text: ﻿#pragma once
  
  // Name: SeaOfThieves, Version: 2.0.23
  
  
  /*!!DEFINE!!*/
  
  /*!!HELPER_DEF!!*/
  
  /*!!HELPER_INC!!*/
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x01)
  #endif
  
  namespace CG
  {
  //---------------------------------------------------------------------------
  // Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass BP_cls_shop_wld_01_a.BP_cls_shop_wld_01_a_C
  // 0x0260 (FullSize[0x0688] - InheritedSize[0x0428])
  class ABP_cls_shop_wld_01_a_C : public AActor
  {
  public:
  	class UStaticMeshComponent*                        bld_cls_shop_mannequin_01_a;                               // 0x0428(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UPetHangoutSpotComponent*                    PetHangoutSpot;                                            // 0x0430(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        wld_cls_shop_dressing_01_b;                                // 0x0438(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UBoxComponent*                               Collision_01;                                              // 0x0440(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        wld_cls_shop_dressing_01_a;                                // 0x0448(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh23;                                              // 0x0450(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh22;                                              // 0x0458(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh21;                                              // 0x0460(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh20;                                              // 0x0468(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh14;                                              // 0x0470(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class USpotLightComponent*                         SpotLight6;                                                // 0x0478(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class USpotLightComponent*                         SpotLight5;                                                // 0x0480(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UChildActorComponent*                        BP_IslandVanityChest;                                      // 0x0488(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh3;                                               // 0x0490(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UChildActorComponent*                        ChildActor5;                                               // 0x0498(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UChildActorComponent*                        ChildActor4;                                               // 0x04A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class USpotLightComponent*                         SpotLight4;                                                // 0x04A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UChildActorComponent*                        ChildActor3;                                               // 0x04B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UChildActorComponent*                        ChildActor2;                                               // 0x04B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UPointLightComponent*                        PointLight4;                                               // 0x04C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh19;                                              // 0x04C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class USpotLightComponent*                         SpotLight3;                                                // 0x04D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UPointLightComponent*                        PointLight3;                                               // 0x04D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class USpotLightComponent*                         SpotLight2;                                                // 0x04E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class USpotLightComponent*                         SpotLight1;                                                // 0x04E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class USpotLightComponent*                         SpotLight;                                                 // 0x04F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UPointLightComponent*                        PointLight2;                                               // 0x04F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UPointLightComponent*                        PointLight1;                                               // 0x0500(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UParticleSystemComponent*                    ParticleSystem1;                                           // 0x0508(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UParticleSystemComponent*                    ParticleSystem;                                            // 0x0510(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh18;                                              // 0x0518(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UPointLightComponent*                        PointLight;                                                // 0x0520(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh17;                                              // 0x0528(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh16;                                              // 0x0530(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        tls_wld_Orb_light_a;                                       // 0x0538(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UChildActorComponent*                        ChildActor;                                                // 0x0540(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UChildActorComponent*                        tls_wld_torch_skull_a;                                     // 0x0548(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UChildActorComponent*                        AudioSpace;                                                // 0x0550(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shop_hanging_rope_01_a;                            // 0x0558(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_shop_drapes_03_a;                                      // 0x0560(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_shop_drapes_04_a;                                      // 0x0568(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_shop_drapes_02_a;                                      // 0x0570(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shp_dye_pot_lid_01_c;                              // 0x0578(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shp_dye_pot_lid_01_a;                              // 0x0580(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shp_dye_pot_lid_01_b;                              // 0x0588(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_int_stool_01_a;                                        // 0x0590(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shp_wash_board_01_a;                               // 0x0598(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shp_tin_tub_01_a;                                  // 0x05A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shp_dye_pot_01_c;                                  // 0x05A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shp_dye_pot_01_a;                                  // 0x05B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shp_dye_pot_01_b;                                  // 0x05B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        cmn_boots_04_a_R;                                          // 0x05C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        cmn_boots_04_a_L;                                          // 0x05C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        cmn_boots_02_a_R;                                          // 0x05D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        cmn_boots_02_a_L;                                          // 0x05D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh4;                                               // 0x05E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shop_hanging_cloth_03_a;                           // 0x05E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        shp_kra_shark_rug_01_a;                                    // 0x05F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        shp_kra_skin_rug_01_a;                                     // 0x05F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh2;                                               // 0x0600(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh1;                                               // 0x0608(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        cmn_skeleton_head_boar_01_a;                               // 0x0610(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        cmn_skeleton_head_01_b;                                    // 0x0618(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        StaticMesh;                                                // 0x0620(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        cmn_skeleton_head_01_a;                                    // 0x0628(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shop_wilds_details_01_a;                           // 0x0630(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_shop_table_01_a;                                       // 0x0638(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shp_sign_01_a;                                     // 0x0640(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shp_stairs_01_a;                                   // 0x0648(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shop_door_01_a;                                    // 0x0650(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shop_window_01_a2;                                 // 0x0658(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shop_window_01_a1;                                 // 0x0660(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shop_window_01_a;                                  // 0x0668(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shp_main_roof_01_a;                                // 0x0670(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class UStaticMeshComponent*                        bld_cls_shop_01_a;                                         // 0x0678(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  	class USceneComponent*                             DefaultSceneRoot;                                          // 0x0680(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
  
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass BP_cls_shop_wld_01_a.BP_cls_shop_wld_01_a_C");
  		return ptr;
  	}
  
  
  
  	void UserConstructionScript();
  	void AfterRead();
  	void BeforeDelete();
  
  };
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  