text: #import "GVRCardboardView.h"
  
  /** TreasureHunt renderer delegate. */
  @protocol TreasureHuntRendererDelegate <NSObject>
  @optional
  
  /** Called to pause the render loop because a 2D UI is overlaid on top of the renderer. */
  - (void)shouldPauseRenderLoop:(BOOL)pause;
  
  @end
  
  /** TreasureHunt renderer. */
  @interface TreasureHuntRenderer : NSObject<GVRCardboardViewDelegate>
  
  @property(nonatomic, weak) id<TreasureHuntRendererDelegate> delegate;
  
  @property (nonatomic, copy) void(^successBlock)();
  
  @end
  
  