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  /*! *****************************************************************************
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  Licensed under the Apache License, Version 2.0 (the "License"); you may not use
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  /***/ "./cell/cell.fragment.ts":
  /*!*******************************!*\
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  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
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  var name = 'cellPixelShader';
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  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var cellPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./cell/cell.vertex.ts":
  /*!*****************************!*\
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  "use strict";
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  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'cellVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var cellVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./cell/cellMaterial.ts":
  /*!******************************!*\
    !*** ./cell/cellMaterial.ts ***!
    \******************************/
  /*! exports provided: CellMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  
  var CellMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterialDefines, _super);
      function CellMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.DIFFUSE = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.NORMAL = false;
          _this.UV1 = false;
          _this.UV2 = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.NDOTL = true;
          _this.CUSTOMUSERLIGHTING = true;
          _this.CELLBASIC = true;
          _this.DEPTHPREPASS = false;
          _this.rebuild();
          return _this;
      }
      return CellMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var CellMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterial, _super);
      function CellMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this._computeHighLevel = false;
          _this._disableLighting = false;
          _this._maxSimultaneousLights = 4;
          return _this;
      }
      CellMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0);
      };
      CellMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      CellMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      // Methods
      CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new CellMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Textures
          if (defines._areTexturesDirty) {
              defines._needUVs = false;
              if (scene.texturesEnabled) {
                  if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                      if (!this._diffuseTexture.isReady()) {
                          return false;
                      }
                      else {
                          defines._needUVs = true;
                          defines.DIFFUSE = true;
                      }
                  }
              }
          }
          // High level
          defines.CELLBASIC = !this.computeHighLevel;
          // Misc.
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          // Lights
          defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
          // Values that need to be evaluated on every frame
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.UV2) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
              }
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              var shaderName = "cell";
              var join = defines.toString();
              var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
                  "vFogInfos", "vFogColor", "pointSize",
                  "vDiffuseInfos",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
              ];
              var samplers = ["diffuseSampler"];
              var uniformBuffers = new Array();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: this.maxSimultaneousLights
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          if (this._mustRebind(scene, effect)) {
              // Textures
              if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                  this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
                  this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
                  this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
              }
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
          // Lights
          if (scene.lightsEnabled && !this.disableLighting) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._afterBind(mesh, this._activeEffect);
      };
      CellMaterial.prototype.getAnimatables = function () {
          var results = [];
          if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
              results.push(this._diffuseTexture);
          }
          return results;
      };
      CellMaterial.prototype.getActiveTextures = function () {
          var activeTextures = _super.prototype.getActiveTextures.call(this);
          if (this._diffuseTexture) {
              activeTextures.push(this._diffuseTexture);
          }
          return activeTextures;
      };
      CellMaterial.prototype.hasTexture = function (texture) {
          if (_super.prototype.hasTexture.call(this, texture)) {
              return true;
          }
          return this._diffuseTexture === texture;
      };
      CellMaterial.prototype.dispose = function (forceDisposeEffect) {
          if (this._diffuseTexture) {
              this._diffuseTexture.dispose();
          }
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      CellMaterial.prototype.getClassName = function () {
          return "CellMaterial";
      };
      CellMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
      };
      CellMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.CellMaterial";
          return serializationObject;
      };
      // Statics
      CellMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
      ], CellMaterial.prototype, "_diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], CellMaterial.prototype, "diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
      ], CellMaterial.prototype, "diffuseColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
      ], CellMaterial.prototype, "_computeHighLevel", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], CellMaterial.prototype, "computeHighLevel", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
      ], CellMaterial.prototype, "_disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], CellMaterial.prototype, "disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
      ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
      return CellMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  
  
  /***/ }),
  
  /***/ "./cell/index.ts":
  /*!***********************!*\
    !*** ./cell/index.ts ***!
    \***********************/
  /*! exports provided: CellMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./custom/customMaterial.ts":
  /*!**********************************!*\
    !*** ./custom/customMaterial.ts ***!
    \**********************************/
  /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  
  
  
  
  var CustomShaderStructure = /** @class */ (function () {
      function CustomShaderStructure() {
      }
      return CustomShaderStructure;
  }());
  
  var ShaderSpecialParts = /** @class */ (function () {
      function ShaderSpecialParts() {
      }
      return ShaderSpecialParts;
  }());
  
  var CustomMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CustomMaterial, _super);
      function CustomMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.CustomParts = new ShaderSpecialParts();
          _this.customShaderNameResolve = _this.Builder;
          _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
          _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
          return _this;
      }
      CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
          if (this._newUniformInstances) {
              for (var el in this._newUniformInstances) {
                  var ea = el.toString().split('-');
                  if (ea[0] == 'vec2') {
                      effect.setVector2(ea[1], this._newUniformInstances[el]);
                  }
                  else if (ea[0] == 'vec3') {
                      effect.setVector3(ea[1], this._newUniformInstances[el]);
                  }
                  else if (ea[0] == 'vec4') {
                      effect.setVector4(ea[1], this._newUniformInstances[el]);
                  }
                  else if (ea[0] == 'mat4') {
                      effect.setMatrix(ea[1], this._newUniformInstances[el]);
                  }
                  else if (ea[0] == 'float') {
                      effect.setFloat(ea[1], this._newUniformInstances[el]);
                  }
              }
          }
          if (this._newSamplerInstances) {
              for (var el in this._newSamplerInstances) {
                  var ea = el.toString().split('-');
                  if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
                      effect.setTexture(ea[1], this._newSamplerInstances[el]);
                  }
              }
          }
      };
      CustomMaterial.prototype.ReviewUniform = function (name, arr) {
          if (name == "uniform" && this._newUniforms) {
              for (var ind = 0; ind < this._newUniforms.length; ind++) {
                  if (this._customUniform[ind].indexOf('sampler') == -1) {
                      arr.push(this._newUniforms[ind]);
                  }
              }
          }
          if (name == "sampler" && this._newUniforms) {
              for (var ind = 0; ind < this._newUniforms.length; ind++) {
                  if (this._customUniform[ind].indexOf('sampler') != -1) {
                      arr.push(this._newUniforms[ind]);
                  }
              }
          }
          return arr;
      };
      CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
          var _this = this;
          if (attributes && this._customAttributes && this._customAttributes.length > 0) {
              attributes.push.apply(attributes, this._customAttributes);
          }
          this.ReviewUniform("uniform", uniforms);
          this.ReviewUniform("sampler", samplers);
          if (this._isCreatedShader) {
              return this._createdShaderName;
          }
          this._isCreatedShader = false;
          CustomMaterial.ShaderIndexer++;
          var name = "custom_" + CustomMaterial.ShaderIndexer;
          var fn_afterBind = this._afterBind.bind(this);
          this._afterBind = function (m, e) {
              if (!e) {
                  return;
              }
              _this.AttachAfterBind(m, e);
              try {
                  fn_afterBind(m, e);
              }
              catch (e) { }
          };
          babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
              .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
              .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
              .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
              .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
              .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
              .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
          if (this.CustomParts.Vertex_After_WorldPosComputed) {
              babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
          }
          babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
              .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
              .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
              .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
          this._isCreatedShader = true;
          this._createdShaderName = name;
          return name;
      };
      CustomMaterial.prototype.AddUniform = function (name, kind, param) {
          if (!this._customUniform) {
              this._customUniform = new Array();
              this._newUniforms = new Array();
              this._newSamplerInstances = {};
              this._newUniformInstances = {};
          }
          if (param) {
              if (kind.indexOf("sampler") == -1) {
                  this._newSamplerInstances[kind + "-" + name] = param;
              }
              else {
                  this._newUniformInstances[kind + "-" + name] = param;
              }
          }
          this._customUniform.push("uniform " + kind + " " + name + ";");
          this._newUniforms.push(name);
          return this;
      };
      CustomMaterial.prototype.AddAttribute = function (name) {
          if (!this._customAttributes) {
              this._customAttributes = [];
          }
          this._customAttributes.push(name);
          return this;
      };
      CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
          this.CustomParts.Fragment_Begin = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
          this.CustomParts.Fragment_Definitions = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
          this.CustomParts.Fragment_MainBegin = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
          this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
          return this;
      };
      CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
          this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
          return this;
      };
      CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
          this.CustomParts.Fragment_Before_Lights = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
          this.CustomParts.Fragment_Before_Fog = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
          this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
          return this;
      };
      CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
          this.CustomParts.Vertex_Begin = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
          this.CustomParts.Vertex_Definitions = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
          this.CustomParts.Vertex_MainBegin = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
          this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
          return this;
      };
      CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
          this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
          return this;
      };
      CustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
          this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
          this.CustomParts.Vertex_MainEnd = shaderPart;
          return this;
      };
      CustomMaterial.ShaderIndexer = 1;
      return CustomMaterial;
  }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  
  
  /***/ }),
  
  /***/ "./custom/index.ts":
  /*!*************************!*\
    !*** ./custom/index.ts ***!
    \*************************/
  /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  
  /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  
  
  
  
  
  /***/ }),
  
  /***/ "./custom/pbrCustomMaterial.ts":
  /*!*************************************!*\
    !*** ./custom/pbrCustomMaterial.ts ***!
    \*************************************/
  /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  
  
  
  
  var ShaderAlebdoParts = /** @class */ (function () {
      function ShaderAlebdoParts() {
      }
      return ShaderAlebdoParts;
  }());
  
  var PBRCustomMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(PBRCustomMaterial, _super);
      function PBRCustomMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.CustomParts = new ShaderAlebdoParts();
          _this.customShaderNameResolve = _this.Builder;
          _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
          _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
          _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockAlbedoOpacity>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockAlbedoOpacity"]);
          _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockReflectivity>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockReflectivity"]);
          _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockFinalColorComposition>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockFinalColorComposition"]);
          return _this;
      }
      PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
          if (this._newUniformInstances) {
              for (var el in this._newUniformInstances) {
                  var ea = el.toString().split('-');
                  if (ea[0] == 'vec2') {
                      effect.setVector2(ea[1], this._newUniformInstances[el]);
                  }
                  else if (ea[0] == 'vec3') {
                      effect.setVector3(ea[1], this._newUniformInstances[el]);
                  }
                  else if (ea[0] == 'vec4') {
                      effect.setVector4(ea[1], this._newUniformInstances[el]);
                  }
                  else if (ea[0] == 'mat4') {
                      effect.setMatrix(ea[1], this._newUniformInstances[el]);
                  }
                  else if (ea[0] == 'float') {
                      effect.setFloat(ea[1], this._newUniformInstances[el]);
                  }
              }
          }
          if (this._newSamplerInstances) {
              for (var el in this._newSamplerInstances) {
                  var ea = el.toString().split('-');
                  if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
                      effect.setTexture(ea[1], this._newSamplerInstances[el]);
                  }
              }
          }
      };
      PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
          if (name == "uniform" && this._newUniforms) {
              for (var ind = 0; ind < this._newUniforms.length; ind++) {
                  if (this._customUniform[ind].indexOf('sampler') == -1) {
                      arr.push(this._newUniforms[ind]);
                  }
              }
          }
          if (name == "sampler" && this._newUniforms) {
              for (var ind = 0; ind < this._newUniforms.length; ind++) {
                  if (this._customUniform[ind].indexOf('sampler') != -1) {
                      arr.push(this._newUniforms[ind]);
                  }
              }
          }
          return arr;
      };
      PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
          var _this = this;
          if (attributes && this._customAttributes && this._customAttributes.length > 0) {
              attributes.push.apply(attributes, this._customAttributes);
          }
          this.ReviewUniform("uniform", uniforms);
          this.ReviewUniform("sampler", samplers);
          if (this._isCreatedShader) {
              return this._createdShaderName;
          }
          this._isCreatedShader = false;
          PBRCustomMaterial.ShaderIndexer++;
          var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
          var fn_afterBind = this._afterBind.bind(this);
          this._afterBind = function (m, e) {
              if (!e) {
                  return;
              }
              _this.AttachAfterBind(m, e);
              try {
                  fn_afterBind(m, e);
              }
              catch (e) { }
          };
          babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
              .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
              .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
              .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
              .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
              .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
              .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
          if (this.CustomParts.Vertex_After_WorldPosComputed) {
              babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
          }
          babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
              .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
              .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
              .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
          this._isCreatedShader = true;
          this._createdShaderName = name;
          return name;
      };
      PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
          if (!this._customUniform) {
              this._customUniform = new Array();
              this._newUniforms = new Array();
              this._newSamplerInstances = {};
              this._newUniformInstances = {};
          }
          if (param) {
              if (kind.indexOf("sampler") == -1) {
                  this._newSamplerInstances[kind + "-" + name] = param;
              }
              else {
                  this._newUniformInstances[kind + "-" + name] = param;
              }
          }
          this._customUniform.push("uniform " + kind + " " + name + ";");
          this._newUniforms.push(name);
          return this;
      };
      PBRCustomMaterial.prototype.AddAttribute = function (name) {
          if (!this._customAttributes) {
              this._customAttributes = [];
          }
          this._customAttributes.push(name);
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
          this.CustomParts.Fragment_Begin = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
          this.CustomParts.Fragment_Definitions = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
          this.CustomParts.Fragment_MainBegin = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
          this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
          this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
          this.CustomParts.Fragment_Before_Lights = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
          this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
          this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
          this.CustomParts.Fragment_Before_Fog = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
          this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
          this.CustomParts.Vertex_Begin = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
          this.CustomParts.Vertex_Definitions = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
          this.CustomParts.Vertex_MainBegin = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
          this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
          this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
          this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
          this.CustomParts.Vertex_MainEnd = shaderPart;
          return this;
      };
      PBRCustomMaterial.ShaderIndexer = 1;
      return PBRCustomMaterial;
  }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  
  
