text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: NOTE: This file is for backward compat!
  // We'll get rid of it soon. Most of the contents of this file were moved
  // into shaderpi/ishadershadow.h, shaderapi/ishaderdynamic.h, or
  // shaderapi/shareddefs.h
  //
  // $NoKeywords: $
  //
  //===========================================================================//
  
  #ifndef ISHADERAPI_MS_H
  #define ISHADERAPI_MS_H
  
  #ifdef _WIN32
  #pragma once
  #endif
  
  #include <shaderapi/shareddefs.h>
  #include <shaderapi/ishadershadow.h>
  #include <shaderapi/ishaderdynamic.h>
  
  
  //-----------------------------------------------------------------------------
  // forward declarations
  //-----------------------------------------------------------------------------
  class IMaterialVar;
  
  
  //-----------------------------------------------------------------------------
  // Methods that can be called from the SHADER_INIT blocks of shaders
  //-----------------------------------------------------------------------------
  abstract_class IShaderInit
  {
  public:
      // Loads up a texture
      virtual void LoadTexture( IMaterialVar *pTextureVar, const char *pTextureGroupName, int nAdditionalCreationFlags = 0 ) = 0;
      virtual void LoadBumpMap( IMaterialVar *pTextureVar, const char *pTextureGroupName ) = 0;
      virtual void LoadCubeMap( IMaterialVar **ppParams, IMaterialVar *pTextureVar, int nAdditionalCreationFlags = 0 ) = 0;
  };
  
  
  #endif // ISHADERAPI_MS_H
  