text: #include "AnimationNodeBlend3.hpp"
  
  
  #include <core/GodotGlobal.hpp>
  #include <core/CoreTypes.hpp>
  #include <core/Ref.hpp>
  #include <core/Godot.hpp>
  
  #include "__icalls.hpp"
  
  
  
  
  namespace godot {
  
  
  AnimationNodeBlend3::___method_bindings AnimationNodeBlend3::___mb = {};
  
  void AnimationNodeBlend3::___init_method_bindings() {
  	___mb.mb_is_using_sync = godot::api->godot_method_bind_get_method("AnimationNodeBlend3", "is_using_sync");
  	___mb.mb_set_use_sync = godot::api->godot_method_bind_get_method("AnimationNodeBlend3", "set_use_sync");
  }
  
  AnimationNodeBlend3 *AnimationNodeBlend3::_new()
  {
  	return (AnimationNodeBlend3 *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)"AnimationNodeBlend3")());
  }
  bool AnimationNodeBlend3::is_using_sync() const {
  	return ___godot_icall_bool(___mb.mb_is_using_sync, (const Object *) this);
  }
  
  void AnimationNodeBlend3::set_use_sync(const bool enable) {
  	___godot_icall_void_bool(___mb.mb_set_use_sync, (const Object *) this, enable);
  }
  
  }