text: #pragma once
  
  #include "ofMain.h"
  
  //#if _WIN32
  //typedef uint32_t int;
  //#elif _WIN64
  //typedef uint64_t int;
  //#endif
  
  
  class ofApp : public ofBaseApp{
  
  	public:
  
  		void setup();
  		void update();
  		void draw();
  
  		void SpawnBoids();
  		void SpawnCopyForGoap();
  
  		void CreateDT();
  		void CreateBT();
  
  		void keyPressed(int key);
  		void keyReleased(int key);
  		void mouseMoved(int x, int y );
  		void mouseDragged(int x, int y, int button);
  		void mousePressed(int x, int y, int button);
  		void mouseReleased(int x, int y, int button);
  		void mouseEntered(int x, int y);
  		void mouseExited(int x, int y);
  		void windowResized(int w, int h);
  		void dragEvent(ofDragInfo dragInfo);
  		void gotMessage(ofMessage msg);
  
  public:
  	class Boid* mPlayer;
  	class Boid* mDigger;
  	class Boid* mKiller;
  	class TileGraph* mTileGraph;
  
  	class AIManager* mDiggerManager;
  	class AIManager* mKillerManager;
  
  	bool mF1 = true;
  	bool mF2 = true;
  	bool mF3 = false;
  		
  };
  