text: /**
   * @file lv_conf.h
   * Configuration file for v8.3.0-dev
   */
  
  /* clang-format off */
  #if 1 /*Set it to "1" to enable content*/
  
  #ifndef LV_CONF_H
  #define LV_CONF_H
  
  #include <stdint.h>
  #include "RTE_Components.h"
  
  /*====================
     COLOR SETTINGS
   *====================*/
  
  /*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
  #define LV_COLOR_DEPTH 16
  
  /*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
  #define LV_COLOR_16_SWAP 0
  
  /*Enable more complex drawing routines to manage screens transparency.
   *Can be used if the UI is above another layer, e.g. an OSD menu or video player.
   *Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
  #define LV_COLOR_SCREEN_TRANSP 0
  
  /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
   * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
  #define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
  
  /*Images pixels with this color will not be drawn if they are chroma keyed)*/
  #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00)         /*pure green*/
  
  /*=========================
     MEMORY SETTINGS
   *=========================*/
  
  /*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
  #define LV_MEM_CUSTOM 0
  #if LV_MEM_CUSTOM == 0
      /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
      #define LV_MEM_SIZE (48U * 1024U)          /*[bytes]*/
  
      /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
      #define LV_MEM_ADR 0     /*0: unused*/
      /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
      #if LV_MEM_ADR == 0
          //#define LV_MEM_POOL_INCLUDE your_alloc_library  /* Uncomment if using an external allocator*/
          //#define LV_MEM_POOL_ALLOC   your_alloc          /* Uncomment if using an external allocator*/
      #endif
  
  #else       /*LV_MEM_CUSTOM*/
      #define LV_MEM_CUSTOM_INCLUDE <stdlib.h>   /*Header for the dynamic memory function*/
      #define LV_MEM_CUSTOM_ALLOC   malloc
      #define LV_MEM_CUSTOM_FREE    free
      #define LV_MEM_CUSTOM_REALLOC realloc
  #endif     /*LV_MEM_CUSTOM*/
  
  /*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
   *You will see an error log message if there wasn't enough buffers. */
  #define LV_MEM_BUF_MAX_NUM 16
  
  /*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
  #define LV_MEMCPY_MEMSET_STD 0
  
  /*====================
     HAL SETTINGS
   *====================*/
  
  /*Default display refresh period. LVG will redraw changed areas with this period time*/
  #define LV_DISP_DEF_REFR_PERIOD 30      /*[ms]*/
  
  /*Input device read period in milliseconds*/
  #define LV_INDEV_DEF_READ_PERIOD 30     /*[ms]*/
  
  /*Use a custom tick source that tells the elapsed time in milliseconds.
   *It removes the need to manually update the tick with `lv_tick_inc()`)*/
  #ifdef __PERF_COUNTER__
      #define LV_TICK_CUSTOM 1
      #if LV_TICK_CUSTOM
          extern uint32_t SystemCoreClock;
          #define LV_TICK_CUSTOM_INCLUDE              "perf_counter.h"
  
          #if __PER_COUNTER_VER__ < 10902ul
              #define LV_TICK_CUSTOM_SYS_TIME_EXPR    ((uint32_t)get_system_ticks() / (SystemCoreClock / 1000ul))
          #else
              #define LV_TICK_CUSTOM_SYS_TIME_EXPR    get_system_ms()
          #endif
      #endif   /*LV_TICK_CUSTOM*/
  #else
      #define LV_TICK_CUSTOM 0
      #if LV_TICK_CUSTOM
          #define LV_TICK_CUSTOM_INCLUDE "Arduino.h"         /*Header for the system time function*/
          #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())    /*Expression evaluating to current system time in ms*/
      #endif   /*LV_TICK_CUSTOM*/
  #endif       /*__PERF_COUNTER__*/
  
  /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
   *(Not so important, you can adjust it to modify default sizes and spaces)*/
  #define LV_DPI_DEF 130     /*[px/inch]*/
  
  /*=======================
   * FEATURE CONFIGURATION
   *=======================*/
  
  /*-------------
   * Drawing
   *-----------*/
  
  /*Enable complex draw engine.
   *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
  #define LV_DRAW_COMPLEX 1
  #if LV_DRAW_COMPLEX != 0
  
