text: //
  // Created by florian on 4/5/17.
  //
  
  #include "Evenement.hpp"
  
  arcade::Evenement::Evenement(IEvenement::KeyCode keycode) : _keyCode(keycode),
                                                             _action(IEvenement::Action::KeyPressDown),
                                                             _score(0)
  {}
  
  arcade::Evenement::~Evenement()
  {}
  
  arcade::IEvenement::Action arcade::Evenement::getAction() const { return (_action); }
  arcade::IEvenement::KeyCode arcade::Evenement::getKeyCode() const { return (_keyCode); }
  uint64_t arcade::Evenement::getScore() const { return (_score);}
  
  void arcade::Evenement::setAction(const IEvenement::Action action) { _action = action; }
  void arcade::Evenement::setKeyCode(const IEvenement::KeyCode keyCode) { _keyCode = keyCode; }
  void arcade::Evenement::setScore(const uint64_t score) { _score = score; }
  
  int32_t			arcade::Evenement::getData(void) const { return (0); }
  