text: //
  // Copyright (c) 2008-2016 the Urho3D project.
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  //
  
  #pragma once
  
  #include <Clockwork/Engine/Application.h>
  
  using namespace Urho3D;
  
  /// Urho3DPlayer application runs a script specified on the command line.
  class Urho3DPlayer : public Application
  {
      URHO3D_OBJECT(Urho3DPlayer, Application);
  
  public:
      /// Construct.
      Urho3DPlayer(Context* context);
  
      /// Setup before engine initialization. Verify that a script file has been specified.
      virtual void Setup();
      /// Setup after engine initialization. Load the script and execute its start function.
      virtual void Start();
      /// Cleanup after the main loop. Run the script's stop function if it exists.
      virtual void Stop();
  
  private:
      /// Handle reload start of the script file.
      void HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData);
      /// Handle reload success of the script file.
      void HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData);
      /// Handle reload failure of the script file.
      void HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData);
  
      /// Script file name.
      String scriptFileName_;
      
  #ifdef URHO3D_ANGELSCRIPT
      /// Script file.
      SharedPtr<ScriptFile> scriptFile_;
  #endif
  };
  