text: #pragma once
  
  #include "client\app\mainComponent.h"
  #include "renderer\renderPath\renderGraphPath3D.h"
  
  namespace Cjing3D
  {
  	class GameApp : public MainComponent
  	{
  	public:
  		GameApp(const std::shared_ptr<Engine>& engine);
  		virtual ~GameApp();
  
  		void Initialize()override;
  		void Uninitialize()override;
  
  	private:
  		RenderGraphPath3D* mRenderer = nullptr;
  	};
  }