text: ////////////////////////////////////////////////////////////////////////////////
  // Centipede clone
  //
  // Copyright (c) 2021 Kwena Mashamaite (kwena.mashamaite1@gmail.com)
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in all
  // copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  // SOFTWARE.
  ////////////////////////////////////////////////////////////////////////////////
  
  #ifndef CENTIPEDE_FLEA_H
  #define CENTIPEDE_FLEA_H
  
  #include <IME/core/game_object/GameObject.h>
  
  namespace centpd {
      /**
       * @brief Flea character
       */
      class Flea : public ime::GameObject {
      public:
          using Ptr = std::unique_ptr<Flea>;
  
          /**
           * @brief Constructor
           * @param scene The scene the game object belongs to
           */
          explicit Flea(ime::Scene &scene);
  
          /**
           * @brief Create a Flea character
           * @param scene The scene the character belongs to
           * @return The created character
           */
          static Flea::Ptr create(ime::Scene& scene);
  
          /**
           * @brief Get the name of this class in string format
           * @return The name of this class
           */
          std::string getClassName() const override;
  
          /**
           * @brief Get the number of times the flea has been hit by a Bullet
           * @return The number of times a Bullet hot the object
           *
           * The flea dies if struck twice by a bullet, therefore the hit count
           * is in the range [0, 2]. By default it is 0
           */
          int getHitCount() const;
  
      private:
          int m_hitCount; //!< The number of times the scorpion has been hit by a bullet
      };
  }
  
  #endif //CENTIPEDE_FLEA_H
  