text: const DegToRad = Phaser.Math.DegToRad;
  const RadToDeg = Phaser.Math.RadToDeg;
  
  var GetLocalState = function (gameObject) {
      if (!gameObject.hasOwnProperty('rexContainer')) {
          var rexContainer = {
              parent: null, self: null,
              x: 0, y: 0, syncPosition: true,
              rotation: 0, syncRotation: true,
              scaleX: 0, scaleY: 0, syncScale: true,
              alpha: 0, syncAlpha: true,
              visible: true,
              active: true,
          };
  
          Object.defineProperty(rexContainer, 'angle', {
              get: function () {
                  return RadToDeg(this.rotation);
              },
              set: function (value) {
                  this.rotation = DegToRad(value);
              }
          });
          Object.defineProperty(rexContainer, 'displayWidth', {
              get: function () {
                  return gameObject.width * this.scaleX;
              },
              set: function (width) {
                  this.scaleX = width / gameObject.width;
              }
          });
          Object.defineProperty(rexContainer, 'displayHeight', {
              get: function () {
                  return gameObject.height * this.scaleY;
              },
              set: function (height) {
                  this.scaleY = height / gameObject.height;
              }
          });
  
          gameObject.rexContainer = rexContainer;
      }
      return gameObject.rexContainer;
  }
  
  export default GetLocalState;