text: #pragma once
  
  #include "GuiComponent.h"
  #include "components/ScraperSearchComponent.h"
  #include "components/NinePatchComponent.h"
  
  class GuiGameScraper : public GuiComponent
  {
  public:
  	GuiGameScraper(Window* window, ScraperSearchParams params, std::function<void(const ScraperSearchResult&)> doneFunc);
  
  	void onSizeChanged() override;
  
  	bool input(InputConfig* config, Input input) override;
  	void update(int deltaTime);
  	virtual std::vector<HelpPrompt> getHelpPrompts() override;
  
  private:
  	bool mClose;
  	void close();
  
  	ComponentGrid mGrid;
  	NinePatchComponent mBox;
  
  	std::shared_ptr<TextComponent> mGameName;
  	std::shared_ptr<TextComponent> mSystemName;
  	std::shared_ptr<ScraperSearchComponent> mSearch;
  	std::shared_ptr<ComponentGrid> mButtonGrid;
  
  	ScraperSearchParams mSearchParams;
  
  	std::function<void()> mCancelFunc;
  };
  