text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  
  namespace RED4ext
  {
  namespace physics { 
  struct PhysicsJointLimitBase
  {
      static constexpr const char* NAME = "physicsPhysicsJointLimitBase";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk00[0x8 - 0x0]; // 0
      float restitution; // 08
      float bounceThreshold; // 0C
      float stiffness; // 10
      float damping; // 14
      float contactDistance; // 18
      uint8_t unk1C[0x20 - 0x1C]; // 1C
  };
  RED4EXT_ASSERT_SIZE(PhysicsJointLimitBase, 0x20);
  } // namespace physics
  } // namespace RED4ext
  