text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "BaseItem.h"
  #include "BigLamp.generated.h"
  
  /**
   *	
   */
  UCLASS()
  class THINGSINWOODS_API ABigLamp : public ABaseItem
  {
  	GENERATED_BODY()
  private:
  	/** */
  	UPROPERTY(VisibleDefaultsOnly, Category = Mesh)
  		class USpotLightComponent* Spotlight;
  
  public:
  	ABigLamp();
  		void BeginPlay() override;
  
  	/** */
  	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = Misc)
  		float Intensity;
  
  	void execPrimary() override;
  	void execSecondary() override;
  
  	void ActivateObject() override;
  	void DisableObject() override;
  };