text: #pragma once
  
  #include "il2cpp.h"
  
  UnityEngine_Playables_ScriptPlayable_PrefabControlPlayable__o UnityEngine_Timeline_PrefabControlPlayable__Create (UnityEngine_Playables_PlayableGraph_o graph, UnityEngine_GameObject_o* prefabGameObject, UnityEngine_Transform_o* parentTransform, const MethodInfo* method_info);
  UnityEngine_GameObject_o* UnityEngine_Timeline_PrefabControlPlayable__get_prefabInstance (UnityEngine_Timeline_PrefabControlPlayable_o* __this, const MethodInfo* method_info);
  UnityEngine_GameObject_o* UnityEngine_Timeline_PrefabControlPlayable__Initialize (UnityEngine_Timeline_PrefabControlPlayable_o* __this, UnityEngine_GameObject_o* prefabGameObject, UnityEngine_Transform_o* parentTransform, const MethodInfo* method_info);
  void UnityEngine_Timeline_PrefabControlPlayable__OnPlayableDestroy (UnityEngine_Timeline_PrefabControlPlayable_o* __this, UnityEngine_Playables_Playable_o playable, const MethodInfo* method_info);
  void UnityEngine_Timeline_PrefabControlPlayable__OnBehaviourPlay (UnityEngine_Timeline_PrefabControlPlayable_o* __this, UnityEngine_Playables_Playable_o playable, UnityEngine_Playables_FrameData_o info, const MethodInfo* method_info);
  void UnityEngine_Timeline_PrefabControlPlayable__OnBehaviourPause (UnityEngine_Timeline_PrefabControlPlayable_o* __this, UnityEngine_Playables_Playable_o playable, UnityEngine_Playables_FrameData_o info, const MethodInfo* method_info);
  void UnityEngine_Timeline_PrefabControlPlayable__SetHideFlagsRecursive (UnityEngine_GameObject_o* gameObject, const MethodInfo* method_info);
  void UnityEngine_Timeline_PrefabControlPlayable___ctor (UnityEngine_Timeline_PrefabControlPlayable_o* __this, const MethodInfo* method_info);
  