text: #ifndef __Model_Manager_h__
  #define __Model_Manager_h__
  
  
  #include "Model.h"
  #include "../../RenderInterface.h"
  #include "../D3dLibs.h"
  #include "../../../main.h"
  
  class CModelManager
  {
  public:
  	
  	vector<CModel*> m_Models;
  	IDirect3DDevice9* m_Device;
  
  	CRenderInterface* m_RenderInterface;
  
  public:
  
  	CModelManager(IDirect3DDevice9* device);
  	~CModelManager();
  
  	//Add Model
  	unsigned int AddModel(char* filename);
  
  	//Draw all Models
  	void DrawModels();
  
  	//Shutdown
  	void DeleteModels();
  
  
  
  };
  
  
  
  
  #endif