text: 'use strict';
  /* globals Game */
  Game.ItemRepository = new Game.Repository('items', Game.Item);
  
  Game.ItemRepository.define('apple', {
      name: 'apple',
      character: '%',
      foreground: 'red',
      foodValue: 50,
      mixins: [Game.ItemMixins.Edible]
  });
  
  Game.ItemRepository.define('melon', {
      name: 'melon',
      character: '%',
      foreground: 'lightGreen',
      foodValue: 35,
      consumptions: 4,
      mixins: [Game.ItemMixins.Edible]
  });
  
  Game.ItemRepository.define('pumpkin', {
      name: 'pumpkin',
      character: '%',
      foreground: 'orange',
      foodValue: 50,
      attackValue: 2,
      defenseValue: 2,
      wearable: true,
      wieldable: true,
      mixins: [Game.ItemMixins.Edible, Game.ItemMixins.Equippable]
  });
  
  Game.ItemRepository.define('corpse', {
      name: 'corpse',
      character: '%',
      foodValue: 75,
      consumptions: 1,
      mixins: [Game.ItemMixins.Edible]
  }, {
      disableRandomCreation: true
  });
  
  Game.ItemRepository.define('rock', {
      name: 'rock',
      character: '*',
      foreground: 'white'
  });
  
  // Weapons
  Game.ItemRepository.define('dagger', {
      name: 'dagger',
      character: ')',
      foreground: 'gray',
      attackValue: 5,
      wieldable: true,
      mixins: [Game.ItemMixins.Equippable]
  }, {
      disableRandomCreation: true
  });
  
  Game.ItemRepository.define('sword', {
      name: 'sword',
      character: ')',
      foreground: 'white',
      attackValue: 10,
      wieldable: true,
      mixins: [Game.ItemMixins.Equippable]
  }, {
      disableRandomCreation: true
  });
  
  Game.ItemRepository.define('staff', {
      name: 'staff',
      character: ')',
      foreground: 'yellow',
      attackValue: 5,
      defenseValue: 3,
      wieldable: true,
      mixins: [Game.ItemMixins.Equippable]
  }, {
      disableRandomCreation: true
  });
  
  // Wearables
  Game.ItemRepository.define('tunic', {
      name: 'tunic',
      character: '[',
      foreground: 'green',
      defenseValue: 2,
      wearable: true,
      mixins: [Game.ItemMixins.Equippable]
  }, {
      disableRandomCreation: true
  });
  
  Game.ItemRepository.define('chainmail', {
      name: 'chainmail',
      character: '[',
      foreground: 'white',
      defenseValue: 4,
      wearable: true,
      mixins: [Game.ItemMixins.Equippable]
  }, {
      disableRandomCreation: true
  });
  
  Game.ItemRepository.define('platemail', {
      name: 'platemail',
      character: '[',
      foreground: 'aliceblue',
      defenseValue: 6,
      wearable: true,
      mixins: [Game.ItemMixins.Equippable]
  }, {
      disableRandomCreation: true
  });
  