text: // Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
  
  #include "S05_TestingGroundsGameMode.h"
  #include "S05_TestingGroundsHUD.h"
  #include "Player/FirstPersonCharacter.h"
  
  AS05_TestingGroundsGameMode::AS05_TestingGroundsGameMode()
  	: Super()
  {
  	// set default pawn class to our Blueprinted character
  	static ConstructorHelpers::FClassFinder<APawn> PlayerPawnClassFinder(TEXT("/Game/Dynamic/Character/Behaviour/Character"));
  	DefaultPawnClass = PlayerPawnClassFinder.Class;
  
  	// use our custom HUD class
  	HUDClass = AS05_TestingGroundsHUD::StaticClass();
  }
  