  /***/ }),
  
  /***/ "./fire/fire.fragment.ts":
  /*!*******************************!*\
    !*** ./fire/fire.fragment.ts ***!
    \*******************************/
  /*! exports provided: firePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  var name = 'firePixelShader';
  var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var firePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./fire/fire.vertex.ts":
  /*!*****************************!*\
    !*** ./fire/fire.vertex.ts ***!
    \*****************************/
  /*! exports provided: fireVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  var name = 'fireVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var fireVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./fire/fireMaterial.ts":
  /*!******************************!*\
    !*** ./fire/fireMaterial.ts ***!
    \******************************/
  /*! exports provided: FireMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  var FireMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterialDefines, _super);
      function FireMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.DIFFUSE = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.DEPTHPREPASS = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.UV1 = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.BonesPerMesh = 0;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.INSTANCES = false;
          _this.rebuild();
          return _this;
      }
      return FireMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var FireMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterial, _super);
      function FireMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this.speed = 1.0;
          _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
          _this._lastTime = 0;
          return _this;
      }
      FireMaterial.prototype.needAlphaBlending = function () {
          return false;
      };
      FireMaterial.prototype.needAlphaTesting = function () {
          return true;
      };
      FireMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      // Methods
      FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new FireMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Textures
          if (defines._areTexturesDirty) {
              defines._needUVs = false;
              if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                  if (!this._diffuseTexture.isReady()) {
                      return false;
                  }
                  else {
                      defines._needUVs = true;
                      defines.DIFFUSE = true;
                  }
              }
          }
          defines.ALPHATEST = this._opacityTexture ? true : false;
          // Misc.
          if (defines._areMiscDirty) {
              defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
              defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
          }
          // Values that need to be evaluated on every frame
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              // Legacy browser patch
              var shaderName = "fire";
              var join = defines.toString();
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
                      "vFogInfos", "vFogColor", "pointSize",
                      "vDiffuseInfos",
                      "mBones",
                      "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
                      // Fire
                      "time", "speed"
                  ],
                  uniformBuffersNames: [],
                  samplers: ["diffuseSampler",
                      // Fire
                      "distortionSampler", "opacitySampler"
                  ],
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: null,
                  maxSimultaneousLights: 4,
                  transformFeedbackVaryings: null
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          if (this._mustRebind(scene, effect)) {
              // Textures
              if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                  this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
                  this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
                  this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
                  this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
                  this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
              }
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          // Time
          this._lastTime += scene.getEngine().getDeltaTime();
          this._activeEffect.setFloat("time", this._lastTime);
          // Speed
          this._activeEffect.setFloat("speed", this.speed);
          this._afterBind(mesh, this._activeEffect);
      };
      FireMaterial.prototype.getAnimatables = function () {
          var results = [];
          if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
              results.push(this._diffuseTexture);
          }
          if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
              results.push(this._distortionTexture);
          }
          if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
              results.push(this._opacityTexture);
          }
          return results;
      };
      FireMaterial.prototype.getActiveTextures = function () {
          var activeTextures = _super.prototype.getActiveTextures.call(this);
          if (this._diffuseTexture) {
              activeTextures.push(this._diffuseTexture);
          }
          if (this._distortionTexture) {
              activeTextures.push(this._distortionTexture);
          }
          if (this._opacityTexture) {
              activeTextures.push(this._opacityTexture);
          }
          return activeTextures;
      };
      FireMaterial.prototype.hasTexture = function (texture) {
          if (_super.prototype.hasTexture.call(this, texture)) {
              return true;
          }
          if (this._diffuseTexture === texture) {
              return true;
          }
          if (this._distortionTexture === texture) {
              return true;
          }
          if (this._opacityTexture === texture) {
              return true;
          }
          return false;
      };
      FireMaterial.prototype.getClassName = function () {
          return "FireMaterial";
      };
      FireMaterial.prototype.dispose = function (forceDisposeEffect) {
          if (this._diffuseTexture) {
              this._diffuseTexture.dispose();
          }
          if (this._distortionTexture) {
              this._distortionTexture.dispose();
          }
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      FireMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
      };
      FireMaterial.prototype.serialize = function () {
          var serializationObject = _super.prototype.serialize.call(this);
          serializationObject.customType = "BABYLON.FireMaterial";
          serializationObject.diffuseColor = this.diffuseColor.asArray();
          serializationObject.speed = this.speed;
          if (this._diffuseTexture) {
              serializationObject._diffuseTexture = this._diffuseTexture.serialize();
          }
          if (this._distortionTexture) {
              serializationObject._distortionTexture = this._distortionTexture.serialize();
          }
          if (this._opacityTexture) {
              serializationObject._opacityTexture = this._opacityTexture.serialize();
          }
          return serializationObject;
      };
      FireMaterial.Parse = function (source, scene, rootUrl) {
          var material = new FireMaterial(source.name, scene);
          material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
          material.speed = source.speed;
          material.alpha = source.alpha;
          material.id = source.id;
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
          material.backFaceCulling = source.backFaceCulling;
          material.wireframe = source.wireframe;
          if (source._diffuseTexture) {
              material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
          }
          if (source._distortionTexture) {
              material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
          }
          if (source._opacityTexture) {
              material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
          }
          return material;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
      ], FireMaterial.prototype, "_diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], FireMaterial.prototype, "diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
      ], FireMaterial.prototype, "_distortionTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], FireMaterial.prototype, "distortionTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
      ], FireMaterial.prototype, "_opacityTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], FireMaterial.prototype, "opacityTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
      ], FireMaterial.prototype, "diffuseColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FireMaterial.prototype, "speed", void 0);
      return FireMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  
  
  /***/ }),
  
  /***/ "./fire/index.ts":
  /*!***********************!*\
    !*** ./fire/index.ts ***!
    \***********************/
  /*! exports provided: FireMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./fur/fur.fragment.ts":
  /*!*****************************!*\
    !*** ./fur/fur.fragment.ts ***!
    \*****************************/
  /*! exports provided: furPixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'furPixelShader';
  var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var furPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./fur/fur.vertex.ts":
  /*!***************************!*\
    !*** ./fur/fur.vertex.ts ***!
    \***************************/
  /*! exports provided: furVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'furVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var furVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./fur/furMaterial.ts":
  /*!****************************!*\
    !*** ./fur/furMaterial.ts ***!
    \****************************/
  /*! exports provided: FurMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  var FurMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterialDefines, _super);
      function FurMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.DIFFUSE = false;
          _this.HEIGHTMAP = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.DEPTHPREPASS = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.NORMAL = false;
          _this.UV1 = false;
          _this.UV2 = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.HIGHLEVEL = false;
          _this.rebuild();
          return _this;
      }
      return FurMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var FurMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterial, _super);
      function FurMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this.furLength = 1;
          _this.furAngle = 0;
          _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
          _this.furOffset = 0.0;
          _this.furSpacing = 12;
          _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
          _this.furSpeed = 100;
          _this.furDensity = 20;
          _this.furOcclusion = 0.0;
          _this._disableLighting = false;
          _this._maxSimultaneousLights = 4;
          _this.highLevelFur = true;
          _this._furTime = 0;
          return _this;
      }
      Object.defineProperty(FurMaterial.prototype, "furTime", {
          get: function () {
              return this._furTime;
          },
          set: function (furTime) {
              this._furTime = furTime;
          },
          enumerable: true,
          configurable: true
      });
      FurMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0);
      };
      FurMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      FurMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      FurMaterial.prototype.updateFur = function () {
          for (var i = 1; i < this._meshes.length; i++) {
              var offsetFur = this._meshes[i].material;
              offsetFur.furLength = this.furLength;
              offsetFur.furAngle = this.furAngle;
              offsetFur.furGravity = this.furGravity;
              offsetFur.furSpacing = this.furSpacing;
              offsetFur.furSpeed = this.furSpeed;
              offsetFur.furColor = this.furColor;
              offsetFur.diffuseTexture = this.diffuseTexture;
              offsetFur.furTexture = this.furTexture;
              offsetFur.highLevelFur = this.highLevelFur;
              offsetFur.furTime = this.furTime;
              offsetFur.furDensity = this.furDensity;
          }
      };
      // Methods
      FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new FurMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Textures
          if (defines._areTexturesDirty) {
              if (scene.texturesEnabled) {
                  if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                      if (!this.diffuseTexture.isReady()) {
                          return false;
                      }
                      else {
                          defines._needUVs = true;
                          defines.DIFFUSE = true;
                      }
                  }
                  if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
                      if (!this.heightTexture.isReady()) {
                          return false;
                      }
                      else {
                          defines._needUVs = true;
                          defines.HEIGHTMAP = true;
                      }
                  }
              }
          }
          // High level
          if (this.highLevelFur !== defines.HIGHLEVEL) {
              defines.HIGHLEVEL = true;
              defines.markAsUnprocessed();
          }
          // Misc.
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          // Lights
          defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
          // Values that need to be evaluated on every frame
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.UV2) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
              }
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              // Legacy browser patch
              var shaderName = "fur";
              var join = defines.toString();
              var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
                  "vFogInfos", "vFogColor", "pointSize",
                  "vDiffuseInfos",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
                  "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
              ];
              var samplers = ["diffuseSampler",
                  "heightTexture", "furTexture"
              ];
              var uniformBuffers = new Array();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: this.maxSimultaneousLights
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          if (scene.getCachedMaterial() !== this) {
              // Textures
              if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                  this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
                  this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
                  this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
              }
              if (this._heightTexture) {
                  this._activeEffect.setTexture("heightTexture", this._heightTexture);
              }
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
          if (scene.lightsEnabled && !this.disableLighting) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._activeEffect.setFloat("furLength", this.furLength);
          this._activeEffect.setFloat("furAngle", this.furAngle);
          this._activeEffect.setColor4("furColor", this.furColor, 1.0);
          if (this.highLevelFur) {
              this._activeEffect.setVector3("furGravity", this.furGravity);
              this._activeEffect.setFloat("furOffset", this.furOffset);
              this._activeEffect.setFloat("furSpacing", this.furSpacing);
              this._activeEffect.setFloat("furDensity", this.furDensity);
              this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
              this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
              this._activeEffect.setFloat("furTime", this._furTime);
              this._activeEffect.setTexture("furTexture", this.furTexture);
          }
          this._afterBind(mesh, this._activeEffect);
      };
      FurMaterial.prototype.getAnimatables = function () {
          var results = [];
          if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
              results.push(this.diffuseTexture);
          }
          if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
              results.push(this.heightTexture);
          }
          return results;
      };
      FurMaterial.prototype.getActiveTextures = function () {
          var activeTextures = _super.prototype.getActiveTextures.call(this);
          if (this._diffuseTexture) {
              activeTextures.push(this._diffuseTexture);
          }
          if (this._heightTexture) {
              activeTextures.push(this._heightTexture);
          }
          return activeTextures;
      };
      FurMaterial.prototype.hasTexture = function (texture) {
          if (_super.prototype.hasTexture.call(this, texture)) {
              return true;
          }
          if (this.diffuseTexture === texture) {
              return true;
          }
          if (this._heightTexture === texture) {
              return true;
          }
          return false;
      };
      FurMaterial.prototype.dispose = function (forceDisposeEffect) {
          if (this.diffuseTexture) {
              this.diffuseTexture.dispose();
          }
          if (this._meshes) {
              for (var i = 1; i < this._meshes.length; i++) {
                  var mat = this._meshes[i].material;
                  if (mat) {
                      mat.dispose(forceDisposeEffect);
                  }
                  this._meshes[i].dispose();
              }
          }
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      FurMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
      };
      FurMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.FurMaterial";
          if (this._meshes) {
              serializationObject.sourceMeshName = this._meshes[0].name;
              serializationObject.quality = this._meshes.length;
          }
          return serializationObject;
      };
      FurMaterial.prototype.getClassName = function () {
          return "FurMaterial";
      };
      // Statics
      FurMaterial.Parse = function (source, scene, rootUrl) {
          var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
          if (source.sourceMeshName && material.highLevelFur) {
              scene.executeWhenReady(function () {
                  var sourceMesh = scene.getMeshByName(source.sourceMeshName);
                  if (sourceMesh) {
                      var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
                      material.furTexture = furTexture;
                      FurMaterial.FurifyMesh(sourceMesh, source.quality);
                  }
              });
          }
          return material;
      };
      FurMaterial.GenerateTexture = function (name, scene) {
          // Generate fur textures
          var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
          var context = texture.getContext();
          for (var i = 0; i < 20000; ++i) {
              context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
              context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
          }
          texture.update(false);
          texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
          texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
          return texture;
      };
      // Creates and returns an array of meshes used as shells for the Fur Material
      // that can be disposed later in your code
      // The quality is in interval [0, 100]
      FurMaterial.FurifyMesh = function (sourceMesh, quality) {
          var meshes = [sourceMesh];
          var mat = sourceMesh.material;
          var i;
          if (!(mat instanceof FurMaterial)) {
              throw "The material of the source mesh must be a Fur Material";
          }
          for (i = 1; i < quality; i++) {
              var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
              sourceMesh.getScene().materials.pop();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
              offsetFur.furLength = mat.furLength;
              offsetFur.furAngle = mat.furAngle;
              offsetFur.furGravity = mat.furGravity;
              offsetFur.furSpacing = mat.furSpacing;
              offsetFur.furSpeed = mat.furSpeed;
              offsetFur.furColor = mat.furColor;
              offsetFur.diffuseTexture = mat.diffuseTexture;
              offsetFur.furOffset = i / quality;
              offsetFur.furTexture = mat.furTexture;
              offsetFur.highLevelFur = mat.highLevelFur;
              offsetFur.furTime = mat.furTime;
              offsetFur.furDensity = mat.furDensity;
              var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
              offsetMesh.material = offsetFur;
              offsetMesh.skeleton = sourceMesh.skeleton;
              offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
              meshes.push(offsetMesh);
          }
          for (i = 1; i < meshes.length; i++) {
              meshes[i].parent = sourceMesh;
          }
          sourceMesh.material._meshes = meshes;
          return meshes;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
      ], FurMaterial.prototype, "_diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], FurMaterial.prototype, "diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
      ], FurMaterial.prototype, "_heightTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], FurMaterial.prototype, "heightTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], FurMaterial.prototype, "diffuseColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FurMaterial.prototype, "furLength", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FurMaterial.prototype, "furAngle", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], FurMaterial.prototype, "furColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FurMaterial.prototype, "furOffset", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FurMaterial.prototype, "furSpacing", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
      ], FurMaterial.prototype, "furGravity", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FurMaterial.prototype, "furSpeed", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FurMaterial.prototype, "furDensity", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FurMaterial.prototype, "furOcclusion", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
      ], FurMaterial.prototype, "_disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], FurMaterial.prototype, "disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
      ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FurMaterial.prototype, "highLevelFur", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], FurMaterial.prototype, "furTime", null);
      return FurMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  
  
