text: /*
   * Copyright (c) 2020 Samsung Electronics Co., Ltd.
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   * http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   *
   */
  
  // CLASS HEADER
  #include <dali/public-api/rendering/shader.h> // Dali::Shader
  
  // INTERNAL INCLUDES
  #include <dali/internal/event/rendering/shader-impl.h> // Dali::Internal::Shader
  
  namespace Dali
  {
  Shader Shader::New(const std::string& vertexShader,
                     const std::string& fragmentShader,
                     Hint::Value        hints)
  {
    Internal::ShaderPtr renderer = Internal::Shader::New(vertexShader, fragmentShader, hints);
    return Shader(renderer.Get());
  }
  
  Shader::Shader()
  {
  }
  
  Shader::~Shader()
  {
  }
  
  Shader::Shader(const Shader& handle) = default;
  
  Shader Shader::DownCast(BaseHandle handle)
  {
    return Shader(dynamic_cast<Dali::Internal::Shader*>(handle.GetObjectPtr()));
  }
  
  Shader& Shader::operator=(const Shader& handle) = default;
  
  Shader::Shader(Shader&& rhs) = default;
  
  Shader& Shader::operator=(Shader&& rhs) = default;
  
  Shader::Shader(Internal::Shader* pointer)
  : Handle(pointer)
  {
  }
  
  } // namespace Dali
  