text: #pragma once
  
  #include <SFML/Graphics.hpp>
  
  //!This class is used to construct an image.
  class Image: public sf::Sprite
  {
  public:
  	/*!An initializer.*/
  	Image(){};
  
  	/*!Constructor.*/
  	/**@param position = Position of the image.
  	@param dimensions = Size of the image.
  	@param texture = Texture to load.*/
  	Image(sf::Vector2f& position, sf::Vector2f& dimensions, sf::Texture& texture);
  };