text: #pragma once
  
  #include "Runtime/GameFramework/Component.h"
  #include "Runtime/Math/Transform.h"
  
  namespace Durna
  {
  	class SceneComponent : public Component
  	{
  	public:
  		SceneComponent();
  
  		virtual void Tick(float DeltaTime) override;
  		virtual void BeginPlay() override;
  
  	protected:
  		Transform WorldTransform;
  		Transform RelativeTransform;
  	};
  }
  
  
  