text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/red/Event.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct SetExclusiveFocusClueEntityEvent : red::Event
  {
      static constexpr const char* NAME = "gameSetExclusiveFocusClueEntityEvent";
      static constexpr const char* ALIAS = NAME;
  
      bool isSetExclusive; // 40
      uint8_t unk41[0x48 - 0x41]; // 41
  };
  RED4EXT_ASSERT_SIZE(SetExclusiveFocusClueEntityEvent, 0x48);
  } // namespace game
  } // namespace RED4ext
  