text: #pragma once
  
  #include <glm/glm.hpp>
  #include "VertexArray.h"
  
  namespace AmyWare {
  	class RendererAPI {
  	public:
  		enum class API {
  			None = 0,
  			OpenGL = 1
  		};
  		virtual void Init() = 0;
  		virtual void SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) = 0;
  		virtual void SetClearColor(const glm::vec4& color) = 0;
  		virtual void Clear() = 0;
  
  		virtual void DrawIndexed(const Ref<VertexArray>& vertexArray, uint32_t indexCount = 0) = 0;
  
  		inline static API GetActive() { return active; }
  	private:
  		static API active;
  	};
  }
  
  