text: // Player 1 Lives
  
  #ifndef _Player1Lives
  #define _Player1Lives
  
  #include "TEAL/CommonElements.h"
  #include "Font.h"
  #include <list>
  
  class Player1Lives : public GameObject
  {
  public:
  	Player1Lives();
  	Player1Lives(Player1Lives& other) = delete;
  	Player1Lives& operator=(Player1Lives& other) = delete;
  	~Player1Lives();
  
  	virtual void Draw();
  
  	void Display();
  	void UpdateLives(int lives);
  	void Reset();
  
  private:
  	std::list<Glyph*> textlist;
  	Font TextFont;
  	sf::Vector2f nextPos;
  	std::string p1lives;
  	int livesLength;
  	int livesStart;
  
  };
  
  #endif _Player1Lives