text: /* Generated by RuntimeBrowser
     Image: /System/Library/PrivateFrameworks/GameKitServices.framework/GameKitServices
   */
  
  @interface GKAsyncSocketInternal : GKAsyncSocket {
      id /* block */  _connectedHandler;
      int  _connectionSocket;
      NSMutableData * _dataToSend;
      bool  _invalidated;
      id /* block */  _receiveDataHandler;
      NSObject<OS_dispatch_source> * _receiveSource;
      NSObject<OS_dispatch_source> * _sendSource;
      bool  _sendSourceSuspended;
      NSString * _socketName;
      NSObject<OS_dispatch_queue> * _syncQueue;
      NSObject<OS_dispatch_queue> * _targetQueue;
  }
  
  - (void)closeConnectionNow;
  - (id /* block */)connectedHandler;
  - (void)dealloc;
  - (id)init;
  - (void)invalidate;
  - (void)receiveData;
  - (id /* block */)receiveDataHandler;
  - (void)sendData;
  - (void)sendData:(id)arg1 withCompletionHandler:(id /* block */)arg2;
  - (void)setConnectedHandler:(id /* block */)arg1;
  - (void)setReceiveDataHandler:(id /* block */)arg1;
  - (void)setSocketName:(id)arg1;
  - (void)setTargetQueue:(id)arg1;
  - (bool)setupSourcesWithSocket:(int)arg1 receiveEventHandler:(id /* block */)arg2 sendEventHandler:(id /* block */)arg3;
  - (id)socketName;
  - (id)targetQueue;
  - (void)tcpAttachSocketDescriptor:(int)arg1;
  - (void)tcpConnectSockAddr:(const struct sockaddr { unsigned char x1; unsigned char x2; BOOL x3[14]; }*)arg1 port:(unsigned short)arg2;
  
  @end
  