text: //=================================================================================================
  /*!
  //  \file blaze/config/Inline.h
  //  \brief Configuration of the inline policy of the Blaze library
  //
  //  Copyright (C) 2013 Klaus Iglberger - All Rights Reserved
  //
  //  This file is part of the Blaze library. You can redistribute it and/or modify it under
  //  the terms of the New (Revised) BSD License. Redistribution and use in source and binary
  //  forms, with or without modification, are permitted provided that the following conditions
  //  are met:
  //
  //  1. Redistributions of source code must retain the above copyright notice, this list of
  //     conditions and the following disclaimer.
  //  2. Redistributions in binary form must reproduce the above copyright notice, this list
  //     of conditions and the following disclaimer in the documentation and/or other materials
  //     provided with the distribution.
  //  3. Neither the names of the Blaze development group nor the names of its contributors
  //     may be used to endorse or promote products derived from this software without specific
  //     prior written permission.
  //
  //  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
  //  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  //  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
  //  SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
  //  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
  //  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
  //  BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  //  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
  //  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
  //  DAMAGE.
  */
  //=================================================================================================
  
  
  //*************************************************************************************************
  /*!\brief Compilation switch for a strengthened inline keyword.
  // \ingroup config
  //
  // The regular C++ \c inline keyword merely represents a hint to the compiler to inline a function.
  // Due to that, when using the \c inline keyword for performance critical functions, one is at the
  // mercy of the compiler to properly inline the functions. In order to improve the likelihood of
  // a function being properly inlined the BLAZE_STRONG_INLINE keyword can be used. In contrast to
  // the regular \c inline keyword, BLAZE_STRONG_INLINE uses platform-specific keywords and modifiers
  // to improve the likelihood of a function being properly inlined. Please note, however, that even
  // in case the platform-specific inline is used, there is no guarantee that a function is inlined
  // (see for instance the http://msdn.microsoft.com/en-us/library/z8y1yy88.aspx).
  //
  // This compilation switch enables/disables the BLAZE_STRONG_INLINE keyword. When disabled, the
  // keyword uses the regular \c inline keyword as fallback. Possible setting for the switch are:
  //  - Deactivated: \b 0
  //  - Activated  : \b 1
  //
  // Note that it is possible to (de-)activate the strengthened inline keyword via command line or
  // by defining this symbol manually before including any Blaze header file:
  
     \code
     #define BLAZE_USE_STRONG_INLINE 1
     #include <blaze/Blaze.h>
     \endcode
  */
  #ifndef BLAZE_USE_STRONG_INLINE
  #define BLAZE_USE_STRONG_INLINE 1
  #endif
  //*************************************************************************************************
  
  
  //*************************************************************************************************
  /*!\brief Compilation switch for an enforced inline keyword.
  // \ingroup config
  //
  // Although the BLAZE_STRONG_INLINE keyword improves the likelihood of a function being inlined it
  // does not provide a 100% guarantee. Depending on the availability of an according keyword and/or
  // modifier on a specific platform, this guarantee is provided by the BLAZE_ALWAYS_INLINE keyword,
  // which uses platform-specific functionality to enforce the inlining of a function.
  //
  // This compilation switch enables/disables the BLAZE_ALWAYS_INLINE keyword. When disabled or in
  // case the platform does not provide a keyword and/or modifier for a 100% inline guarantee, the
  // BLAZE_ALWAYS_INLINE keyword uses the BLAZE_STRONG_INLINE keyword as fallback. Possible settings
  // for the switch are:
  //  - Deactivated: \b 0
  //  - Activated  : \b 1
  //
  // Note that it is possible to (de-)activate the enforced inline keyword via command line or by
  // defining this symbol manually before including any Blaze header file:
  
     \code
     #define BLAZE_USE_ALWAYS_INLINE 1
     #include <blaze/Blaze.h>
     \endcode
  */
  #ifndef BLAZE_USE_ALWAYS_INLINE
  #define BLAZE_USE_ALWAYS_INLINE 1
  #endif
  //*************************************************************************************************
  