text: #ifndef _LOSE_MENU_H_
  #define _LOSE_MENU_H_
  
  #include "scene.h"
  #include "key_event.h"
  #include "console.h"
  #include "game_event_circular_queue.h"
  
  typedef struct lose_menu lose_menu;
  
  scene *
  scene_lose_menu_new(game_event_circular_queue *p_event_queue);
  
  void
  lose_menu_render(console *p_console, void *p_data);
  
  void
  lose_menu_event(void *p_data, key_event event);
  
  void
  lose_menu_delete(void *p_data);
  
  #endif
  