text: #pragma once
  #include "Component.h"
  #include "Log.h"
  #include "ComponentSystem.h"
  namespace Pine
  {
  	class MaterialComponent : public Component
  	{
  	public:
  		MaterialComponent(std::string p_Name) : Component(p_Name){}
  		inline std::string GetMatName() { return m_MatName; }
  		inline void SetMatName(std::string p_MatName) { m_MatName = p_MatName; }
  	private:
  		std::string m_MatName;
  
  	};
  
  
  }