text: 
  #pragma warning( disable: 4049 )  /* more than 64k source lines */
  
  /* verify that the <rpcndr.h> version is high enough to compile this file*/
  #ifndef __REQUIRED_RPCNDR_H_VERSION__
  #define __REQUIRED_RPCNDR_H_VERSION__ 500
  #endif
  
  /* verify that the <rpcsal.h> version is high enough to compile this file*/
  #ifndef __REQUIRED_RPCSAL_H_VERSION__
  #define __REQUIRED_RPCSAL_H_VERSION__ 100
  #endif
  
  #include <rpc.h>
  #include <rpcndr.h>
  
  #ifndef __RPCNDR_H_VERSION__
  #error this stub requires an updated version of <rpcndr.h>
  #endif /* __RPCNDR_H_VERSION__ */
  
  #ifndef COM_NO_WINDOWS_H
  #include <windows.h>
  #include <ole2.h>
  #endif /*COM_NO_WINDOWS_H*/
  #ifndef __windows2Egaming2Eui_h__
  #define __windows2Egaming2Eui_h__
  #ifndef __windows2Egaming2Eui_p_h__
  #define __windows2Egaming2Eui_p_h__
  
  
  #pragma once
  
  //
  // Deprecated attribute support
  //
  
  #pragma push_macro("DEPRECATED")
  #undef DEPRECATED
  
  #if !defined(DISABLE_WINRT_DEPRECATION)
  #if defined(__cplusplus)
  #if __cplusplus >= 201402
  #define DEPRECATED(x) [[deprecated(x)]]
  #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]]
  #elif defined(_MSC_VER)
  #if _MSC_VER >= 1900
  #define DEPRECATED(x) [[deprecated(x)]]
  #define DEPRECATEDENUMERATOR(x) [[deprecated(x)]]
  #else
  #define DEPRECATED(x) __declspec(deprecated(x))
  #define DEPRECATEDENUMERATOR(x)
  #endif // _MSC_VER >= 1900
  #else // Not Standard C++ or MSVC, ignore the construct.
  #define DEPRECATED(x)
  #define DEPRECATEDENUMERATOR(x)
  #endif  // C++ deprecation
  #else // C - disable deprecation
  #define DEPRECATED(x)
  #define DEPRECATEDENUMERATOR(x)
  #endif
  #else // Deprecation is disabled
  #define DEPRECATED(x)
  #define DEPRECATEDENUMERATOR(x)
  #endif  /* DEPRECATED */
  
  // Disable Deprecation for this header, MIDL verifies that cross-type access is acceptable
  #ifdef __clang__
  #pragma clang diagnostic push
  #pragma clang diagnostic ignored "-Wdeprecated-declarations"
  #else
  #pragma warning(push)
  #pragma warning(disable: 4996)
  #endif
  
  // Ensure that the setting of the /ns_prefix command line switch is consistent for all headers.
  // If you get an error from the compiler indicating "warning C4005: 'CHECK_NS_PREFIX_STATE': macro redefinition", this
  // indicates that you have included two different headers with different settings for the /ns_prefix MIDL command line switch
  #if !defined(DISABLE_NS_PREFIX_CHECKS)
  #define CHECK_NS_PREFIX_STATE "always"
  #endif // !defined(DISABLE_NS_PREFIX_CHECKS)
  
  
  #pragma push_macro("MIDL_CONST_ID")
  #undef MIDL_CONST_ID
  #define MIDL_CONST_ID const __declspec(selectany)
  
  
  //  API Contract Inclusion Definitions
  #if !defined(SPECIFIC_API_CONTRACT_DEFINITIONS)
  #if !defined(WINDOWS_APPLICATIONMODEL_ACTIVATION_ACTIVATEDEVENTSCONTRACT_VERSION)
  #define WINDOWS_APPLICATIONMODEL_ACTIVATION_ACTIVATEDEVENTSCONTRACT_VERSION 0x10000
  #endif // defined(WINDOWS_APPLICATIONMODEL_ACTIVATION_ACTIVATEDEVENTSCONTRACT_VERSION)
  
  #if !defined(WINDOWS_APPLICATIONMODEL_ACTIVATION_ACTIVATIONCAMERASETTINGSCONTRACT_VERSION)
  #define WINDOWS_APPLICATIONMODEL_ACTIVATION_ACTIVATIONCAMERASETTINGSCONTRACT_VERSION 0x10000
  #endif // defined(WINDOWS_APPLICATIONMODEL_ACTIVATION_ACTIVATIONCAMERASETTINGSCONTRACT_VERSION)
  
  #if !defined(WINDOWS_APPLICATIONMODEL_ACTIVATION_CONTACTACTIVATEDEVENTSCONTRACT_VERSION)
  #define WINDOWS_APPLICATIONMODEL_ACTIVATION_CONTACTACTIVATEDEVENTSCONTRACT_VERSION 0x10000
  #endif // defined(WINDOWS_APPLICATIONMODEL_ACTIVATION_CONTACTACTIVATEDEVENTSCONTRACT_VERSION)
  
  #if !defined(WINDOWS_APPLICATIONMODEL_ACTIVATION_WEBUISEARCHACTIVATEDEVENTSCONTRACT_VERSION)
  #define WINDOWS_APPLICATIONMODEL_ACTIVATION_WEBUISEARCHACTIVATEDEVENTSCONTRACT_VERSION 0x10000
  #endif // defined(WINDOWS_APPLICATIONMODEL_ACTIVATION_WEBUISEARCHACTIVATEDEVENTSCONTRACT_VERSION)
  
  #if !defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION)
  #define WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION 0x40000
  #endif // defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION)
  
  #if !defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION)
  #define WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION 0xc0000
  #endif // defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION)
  
  #if !defined(WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION)
  #define WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION 0x10000
  #endif // defined(WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION)
  
