text: #include "raylib.h"
  #include "BaseCharacter.h"
  #include "Character.h"
  
  class Enemy : public BaseCharacter
  {
  public:
      Enemy(Vector2 pos, Texture2D idle_texture, Texture2D run_texture);
      virtual void tick(float deltaTime) override;
      void setTarget(Character* character) { target = character; }
      virtual Vector2 getScreenPos() override;
  private:
      Character* target;
      float damagePerSec{10.f};
      float radius{25.f};
  };