text: #pragma once
  
  
  namespace RE
  {
  	class Actor;
  	class TESObjectREFR;
  
  
  	class BGSOpenCloseForm
  	{
  	public:
  		inline static constexpr auto RTTI = RTTI_BGSOpenCloseForm;
  
  
  		virtual ~BGSOpenCloseForm();  // 00
  
  		// add
  		virtual void HandleOpen(TESObjectREFR* a_target, TESObjectREFR* a_activator);	// 01 - { return; }
  		virtual void HandleClose(TESObjectREFR* a_target, TESObjectREFR* a_activator);	// 02 - { return; }
  		virtual void Unk_03(void);														// 03 - { return 0; }
  	};
  	STATIC_ASSERT(sizeof(BGSOpenCloseForm) == 0x8);
  }
  