text: #ifndef __mvDisplayText_h
  #define __mvDisplayText_h
  
  #include "mvHeader.h"
  #include "vtkActor2D.h"
  #include "vtkTextMapper.h"
  
  class MV_EXPORT mvDisplayText
  {
  public:
      mvDisplayText();
      virtual ~mvDisplayText();
  
      vtkActor2D   *GetActor2D() { return m_TextActor; }
      void          VisibilityOn();
      void          VisibilityOff();
      void          SetVisibility(int v);
      int           GetVisibility();
      void          SetColor(double red, double green, double blue);
      const double *GetColor();
      void          SetText(char *text);
      void          SetPosition(double x, double y);
      const double *GetPosition();
      void          SetFontSize(int size);
      int           GetFontSize();
  
  protected:
      vtkTextMapper *m_TextMapper;
      vtkActor2D    *m_TextActor;
  };
  
  #endif
  