text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/Vector4.hpp>
  #include <RED4ext/Types/generated/game/BlackboardPropertyBindingDefinition.hpp>
  #include <RED4ext/Types/generated/game/IEffectParameter_VectorEvaluator.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct EffectParameter_VectorEvaluator_ValueOrBlackboard : game::IEffectParameter_VectorEvaluator
  {
      static constexpr const char* NAME = "gameEffectParameter_VectorEvaluator_ValueOrBlackboard";
      static constexpr const char* ALIAS = NAME;
  
      game::BlackboardPropertyBindingDefinition blackboardProperty; // 30
      uint8_t unk68[0x70 - 0x68]; // 68
      Vector4 value; // 70
  };
  RED4EXT_ASSERT_SIZE(EffectParameter_VectorEvaluator_ValueOrBlackboard, 0x80);
  } // namespace game
  } // namespace RED4ext
  