text: #ifndef ArTur_H
  #define ArTur_H
  
  #include "Maze.h"
  #include "Robot.h"
  #include "Texture.h"
  
  using namespace std;
  
  class ArTur: public Robot {
  	enum Direction {EAST, SOUTH, WEST, NORTH};
  
  	public:
          ArTur(const Point& iniPos, Maze*l, int maxSteps);	// Constructor
          void draw();
          void generateSteps();
          vector<Point> getSteps();
      private:
          TEX* roboTex; // robot texture id
          int x, y;
  
          bool east();
          bool south();
          bool west();
          bool north();
  
          void goEast();
          void goSouth();
          void goWest();
          void goNorth();
  };
  
  #endif
  