text: /*
   * Copyright (C) 2008 Stefan Dösinger(for CodeWeavers)
   * Copyright (C) 2010 Louis Lenders
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   */
  
  /* This file contains tests specific to IDirect3D9Ex and IDirect3DDevice9Ex, like
   * how to obtain them. For testing rendering with extended functions use visual.c
   */
  
  #define COBJMACROS
  #include "wine/test.h"
  #include <initguid.h>
  #include <d3d9.h>
  
  static HMODULE d3d9_handle = 0;
  static DEVMODEW registry_mode;
  
  static HRESULT (WINAPI *pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **d3d9ex);
  
  #define CREATE_DEVICE_FULLSCREEN        0x01
  #define CREATE_DEVICE_NOWINDOWCHANGES   0x02
  #define CREATE_DEVICE_SWVP_ONLY         0x04
  
  struct device_desc
  {
      HWND device_window;
      unsigned int width;
      unsigned int height;
      DWORD flags;
  };
  
  static BOOL adapter_is_warp(const D3DADAPTER_IDENTIFIER9 *identifier)
  {
      return !strcmp(identifier->Driver, "d3d10warp.dll");
  }
  
  static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
  {
      unsigned int i;
  
      for (i = 0; i < 4; ++i)
      {
          if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
              return FALSE;
          c1 >>= 8;
          c2 >>= 8;
      }
      return TRUE;
  }
  
  static DWORD get_pixel_color(IDirect3DDevice9Ex *device, unsigned int x, unsigned int y)
  {
      IDirect3DSurface9 *surf = NULL, *target = NULL;
      RECT rect = {x, y, x + 1, y + 1};
      D3DLOCKED_RECT locked_rect;
      D3DSURFACE_DESC desc;
      HRESULT hr;
      DWORD ret;
  
      hr = IDirect3DDevice9Ex_GetRenderTarget(device, 0, &target);
      if (FAILED(hr))
      {
          trace("Can't get the render target, hr %#x.\n", hr);
          return 0xdeadbeed;
      }
  
      hr = IDirect3DSurface9_GetDesc(target, &desc);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, desc.Width, desc.Height,
              desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
      if (FAILED(hr) || !surf)
      {
          trace("Can't create an offscreen plain surface to read the render target data, hr %#x.\n", hr);
          ret = 0xdeadbeef;
          goto out;
      }
  
      hr = IDirect3DDevice9Ex_GetRenderTargetData(device, target, surf);
      if (FAILED(hr))
      {
          trace("Can't read the render target data, hr %#x.\n", hr);
          ret = 0xdeadbeec;
          goto out;
      }
  
      hr = IDirect3DSurface9_LockRect(surf, &locked_rect, &rect, D3DLOCK_READONLY);
      if (FAILED(hr))
      {
          trace("Can't lock the offscreen surface, hr %#x.\n", hr);
          ret = 0xdeadbeeb;
          goto out;
      }
  
      /* Remove the X channel for now. DirectX and OpenGL have different
       * ideas how to treat it apparently, and it isn't really important
       * for these tests. */
      ret = ((DWORD *)locked_rect.pBits)[0] & 0x00ffffff;
      hr = IDirect3DSurface9_UnlockRect(surf);
      if (FAILED(hr))
          trace("Can't unlock the offscreen surface, hr %#x.\n", hr);
  
  out:
      if (target)
          IDirect3DSurface9_Release(target);
      if (surf)
          IDirect3DSurface9_Release(surf);
      return ret;
  }
  
  static HWND create_window(void)
  {
      WNDCLASSA wc = {0};
  
      wc.lpfnWndProc = DefWindowProcA;
      wc.lpszClassName = "d3d9_test_wc";
      RegisterClassA(&wc);
  
      return CreateWindowA("d3d9_test_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION,
              0, 0, 640, 480, 0, 0, 0, 0);
  }
  
  /* try to make sure pending X events have been processed before continuing */
  static void flush_events(void)
  {
      MSG msg;
      int diff = 200;
      int min_timeout = 100;
      DWORD time = GetTickCount() + diff;
  
      while (diff > 0)
      {
          if (MsgWaitForMultipleObjects(0, NULL, FALSE, min_timeout, QS_ALLINPUT) == WAIT_TIMEOUT)
              break;
          while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE))
              DispatchMessageA(&msg);
          diff = time - GetTickCount();
      }
  }
  
  static IDirect3DDevice9Ex *create_device(HWND focus_window, const struct device_desc *desc)
  {
      D3DPRESENT_PARAMETERS present_parameters = {0};
      IDirect3DDevice9Ex *device;
      D3DDISPLAYMODEEX mode, *m;
      IDirect3D9Ex *d3d9;
      DWORD behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
  
      if (FAILED(pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9)))
          return NULL;
  
      present_parameters.BackBufferWidth = 640;
      present_parameters.BackBufferHeight = 480;
      present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
      present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
      present_parameters.hDeviceWindow = focus_window;
      present_parameters.Windowed = TRUE;
      present_parameters.EnableAutoDepthStencil = TRUE;
      present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
  
      if (desc)
      {
          present_parameters.BackBufferWidth = desc->width;
          present_parameters.BackBufferHeight = desc->height;
          present_parameters.hDeviceWindow = desc->device_window;
          present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
          if (desc->flags & CREATE_DEVICE_NOWINDOWCHANGES)
              behavior_flags |= D3DCREATE_NOWINDOWCHANGES;
          if (desc->flags & CREATE_DEVICE_SWVP_ONLY)
              behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
      }
  
      mode.Size = sizeof(mode);
      mode.Width = present_parameters.BackBufferWidth;
      mode.Height = present_parameters.BackBufferHeight;
      mode.RefreshRate = 0;
      mode.Format = D3DFMT_A8R8G8B8;
      mode.ScanLineOrdering = 0;
  
      m = present_parameters.Windowed ? NULL : &mode;
      if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
              behavior_flags, &present_parameters, m, &device)))
          goto done;
  
      present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
      if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
              behavior_flags, &present_parameters, m, &device)))
          goto done;
  
      behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING);
  
      if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
              behavior_flags, &present_parameters, m, &device)))
          goto done;
  
      device = NULL;
  
  done:
      IDirect3D9Ex_Release(d3d9);
      return device;
  }
  
  static HRESULT reset_device(IDirect3DDevice9Ex *device, const struct device_desc *desc)
  {
      D3DPRESENT_PARAMETERS present_parameters = {0};
  
      present_parameters.BackBufferWidth = 640;
      present_parameters.BackBufferHeight = 480;
      present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
      present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
      present_parameters.hDeviceWindow = NULL;
      present_parameters.Windowed = TRUE;
      present_parameters.EnableAutoDepthStencil = TRUE;
      present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
  
      if (desc)
      {
          present_parameters.BackBufferWidth = desc->width;
          present_parameters.BackBufferHeight = desc->height;
          present_parameters.hDeviceWindow = desc->device_window;
          present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
      }
  
      return IDirect3DDevice9_Reset(device, &present_parameters);
  }
  
  static ULONG getref(IUnknown *obj) {
      IUnknown_AddRef(obj);
      return IUnknown_Release(obj);
  }
  
  static void test_qi_base_to_ex(void)
  {
      IDirect3D9 *d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
      IDirect3D9Ex *d3d9ex = (void *) 0xdeadbeef;
      IDirect3DDevice9 *device;
      IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef;
      IDirect3DSwapChain9 *swapchain = NULL;
      IDirect3DSwapChain9Ex *swapchainEx = (void *)0xdeadbeef;
      HRESULT hr;
      HWND window = create_window();
      D3DPRESENT_PARAMETERS present_parameters;
  
      if (!d3d9)
      {
          skip("Direct3D9 is not available\n");
          return;
      }
  
      hr = IDirect3D9_QueryInterface(d3d9, &IID_IDirect3D9Ex, (void **) &d3d9ex);
      ok(hr == E_NOINTERFACE,
         "IDirect3D9::QueryInterface for IID_IDirect3D9Ex returned %08x, expected E_NOINTERFACE\n",
         hr);
      ok(d3d9ex == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9ex);
      if(d3d9ex) IDirect3D9Ex_Release(d3d9ex);
  
      memset(&present_parameters, 0, sizeof(present_parameters));
      present_parameters.Windowed = TRUE;
      present_parameters.hDeviceWindow = window;
      present_parameters.SwapEffect = D3DSWAPEFFECT_COPY;
      present_parameters.BackBufferWidth = 640;
      present_parameters.BackBufferHeight = 480;
      present_parameters.EnableAutoDepthStencil = FALSE;
      present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
      hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
      if(FAILED(hr)) {
          skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
          goto out;
      }
  
      hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
      ok(hr == E_NOINTERFACE,
         "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected E_NOINTERFACE\n",
         hr);
      ok(deviceEx == NULL, "QueryInterface returned interface %p, expected NULL\n", deviceEx);
      if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
  
      /* Get the implicit swapchain */
      hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain);
      ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x).\n", hr);
      if (SUCCEEDED(hr))
      {
          hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx);
          ok(hr == E_NOINTERFACE,
                  "IDirect3DSwapChain9::QueryInterface for IID_IDirect3DSwapChain9Ex returned %08x, expected E_NOINTERFACE.\n",
                  hr);
          ok(swapchainEx == NULL, "QueryInterface returned interface %p, expected NULL.\n", swapchainEx);
          if (swapchainEx)
              IDirect3DSwapChain9Ex_Release(swapchainEx);
      }
      if (swapchain)
          IDirect3DSwapChain9_Release(swapchain);
  
      IDirect3DDevice9_Release(device);
  
  out:
      IDirect3D9_Release(d3d9);
      DestroyWindow(window);
  }
  
  static void test_qi_ex_to_base(void)
  {
      IDirect3D9 *d3d9 = (void *) 0xdeadbeef;
      IDirect3D9Ex *d3d9ex;
      IDirect3DDevice9 *device;
      IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef;
      IDirect3DSwapChain9 *swapchain = NULL;
      IDirect3DSwapChain9Ex *swapchainEx = (void *)0xdeadbeef;
      HRESULT hr;
      HWND window = create_window();
      D3DPRESENT_PARAMETERS present_parameters;
      ULONG ref;
  
      hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
      ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Direct3DCreate9Ex returned %08x\n", hr);
      if(FAILED(hr)) {
          skip("Direct3D9Ex is not available\n");
          goto out;
      }
  
      hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9);
      ok(hr == D3D_OK,
         "IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n",
         hr);
      ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef,
         "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9);
      ref = getref((IUnknown *) d3d9ex);
      ok(ref == 2, "IDirect3D9Ex refcount is %d, expected 2\n", ref);
      ref = getref((IUnknown *) d3d9);
      ok(ref == 2, "IDirect3D9 refcount is %d, expected 2\n", ref);
  
      memset(&present_parameters, 0, sizeof(present_parameters));
      present_parameters.Windowed = TRUE;
      present_parameters.hDeviceWindow = window;
      present_parameters.SwapEffect = D3DSWAPEFFECT_COPY;
      present_parameters.BackBufferWidth = 640;
      present_parameters.BackBufferHeight = 480;
      present_parameters.EnableAutoDepthStencil = FALSE;
      present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
  
      /* First, try to create a normal device with IDirect3D9Ex::CreateDevice and QI it for IDirect3DDevice9Ex */
      hr = IDirect3D9Ex_CreateDevice(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
      if(FAILED(hr)) {
          skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
          goto out;
      }
  
      hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
      ok(hr == D3D_OK,
         "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n",
         hr);
      ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
         "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
      ref = getref((IUnknown *) device);
      ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref);
      ref = getref((IUnknown *) deviceEx);
      ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref);
      if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
      IDirect3DDevice9_Release(device);
  
      /* Next, try to create a normal device with IDirect3D9::CreateDevice(non-ex) and QI it */
      hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
      if(FAILED(hr)) {
          skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
          goto out;
      }
  
      hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
      ok(hr == D3D_OK,
         "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n",
         hr);
      ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
         "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
      ref = getref((IUnknown *) device);
      ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref);
      ref = getref((IUnknown *) deviceEx);
      ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref);
  
      /* Get the implicit swapchain */
      hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain);
      ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x).\n", hr);
      if (SUCCEEDED(hr))
      {
          hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx);
          ok(hr == D3D_OK,
                  "IDirect3DSwapChain9::QueryInterface for IID_IDirect3DSwapChain9Ex returned %08x, expected D3D_OK.\n",
                  hr);
          ok(swapchainEx != NULL && swapchainEx != (void *)0xdeadbeef,
                  "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef.\n", swapchainEx);
          if (swapchainEx)
              IDirect3DSwapChain9Ex_Release(swapchainEx);
      }
      if (swapchain)
          IDirect3DSwapChain9_Release(swapchain);
  
      if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
      IDirect3DDevice9_Release(device);
  
      IDirect3D9_Release(d3d9);
      IDirect3D9Ex_Release(d3d9ex);
  
  out:
      DestroyWindow(window);
  }
  
  static void test_get_adapter_luid(void)
  {
      HWND window = create_window();
      IDirect3D9Ex *d3d9ex;
      UINT count;
      HRESULT hr;
      LUID luid;
  
      hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
      if (FAILED(hr))
      {
          skip("Direct3D9Ex is not available.\n");
          DestroyWindow(window);
          return;
      }
  
      count = IDirect3D9Ex_GetAdapterCount(d3d9ex);
      if (!count)
      {
          skip("No adapters available.\n");
          IDirect3D9Ex_Release(d3d9ex);
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3D9Ex_GetAdapterLUID(d3d9ex, D3DADAPTER_DEFAULT, &luid);
      ok(SUCCEEDED(hr), "GetAdapterLUID failed, hr %#x.\n", hr);
      trace("adapter luid: %08x:%08x.\n", luid.HighPart, luid.LowPart);
  
      IDirect3D9Ex_Release(d3d9ex);
  }
  
  static void test_swapchain_get_displaymode_ex(void)
  {
      IDirect3DSwapChain9 *swapchain = NULL;
      IDirect3DSwapChain9Ex *swapchainEx = NULL;
      IDirect3DDevice9Ex *device;
      D3DDISPLAYMODE mode;
      D3DDISPLAYMODEEX mode_ex;
      D3DDISPLAYROTATION rotation;
      HWND window;
      HRESULT hr;
  
      window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device, skipping swapchain GetDisplayModeEx tests.\n");
          goto out;
      }
  
      /* Get the implicit swapchain */
      hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
      if (FAILED(hr))
      {
          skip("Failed to get the implicit swapchain, skipping swapchain GetDisplayModeEx tests.\n");
          goto out;
      }
  
      hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx);
      IDirect3DSwapChain9_Release(swapchain);
      if (FAILED(hr))
      {
          skip("Failed to QI for IID_IDirect3DSwapChain9Ex, skipping swapchain GetDisplayModeEx tests.\n");
          goto out;
      }
  
      /* invalid size */
      memset(&mode_ex, 0, sizeof(mode_ex));
      hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, &rotation);
      ok(hr == D3DERR_INVALIDCALL, "GetDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL.\n", hr);
  
      mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
      rotation = (D3DDISPLAYROTATION)0xdeadbeef;
      /* valid count and valid size */
      hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, &rotation);
      ok(SUCCEEDED(hr), "GetDisplayModeEx failed, hr %#x.\n", hr);
  
      /* compare what GetDisplayMode returns with what GetDisplayModeEx returns */
      hr = IDirect3DSwapChain9Ex_GetDisplayMode(swapchainEx, &mode);
      ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr);
  
      ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "Size is %d.\n", mode_ex.Size);
      ok(mode_ex.Width == mode.Width, "Width is %d instead of %d.\n", mode_ex.Width, mode.Width);
      ok(mode_ex.Height == mode.Height, "Height is %d instead of %d.\n", mode_ex.Height, mode.Height);
      ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d.\n",
              mode_ex.RefreshRate, mode.RefreshRate);
      ok(mode_ex.Format == mode.Format, "Format is %x instead of %x.\n", mode_ex.Format, mode.Format);
      /* Don't know yet how to test for ScanLineOrdering, just testing that it
       * is set to a value by GetDisplayModeEx(). */
      ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0.\n");
      /* Don't know how to compare the rotation in this case, test that it is set */
      ok(rotation != (D3DDISPLAYROTATION)0xdeadbeef, "rotation is %d, expected != 0xdeadbeef.\n", rotation);
  
      trace("GetDisplayModeEx returned Width = %d, Height = %d, RefreshRate = %d, Format = %x, ScanLineOrdering = %x, rotation = %d.\n",
            mode_ex.Width, mode_ex.Height, mode_ex.RefreshRate, mode_ex.Format, mode_ex.ScanLineOrdering, rotation);
  
      /* test GetDisplayModeEx with null pointer for D3DDISPLAYROTATION */
      memset(&mode_ex, 0, sizeof(mode_ex));
      mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
  
      hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, NULL);
      ok(SUCCEEDED(hr), "GetDisplayModeEx failed, hr %#x.\n", hr);
  
      ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "Size is %d.\n", mode_ex.Size);
      ok(mode_ex.Width == mode.Width, "Width is %d instead of %d.\n", mode_ex.Width, mode.Width);
      ok(mode_ex.Height == mode.Height, "Height is %d instead of %d.\n", mode_ex.Height, mode.Height);
      ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d.\n",
              mode_ex.RefreshRate, mode.RefreshRate);
      ok(mode_ex.Format == mode.Format, "Format is %x instead of %x.\n", mode_ex.Format, mode.Format);
      /* Don't know yet how to test for ScanLineOrdering, just testing that it
       * is set to a value by GetDisplayModeEx(). */
      ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0.\n");
  
      IDirect3DSwapChain9Ex_Release(swapchainEx);
  
  out:
      if (device)
          IDirect3DDevice9Ex_Release(device);
      DestroyWindow(window);
  }
  
  static void test_get_adapter_displaymode_ex(void)
  {
      HWND window = create_window();
      IDirect3D9 *d3d9 = (void *) 0xdeadbeef;
      IDirect3D9Ex *d3d9ex;
      UINT count;
      HRESULT hr;
      D3DDISPLAYMODE mode;
      D3DDISPLAYMODEEX mode_ex;
      D3DDISPLAYROTATION rotation;
      DEVMODEW startmode, devmode;
      LONG retval;
  
      hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
      if (FAILED(hr))
      {
          skip("Direct3D9Ex is not available (%#x)\n", hr);
          DestroyWindow(window);
          return;
      }
  
      count = IDirect3D9Ex_GetAdapterCount(d3d9ex);
      if (!count)
      {
          skip("No adapters available.\n");
          IDirect3D9Ex_Release(d3d9ex);
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9);
      ok(hr == D3D_OK,
         "IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n",
         hr);
      ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef,
         "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9);
  
      memset(&startmode, 0, sizeof(startmode));
      startmode.dmSize = sizeof(startmode);
      retval = EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &startmode, 0);
      ok(retval, "Failed to retrieve current display mode, retval %d.\n", retval);
      if (!retval) goto out;
  
      devmode = startmode;
      devmode.dmFields = DM_DISPLAYORIENTATION | DM_PELSWIDTH | DM_PELSHEIGHT;
      S2(U1(devmode)).dmDisplayOrientation = DMDO_180;
      retval = ChangeDisplaySettingsExW(NULL, &devmode, NULL, 0, NULL);
      if (retval == DISP_CHANGE_BADMODE)
      {
          skip("Graphics mode is not supported.\n");
          goto out;
      }
  
      ok(retval == DISP_CHANGE_SUCCESSFUL, "ChangeDisplaySettingsEx failed with %d.\n", retval);
      /* try retrieve orientation info with EnumDisplaySettingsEx*/
      devmode.dmFields = 0;
      S2(U1(devmode)).dmDisplayOrientation = 0;
      ok(EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &devmode, EDS_ROTATEDMODE),
              "EnumDisplaySettingsEx failed.\n");
  
