text: #ifndef INTERFACE_H
  #define INTERFACE_H
  
  namespace Interface {
  	extern int ScreenWidth;
  	extern int ScreenHeight;
  
  	extern bool bExit;
  
  	const float fBoxAlpha = 0.4f;
  
  	enum {
  		NEARBY_PLAYER,
  		NEARBY_VEHICLE,
  		NEARBY_PICKUP
  	};
  
  	bool Initialize();
  	void Uninitialize();
  	void OnWindowResized(GLFWwindow* window, int width, int height);
  	bool ShouldClose();
  
  	void SetSubWindowTransparent();
  	void Render();
  	void RenderMenuBar();
  
  	bool IsKeyDown(int key);
  	bool IsKeyPressOnce(int key);
  }
  
  #endif