text: #include "ftMarth.h"
  
  //801364AC
  void Marth_OnLoad(HSD_GObj* gobj)
  {
      Player* player = GOBJ_PLAYER(gobj);
  
      f32* dat_file = player->x10C_ftData->x4_charAttributes;
      f32* player_afp = player->x2D8_player_article_floats;
  
      memcpy(player_afp, dat_file, 38*sizeof(f32));
      
      player->x2D4_player_article_floats = player->x2D8_player_article_floats;
  }
  