text: /* NetHack 3.6  artilist.h      $NHDT-Date: 1433050874 2015/05/31 05:41:14 $  $NHDT-Branch: master $:$NHDT-Revision: 1.16 $ */
  /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
  /*-Copyright (c) Robert Patrick Rankin, 2017. */
  /* NetHack may be freely redistributed.  See license for details. */
  
  #ifdef MAKEDEFS_C
  /* in makedefs.c, all we care about is the list of names */
  
  #define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost, clr) nam
  
  static const char *artifact_names[] = {
  #else
  /* in artifact.c, set up the actual artifact list structure */
  
  #define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost, clr) \
      {                                                                       \
          typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost, clr    \
      }
  
  /* clang-format off */
  #define     NO_ATTK     {0,0,0,0}               /* no attack */
  #define     NO_DFNS     {0,0,0,0}               /* no defense */
  #define     NO_CARY     {0,0,0,0}               /* no carry effects */
  #define     DFNS(c)     {0,c,0,0}
  #define     CARY(c)     {0,c,0,0}
  #define     PHYS(a,b)   {0,AD_PHYS,a,b}         /* physical */
  #define     DRLI(a,b)   {0,AD_DRLI,a,b}         /* life drain */
  #define     COLD(a,b)   {0,AD_COLD,a,b}
  #define     FIRE(a,b)   {0,AD_FIRE,a,b}
  #define     ELEC(a,b)   {0,AD_ELEC,a,b}         /* electrical shock */
  #define     STUN(a,b)   {0,AD_STUN,a,b}         /* magical attack */
  /* clang-format on */
  
  STATIC_OVL NEARDATA struct artifact artilist[] = {
  #endif /* MAKEDEFS_C */
  
      /* Artifact cost rationale:
       * 1.  The more useful the artifact, the better its cost.
       * 2.  Quest artifacts are highly valued.
       * 3.  Chaotic artifacts are inflated due to scarcity (and balance).
       */
  
      /*  dummy element #0, so that all interesting indices are non-zero */
      A("", STRANGE_OBJECT, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE,
        NON_PM, NON_PM, 0L, NO_COLOR),
  
      A("Excalibur", LONG_SWORD, (SPFX_NOGEN | SPFX_RESTR | SPFX_SEEK
                                  | SPFX_DEFN | SPFX_INTEL | SPFX_SEARCH),
        0, 0, PHYS(5, 10), DRLI(0, 0), NO_CARY, 0, A_LAWFUL, PM_KNIGHT, NON_PM,
        4000L, NO_COLOR),
      /*
       *      Stormbringer only has a 2 because it can drain a level,
       *      providing 8 more.
       */
      A("Stormbringer", RUNESWORD,
        (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN | SPFX_INTEL | SPFX_DRLI), 0, 0,
        DRLI(5, 2), DRLI(0, 0), NO_CARY, 0, A_CHAOTIC, NON_PM, NON_PM, 8000L,
        NO_COLOR),
      /*
       *      Mjollnir will return to the hand of the wielder when thrown
       *      if the wielder is a Valkyrie wearing Gauntlets of Power.
       */
      A("Mjollnir", WAR_HAMMER, /* Mjo:llnir */
        (SPFX_RESTR | SPFX_ATTK), 0, 0, ELEC(5, 24), NO_DFNS, NO_CARY, 0,
        A_NEUTRAL, PM_VALKYRIE, NON_PM, 4000L, NO_COLOR),
  
      A("Cleaver", BATTLE_AXE, SPFX_RESTR, 0, 0, PHYS(3, 6), NO_DFNS, NO_CARY,
        0, A_NEUTRAL, PM_BARBARIAN, NON_PM, 1500L, NO_COLOR),
  
      /*
       *      Grimtooth glows in warning when elves are present, but its
       *      damage bonus applies to all targets rather than just elves
       *      (handled as special case in spec_dbon()).
       */
      A("Grimtooth", ORCISH_DAGGER, (SPFX_RESTR | SPFX_WARN | SPFX_DFLAG2),
        0, M2_ELF, PHYS(2, 6), NO_DFNS,
        NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ORC, 300L, CLR_RED),
      /*
       *      Orcrist and Sting have same alignment as elves.
       *
       *      The combination of SPFX_WARN+SPFX_DFLAG2+M2_value will trigger
       *      EWarn_of_mon for all monsters that have the M2_value flag.
       *      Sting and Orcrist will warn of M2_ORC monsters.
       */
      A("Orcrist", ELVEN_BROADSWORD, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC,
        PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 2000L,
        CLR_BRIGHT_BLUE), /* bright blue is actually light blue */
  
