text: // Generated by Haxe 3.3.0
  #ifndef INCLUDED_flixel_input_gamepad_id_OUYAID
  #define INCLUDED_flixel_input_gamepad_id_OUYAID
  
  #ifndef HXCPP_H
  #include <hxcpp.h>
  #endif
  
  HX_DECLARE_CLASS3(flixel,input,gamepad,FlxGamepadAnalogStick)
  HX_DECLARE_CLASS4(flixel,input,gamepad,id,OUYAID)
  
  namespace flixel{
  namespace input{
  namespace gamepad{
  namespace id{
  
  
  class HXCPP_CLASS_ATTRIBUTES OUYAID_obj : public hx::Object
  {
  	public:
  		typedef hx::Object super;
  		typedef OUYAID_obj OBJ_;
  		OUYAID_obj();
  
  	public:
  		void __construct();
  		inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="flixel.input.gamepad.id.OUYAID")
  			{ return hx::Object::operator new(inSize,inContainer,inName); }
  		inline void *operator new(size_t inSize, int extra)
  			{ return hx::Object::operator new(inSize+extra,false,"flixel.input.gamepad.id.OUYAID"); }
  		static hx::ObjectPtr< OUYAID_obj > __new();
  		static Dynamic __CreateEmpty();
  		static Dynamic __Create(hx::DynamicArray inArgs);
  		//~OUYAID_obj();
  
  		HX_DO_RTTI_ALL;
  		static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
  		static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
  		static void __register();
  		::String __ToString() const { return HX_HCSTRING("OUYAID","\xc9","\x5f","\x46","\xc2"); }
  
  		static void __boot();
  		static Int O;
  		static Int U;
  		static Int Y;
  		static Int A;
  		static Int LB;
  		static Int RB;
  		static Int LEFT_STICK_CLICK;
  		static Int RIGHT_STICK_CLICK;
  		static Int HOME;
  		static Int LEFT_TRIGGER;
  		static Int RIGHT_TRIGGER;
  		static Int DPAD_LEFT;
  		static Int DPAD_RIGHT;
  		static Int DPAD_DOWN;
  		static Int DPAD_UP;
  		static  ::flixel::input::gamepad::FlxGamepadAnalogStick LEFT_ANALOG_STICK;
  		static  ::flixel::input::gamepad::FlxGamepadAnalogStick RIGHT_ANALOG_STICK;
  		static Int LEFT_TRIGGER_ANALOG;
  		static Int RIGHT_TRIGGER_ANALOG;
  };
  
  } // end namespace flixel
  } // end namespace input
  } // end namespace gamepad
  } // end namespace id
  
  #endif /* INCLUDED_flixel_input_gamepad_id_OUYAID */ 
  