text: #include <std.h>
  #include "../inherit/keep.h"
  inherit ROOM;
  
  void create() {
     ::create();
     set_terrain(SCRUB_LANDS);
     set_travel(FOOT_PATH);
     set_property("light",2);
     set_name("A well-trodden path");
     set_short("%^RESET%^%^ORANGE%^A well-trodden path%^RESET%^");
     set_long("This %^ORANGE%^path %^RESET%^is narrow, but must see regular use, "
  "as it is solid and well-trodden.  %^GREEN%^Trees %^RESET%^rise up to either "
  "side, obscuring your view in most directions.  It leads northwards through the "
  "surrounding foliage, and back towards southeast where the main %^BLUE%^road "
  "%^RESET%^is visible.\n");
     set_smell("default","Fresh air drifts to your nose.");
     set_listen("default","The wind whispers softly through the trees.");
     set_items(([
       "path" : "%^ORANGE%^The path you are on is fairly narrow, but looks well-"
  "trodden.  The trees and wilderness around seem to have had little luck "
  "reclaiming it for their own.  A few small footprints are visible in the muck "
  "alongside the main path.",
       "trees" : "%^GREEN%^Trees rise up alongside the path and around the keep, "
  "not so dense as the forest further south, but enough to limit your vision"
  ".%^RESET%^",
       "road" : "%^BLUE%^The main road lies directly to the southeast, where it "
  "meets this little path.%^RESET%^",
     ]));
     set_exits(([
       "west" : ROOMS"path2",
       "southeast" : "/d/newbie/rooms/road/road49",
     ]));
  }
  