text: function asm(x, y) {
   x = +x;
   y = y | 0;
   var int1 = 0, int2 = 0; // do not mix the types!
   var double1 = +0, double2 = +0;
   int1 = (x+x)|0;
   double1 = d(Math_max(10, Math_min(5, f())));
   int2 = (int1+2)|0;
   print(int2);
   double2 = double1*5;
   return double2;
  }
  function _doit($x, $y$0, $y$1) {
   $x = $x | 0;
   $y$0 = $y$0 | 0;
   $y$1 = $y$1 | 0;
   var __stackBase__ = 0;
   __stackBase__ = STACKTOP;
   _printf(__str | 0, (tempInt = STACKTOP, STACKTOP = STACKTOP + 8 | 0, HEAP32[(tempInt & 16777215) >> 2] = $y$0, HEAP32[(tempInt + 4 & 16777215) >> 2] = $y$1, tempInt));
   STACKTOP = __stackBase__;
   return 0 | 0;
  }
  function stackRestore(top) {
   top = top|0;
   STACKTOP = top;
  }
  function switchey(x, y) {
   x = +x;
   y = y | 0;
   var int1 = 0, int2 = 0; // do not mix the types!
   var double1 = +0, double2 = +0;
   switch(x|0) {
    case 0:
     int1 = (x+x)|0;
     double1 = d(Math_max(10, Math_min(5, f())));
     int2 = (int1+2)|0;
     print(int2);
     double2 = double1*5;
     return double2;
    case -10: {
      x = +20;
      return x;
    }
    case 1:
     return 20;
   }
  }
  function switchey2() {
   var $rng2 = 0, $count_06 = 0, $i_05 = 0, $2 = +0, $3 = +0, $count_1 = 0, $9 = 0, label = 0, __stackBase__ = 0;
   __stackBase__ = STACKTOP;
   STACKTOP = STACKTOP + 8 | 0;
   label = 1;
   while (1) switch (label | 0) {
    case 1:
    $rng2 = __stackBase__ | 0;
    __ZN6RandomC1Ev($rng2);
    $i_05 = 0;
    $count_06 = 0;
    label = 2;
    break;
    case 2:
    $2 = +__ZN6Random3getEf(8, +1);
    $3 = +__ZN6Random3getEf($rng2, +1);
    _printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = $2, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = $3, tempInt) | 0);
    $count_1 = ($2 != $3 & 1) + $count_06 | 0;
    $9 = $i_05 + 1 | 0;
    if (($9 | 0) < 100) {
     $i_05 = $9;
     $count_06 = $count_1;
     label = 2;
     break;
    } else {
     label = 3;
     break;
    }
    case 3:
    _printf(16, (tempInt = STACKTOP, STACKTOP = STACKTOP + 8 | 0, HEAP32[CHECK_ALIGN_4(tempInt | 0) >> 2] = $count_1, tempInt) | 0);
    STACKTOP = __stackBase__;
    return 0;
   }
   return 0;
  }
  function iffey() {
   var $rng2 = 0, $count_06 = 0, $i_05 = 0, $2 = +0, $3 = +0, $count_1 = 0, $9 = 0, label = 0, __stackBase__ = 0;
   __stackBase__ = STACKTOP;
   STACKTOP = STACKTOP + 8 | 0;
   label = 1;
   while (1) {
    if (label | 0) {
     $rng2 = __stackBase__ | 0;
     __ZN6RandomC1Ev($rng2);
     $i_05 = 0;
     $count_06 = 0;
     label = 2;
    } else {
     $2 = +__ZN6Random3getEf(8, +1);
     $3 = +__ZN6Random3getEf($rng2, +1);
     _printf(24, (tempInt = STACKTOP, STACKTOP = STACKTOP + 16 | 0, HEAPF64[CHECK_ALIGN_8(tempInt | 0) >> 3] = $2, HEAPF64[CHECK_ALIGN_8(tempInt + 8 | 0) >> 3] = $3, tempInt) | 0);
     $count_1 = ($2 != $3 & 1) + $count_06 | 0;
     $9 = $i_05 + 1 | 0;
     if (($9 | 0) < 100) {
      $i_05 = $9;
      $count_06 = $count_1;
      label = 2;
     } else {
      label = 3;
      return 10;
     }
    }
   }
   return 0;
  }
  function nops() {
    var x = 0;
    x | 0;
    ~x;
    f(x);
  }
  
  