text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2020 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * Provides methods used for setting the depth of a Game Object.
   * Should be applied as a mixin and not used directly.
   *
   * @namespace Phaser.GameObjects.Components.Depth
   * @since 3.0.0
   */
  
  var Depth = {
  
      /**
       * Private internal value. Holds the depth of the Game Object.
       *
       * @name Phaser.GameObjects.Components.Depth#_depth
       * @type {number}
       * @private
       * @default 0
       * @since 3.0.0
       */
      _depth: 0,
  
      /**
       * The depth of this Game Object within the Scene.
       *
       * The depth is also known as the 'z-index' in some environments, and allows you to change the rendering order
       * of Game Objects, without actually moving their position in the display list.
       *
       * The default depth is zero. A Game Object with a higher depth
       * value will always render in front of one with a lower value.
       *
       * Setting the depth will queue a depth sort event within the Scene.
       *
       * @name Phaser.GameObjects.Components.Depth#depth
       * @type {number}
       * @since 3.0.0
       */
      depth: {
  
          get: function ()
          {
              return this._depth;
          },
  
          set: function (value)
          {
              if (this.displayList)
              {
                  this.displayList.queueDepthSort();
              }
  
              this._depth = value;
          }
  
      },
  
      /**
       * The depth of this Game Object within the Scene.
       *
       * The depth is also known as the 'z-index' in some environments, and allows you to change the rendering order
       * of Game Objects, without actually moving their position in the display list.
       *
       * The default depth is zero. A Game Object with a higher depth
       * value will always render in front of one with a lower value.
       *
       * Setting the depth will queue a depth sort event within the Scene.
       *
       * @method Phaser.GameObjects.Components.Depth#setDepth
       * @since 3.0.0
       *
       * @param {number} value - The depth of this Game Object.
       *
       * @return {this} This Game Object instance.
       */
      setDepth: function (value)
      {
          if (value === undefined) { value = 0; }
  
          this.depth = value;
  
          return this;
      }
  
  };
  
  module.exports = Depth;
  