text: #ifndef __gl_h_
  #define __gl_h_
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  /*
  ** The contents of this file are subject to the GLX Public License Version 1.0
  ** (the "License"). You may not use this file except in compliance with the
  ** License. You may obtain a copy of the License at Silicon Graphics, Inc.,
  ** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043
  ** or at http://www.sgi.com/software/opensource/glx/license.html.
  ** 
  ** Software distributed under the License is distributed on an "AS IS"
  ** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY
  ** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR
  ** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific
  ** language governing rights and limitations under the License.
  ** 
  ** The Original Software is GLX version 1.2 source code, released February,
  ** 1999. The developer of the Original Software is Silicon Graphics, Inc.
  ** Those portions of the Subject Software created by Silicon Graphics, Inc.
  ** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved.
  */
  
  #ifndef _WIN32
  #define WINGDIAPI
  #define APIENTRY
  #endif
  #define GLAPI WINGDIAPI
  
  
  typedef unsigned int GLenum;
  typedef unsigned char GLboolean;
  typedef unsigned int GLbitfield;
  typedef signed char GLbyte;
  typedef short GLshort;
  typedef int GLint;
  typedef int GLsizei;
  typedef unsigned char GLubyte;
  typedef unsigned short GLushort;
  typedef unsigned int GLuint;
  typedef float GLfloat;
  typedef float GLclampf;
  typedef double GLdouble;
  typedef double GLclampd;
  typedef void GLvoid;
  
  /*************************************************************/
  
  /* Version */
  #define GL_VERSION_1_1                    1
  #define GL_VERSION_1_2                    1
  
  /* Extensions */
  #define GL_ARB_imaging                    1
  #define GL_ARB_multitexture               1
  
  /* AccumOp */
  #define GL_ACCUM                          0x0100
  #define GL_LOAD                           0x0101
  #define GL_RETURN                         0x0102
  #define GL_MULT                           0x0103
  #define GL_ADD                            0x0104
  
  /* AlphaFunction */
  #define GL_NEVER                          0x0200
  #define GL_LESS                           0x0201
  #define GL_EQUAL                          0x0202
  #define GL_LEQUAL                         0x0203
  #define GL_GREATER                        0x0204
  #define GL_NOTEQUAL                       0x0205
  #define GL_GEQUAL                         0x0206
  #define GL_ALWAYS                         0x0207
  
  /* AttribMask */
  #define GL_CURRENT_BIT                    0x00000001
  #define GL_POINT_BIT                      0x00000002
  #define GL_LINE_BIT                       0x00000004
  #define GL_POLYGON_BIT                    0x00000008
  #define GL_POLYGON_STIPPLE_BIT            0x00000010
  #define GL_PIXEL_MODE_BIT                 0x00000020
  #define GL_LIGHTING_BIT                   0x00000040
  #define GL_FOG_BIT                        0x00000080
  #define GL_DEPTH_BUFFER_BIT               0x00000100
  #define GL_ACCUM_BUFFER_BIT               0x00000200
  #define GL_STENCIL_BUFFER_BIT             0x00000400
  #define GL_VIEWPORT_BIT                   0x00000800
  #define GL_TRANSFORM_BIT                  0x00001000
  #define GL_ENABLE_BIT                     0x00002000
  #define GL_COLOR_BUFFER_BIT               0x00004000
  #define GL_HINT_BIT                       0x00008000
  #define GL_EVAL_BIT                       0x00010000
  #define GL_LIST_BIT                       0x00020000
  #define GL_TEXTURE_BIT                    0x00040000
  #define GL_SCISSOR_BIT                    0x00080000
  #define GL_ALL_ATTRIB_BITS                0x000fffff
  
  /* BeginMode */
  #define GL_POINTS                         0x0000
  #define GL_LINES                          0x0001
  #define GL_LINE_LOOP                      0x0002
  #define GL_LINE_STRIP                     0x0003
  #define GL_TRIANGLES                      0x0004
  #define GL_TRIANGLE_STRIP                 0x0005
  #define GL_TRIANGLE_FAN                   0x0006
  #define GL_QUADS                          0x0007
  #define GL_QUAD_STRIP                     0x0008
  #define GL_POLYGON                        0x0009
  
  /* BlendEquationMode */
  /*      GL_LOGIC_OP */
  /*      GL_FUNC_ADD */
  /*      GL_MIN */
  /*      GL_MAX */
  /*      GL_FUNC_SUBTRACT */
  /*      GL_FUNC_REVERSE_SUBTRACT */
  
  /* BlendingFactorDest */
  #define GL_ZERO                           0
  #define GL_ONE                            1
  #define GL_SRC_COLOR                      0x0300
  #define GL_ONE_MINUS_SRC_COLOR            0x0301
  #define GL_SRC_ALPHA                      0x0302
  #define GL_ONE_MINUS_SRC_ALPHA            0x0303
  #define GL_DST_ALPHA                      0x0304
  #define GL_ONE_MINUS_DST_ALPHA            0x0305
  /*      GL_CONSTANT_COLOR */
  /*      GL_ONE_MINUS_CONSTANT_COLOR */
  /*      GL_CONSTANT_ALPHA */
  /*      GL_ONE_MINUS_CONSTANT_ALPHA */
  
  /* BlendingFactorSrc */
  /*      GL_ZERO */
  /*      GL_ONE */
  #define GL_DST_COLOR                      0x0306
  #define GL_ONE_MINUS_DST_COLOR            0x0307
  #define GL_SRC_ALPHA_SATURATE             0x0308
  /*      GL_SRC_ALPHA */
  /*      GL_ONE_MINUS_SRC_ALPHA */
  /*      GL_DST_ALPHA */
  /*      GL_ONE_MINUS_DST_ALPHA */
  /*      GL_CONSTANT_COLOR */
  /*      GL_ONE_MINUS_CONSTANT_COLOR */
  /*      GL_CONSTANT_ALPHA */
  /*      GL_ONE_MINUS_CONSTANT_ALPHA */
  
  /* Boolean */
  #define GL_TRUE                           1
  #define GL_FALSE                          0
  
  /* ClearBufferMask */
  /*      GL_COLOR_BUFFER_BIT */
  /*      GL_ACCUM_BUFFER_BIT */
  /*      GL_STENCIL_BUFFER_BIT */
  /*      GL_DEPTH_BUFFER_BIT */
  
  /* ClientArrayType */
  /*      GL_VERTEX_ARRAY */
  /*      GL_NORMAL_ARRAY */
  /*      GL_COLOR_ARRAY */
  /*      GL_INDEX_ARRAY */
  /*      GL_TEXTURE_COORD_ARRAY */
  /*      GL_EDGE_FLAG_ARRAY */
  
  /* ClipPlaneName */
  #define GL_CLIP_PLANE0                    0x3000
  #define GL_CLIP_PLANE1                    0x3001
  #define GL_CLIP_PLANE2                    0x3002
  #define GL_CLIP_PLANE3                    0x3003
  #define GL_CLIP_PLANE4                    0x3004
  #define GL_CLIP_PLANE5                    0x3005
  
  /* ColorMaterialFace */
  /*      GL_FRONT */
  /*      GL_BACK */
  /*      GL_FRONT_AND_BACK */
  
  /* ColorMaterialParameter */
  /*      GL_AMBIENT */
  /*      GL_DIFFUSE */
  /*      GL_SPECULAR */
  /*      GL_EMISSION */
  /*      GL_AMBIENT_AND_DIFFUSE */
  
  /* ColorPointerType */
  /*      GL_BYTE */
  /*      GL_UNSIGNED_BYTE */
  /*      GL_SHORT */
  /*      GL_UNSIGNED_SHORT */
  /*      GL_INT */
  /*      GL_UNSIGNED_INT */
  /*      GL_FLOAT */
  /*      GL_DOUBLE */
  
  /* ColorTableParameterPName */
  /*      GL_COLOR_TABLE_SCALE */
  /*      GL_COLOR_TABLE_BIAS */
  
  /* ColorTableTarget */
  /*      GL_COLOR_TABLE */
  /*      GL_POST_CONVOLUTION_COLOR_TABLE */
  /*      GL_POST_COLOR_MATRIX_COLOR_TABLE */
  /*      GL_PROXY_COLOR_TABLE */
  /*      GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
  /*      GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
  
  /* ConvolutionBorderMode */
  /*      GL_REDUCE */
  /*      GL_IGNORE_BORDER */
  /*      GL_CONSTANT_BORDER */
  
  /* ConvolutionParameter */
  /*      GL_CONVOLUTION_BORDER_MODE */
  /*      GL_CONVOLUTION_FILTER_SCALE */
  /*      GL_CONVOLUTION_FILTER_BIAS */
  
  /* ConvolutionTarget */
  /*      GL_CONVOLUTION_1D */
  /*      GL_CONVOLUTION_2D */
  
  /* CullFaceMode */
  /*      GL_FRONT */
  /*      GL_BACK */
  /*      GL_FRONT_AND_BACK */
  
  /* DataType */
  #define GL_BYTE                           0x1400
  #define GL_UNSIGNED_BYTE                  0x1401
  #define GL_SHORT                          0x1402
  #define GL_UNSIGNED_SHORT                 0x1403
  #define GL_INT                            0x1404
  #define GL_UNSIGNED_INT                   0x1405
  #define GL_FLOAT                          0x1406
  #define GL_2_BYTES                        0x1407
  #define GL_3_BYTES                        0x1408
  #define GL_4_BYTES                        0x1409
  #define GL_DOUBLE                         0x140A
  
  /* DepthFunction */
  /*      GL_NEVER */
  /*      GL_LESS */
  /*      GL_EQUAL */
  /*      GL_LEQUAL */
  /*      GL_GREATER */
  /*      GL_NOTEQUAL */
  /*      GL_GEQUAL */
  /*      GL_ALWAYS */
  
