text: #pragma once
  #include "CoreMinimal.h"
  #include "SentryGunMuzzleSetup.generated.h"
  
  class UAnimMontage;
  
  USTRUCT(BlueprintType)
  struct FSentryGunMuzzleSetup {
      GENERATED_BODY()
  public:
      UPROPERTY(BlueprintReadOnly, EditAnywhere)
      FName SocketName;
      
      UPROPERTY(BlueprintReadOnly, EditAnywhere)
      UAnimMontage* FireMontage;
      
      FSD_API FSentryGunMuzzleSetup();
  };
  
  