text: #pragma once
  #include <stdint.h>
  
  namespace Ausar
  {
  	namespace Game
  	{
  		// Camera modes with vtable offsets
  		enum class CameraMode : uint32_t
  		{
  			None = 0x332E348,
  			Following = 0x332E788,
  			Orbiting = 0x332F1B8,
  			Flying = 0x332E6C0,
  			FirstPerson = 0x332E520,
  			Dead = 0x332DE48,
  			Static = 0x332F678,
  			Scripted = 0x332D6F8,
  			Authored = 0x332C700,
  			Respawning = 0x332F3A8,
  			AnimatedTrick = 0x332C5F8,
  			TrackedTarget = 0x332F708,
  			//SpaceFighter = 0x332F5E0, // this crashes the game
  			RemoteStrike = 0x332F318,
  			KillCamProjectile = 0x332F278,
  			VehicleBay = 0x332F798,
  			// ActiveUser?
  			// User0?
  			// User1?
  			// AllUsers?
  		};
  	}
  }