text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  // Including type: UnityEngine.UI.Selectable
  #include "UnityEngine/UI/Selectable.hpp"
  // Including type: System.Enum
  #include "System/Enum.hpp"
  // Completed includes
  // Type namespace: UnityEngine.UI
  namespace UnityEngine::UI {
    // Size: 0x4
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.UI.Selectable/SelectionState
    struct Selectable::SelectionState/*, public System::Enum*/ {
      public:
      // public System.Int32 value__
      // Size: 0x4
      // Offset: 0x0
      int value;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // Creating value type constructor for type: SelectionState
      constexpr SelectionState(int value_ = {}) noexcept : value{value_} {}
      // Creating interface conversion operator: operator System::Enum
      operator System::Enum() noexcept {
        return *reinterpret_cast<System::Enum*>(this);
      }
      // Creating conversion operator: operator int
      constexpr operator int() const noexcept {
        return value;
      }
      // static field const value: static public UnityEngine.UI.Selectable/SelectionState Normal
      static constexpr const int Normal = 0;
      // Get static field: static public UnityEngine.UI.Selectable/SelectionState Normal
      static UnityEngine::UI::Selectable::SelectionState _get_Normal();
      // Set static field: static public UnityEngine.UI.Selectable/SelectionState Normal
      static void _set_Normal(UnityEngine::UI::Selectable::SelectionState value);
      // static field const value: static public UnityEngine.UI.Selectable/SelectionState Highlighted
      static constexpr const int Highlighted = 1;
      // Get static field: static public UnityEngine.UI.Selectable/SelectionState Highlighted
      static UnityEngine::UI::Selectable::SelectionState _get_Highlighted();
      // Set static field: static public UnityEngine.UI.Selectable/SelectionState Highlighted
      static void _set_Highlighted(UnityEngine::UI::Selectable::SelectionState value);
      // static field const value: static public UnityEngine.UI.Selectable/SelectionState Pressed
      static constexpr const int Pressed = 2;
      // Get static field: static public UnityEngine.UI.Selectable/SelectionState Pressed
      static UnityEngine::UI::Selectable::SelectionState _get_Pressed();
      // Set static field: static public UnityEngine.UI.Selectable/SelectionState Pressed
      static void _set_Pressed(UnityEngine::UI::Selectable::SelectionState value);
      // static field const value: static public UnityEngine.UI.Selectable/SelectionState Selected
      static constexpr const int Selected = 3;
      // Get static field: static public UnityEngine.UI.Selectable/SelectionState Selected
      static UnityEngine::UI::Selectable::SelectionState _get_Selected();
      // Set static field: static public UnityEngine.UI.Selectable/SelectionState Selected
      static void _set_Selected(UnityEngine::UI::Selectable::SelectionState value);
      // static field const value: static public UnityEngine.UI.Selectable/SelectionState Disabled
      static constexpr const int Disabled = 4;
      // Get static field: static public UnityEngine.UI.Selectable/SelectionState Disabled
      static UnityEngine::UI::Selectable::SelectionState _get_Disabled();
      // Set static field: static public UnityEngine.UI.Selectable/SelectionState Disabled
      static void _set_Disabled(UnityEngine::UI::Selectable::SelectionState value);
    }; // UnityEngine.UI.Selectable/SelectionState
    #pragma pack(pop)
    static check_size<sizeof(Selectable::SelectionState), 0 + sizeof(int)> __UnityEngine_UI_Selectable_SelectionStateSizeCheck;
    static_assert(sizeof(Selectable::SelectionState) == 0x4);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::UI::Selectable::SelectionState, "UnityEngine.UI", "Selectable/SelectionState");
  