text: /*************************************************************************/
  /*  godot_quat.h                                                         */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef GODOT_QUAT_H
  #define GODOT_QUAT_H
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  #include <stdint.h>
  
  #ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
  typedef struct godot_quat {
  	uint8_t _dont_touch_that[16];
  } godot_quat;
  #endif
  
  #include "../godot.h"
  
  void GDAPI godot_quat_new(godot_quat *p_quat);
  void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w);
  void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle);
  void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1);
  
  godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat);
  void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler);
  
  godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx);
  godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx);
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif // GODOT_QUAT_H
  