text: #if 0
  //
  // Generated by Microsoft (R) D3D Shader Disassembler
  //
  //
  ///
  // Input signature:
  //
  // Name                 Index   Mask Register SysValue  Format   Used
  // -------------------- ----- ------ -------- -------- ------- ------
  // SV_POSITION              0   xyzw        0      POS   float       
  // COLOR                    0   xyzw        1     NONE   float   xyzw
  //
  //
  // Output signature:
  //
  // Name                 Index   Mask Register SysValue  Format   Used
  // -------------------- ----- ------ -------- -------- ------- ------
  // SV_TARGET                0   xyzw        0   TARGET   float   xyzw
  //
  //
  // Level9 shader bytecode:
  //
      ps_2_0
      dcl t0
      mov oC0, t0
  
  // approximately 1 instruction slot used
  ps_4_0
  dcl_input_ps linear v1.xyzw
  dcl_output o0.xyzw
  mov o0.xyzw, v1.xyzw
  ret 
  // Approximately 0 instruction slots used
  #endif
  
  const BYTE g_LineRectPS[] =
  {
       68,  88,  66,  67, 123, 206, 
       22, 154,  38, 203, 221,  28, 
        0, 119,  87,  49, 106, 150, 
       88,   6,   1,   0,   0,   0, 
       68,   1,   0,   0,   4,   0, 
        0,   0,  48,   0,   0,   0, 
      124,   0,   0,   0, 188,   0, 
        0,   0,  16,   1,   0,   0, 
       65, 111, 110,  57,  68,   0, 
        0,   0,  68,   0,   0,   0, 
        0,   2, 255, 255,  32,   0, 
        0,   0,  36,   0,   0,   0, 
        0,   0,  36,   0,   0,   0, 
       36,   0,   0,   0,  36,   0, 
        0,   0,  36,   0,   0,   0, 
       36,   0,   0,   2, 255, 255, 
       31,   0,   0,   2,   0,   0, 
        0, 128,   0,   0,  15, 176, 
        1,   0,   0,   2,   0,   8, 
       15, 128,   0,   0, 228, 176, 
      255, 255,   0,   0,  83,  72, 
       68,  82,  56,   0,   0,   0, 
       64,   0,   0,   0,  14,   0, 
        0,   0,  98,  16,   0,   3, 
      242,  16,  16,   0,   1,   0, 
        0,   0, 101,   0,   0,   3, 
      242,  32,  16,   0,   0,   0, 
        0,   0,  54,   0,   0,   5, 
      242,  32,  16,   0,   0,   0, 
        0,   0,  70,  30,  16,   0, 
        1,   0,   0,   0,  62,   0, 
        0,   1,  73,  83,  71,  78, 
       76,   0,   0,   0,   2,   0, 
        0,   0,   8,   0,   0,   0, 
       56,   0,   0,   0,   0,   0, 
        0,   0,   1,   0,   0,   0, 
        3,   0,   0,   0,   0,   0, 
        0,   0,  15,   0,   0,   0, 
       68,   0,   0,   0,   0,   0, 
        0,   0,   0,   0,   0,   0, 
        3,   0,   0,   0,   1,   0, 
        0,   0,  15,  15,   0,   0, 
       83,  86,  95,  80,  79,  83, 
       73,  84,  73,  79,  78,   0, 
       67,  79,  76,  79,  82,   0, 
      171, 171,  79,  83,  71,  78, 
       44,   0,   0,   0,   1,   0, 
        0,   0,   8,   0,   0,   0, 
       32,   0,   0,   0,   0,   0, 
        0,   0,   0,   0,   0,   0, 
        3,   0,   0,   0,   0,   0, 
        0,   0,  15,   0,   0,   0, 
       83,  86,  95,  84,  65,  82, 
       71,  69,  84,   0, 171, 171
  };
  