text: #pragma once
  
  #include "DBC__File.h"
  
  enum DBC_CharSections_GeneralType : uint32
  {
  	Skin				= 0,
  	Face				= 1,
  	FacialHair			= 2,
  	Hair				= 3,
  	Underwear			= 4
  };
  
  enum DBC_CharSections_Flags : uint32
  {
  	Playable			= 0x01,
  	BarberShop			= 0x02,
  	DeathKnightTexture	= 0x04,
  	NecromancerHuman	= 0x08
  };
  
  DBC_DEF_BEGIN(DBC_CharSections)
  
  __DBC_TVALUE(uint32,						Race,			    2);
  __DBC_TVALUE(uint32,						Gender,			    3);
  __DBC_TVALUE(DBC_CharSections_GeneralType,	GeneralType,	    4);
  __DBC_TVALUE(uint32,                        Variation,          5);
  __DBC_TVALUE(uint32,                        Color,              6);
  
  __DBC_STRING(Texture1,										    7);
  __DBC_STRING(Texture2,										    8);
  __DBC_STRING(Texture3,										    9);
  __DBC_TVALUE(DBC_CharSections_Flags,		Flags,			    10);
  
  
  DBC_DEF_END
  