text: /*
  * This header is generated by classdump-dyld 1.0
  * on Tuesday, November 5, 2019 at 2:42:41 AM Mountain Standard Time
  * Operating System: Version 13.0 (Build 17J586)
  * Image Source: /System/Library/PrivateFrameworks/MetalTools.framework/MetalTools
  * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos.
  */
  
  #import <MetalTools/MetalTools-Structs.h>
  #import <MetalTools/MTLToolsCommandEncoder.h>
  #import <MetalTools/MTLFragmentRenderCommandEncoder.h>
  
  @class NSString;
  
  @interface MTLToolsFragmentRenderCommandEncoder : MTLToolsCommandEncoder <MTLFragmentRenderCommandEncoder>
  
  @property (readonly) unsigned long long hash; 
  @property (readonly) Class superclass; 
  @property (copy,readonly) NSString * description; 
  @property (copy,readonly) NSString * debugDescription; 
  @property (readonly) id<MTLDevice> device; 
  @property (copy) NSString * label; 
  -(void)setColorStoreAction:(unsigned long long)arg1 atIndex:(unsigned long long)arg2 ;
  -(void)setDepthStoreAction:(unsigned long long)arg1 ;
  -(void)setStencilStoreAction:(unsigned long long)arg1 ;
  -(void)setColorStoreActionOptions:(unsigned long long)arg1 atIndex:(unsigned long long)arg2 ;
  -(void)setDepthStoreActionOptions:(unsigned long long)arg1 ;
  -(void)setStencilStoreActionOptions:(unsigned long long)arg1 ;
  -(void)setRenderPipelineState:(id)arg1 ;
  -(void)setFragmentBuffer:(id)arg1 offset:(unsigned long long)arg2 atIndex:(unsigned long long)arg3 ;
  -(void)setFragmentTexture:(id)arg1 atTextureIndex:(unsigned long long)arg2 samplerState:(id)arg3 atSamplerIndex:(unsigned long long)arg4 ;
  -(void)setFragmentTexture:(id)arg1 atIndex:(unsigned long long)arg2 ;
  -(void)setDepthStencilState:(id)arg1 ;
  -(void)setBlendColorRed:(float)arg1 green:(float)arg2 blue:(float)arg3 alpha:(float)arg4 ;
  -(void)setDepthBias:(float)arg1 slopeScale:(float)arg2 clamp:(float)arg3 ;
  -(void)setFragmentBufferOffset:(unsigned long long)arg1 atIndex:(unsigned long long)arg2 ;
  -(void)setFragmentSamplerState:(id)arg1 atIndex:(unsigned long long)arg2 ;
  -(void)setScissorRect:(SCD_Struct_MT4)arg1 ;
  -(void)setFragmentBytes:(const void*)arg1 length:(unsigned long long)arg2 atIndex:(unsigned long long)arg3 ;
  -(void)setFragmentBuffers:(const id*)arg1 offsets:(const unsigned long long*)arg2 withRange:(NSRange)arg3 ;
  -(void)setFragmentTextures:(const id*)arg1 withRange:(NSRange)arg2 ;
  -(void)setFragmentSamplerStates:(const id*)arg1 withRange:(NSRange)arg2 ;
  -(void)setFragmentSamplerState:(id)arg1 lodMinClamp:(float)arg2 lodMaxClamp:(float)arg3 atIndex:(unsigned long long)arg4 ;
  -(void)setFragmentSamplerStates:(const id*)arg1 lodMinClamps:(const float*)arg2 lodMaxClamps:(const float*)arg3 withRange:(NSRange)arg4 ;
  -(void)setStencilReferenceValue:(unsigned)arg1 ;
  -(void)setStencilFrontReferenceValue:(unsigned)arg1 backReferenceValue:(unsigned)arg2 ;
  -(void)drawTrianglesWithPositions:(const float*)arg1 vertexCount:(unsigned long long)arg2 triangleIndices:(const char*)arg3 triangleCount:(unsigned long long)arg4 ;
  -(void)drawTrianglesWithPositions:(const float*)arg1 vertexCount:(unsigned long long)arg2 vertexVaryings:(const float*)arg3 varyingCountPerVertex:(unsigned long long)arg4 triangleIndices:(const char*)arg5 triangleCount:(unsigned long long)arg6 ;
  -(void)drawTrianglesWithPositions:(const float*)arg1 vertexCount:(unsigned long long)arg2 vertexVaryings:(const float*)arg3 varyingCountPerVertex:(unsigned long long)arg4 ;
  -(void)acceptVisitor:(id)arg1 ;
  @end
  
  