text: #include "Base/precomp.h"
  
  #include "GameData/Core/BoundingBox.h"
  
  
  BoundingBox BoundingBox::operator+(Vector2D shift) const noexcept
  {
  	return BoundingBox(minX + shift.x, minY + shift.y, maxX + shift.x, maxY + shift.y);
  }
  
  static_assert(std::is_trivially_copyable<BoundingBox>(), "BoundingBox should be trivially copyable");
  static_assert(std::is_trivially_destructible<BoundingBox>(), "BoundingBox should be trivially destructable");
  