text: var tmpLayerStat = {
      l1:{},
      l2:{},
      h2:{},
      h1:{},
  }
  function getNewLayerStat(layerNum){
      return {
          layer:layerNum,
          pointName:layerNum.eq(1)? `重置点`:`重置^${formatWhole(layerNum)}点`,
          baseRes:layerNum.eq(1)? `点数`:layerNum.eq(2)?`重置点`:`重置^${formatWhole(layerNum)}点`,
          baseAmount(){
              if(layerNum.eq(1)) return player.points
              if(layerNum.eq(2)) return layerStat[1].points
              if(layerNum.eq(3)) return layerStat[2].points
              return layerStat[3].points
          },
          points:n(0),
          total:n(0),
          best:n(0),
          upgrades:[],
          milestones:[],
          buyables:{}
      }
  }