  /* DrawBufferMode */
  #define GL_NONE                           0
  #define GL_FRONT_LEFT                     0x0400
  #define GL_FRONT_RIGHT                    0x0401
  #define GL_BACK_LEFT                      0x0402
  #define GL_BACK_RIGHT                     0x0403
  #define GL_FRONT                          0x0404
  #define GL_BACK                           0x0405
  #define GL_LEFT                           0x0406
  #define GL_RIGHT                          0x0407
  #define GL_FRONT_AND_BACK                 0x0408
  #define GL_AUX0                           0x0409
  #define GL_AUX1                           0x040A
  #define GL_AUX2                           0x040B
  #define GL_AUX3                           0x040C
  
  /* Enable */
  /*      GL_FOG */
  /*      GL_LIGHTING */
  /*      GL_TEXTURE_1D */
  /*      GL_TEXTURE_2D */
  /*      GL_LINE_STIPPLE */
  /*      GL_POLYGON_STIPPLE */
  /*      GL_CULL_FACE */
  /*      GL_ALPHA_TEST */
  /*      GL_BLEND */
  /*      GL_INDEX_LOGIC_OP */
  /*      GL_COLOR_LOGIC_OP */
  /*      GL_DITHER */
  /*      GL_STENCIL_TEST */
  /*      GL_DEPTH_TEST */
  /*      GL_CLIP_PLANE0 */
  /*      GL_CLIP_PLANE1 */
  /*      GL_CLIP_PLANE2 */
  /*      GL_CLIP_PLANE3 */
  /*      GL_CLIP_PLANE4 */
  /*      GL_CLIP_PLANE5 */
  /*      GL_LIGHT0 */
  /*      GL_LIGHT1 */
  /*      GL_LIGHT2 */
  /*      GL_LIGHT3 */
  /*      GL_LIGHT4 */
  /*      GL_LIGHT5 */
  /*      GL_LIGHT6 */
  /*      GL_LIGHT7 */
  /*      GL_TEXTURE_GEN_S */
  /*      GL_TEXTURE_GEN_T */
  /*      GL_TEXTURE_GEN_R */
  /*      GL_TEXTURE_GEN_Q */
  /*      GL_MAP1_VERTEX_3 */
  /*      GL_MAP1_VERTEX_4 */
  /*      GL_MAP1_COLOR_4 */
  /*      GL_MAP1_INDEX */
  /*      GL_MAP1_NORMAL */
  /*      GL_MAP1_TEXTURE_COORD_1 */
  /*      GL_MAP1_TEXTURE_COORD_2 */
  /*      GL_MAP1_TEXTURE_COORD_3 */
  /*      GL_MAP1_TEXTURE_COORD_4 */
  /*      GL_MAP2_VERTEX_3 */
  /*      GL_MAP2_VERTEX_4 */
  /*      GL_MAP2_COLOR_4 */
  /*      GL_MAP2_INDEX */
  /*      GL_MAP2_NORMAL */
  /*      GL_MAP2_TEXTURE_COORD_1 */
  /*      GL_MAP2_TEXTURE_COORD_2 */
  /*      GL_MAP2_TEXTURE_COORD_3 */
  /*      GL_MAP2_TEXTURE_COORD_4 */
  /*      GL_POINT_SMOOTH */
  /*      GL_LINE_SMOOTH */
  /*      GL_POLYGON_SMOOTH */
  /*      GL_SCISSOR_TEST */
  /*      GL_COLOR_MATERIAL */
  /*      GL_NORMALIZE */
  /*      GL_AUTO_NORMAL */
  /*      GL_VERTEX_ARRAY */
  /*      GL_NORMAL_ARRAY */
  /*      GL_COLOR_ARRAY */
  /*      GL_INDEX_ARRAY */
  /*      GL_TEXTURE_COORD_ARRAY */
  /*      GL_EDGE_FLAG_ARRAY */
  /*      GL_POLYGON_OFFSET_POINT */
  /*      GL_POLYGON_OFFSET_LINE */
  /*      GL_POLYGON_OFFSET_FILL */
  /*      GL_COLOR_TABLE */
  /*      GL_POST_CONVOLUTION_COLOR_TABLE */
  /*      GL_POST_COLOR_MATRIX_COLOR_TABLE */
  /*      GL_CONVOLUTION_1D */
  /*      GL_CONVOLUTION_2D */
  /*      GL_SEPARABLE_2D */
  /*      GL_HISTOGRAM */
  /*      GL_MINMAX */
  /*      GL_RESCALE_NORMAL */
  /*      GL_TEXTURE_3D */
  
  /* ErrorCode */
  #define GL_NO_ERROR                       0
  #define GL_INVALID_ENUM                   0x0500
  #define GL_INVALID_VALUE                  0x0501
  #define GL_INVALID_OPERATION              0x0502
  #define GL_STACK_OVERFLOW                 0x0503
  #define GL_STACK_UNDERFLOW                0x0504
  #define GL_OUT_OF_MEMORY                  0x0505
  /*      GL_TABLE_TOO_LARGE */
  
  /* FeedBackMode */
  #define GL_2D                             0x0600
  #define GL_3D                             0x0601
  #define GL_3D_COLOR                       0x0602
  #define GL_3D_COLOR_TEXTURE               0x0603
  #define GL_4D_COLOR_TEXTURE               0x0604
  
  /* FeedBackToken */
  #define GL_PASS_THROUGH_TOKEN             0x0700
  #define GL_POINT_TOKEN                    0x0701
  #define GL_LINE_TOKEN                     0x0702
  #define GL_POLYGON_TOKEN                  0x0703
  #define GL_BITMAP_TOKEN                   0x0704
  #define GL_DRAW_PIXEL_TOKEN               0x0705
  #define GL_COPY_PIXEL_TOKEN               0x0706
  #define GL_LINE_RESET_TOKEN               0x0707
  
  /* FogMode */
  /*      GL_LINEAR */
  #define GL_EXP                            0x0800
  #define GL_EXP2                           0x0801
  
  /* FogParameter */
  /*      GL_FOG_COLOR */
  /*      GL_FOG_DENSITY */
  /*      GL_FOG_END */
  /*      GL_FOG_INDEX */
  /*      GL_FOG_MODE */
  /*      GL_FOG_START */
  
  /* FrontFaceDirection */
  #define GL_CW                             0x0900
  #define GL_CCW                            0x0901
  
  /* GetColorTableParameterPName */
  /*      GL_COLOR_TABLE_SCALE */
  /*      GL_COLOR_TABLE_BIAS */
  /*      GL_COLOR_TABLE_FORMAT */
  /*      GL_COLOR_TABLE_WIDTH */
  /*      GL_COLOR_TABLE_RED_SIZE */
  /*      GL_COLOR_TABLE_GREEN_SIZE */
  /*      GL_COLOR_TABLE_BLUE_SIZE */
  /*      GL_COLOR_TABLE_ALPHA_SIZE */
  /*      GL_COLOR_TABLE_LUMINANCE_SIZE */
  /*      GL_COLOR_TABLE_INTENSITY_SIZE */
  
  /* GetConvolutionParameterPName */
  /*      GL_CONVOLUTION_BORDER_COLOR */
  /*      GL_CONVOLUTION_BORDER_MODE */
  /*      GL_CONVOLUTION_FILTER_SCALE */
  /*      GL_CONVOLUTION_FILTER_BIAS */
  /*      GL_CONVOLUTION_FORMAT */
  /*      GL_CONVOLUTION_WIDTH */
  /*      GL_CONVOLUTION_HEIGHT */
  /*      GL_MAX_CONVOLUTION_WIDTH */
  /*      GL_MAX_CONVOLUTION_HEIGHT */
  
  /* GetHistogramParameterPName */
  /*      GL_HISTOGRAM_WIDTH */
  /*      GL_HISTOGRAM_FORMAT */
  /*      GL_HISTOGRAM_RED_SIZE */
  /*      GL_HISTOGRAM_GREEN_SIZE */
  /*      GL_HISTOGRAM_BLUE_SIZE */
  /*      GL_HISTOGRAM_ALPHA_SIZE */
  /*      GL_HISTOGRAM_LUMINANCE_SIZE */
  /*      GL_HISTOGRAM_SINK */
  
  /* GetMapTarget */
  #define GL_COEFF                          0x0A00
  #define GL_ORDER                          0x0A01
  #define GL_DOMAIN                         0x0A02
  
  /* GetMinmaxParameterPName */
  /*      GL_MINMAX_FORMAT */
  /*      GL_MINMAX_SINK */
  
  /* GetPixelMap */
  /*      GL_PIXEL_MAP_I_TO_I */
  /*      GL_PIXEL_MAP_S_TO_S */
  /*      GL_PIXEL_MAP_I_TO_R */
  /*      GL_PIXEL_MAP_I_TO_G */
  /*      GL_PIXEL_MAP_I_TO_B */
  /*      GL_PIXEL_MAP_I_TO_A */
  /*      GL_PIXEL_MAP_R_TO_R */
  /*      GL_PIXEL_MAP_G_TO_G */
  /*      GL_PIXEL_MAP_B_TO_B */
  /*      GL_PIXEL_MAP_A_TO_A */
  
  /* GetPointerTarget */
  /*      GL_VERTEX_ARRAY_POINTER */
  /*      GL_NORMAL_ARRAY_POINTER */
  /*      GL_COLOR_ARRAY_POINTER */
  /*      GL_INDEX_ARRAY_POINTER */
  /*      GL_TEXTURE_COORD_ARRAY_POINTER */
  /*      GL_EDGE_FLAG_ARRAY_POINTER */
  
