text: // JavaScript Document
  
  //---Cells class initialization
  class Cell {
      constructor(rowIndex, colIndex, accessibility) {
          "use strict";
          this.row = rowIndex;
          this.col = colIndex;
          this.triggerCombat = false;
          this.weaponOnCell = 0;
          this.playerOnCell = 0;
          this.accessible = accessibility > Math.random();
  
      }
  
      toggleTrigger() {
          this.triggerCombat = this.triggerCombat !== true;
      }
  }