text: // Copyright 2016 PDFium Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
  
  #ifndef CORE_FXGE_ANDROID_CFPF_SKIAFONTMGR_H_
  #define CORE_FXGE_ANDROID_CFPF_SKIAFONTMGR_H_
  
  #include <map>
  #include <memory>
  #include <vector>
  
  #include "core/fxcrt/fx_string.h"
  #include "core/fxge/fx_font.h"
  
  class CFPF_SkiaFont;
  class CFPF_SkiaPathFont;
  
  class CFPF_SkiaFontMgr {
   public:
    CFPF_SkiaFontMgr();
    ~CFPF_SkiaFontMgr();
  
    void LoadSystemFonts();
    CFPF_SkiaFont* CreateFont(ByteStringView bsFamilyname,
                              uint8_t uCharset,
                              uint32_t dwStyle);
  
    bool InitFTLibrary();
    FXFT_Face GetFontFace(ByteStringView bsFile, int32_t iFaceIndex);
  
   private:
    void ScanPath(const ByteString& path);
    void ScanFile(const ByteString& file);
    std::unique_ptr<CFPF_SkiaPathFont> ReportFace(FXFT_Face face,
                                                  const ByteString& file);
  
    bool m_bLoaded = false;
    FXFT_Library m_FTLibrary = nullptr;
    std::vector<std::unique_ptr<CFPF_SkiaPathFont>> m_FontFaces;
    std::map<uint32_t, std::unique_ptr<CFPF_SkiaFont>> m_FamilyFonts;
  };
  
  #endif  // CORE_FXGE_ANDROID_CFPF_SKIAFONTMGR_H_
  