text: //========================================================================
  // GLFW 3.3 - www.glfw.org
  //------------------------------------------------------------------------
  // Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
  //
  // This software is provided 'as-is', without any express or implied
  // warranty. In no event will the authors be held liable for any damages
  // arising from the use of this software.
  //
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it
  // freely, subject to the following restrictions:
  //
  // 1. The origin of this software must not be misrepresented; you must not
  //    claim that you wrote the original software. If you use this software
  //    in a product, an acknowledgment in the product documentation would
  //    be appreciated but is not required.
  //
  // 2. Altered source versions must be plainly marked as such, and must not
  //    be misrepresented as being the original software.
  //
  // 3. This notice may not be removed or altered from any source
  //    distribution.
  //
  //========================================================================
  // As glfw_config.h.in, this file is used by CMake to produce the
  // glfw_config.h configuration header file.  If you are adding a feature
  // requiring conditional compilation, this is where to add the macro.
  //========================================================================
  // As glfw_config.h, this file defines compile-time option macros for a
  // specific platform and development environment.  If you are using the
  // GLFW CMake files, modify glfw_config.h.in instead of this file.  If you
  // are using your own build system, make this file define the appropriate
  // macros in whatever way is suitable.
  //========================================================================
  
  // Define this to 1 if building GLFW for X11
  /* #undef _GLFW_X11 */
  // Define this to 1 if building GLFW for Win32
  /* #undef _GLFW_WIN32 */
  // Define this to 1 if building GLFW for Cocoa
  #define _GLFW_COCOA
  // Define this to 1 if building GLFW for Wayland
  /* #undef _GLFW_WAYLAND */
  // Define this to 1 if building GLFW for Mir
  /* #undef _GLFW_MIR */
  // Define this to 1 if building GLFW for OSMesa
  /* #undef _GLFW_OSMESA */
  
  // Define this to 1 if building as a shared library / dynamic library / DLL
  /* #undef _GLFW_BUILD_DLL */
  // Define this to 1 to use Vulkan loader linked statically into application
  /* #undef _GLFW_VULKAN_STATIC */
  
  // Define this to 1 to force use of high-performance GPU on hybrid systems
  /* #undef _GLFW_USE_HYBRID_HPG */
  
  // Define this to 1 if xkbcommon supports the compose key
  /* #undef HAVE_XKBCOMMON_COMPOSE_H */
  
  