text: /*-------------------------------------------------------------------------------------
   *
   * Copyright (c) Microsoft Corporation
   *
   *-------------------------------------------------------------------------------------*/
  
  
  /* this ALWAYS GENERATED file contains the definitions for the interfaces */
  
  
   /* File created by MIDL compiler version 8.01.0622 */
  /* @@MIDL_FILE_HEADING(  ) */
  
  
  
  /* verify that the <rpcndr.h> version is high enough to compile this file*/
  #ifndef __REQUIRED_RPCNDR_H_VERSION__
  #define __REQUIRED_RPCNDR_H_VERSION__ 500
  #endif
  
  /* verify that the <rpcsal.h> version is high enough to compile this file*/
  #ifndef __REQUIRED_RPCSAL_H_VERSION__
  #define __REQUIRED_RPCSAL_H_VERSION__ 100
  #endif
  
  #include "rpc.h"
  #include "rpcndr.h"
  
  #ifndef __RPCNDR_H_VERSION__
  #error this stub requires an updated version of <rpcndr.h>
  #endif /* __RPCNDR_H_VERSION__ */
  
  #ifndef COM_NO_WINDOWS_H
  #include "windows.h"
  #include "ole2.h"
  #endif /*COM_NO_WINDOWS_H*/
  
  #ifndef __d3d11_1_h__
  #define __d3d11_1_h__
  
  #if defined(_MSC_VER) && (_MSC_VER >= 1020)
  #pragma once
  #endif
  
  /* Forward Declarations */ 
  
  #ifndef __ID3D11BlendState1_FWD_DEFINED__
  #define __ID3D11BlendState1_FWD_DEFINED__
  typedef interface ID3D11BlendState1 ID3D11BlendState1;
  
  #endif 	/* __ID3D11BlendState1_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11RasterizerState1_FWD_DEFINED__
  #define __ID3D11RasterizerState1_FWD_DEFINED__
  typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1;
  
  #endif 	/* __ID3D11RasterizerState1_FWD_DEFINED__ */
  
  
  #ifndef __ID3DDeviceContextState_FWD_DEFINED__
  #define __ID3DDeviceContextState_FWD_DEFINED__
  typedef interface ID3DDeviceContextState ID3DDeviceContextState;
  
  #endif 	/* __ID3DDeviceContextState_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11DeviceContext1_FWD_DEFINED__
  #define __ID3D11DeviceContext1_FWD_DEFINED__
  typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1;
  
  #endif 	/* __ID3D11DeviceContext1_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11VideoContext1_FWD_DEFINED__
  #define __ID3D11VideoContext1_FWD_DEFINED__
  typedef interface ID3D11VideoContext1 ID3D11VideoContext1;
  
  #endif 	/* __ID3D11VideoContext1_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11VideoDevice1_FWD_DEFINED__
  #define __ID3D11VideoDevice1_FWD_DEFINED__
  typedef interface ID3D11VideoDevice1 ID3D11VideoDevice1;
  
  #endif 	/* __ID3D11VideoDevice1_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__
  #define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__
  typedef interface ID3D11VideoProcessorEnumerator1 ID3D11VideoProcessorEnumerator1;
  
  #endif 	/* __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11Device1_FWD_DEFINED__
  #define __ID3D11Device1_FWD_DEFINED__
  typedef interface ID3D11Device1 ID3D11Device1;
  
  #endif 	/* __ID3D11Device1_FWD_DEFINED__ */
  
  
  #ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__
  #define __ID3DUserDefinedAnnotation_FWD_DEFINED__
  typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation;
  
  #endif 	/* __ID3DUserDefinedAnnotation_FWD_DEFINED__ */
  
  
  /* header files for imported files */
  #include "oaidl.h"
  #include "ocidl.h"
  #include "dxgi1_2.h"
  #include "d3dcommon.h"
  
  #ifdef __cplusplus
  extern "C"{
  #endif 
  
  
  /* interface __MIDL_itf_d3d11_1_0000_0000 */
  /* [local] */ 
  
  #ifdef __cplusplus
  }
  #endif
  #include "d3d11.h" //
  #ifdef __cplusplus
  extern "C"{
  #endif
  typedef 
  enum D3D11_COPY_FLAGS
      {
          D3D11_COPY_NO_OVERWRITE	= 0x1,
          D3D11_COPY_DISCARD	= 0x2
      } 	D3D11_COPY_FLAGS;
  
  typedef 
  enum D3D11_LOGIC_OP
      {
          D3D11_LOGIC_OP_CLEAR	= 0,
          D3D11_LOGIC_OP_SET	= ( D3D11_LOGIC_OP_CLEAR + 1 ) ,
          D3D11_LOGIC_OP_COPY	= ( D3D11_LOGIC_OP_SET + 1 ) ,
          D3D11_LOGIC_OP_COPY_INVERTED	= ( D3D11_LOGIC_OP_COPY + 1 ) ,
          D3D11_LOGIC_OP_NOOP	= ( D3D11_LOGIC_OP_COPY_INVERTED + 1 ) ,
          D3D11_LOGIC_OP_INVERT	= ( D3D11_LOGIC_OP_NOOP + 1 ) ,
          D3D11_LOGIC_OP_AND	= ( D3D11_LOGIC_OP_INVERT + 1 ) ,
          D3D11_LOGIC_OP_NAND	= ( D3D11_LOGIC_OP_AND + 1 ) ,
          D3D11_LOGIC_OP_OR	= ( D3D11_LOGIC_OP_NAND + 1 ) ,
          D3D11_LOGIC_OP_NOR	= ( D3D11_LOGIC_OP_OR + 1 ) ,
          D3D11_LOGIC_OP_XOR	= ( D3D11_LOGIC_OP_NOR + 1 ) ,
          D3D11_LOGIC_OP_EQUIV	= ( D3D11_LOGIC_OP_XOR + 1 ) ,
          D3D11_LOGIC_OP_AND_REVERSE	= ( D3D11_LOGIC_OP_EQUIV + 1 ) ,
          D3D11_LOGIC_OP_AND_INVERTED	= ( D3D11_LOGIC_OP_AND_REVERSE + 1 ) ,
          D3D11_LOGIC_OP_OR_REVERSE	= ( D3D11_LOGIC_OP_AND_INVERTED + 1 ) ,
          D3D11_LOGIC_OP_OR_INVERTED	= ( D3D11_LOGIC_OP_OR_REVERSE + 1 ) 
      } 	D3D11_LOGIC_OP;
  
  typedef struct D3D11_RENDER_TARGET_BLEND_DESC1
      {
      BOOL BlendEnable;
      BOOL LogicOpEnable;
      D3D11_BLEND SrcBlend;
      D3D11_BLEND DestBlend;
      D3D11_BLEND_OP BlendOp;
      D3D11_BLEND SrcBlendAlpha;
      D3D11_BLEND DestBlendAlpha;
      D3D11_BLEND_OP BlendOpAlpha;
      D3D11_LOGIC_OP LogicOp;
      UINT8 RenderTargetWriteMask;
      } 	D3D11_RENDER_TARGET_BLEND_DESC1;
  
  typedef struct D3D11_BLEND_DESC1
      {
      BOOL AlphaToCoverageEnable;
      BOOL IndependentBlendEnable;
      D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[ 8 ];
      } 	D3D11_BLEND_DESC1;
  
  /* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT. 
     IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_BLEND_DESC1 : public D3D11_BLEND_DESC1
  {
      CD3D11_BLEND_DESC1() = default;
      explicit CD3D11_BLEND_DESC1( const D3D11_BLEND_DESC1& o ) :
          D3D11_BLEND_DESC1( o )
      {}
      explicit CD3D11_BLEND_DESC1( CD3D11_DEFAULT )
      {
          AlphaToCoverageEnable = FALSE;
          IndependentBlendEnable = FALSE;
          const D3D11_RENDER_TARGET_BLEND_DESC1 defaultRenderTargetBlendDesc =
          {
              FALSE,FALSE,
              D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
              D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
              D3D11_LOGIC_OP_NOOP,
              D3D11_COLOR_WRITE_ENABLE_ALL,
          };
          for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
              RenderTarget[ i ] = defaultRenderTargetBlendDesc;
      }
      ~CD3D11_BLEND_DESC1() {}
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0000_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0000_v0_0_s_ifspec;
  
  #ifndef __ID3D11BlendState1_INTERFACE_DEFINED__
  #define __ID3D11BlendState1_INTERFACE_DEFINED__
  
  /* interface ID3D11BlendState1 */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11BlendState1;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9")
      ID3D11BlendState1 : public ID3D11BlendState
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc1( 
              /* [annotation] */ 
              _Out_  D3D11_BLEND_DESC1 *pDesc) = 0;
          
      };
      
      
  #else 	/* C style interface */
  
      typedef struct ID3D11BlendState1Vtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11BlendState1 * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              _COM_Outptr_  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11BlendState1 * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11BlendState1 * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11BlendState1 * This,
              /* [annotation] */ 
              _Outptr_  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11BlendState1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _Inout_  UINT *pDataSize,
              /* [annotation] */ 
              _Out_writes_bytes_opt_( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11BlendState1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _In_reads_bytes_opt_( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11BlendState1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_opt_  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11BlendState1 * This,
              /* [annotation] */ 
              _Out_  D3D11_BLEND_DESC *pDesc);
          
          void ( STDMETHODCALLTYPE *GetDesc1 )( 
              ID3D11BlendState1 * This,
              /* [annotation] */ 
              _Out_  D3D11_BLEND_DESC1 *pDesc);
          
          END_INTERFACE
      } ID3D11BlendState1Vtbl;
  
      interface ID3D11BlendState1
      {
          CONST_VTBL struct ID3D11BlendState1Vtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11BlendState1_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11BlendState1_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11BlendState1_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11BlendState1_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11BlendState1_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  
  #define ID3D11BlendState1_GetDesc1(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11BlendState1_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_1_0000_0001 */
  /* [local] */ 
  
  typedef struct D3D11_RASTERIZER_DESC1
      {
      D3D11_FILL_MODE FillMode;
      D3D11_CULL_MODE CullMode;
      BOOL FrontCounterClockwise;
      INT DepthBias;
      FLOAT DepthBiasClamp;
      FLOAT SlopeScaledDepthBias;
      BOOL DepthClipEnable;
      BOOL ScissorEnable;
      BOOL MultisampleEnable;
      BOOL AntialiasedLineEnable;
      UINT ForcedSampleCount;
      } 	D3D11_RASTERIZER_DESC1;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_RASTERIZER_DESC1 : public D3D11_RASTERIZER_DESC1
  {
      CD3D11_RASTERIZER_DESC1() = default;
      explicit CD3D11_RASTERIZER_DESC1( const D3D11_RASTERIZER_DESC1& o ) :
          D3D11_RASTERIZER_DESC1( o )
      {}
      explicit CD3D11_RASTERIZER_DESC1( CD3D11_DEFAULT )
      {
          FillMode = D3D11_FILL_SOLID;
          CullMode = D3D11_CULL_BACK;
          FrontCounterClockwise = FALSE;
          DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
          DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
          SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
          DepthClipEnable = TRUE;
          ScissorEnable = FALSE;
          MultisampleEnable = FALSE;
          AntialiasedLineEnable = FALSE;
          ForcedSampleCount = 0;
      }
      explicit CD3D11_RASTERIZER_DESC1(
          D3D11_FILL_MODE fillMode,
          D3D11_CULL_MODE cullMode,
          BOOL frontCounterClockwise,
          INT depthBias,
          FLOAT depthBiasClamp,
          FLOAT slopeScaledDepthBias,
          BOOL depthClipEnable,
          BOOL scissorEnable,
          BOOL multisampleEnable,
          BOOL antialiasedLineEnable, 
          UINT forcedSampleCount )
      {
          FillMode = fillMode;
          CullMode = cullMode;
          FrontCounterClockwise = frontCounterClockwise;
          DepthBias = depthBias;
          DepthBiasClamp = depthBiasClamp;
          SlopeScaledDepthBias = slopeScaledDepthBias;
          DepthClipEnable = depthClipEnable;
          ScissorEnable = scissorEnable;
          MultisampleEnable = multisampleEnable;
          AntialiasedLineEnable = antialiasedLineEnable;
          ForcedSampleCount = forcedSampleCount;
      }
      ~CD3D11_RASTERIZER_DESC1() {}
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0001_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0001_v0_0_s_ifspec;
  
