text: #pragma once
  #include "CoreMinimal.h"
  #include "UObject/NoExportTypes.h"
  #include "RandRange.h"
  #include "LineSegmentFillerPoint.generated.h"
  
  USTRUCT(BlueprintType)
  struct FLineSegmentFillerPoint {
      GENERATED_BODY()
  public:
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      FVector Position;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      FRandRange RandomRange;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      FRandRange RandomNoiseRange;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      FRandRange FillAmount;
      
      FSD_API FLineSegmentFillerPoint();
  };
  
  