text: #ifndef GODOT_CPP_REMOTETRANSFORM2D_HPP
  #define GODOT_CPP_REMOTETRANSFORM2D_HPP
  
  
  #include <gdnative_api_struct.gen.h>
  #include <stdint.h>
  
  #include <core/CoreTypes.hpp>
  #include <core/Ref.hpp>
  
  #include "Node2D.hpp"
  namespace godot {
  
  
  class RemoteTransform2D : public Node2D {
  	struct ___method_bindings {
  		godot_method_bind *mb_force_update_cache;
  		godot_method_bind *mb_get_remote_node;
  		godot_method_bind *mb_get_update_position;
  		godot_method_bind *mb_get_update_rotation;
  		godot_method_bind *mb_get_update_scale;
  		godot_method_bind *mb_get_use_global_coordinates;
  		godot_method_bind *mb_set_remote_node;
  		godot_method_bind *mb_set_update_position;
  		godot_method_bind *mb_set_update_rotation;
  		godot_method_bind *mb_set_update_scale;
  		godot_method_bind *mb_set_use_global_coordinates;
  	};
  	static ___method_bindings ___mb;
  	static void *_detail_class_tag;
  
  public:
  	static void ___init_method_bindings();
  	inline static size_t ___get_id() { return (size_t)_detail_class_tag; }
  
  	static inline const char *___get_class_name() { return (const char *) "RemoteTransform2D"; }
  	static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
  
  	// enums
  
  	// constants
  
  
  	static RemoteTransform2D *_new();
  
  	// methods
  	void force_update_cache();
  	NodePath get_remote_node() const;
  	bool get_update_position() const;
  	bool get_update_rotation() const;
  	bool get_update_scale() const;
  	bool get_use_global_coordinates() const;
  	void set_remote_node(const NodePath path);
  	void set_update_position(const bool update_remote_position);
  	void set_update_rotation(const bool update_remote_rotation);
  	void set_update_scale(const bool update_remote_scale);
  	void set_use_global_coordinates(const bool use_global_coordinates);
  
  };
  
  }
  
  #endif