text: /*
   * Copyright (c) 2018 Isetta
   */
  #include "Custom/NoCameraLevel/NoCameraLevel.h"
  
  #include "Core/Config/Config.h"
  #include "Core/IsettaCore.h"
  #include "Graphics/CameraComponent.h"
  
  #include "Custom/NoCameraLevel/NoCameraComponent.h"
  
  namespace Isetta {
  void NoCameraLevel::Load() {
    Entity* cameraEntity{Entity::Instantiate("Camera")};
    cameraEntity->AddComponent<CameraComponent>();
    cameraEntity->SetTransform(Math::Vector3{0, 5, 10}, Math::Vector3{-15, 0, 0},
                               Math::Vector3::one);
    cameraEntity->AddComponent<NoCameraComponent>();
  }
  }  // namespace Isetta