text: /*************************************************************************/
  /*  settings_config_dialog.h                                             */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef SETTINGS_CONFIG_DIALOG_H
  #define SETTINGS_CONFIG_DIALOG_H
  
  #include "property_editor.h"
  #include "scene/gui/rich_text_label.h"
  #include "scene/gui/tab_container.h"
  
  class EditorSettingsDialog : public AcceptDialog {
  
  	GDCLASS(EditorSettingsDialog, AcceptDialog);
  
  	bool updating;
  
  	TabContainer *tabs;
  
  	LineEdit *search_box;
  	LineEdit *shortcut_search_box;
  	ToolButton *clear_button;
  	ToolButton *shortcut_clear_button;
  	SectionedPropertyEditor *property_editor;
  
  	Timer *timer;
  
  	Tree *shortcuts;
  
  	ConfirmationDialog *press_a_key;
  	Label *press_a_key_label;
  	Ref<InputEventKey> last_wait_for_key;
  	String shortcut_configured;
  	String shortcut_filter;
  
  	virtual void cancel_pressed();
  	virtual void ok_pressed();
  
  	void _settings_changed();
  	void _settings_property_edited(const String &p_name);
  	void _settings_save();
  
  	void _notification(int p_what);
  
  	void _press_a_key_confirm();
  	void _wait_for_key(const Ref<InputEvent> &p_event);
  
  	void _clear_shortcut_search_box();
  	void _clear_search_box();
  
  	void _filter_shortcuts(const String &p_filter);
  
  	void _update_shortcuts();
  	void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx);
  
  protected:
  	static void _bind_methods();
  
  public:
  	void popup_edit_settings();
  
  	EditorSettingsDialog();
  };
  
  #endif // SETTINGS_CONFIG_DIALOG_H
  