text: /*******************************************************************************
  +
  +  LEDA 6.3  
  +
  +
  +  button32.h
  +
  +
  +  Copyright (c) 1995-2010
  +  by Algorithmic Solutions Software GmbH
  +  All rights reserved.
  + 
  *******************************************************************************/
  
  
  
  #include <LEDA/graphics/pixmaps/button32/balls.xpm>
  #include <LEDA/graphics/pixmaps/button32/beer.xpm>
  #include <LEDA/graphics/pixmaps/button32/blocks.xpm>
  #include <LEDA/graphics/pixmaps/button32/books.xpm>
  #include <LEDA/graphics/pixmaps/button32/bulb.xpm>
  #include <LEDA/graphics/pixmaps/button32/c_file.xpm>
  #include <LEDA/graphics/pixmaps/button32/clock.xpm>
  #include <LEDA/graphics/pixmaps/button32/complement.xpm>
  #include <LEDA/graphics/pixmaps/button32/computer.xpm>
  #include <LEDA/graphics/pixmaps/button32/continue.xpm>
  #include <LEDA/graphics/pixmaps/button32/crush.xpm>
  #include <LEDA/graphics/pixmaps/button32/cube.xpm>
  #include <LEDA/graphics/pixmaps/button32/door_exit.xpm>
  #include <LEDA/graphics/pixmaps/button32/draw.xpm>
  #include <LEDA/graphics/pixmaps/button32/exit.xpm>
  #include <LEDA/graphics/pixmaps/button32/eye.xpm>
  #include <LEDA/graphics/pixmaps/button32/flag.xpm>
  #include <LEDA/graphics/pixmaps/button32/gift.xpm>
  #include <LEDA/graphics/pixmaps/button32/graph.xpm>
  #include <LEDA/graphics/pixmaps/button32/grid.xpm>
  #include <LEDA/graphics/pixmaps/button32/hammer.xpm>
  #include <LEDA/graphics/pixmaps/button32/hand.xpm>
  #include <LEDA/graphics/pixmaps/button32/help.xpm>
  #include <LEDA/graphics/pixmaps/button32/home.xpm>
  #include <LEDA/graphics/pixmaps/button32/info.xpm>
  #include <LEDA/graphics/pixmaps/button32/intersect.xpm>
  #include <LEDA/graphics/pixmaps/button32/intersect2.xpm>
  #include <LEDA/graphics/pixmaps/button32/key.xpm>
  #include <LEDA/graphics/pixmaps/button32/keyboard.xpm>
  #include <LEDA/graphics/pixmaps/button32/light_off.xpm>
  #include <LEDA/graphics/pixmaps/button32/light_on.xpm>
  #include <LEDA/graphics/pixmaps/button32/lightning.xpm>
  #include <LEDA/graphics/pixmaps/button32/make_file.xpm>
  #include <LEDA/graphics/pixmaps/button32/maze.xpm>
  #include <LEDA/graphics/pixmaps/button32/mouse.xpm>
  #include <LEDA/graphics/pixmaps/button32/news.xpm>
  #include <LEDA/graphics/pixmaps/button32/notebook.xpm>
  #include <LEDA/graphics/pixmaps/button32/paper.xpm>
  #include <LEDA/graphics/pixmaps/button32/pen.xpm>
  #include <LEDA/graphics/pixmaps/button32/pencil.xpm>
  #include <LEDA/graphics/pixmaps/button32/pencils.xpm>
  #include <LEDA/graphics/pixmaps/button32/people.xpm>
  #include <LEDA/graphics/pixmaps/button32/person.xpm>
  #include <LEDA/graphics/pixmaps/button32/polyhedron.xpm>
  #include <LEDA/graphics/pixmaps/button32/printer.xpm>
  #include <LEDA/graphics/pixmaps/button32/ps_file.xpm>
  #include <LEDA/graphics/pixmaps/button32/puzzle.xpm>
  #include <LEDA/graphics/pixmaps/button32/raster.xpm>
  #include <LEDA/graphics/pixmaps/button32/ruler.xpm>
  #include <LEDA/graphics/pixmaps/button32/run.xpm>
  #include <LEDA/graphics/pixmaps/button32/run1.xpm>
  #include <LEDA/graphics/pixmaps/button32/scissors.xpm>
  #include <LEDA/graphics/pixmaps/button32/sleep.xpm>
  #include <LEDA/graphics/pixmaps/button32/small_earth.xpm>
  #include <LEDA/graphics/pixmaps/button32/snowman.xpm>
  #include <LEDA/graphics/pixmaps/button32/solids.xpm>
  #include <LEDA/graphics/pixmaps/button32/stop.xpm>
  #include <LEDA/graphics/pixmaps/button32/tex_file.xpm>
  #include <LEDA/graphics/pixmaps/button32/text_file.xpm>
  #include <LEDA/graphics/pixmaps/button32/watch.xpm>
  #include <LEDA/graphics/pixmaps/button32/win95.xpm>
  
