text: /////////////////////////////////////////////////////////////////////////////////////////////
  // Copyright 2017 Intel Corporation
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  // http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  /////////////////////////////////////////////////////////////////////////////////////////////
  #pragma once
  
  #include "RealSenseComponent.h"
  #include "HeadTrackingComponent.generated.h"
  
  UCLASS(editinlinenew, meta = (BlueprintSpawnableComponent), ClassGroup = RealSense) 
  class UHeadTrackingComponent : public URealSenseComponent
  {
  	GENERATED_UCLASS_BODY()
  		
  	UPROPERTY(BlueprintReadOnly, Category = "RealSense")
  	int32 HeadCount;
  
  	UPROPERTY(BlueprintReadOnly, Category = "RealSense")
  	FVector HeadPosition;
  
  	UPROPERTY(BlueprintReadOnly, Category = "RealSense")
  	FRotator HeadRotation;
  
  	UHeadTrackingComponent();
  
  	void InitializeComponent() override;
  	
  	void TickComponent(float DeltaTime, enum ELevelTick TickType, 
  		               FActorComponentTickFunction *ThisTickFunction) override;
  
  private:
  };
  