text: /*
   * This source file is part of MyGUI. For the latest info, see http://mygui.info/
   * Distributed under the MIT License
   * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
   */
  
  #ifndef MYGUI_RESOURCE_MANUAL_FONT_H_
  #define MYGUI_RESOURCE_MANUAL_FONT_H_
  
  #include "MyGUI_Prerequest.h"
  #include "MyGUI_ITexture.h"
  #include "MyGUI_IFont.h"
  
  #include <unordered_map>
  
  namespace MyGUI
  {
  
  	class MYGUI_EXPORT ResourceManualFont :
  		public IFont
  	{
  		MYGUI_RTTI_DERIVED( ResourceManualFont )
  
  	public:
  		ResourceManualFont();
  
  		void deserialization(xml::ElementPtr _node, Version _version) override;
  
  		// Returns the glyph info for the specified code point, or the glyph info for a substitute glyph if the code point does not
  		// exist in this font. Returns nullptr if the code point does not exist and there is no substitute glyph available.
  		const GlyphInfo* getGlyphInfo(Char _id) const override;
  
  		ITexture* getTextureFont() const override;
  
  		// дефолтная высота, указанная в настройках шрифта
  		int getDefaultHeight() const override;
  
  		// Manual loading methods, not needed when loading from XML
  		// Set the source texture by name
  		void setSource(const std::string& value);
  		// Set the shader by name
  		void setShader(const std::string& value);
  		// Set the source texture directly
  		// Note: the user is responsible for deallocation of the texture.
  		void setTexture(MyGUI::ITexture* texture);
  		// Set the default height of the font
  		void setDefaultHeight(int value);
  		// Add a glyph for character 'id'
  		void addGlyphInfo(Char id, const GlyphInfo& info);
  
  	private:
  		// Loads the texture specified by mSource.
  		void loadTexture();
  
  		// A map of code points to glyph info objects.
  		typedef std::unordered_map<Char, GlyphInfo> CharMap;
  
  		// The following variables are set directly from values specified by the user.
  		std::string mSource; // Source (filename) of the font.
  		std::string mShader; // Optional shader, applied to the font.
  
  		// The following variables are calculated automatically.
  		int mDefaultHeight; // The nominal height of the font in pixels.
  		GlyphInfo* mSubstituteGlyphInfo; // The glyph info to use as a substitute for code points that don't exist in the font.
  		MyGUI::ITexture* mTexture; // The texture that contains all of the rendered glyphs in the font.
  
  		CharMap mCharMap; // A map of code points to glyph info objects.
  	};
  
  } // namespace MyGUI
  
  #endif // MYGUI_RESOURCE_MANUAL_FONT_H_
  