text: #ifndef _INT_GL_2_0_H
  #define _INT_GL_2_0_H
  
  
  
  #ifdef __cplusplus
  extern "C" {
  #endif //__cplusplus
  
  
  #define GL_BLEND_EQUATION_RGB 0x8009
  #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  #define GL_CURRENT_VERTEX_ATTRIB 0x8626
  #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
  #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  #define GL_STENCIL_BACK_FUNC 0x8800
  #define GL_STENCIL_BACK_FAIL 0x8801
  #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
  #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
  #define GL_MAX_DRAW_BUFFERS 0x8824
  #define GL_DRAW_BUFFER0 0x8825
  #define GL_DRAW_BUFFER1 0x8826
  #define GL_DRAW_BUFFER2 0x8827
  #define GL_DRAW_BUFFER3 0x8828
  #define GL_DRAW_BUFFER4 0x8829
  #define GL_DRAW_BUFFER5 0x882A
  #define GL_DRAW_BUFFER6 0x882B
  #define GL_DRAW_BUFFER7 0x882C
  #define GL_DRAW_BUFFER8 0x882D
  #define GL_DRAW_BUFFER9 0x882E
  #define GL_DRAW_BUFFER10 0x882F
  #define GL_DRAW_BUFFER11 0x8830
  #define GL_DRAW_BUFFER12 0x8831
  #define GL_DRAW_BUFFER13 0x8832
  #define GL_DRAW_BUFFER14 0x8833
  #define GL_DRAW_BUFFER15 0x8834
  #define GL_BLEND_EQUATION_ALPHA 0x883D
  #define GL_MAX_VERTEX_ATTRIBS 0x8869
  #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
  #define GL_FRAGMENT_SHADER 0x8B30
  #define GL_VERTEX_SHADER 0x8B31
  #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
  #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
  #define GL_MAX_VARYING_FLOATS 0x8B4B
  #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  #define GL_SHADER_TYPE 0x8B4F
  #define GL_FLOAT_VEC2 0x8B50
  #define GL_FLOAT_VEC3 0x8B51
  #define GL_FLOAT_VEC4 0x8B52
  #define GL_INT_VEC2 0x8B53
  #define GL_INT_VEC3 0x8B54
  #define GL_INT_VEC4 0x8B55
  #define GL_BOOL 0x8B56
  #define GL_BOOL_VEC2 0x8B57
  #define GL_BOOL_VEC3 0x8B58
  #define GL_BOOL_VEC4 0x8B59
  #define GL_FLOAT_MAT2 0x8B5A
  #define GL_FLOAT_MAT3 0x8B5B
  #define GL_FLOAT_MAT4 0x8B5C
  #define GL_SAMPLER_1D 0x8B5D
  #define GL_SAMPLER_2D 0x8B5E
  #define GL_SAMPLER_3D 0x8B5F
  #define GL_SAMPLER_CUBE 0x8B60
  #define GL_SAMPLER_1D_SHADOW 0x8B61
  #define GL_SAMPLER_2D_SHADOW 0x8B62
  #define GL_DELETE_STATUS 0x8B80
  #define GL_COMPILE_STATUS 0x8B81
  #define GL_LINK_STATUS 0x8B82
  #define GL_VALIDATE_STATUS 0x8B83
  #define GL_INFO_LOG_LENGTH 0x8B84
  #define GL_ATTACHED_SHADERS 0x8B85
  #define GL_ACTIVE_UNIFORMS 0x8B86
  #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
  #define GL_SHADER_SOURCE_LENGTH 0x8B88
  #define GL_ACTIVE_ATTRIBUTES 0x8B89
  #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
  #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
  #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
  #define GL_CURRENT_PROGRAM 0x8B8D
  #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
  #define GL_LOWER_LEFT 0x8CA1
  #define GL_UPPER_LEFT 0x8CA2
  #define GL_STENCIL_BACK_REF 0x8CA3
  #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
  #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
  typedef void (GLE_FUNCPTR * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum , GLenum );
  typedef void (GLE_FUNCPTR * PFNGLDRAWBUFFERSPROC)(GLsizei , const GLenum *);
  typedef void (GLE_FUNCPTR * PFNGLSTENCILOPSEPARATEPROC)(GLenum , GLenum , GLenum , GLenum );
  typedef void (GLE_FUNCPTR * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum , GLenum , GLint , GLuint );
  typedef void (GLE_FUNCPTR * PFNGLSTENCILMASKSEPARATEPROC)(GLenum , GLuint );
  typedef void (GLE_FUNCPTR * PFNGLATTACHSHADERPROC)(GLuint , GLuint );
  typedef void (GLE_FUNCPTR * PFNGLBINDATTRIBLOCATIONPROC)(GLuint , GLuint , const GLchar *);
  typedef void (GLE_FUNCPTR * PFNGLCOMPILESHADERPROC)(GLuint );
  typedef GLuint (GLE_FUNCPTR * PFNGLCREATEPROGRAMPROC)();
  typedef GLuint (GLE_FUNCPTR * PFNGLCREATESHADERPROC)(GLenum );
  typedef void (GLE_FUNCPTR * PFNGLDELETEPROGRAMPROC)(GLuint );
  typedef void (GLE_FUNCPTR * PFNGLDELETESHADERPROC)(GLuint );
  typedef void (GLE_FUNCPTR * PFNGLDETACHSHADERPROC)(GLuint , GLuint );
