text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: GameScenesManager
  #include "GlobalNamespace/GameScenesManager.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: System::Collections::Generic
  namespace System::Collections::Generic {
    // Forward declaring type: List`1<T>
    template<typename T>
    class List_1;
  }
  // Forward declaring namespace: GlobalNamespace
  namespace GlobalNamespace {
    // Forward declaring type: ScenesTransitionSetupDataSO
    class ScenesTransitionSetupDataSO;
  }
  // Forward declaring namespace: System
  namespace System {
    // Forward declaring type: Action`1<T>
    template<typename T>
    class Action_1;
  }
  // Forward declaring namespace: Zenject
  namespace Zenject {
    // Forward declaring type: DiContainer
    class DiContainer;
  }
  // Completed forward declares
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x50
    #pragma pack(push, 1)
    // Autogenerated type: GameScenesManager/<>c__DisplayClass32_0
    // [TokenAttribute] Offset: FFFFFFFF
    // [CompilerGeneratedAttribute] Offset: FFFFFFFF
    class GameScenesManager::$$c__DisplayClass32_0 : public ::Il2CppObject {
      public:
      // public GameScenesManager <>4__this
      // Size: 0x8
      // Offset: 0x10
      GlobalNamespace::GameScenesManager* $$4__this;
      // Field size check
      static_assert(sizeof(GlobalNamespace::GameScenesManager*) == 0x8);
      // public System.Collections.Generic.List`1<System.String> newSceneNames
      // Size: 0x8
      // Offset: 0x18
      System::Collections::Generic::List_1<::Il2CppString*>* newSceneNames;
      // Field size check
      static_assert(sizeof(System::Collections::Generic::List_1<::Il2CppString*>*) == 0x8);
      // public System.Collections.Generic.List`1<System.String> emptyTransitionSceneNameList
      // Size: 0x8
      // Offset: 0x20
      System::Collections::Generic::List_1<::Il2CppString*>* emptyTransitionSceneNameList;
      // Field size check
      static_assert(sizeof(System::Collections::Generic::List_1<::Il2CppString*>*) == 0x8);
      // public GameScenesManager/ScenesStackData scenesStackData
      // Size: 0x8
      // Offset: 0x28
      GlobalNamespace::GameScenesManager::ScenesStackData* scenesStackData;
      // Field size check
      static_assert(sizeof(GlobalNamespace::GameScenesManager::ScenesStackData*) == 0x8);
      // public ScenesTransitionSetupDataSO scenesTransitionSetupData
      // Size: 0x8
      // Offset: 0x30
      GlobalNamespace::ScenesTransitionSetupDataSO* scenesTransitionSetupData;
      // Field size check
      static_assert(sizeof(GlobalNamespace::ScenesTransitionSetupDataSO*) == 0x8);
      // public System.Action`1<Zenject.DiContainer> finishCallback
      // Size: 0x8
      // Offset: 0x38
      System::Action_1<Zenject::DiContainer*>* finishCallback;
      // Field size check
      static_assert(sizeof(System::Action_1<Zenject::DiContainer*>*) == 0x8);
      // public System.Action`1<Zenject.DiContainer> <>9__1
      // Size: 0x8
      // Offset: 0x40
      System::Action_1<Zenject::DiContainer*>* $$9__1;
      // Field size check
      static_assert(sizeof(System::Action_1<Zenject::DiContainer*>*) == 0x8);
      // public System.Action`1<Zenject.DiContainer> <>9__2
      // Size: 0x8
      // Offset: 0x48
      System::Action_1<Zenject::DiContainer*>* $$9__2;
      // Field size check
      static_assert(sizeof(System::Action_1<Zenject::DiContainer*>*) == 0x8);
      // Creating value type constructor for type: $$c__DisplayClass32_0
      $$c__DisplayClass32_0(GlobalNamespace::GameScenesManager* $$4__this_ = {}, System::Collections::Generic::List_1<::Il2CppString*>* newSceneNames_ = {}, System::Collections::Generic::List_1<::Il2CppString*>* emptyTransitionSceneNameList_ = {}, GlobalNamespace::GameScenesManager::ScenesStackData* scenesStackData_ = {}, GlobalNamespace::ScenesTransitionSetupDataSO* scenesTransitionSetupData_ = {}, System::Action_1<Zenject::DiContainer*>* finishCallback_ = {}, System::Action_1<Zenject::DiContainer*>* $$9__1_ = {}, System::Action_1<Zenject::DiContainer*>* $$9__2_ = {}) noexcept : $$4__this{$$4__this_}, newSceneNames{newSceneNames_}, emptyTransitionSceneNameList{emptyTransitionSceneNameList_}, scenesStackData{scenesStackData_}, scenesTransitionSetupData{scenesTransitionSetupData_}, finishCallback{finishCallback_}, $$9__1{$$9__1_}, $$9__2{$$9__2_} {}
      // Get instance field reference: public GameScenesManager <>4__this
