text: #include "AppDelegate.h"
  //#include "HelloWorldScene.h"
  #include "GameScene.h"
  #include "GameMenuLayer.h"
  
  #include "FishLayer.h"
  
  USING_NS_CC;
  
  AppDelegate::AppDelegate() {
  
  }
  
  AppDelegate::~AppDelegate() 
  {
  }
  
  bool AppDelegate::applicationDidFinishLaunching() {
      // initialize director
      CCDirector* pDirector = CCDirector::sharedDirector();
      CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
  
      pDirector->setOpenGLView(pEGLView);
  	
      // turn on display FPS
      pDirector->setDisplayStats(true);
  
      // set FPS. the default value is 1.0/60 if you don't call this
      pDirector->setAnimationInterval(1.0 / 60);
  
      // create a scene. it's an autorelease object
      //CCScene *pScene = HelloWorld::scene();
  	//CCScene *pScene = GameMenuLayer::scene();
  
  	CCScene *pScene = GameScene::scene();
  
      // run
      pDirector->runWithScene(pScene);
  
      return true;
  }
  
  // This function will be called when the app is inactive. When comes a phone call,it's be invoked too
  void AppDelegate::applicationDidEnterBackground() {
      CCDirector::sharedDirector()->stopAnimation();
  
      // if you use SimpleAudioEngine, it must be pause
      // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
  }
  
  // this function will be called when the app is active again
  void AppDelegate::applicationWillEnterForeground() {
      CCDirector::sharedDirector()->startAnimation();
  
      // if you use SimpleAudioEngine, it must resume here
      // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
  }
  