text: // Copyright [2015] <Chafic Najjar>
  
  #ifndef SRC_UTILITIES_H_
  #define SRC_UTILITIES_H_
  
  #include <SDL2/SDL.h>
  
  #include <string>
  
  void renderTexture(SDL_Texture *tex,
          SDL_Renderer *ren, SDL_Rect dst, SDL_Rect *clip = nullptr);
  
  void renderTexture(SDL_Texture *tex,
          SDL_Renderer *ren, int x, int y, SDL_Rect *clip = nullptr);
  
  SDL_Texture* renderText(const std::string &message,
          const std::string &fontFile, SDL_Color color,
          int fontSize, SDL_Renderer *renderer);
  
  #endif  // SRC_UTILITIES_H_
  