text: // Copyright 2016-2019 Coffee Stain Studios. All Rights Reserved.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "UObject/NoExportTypes.h"
  #include "FGItemCategory.generated.h"
  
  /**
   * 
   */
  UCLASS( Blueprintable )
  class FACTORYGAME_API UFGItemCategory : public UObject
  {
  	GENERATED_BODY()
  	
  public:
  	/** Used to get the mDisplayName in blueprint. */
  	UFUNCTION( BlueprintPure, Category = "Build Category" )
  	static FText GetCategoryName( TSubclassOf< UFGItemCategory > inClass );
  
  private:
  	/** Name of this item category*/
  	UPROPERTY( EditDefaultsOnly, Category = "Build Category" )
  	FText mDisplayName;
  };
  