text: #pragma once
  
  #include <stdint.h>
  
  #include "STL/Graphics/Framebuffer.h"
  
  namespace Compositor
  {
      extern bool RedrawRequest;
      extern bool BufferSwapRequest;
      extern bool DrawMouse;
  
      void Init(STL::Framebuffer* Screenbuffer);
  
      void RedrawMouse();
  
      void Update(uint32_t i);
  
      void Update();
  }