text: #pragma once
  
  #include <cstdio>
  #include "GL/glut.h"
  #include "../Math/Maths.h"
  
  namespace build
  {
  	class Texture
  	{
  	private:
  		int m_Width;
  		int m_Height;
  		GLubyte* m_Pixeldata;
  	public:
  		Texture();
  		~Texture();
  
  		void load(const char* filename, GLuint* texture, int width, int height);
  		void setWrapS(GLuint mode);
  		void setWrapT(GLuint mode);
  		void setMagFilter(GLuint mode);
  		void setMinFilter(GLuint mode);
  	};
  }