text: /*
   * This source file is part of libRocket, the HTML/CSS Interface Middleware
   *
   * For the latest information, see http://www.librocket.com
   *
   * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   */
  // Copyright (c) 2021, WNProject Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  #ifndef ROCKETCORETEXTUREDATABASE_H
  #define ROCKETCORETEXTUREDATABASE_H
  
  #include <map>
  #include "../../Include/Rocket/Core/String.h"
  
  namespace Rocket {
  namespace Core {
  
  class Context;
  class RenderInterface;
  class TextureResource;
  
  /**
          @author Peter Curry
   */
  
  class TextureDatabase {
  public:
    static void Initialise(Context* _context);
    static void Shutdown(Context* _context);
  
    /// If the requested texture is already in the database, it will be returned
    /// with an extra
    /// reference count. If not, it will be loaded through the application's
    /// render interface.
    static TextureResource* Fetch(
        Context* _context, const String& source, const String& source_directory);
  
    /// Releases all textures in the database.
    static void ReleaseTextures(Context* _context);
  
    /// Removes a texture from the database.
    static void RemoveTexture(Context* _context, TextureResource* texture);
  
    /// Release all textures bound through a render interface.
    static void ReleaseTextures(
        Context* _context, RenderInterface* render_interface);
  
    static void RegisterContextValues(Context* _context);
  
  private:
    TextureDatabase(Context* _context);
    ~TextureDatabase();
  
    typedef std::map<String, TextureResource*> TextureMap;
    TextureMap textures;
  
    Context* m_context;
  };
  }  // namespace Core
  }  // namespace Rocket
  
  #endif
  