text: #include "PointMesh.hpp"
  
  
  #include <core/GodotGlobal.hpp>
  #include <core/CoreTypes.hpp>
  #include <core/Ref.hpp>
  #include <core/Godot.hpp>
  
  #include "__icalls.hpp"
  
  
  
  
  namespace godot {
  
  
  PointMesh::___method_bindings PointMesh::___mb = {};
  
  void PointMesh::___init_method_bindings() {
  }
  
  PointMesh *PointMesh::_new()
  {
  	return (PointMesh *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)"PointMesh")());
  }
  }