text: //=============================================================================
  //
  // Adventure Game Studio (AGS)
  //
  // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
  // The full list of copyright holders can be found in the Copyright.txt
  // file, which is part of this source code distribution.
  //
  // The AGS source code is provided under the Artistic License 2.0.
  // A copy of this license can be found in the file License.txt and at
  // http://www.opensource.org/licenses/artistic-license-2.0.php
  //
  //=============================================================================
  //
  // WGT -> Allegro portability interface
  //
  // wsavesprites and wloadsprites are hi-color compliant
  //
  //=============================================================================
  
  #include "core/platform.h"
  
  #define _WGT45_
  
  #ifndef __WGT4_H
  #define __WGT4_H
  
  #include "allegro.h"
  
  #include "SDL.h"
  #include "sdl2alleg.h"
  
  namespace AGS { namespace Common { class Bitmap; }}
  using namespace AGS; // FIXME later
  
  
  #if defined WGT2ALLEGRO_NOFUNCTIONS
  #error WGT2ALLEGRO_NOFUNCTIONS macro is obsolete and should not be defined anymore.
  #endif
  
  #define color RGB
  
  //=============================================================================
  
  // [IKM] 2012-09-13: this function is now defined in engine and editor separately
  extern void __my_setcolor(int *ctset, int newcol, int wantColDep);
  
  #ifdef __cplusplus
  extern "C"
  {
  #endif
      
      extern void wsetrgb(int coll, int r, int g, int b, color * pall);
      extern void wcolrotate(unsigned char start, unsigned char finish, int dir, color * pall);
  
      extern Common::Bitmap *wnewblock(Common::Bitmap *src, int x1, int y1, int x2, int y2);
  
      extern int wloadsprites(color * pall, char *filnam, Common::Bitmap ** sarray, int strt, int eend);
  
      extern void wputblock(Common::Bitmap *ds, int xx, int yy, Common::Bitmap *bll, int xray);
  	// CHECKME: temporary solution for plugin system
  	extern void wputblock_raw(Common::Bitmap *ds, int xx, int yy, BITMAP *bll, int xray);
      extern const int col_lookups[32];
  
      //extern void wsetcolor(int nval);
  
      extern int __wremap_keep_transparent;
      extern void wremap(color * pal1, Common::Bitmap *picc, color * pal2);
      extern void wremapall(color * pal1, Common::Bitmap *picc, color * pal2);
  
  #ifdef __cplusplus
  }
  #endif
  
  #define XRAY    1
  #define NORMAL  0
  
  // archive attributes to search for - al_findfirst breaks with 0
  #define FA_SEARCH -1
  
  
  #endif // __WGT4_H
  