text: /*
    ==============================================================================
  
     This file is part of the JUCE library - "Jules' Utility Class Extensions"
     Copyright 2004-11 by Raw Material Software Ltd.
  
    ------------------------------------------------------------------------------
  
     JUCE can be redistributed and/or modified under the terms of the GNU General
     Public License (Version 2), as published by the Free Software Foundation.
     A copy of the license is included in the JUCE distribution, or can be found
     online at www.gnu.org/licenses.
  
     JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
     WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
     A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
  
    ------------------------------------------------------------------------------
  
     To release a closed-source product which uses JUCE, commercial licenses are
     available: visit www.rawmaterialsoftware.com/juce for more information.
  
    ==============================================================================
  */
  
  #ifndef __JUCE_BOOLEANPROPERTYCOMPONENT_JUCEHEADER__
  #define __JUCE_BOOLEANPROPERTYCOMPONENT_JUCEHEADER__
  
  #include "juce_PropertyComponent.h"
  #include "../buttons/juce_ToggleButton.h"
  
  
  //==============================================================================
  /**
      A PropertyComponent that contains an on/off toggle button.
  
      This type of property component can be used if you have a boolean value to
      toggle on/off.
  
      @see PropertyComponent
  */
  class JUCE_API  BooleanPropertyComponent  : public PropertyComponent,
                                              private ButtonListener // (can't use Button::Listener due to idiotic VC2005 bug)
  {
  protected:
      //==============================================================================
      /** Creates a button component.
  
          If you use this constructor, you must override the getState() and setState()
          methods.
  
          @param propertyName         the property name to be passed to the PropertyComponent
          @param buttonTextWhenTrue   the text shown in the button when the value is true
          @param buttonTextWhenFalse  the text shown in the button when the value is false
      */
      BooleanPropertyComponent (const String& propertyName,
                                const String& buttonTextWhenTrue,
                                const String& buttonTextWhenFalse);
  
  public:
      /** Creates a button component.
  
          @param valueToControl       a Value object that this property should refer to.
          @param propertyName         the property name to be passed to the PropertyComponent
          @param buttonText           the text shown in the ToggleButton component
      */
      BooleanPropertyComponent (const Value& valueToControl,
                                const String& propertyName,
                                const String& buttonText);
  
      /** Destructor. */
      ~BooleanPropertyComponent();
  
      //==============================================================================
      /** Called to change the state of the boolean value. */
      virtual void setState (bool newState);
  
      /** Must return the current value of the property. */
      virtual bool getState() const;
  
      //==============================================================================
      /** @internal */
      void paint (Graphics& g);
      /** @internal */
      void refresh();
      /** @internal */
      void buttonClicked (Button*);
  
  private:
      ToggleButton button;
      String onText, offText;
  
      JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BooleanPropertyComponent)
  };
  
  
  #endif   // __JUCE_BOOLEANPROPERTYCOMPONENT_JUCEHEADER__
  