text: /*
   * Copyright (c) 2020-2022 The reone project contributors
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <https://www.gnu.org/licenses/>.
   */
  
  #pragma once
  
  #include "user.h"
  
  namespace reone {
  
  namespace scene {
  
  struct Collision {
      IUser *user {nullptr};
      glm::vec3 intersection {0.0f};
      glm::vec3 normal {0.0f, 0.0f, 1.0f};
      int material {-1};
  };
  
  } // namespace scene
  
  } // namespace reone
  