text: #pragma once
  #include <SFML/Graphics.hpp>
  #include <SFML/Window.hpp>
  #include "GlobalEnum.h"
  #include "A_ArmorBase.h"
  
  class A_RobeOfTheChiefPlus : public A_ArmorBase
  {
  public:
  	int language;
  	sf::String name_armor;
  	sf::String armor_level_recommanded;
  	int level = 15;
  	int armor_price = ArmorCost(level);
  	int armor_number_of_gems = 8;
  	int armor_number_of_equipments = 4;
  	int armor_number_of_skills = 7;
  	sf::String armor_bonus_string = "+10% Damage";
  	int armor_type_bonus = A_Damage;
  	int armor_bonus = 10;
  
  	virtual sf::String ReturnNameArmor();
  	virtual int ReturnArmorLevelRequired() { return level; }
  	 virtual sf::String ReturnArmorLevelRecommandedString();
  	 virtual int ReturnArmorPrice();
  	 virtual int ReturnAmorNumberGems();
  	 virtual int ReturnArmorNumberEquipments();
  	 virtual int ReturnArmorNumberSkills();
  	 virtual sf::String ReturnArmorBonusString();
  	 virtual int ReturnArmorBonusType();
  	virtual  int ReturnArmorBonusNumber();
  
  	A_RobeOfTheChiefPlus(int current_language);
  	~A_RobeOfTheChiefPlus();
  };
  
  