text: ////////////////////////////////////////////////////////////
  //
  // MIT License
  //
  // DonerComponents Asteroids Example
  // Copyright(c) 2018 Donerkebap13
  // 
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files(the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions :
  // 
  // The above copyright notice and this permission notice shall be included in all
  // copies or substantial portions of the Software.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  // SOFTWARE.
  //
  ////////////////////////////////////////////////////////////
  
  #include <components/CCompSpin.h>
  #include <engine/messages/CommonMessages.h>
  #include <engine/Defines.h>
  #include <engine/input/CKeyboard.h>
  #include <engine/input/CMouse.h>
  #include <engine/utils/CRandomGenerator.h>
  
  #include <donercomponents/gameObject/CGameObject.h>
  
  DONER_SERIALIZABLE_COMPONENT_IMPL(CCompSpin)
  
  CCompSpin::CCompSpin()
  	: m_velocity(0.f)
  	, m_accRotation(0.f)
  	, m_direction(0.f)
  {
  }
  
  void CCompSpin::DoInit()
  {
  	m_velocity *= CRandomGenerator::Get()->NextFloat(80.f, 120.f) / 100.f;
  	m_direction = CRandomGenerator::Get()->Next(0, 1) > 0 ? 1.f : -1.f;
  }
  
  void CCompSpin::DoUpdate(float dt)
  {
  	m_accRotation += (m_velocity * dt) * m_direction;
  
  	CommonMessages::SSetRotation message(m_accRotation);
  	m_owner.SendMessage(message);
  }
  