  #ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__
  #define __ID3D11RasterizerState1_INTERFACE_DEFINED__
  
  /* interface ID3D11RasterizerState1 */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11RasterizerState1;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e")
      ID3D11RasterizerState1 : public ID3D11RasterizerState
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc1( 
              /* [annotation] */ 
              _Out_  D3D11_RASTERIZER_DESC1 *pDesc) = 0;
          
      };
      
      
  #else 	/* C style interface */
  
      typedef struct ID3D11RasterizerState1Vtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11RasterizerState1 * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              _COM_Outptr_  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11RasterizerState1 * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11RasterizerState1 * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11RasterizerState1 * This,
              /* [annotation] */ 
              _Outptr_  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11RasterizerState1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _Inout_  UINT *pDataSize,
              /* [annotation] */ 
              _Out_writes_bytes_opt_( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11RasterizerState1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _In_reads_bytes_opt_( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11RasterizerState1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_opt_  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11RasterizerState1 * This,
              /* [annotation] */ 
              _Out_  D3D11_RASTERIZER_DESC *pDesc);
          
          void ( STDMETHODCALLTYPE *GetDesc1 )( 
              ID3D11RasterizerState1 * This,
              /* [annotation] */ 
              _Out_  D3D11_RASTERIZER_DESC1 *pDesc);
          
          END_INTERFACE
      } ID3D11RasterizerState1Vtbl;
  
      interface ID3D11RasterizerState1
      {
          CONST_VTBL struct ID3D11RasterizerState1Vtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11RasterizerState1_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11RasterizerState1_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11RasterizerState1_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11RasterizerState1_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  
  #define ID3D11RasterizerState1_GetDesc1(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_1_0000_0002 */
  /* [local] */ 
  
  typedef 
  enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG
      {
          D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED	= 0x1
      } 	D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG;
  
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0002_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0002_v0_0_s_ifspec;
  
  #ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__
  #define __ID3DDeviceContextState_INTERFACE_DEFINED__
  
  /* interface ID3DDeviceContextState */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3DDeviceContextState;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11")
      ID3DDeviceContextState : public ID3D11DeviceChild
      {
      public:
      };
      
      
  #else 	/* C style interface */
  
      typedef struct ID3DDeviceContextStateVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3DDeviceContextState * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              _COM_Outptr_  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3DDeviceContextState * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3DDeviceContextState * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3DDeviceContextState * This,
              /* [annotation] */ 
              _Outptr_  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3DDeviceContextState * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _Inout_  UINT *pDataSize,
              /* [annotation] */ 
              _Out_writes_bytes_opt_( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3DDeviceContextState * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _In_reads_bytes_opt_( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3DDeviceContextState * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_opt_  const IUnknown *pData);
          
          END_INTERFACE
      } ID3DDeviceContextStateVtbl;
  
      interface ID3DDeviceContextState
      {
          CONST_VTBL struct ID3DDeviceContextStateVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3DDeviceContextState_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3DDeviceContextState_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3DDeviceContextState_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3DDeviceContextState_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__
  #define __ID3D11DeviceContext1_INTERFACE_DEFINED__
  
  /* interface ID3D11DeviceContext1 */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11DeviceContext1;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1")
      ID3D11DeviceContext1 : public ID3D11DeviceContext
      {
      public:
          virtual void STDMETHODCALLTYPE CopySubresourceRegion1( 
              /* [annotation] */ 
              _In_  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              _In_  UINT DstSubresource,
              /* [annotation] */ 
              _In_  UINT DstX,
              /* [annotation] */ 
              _In_  UINT DstY,
              /* [annotation] */ 
              _In_  UINT DstZ,
              /* [annotation] */ 
              _In_  ID3D11Resource *pSrcResource,
              /* [annotation] */ 
              _In_  UINT SrcSubresource,
              /* [annotation] */ 
              _In_opt_  const D3D11_BOX *pSrcBox,
              /* [annotation] */ 
              _In_  UINT CopyFlags) = 0;
          
          virtual void STDMETHODCALLTYPE UpdateSubresource1( 
              /* [annotation] */ 
              _In_  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              _In_  UINT DstSubresource,
              /* [annotation] */ 
              _In_opt_  const D3D11_BOX *pDstBox,
              /* [annotation] */ 
              _In_  const void *pSrcData,
              /* [annotation] */ 
              _In_  UINT SrcRowPitch,
              /* [annotation] */ 
              _In_  UINT SrcDepthPitch,
              /* [annotation] */ 
              _In_  UINT CopyFlags) = 0;
          
          virtual void STDMETHODCALLTYPE DiscardResource( 
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource) = 0;
          
          virtual void STDMETHODCALLTYPE DiscardView( 
              /* [annotation] */ 
              _In_  ID3D11View *pResourceView) = 0;
          
          virtual void STDMETHODCALLTYPE VSSetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE HSSetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE DSSetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE GSSetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE PSSetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE CSSetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE VSGetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE HSGetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE DSGetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE GSGetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE PSGetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE CSGetConstantBuffers1( 
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants) = 0;
          
          virtual void STDMETHODCALLTYPE SwapDeviceContextState( 
              /* [annotation] */ 
              _In_  ID3DDeviceContextState *pState,
              /* [annotation] */ 
              _Outptr_opt_  ID3DDeviceContextState **ppPreviousState) = 0;
          
          virtual void STDMETHODCALLTYPE ClearView( 
              /* [annotation] */ 
              _In_  ID3D11View *pView,
              /* [annotation] */ 
              _In_  const FLOAT Color[ 4 ],
              /* [annotation] */ 
              _In_reads_opt_(NumRects)  const D3D11_RECT *pRect,
              UINT NumRects) = 0;
          
          virtual void STDMETHODCALLTYPE DiscardView1( 
              /* [annotation] */ 
              _In_  ID3D11View *pResourceView,
              /* [annotation] */ 
              _In_reads_opt_(NumRects)  const D3D11_RECT *pRects,
              UINT NumRects) = 0;
          
      };
      
      
  #else 	/* C style interface */
  
      typedef struct ID3D11DeviceContext1Vtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11DeviceContext1 * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              _COM_Outptr_  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11DeviceContext1 * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11DeviceContext1 * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _Inout_  UINT *pDataSize,
              /* [annotation] */ 
              _Out_writes_bytes_opt_( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _In_reads_bytes_opt_( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_opt_  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *PSSetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *PSSetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11PixelShader *pPixelShader,
              /* [annotation] */ 
              _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *PSSetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *VSSetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11VertexShader *pVertexShader,
              /* [annotation] */ 
              _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *DrawIndexed )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  UINT IndexCount,
              /* [annotation] */ 
              _In_  UINT StartIndexLocation,
              /* [annotation] */ 
              _In_  INT BaseVertexLocation);
          
          void ( STDMETHODCALLTYPE *Draw )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  UINT VertexCount,
              /* [annotation] */ 
              _In_  UINT StartVertexLocation);
          
          HRESULT ( STDMETHODCALLTYPE *Map )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource,
              /* [annotation] */ 
              _In_  UINT Subresource,
              /* [annotation] */ 
              _In_  D3D11_MAP MapType,
              /* [annotation] */ 
              _In_  UINT MapFlags,
              /* [annotation] */ 
              _Out_opt_  D3D11_MAPPED_SUBRESOURCE *pMappedResource);
          
          void ( STDMETHODCALLTYPE *Unmap )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource,
              /* [annotation] */ 
              _In_  UINT Subresource);
          
          void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *IASetInputLayout )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11InputLayout *pInputLayout);
          
          void ( STDMETHODCALLTYPE *IASetVertexBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppVertexBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pStrides,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pOffsets);
          
          void ( STDMETHODCALLTYPE *IASetIndexBuffer )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11Buffer *pIndexBuffer,
              /* [annotation] */ 
              _In_  DXGI_FORMAT Format,
              /* [annotation] */ 
              _In_  UINT Offset);
          
          void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  UINT IndexCountPerInstance,
              /* [annotation] */ 
              _In_  UINT InstanceCount,
              /* [annotation] */ 
              _In_  UINT StartIndexLocation,
              /* [annotation] */ 
              _In_  INT BaseVertexLocation,
              /* [annotation] */ 
              _In_  UINT StartInstanceLocation);
          
          void ( STDMETHODCALLTYPE *DrawInstanced )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  UINT VertexCountPerInstance,
              /* [annotation] */ 
              _In_  UINT InstanceCount,
              /* [annotation] */ 
              _In_  UINT StartVertexLocation,
              /* [annotation] */ 
              _In_  UINT StartInstanceLocation);
          
          void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *GSSetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11GeometryShader *pShader,
              /* [annotation] */ 
              _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  D3D11_PRIMITIVE_TOPOLOGY Topology);
          
          void ( STDMETHODCALLTYPE *VSSetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *VSSetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *Begin )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Asynchronous *pAsync);
          
          void ( STDMETHODCALLTYPE *End )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Asynchronous *pAsync);
          
          HRESULT ( STDMETHODCALLTYPE *GetData )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Asynchronous *pAsync,
              /* [annotation] */ 
              _Out_writes_bytes_opt_( DataSize )  void *pData,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _In_  UINT GetDataFlags);
          
          void ( STDMETHODCALLTYPE *SetPredication )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11Predicate *pPredicate,
              /* [annotation] */ 
              _In_  BOOL PredicateValue);
          
          void ( STDMETHODCALLTYPE *GSSetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *GSSetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *OMSetRenderTargets )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews,
              /* [annotation] */ 
              _In_reads_opt_(NumViews)  ID3D11RenderTargetView *const *ppRenderTargetViews,
              /* [annotation] */ 
              _In_opt_  ID3D11DepthStencilView *pDepthStencilView);
          
          void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  UINT NumRTVs,
              /* [annotation] */ 
              _In_reads_opt_(NumRTVs)  ID3D11RenderTargetView *const *ppRenderTargetViews,
              /* [annotation] */ 
              _In_opt_  ID3D11DepthStencilView *pDepthStencilView,
              /* [annotation] */ 
              _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 )  UINT UAVStartSlot,
              /* [annotation] */ 
              _In_  UINT NumUAVs,
              /* [annotation] */ 
              _In_reads_opt_(NumUAVs)  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
              /* [annotation] */ 
              _In_reads_opt_(NumUAVs)  const UINT *pUAVInitialCounts);
          
          void ( STDMETHODCALLTYPE *OMSetBlendState )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11BlendState *pBlendState,
              /* [annotation] */ 
              _In_opt_  const FLOAT BlendFactor[ 4 ],
              /* [annotation] */ 
              _In_  UINT SampleMask);
          
          void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11DepthStencilState *pDepthStencilState,
              /* [annotation] */ 
              _In_  UINT StencilRef);
          
