text: #include <stdio.h>
  #include <stdlib.h>
  #include <string.h>
  #include <glad/gl.h>
  
  #ifndef GLAD_IMPL_UTIL_C_
  #define GLAD_IMPL_UTIL_C_
  
  #ifdef _MSC_VER
  #define GLAD_IMPL_UTIL_SSCANF sscanf_s
  #else
  #define GLAD_IMPL_UTIL_SSCANF sscanf
  #endif
  
  #endif /* GLAD_IMPL_UTIL_C_ */
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  
  
  int GLAD_GL_VERSION_1_0 = 0;
  int GLAD_GL_VERSION_1_1 = 0;
  int GLAD_GL_VERSION_1_2 = 0;
  int GLAD_GL_VERSION_1_3 = 0;
  int GLAD_GL_VERSION_1_4 = 0;
  int GLAD_GL_VERSION_1_5 = 0;
  int GLAD_GL_VERSION_2_0 = 0;
  int GLAD_GL_VERSION_2_1 = 0;
  int GLAD_GL_VERSION_3_0 = 0;
  int GLAD_GL_VERSION_3_1 = 0;
  int GLAD_GL_VERSION_3_2 = 0;
  int GLAD_GL_VERSION_3_3 = 0;
  int GLAD_GL_VERSION_4_0 = 0;
  int GLAD_GL_VERSION_4_1 = 0;
  int GLAD_GL_VERSION_4_2 = 0;
  int GLAD_GL_VERSION_4_3 = 0;
  int GLAD_GL_VERSION_4_4 = 0;
  int GLAD_GL_VERSION_4_5 = 0;
  int GLAD_GL_VERSION_4_6 = 0;
  
  
  
  PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
  PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
  PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
  PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
  PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
  PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
  PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
  PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
  PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
  PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
  PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
  PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
  PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
  PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
  PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
  PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
  PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
  PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
  PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
  PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
  PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
  PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
  PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
  PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
  PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
  PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
  PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
  PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
  PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
  PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
  PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
  PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
  PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
  PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
  PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
  PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
  PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
  PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
  PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
  PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
  PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
  PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
  PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
  PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
  PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
  PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
  PFNGLCLEARPROC glad_glClear = NULL;
  PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
  PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
  PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
  PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
  PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
  PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
  PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
  PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
  PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
  PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
  PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
  PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
  PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
  PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
  PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
  PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
  PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
  PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
  PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
  PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
  PFNGLCOLORMASKPROC glad_glColorMask = NULL;
  PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
  PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
  PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
  PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
  PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
  PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
  PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
  PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
  PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
  PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
  PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
  PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
  PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
  PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
  PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
  PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
  PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
  PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
  PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
  PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
  PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
  PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
  PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
  PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
  PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
  PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
  PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
  PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
  PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
  PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
  PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
  PFNGLCULLFACEPROC glad_glCullFace = NULL;
  PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
  PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
  PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
  PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
  PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
  PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
  PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
  PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
  PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
  PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
  PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
  PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
  PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
  PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
  PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
  PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
  PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
  PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
  PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
  PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
  PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
  PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
  PFNGLDISABLEPROC glad_glDisable = NULL;
  PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
  PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
  PFNGLDISABLEIPROC glad_glDisablei = NULL;
  PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
  PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
  PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
  PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
  PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
  PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
  PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
  PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
  PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
  PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
  PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
  PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
  PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
  PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
  PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
  PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
  PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
  PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
  PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
  PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
  PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
  PFNGLENABLEPROC glad_glEnable = NULL;
  PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
  PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
  PFNGLENABLEIPROC glad_glEnablei = NULL;
  PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
  PFNGLENDQUERYPROC glad_glEndQuery = NULL;
  PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
  PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
  PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
  PFNGLFINISHPROC glad_glFinish = NULL;
  PFNGLFLUSHPROC glad_glFlush = NULL;
  PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
  PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
  PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
  PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
  PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
  PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
  PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
  PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
  PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
  PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
  PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
  PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
  PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
  PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
  PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
  PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
  PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
  PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
  PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
  PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
  PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
  PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
  PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
  PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
  PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
  PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
  PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
  PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
  PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
  PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
  PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
  PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
  PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
  PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
  PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
  PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
  PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
  PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
  PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
  PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
  PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
  PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
  PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
  PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
  PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
  PFNGLGETERRORPROC glad_glGetError = NULL;
  PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
  PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
  PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
  PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
  PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
  PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
  PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
  PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
  PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
  PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
  PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
  PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
  PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
  PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
  PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
  PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
  PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
  PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
  PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
  PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
  PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
  PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
  PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
  PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
  PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
  PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
  PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
  PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
  PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
  PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
  PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
  PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
  PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
  PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
  PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
  PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
  PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
  PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
  PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
  PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
  PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
  PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
  PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
  PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
  PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
  PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
  PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
  PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
  PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
  PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
  PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
  PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
  PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
  PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
  PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
  PFNGLGETSTRINGPROC glad_glGetString = NULL;
  PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
  PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
  PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
  PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
  PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
  PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
  PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
  PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
  PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
  PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
  PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
  PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
  PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
  PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
  PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
  PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
  PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
  PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
  PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
  PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
  PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
  PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
  PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
  PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
  PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
  PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
  PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
  PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
  PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
  PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
  PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
  PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
  PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
  PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
  PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
  PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
  PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
  PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
  PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
  PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
  PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
  PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
  PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
  PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
  PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
  PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
  PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
  PFNGLHINTPROC glad_glHint = NULL;
  PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
  PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
  PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
  PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
  PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
  PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
  PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
  PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
  PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
  PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
  PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
  PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
  PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
  PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
  PFNGLISQUERYPROC glad_glIsQuery = NULL;
  PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
  PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
  PFNGLISSHADERPROC glad_glIsShader = NULL;
  PFNGLISSYNCPROC glad_glIsSync = NULL;
  PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
  PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
  PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
  PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
  PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
  PFNGLLOGICOPPROC glad_glLogicOp = NULL;
  PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
  PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
  PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
  PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
  PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
  PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
  PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
  PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
  PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
  PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
  PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
  PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
  PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
  PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
  PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
  PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
  PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
  PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
  PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
  PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
  PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
  PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
  PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
  PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
  PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
  PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
  PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
  PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
  PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
  PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
  PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
  PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
  PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
  PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
  PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
  PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
  PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
  PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
  PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
  PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
  PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
  PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
  PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
  PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
  PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
  PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
  PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
  PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
  PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
  PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
  PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
  PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
  PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
  PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
  PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
  PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
  PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
  PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
  PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
  PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
  PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
  PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
  PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
  PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
  PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
  PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
  PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
  PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
  PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
  PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
  PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
  PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
  PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
  PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
  PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
  PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
  PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
  PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
  PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
  PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
  PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
  PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
  PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
  PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
  PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
  PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
  PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
  PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
  PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
  PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
  PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
  PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
  PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
  PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
  PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
  PFNGLSCISSORPROC glad_glScissor = NULL;
  PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
  PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
  PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
  PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
  PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
  PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
  PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
  PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
  PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
  PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
  PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
  PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
  PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
  PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
  PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
  PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
  PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
  PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
  PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
  PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
  PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
  PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
  PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
  PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
  PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
  PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
  PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
  PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
  PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
  PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
  PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
  PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
  PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
  PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
  PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
  PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
  PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
  PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
  PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
  PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
  PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
  PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
  PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
  PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
  PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
  PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
  PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
  PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
  PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
  PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
  PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
  PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
  PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
  PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
  PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
  PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
  PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
  PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
  PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
  PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
  PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
  PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
  PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
  PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
  PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
  PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
  PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
  PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
  PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
  PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
  PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
  PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
  PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
  PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
  PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
  PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
  PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
  PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
  PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
  PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
  PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
  PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
  PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
  PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
  PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
  PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
  PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
  PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
  PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
  PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
  PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
  PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
  PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
  PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
  PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
  PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
  PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
  PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
  PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
  PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
  PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
  PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
  PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
  PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
  PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
  PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
  PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
  PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
  PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
  PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
  PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
  PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
  PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
  PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
  PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
  PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
  PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
  PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
  PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
  PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
  PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
  PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
  PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
  PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
  PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
  PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
  PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
  PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
  PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
  PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
  PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
  PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
  PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
  PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
  PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
  PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
  PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
  PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
  PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
  PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
  PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
  PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
  PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
  PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
  PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
  PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
  PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
  PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
  PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
  PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
  PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
  PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
  PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
  PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
  PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
  PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
  PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
  PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
  PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
  PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
  PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
  PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
  PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
  PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
  PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
  PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
  PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
  PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
  PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
  PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
  PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
  PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
  PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
  PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
  PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
  PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
  PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
  PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
  PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
  PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
  PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
  PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
  PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
  PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
  PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
  PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
  PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
  PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
  PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
  PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
  PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
  PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
  PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
  PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
  PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
  PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
  PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
  PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
  PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
  PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
  PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
  PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
  PFNGLVIEWPORTPROC glad_glViewport = NULL;
  PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
  PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
  PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
  PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
  