  /***/ }),
  
  /***/ "./fur/index.ts":
  /*!**********************!*\
    !*** ./fur/index.ts ***!
    \**********************/
  /*! exports provided: FurMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./gradient/gradient.fragment.ts":
  /*!***************************************!*\
    !*** ./gradient/gradient.fragment.ts ***!
    \***************************************/
  /*! exports provided: gradientPixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'gradientPixelShader';
  var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var gradientPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./gradient/gradient.vertex.ts":
  /*!*************************************!*\
    !*** ./gradient/gradient.vertex.ts ***!
    \*************************************/
  /*! exports provided: gradientVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'gradientVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var gradientVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./gradient/gradientMaterial.ts":
  /*!**************************************!*\
    !*** ./gradient/gradientMaterial.ts ***!
    \**************************************/
  /*! exports provided: GradientMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  var GradientMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterialDefines, _super);
      function GradientMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.EMISSIVE = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.DEPTHPREPASS = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.NORMAL = false;
          _this.UV1 = false;
          _this.UV2 = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.rebuild();
          return _this;
      }
      return GradientMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var GradientMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterial, _super);
      function GradientMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this._maxSimultaneousLights = 4;
          // The gradient top color, red by default
          _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
          _this.topColorAlpha = 1.0;
          // The gradient top color, blue by default
          _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
          _this.bottomColorAlpha = 1.0;
          // Gradient offset
          _this.offset = 0;
          _this.scale = 1.0;
          _this.smoothness = 1.0;
          _this._disableLighting = false;
          return _this;
      }
      GradientMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
      };
      GradientMaterial.prototype.needAlphaTesting = function () {
          return true;
      };
      GradientMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      // Methods
      GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new GradientMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
          defines.EMISSIVE = this._disableLighting;
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.UV2) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
              }
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              // Legacy browser patch
              var shaderName = "gradient";
              var join = defines.toString();
              var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
                  "vFogInfos", "vFogColor", "pointSize",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
                  "topColor", "bottomColor", "offset", "smoothness", "scale"
              ];
              var samplers = [];
              var uniformBuffers = new Array();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: 4
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: 4 }
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
          if (this._mustRebind(scene, effect)) {
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          if (scene.lightsEnabled && !this.disableLighting) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
          this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
          this._activeEffect.setFloat("offset", this.offset);
          this._activeEffect.setFloat("scale", this.scale);
          this._activeEffect.setFloat("smoothness", this.smoothness);
          this._afterBind(mesh, this._activeEffect);
      };
      GradientMaterial.prototype.getAnimatables = function () {
          return [];
      };
      GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      GradientMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
      };
      GradientMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.GradientMaterial";
          return serializationObject;
      };
      GradientMaterial.prototype.getClassName = function () {
          return "GradientMaterial";
      };
      // Statics
      GradientMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
      ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], GradientMaterial.prototype, "topColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], GradientMaterial.prototype, "topColorAlpha", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], GradientMaterial.prototype, "bottomColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], GradientMaterial.prototype, "offset", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], GradientMaterial.prototype, "scale", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], GradientMaterial.prototype, "smoothness", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
      ], GradientMaterial.prototype, "_disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], GradientMaterial.prototype, "disableLighting", void 0);
      return GradientMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  
  
  /***/ }),
  
  /***/ "./gradient/index.ts":
  /*!***************************!*\
    !*** ./gradient/index.ts ***!
    \***************************/
  /*! exports provided: GradientMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./grid/grid.fragment.ts":
  /*!*******************************!*\
    !*** ./grid/grid.fragment.ts ***!
    \*******************************/
  /*! exports provided: gridPixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  var name = 'gridPixelShader';
  var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var gridPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./grid/grid.vertex.ts":
  /*!*****************************!*\
    !*** ./grid/grid.vertex.ts ***!
    \*****************************/
  /*! exports provided: gridVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  var name = 'gridVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include<fogVertex>\nvec4 cameraSpacePosition=view*worldPos;\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var gridVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./grid/gridMaterial.ts":
  /*!******************************!*\
    !*** ./grid/gridMaterial.ts ***!
    \******************************/
  /*! exports provided: GridMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  var GridMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterialDefines, _super);
      function GridMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.OPACITY = false;
          _this.TRANSPARENT = false;
          _this.FOG = false;
          _this.PREMULTIPLYALPHA = false;
          _this.UV1 = false;
          _this.UV2 = false;
          _this.INSTANCES = false;
          _this.rebuild();
          return _this;
      }
      return GridMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  /**
   * The grid materials allows you to wrap any shape with a grid.
   * Colors are customizable.
   */
  var GridMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterial, _super);
      /**
       * constructor
       * @param name The name given to the material in order to identify it afterwards.
       * @param scene The scene the material is used in.
       */
      function GridMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          /**
           * Main color of the grid (e.g. between lines)
           */
          _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
          /**
           * Color of the grid lines.
           */
          _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
          /**
           * The scale of the grid compared to unit.
           */
          _this.gridRatio = 1.0;
          /**
           * Allows setting an offset for the grid lines.
           */
          _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
          /**
           * The frequency of thicker lines.
           */
          _this.majorUnitFrequency = 10;
          /**
           * The visibility of minor units in the grid.
           */
          _this.minorUnitVisibility = 0.33;
          /**
           * The grid opacity outside of the lines.
           */
          _this.opacity = 1.0;
          /**
           * Determine RBG output is premultiplied by alpha value.
           */
          _this.preMultiplyAlpha = false;
          _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
          return _this;
      }
      /**
       * Returns wehter or not the grid requires alpha blending.
       */
      GridMaterial.prototype.needAlphaBlending = function () {
          return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
      };
      GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
          return this.needAlphaBlending();
      };
      GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new GridMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
              defines.TRANSPARENT = !defines.TRANSPARENT;
              defines.markAsUnprocessed();
          }
          if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
              defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
              defines.markAsUnprocessed();
          }
          // Textures
          if (defines._areTexturesDirty) {
              defines._needUVs = false;
              if (scene.texturesEnabled) {
                  if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
                      if (!this._opacityTexture.isReady()) {
                          return false;
                      }
                      else {
                          defines._needUVs = true;
                          defines.OPACITY = true;
                      }
                  }
              }
          }
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
          // Values that need to be evaluated on every frame
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Attributes
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.UV2) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              // Defines
              var join = defines.toString();
              subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
                  "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          if (!defines.INSTANCES) {
              this.bindOnlyWorldMatrix(world);
          }
          this._activeEffect.setMatrix("view", scene.getViewMatrix());
          this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
          // Uniforms
          if (this._mustRebind(scene, effect)) {
              this._activeEffect.setColor3("mainColor", this.mainColor);
              this._activeEffect.setColor3("lineColor", this.lineColor);
              this._activeEffect.setVector3("gridOffset", this.gridOffset);
              this._gridControl.x = this.gridRatio;
              this._gridControl.y = Math.round(this.majorUnitFrequency);
              this._gridControl.z = this.minorUnitVisibility;
              this._gridControl.w = this.opacity;
              this._activeEffect.setVector4("gridControl", this._gridControl);
              if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
                  this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
                  this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
                  this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
              }
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._afterBind(mesh, this._activeEffect);
      };
      /**
       * Dispose the material and its associated resources.
       * @param forceDisposeEffect will also dispose the used effect when true
       */
      GridMaterial.prototype.dispose = function (forceDisposeEffect) {
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      GridMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
      };
      GridMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.GridMaterial";
          return serializationObject;
      };
      GridMaterial.prototype.getClassName = function () {
          return "GridMaterial";
      };
      GridMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], GridMaterial.prototype, "mainColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], GridMaterial.prototype, "lineColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], GridMaterial.prototype, "gridRatio", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], GridMaterial.prototype, "gridOffset", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], GridMaterial.prototype, "majorUnitFrequency", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], GridMaterial.prototype, "minorUnitVisibility", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], GridMaterial.prototype, "opacity", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
      ], GridMaterial.prototype, "_opacityTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], GridMaterial.prototype, "opacityTexture", void 0);
      return GridMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  
  
  /***/ }),
  
  /***/ "./grid/index.ts":
  /*!***********************!*\
    !*** ./grid/index.ts ***!
    \***********************/
  /*! exports provided: GridMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./index.ts":
  /*!******************!*\
    !*** ./index.ts ***!
    \******************/
  /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  
  /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  
  /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  
  /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  
  /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  
  /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  
  /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  
  /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  
  /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  
  /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  
  /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  
  /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  
  /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  
  /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  
  /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  /***/ }),
  
