text: #include "ofMain.h"
  #include "ofApp.h"
  
  //========================================================================
  int main( ){
      // this example uses compute shaders which are only supported since
      // openGL 4.3
  	ofGLWindowSettings settings;
  	settings.setGLVersion(4,3);
  	settings.windowMode = OF_FULLSCREEN;
  	ofCreateWindow(settings);			// <-------- setup the GL context
  
  	// this kicks off the running of my app
  	// can be OF_WINDOW or OF_FULLSCREEN
  	// pass in width and height too:
  	ofRunApp(new ofApp());
  
  }
  