text: /*
  Copyright (C) 1997-2001 Id Software, Inc.
  
  This program is free software; you can redistribute it and/or
  modify it under the terms of the GNU General Public License
  as published by the Free Software Foundation; either version 2
  of the License, or (at your option) any later version.
  
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
  
  See the GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
  
  */
  /*
  ==============================================================================
  
  chick
  
  ==============================================================================
  */
  
  #include "g_local.h"
  #include "m_chick.h"
  
  qboolean visible (edict_t *self, edict_t *other);
  
  void chick_stand (edict_t *self);
  void chick_run (edict_t *self);
  void chick_reslash(edict_t *self);
  void chick_rerocket(edict_t *self);
  void chick_attack1(edict_t *self);
  
  static int	sound_missile_prelaunch;
  static int	sound_missile_launch;
  static int	sound_melee_swing;
  static int	sound_melee_hit;
  static int	sound_missile_reload;
  static int	sound_death1;
  static int	sound_death2;
  static int	sound_fall_down;
  static int	sound_idle1;
  static int	sound_idle2;
  static int	sound_pain1;
  static int	sound_pain2;
  static int	sound_pain3;
  static int	sound_sight;
  static int	sound_search;
  
  
  void ChickMoan (edict_t *self)
  {
  	if (random() < 0.5)
  		gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
  	else
  		gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
  }
  
  mframe_t chick_frames_fidget [] =
  {
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  ChickMoan,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL,
  	ai_stand, 0,  NULL
  };
  mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand};
  
  void chick_fidget (edict_t *self)
  {
  	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
  		return;
  	if (random() <= 0.3)
  		self->monsterinfo.currentmove = &chick_move_fidget;
  }
  
  mframe_t chick_frames_stand [] =
  {
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, NULL,
  	ai_stand, 0, chick_fidget,
  
  };
  mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL};
  
  void chick_stand (edict_t *self)
  {
  	self->monsterinfo.currentmove = &chick_move_stand;
  }
  
  mframe_t chick_frames_start_run [] =
  {
  	ai_run, 1,  NULL,
  	ai_run, 0,  NULL,
  	ai_run, 0,	 NULL,
  	ai_run, -1, NULL, 
  	ai_run, -1, NULL, 
  	ai_run, 0,  NULL,
  	ai_run, 1,  NULL,
  	ai_run, 3,  NULL,
  	ai_run, 6,	 NULL,
  	ai_run, 3,	 NULL
  };
  mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run};
  
  mframe_t chick_frames_run [] =
  {
  	ai_run, 6,	NULL,
  	ai_run, 8,  NULL,
  	ai_run, 13, NULL,
  	ai_run, 5,  NULL,
  	ai_run, 7,  NULL,
  	ai_run, 4,  NULL,
  	ai_run, 11, NULL,
  	ai_run, 5,  NULL,
  	ai_run, 9,  NULL,
  	ai_run, 7,  NULL
  
  };
  
  mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL};
  
  mframe_t chick_frames_walk [] =
  {
  	ai_walk, 6,	 NULL,
  	ai_walk, 8,  NULL,
  	ai_walk, 13, NULL,
  	ai_walk, 5,  NULL,
  	ai_walk, 7,  NULL,
  	ai_walk, 4,  NULL,
  	ai_walk, 11, NULL,
  	ai_walk, 5,  NULL,
  	ai_walk, 9,  NULL,
  	ai_walk, 7,  NULL
  };
  
  mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL};
  
  void chick_walk (edict_t *self)
  {
  	self->monsterinfo.currentmove = &chick_move_walk;
  }
  
  void chick_run (edict_t *self)
  {
  	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
  	{
  		self->monsterinfo.currentmove = &chick_move_stand;
  		return;
  	}
  
  	if (self->monsterinfo.currentmove == &chick_move_walk ||
  		self->monsterinfo.currentmove == &chick_move_start_run)
  	{
  		self->monsterinfo.currentmove = &chick_move_run;
  	}
  	else
  	{
  		self->monsterinfo.currentmove = &chick_move_start_run;
  	}
  }
  
  mframe_t chick_frames_pain1 [] =
  {
  	ai_move, 0, NULL,
  	ai_move, 0, NULL,
  	ai_move, 0, NULL,
  	ai_move, 0, NULL,
  	ai_move, 0, NULL
  };
  mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run};
  
  mframe_t chick_frames_pain2 [] =
  {
  	ai_move, 0, NULL,
  	ai_move, 0, NULL,
  	ai_move, 0, NULL,
  	ai_move, 0, NULL,
  	ai_move, 0, NULL
  };
  mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run};
  