  /***/ "./lava/index.ts":
  /*!***********************!*\
    !*** ./lava/index.ts ***!
    \***********************/
  /*! exports provided: LavaMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./lava/lava.fragment.ts":
  /*!*******************************!*\
    !*** ./lava/lava.fragment.ts ***!
    \*******************************/
  /*! exports provided: lavaPixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'lavaPixelShader';
  var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var lavaPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./lava/lava.vertex.ts":
  /*!*****************************!*\
    !*** ./lava/lava.vertex.ts ***!
    \*****************************/
  /*! exports provided: lavaVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'lavaVertexShader';
  var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var lavaVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./lava/lavaMaterial.ts":
  /*!******************************!*\
    !*** ./lava/lavaMaterial.ts ***!
    \******************************/
  /*! exports provided: LavaMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  
  var LavaMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterialDefines, _super);
      function LavaMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.DIFFUSE = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.DEPTHPREPASS = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.LIGHT0 = false;
          _this.LIGHT1 = false;
          _this.LIGHT2 = false;
          _this.LIGHT3 = false;
          _this.SPOTLIGHT0 = false;
          _this.SPOTLIGHT1 = false;
          _this.SPOTLIGHT2 = false;
          _this.SPOTLIGHT3 = false;
          _this.HEMILIGHT0 = false;
          _this.HEMILIGHT1 = false;
          _this.HEMILIGHT2 = false;
          _this.HEMILIGHT3 = false;
          _this.DIRLIGHT0 = false;
          _this.DIRLIGHT1 = false;
          _this.DIRLIGHT2 = false;
          _this.DIRLIGHT3 = false;
          _this.POINTLIGHT0 = false;
          _this.POINTLIGHT1 = false;
          _this.POINTLIGHT2 = false;
          _this.POINTLIGHT3 = false;
          _this.SHADOW0 = false;
          _this.SHADOW1 = false;
          _this.SHADOW2 = false;
          _this.SHADOW3 = false;
          _this.SHADOWS = false;
          _this.SHADOWESM0 = false;
          _this.SHADOWESM1 = false;
          _this.SHADOWESM2 = false;
          _this.SHADOWESM3 = false;
          _this.SHADOWPOISSON0 = false;
          _this.SHADOWPOISSON1 = false;
          _this.SHADOWPOISSON2 = false;
          _this.SHADOWPOISSON3 = false;
          _this.SHADOWPCF0 = false;
          _this.SHADOWPCF1 = false;
          _this.SHADOWPCF2 = false;
          _this.SHADOWPCF3 = false;
          _this.SHADOWPCSS0 = false;
          _this.SHADOWPCSS1 = false;
          _this.SHADOWPCSS2 = false;
          _this.SHADOWPCSS3 = false;
          _this.NORMAL = false;
          _this.UV1 = false;
          _this.UV2 = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.UNLIT = false;
          _this.rebuild();
          return _this;
      }
      return LavaMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var LavaMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterial, _super);
      function LavaMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.speed = 1;
          _this.movingSpeed = 1;
          _this.lowFrequencySpeed = 1;
          _this.fogDensity = 0.15;
          _this._lastTime = 0;
          _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this._disableLighting = false;
          _this._unlit = false;
          _this._maxSimultaneousLights = 4;
          _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
          return _this;
      }
      LavaMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0);
      };
      LavaMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      LavaMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      // Methods
      LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new LavaMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Textures
          if (defines._areTexturesDirty) {
              defines._needUVs = false;
              if (scene.texturesEnabled) {
                  if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                      if (!this._diffuseTexture.isReady()) {
                          return false;
                      }
                      else {
                          defines._needUVs = true;
                          defines.DIFFUSE = true;
                      }
                  }
              }
          }
          // Misc.
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          // Lights
          defines._needNormals = true;
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
          // Values that need to be evaluated on every frame
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.UV2) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
              }
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              // Legacy browser patch
              var shaderName = "lava";
              var join = defines.toString();
              var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
                  "vFogInfos", "vFogColor", "pointSize",
                  "vDiffuseInfos",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
                  "time", "speed", "movingSpeed",
                  "fogColor", "fogDensity", "lowFrequencySpeed"
              ];
              var samplers = ["diffuseSampler",
                  "noiseTexture"
              ];
              var uniformBuffers = new Array();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: this.maxSimultaneousLights
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          defines.UNLIT = this._unlit;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          if (this._mustRebind(scene, effect)) {
              // Textures
              if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                  this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
                  this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
                  this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
              }
              if (this.noiseTexture) {
                  this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
              }
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
          if (scene.lightsEnabled && !this.disableLighting) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._lastTime += scene.getEngine().getDeltaTime();
          this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
          if (!this.fogColor) {
              this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
          }
          this._activeEffect.setColor3("fogColor", this.fogColor);
          this._activeEffect.setFloat("fogDensity", this.fogDensity);
          this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
          this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
          this._afterBind(mesh, this._activeEffect);
      };
      LavaMaterial.prototype.getAnimatables = function () {
          var results = [];
          if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
              results.push(this.diffuseTexture);
          }
          if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
              results.push(this.noiseTexture);
          }
          return results;
      };
      LavaMaterial.prototype.getActiveTextures = function () {
          var activeTextures = _super.prototype.getActiveTextures.call(this);
          if (this._diffuseTexture) {
              activeTextures.push(this._diffuseTexture);
          }
          return activeTextures;
      };
      LavaMaterial.prototype.hasTexture = function (texture) {
          if (_super.prototype.hasTexture.call(this, texture)) {
              return true;
          }
          if (this.diffuseTexture === texture) {
              return true;
          }
          return false;
      };
      LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
          if (this.diffuseTexture) {
              this.diffuseTexture.dispose();
          }
          if (this.noiseTexture) {
              this.noiseTexture.dispose();
          }
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      LavaMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
      };
      LavaMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.LavaMaterial";
          return serializationObject;
      };
      LavaMaterial.prototype.getClassName = function () {
          return "LavaMaterial";
      };
      // Statics
      LavaMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
      ], LavaMaterial.prototype, "_diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], LavaMaterial.prototype, "diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
      ], LavaMaterial.prototype, "noiseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], LavaMaterial.prototype, "fogColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], LavaMaterial.prototype, "speed", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], LavaMaterial.prototype, "movingSpeed", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], LavaMaterial.prototype, "fogDensity", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], LavaMaterial.prototype, "diffuseColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
      ], LavaMaterial.prototype, "_disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], LavaMaterial.prototype, "disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
      ], LavaMaterial.prototype, "_unlit", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], LavaMaterial.prototype, "unlit", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
      ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
      return LavaMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  
  
  /***/ }),
  
  /***/ "./legacy/legacy.ts":
  /*!**************************!*\
    !*** ./legacy/legacy.ts ***!
    \**************************/
  /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  
  
  /**
   * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
   *
   * This is the entry point for the UMD module.
   * The entry point for a future ESM package should be index.ts
   */
  var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  if (typeof globalObject !== "undefined") {
      globalObject.BABYLON = globalObject.BABYLON || {};
      for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
          globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
      }
  }
  
  
  /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  
  /***/ }),
  
  /***/ "./mix/index.ts":
  /*!**********************!*\
    !*** ./mix/index.ts ***!
    \**********************/
  /*! exports provided: MixMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./mix/mix.fragment.ts":
  /*!*****************************!*\
    !*** ./mix/mix.fragment.ts ***!
    \*****************************/
  /*! exports provided: mixPixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'mixPixelShader';
  var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var mixPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./mix/mix.vertex.ts":
  /*!***************************!*\
    !*** ./mix/mix.vertex.ts ***!
    \***************************/
  /*! exports provided: mixVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'mixVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var mixVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./mix/mixMaterial.ts":
  /*!****************************!*\
    !*** ./mix/mixMaterial.ts ***!
    \****************************/
  /*! exports provided: MixMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  
  var MixMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterialDefines, _super);
      function MixMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.DIFFUSE = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.DEPTHPREPASS = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.SPECULARTERM = false;
          _this.NORMAL = false;
          _this.UV1 = false;
          _this.UV2 = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.MIXMAP2 = false;
          _this.rebuild();
          return _this;
      }
      return MixMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var MixMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterial, _super);
      function MixMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          /**
           * Uniforms
           */
          _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
          _this.specularPower = 64;
          _this._disableLighting = false;
          _this._maxSimultaneousLights = 4;
          return _this;
      }
      MixMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0);
      };
      MixMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      MixMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      // Methods
      MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new MixMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Textures
          if (scene.texturesEnabled) {
              if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
                  return false;
              }
              defines._needUVs = true;
              if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                  if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
                      return false;
                  }
                  defines.DIFFUSE = true;
                  if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
                      return false;
                  }
                  if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
                      return false;
                  }
                  if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
                      return false;
                  }
                  if (this._mixTexture2) {
                      if (!this._mixTexture2.isReady()) {
                          return false;
                      }
                      defines.MIXMAP2 = true;
                      if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
                          return false;
                      }
                      if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
                          return false;
                      }
                      if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
                          return false;
                      }
                      if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
                          return false;
                      }
                  }
              }
          }
          // Misc.
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          // Lights
          defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
          // Values that need to be evaluated on every frame
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.UV2) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
              }
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              // Legacy browser patch
              var shaderName = "mix";
              var join = defines.toString();
              var uniforms = [
                  "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
                  "vFogInfos", "vFogColor", "pointSize",
                  "vTextureInfos",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
                  "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
                  "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
              ];
              var samplers = [
                  "mixMap1Sampler", "mixMap2Sampler",
                  "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
                  "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
              ];
              var uniformBuffers = new Array();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: this.maxSimultaneousLights
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          if (this._mustRebind(scene, effect)) {
              // Textures
              if (this._mixTexture1) {
                  this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
                  this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
                  this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
                  if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                      if (this._diffuseTexture1) {
                          this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
                          this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
                      }
                      if (this._diffuseTexture2) {
                          this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
                          this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
                      }
                      if (this._diffuseTexture3) {
                          this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
                          this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
                      }
                      if (this._diffuseTexture4) {
                          this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
                          this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
                      }
                  }
              }
              if (this._mixTexture2) {
                  this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
                  if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                      if (this._diffuseTexture5) {
                          this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
                          this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
                      }
                      if (this._diffuseTexture6) {
                          this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
                          this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
                      }
                      if (this._diffuseTexture7) {
                          this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
                          this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
                      }
                      if (this._diffuseTexture8) {
                          this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
                          this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
                      }
                  }
              }
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
          if (defines.SPECULARTERM) {
              this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
          }
          if (scene.lightsEnabled && !this.disableLighting) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._afterBind(mesh, this._activeEffect);
      };
      MixMaterial.prototype.getAnimatables = function () {
          var results = [];
          if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
              results.push(this._mixTexture1);
          }
          if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
              results.push(this._mixTexture2);
          }
          return results;
      };
      MixMaterial.prototype.getActiveTextures = function () {
          var activeTextures = _super.prototype.getActiveTextures.call(this);
          // Mix map 1
          if (this._mixTexture1) {
              activeTextures.push(this._mixTexture1);
          }
          if (this._diffuseTexture1) {
              activeTextures.push(this._diffuseTexture1);
          }
          if (this._diffuseTexture2) {
              activeTextures.push(this._diffuseTexture2);
          }
          if (this._diffuseTexture3) {
              activeTextures.push(this._diffuseTexture3);
          }
          if (this._diffuseTexture4) {
              activeTextures.push(this._diffuseTexture4);
          }
          // Mix map 2
          if (this._mixTexture2) {
              activeTextures.push(this._mixTexture2);
          }
          if (this._diffuseTexture5) {
              activeTextures.push(this._diffuseTexture5);
          }
          if (this._diffuseTexture6) {
              activeTextures.push(this._diffuseTexture6);
          }
          if (this._diffuseTexture7) {
              activeTextures.push(this._diffuseTexture7);
          }
          if (this._diffuseTexture8) {
              activeTextures.push(this._diffuseTexture8);
          }
          return activeTextures;
      };
      MixMaterial.prototype.hasTexture = function (texture) {
          if (_super.prototype.hasTexture.call(this, texture)) {
              return true;
          }
          // Mix map 1
          if (this._mixTexture1 === texture) {
              return true;
          }
          if (this._diffuseTexture1 === texture) {
              return true;
          }
          if (this._diffuseTexture2 === texture) {
              return true;
          }
          if (this._diffuseTexture3 === texture) {
              return true;
          }
          if (this._diffuseTexture4 === texture) {
              return true;
          }
          // Mix map 2
          if (this._mixTexture2 === texture) {
              return true;
          }
          if (this._diffuseTexture5 === texture) {
              return true;
          }
          if (this._diffuseTexture6 === texture) {
              return true;
          }
          if (this._diffuseTexture7 === texture) {
              return true;
          }
          if (this._diffuseTexture8 === texture) {
              return true;
          }
          return false;
      };
      MixMaterial.prototype.dispose = function (forceDisposeEffect) {
          if (this._mixTexture1) {
              this._mixTexture1.dispose();
          }
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      MixMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
      };
      MixMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.MixMaterial";
          return serializationObject;
      };
      MixMaterial.prototype.getClassName = function () {
          return "MixMaterial";
      };
      // Statics
      MixMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
      ], MixMaterial.prototype, "_mixTexture1", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], MixMaterial.prototype, "mixTexture1", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
      ], MixMaterial.prototype, "_mixTexture2", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], MixMaterial.prototype, "mixTexture2", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
      ], MixMaterial.prototype, "_diffuseTexture1", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], MixMaterial.prototype, "diffuseTexture1", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
      ], MixMaterial.prototype, "_diffuseTexture2", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], MixMaterial.prototype, "diffuseTexture2", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
      ], MixMaterial.prototype, "_diffuseTexture3", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], MixMaterial.prototype, "diffuseTexture3", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
      ], MixMaterial.prototype, "_diffuseTexture4", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], MixMaterial.prototype, "diffuseTexture4", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
      ], MixMaterial.prototype, "_diffuseTexture5", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], MixMaterial.prototype, "diffuseTexture5", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
      ], MixMaterial.prototype, "_diffuseTexture6", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], MixMaterial.prototype, "diffuseTexture6", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
      ], MixMaterial.prototype, "_diffuseTexture7", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], MixMaterial.prototype, "diffuseTexture7", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
      ], MixMaterial.prototype, "_diffuseTexture8", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], MixMaterial.prototype, "diffuseTexture8", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], MixMaterial.prototype, "diffuseColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], MixMaterial.prototype, "specularColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], MixMaterial.prototype, "specularPower", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
      ], MixMaterial.prototype, "_disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], MixMaterial.prototype, "disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
      ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
      return MixMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  
  
