text: export default ({ object, startPoint, mouse }) => {
    let angle = Math.atan2(
      startPoint.objectX + (object.width || 0) / 2 - mouse.x,
      startPoint.objectY + (object.height || 0) / 2 - mouse.y
    );
  
    let asDegree = (angle * 180) / Math.PI;
    let rotation = (asDegree + 45) * -1;
  
    return {
      ...object,
      rotate: rotation,
    };
  };
  