text: #ifndef __API_Type_H__
  /**
   * $File: API_Type.h $
   * $Date: $
   * $Revision: $
   * $Creator: Jen-Chieh Shen $
   * $Notice: See LICENSE.txt for modification and distribution information
   *                   Copyright (c) 2015 by Shen, Jen-Chieh $
   */
  #define __API_Type_H__
  
  
  //-------------------------------------------------------------------------
  // Any Render Devices should manage here.
  //-------------------------------------------------------------------------
  namespace JCS_GameInterface
  {
      //====================================================================================
      // Enum Name : API_Type 
      //
      // Description : API in JCSCC.
      //====================================================================================
      enum class API_Type
      {
          NONE,
  
          DIRECT2D,
          DIRECTX3D_9,
          DIRECTX3D_11,
          OPENGL,
          SDL,
          VULKAN
      };
  
  }
  
  typedef JCS_GameInterface::API_Type API_Type;
  
  #endif // __API_Type_H__
  
  