text: #pragma once
  #include "CI_TileMapEnums.generated.h"
  
  UENUM(BlueprintType)
  enum class ETileLayer : uint8
  {
  	TL_Ground = 0		UMETA(DisplayName = "Ground"),
  	TL_Object = 1		UMETA(DisplayName = "Object"),
  	TL_Wall = 2			UMETA(DisplayName = "Wall"),
  	TL_INVALID = 3		UMETA(DisplayName = "Invalid"),
  	Default = TL_INVALID
  };
  