text: #ifndef BHMGUIMANAGER
  #define BHMGUIMANAGER
  #include<memory>
  #include "Scene/Sprites/MXSpriteScene.h"
  #include "Scene/Managers/MXSceneStackManager.h"
  #include "Utils/MXUtils.h"
  
  
  namespace bs2 = boost::signals2;
  
  namespace BH
  {
      
  class GuiManager : public MX::SpriteSceneStackManager, public DeinitSingleton<GuiManager>
  {
  public:
  	GuiManager();
  
  	void reloadScripts();	
  };
      
  }
  
  
  #endif
  