text: #ifndef __OBJECT_FLOWER_H__
  #define __OBJECT_FLOWER_H__
  
  #include "Enemy.h"
  
  class Enemy_Flower : public Enemy
  {
  public:
  
  	// Constructor (x y coordinates in the world)
  	// Creates animation data and the collider
  	Enemy_Flower(int x, int y);
  	Collider* collider = nullptr;
  
  	// The enemy is going to perform a sinusoidal movement
  	void Update() override;
  
  private:
  
  	// The original spawning position. The wave will be calculated from that
  	int spawn_y = 0;
  	float speed = 0;
  
  	// The enemy animation
  	Animation idleAnim;
  };
  
  #endif // __OBJECT_FLOWER_H__