text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/IScriptable.hpp>
  
  namespace RED4ext
  {
  namespace ink { 
  struct AbstractDataSourceWrapper : IScriptable
  {
      static constexpr const char* NAME = "inkAbstractDataSourceWrapper";
      static constexpr const char* ALIAS = "AbstractDataSource";
  
      uint8_t unk40[0x48 - 0x40]; // 40
  };
  RED4EXT_ASSERT_SIZE(AbstractDataSourceWrapper, 0x48);
  } // namespace ink
  using AbstractDataSource = ink::AbstractDataSourceWrapper;
  } // namespace RED4ext
  