          void ( STDMETHODCALLTYPE *SOSetTargets )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT)  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppSOTargets,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pOffsets);
          
          void ( STDMETHODCALLTYPE *DrawAuto )( 
              ID3D11DeviceContext1 * This);
          
          void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Buffer *pBufferForArgs,
              /* [annotation] */ 
              _In_  UINT AlignedByteOffsetForArgs);
          
          void ( STDMETHODCALLTYPE *DrawInstancedIndirect )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Buffer *pBufferForArgs,
              /* [annotation] */ 
              _In_  UINT AlignedByteOffsetForArgs);
          
          void ( STDMETHODCALLTYPE *Dispatch )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  UINT ThreadGroupCountX,
              /* [annotation] */ 
              _In_  UINT ThreadGroupCountY,
              /* [annotation] */ 
              _In_  UINT ThreadGroupCountZ);
          
          void ( STDMETHODCALLTYPE *DispatchIndirect )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Buffer *pBufferForArgs,
              /* [annotation] */ 
              _In_  UINT AlignedByteOffsetForArgs);
          
          void ( STDMETHODCALLTYPE *RSSetState )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11RasterizerState *pRasterizerState);
          
          void ( STDMETHODCALLTYPE *RSSetViewports )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumViewports,
              /* [annotation] */ 
              _In_reads_opt_(NumViewports)  const D3D11_VIEWPORT *pViewports);
          
          void ( STDMETHODCALLTYPE *RSSetScissorRects )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumRects,
              /* [annotation] */ 
              _In_reads_opt_(NumRects)  const D3D11_RECT *pRects);
          
          void ( STDMETHODCALLTYPE *CopySubresourceRegion )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              _In_  UINT DstSubresource,
              /* [annotation] */ 
              _In_  UINT DstX,
              /* [annotation] */ 
              _In_  UINT DstY,
              /* [annotation] */ 
              _In_  UINT DstZ,
              /* [annotation] */ 
              _In_  ID3D11Resource *pSrcResource,
              /* [annotation] */ 
              _In_  UINT SrcSubresource,
              /* [annotation] */ 
              _In_opt_  const D3D11_BOX *pSrcBox);
          
          void ( STDMETHODCALLTYPE *CopyResource )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              _In_  ID3D11Resource *pSrcResource);
          
          void ( STDMETHODCALLTYPE *UpdateSubresource )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              _In_  UINT DstSubresource,
              /* [annotation] */ 
              _In_opt_  const D3D11_BOX *pDstBox,
              /* [annotation] */ 
              _In_  const void *pSrcData,
              /* [annotation] */ 
              _In_  UINT SrcRowPitch,
              /* [annotation] */ 
              _In_  UINT SrcDepthPitch);
          
          void ( STDMETHODCALLTYPE *CopyStructureCount )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Buffer *pDstBuffer,
              /* [annotation] */ 
              _In_  UINT DstAlignedByteOffset,
              /* [annotation] */ 
              _In_  ID3D11UnorderedAccessView *pSrcView);
          
          void ( STDMETHODCALLTYPE *ClearRenderTargetView )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11RenderTargetView *pRenderTargetView,
              /* [annotation] */ 
              _In_  const FLOAT ColorRGBA[ 4 ]);
          
          void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11UnorderedAccessView *pUnorderedAccessView,
              /* [annotation] */ 
              _In_  const UINT Values[ 4 ]);
          
          void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11UnorderedAccessView *pUnorderedAccessView,
              /* [annotation] */ 
              _In_  const FLOAT Values[ 4 ]);
          
          void ( STDMETHODCALLTYPE *ClearDepthStencilView )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11DepthStencilView *pDepthStencilView,
              /* [annotation] */ 
              _In_  UINT ClearFlags,
              /* [annotation] */ 
              _In_  FLOAT Depth,
              /* [annotation] */ 
              _In_  UINT8 Stencil);
          
          void ( STDMETHODCALLTYPE *GenerateMips )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11ShaderResourceView *pShaderResourceView);
          
          void ( STDMETHODCALLTYPE *SetResourceMinLOD )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource,
              FLOAT MinLOD);
          
          FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource);
          
          void ( STDMETHODCALLTYPE *ResolveSubresource )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              _In_  UINT DstSubresource,
              /* [annotation] */ 
              _In_  ID3D11Resource *pSrcResource,
              /* [annotation] */ 
              _In_  UINT SrcSubresource,
              /* [annotation] */ 
              _In_  DXGI_FORMAT Format);
          
          void ( STDMETHODCALLTYPE *ExecuteCommandList )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11CommandList *pCommandList,
              BOOL RestoreContextState);
          
          void ( STDMETHODCALLTYPE *HSSetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *HSSetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11HullShader *pHullShader,
              /* [annotation] */ 
              _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *HSSetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *HSSetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *DSSetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *DSSetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11DomainShader *pDomainShader,
              /* [annotation] */ 
              _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *DSSetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *DSSetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *CSSetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot )  UINT NumUAVs,
              /* [annotation] */ 
              _In_reads_opt_(NumUAVs)  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
              /* [annotation] */ 
              _In_reads_opt_(NumUAVs)  const UINT *pUAVInitialCounts);
          
          void ( STDMETHODCALLTYPE *CSSetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_opt_  ID3D11ComputeShader *pComputeShader,
              /* [annotation] */ 
              _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *CSSetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *CSSetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *PSGetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *PSGetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_result_maybenull_  ID3D11PixelShader **ppPixelShader,
              /* [annotation] */ 
              _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              _Inout_opt_  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *PSGetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *VSGetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_result_maybenull_  ID3D11VertexShader **ppVertexShader,
              /* [annotation] */ 
              _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              _Inout_opt_  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *IAGetInputLayout )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_result_maybenull_  ID3D11InputLayout **ppInputLayout);
          
          void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppVertexBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pStrides,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pOffsets);
          
          void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_opt_result_maybenull_  ID3D11Buffer **pIndexBuffer,
              /* [annotation] */ 
              _Out_opt_  DXGI_FORMAT *Format,
              /* [annotation] */ 
              _Out_opt_  UINT *Offset);
          
          void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *GSGetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_result_maybenull_  ID3D11GeometryShader **ppGeometryShader,
              /* [annotation] */ 
              _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              _Inout_opt_  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Out_  D3D11_PRIMITIVE_TOPOLOGY *pTopology);
          
          void ( STDMETHODCALLTYPE *VSGetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *VSGetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *GetPredication )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_opt_result_maybenull_  ID3D11Predicate **ppPredicate,
              /* [annotation] */ 
              _Out_opt_  BOOL *pPredicateValue);
          
          void ( STDMETHODCALLTYPE *GSGetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *GSGetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *OMGetRenderTargets )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews,
              /* [annotation] */ 
              _Out_writes_opt_(NumViews)  ID3D11RenderTargetView **ppRenderTargetViews,
              /* [annotation] */ 
              _Outptr_opt_result_maybenull_  ID3D11DepthStencilView **ppDepthStencilView);
          
          void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumRTVs,
              /* [annotation] */ 
              _Out_writes_opt_(NumRTVs)  ID3D11RenderTargetView **ppRenderTargetViews,
              /* [annotation] */ 
              _Outptr_opt_result_maybenull_  ID3D11DepthStencilView **ppDepthStencilView,
              /* [annotation] */ 
              _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )  UINT UAVStartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot )  UINT NumUAVs,
              /* [annotation] */ 
              _Out_writes_opt_(NumUAVs)  ID3D11UnorderedAccessView **ppUnorderedAccessViews);
          
          void ( STDMETHODCALLTYPE *OMGetBlendState )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_opt_result_maybenull_  ID3D11BlendState **ppBlendState,
              /* [annotation] */ 
              _Out_opt_  FLOAT BlendFactor[ 4 ],
              /* [annotation] */ 
              _Out_opt_  UINT *pSampleMask);
          
          void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_opt_result_maybenull_  ID3D11DepthStencilState **ppDepthStencilState,
              /* [annotation] */ 
              _Out_opt_  UINT *pStencilRef);
          
          void ( STDMETHODCALLTYPE *SOGetTargets )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppSOTargets);
          
          void ( STDMETHODCALLTYPE *RSGetState )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_result_maybenull_  ID3D11RasterizerState **ppRasterizerState);
          
          void ( STDMETHODCALLTYPE *RSGetViewports )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *pNumViewports,
              /* [annotation] */ 
              _Out_writes_opt_(*pNumViewports)  D3D11_VIEWPORT *pViewports);
          
          void ( STDMETHODCALLTYPE *RSGetScissorRects )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *pNumRects,
              /* [annotation] */ 
              _Out_writes_opt_(*pNumRects)  D3D11_RECT *pRects);
          
          void ( STDMETHODCALLTYPE *HSGetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *HSGetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_result_maybenull_  ID3D11HullShader **ppHullShader,
              /* [annotation] */ 
              _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              _Inout_opt_  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *HSGetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *HSGetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *DSGetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *DSGetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_result_maybenull_  ID3D11DomainShader **ppDomainShader,
              /* [annotation] */ 
              _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              _Inout_opt_  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *DSGetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *DSGetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *CSGetShaderResources )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot )  UINT NumUAVs,
              /* [annotation] */ 
              _Out_writes_opt_(NumUAVs)  ID3D11UnorderedAccessView **ppUnorderedAccessViews);
          
          void ( STDMETHODCALLTYPE *CSGetShader )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _Outptr_result_maybenull_  ID3D11ComputeShader **ppComputeShader,
              /* [annotation] */ 
              _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              _Inout_opt_  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *CSGetSamplers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *CSGetConstantBuffers )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *ClearState )( 
              ID3D11DeviceContext1 * This);
          
          void ( STDMETHODCALLTYPE *Flush )( 
              ID3D11DeviceContext1 * This);
          
          D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )( 
              ID3D11DeviceContext1 * This);
          
          UINT ( STDMETHODCALLTYPE *GetContextFlags )( 
              ID3D11DeviceContext1 * This);
          
          HRESULT ( STDMETHODCALLTYPE *FinishCommandList )( 
              ID3D11DeviceContext1 * This,
              BOOL RestoreDeferredContextState,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11CommandList **ppCommandList);
          
          void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              _In_  UINT DstSubresource,
              /* [annotation] */ 
              _In_  UINT DstX,
              /* [annotation] */ 
              _In_  UINT DstY,
              /* [annotation] */ 
              _In_  UINT DstZ,
              /* [annotation] */ 
              _In_  ID3D11Resource *pSrcResource,
              /* [annotation] */ 
              _In_  UINT SrcSubresource,
              /* [annotation] */ 
              _In_opt_  const D3D11_BOX *pSrcBox,
              /* [annotation] */ 
              _In_  UINT CopyFlags);
          
          void ( STDMETHODCALLTYPE *UpdateSubresource1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              _In_  UINT DstSubresource,
              /* [annotation] */ 
              _In_opt_  const D3D11_BOX *pDstBox,
              /* [annotation] */ 
              _In_  const void *pSrcData,
              /* [annotation] */ 
              _In_  UINT SrcRowPitch,
              /* [annotation] */ 
              _In_  UINT SrcDepthPitch,
              /* [annotation] */ 
              _In_  UINT CopyFlags);
          
          void ( STDMETHODCALLTYPE *DiscardResource )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource);
          
          void ( STDMETHODCALLTYPE *DiscardView )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11View *pResourceView);
          
          void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pFirstConstant,
              /* [annotation] */ 
              _In_reads_opt_(NumBuffers)  const UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pFirstConstant,
              /* [annotation] */ 
              _Out_writes_opt_(NumBuffers)  UINT *pNumConstants);
          
          void ( STDMETHODCALLTYPE *SwapDeviceContextState )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3DDeviceContextState *pState,
              /* [annotation] */ 
              _Outptr_opt_  ID3DDeviceContextState **ppPreviousState);
          
          void ( STDMETHODCALLTYPE *ClearView )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11View *pView,
              /* [annotation] */ 
              _In_  const FLOAT Color[ 4 ],
              /* [annotation] */ 
              _In_reads_opt_(NumRects)  const D3D11_RECT *pRect,
              UINT NumRects);
          
          void ( STDMETHODCALLTYPE *DiscardView1 )( 
              ID3D11DeviceContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11View *pResourceView,
              /* [annotation] */ 
              _In_reads_opt_(NumRects)  const D3D11_RECT *pRects,
              UINT NumRects);
          
