text: #pragma once
  
  #include "il2cpp.h"
  
  void System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock___Dispose (System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock__o* __this, const MethodInfo* method_info);
  bool System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock___MoveNext (System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock__o* __this, const MethodInfo* method_info);
  UnityEngine_BeforeRenderHelper_OrderBlock_o System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock___get_Current (System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock__o* __this, const MethodInfo* method_info);
  Il2CppObject* System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock___System_Collections_IEnumerator_get_Current (System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock__o* __this, const MethodInfo* method_info);
  void System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock___System_Collections_IEnumerator_Reset (System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock__o* __this, const MethodInfo* method_info);
  void System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock____ctor (System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock__o* __this, const MethodInfo* method_info);
  void System_Array_EmptyInternalEnumerator_BeforeRenderHelper_OrderBlock____cctor (const MethodInfo* method_info);
  