text: class Farmer {
      constructor (){
         this.noah = createSprite(50,displayHeight/2 +150,100,100);
         this.noah.visible=false;
      }
      movement(){
          if(keyDown("up")){
              this.noah.y = this.noah.y-5
          }
          if(keyDown("down")){
              this.noah.y = this.noah.y+5
          }
          if(keyDown("left")){
              this.noah.x = this.noah.x-3
          }
          if(keyDown("up")){
              this.noah.x += 3
          }
      }
  }