text: #pragma once
  
  #include "CoreDEF.h"
  
  #include "Assets/AssetManager.h"
  
  namespace bv
  {
  
  // ***********************
  //
  class TEST_ACCESSOR( AssetManager )
  {
  public:
  
      static AssetLoaderConstPtr      FindLoader      ( AssetManager & assetManager, const std::string & descUID )
      {
          auto iter = assetManager.m_loaders.find( descUID );
          if( iter != assetManager.m_loaders.end() )
          {
              return iter->second;
          }
          else
              return nullptr;
      }
  
  
  };
  
  
  
  
  }	// bv
  
  