text: /***************************************************************************
   # Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
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   #  * Neither the name of NVIDIA CORPORATION nor the names of its
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   #    from this software without specific prior written permission.
   #
   # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
   # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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   **************************************************************************/
  #ifndef SRC_FALCOR_CORE_API_VULKAN_VKDESCRIPTORDATA_H_
  #define SRC_FALCOR_CORE_API_VULKAN_VKDESCRIPTORDATA_H_
  
  #include "Falcor/Core/API/Device.h"
  
  namespace Falcor {
  
  struct DescriptorPoolApiData {
      DescriptorHeapHandle descriptorPool;
  };
  
  struct DescriptorSetApiData {
      DescriptorSetApiData(Device::SharedPtr device, VkDescriptorSetLayout l, VkDescriptorPool p, VkDescriptorSet s) : layout(l), set(s), pool(p), mpDevice(device) {}
      
      VkDescriptorSetLayout layout;
      VkDescriptorPool pool;
      VkDescriptorSet set;
  
      Device::SharedPtr mpDevice;
  
      ~DescriptorSetApiData() {
          vkFreeDescriptorSets(mpDevice->getApiHandle(), pool, 1, &set);
          vkDestroyDescriptorSetLayout(mpDevice->getApiHandle(), layout, nullptr);
      }
  };
  
  }  // namespace Falcor
  
  #endif  // SRC_FALCOR_CORE_API_VULKAN_VKDESCRIPTORDATA_H_
  