text: /***
  *
  *	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
  *	
  *	This product contains software technology licensed from Id 
  *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
  *	All Rights Reserved.
  *
  *   This source code contains proprietary and confidential information of
  *   Valve LLC and its suppliers.  Access to this code is restricted to
  *   persons who have executed a written SDK license with Valve.  Any access,
  *   use or distribution of this code by or to any unlicensed person is illegal.
  *
  ****/
  #include "extdll.h"
  #include "util.h"
  #include "cbase.h"
  #include "monsters.h"
  #include "weapons.h"
  #include "nodes.h"
  #include "soundent.h"
  #include "effects.h"
  #include "customentity.h"
  
  typedef struct 
  {
  	int isValid;
  	EHANDLE hGrunt;
  	Vector	vecOrigin;
  	Vector  vecAngles;
  } t_ospreygrunt;
  
  
  
  #define SF_WAITFORTRIGGER	0x40
  
  
  #define MAX_CARRY	24
  
  class COsprey : public CBaseMonster
  {
  public:
  	int		Save( CSave &save );
  	int		Restore( CRestore &restore );
  	static	TYPEDESCRIPTION m_SaveData[];
  	int		ObjectCaps( void ) { return CBaseMonster :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
  	
  	void Spawn( void );
  	void Precache( void );
  	int  Classify( void ) { return CLASS_MACHINE; };
  	int  BloodColor( void ) { return DONT_BLEED; }
  	void Killed( entvars_t *pevAttacker, int iGib );
  
  	void UpdateGoal( void );
  	BOOL HasDead( void );
  	void EXPORT FlyThink( void );
  	void EXPORT DeployThink( void );
  	void Flight( void );
  	void EXPORT HitTouch( CBaseEntity *pOther );
  	void EXPORT FindAllThink( void );
  	void EXPORT HoverThink( void );
  	CBaseMonster *MakeGrunt( Vector vecSrc );
  	void EXPORT CrashTouch( CBaseEntity *pOther );
  	void EXPORT DyingThink( void );
  	void EXPORT CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
  
  	// int  TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
  	void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
  	void ShowDamage( void );
  
  	CBaseEntity *m_pGoalEnt;
  	Vector m_vel1;
  	Vector m_vel2;
  	Vector m_pos1;
  	Vector m_pos2;
  	Vector m_ang1;
  	Vector m_ang2;
  	float m_startTime;
  	float m_dTime;
  
  	Vector m_velocity;
  
  	float m_flIdealtilt;
  	float m_flRotortilt;
  
  	float m_flRightHealth;
  	float m_flLeftHealth;
  
  	int	m_iUnits;
  	EHANDLE m_hGrunt[MAX_CARRY];
  	Vector m_vecOrigin[MAX_CARRY];
  	EHANDLE m_hRepel[4];
  
  	int m_iSoundState;
  	int m_iSpriteTexture;
  
  	int m_iPitch;
  
  	int m_iExplode;
  	int	m_iTailGibs;
  	int	m_iBodyGibs;
  	int	m_iEngineGibs;
  
  	int m_iDoLeftSmokePuff;
  	int m_iDoRightSmokePuff;
  };
  
  LINK_ENTITY_TO_CLASS( monster_osprey, COsprey );
  
  TYPEDESCRIPTION	COsprey::m_SaveData[] = 
  {
  	DEFINE_FIELD( COsprey, m_pGoalEnt, FIELD_CLASSPTR ),
  	DEFINE_FIELD( COsprey, m_vel1, FIELD_VECTOR ),
  	DEFINE_FIELD( COsprey, m_vel2, FIELD_VECTOR ),
  	DEFINE_FIELD( COsprey, m_pos1, FIELD_POSITION_VECTOR ),
  	DEFINE_FIELD( COsprey, m_pos2, FIELD_POSITION_VECTOR ),
  	DEFINE_FIELD( COsprey, m_ang1, FIELD_VECTOR ),
  	DEFINE_FIELD( COsprey, m_ang2, FIELD_VECTOR ),
  
