text: /* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0];if(ord)return"other";return i==0||i==1?"one":"other"}},messages:{"% of parent":"% de origem","% of total":"% do total","(Events)":"(Eventos)","(Extension)":"(Extens\xE3o)","(already added to this object)":"(j\xE1 foi adicionado a este objeto)","(already installed)":"(j\xE1 instalado)","(auto)":"(auto)","(on the desktop app only)":"(s\xF3 na app para desktop)","(or paste actions)":"(ou a\xE7\xF5es de colar)","(or paste conditions)":"(ou condi\xE7\xF5es de colar)","(yet!)":"(por agora!)","* (multiply by)":"* (multiplicar por)","+ (add)":"+ (adicionar)",", objects /*{parameterObjects}*/":function(a){return[", objetos /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (subtrair)","/ (divide by)":"/ (dividir por)","/* Click here to choose objects to pass to JavaScript */":"/* Clique aqui para escolher que objetos passar para JavaScript */","0,date":"0,data","0,date,date0":"0,date,date0","1st secondary editor":"1\xBA editor secundario","2nd secondary editor":"2\xBA editor secundario","3rd secondary editor":"3\xBA editor secundario","< (less than)":"< (menor que)","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>Para cada crian\xE7a em<1><2/>",a("0"),"</1>, armazene a crian\xE7a na vari\xE1vel<3><4/>",a("1"),"</3>, o nome da crian\xE7a em<5><6/>",a("2"),"</5>e fa\xE7a:</0>"]},"<Create a New Extension>":"<Criar uma nova extens\xE3o>","<Enter comment>":"Introduza um Coment\xE1rio<Enter comment>","<Enter group name>":"<Inserir nome do grupo>","<Enter the name of external events>":"Inserir o nome dos eventos externos<Enter the name of external events>","<Select a variable>":"Seleciona uma vari\xE1vel<Select a variable>","<Select a variable> (optional)":"<Select a variable> (opcional)","= (equal to)":"= (igual a)","= (set to)":"= (definir como)","> (greater than)":"> (maior que)","A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Uma condi\xE7\xE3o que pode ser usada em outras folhas de eventos. Voc\xEA pode definir os par\xE2metros da condi\xE7\xE3o: objetos, textos, n\xFAmeros, camadas, etc...","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"Uma condi\xE7\xE3o que pode ser usada em objetos com o comportamento. Voc\xEA pode definir os par\xE2metros da condi\xE7\xE3o: objetos, textos, n\xFAmeros, camadas, etc...","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"Uma camada de ilumina\xE7\xE3o foi criada. Luzes ser\xE3o colocadas nela automaticamente. Pode alterar a cor da luz ambiente nas propriedades desta camada","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"Um novo motor de f\xEDsica (Physics Engine 2.0) est\xE1 agora dispon\xEDvel. Voc\xEA deve preferir us\xE1-lo para um novo jogo. Para jogos existentes, observe que os dois comportamentos n\xE3o s\xE3o compat\xEDveis, portanto, deve usar apenas um deles com os seus objetos.","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"Uma escala inferior a 1 num objeto de texto Bitmap pode diminuir a qualidade do texto, \xE9 prefer\xEDvel refazer uma fonte bitmap mais pequena no editor externo bmFont.","A temporary image to help you visualize the shape/polygon":"Uma imagem tempor\xE1ria para o ajudar a visualizar a forma/pol\xEDgono","APK (for testing on device or sharing outside Google Play)":"APK (para testar num dispositivo ou partilhar fora do Google Play)","Abandon":"Renunciar","About GDevelop":"Sobre GDevelop","Access public profile":"Access public profile","Action":"A\xE7\xE3o","Actions":"A\xE7\xF5es","Add":"Adicionar","Add New Event Below":"Adicionar Novo Evento Abaixo","Add New External Events":"Adicionar Novos Eventos Externos","Add Other":"Adicionar Outro","Add Sub Event":"Adicionar Subevento","Add a Long Description":"Adicionar uma Longa Descri\xE7\xE3o","Add a New Extension":"Adicionar uma Nova Extens\xE3o","Add a New External Layout":"Adicionar um Novo Layout Externo","Add a New Scene":"Adicionar uma Nova Cena","Add a behavior":"Add a behavior","Add a comment":"Adicionar um coment\xE1rio","Add a layer":"Adicionar uma camada","Add a new behavior":"Adicionar novo comportamento","Add a new behavior to the object":"Adicionar um novo comportamento ao objeto","Add a new empty event":"Adicionar um novo evento vazio","Add a new event":"Adicionar um novo evento","Add a new function":"Adicionar uma nova fun\xE7\xE3o","Add a new group":"Add a new group","Add a new group...":"Add a new group...","Add a new object":"Adicionar um novo objeto","Add a new object...":"Adicionar um novo objeto...","Add a new option":"Adicionar uma nova op\xE7\xE3o","Add a parameter":"Adicionar um par\xE2metro","Add a point":"Adicionar um ponto","Add a property":"Adicionar uma propriedade","Add a sub-condition":"Adicionar uma sub-condi\xE7\xE3o","Add a sub-event to the selected event":"Adicionar um subevento ao evento selecionado","Add a vertex":"Adicionar um v\xE9rtice","Add action":"Adicionar a\xE7\xE3o","Add an animation":"Adicionar uma anima\xE7\xE3o","Add an effect":"Adicionar um efeito","Add an event":"Add an event","Add an object from the store":"Adicionar um objeto da loja","Add child variable":"Adicionar uma vari\xE1vel filho","Add collision mask":"Adicionar m\xE1scara de colis\xE3o","Add condition":"Adicionar condi\xE7\xE3o","Add instance to the scene":"Add instance to the scene","Add lighting layer":"Adicionar camada de ilumina\xE7\xE3o","Add to the game":"Adicionar ao jogo","Add your first animation":"Add your first animation","Add your first behavior":"Add your first behavior","Add your first effect":"Add your first effect","Add your first event":"Add your first event","Add your first global variable":"Add your first global variable","Add your first instance variable":"Add your first instance variable","Add your first object variable":"Add your first object variable","Add your first scene variable":"Add your first scene variable","Add...":"Adicionar...","Add/update {0} tag(s)":function(a){return["Adicionar/atualizar ",a("0")," tag(s)"]},"Additive rendering":"Renderiza\xE7\xE3o aditiva","Advanced":"Avan\xE7ado","Advanced options":"Op\xE7\xF5es avan\xE7adas","Advanced preview options (debugger, network preview...)":"Op\xE7\xF5es de visualiza\xE7\xE3o avan\xE7adas (depurador, visualiza\xE7\xE3o da rede...)","Adventure":"Adventure","All":"Todos","All assets":"Todos os objetos","All behaviors being directly referenced in the events:":"Todos os comportamentos est\xE3o a ser referenciados diretamente nos eventos:","All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.":"All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.","All entries":"All entries","All entries are displayed.":"All entries are displayed.","All games":"Todos os jogos","All objects potentially used in events: {0}":function(a){return["Todos os objetos potencialmente utilizados em eventos: ",a("0")]},"All tutorials":"Todos os tutoriais","Already have an account?":"J\xE1 possui uma conta?","Always display the preview window on top of the editor":"Sempre exibir a janela de pr\xE9-visualiza\xE7\xE3o no topo do editor","Ambient light color":"Cor da luz ambiente","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"Uma a\xE7\xE3o que pode ser usada em outras folhas de eventos. Voc\xEA pode definir os par\xE2metros da a\xE7\xE3o: objetos, textos, n\xFAmeros, camadas, etc...","An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...":"Uma a\xE7\xE3o que pode ser usada em objetos com comportamento. Voc\xEA pode definir os par\xE2metros da a\xE7\xE3o: objetos, textos, n\xFAmeros, camadas, etc...","An autosave file (backup made automatically by GDevelop) that is newer than the project file exists. Would you like to load it instead?":"Um arquivo autosave (backup feito automaticamente pela GDevelop) que \xE9 mais recente do que o arquivo do projeto existe. Gostaria de carreg\xE1-lo em vez disso?","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"Ocorreu um erro ao carregar esta extens\xE3o. Por favor verifique que \xE9 um ficheiro de extens\xE3o adequado e compat\xEDvel com esta vers\xE3o do GDevelop","An error has occured during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"Ocorreu um erro durante a gera\xE7\xE3o de fun\xE7\xF5es. Se o GDevelop estiver instalado, verifique se nada est\xE1 a impedir que o GDevelop grave no disco. Se estiver a executar o GDevelop online, verifique a sua liga\xE7\xE3o com a Internet e atualize as fun\xE7\xF5es do Gerenciador de Projetos.","An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.","An error occurred when deleting the entry, please try again.":"An error occurred when deleting the entry, please try again.","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"An error occurred when deleting the leaderboard, please close the dialog, come back and try again.","An error occurred when fetching the entries of the leaderboard, please try again.":"An error occurred when fetching the entries of the leaderboard, please try again.","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"An error occurred when fetching the leaderboards, please close the dialog and reopen it.","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"An error occurred when resetting the leaderboard, please close the dialog, come back and try again.","An error occurred when retrieving leaderboards, please try again later.":"An error occurred when retrieving leaderboards, please try again later.","An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.":"An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.","An error ocurred while loading examples.":"Ocorreu um erro ao carregar exemplos.","An error ocurred while loading showcased games.":"Ocorreu um erro ao carregar os jogos mostrados.","An error ocurred while loading tutorials.":"Ocorreu um erro ao carregar tutoriais.","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"Uma express\xE3o que pode ser usa em f\xF3rmulas. Tanto pode retornar um n\xFAmero como uma string, e pegar em alguns par\xE2metros.","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"Uma express\xE3o que pode ser usada em objetos com o comportamento. Tanto pode retornar um n\xFAmero como uma string, e pegar alguns par\xE2metros.","An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?":"Uma extens\xE3o com este nome j\xE1 existe no projeto. A importa\xE7\xE3o desta extens\xE3o ir\xE1 substitu\xED-la: voc\xEA tem a certeza de que deseja continuar?","An internet connection is required to administrate your game's leaderboards.":"An internet connection is required to administrate your game's leaderboards.","Analytics":"An\xE1lises","Analyze Objects Used in this Event":"Analisar objetos usados neste Evento","And {remainingResultsCount} more results.":function(a){return["E mais ",a("remainingResultsCount")," resultados."]},"Android (& iOS coming soon)":"Android (& iOS em breve)","Android App Bundle (for publishing on Google Play)":"Android App Bundle (for publishing on Google Play)","Android Build":"Android Build","Android icons:":"\xCDcones Android:","Angle":"\xC2ngulo","Animation":"Anima\xE7\xE3o","Animation #{i} {0}":function(a){return["Animation #",a("i")," ",a("0")]},"Animations are a sequence of images.":"Animations are a sequence of images.","Another extension with this name already exists (or you used a reserved extension name). Please choose another name.":"Another extension with this name already exists (or you used a reserved extension name). Please choose another name.","Another external layout with this name already exists.":"J\xE1 existe outro layout externo com este nome.","Another scene with this name already exists.":"J\xE1 existe outra cena com este nome.","Any additional properties will appear here if you add behaviors to objects, like Physics behavior.":"Quaisquer propriedades adicionais aparecer\xE3o aqui se adicionar comportamentos a objects, como o comportamento de f\xEDsica.","Any object":"Qualquer object","Any unsaved changes in the project will be lost.":"Any unsaved changes in the project will be lost.","Anyone can access it.":"Anyone can access it.","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"Anyone with the link can see it, but it is not listed in your game's leaderboards.","Appearance":"Appearance","Apply":"Aplicar","Apply a filter":"Apply a filter","Apply changes":"Apply changes","Apply changes to preview":"Apply changes to preview","Apply changes to the running preview":"Apply changes to the running preview","Apply changes to the running preview, right click for more":"Apply changes to the running preview, right click for more","Are you sure you want to cancel your subscription?":"Are you sure you want to cancel your subscription?","Are you sure you want to delete this entry? This can't be undone.":"Are you sure you want to delete this entry? This can't be undone.","Are you sure you want to delete this leaderboard and all of its entries? This can't be undone.":"Are you sure you want to delete this leaderboard and all of its entries? This can't be undone.","Are you sure you want to quit GDevelop?":"Are you sure you want to quit GDevelop?","Are you sure you want to remove these external events? This can't be undone.":"Tem certeza de que deseja remover estes eventos externos? Isso n\xE3o pode ser desfeito.","Are you sure you want to remove this extension? This can't be undone.":"Tem certeza de que deseja remover esta extens\xE3o? Isso n\xE3o pode ser desfeito.","Are you sure you want to remove this external layout? This can't be undone.":"Tem certeza de que deseja remover este layout externo? Isso n\xE3o pode ser desfeito.","Are you sure you want to remove this object? This can't be undone.":"Are you sure you want to remove this object? This can't be undone.","Are you sure you want to remove this scene? This can't be undone.":"Tem certeza de que deseja remover esta cena? Isso n\xE3o pode ser desfeito.","Are you sure you want to reset all shortcuts to their default values?":"Are you sure you want to reset all shortcuts to their default values?","Are you sure you want to subscribe to this new plan?":"Are you sure you want to subscribe to this new plan?","Array":"Array","As a percent of the game width.":"As a percent of the game width.","Assets (coming soon!)":"Assets (coming soon!)","Audio":"Audio","Audio resource":"Recurso de \xE1udio","Authors":"Authors","Authors:":"Authors:","Auto download and install updates (recommended)":"Download autom\xE1tico e instala\xE7\xE3o de atualiza\xE7\xF5es (recomendado)","Auto-save project on Preview":"Salvar automaticamente o projeto na visualiza\xE7\xE3o","Automatic creation of lighting layer":"Cria\xE7\xE3o autom\xE1tica da camada de ilumina\xE7\xE3o","Automatically follow the base layer.":"Seguir automaticamente a camada base.","Automatically re-open the project edited during last session":"Reabrir automaticamente o projeto editado durante a \xFAltima sess\xE3o","Back":"Voltar","Background":"Background","Background color":"Cor de Fundo","Background color:":"Cor de Fundo:","Background fade in duration (in seconds)":"Background fade in duration (in seconds)","Background image":"Background image","Base layer":"Camada base","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.","Behavior":"Comportamento","Behavior (for the previous object)":"Comportamento (para o objeto anterior)","Behavior functions":"Fun\xE7\xF5es de comportamento","Behavior name":"Nome do comportamento","Behavior type":"Tipo de comportamento","Behaviors":"Comportamentos","Behaviors add features to objects in a matter of clicks.":"Behaviors add features to objects in a matter of clicks.","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Comportamentos de ",a("objectOrGroupName"),": ",a("0")," ;"]},"Bio":"Bio","Bitmap Font":"Bitmap Font","Bitmap font resource":"Bitmap font resource","Bold":"Negrito","Boolean (checkbox)":"Boleano (caixa de sele\xE7\xE3o)","Bottom margin":"Margem inferior","Box":"Caixa","Browse all":"Browse all","Browse the documentation":"Browse the documentation","Build and download":"Compilar e transferir","Build could not start or errored. Please check your internet connection or try again later.":"Build could not start or errored. Please check your internet connection or try again later.","Build is starting...":"A iniciar configura\xE7\xE3o...","Build manually":"Build manually","Building":"Building","Builds":"Builds","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop-app.com/legal/terms-and-conditions). Having an account allows you to export your game on Android or as a Desktop app and it unlocks other services for your project!":"By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop-app.com/legal/terms-and-conditions). Having an account allows you to export your game on Android or as a Desktop app and it unlocks other services for your project!","By:":"By:","Can't check if the game is registered online.":"Can't check if the game is registered online.","Can't load the example. Verify your internet connection or try again later.":"Can't load the example. Verify your internet connection or try again later.","Can't load the extension registry. Verify your internet connection or try again later.":"N\xE3o \xE9 poss\xEDvel carregar o registro de extens\xE3o. Verifique a sua conex\xE3o de Internet ou tente novamente mais tarde.","Can't load the games. Verify your internet connection or retry later.":"Can't load the games. Verify your internet connection or retry later.","Can't load the results. Verify your internet connection or retry later.":"Can't load the results. Verify your internet connection or retry later.","Can't properly export the game.":"Can't properly export the game.","Can't upload your game to the build service.":"Can't upload your game to the build service.","Cancel":"Cancelar","Cancel and close":"Cancelar e fechar","Cancel changes":"Cancel changes","Cancel your subscription":"Cancele a sua subscri\xE7\xE3o","Case insensitive":"N\xE3o distingue mai\xFAsculas de min\xFAsculas","Categories":"Categories","Category (shown in the editor)":"Category (shown in the editor)","Cell height (in pixels)":"Altura da c\xE9lula (em p\xEDxeis)","Cell width (in pixels)":"Largura da c\xE9lula (em p\xEDxeis)","Center":"Centro","Center View":"Centrar Vista","Change color {propertyName} of _PARAM0_ to _PARAM2_":function(a){return["Change color ",a("propertyName")," of _PARAM0_ to _PARAM2_"]},"Change editor zoom":"Alterar zoom do editor","Change height to fit the screen or window size":"Change height to fit the screen or window size","Change my email":"Change my email","Change sort direction":"Change sort direction","Change the content of {propertyLabel}":function(a){return["Change the content of ",a("propertyLabel")]},"Change the value of {propertyLabel}":function(a){return["Alterar o valor de ",a("propertyLabel")]},"Change variable type":"Alterar tipo de vari\xE1vel","Change width to fit the screen or window size":"Altere a largura para caber no tamanho da tela ou da janela","Change your email":"Altere o seu e-mail","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorizations to open it.":"Verifique se o arquivo existe, que este arquivo \xE9 um jogo adequado criado com o GDevelop e que voc\xEA tem as autoriza\xE7\xF5es para abri-lo.","Check that the path/URL is correct, that you selected a file that is a game file created with GDevelop and that is was not removed.":"Verifique se o caminho/URL est\xE1 correto, que voc\xEA selecionou um arquivo que \xE9 um arquivo de jogo criado com GDevelop e que n\xE3o foi removido.","Check that you don't have any blocked popup (if so, allow them and retry) and that you have the authorizations for reading the file you're trying to access.":"Verifique se voc\xEA n\xE3o tem nenhum pop-up bloqueado (se tiver, d\xEA permiss\xE3o e tente novamente) e que voc\xEA tenha as autoriza\xE7\xF5es para ler o arquivo que voc\xEA est\xE1 tentando acessar.","Check the color {propertyLabel}":function(a){return["Verifique a cor ",a("propertyLabel")]},"Check the logs to see if there is an explanation about what went wrong, or try again later.":"Verifique os registos para ver se h\xE1 uma explica\xE7\xE3o sobre o que falhou, ou tente novamente mais tarde.","Check the value of {propertyLabel}":function(a){return["Verificar o valor de ",a("propertyLabel")]},"Check your inbox and click the link to verify your email address - and come back here when it's done.":"Verifique a sua caixa de entrada e clique no link para verificar o seu endere\xE7o e-mail - e volte aqui quando terminar.","Choose":"Escolha","Choose GDevelop language":"Escolha um idioma para o GDevelop","Choose a category to display filters":"Selecione uma categoria para exibir os filtros","Choose a condition (or an object then a condition) on the left":"Escolha uma condi\xE7\xE3o (ou um objeto e depois uma condi\xE7\xE3o) \xE0 esquerda","Choose a file":"Escolha um ficheiro","Choose a file or folder":"Escolha um ficheiro ou pasta","Choose a folder for the new game":"Escolha uma pasta para o novo jogo","Choose a font":"Escolha o tipo de letra","Choose a function, or a function of a behavior, to edit its events.":"Escolha uma fun\xE7\xE3o ou uma fun\xE7\xE3o de um comportamento para editar os seus eventos.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"Escolha uma fun\xE7\xE3o, ou uma fun\xE7\xE3o de um comportamento, para definir os par\xE2metros que ela aceita.","Choose a key":"Escolher uma tecla","Choose a leaderboard":"Choose a leaderboard","Choose a leaderboard (optional)":"Choose a leaderboard (optional)","Choose a mouse button":"Escolher um bot\xE3o do rato","Choose a new behavior function (\"method\")":"Escolha uma nova fun\xE7\xE3o de comportamento (\"m\xE9todo\")","Choose a new extension function":"Escolha uma nova fun\xE7\xE3o de extens\xE3o","Choose a subscription":"Escolha uma subscri\xE7\xE3o","Choose an action (or an object then an action) on the left":"Escolher uma a\xE7\xE3o (ou um objeto e depois uma a\xE7\xE3o) \xE0 esquerda","Choose an animation and frame to edit the collision masks":"Escolha uma anima\xE7\xE3o e um quadro para editar as m\xE1scaras de colis\xE3o","Choose an animation and frame to edit the points":"Escolha uma anima\xE7\xE3o e um quadro para editar os pontos","Choose an element to inspect in the list":"Escolha um elemento para inspecionar na lista","Choose an export folder":"Escolha uma pasta de exporta\xE7\xE3o","Choose an icon for the extension":"Selecione um \xEDcone para a extens\xE3o","Choose an object":"Escolha um objeto","Choose an object to add to the group":"Escolha um objeto para adicionar ao grupo","Choose an operator":"Escolha um operador","Choose an option":"Selecione uma op\xE7\xE3o","Choose and add an event":"Escolha e adicione um evento","Choose and add an event...":"Escolha e adicione um evento...","Choose folder":"Escolher pasta","Choose from asset store":"Escolher da loja de conte\xFAdos","Choose the associated scene:":"Escolha a cena associada:","Choose the audio file to use":"Escolha o ficheiro de \xE1udio para usar","Choose the bitmap font file (.fnt, .xml) to use":"Escolha o arquivo de fonte bitmap (.fnt, .xml) a ser usado","Choose the effect to apply":"Escolha o efeito a aplicar","Choose the font file to use":"Escolha o arquivo de fonte para usar","Choose the image file to use":"Choose the image file to use","Choose the json file to use":"Escolha o arquivo json para usar","Choose the scene":"Escolha a cena","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"Escolha a chave de envio a utilisar para identificar o seu Pacote de Aplicativos Android. Na maioria dos casos, voc\xEA n\xE3o precisa de mudar isso. Utilise a \"Chave de envio antiga\" que voc\xEA usava para publicar o seu jogo como um APK e se voc\xEA ativou a Assinatura de App Play antes de alterar para o Pacote de Aplicativos Android.","Choose the video file to use":"Escolha o ficheiro de v\xEDdeo para usar","Choose this plan":"Escolher este plano","Choose where to create the game":"Escolher onde criar o jogo","Choose where to export the game":"Escolher para onde exportar o jogo","Choose where to load the project from":"Escolha de onde deseja carregar o projeto","Choose where to save the project to":"Escolha onde salvar o projeto","Choose...":"Escolher...","Circle":"C\xEDrculo","Clear the rendered image between each frame":"Limpar a imagem renderizada entre cada quadro","Click here to test the link.":"Clique aqui para testar o link.","Click on an instance in the scene to display its properties":"Clique numa inst\xE2ncia na cena para exibir as suas propriedades","Click to add a scene":"Clique para adicionar uma cena","Click to add an external layout":"Clique para adicionar um layout externo","Click to add external events":"Clique para adicionar eventos externos","Click to add functions and behaviors":"Clique para adicionar fun\xE7\xF5es e comportamentos","Click to choose for which objects this event will be repeated":"Clique para escolher para quais objetos este evento ser\xE1 repetido","Click to choose how many times will be repeated":"Clique para escolher quantas vezes ser\xE1 repetido","Click to connect":"Clique para conectar","Close":"Fechar","Close GDevelop":"Fechar GDevelop","Close Project":"Fechar projeto","Close all":"Fechar tudo","Close and launch a new preview":"Fechar e iniciar uma nova pr\xE9-visualiza\xE7\xE3o","Close others":"Fechar outros","Close project":"Fechar projeto","Close the project? Any changes that have not been saved will be lost.":"Fechar o projeto? Quaisquer altera\xE7\xF5es que n\xE3o foram guardadas ser\xE3o perdidas.","Code editor Theme":"Tema do editor de c\xF3digo","Collapse all":"Recolher tudo","Collisions handling with the Physics engine":"Colis\xF5es que lidam com o motor de F\xEDsica","Color":"Cor","Color (text)":"Cor (texto)","Color {propertyName}":function(a){return["Cor ",a("propertyName")]},"Color:":"Cor:","Column title":"Column title","Command palette keyboard shortcut":"Atalho do teclado para a paleta","Community Discord Chat":"Chat da Comunidade no Discord","Community Forums":"F\xF3runs da comunidade","Community forum":"F\xF3rum da comunidade","Compare the content of {propertyLabel}":function(a){return["Comparar o conte\xFAdo de ",a("propertyLabel")]},"Compare the value of {propertyLabel}":function(a){return["Comparar o valor de ",a("propertyLabel")]},"Compressing before upload...":"Comprimindo antes de enviar...","Condition":"Condi\xE7\xE3o","Conditions":"Condi\xE7\xF5es","Configuration":"Configura\xE7\xE3o","Configure the external events":"Configurar os eventos externos","Configure the external layout":"Configure o layout externo","Confirm the opening":"Confirme a abertura","Congratulations, your new subscription is now active!  nYou can now use the services unlocked with this plan.":"Parab\xE9ns, a sua nova assinatura j\xE1 est\xE1 ativa!  nAgora voc\xEA pode utilisar os servi\xE7os desbloqueados com este plano.","Console":"Terminal","Consolidated metrics":"M\xE9tricas consolidadas","Continue anyway":"Continuar mesmo assim","Contribute to GDevelop":"Contribua para o GDevelop","Contributions":"Contribui\xE7\xF5es","Contributors":"Colaboradores","Contributors, in no particular order:":"Colaboradores, sem ordem espec\xEDfica:","Convert the variable to a collection before adding children":"Converter a vari\xE1vel em uma cole\xE7\xE3o antes de adicionar filhos","Convert to array":"Convert to array","Convert to boolean":"Convert to boolean","Convert to number":"Convert to number","Convert to string":"Convert to string","Convert to structure":"Convert to structure","Copied to clipboard!":"Copied to clipboard!","Copy":"Copy","Copy File Path":"Copy File Path","Cordova":"Cordova","Could not launch the preview":"Could not launch the preview","Create":"Criar","Create Extensions for GDevelop":"Criar extens\xF5es para o GDevelop","Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click builds:":"Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click builds:","Create a New Project...":"Criar um novo projeto...","Create a blank project":"Create a blank project","Create a leaderboard":"Create a leaderboard","Create a new GDevelop account":"Create a new GDevelop account","Create a new instance on the scene (will be at position 0;0):":"Criar uma nova inst\xE2ncia na cena (estar\xE1 na posi\xE7\xE3o 0; 0):","Create a new project":"Criar um novo projeto","Create an account or login first to publish your game.":"Create an account or login first to publish your game.","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","Create my account":"Criar minha conta","Create project":"Create project","Create your game's first leaderboard":"Create your game's first leaderboard","Create your own behavior":"Crie o seu pr\xF3prio comportamento","Created on {0}":function(a){return["Created on ",a("0")]},"Currently edited":"Currently edited","Custom display":"Custom display","Custom size":"Custom size","Custom upload key (not available yet)":"Custom upload key (not available yet)","Cut":"Cut","Daily metrics":"Daily metrics","Dark (colored)":"Dark (colored)","Dark (plain)":"Dark (plain)","Dashboard":"Dashboard","Date":"Date","Date from which entries are taken into account: {0}":function(a){return["Date from which entries are taken into account: ",a("0")]},"Day":"Day","Day {dayIndex} retained players":function(a){return["Day ",a("dayIndex")," retained players"]},"Debugger":"Depurador","Debugger is starting...":"Depurador a iniciar...","Default":"Default","Default height (in pixels)":"Altura padr\xE3o (em p\xEDxeis)","Default value":"Valor padr\xE3o","Default width (in pixels)":"Largura padr\xE3o (em p\xEDxeis)","Delete":"Apagar","Delete collision mask":"Delete collision mask","Delete option":"Delete option","Delete selection":"Delete selection","Delete the layer":"Delete the layer","Delete the selected event(s)":"Delete the selected event(s)","Delete the selected instances from the scene":"Delete the selected instances from the scene","Delete the selected resource":"Delete the selected resource","Delete when out of particles":"Apagar quando estiver sem part\xEDculas","Dependencies":"Dependencies","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.","Dependency type":"Dependency type","Description":"Descri\xE7\xE3o","Description (markdown supported)":"Descri\xE7\xE3o (suporta markdown)","Description, displayed in editor":"Descri\xE7\xE3o, exibida no editor","Desktop":"Desktop","Desktop (Windows, macOS and Linux) icon:":"\xCDcone do Desktop (Windows, macOS e Linux):","Details":"Details","Device orientation (for mobile)":"Device orientation (for mobile)","Dialog backdrop click behavior":"Dialog backdrop click behavior","Dialogs":"Dialogs","Different objects":"Different objects","Direction":"Dire\xE7\xE3o","Direction #{i}":function(a){return["Direction #",a("i")]},"Disable GDevelop splash at startup":"Desativar o splash do GDevelop na inicializa\xE7\xE3o","Discoverable on Liluo.io":"Discoverable on Liluo.io","Display GDevelop logo at startup (in exported game)":"Display GDevelop logo at startup (in exported game)","Display What's New when a new version is launched (recommended)":"Mostrar o que h\xE1 de novo quando uma nova vers\xE3o \xE9 lan\xE7ada (recomendado)","Display as time":"Display as time","Display assignment operators in Events Sheets":"Display assignment operators in Events Sheets","Display object thumbnails in Events Sheets":"Exibir miniaturas do objeto nas folhas de eventos","Displayed score":"Displayed score","Do nothing":"Do nothing","Do you want to remove all references to this object in groups and events (actions and conditions using the object)?":"Do you want to remove all references to this object in groups and events (actions and conditions using the object)?","Don't have an account yet?":"Don't have an account yet?","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"Don't play the animation when the object is far from the camera or hidden (recommended for performance)","Done":"Conclu\xEDdo","Done!":"Conclu\xEDdo!","Double click on a condition or action to edit it.":"Clique duas vezes em uma condi\xE7\xE3o ou a\xE7\xE3o para edit\xE1-la.","Double tap a condition or action to edit it. Long press to show more options.":"Toque duas vezes em uma condi\xE7\xE3o ou a\xE7\xE3o para edit\xE1-la. Pressione e segure para mostrar mais op\xE7\xF5es.","Download":"Descarregar","Download (APK)":"Descarregar (APK)","Download (Android App Bundle)":"Descarregar (Android App Bundle)","Download GDevelop desktop version":"Descarregar a vers\xE3o desktop do GDevelop","Download GDevelop desktop version to generate the Android and iOS icons of your game.":"Fa\xE7a o download da vers\xE3o para desktop do GDevelop para gerar os \xEDcones do Android e do iOS do seu jogo.","Download GDevelop to use images from your computer":"Descarregue GDevelop para usar imagens do seu computador","Download a copy":"Descarregar uma c\xF3pia","Download game file":"Descarregar ficheiro do jogo","Download the Instant Game archive":"Descarregar o arquivo do Jogo Instant\xE2neo","Download the exported game":"Descarregue o jogo exportado","Download the full desktop version":"Descarregar a vers\xE3o desktop completa","Downloading game resources...":"Descarregando os recursos do jogo...","Drag and Drop the object icon to the scene or long press to show options to edit the object.":"Arraste e solte o \xEDcone do objeto para a cena ou pressione e segure para mostrar op\xE7\xF5es para editar o objeto.","Drag and Drop the object to the scene or use the right click menu to add an instance of it.":"Arraste e solte o objeto para a cena ou use o menu do bot\xE3o direito para adicionar uma inst\xE2ncia nele.","Draw the shapes relative to the object position on the scene":"Desenhe as formas relativas \xE0 posi\xE7\xE3o do objeto na cena","Dropbox (coming soon)":"Dropbox (em breve)","Duplicate":"Duplicar","Duplicate selection":"Duplicar sele\xE7\xE3o","Duration":"Dura\xE7\xE3o","Dynamic":"Din\xE2mica","Edge":"Borda","Edit":"Editar","Edit Grid Options":"Editar Op\xE7\xF5es da Grelha","Edit Layer Properties":"Editar propriedades da camada","Edit Object Variables":"Editar vari\xE1veis de objeto","Edit Scene Properties":"Editar Propriedades das Cenas","Edit Scene Variables":"Editar vari\xE1veis da cena","Edit behavior properties":"Editar propriedades do comportamento","Edit behaviors":"Editar comportamentos","Edit behaviors ({eventsBasedBehaviorsCount})":function(a){return["Editar comportamentos (",a("eventsBasedBehaviorsCount"),")"]},"Edit collision masks":"Editar m\xE1scaras de colis\xE3o","Edit effects":"Editar efeitos","Edit effects ({effectsCount})":function(a){return["Editar efeitos (",a("effectsCount"),")"]},"Edit extension options":"Editar op\xE7\xF5es de extens\xE3o","Edit functions (not attached to behaviors) ({eventsFunctionsCount})":function(a){return["Editar fun\xE7\xF5es (n\xE3o anexadas a comportamentos) (",a("eventsFunctionsCount"),")"]},"Edit game details":"Editar detalhes do jogo","Edit global variables":"Modificar vari\xE1veis globais","Edit group":"Modificar grupo","Edit layer effects...":"Editar efeitos da camada...","Edit layer...":"Editar camada...","Edit lighting properties":"Editar propriedades de ilumina\xE7\xE3o","Edit loading screen":"Editar tela de carregamento","Edit my profile":"Editar meu perfil","Edit object":"Modificar objeto","Edit object behaviors...":"Editar comportamentos do objeto...","Edit object effects...":"Editar efeitos do objeto...","Edit object group...":"Modificar grupo de objetos...","Edit object variables":"Modificar vari\xE1veis do objeto","Edit object variables...":"Modificar vari\xE1veis do objeto...","Edit object {0}":function(a){return["Edit object ",a("0")]},"Edit object...":"Modificar objeto...","Edit points":"Editar pontos","Edit properties":"Modificar propriadades","Edit scene variables":"Editar vari\xE1veis de cena","Edit shortcut":"Modificar atalho","Edit the behavior":"Editar o comportamento","Edit the event text":"Modificar texto do evento","Edit your GDevelop profile":"Editar seu perfil GDevelop","Edit your profile to pick a username!":"Edite seu perfil para escolher um nome de usu\xE1rio!","Editor without transitions":"Editor sem transi\xE7\xF5es","Effect name:":"Nome do efeito:","Effects":"Efeitos","Effects create visual changes to the object.":"Effects create visual changes to the object.","Email":"Correio electr\xF3nico","Email sent!":"E-mail enviado!","Embedded help and tutorials":"Ajuda e tutoriais incorporados","End opacity (0-255)":"Opacidade final (0-255)","Enter the effect name":"Insira o nome do efeito","Enter the expression parameters":"Insira os par\xE2metros da express\xE3o","Enter the leaderboard id as a text or an expression":"Enter the leaderboard id as a text or an expression","Enter the name of an object.":"Digitar o nome de um object.","Enter the name of the object":"Digite o nome do objeto","Enter the parameter name (mandatory)":"Insira o nome do par\xE2metro (obrigat\xF3rio)","Enter the property name":"Digitar o nome da propriedade","Enter the sentence that will be displayed in the events sheet":"Digite a frase que ser\xE1 exibida na folha de eventos","Enter the text to be displayed":"Insira o texto a ser exibido","Enter the text to be displayed by the object":"Digite o texto a ser exibido pelo objeto","Error retrieving the examples":"Erro ao recuperar os exemplos","Error retrieving the extensions":"Erro ao recuperar as extens\xF5es","Error while loading the asset. Verify your internet connection or try again later.":"Erro ao carregar o objeto. Verifique a sua conex\xE3o com a internet ou tente novamente mais tarde.","Escape key behavior when editing an parameter inline":"Comportamento da tecla Escape ao editar um par\xE2metro na linha","Events":"Eventos","Events Sheet":"Folha de Eventos","Events define the rules of a game.":"Events define the rules of a game.","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"Eventos que ser\xE3o executados em cada quadro (cerca de 60 vezes por segundo), ap\xF3s os eventos da folha de eventos da cena.","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"Eventos que ser\xE3o executados em cada quadro (cerca de 60 vezes por segundo), antes dos eventos da folha de eventos da cena.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Eventos que ser\xE3o executados em cada quadro (aproximadamente 60 vezes por segundo), para cada objeto que tenha o comportamento anexado, ap\xF3s os eventos da folha de eventos.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Eventos que ser\xE3o executados em cada quadro (aproximadamente 60 vezes por segundo), para cada objeto que tenha o comportamento anexado, antes que os eventos da folha de eventos sejam iniciados.","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"Eventos que ser\xE3o executados uma vez quando uma cena estiver prestes a ser descarregada da mem\xF3ria. A cena anterior que foi pausada ser\xE1 retomada depois disso.","Events that will be run once when a scene is paused (another scene is run on top of it).":"Eventos que ser\xE3o executados quando uma cena estiver em pausa (outra cena \xE9 executada em cima dela).","Events that will be run once when a scene is resumed (after it was previously paused).":"Eventos que ser\xE3o executados quando uma cena for retomada (depois de ter sido pausada anteriormente).","Events that will be run once when a scene of the game is loaded, before the scene events.":"Events that will be run once when a scene of the game is loaded, before the scene events.","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).","Events that will be run once when the first scene of the game is loaded, before any other events.":"Events that will be run once when the first scene of the game is loaded, before any other events.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Eventos que ser\xE3o executados uma vez, depois do objeto ser removido da cena e antes de ser totalmente removido da mem\xF3ria.","Events that will be run once, when an object is created with this behavior being attached to it.":"Eventos que ser\xE3o executados uma vez, quando um objeto \xE9 criado com esse comportamento sendo anexado a ele.","Ex: $":"Ex: $","Ex: coins":"Ex: coins","Example: Check if the object is flashing.":"Example: Check if the object is flashing.","Example: Equipped shield name":"Example: Equipped shield name","Example: Flash the object":"Example: Flash the object","Example: Is flashing?":"Exemplo: Est\xE1 a piscar?","Example: Life remaining":"Exemplo: Vida restante","Example: Life remaining for the player.":"Example: Life remaining for the player.","Example: Make the object flash for 5 seconds.":"Example: Make the object flash for 5 seconds.","Example: Name of the shield equipped by the player.":"Example: Name of the shield equipped by the player.","Examples":"Exemplos","Examples ({0})":function(a){return["Examples (",a("0"),")"]},"Examples:":"Exemplos:","Exit GDevelop":"Sair do GDevelop","Expand all to level":"Expand all to level","Explanation after an object is installed from the store":"Explanation after an object is installed from the store","Export":"Exportar","Export (web, iOS, Android)...":"Exportar (web, iOS, Android)...","Export and publish on other platforms":"Export and publish on other platforms","Export as a HTML5 game":"Exportar como um jogo HTML5","Export extension":"Exportar extens\xE3o","Export game":"Exportar jogo","Export in progress...":"Exporta\xE7\xE3o em progresso...","Export name":"Export name","Export the game (Web, Android, iOS...)":"Exportar o jogo (Web, Android, iOS...)","Export to a file":"Exportar para ficheiro","Export to other platforms":"Export to other platforms","Export your game to mobile, desktop and web platforms.":"Export your game to mobile, desktop and web platforms.","Expression":"Express\xE3o","Extension (storing the function)":"Extens\xE3o (armazenando a fun\xE7\xE3o)","Extensions ({0})":function(a){return["Extensions (",a("0"),")"]},"Extensions can provide functions (which can be actions, conditions or expressions) or new behaviors.":"Extensions can provide functions (which can be actions, conditions or expressions) or new behaviors.","External events":"Eventos externos","External layouts":"Layouts externos","Extract Events to a Function":"Extract Events to a Function","Extract the events in a function":"Extrair os eventos numa fun\xE7\xE3o","FPS:":"FPS:","Facebook Instant Games":"Jogos instant\xE2neos do Facebook","False":"Falso","False (not checked)":"Falso (n\xE3o verificado)","File":"Ficheiro","Fill color":"Cor de preenchimento","Fill opacity (0-255)":"Preencher opacidade (0-255)","Filter the logs by group":"Filter the logs by group","Filters":"Filters","First editor":"First editor","Flow of particles (particles/seconds)":"Fluxo de part\xEDculas (part\xEDculas/segundos)","Font":"Fonte","Font resource":"Font resource","Font:":"Font:","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"Para um determinado recurso de v\xEDdeo, apenas um v\xEDdeo ser\xE1 reproduzido na mem\xF3ria e exibido. Se colocar este objeto v\xE1rias vezes na cena, todas as inst\xE2ncias estar\xE3o a mostrar exatamente o mesmo v\xEDdeo (com o mesmo tempo e estado em pausa/reproduzindo/ parado).","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.","For example: player, spaceship, inventory...":"Por exemplo: jogador, nave espacial, invent\xE1rio...","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.","Frame":"Moldura","Frame #{i}":function(a){return["Frame #",a("i")]},"Free":"Free","Full name displayed in editor":"Nome completo exibido no editor","Function Configuration":"Configura\xE7\xE3o de Fun\xE7\xE3o","Function name":"Nome da fun\xE7\xE3o","Function type":"Function type","Functions":"Fun\xE7\xF5es","Functions/Behaviors":"Fun\xE7\xF5es/Comportamentos","GDevelop 5":"GDevelop 5","GDevelop Website":"Site do GDevelop","GDevelop logo style":"GDevelop logo style","GDevelop on Discord":"GDevelop on Discord","GDevelop on Facebook":"GDevelop on Facebook","GDevelop on Reddit":"GDevelop on Reddit","GDevelop on Twitter":"GDevelop on Twitter","GDevelop was created by Florian \"4ian\" Rival.":"GDevelop foi criado por Florian Rival \"4ian\".","GDevelop was upgraded to a new version! Check out the changes.":"O GDevelop foi atualizado para uma nova vers\xE3o! Veja as mudan\xE7as.","GDevelop website":"Site do GDevelop","GDevelop {0} based on GDevelop.js {1}":function(a){return["GDevelop ",a("0")," baseado no GDevelop.js ",a("1")]},"Game Info":"Game Info","Game description":"Game description","Game export":"Game export","Game info":"Game info","Game name":"Nome do jogo","Game name in the game URL":"Game name in the game URL","Game preview #{id}":function(a){return["Game preview #",a("id")]},"Game resolution height":"Game resolution height","Game resolution resize mode (fullscreen or window)":"Game resolution resize mode (fullscreen or window)","Game resolution width":"Game resolution width","Game settings":"Configura\xE7\xF5es do jogo","Games Dashboard":"Games Dashboard","Games made by the community":"Games made by the community","Games showcase":"Games showcase","General":"General","General:":"Geral:","Generate a unique link, playable from any computer or mobile phone's browser.":"Generate a unique link, playable from any computer or mobile phone's browser.","Generate icons from a file":"Gerar \xEDcones de um ficheiro","Generate link":"Generate link","Genres":"Genres","Genres:":"Genres:","Get a subscription":"Obter uma subscri\xE7\xE3o","Get a subscription or login":"Obter uma subscri\xE7\xE3o ou entrar","Get a subscription to gain more one-click exports, remove the GDevelop splashscreen and messages asking you to get a subscription. With a subscription, you're also supporting the development of GDevelop, which is an open-source software maintained by volunteers in their free time.":"Get a subscription to gain more one-click exports, remove the GDevelop splashscreen and messages asking you to get a subscription. With a subscription, you're also supporting the development of GDevelop, which is an open-source software maintained by volunteers in their free time.","Get a subscription to gain more one-click exports, remove the GDevelop splashscreen, this message asking you to get a subscription.":"Get a subscription to gain more one-click exports, remove the GDevelop splashscreen, this message asking you to get a subscription.","Get game stats":"Get game stats","Get stats about your game every week!":"Get stats about your game every week!","Global Variables":"Global Variables","Global variable":"Global variable","Global variables":"Vari\xE1veis globais","Go to first page":"Go to first page","Google Drive":"Google Drive","Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.":"Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.","Google Drive folder or existing file to overwrite":"Google Drive folder or existing file to overwrite","Got it":"Entendi","Gravity on particles on X axis":"Gravidade em part\xEDculas no eixo X","Gravity on particles on Y axis":"Gravidade em part\xEDculas no eixo Y","Group name":"Group name","Group: {0}":function(a){return["Group: ",a("0")]},"Height":"Altura","Help":"Ajuda","Help and documentation":"Help and documentation","Help for this action":"Ajuda para esta a\xE7\xE3o","Help for this condition":"Ajuda para esta condi\xE7\xE3o","Help page URL":"Link da p\xE1gina de ajuda","Help to Translate GDevelop":"Ajude a traduzir GDevelop","Help to translate GD in your language":"Ajude a traduzir o GD para o seu idioma","Help!":"Ajuda!","Hidden":"Escondido","Hide":"Esconder","Hide details":"Hide details","Hide layer":"Hide layer","Hide lifecycle functions (advanced)":"Hide lifecycle functions (advanced)","Hide other lifecycle functions (advanced)":"Hide other lifecycle functions (advanced)","Hide the layer":"Hide the layer","Hide the leaderboard":"Hide the leaderboard","Hide the menu bar in the preview window":"Hide the menu bar in the preview window","Higher is better":"Higher is better","Horror":"Horror","How to edit instructions":"How to edit instructions","I forgot my password":"Esqueci a minha palavra-chave","I want to receive weekly stats about my games":"I want to receive weekly stats about my games","IDE":"IDE","Icon URL":"URL do \xCDcone","Icons and thumbnail":"Icons and thumbnail","Ideal for advanced game makers":"Ideal for advanced game makers","Ideal for beginners":"Ideal para principiantes","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"If no previous condition or action used the specified object(s), the picked instances count will be 0.","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"Se fechar esta janela enquanto a compila\xE7\xE3o est\xE1 a ser efetuada, pode ver o seu progresso e fazer o download do jogo mais tarde clicando em See All My Builds em baixo.","If you don't have a subscription, consider getting one now. Accounts allow you to access all of the online services. With just one click, you can build your game for Android, Windows, macOS and Linux!":"Se n\xE3o tiver uma assinatura, considere comprar uma agora. Contas permitem que voc\xEA aceda todos os servi\xE7os online. Com apenas um clique, pode construir seu jogo para Android, Windows, macOS e Linux!","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.","Image":"Imagem","Image resource":"Image resource","Immerse your players by removing GDevelop logo when the game loads":"Immerse your players by removing GDevelop logo when the game loads","Immerse your players by removing GDevelop logo when the game loads.":"Immerse your players by removing GDevelop logo when the game loads.","Import extension":"Importar extens\xE3o","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.","In order to update these details you have to open the game's project.":"In order to update these details you have to open the game's project.","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene","In pixels. 0 to ignore.":"In pixels. 0 to ignore.","Include events from":"Incluir eventos de","Initial text to display":"Texto inicial a ser exibido","Insert new...":"Insert new...","Inspectors":"Inspectores","Install in project":"Instalar no projeto","Installed Behaviors":"Comportamentos instalados","Instance":"Instance","Instance Variables":"Vari\xE1veis de inst\xE2ncia","Instance variables overwrite the default values of the variables of the object.":"Instance variables overwrite the default values of the variables of the object.","Instance variables:":"Vari\xE1veis de inst\xE2ncia:","Instances list":"Lista de inst\xE2ncias","Instances panel is already opened. You can search instances in the scene and click one to move the view to it.":"Instances panel is already opened. You can search instances in the scene and click one to move the view to it.","Instant":"Instant","Instant Games":"Instant Games","Instant or permanent force":"Instant or permanent force","Internal Name":"Nome interno","Invert Condition":"Inverter Condi\xE7\xE3o","Invert condition":"Inverter condi\xE7\xE3o","Isometric":"Isometric","It is recommended to use your own custom broker server. Read the wiki page for more info.":"It is recommended to use your own custom broker server. Read the wiki page for more info.","It looks like the build has timed out, please try again.":"It looks like the build has timed out, please try again.","It looks like your email is not verified. Click on the link received by email to verify your account. Didn't receive it?":"It looks like your email is not verified. Click on the link received by email to verify your account. Didn't receive it?","It seems you entered a name with a quote. Variable names should not be quoted.":"It seems you entered a name with a quote. Variable names should not be quoted.","Italic":"It\xE1lico","JSON resource":"Recurso JSON","Json":"Json","Just a few seconds while we generate the link...":"Just a few seconds while we generate the link...","Keyboard Key (text)":"Tecla do Teclado (texto)","Keyboard Shortcuts":"Atalhos do Teclado","Keyboard key":"Tecla de teclado","Kinematic":"Cinem\xE1tico","Label":"R\xF3tulo","Label, shown in the editor":"R\xF3tulo, mostrado no editor","Landscape":"Paisagem","Language":"Idioma","Last run collected on {0} frames.":function(a){return["\xDAltima execu\xE7\xE3o coletada em ",a("0")," quadros."]},"Last week sessions count":"Last week sessions count","Last year sessions count":"Last year sessions count","Launch a preview of the external layout inside the scene, right click for more":"Launch a preview of the external layout inside the scene, right click for more","Launch a preview of the scene, right click for more":"Launch a preview of the scene, right click for more","Launch another preview in a new window":"Launch another preview in a new window","Launch network preview over WiFi/LAN":"Launch network preview over WiFi/LAN","Launch new preview":"Iniciar nova pr\xE9-visualiza\xE7\xE3o","Launch preview with debugger and profiler":"Launch preview with debugger and profiler","Launch the preview":"Lan\xE7ar a pr\xE9-visualiza\xE7\xE3o","Layer":"Camada","Layer (text)":"Camada (texto)","Layer effect name":"Layer effect name","Layer effect parameter name":"Layer effect parameter name","Layers":"Camadas","Layers panel is already opened. You can add new layers and apply effects on them from this panel.":"Layers panel is already opened. You can add new layers and apply effects on them from this panel.","Layers:":"Camadas:","Layouts":"Layouts","Leaderboard":"Leaderboard","Leaderboard appearance":"Leaderboard appearance","Leaderboard name":"Leaderboard name","Leaderboards":"Leaderboards","Leaderboards help retain your players":"Leaderboards help retain your players","Learn game making":"Learn game making","Learn more":"Saber mais","Learn more about Instant Games publication":"Saiba mais sobre a publica\xE7\xE3o de jogos instant\xE2neos","Learn more about publishing":"Saiba mais sobre publica\xE7\xE3o","Leave it empty to use the default group for this extension.":"Leave it empty to use the default group for this extension.","Leave it empty to use the default group.":"Leave it empty to use the default group.","Left (primary)":"Esquerda (prim\xE1rio)","Left margin":"Margem esquerda","Let the user select":"Let the user select","Let's go!":"Let's go!","Level {0}":function(a){return["Level ",a("0")]},"License: <0>{0}</0>":function(a){return["License: <0>",a("0"),"</0>"]},"Lifecycle functions (advanced)":"Lifecycle functions (advanced)","Lifecycle functions only included when extension used":"Lifecycle functions only included when extension used","Lifecycle methods":"Lifecycle methods","Light (colored)":"Light (colored)","Light (plain)":"Light (plain)","Light object automatically put in lighting layer":"Light object automatically put in lighting layer","Lighting settings":"Lighting settings","Liluo.io thumbnail:":"Liluo.io thumbnail:","Line":"Linha","Line color":"Line color","Linear (antialiased rendering, good for most games)":"Linear (renderiza\xE7\xE3o suavizada, boa para a maioria dos jogos)","Lines length":"Comprimento das linhas","Lines thickness":"Espessura das linhas","Links can't be used outside of a scene.":"Links can't be used outside of a scene.","Linux (AppImage)":"Linux (AppImage)","Live preview (apply changes to the running preview)":"Live preview (apply changes to the running preview)","Loading Screen":"Loading Screen","Loading...":"A carregar...","Local file system":"Local file system","Locate File":"Locate File","Lock position/angle in the editor":"Lock position/angle in the editor","Login":"Iniciar sess\xE3o","Login to your GDevelop account":"Login to your GDevelop account","Logo":"Logo","Logo and progress fade in delay (in seconds)":"Logo and progress fade in delay (in seconds)","Logo and progress fade in duration (in seconds)":"Logo and progress fade in duration (in seconds)","Logout":"Terminar sess\xE3o","Long description":"Long description","Loop":"Loop","Lower is better":"Lower is better","Make private":"Make private","Make public":"Make public","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommened)?":"Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommened)?","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.","Make the leaderboard public":"Make the leaderboard public","Make your game discoverable on Liluo.io":"Make your game discoverable on Liluo.io","Manage game":"Manage game","Maximum FPS (0 for unlimited)":"Maximum FPS (0 for unlimited)","Maximum Fps is too low":"Maximum Fps is too low","Maximum emitter force applied on particles":"For\xE7a m\xE1xima de emiss\xE3o aplicada em part\xEDculas","Maximum number of particles displayed":"N\xFAmero m\xE1ximo de part\xEDculas exibidas","Middle (Auxiliary button, usually the wheel button)":"Meio (bot\xE3o auxiliar, geralmente o bot\xE3o da roda do rato)","Minimize":"Minimizar","Minimum FPS":"FPS m\xEDnimo","Minimum Fps is too low":"Fps m\xEDnimos s\xE3o demasiado baixos","Minimum duration of the screen (in seconds)":"Minimum duration of the screen (in seconds)","Minimum emitter force applied on particles":"For\xE7a m\xEDnima de emissor aplicada em part\xEDculas","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.","Mobile":"Mobile","More examples":"More examples","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"A maioria dos navegadores exige que o utilizador tenha interagido com o seu jogo antes de permitir que qualquer v\xEDdeo seja reproduzido. Certifique-se de que o jogador clica/toca no ecr\xE3 no in\xEDcio do jogo antes de iniciar qualquer v\xEDdeo.