text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "Components/ActorComponent.h"
  #include "ChassisComponent.generated.h"
  
  
  UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
  class BOTGAME_API UChassisComponent : public UActorComponent
  {
  	GENERATED_BODY()
  
  public:
  	UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Chassis")
  	FChassisStatStruct ChassisStats;
  
  
  public:	
  	// Sets default values for this component's properties
  	UChassisComponent();
  
  	// Called when the game starts
  	virtual void BeginPlay() override;
  	
  	// Called every frame
  	virtual void TickComponent( float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction ) override;
  
  		
  	
  };
  