text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Game/Death/ChessDeathComponent.h"
  #include "QueenDeathComponent.generated.h"
  
  UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
  class GCE_API UQueenDeathComponent : public UChessDeathComponent
  {
  	GENERATED_BODY()
  	
  public:
  	UQueenDeathComponent();
  };
  