text: //-----------------------------------------------------------------------------
  // Copyright (c) 2014 GarageGames, LLC
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to
  // deal in the Software without restriction, including without limitation the
  // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  // sell copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  // IN THE SOFTWARE.
  //-----------------------------------------------------------------------------
  
  #ifndef _RIBBON_NODE_H_
  #define _RIBBON_NODE_H_
  
  #ifndef _GAMEBASE_H_
  #include "T3D/gameBase/gameBase.h"
  #endif
  
  class RibbonData;
  class Ribbon;
  
  //*****************************************************************************
  // ParticleEmitterNodeData
  //*****************************************************************************
  class RibbonNodeData : public GameBaseData
  {
     typedef GameBaseData Parent;
  
  public:
     F32 timeMultiple;
  
  public:
     RibbonNodeData();
     ~RibbonNodeData();
  
     DECLARE_CONOBJECT(RibbonNodeData);
     static void initPersistFields();
  };
  
  
  //*****************************************************************************
  // ParticleEmitterNode
  //*****************************************************************************
  class RibbonNode : public GameBase
  {
     typedef GameBase Parent;
  
     enum MaskBits
     {
        StateMask      = Parent::NextFreeMask << 0,
        EmitterDBMask  = Parent::NextFreeMask << 1,
        NextFreeMask   = Parent::NextFreeMask << 2,
     };
  
     RibbonNodeData* mDataBlock;
  
  protected:
     bool onAdd();
     void onRemove();
     bool onNewDataBlock( GameBaseData *dptr, bool reload );
     void inspectPostApply();
  
     RibbonData* mRibbonDatablock;
     S32 mRibbonDatablockId;
  
     SimObjectPtr<Ribbon> mRibbon;
  
     bool mActive;
  
  public:
     RibbonNode();
     ~RibbonNode();
  
     Ribbon *getRibbonEmitter() {return mRibbon;}
  
     // Time/Move Management
  
     void processTick(const Move* move);
     void advanceTime(F32 dt);
  
     DECLARE_CONOBJECT(RibbonNode);
     static void initPersistFields();
  
     U32  packUpdate  (NetConnection *conn, U32 mask, BitStream* stream);
     void unpackUpdate(NetConnection *conn,           BitStream* stream);
  
     inline bool getActive( void )        { return mActive;                             };
     inline void setActive( bool active ) { mActive = active; setMaskBits( StateMask ); };
  
     void setRibbonDatablock(RibbonData* data);
  };
  
  #endif // _RIBBON_NODE_H_
  
  