  #if !defined(WINDOWS_GAMING_UI_GAMINGUIPROVIDERCONTRACT_VERSION)
  #define WINDOWS_GAMING_UI_GAMINGUIPROVIDERCONTRACT_VERSION 0x10000
  #endif // defined(WINDOWS_GAMING_UI_GAMINGUIPROVIDERCONTRACT_VERSION)
  
  #endif // defined(SPECIFIC_API_CONTRACT_DEFINITIONS)
  
  
  // Header files for imported files
  #include "inspectable.h"
  #include "AsyncInfo.h"
  #include "EventToken.h"
  #include "windowscontracts.h"
  #include "Windows.Foundation.h"
  #include "Windows.ApplicationModel.Activation.h"
  // Importing Collections header
  #include <windows.foundation.collections.h>
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
  /* Forward Declarations */
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  interface IGameBarStatics;
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics ABI::Windows::Gaming::UI::IGameBarStatics
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
  
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  interface IGameChatMessageReceivedEventArgs;
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs ABI::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
  
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  interface IGameChatOverlay;
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay ABI::Windows::Gaming::UI::IGameChatOverlay
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
  
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  interface IGameChatOverlayMessageSource;
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource ABI::Windows::Gaming::UI::IGameChatOverlayMessageSource
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
  
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  interface IGameChatOverlayStatics;
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics ABI::Windows::Gaming::UI::IGameChatOverlayStatics
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
  
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  interface IGameUIProviderActivatedEventArgs;
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  #define __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs ABI::Windows::Gaming::UI::IGameUIProviderActivatedEventArgs
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
  
  // Parameterized interface forward declarations (C++)
  
  // Collection interface definitions
  
  #ifndef DEF___FIEventHandler_1_IInspectable_USE
  #define DEF___FIEventHandler_1_IInspectable_USE
  #if !defined(RO_NO_TEMPLATE_NAME)
  namespace ABI { namespace Windows { namespace Foundation {
  template <>
  struct __declspec(uuid("c50898f6-c536-5f47-8583-8b2c2438a13b"))
  IEventHandler<IInspectable*> : IEventHandler_impl<IInspectable*>
  {
      static const wchar_t* z_get_rc_name_impl()
      {
          return L"Windows.Foundation.EventHandler`1<Object>";
      }
  };
  // Define a typedef for the parameterized interface specialization's mangled name.
  // This allows code which uses the mangled name for the parameterized interface to access the
  // correct parameterized interface specialization.
  typedef IEventHandler<IInspectable*> __FIEventHandler_1_IInspectable_t;
  #define __FIEventHandler_1_IInspectable ABI::Windows::Foundation::__FIEventHandler_1_IInspectable_t
  /* Foundation */ } /* Windows */ } /* ABI */ }
  
  #endif // !defined(RO_NO_TEMPLATE_NAME)
  #endif /* DEF___FIEventHandler_1_IInspectable_USE */
  
  
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  class GameChatOverlayMessageSource;
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  class GameChatMessageReceivedEventArgs;
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  
  #ifndef DEF___FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_USE
  #define DEF___FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_USE
  #if !defined(RO_NO_TEMPLATE_NAME)
  namespace ABI { namespace Windows { namespace Foundation {
  template <>
  struct __declspec(uuid("fe4f13bf-689c-5fe3-b7ad-55bc57f92466"))
  ITypedEventHandler<ABI::Windows::Gaming::UI::GameChatOverlayMessageSource*, ABI::Windows::Gaming::UI::GameChatMessageReceivedEventArgs*> : ITypedEventHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::UI::GameChatOverlayMessageSource*, ABI::Windows::Gaming::UI::IGameChatOverlayMessageSource*>, ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Gaming::UI::GameChatMessageReceivedEventArgs*, ABI::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs*>>
  {
      static const wchar_t* z_get_rc_name_impl()
      {
          return L"Windows.Foundation.TypedEventHandler`2<Windows.Gaming.UI.GameChatOverlayMessageSource, Windows.Gaming.UI.GameChatMessageReceivedEventArgs>";
      }
  };
  // Define a typedef for the parameterized interface specialization's mangled name.
  // This allows code which uses the mangled name for the parameterized interface to access the
  // correct parameterized interface specialization.
  typedef ITypedEventHandler<ABI::Windows::Gaming::UI::GameChatOverlayMessageSource*, ABI::Windows::Gaming::UI::GameChatMessageReceivedEventArgs*> __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_t;
  #define __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_t
  /* Foundation */ } /* Windows */ } /* ABI */ }
  
  #endif // !defined(RO_NO_TEMPLATE_NAME)
  #endif /* DEF___FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_USE */
  
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  
  #ifndef ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
  #define ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
  namespace ABI {
      namespace Windows {
          namespace ApplicationModel {
              namespace Activation {
                  interface IActivatedEventArgs;
              } /* Activation */
          } /* ApplicationModel */
      } /* Windows */
  } /* ABI */
  #define __x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs ABI::Windows::ApplicationModel::Activation::IActivatedEventArgs
  
  #endif // ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
  
  namespace ABI {
      namespace Windows {
          namespace Foundation {
              namespace Collections {
                  class ValueSet;
              } /* Collections */
          } /* Foundation */
      } /* Windows */
  } /* ABI */
  
  #ifndef ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
  #define ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
  namespace ABI {
      namespace Windows {
          namespace Foundation {
              namespace Collections {
                  interface IPropertySet;
              } /* Collections */
          } /* Foundation */
      } /* Windows */
  } /* ABI */
  #define __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet ABI::Windows::Foundation::Collections::IPropertySet
  
  #endif // ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
  
  namespace ABI {
      namespace Windows {
          namespace Foundation {
              typedef struct TimeSpan TimeSpan;
          } /* Foundation */
      } /* Windows */
  } /* ABI */
  
