text: // Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved
  
  /*=============================================================================
  	AkAudioTextureFactory.cpp:
  =============================================================================*/
  #include "AkAcousticTextureFactory.h"
  #include "AkAcousticTexture.h"
  
  /*------------------------------------------------------------------------------
  	UAkAudioEventFactory.
  ------------------------------------------------------------------------------*/
  UAkAcousticTextureFactory::UAkAcousticTextureFactory(const class FObjectInitializer& ObjectInitializer)
  	: Super(ObjectInitializer)
  {
  	// Property initialization
  	SupportedClass = UAkAcousticTexture::StaticClass();
  
  	bCreateNew = true;
  	bEditorImport = true;
  	bEditAfterNew = true;
  }
  
  UObject* UAkAcousticTextureFactory::FactoryCreateNew( UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn )
  {
  	UAkAcousticTexture* akTexture = NewObject<UAkAcousticTexture>( InParent, Name, Flags );
  	return akTexture;
  }
  