  
  static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_0) return;
      glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
      glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
      glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
      glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
      glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
      glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
      glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
      glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
      glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
      glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
      glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
      glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
      glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
      glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
      glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
      glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
      glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
      glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
      glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
      glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
      glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
      glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
      glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
      glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
      glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
      glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
      glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
      glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
      glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
      glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
      glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
      glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
      glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
      glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
      glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
      glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
      glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
      glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
      glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
      glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
      glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
      glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
      glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
      glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
      glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
      glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
      glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
      glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
  }
  static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_1) return;
      glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
      glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
      glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
      glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
      glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
      glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
      glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
      glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
      glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
      glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
      glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
      glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
      glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
      glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
  }
  static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_2) return;
      glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
      glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
      glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
      glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
  }
  static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_3) return;
      glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
      glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
      glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
      glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
      glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
      glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
      glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
      glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
      glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
  }
  static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_4) return;
      glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
      glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
      glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
      glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
      glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
      glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
      glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
      glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
      glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
  }
  static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_1_5) return;
      glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
      glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
      glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
      glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
      glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
      glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
      glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
      glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
      glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
      glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
      glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
      glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
      glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
      glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
      glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
      glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
      glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
      glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
      glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
  }
  static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_2_0) return;
      glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
      glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
      glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
      glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
      glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
      glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
      glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
      glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
      glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
      glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
      glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
      glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
      glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
      glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
      glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
      glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
      glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
      glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
      glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
      glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
      glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
      glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
      glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
      glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
      glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
      glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
      glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
      glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
      glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
      glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
      glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
      glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
      glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
      glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
      glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
      glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
      glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
      glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
      glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
      glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
      glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
      glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
      glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
      glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
      glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
      glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
      glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
      glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
      glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
      glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
      glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
      glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
      glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
      glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
      glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
      glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
      glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
      glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
      glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
      glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
      glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
      glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
      glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
      glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
      glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
      glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
      glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
      glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
      glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
      glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
      glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
      glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
      glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
      glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
      glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
      glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
      glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
      glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
      glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
      glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
      glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
      glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
      glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
      glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
      glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
      glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
      glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
      glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
      glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
      glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
      glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
      glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
      glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
  }
  static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_2_1) return;
      glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
      glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
      glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
      glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
      glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
      glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
  }
  static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_3_0) return;
      glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
      glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
      glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
      glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
      glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
      glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
      glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
      glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
      glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
      glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
      glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
      glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
      glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
      glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
      glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
      glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
      glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
      glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
      glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
      glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
      glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
      glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
      glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
      glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
      glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
      glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
      glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
      glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
      glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
      glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
      glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
      glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
      glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
      glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
      glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
      glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
      glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
      glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
      glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
      glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
      glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
      glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
      glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
      glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
      glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
      glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
      glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
      glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
      glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
      glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
      glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
      glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
      glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
      glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
      glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
      glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
      glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
      glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
      glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
      glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
      glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
      glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
      glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
      glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
      glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
      glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
      glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
      glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
      glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
      glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
      glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
      glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
      glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
      glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
      glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
      glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
      glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
      glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
      glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
      glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
      glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
      glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
      glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
      glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
  }
  static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_3_1) return;
      glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
      glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
      glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
      glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
      glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
      glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
      glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
      glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
      glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
      glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
      glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
      glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
      glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
      glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
      glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
  }
  static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_3_2) return;
      glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
      glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
      glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
      glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
      glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
      glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
      glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
      glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
      glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
      glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
      glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
      glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
      glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
      glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
      glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
      glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
      glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
      glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
      glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
  }
  static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_3_3) return;
      glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
      glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
      glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
      glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
      glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
      glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
      glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
      glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
      glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
      glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
      glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
      glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
      glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
      glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
      glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
      glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
      glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
      glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
      glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
      glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
      glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
      glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
      glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
      glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
      glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
      glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
      glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
      glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
  }
  static void glad_gl_load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_4_0) return;
      glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
      glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
      glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
      glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
      glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
      glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
      glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
      glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
      glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
      glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
      glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
      glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
      glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
      glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
      glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
      glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
      glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
      glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
      glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
      glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
      glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
      glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
      glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
      glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
      glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
      glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
      glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
      glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
      glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
      glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
      glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
      glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
      glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
      glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
      glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
      glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
      glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
      glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
      glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
      glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
      glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
      glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
      glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
      glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
      glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
      glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
  }
  static void glad_gl_load_GL_VERSION_4_1( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_4_1) return;
      glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
      glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
      glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
      glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
      glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
      glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
      glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
      glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
      glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
      glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
      glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
      glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
      glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
      glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
      glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
      glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
      glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
      glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
      glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
      glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
      glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
      glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
      glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
      glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
      glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
      glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
      glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
      glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
      glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
      glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
      glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
      glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
      glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
      glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
      glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
      glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
      glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
      glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
      glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
      glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
      glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
      glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
      glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
      glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
      glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
      glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
      glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
      glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
      glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
      glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
      glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
      glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
      glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
      glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
      glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
      glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
      glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
      glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
      glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
      glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
      glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
      glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
      glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
      glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
      glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
      glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
      glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
      glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
      glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
      glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
      glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
      glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
      glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
      glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
      glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
      glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
      glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
      glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
      glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
      glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
      glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
      glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
      glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
      glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
      glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
      glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
      glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
      glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
  }
  static void glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_4_2) return;
      glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
      glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
      glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
      glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
      glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
      glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
      glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
      glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
      glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
      glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
      glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
      glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
  }
  static void glad_gl_load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_4_3) return;
      glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
      glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
      glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
      glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
      glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
      glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
      glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
      glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
      glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
      glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
      glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
      glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
      glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
      glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
      glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
      glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
      glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
      glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
      glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
      glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
      glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
      glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
      glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
      glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
      glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
      glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
      glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
      glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
      glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
      glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
      glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
      glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
      glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
      glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
      glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
      glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
      glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
      glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
      glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
      glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
      glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
      glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
      glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
      glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
  }
  static void glad_gl_load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_4_4) return;
      glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
      glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
      glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
      glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
      glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
      glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
      glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
      glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
      glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
  }
  static void glad_gl_load_GL_VERSION_4_5( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_4_5) return;
      glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
      glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
      glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
      glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
      glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
      glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
      glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
      glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
      glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
      glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
      glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
      glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
      glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
      glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
      glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
      glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
      glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
      glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
      glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
      glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
      glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
      glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
      glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
      glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
      glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
      glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
      glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
      glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
      glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
      glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
      glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
      glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
      glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
      glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
      glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
      glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
      glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
      glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
      glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
      glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
      glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
      glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
      glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
      glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
      glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
      glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
      glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
      glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
      glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
      glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
      glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
      glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
      glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
      glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
      glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
      glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
      glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
      glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
      glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage");
      glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage");
      glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv");
      glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
      glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
      glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
      glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
      glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
      glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
      glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
      glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
      glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
      glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
      glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
      glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
      glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
      glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
      glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
      glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
      glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
      glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
      glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
      glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
      glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
      glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
      glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
      glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
      glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
      glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
      glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
      glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
      glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
      glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
      glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
      glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
      glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
      glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
      glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
      glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
      glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
      glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
      glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
      glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
      glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
      glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
      glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
      glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
      glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
      glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
      glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
      glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
      glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
  }
  static void glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) {
      if(!GLAD_GL_VERSION_4_6) return;
      glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount");
      glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount");
      glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
      glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader");
  }
  