  mframe_t chick_frames_pain3 [] =
  {
  	ai_move, 0,		NULL,
  	ai_move, 0,		NULL,
  	ai_move, -6,	NULL,
  	ai_move, 3,		NULL,
  	ai_move, 11,	NULL,
  	ai_move, 3,		NULL,
  	ai_move, 0,		NULL,
  	ai_move, 0,		NULL,
  	ai_move, 4,		NULL,
  	ai_move, 1,		NULL,
  	ai_move, 0,		NULL,
  	ai_move, -3,	NULL,
  	ai_move, -4,	NULL,
  	ai_move, 5,		NULL,
  	ai_move, 7,		NULL,
  	ai_move, -2,	NULL,
  	ai_move, 3,		NULL,
  	ai_move, -5,	NULL,
  	ai_move, -2,	NULL,
  	ai_move, -8,	NULL,
  	ai_move, 2,		NULL
  };
  mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run};
  
  void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
  {
  	float	r;
  
  	if (self->health < (self->max_health / 2))
  		self->s.skinnum = 1;
  
  	if (level.time < self->pain_debounce_time)
  		return;
  
  	self->pain_debounce_time = level.time + 3;
  
  	r = random();
  	if (r < 0.33)
  		gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
  	else if (r < 0.66)
  		gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
  	else
  		gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
  
  	if (skill->value == 3)
  		return;		// no pain anims in nightmare
  
  	if (damage <= 10)
  		self->monsterinfo.currentmove = &chick_move_pain1;
  	else if (damage <= 25)
  		self->monsterinfo.currentmove = &chick_move_pain2;
  	else
  		self->monsterinfo.currentmove = &chick_move_pain3;
  }
  
  void chick_dead (edict_t *self)
  {
  	VectorSet (self->mins, -16, -16, 0);
  	VectorSet (self->maxs, 16, 16, 16);
  	self->movetype = MOVETYPE_TOSS;
  	self->svflags |= SVF_DEADMONSTER;
  	self->nextthink = 0;
  	gi.linkentity (self);
  }
  
  mframe_t chick_frames_death2 [] =
  {
  	ai_move, -6, NULL,
  	ai_move, 0,  NULL,
  	ai_move, -1,  NULL,
  	ai_move, -5, NULL,
  	ai_move, 0, NULL,
  	ai_move, -1,  NULL,
  	ai_move, -2,  NULL,
  	ai_move, 1,  NULL,
  	ai_move, 10, NULL,
  	ai_move, 2,  NULL,
  	ai_move, 3,  NULL,
  	ai_move, 1,  NULL,
  	ai_move, 2, NULL,
  	ai_move, 0,  NULL,
  	ai_move, 3,  NULL,
  	ai_move, 3,  NULL,
  	ai_move, 1,  NULL,
  	ai_move, -3,  NULL,
  	ai_move, -5, NULL,
  	ai_move, 4, NULL,
  	ai_move, 15, NULL,
  	ai_move, 14, NULL,
  	ai_move, 1, NULL
  };
  mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead};
  
  mframe_t chick_frames_death1 [] =
  {
  	ai_move, 0,  NULL,
  	ai_move, 0,  NULL,
  	ai_move, -7, NULL,
  	ai_move, 4,  NULL,
  	ai_move, 11, NULL,
  	ai_move, 0,  NULL,
  	ai_move, 0,  NULL,
  	ai_move, 0,  NULL,
  	ai_move, 0,  NULL,
  	ai_move, 0,  NULL,
  	ai_move, 0,  NULL,
  	ai_move, 0,  NULL
  	
  };
  mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead};
  
  void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
  {
  	int		n;
  
  // check for gib
  	if (self->health <= self->gib_health)
  	{
  		gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
  		for (n= 0; n < 2; n++)
  			ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
  		for (n= 0; n < 4; n++)
  			ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
  		ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
  		self->deadflag = DEAD_DEAD;
  		return;
  	}
  
  	if (self->deadflag == DEAD_DEAD)
  		return;
  
