text: /**
   * Licensed to the Apache Software Foundation (ASF) under one
   * or more contributor license agreements.  See the NOTICE file
   * distributed with this work for additional information
   * regarding copyright ownership.  The ASF licenses this file
   * to you under the Apache License, Version 2.0 (the
   * "License"); you may not use this file except in compliance
   * with the License.  You may obtain a copy of the License at
   * 
   *  http://www.apache.org/licenses/LICENSE-2.0
   * 
   * Unless required by applicable law or agreed to in writing,
   * software distributed under the License is distributed on an
   * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
   * KIND, either express or implied.  See the License for the
   * specific language governing permissions and limitations
   * under the License.
   */
  
  #ifndef UTILS
  #define UTILS
  
  // Make Windows happy
  #ifdef _WIN32
  	#include <Windows.h>
  #endif
  
  // Include OpenGL headers
  #include <GL/gl.h>
  
  // Include C headers
  #include <time.h>
  #include <stdlib.h>
  #include <math.h>
  
  /**
   * This structure holds color representation in RGB
   */
  typedef struct {
  	GLfloat red;
  	GLfloat green;
  	GLfloat blue;
  	GLfloat alpha;	// Unused for now
  } ColorRGB;
  
  /**
   * This function creates a random RGB color and returns it to the caller.
   * @return a random RGB color
   */
  ColorRGB GetRandomColorRGB();
  
  /**
   * Get random float in the given range and with the given precision
   * @param min the lower threshold of the new float value
   * @param max the upper threshold of the new float value
   * @param precision amount of integers after the dot to contain
   * @return a random float value
   */
  GLfloat getRandomFloat(GLfloat min, GLfloat max, GLint precision);
  
  #endif // UTILS