text: //
  //  BlinkFade.hpp
  //  Overworld
  //
  //  Created by Noah Kittleson on 5/22/18.
  //  Copyright © 2018 Noah. All rights reserved.
  //
  
  #pragma once
  #include "Fade.hpp"
  
  class BlinkFade : public Fade
  {
  public:
  	BlinkFade(FadeDirection inOrOut, float duration);
  	void update(float elapsed, State* context) override;
  	
  private:
  	bool fadeToBlack = true;
  	float blinkTimer = 0.f;
  	float blinkLength = 0.3f; 				//magic number?
  };
  