text: var cam: Camera;
  
  private var player;
  private var playerScript;
  
  function OnTriggerEnter(other : Collider){
  	//uses collision data to get player
  	player = other.gameObject;
  	playerScript = player.GetComponent(PlayerController);
  	
  	//stops player and camera
  	playerScript.playerOn = false;
  	cam.enabled = false;
  	
  	//starts item selection
  	script = this.GetComponent(Question);
  	script.Init(this);
  }
  
  function Finished(){
  	//turns on player and camera again
  	playerScript.playerOn = true;
  	cam.enabled = true;
  	
  	//Destroys the collider
  	Destroy(this.gameObject);
  }