text: #pragma once
  #include "GameComponent.h"
  class GC_Button : public GameComponent
  {
  private:
  public:
  	GC_Button() {
  		this->rect = { 0, 0, 0, 0 }; 
  		this->texture = NULL;
  	}
  	GC_Button(GE_Rect _rect, const char * img_path) {
  		this->rect = _rect;
  		this->texture = GE::GE_LoadImage(img_path);
  	}
  	
  	~GC_Button() {
  
  	}
  };
  
  