text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: 
  //
  // $Workfile:     $
  // $Date:         $
  //
  //-----------------------------------------------------------------------------
  // $Log: $
  //
  // $NoKeywords: $
  //=============================================================================//
  #include "cbase.h"
  #include "c_te_basebeam.h"
  #include "iviewrender_beams.h"
  
  // memdbgon must be the last include file in a .cpp file!!!
  #include "tier0/memdbgon.h"
  
  //-----------------------------------------------------------------------------
  // Purpose: BeamRingPoint TE
  //-----------------------------------------------------------------------------
  class C_TEBeamRingPoint : public C_TEBaseBeam
  {
  public:
  	DECLARE_CLASS( C_TEBeamRingPoint, C_TEBaseBeam );
  	DECLARE_CLIENTCLASS();
  
  					C_TEBeamRingPoint( void );
  	virtual			~C_TEBeamRingPoint( void );
  
  	virtual void	PostDataUpdate( DataUpdateType_t updateType );
  
  public:
  	Vector			m_vecCenter;
  	float			m_flStartRadius;
  	float			m_flEndRadius;
  };
  
  //-----------------------------------------------------------------------------
  // Purpose: 
  //-----------------------------------------------------------------------------
  C_TEBeamRingPoint::C_TEBeamRingPoint( void )
  {
  	m_vecCenter.Init();
  	m_flStartRadius = 0.0f;
  	m_flEndRadius = 0.0f;
  }
  
  //-----------------------------------------------------------------------------
  // Purpose: 
  //-----------------------------------------------------------------------------
  C_TEBeamRingPoint::~C_TEBeamRingPoint( void )
  {
  }
  
  void TE_BeamRingPoint( IRecipientFilter& filter, float delay,
  	const Vector& center, float start_radius, float end_radius, int modelindex, int haloindex, int startframe, int framerate,
  	float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags )
  {
  	beams->CreateBeamRingPoint( center, start_radius, end_radius, modelindex, haloindex, 0.0f,
  		life, width, 0.1 * spread, 0.0f, amplitude, a, 0.1 * speed, 
  		startframe, 0.1 * framerate, r, g, b, flags );
  }
  
  //-----------------------------------------------------------------------------
  // Purpose: 
  // Input  : bool - 
  //-----------------------------------------------------------------------------
  void C_TEBeamRingPoint::PostDataUpdate( DataUpdateType_t updateType )
  {
  	beams->CreateBeamRingPoint( m_vecCenter, m_flStartRadius, m_flEndRadius, m_nModelIndex, m_nHaloIndex, 0.0f,
  		m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed, 
  		m_nStartFrame, 0.1 * m_nFrameRate, r, g, b, m_nFlags );
  }
  
  IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBeamRingPoint, DT_TEBeamRingPoint, CTEBeamRingPoint)
  	RecvPropVector( RECVINFO(m_vecCenter)),
  	RecvPropFloat( RECVINFO(m_flStartRadius)),
  	RecvPropFloat( RECVINFO(m_flEndRadius)),
  END_RECV_TABLE()
  