text: ﻿class	ENGINE_API	ISheduled
  #pragma once
  {
  public:
  	struct {
  		u32		t_min		:	14;		// minimal bound of update time (sample: 20ms)
  		u32		t_max		:	14;		// maximal bound of update time (sample: 200ms)
  		u32		b_RT		:	1;
  		u32		b_locked	:	1;
  	}	shedule;
  
  	u32									dbg_startframe;
  	u32									dbg_update_shedule;
  
  				ISheduled				();
  	virtual ~	ISheduled				();
  
  	void								shedule_register	();
  	void								shedule_unregister	();
  
  	virtual float						shedule_Scale		()			= 0;
  	virtual void						shedule_Update		(u32 dt);
  	virtual	shared_str					shedule_Name		() const	{ return shared_str("unknown"); };
  	virtual bool						shedule_Needed		()			= 0;
  
  };
  