text: #pragma once
  
  #include"jumpnrun/mover/enemy/Enemy.h"
  #include"framework/VirtualController.h"
  
  namespace jnr {
  	namespace enm
  	{
  		class PunchingMachine : public Enemy
  		{
  		public:
  			void initialize(gmtr::Vector2D p, OWNERHANDLE owner, bool turned = true);
  			virtual void run(jnr::JumpnRunData& data);
  			virtual void think(jnr::JumpnRunData& data);
  			virtual void render(gfw::BaseMedia& media, jnr::JumpnRunData& data);
  			virtual int damage(const Damage& d);
  			int meter, meter_max;
  		};
  	};
  };