text: #pragma once
  #include "AbilityStruct.h"
  #include "../components/Ability.h"
  
  AbilityStruct::AbilityStruct(selectorColor selector, ShaderForm form, ShaderType type, int distance) :
  	self(nullptr), selector(selector), shaderForm(form), shaderType(type), distance(distance) {}
  
  void AbilityStruct::initiliceData(Ability* ab) 
  {
  	self = ab;
  }
  Ability* AbilityStruct::getAbility()
  {
  	return self;
  }
  
  void AbilityStruct::OnDie(){}
  bool AbilityStruct::AbilityExecute(int x, int y) { return true; }
  void AbilityStruct::finTurno(){}
  
  