text: //#ifndef __COLLISIONS_H__
  //#define __COLLISIONS_H__
  //
  //#include "Application.h"
  //#include "PhysBody.h"
  //
  //class PhysBody;
  //
  //class Collisions {
  //public:
  //	Collisions() {};
  //	~Collisions() {};
  //
  //	// Collision solver
  //	void Collision(PhysBody* physA, PhysBody* physB);
  //
  //	// Additional functions
  //	float CalcModule(fPoint dist);
  //};
  //
  //#endif // __COLLISIONS_H__