      /*Allow buffering some shadow calculation.
      *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
      *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
      #define LV_SHADOW_CACHE_SIZE 0
  
      /* Set number of maximally cached circle data.
      * The circumference of 1/4 circle are saved for anti-aliasing
      * radius * 4 bytes are used per circle (the most often used radiuses are saved)
      * 0: to disable caching */
      #define LV_CIRCLE_CACHE_SIZE 4
  #endif /*LV_DRAW_COMPLEX*/
  
  /*Default image cache size. Image caching keeps the images opened.
   *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
   *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
   *However the opened images might consume additional RAM.
   *0: to disable caching*/
  #define LV_IMG_CACHE_DEF_SIZE   0
  
  /*Number of stops allowed per gradient. Increase this to allow more stops.
   *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
  #define LV_GRADIENT_MAX_STOPS       2
  
  /*Default gradient buffer size.
   *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
   *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
   *If the cache is too small the map will be allocated only while it's required for the drawing.
   *0 mean no caching.*/
  #define LV_GRAD_CACHE_DEF_SIZE      0
  
  /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
   *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
   *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
  #define LV_DITHER_GRADIENT      0
  #if LV_DITHER_GRADIENT
      /*Add support for error diffusion dithering.
       *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
       *The increase in memory consumption is (24 bits * object's width)*/
      #define LV_DITHER_ERROR_DIFFUSION   0
  #endif
  
  /*Maximum buffer size to allocate for rotation.
   *Only used if software rotation is enabled in the display driver.*/
  #define LV_DISP_ROT_MAX_BUF (10*1024)
  
  /*-------------
   * GPU
   *-----------*/
  
  /*Use STM32's DMA2D (aka Chrom Art) GPU*/
  #if LV_USE_GPU_STM32_DMA2D
      /*Must be defined to include path of CMSIS header of target processor
      e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
      #define LV_GPU_DMA2D_CMSIS_INCLUDE
  #endif
  
  /*Use NXP's PXP GPU iMX RTxxx platforms*/
  #if LV_USE_GPU_NXP_PXP
      /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
      *   and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
      *   has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
      *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
      */
      #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
  #endif
  
  /*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
  
  /*Use SDL renderer API*/
  #define LV_USE_GPU_SDL 0
  #if LV_USE_GPU_SDL
      #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
      /*Texture cache size, 8MB by default*/
      #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
      /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
      #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
  #endif
  
  /*-------------
   * Logging
   *-----------*/
  
  /*Enable the log module*/
  #define LV_USE_LOG 0
  #if LV_USE_LOG
  
      /*How important log should be added:
      *LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
      *LV_LOG_LEVEL_INFO        Log important events
      *LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
      *LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
      *LV_LOG_LEVEL_USER        Only logs added by the user
      *LV_LOG_LEVEL_NONE        Do not log anything*/
      #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
  
      /*1: Print the log with 'printf';
      *0: User need to register a callback with `lv_log_register_print_cb()`*/
      #define LV_LOG_PRINTF 0
  
      /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
      #define LV_LOG_TRACE_MEM        1
      #define LV_LOG_TRACE_TIMER      1
      #define LV_LOG_TRACE_INDEV      1
      #define LV_LOG_TRACE_DISP_REFR  1
      #define LV_LOG_TRACE_EVENT      1
      #define LV_LOG_TRACE_OBJ_CREATE 1
      #define LV_LOG_TRACE_LAYOUT     1
      #define LV_LOG_TRACE_ANIM       1
  
  #endif  /*LV_USE_LOG*/
  
  /*-------------
   * Asserts
   *-----------*/
  
  /*Enable asserts if an operation is failed or an invalid data is found.
   *If LV_USE_LOG is enabled an error message will be printed on failure*/
  #define LV_USE_ASSERT_NULL          1   /*Check if the parameter is NULL. (Very fast, recommended)*/
  #define LV_USE_ASSERT_MALLOC        1   /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
  #define LV_USE_ASSERT_STYLE         0   /*Check if the styles are properly initialized. (Very fast, recommended)*/
  #define LV_USE_ASSERT_MEM_INTEGRITY 0   /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
  #define LV_USE_ASSERT_OBJ           0   /*Check the object's type and existence (e.g. not deleted). (Slow)*/
  
