text: #ifndef _SF_SOUNDBUFFER_INC
  #define _SF_SOUNDBUFFER_INC
  
  #include <SFML/Audio/SoundBuffer.hpp>
  
  value Val_sfSoundBuffer(sf::SoundBuffer * p);
  sf::SoundBuffer * SfSoundBuffer_val(value v);
  
  #define SfSoundBuffer_val_u(sdb) SfSoundBuffer_val(Field(sdb,0))
  
  #endif // _SF_SOUNDBUFFER_INC
  
  