text: #include "stdafx.h"
  #include "holojs/windows/mixed-reality/mixed-reality-context.h"
  #include "win32-opengl-context.h"
  #include "holojs/private/error-handling.h"
  
  using namespace HoloJs::OpenGL;
  using namespace std;
  using namespace HoloJs::Win32;
  
  
  HRESULT Win32OpenGLContext::createEGLWindowSurface()
  {
      m_EglSurface = eglCreateWindowSurface(m_EglDisplay, m_EglConfig, m_window, nullptr);
      RETURN_IF_TRUE(m_EglSurface == EGL_NO_SURFACE);
  
      return S_OK;
  }