text: #pragma once
  
  // Fortnite (1.8) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  namespace SDK
  {
  //---------------------------------------------------------------------------
  //Classes
  //---------------------------------------------------------------------------
  
  // WidgetBlueprintGeneratedClass ChangeSubgameButton.ChangeSubgameButton_C
  // 0x0031 (0x0269 - 0x0238)
  class UChangeSubgameButton_C : public UFortSubGameSelectButtonBase
  {
  public:
  	struct FPointerToUberGraphFrame                    UberGraphFrame;                                           // 0x0238(0x0008) (Transient, DuplicateTransient)
  	class UIconTextButton_C*                           ChangeSubgame;                                            // 0x0240(0x0008) (BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, RepNotify, Interp, NonTransactional, EditorOnly, NoDestructor, AutoWeak, ContainsInstancedReference, AssetRegistrySearchable, SimpleDisplay, AdvancedDisplay, Protected, BlueprintCallable, BlueprintAuthorityOnly, TextExportTransient, NonPIEDuplicateTransient, ExposeOnSpawn, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, NativeAccessSpecifierProtected, NativeAccessSpecifierPrivate)
  	class USizeBox*                                    SizeBoxContainer;                                         // 0x0248(0x0008) (BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, RepNotify, Interp, NonTransactional, EditorOnly, NoDestructor, AutoWeak, ContainsInstancedReference, AssetRegistrySearchable, SimpleDisplay, AdvancedDisplay, Protected, BlueprintCallable, BlueprintAuthorityOnly, TextExportTransient, NonPIEDuplicateTransient, ExposeOnSpawn, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, NativeAccessSpecifierProtected, NativeAccessSpecifierPrivate)
  	struct FScriptMulticastDelegate                    OnClicked;                                                // 0x0250(0x0010) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable)
  	class UClass*                                      ButtonStyle;                                              // 0x0260(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	TEnumAsByte<EFortBrushSize>                        BrushSize;                                                // 0x0268(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("WidgetBlueprintGeneratedClass ChangeSubgameButton.ChangeSubgameButton_C");
  		return ptr;
  	}
  
  
  	void DialogResult_3A1F478D47C301F9F1E029927174E059(EFortDialogResult Result, const struct FName& ResultName);
  	void Construct();
  	void BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature(class UCommonButton* Button);
  	void Destruct();
  	void UpdateButtonState(bool* bVisible);
  	void OnMouseEnter(struct FGeometry* MyGeometry, struct FPointerEvent* MouseEvent);
  	void ExecuteUbergraph_ChangeSubgameButton(int EntryPoint);
  	void OnClicked__DelegateSignature();
  };
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  