  /*Add a custom handler when assert happens e.g. to restart the MCU*/
  #define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
  #define LV_ASSERT_HANDLER while(1);   /*Halt by default*/
  
  /*-------------
   * Others
   *-----------*/
  
  /*1: Show CPU usage and FPS count*/
  #define LV_USE_PERF_MONITOR 0
  #if LV_USE_PERF_MONITOR
      #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
  #endif
  
  /*1: Show the used memory and the memory fragmentation
   * Requires LV_MEM_CUSTOM = 0*/
  #define LV_USE_MEM_MONITOR 0
  #if LV_USE_MEM_MONITOR
      #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
  #endif
  
  /*1: Draw random colored rectangles over the redrawn areas*/
  #define LV_USE_REFR_DEBUG 0
  
  /*Change the built in (v)snprintf functions*/
  #define LV_SPRINTF_CUSTOM 0
  #if LV_SPRINTF_CUSTOM
      #define LV_SPRINTF_INCLUDE <stdio.h>
      #define lv_snprintf  snprintf
      #define lv_vsnprintf vsnprintf
  #else   /*LV_SPRINTF_CUSTOM*/
      #define LV_SPRINTF_USE_FLOAT 0
  #endif  /*LV_SPRINTF_CUSTOM*/
  
  #define LV_USE_USER_DATA 1
  
  /*Garbage Collector settings
   *Used if lvgl is bound to higher level language and the memory is managed by that language*/
  #define LV_ENABLE_GC 0
  #if LV_ENABLE_GC != 0
      #define LV_GC_INCLUDE "gc.h"                           /*Include Garbage Collector related things*/
  #endif /*LV_ENABLE_GC*/
  
  /*=====================
   *  COMPILER SETTINGS
   *====================*/
  
  /*For big endian systems set to 1*/
  #define LV_BIG_ENDIAN_SYSTEM 0
  
  /*Define a custom attribute to `lv_tick_inc` function*/
  #define LV_ATTRIBUTE_TICK_INC
  
  /*Define a custom attribute to `lv_timer_handler` function*/
  #define LV_ATTRIBUTE_TIMER_HANDLER
  
  /*Define a custom attribute to `lv_disp_flush_ready` function*/
  #define LV_ATTRIBUTE_FLUSH_READY
  
  /*Required alignment size for buffers*/
  #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
  
  /*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
   * E.g. __attribute__((aligned(4)))*/
  #define LV_ATTRIBUTE_MEM_ALIGN      __attribute__((aligned(4)))
  
  /*Attribute to mark large constant arrays for example font's bitmaps*/
  #define LV_ATTRIBUTE_LARGE_CONST
  
  /*Compiler prefix for a big array declaration in RAM*/
  #define LV_ATTRIBUTE_LARGE_RAM_ARRAY
  
  /*Place performance critical functions into a faster memory (e.g RAM)*/
  #define LV_ATTRIBUTE_FAST_MEM
  
  /*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
  #define LV_ATTRIBUTE_DMA
  
  /*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
   *should also appear on LVGL binding API such as Micropython.*/
  #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
  
  /*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
  #define LV_USE_LARGE_COORD 0
  
  /*==================
   *   FONT USAGE
   *===================*/
  
  /*Montserrat fonts with ASCII range and some symbols using bpp = 4
   *https://fonts.google.com/specimen/Montserrat*/
  #define LV_FONT_MONTSERRAT_8  0
  #define LV_FONT_MONTSERRAT_10 0
  #define LV_FONT_MONTSERRAT_12 0
  #define LV_FONT_MONTSERRAT_14 1
  #define LV_FONT_MONTSERRAT_16 0
  #define LV_FONT_MONTSERRAT_18 0
  #define LV_FONT_MONTSERRAT_20 0
  #define LV_FONT_MONTSERRAT_22 0
  #define LV_FONT_MONTSERRAT_24 0
  #define LV_FONT_MONTSERRAT_26 0
  #define LV_FONT_MONTSERRAT_28 0
  #define LV_FONT_MONTSERRAT_30 0
  #define LV_FONT_MONTSERRAT_32 0
  #define LV_FONT_MONTSERRAT_34 0
  #define LV_FONT_MONTSERRAT_36 0
  #define LV_FONT_MONTSERRAT_38 0
  #define LV_FONT_MONTSERRAT_40 0
  #define LV_FONT_MONTSERRAT_42 0
  #define LV_FONT_MONTSERRAT_44 0
  #define LV_FONT_MONTSERRAT_46 0
  #define LV_FONT_MONTSERRAT_48 0
  
