text: #include "gpk_array.h"
  
  #ifndef LEVEL_H_2908374982374
  #define LEVEL_H_2908374982374
  
  struct SSpawnerConfig {
  			::gpk::view_const_string					Name;
  			float										DelaySpawn;
  			float										DelayWave;
  			uint32_t									EnemiesPerWave;
  			bool										Loop;
  			WEAPON_TYPE									TypeWeapon;
  			SHIP_CLASS									TypeShip;
  };
  
  static	const SSpawnerConfig						spawners[]					=
  	{	{"00_00", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"00_01", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"00_02", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"00_03", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"00_04", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"00_05", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"00_06", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"00_07", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"00_08", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"00_09", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"00_10", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"00_11", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	//				 f				   WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID
  	,	{"01_00", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"01_01", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"01_02", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"01_03", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"01_04", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"01_05", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"01_06", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"01_07", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"01_08", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"01_09", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"01_10", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"01_11", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	//				 f			false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID
  	,	{"02_00", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"02_01", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"02_02", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"02_03", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"02_04", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"02_05", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"02_06", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"02_07", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"02_08", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"02_09", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"02_10", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"02_11", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	//				 f			false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID
  	,	{"03_00", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"03_01", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"03_02", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"03_03", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"03_04", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"03_05", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"03_06", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"03_07", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"03_08", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"03_09", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"03_10", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"03_11", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	//				 f			false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID
  	,	{"04_00", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"04_01", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"04_02", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"04_03", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"04_04", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"04_05", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"04_06", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"04_07", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"04_08", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"04_09", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"04_10", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"04_11", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	//				 f			false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID
  	,	{"05_00", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"05_01", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"05_02", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"05_03", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"05_04", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"05_05", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"05_06", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"05_07", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"05_08", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"05_09", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"05_10", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	,	{"05_11", 0.5f, 10, 10, false, WEAPON_TYPE_INVALID, SHIP_CLASS_INVALID}
  	};
  
  #endif // LEVEL_H_2908374982374
  