text: /**
   * Copyright (c) 2014,Egret-Labs.org
   * All rights reserved.
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *
   *     * Redistributions of source code must retain the above copyright
   *       notice, this list of conditions and the following disclaimer.
   *     * Redistributions in binary form must reproduce the above copyright
   *       notice, this list of conditions and the following disclaimer in the
   *       documentation and/or other materials provided with the distribution.
   *     * Neither the name of the Egret-Labs.org nor the
   *       names of its contributors may be used to endorse or promote products
   *       derived from this software without specific prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
   * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  var __extends = this.__extends || function (d, b) {
      for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
      function __() { this.constructor = d; }
      __.prototype = b.prototype;
      d.prototype = new __();
  };
  var egret;
  (function (egret) {
      var gui;
      (function (gui) {
          /**
           * @class egret.gui.ListEvent
           * @classdesc
           * 列表事件
           * @extends egret.TouchEvent
           */
          var ListEvent = (function (_super) {
              __extends(ListEvent, _super);
              /**
               * @method egret.gui.ListEvent#constructor
               * @param type {string}
               * @param bubbles {boolean}
               * @param cancelable {boolean}
               * @param touchPointID {number}
               * @param stageX {number}
               * @param stageY {number}
               * @param ctrlKey {boolean}
               * @param altKey {boolean}
               * @param shiftKey {boolean}
               * @param buttonDown {boolean}
               * @param itemIndex {number}
               * @param item {any}
               * @param itemRenderer {IItemRenderer}
               */
              function ListEvent(type, bubbles, cancelable, touchPointID, stageX, stageY, ctrlKey, altKey, shiftKey, buttonDown, itemIndex, item, itemRenderer) {
                  if (bubbles === void 0) { bubbles = true; }
                  if (cancelable === void 0) { cancelable = true; }
                  if (touchPointID === void 0) { touchPointID = 0; }
                  if (stageX === void 0) { stageX = 0; }
                  if (stageY === void 0) { stageY = 0; }
                  if (ctrlKey === void 0) { ctrlKey = false; }
                  if (altKey === void 0) { altKey = false; }
                  if (shiftKey === void 0) { shiftKey = false; }
                  if (buttonDown === void 0) { buttonDown = false; }
                  if (itemIndex === void 0) { itemIndex = -1; }
                  if (item === void 0) { item = null; }
                  if (itemRenderer === void 0) { itemRenderer = null; }
                  _super.call(this, type, bubbles, cancelable, touchPointID, stageX, stageY, ctrlKey, altKey, shiftKey, buttonDown);
                  /**
                   * 触发鼠标事件的项呈示器数据源项。
                   * @member egret.gui.ListEvent#item
                   */
                  this.item = null;
                  /**
                   * 触发鼠标事件的项呈示器。
                   * @member egret.gui.ListEvent#itemRenderer
                   */
                  this.itemRenderer = null;
                  /**
                   * 触发鼠标事件的项索引
                   * @member egret.gui.ListEvent#itemIndex
                   */
                  this.itemIndex = NaN;
                  this.itemIndex = itemIndex;
                  this.item = item;
                  this.itemRenderer = itemRenderer;
              }
              /**
               * 使用指定的EventDispatcher对象来抛出事件对象。抛出的对象将会缓存在对象池上，供下次循环复用。
               * @method egret.gui.ListEvent.dispatchListEvent
               */
              ListEvent.dispatchListEvent = function (target, type, touchEvent, itemIndex, item, itemRenderer) {
                  if (touchEvent === void 0) { touchEvent = null; }
                  if (itemIndex === void 0) { itemIndex = -1; }
                  if (item === void 0) { item = null; }
                  if (itemRenderer === void 0) { itemRenderer = null; }
                  var eventClass = ListEvent;
                  var props = egret.Event._getPropertyData(eventClass);
                  props.touchPointID = touchEvent.touchPointID;
                  props._stageX = touchEvent.stageX;
                  props._stageY = touchEvent.stageY;
                  props.ctrlKey = touchEvent.ctrlKey;
                  props.altKey = touchEvent.altKey;
                  props.shiftKey = touchEvent.shiftKey;
                  props.touchDown = touchEvent.touchDown;
                  props.itemIndex = itemIndex;
                  props.item = item;
                  props.itemRenderer = itemRenderer;
                  egret.Event._dispatchByTarget(eventClass, target, type, props);
              };
              /**
               * 指示用户执行了将鼠标指针从控件中某个项呈示器上移开的操作
               * @constant egret.gui.ListEvent.ITEM_ROLL_OUT
               */
              ListEvent.ITEM_ROLL_OUT = "itemRollOut";
              /**
               * 指示用户执行了将鼠标指针滑过控件中某个项呈示器的操作。
               * @constant egret.gui.ListEvent.ITEM_ROLL_OVER
               */
              ListEvent.ITEM_ROLL_OVER = "itemRollOver";
              /**
               * 指示用户执行了将鼠标在某个项呈示器上单击的操作。
               * @constant egret.gui.ListEvent.ITEM_CLICK
               */
              ListEvent.ITEM_CLICK = "itemClick";
              return ListEvent;
          })(egret.TouchEvent);
          gui.ListEvent = ListEvent;
          ListEvent.prototype.__class__ = "egret.gui.ListEvent";
      })(gui = egret.gui || (egret.gui = {}));
  })(egret || (egret = {}));
  