text: #pragma once
  
  #ifndef _INPUT_BLOCKER_
  #define _INPUT_BLOCKER_
  
  #include "GameObject.h"
  
  // A type of GameObject which blocks inputs propagating to adjacent children objects.
  class InputBlocker :
  	public GameObject
  {
  public:
  	InputBlocker();
  	~InputBlocker() override;
  
  	void Init() override;
  
  	bool UpdateInput() override;
  };
  
  #endif