text: #pragma once
  
  #include "Armor.h"
  
  class KnightChest : public Armor
  {
  public:
  	KnightChest(SDL_Rect b, iPoint(pos), SDL_Texture* atlas, eastl::string map = "") : Armor(pos, atlas)
  	{
  		bounds = b;
  		armorType = ArmorType::CHEST;
  		mapName = map;
  		itemType = ItemType::NONE;
  	}
  	virtual ~KnightChest() {}
  
  	bool Load() override;
  	void Draw(bool showColliders) override;
  
  	bool SaveState(pugi::xml_node& node) override;
  
  public:
  	int armorPoints;
  	int durability;
  };