text: 
  #include "UnrealEnginePythonPrivatePCH.h"
  
  #include "UEPySSplitter.h"
  
  #define sw_splitter StaticCastSharedRef<SSplitter>(self->s_panel.s_widget.s_widget)
  
  static PyObject *py_ue_ssplitter_add_slot(ue_PySSplitter *self, PyObject * args, PyObject *kwargs)
  {
  	PyObject *py_content;
  	int index = -1;
  	float size_value = -1;
  	int sizing_rule = -1;
  
  	char *kwlist[] = { (char *)"widget",
  		(char *)"index",
  		(char *)"size_value",
  		(char *)"sizing_rule",
  		nullptr };
  
  	if (!PyArg_ParseTupleAndKeywords(args, kwargs, "O|ifi:add_slot", kwlist, &py_content, &index, &size_value, &sizing_rule))
  	{
  		return nullptr;
  	}
  
  	ue_PySWidget *py_swidget = py_ue_is_swidget(py_content);
  	if (!py_swidget)
  	{
  		return PyErr_Format(PyExc_Exception, "argument is not a SWidget");
  	}
  
  	Py_INCREF(py_swidget);
  
  	SSplitter::FSlot &fslot = sw_splitter->AddSlot(index);
  	if (size_value > -1)
  	{
  		fslot.SizeValue = size_value;
  	}
  	if (sizing_rule > -1)
  	{
  		fslot.SizingRule = (SSplitter::ESizeRule)sizing_rule;
  	}
  	fslot.AttachWidget(py_swidget->s_widget->AsShared());
  
  	Py_INCREF(self);
  	return (PyObject *)self;
  }
  
  static PyMethodDef ue_PySSplitter_methods[] = {
  #pragma warning(suppress: 4191)
  	{ "add_slot", (PyCFunction)py_ue_ssplitter_add_slot, METH_VARARGS | METH_KEYWORDS, "" },
  	{ NULL }  /* Sentinel */
  };
  
  PyTypeObject ue_PySSplitterType = {
  	PyVarObject_HEAD_INIT(NULL, 0)
  	"unreal_engine.SSplitter", /* tp_name */
  	sizeof(ue_PySSplitter), /* tp_basicsize */
  	0,                         /* tp_itemsize */
  	0,       /* tp_dealloc */
  	0,                         /* tp_print */
  	0,                         /* tp_getattr */
  	0,                         /* tp_setattr */
  	0,                         /* tp_reserved */
  	0,                         /* tp_repr */
  	0,                         /* tp_as_number */
  	0,                         /* tp_as_sequence */
  	0,                         /* tp_as_mapping */
  	0,                         /* tp_hash  */
  	0,                         /* tp_call */
  	0,                         /* tp_str */
  	0,                         /* tp_getattro */
  	0,                         /* tp_setattro */
  	0,                         /* tp_as_buffer */
  	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,        /* tp_flags */
  	"Unreal Engine SSplitter",           /* tp_doc */
  	0,                         /* tp_traverse */
  	0,                         /* tp_clear */
  	0,                         /* tp_richcompare */
  	0,                         /* tp_weaklistoffset */
  	0,                         /* tp_iter */
  	0,                         /* tp_iternext */
  	ue_PySSplitter_methods,             /* tp_methods */
  };
  
  static int ue_py_ssplitter_init(ue_PySSplitter *self, PyObject *args, PyObject *kwargs)
  {
  	ue_py_slate_setup_farguments(SSplitter);
  
  	ue_py_slate_farguments_optional_float("hit_detection_splitter_handle_size", HitDetectionSplitterHandleSize);
  	ue_py_slate_farguments_event("on_splitter_finished_resizing", OnSplitterFinishedResizing, FSimpleDelegate, SimpleExecuteAction);
  	ue_py_slate_farguments_optional_enum("orientation", Orientation, EOrientation);
  	ue_py_slate_farguments_optional_float("physical_splitter_handle_size", PhysicalSplitterHandleSize);
  	ue_py_slate_farguments_optional_enum("resize_mode", ResizeMode, ESplitterResizeMode::Type);
  	ue_py_slate_farguments_optional_struct_ptr("style", Style, FSplitterStyle);
  
  	ue_py_snew(SSplitter, s_panel.s_widget);
  	return 0;
  }
  
  void ue_python_init_ssplitter(PyObject *ue_module)
  {
  
  	ue_PySSplitterType.tp_init = (initproc)ue_py_ssplitter_init;
  	ue_PySSplitterType.tp_call = (ternaryfunc)py_ue_ssplitter_add_slot;
  
  	ue_PySSplitterType.tp_base = &ue_PySPanelType;
  
  	if (PyType_Ready(&ue_PySSplitterType) < 0)
  		return;
  
  	Py_INCREF(&ue_PySSplitterType);
  	PyModule_AddObject(ue_module, "SSplitter", (PyObject *)&ue_PySSplitterType);
  }
  