text: import Phaser from 'phaser';
  import config from '../Config/config';
  import Player from '../Objects/player';
  import ScoreLabel from './ui/scoreLabel';
  
  export default class GameScene extends Phaser.Scene {
    constructor() {
      super('Game');
      this.gameOptions = {
        platformSpeedRange: [250, 350],
        spawnRange: [80, 200],
        platformSizeRange: [180, 250],
        platformHeightRange: [-5, 5],
        platformHeighScale: 10,
        platformVerticalLimit: [0.4, 0.8],
        jumpForce: 400,
        playerStartPosition: 200,
        jumps: 3,
        coinPercent: 75,
        bombPercent: 15,
      };
      this.config = config;
      this.player = undefined;
      this.coins = undefined;
      this.platforms = undefined;
      this.bombs = undefined;
      this.ScoreLabel = undefined;
      this.explosions = undefined;
    }
  
    createScoreLabel(x, y, score) {
      const style = { fontSize: '32px', fill: '#FFF' };
      const label = new ScoreLabel(this, x, y, score, style);
  
      this.add.existing(label);
  
      return label;
    }
  
    createAnimations() {
      this.anims.create({
        key: 'rotate',
        frames: this.anims.generateFrameNumbers('coin', {
          start: 0,
          end: 5,
        }),
        frameRate: 15,
        yoyo: true,
        repeat: -1,
      });
  
      this.anims.create({
        key: 'firebomb',
        frames: this.anims.generateFrameNames('atlas', {
          prefix: 'fireball',
          start: 1,
          end: 3,
        }),
        frameRate: 10,
        repeat: -1,
      });
  
      this.anims.create({
        key: 'explode',
        frames: this.anims.generateFrameNames('atlas', {
          prefix: 'enemy-death',
          start: 3,
          end: 9,
        }),
        frameRate: 10,
        repeat: 0,
      });
    }
  
    addPlatform(platformWidth, posX, posY) {
      const platform = this.physics.add.sprite(posX, posY, 'platform');
      platform.setImmovable(true);
      platform.setGravityY(-this.config.physics.arcade.gravity.y);
      platform.setVelocityX(
        Phaser.Math.Between(
          this.gameOptions.platformSpeedRange[0],
          this.gameOptions.platformSpeedRange[1],
        ) * -1,
      );
      this.platforms.add(platform);
      platform.displayWidth = platformWidth;
      this.nextPlatformDistance = Phaser.Math.Between(
        this.gameOptions.spawnRange[0],
        this.gameOptions.spawnRange[1],
      );
  
      if (Phaser.Math.Between(1, 100) <= this.gameOptions.coinPercent) {
        const coin = this.physics.add.sprite(posX, posY - 96, 'coin');
        coin.setImmovable(true);
        coin.setGravityY(-this.config.physics.arcade.gravity.y);
        coin.setVelocityX(platform.body.velocity.x);
        coin.anims.play('rotate');
        this.coins.add(coin);
      }
      if (Phaser.Math.Between(1, 100) <= this.gameOptions.bombPercent) {
        const bomb = this.physics.add.sprite(posX + 25, posY - 25, 'firebomb');
        bomb.setGravityY(-this.config.physics.arcade.gravity.y - 10);
        bomb.setVelocityX(platform.body.velocity.x);
        bomb.anims.play('firebomb');
        this.bombs.add(bomb);
      }
    }
  
    jump() {
      if (
        this.player.body.touching.down
        || (this.playerJumps > 0 && this.playerJumps < this.gameOptions.jumps)
      ) {
        if (this.player.body.touching.down) {
          this.playerJumps = 0;
        }
        this.player.jump();
        this.playerJumps += 1;
      }
    }
  
    setScore() {
      const key = 'score';
      const value = this.ScoreLabel.getScore();
      localStorage.setItem(key, value);
    }
  
    checkGameOver() {
      if (this.player.y > this.config.height) {
        this.setScore();
        this.scene.start('GameOver');
      }
    }
  