  /* GetTarget */
  #define GL_CURRENT_COLOR                  0x0B00
  #define GL_CURRENT_INDEX                  0x0B01
  #define GL_CURRENT_NORMAL                 0x0B02
  #define GL_CURRENT_TEXTURE_COORDS         0x0B03
  #define GL_CURRENT_RASTER_COLOR           0x0B04
  #define GL_CURRENT_RASTER_INDEX           0x0B05
  #define GL_CURRENT_RASTER_TEXTURE_COORDS  0x0B06
  #define GL_CURRENT_RASTER_POSITION        0x0B07
  #define GL_CURRENT_RASTER_POSITION_VALID  0x0B08
  #define GL_CURRENT_RASTER_DISTANCE        0x0B09
  #define GL_POINT_SMOOTH                   0x0B10
  #define GL_POINT_SIZE                     0x0B11
  #define GL_POINT_SIZE_RANGE               0x0B12
  #define GL_POINT_SIZE_GRANULARITY         0x0B13
  #define GL_LINE_SMOOTH                    0x0B20
  #define GL_LINE_WIDTH                     0x0B21
  #define GL_LINE_WIDTH_RANGE               0x0B22
  #define GL_LINE_WIDTH_GRANULARITY         0x0B23
  #define GL_LINE_STIPPLE                   0x0B24
  #define GL_LINE_STIPPLE_PATTERN           0x0B25
  #define GL_LINE_STIPPLE_REPEAT            0x0B26
  /*      GL_SMOOTH_POINT_SIZE_RANGE */
  /*      GL_SMOOTH_POINT_SIZE_GRANULARITY */
  /*      GL_SMOOTH_LINE_WIDTH_RANGE */
  /*      GL_SMOOTH_LINE_WIDTH_GRANULARITY */
  /*      GL_ALIASED_POINT_SIZE_RANGE */
  /*      GL_ALIASED_LINE_WIDTH_RANGE */
  #define GL_LIST_MODE                      0x0B30
  #define GL_MAX_LIST_NESTING               0x0B31
  #define GL_LIST_BASE                      0x0B32
  #define GL_LIST_INDEX                     0x0B33
  #define GL_POLYGON_MODE                   0x0B40
  #define GL_POLYGON_SMOOTH                 0x0B41
  #define GL_POLYGON_STIPPLE                0x0B42
  #define GL_EDGE_FLAG                      0x0B43
  #define GL_CULL_FACE                      0x0B44
  #define GL_CULL_FACE_MODE                 0x0B45
  #define GL_FRONT_FACE                     0x0B46
  #define GL_LIGHTING                       0x0B50
  #define GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
  #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
  #define GL_LIGHT_MODEL_AMBIENT            0x0B53
  #define GL_SHADE_MODEL                    0x0B54
  #define GL_COLOR_MATERIAL_FACE            0x0B55
  #define GL_COLOR_MATERIAL_PARAMETER       0x0B56
  #define GL_COLOR_MATERIAL                 0x0B57
  #define GL_FOG                            0x0B60
  #define GL_FOG_INDEX                      0x0B61
  #define GL_FOG_DENSITY                    0x0B62
  #define GL_FOG_START                      0x0B63
  #define GL_FOG_END                        0x0B64
  #define GL_FOG_MODE                       0x0B65
  #define GL_FOG_COLOR                      0x0B66
  #define GL_DEPTH_RANGE                    0x0B70
  #define GL_DEPTH_TEST                     0x0B71
  #define GL_DEPTH_WRITEMASK                0x0B72
  #define GL_DEPTH_CLEAR_VALUE              0x0B73
  #define GL_DEPTH_FUNC                     0x0B74
  #define GL_ACCUM_CLEAR_VALUE              0x0B80
  #define GL_STENCIL_TEST                   0x0B90
  #define GL_STENCIL_CLEAR_VALUE            0x0B91
  #define GL_STENCIL_FUNC                   0x0B92
  #define GL_STENCIL_VALUE_MASK             0x0B93
  #define GL_STENCIL_FAIL                   0x0B94
  #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
  #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
  #define GL_STENCIL_REF                    0x0B97
  #define GL_STENCIL_WRITEMASK              0x0B98
  #define GL_MATRIX_MODE                    0x0BA0
  #define GL_NORMALIZE                      0x0BA1
  #define GL_VIEWPORT                       0x0BA2
  #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
  #define GL_PROJECTION_STACK_DEPTH         0x0BA4
  #define GL_TEXTURE_STACK_DEPTH            0x0BA5
  #define GL_MODELVIEW_MATRIX               0x0BA6
  #define GL_PROJECTION_MATRIX              0x0BA7
  #define GL_TEXTURE_MATRIX                 0x0BA8
  #define GL_ATTRIB_STACK_DEPTH             0x0BB0
  #define GL_CLIENT_ATTRIB_STACK_DEPTH      0x0BB1
  #define GL_ALPHA_TEST                     0x0BC0
  #define GL_ALPHA_TEST_FUNC                0x0BC1
  #define GL_ALPHA_TEST_REF                 0x0BC2
  #define GL_DITHER                         0x0BD0
  #define GL_BLEND_DST                      0x0BE0
  #define GL_BLEND_SRC                      0x0BE1
  #define GL_BLEND                          0x0BE2
  #define GL_LOGIC_OP_MODE                  0x0BF0
  #define GL_INDEX_LOGIC_OP                 0x0BF1
  #define GL_COLOR_LOGIC_OP                 0x0BF2
  #define GL_AUX_BUFFERS                    0x0C00
  #define GL_DRAW_BUFFER                    0x0C01
  #define GL_READ_BUFFER                    0x0C02
  #define GL_SCISSOR_BOX                    0x0C10
  #define GL_SCISSOR_TEST                   0x0C11
  #define GL_INDEX_CLEAR_VALUE              0x0C20
  #define GL_INDEX_WRITEMASK                0x0C21
  #define GL_COLOR_CLEAR_VALUE              0x0C22
  #define GL_COLOR_WRITEMASK                0x0C23
  #define GL_INDEX_MODE                     0x0C30
  #define GL_RGBA_MODE                      0x0C31
  #define GL_DOUBLEBUFFER                   0x0C32
  #define GL_STEREO                         0x0C33
  #define GL_RENDER_MODE                    0x0C40
  #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
  #define GL_POINT_SMOOTH_HINT              0x0C51
  #define GL_LINE_SMOOTH_HINT               0x0C52
  #define GL_POLYGON_SMOOTH_HINT            0x0C53
  #define GL_FOG_HINT                       0x0C54
  #define GL_TEXTURE_GEN_S                  0x0C60
  #define GL_TEXTURE_GEN_T                  0x0C61
  #define GL_TEXTURE_GEN_R                  0x0C62
  #define GL_TEXTURE_GEN_Q                  0x0C63
  #define GL_PIXEL_MAP_I_TO_I               0x0C70
  #define GL_PIXEL_MAP_S_TO_S               0x0C71
  #define GL_PIXEL_MAP_I_TO_R               0x0C72
  #define GL_PIXEL_MAP_I_TO_G               0x0C73
  #define GL_PIXEL_MAP_I_TO_B               0x0C74
  #define GL_PIXEL_MAP_I_TO_A               0x0C75
  #define GL_PIXEL_MAP_R_TO_R               0x0C76
  #define GL_PIXEL_MAP_G_TO_G               0x0C77
  #define GL_PIXEL_MAP_B_TO_B               0x0C78
  #define GL_PIXEL_MAP_A_TO_A               0x0C79
  #define GL_PIXEL_MAP_I_TO_I_SIZE          0x0CB0
  #define GL_PIXEL_MAP_S_TO_S_SIZE          0x0CB1
  #define GL_PIXEL_MAP_I_TO_R_SIZE          0x0CB2
  #define GL_PIXEL_MAP_I_TO_G_SIZE          0x0CB3
  #define GL_PIXEL_MAP_I_TO_B_SIZE          0x0CB4
  #define GL_PIXEL_MAP_I_TO_A_SIZE          0x0CB5
  #define GL_PIXEL_MAP_R_TO_R_SIZE          0x0CB6
  #define GL_PIXEL_MAP_G_TO_G_SIZE          0x0CB7
  #define GL_PIXEL_MAP_B_TO_B_SIZE          0x0CB8
  #define GL_PIXEL_MAP_A_TO_A_SIZE          0x0CB9
  #define GL_UNPACK_SWAP_BYTES              0x0CF0
  #define GL_UNPACK_LSB_FIRST               0x0CF1
  #define GL_UNPACK_ROW_LENGTH              0x0CF2
  #define GL_UNPACK_SKIP_ROWS               0x0CF3
  #define GL_UNPACK_SKIP_PIXELS             0x0CF4
  #define GL_UNPACK_ALIGNMENT               0x0CF5
  #define GL_PACK_SWAP_BYTES                0x0D00
  #define GL_PACK_LSB_FIRST                 0x0D01
  #define GL_PACK_ROW_LENGTH                0x0D02
  #define GL_PACK_SKIP_ROWS                 0x0D03
  #define GL_PACK_SKIP_PIXELS               0x0D04
  #define GL_PACK_ALIGNMENT                 0x0D05
  #define GL_MAP_COLOR                      0x0D10
  #define GL_MAP_STENCIL                    0x0D11
  #define GL_INDEX_SHIFT                    0x0D12
  #define GL_INDEX_OFFSET                   0x0D13
  #define GL_RED_SCALE                      0x0D14
  #define GL_RED_BIAS                       0x0D15
  #define GL_ZOOM_X                         0x0D16
  #define GL_ZOOM_Y                         0x0D17
  #define GL_GREEN_SCALE                    0x0D18
  #define GL_GREEN_BIAS                     0x0D19
  #define GL_BLUE_SCALE                     0x0D1A
  #define GL_BLUE_BIAS                      0x0D1B
  #define GL_ALPHA_SCALE                    0x0D1C
  #define GL_ALPHA_BIAS                     0x0D1D
  #define GL_DEPTH_SCALE                    0x0D1E
  #define GL_DEPTH_BIAS                     0x0D1F
  #define GL_MAX_EVAL_ORDER                 0x0D30
  #define GL_MAX_LIGHTS                     0x0D31
  #define GL_MAX_CLIP_PLANES                0x0D32
  #define GL_MAX_TEXTURE_SIZE               0x0D33
  #define GL_MAX_PIXEL_MAP_TABLE            0x0D34
  #define GL_MAX_ATTRIB_STACK_DEPTH         0x0D35
  #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
  #define GL_MAX_NAME_STACK_DEPTH           0x0D37
  #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
  #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
  #define GL_MAX_VIEWPORT_DIMS              0x0D3A
  #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  0x0D3B
  #define GL_SUBPIXEL_BITS                  0x0D50
  #define GL_INDEX_BITS                     0x0D51
  #define GL_RED_BITS                       0x0D52
  #define GL_GREEN_BITS                     0x0D53
  #define GL_BLUE_BITS                      0x0D54
  #define GL_ALPHA_BITS                     0x0D55
  #define GL_DEPTH_BITS                     0x0D56
  #define GL_STENCIL_BITS                   0x0D57
  #define GL_ACCUM_RED_BITS                 0x0D58
  #define GL_ACCUM_GREEN_BITS               0x0D59
  #define GL_ACCUM_BLUE_BITS                0x0D5A
  #define GL_ACCUM_ALPHA_BITS               0x0D5B
  #define GL_NAME_STACK_DEPTH               0x0D70
  #define GL_AUTO_NORMAL                    0x0D80
  #define GL_MAP1_COLOR_4                   0x0D90
  #define GL_MAP1_INDEX                     0x0D91
  #define GL_MAP1_NORMAL                    0x0D92
  #define GL_MAP1_TEXTURE_COORD_1           0x0D93
  #define GL_MAP1_TEXTURE_COORD_2           0x0D94
  #define GL_MAP1_TEXTURE_COORD_3           0x0D95
  #define GL_MAP1_TEXTURE_COORD_4           0x0D96
  #define GL_MAP1_VERTEX_3                  0x0D97
  #define GL_MAP1_VERTEX_4                  0x0D98
  #define GL_MAP2_COLOR_4                   0x0DB0
  #define GL_MAP2_INDEX                     0x0DB1
  #define GL_MAP2_NORMAL                    0x0DB2
  #define GL_MAP2_TEXTURE_COORD_1           0x0DB3
  #define GL_MAP2_TEXTURE_COORD_2           0x0DB4
  #define GL_MAP2_TEXTURE_COORD_3           0x0DB5
  #define GL_MAP2_TEXTURE_COORD_4           0x0DB6
  #define GL_MAP2_VERTEX_3                  0x0DB7
  #define GL_MAP2_VERTEX_4                  0x0DB8
  #define GL_MAP1_GRID_DOMAIN               0x0DD0
  #define GL_MAP1_GRID_SEGMENTS             0x0DD1
  #define GL_MAP2_GRID_DOMAIN               0x0DD2
  #define GL_MAP2_GRID_SEGMENTS             0x0DD3
  #define GL_TEXTURE_1D                     0x0DE0
  #define GL_TEXTURE_2D                     0x0DE1
  #define GL_FEEDBACK_BUFFER_POINTER        0x0DF0
  #define GL_FEEDBACK_BUFFER_SIZE           0x0DF1
  #define GL_FEEDBACK_BUFFER_TYPE           0x0DF2
  #define GL_SELECTION_BUFFER_POINTER       0x0DF3
  #define GL_SELECTION_BUFFER_SIZE          0x0DF4
  /*      GL_TEXTURE_BINDING_1D */
  /*      GL_TEXTURE_BINDING_2D */
  /*      GL_TEXTURE_BINDING_3D */
  /*      GL_VERTEX_ARRAY */
  /*      GL_NORMAL_ARRAY */
  /*      GL_COLOR_ARRAY */
  /*      GL_INDEX_ARRAY */
  /*      GL_TEXTURE_COORD_ARRAY */
  /*      GL_EDGE_FLAG_ARRAY */
  /*      GL_VERTEX_ARRAY_SIZE */
  /*      GL_VERTEX_ARRAY_TYPE */
  /*      GL_VERTEX_ARRAY_STRIDE */
  /*      GL_NORMAL_ARRAY_TYPE */
  /*      GL_NORMAL_ARRAY_STRIDE */
  /*      GL_COLOR_ARRAY_SIZE */
  /*      GL_COLOR_ARRAY_TYPE */
  /*      GL_COLOR_ARRAY_STRIDE */
  /*      GL_INDEX_ARRAY_TYPE */
  /*      GL_INDEX_ARRAY_STRIDE */
  /*      GL_TEXTURE_COORD_ARRAY_SIZE */
  /*      GL_TEXTURE_COORD_ARRAY_TYPE */
  /*      GL_TEXTURE_COORD_ARRAY_STRIDE */
  /*      GL_EDGE_FLAG_ARRAY_STRIDE */
  /*      GL_POLYGON_OFFSET_FACTOR */
  /*      GL_POLYGON_OFFSET_UNITS */
  /*      GL_COLOR_TABLE */
  /*      GL_POST_CONVOLUTION_COLOR_TABLE */
  /*      GL_POST_COLOR_MATRIX_COLOR_TABLE */
  /*      GL_CONVOLUTION_1D */
  /*      GL_CONVOLUTION_2D */
  /*      GL_SEPARABLE_2D */
  /*      GL_POST_CONVOLUTION_RED_SCALE */
  /*      GL_POST_CONVOLUTION_GREEN_SCALE */
  /*      GL_POST_CONVOLUTION_BLUE_SCALE */
  /*      GL_POST_CONVOLUTION_ALPHA_SCALE */
  /*      GL_POST_CONVOLUTION_RED_BIAS */
  /*      GL_POST_CONVOLUTION_GREEN_BIAS */
  /*      GL_POST_CONVOLUTION_BLUE_BIAS */
  /*      GL_POST_CONVOLUTION_ALPHA_BIAS */
  /*      GL_COLOR_MATRIX */
  /*      GL_COLOR_MATRIX_STACK_DEPTH */
  /*      GL_MAX_COLOR_MATRIX_STACK_DEPTH */
  /*      GL_POST_COLOR_MATRIX_RED_SCALE */
  /*      GL_POST_COLOR_MATRIX_GREEN_SCALE */
  /*      GL_POST_COLOR_MATRIX_BLUE_SCALE */
  /*      GL_POST_COLOR_MATRIX_ALPHA_SCALE */
  /*      GL_POST_COLOR_MATRIX_RED_BIAS */
  /*      GL_POST_COLOR_MATRIX_GREEN_BIAS */
  /*      GL_POST_COLOR_MATRIX_BLUE_BIAS */
  /*      GL_POST_COLOR_MATRIX_ALPHA_BIAS */
  /*      GL_HISTOGRAM */
  /*      GL_MINMAX */
  /*      GL_MAX_ELEMENTS_VERTICES */
  /*      GL_MAX_ELEMENTS_INDICES */
  /*      GL_RESCALE_NORMAL */
  /*      GL_LIGHT_MODEL_COLOR_CONTROL */
  /*      GL_PACK_SKIP_IMAGES */
  /*      GL_PACK_IMAGE_HEIGHT */
  /*      GL_UNPACK_SKIP_IMAGES */
  /*      GL_UNPACK_IMAGE_HEIGHT */
  /*      GL_TEXTURE_3D */
  /*      GL_MAX_3D_TEXTURE_SIZE */
  /*      GL_BLEND_COLOR */
  /*      GL_BLEND_EQUATION */
  /*      GL_ACTIVE_TEXTURE_ARB */
  /*      GL_CLIENT_ACTIVE_TEXTURE_ARB */
  /*      GL_MAX_TEXTURE_UNITS_ARB */
  
