text: /*************************************************************************
  
      Capcom Baseball
  
  *************************************************************************/
  
  class cbasebal_state : public driver_data_t
  {
  public:
  	static driver_data_t *alloc(running_machine &machine) { return auto_alloc_clear(&machine, cbasebal_state(machine)); }
  
  	cbasebal_state(running_machine &machine)
  		: driver_data_t(machine) { }
  
  	/* memory pointers */
  	UINT8 *    spriteram;
  //  UINT8 *    paletteram;    // currently this uses generic palette handling
  	size_t     spriteram_size;
  
  	/* video-related */
  	tilemap_t    *fg_tilemap, *bg_tilemap;
  	UINT8      *textram, *scrollram;
  	UINT8      scroll_x[2], scroll_y[2];
  	int        tilebank, spritebank;
  	int        text_on, bg_on, obj_on;
  	int        flipscreen;
  
  	/* misc */
  	UINT8      rambank;
  };
  
  /*----------- defined in video/cbasebal.c -----------*/
  
  WRITE8_HANDLER( cbasebal_textram_w );
  READ8_HANDLER( cbasebal_textram_r );
  WRITE8_HANDLER( cbasebal_scrollram_w );
  READ8_HANDLER( cbasebal_scrollram_r );
  WRITE8_HANDLER( cbasebal_gfxctrl_w );
  WRITE8_HANDLER( cbasebal_scrollx_w );
  WRITE8_HANDLER( cbasebal_scrolly_w );
  
  VIDEO_START( cbasebal );
  VIDEO_UPDATE( cbasebal );
  