text: #ifndef EMPTYSCREEN_HPP
  #define EMPTYSCREEN_HPP
  
  #include "Screen.hpp"
  
  /** Empty screen.
  *@todo Add "demo" feature = random level with AI entities moving around?
  */
  class EmptyScreen : public Screen
  {
  public:
      EmptyScreen(const sf::Window &window);
  
      void render(sf::RenderTarget &target,
                  sf::RenderStates states = sf::RenderStates::Default);
  
      void update(const sf::Time &dt);
  
      void handleEvent(const sf::Event &event);
  
      bool start(TiledMapPtr level);
  };
  
  #endif // EMPTYSCREEN_HPP
  