text: #include <std.h>
  #include "../antioch.h"
  inherit ROOM;
  
  void create()
  {
  	::create();
     set_terrain(CITY);
     set_travel(PAVED_ROAD);
  	set_property("indoors",0);
  	set_property("light",2);
  	set_short("Apple Street");
  	set_long(
  	"You are on Apple street.\n"+
  	"To the northwest Apple street continues and curves to the"+
  	" east to intersect with Oak street and Cedar. There's a"+
  	" shop on the western side at the bend with the sign of a"+
  	" jeweler's. To the southwest Apple runs down to intersect"+
  	" with Cherry and Pine next to the stables."
  	);
  	set("night long",
  	"You are on Apple street.\n"+
  	"The street light sheds warm yellow light here, keeping the"+
  	" darkness at bay. To the northeast the street makes a turn"+
  	" to the east. On the western side there appears to be a"+
  	" jeweler's shop. To the southwest Apple street runs down to"+
  	" intersect with Cherry and Pine outside the stables."
  	);
  	set_smell("default","A faint scent of horses hangs in the"+
  	" air.");
  	set_listen("default","The neighing of horses can be"+
  	" heard.");
  	set_items(([
  	({"street","cobblestones","cobbles","road","path"}) : "The"+
  	" street is paved with cobblestones.",
  	"street sign" : "This is Apple street.",
  	"shop" : "It looks like there's a shop up ahead.",
  	"sign" : "There's a wooden sign with the symbol of a jeweler"+
  	" hanging over the doorway of the shop to the north.",
  	]));
  	set_exits(([
  	"northeast" : ROOMS+"street9",
  	"southwest" : ROOMS+"street7",
  	]));
  }
  
  void reset()
  {
  	::reset();
  	if(!present("street_light")) {
  		new(OBJ+"street_light")->move(TO);
  	}
  }
  