  typedef void (GLE_FUNCPTR * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint );
  typedef void (GLE_FUNCPTR * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint );
  typedef void (GLE_FUNCPTR * PFNGLGETACTIVEATTRIBPROC)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *);
  typedef void (GLE_FUNCPTR * PFNGLGETACTIVEUNIFORMPROC)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *);
  typedef void (GLE_FUNCPTR * PFNGLGETATTACHEDSHADERSPROC)(GLuint , GLsizei , GLsizei *, GLuint *);
  typedef GLint (GLE_FUNCPTR * PFNGLGETATTRIBLOCATIONPROC)(GLuint , const GLchar *);
  typedef void (GLE_FUNCPTR * PFNGLGETPROGRAMIVPROC)(GLuint , GLenum , GLint *);
  typedef void (GLE_FUNCPTR * PFNGLGETPROGRAMINFOLOGPROC)(GLuint , GLsizei , GLsizei *, GLchar *);
  typedef void (GLE_FUNCPTR * PFNGLGETSHADERIVPROC)(GLuint , GLenum , GLint *);
  typedef void (GLE_FUNCPTR * PFNGLGETSHADERINFOLOGPROC)(GLuint , GLsizei , GLsizei *, GLchar *);
  typedef void (GLE_FUNCPTR * PFNGLGETSHADERSOURCEPROC)(GLuint , GLsizei , GLsizei *, GLchar *);
  typedef GLint (GLE_FUNCPTR * PFNGLGETUNIFORMLOCATIONPROC)(GLuint , const GLchar *);
  typedef void (GLE_FUNCPTR * PFNGLGETUNIFORMFVPROC)(GLuint , GLint , GLfloat *);
  typedef void (GLE_FUNCPTR * PFNGLGETUNIFORMIVPROC)(GLuint , GLint , GLint *);
  typedef void (GLE_FUNCPTR * PFNGLGETVERTEXATTRIBDVPROC)(GLuint , GLenum , GLdouble *);
  typedef void (GLE_FUNCPTR * PFNGLGETVERTEXATTRIBFVPROC)(GLuint , GLenum , GLfloat *);
  typedef void (GLE_FUNCPTR * PFNGLGETVERTEXATTRIBIVPROC)(GLuint , GLenum , GLint *);
  typedef void (GLE_FUNCPTR * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint , GLenum , GLvoid* *);
  typedef GLboolean (GLE_FUNCPTR * PFNGLISPROGRAMPROC)(GLuint );
  typedef GLboolean (GLE_FUNCPTR * PFNGLISSHADERPROC)(GLuint );
  typedef void (GLE_FUNCPTR * PFNGLLINKPROGRAMPROC)(GLuint );
  typedef void (GLE_FUNCPTR * PFNGLSHADERSOURCEPROC)(GLuint , GLsizei , const GLchar* *, const GLint *);
  typedef void (GLE_FUNCPTR * PFNGLUSEPROGRAMPROC)(GLuint );
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM1FPROC)(GLint , GLfloat );
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM2FPROC)(GLint , GLfloat , GLfloat );
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM3FPROC)(GLint , GLfloat , GLfloat , GLfloat );
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM4FPROC)(GLint , GLfloat , GLfloat , GLfloat , GLfloat );
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM1IPROC)(GLint , GLint );
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM2IPROC)(GLint , GLint , GLint );
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM3IPROC)(GLint , GLint , GLint , GLint );
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM4IPROC)(GLint , GLint , GLint , GLint , GLint );
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM1FVPROC)(GLint , GLsizei , const GLfloat *);
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM2FVPROC)(GLint , GLsizei , const GLfloat *);
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM3FVPROC)(GLint , GLsizei , const GLfloat *);
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM4FVPROC)(GLint , GLsizei , const GLfloat *);
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM1IVPROC)(GLint , GLsizei , const GLint *);
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM2IVPROC)(GLint , GLsizei , const GLint *);
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM3IVPROC)(GLint , GLsizei , const GLint *);
  typedef void (GLE_FUNCPTR * PFNGLUNIFORM4IVPROC)(GLint , GLsizei , const GLint *);
  typedef void (GLE_FUNCPTR * PFNGLUNIFORMMATRIX2FVPROC)(GLint , GLsizei , GLboolean , const GLfloat *);
  typedef void (GLE_FUNCPTR * PFNGLUNIFORMMATRIX3FVPROC)(GLint , GLsizei , GLboolean , const GLfloat *);
  typedef void (GLE_FUNCPTR * PFNGLUNIFORMMATRIX4FVPROC)(GLint , GLsizei , GLboolean , const GLfloat *);
  typedef void (GLE_FUNCPTR * PFNGLVALIDATEPROGRAMPROC)(GLuint );
  typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *);
  
