text: #pragma once
  #include <Network/Packet/cPacketBase.h>
  #include <Network/Packet/PacketId.h>
  namespace Network
  {
  namespace Packet
  {
  namespace Event
  {
  class cEveTeamMember : public cPacketBase<cEveTeamMember, PacketId::EVE_TEAM_MEMBER>
  {
  public:
      cEveTeamMember( );
  	cEveTeamMember(ubyte1 teamNum, std::string nameStr,ubyte1 playerID);
      void packetImport( cNetworkHandle networkHandle, ubyte2 transferredBytes, char const* const data ) override;
      ubyte2 packetExport( char* const data ) override;
  	ubyte1 mTeamNum;
  	std::string mNameStr;
  	ubyte1 mPlayerID;
  };
  }
  }
  }