text: /// @ref core
  /// @file glm/ext/matrix_float2x4_precision.hpp
  
  #pragma once
  #include "../detail/type_mat2x4.hpp"
  
  namespace legion::core::math
  {
      /// @addtogroup core_matrix_precision
      /// @{
  
      /// 2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
      ///
      /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
      /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
      typedef mat<2, 4, float, lowp>      lowp_mat2x4;
  
      /// 2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
      ///
      /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
      /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
      typedef mat<2, 4, float, mediump>   mediump_mat2x4;
  
      /// 2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
      ///
      /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
      /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
      typedef mat<2, 4, float, highp>     highp_mat2x4;
  
      /// @}
  }//namespace legion::core::math
  