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  typedef enum GameChatMessageOrigin : int GameChatMessageOrigin;
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  typedef enum GameChatOverlayPosition : int GameChatOverlayPosition;
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  class GameChatOverlay;
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  
  /*
   *
   * Struct Windows.Gaming.UI.GameChatMessageOrigin
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 4.0
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  enum GameChatMessageOrigin : int
                  {
                      GameChatMessageOrigin_Voice = 0,
                      GameChatMessageOrigin_Text = 1,
                  };
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  
  /*
   *
   * Struct Windows.Gaming.UI.GameChatOverlayPosition
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 4.0
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  enum GameChatOverlayPosition : int
                  {
                      GameChatOverlayPosition_BottomCenter = 0,
                      GameChatOverlayPosition_BottomLeft = 1,
                      GameChatOverlayPosition_BottomRight = 2,
                      GameChatOverlayPosition_MiddleRight = 3,
                      GameChatOverlayPosition_MiddleLeft = 4,
                      GameChatOverlayPosition_TopCenter = 5,
                      GameChatOverlayPosition_TopLeft = 6,
                      GameChatOverlayPosition_TopRight = 7,
                  };
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameBarStatics
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 2.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameBar
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameBarStatics[] = L"Windows.Gaming.UI.IGameBarStatics";
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  MIDL_INTERFACE("1db9a292-cc78-4173-be45-b61e67283ea7")
                  IGameBarStatics : public IInspectable
                  {
                  public:
                      virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged(
                          __FIEventHandler_1_IInspectable* handler,
                          EventRegistrationToken* token
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE remove_VisibilityChanged(
                          EventRegistrationToken token
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE add_IsInputRedirectedChanged(
                          __FIEventHandler_1_IInspectable* handler,
                          EventRegistrationToken* token
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE remove_IsInputRedirectedChanged(
                          EventRegistrationToken token
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE get_Visible(
                          boolean* value
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE get_IsInputRedirected(
                          boolean* value
                          ) = 0;
                  };
  
                  extern MIDL_CONST_ID IID& IID_IGameBarStatics = _uuidof(IGameBarStatics);
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__) */
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameChatMessageReceivedEventArgs
   *
   * Introduced to Windows.Gaming.UI.GameChatOverlayContract in version 1.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameChatMessageReceivedEventArgs
   *
   */
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatMessageReceivedEventArgs[] = L"Windows.Gaming.UI.IGameChatMessageReceivedEventArgs";
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  MIDL_INTERFACE("a28201f1-3fb9-4e42-a403-7afce2023b1e")
                  IGameChatMessageReceivedEventArgs : public IInspectable
                  {
                  public:
                      virtual HRESULT STDMETHODCALLTYPE get_AppId(
                          HSTRING* value
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE get_AppDisplayName(
                          HSTRING* value
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE get_SenderName(
                          HSTRING* value
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE get_Message(
                          HSTRING* value
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE get_Origin(
                          ABI::Windows::Gaming::UI::GameChatMessageOrigin* value
                          ) = 0;
                  };
  
                  extern MIDL_CONST_ID IID& IID_IGameChatMessageReceivedEventArgs = _uuidof(IGameChatMessageReceivedEventArgs);
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__) */
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameChatOverlay
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 4.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameChatOverlay
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatOverlay[] = L"Windows.Gaming.UI.IGameChatOverlay";
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  MIDL_INTERFACE("fbc64865-f6fc-4a48-ae07-03ac6ed43704")
                  IGameChatOverlay : public IInspectable
                  {
                  public:
                      virtual HRESULT STDMETHODCALLTYPE get_DesiredPosition(
                          ABI::Windows::Gaming::UI::GameChatOverlayPosition* value
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE put_DesiredPosition(
                          ABI::Windows::Gaming::UI::GameChatOverlayPosition value
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE AddMessage(
                          HSTRING sender,
                          HSTRING message,
                          ABI::Windows::Gaming::UI::GameChatMessageOrigin origin
                          ) = 0;
                  };
  
                  extern MIDL_CONST_ID IID& IID_IGameChatOverlay = _uuidof(IGameChatOverlay);
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__) */
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameChatOverlayMessageSource
   *
   * Introduced to Windows.Gaming.UI.GameChatOverlayContract in version 1.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameChatOverlayMessageSource
   *
   */
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatOverlayMessageSource[] = L"Windows.Gaming.UI.IGameChatOverlayMessageSource";
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  MIDL_INTERFACE("1e177397-59fb-4f4f-8e9a-80acf817743c")
                  IGameChatOverlayMessageSource : public IInspectable
                  {
                  public:
                      virtual HRESULT STDMETHODCALLTYPE add_MessageReceived(
                          __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs* handler,
                          EventRegistrationToken* token
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE remove_MessageReceived(
                          EventRegistrationToken token
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE SetDelayBeforeClosingAfterMessageReceived(
                          ABI::Windows::Foundation::TimeSpan value
                          ) = 0;
                  };
  
                  extern MIDL_CONST_ID IID& IID_IGameChatOverlayMessageSource = _uuidof(IGameChatOverlayMessageSource);
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__) */
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameChatOverlayStatics
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 4.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameChatOverlay
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatOverlayStatics[] = L"Windows.Gaming.UI.IGameChatOverlayStatics";
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  MIDL_INTERFACE("89acf614-7867-49f7-9687-25d9dbf444d1")
                  IGameChatOverlayStatics : public IInspectable
                  {
                  public:
                      virtual HRESULT STDMETHODCALLTYPE GetDefault(
                          ABI::Windows::Gaming::UI::IGameChatOverlay** value
                          ) = 0;
                  };
  
