text: // This file was generated based on '/usr/local/share/uno/Packages/Fuse.Elements/0.24.6/Internal/$.uno'.
  // WARNING: Changes might be lost if you edit this file directly.
  
  #pragma once
  #include <Uno.Float4.h>
  #include <Uno.Object.h>
  namespace g{namespace Fuse{namespace Internal{struct SizingContainer;}}}
  namespace g{namespace Fuse{struct LayoutParams;}}
  namespace g{namespace Uno{struct Float2;}}
  namespace g{namespace Uno{struct Int2;}}
  
  namespace g{
  namespace Fuse{
  namespace Internal{
  
  // internal sealed class SizingContainer :414
  // {
  uType* SizingContainer_typeof();
  void SizingContainer__ctor__fn(SizingContainer* __this);
  void SizingContainer__CalcClip_fn(SizingContainer* __this, ::g::Uno::Float2* availableSize, ::g::Uno::Float2* origin, ::g::Uno::Float2* contentActualSize, ::g::Uno::Float4* __retval);
  void SizingContainer__CalcContentSize_fn(SizingContainer* __this, ::g::Uno::Float2* size, ::g::Uno::Int2* pixelSize, ::g::Uno::Float2* __retval);
  void SizingContainer__CalcOrigin_fn(SizingContainer* __this, ::g::Uno::Float2* availableSize, ::g::Uno::Float2* contentActualSize, ::g::Uno::Float2* __retval);
  void SizingContainer__CalcScale_fn(SizingContainer* __this, ::g::Uno::Float2* availableSize, ::g::Uno::Float2* desiredSize, ::g::Uno::Float2* __retval);
  void SizingContainer__CalcScale1_fn(SizingContainer* __this, ::g::Uno::Float2* availableSize, ::g::Uno::Float2* desiredSize, bool* autoWidth, bool* autoHeight, ::g::Uno::Float2* __retval);
  void SizingContainer__ExpandFillSize_fn(SizingContainer* __this, ::g::Uno::Float2* size, ::g::Fuse::LayoutParams* lp, ::g::Uno::Float2* __retval);
  void SizingContainer__New1_fn(SizingContainer** __retval);
  void SizingContainer__get_PaddingHeight_fn(SizingContainer* __this, float* __retval);
  void SizingContainer__get_PaddingWidth_fn(SizingContainer* __this, float* __retval);
  void SizingContainer__SetAlignment_fn(SizingContainer* __this, int* a, bool* __retval);
  void SizingContainer__SetStretchDirection_fn(SizingContainer* __this, int* dir, bool* __retval);
  void SizingContainer__SetStretchMode_fn(SizingContainer* __this, int* mode, bool* __retval);
  void SizingContainer__SetStretchSizing_fn(SizingContainer* __this, int* ss, bool* __retval);
  void SizingContainer__SnapSize_fn(SizingContainer* __this, ::g::Uno::Float2* sz, ::g::Uno::Float2* __retval);
  
  struct SizingContainer : uObject
  {
      float absoluteZoom;
      int align;
      ::g::Uno::Float4 padding;
      bool snapToPixels;
      int stretchDirection;
      int stretchMode;
      int stretchSizing;
  
      void ctor_();
      ::g::Uno::Float4 CalcClip(::g::Uno::Float2 availableSize, ::g::Uno::Float2* origin, ::g::Uno::Float2* contentActualSize);
      ::g::Uno::Float2 CalcContentSize(::g::Uno::Float2 size, ::g::Uno::Int2 pixelSize);
      ::g::Uno::Float2 CalcOrigin(::g::Uno::Float2 availableSize, ::g::Uno::Float2 contentActualSize);
      ::g::Uno::Float2 CalcScale(::g::Uno::Float2 availableSize, ::g::Uno::Float2 desiredSize);
      ::g::Uno::Float2 CalcScale1(::g::Uno::Float2 availableSize, ::g::Uno::Float2 desiredSize, bool autoWidth, bool autoHeight);
      ::g::Uno::Float2 ExpandFillSize(::g::Uno::Float2 size, ::g::Fuse::LayoutParams lp);
      float PaddingHeight();
      float PaddingWidth();
      bool SetAlignment(int a);
      bool SetStretchDirection(int dir);
      bool SetStretchMode(int mode);
      bool SetStretchSizing(int ss);
      ::g::Uno::Float2 SnapSize(::g::Uno::Float2 sz);
      static SizingContainer* New1();
  };
  // }
  
  }}} // ::g::Fuse::Internal
  