text: /****************************************************************************//*
   * Copyright (C) 2021 Marek M. Cel
   *
   * Permission is hereby granted, free of charge, to any person obtaining
   * a copy of this software and associated documentation files (the "Software"),
   * to deal in the Software without restriction, including without limitation
   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   * and/or sell copies of the Software, and to permit persons to whom
   * the Software is furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included
   * in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
   * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
   * IN THE SOFTWARE.
   ******************************************************************************/
  #ifndef SFX_SAMPLE_H
  #define SFX_SAMPLE_H
  
  ////////////////////////////////////////////////////////////////////////////////
  
  #include <string>
  
  #ifdef _APPLE_
      #include <OpenAL/al.h>
      #include <OpenAL/alc.h>
  #else
      #include <AL/al.h>
      #include <AL/alc.h>
  #endif
  
  ////////////////////////////////////////////////////////////////////////////////
  
  namespace sfx
  {
  
  /** */
  class Sample
  {
  public:
  
      /** @brief Constructor. */
      Sample( const char *file, bool looping = false );
  
      /** @brief Destructor. */
      virtual ~Sample();
  
      void play();
  
      void stop();
  
      void setLooping( bool looping );
      void setPitch( double pitch );
      void setVolume( double vol );
  
  private:
  
      ALuint _source;         ///<
      ALuint _buffer;         ///<
  
      bool checkForErrors();
  
      bool loadFile( const char *file );
  };
  
  } // end of sfx namepsace
  
  ////////////////////////////////////////////////////////////////////////////////
  
  #endif // SFX_SAMPLE_H
  