text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.ValueType
  #include "System/ValueType.hpp"
  // Including type: Valve.VR.VRTextureDepthInfo_t
  #include "Valve/VR/VRTextureDepthInfo_t.hpp"
  // Completed includes
  // Type namespace: Valve.VR
  namespace Valve::VR {
    // Size: 0x50
    #pragma pack(push, 1)
    // WARNING Layout: Sequential may not be correctly taken into account!
    // Autogenerated type: Valve.VR.VRTextureWithPoseAndDepth_t
    // [TokenAttribute] Offset: FFFFFFFF
    struct VRTextureWithPoseAndDepth_t/*, public System::ValueType*/ {
      public:
      // public Valve.VR.VRTextureDepthInfo_t depth
      // Size: 0x50
      // Offset: 0x0
      Valve::VR::VRTextureDepthInfo_t depth;
      // Field size check
      static_assert(sizeof(Valve::VR::VRTextureDepthInfo_t) == 0x50);
      // Creating value type constructor for type: VRTextureWithPoseAndDepth_t
      constexpr VRTextureWithPoseAndDepth_t(Valve::VR::VRTextureDepthInfo_t depth_ = {}) noexcept : depth{depth_} {}
      // Creating interface conversion operator: operator System::ValueType
      operator System::ValueType() noexcept {
        return *reinterpret_cast<System::ValueType*>(this);
      }
      // Creating conversion operator: operator Valve::VR::VRTextureDepthInfo_t
      constexpr operator Valve::VR::VRTextureDepthInfo_t() const noexcept {
        return depth;
      }
      // Get instance field reference: public Valve.VR.VRTextureDepthInfo_t depth
      Valve::VR::VRTextureDepthInfo_t& dyn_depth();
    }; // Valve.VR.VRTextureWithPoseAndDepth_t
    #pragma pack(pop)
    static check_size<sizeof(VRTextureWithPoseAndDepth_t), 0 + sizeof(Valve::VR::VRTextureDepthInfo_t)> __Valve_VR_VRTextureWithPoseAndDepth_tSizeCheck;
    static_assert(sizeof(VRTextureWithPoseAndDepth_t) == 0x50);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(Valve::VR::VRTextureWithPoseAndDepth_t, "Valve.VR", "VRTextureWithPoseAndDepth_t");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  