text: #pragma once
  
  #include "IEEditor.h"
  interface IEKG3DBip;
  interface IEKG3DMesh;
  interface IEKG3DModel;
  
  class KG3DSkeletonTreeFiller
  {
  public:
  	KG3DSkeletonTreeFiller(void);
  	~KG3DSkeletonTreeFiller(void);
  	
  	void FillSKTree(IEKG3DModel* pModel, CTreeCtrl& Tree);
  private:
  	void FillSKTree(IEKG3DMesh* pMesh, CTreeCtrl& Tree);
  	void FillSKTree(IEKG3DBip* pBip, CTreeCtrl& Tree);
  	void Helper_FillSKTree(IEKG3DMesh* pMesh, CTreeCtrl& Tree, HTREEITEM& hItem);
  	void Helper_FillSKTree(IEKG3DBip* pBip, CTreeCtrl& Tree, HTREEITEM& hItem);
  };
  
  KG3DSkeletonTreeFiller& g_GetSkeletonTreeFiller();