text: //
  // Redistribution and use in source and binary forms, with or without
  // modification, are permitted provided that the following conditions
  // are met:
  //  * Redistributions of source code must retain the above copyright
  //    notice, this list of conditions and the following disclaimer.
  //  * Redistributions in binary form must reproduce the above copyright
  //    notice, this list of conditions and the following disclaimer in the
  //    documentation and/or other materials provided with the distribution.
  //  * Neither the name of NVIDIA CORPORATION nor the names of its
  //    contributors may be used to endorse or promote products derived
  //    from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
  // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  //
  // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
  
  
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
  
  #pragma once
  
  // SSE + SSE2 (don't include intrin.h!)
  #include <emmintrin.h>
  
  #if defined(_MSC_VER)
  
  typedef __m128 Simd4f;
  typedef __m128i Simd4i;
  
  #else
  
  struct Simd4f
  {
  	Simd4f()
  	{
  	}
  	Simd4f(__m128 x) : m128(x)
  	{
  	}
  
  	operator __m128&()
  	{
  		return m128;
  	}
  	operator const __m128&() const
  	{
  		return m128;
  	}
  
    private:
  	__m128 m128;
  };
  
  struct Simd4i
  {
  	Simd4i()
  	{
  	}
  	Simd4i(__m128i x) : m128i(x)
  	{
  	}
  
  	operator __m128i&()
  	{
  		return m128i;
  	}
  	operator const __m128i&() const
  	{
  		return m128i;
  	}
  
    private:
  	__m128i m128i;
  };
  
  #endif
  