text: /*
   * Copyright (C) Research In Motion Limited 2010. All rights reserved.
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Library General Public
   * License as published by the Free Software Foundation; either
   * version 2 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Library General Public License for more details.
   *
   * You should have received a copy of the GNU Library General Public License
   * along with this library; see the file COPYING.LIB.  If not, write to
   * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
   * Boston, MA 02110-1301, USA.
   */
  
  #ifndef RenderSVGResourceSolidColor_h
  #define RenderSVGResourceSolidColor_h
  
  #include "core/rendering/svg/RenderSVGResource.h"
  #include "platform/geometry/FloatRect.h"
  #include "platform/graphics/Color.h"
  
  namespace WebCore {
  
  class RenderSVGResourceSolidColor FINAL : public RenderSVGResource {
  public:
      RenderSVGResourceSolidColor();
      virtual ~RenderSVGResourceSolidColor();
  
      virtual void removeAllClientsFromCache(bool = true) OVERRIDE { }
      virtual void removeClientFromCache(RenderObject*, bool = true) OVERRIDE { }
  
      virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
      virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE;
  
      virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resourceType; }
      static const RenderSVGResourceType s_resourceType;
  
      const Color& color() const { return m_color; }
      void setColor(const Color& color) { m_color = color; }
  
  private:
      Color m_color;
  };
  
  }
  
  #endif
  