text: /*
                         * This header is generated by classdump-dyld 1.5
                         * on Friday, April 30, 2021 at 11:35:24 AM Mountain Standard Time
                         * Operating System: Version 13.5.1 (Build 17F80)
                         * Image Source: /System/Library/PrivateFrameworks/FrontBoardServices.framework/FrontBoardServices
                         * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos. Updated by Kevin Bradley.
                         */
  
  #import <BaseBoard/BSAction.h>
  
  @class FBSScene, FBSSerialQueue;
  
  @interface FBSSceneAction : BSAction {
  
  	FBSScene* _scene;
  	FBSSerialQueue* _callOutQueue;
  
  }
  
  @property (nonatomic,retain) FBSScene * scene;                           //@synthesize scene=_scene - In the implementation block
  @property (nonatomic,retain) FBSSerialQueue * callOutQueue;              //@synthesize callOutQueue=_callOutQueue - In the implementation block
  -(FBSScene *)scene;
  -(void)setScene:(FBSScene *)arg1 ;
  -(void)setCallOutQueue:(FBSSerialQueue *)arg1 ;
  -(FBSSerialQueue *)callOutQueue;
  @end
  
  