text: '''Game class to model a football game
  '''
  # from teams import team_names
  import random
  
  
  class Game:
      '''Models a football game.
  
      Parameters
      -----------------------------
      teams : list
          list of length 2, strings of team names
      location : str
          city
      score : dict
          key - team name
          value - score for the team
      week : int
          week number during the season
  
      Attributes - only shows up after you run get_winning_team
      -----------------------------
      winning_team_ : str
          team name
      losing_team_ : str
          team name
      '''
  
      def __init__(self, teams=None, location=None, score=None, week=None):
          self.teams = teams
          self.location = location
          if teams and not score:
              self.score = {teams[0]: 0, teams[1]: 0}
          else:
              self.score = score
          self.week = week
  
      def touchdown(self, team, extra_point=1):
          '''record td for a team
          Parameters
          -----------------------------
          team : str
              team that scored
          extra_point : int
              extra points earned in extra point play
          '''
          if team not in self.teams:
              raise ValueError('team parameter must be in self.teams')
          else:
              self.score[team] += (6 + extra_point)
  
      def field_goal(self, team):
          '''record td for a team
          Parameters
          -----------------------------
          team : str
              team that scored
          '''
          if team not in self.teams:
              raise ValueError('team parameter must be in self.teams')
          else:
              self.score[team] += 3
  
      def safety(self, team):
          if team not in self.teams:
              raise ValueError('team parameter must be in self.teams')
          else:
              self.score[team] += 2
  
      def get_winning_team(self):
          '''When game is done, this can be run to add attributes
          winning_team_ and losing_team_ to the game to easily see who won
          '''
          # If it's a tie, let's randomly break that tie and say one
          # team scored a touchdown in over time...
          if self.score[self.teams[1]] == self.score[self.teams[0]]:
              self.touchdown(self.teams[0])
  
          v = list(self.score.values())
          k = list(self.score.keys())
          self.winning_team_ = k[v.index(max(v))]
          self.losing_team_ = k[v.index(min(v))]
  
          return self.winning_team_, self.losing_team_
  