text: #include <std.h>
  #include "../tormdefs.h"
  inherit TOWN;
  void create(){
    ::create();
     set_terrain(CITY);
     set_travel(PAVED_ROAD);
    set_short(
      "Balcony overlooking a park"
    );
    set_long(
      "  This balcony overlooks Torm's town park."
      "  The white wood structure has many gilded braces and an iron railing runs around its edge."
      "  Butterflies flit up from the park below along the sounds of Torm's citizens and visitors during the day."
    "  A door in the glass wall to the south leads back into the mansion."
    );
    set_exits(([
    "west":TCITY+"c135",
    "in":TCITY+"c139",
    ]));
    set_items(([
    "walls":"The marble walls are covered in paintings and tapestries.",
      "floor":"The marble floor shows signs of much travel recently.  It's clean and polished but cracked and needing repairs in places.",
      (({"ceiling","roof"})):"The ceiling holds globes that give a soft continous light that accents the gilding on the decorations and tapestries on the walls.",
      "tapestries":"Ornate gilded tapestries cover the marble walls."
    ]));
  }
  