text: #pragma once
  
  #include "simple_draw_gl/cameras/camera.h"
  #include "simple_draw_gl/cameras/first_person_view.h"
  #include "simple_draw_gl/cameras/look_at_view.h"
  #include "simple_draw_gl/cameras/orbital_view.h"
  #include "simple_draw_gl/cameras/perspective_projection.h"
  
  namespace simple_draw_gl {
  namespace cameras {
  
      using FirstPersonPerspectiveCamera = Camera<PerspectiveProjection, FirstPersonView>;
      using LookAtPerspectiveCamera = Camera<PerspectiveProjection, LookAtView>;
      using OrbitalPerspectiveCamera = Camera<PerspectiveProjection, OrbitalView>;
  
  } // namespace cameras
  } // namespace simple_draw_gl
  