text: /*
   * KDots
   * Copyright (c) 2011, 2012, 2014, 2015 Minh Ngo <minh@fedoraproject.org>
   * 
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions
   * are met:
   *
   * 1. Redistributions of source code must retain the above copyright
   *    notice, this list of conditions and the following disclaimer.
   * 2. Redistributions in binary form must reproduce the above copyright
   *    notice, this list of conditions and the following disclaimer in the
   *    documentation and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
   * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT
   * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
   * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
   * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
   * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  #pragma once
  #include <QObject>
  
  #include "gameconfig.hpp"
  #include "polygon.hpp"
  
  namespace KDots
  {
    class Graph;
    class StepQueue;
    class IBoardView;
    class IRival;
    
    class BoardModel;
    class BoardModelPrivate final : public QObject
    {
      Q_OBJECT
      Q_DECLARE_PUBLIC(BoardModel)
      Q_DISABLE_COPY(BoardModelPrivate)
    private:
      BoardModelPrivate(const GameConfig& config,
                        std::unique_ptr<StepQueue>&& step_queue,
                        BoardModel *parent);
    
    private:
      void drawPolygon(PolyList polygons);
      void continueStep();
      void emitStatus();
    
    private Q_SLOTS:
      void addPoint(const QPoint& point);
      
    private:
      std::unique_ptr<Graph> m_graph;
      std::shared_ptr<StepQueue> m_steps;
      GameConfig m_config;
      std::vector<Polygon_ptr> m_polygons;
      std::unique_ptr<IRival> m_rival;
      std::unique_ptr<IBoardView> m_view;
      
      BoardModel *q_ptr;
    };
  }