  	DEFINE_FIELD( COsprey, m_startTime, FIELD_TIME ),
  	DEFINE_FIELD( COsprey, m_dTime, FIELD_FLOAT ),
  	DEFINE_FIELD( COsprey, m_velocity, FIELD_VECTOR ),
  
  	DEFINE_FIELD( COsprey, m_flIdealtilt, FIELD_FLOAT ),
  	DEFINE_FIELD( COsprey, m_flRotortilt, FIELD_FLOAT ),
  
  	DEFINE_FIELD( COsprey, m_flRightHealth, FIELD_FLOAT ),
  	DEFINE_FIELD( COsprey, m_flLeftHealth, FIELD_FLOAT ),
  
  	DEFINE_FIELD( COsprey, m_iUnits, FIELD_INTEGER ),
  	DEFINE_ARRAY( COsprey, m_hGrunt, FIELD_EHANDLE, MAX_CARRY ),
  	DEFINE_ARRAY( COsprey, m_vecOrigin, FIELD_POSITION_VECTOR, MAX_CARRY ),
  	DEFINE_ARRAY( COsprey, m_hRepel, FIELD_EHANDLE, 4 ),
  
  	// DEFINE_FIELD( COsprey, m_iSoundState, FIELD_INTEGER ),
  	// DEFINE_FIELD( COsprey, m_iSpriteTexture, FIELD_INTEGER ),
  	// DEFINE_FIELD( COsprey, m_iPitch, FIELD_INTEGER ),
  
  	DEFINE_FIELD( COsprey, m_iDoLeftSmokePuff, FIELD_INTEGER ),
  	DEFINE_FIELD( COsprey, m_iDoRightSmokePuff, FIELD_INTEGER ),
  };
  IMPLEMENT_SAVERESTORE( COsprey, CBaseMonster );
  
  
  void COsprey :: Spawn( void )
  {
  	Precache( );
  	// motor
  	pev->movetype = MOVETYPE_FLY;
  	pev->solid = SOLID_BBOX;
  
  	SET_MODEL(ENT(pev), "models/osprey.mdl");
  	UTIL_SetSize(pev, Vector( -400, -400, -100), Vector(400, 400, 32));
  	UTIL_SetOrigin( pev, pev->origin );
  
  	pev->flags |= FL_MONSTER;
  	pev->takedamage		= DAMAGE_YES;
  	m_flRightHealth		= 200;
  	m_flLeftHealth		= 200;
  	pev->health			= 400;
  
  	m_flFieldOfView = 0; // 180 degrees
  
  	pev->sequence = 0;
  	ResetSequenceInfo( );
  	pev->frame = RANDOM_LONG(0,0xFF);
  
  	InitBoneControllers();
  
  	SetThink( &COsprey::FindAllThink );
  	SetUse(&COsprey::CommandUse );
  
  	if (!(pev->spawnflags & SF_WAITFORTRIGGER))
  	{
  		pev->nextthink = gpGlobals->time + 1.0;
  	}
  
  	m_pos2 = pev->origin;
  	m_ang2 = pev->angles;
  	m_vel2 = pev->velocity;
  }
  
  
  void COsprey::Precache( void )
  {
  	UTIL_PrecacheOther( "monster_human_grunt" );
  
  	PRECACHE_MODEL("models/osprey.mdl");
  	PRECACHE_MODEL("models/HVR.mdl");
  
