text: ﻿#pragma once
  
  UENUM(BlueprintType)
  enum class EDirection : uint8
  {
  	Forward, Right, Back, Left, Up, Down
  };
  
  UENUM(BlueprintType)
  enum class EBlock : uint8
  {
  	Null, Air, Stone, Dirt, Grass
  };
  
  UENUM(BlueprintType)
  enum class EGenerationType : uint8
  {
  	GT_3D UMETA(DisplayName = "3D"),
  	GT_2D UMETA(DisplayName = "2D"),
  };