text: /*
  * Copyright (C) 2017 by Godlike
  * This code is licensed under the MIT license (MIT)
  * (http://opensource.org/licenses/MIT)
  */
  
  #ifndef UNICORN_VIDEO_CAMERA_HPP
  #define UNICORN_VIDEO_CAMERA_HPP
  
  #include <unicorn/system/Window.hpp>
  
  #include <glm/glm.hpp>
  
  namespace unicorn
  {
  namespace video
  {
  
  /** @brief Camera struct, holds view and projection matrices */
  struct Camera
  {
      glm::mat4 view = glm::mat4();
      glm::mat4 projection = glm::mat4();
  };
  
  } // namespace video
  } // namespace unicorn
  
  #endif // UNICORN_VIDEO_CAMERA_HPP
  