text: #pragma once
  
  namespace reyes
  {
  
  /**
  // The type of a texture.
  */
  enum TextureType
  {
      TEXTURE_NULL, ///< Null texture type.
      TEXTURE_COLOR, ///< A standard 2d color texture.
      TEXTURE_SHADOW, ///< A shadow map created from a depth buffer.
      TEXTURE_LATLONG_ENVIRONMENT, ///< A lat-long environment map.
      TEXTURE_CUBIC_ENVIRONMENT, ///< A cube environment map.
      TEXTURE_COUNT
  };
  
  }
  