text: /* AUTOGENERATED FILE. DO NOT EDIT. */
  
  //=======Test Runner Used To Run Each Test Below=====
  #define RUN_TEST(TestFunc, TestLineNum) \
  { \
    Unity.CurrentTestName = #TestFunc; \
    Unity.CurrentTestLineNumber = TestLineNum; \
    Unity.NumberOfTests++; \
    if (TEST_PROTECT()) \
    { \
        setUp(); \
        TestFunc(); \
    } \
    if (TEST_PROTECT() && !TEST_IS_IGNORED) \
    { \
      tearDown(); \
    } \
    UnityConcludeTest(); \
  }
  
  //=======Automagically Detected Files To Include=====
  #include "unity.h"
  #include <setjmp.h>
  #include <stdio.h>
  #include "config.h"
  #include "ntp_types.h"
  
  //=======External Functions This Runner Calls=====
  extern void setUp(void);
  extern void tearDown(void);
  extern void testChangePrognameInMysyslog(void);
  extern void testOpenLogfileTest(void);
  extern void testWriteInCustomLogfile(void);
  
  
  //=======Suite Setup=====
  static void suite_setup(void)
  {
  extern int change_logfile(const char*, int);
  change_logfile("stderr", 0);
  }
  
  //=======Test Reset Option=====
  void resetTest(void);
  void resetTest(void)
  {
    tearDown();
    setUp();
  }
  
  char const *progname;
  
  
  //=======MAIN=====
  int main(int argc, char *argv[])
  {
    progname = argv[0];
    suite_setup();
    UnityBegin("t-log.c");
    RUN_TEST(testChangePrognameInMysyslog, 10);
    RUN_TEST(testOpenLogfileTest, 11);
    RUN_TEST(testWriteInCustomLogfile, 12);
  
    return (UnityEnd());
  }
  