text: [{"Owner":"bbmario","Date":"2015-09-16T20:12:20Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I_t_m creating a level editor for my Babylon.js games and i_t_ve encountered some issues._lt_/p_gt__lt_ul_gt__lt_li_gt_Is _lt_span_gt_BABYLON_lt_/span_gt__lt_span_gt_._lt_/span_gt__lt_span_gt_SceneSerializer_lt_/span_gt__lt_span_gt_._lt_/span_gt__lt_span_gt_Serialize the proper way to store scenes? _lt_/span_gt__lt_/li_gt__lt_li_gt_Is there any built in library for gizmos? How would you guys develop a gizmo in Babylon? I_t_ve been studying some material_co_ but it_t_s really complex and looks like it could be added to the engine itself_dd_ _lt_a href_eq__qt_http_dd_//www.geeks3d.com/20120113/libgizmo-c-lib-to-manipulate-transformation-matrices/_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.geeks3d.com/20120113/libgizmo-c-lib-to-manipulate-transformation-matrices/_lt_/a_gt_ _lt_a href_eq__qt_http_dd_//www.codeproject.com/Articles/35139/Interactive-Techniques-in-Three-dimensional-Scenes_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.codeproject.com/Articles/35139/Interactive-Techniques-in-Three-dimensional-Scenes_lt_/a_gt_ _lt_/li_gt__lt_li_gt_For creating and manipulating GUI elements_co_ what would you guys use? Angular? or jQuery? I mean_co_ things like sliders_co_ forms_co_ tables_co_ drag and drop_co_ etc._lt_/li_gt__lt_/ul_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-09-16T20:31:45Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hello!_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_1. Yes_lt_/p_gt__lt_p_gt_2. Check castorEngine or _lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Editor_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Editor_lt_/a_gt__lt_/p_gt__lt_p_gt_3. Any web library will work _lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"bbmario","Date":"2015-09-16T21:55:06Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_BabylonJS/Editor does not have gizmos_co_ unfortunately._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]