text: import pygame
  from Game_Settings import *
  
  class Graphics:
      
      def background(x,y):
          gameDisplay.blit(background,(x,y))
          
      def rocketE(x,y):
          gameDisplay.blit(rocketFull,(x,y))
  
      def rocketD(x,y):
          gameDisplay.blit(rocket3,(x,y))
          
      def rocketC(x,y):
          gameDisplay.blit(rocket2,(x,y))
          
      def rocketB(x,y):
          gameDisplay.blit(rocket1,(x,y))
          
      def rocketA(x,y):
          gameDisplay.blit(rocket0,(x,y))
  
      def bulletN(x,y):
          gameDisplay.blit(bulletN,(x,y))
  
      def enemy1(x,y):
          gameDisplay.blit(asteroid,(x,y))
  
      def enemy2(x,y):
          gameDisplay.blit(asteroid,(x,y))
  
      def power(x,y):
          gameDisplay.blit(redstar,(x,y))
  
      def fire(x,y):
          gameDisplay.blit(fireball,(x,y))
  
  class Sounds:
      
      def enemyhit():
          sound = pygame.mixer.Sound("Resources\Sounds\enemyhit.wav")
          sound.play()
  
      def bullet():
          sound = pygame.mixer.Sound("Resources\Sounds\ibullet.wav")
          sound.play()
  
      def mainSound():
          global mainsound
          mainsound = pygame.mixer.Sound("Resources\Sounds\mainsound.wav")
          mainsound.set_volume(0.5)
          mainsound.play(loops = -1)
  
      def mainSoundSTOP():
          mainsound.stop()
  
      def menuSound():
          global menusound
          menusound = pygame.mixer.Sound("Resources\Sounds\menusound.wav")
          menusound.set_volume(0.3)
          menusound.play(loops = -1)
  
      def menuSoundSTOP():
          menusound.stop()
  
      def powerup():
          pwrsound = pygame.mixer.Sound("Resources\Sounds\Powerup.wav")
          pwrsound.set_volume(0.5)
          pwrsound.play()
          
      def powerdown():
          sound = pygame.mixer.Sound("Resources\Sounds\Powerdown.wav")
          sound.play()
  
      def death():
          sound = pygame.mixer.Sound("Resources\Sounds\Death.wav")
          sound.play()
  
      def highscore():
          sound = pygame.mixer.Sound("Resources\Sounds\Score.wav")
          sound.play()
  
      def challenge():
          sound = pygame.mixer.Sound("Resources\Sounds\Challenge.wav")
          sound.play()
  
      def buttonover():
          sound = pygame.mixer.Sound("Resources\Sounds\over.wav")
          sound.play()
          
      def buttonclick():
          click = pygame.mixer.Sound("Resources\Sounds\click.wav")
          click.set_volume(0.5)
          click.play()
  