text: // BlueprintGeneratedClass GCL_Rift_Teleport.GCL_Rift_Teleport_C
  // Size: 0x308 (Inherited: 0x308)
  struct AGCL_Rift_Teleport_C : AFortGameplayCueNotify_Looping {
  
  	bool WhileActive(struct AActor* MyTarget, struct FGameplayCueParameters Parameters); // Function GCL_Rift_Teleport.GCL_Rift_Teleport_C.WhileActive // (Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent) // @ game+0xda7c34
  	bool OnRemove(struct AActor* MyTarget, struct FGameplayCueParameters Parameters); // Function GCL_Rift_Teleport.GCL_Rift_Teleport_C.OnRemove // (Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent) // @ game+0xda7c34
  	void OnWhileActiveParticleSystemDeactivate(struct UParticleSystemComponent* WhileActiveParticleSysComponent, struct FGameplayCueParameters Parameters); // Function GCL_Rift_Teleport.GCL_Rift_Teleport_C.OnWhileActiveParticleSystemDeactivate // (Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const) // @ game+0xda7c34
  	void OnStartParticleSystemSpawned(struct UParticleSystemComponent* SpawnedParticleSysComponent, struct FGameplayCueParameters Parameters); // Function GCL_Rift_Teleport.GCL_Rift_Teleport_C.OnStartParticleSystemSpawned // (Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const) // @ game+0xda7c34
  };
  
  