text: /*************************************************************************/
  /*  back_buffer_copy.h                                                   */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef BACKBUFFERCOPY_H
  #define BACKBUFFERCOPY_H
  
  #include "scene/2d/node_2d.h"
  
  class BackBufferCopy : public Node2D {
  	GDCLASS(BackBufferCopy, Node2D);
  
  public:
  	enum CopyMode {
  		COPY_MODE_DISABLED,
  		COPY_MODE_RECT,
  		COPY_MODE_VIEWPORT
  	};
  
  private:
  	Rect2 rect;
  	CopyMode copy_mode;
  
  	void _update_copy_mode();
  
  protected:
  	static void _bind_methods();
  
  public:
  	Rect2 _edit_get_rect() const;
  
  	void set_rect(const Rect2 &p_rect);
  	Rect2 get_rect() const;
  
  	void set_copy_mode(CopyMode p_mode);
  	CopyMode get_copy_mode() const;
  
  	BackBufferCopy();
  	~BackBufferCopy();
  };
  
  VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);
  
  #endif // BACKBUFFERCOPY_H
  