text: #pragma once
  #include "Zombie.h"
  #include "Manager.h"
  #include "Hp_Kit.h"
  #include <vector>
  #include <memory>
  using namespace std;
  
  
  class Regular_Zombie : public Zombie {
  
  
  public:
      Regular_Zombie(double xIn, double yIn, double speedIn, double damageIn, double hpIn, Manager* pIn, shared_ptr<Hero> pHeroIn, shared_ptr<Sprite> spIn);
  
      void draw_Zombie();
      void createBonus(shared_ptr<Regular_Zombie> object);
      void DrawHPBar();
      void zombie_Attack(float fElapsedTime);
      bool isHit(int i);
      void move_Zombie(float fElapsedTime);
  };