text: ﻿#pragma once
  
  #include "Shader.h"
  #include <glm/glm.hpp>
  #include <glm/gtc/matrix_transform.hpp>
  #include <glm/gtc/type_ptr.hpp>
  
  class Material
  {
  public:
  	Shader * shader;
  	unsigned int diffuse;
  	unsigned int specular;
  	glm::vec3 ambient;
  	float shininess;
  
  	Material(Shader* _shader, unsigned int _diffuse, unsigned int _specular, glm::vec3 _ambient, float _shininess);
  	~Material();
  };
  