text: //*********************************************************
  //
  // Copyright (c) Microsoft. All rights reserved.
  // This code is licensed under the MIT License (MIT).
  // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
  // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
  // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
  // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
  //
  //*********************************************************
  
  // stdafx.h : include file for standard system include files,
  // or project specific include files that are used frequently, but
  // are changed infrequently.
  
  #pragma once
  
  #ifndef WIN32_LEAN_AND_MEAN
  #define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers.
  #endif
  
  #include <windows.h>
  
  #include <dxgi1_6.h>
  #include <d3d12.h>
  #include <D3Dcompiler.h>
  #include <DirectXMath.h>
  #include "d3dx12.h"
  #include <pix3.h>
  
  #include <wrl.h>
  #include <list>
  #include <stdio.h>
  #include <iostream>
  #include <sstream>
  