text: #pragma once
  
  #include "RE/B/BSLightingShaderMaterialBase.h"
  
  namespace RE
  {
  	class BSLightingShaderMaterial : public BSLightingShaderMaterialBase
  	{
  	public:
  		inline static constexpr auto RTTI = RTTI_BSLightingShaderMaterial;
  		inline static constexpr auto VTABLE = VTABLE_BSLightingShaderMaterial;
  		inline static constexpr auto FEATURE = Feature::kDefault;
  
  		~BSLightingShaderMaterial() override;  // 00
  
  		// override (BSLightingShaderMaterialBase)
  		BSShaderMaterial* Create() override;            // 01
  		Feature           GetFeature() const override;  // 06 - { return Feature::kDefault; }
  
  	protected:
  		BSLightingShaderMaterial* Ctor()
  		{
  			using func_t = decltype(&BSLightingShaderMaterial::Ctor);
  			REL::Relocation<func_t> func{ REL::ID(106711) };
  			return func(this);
  		}
  		friend class BSLightingShaderMaterialBase;
  	};
  	static_assert(sizeof(BSLightingShaderMaterial) == 0xA0);
  }
  