text: /*
   *
   * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
   * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
   * Product and Trade Secret source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2014 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
   *
   */
  
  #ifndef HK_COLLIDE2_MULTI_SPHERE_AGENT_H
  #define HK_COLLIDE2_MULTI_SPHERE_AGENT_H
  
  #include <Physics2012/Collide/Agent/hkpCollisionAgent.h>
  #include <Physics2012/Collide/Shape/Deprecated/MultiSphere/hkpMultiSphereShape.h>
  
  class hkpCollisionDispatcher;
  
  
  /// This agent handles collisions between hkMultiSpheres
  /// and other shapes.
  class hkpMultiSphereAgent : public hkpCollisionAgent
  {
  	public:
  	HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_BASE);
  		/// Registers this agent with the collision dispatcher.
  		static void HK_CALL registerAgent(hkpCollisionDispatcher* dispatcher);
  
  		// hkpCollisionAgent interface implementation.
  		virtual void processCollision(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpProcessCollisionInput& input, hkpProcessCollisionOutput& result);
  
  		// hkpCollisionAgent interface implementation.
  		virtual void linearCast( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpLinearCastCollisionInput& input, hkpCdPointCollector& collector, hkpCdPointCollector* startCollector ); 
  
  		// hkpCollisionAgent interface implementation.
  		static void HK_CALL staticLinearCast( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpLinearCastCollisionInput& input, hkpCdPointCollector& collector, hkpCdPointCollector* startCollector ); 
  
  			// hkpCollisionAgent interface implementation.
  		virtual void getClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdPointCollector& pointDetails);
  
  			// hkpCollisionAgent interface implementation.
  		static void HK_CALL staticGetClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, class hkpCdPointCollector& collector  );
  
  		// hkpCollisionAgent interface implementation.
  		virtual void getPenetrations( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );
  
  			// hkpCollisionAgent interface implementation.
  		static void HK_CALL staticGetPenetrations( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );
  
  		// hkpCollisionAgent interface implementation.
  		virtual void cleanup(hkCollisionConstraintOwner& info);
  
  
  	   
  	protected:
  
  		/// Constructor, called by the agent creation functions.
  		hkpMultiSphereAgent( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
  
  		/// Agent creation function used by the hkpCollisionDispatcher.
  		static hkpCollisionAgent* HK_CALL createListAAgent(const 	hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
  		
  		/// Agent creation function used by the hkpCollisionDispatcher.
  		static hkpCollisionAgent* HK_CALL createListBAgent(	const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);
  
  	protected:
  		struct KeyAgentPair
  		{
  			HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_COLLIDE, hkpMultiSphereAgent::KeyAgentPair );
  
  			hkpShapeKey m_key;
  			hkpCollisionAgent* m_agent;
  		};
  
  		hkInplaceArray<KeyAgentPair,4> m_agents;
  
  };
  
  #endif // HK_COLLIDE2_MULTI_SPHERE_AGENT_H
  
  /*
   * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20140907)
   * 
   * Confidential Information of Havok.  (C) Copyright 1999-2014
   * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
   * Logo, and the Havok buzzsaw logo are trademarks of Havok.  Title, ownership
   * rights, and intellectual property rights in the Havok software remain in
   * Havok and/or its suppliers.
   * 
   * Use of this software for evaluation purposes is subject to and indicates
   * acceptance of the End User licence Agreement for this product. A copy of
   * the license is included with this software and is also available at www.havok.com/tryhavok.
   * 
   */
  