text: #pragma once
  
  #include <stdint.h>
  
  
  namespace renderer {
  
  	#define PSF1_MAGIC0 0x36
  	#define PSF1_MAGIC1 0x04
  
  	struct psf1_header_t {
  		uint8_t magic[2];
  		uint8_t mode;
  		uint8_t charsize;
  	};
  
  	struct psf1_font_t {
  		psf1_header_t* psf1_Header;
  		void* glyph_buffer;
  	};
  }