text: #pragma once
  
  #include "RE/BSDevices/BSIInputDevice/BSInputDevice/BSKeyboardDevice/BSVirtualKeyboardDevice/BSVirtualKeyboardDevice.h"
  
  
  namespace RE
  {
  	class BSWin32VirtualKeyboardDevice : public BSVirtualKeyboardDevice
  	{
  	public:
  		inline static constexpr auto RTTI = RTTI_BSWin32VirtualKeyboardDevice;
  
  
  		virtual ~BSWin32VirtualKeyboardDevice();  // 00
  
  		// override (BSVirtualKeyboardDevice)
  		virtual void Initialize() override;			  // 01 - { return; }
  		virtual void Process(float a_arg1) override;  // 02 - { return; }
  		virtual void Unk_03(void) override;			  // 03 - { return; }
  		virtual void Reset() override;				  // 08 - { return; }
  		virtual void Unk_0B(void) override;			  // 0B - { return; }
  		virtual void Unk_0C(void) override;			  // 0C - { return; }
  		virtual void Unk_0D(void) override;			  // 0D - { return; }
  	};
  	static_assert(sizeof(BSWin32VirtualKeyboardDevice) == 0x70);
  }
  