text: // CollisionInfoAABBfromSprite.h
  // Andre Berthiaume, July 2012
  
  #include "CollisionInfoAABBfromSprite.h"
  #include "WindowManager.h"
  
  sf::FloatRect CollisionInfoAABBfromSprite::getAABB(){ return sprite->getGlobalBounds(); }
  sf::Vector2f CollisionInfoAABBfromSprite::getPosition(){ return sprite->getPosition(); }
  float CollisionInfoAABBfromSprite::getRotation(){ return sprite->getRotation();}
  sf::Transform CollisionInfoAABBfromSprite::getTransform(){ return sprite->getTransform(); }
  
  void CollisionInfoAABBfromSprite::Draw(){ WindowManager::MainWindow.draw( *sprite ); }