text: import arcade
  from PIL import Image
  from pkg_resources import resource_filename 
  
  class RockSprite(arcade.Sprite):
      def __init__(self, config, id):
          filename = resource_filename('slime_mind', config['Rock'].get('filename1'))
          im = Image.open(filename)
          width, height = im.size
          scale_adj = (config['screen'].getfloat('width') / config['screen'].getfloat('columns')) / (width) * 1.1
          super().__init__(filename, scale_adj)
          self.id = id