text: #ifndef PICTUS_HW3D_OPENGL_STAGING_TEXTURE_H
  #define PICTUS_HW3D_OPENGL_STAGING_TEXTURE_H
  
  #include "hw3d_staging_texture.h"
  
  namespace Hw3D
  {
  	class OpenGlStagingTexture:public StagingTexture
  	{
  	public:
  		virtual void Transfer(Geom::RectInt sourceRect, Geom::PointInt destTopLeft)=0;
  
  		OpenGlStagingTexture(Geom::SizeInt dimensions, Format fmt);
  		virtual ~OpenGlStagingTexture();
  	};
  }
  
  #endif
  