text: #include <stdio.h>
  
  #include "../include/ubermath/ubermath.h"
  
  int main(int argc, char* argv[]) {
    vec2 pos1 = {.x = 1.0f, .y = 1.0f};
    vec2 pos2 = {.x = 1.5f, .y = 1.5f};
    vec2 pos3 = vec2_add(pos1, pos2);
    vec2 pos4 = pos3;
    pos4 = vec2_add(pos4, pos1);
  
    printf("Particle 1 x: %f y: %f\n", pos1.x, pos1.y);
    printf("Particle 2 x: %f y: %f\n", pos2.x, pos2.y);
    printf("Particle 3 x: %f y: %f\n", pos3.x, pos3.y);
    printf("Particle 4 x: %f y: %f\n", pos4.x, pos4.y);
  
    return 0;
  }