text: //
  //  KSZombie.h
  //
  //  Created by Karl Stenerud on 2012-09-15.
  //
  //  Copyright (c) 2012 Karl Stenerud. All rights reserved.
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall remain in place
  // in this source code.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  //
  
  /* Poor man's zombie tracking.
   *
   * Benefits:
   * - Very low CPU overhead.
   * - Low memory overhead.
   *
   * Limitations:
   * - Not guaranteed to catch all zombies.
   * - Can generate false positives or incorrect class names.
   * - KSZombie itself must be compiled with ARC disabled. You can enable ARC in
   *   your app, but KSZombie must be compiled in a separate library if you do.
   */
  
  #ifndef HDR_BSG_KSZombie_h
  #define HDR_BSG_KSZombie_h
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  #include <stdbool.h>
  #include <sys/types.h>
  
  /** Enable/disable the zombie tracker.
   *
   * @param isEnabled If true, track zombies (default false)
   */
  void bsg_kszombie_setEnabled(bool isEnabled);
  
  /** Get the class of a deallocated object pointer, if it was tracked.
   *
   * @param object A pointer to a deallocated object.
   *
   * @return The object's class name, or NULL if it wasn't found.
   */
  const char *bsg_kszombie_className(const void *object);
  
  /** Get the address of the last exception to be deallocated.
   *
   * @return The address, or NULL if no exception has been deallocated yet.
   */
  const void *bsg_kszombie_lastDeallocedNSExceptionAddress(void);
  
  /** Get the name of the last exception to be deallocated.
   *
   * @return The name.
   */
  const char *bsg_kszombie_lastDeallocedNSExceptionName(void);
  
  /** Get the reason of the last exception to be deallocated.
   *
   * @return The reason.
   */
  const char *bsg_kszombie_lastDeallocedNSExceptionReason(void);
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif // HDR_KSZombie_h
  