text: #pragma once
  
  namespace offsets
  {
  	DWORD GameInstance = 0x180;
  	DWORD LocalPlayers = 0x38;
  	DWORD PlayerController = 0x30;
  	DWORD AcknowledgedPawn = 0x2A0;
  	DWORD PersistentLevel = 0x30;
  	DWORD AActors = 0x98;
  	DWORD ActorCount = 0xA0;
  	DWORD PlayerCameraManager = 0x2B8;
  	DWORD Mesh = 0x280;
  	DWORD PlayerState = 0x240;
  	DWORD TeamIndex = 0xE88;
  }
  