text: #ifndef IMGUI_MARKUP_INCLUDE_IMGUI_MARKUP_OBJECTS_ATTRIBUTE_TYPES_OBJECT_FLOAT3_H_
  #define IMGUI_MARKUP_INCLUDE_IMGUI_MARKUP_OBJECTS_ATTRIBUTE_TYPES_OBJECT_FLOAT3_H_
  
  #include "imgui_markup/objects/common/object.h"
  #include "imgui_markup/attribute_types/float3.h"
  
  namespace imgui_markup
  {
  
  struct ObjectFloat3 : public Object
  {
      ObjectFloat3(std::string id, Object* parent);
  
      ObjectFloat3& operator=(const ObjectFloat3& other);
  
      Float3 value;
  };
  
  }  // namespace imgui_markup
  
  #endif  // IMGUI_MARKUP_INCLUDE_IMGUI_MARKUP_OBJECTS_ATTRIBUTE_TYPES_OBJECT_FLOAT3_H_
  