                  extern MIDL_CONST_ID IID& IID_IGameChatOverlayStatics = _uuidof(IGameChatOverlayStatics);
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__) */
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameUIProviderActivatedEventArgs
   *
   * Introduced to Windows.Gaming.UI.GamingUIProviderContract in version 1.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameUIProviderActivatedEventArgs
   *
   * Any object which implements this interface must also implement the following interfaces:
   *     Windows.ApplicationModel.Activation.IActivatedEventArgs
   *
   */
  #if WINDOWS_GAMING_UI_GAMINGUIPROVIDERCONTRACT_VERSION >= 0x10000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameUIProviderActivatedEventArgs[] = L"Windows.Gaming.UI.IGameUIProviderActivatedEventArgs";
  namespace ABI {
      namespace Windows {
          namespace Gaming {
              namespace UI {
                  MIDL_INTERFACE("a7b3203e-caf7-4ded-bbd2-47de43bb6dd5")
                  IGameUIProviderActivatedEventArgs : public IInspectable
                  {
                  public:
                      virtual HRESULT STDMETHODCALLTYPE get_GameUIArgs(
                          ABI::Windows::Foundation::Collections::IPropertySet** value
                          ) = 0;
                      virtual HRESULT STDMETHODCALLTYPE ReportCompleted(
                          ABI::Windows::Foundation::Collections::IPropertySet* results
                          ) = 0;
                  };
  
                  extern MIDL_CONST_ID IID& IID_IGameUIProviderActivatedEventArgs = _uuidof(IGameUIProviderActivatedEventArgs);
              } /* UI */
          } /* Gaming */
      } /* Windows */
  } /* ABI */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__) */
  #endif // WINDOWS_GAMING_UI_GAMINGUIPROVIDERCONTRACT_VERSION >= 0x10000
  
  /*
   *
   * Class Windows.Gaming.UI.GameBar
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 2.0
   *
   * RuntimeClass contains static methods.
   *   Static Methods exist on the Windows.Gaming.UI.IGameBarStatics interface starting with version 2.0 of the Windows.Foundation.UniversalApiContract API contract
   *
   * Class Threading Model:  Both Single and Multi Threaded Apartment
   *
   * Class Marshaling Behavior:  Agile - Class is agile
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
  #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED
  #define RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED
  extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = L"Windows.Gaming.UI.GameBar";
  #endif
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
  
  /*
   *
   * Class Windows.Gaming.UI.GameChatMessageReceivedEventArgs
   *
   * Introduced to Windows.Gaming.UI.GameChatOverlayContract in version 1.0
   *
   * Class implements the following interfaces:
   *    Windows.Gaming.UI.IGameChatMessageReceivedEventArgs ** Default Interface **
   *
   * Class Threading Model:  Both Single and Multi Threaded Apartment
   *
   * Class Marshaling Behavior:  Agile - Class is agile
   *
   */
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameChatMessageReceivedEventArgs_DEFINED
  #define RUNTIMECLASS_Windows_Gaming_UI_GameChatMessageReceivedEventArgs_DEFINED
  extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameChatMessageReceivedEventArgs[] = L"Windows.Gaming.UI.GameChatMessageReceivedEventArgs";
  #endif
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  
  /*
   *
   * Class Windows.Gaming.UI.GameChatOverlay
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 4.0
   *
   * RuntimeClass contains static methods.
   *   Static Methods exist on the Windows.Gaming.UI.IGameChatOverlayStatics interface starting with version 4.0 of the Windows.Foundation.UniversalApiContract API contract
   *
   * Class implements the following interfaces:
   *    Windows.Gaming.UI.IGameChatOverlay ** Default Interface **
   *
   * Class Marshaling Behavior:  Agile - Class is agile
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlay_DEFINED
  #define RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlay_DEFINED
  extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameChatOverlay[] = L"Windows.Gaming.UI.GameChatOverlay";
  #endif
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  
  /*
   *
   * Class Windows.Gaming.UI.GameChatOverlayMessageSource
   *
   * Introduced to Windows.Gaming.UI.GameChatOverlayContract in version 1.0
   *
   * RuntimeClass can be activated.
   *   Type can be activated via RoActivateInstance starting with version 1.0 of the Windows.Gaming.UI.GameChatOverlayContract API contract
   *
   * Class implements the following interfaces:
   *    Windows.Gaming.UI.IGameChatOverlayMessageSource ** Default Interface **
   *
   * Class Threading Model:  Both Single and Multi Threaded Apartment
   *
   * Class Marshaling Behavior:  Agile - Class is agile
   *
   */
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlayMessageSource_DEFINED
  #define RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlayMessageSource_DEFINED
  extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameChatOverlayMessageSource[] = L"Windows.Gaming.UI.GameChatOverlayMessageSource";
  #endif
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  
  /*
   *
   * Class Windows.Gaming.UI.GameUIProviderActivatedEventArgs
   *
   * Introduced to Windows.Gaming.UI.GamingUIProviderContract in version 1.0
   *
   * Class implements the following interfaces:
   *    Windows.Gaming.UI.IGameUIProviderActivatedEventArgs ** Default Interface **
   *    Windows.ApplicationModel.Activation.IActivatedEventArgs
   *
   * Class Threading Model:  Both Single and Multi Threaded Apartment
   *
   * Class Marshaling Behavior:  Agile - Class is agile
   *
   */
  #if WINDOWS_GAMING_UI_GAMINGUIPROVIDERCONTRACT_VERSION >= 0x10000
  #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameUIProviderActivatedEventArgs_DEFINED
  #define RUNTIMECLASS_Windows_Gaming_UI_GameUIProviderActivatedEventArgs_DEFINED
  extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameUIProviderActivatedEventArgs[] = L"Windows.Gaming.UI.GameUIProviderActivatedEventArgs";
  #endif
  #endif // WINDOWS_GAMING_UI_GAMINGUIPROVIDERCONTRACT_VERSION >= 0x10000
  
