text: #include "SubsystemPCH.h"
  
  RenderingSubSystem::RenderingSubSystem(std::string systemName, Framework* engineInstance, SubSystemID instanceID)
  	: SlitherSubSystem(systemName, engineInstance,instanceID), FBXRenderer()
  {
  }
  
  RenderingSubSystem::~RenderingSubSystem()
  {
  }
  
  void RenderingSubSystem::Init()
  {
  	FBXRenderer::Initialize(m_Callback);
  }
  
  void RenderingSubSystem::Update(float deltaTime)
  {
  }
  
  void RenderingSubSystem::Draw()
  {
  }
  