          END_INTERFACE
      } ID3D11DeviceContext1Vtbl;
  
      interface ID3D11DeviceContext1
      {
          CONST_VTBL struct ID3D11DeviceContext1Vtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11DeviceContext1_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11DeviceContext1_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11DeviceContext1_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)	\
      ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) 
  
  #define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation)	\
      ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) 
  
  #define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)	\
      ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) ) 
  
  #define ID3D11DeviceContext1_Unmap(This,pResource,Subresource)	\
      ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) ) 
  
  #define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout)	\
      ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) 
  
  #define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)	\
      ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) 
  
  #define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset)	\
      ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) 
  
  #define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)	\
      ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) 
  
  #define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)	\
      ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) 
  
  #define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology)	\
      ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) 
  
  #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_Begin(This,pAsync)	\
      ( (This)->lpVtbl -> Begin(This,pAsync) ) 
  
  #define ID3D11DeviceContext1_End(This,pAsync)	\
      ( (This)->lpVtbl -> End(This,pAsync) ) 
  
  #define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags)	\
      ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) ) 
  
  #define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue)	\
      ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) 
  
  #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)	\
      ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) 
  
  #define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)	\
      ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) 
  
  #define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)	\
      ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) 
  
  #define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef)	\
      ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) 
  
  #define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)	\
      ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) 
  
  #define ID3D11DeviceContext1_DrawAuto(This)	\
      ( (This)->lpVtbl -> DrawAuto(This) ) 
  
  #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)	\
      ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) 
  
  #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)	\
      ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) 
  
  #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)	\
      ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) 
  
  #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)	\
      ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) 
  
  #define ID3D11DeviceContext1_RSSetState(This,pRasterizerState)	\
      ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) 
  
  #define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports)	\
      ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) 
  
  #define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects)	\
      ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) 
  
  #define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)	\
      ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) 
  
  #define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource)	\
      ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) 
  
  #define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)	\
      ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) 
  
  #define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)	\
      ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) ) 
  
  #define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)	\
      ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) 
  
  #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)	\
      ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) ) 
  
  #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)	\
      ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) ) 
  
  #define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)	\
      ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) 
  
  #define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView)	\
      ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) 
  
  #define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD)	\
      ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) ) 
  
  #define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource)	\
      ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) ) 
  
  #define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)	\
      ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) 
  
  #define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState)	\
      ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) ) 
  
  #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)	\
      ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) 
  
  #define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout)	\
      ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) 
  
  #define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)	\
      ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) 
  
  #define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)	\
      ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) 
  
  #define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology)	\
      ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) 
  
  #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue)	\
      ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) 
  
  #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)	\
      ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) 
  
  #define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)	\
      ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) ) 
  
  #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)	\
      ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) 
  
  #define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)	\
      ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) 
  
  #define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets)	\
      ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) ) 
  
  #define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState)	\
      ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) 
  
  #define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports)	\
      ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) ) 
  
  #define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects)	\
      ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) ) 
  
  #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)	\
      ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) ) 
  
  #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext1_ClearState(This)	\
      ( (This)->lpVtbl -> ClearState(This) ) 
  
  #define ID3D11DeviceContext1_Flush(This)	\
      ( (This)->lpVtbl -> Flush(This) ) 
  
  #define ID3D11DeviceContext1_GetType(This)	\
      ( (This)->lpVtbl -> GetType(This) ) 
  
  #define ID3D11DeviceContext1_GetContextFlags(This)	\
      ( (This)->lpVtbl -> GetContextFlags(This) ) 
  
  #define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList)	\
      ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) ) 
  
  
  #define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)	\
      ( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) ) 
  
  #define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)	\
      ( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) ) 
  
  #define ID3D11DeviceContext1_DiscardResource(This,pResource)	\
      ( (This)->lpVtbl -> DiscardResource(This,pResource) ) 
  
  #define ID3D11DeviceContext1_DiscardView(This,pResourceView)	\
      ( (This)->lpVtbl -> DiscardView(This,pResourceView) ) 
  
  #define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)	\
      ( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) 
  
  #define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState)	\
      ( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) ) 
  
  #define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects)	\
      ( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) ) 
  
  #define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects)	\
      ( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_1_0000_0004 */
  /* [local] */ 
  
  typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK
      {
      UINT ClearSize;
      UINT EncryptedSize;
      } 	D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK;
  
  typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1
      {
      D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
      UINT DataOffset;
      UINT DataSize;
      /* [annotation] */ 
      _Field_size_opt_(IVSize)  void *pIV;
      UINT IVSize;
      /* [annotation] */ 
      _Field_size_opt_(SubSampleMappingCount)  D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock;
      UINT SubSampleMappingCount;
      } 	D3D11_VIDEO_DECODER_BUFFER_DESC1;
  
  typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION
      {
      ID3D11CryptoSession *pCryptoSession;
      UINT BlobSize;
      /* [annotation] */ 
      _Field_size_opt_(BlobSize)  void *pBlob;
      GUID *pKeyInfoId;
      UINT PrivateDataSize;
      /* [annotation] */ 
      _Field_size_opt_(PrivateDataSize)  void *pPrivateData;
      } 	D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION;
  
  typedef 
  enum D3D11_VIDEO_DECODER_CAPS
      {
          D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE	= 0x1,
          D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME	= 0x2,
          D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC	= 0x4,
          D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED	= 0x8,
          D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED	= 0x10
      } 	D3D11_VIDEO_DECODER_CAPS;
  
  typedef 
  enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS
      {
          D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION	= 0x1,
          D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE	= 0x2,
          D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION	= 0x4,
          D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT	= 0x8
      } 	D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS;
  
  typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT
      {
      BOOL Enable;
      UINT Width;
      UINT Height;
      DXGI_FORMAT Format;
      } 	D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT;
  
  typedef 
  enum D3D11_CRYPTO_SESSION_STATUS
      {
          D3D11_CRYPTO_SESSION_STATUS_OK	= 0,
          D3D11_CRYPTO_SESSION_STATUS_KEY_LOST	= 1,
          D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST	= 2
      } 	D3D11_CRYPTO_SESSION_STATUS;
  
  typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA
      {
      UINT PrivateDataSize;
      UINT HWProtectionDataSize;
      BYTE pbInput[ 4 ];
      } 	D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA;
  
  typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA
      {
      UINT PrivateDataSize;
      UINT MaxHWProtectionDataSize;
      UINT HWProtectionDataSize;
      UINT64 TransportTime;
      UINT64 ExecutionTime;
      BYTE pbOutput[ 4 ];
      } 	D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA;
  
  typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA
      {
      UINT HWProtectionFunctionID;
      D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData;
      D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData;
      HRESULT Status;
      } 	D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA;
  
  typedef struct D3D11_VIDEO_SAMPLE_DESC
      {
      UINT Width;
      UINT Height;
      DXGI_FORMAT Format;
      DXGI_COLOR_SPACE_TYPE ColorSpace;
      } 	D3D11_VIDEO_SAMPLE_DESC;
  
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0004_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0004_v0_0_s_ifspec;
  
  #ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__
  #define __ID3D11VideoContext1_INTERFACE_DEFINED__
  
  /* interface ID3D11VideoContext1 */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11VideoContext1;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("A7F026DA-A5F8-4487-A564-15E34357651E")
      ID3D11VideoContext1 : public ID3D11VideoContext
      {
      public:
          virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers1( 
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder,
              /* [annotation] */ 
              _In_  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_(NumBuffers)  const D3D11_VIDEO_DECODER_BUFFER_DESC1 *pBufferDesc) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE GetDataForNewHardwareKey( 
              /* [annotation] */ 
              _In_  ID3D11CryptoSession *pCryptoSession,
              /* [annotation] */ 
              _In_  UINT PrivateInputSize,
              /* [annotation] */ 
              _In_reads_(PrivateInputSize)  const void *pPrivatInputData,
              /* [annotation] */ 
              _Out_  UINT64 *pPrivateOutputData) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CheckCryptoSessionStatus( 
              /* [annotation] */ 
              _In_  ID3D11CryptoSession *pCryptoSession,
              /* [annotation] */ 
              _Out_  D3D11_CRYPTO_SESSION_STATUS *pStatus) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE DecoderEnableDownsampling( 
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE InputColorSpace,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc,
              /* [annotation] */ 
              _In_  UINT ReferenceFrameCount) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE DecoderUpdateDownsampling( 
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc) = 0;
          
          virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace1( 
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE ColorSpace) = 0;
          
          virtual void STDMETHODCALLTYPE VideoProcessorSetOutputShaderUsage( 
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  BOOL ShaderUsage) = 0;
          
          virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace1( 
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _Out_  DXGI_COLOR_SPACE_TYPE *pColorSpace) = 0;
          
          virtual void STDMETHODCALLTYPE VideoProcessorGetOutputShaderUsage( 
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _Out_  BOOL *pShaderUsage) = 0;
          
          virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace1( 
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE ColorSpace) = 0;
          
          virtual void STDMETHODCALLTYPE VideoProcessorSetStreamMirror( 
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_  BOOL FlipHorizontal,
              /* [annotation] */ 
              _In_  BOOL FlipVertical) = 0;
          
          virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace1( 
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  DXGI_COLOR_SPACE_TYPE *pColorSpace) = 0;
          
          virtual void STDMETHODCALLTYPE VideoProcessorGetStreamMirror( 
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  BOOL *pEnable,
              /* [annotation] */ 
              _Out_  BOOL *pFlipHorizontal,
              /* [annotation] */ 
              _Out_  BOOL *pFlipVertical) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetBehaviorHints( 
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT OutputWidth,
              /* [annotation] */ 
              _In_  UINT OutputHeight,
              /* [annotation] */ 
              _In_  DXGI_FORMAT OutputFormat,
              /* [annotation] */ 
              _In_  UINT StreamCount,
              /* [annotation] */ 
              _In_reads_(StreamCount)  const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *pStreams,
              /* [annotation] */ 
              _Out_  UINT *pBehaviorHints) = 0;
          
      };
      
      
  #else 	/* C style interface */
  
      typedef struct ID3D11VideoContext1Vtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11VideoContext1 * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              _COM_Outptr_  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11VideoContext1 * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11VideoContext1 * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _Outptr_  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _Inout_  UINT *pDataSize,
              /* [annotation] */ 
              _Out_writes_bytes_opt_( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _In_reads_bytes_opt_( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_opt_  const IUnknown *pData);
          
          HRESULT ( STDMETHODCALLTYPE *GetDecoderBuffer )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder,
              D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
              /* [annotation] */ 
              _Out_  UINT *pBufferSize,
              /* [annotation] */ 
              _Outptr_result_bytebuffer_(*pBufferSize)  void **ppBuffer);
          
          HRESULT ( STDMETHODCALLTYPE *ReleaseDecoderBuffer )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder,
              /* [annotation] */ 
              _In_  D3D11_VIDEO_DECODER_BUFFER_TYPE Type);
          
