text: #include "enpch.h"
  #include "RTLight.h"
  
  namespace Engine {
  
  	RTLight::RTLight()
  		:m_Shadows(true),
  		m_Ls(1.0),
  		m_Color(1.0)
  	{
  	}
  
  	RTLight::~RTLight()
  	{
  	}
  
  	bool RTLight::InShadow(const Ray & ray, const ShadeRec & sr) const
  	{
  		return false;
  	}
  }
  
  