text: 
  var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
  
  function preload() {
  
      game.load.bitmapFont('desyrel', 'assets/fonts/bitmapFonts/desyrel.png', 'assets/fonts/bitmapFonts/desyrel.xml');
  
  }
  
  var bpmText;
  
  function create() {
  
      bmpText = game.add.bitmapText(200, 100, 'desyrel','Phaser & Pixi \nrocking!', 64);
  
  }
  
  function update() {
  
      bmpText.setText('Phaser & Pixi\nrocking!\n' + Math.round(game.time.now));
  
  }
  