  #else // !defined(__cplusplus)
  /* Forward Declarations */
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
  typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics;
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
  
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
  typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs;
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
  
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
  typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay;
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
  
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
  typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource;
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
  
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
  typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics;
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
  
  #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
  typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs;
  
  #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
  
  // Parameterized interface forward declarations (C)
  
  // Collection interface definitions
  
  #if !defined(____FIEventHandler_1_IInspectable_INTERFACE_DEFINED__)
  #define ____FIEventHandler_1_IInspectable_INTERFACE_DEFINED__
  
  typedef interface __FIEventHandler_1_IInspectable __FIEventHandler_1_IInspectable;
  
  //  Declare the parameterized interface IID.
  EXTERN_C const IID IID___FIEventHandler_1_IInspectable;
  
  typedef struct __FIEventHandler_1_IInspectableVtbl
  {
      BEGIN_INTERFACE
  
      HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIEventHandler_1_IInspectable* This,
          REFIID riid,
          void** ppvObject);
      ULONG (STDMETHODCALLTYPE* AddRef)(__FIEventHandler_1_IInspectable* This);
      ULONG (STDMETHODCALLTYPE* Release)(__FIEventHandler_1_IInspectable* This);
      HRESULT (STDMETHODCALLTYPE* Invoke)(__FIEventHandler_1_IInspectable* This,
          IInspectable* sender,
          IInspectable* args);
  
      END_INTERFACE
  } __FIEventHandler_1_IInspectableVtbl;
  
  interface __FIEventHandler_1_IInspectable
  {
      CONST_VTBL struct __FIEventHandler_1_IInspectableVtbl* lpVtbl;
  };
  
  #ifdef COBJMACROS
  
  #define __FIEventHandler_1_IInspectable_QueryInterface(This, riid, ppvObject) \
      ((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
  
  #define __FIEventHandler_1_IInspectable_AddRef(This) \
      ((This)->lpVtbl->AddRef(This))
  
  #define __FIEventHandler_1_IInspectable_Release(This) \
      ((This)->lpVtbl->Release(This))
  
  #define __FIEventHandler_1_IInspectable_Invoke(This, sender, args) \
      ((This)->lpVtbl->Invoke(This, sender, args))
  
  #endif /* COBJMACROS */
  
  #endif // ____FIEventHandler_1_IInspectable_INTERFACE_DEFINED__
  
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #if !defined(____FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__)
  #define ____FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
  
  typedef interface __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs;
  
  //  Declare the parameterized interface IID.
  EXTERN_C const IID IID___FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs;
  
  typedef struct __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl
  {
      BEGIN_INTERFACE
  
      HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This,
          REFIID riid,
          void** ppvObject);
      ULONG (STDMETHODCALLTYPE* AddRef)(__FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This);
      ULONG (STDMETHODCALLTYPE* Release)(__FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This);
      HRESULT (STDMETHODCALLTYPE* Invoke)(__FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This,
          __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* sender,
          __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* args);
  
      END_INTERFACE
  } __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl;
  
  interface __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs
  {
      CONST_VTBL struct __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl* lpVtbl;
  };
  
  #ifdef COBJMACROS
  
  #define __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_QueryInterface(This, riid, ppvObject) \
      ((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
  
  #define __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_AddRef(This) \
      ((This)->lpVtbl->AddRef(This))
  
  #define __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_Release(This) \
      ((This)->lpVtbl->Release(This))
  
  #define __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_Invoke(This, sender, args) \
      ((This)->lpVtbl->Invoke(This, sender, args))
  
  #endif /* COBJMACROS */
  
  #endif // ____FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  
  #ifndef ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
  #define ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
  typedef interface __x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs __x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs;
  
  #endif // ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
  
  #ifndef ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
  #define ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
  typedef interface __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet;
  
  #endif // ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
  
  typedef struct __x_ABI_CWindows_CFoundation_CTimeSpan __x_ABI_CWindows_CFoundation_CTimeSpan;
  
  typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin;
  
  typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition;
  
  /*
   *
   * Struct Windows.Gaming.UI.GameChatMessageOrigin
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 4.0
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin
  {
      GameChatMessageOrigin_Voice = 0,
      GameChatMessageOrigin_Text = 1,
  };
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  
  /*
   *
   * Struct Windows.Gaming.UI.GameChatOverlayPosition
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 4.0
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition
  {
      GameChatOverlayPosition_BottomCenter = 0,
      GameChatOverlayPosition_BottomLeft = 1,
      GameChatOverlayPosition_BottomRight = 2,
      GameChatOverlayPosition_MiddleRight = 3,
      GameChatOverlayPosition_MiddleLeft = 4,
      GameChatOverlayPosition_TopCenter = 5,
      GameChatOverlayPosition_TopLeft = 6,
      GameChatOverlayPosition_TopRight = 7,
  };
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameBarStatics
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 2.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameBar
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameBarStatics[] = L"Windows.Gaming.UI.IGameBarStatics";
  typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl
  {
      BEGIN_INTERFACE
  
      HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
          REFIID riid,
          void** ppvObject);
      ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This);
      ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This);
      HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
          ULONG* iidCount,
          IID** iids);
      HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
          HSTRING* className);
      HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
          TrustLevel* trustLevel);
      HRESULT (STDMETHODCALLTYPE* add_VisibilityChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
          __FIEventHandler_1_IInspectable* handler,
          EventRegistrationToken* token);
      HRESULT (STDMETHODCALLTYPE* remove_VisibilityChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
          EventRegistrationToken token);
      HRESULT (STDMETHODCALLTYPE* add_IsInputRedirectedChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
          __FIEventHandler_1_IInspectable* handler,
          EventRegistrationToken* token);
      HRESULT (STDMETHODCALLTYPE* remove_IsInputRedirectedChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
          EventRegistrationToken token);
      HRESULT (STDMETHODCALLTYPE* get_Visible)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
          boolean* value);
      HRESULT (STDMETHODCALLTYPE* get_IsInputRedirected)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
          boolean* value);
  