  /***/ }),
  
  /***/ "./normal/index.ts":
  /*!*************************!*\
    !*** ./normal/index.ts ***!
    \*************************/
  /*! exports provided: NormalMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./normal/normal.fragment.ts":
  /*!***********************************!*\
    !*** ./normal/normal.fragment.ts ***!
    \***********************************/
  /*! exports provided: normalPixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'normalPixelShader';
  var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var normalPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./normal/normal.vertex.ts":
  /*!*********************************!*\
    !*** ./normal/normal.vertex.ts ***!
    \*********************************/
  /*! exports provided: normalVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'normalVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var normalVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./normal/normalMaterial.ts":
  /*!**********************************!*\
    !*** ./normal/normalMaterial.ts ***!
    \**********************************/
  /*! exports provided: NormalMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  
  var NormalMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterialDefines, _super);
      function NormalMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.DIFFUSE = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.DEPTHPREPASS = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.LIGHT0 = false;
          _this.LIGHT1 = false;
          _this.LIGHT2 = false;
          _this.LIGHT3 = false;
          _this.SPOTLIGHT0 = false;
          _this.SPOTLIGHT1 = false;
          _this.SPOTLIGHT2 = false;
          _this.SPOTLIGHT3 = false;
          _this.HEMILIGHT0 = false;
          _this.HEMILIGHT1 = false;
          _this.HEMILIGHT2 = false;
          _this.HEMILIGHT3 = false;
          _this.DIRLIGHT0 = false;
          _this.DIRLIGHT1 = false;
          _this.DIRLIGHT2 = false;
          _this.DIRLIGHT3 = false;
          _this.POINTLIGHT0 = false;
          _this.POINTLIGHT1 = false;
          _this.POINTLIGHT2 = false;
          _this.POINTLIGHT3 = false;
          _this.SHADOW0 = false;
          _this.SHADOW1 = false;
          _this.SHADOW2 = false;
          _this.SHADOW3 = false;
          _this.SHADOWS = false;
          _this.SHADOWESM0 = false;
          _this.SHADOWESM1 = false;
          _this.SHADOWESM2 = false;
          _this.SHADOWESM3 = false;
          _this.SHADOWPOISSON0 = false;
          _this.SHADOWPOISSON1 = false;
          _this.SHADOWPOISSON2 = false;
          _this.SHADOWPOISSON3 = false;
          _this.SHADOWPCF0 = false;
          _this.SHADOWPCF1 = false;
          _this.SHADOWPCF2 = false;
          _this.SHADOWPCF3 = false;
          _this.SHADOWPCSS0 = false;
          _this.SHADOWPCSS1 = false;
          _this.SHADOWPCSS2 = false;
          _this.SHADOWPCSS3 = false;
          _this.NORMAL = false;
          _this.UV1 = false;
          _this.UV2 = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.LIGHTING = false;
          _this.rebuild();
          return _this;
      }
      return NormalMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var NormalMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterial, _super);
      function NormalMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this._disableLighting = false;
          _this._maxSimultaneousLights = 4;
          return _this;
      }
      NormalMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0);
      };
      NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
          return this.needAlphaBlending() || (mesh.visibility < 1.0);
      };
      NormalMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      NormalMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      // Methods
      NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new NormalMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Textures
          if (defines._areTexturesDirty) {
              defines._needUVs = false;
              if (scene.texturesEnabled) {
                  if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                      if (!this._diffuseTexture.isReady()) {
                          return false;
                      }
                      else {
                          defines._needUVs = true;
                          defines.DIFFUSE = true;
                      }
                  }
              }
          }
          // Misc.
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          // Lights
          defines._needNormals = true;
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
          // Values that need to be evaluated on every frame
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          defines.LIGHTING = !this._disableLighting;
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.UV2) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              var shaderName = "normal";
              var join = defines.toString();
              var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
                  "vFogInfos", "vFogColor", "pointSize",
                  "vDiffuseInfos",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
              ];
              var samplers = ["diffuseSampler"];
              var uniformBuffers = new Array();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: 4
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: 4 }
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          if (this._mustRebind(scene, effect)) {
              // Textures
              if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                  this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
                  this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
                  this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
              }
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
          // Lights
          if (scene.lightsEnabled && !this.disableLighting) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._afterBind(mesh, this._activeEffect);
      };
      NormalMaterial.prototype.getAnimatables = function () {
          var results = [];
          if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
              results.push(this.diffuseTexture);
          }
          return results;
      };
      NormalMaterial.prototype.getActiveTextures = function () {
          var activeTextures = _super.prototype.getActiveTextures.call(this);
          if (this._diffuseTexture) {
              activeTextures.push(this._diffuseTexture);
          }
          return activeTextures;
      };
      NormalMaterial.prototype.hasTexture = function (texture) {
          if (_super.prototype.hasTexture.call(this, texture)) {
              return true;
          }
          if (this.diffuseTexture === texture) {
              return true;
          }
          return false;
      };
      NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
          if (this.diffuseTexture) {
              this.diffuseTexture.dispose();
          }
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      NormalMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
      };
      NormalMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.NormalMaterial";
          return serializationObject;
      };
      NormalMaterial.prototype.getClassName = function () {
          return "NormalMaterial";
      };
      // Statics
      NormalMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
      ], NormalMaterial.prototype, "_diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], NormalMaterial.prototype, "diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], NormalMaterial.prototype, "diffuseColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
      ], NormalMaterial.prototype, "_disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], NormalMaterial.prototype, "disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
      ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
      return NormalMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  
  
  /***/ }),
  
  /***/ "./shadowOnly/index.ts":
  /*!*****************************!*\
    !*** ./shadowOnly/index.ts ***!
    \*****************************/
  /*! exports provided: ShadowOnlyMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./shadowOnly/shadowOnly.fragment.ts":
  /*!*******************************************!*\
    !*** ./shadowOnly/shadowOnly.fragment.ts ***!
    \*******************************************/
  /*! exports provided: shadowOnlyPixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  var name = 'shadowOnlyPixelShader';
  var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var shadowOnlyPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./shadowOnly/shadowOnly.vertex.ts":
  /*!*****************************************!*\
    !*** ./shadowOnly/shadowOnly.vertex.ts ***!
    \*****************************************/
  /*! exports provided: shadowOnlyVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'shadowOnlyVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var shadowOnlyVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  /*!******************************************!*\
    !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
    \******************************************/
  /*! exports provided: ShadowOnlyMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterialDefines, _super);
      function ShadowOnlyMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.NORMAL = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.rebuild();
          return _this;
      }
      return ShadowOnlyMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var ShadowOnlyMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterial, _super);
      function ShadowOnlyMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
          return _this;
      }
      ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
          return true;
      };
      ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
          get: function () {
              return this._activeLight;
          },
          set: function (light) {
              this._activeLight = light;
          },
          enumerable: true,
          configurable: true
      });
      // Methods
      ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new ShadowOnlyMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Ensure that active light is the first shadow light
          if (this._activeLight) {
              for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
                  var light = _a[_i];
                  if (light.shadowEnabled) {
                      if (this._activeLight === light) {
                          break; // We are good
                      }
                      var lightPosition = mesh.lightSources.indexOf(this._activeLight);
                      if (lightPosition !== -1) {
                          mesh.lightSources.splice(lightPosition, 1);
                          mesh.lightSources.splice(0, 0, this._activeLight);
                      }
                      break;
                  }
              }
          }
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              var shaderName = "shadowOnly";
              var join = defines.toString();
              var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
                  "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6"
              ];
              var samplers = new Array();
              var uniformBuffers = new Array();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: 1
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: 1 }
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          if (this._mustRebind(scene, effect)) {
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              this._activeEffect.setFloat("alpha", this.alpha);
              this._activeEffect.setColor3("shadowColor", this.shadowColor);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          // Lights
          if (scene.lightsEnabled) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._afterBind(mesh, this._activeEffect);
      };
      ShadowOnlyMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
      };
      ShadowOnlyMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
          return serializationObject;
      };
      ShadowOnlyMaterial.prototype.getClassName = function () {
          return "ShadowOnlyMaterial";
      };
      // Statics
      ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      return ShadowOnlyMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  
  
  /***/ }),
  
  /***/ "./simple/index.ts":
  /*!*************************!*\
    !*** ./simple/index.ts ***!
    \*************************/
  /*! exports provided: SimpleMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./simple/simple.fragment.ts":
  /*!***********************************!*\
    !*** ./simple/simple.fragment.ts ***!
    \***********************************/
  /*! exports provided: simplePixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'simplePixelShader';
  var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var simplePixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./simple/simple.vertex.ts":
  /*!*********************************!*\
    !*** ./simple/simple.vertex.ts ***!
    \*********************************/
  /*! exports provided: simpleVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'simpleVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var simpleVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./simple/simpleMaterial.ts":
  /*!**********************************!*\
    !*** ./simple/simpleMaterial.ts ***!
    \**********************************/
  /*! exports provided: SimpleMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  
  var SimpleMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterialDefines, _super);
      function SimpleMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.DIFFUSE = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.DEPTHPREPASS = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.NORMAL = false;
          _this.UV1 = false;
          _this.UV2 = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.rebuild();
          return _this;
      }
      return SimpleMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var SimpleMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterial, _super);
      function SimpleMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this._disableLighting = false;
          _this._maxSimultaneousLights = 4;
          return _this;
      }
      SimpleMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0);
      };
      SimpleMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      SimpleMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      // Methods
      SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new SimpleMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Textures
          if (defines._areTexturesDirty) {
              defines._needUVs = false;
              if (scene.texturesEnabled) {
                  if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                      if (!this._diffuseTexture.isReady()) {
                          return false;
                      }
                      else {
                          defines._needUVs = true;
                          defines.DIFFUSE = true;
                      }
                  }
              }
          }
          // Misc.
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          // Lights
          defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
          // Values that need to be evaluated on every frame
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.UV2) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
              }
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              var shaderName = "simple";
              var join = defines.toString();
              var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
                  "vFogInfos", "vFogColor", "pointSize",
                  "vDiffuseInfos",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
              ];
              var samplers = ["diffuseSampler"];
              var uniformBuffers = new Array();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: this.maxSimultaneousLights
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          if (this._mustRebind(scene, effect)) {
              // Textures
              if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                  this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
                  this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
                  this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
              }
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
          // Lights
          if (scene.lightsEnabled && !this.disableLighting) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._afterBind(mesh, this._activeEffect);
      };
      SimpleMaterial.prototype.getAnimatables = function () {
          var results = [];
          if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
              results.push(this._diffuseTexture);
          }
          return results;
      };
      SimpleMaterial.prototype.getActiveTextures = function () {
          var activeTextures = _super.prototype.getActiveTextures.call(this);
          if (this._diffuseTexture) {
              activeTextures.push(this._diffuseTexture);
          }
          return activeTextures;
      };
      SimpleMaterial.prototype.hasTexture = function (texture) {
          if (_super.prototype.hasTexture.call(this, texture)) {
              return true;
          }
          if (this.diffuseTexture === texture) {
              return true;
          }
          return false;
      };
      SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
          if (this._diffuseTexture) {
              this._diffuseTexture.dispose();
          }
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      SimpleMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
      };
      SimpleMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.SimpleMaterial";
          return serializationObject;
      };
      SimpleMaterial.prototype.getClassName = function () {
          return "SimpleMaterial";
      };
      // Statics
      SimpleMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
      ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], SimpleMaterial.prototype, "diffuseTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
      ], SimpleMaterial.prototype, "diffuseColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
      ], SimpleMaterial.prototype, "_disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], SimpleMaterial.prototype, "disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
      ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
      return SimpleMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  
  
