text: /*
   * This program is free software; you can redistribute it and/or
   * modify it under the terms of the GNU General Public License
   * as published by the Free Software Foundation; either version 2
   * of the License, or (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software Foundation,
   * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
   *
   * The Original Code is Copyright (C) 2009 Blender Foundation.
   * All rights reserved.
   */
  
  /** \file
   * \ingroup edrend
   */
  
  #include <stdlib.h>
  
  #include "BLI_utildefines.h"
  
  #include "ED_render.h"
  
  #include "WM_api.h"
  
  #include "render_intern.h"  // own include
  
  /***************************** render ***********************************/
  
  void ED_operatortypes_render(void)
  {
    WM_operatortype_append(OBJECT_OT_material_slot_add);
    WM_operatortype_append(OBJECT_OT_material_slot_remove);
    WM_operatortype_append(OBJECT_OT_material_slot_assign);
    WM_operatortype_append(OBJECT_OT_material_slot_select);
    WM_operatortype_append(OBJECT_OT_material_slot_deselect);
    WM_operatortype_append(OBJECT_OT_material_slot_copy);
    WM_operatortype_append(OBJECT_OT_material_slot_move);
  
    WM_operatortype_append(MATERIAL_OT_new);
    WM_operatortype_append(TEXTURE_OT_new);
    WM_operatortype_append(WORLD_OT_new);
  
    WM_operatortype_append(MATERIAL_OT_copy);
    WM_operatortype_append(MATERIAL_OT_paste);
  
    WM_operatortype_append(SCENE_OT_view_layer_add);
    WM_operatortype_append(SCENE_OT_view_layer_remove);
  
    WM_operatortype_append(SCENE_OT_render_view_add);
    WM_operatortype_append(SCENE_OT_render_view_remove);
  
    WM_operatortype_append(SCENE_OT_light_cache_bake);
    WM_operatortype_append(SCENE_OT_light_cache_free);
  
  #ifdef WITH_FREESTYLE
    WM_operatortype_append(SCENE_OT_freestyle_module_add);
    WM_operatortype_append(SCENE_OT_freestyle_module_remove);
    WM_operatortype_append(SCENE_OT_freestyle_module_move);
    WM_operatortype_append(SCENE_OT_freestyle_lineset_add);
    WM_operatortype_append(SCENE_OT_freestyle_lineset_copy);
    WM_operatortype_append(SCENE_OT_freestyle_lineset_paste);
    WM_operatortype_append(SCENE_OT_freestyle_lineset_remove);
    WM_operatortype_append(SCENE_OT_freestyle_lineset_move);
    WM_operatortype_append(SCENE_OT_freestyle_linestyle_new);
    WM_operatortype_append(SCENE_OT_freestyle_color_modifier_add);
    WM_operatortype_append(SCENE_OT_freestyle_alpha_modifier_add);
    WM_operatortype_append(SCENE_OT_freestyle_thickness_modifier_add);
    WM_operatortype_append(SCENE_OT_freestyle_geometry_modifier_add);
    WM_operatortype_append(SCENE_OT_freestyle_modifier_remove);
    WM_operatortype_append(SCENE_OT_freestyle_modifier_move);
    WM_operatortype_append(SCENE_OT_freestyle_modifier_copy);
    WM_operatortype_append(SCENE_OT_freestyle_stroke_material_create);
  #endif
  
    WM_operatortype_append(TEXTURE_OT_slot_copy);
    WM_operatortype_append(TEXTURE_OT_slot_paste);
    WM_operatortype_append(TEXTURE_OT_slot_move);
  
    /* render_internal.c */
    WM_operatortype_append(RENDER_OT_view_show);
    WM_operatortype_append(RENDER_OT_render);
    WM_operatortype_append(RENDER_OT_view_cancel);
    WM_operatortype_append(RENDER_OT_shutter_curve_preset);
  
    /* render_opengl.c */
    WM_operatortype_append(RENDER_OT_opengl);
  }
  