text: //
  //  OffscreenRenderer.h
  //
  #pragma once
  
  class DeviceContext;
  class Buffer;
  struct RenderModel;
  
  bool InitOffscreen( DeviceContext * device, int width, int height );
  bool CleanupOffscreen( DeviceContext * device );
  
  void DrawOffscreen( DeviceContext * device, int cmdBufferIndex, Buffer * uniforms, const RenderModel * renderModels, const int numModels );