      /*now that orientation has changed start tests for GetAdapterDisplayModeEx: invalid Size*/
      memset(&mode_ex, 0, sizeof(mode_ex));
      hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation);
      ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr);
  
      mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
      /* invalid count*/
      hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, count + 1, &mode_ex, &rotation);
      ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr);
      /*valid count and valid Size*/
      hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation);
      ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr);
  
      /* Compare what GetAdapterDisplayMode returns with what GetAdapterDisplayModeEx returns*/
      hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &mode);
      ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
  
      ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size);
      ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width);
      ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height);
      ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n",
              mode_ex.RefreshRate, mode.RefreshRate);
      ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format);
      /* Don't know yet how to test for ScanLineOrdering, just testing that it
       * is set to a value by GetAdapterDisplayModeEx(). */
      ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n");
      /* Check that orientation is returned correctly by GetAdapterDisplayModeEx
       * and EnumDisplaySettingsEx(). */
      todo_wine ok(S2(U1(devmode)).dmDisplayOrientation == DMDO_180 && rotation == D3DDISPLAYROTATION_180,
              "rotation is %d instead of %d\n", rotation, S2(U1(devmode)).dmDisplayOrientation);
  
      trace("GetAdapterDisplayModeEx returned Width = %d, Height = %d, RefreshRate = %d, Format = %x, ScanLineOrdering = %x, rotation = %d\n",
            mode_ex.Width, mode_ex.Height, mode_ex.RefreshRate, mode_ex.Format, mode_ex.ScanLineOrdering, rotation);
  
      /* test GetAdapterDisplayModeEx with null pointer for D3DDISPLAYROTATION */
      memset(&mode_ex, 0, sizeof(mode_ex));
      mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
  
      hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, NULL);
      ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr);
  
      ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size);
      ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width);
      ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height);
      ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n",
              mode_ex.RefreshRate, mode.RefreshRate);
      ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format);
      /* Don't know yet how to test for ScanLineOrdering, just testing that it
       * is set to a value by GetAdapterDisplayModeEx(). */
      ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n");
  
      /* return to the default mode */
      retval = ChangeDisplaySettingsExW(NULL, &startmode, NULL, 0, NULL);
      ok(retval == DISP_CHANGE_SUCCESSFUL, "ChangeDisplaySettingsEx failed with %d.\n", retval);
  out:
      IDirect3D9_Release(d3d9);
      IDirect3D9Ex_Release(d3d9ex);
      DestroyWindow(window);
  }
  
  static void test_create_depth_stencil_surface_ex(void)
  {
      static const struct
      {
          DWORD usage;
          HRESULT hr;
          BOOL broken_warp;
      }
      tests[] =
      {
          {0,                           D3D_OK,             FALSE},
          {D3DUSAGE_DEPTHSTENCIL,       D3DERR_INVALIDCALL, FALSE},
          {D3DUSAGE_RESTRICTED_CONTENT, D3D_OK,             TRUE},
      };
  
      D3DADAPTER_IDENTIFIER9 identifier;
      D3DSURFACE_DESC surface_desc;
      IDirect3DDevice9Ex *device;
      IDirect3DSurface9 *surface;
      IDirect3D9 *d3d;
      unsigned int i;
      HWND window;
      HRESULT hr;
      ULONG ref;
      BOOL warp;
  
      window = create_window();
  
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d);
      ok(SUCCEEDED(hr), "Failed to get Direct3D9, hr %#x.\n", hr);
      hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
      ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
      warp = adapter_is_warp(&identifier);
      IDirect3D9_Release(d3d);
  
      for (i = 0; i < ARRAY_SIZE(tests); ++i)
      {
          surface = (IDirect3DSurface9 *)0xdeadbeef;
          hr = IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(device, 64, 64, D3DFMT_D24S8,
                  D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL, tests[i].usage);
          ok(hr == tests[i].hr || broken(warp && tests[i].broken_warp),
                  "Test %u: Got unexpected hr %#x.\n", i, hr);
          if (SUCCEEDED(hr))
          {
              hr = IDirect3DSurface9_GetDesc(surface, &surface_desc);
              ok(SUCCEEDED(hr), "Test %u: GetDesc failed, hr %#x.\n", i, hr);
              ok(surface_desc.Type == D3DRTYPE_SURFACE, "Test %u: Got unexpected type %#x.\n",
                      i, surface_desc.Type);
              ok(surface_desc.Pool == D3DPOOL_DEFAULT, "Test %u: Got unexpected pool %#x.\n",
                      i,  surface_desc.Pool);
              ok(surface_desc.Usage == (tests[i].usage | D3DUSAGE_DEPTHSTENCIL),
                      "Test %u: Got unexpected usage %#x.\n", i, surface_desc.Usage);
  
              ref = IDirect3DSurface9_Release(surface);
              ok(!ref, "Test %u: Surface has %u references left.\n", i, ref);
          }
          else
          {
              ok(surface == (IDirect3DSurface9 *)0xdeadbeef || broken(warp && tests[i].broken_warp),
                      "Test %u: Got unexpected surface pointer %p.\n", i, surface);
          }
      }
  
      ref = IDirect3DDevice9Ex_Release(device);
      ok(!ref, "Device has %u references left.\n", ref);
      DestroyWindow(window);
  }
  
  static void test_user_memory(void)
  {
      static const struct
      {
          float x, y, z;
          float u, v;
      }
      quad[] =
      {
          {-1.0f, -1.0f, 0.0f, 0.0f, 1.0f},
          {-1.0f,  1.0f, 0.0f, 0.0f, 0.0f},
          { 1.0f, -1.0f, 0.0f, 1.0f, 1.0f},
          { 1.0f,  1.0f, 0.0f, 1.0f, 0.0f},
      };
      IDirect3DDevice9Ex *device;
      IDirect3DTexture9 *texture, *texture2;
      IDirect3DCubeTexture9 *cube_texture;
      IDirect3DVolumeTexture9 *volume_texture;
      IDirect3DVertexBuffer9 *vertex_buffer;
      IDirect3DIndexBuffer9 *index_buffer;
      IDirect3DSurface9 *surface;
      D3DLOCKED_RECT locked_rect;
      UINT refcount;
      HWND window;
      HRESULT hr;
      void *mem;
      char *ptr;
      D3DCAPS9 caps;
      unsigned int x, y;
      D3DCOLOR color;
  
      window = create_window();
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device, skipping tests.\n");
          goto done;
      }
  
      hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
      ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
  
      mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * 128 * 4);
      hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A8R8G8B8,
              D3DPOOL_SYSTEMMEM, &texture, &mem);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreateTexture(device, 1, 1, 0, 0, D3DFMT_A8R8G8B8,
              D3DPOOL_SYSTEMMEM, &texture, &mem);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 2, 0, D3DFMT_A8R8G8B8,
              D3DPOOL_SYSTEMMEM, &texture, &mem);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
              D3DPOOL_SCRATCH, &texture, &mem);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
              D3DPOOL_SYSTEMMEM, &texture, &mem);
      ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
      hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
      ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
      ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
      ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
      hr = IDirect3DTexture9_UnlockRect(texture, 0);
      ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
      IDirect3DTexture9_Release(texture);
  
      if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
      {
          hr = IDirect3DDevice9Ex_CreateCubeTexture(device, 2, 1, 0, D3DFMT_A8R8G8B8,
                  D3DPOOL_SYSTEMMEM, &cube_texture, &mem);
          ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      }
      if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
      {
          hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 2, 2, 2, 1, 0, D3DFMT_A8R8G8B8,
                  D3DPOOL_SYSTEMMEM, &volume_texture, &mem);
          ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      }
  
      hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX32, D3DPOOL_SYSTEMMEM,
              &index_buffer, &mem);
      ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, 0, 0, D3DPOOL_SYSTEMMEM,
              &vertex_buffer, &mem);
      ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8,
              D3DPOOL_SYSTEMMEM, &surface, &mem);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
      ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
      ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
      ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
      hr = IDirect3DSurface9_UnlockRect(surface);
      ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
      IDirect3DSurface9_Release(surface);
  
      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 128, 128, D3DFMT_A8R8G8B8,
              D3DPOOL_SYSTEMMEM, &surface, &mem, 0);
      todo_wine ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      if (SUCCEEDED(hr))
      {
          hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
          ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
          ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
          ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
          hr = IDirect3DSurface9_UnlockRect(surface);
          ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
          IDirect3DSurface9_Release(surface);
      }
  
      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8,
              D3DPOOL_SCRATCH, &surface, &mem);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 128, 128, D3DFMT_A8R8G8B8,
              D3DPOOL_SCRATCH, &surface, &mem, 0);
      todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
  
      ptr = mem;
      for (y = 0; y < 33; ++y)
          for (x = 0; x < 33; ++x)
              *ptr++ = x * 255 / 32;
  
      hr = IDirect3DDevice9Ex_CreateTexture(device, 33, 33, 1, 0, D3DFMT_L8,
              D3DPOOL_SYSTEMMEM, &texture, &mem);
      ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
      hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
      ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
      ok(locked_rect.Pitch == 33, "Got unexpected pitch %d.\n", locked_rect.Pitch);
      ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
      hr = IDirect3DTexture9_UnlockRect(texture, 0);
      ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_CreateTexture(device, 33, 33, 1, 0, D3DFMT_L8,
              D3DPOOL_DEFAULT, &texture2, NULL);
      ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
      hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture,
              (IDirect3DBaseTexture9 *)texture2);
      ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
      ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture2);
      ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
  
      color = get_pixel_color(device, 320, 240);
      ok(color_match(color, 0x007f7f7f, 2), "Got unexpected color %#x.\n", color);
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
      ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
      IDirect3DTexture9_Release(texture2);
      IDirect3DTexture9_Release(texture);
      HeapFree(GetProcessHeap(), 0, mem);
      refcount = IDirect3DDevice9Ex_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
  
  done:
      DestroyWindow(window);
  }
  
  static void test_reset(void)
  {
      static const DWORD simple_vs[] =
      {
          0xfffe0101,                                     /* vs_1_1             */
          0x0000001f, 0x80000000, 0x900f0000,             /* dcl_position0 v0   */
          0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
          0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
          0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
          0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
          0x0000ffff,                                     /* end                */
      };
  
      DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
      DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
      UINT i, adapter_mode_count, offset, stride;
      IDirect3DVertexBuffer9 *vb, *cur_vb;
      IDirect3DIndexBuffer9 *ib, *cur_ib;
      IDirect3DVertexShader9 *shader;
      IDirect3DSwapChain9 *swapchain;
      D3DDISPLAYMODE d3ddm, d3ddm2;
      D3DPRESENT_PARAMETERS d3dpp;
      IDirect3DDevice9Ex *device;
      IDirect3DSurface9 *surface;
      IDirect3DTexture9 *texture;
      DEVMODEW devmode;
      IDirect3D9 *d3d9;
      D3DVIEWPORT9 vp;
      D3DCAPS9 caps;
      UINT refcount;
      DWORD value;
      HWND window;
      HRESULT hr;
      RECT rect, client_rect;
      LONG ret;
      struct
      {
          UINT w;
          UINT h;
      } *modes = NULL;
      UINT mode_count = 0;
  
      window = create_window();
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device, skipping test.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d9);
      ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps);
      ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
  
      IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm);
      adapter_mode_count = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format);
      modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
      for (i = 0; i < adapter_mode_count; ++i)
      {
          UINT j;
  
          hr = IDirect3D9_EnumAdapterModes(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
          ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
  
          for (j = 0; j < mode_count; ++j)
          {
              if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
                  break;
          }
          if (j == mode_count)
          {
              modes[j].w = d3ddm2.Width;
              modes[j].h = d3ddm2.Height;
              ++mode_count;
          }
  
          /* We use them as invalid modes. */
          if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
                  || (d3ddm2.Width == 32 && d3ddm2.Height == 32))
          {
              skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
                   d3ddm2.Width, d3ddm2.Height);
              goto cleanup;
          }
      }
  
      if (mode_count < 2)
      {
          skip("Less than 2 modes supported, skipping mode tests.\n");
          goto cleanup;
      }
  
      i = 0;
      if (modes[i].w == orig_width && modes[i].h == orig_height)
          ++i;
  
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.Windowed = FALSE;
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.BackBufferWidth = modes[i].w;
      d3dpp.BackBufferHeight = modes[i].h;
      d3dpp.BackBufferFormat = d3ddm.Format;
      d3dpp.EnableAutoDepthStencil = TRUE;
      d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w);
      ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h);
  
      hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
      ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
              "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
  
      hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
      ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
      ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
      ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w);
      ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h);
      ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
      ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
  
      i = 1;
      vp.X = 10;
      vp.Y = 20;
      vp.MinZ = 2.0f;
      vp.MaxZ = 3.0f;
      hr = IDirect3DDevice9Ex_SetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
  
      SetRect(&rect, 10, 20, 30, 40);
      hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
      ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
      ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
      hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
      ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
  
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.Windowed = FALSE;
      d3dpp.BackBufferWidth = modes[i].w;
      d3dpp.BackBufferHeight = modes[i].h;
      d3dpp.BackBufferFormat = d3ddm.Format;
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      /* Render states are preserved in d3d9ex. */
      hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
      ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
      ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
  
      hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
      ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
              "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
  
      hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
      ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
      ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
      ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w);
      ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h);
      ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
      ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
  
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w);
      ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h);
  
      hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
      ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
      hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
      ok(d3dpp.BackBufferWidth == modes[i].w, "Got backbuffer width %u, expected %u.\n",
              d3dpp.BackBufferWidth, modes[i].w);
      ok(d3dpp.BackBufferHeight == modes[i].h, "Got backbuffer height %u, expected %u.\n",
              d3dpp.BackBufferHeight, modes[i].h);
      IDirect3DSwapChain9_Release(swapchain);
  
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.Windowed = TRUE;
      d3dpp.BackBufferWidth = 400;
      d3dpp.BackBufferHeight = 300;
      d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width);
      ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height);
  
      hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
      ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300,
              "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
  
      hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
      ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
      ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
      ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width);
      ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height);
      ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
      ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
  
      hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
      ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
      hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
      ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
      ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
      IDirect3DSwapChain9_Release(swapchain);
  
      memset(&devmode, 0, sizeof(devmode));
      devmode.dmSize = sizeof(devmode);
      devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
      devmode.dmPelsWidth = modes[1].w;
      devmode.dmPelsHeight = modes[1].h;
      ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
      ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == modes[1].w, "Screen width is %u, expected %u.\n", width, modes[1].w);
      ok(height == modes[1].h, "Screen height is %u, expected %u.\n", height, modes[1].h);
  
      d3dpp.BackBufferWidth  = 500;
      d3dpp.BackBufferHeight = 400;
      d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == modes[1].w, "Screen width is %u, expected %u.\n", width, modes[1].w);
      ok(height == modes[1].h, "Screen height is %u, expected %u.\n", height, modes[1].h);
  
      hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
      ok(rect.left == 0 && rect.top == 0 && rect.right == 500 && rect.bottom == 400,
              "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
  
      hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
      ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
      ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
      ok(vp.Width == 500, "Got unexpected vp.Width %u.\n", vp.Width);
      ok(vp.Height == 400, "Got unexpected vp.Height %u.\n", vp.Height);
      ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
      ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
  
      hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
      ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
      memset(&d3dpp, 0, sizeof(d3dpp));
      hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
      ok(d3dpp.BackBufferWidth == 500, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
      ok(d3dpp.BackBufferHeight == 400, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
      IDirect3DSwapChain9_Release(swapchain);
  
      devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
      devmode.dmPelsWidth = orig_width;
      devmode.dmPelsHeight = orig_height;
      ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
      ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width);
      ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height);
  
      SetRect(&rect, 0, 0, 200, 150);
      ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n");
      ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top,
              SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n");
  
      /* Windows 10 gives us a different size than we requested with some DPI scaling settings (e.g. 172%). */
      ok(GetClientRect(window, &client_rect), "Failed to get client rect.\n");
  
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.Windowed = TRUE;
      d3dpp.BackBufferWidth = 0;
      d3dpp.BackBufferHeight = 0;
      d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      ok(d3dpp.BackBufferWidth == client_rect.right,
              "Got unexpected BackBufferWidth %u, expected %d.\n", d3dpp.BackBufferWidth, client_rect.right);
      ok(d3dpp.BackBufferHeight == client_rect.bottom,
              "Got unexpected BackBufferHeight %u, expected %d.\n", d3dpp.BackBufferHeight, client_rect.bottom);
      ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
              d3dpp.BackBufferFormat, d3ddm.Format);
      ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
      ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
      ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
      ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
      ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow);
      ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
      ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
      ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
      ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
      ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
              d3dpp.FullScreen_RefreshRateInHz);
      ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
  
      hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
      ok(EqualRect(&rect, &client_rect), "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
  
      hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
      ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
      ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
      ok(vp.Width == client_rect.right, "Got unexpected vp.Width %u, expected %d.\n",
              vp.Width, client_rect.right);
      ok(vp.Height == client_rect.bottom, "Got unexpected vp.Height %u, expected %d.\n",
              vp.Height, client_rect.bottom);
      ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
      ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
  
      hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
      ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
      hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
      ok(d3dpp.BackBufferWidth == client_rect.right, "Got unexpected backbuffer width %u, expected %d.\n",
              d3dpp.BackBufferWidth, client_rect.right);
      ok(d3dpp.BackBufferHeight == client_rect.bottom, "Got unexpected backbuffer height %u, expected %d.\n",
              d3dpp.BackBufferHeight, client_rect.bottom);
      ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
              d3dpp.BackBufferFormat, d3ddm.Format);
      ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
      ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
      ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
      ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
      ok(d3dpp.hDeviceWindow == window, "Got unexpected hDeviceWindow %p, expected %p.\n", d3dpp.hDeviceWindow, window);
      ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
      ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
      ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
      ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
      ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
              d3dpp.FullScreen_RefreshRateInHz);
      ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
      IDirect3DSwapChain9_Release(swapchain);
  
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.Windowed = TRUE;
      d3dpp.BackBufferWidth = 400;
      d3dpp.BackBufferHeight = 300;
  
      /* Reset with resources in the default pool succeeds in d3d9ex. */
      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
              D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
      IDirect3DSurface9_Release(surface);
  
      if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
      {
          IDirect3DVolumeTexture9 *volume_texture;
  
          hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 16, 16, 4, 1, 0,
                  D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL);
          ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
          hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
          ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
          hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
          ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
          IDirect3DVolumeTexture9_Release(volume_texture);
      }
      else
      {
          skip("Volume textures not supported.\n");
      }
  
