text: #include "AppDelegate.h"
  #include "HelloWorldScene.h"
  
  USING_NS_CC;
  
  AppDelegate::AppDelegate() {
  
  }
  
  AppDelegate::~AppDelegate() 
  {
  }
  
  //if you want a different context,just modify the value of glContextAttrs
  //it will takes effect on all platforms
  void AppDelegate::initGLContextAttrs()
  {
      //set OpenGL context attributions,now can only set six attributions:
      //red,green,blue,alpha,depth,stencil
      GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
  
      GLView::setGLContextAttrs(glContextAttrs);
  }
  
  bool AppDelegate::applicationDidFinishLaunching() {
      // initialize director
      auto director = Director::getInstance();
      auto glview = director->getOpenGLView();
      if(!glview) {
          glview = GLViewImpl::createWithRect("ChapterEleven07", Rect(0, 0, 960, 640));
          director->setOpenGLView(glview);
      }
  
      director->getOpenGLView()->setDesignResolutionSize(960, 640, ResolutionPolicy::SHOW_ALL);
  
      // turn on display FPS
      director->setDisplayStats(true);
  
      // set FPS. the default value is 1.0/60 if you don't call this
      director->setAnimationInterval(1.0 / 60);
  
      FileUtils::getInstance()->addSearchPath("res");
  
      // create a scene. it's an autorelease object
      auto scene = HelloWorld::createScene();
  
      // run
      director->runWithScene(scene);
  
      return true;
  }
  
  // This function will be called when the app is inactive. When comes a phone call,it's be invoked too
  void AppDelegate::applicationDidEnterBackground() {
      Director::getInstance()->stopAnimation();
  
      // if you use SimpleAudioEngine, it must be pause
      // SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
  }
  
  // this function will be called when the app is active again
  void AppDelegate::applicationWillEnterForeground() {
      Director::getInstance()->startAnimation();
  
      // if you use SimpleAudioEngine, it must resume here
      // SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
  }
  