text: ﻿#pragma once
  
  #include "il2cpp-config.h"
  
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  #include <stdint.h>
  
  // UnityEngine.GUIStyle
  struct GUIStyle_t2990928826;
  // UnityEngine.Texture2D
  struct Texture2D_t3884108195;
  struct GUIStyle_t2990928826_marshaled_pinvoke;
  struct GUIStyle_t2990928826_marshaled_com;
  
  #include "mscorlib_System_Object4170816371.h"
  #include "mscorlib_System_IntPtr4010401971.h"
  
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Winvalid-offsetof"
  #pragma clang diagnostic ignored "-Wunused-variable"
  #endif
  
  // UnityEngine.GUIStyleState
  struct  GUIStyleState_t1997423985  : public Il2CppObject
  {
  public:
  	// System.IntPtr UnityEngine.GUIStyleState::m_Ptr
  	IntPtr_t ___m_Ptr_0;
  	// UnityEngine.GUIStyle UnityEngine.GUIStyleState::m_SourceStyle
  	GUIStyle_t2990928826 * ___m_SourceStyle_1;
  	// UnityEngine.Texture2D UnityEngine.GUIStyleState::m_Background
  	Texture2D_t3884108195 * ___m_Background_2;
  
  public:
  	inline static int32_t get_offset_of_m_Ptr_0() { return static_cast<int32_t>(offsetof(GUIStyleState_t1997423985, ___m_Ptr_0)); }
  	inline IntPtr_t get_m_Ptr_0() const { return ___m_Ptr_0; }
  	inline IntPtr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; }
  	inline void set_m_Ptr_0(IntPtr_t value)
  	{
  		___m_Ptr_0 = value;
  	}
  
  	inline static int32_t get_offset_of_m_SourceStyle_1() { return static_cast<int32_t>(offsetof(GUIStyleState_t1997423985, ___m_SourceStyle_1)); }
  	inline GUIStyle_t2990928826 * get_m_SourceStyle_1() const { return ___m_SourceStyle_1; }
  	inline GUIStyle_t2990928826 ** get_address_of_m_SourceStyle_1() { return &___m_SourceStyle_1; }
  	inline void set_m_SourceStyle_1(GUIStyle_t2990928826 * value)
  	{
  		___m_SourceStyle_1 = value;
  		Il2CppCodeGenWriteBarrier(&___m_SourceStyle_1, value);
  	}
  
  	inline static int32_t get_offset_of_m_Background_2() { return static_cast<int32_t>(offsetof(GUIStyleState_t1997423985, ___m_Background_2)); }
  	inline Texture2D_t3884108195 * get_m_Background_2() const { return ___m_Background_2; }
  	inline Texture2D_t3884108195 ** get_address_of_m_Background_2() { return &___m_Background_2; }
  	inline void set_m_Background_2(Texture2D_t3884108195 * value)
  	{
  		___m_Background_2 = value;
  		Il2CppCodeGenWriteBarrier(&___m_Background_2, value);
  	}
  };
  
  #ifdef __clang__
  #pragma clang diagnostic pop
  #endif
  // Native definition for marshalling of: UnityEngine.GUIStyleState
  struct GUIStyleState_t1997423985_marshaled_pinvoke
  {
  	intptr_t ___m_Ptr_0;
  	GUIStyle_t2990928826_marshaled_pinvoke* ___m_SourceStyle_1;
  	Texture2D_t3884108195 * ___m_Background_2;
  };
  // Native definition for marshalling of: UnityEngine.GUIStyleState
  struct GUIStyleState_t1997423985_marshaled_com
  {
  	intptr_t ___m_Ptr_0;
  	GUIStyle_t2990928826_marshaled_com* ___m_SourceStyle_1;
  	Texture2D_t3884108195 * ___m_Background_2;
  };
  