  	PRECACHE_SOUND("apache/ap_rotor4.wav");
  	PRECACHE_SOUND("weapons/mortarhit.wav");
  
  	m_iSpriteTexture = PRECACHE_MODEL( "sprites/rope.spr" );
  
  	m_iExplode	= PRECACHE_MODEL( "sprites/fexplo.spr" );
  	m_iTailGibs = PRECACHE_MODEL( "models/osprey_tailgibs.mdl" );
  	m_iBodyGibs = PRECACHE_MODEL( "models/osprey_bodygibs.mdl" );
  	m_iEngineGibs = PRECACHE_MODEL( "models/osprey_enginegibs.mdl" );
  }
  
  void COsprey::CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
  {
  	pev->nextthink = gpGlobals->time + 0.1;
  }
  
  void COsprey :: FindAllThink( void )
  {
  	CBaseEntity *pEntity = NULL;
  
  	m_iUnits = 0;
  	while (m_iUnits < MAX_CARRY && (pEntity = UTIL_FindEntityByClassname( pEntity, "monster_human_grunt" )) != NULL)
  	{
  		if (pEntity->IsAlive())
  		{
  			m_hGrunt[m_iUnits]		= pEntity;
  			m_vecOrigin[m_iUnits]	= pEntity->pev->origin;
  			m_iUnits++;
  		}
  	}
  
  	if (m_iUnits == 0)
  	{
  		ALERT( at_console, "osprey error: no grunts to resupply\n");
  		UTIL_Remove( this );
  		return;
  	}
  	SetThink(&COsprey::FlyThink );
  	pev->nextthink = gpGlobals->time + 0.1;
  	m_startTime = gpGlobals->time;
  }
  
  
  void COsprey :: DeployThink( void )
  {
  	UTIL_MakeAimVectors( pev->angles );
  
  	Vector vecForward = gpGlobals->v_forward;
  	Vector vecRight = gpGlobals->v_right;
  	Vector vecUp = gpGlobals->v_up;
  
  	Vector vecSrc;
  
  	TraceResult tr;
  	UTIL_TraceLine( pev->origin, pev->origin + Vector( 0, 0, -4096.0), ignore_monsters, ENT(pev), &tr);
  	CSoundEnt::InsertSound ( bits_SOUND_DANGER, tr.vecEndPos, 400, 0.3 );
  
  	vecSrc = pev->origin + vecForward *  32 + vecRight *  100 + vecUp * -96;
  	m_hRepel[0] = MakeGrunt( vecSrc );
  
  	vecSrc = pev->origin + vecForward * -64 + vecRight *  100 + vecUp * -96;
  	m_hRepel[1] = MakeGrunt( vecSrc );
  
  	vecSrc = pev->origin + vecForward *  32 + vecRight * -100 + vecUp * -96;
  	m_hRepel[2] = MakeGrunt( vecSrc );
  
  	vecSrc = pev->origin + vecForward * -64 + vecRight * -100 + vecUp * -96;
  	m_hRepel[3] = MakeGrunt( vecSrc );
  
  	SetThink(&COsprey::HoverThink );
  	pev->nextthink = gpGlobals->time + 0.1;
  }
  
  
  
  BOOL COsprey :: HasDead( )
  {
  	for (int i = 0; i < m_iUnits; i++)
  	{
  		if (m_hGrunt[i] == NULL || !m_hGrunt[i]->IsAlive())
  		{
  			return TRUE;
  		}
  		else
  		{
  			m_vecOrigin[i] = m_hGrunt[i]->pev->origin;  // send them to where they died
  		}
  	}
  	return FALSE;
  }
  
  
  CBaseMonster *COsprey :: MakeGrunt( Vector vecSrc )
  {
  	CBaseEntity *pEntity;
  	CBaseMonster *pGrunt;
  