  // regular death
  	self->deadflag = DEAD_DEAD;
  	self->takedamage = DAMAGE_YES;
  
  	n = rand() % 2;
  	if (n == 0)
  	{
  		self->monsterinfo.currentmove = &chick_move_death1;
  		gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
  	}
  	else
  	{
  		self->monsterinfo.currentmove = &chick_move_death2;
  		gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
  	}
  }
  
  
  void chick_duck_down (edict_t *self)
  {
  	if (self->monsterinfo.aiflags & AI_DUCKED)
  		return;
  	self->monsterinfo.aiflags |= AI_DUCKED;
  	self->maxs[2] -= 32;
  	self->takedamage = DAMAGE_YES;
  	self->monsterinfo.pausetime = level.time + 1;
  	gi.linkentity (self);
  }
  
  void chick_duck_hold (edict_t *self)
  {
  	if (level.time >= self->monsterinfo.pausetime)
  		self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
  	else
  		self->monsterinfo.aiflags |= AI_HOLD_FRAME;
  }
  
  void chick_duck_up (edict_t *self)
  {
  	self->monsterinfo.aiflags &= ~AI_DUCKED;
  	self->maxs[2] += 32;
  	self->takedamage = DAMAGE_AIM;
  	gi.linkentity (self);
  }
  
  mframe_t chick_frames_duck [] =
  {
  	ai_move, 0, chick_duck_down,
  	ai_move, 1, NULL,
  	ai_move, 4, chick_duck_hold,
  	ai_move, -4,  NULL,
  	ai_move, -5,  chick_duck_up,
  	ai_move, 3, NULL,
  	ai_move, 1,  NULL
  };
  mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run};
  
  void chick_dodge (edict_t *self, edict_t *attacker, float eta)
  {
  	if (random() > 0.25)
  		return;
  
  	if (!self->enemy)
  		self->enemy = attacker;
  
  	self->monsterinfo.currentmove = &chick_move_duck;
  }
  
  void ChickSlash (edict_t *self)
  {
  	vec3_t	aim;
  
  	VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10);
  	gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
  	fire_hit (self, aim, (10 + (rand() %6)), 100);
  }
  
  
  void ChickRocket (edict_t *self)
  {
  	vec3_t	forward, right;
  	vec3_t	start;
  	vec3_t	dir;
  	vec3_t	vec;
  
  	AngleVectors (self->s.angles, forward, right, NULL);
  	G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start);
  
  	VectorCopy (self->enemy->s.origin, vec);
  	vec[2] += self->enemy->viewheight;
  	VectorSubtract (vec, start, dir);
  	VectorNormalize (dir);
  
  	monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
  }	
  
  void Chick_PreAttack1 (edict_t *self)
  {
  	gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
  }
  
  void ChickReload (edict_t *self)
  {
  	gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
  }
  
  
  mframe_t chick_frames_start_attack1 [] =
  {
  	ai_charge, 0,	Chick_PreAttack1,
  	ai_charge, 0,	NULL,
  	ai_charge, 0,	NULL,
  	ai_charge, 4,	NULL,
  	ai_charge, 0,	NULL,
  	ai_charge, -3,  NULL,
  	ai_charge, 3,	NULL,
  	ai_charge, 5,	NULL,
  	ai_charge, 7,	NULL,
  	ai_charge, 0,	NULL,
  	ai_charge, 0,	NULL,
  	ai_charge, 0,	NULL,
  	ai_charge, 0,	chick_attack1
  };
  mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL};
  
  
  mframe_t chick_frames_attack1 [] =
  {
  	ai_charge, 19,	ChickRocket,
  	ai_charge, -6,	NULL,
  	ai_charge, -5,	NULL,
  	ai_charge, -2,	NULL,
  	ai_charge, -7,	NULL,
  	ai_charge, 0,	NULL,
  	ai_charge, 1,	NULL,
  	ai_charge, 10,	ChickReload,
  	ai_charge, 4,	NULL,
  	ai_charge, 5,	NULL,
  	ai_charge, 6,	NULL,
  	ai_charge, 6,	NULL,
  	ai_charge, 4,	NULL,
  	ai_charge, 3,	chick_rerocket
  
  };
  mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL};
  
  mframe_t chick_frames_end_attack1 [] =
  {
  	ai_charge, -3,	NULL,
  	ai_charge, 0,	NULL,
  	ai_charge, -6,	NULL,
  	ai_charge, -4,	NULL,
  	ai_charge, -2,  NULL
  };
  mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run};
  
  void chick_rerocket(edict_t *self)
  {
  	if (self->enemy->health > 0)
  	{
  		if (range (self, self->enemy) > RANGE_MELEE)
  			if ( visible (self, self->enemy) )
  				if (random() <= 0.6)
  				{
  					self->monsterinfo.currentmove = &chick_move_attack1;
  					return;
  				}
  	}	
  	self->monsterinfo.currentmove = &chick_move_end_attack1;
  }
  