  
  
  #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
  #define GLAD_GL_IS_SOME_NEW_VERSION 1
  #else
  #define GLAD_GL_IS_SOME_NEW_VERSION 0
  #endif
  
  static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
  #if GLAD_GL_IS_SOME_NEW_VERSION
      if(GLAD_VERSION_MAJOR(version) < 3) {
  #else
      (void) version;
      (void) out_num_exts_i;
      (void) out_exts_i;
  #endif
          if (glad_glGetString == NULL) {
              return 0;
          }
          *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
  #if GLAD_GL_IS_SOME_NEW_VERSION
      } else {
          unsigned int index = 0;
          unsigned int num_exts_i = 0;
          char **exts_i = NULL;
          if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
              return 0;
          }
          glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
          if (num_exts_i > 0) {
              exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
          }
          if (exts_i == NULL) {
              return 0;
          }
          for(index = 0; index < num_exts_i; index++) {
              const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
              size_t len = strlen(gl_str_tmp) + 1;
  
              char *local_str = (char*) malloc(len * sizeof(char));
              if(local_str != NULL) {
                  memcpy(local_str, gl_str_tmp, len * sizeof(char));
              }
  
              exts_i[index] = local_str;
          }
  
          *out_num_exts_i = num_exts_i;
          *out_exts_i = exts_i;
      }
  #endif
      return 1;
  }
  static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
      if (exts_i != NULL) {
          unsigned int index;
          for(index = 0; index < num_exts_i; index++) {
              free((void *) (exts_i[index]));
          }
          free((void *)exts_i);
          exts_i = NULL;
      }
  }
  static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
      if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
          const char *extensions;
          const char *loc;
          const char *terminator;
          extensions = exts;
          if(extensions == NULL || ext == NULL) {
              return 0;
          }
          while(1) {
              loc = strstr(extensions, ext);
              if(loc == NULL) {
                  return 0;
              }
              terminator = loc + strlen(ext);
              if((loc == extensions || *(loc - 1) == ' ') &&
                  (*terminator == ' ' || *terminator == '\0')) {
                  return 1;
              }
              extensions = terminator;
          }
      } else {
          unsigned int index;
          for(index = 0; index < num_exts_i; index++) {
              const char *e = exts_i[index];
              if(strcmp(e, ext) == 0) {
                  return 1;
              }
          }
      }
      return 0;
  }
  
  static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
      return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
  }
  
  static int glad_gl_find_extensions_gl( int version) {
      const char *exts = NULL;
      unsigned int num_exts_i = 0;
      char **exts_i = NULL;
      if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
  
      (void) glad_gl_has_extension;
  
      glad_gl_free_extensions(exts_i, num_exts_i);
  
      return 1;
  }
  
  static int glad_gl_find_core_gl(void) {
      int i, major, minor;
      const char* version;
      const char* prefixes[] = {
          "OpenGL ES-CM ",
          "OpenGL ES-CL ",
          "OpenGL ES ",
          NULL
      };
      version = (const char*) glad_glGetString(GL_VERSION);
      if (!version) return 0;
      for (i = 0;  prefixes[i];  i++) {
          const size_t length = strlen(prefixes[i]);
          if (strncmp(version, prefixes[i], length) == 0) {
              version += length;
              break;
          }
      }
  
      GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
  
      GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
      GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
      GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
      GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
      GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
      GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
      GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
      GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
      GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
      GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
      GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
      GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
      GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
      GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
      GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
      GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
      GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
      GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
      GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
  
      return GLAD_MAKE_VERSION(major, minor);
  }
  
  int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
      int version;
  
      glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
      if(glad_glGetString == NULL) return 0;
      if(glad_glGetString(GL_VERSION) == NULL) return 0;
      version = glad_gl_find_core_gl();
  
      glad_gl_load_GL_VERSION_1_0(load, userptr);
      glad_gl_load_GL_VERSION_1_1(load, userptr);
      glad_gl_load_GL_VERSION_1_2(load, userptr);
      glad_gl_load_GL_VERSION_1_3(load, userptr);
      glad_gl_load_GL_VERSION_1_4(load, userptr);
      glad_gl_load_GL_VERSION_1_5(load, userptr);
      glad_gl_load_GL_VERSION_2_0(load, userptr);
      glad_gl_load_GL_VERSION_2_1(load, userptr);
      glad_gl_load_GL_VERSION_3_0(load, userptr);
      glad_gl_load_GL_VERSION_3_1(load, userptr);
      glad_gl_load_GL_VERSION_3_2(load, userptr);
      glad_gl_load_GL_VERSION_3_3(load, userptr);
      glad_gl_load_GL_VERSION_4_0(load, userptr);
      glad_gl_load_GL_VERSION_4_1(load, userptr);
      glad_gl_load_GL_VERSION_4_2(load, userptr);
      glad_gl_load_GL_VERSION_4_3(load, userptr);
      glad_gl_load_GL_VERSION_4_4(load, userptr);
      glad_gl_load_GL_VERSION_4_5(load, userptr);
      glad_gl_load_GL_VERSION_4_6(load, userptr);
  
      if (!glad_gl_find_extensions_gl(version)) return 0;
  
  
  
      return version;
  }
  
  
  int gladLoadGL( GLADloadfunc load) {
      return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
  }
  
  
  
   
  
  
  #ifdef __cplusplus
  }
  #endif
  