text: #ifndef VERTEX_H
  #define VERTEX_H
  
  #pragma once
  
  struct Vertex2D
  {
      float x, y;
      float u, v;
  
      /**Initialises data to zero.*/
      Vertex2D()
  	{
  		x = 0;
  		y = 0;
  		u = 0;
  		v = 0;
  	}
  
      /**Initialised data to the inputs.
      @param x_ The x position.
      @param y_ The y position.
      @param z_ The z position.
      @param u_ The u UV coordinate.
      @param v_ The v UV coordinate.
      */
      Vertex2D(float x_, float y_, float u_, float v_)
  	{
  		x = x_;
  		y = y_;
  		u = u_;
  		v = v_;
  	}
  
  };
  
  #endif // VERTEX_H
  