text: /* list of OpenGL functions sorted alphabetically
     If you need to use a GL function from the SDL video subsystem,
     change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
  */
  #define SDL_PROC_UNUSED(ret,func,params)
  
  SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
  SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
  SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
                  (GLsizei, const GLuint *, GLboolean *))
  SDL_PROC_UNUSED(void, glArrayElement, (GLint))
  SDL_PROC(void, glBegin, (GLenum))
  SDL_PROC(void, glBindTexture, (GLenum, GLuint))
  SDL_PROC_UNUSED(void, glBitmap,
                  (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
                   const GLubyte *))
  SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
  SDL_PROC_UNUSED(void, glCallList, (GLuint))
  SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
  SDL_PROC(void, glClear, (GLbitfield))
  SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
  SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
  SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
  SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
  SDL_PROC_UNUSED(void, glClearStencil, (GLint))
  SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
  SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
  SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
  SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
  SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
  SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
  SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
  SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
  SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
  SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
  SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
  SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
  SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
  SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
  SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
  SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
  SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
  SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
  SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
  SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
  SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
  SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
  SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
  SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
  SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
  SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
  SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
  SDL_PROC_UNUSED(void, glColor4ub,
                  (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
  SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
  SDL_PROC_UNUSED(void, glColor4ui,
                  (GLuint red, GLuint green, GLuint blue, GLuint alpha))
  SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
  SDL_PROC_UNUSED(void, glColor4us,
                  (GLushort red, GLushort green, GLushort blue, GLushort alpha))
  SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
  SDL_PROC_UNUSED(void, glColorMask,
                  (GLboolean red, GLboolean green, GLboolean blue,
                   GLboolean alpha))
  SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
  SDL_PROC_UNUSED(void, glColorPointer,
                  (GLint size, GLenum type, GLsizei stride,
                   const GLvoid * pointer))
  SDL_PROC_UNUSED(void, glCopyPixels,
                  (GLint x, GLint y, GLsizei width, GLsizei height,
                   GLenum type))
  SDL_PROC_UNUSED(void, glCopyTexImage1D,
                  (GLenum target, GLint level, GLenum internalFormat, GLint x,
                   GLint y, GLsizei width, GLint border))
  SDL_PROC_UNUSED(void, glCopyTexImage2D,
                  (GLenum target, GLint level, GLenum internalFormat, GLint x,
                   GLint y, GLsizei width, GLsizei height, GLint border))
  SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
                  (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
                   GLsizei width))
  SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
                  (GLenum target, GLint level, GLint xoffset, GLint yoffset,
                   GLint x, GLint y, GLsizei width, GLsizei height))
  SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
  SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
  SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
  SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
  SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
  SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
  SDL_PROC(void, glDisable, (GLenum cap))
  SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
  SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
  SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
  SDL_PROC_UNUSED(void, glDrawElements,
                  (GLenum mode, GLsizei count, GLenum type,
                   const GLvoid * indices))
  SDL_PROC(void, glDrawPixels,
           (GLsizei width, GLsizei height, GLenum format, GLenum type,
            const GLvoid * pixels))
  SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
  SDL_PROC_UNUSED(void, glEdgeFlagPointer,
                  (GLsizei stride, const GLvoid * pointer))
  SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
  SDL_PROC(void, glEnable, (GLenum cap))
  SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
  SDL_PROC(void, glEnd, (void))
  SDL_PROC_UNUSED(void, glEndList, (void))
  SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
  SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
  SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
  SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
  SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
  SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
  SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
  SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
  SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
  SDL_PROC_UNUSED(void, glEvalMesh2,
                  (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
  SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
  SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
  SDL_PROC_UNUSED(void, glFeedbackBuffer,
                  (GLsizei size, GLenum type, GLfloat * buffer))
  SDL_PROC_UNUSED(void, glFinish, (void))
  SDL_PROC_UNUSED(void, glFlush, (void))
  SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
  SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
  SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
  SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
  SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
  SDL_PROC_UNUSED(void, glFrustum,
                  (GLdouble left, GLdouble right, GLdouble bottom,
                   GLdouble top, GLdouble zNear, GLdouble zFar))
  SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
  SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
  SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
  SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
  SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
  SDL_PROC(GLenum, glGetError, (void))
  SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
  SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
  SDL_PROC_UNUSED(void, glGetLightfv,
                  (GLenum light, GLenum pname, GLfloat * params))
  SDL_PROC_UNUSED(void, glGetLightiv,
                  (GLenum light, GLenum pname, GLint * params))
  SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
  SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
  SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
  SDL_PROC_UNUSED(void, glGetMaterialfv,
                  (GLenum face, GLenum pname, GLfloat * params))
  SDL_PROC_UNUSED(void, glGetMaterialiv,
                  (GLenum face, GLenum pname, GLint * params))
  SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
  SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
  SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
  SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
  SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
  SDL_PROC(const GLubyte *, glGetString, (GLenum name))
  SDL_PROC_UNUSED(void, glGetTexEnvfv,
                  (GLenum target, GLenum pname, GLfloat * params))
  SDL_PROC_UNUSED(void, glGetTexEnviv,
                  (GLenum target, GLenum pname, GLint * params))
  SDL_PROC_UNUSED(void, glGetTexGendv,
                  (GLenum coord, GLenum pname, GLdouble * params))
  SDL_PROC_UNUSED(void, glGetTexGenfv,
                  (GLenum coord, GLenum pname, GLfloat * params))
  SDL_PROC_UNUSED(void, glGetTexGeniv,
                  (GLenum coord, GLenum pname, GLint * params))
  SDL_PROC_UNUSED(void, glGetTexImage,
                  (GLenum target, GLint level, GLenum format, GLenum type,
                   GLvoid * pixels))
  SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
                  (GLenum target, GLint level, GLenum pname, GLfloat * params))
  SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
                  (GLenum target, GLint level, GLenum pname, GLint * params))
  SDL_PROC_UNUSED(void, glGetTexParameterfv,
                  (GLenum target, GLenum pname, GLfloat * params))
  SDL_PROC_UNUSED(void, glGetTexParameteriv,
                  (GLenum target, GLenum pname, GLint * params))
  SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
  SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
  SDL_PROC_UNUSED(void, glIndexPointer,
                  (GLenum type, GLsizei stride, const GLvoid * pointer))
  SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
  SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
  SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
  SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
  SDL_PROC_UNUSED(void, glIndexi, (GLint c))
  SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
  SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
  SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
  SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
  SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
  SDL_PROC_UNUSED(void, glInitNames, (void))
  SDL_PROC_UNUSED(void, glInterleavedArrays,
                  (GLenum format, GLsizei stride, const GLvoid * pointer))
  SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
  SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
  SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
  SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
  SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
  SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
  SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
  SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
  SDL_PROC_UNUSED(void, glLightfv,
                  (GLenum light, GLenum pname, const GLfloat * params))
  SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
  SDL_PROC_UNUSED(void, glLightiv,
                  (GLenum light, GLenum pname, const GLint * params))
  SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
  SDL_PROC(void, glLineWidth, (GLfloat width))
  SDL_PROC_UNUSED(void, glListBase, (GLuint base))
  SDL_PROC(void, glLoadIdentity, (void))
  SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
  SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
  SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
  SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
  SDL_PROC_UNUSED(void, glMap1d,
                  (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
                   GLint order, const GLdouble * points))
  SDL_PROC_UNUSED(void, glMap1f,
                  (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
                   GLint order, const GLfloat * points))
  SDL_PROC_UNUSED(void, glMap2d,
                  (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
                   GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
                   GLint vorder, const GLdouble * points))
  SDL_PROC_UNUSED(void, glMap2f,
                  (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
                   GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
                   GLint vorder, const GLfloat * points))
  SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
  SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
  SDL_PROC_UNUSED(void, glMapGrid2d,
                  (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
                   GLdouble v2))
  SDL_PROC_UNUSED(void, glMapGrid2f,
                  (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
                   GLfloat v2))
  SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
  SDL_PROC_UNUSED(void, glMaterialfv,
                  (GLenum face, GLenum pname, const GLfloat * params))
  SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
  SDL_PROC_UNUSED(void, glMaterialiv,
                  (GLenum face, GLenum pname, const GLint * params))
  SDL_PROC(void, glMatrixMode, (GLenum mode))
  SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
  SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
  SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
  SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
  SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
  SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
  SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
  SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
  SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
  SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
  SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
  SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
  SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
  SDL_PROC_UNUSED(void, glNormalPointer,
                  (GLenum type, GLsizei stride, const GLvoid * pointer))
  SDL_PROC(void, glOrtho,
           (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
            GLdouble zNear, GLdouble zFar))
  SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
  SDL_PROC_UNUSED(void, glPixelMapfv,
                  (GLenum map, GLsizei mapsize, const GLfloat * values))
  SDL_PROC_UNUSED(void, glPixelMapuiv,
                  (GLenum map, GLsizei mapsize, const GLuint * values))
  SDL_PROC_UNUSED(void, glPixelMapusv,
                  (GLenum map, GLsizei mapsize, const GLushort * values))
  SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
  SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
  SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
  SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
  SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
  SDL_PROC(void, glPointSize, (GLfloat size))
  SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
  SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
  SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
  SDL_PROC_UNUSED(void, glPopAttrib, (void))
  SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
  SDL_PROC_UNUSED(void, glPopMatrix, (void))
  SDL_PROC_UNUSED(void, glPopName, (void))
  SDL_PROC_UNUSED(void, glPrioritizeTextures,
                  (GLsizei n, const GLuint * textures,
                   const GLclampf * priorities))
  SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
  SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
  SDL_PROC_UNUSED(void, glPushMatrix, (void))
  SDL_PROC_UNUSED(void, glPushName, (GLuint name))
  SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
  SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
  SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
  SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
  SDL_PROC(void, glRasterPos2i, (GLint x, GLint y))
  SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
  SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
  SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
  SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
  SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
  SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
  SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
  SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
  SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
  SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
  SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
  SDL_PROC_UNUSED(void, glRasterPos4d,
                  (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
  SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
  SDL_PROC_UNUSED(void, glRasterPos4f,
                  (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
  SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
  SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
  SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
  SDL_PROC_UNUSED(void, glRasterPos4s,
                  (GLshort x, GLshort y, GLshort z, GLshort w))
  SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
  SDL_PROC(void, glReadBuffer, (GLenum mode))
  SDL_PROC(void, glReadPixels,
           (GLint x, GLint y, GLsizei width, GLsizei height,
            GLenum format, GLenum type, GLvoid * pixels))
  SDL_PROC_UNUSED(void, glRectd,
                  (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
  SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
  SDL_PROC_UNUSED(void, glRectf,
                  (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
  SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
  SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
  SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
  SDL_PROC_UNUSED(void, glRects,
                  (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
  SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
  SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
  SDL_PROC_UNUSED(void, glRotated,
                  (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
  SDL_PROC_UNUSED(void, glRotatef,
                  (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
  SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
  SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
  SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
  SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
  SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
  SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
  SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
  SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
  SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
  SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
  SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
  SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
  SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
  SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
  SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
  SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
  SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
  SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
  SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
  SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
  SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
  SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
  SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
  SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
  SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
  SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
  SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
  SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
  SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
  SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
  SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
  SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
  SDL_PROC_UNUSED(void, glTexCoord4d,
                  (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
  SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
  SDL_PROC_UNUSED(void, glTexCoord4f,
                  (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
  SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
  SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
  SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
  SDL_PROC_UNUSED(void, glTexCoord4s,
                  (GLshort s, GLshort t, GLshort r, GLshort q))
  SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
  SDL_PROC_UNUSED(void, glTexCoordPointer,
                  (GLint size, GLenum type, GLsizei stride,
                   const GLvoid * pointer))
  SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
  SDL_PROC_UNUSED(void, glTexEnvfv,
                  (GLenum target, GLenum pname, const GLfloat * params))
  SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
  SDL_PROC_UNUSED(void, glTexEnviv,
                  (GLenum target, GLenum pname, const GLint * params))
  SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
  SDL_PROC_UNUSED(void, glTexGendv,
                  (GLenum coord, GLenum pname, const GLdouble * params))
  SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
  SDL_PROC_UNUSED(void, glTexGenfv,
                  (GLenum coord, GLenum pname, const GLfloat * params))
  SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
  SDL_PROC_UNUSED(void, glTexGeniv,
                  (GLenum coord, GLenum pname, const GLint * params))
  SDL_PROC_UNUSED(void, glTexImage1D,
                  (GLenum target, GLint level, GLint internalformat,
                   GLsizei width, GLint border, GLenum format, GLenum type,
                   const GLvoid * pixels))
  SDL_PROC(void, glTexImage2D,
           (GLenum target, GLint level, GLint internalformat, GLsizei width,
            GLsizei height, GLint border, GLenum format, GLenum type,
            const GLvoid * pixels))
  SDL_PROC_UNUSED(void, glTexParameterf,
                  (GLenum target, GLenum pname, GLfloat param))
  SDL_PROC_UNUSED(void, glTexParameterfv,
                  (GLenum target, GLenum pname, const GLfloat * params))
  SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
  SDL_PROC_UNUSED(void, glTexParameteriv,
                  (GLenum target, GLenum pname, const GLint * params))
  SDL_PROC_UNUSED(void, glTexSubImage1D,
                  (GLenum target, GLint level, GLint xoffset, GLsizei width,
                   GLenum format, GLenum type, const GLvoid * pixels))
  SDL_PROC(void, glTexSubImage2D,
           (GLenum target, GLint level, GLint xoffset, GLint yoffset,
            GLsizei width, GLsizei height, GLenum format, GLenum type,
            const GLvoid * pixels))
  SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
  SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
  SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
  SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
  SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
  SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
  SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y))
  SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
  SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
  SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
  SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
  SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
  SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
  SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
  SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
  SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
  SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
  SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
  SDL_PROC_UNUSED(void, glVertex4d,
                  (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
  SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
  SDL_PROC_UNUSED(void, glVertex4f,
                  (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
  SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
  SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
  SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
  SDL_PROC_UNUSED(void, glVertex4s,
                  (GLshort x, GLshort y, GLshort z, GLshort w))
  SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
  SDL_PROC_UNUSED(void, glVertexPointer,
                  (GLint size, GLenum type, GLsizei stride,
                   const GLvoid * pointer))
  SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
  
  /* vi: set ts=4 sw=4 expandtab: */
  