text: // +----------------------------------------------------------------------
  // | Project : ray.
  // | All rights reserved.
  // +----------------------------------------------------------------------
  // | Copyright (c) 2013-2015.
  // +----------------------------------------------------------------------
  // | * Redistribution and use of this software in source and binary forms,
  // |   with or without modification, are permitted provided that the following
  // |   conditions are met:
  // |
  // | * Redistributions of source code must retain the above
  // |   copyright notice, this list of conditions and the
  // |   following disclaimer.
  // |
  // | * Redistributions in binary form must reproduce the above
  // |   copyright notice, this list of conditions and the
  // |   following disclaimer in the documentation and/or other
  // |   materials provided with the distribution.
  // |
  // | * Neither the name of the ray team, nor the names of its
  // |   contributors may be used to endorse or promote products
  // |   derived from this software without specific prior
  // |   written permission of the ray team.
  // |
  // | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  // | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  // | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  // | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  // | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  // | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  // | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  // | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  // | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  // +----------------------------------------------------------------------
  #include "vk_input_layout.h"
  #include "vk_device.h"
  
  _NAME_BEGIN
  
  __ImplementSubClass(VulkanInputLayout, GraphicsInputLayout, "VulkanInputLayout")
  
  VulkanInputLayout::VulkanInputLayout() noexcept
  {
  }
  
  VulkanInputLayout::~VulkanInputLayout() noexcept
  {
  	this->close();
  }
  
  bool
  VulkanInputLayout::setup(const GraphicsInputLayoutDesc& layoutDesc) noexcept
  {
  	_inputLayoutDesc = layoutDesc;
  	return true;
  }
  
  void
  VulkanInputLayout::close() noexcept
  {
  }
  
  const GraphicsInputLayoutDesc&
  VulkanInputLayout::getGraphicsInputLayoutDesc() const noexcept
  {
  	return _inputLayoutDesc;
  }
  
  void
  VulkanInputLayout::setDevice(GraphicsDevicePtr device) noexcept
  {
  	_device = device;
  }
  
  GraphicsDevicePtr
  VulkanInputLayout::getDevice() noexcept
  {
  	return _device.lock();
  }
  
  _NAME_END