text: #ifndef WinThread_H
  #define WinThread_H
  
  #include <Andromeda/Threading/BaseThread.h>
  #include <windows.h>
  
  namespace Andromeda
  {
  	namespace Threading
  	{
  		class Thread;
  
  		class WinThread : public BaseThread
  		{
  		public:
  
  			WinThread(Thread* owner);
  			~WinThread();
  
  			void Wait();
  			void Cancel();
  
  		private:
  
  			static unsigned int __stdcall entryPoint(void* userData);
  
  			HANDLE _thread;
  			unsigned int _threadId;
  		};
  	}
  }
  
  #endif
  