text: #include "../generic/NonCombatStrategy.h"
  #pragma once
  
  namespace ai
  {
      class AttackEnemyPlayersStrategy : public NonCombatStrategy
      {
      public:
          AttackEnemyPlayersStrategy(PlayerbotAI* ai) : NonCombatStrategy(ai) {}
          virtual string getName() { return "pvp"; }
  
      public:
          virtual void InitTriggers(std::list<TriggerNode*> &triggers);
      };
  
  }
  