text: /*
  * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
  * its licensors.
  *
  * For complete copyright and license terms please see the LICENSE at the root of this
  * distribution (the "License"). All use of this software is governed by the License,
  * or, if provided, by the license below or the license accompanying this file. Do not
  * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  *
  */
  // Original file Copyright Crytek GMBH or its affiliates, used under license.
  
  #pragma once
  ////////////////////////////////////////////////////////////////////////////
  //
  //  Crytek Engine Source File.
  //  Copyright (C), Crytek Studios, 2002-2012.
  // -------------------------------------------------------------------------
  //  File name:   waitprogress.h
  //  Created:     10/5/2002 by Timur.
  //  Description: CWaitProgress class adds information about lengthy process
  //      Usage:
  //
  //      CWaitProgress wait;
  //      wait.SetText("Long");
  //      wait.SetProgress(35); // 35 percent.
  //
  ////////////////////////////////////////////////////////////////////////////
  #ifndef CRYINCLUDE_EDITOR_WAITPROGRESS_H
  #define CRYINCLUDE_EDITOR_WAITPROGRESS_H
  
  class QProgressBar;
  
  #include <QString>
  
  class CWaitProgress
  {
  public:
      CWaitProgress(const QString& lpszText, bool bStart = true);
      ~CWaitProgress();
  
      void Start();
      void Stop();
      //! @return true to continue, false to abort lengthy operation.
      bool Step(int nPercentage = -1);
      void SetText(const QString& lpszText);
  
  protected:
      void CreateProgressControl();
  
      QString m_strText;
      bool m_bStarted;
      bool m_bIgnore;
      int m_percent;
      QProgressBar* m_progressBar;
      static bool m_bInProgressNow;
  };
  #endif // CRYINCLUDE_EDITOR_WAITPROGRESS_H
  