      /* Test with resources bound but otherwise not referenced. */
      hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, 0,
              D3DFVF_XYZ, D3DPOOL_DEFAULT, &vb, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb, 0, 16);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      refcount = IDirect3DVertexBuffer9_Release(vb);
      ok(!refcount, "Unexpected refcount %u.\n", refcount);
      hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, 16, 0,
              D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_SetIndices(device, ib);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      refcount = IDirect3DIndexBuffer9_Release(ib);
      ok(!refcount, "Unexpected refcount %u.\n", refcount);
      hr = IDirect3DDevice9Ex_CreateTexture(device, 16, 16, 0, 0,
              D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_SetTexture(device, i, (IDirect3DBaseTexture9 *)texture);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_GetIndices(device, &cur_ib);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      ok(cur_ib == ib, "Unexpected index buffer %p.\n", cur_ib);
      refcount = IDirect3DIndexBuffer9_Release(ib);
      ok(!refcount, "Unexpected refcount %u.\n", refcount);
      hr = IDirect3DDevice9Ex_GetStreamSource(device, 0, &cur_vb, &offset, &stride);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      ok(cur_vb == vb, "Unexpected index buffer %p.\n", cur_ib);
      ok(!offset, "Unexpected offset %u.\n", offset);
      ok(stride == 16, "Unexpected stride %u.\n", stride);
      refcount = IDirect3DVertexBuffer9_Release(vb);
      ok(!refcount, "Unexpected refcount %u.\n", refcount);
      refcount = IDirect3DTexture9_Release(texture);
      ok(!refcount, "Unexpected refcount %u.\n", refcount);
  
      /* Scratch and sysmem pools are fine too. */
      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
              D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
      IDirect3DSurface9_Release(surface);
  
      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
              D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
      IDirect3DSurface9_Release(surface);
  
      /* The depth stencil should get reset to the auto depth stencil when present. */
      hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, NULL);
      ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
  
      d3dpp.EnableAutoDepthStencil = TRUE;
      d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface);
      ok(SUCCEEDED(hr), "Failed to get depth/stencil surface, hr %#x.\n", hr);
      ok(!!surface, "Depth/stencil surface should not be NULL.\n");
      IDirect3DSurface9_Release(surface);
  
      d3dpp.EnableAutoDepthStencil = FALSE;
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface);
      ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
      ok(!surface, "Depth/stencil surface should be NULL.\n");
  
      /* References to implicit surfaces are allowed in d3d9ex. */
      hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
      ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
      IDirect3DSurface9_Release(surface);
  
      /* Shaders are fine. */
      hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_vs, &shader);
      ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      IDirect3DVertexShader9_Release(shader);
  
      /* Try setting invalid modes. */
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.Windowed = FALSE;
      d3dpp.BackBufferWidth = 32;
      d3dpp.BackBufferHeight = 32;
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.Windowed = FALSE;
      d3dpp.BackBufferWidth = 801;
      d3dpp.BackBufferHeight = 600;
      hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm);
      ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr);
  
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.Windowed = TRUE;
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.BackBufferFormat = d3ddm.Format;
      d3dpp.EnableAutoDepthStencil = FALSE;
      d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
  
  cleanup:
      HeapFree(GetProcessHeap(), 0, modes);
      IDirect3D9_Release(d3d9);
      refcount = IDirect3DDevice9Ex_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_reset_ex(void)
  {
      unsigned int height, orig_height = GetSystemMetrics(SM_CYSCREEN);
      unsigned int width, orig_width = GetSystemMetrics(SM_CXSCREEN);
      unsigned int i, adapter_mode_count, mode_count = 0;
      D3DDISPLAYMODEEX mode, mode2, *modes;
      D3DDISPLAYMODEFILTER mode_filter;
      IDirect3DSwapChain9 *swapchain;
      D3DPRESENT_PARAMETERS d3dpp;
      IDirect3DDevice9Ex *device;
      IDirect3D9Ex *d3d9;
      DEVMODEW devmode;
      D3DVIEWPORT9 vp;
      ULONG refcount;
      DWORD value;
      HWND window;
      HRESULT hr;
      RECT rect, client_rect;
      LONG ret;
  
      window = create_window();
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice9Ex_GetDirect3D(device, (IDirect3D9 **)&d3d9);
      ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr);
  
      memset(&mode, 0, sizeof(mode));
      mode.Size = sizeof(mode);
      hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9, D3DADAPTER_DEFAULT, &mode, NULL);
      ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr);
      memset(&mode_filter, 0, sizeof(mode_filter));
      mode_filter.Size = sizeof(mode_filter);
      mode_filter.Format = mode.Format;
      adapter_mode_count = IDirect3D9Ex_GetAdapterModeCountEx(d3d9, D3DADAPTER_DEFAULT, &mode_filter);
      modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
      for (i = 0; i < adapter_mode_count; ++i)
      {
          unsigned int j;
  
          memset(&mode2, 0, sizeof(mode));
          mode2.Size = sizeof(mode2);
          hr = IDirect3D9Ex_EnumAdapterModesEx(d3d9, D3DADAPTER_DEFAULT, &mode_filter, i, &mode2);
          ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
  
          for (j = 0; j < mode_count; ++j)
          {
              if (modes[j].Width == mode2.Width && modes[j].Height == mode2.Height)
                  break;
          }
          if (j == mode_count)
          {
              modes[j] = mode2;
              ++mode_count;
          }
      }
  
      if (mode_count < 2)
      {
          skip("Less than 2 modes supported.\n");
          goto cleanup;
      }
  
      i = 0;
      if (modes[i].Width == orig_width && modes[i].Height == orig_height)
          ++i;
  
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.Windowed = FALSE;
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.BackBufferWidth = modes[i].Width;
      d3dpp.BackBufferHeight = modes[i].Height;
      d3dpp.BackBufferFormat = modes[i].Format;
      d3dpp.EnableAutoDepthStencil = TRUE;
      d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
      modes[i].RefreshRate = 0;
      modes[i].ScanLineOrdering = 0;
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width);
      ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height);
  
      hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
      ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height,
              "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
  
      hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
      ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
      ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
      ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width);
      ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height);
      ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
      ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
  
      i = 1;
      vp.X = 10;
      vp.Y = 20;
      vp.MinZ = 2.0f;
      vp.MaxZ = 3.0f;
      hr = IDirect3DDevice9Ex_SetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
  
      SetRect(&rect, 10, 20, 30, 40);
      hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
      ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
      ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
      hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
      ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
  
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.Windowed = FALSE;
      d3dpp.BackBufferWidth = modes[i].Width;
      d3dpp.BackBufferHeight = modes[i].Height;
      d3dpp.BackBufferFormat = modes[i].Format;
      modes[i].RefreshRate = 0;
      modes[i].ScanLineOrdering = 0;
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      /* Render states are preserved in d3d9ex. */
      hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
      ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
      ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
  
      hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
      ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height,
              "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
  
      hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
      ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
      ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
      ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width);
      ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height);
      ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
      ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
  
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width);
      ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height);
  
      hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
      ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
      hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
      ok(d3dpp.BackBufferWidth == modes[i].Width, "Got backbuffer width %u, expected %u.\n",
              d3dpp.BackBufferWidth, modes[i].Width);
      ok(d3dpp.BackBufferHeight == modes[i].Height, "Got backbuffer height %u, expected %u.\n",
              d3dpp.BackBufferHeight, modes[i].Height);
      IDirect3DSwapChain9_Release(swapchain);
  
      /* BackBufferWidth and BackBufferHeight have to match display mode. */
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.Windowed = FALSE;
      d3dpp.BackBufferFormat = modes[i].Format;
      d3dpp.BackBufferWidth = modes[i].Width - 10;
      d3dpp.BackBufferHeight = modes[i].Height - 10;
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      d3dpp.BackBufferWidth = modes[i].Width - 1;
      d3dpp.BackBufferHeight = modes[i].Height;
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      d3dpp.BackBufferWidth = modes[i].Width;
      d3dpp.BackBufferHeight = modes[i].Height - 1;
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      d3dpp.BackBufferWidth = 0;
      d3dpp.BackBufferHeight = 0;
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      d3dpp.BackBufferWidth = modes[i].Width;
      d3dpp.BackBufferHeight = modes[i].Height;
      mode2 = modes[i];
      mode2.Width = 0;
      mode2.Height = 0;
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &mode2);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      d3dpp.BackBufferWidth = modes[i].Width;
      d3dpp.BackBufferHeight = modes[i].Height;
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
      ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height,
              "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
  
      hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
      ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
      ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
      ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width);
      ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height);
      ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
      ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
  
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width);
      ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height);
  
      hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
      ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
      hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
      ok(d3dpp.BackBufferWidth == modes[i].Width, "Got backbuffer width %u, expected %u.\n",
              d3dpp.BackBufferWidth, modes[i].Width);
      ok(d3dpp.BackBufferHeight == modes[i].Height, "Got backbuffer height %u, expected %u.\n",
              d3dpp.BackBufferHeight, modes[i].Height);
      IDirect3DSwapChain9_Release(swapchain);
  
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.Windowed = TRUE;
      d3dpp.BackBufferWidth = 400;
      d3dpp.BackBufferHeight = 300;
      d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width);
      ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height);
  
      hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
      ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300,
              "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
  
      hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
      ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
      ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
      ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width);
      ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height);
      ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
      ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
  
      hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
      ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
      hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
      ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
      ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
      IDirect3DSwapChain9_Release(swapchain);
  
      memset(&devmode, 0, sizeof(devmode));
      devmode.dmSize = sizeof(devmode);
      devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
      devmode.dmPelsWidth = modes[1].Width;
      devmode.dmPelsHeight = modes[1].Height;
      ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
      ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == modes[1].Width, "Screen width is %u, expected %u.\n", width, modes[1].Width);
      ok(height == modes[1].Height, "Screen height is %u, expected %u.\n", height, modes[1].Height);
  
      d3dpp.BackBufferWidth  = 500;
      d3dpp.BackBufferHeight = 400;
      d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &mode);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == modes[1].Width, "Screen width is %u, expected %u.\n", width, modes[1].Width);
      ok(height == modes[1].Height, "Screen height is %u, expected %u.\n", height, modes[1].Height);
  
      hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
      ok(rect.left == 0 && rect.top == 0 && rect.right == 500 && rect.bottom == 400,
              "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
  
      hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
      ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
      ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
      ok(vp.Width == 500, "Got unexpected vp.Width %u.\n", vp.Width);
      ok(vp.Height == 400, "Got unexpected vp.Height %u.\n", vp.Height);
      ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
      ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
  
      hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
      ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
      memset(&d3dpp, 0, sizeof(d3dpp));
      hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
      ok(d3dpp.BackBufferWidth == 500, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
      ok(d3dpp.BackBufferHeight == 400, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
      IDirect3DSwapChain9_Release(swapchain);
  
      devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
      devmode.dmPelsWidth = orig_width;
      devmode.dmPelsHeight = orig_height;
      ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
      ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
      width = GetSystemMetrics(SM_CXSCREEN);
      height = GetSystemMetrics(SM_CYSCREEN);
      ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width);
      ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height);
  
      SetRect(&rect, 0, 0, 200, 150);
      ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n");
      ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top,
              SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n");
  
      /* Windows 10 gives us a different size than we requested with some DPI scaling settings (e.g. 172%). */
      ok(GetClientRect(window, &client_rect), "Failed to get client rect.\n");
  
      memset(&d3dpp, 0, sizeof(d3dpp));
      d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
      d3dpp.Windowed = TRUE;
      d3dpp.BackBufferWidth = 0;
      d3dpp.BackBufferHeight = 0;
      d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
      hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
  
      ok(d3dpp.BackBufferWidth == client_rect.right,
              "Got unexpected BackBufferWidth %u, expected %d.\n", d3dpp.BackBufferWidth, client_rect.right);
      ok(d3dpp.BackBufferHeight == client_rect.bottom,
              "Got unexpected BackBufferHeight %u, expected %d.\n", d3dpp.BackBufferHeight, client_rect.bottom);
      ok(d3dpp.BackBufferFormat == mode.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
              d3dpp.BackBufferFormat, mode.Format);
      ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
      ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
      ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
      ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
      ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow);
      ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
      ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
      ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
      ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
      ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
              d3dpp.FullScreen_RefreshRateInHz);
      ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
  
      hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
      ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
      ok(EqualRect(&rect, &client_rect), "Got unexpected scissor rect %s, expected %s.\n",
              wine_dbgstr_rect(&rect), wine_dbgstr_rect(&client_rect));
  
      hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
      ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
      ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
      ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
      ok(vp.Width == client_rect.right, "Got unexpected vp.Width %u, expected %d.\n",
              vp.Width, client_rect.right);
      ok(vp.Height == client_rect.bottom, "Got unexpected vp.Height %u, expected %d.\n",
              vp.Height, client_rect.bottom);
      ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
      ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
  
      hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
      ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
      hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
      ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
      ok(d3dpp.BackBufferWidth == client_rect.right,
              "Got unexpected backbuffer width %u, expected %d.\n", d3dpp.BackBufferWidth, client_rect.right);
      ok(d3dpp.BackBufferHeight == client_rect.bottom,
              "Got unexpected backbuffer height %u, expected %d.\n", d3dpp.BackBufferHeight, client_rect.bottom);
      ok(d3dpp.BackBufferFormat == mode.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
              d3dpp.BackBufferFormat, mode.Format);
      ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
      ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
      ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
      ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
      ok(d3dpp.hDeviceWindow == window, "Got unexpected hDeviceWindow %p, expected %p.\n", d3dpp.hDeviceWindow, window);
      ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
      ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
      ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
      ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
      ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
              d3dpp.FullScreen_RefreshRateInHz);
      ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
      IDirect3DSwapChain9_Release(swapchain);
  
  cleanup:
      HeapFree(GetProcessHeap(), 0, modes);
      IDirect3D9Ex_Release(d3d9);
      refcount = IDirect3DDevice9Ex_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_reset_resources(void)
  {
      IDirect3DSurface9 *surface, *rt;
      IDirect3DTexture9 *texture;
      IDirect3DDevice9Ex *device;
      unsigned int i;
      D3DCAPS9 caps;
      HWND window;
      HRESULT hr;
      ULONG ref;
  
      window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device, skipping tests.\n");
          goto done;
      }
  
      hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
      ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
              D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
      ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
      hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
      ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
      IDirect3DSurface9_Release(surface);
  
      for (i = 0; i < caps.NumSimultaneousRTs; ++i)
      {
          hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
                  D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
          ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr);
          hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
          ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr);
          IDirect3DTexture9_Release(texture);
          hr = IDirect3DDevice9_SetRenderTarget(device, i, surface);
          ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr);
          IDirect3DSurface9_Release(surface);
      }
  
      hr = reset_device(device, NULL);
      ok(SUCCEEDED(hr), "Failed to reset device.\n");
  
      hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
      ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
      hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface);
      ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
      ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
      IDirect3DSurface9_Release(surface);
      IDirect3DSurface9_Release(rt);
  
      for (i = 1; i < caps.NumSimultaneousRTs; ++i)
      {
          hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface);
          ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
      }
  
      ref = IDirect3DDevice9_Release(device);
      ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
  
  done:
      DestroyWindow(window);
  }
  
  static void test_vidmem_accounting(void)
  {
      IDirect3DDevice9Ex *device;
      unsigned int i;
      HWND window;
      HRESULT hr = D3D_OK;
      ULONG ref;
      UINT vidmem_start, vidmem_end;
      INT diff;
      IDirect3DTexture9 *textures[20];
  
      window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device, skipping tests.\n");
          goto done;
      }
  
      vidmem_start = IDirect3DDevice9_GetAvailableTextureMem(device);
      memset(textures, 0, sizeof(textures));
      for (i = 0; i < 20 && SUCCEEDED(hr); i++)
      {
          hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, D3DUSAGE_RENDERTARGET,
                  D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &textures[i], NULL);
          /* No D3DERR_OUTOFVIDEOMEMORY in d3d9ex */
          ok(SUCCEEDED(hr) || hr == E_OUTOFMEMORY, "Failed to create texture, hr %#x.\n", hr);
      }
      vidmem_end = IDirect3DDevice9_GetAvailableTextureMem(device);
  
      diff = vidmem_start - vidmem_end;
      diff = abs(diff);
      ok(diff < 1024 * 1024, "Expected a video memory difference of less than 1 MB, got %u MB.\n",
              diff / 1024 / 1024);
  
      for (i = 0; i < 20; i++)
      {
          if (textures[i])
              IDirect3DTexture9_Release(textures[i]);
      }
  
      ref = IDirect3DDevice9_Release(device);
      ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
  
  done:
      DestroyWindow(window);
  }
  
  static void test_user_memory_getdc(void)
  {
      IDirect3DDevice9Ex *device;
      HBITMAP bitmap;
      DIBSECTION dib;
      HWND window;
      HRESULT hr;
      ULONG ref;
      int size;
      IDirect3DSurface9 *surface;
      DWORD *data;
      HDC dc;
  
      window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device, skipping tests.\n");
          goto done;
      }
  
      data = HeapAlloc(GetProcessHeap(), 0, sizeof(*data) * 16 * 16);
      memset(data, 0xaa, sizeof(*data) * 16 * 16);
      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
              D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, (HANDLE *)&data);
      ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
  
      hr = IDirect3DSurface9_GetDC(surface, &dc);
      ok(SUCCEEDED(hr), "Failed to get dc, hr %#x.\n", hr);
      bitmap = GetCurrentObject(dc, OBJ_BITMAP);
      ok(!!bitmap, "Failed to get bitmap.\n");
      size = GetObjectA(bitmap, sizeof(dib), &dib);
      ok(size == sizeof(dib), "Got unexpected size %d.\n", size);
      ok(dib.dsBm.bmBits == data, "Got unexpected bits %p, expected %p.\n", dib.dsBm.bmBits, data);
      BitBlt(dc, 0, 0, 16, 8, NULL, 0, 0, WHITENESS);
      BitBlt(dc, 0, 8, 16, 8, NULL, 0, 0, BLACKNESS);
      hr = IDirect3DSurface9_ReleaseDC(surface, dc);
      ok(SUCCEEDED(hr), "Failed to release dc, hr %#x.\n", hr);
  
      ok(data[0] == 0xffffffff, "Expected color 0xffffffff, got %#x.\n", data[0]);
      ok(data[8 * 16] == 0x00000000, "Expected color 0x00000000, got %#x.\n", data[8 * 16]);
  
      IDirect3DSurface9_Release(surface);
      HeapFree(GetProcessHeap(), 0, data);
  
      ref = IDirect3DDevice9_Release(device);
      ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
  
  done:
      DestroyWindow(window);
  }
  
  static void test_lost_device(void)
  {
      IDirect3DDevice9Ex *device;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      BOOL ret;
      struct device_desc desc;
  
      window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, NULL, NULL, NULL, NULL);
      desc.device_window = window;
      desc.width = 640;
      desc.height = 480;
      desc.flags = CREATE_DEVICE_FULLSCREEN;
      if (!(device = create_device(window, &desc)))
      {
          skip("Failed to create a D3D device, skipping tests.\n");
          goto done;
      }
  
