text: /*
   * PSP Software Development Kit - http://www.pspdev.org
   * -----------------------------------------------------------------------
   * Licensed under the BSD license, see LICENSE in PSPSDK root for details.
   *
   * Copyright (c) 2005 Jesper Svennevid
   */
  
  #include "guInternal.h"
  
  void sceGuTexProjMapMode(int mode)
  {
  	GuContext* context = &gu_contexts[gu_curr_context];
  
  	context->texture_proj_map_mode = ((mode & 0x03) << 8);
  	sendCommandi(192,((mode & 0x03) << 8) | context->texture_map_mode);
  }
  