      A("Sting", ELVEN_DAGGER, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC, PHYS(5, 0),
        NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 800L, CLR_BRIGHT_BLUE),
      /*
       *      Magicbane is a bit different!  Its magic fanfare
       *      unbalances victims in addition to doing some damage.
       */
      A("Magicbane", ATHAME, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
        STUN(3, 4), DFNS(AD_MAGM), NO_CARY, 0, A_NEUTRAL, PM_WIZARD, NON_PM,
        3500L, NO_COLOR),
  
      A("Frost Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
        COLD(5, 0), COLD(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L,
        NO_COLOR),
  
      A("Fire Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
        FIRE(5, 0), FIRE(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L,
        NO_COLOR),
  
      A("Dragonbane", BROADSWORD,
        (SPFX_RESTR | SPFX_DCLAS | SPFX_REFLECT), 0, S_DRAGON,
        PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 500L,
        NO_COLOR),
  
      A("Demonbane", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_DEMON,
        PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 2500L,
        NO_COLOR),
  
      A("Werebane", SILVER_SABER, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_WERE,
        PHYS(5, 0), DFNS(AD_WERE), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 1500L,
        NO_COLOR),
  
      A("Grayswandir", SILVER_SABER, (SPFX_RESTR | SPFX_HALRES), 0, 0,
        PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 8000L,
        NO_COLOR),
  
      A("Giantslayer", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_GIANT,
        PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 200L,
        NO_COLOR),
  
      A("Ogresmasher", WAR_HAMMER, (SPFX_RESTR | SPFX_DCLAS), 0, S_OGRE,
        PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L,
        NO_COLOR),
  
      A("Trollsbane", MORNING_STAR, (SPFX_RESTR | SPFX_DCLAS), 0, S_TROLL,
        PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L,
        NO_COLOR),
      /*
       *      Two problems:  1) doesn't let trolls regenerate heads,
       *      2) doesn't give unusual message for 2-headed monsters (but
       *      allowing those at all causes more problems than worth the effort).
       */
      A("Vorpal Blade", LONG_SWORD, (SPFX_RESTR | SPFX_BEHEAD), 0, 0,
        PHYS(5, 1), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 4000L,
        NO_COLOR),
      /*
       *      Ah, never shall I forget the cry,
       *              or the shriek that shrieked he,
       *      As I gnashed my teeth, and from my sheath
       *              I drew my Snickersnee!
       *                      --Koko, Lord high executioner of Titipu
       *                        (From Sir W.S. Gilbert's "The Mikado")
       */
      A("Snickersnee", KATANA, SPFX_RESTR, 0, 0, PHYS(0, 8), NO_DFNS, NO_CARY,
        0, A_LAWFUL, PM_SAMURAI, NON_PM, 1200L, NO_COLOR),
  
      A("Sunsword", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_UNDEAD,
        PHYS(5, 0), DFNS(AD_BLND), NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 1500L,
        NO_COLOR),
  
      /*
       *      The artifacts for the quest dungeon, all self-willed.
       */
  
      A("The Orb of Detection", CRYSTAL_BALL,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_ESP | SPFX_HSPDAM), 0,
        NO_ATTK, NO_DFNS, CARY(AD_MAGM), INVIS, A_LAWFUL, PM_ARCHEOLOGIST,
        NON_PM, 2500L, NO_COLOR),
  
      A("The Heart of Ahriman", LUCKSTONE,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), SPFX_STLTH, 0,
        /* this stone does double damage if used as a projectile weapon */
        PHYS(5, 0), NO_DFNS, NO_CARY, LEVITATION, A_NEUTRAL, PM_BARBARIAN,
        NON_PM, 2500L, NO_COLOR),
  
      A("The Lyre of Orpheus",	WOODEN_HARP,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK), 0, 0,
        NO_ATTK,	NO_DFNS,	CARY(AD_MAGM), TAMING, A_NEUTRAL, PM_BARD,
        NON_PM, 5000L, NO_COLOR ),
  
      A("The Sceptre of Might", MACE,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DALIGN), 0, 0, PHYS(5, 0),
        DFNS(AD_MAGM), NO_CARY, CONFLICT, A_LAWFUL, PM_CAVEMAN, NON_PM, 2500L,
        NO_COLOR),
  