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"A maioria dos monitores tem uma taxa de atualiza\xE7\xE3o de 60 FPS. Definir um n\xFAmero m\xE1ximo de FPS abaixo de 60 for\xE7ar\xE1 o jogo a saltar quadros, e o n\xFAmero real de FPS ficar\xE1 muito abaixo de 60, tornando o jogo lento e impactando negativamente o jogo. Considere colocar 60 ou mais para o n\xFAmero m\xE1ximo ou FPS ou desative-o definindo 0.","Mouse button":"Bot\xE3o do mouse","Mouse button (text)":"Bot\xE3o do rato (texto)","Move Events into a Group":"Mover Eventos para um Grupo","Move down":"Mover para baixo","Move objects":"Mover objects","Move objects on layer {0} to:":function(a){return["Mover objects na camada ",a("0")," para:"]},"Move up":"Mover para cima","Multiplayer":"Multiplayer","Multiple files, saved in folder next to the main file":"V\xE1rios ficheiros, salvos na pasta ao lado do ficheiro principal","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"As m\xFAsicas s\xF3 ser\xE3o tocadas se o usu\xE1rio tiver interagido com o jogo antes (clicando/tocando nele ou pressionando uma tecla no teclado). Isto \xE9 devido \xE0s limita\xE7\xF5es do navegador. Certifique-se de que o usu\xE1rio interage com o jogo antes de usar esta a\xE7\xE3o.","My Profile":"Meu Profile","My profile":"O meu perfil","NPM":"NPM","Name":"Nome","Name displayed in editor":"Nome exibido no editor","Name of the external layout":"Nome do layout externo","Nearest (no antialiasing, good for pixel perfect games)":"Mais pr\xF3ximo (sem suaviza\xE7\xE3o, bom para jogos perfect pixel)","Need more power? You can upgrade to a new plan to increase the limit!":"Precisa de mais poder? Pode atualizar para um novo plano para aumentar o limite!","New Project":"New Project","New color to set":"New color to set","New extension name":"Novo nome de extens\xE3o","New file name":"Novo nome do arquivo","New object from scratch":"Novo objeto do zero","New players count":"Novo n\xFAmero de jogadores","New upload key (recommended)":"New upload key (recommended)","New value to set":"Novo valor a definir","Next actions (and sub-events) will wait for this action to be finished before running.":"Next actions (and sub-events) will wait for this action to be finished before running.","Next page":"Next page","No":"N\xE3o","No behavior found for your search. Try another search, or search for new behaviors to install.":"Nenhum comportamento encontrado para a sua pesquisa. Tente outra pesquisa ou pesquise por novos comportamentos para instalar.","No bio defined.":"No bio defined.","No bio defined. Edit your profile to tell us what you are using GDevelop for!":"No bio defined. Edit your profile to tell us what you are using GDevelop for!","No changes to the game size":"Nenhuma altera\xE7\xE3o no tamanho do jogo","No description set.":"No description set.","No entries":"No entries","No filters in this category.":"Sem filtros nesta categoria.","No inspector, choose another element in the list or toggle the raw data view.":"Nenhum inspetor, escolha outro elemento na lista ou alterne a visualiza\xE7\xE3o de dados brutos.","No leaderboard chosen":"No leaderboard chosen","No leaderboards":"No leaderboards","No parameters for this function.":"Nenhum par\xE2metro para esta fun\xE7\xE3o.","No preview running. Run a preview and you will be able to inspect it with the debugger":"Nenhuma pr\xE9-visualiza\xE7\xE3o em execu\xE7\xE3o. Execute uma pr\xE9-visualiza\xE7\xE3o para a inspecionar com o depurador","No project opened recently":"No project opened recently","No properties for this behavior. Add one to store data inside this behavior (for example: health, ammo, speed, etc...)":"Sem propriedades para este comportamento. Adicionar um para armazenar dados dentro deste comportamento (por exemplo: sa\xFAde, muni\xE7\xE3o, velocidade, etc...)","No results":"No results","No results returned for your search. Try something else or typing at least 2 characters.":"No results returned for your search. Try something else or typing at least 2 characters.","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"No results returned for your search. Try something else, browse the categories or create your object from scratch!","No shortcut":"Nenhum atalho","No tags - add a tag to an object first":"Sem etiquetas - adicionar primeiro uma etiqueta a um object","No thanks, I'm good":"No thanks, I'm good","No thumbnail set":"No thumbnail set","No username":"No username","Not compatible":"N\xE3o compat\xEDvel","Not now, thanks":"Agora n\xE3o, obrigado","Not now, thanks!":"Agora n\xE3o, obrigado!","Not visible":"Not visible","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds","Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.":"Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.","Nothing corresponding to your search. Try browsing the list instead.":"Nothing corresponding to your search. Try browsing the list instead.","Number":"N\xFAmero","Number between 0 and 1":"Number between 0 and 1","Number of entries to display":"Number of entries to display","Number of particles in tank (-1 for infinite)":"N\xFAmero de part\xEDculas no tanque (-1 para infinito)","OK":"Certo","Object":"Objeto","Object Groups":"Grupos de Object","Object Name":"Object Name","Object Variables":"Object Variables","Object animation (text)":"Object animation (text)","Object animation name":"Object animation name","Object effect name":"Object effect name","Object effect parameter name":"Object effect parameter name","Object groups":"Grupos de object","Object name":"Nome do object","Object on which this behavior can be used":"Object no qual este comportamento pode ser usado","Object point (text)":"Object point (text)","Object point name":"Object point name","Object tags":"Object tags","Object type":"Tipo de object","Object variable":"Vari\xE1vel do objeto","Objects":"Objects","Objects on {0}":function(a){return["Objects em ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Objetos ou grupos sendo diretamente refer\xEAnciados nos eventos: ",a("0")]},"Objects panel is already opened: use it to add and edit objects.":"Painel de objects j\xE1 aberto: use-o para adicionar e editar objects.","Ok":"Certo","Old upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"Old upload key (only if you used to publish your game as an APK and already activated Play App Signing)","Once you're done, close this dialog and start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"Quando terminar, feche esta caixa de di\xE1logo e comece a adicionar algumas fun\xE7\xF5es ao comportamento. Em seguida, teste o comportamento adicionando-o a um object numa scene.","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.","One-click packaging for Windows, macOS and Linux up to 10 times a day (every 24 hours).":"One-click packaging for Windows, macOS and Linux up to 10 times a day (every 24 hours).","One-click packaging for Windows, macOS and Linux up to 70 times a day (every 24 hours).":"One-click packaging for Windows, macOS and Linux up to 70 times a day (every 24 hours).","OneDrive (coming soon)":"OneDrive (brevemente)","Only best entry":"Only best entry","Only player's best entries are displayed.":"Only player's best entries are displayed.","Open":"Abrir","Open Debugger":"Abrir depurador","Open File":"Abrir Ficheiro","Open My Games Dashboard":"Abrir o meu Painel de Jogos","Open My Profile":"Abrir o meu perfil","Open Project Manager":"Abrir gestor de projeto","Open Recent":"Abrir Recente","Open a project":"Abrir um projeto","Open advanced settings":"Abrir configura\xE7\xF5es avan\xE7adas","Open command palette":"Open command palette","Open details":"Open details","Open extension settings":"Open extension settings","Open extension...":"Open extension...","Open external events...":"Open external events...","Open external layout...":"Open external layout...","Open folder":"Abrir pasta","Open in a new tab":"Open in a new tab","Open in browser":"Open in browser","Open in editor":"Open in editor","Open in the web-app":"Open in the web-app","Open project":"Abrir projeto","Open project icons":"Abrir \xEDcones do projeto","Open project manager":"Abrir gestor de projeto","Open project properties":"Abrir propriedades do projeto","Open project resources":"Open project resources","Open recent project...":"Open recent project...","Open scene events":"Open scene events","Open scene properties":"Open scene properties","Open scene variables":"Open scene variables","Open scene...":"Open scene...","Open settings":"Open settings","Open the console":"Open the console","Open the exported game folder":"Open the exported game folder","Open the layers editor":"Open the layers editor","Open the list of instances":"Open the list of instances","Open the object groups editor":"Open the object groups editor","Open the objects editor":"Open the objects editor","Open the objects groups editor":"Open the objects groups editor","Open the performance profiler":"Abrir o perfil de desempenho","Open the project":"Open the project","Open the project folder":"Open the project folder","Open the properties panel":"Open the properties panel","Open...":"Abrir...","Operator":"Operator","Optional animation name":"Nome de anima\xE7\xE3o opcional","Options":"Op\xE7\xF5es","Origin":"Origem","Other actions":"Other actions","Other conditions":"Other conditions","Other external events with this name already exist.":"J\xE1 existem outros eventos externos com este nome.","Other lifecycle methods":"Outros m\xE9todos de ciclo de vida","Outline color":"Cor de contorno","Outline opacity (0-255)":"Opacidade do contorno (0-255)","Outline size (in pixels)":"Tamanho do contorno (em p\xEDxeis)","Overriding the ID may have unwanted consequences. Do not use this feature unless you really know what you are doing.":"Overriding the ID may have unwanted consequences. Do not use this feature unless you really know what you are doing.","Owners":"Owners","Package":"Package","Package name (for iOS and Android)":"Nome do pacote (para iOS e Android)","Package your game for Android up to 10 times a day (every 24 hours).":"Package your game for Android up to 10 times a day (every 24 hours).","Package your game for Android up to 70 times a day (every 24 hours).":"Package your game for Android up to 70 times a day (every 24 hours).","Packaging":"Packaging","Packaging for Android":"Packaging for Android","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.","Parameter #{0}:":function(a){return["Par\xE2metro #",a("0"),":"]},"Parameter name":"Nome do par\xE2metro","Parameter name in events: `{parameterName}`":function(a){return["Parameter name in events: `",a("parameterName"),"`"]},"Parameters":"Par\xE2metros","Particle end size (in percents)":"Tamanho final da part\xEDcula (em porcentagem)","Particle maximum lifetime (in seconds)":"Vida \xFAtil m\xE1xima da part\xEDcula (em segundos)","Particle maximum rotation speed (degrees/second)":"Velocidade m\xE1xima de rota\xE7\xE3o da part\xEDcula (graus / segundo)","Particle minimum lifetime (in seconds)":"Vida \xFAtil m\xEDnima da part\xEDcula (em segundos)","Particle minimum rotation speed (degrees/second)":"Velocidade m\xEDnima de rota\xE7\xE3o da part\xEDcula (graus / segundo)","Particle start size (in percents)":"Tamanho inicial da part\xEDcula (em porcentagem)","Particle type":"Particle type","Particles end color":"Cor final das part\xEDculas","Particles start color":"Cor inicial das part\xEDculas","Particles start height":"Altura inicial das part\xEDculas","Particles start width":"Largura inicial das part\xEDculas","Password":"Palavra-chave","Paste":"Colar","Paste action(s)":"Paste action(s)","Paste and Match Style":"Paste and Match Style","Paste condition(s)":"Paste condition(s)","Pause the game":"Pausar o jogo","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game","Peer to peer broker server recommendation":"Peer to peer broker server recommendation","Permanent":"Permanente","Platform default":"Padr\xE3o da plataforma","Platformer":"Platformer","Play":"Play","Play on Liluo.io":"Play on Liluo.io","Play or download":"Play or download","Play the game":"Jogar o jogo","Playable on mobile":"Playable on mobile","Playable with a gamepad":"Playable with a gamepad","Playable with a keyboard":"Playable with a keyboard","Player":"Player","Player best entry":"Player best entry","Players count":"Players count","Please check your internet connection or try again later.":"Please check your internet connection or try again later.","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.","Please enter a name for your project.":"Please enter a name for your project.","Please enter a name that is at least one character long and 50 at most.":"Please enter a name that is at least one character long and 50 at most.","Please get a subscription to keep GDevelop running.":"Please get a subscription to keep GDevelop running.","Please log out and log in again to verify your identify, then change your email.":"Please log out and log in again to verify your identify, then change your email.","Please note that your device should be connected on the same network as this computer.":"Por favor, note que o seu dispositivo deve estar conectado na mesma rede que este computador.","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.","Please wait...":"Please wait...","Point name":"Point name","Polygon":"Pol\xEDgono","Polygon is not convex!":"Polygon is not convex!","Portrait":"Retrato","Position":"Posi\xE7\xE3o","Preferences":"Prefer\xEAncias","Prefix":"Prefix","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.","Press a shortcut combination...":"Press a shortcut combination...","Preview":"Visualizar","Preview is overridden, right click for more":"Preview is overridden, right click for more","Preview over wifi":"Pr\xE9-visualizar via wifi","Previous page":"Previous page","Profiler":"Perfil","Progress bar":"Progress bar","Progress bar color":"Progress bar color","Progress bar height":"Progress bar height","Progress bar maximum width":"Progress bar maximum width","Progress bar minimum width":"Progress bar minimum width","Progress bar width":"Progress bar width","Project":"Projeto","Project file type":"Tipo de ficheiro do projeto","Project files":"Project files","Project icons":"Project icons","Project manager":"Gestor de projeto","Project name":"Project name","Project package names should not begin with com.example":"Project package names should not begin with com.example","Project properly saved":"Projeto salvo corretamente","Properties":"Propriedades","Properties panel is already opened. After selecting a resource, inspect and change its properties from this panel.":"Properties panel is already opened. After selecting a resource, inspect and change its properties from this panel.","Properties panel is already opened. After selecting an instance on the scene, inspect and change its properties from this panel.":"Properties panel is already opened. After selecting an instance on the scene, inspect and change its properties from this panel.","Property {propertyName} of _PARAM0_ is true":function(a){return["A propriedade ",a("propertyName")," de _PARAM0_ \xE9 verdadeira"]},"Public":"Public","Publish":"Publish","Publish and share with friends on Liluo.io":"Publish and share with friends on Liluo.io","Publish this build on Liluo.io":"Publish this build on Liluo.io","Publish without saving project":"Publish without saving project","Publish your game":"Publish your game","Publish your game on CrazyGames.com":"Publish your game on CrazyGames.com","Publish your game on Game Jolt":"Publicar o seu jogo no Game Jolt","Publish your game on Itch.io":"Publique seu jogo no Itch.io","Publish your game on Kongregate":"Publicar o seu jogo no Kongregate","Publish your game on Poki.com":"Publish your game on Poki.com","Published Games Dashboard":"Published Games Dashboard","Published on Liluo.io":"Published on Liluo.io","Publisher name":"Publisher name","Puzzle":"Puzzle","RPG":"RPG","Racing":"Racing","Radius of the emitter":"Raio do emissor","Re-install":"Re-install","Read the doc":"Read the doc","Read the tutorial":"Read the tutorial","Read the wiki page for more info about the dataloss mode.":"Read the wiki page for more info about the dataloss mode.","Redo":"Redo","Redo the last changes":"Redo the last changes","Refine your search with more specific keyword to see them.":"Refine your search with more specific keyword to see them.","Refresh":"Atualizar","Register the project":"Register the project","Relational operator":"Relational operator","Remove Resources with Invalid Path":"Remove Resources with Invalid Path","Remove all tags":"Remover todas as etiquetas","Remove objects":"Remover objects","Remove shortcut":"Remove shortcut","Remove the Long Description":"Remove the Long Description","Remove unused...":"Remove unused...","Rename":"Rename","Repeat borders and center textures (instead of stretching them)":"Repetir bordas e texturas centrais (em vez de estic\xE1-las)","Repeat for each instance of {objectName}:":function(a){return["Repeat for each instance of ",a("objectName"),":"]},"Repeat these:":"Repeat these:","Repeat {expression} times:":function(a){return["Repeat ",a("expression")," times:"]},"Replace":"Substituir","Replay":"Repetir","Report a wrong translation":"Reporte uma tradu\xE7\xE3o errada","Report the issue on GitHub":"Reportar o problema no GitHub","Required behavior":"Required behavior","Reset":"Redefinir","Reset Debugger layout":"Reset Debugger layout","Reset Extension Editor layout":"Reset Extension Editor layout","Reset Resource Editor layout":"Reset Resource Editor layout","Reset Scene Editor (small window) layout":"Reset Scene Editor (small window) layout","Reset Scene Editor layout":"Reset Scene Editor layout","Reset all shortcuts to default":"Reset all shortcuts to default","Reset hidden embedded explanations":"Reset hidden embedded explanations","Reset hidden embedded tutorials":"Reset hidden embedded tutorials","Reset leaderboard":"Reset leaderboard","Reset to default":"Reset to default","Reset your password":"Redefinir a sua palavra-passe","Resolution and rendering":"Resolution and rendering","Resource URL":"Resource URL","Resource(s) URL(s) (one per line)":"Resource(s) URL(s) (one per line)","Resources":"Recursos","Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Os recursos s\xE3o automaticamente adicionados ao seu projeto sempre que adiciona uma imagem, um tipo de letra ou um v\xEDdeo a um objeto ou quando escolhe um ficheiro de \xE1udio nos eventos. Escolha um recurso para mostrar as suas propriedades.","Resources needed for the project are downloaded...":"Resources needed for the project are downloaded...","Restart":"Reiniciar","Restarting the preview from scratch is required":"Restarting the preview from scratch is required","Restore original size":"Restore original size","Restore the default collision mask":"Restaurar a m\xE1scara de colis\xE3o padr\xE3o","Retry":"Tente novamente","Right (secondary)":"Direito (secund\xE1rio)","Right margin":"Margem direita","Round pixels when rendering, useful for pixel perfect games.":"Round pixels when rendering, useful for pixel perfect games.","Round to X decimal point":"Round to X decimal point","Run a preview":"Run a preview","Run a preview (with loading screen)":"Run a preview (with loading screen)","Run a preview and you will be able to inspect it with the debugger.":"Execute uma visualiza\xE7\xE3o e poder\xE1 inspecion\xE1-lo com o depurador.","Run on this computer":"Executar neste computador","Save":"Salvar","Save as...":"Salvar como...","Save on Google Drive":"Save on Google Drive","Save project":"Save project","Save project and publish":"Save project and publish","Save project as...":"Save project as...","Saving...":"Saving...","Scale mode (also called \"Sampling\")":"Modo de escala (tamb\xE9m chamado de \"Sampling\")","Scan in the project folder for...":"Scan in the project folder for...","Scene":"Cena","Scene Variables":"Scene Variables","Scene background color":"Cor de fundo da Scene","Scene name":"Scene name","Scene name (text)":"Nome da Scene (texto)","Scene properties":"Scene properties","Scene variable":"Vari\xE1vel de cena","Scenes":"Scenes","Score":"Score","Score column settings":"Score column settings","Score display":"Score display","Search":"Pesquisar","Search Asset Store":"Search Asset Store","Search New Behaviors":"Pesquisar novos comportamentos","Search and replace in parameters":"Search and replace in parameters","Search for New Extensions":"Pesquisar por Novas Extens\xF5es","Search for new actions in extensions":"Search for new actions in extensions","Search for new conditions in extensions":"Search for new conditions in extensions","Search for new extensions":"Pesquisar por novas extens\xF5es","Search in event sentences":"Search in event sentences","Search in events":"Search in events","Search in:":"Search in:","Search on the documentation.":"Search on the documentation.","Search {searchPlaceholderObjectName} actions":function(a){return["Search ",a("searchPlaceholderObjectName")," actions"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["Search ",a("searchPlaceholderObjectName")," conditions"]},"Search/import extensions":"Search/import extensions","Section name":"Nome da sec\xE7\xE3o","See all the releases notes":"Veja todas as notas de lan\xE7amentos","See logs":"Ver registros","See the releases notes online":"Veja as notas de lan\xE7amento online","See this game builds":"See this game builds","Select All":"Select All","Select a behavior to display the functions inside this behavior.":"Selecione um comportamento para exibir as fun\xE7\xF5es dentro deste comportamento.","Select a genre":"Select a genre","Select an image":"Selecione uma imagem","Select log groups to display":"Select log groups to display","Select the leaderboard from a list":"Select the leaderboard from a list","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.","Select up to 4 genres for the game to be visible on Liluo.io's categories pages!":"Select up to 4 genres for the game to be visible on Liluo.io's categories pages!","Send it again":"Send it again","Sentence in Events Sheet":"Sentence in Events Sheet","Service seems to be unavailable, please try again later.":"Service seems to be unavailable, please try again later.","Sessions count":"Sessions count","Set as default":"Set as default","Set as global group":"Set as global group","Set as global object":"Set as global object","Set as start scene":"Set as start scene","Set property {propertyName} of _PARAM0_ to _PARAM2_":function(a){return["Definir a propriedade ",a("propertyName")," de _PARAM0_ para _PARAM2_"]},"Set shortcut":"Set shortcut","Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"Definir o n\xFAmero m\xEDnimo de FPS abaixo de 20 aumentar\xE1 muito o tempo permitido entre a simula\xE7\xE3o de dois quadros do jogo. Em caso de lentid\xE3o repentina, ou em computadores lentos, isso pode criar comportamentos de bugs, como objetos a passar por uma parede. Considere definir 20 como o FPS m\xEDnimo.","Settings":"Settings","Setup grid":"Setup grid","Share":"Share","Share same collision masks for all animations":"Partilhe as mesmas m\xE1scaras de colis\xE3o para todas as anima\xE7\xF5es","Share same collision masks for all sprites of this animation":"Partilhe as mesmas m\xE1scaras de colis\xE3o para todos os sprites desta anima\xE7\xE3o","Share same points for all animations":"Partilhe os mesmos pontos para todas as anima\xE7\xF5es","Share same points for all sprites of this animation":"Partilhe os mesmos pontos para todos os sprites desta anima\xE7\xE3o","Share your game":"Share your game","Shooter":"Shooter","Short description":"Pequena descri\xE7\xE3o","Should finish soon.":"Deve terminar em breve.","Show Home":"Show Home","Show Mask":"Show Mask","Show Parameter Names":"Show Parameter Names","Show Project Manager":"Mostrar gestor de projeto","Show deprecated (old) behaviors":"Mostrar comportamentos obsoletos (antigos)","Show details":"Show details","Show grid":"Show grid","Show internal":"Show internal","Show layer":"Show layer","Show lifecycle functions (advanced)":"Show lifecycle functions (advanced)","Show other lifecycle functions (advanced)":"Show other lifecycle functions (advanced)","Show progress bar":"Show progress bar","Showcase":"Showcase","Showing {0} of {resultsCount}":function(a){return["Showing ",a("0")," of ",a("resultsCount")]},"Signing options":"Signing options","Simulation":"Simulation","Single file (default)":"\xDAnico ficheiro (padr\xE3o)","Size":"Tamanho","Size:":"Tamanho:","Something wrong happened :(":"Aconteceu algo de errado :(","Speech":"Discurso","Sport":"Sport","Spray cone angle (in degrees)":"\xC2ngulo do cone do spray (em graus)","Start Network Preview (Preview over WiFi/LAN)":"Start Network Preview (Preview over WiFi/LAN)","Start Preview with Debugger and Performance Profiler":"Start Preview with Debugger and Performance Profiler","Start all previews from external layout {0}":function(a){return["Start all previews from external layout ",a("0")]},"Start all previews from scene {0}":function(a){return["Start all previews from scene ",a("0")]},"Start from an example":"Start from an example","Start opacity (0-255)":"Opacidade inicial (0-255)","Start profiling":"Iniciar profiling","Start profiling and then stop it after a few seconds to see the results.":"Comece a criar o perfil e pare depois de alguns segundos para ver os resultados.","Start typing a command...":"Start typing a command...","Start typing a username":"Start typing a username","Static":"Est\xE1tico","Stop music and sounds on startup":"Stop music and sounds on startup","Stop profiling":"Parar profiling","Story-Rich":"Story-Rich","Strategy":"Strategy","String":"S\xE9rie de texto","String (text)":"String (texto)","String Expression":"Express\xE3o de string","String from a list of options (text)":"String from a list of options (text)","Structure":"Structure","Submit extension to the community":"Enviar extens\xE3o para a comunidade","Submit your game to the showcase":"Submit your game to the showcase","Submit your project as an example":"Submit your project as an example","Subscriptions can be stopped at any time. GDevelop uses Stripe.com for secure payment. No credit card data is stored by GDevelop: everything is managed by Stripe secure infrastructure.":"As assinaturas podem ser interrompidas a qualquer momento. O GDevelop usa Stripe.com para pagamento seguro. Nenhum dado de cart\xE3o de cr\xE9dito \xE9 armazenado pelo GDevelop: tudo \xE9 gerido pela infraestrutura segura do Stripe.","Suffix":"Suffix","Suggest names of variables used in events but not declared in the list of variables":"Suggest names of variables used in events but not declared in the list of variables","Supported files":"Supported files","Survival":"Survival","Switch to create objects with the highest Z order of the layer":"Switch to create objects with the highest Z order of the layer","Table settings":"Table settings","Tags":"Tags","Tags (comma separated)":"Tags (separadas por v\xEDrgulas)","Take a quick tour?":"Take a quick tour?","Test value":"Test value","Test value (in second)":"Test value (in second)","Text color:":"Text color:","Text in the format R;G;B, like 100;200;180":"Text in the format R;G;B, like 100;200;180","Text to replace in parameters":"Text to replace in parameters","Text to search in event sentences":"Text to search in event sentences","Text to search in parameters":"Text to search in parameters","Texts":"Texts","Thanks for getting a subscription and supporting GDevelop!":"Thanks for getting a subscription and supporting GDevelop!","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"Obrigado a todos os utilizadores do GDevelop! Deve estar a faltar toneladas de pessoas, por favor, envie seu nome, se voc\xEA contribuiu e n\xE3o est\xE1 listado.","Thanks!":"Obrigado!","That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.","The behavior is not attached to this object. Please select another object or add this behavior.":"O comportamento n\xE3o est\xE1 anexado a este object. Por favor, selecione outro object ou adicione esse comportamento.","The behavior was added to the project. You can now add it to your object.":"The behavior was added to the project. You can now add it to your object.","The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.","The description of the behavior should explain what the behavior is doing to the object, and, briefly, how to use it.":"A descri\xE7\xE3o do comportamento deve explicar o que o comportamento est\xE1 fazendo com o object, e resumidamente, como us\xE1-lo.","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.","The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"A for\xE7a s\xF3 ir\xE1 empurrar o objeto durante o tempo de um frame. Normalmente usado em um evento sem condi\xE7\xF5es ou com condi\xE7\xF5es que permanecem v\xE1lidas por um determinado per\xEDodo de tempo.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"A for\xE7a empurrar\xE1 o object para sempre, a menos que voc\xEA use a a\xE7\xE3o \"Pare o object\". Normalmente usada num evento com condi\xE7\xF5es que s\xF3 s\xE3o verdadeiras uma vez ou com uma condi\xE7\xE3o \"Trigger Once\".","The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.","The light object was automatically placed on the Lighting layer.":"The light object was automatically placed on the Lighting layer.","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.","The name of a parameter can not be empty. Enter a name for the parameter or you won't be able to use it.":"The name of a parameter can not be empty. Enter a name for the parameter or you won't be able to use it.","The name of a property cannot be \"name\" or \"type\", as they are used by GDevelop internally.":"O nome de uma propriedade n\xE3o pode ser \"nome\" ou \"tipo\", uma vez que eles s\xE3o usados pelo GDevelop internamente.","The name of a property cannot be empty.":"O nome de uma propriedade n\xE3o pode estar vazio.","The number of decimal places must be a whole value between {precisionMinValue} and {precisionMaxValue}":function(a){return["The number of decimal places must be a whole value between ",a("precisionMinValue")," and ",a("precisionMaxValue")]},"The number of displayed entries must be a whole value between {displayedEntriesMinNumber} and {displayedEntriesMaxNumber}":function(a){return["The number of displayed entries must be a whole value between ",a("displayedEntriesMinNumber")," and ",a("displayedEntriesMaxNumber")]},"The object does not exist or can't be used here.":"O object n\xE3o existe ou n\xE3o pode ser usado aqui.","The object was added to the list of objects. You can now use it on the scene, in events, and customize it.":"The object was added to the list of objects. You can now use it on the scene, in events, and customize it.","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).","The password is invalid.":"The password is invalid.","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"The polygon is not convex. Ensure it is, otherwise the collision mask won't work.","The preview could not be launched because an error happened: {0}.":function(a){return["The preview could not be launched because an error happened: ",a("0"),"."]},"The preview could not be launched because you're offline.":"The preview could not be launched because you're offline.","The project file appears to be malformed, but an autosave file exists (backup made automatically by GDevelop). Would you like to try to load it instead?":"O ficheiro de projeto parece estar malformado, mas existe um arquivo de autosave (c\xF3pia de seguran\xE7a feita automaticamente pela GDevelop). Voc\xEA gostaria de tentar carreg\xE1-lo?","The sentence is probably missing this/these parameter(s):":"A frase provavelmente est\xE1 faltando este/estes par\xE2metro(s):","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"Os eventos externos especificados n\xE3o existem no jogo. Certifique-se de que o nome est\xE1 escrito corretamente ou crie-os usando o gerente de projeto.","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"O uso de um n\xFAmero ou express\xE3o \xE9 descontinuado. Por favor agora use apenas \"Permanente\" ou \"Instant\xE2neo\" para configurar for\xE7as.","The user was disabled.":"The user was disabled.","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].","There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"There are currently no leaderboards created for this game. Open the leaderboards manager to create one.","There are no objects. Objects will appear if you add some as parameters.":"There are no objects. Objects will appear if you add some as parameters.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"N\xE3o h\xE1 nada a configurar para esse comportamento. Voc\xEA ainda pode usar eventos para interagir com o object e esse comportamento.","There is nothing to configure for this object. You can still use events to interact with the object.":"N\xE3o h\xE1 nada para configurar para este object. Voc\xEA ainda pode usar eventos para interagir com o object.","There is nothing to configure.":"N\xE3o h\xE1 nada para configurar.","There was an error updating your game. Verify that your internet connection is working or try again later.":"There was an error updating your game. Verify that your internet connection is working or try again later.","There was an error verifying the URL(s). Please check they are correct.":"There was an error verifying the URL(s). Please check they are correct.","There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.","There was an issue getting the game analytics.":"There was an issue getting the game analytics.","There was an issue getting the game details.":"There was an issue getting the game details.","There were errors when fetching resources for the project.":"There were errors when fetching resources for the project.","There were no players or stored metrics for this day. Be sure to publish your game and get players to try it to see the collected anonymous analytics.":"There were no players or stored metrics for this day. Be sure to publish your game and get players to try it to see the collected anonymous analytics.","These variables hold additional information on a project.":"These variables hold additional information on a project.","These variables hold additional information on a scene.":"These variables hold additional information on a scene.","These variables hold additional information on an object.":"These variables hold additional information on an object.","Third editor":"Third editor","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"Esta a\xE7\xE3o est\xE1 obsoleta e n\xE3o deve mais ser usada. Em vez disso, use para todos os seus objects o comportamento chamado \"Physics2\" e as a\xE7\xF5es associadas (neste caso, todos os objects devem ser configurados para usar Physics2, voc\xEA n\xE3o pode misturar os comportamentos).","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.":"Esta a\xE7\xE3o ir\xE1 criar uma nova textura e renderizar novamente o texto de cada vez que for chamada, o que \xE9 caro e pode reduzir o desempenho. Prefira evitar alterar muito o tamanho dos caracteres de um texto.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["Este comportamento est\xE1 sendo usado por v\xE1rios tipos de objects. Portanto, voc\xEA n\xE3o pode restringir o seu uso a nenhum object type espec\xEDfico. Todos os object types que usam este comportamento s\xE3o listados aqui: ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.","This build is old and the generated games can't be downloaded anymore.":"Esta compila\xE7\xE3o \xE9 antiga e os jogos gerados n\xE3o podem mais ser descarregados.","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.","This email is invalid.":"This email is invalid.","This email was already used for another account.":"This email was already used for another account.","This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"Esta fun\xE7\xE3o ter\xE1 muitos par\xE2metros. Considere criar grupos ou fun\xE7\xF5es para um conjunto menor de objects, para que a fun\xE7\xE3o seja mais f\xE1cil de reutilizar.","This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters. Only global objects can be used as the events will be run for all scenes in your game.":"This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters. Only global objects can be used as the events will be run for all scenes in your game.","This is a \"lifecycle method\". It will be called automatically by the game engine and has two parameters: \"Object\" (the object the behavior is acting on) and \"Behavior\" (the behavior itself).":"This is a \"lifecycle method\". It will be called automatically by the game engine and has two parameters: \"Object\" (the object the behavior is acting on) and \"Behavior\" (the behavior itself).","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.","This is a UI component dev environment for GDevelop.":"Este \xE9 um ambiente de dev de componente de UI para GDevelop.","This is a relative path that will open in the GDevelop wiki.":"This is a relative path that will open in the GDevelop wiki.","This is link to a webpage.":"This is link to a webpage.","This is not a URL starting with \"http://\" or \"https://\".":"This is not a URL starting with \"http://\" or \"https://\".","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.","This is the list of builds that you've done for this game. Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"This is the list of builds that you've done for this game. Note that builds for mobile and desktop are available for 7 days, after which they are removed.","This is your current plan":"Este \xE9 o seu plano atual","This link is private so you can share it with friends and testers. When you're ready you can update your Liluo.io game page.":"This link is private so you can share it with friends and testers. When you're ready you can update your Liluo.io game page.","This name cannot be empty, please enter a new name.":"This name cannot be empty, please enter a new name.","This name is already taken":"This name is already taken","This name is already taken by another extension.":"Este nome j\xE1 \xE9 usado por outra extens\xE3o.","This name is already taken by another function. Choose another name.":"Este nome j\xE1 \xE9 usado por outra fun\xE7\xE3o. Escolha outro nome.","This name is already used by another property. Choose a unique name for each property.":"Este nome j\xE1 \xE9 usado por outra propriedade. Escolha um nome \xFAnico para cada propriedade.","This name is invalid. Only use alphanumeric characters (0-9, a-z) and underscores. Digits are not allowed as the first character.":"This name is invalid. Only use alphanumeric characters (0-9, a-z) and underscores. Digits are not allowed as the first character.","This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.":"Este nome n\xE3o \xE9 v\xE1lido. Use apenas caracteres alfanum\xE9ricos (0 a 9, a-z) e sublinhados.","This name is reserved for a lifecycle function of the extension. Choose another name for your function.":"This name is reserved for a lifecycle function of the extension. Choose another name for your function.","This name is reserved for a lifecycle method of the behavior. Choose another name for your custom function.":"Este nome \xE9 reservado para um m\xE9todo de ciclo de vida do comportamento. Escolha outro nome para sua fun\xE7\xE3o personalizada.","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"Este object n\xE3o possui nenhuma configura\xE7\xE3o espec\xEDfica. Adicione-o na scene e use eventos para interagir com ele.","This object exists, but can't be used here.":"This object exists, but can't be used here.","This object has no behaviors: please add this behavior to the object first.":"Este object n\xE3o tem comportamentos: por favor adicione primeiro este comportamento ao object.","This object is experimental and not yet complete. It might have bugs or incomplete support in GDevelop, be sure to read the wiki by clicking on help button below.":"This object is experimental and not yet complete. It might have bugs or incomplete support in GDevelop, be sure to read the wiki by clicking on help button below.","This password is too weak: please use more letters and digits.":"This password is too weak: please use more letters and digits.","This project is not registered online. Register it now to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"This project is not registered online. Register it now to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","This project is registered online but you don't have access to it. Ask the original owner of the game to share it with you to get access to the game metrics.":"This project is registered online but you don't have access to it. Ask the original owner of the game to share it with you to get access to the game metrics.","This scene will be used as the start scene.":"This scene will be used as the start scene.","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.","This shortcut clashes with another action.":"This shortcut clashes with another action.","This should make the purpose of the property easy to understand":"Isto deve tornar o prop\xF3sito da propriedade f\xE1cil de entender","This sprite uses the default collision mask, a rectangle that is as large as the sprite.":"Este sprite usa a m\xE1scara de colis\xE3o padr\xE3o, um ret\xE2ngulo t\xE3o grande como o sprite.","This user was not found: have you created your account?":"This user was not found: have you created your account?","This will be used when packaging and submitting your application to the stores.":"This will be used when packaging and submitting your application to the stores.","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?","Time (ms)":"Tempo (ms)","Time format":"Time format","Timestamp: {0}":function(a){return["Timestamp: ",a("0")]},"Title cannot be empty.":"Title cannot be empty.","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"To avoid flickering on objects followed by the camera, use sprites with even dimensions.","To begin, open or create a new project.":"Para come\xE7ar, abrir ou criar um novo projeto.","To edit the external events, choose the scene in which it will be included:":"To edit the external events, choose the scene in which it will be included:","To edit the external layout, choose the scene in which it will be included:":"To edit the external layout, choose the scene in which it will be included:","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"Para obter o melhor efeito pixel-perfect poss\xEDvel, v\xE1 ao editor de recursos e desabilite a suaviza\xE7\xE3o para todas as imagens do seu jogo. Isso ser\xE1 feito automaticamente para novas imagens adicionadas a partir de agora.","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.","To skip this dialog and <0>directly open the preview next time</0>, please allow popups to be opened for this website in your browser.":"Para saltar este di\xE1logo e <0>abrir diretamente a visualiza\xE7\xE3o da pr\xF3xima vez</0>, por favor, permita que os popups sejam abertos para este site no seu navegador.","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.","To update your thumbnail, go into your Game Settings > Icons and thumbnail, then create and publish a new build.":"To update your thumbnail, go into your Game Settings > Icons and thumbnail, then create and publish a new build.","To use this feature, we ask you to get a subscription to GDevelop.":"Para usar este recurso, pedimos que voc\xEA obtenha uma subscri\xE7\xE3o para o GDevelop.","To use this formatting, you must send a score expressed in seconds":"To use this formatting, you must send a score expressed in seconds","Today (so far, in real time)":"Today (so far, in real time)","Toggle Developer Tools":"Toggle Developer Tools","Toggle Fullscreen":"Toggle Fullscreen","Toggle disabled":"Toggle disabled","Toggle disabled event":"Toggle disabled event","Toggle grid":"Toggle grid","Toggle mask":"Toggle mask","Toggle/edit grid":"Toggle/edit grid","Top margin":"Margem superior","Top-Left":"Superior-Esquerdo","Trailer":"Trailer","True":"Verdade","True (checked)":"Verdadeiro (verificado)","True or False":"True or False","True or False (boolean)":"True or False (boolean)","Tutorials":"Tutoriais","Tutorials on YouTube":"Tutorials on YouTube","Type":"Tipo","Type:":"Type:","UI Theme":"Tema UI","URL":"URL","Unable to create the game in the specified folder. Check that you have permissions to write in this folder: {outputPath} or choose another folder.":function(a){return["N\xE3o \xE9 poss\xEDvel criar o jogo na pasta especificada. Verifique se voc\xEA tem permiss\xE3o para escrever nesta pasta: ",a("outputPath")," ou escolha outra pasta."]},"Unable to display your achievements for now.":"Unable to display your achievements for now.","Unable to download and install the extension. Verify that your internet connection is working or try again later.":"N\xE3o \xE9 poss\xEDvel baixar e instalar a extens\xE3o. Verifique se sua conex\xE3o com a internet est\xE1 a funcionar ou tente novamente mais tarde.","Unable to download the icon. Verify your internet connection or try again later.":"Unable to download the icon. Verify your internet connection or try again later.","Unable to fetch the example.":"Unable to fetch the example.","Unable to load the code editor":"N\xE3o \xE9 poss\xEDvel carregar o editor de c\xF3digo","Unable to load the example or save it on disk.":"Unable to load the example or save it on disk.","Unable to load the image":"N\xE3o \xE9 poss\xEDvel carregar a imagem","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"N\xE3o \xE9 poss\xEDvel carregar as informa\xE7\xF5es sobre os \xFAltimos lan\xE7amentos do GDevelop. Verifique a sua conex\xE3o com a internet ou tente novamente mais tarde.","Unable to load the profile, please verify your internet connection or try again later.":"Unable to load the profile, please verify your internet connection or try again later.","Unable to open the preview! Be sure that popup are allowed for this website.":"N\xE3o \xE9 poss\xEDvel abrir a visualiza\xE7\xE3o! Certifique-se de que s\xE3o permitidos popups para este website.","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["Unable to open the project because this provider is unknown: ",a("storageProviderName"),". Try to open the project again from another location."]},"Unable to open the project.":"Unable to open the project.","Unable to open this file.":"Unable to open this file.","Unable to save as the project! Please try again by choosing another location.":"Unable to save as the project! Please try again by choosing another location.","Unable to search in the documentation. Are you sure you are online and have a proper internet connection?":"Unable to search in the documentation. Are you sure you are online and have a proper internet connection?","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"N\xE3o \xE9 poss\xEDvel iniciar o servidor de depura\xE7\xE3o! Certifique-se de que voc\xEA est\xE1 autorizado a executar servidores neste computador.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"N\xE3o \xE9 poss\xEDvel iniciar o servidor para a visualiza\xE7\xE3o! Certifique-se de que voc\xEA est\xE1 autorizado a executar servidores neste computador. Caso contr\xE1rio, use a pr\xE9-visualiza\xE7\xE3o cl\xE1ssica para testar seu jogo.","Unable to update the authors of the project.":"Unable to update the authors of the project.","Unable to update the game details.":"Unable to update the game details.","Unable to update the game owners or authors. Have you removed yourself from the owners?":"Unable to update the game owners or authors. Have you removed yourself from the owners?","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.","Unable to verify URLs {0} . Please check they are correct.":function(a){return["Unable to verify URLs ",a("0")," . Please check they are correct."]},"Undo":"Undo","Undo the last changes":"Undo the last changes","Unexpected error":"Unexpected error","Unfortunately, this example requires a newer version of GDevelop to work. Update GDevelop to be able to open this example.":"Unfortunately, this example requires a newer version of GDevelop to work. Update GDevelop to be able to open this example.","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.","Unknown behavior":"Comportamento desconhecido","Unknown status":"Estatuto desconhecido","Unpublish from Liluo.io":"Unpublish from Liluo.io","Unpublish this build from Liluo.io":"Unpublish this build from Liluo.io","Unregister this game":"Unregister this game","Untitled external events":"Untitled external events","Untitled external layout":"Untitled external layout","Untitled scene":"Untitled scene","UntitledExtension":"UntitledExtension","Update":"Atualizar","Update resolution during the game to fit the screen or window size":"Update resolution during the game to fit the screen or window size","Update the color of {propertyLabel}":function(a){return["Update the color of ",a("propertyLabel")]},"Update the value of {propertyLabel}":function(a){return["Atualizar o valor de ",a("propertyLabel")]},"Updates":"Updates","Upgrade my account":"Atualizar a minha conta","Upgrade/change":"Atualizar/alterar","Upload to build service":"Upload to build service","Use a custom collision mask":"Use uma m\xE1scara de colis\xE3o personalizada","Use an URL":"Use an URL","Use the new action/condition editor":"Use the new action/condition editor","Use this external layout inside this scene to start all previews":"Use this external layout inside this scene to start all previews","Use this scene to start all previews":"Use this scene to start all previews","User name in the game URL":"User name in the game URL","Username":"Username","Usernames are required to choose a custom game URL.":"Usernames are required to choose a custom game URL.","Users can chose to see only players' best entries or not.":"Users can chose to see only players' best entries or not.","Using Nearest Scale Mode":"Using Nearest Scale Mode","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.","Using effects":"Using effects","Using empty events based behavior":"Using empty events based behavior","Using events based behavior":"Using events based behavior","Using function extractor":"Using function extractor","Using instance drag'n'drop":"Using instance drag'n'drop","Using lighting layer":"Using lighting layer","Using non smoothed textures":"Using non smoothed textures","Using pixel rounding":"Using pixel rounding","Using the instance properties panel":"Using the instance properties panel","Using the instances panel":"Using the instances panel","Using the layers panel":"Using the layers panel","Using the objects panel":"Using the objects panel","Using the resource properties panel":"Using the resource properties panel","Using too much effects":"Using too much effects","Validate these parameters":"Validate these parameters","Variables":"Vari\xE1veis","Verify and Publish to Liluo.io":"Verify and Publish to Liluo.io","Verify that you have the authorizations for reading the file you're trying to access.":"Verify that you have the authorizations for reading the file you're trying to access.","Verify your game info before publishing":"Verify your game info before publishing","Verify your internet connection or try again later.":"Verify your internet connection or try again later.","Version":"Vers\xE3o","Version number (X.Y.Z)":"N\xFAmero da vers\xE3o (X.Y.Z)","Version {0}":function(a){return["Version ",a("0")]},"Video":"V\xEDdeo","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"O formato de v\xEDdeo suportado pode variar de acordo com os dispositivos e navegadores. Para m\xE1xima compatibilidade, use o formato de arquivo H.264 /mp4 (e AAC para \xE1udio).","Video resource":"Recurso de v\xEDdeo","View":"Ver","Visible":"Visible","Visible in editor":"Vis\xEDvel no editor","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"Watch changes in game engine (GDJS) sources and auto import them (dev only)","Watch the tutorial":"Watch the tutorial","We need your support!":"We need your support!","Web":"Web","Web Build":"Web Build","What are you using GDevelop for?":"What are you using GDevelop for?","What's new in GDevelop?":"O que h\xE1 de novo no GDevelop?","What's new?":"O que h\xE1 de novo?","When checked, will only display the best score of each player (only for the display below).":"When checked, will only display the best score of each player (only for the display below).","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.","While these conditions are true:":"While these conditions are true:","Width":"Largura","Window":"Window","Window title":"T\xEDtulo da janela","Windows (auto-installer file)":"Windows (ficheiro de instala\xE7\xE3o autom\xE1tica)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (ficheiro zip)","Windows (zip)":"Windows (zip)","Windows/macOS/Linux":"Windows/macOS/Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (manual)","Windows/macOS/Linux Build":"Windows/macOS/Linux Build","X":"X","X offset (in pixels)":"Deslocamento X (em p\xEDxeis)","Y":"Y","Y offset (in pixels)":"Deslocamento Y (em p\xEDxeis)","Yes":"Sim","Yes or No":"Yes or No","Yes or No (boolean)":"Yes or No (boolean)","Yesterday":"Yesterday","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"Voc\xEA est\xE1 em modo bruto. Voc\xEA pode editar os campos, mas esteja ciente de que isso pode levar a resultados inesperados ou at\xE9 mesmo travar o jogo depurado!","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.","You are subscribed to {0}. Congratulations! You have access to more online services, including building your game for Android, Windows, macOS and Linux in one click!":function(a){return["Voc\xEA est\xE1 inscrito em ",a("0"),". Parab\xE9ns! Voc\xEA tem acesso a mais servi\xE7os online, incluindo a constru\xE7\xE3o do seu jogo para Android, Windows, macOS e Linux em um clique!"]