text: inherit NPC;
  
  void create()
  {
          set_name("孔大官人", ({"kong guanren", "kong"}));
          set("long", "開封府中的富户。\n" );
          set("gender", "男性");
          set("attitude", "peace");
          set("age", 42);
          set("str", 20);
          set("int", 16);
          set("con", 20);
  
          set("combat_exp", 40000);
          set("apply/attack",  30);
          set("apply/defense", 30);
          set_skill("force", 60);
          set_skill("unarmed",60);
          set_skill("blade", 60);
          set_skill("dodge", 60);
          set_skill("parry", 60);
          set_skill("literate", 100);
  
          setup();
          carry_object("clone/misc/cloth")->wear();
          add_money("silver", 50);
  }
  