text: #pragma once
  
  #include "CoreMinimal.h"
  
  #include "Systems/Public/SystemsComponent.h"
  
  #include "WoodComponent.generated.h"
  
  UCLASS(BlueprintType, Blueprintable, Meta = (BlueprintSpawnableComponent))
  class LIFE_API UWoodComponent : public USystemsActorComponent
  {
  	GENERATED_BODY()
  };
  