text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  
  namespace RED4ext
  {
  namespace AI::behavior::tweak { 
  struct DetectionListenerWrapper
  {
      static constexpr const char* NAME = "AIbehaviortweakDetectionListenerWrapper";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk00[0x8 - 0x0]; // 0
  };
  RED4EXT_ASSERT_SIZE(DetectionListenerWrapper, 0x8);
  } // namespace AI::behavior::tweak
  } // namespace RED4ext
  