  /* GetTextureParameter */
  /*      GL_TEXTURE_MAG_FILTER */
  /*      GL_TEXTURE_MIN_FILTER */
  /*      GL_TEXTURE_WRAP_S */
  /*      GL_TEXTURE_WRAP_T */
  #define GL_TEXTURE_WIDTH                  0x1000
  #define GL_TEXTURE_HEIGHT                 0x1001
  #define GL_TEXTURE_INTERNAL_FORMAT        0x1003
  #define GL_TEXTURE_BORDER_COLOR           0x1004
  #define GL_TEXTURE_BORDER                 0x1005
  /*      GL_TEXTURE_RED_SIZE */
  /*      GL_TEXTURE_GREEN_SIZE */
  /*      GL_TEXTURE_BLUE_SIZE */
  /*      GL_TEXTURE_ALPHA_SIZE */
  /*      GL_TEXTURE_LUMINANCE_SIZE */
  /*      GL_TEXTURE_INTENSITY_SIZE */
  /*      GL_TEXTURE_PRIORITY */
  /*      GL_TEXTURE_RESIDENT */
  /*      GL_TEXTURE_DEPTH */
  /*      GL_TEXTURE_WRAP_R */
  /*      GL_TEXTURE_MIN_LOD */
  /*      GL_TEXTURE_MAX_LOD */
  /*      GL_TEXTURE_BASE_LEVEL */
  /*      GL_TEXTURE_MAX_LEVEL */
  
  /* HintMode */
  #define GL_DONT_CARE                      0x1100
  #define GL_FASTEST                        0x1101
  #define GL_NICEST                         0x1102
  
  /* HintTarget */
  /*      GL_PERSPECTIVE_CORRECTION_HINT */
  /*      GL_POINT_SMOOTH_HINT */
  /*      GL_LINE_SMOOTH_HINT */
  /*      GL_POLYGON_SMOOTH_HINT */
  /*      GL_FOG_HINT */
  
  /* HistogramTarget */
  /*      GL_HISTOGRAM */
  /*      GL_PROXY_HISTOGRAM */
  
  /* IndexPointerType */
  /*      GL_SHORT */
  /*      GL_INT */
  /*      GL_FLOAT */
  /*      GL_DOUBLE */
  
