text: 
  #if !defined(AFX_STDAFX_H__B36C325D_F0EA_4C45_F3BC_1E5EAB3A5E43__INCLUDED_)
  #define AFX_STDAFX_H__B36C325D_F0EA_4C45_F3BC_1E5EAB3A5E43__INCLUDED_
  
  #if _MSC_VER > 1000
  #pragma once
  #endif // _MSC_VER > 1000
  
  #include <CryModuleDefs.h>
  #define eCryModule eCryM_Game
  
  #include <algorithm>
  #include <vector>
  #include <memory>
  #include <list>
  #include <functional>
  #include <limits>
  #include <platform.h>
  #include <smartptr.h>
  #include <Cry_Math.h>
  #include <CryName.h>
  #include <CryThread.h>
  #include <ISystem.h>
  #include <I3DEngine.h>
  #include <IConsole.h>
  #include <ILog.h>
  #include <ISerialize.h>
  #include <ITimer.h>
  #include <GameUtils.h>
  
  #include <GameWarning.h>
  
  #endif // !defined(AFX_STDAFX_H__B36C325D_F0EA_4C45_F3BC_1E5EAB3A5E43__INCLUDED_)
  