text: /**
   * @author  Jon Ander Jimenez
   * @contact  jonander.jimenez@gmail.com
   */
  #include "pch.h"
  #include "usage/texture.h"
  #include "utils/filepath.h"
  
  
  bool Texture::VLoad(const Filepath & path)
  {
    (void)path;
    //std::cout << "LOAD: texture" << std::endl;
  
    return true;
  }
  
  void Texture::VUnload()
  {
    //std::cout << "UNLOAD: texture" << std::endl;
  }
  