text:  #include "stdafx.h"
  #ifndef RPGLIB_GAMESESSION_H
  #define RPGLIB_GAMESESSION_H
  #include "osaka_forward.h"
  namespace Osaka{
  	namespace RPGLib{
  		
  		class GameSession{
  		public:
  			GameSession();
  			~GameSession();
  			
  			//Owner
  			//Character* character;
  			//Party* party;
  			//GameVars* vars;
  			//Storage* storage;
  
  		/* ----------------------------------------------------------------------------------- */
  		private:
  			
  		};
  	}
  }
  #endif