  	TraceResult tr;
  	UTIL_TraceLine( vecSrc, vecSrc + Vector( 0, 0, -4096.0), dont_ignore_monsters, ENT(pev), &tr);
  	if ( tr.pHit && Instance( tr.pHit )->pev->solid != SOLID_BSP) 
  		return NULL;
  
  	for (int i = 0; i < m_iUnits; i++)
  	{
  		if (m_hGrunt[i] == NULL || !m_hGrunt[i]->IsAlive())
  		{
  			if (m_hGrunt[i] != NULL && m_hGrunt[i]->pev->rendermode == kRenderNormal)
  			{
  				m_hGrunt[i]->SUB_StartFadeOut( );
  			}
  			pEntity = Create( "monster_human_grunt", vecSrc, pev->angles );
  			pGrunt = pEntity->MyMonsterPointer( );
  			pGrunt->pev->movetype = MOVETYPE_FLY;
  			pGrunt->pev->velocity = Vector( 0, 0, RANDOM_FLOAT( -196, -128 ) );
  			pGrunt->SetActivity( ACT_GLIDE );
  
  			CBeam *pBeam = CBeam::BeamCreate( "sprites/rope.spr", 10 );
  			pBeam->PointEntInit( vecSrc + Vector(0,0,112), pGrunt->entindex() );
  			pBeam->SetFlags( BEAM_FSOLID );
  			pBeam->SetColor( 255, 255, 255 );
  			pBeam->SetThink( &CBaseEntity::SUB_Remove );
  			pBeam->pev->nextthink = gpGlobals->time + -4096.0 * tr.flFraction / pGrunt->pev->velocity.z + 0.5;
  
  			// ALERT( at_console, "%d at %.0f %.0f %.0f\n", i, m_vecOrigin[i].x, m_vecOrigin[i].y, m_vecOrigin[i].z );  
  			pGrunt->m_vecLastPosition = m_vecOrigin[i];
  			m_hGrunt[i] = pGrunt;
  			return pGrunt;
  		}
  	}
  	// ALERT( at_console, "none dead\n");
  	return NULL;
  }
  
  
  void COsprey :: HoverThink( void )
  {
  	int i;
  	for (i = 0; i < 4; i++)
  	{
  		if (m_hRepel[i] != NULL && m_hRepel[i]->pev->health > 0 && !(m_hRepel[i]->pev->flags & FL_ONGROUND))
  		{
  			break;
  		}
  	}
  
  	if (i == 4)
  	{
  		m_startTime = gpGlobals->time;
  		SetThink(&COsprey::FlyThink );
  	}
  
  	pev->nextthink = gpGlobals->time + 0.1;
  	UTIL_MakeAimVectors( pev->angles );
  	ShowDamage( );
  }
  
  
  void COsprey::UpdateGoal( )
  {
  	if (m_pGoalEnt)
  	{
  		m_pos1 = m_pos2;
  		m_ang1 = m_ang2;
  		m_vel1 = m_vel2;
  		m_pos2 = m_pGoalEnt->pev->origin;
  		m_ang2 = m_pGoalEnt->pev->angles;
  		UTIL_MakeAimVectors( Vector( 0, m_ang2.y, 0 ) );
  		m_vel2 = gpGlobals->v_forward * m_pGoalEnt->pev->speed;
  
  		m_startTime = m_startTime + m_dTime;
  		m_dTime = 2.0 * (m_pos1 - m_pos2).Length() / (m_vel1.Length() + m_pGoalEnt->pev->speed);
  
  		if (m_ang1.y - m_ang2.y < -180)
  		{
  			m_ang1.y += 360;
  		}
  		else if (m_ang1.y - m_ang2.y > 180)
  		{
  			m_ang1.y -= 360;
  		}
  
  		if (m_pGoalEnt->pev->speed < 400)
  			m_flIdealtilt = 0;
  		else
  			m_flIdealtilt = -90;
  	}
  	else
  	{
  		ALERT( at_console, "osprey missing target");
  	}
  }
  
  
  void COsprey::FlyThink( void )
  {
  	StudioFrameAdvance( );
  	pev->nextthink = gpGlobals->time + 0.1;
  
