text: [{"Owner":"ozRocker","Date":"2017-04-30T06:12:12Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tDoes anyone know why this house is flickering around the windows? _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#28YUR5%23212_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#28YUR5#212_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tYou can download the ZIP file of the house here if that helps _lt_a href_eq__qt_http_dd_//preview.punkoffice.com/obj/building3.zip_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//preview.punkoffice.com/obj/building3.zip_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI_t_ve looked at it in Blender and can_t_t see double faces or incorrect facing normals.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t\t\t\n\n_lt_span class_eq__t_ipsType_reset ipsType_medium ipsType_light_t_ data-excludequote_gt_\n\t_lt_strong_gt_Edited _lt_time datetime_eq__t_2017-04-30T06_dd_46_dd_29Z_t_ title_eq__t_04/30/2017 06_dd_46  AM_t_ data-short_eq__t_1 yr_t__gt_April 30_co_ 2017_lt_/time_gt_ by ozRocker_lt_/strong_gt_\n\t\n\t\t_lt_br_gt_Fixed link\n\t\n\t\n_lt_/span_gt_\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"gryff","Date":"2017-04-30T06:40:50Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/?do_eq_hovercard_qt_ data-mentionid_eq__qt_12544_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/_qt_ rel_eq__qt__qt__gt_@ozRocker_lt_/a_gt__dd_ The link to the zip file does not get me a zip file - just a page promoting your scanning services _lt_img alt_eq__qt__dd_o_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_ohmy.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/ohmy@2x.png 2x_qt_ title_eq__qt__dd_o_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tcheers_co_ gryff _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"ozRocker","Date":"2017-04-30T06:47:07Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_172933_qt_ data-ipsquote-contentid_eq__qt_30114_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1493534450_qt_ data-ipsquote-userid_eq__qt_7026_qt_ data-ipsquote-username_eq__qt_gryff_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\t5 minutes ago_co_ gryff said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/?do_eq_hovercard_qt_ data-mentionid_eq__qt_12544_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/_qt_ rel_eq__qt__qt__gt_@ozRocker_lt_/a_gt__dd_ The link to the zip file does not get me a zip file - just a page promoting your scanning services _lt_img alt_eq__qt__dd_o_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_ohmy.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/ohmy@2x.png 2x_qt_ title_eq__qt__dd_o_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tcheers_co_ gryff _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tWhoops!  I fixed the link.  404 gets directed to my homepage automatically\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//preview.punkoffice.com/obj/building3.zip_qt_ rel_eq__qt_external nofollow_qt_ style_eq__qt_color_dd_#3c6994_sm__qt__gt_http_dd_//preview.punkoffice.com/obj/building3.zip_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"gryff","Date":"2017-04-30T07:21:42Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/?do_eq_hovercard_qt_ data-mentionid_eq__qt_12544_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/_qt_ rel_eq__qt__qt__gt_@ozRocker_lt_/a_gt__dd_ I had no problem (almost) loading the .obj file into Blender and then exporting. Maybe it has something to do with the .obj importer you like to use ?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tIf you can load it into Blender_co_ why not export it from Blender?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThe one issue I had - model size. It is equivalent to 130 BJS basic 1 unit boxes high  - I had to move my standard camera way out\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBut no flashing!\n_lt_/p_gt_\n\n_lt_p_gt_\n\tcheers_co_ gryff _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"ozRocker","Date":"2017-04-30T07:29:27Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_172936_qt_ data-ipsquote-contentid_eq__qt_30114_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1493536902_qt_ data-ipsquote-userid_eq__qt_7026_qt_ data-ipsquote-username_eq__qt_gryff_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\t5 minutes ago_co_ gryff said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/?do_eq_hovercard_qt_ data-mentionid_eq__qt_12544_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/_qt_ rel_eq__qt__qt__gt_@ozRocker_lt_/a_gt__dd_ I had no problem (almost) loading the .obj file into Blender and then exporting. Maybe it has something to do with the .obj importer you like to use ?\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tIf you can load it into Blender_co_ why not export it from Blender?\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tThe one issue I had - model size. It is equivalent to 130 BJS basic 1 unit boxes high  - I had to move my standard camera way out\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tBut no flashing!\n\t\t_lt_/p_gt_\n\n\t\t_lt_p_gt_\n\t\t\tcheers_co_ gryff _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tInteresting.  So in the playground_co_ when you move the camera around the object you don_t_t see any flashing around the windows_co_ like Z competition affect?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI need to import as OBJs because random users will be uploading OBJs.  I don_t_t want them to have to download Blender and plugins to convert to .babylon\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2017-04-30T07:48:22Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tSorry to butt-in_co_ guys.  _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#28YUR5%23214_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#28YUR5#214_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI see z-fighting around the pea green 4-pack windows on the first floor.  Almost like an extra set of windows is super-imposed atop.  One set of green windows... a little z-jaggies.  