text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "BehaviorTree/Tasks/BTTask_BlackboardBase.h"
  #include "BTTask_ChasePlayer.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class GLADIATORUE4_API UBTTask_ChasePlayer : public UBTTask_BlackboardBase
  {
  	GENERATED_BODY()
  
  	EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory);
  };
  