text: /*************************************************************************/
  /*  plane.h                                                              */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef GODOT_PLANE_H
  #define GODOT_PLANE_H
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  #include <stdint.h>
  
  #define GODOT_PLANE_SIZE 16
  
  #ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
  #define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
  typedef struct {
  	uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
  } godot_plane;
  #endif
  
  // reduce extern "C" nesting for VS2013
  #ifdef __cplusplus
  }
  #endif
  
  #include <gdnative/gdnative.h>
  #include <gdnative/vector3.h>
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
  void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
  void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
  
  godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
  
  godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
  
  godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
  
  godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);
  
  godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
  
  godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
  
  godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
  
  godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
  
  godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
  
  godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
  
  godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
  
  godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
  
  godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
  
  void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
  
  godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
  
  godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
  
  void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif // GODOT_PLANE_H
  