text: class FE_Vec4:
      x = 0.0
      y = 0.0
      z = 0.0
      w = 0.0
  
  class UVMap:
      name = ""
      u = 0.0
      v = 0.0
  
  class Vertex:
      n = 0
      
      x = 0.0
      y = 0.0
      z = 0.0
  
      normal_x = 0.0
      normal_y = 0.0
      normal_z = 0.0
  
      uvmaps = []
  
  class Polygon:
      n = 0
      normal = 0
  
      vertexNums = []
  
  class VertexGroup:
      name = ""
      material = ""
      bone_name = ""
  
      polygons = []
  
  class Transformation:
      bonname = ""
  
      pos = FE_Vec4 
      rot = FE_Vec4 
      sca = FE_Vec4
  
  class Animation:
      frameNum = 0
  
      inverse_kinematics = False
  
      transforms = []
  
  class Texture:
      name = ""
      path = ""
  
      type = ""
      stencil_name = ""
  
      stencil_num = 0
  
  class Material:
      name = ""
  
      shadeless = False
  
      dif_r = 0
      dif_g = 0
      dif_b = 0
      dif_a = 0
  
      scol_r = 0
      scol_g = 0
      scol_b = 0
      scol_a = 0
  
      alpha = 0.0
      
      specular_intensity = 0.0
      specular_hardness = 0.0
  
      textureNames = []
  
  class TextureCombineMode:
      name = ""
      combine_mode = ""
  
      textureNames = []
  
  class Interaction:
      objectNames = []
  
      interaction = ""
  
  class Physics:
      bouncines = ""
  
      vehicle = False
      tire = False
  
  class Object:
      name = ""
  
      pos = FE_Vec4 
      rot = FE_Vec4 
      sca = FE_Vec4
      
      vertices = [];
      vertex_groups = [];
      animations = [];
      physics = Physics();
  
  class Camera:
      name = ""
  
      pos = FE_Vec4 
      rot = FE_Vec4 
      
      aspect_ratio = 0.0
      field_of_view = 0.0
  
      near = 0
      far = 0
  
  class Light:
      name = ""
  
      pos = FE_Vec4
      rot = FE_Vec4
  
      light_type = ""
  
  class Scene:
      name = ""
  
      gravity = 0.0
      gravityAxis = ""
  
      groups = [];
  
      cameras = [];
      lights = [];
  
      interactions = [];
      objects = [];
      textures = [];
      materials = [];
      textureCombineModes = [];
  
  class World:
      name = ""
  
      scenes = [];
      
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  