  /*Demonstrate special features*/
  #define LV_FONT_MONTSERRAT_12_SUBPX      0
  #define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /*bpp = 3*/
  #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /*Hebrew, Arabic, Persian letters and all their forms*/
  #define LV_FONT_SIMSUN_16_CJK            0  /*1000 most common CJK radicals*/
  
  /*Pixel perfect monospace fonts*/
  #define LV_FONT_UNSCII_8  0
  #define LV_FONT_UNSCII_16 0
  
  /*Optionally declare custom fonts here.
   *You can use these fonts as default font too and they will be available globally.
   *E.g. #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
  #define LV_FONT_CUSTOM_DECLARE
  
  /*Always set a default font*/
  #define LV_FONT_DEFAULT &lv_font_montserrat_14
  
  /*Enable handling large font and/or fonts with a lot of characters.
   *The limit depends on the font size, font face and bpp.
   *Compiler error will be triggered if a font needs it.*/
  #define LV_FONT_FMT_TXT_LARGE 0
  
  /*Enables/disables support for compressed fonts.*/
  #define LV_USE_FONT_COMPRESSED 0
  
  /*Enable subpixel rendering*/
  #define LV_USE_FONT_SUBPX 0
  #if LV_USE_FONT_SUBPX
      /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
      #define LV_FONT_SUBPX_BGR 0  /*0: RGB; 1:BGR order*/
  #endif
  
  /*=================
   *  TEXT SETTINGS
   *=================*/
  
  /**
   * Select a character encoding for strings.
   * Your IDE or editor should have the same character encoding
   * - LV_TXT_ENC_UTF8
   * - LV_TXT_ENC_ASCII
   */
  #define LV_TXT_ENC LV_TXT_ENC_UTF8
  
  /*Can break (wrap) texts on these chars*/
  #define LV_TXT_BREAK_CHARS " ,.;:-_"
  
  /*If a word is at least this long, will break wherever "prettiest"
   *To disable, set to a value <= 0*/
  #define LV_TXT_LINE_BREAK_LONG_LEN 0
  
  /*Minimum number of characters in a long word to put on a line before a break.
   *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
  #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
  
  /*Minimum number of characters in a long word to put on a line after a break.
   *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
  #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
  
  /*The control character to use for signalling text recoloring.*/
  #define LV_TXT_COLOR_CMD "#"
  
  /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
   *The direction will be processed according to the Unicode Bidirectional Algorithm:
   *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
  #define LV_USE_BIDI 0
  #if LV_USE_BIDI
      /*Set the default direction. Supported values:
      *`LV_BASE_DIR_LTR` Left-to-Right
      *`LV_BASE_DIR_RTL` Right-to-Left
      *`LV_BASE_DIR_AUTO` detect texts base direction*/
      #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
  #endif
  
  /*Enable Arabic/Persian processing
   *In these languages characters should be replaced with an other form based on their position in the text*/
  #define LV_USE_ARABIC_PERSIAN_CHARS 0
  
  /*==================
   *  WIDGET USAGE
   *================*/
  
  /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
  
  #define LV_USE_ARC        1
  
  #define LV_USE_ANIMIMG    1
  
  #define LV_USE_BAR        1
  
  #define LV_USE_BTN        1
  
  #define LV_USE_BTNMATRIX  1
  
  #define LV_USE_CANVAS     1
  
  #define LV_USE_CHECKBOX   1
  
  #define LV_USE_DROPDOWN   1   /*Requires: lv_label*/
  
  #define LV_USE_IMG        1   /*Requires: lv_label*/
  
  #define LV_USE_LABEL      1
  #if LV_USE_LABEL
      #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
      #define LV_LABEL_LONG_TXT_HINT 1  /*Store some extra info in labels to speed up drawing of very long texts*/
  #endif
  
