text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose:
  //
  // $NoKeywords: $
  //=============================================================================//
  
  #ifndef AI_NAVGOALTYPE_H
  #define AI_NAVGOALTYPE_H
  
  #if defined( _WIN32 )
  #pragma once
  #endif
  
  // =======================================
  //  Movement goals 
  //		Used both to store the current
  //		movment goal in m_routeGoalType
  //		and to or/and with route
  // =======================================
  enum GoalType_t 
  {
  	GOALTYPE_NONE,
  	GOALTYPE_TARGETENT,
  	GOALTYPE_ENEMY,
  	GOALTYPE_PATHCORNER,
  	GOALTYPE_LOCATION,
  	GOALTYPE_LOCATION_NEAREST_NODE,
  	GOALTYPE_FLANK,
  	GOALTYPE_COVER,
  	
  	GOALTYPE_INVALID
  };
  
  #endif // AI_NAVGOALTYPE_H
  