text: """
  The MIT License (MIT)
  
  Copyright (c) 2015-2021 Rapptz
  Copyright (c) 2021-present Pycord Development
  
  Permission is hereby granted, free of charge, to any person obtaining a
  copy of this software and associated documentation files (the "Software"),
  to deal in the Software without restriction, including without limitation
  the rights to use, copy, modify, merge, publish, distribute, sublicense,
  and/or sell copies of the Software, and to permit persons to whom the
  Software is furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  DEALINGS IN THE SOFTWARE.
  """
  
  from __future__ import annotations
  
  import inspect
  import os
  from typing import TYPE_CHECKING, Callable, List, Optional, Tuple, Type, TypeVar, Union
  
  from ..components import SelectMenu, SelectOption
  from ..emoji import Emoji
  from ..enums import ComponentType
  from ..interactions import Interaction
  from ..partial_emoji import PartialEmoji
  from ..utils import MISSING
  from .item import Item, ItemCallbackType
  
  __all__ = (
      "Select",
      "select",
  )
  
  if TYPE_CHECKING:
      from ..types.components import SelectMenu as SelectMenuPayload
      from ..types.interactions import ComponentInteractionData
      from .view import View
  
  S = TypeVar("S", bound="Select")
  V = TypeVar("V", bound="View", covariant=True)
  
  
  class Select(Item[V]):
      """Represents a UI select menu.
  
      This is usually represented as a drop down menu.
  
      In order to get the selected items that the user has chosen, use :attr:`Select.values`.
  
      .. versionadded:: 2.0
  
      Parameters
      ------------
      custom_id: :class:`str`
          The ID of the select menu that gets received during an interaction.
          If not given then one is generated for you.
      placeholder: Optional[:class:`str`]
          The placeholder text that is shown if nothing is selected, if any.
      min_values: :class:`int`
          The minimum number of items that must be chosen for this select menu.
          Defaults to 1 and must be between 1 and 25.
      max_values: :class:`int`
          The maximum number of items that must be chosen for this select menu.
          Defaults to 1 and must be between 1 and 25.
      options: List[:class:`discord.SelectOption`]
          A list of options that can be selected in this menu.
      disabled: :class:`bool`
          Whether the select is disabled or not.
      row: Optional[:class:`int`]
          The relative row this select menu belongs to. A Discord component can only have 5
          rows. By default, items are arranged automatically into those 5 rows. If you'd
          like to control the relative positioning of the row then passing an index is advised.
          For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
          ordering. The row number must be between 0 and 4 (i.e. zero indexed).
      """
  
      __item_repr_attributes__: Tuple[str, ...] = (
          "placeholder",
          "min_values",
          "max_values",
          "options",
          "disabled",
      )
  
      def __init__(
          self,
          *,
          custom_id: str = None,
          placeholder: Optional[str] = None,
          min_values: int = 1,
          max_values: int = 1,
          options: List[SelectOption] = MISSING,
          disabled: bool = False,
          row: Optional[int] = None,
      ) -> None:
          super().__init__()
          self._selected_values: List[str] = []
  
          if not (isinstance(custom_id, str) or custom_id is None):
              raise TypeError(f"expected custom_id to be str, not {custom_id.__class__.__name__}")
  
          self._provided_custom_id = custom_id is not None
          custom_id = os.urandom(16).hex() if custom_id is None else custom_id
          options = [] if options is MISSING else options
          self._underlying = SelectMenu._raw_construct(
              custom_id=custom_id,
              type=ComponentType.select,
              placeholder=placeholder,
              min_values=min_values,
              max_values=max_values,
              options=options,
              disabled=disabled,
          )
          self.row = row
  
      @property
      def custom_id(self) -> str:
          """:class:`str`: The ID of the select menu that gets received during an interaction."""
          return self._underlying.custom_id
  
      @custom_id.setter
      def custom_id(self, value: str):
          if not isinstance(value, str):
              raise TypeError("custom_id must be None or str")
  
          self._underlying.custom_id = value
  
      @property
      def placeholder(self) -> Optional[str]:
          """Optional[:class:`str`]: The placeholder text that is shown if nothing is selected, if any."""
          return self._underlying.placeholder
  
      @placeholder.setter
      def placeholder(self, value: Optional[str]):
          if value is not None and not isinstance(value, str):
              raise TypeError("placeholder must be None or str")
  
          self._underlying.placeholder = value
  
      @property
      def min_values(self) -> int:
          """:class:`int`: The minimum number of items that must be chosen for this select menu."""
          return self._underlying.min_values
  
      @min_values.setter
      def min_values(self, value: int):
          self._underlying.min_values = int(value)
  
      @property
      def max_values(self) -> int:
          """:class:`int`: The maximum number of items that must be chosen for this select menu."""
          return self._underlying.max_values
  
      @max_values.setter
      def max_values(self, value: int):
          self._underlying.max_values = int(value)
  
      @property
      def options(self) -> List[SelectOption]:
          """List[:class:`discord.SelectOption`]: A list of options that can be selected in this menu."""
          return self._underlying.options
  
      @options.setter
      def options(self, value: List[SelectOption]):
          if not isinstance(value, list):
              raise TypeError("options must be a list of SelectOption")
          if not all(isinstance(obj, SelectOption) for obj in value):
              raise TypeError("all list items must subclass SelectOption")
  
          self._underlying.options = value
  
      def add_option(
          self,
          *,
          label: str,
          value: str = MISSING,
          description: Optional[str] = None,
          emoji: Optional[Union[str, Emoji, PartialEmoji]] = None,
          default: bool = False,
      ):
          """Adds an option to the select menu.
  
