text: #include "Include.h"
  
  void SetFC()
  {
  	switch(Check)
  	{
  	case Set:
  		SetState();
  	break;
  
  	case Play:
  		SetUpdate();
  		SetDraw();
  	break;
  
  	case SetEnd:
  		SetDestroy();
  	break;
  	}
  }
  
  void SetState()
  {
  	Check = Play;
  }
  
  void SetDraw()
  {
  	String("Setting",10,10);
  }
  
  void SetUpdate()
  {
  }
  
  void SetMenuKey(M_Int32 Key)
  {
  	switch(Key)
  	{
  	case MC_KEY_CLEAR:
  		Change = Menu;
  		Check = Set;
  		break;
  	}
  }
  
  void SetDestroy()
  {
  }