  extern PFNGLBLENDEQUATIONSEPARATEPROC __gleBlendEquationSeparate;
  #define glBlendEquationSeparate __gleBlendEquationSeparate
  extern PFNGLDRAWBUFFERSPROC __gleDrawBuffers;
  #define glDrawBuffers __gleDrawBuffers
  extern PFNGLSTENCILOPSEPARATEPROC __gleStencilOpSeparate;
  #define glStencilOpSeparate __gleStencilOpSeparate
  extern PFNGLSTENCILFUNCSEPARATEPROC __gleStencilFuncSeparate;
  #define glStencilFuncSeparate __gleStencilFuncSeparate
  extern PFNGLSTENCILMASKSEPARATEPROC __gleStencilMaskSeparate;
  #define glStencilMaskSeparate __gleStencilMaskSeparate
  extern PFNGLATTACHSHADERPROC __gleAttachShader;
  #define glAttachShader __gleAttachShader
  extern PFNGLBINDATTRIBLOCATIONPROC __gleBindAttribLocation;
  #define glBindAttribLocation __gleBindAttribLocation
  extern PFNGLCOMPILESHADERPROC __gleCompileShader;
  #define glCompileShader __gleCompileShader
  extern PFNGLCREATEPROGRAMPROC __gleCreateProgram;
  #define glCreateProgram __gleCreateProgram
  extern PFNGLCREATESHADERPROC __gleCreateShader;
  #define glCreateShader __gleCreateShader
  extern PFNGLDELETEPROGRAMPROC __gleDeleteProgram;
  #define glDeleteProgram __gleDeleteProgram
  extern PFNGLDELETESHADERPROC __gleDeleteShader;
  #define glDeleteShader __gleDeleteShader
  extern PFNGLDETACHSHADERPROC __gleDetachShader;
  #define glDetachShader __gleDetachShader
  extern PFNGLDISABLEVERTEXATTRIBARRAYPROC __gleDisableVertexAttribArray;
  #define glDisableVertexAttribArray __gleDisableVertexAttribArray
  extern PFNGLENABLEVERTEXATTRIBARRAYPROC __gleEnableVertexAttribArray;
  #define glEnableVertexAttribArray __gleEnableVertexAttribArray
  extern PFNGLGETACTIVEATTRIBPROC __gleGetActiveAttrib;
  #define glGetActiveAttrib __gleGetActiveAttrib
  extern PFNGLGETACTIVEUNIFORMPROC __gleGetActiveUniform;
  #define glGetActiveUniform __gleGetActiveUniform
  extern PFNGLGETATTACHEDSHADERSPROC __gleGetAttachedShaders;
  #define glGetAttachedShaders __gleGetAttachedShaders
  extern PFNGLGETATTRIBLOCATIONPROC __gleGetAttribLocation;
  #define glGetAttribLocation __gleGetAttribLocation
  extern PFNGLGETPROGRAMIVPROC __gleGetProgramiv;
  #define glGetProgramiv __gleGetProgramiv
  extern PFNGLGETPROGRAMINFOLOGPROC __gleGetProgramInfoLog;
  #define glGetProgramInfoLog __gleGetProgramInfoLog
  extern PFNGLGETSHADERIVPROC __gleGetShaderiv;
  #define glGetShaderiv __gleGetShaderiv
  extern PFNGLGETSHADERINFOLOGPROC __gleGetShaderInfoLog;
  #define glGetShaderInfoLog __gleGetShaderInfoLog
  extern PFNGLGETSHADERSOURCEPROC __gleGetShaderSource;
  #define glGetShaderSource __gleGetShaderSource
  extern PFNGLGETUNIFORMLOCATIONPROC __gleGetUniformLocation;
  #define glGetUniformLocation __gleGetUniformLocation
  extern PFNGLGETUNIFORMFVPROC __gleGetUniformfv;
  #define glGetUniformfv __gleGetUniformfv
  extern PFNGLGETUNIFORMIVPROC __gleGetUniformiv;
  #define glGetUniformiv __gleGetUniformiv
