text: 
  #include "ServerEnterGameOver.h"
  
  #include "BattleRoyale/core/GameMode/PlayerState/FSM/PlayerStateContext.h"
  
  namespace BRPlayerStateFSM
  {
  	ServerEnterGameOver::ServerEnterGameOver(StatePtr origin, StatePtr destination) :
  		core::utils::FSM::BaseTransition<PlayerStateState, PlayerStateContext>(origin, destination)
  	{
  	}
  
  	void ServerEnterGameOver::OnInit()
  	{
  		
  	}
  
  	bool ServerEnterGameOver::CanPerformTransition() const
  	{
  		return GetContext()->IsTimeOver();
  	}	
  };