text: #include "/d/dagger/cave2/short.h"
  
  inherit MOBS;
  
  void create() {
      set_floor(3);
      ::create();
      set_long(
        "You are in the lowest levels of this cavern system.  The dark pathways seem to close in upon you, though you can see better from a strange red glow that permeates the tunnels and rooms, though it has no visible source.  The rock here has been blackened, and a deep sense of hatred can almost be tasted in the air."
      );
      set_exits( ([
        "west" : "/d/dagger/cave2/cave115",
        "southeast" : "/d/dagger/cave2/cave106",
        "north" : "/d/dagger/cave2/cave125",
        ]));
      set_items( ([
        "glow" : "Its dark red and menacing.",
        "rock" : "The rocks have more claw marks than fistmarks here.",
      ]) );
  }
  
  void init(){
      ::init();
  
  }
  
  void reset(){
      ::reset();
  
  }
  