text: # Copyright 2018-2019 The glTF-Blender-IO authors.
  #
  # Licensed under the Apache License, Version 2.0 (the "License");
  # you may not use this file except in compliance with the License.
  # You may obtain a copy of the License at
  #
  #     http://www.apache.org/licenses/LICENSE-2.0
  #
  # Unless required by applicable law or agreed to in writing, software
  # distributed under the License is distributed on an "AS IS" BASIS,
  # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  # See the License for the specific language governing permissions and
  # limitations under the License.
  
  import typing
  import array
  from io_scene_gltf2.io.com import gltf2_io_constants
  
  
  class BinaryData:
      """Store for gltf binary data that can later be stored in a buffer."""
  
      def __init__(self, data: bytes):
          if not isinstance(data, bytes):
              raise TypeError("Data is not a bytes array")
          self.data = data
  
      def __eq__(self, other):
          return self.data == other.data
  
      def __hash__(self):
          return hash(self.data)
  
      @classmethod
      def from_list(cls, lst: typing.List[typing.Any], gltf_component_type: gltf2_io_constants.ComponentType):
          format_char = gltf2_io_constants.ComponentType.to_type_code(gltf_component_type)
          return BinaryData(array.array(format_char, lst).tobytes())
  
      @property
      def byte_length(self):
          return len(self.data)
  
  