  #define LV_USE_LINE       1
  
  #define LV_USE_ROLLER     1   /*Requires: lv_label*/
  #if LV_USE_ROLLER
      #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
  #endif
  
  #define LV_USE_SLIDER     1   /*Requires: lv_bar*/
  
  #define LV_USE_SWITCH     1
  
  #define LV_USE_TEXTAREA   1   /*Requires: lv_label*/
  #if LV_USE_TEXTAREA != 0
      #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /*ms*/
  #endif
  
  #define LV_USE_TABLE      1
  
  /*==================
   * EXTRA COMPONENTS
   *==================*/
  
  /*-----------
   * Widgets
   *----------*/
  #define LV_USE_CALENDAR   1
  #if LV_USE_CALENDAR
      #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
      #if LV_CALENDAR_WEEK_STARTS_MONDAY
          #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
      #else
          #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
      #endif
  
      #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
      #define LV_USE_CALENDAR_HEADER_ARROW 1
      #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
  #endif  /*LV_USE_CALENDAR*/
  
  #define LV_USE_CHART      1
  
  #define LV_USE_COLORWHEEL 1
  
  #define LV_USE_IMGBTN     1
  
  #define LV_USE_KEYBOARD   1
  
  #define LV_USE_LED        1
  
  #define LV_USE_LIST       1
  
  #define LV_USE_MENU       1
  
  #define LV_USE_METER      1
  
  #define LV_USE_MSGBOX     1
  
  #define LV_USE_SPINBOX    1
  
  #define LV_USE_SPINNER    1
  
  #define LV_USE_TABVIEW    1
  
  #define LV_USE_TILEVIEW   1
  
  #define LV_USE_WIN        1
  
  #define LV_USE_SPAN       1
  #if LV_USE_SPAN
      /*A line text can contain maximum num of span descriptor */
      #define LV_SPAN_SNIPPET_STACK_SIZE 64
  #endif
  
  /*-----------
   * Themes
   *----------*/
  
  #ifdef RTE_GRAPHICS_LVGL_USE_EXTRA_THEMES
      /*A simple, impressive and very complete theme*/
      #define LV_USE_THEME_DEFAULT 1
      #if LV_USE_THEME_DEFAULT
  
          /*0: Light mode; 1: Dark mode*/
          #define LV_THEME_DEFAULT_DARK 0
  
          /*1: Enable grow on press*/
          #define LV_THEME_DEFAULT_GROW 1
  
          /*Default transition time in [ms]*/
          #define LV_THEME_DEFAULT_TRANSITION_TIME 80
      #endif /*LV_USE_THEME_DEFAULT*/
  
      /*A very simple theme that is a good starting point for a custom theme*/
      #define LV_USE_THEME_BASIC 1
  
      /*A theme designed for monochrome displays*/
      #define LV_USE_THEME_MONO 1
  #else
      #define LV_USE_THEME_DEFAULT    0
      #define LV_USE_THEME_BASIC      0
      #define LV_USE_THEME_MONO       0
  #endif
  
  /*-----------
   * Layouts
   *----------*/
  
  /*A layout similar to Flexbox in CSS.*/
  #define LV_USE_FLEX 1
  
  /*A layout similar to Grid in CSS.*/
  #define LV_USE_GRID 1
  
  /*-----------
   * Others
   *----------*/
  
  /*1: Enable API to take snapshot for object*/
  #define LV_USE_SNAPSHOT 0
  
  /*1: Enable Monkey test*/
  #define LV_USE_MONKEY   0
  
  /*1: Enable grid navigation*/
  #define LV_USE_GRIDNAV  0
  
  /*1: Enable lv_obj fragment*/
  #define LV_USE_FRAGMENT 0
  
  /*1: Support using images as font in label or span widgets */
  #define LV_USE_IMGFONT 0
  
  /*1: Enable a published subscriber based messaging system */
  #define LV_USE_MSG 0
  
  /*==================
  * EXAMPLES
  *==================*/
  
  /*Enable the examples to be built with the library*/
  #define LV_BUILD_EXAMPLES 1
  
  /*--END OF LV_CONF_H--*/
  
  #endif /*LV_CONF_H*/
  
  #endif /*End of "Content enable"*/
  