text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:32 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  // Including type: System.Enum
  #include "System/Enum.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Completed forward declares
  // Type namespace: UnityEngine.Rendering
  namespace UnityEngine::Rendering {
    // Autogenerated type: UnityEngine.Rendering.CommandBufferExecutionFlags
    struct CommandBufferExecutionFlags : public System::Enum {
      public:
      // public System.Int32 value__
      // Offset: 0x0
      int value;
      // static field const value: static public UnityEngine.Rendering.CommandBufferExecutionFlags None
      static constexpr const int None = 0;
      // Get static field: static public UnityEngine.Rendering.CommandBufferExecutionFlags None
      static UnityEngine::Rendering::CommandBufferExecutionFlags _get_None();
      // Set static field: static public UnityEngine.Rendering.CommandBufferExecutionFlags None
      static void _set_None(UnityEngine::Rendering::CommandBufferExecutionFlags value);
      // static field const value: static public UnityEngine.Rendering.CommandBufferExecutionFlags AsyncCompute
      static constexpr const int AsyncCompute = 2;
      // Get static field: static public UnityEngine.Rendering.CommandBufferExecutionFlags AsyncCompute
      static UnityEngine::Rendering::CommandBufferExecutionFlags _get_AsyncCompute();
      // Set static field: static public UnityEngine.Rendering.CommandBufferExecutionFlags AsyncCompute
      static void _set_AsyncCompute(UnityEngine::Rendering::CommandBufferExecutionFlags value);
      // Creating value type constructor for type: CommandBufferExecutionFlags
      CommandBufferExecutionFlags(int value_ = {}) : value{value_} {}
    }; // UnityEngine.Rendering.CommandBufferExecutionFlags
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::Rendering::CommandBufferExecutionFlags, "UnityEngine.Rendering", "CommandBufferExecutionFlags");
  #pragma pack(pop)
  