text: #ifndef dx10BufferUtils_included
  #define dx10BufferUtils_included
  #pragma once
  #if defined(USE_DX10) || defined(USE_DX11)
  
  namespace dx10BufferUtils {
  HRESULT CreateVertexBuffer(ID3DVertexBuffer** ppBuffer, const void* pData, UINT DataSize,
                             bool bImmutable = true);
  HRESULT CreateIndexBuffer(ID3DIndexBuffer** ppBuffer, const void* pData, UINT DataSize,
                            bool bImmutable = true);
  HRESULT CreateConstantBuffer(ID3DBuffer** ppBuffer, UINT DataSize);
  void ConvertVertexDeclaration(const xr_vector<D3DVERTEXELEMENT9>& declIn,
                                xr_vector<D3D_INPUT_ELEMENT_DESC>& declOut);
  }; // namespace dx10BufferUtils
  
  #endif //	USE_DX10
  #endif //	dx10BufferUtils_included