text: #pragma once
  
  #include <SFML/Graphics.hpp>
  #include "MoreInfo.h"
  #include <cmath>
  
  class Projectile {
  public:
      Projectile();
  
      void initialize(double angle, sf::Vector2f startingPos, int bulletSpeed, int bulletDamage);
  
      //called every frame to move bullet forward
      void movement();
  
      //getters
      sf::Vector2f getPosition();
      int getHitboxRadius();
      sf::FloatRect globalBounds();
      int getDamage();
  
      //draw
      void drawToScreen(sf::RenderWindow &window);
  
      sf::CircleShape hitbox;
  
  private:
      int damage;
      sf::Vector2f velocity;
  };
  