text: #pragma once
  
  #include <SFML/Graphics.hpp>
  
  class Player
  {
      public:
          enum CarState{ACCELERATE, DECELERATE, STOPPED};
          int getScore();
          void setScore(int score);
          sf::Sprite getSprite();
          void setTexture(sf::Texture texture);
          void setCarState(CarState state);
          CarState getCarState();
          sf::Vector2f getPlayerPosition();
          void setPlayerPosition(float x, float y);
  
      private:
          int m_PlayerScore = 0;
          sf::Sprite m_PlayerSprite;
          CarState m_CarState;
          sf::Texture m_PlayerTexture;
  };
  