text: #pragma once
  
  #include "Team.generated.h"
  
  
  UENUM(BlueprintType)
  enum class ETeam : uint8
  {
      None    UMETA (DisplayName = "None"),
      Red     UMETA (DisplayName = "Red Team"),
      Blue    UMETA (DisplayName = "Blue Team")
  };
  
  FString EnumAsString (ETeam value);