  /* LightModelColorControl */
  /*      GL_SINGLE_COLOR */
  /*      GL_SEPARATE_SPECULAR_COLOR */
  
  /* LightModelParameter */
  /*      GL_LIGHT_MODEL_AMBIENT */
  /*      GL_LIGHT_MODEL_LOCAL_VIEWER */
  /*      GL_LIGHT_MODEL_TWO_SIDE */
  /*      GL_LIGHT_MODEL_COLOR_CONTROL */
  
  /* LightName */
  #define GL_LIGHT0                         0x4000
  #define GL_LIGHT1                         0x4001
  #define GL_LIGHT2                         0x4002
  #define GL_LIGHT3                         0x4003
  #define GL_LIGHT4                         0x4004
  #define GL_LIGHT5                         0x4005
  #define GL_LIGHT6                         0x4006
  #define GL_LIGHT7                         0x4007
  
  /* LightParameter */
  #define GL_AMBIENT                        0x1200
  #define GL_DIFFUSE                        0x1201
  #define GL_SPECULAR                       0x1202
  #define GL_POSITION                       0x1203
  #define GL_SPOT_DIRECTION                 0x1204
  #define GL_SPOT_EXPONENT                  0x1205
  #define GL_SPOT_CUTOFF                    0x1206
  #define GL_CONSTANT_ATTENUATION           0x1207
  #define GL_LINEAR_ATTENUATION             0x1208
  #define GL_QUADRATIC_ATTENUATION          0x1209
  
  /* InterleavedArrays */
  /*      GL_V2F */
  /*      GL_V3F */
  /*      GL_C4UB_V2F */
  /*      GL_C4UB_V3F */
  /*      GL_C3F_V3F */
  /*      GL_N3F_V3F */
  /*      GL_C4F_N3F_V3F */
  /*      GL_T2F_V3F */
  /*      GL_T4F_V4F */
  /*      GL_T2F_C4UB_V3F */
  /*      GL_T2F_C3F_V3F */
  /*      GL_T2F_N3F_V3F */
  /*      GL_T2F_C4F_N3F_V3F */
  /*      GL_T4F_C4F_N3F_V4F */
  
  /* ListMode */
  #define GL_COMPILE                        0x1300
  #define GL_COMPILE_AND_EXECUTE            0x1301
  
  /* ListNameType */
  /*      GL_BYTE */
  /*      GL_UNSIGNED_BYTE */
  /*      GL_SHORT */
  /*      GL_UNSIGNED_SHORT */
  /*      GL_INT */
  /*      GL_UNSIGNED_INT */
  /*      GL_FLOAT */
  /*      GL_2_BYTES */
  /*      GL_3_BYTES */
  /*      GL_4_BYTES */
  
  /* LogicOp */
  #define GL_CLEAR                          0x1500
  #define GL_AND                            0x1501
  #define GL_AND_REVERSE                    0x1502
  #define GL_COPY                           0x1503
  #define GL_AND_INVERTED                   0x1504
  #define GL_NOOP                           0x1505
  #define GL_XOR                            0x1506
  #define GL_OR                             0x1507
  #define GL_NOR                            0x1508
  #define GL_EQUIV                          0x1509
  #define GL_INVERT                         0x150A
  #define GL_OR_REVERSE                     0x150B
  #define GL_COPY_INVERTED                  0x150C
  #define GL_OR_INVERTED                    0x150D
  #define GL_NAND                           0x150E
  #define GL_SET                            0x150F
  
  /* MapTarget */
  /*      GL_MAP1_COLOR_4 */
  /*      GL_MAP1_INDEX */
  /*      GL_MAP1_NORMAL */
  /*      GL_MAP1_TEXTURE_COORD_1 */
  /*      GL_MAP1_TEXTURE_COORD_2 */
  /*      GL_MAP1_TEXTURE_COORD_3 */
  /*      GL_MAP1_TEXTURE_COORD_4 */
  /*      GL_MAP1_VERTEX_3 */
  /*      GL_MAP1_VERTEX_4 */
  /*      GL_MAP2_COLOR_4 */
  /*      GL_MAP2_INDEX */
  /*      GL_MAP2_NORMAL */
  /*      GL_MAP2_TEXTURE_COORD_1 */
  /*      GL_MAP2_TEXTURE_COORD_2 */
  /*      GL_MAP2_TEXTURE_COORD_3 */
  /*      GL_MAP2_TEXTURE_COORD_4 */
  /*      GL_MAP2_VERTEX_3 */
  /*      GL_MAP2_VERTEX_4 */
  
  /* MaterialFace */
  /*      GL_FRONT */
  /*      GL_BACK */
  /*      GL_FRONT_AND_BACK */
  
  /* MaterialParameter */
  #define GL_EMISSION                       0x1600
  #define GL_SHININESS                      0x1601
  #define GL_AMBIENT_AND_DIFFUSE            0x1602
  #define GL_COLOR_INDEXES                  0x1603
  /*      GL_AMBIENT */
  /*      GL_DIFFUSE */
  /*      GL_SPECULAR */
  
  /* MatrixMode */
  #define GL_MODELVIEW                      0x1700
  #define GL_PROJECTION                     0x1701
  #define GL_TEXTURE                        0x1702
  
  /* MeshMode1 */
  /*      GL_POINT */
  /*      GL_LINE */
  
  /* MeshMode2 */
  /*      GL_POINT */
  /*      GL_LINE */
  /*      GL_FILL */
  
  /* MinmaxTarget */
  /*      GL_MINMAX */
  
  /* NormalPointerType */
  /*      GL_BYTE */
  /*      GL_SHORT */
  /*      GL_INT */
  /*      GL_FLOAT */
  /*      GL_DOUBLE */
  
  /* PixelCopyType */
  #define GL_COLOR                          0x1800
  #define GL_DEPTH                          0x1801
  #define GL_STENCIL                        0x1802
  
  /* PixelFormat */
  #define GL_COLOR_INDEX                    0x1900
  #define GL_STENCIL_INDEX                  0x1901
  #define GL_DEPTH_COMPONENT                0x1902
  #define GL_RED                            0x1903
  #define GL_GREEN                          0x1904
  #define GL_BLUE                           0x1905
  #define GL_ALPHA                          0x1906
  #define GL_RGB                            0x1907
  #define GL_RGBA                           0x1908
  #define GL_LUMINANCE                      0x1909
  #define GL_LUMINANCE_ALPHA                0x190A
  /*      GL_ABGR */
  
  /* PixelInternalFormat */
  /*      GL_ALPHA4 */
  /*      GL_ALPHA8 */
  /*      GL_ALPHA12 */
  /*      GL_ALPHA16 */
  /*      GL_LUMINANCE4 */
  /*      GL_LUMINANCE8 */
  /*      GL_LUMINANCE12 */
  /*      GL_LUMINANCE16 */
  /*      GL_LUMINANCE4_ALPHA4 */
  /*      GL_LUMINANCE6_ALPHA2 */
  /*      GL_LUMINANCE8_ALPHA8 */
  /*      GL_LUMINANCE12_ALPHA4 */
  /*      GL_LUMINANCE12_ALPHA12 */
  /*      GL_LUMINANCE16_ALPHA16 */
  /*      GL_INTENSITY */
  /*      GL_INTENSITY4 */
  /*      GL_INTENSITY8 */
  /*      GL_INTENSITY12 */
  /*      GL_INTENSITY16 */
  /*      GL_R3_G3_B2 */
  /*      GL_RGB4 */
  /*      GL_RGB5 */
  /*      GL_RGB8 */
  /*      GL_RGB10 */
  /*      GL_RGB12 */
  /*      GL_RGB16 */
  /*      GL_RGBA2 */
  /*      GL_RGBA4 */
  /*      GL_RGB5_A1 */
  /*      GL_RGBA8 */
  /*      GL_RGB10_A2 */
  /*      GL_RGBA12 */
  /*      GL_RGBA16 */
  
  /* PixelMap */
  /*      GL_PIXEL_MAP_I_TO_I */
  /*      GL_PIXEL_MAP_S_TO_S */
  /*      GL_PIXEL_MAP_I_TO_R */
  /*      GL_PIXEL_MAP_I_TO_G */
  /*      GL_PIXEL_MAP_I_TO_B */
  /*      GL_PIXEL_MAP_I_TO_A */
  /*      GL_PIXEL_MAP_R_TO_R */
  /*      GL_PIXEL_MAP_G_TO_G */
  /*      GL_PIXEL_MAP_B_TO_B */
  /*      GL_PIXEL_MAP_A_TO_A */
  
  /* PixelStore */
  /*      GL_UNPACK_SWAP_BYTES */
  /*      GL_UNPACK_LSB_FIRST */
  /*      GL_UNPACK_ROW_LENGTH */
  /*      GL_UNPACK_SKIP_ROWS */
  /*      GL_UNPACK_SKIP_PIXELS */
  /*      GL_UNPACK_ALIGNMENT */
  /*      GL_PACK_SWAP_BYTES */
  /*      GL_PACK_LSB_FIRST */
  /*      GL_PACK_ROW_LENGTH */
  /*      GL_PACK_SKIP_ROWS */
  /*      GL_PACK_SKIP_PIXELS */
  /*      GL_PACK_ALIGNMENT */
  /*      GL_PACK_SKIP_IMAGES */
  /*      GL_PACK_IMAGE_HEIGHT */
  /*      GL_UNPACK_SKIP_IMAGES */
  /*      GL_UNPACK_IMAGE_HEIGHT */
  
