text: /**
  * @file Ovgl.h
  * Copyright 2011 Steven Batchelor
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  * You may obtain a copy of the License at
  *
  *       http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing, software
  * distributed under the License is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  * See the License for the specific language governing permissions and
  * limitations under the License.
  * @brief None.
  */
  
  #ifndef _Ovgl
  #define _Ovgl
  
  // This file includes all the other files which you will need to build a client application
  #include "OvglContext.h"
  #include "OvglMath.h"
  #include "OvglGraphics.h"
  #include "OvglAudio.h"
  #include "OvglMesh.h"
  #include "OvglResource.h"
  #include "OvglScene.h"
  #include "OvglSkeleton.h"
  #include "OvglWindow.h"
  
  // Need to redirect WinMain to the main function to enable code to work the same across all platforms.
  #ifdef _WIN32
  #include <windows.h>
  int main();
  int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR lpCmdLine, INT nCmdShow)
  {
      main();
      return 0;
  }
  #endif
  
  #endif
  