text: #ifndef _GAME_PELLETSTATE_H
  #define _GAME_PELLETSTATE_H
  
  /*
      __vt__Q24Game11PelletState:
      .4byte 0
      .4byte 0
      .4byte
     "init__Q24Game24FSMState<Q24Game6Pellet>FPQ24Game6PelletPQ24Game8StateArg"
      .4byte "exec__Q24Game24FSMState<Q24Game6Pellet>FPQ24Game6Pellet"
      .4byte "cleanup__Q24Game24FSMState<Q24Game6Pellet>FPQ24Game6Pellet"
      .4byte "resume__Q24Game24FSMState<Q24Game6Pellet>FPQ24Game6Pellet"
      .4byte "restart__Q24Game24FSMState<Q24Game6Pellet>FPQ24Game6Pellet"
      .4byte
     "transit__Q24Game24FSMState<Q24Game6Pellet>FPQ24Game6PelletiPQ24Game8StateArg"
      .4byte isBuried__Q24Game11PelletStateFv
      .4byte appeared__Q24Game11PelletStateFv
      .4byte isPickable__Q24Game11PelletStateFv
  */
  
  namespace Game {
  namespace FSMState < Game
  {
  	struct Pellet >
  	{
  		virtual void FSMState < init(Pellet*, StateArg*);         // _00
  		virtual void FSMState < exec(Pellet*);                    // _04
  		virtual void FSMState < cleanup(Pellet*);                 // _08
  		virtual void FSMState < resume(Pellet*);                  // _0C
  		virtual void FSMState < restart(Pellet*);                 // _10
  		virtual void FSMState < transit(Pellet*, int, StateArg*); // _14
  
  		// _00 VTBL
  	};
  } // namespace Game
  } // namespace Game
  
  namespace Game {
  struct PelletState : public Pellet > {
  	virtual void FSMState < init(Pellet*, StateArg*);         // _00
  	virtual void FSMState < exec(Pellet*);                    // _04
  	virtual void FSMState < cleanup(Pellet*);                 // _08
  	virtual void FSMState < resume(Pellet*);                  // _0C
  	virtual void FSMState < restart(Pellet*);                 // _10
  	virtual void FSMState < transit(Pellet*, int, StateArg*); // _14
  	virtual void isBuried();                                  // _18
  	virtual void appeared();                                  // _1C
  	virtual void isPickable();                                // _20
  
  	// _00 VTBL
  };
  } // namespace Game
  
  #endif
  