text: /** \file    NxOgreParticleSystem.h
   *  \brief   Header for the ParticleSystem class.
   *  \version 1.0-20
   *
   *  \licence NxOgre a wrapper for the PhysX physics library.
   *           Copyright (C) 2005-8 Robin Southern of NxOgre.org http://www.nxogre.org
   *           This library is free software; you can redistribute it and/or
   *           modify it under the terms of the GNU Lesser General Public
   *           License as published by the Free Software Foundation; either
   *           version 2.1 of the License, or (at your option) any later version.
   *           
   *           This library is distributed in the hope that it will be useful,
   *           but WITHOUT ANY WARRANTY; without even the implied warranty of
   *           MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   *           Lesser General Public License for more details.
   *           
   *           You should have received a copy of the GNU Lesser General Public
   *           License along with this library; if not, write to the Free Software
   *           Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
   */
  
  #ifndef __NXOGRE_PARTICLE_SYSTEM_H__
  #define __NXOGRE_PARTICLE_SYSTEM_H__
  
  #include "NxOgrePrerequisites.h"
  
  namespace NxOgre {
  
  	////////////////////////////////////////////////////////////////////////
  
  	class NxPublicClass ParticleSystem {
  	
  		public:
  
  			// ParticleSystem
  			//	ParticleSource (Fluid, NxActor, Point, Multi-Point)
  			//		ParticleCreator		(creates Particles from Source)
  			//		ParticleDestroyer	(destroy Particles)
  			//		Particle			(represented for Particle)
  			//
  			//
  			//	Fluid: Fluid System
  			//	NxActor: Simple NxActor based system using shared SimpleShapes. With NO Modification.
  			//	(????): Like NxActor, but has modification gravity, forces, or own ForceFields.
  			//	Point: Point Based particle System (dots using tiny spheres with CCD)
  			//	Multi-Point: Multiple points sharing the same shape (but randomises direction/movement slighty)
  			//				 with CCD.
  			//
  
  
  	};
  
  	////////////////////////////////////////////////////////////////////////
  
  };// End of namespace
  
  #endif