text: // This code contains NVIDIA Confidential Information and is disclosed to you
  // under a form of NVIDIA software license agreement provided separately to you.
  //
  // Notice
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  // proprietary rights in and to this software and related documentation and
  // any modifications thereto. Any use, reproduction, disclosure, or
  // distribution of this software and related documentation without an express
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  //
  // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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  // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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  // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
  // information or for any infringement of patents or other rights of third parties that may
  // result from its use. No license is granted by implication or otherwise under any patent
  // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
  // This code supersedes and replaces all information previously supplied.
  // NVIDIA Corporation products are not authorized for use as critical
  // components in life support devices or systems without express written approval of
  // NVIDIA Corporation.
  //
  // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
  
  
  #ifndef SN_FILE_H
  #define SN_FILE_H
  
  // fopen_s - returns 0 on success, non-zero on failure
  
  #if PX_MICROSOFT_FAMILY
  
  #include <stdio.h>
  
  namespace physx
  {
  namespace sn
  {
  PX_INLINE PxI32 fopen_s(FILE** file, const char* name, const char* mode)
  {
  	static const PxU32 MAX_LEN = 300; 
  	char buf[MAX_LEN+1];
  
  	PxU32 i;
  	for(i = 0; i<MAX_LEN && name[i]; i++)
  		buf[i] = name[i] == '/' ? '\\' : name[i];
  	buf[i] = 0;
  
  	return i == MAX_LEN ? -1 : ::fopen_s(file, buf, mode);
  };
  
  } // namespace sn
  } // namespace physx
  
  #elif PX_UNIX_FAMILY || PX_PS4 || PX_SWITCH
  
  #include <stdio.h>
  
  namespace physx
  {
  namespace sn
  {
  PX_INLINE PxI32 fopen_s(FILE** file, const char* name, const char* mode)
  {
  	FILE* fp = ::fopen(name, mode);
  	if(fp)
  	{
  		*file = fp;
  		return PxI32(0);
  	}
  	return -1;
  }
  } // namespace sn
  } // namespace physx
  #else
  #error "Platform not supported!"
  #endif
  
  #endif //SN_FILE_H
  
  