text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/game/data/AIActionSubCondition_Record.hpp>
  
  namespace RED4ext
  {
  namespace game::data { 
  struct AIOptimalDistanceCond_Record : game::data::AIActionSubCondition_Record
  {
      static constexpr const char* NAME = "gamedataAIOptimalDistanceCond_Record";
      static constexpr const char* ALIAS = "AIOptimalDistanceCond_Record";
  
      uint8_t unk50[0x70 - 0x50]; // 50
  };
  RED4EXT_ASSERT_SIZE(AIOptimalDistanceCond_Record, 0x70);
  } // namespace game::data
  using AIOptimalDistanceCond_Record = game::data::AIOptimalDistanceCond_Record;
  } // namespace RED4ext
  