text: /*
   
   This file is a part of liblsdj, a C library for managing everything
   that has to do with LSDJ, software for writing music (chiptune) with
   your gameboy. For more information, see:
   
   * https://github.com/stijnfrishert/liblsdj
   * http://www.littlesounddj.com
   
   --------------------------------------------------------------------------------
   
   MIT License
   
   Copyright (c) 2018 - 2019 Stijn Frishert
   
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
   
   The above copyright notice and this permission notice shall be included in all
   copies or substantial portions of the Software.
   
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   SOFTWARE.
   
   */
  
  #ifndef LSDJ_INSTRUMENT_NOISE_H
  #define LSDJ_INSTRUMENT_NOISE_H
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  typedef unsigned char lsdj_scommand_type;
  #define LSDJ_SCOMMAND_FREE (0)
  #define LSDJ_SCOMMAND_STABLE (1)
  
  typedef struct
  {
      unsigned char length; // 0x40 and above = unlimited
      unsigned char shape;
      lsdj_scommand_type sCommand;
  } lsdj_instrument_noise_t;
      
  #ifdef __cplusplus
  }
  #endif
  
  #endif
  