text: /*************************************************************************/
  /*  output_strings.h                                                     */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef OUTPUT_STRINGS_H
  #define OUTPUT_STRINGS_H
  
  
  #include "scene/gui/control.h"
  #include "scene/gui/scroll_bar.h"
  #include "map.h"
  
  class OutputStrings : public Control {
  
  	OBJ_TYPE( OutputStrings, Control );
  public:
  
  	enum LineType {
  
  		LINE_NORMAL,
  		LINE_WARNING,
  		LINE_ERROR,
  		LINE_LINK
  	};
  private:
  
  	struct Line {
  
  
  		LineType type;
  		Variant meta;
  		String text;
  	};
  
  
  	int font_height;
  	int size_height;
  
  	Size2 margin;
  	typedef Map<int,Line> LineMap;
  	Map<int,Line> line_map;
  
  	VScrollBar *v_scroll;
  	HScrollBar *h_scroll;
  
  	bool following;
  	int line_max_count;
  	bool updating;
  
  	void _vscroll_changed(float p_value);
  	void _hscroll_changed(float p_value);
  	void update_scrollbars();
  protected:
  
  	static void _bind_methods();
  	void _notification(int p_what);
  
  public:
  
  	void add_line(const String& p_text, const Variant& p_meta=Variant(), const LineType p_type=LINE_NORMAL);	
  
  	OutputStrings();
  };
  
  #endif // OUTPUT_STRINGS_H
  