text: #include "stdafx.h"
  #include "weaponbinoculars.h"
  
  using namespace luabind;
  
  void CWeaponBinoculars::script_register	(lua_State *L)
  {
  	module(L)
  	[
  		class_<CWeaponBinoculars,CGameObject>("CWeaponBinoculars")
  			.def(constructor<>())
  	];
  }
  