text: /*************************************************************************/
  /*  room.h                                                               */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef ROOM_BOUNDS_H
  #define ROOM_BOUNDS_H
  
  #include "bsp_tree.h"
  #include "resource.h"
  /**
  	@author Juan Linietsky <reduzio@gmail.com>
  */
  
  // FIXME: left for reference but will be removed when portals are reimplemented using Area
  #if 0
  
  class RoomBounds : public Resource {
  
  	GDCLASS(RoomBounds, Resource);
  	RES_BASE_EXTENSION("room");
  
  	RID area;
  	PoolVector<Face3> geometry_hint;
  
  protected:
  	static void _bind_methods();
  
  public:
  	virtual RID get_rid() const;
  
  	void set_geometry_hint(const PoolVector<Face3> &p_geometry_hint);
  	PoolVector<Face3> get_geometry_hint() const;
  
  	RoomBounds();
  	~RoomBounds();
  };
  
  #endif
  #endif // ROOM_H
  