text: #pragma once
  
  #include "../../Utils/GameObject.h"
  #include "../../Utils/LabelGameObject.h"
  
  
  class MultiplicationBaloon : public GameObject {
  
  public:
  	MultiplicationBaloon(Node& parentNode, string nodeName);
  	virtual ~MultiplicationBaloon();
  	void setFactors(int multiplier);
  
  private:
      Sprite* labelImg;
  	MultiplicationBaloon();																		// Unimplemented
  	MultiplicationBaloon(const MultiplicationBaloon& otherMultiplicationBaloon);				// Unimplemented
  	MultiplicationBaloon& operator=(const MultiplicationBaloon& otherMultiplicationBaloon);		// Unimplemented
  
  };
  