text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/ui/ICharacterCustomizationBodyController.hpp>
  
  namespace RED4ext
  {
  namespace game::ui { 
  struct CharacterCustomizationBodyController : game::ui::ICharacterCustomizationBodyController
  {
      static constexpr const char* NAME = "gameuiCharacterCustomizationBodyController";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk98[0xA8 - 0x98]; // 98
  };
  RED4EXT_ASSERT_SIZE(CharacterCustomizationBodyController, 0xA8);
  } // namespace game::ui
  } // namespace RED4ext
  