text: // BlueprintGeneratedClass GCN_Athen_FloppingRabbit_PlayerHit.GCN_Athen_FloppingRabbit_PlayerHit_C
  // Size: 0x1a8 (Inherited: 0x1a8)
  struct UGCN_Athen_FloppingRabbit_PlayerHit_C : UFortGameplayCueNotify_Burst {
  };
  
  