text: #ifndef _BOLSO_H_
  #define _BOLSO_H_
  
  #include"objet.h"
  
  class bolso : public Objet
  {
  public:
  
  	// Constructor (x y coordinates in the world)
  	// Creates animation data and the collider
  	bolso(int x, int y);
  
  	// The enemy is going to perform a sinusoidal movement
  	void Update() override;
  
  private:
  	// The position (as ratio) in the wave at a specific moment
  
  
  	// The original spawning position. The wave will be calculated from that
  
  	// The enemy animation
  	Animation bolsoo;
  };
  
  #endif // 