text: #pragma once
  #include "defines.h"
  
  #include "Object.h"
  
  class Bullet : public Object
  {
  public:
  	Bullet(Shader* shader, glm::vec3 position, glm::vec3 rotation, glm::vec3 direction);
  
  	Bullet(Shader* shader);
  
  	//void move();
  
  	void fall();
  
  	void checkHit();
  
  	virtual void registerHit();
  
  
  private:
  
  	float speed = 70;
  
  };
  
  