          HRESULT ( STDMETHODCALLTYPE *DecoderBeginFrame )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder,
              /* [annotation] */ 
              _In_  ID3D11VideoDecoderOutputView *pView,
              UINT ContentKeySize,
              /* [annotation] */ 
              _In_reads_bytes_opt_(ContentKeySize)  const void *pContentKey);
          
          HRESULT ( STDMETHODCALLTYPE *DecoderEndFrame )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder);
          
          HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder,
              /* [annotation] */ 
              _In_  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_(NumBuffers)  const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc);
          
          APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *DecoderExtension )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_opt_  const RECT *pRect);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  BOOL YCbCr,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_COLOR *pColor);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
              /* [annotation] */ 
              _In_  UINT StreamIndex);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_  SIZE Size);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  BOOL Enable);
          
          APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetOutputExtension )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  const GUID *pExtensionGuid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _In_  void *pData);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _Out_  BOOL *Enabled,
              /* [annotation] */ 
              _Out_  RECT *pRect);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _Out_  BOOL *pYCbCr,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_COLOR *pColor);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode,
              /* [annotation] */ 
              _Out_  UINT *pStreamIndex);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _Out_  BOOL *pEnabled,
              /* [annotation] */ 
              _Out_  SIZE *pSize);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _Out_  BOOL *pEnabled);
          
          APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetOutputExtension )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  const GUID *pExtensionGuid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _Out_writes_bytes_(DataSize)  void *pData);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  D3D11_VIDEO_FRAME_FORMAT FrameFormat);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate,
              /* [annotation] */ 
              _In_  BOOL RepeatFrame,
              /* [annotation] */ 
              _In_opt_  const DXGI_RATIONAL *pCustomRate);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_opt_  const RECT *pRect);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_opt_  const RECT *pRect);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_  FLOAT Alpha);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPalette )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  UINT Count,
              /* [annotation] */ 
              _In_reads_opt_(Count)  const UINT *pEntries);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_opt_  const DXGI_RATIONAL *pSourceAspectRatio,
              /* [annotation] */ 
              _In_opt_  const DXGI_RATIONAL *pDestinationAspectRatio);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_  FLOAT Lower,
              /* [annotation] */ 
              _In_  FLOAT Upper);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_  D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
              /* [annotation] */ 
              _In_  BOOL LeftViewFrame0,
              /* [annotation] */ 
              _In_  BOOL BaseViewFrame0,
              /* [annotation] */ 
              _In_  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
              /* [annotation] */ 
              _In_  int MonoOffset);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  BOOL Enable);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFilter )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  D3D11_VIDEO_PROCESSOR_FILTER Filter,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_  int Level);
          
          APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetStreamExtension )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  const GUID *pExtensionGuid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _In_  void *pData);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_FRAME_FORMAT *pFrameFormat);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate,
              /* [annotation] */ 
              _Out_  BOOL *pRepeatFrame,
              /* [annotation] */ 
              _Out_  DXGI_RATIONAL *pCustomRate);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  BOOL *pEnabled,
              /* [annotation] */ 
              _Out_  RECT *pRect);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  BOOL *pEnabled,
              /* [annotation] */ 
              _Out_  RECT *pRect);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  BOOL *pEnabled,
              /* [annotation] */ 
              _Out_  FLOAT *pAlpha);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPalette )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  UINT Count,
              /* [annotation] */ 
              _Out_writes_(Count)  UINT *pEntries);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  BOOL *pEnabled,
              /* [annotation] */ 
              _Out_  DXGI_RATIONAL *pSourceAspectRatio,
              /* [annotation] */ 
              _Out_  DXGI_RATIONAL *pDestinationAspectRatio);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  BOOL *pEnabled,
              /* [annotation] */ 
              _Out_  FLOAT *pLower,
              /* [annotation] */ 
              _Out_  FLOAT *pUpper);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  BOOL *pEnable,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat,
              /* [annotation] */ 
              _Out_  BOOL *pLeftViewFrame0,
              /* [annotation] */ 
              _Out_  BOOL *pBaseViewFrame0,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode,
              /* [annotation] */ 
              _Out_  int *MonoOffset);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  BOOL *pEnabled);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFilter )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  D3D11_VIDEO_PROCESSOR_FILTER Filter,
              /* [annotation] */ 
              _Out_  BOOL *pEnabled,
              /* [annotation] */ 
              _Out_  int *pLevel);
          
          APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetStreamExtension )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  const GUID *pExtensionGuid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _Out_writes_bytes_(DataSize)  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *VideoProcessorBlt )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessorOutputView *pView,
              /* [annotation] */ 
              _In_  UINT OutputFrame,
              /* [annotation] */ 
              _In_  UINT StreamCount,
              /* [annotation] */ 
              _In_reads_(StreamCount)  const D3D11_VIDEO_PROCESSOR_STREAM *pStreams);
          
          HRESULT ( STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11CryptoSession *pCryptoSession,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _Inout_updates_bytes_(DataSize)  void *pData);
          
          void ( STDMETHODCALLTYPE *EncryptionBlt )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11CryptoSession *pCryptoSession,
              /* [annotation] */ 
              _In_  ID3D11Texture2D *pSrcSurface,
              /* [annotation] */ 
              _In_  ID3D11Texture2D *pDstSurface,
              /* [annotation] */ 
              _In_  UINT IVSize,
              /* [annotation] */ 
              _Inout_opt_bytecount_(IVSize)  void *pIV);
          
          void ( STDMETHODCALLTYPE *DecryptionBlt )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11CryptoSession *pCryptoSession,
              /* [annotation] */ 
              _In_  ID3D11Texture2D *pSrcSurface,
              /* [annotation] */ 
              _In_  ID3D11Texture2D *pDstSurface,
              /* [annotation] */ 
              _In_opt_  D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo,
              /* [annotation] */ 
              _In_  UINT ContentKeySize,
              /* [annotation] */ 
              _In_reads_bytes_opt_(ContentKeySize)  const void *pContentKey,
              /* [annotation] */ 
              _In_  UINT IVSize,
              /* [annotation] */ 
              _Inout_opt_bytecount_(IVSize)  void *pIV);
          
          void ( STDMETHODCALLTYPE *StartSessionKeyRefresh )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11CryptoSession *pCryptoSession,
              /* [annotation] */ 
              _In_  UINT RandomNumberSize,
              /* [annotation] */ 
              _Out_writes_bytes_(RandomNumberSize)  void *pRandomNumber);
          
          void ( STDMETHODCALLTYPE *FinishSessionKeyRefresh )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11CryptoSession *pCryptoSession);
          
          HRESULT ( STDMETHODCALLTYPE *GetEncryptionBltKey )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11CryptoSession *pCryptoSession,
              /* [annotation] */ 
              _In_  UINT KeySize,
              /* [annotation] */ 
              _Out_writes_bytes_(KeySize)  void *pReadbackKey);
          
          HRESULT ( STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11AuthenticatedChannel *pChannel,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _Inout_updates_bytes_(DataSize)  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *QueryAuthenticatedChannel )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11AuthenticatedChannel *pChannel,
              /* [annotation] */ 
              _In_  UINT InputSize,
              /* [annotation] */ 
              _In_reads_bytes_(InputSize)  const void *pInput,
              /* [annotation] */ 
              _In_  UINT OutputSize,
              /* [annotation] */ 
              _Out_writes_bytes_(OutputSize)  void *pOutput);
          
          HRESULT ( STDMETHODCALLTYPE *ConfigureAuthenticatedChannel )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11AuthenticatedChannel *pChannel,
              /* [annotation] */ 
              _In_  UINT InputSize,
              /* [annotation] */ 
              _In_reads_bytes_(InputSize)  const void *pInput,
              /* [annotation] */ 
              _Out_  D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamRotation )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_  D3D11_VIDEO_PROCESSOR_ROTATION Rotation);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamRotation )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  BOOL *pEnable,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_ROTATION *pRotation);
          
          HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers1 )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder,
              /* [annotation] */ 
              _In_  UINT NumBuffers,
              /* [annotation] */ 
              _In_reads_(NumBuffers)  const D3D11_VIDEO_DECODER_BUFFER_DESC1 *pBufferDesc);
          
          HRESULT ( STDMETHODCALLTYPE *GetDataForNewHardwareKey )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11CryptoSession *pCryptoSession,
              /* [annotation] */ 
              _In_  UINT PrivateInputSize,
              /* [annotation] */ 
              _In_reads_(PrivateInputSize)  const void *pPrivatInputData,
              /* [annotation] */ 
              _Out_  UINT64 *pPrivateOutputData);
          
          HRESULT ( STDMETHODCALLTYPE *CheckCryptoSessionStatus )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11CryptoSession *pCryptoSession,
              /* [annotation] */ 
              _Out_  D3D11_CRYPTO_SESSION_STATUS *pStatus);
          
          HRESULT ( STDMETHODCALLTYPE *DecoderEnableDownsampling )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE InputColorSpace,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc,
              /* [annotation] */ 
              _In_  UINT ReferenceFrameCount);
          
          HRESULT ( STDMETHODCALLTYPE *DecoderUpdateDownsampling )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoDecoder *pDecoder,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1 )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE ColorSpace);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  BOOL ShaderUsage);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1 )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _Out_  DXGI_COLOR_SPACE_TYPE *pColorSpace);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _Out_  BOOL *pShaderUsage);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1 )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE ColorSpace);
          
          void ( STDMETHODCALLTYPE *VideoProcessorSetStreamMirror )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _In_  BOOL Enable,
              /* [annotation] */ 
              _In_  BOOL FlipHorizontal,
              /* [annotation] */ 
              _In_  BOOL FlipVertical);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1 )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  DXGI_COLOR_SPACE_TYPE *pColorSpace);
          
          void ( STDMETHODCALLTYPE *VideoProcessorGetStreamMirror )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT StreamIndex,
              /* [annotation] */ 
              _Out_  BOOL *pEnable,
              /* [annotation] */ 
              _Out_  BOOL *pFlipHorizontal,
              /* [annotation] */ 
              _Out_  BOOL *pFlipVertical);
          
          HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints )( 
              ID3D11VideoContext1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessor *pVideoProcessor,
              /* [annotation] */ 
              _In_  UINT OutputWidth,
              /* [annotation] */ 
              _In_  UINT OutputHeight,
              /* [annotation] */ 
              _In_  DXGI_FORMAT OutputFormat,
              /* [annotation] */ 
              _In_  UINT StreamCount,
              /* [annotation] */ 
              _In_reads_(StreamCount)  const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *pStreams,
              /* [annotation] */ 
              _Out_  UINT *pBehaviorHints);
          
          END_INTERFACE
      } ID3D11VideoContext1Vtbl;
  
      interface ID3D11VideoContext1
      {
          CONST_VTBL struct ID3D11VideoContext1Vtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11VideoContext1_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11VideoContext1_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11VideoContext1_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11VideoContext1_GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer)	\
      ( (This)->lpVtbl -> GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) ) 
  
  #define ID3D11VideoContext1_ReleaseDecoderBuffer(This,pDecoder,Type)	\
      ( (This)->lpVtbl -> ReleaseDecoderBuffer(This,pDecoder,Type) ) 
  
  #define ID3D11VideoContext1_DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey)	\
      ( (This)->lpVtbl -> DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) ) 
  
  #define ID3D11VideoContext1_DecoderEndFrame(This,pDecoder)	\
      ( (This)->lpVtbl -> DecoderEndFrame(This,pDecoder) ) 
  