},"You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!","You can contribute and create your own themes:":"You can contribute and create your own themes:","You can download the file of your game to continue working on it using the full GDevelop version:":"Voc\xEA pode descarregar o ficheiro do seu jogo para continuar a trabalhar nele usando a vers\xE3o completa do GDevelop:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"Voc\xEA pode exportar a extens\xE3o para um ficheiro para import\xE1-lo facilmente noutro projeto. Se sua extens\xE3o estiver fornecendo fun\xE7\xF5es ou comportamentos \xFAteis e reutiliz\xE1veis, considere compartilh\xE1-la com a comunidade GDevelop!","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.","You can now upload the game to a web hosting to play to the game.":"Agora voc\xEA pode enviar o jogo para uma hospedagem na Web para jogar no jogo.","You can open the command palette by pressing":"You can open the command palette by pressing","You can use GDevelop for free! Online packaging for Android, Windows, macOS and Linux is limited to twice a day (every 24 hours) to avoid overloading the services.":"You can use GDevelop for free! Online packaging for Android, Windows, macOS and Linux is limited to twice a day (every 24 hours) to avoid overloading the services.","You cannot unregister a game that has active leaderboards. To delete them, go in the Leaderboards tab, and delete them one by one.":"You cannot unregister a game that has active leaderboards. To delete them, go in the Leaderboards tab, and delete them one by one.","You don't have a subscription. Get one to increase the limits!":"Voc\xEA n\xE3o tem uma subscri\xE7\xE3o. Obtenha uma para aumentar os limites!","You don't have any builds for this game.":"You don't have any builds for this game.","You have {0} remaining builds for today (out of {1}).":function(a){return["Voc\xEA tem ",a("0")," constru\xE7\xF5es restantes para hoje (de ",a("1"),")."]},"You haven't contributed any examples":"You haven't contributed any examples","You haven't contributed any extensions":"You haven't contributed any extensions","You must be online and have a proper internet connection to export your game.":"You must be online and have a proper internet connection to export your game.","You must select a key.":"Voc\xEA deve selecionar uma tecla.","You must select a valid key. \"{value}\" is not valid.":function(a){return["Voc\xEA deve selecionar uma tecla v\xE1lida. \"",a("value"),"\" n\xE3o \xE9 v\xE1lido."]},"You must select at least one user to be the owner of the game.":"You must select at least one user to be the owner of the game.","You need to login first to see your builds.":"You need to login first to see your builds.","You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"Voc\xEA deve ter recebido um e-mail contendo instru\xE7\xF5es para redefinir e definir uma nova palavra-passe. Uma vez isso feito, voc\xEA pode usar a sua nova palavra-passe no GDevelop.","You'll also have access to online packaging for iOS or other services when they are released.":"You'll also have access to online packaging for iOS or other services when they are released.","You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.","You're also supporting the development of GDevelop, an open-source software! In the future, more online services will be available for users with a subscription.":"Voc\xEA tamb\xE9m est\xE1 a apoiar o desenvolvimento do GDevelop, um software de c\xF3digo aberto! No futuro, mais servi\xE7os on-line estar\xE3o dispon\xEDveis para usu\xE1rios com subscri\xE7\xE3o.","You've made some changes here. Are you sure you want to discard them and open the function?":"Voc\xEA fez algumas altera\xE7\xF5es aqui. Tem a certeza de que deseja descart\xE1-las e abrir a fun\xE7\xE3o?","Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.":"Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.","Your browser will now open to enter your payment details (handled securely by Stripe.com).":"Your browser will now open to enter your payment details (handled securely by Stripe.com).","Your email is now verified!":"Your email is now verified!","Your game builds":"Your game builds","Your game is published! Share it with the community!":"Your game is published! Share it with the community!","Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.":"Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.","Your game won't work if you open index.html on your computer. You must upload it to a web hosting (Kongregate, Itch.io, etc...) or a web server to run it.":"O seu jogo n\xE3o funcionar\xE1 se voc\xEA abrir o index.html no seu computador. Voc\xEA deve envi\xE1-lo para um alojamento web (Kongregate, Itch.io, etc...) ou para um servidor web para execut\xE1-lo.","Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.":"Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.","Your name":"O seu nome","Your new plan is now activated":"Your new plan is now activated","Your preview is ready! Click on the button to launch the preview.":"Sua pr\xE9-visualiza\xE7\xE3o est\xE1 pronta! Clique no bot\xE3o para iniciar a pr\xE9-visualiza\xE7\xE3o.","Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:":"Sua pr\xE9-visualiza\xE7\xE3o est\xE1 pronta! No seu telem\xF3vel ou tablet, abra o navegador e insira na barra de endere\xE7o:","Your subscription could not be updated. Please try again later!":"Your subscription could not be updated. Please try again later!","Your subscription was properly cancelled. Sorry to see you go!":"Your subscription was properly cancelled. Sorry to see you go!","YourGame.json":"YourGame.json","Z Order":"Ordem Z","Z Order of objects created from events":"Z Order of objects created from events","Zoom In":"Zoom In","Zoom Out":"Zoom Out","Zoom in":"Zoom in","Zoom in (you can also use Ctrl + Mouse wheel)":"Zoom in (you can also use Ctrl + Mouse wheel)","Zoom out":"Zoom out","Zoom out (you can also use Ctrl + Mouse wheel)":"Zoom out (you can also use Ctrl + Mouse wheel)","a permanent":"a permanent","add":"add","an instant":"an instant","by {author}":function(a){return["by ",a("author")]},"divide by":"divide by","false":"falso","iOS & Android (manual)":"iOS & Android (manual)","iOS (iPhone and iPad) icons:":"\xEDcones iOS (iPhone e iPad):","macOS (zip file)":"macOS (ficheiro zip)","macOS (zip)":"macOS (zip)","multiply by":"multiply by","no":"n\xE3o","or":"ou","set to":"set to","subtract":"subtract","the property {propertyName}":function(a){return["the property ",a("propertyName")]},"true":"verdadeiro","yes":"sim","{0} (default)":function(a){return[a("0")," (default)"]},"{0} - {1}":function(a){return[a("0")," - ",a("1")]},"{0}/{1} achievements":function(a){return[a("0"),"/",a("1")," achievements"]},"{0}\u20AC/month":function(a){return[a("0"),"\u20AC/month"]},"{propertyName} property":function(a){return[a("propertyName")," propriedade"]},"{resultsCount} results":function(a){return[a("resultsCount")," results"]},"~{0} minutes.":function(a){return["~",a("0")," minutos."]},"\u2260 (not equal to)":"\u2260 (not equal to)","\u2264 (less or equal to)":"\u2264 (less or equal to)","\u2265 (greater or equal to)":"\u2265 (greater or equal to)","Error during exporting! Unable to export source files:\n":"Erro durante a exporta\xE7\xE3o. N\xE3o \xE9 poss\xEDvel exportar arquivos de fonte: \n","Unable to write ":"N\xE3o \xE9 poss\xEDvel gravar ","Could not copy external file":"N\xE3o pode copiar o arquivo externo","Error during exporting! Unable to export events:\n":"Erro durante a exporta\xE7\xE3o. N\xE3o \xE9 poss\xEDvel exportar eventos: \n","Error during export:\n":"Erro durante a exporta\xE7\xE3o: \n","Consider objects touching each other, but not overlapping, as in collision (default: no)":"Considere objects tocando uns nos outros, mas n\xE3o sobrepostos, como em colis\xE3o (padr\xE3o: n\xE3o)","Storage":"Armazenamento","Javascript code":"C\xF3digo JavaScript","Insert some Javascript code into events":"Inserir algum c\xF3digo Javascript em eventos","HTML5 (Web and Android games)":"HTML5 (Jogos Web e Android)","HTML5 and javascript based games for web browsers.":"Jogos em HTML5 e Javascript para navegadores web.","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"Permite a cria\xE7\xE3o de jogos 2D que podem ser jogados em navegadores da web. Estes tamb\xE9m podem ser exportados para Android com ferramentas de terceiros.","Gravity on X axis (in m/s\xB2)":"Gravidade no eixo X (em m/s\xB2)","Gravity on Y axis (in m/s\xB2)":"Gravidade no eixo Y (em m/s\xB2)","X Scale: number of pixels for 1 meter":"Escala X: n\xFAmero de p\xEDxeis para 1 metro","Y Scale: number of pixels for 1 meter":"Escala Y: n\xFAmero de p\xEDxeis para 1 metro","X scale: number of pixels for 1 meter":"Escala X: n\xFAmero de p\xEDxeis para 1 metro","Y scale: number of pixels for 1 meter":"Escala Y: n\xFAmero de p\xEDxeis para 1 metro","Box (rectangle)":"Caixa (ret\xE2ngulo)","Custom polygon":"Pol\xEDgono personalizado","Shape":"Forma","Dynamic object":"Object din\xE2mico","Fixed rotation":"Rota\xE7\xE3o fixa","Consider as bullet (better collision handling)":"Considere como bala (melhor manuseamento de colis\xE3o)","Mass density":"Densidade de massa","Friction":"Fric\xE7\xE3o","Restitution (elasticity)":"Restitui\xE7\xE3o (elasticidade)","Linear Damping":"Amortecimento Linear","Angular Damping":"Amortecimento Angular","Physics Engine (deprecated)":"Mecanismo de F\xEDsica (obsoleto)","Physics Engine":"Mecanismo de F\xEDsica","Physics":"F\xEDsica","Make objects move as if they are subject to the laws of physics. If you're creating a new game, prefer Physics Engine 2.0":"Fa\xE7a mover os objects como se estivessem sujeitos \xE0s leis da f\xEDsica. Se voc\xEA est\xE1 a criar um novo jogo, prefira o Mecanismo de F\xEDsica 2.0","Make the object static":"Establecer como objeto est\xE1tico","Make the object immovable.":"Tornar o objeto im\xF3vel.","Make _PARAM0_ static":"Fazer _PARAM0_ est\xE1tico","Movement":"Movimento","Make the object dynamic":"Establecer como objeto din\xE2mico","Make the object dynamic ( affected by forces and other objects ).":"Tornar objeto din\xE2mico (afetado por for\xE7as e outros objetos).","Make _PARAM0_ dynamic":"Fazer _PARAM0_ din\xE2mico","The object is dynamic":"O objeto \xE9 din\xE2mico","Test if an object is dynamic ( affected by forces and other objects ).":"Testar se um objeto \xE9 din\xE2mico (afetado por for\xE7as e outros objetos).","_PARAM0_ is dynamic":"_PARAM0_ \xE9 din\xE2mico","Fix rotation":"Fixar a rota\xE7\xE3o","Prevent the object from rotating":"Impedir que o objeto rode","Fix rotation of _PARAM0_":"Fixar a rota\xE7\xE3o de _PARAM0_","Rotation":"Rota\xE7\xE3o","Add a hinge":"Adicionar uma dobradi\xE7a","Add a hinge that the object will rotate around.\nThe distance between the hinge and the object will remain identical.":"Adicionar uma articula\xE7\xE3o em torno da qual o objeto ir\xE1 girar.\nA dist\xE2ncia entre a articula\xE7\xE3o e o objeto ser\xE1 igual.","Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_":"Adicionar uma dobradi\xE7a para _PARAM0_ em _PARAM2_; _PARAM3_","Joints":"Articula\xE7\xF5es","Hinge X position":"Posi\xE7\xE3o X da dobradi\xE7a","Hinge Y position":"Posi\xE7\xE3o Y da dobradi\xE7a","Add a hinge between two objects":"Adicionar uma dobradi\xE7a entre dois objetos","Add a hinge that the object will rotate around.":"Adicionar uma articula\xE7\xE3o em torno da qual o objeto ir\xE1 girar.","Add a hinge between _PARAM0_ and _PARAM2_":"Adicionar uma dobradi\xE7a entre _PARAM0_ e _PARAM2_","X position of the hinge, from the first object mass center":"Posi\xE7\xE3o X da dobradi\xE7a, desde o centro da massa do primeiro objeto","Y position of the hinge, from the first object mass center":"Posi\xE7\xE3o Y da dobradi\xE7a, desde o centro da massa do primeiro objeto","Add a gear between two objects":"Adicionar uma engrenagem entre dois objetos","Add a virtual gear between two objects.":"Adicione uma engrenagem virtual entre dois objetos.","Add a gear between _PARAM0_ and _PARAM2_":"Adicionar uma engrenagem entre _PARAM0_ e _PARAM2_","Ratio":"R\xE1cio","Make object's rotation free":"Fazer o objeto rodar livremente","Allows the object to rotate.":"Permite que o objeto rode.","Allow _PARAM0_ to rotate":"Permitir que _PARAM0_ seja rodado","Test if the object's rotation is fixed.":"Testar se a rota\xE7\xE3o do objeto \xE9 fixa.","The rotation of _PARAM0_ is fixed.":"A rota\xE7\xE3o de _PARAM0_ \xE9 fixa.","Treat object like a bullet.":"Tratar o objeto como uma bala.","Treat the object like a bullet, so it will have better collision handling.":"Tratar o objeto como uma bala para que tenha melhor resolu\xE7\xE3o de colis\xF5es.","Consider _PARAM0_ as a bullet":"Considerar o _PARAM0_ como uma bala","Other":"Outro","Do not treat object like a bullet":"N\xE3o tratar o objeto como uma bala","Do not treat the object like a bullet, so it will use standard collision handling.":"N\xE3o tratar o objeto como uma bala para que use a resolu\xE7\xE3o de colis\xF5es padr\xE3o.","Do not consider _PARAM0_ as a bullet.":"N\xE3o considere a _PARAM0_ como uma bala.","Object is treated like a bullet":"O objeto \xE9 tratado como uma bala","Test if the object is treated like a bullet":"Testa se o objeto \xE9 tratado como uma bala","_PARAM0_ is considered as a bullet":"_PARAM0_ \xE9 considerado como uma bala","Apply an impulse":"Aplique um impulso","Apply an impulse to the object.":"Aplique um impulso para o objeto.","Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_":"Aplicar a _PARAM0_ impulso _PARAM2_; _PARAM3_","Displacement":"Deslocamento","X component ( Newtons/Seconds )":"Componente X (Newtons/segundos)","Y component ( Newtons/Seconds )":"Componente Y ( Newtons/Segundos )","Apply an impulse (angle)":"Aplique um impulso (\xE2ngulo)","Apply an impulse to an object, using an angle and a length as coordinates.":"Aplicar um impulso num objeto, usando um \xE2ngulo e um comprimento como coordenadas.","Apply to _PARAM0_ impulse _PARAM3_ with angle: _PARAM2_\xB0":"Aplicar a _PARAM0_ impulso _PARAM3_ com \xE2ngulo: _PARAM2_\xB0","Impulse value ( Newton/seconds )":"Valor de impulso (Newton/segundos)","Apply an impulse toward a position":"Aplicar um impulso em dire\xE7\xE3o a uma posi\xE7\xE3o","Apply an impulse, directed toward a position, to the object.":"Aplica um impulso, direcionado para uma posi\xE7\xE3o, para o objeto.","Apply to _PARAM0_ impulse _PARAM4_ toward position _PARAM2_;_PARAM3_":"Aplicar a _PARAM0_ _PARAM4_ de impulso em dire\xE7\xE3o \xE0 posi\xE7\xE3o _PARAM2_; _PARAM3_","X position":"Posi\xE7\xE3o X","Y position":"Posi\xE7\xE3o Y","Add a force":"Adicionar uma for\xE7a","Add a force to the object":"Adicionar uma for\xE7a ao objeto","Apply to _PARAM0_ force _PARAM2_;_PARAM3_":"Aplicar a _PARAM0_ for\xE7a _PARAM2_; _PARAM3_","X component ( Newtons )":"Componente (Newtons) x","Y component ( Newtons )":"Componente Y (Newtons)","Apply a force ( angle )":"Aplicar uma for\xE7a (\xE2ngulo)","Apply a force to an object, using an angle and a length as coordinates.":"Aplica uma for\xE7a a um objeto, usando um comprimento e um \xE2ngulo como coordenadas.","Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_":"Aplicar a _PARAM0_ for\xE7a _PARAM3_ no \xE2ngulo _PARAM2_","Length of the force ( Newtons )":"Comprimento da for\xE7a (Newton)","Apply a force toward a position":"Aplicar uma for\xE7a em dire\xE7\xE3o a uma posi\xE7\xE3o","Apply a force, directed toward a position, to the object.":"Aplica uma for\xE7a, direcionada para uma posi\xE7\xE3o, para o objeto.","Add to _PARAM0_ force _PARAM4_ toward position _PARAM2_;_PARAM3_":"Adicionar a _PARAM0_ for\xE7a _PARAM4_ em dire\xE7\xE3o \xE0 posi\xE7\xE3o _PARAM2_; _PARAM3_","Add a torque (a rotation)":"Adicionar um torque (uma rota\xE7\xE3o)","Add a torque (a rotation) to the object.":"Adiciona bin\xE1rio (uma rota\xE7\xE3o) ao objeto.","Add to _PARAM0_ torque _PARAM2_":"Adicionar a _PARAM0_ _PARAM2_ de torque","Torque value":"Valor de torque","Linear velocity":"Velocidade linear","Modify the velocity of an object.":"Modifica a velocidade de um objeto.","Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_":"Defina a velocidade linear de _PARAM0_ para _PARAM2_; _PARAM3_","X Coordinate":"Coordenada Y","Y Coordinate":"Coordenada Y","X component":"Componente X","Compare the linear velocity on the X axis of the object.":"Compare a velocidade linear no eixo X do objeto.","the linear velocity on X axis":"a velocidade linear no eixo X","Y component":"Componente Y","Compare the linear velocity on the Y axis of the object.":"Compare a velocidade linear no eixo Y do objeto.","the linear velocity on Y axis":"a velocidade linear no eixo Y","Linear speed":"Velocidade linear","Compare the linear velocity of the object.":"Compare a velocidade linear do objeto.","the linear velocity":"a velocidade linear","Angular speed":"Velocidade angular","Modify the angular velocity of the object.":"Modificar a velocidade angular do objeto.","Set angular speed of _PARAM0_ to _PARAM2_":"Definir a velocidade angular de _PARAM0_ para _PARAM2_","New value":"Novo valor","Compare the angular speed of the object.":"Compare a velocidade angular do objeto.","the angular speed":"a velocidade angular","Linear damping":"Amortecimento linear","Compare the linear damping of the object.":"Compare o amortecimento linear do objeto.","the linear damping":"o amortecimento linear","Collision":"Colis\xE3o","Test if two objects are colliding.\nAttention! Only objects specified in the first parameter will be taken into account by the next actions and conditions, if they are colliding with the other objects.":"Testar se dois objetoscolidem. \nAten\xE7\xE3o! Apenas objetos especificados no primeiro par\xE2metro ser\xE3o tidos em conta pelas pr\xF3ximas a\xE7\xF5es e condi\xE7\xF5es, se colidirem com os outros objetos.","_PARAM0_ is in collision with a _PARAM2_":"_PARAM0_ est\xE1 em colis\xE3o com um _PARAM2_","Modify the linear damping of the object.":"Modifica a atenua\xE7\xE3o linear do objeto.","Set linear damping of _PARAM0_ to _PARAM2_":"Definir a atenua\xE7\xE3o angular de _PARAM0_ para _PARAM2_","Value":"Valor","Angular damping":"Amortecimento angular","Test the object's angular damping":"Testar a atenua\xE7\xE3o angular do objeto","the angular damping":"o amortecimento angular","Modify the angular damping of the object.":"Modificar a atenua\xE7\xE3o angular do objeto.","Set angular damping of _PARAM0_ to _PARAM2_":"Definir o amortecimento angular de _PARAM0_ para _PARAM2_","Gravity":"Gravidade","Modify the gravity":"Modificar a gravidade","Set gravity force to _PARAM2_;_PARAM3_":"Definir a for\xE7a da gravidade para _PARAM2_; _PARAM3_","Global options":"Op\xE7\xF5es globais","Change the X scale of a collision polygon":"Alterar a escala X de um pol\xEDgono de colis\xE3o","Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Alterar a escala X do pol\xEDgono. Use um valor maior que 1 para ampliar o pol\xEDgono, menor que 1 para reduzi-lo.","Change the X scale of the collision polygon of _PARAM0_ to _PARAM2_":"Alterar a escala X do pol\xEDgono de colis\xE3o de _PARAM0_ para _PARAM2_","Collision polygon":"Pol\xEDgono de colis\xE3o","Scale":"Escala","Change the Y scale of a collision polygon":"Alterar a escala Y de um pol\xEDgono de colis\xE3o","Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Alterar a escala Y do pol\xEDgono. Use um valor maior que 1 para ampliar o pol\xEDgono, menor que 1 para reduzi-lo.","Change the Y scale of the collision polygon of _PARAM0_ Y to _PARAM2_":"Alterar a escala Y do pol\xEDgono de colis\xE3o de _PARAM0_ para _PARAM2_","Collision polygon X scale":"Escala X do pol\xEDgono de colis\xE3o","Test the value of the X scale of the collision polygon.":"Testar o valor da escala X do pol\xEDgono de colis\xE3o.","the X scale of the collision polygon":"a escala X do pol\xEDgono de colis\xE3o","Collision polygon Y scale":"Escala Y do pol\xEDgono de colis\xE3o","Test the value of the Y scale of the collision polygon.":"Testar o valor da escala Y do pol\xEDgono de colis\xE3o.","the Y scale of the collision polygon":"a escala Y do pol\xEDgono de colis\xE3o","Tiled Sprite Object":"Objeto Sprite em grade (Tiled)","Tiled Sprite":"Sprite em grade","Displays an image repeated over an area.":"Exibe uma imagem repetida ao longo de uma \xE1rea.","Opacity":"Opacidade","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"Comparar a opacidade de um Sprite em ladrilhado, entre 0 (totalmente transparente) at\xE9 255 (opaco).","the opacity":"a opacidade","Visibility":"Visibilidade","Change Tiled Sprite opacity":"Alterar a opacidade do Sprite ladrilhado","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"Alterar a opacidade de um Sprite ladrilhado. 0 \xE9 totalmente transparente, 255 \xE9 opaco (padr\xE3o).","Tint color":"Tonalidade","Change the tint of a Tiled Sprite. The default color is white.":"Change the tint of a Tiled Sprite. The default color is white.","Change tint of _PARAM0_ to _PARAM1_":"Change tint of _PARAM0_ to _PARAM1_","Tint":"Tom","Modify the width of a Tiled Sprite.":"Modifica a largura de um Sprite em grade.","the width":"a largura","Test the width of a Tiled Sprite.":"Testar a largura de um Sprite em Grade.","Modify the height of a Tiled Sprite.":"Modificar a altura de um Sprite em Grade.","the height":"a altura","Test the height of a Tiled Sprite.":"Testar a altura de um Sprite em Grade.","Modify the size of a Tiled Sprite.":"Modify the size of a Tiled Sprite.","Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_":"Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_","Modify the angle of a Tiled Sprite.":"Modificar o \xE2ngulo de um Sprite em Grade.","the angle":"o \xE2ngulo","Image X Offset":"Deslocamento X da Imagem","Modify the offset used on the X axis when displaying the image.":"Modifica o deslocamento utilizado no eixo X ao exibir a imagem.","the X offset":"the X offset","Image offset":"Deslocamento da imagem","Test the offset used on the X axis when displaying the image.":"Teste o deslocamento utilizado no eixo X ao exibir a imagem.","Image Y Offset":"Deslocamento Y da Imagem","Modify the offset used on the Y axis when displaying the image.":"Modifica o deslocamento utilizado no eixo Y ao exibir a imagem.","the Y offset":"the Y offset","Test the offset used on the Y axis when displaying the image.":"Teste o deslocamento utilizado no eixo Y ao exibir a imagem.","Window left":"Janela \xE1 esquerda","Window right":"Janela \xE1 direita","Proportional":"Proporcional","No anchor":"Sem \xE2ncora","Window top":"Parte superior da janela","Window bottom":"Parte inferior da janela","relativeToOriginalWindowSize":"relativoAoTamanhoOriginaldaJanela","Anchor relatively to original window size":"\xC2ncorar em rela\xE7\xE3o ao tamanho original da janela","otherwise, objects are anchored according to the window size when the object is created.":"caso contr\xE1rio, objetos s\xE3o ancorados de acordo com o tamanho da janela quando o objeto \xE9 criado.","Left edge anchor":"\xC2ncora de borda esquerda","Use this to anchor the object on X axis.":"Use isto para ancorar o objeto no eixo X.","Right edge anchor":"\xC2ncora de borda direita","Top edge anchor":"\xC2ncora de borda superior","Use this to anchor the object on Y axis.":"Use isto para ancorar o objeto no eixo Y.","Bottom edge anchor":"\xC2ncora de borda inferior","Anchor":"\xC2ncora","Anchor objects to the window's bounds.":"Ancore objetos para os limites da ganela.","Panel Sprite (9-patch) Object":"Objeto de painel Sprite (9-patch)","Panel Sprite (\"9-patch\")":"Painel Sprite (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"Uma imagem com bordas e cantos que s\xE3o esticados independentemente da imagem completa.","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare a opacidade de um Painel de Sprite, desde 0 (totalmente transparente) at\xE9 255 (opaco).","Change Panel Sprite opacity":"Altere a opacidade do Painel Sprite","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"Altere a opacidade de um Painel Sprite. 0 \xE9 totalmente transparente, 255 \xE9 opaco (padr\xE3o).","Panel Sprite":"Painel Sprite","Change the tint of a Panel Sprite. The default color is white.":"Change the tint of a Panel Sprite. The default color is white.","Modify the width of a Panel Sprite.":"Modifica a largura de um Painel de Sprites.","Size and angle":"Tamanho e \xE2ngulo","Check the width of a Panel Sprite.":"Verifica a largura de um Panel Sprite.","Modify the height of a Panel Sprite.":"Modifica a altura de um Painel de Sprites.","Check the height of a Panel Sprite.":"Verifica a altura de um Panel Sprite.","Image name":"Nome da imagem","Change the image of a Panel Sprite.":"Mude a imagem de um painel de Sprite.","Set image _PARAM1_ on _PARAM0_":"Colocar imagem _PARAM1_ na _PARAM0_","Destroy Outside Screen Behavior":"Destruir o comportamento fora da tela","This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.":"Este comportamento pode ser usado para destruir objetos quando eles ficam fora dos limites da c\xE2mara. \xDAtil para balas ou outros objetos de curta dura\xE7\xE3o.","Destroy when outside of the screen":"Destruir quando fora do ecran","DestroyOutside":"Destruir Fora","Destroy objects automatically when they go outside of the screen's borders.":"Destroy objects automatically when they go outside of the screen's borders.","Additional border":"Fronteira adicional","Compare the additional border that the object must cross before being deleted.":"Compare a borda adicional que o objeto deve atravessar antes de sere exclu\xEDdo.","the additional border":"a borda adicional","Change the additional border that the object must cross before being deleted.":"Altere a borda adicional que o objeto deve cruzar antes de sere exclu\xEDdo.","Margin before deleting the object, in pixels":"Margem antes de excluir o objeto, em pixels","Inventories":"Invent\xE1rios","Provides actions and conditions to add an inventory to your game, with items in memory.":"Fornece a\xE7\xF5es e condi\xE7\xF5es para adicionar um invent\xE1rio ao seu jogo, com itens em mem\xF3ria.","Add an item":"Adicionar item","Add an item in an inventory.":"Adiciona um item em um invent\xE1rio.","Add a _PARAM2_ to inventory _PARAM1_":"Adicionar um _PARAM2_ para _PARAM1_ de invent\xE1rio","Inventory name":"Nome do invent\xE1rio","Item name":"Nome do item","Remove an item":"Remover um item","Remove an item from an inventory.":"Remova um item de um invent\xE1rio.","Remove a _PARAM2_ from inventory _PARAM1_":"Remove um _PARAM2_ do invent\xE1rio de _PARAM1_","Item count":"Contagem de itens","Compare the number of an item in an inventory.":"Compare o n\xFAmero de um item no invent\xE1rio.","the count of _PARAM2_ in _PARAM1_":"a contagem de _PARAM2_ em _PARAM1_","Has an item":"Tem um item","Check if at least one of the specified items is in the inventory.":"Verifique se pelo menos um dos itens especificados est\xE1 no invent\xE1rio.","Inventory _PARAM1_ contains a _PARAM2_":"Invent\xE1rio _PARAM1_ cont\xE9m um_PARAM2_","Set a maximum count for an item":"Definir uma contagem m\xE1xima para um item","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"Defina o n\xFAmero m\xE1ximo do item especificado que pode ser adicionado no invent\xE1rio. Por padr\xE3o, o n\xFAmero permitido para cada item \xE9 ilimitado.","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"Define a contagem m\xE1xima para _PARAM2_ em _PARAM1_ de invent\xE1rio para _PARAM3_","Maximum count":"Contagem m\xE1xima","Set unlimited count for an item":"Define uma contagem ilimitada para um item","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"Permite que uma quantidade ilimitada de um objeto esteja em um inventario. Este e o caso padr\xE3o para cada item.","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Permite uma contagem ilimitada de _PARAM2_ em _PARAM1_ do invent\xE1rio: _PARAM3_","Allow an unlimited amount?":"Permitir uma quantidade ilimitada?","Item full":"Artigo completo","Check if an item has reached its maximum number allowed in the inventory.":"Verifica se um item atingiu seu n\xFAmero m\xE1ximo permitido no invent\xE1rio.","Inventory _PARAM1_ is full of _PARAM2_":"Invent\xE1rio _PARAM1_ est\xE1 cheio de _PARAM2_","Equip an item":"Equipar um item","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Marca um item como estando equipado. Se a contagem de item \xE9 0, ele n\xE3o vai ser marcado como equipado.","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Defina _PARAM2_ como equipado no invent\xE1rio _PARAM1_: _PARAM3_","Equip?":"Equipar?","Item equipped":"Item equipado","Check if an item is equipped.":"Verifica se um item est\xE1 equipado.","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ \xE9 equipada no invent\xE1rio _PARAM1_","Save an inventory in a scene variable":"Guarde um invent\xE1rio numa vari\xE1vel de cena","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Guardar todos os itens do invent\xE1rio numa vari\xE1vel de cena, para que possa ser restaurado mais tarde.","Save inventory _PARAM1_ in variable _PARAM2_":"Salve o invent\xE1rio _PARAM1_ na vari\xE1vel _PARAM2_","Load an inventory from a scene variable":"Carregar um invent\xE1rio de uma vari\xE1vel de cena","Load the content of the inventory from a scene variable.":"Carrega o conte\xFAdo do invent\xE1rio de uma vari\xE1vel de cena.","Load inventory _PARAM1_ from variable _PARAM2_":"Carga o invent\xE1rio _PARAM1_ desde a vari\xE1vel _PARAM2_","Get the number of an item in the inventory":"Obter o n\xFAmero de um item no invent\xE1rio","Jump":"Jump","Jump speed":"Velocidade de salto","Jump sustain time":"Tempo de sustenta\xE7\xE3o do salto","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"Tempo m\xE1ximo (em segundos) durante o qual a for\xE7a do salto \xE9 sustentada se a tecla de salto \xE9 mantida pressionada - permitindo alturas de salto vari\xE1veis.","Max. falling speed":"Velocidade max. de queda","Ladder climbing speed":"Ladder climbing speed","Ladder":"Escada","Acceleration":"Acelera\xE7\xE3o","Walk":"Walk","Deceleration":"Desacelera\xE7\xE3o","Max. speed":"Max. velocidade","Default controls":"Controles padr\xE3o","Slope max. angle":"\xC2ngulo de Inclina\xE7\xE3o max.","Can grab platform ledges":"Pode agarrar nas bordas da plataforma","Ledge":"Ledge","Automatically grab platform ledges without having to move horizontally":"Automatically grab platform ledges without having to move horizontally","Grab offset on Y axis":"Deslocamento (offset) para fora do eixo y","Grab tolerance on X axis":"Pegue a toler\xE2ncia no eixo X","Use frame rate dependent trajectories (deprecated, it's recommended to let this unchecked)":"Use frame rate dependent trajectories (deprecated, it's recommended to let this unchecked)","Deprecated options (advanced)":"Deprecated options (advanced)","Can go down from jumpthru platforms":"Can go down from jumpthru platforms","Platform":"Plataforma","Jumpthru platform":"Plataforma de Pular Atrav\xE9s","Ledges can be grabbed":"Bordas podem ser agarradas","Platform behavior":"Platform behavior","Platformer character":"Objeto que se movimenta em plataformas","Jump and run on platforms.":"Jump and run on platforms.","Is moving":"Est\xE1 se movendo","Check if the object is moving (whether it is on the floor or in the air).":"Verifique se o objeto est\xE1 se movendo (seja no ch\xE3o ou no ar).","_PARAM0_ is moving":"_PARAM0_ est\xE1 se movendo","Is on floor":"Est\xE1 no ch\xE3o","Check if the object is on a platform.":"Verifique se o objeto est\xE1 sobre uma plataforma.","_PARAM0_ is on floor":"_PARAM0_ est\xE1 no ch\xE3o","Is on ladder":"Est\xE1 numa escada","Check if the object is on a ladder.":"Verifique se o objeto est\xE1 numa escada.","_PARAM0_ is on ladder":"_PARAM0_ est\xE1 numa escada","Is jumping":"Est\xE1 a saltar","Check if the object is jumping.":"Verifique se o objeto est\xE1 a saltar.","_PARAM0_ is jumping":"_PARAM0_ est\xE1 a saltar","Is falling":"Est\xE1 caindo","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"Verifica se o objeto est\xE1 a cair.\nNote que o objeto pode ser marcado como estando a saltar e a cair ao mesmo tempo: no final de um salto, a velocidade de queda torna-se maior que a de salto.","_PARAM0_ is falling":"_PARAM0_ est\xE1 caindo","Is grabbing platform ledge":"Est\xE1 agarrado \xE0 borda de uma plataforma","Check if the object is grabbing a platform ledge.":"Verifica se o objeto est\xE1 agarrado \xE0 borda de uma plataforma.","_PARAM0_ is grabbing a platform ledge":"_PARAM0_ est\xE1 a agarrar a borda de uma plataforma","Compare the gravity applied on the object (in pixels per second per second).":"Compare a gravidade aplicada no objeto (em pixels por segundo).","the gravity":"a gravidade","Change the gravity applied on an object (in pixels per second per second).":"Altere a gravidade aplicada a um objeto (em pixels por segundo).","Maximum falling speed":"Velocidade m\xE1xima de queda","Compare the maximum falling speed of the object (in pixels per second).":"Compare a velocidade m\xE1xima de queda do objeto (em pixels por segundo).","the maximum falling speed":"the maximum falling speed","Change the maximum falling speed of an object (in pixels per second).":"Altere a velocidade m\xE1xima de queda de um objeto (em pixels por segundo).","If jumping, try to preserve the current speed in the air":"If jumping, try to preserve the current speed in the air","Compare the ladder climbing speed (in pixels per second).":"Compare the ladder climbing speed (in pixels per second).","the ladder climbing speed":"the ladder climbing speed","Change the ladder climbing speed (in pixels per second).":"Change the ladder climbing speed (in pixels per second).","Compare the horizontal acceleration of the object (in pixels per second per second).":"Compare the horizontal acceleration of the object (in pixels per second per second).","the horizontal acceleration":"the horizontal acceleration","Change the horizontal acceleration of an object (in pixels per second per second).":"Change the horizontal acceleration of an object (in pixels per second per second).","Compare the horizontal deceleration of the object (in pixels per second per second).":"Compare the horizontal deceleration of the object (in pixels per second per second).","the horizontal deceleration":"the horizontal deceleration","Change the horizontal deceleration of an object (in pixels per second per second).":"Change the horizontal deceleration of an object (in pixels per second per second).","Maximum horizontal speed":"Maximum horizontal speed","Compare the maximum horizontal speed of the object (in pixels per second).":"Compare the maximum horizontal speed of the object (in pixels per second).","the maximum horizontal speed":"the maximum horizontal speed","Change the maximum horizontal speed of an object (in pixels per second).":"Change the maximum horizontal speed of an object (in pixels per second).","Compare the jump speed of the object (in pixels per second).Its value is always positive.":"Compare the jump speed of the object (in pixels per second).Its value is always positive.","the jump speed":"the jump speed","Change the jump speed of an object (in pixels per second). Its value is always positive.":"Change the jump speed of an object (in pixels per second). Its value is always positive.","Compare the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Compare the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.","the jump sustain time":"o tempo de sustenta\xE7\xE3o do salto","Change the jump sustain time of an object (in seconds). This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Change the jump sustain time of an object (in seconds). This is the time during which keeping the jump button held allow the initial jump speed to be maintained.","Allow jumping again":"Permitir pular novamente","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"Quando esta ac\xE7\xE3o \xE9 executada, o objecto pode saltar novamente, mesmo que esteja no ar: isto pode ser \xFAtil para permitir um salto duplo, por exemplo. Isto n\xE3o \xE9 um efeito permanente: voc\xEA deve usar esta ac\xE7\xE3o novamente, sempre que voc\xEA queira permitir que o objecto salte (a n\xE3o ser que esteja no ch\xE3o).","Allow _PARAM0_ to jump again":"Permitir _PARAM0_ saltar novamente","Forbid jumping again in the air":"Forbid jumping again in the air","This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.":"This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.","Forbid _PARAM0_ to air jump":"Forbid _PARAM0_ to air jump","Abort jump":"Abort jump","Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.":"Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.","Abort the current jump of _PARAM0_":"Abort the current jump of _PARAM0_","Can jump":"Can jump","Check if the object can jump.":"Check if the object can jump.","_PARAM0_ can jump":"_PARAM0_ consegue saltar","Simulate left key press":"Simular o pressionamento da tecla esquerda","Simulate a press of the left key.":"Simule um pressionar da tecla esquerda.","Simulate pressing Left for _PARAM0_":"Simular o pressionamento da esquerda para _PARAM0_","Controls":"Controlos","Simulate right key press":"Simular o pressionamento da tecla direita","Simulate a press of the right key.":"Simula o pressionar da tecla direita.","Simulate pressing Right for _PARAM0_":"Simular o pressionamento da tecla direita para _PARAM0_","Simulate up key press":"Simular tecla para cima","Simulate a press of the up key (used when on a ladder).":"Simula o pressionar da tecla para cima(usado quando estiver em uma escada).","Simulate pressing Up for _PARAM0_":"Simule pressionar tecla para cima para _PARAM0_","Simulate down key press":"Simule pressionar tecla para baixo","Simulate a press of the down key (used when on a ladder).":"Simule o pressionar da tecla para baixo(usado quando estiver em uma escada).","Simulate pressing Down for _PARAM0_":"Simule pressionar tecla para baixo para _PARAM0_","Simulate ladder key press":"Simule pressionar tecla de escada","Simulate a press of the ladder key (used to grab a ladder).":"Simule pressionar tecla escada (usada para agarrar uma escada).","Simulate pressing Ladder key for _PARAM0_":"Simular que est\xE1 pressionando o bot\xE3o de escada para _PARAM0_","Simulate release ladder key press":"Simulate release ladder key press","Simulate a press of the Release Ladder key (used to get off a ladder).":"Simulate a press of the Release Ladder key (used to get off a ladder).","Simulate pressing Release Ladder key for _PARAM0_":"Simulate pressing Release Ladder key for _PARAM0_","Simulate jump key press":"Simular tecla para cima","Simulate a press of the jump key.":"Simule o pressionar da tecla pular.","Simulate pressing Jump key for _PARAM0_":"Simular que est\xE1 pressionando a tecla de salto para _PARAM0_","Simulate release platform key press":"Simulate release platform key press","Simulate a press of the release platform key (used when grabbing a platform ledge).":"Simulate a press of the release platform key (used when grabbing a platform ledge).","Simulate pressing Release Platform key for _PARAM0_":"Simulate pressing Release Platform key for _PARAM0_","Simulate control":"Simular controle","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.":"Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.","Simulate pressing _PARAM2_ key for _PARAM0_":"Simular que est\xE1 pressionando _PARAM2_ para _PARAM0_","Key":"Tecla","Control pressed or simulated":"Control pressed or simulated","A control was applied from a default control or simulated by an action.":"A control was applied from a default control or simulated by an action.","_PARAM0_ has the _PARAM2_ key pressed or simulated":"_PARAM0_ has the _PARAM2_ key pressed or simulated","Ignore default controls":"Ignorar controles padr\xE3o","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"Des/ativar o uso de controles padr\xE3o.\nSe desativado, use o simulador de a\xE7\xF5es para mover o objeto.","Ignore default controls for _PARAM0_: _PARAM2_":"Ignorar controles padr\xE3o para _PARAM0_: _PARAM2_","Ignore controls":"Ignorar controles","Platform grabbing":"Captura da plataforma","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"Ativar (ou desativar) a habilidade do objeto de agarrar plataformas quando estiver a cair perto de uma.","Allow _PARAM0_ to grab platforms: _PARAM2_":"Permitir _PARAM0_ para agarrar as plataformas: _PARAM2_","Can grab platforms":"Pode agarrar plataformas","Check if the object can grab the platforms.":"Verifique se o objeto pode agarrar as plataformas.","_PARAM0_ can grab the platforms":"_PARAM0_ pode agarrar as plataformas","Current falling speed":"Current falling speed","Change the current falling speed of the object (in pixels per second). This action doesn't have any effect when the character is not falling or is in the first phase of a jump.":"Change the current falling speed of the object (in pixels per second). This action doesn't have any effect when the character is not falling or is in the first phase of a jump.","the current falling speed":"the current falling speed","Compare the current falling speed of the object (in pixels per second). Its value is always positive.":"Compare the current falling speed of the object (in pixels per second). Its value is always positive.","Current jump speed":"Current jump speed","Compare the current jump speed of the object (in pixels per second). Its value is always positive.":"Compare the current jump speed of the object (in pixels per second). Its value is always positive.","the current jump speed":"the current jump speed","Current horizontal speed":"Current horizontal speed","Change the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"Change the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones","the current horizontal speed":"the current horizontal speed","Compare the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"Compare the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones","Return the gravity applied on the object (in pixels per second per second).":"Return the gravity applied on the object (in pixels per second per second).","Return the maximum falling speed of the object (in pixels per second).":"Return the maximum falling speed of the object (in pixels per second).","Return the ladder climbing speed of the object (in pixels per second).":"Return the ladder climbing speed of the object (in pixels per second).","Return the horizontal acceleration of the object (in pixels per second per second).":"Return the horizontal acceleration of the object (in pixels per second per second).","Return the horizontal deceleration of the object (in pixels per second per second).":"Return the horizontal deceleration of the object (in pixels per second per second).","Return the maximum horizontal speed of the object (in pixels per second).":"Return the maximum horizontal speed of the object (in pixels per second).","Return the jump speed of the object (in pixels per second). Its value is always positive.":"Return the jump speed of the object (in pixels per second). Its value is always positive.","Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.","Current fall speed":"Current fall speed","Return the current fall speed of the object (in pixels per second). Its value is always positive.":"Return the current fall speed of the object (in pixels per second). Its value is always positive.","Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones","Return the current jump speed of the object (in pixels per second). Its value is always positive.":"Return the current jump speed of the object (in pixels per second). Its value is always positive.","Flag objects as being platforms where characters can run on.":"Flag objects as being platforms where characters can run on.","Change platform type":"Alterar o tipo de plataforma","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"Alterar o tipo de plataforma do objeto: Plataforma, Pulo atrav\xE9s ou Escada.","Set platform type of _PARAM0_ to _PARAM2_":"Definir o tipo de plataforma de _PARAM0_ para _PARAM2_","Platform type (\"Platform\", \"Jumpthru\" or \"Ladder\")":"Tipo de plataforma (\"Plataforma\", \"Jumpthru\" ou \"Escada\")","Is object on given floor":"Is object on given floor","Test if an object is on a given floor.":"Test if an object is on a given floor.","_PARAM0_ is on floor _PARAM2_":"_PARAM0_ is on floor _PARAM2_","Platforms":"Plataformas","Shape painter":"Pintor de forma","This provides an object that can be used to draw arbitrary shapes on the screen using events.":"This provides an object that can be used to draw arbitrary shapes on the screen using events.","Allows you to draw simple shapes on the screen":"Permite que voc\xEA desenhe formas simples na tela","Rectangle":"Ret\xE2ngulo","Draw a rectangle on screen":"Desenhe um ret\xE2ngulo no ecr\xE3","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"Desenhar de _PARAM1_; _PARAM2_ para _PARAM3_; _PARAM4_ um ret\xE2ngulo com _PARAM0_","Drawing":"Desenho","Shape Painter object":"Objeto pintor de forma","Left X position":"Left X position","Top Y position":"Top Y position","Right X position":"Right X position","Bottom Y position":"Bottom Y position","Draw a circle on screen":"Desenhe um c\xEDrculo no \xE9cran","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"Desenhe no _PARAM1_; _PARAM2_ um c\xEDrculo de raio _PARAM3_ com _PARAM0_","X position of center":"Centro : Posi\xE7ao X","Y position of center":"Centro : Posi\xE7ao Y","Radius (in pixels)":"Radius (in pixels)","X position of start point":"X position of start point","Y position of start point":"Y position of start point","X position of end point":"X position of end point","Y position of end point":"Y position of end point","Thickness (in pixels)":"Thickness (in pixels)","Draw a line on screen":"Desenhar uma linha no ecr\xE3","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_","Ellipse":"Ellipse","Draw an ellipse on screen":"Draw an ellipse on screen","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_","The width of the ellipse":"The width of the ellipse","The height of the ellipse":"The height of the ellipse","Rounded rectangle":"Rounded rectangle","Draw a rounded rectangle on screen":"Draw a rounded rectangle on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_","Star":"Estrela","Draw a star on screen":"Desenhar uma estrela no ecr\xE3","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_","Number of points of the star (minimum: 2)":"Number of points of the star (minimum: 2)","Inner radius (in pixels, half radius by default)":"Inner radius (in pixels, half radius by default)","Rotation (in degrees)":"Rotation (in degrees)","Arc":"Arco","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_","Start angle of the arc (in degrees)":"Start angle of the arc (in degrees)","End angle of the arc (in degrees)":"End angle of the arc (in degrees)","Anticlockwise":"Anticlockwise","Close path":"Close path","Bezier curve":"Bezier curve","Draw a bezier curve on screen":"Draw a bezier curve on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_","First control point x":"First control point x","First control point y":"First control point y","Second Control point x":"Second Control point x","Second Control point y":"Second Control point y","Destination point x":"Destination point x","Destination point y":"Destination point y","Quadratic curve":"Quadratic curve","Draw a quadratic curve on screen":"Draw a quadratic curve on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_","Control point x":"Control point x","Control point y":"Control point y","Begin fill path":"Begin fill path","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.","Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)","Start drawing x":"Start drawing x","Start drawing y":"Start drawing y","End fill path":"End fill path","Finish the filling drawing in an advanced path":"Finish the filling drawing in an advanced path","Finish the filling drawing in an advanced path with _PARAM0_":"Finish the filling drawing in an advanced path with _PARAM0_","Move path drawing position":"Move path drawing position","Move the drawing position for the current path":"Move the drawing position for the current path","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_","Path line":"Path line","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_","Path bezier curve":"Path bezier curve","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_","Path arc":"Path arc","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_","Center x of circle":"Center x of circle","Center y of circle":"Center y of circle","Start angle":"Start angle","End angle":"End angle","Path quadratic curve":"Path quadratic curve","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_","Close Path":"Close Path","Close the path of the advanced shape. This closes the outline between the last and the first point.":"Close the path of the advanced shape. This closes the outline between the last and the first point.","Close the path with _PARAM0_":"Close the path with _PARAM0_","Clear shapes":"Clear shapes","Clear the rendered shape(s). Useful if not set to be done automatically.":"Clear the rendered shape(s). Useful if not set to be done automatically.","Clear the rendered image of _PARAM0_":"Clear the rendered image of _PARAM0_","Clear between frames":"Clear between frames","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"Clear the rendered image of _PARAM0_ between each frame: _PARAM1_","Setup":"Configura\xE7\xE3o","Clear between each frame":"Clear between each frame","Check if the rendered image is cleared between frames.":"Check if the rendered image is cleared between frames.","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_ is clearing its rendered image between each frame","Change the color used when filling":"Alterar a cor de preenchimento","Change fill color of _PARAM0_ to _PARAM1_":"Mudar a cor de preenchimento de _PARAM0_ para _PARAM1_","Filing color red component":"Filing color red component","Filing color green component":"Filing color green component","Filing color blue component":"Filing color blue component","Modify the color of the outline of future drawings.":"Modifica a cor do contorno dos desenhos futuros.","Change outline color of _PARAM0_ to _PARAM1_":"Muda a cor de contorno de _PARAM0_ para _PARAM1_","Outline color red component":"Outline color red component","Outline color green component":"Outline color green component","Outline color blue component":"Outline color blue component","Outline size":"Espessura do contorno","Modify the size of the outline of future drawings.":"Modifica o tamanho do contorno dos desenhos futuros.","the size of the outline":"the size of the outline","Test the size of the outline.":"Teste o tamanho do contorno.","Fill opacity":"Preencha a opacidade","Modify the opacity level used when filling future drawings.":"Modifica o n\xEDvel de opacidade usado quando futuros desenhos de enchimento.","the opacity of filling":"the opacity of filling","Test the value of the opacity level used when filling.":"Teste o valor da opacidade do preenchimento.","Filling opacity":"Filling opacity","Outline opacity":"Opacidade do contorno","Modify the opacity of the outline of future drawings.":"Modifica a opacidade do contorno dos desenhos futuros.","the opacity of the outline":"the opacity of the outline","Test the opacity of the outline.":"Teste a opacidade do contorno.","Use relative coordinates":"Use relative coordinates","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.","Use relative coordinates for _PARAM0_: _PARAM1_":"Use relative coordinates for _PARAM0_: _PARAM1_","Use relative coordinates?":"Use relative coordinates?","Relative coordinates":"Relative coordinates","Check if the coordinates of the shape painter is relative.":"Check if the coordinates of the shape painter is relative.","_PARAM0_ is using relative coordinates":"_PARAM0_ is using relative coordinates","Modify the scale of the specified object.":"Modifica a escala do objeto especificado.","the scale":"a escala","Scale on X axis":"Escala no eixo X","the width's scale of an object":"the width's scale of an object","the width's scale":"the width's scale","Scale on Y axis":"Escala no eixo Y","the height's scale of an object":"the height's scale of an object","the height's scale":"the height's scale","Flip the object horizontally":"Inverter o objeto horizontalmente","Flip horizontally _PARAM0_: _PARAM1_":"Flip horizontally _PARAM0_: _PARAM1_","Activate flipping":"Ativar invers\xE3o","Flip the object vertically":"Inverter o objeto verticalmente","Flip vertically _PARAM0_: _PARAM1_":"Flip vertically _PARAM0_: _PARAM1_","Horizontally flipped":"Espelhar horizontalmente","Check if the object is horizontally flipped":"Check if the object is horizontally flipped","_PARAM0_ is horizontally flipped":"_PARAM0_ \xE9 invertido horizontalmente","Vertically flipped":"Verticalmente invertida","Check if the object is vertically flipped":"Check if the object is vertically flipped","_PARAM0_ is vertically flipped":"_PARAM0_ \xE9 invertida verticalmente","Change the width of an object.":"Change the width of an object.","Change the height of an object.":"Change the height of an object.","Center of rotation":"Center of rotation","Change the center of rotation of an object relatively to the object origin.":"Change the center of rotation of an object relatively to the object origin.","Change the center of rotation of _PARAM0_: _PARAM1_; _PARAM2_":"Change the center of rotation of _PARAM0_: _PARAM1_; _PARAM2_","Collision Mask":"Collision Mask","Change the collision mask of an object to a rectangle relatively to the object origin.":"Change the collision mask of an object to a rectangle relatively to the object origin.","Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_":"Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_","X drawing coordinate of a point from the scene":"X drawing coordinate of a point from the scene","X scene position":"X scene position","Y scene position":"Y scene position","Y drawing coordinate of a point from the scene":"Y drawing coordinate of a point from the scene","X scene coordinate of a point from the drawing":"X scene coordinate of a point from the drawing","X drawing position":"X drawing position","Y drawing position":"Y drawing position","Y scene coordinate of a point from the drawing":"Y scene coordinate of a point from the drawing","System information":"Informa\xE7\xE3o de sistema","Get information about the system and device running the game.":"Obt\xE9m informa\xE7\xF5es sobre o sistema e dispositivo executando o jogo.","Is a mobile device":"\xC9 um dispositivo m\xF3vel","Check if the device running the game is a mobile device":"Verifique se o dispositivo que est\xE1 a executar o jogo \xE9 um dispositivo m\xF3vel","The device is a mobile device":"O dispositivo \xE9 um dispositivo m\xF3vel","Is WebGL supported":"\xC9 suportado pelo WebGL","Check if GPU accelerated WebGL is supported on the target device.":"Check if GPU accelerated WebGL is supported on the target device.","WebGL is available":"WebGL est\xE1 dispon\xEDvel","Is the game running as a preview":"O jogo est\xE1 sendo executado como pr\xE9-visualiza\xE7\xE3o","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"Verifique se o jogo est\xE1 actualmente a ser pr\xE9-visualizado no editor. Isto pode ser usado para habilitar o \"Modo de depura\xE7\xE3o\" ou fazer algum trabalho somente nas pr\xE9-visualiza\xE7\xF5es.","The game is being previewed in the editor":"O jogo est\xE1 a ser pr\xE9-visualizado no editor","Device has a touchscreen":"O dispositivo tem um ecr\xE3 sens\xEDvel ao toque","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"Verifique se o dispositivo que est\xE1 a executar o jogo tem um ecr\xE3 sens\xEDvel ao toque (normalmente telefones Android, iPhones, iPads, mas tamb\xE9m alguns computadores).","The device has a touchscreen":"O dispositivo tem um ecr\xE3 sens\xEDvel ao toque","Shopify":"Shopify","Interact with products and generate URLs for checkouts with your Shopify shop.":"Interaja com produtos e gere URLs para caixas com a sua loja do Shopify.","Initialize a shop":"Inicializar uma loja","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"Inicializar uma loja com as suas credenciais. Primeiro chame essa a\xE7\xE3o, e depois use o nome da loja nas outras a\xE7\xF5es para interagir com os produtos.","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"Inicializar loja _PARAM1_ (dom\xEDnio: _PARAM2_, appId: _PARAM3_)","Shop name":"Nome da loja","Domain (xxx.myshopify.com)":"Dom\xEDnio (xxx.myshopify.com)","App Id":"Id da aplica\xE7\xE3o","Access Token":"C\xF3digo de acesso","Get the URL for buying a product":"Obter o URL para comprar um produto","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"Obtenha o URL para comprar um producto de uma loja. O URL ser\xE1 armazenado na vari\xE1vel da cena especificada por si. Voc\xEA pode, ent\xE3o, utilizar a ac\xE7\xE3o para abrir um URL e redireccionar o jogador para a verifica\xE7\xE3o.","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"Obter o URL para o produto # _PARAM2_ (quantidade: _PARAM3_, variante: _PARAM4_) da loja _PARAM1_ e armazene-o em _PARAM5_ (ou _PARAM6_ em caso de erro)","Shop name (initialized with \"Initialize a shop\" action)":"Nome da loja (inicializado com a a\xE7\xE3o \"Inicializar uma loja\")","Product id":"Id do produto","Quantity":"Quantidade","Variant (0 by default)":"Variante (0 por padr\xE3o)","Scene variable where the URL for checkout must be stored":"Vari\xE1vel da cena onde o URL para a verifica\xE7\xE3o deve ser armazenada","Scene variable containing the error (if any)":"Vari\xE1vel da cena que cont\xE9m o erro (se houver)","Draggable Behavior":"Comportamento Arrast\xE1vel","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"Permite que os objetos sejam movidos usando o rato (ou toque). Adicione o comportamento a um objeto para conseguir arrast\xE1-lo. Use eventos para ativar ou desativar o comportamento quando necess\xE1rio.","Draggable object":"Objeto arrast\xE1vel","Draggable":"Arrast\xE1vel","Move objects by holding a mouse button (or touch).":"Move objects by holding a mouse button (or touch).","Being dragged":"Sendo arrastado","Check if the object is being dragged":"Verifique se o objeto est\xE1 sendo arrastado","_PARAM0_ is being dragged":"_PARAM0_ est\xE1 sendo arrastado","Do a precision check against the object's collision mask":"Do a precision check against the object's collision mask","Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance":"Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance","Linked objects":"Objetos vinculados","Link two objects":"Vincular dois objetos","Link two objects together, so as to be able to get one from the other.":"Interligar dois objetos, a fim de ser capaz de obter um do outro.","Link _PARAM1_ and _PARAM2_":"Link _PARAM1_ e _PARAM2_","Object 1":"Objeto 1","Object 2":"Objeto 2","Unlink two objects":"Desvincular os dois objetos","Unlink two objects.":"Desvincule os dois objetos.","Unlink _PARAM1_ and _PARAM2_":"Desvincular, _PARAM1_ e _PARAM2_","Unlink all objects from an object":"Desvincular todos os objetos de um objeto","Unlink all objects from an object.":"Desvincular todos os objetos de um objeto.","Unlink all objects from _PARAM1_":"Desvincular todos os objetos de _PARAM1_","Take into account linked objects":"Levar em conta os objetos vinculado","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"Tome em conta que os objetos Unidos a outro objeto para as seguintes condi\xE7\xF5es e a\xE7\xF5es.