text: '''OpenGL extension EXT.framebuffer_sRGB
  
  This module customises the behaviour of the 
  OpenGL.raw.GL.EXT.framebuffer_sRGB to provide a more 
  Python-friendly API
  
  Overview (from the spec)
  	
  	Conventionally, OpenGL assumes framebuffer color components are stored
  	in a linear color space.  In particular, framebuffer blending is a
  	linear operation.
  	
  	The sRGB color space is based on typical (non-linear) monitor
  	characteristics expected in a dimly lit office.  It has been
  	standardized by the International Electrotechnical Commission (IEC)
  	as IEC 61966-2-1. The sRGB color space roughly corresponds to 2.2
  	gamma correction.
  	
  	This extension adds a framebuffer capability for sRGB framebuffer
  	update and blending.  When blending is disabled but the new sRGB
  	updated mode is enabled (assume the framebuffer supports the
  	capability), high-precision linear color component values for red,
  	green, and blue generated by fragment coloring are encoded for sRGB
  	prior to being written into the framebuffer.  When blending is enabled
  	along with the new sRGB update mode, red, green, and blue framebuffer
  	color components are treated as sRGB values that are converted to
  	linear color values, blended with the high-precision color values
  	generated by fragment coloring, and then the blend result is encoded
  	for sRGB just prior to being written into the framebuffer.
  	
  	The primary motivation for this extension is that it allows OpenGL
  	applications to render into a framebuffer that is scanned to a monitor
  	configured to assume framebuffer color values are sRGB encoded.
  	This assumption is roughly true of most PC monitors with default
  	gamma correction.  This allows applications to achieve faithful
  	color reproduction for OpenGL rendering without adjusting the
  	monitor's gamma correction.
  
  The official definition of this extension is available here:
  http://www.opengl.org/registry/specs/EXT/framebuffer_sRGB.txt
  '''
  from OpenGL import platform, constant, arrays
  from OpenGL import extensions, wrapper
  import ctypes
  from OpenGL.raw.GL import _types, _glgets
  from OpenGL.raw.GL.EXT.framebuffer_sRGB import *
  from OpenGL.raw.GL.EXT.framebuffer_sRGB import _EXTENSION_NAME
  
  def glInitFramebufferSrgbEXT():
      '''Return boolean indicating whether this extension is available'''
      from OpenGL import extensions
      return extensions.hasGLExtension( _EXTENSION_NAME )
  
  
  ### END AUTOGENERATED SECTION