text: // WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220110.5
  
  #pragma once
  #ifndef WINRT_Windows_Gaming_UI_H
  #define WINRT_Windows_Gaming_UI_H
  #include "winrt/base.h"
  static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.220110.5"), "Mismatched C++/WinRT headers.");
  #define CPPWINRT_VERSION "2.0.220110.5"
  #include "winrt/impl/Windows.Foundation.2.h"
  #include "winrt/impl/Windows.Gaming.UI.2.h"
  namespace winrt::impl
  {
      template <typename D> WINRT_IMPL_AUTO(winrt::event_token) consume_Windows_Gaming_UI_IGameBarStatics<D>::VisibilityChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler) const
      {
          winrt::event_token token{};
          check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->add_VisibilityChanged(*(void**)(&handler), put_abi(token)));
          return token;
      }
      template <typename D> typename consume_Windows_Gaming_UI_IGameBarStatics<D>::VisibilityChanged_revoker consume_Windows_Gaming_UI_IGameBarStatics<D>::VisibilityChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler) const
      {
          return impl::make_event_revoker<D, VisibilityChanged_revoker>(this, VisibilityChanged(handler));
      }
      template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Gaming_UI_IGameBarStatics<D>::VisibilityChanged(winrt::event_token const& token) const noexcept
      {
          WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->remove_VisibilityChanged(impl::bind_in(token));
      }
      template <typename D> WINRT_IMPL_AUTO(winrt::event_token) consume_Windows_Gaming_UI_IGameBarStatics<D>::IsInputRedirectedChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler) const
      {
          winrt::event_token token{};
          check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->add_IsInputRedirectedChanged(*(void**)(&handler), put_abi(token)));
          return token;
      }
      template <typename D> typename consume_Windows_Gaming_UI_IGameBarStatics<D>::IsInputRedirectedChanged_revoker consume_Windows_Gaming_UI_IGameBarStatics<D>::IsInputRedirectedChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler) const
      {
          return impl::make_event_revoker<D, IsInputRedirectedChanged_revoker>(this, IsInputRedirectedChanged(handler));
      }
      template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Gaming_UI_IGameBarStatics<D>::IsInputRedirectedChanged(winrt::event_token const& token) const noexcept
      {
          WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->remove_IsInputRedirectedChanged(impl::bind_in(token));
      }
      template <typename D> WINRT_IMPL_AUTO(bool) consume_Windows_Gaming_UI_IGameBarStatics<D>::Visible() const
      {
          bool value{};
          check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->get_Visible(&value));
          return value;
      }
      template <typename D> WINRT_IMPL_AUTO(bool) consume_Windows_Gaming_UI_IGameBarStatics<D>::IsInputRedirected() const
      {
          bool value{};
          check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->get_IsInputRedirected(&value));
          return value;
      }
      template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Gaming::UI::GameChatOverlayPosition) consume_Windows_Gaming_UI_IGameChatOverlay<D>::DesiredPosition() const
      {
          winrt::Windows::Gaming::UI::GameChatOverlayPosition value{};
          check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatOverlay)->get_DesiredPosition(reinterpret_cast<int32_t*>(&value)));
          return value;
      }
      template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Gaming_UI_IGameChatOverlay<D>::DesiredPosition(winrt::Windows::Gaming::UI::GameChatOverlayPosition const& value) const
      {
          check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatOverlay)->put_DesiredPosition(static_cast<int32_t>(value)));
      }
      template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Gaming_UI_IGameChatOverlay<D>::AddMessage(param::hstring const& sender, param::hstring const& message, winrt::Windows::Gaming::UI::GameChatMessageOrigin const& origin) const
      {
          check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatOverlay)->AddMessage(*(void**)(&sender), *(void**)(&message), static_cast<int32_t>(origin)));
      }
      template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Gaming::UI::GameChatOverlay) consume_Windows_Gaming_UI_IGameChatOverlayStatics<D>::GetDefault() const
      {
          void* value{};
          check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatOverlayStatics)->GetDefault(&value));
          return winrt::Windows::Gaming::UI::GameChatOverlay{ value, take_ownership_from_abi };
      }
  #ifndef WINRT_LEAN_AND_MEAN
      template <typename D>
      struct produce<D, winrt::Windows::Gaming::UI::IGameBarStatics> : produce_base<D, winrt::Windows::Gaming::UI::IGameBarStatics>
      {
          int32_t __stdcall add_VisibilityChanged(void* handler, winrt::event_token* token) noexcept final try
          {
              zero_abi<winrt::event_token>(token);
              typename D::abi_guard guard(this->shim());
              *token = detach_from<winrt::event_token>(this->shim().VisibilityChanged(*reinterpret_cast<winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const*>(&handler)));
              return 0;
          }
          catch (...) { return to_hresult(); }
          int32_t __stdcall remove_VisibilityChanged(winrt::event_token token) noexcept final
          {
              typename D::abi_guard guard(this->shim());
              this->shim().VisibilityChanged(*reinterpret_cast<winrt::event_token const*>(&token));
              return 0;
          }
          int32_t __stdcall add_IsInputRedirectedChanged(void* handler, winrt::event_token* token) noexcept final try
          {
              zero_abi<winrt::event_token>(token);
              typename D::abi_guard guard(this->shim());
              *token = detach_from<winrt::event_token>(this->shim().IsInputRedirectedChanged(*reinterpret_cast<winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const*>(&handler)));
