text: //GENERATED: C++ Code
  #pragma once
  
  class UCurveBase_
  {
  	static void GetValueRange(UCurveBase* _this,float* MinValue,float* MaxValue)
  	{
  		_this->GetValueRange(*MinValue,*MaxValue);
  		
  	}
  	static void GetTimeRange(UCurveBase* _this,float* MinTime,float* MaxTime)
  	{
  		_this->GetTimeRange(*MinTime,*MaxTime);
  		
  	}
  	static UClass* _StaticClassForProxy(){return UCurveBase::StaticClass();}
  	public:
  	static void BindFunctions()
  	{
  		mono_add_internal_call("UnrealEngine.UCurveBase::GetValueRange",(const void*)GetValueRange);
  		mono_add_internal_call("UnrealEngine.UCurveBase::GetTimeRange",(const void*)GetTimeRange);
  		mono_add_internal_call("UnrealEngine.UCurveBase::StaticClass",(const void*)_StaticClassForProxy);
  		
  	}
  	
  }
  ;