text: #include "block.h"
  
  
  namespace blockcraft
  {
  
  	const glm::vec3 blockSides::bottom[4] =
  	{
  		glm::vec3(0.0f, 0.0f, 0.0f),
  		glm::vec3(1.0f, 0.0f, 0.0f),
  		glm::vec3(1.0f, 0.0f, 1.0f),
  		glm::vec3(0.0f, 0.0f, 1.0f),
  	};
  
  	const glm::vec3 blockSides::top[4] =
  	{
  		glm::vec3(0.0f, 1.0f, 1.0f),
  		glm::vec3(1.0f, 1.0f, 1.0f),
  		glm::vec3(1.0f, 1.0f, 0.0f),
  		glm::vec3(0.0f, 1.0f, 0.0f),
  	};
  
  	const glm::vec3 blockSides::left[4] =
  	{
  		glm::vec3(0.0f, 1.0f, 1.0f),
  		glm::vec3(0.0f, 1.0f, 0.0f),
  		glm::vec3(0.0f, 0.0f, 0.0f),
  		glm::vec3(0.0f, 0.0f, 1.0f),
  	};
  
  	const glm::vec3 blockSides::right[4] =
  	{
  		glm::vec3(1.0f, 1.0f, 0.0f),
  		glm::vec3(1.0f, 1.0f, 1.0f),
  		glm::vec3(1.0f, 0.0f, 1.0f),
  		glm::vec3(1.0f, 0.0f, 0.0f),
  	};
  
  	const glm::vec3 blockSides::front[4] =
  	{
  		glm::vec3(0.0f, 0.0f, 0.0f),
  		glm::vec3(0.0f, 1.0f, 0.0f),
  		glm::vec3(1.0f, 1.0f, 0.0f),
  		glm::vec3(1.0f, 0.0f, 0.0f),
  	};
  
  	const glm::vec3 blockSides::back[4] =
  	{
  		glm::vec3(0.0f, 1.0f, 1.0f),
  		glm::vec3(0.0f, 0.0f, 1.0f),
  		glm::vec3(1.0f, 0.0f, 1.0f),
  		glm::vec3(1.0f, 1.0f, 1.0f),
  	};
  
  }