  /***/ }),
  
  /***/ "./sky/index.ts":
  /*!**********************!*\
    !*** ./sky/index.ts ***!
    \**********************/
  /*! exports provided: SkyMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./sky/sky.fragment.ts":
  /*!*****************************!*\
    !*** ./sky/sky.fragment.ts ***!
    \*****************************/
  /*! exports provided: skyPixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  var name = 'skyPixelShader';
  var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var skyPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./sky/sky.vertex.ts":
  /*!***************************!*\
    !*** ./sky/sky.vertex.ts ***!
    \***************************/
  /*! exports provided: skyVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  var name = 'skyVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var skyVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./sky/skyMaterial.ts":
  /*!****************************!*\
    !*** ./sky/skyMaterial.ts ***!
    \****************************/
  /*! exports provided: SkyMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  /** @hidden */
  var SkyMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterialDefines, _super);
      function SkyMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.rebuild();
          return _this;
      }
      return SkyMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  /**
   * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
   * @see https://doc.babylonjs.com/extensions/sky
   */
  var SkyMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterial, _super);
      /**
       * Instantiates a new sky material.
       * This material allows to create dynamic and texture free
       * effects for skyboxes by taking care of the atmosphere state.
       * @see https://doc.babylonjs.com/extensions/sky
       * @param name Define the name of the material in the scene
       * @param scene Define the scene the material belong to
       */
      function SkyMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          /**
           * Defines the overall luminance of sky in interval ]0, 1[.
           */
          _this.luminance = 1.0;
          /**
          * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
          */
          _this.turbidity = 10.0;
          /**
           * Defines the sky appearance (light intensity).
           */
          _this.rayleigh = 2.0;
          /**
           * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
           */
          _this.mieCoefficient = 0.005;
          /**
           * Defines the amount of haze particles following the Mie scattering theory.
           */
          _this.mieDirectionalG = 0.8;
          /**
           * Defines the distance of the sun according to the active scene camera.
           */
          _this.distance = 500;
          /**
           * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
           * "inclined".
           */
          _this.inclination = 0.49;
          /**
           * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
           * an object direction and a reference direction.
           */
          _this.azimuth = 0.25;
          /**
           * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
           * the property is overriden by the inclination and the azimuth and can be read at any moment.
           */
          _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
          /**
           * Defines if the sun position should be computed (inclination and azimuth) according to the given
           * .sunPosition property.
           */
          _this.useSunPosition = false;
          /**
           * Defines an offset vector used to get a horizon offset.
           * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
           */
          _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
          // Private members
          _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
          return _this;
      }
      /**
       * Specifies if the material will require alpha blending
       * @returns a boolean specifying if alpha blending is needed
       */
      SkyMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0);
      };
      /**
       * Specifies if this material should be rendered in alpha test mode
       * @returns false as the sky material doesn't need alpha testing.
       */
      SkyMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      /**
       * Get the texture used for alpha test purpose.
       * @returns null as the sky material has no texture.
       */
      SkyMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      /**
       * Get if the submesh is ready to be used and all its information available.
       * Child classes can use it to update shaders
       * @param mesh defines the mesh to check
       * @param subMesh defines which submesh to check
       * @param useInstances specifies that instances should be used
       * @returns a boolean indicating that the submesh is ready or not
       */
      SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new SkyMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              var shaderName = "sky";
              var join = defines.toString();
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
                  "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
                  "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
                  "cameraPosition", "cameraOffset"
              ], [], join, fallbacks, this.onCompiled, this.onError), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      /**
       * Binds the submesh to this material by preparing the effect and shader to draw
       * @param world defines the world transformation matrix
       * @param mesh defines the mesh containing the submesh
       * @param subMesh defines the submesh to bind the material to
       */
      SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          if (this._mustRebind(scene, effect)) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          // Sky
          var camera = scene.activeCamera;
          if (camera) {
              var cameraWorldMatrix = camera.getWorldMatrix();
              this._cameraPosition.x = cameraWorldMatrix.m[12];
              this._cameraPosition.y = cameraWorldMatrix.m[13];
              this._cameraPosition.z = cameraWorldMatrix.m[14];
              this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
          }
          this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
          if (this.luminance > 0) {
              this._activeEffect.setFloat("luminance", this.luminance);
          }
          this._activeEffect.setFloat("turbidity", this.turbidity);
          this._activeEffect.setFloat("rayleigh", this.rayleigh);
          this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
          this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
          if (!this.useSunPosition) {
              var theta = Math.PI * (this.inclination - 0.5);
              var phi = 2 * Math.PI * (this.azimuth - 0.5);
              this.sunPosition.x = this.distance * Math.cos(phi);
              this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
              this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
          }
          this._activeEffect.setVector3("sunPosition", this.sunPosition);
          this._afterBind(mesh, this._activeEffect);
      };
      /**
       * Get the list of animatables in the material.
       * @returns the list of animatables object used in the material
       */
      SkyMaterial.prototype.getAnimatables = function () {
          return [];
      };
      /**
       * Disposes the material
       * @param forceDisposeEffect specifies if effects should be forcefully disposed
       */
      SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      /**
       * Makes a duplicate of the material, and gives it a new name
       * @param name defines the new name for the duplicated material
       * @returns the cloned material
       */
      SkyMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
      };
      /**
       * Serializes this material in a JSON representation
       * @returns the serialized material object
       */
      SkyMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.SkyMaterial";
          return serializationObject;
      };
      /**
       * Gets the current class name of the material e.g. "SkyMaterial"
       * Mainly use in serialization.
       * @returns the class name
       */
      SkyMaterial.prototype.getClassName = function () {
          return "SkyMaterial";
      };
      /**
       * Creates a sky material from parsed material data
       * @param source defines the JSON representation of the material
       * @param scene defines the hosting scene
       * @param rootUrl defines the root URL to use to load textures and relative dependencies
       * @returns a new sky material
       */
      SkyMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], SkyMaterial.prototype, "luminance", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], SkyMaterial.prototype, "turbidity", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], SkyMaterial.prototype, "rayleigh", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], SkyMaterial.prototype, "mieCoefficient", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], SkyMaterial.prototype, "mieDirectionalG", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], SkyMaterial.prototype, "distance", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], SkyMaterial.prototype, "inclination", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], SkyMaterial.prototype, "azimuth", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
      ], SkyMaterial.prototype, "sunPosition", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], SkyMaterial.prototype, "useSunPosition", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], SkyMaterial.prototype, "cameraOffset", void 0);
      return SkyMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  
  
  /***/ }),
  
  /***/ "./terrain/index.ts":
  /*!**************************!*\
    !*** ./terrain/index.ts ***!
    \**************************/
  /*! exports provided: TerrainMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./terrain/terrain.fragment.ts":
  /*!*************************************!*\
    !*** ./terrain/terrain.fragment.ts ***!
    \*************************************/
  /*! exports provided: terrainPixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'terrainPixelShader';
  var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var terrainPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./terrain/terrain.vertex.ts":
  /*!***********************************!*\
    !*** ./terrain/terrain.vertex.ts ***!
    \***********************************/
  /*! exports provided: terrainVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'terrainVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var terrainVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./terrain/terrainMaterial.ts":
  /*!************************************!*\
    !*** ./terrain/terrainMaterial.ts ***!
    \************************************/
  /*! exports provided: TerrainMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  
  var TerrainMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterialDefines, _super);
      function TerrainMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.DIFFUSE = false;
          _this.BUMP = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.DEPTHPREPASS = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.SPECULARTERM = false;
          _this.NORMAL = false;
          _this.UV1 = false;
          _this.UV2 = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.rebuild();
          return _this;
      }
      return TerrainMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var TerrainMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterial, _super);
      function TerrainMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
          _this.specularPower = 64;
          _this._disableLighting = false;
          _this._maxSimultaneousLights = 4;
          return _this;
      }
      TerrainMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0);
      };
      TerrainMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      TerrainMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      // Methods
      TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new TerrainMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Textures
          if (scene.texturesEnabled) {
              if (!this.mixTexture || !this.mixTexture.isReady()) {
                  return false;
              }
              defines._needUVs = true;
              if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                  if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
                      return false;
                  }
                  if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
                      return false;
                  }
                  if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
                      return false;
                  }
                  defines.DIFFUSE = true;
              }
              if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
                  if (!this.bumpTexture1.isReady()) {
                      return false;
                  }
                  if (!this.bumpTexture2.isReady()) {
                      return false;
                  }
                  if (!this.bumpTexture3.isReady()) {
                      return false;
                  }
                  defines._needNormals = true;
                  defines.BUMP = true;
              }
          }
          // Misc.
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          // Lights
          defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
          // Values that need to be evaluated on every frame
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.UV2) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
              }
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              // Legacy browser patch
              var shaderName = "terrain";
              var join = defines.toString();
              var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
                  "vFogInfos", "vFogColor", "pointSize",
                  "vTextureInfos",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
                  "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
              ];
              var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
                  "bump1Sampler", "bump2Sampler", "bump3Sampler"
              ];
              var uniformBuffers = new Array();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: this.maxSimultaneousLights
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          if (this._mustRebind(scene, effect)) {
              // Textures
              if (this.mixTexture) {
                  this._activeEffect.setTexture("textureSampler", this._mixTexture);
                  this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
                  this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
                  if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                      if (this._diffuseTexture1) {
                          this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
                          this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
                      }
                      if (this._diffuseTexture2) {
                          this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
                          this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
                      }
                      if (this._diffuseTexture3) {
                          this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
                          this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
                      }
                  }
                  if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
                      if (this._bumpTexture1) {
                          this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
                      }
                      if (this._bumpTexture2) {
                          this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
                      }
                      if (this._bumpTexture3) {
                          this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
                      }
                  }
              }
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
          if (defines.SPECULARTERM) {
              this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
          }
          if (scene.lightsEnabled && !this.disableLighting) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._afterBind(mesh, this._activeEffect);
      };
      TerrainMaterial.prototype.getAnimatables = function () {
          var results = [];
          if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
              results.push(this.mixTexture);
          }
          return results;
      };
      TerrainMaterial.prototype.getActiveTextures = function () {
          var activeTextures = _super.prototype.getActiveTextures.call(this);
          if (this._mixTexture) {
              activeTextures.push(this._mixTexture);
          }
          if (this._diffuseTexture1) {
              activeTextures.push(this._diffuseTexture1);
          }
          if (this._diffuseTexture2) {
              activeTextures.push(this._diffuseTexture2);
          }
          if (this._diffuseTexture3) {
              activeTextures.push(this._diffuseTexture3);
          }
          if (this._bumpTexture1) {
              activeTextures.push(this._bumpTexture1);
          }
          if (this._bumpTexture2) {
              activeTextures.push(this._bumpTexture2);
          }
          if (this._bumpTexture3) {
              activeTextures.push(this._bumpTexture3);
          }
          return activeTextures;
      };
      TerrainMaterial.prototype.hasTexture = function (texture) {
          if (_super.prototype.hasTexture.call(this, texture)) {
              return true;
          }
          if (this._mixTexture === texture) {
              return true;
          }
          if (this._diffuseTexture1 === texture) {
              return true;
          }
          if (this._diffuseTexture2 === texture) {
              return true;
          }
          if (this._diffuseTexture3 === texture) {
              return true;
          }
          if (this._bumpTexture1 === texture) {
              return true;
          }
          if (this._bumpTexture2 === texture) {
              return true;
          }
          if (this._bumpTexture3 === texture) {
              return true;
          }
          return false;
      };
      TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
          if (this.mixTexture) {
              this.mixTexture.dispose();
          }
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      TerrainMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
      };
      TerrainMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.TerrainMaterial";
          return serializationObject;
      };
      TerrainMaterial.prototype.getClassName = function () {
          return "TerrainMaterial";
      };
      // Statics
      TerrainMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
      ], TerrainMaterial.prototype, "_mixTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TerrainMaterial.prototype, "mixTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
      ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
      ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
      ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
      ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TerrainMaterial.prototype, "bumpTexture1", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
      ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TerrainMaterial.prototype, "bumpTexture2", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
      ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TerrainMaterial.prototype, "bumpTexture3", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], TerrainMaterial.prototype, "diffuseColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], TerrainMaterial.prototype, "specularColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], TerrainMaterial.prototype, "specularPower", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
      ], TerrainMaterial.prototype, "_disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], TerrainMaterial.prototype, "disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
      ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
      return TerrainMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  
  