  	if ( m_pGoalEnt == NULL && !FStringNull(pev->target) )// this monster has a target
  	{
  		m_pGoalEnt = CBaseEntity::Instance( FIND_ENTITY_BY_TARGETNAME ( NULL, STRING( pev->target ) ) );
  		UpdateGoal( );
  	}
  
  	if (gpGlobals->time > m_startTime + m_dTime)
  	{
  		if (m_pGoalEnt->pev->speed == 0)
  		{
  			SetThink(&COsprey::DeployThink );
  		}
  		do {
  			m_pGoalEnt = CBaseEntity::Instance( FIND_ENTITY_BY_TARGETNAME ( NULL, STRING( m_pGoalEnt->pev->target ) ) );
  		} while (m_pGoalEnt->pev->speed < 400 && !HasDead());
  		UpdateGoal( );
  	}
  
  	Flight( );
  	ShowDamage( );
  }
  
  
  void COsprey::Flight( )
  {
  	float t = (gpGlobals->time - m_startTime);
  	float scale = 1.0 / m_dTime;
  	
  	float f = UTIL_SplineFraction( t * scale, 1.0 );
  
  	Vector pos = (m_pos1 + m_vel1 * t) * (1.0 - f) + (m_pos2 - m_vel2 * (m_dTime - t)) * f;
  	Vector ang = (m_ang1) * (1.0 - f) + (m_ang2) * f;
  	m_velocity = m_vel1 * (1.0 - f) + m_vel2 * f;
  
  	UTIL_SetOrigin( pev, pos );
  	pev->angles = ang;
  	UTIL_MakeAimVectors( pev->angles );
  	float flSpeed = DotProduct( gpGlobals->v_forward, m_velocity );
  
  	// float flSpeed = DotProduct( gpGlobals->v_forward, pev->velocity );
  
  	float m_flIdealtilt = (160 - flSpeed) / 10.0;
  
  	// ALERT( at_console, "%f %f\n", flSpeed, flIdealtilt );
  	if (m_flRotortilt < m_flIdealtilt)
  	{
  		m_flRotortilt += 0.5;
  		if (m_flRotortilt > 0)
  			m_flRotortilt = 0;
  	}
  	if (m_flRotortilt > m_flIdealtilt)
  	{
  		m_flRotortilt -= 0.5;
  		if (m_flRotortilt < -90)
  			m_flRotortilt = -90;
  	}
  	SetBoneController( 0, m_flRotortilt );
  
  
  	if (m_iSoundState == 0)
  	{
  		EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, "apache/ap_rotor4.wav", 1.0, 0.15, 0, 110 );
  		// EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, "apache/ap_whine1.wav", 0.5, 0.2, 0, 110 );
  
  		m_iSoundState = SND_CHANGE_PITCH; // hack for going through level transitions
  	}
  	else
  	{
  		CBaseEntity *pPlayer = NULL;
  
  		pPlayer = UTIL_FindEntityByClassname( NULL, "player" );
  		// UNDONE: this needs to send different sounds to every player for multiplayer.	
  		if (pPlayer)
  		{
  			float pitch = DotProduct( m_velocity - pPlayer->pev->velocity, (pPlayer->pev->origin - pev->origin).Normalize() );
  
  			pitch = (int)(100 + pitch / 75.0);
  
  			if (pitch > 250) 
  				pitch = 250;
  			if (pitch < 50)
  				pitch = 50;
  
  			if (pitch == 100)
  				pitch = 101;
  
  			if (pitch != m_iPitch)
  			{
  				m_iPitch = pitch;
  				EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, "apache/ap_rotor4.wav", 1.0, 0.15, SND_CHANGE_PITCH | SND_CHANGE_VOL, pitch);
  				// ALERT( at_console, "%.0f\n", pitch );
  			}
  		}
  		// EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, "apache/ap_whine1.wav", flVol, 0.2, SND_CHANGE_PITCH | SND_CHANGE_VOL, pitch);
  	}
  
