text: /*******************************************************************************************
  *
  *   raylib [core] example - Gamepad input
  *
  *   NOTE: This example requires a Gamepad connected to the system
  *         raylib is configured to work with the following gamepads:
  *                - Xbox 360 Controller (Xbox 360, Xbox One)
  *                - PLAYSTATION(R)3 Controller
  *         Check raylib.h for buttons configuration
  *
  *   This example has been created using raylib 2.5 (www.raylib.com)
  *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  *
  *   Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
  *
  ********************************************************************************************/
  
  #include "raylib.h"
  
  // NOTE: Gamepad name ID depends on drivers and OS
  #define XBOX360_LEGACY_NAME_ID  "Xbox Controller"
  #if defined(PLATFORM_RPI)
      #define XBOX360_NAME_ID     "Microsoft X-Box 360 pad"
      #define PS3_NAME_ID         "PLAYSTATION(R)3 Controller"
  #else
      #define XBOX360_NAME_ID     "Xbox 360 Controller"
      #define PS3_NAME_ID         "PLAYSTATION(R)3 Controller"
  #endif
  
  int main(void)
  {
      // Initialization
      //--------------------------------------------------------------------------------------
      const int screenWidth = 800;
      const int screenHeight = 450;
  
      SetConfigFlags(FLAG_MSAA_4X_HINT);  // Set MSAA 4X hint before windows creation
  
      InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
  
      Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
      Texture2D texXboxPad = LoadTexture("resources/xbox.png");
  
      SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
      //--------------------------------------------------------------------------------------
  
      // Main game loop
      while (!WindowShouldClose())    // Detect window close button or ESC key
      {
          // Update
          //----------------------------------------------------------------------------------
          // ...
          //----------------------------------------------------------------------------------
  
          // Draw
          //----------------------------------------------------------------------------------
          BeginDrawing();
  
              ClearBackground(RAYWHITE);
  
              if (IsGamepadAvailable(0))
              {
                  DrawText(TextFormat("GP1: %s", GetGamepadName(0)), 10, 10, 10, BLACK);
  
                  if (IsGamepadName(0, XBOX360_NAME_ID) || IsGamepadName(0, XBOX360_LEGACY_NAME_ID))
                  {
                      DrawTexture(texXboxPad, 0, 0, DARKGRAY);
  
                      // Draw buttons: xbox home
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(394, 89, 19, RED);
  
                      // Draw buttons: basic
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(436, 150, 9, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(352, 150, 9, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(501, 151, 15, BLUE);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(536, 187, 15, LIME);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(572, 151, 15, MAROON);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(536, 115, 15, GOLD);
  
                      // Draw buttons: d-pad
                      DrawRectangle(317, 202, 19, 71, BLACK);
                      DrawRectangle(293, 228, 69, 19, BLACK);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(317, 202, 19, 26, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
  
                      // Draw buttons: left-right back
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(259, 61, 20, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED);
  
                      // Draw axis: left joystick
                      DrawCircle(259, 152, 39, BLACK);
                      DrawCircle(259, 152, 34, LIGHTGRAY);
                      DrawCircle(259 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X)*20),
                                 152 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK);
  
                      // Draw axis: right joystick
                      DrawCircle(461, 237, 38, BLACK);
                      DrawCircle(461, 237, 33, LIGHTGRAY);
                      DrawCircle(461 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20),
                                 237 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK);
  
                      // Draw axis: left-right triggers
                      DrawRectangle(170, 30, 15, 70, GRAY);
                      DrawRectangle(604, 30, 15, 70, GRAY);
                      DrawRectangle(170, 30, 15, (((1 + (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED);
                      DrawRectangle(604, 30, 15, (((1 + (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED);
  
                      //DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
                      //DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
                  }
                  else if (IsGamepadName(0, PS3_NAME_ID))
                  {
                      DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
  
                      // Draw buttons: ps
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(396, 222, 13, RED);
  
                      // Draw buttons: basic
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawRectangle(328, 170, 32, 13, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(557, 144, 13, LIME);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(586, 173, 13, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(557, 203, 13, VIOLET);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(527, 173, 13, PINK);
  
                      // Draw buttons: d-pad
                      DrawRectangle(225, 132, 24, 84, BLACK);
                      DrawRectangle(195, 161, 84, 25, BLACK);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(225, 132, 24, 29, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
  
                      // Draw buttons: left-right back buttons
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(239, 82, 20, RED);
                      if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED);
  
                      // Draw axis: left joystick
                      DrawCircle(319, 255, 35, BLACK);
                      DrawCircle(319, 255, 31, LIGHTGRAY);
                      DrawCircle(319 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20),
                                 255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK);
  
                      // Draw axis: right joystick
                      DrawCircle(475, 255, 35, BLACK);
                      DrawCircle(475, 255, 31, LIGHTGRAY);
                      DrawCircle(475 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20),
                                 255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK);
  
                      // Draw axis: left-right triggers
                      DrawRectangle(169, 48, 15, 70, GRAY);
                      DrawRectangle(611, 48, 15, 70, GRAY);
                      DrawRectangle(169, 48, 15, (((1 - (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED);
                      DrawRectangle(611, 48, 15, (((1 - (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED);
                  }
                  else
                  {
                      DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY);
  
                      // TODO: Draw generic gamepad
                  }
  
                  DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(0)), 10, 50, 10, MAROON);
  
                  for (int i = 0; i < GetGamepadAxisCount(0); i++)
                  {
                      DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY);
                  }
  
                  if (GetGamepadButtonPressed() != -1) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
                  else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
              }
              else
              {
                  DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY);
  
                  DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
              }
  
          EndDrawing();
          //----------------------------------------------------------------------------------
      }
  
      // De-Initialization
      //--------------------------------------------------------------------------------------
      UnloadTexture(texPs3Pad);
      UnloadTexture(texXboxPad);
  
      CloseWindow();        // Close window and OpenGL context
      //--------------------------------------------------------------------------------------
  
      return 0;
  }
  