text: #include "Light.h"
  
  Light::Light()
  {
  	x_AmbientIntensity = 1.f;
  	x_DiffuseIntensity = 1.f;
  	x_Color = glm::vec3(1.f);
  	
  }
  
  Light::Light(float ambientintensity, float red, float green, float blue,
  	float diffintensity)
  {
  	//ambient
  	x_AmbientIntensity = ambientintensity;
  	x_Color = glm::vec3(red, green, blue);
  	//diffuse
  	x_DiffuseIntensity = diffintensity;
  }
  
  Light::~Light()
  {
  
  }
  
  void Light::SetLightColor(glm::vec3& color)
  {
  	x_Color = color;
  }
  
  
  
  
  