text: #pragma once
  #include "Model.h"
  
  class Cube : public Model {
  
  		unsigned nbr_indices = 0;
  
  	public:
  		Material mtl;
  		Cube( ID3D11Device* dx3ddevice, ID3D11DeviceContext* dx3ddevice_context);
  
  		void Render() const;
  
  		~Cube();
  	
  };
  