text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.ProBuilder.ProBuilderMesh
  #include "UnityEngine/ProBuilder/ProBuilderMesh.hpp"
  // Including type: UnityEngine.Vector4
  #include "UnityEngine/Vector4.hpp"
  // Including type: UnityEngine.Vector2
  #include "UnityEngine/Vector2.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: System
  namespace System {
    // Forward declaring type: Func`2<T, TResult>
    template<typename T, typename TResult>
    class Func_2;
  }
  // Forward declaring namespace: UnityEngine::ProBuilder
  namespace UnityEngine::ProBuilder {
    // Forward declaring type: Face
    class Face;
  }
  // Completed forward declares
  // Type namespace: UnityEngine.ProBuilder
  namespace UnityEngine::ProBuilder {
    // Size: 0x10
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c
    // [TokenAttribute] Offset: FFFFFFFF
    // [CompilerGeneratedAttribute] Offset: FFFFFFFF
    class ProBuilderMesh::$$c : public ::Il2CppObject {
      public:
      // Creating value type constructor for type: $$c
      $$c() noexcept {}
      // Get static field: static public readonly UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c <>9
      static UnityEngine::ProBuilder::ProBuilderMesh::$$c* _get_$$9();
      // Set static field: static public readonly UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c <>9
      static void _set_$$9(UnityEngine::ProBuilder::ProBuilderMesh::$$c* value);
      // Get static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_0
      static System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* _get_$$9__102_0();
      // Set static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_0
      static void _set_$$9__102_0(System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* value);
      // Get static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_1
      static System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* _get_$$9__102_1();
      // Set static field: static public System.Func`2<UnityEngine.Vector4,UnityEngine.Vector2> <>9__102_1
      static void _set_$$9__102_1(System::Func_2<UnityEngine::Vector4, UnityEngine::Vector2>* value);
      // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__110_0
      static System::Func_2<UnityEngine::ProBuilder::Face*, int>* _get_$$9__110_0();
      // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__110_0
      static void _set_$$9__110_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value);
      // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__112_0
      static System::Func_2<UnityEngine::ProBuilder::Face*, int>* _get_$$9__112_0();
      // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,System.Int32> <>9__112_0
      static void _set_$$9__112_0(System::Func_2<UnityEngine::ProBuilder::Face*, int>* value);
      // Get static field: static public System.Func`2<UnityEngine.ProBuilder.Face,UnityEngine.ProBuilder.Face> <>9__147_0
      static System::Func_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Face*>* _get_$$9__147_0();
      // Set static field: static public System.Func`2<UnityEngine.ProBuilder.Face,UnityEngine.ProBuilder.Face> <>9__147_0
      static void _set_$$9__147_0(System::Func_2<UnityEngine::ProBuilder::Face*, UnityEngine::ProBuilder::Face*>* value);
      // static private System.Void .cctor()
      // Offset: 0x120C6D4
      static void _cctor();
      // UnityEngine.Vector2 <SetUVs>b__102_0(UnityEngine.Vector4 x)
      // Offset: 0x120C740
      UnityEngine::Vector2 $SetUVs$b__102_0(UnityEngine::Vector4 x);
      // UnityEngine.Vector2 <SetUVs>b__102_1(UnityEngine.Vector4 x)
      // Offset: 0x120C7D0
      UnityEngine::Vector2 $SetUVs$b__102_1(UnityEngine::Vector4 x);
      // System.Int32 <get_indexCount>b__110_0(UnityEngine.ProBuilder.Face x)
      // Offset: 0x120C860
      int $get_indexCount$b__110_0(UnityEngine::ProBuilder::Face* x);
      // System.Int32 <get_triangleCount>b__112_0(UnityEngine.ProBuilder.Face x)
      // Offset: 0x120C884
      int $get_triangleCount$b__112_0(UnityEngine::ProBuilder::Face* x);
      // UnityEngine.ProBuilder.Face <CopyFrom>b__147_0(UnityEngine.ProBuilder.Face x)
      // Offset: 0x120C8A8
      UnityEngine::ProBuilder::Face* $CopyFrom$b__147_0(UnityEngine::ProBuilder::Face* x);
