text: namespace laya
  {
      struct CMD_ii
      {
          int i;
          int j;
      };
      struct CMD_if
      {
          int i;
          float j;
      };
      struct CMD_iff
      {
          int i;
          float x;
          float y;
      };
      struct CMD_ifff
      {
          int i;
          float x;
          float y;
          float z;
      };
      struct CMD_iffff
      {
          int i;
          float x;
          float y;
          float w;
          float h;
      };
      struct CMD_ifffffffff
      {
          int i;
          float x;
          float y;
          float w;
          float h;
          float x1;
          float y1;
          float w1;
          float h1;
      };
      struct CMD_iif
      {
          int i;
          int j;
          float x;
      };
      struct CMD_iiff
      {
          int i;
          int j;
          float x;
          float y;
      };
      struct CMD_iifff
      {
          int i;
          int j;
          float x;
          float y;
          float z;
      };
      struct CMD_iiffff
      {
          int i;
          int j;
          float x;
          float y;
          float w;
          float h;
      };
      struct CMD_iii
      {
          int i;
          int j;
          int k;
      };
      struct CMD_iiifii
      {
          int i;
          int j;
          int k;
          float l;
          int m;
          int n;
      };
      struct CMD_iiii
      {
          int i;
          int j;
          int k;
          int l;
      };
      struct CMD_iiiii
      {
          int i;
          int j;
          int k;
          int l;
          int m;
      };
      struct CMD_iiiiii
      {
          int i;
          int j;
          int k;
          int l;
          int m;
          int n;
      };
      struct CMD_iiiiiii
      {
          int a;
          int b;
          int c;
          int d;
          int e;
          int f;
          int g;
      };
      struct CMD_iiiiiiii
      {
          int a;
          int b;
          int c;
          int d;
          int e;
          int f;
          int g;
          int h;
      };
      struct CMD_iiiiiiiii
      {
          int a;
          int b;
          int c;
          int d;
          int e;
          int f;
          int g;
          int h;
          int k;
      };
  	struct CMD_iiiiiiiiii
  	{
  		int a;
  		int b;
  		int c;
  		int d;
  		int e;
  		int f;
  		int g;
  		int h;
  		int i;
  		int j;
  	};
      struct CMD_iiiiiiiiiii
      {
          int a;
          int b;
          int c;
          int d;
          int e;
          int f;
          int g;
          int h;
          int i;
          int j;
          int k;
      };
      struct CMD_fi
      {
          float x;
          int y;
      };
      struct CMD_ff
      {
          float x;
          float y;
      };
      struct CMD_ffi
      {
          float x;
          float y;
          int i;
      };
      struct CMD_ifi
      {
          int a;
          float b;
          int c;
      };
      struct CMD_ffii
      {
          float x;
          float y;
          int i;
          int j;
      };
      struct CMD_fff
      {
          float x;
          float y;
          float z;
      };
      struct CMD_fffiiii
      {
          float x;
          float y;
          float w;
          int   h;
          int   i;
          int   j;
          int   k;
      };
      struct CMD_ffff
      {
          float x;
          float y;
          float w;
          float h;
      };
      struct CMD_ffffi
      {
          float x;
          float y;
          float w;
          float h;
          int i;
      };
      struct CMD_ffffiii
      {
          float x;
          float y;
          float w;
          float h;
          int i;
          int j;
          int k;
      };
      struct CMD_ffffiif
      {
          float x;
          float y;
          float w;
          float h;
          int i;
          int j;
          float k;
      }; 
      struct CMD_fffffiiifi
      {
          float x;
          float y;
          float r;
          float s;
          float e;
          int f;
          int l;
          int m;
          float w;
          int v;
      };
      struct CMD_fffiiifi
      {
          float x;
          float y;
          float r;
          int f;
          int l;
          int m;
          float w;
          int v;
      };
      struct CMD_ffffiiif
      {
          float x;
          float y;
          float w;
          float h;
          int i;
          int j;
          int m;
          float k;
      };
      struct CMD_fffiifi
      {
          float x;
          float y;
          float r;
          int i;
          int j;
          float k;
          int l;
      };
      struct CMD_fffff
      {
          float x;
          float y;
          float w;
          float h;
          float i;
      };
      struct CMD_ffffifi
      {
          float fx;
          float fy;
          float tx;
          float ty;
          int c;
          float w;
          int i;
      };
      struct CMD_fffffi
      {
          float x;
          float y;
          float w;
          float h;
          float i;
          int j;
      };
      struct CMD_ffffff
      {
          float a;
          float b;
          float c;
          float d;
          float tx;
          float ty;
      };
      struct CMDMatrix4x4
      {
          float matrix[16];
      };
      struct CMDIBVB
      {
          int ibId;
          int vbId;
          int vertType;
          int shaderId;
          int imgId;
          int startIndex;
          int offset;
          int numElement;
          float x;
          float y;
          float mat[6];
      };
      struct CMDSkinMesh
      {
          int ibId;
          int vbId;
          int vertType;
          int numElement;
          int startIndex;
          int imgId;
          int shaderId;
          float mat[6];
          float x;
          float y;
      };
  }
  