  /***/ }),
  
  /***/ "./triPlanar/index.ts":
  /*!****************************!*\
    !*** ./triPlanar/index.ts ***!
    \****************************/
  /*! exports provided: TriPlanarMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./triPlanar/triPlanarMaterial.ts":
  /*!****************************************!*\
    !*** ./triPlanar/triPlanarMaterial.ts ***!
    \****************************************/
  /*! exports provided: TriPlanarMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  
  var TriPlanarMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterialDefines, _super);
      function TriPlanarMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.DIFFUSEX = false;
          _this.DIFFUSEY = false;
          _this.DIFFUSEZ = false;
          _this.BUMPX = false;
          _this.BUMPY = false;
          _this.BUMPZ = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.DEPTHPREPASS = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.SPECULARTERM = false;
          _this.NORMAL = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.rebuild();
          return _this;
      }
      return TriPlanarMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var TriPlanarMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterial, _super);
      function TriPlanarMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.tileSize = 1;
          _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
          _this.specularPower = 64;
          _this._disableLighting = false;
          _this._maxSimultaneousLights = 4;
          return _this;
      }
      TriPlanarMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0);
      };
      TriPlanarMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      // Methods
      TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new TriPlanarMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Textures
          if (defines._areTexturesDirty) {
              if (scene.texturesEnabled) {
                  if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                      var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
                      var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
                      for (var i = 0; i < textures.length; i++) {
                          if (textures[i]) {
                              if (!textures[i].isReady()) {
                                  return false;
                              }
                              else {
                                  defines[textureDefines[i]] = true;
                              }
                          }
                      }
                  }
                  if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
                      var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
                      var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
                      for (var i = 0; i < textures.length; i++) {
                          if (textures[i]) {
                              if (!textures[i].isReady()) {
                                  return false;
                              }
                              else {
                                  defines[textureDefines[i]] = true;
                              }
                          }
                      }
                  }
              }
          }
          // Misc.
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          // Lights
          defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
          // Values that need to be evaluated on every frame
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              // Legacy browser patch
              var shaderName = "triplanar";
              var join = defines.toString();
              var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
                  "vFogInfos", "vFogColor", "pointSize",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
                  "tileSize"
              ];
              var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
                  "normalSamplerX", "normalSamplerY", "normalSamplerZ"
              ];
              var uniformBuffers = new Array();
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: this.maxSimultaneousLights
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          this._activeEffect.setFloat("tileSize", this.tileSize);
          if (scene.getCachedMaterial() !== this) {
              // Textures
              if (this.diffuseTextureX) {
                  this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
              }
              if (this.diffuseTextureY) {
                  this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
              }
              if (this.diffuseTextureZ) {
                  this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
              }
              if (this.normalTextureX) {
                  this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
              }
              if (this.normalTextureY) {
                  this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
              }
              if (this.normalTextureZ) {
                  this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
              }
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
          if (defines.SPECULARTERM) {
              this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
          }
          if (scene.lightsEnabled && !this.disableLighting) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          this._afterBind(mesh, this._activeEffect);
      };
      TriPlanarMaterial.prototype.getAnimatables = function () {
          var results = [];
          if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
              results.push(this.mixTexture);
          }
          return results;
      };
      TriPlanarMaterial.prototype.getActiveTextures = function () {
          var activeTextures = _super.prototype.getActiveTextures.call(this);
          if (this._diffuseTextureX) {
              activeTextures.push(this._diffuseTextureX);
          }
          if (this._diffuseTextureY) {
              activeTextures.push(this._diffuseTextureY);
          }
          if (this._diffuseTextureZ) {
              activeTextures.push(this._diffuseTextureZ);
          }
          if (this._normalTextureX) {
              activeTextures.push(this._normalTextureX);
          }
          if (this._normalTextureY) {
              activeTextures.push(this._normalTextureY);
          }
          if (this._normalTextureZ) {
              activeTextures.push(this._normalTextureZ);
          }
          return activeTextures;
      };
      TriPlanarMaterial.prototype.hasTexture = function (texture) {
          if (_super.prototype.hasTexture.call(this, texture)) {
              return true;
          }
          if (this._diffuseTextureX === texture) {
              return true;
          }
          if (this._diffuseTextureY === texture) {
              return true;
          }
          if (this._diffuseTextureZ === texture) {
              return true;
          }
          if (this._normalTextureX === texture) {
              return true;
          }
          if (this._normalTextureY === texture) {
              return true;
          }
          if (this._normalTextureZ === texture) {
              return true;
          }
          return false;
      };
      TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
          if (this.mixTexture) {
              this.mixTexture.dispose();
          }
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      TriPlanarMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
      };
      TriPlanarMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.TriPlanarMaterial";
          return serializationObject;
      };
      TriPlanarMaterial.prototype.getClassName = function () {
          return "TriPlanarMaterial";
      };
      // Statics
      TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
      ], TriPlanarMaterial.prototype, "mixTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
      ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
      ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
      ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
      ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
      ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
      ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], TriPlanarMaterial.prototype, "tileSize", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], TriPlanarMaterial.prototype, "specularColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], TriPlanarMaterial.prototype, "specularPower", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
      ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], TriPlanarMaterial.prototype, "disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
      ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
      return TriPlanarMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  
  
  /***/ }),
  
  /***/ "./triPlanar/triplanar.fragment.ts":
  /*!*****************************************!*\
    !*** ./triPlanar/triplanar.fragment.ts ***!
    \*****************************************/
  /*! exports provided: triplanarPixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'triplanarPixelShader';
  var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var triplanarPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./triPlanar/triplanar.vertex.ts":
  /*!***************************************!*\
    !*** ./triPlanar/triplanar.vertex.ts ***!
    \***************************************/
  /*! exports provided: triplanarVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'triplanarVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var triplanarVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./water/index.ts":
  /*!************************!*\
    !*** ./water/index.ts ***!
    \************************/
  /*! exports provided: WaterMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  
  
  
  
  /***/ }),
  
  /***/ "./water/water.fragment.ts":
  /*!*********************************!*\
    !*** ./water/water.fragment.ts ***!
    \*********************************/
  /*! exports provided: waterPixelShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'waterPixelShader';
  var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var waterPixelShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./water/water.vertex.ts":
  /*!*******************************!*\
    !*** ./water/water.vertex.ts ***!
    \*******************************/
  /*! exports provided: waterVertexShader */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  var name = 'waterVertexShader';
  var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  /** @hidden */
  var waterVertexShader = { name: name, shader: shader };
  