          To append a pre-existing :class:`discord.SelectOption` use the
          :meth:`append_option` method instead.
  
          Parameters
          -----------
          label: :class:`str`
              The label of the option. This is displayed to users.
              Can only be up to 100 characters.
          value: :class:`str`
              The value of the option. This is not displayed to users.
              If not given, defaults to the label. Can only be up to 100 characters.
          description: Optional[:class:`str`]
              An additional description of the option, if any.
              Can only be up to 100 characters.
          emoji: Optional[Union[:class:`str`, :class:`.Emoji`, :class:`.PartialEmoji`]]
              The emoji of the option, if available. This can either be a string representing
              the custom or unicode emoji or an instance of :class:`.PartialEmoji` or :class:`.Emoji`.
          default: :class:`bool`
              Whether this option is selected by default.
  
          Raises
          -------
          ValueError
              The number of options exceeds 25.
          """
  
          option = SelectOption(
              label=label,
              value=value,
              description=description,
              emoji=emoji,
              default=default,
          )
  
          self.append_option(option)
  
      def append_option(self, option: SelectOption):
          """Appends an option to the select menu.
  
          Parameters
          -----------
          option: :class:`discord.SelectOption`
              The option to append to the select menu.
  
          Raises
          -------
          ValueError
              The number of options exceeds 25.
          """
  
          if len(self._underlying.options) > 25:
              raise ValueError("maximum number of options already provided")
  
          self._underlying.options.append(option)
  
      @property
      def disabled(self) -> bool:
          """:class:`bool`: Whether the select is disabled or not."""
          return self._underlying.disabled
  
      @disabled.setter
      def disabled(self, value: bool):
          self._underlying.disabled = bool(value)
  
      @property
      def values(self) -> List[str]:
          """List[:class:`str`]: A list of values that have been selected by the user."""
          return self._selected_values
  
      @property
      def width(self) -> int:
          return 5
  
      def to_component_dict(self) -> SelectMenuPayload:
          return self._underlying.to_dict()
  
      def refresh_component(self, component: SelectMenu) -> None:
          self._underlying = component
  
      def refresh_state(self, interaction: Interaction) -> None:
          data: ComponentInteractionData = interaction.data  # type: ignore
          self._selected_values = data.get("values", [])
  
      @classmethod
      def from_component(cls: Type[S], component: SelectMenu) -> S:
          return cls(
              custom_id=component.custom_id,
              placeholder=component.placeholder,
              min_values=component.min_values,
              max_values=component.max_values,
              options=component.options,
              disabled=component.disabled,
              row=None,
          )
  
      @property
      def type(self) -> ComponentType:
          return self._underlying.type
  
      def is_dispatchable(self) -> bool:
          return True
  
  
  def select(
      *,
      placeholder: Optional[str] = None,
      custom_id: str = None,
      min_values: int = 1,
      max_values: int = 1,
      options: List[SelectOption] = MISSING,
      disabled: bool = False,
      row: Optional[int] = None,
  ) -> Callable[[ItemCallbackType], ItemCallbackType]:
      """A decorator that attaches a select menu to a component.
  
      The function being decorated should have three parameters, ``self`` representing
      the :class:`discord.ui.View`, the :class:`discord.ui.Select` being pressed and
      the :class:`discord.Interaction` you receive.
  
      In order to get the selected items that the user has chosen within the callback
      use :attr:`Select.values`.
  
      Parameters
      ------------
      placeholder: Optional[:class:`str`]
          The placeholder text that is shown if nothing is selected, if any.
      custom_id: :class:`str`
          The ID of the select menu that gets received during an interaction.
          It is recommended not to set this parameter to prevent conflicts.
      row: Optional[:class:`int`]
          The relative row this select menu belongs to. A Discord component can only have 5
          rows. By default, items are arranged automatically into those 5 rows. If you'd
          like to control the relative positioning of the row then passing an index is advised.
          For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
          ordering. The row number must be between 0 and 4 (i.e. zero indexed).
      min_values: :class:`int`
          The minimum number of items that must be chosen for this select menu.
          Defaults to 1 and must be between 1 and 25.
      max_values: :class:`int`
          The maximum number of items that must be chosen for this select menu.
          Defaults to 1 and must be between 1 and 25.
      options: List[:class:`discord.SelectOption`]
          A list of options that can be selected in this menu.
      disabled: :class:`bool`
          Whether the select is disabled or not. Defaults to ``False``.
      """
  
      def decorator(func: ItemCallbackType) -> ItemCallbackType:
          if not inspect.iscoroutinefunction(func):
              raise TypeError("select function must be a coroutine function")
  
          func.__discord_ui_model_type__ = Select
          func.__discord_ui_model_kwargs__ = {
              "placeholder": placeholder,
              "custom_id": custom_id,
              "row": row,
              "min_values": min_values,
              "max_values": max_values,
              "options": options,
              "disabled": disabled,
          }
          return func
  
      return decorator
  