text: // Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
  
  #include "VisionLogger.h"
  
  #define LOCTEXT_NAMESPACE "FVisionLoggerModule"
  
  void FVisionLoggerModule::StartupModule()
  {
  	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
  }
  
  void FVisionLoggerModule::ShutdownModule()
  {
  	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
  	// we call this function before unloading the module.
  }
  
  #undef LOCTEXT_NAMESPACE
  	
  IMPLEMENT_MODULE(FVisionLoggerModule, VisionLogger)
  
  