text: import pygame,random,sys
  from pygame.locals import *
  from pygame import Rect
  
  pygame.init()
  screen = pygame.display.set_mode((800, 600))
  pygame.display.set_caption("No One Die")
  
  
  def showScore():
      SFont = pygame.font.Font(None, 32)
      Ssurf = SFont.render("Score  :  {0}".format(score), True, (0,0,0))
      screen.blit(Ssurf, (350,10))
  def showEnd():
      font = pygame.font.Font(None, 88)
      fontimg = font.render('game over', True, (255,0,0))
      screen.blit(fontimg, (250,250))
      fontimg2 = font.render('press return to restart', True, (255,0,0))
      screen.blit(fontimg2, (100,350))
  
  img = []
  for i in range(10):
      aa = pygame.image.load('lesson22/noOneToDie/h' + str(i+1) + '.png').convert_alpha()
      img.append(aa)
  
  img1 = img[:5]
  img2 = img[5:10]
  
  times = pygame.time.Clock()
  n = 0
  score = 0
  ##########1P
  jump = 0
  high = 0
  can_jump = True
  rect_list = []
  rectx = 0
  recty = 0
  random_time = 0
  
  ###########2P
  jump2 = 0
  high2 = 0
  can_jump2 = True
  rect_list2 = []
  rectx2 = 0
  recty2 = 0
  random_time2 = 0
  
  
  #man_rect = img[0].get_rect()
  gameover = False
  
  while True:
      man_rect = Rect(40, 213 -high, 35, 60)
      man2_rect = Rect(40, 463 -high2, 35, 60)
      #print(man_rect)
      n += 1
  
      if random_time == 0:
          random_time = random.randint(110,150)
          rectx = random.randint(10,25)
          recty = random.randint(30,45)
          rect_l = [800, 270-recty, rectx, recty]
          rect_list.append(rect_l)
      else:
          random_time -= 1
  
  
      if random_time2 == 0:
          random_time2 = random.randint(110,150)
          rectx2 = random.randint(10,25)
          recty2 = random.randint(30,45)
          rect_l2 = [800, 520-recty2, rectx2, recty2]
          rect_list2.append(rect_l2)
      else:
          random_time2 -= 1
  
  
  
  
      times.tick(30)
      screen.fill((255,255,255))
  
      screen.blit(img1[n%5], (30, 213 - high))
      pygame.draw.rect(screen, (0,0,0), (0, 270, 800, 5))
  
      screen.blit(img2[n%5], (30, 463 - high2))
      pygame.draw.rect(screen, (0,0,0), (0, 520, 800, 5))
  
      for r in rect_list:
          pygame.draw.rect(screen, (0,0,0), r)
          if man_rect.colliderect(Rect(r[0],r[1],r[2],r[3])):
              gameover = True
          if r[0] <= -30:
              score += 1
              rect_list.pop(0)
  
  
      for r2 in rect_list2:
          pygame.draw.rect(screen, (0,0,0), r2)
          if man2_rect.colliderect(Rect(r2[0],r2[1],r2[2],r2[3])):
              gameover = True
          if r2[0] <= -30:
              score += 1
              rect_list2.pop(0)
  
      print(rect_list)
      print(score)
  
      for r in rect_list:
          r[0] -= 6
  
      for r2 in rect_list2:
          r2[0] -= 6
  
      high = high + jump
      jump -= 3
  
      if high <= 0:
          high = 0
          jump = 0
          can_jump = True
  
      high2 = high2 + jump2
      jump2 -= 3
  
      if high2 <= 0:
          high2 = 0
          jump2 = 0
          can_jump2 = True
  
      for event in pygame.event.get():
          if event.type == QUIT:
              pygame.quit()
              sys.exit()
  
          if event.type == KEYDOWN:
              if event.key == K_LEFT:
                  if can_jump:
                      jump = 30
                      high = 0
                      can_jump = False
  
              elif event.key == K_RIGHT:
                  if can_jump2:
                      jump2 = 30
                      high2 = 0
                      can_jump2 = False
  
      showScore()
  
      if gameover:
          showEnd()
          while True:
              times.tick(10)
              event = pygame.event.poll()
              if event.type == pygame.QUIT:
                  pygame.quit()
                  sys.exit()
              elif event.type == KEYDOWN:
                  if event.key == K_RETURN:
                      jump = 0
                      high = 0
                      rect_list = []
                      rectx = 0
                      recty = 0
                      random_time = 0
                      can_jump = True
  
                      jump2 = 0
                      high2 = 0
                      rect_list2 = []
                      rectx2 = 0
                      recty2 = 0
                      random_time2 = 0
                      can_jump2 = True
  
                      n = 0
                      gameover = False
                      score = 0
                      break
              keys = pygame.key.get_pressed()
              if keys[K_ESCAPE]:
                  pygame.quit()
                  sys.exit()
              pygame.display.flip()
  
      keys = pygame.key.get_pressed()
      if keys[K_ESCAPE]:
          pygame.quit()
          sys.exit()
  
  
      pygame.display.update()
  