text: #pragma once
  #include "CoreMinimal.h"
  #include "UObject/NoExportTypes.h"
  #include "TunnelPath.generated.h"
  
  USTRUCT(BlueprintType)
  struct FTunnelPath {
      GENERATED_BODY()
  public:
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      TArray<FVector> Path;
      
      FSD_API FTunnelPath();
  };
  
  