text: #pragma once
  
  #include "WriteFontFamily.h"
  
  namespace DirectXWrapper
  {
      public ref class WriteFontCollection sealed
      {
      private:
          Microsoft::WRL::ComPtr<IDWriteFontCollection> pFontCollection;
  
      internal:
          WriteFontCollection(Microsoft::WRL::ComPtr<IDWriteFontCollection> pFontCollection);
  
      public:
          bool FindFamilyName(Platform::String^ familyName, int * index);
          int GetFontFamilyCount();
          WriteFontFamily^ GetFontFamily(int index);
      };
  }
  