text: #pragma once
  
  #include "Scene/Scene.h"
  #include "imgui.h"
  
  class Editor;
  
  class WorldSettingsPanel
  {
  private:
  	Ref<Editor> m_Editor;
  	Ref<Scene> m_Scene;
  
  public:
  	WorldSettingsPanel(Ref<Editor> editor, Ref<Scene> scene);
  	void Render();
  };