text: const name = 'Wastelands'
  
  const opt = {
      w: 128,
      h: 128,
      base: ' ',
  }
  
  function genTerrain(world) {
      lib.ken.generateIsland(world, {
          width: opt.w,
          height: opt.h,
  
          dx: opt.seed * 745,
          dy: opt.seed * 3871,
          z: .7,
  
          scale: 15,
          level: {
              water: .11,
              sand:  .16,
              ice:   .18,
              stone: .37,
              mech:  .73,
          },
          world: world,
      })
  
      world.spawn( dna.prop.Factory, { x: 52, y: 46 })
      world.spawn( dna.prop.Factory, { x: 71, y: 47 })
      world.spawn( dna.prop.Factory, { x: 53, y: 77 })
      world.spawn( dna.prop.Factory, { x: 84, y: 75 })
  
      world.spawn( dna.prop.Factory, { x: 67, y: 78 })
      world.spawn( dna.prop.Factory, { x: 60, y: 37 })
  }
  