\nA condi\xE7\xE3o retornar\xE1 Falso se nenhum objeto se Levou em conta.","Take into account all \"_PARAM1_\" linked to _PARAM2_":"Leve em conta todos os objetos \"_PARAM1_\" Unidos a _PARAM2_","Pick these objects...":"Escolha estes objetos...","...if they are linked to this object":"... se eles est\xE3o ligados a este objeto","Take objects linked to the object into account for next actions.":"Leve em conta os objetos Unidos a este objeto para as seguintes condi\xE7\xF5es e a\xE7\xF5es.","Recreate particles":"Recriar as part\xEDculas","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"Destruir e recriar as part\xEDculas, a fim de levar as altera\xE7\xF5es feitas para a instala\xE7\xE3o do emissor na conta.","Recreate particles of _PARAM0_":"Recriar as part\xEDculas de _PARAM0_","Rendering first parameter":"Primeiro par\xE2metro de renderiza\xE7\xE3o","Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.","the rendering 1st parameter":"a renderiza\xE7\xE3o 1\xBA par\xE2metro","Test the first parameter of rendering (Size/Length).":"Test the first parameter of rendering (Size/Length).","the 1st rendering parameter":"o primeiro par\xE2metro de renderiza\xE7\xE3o","Rendering second parameter":"Processando o segundo par\xE2metro","Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.","the rendering 2nd parameter":"a renderiza\xE7\xE3o 2\xBA par\xE2metro","Test the second parameter of rendering (Size/Length).":"Test the second parameter of rendering (Size/Length).","the 2nd rendering parameter":"o 2\xBA par\xE2metro de renderiza\xE7\xE3o","Capacity":"Capacidade","Change the capacity of the emitter.":"Altere a capacidade do emissor.","the capacity":"a capacidade","Common":"Comum","Test the capacity of the emitter.":"Teste a capacidade do emissor.","Flow":"Fluxo","Change the flow of the emitter.":"Altere o fluxo do emissor.","the flow":"o fluxo","Test the flow of the emitter.":"Teste o fluxo do emissor.","Change image (using an expression)":"Change image (using an expression)","Change the image of particles (if displayed).":"Change the image of particles (if displayed).","Change the image of particles of _PARAM0_ to _PARAM1_":"Alterar a imagem de part\xEDculas de _PARAM0_ para _PARAM1_","Image to use":"Image to use","Change image":"Change image","Image file (or image resource name)":"Image file (or image resource name)","Test the name of the image displayed by particles.":"Teste o nome da imagem exibida por part\xEDculas.","the image displayed by particles":"a imagem exibida por part\xEDculas","Particles image":"Imagem de part\xEDculas","Name of the image displayed by particles.":"Name of the image displayed by particles.","Particles":"Part\xEDculas","Particles number":"N\xFAmero de part\xEDculas","Particles count":"Particles count","Number of particles currently displayed.":"Number of particles currently displayed.","Capacity of the particle tank.":"Capacity of the particle tank.","Flow of the particles (particles/second).":"Flow of the particles (particles/second).","Emission minimal force":"For\xE7a m\xEDnima de emiss\xE3o","The minimal emission force of the particles.":"The minimal emission force of the particles.","Emission maximal force":"For\xE7a m\xE1xima de emiss\xE3o","The maximal emission force of the particles.":"The maximal emission force of the particles.","Emission angle":"\xC2ngulo de emiss\xE3o","Emission angle of the particles.":"Emission angle of the particles.","Emission angle A":"\xC2ngulo de emiss\xE3o A","Emission angle B":"\xC2ngulo de emiss\xE3o B","Radius of emission zone":"Radius of emission zone","The radius of the emission zone.":"The radius of the emission zone.","X gravity":"X gravity","Gravity of particles applied on X-axis.":"Gravity of particles applied on X-axis.","Y gravity":"Y gravity","Gravity of particles applied on Y-axis.":"Gravity of particles applied on Y-axis.","Gravity angle":"\xC2ngulo de gravidade","Angle of gravity.":"Angle of gravity.","Value of gravity.":"Value of gravity.","Minimum lifetime of particles":"Tempo de vida m\xEDnimo de part\xEDculas","Minimum lifetime of the particles.":"Minimum lifetime of the particles.","Maximum lifetime of particles":"Tempo de vida m\xE1ximo de part\xEDculas","Maximum lifetime of the particles.":"Maximum lifetime of the particles.","Start color red component":"Start color red component","The start color red component of the particles.":"The start color red component of the particles.","End color red component":"End color red component","The end color red component of the particles.":"The end color red component of the particles.","Start color blue component":"Start color blue component","The start color blue component of the particles.":"The start color blue component of the particles.","End color blue component":"End color blue component","The end color blue component of the particles.":"The end color blue component of the particles.","Start color green component":"Start color green component","The start color green component of the particles.":"The start color green component of the particles.","End color green component":"End color green component","The end color green component of the particles.":"The end color green component of the particles.","Start opacity":"Start opacity","Start opacity of the particles.":"Start opacity of the particles.","End opacity":"End opacity","End opacity of the particles.":"End opacity of the particles.","Start size":"Start size","Start size of particles.":"Start size of particles.","End size":"End size","End size of particles.":"End size of particles.","Parameter 1 of angle":"Par\xE2metro 1 de \xE2ngulo","Parameter 2 of angle":"Par\xE2metro 2 de \xE2ngulo","Particle system":"Sistema de part\xEDculas","Particles emitter":"Emissor de part\xEDculas","Displays a large number of small particles to create visual effects.":"Exibe um grande n\xFAmero de pequenas part\xEDculas para criar efeitos visuais.","Modify minimal emission force of particles.":"Modifica a for\xE7a m\xEDnima de emiss\xE3o das part\xEDculas.","the minimal emission force":"a m\xEDnima for\xE7a de emiss\xE3o","Modify maximal emission force of particles.":"Modifica a for\xE7a m\xE1xima de emiss\xE3o de part\xEDculas.","the maximal emission force":"a m\xE1xima for\xE7a de emiss\xE3o","Modify emission angle.":"Modifica o \xE2ngulo de emiss\xE3o.","the emission angle":"o \xE2ngulo da emiss\xE3o","Test the value of emission angle of the emitter.":"Teste o valor do \xE2ngulo de emiss\xE3o do emissor.","Emission angle 1":"\xC2ngulo de emiss\xE3o 1","Change emission angle #1":"Modificar o \xE2ngulo de emiss\xE3o #1","the 1st emission angle":"o primeiro \xE2ngulo de emiss\xE3o","Test the value of emission 1st angle of the emitter":"Testar o valor de emiss\xE3o do \xE2ngulo n\xBA1 do emissor","Emission angle 2":"\xC2ngulo de emiss\xE3o 2","Change emission angle #2":"Modificar o \xE2ngulo de emiss\xE3o #1","the 2nd emission angle":"o segundo \xE2ngulo de emiss\xE3o","Test the emission angle #2 of the emitter.":"Testar o valor de emiss\xE3o do \xE2ngulo n\xBA2 do emissor.","Angle of the spray cone":"\xC2ngulo do cone de pulveriza\xE7\xE3o","Modify the angle of the spray cone.":"Modifica o \xE2ngulo do cone de pulveriza\xE7\xE3o.","the angle of the spray cone":"o \xE2ngulo do cone de spray","Test the angle of the spray cone of the emitter":"Testar o \xE2ngulo do cone de pulveriza\xE7\xE3o do emissor","Creation radius":"Raio de cria\xE7\xE3o","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"Modificar a cria\xE7\xE3o raio de part\xEDculas.\nA part\xEDculas precisam de ser recriada a fim de levar a altera\xE7\xF5es em conta.","the creation radius":"o raio de cria\xE7\xE3o","Test creation radius of particles.":"Teste da cria\xE7\xE3o do raio de part\xEDculas.","Minimum lifetime":"Tempo de vida m\xEDnimo","Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account.":"Modifica o tempo de vida m\xEDnimo das part\xEDculas.Part\xEDculas precisam ser recriada a fim de terem as altera\xE7\xF5es na conta.","the minimum lifetime of particles":"a dura\xE7\xE3o de vida m\xEDnima das part\xEDculas","Test minimum lifetime of particles.":"Vida m\xEDnima de teste da part\xEDculas.","Maximum lifetime":"Tempo de vida m\xE1ximo","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"Modifica o tempo de vida m\xE1ximo das part\xEDculas. \nAs part\xEDculas precisam ser recriadas para que as altera\xE7\xF5es sejam exibidas.","the maximum lifetime of particles":"a dura\xE7\xE3o de vida m\xE1xima das part\xEDculas","Test maximum lifetime of particles.":"Vida m\xE1xima do teste de part\xEDculas.","Gravity value on X axis":"Valor de gravidade no eixo X","Change value of the gravity on X axis.":"Altere o valor da gravidade no eixo X.","the gravity on X axis":"gravidade no eixo do X","Compare value of the gravity on X axis.":"Comparar o valor da gravidade no eixo X.","Gravity value on Y axis":"Valor da gravidade no eixo Y","Change value of the gravity on Y axis.":"Altere o valor da gravidade no eixo Y.","the gravity on Y axis":"gravidade no eixo do Y","Compare value of the gravity on Y axis.":"Comparar o valor da gravidade no eixo Y.","Change gravity angle":"Modifica o \xE2ngulo de gravidade","the gravity angle":"o \xE2ngulo de gravidade","Test the gravity angle of the emitter":"Testar o \xE2ngulo da gravidade do emissor","Change the gravity of the emitter.":"Altere a gravidade do emissor.","Test the gravity of the emitter.":"Teste a gravidade do emissor.","Start emission":"Start emission","Refill tank (if not infinite) and start emission of the particles.":"Refill tank (if not infinite) and start emission of the particles.","Start emission of _PARAM0_":"Start emission of _PARAM0_","Stop emission":"Stop emission","Stop the emission of particles.":"Stop the emission of particles.","Stop emission of _PARAM0_":"Stop emission of _PARAM0_","Start color":"Start color","Modify start color of particles.":"Modify start color of particles.","Change particles start color of _PARAM0_ to _PARAM1_":"Change particles start color of _PARAM0_ to _PARAM1_","End color":"End color","Modify end color of particles.":"Modify end color of particles.","Change particles end color of _PARAM0_ to _PARAM1_":"Change particles end color of _PARAM0_ to _PARAM1_","Modify the start color red component.":"Modify the start color red component.","the start color red component":"the start color red component","Compare the start color red component.":"Compare the start color red component.","Modify the end color red component.":"Modify the end color red component.","the end color red component":"the end color red component","Compare the end color red component.":"Compare the end color red component.","Modify the start color blue component.":"Modify the start color blue component.","the start color blue component":"the start color blue component","Compare the start color blue component.":"Compare the start color blue component.","Modify the end color blue component.":"Modify the end color blue component.","the end color blue component":"the end color blue component","Compare the end color blue component.":"Compare the end color blue component.","Modify the start color green component.":"Modify the start color green component.","the start color green component":"the start color green component","Compare the start color green component.":"Compare the start color green component.","Modify the end color green component.":"Modify the end color green component.","the end color green component":"the end color green component","Compare the end color green component.":"Compare the end color green component.","Modify the particle start size.":"Modify the particle start size.","the start size":"the start size","Compare the particle start size.":"Compare the particle start size.","Modify the particle end size.":"Modify the particle end size.","the end size":"the end size","Compare the particle end size.":"Compare the particle end size.","Angle, parameter 1":"\xC2ngulo, par\xE2metro 1","Modify parameter 1 of the angle of particles.":"Modify parameter 1 of the angle of particles.","the parameter 1 of angle":"o par\xE2metro 1 do \xE2ngulo","Compare parameter 1 of the angle of particles.":"Compare parameter 1 of the angle of particles.","Angle, parameter 2":"\xC2ngulo, par\xE2metro 2","Modify parameter 2 of the angle of particles":"Modificar o par\xE2metro 2 do \xE2ngulo de part\xEDculas","the parameter 2 of angle":"o par\xE2metro 2 do \xE2ngulo","Compare parameter 2 of the angle of particles.":"Compare parameter 2 of the angle of particles.","Modify the start opacity of particles.":"Modify the start opacity of particles.","the start opacity":"the start opacity","Compare the start opacity of particles.":"Compare the start opacity of particles.","Modify the end opacity of particles.":"Modify the end opacity of particles.","the end opacity":"the end opacity","Compare the end opacity of particles.":"Compare the end opacity of particles.","No more particles":"N\xE3o h\xE1 mais part\xEDculas","Check if the object does not emit particles any longer, so as to destroy it for example.":"Check if the object does not emit particles any longer, so as to destroy it for example.","_PARAM0_ does not emit any longer":"_PARAM0_ does not emit any longer","Allows diagonals":"Permite diagonais","Rotate speed":"Velocidade de rota\xE7\xE3o","Rotate object":"Girar o objeto","Angle offset":"Deslocamento angular","Viewpoint":"Viewpoint","Top-Down":"Top-Down","Isometry 2:1 (26.565\xB0)":"Isometry 2:1 (26.565\xB0)","True Isometry (30\xB0)":"True Isometry (30\xB0)","Custom Isometry":"Custom Isometry","Custom isometry angle":"Custom isometry angle","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.","Movement angle offset":"Movement angle offset","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.","Top-down movement":"Movimento de cima para baixo (top-down)","Allows to move objects in either 4 or 8 directions, with the keyboard or using events.":"Allows to move objects in either 4 or 8 directions, with the keyboard or using events.","Top-down movement (4 or 8 directions)":"Movimento de cima para baixo (4 ou 8 dire\xE7\xF5es)","Move objects left, up, right, and down (and, optionally, diagonally).":"Move objects left, up, right, and down (and, optionally, diagonally).","Simulate a press of left key.":"Simule um pressionar de tecla esquerda.","Simulate a press of right key.":"Simule um pressionar de tecla direita.","Simulate a press of up key.":"Simular a press\xE3o da tecla para cima.","Simulate a press of down key.":"Simular a press\xE3o da tecla para baixo.","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"Simulate a press of a key.\nValid keys are Left, Right, Up, Down.","Simulate stick control":"Simulate stick control","Simulate a stick control.":"Simulate a stick control.","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force","Stick angle (in degrees)":"Stick angle (in degrees)","Stick force (between 0 and 1)":"Stick force (between 0 and 1)","Stick angle":"Stick angle","Return the angle of the simulated stick input (in degrees)":"Return the angle of the simulated stick input (in degrees)","Check if the object is moving.":"Verifique se o objeto est\xE1-se movendo.","Change the acceleration of the object":"Alterar a acelera\xE7\xE3o do objeto","the acceleration":"a acelera\xE7\xE3o","Compare the acceleration of the object":"Comparar a acelera\xE7\xE3o do objeto","Change the deceleration of the object":"Mudar a desacelera\xE7\xE3o do objeto","the deceleration":"a desacelera\xE7\xE3o","Compare the deceleration of the object":"Comparar a desacelera\xE7\xE3o do objeto","Maximum speed":"Velocidade m\xE1xima","Change the maximum speed of the object":"Alterar a velocidade m\xE1xima do objeto","the max. speed":"a velocidade m\xE1xima","Compare the maximum speed of the object":"Comparar a velocidade m\xE1xima do objeto","Speed":"Velocidade","Compare the speed of the object":"Comparar a velocidade do objeto","the speed":"a velocidade","Angular maximum speed":"Velocidade angular m\xE1xima","Change the maximum angular speed of the object":"Alterar a velocidade angular m\xE1xima do objeto","the max. angular speed":"a velocidade angular m\xE1xima","Compare the maximum angular speed of the object":"Comparar a velocidade angular m\xE1xima do objeto","Rotation offset":"Deslocamento de rota\xE7\xE3o","Change the rotation offset applied when moving the object":"Alterar o deslocamento de rota\xE7\xE3o aplicado ao mover o objeto","the rotation offset":"o deslocamento de rota\xE7\xE3o","Compare the rotation offset applied when moving the object":"Comparar o deslocamento de rota\xE7\xE3o aplicado enquanto mover o objeto","Angle of movement":"\xC2ngulo de movimento","Compare the angle of the top-down movement of the object.":"Compare the angle of the top-down movement of the object.","the angle of movement":"o \xE2ngulo de movimento","Speed on X axis":"Velocidade no eixo X","Compare the velocity of the top-down movement of the object on the X axis.":"Compare the velocity of the top-down movement of the object on the X axis.","the speed of movement on X axis":"a velocidade de movimento no eixo X","Speed on Y axis":"Velocidade no eixo Y","Compare the velocity of the top-down movement of the object on the Y axis.":"Compare the velocity of the top-down movement of the object on the Y axis.","the speed of movement on Y axis":"a velocidade de movimento no eixo Y","Diagonal movement":"Movimento diagonal","Allow or restrict diagonal movemment":"Permite ou restringe o movimento diagonal","Allow diagonal moves for _PARAM0_: _PARAM2_":"Permitir movimentos na diagonal para _PARAM0_: _PARAM2_","Allow?":"Permitir?","Check if the object is allowed to move diagonally":"Verifique se o objeto est\xE1 autorizado a mover-se na diagonal","Allow diagonal moves for _PARAM0_":"Allow diagonal moves for _PARAM0_","Rotate the object":"Girar o objeto","Enable or disable rotation of the object":"Des/ativar a rota\xE7\xE3o do objeto","Enable rotation of _PARAM0_: _PARAM2_":"Ativar a rota\xE7\xE3o de _PARAM0_: _PARAM2_","Rotate object?":"Girar o objeto?","Object rotated":"Objeto rodado","Check if the object is rotated while traveling on its path.":"Check if the object is rotated while traveling on its path.","_PARAM0_ is rotated when moving":"_PARAM0_ \xE9 rodado quando se deslocam","Acceleration of the object":"Acelera\xE7\xE3o do objeto","Deceleration of the object":"Desacelera\xE7\xE3o do objeto","Maximum speed of the object":"Velocidade m\xE1xima do objeto","Speed of the object":"Velocidade do objeto","Angular maximum speed of the object":"Velocidade m\xE1xima angular do objeto","Rotation offset applied to the object":"Deslocamento de rota\xE7\xE3o aplicado ao objeto","Angle of the movement":"\xC2ngulo do movimento","Angle, in degrees, of the movement":"\xC2ngulo, em graus, do movimento","Speed on the X axis":"Velocidade no eixo X","Speed on the X axis of the movement":"Velocidade no eixo X do movimento","Speed on the Y axis":"Velocidade no eixo Y","Speed on the Y axis of the movement":"Velocidade no eixo Y do movimento","Change the speed on the X axis of the movement":"Change the speed on the X axis of the movement","the speed on the X axis of the movement":"the speed on the X axis of the movement","Change the speed on the Y axis of the movement":"Change the speed on the Y axis of the movement","the speed on the Y axis of the movement":"the speed on the Y axis of the movement","the movement angle offset":"the movement angle offset","Text entry object":"Objeto de entrada de texto","An object that can be used to capture the text entered with a keyboard by a player.":"Um objeto que pode ser usado para capturar o texto introduzido por um jogador com um teclado.","Text entry":"Entrada de texto","Invisible object used to get the text entered with the keyboard.":"Objeto invis\xEDvel utilizado para obter o texto inserido com um teclado.","Text in memory":"Texto na mem\xF3ria","Modify text in memory of the object":"Modificar o texto na mem\xF3ria do objeto","the text in memory":"o texto na mem\xF3ria","Test the text of a Text Entry object.":"Teste o texto de um objeto de entrada de texto.","the text":"o texto","De/activate capturing text input":"Des/activar captura de entrada de texto","Activate or deactivate the capture of text entered with keyboard.":"Ativar ou desativar a captura de texto inserido com o teclado.","Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_":"Activar captura de _PARAM0_ do texto inserido com o teclado: _PARAM1_","Activate":"Ativar","Text input":"Entrada de texto","Test if the object captured text entered with keyboard.":"Teste se o objeto capturar texto digitado com o teclado.","_PARAM0_ capture the text entered with keyboard":"_PARAM0_ captura o texto digitado com o teclado","Text entered with keyboard":"Texto digitado com o teclado","Impassable obstacle":"Obst\xE1culo intranspon\xEDvel","Cost (if not impassable)":"Custo (se n\xE3o intranspon\xEDvel)","Pathfinding behavior":"Comportamento de pathfinding","Pathfinding":"Encontrar o caminho (pathfinding)","Move objects to a target while avoiding all objects that are flagged as obstacles.":"Move objects to a target while avoiding all objects that are flagged as obstacles.","Move to a position":"Mover para uma posi\xE7\xE3o","Move the object to a position":"Mover o objeto para uma posi\xE7\xE3o","Move _PARAM0_ to _PARAM3_;_PARAM4_":"Mover a _PARAM0_ para _PARAM3_; _PARAM4_","Movement on the path":"Movement on the path","Destination X position":"Posi\xE7\xE3o X do destino","Destination Y position":"Posi\xE7\xE3o de destino Y","Path found":"Caminho encontrado","Check if a path has been found.":"Check if a path has been found.","A path has been found for _PARAM0_":"Foi encontrado um caminho para _PARAM0_","Destination reached":"Destino alcan\xE7ado","Check if the destination was reached.":"Check if the destination was reached.","_PARAM0_ reached its destination":"_PARAM0_ chegou ao seu destino","Width of the cells":"Largura das c\xE9lulas","Change the width of the cells of the virtual grid.":"Altere a largura das c\xE9lulas da grelha virtual.","the width of the virtual cells":"the width of the virtual cells","Virtual grid":"Rede virtual","Width of the virtual grid":"Largura da grelha virtual","Compare the width of the cells of the virtual grid.":"Compare a largura das c\xE9lulas da grade virtual.","Height of the cells":"Altura das c\xE9lulas","Change the height of the cells of the virtual grid.":"Altere a largura das c\xE9lulas da grelha virtual.","the height of the virtual cells":"the height of the virtual cells","Height of the virtual grid":"Altura da grelha virtual","Compare the height of the cells of the virtual grid.":"Compare a largura das c\xE9lulas da grade virtual.","Change the acceleration when moving the object":"Alterar a acelera\xE7\xE3o quando mover o objeto","the acceleration on the path":"the acceleration on the path","Pathfinding configuration":"Pathfinding configuration","Compare the acceleration when moving the object":"Comparar a acelera\xE7\xE3o quando mover o objeto","Change the maximum speed when moving the object":"Alterar a velocidade m\xE1xima quando mover o objeto","the max. speed on the path":"the max. speed on the path","Compare the maximum speed when moving the object":"Comparar a velocidade m\xE1xima quando mover o objeto","Change the speed of the object on the path":"Altere a velocidade do objeto no caminho","the speed on the path":"the speed on the path","Speed on its path":"Speed on its path","Compare the speed of the object on its path.":"Compare the speed of the object on its path.","Angle of movement on its path":"Angle of movement on its path","Compare the angle of movement of an object on its path.":"Compare the angle of movement of an object on its path.","Angle of movement of _PARAM0_ is _PARAM2_ (tolerance: _PARAM3_ degrees)":"Angle of movement of _PARAM0_ is _PARAM2_ (tolerance: _PARAM3_ degrees)","Angle, in degrees":"\xC2ngulo, em graus","Tolerance, in degrees":"Tolerance, in degrees","Change the maximum angular speed when moving the object":"Alterar a velocidade angular m\xE1xima ao mover o objeto","the max. angular speed on the path":"the max. angular speed on the path","Compare the maximum angular speed when moving the object":"Comparar a velocidade angular m\xE1xima ao mover o objeto","the rotation offset on the path":"the rotation offset on the path","Compare the rotation offset when moving the object":"Comparar o deslocamento de rota\xE7\xE3o ao mover o objeto","Extra border":"Borda extra","Change the size of the extra border applied to the object when planning a path":"Alterar o tamanho da borda extra aplicada ao objeto, ao planear um caminho","the size of the extra border on the path":"o tamanho da borda extra no caminho","Compare the size of the extra border applied to the object when planning a path":"Compare o tamanho da borda extra aplicada ao objeto, ao planear um caminho","Allow or restrict diagonal movement on the path":"Permitir ou restringir movimentos diagonais no caminho","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"Permitir movimento diagonal para _PARAM0_ no caminho: _PARAM2_","Check if the object is allowed to move diagonally on the path":"Check if the object is allowed to move diagonally on the path","Diagonal moves allowed for _PARAM0_":"Movimentos diagunais permitidos para _PARAM0_","Enable or disable rotation of the object on the path":"Habilitar ou desabilitar a rota\xE7\xE3o do objeto no caminho","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Ativar a rota\xE7\xE3o de _PARAM0_ no caminho: _PARAM2_","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ \xE9 rotacionado quando viaja em seu caminho","Get a waypoint X position":"Obter uma posi\xE7\xE3o de waypoint X","Get next waypoint X position":"Obter a pr\xF3xima posi\xE7\xE3o waypoint X","Node index (start at 0!)":"\xCDndice do n\xF3 (inicia em 0!)","Get a waypoint Y position":"Obter uma posi\xE7\xE3o de waypoint Y","Get next waypoint Y position":"Obter a pr\xF3xima posi\xE7\xE3o waypoint Y","Index of the next waypoint":"\xCDndice do pr\xF3ximo waypoint","Get the index of the next waypoint to reach":"Obter o \xEDndice do pr\xF3ximo waypoint a ser alcan\xE7ado","Waypoint count":"Contagem de waypoint","Get the number of waypoints on the path":"Obter o n\xFAmero de waypoints no caminho","Last waypoint X position":"\xDAltima posi\xE7\xE3o de waypoint X","Last waypoint Y position":"\xDAltima posi\xE7\xE3o de waypoint Y","Acceleration of the object on the path":"Acelera\xE7\xE3o do objeto no caminho","Maximum speed of the object on the path":"Velocidade m\xE1xima do objeto no caminho","Speed of the object on the path":"Velocidade do objeto no caminho","Angular maximum speed of the object on the path":"Velocidade angular m\xE1xima do objeto no caminho","Rotation offset applied the object on the path":"Deslocamento de rota\xE7\xE3o aplicado ao objeto no caminho","Extra border size":"Tamanho da borda extra","Extra border applied the object on the path":"Borda extra aplicada ao objeto no caminho","Width of a cell":"Largura de uma c\xE9lula","Height of a cell":"Altura de uma c\xE9lula","Grid X offset":"Grid X offset","X offset of the virtual grid":"X offset of the virtual grid","Grid Y offset":"Grid Y offset","Y offset of the virtual grid":"Y offset of the virtual grid","Obstacle for pathfinding":"Obst\xE1culo para o encontrar caminho","Flag objects as being obstacles for pathfinding.":"Flag objects as being obstacles for pathfinding.","Cost":"Custo","Change the cost of going through the object.":"Alterar o custo de passar pelo objeto.","the cost":"the cost","Obstacles":"Obst\xE1culos","Compare the cost of going through the object":"Comparar o custo de passar pelo objeto","Should object be impassable?":"O objeto deve ser intranspon\xEDvel?","Decide if the object is an impassable obstacle":"Decidir se o objeto \xE9 um obst\xE1culo intranspon\xEDvel","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"Definir _PARAM0_ como um obst\xE1culo intranspon\xEDvel: _PARAM2_","Impassable?":"Intranspon\xEDvel?","Is object impassable?":"O objeto \xE9 intranspon\xEDvel?","Check if the obstacle is impassable":"Check if the obstacle is impassable","_PARAM0_ is impassable":"_PARAM0_ \xE9 intranspon\xEDvel","Obstacle cost":"Custo de obst\xE1culo","Virtual cell width":"Largura da c\xE9lula virtual","Virtual Grid":"Virtual Grid","Virtual cell height":"Altura da c\xE9lula virtual","Virtual grid X offset":"Virtual grid X offset","Virtual grid Y offset":"Virtual grid Y offset","Text object":"Objeto de texto","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"Um objeto que pode ser usado para exibir qualquer texto na tela: contador de vida restante, alguns indicadores, bot\xF5es de menu, di\xE1logos...","Text":"Texto","Displays a text on the screen.":"Exibe um texto no ecr\xE3.","Modify the text":"Modificar o texto","Modify the text of a Text object.":"Modifica o texto de um objeto de texto.","Compare the text":"Compare o texto","Compare the text of a Text object.":"Compare o texto de um objeto de texto.","Change the font of the text.":"Alterar a fonte do texto.","Change font of _PARAM0_ to _PARAM1_":"Alterar a fonte de _PARAM0_ para _PARAM1_","Compare the scale of the text on the X axis":"Comparar a escala do texto no eixo X","the scale on the X axis":"a escala no eixo X","Modify the scale of the text on the X axis (default scale is 1)":"Modificar a escala do texto no eixo X (a escala padr\xE3o \xE9 1)","Compare the scale of the text on the Y axis":"Comparar a escala do texto no eixo Y","the scale on the Y axis":"a escala no eixo Y","Modify the scale of the text on the Y axis (default scale is 1)":"Modificar a escala do texto no eixo Y (a escala padr\xE3o \xE9 1)","Modify the scale of the specified object (default scale is 1)":"Modificar a escala do object especificado (a escala padr\xE3o \xE9 1)","Change the color of the text. The color is white by default.":"Altere a cor do texto. A cor \xE9 branca por padr\xE3o.","Change color of _PARAM0_ to _PARAM1_":"Alterar a cor de _PARAM0_ para _PARAM1_","Gradient":"Gradiente","Change the gradient of the text.":"Alterar o gradiente do texto.","Change gradient of _PARAM0_ to colors _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ type _PARAM5_":"Alterar o gradiente de _PARAM0_ para cores _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ tipo _PARAM5_","Gradient type":"Tipo de gradiente","First Color":"Primeira cor","Second Color":"Segunda cor","Third Color":"Terceira cor","Fourth Color":"Quarta cor","Outline":"Contorno","Change the outline of the text. A thickness of 0 disables the outline.":"Modificar o contorno do texto. Uma espessura de 0 desativa o contorno.","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"Alterar o contorno de _PARAM0_ para cor _PARAM1_ com espessura _PARAM2_","Thickness":"Espessura","Change Shadow":"Alterar Sombra","Change the shadow of the text.":"Alterar a sombra do texto.","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"Alterar a sombra de _PARAM0_ para colorir _PARAM1_ dist\xE2ncia _PARAM2_ desfoque _PARAM3_ \xE2ngulo _PARAM4_","Effects/Shadow":"Efeitos/Sombra","Distance":"Dist\xE2ncia","Blur":"Desfocagem","Show Shadow":"Mostrar Sombra","Show the shadow of the text.":"Mostrar a sombra do texto.","Show the shadow of _PARAM0_: _PARAM1_":"Mostrar a sombra de _PARAM0_: _PARAM1_","Show the shadow":"Mostrar a sombra","Change text opacity":"Altere a opacidade do texto","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"Altere a opacidade de um texto. 0 \xE9 totalmente transparente, 255 \xE9 opaco (padr\xE3o).","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"Compare a opacidade de um object de texto, entre 0 (totalmente transparente) at\xE9 255 (opaco).","Smoothing":"Suaviza\xE7\xE3o","Activate or deactivate text smoothing.":"Ativar ou desativar a suaviza\xE7\xE3o de texto.","Smooth _PARAM0_: _PARAM1_":"Suavizar_PARAM0_: _PARAM1_","Style":"Estilo","Smooth the text":"Suavize o texto","Check if an object is smoothed":"Verificar se um object \xE9 suavizado","_PARAM0_ is smoothed":"_PARAM0_ \xE9 suavizado","De/activate bold":"Des/ativar estilo negrito","Set bold style of _PARAM0_ : _PARAM1_":"Definir estilo negrito de _PARAM0_: _PARAM1_","Set bold style":"Defenir estilo negrito","Check if the bold style is activated":"Verifique se o estilo negrito est\xE1 ativado","_PARAM0_ bold style is set":"_PARAM0_ estilo negrito est\xE1 definido","De/activate italic.":"Des/ativar estilo it\xE1lico.","Set italic style for _PARAM0_ : _PARAM1_":"Definir estilo it\xE1lico para _PARAM0_: _PARAM1_","Set italic":"Defenir estilo it\xE1lico","Check if the italic style is activated":"Verifique se o estilo it\xE1lico est\xE1 ativado","_PARAM0_ italic style is set":"_PARAM0_ estilo it\xE1lico est\xE1 definido","Underlined":"Sublinhado","De/activate underlined style.":"Des/ativar estilo sublinhado.","Set underlined style of _PARAM0_: _PARAM1_":"Definir o estilo de sublinhado de _PARAM0_: _PARAM1_","Underline":"Sublinhado","Check if the underlined style of an object is set.":"Verifique se o estilo sublinhado de um object est\xE1 definido.","_PARAM0_ underlined style is activated":"_PARAM0_ estilo sublinhado est\xE1 ativo","Modify the angle of a Text object.":"Modifica o \xE2ngulo de um objeto de texto.","Compare the value of the angle of a Text object.":"Compare o valor do \xE2ngulo de um object de texto.","Padding":"Preenchimento","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Comparar o n\xFAmero de p\xEDxeis em volta de um object de texto. Se a sombra ou o contorno em volta do texto est\xE3o a ser cortados, aumente este valor.","the padding":"o preenchimento","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Definir o n\xFAmero de p\xEDxeis em torno de um object de texto. Se a sombra ou o contorno em volta do texto est\xE3o a ser cortados, aumente este valor.","Alignment":"Alinhamento","Set the text alignment of a multiline text object (does not work with single line texts).":"Definir o alinhamento de texto de um object de texto de v\xE1rias linhas (n\xE3o funciona com textos de linha \xFAnica).","Align _PARAM0_: _PARAM1_":"Alinhar _PARAM0_: _PARAM1_","Compare the text alignment of a multiline text object.":"Comparar o alinhamento de texto de um object de texto de v\xE1rias linhas.","the alignment":"o alinhamento","Wrapping":"Inv\xF3lucro","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"De/ativar o envolvimento autom\xE1tico de palavras. Note que o envolvimento autom\xE1tico de palavras \xE9 uma op\xE7\xE3o gr\xE1fica, \n voc\xEA n\xE3o pode obter o n\xFAmero de linhas exibidas","Activate wrapping style of _PARAM0_: _PARAM1_":"Activate wrapping style of _PARAM0_: _PARAM1_","Test if the word wrapping style of an object is set.":"Testar se o estilo de envolvimento de palavras de um object est\xE1 definido.","_PARAM0_ word wrapping style is activated":"_PARAM0_ estilo de envolvimento de palavras est\xE1 ativado","Wrapping width":"Largura do envolvimento","Modify the word wrapping width of a Text object.":"Modificar a largura do envolvimento das palavras de um object de texto.","the wrapping width":"a largura do inv\xF3lucro","Test the word wrapping width of a Text object.":"Testar a largura de envolvimento das palavras de um object de texto.","X Scale of a Text object":"Escala X de um object de Texto","Y Scale of a Text object":"Escala Y de um object de Texto","Opacity of a Text object":"Opacidade de um object de texto","Font size":"Font size","the font size of a text object":"the font size of a text object","the font size":"the font size","File system":"File system","Access the filesystem of the operating system.":"Acessar o sistema de ficheiros do sistema operacional.","File or directory exists":"Ficheiro ou diret\xF3rio existe","Check if the file or directory exists.":"Verificar se o ficheiro ou diret\xF3rio existe.","The path _PARAM0_ exists":"O caminho _PARAM0_ existe","Windows, Linux, MacOS":"Windows, Linux, MacOS","Path to file or directory":"Caminho para o ficheiro ou diret\xF3rio","Create a directory":"Criar um diret\xF3rio","Create a new directory at the specified path.":"Criar um novo diret\xF3rio no caminho especificado.","Create directory _PARAM0_":"Criar diret\xF3rio _PARAM0_","Directory":"Diret\xF3rio","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occured.":"(Opcional) Vari\xE1vel para armazenar o resultado. ok': a tarefa foi bem sucedida, 'error': ocorreu um erro.","Save a text into a file":"Salvar um texto num ficheiro","Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.","Save _PARAM0_ into file _PARAM1_":"Salvar _PARAM0_ no ficheiro _PARAM1_","Save path":"Salvar caminho","Save a text into a file (Async)":"Salvar um texto num ficheiro (Async)","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Salvar um texto num ficheiro assincronamente. Usar para ficheiros grandes para evitar qualquer atraso ou congelamento durante a execu\xE7\xE3o do jogo. A vari\xE1vel 'resultado' \xE9 atualizada quando a opera\xE7\xE3o termina.","Windows, Linux, MacOS/Asynchronous":"Windows, Linux, MacOS/Asynchronous","Save a scene variable into a JSON file":"Salvar uma vari\xE1vel de scene num ficheiro JSON","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.":"Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"Salvar a vari\xE1vel de scene _PARAM0_ no ficheiro _PARAM1_ como JSON","Save a scene variable into a JSON file (Async)":"Salvar uma vari\xE1vel de scene num ficheiro JSON (Async)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Salvar a vari\xE1vel de scene (incluindo, para estruturas, todas as crian\xE7as) num ficheiro no formato JSON, de forma ass\xEDncrona. Use isso para arquivos grandes para evitar qualquer atraso ou congelamento durante a execu\xE7\xE3o do jogo. A vari\xE1vel 'resultado' \xE9 actualizada quando a opera\xE7\xE3o termina.","Load a text from a file (Async)":"Carregar um texto de um ficheiro (Async)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Carregar um texto de um ficheiro, de forma ass\xEDncrona. Use isso para ficheiros grandes para evitar qualquer atraso ou congelamento durante a execu\xE7\xE3o do jogo. O conte\xFAdo do ficheiro estar\xE1 dispon\xEDvel na vari\xE1vel de scene ap\xF3s um pequeno atraso (normalmente alguns milissegundos). A vari\xE1vel 'resultado' \xE9 actualizada quando a opera\xE7\xE3o termina.","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"Carregar texto de _PARAM1_ na vari\xE1vel de scene _PARAM0_ (Async)","Load path":"Caminho de carregamento","Load a text from a file":"Carregar um texto de um ficheiro","Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.":"Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.","Load text from _PARAM1_ into scene variable _PARAM0_":"Carregar texto de _PARAM1_ na vari\xE1vel de scene _PARAM0_","Load a scene variable from a JSON file":"Carregar uma vari\xE1vel de scene de um ficheiro JSON","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.","Load JSON from _PARAM1_ into scene variable _PARAM0_":"Carregar JSON de _PARAM1_ na vari\xE1vel de scene _PARAM0_","Load a scene variable from a JSON file (Async)":"Carregar uma vari\xE1vel de scene de um ficheiro JSON (Async)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Carregar um texto formatado JSON de um arquivo e converter para uma vari\xE1vel de scene (potencialmente uma vari\xE1vel de estrutura com crian\xE7as), de forma ass\xEDncrona. Use isso para arquivos grandes para evitar qualquer atraso ou congelamento durante a execu\xE7\xE3o do jogo. O conte\xFAdo do ficheiro estar\xE1 dispon\xEDvel como uma vari\xE1vel de scene ap\xF3s um pequeno atraso (geralmente alguns milissegundos). A vari\xE1vel 'resultado' \xE9 actualizada quando a opera\xE7\xE3o termina.","Delete a file":"Excluir um arquivo","Delete a file from the filesystem.":"Eliminar um ficheiro do sistema de ficheiros.","Delete the file _PARAM0_":"Exclua o arquivo _PARAM0_","File path":"Caminho do ficheiro","Delete a file (Async)":"Eliminar um ficheiro (Async)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.","Desktop folder":"Pasta Desktop","Get the path to the desktop folder.":"Obter o caminho para a pasta desktop.","Documents folder":"Pasta de documentos","Get the path to the documents folder.":"Obter o caminho para a pasta de documentos.","Pictures folder":"Pasta de imagens","Get the path to the pictures folder.":"Obter o caminho para a pasta de imagens.","Game executable file":"Game executable file","Get the path to this game executable file.":"Get the path to this game executable file.","Game executable folder":"Game executable folder","Get the path to this game executable folder.":"Get the path to this game executable folder.","Userdata folder (for application settings)":"Userdata folder (for application settings)","Get the path to userdata folder (for application settings).":"Get the path to userdata folder (for application settings).","User's Home folder":"Pasta In\xEDcio do usu\xE1rio","Get the path to the user home folder.":"Obter o caminho da pasta In\xEDcio do usu\xE1rio.","Temp folder":"Pasta Temp","Get the path to temp folder.":"Obter o caminho para a pasta temp.","Path delimiter":"Delimitador de caminho","Get the operating system path delimiter.":"Get the operating system path delimiter.","Get directory name from a path":"Get directory name from a path","Returns the portion of the path that represents the directories, without the ending file name.":"Returns the portion of the path that represents the directories, without the ending file name.","File or folder path":"File or folder path","Get file name from a path":"Get file name from a path","Returns the name of the file with its extension, if any.":"Returns the name of the file with its extension, if any.","Get the extension from a file path":"Get the extension from a file path","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".","Video opacity (0-255)":"Opacidade do v\xEDdeo (0-255)","Loop the video":"Repetir o v\xEDdeo","Playback settings":"Playback settings","Video volume (0-100)":"Volume do v\xEDdeo (0-100)","Displays a video.":"Exibir um v\xEDdeo.","Multimedia":"Multimedia","Play a video":"Reproduzir um v\xEDdeo","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"Reproduzir um v\xEDdeo (o formato de ficheiro recomendado \xE9 MPEG4, com codec de v\xEDdeo H264 e codec de \xE1udio AAC).","Play the video of _PARAM0_":"Reproduzir o v\xEDdeo de _PARAM0_","Video object":"Object de v\xEDdeo","Pause a video":"Pausar um v\xEDdeo","Pause the specified video.":"Pausar o v\xEDdeo especificado.","Pause video _PARAM0_":"Pausar v\xEDdeo _PARAM0_","Loop a video":"Repetir um v\xEDdeo","Loop the specified video.":"Repetir o v\xEDdeo especificado.","Loop video of _PARAM0_: _PARAM1_":"Repetir o v\xEDdeo de _PARAM0_: _PARAM1_","Activate loop":"Ativar repeti\xE7\xE3o","Mute a video":"Silenciar um v\xEDdeo","Mute, or unmute, the specified video.":"Silenciar ou ativar o som do v\xEDdeo especificado.","Mute video of _PARAM0_: _PARAM1_":"Silenciar v\xEDdeo de _PARAM0_: _PARAM1_","Activate mute":"Ativar mudo","Set time":"Definir tempo","Set the time of the video object in seconds":"Definir o tempo do object de v\xEDdeo em segundos","the time":"the time","Set volume":"Definir volume","Set the volume of the video object, between 0 (muted) and 100 (maximum).":"Definir o volume do object de v\xEDdeo entre 0 (mudo) e 100 (m\xE1ximo).","the volume":"the volume","Get the volume":"Obter o volume","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"Obter o volume de um object de v\xEDdeo, entre 0 (silenciado) e 100 (m\xE1ximo).","Is played":"\xC9 reproduzido","Check if a video is played.":"Verificar se um v\xEDdeo \xE9 reproduzido.","_PARAM0_ is played":"_PARAM0_ \xE9 reproduzido","Is paused":"Est\xE1 em pausa","Check if the video is paused.":"Verificar se o v\xEDdeo est\xE1 em pausa.","_PARAM0_ is paused":"_PARAM0_ est\xE1 em pausa","Is looped":"Est\xE1 em repeti\xE7\xE3o","Check if the video is looped.":"Verificar se o v\xEDdeo est\xE1 em repeti\xE7\xE3o.","_PARAM0_ is looped":"_PARAM0_ est\xE1 em repeti\xE7\xE3o","Volume":"Volume","Compare the current volume of a video object.":"Comparar o volume atual de um object de v\xEDdeo.","Is muted":"Est\xE1 sem som","Check if a video is muted.":"Verificar se um v\xEDdeo est\xE1 sem som.","_PARAM0_ is muted":"_PARAM0_ est\xE1 sem som","Get current time":"Obter o tempo atual","Return the current time of a video object (in seconds).":"Retorna o tempo atual de um object de v\xEDdeo (em segundos).","Get the duration":"Obter a dura\xE7\xE3o","Return the duration of a video object (in seconds).":"Retorna a dura\xE7\xE3o de um object de v\xEDdeo (em segundos).","Compare the duration of a video object":"Comparar a dura\xE7\xE3o de um object de v\xEDdeo","the duration (in seconds)":"the duration (in seconds)","Current time":"Hora actual","Compare the current time of a video object":"Comparar o tempo atual de um object de v\xEDdeo","the current time (in seconds)":"the current time (in seconds)","Is ended":"Terminou","Check if a video is ended":"Verificar se um v\xEDdeo terminou","_PARAM0_ is ended":"_PARAM0_ terminou","Set opacity":"Definir opacidade","Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).":"Definir a opacidade do object de v\xEDdeo especificado, entre 0 (totalmente transparente) e 255 (opaco).","Compare the opacity of a video object":"Comparar a opacidade de um object de v\xEDdeo","Get current opacity":"Obter opacidade atual","Return the opacity of a video object":"Retornar a opacidade de um object de v\xEDdeo","Set playback speed":"Definir velocidade de reprodu\xE7\xE3o","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"Defina a velocidade de reprodu\xE7\xE3o do object de v\xEDdeo especificado, (1 = a velocidade padr\xE3o, >1 = mais r\xE1pida e <1 = mais lenta).","the playback speed":"the playback speed","Playback speed ":"Velocidade de reprodu\xE7\xE3o ","Compare the playback speed of a video object":"Comparar a velocidade de reprodu\xE7\xE3o de um object de v\xEDdeo","Get current playback speed":"Obter a velocidade de reprodu\xE7\xE3o atual","Return the playback speed of a video object":"Retorna a velocidade de reprodu\xE7\xE3o de um object de v\xEDdeo","Dialogue Tree (experimental)":"Dialogue Tree (experimental)","Load dialogue Tree from a scene variable":"Load dialogue Tree from a scene variable","Load a dialogue data object - Yarn json format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn json format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from Scene variable _PARAM1_":"Load dialogue data from Scene variable _PARAM1_","Scene variable that holds the Yarn Json data":"Scene variable that holds the Yarn Json data","Load dialogue Tree from a Json File":"Load dialogue Tree from a Json File","Load a dialogue data object - Yarn json format, stored in a Json file. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn json format, stored in a Json file. