text: #pragma once
  
  #include "renderingpass.h"
  
  class CGSEE_API ColorIdPass : public RenderingPass
  {
  public:
      ColorIdPass(Camera * camera);
      virtual ~ColorIdPass(void);
  
      virtual void resize(const int width, const int height) override;
  
      virtual FrameBufferObject * output() override;
      virtual void clearFbos() override;
      virtual void setUniforms() override;
  
  protected:
      virtual void render() override;
      Program * m_program;
      FrameBufferObject * m_fbo;
  };
  
  