text: /*
   *     Generated by class-dump 3.3.4 (64 bit).
   *
   *     class-dump is Copyright (C) 1997-1998, 2000-2001, 2004-2011 by Steve Nygard.
   */
  
  #import <SpriteKit/SKAction.h>
  
  // Not exported
  @interface SKRotate : SKAction
  {
      struct SKCRotate *_mycaction;
  }
  
  + (id)rotateToX:(double)arg1 y:(double)arg2 z:(double)arg3 duration:(double)arg4;
  + (id)rotateByX:(double)arg1 y:(double)arg2 z:(double)arg3 duration:(double)arg4;
  + (id)rotateToY:(double)arg1 duration:(double)arg2;
  + (id)rotateByY:(double)arg1 duration:(double)arg2;
  + (id)rotateToX:(double)arg1 duration:(double)arg2;
  + (id)rotateByX:(double)arg1 duration:(double)arg2;
  + (id)rotateToAngle:(double)arg1 duration:(double)arg2 shortestUnitArc:(BOOL)arg3;
  + (id)rotateToAngle:(double)arg1 duration:(double)arg2;
  + (id)rotateByAngle:(double)arg1 duration:(double)arg2;
  - (id)reversedAction;
  - (id)copyWithZone:(struct _NSZone *)arg1;
  - (void)encodeWithCoder:(id)arg1;
  - (id)initWithCoder:(id)arg1;
  - (id)init;
  
  @end
  
  