  #if 0 /* OBSOLETE */
  A("The Palantir of Westernesse",        CRYSTAL_BALL,
          (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL),
                  (SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0,
          NO_ATTK,        NO_DFNS,        NO_CARY,
          TAMING,         A_CHAOTIC, NON_PM , PM_ELF, 8000L, NO_COLOR ),
  #endif
  
      A("The Staff of Aesculapius", QUARTERSTAFF,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_ATTK | SPFX_INTEL | SPFX_DRLI
         | SPFX_REGEN),
        0, 0, DRLI(0, 0), DRLI(0, 0), NO_CARY, HEALING, A_NEUTRAL, PM_HEALER,
        NON_PM, 5000L, NO_COLOR),
  
      A("The Magic Mirror of Merlin", MIRROR,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK), SPFX_ESP, 0,
        NO_ATTK, NO_DFNS, CARY(AD_MAGM), 0, A_LAWFUL, PM_KNIGHT, NON_PM, 1500L,
        NO_COLOR),
  
      A("The Eyes of the Overworld", LENSES,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_XRAY), 0, 0, NO_ATTK,
        DFNS(AD_MAGM), NO_CARY, ENLIGHTENING, A_NEUTRAL, PM_MONK, NON_PM,
        2500L, NO_COLOR),
  
      A("The Mitre of Holiness", HELM_OF_BRILLIANCE,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_DFLAG2 | SPFX_INTEL | SPFX_PROTECT), 0,
        M2_UNDEAD, NO_ATTK, NO_DFNS, CARY(AD_FIRE), ENERGY_BOOST, A_LAWFUL,
        PM_PRIEST, NON_PM, 2000L, NO_COLOR),
  
      A("The Longbow of Diana", BOW,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_REFLECT), SPFX_ESP, 0,
        PHYS(5, 0), NO_DFNS, NO_CARY, CREATE_AMMO, A_CHAOTIC, PM_RANGER, NON_PM,
        4000L, NO_COLOR),
  
      /* MKoT has an additional carry property if the Key is not cursed (for
         rogues) or blessed (for non-rogues):  #untrap of doors and chests
         will always find any traps and disarming those will always succeed */
      A("The Master Key of Thievery", SKELETON_KEY,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK),
        (SPFX_WARN | SPFX_TCTRL | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
        UNTRAP, A_CHAOTIC, PM_ROGUE, NON_PM, 3500L, NO_COLOR),
  
      A("The Tsurugi of Muramasa", TSURUGI,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_BEHEAD | SPFX_LUCK
         | SPFX_PROTECT),
        0, 0, PHYS(0, 8), NO_DFNS, NO_CARY, 0, A_LAWFUL, PM_SAMURAI, NON_PM,
        4500L, NO_COLOR),
  
      A("The Platinum Yendorian Express Card", CREDIT_CARD,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DEFN),
        (SPFX_ESP | SPFX_HSPDAM), 0, NO_ATTK, NO_DFNS, CARY(AD_MAGM),
        CHARGE_OBJ, A_NEUTRAL, PM_TOURIST, NON_PM, 7000L, NO_COLOR),
  
      A("The Orb of Fate", CRYSTAL_BALL,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_LUCK),
        (SPFX_WARN | SPFX_HSPDAM | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
        LEV_TELE, A_NEUTRAL, PM_VALKYRIE, NON_PM, 3500L, NO_COLOR),
  
      A("The Eye of the Aethiopica", AMULET_OF_ESP,
        (SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_EREGEN | SPFX_HSPDAM), 0,
        NO_ATTK, DFNS(AD_MAGM), NO_CARY, CREATE_PORTAL, A_NEUTRAL, PM_WIZARD,
        NON_PM, 4000L, NO_COLOR),
  
      /*
       *  terminator; otyp must be zero
       */
      A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 0L,
        0) /* 0 is CLR_BLACK rather than NO_COLOR but it doesn't matter here */
  
  }; /* artilist[] (or artifact_names[]) */
  
  #undef A
  
  #ifndef MAKEDEFS_C
  #undef NO_ATTK
  #undef NO_DFNS
  #undef DFNS
  #undef PHYS
  #undef DRLI
  #undef COLD
  #undef FIRE
  #undef ELEC
  #undef STUN
  #endif
  
  /*artilist.h*/
  