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
      ok(hr == S_PRESENT_OCCLUDED || broken(hr == D3D_OK), "Got unexpected hr %#x.\n", hr);
  
      ret = SetForegroundWindow(GetDesktopWindow());
      ok(ret, "Failed to set foreground window.\n");
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == S_PRESENT_OCCLUDED || hr == S_PRESENT_MODE_CHANGED || broken(hr == D3D_OK),
              "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
      ok(hr == S_PRESENT_OCCLUDED || hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
      ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
      ok(hr == D3D_OK || hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x.\n", hr);
  
      ret = SetForegroundWindow(window);
      ok(ret, "Failed to set foreground window.\n");
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
      ok(hr == S_PRESENT_OCCLUDED || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      desc.width = 1024;
      desc.height = 768;
      hr = reset_device(device, &desc);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
      ok(hr == S_PRESENT_OCCLUDED || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      desc.flags = 0;
      hr = reset_device(device, &desc);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
      ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
      ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
      ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr);
  
      hr = reset_device(device, &desc);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      ret = SetForegroundWindow(GetDesktopWindow());
      ok(ret, "Failed to set foreground window.\n");
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      ret = SetForegroundWindow(window);
      ok(ret, "Failed to set foreground window.\n");
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      desc.flags = CREATE_DEVICE_FULLSCREEN;
      hr = reset_device(device, &desc);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
      ok(hr == S_PRESENT_OCCLUDED || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      ret = SetForegroundWindow(GetDesktopWindow());
      ok(ret, "Failed to set foreground window.\n");
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == S_PRESENT_OCCLUDED || broken(hr == D3D_OK), "Got unexpected hr %#x.\n", hr);
      hr = reset_device(device, &desc);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == D3D_OK || broken(hr == S_FALSE), "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
      ok(hr == D3D_OK || broken(hr == S_FALSE), "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
      ok(hr == S_PRESENT_OCCLUDED || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      refcount = IDirect3DDevice9Ex_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
  done:
      DestroyWindow(window);
  }
  
  static void test_unsupported_shaders(void)
  {
      static const DWORD simple_vs[] =
      {
          0xfffe0101,                             /* vs_1_1               */
          0x0000001f, 0x80000000, 0x900f0000,     /* dcl_position0 v0     */
          0x00000001, 0xc00f0000, 0x90e40000,     /* mov oPos, v0         */
          0x0000ffff,                             /* end                  */
      };
      static const DWORD simple_ps[] =
      {
          0xffff0101,                             /* ps_1_1               */
          0x00000001, 0x800f0000, 0x90e40000,     /* mul r0, t0, r0       */
          0x0000ffff,                             /* end                  */
      };
      static const DWORD vs_3_0[] =
      {
          0xfffe0300,                             /* vs_3_0               */
          0x0200001f, 0x80000000, 0x900f0000,     /* dcl_position v0      */
          0x0200001f, 0x80000000, 0xe00f0000,     /* dcl_position o0      */
          0x02000001, 0xe00f0000, 0x90e40000,     /* mov o0, v0           */
          0x0000ffff,                             /* end                  */
      };
  
  #if 0
      float4 main(const float4 color : COLOR) : SV_TARGET
      {
          float4 o;
  
          o = color;
  
          return o;
      }
  #endif
      static const DWORD ps_4_0[] =
      {
          0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, 0x00000005,
          0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, 0x00000050, 0x00000000,
          0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f,
          0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
          0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020,
          0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f,
          0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
          0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
          0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2,
          0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000,
          0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
          0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
          0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
          0x00000000, 0x00000000, 0x00000000,
      };
  #if 0
      vs_1_1
      dcl_position v0
      def c255, 1.0, 1.0, 1.0, 1.0
      add r0, v0, c255
      mov oPos, r0
  #endif
      static const DWORD vs_1_255[] =
      {
          0xfffe0101,
          0x0000001f, 0x80000000, 0x900f0000,
          0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
          0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
          0x00000001, 0xc00f0000, 0x80e40000,
          0x0000ffff
      };
  #if 0
      vs_1_1
      dcl_position v0
      def c256, 1.0, 1.0, 1.0, 1.0
      add r0, v0, c256
      mov oPos, r0
  #endif
      static const DWORD vs_1_256[] =
      {
          0xfffe0101,
          0x0000001f, 0x80000000, 0x900f0000,
          0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
          0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
          0x00000001, 0xc00f0000, 0x80e40000,
          0x0000ffff
      };
  #if 0
      vs_3_0
      dcl_position v0
      dcl_position o0
      def c256, 1.0, 1.0, 1.0, 1.0
      add r0, v0, c256
      mov o0, r0
  #endif
      static const DWORD vs_3_256[] =
      {
          0xfffe0300,
          0x0200001f, 0x80000000, 0x900f0000,
          0x0200001f, 0x80000000, 0xe00f0000,
          0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
          0x03000002, 0x800f0000, 0x90e40000, 0xa0e40100,
          0x02000001, 0xe00f0000, 0x80e40000,
          0x0000ffff
      };
  #if 0
      /* This shader source generates syntax errors with the native shader assembler
       * due to the constant register index values.
       * The bytecode was modified by hand to use the intended values. */
      vs_3_0
      dcl_position v0
      dcl_position o0
      defi i16, 1, 1, 1, 1
      rep i16
      add r0, r0, v0
      endrep
      mov o0, r0
  #endif
      static const DWORD vs_3_i16[] =
      {
          0xfffe0300,
          0x0200001f, 0x80000000, 0x900f0000,
          0x0200001f, 0x80000000, 0xe00f0000,
          0x05000030, 0xf00f0010, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
          0x01000026, 0xf0e40010,
          0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
          0x00000027,
          0x02000001, 0xe00f0000, 0x80e40000,
          0x0000ffff
      };
  #if 0
      /* This shader source generates syntax errors with the native shader assembler
       * due to the constant register index values.
       * The bytecode was modified by hand to use the intended values. */
      vs_3_0
      dcl_position v0
      dcl_position o0
      defb b16, true
      mov r0, v0
      if b16
      add r0, r0, v0
      endif
      mov o0, r0
  #endif
      static const DWORD vs_3_b16[] =
      {
          0xfffe0300,
          0x0200001f, 0x80000000, 0x900f0000,
          0x0200001f, 0x80000000, 0xe00f0000,
          0x0200002f, 0xe00f0810, 0x00000001,
          0x02000001, 0x800f0000, 0x90e40000,
          0x01000028, 0xe0e40810,
          0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
          0x0000002b,
          0x02000001, 0xe00f0000, 0x80e40000,
          0x0000ffff
      };
  #if 0
      /* This shader source generates syntax errors with the native shader assembler
       * due to the constant register index values.
       * The bytecode was modified by hand to use the intended values. */
      ps_1_1
      def c8, 1.0, 1.0, 1.0, 1.0
      add r0, v0, c8
  #endif
      static const DWORD ps_1_8[] =
      {
          0xffff0101,
          0x00000051, 0xa00f0008, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
          0x00000002, 0x800f0000, 0x90e40000, 0xa0e40008,
          0x0000ffff
      };
  #if 0
      /* This shader source generates syntax errors with the native shader assembler
       * due to the constant register index values.
       * The bytecode was modified by hand to use the intended values. */
      ps_2_0
      def c32, 1.0, 1.0, 1.0, 1.0
      add oC0, v0, c32
  #endif
      static const DWORD ps_2_32[] =
      {
          0xffff0200,
          0x05000051, 0xa00f0020, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
          0x03000002, 0x800f0000, 0x90e40000, 0xa0e40020,
          0x0000ffff
      };
  #if 0
      /* This shader source generates syntax errors with the native shader assembler
       * due to the constant register index values.
       * The bytecode was modified by hand to use the intended values. */
      ps_3_0
      dcl_color0 v0
      def c224, 1.0, 1.0, 1.0, 1.0
      add oC0, v0, c224
  #endif
      static const DWORD ps_3_224[] =
      {
          0xffff0300,
          0x0200001f, 0x8000000a, 0x900f0000,
          0x05000051, 0xa00f00e0, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
          0x03000002, 0x800f0800, 0x90e40000, 0xa0e400e0,
          0x0000ffff
      };
  #if 0
      /* This shader source generates syntax errors with the native shader assembler
       * due to the constant register index values.
       * The bytecode was modified by hand to use the intended values. */
      ps_2_0
      defb b0, true
      defi i0, 1, 1, 1, 1
      rep i0
      if b0
      add r0, r0, v0
      endif
      endrep
      mov oC0, r0
  #endif
      static const DWORD ps_2_0_boolint[] =
      {
          0xffff0200,
          0x0200002f, 0xe00f0800, 0x00000001,
          0x05000030, 0xf00f0000, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
          0x01000026, 0xf0e40000,
          0x01000028, 0xe0e40800,
          0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
          0x0000002b,
          0x00000027,
          0x02000001, 0x800f0800, 0x80e40000,
          0x0000ffff
      };
  
      IDirect3DVertexShader9 *vs = NULL;
      IDirect3DPixelShader9 *ps = NULL;
      IDirect3DDevice9Ex *device;
      ULONG refcount;
      D3DCAPS9 caps;
      HWND window;
      HRESULT hr;
  
      window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, 0, 0, 0, 0);
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device, skipping tests.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_ps, &vs);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreatePixelShader(device, simple_vs, &ps);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_4_0, &ps);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps);
      ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
  
      if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
      {
          hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_0, &vs);
          ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
          if (caps.VertexShaderVersion <= D3DVS_VERSION(1, 1) && caps.MaxVertexShaderConst < 256)
          {
              hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_255, &vs);
              ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
          }
          else
          {
              skip("GPU supports SM2+, skipping SM1 test.\n");
          }
  
          skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n");
      }
      else
      {
          skip("This GPU supports SM3, skipping unsupported shader test.\n");
  
          hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_255, &vs);
          ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
          IDirect3DVertexShader9_Release(vs);
          hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_256, &vs);
          ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
          hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_256, &vs);
          ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
          hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_i16, &vs);
          ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
          hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_b16, &vs);
          ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      }
  
      if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0))
      {
          skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n");
          goto cleanup;
      }
      hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_1_8, &ps);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_2_32, &ps);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_3_224, &ps);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_2_0_boolint, &ps);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      if (ps)
          IDirect3DPixelShader9_Release(ps);
  
  cleanup:
      refcount = IDirect3DDevice9Ex_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static HWND filter_messages;
  
  enum message_window
  {
      DEVICE_WINDOW,
      FOCUS_WINDOW,
  };
  
  struct message
  {
      UINT message;
      enum message_window window;
      BOOL check_wparam;
      WPARAM expect_wparam;
      HRESULT device_state;
      WINDOWPOS *store_wp;
  };
  
  static const struct message *expect_messages;
  static HWND device_window, focus_window;
  static LONG windowposchanged_received, syscommand_received;
  static IDirect3DDevice9Ex *focus_test_device;
  
  struct wndproc_thread_param
  {
      HWND dummy_window;
      HANDLE window_created;
      HANDLE test_finished;
      BOOL running_in_foreground;
  };
  
  static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
  {
      HRESULT hr;
  
      if (filter_messages && filter_messages == hwnd)
      {
          if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
              todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd);
      }
  
      if (expect_messages)
      {
          HWND w;
  
          switch (expect_messages->window)
          {
              case DEVICE_WINDOW:
                  w = device_window;
                  break;
  
              case FOCUS_WINDOW:
                  w = focus_window;
                  break;
  
              default:
                  w = NULL;
                  break;
          };
  
          if (hwnd == w && expect_messages->message == message)
          {
              if (expect_messages->check_wparam)
                  ok(wparam == expect_messages->expect_wparam,
                          "Got unexpected wparam %lx for message %x, expected %lx.\n",
                          wparam, message, expect_messages->expect_wparam);
  
              if (expect_messages->store_wp)
                  *expect_messages->store_wp = *(WINDOWPOS *)lparam;
  
              if (focus_test_device)
              {
                  hr = IDirect3DDevice9Ex_CheckDeviceState(focus_test_device, device_window);
                  todo_wine_if(message != WM_ACTIVATEAPP && message != WM_DISPLAYCHANGE)
                      ok(hr == expect_messages->device_state,
                          "Got device state %#x on message %#x, expected %#x.\n",
                          hr, message, expect_messages->device_state);
              }
  
              ++expect_messages;
          }
      }
  
      /* KDE randomly does something with the hidden window during the
       * mode change that sometimes generates a WM_WINDOWPOSCHANGING
       * message. A WM_WINDOWPOSCHANGED message is not generated, so
       * just flag WM_WINDOWPOSCHANGED as bad. */
      if (message == WM_WINDOWPOSCHANGED)
          InterlockedIncrement(&windowposchanged_received);
      else if (message == WM_SYSCOMMAND)
          InterlockedIncrement(&syscommand_received);
  
      return DefWindowProcA(hwnd, message, wparam, lparam);
  }
  
  static DWORD WINAPI wndproc_thread(void *param)
  {
      struct wndproc_thread_param *p = param;
      DWORD res;
      BOOL ret;
  
      p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
              WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
              registry_mode.dmPelsHeight, 0, 0, 0, 0);
      p->running_in_foreground = SetForegroundWindow(p->dummy_window);
  
      ret = SetEvent(p->window_created);
      ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
  
      for (;;)
      {
          MSG msg;
  
          while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE))
              DispatchMessageA(&msg);
          res = WaitForSingleObject(p->test_finished, 100);
          if (res == WAIT_OBJECT_0)
              break;
          if (res != WAIT_TIMEOUT)
          {
              ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
              break;
          }
      }
  
      DestroyWindow(p->dummy_window);
  
      return 0;
  }
  
  static void test_wndproc(void)
  {
      struct wndproc_thread_param thread_params;
      struct device_desc device_desc;
      IDirect3DDevice9Ex *device;
      WNDCLASSA wc = {0};
      HANDLE thread;
      LONG_PTR proc;
      ULONG ref;
      DWORD res, tid;
      HWND tmp;
      UINT i, adapter_mode_count;
      HRESULT hr;
      D3DDISPLAYMODE d3ddm;
      DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0;
      DEVMODEW devmode;
      LONG change_ret, device_style;
      BOOL ret;
      IDirect3D9Ex *d3d9ex;
      WINDOWPOS windowpos;
  
      static const struct message create_messages[] =
      {
          {WM_WINDOWPOSCHANGING,  FOCUS_WINDOW,   FALSE,  0},
          /* Do not test wparam here. If device creation succeeds,
           * wparam is WA_ACTIVE. If device creation fails (testbot)
           * wparam is set to WA_INACTIVE on some Windows versions. */
          {WM_ACTIVATE,           FOCUS_WINDOW,   FALSE,  0},
          {WM_SETFOCUS,           FOCUS_WINDOW,   FALSE,  0},
          {0,                     0,              FALSE,  0},
      };
      static const struct message focus_loss_messages[] =
      {
          /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
           * not reliable on X11 WMs. When the window focus follows the
           * mouse pointer the message is not sent.
           * {WM_ACTIVATE,           FOCUS_WINDOW,   TRUE,   WA_INACTIVE}, */
  
          /* The S_PRESENT_MODE_CHANGED state is only there because we change the mode
           * before dropping focus. From the base d3d9 tests one might expect d3d9ex to
           * pick up the mode change by the time we receive WM_DISPLAYCHANGE, but as
           * the tests below show, a present call is needed for that to happen. I don't
           * want to call present in a focus loss message handler until we have an app
           * that does that. Without the previous change (+present) the state would be
           * D3D_OK all the way until the WM_ACTIVATEAPP message. */
          {WM_DISPLAYCHANGE,      DEVICE_WINDOW,  FALSE,  0,              S_PRESENT_MODE_CHANGED},
          /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is
           * not deterministic. */
          {WM_WINDOWPOSCHANGING,  DEVICE_WINDOW,  FALSE,  0,              S_PRESENT_MODE_CHANGED},
          /* Windows sends WM_ACTIVATE to the device window, indicating that
           * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
           * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
           * leaves the device window active, breaking re-activation in the
           * lost device test.
           * {WM_ACTIVATE,           DEVICE_WINDOW,  TRUE,   0x200000 | WA_ACTIVE}, */
          {WM_WINDOWPOSCHANGED,   DEVICE_WINDOW,  FALSE,  0,              S_PRESENT_MODE_CHANGED},
          {WM_SIZE,               DEVICE_WINDOW,  TRUE,   SIZE_MINIMIZED, S_PRESENT_MODE_CHANGED},
          {WM_ACTIVATEAPP,        FOCUS_WINDOW,   TRUE,   FALSE,          S_PRESENT_OCCLUDED},
          /* WM_ACTIVATEAPP is sent to the device window too, but the order is
           * not deterministic. It may be sent after the focus window handling
           * or before. */
          {0,                     0,              FALSE,  0,              0},
      };
      static const struct message focus_loss_messages_nowc[] =
      {
          /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
           * not reliable on X11 WMs. When the window focus follows the
           * mouse pointer the message is not sent.
           * {WM_ACTIVATE,           FOCUS_WINDOW,   TRUE,   WA_INACTIVE}, */
          {WM_DISPLAYCHANGE,      DEVICE_WINDOW,  FALSE,  0},
          {WM_ACTIVATEAPP,        FOCUS_WINDOW,   TRUE,   FALSE},
          {0,                     0,              FALSE,  0},
      };
      static const struct message focus_loss_messages_hidden[] =
      {
          {WM_DISPLAYCHANGE,      DEVICE_WINDOW,  FALSE,  0},
          {WM_ACTIVATEAPP,        FOCUS_WINDOW,   TRUE,   FALSE},
          {0,                     0,              FALSE,  0},
      };
      static const struct message focus_loss_messages_filtered[] =
      {
          /* WM_ACTIVATE is delivered to the window proc because it is
           * generated by SetForegroundWindow before the d3d routine
           * starts it work. Don't check for it due to focus-follows-mouse
           * WMs though. */
          {WM_DISPLAYCHANGE,      FOCUS_WINDOW,   FALSE,  0},
          {WM_ACTIVATEAPP,        FOCUS_WINDOW,   TRUE,   FALSE},
          {0,                     0,              FALSE,  0},
      };
      static const struct message sc_restore_messages[] =
      {
          /* WM_SYSCOMMAND is delivered only once, after d3d has already
           * processed it. Our wndproc has no way to prevent d3d from
           * handling the message. The second DefWindowProc call done by
           * our wndproc doesn't do any changes to the window because it
           * is already restored due to d3d's handling. */
          {WM_WINDOWPOSCHANGING,  FOCUS_WINDOW,   FALSE,  0},
          {WM_WINDOWPOSCHANGED,   FOCUS_WINDOW,   FALSE,  0},
          {WM_SIZE,               FOCUS_WINDOW,   TRUE,   SIZE_RESTORED},
          {WM_SYSCOMMAND,         FOCUS_WINDOW,   TRUE,   SC_RESTORE},
          {0,                     0,              FALSE,  0},
      };
      static const struct message sc_minimize_messages[] =
      {
          {WM_SYSCOMMAND,         FOCUS_WINDOW,   TRUE,   SC_MINIMIZE},
          {WM_WINDOWPOSCHANGING,  FOCUS_WINDOW,   FALSE,  0},
          {WM_WINDOWPOSCHANGED,   FOCUS_WINDOW,   FALSE,  0},
          {WM_MOVE,               FOCUS_WINDOW,   FALSE,  0},
          {WM_SIZE,               FOCUS_WINDOW,   TRUE,   SIZE_MINIMIZED},
          {0,                     0,              FALSE,  0},
      };
      static const struct message sc_maximize_messages[] =
      {
          {WM_SYSCOMMAND,         FOCUS_WINDOW,   TRUE,   SC_MAXIMIZE},
          {WM_WINDOWPOSCHANGING,  FOCUS_WINDOW,   FALSE,  0},
          {WM_WINDOWPOSCHANGED,   FOCUS_WINDOW,   FALSE,  0},
          {WM_MOVE,               FOCUS_WINDOW,   FALSE,  0},
          /* WM_SIZE(SIZE_MAXIMIZED) is unreliable on native. */
          {0,                     0,              FALSE,  0},
      };
      struct message mode_change_messages[] =
      {
          {WM_WINDOWPOSCHANGING,  DEVICE_WINDOW,  FALSE,  0},
          {WM_WINDOWPOSCHANGED,   DEVICE_WINDOW,  FALSE,  0},
          {WM_SIZE,               DEVICE_WINDOW,  FALSE,  0},
          /* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is
           * differs between Wine and Windows. */
          /* TODO 2: Windows sends a second WM_WINDOWPOSCHANGING(SWP_NOMOVE | SWP_NOSIZE
           * | SWP_NOACTIVATE) in this situation, suggesting a difference in their ShowWindow
           * implementation. This SetWindowPos call could in theory affect the Z order. Wine's
           * ShowWindow does not send such a message because the window is already visible. */
          {0,                     0,              FALSE,  0},
      };
      struct message mode_change_messages_hidden[] =
      {
          {WM_WINDOWPOSCHANGING,  DEVICE_WINDOW,  FALSE,  0},
          {WM_WINDOWPOSCHANGED,   DEVICE_WINDOW,  FALSE,  0},
          {WM_SIZE,               DEVICE_WINDOW,  FALSE,  0},
          {WM_SHOWWINDOW,         DEVICE_WINDOW,  FALSE,  0},
          {WM_WINDOWPOSCHANGING,  DEVICE_WINDOW,  FALSE,  0, ~0U, &windowpos},
          {WM_WINDOWPOSCHANGED,   DEVICE_WINDOW,  FALSE,  0},
          /* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is
           * differs between Wine and Windows. */
          {0,                     0,              FALSE,  0},
      };
      static const struct message mode_change_messages_nowc[] =
      {
          {WM_DISPLAYCHANGE,      FOCUS_WINDOW,   FALSE,  0},
          {0,                     0,              FALSE,  0},
      };
      struct
      {
          DWORD create_flags;
          const struct message *focus_loss_messages;
          const struct message *mode_change_messages, *mode_change_messages_hidden;
          BOOL iconic;
      }
      tests[] =
      {
          {
              0,
              focus_loss_messages,
              mode_change_messages,
              mode_change_messages_hidden,
              TRUE
          },
          {
              CREATE_DEVICE_NOWINDOWCHANGES,
              focus_loss_messages_nowc,
              mode_change_messages_nowc,
              mode_change_messages_nowc,
              FALSE
          },
      };
  
      hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
      if (FAILED(hr))
      {
          skip("Direct3D9Ex is not available (%#x)\n", hr);
          return;
      }
  
      adapter_mode_count = IDirect3D9Ex_GetAdapterModeCount(d3d9ex, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
      for (i = 0; i < adapter_mode_count; ++i)
      {
          hr = IDirect3D9Ex_EnumAdapterModes(d3d9ex, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, i, &d3ddm);
          ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
  
          if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight)
              continue;
          /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
           * refuses to create a device at these sizes. */
          if (d3ddm.Width < 640 || d3ddm.Height < 480)
              continue;
  
          if (!user32_width)
          {
              user32_width = d3ddm.Width;
              user32_height = d3ddm.Height;
              continue;
          }
  
          /* Make sure the d3d mode is smaller in width or height and at most
           * equal in the other dimension than the mode passed to
           * ChangeDisplaySettings. Otherwise Windows shrinks the window to
           * the ChangeDisplaySettings parameters + 12. */
          if (d3ddm.Width == user32_width && d3ddm.Height == user32_height)
              continue;
          if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height)
          {
              d3d_width = d3ddm.Width;
              d3d_height = d3ddm.Height;
              break;
          }
          if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height)
          {
              d3d_width = user32_width;
              d3d_height = user32_height;
              user32_width = d3ddm.Width;
              user32_height = d3ddm.Height;
              break;
          }
      }
  
      IDirect3D9Ex_Release(d3d9ex);
  
      if (!d3d_width)
      {
          skip("Could not find adequate modes, skipping mode tests.\n");
          return;
      }
  
      wc.lpfnWndProc = test_proc;
      wc.lpszClassName = "d3d9_test_wndproc_wc";
      ok(RegisterClassA(&wc), "Failed to register window class.\n");
  
      thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
      ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
      thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
      ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
  
      memset(&devmode, 0, sizeof(devmode));
      devmode.dmSize = sizeof(devmode);
  
      for (i = 0; i < ARRAY_SIZE(tests); ++i)
      {
          devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
          devmode.dmPelsWidth = user32_width;
          devmode.dmPelsHeight = user32_height;
          change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
          ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
  
          focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
                  WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, user32_width, user32_height, 0, 0, 0, 0);
          device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
                  WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, user32_width, user32_height, 0, 0, 0, 0);
          thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
          ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
  
          res = WaitForSingleObject(thread_params.window_created, INFINITE);
          ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
  
          proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
          ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
                  (LONG_PTR)test_proc, proc);
          proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
          ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
                  (LONG_PTR)test_proc, proc);
  
          trace("device_window %p, focus_window %p, dummy_window %p.\n",
                  device_window, focus_window, thread_params.dummy_window);
  
          tmp = GetFocus();
          ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
          if (thread_params.running_in_foreground)
          {
              tmp = GetForegroundWindow();
              ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
                      thread_params.dummy_window, tmp);
          }
          else
              skip("Not running in foreground, skip foreground window test\n");
  
          flush_events();
  
          expect_messages = create_messages;
  
          device_desc.device_window = device_window;
          device_desc.width = d3d_width;
          device_desc.height = d3d_height;
          device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].create_flags;
          if (!(device = create_device(focus_window, &device_desc)))
          {
              skip("Failed to create a D3D device, skipping tests.\n");
              goto done;
          }
  
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
          expect_messages = NULL;
  
          if (0) /* Disabled until we can make this work in a reliable way on Wine. */
          {
              tmp = GetFocus();
              ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
              tmp = GetForegroundWindow();
              ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
          }
          SetForegroundWindow(focus_window);
          flush_events();
  
          proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
          ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
                  (LONG_PTR)test_proc, proc);
  
          proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
          ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n",
                  (LONG_PTR)test_proc);
  
          /* Change the mode while the device is in use and then drop focus. */
          devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
          devmode.dmPelsWidth = user32_width;
          devmode.dmPelsHeight = user32_height;
          change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
          ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x, i=%u.\n", change_ret, i);
  
          /* Native needs a present call to pick up the mode change. Windows 10 15.07 never picks up the mode change
           * in these calls and returns S_OK. This is a regression from Windows 8 and has been fixed in later Win10
           * builds. */
          hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
          todo_wine ok(hr == S_PRESENT_MODE_CHANGED || broken(hr == S_OK), "Got unexpected hr %#x, i=%u.\n", hr, i);
          hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window);
          todo_wine ok(hr == S_PRESENT_MODE_CHANGED || broken(hr == S_OK), "Got unexpected hr %#x, i=%u.\n", hr, i);
  
          expect_messages = tests[i].focus_loss_messages;
          /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
           * manually changing the focus. It generates the same messages, but the task
           * bar still shows the previous foreground window as active, and the window has
           * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating
           * the device is difficult, see below. */
          SetForegroundWindow(GetDesktopWindow());
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
          expect_messages = NULL;
          tmp = GetFocus();
          ok(tmp != device_window, "The device window is active, i=%u.\n", i);
          ok(tmp != focus_window, "The focus window is active, i=%u.\n", i);
  
          hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window);
          ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x, i=%u.\n", hr, i);
  
          ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
          ok(ret, "Failed to get display mode.\n");
          ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
                  && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
                  devmode.dmPelsWidth, devmode.dmPelsHeight);
  
          /* In d3d9ex the device and focus windows have to be minimized and restored,
           * otherwise native does not notice that focus has been restored. This is
           * independent of D3DCREATE_NOWINDOWCHANGES. */
          ShowWindow(device_window, SW_MINIMIZE);
          ShowWindow(device_window, SW_RESTORE);
  
          /* Reactivation messages like in d3d8/9 are random in native d3d9ex.
           * Sometimes they are sent, sometimes they are not (tested on Vista
           * and Windows 7). The minimizing and restoring of the device window
           * may have something to do with this, but if the messages are sent,
           * they are generated by the 3 calls below. */
          ShowWindow(focus_window, SW_MINIMIZE);
          ShowWindow(focus_window, SW_RESTORE);
          /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */
          SetForegroundWindow(focus_window);
          flush_events();
          SetForegroundWindow(focus_window);
          flush_events();
  
          /* Calling Reset is not necessary in d3d9ex. */
          hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window);
          ok(hr == S_OK, "Got unexpected hr %#x, i=%u.\n", hr, i);
  
          ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
          ok(ret, "Failed to get display mode.\n");
          ok(devmode.dmPelsWidth == d3d_width
                  && devmode.dmPelsHeight == d3d_height, "Got unexpect screen size %ux%u.\n",
                  devmode.dmPelsWidth, devmode.dmPelsHeight);
  
          hr = reset_device(device, &device_desc);
          ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
  
          /* Remove the WS_VISIBLE flag to test hidden windows. This is enough to trigger d3d's hidden
           * window codepath, but does not actually hide the window without a SetWindowPos(SWP_FRAMECHANGED)
           * call. This way we avoid focus changes and random failures on focus follows mouse WMs. */
          device_style = GetWindowLongA(device_window, GWL_STYLE);
          SetWindowLongA(device_window, GWL_STYLE, device_style & ~WS_VISIBLE);
          flush_events();
  
          expect_messages = focus_loss_messages_hidden;
          windowposchanged_received = 0;
          SetForegroundWindow(GetDesktopWindow());
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
          ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it, i=%u.\n", i);
          expect_messages = NULL;
          flush_events();
  
          ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
          ok(ret, "Failed to get display mode.\n");
          ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpect width %u.\n", devmode.dmPelsWidth);
          ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect height %u.\n", devmode.dmPelsHeight);
  
          /* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows
           * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */
          ShowWindow(focus_window, SW_SHOWNOACTIVATE);
          ShowWindow(focus_window, SW_SHOWMINNOACTIVE);
          flush_events();
  
          syscommand_received = 0;
          expect_messages = sc_restore_messages;
          SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0);
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
          ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received);
          expect_messages = NULL;
          flush_events();
  
          expect_messages = sc_minimize_messages;
          SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
          expect_messages = NULL;
          flush_events();
  
          expect_messages = sc_maximize_messages;
          SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
          expect_messages = NULL;
          flush_events();
  
          SetForegroundWindow(GetDesktopWindow());
          ShowWindow(device_window, SW_MINIMIZE);
          ShowWindow(device_window, SW_RESTORE);
          ShowWindow(focus_window, SW_MINIMIZE);
          ShowWindow(focus_window, SW_RESTORE);
          SetForegroundWindow(focus_window);
          flush_events();
  
          filter_messages = focus_window;
          ref = IDirect3DDevice9Ex_Release(device);
          ok(ref == 0, "The device was not properly freed: refcount %u, i=%u.\n", ref, i);
  
          /* Fix up the mode until Wine's device release behavior is fixed. */
          change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
          ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
  
          proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
          ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx, i=%u.\n",
                  (LONG_PTR)test_proc, proc, i);
  
          /* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent
           * on native in the test below. It isn't needed anyways. Creating the third
           * device will show it again. */
          filter_messages = NULL;
          ShowWindow(device_window, SW_HIDE);
          /* Remove the maximized state from the SYSCOMMAND test while we're not
           * interfering with a device. */
          ShowWindow(focus_window, SW_SHOWNORMAL);
          filter_messages = focus_window;
  
          device_desc.device_window = focus_window;
          if (!(device = create_device(focus_window, &device_desc)))
          {
              skip("Failed to create a D3D device, skipping tests.\n");
              goto done;
          }
          filter_messages = NULL;
          SetForegroundWindow(focus_window); /* For KDE. */
          flush_events();
  
          expect_messages = focus_loss_messages_filtered;
          windowposchanged_received = 0;
          SetForegroundWindow(GetDesktopWindow());
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
          ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it, i=%u.\n", i);
          expect_messages = NULL;
  
          /* The window is iconic even though no message was sent. */
          ok(!IsIconic(focus_window) == !tests[i].iconic,
                  "Expected IsIconic %u, got %u, i=%u.\n", tests[i].iconic, IsIconic(focus_window), i);
  
          ShowWindow(focus_window, SW_SHOWNOACTIVATE);
          ShowWindow(focus_window, SW_SHOWMINNOACTIVE);
          flush_events();
  
          syscommand_received = 0;
          expect_messages = sc_restore_messages;
          SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0);
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
          ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received);
          expect_messages = NULL;
          flush_events();
  
          /* For FVWM. */
          ShowWindow(focus_window, SW_RESTORE);
          flush_events();
  
          expect_messages = sc_minimize_messages;
          SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
          expect_messages = NULL;
          flush_events();
  
          expect_messages = sc_maximize_messages;
          SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
          expect_messages = NULL;
          flush_events();
  
          /* This test can't activate, drop focus and restore focus like in plain d3d9 because d3d9ex
           * immediately restores the device on activation. There are plenty of WM_WINDOWPOSCHANGED
           * messages that are generated by ShowWindow, so testing for their absence is pointless. */
          ShowWindow(focus_window, SW_MINIMIZE);
          ShowWindow(focus_window, SW_RESTORE);
          SetForegroundWindow(focus_window);
          flush_events();
  
          filter_messages = focus_window;
          ref = IDirect3DDevice9Ex_Release(device);
          ok(ref == 0, "The device was not properly freed: refcount %u, i=%u.\n", ref, i);
  
          device_desc.device_window = device_window;
          if (!(device = create_device(focus_window, &device_desc)))
          {
              skip("Failed to create a D3D device, skipping tests.\n");
              goto done;
          }
          filter_messages = NULL;
          flush_events();
  
          device_desc.width = user32_width;
          device_desc.height = user32_height;
  
          expect_messages = tests[i].mode_change_messages;
          filter_messages = focus_window;
          hr = reset_device(device, &device_desc);
          ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
          filter_messages = NULL;
  
          /* The WINDOWPOS structure passed to the first WM_WINDOWPOSCHANGING differs between windows versions.
           * Prior to Win10 17.03 it is consistent with a MoveWindow(0, 0, width, height) call. Since Windows
           * 10 17.03 it has x = 0, y = 0, width = 0, height = 0, flags = SWP_NOCLIENTMOVE | SWP_NOCLIENTSIZE
           * | SWP_NOACTIVATE | SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER (0x1837). Visually
           * it is clear that the window has not been resized. In previous Windows version the window is resized. */
  
          flush_events();
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
  
          /* World of Warplanes hides the window by removing WS_VISIBLE and expects Reset() to show it again. */
          device_style = GetWindowLongA(device_window, GWL_STYLE);
          SetWindowLongA(device_window, GWL_STYLE, device_style & ~WS_VISIBLE);
  
          flush_events();
          device_desc.width = d3d_width;
          device_desc.height = d3d_height;
          memset(&windowpos, 0, sizeof(windowpos));
  
          expect_messages = tests[i].mode_change_messages_hidden;
          filter_messages = focus_window;
          hr = reset_device(device, &device_desc);
          ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
          filter_messages = NULL;
  
          flush_events();
          ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
                  expect_messages->message, expect_messages->window, i);
  
          if (!(tests[i].create_flags & CREATE_DEVICE_NOWINDOWCHANGES))
          {
              ok(windowpos.hwnd == device_window
                      && !windowpos.x && !windowpos.y && !windowpos.cx && !windowpos.cy
                      && windowpos.flags == (SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE),
                      "Got unexpected WINDOWPOS hwnd=%p, x=%d, y=%d, cx=%d, cy=%d, flags=%x\n",
                      windowpos.hwnd, windowpos.x, windowpos.y, windowpos.cx,
                      windowpos.cy, windowpos.flags);
          }
  
          device_style = GetWindowLongA(device_window, GWL_STYLE);
          if (tests[i].create_flags & CREATE_DEVICE_NOWINDOWCHANGES)
          {
              todo_wine ok(!(device_style & WS_VISIBLE), "Expected the device window to be hidden, i=%u.\n", i);
              ShowWindow(device_window, SW_MINIMIZE);
              ShowWindow(device_window, SW_RESTORE);
          }
          else
          {
              ok(device_style & WS_VISIBLE, "Expected the device window to be visible, i=%u.\n", i);
          }
  
          proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
          ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n",
                  (LONG_PTR)test_proc);
  
          ref = IDirect3DDevice9Ex_Release(device);
          ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
  
          proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
          ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
                  (LONG_PTR)DefWindowProcA, proc);
  
  done:
          filter_messages = NULL;
          DestroyWindow(device_window);
          DestroyWindow(focus_window);
          SetEvent(thread_params.test_finished);
          WaitForSingleObject(thread, INFINITE);
          CloseHandle(thread);
      }
  
      CloseHandle(thread_params.test_finished);
      CloseHandle(thread_params.window_created);
  
      UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
  }
  
  static void test_wndproc_windowed(void)
  {
      struct wndproc_thread_param thread_params;
      struct device_desc device_desc;
      IDirect3DDevice9Ex *device;
      WNDCLASSA wc = {0};
      HANDLE thread;
      LONG_PTR proc;
      HRESULT hr;
      ULONG ref;
      DWORD res, tid;
      HWND tmp;
  
      wc.lpfnWndProc = test_proc;
      wc.lpszClassName = "d3d9_test_wndproc_wc";
      ok(RegisterClassA(&wc), "Failed to register window class.\n");
  
      thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
      ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
      thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
      ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
  
      focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
              WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
              registry_mode.dmPelsHeight, 0, 0, 0, 0);
      device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
              WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
              registry_mode.dmPelsHeight, 0, 0, 0, 0);
      thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
      ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
  
      res = WaitForSingleObject(thread_params.window_created, INFINITE);
      ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
  
      proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
      proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      trace("device_window %p, focus_window %p, dummy_window %p.\n",
              device_window, focus_window, thread_params.dummy_window);
  
      tmp = GetFocus();
      ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
      if (thread_params.running_in_foreground)
      {
          tmp = GetForegroundWindow();
          ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
                  thread_params.dummy_window, tmp);
      }
      else
          skip("Not running in foreground, skip foreground window test\n");
  
      filter_messages = focus_window;
  
      device_desc.device_window = device_window;
      device_desc.width = registry_mode.dmPelsWidth;
      device_desc.height = registry_mode.dmPelsHeight;
      device_desc.flags = 0;
      if (!(device = create_device(focus_window, &device_desc)))
      {
          skip("Failed to create a D3D device, skipping tests.\n");
          goto done;
      }
  
      tmp = GetFocus();
      ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
      tmp = GetForegroundWindow();
      ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
              thread_params.dummy_window, tmp);
  
      proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      filter_messages = NULL;
  
      device_desc.flags = CREATE_DEVICE_FULLSCREEN;
      hr = reset_device(device, &device_desc);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
  
      proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
      ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
  
      device_desc.flags = 0;
      hr = reset_device(device, &device_desc);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
  
      proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      filter_messages = focus_window;
  
      ref = IDirect3DDevice9Ex_Release(device);
      ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
  
      filter_messages = device_window;
  
      device_desc.device_window = focus_window;
      if (!(device = create_device(focus_window, &device_desc)))
      {
          skip("Failed to create a D3D device, skipping tests.\n");
          goto done;
      }
  
      filter_messages = NULL;
  
      device_desc.flags = CREATE_DEVICE_FULLSCREEN;
      hr = reset_device(device, &device_desc);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
  
      proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
      ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
  
      device_desc.flags = 0;
      hr = reset_device(device, &device_desc);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
  
      proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      filter_messages = device_window;
  
      ref = IDirect3DDevice9Ex_Release(device);
      ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
  
      device_desc.device_window = device_window;
      if (!(device = create_device(focus_window, &device_desc)))
      {
          skip("Failed to create a D3D device, skipping tests.\n");
          goto done;
      }
  
      filter_messages = NULL;
  
      device_desc.flags = CREATE_DEVICE_FULLSCREEN;
      hr = reset_device(device, &device_desc);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
  
      proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
      ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
  
      device_desc.flags = 0;
      hr = reset_device(device, &device_desc);
      ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
  
      proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
      ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
              (LONG_PTR)test_proc, proc);
  
      filter_messages = device_window;
  
      ref = IDirect3DDevice9Ex_Release(device);
      ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
  
  done:
      filter_messages = NULL;
  
