text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/NativeTypes.hpp>
  #include <RED4ext/Scripting/Natives/Generated/scn/IBraindanceConditionType.hpp>
  #include <RED4ext/Scripting/Natives/Generated/scn/SceneVersionCheck.hpp>
  
  namespace RED4ext
  {
  namespace scn { struct SceneResource; }
  
  namespace scn { 
  struct BraindancePaused_ConditionType : scn::IBraindanceConditionType
  {
      static constexpr const char* NAME = "scnBraindancePaused_ConditionType";
      static constexpr const char* ALIAS = NAME;
  
      RaRef<scn::SceneResource> sceneFile; // 38
      scn::SceneVersionCheck SceneVersion; // 40
      uint8_t unk41[0x48 - 0x41]; // 41
  };
  RED4EXT_ASSERT_SIZE(BraindancePaused_ConditionType, 0x48);
  } // namespace scn
  } // namespace RED4ext
  