text: // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  #include "EnvQueryContext.generated.h"
  
  struct FEnvQueryContextData;
  struct FEnvQueryInstance;
  
  UCLASS(Abstract)
  class AIMODULE_API UEnvQueryContext : public UObject
  {
  	GENERATED_UCLASS_BODY()
  
  	virtual void ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const;
  };
  