text: /*
  
  This file is part of Ext JS 4
  
  Copyright (c) 2011 Sencha Inc
  
  Contact:  http://www.sencha.com/contact
  
  Commercial Usage
  Licensees holding valid commercial licenses may use this file in accordance with the Commercial Software License Agreement provided with the Software or, alternatively, in accordance with the terms contained in a written agreement between you and Sencha.
  
  If you are unsure which license is appropriate for your use, please contact the sales department at http://www.sencha.com/contact.
  
  */
  /**
   * @class Ext.util.Point
   * @extends Ext.util.Region
   *
   * Represents a 2D point with x and y properties, useful for comparison and instantiation
   * from an event:
   * <pre><code>
   * var point = Ext.util.Point.fromEvent(e);
   * </code></pre>
   */
  
  Ext.define('Ext.util.Point', {
  
      /* Begin Definitions */
      extend: 'Ext.util.Region',
  
      statics: {
  
          /**
           * Returns a new instance of Ext.util.Point base on the pageX / pageY values of the given event
           * @static
           * @param {Event} e The event
           * @returns Ext.util.Point
           */
          fromEvent: function(e) {
              e = (e.changedTouches && e.changedTouches.length > 0) ? e.changedTouches[0] : e;
              return new this(e.pageX, e.pageY);
          }
      },
  
      /* End Definitions */
  
      constructor: function(x, y) {
          this.callParent([y, x, y, x]);
      },
  
      /**
       * Returns a human-eye-friendly string that represents this point,
       * useful for debugging
       * @return {String}
       */
      toString: function() {
          return "Point[" + this.x + "," + this.y + "]";
      },
  
      /**
       * Compare this point and another point
       * @param {Ext.util.Point/Object} The point to compare with, either an instance
       * of Ext.util.Point or an object with left and top properties
       * @return {Boolean} Returns whether they are equivalent
       */
      equals: function(p) {
          return (this.x == p.x && this.y == p.y);
      },
  
      /**
       * Whether the given point is not away from this point within the given threshold amount.
       * TODO: Rename this isNear.
       * @param {Ext.util.Point/Object} The point to check with, either an instance
       * of Ext.util.Point or an object with left and top properties
       * @param {Object/Number} threshold Can be either an object with x and y properties or a number
       * @return {Boolean}
       */
      isWithin: function(p, threshold) {
          if (!Ext.isObject(threshold)) {
              threshold = {
                  x: threshold,
                  y: threshold
              };
          }
  
          return (this.x <= p.x + threshold.x && this.x >= p.x - threshold.x &&
                  this.y <= p.y + threshold.y && this.y >= p.y - threshold.y);
      },
  
      /**
       * Compare this point with another point when the x and y values of both points are rounded. E.g:
       * [100.3,199.8] will equals to [100, 200]
       * @param {Ext.util.Point/Object} The point to compare with, either an instance
       * of Ext.util.Point or an object with x and y properties
       * @return {Boolean}
       */
      roundedEquals: function(p) {
          return (Math.round(this.x) == Math.round(p.x) && Math.round(this.y) == Math.round(p.y));
      }
  }, function() {
      /**
       * Translate this region by the given offset amount. TODO: Either use translate or translateBy!
       * @param {Ext.util.Offset/Object} offset Object containing the <code>x</code> and <code>y</code> properties.
       * Or the x value is using the two argument form.
       * @param {Number} The y value unless using an Offset object.
       * @return {Ext.util.Region} this This Region
       * @method
       */
      this.prototype.translate = Ext.util.Region.prototype.translateBy;
  });
  
  