text: #include "Powerup_event.h"
  
  using namespace gamelogic;
  
  Powerup_event::Powerup_event (Actor* actor, Powerup* powerup)
  : actor(actor), powerup(powerup) { 
  }
  
  Actor* Powerup_event::get_actor () const {
      return actor;
  }
  
  Powerup* Powerup_event::get_powerup () const {
      return powerup;
  }
  