text: //
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  // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
  
  #ifndef CCT_SWEPT_VOLUME
  #define CCT_SWEPT_VOLUME
  
  #include "CctUtils.h"
  
  namespace physx {
  namespace Cct {
  
  struct SweptVolumeType {
    enum Enum {
      eBOX,
      eCAPSULE,
  
      eLAST
    };
  };
  
  class SweepTest;
  
  class SweptVolume {
  public:
    SweptVolume();
    virtual ~SweptVolume();
  
    virtual void computeTemporalBox(const SweepTest &test, PxExtendedBounds3 &box, const PxExtendedVec3 &center,
                                    const PxVec3 &direction) const = 0;
  
    PX_FORCE_INLINE SweptVolumeType::Enum getType() const { return mType; }
  
    PxExtendedVec3 mCenter;
    PxF32 mHalfHeight; // UBI
  protected:
    SweptVolumeType::Enum mType;
  };
  
  void computeTemporalBox(PxExtendedBounds3 &_box, float radius, float height, float contactOffset, float maxJumpHeight,
                          const PxVec3 &upDirection, const PxExtendedVec3 &center, const PxVec3 &direction);
  
  } // namespace Cct
  
  } // namespace physx
  
  #endif
  