text: /* Exit Games Photon Chat - C++ Client Lib
   * Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
   * http://www.photonengine.com
   * mailto:developer@photonengine.com
   */
  
  #pragma once
  
  namespace ExitGames
  {
  	namespace Chat
  	{
  		/** Possible states for a Client.*/
  		namespace ClientState
  		{
  			static const int Uninitialized               = 0; ///<Peer is created but not used yet.
  			static const int ConnectingToNameServer      = 1; ///<Connecting to Name Server (includes connect authenticate and joining the lobby)
  			static const int ConnectedToNameServer       = 2; ///<Connected to Name Server.
  			static const int Authenticating              = 3; ///<Authenticating.
  			static const int Authenticated               = 4; ///<Authenticated.
  			static const int DisconnectingFromNameServer = 5; ///<Transition from Name to Chat Server.
  			static const int ConnectingToFrontEnd        = 6; ///<Transition to Chat Server.
  			static const int ConnectedToFrontEnd         = 7; ///<Connected to Chat Server. Subscribe to channels and chat here.
  			static const int Disconnecting               = 8; ///<The client disconnects (from any server).
  			static const int Disconnected                = 9; ///<The client is no longer connected (to any server). Connect to Name Server to go on.
  		}
  		/** @file */
  	}
  }