text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/EntityReference.hpp>
  #include <RED4ext/Scripting/Natives/Generated/quest/SignalStoppingNodeDefinition.hpp>
  
  namespace RED4ext
  {
  namespace AI::behavior { struct ParameterizedBehavior; }
  namespace quest { struct ForcedBehaviorReference; }
  
  namespace quest { 
  struct ForcedBehaviourNodeDefinition : quest::SignalStoppingNodeDefinition
  {
      static constexpr const char* NAME = "questForcedBehaviourNodeDefinition";
      static constexpr const char* ALIAS = NAME;
  
      Handle<quest::ForcedBehaviorReference> tree; // 48
      game::EntityReference puppet; // 58
      Handle<AI::behavior::ParameterizedBehavior> behavior; // 90
  };
  RED4EXT_ASSERT_SIZE(ForcedBehaviourNodeDefinition, 0xA0);
  } // namespace quest
  } // namespace RED4ext
  