text: 
  #pragma once
  
  #include "ItemHandler.h"
  #include "../BlockInfo.h"
  
  
  
  
  
  class cItemSwordHandler :
  	public cItemHandler
  {
  	typedef cItemHandler super;
  public:
  	cItemSwordHandler(int a_ItemType):
  		cItemHandler(a_ItemType)
  	{
  	}
  
  
  	virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
  	{
  		if (a_BlockType == E_BLOCK_COBWEB)
  		{
  			return true;
  		}
  		return super::CanHarvestBlock(a_BlockType);
  	}
  
  
  	virtual bool CanRepairWithRawMaterial(short a_ItemType) override
  	{
  		switch (m_ItemType)
  		{
  			case E_ITEM_WOODEN_SWORD:  return (a_ItemType == E_BLOCK_PLANKS);
  			case E_ITEM_STONE_SWORD:   return (a_ItemType == E_BLOCK_COBBLESTONE);
  			case E_ITEM_IRON_SWORD:    return (a_ItemType == E_ITEM_IRON);
  			case E_ITEM_GOLD_SWORD:    return (a_ItemType == E_ITEM_GOLD);
  			case E_ITEM_DIAMOND_SWORD: return (a_ItemType == E_ITEM_DIAMOND);
  		}
  		return false;
  	}
  
  
  	virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override
  	{
  		switch (a_Action)
  		{
  			case dlaAttackEntity:       return 1;
  			case dlaBreakBlock:         return 2;
  			case dlaBreakBlockInstant:  return 0;
  		}
  		UNREACHABLE("Unsupported durability loss action");
  	}
  
  
  
  	virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) override
  	{
  		if (a_Block == E_BLOCK_COBWEB)
  		{
  			return 15.0f;
  		}
  		else
  		{
  			if (
  				IsBlockMaterialPlants(a_Block) ||
  				IsBlockMaterialVine(a_Block)   ||
  				IsBlockMaterialLeaves(a_Block) ||
  				IsBlockMaterialGourd(a_Block)
  			)
  			{
  				return 1.5f;
  			}
  			else
  			{
  				return 1.0f;
  			}
  		}
  	}
  
  } ;
  