text: #include "SpineResource.h"
  #include "UserResourcePool.h"
  
  SpineResource* SpineResource::DynamicLoad(const char* path)
  {
    return UserResourcePool::GetInstance().DynamicLoad<SpineResource>(path);
  }
  
  SpineResource::SpineResource(const char* path)
    : FileResource("SpineData", path)
  {
  }
  
  SpineData* SpineResource::NativeLoadProcess(const std::string& path)
  {
    return SpineData::CreateFromFile(path.c_str());
  }
  