text: #include "/d/dagger/Torm/tormdefs.h"
  #include <std.h>
  inherit "/d/dagger/Torm/mon/dayperson.c";
  create(){
  ::create();
    set_name("Dockworker");
    set_id(({
    "dayperson","dock worker",
    "dockworker","worker",
    }));
    set_short(
    "Dockworker"
    );
    set_long(
    "  This barrel chested man stands ready to make fast the lines of incoming ships and haul cargo to the warehouses where they belong, and help reload the ships."
    "  He's in excellent shape and a scimitar is ready at his side for those who would try to steal from the ships which are his responsibility."
    );
    if(!random(2)){set_race("human");} else { set_race("half-elf");}
    set_gender("male");
  set_body_type("human");
    set_hd(random(10)+12);
    set_max_hp(query_level()*7);
  set_hp(query_max_hp());
    set_overall_ac(3);
    set_thief_skill("detect noise",95);
    set_thief_skill("hide in shadows",95);
    set_thief_skill("move silently",95);
    set_thief_skill("pick pockets",95);
   set_class("thief");
    set_mlevel("thief",query_hd());
    set_property("full attacks",1);
    set_scrambling(1);
  set_size(2);
    set_stats("strength",18);
  set_stats("intelligence",7);
  set_stats("dexterity",9);
  set_stats("charisma",7);
  set_stats("constitution",11);
  set_stats("wisdom",8);
  set_money("silver",random(100));
    set_exp(query_hp()*10);
  set_wielding_limbs( ({"left hand", "right hand"}) );
    new(OBJ+"scimitar.c")->move(TO);
    command("wield scimitar");
    new(OBJ+"pantsc.c")->move(TO);
    command("wearall");
  }
  