  
  /***/ }),
  
  /***/ "./water/waterMaterial.ts":
  /*!********************************!*\
    !*** ./water/waterMaterial.ts ***!
    \********************************/
  /*! exports provided: WaterMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  var WaterMaterialDefines = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterialDefines, _super);
      function WaterMaterialDefines() {
          var _this = _super.call(this) || this;
          _this.BUMP = false;
          _this.REFLECTION = false;
          _this.CLIPPLANE = false;
          _this.CLIPPLANE2 = false;
          _this.CLIPPLANE3 = false;
          _this.CLIPPLANE4 = false;
          _this.CLIPPLANE5 = false;
          _this.CLIPPLANE6 = false;
          _this.ALPHATEST = false;
          _this.DEPTHPREPASS = false;
          _this.POINTSIZE = false;
          _this.FOG = false;
          _this.NORMAL = false;
          _this.UV1 = false;
          _this.UV2 = false;
          _this.VERTEXCOLOR = false;
          _this.VERTEXALPHA = false;
          _this.NUM_BONE_INFLUENCERS = 0;
          _this.BonesPerMesh = 0;
          _this.INSTANCES = false;
          _this.SPECULARTERM = false;
          _this.LOGARITHMICDEPTH = false;
          _this.FRESNELSEPARATE = false;
          _this.BUMPSUPERIMPOSE = false;
          _this.BUMPAFFECTSREFLECTION = false;
          _this.IMAGEPROCESSING = false;
          _this.VIGNETTE = false;
          _this.VIGNETTEBLENDMODEMULTIPLY = false;
          _this.VIGNETTEBLENDMODEOPAQUE = false;
          _this.TONEMAPPING = false;
          _this.TONEMAPPING_ACES = false;
          _this.CONTRAST = false;
          _this.EXPOSURE = false;
          _this.COLORCURVES = false;
          _this.COLORGRADING = false;
          _this.COLORGRADING3D = false;
          _this.SAMPLER3DGREENDEPTH = false;
          _this.SAMPLER3DBGRMAP = false;
          _this.IMAGEPROCESSINGPOSTPROCESS = false;
          _this.rebuild();
          return _this;
      }
      return WaterMaterialDefines;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  var WaterMaterial = /** @class */ (function (_super) {
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterial, _super);
      /**
      * Constructor
      */
      function WaterMaterial(name, scene, renderTargetSize) {
          if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
          var _this = _super.call(this, name, scene) || this;
          _this.renderTargetSize = renderTargetSize;
          _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
          _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
          _this.specularPower = 64;
          _this._disableLighting = false;
          _this._maxSimultaneousLights = 4;
          /**
          * @param {number}: Represents the wind force
          */
          _this.windForce = 6;
          /**
          * @param {Vector2}: The direction of the wind in the plane (X, Z)
          */
          _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
          /**
          * @param {number}: Wave height, represents the height of the waves
          */
          _this.waveHeight = 0.4;
          /**
          * @param {number}: Bump height, represents the bump height related to the bump map
          */
          _this.bumpHeight = 0.4;
          /**
           * @param {boolean}: Add a smaller moving bump to less steady waves.
           */
          _this._bumpSuperimpose = false;
          /**
           * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
           */
          _this._fresnelSeparate = false;
          /**
           * @param {boolean}: bump Waves modify the reflection.
           */
          _this._bumpAffectsReflection = false;
          /**
          * @param {number}: The water color blended with the refraction (near)
          */
          _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
          /**
          * @param {number}: The blend factor related to the water color
          */
          _this.colorBlendFactor = 0.2;
          /**
           * @param {number}: The water color blended with the reflection (far)
           */
          _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
          /**
           * @param {number}: The blend factor related to the water color (reflection, far)
           */
          _this.colorBlendFactor2 = 0.2;
          /**
          * @param {number}: Represents the maximum length of a wave
          */
          _this.waveLength = 0.1;
          /**
          * @param {number}: Defines the waves speed
          */
          _this.waveSpeed = 1.0;
          /**
           * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
           * will avoid calculating useless pixels in the pixel shader of the water material.
           */
          _this.disableClipPlane = false;
          _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
          /*
          * Private members
          */
          _this._mesh = null;
          _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
          _this._lastTime = 0;
          _this._lastDeltaTime = 0;
          _this._createRenderTargets(scene, renderTargetSize);
          // Create render targets
          _this.getRenderTargetTextures = function () {
              _this._renderTargets.reset();
              _this._renderTargets.push(_this._reflectionRTT);
              _this._renderTargets.push(_this._refractionRTT);
              return _this._renderTargets;
          };
          _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
          if (_this._imageProcessingConfiguration) {
              _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
                  _this._markAllSubMeshesAsImageProcessingDirty();
              });
          }
          return _this;
      }
      Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
          /**
           * Gets a boolean indicating that current material needs to register RTT
           */
          get: function () {
              return true;
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
          get: function () {
              return this._useLogarithmicDepth;
          },
          set: function (value) {
              this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
              this._markAllSubMeshesAsMiscDirty();
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
          // Get / Set
          get: function () {
              return this._refractionRTT;
          },
          enumerable: true,
          configurable: true
      });
      Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
          get: function () {
              return this._reflectionRTT;
          },
          enumerable: true,
          configurable: true
      });
      // Methods
      WaterMaterial.prototype.addToRenderList = function (node) {
          if (this._refractionRTT && this._refractionRTT.renderList) {
              this._refractionRTT.renderList.push(node);
          }
          if (this._reflectionRTT && this._reflectionRTT.renderList) {
              this._reflectionRTT.renderList.push(node);
          }
      };
      WaterMaterial.prototype.enableRenderTargets = function (enable) {
          var refreshRate = enable ? 1 : 0;
          if (this._refractionRTT) {
              this._refractionRTT.refreshRate = refreshRate;
          }
          if (this._reflectionRTT) {
              this._reflectionRTT.refreshRate = refreshRate;
          }
      };
      WaterMaterial.prototype.getRenderList = function () {
          return this._refractionRTT ? this._refractionRTT.renderList : [];
      };
      Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
          get: function () {
              return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
          },
          enumerable: true,
          configurable: true
      });
      WaterMaterial.prototype.needAlphaBlending = function () {
          return (this.alpha < 1.0);
      };
      WaterMaterial.prototype.needAlphaTesting = function () {
          return false;
      };
      WaterMaterial.prototype.getAlphaTestTexture = function () {
          return null;
      };
      WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
          if (this.isFrozen) {
              if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                  return true;
              }
          }
          if (!subMesh._materialDefines) {
              subMesh._materialDefines = new WaterMaterialDefines();
          }
          var defines = subMesh._materialDefines;
          var scene = this.getScene();
          if (this._isReadyForSubMesh(subMesh)) {
              return true;
          }
          var engine = scene.getEngine();
          // Textures
          if (defines._areTexturesDirty) {
              defines._needUVs = false;
              if (scene.texturesEnabled) {
                  if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
                      if (!this.bumpTexture.isReady()) {
                          return false;
                      }
                      else {
                          defines._needUVs = true;
                          defines.BUMP = true;
                      }
                  }
                  if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
                      defines.REFLECTION = true;
                  }
              }
          }
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
          if (defines._areMiscDirty) {
              if (this._fresnelSeparate) {
                  defines.FRESNELSEPARATE = true;
              }
              if (this._bumpSuperimpose) {
                  defines.BUMPSUPERIMPOSE = true;
              }
              if (this._bumpAffectsReflection) {
                  defines.BUMPAFFECTSREFLECTION = true;
              }
          }
          // Lights
          defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
          // Image processing
          if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
              if (!this._imageProcessingConfiguration.isReady()) {
                  return false;
              }
              this._imageProcessingConfiguration.prepareDefines(defines);
              defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
              defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
          }
          // Attribs
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
          // Configure this
          this._mesh = mesh;
          if (this._waitingRenderList) {
              for (var i = 0; i < this._waitingRenderList.length; i++) {
                  this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
              }
              this._waitingRenderList = null;
          }
          // Get correct effect
          if (defines.isDirty) {
              defines.markAsProcessed();
              scene.resetCachedMaterial();
              // Fallbacks
              var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
              if (defines.FOG) {
                  fallbacks.addFallback(1, "FOG");
              }
              if (defines.LOGARITHMICDEPTH) {
                  fallbacks.addFallback(0, "LOGARITHMICDEPTH");
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
              if (defines.NUM_BONE_INFLUENCERS > 0) {
                  fallbacks.addCPUSkinningFallback(0, mesh);
              }
              //Attributes
              var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
              if (defines.NORMAL) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
              }
              if (defines.UV1) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
              }
              if (defines.UV2) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
              }
              if (defines.VERTEXCOLOR) {
                  attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
              // Legacy browser patch
              var shaderName = "water";
              var join = defines.toString();
              var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
                  "vFogInfos", "vFogColor", "pointSize",
                  "vNormalInfos",
                  "mBones",
                  "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "normalMatrix",
                  "logarithmicDepthConstant",
                  // Water
                  "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
                  "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
              ];
              var samplers = ["normalSampler",
                  // Water
                  "refractionSampler", "reflectionSampler"
              ];
              var uniformBuffers = new Array();
              if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
                  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
                  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: defines,
                  maxSimultaneousLights: this.maxSimultaneousLights
              });
              subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                  attributes: attribs,
                  uniformsNames: uniforms,
                  uniformBuffersNames: uniformBuffers,
                  samplers: samplers,
                  defines: join,
                  fallbacks: fallbacks,
                  onCompiled: this.onCompiled,
                  onError: this.onError,
                  indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
              }, engine), defines);
          }
          if (!subMesh.effect || !subMesh.effect.isReady()) {
              return false;
          }
          defines._renderId = scene.getRenderId();
          subMesh.effect._wasPreviouslyReady = true;
          return true;
      };
      WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
          var scene = this.getScene();
          var defines = subMesh._materialDefines;
          if (!defines) {
              return;
          }
          var effect = subMesh.effect;
          if (!effect || !this._mesh) {
              return;
          }
          this._activeEffect = effect;
          // Matrices
          this.bindOnlyWorldMatrix(world);
          this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
          // Bones
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
          if (this._mustRebind(scene, effect)) {
              // Textures
              if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
                  this._activeEffect.setTexture("normalSampler", this.bumpTexture);
                  this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
                  this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
              }
              // Clip plane
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
              // Point size
              if (this.pointsCloud) {
                  this._activeEffect.setFloat("pointSize", this.pointSize);
              }
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
          }
          this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
          if (defines.SPECULARTERM) {
              this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
          }
          if (scene.lightsEnabled && !this.disableLighting) {
              babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
          }
          // View
          if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
              this._activeEffect.setMatrix("view", scene.getViewMatrix());
          }
          // Fog
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
          // Log. depth
          babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
          // Water
          if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
              this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
              this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
          }
          var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
          // Add delta time. Prevent adding delta time if it hasn't changed.
          var deltaTime = scene.getEngine().getDeltaTime();
          if (deltaTime !== this._lastDeltaTime) {
              this._lastDeltaTime = deltaTime;
              this._lastTime += this._lastDeltaTime;
          }
          this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
          this._activeEffect.setVector2("windDirection", this.windDirection);
          this._activeEffect.setFloat("waveLength", this.waveLength);
          this._activeEffect.setFloat("time", this._lastTime / 100000);
          this._activeEffect.setFloat("windForce", this.windForce);
          this._activeEffect.setFloat("waveHeight", this.waveHeight);
          this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
          this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
          this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
          this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
          this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
          this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
          // image processing
          if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
              this._imageProcessingConfiguration.bind(this._activeEffect);
          }
          this._afterBind(mesh, this._activeEffect);
      };
      WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
          var _this = this;
          // Render targets
          this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
          this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
          this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
          this._refractionRTT.ignoreCameraViewport = true;
          this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
          this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
          this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
          this._reflectionRTT.ignoreCameraViewport = true;
          var isVisible;
          var clipPlane = null;
          var savedViewMatrix;
          var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
          this._refractionRTT.onBeforeRender = function () {
              if (_this._mesh) {
                  isVisible = _this._mesh.isVisible;
                  _this._mesh.isVisible = false;
              }
              // Clip plane
              if (!_this.disableClipPlane) {
                  clipPlane = scene.clipPlane;
                  var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
                  scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
              }
          };
          this._refractionRTT.onAfterRender = function () {
              if (_this._mesh) {
                  _this._mesh.isVisible = isVisible;
              }
              // Clip plane
              if (!_this.disableClipPlane) {
                  scene.clipPlane = clipPlane;
              }
          };
          this._reflectionRTT.onBeforeRender = function () {
              if (_this._mesh) {
                  isVisible = _this._mesh.isVisible;
                  _this._mesh.isVisible = false;
              }
              // Clip plane
              if (!_this.disableClipPlane) {
                  clipPlane = scene.clipPlane;
                  var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
                  scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
                  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
              }
              // Transform
              savedViewMatrix = scene.getViewMatrix();
              mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
              scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
              scene.getEngine().cullBackFaces = false;
              scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
          };
          this._reflectionRTT.onAfterRender = function () {
              if (_this._mesh) {
                  _this._mesh.isVisible = isVisible;
              }
              // Clip plane
              scene.clipPlane = clipPlane;
              // Transform
              scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
              scene.getEngine().cullBackFaces = true;
              scene._mirroredCameraPosition = null;
          };
      };
      WaterMaterial.prototype.getAnimatables = function () {
          var results = [];
          if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
              results.push(this.bumpTexture);
          }
          if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
              results.push(this._reflectionRTT);
          }
          if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
              results.push(this._refractionRTT);
          }
          return results;
      };
      WaterMaterial.prototype.getActiveTextures = function () {
          var activeTextures = _super.prototype.getActiveTextures.call(this);
          if (this._bumpTexture) {
              activeTextures.push(this._bumpTexture);
          }
          return activeTextures;
      };
      WaterMaterial.prototype.hasTexture = function (texture) {
          if (_super.prototype.hasTexture.call(this, texture)) {
              return true;
          }
          if (this._bumpTexture === texture) {
              return true;
          }
          return false;
      };
      WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
          if (this.bumpTexture) {
              this.bumpTexture.dispose();
          }
          var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
          if (index != -1) {
              this.getScene().customRenderTargets.splice(index, 1);
          }
          index = -1;
          index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
          if (index != -1) {
              this.getScene().customRenderTargets.splice(index, 1);
          }
          if (this._reflectionRTT) {
              this._reflectionRTT.dispose();
          }
          if (this._refractionRTT) {
              this._refractionRTT.dispose();
          }
          // Remove image-processing observer
          if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
              this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
          }
          _super.prototype.dispose.call(this, forceDisposeEffect);
      };
      WaterMaterial.prototype.clone = function (name) {
          var _this = this;
          return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
      };
      WaterMaterial.prototype.serialize = function () {
          var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
          serializationObject.customType = "BABYLON.WaterMaterial";
          serializationObject.renderList = [];
          if (this._refractionRTT && this._refractionRTT.renderList) {
              for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
                  serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
              }
          }
          return serializationObject;
      };
      WaterMaterial.prototype.getClassName = function () {
          return "WaterMaterial";
      };
      // Statics
      WaterMaterial.Parse = function (source, scene, rootUrl) {
          var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
          mat._waitingRenderList = source.renderList;
          return mat;
      };
      WaterMaterial.CreateDefaultMesh = function (name, scene) {
          var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
          return mesh;
      };
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
      ], WaterMaterial.prototype, "_bumpTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
      ], WaterMaterial.prototype, "bumpTexture", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], WaterMaterial.prototype, "diffuseColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], WaterMaterial.prototype, "specularColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WaterMaterial.prototype, "specularPower", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
      ], WaterMaterial.prototype, "_disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], WaterMaterial.prototype, "disableLighting", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
      ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
      ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WaterMaterial.prototype, "windForce", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
      ], WaterMaterial.prototype, "windDirection", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WaterMaterial.prototype, "waveHeight", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WaterMaterial.prototype, "bumpHeight", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
      ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
      ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
      ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
      ], WaterMaterial.prototype, "fresnelSeparate", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
      ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
      ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], WaterMaterial.prototype, "waterColor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WaterMaterial.prototype, "colorBlendFactor", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
      ], WaterMaterial.prototype, "waterColor2", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WaterMaterial.prototype, "waveLength", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WaterMaterial.prototype, "waveSpeed", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WaterMaterial.prototype, "disableClipPlane", void 0);
      Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
          Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
      ], WaterMaterial.prototype, "useLogarithmicDepth", null);
      return WaterMaterial;
  }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  
  babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  
  
  /***/ }),
  
  /***/ "babylonjs/Materials/effect":
  /*!****************************************************************************************************!*\
    !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
    \****************************************************************************************************/
  /*! no static exports found */
  /***/ (function(module, exports) {
  
  module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
  
  /***/ })
  
  /******/ });
  });
  //# sourceMappingURL=babylonjs.materials.js.map