text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/SimpleTypes.hpp>
  #include <RED4ext/Types/generated/ink/RichTextBoxWidgetReference.hpp>
  #include <RED4ext/Types/generated/ink/TextAnimationController.hpp>
  #include <RED4ext/Types/generated/ink/TextWidgetReference.hpp>
  
  namespace RED4ext
  {
  namespace ink { 
  struct TextKiroshiAnimationController : ink::TextAnimationController
  {
      static constexpr const char* NAME = "inkTextKiroshiAnimationController";
      static constexpr const char* ALIAS = "inkTextKiroshiAnimController";
  
      uint8_t unkE0[0x140 - 0xE0]; // E0
      CString nativeText; // 140
      ink::TextWidgetReference preTranslatedTextWidget; // 160
      ink::TextWidgetReference postTranslatedTextWidget; // 178
      ink::RichTextBoxWidgetReference nativeTextWidget; // 190
      ink::TextWidgetReference translatedTextWidget; // 1A8
      uint8_t unk1C0[0x218 - 0x1C0]; // 1C0
      float timeToSkip; // 218
      uint8_t unk21C[0x220 - 0x21C]; // 21C
  };
  RED4EXT_ASSERT_SIZE(TextKiroshiAnimationController, 0x220);
  } // namespace ink
  using inkTextKiroshiAnimController = ink::TextKiroshiAnimationController;
  } // namespace RED4ext
  