      END_INTERFACE
  } __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl;
  
  interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics
  {
      CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl* lpVtbl;
  };
  
  #ifdef COBJMACROS
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_QueryInterface(This, riid, ppvObject) \
      ((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_AddRef(This) \
      ((This)->lpVtbl->AddRef(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_Release(This) \
      ((This)->lpVtbl->Release(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetIids(This, iidCount, iids) \
      ((This)->lpVtbl->GetIids(This, iidCount, iids))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetRuntimeClassName(This, className) \
      ((This)->lpVtbl->GetRuntimeClassName(This, className))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_GetTrustLevel(This, trustLevel) \
      ((This)->lpVtbl->GetTrustLevel(This, trustLevel))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_VisibilityChanged(This, handler, token) \
      ((This)->lpVtbl->add_VisibilityChanged(This, handler, token))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_VisibilityChanged(This, token) \
      ((This)->lpVtbl->remove_VisibilityChanged(This, token))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_add_IsInputRedirectedChanged(This, handler, token) \
      ((This)->lpVtbl->add_IsInputRedirectedChanged(This, handler, token))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_remove_IsInputRedirectedChanged(This, token) \
      ((This)->lpVtbl->remove_IsInputRedirectedChanged(This, token))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_Visible(This, value) \
      ((This)->lpVtbl->get_Visible(This, value))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_get_IsInputRedirected(This, value) \
      ((This)->lpVtbl->get_IsInputRedirected(This, value))
  
  #endif /* COBJMACROS */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__) */
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameChatMessageReceivedEventArgs
   *
   * Introduced to Windows.Gaming.UI.GameChatOverlayContract in version 1.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameChatMessageReceivedEventArgs
   *
   */
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatMessageReceivedEventArgs[] = L"Windows.Gaming.UI.IGameChatMessageReceivedEventArgs";
  typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl
  {
      BEGIN_INTERFACE
  
      HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
          REFIID riid,
          void** ppvObject);
      ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This);
      ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This);
      HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
          ULONG* iidCount,
          IID** iids);
      HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
          HSTRING* className);
      HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
          TrustLevel* trustLevel);
      HRESULT (STDMETHODCALLTYPE* get_AppId)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
          HSTRING* value);
      HRESULT (STDMETHODCALLTYPE* get_AppDisplayName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
          HSTRING* value);
      HRESULT (STDMETHODCALLTYPE* get_SenderName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
          HSTRING* value);
      HRESULT (STDMETHODCALLTYPE* get_Message)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
          HSTRING* value);
      HRESULT (STDMETHODCALLTYPE* get_Origin)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
          enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin* value);
  
      END_INTERFACE
  } __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl;
  
  interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs
  {
      CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl* lpVtbl;
  };
  
  #ifdef COBJMACROS
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_QueryInterface(This, riid, ppvObject) \
      ((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_AddRef(This) \
      ((This)->lpVtbl->AddRef(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_Release(This) \
      ((This)->lpVtbl->Release(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_GetIids(This, iidCount, iids) \
      ((This)->lpVtbl->GetIids(This, iidCount, iids))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_GetRuntimeClassName(This, className) \
      ((This)->lpVtbl->GetRuntimeClassName(This, className))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_GetTrustLevel(This, trustLevel) \
      ((This)->lpVtbl->GetTrustLevel(This, trustLevel))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_get_AppId(This, value) \
      ((This)->lpVtbl->get_AppId(This, value))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_get_AppDisplayName(This, value) \
      ((This)->lpVtbl->get_AppDisplayName(This, value))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_get_SenderName(This, value) \
      ((This)->lpVtbl->get_SenderName(This, value))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_get_Message(This, value) \
      ((This)->lpVtbl->get_Message(This, value))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_get_Origin(This, value) \
      ((This)->lpVtbl->get_Origin(This, value))
  
  #endif /* COBJMACROS */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__) */
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameChatOverlay
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 4.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameChatOverlay
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatOverlay[] = L"Windows.Gaming.UI.IGameChatOverlay";
  typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl
  {
      BEGIN_INTERFACE
  
      HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
          REFIID riid,
          void** ppvObject);
      ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This);
      ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This);
      HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
          ULONG* iidCount,
          IID** iids);
      HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
          HSTRING* className);
      HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
          TrustLevel* trustLevel);
      HRESULT (STDMETHODCALLTYPE* get_DesiredPosition)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
          enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition* value);
      HRESULT (STDMETHODCALLTYPE* put_DesiredPosition)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
          enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition value);
      HRESULT (STDMETHODCALLTYPE* AddMessage)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
          HSTRING sender,
          HSTRING message,
          enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin origin);
  
      END_INTERFACE
  } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl;
  
  interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay
  {
      CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl* lpVtbl;
  };
  
  #ifdef COBJMACROS
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_QueryInterface(This, riid, ppvObject) \
      ((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_AddRef(This) \
      ((This)->lpVtbl->AddRef(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_Release(This) \
      ((This)->lpVtbl->Release(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_GetIids(This, iidCount, iids) \
      ((This)->lpVtbl->GetIids(This, iidCount, iids))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_GetRuntimeClassName(This, className) \
      ((This)->lpVtbl->GetRuntimeClassName(This, className))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_GetTrustLevel(This, trustLevel) \
      ((This)->lpVtbl->GetTrustLevel(This, trustLevel))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_get_DesiredPosition(This, value) \
      ((This)->lpVtbl->get_DesiredPosition(This, value))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_put_DesiredPosition(This, value) \
      ((This)->lpVtbl->put_DesiredPosition(This, value))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_AddMessage(This, sender, message, origin) \
      ((This)->lpVtbl->AddMessage(This, sender, message, origin))
  
