text: #include "lua_imp.h"
  #include "internals.h"
  #include <iostream>
  
  int main()
  {
  	g_LuaHandle = new CGELuaHandle("MyLuaHandle");
  	g_LuaHandle->Setup();
  
  	luaL_dostring(g_LuaHandle->GetState(), R"(
  		local ply = players.Spawn()
  
  		ply:SetHealth(100)
  
  		print(ply:GetHealth())
  	)");
  }