text: # "include/uiwidget.h"
  # "include/uiimage.h"
  # "include/texture.h"
  
  #define GLM_FORCE_RADIANS
  # <glm/gtc/matrix_transform.hpp>
  # <glm/gtx/transform.hpp>
  
  namespace Hodhr {
    
  UIImage::UIImage()
  {
  
  }
  
  UIImage::~UIImage()
  {
  
  }
  
  
  void UIImage::setImageTexture(Texture* texture)
  {
      active_texture_ = texture;
      // texture_id_ = active_texture_->getTextureID();
      
      glm::vec3 Scale = glm::vec3(texture->getWidth()/1280.0f, texture->getHeight()/720.0f, 1);
      glm::vec3 Position = glm::vec3(0.0f, 0.1f, 0.0f);
      mv_matrix_ = glm::translate(
                       glm::mat4(1.0f),
                       Position);
  
      mv_matrix_ = glm::scale(
                       mv_matrix_,
                       Scale);
      
      createQuad();
  }
  
  }
  