  /* PixelTransfer */
  /*      GL_MAP_COLOR */
  /*      GL_MAP_STENCIL */
  /*      GL_INDEX_SHIFT */
  /*      GL_INDEX_OFFSET */
  /*      GL_RED_SCALE */
  /*      GL_RED_BIAS */
  /*      GL_GREEN_SCALE */
  /*      GL_GREEN_BIAS */
  /*      GL_BLUE_SCALE */
  /*      GL_BLUE_BIAS */
  /*      GL_ALPHA_SCALE */
  /*      GL_ALPHA_BIAS */
  /*      GL_DEPTH_SCALE */
  /*      GL_DEPTH_BIAS */
  /*      GL_POST_CONVOLUTION_RED_SCALE */
  /*      GL_POST_CONVOLUTION_GREEN_SCALE */
  /*      GL_POST_CONVOLUTION_BLUE_SCALE */
  /*      GL_POST_CONVOLUTION_ALPHA_SCALE */
  /*      GL_POST_CONVOLUTION_RED_BIAS */
  /*      GL_POST_CONVOLUTION_GREEN_BIAS */
  /*      GL_POST_CONVOLUTION_BLUE_BIAS */
  /*      GL_POST_CONVOLUTION_ALPHA_BIAS */
  /*      GL_POST_COLOR_MATRIX_RED_SCALE */
  /*      GL_POST_COLOR_MATRIX_GREEN_SCALE */
  /*      GL_POST_COLOR_MATRIX_BLUE_SCALE */
  /*      GL_POST_COLOR_MATRIX_ALPHA_SCALE */
  /*      GL_POST_COLOR_MATRIX_RED_BIAS */
  /*      GL_POST_COLOR_MATRIX_GREEN_BIAS */
  /*      GL_POST_COLOR_MATRIX_BLUE_BIAS */
  /*      GL_POST_COLOR_MATRIX_ALPHA_BIAS */
  
  /* PixelType */
  #define GL_BITMAP                         0x1A00
  /*      GL_BYTE */
  /*      GL_UNSIGNED_BYTE */
  /*      GL_SHORT */
  /*      GL_UNSIGNED_SHORT */
  /*      GL_INT */
  /*      GL_UNSIGNED_INT */
  /*      GL_FLOAT */
  /*      GL_BGR */
  /*      GL_BGRA */
  /*      GL_UNSIGNED_BYTE_3_3_2 */
  /*      GL_UNSIGNED_SHORT_4_4_4_4 */
  /*      GL_UNSIGNED_SHORT_5_5_5_1 */
  /*      GL_UNSIGNED_INT_8_8_8_8 */
  /*      GL_UNSIGNED_INT_10_10_10_2 */
  /*      GL_UNSIGNED_SHORT_5_6_5 */
  /*      GL_UNSIGNED_BYTE_2_3_3_REV */
  /*      GL_UNSIGNED_SHORT_5_6_5_REV */
  /*      GL_UNSIGNED_SHORT_4_4_4_4_REV */
  /*      GL_UNSIGNED_SHORT_1_5_5_5_REV */
  /*      GL_UNSIGNED_INT_8_8_8_8_REV */
  /*      GL_UNSIGNED_INT_2_10_10_10_REV */
  
  /* PolygonMode */
  #define GL_POINT                          0x1B00
  #define GL_LINE                           0x1B01
  #define GL_FILL                           0x1B02
  
  /* ReadBufferMode */
  /*      GL_FRONT_LEFT */
  /*      GL_FRONT_RIGHT */
  /*      GL_BACK_LEFT */
  /*      GL_BACK_RIGHT */
  /*      GL_FRONT */
  /*      GL_BACK */
  /*      GL_LEFT */
  /*      GL_RIGHT */
  /*      GL_AUX0 */
  /*      GL_AUX1 */
  /*      GL_AUX2 */
  /*      GL_AUX3 */
  
  /* RenderingMode */
  #define GL_RENDER                         0x1C00
  #define GL_FEEDBACK                       0x1C01
  #define GL_SELECT                         0x1C02
  
  /* SeparableTarget */
  /*      GL_SEPARABLE_2D */
  
  /* ShadingModel */
  #define GL_FLAT                           0x1D00
  #define GL_SMOOTH                         0x1D01
  
  /* StencilFunction */
  /*      GL_NEVER */
  /*      GL_LESS */
  /*      GL_EQUAL */
  /*      GL_LEQUAL */
  /*      GL_GREATER */
  /*      GL_NOTEQUAL */
  /*      GL_GEQUAL */
  /*      GL_ALWAYS */
  
  /* StencilOp */
  /*      GL_ZERO */
  #define GL_KEEP                           0x1E00
  #define GL_REPLACE                        0x1E01
  #define GL_INCR                           0x1E02
  #define GL_DECR                           0x1E03
  /*      GL_INVERT */
  
  /* StringName */
  #define GL_VENDOR                         0x1F00
  #define GL_RENDERER                       0x1F01
  #define GL_VERSION                        0x1F02
  #define GL_EXTENSIONS                     0x1F03
  
  /* TextureCoordName */
  #define GL_S                              0x2000
  #define GL_T                              0x2001
  #define GL_R                              0x2002
  #define GL_Q                              0x2003
  
  /* TexCoordPointerType */
  /*      GL_SHORT */
  /*      GL_INT */
  /*      GL_FLOAT */
  /*      GL_DOUBLE */
  
  /* TextureEnvMode */
  #define GL_MODULATE                       0x2100
  #define GL_DECAL                          0x2101
  /*      GL_BLEND */
  /*      GL_REPLACE */
  
  /* TextureEnvParameter */
  #define GL_TEXTURE_ENV_MODE               0x2200
  #define GL_TEXTURE_ENV_COLOR              0x2201
  
  /* TextureEnvTarget */
  #define GL_TEXTURE_ENV                    0x2300
  
  /* TextureGenMode */
  #define GL_EYE_LINEAR                     0x2400
  #define GL_OBJECT_LINEAR                  0x2401
  #define GL_SPHERE_MAP                     0x2402
  
  /* TextureGenParameter */
  #define GL_TEXTURE_GEN_MODE               0x2500
  #define GL_OBJECT_PLANE                   0x2501
  #define GL_EYE_PLANE                      0x2502
  
  /* TextureMagFilter */
  #define GL_NEAREST                        0x2600
  #define GL_LINEAR                         0x2601
  
  /* TextureMinFilter */
  /*      GL_NEAREST */
  /*      GL_LINEAR */
  #define GL_NEAREST_MIPMAP_NEAREST         0x2700
  #define GL_LINEAR_MIPMAP_NEAREST          0x2701
  #define GL_NEAREST_MIPMAP_LINEAR          0x2702
  #define GL_LINEAR_MIPMAP_LINEAR           0x2703
  
  /* TextureParameterName */
  #define GL_TEXTURE_MAG_FILTER             0x2800
  #define GL_TEXTURE_MIN_FILTER             0x2801
  #define GL_TEXTURE_WRAP_S                 0x2802
  #define GL_TEXTURE_WRAP_T                 0x2803
  /*      GL_TEXTURE_BORDER_COLOR */
  /*      GL_TEXTURE_PRIORITY */
  /*      GL_TEXTURE_WRAP_R */
  /*      GL_TEXTURE_MIN_LOD */
  /*      GL_TEXTURE_MAX_LOD */
  /*      GL_TEXTURE_BASE_LEVEL */
  /*      GL_TEXTURE_MAX_LEVEL */
  
  /* TextureTarget */
  /*      GL_TEXTURE_1D */
  /*      GL_TEXTURE_2D */
  /*      GL_PROXY_TEXTURE_1D */
  /*      GL_PROXY_TEXTURE_2D */
  /*      GL_TEXTURE_3D */
  /*      GL_PROXY_TEXTURE_3D */
  
  /* TextureUnit */
  /*      GL_TEXTURE0_ARB */
  /*      GL_TEXTURE1_ARB */
  /*      GL_TEXTURE2_ARB */
  /*      GL_TEXTURE3_ARB */
  /*      GL_TEXTURE4_ARB */
  /*      GL_TEXTURE5_ARB */
  /*      GL_TEXTURE6_ARB */
  /*      GL_TEXTURE7_ARB */
  /*      GL_TEXTURE8_ARB */
  /*      GL_TEXTURE9_ARB */
  /*      GL_TEXTURE10_ARB */
  /*      GL_TEXTURE11_ARB */
  /*      GL_TEXTURE12_ARB */
  /*      GL_TEXTURE13_ARB */
  /*      GL_TEXTURE14_ARB */
  /*      GL_TEXTURE15_ARB */
  /*      GL_TEXTURE16_ARB */
  /*      GL_TEXTURE17_ARB */
  /*      GL_TEXTURE18_ARB */
  /*      GL_TEXTURE19_ARB */
  /*      GL_TEXTURE20_ARB */
  /*      GL_TEXTURE21_ARB */
  /*      GL_TEXTURE22_ARB */
  /*      GL_TEXTURE23_ARB */
  /*      GL_TEXTURE24_ARB */
  /*      GL_TEXTURE25_ARB */
  /*      GL_TEXTURE26_ARB */
  /*      GL_TEXTURE27_ARB */
  /*      GL_TEXTURE28_ARB */
  /*      GL_TEXTURE29_ARB */
  /*      GL_TEXTURE30_ARB */
  /*      GL_TEXTURE31_ARB */
  
  /* TextureWrapMode */
  #define GL_CLAMP                          0x2900
  #define GL_REPEAT                         0x2901
  /*      GL_CLAMP_TO_EDGE */
  
  /* VertexPointerType */
  /*      GL_SHORT */
  /*      GL_INT */
  /*      GL_FLOAT */
  /*      GL_DOUBLE */
  
  /* ClientAttribMask */
  #define GL_CLIENT_PIXEL_STORE_BIT         0x00000001
  #define GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002
  #define GL_CLIENT_ALL_ATTRIB_BITS         0xffffffff
  
  /* polygon_offset */
  #define GL_POLYGON_OFFSET_FACTOR          0x8038
  #define GL_POLYGON_OFFSET_UNITS           0x2A00
  #define GL_POLYGON_OFFSET_POINT           0x2A01
  #define GL_POLYGON_OFFSET_LINE            0x2A02
  #define GL_POLYGON_OFFSET_FILL            0x8037
  