      SetEvent(thread_params.test_finished);
      WaitForSingleObject(thread, INFINITE);
      CloseHandle(thread_params.test_finished);
      CloseHandle(thread_params.window_created);
      CloseHandle(thread);
  
      DestroyWindow(device_window);
      DestroyWindow(focus_window);
      UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
  }
  
  static void test_window_style(void)
  {
      RECT focus_rect, device_rect, fullscreen_rect, r, r2;
      LONG device_style, device_exstyle, expected_style;
      LONG focus_style, focus_exstyle;
      struct device_desc device_desc;
      LONG style;
      IDirect3DDevice9Ex *device;
      HRESULT hr;
      ULONG ref;
      BOOL ret;
      static const struct
      {
          LONG style_flags;
          DWORD device_flags;
          LONG focus_loss_style;
          LONG create2_style, create2_exstyle;
      }
      tests[] =
      {
          {0,             0,                              0,              WS_VISIBLE, WS_EX_TOPMOST},
          {WS_VISIBLE,    0,                              WS_MINIMIZE,    WS_VISIBLE, WS_EX_TOPMOST},
          {0,             CREATE_DEVICE_NOWINDOWCHANGES,  0,              0,          0},
          {WS_VISIBLE,    CREATE_DEVICE_NOWINDOWCHANGES,  0,              0,          0},
      };
      unsigned int i;
  
      SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
  
      for (i = 0; i < ARRAY_SIZE(tests); ++i)
      {
          focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags,
                  0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
          device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags,
                  0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
  
          device_style = GetWindowLongA(device_window, GWL_STYLE);
          device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
          focus_style = GetWindowLongA(focus_window, GWL_STYLE);
          focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
  
          GetWindowRect(focus_window, &focus_rect);
          GetWindowRect(device_window, &device_rect);
  
          device_desc.device_window = device_window;
          device_desc.width = registry_mode.dmPelsWidth;
          device_desc.height = registry_mode.dmPelsHeight;
          device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].device_flags;
          if (!(device = create_device(focus_window, &device_desc)))
          {
              skip("Failed to create a D3D device, skipping tests.\n");
              DestroyWindow(device_window);
              DestroyWindow(focus_window);
              return;
          }
  
          style = GetWindowLongA(device_window, GWL_STYLE);
          todo_wine ok((style & ~WS_OVERLAPPEDWINDOW) == (device_style & ~WS_OVERLAPPEDWINDOW),
                  "Expected device window style %#x, got %#x, i=%u.\n",
                  device_style, style, i);
          style = GetWindowLongA(device_window, GWL_EXSTYLE);
          todo_wine ok((style & ~WS_EX_OVERLAPPEDWINDOW) == (device_exstyle & ~WS_EX_OVERLAPPEDWINDOW),
                  "Expected device window extended style %#x, got %#x, i=%u.\n",
                  device_exstyle, style, i);
  
          style = GetWindowLongA(focus_window, GWL_STYLE);
          ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n",
                  focus_style, style, i);
          style = GetWindowLongA(focus_window, GWL_EXSTYLE);
          ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n",
                  focus_exstyle, style, i);
  
          GetWindowRect(device_window, &r);
          if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES)
              todo_wine ok(EqualRect(&r, &device_rect), "Expected %s, got %s, i=%u.\n",
                      wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r), i);
          else
              ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s, i=%u.\n",
                      wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r), i);
          GetClientRect(device_window, &r2);
          if (!(device_style & WS_OVERLAPPEDWINDOW))
              ok(!EqualRect(&r, &r2), "Client rect and window rect are equal, i=%u.\n", i);
          GetWindowRect(focus_window, &r);
          ok(EqualRect(&r, &focus_rect), "Expected %s, got %s, i=%u.\n",
                  wine_dbgstr_rect(&focus_rect), wine_dbgstr_rect(&r), i);
  
          device_desc.flags = 0;
          hr = reset_device(device, &device_desc);
          ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
  
          style = GetWindowLongA(device_window, GWL_STYLE);
          todo_wine_if (!(tests[i].style_flags & WS_VISIBLE))
              ok(style == device_style, "Expected device window style %#x, got %#x, i=%u.\n",
                      device_style, style, i);
          style = GetWindowLongA(device_window, GWL_EXSTYLE);
          todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n",
                  device_exstyle, style, i);
  
          style = GetWindowLongA(focus_window, GWL_STYLE);
          ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n",
                  focus_style, style, i);
          style = GetWindowLongA(focus_window, GWL_EXSTYLE);
          ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n",
                  focus_exstyle, style, i);
  
          ref = IDirect3DDevice9Ex_Release(device);
          ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
  
          style = GetWindowLongA(device_window, GWL_STYLE);
          todo_wine_if (!(device_style & WS_VISIBLE))
              ok(style == device_style, "Expected device window style %#x, got %#x, i=%u.\n",
                  device_style, style, i);
          style = GetWindowLongA(device_window, GWL_EXSTYLE);
          todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n",
                  device_exstyle, style, i);
  
          style = GetWindowLongA(focus_window, GWL_STYLE);
          ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n",
                  focus_style, style, i);
          style = GetWindowLongA(focus_window, GWL_EXSTYLE);
          ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n",
                  focus_exstyle, style, i);
  
          /* The second time a device is created on the window the window becomes visible and
           * topmost if D3DCREATE_NOWINDOWCHANGES is not set. */
          device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].device_flags;
          device = create_device(focus_window, &device_desc);
          ok(!!device, "Failed to create a D3D device.\n");
          style = GetWindowLongA(device_window, GWL_STYLE);
          expected_style = device_style | tests[i].create2_style;
          todo_wine ok((style & ~WS_OVERLAPPEDWINDOW) == (expected_style & ~WS_OVERLAPPEDWINDOW),
                  "Expected device window style %#x, got %#x, i=%u.\n",
                  expected_style, style, i);
          expected_style = device_exstyle | tests[i].create2_exstyle;
          style = GetWindowLongA(device_window, GWL_EXSTYLE);
          todo_wine_if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES)
          ok((style & ~WS_EX_OVERLAPPEDWINDOW) == (expected_style & ~WS_EX_OVERLAPPEDWINDOW),
                  "Expected device window extended style %#x, got %#x, i=%u.\n",
                  expected_style, style, i);
  
          style = GetWindowLongA(focus_window, GWL_STYLE);
          ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n",
                  focus_style, style, i);
          style = GetWindowLongA(focus_window, GWL_EXSTYLE);
          ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n",
                  focus_exstyle, style, i);
          ref = IDirect3DDevice9Ex_Release(device);
          ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
  
          DestroyWindow(device_window);
          DestroyWindow(focus_window);
          focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags,
                  0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
          device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags,
                  0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
  
          device_desc.device_window = device_window;
          device = create_device(focus_window, &device_desc);
          ok(!!device, "Failed to create a D3D device.\n");
          ret = SetForegroundWindow(GetDesktopWindow());
          ok(ret, "Failed to set foreground window.\n");
  
          style = GetWindowLongA(device_window, GWL_STYLE);
          expected_style = device_style | tests[i].focus_loss_style;
          todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x, i=%u.\n",
                  expected_style, style, i);
          style = GetWindowLongA(device_window, GWL_EXSTYLE);
          todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n",
                  device_exstyle, style, i);
  
          style = GetWindowLongA(focus_window, GWL_STYLE);
          ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n",
                  focus_style, style, i);
          style = GetWindowLongA(focus_window, GWL_EXSTYLE);
          ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n",
                  focus_exstyle, style, i);
  
          ref = IDirect3DDevice9Ex_Release(device);
          ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
  
          DestroyWindow(device_window);
          DestroyWindow(focus_window);
      }
  }
  
  static void test_swapchain_parameters(void)
  {
      IDirect3DDevice9Ex *device;
      IDirect3D9Ex *d3d9ex;
      HWND window;
      HRESULT hr;
      unsigned int i;
      D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0}, present_parameters2;
      IDirect3DSwapChain9 *swapchain;
      D3DDISPLAYMODEEX mode = {0};
      static const struct
      {
          BOOL windowed;
          UINT backbuffer_count;
          D3DSWAPEFFECT swap_effect;
          HRESULT hr;
      }
      tests[] =
      {
          /* Swap effect 0 is not allowed. */
          {TRUE,  1,  0,                        D3DERR_INVALIDCALL},
          {FALSE, 1,  0,                        D3DERR_INVALIDCALL},
  
          /* All (non-ex) swap effects are allowed in
           * windowed and fullscreen mode. */
          {TRUE,  1,  D3DSWAPEFFECT_DISCARD,    D3D_OK},
          {TRUE,  1,  D3DSWAPEFFECT_FLIP,       D3D_OK},
          {FALSE, 1,  D3DSWAPEFFECT_DISCARD,    D3D_OK},
          {FALSE, 1,  D3DSWAPEFFECT_FLIP,       D3D_OK},
          {FALSE, 1,  D3DSWAPEFFECT_COPY,       D3D_OK},
  
          /* Only one backbuffer in copy mode. */
          {TRUE,  0,  D3DSWAPEFFECT_COPY,       D3D_OK},
          {TRUE,  1,  D3DSWAPEFFECT_COPY,       D3D_OK},
          {TRUE,  2,  D3DSWAPEFFECT_COPY,       D3DERR_INVALIDCALL},
          {FALSE, 2,  D3DSWAPEFFECT_COPY,       D3DERR_INVALIDCALL},
  
          /* Ok with the others, in fullscreen and windowed mode. */
          {TRUE,  2,  D3DSWAPEFFECT_DISCARD,    D3D_OK},
          {TRUE,  2,  D3DSWAPEFFECT_FLIP,       D3D_OK},
          {FALSE, 2,  D3DSWAPEFFECT_DISCARD,    D3D_OK},
          {FALSE, 2,  D3DSWAPEFFECT_FLIP,       D3D_OK},
  
          /* D3D9Ex swap effects. Flipex works, Overlay is complicated
           * and depends on HW features, pixel format, etc. */
          {TRUE,  1,  D3DSWAPEFFECT_FLIPEX,     D3D_OK},
          {TRUE,  1,  D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
          {FALSE, 1,  D3DSWAPEFFECT_FLIPEX,     D3D_OK},
          {FALSE, 1,  D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
  
          /* 30 is the highest allowed backbuffer count. */
          {TRUE,  30, D3DSWAPEFFECT_DISCARD,    D3D_OK},
          {TRUE,  31, D3DSWAPEFFECT_DISCARD,    D3DERR_INVALIDCALL},
          {TRUE,  30, D3DSWAPEFFECT_FLIP,       D3D_OK},
          {TRUE,  31, D3DSWAPEFFECT_FLIP,       D3DERR_INVALIDCALL},
          {FALSE, 30, D3DSWAPEFFECT_DISCARD,    D3D_OK},
          {FALSE, 31, D3DSWAPEFFECT_DISCARD,    D3DERR_INVALIDCALL},
          {FALSE, 30, D3DSWAPEFFECT_FLIP,       D3D_OK},
          {FALSE, 31, D3DSWAPEFFECT_FLIP,       D3DERR_INVALIDCALL},
      };
  
      window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
              0, 0, 640, 480, NULL, NULL, NULL, NULL);
      hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
      if (FAILED(hr))
      {
          skip("Direct3D9Ex is not available (%#x)\n", hr);
          return;
      }
  
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device, skipping tests.\n");
          IDirect3D9Ex_Release(d3d9ex);
          DestroyWindow(window);
          return;
      }
      IDirect3DDevice9Ex_Release(device);
  
      present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth;
      present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight;
      present_parameters_windowed.hDeviceWindow = window;
      present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8;
      present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY;
      present_parameters_windowed.Windowed = TRUE;
      present_parameters_windowed.BackBufferCount = 1;
  
      mode.Size = sizeof(mode);
      mode.Width = registry_mode.dmPelsWidth;
      mode.Height = registry_mode.dmPelsHeight;
      mode.RefreshRate = 0;
      mode.Format = D3DFMT_X8R8G8B8;
      mode.ScanLineOrdering = 0;
  
      for (i = 0; i < ARRAY_SIZE(tests); ++i)
      {
          memset(&present_parameters, 0, sizeof(present_parameters));
          present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
          present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
          present_parameters.hDeviceWindow = window;
          present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
  
          present_parameters.SwapEffect = tests[i].swap_effect;
          present_parameters.Windowed = tests[i].windowed;
          present_parameters.BackBufferCount = tests[i].backbuffer_count;
  
          hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
                  D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters,
                  tests[i].windowed ? NULL : &mode, &device);
          ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
          if (SUCCEEDED(hr))
          {
              UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1;
  
              hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
              ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x, test %u.\n", hr, i);
  
              hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters2);
              ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x, test %u.\n", hr, i);
              ok(present_parameters2.SwapEffect == tests[i].swap_effect, "Swap effect changed from %u to %u, test %u.\n",
                      tests[i].swap_effect, present_parameters2.SwapEffect, i);
              ok(present_parameters2.BackBufferCount == bb_count, "Backbuffer count changed from %u to %u, test %u.\n",
                      bb_count, present_parameters2.BackBufferCount, i);
              ok(present_parameters2.Windowed == tests[i].windowed, "Windowed changed from %u to %u, test %u.\n",
                      tests[i].windowed, present_parameters2.Windowed, i);
  
              IDirect3DSwapChain9_Release(swapchain);
              IDirect3DDevice9Ex_Release(device);
          }
  
          hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
                  D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, NULL, &device);
          ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i);
  
          memset(&present_parameters, 0, sizeof(present_parameters));
          present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
          present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
          present_parameters.hDeviceWindow = window;
          present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
  
          present_parameters.SwapEffect = tests[i].swap_effect;
          present_parameters.Windowed = tests[i].windowed;
          present_parameters.BackBufferCount = tests[i].backbuffer_count;
  
          hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters, tests[i].windowed ? NULL : &mode);
          ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
  
          if (FAILED(hr))
          {
              hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters_windowed, NULL);
              ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i);
          }
          IDirect3DDevice9Ex_Release(device);
      }
  
      IDirect3D9Ex_Release(d3d9ex);
      DestroyWindow(window);
  }
  
  static void test_backbuffer_resize(void)
  {
      D3DPRESENT_PARAMETERS present_parameters = {0};
      IDirect3DSurface9 *backbuffer, *old_backbuffer;
      D3DSURFACE_DESC surface_desc;
      IDirect3DDevice9Ex *device;
      D3DCOLOR color;
      ULONG refcount;
      HWND window;
      HRESULT hr;
  
      static const struct
      {
          float position[3];
          DWORD diffuse;
      }
      quad[] =
      {
          {{-1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
          {{-1.0f,  1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
          {{ 1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
          {{ 1.0f,  1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
      };
  
      window = create_window();
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
      hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr);
      hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
      ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
      hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
      ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
      ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
      hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
      ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
      color = get_pixel_color(device, 1, 1);
      ok(color == 0x00ff0000, "Got unexpected color 0x%08x.\n", color);
  
      present_parameters.BackBufferWidth = 800;
      present_parameters.BackBufferHeight = 600;
      present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
      present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
      present_parameters.hDeviceWindow = NULL;
      present_parameters.Windowed = TRUE;
      present_parameters.EnableAutoDepthStencil = TRUE;
      present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
      hr = IDirect3DDevice9_Reset(device, &present_parameters);
      ok(SUCCEEDED(hr), "Failed to reset, hr %#x.\n", hr);
  
      old_backbuffer = backbuffer;
      hr = IDirect3DSurface9_GetDesc(old_backbuffer, &surface_desc);
      ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
      todo_wine ok(surface_desc.Width == 640, "Got unexpected width %u.\n", surface_desc.Width);
      todo_wine ok(surface_desc.Height == 480, "Got unexpected height %u.\n", surface_desc.Height);
      refcount = IDirect3DSurface9_Release(old_backbuffer);
      ok(!refcount, "Surface has %u references left.\n", refcount);
  
      hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
      ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
      todo_wine ok(backbuffer != old_backbuffer, "Expected new backbuffer surface.\n");
  
      hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
      ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0);
      ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
      color = get_pixel_color(device, 1, 1);
      ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color);
      color = get_pixel_color(device, 700, 500);
      ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color);
  
      hr = IDirect3DDevice9_BeginScene(device);
      ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
      hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
      ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
      hr = IDirect3DDevice9_EndScene(device);
      ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
      color = get_pixel_color(device, 1, 1);
      ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color);
      color = get_pixel_color(device, 700, 500);
      ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color);
  
