text: #pragma once
  
  #ifndef SHADOW_MAP_DEFINES
  #define SHADOW_MAP_DEFINES
  #include "Falcor.h"
  
  const Falcor::uint2 gShadowMapSize = Falcor::uint2(1024, 1024);
  const Falcor::ResourceFormat gShadowMapDepthFormat = Falcor::ResourceFormat::R32Float;
  
  #endif
  