text: #ifndef SSAO_LIGHTING_SHADER_H
  #define SSAO_LIGHTING_SHADER_H
  
  
  #include "../Utils/Shader.hpp"
  
  
  class SSAOLightingShader : public Shader {
  public:
  
       void init(unsigned int width, unsigned int height);
  
  
  private:
  
       void loadUniforms();
       void loadInverseTextureSize(const glm::vec2& inverse);
       void getUniformLocations();
  
       //Uniform Locations
       GLint m_inverseTextureSizeLocation;
  
  
  };
  
  
  #endif
  