text: [{"Owner":"cefleet","Date":"2015-09-19T14:00:09Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I_t_m trying to make a ghost-like mesh where I want my character to register an onCollide call when it hits the ghost-like mesh but still can pass through. _lt_/p_gt__lt_p_gt_I know that _qt_mesh1.intersectMesh(mesh2)_qt_ will do what I am asking_co_ but I am using _qt_mesh1.onCollide_qt_ for all of my collisions right now and I was wondering if I can have the mesh call onCollide but still pass through the other mesh so I don_t_t have to run the intersectMesh function for that item. Thanks for any help._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"cefleet","Date":"2015-09-30T14:42:15Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Can anybody help me with this?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-09-30T15:46:43Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hello_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_unfortunately if onCollide has to be called then collisions will also happen. I think you will end up using intersectMesh manually_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]