text: 
  // When the game ends, tells the main screen consoles why the game has ended.
  
  exports.name = 'gameOverReason';
  
  exports.type = 0xf754c8fe;
  
  exports.subtype = 0x14;
  exports.subtypeLength = 4;	// 4 bytes -> UInt32LE
  
  exports.pack = null;	// Only from server to client
  
  exports.unpack = function(data) {
  	
  	var unpacked = {};
  	
  	unpacked.title    = data.readString();
  	unpacked.reason = data.readString();
  	
  	return (unpacked);
  }
  
  
  