      GlobalNamespace::GameScenesManager*& dyn_$$4__this();
      // Get instance field reference: public System.Collections.Generic.List`1<System.String> newSceneNames
      System::Collections::Generic::List_1<::Il2CppString*>*& dyn_newSceneNames();
      // Get instance field reference: public System.Collections.Generic.List`1<System.String> emptyTransitionSceneNameList
      System::Collections::Generic::List_1<::Il2CppString*>*& dyn_emptyTransitionSceneNameList();
      // Get instance field reference: public GameScenesManager/ScenesStackData scenesStackData
      GlobalNamespace::GameScenesManager::ScenesStackData*& dyn_scenesStackData();
      // Get instance field reference: public ScenesTransitionSetupDataSO scenesTransitionSetupData
      GlobalNamespace::ScenesTransitionSetupDataSO*& dyn_scenesTransitionSetupData();
      // Get instance field reference: public System.Action`1<Zenject.DiContainer> finishCallback
      System::Action_1<Zenject::DiContainer*>*& dyn_finishCallback();
      // Get instance field reference: public System.Action`1<Zenject.DiContainer> <>9__1
      System::Action_1<Zenject::DiContainer*>*& dyn_$$9__1();
      // Get instance field reference: public System.Action`1<Zenject.DiContainer> <>9__2
      System::Action_1<Zenject::DiContainer*>*& dyn_$$9__2();
      // System.Void <ReplaceScenes>b__0(Zenject.DiContainer emptySceneContainer)
      // Offset: 0x1267008
      void $ReplaceScenes$b__0(Zenject::DiContainer* emptySceneContainer);
      // System.Void <ReplaceScenes>b__1(Zenject.DiContainer container)
      // Offset: 0x1267124
      void $ReplaceScenes$b__1(Zenject::DiContainer* container);
      // System.Void <ReplaceScenes>b__2(Zenject.DiContainer container)
      // Offset: 0x12671C8
      void $ReplaceScenes$b__2(Zenject::DiContainer* container);
      // public System.Void .ctor()
      // Offset: 0x1265F28
      // Implemented from: System.Object
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static GameScenesManager::$$c__DisplayClass32_0* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<GameScenesManager::$$c__DisplayClass32_0*, creationType>()));
      }
    }; // GameScenesManager/<>c__DisplayClass32_0
    #pragma pack(pop)
    static check_size<sizeof(GameScenesManager::$$c__DisplayClass32_0), 72 + sizeof(System::Action_1<Zenject::DiContainer*>*)> __GlobalNamespace_GameScenesManager_$$c__DisplayClass32_0SizeCheck;
    static_assert(sizeof(GameScenesManager::$$c__DisplayClass32_0) == 0x50);
  }
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0*, "", "GameScenesManager/<>c__DisplayClass32_0");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0::$ReplaceScenes$b__0
  // Il2CppName: <ReplaceScenes>b__0
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0::*)(Zenject::DiContainer*)>(&GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0::$ReplaceScenes$b__0)> {
    static const MethodInfo* get() {
      static auto* emptySceneContainer = &::il2cpp_utils::GetClassFromName("Zenject", "DiContainer")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0*), "<ReplaceScenes>b__0", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{emptySceneContainer});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0::$ReplaceScenes$b__1
  // Il2CppName: <ReplaceScenes>b__1
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0::*)(Zenject::DiContainer*)>(&GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0::$ReplaceScenes$b__1)> {
    static const MethodInfo* get() {
      static auto* container = &::il2cpp_utils::GetClassFromName("Zenject", "DiContainer")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0*), "<ReplaceScenes>b__1", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{container});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0::$ReplaceScenes$b__2
  // Il2CppName: <ReplaceScenes>b__2
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0::*)(Zenject::DiContainer*)>(&GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0::$ReplaceScenes$b__2)> {
    static const MethodInfo* get() {
      static auto* container = &::il2cpp_utils::GetClassFromName("Zenject", "DiContainer")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0*), "<ReplaceScenes>b__2", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{container});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::GameScenesManager::$$c__DisplayClass32_0::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  