text: #ifndef PHYSICS_GAME_PARS_H
  #define PHYSICS_GAME_PARS_H
  extern float object_damage_factor;
  extern float collide_volume_max;
  extern float collide_volume_min;
  
  
  struct EffectPars
  {
  	const static  float vel_cret_sound;
  	const static float vel_cret_particles;
  	const static float vel_cret_wallmark;
  };
  
  struct CharacterEffectPars
  {
  	const static  float vel_cret_sound;
  	const static float vel_cret_particles;
  	const static float vel_cret_wallmark;
  };
  
  void	LoadPhysicsGameParams	()	;
  #endif