text: from direct.directnotify import DirectNotifyGlobal
  from toontown.fishing import BingoGlobals
  from toontown.fishing import BingoCardBase
  
  class NormalBingo(BingoCardBase.BingoCardBase):
      notify = DirectNotifyGlobal.directNotify.newCategory('NormalBingo')
  
      def __init__(self, cardSize = BingoGlobals.CARD_SIZE, rowSize = BingoGlobals.CARD_ROWS, colSize = BingoGlobals.CARD_COLS):
          BingoCardBase.BingoCardBase.__init__(self, cardSize, rowSize, colSize)
          self.gameType = BingoGlobals.NORMAL_CARD
  
      def checkForWin(self, id):
          rowId = int(id / BingoGlobals.CARD_ROWS)
          colId = id % BingoGlobals.CARD_COLS
          rowResult = self.rowCheck(rowId)
          colResult = self.colCheck(colId)
          fDiagResult = self.fDiagCheck(id)
          bDiagResult = self.bDiagCheck(id)
          if rowResult or colResult or fDiagResult or bDiagResult:
              return BingoGlobals.WIN
          return BingoGlobals.NO_UPDATE
  
      def checkForColor(self, id):
          return 1
  
      def checkForBingo(self):
          id = self.cardSize / 2
          if self.checkForWin(id):
              return BingoGlobals.WIN
          for i in range(BingoGlobals.CARD_ROWS):
              if i != BingoGlobals.CARD_ROWS / 2:
                  rowResult = self.rowCheck(i)
                  colResult = self.colCheck(i)
                  if rowResult | colResult:
                      return BingoGlobals.WIN
  
          return BingoGlobals.NO_UPDATE
  