text: #include "AimingTowerModule.h"
  #include "Net/UnrealNetwork.h"
  
  void AAimingTowerModule::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
      Super::GetLifetimeReplicatedProps(OutLifetimeProps);
      
      DOREPLIFETIME(AAimingTowerModule, Target);
      DOREPLIFETIME(AAimingTowerModule, AimRotation);
  }
  
  AAimingTowerModule::AAimingTowerModule() {
      this->Target = NULL;
      this->BurstTime = 0.00f;
      this->AttackTime = 0.00f;
      this->BurstSize = 0;
  }
  
  