text: get_time() {
      return 7;
  }
  
  ep_cost() {
    return 10;
  }
  query_type() { return "neutral"; }
  
  resolve_skill(target, object who) {
  object ob;
  if(!target) {
  write("Use at what?\n");
  return 1;
  }
  ob = present(target, environment(this_player()));
  if(!ob) {
  write("No such thing here.\n");
  return 1;
  }
  if(!living(ob) || ob == this_player() || ob->query_npc()) {
  write(target+" is not a valid target.\n");
  return 1;
  }
  write("You try to tempt the "+target+" to more evil.\n");
  if(ob->query_alignment() > 50) {
  write("The target is too pure hearted to this skill work.\n");
  return 1;
  }
  write("You turn the mind of "+target+" to evil.\n");
  ob->add_alignment(-10);
  tell_object(ob, this_player()->query_name()+" tries to turn your mind to be more evil.\n");
  return 1;
  }
  
  fail_skill(target) {
      write("You fail the skill.\n");
      say(capitalize(this_player()->query_name()) + " fails the skill.\n");
      return 1;
  }
  