text: // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  #include "EnvironmentQueryGraphNode_Test.generated.h"
  
  UCLASS()
  class UEnvironmentQueryGraphNode_Test : public UEnvironmentQueryGraphNode
  {
  	GENERATED_UCLASS_BODY()
  
  	/** weight percent for display */
  	UPROPERTY()
  	float TestWeightPct;
  
  	/** weight is passed as named param */
  	UPROPERTY()
  	uint32 bHasNamedWeight : 1;
  
  	/** toggles test */
  	UPROPERTY()
  	uint32 bTestEnabled : 1;
  
  	virtual void InitializeInstance() override;
  	virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
  	virtual FText GetDescription() const override;
  
  	void SetDisplayedWeight(float Pct, bool bNamed);
  };
  