text: ﻿#pragma once
  
  #include "il2cpp-config.h"
  
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  #include <stdint.h>
  #include <assert.h>
  #include <exception>
  
  
  #include "codegen/il2cpp-codegen.h"
  #include "UnityEngine_UnityEngine_Events_UnityAction_1_gen4056035046MethodDeclarations.h"
  
  // System.Void UnityEngine.Events.UnityAction`1<System.Collections.Generic.List`1<UnityEngine.Vector4>>::.ctor(System.Object,System.IntPtr)
  #define UnityAction_1__ctor_m2652773650(__this, ___object0, ___method1, method) ((  void (*) (UnityAction_1_t2979414464 *, Il2CppObject *, IntPtr_t, const MethodInfo*))UnityAction_1__ctor_m2836997866_gshared)(__this, ___object0, ___method1, method)
  // System.Void UnityEngine.Events.UnityAction`1<System.Collections.Generic.List`1<UnityEngine.Vector4>>::Invoke(T0)
  #define UnityAction_1_Invoke_m1985962636(__this, ___arg00, method) ((  void (*) (UnityAction_1_t2979414464 *, List_1_t1612828713 *, const MethodInfo*))UnityAction_1_Invoke_m1279804060_gshared)(__this, ___arg00, method)
  // System.IAsyncResult UnityEngine.Events.UnityAction`1<System.Collections.Generic.List`1<UnityEngine.Vector4>>::BeginInvoke(T0,System.AsyncCallback,System.Object)
  #define UnityAction_1_BeginInvoke_m3506513313(__this, ___arg00, ___callback1, ___object2, method) ((  Il2CppObject * (*) (UnityAction_1_t2979414464 *, List_1_t1612828713 *, AsyncCallback_t163412349 *, Il2CppObject *, const MethodInfo*))UnityAction_1_BeginInvoke_m3462722079_gshared)(__this, ___arg00, ___callback1, ___object2, method)
  // System.Void UnityEngine.Events.UnityAction`1<System.Collections.Generic.List`1<UnityEngine.Vector4>>::EndInvoke(System.IAsyncResult)
  #define UnityAction_1_EndInvoke_m1879560992(__this, ___result0, method) ((  void (*) (UnityAction_1_t2979414464 *, Il2CppObject *, const MethodInfo*))UnityAction_1_EndInvoke_m2822290096_gshared)(__this, ___result0, method)
  