text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  
  namespace RED4ext
  {
  namespace red { 
  struct TagSystem
  {
      static constexpr const char* NAME = "redTagSystem";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk00[0x68 - 0x0]; // 0
  };
  RED4EXT_ASSERT_SIZE(TagSystem, 0x68);
  } // namespace red
  } // namespace RED4ext
  