  #endif /* COBJMACROS */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__) */
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameChatOverlayMessageSource
   *
   * Introduced to Windows.Gaming.UI.GameChatOverlayContract in version 1.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameChatOverlayMessageSource
   *
   */
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatOverlayMessageSource[] = L"Windows.Gaming.UI.IGameChatOverlayMessageSource";
  typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl
  {
      BEGIN_INTERFACE
  
      HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
          REFIID riid,
          void** ppvObject);
      ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This);
      ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This);
      HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
          ULONG* iidCount,
          IID** iids);
      HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
          HSTRING* className);
      HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
          TrustLevel* trustLevel);
      HRESULT (STDMETHODCALLTYPE* add_MessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
          __FITypedEventHandler_2_Windows__CGaming__CUI__CGameChatOverlayMessageSource_Windows__CGaming__CUI__CGameChatMessageReceivedEventArgs* handler,
          EventRegistrationToken* token);
      HRESULT (STDMETHODCALLTYPE* remove_MessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
          EventRegistrationToken token);
      HRESULT (STDMETHODCALLTYPE* SetDelayBeforeClosingAfterMessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
          struct __x_ABI_CWindows_CFoundation_CTimeSpan value);
  
      END_INTERFACE
  } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl;
  
  interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource
  {
      CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl* lpVtbl;
  };
  
  #ifdef COBJMACROS
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_QueryInterface(This, riid, ppvObject) \
      ((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_AddRef(This) \
      ((This)->lpVtbl->AddRef(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_Release(This) \
      ((This)->lpVtbl->Release(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_GetIids(This, iidCount, iids) \
      ((This)->lpVtbl->GetIids(This, iidCount, iids))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_GetRuntimeClassName(This, className) \
      ((This)->lpVtbl->GetRuntimeClassName(This, className))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_GetTrustLevel(This, trustLevel) \
      ((This)->lpVtbl->GetTrustLevel(This, trustLevel))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_add_MessageReceived(This, handler, token) \
      ((This)->lpVtbl->add_MessageReceived(This, handler, token))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_remove_MessageReceived(This, token) \
      ((This)->lpVtbl->remove_MessageReceived(This, token))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_SetDelayBeforeClosingAfterMessageReceived(This, value) \
      ((This)->lpVtbl->SetDelayBeforeClosingAfterMessageReceived(This, value))
  
  #endif /* COBJMACROS */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__) */
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameChatOverlayStatics
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 4.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameChatOverlay
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameChatOverlayStatics[] = L"Windows.Gaming.UI.IGameChatOverlayStatics";
  typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl
  {
      BEGIN_INTERFACE
  
      HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
          REFIID riid,
          void** ppvObject);
      ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This);
      ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This);
      HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
          ULONG* iidCount,
          IID** iids);
      HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
          HSTRING* className);
      HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
          TrustLevel* trustLevel);
      HRESULT (STDMETHODCALLTYPE* GetDefault)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
          __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay** value);
  
      END_INTERFACE
  } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl;
  
  interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics
  {
      CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl* lpVtbl;
  };
  
  #ifdef COBJMACROS
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_QueryInterface(This, riid, ppvObject) \
      ((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_AddRef(This) \
      ((This)->lpVtbl->AddRef(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_Release(This) \
      ((This)->lpVtbl->Release(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_GetIids(This, iidCount, iids) \
      ((This)->lpVtbl->GetIids(This, iidCount, iids))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_GetRuntimeClassName(This, className) \
      ((This)->lpVtbl->GetRuntimeClassName(This, className))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_GetTrustLevel(This, trustLevel) \
      ((This)->lpVtbl->GetTrustLevel(This, trustLevel))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_GetDefault(This, value) \
      ((This)->lpVtbl->GetDefault(This, value))
  
  #endif /* COBJMACROS */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__) */
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  
  /*
   *
   * Interface Windows.Gaming.UI.IGameUIProviderActivatedEventArgs
   *
   * Introduced to Windows.Gaming.UI.GamingUIProviderContract in version 1.0
   *
   * Interface is a part of the implementation of type Windows.Gaming.UI.GameUIProviderActivatedEventArgs
   *
   * Any object which implements this interface must also implement the following interfaces:
   *     Windows.ApplicationModel.Activation.IActivatedEventArgs
   *
   */
  #if WINDOWS_GAMING_UI_GAMINGUIPROVIDERCONTRACT_VERSION >= 0x10000
  #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__)
  #define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__
  extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_UI_IGameUIProviderActivatedEventArgs[] = L"Windows.Gaming.UI.IGameUIProviderActivatedEventArgs";
  typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl
  {
      BEGIN_INTERFACE
  
      HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
          REFIID riid,
          void** ppvObject);
      ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This);
      ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This);
      HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
          ULONG* iidCount,
          IID** iids);
      HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
          HSTRING* className);
      HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
          TrustLevel* trustLevel);
      HRESULT (STDMETHODCALLTYPE* get_GameUIArgs)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
          __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet** value);
      HRESULT (STDMETHODCALLTYPE* ReportCompleted)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
          __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet* results);
  
      END_INTERFACE
  } __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl;
  
  interface __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs
  {
      CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl* lpVtbl;
  };
  
  #ifdef COBJMACROS
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_QueryInterface(This, riid, ppvObject) \
      ((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_AddRef(This) \
      ((This)->lpVtbl->AddRef(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_Release(This) \
      ((This)->lpVtbl->Release(This))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_GetIids(This, iidCount, iids) \
      ((This)->lpVtbl->GetIids(This, iidCount, iids))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_GetRuntimeClassName(This, className) \
      ((This)->lpVtbl->GetRuntimeClassName(This, className))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_GetTrustLevel(This, trustLevel) \
      ((This)->lpVtbl->GetTrustLevel(This, trustLevel))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_get_GameUIArgs(This, value) \
      ((This)->lpVtbl->get_GameUIArgs(This, value))
  
