_CC_END
  
  #endif // __ACTION_CCPAGETURN3D_ACTION_H__
  