text: 
  #ifndef SEQUENCES_H
  #define SEQUENCES_H
  
  void display_break_pattern (int mode) SEC3D;
  
  void display_launch_sequence (void) SEC3D;
  void display_docking_sequence (void) SEC3D;
  
  void run_escape_sequence (void) SEC3D;
  void run_first_intro_screen (void) SEC3D;
  void run_second_intro_screen (void) SEC3D;
  void run_game_over_screen (void) SEC3D;
  
  #endif // SEQUENCES_H
  