text: #ifndef PICS_H
  #define PICS_H
  
  #include <iostream>
  #include <string.h>
  #include <vector>
  #include <map>
  
  // SDL Requierments:
  #include <SDL2/SDL.h>
  #include <SDL2/SDL_image.h>
  
  using namespace std;
  
  class Pics 
  {
      public:
          Pics();
          ~Pics();
  
          void installTulips(SDL_Renderer& render);
  
          // Opening:
          void renderTitle(SDL_Renderer& render);
  
          // Main Game:
          void addNormalCharacters(SDL_Renderer& render);
          void addBall(int ball_x, int ball_y, SDL_Renderer& render);
          void addPaddels(int bee_paddle_y, SDL_Renderer& render, int wasp_paddle_y, int paddle_h);
  
  
          // Event:
          void Victory(SDL_Renderer& render, bool victor);
  
  
          // Etc.:
          void createBackground(SDL_Renderer& render);
  
          map<int, string> files;
  
          void getScreenSize(int sc_hth, int sc_wdth);
  
          int correctHeight(int ht);
  
          int ball_l, ball_w;
  
          int sc_hth, sc_wdth;
  
      private:
          vector<string> images;
          string path1;
  
          vector<string> addons;
          string path2;
  
          
  
  };
  
  #endif // PICS_H