  void chick_attack1(edict_t *self)
  {
  	self->monsterinfo.currentmove = &chick_move_attack1;
  }
  
  mframe_t chick_frames_slash [] =
  {
  	ai_charge, 1,	NULL,
  	ai_charge, 7,	ChickSlash,
  	ai_charge, -7,	NULL,
  	ai_charge, 1,	NULL,
  	ai_charge, -1,	NULL,
  	ai_charge, 1,	NULL,
  	ai_charge, 0,	NULL,
  	ai_charge, 1,	NULL,
  	ai_charge, -2,	chick_reslash
  };
  mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL};
  
  mframe_t chick_frames_end_slash [] =
  {
  	ai_charge, -6,	NULL,
  	ai_charge, -1,	NULL,
  	ai_charge, -6,	NULL,
  	ai_charge, 0,	NULL
  };
  mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run};
  
  
  void chick_reslash(edict_t *self)
  {
  	if (self->enemy->health > 0)
  	{
  		if (range (self, self->enemy) == RANGE_MELEE)
  			if (random() <= 0.9)
  			{				
  				self->monsterinfo.currentmove = &chick_move_slash;
  				return;
  			}
  			else
  			{
  				self->monsterinfo.currentmove = &chick_move_end_slash;
  				return;
  			}
  	}
  	self->monsterinfo.currentmove = &chick_move_end_slash;
  }
  
  void chick_slash(edict_t *self)
  {
  	self->monsterinfo.currentmove = &chick_move_slash;
  }
  
  
  mframe_t chick_frames_start_slash [] =
  {	
  	ai_charge, 1,	NULL,
  	ai_charge, 8,	NULL,
  	ai_charge, 3,	NULL
  };
  mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash};
  
  
  
  void chick_melee(edict_t *self)
  {
  	self->monsterinfo.currentmove = &chick_move_start_slash;
  }
  
  
  void chick_attack(edict_t *self)
  {
  	self->monsterinfo.currentmove = &chick_move_start_attack1;
  }
  
  void chick_sight(edict_t *self, edict_t *other)
  {
  	gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
  }
  
  /*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
  */
  void SP_monster_chick (edict_t *self)
  {
  	if (deathmatch->value)
  	{
  		G_FreeEdict (self);
  		return;
  	}
  
  	sound_missile_prelaunch	= gi.soundindex ("chick/chkatck1.wav");	
  	sound_missile_launch	= gi.soundindex ("chick/chkatck2.wav");	
  	sound_melee_swing		= gi.soundindex ("chick/chkatck3.wav");	
  	sound_melee_hit			= gi.soundindex ("chick/chkatck4.wav");	
  	sound_missile_reload	= gi.soundindex ("chick/chkatck5.wav");	
  	sound_death1			= gi.soundindex ("chick/chkdeth1.wav");	
  	sound_death2			= gi.soundindex ("chick/chkdeth2.wav");	
  	sound_fall_down			= gi.soundindex ("chick/chkfall1.wav");	
  	sound_idle1				= gi.soundindex ("chick/chkidle1.wav");	
  	sound_idle2				= gi.soundindex ("chick/chkidle2.wav");	
  	sound_pain1				= gi.soundindex ("chick/chkpain1.wav");	
  	sound_pain2				= gi.soundindex ("chick/chkpain2.wav");	
  	sound_pain3				= gi.soundindex ("chick/chkpain3.wav");	
  	sound_sight				= gi.soundindex ("chick/chksght1.wav");	
  	sound_search			= gi.soundindex ("chick/chksrch1.wav");	
  
  	self->movetype = MOVETYPE_STEP;
  	self->solid = SOLID_BBOX;
  	self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
  	VectorSet (self->mins, -16, -16, 0);
  	VectorSet (self->maxs, 16, 16, 56);
  
  	self->health = 175;
  	self->gib_health = -70;
  	self->mass = 200;
  
  	self->pain = chick_pain;
  	self->die = chick_die;
  
  	self->monsterinfo.stand = chick_stand;
  	self->monsterinfo.walk = chick_walk;
  	self->monsterinfo.run = chick_run;
  	self->monsterinfo.dodge = chick_dodge;
  	self->monsterinfo.attack = chick_attack;
  	self->monsterinfo.melee = chick_melee;
  	self->monsterinfo.sight = chick_sight;
  
  	gi.linkentity (self);
  
  	self->monsterinfo.currentmove = &chick_move_stand;
  	self->monsterinfo.scale = MODEL_SCALE;
  
  	walkmonster_start (self);
  }
  