              return 0;
          }
          catch (...) { return to_hresult(); }
          int32_t __stdcall remove_IsInputRedirectedChanged(winrt::event_token token) noexcept final
          {
              typename D::abi_guard guard(this->shim());
              this->shim().IsInputRedirectedChanged(*reinterpret_cast<winrt::event_token const*>(&token));
              return 0;
          }
          int32_t __stdcall get_Visible(bool* value) noexcept final try
          {
              typename D::abi_guard guard(this->shim());
              *value = detach_from<bool>(this->shim().Visible());
              return 0;
          }
          catch (...) { return to_hresult(); }
          int32_t __stdcall get_IsInputRedirected(bool* value) noexcept final try
          {
              typename D::abi_guard guard(this->shim());
              *value = detach_from<bool>(this->shim().IsInputRedirected());
              return 0;
          }
          catch (...) { return to_hresult(); }
      };
  #endif
  #ifndef WINRT_LEAN_AND_MEAN
      template <typename D>
      struct produce<D, winrt::Windows::Gaming::UI::IGameChatOverlay> : produce_base<D, winrt::Windows::Gaming::UI::IGameChatOverlay>
      {
          int32_t __stdcall get_DesiredPosition(int32_t* value) noexcept final try
          {
              typename D::abi_guard guard(this->shim());
              *value = detach_from<winrt::Windows::Gaming::UI::GameChatOverlayPosition>(this->shim().DesiredPosition());
              return 0;
          }
          catch (...) { return to_hresult(); }
          int32_t __stdcall put_DesiredPosition(int32_t value) noexcept final try
          {
              typename D::abi_guard guard(this->shim());
              this->shim().DesiredPosition(*reinterpret_cast<winrt::Windows::Gaming::UI::GameChatOverlayPosition const*>(&value));
              return 0;
          }
          catch (...) { return to_hresult(); }
          int32_t __stdcall AddMessage(void* sender, void* message, int32_t origin) noexcept final try
          {
              typename D::abi_guard guard(this->shim());
              this->shim().AddMessage(*reinterpret_cast<hstring const*>(&sender), *reinterpret_cast<hstring const*>(&message), *reinterpret_cast<winrt::Windows::Gaming::UI::GameChatMessageOrigin const*>(&origin));
              return 0;
          }
          catch (...) { return to_hresult(); }
      };
  #endif
  #ifndef WINRT_LEAN_AND_MEAN
      template <typename D>
      struct produce<D, winrt::Windows::Gaming::UI::IGameChatOverlayStatics> : produce_base<D, winrt::Windows::Gaming::UI::IGameChatOverlayStatics>
      {
          int32_t __stdcall GetDefault(void** value) noexcept final try
          {
              clear_abi(value);
              typename D::abi_guard guard(this->shim());
              *value = detach_from<winrt::Windows::Gaming::UI::GameChatOverlay>(this->shim().GetDefault());
              return 0;
          }
          catch (...) { return to_hresult(); }
      };
  #endif
  }
  WINRT_EXPORT namespace winrt::Windows::Gaming::UI
  {
      inline auto GameBar::VisibilityChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler)
      {
          return impl::call_factory<GameBar, IGameBarStatics>([&](IGameBarStatics const& f) { return f.VisibilityChanged(handler); });
      }
      inline GameBar::VisibilityChanged_revoker GameBar::VisibilityChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler)
      {
          auto f = get_activation_factory<GameBar, winrt::Windows::Gaming::UI::IGameBarStatics>();
          return { f, f.VisibilityChanged(handler) };
      }
      inline auto GameBar::VisibilityChanged(winrt::event_token const& token)
      {
          impl::call_factory<GameBar, IGameBarStatics>([&](IGameBarStatics const& f) { return f.VisibilityChanged(token); });
      }
      inline auto GameBar::IsInputRedirectedChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler)
      {
          return impl::call_factory<GameBar, IGameBarStatics>([&](IGameBarStatics const& f) { return f.IsInputRedirectedChanged(handler); });
      }
      inline GameBar::IsInputRedirectedChanged_revoker GameBar::IsInputRedirectedChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler)
      {
          auto f = get_activation_factory<GameBar, winrt::Windows::Gaming::UI::IGameBarStatics>();
          return { f, f.IsInputRedirectedChanged(handler) };
      }
      inline auto GameBar::IsInputRedirectedChanged(winrt::event_token const& token)
      {
          impl::call_factory<GameBar, IGameBarStatics>([&](IGameBarStatics const& f) { return f.IsInputRedirectedChanged(token); });
      }
      inline auto GameBar::Visible()
      {
          return impl::call_factory_cast<bool(*)(IGameBarStatics const&), GameBar, IGameBarStatics>([](IGameBarStatics const& f) { return f.Visible(); });
      }
      inline auto GameBar::IsInputRedirected()
      {
          return impl::call_factory_cast<bool(*)(IGameBarStatics const&), GameBar, IGameBarStatics>([](IGameBarStatics const& f) { return f.IsInputRedirected(); });
      }
      inline auto GameChatOverlay::GetDefault()
      {
          return impl::call_factory_cast<winrt::Windows::Gaming::UI::GameChatOverlay(*)(IGameChatOverlayStatics const&), GameChatOverlay, IGameChatOverlayStatics>([](IGameChatOverlayStatics const& f) { return f.GetDefault(); });
      }
  }
  namespace std
  {
  #ifndef WINRT_LEAN_AND_MEAN
      template<> struct hash<winrt::Windows::Gaming::UI::IGameBarStatics> : winrt::impl::hash_base {};
      template<> struct hash<winrt::Windows::Gaming::UI::IGameChatOverlay> : winrt::impl::hash_base {};
      template<> struct hash<winrt::Windows::Gaming::UI::IGameChatOverlayStatics> : winrt::impl::hash_base {};
      template<> struct hash<winrt::Windows::Gaming::UI::GameBar> : winrt::impl::hash_base {};
      template<> struct hash<winrt::Windows::Gaming::UI::GameChatOverlay> : winrt::impl::hash_base {};
  #endif
  #ifdef __cpp_lib_format
  #endif
  }
  #endif
  