      IDirect3DSurface9_Release(backbuffer);
      refcount = IDirect3DDevice9_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_format_unknown(void)
  {
      IDirect3DDevice9Ex *device;
      UINT refcount;
      HWND window;
      void *iface;
      HRESULT hr;
  
      window = create_window();
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device.\n");
          DestroyWindow(window);
          return;
      }
  
      iface = (void *)0xdeadbeef;
      hr = IDirect3DDevice9Ex_CreateRenderTarget(device, 64, 64,
              D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, FALSE, (IDirect3DSurface9 **)&iface, NULL);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      ok(!iface, "Got unexpected iface %p.\n", iface);
  
      iface = (void *)0xdeadbeef;
      hr = IDirect3DDevice9Ex_CreateRenderTargetEx(device, 64, 64,
              D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, FALSE, (IDirect3DSurface9 **)&iface, NULL, 0);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      ok(!iface, "Got unexpected iface %p.\n", iface);
  
      iface = (void *)0xdeadbeef;
      hr = IDirect3DDevice9Ex_CreateDepthStencilSurface(device, 64, 64,
              D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, TRUE, (IDirect3DSurface9 **)&iface, NULL);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      ok(!iface, "Got unexpected iface %p.\n", iface);
  
      iface = (void *)0xdeadbeef;
      hr = IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(device, 64, 64,
              D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, TRUE, (IDirect3DSurface9 **)&iface, NULL, 0);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      ok(!iface, "Got unexpected iface %p.\n", iface);
  
      iface = (void *)0xdeadbeef;
      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 64, 64,
              D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DSurface9 **)&iface, NULL);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      ok(!iface, "Got unexpected iface %p.\n", iface);
  
      iface = (void *)0xdeadbeef;
      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 64, 64,
              D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DSurface9 **)&iface, NULL, 9);
      todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      todo_wine ok(!iface, "Got unexpected iface %p.\n", iface);
  
      iface = (void *)0xdeadbeef;
      hr = IDirect3DDevice9Ex_CreateTexture(device, 64, 64, 1, 0,
              D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DTexture9 **)&iface, NULL);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      ok(!iface, "Got unexpected iface %p.\n", iface);
  
      iface = (void *)0xdeadbeef;
      hr = IDirect3DDevice9Ex_CreateCubeTexture(device, 64, 1, 0,
              D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DCubeTexture9 **)&iface, NULL);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      ok(!iface, "Got unexpected iface %p.\n", iface);
  
      iface = (void *)0xdeadbeef;
      hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 64, 64, 1, 1, 0,
              D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DVolumeTexture9 **)&iface, NULL);
      ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
      ok(!iface, "Got unexpected iface %p.\n", iface);
  
      refcount = IDirect3DDevice9Ex_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_device_caps(void)
  {
      IDirect3DDevice9Ex *device;
      ULONG refcount;
      D3DCAPS9 caps;
      HWND window;
      HRESULT hr;
  
      window = create_window();
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps);
      ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
  
      ok(!(caps.Caps & ~(D3DCAPS_OVERLAY | D3DCAPS_READ_SCANLINE)),
              "Caps field has unexpected flags %#x.\n", caps.Caps);
      ok(!(caps.Caps2 & ~(D3DCAPS2_NO2DDURING3DSCENE | D3DCAPS2_FULLSCREENGAMMA
              | D3DCAPS2_CANRENDERWINDOWED | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED
              | D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP
              | D3DCAPS2_CANSHARERESOURCE)),
              "Caps2 field has unexpected flags %#x.\n", caps.Caps2);
      /* AMD doesn't filter all the ddraw / d3d9 caps. Consider that behavior
       * broken. */
      ok(!(caps.Caps3 & ~(D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
              | D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION | D3DCAPS3_COPY_TO_VIDMEM
              | D3DCAPS3_COPY_TO_SYSTEMMEM | D3DCAPS3_DXVAHD | D3DCAPS3_DXVAHD_LIMITED
              | D3DCAPS3_RESERVED)),
              "Caps3 field has unexpected flags %#x.\n", caps.Caps3);
      ok(!(caps.PrimitiveMiscCaps & ~(D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP
              | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_CULLCCW
              | D3DPMISCCAPS_COLORWRITEENABLE | D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
              | D3DPMISCCAPS_CLIPTLVERTS | D3DPMISCCAPS_TSSARGTEMP | D3DPMISCCAPS_BLENDOP
              | D3DPMISCCAPS_NULLREFERENCE | D3DPMISCCAPS_INDEPENDENTWRITEMASKS
              | D3DPMISCCAPS_PERSTAGECONSTANT | D3DPMISCCAPS_FOGANDSPECULARALPHA
              | D3DPMISCCAPS_SEPARATEALPHABLEND | D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
              | D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING | D3DPMISCCAPS_FOGVERTEXCLAMPED
              | D3DPMISCCAPS_POSTBLENDSRGBCONVERT)),
              "PrimitiveMiscCaps field has unexpected flags %#x.\n", caps.PrimitiveMiscCaps);
      ok(!(caps.RasterCaps & ~(D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST
              | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_ANTIALIASEDGES
              | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR
              | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER
              | D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE
              | D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
              | D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE)),
              "RasterCaps field has unexpected flags %#x.\n", caps.RasterCaps);
      /* D3DPBLENDCAPS_SRCCOLOR2 and D3DPBLENDCAPS_INVSRCCOLOR2 are only
       * advertised on the reference rasterizer and WARP. */
      ok(!(caps.SrcBlendCaps & ~(D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR
              | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA
              | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR
              | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA
              | D3DPBLENDCAPS_BOTHINVSRCALPHA | D3DPBLENDCAPS_BLENDFACTOR))
              || broken(!(caps.SrcBlendCaps & ~(D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR
              | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA
              | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR
              | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA
              | D3DPBLENDCAPS_BOTHINVSRCALPHA | D3DPBLENDCAPS_BLENDFACTOR
              | D3DPBLENDCAPS_SRCCOLOR2 | D3DPBLENDCAPS_INVSRCCOLOR2))),
              "SrcBlendCaps field has unexpected flags %#x.\n", caps.SrcBlendCaps);
      ok(!(caps.DestBlendCaps & ~(D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR
              | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA
              | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR
              | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA
              | D3DPBLENDCAPS_BOTHINVSRCALPHA | D3DPBLENDCAPS_BLENDFACTOR))
              || broken(!(caps.SrcBlendCaps & ~(D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR
              | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA
              | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR
              | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA
              | D3DPBLENDCAPS_BOTHINVSRCALPHA | D3DPBLENDCAPS_BLENDFACTOR
              | D3DPBLENDCAPS_SRCCOLOR2 | D3DPBLENDCAPS_INVSRCCOLOR2))),
              "DestBlendCaps field has unexpected flags %#x.\n", caps.DestBlendCaps);
      ok(!(caps.TextureCaps & ~(D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2
              | D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_SQUAREONLY
              | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE
              | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PROJECTED
              | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP
              | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP
              | D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2
              | D3DPTEXTURECAPS_NOPROJECTEDBUMPENV)),
              "TextureCaps field has unexpected flags %#x.\n", caps.TextureCaps);
      ok(!(caps.TextureFilterCaps & ~(D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR
              | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
              | D3DPTFILTERCAPS_MINFGAUSSIANQUAD | D3DPTFILTERCAPS_MIPFPOINT
              | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_CONVOLUTIONMONO
              | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR
              | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
              | D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)),
              "TextureFilterCaps field has unexpected flags %#x.\n", caps.TextureFilterCaps);
      ok(!(caps.CubeTextureFilterCaps & ~(D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR
              | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
              | D3DPTFILTERCAPS_MINFGAUSSIANQUAD | D3DPTFILTERCAPS_MIPFPOINT
              | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR
              | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
              | D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)),
              "CubeTextureFilterCaps field has unexpected flags %#x.\n", caps.CubeTextureFilterCaps);
      ok(!(caps.VolumeTextureFilterCaps & ~(D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR
              | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
              | D3DPTFILTERCAPS_MINFGAUSSIANQUAD | D3DPTFILTERCAPS_MIPFPOINT
              | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR
              | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
              | D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)),
              "VolumeTextureFilterCaps field has unexpected flags %#x.\n", caps.VolumeTextureFilterCaps);
      ok(!(caps.LineCaps & ~(D3DLINECAPS_TEXTURE | D3DLINECAPS_ZTEST | D3DLINECAPS_BLEND
              | D3DLINECAPS_ALPHACMP | D3DLINECAPS_FOG | D3DLINECAPS_ANTIALIAS)),
              "LineCaps field has unexpected flags %#x.\n", caps.LineCaps);
      ok(!(caps.StencilCaps & ~(D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE
              | D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT
              | D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR | D3DSTENCILCAPS_TWOSIDED)),
              "StencilCaps field has unexpected flags %#x.\n", caps.StencilCaps);
      ok(!(caps.VertexProcessingCaps & ~(D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7
              | D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER
              | D3DVTXPCAPS_TWEENING | D3DVTXPCAPS_TEXGEN_SPHEREMAP
              | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER)),
              "VertexProcessingCaps field has unexpected flags %#x.\n", caps.VertexProcessingCaps);
      /* Both Nvidia and AMD give 10 here. */
      ok(caps.MaxActiveLights <= 10,
              "MaxActiveLights field has unexpected value %u.\n", caps.MaxActiveLights);
      /* AMD gives 6, Nvidia returns 8. */
      ok(caps.MaxUserClipPlanes <= 8,
              "MaxUserClipPlanes field has unexpected value %u.\n", caps.MaxUserClipPlanes);
  
      refcount = IDirect3DDevice9Ex_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_frame_latency(void)
  {
      IDirect3DDevice9Ex *device;
      ULONG refcount;
      UINT latency;
      HWND window;
      HRESULT hr;
  
      window = create_window();
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
      ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
      ok(latency == 3, "Unexpected default max frame latency %u.\n", latency);
  
      hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 1);
      ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
      ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
      ok(latency == 1, "Unexpected max frame latency %u.\n", latency);
  
      hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 0);
      ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
      ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
      ok(latency == 3 || !latency, "Unexpected default max frame latency %u.\n", latency);
  
      hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 30);
      ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 31);
      ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
  
      refcount = IDirect3DDevice9Ex_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_resource_access(void)
  {
      IDirect3DSurface9 *backbuffer, *depth_stencil;
      D3DFORMAT colour_format, depth_format, format;
      BOOL depth_2d, depth_cube, depth_plain;
      D3DADAPTER_IDENTIFIER9 identifier;
      struct device_desc device_desc;
      D3DSURFACE_DESC surface_desc;
      IDirect3DDevice9Ex *device;
      unsigned int i, j;
      IDirect3D9 *d3d;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      BOOL warp;
  
      enum surface_type
      {
          SURFACE_2D,
          SURFACE_CUBE,
          SURFACE_RT,
          SURFACE_RT_EX,
          SURFACE_DS,
          SURFACE_DS_EX,
          SURFACE_PLAIN,
          SURFACE_PLAIN_EX,
      };
  
      enum resource_format
      {
          FORMAT_COLOUR,
          FORMAT_ATI2,
          FORMAT_DEPTH,
      };
  
      static const struct
      {
          D3DPOOL pool;
          enum resource_format format;
          DWORD usage;
          BOOL valid;
      }
      tests[] =
      {
          /* 0 */
          {D3DPOOL_DEFAULT,   FORMAT_COLOUR, 0,                                        TRUE},
          {D3DPOOL_DEFAULT,   FORMAT_ATI2,   0,                                        TRUE},
          {D3DPOOL_DEFAULT,   FORMAT_DEPTH,  0,                                        TRUE},
          {D3DPOOL_DEFAULT,   FORMAT_COLOUR, D3DUSAGE_RENDERTARGET,                    TRUE},
          {D3DPOOL_DEFAULT,   FORMAT_DEPTH,  D3DUSAGE_RENDERTARGET,                    FALSE},
          {D3DPOOL_DEFAULT,   FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL,                    FALSE},
          {D3DPOOL_DEFAULT,   FORMAT_DEPTH,  D3DUSAGE_DEPTHSTENCIL,                    TRUE},
          /* 7 */
          {D3DPOOL_DEFAULT,   FORMAT_COLOUR, D3DUSAGE_DYNAMIC,                         TRUE},
          {D3DPOOL_DEFAULT,   FORMAT_ATI2,   D3DUSAGE_DYNAMIC,                         TRUE},
          {D3DPOOL_DEFAULT,   FORMAT_DEPTH,  D3DUSAGE_DYNAMIC,                         TRUE},
          {D3DPOOL_DEFAULT,   FORMAT_COLOUR, D3DUSAGE_DYNAMIC | D3DUSAGE_RENDERTARGET, FALSE},
          {D3DPOOL_DEFAULT,   FORMAT_DEPTH,  D3DUSAGE_DYNAMIC | D3DUSAGE_RENDERTARGET, FALSE},
          {D3DPOOL_DEFAULT,   FORMAT_COLOUR, D3DUSAGE_DYNAMIC | D3DUSAGE_DEPTHSTENCIL, FALSE},
          {D3DPOOL_DEFAULT,   FORMAT_DEPTH,  D3DUSAGE_DYNAMIC | D3DUSAGE_DEPTHSTENCIL, FALSE},
          /* 14 */
          {D3DPOOL_MANAGED,   FORMAT_COLOUR, 0,                                        FALSE},
          {D3DPOOL_MANAGED,   FORMAT_ATI2,   0,                                        FALSE},
          {D3DPOOL_MANAGED,   FORMAT_DEPTH,  0,                                        FALSE},
          {D3DPOOL_MANAGED,   FORMAT_COLOUR, D3DUSAGE_RENDERTARGET,                    FALSE},
          {D3DPOOL_MANAGED,   FORMAT_DEPTH,  D3DUSAGE_RENDERTARGET,                    FALSE},
          {D3DPOOL_MANAGED,   FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL,                    FALSE},
          {D3DPOOL_MANAGED,   FORMAT_DEPTH,  D3DUSAGE_DEPTHSTENCIL,                    FALSE},
          /* 21 */
          {D3DPOOL_SYSTEMMEM, FORMAT_COLOUR, 0,                                        TRUE},
          {D3DPOOL_SYSTEMMEM, FORMAT_ATI2,   0,                                        TRUE},
          {D3DPOOL_SYSTEMMEM, FORMAT_DEPTH,  0,                                        FALSE},
          {D3DPOOL_SYSTEMMEM, FORMAT_COLOUR, D3DUSAGE_RENDERTARGET,                    FALSE},
          {D3DPOOL_SYSTEMMEM, FORMAT_DEPTH,  D3DUSAGE_RENDERTARGET,                    FALSE},
          {D3DPOOL_SYSTEMMEM, FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL,                    FALSE},
          {D3DPOOL_SYSTEMMEM, FORMAT_DEPTH,  D3DUSAGE_DEPTHSTENCIL,                    FALSE},
          /* 28 */
          {D3DPOOL_SCRATCH,   FORMAT_COLOUR, 0,                                        TRUE},
          {D3DPOOL_SCRATCH,   FORMAT_ATI2,   0,                                        TRUE},
          {D3DPOOL_SCRATCH,   FORMAT_DEPTH,  0,                                        FALSE},
          {D3DPOOL_SCRATCH,   FORMAT_COLOUR, D3DUSAGE_RENDERTARGET,                    FALSE},
          {D3DPOOL_SCRATCH,   FORMAT_DEPTH,  D3DUSAGE_RENDERTARGET,                    FALSE},
          {D3DPOOL_SCRATCH,   FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL,                    FALSE},
          {D3DPOOL_SCRATCH,   FORMAT_DEPTH,  D3DUSAGE_DEPTHSTENCIL,                    FALSE},
      };
      static const struct
      {
          const char *name;
          enum surface_type type;
      }
      surface_types[] =
      {
          {"2D",       SURFACE_2D},
          {"CUBE",     SURFACE_CUBE},
          {"RT",       SURFACE_RT},
          {"RT_EX",    SURFACE_RT_EX},
          {"DS",       SURFACE_DS},
          {"DS_EX",    SURFACE_DS_EX},
          {"PLAIN",    SURFACE_PLAIN},
          {"PLAIN_EX", SURFACE_PLAIN_EX},
      };
  
      window = create_window();
      device_desc.device_window = window;
      device_desc.width = 16;
      device_desc.height = 16;
      device_desc.flags = 0;
      if (!(device = create_device(window, &device_desc)))
      {
          skip("Failed to create a D3D device.\n");
          DestroyWindow(window);
          return;
      }
      hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
      ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
      warp = adapter_is_warp(&identifier);
  
      hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DSurface9_GetDesc(backbuffer, &surface_desc);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      colour_format = surface_desc.Format;
  
      hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &depth_stencil);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DSurface9_GetDesc(depth_stencil, &surface_desc);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      depth_format = surface_desc.Format;
  
      depth_2d = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
              D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, depth_format));
      depth_cube = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
              D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, depth_format));
      depth_plain = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
              D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, depth_format));
  
      hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZRHW);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      for (i = 0; i < ARRAY_SIZE(surface_types); ++i)
      {
          for (j = 0; j < ARRAY_SIZE(tests); ++j)
          {
              IDirect3DCubeTexture9 *texture_cube;
              IDirect3DBaseTexture9 *texture;
              IDirect3DTexture9 *texture_2d;
              IDirect3DSurface9 *surface;
              HRESULT expected_hr;
              D3DLOCKED_RECT lr;
  
              if (tests[j].format == FORMAT_ATI2)
                  format = MAKEFOURCC('A','T','I','2');
              else if (tests[j].format == FORMAT_DEPTH)
                  format = depth_format;
              else
                  format = colour_format;
  
              if (tests[j].format == FORMAT_ATI2 && FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT,
                      D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, format)))
              {
                  skip("ATI2N texture not supported.\n");
                  continue;
              }
  
              switch (surface_types[i].type)
              {
                  case SURFACE_2D:
                      hr = IDirect3DDevice9Ex_CreateTexture(device, 16, 16, 1,
                              tests[j].usage, format, tests[j].pool, &texture_2d, NULL);
                      todo_wine_if(!tests[j].valid && tests[j].format == FORMAT_DEPTH
                              && !tests[j].usage && tests[j].pool != D3DPOOL_MANAGED)
                          ok(hr == (tests[j].valid && (tests[j].format != FORMAT_DEPTH || depth_2d)
                                  ? D3D_OK : D3DERR_INVALIDCALL),
                                  "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                      if (FAILED(hr))
                          continue;
  
                      hr = IDirect3DTexture9_GetSurfaceLevel(texture_2d, 0, &surface);
                      ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                      IDirect3DTexture9_Release(texture_2d);
                      break;
  
                  case SURFACE_CUBE:
                      hr = IDirect3DDevice9Ex_CreateCubeTexture(device, 16, 1,
                              tests[j].usage, format, tests[j].pool, &texture_cube, NULL);
                      todo_wine_if(!tests[j].valid && tests[j].format == FORMAT_DEPTH
                              && !tests[j].usage && tests[j].pool != D3DPOOL_MANAGED)
                          ok(hr == (tests[j].valid && (tests[j].format != FORMAT_DEPTH || depth_cube)
                                  ? D3D_OK : D3DERR_INVALIDCALL),
                                  "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                      if (FAILED(hr))
                          continue;
  
                      hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_cube,
                              D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
                      ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                      IDirect3DCubeTexture9_Release(texture_cube);
                      break;
  
                  case SURFACE_RT:
                      hr = IDirect3DDevice9Ex_CreateRenderTarget(device, 16, 16, format,
                              D3DMULTISAMPLE_NONE, 0, tests[j].usage & D3DUSAGE_DYNAMIC, &surface, NULL);
                      ok(hr == (tests[j].format == FORMAT_COLOUR ? D3D_OK : D3DERR_INVALIDCALL),
                              "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                      if (FAILED(hr))
                          continue;
                      break;
  
                  case SURFACE_RT_EX:
                      hr = IDirect3DDevice9Ex_CreateRenderTargetEx(device, 16, 16, format, D3DMULTISAMPLE_NONE,
                              0, tests[j].pool != D3DPOOL_DEFAULT, &surface, NULL, tests[j].usage);
                      ok(hr == (tests[j].format == FORMAT_COLOUR && !tests[j].usage ? D3D_OK : D3DERR_INVALIDCALL),
                                  "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                      if (FAILED(hr))
                          continue;
                      break;
  
                  case SURFACE_DS:
                      hr = IDirect3DDevice9Ex_CreateDepthStencilSurface(device, 16, 16, format,
                              D3DMULTISAMPLE_NONE, 0, tests[j].usage & D3DUSAGE_DYNAMIC, &surface, NULL);
                      ok(hr == (tests[j].format == FORMAT_DEPTH ? D3D_OK : D3DERR_INVALIDCALL),
                              "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                      if (FAILED(hr))
                          continue;
                      break;
  
                  case SURFACE_DS_EX:
                      hr = IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(device, 16, 16, format, D3DMULTISAMPLE_NONE,
                              0, tests[j].pool != D3DPOOL_DEFAULT, &surface, NULL, tests[j].usage);
                      ok(hr == (tests[j].format == FORMAT_DEPTH && !tests[j].usage ? D3D_OK : D3DERR_INVALIDCALL),
                              "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                      if (FAILED(hr))
                          continue;
                      break;
  
