text: """
  This is a test of using the pytmx library with Tiled.
  """
  import pygame as pg
  
  import pytmx
  
  
  class Renderer(object):
      """
      This object renders tile maps from Tiled
      """
      def __init__(self, filename):
          tm = pytmx.load_pygame(filename, pixelalpha=True)
          self.size = tm.width * tm.tilewidth, tm.height * tm.tileheight
          self.tmx_data = tm
  
      def render(self, surface):
  
          tw = self.tmx_data.tilewidth
          th = self.tmx_data.tileheight
          gt = self.tmx_data.getTileImageByGid
  
          if self.tmx_data.background_color:
              surface.fill(self.tmx_data.background_color)
  
          for layer in self.tmx_data.visibleLayers:
              if isinstance(layer, pytmx.TiledLayer):
                  for x, y, gid in layer:
                      tile = gt(gid)
                      if tile:
                          surface.blit(tile, (x * tw, y * th))
  
              elif isinstance(layer, pytmx.TiledObjectGroup):
                  pass
  
              elif isinstance(layer, pytmx.TiledImageLayer):
                  image = gt(layer.gid)
                  if image:
                      surface.blit(image, (0, 0))
  
      def make_map(self):
          temp_surface = pg.Surface(self.size)
          self.render(temp_surface)
          return temp_surface
  