text: #include <SDL.h>
  
  SDL_Surface			*sdl_create_surface(int width, int height)
  {
  	SDL_Surface		*surf;
  
  	surf = SDL_CreateRGBSurface(0, width, height, 32,
  		0xFF000000,
  		0x00FF0000,
  		0x0000FF00,
  		0x000000FF);
  	return (surf);
  }
  