text: /* DataToC output of file <gpu_shader_2D_edituvs_facedots_vert_glsl> */
  
  extern int datatoc_gpu_shader_2D_edituvs_facedots_vert_glsl_size;
  extern char datatoc_gpu_shader_2D_edituvs_facedots_vert_glsl[];
  
  int datatoc_gpu_shader_2D_edituvs_facedots_vert_glsl_size = 337;
  char datatoc_gpu_shader_2D_edituvs_facedots_vert_glsl[] = {
   13, 10,117,110,105,102,111,114,109, 32,109, 97,116, 52, 32, 77,111,100,101,108, 86,105,101,119, 80,114,111,106,101, 99,116,105,111,110, 77, 97,116,114,105,120, 59, 13, 10,117,110,105,102,111,114,109, 32,118,101, 99, 52, 32,118,101,114,116, 67,111,108,111,114, 59, 13, 10,117,110,105,102,111,114,109, 32,118,101, 99, 52, 32,115,101,108,101, 99,116, 67,111,108,111,114, 59, 13, 10, 13, 10,105,110, 32,118,101, 99, 50, 32,112,111,115, 59, 13, 10,105,110, 32,105,110,116, 32,102,108, 97,103, 59, 13, 10, 13, 10,111,117,116, 32,118,101, 99, 52, 32,102,105,110, 97,108, 67,111,108,111,114, 59, 13, 10, 13, 10, 35,100,101,102,105,110,101, 32, 70, 65, 67, 69, 95, 83, 69, 76, 69, 67, 84, 32, 40, 49, 32, 60, 60, 32, 50, 41, 13, 10, 13, 10,118,111,105,100, 32,109, 97,105,110, 40, 41, 13, 10,123, 13, 10,  9,103,108, 95, 80,111,115,105,116,105,111,110, 32, 61, 32, 77,111,100,101,108, 86,105,101,119, 80,114,111,106,101, 99,116,105,111,110, 77, 97,116,114,105,120, 32, 42, 32,118,101, 99, 52, 40,112,111,115, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 13, 10,  9,102,105,110, 97,108, 67,111,108,111,114, 32, 61, 32, 40, 40,102,108, 97,103, 32, 38, 32, 70, 65, 67, 69, 95, 83, 69, 76, 69, 67, 84, 41, 32, 33, 61, 32, 48, 41, 32, 63, 32,115,101,108,101, 99,116, 67,111,108,111,114, 32, 58, 32,118,101,114,116, 67,111,108,111,114, 59, 13, 10,125, 13, 10,0
  };
  
  