text: #ifndef RENDERPASS_H
  #define RENDERPASS_H
  
  #include "vkiobject.h"
  
  class RenderPass : public VkDevObject
  {
  public:
      RenderPass(LogicalDevice* device, VkFormat format);
      virtual ~RenderPass();
  
      void initialize() override;
      void cleanup() override;
  
      VkRenderPass& get() {return m_renderPass;}
  
  protected:
      VkRenderPass m_renderPass;
  
      VkFormat m_format;
  };
  
  #endif // RENDERPASS_H
  