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  // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
  
  
  #ifndef PX_PHYSICS_SCP_RB_CORE
  #define PX_PHYSICS_SCP_RB_CORE
  
  #include "ScActorCore.h"
  #include "PxvDynamics.h"
  #include "PxShape.h"
  
  namespace physx
  {
  
  namespace Sc
  {
  
  	class RigidSim;
  
  	struct ShapeChangeNotifyFlag
  	{
  		enum Enum
  		{
  			eGEOMETRY			= 1<<0,
  			eMATERIAL			= 1<<1,
  			eSHAPE2BODY			= 1<<2,
  			eFILTERDATA			= 1<<3,
  			eCONTACTOFFSET		= 1<<4,
  			eRESTOFFSET			= 1<<5,
  			eFLAGS				= 1<<6,
  			eRESET_FILTERING	= 1<<7
  
  		};
  	};
  	typedef PxFlags<ShapeChangeNotifyFlag::Enum, PxU32> ShapeChangeNotifyFlags;
  	PX_FLAGS_OPERATORS(ShapeChangeNotifyFlag::Enum,PxU32)
  
  
  	class ShapeCore;
  
  	class RigidCore : public ActorCore
  	{
  	//= ATTENTION! =====================================================================================
  	// Changing the data layout of this class breaks the binary serialization format.  See comments for 
  	// PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData 
  	// function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
  	// accordingly.
  	//==================================================================================================
  	public:
  				PxActor*	getPxActor() const;
  				void		addShapeToScene(ShapeCore& shape);
  				void		removeShapeFromScene(ShapeCore& shape, bool wakeOnLostTouch);
  				void		onShapeChange(ShapeCore& shape, ShapeChangeNotifyFlags notifyFlags, PxShapeFlags newShapeFlags = PxShapeFlags(), bool forceBoundsUpdate = false);
  
  				RigidSim*	getSim() const;
  		static	void		getBinaryMetaData(PxOutputStream& stream);
  	protected:
  							RigidCore(const PxEMPTY) :	ActorCore(PxEmpty)	{}
  							RigidCore(PxActorType::Enum type);
  							~RigidCore();
  	};
  
  } // namespace Sc
  
  }
  
  #endif
  