text: /*
   * Copyright (c) Contributors to the Open 3D Engine Project.
   * For complete copyright and license terms please see the LICENSE at the root of this distribution.
   *
   * SPDX-License-Identifier: Apache-2.0 OR MIT
   *
   */
  #pragma once
  
  #include <AzCore/base.h>
  #include <AzCore/Math/Vector4.h>
  
  namespace AnchorPresets
  {
      static const int PresetIndexCount = 16;
  
      int AnchorToPresetIndex(const AZ::Vector4& v);
      const AZ::Vector4& PresetIndexToAnchor(int i);
  }   // namespace AnchorPresets
  