text: var GameObject = require('../GameObject');
  
  var TileSpriteWebGLRenderer = function (renderer, src, interpolationPercentage, camera)
  {
      if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
      {
          return;
      }
  
      src.updateTileTexture();
  
      renderer.tileBatch.addTileSprite(src, camera);
  };
  
  module.exports = TileSpriteWebGLRenderer;
  