text: #pragma once
  
  #include "WorldCoordinateSystem_SDD.h"
  #include "Template.h"
  #include "Frame.h"
  
  
  struct SolutionActor
  {
  	WorldVector position;
  	Template::Info info;
  	
  	size_t gridIndex;
  	size_t templateIndex;
  };
  
  struct Solution
  {
  	Framenumber framenumber;
  	std::string timestamp;
  
  	std::vector<SolutionActor> actors;
  };