text: /*
   * Copyright (c) Facebook, Inc. and its affiliates.
   *
   * This source code is licensed under the MIT license found in the
   * LICENSE file in the root directory of this source tree.
   */
  
  #pragma once
  
  #include <better/map.h>
  #include <folly/dynamic.h>
  #include <react/debug/react_native_assert.h>
  #include <react/renderer/core/RawProps.h>
  #include <react/renderer/graphics/Color.h>
  #include <react/renderer/graphics/Geometry.h>
  
  namespace facebook {
  namespace react {
  
  #pragma mark - Color
  
  inline void fromRawValue(const RawValue &value, SharedColor &result) {
    float red = 0;
    float green = 0;
    float blue = 0;
    float alpha = 0;
  
    if (value.hasType<int>()) {
      auto argb = (int64_t)value;
      auto ratio = 255.f;
      alpha = ((argb >> 24) & 0xFF) / ratio;
      red = ((argb >> 16) & 0xFF) / ratio;
      green = ((argb >> 8) & 0xFF) / ratio;
      blue = (argb & 0xFF) / ratio;
    } else if (value.hasType<std::vector<float>>()) {
      auto items = (std::vector<float>)value;
      auto length = items.size();
      react_native_assert(length == 3 || length == 4);
      red = items.at(0);
      green = items.at(1);
      blue = items.at(2);
      alpha = length == 4 ? items.at(3) : 1.0f;
    }
  
    result = colorFromComponents({red, green, blue, alpha});
  }
  
  #ifdef ANDROID
  
  inline folly::dynamic toDynamic(const SharedColor &color) {
    ColorComponents components = colorComponentsFromColor(color);
    auto ratio = 255.f;
    return (
        ((int)round(components.alpha * ratio) & 0xff) << 24 |
        ((int)round(components.red * ratio) & 0xff) << 16 |
        ((int)round(components.green * ratio) & 0xff) << 8 |
        ((int)round(components.blue * ratio) & 0xff));
  }
  
  inline int toMapBuffer(const SharedColor &color) {
    ColorComponents components = colorComponentsFromColor(color);
    auto ratio = 255.f;
    return (
        ((int)round(components.alpha * ratio) & 0xff) << 24 |
        ((int)round(components.red * ratio) & 0xff) << 16 |
        ((int)round(components.green * ratio) & 0xff) << 8 |
        ((int)round(components.blue * ratio) & 0xff));
  }
  
  #endif
  
  inline std::string toString(const SharedColor &value) {
    ColorComponents components = colorComponentsFromColor(value);
    auto ratio = 255.f;
    return "rgba(" + folly::to<std::string>(round(components.red * ratio)) +
        ", " + folly::to<std::string>(round(components.green * ratio)) + ", " +
        folly::to<std::string>(round(components.blue * ratio)) + ", " +
        folly::to<std::string>(round(components.alpha * ratio)) + ")";
  }
  
  #pragma mark - Geometry
  
  inline void fromRawValue(const RawValue &value, Point &result) {
    if (value.hasType<better::map<std::string, Float>>()) {
      auto map = (better::map<std::string, Float>)value;
      for (const auto &pair : map) {
        if (pair.first == "x") {
          result.x = pair.second;
        } else if (pair.first == "y") {
          result.y = pair.second;
        }
      }
      return;
    }
  
    if (value.hasType<std::vector<Float>>()) {
      auto array = (std::vector<Float>)value;
      react_native_assert(array.size() == 2);
      result = {array.at(0), array.at(1)};
      return;
    }
  
    abort();
  }
  
  inline void fromRawValue(const RawValue &value, Size &result) {
    if (value.hasType<better::map<std::string, Float>>()) {
      auto map = (better::map<std::string, Float>)value;
      for (const auto &pair : map) {
        if (pair.first == "width") {
          result.width = pair.second;
        } else if (pair.first == "height") {
          result.height = pair.second;
        }
      }
      return;
    }
  
    if (value.hasType<std::vector<Float>>()) {
      auto array = (std::vector<Float>)value;
      react_native_assert(array.size() == 2);
      result = {array.at(0), array.at(1)};
      return;
    }
  
    abort();
  }
  
  inline void fromRawValue(const RawValue &value, EdgeInsets &result) {
    if (value.hasType<Float>()) {
      auto number = (Float)value;
      result = {number, number, number, number};
    }
  
    if (value.hasType<better::map<std::string, Float>>()) {
      auto map = (better::map<std::string, Float>)value;
      for (const auto &pair : map) {
        if (pair.first == "top") {
          result.top = pair.second;
        } else if (pair.first == "left") {
          result.left = pair.second;
        } else if (pair.first == "bottom") {
          result.bottom = pair.second;
        } else if (pair.first == "right") {
          result.right = pair.second;
        }
      }
      return;
    }
  
    if (value.hasType<std::vector<Float>>()) {
      auto array = (std::vector<Float>)value;
      react_native_assert(array.size() == 4);
      result = {array.at(0), array.at(1), array.at(2), array.at(3)};
      return;
    }
  
    abort();
  }
  
  inline void fromRawValue(const RawValue &value, CornerInsets &result) {
    if (value.hasType<Float>()) {
      auto number = (Float)value;
      result = {number, number, number, number};
    }
  
    if (value.hasType<better::map<std::string, Float>>()) {
      auto map = (better::map<std::string, Float>)value;
      for (const auto &pair : map) {
        if (pair.first == "topLeft") {
          result.topLeft = pair.second;
        } else if (pair.first == "topRight") {
          result.topRight = pair.second;
        } else if (pair.first == "bottomLeft") {
          result.bottomLeft = pair.second;
        } else if (pair.first == "bottomRight") {
          result.bottomRight = pair.second;
        }
      }
      return;
    }
  
    if (value.hasType<std::vector<Float>>()) {
      auto array = (std::vector<Float>)value;
      react_native_assert(array.size() == 4);
      result = {array.at(0), array.at(1), array.at(2), array.at(3)};
      return;
    }
  
    abort();
  }
  
  inline std::string toString(const Point &point) {
    return "{" + folly::to<std::string>(point.x) + ", " +
        folly::to<std::string>(point.y) + "}";
  }
  
  inline std::string toString(const Size &size) {
    return "{" + folly::to<std::string>(size.width) + ", " +
        folly::to<std::string>(size.height) + "}";
  }
  
  inline std::string toString(const Rect &rect) {
    return "{" + toString(rect.origin) + ", " + toString(rect.size) + "}";
  }
  
  inline std::string toString(const EdgeInsets &edgeInsets) {
    return "{" + folly::to<std::string>(edgeInsets.left) + ", " +
        folly::to<std::string>(edgeInsets.top) + ", " +
        folly::to<std::string>(edgeInsets.right) + ", " +
        folly::to<std::string>(edgeInsets.bottom) + "}";
  }
  
  inline std::string toString(const CornerInsets &cornerInsets) {
    return "{" + folly::to<std::string>(cornerInsets.topLeft) + ", " +
        folly::to<std::string>(cornerInsets.topRight) + ", " +
        folly::to<std::string>(cornerInsets.bottomLeft) + ", " +
        folly::to<std::string>(cornerInsets.bottomRight) + "}";
  }
  
  } // namespace react
  } // namespace facebook
  