text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:22 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "utils/typedefs.h"
  // Including type: System.Object
  #include "System/Object.hpp"
  // Including type: UnityEngine.ProBuilder.CSG_Vertex
  #include "UnityEngine/ProBuilder/CSG_Vertex.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: System::Collections::Generic
  namespace System::Collections::Generic {
    // Forward declaring type: List`1<T>
    template<typename T>
    class List_1;
  }
  // Forward declaring namespace: UnityEngine::ProBuilder::Experimental::CSG
  namespace UnityEngine::ProBuilder::Experimental::CSG {
    // Forward declaring type: CSG_Plane
    class CSG_Plane;
  }
  // Completed forward declares
  // Type namespace: UnityEngine.ProBuilder.Experimental.CSG
  namespace UnityEngine::ProBuilder::Experimental::CSG {
    // Autogenerated type: UnityEngine.ProBuilder.Experimental.CSG.CSG_Polygon
    class CSG_Polygon : public ::Il2CppObject {
      public:
      // public System.Collections.Generic.List`1<UnityEngine.ProBuilder.CSG_Vertex> vertices
      // Offset: 0x10
      System::Collections::Generic::List_1<UnityEngine::ProBuilder::CSG_Vertex>* vertices;
      // public UnityEngine.ProBuilder.Experimental.CSG.CSG_Plane plane
      // Offset: 0x18
      UnityEngine::ProBuilder::Experimental::CSG::CSG_Plane* plane;
      // public System.Void .ctor(System.Collections.Generic.List`1<UnityEngine.ProBuilder.CSG_Vertex> list)
      // Offset: 0xF7D970
      static CSG_Polygon* New_ctor(System::Collections::Generic::List_1<UnityEngine::ProBuilder::CSG_Vertex>* list);
      // public System.Void Flip()
      // Offset: 0xF7E738
      void Flip();
      // public override System.String ToString()
      // Offset: 0xF7F8CC
      // Implemented from: System.Object
      // Base method: System.String Object::ToString()
      ::Il2CppString* ToString();
    }; // UnityEngine.ProBuilder.Experimental.CSG.CSG_Polygon
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::ProBuilder::Experimental::CSG::CSG_Polygon*, "UnityEngine.ProBuilder.Experimental.CSG", "CSG_Polygon");
  #pragma pack(pop)
  