text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2022 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * Provides methods used for setting the angular acceleration properties of an Arcade Physics Body.
   *
   * @namespace Phaser.Physics.Arcade.Components.Angular
   * @since 3.0.0
   */
  var Angular = {
  
      /**
       * Sets the angular velocity of the body.
       *
       * In Arcade Physics, bodies cannot rotate. They are always axis-aligned.
       * However, they can have angular motion, which is passed on to the Game Object bound to the body,
       * causing them to visually rotate, even though the body remains axis-aligned.
       *
       * @method Phaser.Physics.Arcade.Components.Angular#setAngularVelocity
       * @since 3.0.0
       *
       * @param {number} value - The amount of angular velocity.
       *
       * @return {this} This Game Object.
       */
      setAngularVelocity: function (value)
      {
          this.body.angularVelocity = value;
  
          return this;
      },
  
      /**
       * Sets the angular acceleration of the body.
       *
       * In Arcade Physics, bodies cannot rotate. They are always axis-aligned.
       * However, they can have angular motion, which is passed on to the Game Object bound to the body,
       * causing them to visually rotate, even though the body remains axis-aligned.
       *
       * @method Phaser.Physics.Arcade.Components.Angular#setAngularAcceleration
       * @since 3.0.0
       *
       * @param {number} value - The amount of angular acceleration.
       *
       * @return {this} This Game Object.
       */
      setAngularAcceleration: function (value)
      {
          this.body.angularAcceleration = value;
  
          return this;
      },
  
      /**
       * Sets the angular drag of the body. Drag is applied to the current velocity, providing a form of deceleration.
       *
       * @method Phaser.Physics.Arcade.Components.Angular#setAngularDrag
       * @since 3.0.0
       *
       * @param {number} value - The amount of drag.
       *
       * @return {this} This Game Object.
       */
      setAngularDrag: function (value)
      {
          this.body.angularDrag = value;
  
          return this;
      }
  
  };
  
  module.exports = Angular;
  