text: #include "CWall.h"
  
  CWall::CWall(string mName, int mAttack, int mHealth): CMinion(mName,mAttack,mHealth){}
  
  void CWall::Activate(CPlayer* enemyPlayer, CPlayer* currentPlayer)
  {
  	if (GetAttack() <= 0)
  	{
  		cout << GetName() <<" does not attack, it has no attack points" << endl;
  	}
  	else
  	{ 
  		// scenario: Card Sword was used on it
  		CMinion::Attack(enemyPlayer, currentPlayer);
  	}
  }
  