text: console.log(window);
  MYLIB.initialize('renderCanvas', populateScene);
  
  
  function populateScene(scene) {
      MYLIB.createGrid(scene);
  
      const m = 13;
      let rings = [];
  
      for(let i=0; i<m; i++) {
          let phi = Math.PI*2*i/m;
  
          let ring = BABYLON.MeshBuilder.CreateTorus('t',{
              diameter:5,
              thickness:0.25,
              tessellation:80
          });
          let material = new BABYLON.StandardMaterial('m', scene);
          material.diffuseColor.set(
              0.5 + 0.5*Math.cos(phi),
              0.5,
              0.5+0.5*Math.sin(phi));
          ring.material = material;
  
          ring.position.set(
              Math.cos(phi),0,-Math.sin(phi)
          );
          ring.rotation.y = phi;
          ring.rotation.x = 0.8;
          rings.push(ring);
      }
  
  
  
  }