text: /*
  ---------------------------------------------------------------------------
  Open Asset Import Library (assimp)
  ---------------------------------------------------------------------------
  
  Copyright (c) 2006-2012, assimp team
  
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  * Redistributions of source code must retain the above
    copyright notice, this list of conditions and the
    following disclaimer.
  
  * Redistributions in binary form must reproduce the above
    copyright notice, this list of conditions and the
    following disclaimer in the documentation and/or other
    materials provided with the distribution.
  
  * Neither the name of the assimp team, nor the names of its
    contributors may be used to endorse or promote products
    derived from this software without specific prior
    written permission of the assimp team.
  
  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
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  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
  OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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  */
  
  /** @file  color4.inl
   *  @brief Inline implementation of aiColor4t<TReal> operators
   */
  #ifndef AI_COLOR4D_INL_INC
  #define AI_COLOR4D_INL_INC
  
  #ifdef __cplusplus
  #include "color4.h"
  
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
  	r += o.r; g += o.g; b += o.b; a += o.a; 
  	return *this; 
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
  	r -= o.r; g -= o.g; b -= o.b; a -= o.a; 
  	return *this;
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
  	r *= f; g *= f; b *= f; a *= f; 
  	return *this; 
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
  	r /= f; g /= f; b /= f; a /= f; 
  	return *this; 
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
  	return *(&r + i);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
  	return *(&r + i);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
  	return r == other.r && g == other.g && b == other.b && a == other.a;
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
  	return r != other.r || g != other.g || b != other.b || a != other.a;
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
  	return r < other.r || (
  		r == other.r && (
  			g < other.g || (
  				g == other.g && (
  					b < other.b || (
  						b == other.b && (
  							a < other.a
  						)
  					)
  				)
  			)
  		)
  	);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)	{
  	return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)	{
  	return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)	{
  	return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)	{
  	return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v)	{
  	return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE  aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f)	{
  	return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE  aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f)	{
  	return v * (1/f);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE  aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v)	{
  	return aiColor4t<TReal>(f,f,f,f)/v;
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE  aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f)	{
  	return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE  aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f)	{
  	return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE  aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v)	{
  	return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
  }
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  AI_FORCE_INLINE  aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v)	{
  	return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
  }
  
  // ------------------------------------------------------------------------------------------------
  template <typename TReal>
  inline bool aiColor4t<TReal> :: IsBlack() const	{
  	// The alpha component doesn't care here. black is black.
  	static const TReal epsilon = 10e-3f;
  	return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
  }
  
  #endif // __cplusplus
  #endif // AI_VECTOR3D_INL_INC
  