text: /*************************************************************************/
  /*  audio_driver_media_kit.h                                             */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #include "servers/audio/audio_server_sw.h"
  
  #ifdef MEDIA_KIT_ENABLED
  
  #include "core/os/thread.h"
  #include "core/os/mutex.h"
  
  #include <kernel/image.h> // needed for image_id
  #include <SoundPlayer.h>
  
  class AudioDriverMediaKit : public AudioDriverSW {
  	Mutex* mutex;
  
  	BSoundPlayer* player;
  	static int32_t* samples_in;
  
  	static void PlayBuffer(void* cookie, void* buffer, size_t size, const media_raw_audio_format& format);
  
  	unsigned int mix_rate;
  	OutputFormat output_format;
  	unsigned int buffer_size;
  	int channels;
  
  	bool active;
  
  public:
  
  	const char* get_name() const {
  		return "MediaKit";
  	};
  
  	virtual Error init();
  	virtual void start();
  	virtual int get_mix_rate() const;
  	virtual OutputFormat get_output_format() const;
  	virtual void lock();
  	virtual void unlock();
  	virtual void finish();
  
  	AudioDriverMediaKit();
  	~AudioDriverMediaKit();
  };
  
  #endif
  