text: import pygame
  
  # GAME
  DEBUG = False
  WIDTH: int = 400
  HEIGHT: int = 300
  
  # COLORS
  COL_BG = pygame.Color('black')
  COL_PLAYER = pygame.Color('white')
  COL_BLOCK = pygame.Color('grey')
  COL_DEADLY = pygame.Color('red')
  
  # PLAYER
  PLAYER_WIDTH = 20
  PLAYER_HEIGHT = 20
  
  PLAYER1_KEY_LEFT = pygame.K_LEFT
  PLAYER1_KEY_RIGHT = pygame.K_RIGHT
  PLAYER1_KEY_JUMP = pygame.K_d
  PLAYER1_KEY_RUN = pygame.K_s
  
  PLAYER_AX = 1  # acc when pressing / dec when not pressing left/right
  PLAYER_AX_RUNNING = 1
  PLAYER_AY = 1  # gravity
  PLAYER_AY_JUMPING = .6  # gravity when player holds jump key
  
  PLAYER_VX_MAX = 3  # max walking-speed
  PLAYER_VX_MAX_RUNNING = 5  # max-running-speed
  PLAYER_VY_MAX = 9  # jump speed & max falling speed
  PLAYER_VX_JUMP_MOD = .5  # factor for vx to add to initial jump speed
  
  # BLOCKS
  BLOCK_SIZE = PLAYER_WIDTH
  
  BLOCK_AIR = 0
  BLOCK_SOLID = 1
  BLOCK_DEADLY = 2
  
  # init pygame stuff
  if DEBUG:
      print('Loading fonts.....')
      pygame.font.init()
      FONT = pygame.font.SysFont('monospace', 24)
      print('Fonts loaded.')
  else:
      FONT = None
  
  SCREEN = pygame.display.set_mode((WIDTH, HEIGHT))
  