text: #pragma once
  
  #include "sourceInterface.h"
  #include "renderInterface.h"
  
  class playerInterface : public baseInterface {
  public:
  	declare_interface_id;
  
  public:
  	virtual int32_t open(comPtr<sourceInterface> source, comPtr<renderInterface> render) = 0;
  	virtual int32_t play(bool reversePlay) = 0;
  	virtual int32_t pause() = 0;
  	virtual int32_t stop() = 0;
  	virtual int32_t close() = 0;
  };