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from json file _PARAM1_":"Load dialogue data from json file _PARAM1_","Json file that holds the Yarn Json data":"Json file that holds the Yarn Json data","Start dialogue from branch":"Start dialogue from branch","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"Start dialogue from branch. Use this to initiate the dialogue from a specified branch.","Start dialogue from branch _PARAM0_":"Start dialogue from branch _PARAM0_","Dialogue branch":"Dialogue branch","Stop running dialogue":"Stop running dialogue","Stop the running dialogue. Use this to interrupt dialogue parsing.":"Stop the running dialogue. Use this to interrupt dialogue parsing.","Go to the next dialogue line":"Go to the next dialogue line","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.","Confirm selected Option":"Confirm selected Option","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").","Select next Option":"Select next Option","Select next Option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select next Option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select previous Option":"Select previous Option","Select previous Option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select previous Option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option by number":"Select option by number","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option at index _PARAM0_":"Selecione a op\xE7\xE3o no \xEDndice _PARAM0_","Option index number":"Option index number","Scroll clipped text":"Scroll clipped text","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.","Complete clipped text scrolling":"Complete clipped text scrolling","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.","Set dialogue state string variable":"Definir o estado do di\xE1logo da vari\xE1vel de string","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"Definir o estado da vari\xE1vel de string. Use isto para definir uma vari\xE1vel que o di\xE1logo de dados est\xE1 a usar.","Set dialogue state string variable _PARAM0_ to _PARAM1_":"Definir o estado do di\xE1logo da vari\xE1vel de string _PARAM0_ to _PARAM1_","State Variable Name":"State Variable Name","Variable string value":"Valor da vari\xE1vel de string","Set dialogue state number variable":"Definir o estado do di\xE1logo da vari\xE1vel de n\xFAmero","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state number variable. Use this to set a variable that the dialogue data is using.","Set dialogue state number variable _PARAM0_ to _PARAM1_":"Set dialogue state number variable _PARAM0_ to _PARAM1_","Variable number value":"Variable number value","Set dialogue state boolean variable":"Set dialogue state boolean variable","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"Set dialogue state boolean variable _PARAM0_ to _PARAM1_","Variable boolean value":"Variable boolean value","Save dialogue state":"Save dialogue state","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.","Save dialogue state to _PARAM0_":"Save dialogue state to _PARAM0_","Global Variable":"Global Variable","Load dialogue state":"Load dialogue state","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.","Load dialogue state from _PARAM0_":"Load dialogue state from _PARAM0_","Clear dialogue state":"Clear dialogue state","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.","Get the current dialogue line text":"Get the current dialogue line text","Returns the current dialogue line text":"Returns the current dialogue line text","Get the number of options in an options line type":"Get the number of options in an options line type","Get the text of an option from an Options line type":"Get the text of an option from an Options line type","Get the text of an option from an Options line type, using the option's Number. The numbers start from 0.":"Get the text of an option from an Options line type, using the option's Number. The numbers start from 0.","Option Index Number":"Option Index Number","Get a Horizontal list of options from the Options line type":"Get a Horizontal list of options from the Options line type","Get the text of all available options from an Options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an Options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->","Options Selection Cursor":"Options Selection Cursor","Get a Vertical list of options from the Options line type":"Get a Vertical list of options from the Options line type","Get the text of all available options from an Options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an Options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->","Get the number of the currently selected option":"Get the number of the currently selected option","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.","Get dialogue line text clipped":"Get dialogue line text clipped","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.","Get the title of the current branch of the running dialogue":"Get the title of the current branch of the running dialogue","Get the tags of the current branch of the running dialogue":"Get the tags of the current branch of the running dialogue","Get a tag of the current branch of the running dialogue via its index":"Get a tag of the current branch of the running dialogue via its index","Tag Index Number":"Tag Index Number","Get the parameters of a command call":"Get the parameters of a command call","Get the parameters of a command call - <<command withParameter anotherParameter>>":"Get the parameters of a command call - <<command withParameter anotherParameter>>","parameter Index Number":"parameter Index Number","Get the number of parameters in the currently passed command":"Get the number of parameters in the currently passed command","Get parameter from a Tag found by the branch contains tag condition":"Get parameter from a Tag found by the branch contains tag condition","Get a list of all visited branches":"Get a list of all visited branches","Get the full raw text of the current branch":"Get the full raw text of the current branch","Get dialogue state value":"Get dialogue state value","Variable Name":"Variable Name","Command is called":"Command is called","Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.":"Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.","Command <<_PARAM0_>> is called":"Command <<_PARAM0_>> is called","Command String":"Command String","Dialogue line type":"Dialogue line type","Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.":"Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.","The dialogue line is _PARAM0_":"The dialogue line is _PARAM0_","type":"type","Dialogue is running":"Dialogue is running","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.","Dialogue has branch":"Dialogue has branch","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.","Dialogue has a branch named _PARAM0_":"Dialogue has a branch named _PARAM0_","Branch name":"Branch name","Has selected option changed":"Has selected option changed","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.","Selected option has changed":"Selected option has changed","Current dialogue branch title":"Current dialogue branch title","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.","The current dialogue branch title is _PARAM0_":"The current dialogue branch title is _PARAM0_","title name":"title name","Current dialogue branch contains a tag":"Current dialogue branch contains a tag","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.":"Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.","The current dialogue branch contains a _PARAM0_ tag":"The current dialogue branch contains a _PARAM0_ tag","tag name":"tag name","Branch title has been visited":"Branch title has been visited","Check if a branch has been visited":"Check if a branch has been visited","Branch title _PARAM0_ has been visited":"Branch title _PARAM0_ has been visited","branch title":"branch title","Compare dialogue state string variable":"Compare dialogue state string variable","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state string variable. Use this to trigger game events via dialogue variables.","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"Dialogue state string variable _PARAM0_ is equal to _PARAM1_","State variable":"State variable","Equal to":"Equal to","Compare dialogue state number variable":"Compare dialogue state number variable","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state number variable. Use this to trigger game events via dialogue variables.","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"Dialogue state number variable _PARAM0_ is equal to _PARAM1_","Compare dialogue state boolean variable":"Compare dialogue state boolean variable","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state variable. Use this to trigger game events via dialogue variables.","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_","Clipped text has completed scrolling":"Clipped text has completed scrolling","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.","Device vibration":"Vibra\xE7\xE3o do dispositivo","Vibrate":"Vibrar","Vibrate (Duration in ms).":"Vibrar (dura\xE7\xE3o em ms).","Start vibration for _PARAM0_ ms":"Iniciar vibra\xE7\xE3o para _PARAM0_ ms","Vibrate by pattern":"Vibrar por padr\xE3o","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"Vibrar (dura\xE7\xE3o em ms). Voc\xEA pode adicionar v\xE1rios valores separados por v\xEDrgula, onde cada segundo determina o per\xEDodo de sil\xEAncio entre duas vibra\xE7\xF5es. Este \xE9 um valor de string por isso use aspas.","Intervals (for example \"500,100,200\"":"Intervalos (por exemplo, \"500,100,200\"","Stop vibration":"Parar vibra\xE7\xE3o","Stop the vibration":"Parar a vibra\xE7\xE3o","Device sensors":"Device sensors","Allow the game to access the sensors of a mobile device.":"Allow the game to access the sensors of a mobile device.","Sensor active":"Sensor active","The condition is true if the device orientation sensor is currently active":"The condition is true if the device orientation sensor is currently active","Orientation sensor is active":"Orientation sensor is active","Orientation":"Orientation","Compare the value of orientation alpha":"Compare the value of orientation alpha","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"Compare the value of orientation alpha. (Range: 0 to 360\xB0)","the orientation alpha":"the orientation alpha","Sign of the test":"Sinal do teste","Compare the value of orientation beta":"Compare the value of orientation beta","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"Compare the value of orientation beta. (Range: -180 to 180\xB0)","the orientation beta":"the orientation beta","Compare the value of orientation gamma":"Compare the value of orientation gamma","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"Compare the value of orientation gamma. (Range: -90 to 90\xB0)","the orientation gamma":"the orientation gamma","Activate orientation sensor":"Activate orientation sensor","Activate the orientation sensor. (remember to turn it off again)":"Activate the orientation sensor. (remember to turn it off again)","Activate the orientation sensor.":"Activate the orientation sensor.","Deactivate orientation sensor":"Deactivate orientation sensor","Deactivate the orientation sensor.":"Deactivate the orientation sensor.","Is Absolute":"Is Absolute","Get if the devices orientation is absolute and not relative":"Get if the devices orientation is absolute and not relative","Alpha value":"Alpha value","Get the devices orientation Alpha (compass)":"Get the devices orientation Alpha (compass)","Beta value":"Beta value","Get the devices orientation Beta":"Get the devices orientation Beta","Gamma value":"Gamma value","Get the devices orientation Gamma value":"Get the devices orientation Gamma value","The condition is true if the device motion sensor is currently active":"The condition is true if the device motion sensor is currently active","Motion sensor is active":"Motion sensor is active","Motion":"Motion","Compare the value of rotation alpha":"Compare the value of rotation alpha","Compare the value of rotation alpha. (Note: few devices support this sensor)":"Compare the value of rotation alpha. (Note: few devices support this sensor)","the rotation alpha":"the rotation alpha","Value (m/s\xB2)":"Value (m/s\xB2)","Compare the value of rotation beta":"Compare the value of rotation beta","Compare the value of rotation beta. (Note: few devices support this sensor)":"Compare the value of rotation beta. (Note: few devices support this sensor)","the rotation beta":"the rotation beta","Compare the value of rotation gamma":"Compare the value of rotation gamma","Compare the value of rotation gamma. (Note: few devices support this sensor)":"Compare the value of rotation gamma. (Note: few devices support this sensor)","the rotation gamma":"the rotation gamma","Compare the value of acceleration on X-axis":"Compare the value of acceleration on X-axis","Compare the value of acceleration on the X-axis (m/s\xB2).":"Compare the value of acceleration on the X-axis (m/s\xB2).","the acceleration X":"the acceleration X","Compare the value of acceleration on Y-axis":"Compare the value of acceleration on Y-axis","Compare the value of acceleration on the Y-axis (m/s\xB2).":"Compare the value of acceleration on the Y-axis (m/s\xB2).","the acceleration Y":"the acceleration Y","Compare the value of acceleration on Z-axis":"Compare the value of acceleration on Z-axis","Compare the value of acceleration on the Z-axis (m/s\xB2).":"Compare the value of acceleration on the Z-axis (m/s\xB2).","the acceleration Z":"the acceleration Z","Activate motion sensor":"Activate motion sensor","Activate the motion sensor. (remember to turn it off again)":"Activate the motion sensor. (remember to turn it off again)","Activate the motion sensor.":"Activate the motion sensor.","Deactivate motion sensor":"Deactivate motion sensor","Deactivate the motion sensor.":"Deactivate the motion sensor.","Get the devices rotation Alpha":"Get the devices rotation Alpha","Get the devices rotation Beta":"Get the devices rotation Beta","Get the devices rotation Gamma":"Get the devices rotation Gamma","Acceleration X value":"Acceleration X value","Get the devices acceleration on the X-axis (m/s\xB2)":"Get the devices acceleration on the X-axis (m/s\xB2)","Acceleration Y value":"Acceleration Y value","Get the devices acceleration on the Y-axis (m/s\xB2)":"Get the devices acceleration on the Y-axis (m/s\xB2)","Acceleration Z value":"Acceleration Z value","Get the devices acceleration on the Z-axis (m/s\xB2)":"Get the devices acceleration on the Z-axis (m/s\xB2)","Bitmap Text":"Bitmap Text","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.","Opacity (0-255)":"Opacidade (0-255)","Alignment, when multiple lines are displayed":"Alignment, when multiple lines are displayed","Bitmap atlas image":"Bitmap atlas image","Text scale":"Text scale","Font tint":"Font tint","Word wrapping":"Word wrapping","Bitmap text":"Bitmap text","the opacity, between 0 (fully transparent) and 255 (opaque)":"the opacity, between 0 (fully transparent) and 255 (opaque)","the font size, defined in the Bitmap Font":"the font size, defined in the Bitmap Font","the scale (1 by default)":"the scale (1 by default)","Font name":"Font name","the font name (defined in the Bitmap font)":"the font name (defined in the Bitmap font)","the font name":"the font name","Set the tint of the Bitmap Text object.":"Set the tint of the Bitmap Text object.","Set tint of _PARAM0_ to _PARAM1_":"Set tint of _PARAM0_ to _PARAM1_","Bitmap files resources":"Bitmap files resources","Change the Bitmap Font and/or the atlas image used by the object.":"Change the Bitmap Font and/or the atlas image used by the object.","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_","Bitmap font resource name":"Bitmap font resource name","Texture atlas resource name":"Texture atlas resource name","the text alignment":"the text alignment","Change the alignment of a Bitmap text object.":"Change the alignment of a Bitmap text object.","Set the alignment of _PARAM0_ to _PARAM1_":"Set the alignment of _PARAM0_ to _PARAM1_","Word wrap":"Word wrap","Check if word wrap is enabled.":"Check if word wrap is enabled.","_PARAM0_ word wrap is enabled":"_PARAM0_ word wrap is enabled","De/activate word wrapping.":"De/activate word wrapping.","Activate word wrap of _PARAM0_: _PARAM1_":"Activate word wrap of _PARAM0_: _PARAM1_","Activate word wrap":"Activate word wrap","the width, in pixels, after which the text is wrapped on next line":"the width, in pixels, after which the text is wrapped on next line","Text Input":"Text Input","A text field the player can type text into.":"A text field the player can type text into.","Initial value":"Initial value","Content":"Content","Placeholder":"Placeholder","Font size (px)":"Font size (px)","Input type":"Input type","By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.":"By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.","Read only":"Read only","Field appearance":"Field appearance","Disabled":"Disabled","Text color":"Text color","Border color":"Border color","Border opacity":"Border opacity","Border width":"Border width","Text input (experimental)":"Text input (experimental)","Form control":"Form control","the placeholder":"the placeholder","Set the font of the object.":"Set the font of the object.","Set the font of _PARAM0_ to _PARAM1_":"Set the font of _PARAM0_ to _PARAM1_","Font resource name":"Font resource name","the input type":"the input type","Set the text color of the object.":"Set the text color of the object.","Set the text color of _PARAM0_ to _PARAM1_":"Set the text color of _PARAM0_ to _PARAM1_","Set the fill color of the object.":"Set the fill color of the object.","Set the fill color of _PARAM0_ to _PARAM1_":"Set the fill color of _PARAM0_ to _PARAM1_","the fill opacity, between 0 (fully transparent) and 255 (opaque)":"the fill opacity, between 0 (fully transparent) and 255 (opaque)","the fill opacity":"the fill opacity","Set the border color of the object.":"Set the border color of the object.","Set the border color of _PARAM0_ to _PARAM1_":"Set the border color of _PARAM0_ to _PARAM1_","the border opacity, between 0 (fully transparent) and 255 (opaque)":"the border opacity, between 0 (fully transparent) and 255 (opaque)","the border opacity":"the border opacity","the border width":"the border width","Read-only":"Read-only","the text input is read-only":"the text input is read-only","read-only":"read-only","the text input is disabled":"the text input is disabled","disabled":"disabled","Focused":"Focused","Check if the text input is focused (the cursor is in the field and player can type text in).":"Check if the text input is focused (the cursor is in the field and player can type text in).","_PARAM0_ is focused":"_PARAM0_ is focused","Physics Engine 2.0":"Motor de F\xEDsica 2.0","Simulate realistic object physics with gravity, forces, joints, etc.":"Simulate realistic object physics with gravity, forces, joints, etc.","World gravity on X axis":"World gravity on X axis","Compare the world gravity on X axis.":"Compare the world gravity on X axis.","the world gravity on X axis":"the world gravity on X axis","Global":"Global","World gravity on Y axis":"World gravity on Y axis","Compare the world gravity on Y axis.":"Compare the world gravity on Y axis.","the world gravity on Y axis":"the world gravity on Y axis","World gravity":"World gravity","Modify the world gravity.":"Modificar a gravidade do mundo.","While an object is needed, this will apply to all objects using the behavior.":"While an object is needed, this will apply to all objects using the behavior.","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_","Gravity X":"Gravidade X","Gravity Y":"Gravidade Y","World time scale":"World time scale","Compare the world time scale.":"Compare the world time scale.","the world time scale":"the world time scale","Modify the world time scale.":"Modificar a escala de tempo do mundo.","Set the world time scale of _PARAM0_ to _PARAM2_":"Set the world time scale of _PARAM0_ to _PARAM2_","Is dynamic":"\xC9 din\xE2mico","Test if an object is dynamic.":"Testar se um object \xE9 din\xE2mico.","Dynamics":"Din\xE2mica","Set as dynamic":"Definir como din\xE2mico","Set an object as dynamic. Is affected by gravity, forces and velocities.":"Definir um object como din\xE2mico. \xC9 afetado pela gravidade, for\xE7as e velocidades.","Set _PARAM0_ as dynamic":"Definir _PARAM0_ como din\xE2mico","Is static":"\xC9 est\xE1tico","Test if an object is static.":"Testar se um object \xE9 est\xE1tico.","_PARAM0_ is static":"_PARAM0_ \xE9 est\xE1tico","Set as static":"Definir como est\xE1tico","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"Definir um object como est\xE1tico. N\xE3o \xE9 afetado pela gravidade e n\xE3o pode ser movido por for\xE7as ou velocidades.","Set _PARAM0_ as static":"Definir _PARAM0_ como est\xE1tico","Is kinematic":"\xC9 cinem\xE1tico","Test if an object is kinematic.":"Testar se um object \xE9 cinem\xE1tico.","_PARAM0_ is kinematic":"_PARAM0_ \xE9 cinem\xE1tico","Set as kinematic":"Definir como cinem\xE1tico","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"Definir um object como cinem\xE1tico. \xC9 como um corpo est\xE1tico, mas pode ser movido atrav\xE9s da sua velocidade.","Set _PARAM0_ as kinematic":"Definir _PARAM0_ como cinem\xE1tico","Is treat as bullet":"\xC9 tratado como bala","Test if an object is being treat as a bullet.":"Testar se um object est\xE1 a ser tratado como uma bala.","_PARAM0_ is bullet":"_PARAM0_ \xE9 bala","Treat as bullet":"Tratar como bala","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"Tratar o object como uma bala. Melhor manuseio de colis\xE3o em altas velocidades a custo de algum desempenho.","Treat _PARAM0_ as bullet: _PARAM2_":"Tratar _PARAM0_ como bala: _PARAM2_","Treat as bullet?":"Tratar como bala?","Has fixed rotation":"Tem rota\xE7\xE3o fixa","Test if an object has fixed rotation.":"Testar se um object tem rota\xE7\xE3o fixa.","_PARAM0_ has fixed rotation":"_PARAM0_ tem rota\xE7\xE3o fixa","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"Ativar ou desativar a rota\xE7\xE3o fixa de um object. Se ativado, o object n\xE3o poder\xE1 girar.","Set _PARAM0_ fixed rotation: _PARAM2_":"Definir _PARAM0_ rota\xE7\xE3o fixa: _PARAM2_","Fixed rotation?":"Rota\xE7\xE3o fixa?","Is sleeping allowed":"\xC9 permitido dormir","Test if an object can sleep.":"Testar se um object pode dormir.","_PARAM0_ can sleep":"_PARAM0_ pode dormir","Sleeping allowed":"Dormir \xE9 permitido","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"Permitir ou n\xE3o um object para dormir. Se ativado, o object poder\xE1 adormecer, melhorando o desempenho de objects que atualmente n\xE3o se movem.","Allow _PARAM0_ to sleep: _PARAM2_":"Permitir _PARAM0_ dormir: _PARAM2_","Can sleep?":"Pode dormir?","Is sleeping":"Est\xE1 a dormir","Test if an object is sleeping.":"Testar se um object est\xE1 a dormir.","_PARAM0_ is sleeping":"_PARAM0_ est\xE1 a dormir","Shape scale":"Escala de forma","Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.":"Modificar uma escala de forma de um object. Isso afeta as dimens\xF5es da forma personalizada e o deslocamento da forma. Se as dimens\xF5es personalizadas n\xE3o forem definidas, o corpo ser\xE1 redimensionado automaticamente para o tamanho do object.","the shape scale":"the shape scale","Body settings":"Configura\xE7\xF5es do corpo","Density":"Densidade","Test an object density.":"Testar a densidade de um object.","the _PARAM0_ density":"the _PARAM0_ density","Modify an object density. The body's density and volume determine its mass.":"Modificar a densidade de um object. A densidade e o volume do corpo determinam a sua massa.","the density":"the density","Density of the object":"Densidade do object","Get the density of an object.":"Obter a densidade de um object.","Test an object friction.":"Testar a fric\xE7\xE3o de um object.","the _PARAM0_ friction":"the _PARAM0_ friction","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"Modificar a fric\xE7\xE3o de um object. Quanta energia \xE9 perdida do movimento de um object sobre outro. O fric\xE7\xE3o combinada de dois corpos \xE9 calculada como 'sqrt(bodyA.friction * bodyB.friction)'.","the friction":"the friction","Friction of the object":"Fric\xE7\xE3o do object","Get the friction of an object.":"Obter a fric\xE7\xE3o de um object.","Restitution":"Restitui\xE7\xE3o","Test an object restitution.":"Testar a restitui\xE7\xE3o de um object.","the _PARAM0_ restitution":"the _PARAM0_ restitution","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Modificar uma restitui\xE7\xE3o de object. Conserva\xE7\xE3o de energia em caso de colis\xE3o. A restitui\xE7\xE3o combinada de dois corpos \xE9 calculada como \"max(bodyA.restitution, bodyB.restitution)\".","the restitution":"the restitution","Restitution of the object":"Restitui\xE7\xE3o do object","Get the restitution of an object.":"Obter a restitui\xE7\xE3o de um object.","Test an object linear damping.":"Testar um object linear de amortecimento.","the _PARAM0_ linear damping":"the _PARAM0_ linear damping","Modify an object linear damping. How much movement speed is lost across the time.":"Modificar o amortecimento linear de um object. Quanta velocidade de movimento \xE9 perdida ao longo do tempo.","Linear damping of the object":"Amortecimento linear do object","Get the linear damping of an object.":"Obter o amortecimento linear de um object.","Test an object angular damping.":"Testar o amortecimento angular de um object.","the _PARAM0_ angular damping":"the _PARAM0_ angular damping","Modify an object angular damping. How much angular speed is lost across the time.":"Modificar um amortecimento angular de um object. Quanta velocidade angular se perde ao longo do tempo.","Angular damping of the object":"Amortecimento angular do object","Get the angular damping of an object.":"Obter o amortecimento angular de um object.","Gravity scale":"Escala de gravidade","Test an object gravity scale.":"Testar a escala de gravidade de um object.","the _PARAM0_ gravity scale":"the _PARAM0_ gravity scale","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Modificar a escala de gravidade de um object. A gravidade aplicada a um object \xE9 a gravidade do mundo multiplicada pela escala de gravidade do object.","the gravity scale":"the gravity scale","Gravity scale of the object":"Escala de gravidade do object","Get the gravity scale of an object.":"Obter a escala de gravidade de um object.","Layer enabled":"Camada ativada","Test if an object has a specific layer enabled.":"Testar se um object tem uma camada espec\xEDfica habilitada.","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ tem a camada _PARAM2_ activada","Filtering":"Filtragem","Layer (1 - 16)":"Camada (1 - 16)","Enable layer":"Habilitar camada","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Ativar ou desativar uma camada para um object. Dois objects colidem se qualquer camada do primeiro object corresponder a qualquer m\xE1scara do segundo e vice-versa.","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"Habilitar a camada _PARAM2_ para _PARAM0_: _PARAM3_","Enable?":"Habilitar?","Mask enabled":"M\xE1scara activada","Test if an object has a specific mask enabled.":"Testar se um object tem uma m\xE1scara espec\xEDfica ativada.","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ tem m\xE1scara _PARAM2_ ativada","Mask (1 - 16)":"M\xE1scara (1 - 16)","Enable mask":"Ativar m\xE1scara","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Ativar ou desativar uma m\xE1scara para um object. Dois objects colidem se qualquer camada do primeiro object corresponder a qualquer m\xE1scara do segundo e vice-versa.","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"Habilitar m\xE1scara _PARAM2_ para _PARAM0_: _PARAM3_","Linear velocity X":"Velocidade linear X","Test an object linear velocity on X.":"Testar a velocidade linear de um object em X.","the linear velocity on X":"the linear velocity on X","Velocity":"Velocidade","Modify an object linear velocity on X.":"Modificar a velocidade linear de um object em X.","Linear velocity on X axis":"Velocidade linear no eixo X","Get the linear velocity of an object on X axis.":"Obter a velocidade linear de um object no eixo X.","Linear velocity Y":"Velocidade linear Y","Test an object linear velocity on Y.":"Testar a velocidade linear de um object em Y.","the linear velocity on Y":"the linear velocity on Y","Modify an object linear velocity on Y.":"Modificar a velocidade linear de um object em Y.","Linear velocity on Y axis":"Velocidade linear no eixo Y","Get the linear velocity of an object on Y axis.":"Obter a velocidade linear de um object no eixo Y.","Test an object linear velocity length.":"Testar o comprimento de velocidade linear de um object.","the linear velocity length":"the linear velocity length","Get the linear velocity of an object.":"Obter a velocidade linear de um object.","Angular velocity":"Velocidade angular","Test an object angular velocity.":"Testar a velocidade angular de um object.","the angular velocity":"the angular velocity","Modify an object angular velocity.":"Modificar a velocidade angular de um object.","Get the angular velocity of an object.":"Obter a velocidade angular de um object.","Apply force":"Aplicar for\xE7a","Apply a force to the object. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"Aplicar a _PARAM0_ uma for\xE7a de _PARAM2_;_PARAM3_","Forces & impulses":"For\xE7as & impulsos","X component (N)":"Componente X (N)","Y component (N)":"Componente Y (N)","Applying X position":"Aplicando posi\xE7\xE3o X","Applying Y position":"Aplicando posi\xE7\xE3o Y","Apply force (angle)":"Apply force (angle)","Apply a force to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"Aplicar a _PARAM0_ uma for\xE7a de \xE2ngulo _PARAM2_ e comprimento _PARAM3_","Length (N)":"Comprimento (N)","Apply force toward position":"Aplicar for\xE7a em dire\xE7\xE3o \xE0 posi\xE7\xE3o","Apply a force to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"Aplicar a _PARAM0_ uma for\xE7a de comprimento _PARAM2_ em dire\xE7\xE3o a _PARAM3_;_PARAM4_","Apply impulse":"Aplicar impulso","Apply an impulse to the object. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"Aplicar a _PARAM0_ um impulso de _PARAM2 _;_ Param3_","X component (N.m)":"Componente X (N.m)","Y component (N.m)":"Componente Y (N.m)","Apply impulse (angle)":"Apply impulse (angle)","Apply an impulse to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"Applicar a _PARAM0_ um impulso de \xE2ngulo _PARAM2_ e comprimento _PARAM3_ (aplicado em _PARAM4_;_PARAM5_)","Length (N.m)":"Comprimento (N.m)","Apply impulse toward position":"Aplicar impulso em dire\xE7\xE3o \xE0 posi\xE7\xE3o","Apply an impulse to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"Aplicar a _PARAM0_ um impulso de comprimento _PARAM2_ em dire\xE7\xE3o a _PARAM3_;_PARAM4_ (aplicado em _PARAM5_;_PARAM6_)","Apply torque (rotational force)":"Apply torque (rotational force)","Apply a torque (also called \"rotational force\") to the object. This will make the object rotate without moving it.":"Apply a torque (also called \"rotational force\") to the object. This will make the object rotate without moving it.","Apply to _PARAM0_ a torque of _PARAM2_":"Aplicar a _PARAM0_ um torque de _PARAM2_","Torque (N.m)":"Torque (N.m)","Apply angular impulse (rotational impulse)":"Apply angular impulse (rotational impulse)","Apply an angular impulse (also called a \"rotational impulse\") to the object. This will make the object rotate without moving it.":"Apply an angular impulse (also called a \"rotational impulse\") to the object. This will make the object rotate without moving it.","Apply to _PARAM0_ an angular impulse of _PARAM2_":"Aplicar a _PARAM0_ um impulso angular de _PARAM2_","Angular impulse (N.m.s":"Impulso angular (N.m.s","Mass center X":"Centro de massa X","Mass center Y":"Centro de massa Y","Joint first object":"Primeiro object comum","Test if an object is the first object on a joint.":"Testar se um object \xE9 o primeiro object num conjunto.","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ \xE9 o primeiro object do conjunto _PARAM2_","Joint ID":"ID conjunto","Joint second object":"Segundo object comum","Test if an object is the second object on a joint.":"Testar se um object \xE9 o segundo object num conjunto.","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_ \xE9 o segundo object do conjunto _PARAM2_","Joint first anchor X":"Junta da primeira \xE2ncora X","Joint first anchor Y":"Junta da primeira \xE2ncora Y","Joint second anchor X":"Junta da segunda \xE2ncora X","Joint second anchor Y":"Junta da segunda \xE2ncora Y","Joint reaction force":"For\xE7a de reac\xE7\xE3o conjunta","Test a joint reaction force.":"Testar uma for\xE7a de reac\xE7\xE3o conjunta.","the joint _PARAM2_ reaction force":"the joint _PARAM2_ reaction force","Joint reaction torque":"Torque de rea\xE7\xE3o conjunta","Test a joint reaction torque.":"Testar um torque de rea\xE7\xE3o conjunta.","the joint _PARAM2_ reaction torque":"the joint _PARAM2_ reaction torque","Remove joint":"Remover conjunto","Remove a joint from the scene.":"Remover conjunto da scene.","Remove joint _PARAM2_":"Remover conjunto _PARAM2_","Add distance joint":"Adicionar conjunto de dist\xE2ncia","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"Adicionar um conjunto de dist\xE2ncia entre dois objects. O comprimento \xE9 convertido em metros usando a escala mundial em X. A frequ\xEAncia e a raz\xE3o de amortecimento est\xE3o relacionadas \xE0 velocidade de oscila\xE7\xE3o do conjunto e \xE0 rapidez com que ela p\xE1ra.","Add a distance joint between _PARAM0_ and _PARAM4_":"Adicionar um conjunto de dist\xE2ncia entre _PARAM0_ e _PARAM4_","Joints/Distance":"Conjuntos/Dist\xE2ncia","First object":"Primeiro object","Anchor X on first body":"\xC2ncora X no primeiro corpo","Anchor Y on first body":"\xC2ncora Y no primeiro corpo","Second object":"Segundo object","Anchor X on second body":"\xC2ncora X no segundo corpo","Anchor Y on second body":"\xC2ncora Y no segundo corpo","Length (-1 to use current objects distance) (default: -1)":"Comprimento (-1 para usar a dist\xE2ncia dos objects atuais) (padr\xE3o: -1)","Frequency (Hz) (non-negative) (default: 0)":"Frequ\xEAncia (Hz) (n\xE3o-negativo) (padr\xE3o: 0)","Damping ratio (non-negative) (default: 1)":"Rela\xE7\xE3o de amortecimento (n\xE3o-negativo) (padr\xE3o: 1)","Allow collision between connected bodies? (default: no)":"Permitir colis\xE3o entre corpos conectados? (padr\xE3o: n\xE3o)","Variable where to store the joint ID (default: none)":"Vari\xE1vel onde armazenar o ID do conjunto (padr\xE3o: nenhum)","Distance joint length":"Comprimento do conjunto de dist\xE2ncia","Modify a distance joint length.":"Modificar o comprimento de um conjunto de dist\xE2ncia.","the length for distance joint _PARAM2_":"the length for distance joint _PARAM2_","Distance joint frequency":"Frequ\xEAncia conjunta de dist\xE2ncia","Modify a distance joint frequency.":"Modificar a frequ\xEAncia conjunta de dist\xE2ncia.","the frequency for distance joint _PARAM2_":"the frequency for distance joint _PARAM2_","Distance joint damping ratio":"Taxa de redu\xE7\xE3o conjunta de dist\xE2ncia","Modify a distance joint damping ratio.":"Modify a distance joint damping ratio.","the damping ratio for distance joint _PARAM2_":"the damping ratio for distance joint _PARAM2_","Add revolute joint":"Add revolute joint","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_","Joints/Revolute":"Joints/Revolute","X anchor":"X anchor","Y anchor":"Y anchor","Enable angle limits? (default: no)":"Enable angle limits? (default: no)","Reference angle (default: 0)":"Reference angle (default: 0)","Minimum angle (default: 0)":"Minimum angle (default: 0)","Maximum angle (default: 0)":"Maximum angle (default: 0)","Enable motor? (default: no)":"Enable motor? (default: no)","Motor speed (default: 0)":"Motor speed (default: 0)","Motor maximum torque (default: 0)":"Motor maximum torque (default: 0)","Add revolute joint between two bodies":"Add revolute joint between two bodies","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.","Add a revolute joint between _PARAM0_ and _PARAM4_":"Add a revolute joint between _PARAM0_ and _PARAM4_","Revolute joint reference angle":"Revolute joint reference angle","Revolute joint current angle":"Revolute joint current angle","Revolute joint angular speed":"Revolute joint angular speed","Revolute joint limits enabled":"Revolute joint limits enabled","Test if a revolute joint limits are enabled.":"Test if a revolute joint limits are enabled.","Limits for revolute joint _PARAM2_ are enabled":"Limits for revolute joint _PARAM2_ are enabled","Enable revolute joint limits":"Enable revolute joint limits","Enable or disable a revolute joint angle limits.":"Enable or disable a revolute joint angle limits.","Enable limits for revolute joint _PARAM2_: _PARAM3_":"Enable limits for revolute joint _PARAM2_: _PARAM3_","Revolute joint limits":"Revolute joint limits","Modify a revolute joint angle limits.":"Modify a revolute joint angle limits.","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Revolute joint minimum angle":"Revolute joint minimum angle","Revolute joint maximum angle":"Revolute joint maximum angle","Revolute joint motor enabled":"Revolute joint motor enabled","Test if a revolute joint motor is enabled.":"Test if a revolute joint motor is enabled.","Motor of revolute joint _PARAM2_ is enabled":"Motor of revolute joint _PARAM2_ is enabled","Enable revolute joint motor":"Enable revolute joint motor","Enable or disable a revolute joint motor.":"Enable or disable a revolute joint motor.","Enable motor for revolute joint _PARAM2_: _PARAM3_":"Enable motor for revolute joint _PARAM2_: _PARAM3_","Revolute joint motor speed":"Revolute joint motor speed","Modify a revolute joint motor speed.":"Modify a revolute joint motor speed.","the motor speed for revolute joint _PARAM2_":"the motor speed for revolute joint _PARAM2_","Revolute joint max motor torque":"Revolute joint max motor torque","Modify a revolute joint maximum motor torque.":"Modify a revolute joint maximum motor torque.","the maximum motor torque for revolute joint _PARAM2_":"the maximum motor torque for revolute joint _PARAM2_","Revolute joint maximum motor torque":"Revolute joint maximum motor torque","Revolute joint motor torque":"Revolute joint motor torque","Add prismatic joint":"Add prismatic joint","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"Adicionar uma jun\xE7\xE3o prism\xE1tica entre dois objects. Os limites de tradu\xE7\xE3o s\xE3o convertidos em medidores usando a escala mundial no X.","Add a prismatic joint between _PARAM0_ and _PARAM4_":"Adicionar um conjunto prism\xE1tico entre _PARAM0_ e _PARAM4_","Joints/Prismatic":"Conjuntos/Prism\xE1tica","Axis angle":"\xC2ngulo do eixo","Enable limits? (default: no)":"Ativar limites? (padr\xE3o: n\xE3o)","Minimum translation (default: 0)":"Tradu\xE7\xE3o m\xEDnima (padr\xE3o: 0)","Maximum translation (default: 0)":"Tradu\xE7\xE3o m\xE1xima (padr\xE3o: 0)","Motor maximum force (default: 0)":"For\xE7a m\xE1xima do motor (padr\xE3o: 0)","Prismatic joint axis angle":"\xC2ngulo do eixo do conjunto prism\xE1tico","Prismatic joint reference angle":"\xC2ngulo de refer\xEAncia do conjunto prism\xE1tico","Prismatic joint current translation":"Tradu\xE7\xE3o atual do conjunto prism\xE1tico","Prismatic joint current speed":"Velocidade atual do conjunto prism\xE1tico","Prismatic joint speed":"Velocidade do conjunto prism\xE1tico","Prismatic joint limits enabled":"Limites dos conjuntos prism\xE1ticos ativados","Test if a prismatic joint limits are enabled.":"Testar se os limites de um conjunto prism\xE1tico est\xE3o ativos.","Limits for prismatic joint _PARAM2_ are enabled":"Limites para conjunto prism\xE1tico _PARAM2_ est\xE3o ativos","Enable prismatic joint limits":"Ativar limites de conjuntos prism\xE1ticos","Enable or disable a prismatic joint limits.":"Ativar ou desativar os limites prism\xE1ticos do conjunto.","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"Ativar limites para conjunto prism\xE1tico _PARAM2_: _PARAM3_","Prismatic joint limits":"Limites de conjuntos prism\xE1ticos","Modify a prismatic joint limits.":"Modificar os limites dos conjuntos prism\xE1ticos.","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"Definir os limites para _PARAM3_;_PARAM4_ para conjunto prism\xE1tico _PARAM2_","Minimum translation":"Tradu\xE7\xE3o m\xEDnima","Maximum translation":"Tradu\xE7\xE3o m\xE1xima","Prismatic joint minimum translation":"Tradu\xE7\xE3o m\xEDnima do conjunto prism\xE1tico","Prismatic joint maximum translation":"Tradu\xE7\xE3o m\xE1xima do conjunto prism\xE1tico","Prismatic joint motor enabled":"Motor do conjunto prism\xE1tico ativado","Test if a prismatic joint motor is enabled.":"Testar se o motor de um conjunto prism\xE1tico est\xE1 ativado.","Motor for prismatic joint _PARAM2_ is enabled":"Motor para conjunto prism\xE1tico _PARAM2_ est\xE1 ativado","Enable prismatic joint motor":"Ativar motor de conjunto prism\xE1tico","Enable or disable a prismatic joint motor.":"Ativar ou desativar motor de um conjunto prism\xE1tico.","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"Ativar motor para conjunto prism\xE1tico _PARAM2_: _PARAM3_","Prismatic joint motor speed":"Velocidade do motor do conjunto prism\xE1tico","Modify a prismatic joint motor speed.":"Modificar a velocidade do motor do conjunto prism\xE1tico.","the motor force for prismatic joint _PARAM2_":"the motor force for prismatic joint _PARAM2_","Prismatic joint max motor force":"For\xE7a motora m\xE1xima do conjunto prism\xE1tico","Modify a prismatic joint maximum motor force.":"Modificar a for\xE7a motora m\xE1xima de um conjunto prism\xE1tico.","the maximum motor force for prismatic joint _PARAM2_":"the maximum motor force for prismatic joint _PARAM2_","Prismatic joint maximum motor force":"For\xE7a motora m\xE1xima do conjunto prism\xE1tico","Prismatic joint motor force":"For\xE7a motora do conjunto prism\xE1tico","Add pulley joint":"Adicionar conjunto de polia","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"Adicionar um conjunto de polia entre dois objects. Comprimentos s\xE3o convertidos em metros usando a escala mundial no X.","Add a pulley joint between _PARAM0_ and _PARAM4_":"Adicionar um conjunto de polia entre _PARAM0_ e _PARAM4_","Joints/Pulley":"Conjuntos/Polia","Ground anchor X for first object":"\xC2ncora de solo X para o primeiro object","Ground anchor Y for first object":"\xC2ncora de solo Y para o primeiro object","Ground anchor X for second object":"\xC2ncora de solo X para o segundo object","Ground anchor Y for second object":"\xC2ncora de solo Y para o segundo object","Length for first object (-1 to use anchor positions) (default: -1)":"Comprimento para o primeiro object (-1 para usar posi\xE7\xF5es de \xE2ncora) (padr\xE3o: -1)","Length for second object (-1 to use anchor positions) (default: -1)":"Comprimento para o segundo object (-1 para usar posi\xE7\xF5es de \xE2ncora) (padr\xE3o: -1)","Ratio (non-negative) (default: 1":"Ratio (non-negative) (default: 1","Pulley joint first ground anchor X":"Pulley joint first ground anchor X","Pulley joint first ground anchor Y":"Pulley joint first ground anchor Y","Pulley joint second ground anchor X":"Pulley joint second ground anchor X","Pulley joint second ground anchor Y":"Pulley joint second ground anchor Y","Pulley joint first length":"Pulley joint first length","Pulley joint second length":"Pulley joint second length","Pulley joint ratio":"Pulley joint ratio","Add gear joint":"Add gear joint","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.","Add a gear joint between joints _PARAM2_ and _PARAM3_":"Add a gear joint between joints _PARAM2_ and _PARAM3_","Joints/Gear":"Joints/Gear","First joint ID":"First joint ID","Second joint ID":"Second joint ID","Ratio (non-zero) (default: 1)":"Ratio (non-zero) (default: 1)","Gear joint first joint":"Gear joint first joint","Gear joint second joint":"Gear joint second joint","Gear joint ratio":"Gear joint ratio","Modify a Gear joint ratio.":"Modify a Gear joint ratio.","the ratio for gear joint _PARAM2_":"the ratio for gear joint _PARAM2_","Add mouse joint":"Add mouse joint","Add a mouse joint to an object (makes the object move towards a specific point).":"Add a mouse joint to an object (makes the object move towards a specific point).","Add a mouse joint to _PARAM0_":"Add a mouse joint to _PARAM0_","Joints/Mouse":"Joints/Mouse","Target X":"Target X","Target Y":"Target Y","Maximum force (N) (non-negative) (default: 500)":"Maximum force (N) (non-negative) (default: 500)","Frequency (Hz) (positive) (default: 10)":"Frequency (Hz) (positive) (default: 10)","Mouse joint target":"Mouse joint target","Set a mouse joint target.":"Set a mouse joint target.","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_","Mouse joint target X":"Mouse joint target X","Mouse joint target Y":"Mouse joint target Y","Mouse joint max force":"Mouse joint max force","Set a mouse joint maximum force.":"Set a mouse joint maximum force.","the maximum force for mouse joint _PARAM2_":"the maximum force for mouse joint _PARAM2_","Mouse joint maximum force":"Mouse joint maximum force","Mouse joint frequency":"Mouse joint frequency","Set a mouse joint frequency.":"Set a mouse joint frequency.","the frequency for mouse joint _PARAM2_":"the frequency for mouse joint _PARAM2_","Mouse joint damping ratio":"Mouse joint damping ratio","Set a mouse joint damping ratio.":"Set a mouse joint damping ratio.","the damping ratio for mouse joint _PARAM2_":"the damping ratio for mouse joint _PARAM2_","Add wheel joint":"Add wheel joint","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.","Add a wheel joint between _PARAM0_ and _PARAM4_":"Add a wheel joint between _PARAM0_ and _PARAM4_","Joints/Wheel":"Joints/Wheel","Frequency (Hz) (non-negative) (default: 10)":"Frequency (Hz) (non-negative) (default: 10)","Wheel joint axis angle":"Wheel joint axis angle","Wheel joint current translation":"Wheel joint current translation","Wheel joint current speed":"Velocidade atual do conjunto da roda","Wheel joint speed":"Velocidade do conjunto da roda","Wheel joint motor enabled":"Motor do conjunto da roda ativado","Test if a wheel joint motor is enabled.":"Testar se o motor de um conjunto de roda est\xE1 ativado.","Motor for wheel joint _PARAM2_ is enabled":"Motor para o conjunto da roda _PARAM2_ est\xE1 ativado","Enable wheel joint motor":"Ativar motor do conjunto da roda","Enable or disable a wheel joint motor.":"Ativar ou desativar o motor do conjunto da roda.","Enable motor for wheel joint _PARAM2_: _PARAM3_":"Ativar motor para conjunto de roda _PARAM2_: _PARAM3_","Wheel joint motor speed":"Velocidade do motor do conjunto da roda","Modify a wheel joint motor speed.":"Modificar a velocidade do motor de um conjunto de roda.","the motor speed for wheel joint _PARAM2_":"the motor speed for wheel joint _PARAM2_","Wheel joint max motor torque":"Torque m\xE1ximo do motor do conjunto da roda","Modify a wheel joint maximum motor torque.":"Modificar o torque m\xE1ximo do motor do conjunto da roda.","the maximum motor torque for wheel joint _PARAM2_":"the maximum motor torque for wheel joint _PARAM2_","Wheel joint maximum motor torque":"Torque m\xE1ximo do motor do conjunto da roda","Wheel joint motor torque":"Torque do motor do conjunto de roda","Wheel joint frequency":"Frequ\xEAncia do conjunto da roda","Modify a wheel joint frequency.":"Modificar a frequ\xEAncia do conjunto da roda.","the frequency for wheel joint _PARAM2_":"the frequency for wheel joint _PARAM2_","Wheel joint damping ratio":"Wheel joint damping ratio","Modify a wheel joint damping ratio.":"Modify a wheel joint damping ratio.","the damping ratio for wheel joint _PARAM2_":"the damping ratio for wheel joint _PARAM2_","Add weld joint":"Add weld joint","Add a weld joint between two objects.":"Add a weld joint between two objects.","Add a weld joint between _PARAM0_ and _PARAM4_":"Add a weld joint between _PARAM0_ and _PARAM4_","Joints/Weld":"Joints/Weld","Weld joint reference angle":"Weld joint reference angle","Weld joint frequency":"Weld joint frequency","Modify a weld joint frequency.":"Modify a weld joint frequency.","the frequency for weld joint _PARAM2_":"the frequency for weld joint _PARAM2_","Weld joint damping ratio":"Weld joint damping ratio","Modify a weld joint damping ratio.":"Modify a weld joint damping ratio.","the damping ratio for weld joint _PARAM2_":"the damping ratio for weld joint _PARAM2_","Add rope joint":"Add rope joint","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.","Add a rope joint between _PARAM0_ and _PARAM4_":"Add a rope joint between _PARAM0_ and _PARAM4_","Joints/Rope":"Joints/Rope","Maximum length (-1 to use current objects distance) (default: -1)":"Maximum length (-1 to use current objects distance) (default: -1)","Rope joint max length":"Rope joint max length","Modify a rope joint maximum length.":"Modify a rope joint maximum length.","the maximum length for rope joint _PARAM2_":"the maximum length for rope joint _PARAM2_","Rope joint maximum length":"Rope joint maximum length","Add friction joint":"Add friction joint","Add a friction joint between two objects.":"Add a friction joint between two objects.","Add a friction joint between _PARAM0_ and _PARAM4_":"Add a friction joint between _PARAM0_ and _PARAM4_","Joints/Friction":"Joints/Friction","Maximum force (non-negative)":"Maximum force (non-negative)","Maximum torque (non-negative)":"Maximum torque (non-negative)","Friction joint max force":"Friction joint max force","Modify a friction joint maximum force.":"Modify a friction joint maximum force.","the maximum force for friction joint _PARAM2_":"the maximum force for friction joint _PARAM2_","Friction joint maximum force":"Friction joint maximum force","Friction joint max torque":"Friction joint max torque","Modify a friction joint maximum torque.":"Modify a friction joint maximum torque.","the maximum torque for friction joint _PARAM2_":"the maximum torque for friction joint _PARAM2_","Friction joint maximum torque":"Friction joint maximum torque","Add motor joint":"Add motor joint","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"Add a motor joint between two objects. The position and angle offsets are relative to the first object.","Add a motor joint between _PARAM0_ and _PARAM2_":"Add a motor joint between _PARAM0_ and _PARAM2_","Joints/Motor":"Joints/Motor","Offset X position":"Offset X position","Offset Y position":"Offset Y position","Offset Angle":"Offset Angle","Correction factor (default: 1)":"Correction factor (default: 1)","Motor joint offset":"Motor joint offset","Modify a motor joint offset.":"Modify a motor joint offset.","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_","Offset X":"Offset X","Offset Y":"Offset Y","Motor joint offset X":"Motor joint offset X","Motor joint offset Y":"Motor joint offset Y","Motor joint angular offset":"Motor joint angular offset","Modify a motor joint angular offset.":"Modify a motor joint angular offset.","the angular offset for motor joint _PARAM2_":"the angular offset for motor joint _PARAM2_","Motor joint max force":"Motor joint max force","Modify a motor joint maximum force.":"Modify a motor joint maximum force.","the maximum force for motor joint _PARAM2_":"the maximum force for motor joint _PARAM2_","Motor joint maximum force":"Motor joint maximum force","Motor joint max torque":"Motor joint max torque","Modify a motor joint maximum torque.":"Modify a motor joint maximum torque.","the maximum torque for motor joint _PARAM2_":"the maximum torque for motor joint _PARAM2_","Motor joint maximum torque":"Motor joint maximum torque","Motor joint correction factor":"Motor joint correction factor","Modify a motor joint correction factor.":"Modify a motor joint correction factor.","the correction factor for motor joint _PARAM2_":"the correction factor for motor joint _PARAM2_","Test if two objects collide.":"Test if two objects collide.","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_ is colliding with _PARAM2_","Debugger Tools":"Debugger Tools","Allow to interact with the editor debugger from the game.":"Allow to interact with the editor debugger from the game.","Pause game execution":"Pause game execution","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.","Draw collisions hitboxes and points":"Draw collisions hitboxes and points","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)","Enable debug draw":"Enable debug draw","Show collisions for hidden objects":"Show collisions for hidden objects","Show points names":"Show points names","Show custom points":"Show custom points","Log a message to the console":"Log a message to the console","Logs a message to the debugger's console.":"Logs a message to the debugger's console.","Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_":"Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_","BBCode Text Object":"BBCode Text Object","BBCode text":"BBCode text","Base color":"Base color","Base size":"Base size","Base alignment":"Base alignment","Visible on start":"Visible on start","BBText":"BBText","Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).":"Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).","Compare the value of the BBCode text.":"Compare the value of the BBCode text.","the BBCode text":"the BBCode text","Set BBCode text":"Set BBCode text","Get BBCode text":"Get BBCode text","Set base color":"Set base color","Set base color of _PARAM0_ to _PARAM1_":"Set base color of _PARAM0_ to _PARAM1_","Compare the value of the base opacity of the text.":"Compare the value of the base opacity of the text.","the base opacity":"the base opacity","Set base opacity":"Set base opacity","Get the base opacity":"Get the base opacity","Compare the base font size of the text.":"Compare the base font size of the text.","the base font size":"the base font size","Set base font size":"Set base font size","Get the base font size":"Get the base font size","Font family":"Font family","Compare the value of font family":"Compare the value of font family","the base font family":"the base font family","Set font family":"Set font family","Get the base font family":"Get the base font family","Check the current text alignment.":"Check the current text alignment.","The text alignment of _PARAM0_ is _PARAM1_":"The text alignment of _PARAM0_ is _PARAM1_","Change the alignment of the text.":"Change the alignment of the text.","Set text alignment of _PARAM0_ to _PARAM1_":"Set text alignment of _PARAM0_ to _PARAM1_","Get the text alignment":"Get the text alignment","Word wrap is enabled":"Word wrap is enabled","Set word wrap":"Set word wrap","Activate word wrap for _PARAM0_: _PARAM1_":"Activate word wrap for _PARAM0_: _PARAM1_","Compare the width, in pixels, after which the text is wrapped on next line.":"Compare the width, in pixels, after which the text is wrapped on next line.","Change the width, in pixels, after which the text is wrapped on next line.":"Change the width, in pixels, after which the text is wrapped on next line.","Get the wrapping width":"Get the wrapping width","P2P (experimental)":"P2P (experimental)","Event triggered by peer":"Event triggered by peer","Triggers once when a connected client sends the event":"Triggers once when a connected client sends the event","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"Event _PARAM0_ received from other client (data loss: _PARAM1_)","Event name":"Event name","Data loss allowed?":"Data loss allowed?","Is P2P ready":"Is P2P ready","True if the peer-to-peer extension initialized and is ready to use.":"True if the peer-to-peer extension initialized and is ready to use.","Is P2P ready?":"Is P2P ready?","An error occurred":"An error occurred","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.","P2P error occurred":"P2P error occurred","Peer disconnected":"Peer disconnected","Triggers once when a peer disconnects.":"Triggers once when a peer disconnects.","P2P peer disconnected":"P2P peer disconnected","Peer Connected":"Peer Connected","Triggers once when a remote peer initiates a connection.":"Triggers once when a remote peer initiates a connection.","P2P peer connected":"P2P peer connected","Connect to another client":"Connect to another client","Connects the current client to another client using its id.":"Connects the current client to another client using its id.","Connect to P2P client _PARAM0_":"Connect to P2P client _PARAM0_","ID of the other client":"ID of the other client","Connect to a broker server":"Connect to a broker server","Connects the extension to a broker server.":"Connects the extension to a broker server.","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"Connect to the broker server at http://_PARAM0_:_PARAM1_/","Host":"Host","Port":"Port","Path":"Caminho","SSl enabled?":"SSl enabled?","Use a custom ICE server":"Use a custom ICE server","Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.":"Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.","Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)":"Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)","URL to the ICE server":"URL to the ICE server","(Optional) Username":"(Optional) Username","(Optional) Password":"(Optional) Password","Connect to the default broker server":"Connect to the default broker server","Connects to the default broker server.":"Connects to the default broker server.","Override the client ID":"Override the client ID","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.","Override the client ID with _PARAM0_":"Override the client ID with _PARAM0_","ID":"ID","Trigger event on all connected clients":"Trigger event on all connected clients","Triggers an event on all connected clients":"Triggers an event on all connected clients","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)","Extra data (optional)":"Extra data (optional)","Trigger event on a specific client":"Trigger event on a specific client","Triggers an event on a specific connected client":"Triggers an event on a specific connected client","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)","Trigger event on all connected clients (variable)":"Trigger event on all connected clients (variable)","Variable containing the extra data":"Variable containing the extra data","Trigger event on a specific client (variable)":"Trigger event on a specific client (variable)","Get event data (variable)":"Get event data (variable)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_","Variable where to store the received data":"Variable where to store the received data","Disconnect from a peer":"Disconnect from a peer","Disconnects this client from another client.":"Disconnects this client from another client.","Disconnect from client _PARAM0_":"Disconnect from client _PARAM0_","Disconnect from all peers":"Disconnect from all peers","Disconnects this client from all other clients.":"Disconnects this client from all other clients.","Disconnect from all clients":"Disconnect from all clients","Disconnect from broker":"Disconnect from broker","Disconnects the client from the broker server.":"Disconnects the client from the broker server.","Disconnect the client from the broker":"Disconnect the client from the broker","Disconnect from all":"Disconnect from all","Disconnects the client from the broker server and all other clients.":"Disconnects the client from the broker server and all other clients.","Disconnect the client from the broker and other clients":"Disconnect the client from the broker and other clients","Get event data":"Get event data","Returns the data received when the specified event was last triggered":"Returns the data received when the specified event was last triggered","Get event sender":"Get event sender","Returns the id of the peer that triggered the event":"Returns the id of the peer that triggered the event","Get client ID":"Get client ID","Gets the client ID of the current game instance":"Gets the client ID of the current game instance","Get last error":"Get last error","Gets the description of the last P2P error":"Gets the description of the last P2P error","Get last disconnected peer":"Get last disconnected peer","Gets the ID of the latest peer that has disconnected.":"Gets the ID of the latest peer that has disconnected.","Get ID of the connected peer":"Get ID of the connected peer","Gets the ID of the newly connected peer.":"Gets the ID of the newly connected peer.","Adjustment":"Adjustment","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.","Gamma (between 0 and 5)":"Gamma (between 0 and 5)","Saturation (between 0 and 5)":"Saturation (between 0 and 5)","Contrast (between 0 and 5)":"Contrast (between 0 and 5)","Brightness (between 0 and 5)":"Brightness (between 0 and 5)","Red (between 0 and 5)":"Red (between 0 and 5)","Green (between 0 and 5)":"Green (between 0 and 5)","Blue (between 0 and 5)":"Blue (between 0 and 5)","Alpha (between 0 and 1, 0 is transparent)":"Alpha (between 0 and 1, 0 is transparent)","Advanced bloom":"Advanced bloom","Applies a bloom effect.":"Applies a bloom effect.","Threshold (between 0 and 1)":"Threshold (between 0 and 1)","Bloom Scale (between 0 and 2)":"Bloom Scale (between 0 and 2)","Brightness (between 0 and 2)":"Brightness (between 0 