text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.MonoBehaviour
  #include "UnityEngine/MonoBehaviour.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: GameObject
    class GameObject;
    // Forward declaring type: Collider
    class Collider;
  }
  // Completed forward declares
  // Type namespace: RootMotion
  namespace RootMotion {
    // Size: 0x20
    #pragma pack(push, 1)
    // Autogenerated type: RootMotion.TriggerEventBroadcaster
    // [TokenAttribute] Offset: FFFFFFFF
    class TriggerEventBroadcaster : public UnityEngine::MonoBehaviour {
      public:
      // public UnityEngine.GameObject target
      // Size: 0x8
      // Offset: 0x18
      UnityEngine::GameObject* target;
      // Field size check
      static_assert(sizeof(UnityEngine::GameObject*) == 0x8);
      // Creating value type constructor for type: TriggerEventBroadcaster
      TriggerEventBroadcaster(UnityEngine::GameObject* target_ = {}) noexcept : target{target_} {}
      // Deleting conversion operator: operator System::IntPtr
      constexpr operator System::IntPtr() const noexcept = delete;
      // Get instance field: public UnityEngine.GameObject target
      UnityEngine::GameObject* _get_target();
      // Set instance field: public UnityEngine.GameObject target
      void _set_target(UnityEngine::GameObject* value);
      // private System.Void OnTriggerEnter(UnityEngine.Collider collider)
      // Offset: 0x17404B0
      void OnTriggerEnter(UnityEngine::Collider* collider);
      // private System.Void OnTriggerStay(UnityEngine.Collider collider)
      // Offset: 0x1740568
      void OnTriggerStay(UnityEngine::Collider* collider);
      // private System.Void OnTriggerExit(UnityEngine.Collider collider)
      // Offset: 0x1740620
      void OnTriggerExit(UnityEngine::Collider* collider);
      // public System.Void .ctor()
      // Offset: 0x17406D8
      // Implemented from: UnityEngine.MonoBehaviour
      // Base method: System.Void MonoBehaviour::.ctor()
      // Base method: System.Void Behaviour::.ctor()
      // Base method: System.Void Component::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static TriggerEventBroadcaster* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("RootMotion::TriggerEventBroadcaster::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<TriggerEventBroadcaster*, creationType>()));
      }
    }; // RootMotion.TriggerEventBroadcaster
    #pragma pack(pop)
    static check_size<sizeof(TriggerEventBroadcaster), 24 + sizeof(UnityEngine::GameObject*)> __RootMotion_TriggerEventBroadcasterSizeCheck;
    static_assert(sizeof(TriggerEventBroadcaster) == 0x20);
  }
  DEFINE_IL2CPP_ARG_TYPE(RootMotion::TriggerEventBroadcaster*, "RootMotion", "TriggerEventBroadcaster");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: RootMotion::TriggerEventBroadcaster::OnTriggerEnter
  // Il2CppName: OnTriggerEnter
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (RootMotion::TriggerEventBroadcaster::*)(UnityEngine::Collider*)>(&RootMotion::TriggerEventBroadcaster::OnTriggerEnter)> {
    static const MethodInfo* get() {
      static auto* collider = &::il2cpp_utils::GetClassFromName("UnityEngine", "Collider")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(RootMotion::TriggerEventBroadcaster*), "OnTriggerEnter", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{collider});
    }
  };
  // Writing MetadataGetter for method: RootMotion::TriggerEventBroadcaster::OnTriggerStay
  // Il2CppName: OnTriggerStay
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (RootMotion::TriggerEventBroadcaster::*)(UnityEngine::Collider*)>(&RootMotion::TriggerEventBroadcaster::OnTriggerStay)> {
    static const MethodInfo* get() {
      static auto* collider = &::il2cpp_utils::GetClassFromName("UnityEngine", "Collider")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(RootMotion::TriggerEventBroadcaster*), "OnTriggerStay", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{collider});
    }
  };
  // Writing MetadataGetter for method: RootMotion::TriggerEventBroadcaster::OnTriggerExit
  // Il2CppName: OnTriggerExit
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (RootMotion::TriggerEventBroadcaster::*)(UnityEngine::Collider*)>(&RootMotion::TriggerEventBroadcaster::OnTriggerExit)> {
    static const MethodInfo* get() {
      static auto* collider = &::il2cpp_utils::GetClassFromName("UnityEngine", "Collider")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(RootMotion::TriggerEventBroadcaster*), "OnTriggerExit", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{collider});
    }
  };
  // Writing MetadataGetter for method: RootMotion::TriggerEventBroadcaster::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  