text: /*
   * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
   * its licensors.
   *
   * For complete copyright and license terms please see the LICENSE at the root of this
   * distribution (the "License"). All use of this software is governed by the License,
   * or, if provided, by the license below or the license accompanying this file. Do not
   * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   *
   */
  #pragma once
  
  #include <AzCore/Math/Vector3.h>
  #include <NvBlastDebugRender.h>
  
  namespace Blast
  {
      inline NvcVec3 Convert(AZ::Vector3 vector3)
      {
          return {
              static_cast<float>(vector3.GetX()), static_cast<float>(vector3.GetY()), static_cast<float>(vector3.GetZ())};
      }
  } // namespace Blast
  