text: #pragma once
  
  #include "dtGameData.h"
  #include "IE_EnumTile.h"
  #include <UPCFramework\NSpriteBatch.h>
  
  class IE_Engine;
  
  class IE_World
  {
  public:
  	IE_World(IE_Engine* engine);
  	~IE_World() {
  		mEngine = nullptr;
  	}
  
  	void Initialize(dtWorld worldData);
  	void Update(float dt);
  	void Draw(float dt);
  
  private:
  	IE_Engine* mEngine;
  	dtWorld mWorldData;
  
  	NSpriteBatch mSpriteBatch;
  };
  
  