text: //
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  //    documentation and/or other materials provided with the distribution.
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  //    contributors may be used to endorse or promote products derived
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  // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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  // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
  
  
  #ifndef PX_PHYSICS_NX
  #define PX_PHYSICS_NX
  
  /** Configuration include file for PhysX SDK */
  
  /** \addtogroup physics
  @{
  */
  
  #include "common/PxPhysXCommonConfig.h"
  
  #if !PX_DOXYGEN
  namespace physx
  {
  #endif
  
  // Exposing the ParticleSystem API. Run API meta data generation in Tools/PhysXMetaDataGenerator when changing.
  #define PX_USE_PARTICLE_SYSTEM_API 1
  
  // Exposing of the Cloth API. Run API meta data generation in Tools/PhysXMetaDataGenerator when changing.
  #define PX_USE_CLOTH_API 1
  
  class PxPhysics;
  class PxShape;
  
  class PxActor;
  class PxRigidActor;
  class PxRigidStatic;
  class PxRigidDynamic;
  class PxConstraint;
  class PxConstraintDesc;
  
  class PxArticulation;
  class PxArticulationLink;
  class PxArticulationJoint;
  
  class PxParticleSystem;
  class PxParticleFluid;
  class PxParticleReadData;
  class PxParticleFluidReadData;
  
  class PxClothFabric;
  class PxCloth;
  class PxClothParticleData;
  
  
  class PxMaterial;
  
  class PxScene;
  class PxSceneDesc;
  class PxTolerancesScale;
  
  class PxAggregate;
  
  #if !PX_DOXYGEN
  } // namespace physx
  #endif
  
  /** @} */
  #endif
  