text: #ifndef _FRAME_HOME_H_
  #define _FRAME_HOME_H_
  
  #include "frame_base.h"
  #include "../epdgui/epdgui.h"
  
  class Frame_Home : public Frame_Base
  {
  public:
      Frame_Home();
      ~Frame_Home();
      int init(epdgui_args_vector_t &args);
      void InitSwitch(EPDGUI_Switch* sw, String title, String subtitle, const uint8_t *img1, const uint8_t *img2);
  private:
      EPDGUI_Switch *_sw_light1;
      EPDGUI_Switch *_sw_light2;
      EPDGUI_Switch *_sw_socket1;
      EPDGUI_Switch *_sw_socket2;
      EPDGUI_Switch *_sw_air_1;
      EPDGUI_Switch *_sw_air_2;
      EPDGUI_Button *_key_air_1_plus;
      EPDGUI_Button *_key_air_1_minus;
      EPDGUI_Button *_key_air_2_plus;
      EPDGUI_Button *_key_air_2_minus;
  };
  
  #endif //_FRAME_HOME_H_