text: #pragma once
  
  //Math is just GLM with a bunch of defines
  #define GLM_FORCE_RADIANS
  #define GLM_FORCE_DEPTH_ZERO_TO_ONE
  #define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
  #define GLM_ENABLE_EXPERIMENTAL
  #include <glm/glm.hpp>
  #include <glm/gtx/quaternion.hpp>
  #include <glm/gtc/matrix_transform.hpp>