    initiateGame() {
      this.player.x = this.gameOptions.playerStartPosition;
    }
  
    platformHandler() {
      let minDistance = this.config.width;
      let rightmostPlatformHeight = 0;
      this.platforms.getChildren().forEach((platform) => {
        const platformDistance = this.config.width - platform.x - platform.displayWidth / 2;
        if (platformDistance < minDistance) {
          minDistance = platformDistance;
          rightmostPlatformHeight = platform.y;
        }
        if (platform.x < -platform.displayWidth / 2) {
          this.platforms.killAndHide(platform);
          this.platforms.remove(platform, true, true);
        }
      }, this);
  
      if (minDistance > this.nextPlatformDistance) {
        const nextPlatformWidth = Phaser.Math.Between(
          this.gameOptions.platformSizeRange[0],
          this.gameOptions.platformSizeRange[1],
        );
        const platformRandomHeight = this.gameOptions.platformHeighScale
          * Phaser.Math.Between(
            this.gameOptions.platformHeightRange[0],
            this.gameOptions.platformHeightRange[1],
          );
        const nextPlatformGap = rightmostPlatformHeight + platformRandomHeight;
        const minPlatformHeight = this.config.height * this.gameOptions.platformVerticalLimit[0];
        const maxPlatformHeight = this.config.height * this.gameOptions.platformVerticalLimit[1];
        const nextPlatformHeight = Phaser.Math.Clamp(
          nextPlatformGap,
          minPlatformHeight,
          maxPlatformHeight,
        );
        this.addPlatform(
          nextPlatformWidth,
          this.config.width + nextPlatformWidth / 2,
          nextPlatformHeight,
        );
      }
    }
  
    collectCoin(player, coin) {
      this.ScoreLabel.add(10);
      this.coins.remove(coin);
      this.tweens.add({
        targets: coin,
        y: coin.y - 100,
        alpha: 0,
        duration: 800,
        ease: 'Cubic.easeOut',
        callbackScope: this,
        onComplete: () => {
          this.coins.killAndHide(coin);
        },
      });
    }
  
    catchFireball(player, bomb) {
      this.ScoreLabel.remove(20);
      this.bombs.remove(bomb);
      this.player.isHurt = true;
      const explode = this.physics.add.sprite(bomb.x, bomb.y, 'explode');
      explode.setGravityY(bomb.body.gravity.y);
      explode.setVelocityX(bomb.body.velocity.x);
      explode.anims.play('explode');
      this.explosions.add(explode);
      this.tweens.add({
        targets: bomb,
        y: bomb.y - 1,
        alpha: 0,
        duration: 1000,
        ease: 'Cubic.easeOut',
        callbackScope: this,
        onComplete: () => {
          this.bombs.killAndHide(bomb);
          this.explosions.killAndHide(explode);
          this.player.isHurt = false;
        },
      });
    }
  
    create() {
      this.platforms = this.add.group();
      this.coins = this.add.group();
      this.bombs = this.add.group();
      this.explosions = this.add.group();
  
      this.playerJumps = 0;
      this.ScoreLabel = this.createScoreLabel(16, 15, 0);
  
      this.createAnimations();
  
      this.addPlatform(
        this.config.width,
        this.config.width / 4,
        this.config.height * this.gameOptions.platformVerticalLimit[1],
      );
  
      this.player = new Player(
        this,
        this.gameOptions.playerStartPosition,
        this.config.height / 2,
        this.gameOptions.jumpForce,
      );
  
      this.physics.add.collider(this.player, this.platforms);
      this.physics.add.overlap(
        this.player,
        this.coins,
        this.collectCoin,
        null,
        this,
      );
  
      this.physics.add.overlap(
        this.player,
        this.bombs,
        this.catchFireball,
        null,
        this,
      );
  
      this.input.on('pointerdown', this.jump, this);
    }
  
    update() {
      this.checkGameOver();
      this.initiateGame();
      this.platformHandler();
      this.player.animationsManager();
    }
  }
  