text: /*
   * Direct3D wine OpenGL include file
   *
   * Copyright 2002-2003 The wine-d3d team
   * Copyright 2002-2004 Jason Edmeades
   *                     Raphael Junqueira
   * Copyright 2007 Roderick Colenbrander
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   */
  
  #ifndef __WINE_WINED3D_GL_H
  #define __WINE_WINED3D_GL_H
  
  #include "wine/wgl.h"
  
  #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837  /* not in the gl spec */
  
  /* OpenGL extensions. */
  enum wined3d_gl_extension
  {
      WINED3D_GL_EXT_NONE,
  
      /* APPLE */
      APPLE_FENCE,
      APPLE_FLOAT_PIXELS,
      APPLE_FLUSH_BUFFER_RANGE,
      APPLE_FLUSH_RENDER,
      APPLE_RGB_422,
      APPLE_YCBCR_422,
      /* ARB */
      ARB_BASE_INSTANCE,
      ARB_BLEND_FUNC_EXTENDED,
      ARB_BUFFER_STORAGE,
      ARB_CLEAR_BUFFER_OBJECT,
      ARB_CLEAR_TEXTURE,
      ARB_CLIP_CONTROL,
      ARB_COLOR_BUFFER_FLOAT,
      ARB_COMPUTE_SHADER,
      ARB_CONSERVATIVE_DEPTH,
      ARB_COPY_BUFFER,
      ARB_COPY_IMAGE,
      ARB_CULL_DISTANCE,
      ARB_DEBUG_OUTPUT,
      ARB_DEPTH_BUFFER_FLOAT,
      ARB_DEPTH_CLAMP,
      ARB_DEPTH_TEXTURE,
      ARB_DERIVATIVE_CONTROL,
      ARB_DRAW_BUFFERS,
      ARB_DRAW_BUFFERS_BLEND,
      ARB_DRAW_ELEMENTS_BASE_VERTEX,
      ARB_DRAW_INDIRECT,
      ARB_DRAW_INSTANCED,
      ARB_ES2_COMPATIBILITY,
      ARB_ES3_COMPATIBILITY,
      ARB_EXPLICIT_ATTRIB_LOCATION,
      ARB_FRAGMENT_COORD_CONVENTIONS,
      ARB_FRAGMENT_LAYER_VIEWPORT,
      ARB_FRAGMENT_PROGRAM,
      ARB_FRAGMENT_SHADER,
      ARB_FRAMEBUFFER_NO_ATTACHMENTS,
      ARB_FRAMEBUFFER_OBJECT,
      ARB_FRAMEBUFFER_SRGB,
      ARB_GEOMETRY_SHADER4,
      ARB_GPU_SHADER5,
      ARB_HALF_FLOAT_PIXEL,
      ARB_HALF_FLOAT_VERTEX,
      ARB_INSTANCED_ARRAYS,
      ARB_INTERNALFORMAT_QUERY,
      ARB_INTERNALFORMAT_QUERY2,
      ARB_MAP_BUFFER_ALIGNMENT,
      ARB_MAP_BUFFER_RANGE,
      ARB_MULTISAMPLE,
      ARB_MULTITEXTURE,
      ARB_OCCLUSION_QUERY,
      ARB_PIPELINE_STATISTICS_QUERY,
      ARB_PIXEL_BUFFER_OBJECT,
      ARB_POINT_PARAMETERS,
      ARB_POINT_SPRITE,
      ARB_POLYGON_OFFSET_CLAMP,
      ARB_PROVOKING_VERTEX,
      ARB_QUERY_BUFFER_OBJECT,
      ARB_SAMPLE_SHADING,
      ARB_SAMPLER_OBJECTS,
      ARB_SEAMLESS_CUBE_MAP,
      ARB_SHADER_ATOMIC_COUNTERS,
      ARB_SHADER_VIEWPORT_LAYER_ARRAY,
      ARB_SHADER_BIT_ENCODING,
      ARB_SHADER_IMAGE_LOAD_STORE,
      ARB_SHADER_IMAGE_SIZE,
      ARB_SHADER_STORAGE_BUFFER_OBJECT,
      ARB_SHADER_TEXTURE_IMAGE_SAMPLES,
      ARB_SHADER_TEXTURE_LOD,
      ARB_SHADING_LANGUAGE_100,
      ARB_SHADING_LANGUAGE_420PACK,
      ARB_SHADING_LANGUAGE_PACKING,
      ARB_SHADOW,
      ARB_STENCIL_TEXTURING,
      ARB_SYNC,
      ARB_TESSELLATION_SHADER,
      ARB_TEXTURE_BORDER_CLAMP,
      ARB_TEXTURE_BUFFER_OBJECT,
      ARB_TEXTURE_BUFFER_RANGE,
      ARB_TEXTURE_COMPRESSION,
      ARB_TEXTURE_COMPRESSION_BPTC,
      ARB_TEXTURE_COMPRESSION_RGTC,
      ARB_TEXTURE_CUBE_MAP,
      ARB_TEXTURE_CUBE_MAP_ARRAY,
      ARB_TEXTURE_ENV_COMBINE,
      ARB_TEXTURE_ENV_DOT3,
      ARB_TEXTURE_FILTER_ANISOTROPIC,
