text: // BlueprintGeneratedClass GE_Athena_AppleSun_FallDamageImmunity_.GE_Athena_AppleSun_FallDamageImmunity__C
  // Size: 0x800 (Inherited: 0x800)
  struct UGE_Athena_AppleSun_FallDamageImmunity__C : UGameplayEffect {
  };
  
  