text: #pragma once
  
  #include "IRadiance/Framework/Core/Layer.h"
  
  namespace IRadiance
  {
  	class MeshRender;
  	class Texture2D;
  
  	class BaseLayer : public Layer
  	{
  		MeshRender* m_QuadRender;
  	protected: 
  		Texture2D* m_Texture;
  
  	public:
  		BaseLayer(Application* _application);
  		virtual ~BaseLayer();
  
  		virtual void Render() override;
  	};
  }
  