text: /// @ref gtx_handed_coordinate_space
  /// @file glm/gtx/handed_coordinate_space.hpp
  ///
  /// @see core (dependence)
  ///
  /// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
  /// @ingroup gtx
  ///
  /// Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
  ///
  /// To know if a set of three basis vectors defines a right or left-handed coordinate system.
  
  #pragma once
  
  // Dependency:
  #include "../glm.hpp"
  
  #ifndef GLM_ENABLE_EXPERIMENTAL
  #	error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
  #endif
  
  #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
  #	pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
  #endif
  
  namespace glm
  {
  	/// @addtogroup gtx_handed_coordinate_space
  	/// @{
  
  	//! Return if a trihedron right handed or not.
  	//! From GLM_GTX_handed_coordinate_space extension.
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL bool rightHanded(
  		vec<3, T, Q> const& tangent,
  		vec<3, T, Q> const& binormal,
  		vec<3, T, Q> const& normal);
  
  	//! Return if a trihedron left handed or not.
  	//! From GLM_GTX_handed_coordinate_space extension.
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL bool leftHanded(
  		vec<3, T, Q> const& tangent,
  		vec<3, T, Q> const& binormal,
  		vec<3, T, Q> const& normal);
  
  	/// @}
  }// namespace glm
  
  #include "handed_coordinate_space.inl"
  