text: #pragma once
  #include <glad\glad.h>
  #include <GLFW\glfw3.h>
  #include "shaderLoader.h"
  
  using namespace std;
  class Shader
  {
  public:
  	Shader();
  	Shader(GLenum type, string path);
  	~Shader();
  	GLuint shaderID;
  	string path;
  	string sourceCode;
  	GLenum type;
  };
  
  