text: 'use strict';
  
  var ReachRender = {
    render: function () {
      var pixelCanvas = document.getElementById("pixel");
      var pixelcontext = pixelCanvas.getContext("2d");
      var pixelwidth = pixelCanvas.width;
      var pixelheight = pixelCanvas.height;
      pixelcontext.drawImage(this.game.canvas, 0, 0, ReachConfig.gameWidth, ReachConfig.gameHeight, 0, 0, pixelwidth, pixelheight);
    }
  };
  