text: var materials = {
  	'green'	: new THREE.MeshLambertMaterial( { transparent: true, color: 0x00ff00 } ),
  	'red'	: new THREE.MeshLambertMaterial( { transparent: true, color: 0xff0000 } ),
  	'yellow': new THREE.MeshLambertMaterial( { transparent: true, color: 0xffff00 } ),
  	'blue'	: new THREE.MeshLambertMaterial( { transparent: true, color: 0x0000ff } ),
  	'orange': new THREE.MeshLambertMaterial( { transparent: true, color: 0xFF8800 } ),
  	'gray'	: new THREE.MeshLambertMaterial( { transparent: true, color: 0x707070 } ), 
  	'white'	: new THREE.MeshLambertMaterial( { transparent: true, color: 0xffffff } ),
  	'black'	: new THREE.MeshLambertMaterial( { transparent: true, color: 0x101010 } )
  };
  var highlights = {
  	'green'	: new THREE.MeshToonMaterial( { color: 0x00ff00 } ),
  	'red'	: new THREE.MeshToonMaterial( { color: 0xff0000 } ),
  	'yellow': new THREE.MeshToonMaterial( { color: 0xffff00 } ),
  	'blue'	: new THREE.MeshToonMaterial( { color: 0x0000ff } ),
  	'orange': new THREE.MeshToonMaterial( { color: 0xFFaa00 } ),
  	'gray'	: new THREE.MeshToonMaterial( { color: 0x707070 } ), 
  	'white'	: new THREE.MeshToonMaterial( { color: 0xffffff } )
  };
  var colorsOrder = [
  	'green',
  	'red',
  	'yellow',
  	'blue',
  	'orange'
  ];
  
  
  var box = new THREE.BoxGeometry( 1, 1, 1 );
  var plane = new THREE.PlaneGeometry(3,10);
  var color = new THREE.CylinderGeometry(0.235,.225,.1,48);
  var trigger = new THREE.CylinderGeometry(0.175,.2,.1,48);
  var string = new THREE.CylinderGeometry(0.05,0.05,10);
  
  var ground = new THREE.Mesh(plane,materials.black);
  
  
  var strings = {
  	'green': new THREE.Mesh(string, materials.gray),
  	'red': new THREE.Mesh(string, materials.gray),
  	'yellow': new THREE.Mesh(string, materials.gray),
  	'blue': new THREE.Mesh(string, materials.gray),
  	'orange': new THREE.Mesh(string, materials.gray)
  };
  
  var colors = {
  	'green': new THREE.Mesh(color, materials.green),
  	'red': new THREE.Mesh(color, materials.red),
  	'yellow': new THREE.Mesh(color, materials.yellow),
  	'blue': new THREE.Mesh(color, materials.blue),
  	'orange': new THREE.Mesh(color, materials.orange)
  }
  
  
  var triggers = {
  	'green': new THREE.Mesh(trigger, materials.white),
  	'red': new THREE.Mesh(trigger, materials.white),
  	'yellow': new THREE.Mesh(trigger, materials.white),
  	'blue': new THREE.Mesh(trigger, materials.white),
  	'orange': new THREE.Mesh(trigger, materials.white)
  }
  
  var lights = [
  	new THREE.AmbientLight(0x202020),
  	new THREE.PointLight(0xffffff, 1, 10),
  	new THREE.PointLight(0xffffff, 1, 10),
  	new THREE.PointLight(0xffffff, 1, 10),
  	new THREE.PointLight(0xffffff, 1, 10)
  ];
  
  
  var SONGS = {
  	
  };
  