text: /*
   * Copyright (C) 2005 - 2012 MaNGOS <http://www.getmangos.com/>
   *
   * Copyright (C) 2008 - 2012 Trinity <http://www.trinitycore.org/>
   *
   * Copyright (C) 2010 - 2012 ProjectSkyfire <http://www.projectskyfire.org/>
   *
   * Copyright (C) 2011 - 2012 ArkCORE <http://www.arkania.net/>
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   */
  
  #ifndef ARKCORECORE_CORPSE_H
  #define ARKCORECORE_CORPSE_H
  
  #include "Object.h"
  #include "DatabaseEnv.h"
  #include "GridDefines.h"
  #include "LootMgr.h"
  
  enum CorpseType
  {
      CORPSE_BONES = 0, CORPSE_RESURRECTABLE_PVE = 1, CORPSE_RESURRECTABLE_PVP = 2
  };
  #define MAX_CORPSE_TYPE        3
  
  // Value equal client resurrection dialog show radius.
  #define CORPSE_RECLAIM_RADIUS 39
  
  enum CorpseFlags
  {
      CORPSE_FLAG_NONE = 0x00, CORPSE_FLAG_BONES = 0x01, CORPSE_FLAG_UNK1 = 0x02, CORPSE_FLAG_UNK2 = 0x04, CORPSE_FLAG_HIDE_HELM = 0x08, CORPSE_FLAG_HIDE_CLOAK = 0x10, CORPSE_FLAG_LOOTABLE = 0x20
  };
  
  class Corpse: public WorldObject, public GridObject<Corpse>
  {
  public:
      explicit Corpse (CorpseType type = CORPSE_BONES);
      ~Corpse ();
  
      void AddToWorld ();
      void RemoveFromWorld ();
  
      bool Create (uint32 guidlow, Map *map);
      bool Create (uint32 guidlow, Player *owner);
  
      void SaveToDB ();
      bool LoadFromDB (uint32 guid, Field *fields);
  
      void DeleteBonesFromWorld ();
      void DeleteFromDB (SQLTransaction& trans);
  
      uint64 const& GetOwnerGUID () const
      {
          return GetUInt64Value(CORPSE_FIELD_OWNER);
      }
  
      time_t const& GetGhostTime () const
      {
          return m_time;
      }
      void ResetGhostTime ()
      {
          m_time = time(NULL);
      }
      CorpseType GetType () const
      {
          return m_type;
      }
  
      GridPair const& GetGrid () const
      {
          return m_grid;
      }
      void SetGrid (GridPair const& grid)
      {
          m_grid = grid;
      }
  
      Loot loot;          // remove insignia ONLY at BG
      Player* lootRecipient;
      bool lootForBody;
  
      void Say (int32 textId, uint32 language, uint64 TargetGuid)
      {
          MonsterSay(textId, language, TargetGuid);
      }
      void Yell (int32 textId, uint32 language, uint64 TargetGuid)
      {
          MonsterYell(textId, language, TargetGuid);
      }
      void TextEmote (int32 textId, uint64 TargetGuid)
      {
          MonsterTextEmote(textId, TargetGuid);
      }
      void Whisper (int32 textId, uint64 receiver)
      {
          MonsterWhisper(textId, receiver);
      }
      void YellToZone (int32 textId, uint32 language, uint64 TargetGuid)
      {
          MonsterYellToZone(textId, language, TargetGuid);
      }
  
      bool IsExpired (time_t t) const;
  
  private:
      CorpseType m_type;
      time_t m_time;
      GridPair m_grid;          // gride for corpse position for fast search
  };
  #endif
  