  #define ID3D11VideoContext1_SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc)	\
      ( (This)->lpVtbl -> SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) ) 
  
  #define ID3D11VideoContext1_DecoderExtension(This,pDecoder,pExtensionData)	\
      ( (This)->lpVtbl -> DecoderExtension(This,pDecoder,pExtensionData) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect)	\
      ( (This)->lpVtbl -> VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor)	\
      ( (This)->lpVtbl -> VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace)	\
      ( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex)	\
      ( (This)->lpVtbl -> VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size)	\
      ( (This)->lpVtbl -> VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable)	\
      ( (This)->lpVtbl -> VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData)	\
      ( (This)->lpVtbl -> VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect)	\
      ( (This)->lpVtbl -> VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor)	\
      ( (This)->lpVtbl -> VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace)	\
      ( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex)	\
      ( (This)->lpVtbl -> VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize)	\
      ( (This)->lpVtbl -> VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled)	\
      ( (This)->lpVtbl -> VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData)	\
      ( (This)->lpVtbl -> VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) ) 
  
  #define ID3D11VideoContext1_VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams)	\
      ( (This)->lpVtbl -> VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) ) 
  
  #define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData)	\
      ( (This)->lpVtbl -> NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) ) 
  
  #define ID3D11VideoContext1_EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV)	\
      ( (This)->lpVtbl -> EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) ) 
  
  #define ID3D11VideoContext1_DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV)	\
      ( (This)->lpVtbl -> DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) ) 
  
  #define ID3D11VideoContext1_StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber)	\
      ( (This)->lpVtbl -> StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) ) 
  
  #define ID3D11VideoContext1_FinishSessionKeyRefresh(This,pCryptoSession)	\
      ( (This)->lpVtbl -> FinishSessionKeyRefresh(This,pCryptoSession) ) 
  
  #define ID3D11VideoContext1_GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey)	\
      ( (This)->lpVtbl -> GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) ) 
  
  #define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData)	\
      ( (This)->lpVtbl -> NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) ) 
  
  #define ID3D11VideoContext1_QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput)	\
      ( (This)->lpVtbl -> QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) ) 
  
  #define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput)	\
      ( (This)->lpVtbl -> ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) ) 
  
  
  #define ID3D11VideoContext1_SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc)	\
      ( (This)->lpVtbl -> SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc) ) 
  
  #define ID3D11VideoContext1_GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData)	\
      ( (This)->lpVtbl -> GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData) ) 
  
  #define ID3D11VideoContext1_CheckCryptoSessionStatus(This,pCryptoSession,pStatus)	\
      ( (This)->lpVtbl -> CheckCryptoSessionStatus(This,pCryptoSession,pStatus) ) 
  
  #define ID3D11VideoContext1_DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount)	\
      ( (This)->lpVtbl -> DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount) ) 
  
  #define ID3D11VideoContext1_DecoderUpdateDownsampling(This,pDecoder,pOutputDesc)	\
      ( (This)->lpVtbl -> DecoderUpdateDownsampling(This,pDecoder,pOutputDesc) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace)	\
      ( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage)	\
      ( (This)->lpVtbl -> VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace)	\
      ( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage)	\
      ( (This)->lpVtbl -> VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace) ) 
  
  #define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical)	\
      ( (This)->lpVtbl -> VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical)	\
      ( (This)->lpVtbl -> VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical) ) 
  
  #define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints)	\
      ( (This)->lpVtbl -> VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11VideoContext1_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__
  #define __ID3D11VideoDevice1_INTERFACE_DEFINED__
  
  /* interface ID3D11VideoDevice1 */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11VideoDevice1;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("29DA1D51-1321-4454-804B-F5FC9F861F0F")
      ID3D11VideoDevice1 : public ID3D11VideoDevice
      {
      public:
          virtual HRESULT STDMETHODCALLTYPE GetCryptoSessionPrivateDataSize( 
              /* [annotation] */ 
              _In_  const GUID *pCryptoType,
              /* [annotation] */ 
              _In_opt_  const GUID *pDecoderProfile,
              /* [annotation] */ 
              _In_  const GUID *pKeyExchangeType,
              /* [annotation] */ 
              _Out_  UINT *pPrivateInputSize,
              /* [annotation] */ 
              _Out_  UINT *pPrivateOutputSize) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderCaps( 
              /* [annotation] */ 
              _In_  const GUID *pDecoderProfile,
              /* [annotation] */ 
              _In_  UINT SampleWidth,
              /* [annotation] */ 
              _In_  UINT SampleHeight,
              /* [annotation] */ 
              _In_  const DXGI_RATIONAL *pFrameRate,
              /* [annotation] */ 
              _In_  UINT BitRate,
              /* [annotation] */ 
              _In_opt_  const GUID *pCryptoType,
              /* [annotation] */ 
              _Out_  UINT *pDecoderCaps) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderDownsampling( 
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_DESC *pInputDesc,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE InputColorSpace,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_CONFIG *pInputConfig,
              /* [annotation] */ 
              _In_  const DXGI_RATIONAL *pFrameRate,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc,
              /* [annotation] */ 
              _Out_  BOOL *pSupported,
              /* [annotation] */ 
              _Out_  BOOL *pRealTimeHint) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE RecommendVideoDecoderDownsampleParameters( 
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_DESC *pInputDesc,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE InputColorSpace,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_CONFIG *pInputConfig,
              /* [annotation] */ 
              _In_  const DXGI_RATIONAL *pFrameRate,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_SAMPLE_DESC *pRecommendedOutputDesc) = 0;
          
      };
      
      
  #else 	/* C style interface */
  
      typedef struct ID3D11VideoDevice1Vtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11VideoDevice1 * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              _COM_Outptr_  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11VideoDevice1 * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11VideoDevice1 * This);
          
          HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_CONFIG *pConfig,
              /* [annotation] */ 
              _COM_Outptr_  ID3D11VideoDecoder **ppDecoder);
          
          HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessorEnumerator *pEnum,
              /* [annotation] */ 
              _In_  UINT RateConversionIndex,
              /* [annotation] */ 
              _COM_Outptr_  ID3D11VideoProcessor **ppVideoProcessor);
          
          HRESULT ( STDMETHODCALLTYPE *CreateAuthenticatedChannel )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
              /* [annotation] */ 
              _COM_Outptr_  ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
          
          HRESULT ( STDMETHODCALLTYPE *CreateCryptoSession )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  const GUID *pCryptoType,
              /* [annotation] */ 
              _In_opt_  const GUID *pDecoderProfile,
              /* [annotation] */ 
              _In_  const GUID *pKeyExchangeType,
              /* [annotation] */ 
              _COM_Outptr_  ID3D11CryptoSession **ppCryptoSession);
          
          HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderOutputView )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11VideoDecoderOutputView **ppVDOVView);
          
          HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorInputView )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessorEnumerator *pEnum,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11VideoProcessorInputView **ppVPIView);
          
          HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorOutputView )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource,
              /* [annotation] */ 
              _In_  ID3D11VideoProcessorEnumerator *pEnum,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11VideoProcessorOutputView **ppVPOView);
          
          HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorEnumerator )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
              /* [annotation] */ 
              _COM_Outptr_  ID3D11VideoProcessorEnumerator **ppEnum);
          
          UINT ( STDMETHODCALLTYPE *GetVideoDecoderProfileCount )( 
              ID3D11VideoDevice1 * This);
          
          HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderProfile )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  UINT Index,
              /* [annotation] */ 
              _Out_  GUID *pDecoderProfile);
          
          HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderFormat )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  const GUID *pDecoderProfile,
              /* [annotation] */ 
              _In_  DXGI_FORMAT Format,
              /* [annotation] */ 
              _Out_  BOOL *pSupported);
          
          HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfigCount )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_DESC *pDesc,
              /* [annotation] */ 
              _Out_  UINT *pCount);
          
          HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfig )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_DESC *pDesc,
              /* [annotation] */ 
              _In_  UINT Index,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_DECODER_CONFIG *pConfig);
          
          HRESULT ( STDMETHODCALLTYPE *GetContentProtectionCaps )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_opt_  const GUID *pCryptoType,
              /* [annotation] */ 
              _In_opt_  const GUID *pDecoderProfile,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
          
          HRESULT ( STDMETHODCALLTYPE *CheckCryptoKeyExchange )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  const GUID *pCryptoType,
              /* [annotation] */ 
              _In_opt_  const GUID *pDecoderProfile,
              /* [annotation] */ 
              _In_  UINT Index,
              /* [annotation] */ 
              _Out_  GUID *pKeyExchangeType);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _In_reads_bytes_opt_(DataSize)  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_opt_  const IUnknown *pData);
          
          HRESULT ( STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  const GUID *pCryptoType,
              /* [annotation] */ 
              _In_opt_  const GUID *pDecoderProfile,
              /* [annotation] */ 
              _In_  const GUID *pKeyExchangeType,
              /* [annotation] */ 
              _Out_  UINT *pPrivateInputSize,
              /* [annotation] */ 
              _Out_  UINT *pPrivateOutputSize);
          
          HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderCaps )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  const GUID *pDecoderProfile,
              /* [annotation] */ 
              _In_  UINT SampleWidth,
              /* [annotation] */ 
              _In_  UINT SampleHeight,
              /* [annotation] */ 
              _In_  const DXGI_RATIONAL *pFrameRate,
              /* [annotation] */ 
              _In_  UINT BitRate,
              /* [annotation] */ 
              _In_opt_  const GUID *pCryptoType,
              /* [annotation] */ 
              _Out_  UINT *pDecoderCaps);
          
          HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderDownsampling )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_DESC *pInputDesc,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE InputColorSpace,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_CONFIG *pInputConfig,
              /* [annotation] */ 
              _In_  const DXGI_RATIONAL *pFrameRate,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc,
              /* [annotation] */ 
              _Out_  BOOL *pSupported,
              /* [annotation] */ 
              _Out_  BOOL *pRealTimeHint);
          
          HRESULT ( STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters )( 
              ID3D11VideoDevice1 * This,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_DESC *pInputDesc,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE InputColorSpace,
              /* [annotation] */ 
              _In_  const D3D11_VIDEO_DECODER_CONFIG *pInputConfig,
              /* [annotation] */ 
              _In_  const DXGI_RATIONAL *pFrameRate,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_SAMPLE_DESC *pRecommendedOutputDesc);
          
          END_INTERFACE
      } ID3D11VideoDevice1Vtbl;
  
      interface ID3D11VideoDevice1
      {
          CONST_VTBL struct ID3D11VideoDevice1Vtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11VideoDevice1_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11VideoDevice1_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder)	\
      ( (This)->lpVtbl -> CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) ) 
  
  #define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor)	\
      ( (This)->lpVtbl -> CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) ) 
  
  #define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel)	\
      ( (This)->lpVtbl -> CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) ) 
  
  #define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession)	\
      ( (This)->lpVtbl -> CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) ) 
  
  #define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView)	\
      ( (This)->lpVtbl -> CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) ) 
  
  #define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView)	\
      ( (This)->lpVtbl -> CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) ) 
  
  #define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView)	\
      ( (This)->lpVtbl -> CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) ) 
  
  #define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum)	\
      ( (This)->lpVtbl -> CreateVideoProcessorEnumerator(This,pDesc,ppEnum) ) 
  
  #define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This)	\
      ( (This)->lpVtbl -> GetVideoDecoderProfileCount(This) ) 
  
  #define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile)	\
      ( (This)->lpVtbl -> GetVideoDecoderProfile(This,Index,pDecoderProfile) ) 
  
