text: /*
   * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
   *
   * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
   *
   * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
   *
   * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
   *
   * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   */
  
  #ifndef OUTDOOR_PVP_SI_
  #define OUTDOOR_PVP_SI_
  
  #include "OutdoorPvP.h"
  
  enum OutdoorPvPSISpells
  {
      SI_SILITHYST_FLAG_GO_SPELL = 29518, SI_SILITHYST_FLAG = 29519, SI_TRACES_OF_SILITHYST = 29534, SI_CENARION_FAVOR = 30754
  };
  
  const uint32 SI_MAX_RESOURCES = 200;
  
  const uint8 OutdoorPvPSIBuffZonesNum = 3;
  
  const uint32 OutdoorPvPSIBuffZones[OutdoorPvPSIBuffZonesNum] =
  { 1377, 3428, 3429 };
  
  const uint32 SI_AREATRIGGER_H = 4168;
  
  const uint32 SI_AREATRIGGER_A = 4162;
  
  const uint32 SI_TURNIN_QUEST_CM_A = 17090;
  
  const uint32 SI_TURNIN_QUEST_CM_H = 18199;
  
  const uint32 SI_SILITHYST_MOUND = 181597;
  
  enum SI_WorldStates
  {
      SI_GATHERED_A = 2313, SI_GATHERED_H = 2314, SI_SILITHYST_MAX = 2317
  };
  
  class OutdoorPvPSI: public OutdoorPvP
  {
  public:
  
      OutdoorPvPSI ();
  
      bool SetupOutdoorPvP ();
  
      void HandlePlayerEnterZone (Player *plr, uint32 zone);
      void HandlePlayerLeaveZone (Player *plr, uint32 zone);
  
      bool Update (uint32 diff);
  
      void FillInitialWorldStates (WorldPacket &data);
  
      void SendRemoveWorldStates (Player * plr);
  
      bool HandleAreaTrigger (Player * plr, uint32 trigger);
  
      bool HandleDropFlag (Player * plr, uint32 spellId);
  
      bool HandleCustomSpell (Player * plr, uint32 spellId, GameObject *go);
  
      void UpdateWorldState ();
  
  private:
  
      uint32 m_Gathered_A;
      uint32 m_Gathered_H;
  
      uint32 m_LastController;
  };
  
  #endif
  