text: /*
   *  dae_to_lig.h
   *  convert_dae
   *
   *  Created by Justin on 8/07/09.
   *  Copyright 2009 Monkey Style Games. All rights reserved.
   *
   */
  #ifndef __LXT_DAE_TO_LIG_H__
  #define __LXT_DAE_TO_LIG_H__
  
  class daeElement;
  
  namespace Lxt 
  {
  	struct LigScene;
  	bool ConvertDAEtoLIG( daeElement* a_root, Lxt::LigScene& a_newScene );
  }
  
  
  #endif // __LXT_DAE_TO_LIG_H__
  