text: //-----------------------------------------------------------------------------
  #ifndef __S3DXAIPackage_h__
  #define __S3DXAIPackage_h__
  //-----------------------------------------------------------------------------
  #include "S3DXAIFunction.h"
  #include "S3DXAIConstant.h"
  //-----------------------------------------------------------------------------
  
  //-----------------------------------------------------------------------------
  namespace S3DX
  //-----------------------------------------------------------------------------
  {
      class AIPackage
      {
      public :
  
          //---------------------------------------------------------------------
          //  Virtual destructor
          //
          virtual                        ~AIPackage           ( ) { }
  
          //---------------------------------------------------------------------
          //  Accessors
          //
          virtual const   char           *GetName             ( ) const = 0 ;
          virtual         uint32          GetFunctionCount    ( ) const = 0 ;
          virtual         uint32          GetConstantCount    ( ) const = 0 ;
          virtual const   AIFunction     *GetFunctionAt       ( uint32 _iIndex ) const = 0 ;
          virtual const   AIConstant     *GetConstantAt       ( uint32 _iIndex ) const = 0 ;
      } ;
  }
  //-----------------------------------------------------------------------------
  
  
  //-----------------------------------------------------------------------------
  #endif
  //-----------------------------------------------------------------------------
  