text: # Stones per slot
  stones = 4
  
  # Slots per player
  slots = 6
  
  # Skip original slot
  skipOrigin = True
  
  # Capture Method
  # None |finalOnEnemySingleton | finalOnHomeEmptyCapRow
  captureMethod = 'finalOnHomeEmptyCapRow'
  
  # Player scores all remaining pieces on game end
  finalScoreAllPieces = True
  
  # Engine player: 0 (first), 1 (second), None (off)
  enginePlayer = 0
  
  # Depth for engine to search if enabled
  depth = 8 
  