text: // Copyright (c) 2015 fjz13. All rights reserved.
  // Use of this source code is governed by a MIT-style
  // license that can be found in the LICENSE file.
  #pragma once
  #include "TestPreDeclares.h"
  #include "Game/BaseCaseLayer.h"
  
  
  class SpriteLayer :public BaseCaseLayer
  {
  	MEDUSA_NODE(SpriteLayer, BaseCaseLayer);
  public:
  	SpriteLayer(StringRef name=StringRef::Empty,const IEventArg& e=IEventArg::Empty);
  	virtual ~SpriteLayer(void);
  	virtual bool Initialize()override;
  };
  
  MEDUSA_ENABLE_STATIC_CONSTRUCTOR(SpriteLayer);
  