text: #ifndef _GAME_H
  #define _GAME_H 1
  
  #include <stdint.h>
  #include "types.h"
  #include "oop.h"
  #include "world.h"
  #include "player.h"
  
  /*+ core game object, holds reference to spawn point and player object +*/
  struct game {
    object proto;
  
    room_t* start;
    player_t* player;
  };
  
  typedef struct game game_t;
  
  int game_init(void* self);
  
  #endif
  