The other_co_ a BUNCH.  hmm. Just passing-on what I see.  Be well_co_ guys.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tOh wait... I see some jittering on the top floor windows_co_ too.  Extra hmm!\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"gryff","Date":"2017-04-30T16:23:01Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/?do_eq_hovercard_qt_ data-mentionid_eq__qt_12544_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/_qt_ rel_eq__qt__qt__gt_@ozRocker_lt_/a_gt_ and _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/?do_eq_hovercard_qt_ data-mentionid_eq__qt_5733_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/5733-wingnut/_qt_ rel_eq__qt__qt__gt_@Wingnut_lt_/a_gt__dd_ Here is the exort as a .babylon file from Blender_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.3dworlds.ca/shop/index.html_qt_ rel_eq__qt_external nofollow_qt__gt_The Shop_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tNow there are some differences between it and oz_t_s original PG - the textures. Note the name of the shop _qt_Carpet Barn_qt_ - it is a mirror image in the PG.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAlso looking at the model in Blender - there are a lot of edges marked as sharp. How does the BJS obj importer handle these?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tcheers_co_ gryff _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tEdit _dd_ the textures are huge - 4096px by 4096px - 4+MB each\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"ozRocker","Date":"2017-05-01T00:48:15Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tIs there something I can do in Blender to make it not flicker when imported as an OBJ?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI know about the inverted Z axis with OBJs.  If I switch to right-handed system using _lt_span style_eq__qt_color_dd_#272a34_sm__qt__gt_scene.useRightHandedSystem _eq_ true _lt_/span_gt_the problem is still there.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"aWeirdo","Date":"2017-05-01T10:23:55Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/?do_eq_hovercard_qt_ data-mentionid_eq__qt_12544_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/_qt_ rel_eq__qt__qt__gt_@ozRocker_lt_/a_gt__lt_br /_gt_\n\tI_t_d say mostlikely_co_ as wingnut was also talking about_co__lt_br /_gt_\n\tit_t_s two areas _qt_overlapping_qt_ like there_t_s two planes in exactly the same place_sm_ _lt_br /_gt__lt_br /_gt__lt_a href_eq__qt_http_dd_//playground.babylonjs.com/#A6MPJ6_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//playground.babylonjs.com/#A6MPJ6_lt_/a_gt__lt_br /_gt_\n\t \n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"ozRocker","Date":"2017-05-01T11:04:48Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tYes_co_ there_t_s definitely z overlapping_co_ but there are no overlapping polygons.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tHowever_co_ _lt_span_gt__lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/7026-gryff/?do_eq_hovercard_qt_ data-mentionid_eq__qt_7026_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/7026-gryff/_qt_ rel_eq__qt__qt__gt_@gryff_lt_/a_gt_ put an idea into my head.  Exporting to .babylon turns it into tris.  I had a look at the .OBJ file in Blender and there are some n-gons in there.  I used the _qt_triangulate_qt_ modifier to remove the n-gons and now there_t_s no z-fighting _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_ You can see it here _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#28YUR5%23215_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#28YUR5#215_lt_/a_gt__lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWhat kind of lazy-ass puts up n-gon models on TurboSquid??\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"gryff","Date":"2017-05-01T19:56:14Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/?do_eq_hovercard_qt_ data-mentionid_eq__qt_12544_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/12544-ozrocker/_qt_ rel_eq__qt__qt__gt_@ozRocker_lt_/a_gt__sm_ Glad you found a fix _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_  Funny_co_ looking at the type of mesh it is - a simple building with doors and windows - I would never have modeled it with n-gons.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBut it maybe that the modeler used a _qt_knife_qt_ tool to do certain things - can create n-gons fast _lt_img alt_eq__qt__dd_o_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_ohmy.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/ohmy@2x.png 2x_qt_ title_eq__qt__dd_o_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tAs for getting 3d models of the internet for use with web3d - some are good_co_ some are poor. And in my experience_co_ price is no indicator of quality!.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI still think the model scale and texture size are going to be issues.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBut good luck with your project.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tcheers_co_ gryff _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"ozRocker","Date":"2017-05-02T00:37:37Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tok_co_ I increased compression on textures to drop the filesize down by half.  I_t_m considering using GPU texture compression but in my experience that makes the filesize bigger.  So there_t_s a trade-off between faster downloads and saving RAM.  Not so important on desktop computers but mobile devices have shared RAM and its easy to crash the browser if you have too much going on.  Something I need to experiment with.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tYou can see the house being used in my virtual world _lt_a href_eq__qt_http_dd_//threedium.com_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//threedium.com_lt_/a_gt_ When I upload an OBJ it automatically scales to a reasonable size.  I use bounding box size to find absolute size then resize it before displaying.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]