text: /*
   * Copyright (C) 2020 Recep Aslantas
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *      http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  #ifndef assetkit_coord_util_h
  #define assetkit_coord_util_h
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  #include "common.h"
  
  struct AkNode;
  struct AkVisualScene;
  
  AK_EXPORT
  void
  ak_changeCoordSys(AkDoc * __restrict doc,
                    AkCoordSys * newCoordSys);
  
  AK_EXPORT
  void
  ak_changeCoordSysGeom(AkGeometry * __restrict geom,
                        AkCoordSys * newCoordSys);
  
  AK_EXPORT
  void
  ak_changeCoordSysMesh(AkMesh * __restrict mesh,
                        AkCoordSys * newCoordSys);
  
  AK_EXPORT
  void
  ak_fixNodeCoordSys(struct AkNode * __restrict node);
  
  AK_EXPORT
  void
  ak_fixSceneCoordSys(struct AkVisualScene * __restrict scene);
  
  #ifdef __cplusplus
  }
  #endif
  #endif /* assetkit_coord_util_h */
  