text: #include <std.h>
  #include "../aketon_outpost.h"
  
  inherit ROOM;
          void create(){
          ::create();
          set_property("indoors",1);
          set_property("light",2);
          set_terrain(LIGHT_FOREST);
          set_travel(DIRT_ROAD);
          set_name("%^RED%^Foyer of the Redwood");
          set_short("%^RED%^Foyer of the Redwood");
          set_long("%^RED%^Passing through the shaped archway of the redwood,"+
  " you find yourself inside the tree.  The interior of the mighty "+
  "tree has been shaped into a simple foyer.  Great care has been "
  "taken to create this room, while preserving the redwood.  There "
  "is a sparteine feeling with the foyer.  A lack of decoration "
  "and furniture is apparent.  The only accessories in the room are"
  " a few %^BOLD%^%^WHITE%^m%^YELLOW%^o%^RESET%^t%^BOLD%^e%^YELLOW%^s"+
  "%^RESET%^%^RED%^ of light that dance in the air, and series of "+
  "hovering %^BOLD%^%^CYAN%^crystalline disks%^RESET%^%^RED%^ that "+
  "lead further up.\n");  
        set_smell("default","A deep woody scent hangs in the air.");
          set_listen("default","The sounds of the forest outside are muffled.");
          set_items(([
          ({"motes","lights","light"}) : "%^BOLD%^Motes of light dance in the air,"+
  " shedding a pale illumination on the foyer.",
          ({"disks","crystalline disks"}) : "%^BOLD%^%^CYAN%^A series of thin disks "+
  "hover in the air, leading further up.  The disks appear not to remain "+
  "stationary, in fact it would look as if they could be joined together "
  "to create a ramp in times of need.  Now though, the disks are seperated,"
  " creating a mystical stairway."]));
  set_exits(([
        "up" : ROOMS"aketon_central",
        "out" : ROOMS"aketon_camp"
     ]));
  } 
  