text: #pragma once
  
  #include "MappedTile.h"
  
  enum eDoorState {
      DOOR_CLOSED = 0,
      DOOR_OPEN = 1
  };
  
  class Door :
      public MappedTile
  {
  public:
      Door(string filename, int x, int y, int width, int height, int fileWidth, int fileHeight, Game* game);
      /* Actions */
      void open();
      void close();
  
  };
  
  