text: ﻿/*
  * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
  *
  * Licensed under the Apache License, Version 2.0 (the "License").
  * You may not use this file except in compliance with the License.
  * A copy of the License is located at
  *
  *  http://aws.amazon.com/apache2.0
  *
  * or in the "license" file accompanying this file. This file is distributed
  * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
  * express or implied. See the License for the specific language governing
  * permissions and limitations under the License.
  */
  
  #pragma once
  #include <aws/appconfig/AppConfig_EXPORTS.h>
  #include <aws/core/utils/memory/stl/AWSString.h>
  #include <aws/appconfig/model/EnvironmentState.h>
  #include <aws/core/utils/memory/stl/AWSVector.h>
  #include <aws/appconfig/model/Monitor.h>
  #include <utility>
  
  namespace Aws
  {
  template<typename RESULT_TYPE>
  class AmazonWebServiceResult;
  
  namespace Utils
  {
  namespace Json
  {
    class JsonValue;
  } // namespace Json
  } // namespace Utils
  namespace AppConfig
  {
  namespace Model
  {
    class AWS_APPCONFIG_API GetEnvironmentResult
    {
    public:
      GetEnvironmentResult();
      GetEnvironmentResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
      GetEnvironmentResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
  
  
      /**
       * <p>The application ID.</p>
       */
      inline const Aws::String& GetApplicationId() const{ return m_applicationId; }
  
      /**
       * <p>The application ID.</p>
       */
      inline void SetApplicationId(const Aws::String& value) { m_applicationId = value; }
  
      /**
       * <p>The application ID.</p>
       */
      inline void SetApplicationId(Aws::String&& value) { m_applicationId = std::move(value); }
  
      /**
       * <p>The application ID.</p>
       */
      inline void SetApplicationId(const char* value) { m_applicationId.assign(value); }
  
      /**
       * <p>The application ID.</p>
       */
      inline GetEnvironmentResult& WithApplicationId(const Aws::String& value) { SetApplicationId(value); return *this;}
  
      /**
       * <p>The application ID.</p>
       */
      inline GetEnvironmentResult& WithApplicationId(Aws::String&& value) { SetApplicationId(std::move(value)); return *this;}
  
      /**
       * <p>The application ID.</p>
       */
      inline GetEnvironmentResult& WithApplicationId(const char* value) { SetApplicationId(value); return *this;}
  
  
      /**
       * <p>The environment ID.</p>
       */
      inline const Aws::String& GetId() const{ return m_id; }
  
      /**
       * <p>The environment ID.</p>
       */
      inline void SetId(const Aws::String& value) { m_id = value; }
  
      /**
       * <p>The environment ID.</p>
       */
      inline void SetId(Aws::String&& value) { m_id = std::move(value); }
  
      /**
       * <p>The environment ID.</p>
       */
      inline void SetId(const char* value) { m_id.assign(value); }
  
      /**
       * <p>The environment ID.</p>
       */
      inline GetEnvironmentResult& WithId(const Aws::String& value) { SetId(value); return *this;}
  
      /**
       * <p>The environment ID.</p>
       */
      inline GetEnvironmentResult& WithId(Aws::String&& value) { SetId(std::move(value)); return *this;}
  
      /**
       * <p>The environment ID.</p>
       */
      inline GetEnvironmentResult& WithId(const char* value) { SetId(value); return *this;}
  
  
      /**
       * <p>The name of the environment.</p>
       */
      inline const Aws::String& GetName() const{ return m_name; }
  
      /**
       * <p>The name of the environment.</p>
       */
      inline void SetName(const Aws::String& value) { m_name = value; }
  
      /**
       * <p>The name of the environment.</p>
       */
      inline void SetName(Aws::String&& value) { m_name = std::move(value); }
  
      /**
       * <p>The name of the environment.</p>
       */
      inline void SetName(const char* value) { m_name.assign(value); }
  
      /**
       * <p>The name of the environment.</p>
       */
      inline GetEnvironmentResult& WithName(const Aws::String& value) { SetName(value); return *this;}
  
      /**
       * <p>The name of the environment.</p>
       */
      inline GetEnvironmentResult& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
  
      /**
       * <p>The name of the environment.</p>
       */
      inline GetEnvironmentResult& WithName(const char* value) { SetName(value); return *this;}
  
  
      /**
       * <p>The description of the environment.</p>
       */
      inline const Aws::String& GetDescription() const{ return m_description; }
  
