text: #ifndef UTILS_HPP
  #define UTILS_HPP
  
  #include "InputManager.hpp"
  #include <SFML/Graphics.hpp>
  #include <memory>
  
  enum WINDOW_STATES { MENU = 1, JOGAR, CREDITOS, GANHOU, PERDEU, FECHAR };
  
  struct GameData {
      InputManager* inputManager;
  
      sf::RenderWindow* window;
      sf::Event event;
      bool isAudioOn;
      WINDOW_STATES nextScreen;
  };
  
  typedef std::shared_ptr< GameData > GameRef;
  
  #endif
  