text: [{"Owner":"AlbertoBonn","Date":"2014-02-13T17:57:09Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hello World_co__lt_br_gt__lt_br_gt_does anybody know how I can extrude splines with babylon.js_lt_br_gt__lt_br_gt_greetz from germany!_lt_br_gt_Alberto_lt_br_gt__lt_br_gt__lt_br_gt_ _lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2014-02-16T14:48:00Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hello could you elaborate a bit more? (BTW I love your avatar _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt_)_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_How are represented your splines ?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"AlbertoBonn","Date":"2014-02-17T02:37:11Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_ _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_rolleyes.gif_qt_ alt_eq__qt__dd_rolleyes_dd__qt__gt_ thx 4 the praise_lt_br_gt_Splines are intresting to create tweens (e.g._dd_moving cam) or build shapes to extrude.Define splines with vectors_co_ nurbs or importing svg or font types (e.g. ttf). With three.js you can define a curve_dd__lt_/p_gt__lt_pre class_eq__qt_ipsCode prettyprint_qt__gt_spline _eq_ new THREE.SplineCurve3([new THREE.Vector3(0_co_ 0_co_ 0)_co_new THREE.Vector3(0_co_ 200_co_ 0)_co_new THREE.Vector3(150_co_ 150_co_ 0)_co_new THREE.Vector3(150_co_ 50_co_ 0)_co_new THREE.Vector3(250_co_ 100_co_ 0)_co_new THREE.Vector3(250_co_ 300_co_ 0)])_sm__lt_/pre_gt__lt_p_gt_An another clever way are formulas to create splines/meshes_dd__lt_/p_gt__lt_pre class_eq__qt_ipsCode prettyprint_qt__gt_THREE.Curves _eq_ {}_sm_THREE.Curves.HeartCurve _eq_ THREE.Curve.create(function(s) {    this.scale _eq_ (s _eq__eq__eq_ undefined) ? 5 _dd_ s_sm_}_co_function(t) {    t *_eq_ 2 * Math.PI_sm_    var tx _eq_ 16 * Math.pow(Math.sin(t)_co_ 3)_sm_    ty _eq_ 13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t)_co_ tz _eq_ 0_sm_    return new THREE.Vector3(tx_co_ ty_co_ tz).multiplyScalar(this.scale)_sm_})_sm__lt_/pre_gt__lt_p_gt_By this method you can do complex things with few lines of code._lt_br_gt_You find more infos about splines and extrusion under the following links_dd__lt_br_gt__lt_br_gt__lt_a href_eq__qt_http_dd_//wiki.blender.org/index.php/Doc_dd_2.6/Manual/Modeling/Meshes/Editing/Duplicating/Extrude_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//wiki.blender.org/index.php/Doc_dd_2.6/Manual/Modeling/Meshes/Editing/Duplicating/Extrude_lt_/a_gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_a href_eq__qt_https_dd_//www.google.com/search?hl_eq_en&amp_sm_q_eq_100-3%2F%28sqrt%28x%5E2%2By%5E2%29%29%2Bsin%28sqrt%28x%5E2%2By%5E2%29%29%2Bsqrt%28200-%28x%5E2%2By%5E2%29%2B10*sin%28x%29%2B10sin%28y%29%29%2F1000%2C+x+is+from+-15+to+15%2C+y+is+from+-15+to+15%2C+z+is+from+90+to+101_qt_ rel_eq__qt_external nofollow_qt__gt_Formular demo on google_lt_/a_gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_a href_eq__qt_http_dd_//www.mi.sanu.ac.rs/vismath/taylorapril2011/Taylor.pdf_qt_ rel_eq__qt_external nofollow_qt__gt_Decorative Knot Patterns_lt_/a_gt__lt_br_gt__lt_br_gt__lt_a href_eq__qt_http_dd_//de.wikipedia.org/wiki/Extrusion_%28Geometrie%29_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//de.wikipedia.org/wiki/Extrusion_%28Geometrie%29_lt_/a_gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_img src_eq__qt_http_dd_//upload.wikimedia.org/wikipedia/de/f/f7/Illu_extrusion.gif_qt_ alt_eq__qt_Illu_extrusion.gif_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2014-02-17T11:34:41Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_So given a curve you want to extrude it but along which axis? it will create a flat mesh right?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"AlbertoBonn","Date":"2014-02-20T15:04:33Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_extrude a line you got a plane_co_ extrude a plane you got a cube. But how you can do it with babylon.js_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2014-02-21T18:41:25Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_No way to do that right now but I find it really interesting. I can add it to the roadmap unless someone wants to implement it!_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"AlbertoBonn","Date":"2014-02-22T21:53:52Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_ _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_cool.png_qt_ alt_eq__qt_B)_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Feldspar","Date":"2014-02-28T08:54:01Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I implemented a basic extrusion method_co_ based on poly2tri.js. I will do a pull request within the next few days._lt_br_gt__lt_br_gt_There is no spline support unfortunately_co_ but you can extrude points along a path_co_ so with some discretization on your part_co_ it will do the trick _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]