text: /*************************************************************************/
  /*  create_dialog.h                                                      */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef CREATE_DIALOG_H
  #define CREATE_DIALOG_H
  
  #include "editor_help.h"
  #include "scene/gui/button.h"
  #include "scene/gui/dialogs.h"
  #include "scene/gui/item_list.h"
  #include "scene/gui/label.h"
  #include "scene/gui/line_edit.h"
  #include "scene/gui/tree.h"
  
  class CreateDialog : public ConfirmationDialog {
  
  	GDCLASS(CreateDialog, ConfirmationDialog);
  
  	Vector<String> favorite_list;
  	Tree *favorites;
  	Tree *recent;
  
  	Button *favorite;
  	LineEdit *search_box;
  	Tree *search_options;
  	HashMap<String, TreeItem *> search_options_types;
  	HashMap<String, RES> search_loaded_scripts;
  	bool is_replace_mode;
  	String base_type;
  	String preferred_search_result_type;
  	EditorHelpBit *help_bit;
  	List<StringName> type_list;
  	Set<StringName> type_blacklist;
  
  	void _item_selected();
  
  	void _update_search();
  	void _update_favorite_list();
  	void _save_favorite_list();
  	void _favorite_toggled();
  
  	void _history_selected();
  	void _favorite_selected();
  
  	void _history_activated();
  	void _favorite_activated();
  
  	void _sbox_input(const Ref<InputEvent> &p_ie);
  
  	void _confirmed();
  	void _text_changed(const String &p_newtext);
  
  	Ref<Texture2D> _get_editor_icon(const String &p_type) const;
  
  	void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root, TreeItem **to_select);
  
  	void select_type(const String &p_type);
  
  	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  
  	bool _is_class_disabled_by_feature_profile(const StringName &p_class);
  	bool _is_type_prefered(const String &type);
  
  protected:
  	void _notification(int p_what);
  	static void _bind_methods();
  
  	void _save_and_update_favorite_list();
  
  public:
  	Object *instance_selected();
  	String get_selected_type();
  
  	void set_base_type(const String &p_base);
  	String get_base_type() const;
  
  	void set_preferred_search_result_type(const String &p_preferred_type);
  	String get_preferred_search_result_type();
  
  	void popup_create(bool p_dont_clear, bool p_replace_mode = false, const String &p_select_type = "Node");
  
  	CreateDialog();
  };
  
  #endif
  