text: #pragma once
  
  #include <effectengine/AnimationBaseMusic.h>
  
  #define AMUSIC_PULSEYELLOW "Music: fullscreen pulse (YELLOW)"
  
  class Animation4Music_PulseYellow : public AnimationBaseMusic
  {
  	Q_OBJECT
  
  public:
  
  	Animation4Music_PulseYellow();
  
  	void Init(
  		QImage& hyperImage,
  		int hyperLatchTime) override;
  
  	bool Play(QPainter* painter) override;
  
  	static EffectDefinition getDefinition();
  
  	bool hasOwnImage() override;
  	bool getImage(Image<ColorRgb>& image) override;
  
  private:
  	uint32_t _internalIndex;
  	int 	 _oldMulti;
  };
  