text: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  // WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". //
  //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  import { Texture } from './Texture.js'
  import {
  	NearestFilter,
  	UnsignedShortType,
  	UnsignedInt248Type,
  	DepthFormat,
  	DepthStencilFormat
  } from '../constants.js'
  function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
  
  	format = format !== undefined ? format : DepthFormat;
  
  	if ( format !== DepthFormat && format !== DepthStencilFormat ) {
  
  		throw new Error( 'DepthTexture format must be either DepthFormat or DepthStencilFormat' );
  
  	}
  
  	if ( type === undefined && format === DepthFormat ) type = UnsignedShortType;
  	if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;
  
  	Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
  
  	this.image = { width: width, height: height };
  
  	this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
  	this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
  
  	this.flipY = false;
  	this.generateMipmaps	= false;
  
  }
  
  DepthTexture.prototype = Object.create( Texture.prototype );
  DepthTexture.prototype.constructor = DepthTexture;
  DepthTexture.prototype.isDepthTexture = true;
  
  export { DepthTexture }
  