text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * The Game Post-Step Event.
   * 
   * This event is dispatched after the Scene Manager has updated.
   * Hook into it from plugins or systems that need to do things before the render starts.
   *
   * @event Phaser.Core.Events#POST_STEP
   * @since 3.0.0
   * 
   * @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
   * @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
   */
  module.exports = 'poststep';
  