text: var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
      return new (P || (P = Promise))(function (resolve, reject) {
          function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
          function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
          function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
          step((generator = generator.apply(thisArg, _arguments || [])).next());
      });
  };
  var __generator = (this && this.__generator) || function (thisArg, body) {
      var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
      return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
      function verb(n) { return function (v) { return step([n, v]); }; }
      function step(op) {
          if (f) throw new TypeError("Generator is already executing.");
          while (_) try {
              if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
              if (y = 0, t) op = [0, t.value];
              switch (op[0]) {
                  case 0: case 1: t = op; break;
                  case 4: _.label++; return { value: op[1], done: false };
                  case 5: _.label++; y = op[1]; op = [0]; continue;
                  case 7: op = _.ops.pop(); _.trys.pop(); continue;
                  default:
                      if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                      if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                      if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                      if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                      if (t[2]) _.ops.pop();
                      _.trys.pop(); continue;
              }
              op = body.call(thisArg, _);
          } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
          if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
      }
  };
  import { partNames } from '../keypoints';
  import { toTensorBuffer } from '../util';
  import { argmax2d } from './argmax2d';
  import { getOffsetPoints, getPointsConfidence } from './util';
  export function decodeSinglePose(heatmapScores, offsets, outputStride) {
      return __awaiter(this, void 0, void 0, function () {
          var totalScore, heatmapValues, _a, scoresBuffer, offsetsBuffer, heatmapValuesBuffer, offsetPoints, offsetPointsBuffer, keypointConfidence, keypoints;
          return __generator(this, function (_b) {
              switch (_b.label) {
                  case 0:
                      totalScore = 0.0;
                      heatmapValues = argmax2d(heatmapScores);
                      return [4, Promise.all([
                              toTensorBuffer(heatmapScores), toTensorBuffer(offsets),
                              toTensorBuffer(heatmapValues, 'int32')
                          ])];
                  case 1:
                      _a = _b.sent(), scoresBuffer = _a[0], offsetsBuffer = _a[1], heatmapValuesBuffer = _a[2];
                      offsetPoints = getOffsetPoints(heatmapValuesBuffer, outputStride, offsetsBuffer);
                      return [4, toTensorBuffer(offsetPoints)];
                  case 2:
                      offsetPointsBuffer = _b.sent();
                      keypointConfidence = Array.from(getPointsConfidence(scoresBuffer, heatmapValuesBuffer));
                      keypoints = keypointConfidence.map(function (score, keypointId) {
                          totalScore += score;
                          return {
                              position: {
                                  y: offsetPointsBuffer.get(keypointId, 0),
                                  x: offsetPointsBuffer.get(keypointId, 1)
                              },
                              part: partNames[keypointId],
                              score: score
                          };
                      });
                      heatmapValues.dispose();
                      offsetPoints.dispose();
                      return [2, { keypoints: keypoints, score: totalScore / keypoints.length }];
              }
          });
      });
  }
  //# sourceMappingURL=decodeSinglePose.js.map