text: #ifndef MTERRAIN_H__
  #define MTERRAIN_H__
  
  enum
  {
  	TERRAINSHADER_HEIGHT	= 1005,	// REAL
  	TERRAINSHADER_TYPE		= 1006,	// LONG
  		TERRAINSHADER_TYPE_CUSTOM		= 0,
  		TERRAINSHADER_TYPE_MOUNTAIN	= 1,
  		TERRAINSHADER_TYPE_MARS			= 2,
  		TERRAINSHADER_TYPE_MOON			= 3,
  		TERRAINSHADER_TYPE_DESERT		= 4,
  		TERRAINSHADER_TYPE_POLAR		= 5,
  	TERRAINSHADER_COLOR		= 1007	// GRADIENT
  };
  
  #endif // MTERRAIN_H__
  