text: /** 
   * @file llkeyboardwin32.h
   * @brief Handler for assignable key bindings
   *
   * $LicenseInfo:firstyear=2004&license=viewerlgpl$
   * Second Life Viewer Source Code
   * Copyright (C) 2010, Linden Research, Inc.
   * 
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation;
   * version 2.1 of the License only.
   * 
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   * 
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
   * 
   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
   * $/LicenseInfo$
   */
  
  #ifndef LL_LLKEYBOARDWIN32_H
  #define LL_LLKEYBOARDWIN32_H
  
  #include "llkeyboard.h"
  
  // this mask distinguishes extended keys, which include non-numpad arrow keys 
  // (and, curiously, the num lock and numpad '/')
  const MASK MASK_EXTENDED =  0x0100;
  
  class LLKeyboardWin32 : public LLKeyboard
  {
  public:
  	LLKeyboardWin32();
  	/*virtual*/ ~LLKeyboardWin32() {};
  
  	/*virtual*/ BOOL	handleKeyUp(const U16 key, MASK mask);
  	/*virtual*/ BOOL	handleKeyDown(const U16 key, MASK mask);
  	/*virtual*/ void	resetMaskKeys();
  	/*virtual*/ MASK	currentMask(BOOL for_mouse_event);
  	/*virtual*/ void	scanKeyboard();
  	BOOL				translateExtendedKey(const U16 os_key, const MASK mask, KEY *translated_key);
  	U16					inverseTranslateExtendedKey(const KEY translated_key);
  
  protected:
  	MASK	updateModifiers();
  	//void	setModifierKeyLevel( KEY key, BOOL new_state );
  private:
  	std::map<U16, KEY> mTranslateNumpadMap;
  	std::map<KEY, U16> mInvTranslateNumpadMap;
  };
  
  #endif
  