  }
  
  
  void COsprey::HitTouch( CBaseEntity *pOther )
  {
  	pev->nextthink = gpGlobals->time + 2.0;
  }
  
  
  /*
  int COsprey::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
  {
  	if (m_flRotortilt <= -90)
  	{
  		m_flRotortilt = 0;
  	}
  	else
  	{
  		m_flRotortilt -= 45;
  	}
  	SetBoneController( 0, m_flRotortilt );
  	return 0;
  }
  */
  
  
  
  void COsprey :: Killed( entvars_t *pevAttacker, int iGib )
  {
  	pev->movetype = MOVETYPE_TOSS;
  	pev->gravity = 0.3;
  	pev->velocity = m_velocity;
  	pev->avelocity = Vector( RANDOM_FLOAT( -20, 20 ), 0, RANDOM_FLOAT( -50, 50 ) );
  	STOP_SOUND( ENT(pev), CHAN_STATIC, "apache/ap_rotor4.wav" );
  
  	UTIL_SetSize( pev, Vector( -32, -32, -64), Vector( 32, 32, 0) );
  	SetThink( &COsprey::DyingThink );
  	SetTouch( &COsprey::CrashTouch );
  	pev->nextthink = gpGlobals->time + 0.1;
  	pev->health = 0;
  	pev->takedamage = DAMAGE_NO;
  
  	m_startTime = gpGlobals->time + 4.0;
  }
  
  void COsprey::CrashTouch( CBaseEntity *pOther )
  {
  	// only crash if we hit something solid
  	if ( pOther->pev->solid == SOLID_BSP) 
  	{
  		SetTouch( NULL );
  		m_startTime = gpGlobals->time;
  		pev->nextthink = gpGlobals->time;
  		m_velocity = pev->velocity;
  	}
  }
  
  
  void COsprey :: DyingThink( void )
  {
  	StudioFrameAdvance( );
  	pev->nextthink = gpGlobals->time + 0.1;
  
  	pev->avelocity = pev->avelocity * 1.02;
  
  	// still falling?
  	if (m_startTime > gpGlobals->time )
  	{
  		UTIL_MakeAimVectors( pev->angles );
  		ShowDamage( );
  
  		Vector vecSpot = pev->origin + pev->velocity * 0.2;
  
  		// random explosions
  		MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot );
  			WRITE_BYTE( TE_EXPLOSION);		// This just makes a dynamic light now
  			WRITE_COORD( vecSpot.x + RANDOM_FLOAT( -150, 150 ));
  			WRITE_COORD( vecSpot.y + RANDOM_FLOAT( -150, 150 ));
  			WRITE_COORD( vecSpot.z + RANDOM_FLOAT( -150, -50 ));
  			WRITE_SHORT( g_sModelIndexFireball );
  			WRITE_BYTE( RANDOM_LONG(0,29) + 30  ); // scale * 10
  			WRITE_BYTE( 12  ); // framerate
  			WRITE_BYTE( TE_EXPLFLAG_NONE );
  		MESSAGE_END();
  
  		// lots of smoke
  		MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot );
  			WRITE_BYTE( TE_SMOKE );
  			WRITE_COORD( vecSpot.x + RANDOM_FLOAT( -150, 150 ));
  			WRITE_COORD( vecSpot.y + RANDOM_FLOAT( -150, 150 ));
  			WRITE_COORD( vecSpot.z + RANDOM_FLOAT( -150, -50 ));
  			WRITE_SHORT( g_sModelIndexSmoke );
  			WRITE_BYTE( 100 ); // scale * 10
  			WRITE_BYTE( 10  ); // framerate
  		MESSAGE_END();
  
  
  		vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5;
  		MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot );
  			WRITE_BYTE( TE_BREAKMODEL);
  
  			// position
  			WRITE_COORD( vecSpot.x );
  			WRITE_COORD( vecSpot.y );
  			WRITE_COORD( vecSpot.z );
  
