text: /*
  * This header is generated by classdump-dyld 1.0
  * on Sunday, September 27, 2020 at 11:53:33 AM Mountain Standard Time
  * Operating System: Version 14.0 (Build 18A373)
  * Image Source: /System/Library/Frameworks/SceneKit.framework/SceneKit
  * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos.
  */
  
  #import <SceneKit/SceneKit-Structs.h>
  #import <SceneKit/SCNConstraint.h>
  
  @class SCNNode;
  
  @interface SCNDistanceConstraint : SCNConstraint {
  
  	SCNNode* _target;
  	float _minimumDistance;
  	float _maximumDistance;
  	BOOL _keepTargetDirection;
  	SCNVector3 _targetDirection;
  	float _maximumDirectionAngle;
  
  }
  
  @property (nonatomic,retain) SCNNode * target; 
  @property (assign,nonatomic) double minimumDistance; 
  @property (assign,nonatomic) double maximumDistance; 
  +(BOOL)supportsSecureCoding;
  +(id)distanceConstraint;
  +(id)distanceConstraintWithTarget:(id)arg1 ;
  -(void)setMinimumDistance:(double)arg1 ;
  -(double)maximumDistance;
  -(void)setMaximumDistance:(double)arg1 ;
  -(id)copyWithZone:(NSZone*)arg1 ;
  -(void)dealloc;
  -(id)init;
  -(id)initWithCoder:(id)arg1 ;
  -(void)encodeWithCoder:(id)arg1 ;
  -(SCNVector3)targetDirection;
  -(SCNNode *)target;
  -(double)minimumDistance;
  -(void)setTargetDirection:(SCNVector3)arg1 ;
  -(void)setTarget:(SCNNode *)arg1 ;
  -(void)_customEncodingOfSCNDistanceConstraint:(id)arg1 ;
  -(void)_customDecodingOfSCNDistanceConstraint:(id)arg1 ;
  -(BOOL)keepTargetDirection;
  -(void)setKeepTargetDirection:(BOOL)arg1 ;
  @end
  
  