text: // ------------------------------------------------------------------------
  // Orthello 2D Framework Example 
  // (C)opyright 2011 - WyrmTale Games - http://www.wyrmtale.com
  // ------------------------------------------------------------------------
  // More info http://www.wyrmtale.com/orthello
  // ------------------------------------------------------------------------
  // Because Orthello is created as a C# framework the C# classes 
  // will only be available as you place them in the /Standard Assets folder.
  //
  // If you would like to test the JS examples or use the framework in combination
  // with Javascript coding, you will have to move the /Orthello/Standard Assets folder
  // to the / (root).
  //
  // This code was commented to prevent compiling errors when project is
  // downloaded and imported using a package.
  // ------------------------------------------------------------------------
  // Example 7
  // Tweening example
  // ------------------------------------------------------------------------
  // Main Example 7 Demo class
  // ------------------------------------------------------------------------
  
  /*
  private var mode:int = 0;
  private var time:Number = 0;
  private var easeIdx:int = 0;
  
  private var easings:Array =  [
      OTEasing.ElasticOut,
      OTEasing.BounceOut,
      OTEasing.StrongOut,
      OTEasing.StrongIn,
      OTEasing.BackOut,
      OTEasing.BackIn,
      OTEasing.SineOut,
      OTEasing.Linear];
  
  // Update is called once per frame
  function Update () {
      if (time == 0)
          GameObject.Find("text-21").GetComponent("TextMesh").text = "Next easing will be : " + easings[easeIdx].GetType().ToString();
      time += Time.deltaTime;
      if (time > 3)
      {
          MoveStars();
          time = 0;
      }
  }
  
  function MoveStars()
  {
      var idx:int = 1;
      var g:GameObject = GameObject.Find("stars-"+idx);
      while (g!=null)
      {
          new OTTween(g.transform,1.5f,easings[easeIdx]).TweenAdd("position",new Vector3((mode==0)?400:-400,0,0));
          g = GameObject.Find("stars-" + (++idx));
      }
      mode = 1 - mode;
      if (mode == 0)
      {
          easeIdx++;
          if (easeIdx == easings.Length)
              easeIdx = 0;
      }
  }
  
  */