text: // This file was generated based on C:/Users/JuanJose/AppData/Local/Fusetools/Packages/Fuse.Nodes/1.9.0/Input/FocusEvents.uno.
  // WARNING: Changes might be lost if you edit this file directly.
  
  #pragma once
  #include <Fuse.Input.FocusLostArgs.h>
  #include <Fuse.Input.FocusLostHandler.h>
  #include <Fuse.VisualEvent-2.h>
  namespace g{namespace Fuse{namespace Input{struct FocusLost;}}}
  
  namespace g{
  namespace Fuse{
  namespace Input{
  
  // internal sealed class FocusLost :32
  // {
  ::g::Fuse::VisualEvent_type* FocusLost_typeof();
  void FocusLost__ctor_1_fn(FocusLost* __this);
  void FocusLost__Invoke_fn(FocusLost* __this, uDelegate* handler, uObject* sender, ::g::Fuse::Input::FocusLostArgs* args);
  void FocusLost__New1_fn(FocusLost** __retval);
  
  struct FocusLost : ::g::Fuse::VisualEvent
  {
      void ctor_1();
      static FocusLost* New1();
  };
  // }
  
  }}} // ::g::Fuse::Input
  