text: #include "TestAppPch.h"
  #include "TestContext.h"
  #include "TestApp.h"
  #include "AutoGenEventsTests.h"
  #include "XAsyncHelper.h"
  #include <playfab/PlayFabClientAuthApi.h>
  #include <playfab/PlayFabClientApi.h>
  #include <playfab/PlayFabProfilesApi.h>
  #include <playfab/PlayFabAdminApi.h>
  #include <playfab/PlayFabAuthenticationAuthApi.h>
  #include <playfab/PlayFabClientDataModels.h>
  
  namespace PlayFabUnit
  {
  
  void AutoGenEventsTests::FillPlayFabEventsWriteEventsRequest( PlayFab::EventsModels::WriteEventsRequest* request )
  {
      // TODO: debug  test
      PlayFab::JsonDocument inputJson;
      inputJson.Parse( "{ \"Events\": [ {  \"Entity\": {  \"Id\": \"A8140AB9109712B\",  \"Type\": \"title\",  \"TypeString\": \"title\"  },  \"EventNamespace\": \"com.playfab.events.example\",  \"Name\": \"something_happened\",  \"Payload\": {  \"Foo\": \"Bar\",  \"Nums\": [   1,   2,   3  ]  } } ]}" );
      request->FromJson(inputJson);
  }
  
  HRESULT AutoGenEventsTests::ValidatePlayFabEventsWriteEventsResponse( PlayFabEventsWriteEventsResponse* result )
  {
      // result.assignedEventIds = const char* const*;
      // result.assignedEventIdsCount = uint32_t;
  
      UNREFERENCED_PARAMETER(result);
      return S_OK;
  }
  
   
  
  }
  