text: /*****************************************************************************
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  * Copyright (c) 2000 - 2017, Lawrence Livermore National Security, LLC
  * Produced at the Lawrence Livermore National Laboratory
  * LLNL-CODE-442911
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  #ifndef WINDOWATTRIBUTES_H
  #define WINDOWATTRIBUTES_H
  #include <state_exports.h>
  #include <string>
  #include <AttributeSubject.h>
  
  #include <ViewCurveAttributes.h>
  #include <View2DAttributes.h>
  #include <View3DAttributes.h>
  #include <ViewAxisArrayAttributes.h>
  #include <LightList.h>
  #include <RenderingAttributes.h>
  #include <ColorTableAttributes.h>
  
  // ****************************************************************************
  // Class: WindowAttributes
  //
  // Purpose:
  //    This class contains the attributes for a visualization window.
  //
  // Notes:      Autogenerated by xml2atts.
  //
  // Programmer: xml2atts
  // Creation:   omitted
  //
  // Modifications:
  //   
  // ****************************************************************************
  
  class STATE_API WindowAttributes : public AttributeSubject
  {
  public:
      // These constructors are for objects of this class
      WindowAttributes();
      WindowAttributes(const WindowAttributes &obj);
  protected:
      // These constructors are for objects derived from this class
      WindowAttributes(private_tmfs_t tmfs);
      WindowAttributes(const WindowAttributes &obj, private_tmfs_t tmfs);
  public:
      virtual ~WindowAttributes();
  
      virtual WindowAttributes& operator = (const WindowAttributes &obj);
      virtual bool operator == (const WindowAttributes &obj) const;
      virtual bool operator != (const WindowAttributes &obj) const;
  private:
      void Init();
      void Copy(const WindowAttributes &obj);
  public:
  
      virtual const std::string TypeName() const;
      virtual bool CopyAttributes(const AttributeGroup *);
      virtual AttributeSubject *CreateCompatible(const std::string &) const;
      virtual AttributeSubject *NewInstance(bool) const;
  
      // Property selection methods
      virtual void SelectAll();
      void SelectViewCurve();
      void SelectView2D();
      void SelectView3D();
      void SelectViewAxisArray();
      void SelectLights();
      void SelectRenderAtts();
      void SelectColorTables();
      void SelectSize();
      void SelectBackground();
      void SelectForeground();
      void SelectGradBG1();
      void SelectGradBG2();
      void SelectBackgroundImage();
  
      // Property setting methods
      void SetViewCurve(const ViewCurveAttributes &viewCurve_);
      void SetView2D(const View2DAttributes &view2D_);
      void SetView3D(const View3DAttributes &view3D_);
      void SetViewAxisArray(const ViewAxisArrayAttributes &viewAxisArray_);
      void SetLights(const LightList &lights_);
      void SetRenderAtts(const RenderingAttributes &renderAtts_);
      void SetColorTables(const ColorTableAttributes &colorTables_);
      void SetSize(const int *size_);
      void SetBackground(const unsigned char *background_);
      void SetForeground(const unsigned char *foreground_);
      void SetBackgroundMode(int backgroundMode_);
      void SetGradBG1(const double *gradBG1_);
      void SetGradBG2(const double *gradBG2_);
      void SetGradientBackgroundStyle(int gradientBackgroundStyle_);
      void SetBackgroundImage(const std::string &backgroundImage_);
      void SetImageRepeatX(int imageRepeatX_);
      void SetImageRepeatY(int imageRepeatY_);
  
      // Property getting methods
      const ViewCurveAttributes     &GetViewCurve() const;
            ViewCurveAttributes     &GetViewCurve();
      const View2DAttributes        &GetView2D() const;
            View2DAttributes        &GetView2D();
      const View3DAttributes        &GetView3D() const;
            View3DAttributes        &GetView3D();
      const ViewAxisArrayAttributes &GetViewAxisArray() const;
            ViewAxisArrayAttributes &GetViewAxisArray();
      const LightList               &GetLights() const;
            LightList               &GetLights();
      const RenderingAttributes     &GetRenderAtts() const;
            RenderingAttributes     &GetRenderAtts();
      const ColorTableAttributes    &GetColorTables() const;
            ColorTableAttributes    &GetColorTables();
      const int                     *GetSize() const;
            int                     *GetSize();
      const unsigned char           *GetBackground() const;
            unsigned char           *GetBackground();
      const unsigned char           *GetForeground() const;
            unsigned char           *GetForeground();
      int                           GetBackgroundMode() const;
      const double                  *GetGradBG1() const;
            double                  *GetGradBG1();
      const double                  *GetGradBG2() const;
            double                  *GetGradBG2();
      int                           GetGradientBackgroundStyle() const;
      const std::string             &GetBackgroundImage() const;
            std::string             &GetBackgroundImage();
      int                           GetImageRepeatX() const;
      int                           GetImageRepeatY() const;
  
      // Persistence methods
      virtual bool CreateNode(DataNode *node, bool completeSave, bool forceAdd);
      virtual void SetFromNode(DataNode *node);
  
  
      // Keyframing methods
      virtual std::string               GetFieldName(int index) const;
      virtual AttributeGroup::FieldType GetFieldType(int index) const;
      virtual std::string               GetFieldTypeName(int index) const;
      virtual bool                      FieldsEqual(int index, const AttributeGroup *rhs) const;
  
  
      // IDs that can be used to identify fields in case statements
      enum {
          ID_viewCurve = 0,
          ID_view2D,
          ID_view3D,
          ID_viewAxisArray,
          ID_lights,
          ID_renderAtts,
          ID_colorTables,
          ID_size,
          ID_background,
          ID_foreground,
          ID_backgroundMode,
          ID_gradBG1,
          ID_gradBG2,
          ID_gradientBackgroundStyle,
          ID_backgroundImage,
          ID_imageRepeatX,
          ID_imageRepeatY,
          ID__LAST
      };
  
  private:
      ViewCurveAttributes     viewCurve;
      View2DAttributes        view2D;
      View3DAttributes        view3D;
      ViewAxisArrayAttributes viewAxisArray;
      LightList               lights;
      RenderingAttributes     renderAtts;
      ColorTableAttributes    colorTables;
      int                     size[2];
      unsigned char           background[3];
      unsigned char           foreground[3];
      int                     backgroundMode;
      double                  gradBG1[3];
      double                  gradBG2[3];
      int                     gradientBackgroundStyle;
      std::string             backgroundImage;
      int                     imageRepeatX;
      int                     imageRepeatY;
  
      // Static class format string for type map.
      static const char *TypeMapFormatString;
      static const private_tmfs_t TmfsStruct;
  };
  #define WINDOWATTRIBUTES_TMFS "aaaaaaaIUUiDDisii"
  
  #endif
  