text: //Header file that contains the TextureManager class which draws and loads all textures in the game
  #pragma once
  
  #include "GHeader.h"
  
  class TextureManager 
  {
  public:
  	//Function that loads textures from file path save at pointer
  	static SDL_Texture* loadTexture(const char* fileName);
  	//Function that draws the given texture at the given size
  	static void Draw(SDL_Texture* tex, SDL_Rect src, SDL_Rect dest);
  };