text: #pragma once
  
  #include "header_ressources.hpp"
  #include "cl_Direct3D_Parameters.hpp"
  #include "cl_CustomForme.hpp"
  
  
  class FormePlafondBase :  public CustomForme
  {
  protected:
  	//liste des vertex arrays constituant ma forme
  	D3DVERTEX_TEX aPlane[4];
  
  	//liste des vertex bufers constituant ma forme
  	LPDIRECT3DVERTEXBUFFER9	 Plane_buffer;
  
  public:
  	FormePlafondBase();
  	~FormePlafondBase();
  
  	virtual void SetForms();
  	virtual void CreateVertexBuffers();
  	virtual void FeedVertexBuffers();
  	virtual void LoadTextureForObject();
  	virtual void SetTextureParameters();
  
  	virtual void RenderingOfObject();
  };