text: #pragma once
  #include "Command.h"
  #include "../Logic/Game.h"
  #include "States/State.h"
  #include "States/MenuState.h"
  
  class SelectButtonCommand : public Command
  {
  public:
  	SelectButtonCommand(State* mS);
  	~SelectButtonCommand() = default;
  	
  	bool parse(SDL_Event& event) override;
  	void execute() override;
  
  private:
  	Vector2D<int> move;
  	State* state;
  };
  
  