text: #include "RenaissancePCH.h"
  #include "Renaissance/Core/InputManager.h"
  #include "Renaissance/Core/Application.h"
  
  namespace Renaissance
  {
  
  	void InputManager::Init()
  	{
  		mInputLayer = Application::Get().CreateNewLayer<InputLayer>();
  	}
  
  	float InputManager::GetMouseXImpl() const
  	{
  		auto [x, y] = GetMousePositionImpl();
  		return x;
  	}
  
  	float InputManager::GetMouseYImpl() const
  	{
  		auto [x, y] = GetMousePositionImpl();
  		return y;
  	}
  }
  