text: //
  // pch.h
  // Header for standard system include files.
  //
  
  #pragma once
  
  // Use the C++ standard templated min/max
  #define NOMINMAX
  
  #include <xdk.h>
  #include <wrl.h>
  #include <d3d11_x.h>
  #include <DirectXMath.h>
  #include <DirectXColors.h>
  
  #include <algorithm>
  #include <memory>
  
  #include <pix.h>
  
  namespace DX
  {
      inline void ThrowIfFailed(HRESULT hr)
      {
          if (FAILED(hr))
          {
              // Set a breakpoint on this line to catch DirectX API errors
              throw Platform::Exception::CreateException(hr);
          }
      }
  }
  