text: inherit "room/room";
  object mosa, mosa1, guard;
  string DIR = "/wizards/rimber/hell/";
  
  reset(arg) {
   if(!guard) {
   guard = clone_object("/wizards/rimber/hell/mobs/guard2.c");
   move_object(guard, this_object());
   }
   if(!mosa) {
   mosa = clone_object("/wizards/rimber/hell/mobs/demon.c");
   move_object(mosa, this_object());
   }
   if(!mosa1) {
   mosa1 = clone_object("/wizards/rimber/hell/mobs/demon.c");
   move_object(mosa1, this_object());
   } 
   if(arg) return;
   set_light(3);
   set_not_out(1);
   short_desc = "Highway to hell";
   long_desc = "A wide path from south to north. Lava flows slowly on both sides of the path.\n";
   add_exit("down", DIR+"room12a.c");
   add_exit("south", DIR+"room9.c");
  }
  