text: /*
  * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
  * its licensors.
  *
  * For complete copyright and license terms please see the LICENSE at the root of this
  * distribution (the "License"). All use of this software is governed by the License,
  * or, if provided, by the license below or the license accompanying this file. Do not
  * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  *
  */
  #pragma once
  
  #include <AzCore/Component/EntityId.h>
  #include <AzCore/EBus/EBus.h>
  
  namespace GraphCanvas
  {
      //! NodeUIRequests
      //! Requests involving the visual state/behavior of a node.
  	//! Generally independent of any sort of logical underpinning and more related to the UX
  	//! of the node.
      class NodeUIRequests
          : public AZ::EBusTraits
      {
      public:
          static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
          using BusIdType = AZ::EntityId;
  
          virtual void SetSelected(bool selected) = 0;
          virtual bool IsSelected() const = 0;
  
          virtual void StartItemMove(const QPointF& initialClick, const QPointF& currentPosition) = 0;
  
          virtual void SetSnapToGrid(bool enabled) = 0;
          virtual void SetGrid(AZ::EntityId gridId) = 0;
  
          virtual qreal GetCornerRadius() const = 0;
  
          virtual bool IsWrapped() const = 0;
      };
  
      using NodeUIRequestBus = AZ::EBus<NodeUIRequests>;
  }