text: #include "IAnimationGraph.h"
  
  ENUM_INFO_BEGIN(EAnimationGraphInputType)
  	ENUM_ELEM_INFO(, eAGIT_Integer)
  	ENUM_ELEM_INFO(, eAGIT_Float)
  	ENUM_ELEM_INFO(, eAGIT_String)
  ENUM_INFO_END(EAnimationGraphInputType)
  
  ENUM_INFO_BEGIN(EMovementControlMethod)
  	ENUM_ELEM_INFO(, eMCM_Undefined)
  	ENUM_ELEM_INFO(, eMCM_Entity)
  	ENUM_ELEM_INFO(, eMCM_Animation)
  	ENUM_ELEM_INFO(, eMCM_DecoupledCatchUp)
  	ENUM_ELEM_INFO(, eMCM_ClampedEntity)
  	ENUM_ELEM_INFO(, eMCM_SmoothedEntity)
  	ENUM_ELEM_INFO(, eMCM_AnimationHCollision)
  	ENUM_ELEM_INFO(, eMCM_COUNT)
  	ENUM_ELEM_INFO(, eMCM_FF)
  ENUM_INFO_END(EMovementControlMethod)
  
  ENUM_INFO_BEGIN(EColliderMode)
  	ENUM_ELEM_INFO(, eColliderMode_Undefined)
  	ENUM_ELEM_INFO(, eColliderMode_Disabled)
  	ENUM_ELEM_INFO(, eColliderMode_GroundedOnly)
  	ENUM_ELEM_INFO(, eColliderMode_Pushable)
  	ENUM_ELEM_INFO(, eColliderMode_NonPushable)
  	ENUM_ELEM_INFO(, eColliderMode_PushesPlayersOnly)
  	ENUM_ELEM_INFO(, eColliderMode_Spectator)
  	ENUM_ELEM_INFO(, eColliderMode_COUNT)
  	ENUM_ELEM_INFO(, eColliderMode_FF)
  ENUM_INFO_END(EColliderMode)
  
  