text: #ifndef STATEMACHINE_H
  #define STATEMACHINE_H
  
  class StateMachine
  {
  public:
      int any_player;
      double player_x;
      double left_dart_velocity_x;
      double left_dart_velocity_y;
      double right_dart_velocity_x;
      double right_dart_velocity_y;
  
      int stage_width;
      int stage_height;
  
      StateMachine();
      ~StateMachine();
  };
  
  #endif // STATEMACHINE_H
  