text: #pragma once
  
  #include "Ability.h"
  
  namespace cube
  {
  	class FarJumpAbility : public Ability
  	{
  	private:
  		int m_Direction;
  	public:
  		FarJumpAbility(int direction = 0);
  		~FarJumpAbility();
  
  		void Execute(cube::Creature* player) override;
  	};
  }