text: //
  //  iOS_main.h
  //  01_project_skeleton
  //
  //  Created by Sid on 17/03/13.
  //  Copyright (c) 2013 whackylabs. All rights reserved.
  //
  
  #ifndef _1_project_skeleton_iOS_main_h
  #define _1_project_skeleton_iOS_main_h
  
  // third-party libraries
  #include <glm/glm.hpp>
  
  const float DEFAULT_MOVE_SPEED = 2.0; //units per second
  
  typedef enum{
  	eW,		//W
  	eS,		//S
  	eA,		//A
  	eD,		//D
  	eZoomIn,
  	eZoomOut,
  	eDrag,
  	eNone
  }eGestureAction;
  
  struct Gesture_{
  	int fingers;
  	int taps;
  	eGestureAction action;
  	bool continious;
  };
  typedef struct Gesture_ Gesture;
  
  extern Gesture gGesture;
  extern glm::vec2 SCREEN_SIZE;
  extern float gMoveSpeed;
  extern glm::vec2 gDragPoint;
  
  int iOS_main();
  void Render();
  void Update(float secondsElapsed);
  #endif
  