text: #!/usr/bin/env python
  
  # noinspection PyUnresolvedReferences
  import vtkmodules.vtkInteractionStyle
  # noinspection PyUnresolvedReferences
  import vtkmodules.vtkRenderingOpenGL2
  from vtkmodules.vtkCommonColor import vtkNamedColors
  from vtkmodules.vtkCommonTransforms import vtkTransform
  from vtkmodules.vtkFiltersSources import vtkSphereSource
  from vtkmodules.vtkRenderingAnnotation import vtkAxesActor
  from vtkmodules.vtkRenderingCore import (
      vtkActor,
      vtkPolyDataMapper,
      vtkRenderWindow,
      vtkRenderWindowInteractor,
      vtkRenderer
  )
  
  
  def main():
      colors = vtkNamedColors()
  
      # create a Sphere
      sphereSource = vtkSphereSource()
      sphereSource.SetCenter(0.0, 0.0, 0.0)
      sphereSource.SetRadius(0.5)
  
      # create a mapper
      sphereMapper = vtkPolyDataMapper()
      sphereMapper.SetInputConnection(sphereSource.GetOutputPort())
  
      # create an actor
      sphereActor = vtkActor()
      sphereActor.SetMapper(sphereMapper)
  
      # a renderer and render window
      renderer = vtkRenderer()
      renderWindow = vtkRenderWindow()
      renderWindow.SetWindowName('Axes')
      renderWindow.AddRenderer(renderer)
  
      # an interactor
      renderWindowInteractor = vtkRenderWindowInteractor()
      renderWindowInteractor.SetRenderWindow(renderWindow)
  
      # add the actors to the scene
      renderer.AddActor(sphereActor)
      renderer.SetBackground(colors.GetColor3d('SlateGray'))
  
      transform = vtkTransform()
      transform.Translate(1.0, 0.0, 0.0)
  
      axes = vtkAxesActor()
      #  The axes are positioned with a user transform
      axes.SetUserTransform(transform)
  
      # properties of the axes labels can be set as follows
      # this sets the x axis label to red
      # axes.GetXAxisCaptionActor2D().GetCaptionTextProperty().SetColor(colors.GetColor3d('Red'));
  
      # the actual text of the axis label can be changed:
      # axes->SetXAxisLabelText('test');
  
      renderer.AddActor(axes)
  
      renderer.GetActiveCamera().Azimuth(50)
      renderer.GetActiveCamera().Elevation(-30)
  
      renderer.ResetCamera()
      renderWindow.SetWindowName('Axes')
      renderWindow.Render()
  
      # begin mouse interaction
      renderWindowInteractor.Start()
  
  
  if __name__ == '__main__':
      main()
  