text: #include "EBO.h"
  
  EBO::EBO(GLuint* indices,GLsizeiptr size){
      glGenBuffers(1,&ID);
      glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,ID);
      glBufferData(GL_ELEMENT_ARRAY_BUFFER,size,indices,GL_STATIC_DRAW);
  
  }
  
  void EBO::Bind(){
      glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,ID);
  }
  void EBO::Unbind(){
      glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
  }
  void EBO::Delete(){
      glDeleteBuffers(1,&ID);
  }
  
  EBO::~EBO(){
      Delete();
  }