text: #pragma once
  
  #include <RendererCore/Pipeline/Declarations.h>
  
  class EZ_RENDERERCORE_DLL ezRenderSortingFunctions
  {
  public:
    static ezUInt64 ByRenderDataThenFrontToBack(const ezRenderData* pRenderData, ezUInt32 uiRenderDataSortingKey, const ezCamera& camera);
    static ezUInt64 BackToFrontThenByRenderData(const ezRenderData* pRenderData, ezUInt32 uiRenderDataSortingKey, const ezCamera& camera);
  };
  
  