text: /*
   * ===========================================================================
   * Loom SDK
   * Copyright 2011, 2012, 2013
   * The Game Engine Company, LLC
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   * http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   * ===========================================================================
   */
  
  #ifndef _utbase64_h
  #define _utbase64_h
  
  #include "utString.h"
  #include "utTypes.h"
  
  class utBase64 {
      // byte code encoded as base64
      utString bc64;
  
      // raw bytecode
      utArray<unsigned char> bc;
  
  public:
  
      utBase64& operator=(const utBase64& rhs)
      {
          bc64 = rhs.bc64;
          bc   = rhs.bc;
          return *this;
      }
  
      const utString& getBase64()
      {
          return bc64;
      }
  
      const utArray<unsigned char>& getData()
      {
          return bc;
      }
  
      void clear()
      {
          bc64 = "";
          bc.clear();
      }
  
      static utBase64 decode64(const utString& code64);
  
      static utBase64 encode64(const utArray<unsigned char>& bc);
  };
  #endif
  