text: // Geometric Tools, LLC
  // Copyright (c) 1998-2014
  // Distributed under the Boost Software License, Version 1.0.
  // http://www.boost.org/LICENSE_1_0.txt
  // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
  //
  // File Version: 5.0.0 (2010/01/01)
  
  #ifndef DELAUNAY3D_H
  #define DELAUNAY3D_H
  
  #include "Wm5WindowApplication3.h"
  using namespace Wm5;
  
  class Delaunay3D : public WindowApplication3
  {
      WM5_DECLARE_INITIALIZE;
      WM5_DECLARE_TERMINATE;
  
  public:
      Delaunay3D ();
  
      virtual bool OnInitialize ();
      virtual void OnTerminate ();
      virtual void OnIdle ();
      virtual bool OnKeyDown (unsigned char key, int x, int y);
  
  protected:
      void CreateScene ();
      TriMesh* CreateSphere () const;
      TriMesh* CreateTetra (int index) const;
      void ChangeTetraStatus (int index, const Float4& color, bool enableWire);
      void ChangeLastTetraStatus (int index, int vOpposite,
          const Float4& color, const Float4& oppositeColor);
      void DoSearch ();
  
      NodePtr mScene;
      CullStatePtr mCullState;
      Culler mCuller;
      Delaunay3f* mDelaunay;
      Vector3f mMin, mMax;
  };
  
  WM5_REGISTER_INITIALIZE(Delaunay3D);
  WM5_REGISTER_TERMINATE(Delaunay3D);
  
  #endif
  