text: #ifndef HYPERX_OBJECT_HPP
  #define HYPERX_OBJECT_HPP
  
  #include "Shape.hpp"
  #include "Texture.hpp"
  
  struct Star
  {
      constexpr static float f_speed_constant = 33.0;
      Point pos;
      unsigned int speed, width, height;
  
      void Randomize(const unsigned int windowWidth, const unsigned int windowHeight);
      void Move(const unsigned int frameMs, const unsigned int windowWidth, const unsigned int windowHeight);
  };
  
  struct Cloud
  {
      Texture texture;
      Rect rect;
  };
  
  #endif