text: #ifndef BALL_OBJECT_H
  #define BALL_OBJECT_H
  
  #include <glad/glad.h>
  #include <glm/glm.hpp>
  
  #include "game_object.h"
  
  class BallObject : public GameObject
  {
      public:
          // Ball state	
          GLfloat   Radius;
          GLboolean Stuck;
    
  
          BallObject();
          BallObject(glm::vec2 pos, GLfloat radius, glm::vec2 velocity);
  
          glm::vec2 Move(GLfloat dt, GLuint window_width);
          void      Reset(glm::vec2 position, glm::vec2 velocity);
  }; 
  
  #endif