text: #pragma once
  
  #include "RE/NiAnimationKey.h"
  #include "RE/NiColor.h"
  
  
  namespace RE
  {
  	class NiColorKey : public NiAnimationKey
  	{
  	public:
  		NiColorKey();
  		NiColorKey(float a_time, const NiColorA& a_color);
  		~NiColorKey();
  
  		void			SetColor(const NiColorA& a_color);
  		const NiColorA&	GetColor() const;
  		NiColorKey*		GetKeyAt(UInt32 a_index, UInt8 a_keySize);
  
  	protected:
  		// members
  		NiColorA _color;	// 04
  	};
  	STATIC_ASSERT(sizeof(NiColorKey) == 0x14);
  }
  