text: /**
  * @license Apache-2.0
  *
  * Copyright (c) 2020 The Stdlib Authors.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  * You may obtain a copy of the License at
  *
  *    http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing, software
  * distributed under the License is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  * See the License for the specific language governing permissions and
  * limitations under the License.
  */
  
  'use strict';
  
  // MODULES //
  
  var Float32Array = require( '@stdlib/array-float32' );
  var addon = require( './scusumkbn2.native.js' );
  
  
  // MAIN //
  
  /**
  * Computes the cumulative sum of single-precision floating-point strided array elements using a second-order iterative Kahan–Babuška algorithm.
  *
  * @param {PositiveInteger} N - number of indexed elements
  * @param {number} sum - initial sum
  * @param {Float32Array} x - input array
  * @param {integer} strideX - `x` stride length
  * @param {NonNegativeInteger} offsetX - starting index for `x`
  * @param {Float32Array} y - output array
  * @param {integer} strideY - `y` stride length
  * @param {NonNegativeInteger} offsetY - starting index for `y`
  * @returns {Float32Array} output array
  *
  * @example
  * var Float32Array = require( '@stdlib/array-float32' );
  * var floor = require( '@stdlib/math-base-special-floor' );
  *
  * var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
  * var y = new Float32Array( x.length );
  * var N = floor( x.length / 2 );
  *
  * var v = scusumkbn2( N, 0.0, x, 2, 1, y, 1, 0 );
  * // returns <Float32Array>[ 1.0, -1.0, 1.0, 5.0, 0.0, 0.0, 0.0, 0.0 ]
  */
  function scusumkbn2( N, sum, x, strideX, offsetX, y, strideY, offsetY ) {
  	var viewX;
  	var viewY;
  	if ( strideX < 0 ) {
  		offsetX += (N-1) * strideX;
  	}
  	if ( strideY < 0 ) {
  		offsetY += (N-1) * strideY;
  	}
  	viewX = new Float32Array( x.buffer, x.byteOffset+(x.BYTES_PER_ELEMENT*offsetX), x.length-offsetX ); // eslint-disable-line max-len
  	viewY = new Float32Array( y.buffer, y.byteOffset+(y.BYTES_PER_ELEMENT*offsetY), y.length-offsetY ); // eslint-disable-line max-len
  	addon( N, sum, viewX, strideX, viewY, strideY );
  	return y;
  }
  
  
  // EXPORTS //
  
  module.exports = scusumkbn2;
  