  extern PFNGLGETVERTEXATTRIBDVPROC __gleGetVertexAttribdv;
  #define glGetVertexAttribdv __gleGetVertexAttribdv
  extern PFNGLGETVERTEXATTRIBFVPROC __gleGetVertexAttribfv;
  #define glGetVertexAttribfv __gleGetVertexAttribfv
  extern PFNGLGETVERTEXATTRIBIVPROC __gleGetVertexAttribiv;
  #define glGetVertexAttribiv __gleGetVertexAttribiv
  extern PFNGLGETVERTEXATTRIBPOINTERVPROC __gleGetVertexAttribPointerv;
  #define glGetVertexAttribPointerv __gleGetVertexAttribPointerv
  extern PFNGLISPROGRAMPROC __gleIsProgram;
  #define glIsProgram __gleIsProgram
  extern PFNGLISSHADERPROC __gleIsShader;
  #define glIsShader __gleIsShader
  extern PFNGLLINKPROGRAMPROC __gleLinkProgram;
  #define glLinkProgram __gleLinkProgram
  extern PFNGLSHADERSOURCEPROC __gleShaderSource;
  #define glShaderSource __gleShaderSource
  extern PFNGLUSEPROGRAMPROC __gleUseProgram;
  #define glUseProgram __gleUseProgram
  extern PFNGLUNIFORM1FPROC __gleUniform1f;
  #define glUniform1f __gleUniform1f
  extern PFNGLUNIFORM2FPROC __gleUniform2f;
  #define glUniform2f __gleUniform2f
  extern PFNGLUNIFORM3FPROC __gleUniform3f;
  #define glUniform3f __gleUniform3f
  extern PFNGLUNIFORM4FPROC __gleUniform4f;
  #define glUniform4f __gleUniform4f
  extern PFNGLUNIFORM1IPROC __gleUniform1i;
  #define glUniform1i __gleUniform1i
  extern PFNGLUNIFORM2IPROC __gleUniform2i;
  #define glUniform2i __gleUniform2i
  extern PFNGLUNIFORM3IPROC __gleUniform3i;
  #define glUniform3i __gleUniform3i
  extern PFNGLUNIFORM4IPROC __gleUniform4i;
  #define glUniform4i __gleUniform4i
  extern PFNGLUNIFORM1FVPROC __gleUniform1fv;
  #define glUniform1fv __gleUniform1fv
  extern PFNGLUNIFORM2FVPROC __gleUniform2fv;
  #define glUniform2fv __gleUniform2fv
  extern PFNGLUNIFORM3FVPROC __gleUniform3fv;
  #define glUniform3fv __gleUniform3fv
  extern PFNGLUNIFORM4FVPROC __gleUniform4fv;
  #define glUniform4fv __gleUniform4fv
  extern PFNGLUNIFORM1IVPROC __gleUniform1iv;
  #define glUniform1iv __gleUniform1iv
  extern PFNGLUNIFORM2IVPROC __gleUniform2iv;
  #define glUniform2iv __gleUniform2iv
  extern PFNGLUNIFORM3IVPROC __gleUniform3iv;
  #define glUniform3iv __gleUniform3iv
  extern PFNGLUNIFORM4IVPROC __gleUniform4iv;
  #define glUniform4iv __gleUniform4iv
  extern PFNGLUNIFORMMATRIX2FVPROC __gleUniformMatrix2fv;
  #define glUniformMatrix2fv __gleUniformMatrix2fv
  extern PFNGLUNIFORMMATRIX3FVPROC __gleUniformMatrix3fv;
  #define glUniformMatrix3fv __gleUniformMatrix3fv
  extern PFNGLUNIFORMMATRIX4FVPROC __gleUniformMatrix4fv;
  #define glUniformMatrix4fv __gleUniformMatrix4fv
  extern PFNGLVALIDATEPROGRAMPROC __gleValidateProgram;
  #define glValidateProgram __gleValidateProgram
  extern PFNGLVERTEXATTRIBPOINTERPROC __gleVertexAttribPointer;
  #define glVertexAttribPointer __gleVertexAttribPointer
  
  
  #ifdef __cplusplus
  }
  #endif //__cplusplus
  
  
  #endif //_INT_GL_2_0_H
  
  