text: #pragma once
  #include "Entity.h"
  
  class Quest_ind : public Entity
  {
  public:
  	Quest_ind();
  	~Quest_ind();
  
  
  	//applying update and draw functions do quest_ind
  	void update(float deltaTime);
  	void draw(aie::Renderer2D* m_2dRenderer);
  private:
  	float speed;
  	float rotateSpeed;
  	float rotate;
  
  };
  
  