text: /**
   * Marlin 3D Printer Firmware
   * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
   *
   * Based on Sprinter and grbl.
   * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <https://www.gnu.org/licenses/>.
   *
   */
  
  #include "../../../inc/MarlinConfigPre.h"
  
  #if HAS_GAMES
  
  #include "game.h"
  
  int MarlinGame::score;
  uint8_t MarlinGame::game_state;
  millis_t MarlinGame::next_frame;
  
  MarlinGameData marlin_game_data;
  
  bool MarlinGame::game_frame() {
    static int8_t slew;
    if (ui.first_page) slew = 2;
    ui.refresh(LCDVIEW_CALL_NO_REDRAW); // Refresh as often as possible
    return (game_state && slew-- > 0);
  }
  
  void MarlinGame::draw_game_over() {
    constexpr int8_t gowide = (MENU_FONT_WIDTH) * 9,
                     gohigh = MENU_FONT_ASCENT - 3,
                         lx = (LCD_PIXEL_WIDTH - gowide) / 2,
                         ly = (LCD_PIXEL_HEIGHT + gohigh) / 2;
    if (PAGE_CONTAINS(ly - gohigh - 1, ly + 1)) {
      u8g.setColorIndex(0);
      u8g.drawBox(lx - 1, ly - gohigh - 1, gowide + 2, gohigh + 2);
      u8g.setColorIndex(1);
      if (ui.get_blink()) lcd_put_u8str(lx, ly, F("GAME OVER"));
    }
  }
  
  void MarlinGame::init_game(const uint8_t init_state, const screenFunc_t screen) {
    score = 0;
    game_state = init_state;
    ui.goto_screen(screen);
    ui.defer_status_screen();
  }
  
  void MarlinGame::exit_game() {
    ui.goto_previous_screen_no_defer();
  }
  
  #endif // HAS_GAMES
  