text: #include "stdafx.h"
  
  using namespace System;
  using namespace System::Reflection;
  using namespace System::Runtime::CompilerServices;
  using namespace System::Runtime::InteropServices;
  using namespace System::Security::Permissions;
  
  //
  // General Information about an assembly is controlled through the following
  // set of attributes. Change these attribute values to modify the information
  // associated with an assembly.
  //
  [assembly:AssemblyTitleAttribute("PhysX.Net for NVIDIA PhysX 4.1.0")];
  [assembly:AssemblyDescriptionAttribute(".NET wrapper for NVIDIA PhysX 4.1.0")];
  [assembly:AssemblyConfigurationAttribute("")];
  [assembly:AssemblyCompanyAttribute("StillDesign")];
  [assembly:AssemblyProductAttribute("PhysX.Net")];
  [assembly:AssemblyCopyrightAttribute("Copyright (c) StillDesign 2019")];
  [assembly:AssemblyTrademarkAttribute("")];
  [assembly:AssemblyCultureAttribute("")];
  
  //
  // Version information for an assembly consists of the following four values:
  //
  //      Major Version
  //      Minor Version
  //      Build Number
  //      Revision
  //
  // You can specify all the value or you can default the Revision and Build Numbers
  // by using the '*' as shown below:
  
  // Versioning - http://semver.org/
  [assembly:AssemblyVersionAttribute("1.0.0")];
  
  [assembly:ComVisible(false)];
  
  [assembly:CLSCompliantAttribute(true)];
  
  [assembly:InternalsVisibleToAttribute("PhysX.Test")];