text: #ifndef GODOT_CPP_TEXTUREBUTTON_HPP
  #define GODOT_CPP_TEXTUREBUTTON_HPP
  
  
  #include <gdnative_api_struct.gen.h>
  #include <stdint.h>
  
  #include <core/CoreTypes.hpp>
  #include <core/Ref.hpp>
  #include "TextureButton.hpp"
  
  #include "BaseButton.hpp"
  namespace godot {
  
  class BitMap;
  class Texture;
  
  class TextureButton : public BaseButton {
  	struct ___method_bindings {
  		godot_method_bind *mb_get_click_mask;
  		godot_method_bind *mb_get_disabled_texture;
  		godot_method_bind *mb_get_expand;
  		godot_method_bind *mb_get_focused_texture;
  		godot_method_bind *mb_get_hover_texture;
  		godot_method_bind *mb_get_normal_texture;
  		godot_method_bind *mb_get_pressed_texture;
  		godot_method_bind *mb_get_stretch_mode;
  		godot_method_bind *mb_set_click_mask;
  		godot_method_bind *mb_set_disabled_texture;
  		godot_method_bind *mb_set_expand;
  		godot_method_bind *mb_set_focused_texture;
  		godot_method_bind *mb_set_hover_texture;
  		godot_method_bind *mb_set_normal_texture;
  		godot_method_bind *mb_set_pressed_texture;
  		godot_method_bind *mb_set_stretch_mode;
  	};
  	static ___method_bindings ___mb;
  
  public:
  	static void ___init_method_bindings();
  
  	static inline const char *___get_class_name() { return (const char *) "TextureButton"; }
  	static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
  
  	// enums
  	enum StretchMode {
  		STRETCH_SCALE = 0,
  		STRETCH_TILE = 1,
  		STRETCH_KEEP = 2,
  		STRETCH_KEEP_CENTERED = 3,
  		STRETCH_KEEP_ASPECT = 4,
  		STRETCH_KEEP_ASPECT_CENTERED = 5,
  		STRETCH_KEEP_ASPECT_COVERED = 6,
  	};
  
  	// constants
  
  
  	static TextureButton *_new();
  
  	// methods
  	Ref<BitMap> get_click_mask() const;
  	Ref<Texture> get_disabled_texture() const;
  	bool get_expand() const;
  	Ref<Texture> get_focused_texture() const;
  	Ref<Texture> get_hover_texture() const;
  	Ref<Texture> get_normal_texture() const;
  	Ref<Texture> get_pressed_texture() const;
  	TextureButton::StretchMode get_stretch_mode() const;
  	void set_click_mask(const Ref<BitMap> mask);
  	void set_disabled_texture(const Ref<Texture> texture);
  	void set_expand(const bool p_expand);
  	void set_focused_texture(const Ref<Texture> texture);
  	void set_hover_texture(const Ref<Texture> texture);
  	void set_normal_texture(const Ref<Texture> texture);
  	void set_pressed_texture(const Ref<Texture> texture);
  	void set_stretch_mode(const int64_t p_mode);
  
  };
  
  }
  
  #endif