text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/ISerializable.hpp>
  
  namespace RED4ext
  {
  struct Sample_Replicated_Serializable : ISerializable
  {
      static constexpr const char* NAME = "Sample_Replicated_Serializable";
      static constexpr const char* ALIAS = NAME;
  
      bool property; // 30
      uint8_t unk31[0x38 - 0x31]; // 31
  };
  RED4EXT_ASSERT_SIZE(Sample_Replicated_Serializable, 0x38);
  } // namespace RED4ext
  