text: 
  var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create });
  
  var poly;
  var graphics;
  
  function create() {
  
      //  Different ways of creating a Polygon:
  
      //  Array of Point values
      // poly = new Phaser.Polygon([ new Phaser.Point(200, 100), new Phaser.Point(350, 100), new Phaser.Point(375, 200), new Phaser.Point(150, 200) ]);
  
      //  Point values as parameters
      // poly = new Phaser.Polygon(new Phaser.Point(200, 100), new Phaser.Point(350, 100), new Phaser.Point(375, 200), new Phaser.Point(150, 200));
  
      //  Array of numbers treated as x/y pairs
      // poly = new Phaser.Polygon([200, 100, 350, 100, 375, 200, 150, 200]);
  
      //  Numbers in x/y pairs as parameters
      // poly = new Phaser.Polygon(200, 100, 350, 100, 375, 200, 150, 200);
  
      //  Array of mixed-type values
      // poly = new Phaser.Polygon([ new Phaser.Point(200, 100), 350, 100, 375, 200, new Phaser.Point(150, 200) ]);
  
      //  Mixed-type values as parameters
      // poly = new Phaser.Polygon(new Phaser.Point(200, 100), 350, 100, 375, 200, new Phaser.Point(150, 200));
  
      //  Array of Objects with visible x/y properties
      // poly = new Phaser.Polygon([ { x: 200, y: 100 }, { x: 350, y: 100 }, { x: 375, y: 200}, { x: 150, y: 200 } ]);
  
      //  Objects with visible x/y properties as parameters
      // poly = new Phaser.Polygon( { x: 200, y: 100 }, { x: 350, y: 100 }, { x: 375, y: 200}, { x: 150, y: 200 });
  
  
  
      //  You can also create an empty Polygon:
      poly = new Phaser.Polygon();
  
      //  And then populate it via setTo, using any combination of values as above
      poly.setTo([ new Phaser.Point(200, 100), new Phaser.Point(350, 100), new Phaser.Point(375, 200), new Phaser.Point(150, 200) ]);
  
  
  
      graphics = game.add.graphics(0, 0);
  
      graphics.beginFill(0xFF33ff);
      graphics.drawPolygon(poly.points);
      graphics.endFill();
  
  }
  