text: /**
   * @file
   * @brief Player sound archive lookup and loading
   */
  #pragma once
  
  #include <pulsar/player/player.h>
  #include <pulsar/bfsar/bfsar.h>
  #include <pulsar/bfsar/bfsar_item.h>
  
  /// Search sound archive string table for a sound with the specified name and load it
  PLSR_RC plsrPlayerLoadSoundByName(const PLSR_BFSAR* bfsar, const char* name, PLSR_PlayerSoundId* out);
  
  /// Find and load a sound from a sound archive with the specified item ID
  PLSR_RC plsrPlayerLoadSoundByItemId(const PLSR_BFSAR* bfsar, PLSR_BFSARItemId itemId, PLSR_PlayerSoundId* out);
  