text: #pragma once
  
  #include "il2cpp.h"
  
  void Dpr_UI_BattleMatchingResult__Initialize (Dpr_UI_BattleMatchingResult_o* __this, System_Action_o* onFinishState, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingResult__Setup (Dpr_UI_BattleMatchingResult_o* __this, Dpr_UI_UIBattleMatching_o* battleMatchingUI, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingResult__PreClose (Dpr_UI_BattleMatchingResult_o* __this, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingResult__Close (Dpr_UI_BattleMatchingResult_o* __this, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingResult__OnUpdate (Dpr_UI_BattleMatchingResult_o* __this, float deltaTime, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingResult__LoadModel (Dpr_UI_BattleMatchingResult_o* __this, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingResult___ctor (Dpr_UI_BattleMatchingResult_o* __this, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingResult___LoadModel_b__10_0 (Dpr_UI_BattleMatchingResult_o* __this, UnityEngine_GameObject_o* model, const MethodInfo* method_info);
  