text: #pragma once
  #include "AI/Navigation/NavigationNode.h"
  #include <vector>
  
  class NavigationPath
  {
  public:
  	NavigationPath();
  	~NavigationPath();
  	NavigationPath* AddNode(NavigationNode* node);
  	int GetNodeCount() const;
  	NavigationNode* GetNodeAt(int i);
  private:
  	std::vector<NavigationNode *>	_nodes;
  };
  
  