text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: GameObject
    class GameObject;
    // Forward declaring type: RectTransform
    class RectTransform;
    // Forward declaring type: Rect
    struct Rect;
    // Forward declaring type: Vector2
    struct Vector2;
  }
  // Completed forward declares
  // Type namespace: UnityEngine.UI
  namespace UnityEngine::UI {
    // Size: 0x0
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.UI.IClippable
    class IClippable {
      public:
      // Creating value type constructor for type: IClippable
      IClippable() noexcept {}
      // public UnityEngine.GameObject get_gameObject()
      // Offset: 0xFFFFFFFF
      UnityEngine::GameObject* get_gameObject();
      // public System.Void RecalculateClipping()
      // Offset: 0xFFFFFFFF
      void RecalculateClipping();
      // public UnityEngine.RectTransform get_rectTransform()
      // Offset: 0xFFFFFFFF
      UnityEngine::RectTransform* get_rectTransform();
      // public System.Void Cull(UnityEngine.Rect clipRect, System.Boolean validRect)
      // Offset: 0xFFFFFFFF
      void Cull(UnityEngine::Rect clipRect, bool validRect);
      // public System.Void SetClipRect(UnityEngine.Rect value, System.Boolean validRect)
      // Offset: 0xFFFFFFFF
      void SetClipRect(UnityEngine::Rect value, bool validRect);
      // public System.Void SetClipSoftness(UnityEngine.Vector2 clipSoftness)
      // Offset: 0xFFFFFFFF
      void SetClipSoftness(UnityEngine::Vector2 clipSoftness);
    }; // UnityEngine.UI.IClippable
    #pragma pack(pop)
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::UI::IClippable*, "UnityEngine.UI", "IClippable");
  