and 2)","Blur (between 0 and 20)":"Blur (between 0 and 20)","Quality (between 0 and 20)":"Quality (between 0 and 20)","Padding for the visual effect area":"Padding for the visual effect area","ASCII":"ASCII","Render the image with ASCII characters only.":"Render the image with ASCII characters only.","Size (between 2 and 20)":"Size (between 2 and 20)","Beveled edges":"Beveled edges","Add beveled edges around the rendered image.":"Add beveled edges around the rendered image.","Rotation (between 0 and 360)":"Rotation (between 0 and 360)","Outer strength (between 0 and 5)":"Outer strength (between 0 and 5)","Distance (between 10 and 20)":"Distance (between 10 and 20)","Light alpha (between 0 and 1)":"Light alpha (between 0 and 1)","Light color (color of the outline)":"Light color (color of the outline)","Shadow color (color of the outline)":"Shadow color (color of the outline)","Shadow alpha (between 0 and 1)":"Shadow alpha (between 0 and 1)","Black and White":"Black and White","Alter the colors to make the image black and white":"Alter the colors to make the image black and white","Opacity (between 0 and 1)":"Opacity (between 0 and 1)","Blending mode":"Blending mode","Alter the rendered image with the specified blend mode.":"Alter the rendered image with the specified blend mode.","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)","Blur (Gaussian, slow - prefer to use Kawase blur)":"Blur (Gaussian, slow - prefer to use Kawase blur)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.","Blur intensity":"Blur intensity","Number of render passes. An high value will cause lags/poor performance.":"Number of render passes. An high value will cause lags/poor performance.","Resolution":"Resolution","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"Kernel size (one of these values: 5, 7, 9, 11, 13, 15)","Brightness":"Brightness","Make the image brighter.":"Make the image brighter.","Brightness (between 0 and 1)":"Brightness (between 0 and 1)","Bulge Pinch":"Bulge Pinch","Bulges or pinches the image in a circle.":"Bulges or pinches the image in a circle.","Center X (between 0 and 1, 0.5 is image middle)":"Center X (between 0 and 1, 0.5 is image middle)","Center Y (between 0 and 1, 0.5 is image middle)":"Center Y (between 0 and 1, 0.5 is image middle)","Radius":"Radius","strength (between -1 and 1)":"strength (between -1 and 1)","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1 is strong pinch, 0 is no effect, 1 is strong bulge","Color Map":"Color Map","Change the color rendered on screen.":"Change the color rendered on screen.","Color map texture for the effect":"Color map texture for the effect","You can change colors of pixels by modifing a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).":"You can change colors of pixels by modifing a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).","Disable anti-aliasing (\"nearest\" pixel rounding)":"Disable anti-aliasing (\"nearest\" pixel rounding)","Mix":"Mix","Mix value of the effect on the layer (in percent)":"Mix value of the effect on the layer (in percent)","Color Replace":"Color Replace","Effect replacing a color (or similar) by another.":"Effect replacing a color (or similar) by another.","Original Color":"Original Color","New Color":"New Color","Epsilon (between 0 and 1)":"Epsilon (between 0 and 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"Apply an effect resembling old CRT monitors.","Line width (between 0 and 5)":"Line width (between 0 and 5)","Line contrast (between 0 and 1)":"Line contrast (between 0 and 1)","Noise (between 0 and 1)":"Noise (between 0 and 1)","Curvature (between 0 and 10)":"Curvature (between 0 and 10)","Show vertical lines":"Show vertical lines","Noise size (between 0 and 10)":"Noise size (between 0 and 10)","Vignetting (between 0 and 1)":"Vignetting (between 0 and 1)","Vignetting alpha (between 0 and 1)":"Vignetting alpha (between 0 and 1)","Vignetting blur (between 0 and 1)":"Vignetting blur (between 0 and 1)","Interlaced Lines Speed":"Interlaced Lines Speed","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...","Noise Frequency":"Noise Frequency","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.","Displacement map texture":"Displacement map texture","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).":"Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).","Dot":"Dot","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.","Scale (between 0.3 and 1)":"Scale (between 0.3 and 1)","Angle (between 0 and 5)":"Angle (between 0 and 5)","Drop shadow":"Drop shadow","Add a shadow around the rendered image.":"Add a shadow around the rendered image.","Quality (between 1 and 20)":"Quality (between 1 and 20)","Alpha (between 0 and 1)":"Alpha (between 0 and 1)","Distance (between 0 and 50)":"Distance (between 0 and 50)","Color of the shadow":"Color of the shadow","Shadow only (shows only the shadow when enabled)":"Shadow only (shows only the shadow when enabled)","Glitch":"Glitch","Applies a glitch effect to an object.":"Applies a glitch effect to an object.","Slices (between 2 and infinite)":"Slices (between 2 and infinite)","Offset (between -400 and 400)":"Offset (between -400 and 400)","Direction (between -180 and 180)":"Direction (between -180 and 180)","Fill Mode (between 0 and 4)":"Fill Mode (between 0 and 4)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)","Average":"Average","Min Size":"Min Size","Sample Size":"Sample Size","Animation Frequency":"Animation Frequency","Red X offset (between -50 and 50)":"Red X offset (between -50 and 50)","Red Y offset (between -50 and 50)":"Red Y offset (between -50 and 50)","Green X offset (between -50 and 50)":"Green X offset (between -50 and 50)","Green Y offset (between -50 and 50)":"Green Y offset (between -50 and 50)","Blue X offset (between -50 and 50)":"Blue X offset (between -50 and 50)","Blue Y offset (between -50 and 50)":"Blue Y offset (between -50 and 50)","Glow":"Glow","Add a glow effect around the rendered image.":"Add a glow effect around the rendered image.","Inner strength (between 0 and 20)":"Inner strength (between 0 and 20)","Outer strength (between 0 and 20)":"Outer strength (between 0 and 20)","Color (color of the outline)":"Color (color of the outline)","Godray":"Godray","Apply and animate atmospheric light rays.":"Apply and animate atmospheric light rays.","Parallel (parallel rays)":"Parallel (parallel rays)","Animation Speed":"Animation Speed","Lacunarity (between 0 and 5)":"Lacunarity (between 0 and 5)","Angle (between -60 and 60)":"Angle (between -60 and 60)","Gain (between 0 and 1)":"Gain (between 0 and 1)","Light (between 0 and 60)":"Light (between 0 and 60)","Center X (between 100 and 1000)":"Center X (between 100 and 1000)","Center Y (between -1000 and 100)":"Center Y (between -1000 and 100)","Blur (Kawase, fast)":"Blur (Kawase, fast)","Blur the rendered image, with much better performance than Gaussian blur.":"Blur the rendered image, with much better performance than Gaussian blur.","Pixelize X (between 0 and 10)":"Pixelize X (between 0 and 10)","Pixelize Y (between 0 and 10)":"Pixelize Y (between 0 and 10)","Light Night":"Light Night","Alter the colors to simulate night.":"Alter the colors to simulate night.","Dark Night":"Dark Night","Alter the colors to simulate a dark night.":"Alter the colors to simulate a dark night.","Intensity (between 0 and 1)":"Intensity (between 0 and 1)","Noise":"Noise","Add some noise on the rendered image.":"Add some noise on the rendered image.","Noise intensity (between 0 and 1)":"Noise intensity (between 0 and 1)","Old Film":"Old Film","Add a Old film effect around the rendered image.":"Add a Old film effect around the rendered image.","Sepia (between 0 and 1)":"Sepia (between 0 and 1)","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect","Noise Size (between 0 and 10)":"Noise Size (between 0 and 10)","Scratch (between -1 and 1)":"Scratch (between -1 and 1)","Scratch Density (between 0 and 1)":"Scratch Density (between 0 and 1)","Scratch Width (between 1 and 20)":"Scratch Width (between 1 and 20)","Vignetting Alpha (between 0 and 1)":"Vignetting Alpha (between 0 and 1)","Vignetting Blur (between 0 and 1)":"Vignetting Blur (between 0 and 1)","Draws an outline around the rendered image.":"Draws an outline around the rendered image.","Thickness (between 0 and 20)":"Thickness (between 0 and 20)","Color of the outline":"Color of the outline","Pixelate":"Pixelate","Applies a pixelate effect, making display objects appear 'blocky'.":"Applies a pixelate effect, making display objects appear 'blocky'.","Size of the pixels (10 pixels by default)":"Size of the pixels (10 pixels by default)","Radial Blur":"Radial Blur","Applies a Motion blur to an object.":"Applies a Motion blur to an object.","The maximum size of the blur radius, -1 is infinite":"The maximum size of the blur radius, -1 is infinite","Angle (between -180 and 180)":"Angle (between -180 and 180)","The angle in degree of the motion for blur effect":"The angle in degree of the motion for blur effect","Kernel Size (between 3 and 25)":"Kernel Size (between 3 and 25)","The kernel size of the blur filter (Odd number)":"The kernel size of the blur filter (Odd number)","Reflection":"Reflection","Applies a reflection effect to simulate the reflection on water with waves.":"Applies a reflection effect to simulate the reflection on water with waves.","Reflect the image on the waves":"Reflect the image on the waves","Vertical position of the reflection point":"Vertical position of the reflection point","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.","Amplitude start":"Amplitude start","Starting amplitude of waves (0 by default)":"Starting amplitude of waves (0 by default)","Amplitude ending":"Amplitude ending","Ending amplitude of waves (20 by default)":"Ending amplitude of waves (20 by default)","Wave length start":"Wave length start","Starting wave length (30 by default)":"Starting wave length (30 by default)","Wave length ending":"Wave length ending","Ending wave length (100 by default)":"Ending wave length (100 by default)","Alpha start":"Alpha start","Starting alpha (1 by default)":"Starting alpha (1 by default)","Alpha ending":"Alpha ending","Ending alpha (1 by default)":"Ending alpha (1 by default)","RGB split (chromatic aberration)":"RGB split (chromatic aberration)","Applies a RGB split effect also known as chromatic aberration.":"Applies a RGB split effect also known as chromatic aberration.","Red X offset (between -20 and 20)":"Red X offset (between -20 and 20)","Red Y offset (between -20 and 20)":"Red Y offset (between -20 and 20)","Green X offset (between -20 and 20)":"Green X offset (between -20 and 20)","Green Y offset (between -20 and 20)":"Green Y offset (between -20 and 20)","Blue X offset (between -20 and 20)":"Blue X offset (between -20 and 20)","Blue Y offset (between -20 and 20)":"Blue Y offset (between -20 and 20)","Sepia":"Sepia","Alter the colors to sepia.":"Alter the colors to sepia.","Tilt shift":"Tilt shift","Render a tilt-shift-like camera effect.":"Render a tilt-shift-like camera effect.","Blur (between 0 and 200)":"Blur (between 0 and 200)","Gradient blur (between 0 and 2000)":"Gradient blur (between 0 and 2000)","Twist":"Twist","Applies a twist effect making objects appear twisted in the given direction.":"Applies a twist effect making objects appear twisted in the given direction.","The radius of the twist":"The radius of the twist","Angle (between -10 and 10)":"Angle (between -10 and 10)","The angle in degree of the twist":"The angle in degree of the twist","Offset X (between 0 and 1, 0.5 is image middle)":"Offset X (between 0 and 1, 0.5 is image middle)","Offset Y (between 0 and 1, 0.5 is image middle)":"Offset Y (between 0 and 1, 0.5 is image middle)","Zoom blur":"Zoom blur","Applies a Zoom blur.":"Applies a Zoom blur.","Inner radius":"Inner radius","strength (between 0 and 5)":"strength (between 0 and 5)","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"Use Google Firebase services (database, functions, storage...) in your game.","Firebase configuration string":"Firebase configuration string","Enable analytics":"Enable analytics","Enables Analytics for that project.":"Enables Analytics for that project.","Log an Event":"Log an Event","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics","Trigger Event _PARAM0_ with argument _PARAM1_":"Trigger Event _PARAM0_ with argument _PARAM1_","Event Name":"Event Name","Additional Data":"Additional Data","Change user UID":"Change user UID","Changes the current user's analytics identifier. This is what let Analytics differienciate user, so it should always be unique for each user. For advanced usage only.":"Changes the current user's analytics identifier. This is what let Analytics differienciate user, so it should always be unique for each user. For advanced usage only.","Set current user's ID to _PARAM0_":"Set current user's ID to _PARAM0_","New Unique ID":"New Unique ID","Set a user's property":"Set a user's property","Sets an user's properties.Can be used to classify user in Analytics.":"Sets an user's properties.Can be used to classify user in Analytics.","Set property _PARAM0_ of the current user to _PARAM1_":"Set property _PARAM0_ of the current user to _PARAM1_","Property Name":"Property Name","Property Data":"Property Data","Get Remote setting as String":"Get Remote setting as String","Get a setting from Firebase Remote Config as a string.":"Get a setting from Firebase Remote Config as a string.","Remote Config":"Remote Config","Setting Name":"Setting Name","Get Remote setting as Number":"Get Remote setting as Number","Get a setting from Firebase Remote Config as Number.":"Get a setting from Firebase Remote Config as Number.","Set Remote Config Auto Update Inteval":"Set Remote Config Auto Update Inteval","Sets Remote Config Auto Update Inteval.":"Sets Remote Config Auto Update Inteval.","Set Remote Config Auto Update Inteval to _PARAM0_":"Set Remote Config Auto Update Inteval to _PARAM0_","Update Interval in ms":"Update Interval in ms","Set the default configuration":"Set the default configuration","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.","Set default config to _PARAM0_":"Set default config to _PARAM0_","Structure with defaults":"Structure with defaults","Force sync the configuration":"Force sync the configuration","Use this to sync the Remote Config with the client at any time.":"Use this to sync the Remote Config with the client at any time.","Synchronize Remote Config":"Synchronize Remote Config","Create account with email":"Create account with email","Create an account with email and password as credentials.":"Create an account with email and password as credentials.","Create account with email _PARAM0_ and password _PARAM1_":"Create account with email _PARAM0_ and password _PARAM1_","Authentication":"Authentication","Callback variable with state (ok or error)":"Callback variable with state (ok or error)","Sign into an account with email":"Sign into an account with email","Sign into an account with email and password as credentials. ":"Sign into an account with email and password as credentials. ","Connect to account with email _PARAM0_ and password _PARAM1_":"Connect to account with email _PARAM0_ and password _PARAM1_","Log out of the account":"Log out of the account","Logs out of the current account. ":"Logs out of the current account. ","Log out from the account":"Log out from the account","Sign into an account with auth from provider":"Sign into an account with auth from provider","Sign into an account via an external provider. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"Sign into an account via an external provider. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.","Connect to account with Provider _PARAM0_":"Connect to account with Provider _PARAM0_","Provider":"Provider","Sign In as an anonymous guest":"Sign In as an anonymous guest","Sign into a temporary anonymous account.":"Sign into a temporary anonymous account.","Authenticate anonymously":"Authenticate anonymously","Is the user signed in?":"Is the user signed in?","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"Checks if the user is signed in. \nYou should always use this before actions requiring authentications.","Check for authentication":"Check for authentication","Get the user authentififcation token":"Get the user authentififcation token","Get the user authentififcation token. The token is the proof of authentication.":"Get the user authentififcation token. The token is the proof of authentication.","Is the user email address verified":"Is the user email address verified","Checks if the email address of the user got verified.":"Checks if the email address of the user got verified.","The email of the user is verified":"The email of the user is verified","Authentication/User Management":"Authentication/User Management","Get the user email address":"Get the user email address","Gets the user email address.":"Gets the user email address.","Get the accounts creation time":"Get the accounts creation time","Gets the accounts creation time.":"Gets the accounts creation time.","Get the user last login time":"Get the user last login time","Gets the user last login time.":"Gets the user last login time.","Get the user display name":"Get the user display name","Gets the user display name.":"Gets the user display name.","Get the user phone number":"Get the user phone number","Gets the user phone number.":"Gets the user phone number.","Get the user UID":"Get the user UID","Gets the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"Gets the user Unique IDentifier. Use that to link data to an user instead of the name or email.","Get the user tenant ID":"Get the user tenant ID","Gets the user tenant ID. For advanced usage only.":"Gets the user tenant ID. For advanced usage only.","Get the user refresh token":"Get the user refresh token","Gets the user refresh token. For advanced usage only.":"Gets the user refresh token. For advanced usage only.","Get the user profile picture URL":"Get the user profile picture URL","Gets an URL to the user profile picture.":"Gets an URL to the user profile picture.","Send a verification email":"Send a verification email","Send a link per email to verify the user email.":"Send a link per email to verify the user email.","Send verification email":"Send verification email","Set display name":"Set display name","Sets the user display name.":"Sets the user display name.","Set the user's display name to _PARAM0_":"Set the user's display name to _PARAM0_","New display name":"New display name","Set the user profile picture":"Set the user profile picture","Sets the user profile picture URL to a new one.":"Sets the user profile picture URL to a new one.","Set the user's profile picture URL to _PARAM0_":"Set the user's profile picture URL to _PARAM0_","New profile picture URL":"New profile picture URL","Change the user email":"Change the user email","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Authentication/User Management/Advanced":"Authentication/User Management/Advanced","Old email":"Old email","New email":"New email","Send a verification email before doing the change?":"Send a verification email before doing the change?","Change the user email (Provider)":"Change the user email (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","Change the user password":"Change the user password","This action is dangerous so it requires reauthentication.\nChanges the user password.":"This action is dangerous so it requires reauthentication.\nChanges the user password.","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Old password":"Old password","New password":"New password","Change the user password (Provider)":"Change the user password (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","New Password":"New Password","Delete the user account":"Delete the user account","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.","Delete the user account and store result in _PARAM2_":"Delete the user account and store result in _PARAM2_","Delete the user account (Provider)":"Delete the user account (Provider)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.","Delete the user account and store result in _PARAM0_":"Delete the user account and store result in _PARAM0_","Enable performance measuring":"Enable performance measuring","Enables performance measuring.":"Enables performance measuring.","Performance Measuring":"Performance Measuring","Create a custom performance tracker":"Create a custom performance tracker","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.","Create performance tracker: _PARAM0_":"Create performance tracker: _PARAM0_","Tracker Name":"Tracker Name","Start a tracer":"Start a tracer","Start measuring performance for that tracer":"Start measuring performance for that tracer","Start performance measuring on tracer _PARAM0_":"Start performance measuring on tracer _PARAM0_","Stop a tracer":"Stop a tracer","Stop measuring performance for that tracer":"Stop measuring performance for that tracer","Stop performance measuring on tracer _PARAM0_":"Stop performance measuring on tracer _PARAM0_","Record performance":"Record performance","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)","Delay before measuring start (in ms)":"Delay before measuring start (in ms)","Measuring duration (in ms)":"Measuring duration (in ms)","Call a HTTP function":"Call a HTTP function","Calls a HTTP function by name, and store the result in a variable.":"Calls a HTTP function by name, and store the result in a variable.","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)","HTTP Function Name":"HTTP Function Name","Parameter(s) as JSON or string.":"Parameter(s) as JSON or string.","Callback variable with returned value":"Callback variable with returned value","Get server timestamp":"Get server timestamp","Set a field to the timstamp on the server when the request arrives there":"Set a field to the timstamp on the server when the request arrives there","Cloud Firestore":"Cloud Firestore","Start a query":"Start a query","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.","Create a query named _PARAM0_ for collection _PARAM1_":"Create a query named _PARAM0_ for collection _PARAM1_","Cloud Firestore/Queries/Initialize":"Cloud Firestore/Queries/Initialize","Query name":"Query name","Collection":"Collection","Start a query from another query":"Start a query from another query","Start a query with the same collection and filters as another one.":"Start a query with the same collection and filters as another one.","Create a query named _PARAM0_ from query _PARAM1_":"Create a query named _PARAM0_ from query _PARAM1_","Source query name":"Source query name","Filter by field value":"Filter by field value","Only match the documents that have a field passing a check.":"Only match the documents that have a field passing a check.","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_","Cloud Firestore/Queries/Filters":"Cloud Firestore/Queries/Filters","Field to check":"Field to check","Check type":"Check type","Value to check":"Value to check","Filter by field text":"Filter by field text","Text to check":"Text to check","Order by field value":"Order by field value","Orders all documents in the query by a the value of a field.":"Orders all documents in the query by a the value of a field.","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)","Field to order by":"Field to order by","Direction (ascending or descending)":"Direction (ascending or descending)","Limit amount of documents":"Limit amount of documents","Limits the amount of documents returned by the query. Can only be used after an order filter.":"Limits the amount of documents returned by the query. Can only be used after an order filter.","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)","Amount to limit by":"Amount to limit by","Begin from the end":"Begin from the end","Skip some documents":"Skip some documents","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)","The value of the field ordered by to skip after":"The value of the field ordered by to skip after","Skip documents before?":"Skip documents before?","Include documents which field value equals the value to skip after?":"Include documents which field value equals the value to skip after?","Execute a query":"Execute a query","Execute the query and store results in a scene variable.":"Execute the query and store results in a scene variable.","Execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"Execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)","Cloud Firestore/Queries/Execute":"Cloud Firestore/Queries/Execute","Callback variable where to load the results":"Callback variable where to load the results","Callback variable with state (ok or error message)":"Callback variable with state (ok or error message)","Watch a query":"Watch a query","Executes the query every time a new documents starts or stops matching the query, or a document that matches the query has been changed.":"Executes the query every time a new documents starts or stops matching the query, or a document that matches the query has been changed.","Watch and automatically execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"Watch and automatically execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)","Enable persistence":"Enable persistence","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.","Disable persistence":"Disable persistence","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.","Re-enable network":"Re-enable network","Re-enables the connection to the database after disabling it.":"Re-enables the connection to the database after disabling it.","Disable network":"Disable network","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.","Write a document to firestore":"Write a document to firestore","Writes a document (variable) to cloud firestore.":"Writes a document (variable) to cloud firestore.","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)","Cloud Firestore/Documents":"Cloud Firestore/Documents","Document":"Document","Variable to write":"Variable to write","Add a document to firestore":"Add a document to firestore","Adds a document (variable) to cloud firestore with a unique name.":"Adds a document (variable) to cloud firestore with a unique name.","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)","Write a field in firestore":"Write a field in firestore","Writes a field of a firestore document.":"Writes a field of a firestore document.","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, Merge: _PARAM5_)":"Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, Merge: _PARAM5_)","Cloud Firestore/Fields":"Cloud Firestore/Fields","Field to write":"Field to write","Value to write":"Value to write","Merge Document?":"Merge Document?","Update a document in firestore":"Update a document in firestore","Updates a firestore document (variable).":"Updates a firestore document (variable).","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Variable to update with":"Variable to update with","Update a field of a document":"Update a field of a document","Updates a field of a firestore document.":"Updates a field of a firestore document.","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)","Field to update":"Field to update","Delete a document in firestore":"Delete a document in firestore","Deletes a firestore document (variable).":"Deletes a firestore document (variable).","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)","Delete a field of a document":"Delete a field of a document","Deletes a field of a firestore document.":"Deletes a field of a firestore document.","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)","Field to delete":"Field to delete","Get a document from firestore":"Get a document from firestore","Gets a firestore document and store it in a variable.":"Gets a firestore document and store it in a variable.","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Callback variable where to load the document":"Callback variable where to load the document","Get a field of a document":"Get a field of a document","Gets the value of a field in a firestore document.":"Gets the value of a field in a firestore document.","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)","Field to get":"Field to get","Callback variable where to store the field's value":"Callback variable where to store the field's value","Check for a document's existence":"Check for a document's existence","Checks for the existence of a document. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a document. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","Callback variable where to store the result":"Callback variable where to store the result","Check for existence of a document's field":"Check for existence of a document's field","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)","Callback Variable where to store the result":"Callback Variable where to store the result","List all documents of a collection":"List all documents of a collection","Generates a list of all document names in a collection, and stores it as a structure.":"Generates a list of all document names in a collection, and stores it as a structure.","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Upload a file":"Upload a file","Upload a file to firebase Storage.":"Upload a file to firebase Storage.","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)","Upload ID":"Upload ID","File content":"File content","Storage path":"Storage path","File content format":"File content format","Callback variable with the url to the uploaded file":"Callback variable with the url to the uploaded file","Get Download URL":"Get Download URL","Get a unique download URL for a file.":"Get a unique download URL for a file.","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)","Storage path to the file":"Storage path to the file","Write a variable to Database":"Write a variable to Database","Writes a variable to Database.":"Writes a variable to Database.","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)","Realtime Database":"Realtime Database","Write a field in Database":"Write a field in Database","Writes a field of a Database document.":"Writes a field of a Database document.","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)","Update a document in Database":"Update a document in Database","Updates a variable on the database.":"Updates a variable on the database.","Update varable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"Update varable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)","Updates a field of a Database document.":"Updates a field of a Database document.","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Delete a database variable":"Delete a database variable","Deletes a variable from the database.":"Deletes a variable from the database.","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"Delete variable _PARAM0_ from database (store result state in _PARAM1_)","Delete a field of a variable":"Delete a field of a variable","Deletes a field of a variable on the database.":"Deletes a field of a variable on the database.","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)","Get a variable from the database":"Get a variable from the database","Gets a variable from the database and store it in a Scene variable.":"Gets a variable from the database and store it in a Scene variable.","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)","Callback variable where to store the data":"Callback variable where to store the data","Get a field of a variable":"Get a field of a variable","Gets the value of a field in a variable from the database and store it in a scene variable.":"Gets the value of a field in a variable from the database and store it in a scene variable.","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Check for a variable's existence":"Check for a variable's existence","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Check for existence of a variable's field":"Check for existence of a variable's field","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","storage":"storage","Screenshot":"Captura de ecr\xE3","Take screenshot":"Tirar captura de ecr\xE3","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"Tire uma captura de tela do jogo e salve-a num ficheiro png (suportado apenas quando executado no Windows / Linux / macOS).","Take a screenshot and save at _PARAM1_":"Tire uma captura de ecr\xE3 e salve em _PARAM1_","Allow your game to send scores and interact with the Facebook Instant Games platform.":"Allow your game to send scores and interact with the Facebook Instant Games platform.","Save player data":"Salvar dados do jogador","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"Salvar o conte\xFAdo de _PARAM1_ na chave _PARAM0_ dos dados do jogador (armazenar a mensagem de sucesso em _PARAM2_ ou erro em _PARAM3_)","Player data":"Player data","Variable where to store the success message (optional)":"Vari\xE1vel onde armazenar a mensagem de sucesso (opcional)","Variable where to store the error message (optional, if an error occurs)":"Variable where to store the error message (optional, if an error occurs)","Load player data":"Carregar dados do jogador","Load the player data with the given key in a variable":"Carregar os dados do jogador com a chave dada numa vari\xE1vel","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"Carregar os dados do jogador com a chave _PARAM0_ em _PARAM1_ (ou erro em _PARAM2_)","Data key name (e.g: \"Lives\")":"Nome da chave de dados (por exemplo, \"Vidas\")","Variable where to store loaded data":"Vari\xE1vel onde armazenar dados carregados","Save player score":"Salvar pontua\xE7\xE3o do jogador","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"Salvar a pontua\xE7\xE3o, e opcionalmente o conte\xFAdo da vari\xE1vel fornecida na pontua\xE7\xE3o do jogador, para os metadados fornecidos.","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"No quadro de l\xEDderes _PARAM 0_, salvar pontua\xE7\xE3o _PARAM 1_ para o jogador e dados extra de _PARAM2_ (armazenar mensagem de sucesso em _PARAM3_ ou o erro em _PARAM4_)","Optional variable with metadata to save":"Vari\xE1vel opcional com metadados para salvar","Load player entry":"Carregar entrada do jogador","Load the player entry in the given leaderboard":"Carregar a entrada do jogador no quadro de l\xEDderes escolhido","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"Carregar a entrada do jogador do quadro de l\xEDderes _PARAM0_. Definir classifica\xE7\xE3o em _PARAM1_, pontua\xE7\xE3o em _PARAM2_ (dados extra se houver em _PARAM3_ e erro em _PARAM4_)","Leaderboard name (e.g: \"PlayersBestTimes\")":"Nome do Quadro de lideran\xE7a (ex: PlayersBestTimes\")","Variable where to store the player rank (of -1 if not ranked)":"Vari\xE1vel onde armazenar a classifica\xE7\xE3o do jogador (de -1 se n\xE3o for classificado)","Variable where to store the player score (of -1 if no score)":"Vari\xE1vel onde armazenar a pontua\xE7\xE3o do jogador (de -1 se n\xE3o houver pontua\xE7\xE3o)","Variable where to store extra data (if any)":"Vari\xE1vel onde armazenar dados extra (se houver)","Check if ads are supported":"Verificar se os an\xFAncios s\xE3o suportados","Check if showing ads is supported on this device (only mobile phones can show ads)":"Verificar se a exibi\xE7\xE3o de an\xFAncios \xE9 suportada neste dispositivo (somente telem\xF3veis podem exibir an\xFAncios)","Ads can be shown on this device":"An\xFAncios podem ser exibidos neste dispositivo","Ads":"Ads","Is the interstitial ad ready":"O an\xFAncio intersticial est\xE1 pronto","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"Verificar se o an\xFAncio intersticial solicitado do Facebook est\xE1 carregado e pronto para ser exibido.","The interstitial ad is loaded and ready to be shown":"O an\xFAncio intersticial est\xE1 carregado e pronto para ser exibido","Load and prepare an interstitial ad":"Carregar e preparar um an\xFAncio intersticial","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"Solicitar e carregar um an\xFAncio intersticial do Facebook para que esteja pronto para ser exibido.","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Solicitar e carregar um an\xFAncio intersticial do Facebook (c\xF3digo de posicionamento do an\xFAncio: _PARAM0_, erro em _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"O c\xF3digo de posicionamento do an\xFAncio (pode ser encontrado enquanto configura o an\xFAncio no Facebook)","Show the loaded interstitial ad":"Mostrar o an\xFAncio intersticial carregado","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"Mostrar o an\xFAncio intersticial carregado anteriormente na mem\xF3ria. Isto n\xE3o vai funcionar se voc\xEA n\xE3o carregou o intersticial antes.","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"Mostrar o an\xFAncio intersticial carregado anteriormente na mem\xF3ria (se houver algum erro, armazene-o em _PARAM0_)","Is the rewarded video ready":"O v\xEDdeo premiado est\xE1 pronto","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"Verificar se o v\xEDdeo premiado solicitado pelo Facebook est\xE1 carregado e pronto para ser exibido.","The rewarded video is loaded and ready to be shown":"O v\xEDdeo premiado est\xE1 carregado e pronto para ser exibido","Load and prepare a rewarded video":"Carregar e preparar um v\xEDdeo premiado","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"Solicitar e carregar um v\xEDdeo premiado do Facebook, para que esteja pronto para ser exibido.","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Solicitar e carregar um v\xEDdeo premiado do Facebook (c\xF3digo de posicionamento do an\xFAncio: _PARAM0_, erro em _PARAM1_)","Show the loaded rewarded video":"Mostrar o v\xEDdeo premiado carregado","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"Mostrar o v\xEDdeo premiado carregado anteriormente na mem\xF3ria. Isto n\xE3o funcionar\xE1 se voc\xEA n\xE3o tiver carregado o v\xEDdeo antes.","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"Mostrar o v\xEDdeo premiado carregado anteriormente na mem\xF3ria (se houver algum erro, guarde-o em _PARAM0__)","Player identifier":"Identificador do jogador","Get the player unique identifier":"Obter o identificador \xFAnico do jogador","Player name":"Nome do jogador","Get the player name":"Obter o nome do jogador","Advanced window management":"Advanced window management","Provides advanced features related to the game window positioning and interaction with the operating system.":"Provides advanced features related to the game window positioning and interaction with the operating system.","Change focus of the window":"Change focus of the window","Make the window gain or lose focus.":"Make the window gain or lose focus.","Focus the window: _PARAM0_":"Focus the window: _PARAM0_","Windows, Linux, macOS":"Windows, Linux, macOS","Focus the window?":"Focus the window?","Window focused":"Window focused","Checks if the window is focused.":"Checks if the window is focused.","The window is focused":"The window is focused","Change visibility of the window":"Change visibility of the window","Make the window visible or invisible.":"Make the window visible or invisible.","Window visible: _PARAM0_":"Window visible: _PARAM0_","Show window?":"Show window?","Window visible":"Window visible","Checks if the window is visible.":"Checks if the window is visible.","The window is visible":"The window is visible","Maximize the window":"Maximize the window","Maximize or unmaximize the window.":"Maximize or unmaximize the window.","Maximize window: _PARAM0_":"Maximize window: _PARAM0_","Maximize window?":"Maximize window?","Window maximized":"Window maximized","Checks if the window is maximized.":"Checks if the window is maximized.","The window is maximized":"The window is maximized","Minimize the window":"Minimize the window","Minimize or unminimize the window.":"Minimize or unminimize the window.","Minimize window: _PARAM0_":"Minimize window: _PARAM0_","Minimize window?":"Minimize window?","Window minimized":"Window minimized","Checks if the window is minimized.":"Checks if the window is minimized.","The window is minimized":"The window is minimized","Enable the window":"Enable the window","Enables or disables the window.":"Enables or disables the window.","Enable window: _PARAM0_":"Enable window: _PARAM0_","Enable window?":"Enable window?","Window enabled":"Window enabled","Checks if the window is enabled.":"Checks if the window is enabled.","The window is enabled":"The window is enabled","Allow resizing":"Allow resizing","Enables or disables resizing of the window by the user.":"Enables or disables resizing of the window by the user.","Enable window resizing: _PARAM0_":"Enable window resizing: _PARAM0_","Allow resizing?":"Allow resizing?","Window resizable":"Window resizable","Checks if the window can be resized.":"Checks if the window can be resized.","The window can be resized":"The window can be resized","Allow moving":"Allow moving","Enables or disables moving of the window by the user.":"Enables or disables moving of the window by the user.","Enable window moving: _PARAM0_":"Enable window moving: _PARAM0_","Allow moving?":"Allow moving?","Window movable":"Window movable","Checks if the window can be moved.":"Checks if the window can be moved.","The window can be moved":"The window can be moved","Allow maximizing":"Allow maximizing","Enables or disables maximizing of the window by the user.":"Enables or disables maximizing of the window by the user.","Enable window maximizing: _PARAM0_":"Enable window maximizing: _PARAM0_","Allow maximizing?":"Allow maximizing?","Window maximizable":"Window maximizable","Checks if the window can be maximized.":"Checks if the window can be maximized.","The window can be maximized":"The window can be maximized","Allow minimizing":"Allow minimizing","Enables or disables minimizing of the window by the user.":"Enables or disables minimizing of the window by the user.","Enable window minimizing: _PARAM0_":"Enable window minimizing: _PARAM0_","Allow minimizing?":"Allow minimizing?","Window minimizable":"Window minimizable","Checks if the window can be minimized.":"Checks if the window can be minimized.","The window can be minimized":"The window can be minimized","Allow full-screening":"Allow full-screening","Enables or disables full-screening of the window by the user.":"Enables or disables full-screening of the window by the user.","Enable window full-screening: _PARAM0_":"Enable window full-screening: _PARAM0_","Allow full-screening?":"Allow full-screening?","Window full-screenable":"Window full-screenable","Checks if the window can be full-screened.":"Checks if the window can be full-screened.","The window can be set in fullscreen":"The window can be set in fullscreen","Allow closing":"Allow closing","Enables or disables closing of the window by the user.":"Enables or disables closing of the window by the user.","Enable window closing: _PARAM0_":"Enable window closing: _PARAM0_","Allow closing?":"Allow closing?","Window closable":"Window closable","Checks if the window can be closed.":"Checks if the window can be closed.","The window can be closed":"The window can be closed","Make the windows always on top":"Make the windows always on top","Puts the window constantly above all other windows.":"Puts the window constantly above all other windows.","Make window always on top: _PARAM0_, level: _PARAM1_":"Make window always on top: _PARAM0_, level: _PARAM1_","Enable always on top?":"Enable always on top?","Level":"Level","Window always on top":"Window always on top","Checks if the window is always on top.":"Checks if the window is always on top.","The window is always on top":"The window is always on top","Enable kiosk mode":"Enable kiosk mode","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"Puts the window in kiosk mode. This prevents the user from exiting fullscreen.","Enable kiosk mode: _PARAM0_":"Enable kiosk mode: _PARAM0_","Enable kiosk mode?":"Enable kiosk mode?","Kiosk mode":"Kiosk mode","Checks if the window is currently in kiosk mode.":"Checks if the window is currently in kiosk mode.","The window is in kiosk mode":"The window is in kiosk mode","Enable window shadow":"Enable window shadow","Enables or disables the window shadow.":"Enables or disables the window shadow.","Enable window shadow: _PARAM0_":"Enable window shadow: _PARAM0_","Enable shadow?":"Enable shadow?","Shadow enabled":"Shadow enabled","Checks if the window currently has it's shadow enabled.":"Checks if the window currently has it's shadow enabled.","The window has a shadow":"The window has a shadow","Enable content protection":"Enable content protection","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.","Enable content protection: _PARAM0_":"Enable content protection: _PARAM0_","Enable content protection?":"Enable content protection?","Allow focusing":"Allow focusing","Allow or disallow the user to focus the window.":"Allow or disallow the user to focus the window.","Allow to focus the window: _PARAM0_":"Allow to focus the window: _PARAM0_","Allow focus?":"Allow focus?","Flash the window":"Flash the window","Make the window flash or end flashing.":"Make the window flash or end flashing.","Make the window flash: _PARAM0_":"Make the window flash: _PARAM0_","Flash the window?":"Flash the window?","Set window opacity":"Set window opacity","Changes the window opacity.":"Changes the window opacity.","Set the window opacity to _PARAM0_":"Set the window opacity to _PARAM0_","New opacity":"New opacity","Set window position":"Set window position","Changes the window position.":"Changes the window position.","Set the window position to _PARAM0_;_PARAM1_":"Set the window position to _PARAM0_;_PARAM1_","Window X position":"Window X position","Returns the current window X position.":"Returns the current window X position.","Window Y position":"Window Y position","Returns the current window Y position.":"Returns the current window Y position.","Window opacity":"Window opacity","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).","Leaderboards (experimental)":"Leaderboards (experimental)","Allow your game to send scores to your leaderboards.":"Allow your game to send scores to your leaderboards.","Save the player's score to the given leaderboard.":"Save the player's score to the given leaderboard.","Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_.":"Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_.","Save score":"Save score","Score to register for the player":"Score to register for the player","Name to register for the player":"Name to register for the player","Last score save has errored":"Last score save has errored","Check if the last attempt to save a score has errored.":"Check if the last attempt to save a score has errored.","Last score save in leaderboard _PARAM0_ has errored":"Last score save in leaderboard _PARAM0_ has errored","If no leaderboard is specified, will return the value related to the last leaderboard save action.":"If no leaderboard is specified, will return the value related to the last leaderboard save action.","Last score save has succeeded":"Last score save has succeeded","Check if the last attempt to save a score has succeeded.":"Check if the last attempt to save a score has succeeded.","Last score save in leaderboard _PARAM0_ has succeeded":"Last score save in leaderboard _PARAM0_ has succeeded","If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.":"If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.","Score is saving":"Score is saving","Check if a score is currently being saved in leaderboard.":"Check if a score is currently being saved in leaderboard.","Score is saving in leaderboard _PARAM0_":"Score is saving in leaderboard _PARAM0_","Error of last save attempt":"Error of last save attempt","Get the error of the last save attempt.":"Get the error of the last save attempt.","Error of last save attempt in leaderboard _PARAM0_":"Error of last save attempt in leaderboard _PARAM0_","Leaderboard display has errored":"Leaderboard display has errored","Check if the display of the leaderboard errored.":"Check if the display of the leaderboard errored.","Display leaderboard":"Display leaderboard","Leaderboard display has loaded":"Leaderboard display has loaded","Check if the display of the leaderboard has finished loading and been displayed on screen.":"Check if the display of the leaderboard has finished loading and been displayed on screen.","Leaderboard display has loaded and is displayed on screen":"Leaderboard display has loaded and is displayed on screen","Leaderboard display is loading":"Leaderboard display is loading","Check if the display of the leaderboard is loading.":"Check if the display of the leaderboard is loading.","Format player name":"Format player name","Formats a name so that it can be submitted to a leaderboard.":"Formats a name so that it can be submitted to a leaderboard.","Raw player name":"Raw player name","Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.":"Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.","Display leaderboard _PARAM1_ (display a loader: _PARAM2_)":"Display leaderboard _PARAM1_ (display a loader: _PARAM2_)","Display loader while leaderboard is loading":"Display loader while leaderboard is loading","Close current leaderboard":"Close current leaderboard","Close the leaderboard currently displayed on top of the game.":"Close the leaderboard currently displayed on top of the game.","Close current leaderboard displayed on top of the game":"Close current leaderboard displayed on top of the game","Lights":"Lights","Light Obstacle Behavior":"Light Obstacle Behavior","Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.":"Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.","Debug mode":"Debug mode","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.","Light texture (optional)":"Light texture (optional)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.","Light":"Light","Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.","Set the radius of light object":"Set the radius of light object","Set the radius of _PARAM0_ to: _PARAM1_":"Set the radius of _PARAM0_ to: _PARAM1_","Set the color of light object":"Set the color of light object","Set the color of light object in format \"R;G;B\" string.":"Set the color of light object in format \"R;G;B\" string.","Set the color of _PARAM0_ to: _PARAM1_":"Set the color of _PARAM0_ to: _PARAM1_","AdMob":"AdMob","Allow to display AdMob banners, interstitials and reward video ads.":"Allow to display AdMob banners, interstitials and reward video ads.","AdMob Android App ID":"AdMob Android App ID","AdMob iOS App ID":"AdMob iOS App ID","Enable test mode":"Enable test mode","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.","Enable test mode (serving test ads, for development): _PARAM0_":"Enable test mode (serving test ads, for development): _PARAM0_","Enable test mode?":"Enable test mode?","Banner loading":"A carregar banner","Check if a banner is currently loading. It will be shown automatically when loaded.":"Check if a banner is currently loading. It will be shown automatically when loaded.","Banner is loading":"Banner est\xE1 a carregar","Banner showing":"Mostrando Banner","Check if there is a banner being displayed.":"Verificar se h\xE1 um banner sendo exibido.","Banner is showing":"Banner est\xE1 sendo exibido","Banner had an error":"Banner had an error","Check if there was a error while displaying a banner.":"Check if there was a error while displaying a banner.","Banner ad had an error":"Banner ad had an error","Configure the banner":"Configure the banner","Configure a banner, which can then be displayed.\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"Configure a banner, which can then be displayed.\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_","Android banner ID":"ID do banner Android","iOS banner ID":"ID do banner iOS","Display at top? (bottom otherwise)":"Exibir no topo? (inferior caso contr\xE1rio)","Show banner":"Mostrar banner","Show the banner that was previously set up.":"Show the banner that was previously set up.","Hide banner":"Esconder banner","Hide the banner. You can show it again with the corresponding action.":"Esconder o banner. Vo\xE7\xEA pode mostr\xE1-lo novamente com a a\xE7\xE3o correspondente.","Interstitial loading":"Carregando intersticial","Check if an interstitial is currently loading.":"Verificar se um intersticial est\xE1 atualmente a ser carregado.","Interstitial is loading":"Intersticial est\xE1 a carregar","Interstitial ready":"Intersticial pronto","Check if an interstitial is ready to be displayed.":"Verificar se um intersticial est\xE1 pronto para ser exibido.","Interstitial is ready":"Intersticial est\xE1 pronto","Interstitial showing":"Mostrando Intersticial","Check if there is an interstitial being displayed.":"Verificar se h\xE1 um intersticial sendo exibido.","Interstitial is showing":"A Intersticial est\xE1 a mostrar","Interstitial had an error":"Interstitial had an error","Check if there was a error while loading the interstitial.":"Check if there was a error while loading the interstitial.","Interstitial ad had an error":"Interstitial ad had an error","Load interstitial":"Carregar intersticial","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)","Android interstitial ID":"ID intersticial do Android","iOS interstitial ID":"ID intersticial do iOS","Displayed automatically when loading is finished?":"Displayed automatically when loading is finished?","Show interstitial":"Mostrar intersticial","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.","Show the loaded interstitial":"Show the loaded interstitial","Video loading":"Carregamento de v\xEDdeo","Check if a reward video is currently loading.":"Verificar se um v\xEDdeo premiado est\xE1 actualmente a carregar.","Reward video is loading":"O v\xEDdeo premiado est\xE1 a carregar","Video ready":"V\xEDdeo pronto","Check if a reward video is ready to be displayed.":"Verificar se o v\xEDdeo premiado est\xE1 pronto para ser exibido.","Reward video is ready":"V\xEDdeo premiado est\xE1 pronto","Video showing":"Exibi\xE7\xE3o de v\xEDdeo","Check if there is a reward video being displayed.":"Verificar se existe um v\xEDdeo premiado em exibi\xE7\xE3o.","Reward video is showing":"V\xEDdeo premiado est\xE1 sendo exibido","Video had an error":"Video had an error","Check if there was a error while loading the rewarded video.":"Check if there was a error while loading the rewarded video.","Video ad had an error":"Video ad had an error","Video reward received":"Video reward received","Check if the reward of the video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another reward video.":"Check if the reward of the video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another reward video.","User got the reward of the video (and clear this reward: _PARAM0_)":"User got the reward of the video (and clear this reward: _PARAM0_)","Clear the reward (needed to show another video)":"Clear the reward (needed to show another video)","Load video":"Carregar v\xEDdeo","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)","Android reward video ID":"ID do v\xEDdeo premiado do Android","iOS reward video ID":"ID do v\xEDdeo premiado do iOS","Show video":"Mostrar v\xEDdeo","Show the reward video that was loaded. Will work only when the video is fully loaded.":"Show the reward video that was loaded. Will work only when the video is fully loaded.","Show the loaded reward video":"Show the loaded reward video","Mark the reward of the video as claimed":"Mark the reward of the video as claimed","Mark the video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Mark the video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.","Tweening":"Tweening","Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.":"Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.","Ease":"Ease","Tween between 2 values according to an easing function.":"Tween between 2 values according to an easing function.","Easing":"Flexibiliza\xE7\xE3o","From value":"Do valor","To value":"Para valor","Weighting":"Weighting","From 0 to 1.":"From 0 to 1.","Tween":"Interpola\xE7\xE3o","Smoothly animate position, angle, scale and other properties of objects.":"Smoothly animate position, angle, scale and other properties of objects.","Add object variable tween":"Adicionar interpola\xE7\xE3o vari\xE1vel de object","Add a tween animation for an object variable.":"Adicionar uma interpola\xE7\xE3o de anima\xE7\xE3o para uma vari\xE1vel de object.","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"Interpolar a vari\xE1vel _PARAM3_ do _PARAM0_ de _PARAM4_ para _PARAM5_ com flexibiliza\xE7\xE3o _PARAM6_ sobre _PARAM7_ms como _PARAM2_","Tween Identifier":"Identificador de interpola\xE7\xE3o","Destroy this object when tween finishes":"Destruir este object quando a interpola\xE7\xE3o terminar","Add object position tween":"Adicionar posi\xE7\xE3o do object interpolado","Add a tween animation for the object position.":"Adicionar uma anima\xE7\xE3o interpolada para a posi\xE7\xE3o do object.","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Interpolar a posi\xE7\xE3o de _PARAM0_ para x: _PARAM3_, y: _PARAM4_ com flexibiliza\xE7\xE3o _PARAM5_ sobre _PARAM6_ms como _PARAM2_","To X":"Para X","To Y":"Para Y","Add object position X tween":"Adicionar posi\xE7\xE3o do object X interpolado","Add a tween animation for the object X position.":"Adicionar uma anima\xE7\xE3o interpolada para a posi\xE7\xE3o X do object.","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpolar a posi\xE7\xE3o X de _PARAM0_ at\xE9 _PARAM3_ com flexibiliza\xE7\xE3o _PARAM4_ sobre _PARAM5_ms como _PARAM2_","Add object width tween":"Add object width tween","Add a tween animation for the object width.":"Add a tween animation for the object width.","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To width":"To width","Add object height tween":"Add object height tween","Add a tween animation for the object height.":"Add a tween animation for the object height.","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To height":"To height","Add object position Y tween":"Adicionar posi\xE7\xE3o do object Y interpolado","Add a tween animation for the object Y position.":"Adicionar uma anima\xE7\xE3o interpolada para a posi\xE7\xE3o Y do object.","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpolar a posi\xE7\xE3o Y de _PARAM0_ para _PARAM3_ com flexibiliza\xE7\xE3o _PARAM4_ sobre _PARAM5_ms como _PARAM2_","Add object angle tween":"Adicionar \xE2ngulo de object interpolado","Add a tween animation for the object angle.":"Adicionar uma anima\xE7\xE3o interpolada para o \xE2ngulo do object.","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpolar o \xE2ngulo de _PARAM0_ para _PARAM3_\xB0 com flexibiliza\xE7\xE3o _PARAM4_ sobre _PARAM5_ms como _PARAM2_","To angle (in degrees)":"Para \xE2ngulo (em graus)","Add object scale tween":"Adicionar escala de object interpolado","Add a tween animation for the object scale (Note: the scale can never be less than 0).":"Adicionar uma anima\xE7\xE3o interpolada para a escala de object (Nota: a escala nunca pode ser menor que 0).