text: var sound : SoundController;
  sound = transform.root.GetComponent(SoundController);
  
  private var car : Car;
  car = transform.GetComponent(Car);
  
  function OnCollisionEnter(collInfo : Collision)
  {
  	if(enabled && collInfo.contacts.Length > 0)
  	{
  		var volumeFactor : float = Mathf.Clamp01(collInfo.relativeVelocity.magnitude * 0.08);
  		volumeFactor *= Mathf.Clamp01(0.3 + Mathf.Abs(Vector3.Dot(collInfo.relativeVelocity.normalized, collInfo.contacts[0].normal)));
  		volumeFactor = volumeFactor * 0.5 + 0.5;
  		sound.Crash(volumeFactor);
  	}
  }