text: #ifndef INTFACE_H
  #define INTFACE_H
  
  #include "winpch.h"
  #include "jamulspr.h"
  #include "display.h"
  
  void InitInterface(void);
  void ExitInterface(void);
  void ResetInterface(void);
  void ShowEnemyLife(char *name,byte formerLife,byte life,byte alive);
  void UpdateInterface(byte life,byte hmrFlags,byte hammers,int brains,int score,byte wpn,byte ammo,
  					 byte hamSpeed);
  void RenderInterface(byte life,byte hmrFlags,byte hammers,int brains,int score,byte wpn,byte ammo,
  					 byte hamSpeed,MGLDraw *mgl);
  
  sprite_t *GetIntfaceSpr(byte spr);
  byte MonsterShown(void);
  
  #endif
  