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To scale X":"Para escala X","To scale Y":"Para escala Y","Scale from center of object":"Scale from center of object","Add object X-scale tween":"Adicionar object escala-X interpolado","Add a tween animation for the object X-scale (Note: the scale can never be less than 0).":"Adicionar uma anima\xE7\xE3o interpolada para o object escala-X (Nota: a escala nunca pode ser menor que 0).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object Y-scale tween":"Adicionar object escala-Y interpolado","Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).":"Adicionar uma anima\xE7\xE3o interpolada para o objeto escala-Y (Nota: a escala nunca pode ser menor que 0).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add text size tween":"Adicionar tamanho do texto interpolado","Add a tween animation for the text object character size (Note: the size can never be less than 1).":"Adicionar uma anima\xE7\xE3o interpolada para o tamanho do caractere do object de texto (Nota: o tamanho nunca pode ser menor que 1).","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpolar o tamanho da personagem de _PARAM0_ para _PARAM3_ com flexibiliza\xE7\xE3o _PARAM4_ sobre _PARAM5_ms como _PARAM2_","To character size":"Para o tamanho da personagem","Add object opacity tween":"Adicionar interpola\xE7\xE3o da opacidade do object","Add a tween animation for the object opacity (Value between 0 and 255).":"Adicionar uma interpola\xE7\xE3o de anima\xE7\xE3o para a opacidade do object (valor entre 0 e 255).","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpolar a opacidade de _PARAM0_ para _PARAM3_ com flexibiliza\xE7\xE3o _PARAM4_ sobre _PARAM5_ms como _PARAM2_","To opacity":"Para opacidade","Add object color tween":"Adicionar interpola\xE7\xE3o da cor do object","Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"Adicionar uma interpola\xE7\xE3o de anima\xE7\xE3o para a cor do object. Formato: \"128; 200; 255\" com valores entre 0 e 255 para vermelho, verde e azul","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Interpolar a cor de _PARAM0_ para _PARAM3_ com flexibiliza\xE7\xE3o _PARAM4_ sobre _PARAM5_ms como _PARAM2_","To color":"Para cor","Tween on the Hue/Saturation/Lightness (HSL)":"Tween on the Hue/Saturation/Lightness (HSL)","Useful to have a more natural change between colors.":"Useful to have a more natural change between colors.","Add object HSL color tween":"Add object HSL color tween","Add a tween animation for the object color using Hue/Saturation/Lightness. Hue can be any number, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"Add a tween animation for the object color using Hue/Saturation/Lightness. Hue can be any number, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_","To Hue":"To Hue","Animate Hue":"Animate Hue","To Saturation (-1 to ignore)":"To Saturation (-1 to ignore)","To Lightness (-1 to ignore)":"To Lightness (-1 to ignore)","Tween exists":"Existe interpola\xE7\xE3o","Check if the tween animation exists.":"Verificar se a interpola\xE7\xE3o da anima\xE7\xE3o existe.","Tween _PARAM2_ on _PARAM0_ exists":"Interpola\xE7\xE3o _PARAM2_ no _PARAM0_ existe","Tween is playing":"Interpola\xE7\xE3o est\xE1 a reproduzir","Check if the tween animation is currently playing.":"Verificar se a anima\xE7\xE3o de interpola\xE7\xE3o est\xE1 neste momento a ser reproduzida.","Tween _PARAM2_ on _PARAM0_ is playing":"Interpola\xE7\xE3o _PARAM2_ no _PARAM0_ est\xE1 a ser reproduzida","Tween finished playing":"Interpola\xE7\xE3o terminou a reprodu\xE7\xE3o","Check if the tween animation has finished playing.":"Verificar se a anima\xE7\xE3o de interpola\xE7\xE3o terminou de reproduzir.","Tween _PARAM2_ on _PARAM0_ has finished playing":"Interpola\xE7\xE3o _PARAM2_ no _PARAM0_ terminou de reproduzir","Pause a tween":"Pausar a interpola\xE7\xE3o","Pause the running tween animation.":"Pausar a anima\xE7\xE3o de interpola\xE7\xE3o em execu\xE7\xE3o.","Pause the tween _PARAM2_ on _PARAM0_":"Pausar a interpola\xE7\xE3o _PARAM2_ no _PARAM0_","Stop a tween":"Parar uma interpola\xE7\xE3o","Stop the running tween animation.":"Parar a anima\xE7\xE3o de interpola\xE7\xE3o em execu\xE7\xE3o.","Stop the tween _PARAM2_ on _PARAM0_":"Parar a interpola\xE7\xE3o _PARAM2_ no _PARAM0_","Jump to end":"Saltar para o fim","Resume a tween":"Retomar uma interpola\xE7\xE3o","Resume the tween animation.":"Retomar a anima\xE7\xE3o de interpola\xE7\xE3o.","Resume the tween _PARAM2_ on _PARAM0_":"Retomar a interpola\xE7\xE3o _PARAM2_ no _PARAM0_","Remove a tween":"Remover uma interpola\xE7\xE3o","Remove the tween animation from the object.":"Remover a anima\xE7\xE3o de interpola\xE7\xE3o do object.","Remove the tween _PARAM2_ from _PARAM0_":"Remover a interpola\xE7\xE3o _PARAM2_ de _PARAM0_","Progress of a tween":"Progresso de uma interpola\xE7\xE3o","Progress of a tween (between 0.0 and 1.0)":"Progresso de uma interpola\xE7\xE3o (entre 0.0 e 1.0)","Tilemap":"Tilemap","Tilemap JSON file":"Tilemap JSON file","This is the JSON file that was saved or exported from Tiled.":"This is the JSON file that was saved or exported from Tiled.","Tilemap and tileset":"Tilemap and tileset","Tileset JSON file (optional)":"Tileset JSON file (optional)","Optional, don't specify it if you've not saved the tileset in a different file.":"Optional, don't specify it if you've not saved the tileset in a different file.","Atlas image":"Atlas image","Display mode":"Display mode","Layer index to display":"Layer index to display","If \"index\" is selected as the display mode, this is the index of the layer to display.":"If \"index\" is selected as the display mode, this is the index of the layer to display.","Animation speed scale":"Escala da velocidade de anima\xE7\xE3o","Animation FPS":"Animation FPS","Displays a tiled-based map, made with the Tiled editor (download it separately on https://www.mapeditor.org/).":"Displays a tiled-based map, made with the Tiled editor (download it separately on https://www.mapeditor.org/).","Check the Tilemap JSON file being used.":"Check the Tilemap JSON file being used.","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"The Tilemap JSON file of _PARAM0_ is _PARAM1_","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"Set the Tilemap JSON file of _PARAM0_ to _PARAM1_","Tileset JSON file":"Tileset JSON file","Check the tileset JSON file being used.":"Check the tileset JSON file being used.","The tileset JSON file of _PARAM0_ is _PARAM1_":"The tileset JSON file of _PARAM0_ is _PARAM1_","Set the JSON file with the tileset data (sometimes that is embeded in the Tilemap, so not needed)":"Set the JSON file with the tileset data (sometimes that is embeded in the Tilemap, so not needed)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"Set the tileset JSON file of _PARAM0_ to _PARAM1_","Compare the value of the display mode.":"Compare the value of the display mode.","The display mode of _PARAM0_ is _PARAM1_":"The display mode of _PARAM0_ is _PARAM1_","Set the display mode":"Set the display mode","Set the display mode of _PARAM0_ to _PARAM1_":"Set the display mode of _PARAM0_ to _PARAM1_","Layer index":"Layer index","Compare the value of the layer index.":"Compare the value of the layer index.","the layer index":"the layer index","Set the layer index of the Tilemap.":"Set the layer index of the Tilemap.","Get the layer index being displayed":"Get the layer index being displayed","Compare the animation speed scale.":"Compare the animation speed scale.","the animation speed scale":"the animation speed scale","Set the animation speed scale of the Tilemap (1 by default).":"Set the animation speed scale of the Tilemap (1 by default).","Get the Animation speed scale":"Get the Animation speed scale","Animation speed (FPS)":"Animation speed (FPS)","Compare the animation speed (in frames per second).":"Compare the animation speed (in frames per second).","the animation speed (FPS)":"the animation speed (FPS)","Set the animation speed (in frames per second) of the Tilemap.":"Set the animation speed (in frames per second) of the Tilemap.","Get the animation speed (in frames per second)":"Get the animation speed (in frames per second)","Spatial sound":"Spatial sound","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.","Set position of sound":"Set position of sound","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_","Channel":"Canal","Z position":"Z position","Set position of the listener":"Set position of the listener","Sets the spatial position of the listener/player.":"Sets the spatial position of the listener/player.","Set the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"Set the listener position to _PARAM0_, _PARAM1_, _PARAM2_","Smooth the image":"Suavizar a imagem","Always loaded in memory":"Sempre carregado na mem\xF3ria","Preload as sound":"Preload as sound","Preload as music":"Preload as music","Disable preloading at game startup":"Disable preloading at game startup","Unable to copy \"":"Imposs\xEDvel copiar\"","\" to \"":"\"a\"","\".":"\".","Cannot find an expression with this name: ":"N\xE3o \xE9 poss\xEDvel encontrar uma express\xE3o com este nome: ","Double check that you've not made any typo in the name.":"Verificar duplamente se voc\xEA n\xE3o fez nenhum erro de digita\xE7\xE3o no nome.","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.","You tried to use an expression that returns a number, but another type is expected:":"You tried to use an expression that returns a number, but another type is expected:","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.","You tried to use an expression that returns a string, but another type is expected:":"You tried to use an expression that returns a string, but another type is expected:","You tried to use an expression with the wrong return type:":"You tried to use an expression with the wrong return type:","The number of parameters must be exactly ":"O n\xFAmero de par\xE2metros deve ser exatamente ","The number of parameters must be: ":"O n\xFAmero de par\xE2metros deve ser: ","A text must start with a double quote (\").":"Um texto deve come\xE7ar com aspas duplas (\").","A text must end with a double quote (\"). Add a double quote to terminate the text.":"Um texto deve terminar com aspas duplas (\"). Adicione uma aspa dupla para terminar o texto.","A number was expected. You must enter a number here.":"Um n\xFAmero era esperado. Voc\xEA deve inserir um n\xFAmero aqui.","Return <subject>.":"Return <subject>.","Compare <subject>.":"Compare <subject>.","Check if <subject>.":"Check if <subject>.","Set (or unset) if <subject>.":"Set (or unset) if <subject>.","Change <subject>.":"Change <subject>.","Set _PARAM0_ as <subject>: <value>":"Set _PARAM0_ as <subject>: <value>","Change <subject>: <value>":"Change <subject>: <value>","Modification's sign":"Sinal de modifica\xE7\xE3o","Change <subject> of _PARAM0_: <operator> <value>":"Change <subject> of _PARAM0_: <operator> <value>","Change <subject>: <operator> <value>":"Change <subject>: <operator> <value>","_PARAM0_ is <subject>":"_PARAM0_ is <subject>","<subject>":"<subject>","Value to compare":"Valor para comparar","<subject> of _PARAM0_ <operator> <value>":"<subject> of _PARAM0_ <operator> <value>","<subject> <operator> <value>":"<subject> <operator> <value>","Value of a scene variable":"Value of a scene variable","Compare the value of a scene variable.":"Compare o valor de uma vari\xE1vel local.","the scene variable _PARAM0_":"the scene variable _PARAM0_","Scene variables":"Vari\xE1veis de cena","Variable":"Vari\xE1vel","Text of a scene variable":"Texto de uma vari\xE1vel de cena","Compare the text of a scene variable.":"Compare o texto de uma vari\xE1vel de cena.","the text of scene variable _PARAM0_":"the text of scene variable _PARAM0_","Boolean value of a scene variable":"Boolean value of a scene variable","Compare the boolean value of a scene variable.":"Compare the boolean value of a scene variable.","The boolean value of scene variable _PARAM0_ is _PARAM1_":"The boolean value of scene variable _PARAM0_ is _PARAM1_","Check if the value is":"Check if the value is","Child existence":"Exist\xEAncia de crian\xE7a","Check if the specified child of the scene variable exists.":"Check if the specified child of the scene variable exists.","Child _PARAM1_ of scene variable _PARAM0_ exists":"Child _PARAM1_ of scene variable _PARAM0_ exists","Scene variables/Collections/Structures":"Scene variables/Collections/Structures","Name of the child":"Nome da crian\xE7a","Check if the specified child of the global variable exists.":"Check if the specified child of the global variable exists.","Child _PARAM1_ of global variable _PARAM0_ exists":"Vari\xE1vel _PARAM1_, filha de vari\xE1vel global _PARAM0_ existe","Global variables/Collections/Structures":"Global variables/Collections/Structures","Value of a global variable":"Valor de uma vari\xE1vel global","Compare the value of a global variable.":"Compare o valor de uma vari\xE1vel global.","the global variable _PARAM0_":"the global variable _PARAM0_","Text of a global variable":"Texto de uma vari\xE1vel global","Compare the text of a global variable.":"Compare o texto de uma vari\xE1vel global.","the text of the global variable _PARAM0_":"the text of the global variable _PARAM0_","Boolean value of a global variable":"Boolean value of a global variable","Compare the boolean value of a global variable.":"Compare the boolean value of a global variable.","The boolean value of global variable _PARAM0_ is _PARAM1_":"The boolean value of global variable _PARAM0_ is _PARAM1_","Change the value of a scene variable.":"Change the value of a scene variable.","String of a scene variable":"String of a scene variable","Modify the text of a scene variable.":"Modifica o texto de uma vari\xE1vel de cena.","Modify the boolean value of a scene variable.":"Modify the boolean value of a scene variable.","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"Set the boolean value of scene variable _PARAM0_ to _PARAM1_","New Value:":"New Value:","Toggle boolean value of a scene variable":"Toggle boolean value of a scene variable","Toggle the boolean value of a scene variable.":"Toggle the boolean value of a scene variable.","If it was true, it will become false, and if it was false it will become true.":"If it was true, it will become false, and if it was false it will become true.","Toggle the boolean value of scene variable _PARAM0_":"Toggle the boolean value of scene variable _PARAM0_","Change the value of a global variable":"Change the value of a global variable","String of a global variable":"Caracteres de uma vari\xE1vel global","Modify the text of a global variable.":"Modifica o texto de uma vari\xE1vel global.","the text of global variable _PARAM0_":"the text of global variable _PARAM0_","Modify the boolean value of a global variable.":"Modify the boolean value of a global variable.","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"Set the boolean value of global variable _PARAM0_ to _PARAM1_","Toggle boolean value of a global variable":"Toggle boolean value of a global variable","Toggle the boolean value of a global variable.":"Toggle the boolean value of a global variable.","Toggle the boolean value of global variable _PARAM0_":"Toggle the boolean value of global variable _PARAM0_","Remove a child":"Remover uma crian\xE7a","Remove a child from a scene variable.":"Remove a child from a scene variable.","Remove child _PARAM1_ from scene variable _PARAM0_":"Remove child _PARAM1_ from scene variable _PARAM0_","Child's name":"Nome da crian\xE7a","Remove a child from a global variable.":"Remover um filho de uma vari\xE1vel global.","Remove child _PARAM1_ from global variable _PARAM0_":"Remover o filho _PARAM1_ da vari\xE1vel global _PARAM0_","Clear scene variable":"Clear scene variable","Remove all the children from the scene variable.":"Remove all the children from the scene variable.","Clear children from scene variable _PARAM0_":"Clear children from scene variable _PARAM0_","Scene variables/Collections":"Scene variables/Collections","Clear global variable":"Clear global variable","Remove all the children from the global variable.":"Remove all the children from the global variable.","Clear children from global variable _PARAM0_":"Clear children from global variable _PARAM0_","Global variables/Collections":"Global variables/Collections","Append variable to a scene array":"Append variable to a scene array","Appends a variable at the end of a scene array variable.":"Appends a variable at the end of a scene array variable.","Append variable _PARAM1_ to array variable _PARAM0_":"Append variable _PARAM1_ to array variable _PARAM0_","Scene variables/Collections/Arrays":"Scene variables/Collections/Arrays","Array variable":"Array variable","Scene variable with the content to append":"Scene variable with the content to append","The content of the variable will *be copied* and appended at the end of the array.":"The content of the variable will *be copied* and appended at the end of the array.","Append a string to a scene array":"Append a string to a scene array","Appends a string at the end of a scene array variable.":"Appends a string at the end of a scene array variable.","Append string _PARAM1_ to array variable _PARAM0_":"Append string _PARAM1_ to array variable _PARAM0_","String to append":"String to append","Append a number to a scene array":"Append a number to a scene array","Appends a number at the end of a scene array variable.":"Appends a number at the end of a scene array variable.","Append number _PARAM1_ to array variable _PARAM0_":"Append number _PARAM1_ to array variable _PARAM0_","Number to append":"Number to append","Append a boolean to a scene array":"Append a boolean to a scene array","Appends a boolean at the end of a scene array variable.":"Appends a boolean at the end of a scene array variable.","Append boolean _PARAM1_ to array variable _PARAM0_":"Append boolean _PARAM1_ to array variable _PARAM0_","Boolean to append":"Boolean to append","Remove variable from a scene array (by index)":"Remove variable from a scene array (by index)","Removes a variable at the specified index of a scene array variable.":"Removes a variable at the specified index of a scene array variable.","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"Remove variable at index _PARAM1_ from scene array variable _PARAM0_","Index to remove":"Index to remove","Append variable to a global array":"Append variable to a global array","Appends a variable at the end of a global array variable.":"Appends a variable at the end of a global array variable.","Global variables/Collections/Arrays":"Global variables/Collections/Arrays","Remove variable from a global array (by index)":"Remove variable from a global array (by index)","Removes a variable at the specified index of a global array variable.":"Removes a variable at the specified index of a global array variable.","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"Remove variable at index _PARAM1_ from global array variable _PARAM0_","Append a string to a global array":"Append a string to a global array","Appends a string at the end of a global array variable.":"Appends a string at the end of a global array variable.","Append a number to a global array":"Append a number to a global array","Appends a number at the end of a global array variable.":"Appends a number at the end of a global array variable.","Append a boolean to a global array":"Append a boolean to a global array","Appends a boolean at the end of a global array variable.":"Appends a boolean at the end of a global array variable.","Number of children of a global variable":"Number of children of a global variable","Number of children of a scene variable":"Number of children of a scene variable","Name of the global variable":"Nome da vari\xE1vel global","Event functions":"Event functions","Advanced control features for functions made with events.":"Advanced control features for functions made with events.","Set number return value":"Set number return value","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"Set the return value of the events function to the specified number (to be used with \"Expression\" functions).","Set return value to number _PARAM0_":"Set return value to number _PARAM0_","Set text return value":"Set text return value","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).","Set return value to text _PARAM0_":"Set return value to text _PARAM0_","Set condition return value":"Set condition return value","Set the return value of the Condition events function to either true (condition will pass) or false.":"Set the return value of the Condition events function to either true (condition will pass) or false.","Set return value of the condition to _PARAM0_":"Set return value of the condition to _PARAM0_","Check if a function parameter is set to true (or yes)":"Check if a function parameter is set to true (or yes)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".","Parameter _PARAM0_ is true":"Parameter _PARAM0_ is true","Get function parameter value":"Get function parameter value","Get function parameter (also called \"argument\") value":"Get function parameter (also called \"argument\") value","Get function parameter text":"Get function parameter text","Get function parameter (also called \"argument\") text ":"Get function parameter (also called \"argument\") text ","Layers and cameras":"Camadas e c\xE2meras","Camera center X position":"Posi\xE7\xE3o X do centro da c\xE2mera","the X position of the center of a camera":"the X position of the center of a camera","the X position of camera _PARAM4_ (layer: _PARAM3_)":"the X position of camera _PARAM4_ (layer: _PARAM3_)","Layer (base layer if empty)":"Camada (camada de base, se estiver vazia)","Camera number (default : 0)":"N\xFAmero de c\xE2mera (padr\xE3o: 0)","Camera center Y position":"Posi\xE7\xE3o Y do centro da c\xE2mera","the Y position of the center of a camera":"the Y position of the center of a camera","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"the Y position of camera _PARAM4_ (layer: _PARAM3_)","Width of a camera":"Largura de uma c\xE2mera","the width of a camera of a layer":"the width of a camera of a layer","the width of camera _PARAM2_ of layer _PARAM1_":"the width of camera _PARAM2_ of layer _PARAM1_","Camera number":"N\xFAmero da c\xE2mera","Height of a camera":"Altura de uma c\xE2mera","the height of a camera of a layer":"the height of a camera of a layer","the height of camera _PARAM2_ of layer _PARAM1_":"the height of camera _PARAM2_ of layer _PARAM1_","Angle of a camera of a layer":"\xC2ngulo de uma c\xE2mera de uma camada","the angle of rotation of a camera":"the angle of rotation of a camera","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"the angle of camera (layer: _PARAM3_, camera: _PARAM4_)","Add a camera to a layer":"Adicione uma c\xE2mera a uma camada","This action adds a camera to a layer":"This action adds a camera to a layer","Add a camera to layer _PARAM1_":"Adicionar uma c\xE2mera \xE1 camada _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"Zona de renderiza\xE7\xE3o: Parte superior do lado esquerdo: posi\xE7\xE3o X (entre 0 e 1)","Render zone: Top left side: Y Position (between 0 and 1)":"Zona de renderiza\xE7\xE3o: Parte superior do lado esquerdo: posi\xE7\xE3o Y (entre 0 e 1)","Render zone: Bottom right side: X Position (between 0 and 1)":"Zona de renderiza\xE7\xE3o: Parte inferior do lado direito: posi\xE7\xE3o X (entre 0 e 1)","Render zone: Bottom right side: Y Position (between 0 and 1)":"Zona de renderiza\xE7\xE3o: Parte inferior do lado direito: posi\xE7\xE3o Y (entre 0 e 1)","Delete a camera of a layer":"Apagar uma c\xE2mera de uma camada","Remove the specified camera from a layer":"Remover a c\xE2mera especificada de uma camada","Delete camera _PARAM2_ from layer _PARAM1_":"Apagar _PARAM2_ c\xE2mera de camada _PARAM1_","Modify the size of a camera":"Modificar o tamanho de uma c\xE2mera","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"This action modifies the size of a camera of the specified layer. The zoom will be reset.","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"Alterar o tamanho da c\xE2mera _PARAM2_ de _PARAM1_ de _PARAM3_ * _PARAM4_","Modify the render zone of a camera":"Modificar a zona de render de uma c\xE2mera","This action modifies the render zone of a camera of the specified layer.":"This action modifies the render zone of a camera of the specified layer.","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"Defina a zona de renderiza\xE7\xE3o da c\xE2mera _PARAM2_ da camada de _PARAM1_ para PARAM3_; _PARAM4_ _PARAM5_; _PARAM6_","Change camera zoom":"Change camera zoom","Change camera zoom.":"Mudar zoom da c\xE2mera.","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"Valor ( 1: Zoom inicial, 2: Zoom x 2, 0,5: Unzoom X2...)","Center the camera on an object within limits":"Centar a c\xE2mera em um objeto dentro dos limites","Center the camera on the specified object, without leaving the specified limits.":"Centrar a c\xE2mera no objeto especificado, sem deixar os limites especificados.","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"Centralizar a c\xE2mera em _PARAM1_ (limite: de _PARAM2_; _PARAM3_ para _PARAM4_; _PARAM5_) (camada: _PARAM7_, c\xE2mera: _PARAM8_)","Top left side of the boundary: X Position":"Lado superior esquerdo das bordas: Posi\xE7\xE3o X","Top left side of the boundary: Y Position":"Lado superior esquerdo das bordas: Posi\xE7\xE3o Y","Bottom right side of the boundary: X Position":"Parte inferior direita das bordas: Posi\xE7\xE3o X","Bottom right side of the boundary: Y Position":"Parte inferior direita das bordas: Posi\xE7\xE3o Y","Anticipate the movement of the object (yes by default)":"Antecipar o movimento do objeto (sim por padr\xE3o)","Enforce camera boundaries":"Enforce camera boundaries","Enforce camera boundaries by moving the camera back inside specified boundaries.":"Enforce camera boundaries by moving the camera back inside specified boundaries.","Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)":"Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)","Left bound X Position":"Left bound X Position","Top bound Y Position":"Top bound Y Position","Right bound X Position":"Right bound X Position","Bottom bound Y Position":"Bottom bound Y Position","Center the camera on an object":"Centro da c\xE2mera em um objeto","Center the camera on the specified object.":"Centro da c\xE2mera no objeto especifico.","Center camera on _PARAM1_ (layer: _PARAM3_)":"Center camera on _PARAM1_ (layer: _PARAM3_)","Show a layer":"Mostrar uma camada","Show a layer.":"Mostrar uma camada.","Show layer _PARAM1_":"Mostrar a camada _PARAM1_","Hide a layer":"Ocultar uma camada","Hide a layer.":"Ocultar uma camada.","Hide layer _PARAM1_":"Ocultar a camada _PARAM1_","Visibility of a layer":"Visibilidade de uma camada","Test if a layer is set as visible.":"Test if a layer is set as visible.","Layer _PARAM1_ is visible":"_PARAM1_ camada \xE9 vis\xEDvel","Effect parameter (number)":"Effect parameter (number)","Change the value of a parameter of an effect.":"Change the value of a parameter of an effect.","You can find the parameter names (and change the effect names) in the effects window.":"You can find the parameter names (and change the effect names) in the effects window.","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_","Effect name":"Effect name","Effect parameter (string)":"Effect parameter (string)","Change the value (string) of a parameter of an effect.":"Change the value (string) of a parameter of an effect.","Effect parameter (enable or disable)":"Effect parameter (enable or disable)","Enable or disable a parameter of an effect.":"Enable or disable a parameter of an effect.","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_","Enable this parameter":"Enable this parameter","Layer effect is enabled":"Layer effect is enabled","The effect on a layer is enabled":"The effect on a layer is enabled","Effect _PARAM2_ on layer _PARAM1_ is enabled":"Effect _PARAM2_ on layer _PARAM1_ is enabled","Enable layer effect":"Enable layer effect","Enable an effect on a layer":"Enable an effect on a layer","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_","Enable":"Enable","Layer time scale":"Layer time scale","Compare the time scale applied to the objects of the layer.":"Compare the time scale applied to the objects of the layer.","the time scale of layer _PARAM1_":"the time scale of layer _PARAM1_","Change layer time scale":"Change layer time scale","Change the time scale applied to the objects of the layer.":"Change the time scale applied to the objects of the layer.","Set the time scale of layer _PARAM1_ to _PARAM2_":"Set the time scale of layer _PARAM1_ to _PARAM2_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)","Layer default Z order":"Layer default Z order","Compare the default Z order set to objects when they are created on a layer.":"Compare the default Z order set to objects when they are created on a layer.","the default Z order of objects created on _PARAM1_":"the default Z order of objects created on _PARAM1_","Change layer default Z order":"Change layer default Z order","Change the default Z order set to objects when they are created on a layer.":"Change the default Z order set to objects when they are created on a layer.","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"Set the default Z order of objects created on _PARAM1_ to _PARAM2_","New default Z order":"New default Z order","Set the ambient light color":"Set the ambient light color","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"Set the ambient light color of the lighting layer in format \"R;G;B\" string.","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_","Lighting":"Lighting","X position of the top left side point of a render zone":"Posi\xE7\xE3o X do ponto superior esquerdo de uma zona de renderiza\xE7\xE3o","Y position of the top left side point of a render zone":"Posi\xE7\xE3o Y do ponto superior esquerdo de uma zona de renderiza\xE7\xE3o","X position of the bottom right side point of a render zone":"Posi\xE7\xE3o X do ponto inferior direito de uma zona de renderiza\xE7\xE3o","Y position of the bottom right side point of a render zone":"Posi\xE7\xE3o Y do ponto inferior direito de uma zona de renderiza\xE7\xE3o","Zoom of a camera of a layer":"Zoom of a camera of a layer","Returns the time scale of the specified layer.":"Returns the time scale of the specified layer.","Default Z Order for a layer":"Default Z Order for a layer","Sounds and musics":"Sounds and musics","GDevelop provides several conditions and actions to play audio files. They can be either long musics or short sound effects.":"GDevelop provides several conditions and actions to play audio files. They can be either long musics or short sound effects.","Play a sound on a channel":"Tocar um som num canal","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Sounds on channels":"Sounds on channels","Audio file (or audio resource name)":"Arquivo de \xE1udio (ou nome do recurso de \xE1udio)","Channel identifier":"Identificador de canal","Repeat the sound":"Repetir o som","From 0 to 100, 100 by default.":"From 0 to 100, 100 by default.","Pitch (speed)":"Pitch (speed)","1 by default.":"1 by default.","Stop the sound of a channel":"Interromper o som de um canal","Stop the sound on the specified channel.":"Pare o som no canal especificado.","Stop the sound of channel _PARAM1_":"Parar o som do canal _PARAM1_","Pause the sound of a channel":"Pausar o som de um canal","Pause the sound played on the specified channel.":"Pause o som tocado no canal especificado.","Pause the sound of channel _PARAM1_":"Pausar o som do canal _PARAM1_","Play the sound of a channel":"Reproduzir o som de um canal","Play the sound of the channel.":"Reproduzir o som do canal.","Play the sound of channel _PARAM1_":"Reproduzir o som do canal _PARAM1_","Play a music file on a channel":"Reproduzir um ficheiro de m\xFAsica num canal","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"Reproduzir um ficheiro de m\xFAsica num canal espec\xEDfico,\npara que possa manipulado mais tarde.","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Music on channels":"Music on channels","Stop the music on a channel":"Parar a m\xFAsica em um canal","Stop the music on the specified channel":"Parar a m\xFAsica no canal especificado","Stop the music of channel _PARAM1_":"Parar a m\xFAsica do canal _PARAM1_","Pause the music of a channel":"Pausar a m\xFAsica de um canal","Pause the music on the specified channel.":"Pausar a m\xFAsica no canal especificado.","Pause the music of channel _PARAM1_":"Pausar a m\xFAsica do canal _PARAM1_","Play the music of a channel":"Tocar a m\xFAsica de um canal","Play the music of the channel.":"Toca a m\xFAsica do canal.","Play the music of channel _PARAM1_":"Tocar a m\xFAsica do canal _PARAM1_","Volume of the sound on a channel":"Volume do som em um canal","This action modifies the volume of the sound on the specified channel. The volume is between 0 and 100.":"Esta a\xE7\xE3o altera o volume de som no canal especificado. O volume define-se entre 0 e 100.","the volume of the sound on channel _PARAM1_":"the volume of the sound on channel _PARAM1_","Volume of the music on a channel":"Volume da m\xFAsica em um canal","This action modifies the volume of the music on the specified channel. The volume is between 0 and 100.":"This action modifies the volume of the music on the specified channel. The volume is between 0 and 100.","the volume of the music on channel _PARAM1_":"the volume of the music on channel _PARAM1_","Game global volume":"Volume global do jogo","This action modifies the global volume of the game. The volume is between 0 and 100.":"This action modifies the global volume of the game. The volume is between 0 and 100.","the global sound level":"the global sound level","Pitch of the sound of a channel":"Tom do som de um canal","This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch.":"This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch.","the pitch of the sound on channel _PARAM1_":"the pitch of the sound on channel _PARAM1_","Pitch of the music on a channel":"Tom da m\xFAsica em um canal","This action modifies the pitch of the music on the specified channel. 1 is the default pitch":"This action modifies the pitch of the music on the specified channel. 1 is the default pitch","the pitch of the music on channel _PARAM1_":"the pitch of the music on channel _PARAM1_","Playing offset of the sound on a channel":"Deslocamento de reprodu\xE7\xE3o do som em um canal","This action modifies the playing offset of the sound on a channel":"This action modifies the playing offset of the sound on a channel","the playing offset of the sound on channel _PARAM1_":"the playing offset of the sound on channel _PARAM1_","Playing offset of the music on a channel":"Deslocamento de reprodu\xE7\xE3o da m\xFAsica em um canal","This action modifies the playing offset of the music on the specified channel":"This action modifies the playing offset of the music on the specified channel","the playing offset of the music on channel _PARAM1_":"the playing offset of the music on channel _PARAM1_","Play a sound":"Tocar um som","Play a sound.":"Tocar um som.","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Play a music file":"Reproduzir um arquivo de m\xFAsica","Play a music file.":"Reproduzir um arquivo de m\xFAsica.","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Preload a music file":"Preload a music file","Preload a music file in memory.":"Preload a music file in memory.","Preload the music file _PARAM1_":"Preload the music file _PARAM1_","Loading":"Loading","Preload a sound file":"Preload a sound file","Preload a sound file in memory.":"Preload a sound file in memory.","Preload the sound file _PARAM1_":"Preload the sound file _PARAM1_","Sound file (or sound resource name)":"Sound file (or sound resource name)","Unload a music file":"Unload a music file","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"Unload a music file from memory. Unloading a music file will cause any music playing it to stop.","Unload the music file _PARAM1_":"Unload the music file _PARAM1_","Unload a sound file":"Unload a sound file","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.","Unload the sound file _PARAM1_":"Unload the sound file _PARAM1_","Unload all audio":"Unload all audio","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"Unload all the audio in memory. This will cause every sound and music of the game to stop.","Unload all audio files":"Unload all audio files","Fade the volume of a sound played on a channel.":"Fade the volume of a sound played on a channel.","Fade the volume of a sound played on a channel to the specified volume within the specified duration.":"Fade the volume of a sound played on a channel to the specified volume within the specified duration.","Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds","Final volume (0-100)":"Final volume (0-100)","Fading time in seconds":"Fading time in seconds","Fade the volume of a music played on a channel.":"Fade the volume of a music played on a channel.","Fade the volume of a music played on a channel to the specified volume within the specified duration.":"Fade the volume of a music played on a channel to the specified volume within the specified duration.","Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds","A music file is being played":"Um arquivo de m\xFAsica est\xE1 sendo tocado","Test if the music on a channel is being played":"Teste se a m\xFAsica est\xE1 sendo tocada em um canal","Music on channel _PARAM1_ is being played":"M\xFAsica no canal _PARAM1_ est\xE1 tocada","A music file is paused":"Um arquivo de m\xFAsica est\xE1 em pausa","Test if the music on the specified channel is paused.":"Teste se a m\xFAsica no canal especificado est\xE1 em pausa.","Music on channel _PARAM1_ is paused":"M\xFAsica no canal _PARAM1_ est\xE1 em pausa","A music file is stopped":"Um arquivo de m\xFAsica \xE9 interrompido","Test if the music on the specified channel is stopped.":"Teste se a m\xFAsica no canal especificado foi parada.","Music on channel _PARAM1_ is stopped":"M\xFAsica no canal _PARAM1_ est\xE1 parada","A sound is being played":"Um som est\xE1 a ser tocado","Test if the sound on a channel is being played.":"Teste se o som em um canal est\xE1 sendo tocado.","Sound on channel _PARAM1_ is being played":"Som no canal _PARAM1_ est\xE1 sendo tocado","A sound is paused":"O som est\xE1 em pausa","Test if the sound on the specified channel is paused.":"Teste se o som no canal especificado est\xE1 em pausa.","Sound on channel _PARAM1_ is paused":"Som no canal _PARAM1_ est\xE1 em pausa","A sound is stopped":"Um som foi interrompido","Test if the sound on the specified channel is stopped.":"Teste se o som no canal especificado for interrompido.","Sound on channel _PARAM1_ is stopped":"Som no canal _PARAM1_ foi interrompido","Test the volume of the sound on the specified channel. The volume is between 0 and 100.":"Teste o volume do som no canal especificado. O volume est\xE1 entre 0 e 100.","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"Teste o volume da m\xFAsica no canal especificado. O volume est\xE1 entre 0 e 100.","Global volume":"Volume global","Test the global sound level. The volume is between 0 and 100.":"Teste o n\xEDvel global do som. O volume est\xE1 entre 0 e 100.","the global game volume":"the global game volume","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"Teste o Tom do som no canal especificado. 1 \xE9 o Tom de padr\xE3o.","Test the pitch (speed) of the music on a specified channel. 1 is the default pitch.":"Test the pitch (speed) of the music on a specified channel. 1 is the default pitch.","Test the playing offset of the sound on the specified channel.":"Teste o deslocamento do som no canal especificado do jogo.","Test the playing offset of the music on the specified channel.":"Teste o deslocamento de reprodu\xE7\xE3o da m\xFAsica no canal especificado.","Sound playing offset":"Posi\xE7\xE3o de leitura de um som","Sounds":"Sons","Music playing offset":"Posi\xE7\xE3o de leitura da m\xFAsica","Music":"M\xFAsica","Sound volume":"Volume do som","Music volume":"Volume da m\xFAsica","Sound's pitch":"Tom do som","Music's pitch":"Tom da m\xFAsica","Global volume value":"Valor de volume global","Sound level":"Volume","Sprite":"Sprite","Sprite are animated object which can be used for most elements of a game.":"Sprite are animated object which can be used for most elements of a game.","Animated object which can be used for most elements of a game":"Objecto animado que pode ser usado para a maior parte dos elementos de um jogo","Change sprite opacity":"Change sprite opacity","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).","Change the animation":"Alterar a anima\xE7\xE3o","Change the animation of the object, using the animation number in the animations list.":"Change the animation of the object, using the animation number in the animations list.","the number of the animation":"the number of the animation","Animations and images":"Anima\xE7\xF5es e imagens","Change the animation (by name)":"Change the animation (by name)","Change the animation of the object, using the name of the animation.":"Change the animation of the object, using the name of the animation.","Set animation of _PARAM0_ to _PARAM1_":"Set animation of _PARAM0_ to _PARAM1_","Animation name":"Animation name","Change the direction":"Mudar a dire\xE7\xE3o","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"Muda a direc\xE7\xE3o de um objecto.\nSe o objecto esta preparado para rodar automaticamente, a direc\xE7\xE3o ser\xE1 o seu \xE2ngulo.\nSe o objecto est\xE1 no modo de 8 direc\xE7\xF5es, as direc\xE7\xF5es validas s\xE3o 0..7","the direction":"the direction","Current frame":"Quadro atual","Modify the current frame of the object":"Modificar o quadro actual do objecto","the animation frame":"the animation frame","Pause the animation":"Pausar a anima\xE7\xE3o","Pause the animation of the object":"Pause the animation of the object","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Play the animation":"Reproduzir a anima\xE7\xE3o","Play the animation of the object":"Play the animation of the object","Play the animation of _PARAM0_":"Play the animation of _PARAM0_","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"Modificar a escala da velocidade de anima\xE7\xE3o (1 = a velocidade padr\xE3o, > 1 = mais r\xE1pido e < 1 = mais devagar).","Object to be rotated":"Objeto a ser rodado","Angular speed (degrees per second)":"Velocidade angular (graus por segundo)","Modify the scale of the width of an object.":"Modifica a escala da largura de um objeto.","Modify the scale of the height of an object.":"Modifica a escala da altura de um objeto.","Change the width of a Sprite object.":"Change the width of a Sprite object.","Compare the width of a Sprite object.":"Compare the width of a Sprite object.","Change the height of a Sprite object.":"Change the height of a Sprite object.","Compare the height of a Sprite object.":"Compare the height of a Sprite object.","Change the size of an object.":"Change the size of an object.","Current animation":"Anima\xE7\xE3o atual","Compare the number of the animation played by the object.":"Compare the number of the animation played by the object.","Current animation name":"Current animation name","Check the animation by played by the object.":"Check the animation by played by the object.","The animation of _PARAM0_ is _PARAM1_":"The animation of _PARAM0_ is _PARAM1_","Current direction":"Dire\xE7\xE3o atual","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"Compara a dire\xE7\xE3o do objecto. Se o modo de 8-way est\xE1 habilitado para o sprite, o valor necess\xE1rio para endere\xE7os ser\xE1 entre 0 e 7. Caso contr\xE1rio, o endere\xE7o \xE9 em \xE2ngulos.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.","Animation paused":"Anima\xE7\xE3o em pausa","Check if the animation of an object is paused.":"Check if the animation of an object is paused.","The animation of _PARAM0_ is paused":"A anima\xE7\xE3o da _PARAM0_ est\xE1 em pausa","Animation finished":"Anima\xE7\xE3o finalizada","Check if the animation being played by the Sprite object is finished.":"Verifique se a anima\xE7\xE3o \xE9 reproduzida atrav\xE9s do objeto Sprite e foi conclu\xEDda.","The animation of _PARAM0_ is finished":"A anima\xE7\xE3o de _PARAM0_ terminou","Compare the scale of the width of an object.":"Compare a escala da largura de um objeto.","Compare the scale of the height of an object.":"Compare a escala da altura de um objeto.","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).","Blend mode":"Modo de mesclagem","Compare the number of the blend mode currently used by an object":"Comparar o n\xFAmero do modo de blend usado atualmente por um objeto","the number of the current blend mode":"the number of the current blend mode","Change the tint of an object. The default color is white.":"Change the tint of an object. The default color is white.","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).","Change Blend mode of _PARAM0_ to _PARAM1_":"Mude o modo de mistura de _PARAM0_ para _PARAM1_","X position of a point":"Posi\xE7\xE3o X de um ponto","Name of the point":"Nome do ponto","Y position of a point":"Posi\xE7\xE3o Y de um ponto","Direction of the object":"Dire\xE7\xE3o do objeto","Animation of the object":"Anima\xE7\xE3o do objeto","Name of the animation of the object":"Name of the animation of the object","Animation frame of the object":"Quadro de anima\xE7\xE3o do objeto","Scale of the width of an object":"Escala de um objeto em largura","Scale of the height of an object":"Escala de um objeto em altura","Collision (Pixel perfect)":"Colis\xE3o (Pixel perfeito)","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"A condi\xE7\xE3o \xE9 verdadeira se houver que uma colis\xE3o entre dois objetos. \nO teste \xE9 pixel-perfeito.","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ est\xE1 em colis\xE3o com _PARAM1_ (pixel-perfeito)","Animate even if hidden or far from the screen":"Animate even if hidden or far from the screen","Keyboard":"Teclado","Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.":"Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.","Key pressed":"Tecla pressionada","Check if a key is pressed":"Check if a key is pressed","_PARAM1_ key is pressed":"_PARAM1_ tecla \xE9 pressionada","Key released":"Tecla libertada","Check if a key was just released":"Check if a key was just released","_PARAM1_ key is released":"Tecla  _PARAM1_ foi solta","Key pressed (text expression)":"Tecla pressionada (express\xE3o de texto)","Check if a key, retrieved from the result of the expression, is pressed":"Check if a key, retrieved from the result of the expression, is pressed","Expression generating the key to check":"Expression generating the key to check","Key released (text expression)":"Tecla liberada (express\xE3o de texto)","Check if a key, retrieved from the result of the expression, was just released":"Check if a key, retrieved from the result of the expression, was just released","Any key pressed":"Qualquer tecla pressionada","Check if any key is pressed":"Check if any key is pressed","Any key is pressed":"Qualquer tecla \xE9 pressionada","Any key released":"Any key released","Check if any key is released":"Check if any key is released","Any key is released":"Any key is released","Last pressed key":"\xDAltima tecla pressionada","Get the name of the latest key pressed on the keyboard":"Obter o nome da \xFAltima tecla pressionada no teclado","Text manipulation":"Manipula\xE7\xE3o de texto","Insert a new line":"Inserir uma nova linha","Get character from code point":"Obter o caractere de ponto de c\xF3digo","Code point":"Ponto de c\xF3digo","Uppercase a text":"Deixar um texto em mai\xFAsculo","Lowercase a text":"Deixar um texto em min\xFAsculo","Get a portion of a text":"Obter uma por\xE7\xE3o de um texto","Start position of the portion (the first letter is at position 0)":"Posi\xE7\xE3o inicial da parte (a primeira letra \xE9 na posi\xE7\xE3o 0)","Length of the portion":"Comprimento da por\xE7\xE3o","Get a character from a text":"Obter um caractere a partir de um texto","Position of the character (the first letter is at position 0)":"Posi\xE7\xE3o do caractere (a primeira letra \xE9 na posi\xE7\xE3o 0)","Repeat a text":"Repeat a text","Text to repeat":"Text to repeat","Repetition count":"Repetition count","Length of a text":"Comprimento de um texto","Search in a text":"Procurar num texto","Search in a text (return the position of the result or -1 if not found)":"Procurar num texto (retorna a posi\xE7\xE3o do resultado ou -1 se n\xE3o for encontrada nenhuma)","Text to search for":"Texto para pesquisar","Search the last occurence in a text":"Search the last occurence in a text","Search the last occurence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"Search the last occurence in a string (return the position of the result, from the beginning of the string, or -1 if not found)","Search in a text, starting from a position":"Procurar num texto, a partir de uma posi\xE7\xE3o","Search in a text, starting from a position (return the position of the result or -1 if not found)":"Search in a text, starting from a position (return the position of the result or -1 if not found)","Position of the first character in the string to be considered in the search":"Posi\xE7\xE3o do primeiro caractere na sequ\xEAncia de carateres (string) a ser considerado na busca","Search the last occurence in a text, starting from a position":"Search the last occurence in a text, starting from a position","Search in a text the last occurence, starting from a position (return  the position of the result, from the beginning of the string, or -1 if not found)":"Search in a text the last occurence, starting from a position (return  the position of the result, from the beginning of the string, or -1 if not found)","Position of the last character in the string to be considered in the search":"Posi\xE7\xE3o do ultimo caractere na sequ\xEAncia de caracteres (string) a ser considerado na busca","Async functions":"Async functions","Functions that defer the execution of the events after it.":"Functions that defer the execution of the events after it.","Async event":"Async event","Internal event for asynchronous actions":"Internal event for asynchronous actions","Conversion":"Convers\xE3o","Text > Number":"Texto > N\xFAmero","Convert the text to a number":"Converter o texto num n\xFAmero","Text to convert to a number":"Text to convert to a number","Number > Text":"N\xFAmero > Texto","Convert the result of the expression to text":"Convert the result of the expression to text","Expression to be converted to text":"Expression to be converted to text","Number > Text ( without scientific notation )":"N\xFAmero > Texto (sem nota\xE7\xE3o cient\xEDfica)","Convert the result of the expression to text, without using the scientific notation":"Convert the result of the expression to text, without using the scientific notation","Degrees > Radians":"Graus > Radianos","Converts the angle, expressed in degrees, into radians":"Converte o \xE2ngulo, expressado em graus, em radianos","Radians > Degrees":"Radianos > Graus","Converts the angle, expressed in radians, into degrees":"Converte o \xE2ngulo expressado em radianos, em graus","Angle, in radians":"\xC2ngulo em radianos","Convert scene variable to JSON":"Convert scene variable to JSON","Convert a scene variable to JSON":"Convert a scene variable to JSON","JSON":"JSON","Scene variable to be stringified":"Scene variable to be stringified","Convert global variable to JSON":"Convert global variable to JSON","Convert a global variable to JSON":"Convert a global variable to JSON","The global variable to be stringified":"The global variable to be stringified","Convert object variable to JSON":"Convert object variable to JSON","Convert an object variable to JSON":"Convert an object variable to JSON","The object with the variable":"The object with the variable","The object variable to be stringified":"The object variable to be stringified","Convert JSON to a scene variable":"Convert JSON to a scene variable","Parse a JSON object and store it into a scene variable":"Parse a JSON object and store it into a scene variable","Parse JSON string _PARAM0_ and store it into variable _PARAM1_":"Analisa a string JASON _PARAM0_ e