text: #include "AuthSession.h"
  #include <QJsonObject>
  #include <QJsonArray>
  #include <QJsonDocument>
  #include <QStringList>
  
  QString AuthSession::serializeUserProperties()
  {
      QJsonObject userAttrs;
      /*
      for (auto key : u.properties.keys())
      {
          auto array = QJsonArray::fromStringList(u.properties.values(key));
          userAttrs.insert(key, array);
      }
      */
      QJsonDocument value(userAttrs);
      return value.toJson(QJsonDocument::Compact);
  
  }
  
  bool AuthSession::MakeOffline(QString offline_playername)
  {
      if (status != PlayableOffline && status != PlayableOnline)
      {
          return false;
      }
      session = "-";
      player_name = offline_playername;
      status = PlayableOffline;
      return true;
  }
  