text: #ifndef SIXKEYBOARD_H
  #define SIXKEYBOARD_H
  
  #include "quantum.h"
  
  // This macro is an example of using a non-standard row-column matrix. The
  // keyboard in question had 11 rows and 8 columns, but the rows were not all
  // horizontal, and the columns were not all vertical. For example, row 2
  // contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
  // "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
  // "Left Alt", "Up Arrow", and "Down Arrow".
  //
  // The macro makes programming the keys easier and in a more straight-forward
  // manner because it realigns the keys into a 6x15 sensible keyboard layout
  // instead of the obtuse 11x8 matrix.
  
  
  /*
   * ┌───┬───┬───┐
   * │ A │ B │ C │
   * ├───┼───┼───┤
   * │ D │ E │ F │
   * └───┴───┴───┘
   */
  #define LAYOUT_ortho_2x3( \
      k00, k01, k02, \
      k10, k11, k12  \
    ) { \
      { k00, k01, k02 }, \
      { k10, k11, k12 }  \
  }
  
  
  #endif
  