text: #include "GameOverScene.h"
  
  USING_NS_CC;
  
  Scene* GameOverScene::createScene()
  {
      // 'scene' is an autorelease object
      auto scene = Scene::create();
      
      // 'layer' is an autorelease object
      auto layer = GameOverScene::create();
  
      // add layer as a child to scene
      scene->addChild(layer);
  
      // return the scene
      return scene;
  }
  
  // on "init" you need to initialize your instance
  bool GameOverScene::init()
  {
      //////////////////////////////
      // 1. super init first
      if ( !Layer::init() )
      {
          return false;
      }
      
  //    Vec2 origin = Director::getInstance()->getVisibleOrigin();
      
      return true;
  }
  