text: import taichi as ti
  import taichi_glsl as ts
  from geometry import Transform3
  import math
  
  ti.init(ti.gpu, debug=False)
  
  if __name__ == "__main__":
      t1 = Transform3(
          translation=ts.vec3(2, 3, 3),
          localscale=ts.vec3(8.0, 8.0, 4.0),
          orientation=ts.vec2(math.pi / 2.0, math.pi / 2.0)  # Up along Y axis
      )
  
      t2 = Transform3(
          translation=ts.vec3(2, 3, 3),
          localscale=ts.vec3(8.0, 8.0, 4.0),
          orientation=ts.vec2(math.pi / 2.0, math.pi / 2.0)  # Up along Y axis
      )
  
      print(t1._translation[0])