text: #include <PhysXPlugin/PhysXPluginPCH.h>
  
  #include <PhysXPlugin/PhysXPluginDLL.h>
  
  EZ_STATICLINK_LIBRARY(PhysXPlugin)
  {
    if (bReturn)
      return;
  
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Components_Implementation_PxActorComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Components_Implementation_PxCenterOfMassComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Components_Implementation_PxCharacterControllerComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Components_Implementation_PxCharacterProxyComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Components_Implementation_PxComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Components_Implementation_PxDynamicActorComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Components_Implementation_PxSettingsComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Components_Implementation_PxStaticActorComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Joints_Implementation_PxDistanceJointComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Joints_Implementation_PxFixedJointComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Joints_Implementation_PxJointComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Resources_Implementation_PxMeshResource);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Shapes_Implementation_PxShapeBoxComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Shapes_Implementation_PxShapeCapsuleComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Shapes_Implementation_PxShapeComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Shapes_Implementation_PxShapeConvexComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Shapes_Implementation_PxShapeSphereComponent);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_Startup);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_WorldModule_Implementation_PhysX);
    EZ_STATICLINK_REFERENCE(PhysXPlugin_WorldModule_Implementation_PhysXWorldModule);
  }
  