text: import inputTypes from "../inputTypes";
  
  const { RANGED_WEAPON } = inputTypes;
  
  export default {
    START_BOW: {
      INTERNAL_ID: "STARTBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Beginner's Bow",
    },
    MULTI_NOCKS_BOW: {
      INTERNAL_ID: "DUALBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Multiple-nocks Bow",
    },
    THROWING_KNIFE: {
      INTERNAL_ID: "THROWINGKNIFE",
      TYPE: RANGED_WEAPON,
      NAME: "Throwing Knife",
    },
    ELECTRIC_WHIP: {
      INTERNAL_ID: "LIGHTNINGWHIP",
      TYPE: RANGED_WEAPON,
      NAME: "Electric Whip",
    },
    FIREBRANDS: {
      INTERNAL_ID: "THROWINGTORCH",
      TYPE: RANGED_WEAPON,
      NAME: "Firebrands",
    },
    FROST_BLAST: {
      INTERNAL_ID: "FREEZE",
      TYPE: RANGED_WEAPON,
      NAME: "Frost Blast",
    },
    BOW_AND_ENDLESS_QUIVER: {
      INTERNAL_ID: "INFINITEBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Bow and Endless Quiver",
    },
    MARKSMAN_BOW: {
      INTERNAL_ID: "LONGBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Marksman's Bow",
    },
    INFANTRY_BOW: {
      INTERNAL_ID: "CLOSECOMBATBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Infantry Bow",
    },
    QUICK_BOW: {
      INTERNAL_ID: "FASTBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Quick Bow",
    },
    ICE_BOW: {
      INTERNAL_ID: "FROSTBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Ice Bow",
    },
    HEAVY_CROSSBOW: {
      INTERNAL_ID: "CROSSBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Heavy Crossbow",
    },
    HEAVY_CROSSBOW_OFFHAND: {
      INTERNAL_ID: "CROSSBOWOFFHAND",
      TYPE: RANGED_WEAPON,
      NAME: "Heavy Crossbow (Offhand)",
    },
    REPEATER_CROSSBOW: {
      INTERNAL_ID: "MULTICROSSBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Repeater Crossbow",
    },
    REPEATER_CROSSBOW_OFFHAND: {
      INTERNAL_ID: "MULTICROSSBOWOFFHAND",
      TYPE: RANGED_WEAPON,
      NAME: "Repeater Crossbow (Offhand)",
    },
    HOKUTOS_BOW: {
      INTERNAL_ID: "MARKBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Hokuto's Bow",
    },
    ICE_CROSSBOW: {
      INTERNAL_ID: "FROSTCROSSBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Ice Crossbow",
    },
    ICE_CROSSBOW_OFFHAND: {
      INTERNAL_ID: "FROSTCROSSBOWOFFHAND",
      TYPE: RANGED_WEAPON,
      NAME: "Ice Crossbow (Offhand)",
    },
    EXPLOSIVE_CROSSBOW: {
      INTERNAL_ID: "EXPLOSIVECROSSBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Explosive Crossbow",
    },
    EXPLOSIVE_CROSSBOW_OFFHAND: {
      INTERNAL_ID: "EXPLOSIVECROSSBOWOFFHAND",
      TYPE: RANGED_WEAPON,
      NAME: "Explosive Crossbow (Offhand)",
    },
    NERVES_OF_STEEL: {
      INTERNAL_ID: "PRECISEBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Nerves of Steel",
    },
    ALCHEMIC_CARBINE: {
      INTERNAL_ID: "ALCHEMICGUN",
      TYPE: RANGED_WEAPON,
      NAME: "Alchemic Carbine",
    },
    LIGHTNING_BOLT: {
      INTERNAL_ID: "LIGHTNING",
      TYPE: RANGED_WEAPON,
      NAME: "Lightning Bolt",
    },
    FIRE_BLAST: {
      INTERNAL_ID: "FLAMETHROWER",
      TYPE: RANGED_WEAPON,
      NAME: "Fire Blast",
    },
    ICE_SHARD: {
      INTERNAL_ID: "THROWINGICE",
      TYPE: RANGED_WEAPON,
      NAME: "Ice Shard",
    },
    PYROTECHNICS: {
      INTERNAL_ID: "FIREBALL",
      TYPE: RANGED_WEAPON,
      NAME: "Pyrotechnics",
    },
    BOOMERANG: {
      INTERNAL_ID: "BOOMERANG",
      TYPE: RANGED_WEAPON,
      NAME: "Boomerang",
    },
    BOYS_AXE: {
      INTERNAL_ID: "GODAXE",
      TYPE: RANGED_WEAPON,
      NAME: "The Boy's Axe",
    },
    JAVELIN: {
      INTERNAL_ID: "THROWINGSPEAR",
      TYPE: RANGED_WEAPON,
      NAME: "War Javelin",
    },
    MAGIC_MISSILES: {
      INTERNAL_ID: "MAGICSALVE",
      TYPE: RANGED_WEAPON,
      NAME: "Magic Missiles",
    },
    HEMORRHAGE: {
      INTERNAL_ID: "BLEEDAXE",
      TYPE: RANGED_WEAPON,
      NAME: "Hemorrhage",
    },
    SONIC_CROSSBOW: {
      INTERNAL_ID: "SONICCROSSBOW",
      TYPE: RANGED_WEAPON,
      NAME: "Sonic Carbine",
    },
    BLOWGUN: {
      INTERNAL_ID: "BLOWGUN",
      TYPE: RANGED_WEAPON,
      NAME: "Blowgun",
    },
    BARREL_LAUNCHER: {
      INTERNAL_ID: "BARRELLAUNCHER",
      TYPE: RANGED_WEAPON,
      NAME: "Barrel Launcher",
    },
  };
  