armazena na vari\xE1vel _PARAM1_","JSON string":"Cadeia de caracteres JSON","Variable where store the JSON object":"Vari\xE1vel onde armazenar o objeto JSON","Convert JSON to global variable":"Convert JSON to global variable","Parse a JSON object and store it into a global variable":"Parse a JSON object and store it into a global variable","Parse JSON string _PARAM0_ and store it into global variable _PARAM1_":"Parse JSON string _PARAM0_ and store it into global variable _PARAM1_","Global variable where store the JSON object":"Global variable where store the JSON object","Convert JSON to object variable":"Convert JSON to object variable","Parse a JSON object and store it into an object variable":"Parse a JSON object and store it into an object variable","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_","Object variable where store the JSON object":"Object variable where store the JSON object","Existence of a group":"Exist\xEAncia de um grupo","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ exists in storage _PARAM0_","Storage name":"Storage name","Group":"Grupo","Load a storage in memory":"Load a storage in memory","This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.":"This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.","Load storage _PARAM0_ in memory":"Load storage _PARAM0_ in memory","Close a storage":"Close a storage","This action closes the structured data previously loaded in memory, saving all changes made.":"This action closes the structured data previously loaded in memory, saving all changes made.","Close structured data _PARAM0_":"Close structured data _PARAM0_","Write a value":"Escreva um valor","Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Write _PARAM2_ in _PARAM1_ of storage _PARAM0_":"Write _PARAM2_ in _PARAM1_ of storage _PARAM0_","Write a text":"Escreva um texto","Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read a value":"Ler um valor","Read the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_","Read a text":"Ler um texto","Read the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_","Delete an element":"Excluir um elemento","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Delete _PARAM1_ from storage _PARAM0_":"Delete _PARAM1_ from storage _PARAM0_","Clear a storage":"Clear a storage","Clear the specified storage, removing all data saved in it.":"Clear the specified storage, removing all data saved in it.","Delete storage _PARAM0_":"Delete storage _PARAM0_","A storage exists":"A storage exists","Test if the specified storage exists.":"Test if the specified storage exists.","Storage _PARAM0_ exists":"Storage _PARAM0_ exists","Execute a command":"Executar um comando","This action executes the specified command.":"This action executes the specified command.","Execute _PARAM0_":"Executar _PARAM0_","Network":"Rede","Command":"Comando","Timers and time":"Cron\xF3metros e tempo","Value of a scene timer":"Value of a scene timer","Test the elapsed time of a scene timer.":"Test the elapsed time of a scene timer.","The timer _PARAM2_ is greater than _PARAM1_ seconds":"O temporizador _PARAM2_ \xE9 maior do que _PARAM1_ segundos","Time in seconds":"Tempo em segundos","Timer's name":"Nome do cron\xF3metro","Compare the elapsed time of a scene timer. This condition doesn't start the timer.":"Compare the elapsed time of a scene timer. This condition doesn't start the timer.","The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds":"The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds","Time scale":"Escala de tempo","Compare the time scale of the scene.":"Compare the time scale of the scene.","the time scale of the scene":"the time scale of the scene","Scene timer paused":"Scene timer paused","Test if the specified scene timer is paused.":"Testar se o temporizador de scene especificado est\xE1 pausado.","The timer _PARAM1_ is paused":"_PARAM1_ o temporizador est\xE1 em pausa","Start (or reset) a scene timer":"Iniciar (ou redefinir) um temporizador de scene","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"Reset the specified scene timer, if the timer doesn't exist it's created and started.","Start (or reset) the timer _PARAM1_":"Start (or reset) the timer _PARAM1_","Pause a scene timer":"Pause a scene timer","Pause a scene timer.":"Pause a scene timer.","Pause timer _PARAM1_":"Pausar o temporizador _PARAM1_","Unpause a scene timer":"Unpause a scene timer","Unpause a scene timer.":"Unpause a scene timer.","Unpause timer _PARAM1_":"Retomar o temporizador _PARAM1_","Delete a scene timer":"Delete a scene timer","Delete a scene timer from memory.":"Delete a scene timer from memory.","Delete timer _PARAM1_ from memory":"Apagar o temporizador _PARAM1_ da mem\xF3ria","Change time scale":"Alterar a escala do tempo","Change the time scale of the scene.":"Change the time scale of the scene.","Set the time scale of the scene to _PARAM1_":"Set the time scale of the scene to _PARAM1_","Wait X seconds (experimental)":"Wait X seconds (experimental)","Waits a number of seconds before running the next actions (and sub-events).":"Waits a number of seconds before running the next actions (and sub-events).","Wait _PARAM0_ seconds":"Wait _PARAM0_ seconds","Time elapsed since the last frame":"Tempo decorrido desde o \xFAltimo frame","Time elapsed since the last frame rendered on screen":"Tempo decorrido desde o \xFAltimo frame renderizado no ecr\xE3","Scene timer value":"Scene timer value","Time elapsed since the beginning of the scene":"Tempo decorrido desde o come\xE7o da cena","Returns the time scale of the scene.":"Returns the time scale of the scene.","Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"":"Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"","Actions and conditions to manipulate the scenes during the game.":"Actions and conditions to manipulate the scenes during the game.","Current scene name":"Nome da cena atual","Name of the current scene":"Nome da cena atual","At the beginning of the scene":"No in\xEDcio da cena","Is true only when scene just begins.":"S\xF3 \xE9 verdade (true) quando cena apenas come\xE7ar.","Scene just resumed":"Scene just resumed","The scene has just resumed after being paused.":"The scene has just resumed after being paused.","Change the scene":"Mudar a cena","Stop this scene and start the specified one instead.":"Interrompa esta cena e comece a especificada no lugar.","Change to scene _PARAM1_":"Change to scene _PARAM1_","Name of the new scene":"Nome da nova cena","Stop any other paused scenes?":"Parar quaisquer outras cenas em pausa?","Pause and start a new scene":"Pausar e iniciar uma nova cena","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.","Pause the scene and start _PARAM1_":"Pausar a cena e come\xE7ar _PARAM1_","Stop and go back to previous scene":"Parar e voltar \xE0 cena anterior","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.","Stop the scene and go back to the previous paused one":"Pare esta cena e volte para a cena anterior pausada","Quit the game":"Sair do jogo","Change background color":"Alterar a cor do fundo","Change the background color of the scene.":"Altere a cor do fundo da cena.","Set background color to _PARAM1_":"Cor do fundo definida para _PARAM1_","Disable input when focus is lost":"Desativar a entrada quando o foco for perdido","mouse buttons must be taken into account even\nif the window is not active.":"mouse buttons must be taken into account even\nif the window is not active.","Disable input when focus is lost: _PARAM1_":"Desactivar o input quando se perde o focus: _PARAM1_","Deactivate input when focus is lost":"Desativar a entrada quando o foco \xE9 perdido","Mouse and touch":"Mouse e toque","The mouse wheel is scrolling up":"The mouse wheel is scrolling up","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","The mouse wheel is scrolling down":"The mouse wheel is scrolling down","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","De/activate moving the mouse cursor with touches":"De/activate moving the mouse cursor with touches","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.","Move mouse cursor when touching screen: _PARAM1_":"Mover o cursor do rato quando tocar no ecr\xE3: _PARAM1_","Activate (yes by default when game is launched)":"Ativar (sim por padr\xE3o quando o jogo for lan\xE7ado)","Center cursor horizontally":"Centrar o cursor horizontalmente","Put the cursor in the middle of the screen horizontally.":"Coloque o cursor horizontalmente no meio da tela.","Center cursor vertically":"Centrar verticalmente o cursor","Put the cursor in the middle of the screen vertically.":"Coloque o cursor verticalmente no meio da tela.","Hide the cursor":"Ocultar o cursor","Hide the cursor.":"Ocultar o cursor.","Show the cursor":"Mostrar o cursor","Show the cursor.":"Mostrar o cursor.","Position the cursor of the mouse":"Posi\xE7\xE3o do cursor do rato","Position the cursor at the given coordinates.":"Posi\xE7\xE3o do cursor nas coordenadas indicadas.","Position cursor at _PARAM1_;_PARAM2_":"Posi\xE7\xE3o do cursor em _PARAM1_;_PARAM2_","Center the cursor":"Centrar o cursor","Center the cursor on the screen.":"Centrar o cursor na tela.","Cursor X position":"Posi\xE7\xE3o X do cursor","the X position of the cursor or of a touch":"the X position of the cursor or of a touch","the cursor (or touch) X position":"the cursor (or touch) X position","Cursor Y position":"Posi\xE7\xE3o Y do cursor","the Y position of the cursor or of a touch":"the Y position of the cursor or of a touch","the cursor (or touch) Y position":"the cursor (or touch) Y position","Mouse cursor is inside the window":"Mouse cursor is inside the window","Check if the mouse cursor is inside the window.":"Check if the mouse cursor is inside the window.","The mouse cursor is inside the window":"The mouse cursor is inside the window","Mouse button pressed or touch held":"Mouse button pressed or touch held","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"Check if the specified mouse button is pressed or if a touch is in contact with the screen.","Touch or _PARAM1_ mouse button is down":"Toque ou bot\xE3o _PARAM1_  do mouse est\xE1 pressionado","Button to check":"Button to check","Mouse button released":"Bot\xE3o do mouse libertado","Check if the specified mouse button was released.":"Check if the specified mouse button was released.","_PARAM1_ mouse button was released":"Bot\xE3o _PARAM1_ do mouse foi liberado","Mouse button pressed or touch held (text expression)":"Mouse button pressed or touch held (text expression)","Check if a mouse button, retrieved from the result of the expression, is pressed.":"Check if a mouse button, retrieved from the result of the expression, is pressed.","_PARAM1_ mouse button is pressed":"_PARAM1_ mouse button is pressed","Expression generating the mouse button to check":"Expression generating the mouse button to check","Possible values are Left, Right and Middle.":"Possible values are Left, Right and Middle.","Mouse button released (text expression)":"Mouse button released (text expression)","Check if a mouse button, retrieved from the result of the expression, was just released.":"Check if a mouse button, retrieved from the result of the expression, was just released.","_PARAM1_ mouse button is released":"_PARAM1_ mouse button is released","Touch X position":"Posi\xE7\xE3o X toque","the X position of a specific touch":"the X position of a specific touch","the touch #_PARAM1_ X position":"the touch #_PARAM1_ X position","Multitouch":"Multitouch","Touch identifier":"Identificador de toque","Touch Y position":"Toque a posi\xE7\xE3o Y","the Y position of a specific touch":"the Y position of a specific touch","the touch #_PARAM1_ Y position":"the touch #_PARAM1_ Y position","A new touch has started":"Come\xE7ou um novo toque","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.","A touch has ended":"Um toque terminou","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.","Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().":"Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().","Started touch count":"Started touch count","The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().":"The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().","Started touch identifier":"Started touch identifier","The identifier of the touch that has just started on this frame. The touch number of touches can be accessed using StartedTouchCount().":"The identifier of the touch that has just started on this frame. The touch number of touches can be accessed using StartedTouchCount().","Touch index":"Touch index","Check if a touch has ended.":"Check if a touch has ended.","The touch with identifier _PARAM1_ has ended":"The touch with identifier _PARAM1_ has ended","Mouse wheel: Displacement":"Roda do mouse: Deslocamento","Mouse wheel displacement":"Deslocamento daroda do mouse","Identifier of the last touch":"Identificador do \xFAltimo toque","Identifier of the last ended touch":"Identificador do ultimo toque finalizado","Game window and resolution":"Game window and resolution","De/activate fullscreen":"Des/ativar tela cheia","This action activates or deactivates fullscreen.":"This action activates or deactivates fullscreen.","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"Ativar tela cheia: _PARAM1_ (manter taxa de propor\xE7\xE3o: _PARAM2_)","Activate fullscreen":"Ativar tela cheia","Keep aspect ratio (HTML5 games only, yes by default)":"Manter propor\xE7\xE3o (HTML5 jogos apenas, sim por padr\xE3o)","Fullscreen activated?":"Fullscreen activated?","Check if the game is currently in fullscreen.":"Check if the game is currently in fullscreen.","The game is in fullscreen":"The game is in fullscreen","Change the window's margins":"Change the window's margins","This action changes the margins, in pixels, between the game frame and the window borders.":"This action changes the margins, in pixels, between the game frame and the window borders.","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"Definir as margens da janela do jogo para _PARAM1_; _PARAM2_; _PARAM3_; _PARAM4_","Top":"Em Cima","Right":"Direita","Bottom":"Em baixo","Left":"Esquerda","Change the resolution of the game":"Change the resolution of the game","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.","Set game resolution to _PARAM1_x_PARAM2_":"Set game resolution to _PARAM1_x_PARAM2_","Change the size of the game window":"Change the size of the game window","This action changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"This action changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.","Center the game window on the screen":"Centralize a janela do jogo no ecr\xE3","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"Esta ac\xE7\xE3o centraliza a janela do jogo no ecr\xE3. Isto s\xF3 funciona no Windows, macOS e Linux (n\xE3o quando o jogo \xE9 executado num navegador web ou no iOS/Android).","Center the game window":"Centralizar a janela do jogo","Change the game resolution resize mode":"Change the game resolution resize mode","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.","Set game resolution resize mode to _PARAM1_":"Set game resolution resize mode to _PARAM1_","Resize mode":"Resize mode","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.","Automatically adapt the game resolution":"Automatically adapt the game resolution","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.","Automatically adapt the game resolution: _PARAM1_":"Automatically adapt the game resolution: _PARAM1_","Update resolution during the game to fit the screen or window size?":"Update resolution during the game to fit the screen or window size?","Change the window's icon":"Change the window's icon","This action changes the icon of the game's window.":"This action changes the icon of the game's window.","Use _PARAM1_ as the icon for the game's window.":"Use _PARAM1_ as the icon for the game's window.","Name of the image to be used as the icon":"Nome da imagem a ser usada como o \xEDcone","Change the window's title":"Change the window's title","This action changes the title of the game's window.":"This action changes the title of the game's window.","Change window title to _PARAM1_":"Alterar o t\xEDtulo da janela para _PARAM1_","New title":"Novo t\xEDtulo","Width of the scene window":"Largura da janela da cena","Width of the scene window (or scene canvas for HTML5 games)":"Largura da janela de cena (ou canvas da cena para HTML5 jogos)","Height of the scene window":"Altura da janela da cena","Height of the scene window (or scene canvas for HTML5 games)":"Altura da janela de cena (ou canvas da cena para HTML5 jogos)","Width of the screen/page":"Largura do ecr\xE3/p\xE1gina","Width of the screen (or the page for HTML5 games in browser)":"Largura do ecr\xE3 (ou a p\xE1gina HTML5 do navegador para jogar)","Height of the screen/page":"Altura do ecr\xE3/p\xE1gina","Height of the screen (or the page for HTML5 games in browser)":"Altura do ecr\xE3 (ou a p\xE1gina HTML5 do navegador para jogar)","Color depth":"Profundidade da Cor","Window's title":"T\xEDtulo da janela","Events and control flow":"Events and control flow","Always":"Sempre","This condition always returns true (or always false, if the condition is inverted).":"This condition always returns true (or always false, if the condition is inverted).","Or":"Ou","Check if one of the sub conditions is true":"Check if one of the sub conditions is true","If one of these conditions is true:":"Se uma destas condi\xE7\xF5es for verdadeira:","And":"E","Check if all sub conditions are true":"Check if all sub conditions are true","If all of these conditions are true:":"Se todas essas condi\xE7\xF5es forem verdadeiras:","Not":"N\xE3o","Return the contrary of the result of the sub conditions":"Retornar o contr\xE1rio do resultado das sub-condi\xE7\xF5es","Invert the logical result of these conditions:":"Inverta o resultado l\xF3gico destas condi\xE7\xF5es:","Trigger once while true":"Gatilho (trigger) uma vez condi\xE7\xE3o verdadeira","Run actions only once, for each time the conditions have been met.":"Execute a\xE7\xF5es apenas uma vez, para cada vez que as condi\xE7\xF5es foram atendidas.","Trigger once":"Gatilho (trigger) uma vez","Compare two numbers":"Compare two numbers","Compare the two numbers.":"Compare the two numbers.","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","First expression":"Primeira express\xE3o","Second expression":"Segunda express\xE3o","Compare two strings":"Compare two strings","Compare the two strings.":"Compare the two strings.","First string expression":"First string expression","Second string expression":"Second string expression","Standard event":"Evento padr\xE3o","Standard event: Actions are run if conditions are fulfilled.":"Evento padr\xE3o: as a\xE7\xF5es s\xE3o executadas, se as condi\xE7\xF5es forem satisfeitas.","Link external events":"Link external events","Link to external events.":"Link to external events.","Comment":"Comentario","Event displaying a text in the events editor.":"Event displaying a text in the events editor.","While":"Sempre que","Repeat the event while the conditions are true.":"Repeat the event while the conditions are true.","Repeat":"Repetir","Repeat the event for a specified number of times.":"Repeat the event for a specified number of times.","For each object":"Para cada objeto","Repeat the event for each specified object.":"Repita o evento para cada objeto especificado.","For each child variable (of a structure or array)":"For each child variable (of a structure or array)","Repeat the event for each child variable of a structure or array.":"Repeat the event for each child variable of a structure or array.","Event group":"Event group","Group containing events.":"Group containing events.","Features to send web requests, communicate with external \"APIs\" and other network related tasks.":"Features to send web requests, communicate with external \"APIs\" and other network related tasks.","Send a request to a web page":"Enviar uma solicita\xE7\xE3o para uma p\xE1gina da web","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)","URL (API or web-page address)":"URL (API or web-page address)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"Example: \"https://example.com/user/123\". Using *https* is highly recommended.","Request body content":"Solicitar o conte\xFAdo de corpo","Request method":"Request method","If empty, \"GET\" will be used.":"If empty, \"GET\" will be used.","Content type":"Content type","If empty, \"application/x-www-form-urlencoded\" will be used.":"If empty, \"application/x-www-form-urlencoded\" will be used.","Variable where to store the response":"Variable where to store the response","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.","Variable where to store the error message":"Variable where to store the error message","Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".":"Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".","Open a URL (web page) or a file":"Open a URL (web page) or a file","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).","Open URL _PARAM0_ in a browser (or new tab)":"Open URL _PARAM0_ in a browser (or new tab)","URL (or filename)":"URL (ou o nome do arquivo)","Download a file":"Download de um arquivo","Download a file from a web site":"Baixar um arquivo de um site da web","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"Carregar o ficheiro _PARAM1_ de _PARAM0_ sob o nome de _PARAM2_","Host (for example : http://www.website.com)":"Host (Por exemplo: http://www.website.com)","Path to file (for example : /folder/file.txt)":"Caminho para o arquivo (por exemplo: /folder/file.txt)","Save as":"Guardar como","Enable (or disable) metrics collection":"Enable (or disable) metrics collection","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.","Enable analytics metrics: _PARAM1_":"Enable analytics metrics: _PARAM1_","Enable the metrics?":"Enable the metrics?","Create objects from an external layout":"Criar objetos a partir de um layout externo","Create objects from an external layout.":"Criar objetos a partir de um layout externo.","Create objects from the external layout named _PARAM1_":"Create objects from the external layout named _PARAM1_","X position of the origin":"Posi\xE7\xE3o X da origem","Y position of the origin":"Posi\xE7\xE3o Y da origem","Mathematical tools":"Ferramentas matem\xE1ticas","Random integer":"Random integer","Maximum value":"Valor m\xE1ximo","Random integer in range":"Random integer in range","Minimum value":"Minimum value","Random float":"Random float","Random float in range":"Random float in range","Random value in steps":"Random value in steps","Step":"Step","Normalize a value between `min` and `max` to a value between 0 and 1.":"Normalize a value between `min` and `max` to a value between 0 and 1.","Remap a value between 0 and 1.":"Remap a value between 0 and 1.","Min":"Min","Max":"Max","Clamp (restrict a value to a given range)":"Clamp (restrict a value to a given range)","Restrict a value to a given range":"Restrict a value to a given range","Difference between two angles":"Diferen\xE7a entre dois \xE2ngulos","First angle":"Primeiro \xE2ngulo","Second angle":"Segundo \xE2ngulo","Angle between two positions":"Angle between two positions","Compute the angle between two positions.":"Compute the angle between two positions.","First point X position":"First point X position","First point Y position":"First point Y position","Second point X position":"Second point X position","Second point Y position":"Second point Y position","Distance between two positions":"Distance between two positions","Compute the distance between two positions.":"Compute the distance between two positions.","Modulo":"M\xF3dulo","x mod y":"x mod y","x (as in x mod y)":"x (como em x mod y)","y (as in x mod y)":"y (como em x mod y)","Minimum of two numbers":"M\xEDnimo de dois n\xFAmeros","Maximum of two numbers":"M\xE1ximo de dois n\xFAmeros","Absolute value":"Valor absoluto","Arccosine":"Arco cosseno","Hyperbolic arccosine":"Arco cosseno hiperb\xF3lico","Arcsine":"Arco seno","Arctangent":"Arco tangente","2 argument arctangent":"Arco tangente de 2 argumentos","2 argument arctangent (atan2)":"Arco tangente de 2 argumentos (atan2)","Hyperbolic arctangent":"Arco tangente hiperb\xF3lica","Cube root":"Raiz c\xFAbica","Ceil (round up)":"Ceil (arredondar para mais)","Round number up to an integer":"Arredonda um n\xFAmero para cima at\xE9 um inteiro","Ceil (round up) to a decimal point":"Ceil (round up) to a decimal point","Round number up to the Nth decimal place":"Round number up to the Nth decimal place","Floor (round down)":"Floor (arredonda para menos)","Round number down to an integer":"Arredonda um n\xFAmero para baixo at\xE9 um inteiro","Floor (round down) to a decimal point":"Floor (round down) to a decimal point","Round number down to the Nth decimal place":"Round number down to the Nth decimal place","Cosine":"Cosseno","Cosine of a number":"Cosseno de um n\xFAmero","Hyperbolic cosine":"Cosseno hiperb\xF3lico","Cotangent":"Cotangente","Cotangent of a number":"Cotangente de um n\xFAmero","Cosecant":"Cossecante","Cosecant of a number":"Cossecante de um n\xFAmero","Round":"Arredondar","Round a number":"Arredondar um n\xFAmero","Round to a decimal point":"Round to a decimal point","Round a number to the Nth decimal place":"Round a number to the Nth decimal place","Exponential":"Exponencial","Exponential of a number":"Exponencial de um n\xFAmero","Logarithm":"Logaritmo","Base-2 logarithm":"Logaritmo de base 2","Base 2 Logarithm":"Logaritmo de base 2","Base-10 logarithm":"Logaritmo de base 10","Nth root":"Raiz en\xE9sima","Nth root of a number":"Raiz en\xE9sima de um n\xFAmero","N":"N","Power":"Pot\xEAncia","Raise a number to power n":"Elevar um n\xFAmero \xE0 pot\xEAncia n","The exponent (n in x^n)":"O expoente (n em x ^ n)","Secant":"Secante","Sign of a number":"Sinal de um n\xFAmero","Return the sign of a number (1,-1 or 0)":"Retornar o sinal de um n\xFAmero (1, -1 ou 0)","Sine":"Seno","Sine of a number":"Seno de um n\xFAmero","Hyperbolic sine":"Seno hiperb\xF3lico","Square root":"Raiz quadrada","Square root of a number":"Raiz quadrada de um n\xFAmero","Tangent":"Tangente","Tangent of a number":"Tangente de um n\xFAmero","Hyperbolic tangent":"Tangente hiperb\xF3lica","Truncation":"Truncamento","Truncate a number":"Truncate a number","Lerp (Linear interpolation)":"Lerp (interpola\xE7\xE3o Linear)","Linearly interpolate a to b by x":"Interpolar linearmente a para b por x","a (in a+(b-a)*x)":"a (em a+(b-a)*x)","b (in a+(b-a)*x)":"b (em a+(b-a)*x)","x (in a+(b-a)*x)":"x (em a+(b-a)*x)","X position from angle and distance":"X position from angle and distance","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Y position from angle and distance":"Y position from angle and distance","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Common features that can be used for all objects in GDevelop.":"Funcionalidades comuns que podem ser utilizadas para todos os objectos no GDevelop.","Movement using forces":"Movement using forces","Base object":"Objeto base","Compare the X position of the object.":"Compare a posi\xE7\xE3o X do objeto.","the X position":"the X position","Change the X position of an object.":"Altere a posi\xE7\xE3o X de um objeto.","Compare the Y position of an object.":"Comparar a posi\xE7\xE3o Y de um objeto.","the Y position":"the Y position","Change the Y position of an object.":"Alterar a posi\xE7\xE3o Y de um objecto.","Change the position of an object.":"Alterar a posi\xE7\xE3o de um objecto.","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)","Center position":"Center position","Change the position of an object, using its center.":"Change the position of an object, using its center.","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)","Position/Center":"Position/Center","Center X position":"Center X position","the X position of the center of rotation":"the X position of the center of rotation","the X position of the center":"the X position of the center","Center Y position":"Center Y position","the Y position of the center of rotation":"the Y position of the center of rotation","the Y position of the center":"the Y position of the center","Bounding box left position":"Bounding box left position","the bounding box (the area encapsulating the object) left position":"the bounding box (the area encapsulating the object) left position","the bounding box left position":"the bounding box left position","Position/Bounding Box":"Position/Bounding Box","Bounding box top position":"Bounding box top position","the bounding box (the area encapsulating the object) top position":"the bounding box (the area encapsulating the object) top position","the bounding box top position":"the bounding box top position","Bounding box right position":"Bounding box right position","the bounding box (the area encapsulating the object) right position":"the bounding box (the area encapsulating the object) right position","the bounding box right position":"the bounding box right position","Bounding box bottom position":"Bounding box bottom position","the bounding box (the area encapsulating the object) bottom position":"the bounding box (the area encapsulating the object) bottom position","the bounding box bottom position":"the bounding box bottom position","Bounding box center X position":"Bounding box center X position","the bounding box (the area encapsulating the object) center X position":"the bounding box (the area encapsulating the object) center X position","the bounding box center X position":"the bounding box center X position","Bounding box center Y position":"Bounding box center Y position","the bounding box (the area encapsulating the object) center Y position":"the bounding box (the area encapsulating the object) center Y position","the bounding box center Y position":"the bounding box center Y position","Put around a position":"Put around a position","Position the center of the given object around a position, using the specified angle and distance.":"Position the center of the given object around a position, using the specified angle and distance.","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"Colocar _PARAM0_ em torno de _PARAM1_; _PARAM2_, com um \xE2ngulo de _PARAM4_ graus e dist\xE2ncia de _PARAM3_ pixels.","Change the angle of rotation of an object.":"Mude o \xE2ngulo de rota\xE7\xE3o de um objeto.","Rotate":"Rodar","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.":"Gire um objeto, no sentido hor\xE1rio, se a velocidade for positiva, no sentido anti-hor\xE1rio, caso contr\xE1rio.","Rotate _PARAM0_ at speed _PARAM1_ deg/second":"Rotate _PARAM0_ at speed _PARAM1_ deg/second","Angular speed (in degrees per second)":"Velocidade angular (graus por segundo)","Rotate toward angle":"Girar na dire\xE7\xE3o do \xE2ngulo","Rotate an object towards an angle with the specified speed.":"Gire um objeto na dire\xE7\xE3o do \xE2ngulo com a velocidade especificada.","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second":"Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second","Angle to rotate towards (in degrees)":"\xC2ngulo a girar na dire\xE7\xE3o (em graus)","Enter 0 for an immediate rotation.":"Enter 0 for an immediate rotation.","Rotate toward position":"Rodar para a posi\xE7\xE3o","Rotate an object towards a position, with the specified speed.":"Rodar um objeto para uma posi\xE7\xE3o, com a velocidade especificada.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second":"Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second","Add a force to an object. The object will move according to all of the forces it has.":"Add a force to an object. The object will move according to all of the forces it has.","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis","Speed on X axis (in pixels per second)":"Velocidade no eixo X (em pixels por segundo)","Speed on Y axis (in pixels per second)":"Velocidade no eixo Y (em pixels por segundo)","Force multiplier":"Force multiplier","Add a force (angle)":"Adicionar uma for\xE7a (\xE2ngulo)","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels","Speed (in pixels per second)":"Velocidade (em pixels por segundo)","Add a force to move toward a position":"Adicionar uma for\xE7a para se mover para uma posi\xE7\xE3o","Add a force to an object to make it move toward a position.":"Adicione uma for\xE7a a um objeto parafaz\xEA-lo se mover em dire\xE7\xE3o a uma posi\xE7\xE3o.","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels","Stop the object":"Parar o objeto","Stop the object by deleting all of its forces.":"Stop the object by deleting all of its forces.","Stop _PARAM0_ (remove all forces)":"Stop _PARAM0_ (remove all forces)","Delete the object":"Delete the object","Delete the specified object.":"Apagar o objeto especificado.","Delete _PARAM0_":"Delete _PARAM0_","Z order":"Posi\xE7\xE3o Z","Modify the Z-order of an object":"Modify the Z-order of an object","the z-order":"the z-order","Move the object to a different layer.":"Move the object to a different layer.","Put _PARAM0_ on the layer _PARAM1_":"Colocar _PARAM0_ na camada _PARAM1_","Move it to this layer (base layer if empty)":"Move it to this layer (base layer if empty)","Value of an object variable":"Value of an object variable","Change the value of an object variable.":"Change the value of an object variable.","the variable _PARAM1_":"the variable _PARAM1_","Text of an object variable":"Text of an object variable","Change the text of an object variable.":"Change the text of an object variable.","the text of variable _PARAM1_":"the text of variable _PARAM1_","Boolean value of an object variable":"Boolean value of an object variable","Change the boolean value of an object variable.":"Change the boolean value of an object variable.","Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_":"Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_","Toggle the boolean value of an object variable":"Toggle the boolean value of an object variable","Toggles the boolean value of an object variable.":"Toggles the boolean value of an object variable.","Toggle the boolean value of variable _PARAM1_ of _PARAM0_":"Toggle the boolean value of variable _PARAM1_ of _PARAM0_","Check if the specified child of the variable exists.":"Check if the specified child of the variable exists.","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"_PARAM2_ filho de _PARAM1_ vari\xE1vel de _PARAM0_ existe","Variables/Collections/Structures":"Variables/Collections/Structures","Remove a child from an object variable.":"Remove a child from an object variable.","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"Remover a crian\xE7a _PARAM2_ de vari\xE1vel _PARAM1_ de _PARAM0_","Clear variable":"Clear variable","Remove all the children from the object variable.":"Remove all the children from the object variable.","Clear children from variable _PARAM1_ of _PARAM0_":"Clear children from variable _PARAM1_ of _PARAM0_","Variables/Collections":"Variables/Collections","Hide the specified object.":"Esconda o objeto especificado.","Hide _PARAM0_":"Hide _PARAM0_","Show":"Mostrar","Show the specified object.":"Show the specified object.","Show _PARAM0_":"Show _PARAM0_","Compare the angle of the specified object.":"Compare the angle of the specified object.","the angle (in degrees)":"the angle (in degrees)","Z-order":"Z-order","Compare the Z-order of the specified object.":"Compare the Z-order of the specified object.","the Z-order":"the Z-order","Current layer":"Current layer","Check if the object is on the specified layer.":"Check if the object is on the specified layer.","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ est\xE1 na camada _PARAM1_","Check if an object is visible.":"Check if an object is visible.","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ is visible (not marked as hidden)","Object is stopped (no forces applied on it)":"Object is stopped (no forces applied on it)","Check if an object is not moving":"Check if an object is not moving","_PARAM0_ is stopped":"_PARAM0_ est\xE1 parado","Speed (from forces)":"Speed (from forces)","Compare the overall speed of an object":"Comparar a velocidade total de um objeto","the overall speed":"the overall speed","Angle of movement (using forces)":"Angle of movement (using forces)","Compare the angle of movement of an object according to the forces applied on it.":"Compare the angle of movement of an object according to the forces applied on it.","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)","Compare the value of an object variable.":"Compare the value of an object variable.","Compare the text of an object variable.":"Compare the text of an object variable.","Compare the boolean value of an object variable.":"Compare the boolean value of an object variable.","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_","Append variable to an object array":"Append variable to an object array","Appends a variable to the end of an object array variable.":"Appends a variable to the end of an object array variable.","Append variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Variables/Collections/Arrays":"Variables/Collections/Arrays","Append a string to an object array":"Append a string to an object array","Appends a string to the end of an object array variable.":"Appends a string to the end of an object array variable.","Append string _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append string _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Append a number to an object array":"Append a number to an object array","Appends a number to the end of an object array variable.":"Appends a number to the end of an object array variable.","Append number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append number _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Append a boolean to an object array":"Append a boolean to an object array","Appends a boolean to the end of an object array variable.":"Appends a boolean to the end of an object array variable.","Append boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Remove variable from an object array (by index)":"Remove variable from an object array (by index)","Removes a variable at the specified index of an object array variable.":"Removes a variable at the specified index of an object array variable.","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_","Behavior activated":"Automatismo ativado","Check if the behavior is activated for the object.":"Check if the behavior is activated for the object.","Behavior _PARAM1_ of _PARAM0_ is activated":"Automatismo _PARAM1_ de _PARAM0_ est\xE1 ativado","De/activate a behavior":"De/ativar um automatismo","De/activate the behavior for the object.":"De/ativar o automatismo do objeto.","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"Ativar o automatismo _PARAM1_ de _PARAM0_: _PARAM2_","Activate?":"Ativar?","Add a force to move toward an object":"Adicionar uma for\xE7a para se mover em dire\xE7\xE3o a um objeto","Add a force to an object to make it move toward another.":"Adicionar uma for\xE7a a um objeto para fazer ele se mover de dire\xE7\xE3o a outra.","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels","Target Object":"Objeto de destino","Add a force to move around an object":"Adicionar uma for\xE7a para mover ao redor de um objeto","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"Rotacionar _PARAM0_ em torno de _PARAM1_ com _PARAM2_ graus/s e _PARAM3_ pixels de dist\xE2ncia","Rotate around this object":"Rodar em torno deste objeto","Speed (in degrees per second)":"Velocidade (em graus por segundo)","Distance (in pixels)":"Dist\xE2ncia (em pixels)","Put the object around another":"Put the object around another","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"Coloca _PARAM0_ em torno de _PARAM1_, com um \xE2ngulo de _PARAM3_ graus e dist\xE2ncia de _PARAM2_ pixels.","\"Center\" Object":"Objeto \"Centrar\"","Separate objects":"Separate objects","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)","Objects (won't move)":"Objects (won't move)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"Ignore objects that are touching each other on their edges, but are not overlapping (default: no)","Point inside object":"Point inside object","Test if a point is inside the object collision masks.":"Test if a point is inside the object collision masks.","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_;_PARAM2_ is inside _PARAM0_","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The cursor/touch is on an object":"O cursor/toque est\xE1 sobre um objeto","Test if the cursor is over an object, or if the object is being touched.":"Teste se o cursor est\xE1 sobre um objeto, ou se o objeto est\xE1 sendo tocado.","The cursor/touch is on _PARAM0_":"O cursor/toque est\xE1 sobre _PARAM0_","Accurate test (yes by default)":"Teste exato (Sim, por padr\xE3o)","Value of an object timer":"Value of an object timer","Test the elapsed time of an object timer.":"Test the elapsed time of an object timer.","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds","Timers":"Timers","Compare the elapsed time of an object timer. This condition doesn't start the timer.":"Compare the elapsed time of an object timer. This condition doesn't start the timer.","The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds":"The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds","Object timer paused":"Object timer paused","Test if specified object timer is paused.":"Test if specified object timer is paused.","The timer _PARAM1_ of _PARAM0_ is paused":"The timer _PARAM1_ of _PARAM0_ is paused","Start (or reset) an object timer":"Start (or reset) an object timer","Reset the specified object timer, if the timer doesn't exist it's created and started.":"Reset the specified object timer, if the timer doesn't exist it's created and started.","Start (or reset) the timer _PARAM1_ of _PARAM0_":"Start (or reset) the timer _PARAM1_ of _PARAM0_","Pause an object timer":"Pause an object timer","Pause an object timer.":"Pause an object timer.","Pause timer _PARAM1_ of _PARAM0_":"Pause timer _PARAM1_ of _PARAM0_","Unpause an object timer":"Unpause an object timer","Unpause an object timer.":"Unpause an object timer.","Unpause timer _PARAM1_ of _PARAM0_":"Unpause timer _PARAM1_ of _PARAM0_","Delete an object timer":"Delete an object timer","Delete an object timer from memory.":"Delete an object timer from memory.","Delete timer _PARAM1_ of _PARAM0_ from memory":"Delete timer _PARAM1_ of _PARAM0_ from memory","X position of the object":"Posi\xE7\xE3o X do objeto","Y position of the object":"Posi\xE7\xE3o Y do objeto","Current angle, in degrees, of the object":"\xC2ngulo atual do objeto em graus","X coordinate of the sum of forces":"X coordinate of the sum of forces","Y coordinate of the sum of forces":"Y coordinate of the sum of forces","Angle of the sum of forces":"Angle of the sum of forces","Length of the sum of forces":"Length of the sum of forces","Width of the object":"Largura do objeto","Height of the object":"Altura do objeto","Z-order of an object":"Z-order of an object","Distance between two objects":"Dist\xE2ncia entre dois objetos","Square distance between two objects":"Quadrado da dist\xE2ncia (D\xB2) entre dois objetos","Distance between an object and a position":"Distance between an object and a position","Target X position":"Target X position","Target Y position":"Target Y position","Square distance between an object and a position":"Square distance between an object and a position","Number of children of an object variable":"Number of children of an object variable","Object timer value":"Object timer value","Object timers":"Object timers","Angle between two objects":"Angle between two objects","Compute the angle between two objects. If you need the angle to an arbitrary position, use AngleToPosition.":"Compute the angle between two objects. If you need the angle to an arbitrary position, use AngleToPosition.","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Angle between an object and a position":"Angle between an object and a position","Compute the angle between the object center and a \"target\" position. If you need the angle between two objects, use AngleToObject.":"Compute the angle between the object center and a \"target\" position. If you need the angle between two objects, use AngleToObject.","Enable an object effect":"Enable an object effect","Enable an effect on the object":"Enable an effect on the object","Enable effect _PARAM1_ on _PARAM0_: _PARAM2_":"Enable effect _PARAM1_ on _PARAM0_: _PARAM2_","Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_":"Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_","Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_":"Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_","Effect is enabled":"Effect is enabled","Check if the effect on an object is enabled.":"Check if the effect on an object is enabled.","Effect _PARAM1_ of _PARAM0_ is enabled":"Effect _PARAM1_ of _PARAM0_ is enabled","Create an object":"Criar um objeto","Create an object at specified position":"Criar um objeto na posi\xE7\xE3o especificada","Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)":"Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)","Object to create":"Objeto a criar","Create an object from its name":"Criar um objeto a partir do seu nome","Among the objects of the specified group, this action will create the object with the specified name.":"Among the objects of the specified group, this action will create the object with the specified name.","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)":"Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)","Group of potential objects":"Group of potential objects","Group containing objects that can be created by the action.":"Group containing objects that can be created by the action.","Name of the object to create":"Name of the object to create","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.","Pick all instances":"Pick all instances","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.","Pick all instances of _PARAM1_":"Pick all instances of _PARAM1_","Pick a random object":"Escolha um objeto aleat\xF3rio","Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.":"Escolher um object de todos os objects especificados. Quando um object \xE9 selecionado, as pr\xF3ximas condi\xE7\xF5es e a\xE7\xF5es desse evento funcionam apenas nesse object.","Pick a random _PARAM1_":"Escolher um _PARAM1_ aleat\xF3rio","Apply movement to all objects":"Apply movement to all objects","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.","An object is moving toward another (using forces)":"An object is moving toward another (using forces)","Check if an object moves toward another.\nThe first object must move.":"Verificar se um objeto se move em dire\xE7\xE3o a outro. \nO primeiro objeto deve se mover.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ est\xE1 se movendo em dire\xE7\xE3o a _PARAM1_","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"Comparar a dist\xE2ncia entre dois objetos. \nse a condi\xE7\xE3o \xE9 invertida, ser\xE3o escolhidos apenas os objetos que t\xEAm uma dist\xE2ncia maior do que o especificado para qualquer outro objeto.","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"Dist\xE2ncia de _PARAM0_ a _PARAM1_ est\xE1 abaixo de _PARAM2_ pixels","Pick all objects":"Pegue todos os objetos","Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.":"Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.","Pick all _PARAM1_ objects":"Pick all _PARAM1_ objects","Pick nearest object":"Escolha o objeto mais pr\xF3ximo","Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.":"Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_","Number of objects":"N\xFAmero de objetos","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.","the number of _PARAM0_ objects":"o n\xFAmero de objectos _PARAMO_","Number of object instances on the scene":"Number of object instances on the scene","the number of instances of the specified objects living on the scene":"the number of instances of the specified objects living on the scene","the number of _PARAM1_ living on the scene":"the number of _PARAM1_ living on the scene","Number of object instances currently picked":"Number of object instances currently picked","the number of instances picked by the previous conditions (or actions)":"the number of instances picked by the previous conditions (or actions)","the number of _PARAM0_ currently picked":"the number of _PARAM0_ currently picked","Test the collision between two objects using their collision masks.":"Test the collision between two objects using their collision masks.","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ est\xE1 em colis\xE3o com _PARAM1_","An object is turned toward another":"Um objeto \xE9 rotacionado em dire\xE7\xE3o a outro","Check if an object is turned toward another":"Check if an object is turned toward another","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ \xE9 rotacionado no sentido de _PARAM1_","Name of the object":"Nome do objeto","Name of the second object":"Nome do segundo objeto","Angle of tolerance, in degrees (0: minimum tolerance)":"\xC2ngulo de toler\xE2ncia, em graus (0: toler\xE2ncia m\xEDnima)","Raycast":"Raycast","Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Enviar um raio da posi\xE7\xE3o e do \xE2ngulo de origem dados, intersectando o object mais pr\xF3ximo.\nO object interceptado tornar-se-\xE1 o \xFAnico considerado.\nSe a condi\xE7\xE3o estiver invertida, o object a ser interceptado ser\xE1 o mais distante dentro do raio de raio.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_","Objects to test against the ray":"Objects para testar contra o raio","Ray source X position":"Posi\xE7\xE3o X da fonte de raio","Ray source Y position":"Posi\xE7\xE3o Y da fonte de raio","Ray angle (in degrees)":"\xC2ngulo de raio (em graus)","Ray maximum distance (in pixels)":"Dist\xE2ncia m\xE1xima de raio (em p\xEDxeis)","Result X position scene variable":"Result X position scene variable","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.","Result Y position scene variable":"Result Y position scene variable","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.","Raycast to position":"Raycast para posi\xE7\xE3o","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Enviar um raio da posi\xE7\xE3o de origem para o ponto final, intersectando o object mais pr\xF3ximo.\nO object interceptado tornar-se-\xE1 o \xFAnico a ser levado em considera\xE7\xE3o.\nSe a condi\xE7\xE3o estiver invertida, o object a ser interceptado ser\xE1 o mais distante dentro do raio de raio.","Cast a ray from from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Cast a ray from from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_","Ray target X position":"Posi\xE7\xE3o X do alvo do raio","Ray target Y position":"Posi\xE7\xE3o Y do alvo do raio","Count the number of the specified objects being currently picked in the event":"Contar o n\xFAmero dos objects especificados que est\xE3o sendo atualmente selecionados no evento","Return the name of the object":"Retorna o nome do object","Object layer":"Camada de object","Return the name of the layer the object is on":"Retorna o nome da camada na qual o object est\xE1","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"A express\xE3o tem um caractere extra no final que deve ser removido (ou conclu\xEDdo se sua express\xE3o n\xE3o estiver terminada).","You entered a text, but a number was expected.":"Voc\xEA inseriu um texto, mas um n\xFAmero era esperado.","You entered a text, but this type was expected:":"Voc\xEA inseriu um texto, mas este tipo era esperado:","You entered a number, but a text was expected (in quotes).":"Voc\xEA inseriu um n\xFAmero, mas um texto era esperado (entre aspas).","You entered a number, but this type was expected:":"Voc\xEA inseriu um n\xFAmero, mas este tipo era esperado:","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"Falta um par\xEAntese fechado. Adicione um par\xEAntese fechado para cada par\xEAntese aberto.","You must wrap your text inside double quotes (example: \"Hello world\").":"Voc\xEA deve envolver seu texto entre aspas duplas (exemplo: \"Hello world\").","You must enter a number.":"Voc\xEA deve inserir um n\xFAmero.","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\").":"You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\").","You've entered a name, but this type was expected:":"Voc\xEA inseriu um nome, mas este tipo era esperado:","Missing a closing bracket. Add a closing bracket for each opening bracket.":"Falta um colchete fechado. Adicione um colchete fechado para cada colchete aberto.","This expression exists, but it can't be used on this object.":"This expression exists, but it can't be used on this object.","An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).":"Um par\xEAntese aberto (para uma express\xE3o de object) ou dois pontos duplos (::) era esperado (para uma express\xE3o de comportamento).","An opening parenthesis was expected here to call a function.":"Um par\xEAntese aberto era esperado aqui para chamar uma fun\xE7\xE3o.","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"An object name was expected but something else was written. Enter just the name of the object for this parameter.","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"Esta fun\xE7\xE3o est\xE1 configurada incorretamente. Entre em contato com o desenvolvedor da extens\xE3o ou com um mantenedor do GDevelop para corrigir esse problema","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"Este par\xE2metro n\xE3o foi esperado por esta express\xE3o. Remover ou verificar que voc\xEA digitou o nome da express\xE3o adequada.","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"A lista de par\xE2metros n\xE3o est\xE1 finalizada. Adicione um par\xEAntese fechado para finalizar os par\xE2metros.","You've used an operator that is not supported. Operator should be either +, -, / or *.":"Voc\xEA usou um operador que n\xE3o \xE9 suportado. O operador deve ser +, -, / ou *.","You've used an operator that is not supported. Only + can be used to concatenate texts.":"Voc\xEA usou um operador que n\xE3o \xE9 suportado. Somente + pode ser usado para concatenar textos.","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"Operadores (+, -, /, *) n\xE3o podem ser usados com um object name. Remova o operador.","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"Operadores (+, -, /, *) n\xE3o podem ser usados em nomes de vari\xE1veis. Remova o operador do nome da vari\xE1vel.","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"Voc\xEA usou um operador \"un\xE1rio\" que n\xE3o \xE9 suportado. Operador deve ser + ou -.","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"Voc\xEA usou um operador que n\xE3o \xE9 suportado. Somente + pode ser usado para concatenar textos e deve ser colocado entre dois textos (ou express\xF5es).","Operators (+, -) can't be used with an object name. Remove the operator.":"Operadores (+, -) n\xE3o podem ser usados com um object name. Remover o operador.","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"Operadores (+, -) n\xE3o podem ser usados em nomes de vari\xE1veis. Remover o operador do nome da vari\xE1vel.","You must enter a number or a valid expression call.":"Voc\xEA deve inserir um n\xFAmero ou uma chamada de express\xE3o v\xE1lida.","You must enter a text (between quotes) or a valid expression call.":"Voc\xEA deve inserir um texto (entre aspas) ou uma chamada de express\xE3o v\xE1lida.","You must enter a variable name.":"Voc\xEA deve inserir um nome de vari\xE1vel.","You must enter a valid object name.":"Voc\xEA deve inserir um object name v\xE1lido.","You must enter a valid expression.":"Voc\xEA deve inserir uma express\xE3o v\xE1lida."}};