text: #pragma once
  
  #include "skse64/GameTypes.h"  // BSFixedString
  
  #include "RE/BGSEntryPointFunctionData.h"  // BGSEntryPointFunctionData
  
  class BGSPerk;
  class SpellItem;
  
  
  namespace RE
  {
  	class BGSEntryPointFunctionDataActivateChoice : public BGSEntryPointFunctionData
  	{
  	public:
  		enum Flags : UInt32
  		{
  			kFlag_RunImmediately = 1,
  			kFlag_ReplaceDefault = 2
  		};
  
  
  		virtual ~BGSEntryPointFunctionDataActivateChoice();
  
  
  		// members
  		BSFixedString	label;
  		BGSPerk*		perk;
  		SpellItem*		appliedSpell;
  		UInt32			flags;
  		UInt32			unk14;
  	};
  }
  