text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2018 Photon Storm Ltd.
   * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
   */
  
  /**
   * @namespace Phaser.GameObjects
   */
  
  var GameObjects = {
  
      DisplayList: require('./DisplayList'),
      GameObjectCreator: require('./GameObjectCreator'),
      GameObjectFactory: require('./GameObjectFactory'),
      UpdateList: require('./UpdateList'),
  
      Components: require('./components'),
  
      BuildGameObject: require('./BuildGameObject'),
      BuildGameObjectAnimation: require('./BuildGameObjectAnimation'),
      GameObject: require('./GameObject'),
      BitmapText: require('./bitmaptext/static/BitmapText'),
      Blitter: require('./blitter/Blitter'),
      Container: require('./container/Container'),
      DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'),
      Graphics: require('./graphics/Graphics.js'),
      Group: require('./group/Group'),
      Image: require('./image/Image'),
      Particles: require('./particles'),
      PathFollower: require('./pathfollower/PathFollower'),
      RenderTexture: require('./rendertexture/RenderTexture'),
      RetroFont: require('./bitmaptext/RetroFont'),
      Sprite: require('./sprite/Sprite'),
      Text: require('./text/static/Text'),
      TileSprite: require('./tilesprite/TileSprite'),
      Zone: require('./zone/Zone'),
  
      //  Shapes
  
      Shape: require('./shape/Shape'),
      Rectangle: require('./shape/Rectangle'),
  
      //  Game Object Factories
  
      Factories: {
          Blitter: require('./blitter/BlitterFactory'),
          Container: require('./container/ContainerFactory'),
          DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextFactory'),
          Graphics: require('./graphics/GraphicsFactory'),
          Group: require('./group/GroupFactory'),
          Image: require('./image/ImageFactory'),
          Particles: require('./particles/ParticleManagerFactory'),
          PathFollower: require('./pathfollower/PathFollowerFactory'),
          RenderTexture: require('./rendertexture/RenderTextureFactory'),
          Shape: require('./shape/ShapeFactory'),
          Sprite: require('./sprite/SpriteFactory'),
          StaticBitmapText: require('./bitmaptext/static/BitmapTextFactory'),
          Text: require('./text/static/TextFactory'),
          TileSprite: require('./tilesprite/TileSpriteFactory'),
          Zone: require('./zone/ZoneFactory')
      },
  
      Creators: {
          Blitter: require('./blitter/BlitterCreator'),
          Container: require('./container/ContainerCreator'),
          DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextCreator'),
          Graphics: require('./graphics/GraphicsCreator'),
          Group: require('./group/GroupCreator'),
          Image: require('./image/ImageCreator'),
          Particles: require('./particles/ParticleManagerCreator'),
          RenderTexture: require('./rendertexture/RenderTextureCreator'),
          Shape: require('./shape/ShapeCreator'),
          Sprite: require('./sprite/SpriteCreator'),
          StaticBitmapText: require('./bitmaptext/static/BitmapTextCreator'),
          Text: require('./text/static/TextCreator'),
          TileSprite: require('./tilesprite/TileSpriteCreator'),
          Zone: require('./zone/ZoneCreator')
      }
  
  };
  
  if (typeof EXPERIMENTAL)
  {
      GameObjects.DOMElement = require('./domelement/DOMElement');
      GameObjects.Factories.DOMElement = require('./domelement/DOMElementFactory');
  }
  
  if (typeof WEBGL_RENDERER)
  {
      //  WebGL only Game Objects
      GameObjects.Mesh = require('./mesh/Mesh');
      GameObjects.Quad = require('./quad/Quad');
  
      GameObjects.Factories.Mesh = require('./mesh/MeshFactory');
      GameObjects.Factories.Quad = require('./quad/QuadFactory');
  
      GameObjects.Creators.Mesh = require('./mesh/MeshCreator');
      GameObjects.Creators.Quad = require('./quad/QuadCreator');
  
      GameObjects.Light = require('./lights/Light');
  
      require('./lights/LightsManager');
      require('./lights/LightsPlugin');
  }
  
  module.exports = GameObjects;
  