text: #ifndef ZOMBIE_INVIEWQUERYCALLBACK_H
  #define ZOMBIE_INVIEWQUERYCALLBACK_H
  
  #include "box2ddef.h"
  
  #include <vector>
  
  namespace zombie {
  
  	class InViewQueryCallback : public b2QueryCallback {
  	public:
  		std::vector<b2Fixture*> foundFixtures;
  
  		bool ReportFixture(b2Fixture* fixture) {
  			foundFixtures.push_back(fixture);
  			return true; // Keep going to find all fixtures in the query area.
  		}
  
  		void reset() {
  			foundFixtures.clear();
  		}
  	};
  
  }
  
  #endif
  