text: #include <std.h>
  #include "../lizard.h"
  inherit ROOM;  // changed to use ROOM instead of VAULT to save memory (no doors)
  inherit "std/pier";
  void create(){
  ::create();
  set_name("Mushroom Caves");
  set("short","Dry dark cavern.");
  set("long","%^ORANGE%^You find yourself in a small dry room of the cavern.  "+
     "The walls and floor look like the stone has been worked in this area. Torches line the walls "+
     "and this area is very well lit.  %^RESET%^");
  set_property("indoors",1);
  set_property("no teleport",1);
  set_property("light",2);
  set_terrain(NAT_CAVE);
  set_travel(DIRT_ROAD);
  set_smell("default","The room smells dusty and dry.");
  set_listen("default","It is very quiet in these rooms save for the sounds you make.");
  set_items(([
     "walls":"Much like what you would expect cave walls to be like, hard, dry and cool to the touch.",
     "floor":"Smooth and flat as if from some stoneworking and much usage.",
     "torches":"Sputtering and flickering the torches on the walls illuminate the room completely.",
     "torch":"Sputtering and flickering the torches on the walls illuminate the room completely."
     ]));
  set_exits(([
     "south":LROOMS+"lk3"
   ]));
  }
  