text: import EventEmitter from "@/game/EventEmitter";
  import LayerController from "@/graphics/LayerController";
  
  export default class Scene {
      static EVENT_COMPLETE = Symbol("complete");
  
      constructor() {
          this.events = new EventEmitter();
          this.staticLayerController  = new LayerController();
          this.dynamicLayerController = new LayerController();
      }
  
      draw(display) {
          this.staticLayerController.draw(display.staticBuffer)
          this.dynamicLayerController.draw(display.staticBuffer);
      }
  
      update(game_context){}
  
      pause() {}
  }
  