  /* texture */
  #define GL_ALPHA4                         0x803B
  #define GL_ALPHA8                         0x803C
  #define GL_ALPHA12                        0x803D
  #define GL_ALPHA16                        0x803E
  #define GL_LUMINANCE4                     0x803F
  #define GL_LUMINANCE8                     0x8040
  #define GL_LUMINANCE12                    0x8041
  #define GL_LUMINANCE16                    0x8042
  #define GL_LUMINANCE4_ALPHA4              0x8043
  #define GL_LUMINANCE6_ALPHA2              0x8044
  #define GL_LUMINANCE8_ALPHA8              0x8045
  #define GL_LUMINANCE12_ALPHA4             0x8046
  #define GL_LUMINANCE12_ALPHA12            0x8047
  #define GL_LUMINANCE16_ALPHA16            0x8048
  #define GL_INTENSITY                      0x8049
  #define GL_INTENSITY4                     0x804A
  #define GL_INTENSITY8                     0x804B
  #define GL_INTENSITY12                    0x804C
  #define GL_INTENSITY16                    0x804D
  #define GL_R3_G3_B2                       0x2A10
  #define GL_RGB4                           0x804F
  #define GL_RGB5                           0x8050
  #define GL_RGB8                           0x8051
  #define GL_RGB10                          0x8052
  #define GL_RGB12                          0x8053
  #define GL_RGB16                          0x8054
  #define GL_RGBA2                          0x8055
  #define GL_RGBA4                          0x8056
  #define GL_RGB5_A1                        0x8057
  #define GL_RGBA8                          0x8058
  #define GL_RGB10_A2                       0x8059
  #define GL_RGBA12                         0x805A
  #define GL_RGBA16                         0x805B
  #define GL_TEXTURE_RED_SIZE               0x805C
  #define GL_TEXTURE_GREEN_SIZE             0x805D
  #define GL_TEXTURE_BLUE_SIZE              0x805E
  #define GL_TEXTURE_ALPHA_SIZE             0x805F
  #define GL_TEXTURE_LUMINANCE_SIZE         0x8060
  #define GL_TEXTURE_INTENSITY_SIZE         0x8061
  #define GL_PROXY_TEXTURE_1D               0x8063
  #define GL_PROXY_TEXTURE_2D               0x8064
  
  /* texture_object */
  #define GL_TEXTURE_PRIORITY               0x8066
  #define GL_TEXTURE_RESIDENT               0x8067
  #define GL_TEXTURE_BINDING_1D             0x8068
  #define GL_TEXTURE_BINDING_2D             0x8069
  #define GL_TEXTURE_BINDING_3D             0x806A
  
  /* vertex_array */
  #define GL_VERTEX_ARRAY                   0x8074
  #define GL_NORMAL_ARRAY                   0x8075
  #define GL_COLOR_ARRAY                    0x8076
  #define GL_INDEX_ARRAY                    0x8077
  #define GL_TEXTURE_COORD_ARRAY            0x8078
  #define GL_EDGE_FLAG_ARRAY                0x8079
  #define GL_VERTEX_ARRAY_SIZE              0x807A
  #define GL_VERTEX_ARRAY_TYPE              0x807B
  #define GL_VERTEX_ARRAY_STRIDE            0x807C
  #define GL_NORMAL_ARRAY_TYPE              0x807E
  #define GL_NORMAL_ARRAY_STRIDE            0x807F
  #define GL_COLOR_ARRAY_SIZE               0x8081
  #define GL_COLOR_ARRAY_TYPE               0x8082
  #define GL_COLOR_ARRAY_STRIDE             0x8083
  #define GL_INDEX_ARRAY_TYPE               0x8085
  #define GL_INDEX_ARRAY_STRIDE             0x8086
  #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
  #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
  #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
  #define GL_EDGE_FLAG_ARRAY_STRIDE         0x808C
  #define GL_VERTEX_ARRAY_POINTER           0x808E
  #define GL_NORMAL_ARRAY_POINTER           0x808F
  #define GL_COLOR_ARRAY_POINTER            0x8090
  #define GL_INDEX_ARRAY_POINTER            0x8091
  #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
  #define GL_EDGE_FLAG_ARRAY_POINTER        0x8093
  #define GL_V2F                            0x2A20
  #define GL_V3F                            0x2A21
  #define GL_C4UB_V2F                       0x2A22
  #define GL_C4UB_V3F                       0x2A23
  #define GL_C3F_V3F                        0x2A24
  #define GL_N3F_V3F                        0x2A25
  #define GL_C4F_N3F_V3F                    0x2A26
  #define GL_T2F_V3F                        0x2A27
  #define GL_T4F_V4F                        0x2A28
  #define GL_T2F_C4UB_V3F                   0x2A29
  #define GL_T2F_C3F_V3F                    0x2A2A
  #define GL_T2F_N3F_V3F                    0x2A2B
  #define GL_T2F_C4F_N3F_V3F                0x2A2C
  #define GL_T4F_C4F_N3F_V4F                0x2A2D
  
  /* bgra */
  #define GL_BGR                            0x80E0
  #define GL_BGRA                           0x80E1
  
  /* blend_color */
  #define GL_CONSTANT_COLOR                 0x8001
  #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
  #define GL_CONSTANT_ALPHA                 0x8003
  #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
  #define GL_BLEND_COLOR                    0x8005
  
  /* blend_minmax */
  #define GL_FUNC_ADD                       0x8006
  #define GL_MIN                            0x8007
  #define GL_MAX                            0x8008
  #define GL_BLEND_EQUATION                 0x8009
  
  /* blend_subtract */
  #define GL_FUNC_SUBTRACT                  0x800A
  #define GL_FUNC_REVERSE_SUBTRACT          0x800B
  
  /* color_matrix */
  #define GL_COLOR_MATRIX                   0x80B1
  #define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
  #define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
  #define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
  #define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
  #define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
  #define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
  #define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
  #define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
  #define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
  #define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
  
  /* color_table */
  #define GL_COLOR_TABLE                    0x80D0
  #define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
  #define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
  #define GL_PROXY_COLOR_TABLE              0x80D3
  #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
  #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
  #define GL_COLOR_TABLE_SCALE              0x80D6
  #define GL_COLOR_TABLE_BIAS               0x80D7
  #define GL_COLOR_TABLE_FORMAT             0x80D8
  #define GL_COLOR_TABLE_WIDTH              0x80D9
  #define GL_COLOR_TABLE_RED_SIZE           0x80DA
  #define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
  #define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
  #define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
  #define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
  #define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
  
  /* convolution */
  #define GL_CONVOLUTION_1D                 0x8010
  #define GL_CONVOLUTION_2D                 0x8011
  #define GL_SEPARABLE_2D                   0x8012
  #define GL_CONVOLUTION_BORDER_MODE        0x8013
  #define GL_CONVOLUTION_FILTER_SCALE       0x8014
  #define GL_CONVOLUTION_FILTER_BIAS        0x8015
  #define GL_REDUCE                         0x8016
  #define GL_CONVOLUTION_FORMAT             0x8017
  #define GL_CONVOLUTION_WIDTH              0x8018
  #define GL_CONVOLUTION_HEIGHT             0x8019
  #define GL_MAX_CONVOLUTION_WIDTH          0x801A
  #define GL_MAX_CONVOLUTION_HEIGHT         0x801B
  #define GL_POST_CONVOLUTION_RED_SCALE     0x801C
  #define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
  #define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
  #define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
  #define GL_POST_CONVOLUTION_RED_BIAS      0x8020
  #define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
  #define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
  #define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
  #define GL_CONSTANT_BORDER                0x8151
  #define GL_REPLICATE_BORDER               0x8153
  #define GL_CONVOLUTION_BORDER_COLOR       0x8154
  
  /* draw_range_elements */
  #define GL_MAX_ELEMENTS_VERTICES          0x80E8
  #define GL_MAX_ELEMENTS_INDICES           0x80E9
  
  /* histogram */
  #define GL_HISTOGRAM                      0x8024
  #define GL_PROXY_HISTOGRAM                0x8025
  #define GL_HISTOGRAM_WIDTH                0x8026
  #define GL_HISTOGRAM_FORMAT               0x8027
  #define GL_HISTOGRAM_RED_SIZE             0x8028
  #define GL_HISTOGRAM_GREEN_SIZE           0x8029
  #define GL_HISTOGRAM_BLUE_SIZE            0x802A
  #define GL_HISTOGRAM_ALPHA_SIZE           0x802B
  #define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
  #define GL_HISTOGRAM_SINK                 0x802D
  #define GL_MINMAX                         0x802E
  #define GL_MINMAX_FORMAT                  0x802F
  #define GL_MINMAX_SINK                    0x8030
  #define GL_TABLE_TOO_LARGE                0x8031
  
  /* packed_pixels */
  #define GL_UNSIGNED_BYTE_3_3_2            0x8032
  #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
  #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
  #define GL_UNSIGNED_INT_8_8_8_8           0x8035
  #define GL_UNSIGNED_INT_10_10_10_2        0x8036
  #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
  #define GL_UNSIGNED_SHORT_5_6_5           0x8363
  #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
  #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
  #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
  #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
  #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
  
  /* rescale_normal */
  #define GL_RESCALE_NORMAL                 0x803A
  
  /* separate_specular_color */
  #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
  #define GL_SINGLE_COLOR                   0x81F9
  #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
  
  /* texture3D */
  #define GL_PACK_SKIP_IMAGES               0x806B
  #define GL_PACK_IMAGE_HEIGHT              0x806C
  #define GL_UNPACK_SKIP_IMAGES             0x806D
  #define GL_UNPACK_IMAGE_HEIGHT            0x806E
  #define GL_TEXTURE_3D                     0x806F
  #define GL_PROXY_TEXTURE_3D               0x8070
  #define GL_TEXTURE_DEPTH                  0x8071
  #define GL_TEXTURE_WRAP_R                 0x8072
  #define GL_MAX_3D_TEXTURE_SIZE            0x8073
  
