text: #pragma once
  
  #include "Renderer.h"
  
  class FrameBuffer
  {
  public:
  	FrameBuffer(int width, int height);
  	~FrameBuffer();
  
  	void Bind();
  	void BindRenderBuffer();
  	void BindTexture();
  	void Unbind();
  	void UnbindRenderBuffer();
  	void UnbindTexture();
  private:
  	int m_Width;
  	int m_Height;
  
  	unsigned int m_RendererID;
  	unsigned int m_TextureID;
  	unsigned int m_RenderBufferID;
  
  };
  
  