text: /*
  * This header is generated by classdump-dyld 1.0
  * on Sunday, June 7, 2020 at 11:27:57 AM Mountain Standard Time
  * Operating System: Version 13.4.5 (Build 17L562)
  * Image Source: /System/Library/Frameworks/GameController.framework/GameController
  * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos.
  */
  
  
  @class GCController;
  
  @interface GCControllerElement : NSObject {
  
  	GCControllerElement* _collection;
  	GCController* _controller;
  
  }
  
  @property (assign,nonatomic,__weak) GCController * controller;                     //@synthesize controller=_controller - In the implementation block
  @property (assign,nonatomic,__weak) GCControllerElement * collection;              //@synthesize collection=_collection - In the implementation block
  @property (getter=isAnalog,nonatomic,readonly) BOOL analog; 
  -(float)value;
  -(GCControllerElement *)collection;
  -(void)setController:(GCController *)arg1 ;
  -(void)setCollection:(GCControllerElement *)arg1 ;
  -(GCController *)controller;
  -(int)getAndResetTimesPressed;
  -(BOOL)isAnalog;
  -(BOOL)_setValue:(float)arg1 queue:(id)arg2 ;
  -(BOOL)_setValue:(float)arg1 ;
  @end
  
  