text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.Enum
  #include "System/Enum.hpp"
  // Completed includes
  // Type namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: CollisionFlags
    struct CollisionFlags;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::CollisionFlags, "UnityEngine", "CollisionFlags");
  // Type namespace: UnityEngine
  namespace UnityEngine {
    // Size: 0x4
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.CollisionFlags
    // [TokenAttribute] Offset: FFFFFFFF
    struct CollisionFlags/*, public System::Enum*/ {
      public:
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      protected:
      #endif
      // public System.Int32 value__
      // Size: 0x4
      // Offset: 0x0
      int value;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      public:
      // Creating value type constructor for type: CollisionFlags
      constexpr CollisionFlags(int value_ = {}) noexcept : value{value_} {}
      // Creating interface conversion operator: operator System::Enum
      operator System::Enum() noexcept {
        return *reinterpret_cast<System::Enum*>(this);
      }
      // Creating conversion operator: operator int
      constexpr operator int() const noexcept {
        return value;
      }
      // static field const value: static public UnityEngine.CollisionFlags None
      static constexpr const int None = 0;
      // Get static field: static public UnityEngine.CollisionFlags None
      static UnityEngine::CollisionFlags _get_None();
      // Set static field: static public UnityEngine.CollisionFlags None
      static void _set_None(UnityEngine::CollisionFlags value);
      // static field const value: static public UnityEngine.CollisionFlags Sides
      static constexpr const int Sides = 1;
      // Get static field: static public UnityEngine.CollisionFlags Sides
      static UnityEngine::CollisionFlags _get_Sides();
      // Set static field: static public UnityEngine.CollisionFlags Sides
      static void _set_Sides(UnityEngine::CollisionFlags value);
      // static field const value: static public UnityEngine.CollisionFlags Above
      static constexpr const int Above = 2;
      // Get static field: static public UnityEngine.CollisionFlags Above
      static UnityEngine::CollisionFlags _get_Above();
      // Set static field: static public UnityEngine.CollisionFlags Above
      static void _set_Above(UnityEngine::CollisionFlags value);
      // static field const value: static public UnityEngine.CollisionFlags Below
      static constexpr const int Below = 4;
      // Get static field: static public UnityEngine.CollisionFlags Below
      static UnityEngine::CollisionFlags _get_Below();
      // Set static field: static public UnityEngine.CollisionFlags Below
      static void _set_Below(UnityEngine::CollisionFlags value);
      // static field const value: static public UnityEngine.CollisionFlags CollidedSides
      static constexpr const int CollidedSides = 1;
      // Get static field: static public UnityEngine.CollisionFlags CollidedSides
      static UnityEngine::CollisionFlags _get_CollidedSides();
      // Set static field: static public UnityEngine.CollisionFlags CollidedSides
      static void _set_CollidedSides(UnityEngine::CollisionFlags value);
      // static field const value: static public UnityEngine.CollisionFlags CollidedAbove
      static constexpr const int CollidedAbove = 2;
      // Get static field: static public UnityEngine.CollisionFlags CollidedAbove
      static UnityEngine::CollisionFlags _get_CollidedAbove();
      // Set static field: static public UnityEngine.CollisionFlags CollidedAbove
      static void _set_CollidedAbove(UnityEngine::CollisionFlags value);
      // static field const value: static public UnityEngine.CollisionFlags CollidedBelow
      static constexpr const int CollidedBelow = 4;
      // Get static field: static public UnityEngine.CollisionFlags CollidedBelow
      static UnityEngine::CollisionFlags _get_CollidedBelow();
      // Set static field: static public UnityEngine.CollisionFlags CollidedBelow
      static void _set_CollidedBelow(UnityEngine::CollisionFlags value);
      // Get instance field reference: public System.Int32 value__
      int& dyn_value__();
    }; // UnityEngine.CollisionFlags
    #pragma pack(pop)
    static check_size<sizeof(CollisionFlags), 0 + sizeof(int)> __UnityEngine_CollisionFlagsSizeCheck;
    static_assert(sizeof(CollisionFlags) == 0x4);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  