text: /*
   * Copyright (C) 2014-2015 Open Source Robotics Foundation
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *     http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   *
  */
  #include <boost/filesystem.hpp>
  #include "gazebo/gui/Actions.hh"
  #include "gazebo/gui/GuiIface.hh"
  #include "gazebo/gui/MainWindow.hh"
  
  #include "gazebo/gui/building/BuildingEditorEvents.hh"
  
  #include "gazebo/gui/BuildingEditor_TEST.hh"
  
  #include "test_config.h"
  
  /////////////////////////////////////////////////
  void BuildingEditor_TEST::ExitBuildingEditor()
  {
    this->resMaxPercentChange = 5.0;
    this->shareMaxPercentChange = 2.0;
  
    this->Load("worlds/empty.world", false, false, true);
  
    gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
    QVERIFY(mainWindow != NULL);
    // Create the main window.
    mainWindow->Load();
    mainWindow->Init();
    mainWindow->show();
  
    // Process some events, and draw the screen
    for (unsigned int i = 0; i < 10; ++i)
    {
      gazebo::common::Time::MSleep(30);
      QCoreApplication::processEvents();
      mainWindow->repaint();
    }
  
    // Get the user camera and scene
    gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
    QVERIFY(cam != NULL);
    gazebo::rendering::ScenePtr scene = cam->GetScene();
    QVERIFY(scene != NULL);
  
    gazebo::gui::g_editBuildingAct->trigger();
  
    // Process some events, and draw the screen
    for (unsigned int i = 0; i < 10; ++i)
    {
      gazebo::common::Time::MSleep(30);
      QCoreApplication::processEvents();
      mainWindow->repaint();
    }
  
    // simulate events to discard model and exit the building editor
    gazebo::gui::editor::Events::newBuildingModel();
    gazebo::gui::editor::Events::finishBuildingModel();
  
    // Process some events, and draw the screen
    for (unsigned int i = 0; i < 10; ++i)
    {
      gazebo::common::Time::MSleep(30);
      QCoreApplication::processEvents();
      mainWindow->repaint();
    }
  
    cam->Fini();
    mainWindow->close();
    delete mainWindow;
  }
  
  // Generate a main function for the test
  QTEST_MAIN(BuildingEditor_TEST)
  