text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Types/generated/ink/anim/Interpolator.hpp>
  
  namespace RED4ext
  {
  namespace ink::anim { 
  struct VideoInterpolator : ink::anim::Interpolator
  {
      static constexpr const char* NAME = "inkanimVideoInterpolator";
      static constexpr const char* ALIAS = "inkAnimVideo";
  
      float startValue; // 68
      float endValue; // 6C
      CName audioEvent; // 70
      bool retriggerAudioOnLoop; // 78
      bool synchronizeToAudio; // 79
      bool allowSkipBackward; // 7A
      uint8_t unk7B[0x80 - 0x7B]; // 7B
  };
  RED4EXT_ASSERT_SIZE(VideoInterpolator, 0x80);
  } // namespace ink::anim
  using inkAnimVideo = ink::anim::VideoInterpolator;
  } // namespace RED4ext
  