text: ﻿/****************************************************************************
  Copyright (c) 2013-2014 Chukong Technologies Inc.
  
  http://www.cocos2d-x.org
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  ****************************************************************************/
  
  #ifndef __CC_EXTENTIONS_CCCOMAUDIO_H__
  #define __CC_EXTENTIONS_CCCOMAUDIO_H__
  
  #include "editor-support/cocostudio/CCComBase.h"
  #include "base/CCProtocols.h"
  #include "2d/CCComponent.h"
  #include "editor-support/cocostudio/CocosStudioExport.h"
  
  namespace cocostudio {
  
      class CC_STUDIO_DLL ComAudio : public cocos2d::Component, public cocos2d::PlayableProtocol
  {
      DECLARE_CLASS_COMPONENT_INFO
  public:
      const static std::string COMPONENT_NAME;
  
      /**
       * @js ctor
       */
      ComAudio();
      /**
       * @js NA
       * @lua NA
       */
      virtual ~ComAudio();
      
  public:
      static ComAudio* create();
  
      virtual bool init() override;
      /**
       * @js NA
       * @lua NA
       */
      virtual void onEnter() override;
      /**
       * @js NA
       * @lua NA
       */
      virtual void onExit() override;
      /**
      * @js NA
      * @lua NA
      */
      virtual void onAdd() override;
      /**
      * @js NA
      * @lua NA
      */
      virtual void onRemove() override;
  
      virtual bool serialize(void* r) override;
  public:
      void end();
      void preloadBackgroundMusic(const char* pszFilePath);
      void playBackgroundMusic(const char* pszFilePath, bool bLoop);
      void playBackgroundMusic(const char* pszFilePath);
      void playBackgroundMusic();
      void stopBackgroundMusic(bool bReleaseData);
      void stopBackgroundMusic();
      void pauseBackgroundMusic();
      void resumeBackgroundMusic();
      void rewindBackgroundMusic();
      bool willPlayBackgroundMusic();
      bool isBackgroundMusicPlaying();
      float getBackgroundMusicVolume();
      void setBackgroundMusicVolume(float volume);
      float getEffectsVolume();
      void setEffectsVolume(float volume);
      unsigned int playEffect(const char* pszFilePath, bool bLoop);
      unsigned int playEffect(const char* pszFilePath);
      unsigned int playEffect();
      void pauseEffect(unsigned int nSoundId);
      void pauseAllEffects();
      void resumeEffect(unsigned int nSoundId);
      void resumeAllEffects();
      void stopEffect(unsigned int nSoundId);
      void stopAllEffects();
      void preloadEffect(const char* pszFilePath);
      void unloadEffect(const char* pszFilePath);
      void setFile(const char* pszFilePath);
      const char* getFile();
      void setLoop(bool bLoop);
      bool isLoop();
      
      /// @{
      /// @name implement Playable Protocol
      // play the effect sound path in _filePath
      virtual void start() override;
      // stop the effect sound which started with latest start()
      virtual void stop() override;
      /// @} end of PlaybleProtocol
  
  private:
      std::string _filePath;
      bool _loop;
  
      unsigned int _startedSoundId; // !playing sound id from start(), not playEffect
  };
  
  }
  
  #endif  // __CC_EXTENTIONS_CCCOMAUDIO_H__
  