  
  #define num_xpm_button32 61
  
  static const char** xpm_button32[] = {
  balls_xpm,
  beer_xpm,
  blocks_xpm,
  books_xpm,
  bulb_xpm,
  c_file_xpm,
  clock_xpm,
  complement_xpm,
  computer_xpm,
  continue_xpm,
  crush_xpm,
  cube_xpm,
  door_exit_xpm,
  draw_xpm,
  exit_xpm,
  eye_xpm,
  flag_xpm,
  gift_xpm,
  graph_xpm,
  grid_xpm,
  hammer_xpm,
  hand_xpm,
  help_xpm,
  home_xpm,
  info_xpm,
  intersect_xpm,
  intersect2_xpm,
  key_xpm,
  keyboard_xpm,
  light_off_xpm,
  light_on_xpm,
  lightning_xpm,
  make_file_xpm,
  maze_xpm,
  mouse_xpm,
  news_xpm,
  notebook_xpm,
  paper_xpm,
  pen_xpm,
  pencil_xpm,
  pencils_xpm,
  people_xpm,
  person_xpm,
  polyhedron_xpm,
  printer_xpm,
  ps_file_xpm,
  puzzle_xpm,
  raster_xpm,
  ruler_xpm,
  run_xpm,
  run1_xpm,
  scissors_xpm,
  sleep_xpm,
  small_earth_xpm,
  snowman_xpm,
  solids_xpm,
  stop_xpm,
  tex_file_xpm,
  text_file_xpm,
  watch_xpm,
  win95_xpm
  };
  
  
  static const char* name_xpm_button32[] = {
  "balls",
  "beer",
  "blocks",
  "books",
  "bulb",
  "c_file",
  "clock",
  "complement",
  "computer",
  "continue",
  "crush",
  "cube",
  "door_exit",
  "draw",
  "exit",
  "eye",
  "flag",
  "gift",
  "graph",
  "grid",
  "hammer",
  "hand",
  "help",
  "home",
  "info",
  "intersect",
  "intersect2",
  "key",
  "keyboard",
  "light_off",
  "light_on",
  "lightning",
  "make_file",
  "maze",
  "mouse",
  "news",
  "notebook",
  "paper",
  "pen",
  "pencil",
  "pencils",
  "people",
  "person",
  "polyhedron",
  "printer",
  "ps_file",
  "puzzle",
  "raster",
  "ruler",
  "run",
  "run1",
  "scissors",
  "sleep",
  "small_earth",
  "snowman",
  "solids",
  "stop",
  "tex_file",
  "text_file",
  "watch",
  "win95"
  };
  
  #if defined(__GNUC__)
  inline char xpm_button32_unused_warning()
  { return xpm_button32[0][0][0] + name_xpm_button32[0][0]; }
  #endif
  
  