      /**
       * <p>The description of the environment.</p>
       */
      inline void SetDescription(const Aws::String& value) { m_description = value; }
  
      /**
       * <p>The description of the environment.</p>
       */
      inline void SetDescription(Aws::String&& value) { m_description = std::move(value); }
  
      /**
       * <p>The description of the environment.</p>
       */
      inline void SetDescription(const char* value) { m_description.assign(value); }
  
      /**
       * <p>The description of the environment.</p>
       */
      inline GetEnvironmentResult& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
  
      /**
       * <p>The description of the environment.</p>
       */
      inline GetEnvironmentResult& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
  
      /**
       * <p>The description of the environment.</p>
       */
      inline GetEnvironmentResult& WithDescription(const char* value) { SetDescription(value); return *this;}
  
  
      /**
       * <p>The state of the environment. An environment can be in one of the following
       * states: <code>READY_FOR_DEPLOYMENT</code>, <code>DEPLOYING</code>,
       * <code>ROLLING_BACK</code>, or <code>ROLLED_BACK</code> </p>
       */
      inline const EnvironmentState& GetState() const{ return m_state; }
  
      /**
       * <p>The state of the environment. An environment can be in one of the following
       * states: <code>READY_FOR_DEPLOYMENT</code>, <code>DEPLOYING</code>,
       * <code>ROLLING_BACK</code>, or <code>ROLLED_BACK</code> </p>
       */
      inline void SetState(const EnvironmentState& value) { m_state = value; }
  
      /**
       * <p>The state of the environment. An environment can be in one of the following
       * states: <code>READY_FOR_DEPLOYMENT</code>, <code>DEPLOYING</code>,
       * <code>ROLLING_BACK</code>, or <code>ROLLED_BACK</code> </p>
       */
      inline void SetState(EnvironmentState&& value) { m_state = std::move(value); }
  
      /**
       * <p>The state of the environment. An environment can be in one of the following
       * states: <code>READY_FOR_DEPLOYMENT</code>, <code>DEPLOYING</code>,
       * <code>ROLLING_BACK</code>, or <code>ROLLED_BACK</code> </p>
       */
      inline GetEnvironmentResult& WithState(const EnvironmentState& value) { SetState(value); return *this;}
  
      /**
       * <p>The state of the environment. An environment can be in one of the following
       * states: <code>READY_FOR_DEPLOYMENT</code>, <code>DEPLOYING</code>,
       * <code>ROLLING_BACK</code>, or <code>ROLLED_BACK</code> </p>
       */
      inline GetEnvironmentResult& WithState(EnvironmentState&& value) { SetState(std::move(value)); return *this;}
  
  
      /**
       * <p>Amazon CloudWatch alarms monitored during the deployment.</p>
       */
      inline const Aws::Vector<Monitor>& GetMonitors() const{ return m_monitors; }
  
      /**
       * <p>Amazon CloudWatch alarms monitored during the deployment.</p>
       */
      inline void SetMonitors(const Aws::Vector<Monitor>& value) { m_monitors = value; }
  
      /**
       * <p>Amazon CloudWatch alarms monitored during the deployment.</p>
       */
      inline void SetMonitors(Aws::Vector<Monitor>&& value) { m_monitors = std::move(value); }
  
      /**
       * <p>Amazon CloudWatch alarms monitored during the deployment.</p>
       */
      inline GetEnvironmentResult& WithMonitors(const Aws::Vector<Monitor>& value) { SetMonitors(value); return *this;}
  
      /**
       * <p>Amazon CloudWatch alarms monitored during the deployment.</p>
       */
      inline GetEnvironmentResult& WithMonitors(Aws::Vector<Monitor>&& value) { SetMonitors(std::move(value)); return *this;}
  
      /**
       * <p>Amazon CloudWatch alarms monitored during the deployment.</p>
       */
      inline GetEnvironmentResult& AddMonitors(const Monitor& value) { m_monitors.push_back(value); return *this; }
  
      /**
       * <p>Amazon CloudWatch alarms monitored during the deployment.</p>
       */
      inline GetEnvironmentResult& AddMonitors(Monitor&& value) { m_monitors.push_back(std::move(value)); return *this; }
  
    private:
  
      Aws::String m_applicationId;
  
      Aws::String m_id;
  
      Aws::String m_name;
  
      Aws::String m_description;
  
      EnvironmentState m_state;
  
      Aws::Vector<Monitor> m_monitors;
    };
  
  } // namespace Model
  } // namespace AppConfig
  } // namespace Aws
  