text: #pragma once
  
  #include "world/objects/vob.h"
  #include "graphics/lightgroup.h"
  
  class WorldLight : public Vob {
    public:
      WorldLight(Vob* parent, World& world, ZenLoad::zCVobData &&vob, bool startup);
  
    private:
      void  moveEvent() override;
  
      LightGroup::Light light;
    };
  
  