      // public System.Void .ctor()
      // Offset: 0x120C738
      // Implemented from: System.Object
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static ProBuilderMesh::$$c* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("UnityEngine::ProBuilder::ProBuilderMesh::$$c::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<ProBuilderMesh::$$c*, creationType>()));
      }
    }; // UnityEngine.ProBuilder.ProBuilderMesh/UnityEngine.ProBuilder.<>c
    #pragma pack(pop)
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::ProBuilder::ProBuilderMesh::$$c*, "UnityEngine.ProBuilder", "ProBuilderMesh/<>c");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::ProBuilderMesh::$$c::_cctor
  // Il2CppName: .cctor
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (*)()>(&UnityEngine::ProBuilder::ProBuilderMesh::$$c::_cctor)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::ProBuilderMesh::$$c*), ".cctor", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::ProBuilderMesh::$$c::$SetUVs$b__102_0
  // Il2CppName: <SetUVs>b__102_0
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<UnityEngine::Vector2 (UnityEngine::ProBuilder::ProBuilderMesh::$$c::*)(UnityEngine::Vector4)>(&UnityEngine::ProBuilder::ProBuilderMesh::$$c::$SetUVs$b__102_0)> {
    static const MethodInfo* get() {
      static auto* x = &::il2cpp_utils::GetClassFromName("UnityEngine", "Vector4")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::ProBuilderMesh::$$c*), "<SetUVs>b__102_0", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{x});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::ProBuilderMesh::$$c::$SetUVs$b__102_1
  // Il2CppName: <SetUVs>b__102_1
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<UnityEngine::Vector2 (UnityEngine::ProBuilder::ProBuilderMesh::$$c::*)(UnityEngine::Vector4)>(&UnityEngine::ProBuilder::ProBuilderMesh::$$c::$SetUVs$b__102_1)> {
    static const MethodInfo* get() {
      static auto* x = &::il2cpp_utils::GetClassFromName("UnityEngine", "Vector4")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::ProBuilderMesh::$$c*), "<SetUVs>b__102_1", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{x});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::ProBuilderMesh::$$c::$get_indexCount$b__110_0
  // Il2CppName: <get_indexCount>b__110_0
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<int (UnityEngine::ProBuilder::ProBuilderMesh::$$c::*)(UnityEngine::ProBuilder::Face*)>(&UnityEngine::ProBuilder::ProBuilderMesh::$$c::$get_indexCount$b__110_0)> {
    static const MethodInfo* get() {
      static auto* x = &::il2cpp_utils::GetClassFromName("UnityEngine.ProBuilder", "Face")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::ProBuilderMesh::$$c*), "<get_indexCount>b__110_0", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{x});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::ProBuilderMesh::$$c::$get_triangleCount$b__112_0
  // Il2CppName: <get_triangleCount>b__112_0
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<int (UnityEngine::ProBuilder::ProBuilderMesh::$$c::*)(UnityEngine::ProBuilder::Face*)>(&UnityEngine::ProBuilder::ProBuilderMesh::$$c::$get_triangleCount$b__112_0)> {
    static const MethodInfo* get() {
      static auto* x = &::il2cpp_utils::GetClassFromName("UnityEngine.ProBuilder", "Face")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::ProBuilderMesh::$$c*), "<get_triangleCount>b__112_0", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{x});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::ProBuilderMesh::$$c::$CopyFrom$b__147_0
  // Il2CppName: <CopyFrom>b__147_0
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<UnityEngine::ProBuilder::Face* (UnityEngine::ProBuilder::ProBuilderMesh::$$c::*)(UnityEngine::ProBuilder::Face*)>(&UnityEngine::ProBuilder::ProBuilderMesh::$$c::$CopyFrom$b__147_0)> {
    static const MethodInfo* get() {
      static auto* x = &::il2cpp_utils::GetClassFromName("UnityEngine.ProBuilder", "Face")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::ProBuilderMesh::$$c*), "<CopyFrom>b__147_0", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{x});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::ProBuilderMesh::$$c::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  