                  case SURFACE_PLAIN:
                      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device,
                              16, 16, format, tests[j].pool, &surface, NULL);
                      todo_wine_if(tests[j].format == FORMAT_ATI2 && tests[j].pool != D3DPOOL_MANAGED
                              && tests[j].pool != D3DPOOL_SCRATCH)
                          ok(hr == (tests[j].pool != D3DPOOL_MANAGED && (tests[j].format != FORMAT_DEPTH || depth_plain)
                                  && (tests[j].format != FORMAT_ATI2 || tests[j].pool == D3DPOOL_SCRATCH)
                                  ? D3D_OK : D3DERR_INVALIDCALL),
                                  "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                      if (FAILED(hr))
                          continue;
                      break;
  
                  case SURFACE_PLAIN_EX:
                      hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device,
                              16, 16, format, tests[j].pool, &surface, NULL, tests[j].usage);
                      todo_wine
                          ok(hr == (!tests[j].usage && tests[j].pool != D3DPOOL_MANAGED
                                  && (tests[j].format != FORMAT_DEPTH || depth_plain)
                                  && (tests[j].format != FORMAT_ATI2 || tests[j].pool == D3DPOOL_SCRATCH)
                                  ? D3D_OK : D3DERR_INVALIDCALL),
                                  "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                      if (FAILED(hr))
                          continue;
                      break;
  
                  default:
                      ok(0, "Invalid surface type %#x.\n", surface_types[i].type);
                      continue;
              }
  
              hr = IDirect3DSurface9_GetDesc(surface, &surface_desc);
              ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
              if (surface_types[i].type == SURFACE_RT || surface_types[i].type == SURFACE_RT_EX)
              {
                  ok(surface_desc.Usage == D3DUSAGE_RENDERTARGET, "Test %s %u: Got unexpected usage %#x.\n",
                          surface_types[i].name, j, surface_desc.Usage);
                  ok(surface_desc.Pool == D3DPOOL_DEFAULT, "Test %s %u: Got unexpected pool %#x.\n",
                          surface_types[i].name, j, surface_desc.Pool);
              }
              else if (surface_types[i].type == SURFACE_DS || surface_types[i].type == SURFACE_DS_EX)
              {
                  ok(surface_desc.Usage == D3DUSAGE_DEPTHSTENCIL, "Test %s %u: Got unexpected usage %#x.\n",
                          surface_types[i].name, j, surface_desc.Usage);
                  ok(surface_desc.Pool == D3DPOOL_DEFAULT, "Test %s %u: Got unexpected pool %#x.\n",
                          surface_types[i].name, j, surface_desc.Pool);
              }
              else if (surface_types[i].type == SURFACE_PLAIN || surface_types[i].type == SURFACE_PLAIN_EX)
              {
                  ok(!surface_desc.Usage, "Test %s %u: Got unexpected usage %#x.\n",
                          surface_types[i].name, j, surface_desc.Usage);
                  ok(surface_desc.Pool == tests[j].pool, "Test %s %u: Got unexpected pool %#x.\n",
                          surface_types[i].name, j, surface_desc.Pool);
              }
              else
              {
                  ok(surface_desc.Usage == tests[j].usage, "Test %s %u: Got unexpected usage %#x.\n",
                          surface_types[i].name, j, surface_desc.Usage);
                  ok(surface_desc.Pool == tests[j].pool, "Test %s %u: Got unexpected pool %#x.\n",
                          surface_types[i].name, j, surface_desc.Pool);
              }
  
              hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
              if (surface_desc.Pool != D3DPOOL_DEFAULT || surface_desc.Usage & D3DUSAGE_DYNAMIC
                      || (surface_types[i].type == SURFACE_RT && tests[j].usage & D3DUSAGE_DYNAMIC)
                      || (surface_types[i].type == SURFACE_RT_EX && tests[j].pool != D3DPOOL_DEFAULT)
                      || surface_types[i].type == SURFACE_PLAIN || surface_types[i].type == SURFACE_PLAIN_EX
                      || tests[j].format == FORMAT_ATI2)
                  expected_hr = D3D_OK;
              else
                  expected_hr = D3DERR_INVALIDCALL;
              ok(hr == expected_hr, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
              hr = IDirect3DSurface9_UnlockRect(surface);
              todo_wine_if(expected_hr != D3D_OK && surface_types[i].type == SURFACE_2D)
                  ok(hr == expected_hr, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
  
              if (SUCCEEDED(IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DBaseTexture9, (void **)&texture)))
              {
                  hr = IDirect3DDevice9Ex_SetTexture(device, 0, texture);
                  ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                  hr = IDirect3DDevice9Ex_SetTexture(device, 0, NULL);
                  ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
                  IDirect3DBaseTexture9_Release(texture);
              }
  
              hr = IDirect3DDevice9Ex_SetRenderTarget(device, 0, surface);
              ok(hr == (surface_desc.Usage & D3DUSAGE_RENDERTARGET ? D3D_OK : D3DERR_INVALIDCALL),
                      "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
              hr = IDirect3DDevice9Ex_SetRenderTarget(device, 0, backbuffer);
              ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
  
              hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, surface);
              ok(hr == (surface_desc.Usage & D3DUSAGE_DEPTHSTENCIL ? D3D_OK : D3DERR_INVALIDCALL),
                      "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
              hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, depth_stencil);
              ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
  
              IDirect3DSurface9_Release(surface);
          }
      }
  
      for (i = 0; i < ARRAY_SIZE(tests); ++i)
      {
          IDirect3DVolumeTexture9 *texture;
          D3DVOLUME_DESC volume_desc;
          IDirect3DVolume9 *volume;
          HRESULT expected_hr;
          D3DLOCKED_BOX lb;
  
          if (tests[i].format == FORMAT_DEPTH)
              continue;
  
          if (tests[i].format == FORMAT_ATI2)
              format = MAKEFOURCC('A','T','I','2');
          else
              format = colour_format;
  
          hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 16, 16, 1, 1,
                  tests[i].usage, format, tests[i].pool, &texture, NULL);
          ok((hr == (!(tests[i].usage & ~D3DUSAGE_DYNAMIC)
                  && (tests[i].format != FORMAT_ATI2 || tests[i].pool == D3DPOOL_SCRATCH)
                  && tests[i].pool != D3DPOOL_MANAGED ? D3D_OK : D3DERR_INVALIDCALL))
                  || (tests[i].format == FORMAT_ATI2 && (hr == D3D_OK || warp)),
                  "Test %u: Got unexpected hr %#x.\n", i, hr);
          if (FAILED(hr))
              continue;
  
          hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture, 0, &volume);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
  
          hr = IDirect3DVolume9_GetDesc(volume, &volume_desc);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
          ok(volume_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, volume_desc.Usage);
          ok(volume_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, volume_desc.Pool);
  
          hr = IDirect3DVolume9_LockBox(volume, &lb, NULL, 0);
          if (volume_desc.Pool != D3DPOOL_DEFAULT || volume_desc.Usage & D3DUSAGE_DYNAMIC)
              expected_hr = D3D_OK;
          else
              expected_hr = D3DERR_INVALIDCALL;
          ok(hr == expected_hr || (volume_desc.Pool == D3DPOOL_DEFAULT && hr == D3D_OK),
                  "Test %u: Got unexpected hr %#x.\n", i, hr);
          hr = IDirect3DVolume9_UnlockBox(volume);
          ok(hr == expected_hr || (volume_desc.Pool == D3DPOOL_DEFAULT && hr == D3D_OK),
                  "Test %u: Got unexpected hr %#x.\n", i, hr);
  
          hr = IDirect3DDevice9Ex_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
          hr = IDirect3DDevice9Ex_SetTexture(device, 0, NULL);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
  
          IDirect3DVolume9_Release(volume);
          IDirect3DVolumeTexture9_Release(texture);
      }
  
      for (i = 0; i < ARRAY_SIZE(tests); ++i)
      {
          D3DINDEXBUFFER_DESC ib_desc;
          IDirect3DIndexBuffer9 *ib;
          void *data;
  
          hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, 16, tests[i].usage,
                  tests[i].format == FORMAT_COLOUR ? D3DFMT_INDEX32 : D3DFMT_INDEX16, tests[i].pool, &ib, NULL);
          ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || tests[i].pool == D3DPOOL_MANAGED
                  || (tests[i].usage & ~D3DUSAGE_DYNAMIC) ? D3DERR_INVALIDCALL : D3D_OK),
                  "Test %u: Got unexpected hr %#x.\n", i, hr);
          if (FAILED(hr))
              continue;
  
          hr = IDirect3DIndexBuffer9_GetDesc(ib, &ib_desc);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
          ok(ib_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, ib_desc.Usage);
          ok(ib_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, ib_desc.Pool);
  
          hr = IDirect3DIndexBuffer9_Lock(ib, 0, 0, &data, 0);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
          hr = IDirect3DIndexBuffer9_Unlock(ib);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
  
          hr = IDirect3DDevice9Ex_SetIndices(device, ib);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
          hr = IDirect3DDevice9Ex_SetIndices(device, NULL);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
  
          IDirect3DIndexBuffer9_Release(ib);
      }
  
      for (i = 0; i < ARRAY_SIZE(tests); ++i)
      {
          D3DVERTEXBUFFER_DESC vb_desc;
          IDirect3DVertexBuffer9 *vb;
          void *data;
  
          hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, tests[i].usage,
                  tests[i].format == FORMAT_COLOUR ? 0 : D3DFVF_XYZRHW, tests[i].pool, &vb, NULL);
          ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || tests[i].pool == D3DPOOL_MANAGED
                  || (tests[i].usage & ~D3DUSAGE_DYNAMIC) ? D3DERR_INVALIDCALL : D3D_OK),
                  "Test %u: Got unexpected hr %#x.\n", i, hr);
          if (FAILED(hr))
              continue;
  
          hr = IDirect3DVertexBuffer9_GetDesc(vb, &vb_desc);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
          ok(vb_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, vb_desc.Usage);
          ok(vb_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, vb_desc.Pool);
  
          hr = IDirect3DVertexBuffer9_Lock(vb, 0, 0, &data, 0);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
          hr = IDirect3DVertexBuffer9_Unlock(vb);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
  
          hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb, 0, 16);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
          hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, NULL, 0, 0);
          ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
  
          IDirect3DVertexBuffer9_Release(vb);
      }
  
      IDirect3DSurface9_Release(depth_stencil);
      IDirect3DSurface9_Release(backbuffer);
      refcount = IDirect3DDevice9Ex_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      IDirect3D9_Release(d3d);
      DestroyWindow(window);
  }
  
  static void test_sysmem_draw(void)
  {
      static const DWORD texture_data[4] = {0xffff0000, 0xff00ff00, 0xff0000ff, 0xffffffff};
      static const D3DVERTEXELEMENT9 decl_elements[] =
      {
          {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
          {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
          D3DDECL_END()
      };
      static const short indices[] = {0, 1, 2, 3};
      static const struct
      {
          struct vec3
          {
              float x, y, z;
          } position;
          DWORD diffuse;
      }
      quad[] =
      {
          {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
          {{-1.0f,  1.0f, 0.0f}, 0xff00ff00},
          {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
          {{ 1.0f,  1.0f, 0.0f}, 0xffffffff},
      };
      static const struct vec3 quad_s0[] =
      {
          {-1.0f, -1.0f, 0.0f},
          {-1.0f,  1.0f, 0.0f},
          { 1.0f, -1.0f, 0.0f},
          { 1.0f,  1.0f, 0.0f},
      };
      static const DWORD quad_s1[] =
      {
          0xffff0000,
          0xff00ff00,
          0xff0000ff,
          0xffffffff,
      };
      IDirect3DVertexDeclaration9 *vertex_declaration;
      IDirect3DVertexBuffer9 *vb, *vb_s0, *vb_s1;
      IDirect3DTexture9 *texture;
      IDirect3DDevice9Ex *device;
      IDirect3DIndexBuffer9 *ib;
      D3DLOCKED_RECT lr;
      D3DCOLOR colour;
      ULONG refcount;
      HWND window;
      HRESULT hr;
      BYTE *data;
  
      window = create_window();
      if (!(device = create_device(window, NULL)))
      {
          skip("Failed to create a D3D device.\n");
          DestroyWindow(window);
          return;
      }
  
      hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_SYSTEMMEM, &vb, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **)&data, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      memcpy(data, quad, sizeof(quad));
      hr = IDirect3DVertexBuffer9_Unlock(vb);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb, 0, sizeof(*quad));
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_BeginScene(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_EndScene(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      colour = get_pixel_color(device, 320, 240);
      ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
  
      hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, sizeof(indices), 0,
              D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **)&data, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      memcpy(data, indices, sizeof(indices));
      hr = IDirect3DIndexBuffer9_Unlock(ib);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_SetIndices(device, ib);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_BeginScene(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_EndScene(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      colour = get_pixel_color(device, 320, 240);
      ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
  
      hr = IDirect3DDevice9Ex_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_SetVertexDeclaration(device, vertex_declaration);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad_s0), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s0, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DVertexBuffer9_Lock(vb_s0, 0, sizeof(quad_s0), (void **)&data, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      memcpy(data, quad_s0, sizeof(quad_s0));
      hr = IDirect3DVertexBuffer9_Unlock(vb_s0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad_s1), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s1, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DVertexBuffer9_Lock(vb_s1, 0, sizeof(quad_s1), (void **)&data, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      memcpy(data, quad_s1, sizeof(quad_s1));
      hr = IDirect3DVertexBuffer9_Unlock(vb_s1);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb_s0, 0, sizeof(*quad_s0));
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_SetStreamSource(device, 1, vb_s1, 0, sizeof(*quad_s1));
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_BeginScene(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_EndScene(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      colour = get_pixel_color(device, 320, 240);
      ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
  
      hr = IDirect3DDevice9Ex_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      memset(&lr, 0, sizeof(lr));
      hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      memcpy(lr.pBits, texture_data, sizeof(texture_data));
      hr = IDirect3DTexture9_UnlockRect(texture, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_BeginScene(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
      ok(hr == D3D_OK || hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
      hr = IDirect3DDevice9Ex_EndScene(device);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
      ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
  
      IDirect3DTexture9_Release(texture);
      IDirect3DVertexBuffer9_Release(vb_s1);
      IDirect3DVertexBuffer9_Release(vb_s0);
      IDirect3DVertexDeclaration9_Release(vertex_declaration);
      IDirect3DIndexBuffer9_Release(ib);
      IDirect3DVertexBuffer9_Release(vb);
      refcount = IDirect3DDevice9Ex_Release(device);
      ok(!refcount, "Device has %u references left.\n", refcount);
      DestroyWindow(window);
  }
  
  static void test_pinned_buffers(void)
  {
      static const struct
      {
          DWORD device_flags;
          DWORD usage;
          D3DPOOL pool;
      }
      tests[] =
      {
          {CREATE_DEVICE_SWVP_ONLY, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DPOOL_DEFAULT},
          {0, 0, D3DPOOL_SYSTEMMEM},
      };
      static const unsigned int vertex_count = 1024;
      struct device_desc device_desc;
      IDirect3DVertexBuffer9 *buffer;
      IDirect3DDevice9Ex *device;
      D3DVERTEXBUFFER_DESC desc;
      unsigned int i, test;
      struct vec3
      {
          float x, y, z;
      } *ptr, *ptr2;
      UINT refcount;
      HWND window;
      HRESULT hr;
  
      window = create_window();
  
      for (test = 0; test < ARRAY_SIZE(tests); ++test)
      {
          device_desc.device_window = window;
          device_desc.width = 640;
          device_desc.height = 480;
          device_desc.flags = tests[test].device_flags;
          if (!(device = create_device(window, &device_desc)))
          {
              skip("Test %u: failed to create a D3D device.\n", test);
              continue;
          }
  
          hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, vertex_count * sizeof(*ptr),
                  tests[test].usage, 0, tests[test].pool, &buffer, NULL);
          ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
          hr = IDirect3DVertexBuffer9_GetDesc(buffer, &desc);
          ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
          ok(desc.Pool == tests[test].pool, "Test %u: got unexpected pool %#x.\n", test, desc.Pool);
          ok(desc.Usage == tests[test].usage, "Test %u: got unexpected usage %#x.\n", test, desc.Usage);
  
          hr = IDirect3DVertexBuffer9_Lock(buffer, 0, vertex_count * sizeof(*ptr), (void **)&ptr, D3DLOCK_DISCARD);
          ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
          for (i = 0; i < vertex_count; ++i)
          {
              ptr[i].x = i * 1.0f;
              ptr[i].y = i * 2.0f;
              ptr[i].z = i * 3.0f;
          }
          hr = IDirect3DVertexBuffer9_Unlock(buffer);
          ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
  
          hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ);
          ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
          hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, buffer, 0, sizeof(*ptr));
          ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
          hr = IDirect3DDevice9Ex_BeginScene(device);
          ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
          hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
          ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
          hr = IDirect3DDevice9Ex_EndScene(device);
          ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
  
          hr = IDirect3DVertexBuffer9_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (void **)&ptr2, D3DLOCK_DISCARD);
          ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
          ok(ptr2 == ptr, "Test %u: got unexpected ptr2 %p, expected %p.\n", test, ptr2, ptr);
          for (i = 0; i < vertex_count; ++i)
          {
              if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
              {
                  ok(FALSE, "Test %u: got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
                          test, i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
                  break;
              }
          }
          hr = IDirect3DVertexBuffer9_Unlock(buffer);
          ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
  
          IDirect3DVertexBuffer9_Release(buffer);
          refcount = IDirect3DDevice9Ex_Release(device);
          ok(!refcount, "Test %u: device has %u references left.\n", test, refcount);
      }
      DestroyWindow(window);
  }
  
  START_TEST(d3d9ex)
  {
      DEVMODEW current_mode;
  
      d3d9_handle = LoadLibraryA("d3d9.dll");
      if (!d3d9_handle)
      {
          skip("Could not load d3d9.dll\n");
          return;
      }
  
      pDirect3DCreate9Ex = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9Ex");
      if (!pDirect3DCreate9Ex) {
          win_skip("Failed to get address of Direct3DCreate9Ex\n");
          return;
      }
  
      memset(&current_mode, 0, sizeof(current_mode));
      current_mode.dmSize = sizeof(current_mode);
      ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &current_mode), "Failed to get display mode.\n");
      registry_mode.dmSize = sizeof(registry_mode);
      ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, &registry_mode), "Failed to get display mode.\n");
      if (current_mode.dmPelsWidth != registry_mode.dmPelsWidth
              || current_mode.dmPelsHeight != registry_mode.dmPelsHeight)
      {
          skip("Current mode does not match registry mode, skipping test.\n");
          return;
      }
  
      test_qi_base_to_ex();
      test_qi_ex_to_base();
      test_swapchain_get_displaymode_ex();
      test_get_adapter_luid();
      test_get_adapter_displaymode_ex();
      test_create_depth_stencil_surface_ex();
      test_user_memory();
      test_reset();
      test_reset_ex();
      test_reset_resources();
      test_vidmem_accounting();
      test_user_memory_getdc();
      test_lost_device();
      test_unsupported_shaders();
      test_wndproc();
      test_wndproc_windowed();
      test_window_style();
      test_swapchain_parameters();
      test_backbuffer_resize();
      test_format_unknown();
      test_device_caps();
      test_frame_latency();
      test_resource_access();
      test_sysmem_draw();
      test_pinned_buffers();
  }
  