text: //////////////////////////////////////////////////////////////////////////////
  //
  // Copyright (c) 2004-2021 musikcube team
  //
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without
  // modification, are permitted provided that the following conditions are met:
  //
  //    * Redistributions of source code must retain the above copyright notice,
  //      this list of conditions and the following disclaimer.
  //
  //    * Redistributions in binary form must reproduce the above copyright
  //      notice, this list of conditions and the following disclaimer in the
  //      documentation and/or other materials provided with the distribution.
  //
  //    * Neither the name of the author nor the names of other contributors may
  //      be used to endorse or promote products derived from this software
  //      without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
  // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
  // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  // POSSIBILITY OF SUCH DAMAGE.
  //
  //////////////////////////////////////////////////////////////////////////////
  
  #pragma once
  
  #include "IPlaybackService.h"
  #include "ITrack.h"
  
  namespace musik { namespace core { namespace sdk {
  
      class IPlaybackRemote {
          public:
              virtual void Release() = 0;
              virtual void SetPlaybackService(IPlaybackService* playback) = 0;
              virtual void OnTrackChanged(ITrack* track) = 0;
              virtual void OnPlaybackStateChanged(PlaybackState state) = 0;
              virtual void OnPlaybackTimeChanged(double time) = 0;
              virtual void OnVolumeChanged(double volume) = 0;
              virtual void OnModeChanged(RepeatMode repeatMode, bool shuffled) = 0;
              virtual void OnPlayQueueChanged() = 0;
      };
  
  } } }
  
  