text: //cave68.c
  #include "../cave.h"
  
  inherit DDCAVE;
  
  void create(){
      ::create();
      set_exits(([
          "south" : CAVEDIR+"cave69",
          "east" : CAVEDIR+"cave67"
      ]));
      set_smell("default","The smell of rotted flesh fills your nostrils.");
      set_listen("default","You hear the sounds of water dripping.");
  }
  /*
  void init(){
      ::init();
  	do_random_encounters(({MONDIR+"gnollcaptain"}),30,6);
  
  }
  */