text: /* sokol implementations need to live in it's own source file, because
  on MacOS and iOS the implementation must be compiled as Objective-C, so there
  must be a *.m file on MacOS/iOS, and *.c file everywhere else
  */
  #define SOKOL_IMPL
  #if defined(_WIN32)
  #include <Windows.h>
  #define SOKOL_LOG(s) OutputDebugStringA(s)
  #endif
  /* sokol 3D-API defines are provided by build options */
  #include "sokol_app.h"
  #include "sokol_gfx.h"
  #include "sokol_time.h"
  #include "sokol_audio.h"
  #include "sokol_args.h"
  