text: 
  #pragma once
  
  #include "BlockHandler.h"
  #include "../World.h"
  #include "../Entities/Player.h"
  
  
  
  
  
  class cBlockAnvilHandler :
  	public cBlockHandler
  {
  public:
  	cBlockAnvilHandler(BLOCKTYPE a_BlockType)
  		: cBlockHandler(a_BlockType)
  	{
  	}
  	
  	
  	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
  	{
  		a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta >> 2));
  	}
  
  
  	virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
  	{
  		cWindow * Window = new cAnvilWindow(a_BlockX, a_BlockY, a_BlockZ);
  		a_Player->OpenWindow(Window);
  	}
  	
  	
  	virtual bool GetPlacementBlockTypeMeta(
  		cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
  		int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, 
  		int a_CursorX, int a_CursorY, int a_CursorZ,
  		BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
  	) override
  	{
  		a_BlockType = m_BlockType;
  		NIBBLETYPE HighBits = a_BlockMeta & 0x0c;  // Only highest two bits are preserved
  		int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 1.5) & 0x3;
  		switch (Direction)
  		{
  			case 0: a_BlockMeta = 0x2 | HighBits; break;
  			case 1: a_BlockMeta = 0x3 | HighBits; break;
  			case 2: a_BlockMeta = 0x0 | HighBits; break;
  			case 3: a_BlockMeta = 0x1 | HighBits; break;
  			default:
  			{
  				return false;
  			}
  		}
  		return true;
  	}
  
  
  	virtual bool IsUseable() override
  	{
  		return true;
  	}
  } ;
  
  
  
  
  