text: // Copyright (c) 2015 fjz13. All rights reserved.
  // Use of this source code is governed by a MIT-style
  // license that can be found in the LICENSE file.
  #pragma once
  #include "TestPreDeclares.h"
  #include "Game/BaseFeatureLayer.h"
  
  class GameFeatureLayer :public BaseFeatureLayer
  {
  	MEDUSA_NODE(GameFeatureLayer,BaseFeatureLayer);
  public:
  	GameFeatureLayer(StringRef name=StringRef::Empty,const IEventArg& e=IEventArg::Empty);
  	virtual ~GameFeatureLayer(void);
  };
  
  MEDUSA_ENABLE_STATIC_CONSTRUCTOR(GameFeatureLayer);
  