  /* texture_edge_clamp */
  #define GL_CLAMP_TO_EDGE                  0x812F
  
  /* texture_lod */
  #define GL_TEXTURE_MIN_LOD                0x813A
  #define GL_TEXTURE_MAX_LOD                0x813B
  #define GL_TEXTURE_BASE_LEVEL             0x813C
  #define GL_TEXTURE_MAX_LEVEL              0x813D
  
  /* GetTarget1_2 */
  #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
  #define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
  #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
  #define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
  #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
  #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
  
  /* multitexture */
  #define GL_TEXTURE0_ARB                   0x84C0
  #define GL_TEXTURE1_ARB                   0x84C1
  #define GL_TEXTURE2_ARB                   0x84C2
  #define GL_TEXTURE3_ARB                   0x84C3
  #define GL_TEXTURE4_ARB                   0x84C4
  #define GL_TEXTURE5_ARB                   0x84C5
  #define GL_TEXTURE6_ARB                   0x84C6
  #define GL_TEXTURE7_ARB                   0x84C7
  #define GL_TEXTURE8_ARB                   0x84C8
  #define GL_TEXTURE9_ARB                   0x84C9
  #define GL_TEXTURE10_ARB                  0x84CA
  #define GL_TEXTURE11_ARB                  0x84CB
  #define GL_TEXTURE12_ARB                  0x84CC
  #define GL_TEXTURE13_ARB                  0x84CD
  #define GL_TEXTURE14_ARB                  0x84CE
  #define GL_TEXTURE15_ARB                  0x84CF
  #define GL_TEXTURE16_ARB                  0x84D0
  #define GL_TEXTURE17_ARB                  0x84D1
  #define GL_TEXTURE18_ARB                  0x84D2
  #define GL_TEXTURE19_ARB                  0x84D3
  #define GL_TEXTURE20_ARB                  0x84D4
  #define GL_TEXTURE21_ARB                  0x84D5
  #define GL_TEXTURE22_ARB                  0x84D6
  #define GL_TEXTURE23_ARB                  0x84D7
  #define GL_TEXTURE24_ARB                  0x84D8
  #define GL_TEXTURE25_ARB                  0x84D9
  #define GL_TEXTURE26_ARB                  0x84DA
  #define GL_TEXTURE27_ARB                  0x84DB
  #define GL_TEXTURE28_ARB                  0x84DC
  #define GL_TEXTURE29_ARB                  0x84DD
  #define GL_TEXTURE30_ARB                  0x84DE
  #define GL_TEXTURE31_ARB                  0x84DF
  #define GL_ACTIVE_TEXTURE_ARB             0x84E0
  #define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
  #define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
  
  /* Extensions */
  #define GL_EXT_abgr                       1
  #define GL_EXT_blend_color                1
  #define GL_EXT_blend_minmax               1
  #define GL_EXT_blend_subtract             1
  #define GL_EXT_texture_env_combine        1
  #define GL_EXT_texture_env_add            1
  
  /* EXT_abgr */
  #define GL_ABGR_EXT                       0x8000
  
  /* EXT_blend_color */
  #define GL_CONSTANT_COLOR_EXT             0x8001
  #define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
  #define GL_CONSTANT_ALPHA_EXT             0x8003
  #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
  #define GL_BLEND_COLOR_EXT                0x8005
  
  /* EXT_blend_minmax */
  #define GL_FUNC_ADD_EXT                   0x8006
  #define GL_MIN_EXT                        0x8007
  #define GL_MAX_EXT                        0x8008
  #define GL_BLEND_EQUATION_EXT             0x8009
  
  /* EXT_blend_subtract */
  #define GL_FUNC_SUBTRACT_EXT              0x800A
  #define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
  
  /* EXT_texture_env_combine */
  #define GL_COMBINE_EXT                    0x8570
  #define GL_COMBINE_RGB_EXT                0x8571
  #define GL_COMBINE_ALPHA_EXT              0x8572
  #define GL_RGB_SCALE_EXT                  0x8573
  #define GL_ADD_SIGNED_EXT                 0x8574
  #define GL_INTERPOLATE_EXT                0x8575
  #define GL_CONSTANT_EXT                   0x8576
  #define GL_PRIMARY_COLOR_EXT              0x8577
  #define GL_PREVIOUS_EXT                   0x8578
  #define GL_SOURCE0_RGB_EXT                0x8580
  #define GL_SOURCE1_RGB_EXT                0x8581
  #define GL_SOURCE2_RGB_EXT                0x8582
  #define GL_SOURCE0_ALPHA_EXT              0x8588
  #define GL_SOURCE1_ALPHA_EXT              0x8589
  #define GL_SOURCE2_ALPHA_EXT              0x858A
  #define GL_OPERAND0_RGB_EXT               0x8590
  #define GL_OPERAND1_RGB_EXT               0x8591
  #define GL_OPERAND2_RGB_EXT               0x8592
  #define GL_OPERAND0_ALPHA_EXT             0x8598
  #define GL_OPERAND1_ALPHA_EXT             0x8599
  #define GL_OPERAND2_ALPHA_EXT             0x859A
  
  /* For compatibility with OpenGL v1.0 */
  #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
  #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
  
  /*************************************************************/
  
  WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
  WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
  WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
  WINGDIAPI void APIENTRY glArrayElement (GLint i);
  WINGDIAPI void APIENTRY glBegin (GLenum mode);
  WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
  WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
  WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  WINGDIAPI void APIENTRY glCallList (GLuint list);
  WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
  WINGDIAPI void APIENTRY glClear (GLbitfield mask);
  WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
  WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
  WINGDIAPI void APIENTRY glClearStencil (GLint s);
  WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
  WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
  WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
  WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
  WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
  WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
  WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
  WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
  WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
  WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
  WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
  WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
  WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
  WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
  WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
  WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
  WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
  WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
  WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
  WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
  WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
  WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
  WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
  WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
  WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
  WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
  WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
  WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
  WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
  WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
  WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
  WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
  WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  WINGDIAPI void APIENTRY glCullFace (GLenum mode);
  WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
  WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
  WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
  WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
  WINGDIAPI void APIENTRY glDisable (GLenum cap);
  WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
  WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
  WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
  WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  WINGDIAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
  WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
  WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLboolean *pointer);
  WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
  WINGDIAPI void APIENTRY glEnable (GLenum cap);
  WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
  WINGDIAPI void APIENTRY glEnd (void);
  WINGDIAPI void APIENTRY glEndList (void);
  WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
  WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
  WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
  WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
  WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
  WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
  WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
  WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
  WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
  WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
  WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
  WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
  WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
  WINGDIAPI void APIENTRY glFinish (void);
  WINGDIAPI void APIENTRY glFlush (void);
  WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
  WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
  WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
  WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
  WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
  WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
  WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
  WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
  WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
  WINGDIAPI GLenum APIENTRY glGetError (void);
  WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
  WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
  WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
  WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
  WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
  WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
  WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
  WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
  WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
  WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
  WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
  WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
  WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
  WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
  WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
  WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
  WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
  WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
  WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
  WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
  WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
  WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
  WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
  WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
  WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
  WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
  WINGDIAPI void APIENTRY glIndexd (GLdouble c);
  WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
  WINGDIAPI void APIENTRY glIndexf (GLfloat c);
  WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
  WINGDIAPI void APIENTRY glIndexi (GLint c);
  WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
  WINGDIAPI void APIENTRY glIndexs (GLshort c);
  WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
  WINGDIAPI void APIENTRY glIndexub (GLubyte c);
  WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
  WINGDIAPI void APIENTRY glInitNames (void);
  WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
  WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
  WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
  WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
  WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
  WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
  WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
  WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
  WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
  WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
  WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
  WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
  WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
  WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
  WINGDIAPI void APIENTRY glListBase (GLuint base);
  WINGDIAPI void APIENTRY glLoadIdentity (void);
  WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
  WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
  WINGDIAPI void APIENTRY glLoadName (GLuint name);
  WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
  WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
  WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
  WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
  WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
  WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
  WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
  WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
  WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
  WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
  WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
  WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
  WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
  WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
  WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
  WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
  WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
  WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
  WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
  WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
  WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
  WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
  WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
  WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
  WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
  WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
  WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
  WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
  WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
  WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
  WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
  WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
  WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
  WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
  WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
  WINGDIAPI void APIENTRY glPointSize (GLfloat size);
  WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
  WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
  WINGDIAPI void APIENTRY glPopAttrib (void);
  WINGDIAPI void APIENTRY glPopClientAttrib (void);
  WINGDIAPI void APIENTRY glPopMatrix (void);
  WINGDIAPI void APIENTRY glPopName (void);
  WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
  WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
  WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
  WINGDIAPI void APIENTRY glPushMatrix (void);
  WINGDIAPI void APIENTRY glPushName (GLuint name);
  WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
  WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
  WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
  WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
  WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
  WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
  WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
  WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
  WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
  WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
  WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
  WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
  WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
  WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
  WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
  WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
  WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
  WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
  WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
  WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
  WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
  WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
  WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
  WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
  WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
  WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
  WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
  WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
  WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
  WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
  WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
  WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
  WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
  WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
  WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
  WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
  WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
  WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
  WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
  WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
  WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
  WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
  WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
  WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
  WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
  WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
  WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
  WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
  WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
  WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
  WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
  WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
  WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
  WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
  WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
  WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
  WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
  WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
  WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
  WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
  WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
  WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
  WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
  WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
  WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
  WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
  WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
  WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  WINGDIAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
  WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
  WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
  WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
  WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
  WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
  WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
  WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
  WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
  WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
  WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
  WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
  WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
  WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
  WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
  WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
  WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
  WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
  WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
  WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
  WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
  WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif /* __gl_h_ */
  