text: /***************************************************************************
  
  Funky Bee/Sky Lancer memory map (preliminary)
  
  driver by Zsolt Vasvari
  
  MAIN CPU:
  
  0000-4fff ROM
  8000-87ff RAM
  a000-bfff video RAM (only 0x20 bytes of each 0x100 byte block is used)
  					(also contains sprite RAM)
  c000-dfff color RAM (only 0x20 bytes of each 0x100 byte block is used)
  					(also contains sprite RAM)
  
  read:
  f000	  interrupt ACK
  f800	  IN0/watchdog
  f801	  IN1
  f802	  IN2
  
  write:
  e000	  row scroll
  e800	  flip screen
  e802-e803 coin counter
  e804	  ???
  e805	  gfx bank select
  e806	  ???
  f800	  watchdog
  
  
  I/0 ports:
  write
  00		  8910	control
  01		  8910	write
  
  AY8910 Port A = DSW
  
  
  Known issues:
  
  * skylancr fires in the same spot regardless of player position when in cocktail mode.
  
  ***************************************************************************/
  
  #include "driver.h"
  #include "vidhrdw/generic.h"
  
  
  extern WRITE_HANDLER( funkybee_videoram_w );
  extern WRITE_HANDLER( funkybee_colorram_w );
  extern WRITE_HANDLER( funkybee_gfx_bank_w );
  extern WRITE_HANDLER( funkybee_scroll_w );
  extern WRITE_HANDLER( funkybee_flipscreen_w );
  
  extern PALETTE_INIT( funkybee );
  extern VIDEO_START( funkybee );
  extern VIDEO_UPDATE( funkybee );
  
  
  static READ_HANDLER( funkybee_input_port_0_r )
  {
  	watchdog_reset_r(0);
  	return input_port_0_r(offset);
  }
  
  static WRITE_HANDLER( funkybee_coin_counter_w )
  {
  	coin_counter_w(offset,data);
  }
  
  static MEMORY_READ_START( readmem )
  	{ 0x0000, 0x4fff, MRA_ROM },
  	{ 0x8000, 0x87ff, MRA_RAM },
  	{ 0xa000, 0xdfff, MRA_RAM },
  	{ 0xf000, 0xf000, MRA_NOP },	/* IRQ Ack */
  	{ 0xf800, 0xf800, funkybee_input_port_0_r },
  	{ 0xf801, 0xf801, input_port_1_r },
  	{ 0xf802, 0xf802, input_port_2_r },
  MEMORY_END
  
  static MEMORY_WRITE_START( writemem )
  	{ 0x0000, 0x4fff, MWA_ROM },
  	{ 0x8000, 0x87ff, MWA_RAM },
  	{ 0xa000, 0xbfff, funkybee_videoram_w, &videoram },
  	{ 0xc000, 0xdfff, funkybee_colorram_w, &colorram },
  	{ 0xe000, 0xe000, funkybee_scroll_w },
  	{ 0xe800, 0xe800, funkybee_flipscreen_w },
  	{ 0xe802, 0xe803, funkybee_coin_counter_w },
  	{ 0xe805, 0xe805, funkybee_gfx_bank_w },
  	{ 0xf800, 0xf800, watchdog_reset_w },
  MEMORY_END
  
  
  static PORT_READ_START( readport )
  	{ 0x02, 0x02, AY8910_read_port_0_r },
  PORT_END
  
  static PORT_WRITE_START( writeport )
  	{ 0x00, 0x00, AY8910_control_port_0_w },
  	{ 0x01, 0x01, AY8910_write_port_0_w },
  PORT_END
  
  
  INPUT_PORTS_START( funkybee )
  	PORT_START		/* IN0 */
  	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
  	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
  	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
  	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
  	PORT_DIPNAME( 0x20, 0x20, "Freeze" )
  	PORT_DIPSETTING(	0x20, DEF_STR( Off ) )
  	PORT_DIPSETTING(	0x00, DEF_STR( On ) )
  
