text: #pragma once
  
  #include "CoreMinimal.h"
  
  #include "Life/AI/Reasoner/UtilityAiConsideration.h"
  
  #include "UtilityAiHungerConsideration.generated.h"
  
  UCLASS(BlueprintType, Blueprintable)
  class LIFE_API UUtilityAiHungerConsideration : public UUtilityAiConsideration
  {
  	GENERATED_BODY()
  
  public:
  	virtual float Score(AActor* Actor, USystemsWorld& Systems, FUtilityAiMemory& Memory) override;
  
  	UPROPERTY(EditAnywhere)
  	float Threshold = 0;
  };
  