text: #pragma once
  
  /**
   *	Include Entry Point
   */
  #include <ING\EntryPoint\EntryPoint.h>
  
  
  
  /**
   *	Include Rendering Pass
   */
  #include <ING/Rendering/Pass/Pass.h>
  
  
  
  namespace ING {
  
  	class Camera;
  
  
  
  	namespace Rendering {
  
  		namespace StandardRP {
  
  			class ING_API FinalPass : public IPass
  			{
  
  				/**
  				 *	Constructors And Destructor
  				 */
  			public:
  				FinalPass	(const String& name);
  				~FinalPass	();
  
  
  
  				/**
  				 *	Release Methods
  				 */
  			public:
  				virtual void Release() override;
  
  
  
  				/**
  				 *	Methods
  				 */
  			public:
  				virtual bool Render(IDeviceContext* context, Camera* camera) override;
  
  			};
  
  		}
  
  	}
  
  }