text: //m1.c
  
  #include <std.h>
  #include "/d/islands/tonerra/areadefs.h"
  
  inherit ROOM;
  
  void create(){
     ::create();
     set_terrain(SCRUB_LANDS);
     set_travel(GAME_TRACK);
     set_short("An open plain");
     set_property("light",2);
     set_property("no teleport",1);
     set_long(
  @OLI
     %^BOLD%^%^GREEN%^An open plain%^RESET%^
  %^BOLD%^%^GREEN%^The edge of the plain is here. A thick %^RESET%^%^GREEN%^unnatural forest%^BOLD%^%^GREEN%^ blocks any hope
  of passage off the plain.%^RESET%^
  OLI
     );
     set_smell("default","The smells of green grass and some thistle greet you.");
     set_listen("default","The wind blows lightly by. In the distance you hear a grunt.");
     set_exits(([
  
  
        "north":MONASTERY+"m15",
        "east":MONASTERY+"m11",
  
        ]));
  }
  
  