text: #!/usr/bin/env python3
  
  import utils, os, random, time, open_color, arcade
  
  utils.check_version((3,7))
  
  SCREEN_WIDTH = 800
  SCREEN_HEIGHT = 600
  SCREEN_TITLE = "Sprites Example"
  
  
  class Emote(arcade.Sprite):
      def __init__(self):
          super().__init__()
          self.frequency = 1 #update every second        
          self.timer = time.time()
          emotes = ['alert','anger','bars','cash','circle','cloud','cross','dots1','dots2','dots3','drop','drops','exclamation','exclamations','faceAngry','faceHappy','faceSad','heart','heartBroken','hearts','idea','laugh','music','question','sleep','sleeps','star','stars','swirl']
          self.emoteRange = len(emotes)-1
          for e in emotes:
              texture = arcade.load_texture("assets/emote/emote_{0}.png".format(e), scale=1)
              self.textures.append(texture)
          whichTexture = random.randint(0,self.emoteRange)
          self.set_texture(whichTexture)
  
      def update(self):
          now = time.time()
          #update once per minute
          if (now - self.timer) >= self.frequency:
              self.timer = time.time()
              whichTexture = random.randint(0,self.emoteRange)
              self.set_texture(whichTexture)
  
  
  
  class MyGame(arcade.Window):
  
      def __init__(self):
          super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
          file_path = os.path.dirname(os.path.abspath(__file__))
          os.chdir(file_path)
          arcade.set_background_color(open_color.blue_4)
  
          self.animal_list = arcade.SpriteList()
          self.emote_list = arcade.SpriteList()
  
  
      def setup(self):
          self.animal_sprite = arcade.Sprite("assets/crocodile.png", 0.6)
          self.animal_sprite.center_x = 450
          self.animal_sprite.center_y = 300
          self.animal_list.append(self.animal_sprite)
  
          self.emote_sprite = Emote()
          self.emote_sprite.center_x = 475
          self.emote_sprite.center_y = 360
          self.emote_list.append(self.emote_sprite)
          
          self.animal_sprite = arcade.Sprite("assets/duck.png", 0.6)
          self.animal_sprite.center_x = 350
          self.animal_sprite.center_y = 300
          self.animal_list.append(self.animal_sprite)
  
          self.emote_sprite = Emote()
          self.emote_sprite.center_x = 375
          self.emote_sprite.center_y = 360
          self.emote_list.append(self.emote_sprite)
  
      def on_draw(self):
          arcade.start_render()
          self.animal_list.draw()
          self.emote_list.draw()
  
  
      def update(self, delta_time):
          self.emote_list.update()
  
  
  def main():
      """ Main method """
      window = MyGame()
      window.setup()
      arcade.run()
  
  
  if __name__ == "__main__":
      main()