text: /*
   * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
   *
   * Permission is hereby granted, free of charge, to any person obtaining a
   * copy of this software and associated documentation files (the "Software"),
   * to deal in the Software without restriction, including without limitation
   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   * and/or sell copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
   * DEALINGS IN THE SOFTWARE.
   */
   
  #ifndef __NETWORK_ADAPTER_H_
  #define __NETWORK_ADAPTER_H_
  
  #include <string>
  #include <vector>
  
  
  /**
   * Retrieve the host system's network hostname
   */
  std::string networkHostname();
  
  
  /**
   * Info about a particular network interface
   */
  struct networkAdapter_t
  {
  	std::string name;
  	std::string ipAddress;
  };
  
  /**
   * Retrieve info about the different network interfaces of the system.
   */
  void networkAdapters( std::vector<networkAdapter_t>& interfaceList );
  
  
  #endif
  