text: #ifndef Magnum_MeshTools_Compile_h
  #define Magnum_MeshTools_Compile_h
  /*
      This file is part of Magnum.
  
      Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
                Vladimír Vondruš <mosra@centrum.cz>
  
      Permission is hereby granted, free of charge, to any person obtaining a
      copy of this software and associated documentation files (the "Software"),
      to deal in the Software without restriction, including without limitation
      the rights to use, copy, modify, merge, publish, distribute, sublicense,
      and/or sell copies of the Software, and to permit persons to whom the
      Software is furnished to do so, subject to the following conditions:
  
      The above copyright notice and this permission notice shall be included
      in all copies or substantial portions of the Software.
  
      THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
      THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
      FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
      DEALINGS IN THE SOFTWARE.
  */
  
  /** @file
   * @brief Function @ref Magnum::MeshTools::compile()
   */
  
  #include "Magnum/configure.h"
  
  #ifdef MAGNUM_TARGET_GL
  #include <Corrade/Containers/EnumSet.h>
  
  #include "Magnum/Magnum.h"
  #include "Magnum/GL/GL.h"
  #include "Magnum/Trade/Trade.h"
  #include "Magnum/MeshTools/visibility.h"
  
  #ifdef MAGNUM_BUILD_DEPRECATED
  #include <tuple>
  #include <memory> /* deliberately kept here */
  #include <Corrade/Utility/Macros.h>
  #endif
  
  namespace Magnum { namespace MeshTools {
  
  /**
  @brief Mesh compilation flag
  @m_since{2019,10}
  
  @see @ref CompileFlags, @ref compile(const Trade::MeshData3D&, CompileFlags)
  */
  enum class CompileFlag: UnsignedByte {
      /**
       * If the mesh is @ref MeshPrimitive::Triangles, generates normals using
       * @ref MeshTools::generateFlatNormals(). If the mesh is not a triangle
       * mesh or doesn't have 3D positions, this flag does nothing. If the mesh
       * already has its own normals, these get replaced. If
       * @ref CompileFlag::GenerateSmoothNormals is specified together with this
       * flag, this flag gets a priority.
       */
      GenerateFlatNormals = 1 << 0,
  
      /**
       * If the mesh @ref MeshPrimitive::Triangles, generates normals using
       * @ref MeshTools::generateSmoothNormals() based on triangle adjacency
       * information from the index buffer. If the mesh is not indexed, this
       * behaves the same as @ref CompileFlag::GenerateFlatNormals. If the mesh
       * is not a triangle mesh or doesn't have 3D positions, this flag does
       * nothing. If the mesh already has its own normals, these get replaced.
       */
      GenerateSmoothNormals = 1 << 1
  };
  
  /**
  @brief Mesh compilation flags
  @m_since{2019,10}
  
  @see @ref compile(const Trade::MeshData3D&, CompileFlags)
  */
  typedef Containers::EnumSet<CompileFlag> CompileFlags;
  
  CORRADE_ENUMSET_OPERATORS(CompileFlags)
  
  /**
  @brief Compile 2D mesh data
  
  Configures a mesh for @ref Shaders::Generic2D shader with vertex buffer and
  possibly also an index buffer, if the mesh is indexed. Positions are bound to
  @ref Shaders::Generic2D::Position attribute. If the mesh contains texture
  coordinates, these are bound to @ref Shaders::Generic2D::TextureCoordinates
  attribute. If the mesh contains colors, these are bound to @ref Shaders::Generic3D::Color4
  attribute. No data compression or index optimization (except for index buffer
  packing) is done, both the vertex buffer and the index buffer (if any) is owned
  by the mesh, both created with @ref GL::BufferUsage::StaticDraw.
  
  This is just a convenience function for creating generic meshes, you might want
  to use @ref interleave() and @ref compressIndices() functions together with
  @ref GL::Mesh::setPrimitive(), @ref GL::Mesh::setCount(),
  @ref GL::Mesh::addVertexBuffer(), @ref GL::Mesh::setIndexBuffer() instead for
  greater flexibility.
  
  @note This function is available only if Magnum is compiled with
      @ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
      for more information.
  
  @see @ref shaders-generic
  */
  MAGNUM_MESHTOOLS_EXPORT GL::Mesh compile(const Trade::MeshData2D& meshData);
  
  #ifdef MAGNUM_BUILD_DEPRECATED
  /** @brief @copybrief compile(const Trade::MeshData2D&)
   * @m_deprecated_since{2018,10} Use @ref compile(const Trade::MeshData2D&)
   *      instead. The @p usage parameter is ignored and returned buffer
   *      instances are empty.
   */
  CORRADE_DEPRECATED("use compile(const Trade::MeshData2D&) instead") MAGNUM_MESHTOOLS_EXPORT std::tuple<GL::Mesh, std::unique_ptr<GL::Buffer>, std::unique_ptr<GL::Buffer>> compile(const Trade::MeshData2D& meshData, GL::BufferUsage usage);
  #endif
  
  /**
  @brief Compile 3D mesh data
  
  Configures mesh for @ref Shaders::Generic3D shader with vertex buffer and
  possibly also index buffer, if the mesh is indexed. Positions are bound to
  @ref Shaders::Generic3D::Position attribute. If the mesh contains normals, they
  are bound to @ref Shaders::Generic3D::Normal attribute, texture coordinates are
  bound to @ref Shaders::Generic3D::TextureCoordinates attribute. If the mesh
  contains colors, they are bound to @ref Shaders::Generic3D::Color4 attribute.
  No data compression or index optimization (except for index buffer packing) is
  done, both the vertex buffer and the index buffer (if any) is owned by the mesh,
  both created with @ref GL::BufferUsage::StaticDraw.
  
  This is just a convenience function for creating generic meshes, you might want
  to use @ref interleave() and @ref compressIndices() functions together with
  @ref GL::Mesh::setPrimitive(), @ref GL::Mesh::setCount(),
  @ref GL::Mesh::addVertexBuffer(), @ref GL::Mesh::setIndexBuffer() instead for
  greater flexibility.
  
  @note This function is available only if Magnum is compiled with
      @ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
      for more information.
  
  @see @ref shaders-generic
  */
  MAGNUM_MESHTOOLS_EXPORT GL::Mesh compile(const Trade::MeshData3D& meshData, CompileFlags flags = {});
  
  #ifdef MAGNUM_BUILD_DEPRECATED
  /** @brief @copybrief compile(const Trade::MeshData3D&, CompileFlags)
   * @m_deprecated_since{2018,10} Use @ref compile(const Trade::MeshData3D&, CompileFlags)
   *      instead. The @p usage parameter is ignored and returned buffer
   *      instances are empty.
   */
  CORRADE_DEPRECATED("use compile(const Trade::MeshData3D&) instead") MAGNUM_MESHTOOLS_EXPORT std::tuple<GL::Mesh, std::unique_ptr<GL::Buffer>, std::unique_ptr<GL::Buffer>> compile(const Trade::MeshData3D& meshData, GL::BufferUsage usage);
  #endif
  
  }}
  #else
  #error this header is available only in the OpenGL build
  #endif
  
  #endif
  