  	PORT_START		/* IN1 */
  	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
  	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
  	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY )
  	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY )
  	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
  	PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  
  	PORT_START		/* IN2 */
  	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
  	PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  
  	PORT_START		/* DSW */
  	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
  	PORT_DIPSETTING(	0x03, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(	0x02, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(	0x01, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(	0x00, DEF_STR( 1C_4C ) )
  	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
  	PORT_DIPSETTING(	0x08, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(	0x0c, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(	0x04, DEF_STR( 2C_3C ) )
  	PORT_DIPSETTING(	0x00, DEF_STR( 1C_6C ) )
  	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
  	PORT_DIPSETTING(	0x30, "3" )
  	PORT_DIPSETTING(	0x20, "4" )
  	PORT_DIPSETTING(	0x10, "5" )
  	PORT_DIPSETTING(	0x00, "6" )
  	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
  	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
  	PORT_DIPSETTING(	0x40, DEF_STR( On ) )
  	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
  	PORT_DIPSETTING(	0x00, DEF_STR( Upright ) )
  	PORT_DIPSETTING(	0x80, DEF_STR( Cocktail ) )
  INPUT_PORTS_END
  
  INPUT_PORTS_START( skylancr )
  	PORT_START		/* IN0 */
  	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
  	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
  	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
  	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
  	PORT_DIPNAME( 0x20, 0x20, "Freeze" )
  	PORT_DIPSETTING(	0x20, DEF_STR( Off ) )
  	PORT_DIPSETTING(	0x00, DEF_STR( On ) )
  
  	PORT_START		/* IN1 */
  	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
  	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
  	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY )
  	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY )
  	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
  	PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  
  	PORT_START		/* IN2 */
  	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
  	PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  
  	PORT_START		/* DSW */
  	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
  	PORT_DIPSETTING(	0x03, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(	0x02, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(	0x01, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(	0x00, DEF_STR( 1C_6C ) )
  	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
  	PORT_DIPSETTING(	0x08, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(	0x0c, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(	0x04, DEF_STR( 2C_3C ) )
  	PORT_DIPSETTING(	0x00, DEF_STR( 1C_6C ) )
  	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
  	PORT_DIPSETTING(	0x30, "3" )
  	PORT_DIPSETTING(	0x20, "4" )
  	PORT_DIPSETTING(	0x10, "5" )
  	PORT_DIPSETTING(	0x00, "6" )
  	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Bonus_Life ) )
  	PORT_DIPSETTING(	0x40, "20000 50000" )
  	PORT_DIPSETTING(	0x00, "40000 70000" )
  	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
  	PORT_DIPSETTING(	0x00, DEF_STR( Upright ) )
  	PORT_DIPSETTING(	0x80, DEF_STR( Cocktail ) )
  INPUT_PORTS_END
  
  
  static struct GfxLayout charlayout =
  {
  	8,8,	/* 8*8 characters */
  	256,	/* 256 characters */
  	2,		/* 2 bits per pixel */
  	{ 0, 4 },	/* the two bitplanes for 4 pixels are packed into one byte */
  	{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
  	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
  	16*8	/* every char takes 16 bytes */
  };
  
  static struct GfxLayout spritelayout =
  {
  	8,32,	/* 8*32 sprites */
  	128,		/* 128 sprites */
  	2,		/* 2 bits per pixel */
  	{ 0, 4 },	/* the two bitplanes for 4 pixels are packed into one byte */
  	{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
  	{  0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
  	  16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
  	  32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8,
  	  48*8, 49*8, 50*8, 51*8, 52*8, 53*8, 54*8, 55*8 },
  	4*16*8	/* every sprite takes 64 bytes */
  };
  
  static struct GfxDecodeInfo gfxdecodeinfo[] =
  {
  	{ REGION_GFX1, 0, &charlayout,	  0, 8 },
  	{ REGION_GFX2, 0, &charlayout,	  0, 8 },
  	{ REGION_GFX1, 0, &spritelayout, 16, 4 },
  	{ REGION_GFX2, 0, &spritelayout, 16, 4 },
  	{ -1 } /* end of array */
  };
  
  
  static struct AY8910interface ay8910_interface =
  {
  	1,	/* 1 chip */
  	1500000,	/* 1.5 MHz?????? */
  	{ 50 },
  	{ input_port_3_r },
  	{ 0 },
  	{ 0 },
  	{ 0 }
  };
  
  
  static MACHINE_DRIVER_START( funkybee )
  
