text: /**
   * The MIT License (MIT)
   *
   * Copyright (c) 2012-2018 DragonBones team and other contributors
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy of
   * this software and associated documentation files (the "Software"), to deal in
   * the Software without restriction, including without limitation the rights to
   * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
   * the Software, and to permit persons to whom the Software is furnished to do so,
   * subject to the following conditions:
   * 
   * The above copyright notice and this permission notice shall be included in all
   * copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
   * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
   * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
   * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
   * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   */
  #ifndef DRAGONBONES_CC_SLOT_H
  #define DRAGONBONES_CC_SLOT_H
  
  #include "dragonbones/DragonBonesHeaders.h"
  #include "cocos2d.h"
  #include "middleware-adapter.h"
  #include "math/CCGeometry.h"
  #include "math/Mat4.h"
  
  DRAGONBONES_NAMESPACE_BEGIN
  /**
   * The Cocos2d slot.
   * @version DragonBones 3.0
   * @language en_US
   */
  /**
   * Cocos2d 插槽。
   * @version DragonBones 3.0
   * @language zh_CN
   */
  class CCSlot : public Slot
  {
      BIND_CLASS_TYPE_A(CCSlot);
      
  public:
      // Global matrix (相对于骨骼部件)
      cocos2d::Mat4 worldMatrix;
      // Global matrix dirty flag
      bool _worldMatDirty = true;
      // Slot triangles
      cocos2d::middleware::Triangles triangles;
      // Slot vertex transform to World vertex
      cocos2d::middleware::V2F_T2F_C4B* worldVerts = nullptr;
      cocos2d::Color4B color;
      cocos2d::Rect boundsRect;
  private:
      cocos2d::Mat4 _localMatrix;
  private:
      void disposeTriangles();
      void calculWorldMatrix();
      void adjustTriangles(const unsigned vertexCount, const unsigned indicesCount);
  protected:
      virtual void _onClear() override;
      virtual void _initDisplay(void* value, bool isRetain) override;
      virtual void _disposeDisplay(void* value, bool isRelease) override;
      virtual void _onUpdateDisplay() override;
      virtual void _addDisplay() override;
      virtual void _replaceDisplay(void* value, bool isArmatureDisplay) override;
      virtual void _removeDisplay() override;
      virtual void _updateZOrder() override;
  
  public:
      virtual void _updateVisible() override;
      virtual void _updateBlendMode() override;
      virtual void _updateColor() override;
      void updateWorldMatrix();
      cocos2d::middleware::Texture2D* getTexture() const;
  protected:
      virtual void _updateFrame() override;
      virtual void _updateMesh() override;
      virtual void _updateTransform() override;
      virtual void _identityTransform() override;
  };
  
  DRAGONBONES_NAMESPACE_END
  #endif // DRAGONBONES_CC_SLOT_H
  