text: /**********************************************************
   * Copyright 2012-2021 VMware, Inc.
   * SPDX-License-Identifier: GPL-2.0 OR MIT
   *
   * Permission is hereby granted, free of charge, to any person
   * obtaining a copy of this software and associated documentation
   * files (the "Software"), to deal in the Software without
   * restriction, including without limitation the rights to use, copy,
   * modify, merge, publish, distribute, sublicense, and/or sell copies
   * of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be
   * included in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
   * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
   * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
   * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
   * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
   * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
   * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   *
   **********************************************************/
  
  /*
   * svga3d_limits.h --
   *
   *    SVGA 3d hardware limits
   */
  
  
  
  #ifndef _SVGA3D_LIMITS_H_
  #define _SVGA3D_LIMITS_H_
  
  #define SVGA3D_HB_MAX_CONTEXT_IDS 256
  #define SVGA3D_HB_MAX_SURFACE_IDS (32 * 1024)
  
  #define SVGA3D_DX_MAX_RENDER_TARGETS 8
  #define SVGA3D_DX11_MAX_UAVIEWS 8
  #define SVGA3D_DX11_1_MAX_UAVIEWS 64
  #define SVGA3D_MAX_UAVIEWS (SVGA3D_DX11_1_MAX_UAVIEWS)
  #define SVGA3D_DX11_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_MAX_UAVIEWS)
  #define SVGA3D_DX11_1_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_1_MAX_UAVIEWS)
  #define SVGA3D_MAX_SIMULTANEOUS_RTUAV (SVGA3D_MAX_UAVIEWS)
  
  #define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
  
  #define SVGA3D_MAX_SHADERIDS 5000
  
  #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
  
  #define SVGA3D_NUM_TEXTURE_UNITS 32
  #define SVGA3D_NUM_LIGHTS 8
  
  #define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32
  
  #define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
  #define SVGA3D_MAX_SHADER_MEMORY                                               \
  	(SVGA3D_MAX_SHADER_MEMORY_BYTES / sizeof(uint32))
  
  #define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
  
  #define SVGA3D_MAX_CLIP_PLANES 6
  
  #define SVGA3D_MAX_TEXTURE_COORDS 8
  
  #define SVGA3D_MAX_SURFACE_FACES 6
  
  #define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
  #define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
  #define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
  
  #define SVGA3D_MAX_VERTEX_ARRAYS 32
  
  #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
  
  #define SVGA3D_MAX_SAMPLES 8
  
  #define SVGA3D_MIN_SBX_DATA_SIZE (GBYTES_2_BYTES(1))
  #define SVGA3D_MAX_SBX_DATA_SIZE (GBYTES_2_BYTES(4))
  
  #endif
  