  			// size
  			WRITE_COORD( 800 );
  			WRITE_COORD( 800 );
  			WRITE_COORD( 132 );
  
  			// velocity
  			WRITE_COORD( pev->velocity.x ); 
  			WRITE_COORD( pev->velocity.y );
  			WRITE_COORD( pev->velocity.z );
  
  			// randomization
  			WRITE_BYTE( 50 ); 
  
  			// Model
  			WRITE_SHORT( m_iTailGibs );	//model id#
  
  			// # of shards
  			WRITE_BYTE( 8 );	// let client decide
  
  			// duration
  			WRITE_BYTE( 200 );// 10.0 seconds
  
  			// flags
  
  			WRITE_BYTE( BREAK_METAL );
  		MESSAGE_END();
  
  
  
  		// don't stop it we touch a entity
  		pev->flags &= ~FL_ONGROUND;
  		pev->nextthink = gpGlobals->time + 0.2;
  		return;
  	}
  	else
  	{
  		Vector vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5;
  
  		/*
  		MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
  			WRITE_BYTE( TE_EXPLOSION);		// This just makes a dynamic light now
  			WRITE_COORD( vecSpot.x );
  			WRITE_COORD( vecSpot.y );
  			WRITE_COORD( vecSpot.z + 512 );
  			WRITE_SHORT( m_iExplode );
  			WRITE_BYTE( 250 ); // scale * 10
  			WRITE_BYTE( 10  ); // framerate
  		MESSAGE_END();
  		*/
  
  		// gibs
  		MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot );
  			WRITE_BYTE( TE_SPRITE );
  			WRITE_COORD( vecSpot.x );
  			WRITE_COORD( vecSpot.y );
  			WRITE_COORD( vecSpot.z + 512 );
  			WRITE_SHORT( m_iExplode );
  			WRITE_BYTE( 250 ); // scale * 10
  			WRITE_BYTE( 255 ); // brightness
  		MESSAGE_END();
  
  		/*
  		MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
  			WRITE_BYTE( TE_SMOKE );
  			WRITE_COORD( vecSpot.x );
  			WRITE_COORD( vecSpot.y );
  			WRITE_COORD( vecSpot.z + 300 );
  			WRITE_SHORT( g_sModelIndexSmoke );
  			WRITE_BYTE( 250 ); // scale * 10
  			WRITE_BYTE( 6  ); // framerate
  		MESSAGE_END();
  		*/
  
  		// blast circle
  		MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
  			WRITE_BYTE( TE_BEAMCYLINDER );
  			WRITE_COORD( pev->origin.x);
  			WRITE_COORD( pev->origin.y);
  			WRITE_COORD( pev->origin.z);
  			WRITE_COORD( pev->origin.x);
  			WRITE_COORD( pev->origin.y);
  			WRITE_COORD( pev->origin.z + 2000 ); // reach damage radius over .2 seconds
  			WRITE_SHORT( m_iSpriteTexture );
  			WRITE_BYTE( 0 ); // startframe
  			WRITE_BYTE( 0 ); // framerate
  			WRITE_BYTE( 4 ); // life
  			WRITE_BYTE( 32 );  // width
  			WRITE_BYTE( 0 );   // noise
  			WRITE_BYTE( 255 );   // r, g, b
  			WRITE_BYTE( 255 );   // r, g, b
  			WRITE_BYTE( 192 );   // r, g, b
  			WRITE_BYTE( 128 ); // brightness
  			WRITE_BYTE( 0 );		// speed
  		MESSAGE_END();
  
  		EMIT_SOUND(ENT(pev), CHAN_STATIC, "weapons/mortarhit.wav", 1.0, 0.3);
  
  		RadiusDamage( pev->origin, pev, pev, 300, CLASS_NONE, DMG_BLAST );
  
  		// gibs
  		vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5;
  		MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, vecSpot );
  			WRITE_BYTE( TE_BREAKMODEL);
  
