text: #include "stdafx.h"
  #include "BattleRule.h"
  #include "Creature.h"
  #include "DebugNew.h"
  //-----------------------------------------------------------------------------
  void BattleRule::MeleeDamage(ICreature& attacking, ICreature& defending) noexcept
  {
  	int damage = 15;
  	defending.stats.HP -= damage;
  }
  //-----------------------------------------------------------------------------