text: /****************************************************************************
  Copyright (c) 2010      Neophit
  Copyright (c) 2010      Ricardo Quesada
  Copyright (c) 2010-2012 cocos2d-x.org
  Copyright (c) 2011      Zynga Inc.
  Copyright (c) 2013-2014 Chukong Technologies Inc.
  
  http://www.cocos2d-x.org
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  ****************************************************************************/
  #ifndef __CCTMX_OBJECT_GROUP_H__
  #define __CCTMX_OBJECT_GROUP_H__
  
  #include "math/CCGeometry.h"
  #include "base/CCValue.h"
  #include "base/CCRef.h"
  
  NS_CC_BEGIN
  
  /**
   * @addtogroup _2d
   * @{
   */
  
  /** @brief TMXObjectGroup represents the TMX object group.
   * @since v0.99.0
   */
  class CC_DLL TMXObjectGroup : public Ref
  {
  public:
      /**
       * @js ctor
       */
      TMXObjectGroup();
      /**
       * @js NA
       * @lua NA
       */
      virtual ~TMXObjectGroup();
      
      /** Get the group name. 
       *
       * @return The group name.
       */
      inline const std::string& getGroupName() const { return _groupName; }
      
      /** Set the group name. 
       *
       * @param groupname A string,it is used to set the group name.
       */
      inline void setGroupName(const std::string& groupName){ _groupName = groupName; }
  
      /** Return the value for the specific property name. 
       *
       * @param propertyName The specific property name.
       * @return Return the value for the specific property name.
       */
      Value getProperty(const std::string& propertyName) const;
      
      CC_DEPRECATED_ATTRIBUTE Value propertyNamed(const std::string& propertyName) const { return getProperty(propertyName); };
  
      /** Return the dictionary for the specific object name.
       * It will return the 1st object found on the array for the given name.
       *
       * @return Return the dictionary for the specific object name.
       */
      ValueMap getObject(const std::string& objectName) const;
      
      CC_DEPRECATED_ATTRIBUTE ValueMap objectNamed(const std::string& objectName) const { return getObject(objectName); };
      
      /** Gets the offset position of child objects. 
       *
       * @return The offset position of child objects.
       */
      inline const Vec2& getPositionOffset() const { return _positionOffset; };
      
      /** Sets the offset position of child objects. 
       *
       * @param offset The offset position of child objects.
       */
      inline void setPositionOffset(const Vec2& offset) { _positionOffset = offset; };
      
      /** Gets the list of properties stored in a dictionary. 
       *
       * @return The list of properties stored in a dictionary.
       */
      inline const ValueMap& getProperties() const { return _properties; };
      inline ValueMap& getProperties() { return _properties; };
      
      /** Sets the list of properties.
       *
       * @param properties The list of properties.
       */
      inline void setProperties(const ValueMap& properties) {
          _properties = properties;
      };
      
      /** Gets the array of the objects. 
       *
       * @return The array of the objects.
       */
      inline const ValueVector& getObjects() const { return _objects; };
      inline ValueVector& getObjects() { return _objects; };
      
      /** Sets the array of the objects.
       *
       * @param objects The array of the objects.
       */
      inline void setObjects(const ValueVector& objects) {
          _objects = objects;
      };
      
  protected:
      /** name of the group */
      std::string _groupName;
      /** offset position of child objects */
      Vec2 _positionOffset;
      /** list of properties stored in a dictionary */
      ValueMap _properties;
      /** array of the objects */
      ValueVector _objects;
  };
  
  // end of tilemap_parallax_nodes group
  /** @} */
  
  NS_CC_END
  
  #endif //__CCTMX_OBJECT_GROUP_H__
  