  			// position
  			WRITE_COORD( vecSpot.x );
  			WRITE_COORD( vecSpot.y );
  			WRITE_COORD( vecSpot.z + 64);
  
  			// size
  			WRITE_COORD( 800 );
  			WRITE_COORD( 800 );
  			WRITE_COORD( 128 );
  
  			// velocity
  			WRITE_COORD( m_velocity.x ); 
  			WRITE_COORD( m_velocity.y );
  			WRITE_COORD( fabs( m_velocity.z ) * 0.25 );
  
  			// randomization
  			WRITE_BYTE( 40 ); 
  
  			// Model
  			WRITE_SHORT( m_iBodyGibs );	//model id#
  
  			// # of shards
  			WRITE_BYTE( 128 );
  
  			// duration
  			WRITE_BYTE( 200 );// 10.0 seconds
  
  			// flags
  
  			WRITE_BYTE( BREAK_METAL );
  		MESSAGE_END();
  
  		UTIL_Remove( this );
  	}
  }
  
  
  void COsprey :: ShowDamage( void )
  {
  	if (m_iDoLeftSmokePuff > 0 || RANDOM_LONG(0,99) > m_flLeftHealth)
  	{
  		Vector vecSrc = pev->origin + gpGlobals->v_right * -340;
  		MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
  			WRITE_BYTE( TE_SMOKE );
  			WRITE_COORD( vecSrc.x );
  			WRITE_COORD( vecSrc.y );
  			WRITE_COORD( vecSrc.z );
  			WRITE_SHORT( g_sModelIndexSmoke );
  			WRITE_BYTE( RANDOM_LONG(0,9) + 20 ); // scale * 10
  			WRITE_BYTE( 12 ); // framerate
  		MESSAGE_END();
  		if (m_iDoLeftSmokePuff > 0)
  			m_iDoLeftSmokePuff--;
  	}
  	if (m_iDoRightSmokePuff > 0 || RANDOM_LONG(0,99) > m_flRightHealth)
  	{
  		Vector vecSrc = pev->origin + gpGlobals->v_right * 340;
  		MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
  			WRITE_BYTE( TE_SMOKE );
  			WRITE_COORD( vecSrc.x );
  			WRITE_COORD( vecSrc.y );
  			WRITE_COORD( vecSrc.z );
  			WRITE_SHORT( g_sModelIndexSmoke );
  			WRITE_BYTE( RANDOM_LONG(0,9) + 20 ); // scale * 10
  			WRITE_BYTE( 12 ); // framerate
  		MESSAGE_END();
  		if (m_iDoRightSmokePuff > 0)
  			m_iDoRightSmokePuff--;
  	}
  }
  
  
  void COsprey::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
  {
  	// ALERT( at_console, "%d %.0f\n", ptr->iHitgroup, flDamage );
  
  	// only so much per engine
  	if (ptr->iHitgroup == 3)
  	{
  		if (m_flRightHealth < 0)
  			return;
  		else
  			m_flRightHealth -= flDamage;
  		m_iDoLeftSmokePuff = 3 + (flDamage / 5.0);
  	}
  
  	if (ptr->iHitgroup == 2)
  	{
  		if (m_flLeftHealth < 0)
  			return;
  		else
  			m_flLeftHealth -= flDamage;
  		m_iDoRightSmokePuff = 3 + (flDamage / 5.0);
  	}
  
  	// hit hard, hits cockpit, hits engines
  	if (flDamage > 50 || ptr->iHitgroup == 1 || ptr->iHitgroup == 2 || ptr->iHitgroup == 3)
  	{
  		// ALERT( at_console, "%.0f\n", flDamage );
  		AddMultiDamage( pevAttacker, this, flDamage, bitsDamageType );
  	}
  	else
  	{
  		UTIL_Sparks( ptr->vecEndPos );
  	}
  }
  
  
  
  
  
  