text: /*
  -----------------------------------------------------------------------------
  This source file is part of OGRE
      (Object-oriented Graphics Rendering Engine)
  For the latest info, see http://www.ogre3d.org/
  
  Copyright (c) 2000-2012 Torus Knot Software Ltd
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  -----------------------------------------------------------------------------
  */
  
  #ifndef __SDLWindow_H__
  #define __SDLWindow_H__
  
  #include "OgreSDLPrerequisites.h"
  #include "OgreRenderWindow.h"
  
  namespace Ogre {
      class _OgrePrivate SDLWindow : public RenderWindow
      {
      private:
          SDL_Surface* mScreen;
          bool mActive;
          bool mClosed;
              
          // Process pending events
          void processEvents(void);
  
          int (*glXGetVideoSyncSGI) (unsigned int *);
          int (*glXWaitVideoSyncSGI) (int, int, unsigned int *);
  
      public:
          SDLWindow();
          ~SDLWindow();
  
  		void create(const String& name, unsigned int width, unsigned int height,
  	            bool fullScreen, const NameValuePairList *miscParams);
          /** Overridden - see RenderWindow */
          void destroy(void);
          /** Overridden - see RenderWindow */
          bool isActive(void) const;
          /** Overridden - see RenderWindow */
          bool isClosed(void) const;
          /** Overridden - see RenderWindow */
          void reposition(int left, int top);
          /** Overridden - see RenderWindow */
          void resize(unsigned int width, unsigned int height);
          /** Overridden - see RenderWindow */
          void swapBuffers(bool waitForVSync);
  
          /** Overridden - see RenderTarget. */
          void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer);
          
          /** Overridden - see RenderTarget.
          */
          void getCustomAttribute( const String& name, void* pData )
          {
              // NOOP
          }
  
          bool requiresTextureFlipping() const { return false; }
  
          bool isFullScreen(void) const
          {
              return ( mScreen->flags & SDL_FULLSCREEN ) == SDL_FULLSCREEN;
          }
      };
  }
  
  #endif
  
  