text: // Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
  
  //~=============================================================================
  // TexAlignerFit
  // Fits the texture to a face
  // 
  //~=============================================================================
  
  #pragma once
  #include "TexAlignerFit.generated.h"
  
  UCLASS(hidecategories=Object)
  class UTexAlignerFit : public UTexAligner
  {
  	GENERATED_UCLASS_BODY()
  
  
  	//~ Begin UObject Interface
  	virtual void PostInitProperties() override;
  	//~ End UObject Interface
  
  	//~ Begin UTexAligner Interface
  	virtual void AlignSurf( ETexAlign InTexAlignType, UModel* InModel, FBspSurfIdx* InSurfIdx, FPoly* InPoly, FVector* InNormal ) override;
  	//~ End UTexAligner Interface
  };
  
  