text: #pragma once
  
  #include "il2cpp.h"
  
  UnityEngine_PropertyName_o UnityEngine_PropertyNameUtils__PropertyNameFromString (System_String_o* name, const MethodInfo* method_info);
  void UnityEngine_PropertyNameUtils__PropertyNameFromString_Injected (System_String_o* name, UnityEngine_PropertyName_o* ret, const MethodInfo* method_info);
  