text: extern float run2_TRANS[240];
  extern float run2_POINT[3552];
  extern short run2_QUAD[1184];
  extern short run2_TRI[0];
  extern char run2_VCOLOR[4736];
  extern float run2_TEXCOORD[2368];
  
  extern int run2_TEXLINKDAT[15];
  extern int run2_TEXCNT;
  int run2_TEX[0];
  
  extern int run2_POINTDATSZ[16];
  extern int run2_QUADDATSZ[16];
  extern int run2_TRIDATSZ[16];
  extern int run2_VCOLORDATSZ[16];
  extern int run2_TEXCOORDDATSZ[16];
  
  extern int run2_HIDE[15];
  
  //unchanging transformation data
  float run2_STATICTRANS[240];
  
  //unchanging point data
  float run2_STATICPOINT[3552];
  
  extern int run2_MESHCNT;
  
  //mesh names
  #define run2_box 0
  #define run2_feetBox 1
  #define run2_frontBox 2
  #define run2_head 3
  #define run2_headBox 4
  #define run2_lowerArmL 5
  #define run2_lowerArmR 6
  #define run2_lowerLegL 7
  #define run2_lowerLegR 8
  #define run2_midsection 9
  #define run2_neck 10
  #define run2_upperArmL 11
  #define run2_upperArmR 12
  #define run2_upperLegL 13
  #define run2_upperLegR 14
  
  //textures
  