  #define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported)	\
      ( (This)->lpVtbl -> CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) ) 
  
  #define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount)	\
      ( (This)->lpVtbl -> GetVideoDecoderConfigCount(This,pDesc,pCount) ) 
  
  #define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig)	\
      ( (This)->lpVtbl -> GetVideoDecoderConfig(This,pDesc,Index,pConfig) ) 
  
  #define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps)	\
      ( (This)->lpVtbl -> GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) ) 
  
  #define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType)	\
      ( (This)->lpVtbl -> CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) ) 
  
  #define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,pCryptoType,pDecoderProfile,pKeyExchangeType,pPrivateInputSize,pPrivateOutputSize)	\
      ( (This)->lpVtbl -> GetCryptoSessionPrivateDataSize(This,pCryptoType,pDecoderProfile,pKeyExchangeType,pPrivateInputSize,pPrivateOutputSize) ) 
  
  #define ID3D11VideoDevice1_GetVideoDecoderCaps(This,pDecoderProfile,SampleWidth,SampleHeight,pFrameRate,BitRate,pCryptoType,pDecoderCaps)	\
      ( (This)->lpVtbl -> GetVideoDecoderCaps(This,pDecoderProfile,SampleWidth,SampleHeight,pFrameRate,BitRate,pCryptoType,pDecoderCaps) ) 
  
  #define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pOutputDesc,pSupported,pRealTimeHint)	\
      ( (This)->lpVtbl -> CheckVideoDecoderDownsampling(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pOutputDesc,pSupported,pRealTimeHint) ) 
  
  #define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pRecommendedOutputDesc)	\
      ( (This)->lpVtbl -> RecommendVideoDecoderDownsampleParameters(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pRecommendedOutputDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__
  #define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__
  
  /* interface ID3D11VideoProcessorEnumerator1 */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11VideoProcessorEnumerator1;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("465217F2-5568-43CF-B5B9-F61D54531CA1")
      ID3D11VideoProcessorEnumerator1 : public ID3D11VideoProcessorEnumerator
      {
      public:
          virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormatConversion( 
              /* [annotation] */ 
              _In_  DXGI_FORMAT InputFormat,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE InputColorSpace,
              /* [annotation] */ 
              _In_  DXGI_FORMAT OutputFormat,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE OutputColorSpace,
              /* [annotation] */ 
              _Out_  BOOL *pSupported) = 0;
          
      };
      
      
  #else 	/* C style interface */
  
      typedef struct ID3D11VideoProcessorEnumerator1Vtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              _COM_Outptr_  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11VideoProcessorEnumerator1 * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11VideoProcessorEnumerator1 * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [annotation] */ 
              _Outptr_  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _Inout_  UINT *pDataSize,
              /* [annotation] */ 
              _Out_writes_bytes_opt_( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _In_reads_bytes_opt_( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_opt_  const IUnknown *pData);
          
          HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorContentDesc )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
          
          HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormat )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [annotation] */ 
              _In_  DXGI_FORMAT Format,
              /* [annotation] */ 
              _Out_  UINT *pFlags);
          
          HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCaps )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
          
          HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [annotation] */ 
              _In_  UINT TypeIndex,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
          
          HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCustomRate )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [annotation] */ 
              _In_  UINT TypeIndex,
              /* [annotation] */ 
              _In_  UINT CustomRateIndex,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
          
          HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorFilterRange )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [annotation] */ 
              _In_  D3D11_VIDEO_PROCESSOR_FILTER Filter,
              /* [annotation] */ 
              _Out_  D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
          
          HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion )( 
              ID3D11VideoProcessorEnumerator1 * This,
              /* [annotation] */ 
              _In_  DXGI_FORMAT InputFormat,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE InputColorSpace,
              /* [annotation] */ 
              _In_  DXGI_FORMAT OutputFormat,
              /* [annotation] */ 
              _In_  DXGI_COLOR_SPACE_TYPE OutputColorSpace,
              /* [annotation] */ 
              _Out_  BOOL *pSupported);
          
          END_INTERFACE
      } ID3D11VideoProcessorEnumerator1Vtbl;
  
      interface ID3D11VideoProcessorEnumerator1
      {
          CONST_VTBL struct ID3D11VideoProcessorEnumerator1Vtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11VideoProcessorEnumerator1_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11VideoProcessorEnumerator1_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc)	\
      ( (This)->lpVtbl -> GetVideoProcessorContentDesc(This,pContentDesc) ) 
  
  #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags)	\
      ( (This)->lpVtbl -> CheckVideoProcessorFormat(This,Format,pFlags) ) 
  
  #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps)	\
      ( (This)->lpVtbl -> GetVideoProcessorCaps(This,pCaps) ) 
  
  #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps)	\
      ( (This)->lpVtbl -> GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) ) 
  
  #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate)	\
      ( (This)->lpVtbl -> GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) ) 
  
  #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange)	\
      ( (This)->lpVtbl -> GetVideoProcessorFilterRange(This,Filter,pRange) ) 
  
  
  #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,InputFormat,InputColorSpace,OutputFormat,OutputColorSpace,pSupported)	\
      ( (This)->lpVtbl -> CheckVideoProcessorFormatConversion(This,InputFormat,InputColorSpace,OutputFormat,OutputColorSpace,pSupported) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11Device1_INTERFACE_DEFINED__
  #define __ID3D11Device1_INTERFACE_DEFINED__
  
  /* interface ID3D11Device1 */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11Device1;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686")
      ID3D11Device1 : public ID3D11Device
      {
      public:
          virtual void STDMETHODCALLTYPE GetImmediateContext1( 
              /* [annotation] */ 
              _Outptr_  ID3D11DeviceContext1 **ppImmediateContext) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1( 
              UINT ContextFlags,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11DeviceContext1 **ppDeferredContext) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( 
              /* [annotation] */ 
              _In_  const D3D11_BLEND_DESC1 *pBlendStateDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11BlendState1 **ppBlendState) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1( 
              /* [annotation] */ 
              _In_  const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11RasterizerState1 **ppRasterizerState) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState( 
              UINT Flags,
              /* [annotation] */ 
              _In_reads_( FeatureLevels )  const D3D_FEATURE_LEVEL *pFeatureLevels,
              UINT FeatureLevels,
              UINT SDKVersion,
              REFIID EmulatedInterface,
              /* [annotation] */ 
              _Out_opt_  D3D_FEATURE_LEVEL *pChosenFeatureLevel,
              /* [annotation] */ 
              _Out_opt_  ID3DDeviceContextState **ppContextState) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1( 
              /* [annotation] */ 
              _In_  HANDLE hResource,
              /* [annotation] */ 
              _In_  REFIID returnedInterface,
              /* [annotation] */ 
              _COM_Outptr_  void **ppResource) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName( 
              /* [annotation] */ 
              _In_  LPCWSTR lpName,
              /* [annotation] */ 
              _In_  DWORD dwDesiredAccess,
              /* [annotation] */ 
              _In_  REFIID returnedInterface,
              /* [annotation] */ 
              _COM_Outptr_  void **ppResource) = 0;
          
      };
      
      
  #else 	/* C style interface */
  
      typedef struct ID3D11Device1Vtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11Device1 * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              _COM_Outptr_  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11Device1 * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11Device1 * This);
          
          HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_BUFFER_DESC *pDesc,
              /* [annotation] */ 
              _In_opt_  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11Buffer **ppBuffer);
          
          HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_TEXTURE1D_DESC *pDesc,
              /* [annotation] */ 
              _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize))  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11Texture1D **ppTexture1D);
          
          HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_TEXTURE2D_DESC *pDesc,
              /* [annotation] */ 
              _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize))  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11Texture2D **ppTexture2D);
          
          HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_TEXTURE3D_DESC *pDesc,
              /* [annotation] */ 
              _In_reads_opt_(_Inexpressible_(pDesc->MipLevels))  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11Texture3D **ppTexture3D);
          
          HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource,
              /* [annotation] */ 
              _In_opt_  const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11ShaderResourceView **ppSRView);
          
          HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource,
              /* [annotation] */ 
              _In_opt_  const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11UnorderedAccessView **ppUAView);
          
          HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource,
              /* [annotation] */ 
              _In_opt_  const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11RenderTargetView **ppRTView);
          
          HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  ID3D11Resource *pResource,
              /* [annotation] */ 
              _In_opt_  const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11DepthStencilView **ppDepthStencilView);
          
          HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_reads_(NumElements)  const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
              /* [annotation] */ 
              _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT )  UINT NumElements,
              /* [annotation] */ 
              _In_reads_(BytecodeLength)  const void *pShaderBytecodeWithInputSignature,
              /* [annotation] */ 
              _In_  SIZE_T BytecodeLength,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11InputLayout **ppInputLayout);
          
          HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_reads_(BytecodeLength)  const void *pShaderBytecode,
              /* [annotation] */ 
              _In_  SIZE_T BytecodeLength,
              /* [annotation] */ 
              _In_opt_  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11VertexShader **ppVertexShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_reads_(BytecodeLength)  const void *pShaderBytecode,
              /* [annotation] */ 
              _In_  SIZE_T BytecodeLength,
              /* [annotation] */ 
              _In_opt_  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11GeometryShader **ppGeometryShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_reads_(BytecodeLength)  const void *pShaderBytecode,
              /* [annotation] */ 
              _In_  SIZE_T BytecodeLength,
              /* [annotation] */ 
              _In_reads_opt_(NumEntries)  const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
              /* [annotation] */ 
              _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT )  UINT NumEntries,
              /* [annotation] */ 
              _In_reads_opt_(NumStrides)  const UINT *pBufferStrides,
              /* [annotation] */ 
              _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT )  UINT NumStrides,
              /* [annotation] */ 
              _In_  UINT RasterizedStream,
              /* [annotation] */ 
              _In_opt_  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11GeometryShader **ppGeometryShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_reads_(BytecodeLength)  const void *pShaderBytecode,
              /* [annotation] */ 
              _In_  SIZE_T BytecodeLength,
              /* [annotation] */ 
              _In_opt_  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11PixelShader **ppPixelShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateHullShader )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_reads_(BytecodeLength)  const void *pShaderBytecode,
              /* [annotation] */ 
              _In_  SIZE_T BytecodeLength,
              /* [annotation] */ 
              _In_opt_  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11HullShader **ppHullShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_reads_(BytecodeLength)  const void *pShaderBytecode,
              /* [annotation] */ 
              _In_  SIZE_T BytecodeLength,
              /* [annotation] */ 
              _In_opt_  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11DomainShader **ppDomainShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_reads_(BytecodeLength)  const void *pShaderBytecode,
              /* [annotation] */ 
              _In_  SIZE_T BytecodeLength,
              /* [annotation] */ 
              _In_opt_  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11ComputeShader **ppComputeShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _COM_Outptr_  ID3D11ClassLinkage **ppLinkage);
          
          HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_BLEND_DESC *pBlendStateDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11BlendState **ppBlendState);
          
          HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11DepthStencilState **ppDepthStencilState);
          
          HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_RASTERIZER_DESC *pRasterizerDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11RasterizerState **ppRasterizerState);
          
          HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_SAMPLER_DESC *pSamplerDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11SamplerState **ppSamplerState);
          
          HRESULT ( STDMETHODCALLTYPE *CreateQuery )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_QUERY_DESC *pQueryDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11Query **ppQuery);
          
          HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_QUERY_DESC *pPredicateDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11Predicate **ppPredicate);
          
          HRESULT ( STDMETHODCALLTYPE *CreateCounter )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_COUNTER_DESC *pCounterDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11Counter **ppCounter);
          
          HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )( 
              ID3D11Device1 * This,
              UINT ContextFlags,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11DeviceContext **ppDeferredContext);
          
          HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  HANDLE hResource,
              /* [annotation] */ 
              _In_  REFIID ReturnedInterface,
              /* [annotation] */ 
              _COM_Outptr_opt_  void **ppResource);
          
          HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  DXGI_FORMAT Format,
              /* [annotation] */ 
              _Out_  UINT *pFormatSupport);
          
          HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  DXGI_FORMAT Format,
              /* [annotation] */ 
              _In_  UINT SampleCount,
              /* [annotation] */ 
              _Out_  UINT *pNumQualityLevels);
          
          void ( STDMETHODCALLTYPE *CheckCounterInfo )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _Out_  D3D11_COUNTER_INFO *pCounterInfo);
          
          HRESULT ( STDMETHODCALLTYPE *CheckCounter )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_COUNTER_DESC *pDesc,
              /* [annotation] */ 
              _Out_  D3D11_COUNTER_TYPE *pType,
              /* [annotation] */ 
              _Out_  UINT *pActiveCounters,
              /* [annotation] */ 
              _Out_writes_opt_(*pNameLength)  LPSTR szName,
              /* [annotation] */ 
              _Inout_opt_  UINT *pNameLength,
              /* [annotation] */ 
              _Out_writes_opt_(*pUnitsLength)  LPSTR szUnits,
              /* [annotation] */ 
              _Inout_opt_  UINT *pUnitsLength,
              /* [annotation] */ 
              _Out_writes_opt_(*pDescriptionLength)  LPSTR szDescription,
              /* [annotation] */ 
              _Inout_opt_  UINT *pDescriptionLength);
          
          HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( 
              ID3D11Device1 * This,
              D3D11_FEATURE Feature,
              /* [annotation] */ 
              _Out_writes_bytes_(FeatureSupportDataSize)  void *pFeatureSupportData,
              UINT FeatureSupportDataSize);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _Inout_  UINT *pDataSize,
              /* [annotation] */ 
              _Out_writes_bytes_opt_(*pDataSize)  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_  UINT DataSize,
              /* [annotation] */ 
              _In_reads_bytes_opt_(DataSize)  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  REFGUID guid,
              /* [annotation] */ 
              _In_opt_  const IUnknown *pData);
          
          D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )( 
              ID3D11Device1 * This);
          
          UINT ( STDMETHODCALLTYPE *GetCreationFlags )( 
              ID3D11Device1 * This);
          
          HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( 
              ID3D11Device1 * This);
          
          void ( STDMETHODCALLTYPE *GetImmediateContext )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _Outptr_  ID3D11DeviceContext **ppImmediateContext);
          
          HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( 
              ID3D11Device1 * This,
              UINT RaiseFlags);
          
          UINT ( STDMETHODCALLTYPE *GetExceptionMode )( 
              ID3D11Device1 * This);
          
          void ( STDMETHODCALLTYPE *GetImmediateContext1 )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _Outptr_  ID3D11DeviceContext1 **ppImmediateContext);
          
          HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )( 
              ID3D11Device1 * This,
              UINT ContextFlags,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11DeviceContext1 **ppDeferredContext);
          
          HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_BLEND_DESC1 *pBlendStateDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11BlendState1 **ppBlendState);
          
          HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
              /* [annotation] */ 
              _COM_Outptr_opt_  ID3D11RasterizerState1 **ppRasterizerState);
          
          HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )( 
              ID3D11Device1 * This,
              UINT Flags,
              /* [annotation] */ 
              _In_reads_( FeatureLevels )  const D3D_FEATURE_LEVEL *pFeatureLevels,
              UINT FeatureLevels,
              UINT SDKVersion,
              REFIID EmulatedInterface,
              /* [annotation] */ 
              _Out_opt_  D3D_FEATURE_LEVEL *pChosenFeatureLevel,
              /* [annotation] */ 
              _Out_opt_  ID3DDeviceContextState **ppContextState);
          
          HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  HANDLE hResource,
              /* [annotation] */ 
              _In_  REFIID returnedInterface,
              /* [annotation] */ 
              _COM_Outptr_  void **ppResource);
          
          HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )( 
              ID3D11Device1 * This,
              /* [annotation] */ 
              _In_  LPCWSTR lpName,
              /* [annotation] */ 
              _In_  DWORD dwDesiredAccess,
              /* [annotation] */ 
              _In_  REFIID returnedInterface,
              /* [annotation] */ 
              _COM_Outptr_  void **ppResource);
          
          END_INTERFACE
      } ID3D11Device1Vtbl;
  
      interface ID3D11Device1
      {
          CONST_VTBL struct ID3D11Device1Vtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11Device1_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11Device1_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11Device1_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer)	\
      ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) 
  
  #define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)	\
      ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) 
  
  #define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)	\
      ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) 
  
  #define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)	\
      ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) 
  
  #define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView)	\
      ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) 
  
  #define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)	\
      ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) ) 
  
  #define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView)	\
      ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) 
  
  #define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)	\
      ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) 
  
  #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)	\
      ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) 
  
  #define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)	\
      ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) ) 
  
  #define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)	\
      ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) ) 
  
  #define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)	\
      ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) ) 
  
  #define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)	\
      ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) ) 
  
  #define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)	\
      ( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) ) 
  
  #define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)	\
      ( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) ) 
  
  #define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)	\
      ( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) ) 
  
  #define ID3D11Device1_CreateClassLinkage(This,ppLinkage)	\
      ( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) ) 
  
  #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState)	\
      ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) 
  
  #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)	\
      ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) 
  
  #define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)	\
      ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) 
  
  #define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState)	\
      ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) 
  
  #define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery)	\
      ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) 
  
  #define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate)	\
      ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) 
  
  #define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter)	\
      ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) 
  
  #define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext)	\
      ( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) ) 
  
  #define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource)	\
      ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) 
  
  #define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport)	\
      ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) 
  
  #define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)	\
      ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) 
  
  #define ID3D11Device1_CheckCounterInfo(This,pCounterInfo)	\
      ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) 
  
  #define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)	\
      ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) 
  
  #define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)	\
      ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) 
  
  #define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11Device1_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  #define ID3D11Device1_GetFeatureLevel(This)	\
      ( (This)->lpVtbl -> GetFeatureLevel(This) ) 
  
  #define ID3D11Device1_GetCreationFlags(This)	\
      ( (This)->lpVtbl -> GetCreationFlags(This) ) 
  
  #define ID3D11Device1_GetDeviceRemovedReason(This)	\
      ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) 
  
  #define ID3D11Device1_GetImmediateContext(This,ppImmediateContext)	\
      ( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) ) 
  
  #define ID3D11Device1_SetExceptionMode(This,RaiseFlags)	\
      ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) 
  
  #define ID3D11Device1_GetExceptionMode(This)	\
      ( (This)->lpVtbl -> GetExceptionMode(This) ) 
  
  
  #define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext)	\
      ( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) ) 
  
  #define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext)	\
      ( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) ) 
  
  #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState)	\
      ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) ) 
  
  #define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)	\
      ( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) ) 
  
  #define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)	\
      ( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) ) 
  
  #define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource)	\
      ( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) ) 
  
  #define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)	\
      ( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11Device1_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
  #define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
  
  /* interface ID3DUserDefinedAnnotation */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3DUserDefinedAnnotation;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab")
      ID3DUserDefinedAnnotation : public IUnknown
      {
      public:
          virtual INT STDMETHODCALLTYPE BeginEvent( 
              /* [annotation] */ 
              _In_  LPCWSTR Name) = 0;
          
          virtual INT STDMETHODCALLTYPE EndEvent( void) = 0;
          
          virtual void STDMETHODCALLTYPE SetMarker( 
              /* [annotation] */ 
              _In_  LPCWSTR Name) = 0;
          
          virtual BOOL STDMETHODCALLTYPE GetStatus( void) = 0;
          
      };
      
      
  #else 	/* C style interface */
  
      typedef struct ID3DUserDefinedAnnotationVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3DUserDefinedAnnotation * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              _COM_Outptr_  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3DUserDefinedAnnotation * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3DUserDefinedAnnotation * This);
          
          INT ( STDMETHODCALLTYPE *BeginEvent )( 
              ID3DUserDefinedAnnotation * This,
              /* [annotation] */ 
              _In_  LPCWSTR Name);
          
          INT ( STDMETHODCALLTYPE *EndEvent )( 
              ID3DUserDefinedAnnotation * This);
          
          void ( STDMETHODCALLTYPE *SetMarker )( 
              ID3DUserDefinedAnnotation * This,
              /* [annotation] */ 
              _In_  LPCWSTR Name);
          
          BOOL ( STDMETHODCALLTYPE *GetStatus )( 
              ID3DUserDefinedAnnotation * This);
          
          END_INTERFACE
      } ID3DUserDefinedAnnotationVtbl;
  
      interface ID3DUserDefinedAnnotation
      {
          CONST_VTBL struct ID3DUserDefinedAnnotationVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3DUserDefinedAnnotation_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3DUserDefinedAnnotation_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3DUserDefinedAnnotation_BeginEvent(This,Name)	\
      ( (This)->lpVtbl -> BeginEvent(This,Name) ) 
  
  #define ID3DUserDefinedAnnotation_EndEvent(This)	\
      ( (This)->lpVtbl -> EndEvent(This) ) 
  
  #define ID3DUserDefinedAnnotation_SetMarker(This,Name)	\
      ( (This)->lpVtbl -> SetMarker(This,Name) ) 
  
  #define ID3DUserDefinedAnnotation_GetStatus(This)	\
      ( (This)->lpVtbl -> GetStatus(This) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_1_0000_0009 */
  /* [local] */ 
  
  DEFINE_GUID(IID_ID3D11BlendState1,0xcc86fabe,0xda55,0x401d,0x85,0xe7,0xe3,0xc9,0xde,0x28,0x77,0xe9);
  DEFINE_GUID(IID_ID3D11RasterizerState1,0x1217d7a6,0x5039,0x418c,0xb0,0x42,0x9c,0xbe,0x25,0x6a,0xfd,0x6e);
  DEFINE_GUID(IID_ID3DDeviceContextState,0x5c1e0d8a,0x7c23,0x48f9,0x8c,0x59,0xa9,0x29,0x58,0xce,0xff,0x11);
  DEFINE_GUID(IID_ID3D11DeviceContext1,0xbb2c6faa,0xb5fb,0x4082,0x8e,0x6b,0x38,0x8b,0x8c,0xfa,0x90,0xe1);
  DEFINE_GUID(IID_ID3D11VideoContext1,0xA7F026DA,0xA5F8,0x4487,0xA5,0x64,0x15,0xE3,0x43,0x57,0x65,0x1E);
  DEFINE_GUID(IID_ID3D11VideoDevice1,0x29DA1D51,0x1321,0x4454,0x80,0x4B,0xF5,0xFC,0x9F,0x86,0x1F,0x0F);
  DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator1,0x465217F2,0x5568,0x43CF,0xB5,0xB9,0xF6,0x1D,0x54,0x53,0x1C,0xA1);
  DEFINE_GUID(IID_ID3D11Device1,0xa04bfb29,0x08ef,0x43d6,0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86);
  DEFINE_GUID(IID_ID3DUserDefinedAnnotation,0xb2daad8b,0x03d4,0x4dbf,0x95,0xeb,0x32,0xab,0x4b,0x63,0xd0,0xab);
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0009_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0009_v0_0_s_ifspec;
  
  /* Additional Prototypes for ALL interfaces */
  
  /* end of Additional Prototypes */
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif
  
  
  