text: /*
  * Copyright 1993-2011 NVIDIA Corporation.  All rights reserved.
  *
  * Please refer to the NVIDIA end user license agreement (EULA) associated
  * with this source code for terms and conditions that govern your use of
  * this software. Any use, reproduction, disclosure, or distribution of
  * this software and related documentation outside the terms of the EULA
  * is strictly prohibited.
  *
  */
  
  #ifndef _VOLUMERENDER__H_
  #define _VOLUMERENDER__H_
  
  #include <cuda_runtime_api.h>
  #include "volume.h"
  
  
  extern "C" {
    void VolumeRender_init();
    void VolumeRender_deinit();
  
    void VolumeRender_setPreIntegrated(int state);
    void VolumeRender_setVolume(const Volume* volume);
    void VolumeRender_setTextureFilterMode(bool bLinearFilter);
    void VolumeRender_render(dim3 gridSize, dim3 blockSize, uint *d_output, uint imageW, uint imageH, 
      float density, float brightness, float transferOffset, float transferScale);
    void VolumeRender_copyInvViewMatrix(float *invViewMatrix, size_t sizeofMatrix);
  };
  
  
  #endif
  
  