text: #pragma once
  
  class Vec2 {
  
  public:
  
      float x, y;
  
      Vec2() { x = y = 0.0 / 0.0; }
      Vec2(float x, float y, float z) : x(x), y(y) { }
  
      static Vec2 ZERO;
      static Vec2 ONE;
      static Vec2 UNIT_X;
      static Vec2 NEG_UNIT_X;
      static Vec2 UNIT_Y;
      static Vec2 NEG_UNIT_Y;
      static Vec2 MAX;
      static Vec2 MIN;
  
  };
  