text: ﻿#pragma once
  
  // Name: SeaOfThieves, Version: 2.0.23
  
  
  /*!!DEFINE!!*/
  
  /*!!HELPER_DEF!!*/
  
  /*!!HELPER_INC!!*/
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x01)
  #endif
  
  namespace CG
  {
  //---------------------------------------------------------------------------
  // Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass BP_Clothing.BP_Clothing_C
  // 0x0020 (FullSize[0x0620] - InheritedSize[0x0600])
  class ABP_Clothing_C : public AShopkeeper
  {
  public:
  	class UCargoRunParticipantComponent*               CargoRunParticipant;                                       // 0x0600(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UCapsuleComponent*                           Capsule;                                                   // 0x0608(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UNPCDialogComponent*                         NPCDialog;                                                 // 0x0610(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UAnimNotifyWwiseEmitterComponent*            AnimNotifyWwiseEmitter;                                    // 0x0618(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass BP_Clothing.BP_Clothing_C");
  		return ptr;
  	}
  
  
  
  	void UserConstructionScript();
  	void AfterRead();
  	void BeforeDelete();
  
  };
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  