text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/quest/ISystemConditionType.hpp>
  #include <RED4ext/Types/generated/quest/InputDevice.hpp>
  
  namespace RED4ext
  {
  namespace quest { 
  struct InputController_ConditionType : quest::ISystemConditionType
  {
      static constexpr const char* NAME = "questInputController_ConditionType";
      static constexpr const char* ALIAS = NAME;
  
      quest::InputDevice inputController; // 38
      uint8_t unk3C[0x40 - 0x3C]; // 3C
  };
  RED4EXT_ASSERT_SIZE(InputController_ConditionType, 0x40);
  } // namespace quest
  } // namespace RED4ext
  