  	/* basic machine hardware */
  	MDRV_CPU_ADD(Z80, 3072000)	/* 3.072 MHz */
  	MDRV_CPU_MEMORY(readmem,writemem)
  	MDRV_CPU_PORTS(readport,writeport)
  	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
  
  	MDRV_FRAMES_PER_SECOND(60)
  	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
  
  	/* video hardware */
  	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
  	MDRV_SCREEN_SIZE(32*8, 32*8)
  	MDRV_VISIBLE_AREA(12, 32*8-1-12, 0*8, 28*8-1)
  	MDRV_GFXDECODE(gfxdecodeinfo)
  	MDRV_PALETTE_LENGTH(32)
  	MDRV_COLORTABLE_LENGTH(32)
  
  	MDRV_PALETTE_INIT(funkybee)
  	MDRV_VIDEO_START(funkybee)
  	MDRV_VIDEO_UPDATE(funkybee)
  
  	/* sound hardware */
  	MDRV_SOUND_ADD(AY8910, ay8910_interface)
  MACHINE_DRIVER_END
  
  
  /***************************************************************************
  
    Game driver(s)
  
  ***************************************************************************/
  
  ROM_START( funkybee )
  	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
  	ROM_LOAD( "funkybee.1",    0x0000, 0x1000, CRC(3372cb33) SHA1(09f2673cdeaadba8211d86a19e727aebb4d8be9d) )
  	ROM_LOAD( "funkybee.3",    0x1000, 0x1000, CRC(7bf7c62f) SHA1(f8e5514c17fddb8ed95e5e18aab81ad0ebcc41af) )
  	ROM_LOAD( "funkybee.2",    0x2000, 0x1000, CRC(8cc0fe8e) SHA1(416d97db0a2219ea46f2caa55787253e16a5ef32) )
  	ROM_LOAD( "funkybee.4",    0x3000, 0x1000, CRC(1e1aac26) SHA1(a2974e6a8da5568f91aa44adb58941b0a60b1536) )
  
  	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
  	ROM_LOAD( "funkybee.5",    0x0000, 0x2000, CRC(86126655) SHA1(d91682121d7f6a70f10a946ab81b248cc29bdf8c) )
  
  	ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
  	ROM_LOAD( "funkybee.6",    0x0000, 0x2000, CRC(5fffd323) SHA1(9de9c869bd1e2daab3b94275444ecbe904bcd6aa) )
  
  	ROM_REGION( 0x0020, REGION_PROMS, 0 )
  	ROM_LOAD( "funkybee.clr",  0x0000, 0x0020, CRC(e2cf5fe2) SHA1(50b293f48f078cbcebccb045aa779ced2fb298c8) )
  ROM_END
  
  ROM_START( skylancr )
  	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
  	ROM_LOAD( "1.5a",          0x0000, 0x2000, CRC(82d55824) SHA1(5c457e720ac8611bea4bc7e63ba4ee1c11200471) )
  	ROM_LOAD( "2.5c",          0x2000, 0x2000, CRC(dff3a682) SHA1(e3197e106c2c6d198d2769b63701222d48a196d1) )
  	ROM_LOAD( "3.5d",          0x4000, 0x1000, CRC(7c006ee6) SHA1(22719d4d0ad5c4f534a1613e0d74cab73973bab7) )
  
  	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
  	ROM_LOAD( "4.6a",          0x0000, 0x2000, CRC(0f8ede07) SHA1(e04456fe12e2282191aee4823941f23ad8bda99d) )
  
  	ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
  	ROM_LOAD( "5.6b",          0x0000, 0x2000, CRC(24cec070) SHA1(2b7977b07acbe1394765675cd469db13a3b495f2) )
  
  	ROM_REGION( 0x0020, REGION_PROMS, 0 )
  	ROM_LOAD( "18s030.1a",     0x0000, 0x0020, CRC(e645bacb) SHA1(5f4c299c4cf165fd229731c0e5799a34892bf28e) )
  ROM_END
  
  
  
  GAME( 1982, funkybee, 0, funkybee, funkybee, 0, ROT90, "Orca", "Funky Bee" )
  GAME( 1983, skylancr, 0, funkybee, skylancr, 0, ROT90, "Orca (Esco Trading Co license)", "Sky Lancer" )
  