text: #include "forest.h"
  inherit "/d/shadow/room/forest/road1";
  
  void create(){
      ::create();
     set_terrain(LIGHT_FOREST);
     set_travel(DIRT_ROAD);
      set_property("light" , 2);
      set_property("indoors" , 0);
      set_short("%^RESET%^%^GREEN%^On the Quiet %^BOLD%^%^GREEN%^Fo%^RESET%^%^GREEN%^r%^GREEN%^e%^BOLD%^%^GREEN%^s%^RESET%^%^GREEN%^t %^ORANGE%^R%^BOLD%^%^ORANGE%^o%^ORANGE%^a%^ORANGE%^d%^RESET%^");
      set_items(([
  	"road":"A new road through the forest.",
  	"forest":"A quiet forest, for sure. Only the sounds of birds."
  	]));
  
      set_exits(([
  	"east" : FORESTDIR+"road1",
  "north" : "/d/shadow/room/forest/long_pond",
  	"west" : FORESTDIR+"road3"
     	]));
      set_smell("default","%^CYAN%^The fresh scent of the forest surrounds you.%^WHITE%^");
      set_listen("default","%^ORANGE%^You can hear birds singing.%^RESET%^");
      set_listen("birds","They seem to sing songs of love - or murder - depending on your mood.");
     set_climate(CLIMATE);
  }
  