text: #ifndef FRAG_VERTEXARRAY_H_
  #define FRAG_VERTEXARRAY_H_
  
  #include "GLUtil.h"
  
  namespace frag {
      class VertexArray {
          public:
              VertexArray();
              ~VertexArray();
  
              void bind() const;
              void unbind() const;
  
          private:
              unsigned int glID_ = GL_FALSE;
      };
  }
  
  #endif
  