text: ﻿#pragma once
  
  #include "Bloom.h"
  #include "Dof.h"
  
  namespace myRenderer {
      class PostEffect
      {
      public:
          void Init(RenderTarget& mainRenderTarget, RenderTarget& zprepassRenderTarget);
          void Render( RenderContext& rc, RenderTarget& mainRenderTarget );
      private:
          Bloom m_bloom;	//ブルーム
          Dof m_dof;		//被写界深度
      };
  }
  
  