text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/DynArray.hpp>
  #include <RED4ext/Scripting/Natives/Generated/quest/SignalStoppingNodeDefinition.hpp>
  
  namespace RED4ext
  {
  namespace quest { 
  struct DeletionMarkerNodeDefinition : quest::SignalStoppingNodeDefinition
  {
      static constexpr const char* NAME = "questDeletionMarkerNodeDefinition";
      static constexpr const char* ALIAS = NAME;
  
      DynArray<uint16_t> deletedNodeIds; // 48
  };
  RED4EXT_ASSERT_SIZE(DeletionMarkerNodeDefinition, 0x58);
  } // namespace quest
  } // namespace RED4ext
  