text: #pragma once
  
  #include "Game.h"
  
  
  class HgeManager
  {
  
  public:
  
  	~HgeManager();
  
  	static HgeManager* Instance();
  
  	HGE* Hge();
  
  	static bool FrameFunc();
  	static bool RenderFunc();
  
  	bool Initiate();
  	void Start();
  	void ThrowMassage();
  	void Release();
  
  private:
  
  	HgeManager();
  	HgeManager(const HgeManager& other);
  	void operator = (const HgeManager& other);
  
  	static HgeManager* instance;
  
  	HGE* hge;
  	Game* game;
  	hgeFont* gameFont;
  
  	const char* gameFontName = "font1.fnt";
  
  };
  
  