      ARB_TEXTURE_FLOAT,
      ARB_TEXTURE_GATHER,
      ARB_TEXTURE_MIRRORED_REPEAT,
      ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE,
      ARB_TEXTURE_MULTISAMPLE,
      ARB_TEXTURE_NON_POWER_OF_TWO,
      ARB_TEXTURE_QUERY_LEVELS,
      ARB_TEXTURE_RECTANGLE,
      ARB_TEXTURE_RG,
      ARB_TEXTURE_RGB10_A2UI,
      ARB_TEXTURE_STORAGE,
      ARB_TEXTURE_STORAGE_MULTISAMPLE,
      ARB_TEXTURE_SWIZZLE,
      ARB_TEXTURE_VIEW,
      ARB_TIMER_QUERY,
      ARB_TRANSFORM_FEEDBACK2,
      ARB_TRANSFORM_FEEDBACK3,
      ARB_UNIFORM_BUFFER_OBJECT,
      ARB_VERTEX_ARRAY_BGRA,
      ARB_VERTEX_BUFFER_OBJECT,
      ARB_VERTEX_PROGRAM,
      ARB_VERTEX_SHADER,
      ARB_VERTEX_TYPE_2_10_10_10_REV,
      ARB_VIEWPORT_ARRAY,
      ARB_TEXTURE_BARRIER,
      /* ATI */
      ATI_FRAGMENT_SHADER,
      ATI_SEPARATE_STENCIL,
      ATI_TEXTURE_COMPRESSION_3DC,
      ATI_TEXTURE_ENV_COMBINE3,
      ATI_TEXTURE_MIRROR_ONCE,
      /* EXT */
      EXT_BLEND_COLOR,
      EXT_BLEND_EQUATION_SEPARATE,
      EXT_BLEND_FUNC_SEPARATE,
      EXT_BLEND_MINMAX,
      EXT_BLEND_SUBTRACT,
      EXT_DEPTH_BOUNDS_TEST,
      EXT_DRAW_BUFFERS2,
      EXT_FOG_COORD,
      EXT_FRAMEBUFFER_BLIT,
      EXT_FRAMEBUFFER_MULTISAMPLE,
      EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED,
      EXT_FRAMEBUFFER_OBJECT,
      EXT_GPU_PROGRAM_PARAMETERS,
      EXT_GPU_SHADER4,
      EXT_MEMORY_OBJECT,
      EXT_PACKED_DEPTH_STENCIL,
      EXT_PACKED_FLOAT,
      EXT_POINT_PARAMETERS,
      EXT_PROVOKING_VERTEX,
      EXT_SECONDARY_COLOR,
      EXT_STENCIL_TWO_SIDE,
      EXT_STENCIL_WRAP,
      EXT_TEXTURE3D,
      EXT_TEXTURE_ARRAY,
      EXT_TEXTURE_COMPRESSION_RGTC,
      EXT_TEXTURE_COMPRESSION_S3TC,
      EXT_TEXTURE_ENV_COMBINE,
      EXT_TEXTURE_ENV_DOT3,
      EXT_TEXTURE_INTEGER,
      EXT_TEXTURE_LOD_BIAS,
      EXT_TEXTURE_MIRROR_CLAMP,
      EXT_TEXTURE_SHADOW_LOD,
      EXT_TEXTURE_SHARED_EXPONENT,
      EXT_TEXTURE_SNORM,
      EXT_TEXTURE_SRGB,
      EXT_TEXTURE_SRGB_DECODE,
      /* NVIDIA */
      NV_FENCE,
      NV_FOG_DISTANCE,
      NV_FRAGMENT_PROGRAM,
      NV_FRAGMENT_PROGRAM2,
      NV_FRAGMENT_PROGRAM_OPTION,
      NV_HALF_FLOAT,
      NV_LIGHT_MAX_EXPONENT,
      NV_POINT_SPRITE,
      NV_REGISTER_COMBINERS,
      NV_REGISTER_COMBINERS2,
      NV_TEXGEN_REFLECTION,
      NV_TEXTURE_ENV_COMBINE4,
      NV_TEXTURE_SHADER,
      NV_TEXTURE_SHADER2,
      NV_VERTEX_PROGRAM,
      NV_VERTEX_PROGRAM1_1,
      NV_VERTEX_PROGRAM2,
      NV_VERTEX_PROGRAM2_OPTION,
      NV_VERTEX_PROGRAM3,
      NV_TEXTURE_BARRIER,
      NVX_GPU_MEMORY_INFO,
      /* WGL extensions */
      WGL_ARB_PIXEL_FORMAT,
      WGL_EXT_SWAP_CONTROL,
      WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
      WGL_WINE_QUERY_RENDERER,
      /* Internally used */
      WINED3D_GL_BLEND_EQUATION,
      WINED3D_GL_LEGACY_CONTEXT,
      WINED3D_GL_NORMALIZED_TEXRECT,
      WINED3D_GL_PRIMITIVE_QUERY,
      WINED3D_GL_VERSION_2_0,
      WINED3D_GL_VERSION_3_2,
      WINED3D_GLSL_130,
  
      WINED3D_GL_EXT_COUNT,
  };
  #endif /* __WINE_WINED3D_GL */
  