text: /* Copyright 2019 The TensorFlow Authors. All Rights Reserved.
  
  Licensed under the Apache License, Version 2.0 (the "License");
  you may not use this file except in compliance with the License.
  You may obtain a copy of the License at
  
      http://www.apache.org/licenses/LICENSE-2.0
  
  Unless required by applicable law or agreed to in writing, software
  distributed under the License is distributed on an "AS IS" BASIS,
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  See the License for the specific language governing permissions and
  limitations under the License.
  ==============================================================================*/
  
  #ifndef TENSORFLOW_LITE_DELEGATES_GPU_COMMON_TASKS_DEPTHWISE_CONV_3X3_H_
  #define TENSORFLOW_LITE_DELEGATES_GPU_COMMON_TASKS_DEPTHWISE_CONV_3X3_H_
  
  #include <memory>
  #include <vector>
  
  #include "tensorflow/lite/delegates/gpu/common/data_type.h"
  #include "tensorflow/lite/delegates/gpu/common/operations.h"
  #include "tensorflow/lite/delegates/gpu/common/shape.h"
  #include "tensorflow/lite/delegates/gpu/common/status.h"
  #include "tensorflow/lite/delegates/gpu/common/task/buffer_desc.h"
  #include "tensorflow/lite/delegates/gpu/common/task/gpu_operation.h"
  #include "tensorflow/lite/delegates/gpu/common/task/tensor_desc.h"
  #include "tensorflow/lite/delegates/gpu/common/task/texture2d_desc.h"
  #include "tensorflow/lite/delegates/gpu/common/tensor.h"
  #include "tensorflow/lite/delegates/gpu/common/types.h"
  
  namespace tflite {
  namespace gpu {
  
  class DepthwiseConv3x3 : public GPUOperation {
   public:
    DepthwiseConv3x3() = default;
    void GetPossibleKernelWorkGroups(
        TuningType tuning_type, const GpuInfo& gpu_info,
        const KernelInfo& kernel_info,
        std::vector<int3>* work_groups) const override;
    int3 GetGridSize() const override;
  
    // Move only
    DepthwiseConv3x3(DepthwiseConv3x3&& operation);
    DepthwiseConv3x3& operator=(DepthwiseConv3x3&& operation);
    DepthwiseConv3x3(const DepthwiseConv3x3&) = delete;
    DepthwiseConv3x3& operator=(const DepthwiseConv3x3&) = delete;
  
   private:
    explicit DepthwiseConv3x3(const OperationDef& definition,
                              bool weights_are_buffer, bool local_mem_uploads,
                              const GpuInfo& gpu_info);
    template <DataType T>
    void UploadWeightsAndBiases(const tflite::gpu::Tensor<OHWI, T>& weights,
                                const tflite::gpu::Tensor<Linear, T>& biases,
                                bool weights_are_buffer);
  
    friend DepthwiseConv3x3 CreateDepthwiseConv3x3(
        const GpuInfo& gpu_info, const OperationDef& definition,
        const DepthwiseConvolution2DAttributes& attr);
  
    template <DataType S, typename T>
    void RearrangeWeightsAndBiasesData(
        const tflite::gpu::Tensor<OHWI, S>& weights,
        const tflite::gpu::Tensor<Linear, S>& biases, absl::Span<T> dst);
  
    std::string GenerateDepthwiseConvCode(const GpuInfo& gpu_info,
                                          const OperationDef& op_def,
                                          bool weights_are_buffer,
                                          bool local_mem_uploads);
  
    bool local_mem_uploads_;
  };
  
  template <DataType T>
  void DepthwiseConv3x3::UploadWeightsAndBiases(
      const tflite::gpu::Tensor<OHWI, T>& weights,
      const tflite::gpu::Tensor<Linear, T>& biases, bool weights_are_buffer) {
    const int src_depth = DivideRoundUp(weights.shape.i, 4);
    int texture_width = 10;  // 3x3 kernel + 1 bias
    int texture_height = src_depth;
    const int elements_count = texture_width * texture_height;
    const bool fp32_weights = definition_.precision == CalculationsPrecision::F32;
    const int float4_size = fp32_weights ? 16 : 8;
  
    std::vector<uint8_t> data(float4_size * elements_count);
    if (fp32_weights) {
      float4* ptr = reinterpret_cast<float4*>(data.data());
      RearrangeWeightsAndBiasesData(weights, biases,
                                    absl::MakeSpan(ptr, elements_count));
    } else {
      half4* ptr = reinterpret_cast<half4*>(data.data());
      RearrangeWeightsAndBiasesData(weights, biases,
                                    absl::MakeSpan(ptr, elements_count));
    }
  
    if (weights_are_buffer) {
      BufferDescriptor desc;
      desc.element_type = fp32_weights ? DataType::FLOAT32 : DataType::FLOAT16;
      desc.element_size = 4;
      desc.size = float4_size * elements_count;
      desc.data = std::move(data);
      args_.AddObject("weights",
                      absl::make_unique<BufferDescriptor>(std::move(desc)));
    } else {
      Texture2DDescriptor desc;
      desc.element_type = fp32_weights ? DataType::FLOAT32 : DataType::FLOAT16;
      desc.size = int2(texture_width, texture_height);
      desc.data = std::move(data);
      args_.AddObject("weights",
                      absl::make_unique<Texture2DDescriptor>(std::move(desc)));
    }
  }
  
  template <DataType S, typename T>
  void DepthwiseConv3x3::RearrangeWeightsAndBiasesData(
      const tflite::gpu::Tensor<OHWI, S>& weights,
      const tflite::gpu::Tensor<Linear, S>& biases, absl::Span<T> dst) {
    const int src_depth = DivideRoundUp(weights.shape.i, 4);
  
    int counter = 0;
    for (int s = 0; s < src_depth; ++s) {
      for (int y = 0; y < 3; ++y) {
        for (int x = 0; x < 3; ++x) {
          T filter_val;
          for (int i = 0; i < 4; ++i) {
            const int s_ch = s * 4 + i;
            if (s_ch < weights.shape.i) {
              const int f_index = weights.shape.LinearIndex({0, y, x, s_ch});
              filter_val[i] = weights.data[f_index];
            } else {
              filter_val[i] = 0.0f;
            }
          }
          dst[counter++] = filter_val;
        }
      }
  
      T bias_val;
      for (int i = 0; i < 4; ++i) {
        const int dst_ch = s * 4 + i;
        bias_val[i] = dst_ch >= biases.shape.v ? 0.0f : biases.data[dst_ch];
      }
      dst[counter++] = bias_val;
    }
  }
  
  bool IsDepthwiseConv3x3Supported(const GpuInfo& gpu_info,
                                   const DepthwiseConvolution2DAttributes& attr);
  
  DepthwiseConv3x3 CreateDepthwiseConv3x3(
      const GpuInfo& gpu_info, const OperationDef& definition,
      const DepthwiseConvolution2DAttributes& attr);
  
  }  // namespace gpu
  }  // namespace tflite
  
  #endif  // TENSORFLOW_LITE_DELEGATES_GPU_COMMON_TASKS_DEPTHWISE_CONV_3X3_H_
  