text: #include "prx/bullet_sim/collision_checking/collision_checker.hpp"
  
  
  namespace prx
  {
  
  	void bullet_collision_checker_t::add_collision_group(const std::string& group_name, 
  		const std::vector<system_ptr_t>& in_plants, const std::vector<std::shared_ptr<movable_object_t>>& in_obstacles)
  	{
  		collision_groups[group_name] = std::make_shared<bullet_collision_group_t>(in_plants,in_obstacles);
  	}
  
  }
  