  #define __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_ReportCompleted(This, results) \
      ((This)->lpVtbl->ReportCompleted(This, results))
  
  #endif /* COBJMACROS */
  
  EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs;
  #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__) */
  #endif // WINDOWS_GAMING_UI_GAMINGUIPROVIDERCONTRACT_VERSION >= 0x10000
  
  /*
   *
   * Class Windows.Gaming.UI.GameBar
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 2.0
   *
   * RuntimeClass contains static methods.
   *   Static Methods exist on the Windows.Gaming.UI.IGameBarStatics interface starting with version 2.0 of the Windows.Foundation.UniversalApiContract API contract
   *
   * Class Threading Model:  Both Single and Multi Threaded Apartment
   *
   * Class Marshaling Behavior:  Agile - Class is agile
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
  #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED
  #define RUNTIMECLASS_Windows_Gaming_UI_GameBar_DEFINED
  extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameBar[] = L"Windows.Gaming.UI.GameBar";
  #endif
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
  
  /*
   *
   * Class Windows.Gaming.UI.GameChatMessageReceivedEventArgs
   *
   * Introduced to Windows.Gaming.UI.GameChatOverlayContract in version 1.0
   *
   * Class implements the following interfaces:
   *    Windows.Gaming.UI.IGameChatMessageReceivedEventArgs ** Default Interface **
   *
   * Class Threading Model:  Both Single and Multi Threaded Apartment
   *
   * Class Marshaling Behavior:  Agile - Class is agile
   *
   */
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameChatMessageReceivedEventArgs_DEFINED
  #define RUNTIMECLASS_Windows_Gaming_UI_GameChatMessageReceivedEventArgs_DEFINED
  extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameChatMessageReceivedEventArgs[] = L"Windows.Gaming.UI.GameChatMessageReceivedEventArgs";
  #endif
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  
  /*
   *
   * Class Windows.Gaming.UI.GameChatOverlay
   *
   * Introduced to Windows.Foundation.UniversalApiContract in version 4.0
   *
   * RuntimeClass contains static methods.
   *   Static Methods exist on the Windows.Gaming.UI.IGameChatOverlayStatics interface starting with version 4.0 of the Windows.Foundation.UniversalApiContract API contract
   *
   * Class implements the following interfaces:
   *    Windows.Gaming.UI.IGameChatOverlay ** Default Interface **
   *
   * Class Marshaling Behavior:  Agile - Class is agile
   *
   */
  #if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlay_DEFINED
  #define RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlay_DEFINED
  extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameChatOverlay[] = L"Windows.Gaming.UI.GameChatOverlay";
  #endif
  #endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x40000
  
  /*
   *
   * Class Windows.Gaming.UI.GameChatOverlayMessageSource
   *
   * Introduced to Windows.Gaming.UI.GameChatOverlayContract in version 1.0
   *
   * RuntimeClass can be activated.
   *   Type can be activated via RoActivateInstance starting with version 1.0 of the Windows.Gaming.UI.GameChatOverlayContract API contract
   *
   * Class implements the following interfaces:
   *    Windows.Gaming.UI.IGameChatOverlayMessageSource ** Default Interface **
   *
   * Class Threading Model:  Both Single and Multi Threaded Apartment
   *
   * Class Marshaling Behavior:  Agile - Class is agile
   *
   */
  #if WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlayMessageSource_DEFINED
  #define RUNTIMECLASS_Windows_Gaming_UI_GameChatOverlayMessageSource_DEFINED
  extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameChatOverlayMessageSource[] = L"Windows.Gaming.UI.GameChatOverlayMessageSource";
  #endif
  #endif // WINDOWS_GAMING_UI_GAMECHATOVERLAYCONTRACT_VERSION >= 0x10000
  
  /*
   *
   * Class Windows.Gaming.UI.GameUIProviderActivatedEventArgs
   *
   * Introduced to Windows.Gaming.UI.GamingUIProviderContract in version 1.0
   *
   * Class implements the following interfaces:
   *    Windows.Gaming.UI.IGameUIProviderActivatedEventArgs ** Default Interface **
   *    Windows.ApplicationModel.Activation.IActivatedEventArgs
   *
   * Class Threading Model:  Both Single and Multi Threaded Apartment
   *
   * Class Marshaling Behavior:  Agile - Class is agile
   *
   */
  #if WINDOWS_GAMING_UI_GAMINGUIPROVIDERCONTRACT_VERSION >= 0x10000
  #ifndef RUNTIMECLASS_Windows_Gaming_UI_GameUIProviderActivatedEventArgs_DEFINED
  #define RUNTIMECLASS_Windows_Gaming_UI_GameUIProviderActivatedEventArgs_DEFINED
  extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_UI_GameUIProviderActivatedEventArgs[] = L"Windows.Gaming.UI.GameUIProviderActivatedEventArgs";
  #endif
  #endif // WINDOWS_GAMING_UI_GAMINGUIPROVIDERCONTRACT_VERSION >= 0x10000
  
  #endif // defined(__cplusplus)
  #pragma pop_macro("MIDL_CONST_ID")
  // Restore the original value of the 'DEPRECATED' macro
  #pragma pop_macro("DEPRECATED")
  
  #ifdef __clang__
  #pragma clang diagnostic pop // deprecated-declarations
  #else
  #pragma warning(pop)
  #endif
  #endif // __windows2Egaming2Eui_p_h__
  
  #endif // __windows2Egaming2Eui_h__
  