text: // wan.c
  
  inherit NPC;
  #include <ansi.h>;
  void create()
  {
          set_name("萬大平", ({ "wan daping", "daping", "wan" }) );
          set("gender", "男性");
          set("class", "swordsman");
          set("age", 25);
          set("attitude", "peaceful");
          set("str", 26);
          set("con", 30);
          set("dex", 30);
          set("int", 28);
  
          set("neili", 1000);
          set("max_neili", 1000);
          set("jiali", 30);
          set("max_qi",1000);
          set("max_jing",700);
          set("combat_exp", 100000);
          set("shen_type", -1);
  
          set_skill("literate", 50);
          set_skill("strike", 60);
          set_skill("hand", 60);
          set_skill("sword", 60);
          set_skill("force", 60);
          set_skill("parry", 60);
          set_skill("dodge", 60);
          set_skill("songshan-sword", 90);
          set_skill("songyang-strike", 90);
          set_skill("poyun-hand", 90);
          set_skill("hanbing-zhenqi", 60);
          set_skill("fuguanglueying", 90);
          map_skill("strike", "songyang-strike");
          map_skill("hand", "poyun-hand");
          map_skill("sword", "songshan-sword");
          map_skill("parry", "songshan-sword");
          map_skill("dodge", "fuguanglueying");
          map_skill("force", "hanbing-zhenqi");
          prepare_skill("strike", "songyang-strike");
          prepare_skill("hand", "poyun-hand");
          create_family("嵩山派", 14, "弟子");
          set("env/wimpy", 60);
          set("chat_chance_combat", 60);
          set("chat_msg_combat", ({
                  (: perform_action, "sword.shuiyuan" :),
                  (: perform_action, "sword.jianqi" :),
                  (: perform_action, "sword.feiwu" :),
                  (: perform_action, "strike.yinyang" :),
                  (: perform_action, "hand.chanyun" :),
                  (: exert_function, "powerup" :),
                  (: exert_function, "regenerate" :),
                  (: exert_function, "recover" :),
          }) );
          setup();
  
          carry_object(WEAPON_DIR+"kuojian")->wield();
          carry_object(__DIR__"obj/yellow-cloth")->wear();
  }
  